|
|
对于那些谁需要它 - 谷歌缓存FTW。 :7 @3 T9 Q! b0 @2 l0 u3 a
如果我鼓掌纯粹是我复制错误时,D' d: a& K, H9 I! Z
积分当然Pumbaaa。
0 C; Z) l% F% C3 U8 [
( J( r9 d9 E5 |: T& x# ]) e' yFuncTextCmd.cpp:
% w, X. }1 R4 ^* C1 v$ e3 G Q8 M I( \2 S6 g
代码:
. X' x- l( q1 a Z* V7 D6 E6 C#ifdef __PARTY_FIND, F0 F# L. w1 c
BOOL TextCmd_getparty( CScanner& scanner )! S- l N# ~4 I" H/ D' u
{$ _2 u L4 T7 j0 B4 f
#ifdef __WORLDSERVER
4 O9 l8 p( G2 ]& A" p CUser *pUser = (CUser*)scanner.dwValue;( n, L+ a& P7 g( c: M1 [6 E
if( pUser->m_idparty > 0 )) G: y/ [- c1 u
{
2 M& ^5 z/ {6 z* C; i/ V" } pUser->AddText( "你已经加入一个公会。" );8 O3 ^% @8 T) t' o
return TRUE;) r8 d& ^1 L; O T: l: v% K8 }
}( e* M+ K- i; ]! ~4 ~
CParty *pParty;) g8 a$ c$ U$ s% n* F1 W
pParty = g_PartyMng.GetPartyFree();
7 N6 y3 g' B0 P if( pParty )+ R* c {8 n( ?& u5 e1 a2 h( e
{
* q- B' z0 x5 A- s6 k# P) s g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
" g/ p/ ] P* G8 J2 R; } }else% y5 z4 ^' L) j% T" F
{. K( |! s7 @! e" \
pUser->AddText( "抱歉,这里没有任何一个公会。" );
6 G+ a% w' n7 t8 k8 z }) e7 q- r5 x. z+ `" A% `2 R
#endif) M, A: f; i* Z, m0 |( T' E4 N3 ~
return TRUE;
3 u8 [6 n# w# Q3 E5 g6 g}" L0 q* C( s! S, b; f
#endif //__PARTY_FIND
' x, M/ [5 ~1 v* o& c2 J# g* J. d* U( k
代码:
& B/ r/ G) a9 S0 q! QBOOL TextCmd_PartyInvite( CScanner& scanner )
2 O6 F3 k8 U0 q d6 h{% X1 z3 ]6 S" X8 i3 M, T. `
#ifdef __WORLDSERVER
4 L ^/ ?" z/ E: H% x CUser* pUser = (CUser*)scanner.dwValue;
4 b* ]! n# W% b% ? MoverProp* pMoverProp = NULL;
: |5 j# T4 p/ U scanner.GetToken();& a! m& L. D/ w% C$ N
#if __VER >= 11 // __SYS_PLAYER_DATA) F+ }& ?, C( F$ ^- l
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
1 T' E2 K. }0 Q7 w$ [5 V1 }* y |2 \#else // __SYS_PLAYER_DATA2 {- u. H: t8 k6 t
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
: {- g# R7 k1 k6 E# m#endif // __SYS_PLAYER_DATA
. G; d- U x$ G% d; K6 n% g' [ if( 0 < uidPlayer )
- q4 ^4 r N* K! x8 H h$ v {3 T4 D$ H, A E r7 S" z. V1 s
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! ~( m0 H& E* L/ Z( d4 e
if( IsValidObj( pUser2 ) )& E& O- K% ~/ O) G& g
#ifdef __PARTY_FIND
2 a9 y/ y* Q( B. |0 W' y' m) ^ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );( C/ M% Y4 v/ ^. T8 P
#else
: _; V* V( r$ H4 x- t* ~' n" Y! j g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );# q( d- E) K6 z3 q) e4 k# m
#endif //__PARTY_FIND
. O3 P6 R* y- R5 H3 d& I8 T3 x else+ @) V+ }' U$ w. q
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
$ |. _" ?; T! ]7 u( {5 R }! G( D' ] S% ^ Q: P z
else
- [5 I3 o% B7 h' o' e1 B {
1 k- e2 {" @6 W0 X& d" a* i# o pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );: ]. c( Q- F1 C+ u+ T$ ^0 O
}3 D6 w. i1 H" [+ N3 g
#endif // __WORLDSERVER5 d y/ O/ C/ ?5 c9 M9 b2 y
+ t4 D3 Z& o/ j) e
return TRUE;
, M- n/ _6 r0 C: a" n! e+ d/ M" X! \}
# Y: E- }# @* a- k a% ~# u T3 O" z1 ]3 [0 g
代码:8 |* d$ f) Y4 K O9 L0 Q- F
#ifdef __PARTY_FIND/ I! n& c O* Q7 T9 u# P6 c
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
5 i' |- Y3 i7 j0 b+ F1 l#endif //__PARTY_FIND% |$ h e: b% d+ v
DPClient.cpp;) @; x+ s; L3 P: Z5 H
Code:
b7 b% u1 T6 x' C" Z: G) x* avoid CDPClient::OnPartyRequest( CAr & ar )" x) x( B0 R S# [
{# K, x% y5 L1 C3 |
u_long uLeader, uMember;
5 t2 G) b* Y8 d% O# _' g) c8 m2 M4 _3 S# `/ O& p
BOOL bTroup
% V. K# N$ d9 G- W* B8 V#ifdef __PARTY_FIND
+ _' B/ i- H+ c% u' { , bPartyFind4 X7 Z# @# C7 p7 Q
#endif// __PARTY_FIND( @: ^1 [- y' X0 u
;& {* S$ e6 P' A
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' V# p2 I: l, F
BYTE byLeaderSex, byMemberSex;
3 d% {6 L$ g# U" _9 X" r- A char szLeaderName[MAX_PLAYER] = {0,};1 l5 f' L3 g# M8 d5 d% U+ ^
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;( W1 s2 q. l* s y
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
& ~3 [; H. d3 d& p7 ?% f ar.ReadString( szLeaderName, MAX_PLAYER );4 y8 h9 Z- Y) B9 O- `3 s1 G
ar >> bTroup
2 d5 m( Q ^ C6 k9 n#ifdef __PARTY_FIND3 c) [" ?: v7 h" F5 M5 v0 S6 S
>> bPartyFind
: U. G; c0 ^7 |3 P1 `, v& ~' W#endif //__PARTY_FIND9 ^8 s6 K9 K9 Q, b
;6 t; l% v9 _7 ?: c$ z6 d$ i
4 K( Z6 Z% e( a# d6 @
if( g_Option.m_bParty == FALSE )
" k8 s( e6 F9 h2 y! r4 b8 m3 E {
7 S. K4 a/ g1 I2 `% f t6 s+ ? SendPartyMemberCancle( uLeader, uMember, 3 );7 ]( |. `$ G% Q) @
return;& G' K" ]3 {. V% D7 c8 C' h
}
. ~9 h1 V' W$ S/ B' d9 o* h. G
9 U: D7 v) d) G8 ~7 t: w: E( R#ifdef __S_SERVER_UNIFY
! c) U8 Y: I* P: m; c% P) Q7 B: I- m if( g_WndMng.m_bAllAction == FALSE ) C+ b& z( ]; t4 k" Y; R
return;" j1 h; \; l0 u& o4 s
#endif // __S_SERVER_UNIFY( V8 K, V" h9 \$ l. @% ~
' g9 G# R" c+ k& F0 }$ x CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
+ v% P2 u* @( q8 J8 s ; R0 T% V8 D0 j/ c/ k6 U9 L, B/ F
if( pWndBaseBuf )4 d/ e# F+ U7 N0 w* ]
{
) q" [7 G; w# X. U# ]0 y8 K# f SendBlock( 7, g_pPlayer->GetName(), szLeaderName );# F$ a8 H @; E% p; N7 n8 M t( _
return;5 D! |0 F7 ^; ?: \0 d) x3 J
}9 c6 B% J1 J! I: Z
#ifdef __PARTY_FIND
* q3 m& c9 M( M% I4 j if( bPartyFind )
! i* a' N/ y4 g5 U- o8 B {$ W3 f) u5 p9 V$ |4 K4 s8 m
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
$ I7 q. I' I o. I; | }else
$ ^' G0 s7 H% |) `6 v* u5 n" s1 B" a; ` {
4 u" k+ r: w9 z5 M- f. z( g+ H3 L g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" ^, i" `9 B) S+ X+ q* U3 X- G8 S g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. @% b6 `, [2 o, o R) l
g_WndMng.m_pWndPartyConfirm->Initialize();) ?% ^/ Y/ V) d% U3 o3 a6 i
}
) q' Z P/ {$ j4 Q! L#else
% r1 t1 |" |) {& |" p0 Z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 _( Z) P+ X3 ]& B( B6 i y g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 n( D- z/ M% I g_WndMng.m_pWndPartyConfirm->Initialize();
2 Z& x8 i- ^, f* G9 |) w5 N: a; k! Q#endif //__PARTY_FIND- L* F5 L: F' t
}/ I$ l# _) ^- }0 s5 L
; X$ p) ~: d6 f$ |
代码:
) l1 J! Y1 ]9 F+ g# I8 |#ifdef __PARTY_FIND
* g( [" N6 S0 k' q1 {void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
! B. m* p4 f$ `1 e) @{
Q- ~ R' K; ?( \! G3 t; y# E BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
4 B% @# X. J u x. z6 K; k% F; R ar << idLeader << idParty << bAllow;. P, y1 `. w! S! j: Y: e
SEND( ar, this, DPID_SERVERPLAYER );/ k6 p/ w# T9 l+ r
, }5 ?! v7 }# B6 ~}8 k6 |0 {, C& ~, c0 ~
void CDPClient::OnPartyAllowJoin( CAr & ar )8 S/ }/ V; W/ W% U6 O0 Y# j N! Q/ |
{' P2 w3 M7 a3 @# Q
ar >> g_Party.m_bAllowEnter;: Q0 q( S2 v, g; [
}
" b) }- B } \- h5 p5 ]; _3 x#endif //__PARTY_FIND
2 H8 O& a) s% G2 GCode:7 U1 i& E! \/ z% }, P2 c2 ~; n7 ?
#ifdef __PARTY_FIND
! G2 t l" G k n case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;" @9 k; G- R& a/ ]% `2 {
#endif
$ u# I- c/ R- F! S1 H# M6 d# N2 D% {5 A
party.cpp:! I I1 X1 Y" ~, a+ F! w1 i
代码:! v) X5 G& S4 @6 S
CParty::CParty(). A$ A; J& M6 r: m' z5 l- m
{
5 E' G7 x1 ]( U9 y/ {+ } m_uPartyId = 0;! Z& d/ f/ w# f& M$ v
m_nSizeofMember = 0;$ i: E3 V- D5 Z/ c; I0 u( j
memset( m_sParty, 0, sizeof(m_sParty) );0 W5 `' D! q$ R5 o8 b
m_nLevel = 1;+ x4 l; O" R1 E4 u5 _, f) p
m_nExp = m_nPoint = 0;0 X$ O+ D5 H$ Z0 t/ q. R& F
m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ @% O, {% _* Q7 o m_nKindTroup = 0; // ????
) h) s! {: |) v, `3 B, V: e8 P- A m_nReferens = 0;$ s: D9 s' a/ \) m
m_nGetItemPlayerId = 0;
' k) H- u+ M6 q9 u' j* ]7 x; p#ifdef __PARTY_FIND7 i/ G L7 P8 e2 d& _1 F
m_bAllowEnter = TRUE;6 L) F$ x( I- F8 \# x" G
#endif //__PARTY_FIND: l) F+ B* j5 g# {5 o! ]
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ n* X: E9 T9 c! _ v
{
8 z& |5 g+ F" c m_nModeTime[i] = 0;3 x$ `8 l- {% V0 T$ B
}: J B, z( S3 p: L
m_idDuelParty = 0;8 i9 q! w+ \( T+ m6 w7 k1 s
#ifdef __WORLDSERVER. ] o2 k% D# p0 a: a2 k
m_dwWorldId = 0;9 u V2 F$ C/ B7 a+ Z: l! Q& U2 j3 u
#endif // __WORLDSERVER! T: {$ A0 B4 i. j) |" j1 F
}# }, |, m6 d7 ~+ N
代码:
' R; b. J* R, ^1 y: \ D1 O2 m% xvoid CParty::InitParty()
5 ^( c# c0 u8 W+ Q8 w. l{
+ d% w" X# [8 L( k. _% \; p! s m_uPartyId = 0;
2 ]- [% @% J; W( T$ n3 d; G m_nSizeofMember = 0;
) n& E$ V! |7 R3 l memset( m_sParty, 0, sizeof(m_sParty) );
2 t3 _( h( \/ M! m m_nLevel = 1;
) J$ u' \$ d# o9 O, z" | m_nExp = m_nPoint = 0;( T b* h3 `) x; g
m_nTroupsShareExp = m_nTroupeShareItem = 0;
" h V o. Z2 I; s' Y m_nKindTroup = 0; // ????
1 g5 h. v. n7 q8 d% j m_nReferens = 0; 6 ~; C0 \4 l* G5 I4 k
#ifdef __PARTY_FIND
5 f: b% G* \+ `* D m_bAllowEnter = TRUE;
5 R, \3 h! {% ?#endif //__PARTY_FIND4 G' G4 ?1 r2 Y
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )' {8 f- X, E$ c; p/ t3 G& G {9 t- w
{ M' b' y0 }; f
m_aMember[i].m_uPlayerId = 0;
# n3 ^- y8 F3 ?( J m_aMember[i].m_tTime = CTime::GetCurrentTime();0 H; q8 E2 Q% i2 @1 x
m_aMember[i].m_bRemove = FALSE;
7 j" A. X) }3 i) a+ G#if __VER < 11 // __SYS_PLAYER_DATA
s# f1 j" C7 p+ g' T% \5 ] m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;0 r1 `9 I4 R+ W% C) n. I
m_aMember[i].m_szName[0] = '\0';
& ] T: p! n1 `' h& b#endif // __SYS_PLAYER_DATA
& `4 _/ f: e {, |. E0 U( g }
4 @; z5 o8 Y. Y4 @}
% J ^% _) x$ ~代码:
7 Y! g! h8 F/ f# Q& `, Z#ifdef __PARTY_FIND1 t2 W+ ^- G9 t- P
CParty* CPartyMng::GetPartyFree()2 r" l+ L: O4 O, f
{5 I5 |7 @' ?: s- ~& T. [
CParty* pParty, *pPartyTmp = NULL;
9 |4 B4 R& ]" @* Q if( !m_2PartyPtr.begin()->second )
" }- ? X/ H, C6 p# ~9 O- w! t8 r1 _ return NULL;
. r* T+ u) V# m8 p; e BOOL bRan = FALSE;* N- Z+ y5 F" s* g
DWORD dwRand = 0;5 s/ e( d; g2 z9 L* ?- x
if( m_2PartyPtr.end()->first >= 1 ). N& {( f: O. p* B' t+ |4 `
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
; y" {# R5 j$ Q; F9 o O" i7 W+ J: j2 \( Z, x; Y
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )5 I* y; q2 O7 W8 T8 i% U3 {8 Z2 K* o
{" F0 g, o U% l" \3 P) u" [
pParty = (CParty*)i->second;
6 e- D% z N7 H& d if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )# ~' H8 `' G- b
{
( \! V" J8 j1 v5 q2 q if( i->first > dwRand )
7 P3 d% d: y- S* A2 w. \+ V* C* @ return pParty;
4 h2 o& ]7 }3 \, m+ R! a: v/ \ else. W+ ]. k2 B% N. q
pPartyTmp = pParty;+ {7 H5 _+ c0 X4 q$ R
}& ^6 y" N& F$ D& u* |3 k( m
}( p& T+ _) ]* F% w+ _" `
return pPartyTmp;
' Y8 ~7 Y, h. m5 q6 c; `}8 f( s( o1 W% [3 \
#endif //__PARTY_FIND
" Z/ Y; j( x* [. O" c" ~
! Z0 s1 \; ]( c% h) Y/ @DPSrvr.cpp:
7 k G* W c* p3 B代码:' N8 |. F! `0 F
#ifdef __PARTY_FIND
- y" H4 D1 q7 ~4 vvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )/ S, z' Y& A. f' Y% k" p' k% e
{) p Q) I; q3 Q. b& V g% `
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 T: J/ I# k8 o0 p; Q0 `
if( IsValidObj( pUser ) )
2 x& `% f# D8 I3 z2 L8 R {8 O* e7 t; Q% q7 Z l) e( t- V4 W2 c
u_long idLeader, idParty;
; j( Z5 G5 C3 T) b/ c; a. g BOOL bAllow;
! v9 x7 `( C5 v! y4 n) F ar >> idLeader >> idParty >> bAllow;
/ a' x3 `3 d I4 s6 ^$ F) a# q if( idLeader != pUser->m_idPlayer )9 J$ Y. Z/ ^( [- B
return;
3 N. ^1 g' E9 {2 X; K! g0 I$ B5 z; ~ CParty *pParty = g_PartyMng.GetParty( idParty );
: P% t( o& e: A! V if( pParty && pParty->IsLeader( idLeader ) )0 G+ c+ f% A, }* b
pParty->m_bAllowEnter = bAllow;3 K- [# d& r, E6 @- c8 i
else
) N. G" Y( O1 L, H% D return;
2 ~3 y8 |$ P: l6 q) W% L9 Q2 z$ N6 u9 r: A. d
CUser *pMember;2 M( k* T7 G5 W! h9 A2 T
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
# h/ _1 N! k7 @0 | {% j" \* i9 `& o1 d" b
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );% m3 y' t- z K$ ]) T6 r: }+ y
if( IsValidObj( (CObj*)pMember ) )- |% B) S2 l3 H( ~7 d) }
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );4 \% a$ ?; R' W' V! m1 w6 V
}( b- h- m! @: E
}. O4 l5 I" k- t) s3 N8 n6 n! P
}# Y2 j3 m5 w( y9 t, p. Q4 M9 Z T. b
#endif //__PARTY_FIND
: U% b* q# t/ R8 Q6 x8 E/ l% w. V2 ]/ k; i/ k( {
代码:
; J! H. I' s1 }#ifdef __PARTY_FIND
0 L4 a' H& {, C: u3 E ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );3 t9 c! L! j. n3 v# v+ t
#endif //__PARTY_FIND9 [* [9 M* F8 s: x+ l! v
K% }6 u/ {) L- T7 E
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )0 W8 r2 ~7 J g# N7 n- [
{
) R" d$ ?7 i( `3 C( m" f u_long uLeaderid, uMemberid;
' G4 t" s$ |# n BOOL bTroup;* B' @8 ^' U) z$ W W& l
ar >> uLeaderid >> uMemberid;3 @8 m- f* x# [ o8 h
ar >> bTroup;
! f& Z; j Q' B& Q& G9 P. L, T9 Z+ v
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );( u; |9 h/ c8 B, D* u
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )3 S/ q( \# ?' H
#ifdef __PARTY_FIND' n. r$ b& c/ _" ^) o
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
+ ? G8 s$ C) K6 O: V, k+ \/ x#else3 C. Q" Y2 g1 N# h* h: z
InviteParty( uLeaderid, uMemberid, bTroup );( J8 f- u5 t7 p( O; L& Y5 x
#endif //__PARTY_FIND5 L, b G x% w0 T; u
}3 d0 ]* a" k- h$ S! _6 k# x5 P
: h' I @ h4 O+ ?8 T
代码:7 Y8 k0 |! y( v& Z
#ifdef __PARTY_FIND: g' i* a" P4 e5 i4 L2 H: V
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )6 Z# O9 ?* Q! j# U+ S" U
#else, b* q# E( ] h+ p+ Z
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )$ b& t" M$ O) U; x9 K6 q2 M
#endif //__PARTY_FIND. p6 b$ ] Q( i
{
% J* p( X; P5 E6 S. {& { CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );) g ^8 z$ f# ?# ~$ ~
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );3 }! j& H2 h9 X/ W% e
9 g" J/ s- ~+ v, k if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )9 j6 J; T8 S. q7 F- V/ D1 E9 t
{9 A; c1 Y! Y ^' X+ N$ T( z
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
$ {1 H, G7 A0 p. o* l2 E { b$ R$ @( a- Y2 E
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
7 U4 ]% P0 Z+ f5 H {
5 C; u W/ Z( d% f& @# O+ ] pLeaderUser->AddText("没有足够的权限。");2 g* `; T5 c" z' `
pUser->AddText("没有足够的权限。");
: P# {6 M/ }! A" r( u return;
+ h4 e( K$ ^" q" u; Z6 }. c }! S3 d4 @% I, n0 I+ N
}5 e5 N2 ?, S7 u. G
// ???? ? ??? ?? ????." u/ N) S- N# k9 m6 p2 X7 j* p% |
CWorld* pWorld = pUser->GetWorld();5 r# D$ f; u- v( ?
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). |% h' N) q1 r
{
* X0 X9 W4 p! q1 _9 r+ `' z" r pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& d: ?0 x" \' w! Q4 Z return;5 v+ C& o# m1 ^5 s: A1 a* u+ x+ q
}
$ U) x$ v- h3 _#if __VER >= 11 // __GUILD_COMBAT_1TO15 n& P3 M9 w% \8 j3 j9 X4 U7 H& s
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )& @; w3 Z; _9 @
{! w' g; x3 P# o
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) Z4 @7 H3 j( z7 ?5 `" y7 P
return;8 B c4 Z0 D% G
}
1 r" u' e F4 {3 {% H. S; b: x#endif // __GUILD_COMBAT_1TO19 {6 y& \4 H- S- S1 K5 x5 ^$ p
1 p1 c8 R% Q/ @7 L ~; u( ~
#if __VER >= 8 // 8? ?? 061226 ma
6 t4 U, @8 ~1 H) a& R& S5 | if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
' s3 l. P: w+ V2 s' q {
# X$ Q1 ?1 Y% U return;
% {& \' g! [) B- d+ Y9 I. w }2 u% T* t: u. Z$ b5 [
#endif // __VER >= 8 // 8? ?? 061226 ma' i0 b3 }6 i2 X' \
4 y, h6 g# h9 K
if( pLeaderUser->m_nDuel == 2 )
! O$ u2 u2 u4 c2 v { , a* `4 c8 K; v/ Y' @) k1 a
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.. k! P- u* s1 O1 _. U
}
& @3 y |: a3 [- g) j( B) Q1 {, M else
3 H. z8 }7 j7 ?; X+ {2 p {6 Z2 o+ e: L6 Y( } r% o
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; F- ?5 Y5 p- ~; ]7 {, h4 m; V {
4 B7 S; ~. B& k$ R pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );- ~& e, x" A" Q
}
: r) Z" j! C" X& { else' g& ^3 X" y: Y8 ?+ {
{* S5 z7 w! _5 ^* Q
if( pUser->IsAttackMode() )
! ^! m4 h8 K* P" W' J pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 ?1 c D, ^% b; i( v* d9 O# C else4 P$ l( X# w/ t* @
#ifdef __PARTY_FIND5 q! X8 R( O; }* u! {5 q
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% q a* K& E3 q% ^2 k#else
P0 p' @4 ^8 Y5 p" a" U pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
$ @/ [( ~1 V4 w7 m9 V* t* J; R; j#endif //__PARTY_FIND x2 N& a+ a5 n$ ]
}
5 C' G0 w0 Z: t7 F' h& n) Z2 ~5 R }
; ]( G1 v5 e% v) @' h. { }
6 m6 z1 ^4 ^1 P* R. c else& s0 O2 ~# ^% U3 s
{
6 `& f1 H( z7 Y5 G% i" W if( IsValidObj( pLeaderUser ) )- ?% o) t6 W0 [. q* A& ?- C, n0 I) E
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. e& l! J8 f- q" L4 U- S" b }
4 V9 {7 ~6 w' D4 ?2 d, i5 i}8 [4 o4 U$ F3 t/ e4 d+ e: c: J
5 A. U4 U! A& _0 ^ G% V sUser.cpp:
+ |* l: R4 ^8 k! D代码:+ E; j; {4 B- s+ Z3 x
#ifdef __PARTY_FIND
3 e: x0 p2 [9 x4 k8 U% S8 Dvoid CUser::AddPartyAllowJoin( BOOL bAllow )
7 }7 i2 D* j3 w{' h5 {4 ]" k1 M; }3 |; \
if( IsDelete() ) return;
3 w$ q2 }! b0 l0 A& f5 `5 O! g' \1 g: _ a2 _
m_Snapshot.cb++;% B- I4 [/ E; P5 W" A6 I+ L
m_Snapshot.ar << GetId();
5 k/ G) r1 `0 T m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;) g8 h' W/ w& g& A- E% w5 w$ I! \
m_Snapshot.ar << bAllow;* Y( n4 U6 F2 H G
}3 G) z, a7 R1 n$ C7 Z2 ]
#endif //__PARTY_FIND) U& ~4 O+ o# ^: J# k6 i' Y$ o x
, g/ S- F: J0 G7 d# A, {4 p代码:4 A2 v% u9 N' X _
#ifdef __PARTY_FIND
6 T8 H3 O6 F7 K, g* cvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
t7 P$ Y: H, ]#else/ B r, C+ k$ _ D( @
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )0 Y4 p& }7 f9 ?7 {
#endif //__PARTY_FIND* Z6 Z5 P5 T, _1 z T
{- T2 z, ^. Y& T
if( IsDelete() ) return;& @" D4 s4 J6 t! I% L
, q7 a; }5 t4 j; h$ h
m_Snapshot.cb++;
+ e1 U1 N0 S1 s; v0 @4 @: s) j9 f m_Snapshot.ar << GetId();
0 E& G$ D6 S" U; @& d9 D5 B m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
! `9 t+ N- D7 I m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
/ ?0 r, o h2 F- ]* w3 u m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();0 n! N- f5 A% v) E- k1 n9 L
m_Snapshot.ar.WriteString( pLeader->m_szName );
% a8 [$ Z* H. f2 s( N0 r7 h& A4 g0 f m_Snapshot.ar << bTroup
2 ]9 ?7 I1 P0 V1 s) U#ifdef __PARTY_FIND
7 [/ U- X1 i7 g. Q1 B* n << bPartyFind, r. ]) A+ s I- m z
#endif //__PARTY_FIND% _3 {" X7 p9 j# g/ |
;
5 E# v* Y; F9 T" w R/ d 0 M+ L* ?3 @ K
}/ n$ p4 P) X& w0 J: \: w
) O0 I9 G0 \/ m) E3 |/ b- z# XDPSrvr.h(公共范围PLS)+ r5 ^! w5 j: l$ m: y4 \' G
代码:
6 i6 o+ E9 Y- q#ifdef __PARTY_FIND
) _! L' M8 X/ L, q/ [5 t: `) W void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );0 z, W0 a: x3 \
#else) z0 G) D3 s7 r: Z+ m$ H
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );& b2 U+ e3 r9 I! ^: B* |+ a
#endif //__PARTY_FIND
) N* ^) P4 R) X1 g: `7 }# r
8 X& c# N- L/ t, f8 V2 _代码:# @# d) X9 z8 I8 w5 H
#ifdef __PARTY_FIND
# f9 f$ L! O) `4 ? void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- T! o. M/ A; o7 G' }9 |& R#endif //__PARTY_FIND0 K) a0 M0 Z9 O9 z: y K- q
. f1 I3 u8 G" f- c+ H2 C' z& PUser.h(以及):" b! C6 o& z0 S! b5 M) v/ A
代码:4 [$ g0 V4 {! f+ \9 G5 x2 b
#ifdef __PARTY_FIND
: |) r8 C; C' D+ ] void AddPartyAllowJoin( BOOL bAllow );
1 y. d" R$ E7 F* d& k void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
9 T. v# { |, D1 c#else( m$ _- m4 U5 v/ J. M8 V. _0 y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
0 x2 g: {, T2 R9 G& c( e#endif //__PARTY_FIND: R4 ^3 D6 H2 I- L1 Y
. t8 y2 K) r/ h2 H1 @: bparty.h:
) q7 y& t7 O5 \- x. P" ~; G代码:
/ X" N9 W7 C" m8 r/ n#ifdef __PARTY_FIND; Y8 Z3 y$ U7 s4 i$ s/ {
BOOL m_bAllowEnter;7 u- K! f) k8 l ]5 T% C" a4 V. V3 ^
#endif
$ K, K4 O- Z% U; ?( B) ^7 R; i; a1 Y& _; o( X
代码:1 J, h+ I* O# ]+ v. y
#ifdef __PARTY_FIND' N2 G* t7 i2 w
CParty* GetPartyFree();
! ?& o+ b1 k6 P# T" Z#endif2 v8 Q; @5 b/ y+ y) g
. e1 }* T9 |2 M. ]+ e2 `4 s( A zWndParty.cpp:
6 e9 I3 V5 Q ]: w; j. JOnChildNotify:" ]9 R9 L0 E0 Y* ^: n) q
代码:
5 L1 n8 a( {6 d" P#ifdef __PARTY_FIND
/ R6 w3 M, A- p4 C8 U: x3 i+ N7 | else if( nID == WIDC_CHECK1 )0 ]! x6 e, M- c; `! {
{3 Q6 c% d( O$ M9 X" q$ j8 d/ A
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 q4 V( j, K9 D3 e1 Q ]
{; u& ~+ c# j) g% n* _
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ w% T! e$ G3 ]: r' H# ?( n! } g_Party.m_bAllowEnter = !chk->GetCheck();
) ~& C2 [# w. _1 p g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );9 P& l8 X" R4 s& }% ~. M" v2 ^ u
}' \2 ]. E' A0 V( y9 q( Y: s7 n
}* j9 p5 z d1 @
#endif //__PARTY_FIND5 V: w3 u1 Z. v! m3 ?1 F( ~
: l; X$ H! n* _3 Y- R
代码:1 X; }) v4 }$ C* Y `/ T0 i4 B# w, I
OnDraw中:
* \! I5 B1 F& j3 _代码:
2 Q5 o5 B$ Z3 a4 ^#ifdef __PARTY_FIND
7 f) B4 d Q- x! O CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ u) P. g v6 w4 H' u) V! K3 V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. J/ U2 E! b/ r. K. I chk->EnableWindow( TRUE );
- o7 w$ N# \6 k else2 Z* z& _7 v. \& F" h Y3 x
chk->EnableWindow( FALSE );
+ Q- z) i6 a4 a7 ?9 I& s, C9 U chk->SetCheck( !g_Party.m_bAllowEnter );
# F. Q1 o! E8 E3 U#endif
. j3 i$ H1 \5 a E; v4 z' F0 Q5 n9 C P* c0 Q( O
DPClient.h(public):
4 \* y/ K* g& g* |, E* H代码:3 B+ }' X7 ]" a2 H( ]
#ifdef __PARTY_FIND4 z8 c% }3 e* c7 g
void OnPartyAllowJoin( CAr& ar );
2 o: i# o) v$ H) g void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );2 w. k; M+ B7 N! D$ F$ O
#endif //__PARTY_FIND
$ P8 `) ^ {* L2 E7 }* a" S3 j6 `: {3 h- ], B* t8 h: f0 n
4 s, t. Z4 J! f, j- A) g) b
WERS hinbekommt没有,请让赫克的权利。6 N4 a" {) f' B
不支持左右,所以难不...1 ^8 W8 m/ c% J4 B) ]3 \' h
党k的Windows NT甚至编辑它自己。6 s g1 e; [: @! u& |2 J4 {1 v1 A+ Y' t
包也,因为我不erschreiben进一步如果我你的。
) k! e% p4 }- m3 Z' X1 M- a由于缺少Quantité k n个代码是什么升工程前。
- f% u! O. H4 d2 p+ s如果是这样的。请发表。
& Q0 ^9 T* K: `0 s2 Q到目前为止,Pumbaaa
8 e& k# g; i5 Z/ @* ]- n* V7 [
2 y5 Y; C4 s; w j6 Q
" w( V/ c" e' m6 U# q3 oMsgHdr.h: k1 K& ?$ ?, d, y1 {& G0 e+ _5 S8 ?
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
8 v+ i4 |6 A1 ^7 p#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243: {3 {3 k, v+ J- ^1 z' S7 p
, X# E7 l# E6 ^9 u$ C) g# r; F# b$ c6 l: T# [3 F
! _; Y1 `- s) _& B1 u- {
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