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对于那些谁需要它 - 谷歌缓存FTW。 :4 o8 O3 }' U1 i$ o4 f
如果我鼓掌纯粹是我复制错误时,D1 Y6 T9 x/ q. ^* h
积分当然Pumbaaa。
. z- w3 G1 l6 j7 D: o) p; _1 r& ^
4 a {. y5 b7 M1 XFuncTextCmd.cpp:
6 e7 R4 D3 ]: a* j
3 N2 t& p4 v% }, S代码:9 w W4 e" B6 @+ }" ^
#ifdef __PARTY_FIND" ~' x/ f0 h0 g1 e9 x
BOOL TextCmd_getparty( CScanner& scanner )9 ~4 L) a4 X7 J8 p1 r
{) E0 D* L5 {1 q: V/ C' O% u
#ifdef __WORLDSERVER
/ N* A7 K, ~* b CUser *pUser = (CUser*)scanner.dwValue;
; l+ S8 O# K$ C$ R1 [& A if( pUser->m_idparty > 0 )
5 |8 e* V# p8 | {/ O! i: u: l' K
pUser->AddText( "你已经加入一个公会。" );
& c( B( s( K, k9 {! X" L$ r return TRUE;/ z6 w4 |: H- X+ P
}8 y: T7 E" p$ y' b0 {) C ~
CParty *pParty;' M8 `$ a- g" f6 Q6 o
pParty = g_PartyMng.GetPartyFree();
& }, j6 P9 l* c8 K3 L if( pParty )
$ K3 c0 {0 H* C) h# @ {
, Y; J4 x" M; e4 s g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
: P9 J8 i$ |" S) o) L. D }else
) D3 d* {3 R m( Z5 m {
6 w9 @: E) x: t' P pUser->AddText( "抱歉,这里没有任何一个公会。" );
. |% N9 H P E3 _ l }6 l8 n! ?0 e/ M4 I/ I0 A1 g
#endif
8 ~4 m8 F# C7 R" z return TRUE;
$ l& K3 N* S& }}+ J- y7 U! m, D3 w
#endif //__PARTY_FIND7 Q4 N3 L* J' X2 ?+ w
7 `! @: E9 ?3 w) f代码:
6 ~3 }. G# f0 o& w' UBOOL TextCmd_PartyInvite( CScanner& scanner ). ]0 s7 y6 t4 _4 B9 i1 N' d+ K
{
0 A3 E' M' A0 E* X#ifdef __WORLDSERVER3 n" F' Y; @+ f2 A" D+ z
CUser* pUser = (CUser*)scanner.dwValue;
1 L: H' e& t: }2 R! p$ w* b MoverProp* pMoverProp = NULL;+ m ^" }- C+ D) A, z! s) j/ c! k+ Z
scanner.GetToken();! x% |- ~/ H3 G' c6 O# i" D2 K
#if __VER >= 11 // __SYS_PLAYER_DATA% p2 v% W7 M. H1 Z: d7 R9 x
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
4 G i: q6 E& w3 e+ r" y#else // __SYS_PLAYER_DATA
" D" @2 O6 X+ N H8 [$ T2 n+ B u_long uidPlayer = prj.GetPlayerID( scanner.Token );( [7 W8 B( g* i# \; Y+ R6 b
#endif // __SYS_PLAYER_DATA/ G" E7 u1 }# k, `4 Y
if( 0 < uidPlayer )* r# | a+ q* \7 R5 G" e5 G9 F8 ?
{
! i" e' s: F1 M. J( Z3 H$ n1 _0 L CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); . G& v3 ^* z- b8 O$ N! o
if( IsValidObj( pUser2 ) )
6 {$ _+ l3 y5 r. @& m+ P#ifdef __PARTY_FIND7 C3 X* \' H6 w( b- H
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );0 N8 w4 S; r' A$ q2 w. \
#else. }/ b1 `$ j! c0 a) ^1 Q
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );5 Z, Y* B# w5 M
#endif //__PARTY_FIND& p' ]1 |! ]7 j
else, I# O! @/ |5 Z! y
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );* I4 x' Z$ E; x- {: R
}
; g. @3 g* u' A+ m5 c else4 _2 F4 Y6 t7 e$ {0 w- `2 Y
{" X: L0 ]2 Z( z0 y
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );2 h s- }* W9 D5 u5 E
}; n5 {9 N% M# H, a
#endif // __WORLDSERVER
- @! m0 |' _" H- X2 t1 n% U3 e
2 s J) y7 ^9 J) T return TRUE;& R; t" {2 D2 p
}
/ x- D7 p9 \1 Y& v1 W: t& u$ r$ _' Y$ c: K3 @& m
代码:
* w% s& w2 W2 _. F#ifdef __PARTY_FIND9 d; g5 z) O& R% `7 G: X+ P* m
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )" E6 b. u9 R* |7 f4 E
#endif //__PARTY_FIND4 B( V5 A q/ I; ~7 S1 Y ^' ^+ M
DPClient.cpp;# ]* o7 \0 o; M& q3 Q
Code:8 b6 s) H# X' j
void CDPClient::OnPartyRequest( CAr & ar )
1 v- f F0 i1 x- _4 X6 x/ T{
! ^3 K, v& c8 e8 U5 r6 k1 h u_long uLeader, uMember;1 D5 X$ Z7 |' j& x& Q
3 k; p" O% I: h) L' c/ \6 M
BOOL bTroup; ^1 e2 E: v& |! p8 v4 e
#ifdef __PARTY_FIND3 i1 y. ?" ?4 w# `
, bPartyFind
2 X* z) M# @7 l y% }#endif// __PARTY_FIND
* F" k* Z! L& z" e9 Y, C ;
7 P6 S$ t1 ~8 g; D LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
6 @/ M& R/ N9 D8 B) Z BYTE byLeaderSex, byMemberSex;
) G. P: p1 u0 N L& y0 b/ c; D: ] char szLeaderName[MAX_PLAYER] = {0,};! \+ i' L: q+ k# v5 }
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
" _" S- V8 r1 ^: F5 A ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;& t# @! Q. s8 t# V' ~3 }( N( N( b0 X
ar.ReadString( szLeaderName, MAX_PLAYER );0 u* v+ U0 u0 E2 s5 H6 {
ar >> bTroup* }+ A$ `7 u# b6 W! ~ o
#ifdef __PARTY_FIND
* F3 G; E3 B7 E @' S >> bPartyFind
$ C7 \! W! v% O: s#endif //__PARTY_FIND" s$ i* d; O# |6 A
;/ F$ R4 X0 n! r0 V# P# U {- p9 H
& i- R* o+ ^# t; b if( g_Option.m_bParty == FALSE )/ ]0 d/ B8 ^# | G' F- `
{
/ d# w F: Z5 |/ O' { y SendPartyMemberCancle( uLeader, uMember, 3 );' N: {. U, Y, C' [6 ?2 M/ J
return;
$ d6 C' c! U+ ]% q! m- C }
# f% B4 \( u) H. K8 @4 @% j8 m5 Q! ]; d* Z _& q
#ifdef __S_SERVER_UNIFY: R$ ?; n1 h8 e7 i4 Q' Y5 B* |
if( g_WndMng.m_bAllAction == FALSE )
4 T. G- Z' _7 l2 R5 u9 Q2 L return;
* P- V; Q* _9 W _; F#endif // __S_SERVER_UNIFY
% O/ F& f5 U8 B+ L2 _
% j& Y A/ t6 g1 _6 @* ` CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );/ ]& r3 I( h3 T
) F1 s" }, d: f I* k if( pWndBaseBuf )+ U/ U2 h3 q9 W* x
{
! R! L. Q% Z' _8 b- E SendBlock( 7, g_pPlayer->GetName(), szLeaderName );, y* C0 W( B$ m' T2 j% e
return;) Q: M/ }& ]7 x5 J5 M
}4 V* H& A: |% m6 @! V; Z4 _
#ifdef __PARTY_FIND% H2 g r' Z7 U* S! b
if( bPartyFind )( o i9 w0 h- j+ x' Z
{7 y$ J5 h; d( s: L3 K+ s
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );4 i1 C, `0 x' C3 B
}else
7 X% u- H- I# Z7 w {
9 W/ w5 J3 Y! _, x g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 X; {6 w, Z' e! N. A8 T3 E- x
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" t; X+ r B: w* W% I% n
g_WndMng.m_pWndPartyConfirm->Initialize();: X" x+ [2 I+ y5 n' t
}, E' @' ^/ F9 m8 _* C* g- n G
#else
* k2 N( R, q- P: j7 N W$ d g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;$ H# b: `7 K, A# A( e/ y
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
5 r1 G8 c% m% x# [0 H6 e: M. }, B g_WndMng.m_pWndPartyConfirm->Initialize();
1 Y0 \) O6 B# n) U$ D#endif //__PARTY_FIND' H; U$ ?5 m. m
}2 Q1 Z: A2 o3 i# ~" a$ b4 N* P
: p" T9 q2 T9 x; m- r, x2 D
代码:
. w, P% ^" y/ x#ifdef __PARTY_FIND5 G f4 G- \- u5 |
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
! _' ]( J2 T/ ?$ J9 u1 N2 W{% Z% D! }- ^( |$ w K
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
2 \6 i9 m* n0 X- p( U ar << idLeader << idParty << bAllow;
9 j# W- R0 G& V' V; F4 G; h SEND( ar, this, DPID_SERVERPLAYER );
: r7 v( F7 b* s5 }
* R5 |! _( b4 Z1 X9 ~7 G- I1 R, x}. b8 ~ I1 L- ^5 Z3 R8 J
void CDPClient::OnPartyAllowJoin( CAr & ar )4 Z+ c6 f K5 U5 \ |
{5 ]. Z, {( o* S$ w+ x
ar >> g_Party.m_bAllowEnter;
# u0 \0 i5 x( P8 v: |. R, \6 W}
% d' G7 k/ w- U$ b& F& }#endif //__PARTY_FIND
8 [5 T1 n: N, ?1 t* H; U! d9 ZCode:
' g' s6 v/ \" h0 Q+ y#ifdef __PARTY_FIND
; F1 ^, k3 b8 H# p case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
5 r1 D% N6 ~- v' _#endif
/ m1 Z3 X) W/ i6 W f+ i8 J
- |& g3 ^' e4 X7 H/ D, {6 H; N6 u2 ]party.cpp:
4 H' ~, p! k$ M7 G2 p. R代码:
+ |2 c7 @4 r/ C! i2 OCParty::CParty()9 L# n5 g3 u6 t" `2 G
{
7 q) P$ [& n; s2 I6 |" O @! F0 d m_uPartyId = 0;' K1 ^5 ?4 v! |
m_nSizeofMember = 0;+ T. v; J! O9 b8 k3 @9 c X7 u1 g2 k
memset( m_sParty, 0, sizeof(m_sParty) );
1 B, L# c! k3 b# z( K f; j m_nLevel = 1;
; Z0 `. I5 n8 |! ~6 [8 F m_nExp = m_nPoint = 0;
& }. s" F7 ]$ o! m. e. _ @) N m_nTroupsShareExp = m_nTroupeShareItem = 0;
- o% O; k; g& w5 e m_nKindTroup = 0; // ????
8 B) z+ q- \# a" f$ j m_nReferens = 0;
' Z5 x. @. y+ _, g! Y m_nGetItemPlayerId = 0; Y2 n0 [& A9 M8 |; ~9 P7 e+ c9 q# }
#ifdef __PARTY_FIND
! l( u3 ?1 L! h0 ] m_bAllowEnter = TRUE;
& j' N) S! ]4 S( d+ @ Z" u#endif //__PARTY_FIND
7 @* z$ c* q' I for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
0 m7 T' d' d7 Y" Z6 ~" m: E {% [1 ]. }+ M/ B, K7 Y
m_nModeTime[i] = 0;+ T$ W; I5 X# ]7 I
}, b% r2 ?! E" _# [! j2 O/ q- a
m_idDuelParty = 0;
: I4 h7 ~, k4 q. f( o5 E {9 |#ifdef __WORLDSERVER
, v; w7 ~1 l7 N& c2 x8 L! v% J m_dwWorldId = 0;
! L$ o* C( b8 M$ Z, p8 V. [( \#endif // __WORLDSERVER8 u. {9 }# k1 Y1 S& u
}2 g. {( ?- j' B% T/ L5 l
代码:
6 X& V, y5 @. T7 Mvoid CParty::InitParty()% X( `8 y# U, h% `0 o5 s
{8 B& Y) Z5 J; p8 O- Y/ E! T: ^( J
m_uPartyId = 0;
5 m; ^+ r9 Z& I1 X) S6 r# F m_nSizeofMember = 0;8 F. w5 t% x3 I/ O l
memset( m_sParty, 0, sizeof(m_sParty) );
' t4 Z$ Q2 X2 s. }6 @ m_nLevel = 1;0 T( f3 o/ N4 P5 L* h/ h! z# ~
m_nExp = m_nPoint = 0;
4 H0 ]; k+ i) x m_nTroupsShareExp = m_nTroupeShareItem = 0;
; Y, l1 @/ y1 I% U5 L+ j. {" ? m_nKindTroup = 0; // ????/ {: U- z: n' y6 s( {. F2 x
m_nReferens = 0;
4 S6 V7 k1 m$ G#ifdef __PARTY_FIND. @. H! Y) @, j! q7 v9 {* P
m_bAllowEnter = TRUE;
2 B q K0 Y" M) H& O0 |#endif //__PARTY_FIND
( \& F* L N! Q& n: g$ B( [ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )# p/ Q* W7 j3 x1 x; z
{1 W! t" E$ A' y& f# _7 s6 o7 r7 D
m_aMember[i].m_uPlayerId = 0;
2 O( K, {) N: o1 F, `7 x m_aMember[i].m_tTime = CTime::GetCurrentTime();
) z1 `* X! |7 q" Y6 l m_aMember[i].m_bRemove = FALSE;2 t& B/ p* M8 @* i4 i N
#if __VER < 11 // __SYS_PLAYER_DATA
7 v! @& P( ?. ?* H! i$ | m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
7 H5 V7 C% z+ g, Q c m_aMember[i].m_szName[0] = '\0';
: w5 ?1 I9 H6 F0 P4 ^4 ^#endif // __SYS_PLAYER_DATA
8 J$ C6 M2 [( B2 B ~9 j6 n }
6 k4 p1 {/ X( {) \}
/ z+ J2 \/ l; d. u" t' z- G代码:0 G+ |4 H: n, V8 `
#ifdef __PARTY_FIND S" o. k8 L# g: ~ v5 f
CParty* CPartyMng::GetPartyFree()
5 }: J# ]9 \ R/ A+ f* D{
{3 i( g/ r$ N& B! R4 M0 A CParty* pParty, *pPartyTmp = NULL;
& q }7 n: b6 Z% U- e- @ if( !m_2PartyPtr.begin()->second )
: a/ i# \/ u5 W" W return NULL;1 ]! ?/ M6 p1 y
BOOL bRan = FALSE;
; c0 S, |" c) P" R# ~ G6 m) j DWORD dwRand = 0;
) _' o9 H; Q: E; X# k if( m_2PartyPtr.end()->first >= 1 )* c1 r2 B# x5 m( E
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );: ~! h" U1 v* Y9 B
# q4 K' C b/ j$ [& A0 h, X. p
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
4 t1 f& t7 S5 e4 g0 ~7 e( f3 S. H' Q {
$ |$ U' h7 `2 V+ X9 |" x6 r pParty = (CParty*)i->second; T" M6 R* ^: K K
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
" }5 Z* j" ]$ i, u2 \ {
A' B0 U5 f y+ D6 \# E if( i->first > dwRand )* S; U, h) V7 `8 T
return pParty;. l1 e$ b. |5 t
else1 C1 r- n% n9 R: m' g7 D1 P0 k
pPartyTmp = pParty;
8 E. O: ^( }9 F/ f3 V0 ? }8 N J, B0 {! G0 Y( ]/ e2 l
}2 r. r S0 D8 }; @! a
return pPartyTmp;
9 B# P8 D2 P/ U! k! y/ c}
/ e9 |0 r, |6 ]) K6 j#endif //__PARTY_FIND
' |: P$ R( g+ V9 l8 w- T+ r3 l, ^0 X7 i" X, j0 l9 b
DPSrvr.cpp:
4 o% P6 a$ n; V6 W/ q$ ?9 n代码:
# D+ M# ^" e6 H3 g#ifdef __PARTY_FIND
" R2 w N; j0 _2 |, ^void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )( o- ^- H- {; N* s1 t$ ~) s/ E4 B
{5 O9 ~: z/ T# [7 g1 Q/ [
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );9 j1 W5 ^( B4 q$ Y( I
if( IsValidObj( pUser ) )8 U) s6 @4 F" v
{4 D3 C5 |& j3 L @" Y
u_long idLeader, idParty;
% T& G7 G4 r! _, B; \2 F8 Z% U# u BOOL bAllow;- b2 f# i# j! J1 Q
ar >> idLeader >> idParty >> bAllow;6 q& r$ Y9 Y l$ C
if( idLeader != pUser->m_idPlayer )3 ^! b5 X$ s: S) h) T$ h! c
return;* m6 q' C5 A, |& d# ^4 F
CParty *pParty = g_PartyMng.GetParty( idParty );
1 x) a# Y* V+ ?, }% V if( pParty && pParty->IsLeader( idLeader ) )
+ V# q' R% S% c: p9 M- ?# p4 i pParty->m_bAllowEnter = bAllow;
5 c! b; ?: N1 X* }, J# _/ g else
1 g n+ O* i \! l& H' h return;3 d! b& \; @; L1 r* @! h ? m% z
# o# ~2 k, h0 H: L' h
CUser *pMember;4 X/ h! z/ o/ B$ n7 L( ^
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
4 J. D% v8 d7 ~$ t {5 @3 @) d! e& q
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
; Z" Z, g$ v, P if( IsValidObj( (CObj*)pMember ) )
% q" r7 H( `$ t; V9 K& q( ? pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );) @0 B' ? {( j1 z7 {2 R
}: N% K+ S( B. o. s$ [ ]
}
$ ?+ f2 I# m5 k8 Q} C6 O: W( X! F B
#endif //__PARTY_FIND
& O3 F$ w0 K0 @% k r0 a7 L9 W. M" _
代码:6 \+ m( L3 r9 g4 L |8 q
#ifdef __PARTY_FIND) A0 m. j5 G4 |% ~# R
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
' R, z* g7 P' i8 D+ P% o* s#endif //__PARTY_FIND
9 G- V4 e B8 E+ K9 L- B6 z' ^$ C3 r4 {+ X4 M. A
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )5 H# Z; T/ G* w. l7 z' s
{3 [& l) o: h# K c( y" j
u_long uLeaderid, uMemberid;
( o& ?( h7 t. H+ W' c" K BOOL bTroup;' |# g- b6 P1 a
ar >> uLeaderid >> uMemberid;
7 g# h5 l. f# h3 r; P' C ar >> bTroup;
) \& _7 w- f% t, L6 c- y7 q3 t
) C" D" _8 r. E& B, m CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
f2 l- k1 G$ |- q' @. d5 a- v8 } if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
* t/ m* ~2 F5 F$ R#ifdef __PARTY_FIND6 ]1 m' Z# k. i& h* F
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );$ S& [/ H0 c' ?- T( o" Q
#else
: E7 N# _( z2 P/ N InviteParty( uLeaderid, uMemberid, bTroup );
, z1 e2 K0 Q+ V) d#endif //__PARTY_FIND+ n9 r! _9 C( l0 G& }4 r; K
}7 k8 j" b9 s) _
2 W7 Z$ X, A+ D' w: @- c5 e8 e A代码:' B, Q1 M# p: E' K( ^" T% n$ j
#ifdef __PARTY_FIND
; t8 h, U, K+ h: {- c( ]void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
% L4 T# a( C) }& Y+ e# u/ L#else+ m2 ^1 L6 H0 E* r8 ?1 k
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )$ \! [1 x, D. c1 P, ]( N
#endif //__PARTY_FIND
0 o- f. B" l9 A) ^) d Q1 J{
; X+ \) S" C) ^: |0 ?! K9 O/ x CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
( y% C: s, z+ s3 | CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );( S% Q7 g: G: X# Z0 b
& ^9 n( N4 r4 y if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
. v4 E0 a e' z0 m) G {% x; Y& P- P& ^4 C
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )4 I* E# i# t, \
{
$ x7 p3 [9 G! ? if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )! @ x: Q$ y: j+ T1 Q
{
* r8 {/ e& N$ b5 \/ x! o pLeaderUser->AddText("没有足够的权限。");
( L9 _5 D) I/ @% q8 m pUser->AddText("没有足够的权限。");
; f( B9 D8 w5 {& b+ ` return;; f y( x3 \5 P1 _) _. l
}+ M% L, |9 ?. r. a6 ~
}
# o* Y3 r% D' Q; H // ???? ? ??? ?? ????.
' {8 D2 Z# @8 v7 T; c, P CWorld* pWorld = pUser->GetWorld();
' A0 `! ], n* w1 g if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
# q* s3 m$ A: @1 X+ P1 s2 d" |' j- l {
% C5 }* W) f5 ~3 l9 Y pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 R: w5 e1 k+ _( _3 P/ d5 F3 u( G
return;( t8 Z$ S( S+ x) T( l1 I
}" r5 p9 K* Z: y% o7 B. u5 c
#if __VER >= 11 // __GUILD_COMBAT_1TO1
) d3 ^2 x8 ~, V m: K) c+ |% D0 @ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
: e. x" R* c# F$ g. n, |$ Y* r {
) V5 J( d! S0 \ }) h" q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! F, d! E( T/ m2 o9 |! B- t5 g$ r return;0 O, s2 r/ e: G% h" j# i8 \
}. g( g, N3 k1 i+ S3 ?+ D
#endif // __GUILD_COMBAT_1TO1* v0 G" n$ {- _0 j7 O+ U
2 D* ?1 j4 G4 X$ U' o, Q5 G#if __VER >= 8 // 8? ?? 061226 ma' t1 Q. W4 B* B
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% a7 E2 y/ [2 J6 r/ j" I
{" j0 R$ {, G' C) M" F
return;+ a' k& [9 r, V. |6 V' Z; W# f
}$ y: K( Z( Q0 n0 k, Z5 @; |
#endif // __VER >= 8 // 8? ?? 061226 ma; |1 F9 b# U, F9 ?* h1 m) [
* q1 r9 _' }& H4 U( H5 Z
if( pLeaderUser->m_nDuel == 2 )
, G3 f% j# _' m& R; `& y) m4 J {
T! _, r1 M4 s; C% r) { pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
4 h2 C' J; t. p3 s4 {% V } # @2 L" h2 R4 X: f/ w' ^
else! G* }0 K4 v* C
{- ~8 F( t1 d3 I! f
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 f5 N! S3 H( t {
" n& z) A% H4 f pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
' L* `+ B' r r5 n, [ }6 l& I f' I. C
else
7 q; s2 h8 ]7 I. q {
" M8 P p8 u( C, l if( pUser->IsAttackMode() )
1 D7 K; V! I+ W) k% A/ D2 ~ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );+ r- t/ a, b u) u
else9 b0 R+ |+ C2 c g" C6 R
#ifdef __PARTY_FIND
7 Z( Z% D" q3 J+ D3 Z$ F pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );' V; {- C: w2 v- l: r
#else
* m' x" W' f3 J2 s/ Z. B+ S, ^! c pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
+ |( b3 P, e% n( d#endif //__PARTY_FIND% c. v, D1 ~ y7 X
}
- U8 b9 ?2 P7 s) C/ Q o9 o8 G }
Z0 V8 n# |' `- g ` }% w6 u; M. m- _' [! {4 g$ x, k
else3 a# X3 M0 L2 B
{, I0 r5 Q8 {! G: M4 M$ ]
if( IsValidObj( pLeaderUser ) )* q: ]& B! E# x; T, ^
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 ); C, x/ A, v: u9 N$ t+ Z2 G/ m
}* v$ V" y) G! `& c* T. y, A4 ?* ?
}
( N3 O i% F& C$ ?% c6 f; X- |7 Y' g9 ]' U; X
User.cpp:, _3 m- l8 z9 W1 [
代码:
) q$ G X$ N' Z#ifdef __PARTY_FIND
: N: w) E; y: Gvoid CUser::AddPartyAllowJoin( BOOL bAllow )
1 a1 j+ l( A5 h{: h# M) v2 V2 v9 |7 C
if( IsDelete() ) return;
8 v0 {1 L* d# P, Z* E* l7 K% b, T- ~8 G0 H* y# `! f' w
m_Snapshot.cb++;
2 ~: d3 a+ v* x& o6 u( } m_Snapshot.ar << GetId();
! ^" ~. B) ~: Z+ c m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
/ E9 E( Y5 [# ]3 I# d9 ^ m_Snapshot.ar << bAllow;
% X5 f a, j2 a}
- I2 d' n1 x, G# V3 E' O2 U#endif //__PARTY_FIND
! N$ I' y: p2 [7 S" n, ^
; l4 h- B( F( T" Y# Z/ P5 u代码:- L& E5 |+ e& G/ A; H
#ifdef __PARTY_FIND
/ a8 ?# r0 r& x! |void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )8 b4 L7 r3 q% q
#else
2 |9 ]; ^4 i. B" S; G6 }void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
3 A- W" L2 m+ }7 d6 `#endif //__PARTY_FIND$ N' M$ r4 v9 Z7 R" _& N8 `+ u1 j5 m
{
# }3 M6 R/ A& { if( IsDelete() ) return;, V6 N" E. g7 {5 ^( c0 h) ~
2 N" m7 }- a; U
m_Snapshot.cb++;
7 t* L8 r- l% J- Y9 l m_Snapshot.ar << GetId();
9 e1 W3 Y3 W) c; b m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 g3 Z# B4 i( G" K* w m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: V5 D( f( T9 S
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( c. _+ F/ d% `3 N/ i' ]9 s' Q m_Snapshot.ar.WriteString( pLeader->m_szName );* e" q7 b8 i: a7 ?0 g5 r2 _
m_Snapshot.ar << bTroup4 S2 j: W& x+ h. x/ X9 M
#ifdef __PARTY_FIND& i& j, L! d$ Y" X
<< bPartyFind
& V ], P. w# }& ~! `3 P#endif //__PARTY_FIND
8 M/ f0 L( R$ Q0 w3 R2 v+ A ;/ q# |' W+ c) B1 u U$ _5 S( I
0 q6 x' T) Q7 @4 s9 g4 z; n}
2 Q. v9 G3 x { u l# R# V$ J% W- c. c3 m" v; P: @
DPSrvr.h(公共范围PLS)7 N( j6 V d5 {* U- |
代码:: c0 h) }) U; k* {, D5 f
#ifdef __PARTY_FIND2 X5 }- C8 _* [
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );9 e0 u6 U" F. K8 g6 a
#else- g- S6 `* c* z+ m$ L
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- W9 t- k: P" ], c# F#endif //__PARTY_FIND# q; Z2 }: L; O! _- e
' e- g! }' o8 n/ G3 K
代码:) d! n& x8 X0 ]6 u; k' r# R% }
#ifdef __PARTY_FIND
8 ~7 V8 z) Q A8 F- W void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 G. k& Q: f8 C) ]9 M#endif //__PARTY_FIND
6 {' T( G$ H; q% c; T. U9 K
+ ]: @1 I y. M& Y" _User.h(以及):
1 A, T) c& Y2 [0 e% U代码:1 `- C2 }3 Z9 }: C
#ifdef __PARTY_FIND7 u* q( {; A Z1 J
void AddPartyAllowJoin( BOOL bAllow );5 ?% x6 D! g# C
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& Y) _8 K% g5 J, H#else
7 B7 T2 U3 _( L$ J1 Y( E6 J void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );% i {' d( U! t4 Z: T2 B, Y
#endif //__PARTY_FIND
. L4 j& M g6 p9 i# B% G; K, G7 M' c, S4 m
party.h:
+ o* {" Z' u6 y代码: U( i A, W% Z. P" u% {
#ifdef __PARTY_FIND
& A2 t5 q) |/ G0 p6 L0 }" [9 R _. b3 h BOOL m_bAllowEnter;
0 p: E' y# \- i, v2 z# e: l! G, s7 c#endif* e- p, j8 f- {1 z( H7 h/ J& ?# ~
2 \8 Z, H8 \: c' `$ z代码:, q. a) x, j% U8 \ C( L. q
#ifdef __PARTY_FIND
+ ^4 z' h" O9 B; a CParty* GetPartyFree();
4 e' b5 X# K5 o. D! N0 B) C/ `2 F& D#endif7 w; [( Z% n- ]) S _/ J- L
5 {+ `4 `& a' Y6 r+ ]WndParty.cpp:; J# X& t2 P- u2 @ d. T
OnChildNotify:
3 E! W6 [3 f% j+ K, |代码:4 i7 p& n/ A% c. ]- S
#ifdef __PARTY_FIND
- M; n$ N7 H* [7 t7 j) N2 Y else if( nID == WIDC_CHECK1 )
% g- J* z& L8 ]$ _, \4 u {
7 o3 `+ i0 V8 j0 F9 }, S. F if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 l9 T" E1 Z) v* |* _ {/ ^- g" K$ w% ?
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( p3 O$ \. @/ g: w: |8 P# z/ @' _# N g_Party.m_bAllowEnter = !chk->GetCheck();& M0 O/ v% @: T" s( M3 m
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
s# L' j" r# O" c! T B! M; s# b }6 d5 ]$ @5 V! D" L
}6 H# G" J) x' t
#endif //__PARTY_FIND# P/ y+ W3 E; j, s6 C& B! N1 r7 n
4 ?4 B G3 v2 h( L% ~代码:! w/ f6 r# ^6 S! q! b
OnDraw中:
7 w2 o" S' F: h代码:/ {( k: m7 J& ?1 C! Y
#ifdef __PARTY_FIND# o7 m+ |# r* ^) @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; D8 K, n! a: \* } if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: q2 D" I9 y4 I7 X6 M/ }" ^8 M chk->EnableWindow( TRUE );
1 J: ~8 E8 P4 }! m' P) f else! ]; c8 G" N" Q3 {4 B( V* H) y! A
chk->EnableWindow( FALSE );
; V* ~. U) D3 r8 n( z chk->SetCheck( !g_Party.m_bAllowEnter );
$ \9 _; {+ g) k8 P0 @5 @- g( i#endif: Y5 T+ y0 X+ H. L
, l# Y0 S0 z3 ^! D* y* V$ iDPClient.h(public):
6 n/ N" V/ g& j+ r2 }+ M代码:7 x2 n) s0 A3 M4 ] d/ X
#ifdef __PARTY_FIND. N3 K3 Q4 W) |' Q8 [/ b5 C
void OnPartyAllowJoin( CAr& ar );
7 W$ f; G0 e# h1 n' o2 m void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );8 W) w* i+ i ~, Q G$ S# [
#endif //__PARTY_FIND
+ o# d2 o' A4 k) ?* \, M; N
/ p, e/ t* g, Y$ Z" O) f' M
; V' q9 f! M/ N& Y8 D* LWERS hinbekommt没有,请让赫克的权利。! U4 T# D U5 p! o# k7 O, q- S6 z% D
不支持左右,所以难不...
" c4 B- b6 G, [5 c党k的Windows NT甚至编辑它自己。
, G( m- r1 ^5 J- o) `包也,因为我不erschreiben进一步如果我你的。
6 z& h* ~3 l0 e% S0 [: o4 q" W7 d由于缺少Quantité k n个代码是什么升工程前。
/ [# g+ c( H3 E6 ~6 F- D, s如果是这样的。请发表。
/ J- O$ f7 s' ]! b# {5 H, U/ {到目前为止,Pumbaaa
. h0 K Z# ]8 X0 [ - N6 ~( Q; s3 N8 ]
5 R/ i" Q" L- U: U+ WMsgHdr.h
1 ?2 d2 f: w) X- Y9 @5 Z5 R! a#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863 i7 u& B& h" D& Q5 v3 y5 O
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
" ?; X1 E" ^/ U0 d2 X! y% n) O: z& F8 U3 ~
2 ?, }3 H+ d# X' A
7 j: C3 Z0 c6 v# L- _2 l |
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