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对于那些谁需要它 - 谷歌缓存FTW。 :
5 q3 Z# ?! w3 f- Y7 N如果我鼓掌纯粹是我复制错误时,D
+ N3 N/ ^7 H" l2 M2 I1 i! F积分当然Pumbaaa。- z" A( E6 }& f/ t9 R2 G0 e5 L+ e
, A& B/ i* N* ]* q% X* z9 [' E
FuncTextCmd.cpp:$ Z! V0 {2 `( V% K0 m/ H4 T
& S, b9 U$ z. r代码:
z6 M# x1 Z9 {" @" T#ifdef __PARTY_FIND- h" B q6 S% G4 u& I5 i% m
BOOL TextCmd_getparty( CScanner& scanner ) a i' s) R. k* A1 J' P. y
{
/ v. x# f2 ~6 o. A8 c, w5 W#ifdef __WORLDSERVER
& r* i% o- Q' X) ~. U9 a CUser *pUser = (CUser*)scanner.dwValue;
# g" o Z+ m2 s- u if( pUser->m_idparty > 0 ): Q# ]6 p- S# s, E. v% {
{
4 ~" o% G2 U6 p3 r5 P- I, C* _& M pUser->AddText( "你已经加入一个公会。" );
* P+ l" e: g( h2 {( }+ | return TRUE;
! A# E# `2 p' I" M8 v }/ F: S: ~1 D& P5 v1 O3 ~$ S
CParty *pParty;0 Q- u9 t$ \5 k1 }) }3 M
pParty = g_PartyMng.GetPartyFree();
* N7 s4 i: [1 T0 j" l: } if( pParty )
" p/ d/ L& k; z( |) ]& y {! I U$ B6 W! l5 G
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
+ Y. q. j& b! K( C4 { }else P' ~2 N' F6 K
{
: A' L* p$ I" _; ?' t1 D0 X1 P pUser->AddText( "抱歉,这里没有任何一个公会。" );
0 j& v& A" Y* \, Z }
3 M1 r4 b1 b6 g/ G# u7 |#endif3 l0 ]' D' Z- n2 ^, P- j
return TRUE;
; |3 }/ b. ~, c0 _3 \}' E& k/ ?4 n, u" \( Z6 [- N
#endif //__PARTY_FIND
, a( i7 w+ ?$ U7 Q- [' y5 @& h, G5 D/ @& x7 T4 y; a1 U% H
代码:) V( Y1 Y6 S/ L
BOOL TextCmd_PartyInvite( CScanner& scanner )6 Z4 `5 ]$ ~0 X) w8 J* F
{
$ [/ V+ o, h# a7 \#ifdef __WORLDSERVER3 n! w8 K4 q- P6 `
CUser* pUser = (CUser*)scanner.dwValue;
" T5 ]6 _- g$ z8 Z MoverProp* pMoverProp = NULL;
: m; ~* _; Q. u% G' \4 E. |* R scanner.GetToken();
* ~5 J6 U: B8 ^1 @#if __VER >= 11 // __SYS_PLAYER_DATA
+ S* H6 E6 D: b- m8 W u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 S4 T4 p& R% w2 O1 h4 N
#else // __SYS_PLAYER_DATA8 D) L7 [; X" B/ v3 {5 D! Z
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
, }. z) q8 E3 \#endif // __SYS_PLAYER_DATA
8 Y( f/ i$ M! S/ E! R* z if( 0 < uidPlayer )
1 |5 y/ R2 t8 N5 ? {
" U0 K2 w/ G0 s& Z$ H( r CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); - X* A' G7 ^6 C+ G* F+ q" y1 v
if( IsValidObj( pUser2 ) )8 J' F" }- u5 d
#ifdef __PARTY_FIND2 [3 w' l$ Y8 R* D' |' c7 W
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
/ k, T& L3 C& {: r* z2 B! M/ I#else
2 h! Y, i" K; V* Q g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );" W) B+ K5 x% S1 c* F
#endif //__PARTY_FIND
4 ~& ]3 O( y; n& C else: c L; L% y; O
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
- F! C) y2 C+ C, Q9 `( T B9 v } e! x J8 h: k* t& ?2 a9 o) h3 h. L
else; u2 F. n. Q% ]! M5 u8 d; J2 f
{+ R3 ]* i( v1 i X2 i# B9 r3 y
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );0 o) G [' x! f: L
}# q8 P) F' U- q" g: i/ ~+ q
#endif // __WORLDSERVER# H d# v. k$ c( A
" [3 I. W' c% q: M return TRUE;* ?8 \8 ]- G" C ^3 C! G" U
}8 C, ?4 K& o$ l/ a% q
& y9 {" V& x, y# v6 N. ~ @! J
代码:5 d4 D- k' s: T0 W
#ifdef __PARTY_FIND: w, L9 ]1 e1 s1 i' f
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ); \) j5 I' @/ p% s2 E) V2 ~
#endif //__PARTY_FIND B9 {* m6 U5 `# w, m0 p
DPClient.cpp;
+ t, P) k0 C5 o, x9 lCode:% _: {' n5 e' q; a7 c% Y
void CDPClient::OnPartyRequest( CAr & ar )( v* S2 S8 Q2 k) r
{
9 |4 A! p4 s* B; I9 u u_long uLeader, uMember;7 H Z5 s `9 M/ ] S9 L) B3 [
) z& |- P0 A- [; j BOOL bTroup3 l( E3 E2 S5 B$ E7 z* a3 z( t
#ifdef __PARTY_FIND
+ [5 r5 g6 G& @6 q( J) n , bPartyFind
! F2 O# f: V. V. m2 O" s1 M#endif// __PARTY_FIND4 @; u( \, t( X$ s8 p. }8 R
;# }( a% ]; F' z g) ]8 I) Y! w( t
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;8 g$ x8 A9 Q$ s, v- e# Q2 O
BYTE byLeaderSex, byMemberSex;/ H ]6 Y) i% S) J2 j( C$ Q
char szLeaderName[MAX_PLAYER] = {0,};& u; \, q* H( h2 y
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
& l1 |7 s$ X, f4 C/ i/ d' J ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
" P8 r( E! F" o6 C) p7 O4 Z ar.ReadString( szLeaderName, MAX_PLAYER );5 {0 e+ R; [7 S8 m2 P# E! T+ ~; z
ar >> bTroup' j& g) i. F: @' g1 V4 K
#ifdef __PARTY_FIND
1 ]. W4 ~- J1 Q* s( ` >> bPartyFind
! H/ r6 K( [" ^" k3 S! `#endif //__PARTY_FIND
M5 j) B5 A3 b' F/ @ ;
- C. j/ h2 {: {# u/ n7 @
4 d7 I: Z' X9 Z9 g5 d if( g_Option.m_bParty == FALSE )0 N) ?. v8 U8 I7 ^. H# C
{( g0 V7 _* G1 \- S
SendPartyMemberCancle( uLeader, uMember, 3 );5 w2 Q+ d# ]: w, K) [
return;/ i+ T$ W) F% G5 B
}5 x6 }" H& w4 `7 @$ Q S2 u7 l
^! c! i9 q9 f ^& o% P5 L#ifdef __S_SERVER_UNIFY
! h& S' V- X+ B" z# a$ O; w if( g_WndMng.m_bAllAction == FALSE )
. G& Z/ p8 R8 `, l- @ return;
1 G5 n/ n6 I6 D, f: C#endif // __S_SERVER_UNIFY
0 ^- E- c$ p" S
- G' e8 {. i) A, c- _ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
/ n! T2 T1 `; T; w* R b # y9 z- x$ D6 ?3 W
if( pWndBaseBuf )
2 C* T# k- n( f! }. H {
, x! K3 T4 ` w: H SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ F- C6 O% I* T" i# v H" s
return;
/ A* k# l; [8 r% L }
* F; V3 X2 i! U8 y; _ [% N! P, E#ifdef __PARTY_FIND% J6 C% h' c7 a1 O v0 ]7 {: X) y7 b
if( bPartyFind )" L+ y" Z& a' [$ z& ]3 y7 S, B: w
{4 u" G5 A4 N W7 \* {% p
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
2 [& X" W) c0 M) a }else
# a6 r: t6 P8 G% `/ u: t {* ?( J' n7 F$ u7 @9 B' j
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
9 O' z/ c5 v% j0 c* t2 l' Z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ l7 D$ b1 N' P! \# r
g_WndMng.m_pWndPartyConfirm->Initialize();
) d; y) c/ ~' B& B* W1 {% k }
' c% ^% h( {, I) M: o: ~, G#else& t/ C( A; W, z2 X: E5 O t
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;$ F3 b; d' W* U/ j! o1 A8 A$ O. L
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
4 X0 @& L% \0 b4 U' g5 l: ? g_WndMng.m_pWndPartyConfirm->Initialize();
% c: n2 g5 j& O3 A: _0 ~#endif //__PARTY_FIND
5 y5 G9 R3 G. D, ] B' x4 \! h}; G: [* y- ~( O. V# A0 L
7 f& a! q9 x4 R4 X代码:
O4 E' ? b1 {* m' w#ifdef __PARTY_FIND! ~; ?6 M( J+ n2 X8 {
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
" u4 |. x4 i, ^# m; C{% b0 K( c& q* f
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );* u& k' q. D( }, q" y/ X
ar << idLeader << idParty << bAllow;& g1 Y/ }6 w4 C, ^8 X' M0 s! }
SEND( ar, this, DPID_SERVERPLAYER );) s; R' V3 _* M0 Y& D- _/ D6 N
7 r; M; q* Z; u* n/ p9 U% r
}
. q7 Q$ @$ Q+ w' s, Kvoid CDPClient::OnPartyAllowJoin( CAr & ar ); x' J8 J O+ `% H2 j. f
{2 b; Y3 Z* S0 \) ~. C
ar >> g_Party.m_bAllowEnter;
1 R5 S2 V3 s" O, b: h! }}
& k1 b( h( l ?! m#endif //__PARTY_FIND8 W; x- T* V% [ e) J
Code:
' g \: I5 u8 h: v8 s#ifdef __PARTY_FIND, {* C4 V4 w2 A1 I
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;: m2 B6 K2 j; H" T7 M
#endif# i2 e+ Q9 O$ A4 e
$ u( p% b1 S; p( u+ S# xparty.cpp:: c1 M% j+ h) u
代码:$ Z; L! O) A# Q1 E6 e
CParty::CParty(), Z) e+ B# m, c$ C. g( {5 l' k
{
6 k: t4 {, T6 p9 [) K5 ] m_uPartyId = 0;/ h+ J, J) U4 P5 @
m_nSizeofMember = 0;
& _8 z- l: v' T& t4 i8 E memset( m_sParty, 0, sizeof(m_sParty) );# ^; z9 M" p& Q& N/ ?
m_nLevel = 1;
* h. ]$ F6 H8 b, F m_nExp = m_nPoint = 0;
: j3 y0 @! j7 Q m_nTroupsShareExp = m_nTroupeShareItem = 0;/ b. t6 f5 | C( y' l, U# W- ^
m_nKindTroup = 0; // ????
; U0 p5 h: \3 l+ K' _: A! G m_nReferens = 0;( }( _. Y+ `- j3 F+ y" ~/ D0 k
m_nGetItemPlayerId = 0;
9 L3 X" F$ f4 X- o. H1 R4 }+ k#ifdef __PARTY_FIND5 u) R9 Z7 `& l4 l' F* T- h
m_bAllowEnter = TRUE;
, C: g4 v' `9 r3 s _' l+ g7 v#endif //__PARTY_FIND' ?. O3 _6 D) Y O2 w' p/ c v( W
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )- B* a; @" a6 N' h# \8 |
{* ` {; j! _4 ~$ X# N- X
m_nModeTime[i] = 0;/ r3 u0 [1 M& d8 j0 O
}$ i' t, V/ O u5 B( X, w m2 u) a" E4 E
m_idDuelParty = 0;
! H+ f9 G- t& h3 }#ifdef __WORLDSERVER
2 {$ _2 |4 v. w% Q6 x6 S m_dwWorldId = 0;
/ x: S3 [ Y0 q#endif // __WORLDSERVER
* |7 t& B2 }1 U3 @4 k( n}( f9 l- s4 w0 S- m6 D6 a. u
代码:; J$ I0 u* g: K. ~9 B4 @& l
void CParty::InitParty()
4 w$ w2 s1 h* n( g$ d' ]& h# R X{
# t1 `% e2 a" Z( ^2 r3 J0 \ m_uPartyId = 0;
; _4 P3 u; }, k" l m_nSizeofMember = 0;) Q; d9 h6 t' U* z- k
memset( m_sParty, 0, sizeof(m_sParty) );6 L" @0 S! c/ q
m_nLevel = 1;
: f8 b; V, ]. y5 o D& d8 W6 | m_nExp = m_nPoint = 0;. e5 _3 q/ |0 d# n6 R) X& O/ i
m_nTroupsShareExp = m_nTroupeShareItem = 0;! v- H9 p6 L- F3 {6 G7 N, _7 W3 K
m_nKindTroup = 0; // ????
$ H, Q$ q) `9 h. D. T m_nReferens = 0;
/ C0 e! I4 L' H# E8 M#ifdef __PARTY_FIND D) E4 Y( A6 A# S$ G
m_bAllowEnter = TRUE;1 R" Q4 P9 C- \. N) [
#endif //__PARTY_FIND
! g: O- |, x9 V2 \ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
% Y" G( s( c( c# X7 s {, T7 k9 e5 \9 q5 {! ]! H& z: \! B
m_aMember[i].m_uPlayerId = 0;
- N+ o& F9 q4 N ?% L# ^3 ? m_aMember[i].m_tTime = CTime::GetCurrentTime();& q0 z2 o; O* H9 E
m_aMember[i].m_bRemove = FALSE;
/ r$ O* k) Q! v$ p3 D- S#if __VER < 11 // __SYS_PLAYER_DATA
2 d, n- l) m, A) M m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;! H1 l& J! M% t4 n( J8 x
m_aMember[i].m_szName[0] = '\0';
$ F& t* {" b, ~) m# y#endif // __SYS_PLAYER_DATA
" f% M, v' w1 g% _* d+ e }
! i/ k! n3 q6 D: _+ C0 Y2 p3 P# ]}! ]2 s' l. B# W0 \# J2 k
代码:& l1 m$ u) W0 |+ r) f
#ifdef __PARTY_FIND! f; j8 Z1 K- r0 J! U) t" u2 M
CParty* CPartyMng::GetPartyFree()3 h" x: _- H5 r
{; h, i, K- K1 j
CParty* pParty, *pPartyTmp = NULL;
6 W! a, T& g1 C5 m' X% ]% a, w) A4 [' C if( !m_2PartyPtr.begin()->second )4 ~0 v. r% Q+ a0 t# V3 E5 J- k/ L
return NULL;8 \3 l! ]0 y. a1 c
BOOL bRan = FALSE;
' h Y9 w% Y3 u DWORD dwRand = 0;% b) X% ~. T& H- E7 \7 \4 M
if( m_2PartyPtr.end()->first >= 1 )1 }8 y$ T0 g$ b( m
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );7 O6 v" i5 u: M. W1 x% |4 j- f" m
6 T% ^& @- W) h1 h
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% v2 i X; u) _9 g) G
{4 i, t W/ y( ^% W5 ?4 i, B$ B
pParty = (CParty*)i->second;
2 h: L$ A8 F4 V- G, @ T2 K9 v if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )4 Z+ v; q- [2 J) `9 N
{
' \1 @7 k& Y' U0 m if( i->first > dwRand )
' |& N, m# t' O4 \8 D$ j$ U return pParty;, H; b( l. V9 Y
else8 {) t p$ b* p/ m$ _) m
pPartyTmp = pParty;. m `+ v+ o7 i/ H; E2 r
}9 z; F- [; V7 S! Y' Z6 _
}
% J" \4 ~2 q0 C return pPartyTmp;3 m3 O2 ` M/ ^7 F; f, [3 P
}
/ g% V9 r1 u* a3 _! F) i' i#endif //__PARTY_FIND
9 [0 w3 x4 \ W1 N. K3 x8 ], Y
1 Q+ ]$ W. J z: IDPSrvr.cpp:* v2 [) p' R( t, P3 A* Y
代码: v+ e3 q& M' |! H% }
#ifdef __PARTY_FIND; U% N/ ]# B8 X; o, d% k8 v3 L
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )/ \+ P, ~3 N2 m9 }+ L
{ A. n+ A0 p3 R7 K
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 Y- G: O! o; k1 V# _ if( IsValidObj( pUser ) )
* k; r) t- B. }' i, t- G# f {
- ]; r# z- d1 L6 G: k& w u_long idLeader, idParty;
; F6 P% [7 ], \: e1 S BOOL bAllow;. N& d: C% f3 i3 k2 m% _1 e
ar >> idLeader >> idParty >> bAllow;
4 }- B+ c( Q% H if( idLeader != pUser->m_idPlayer )' E. O! S. B7 m* n: R8 \" ?2 L; ?
return;
5 A, ?9 ~2 N: l7 s2 Y- J CParty *pParty = g_PartyMng.GetParty( idParty );
' ~9 c* x& \! G: T6 Q( l3 b. G if( pParty && pParty->IsLeader( idLeader ) )% r# e1 n( y* w" H
pParty->m_bAllowEnter = bAllow;5 ?+ l8 x" A' M% s
else) `, t4 u1 c) D# o3 Y
return;$ ]/ Z F% P4 {% Y
6 Q9 L7 k; {9 [* `, ^ CUser *pMember;
3 J1 X$ y( H- b. r' P for( int i = 0; i < pParty->m_nSizeofMember; i++ )! ~" |" z& M, J1 j. {5 y6 ?6 B
{
8 Z' V% h* D+ }1 S3 f0 v) T pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
1 I# D3 L/ h6 { Q: M$ _/ t' V# S; ^ if( IsValidObj( (CObj*)pMember ) )% P2 _4 ], G) `* T
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );7 w' j) n F# L) b
}
" g8 G1 ]8 s O0 [3 K }5 H+ n V' R8 v! v$ T, Q3 N
}, `. Q+ {$ O/ p4 Q$ C
#endif //__PARTY_FIND# c* q( O/ X. ?* y2 ]2 s
1 i- ]9 G; ^. m. I
代码:
. F S( e0 M; k$ t) ~* L2 L#ifdef __PARTY_FIND
9 n7 u: R# z9 y( n ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" j2 v4 U, _3 ?' i. p( Z
#endif //__PARTY_FIND
' } ]1 T# f4 w( T2 V- T- G2 |) Q" C+ T- N) v
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
- q9 u: ^3 n8 |5 Q, [! H{- I2 g0 `2 v i8 a
u_long uLeaderid, uMemberid;
& K3 a8 t( O: V+ J$ |0 X( W BOOL bTroup;# B4 v& A5 A# y* ]4 `5 \
ar >> uLeaderid >> uMemberid;# t: A" c5 a/ o
ar >> bTroup;
0 W( G/ s. X$ o+ r' `" D d7 k* r
6 o& d9 v/ k; U! R CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 V' q9 \- J O if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
1 e8 P: _' N! ~& V5 o#ifdef __PARTY_FIND
2 E- d: q$ J7 f InviteParty( uLeaderid, uMemberid, bTroup, FALSE );' H9 j4 g* O* N a
#else
$ h/ I& i6 A; h# ~& c% }6 E k InviteParty( uLeaderid, uMemberid, bTroup );
! T; q1 u: h" ~3 ~- l#endif //__PARTY_FIND
' _( W& m) A. q7 c0 I- O9 D}
+ B% b+ L: v1 p& O( q9 N( B8 S
! i# y$ l& |2 v代码:
2 M, W* @! ^( }* T9 L% Q#ifdef __PARTY_FIND
" j/ v* k# I' y: n4 F% B+ nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
# {, u* O, U6 t. z: P9 B#else
/ [$ O6 N E6 Pvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )7 U7 Z0 L! o; q% ^9 D
#endif //__PARTY_FIND* e/ |. G' j# `% C$ S) A% l M
{' X B4 v# d7 p" A
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
0 Z5 A& T& B5 \ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );& p: [% M8 O! W5 h M' V
& S$ T; b! m. O0 I% B2 s L
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )8 r0 t9 F6 e2 U: e
{
; Z+ q2 n* Z/ p) s if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ); W" q, N' m7 O8 k% p3 N
{
4 g- s; l/ |( W+ u3 ?" Z if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
\; Y/ F, x9 k% m$ C$ H: O" ` {$ h* A( Q* ?8 j+ G
pLeaderUser->AddText("没有足够的权限。");& B8 O" l" c t$ Q# x
pUser->AddText("没有足够的权限。");
' R# R$ O! J3 d: N. x* @8 |, w% [ return;& s( g0 b2 B9 I% H. s5 M+ Q; f2 \3 g
}( c5 E0 R' ?) b! Z
}
& e, g: V% ~. r, Y9 l. q // ???? ? ??? ?? ????.
2 \9 J' Y& F* P8 M# `" n$ `" A CWorld* pWorld = pUser->GetWorld();
+ B% o5 Z$ M/ H' `' h if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )- x) d3 _1 _4 F
{
$ p1 K9 j/ J1 G- T( `7 J pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
y9 z* S# b" U/ I# c return;
* N3 X* s) Y. ?% g, o7 B9 k. b* c }" u% i$ X9 E. Q8 k1 N
#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 e0 u: j1 V! }: b2 F# ]0 q3 N if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
* l+ b+ q/ F1 i/ X' S4 i7 N# V {
! d/ T/ O4 x+ z n! ]+ @$ ~ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: r: } {6 t# l
return;
8 o( n- @( u7 {; y; ]$ H }
7 C% x2 ~# W E: v#endif // __GUILD_COMBAT_1TO1
8 t- x, ]) \5 @! m' q! }' s+ \* x" y+ A x' _4 M( b
#if __VER >= 8 // 8? ?? 061226 ma$ i0 F% L) D' h$ k- O% w/ P6 ]
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )8 H( f$ v" d7 d
{+ G. Z9 V' Z3 R6 j/ W
return; r* |# d7 d( e8 a, ` y$ W) q6 u
}9 B1 J l, D" c) h! Z, {5 Q. b
#endif // __VER >= 8 // 8? ?? 061226 ma
% r/ `6 E% i2 g$ a! M, L + J. b1 i" M( E
if( pLeaderUser->m_nDuel == 2 ). l) z9 p5 U# r1 f' ~; I1 j, {$ b
{
! Y; j, [: k w _ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.9 [" C5 F* V" F7 z% o/ M/ m8 `, S- i: q+ X
}
2 A0 E! E+ o" j1 b a3 [: d else
7 ~, x; h+ f$ R) o; [: G0 | {
3 {$ ^4 Y% _8 U8 G: S3 ^+ R! v( k if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???) d7 x& b9 C9 Y3 R0 ~. g
{' E4 R- e c5 y8 R1 l7 l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
+ y$ c- O5 L7 v4 s7 i+ O; ~5 I }. b3 J& S2 h$ m/ S- a) N; [
else
P D X( h$ W* R; I: I s W {
, P' @4 I" ^- q8 I$ x if( pUser->IsAttackMode() ) t/ h" z+ e9 y
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) k% z1 T) l8 n7 J, r else" H* a% a- u O- l2 s
#ifdef __PARTY_FIND
% g. m3 X' R; T' u pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );8 n1 L- c2 i+ w
#else
2 `1 O" h! X9 B) ~7 P) O pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );( p1 _9 P0 j0 x. j! ^7 i# Y' p& i
#endif //__PARTY_FIND/ r" X/ B+ `/ f- v$ B8 o
}
) W6 s9 G. I3 M }
( p$ d5 Z( X0 q! R) Y0 B }: J0 t; W) Y" t. h5 d* k
else
4 X4 U" J* v+ ^6 P. g" D8 v {& R* g6 R& \. e
if( IsValidObj( pLeaderUser ) )* I) q& m: O0 D& n5 N) A+ B5 b- }
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );8 a) p- n3 J1 m- H7 Q
}/ Q9 V* X) p' E) x- a* L4 _
}" g2 j: w% H9 R( o! [& H5 P
8 Z/ O* k) r* t0 c5 y
User.cpp:
: u9 L# _& x4 T7 x) r: J2 C代码:
$ L- Y. c+ W5 r7 @1 z; F#ifdef __PARTY_FIND) h3 L5 p3 x5 o. a5 k( @/ L
void CUser::AddPartyAllowJoin( BOOL bAllow )! [$ \2 z* `; ?$ k7 ^# P
{
( [9 ?: _( Q9 S8 A/ w ` if( IsDelete() ) return;$ ^5 ~& t" K# i5 O2 z& \. S
) J# X" a w) b9 d5 i8 v, h, _
m_Snapshot.cb++;
: u' G1 t0 O* o- w3 p- E m_Snapshot.ar << GetId();( o7 I/ M. F3 H$ a8 v
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;0 f8 h' L1 B$ K6 L, w4 Q) J# v; i
m_Snapshot.ar << bAllow;4 W1 d. c" m" \! C; J, t9 X; A9 ^
}$ k" H0 P. Z* c9 v7 r
#endif //__PARTY_FIND% H3 W9 b! g: t" R3 U
8 @9 c' L5 }8 k5 r |) T代码:; V& a. w, `3 E3 R7 p6 t; C- ~
#ifdef __PARTY_FIND
; \' S' T: Z1 l( \+ |; Wvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )4 ?3 z, X! L9 D) H% Y5 P9 `/ Z0 ~
#else
. r1 v" n4 q$ [& l2 X$ l6 {void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )& p6 e5 S, d5 U$ O
#endif //__PARTY_FIND
1 a. p1 a5 s4 a# _5 w3 M& k{
) ^3 V! `% a! N7 ] if( IsDelete() ) return;# s9 c2 \0 Q* k4 V& L) s$ a, o
4 W8 c; E: f3 O+ P+ y7 M
m_Snapshot.cb++;& W7 M$ a8 a6 s5 l5 M4 w: c
m_Snapshot.ar << GetId();& O/ b/ k' |/ c7 v; @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;$ N* H6 ^/ w/ L7 _. F4 L
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
/ X8 g$ C% F6 w m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
; q9 U% I8 M. e$ T% B m_Snapshot.ar.WriteString( pLeader->m_szName );
: u- p3 `; n, ^ m_Snapshot.ar << bTroup4 d& w& f0 h7 K- o1 z
#ifdef __PARTY_FIND7 t% q" c" H, G. o6 n3 X# _' Q
<< bPartyFind
* T5 ? x" }1 F: X* H: x#endif //__PARTY_FIND
2 X2 Y% L6 D% Z' A" `, L' k) i ;+ R8 ?7 m7 s t' ~* C: ^
/ I1 H3 f& o7 ]5 v}
1 Y. p! Y) P% Y/ ? p( D, m9 }2 E+ |
DPSrvr.h(公共范围PLS)
/ k3 C7 P4 u; @3 I' ?代码:
% q5 z. J& w+ c( y( v#ifdef __PARTY_FIND# ?9 p/ y/ M. w. e9 ]+ u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
. \! P; i2 Q: K& U' ?5 H#else( v# e8 [6 ]% C: b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );/ ^! b6 g* R2 u( Z5 ^ r Y& v
#endif //__PARTY_FIND% J# l7 \3 [- A
* B( v1 W j# D; C& F代码:
! g. Z/ q* m% @. y- B# K& u#ifdef __PARTY_FIND
) x6 f7 _% R+ A# H: @/ _- L void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' f0 J, O! S, d3 | f6 i9 V% ~#endif //__PARTY_FIND x k5 T/ W( D. c" |5 Y+ I
* O$ w. _/ G/ w. ~/ J1 KUser.h(以及):. q/ V' I% x; R* n9 d) o
代码:
5 G4 O8 O% T- y4 |0 F2 x#ifdef __PARTY_FIND$ N) i1 y. V: w+ @. {
void AddPartyAllowJoin( BOOL bAllow ); u( M, Q& L6 M; v/ x4 c
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );7 o. {) p. P3 d1 p& n
#else/ k8 f: ? g, d' n9 n" V4 d/ a( f
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );. ~( {- x- @1 c- J! d& _
#endif //__PARTY_FIND
1 H) }/ ^$ N, s) H1 p# m3 W% ^& ]1 h- X8 K1 y* N$ m
party.h:
& W; ]5 I. `2 |2 a8 U: }代码:* A/ L' t F3 i
#ifdef __PARTY_FIND' X9 H# N. K$ r/ w, J
BOOL m_bAllowEnter;
5 t* ^/ Z/ D& B* G3 o8 K Q. C# r#endif8 s" R4 W* l7 D
4 ~2 g: r: ]2 O2 F( L7 D. j代码:
4 b8 ?. @/ Y# Z/ a7 K8 ]- L#ifdef __PARTY_FIND
% k% A' |: J o/ I CParty* GetPartyFree();
l) X. m1 O. i" b2 C#endif
( `8 |5 h+ i2 j& O, X. v5 q
' C. W5 ~5 H/ f) L4 W. uWndParty.cpp:
; l0 ]( x2 }) S2 ]! z! F! P% ]OnChildNotify:
0 o! r8 ^7 U B/ Z代码:
1 \8 C3 U" q2 J#ifdef __PARTY_FIND
! v( ], M5 a/ f* e) e A6 l else if( nID == WIDC_CHECK1 )- n, `3 Z- }2 Q$ @! \
{! Q/ W7 ]. { C% K
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
! o9 J' N/ c3 w7 K- S6 Q# r {0 i2 q5 h: h6 K! ?# Z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 S `' C8 n# q3 F g_Party.m_bAllowEnter = !chk->GetCheck();
9 \# q5 M7 C! x" N' c# g g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter ); j. B/ n: |) d0 G
}
. @ E! Y# ]. J+ X' u$ }, n" o4 v+ ?7 c }0 X3 Y; Z) k, u/ n
#endif //__PARTY_FIND
% z1 L, v& r3 b/ \9 G
7 t6 n6 g* j6 @1 ]3 z6 ?! L代码:" a8 ]4 c7 V) A: C" N
OnDraw中:
1 a3 j% f7 p7 G6 _4 C6 m! x5 G代码:
) H" ]5 y% E$ h! ]#ifdef __PARTY_FIND) ]4 v1 i5 b2 U' Q" _5 e0 s
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );7 G& ^; m5 X- E
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) C K+ o6 ]) a; Y% n chk->EnableWindow( TRUE );
4 z% I2 I/ \0 T( m) y P+ k else$ J- C$ \$ I: j& ]9 V% u3 v' g
chk->EnableWindow( FALSE );
& F/ P' C' h: g chk->SetCheck( !g_Party.m_bAllowEnter );# H, A" v" K' Q6 G
#endif4 |2 _8 L# m! K
- T* V, O) \; I' C+ N( gDPClient.h(public):# G- s6 t n' _5 P
代码:
! {0 l3 s# V$ ]6 q) i1 g#ifdef __PARTY_FIND
8 u4 B. v$ G* F void OnPartyAllowJoin( CAr& ar );
) S4 ~& z2 h0 R) q8 c) { j4 O void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" I& w8 q/ z% ?0 h#endif //__PARTY_FIND
2 |: ~8 `8 D% t' }3 R6 p: T
( ?! ]8 g+ M5 M4 g+ ~) V4 ]/ U+ R" e3 x! c/ n
WERS hinbekommt没有,请让赫克的权利。
: F! c$ h: x5 r* \5 E0 E不支持左右,所以难不...+ v6 ]6 B6 r+ W9 F7 c0 G2 [' e+ J
党k的Windows NT甚至编辑它自己。
% d, l1 p: p2 c: W J2 `. W包也,因为我不erschreiben进一步如果我你的。
6 e3 c: Q2 A+ o# D9 d2 A由于缺少Quantité k n个代码是什么升工程前。6 [6 b- @ V+ m/ z3 g
如果是这样的。请发表。. K: T+ e' @0 D! g( M
到目前为止,Pumbaaa4 q9 d' j3 Q" V4 G3 k6 l
% v1 g J4 N: r1 [; i- a2 ]7 X ) c& X: Z7 M0 d# j6 ]# l: {3 l
MsgHdr.h3 C1 ]. m. N; P& m5 @
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863# [. R2 ?) y/ G4 T2 C/ n. T
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243 m6 _* N( w( c
2 m% d2 p B0 a- p* H
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