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对于那些谁需要它 - 谷歌缓存FTW。 :# f( P* A. Y5 \3 T3 b
如果我鼓掌纯粹是我复制错误时,D4 y: L7 s+ q5 L6 ]3 o5 m
积分当然Pumbaaa。6 l0 w1 \. b* |. d- R: U
% h/ V( G9 n: c% \/ m2 HFuncTextCmd.cpp:
1 x4 ~% k: t8 S
" C, f. J3 X9 _. M1 x" C代码:7 c. \/ W: ^' q) P" G* w
#ifdef __PARTY_FIND
8 j$ C: H: l' d. m1 v* EBOOL TextCmd_getparty( CScanner& scanner )
5 M% l; A( b, g/ ~{4 C L; y$ f: [
#ifdef __WORLDSERVER6 D+ S8 w1 U- c$ Q* M
CUser *pUser = (CUser*)scanner.dwValue;! u+ K h; e( E6 e) i: R
if( pUser->m_idparty > 0 )
, p3 a& w9 G! ?# H {1 y- c1 O: g8 ~
pUser->AddText( "你已经加入一个公会。" );7 j9 I1 L/ P2 O7 \
return TRUE;) B& g& k& S- r7 ^( Q5 j
}: F, D: D1 @& E3 t
CParty *pParty;
3 j1 A) e4 A) j2 I: w pParty = g_PartyMng.GetPartyFree();- g: G0 d# l# q' b/ q
if( pParty )
' d- e3 H; Z1 u/ \ {* F5 T: l' Y. p V% x- [3 V
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
+ ] s5 A; ?; _* `" Y' ] }else! @; `# I9 i1 Q5 Q6 P+ r
{! J/ p1 L& `- @ }& \1 W
pUser->AddText( "抱歉,这里没有任何一个公会。" );
8 U- r( x0 L( S1 \7 p7 e+ U& _1 m }
+ h" `! ~ W0 w) K1 m#endif
' X. X4 ~# C" W o3 }! F return TRUE;. O; z* ?3 L" ^3 I6 j
}
" ^, x( j* ~3 \6 C- z7 v& a#endif //__PARTY_FIND& n8 r% v, v' o9 `
( o0 ~& q0 a b" E4 l: X4 f
代码:2 y1 p( |- o& W$ C3 A
BOOL TextCmd_PartyInvite( CScanner& scanner )/ y v; o( a# B3 Q
{+ j; b5 I$ `7 {8 y# i. C+ G
#ifdef __WORLDSERVER
8 N. T+ T) D3 v% p' u CUser* pUser = (CUser*)scanner.dwValue;
% s% C. s* ^. ^) w/ [2 @$ X6 d MoverProp* pMoverProp = NULL;
' N9 @; N! w; G3 ]- Z scanner.GetToken();- R# h8 ?7 ?7 x1 ^
#if __VER >= 11 // __SYS_PLAYER_DATA
$ _8 ^5 E% ~* y- d u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
* G! |: {; d" K z9 y( ]& @! b#else // __SYS_PLAYER_DATA
8 P9 L5 C$ R1 Z2 C! ~5 p: b) U! U' l u_long uidPlayer = prj.GetPlayerID( scanner.Token ); E8 g2 N6 x2 P2 I# t2 c! H
#endif // __SYS_PLAYER_DATA
4 ]" Y _& ]$ P# t if( 0 < uidPlayer )6 N. j/ A+ { s' d+ p7 Q9 Q" [
{
0 R: u$ `! I; a( F+ ?1 I, @& C& m CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
3 s0 |0 H3 V2 c# b8 M J$ j. o! R if( IsValidObj( pUser2 ) ), Y O! [1 m- E8 O8 _+ Y
#ifdef __PARTY_FIND% @! c4 X$ c9 V2 s: a6 N
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );4 n- }5 b7 } w8 Z; `
#else' O' V6 H2 ?( \/ k2 a0 }! T
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );( a/ t7 c+ z( P+ ?; O' p
#endif //__PARTY_FIND) B3 Y: P* l& i& r: m+ K
else
3 j- T/ l+ G3 x; T3 ~( G pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
) z# D+ m4 x5 Q9 ?! ^ }6 X; ?; R( v$ b3 H. B5 b
else
' V" ?/ t9 r! l% r {
$ k& g4 i% F) B# I- L- _ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );4 e4 g8 d( ?# r4 N! V* [) \
}
4 R4 W' |& H# m#endif // __WORLDSERVER% q( K" I+ v) I) W0 K3 d2 M# @
A- ^1 a! p9 \+ m return TRUE;
) P* j1 R& U7 P# |* r; N}1 j5 X9 o. @7 S o7 r! y& m
8 r+ ?0 d$ R+ ^2 P' Z o% C
代码:% \. J" i9 j) z% ]
#ifdef __PARTY_FIND
7 l$ ~% u3 }7 h% B1 V0 F) b% y5 t2 k$ J ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
+ H- K: f4 r* n#endif //__PARTY_FIND+ ?3 D; x& q% b/ `) U+ C
DPClient.cpp;
, z# }' Z1 ~1 X- ?Code:) s ?4 n* j2 j+ g. _' r3 _
void CDPClient::OnPartyRequest( CAr & ar )0 s) p' O+ c ^8 @
{& R* B1 s$ l# g6 `( W& d
u_long uLeader, uMember;, Y u% P$ P _
9 u+ `5 I6 L, R0 P+ u% O- n BOOL bTroup2 {+ M, Q5 l& W/ `( w
#ifdef __PARTY_FIND2 e* ^: I4 A. p1 Y2 Z* W2 Q% k
, bPartyFind
, \1 L6 I# v$ j8 d, `* `#endif// __PARTY_FIND6 N$ m0 S# f' Z4 N A4 G2 m- m* X
;9 x# F7 W3 f# m) U/ |6 c$ N. _4 J- t. E
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob; ^* T; H% T0 k. I( A2 O! t
BYTE byLeaderSex, byMemberSex;
3 s a7 s9 O) r: o: y. B char szLeaderName[MAX_PLAYER] = {0,};
8 S) E! d3 \& [4 Y8 W, D( s, l/ C ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;& [/ A2 p& ~4 A; S- b) O- e
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;7 h$ `5 z+ B9 L+ @. I) r" }
ar.ReadString( szLeaderName, MAX_PLAYER );2 H: K7 X- f* C" S
ar >> bTroup# W+ S. J" f! G6 d& x* b
#ifdef __PARTY_FIND
) c" S3 R* N# ~$ ] >> bPartyFind* P% v; U0 p, o- _4 U
#endif //__PARTY_FIND
T8 k1 m' g) k* H! [" Z& g ;
! W) X9 |2 N6 U: d. j/ j' x- e
$ ~) C/ J. C, j: q& { A if( g_Option.m_bParty == FALSE )3 S% N8 q8 a$ Z) E
{
]! Z% g- v# R. Z6 i% {" b1 Y SendPartyMemberCancle( uLeader, uMember, 3 ); s; m: y! }6 M
return;
1 ? ~& W' s4 b) e( Z. \ }" d& F4 K, B; \) N7 p
' y8 l. r2 \. q' i- S
#ifdef __S_SERVER_UNIFY/ m5 b" s7 l- g
if( g_WndMng.m_bAllAction == FALSE )( p* A2 `2 v* M8 X
return;
% c& o9 A% h/ ?8 H" V9 ^1 k. H#endif // __S_SERVER_UNIFY
! w3 e2 O/ |3 M& w
; [) j) q/ m& c, R CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
* S. N0 |& S% K8 ?! v
+ F% a. ^2 }' C! | if( pWndBaseBuf )
' s; m7 S' m$ \! [: R! l {
; Z! u1 h! b3 y* B1 e+ B+ Z2 F( Z. i SendBlock( 7, g_pPlayer->GetName(), szLeaderName );! l8 a4 J( e: V- i: c
return;9 t8 I6 ?5 O" t. g5 A
}
( ^7 |8 K1 T% [. ?; |# K1 }- s: n) {/ [#ifdef __PARTY_FIND l/ G* D* M. n; V, p+ m
if( bPartyFind )
: e2 u, [4 q5 r4 I$ ` {
8 y: ^% \: \* g' }/ \0 O SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );9 O8 V) P% R# p% R
}else
' i5 s2 F3 |$ O9 f4 f5 d {
6 j: V" k0 K+ }4 \$ h# _ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
# ^5 ?" k6 T) |- p z k g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
/ Y6 e3 D4 a2 G! h g_WndMng.m_pWndPartyConfirm->Initialize();
: y0 a% `% [3 V1 v* r8 @ }3 ^9 S, U/ O% k5 D$ n" S* x
#else- `& q9 P# m; b7 m" \
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
1 \, t, z3 n* V g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: F) N7 r$ e3 ~+ b/ N! c0 ^1 |
g_WndMng.m_pWndPartyConfirm->Initialize();
8 B6 r& l# |* M#endif //__PARTY_FIND; \2 V$ K7 P( I/ l1 g9 N
}
* x% G. M1 ?% b/ \) B# \
/ ?' B: b* ?: P% G1 P d- g* K( S8 h+ V代码:( q/ x' N2 @( Z: S1 p, v
#ifdef __PARTY_FIND8 I; ~* M' m% I* l' c
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )% Z: l( ^0 `) B, U0 Q8 \
{
8 V! Z) F; j: T: s BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );/ A! @* o2 Q( }7 c' r3 }( I1 x
ar << idLeader << idParty << bAllow;
. E' l2 k9 j& j! {% W4 N# ] SEND( ar, this, DPID_SERVERPLAYER );+ l8 _: U Q0 u2 W% Q
/ i( k0 c5 ?' q* u. O}
5 m d& Y0 O3 V4 Ovoid CDPClient::OnPartyAllowJoin( CAr & ar )
9 U K5 m {- e{
* A- H; W: R! V' l( P; \4 t ar >> g_Party.m_bAllowEnter;
# F6 O4 Q1 Y3 h- `+ L% ^7 D}
7 R/ b* |, V/ r( T. b& ?#endif //__PARTY_FIND
9 o; R1 {& I1 S B- QCode:
( N, j4 Y& \1 j) R5 G( X#ifdef __PARTY_FIND4 y, ^5 i7 R6 S3 D' g
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;( C2 q$ G. b0 e" a
#endif! [% A3 D- h4 ]& X u& {
! L7 u" B1 p4 o; w0 e# J+ t# m- g: F* [0 V
party.cpp:
7 c5 h9 M- q2 g; s) N# X) }代码:
) I C) t5 I, Z; ?" p: a. dCParty::CParty()& W- T& u1 I+ l
{ j9 S& p6 y8 x1 k
m_uPartyId = 0;
# {7 U r/ m1 {3 ] m_nSizeofMember = 0;
7 M, F& H% t$ c5 v6 C) S memset( m_sParty, 0, sizeof(m_sParty) );/ C8 R9 g. A3 G2 _- S
m_nLevel = 1;9 l& u0 {- x; J
m_nExp = m_nPoint = 0;2 d* S5 r1 {* |/ Q4 i! p9 J. f
m_nTroupsShareExp = m_nTroupeShareItem = 0;
; h( d* n& G' {2 u& ] m_nKindTroup = 0; // ????
9 N7 u6 Z9 p4 ]) c; w m_nReferens = 0;
0 M6 T" H+ A( ~% C/ Q# } m_nGetItemPlayerId = 0;
' R) W5 [. j- `, k X$ n3 ?#ifdef __PARTY_FIND- N3 x8 u; U1 o7 @! L7 C1 v
m_bAllowEnter = TRUE;1 x% D6 e' v" T0 W& E
#endif //__PARTY_FIND( B) v8 J& M( d
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
) q& D" O2 k ^5 }# ?) V3 s {
q- {' s9 c1 K# W r/ V m_nModeTime[i] = 0;
5 {$ z6 u% k' @" N& }. s }- u$ E) N3 u) k( k1 U
m_idDuelParty = 0;
+ C6 I" q2 N8 c$ ~$ q2 W#ifdef __WORLDSERVER' U7 \: u) z% `6 g
m_dwWorldId = 0;7 m3 n1 n3 L7 o7 _9 j( F
#endif // __WORLDSERVER# _& \: d2 y; r8 L( z+ ]
}
Q; C3 r3 W$ z代码:
2 ~& N6 C+ c3 }* u7 V- k' z$ X5 I6 [void CParty::InitParty()
- I9 ^2 F4 L- e5 W8 i1 }! N{, r6 J8 Z: H5 L' }5 _
m_uPartyId = 0;! |7 [& c: T: c' _3 c* c
m_nSizeofMember = 0;
. K, _: j" R! [. @, L! j3 A j memset( m_sParty, 0, sizeof(m_sParty) );4 P9 d' g: U9 s. M7 p/ [. j; N! Z" B
m_nLevel = 1;
6 W; W7 t/ @& g/ \ m_nExp = m_nPoint = 0;) M1 T& v, g, K
m_nTroupsShareExp = m_nTroupeShareItem = 0;2 R6 R1 _! A& z+ p. X
m_nKindTroup = 0; // ????
/ Z# U+ y. o! Z5 E m_nReferens = 0; ' X4 C# o6 `* Y# k7 ?6 Z* d
#ifdef __PARTY_FIND7 y) Q- F6 s+ C; ^0 W8 s1 ?
m_bAllowEnter = TRUE;
: o! d) L* T1 @( \" O! j#endif //__PARTY_FIND5 K0 w/ ?, n& [( c$ V2 d0 ]& t
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )2 P8 k* g' b; [ f5 _- j
{" n9 I% }0 Z3 R: g, Z6 A
m_aMember[i].m_uPlayerId = 0;
: @7 Z8 W4 n' v ?. ] m_aMember[i].m_tTime = CTime::GetCurrentTime();
; I. m8 u9 O3 H2 g+ d) i J m_aMember[i].m_bRemove = FALSE;
& O' ]" A! w E! N4 X#if __VER < 11 // __SYS_PLAYER_DATA
+ F+ h" b6 j7 [5 A m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
3 Z8 s9 A7 M( v" N4 ~& | m_aMember[i].m_szName[0] = '\0';
+ j( m* R' P# @/ T, O#endif // __SYS_PLAYER_DATA
( [- E1 F8 S9 g2 d% d }/ x2 H4 ?! Q/ |5 v/ n
}% b7 V9 ^' m8 m7 s# `
代码:
4 ? _0 p, i5 M; m2 e#ifdef __PARTY_FIND9 N+ P, l$ N" Z P
CParty* CPartyMng::GetPartyFree()0 R. b2 ?9 @3 _7 f+ K; Z
{
4 v( j2 h) ]% X6 x CParty* pParty, *pPartyTmp = NULL;" ^- I' W) |, d3 _7 c5 U
if( !m_2PartyPtr.begin()->second )7 _* w0 i; Q: z' h
return NULL;9 K, S4 L# _+ ~. Q2 `
BOOL bRan = FALSE;+ C6 u) Y0 E+ ` k
DWORD dwRand = 0;7 g1 i* V& N7 p( ^; |* e8 g
if( m_2PartyPtr.end()->first >= 1 ), L8 e( L: N; T. u6 k0 T4 q1 O
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );% g0 ]- m0 B/ V" ?) F
" c. |1 P4 P, @' ^% T V for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
2 `8 V9 ^$ r9 b {
2 q! r" L0 `6 m2 b pParty = (CParty*)i->second;7 _( X. k D$ n& i- d: A V3 i9 E
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
! c* I2 @4 T, q$ \! L {
5 v$ `) O. m# v: n- Y& R if( i->first > dwRand )
v1 I0 _9 Z' |9 T+ ~+ m return pParty;* W1 Z- a; t9 y! h( \3 z/ r3 R
else
: f: q/ w G) R% H E8 R pPartyTmp = pParty;
# ~' ?; Y% u$ }/ Y* A! ] }
1 F' x. n& j* _0 `6 ` }0 h8 Y+ P# W5 T5 r8 B6 L& w5 T; [5 e
return pPartyTmp;
. g) R" s9 k/ z9 D/ y4 |( t9 a}
8 x9 p% v* V2 v3 q#endif //__PARTY_FIND/ j4 r6 z! y, h; A% Y" r5 J
9 S+ F- q0 z7 T
DPSrvr.cpp:0 T, J8 F+ K+ q% _% `" S/ C( q- l
代码:9 W7 T, T. @. S P, G1 s
#ifdef __PARTY_FIND/ p7 A: }2 \1 H2 e
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )* Y9 e: B! Z7 l6 w5 H
{
4 S( |/ m+ |0 Q3 u CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 U; F' G! S4 q9 r: f: W# U if( IsValidObj( pUser ) ) {. E0 H& W- c4 e
{; [8 c* P9 H9 L% B; [8 L8 @
u_long idLeader, idParty;
. y$ C* P) U; K% z3 _* C1 k BOOL bAllow;
; l# l* J: I+ g) L4 r$ u8 H: r ar >> idLeader >> idParty >> bAllow;
0 \3 V6 t' U! q8 V) _0 v if( idLeader != pUser->m_idPlayer )5 w4 H- \5 U. M6 B
return;
- @; [9 {+ I; R7 K CParty *pParty = g_PartyMng.GetParty( idParty );
6 v+ T: d& a# [* P4 M( k if( pParty && pParty->IsLeader( idLeader ) )7 s# \2 w0 i7 f! v; b
pParty->m_bAllowEnter = bAllow;
( O1 k: y8 K+ H9 q! f4 r else5 U0 A5 s. j. b/ `
return;) Z5 k, d: H. x! x& W
9 u- q/ b0 a5 {4 M3 u CUser *pMember;
- V+ k! V. y1 m) t for( int i = 0; i < pParty->m_nSizeofMember; i++ )
+ P1 K7 Z, J) e i( i$ N {
. L3 t3 c; _( \) t) e$ p pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
- l1 i5 T! r2 s. t4 ]7 M# H if( IsValidObj( (CObj*)pMember ) )
: T3 t, q, P3 O' d: }- y' n D pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );: _$ ?' J- |/ p
}
- D: ?% x* [7 W ^1 E( j }6 B# s+ D! c6 M, g- W) T# {$ ~
}
! k8 z3 C. h9 }#endif //__PARTY_FIND5 _5 _7 _) u3 B/ y k
3 _. C! p! U l8 B7 w代码:3 f1 G6 M0 I' v) {+ A- R0 O
#ifdef __PARTY_FIND1 d# Y7 p, L! R- ]
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
/ W* ]; D7 N. D3 Q#endif //__PARTY_FIND7 M( J7 g' Q# i4 e. A
0 \9 e7 L; v. ]: m$ _0 t; Vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
3 P/ ?6 m# O/ N) h- N8 x/ B; `! b3 Q{
# s* }. t% o1 f: ^0 ]; M H u_long uLeaderid, uMemberid;) C( I" t7 v" T
BOOL bTroup;" C7 V: v+ o- n" i2 N% ^
ar >> uLeaderid >> uMemberid;
: u- F( a" h& @: { ar >> bTroup;
9 A! V. ?; M! w7 z
Q: M$ R4 v4 J k3 z- z5 H CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ s! _$ K: x3 V& R1 Y+ m( A if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )* B0 ~$ g+ C H
#ifdef __PARTY_FIND: M7 X* K8 E% }
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );2 \0 q! G( g" y% E& U
#else
. W, Q2 D! S: o( x4 c/ } InviteParty( uLeaderid, uMemberid, bTroup );# a: i/ h/ f+ b- z. r; V6 ]$ U
#endif //__PARTY_FIND
# p$ w S4 F+ N+ S}
- u$ } ^6 S. R
* q" K& z% K" b* h( g# y2 m7 _代码:5 n1 m- |4 b0 G3 I K# m! [( `
#ifdef __PARTY_FIND$ e6 ?$ Z- B# l) {) p
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
4 x+ O* n3 C: O. ]5 m0 @9 ~" [#else7 D, w0 [5 j7 }- K4 d' [7 ]
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
3 A+ B, B6 {, T. ^0 k1 j1 t#endif //__PARTY_FIND
, i. z: l& _& x' v7 _, m8 s# k{+ _) X7 x% F4 @1 `' ?" i
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
6 R% n- Z( c9 c1 L CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
( i& H/ d3 X3 M
' R9 s) Q2 N$ c6 F) a; V S/ y if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ) u9 K; l5 |0 Y& X
{
' ?$ w. J& w7 @' ]1 a4 N if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )+ K2 y* d' |! g6 t- `! @
{
5 {; B- |& \% ?! } if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )! B2 l2 o% o) q- J
{6 I4 E$ K2 @3 d; x* S
pLeaderUser->AddText("没有足够的权限。");
. Q. ~4 p6 k& k/ l; g pUser->AddText("没有足够的权限。");1 J8 {* K8 v& Q% ^$ @
return;
" v" ~4 E, P, _5 p }
7 A n. H2 w- W# f3 R. C6 W }
% C1 w/ Y( }. a( `; S" Z // ???? ? ??? ?? ????.
" ~2 r/ s! I9 H1 y CWorld* pWorld = pUser->GetWorld();
5 F& r7 _' _5 | if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
5 G i% O6 l) x8 w2 B. I {
; _4 v9 y* z. v. r pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 ~9 A9 M8 n ^8 b8 {' Z) ]0 a return;
8 U9 r; G' M% D/ B/ ^. H }. f u) @# k8 [$ n& H% ~0 C% z, E
#if __VER >= 11 // __GUILD_COMBAT_1TO1
: y* l( H5 G2 f3 e: C) Q if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
2 @+ a8 A# e! t/ C {
( y+ o8 m y2 c2 t& P; P pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; z2 S9 T, M' w+ |
return;
- Y1 r c; J- o! x }
, Q8 O$ j2 t/ [$ D, U#endif // __GUILD_COMBAT_1TO1' Y% @1 I, M% ?9 E4 I" f. X1 K' r, i
4 K6 ^% N- A% }) Z" J' a# |#if __VER >= 8 // 8? ?? 061226 ma& D0 v' m4 ?* u3 q
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )4 {5 ~* T# F) x
{
0 v3 V% v7 [) p+ m return;/ C* J: B7 l+ ~, H6 H5 ? A
}
5 }5 `. L0 k+ B* _#endif // __VER >= 8 // 8? ?? 061226 ma' Y. i! M7 G% n3 w' n% g
' K0 t3 D7 s6 \# c- ?# {
if( pLeaderUser->m_nDuel == 2 )# ?* J7 D( K, Q! @
{ 6 s, R$ N6 D: w; h* F
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.2 Q9 I0 _1 J" f2 O
} & H9 a4 D6 v% L
else5 B3 ?, q% f- t5 J, q' m+ @ Z
{
" y# E9 y% y& k if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???; h2 ]: B9 ], g8 H5 {9 @$ q
{
6 j& v8 m( S1 W, u5 o' P$ j pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 A- t/ M" c& U' z$ w2 e }9 G9 P5 M; o! l. M
else
- |* M* {3 @2 [! _' x, X9 t) H. _+ \# ? {/ ]4 F5 P# i$ @) i5 S
if( pUser->IsAttackMode() )
1 {4 v( O( v; A, Q; @ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );) f$ l3 J& _$ g( F" s' {
else; N) b4 l1 }6 O) t* t3 T
#ifdef __PARTY_FIND- c3 [% [& Q) B$ ~
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
8 W- o0 F5 }% ` S. R6 M#else
' I+ D5 @2 |. m y$ m. b pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 h- o* Q1 H! ^4 q/ Z) W* E#endif //__PARTY_FIND8 M* [" J( L' Z9 u" l1 F
}7 z L! e I3 N) I
}: u2 K! ]; h4 D! K" o5 E& [
}7 ^5 b6 Q* B& B# ]; C7 S
else: z \5 @9 B3 y% T
{! W: @) ?, O3 I9 O7 f" U8 p$ \
if( IsValidObj( pLeaderUser ) )9 @! J9 }8 A* D8 x7 x
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );# d3 w' c2 d9 ~; u+ T y! z. V* l5 _
}
0 ~: t( P; U% v6 w}
$ D5 G1 R! C! \, w: y4 `6 m' |( e; [$ h, l. H) C7 d7 ? o$ f& I
User.cpp:2 ?0 B% S; o; R8 l4 s
代码:: f+ \7 W0 Z. p# `3 x
#ifdef __PARTY_FIND2 Z; v/ a% y! z) ?$ g
void CUser::AddPartyAllowJoin( BOOL bAllow )& y" ~8 d- ^4 g0 G$ m7 J+ S Q' C
{
. |0 W9 Y; x4 Y- P5 ?$ W if( IsDelete() ) return;/ x- F( P# d6 A' @( U" s8 Z
. n) y0 ]* B+ m/ J+ v: K5 c
m_Snapshot.cb++;" E8 q; M; C# h! J' D4 i
m_Snapshot.ar << GetId();
/ S2 e& X' c7 F4 r m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;! d H# }. f' R. I" q
m_Snapshot.ar << bAllow;/ D* a8 ~; P& p8 [8 j! `
}
2 k# q9 u: r1 r" b/ J#endif //__PARTY_FIND! p# S J# v4 x0 P
1 L8 Y, f4 O1 x& R代码:
- F' R: T( p: S1 n9 F#ifdef __PARTY_FIND
7 R- J. @" V# ?5 Y6 {3 K( Rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )+ Z% K" g2 M6 A4 o" _
#else
8 [( M9 z5 L+ F1 Dvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
7 |7 U3 C5 C: L3 s6 C3 {#endif //__PARTY_FIND
" I; @) `+ p/ L{1 J2 W P% _8 Z- U: a" J0 c
if( IsDelete() ) return;; u5 |3 u& h" M- A6 c9 V* }; t
" Z( F: r5 l2 L1 I7 U m_Snapshot.cb++;
1 B, _( I# U0 y! d" X m_Snapshot.ar << GetId();
2 B) k: |& d2 Y' @. x5 m$ d m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;: s, L2 n# E9 O: d+ n
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();( i! k! y' U5 O! ?
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();: e# a6 g# g2 X2 Y, V4 x
m_Snapshot.ar.WriteString( pLeader->m_szName );5 x3 ^' a2 U0 k, d: i) `3 k
m_Snapshot.ar << bTroup
n% e5 k5 S+ ?9 Y$ R8 } E#ifdef __PARTY_FIND
* M* y: u H9 [; e) S! @0 ] << bPartyFind
7 Y1 @1 m# N( k- ?" {4 E# z1 D#endif //__PARTY_FIND
3 Q, m; M* a) e6 {# ~0 O, L: k ;
5 J7 M6 t% D Z9 R, m) ^7 i
% q+ A6 p ]' w* T# ]; q+ i' ]}) M: d) H! E: n
* P3 w; X5 X4 P5 e7 e
DPSrvr.h(公共范围PLS)
" @5 Q( x* ?" s- x代码:
3 l% ~$ s; B+ \$ s |#ifdef __PARTY_FIND
/ x" q! u' O" R5 { void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
* B# a$ a" n8 H- A3 P" _: t( ~#else. ~ |/ e& {! a2 i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );1 K% K O- v: b5 u! y- a0 Z) Y
#endif //__PARTY_FIND
- h- L! C/ U2 o4 i0 @' R M# J8 v7 A2 [5 p
代码:7 t' W) \% @. ~7 _
#ifdef __PARTY_FIND
4 ~" I/ X3 k+ {+ A5 I- k void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );3 l6 Z: i9 }5 g& ]
#endif //__PARTY_FIND
/ t7 r% f/ E+ `% I$ {
0 i! A% r9 Y5 rUser.h(以及):
2 A! d. p2 t$ D/ x代码:
: w9 S5 {4 n1 ]. Z+ ]) |% o2 l#ifdef __PARTY_FIND
) `8 {% ^$ r/ ~8 | void AddPartyAllowJoin( BOOL bAllow );
9 r* ?* G9 `+ N" P4 w' c7 E void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
) |) S T: _& Q. D#else' u% \9 U1 |5 Z' P" c
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 P1 o9 I5 U( X/ ?8 n; o#endif //__PARTY_FIND
5 h# j* M8 p' \& T1 @1 P! }) u* m; Z: Q0 `
party.h:+ ]+ v9 g3 e8 r6 M' @" y5 b
代码:
# l) X, E# L8 u#ifdef __PARTY_FIND0 D, @ f3 {3 V5 Z/ ^6 J. \
BOOL m_bAllowEnter;& r! K$ r# S j6 ?7 B6 l7 q- A5 _% d
#endif& k1 E3 e0 n; L& ^( I( Q- _+ H
- w& K1 `0 t. D, Q* g- y代码:
* ?0 K/ K+ Z) n#ifdef __PARTY_FIND
) \8 J# g0 ~# X3 C1 u CParty* GetPartyFree();# N- y) | y1 Z" S
#endif4 @, l9 W: T( c
! x8 k4 q' e( y" H! |8 x' TWndParty.cpp:
* e' \* ^& T- R _7 a/ FOnChildNotify:
3 u6 G# x! h; `6 c代码:5 z; k3 m* q2 [ V9 n
#ifdef __PARTY_FIND, g8 w) Z i: M9 ?6 i* w" H% T
else if( nID == WIDC_CHECK1 )* K/ o' }, ^/ C& ?9 o6 `
{
- Z# O' }: X: |0 c6 @ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 W S, f2 D7 U
{
) l4 s5 s9 X4 n5 Z) k$ B5 J CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' _6 q" b' }7 c( o {5 M t" o9 C g_Party.m_bAllowEnter = !chk->GetCheck();
8 Q: k; a+ S& x4 S, l g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
: G- {* D7 M5 L6 U0 g4 ? D }6 ~( g4 N6 O' j- G
}
) }1 w+ b4 K9 u/ w( G#endif //__PARTY_FIND
! T* h% c0 `1 B7 x9 M
" A6 H# R4 t& \代码:
# I4 u2 h% k; SOnDraw中:4 v& z! B+ Q8 e# S: j
代码:2 q( A: I& C6 F. c) S
#ifdef __PARTY_FIND
5 g' P) |# R: N, |5 B CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& u1 i% ?$ O6 c* w) ^* @7 I$ X9 x& N
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 \$ ~6 ~5 r1 n# u. g
chk->EnableWindow( TRUE );9 Y5 V% Q! h9 Y
else1 Y6 ]9 Y8 ~+ C" g
chk->EnableWindow( FALSE );
v6 g8 s; g& _+ r$ y) z# W chk->SetCheck( !g_Party.m_bAllowEnter );
( a0 ?+ u Y5 E. J$ l0 s- `#endif% w! X& s; _+ t3 }$ s0 f) S, z- M) Z' r1 Y
! w0 `/ H# V) z; p9 }( R1 w+ cDPClient.h(public):1 o5 i4 U/ G" V* L$ w
代码:; J" M% u' u8 \: x
#ifdef __PARTY_FIND
' ^' [) _% O0 q! W void OnPartyAllowJoin( CAr& ar );
+ ]! N! _! [) @7 u* _* E void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );5 Q- [. V6 F! B# o
#endif //__PARTY_FIND% q4 ~) g9 B9 B w9 c
& u8 z* J- b+ `: k% t/ a
7 E0 X, L3 U, e" I/ f0 v" PWERS hinbekommt没有,请让赫克的权利。; Y$ Q7 B9 T8 e
不支持左右,所以难不...
( }& M! w1 Z3 h& O3 F* a! h党k的Windows NT甚至编辑它自己。/ t* j5 K q r2 O; H8 r
包也,因为我不erschreiben进一步如果我你的。
1 r4 w" A. _: m# g/ u3 a5 M" m由于缺少Quantité k n个代码是什么升工程前。
[& I- k! x! b* O8 g% Q" m如果是这样的。请发表。9 L, B' L( U4 c. ~% E6 N H
到目前为止,Pumbaaa
1 D7 D& M6 w$ L/ I5 T0 N) S / `6 r% K" D( b4 a* ]& ^
* L+ P+ N9 w8 n' a* P i
MsgHdr.h
+ W9 O h h6 e+ J0 L5 }/ y8 W#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88638 y; z% g& |: T& @9 X
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
. V1 h* ~- J9 [* m3 g8 u8 g
7 C0 I$ x( U% g7 L( S% m
/ _ Q, f# }" i; l$ R' p9 o" w: X; _" k+ k3 m: o
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