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对于那些谁需要它 - 谷歌缓存FTW。 :
. w8 Y7 n0 D; ^" y; L5 c如果我鼓掌纯粹是我复制错误时,D
# a8 h6 P/ P4 c' t! L# L积分当然Pumbaaa。
9 s& A+ ~* I: f- m; V* b* D: A5 E" |& v: T' u, W
FuncTextCmd.cpp:
, |( `0 m+ Z4 w7 Y; S9 ?) g7 h0 Z! k
: o1 [" @& [3 ^/ j- x代码:
" v9 P, J" G9 g% B5 [- a3 P: Q' L#ifdef __PARTY_FIND9 [* P2 z) q) v! N; I$ P
BOOL TextCmd_getparty( CScanner& scanner ); i& H E1 A6 h7 \- {+ X2 A
{
( O# K$ S$ n* j9 f( Z#ifdef __WORLDSERVER- ^7 U0 ?# r4 z" ?% l7 g5 d
CUser *pUser = (CUser*)scanner.dwValue;' |) T3 O! K0 k7 X
if( pUser->m_idparty > 0 )
' B A* M+ Q `+ a+ N {8 d9 D- }. J }! N. I
pUser->AddText( "你已经加入一个公会。" );
$ d: @1 k% v; B, T return TRUE;2 ]6 K% T( D. @9 T& R7 R9 a
}1 v9 n5 ^/ X3 F S0 t. {
CParty *pParty;0 T9 W8 j3 K6 T7 W! N. G" p
pParty = g_PartyMng.GetPartyFree();, s4 Z+ S. f9 s$ V
if( pParty )& }3 i3 B& `% a4 d( q
{* C, ]6 n( C7 V- {' h% Y
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );: }' Z M5 B) l+ m) J( o
}else
J0 \( ^, d4 p {
& { T" A5 b9 @( N" w1 @ pUser->AddText( "抱歉,这里没有任何一个公会。" );
% m* t1 m1 E0 }# p; s }3 |) s! Q8 z& Y8 M$ W8 G
#endif
! O# W V8 `4 R" @9 g% v; A0 ` return TRUE;9 u m2 C' Z* m0 e
}. C& N3 v2 w) j& W
#endif //__PARTY_FIND
- g0 s; K" o. e& a
1 L3 e5 v% w) e; m! R! `( T代码:
# ?7 b K: a9 Y- W% y" V! c; z& YBOOL TextCmd_PartyInvite( CScanner& scanner )
( Y$ y) @+ p1 y2 V2 }{3 _/ ^" M& ^- J- r+ ]4 J4 V
#ifdef __WORLDSERVER3 G/ j9 K) y: P1 F1 ~; c
CUser* pUser = (CUser*)scanner.dwValue;2 @7 m- C! S+ Y, Y
MoverProp* pMoverProp = NULL;
+ A( u: }# N* y* }5 }5 N/ k# y; d" J scanner.GetToken();0 p# c& c& h1 \9 p, m
#if __VER >= 11 // __SYS_PLAYER_DATA# A! T* r/ s0 d5 U9 w4 @4 {
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
' X1 f7 S3 h- ^) g#else // __SYS_PLAYER_DATA) U5 T, b6 ^8 K0 U( U% s7 t1 m
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
. Y; w5 V: A+ o. M#endif // __SYS_PLAYER_DATA% M0 V# M9 K$ N0 J: L: r1 k
if( 0 < uidPlayer )3 X- Z9 R; e& a2 D" o! g- i- c
{
) n% @, k+ P- E% h" }0 W/ O/ E6 K CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
8 E. r. g* ]5 ^5 J: \3 p if( IsValidObj( pUser2 ) )
6 M# @9 q" c0 N8 c#ifdef __PARTY_FIND1 b9 A6 q$ r! C" b- `7 W' A5 h
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, I4 w4 D6 D5 B0 J8 d#else* p% X x6 i3 `6 g+ u1 B. P7 D
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
3 {. N0 k8 r6 [: p0 w0 r2 L; @#endif //__PARTY_FIND
4 |% l( @ J8 |: f else2 {6 r6 D/ Y0 l% I3 i; f9 {
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
& A) p5 [" ^* _/ f8 B. V }. n- ]8 W5 Z# a) ]6 V" H- ~
else9 q7 m8 H' c' z! m# G* F
{
* p. ~2 z% K- `( B6 }- s0 u pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );- P2 S3 i ]1 i6 w: z
}
. J9 I8 b% B C/ q3 N" B#endif // __WORLDSERVER) }9 F' Y. [( F {1 P; ]2 C
8 j2 z8 e" k# M- S7 a/ c# u8 u* x8 s
return TRUE;5 u: w0 E5 A% p' z, T
}8 z9 @4 q0 u i/ G
5 ~3 X/ ? K4 V
代码:* Y; }2 O# I% j1 p; O9 |
#ifdef __PARTY_FIND
8 D7 `0 ^+ D) _+ o ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )" D% R; O6 _6 H8 ~3 ^8 I
#endif //__PARTY_FIND
5 X. v! Y9 w6 |; \7 m% ~5 c/ {DPClient.cpp;+ } z, e$ ?' a* {. ]) y8 y
Code:: ^: F* l9 r6 D, g; o
void CDPClient::OnPartyRequest( CAr & ar )2 Q; A0 u- u# U- t% B0 G! w
{
9 C0 V# N1 v7 ?. p6 l* m u_long uLeader, uMember;# t ^( f; l' `1 z8 c9 D% r1 r5 H
$ g8 ]) P* B; C) P/ y% `6 D
BOOL bTroup+ D' Y) F) |: z/ K, _* X/ R- c
#ifdef __PARTY_FIND+ x% ?3 E3 G* e+ r/ i2 J# o
, bPartyFind
- Y9 q9 {+ u6 e, p! x#endif// __PARTY_FIND# i; p' s$ S2 ~ Q* K6 z: ~
;
8 f6 _4 x, j$ g {) N7 @: x8 m LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
" x8 v4 L; a. K; o) h& b BYTE byLeaderSex, byMemberSex;
, }; w5 T$ Y1 ]; O" I char szLeaderName[MAX_PLAYER] = {0,};# G7 t/ J5 T+ Z. l
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;' H2 c7 {7 v; X0 n
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
2 U, G b( m9 B2 k5 k5 k9 p3 } ar.ReadString( szLeaderName, MAX_PLAYER );
4 H2 G& f6 f1 R2 @. J$ p# R* ?1 X ar >> bTroup
1 v8 Q" q2 j; `9 t- Y3 p#ifdef __PARTY_FIND5 O8 i! [4 C u7 X' c8 a& ^8 {
>> bPartyFind- k8 S- l8 I$ H% A
#endif //__PARTY_FIND
) e3 |% C3 f0 H1 v0 ?- Z ;( `: M; k/ i3 @
8 I% F1 b; o8 M% M5 w
if( g_Option.m_bParty == FALSE )
q) ^4 T0 a, r: M$ Q% O0 J, x/ r {* H( S: W' e# g
SendPartyMemberCancle( uLeader, uMember, 3 );0 f- x- {" q6 {! p. i
return;6 R+ U9 `' c8 h9 G: J
}7 H1 G. U1 q" B" h
0 P" t) I9 H b+ o7 u. v: L6 c
#ifdef __S_SERVER_UNIFY
; F7 ~1 ^8 j9 k3 p) j" L if( g_WndMng.m_bAllAction == FALSE )
! Q5 {+ s% D6 ` return;& M* n) E+ I( i6 U* }2 K- B
#endif // __S_SERVER_UNIFY7 M( r& k+ T* n4 U
$ H2 f) y' a8 p4 r CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
% f* {% R9 C; i" o& L9 k' B
4 |7 F& ^ |" `- Y- n. P: D if( pWndBaseBuf )
: \* K% t* W" |8 j {
+ z: \/ r& k0 p SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
+ ^; n) r. v. H1 E6 D! b return;
: r1 r P6 p( p- l }/ w5 _0 M- D1 A7 b t* ]
#ifdef __PARTY_FIND
& d; O. H+ H" d if( bPartyFind )- l% |$ [9 h8 S4 ^* J8 e
{
0 W3 m5 g' A( V! e) K0 j( G SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );' S6 i7 X+ T. L u, }4 U4 A
}else
5 z% g' a$ W" `1 E {
C8 N. x/ [1 z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;* R4 n0 V" z6 o
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" X% c J* k7 m% ^6 G, ~* e, ^3 ]
g_WndMng.m_pWndPartyConfirm->Initialize();. x: ^0 d3 m) h" v
}3 ~: d9 c. z y% f% R& l+ c
#else4 v' t1 b/ G* ?6 O
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;( e' b7 Y' v9 ?8 G9 n% s; K3 G
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
5 p4 I6 g! P5 @& q( V* C) ?/ F( u g_WndMng.m_pWndPartyConfirm->Initialize();
. P! a+ {. G4 \6 N" q2 k#endif //__PARTY_FIND
$ O. ^7 {2 |2 |4 i. O}
9 h5 w) A7 h/ h6 l5 N# s: P7 F& n! [5 e+ N$ ?; k+ E& |
代码:) H, E9 I# [+ j E, v
#ifdef __PARTY_FIND. M/ }2 K' c% D$ u1 \- o8 _. p
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )+ E4 c/ l. l0 K2 F) @
{
2 o& ~9 ?% `4 m0 H, j9 Q; Y5 m BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
: S6 z) i0 s" [- i5 i" R ar << idLeader << idParty << bAllow;& r- j9 s& k6 S2 D: h G6 h- N! B
SEND( ar, this, DPID_SERVERPLAYER );
( A. l" z {7 h5 x, k
. G6 p/ e8 y( ^- Z! B}
( w2 i% p3 {% }$ ]! z! ^2 ^% F7 t- @void CDPClient::OnPartyAllowJoin( CAr & ar ), [1 B2 E( t, }; d" B: A3 A- W
{0 S/ n# _) L) l4 P4 `$ K
ar >> g_Party.m_bAllowEnter;
6 Y8 `! D. i- K0 B, i) v}4 X9 p I! @! f3 x2 w0 \
#endif //__PARTY_FIND
# U$ f5 k" n- ]6 yCode:% U% E e5 z5 l# \. b) z
#ifdef __PARTY_FIND0 c# M9 j: x/ }$ F2 v+ v
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
5 V: l5 ^0 T8 R* |# L3 P& M#endif$ m" _0 N+ O3 A9 T" B& j
7 W. }: M# P8 a; |
party.cpp:, J0 g4 @$ g5 f& B
代码:
7 k6 u2 R: A' c( @CParty::CParty()# C: ?+ o, |# g* ?; n% X
{0 x8 u+ |9 R. r8 E+ i& f
m_uPartyId = 0;
2 ]4 N7 ~9 w& W4 |4 E) p m_nSizeofMember = 0;* `7 P% l" |( T7 ?
memset( m_sParty, 0, sizeof(m_sParty) );
" z, Q3 ^- ^. a/ @ p2 M$ m5 \ m_nLevel = 1;
. a5 ^5 `1 A. \" V3 p4 f m_nExp = m_nPoint = 0;" ]! P) q8 m5 ]8 g& s- _
m_nTroupsShareExp = m_nTroupeShareItem = 0;* L8 j6 B4 R7 U9 T6 m# U5 }1 |& I
m_nKindTroup = 0; // ????
' j9 C( C! l# ~ \! | m_nReferens = 0;" r: U G$ w7 s- Z( _6 a c; R4 ^1 r
m_nGetItemPlayerId = 0;1 d8 r/ y& k: [$ s4 Y ~7 b
#ifdef __PARTY_FIND+ b/ p; `: g" }# l! I
m_bAllowEnter = TRUE;
! J9 i$ D; j( v# B#endif //__PARTY_FIND3 \ v: ^( |2 U- q" z
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
F6 ]' a( m$ h: f7 }+ } {/ v: ^0 F' Q7 x% |2 t2 d3 F
m_nModeTime[i] = 0;
* C. Z+ [ F w& t$ m* n& q }5 z h1 X, O& q, [# N6 a, J5 V
m_idDuelParty = 0;
! M! ?$ }9 e D#ifdef __WORLDSERVER
! m1 v, I$ v" t+ I7 r) H9 _" D; I m_dwWorldId = 0;
& j! r# {6 o) M! b9 y! e#endif // __WORLDSERVER$ G3 o2 }2 M/ ], I8 Z: e6 [
}; G/ c; j8 i9 F0 @4 Q& N$ N
代码:
1 i+ e) d+ T5 L. O, K9 F3 {void CParty::InitParty()) c! j7 Q1 w& d* C
{
! O9 o7 h0 S6 b$ c( ^' x! F% V+ w' `! V' _ m_uPartyId = 0;
% \8 I% c& t3 u- v m_nSizeofMember = 0;
[( l3 j. S. I y9 e! a1 p4 I4 A memset( m_sParty, 0, sizeof(m_sParty) );% R1 w1 w) E+ p" K( J
m_nLevel = 1;
" R7 U8 ^9 r8 g" [9 @- \ m_nExp = m_nPoint = 0;
$ w& L( {' T5 p8 R; Q m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 E3 m+ I0 Q% n6 {8 x& g m_nKindTroup = 0; // ????
$ M+ x, M* z( f2 b% J8 g0 L z m_nReferens = 0;
# a. F. }. J* u#ifdef __PARTY_FIND9 N7 z" A( q7 J. L
m_bAllowEnter = TRUE; l1 k# k* J5 R$ b
#endif //__PARTY_FIND; Q6 G$ S1 l$ ?6 S! u
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
9 V* }. k( D) b, M, m {
- b$ C: V/ w, @! u% ^ m_aMember[i].m_uPlayerId = 0;
$ x- w* ~1 g$ P: c m_aMember[i].m_tTime = CTime::GetCurrentTime();9 A) i* N- _1 G$ X3 _* W d
m_aMember[i].m_bRemove = FALSE;% d: X8 q; r3 T- h% g. }6 c3 U
#if __VER < 11 // __SYS_PLAYER_DATA
6 m1 _- @3 V! F; @/ F m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
1 t( e5 g8 P1 U8 ^0 C m_aMember[i].m_szName[0] = '\0';
/ f+ n) f3 s: k, e. {#endif // __SYS_PLAYER_DATA/ P, O, Q( g9 Z( ^
}) S9 g, y' P# w% f4 F/ k2 \
}& }8 j3 v% y, B" U9 y' [8 G$ a
代码:
+ I$ i7 }; H. }# e. }#ifdef __PARTY_FIND3 f* y4 L% R: }# q0 k! \& K c8 f
CParty* CPartyMng::GetPartyFree()) m. x# h# e1 E/ f5 w
{
6 x7 I4 ^9 r7 m4 {* S* K; Y CParty* pParty, *pPartyTmp = NULL;& v! K- w% I$ W5 T
if( !m_2PartyPtr.begin()->second )4 C, d( m1 p8 ]; o, a
return NULL;
9 i/ y0 \5 a9 J3 G# x U% X7 l BOOL bRan = FALSE;
' A4 Q( \% H. L; V7 b DWORD dwRand = 0;
" Z8 D" H* s( h if( m_2PartyPtr.end()->first >= 1 )
, z* o: n1 k& U3 k DWORD dwRand = xRandom( m_2PartyPtr.end()->first );! R; s4 Z6 i8 o" C( Y1 |
6 w+ f5 P7 `' M' R& h5 _& Z
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )5 l y6 |9 W+ \! y9 e7 B6 ?+ ]
{6 H0 [/ W& G% B% s
pParty = (CParty*)i->second;
! w, G; z, m2 x* t5 t" B( d. k3 K/ { if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
8 h5 l3 c$ Z, l$ b { [4 z# w4 Q& @" v1 I) R
if( i->first > dwRand ). }) Y I; _% ~. q. x8 @# ~: x
return pParty;/ g! S( G1 e7 E! s, S4 B
else
3 V* V5 b! F/ t J pPartyTmp = pParty;
$ O J6 N0 y# S6 e, B2 W4 ] }) n1 {2 Y) }6 }3 T1 y( i( I
}
$ @8 o1 e: C) [, }% q return pPartyTmp;4 A, l1 D0 I- y: q
}9 m6 n) ^( i$ _, c Q7 M
#endif //__PARTY_FIND& k. C! u4 `! z
: J7 f$ a* y' v5 M. m
DPSrvr.cpp:, ]6 w! P8 ^/ r$ v" @4 ^; K" K
代码:
1 I( v6 ^, {9 I6 v# M. N#ifdef __PARTY_FIND
1 A- e$ y# z z0 qvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, ?# T5 i7 B) X0 X3 V{
0 {. }% C7 L& M0 B& a2 Y3 S, R# i4 u CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ p2 u6 X) N. r6 }* n$ G% ^3 d; o5 V if( IsValidObj( pUser ) ): l" }+ d/ I! B$ b- Y9 Y
{; Q& F, _5 @' K- V" k2 y
u_long idLeader, idParty;$ d: K! U: B3 x9 _! R2 P
BOOL bAllow;9 H3 p) B0 C5 A. B# G" D
ar >> idLeader >> idParty >> bAllow;; `5 U2 t# Z& C o
if( idLeader != pUser->m_idPlayer ); K) i0 q: h. ?8 l* E$ C' g
return;
% _" e7 d) u3 m$ l5 v7 K CParty *pParty = g_PartyMng.GetParty( idParty );
3 x2 B$ T P6 p if( pParty && pParty->IsLeader( idLeader ) )% i0 n% n3 H2 g8 f$ O8 Y$ K9 W
pParty->m_bAllowEnter = bAllow;
; Q4 ^5 K' {+ A4 c else
) a/ q# N! n# B* v; Y4 ?5 [3 a return;" [5 r+ w. T5 f" ~, z5 |& I" c+ W
5 ?. P4 p. @$ C; f
CUser *pMember;6 `4 f d) Q0 p# p: o% Z4 Q# z9 y
for( int i = 0; i < pParty->m_nSizeofMember; i++ )7 Q: v4 r/ I& }% s/ J
{; d+ f4 G, p8 s) X. Z- Q% Y
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );2 O' N, U2 f! R* v4 n- Q
if( IsValidObj( (CObj*)pMember ) )
* g* _' V+ L1 p( a" b7 d pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );6 a) l/ z' J6 h7 p8 @; v" [( h
}
! x4 j/ _8 @2 E- p, o* T. f }! Q$ Q; w7 v3 }6 F* @
}
0 G) K& a) L$ {#endif //__PARTY_FIND# y3 h) V- v9 c- M
% [: K" ^4 `7 _, e0 V代码:
! p1 O' `/ t/ E9 Q#ifdef __PARTY_FIND
% i) D: u* M( P* F ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
( b% |5 q- T+ u) U% G#endif //__PARTY_FIND! J9 B3 {3 [3 U5 p8 T: f
c% o# V7 F' q' U7 Z" Rvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
' ~4 e; K8 }0 y{- s8 g" R) L; j. S6 G6 v8 n5 k
u_long uLeaderid, uMemberid;7 t) v; r# r5 n& F$ {! O
BOOL bTroup;1 s+ A- p& d' ?
ar >> uLeaderid >> uMemberid;; E* r9 C, C5 w( [- D5 L
ar >> bTroup;; \6 M' e i4 h w
3 F0 s2 U. x, g* }( B( b% } CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ B1 ]8 c3 z+ f6 D( ?* o if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )$ I, D* H* |4 U$ F( w
#ifdef __PARTY_FIND+ \( ~6 q) h# j0 N* a4 r1 K
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
; N( u2 r F7 X. n$ D: W4 E* h#else5 P% B% c* P8 z1 c6 b3 V
InviteParty( uLeaderid, uMemberid, bTroup );
, j* `/ x; G% q% q$ m9 [#endif //__PARTY_FIND
% E3 V; B; G' T/ ]; e7 c+ t}
# z' n/ M" @6 m0 ]4 V) I% j" j: i0 d$ o2 W. L/ |
代码:
, Y8 t2 Y% E4 e. I* S7 V#ifdef __PARTY_FIND( A( w j4 j8 s1 ]' g* p. ~- L
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
8 }. U7 U+ w. _+ {9 r#else
( @! O' `' z. Y# P5 A" Ivoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
+ T4 U$ h* M/ N#endif //__PARTY_FIND3 E0 D( |1 ~8 Z7 I/ U' T4 z
{( H) u' G i7 K" K/ f6 x
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
0 l9 B: N9 ~& b CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );6 b4 n9 A8 r9 U- B }! t2 C
3 t ~+ }2 n5 o4 F& ?0 N6 z0 }! w if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
9 G; [8 r- j% r5 c {& U0 ~3 K% T3 ?* e( L+ ]* e
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )/ S" O2 H0 j1 b/ H
{
|3 b* {4 U1 H% p/ e. p0 F* _9 l _6 k if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )* |4 e3 X' P2 _
{9 g$ R& P1 n. L: D( N
pLeaderUser->AddText("没有足够的权限。");
/ Y9 p) M) G. ]. [) N pUser->AddText("没有足够的权限。");+ r* V* l2 a& G# w
return;
3 t7 A6 I. X y+ E }
9 ^' w" p! m( Y. _, U }/ t1 p9 A& B0 e l! v2 _8 A
// ???? ? ??? ?? ????.7 v) `" P# D" \; [& I
CWorld* pWorld = pUser->GetWorld();
% Y' f* r1 ]7 b: x9 l5 [% o* j if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )& v1 t$ X% ^8 X& X% P$ ?3 z; }8 a
{
6 T" q6 A" ^# ^7 t$ A2 W) B5 h# ^ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );5 E, ~5 Q; T+ O) m" b5 u3 S6 ?# n
return;7 T2 @0 w/ {) C
}
" z! n% ~; R+ d6 ?0 F# ~, }#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 u: f' S0 W/ O5 f1 e- M" f! h if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )* O* I9 @% L1 Q8 k- a7 t
{# v- R2 f' Y& h# z
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! ]7 Z0 _: i) O# o. k* T
return;
/ L0 x2 k. ?' }, i) `9 {) J }+ c3 ]6 {( f+ B X A
#endif // __GUILD_COMBAT_1TO1
1 H4 G& o. f% w! e* Q3 L
- d" \. ~3 u, G& L/ D#if __VER >= 8 // 8? ?? 061226 ma
2 ~, p. @6 t0 W# p6 e if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )" }' S$ ^' D+ `) A9 l; l
{+ K& @, C+ L9 z: B% [
return;
7 N" n2 e% W6 m; w; a2 V( E }3 T- O- G- \! H& O; o( g# r4 ?6 h
#endif // __VER >= 8 // 8? ?? 061226 ma) ?, p! _. u# G7 a/ w# ~& [9 m8 i9 o
0 c' s9 W6 L/ [/ u$ D+ j if( pLeaderUser->m_nDuel == 2 )
- b8 j5 T/ L. E1 s1 f8 { {
& H( ?* Y/ `+ \" [ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.; s) d R5 C& M% [, s0 w
} 9 T8 z& f7 o( Y0 a
else
$ h& F2 W8 J7 E {
( [$ N2 S' ~" O1 S1 E. v if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
( A3 G3 N7 q- t {
0 \( H3 j% w3 }' L! s/ D pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
* M% i) o; s$ m) i$ d9 r }" q; }' E3 Y% E/ t( X, k
else
i* |6 e5 w4 \% D) z& Y {
1 r5 q4 N8 c) t( S if( pUser->IsAttackMode() )
2 t! |/ h' ^5 p0 J pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );' `8 F/ X. w: E
else7 f4 U2 ?8 ^" Z" R6 X
#ifdef __PARTY_FIND4 `- q" l4 B0 X0 t1 U, r
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );0 V/ x! x0 d3 Y) ~3 Z; S
#else+ l' v1 f& I8 g- A
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
& Q( j) X2 L7 A2 [' [" _7 S" G7 B* z8 _#endif //__PARTY_FIND
' Q1 p- O: W4 M+ G; R }8 r5 Y. J5 E- C/ N; T3 W
}/ X/ l$ n7 J/ t( H
}* D( e8 u9 W X: I8 U; @( L$ p: f
else0 D; r3 t% o, u4 n7 `" X
{
* C; S l5 a- o3 \. P# K if( IsValidObj( pLeaderUser ) )2 I/ f! ^: n/ ]5 b/ ~ o. p
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 k2 f& @! w# s; T6 ? }
' P z1 x2 c4 l, b* ^( \: g; j) |/ Q}
! k" z) y2 p0 u) D; a
7 B1 M# i b& E9 J( VUser.cpp:# |' Y# P" r% X. u( r
代码:
. `7 K! u* v3 w0 j: L) O |$ p; x#ifdef __PARTY_FIND: X& }; b- E3 ~% o6 f' P- u
void CUser::AddPartyAllowJoin( BOOL bAllow )
# i: t. x' J6 ]% B. M9 E{
' R4 @1 @' ~6 e if( IsDelete() ) return;" E2 j7 O0 J6 A) E
% c/ R4 j' i( w$ q# l
m_Snapshot.cb++;
; X3 q# d9 j: X! R w2 H( ~2 u0 g4 u m_Snapshot.ar << GetId();
4 R9 _" p8 W; S: a4 f- N m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
4 C( V; @ M0 k' W) u& z m_Snapshot.ar << bAllow;8 @1 `: w3 r s! `& C2 G2 q1 o
}( u& \! X( n; S
#endif //__PARTY_FIND9 ]2 R p" O+ k, M' d
9 O4 N0 Y/ ]. O. m
代码:+ i6 Y: B5 u' ?% s; Y( a6 [' E
#ifdef __PARTY_FIND8 m5 C' u- J4 i2 u
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )) B5 m8 [& j i
#else
0 E/ ~6 x( p; Y- ]' x+ G- E% bvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )9 Z5 {; a1 h. T* J) w$ T' z
#endif //__PARTY_FIND9 ] {" K7 H1 {$ R6 d {/ Z* _
{ [2 w8 `- u5 u4 w# c
if( IsDelete() ) return;/ J' H3 i" X! l- v& s# q
3 E# ]4 Q! E& W m_Snapshot.cb++;% Q$ d( l }8 Z' g7 V8 H& @9 P- `5 s
m_Snapshot.ar << GetId();; [* v- x9 e; F# G( @( c" G; g/ @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
' ~& Z( r _2 M( t9 A6 Y/ ` m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
6 f6 T. a5 s8 K+ y+ U m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
. F6 R) d; d$ E( g; h m_Snapshot.ar.WriteString( pLeader->m_szName );
1 K' y6 S- Q% x; _ m_Snapshot.ar << bTroup
0 b. a n( I( x2 j* c& _, J$ y% }; D#ifdef __PARTY_FIND
; O+ A; n6 y/ ^0 Z1 `0 s << bPartyFind
" y; v& @& C% ~& X; ^' Q4 I4 D: J#endif //__PARTY_FIND w' N8 K0 X6 _' ^
;
, K' Q, V- Y6 H+ N$ i8 r) w- N 4 \' R) w! Q2 h z( U8 C
}
( `7 d4 t2 {- A
. e; k I' m; e' e% ?, YDPSrvr.h(公共范围PLS)
' X! b! `" y6 ]. O4 c8 j1 i' I. j代码:
3 ~/ O) V3 w* n8 ?6 K0 e#ifdef __PARTY_FIND
5 B% a9 L! f: t$ i& u void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
$ P* q9 x/ F. e3 L2 S#else6 C. `! o$ k" z- A0 P& }; S
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
/ M1 x& k5 c1 p8 D( C* |#endif //__PARTY_FIND0 n( x; \2 ?! w6 I
! z9 v, D9 e4 G4 x/ T% g z+ k- @* r2 S
代码:# |+ ~& ~9 i" `
#ifdef __PARTY_FIND
8 j4 ^- _7 b( t: u6 } void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 j/ |8 n4 P/ Q7 Q1 d. ^9 t#endif //__PARTY_FIND H- e6 P3 ~- }1 S4 d* q
' b) E( D* v8 w* }* s% ~2 z* f8 N6 TUser.h(以及):* F2 F! n! Z t9 i/ Y- @9 d" L7 e2 g
代码:
5 L* S# _- Y0 [, \( B5 S' k& a#ifdef __PARTY_FIND
* L6 i7 e$ ?$ Q$ B void AddPartyAllowJoin( BOOL bAllow );
$ I R" [9 x+ _5 @' x: @& S% E void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );$ q, X/ i4 g% ?! ` ]( r ~: c
#else
" C; }( B' f; v5 Z% G& K void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ); r2 V. e- Y1 R8 E, Z
#endif //__PARTY_FIND! J) \4 M5 ]8 o
2 N" H; M. q: m# h
party.h:* y$ v. H0 w, a# x M& s
代码:2 o: T/ N: b# S$ h& L5 a- u- I
#ifdef __PARTY_FIND
9 \; H4 b+ h4 X; _' V* Z( B BOOL m_bAllowEnter;
, [ Q; f( G: K$ Q9 q/ s4 e) H#endif, Q0 y1 z3 ]. D
. Z+ [% d4 e' [. d; u" ?) C1 L$ ?代码:- z3 u! G* K/ ~4 ]" R& O
#ifdef __PARTY_FIND# S8 O6 B$ s* ]3 D
CParty* GetPartyFree();
, D% D, B/ n9 u6 E#endif
_* i! @, d- G( H6 |8 y/ h( c) c" y: |2 k# p9 J) ?. B- M" n/ Y
WndParty.cpp:+ m1 X% S1 ]. G& N4 g0 [
OnChildNotify:, c. ?5 J6 R% }' p
代码:
. I* Z$ l! h" a9 u1 Z- n" g3 [ ]0 K#ifdef __PARTY_FIND2 Z) V/ z: A( Q4 ~4 k( {
else if( nID == WIDC_CHECK1 )
. Y* C, A8 c: k: w+ ~. G @ {
! m. ~: o1 t2 \3 x! a& m% u if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; z3 u2 n# h" ^0 o1 b {2 T0 F. |7 F9 t1 n% I
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& \6 [% T, i" w7 U* P" m. }0 {: J+ ^; x& } g_Party.m_bAllowEnter = !chk->GetCheck();
4 G7 q1 O) F9 O7 G g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 t4 R4 g: h# P$ a; ? }2 p+ W6 |& v0 |$ o8 E% O
}, ^5 T8 r! j) |/ L
#endif //__PARTY_FIND
9 u& S/ Q& x& ]* Y# F( M$ P; P
. B& I \4 W: A/ @* S$ n代码:+ A! f9 b1 ]; U5 o; u; }
OnDraw中:
4 T( m+ J4 s4 ^, q' N! y% i5 \" R( F代码:+ j1 V, c" [- Y- w8 s9 G- y
#ifdef __PARTY_FIND2 _ _9 y: g' ?! h/ C- w+ x
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );: T; @0 o9 ]5 C+ w! Y8 U
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 J5 G+ u; [" k( k- Z chk->EnableWindow( TRUE );
3 f: c+ Y5 m1 M8 Q7 e) n% [- e2 ` else
" \" W/ f* p7 Q( ]9 F6 N( A. B q chk->EnableWindow( FALSE );) l6 U- N( l3 H0 h4 `2 ^
chk->SetCheck( !g_Party.m_bAllowEnter );
: h7 w+ Q8 _4 a/ ~$ J9 b#endif4 J7 X: @( X7 U
* ?# V ^' c. g, y3 N eDPClient.h(public):& b$ O5 z6 N5 W9 i
代码:
3 h1 C" c9 w2 r+ k#ifdef __PARTY_FIND
' R3 V) }2 F1 }; P5 l u) }9 v void OnPartyAllowJoin( CAr& ar );
6 X1 y/ s5 T# a0 t0 @2 I% ` void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
, W) q7 v8 F9 h: _: b& t( e7 T( Z }* P! w#endif //__PARTY_FIND
5 j2 W1 i4 O6 I6 w- D. o) M
) q- t2 ], K5 H
; N, d6 d' D4 ?7 dWERS hinbekommt没有,请让赫克的权利。$ j+ f( i2 \! i- T3 r/ T
不支持左右,所以难不...5 l) T7 L' m" X3 D6 m
党k的Windows NT甚至编辑它自己。
0 m0 N3 m5 X9 {" U+ M! p包也,因为我不erschreiben进一步如果我你的。
& H# \" K4 Z5 T6 G! I: H5 }& r由于缺少Quantité k n个代码是什么升工程前。
- e4 j: b, U, M" t7 t! ^! |6 D& J如果是这样的。请发表。$ L4 _) n/ f$ S$ y4 z' l
到目前为止,Pumbaaa
0 x! I8 t) Z ~5 ~5 S7 ~ ' i# ~) O: n3 K: @4 d U" ~
! C2 n" h1 @3 n" y6 K
MsgHdr.h: V2 r7 `7 ^( n2 Q* D- m
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863# V9 c8 l' Y7 o: X! K
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243! S6 z( V6 J5 T$ A& a) _
9 s0 F+ h3 A# f; p1 r
* a+ e2 p: k7 O8 @% \8 v# ~
# ]- ]2 r! p4 Z4 i% o
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