|
|
对于那些谁需要它 - 谷歌缓存FTW。 :' d* b9 G9 k9 W- j+ ?
如果我鼓掌纯粹是我复制错误时,D
' b- Y [* p& |( R积分当然Pumbaaa。
2 c9 K2 b5 p! h3 d6 c/ M7 M/ I, N% A
5 l( \# N7 s8 ]- L/ W! p; A4 XFuncTextCmd.cpp:
3 m3 Y( u, i" t+ ?1 K' `8 A5 e4 o. x! v' ~7 S; e
代码:
6 L# ^6 v% t1 {#ifdef __PARTY_FIND/ M: `4 ?% k7 |( n+ U- n1 X
BOOL TextCmd_getparty( CScanner& scanner )
3 L- L2 K i6 ~ d" n5 d- l{. Z$ m$ [5 }1 q9 j/ z9 x9 R( G
#ifdef __WORLDSERVER
0 z+ v2 J3 h0 | CUser *pUser = (CUser*)scanner.dwValue;
: |) L# N9 V& l2 R( J if( pUser->m_idparty > 0 )5 y: Z; X0 s. Y4 E' O1 v
{( h( \- m6 x" _
pUser->AddText( "你已经加入一个公会。" );+ }% d2 \4 K8 u* ^% b& r1 B7 B
return TRUE;
' Q5 H) r6 f/ H; j, Z; R* |/ p }
6 Q( S5 a& B4 b$ r1 I, e% \* P8 \- J CParty *pParty;; z# y$ t) q- Q( j( i; K
pParty = g_PartyMng.GetPartyFree();
4 D1 F. C; b1 K( t4 y if( pParty )
4 ~5 X1 X5 H z1 p# U! L {
) V. N( C, u4 x* T% { g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
3 R8 Z& N2 n2 i }else
3 A# H2 o+ j8 ?) w0 @0 T$ a) M8 K+ s' v {" d8 }8 Y) ?& h& V: G
pUser->AddText( "抱歉,这里没有任何一个公会。" );
% M/ Y; o" f* _, c }0 _+ `8 E4 S2 B, Q; ^5 _1 b9 x" B
#endif
, K& Q1 } D+ b$ R, t/ Y3 Z' ~ return TRUE;
1 }4 I2 B9 @' h: q0 |}. Q3 O) H9 I! Q4 p6 L
#endif //__PARTY_FIND
+ [4 q+ K" |% D3 E
1 X# T+ \: r; b& O& D代码:) K8 P/ @& F/ W
BOOL TextCmd_PartyInvite( CScanner& scanner )1 m2 }. D; X+ B% `- P
{
9 j0 p& B2 J' C8 t/ w#ifdef __WORLDSERVER
) T; ]7 n# x7 [* n/ i CUser* pUser = (CUser*)scanner.dwValue;
; Y2 p! O8 |8 s! G MoverProp* pMoverProp = NULL;- z- ?& c6 Z0 L! P* w
scanner.GetToken(); M5 g+ R( v# {# ]! f
#if __VER >= 11 // __SYS_PLAYER_DATA
) A5 u! Q; {% C9 e6 N4 U u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );; F# |! b, E: a' @* [% t/ Q! I
#else // __SYS_PLAYER_DATA0 V0 f9 B6 {! o5 D2 e
u_long uidPlayer = prj.GetPlayerID( scanner.Token );7 f. q9 l' H6 ^$ }) B7 W" Y
#endif // __SYS_PLAYER_DATA
4 N1 }" k( L( d1 k5 b if( 0 < uidPlayer )+ N% F/ T3 Q3 w S9 B& ^' [
{2 S5 h6 ` ^* G# e0 W/ Q4 I# ?
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 0 }) O7 t1 O8 e% B7 _6 |
if( IsValidObj( pUser2 ) )
4 \) D$ L2 {2 Y8 h8 S4 k4 ]#ifdef __PARTY_FIND
+ G$ x% |2 n/ S9 F" e3 M" U g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
( W& z, B6 R- P2 z0 k#else
; S- p3 R U# I8 V. S/ p g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );0 C9 v, B3 V; q6 C
#endif //__PARTY_FIND+ a9 }5 {) m9 A! [
else
4 M" J. P: Z( I6 G7 Z/ j- o3 \- m: ~ pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
1 V1 ?& g! O( A, L- C" w! ? [ }( F; i! \( c( F( | u
else+ D! s+ s1 x6 ?5 x0 g6 `
{
. ?" z& @1 }! p. [ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
5 X0 c7 c& B: v, Q4 [* c- n }
( Y! U8 V7 U/ @4 X, {1 e#endif // __WORLDSERVER9 s8 s) {+ W' V3 V1 Y
# v- S) [8 H' \6 L return TRUE;/ T) Y, |- @" |) }
}
$ g3 g+ E9 v: e$ g2 Y- v2 b E0 V
" A; T8 j |9 C# `: d代码:0 K% H$ X- w% ~9 s5 H
#ifdef __PARTY_FIND$ k' b& i5 ^7 \ x4 w/ i
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )' e1 |. j& k" Z6 M% `$ r; g7 j
#endif //__PARTY_FIND* u9 N1 z$ C4 T+ l8 B1 U0 C1 D
DPClient.cpp; V7 S/ Z8 e" O! z1 I1 g3 L/ ?3 `, U
Code:
! F' `5 v9 e4 Y! {& _ L/ }void CDPClient::OnPartyRequest( CAr & ar )
! ~: n0 h3 {6 y. L) e5 E+ _{ J! y$ J% V/ W
u_long uLeader, uMember;
- Y$ P: d) x4 H* y, b+ r9 y# K4 W- [4 }* h1 s) \
BOOL bTroup% E) L( r% t+ l
#ifdef __PARTY_FIND& M8 D% R- K8 O8 S# m9 ]
, bPartyFind# E: u9 [* {( ?% r% w" _# @3 I
#endif// __PARTY_FIND2 @3 P+ U! Q( k" B
;! z: X6 }1 z7 U- G! h* T+ j9 C
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
6 Q7 |9 B; E6 T. t% v BYTE byLeaderSex, byMemberSex;
; \4 d6 A& e1 |& N char szLeaderName[MAX_PLAYER] = {0,};" ^ ]5 J: I7 l9 [3 _) h/ l
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
+ W' q( T8 Y; i r. E! ]: U! T ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
4 ?" m9 f: a4 I/ w ar.ReadString( szLeaderName, MAX_PLAYER );% p0 H) n/ x* L" l5 N( v
ar >> bTroup4 ]$ s/ q; }8 v' J
#ifdef __PARTY_FIND
1 L: Z; l0 F) U! L* l9 S >> bPartyFind% B+ I5 b1 e; A: t
#endif //__PARTY_FIND
* a! _% Q* S& f; {) a9 U ;& [. Z6 Z9 O$ g9 K$ a" P
! E9 L- z6 M7 u8 o4 i5 S9 ~) Z( Z. d
if( g_Option.m_bParty == FALSE )/ X7 A1 i6 N& g4 ]- x. x% e
{
4 O5 O3 B3 S, F SendPartyMemberCancle( uLeader, uMember, 3 );6 `( {4 ^: Y; Z! r
return;# H2 v; `/ ^8 k, |
}
" A' r* B- x% ^: w \, M3 I1 R5 D! X1 V0 l) }
#ifdef __S_SERVER_UNIFY
$ `9 c$ h) A: ?* q if( g_WndMng.m_bAllAction == FALSE )
/ ]1 H/ t* O' e w3 j return;
& W# ~% a9 B4 n6 i' S#endif // __S_SERVER_UNIFY; {# |. b2 l9 k7 d1 U
* N. ]' u$ n8 y$ W* N) D CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
& l; b( Y y$ @* d# m
, r8 h0 |2 L# M' q0 G& t6 A if( pWndBaseBuf )
% K# r0 z! K! N- r3 A {
# ]; y0 M; [/ t9 g3 X& a1 V4 B SendBlock( 7, g_pPlayer->GetName(), szLeaderName );8 J4 H- b! n% W. p/ ~4 F: v4 R$ d
return;
- @) w, R- e! t' O }
6 a/ n' p: i' H" V( N! r#ifdef __PARTY_FIND
' B1 v' `9 s! Q4 v3 A if( bPartyFind )- Z5 j5 P/ q9 W+ R! p* R
{0 i- @% ?$ o% N( `5 t: n" J
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex ); G7 k. n) ~& Q# a. F" m, w0 T
}else4 k+ R5 ^ ` ^# F8 H" ]
{
; c. w" d- a2 _& N g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;* c( l) v3 w1 j0 T' v% d
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );) o+ @% ?2 `! H0 u R
g_WndMng.m_pWndPartyConfirm->Initialize();
6 |; J1 f8 r! G }6 Q/ h' r- B8 r. w: E7 G9 V. k
#else9 w# g) l8 T& G+ ^: I' [- v5 `4 i
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
2 a% S% i) c7 q5 @ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 Q* h' D8 F+ ~) c) D: F/ b3 \" _: H
g_WndMng.m_pWndPartyConfirm->Initialize();! j9 e4 s* o* r+ ?4 }
#endif //__PARTY_FIND
, k, g7 V5 [( G+ L}
- v% Q: W" K) z" ~' h$ G
( y6 b9 P+ a+ k2 T: A/ [, I代码:! E" e' p. e% l0 V
#ifdef __PARTY_FIND
9 D2 `& b( B2 R( ]& j ^void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
) A' C. y* z2 I/ N" J5 j{
) B+ G$ Y& Y4 g6 L% G" ^8 P( y$ x BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
" [& B5 `* K% D( u+ U1 e5 z ar << idLeader << idParty << bAllow;& n5 _' F0 K- F( q5 ~. N$ Y9 C
SEND( ar, this, DPID_SERVERPLAYER );
$ s- u7 A& e9 R# k, \* A3 X; R6 R: Y" m6 ^4 i2 y# U9 h
}; i9 M1 k: e- u0 k" R w3 p
void CDPClient::OnPartyAllowJoin( CAr & ar )( R2 e! |+ r! h# X
{
& X; l4 n" ]; y* R ar >> g_Party.m_bAllowEnter;
4 R! T- i4 W" ~" `: G8 U" E}2 w: I/ z N0 |4 }9 X8 q
#endif //__PARTY_FIND e; F: ^% L: m% o6 I" K Y, R
Code:
* I/ ^! O; P2 l6 K6 u#ifdef __PARTY_FIND
7 i/ t& J- m! \' @* I' c case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
' A) U+ X8 K; E) P. O#endif, `- Q0 w. k1 z' t: ~2 q$ t, }9 D- X
2 Z' i0 @/ }/ K" `$ j0 Wparty.cpp:1 m; R* |# P3 S7 G8 a' g8 F
代码:
- o; S' Z n# }% a3 j$ Y! C# T" m# ICParty::CParty()' | y1 M2 T5 T3 e8 h
{: R* W8 E: f/ \$ ^' h$ @
m_uPartyId = 0;& R% F- \2 y- I# V3 P7 A: |
m_nSizeofMember = 0;
6 x2 q9 o% q @) K% X memset( m_sParty, 0, sizeof(m_sParty) );
9 L% ?5 @% d, m+ ~7 h! {; q m_nLevel = 1;
5 J* d/ d: L" F H" d- X m_nExp = m_nPoint = 0;
: z* h0 G2 t1 P. K m_nTroupsShareExp = m_nTroupeShareItem = 0;7 O7 b9 ?& d9 z# x- }
m_nKindTroup = 0; // ????' e' h% p' t5 \: h; {+ o
m_nReferens = 0;
) H: G; a) t ?' w0 B m_nGetItemPlayerId = 0;: ?6 e. l1 m9 S
#ifdef __PARTY_FIND
# x9 ~, j0 q% W3 ?) ^ m_bAllowEnter = TRUE;
6 @ J# Z Q/ M& Y4 k$ N% _8 s, E#endif //__PARTY_FIND
$ J; _( L" o+ E for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ ~/ ~; t) ?1 }+ ]
{0 `/ g! i. H# \: f: c9 m6 _& l. C
m_nModeTime[i] = 0;
! @; X. ]1 p' C' Z& @& A }* U, J2 f9 g$ R+ m9 G' ^ l
m_idDuelParty = 0;9 z* j$ y/ m7 H% i1 ^- |" [
#ifdef __WORLDSERVER
! `9 V, C/ l; D ]3 D8 @5 T m_dwWorldId = 0;/ ? H7 |9 A+ u
#endif // __WORLDSERVER2 q0 U& C2 G- y7 C- N
}; L& a3 J8 W" w" {9 M
代码:
2 `+ {# b! D4 y, f- ?# ]9 x/ Yvoid CParty::InitParty()( z8 g) q4 d5 M" b6 f7 M
{
& d5 P' ]* Q) L t, W0 y m_uPartyId = 0;
; w" C! `3 c7 F+ \% [ m_nSizeofMember = 0;
- I- s! Q- h2 c2 {* o6 `$ B4 w7 k memset( m_sParty, 0, sizeof(m_sParty) );
7 G7 D( d2 u5 e0 ~6 L( K& w: A- D m_nLevel = 1;0 i% g4 I7 M2 r) ~# z7 o
m_nExp = m_nPoint = 0;
4 l9 s0 p- g3 V) K1 R, {, A: K m_nTroupsShareExp = m_nTroupeShareItem = 0;& b% C0 ~8 W# E) E
m_nKindTroup = 0; // ????
/ j0 A3 [7 l& J m_nReferens = 0;
; D& j9 V+ ]1 h7 t. a1 x#ifdef __PARTY_FIND
7 n6 R H4 y/ @/ N! a m_bAllowEnter = TRUE;- [9 z6 ? i: `4 a2 @
#endif //__PARTY_FIND
/ a! D0 A' \; U; ?8 X for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )! Q/ K" s' ]0 I5 ]' T8 b; v! u
{! d# R6 M E' b; P7 `% B
m_aMember[i].m_uPlayerId = 0;
, }: x% x3 l% {( ?- |& b7 ~ m_aMember[i].m_tTime = CTime::GetCurrentTime();( j o* f' T+ J& _
m_aMember[i].m_bRemove = FALSE;7 c& \2 @2 i" x( p4 }& t/ e. l4 I8 s# W
#if __VER < 11 // __SYS_PLAYER_DATA6 V% r5 H* \1 V1 a a2 v4 w
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;4 b( ?, y/ W2 Q# N
m_aMember[i].m_szName[0] = '\0';
, C/ `0 l5 A& z#endif // __SYS_PLAYER_DATA
. c2 H/ o& T( [! O3 K }9 B, Z4 E1 Z3 \: V
}
8 P6 i) c6 S- L代码:
3 v5 `0 @8 U4 P# G9 U9 Q6 Q6 J; K#ifdef __PARTY_FIND0 X. l: ^+ K# H' P& S. a A8 \* W' c
CParty* CPartyMng::GetPartyFree()
3 J- @& |/ h/ _9 e: I3 w0 E- q: b" ]{
* H* l3 y4 m6 R W8 d CParty* pParty, *pPartyTmp = NULL;
" [2 T$ n, Q( T# M if( !m_2PartyPtr.begin()->second )
1 [! z* o& o9 }# T) b( l* u2 x( w return NULL;! f& q+ S5 Q8 m0 f" J
BOOL bRan = FALSE;
+ k+ V1 s- J2 n) B& S DWORD dwRand = 0;
4 N5 s/ X& c$ R" ?. q$ s5 f& \# k if( m_2PartyPtr.end()->first >= 1 )9 `' k% }0 L1 f8 M$ }* ^6 e1 ?
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );& W$ \' U1 m; W% l/ w2 `
; c$ C- V* T M" f g/ Q for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )8 A) t- l1 y4 p7 O5 v9 e
{# E7 t' T7 M- C
pParty = (CParty*)i->second;
1 |7 e7 p% \1 F7 |5 e if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ); S$ n" n# b! w* N& M
{
# j% C0 G& P7 v. U1 X- O* ?. J P; f$ Y if( i->first > dwRand )
4 G1 n1 j4 w* \ Y$ S: \" Y3 g return pParty;# Z/ \4 b8 ^+ |8 b- E
else
. s. a& V1 \) r9 O% b4 Z pPartyTmp = pParty;# O W3 O1 Q" v9 c+ j) K
}
. |% _' i2 U+ X: D3 ]& c9 G }
6 N/ _* z' N3 n# O$ Q/ A( R return pPartyTmp; W2 T |1 h* n2 Z' @: _& Q, z
}) y3 X7 Q/ I5 b2 H- b6 Y' ~: |
#endif //__PARTY_FIND5 n" j5 O- A6 S5 h( p
* K: K/ q( C) d( b" V# q7 ZDPSrvr.cpp:) z8 b' A) _1 C6 I; A% q
代码:
' [6 S9 {! |# `: U- G; L4 z#ifdef __PARTY_FIND
+ X- n3 O7 Z3 c& G. [5 |, x) J2 Mvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ), o- L5 a4 R) e0 p V' O7 k( L. e
{) _$ l9 V9 r6 I
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );" i7 a0 S( o' `9 S) l+ O; G9 n
if( IsValidObj( pUser ) )$ @4 V1 Q' t( w f$ X" R$ Q: L6 N
{
. T( G; m& o( A8 \7 U3 v$ }, Z u_long idLeader, idParty;
j- H3 S G+ {( `% b2 ^ BOOL bAllow;
# T- o+ u# n4 q7 ~. p8 J# y ar >> idLeader >> idParty >> bAllow;- ~3 o# o, i3 o4 S
if( idLeader != pUser->m_idPlayer ), j9 s- z! E! A9 P* W5 Q
return;
& l4 p) M8 U D! a6 x CParty *pParty = g_PartyMng.GetParty( idParty );
( S7 b' o* W3 F4 v, Z if( pParty && pParty->IsLeader( idLeader ) )
2 R k% H5 R1 F( A pParty->m_bAllowEnter = bAllow;' R A6 W7 ~4 _* `1 u3 @8 R
else1 m; I& B$ b0 @+ J3 T+ L7 @
return;
# y5 H& h; r* h+ @% H! K; h5 u, z \
CUser *pMember;
+ k: h( r) T# v; U7 o for( int i = 0; i < pParty->m_nSizeofMember; i++ )2 f9 {0 D* I5 }
{
1 ` Z" N [/ ]! p2 ?$ D6 x: b' s8 R pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
; R& M2 O: n7 E: I9 x' Z h if( IsValidObj( (CObj*)pMember ) )
. J0 C7 ^+ W7 g# S pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
( y1 o6 l/ ^0 {+ ~7 O }
. Y% E: Y0 N: A- ^7 m' R }9 a! S# ?' |0 f
}
' X! T1 X) y9 i#endif //__PARTY_FIND
! a/ {+ Q _6 n6 I! t5 d3 c Q# K5 u
代码:$ @; g' g6 c0 i1 N" Z' p6 d, g
#ifdef __PARTY_FIND: E5 X, M# W1 g0 E
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );8 {7 S! m& `8 ^4 F2 F7 n) W& v9 t
#endif //__PARTY_FIND
, Y, {; z; ~" B' a$ o8 e2 b( d
$ _/ C; W& f- \ Y( ^; W/ ]+ nvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
" y& m1 W9 ?9 F! s# `{5 Z! h" w- h8 A$ c+ r
u_long uLeaderid, uMemberid;! [8 c ~! S" U* J9 m% k
BOOL bTroup;; o, s2 Z' Q0 M# r
ar >> uLeaderid >> uMemberid;, f! S S9 z- D
ar >> bTroup;5 {8 k7 `1 |7 }
2 M* m5 c2 \# o N8 {( u, z! u, c CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
g( O5 i+ b$ X/ Y if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
/ w# G9 H; ~6 W* }! G#ifdef __PARTY_FIND: b) i: W1 r0 a' V# c" v
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
. B% u9 ~4 ]- ]# R) Z#else
# ` m2 q/ J/ u0 j InviteParty( uLeaderid, uMemberid, bTroup );" b; }9 X& h, E- q% k7 i
#endif //__PARTY_FIND. s- u1 h- j% ?6 g% Z' D
}
( d( t% g+ }5 F. v' N3 ~
8 p; N$ _" j. u代码:
q! T5 u' M4 j#ifdef __PARTY_FIND! {: r1 N) l2 B8 k8 Q: V
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )! T0 k a: j' t; h% t" l9 m: \
#else8 }5 f! i$ ]9 ?6 B
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )& [! n2 A" X9 B* r
#endif //__PARTY_FIND+ ^1 Y" c- g: Z" A4 E0 ]% n
{
. A! \- W( N6 r$ Q6 j CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 m' p% B/ V* r. ?( E' g. G% k CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );9 [/ o$ N* _ p4 }' U6 U
: `' H' r$ y) i. A: V' f5 L
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
' O; r# N8 w( H9 x; H- W {
. }5 a" b" s- H% T% W' y0 m if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )5 H F+ ?1 j4 Z3 {* S8 Z
{) N. @( V1 ^" o, O) I& C+ @
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )4 ?8 Q4 l/ j# P7 C% g+ H; o0 I
{
* t c& t/ X: Z* m pLeaderUser->AddText("没有足够的权限。");
1 h9 |9 r- Y! C* }/ v+ U pUser->AddText("没有足够的权限。");
1 A2 i1 [' {* E return;
1 D5 j. p4 X2 c0 a, W }* ?" M \4 h" R: ~% D5 c
}7 j# w% V: ^) [
// ???? ? ??? ?? ????.) a, B7 k) n/ \! H3 C' `
CWorld* pWorld = pUser->GetWorld();
4 I. a" f+ o8 L1 J+ ]7 W& Q5 | if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )# ~7 G/ h' I% M7 v' t) r) p
{
- O- i A. p% j( j pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" ); l& A( U" a' u7 @6 @& S1 ]; \
return;. ?( h% Z. Q) A5 O' B
}
; V' e- J' ?* s' V! u/ b, J4 |- `#if __VER >= 11 // __GUILD_COMBAT_1TO1 o! q8 v* h" {
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )1 d/ F5 [' F& _& S8 h
{) \" D8 u) l" L0 ]% Z/ r& W
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! D, j, D2 R/ |
return;
5 x$ E9 p' V1 S% D+ U# d }) [; a/ {5 b; A3 K! t
#endif // __GUILD_COMBAT_1TO1
0 I9 F5 a% g2 |- y$ h+ K
8 w5 g# R/ y0 i#if __VER >= 8 // 8? ?? 061226 ma
, d* R( u& Q: c! H if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )2 u6 [& t: @) v3 v5 t" _. `8 e
{
w4 R$ j! M8 N9 ^) Y: T return;
$ z2 n3 s* j1 y' w2 c }
: W U! Z; ~; X' ~+ `, X* ]#endif // __VER >= 8 // 8? ?? 061226 ma
0 b$ @/ r7 K; \% R( b8 ~" \
+ o. l+ Z: X9 \, L$ l if( pLeaderUser->m_nDuel == 2 )+ C1 p/ G0 y& J& e6 p! J) F
{
- a( I' L6 m; ~8 N- P7 F pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
0 e9 k5 V' Q' x: \) A }
( M* X( [- Q3 u7 p) H" H7 p else* k5 Q8 A$ E, E' x: _) s
{
* I* B' z6 g2 W; _( W' z/ M4 N if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
' f; N% L, |8 q7 y {
. A: u. }9 Z# J$ F- v; y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );, O0 Q5 C" [- {5 ~$ e' r$ n' V
}& p# d+ z" f0 `
else# \5 |+ I; q- G: x2 F3 [8 r; l: Z
{
6 ~5 C9 h! X9 A) [: h7 Q3 h if( pUser->IsAttackMode() )
0 x1 O! E( ^4 b# b* }+ M7 i pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
9 o& ~1 |: x9 F( X0 w, F else
/ ^% |6 Q4 c0 O; z#ifdef __PARTY_FIND* y& B+ \# `3 n% {8 M9 t# J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );! f/ R$ |" ]7 t( D V$ I
#else0 p0 X+ T; f2 P( D$ _/ s6 k
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
& g4 _" N! G5 N% a, C$ s" y, e#endif //__PARTY_FIND/ B2 \& L3 c6 C5 V
}5 K; v1 n5 b) a2 g
}
Y' i5 S& n0 I% a d8 O3 b8 A }+ ]1 z% G$ {/ R8 R4 N
else
% t" y/ n5 U4 ] {
3 |) z' s3 p) X# Y3 g if( IsValidObj( pLeaderUser ) ): K# g% |, v% t9 S1 ]7 S9 y
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );+ ^# |" ]9 o8 W6 z2 {* X* o
}+ W% @8 T; E6 K- B- x* M v
}
% ~- X6 [- U# N7 Y; v( \8 c
1 n- d z8 {# fUser.cpp:
2 ~% Y" Y2 C' o$ v7 S/ ^1 g代码:
% E, a9 a" e7 Z: Z4 o3 x+ O" A#ifdef __PARTY_FIND
# E. ]3 {3 T' ivoid CUser::AddPartyAllowJoin( BOOL bAllow )
* c& ~6 b- u' c9 N, n r{4 \, Z, y5 l, v' t, K
if( IsDelete() ) return;
$ b/ y% Y' Y: P( U; |3 b* W/ X* c8 b
m_Snapshot.cb++;
/ e. W, n ~' z ~ m_Snapshot.ar << GetId();! ^ t6 G0 @3 z. ^, G
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
( c0 R& s5 C/ l/ z8 Z( b m_Snapshot.ar << bAllow;
4 S; X5 h1 `: [, ^4 s, g' U- G}
8 \3 W! r6 a6 L( E m+ A$ `: G. m#endif //__PARTY_FIND
* L* D5 [) }# [) H4 w1 M( V' x- u8 a8 t# P
代码:
: M( R' v9 v) O0 S#ifdef __PARTY_FIND5 |8 F: E, _) E5 s. Y, y- |; q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )' ^8 [; b8 @: Y8 N
#else+ g8 u1 l2 P# y5 {+ b
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )1 c) z, S) s& y8 I. r
#endif //__PARTY_FIND, z/ n J6 t u: t2 Q! }
{9 m; ]6 o' z2 R& \8 q
if( IsDelete() ) return;
4 V6 U) v* h6 \3 j. v. \ , a- r3 V a# m* T2 R/ d( ?+ G
m_Snapshot.cb++;
) @5 _( Q5 r- q1 |7 Z* m9 k$ b m_Snapshot.ar << GetId();# I5 ~1 ^4 Q* I: @) Q" \4 p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;; I. |9 o! M% {" X8 k
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
' d4 |* h- p$ Q" h8 T$ w m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();5 _; Q' m) R x
m_Snapshot.ar.WriteString( pLeader->m_szName );
# T8 Z% E* m7 v( h/ O2 i m_Snapshot.ar << bTroup
' p& \5 N8 s, m) f. U. n- g#ifdef __PARTY_FIND, i! i) N/ C% Z% O
<< bPartyFind) l m4 t7 m8 H0 `4 p' B
#endif //__PARTY_FIND; i* k+ U" ~# Y) V( z! U4 b( d, [
;
& V% M; P) i4 U% o# E) J$ D . G7 H# T( I& T2 V5 l& c3 s$ Z g
}$ S" e3 s+ w2 e. N4 S6 Q1 Q& q
: G6 { V3 W2 I) x# ~- `- c
DPSrvr.h(公共范围PLS)4 J7 I$ q! u9 t2 e8 |& c0 N
代码:# l' g {" \4 {1 Z3 v5 ^
#ifdef __PARTY_FIND
* O+ B" r. R2 m7 {& ] void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );8 F4 L0 r: S* }4 p
#else
+ ]. t( s9 M8 D- D, z void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
! U) v8 O' ^- S0 r#endif //__PARTY_FIND; `! ^/ ]( t2 l) G
" `) S! a/ ~! I) L
代码:; G, y' O3 u, o: k6 L: ^. C- w& w
#ifdef __PARTY_FIND
$ }9 W& `% P L# c8 [- x void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );( F$ m4 G- x- G5 ~# ^
#endif //__PARTY_FIND! P8 e( H5 K6 z l! C* i# @
! S- P1 t; q/ [8 K7 h, g
User.h(以及):
A* f0 T' Q2 _( P9 l代码:
% W) v7 E& l/ i. ^$ t+ C) t3 V; b#ifdef __PARTY_FIND1 r$ ]# f9 [/ t* P
void AddPartyAllowJoin( BOOL bAllow );
6 Q$ k, K( Y( c, s void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
' [% c) D$ Y z- |! I#else$ c$ J" H7 X' k3 d/ a7 X
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
' N2 i6 U, N3 L" [9 V#endif //__PARTY_FIND
; \- D! \5 w+ ~ s& y2 C8 C1 N$ N! l& }
party.h:
. K" r( w* z* {& J. P代码:
& Y" H- h4 p6 R, d#ifdef __PARTY_FIND
; Q% [: {9 e( h/ J5 a7 j( L BOOL m_bAllowEnter;2 O% D* f. d! e# J! P. _$ K1 R7 `
#endif
# k7 u$ ?) Y; r! s+ }4 U$ s+ [
) V8 m7 k. H! ?* h8 H代码:
) m( I; l- e* Y#ifdef __PARTY_FIND
# i" F. b- B& U6 Z+ I" A& Y* P" } CParty* GetPartyFree();& t* M$ y8 x+ C
#endif. C) H% E. k6 R4 D
. B2 S' @( s+ G \ m, _WndParty.cpp:
& t% g8 B( I' uOnChildNotify:. i! p: U1 k% C& T
代码:2 o; H' [: t s8 W
#ifdef __PARTY_FIND
. C/ J4 a5 b6 y, C else if( nID == WIDC_CHECK1 )
7 p# K7 r6 C3 T& h$ M7 F {. l- K3 c6 I2 |. f$ m$ T
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )7 Z7 J$ V* ~- {3 f
{7 F) f! V1 k# @( o8 r
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& A7 |1 X1 I5 B+ i9 B
g_Party.m_bAllowEnter = !chk->GetCheck();
]% B; i* ?+ I* ^6 E9 v g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );6 I: c4 |1 k2 f0 v
}
- ^0 E$ L$ L5 J- [* V6 `' X9 v6 E; } }
$ D8 @! V$ l' l) h* a# e#endif //__PARTY_FIND# G. x/ Q$ i8 C5 R0 [
( F; R0 l7 e3 V代码:
" X+ L: ]6 x2 S1 x: hOnDraw中:
3 S, r' n# s3 t2 Z6 _0 o6 S代码:# h/ n6 q# h5 V+ E# a! g$ {
#ifdef __PARTY_FIND
& [0 ~5 ~/ G5 b: Y: F0 q CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& [8 d$ k: r3 O0 j
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 S1 Q6 V$ ?; z ?: a- G) U chk->EnableWindow( TRUE );
# f( D2 z/ i3 \$ K+ P( i else
5 D3 P, r) }0 ]% \ z8 a% h chk->EnableWindow( FALSE );
' P1 t- k1 ?2 a6 W6 P( V }/ m chk->SetCheck( !g_Party.m_bAllowEnter );' X$ b7 L- p0 ^2 m
#endif9 I7 R5 ~8 ^: L# y+ m2 p3 g
! i. ?+ m2 e# u
DPClient.h(public):
9 l; u/ Q, y2 w7 t2 Z: L8 d/ Q& o) o代码:' E9 @8 t0 G, A; ^1 q7 C, M
#ifdef __PARTY_FIND- d4 S9 {, l2 O3 p
void OnPartyAllowJoin( CAr& ar );
2 o1 j* p3 h- O$ g( V. L8 a void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
+ L6 F$ S! `0 k. l$ `3 O#endif //__PARTY_FIND
- l# ?( e9 b( L# a9 s( L) E7 @0 k% N6 Z/ X8 ^
; b2 M' \. ?) M& {% XWERS hinbekommt没有,请让赫克的权利。
4 h5 u: r" ]3 T$ E, |* v不支持左右,所以难不...- P+ u1 a6 ~# D
党k的Windows NT甚至编辑它自己。
0 |$ X$ v6 i0 e3 U& U9 S: ]" X包也,因为我不erschreiben进一步如果我你的。# q0 a, k7 E2 i
由于缺少Quantité k n个代码是什么升工程前。
6 N- v0 S1 {6 P$ j, b: j \如果是这样的。请发表。
|8 s0 {. M. z到目前为止,Pumbaaa0 ]( c9 |1 l% Q9 X* Z% ~% o
/ [ ^( T4 u) u; J4 w
* I. Y$ o- ~% Y; b
MsgHdr.h
' U! z! p$ j: B6 {% C( |#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863# [+ {" k4 A9 @
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
4 N4 I1 m) w9 P, H* _2 w7 `$ Z, L: P0 ]) u* X g: `! B" M, i
, C! `0 x; t; ~2 I
& U* _- n5 G& e- P2 v, v
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