|
|
对于那些谁需要它 - 谷歌缓存FTW。 :( P) X! A9 e- }$ `
如果我鼓掌纯粹是我复制错误时,D& y8 ^; `8 `0 I
积分当然Pumbaaa。
?- v0 E" }9 \8 O7 @/ }4 t; y$ H
FuncTextCmd.cpp:4 g1 w D( ~& r6 x; L* O2 M: W6 k
$ L$ m6 f6 J8 h- Q: x7 U7 |+ k
代码:& a3 K9 ~% ~7 H! V O4 x
#ifdef __PARTY_FIND& D( {5 p8 W0 m, U1 S
BOOL TextCmd_getparty( CScanner& scanner )8 h$ ~3 A+ c! p5 w' K, n! S9 l
{8 P, B" J1 |. D1 ?6 C' O
#ifdef __WORLDSERVER
: y" J. @/ i# O$ T( e CUser *pUser = (CUser*)scanner.dwValue;; Q" ^9 E, y6 L3 _, c( J" N) V
if( pUser->m_idparty > 0 )
8 `& K6 U3 v/ M( ]9 I {
& F u6 R2 {9 y6 L8 [+ p2 y+ J3 q pUser->AddText( "你已经加入一个公会。" );
9 O+ |9 Z0 Y q+ T Q/ J7 ^) l7 E6 A return TRUE;8 k6 Y* h" O; [5 J
}
. { F4 J4 d5 I* j0 m; j; ?, ` CParty *pParty;
9 {- I& W6 c6 @ pParty = g_PartyMng.GetPartyFree();
7 u' a6 `: G* v2 t, b if( pParty )
" u0 N+ m* }+ e- X [ {/ d$ {; p ~; l# |% q0 h. F a
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );: n1 Y3 {5 U) L7 G7 @
}else
! i9 W5 Z4 U7 r( f6 z, \) C4 q V {
1 |+ V0 @' p& F# j2 T2 Z, m$ R( [ pUser->AddText( "抱歉,这里没有任何一个公会。" );
* P* R' e) c3 w3 i$ Q; @ }( _; R2 I7 K% w6 z
#endif
7 d9 N$ l, q _& k6 a8 v return TRUE;
9 V( D+ x! L* r v}- O$ N& t" @5 Z# Z
#endif //__PARTY_FIND
% y# P8 _* y( V1 i5 D: D8 O" E6 h* g* C. ~* |+ e3 Q6 @' @' l
代码:
% K+ r1 q# E; e. O9 d9 IBOOL TextCmd_PartyInvite( CScanner& scanner ), o: r& u* h4 J( x/ r
{* {/ ]' @1 Y& o G* y# q
#ifdef __WORLDSERVER9 x. a2 h6 w9 Q0 y
CUser* pUser = (CUser*)scanner.dwValue;
% `/ R ^3 i5 T1 ` MoverProp* pMoverProp = NULL;
) k \4 V* r! @. v* i: o) p scanner.GetToken();# H9 p3 c( X1 P. }0 W6 ]
#if __VER >= 11 // __SYS_PLAYER_DATA- d+ p$ r& ?, ]* p, \
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 _* a% y% z+ c, o% N7 ~; O
#else // __SYS_PLAYER_DATA/ g* Y9 \) @; t9 U {1 c3 i y
u_long uidPlayer = prj.GetPlayerID( scanner.Token );5 h0 ?( i0 G- R: C+ B8 O% t
#endif // __SYS_PLAYER_DATA6 Z& T! ]; Q+ y( h4 {! Z
if( 0 < uidPlayer ) R4 }7 a2 \: \) f9 o
{
# p7 \) Y( Z7 I! R8 X; @ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); & i* T7 X! R5 _5 n. `5 e
if( IsValidObj( pUser2 ) )
3 p9 @% @" D, {#ifdef __PARTY_FIND
( L# }9 a5 `, g# _ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
& i0 U& V5 l( P8 H# ?9 J4 h#else$ h: \0 L) T; @+ f) [6 x* ?" s
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
( p# U/ h+ w1 g- f#endif //__PARTY_FIND7 r6 w; D: R% P* B) ~
else
5 F$ v1 o# k6 u3 j3 H- u! u _1 }- C+ D pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token ); W$ ?9 ^, ^& T8 p$ @
}$ \, @9 V! `# y8 h
else
) j- E+ c+ ]( g; g/ U {, y3 Q- H; g0 |! q2 q/ W- b
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
* _! t; A5 W; s* @ }
$ D7 W) C' O, k( @) D#endif // __WORLDSERVER' {4 L* \5 ~1 i; B) Z
5 k. G2 M: U1 q) Y8 r return TRUE;
# B4 O7 Y2 t. I5 K; D Z; R}
$ F( K, B+ P) `5 X2 z! X
/ R% P5 Z! @7 T5 x1 o. ?代码:
- I* n1 |, o* ~% L1 w1 j#ifdef __PARTY_FIND
, p. r: ^. U7 z s4 z. n) R; `4 l7 F1 v ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
0 L4 a3 g% q4 P#endif //__PARTY_FIND. ~ h5 f' M' e6 M" R6 G
DPClient.cpp;/ N0 j& Y9 n% [3 f' R- e" m
Code:
1 k; k7 l3 ^2 Ovoid CDPClient::OnPartyRequest( CAr & ar )
8 d% G# A7 I) z: P- A# V{
; }; I* l$ Q7 _1 b5 Q( s u_long uLeader, uMember;& Z5 k I5 x! G& w3 e
' t& R$ Z0 C6 C
BOOL bTroup
& O4 Y1 T0 j% N8 I+ Y+ Q! w#ifdef __PARTY_FIND
$ N6 a) X- T: z9 Q , bPartyFind! `3 G7 s% }+ Z, z5 d0 M
#endif// __PARTY_FIND* S) |; y3 S7 `
;! j+ z6 ^; h9 h! L% n. o
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
) i0 u/ j9 h, p3 S4 z. c F BYTE byLeaderSex, byMemberSex;
+ X; S: U N, ]! _) n char szLeaderName[MAX_PLAYER] = {0,};. {4 g3 N! X/ _7 p# u0 n' g/ u
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;) h, D" `2 `) a) O
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
- C& b. A& U5 O W7 i ar.ReadString( szLeaderName, MAX_PLAYER );/ `$ e) a& K U2 Y) V
ar >> bTroup
' M" s: [3 w6 Y- x4 P& W1 K! i+ H#ifdef __PARTY_FIND2 X' u# c# ?8 H% C( G% t4 U$ h0 C
>> bPartyFind
& O- p8 L) c7 J1 C! [6 ^: I6 U#endif //__PARTY_FIND" B7 G3 |' e: ]' `
;4 ~6 S1 G& `& j+ A0 U1 K( F: z
% |" S2 B, i3 D
if( g_Option.m_bParty == FALSE )
2 z# H3 P' J# r* W {+ c. e/ c$ h% {& r2 y D- }6 g+ S
SendPartyMemberCancle( uLeader, uMember, 3 );
: _5 R5 [; R( g( E+ t return;
) W5 {: q, x6 e5 i8 S& J/ E }
! U" [: {; r( d% I( P5 V1 h0 d2 F- o! X/ Z
#ifdef __S_SERVER_UNIFY' ]7 u) B: E0 O& s. q1 b7 ~1 g
if( g_WndMng.m_bAllAction == FALSE )
; Z/ Y" [' C- L3 u return;
3 _/ i& |( h, {5 x#endif // __S_SERVER_UNIFY
( @* }; n( h$ i8 O# i- q
& |5 [% I: A/ @ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );4 F. G( B5 w5 H
$ m) I+ M, ?" M: ~
if( pWndBaseBuf ); ~7 q4 j7 l( ?: ~0 U
{
5 {' `9 s' _, a4 p SendBlock( 7, g_pPlayer->GetName(), szLeaderName );- A0 G7 V" z2 H1 O9 {$ \0 T% H
return;
3 D& V1 ~0 e) X5 g" L2 ~/ z }
& X6 R4 }- H) h) J#ifdef __PARTY_FIND& C. k: J {) V p
if( bPartyFind )
3 U( M7 D1 O$ H4 e! o; B4 u {
$ `2 B9 C1 t5 A4 i" }$ ` SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );" s: q1 G5 R3 x8 l" F
}else: \' j4 r- M# D! S( |
{% ?" y% n0 H- f. S6 G3 i! H7 {) o. g1 ~
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) w. U5 c3 v j/ A. S. C g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
$ }2 t3 b& Y; E: g6 f3 J g_WndMng.m_pWndPartyConfirm->Initialize();2 r7 Y; p8 f; a8 d
}2 a6 Y9 Y* O4 ~6 e' D
#else
" J% X1 ]: q. _: J5 f7 ~2 C g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' A) z" q1 S& L" H1 P- O. W5 S; u
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' s0 q: q4 }( Q( c8 F g_WndMng.m_pWndPartyConfirm->Initialize();7 A: l& H2 w, k, z5 U0 e
#endif //__PARTY_FIND4 h |# Q0 X7 \/ m+ B4 u* ?6 Y
}
6 P- o& n! j, i# N+ v9 c
: [( V$ n% [+ i9 r( _( D- \* B/ @' B代码:% z0 i, |# V1 o( n2 `6 L( m
#ifdef __PARTY_FIND
* D& P$ Z7 \; H3 r0 S0 ?* u) lvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
; V- \* `& D4 U: j1 Q" g$ V( W{
% D* K9 c4 O$ L) v BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
, K' Q, ~ N* \& k; s. J ~- h ar << idLeader << idParty << bAllow;
+ A1 Q: l7 V6 O, ^8 } SEND( ar, this, DPID_SERVERPLAYER );3 U2 h6 `( \4 e& R" q
* ~2 {3 z' c: w- v6 _7 f
}
. i/ i+ A7 {) k: P* r' [, f; M' ]void CDPClient::OnPartyAllowJoin( CAr & ar )+ ^+ F' ^& {, y5 M, v6 W* o) y
{! T- i9 i# _, i3 ^
ar >> g_Party.m_bAllowEnter;. M) d: h/ H7 U* \8 n4 A
}
( Q" P; U7 {+ T( g, d$ T& b#endif //__PARTY_FIND( x$ r: C3 j& {0 |4 y$ s4 ]& X
Code:- J. G# B) M3 W- H4 ]6 Z" }; R
#ifdef __PARTY_FIND4 C0 p3 b1 L. D2 a( z7 k' h
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;" K! _8 |. |4 d7 ^1 r8 E2 x; { f
#endif
: n0 b8 J! h$ ?5 J* O* v$ X# ~
& X8 y+ v$ t" L: x% f% iparty.cpp:: Q/ e' x2 H) }$ p! i1 v! T
代码:
( y5 a5 R0 t+ V% l$ [CParty::CParty()0 ^' W5 D( J% C
{
/ _9 ^, ?) o4 Y: r( X m_uPartyId = 0;
4 `( O' s" `+ H6 Q( g* n m_nSizeofMember = 0;! i1 C* O* I5 |3 f6 W. \$ |. |
memset( m_sParty, 0, sizeof(m_sParty) );( a" A9 R' H4 D/ n- p+ i& s
m_nLevel = 1;
7 m) z2 I7 {- F9 T* \% ]; p$ u m_nExp = m_nPoint = 0;
2 h7 Q" f* n8 Y m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 S, F+ @! h% y. I m_nKindTroup = 0; // ????( W, R# b9 N, [5 x* O' t/ u
m_nReferens = 0;& J! S$ n) }3 I7 J, x
m_nGetItemPlayerId = 0;
! M0 W. o' y4 y) \0 _; I#ifdef __PARTY_FIND
; ~& n$ G9 G2 |- F m_bAllowEnter = TRUE;
$ N, f! W) N1 B+ P1 g#endif //__PARTY_FIND: ~5 C* ?% r# G( v3 Q2 j d
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )* X3 O8 `' A9 J" S
{0 W1 k0 m" x$ t& V2 U2 w
m_nModeTime[i] = 0;: K% x3 ], I' u: ^7 a* {- l
}
' C% n8 G8 `- _, p+ R3 p m_idDuelParty = 0;' R; v8 H! [6 c# ~6 z! U
#ifdef __WORLDSERVER+ f6 `. |2 g3 S+ B8 F1 q' Z, d
m_dwWorldId = 0;
5 Z5 L) d6 f! K4 R* ~. m5 e#endif // __WORLDSERVER& |( E7 i" s! \
}3 {# p! F1 q4 k5 l8 J
代码:
- L0 j) m: x: `1 ]. g. |void CParty::InitParty(). `* z% }, a: j+ L( x: Q8 R
{
4 F- v' w/ {( X) E* y. X% f+ h m_uPartyId = 0;
+ f, E+ U! y" @( x4 B, P, h! n5 i9 ~ m_nSizeofMember = 0;' q, r5 x% M0 u' a( K+ v
memset( m_sParty, 0, sizeof(m_sParty) );
, ^! q- i6 Z0 N1 x' { m_nLevel = 1;* V8 c$ z6 F) z( ?( k
m_nExp = m_nPoint = 0;+ V1 p6 D% d/ |( ?( x7 Z7 J
m_nTroupsShareExp = m_nTroupeShareItem = 0;5 q" U: H/ F7 ]3 _& F9 X
m_nKindTroup = 0; // ????
! H5 `1 O7 L6 h' p! h m_nReferens = 0;
& F3 d6 g3 c4 q8 a7 G#ifdef __PARTY_FIND% d5 \6 g* R, _! p
m_bAllowEnter = TRUE; M. Q6 A+ L( b. Z s- k0 x& E7 e
#endif //__PARTY_FIND; T& q F+ I: q3 Y a: F' R) v
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )" @) \7 u4 A+ h4 L' N2 X& P
{7 _1 t3 K( v6 H4 E
m_aMember[i].m_uPlayerId = 0;
! X- [. ^5 L+ U7 u* H2 R m_aMember[i].m_tTime = CTime::GetCurrentTime();
& i) o+ C: R2 x7 ^ m_aMember[i].m_bRemove = FALSE;
$ z) q! W$ g4 h5 f; H' Q#if __VER < 11 // __SYS_PLAYER_DATA: B6 a+ I3 { l7 g! v0 o
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;2 k, }$ B) {. H$ l7 K
m_aMember[i].m_szName[0] = '\0';
8 r- W6 e! N; z* z) H#endif // __SYS_PLAYER_DATA! P7 l6 ~2 {: s( k+ K
}3 v- n9 B. o, Y( F- p2 K
}8 s, k3 i/ j7 N0 ~
代码:
! N h) s. b: R. A+ \#ifdef __PARTY_FIND
3 x9 H- e: ^8 w$ k4 xCParty* CPartyMng::GetPartyFree(): t( }0 d3 j+ m/ f
{" _9 ]* }6 g5 Q4 ]# y) R; _1 v# G
CParty* pParty, *pPartyTmp = NULL;# I* d2 E4 \% y9 j8 s
if( !m_2PartyPtr.begin()->second )0 {, @$ f$ @0 p8 D
return NULL;
7 i# k: p/ c1 C9 |8 X BOOL bRan = FALSE;
$ x# R5 N! L, ?) q; r4 s DWORD dwRand = 0;
! z4 N7 M) Q3 v+ M if( m_2PartyPtr.end()->first >= 1 )
2 C) v; D }0 X/ Q4 ? DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ S# g2 Z) m1 n! _$ p$ T9 ~
5 F# T" Y: [- A( g1 ` for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )! L1 X2 J/ o- S: k' z/ l1 Y3 g1 N4 _
{4 A5 G' ~( d8 U7 i2 A+ H9 d" F
pParty = (CParty*)i->second;: m2 p- U1 U- \0 F5 ^1 i; [; y
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )1 J$ D, i) g; q6 ?# P) h f0 \0 `
{
9 { p7 S6 P% K9 q if( i->first > dwRand )
* n7 P- k! a7 `* V F; c return pParty;) S c1 R0 L( g" @, e" b
else( y# N: [# Q( t! l% z$ x5 e
pPartyTmp = pParty;
6 B, A9 Q& ?- k0 C" u# \) f( p) g }! Y' k) l% D* g; Y# @* d, k
}& N- G0 ?+ w( m; D; m. U8 `
return pPartyTmp;+ c9 a, f2 c7 ?( K D# F6 [
} @" V- {( P: p( Q
#endif //__PARTY_FIND
& x* J0 b T+ }4 b; i! k& o; E: l& d" Z, \8 T$ i, a
DPSrvr.cpp:
1 [8 R: x" w2 u& t5 `5 k- @代码:
, s4 N- Q0 A+ A$ D# _1 s0 s* e#ifdef __PARTY_FIND
) C6 P$ F5 d4 k6 A& ?& a& J6 Avoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
$ N( f4 a) \, N, \- Z{9 ^; h; f% @3 l R3 F
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 H) L: z% F8 L if( IsValidObj( pUser ) )
7 U' k \& s& L: X! ? {
f! V) [: G( n b6 ^: F u_long idLeader, idParty;
% b7 j% h/ G2 g* G# R7 P. k6 ~( Z: ^ BOOL bAllow;7 O$ y! k/ S# k$ g/ L7 w J
ar >> idLeader >> idParty >> bAllow;( M% H" l9 g# F9 i. c7 a& j/ y2 Q
if( idLeader != pUser->m_idPlayer )* H2 d$ B; Q% n$ ], v1 N- a" C
return;
& {2 ]7 |, v' _ CParty *pParty = g_PartyMng.GetParty( idParty );" |" e6 S+ W V3 \$ k
if( pParty && pParty->IsLeader( idLeader ) )! t: H, Q/ i/ g. U5 d
pParty->m_bAllowEnter = bAllow;
; ]5 v6 I3 V0 c" H$ v( u else3 b. x8 r1 {* y0 }1 k9 U( c# L' v
return;7 \5 t; C7 H* d8 \" {% V& I2 ^
, V5 l7 C$ t+ _+ p; T CUser *pMember;" X6 k+ G8 _( t0 _ a: R
for( int i = 0; i < pParty->m_nSizeofMember; i++ )3 i- @3 Q! t) B- _# Q
{' ~7 {# |6 j1 |) t5 f" Q
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );7 C [. u) ^' T& f
if( IsValidObj( (CObj*)pMember ) )1 A1 Q2 K4 d0 f# \; Y- ?- b9 t" m
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
. a$ F$ [4 E+ i+ ?3 ? }. c. Y2 v. [: M j. K
}
& P: J+ d4 k) M) U- ^/ I}
6 ?# O) d {$ Z" Z7 U& Q$ a. E#endif //__PARTY_FIND$ F; d0 `3 [0 H1 K2 P
% G$ f6 q/ E5 J* F6 |
代码:. e3 S' J6 V; G0 @) l8 s
#ifdef __PARTY_FIND( z, O3 c+ R1 b2 J- G( a y, h
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ u3 ~- _" {2 \; N
#endif //__PARTY_FIND! ^+ Q% A; p0 A( Y
] r! R9 `2 U. G- ?+ G7 `
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )* P& ^/ [/ V/ a" J" D. n
{
" y, y7 V! v' ?' B B u_long uLeaderid, uMemberid;6 ^1 B0 B! J7 P9 _8 O
BOOL bTroup;' I5 ~8 S- P: D
ar >> uLeaderid >> uMemberid;+ [# f5 J5 u$ ` R, D; k. j
ar >> bTroup;# }- e( F. M) T. F, B+ X4 g8 G
8 K, i( q9 S4 L# K; m6 L
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );& |, _# ]$ \, _# T
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
' L. `6 g" f" q% p( V+ M; O C#ifdef __PARTY_FIND9 m7 r8 L5 Y! t% b) o
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
x, C1 x6 u5 s+ U( w' _# f#else0 p2 g* b" g8 O3 c7 ?' e0 E1 r
InviteParty( uLeaderid, uMemberid, bTroup );
# K) F0 \$ r9 I: Y" J# L* D- J; A#endif //__PARTY_FIND
( t" @* V& ?3 T* D}
; B/ o. [( K% Q+ c7 e. |) Q6 j' h* [0 Q' @+ M) r, U' U! `7 F; ]
代码:
5 s: B* D! o5 z: t#ifdef __PARTY_FIND
) r0 I5 J! f2 Q) Vvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )% v& g4 T8 ?. i0 z
#else7 h4 c+ r9 n+ E* S7 J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
9 Z! A) {! b/ [: P. x#endif //__PARTY_FIND( s/ ~# x7 L7 D5 ` P4 K d+ _
{
' M' s7 f8 X/ v$ X7 Q CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );+ X- S1 h( @, }
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
% t# ?& M+ J" |% c; z 2 |" G' O, t/ ]. E, P0 ]3 Q: J
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )( ^, n2 g: W$ s* h1 I% G; p4 q
{
. ~5 c# R* ^: ?( F9 b. n3 ? if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )# Z, G) `" H/ @0 e- g; a& P- Q
{
. p- o# s! q% q9 P+ H' S if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
1 U" i3 \$ U0 D+ V3 p+ _ {
! U8 j6 h# z/ s0 r: U pLeaderUser->AddText("没有足够的权限。");
9 b1 p& c3 K0 ]' S; d a5 C* e" e pUser->AddText("没有足够的权限。");
9 i" U u4 \" ^; x return;
- Z2 a3 Q2 ~0 ~* j y, Y }
- q; \3 Z$ C1 L! R+ I/ k }! p( d. E% S* h/ q# e' L
// ???? ? ??? ?? ????.
3 r# n2 a7 D0 G CWorld* pWorld = pUser->GetWorld();4 |4 x! ?3 T* E. @5 r$ }
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
7 R0 v. v8 w8 p/ j5 t3 e& _ {
+ y+ i T, i9 D pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );. }* N4 H: K- F Z1 w2 a9 v/ Z
return;6 ~7 N5 s: j/ U3 O9 a
}
: b! k T& b* T! p8 Z#if __VER >= 11 // __GUILD_COMBAT_1TO1
- F/ i" M8 C+ f$ k8 Q if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ). W1 |8 r" o+ j
{
9 K3 l& Z- k5 a# ^# b pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- b) M- N0 q" J, ^
return;) P5 O% d6 U) y4 `7 p1 R3 r
}( B6 y( c. }6 k+ y& L& {( q3 }' L
#endif // __GUILD_COMBAT_1TO1
3 s% C8 m: X" {- P$ d' S8 F
. V; f! I, G, O2 L2 E" E3 T#if __VER >= 8 // 8? ?? 061226 ma
+ C6 S) J! @6 ~( F if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )' [1 [ h5 \8 f3 E: |
{
3 N2 j8 s: Q" |/ w4 v return;2 I1 a4 @: o% I& e5 w
}
. R: @* S, U# d$ s#endif // __VER >= 8 // 8? ?? 061226 ma
$ F$ [) _/ n$ Q3 x6 a6 U / P$ |5 J+ {5 e" R+ A- d/ _
if( pLeaderUser->m_nDuel == 2 )" P7 M9 t& p, e9 h( \* A% O
{ . o/ _2 ]4 ?/ p5 R/ \7 ?
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
7 p% a7 e$ y2 K0 V }
. D: @3 j; l; e) k- [; u2 p else7 ?0 x* e8 L* g, q) N
{
4 {* |7 t8 [" u/ y1 H e if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???5 s6 d' |! N2 w3 o% |; R
{% k# P* p- h' x8 [& q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );( `9 d6 c2 q2 e
}
5 y1 ^4 A$ F: A# y' m# H else
3 z2 t* n0 Y3 Q) q2 ? {$ [9 s( ~- X5 \% a5 g
if( pUser->IsAttackMode() )% w7 J6 v. O- p0 x9 G
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
& ~& \1 {* H) [: P2 b else9 \, Z Q' N4 |9 V5 J s
#ifdef __PARTY_FIND
/ R2 Q R, I7 {8 H4 V- @0 F0 ] pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
9 ^2 P6 D5 u" g7 A6 n/ |, k#else8 ^6 J8 P/ S* p) e
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 E. U& J1 s! R |1 z: I2 |
#endif //__PARTY_FIND
# U; x; Y' s) l: B3 \% k% Q }5 s8 y% c" f9 l# h3 ^# H; R4 H+ b
}
' }7 ^' G3 M. [( e, D, s0 u9 H }
, [& P( Q# }. B, J! n. _ else B! ^' p- g, i8 t3 L# W% S3 G, t
{
$ F9 a; X% P# Z9 _: \ if( IsValidObj( pLeaderUser ) )
: y% o" x' _" ^' r0 B pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );' d* ?& G; r1 D/ i6 R; | k- d f
}
- p2 ?. j( ~8 z M; }- m1 s' k}& w. P, y1 ]$ J& ?! i% U. n2 ^
+ `! y6 B, S) z: f5 M8 o) v- iUser.cpp:; r: s; K* d. p* }
代码:* Q0 V+ K( J0 X' ^
#ifdef __PARTY_FIND
8 f& N. w( P, }; b$ Pvoid CUser::AddPartyAllowJoin( BOOL bAllow )
, ^6 s8 {' Q1 U3 T1 x G4 o{/ W9 J/ c0 S) Z4 b) B
if( IsDelete() ) return;
7 K/ L$ E0 I3 |/ [0 J8 Z
" R: m9 f1 ]/ e+ B; c+ m3 W; T) l3 D7 _! g m_Snapshot.cb++; m- {+ A+ T" ~7 Z7 V; }
m_Snapshot.ar << GetId();0 w9 O9 g6 F0 a
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
* q5 v3 V1 _ f9 ~/ ?; k m_Snapshot.ar << bAllow;
( u4 [* b$ j+ N9 A, w; v}2 {* G/ c' a2 L& p, X1 D; ^; K O
#endif //__PARTY_FIND
$ S- g9 X2 b, g" V& ?3 @! k( K `. u2 Z/ s( G0 L8 V
代码:" o6 O, h8 [/ {/ K7 F1 I
#ifdef __PARTY_FIND, D, C% L* l$ G7 L' M; l
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 O/ g6 l1 @, A! h7 n. P% w#else
4 O. K$ O, f1 ?0 q2 Gvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )# B& a: T) @1 I) S# e6 L
#endif //__PARTY_FIND h$ t# ~& [# {
{
- o0 x6 }9 X4 E7 A if( IsDelete() ) return;
' ~( m% a, O+ l & C+ {' s& ?' f9 C
m_Snapshot.cb++;
; _5 W4 @* `* q m_Snapshot.ar << GetId();8 z. u! x# q& K0 [3 u; G- Y+ [
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;2 z7 z. i8 \* B, X$ ?8 G% d' ]* R
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
8 F: m: n3 j. c/ M m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();& m) W D% A) x1 |! L! ?- f: v; d
m_Snapshot.ar.WriteString( pLeader->m_szName );
$ A7 E& @6 O7 J% a1 v- h, D5 ^ m_Snapshot.ar << bTroup
/ I/ Y4 X4 ~5 `# k#ifdef __PARTY_FIND
( [ ]5 k, k q << bPartyFind
- K4 B; _2 C; Q5 R5 S#endif //__PARTY_FIND
4 `2 F3 r8 W! d4 Y ;
* t" ~+ r# V3 R3 h & l1 ~9 ?9 F" E9 h7 m" M$ |
}
7 g: G5 Y8 b4 l6 E |
% G4 }! h+ O8 U UDPSrvr.h(公共范围PLS)' i# e4 b; Y+ s2 N9 z2 d _
代码:
$ E$ P& R+ ^3 y! L#ifdef __PARTY_FIND/ q- F. k6 N. X1 o; I' q+ k
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
( }: k, E( y) t- j4 E#else; B- o+ k: _! _% f
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );7 C( t& F. L7 W( f- f$ l' I
#endif //__PARTY_FIND; D1 q, u% ` |5 I Q5 X2 t
+ d6 S1 S' K+ P4 `1 y( y6 p6 `( f
代码:% U4 s6 u& i9 R9 g5 q, {
#ifdef __PARTY_FIND
2 F1 x; G- O1 W3 J- Q: r void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );, l+ F- N1 ~' k! G/ W
#endif //__PARTY_FIND3 ]* T" F: @4 U& j; p
8 p& s G3 ^8 n" N: `User.h(以及):
* `0 _. z- [% t# w, N; t' o4 A7 s代码:( f7 y) y0 \& V
#ifdef __PARTY_FIND; D+ V5 T+ Y# ]. }; U
void AddPartyAllowJoin( BOOL bAllow );
$ R+ Z8 {/ N: Z. v6 q1 P( ?9 h void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );4 z3 O/ F4 c; k/ @, z6 H
#else9 z* @' N" G0 J
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );, |3 s2 c( q b, M0 B. K- U# `5 O
#endif //__PARTY_FIND/ U2 u! [6 G8 W. M* `6 a- V7 a' ~# |
6 q/ j, s8 E% @/ `" F& ]- U ]party.h:
" s8 P3 t' X. q/ h; p代码:7 E4 U7 e/ @, z. ?* r/ M A+ l {: i
#ifdef __PARTY_FIND
& ~# L# e0 o% ~, m BOOL m_bAllowEnter;
_4 l9 G$ Y: t7 g# u) p' j; E#endif0 K* U( K- W7 m/ `" X4 W* ]. V
$ y% g$ _7 B7 u/ {; ^
代码:
2 i; i6 E8 i: z. }#ifdef __PARTY_FIND
$ _/ j4 I, j& v" W3 u' S9 O+ o# U CParty* GetPartyFree();6 b% ~ L3 A: _0 _ p9 [
#endif
; }1 l( _6 V& D# X3 F1 N* \ U* z8 m5 n8 K
WndParty.cpp:
. D) n5 \! F1 H/ Q+ R+ z5 POnChildNotify:9 W( c" U z& C! m/ m
代码:! j9 b- O3 i6 d& ~$ C0 q
#ifdef __PARTY_FIND9 u' o/ d8 \0 \9 @5 u
else if( nID == WIDC_CHECK1 )2 K% B) X5 b6 Y
{' D8 {1 C1 m% H$ B* n' w
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 k7 J: G. A' u3 V! m9 y5 R4 F/ Z
{" ^8 i+ R- Y+ `5 K
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- A5 g2 O- Y9 f* h g_Party.m_bAllowEnter = !chk->GetCheck();
6 c% q8 T# ]5 G. w, d+ ^* C g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );! @$ e, B- K/ ^+ ~
}
4 Y" M6 [ `' v7 T0 @* |! U( O% L7 { }
) N5 E: L3 G6 {" G#endif //__PARTY_FIND
: C+ t* R# X% M$ ~0 h5 y
, \( E7 B% w- l4 `. I代码:
: U- E+ w7 S9 `9 U V3 C/ EOnDraw中:( W2 B6 @; u; n
代码:( ]0 a5 j' Q, d$ B+ I
#ifdef __PARTY_FIND
" w2 ~. n$ i0 x& O" K" Z7 C CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! ~. z7 K. B" U if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 x: E. }6 x9 R* z: X chk->EnableWindow( TRUE );
7 P F7 ?( X+ ]- ?2 k2 v- g else: h& d8 ~8 K2 J9 S) c3 Q8 {
chk->EnableWindow( FALSE );8 Q9 M. e* x* O& N( s
chk->SetCheck( !g_Party.m_bAllowEnter );
4 j% _# N# r8 [- p u1 V* J#endif9 V+ q1 v. n4 g/ W7 B3 ^+ Z
- f3 t8 d$ N) o- U9 a( M5 b/ [% xDPClient.h(public):
8 K2 F v E7 b i* G9 U$ |( p代码:/ `( r' v0 `: F# D
#ifdef __PARTY_FIND
1 {/ I% }( D$ G: b- Y* k f void OnPartyAllowJoin( CAr& ar );
9 H# {! r8 k2 p6 K( K- o void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
/ |/ X9 n% g" p+ M. \9 l5 N#endif //__PARTY_FIND& q3 ^7 U( _9 p. z" @( p: D8 j8 _
; x& X4 {1 K+ R) Y8 \2 \ J
* g7 d+ Q; {) c6 D. D3 |2 d2 A- Y
WERS hinbekommt没有,请让赫克的权利。. Y Q. Y; f$ F: n9 M
不支持左右,所以难不...% X% X6 ] ]; p/ D, A* n; Q
党k的Windows NT甚至编辑它自己。
# o& u9 p( L/ V4 C" N包也,因为我不erschreiben进一步如果我你的。2 Q3 ^/ R. N' W& N% }0 f& z* _
由于缺少Quantité k n个代码是什么升工程前。
, E% m2 n6 w4 D' c, L% d如果是这样的。请发表。
2 J+ k+ x% F9 g3 Y4 F到目前为止,Pumbaaa
0 I1 F; _6 l4 {! P. |9 y- D
" u( S4 J" O/ o5 X+ g4 \. E
- P, L8 \8 @3 w+ u- aMsgHdr.h
- f& o/ @) P: m7 t& z#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863$ f- t% x0 i$ k w& _& Q# B! \6 {
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243) {2 g& ?6 J/ A' B. j
' [ K- ~2 B% A; U; x
( Z" H+ w" c1 Q) t& f/ A- H7 n, z; d9 N. A
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