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对于那些谁需要它 - 谷歌缓存FTW。 :8 R/ i, v: M, Z) M! t6 u) n' G, H
如果我鼓掌纯粹是我复制错误时,D/ d+ s' l$ C, u) F+ A
积分当然Pumbaaa。5 V) H2 E: E5 S8 A. F! k! P1 P# [
# [7 n: K, M$ F* f$ z* P& @( _
FuncTextCmd.cpp:% s5 W" Z$ k1 o: z5 |$ Z) G* M' F3 c
' u! w4 N: t6 |
代码:
& k$ n5 O% a8 Y5 |#ifdef __PARTY_FIND
4 c1 b, i" Y7 uBOOL TextCmd_getparty( CScanner& scanner )
7 i- k( r" \/ @+ s. ^' D( \{
% M+ j9 I6 v% I+ f#ifdef __WORLDSERVER0 O h6 W/ o) s+ k
CUser *pUser = (CUser*)scanner.dwValue;
b8 k2 ]% v" Q; ^: E if( pUser->m_idparty > 0 )
' x+ Z# b8 K ?8 a g1 w {
) e4 U% w2 q0 c l2 I pUser->AddText( "你已经加入一个公会。" );
' _4 j, P! z9 I6 D6 T return TRUE;
9 V1 s- T9 P" I) B }6 Q* J% H2 P; U% j9 }; t
CParty *pParty;
* S7 R6 s8 O# |" x3 _4 N+ S5 h pParty = g_PartyMng.GetPartyFree();) L4 m* p9 k+ h9 h/ q% w5 P
if( pParty )
- K: G* H) Q3 q6 m' m& h7 A2 r {
5 [" E% _. J# i9 d g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );+ R! o. Q+ K: w0 |. _
}else
) t% D# O" w. n! @ {; m, Z2 L8 W& a$ K4 f! v
pUser->AddText( "抱歉,这里没有任何一个公会。" );
- p; r. O( Y% }) ^: z8 X }9 b- s; n; C1 H
#endif
/ W) a+ H! q. T8 e! Y return TRUE;
3 `' S, u8 V! e}
k/ _* }4 ]/ f! a- Y: {#endif //__PARTY_FIND
, u8 P0 K8 C# g4 Z
, N* _; i+ M; E u9 N- Z9 w代码:& R+ \9 G' c! z3 n& l* Z' q; ]
BOOL TextCmd_PartyInvite( CScanner& scanner )
, f/ k2 W! p7 C0 _3 ^{1 W6 S9 Y% d1 E" R. E: @. I
#ifdef __WORLDSERVER
6 I& j+ b: {+ W& y" T. t CUser* pUser = (CUser*)scanner.dwValue;- X) L9 `5 B0 [: D4 ^6 b- ~
MoverProp* pMoverProp = NULL;
, b! L& c: I' V) w scanner.GetToken();
d. {1 U: s5 @) Q#if __VER >= 11 // __SYS_PLAYER_DATA5 p7 H. O+ O1 z& F; O
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );# R( `& p2 L# u, [* E
#else // __SYS_PLAYER_DATA
& V7 U* t$ Z1 ^2 E0 D u_long uidPlayer = prj.GetPlayerID( scanner.Token );
+ H6 U& K4 w" e8 A#endif // __SYS_PLAYER_DATA* o) B3 e' E5 L6 \# h
if( 0 < uidPlayer ); K+ Y5 B2 |- [
{
0 \5 B5 g4 r4 X. W( P CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); + u# `, R$ I+ N- N3 L' w% W
if( IsValidObj( pUser2 ) )/ d/ t/ A* B* g s
#ifdef __PARTY_FIND
1 P7 b0 I% `8 R) f$ ?# | g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
% {* a7 h6 h( W$ v w. K' x#else. X& @; M( A8 O
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
4 g& w# G% g4 v, j+ P#endif //__PARTY_FIND7 r1 B1 u7 o/ w7 ?
else
7 d! F/ q. X. q; g* ~ X pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );! P# u7 Q8 b' S0 C
}
" `; w2 G m" F5 v- _; W# g o7 } else
( w9 W" c0 M' V0 A {- C* P c# B. c4 m# O
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
( |0 I! o( h: K6 D2 b }2 F- h% K" W; _
#endif // __WORLDSERVER/ v* E Q; ~, N; }3 m, S
& w. U+ h0 l& m# {3 S return TRUE;2 e& d+ C6 Q. Z$ g' S1 ?2 o
}6 k5 H4 p6 k4 ~3 ?9 w+ m" i
* [5 I! _' V6 f% V5 c& C
代码:4 B. }, u; l/ e3 `" {) F
#ifdef __PARTY_FIND* w' q8 @# D% B# N
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )# O' t' }- V) f+ \/ ^0 x
#endif //__PARTY_FIND
; k# ^* h5 `/ x* m5 _& _DPClient.cpp;2 Y' {1 c( Z; E, F
Code:
: N! u4 i7 I# B. A2 u! hvoid CDPClient::OnPartyRequest( CAr & ar )
+ F2 t% M+ `/ M' Y{
7 |# n c6 e, r8 o. e. r5 |! i u_long uLeader, uMember;" T& s8 B0 \8 H) @+ F; c: P$ Z
* R& P$ \4 W$ p1 G
BOOL bTroup
2 U6 ?% C+ E0 O# R7 {. i) I#ifdef __PARTY_FIND
3 b& s4 S5 t+ L , bPartyFind; q5 Q4 m5 l- i
#endif// __PARTY_FIND
- h/ F! g! ~& P7 N ;5 f2 k2 |: n, M3 C/ ]3 o
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
4 R8 R8 I h# b0 e BYTE byLeaderSex, byMemberSex;7 c1 r' g5 U a$ X A6 t& Y- |2 }
char szLeaderName[MAX_PLAYER] = {0,};4 q5 ~1 ^+ P" V) [6 T7 {! h
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 n1 ] s; Z' l ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;. J& V# V) A- h
ar.ReadString( szLeaderName, MAX_PLAYER );
! b6 u; S9 u$ z- M* ^2 m ar >> bTroup' `4 i4 h! ?3 D5 n9 @& Q; v
#ifdef __PARTY_FIND
# W. ?) { _+ G; }7 k >> bPartyFind% p& D" x9 ]& [( V* O" q( k
#endif //__PARTY_FIND
" S: F5 M5 {6 d4 h3 z' \4 [' X2 ?* G( ~ ;
f: D9 n% k7 x4 {( e ' m2 { U& C x9 H% D
if( g_Option.m_bParty == FALSE )
2 }' ]. _/ ~5 L {
6 Q* _3 Q* T% E SendPartyMemberCancle( uLeader, uMember, 3 );
# b$ Q$ g& i1 p% m+ l Z return;# X. H4 p- J [$ d6 D% B. q
}: L" m1 }- ?% R- Y
# E( y2 e7 U5 ]4 ^#ifdef __S_SERVER_UNIFY- K5 B% D& m8 x# h5 x; [" O
if( g_WndMng.m_bAllAction == FALSE )
: h5 P# G& Q( L* M7 i: _+ o) Y return;0 H+ ~' z5 O: o* ?1 K+ u& z
#endif // __S_SERVER_UNIFY n$ Z! e* g! H7 ~. g% Y8 ~
1 d+ }: ^, J+ e) ~/ X
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
- Z" W, l, {# o 3 z- m9 d* {1 @) {4 T2 G
if( pWndBaseBuf )$ l- s$ s$ \8 G) @% e1 M
{6 l4 N+ E! {' N( j
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
7 l- I) ?. Q/ D3 ^ return;
, j/ d. S. z9 h: p }. m5 e7 r2 }; _: `1 y# |% w
#ifdef __PARTY_FIND
5 i3 Y3 v+ }% k# n' k* V0 A0 m# Y4 i if( bPartyFind ), v( r( g) U* P( {9 o; f5 e8 h
{7 W( v# c) t6 T) N0 q- ~( j0 f7 ^
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );6 V/ Z; ~6 M. [3 N N/ o
}else
! R. T! Y9 u) U+ r. m [, t {
4 Z- A( \6 D3 c# @ q `# Z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( H, S* h) M q; v, R9 z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );) s& S8 W4 v% Z/ g
g_WndMng.m_pWndPartyConfirm->Initialize(); C1 n2 E. W+ @( w/ C4 e
}
% s4 z2 ~2 @' c! |! P#else4 U! m# g/ ?7 a$ h# f
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
% u' Q' Y8 W' j: r g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
5 l: K$ V1 q6 {0 H g_WndMng.m_pWndPartyConfirm->Initialize();( d. `, r* s% x9 x5 g$ u" I
#endif //__PARTY_FIND4 I( b5 [7 n' Z1 w! q: J
}
1 b* B% g0 e' N, I! h9 u2 _& [0 G, W" m g% v5 Z3 T
代码:( ]: d7 G8 m1 F) y% f2 P2 t, Z
#ifdef __PARTY_FIND
2 v4 z/ B; L uvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
1 ~6 E; K/ A8 s% [3 v{ A: y. c. Q& u1 z3 {7 H
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );$ @6 s" p- V! Y4 B0 O
ar << idLeader << idParty << bAllow;; H9 g E1 h3 U1 j' Z# z' L v0 S% ~
SEND( ar, this, DPID_SERVERPLAYER );: u8 S2 L! h% w- ^" N9 H# i/ G- k, r
7 J' ]7 f( f5 @& F0 Z+ m/ t! O} H+ W0 P$ {! H
void CDPClient::OnPartyAllowJoin( CAr & ar ), P4 C' O8 M" B' Y* y$ ]8 h
{7 r0 D: `6 e8 q" ?& B
ar >> g_Party.m_bAllowEnter;& a# n1 E5 |& ]! B+ ]& `$ S
}
4 X# w9 n* d5 G k7 d+ Z#endif //__PARTY_FIND0 `6 z$ y) A1 r- V8 C9 M
Code:5 n5 ?3 P/ b- L5 e! `: A0 o
#ifdef __PARTY_FIND
4 Y; H6 F9 \3 |; Y0 {; }: {6 t case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;, `1 ` k5 N, O
#endif) l" R3 V# J! O& E* U6 \ Y
; C8 S7 s* Q5 e4 i) L" E
party.cpp:# K9 a2 @. i8 |
代码:
+ O( J# t9 a* Q4 _& N$ N0 cCParty::CParty()' O3 B$ a7 M D ~" v. y
{% U, p7 h1 E- Q9 H' @
m_uPartyId = 0;
% o6 z* l0 f( I9 Y" O! {* n m_nSizeofMember = 0;
" D0 y. T) e! V/ D memset( m_sParty, 0, sizeof(m_sParty) );
- {- \5 I2 A3 Y8 _, u5 v m_nLevel = 1;" G- Z7 Q1 w/ }2 a, u7 o7 d
m_nExp = m_nPoint = 0; ?5 G: E- B E+ x
m_nTroupsShareExp = m_nTroupeShareItem = 0;* I4 v" Y/ v( p3 b
m_nKindTroup = 0; // ????8 ]5 C8 M& V, p3 `2 b
m_nReferens = 0;
6 b2 g+ I# B2 r5 v m_nGetItemPlayerId = 0;
0 }, V8 X# k) @2 {/ w#ifdef __PARTY_FIND. Z0 K, m3 e9 P/ j# G) `
m_bAllowEnter = TRUE;2 i& e% ?, L7 v* ~) g1 J
#endif //__PARTY_FIND
- @+ q. {) L" Z$ w7 p* t) n8 z for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
+ M8 [" _6 o! T- o1 q {4 q8 r' a" g# K3 K: \+ M0 t
m_nModeTime[i] = 0;
- J b- e6 b& R1 v% D }
4 p, o- g, d" O$ U# u0 r% [ m_idDuelParty = 0;7 v- \, ~" n+ q8 g$ y
#ifdef __WORLDSERVER
0 P* X! }/ q8 I; b5 m* S" h m_dwWorldId = 0;
- _& O3 I2 O, { J. G5 }7 R- u#endif // __WORLDSERVER+ M6 |: G/ ]( H$ m+ _
}- Z: d5 u3 L+ b, ?- s" b1 r
代码:
* }, N/ L2 K! ]void CParty::InitParty()$ Q5 l% Q" D1 J- a1 N7 }
{
9 X" T( K, [5 d m_uPartyId = 0;- S! ^% a8 L* R+ K7 o
m_nSizeofMember = 0;
* y F- m( `' t% J% e memset( m_sParty, 0, sizeof(m_sParty) );" E! t+ s$ ^( y) @2 P A9 _
m_nLevel = 1;
7 v9 c: P9 @6 y+ l5 X# m m_nExp = m_nPoint = 0;, J/ l \; \( ?, k- K4 b0 \6 B; \
m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 x- {# }8 \4 P ~$ B% ]* l m_nKindTroup = 0; // ????" h9 @8 L4 N$ R4 ]5 }0 P) I/ j# P
m_nReferens = 0; . [$ i6 Z0 \- g2 U& f
#ifdef __PARTY_FIND2 M h# E, }: S: A4 @
m_bAllowEnter = TRUE;
# |8 }/ g+ e& a#endif //__PARTY_FIND
! m( q# b! R+ o' r+ q for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
( _/ R6 m+ d* _ {
' j5 K, x* h2 K( t" o/ A! u m_aMember[i].m_uPlayerId = 0;
% P& |+ e! ]1 i1 T8 u m_aMember[i].m_tTime = CTime::GetCurrentTime();. P/ ^& ^- K& |# Q) N
m_aMember[i].m_bRemove = FALSE;
% D# }3 z4 q0 ^) Y# m; ^, P( I#if __VER < 11 // __SYS_PLAYER_DATA( L3 \& x4 N/ k m; a& r8 O% ?
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;8 ?# {; e) ^+ A; g0 }3 X3 ^
m_aMember[i].m_szName[0] = '\0';! v \& _) T8 z) h9 {. o0 ?
#endif // __SYS_PLAYER_DATA
" h4 T ]9 s' @ }1 F* q( u" o2 g7 L
}
4 b% o1 B. ^# L" L# L0 `$ G代码:
' g$ q, _/ V( B& q# h5 |! v- G#ifdef __PARTY_FIND5 t5 z& A7 { ^) m) ?8 S' b
CParty* CPartyMng::GetPartyFree()/ P# R7 c2 [7 z# t& l: ^; F$ O
{) ~' ?: t. d; H; `$ ~
CParty* pParty, *pPartyTmp = NULL;
* ^% k# r e! x* B if( !m_2PartyPtr.begin()->second )
9 ?% S% W" A6 z/ ? O return NULL;
- g. Q0 @" w/ A$ P8 b) G: n BOOL bRan = FALSE;
& m% K+ |5 @7 }9 ^ | DWORD dwRand = 0;* m+ w. x# j0 `6 `5 Z
if( m_2PartyPtr.end()->first >= 1 )
* @2 [& s9 j( Z8 I H DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
) U. N+ _& F6 [
, j" m( ?3 U2 L. d! j for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )$ k1 v) w( E$ K
{% b, M- W4 c- o
pParty = (CParty*)i->second;1 M T9 z% K7 d; ~4 ~
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
/ z q9 ]6 l! Q9 B4 D! d4 c {# G$ t1 R' J/ a& S
if( i->first > dwRand )
u# t1 q5 K% y9 ^% A+ H return pParty;% v8 z8 F! b5 ?3 v
else
# e7 v3 `: ^4 }# w u% |3 K6 } pPartyTmp = pParty;
: }0 z' E5 {; g p" \ }
' ?5 F; O U d2 {" \- i }
$ S- H* _; r2 L& | return pPartyTmp;
6 o* j t0 O7 ^1 I4 ^}
+ h; w+ a2 F3 \4 @9 P#endif //__PARTY_FIND
3 P8 i# Z1 o6 f- [( q
9 a! P/ j" z) \+ dDPSrvr.cpp:# w6 _" r8 F t
代码:4 \& q; W, c) u3 U# |
#ifdef __PARTY_FIND
. P# J, Z4 H" B3 c- Bvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
3 |7 K2 N* ^6 E: f1 C* V{4 Z8 Y0 d! H8 L( x$ L9 H
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );& |0 T2 y: ]) h& P: n# V' W
if( IsValidObj( pUser ) )
, w: P) G/ e- ~1 k. P {
- W, A4 H+ g( [, `5 J8 m0 @+ X5 s M u_long idLeader, idParty;
# d, u3 z r. \+ X9 H- K# ? BOOL bAllow;
9 Z4 Z& ]$ T# h$ o: v9 |" P ar >> idLeader >> idParty >> bAllow;+ o0 i5 ?; Q Q7 Z$ c2 m. I
if( idLeader != pUser->m_idPlayer )# R8 {: d1 d: _! K* F
return;
l( `; H& H4 s! b CParty *pParty = g_PartyMng.GetParty( idParty );6 a/ Z0 T: q& U
if( pParty && pParty->IsLeader( idLeader ) )
5 F7 ~+ x: f( l4 G pParty->m_bAllowEnter = bAllow;
' P7 d$ c; k( x& \. W else& g* e. _1 T# y
return;
: K: n* r3 n0 ~7 B* q/ Q. I" Z7 W2 E1 Z# W' \. Z8 ?' o7 `* n; c5 d
CUser *pMember;
; w6 B) v1 F7 f9 ? for( int i = 0; i < pParty->m_nSizeofMember; i++ )
) M' {* L2 _+ [6 | {
, O' L+ P7 r. l7 C' K: e. y pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );9 j& l2 }! D `4 X2 p+ m% F. W- u" t
if( IsValidObj( (CObj*)pMember ) )( b2 C, V3 M# i: M- \# U T& W, v Y
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
) E) n* H9 s8 ?, h- \9 ^ }: m# Q$ \$ @! [0 h: u3 p! D2 H8 i3 y
}+ x9 z" }$ l+ U! [: V# a7 M w
}6 U: G7 R8 |, I6 d. D
#endif //__PARTY_FIND
# | I3 e) o# N: z4 s8 O! O4 `+ m/ Z
代码:' W' ?- f" X1 Q- n' I3 I2 z# j2 z
#ifdef __PARTY_FIND
( c# C4 K, G6 I0 x ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );/ x" p7 I; N9 X: z: s" Y3 B
#endif //__PARTY_FIND! e F2 h5 b; k k
; {# s+ u& F; D) x& O2 `1 J' P
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )$ U8 y% k6 X2 F" y( y7 i
{
! t7 R9 \: {( m8 Q u_long uLeaderid, uMemberid;
. A3 {$ K, P. h( s5 S BOOL bTroup;; `% _# \* p0 l. V' ?0 C7 V* m2 t4 a
ar >> uLeaderid >> uMemberid;2 O3 p" G' \3 S5 F; l, g6 {, s
ar >> bTroup;
' t# b0 M* R4 z: D5 r4 k& U* B
$ w: T; ?* G; a; ]4 \4 d CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );. H+ s) U# L" `# u, |
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ) E E/ L* d2 Q: O f: I4 r
#ifdef __PARTY_FIND9 l. P- w+ u$ |9 v
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
$ |% U# @0 [ @3 S#else% ]- [ N# k' H! g
InviteParty( uLeaderid, uMemberid, bTroup );3 w9 }# ^& {3 B: d) r
#endif //__PARTY_FIND5 O) ?( `: L; T1 {+ P/ |' C
}
( t* {1 t( d8 c; k1 w4 a q) s. w2 B1 }" {4 A
代码:
! Z: h) S b' a& E# n6 D* B#ifdef __PARTY_FIND
! m' e. A3 p- \ }6 s8 z3 avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
7 J% I( v9 N, B% I#else
( a+ n0 h, D: @. L. Cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )* w/ p& O7 J" v4 O0 T. X# \
#endif //__PARTY_FIND/ X6 P* A' F2 B, O& T2 s: [
{0 I7 h' D% |. b7 ^7 P% r
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );7 Y+ `2 H) j8 B* `: N) B* @- ?
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
6 u$ [2 a% H+ R r
' P6 P) k( Y4 e7 I5 V, R! }4 C if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
, ]2 t% A4 D( h7 I& w {, K" k1 i r! Z! G
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
" u0 ~( U& m% c, F {
; e* ^- F Z) T. K0 f* b+ G if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )8 H5 [. S8 p+ ?6 b+ u# I
{5 U- G3 b1 A+ P, e. l e" m
pLeaderUser->AddText("没有足够的权限。");
4 ` T# q) s/ E/ R6 B pUser->AddText("没有足够的权限。");
+ [9 j) D( }+ m: S% i$ s8 ~ return;% B: X+ q+ ?" R6 p
} j4 M$ c& {7 v+ I
}
, w( b/ }! C& p/ x // ???? ? ??? ?? ????.
3 P# k6 D n6 X* x; m CWorld* pWorld = pUser->GetWorld();
/ B3 f T. G. P( y' x+ H( z* p if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ), S4 X; u# X) X! N- `) l+ S" N
{
. Z/ A$ o5 i- O3 J7 d1 i8 Q" P pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
( N1 o0 _0 ~0 ?6 y9 g- X5 G9 W) { return;
% Q6 U) S" v/ ]4 I- J }
6 l. d5 b+ _: \3 S#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 q$ y' Y: N3 p4 S if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )& e" L6 y `+ `& q; U) u
{5 C8 Q+ T8 [) l; p0 y- \
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 l5 o: b7 b0 ]
return;
0 f6 h% r0 d P# m$ B: z }' Y$ Y$ i; S [* E i* C6 }* h$ X
#endif // __GUILD_COMBAT_1TO1
2 o6 K( D% I {9 u7 M5 v! ?1 T
' X3 u: O# C1 O |- k7 x( `( A#if __VER >= 8 // 8? ?? 061226 ma5 H! @. ~: g, L' t; g9 N8 i
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )3 x, x" @" T3 G' X" p6 q( s
{, H2 r& t1 {$ X0 I( ~2 M0 l; A
return;
' C L3 E9 x' q; X3 |6 I }) S' i! `7 ^4 b0 C C/ u! J
#endif // __VER >= 8 // 8? ?? 061226 ma8 w, D2 L/ @. D( H% L; M
/ |. J2 S* D% {: W# Q4 \7 w9 q
if( pLeaderUser->m_nDuel == 2 )
& @+ S, X% @/ {% d9 _* T$ h { 8 ?/ I$ _( K+ r/ _
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
5 W" \( R% x- g" g4 N } ' [2 ~# k4 j% _* U
else
7 {2 b" }" `8 t) | {
- T( L' E0 ^) g, p5 [% }1 ?( H if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
2 G- j/ V; |% O& | {
1 v; B2 N& v, ?+ y# m pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );) P4 y4 _% M# H9 @- s4 v5 Q
}' `: t+ b$ g' l: h
else% f2 V) Y; f& T
{
* H3 K+ p1 O, ` C# u- Q: Q if( pUser->IsAttackMode() )
, w, f& a- ]2 q5 a pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );' X7 v- [ }% a, s' r
else& @. y! f+ L) f0 B& u
#ifdef __PARTY_FIND
/ ^4 Y+ k. B- U) M+ `1 F4 { pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );1 j3 f6 |3 r0 I: J/ Y) j7 R
#else
! a1 }' O2 M# A: g1 l( H pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
* b! A, Y N5 O#endif //__PARTY_FIND
/ o; W3 f$ B$ R8 q }' B- k. ^) S. C7 C$ z
}
; J8 [# {0 L' v0 J1 G. y }$ ~ ^. @+ }/ c
else4 f; `7 _7 Y+ Q1 t/ R) C
{
7 m' k) f, D" }/ B if( IsValidObj( pLeaderUser ) )
+ |: [- M* X- Q+ f/ C pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );# p+ o7 N8 ^ O
}
9 b4 c4 t7 j0 T/ A3 Z$ r, l}
* O& k( {1 v. V" R9 R) |& s2 V* d0 J% o2 _2 @
User.cpp:0 c7 c* B* T6 h* L; T5 Q5 h# [4 q
代码:
$ ?2 M9 I' r9 l3 N+ J& X# S, X0 ^#ifdef __PARTY_FIND
7 N0 J" l3 K% E0 k$ Gvoid CUser::AddPartyAllowJoin( BOOL bAllow ). Q3 X/ T* \6 a o: W( j2 M: T
{
% Z0 g/ \: R' W, D7 G( Z if( IsDelete() ) return;7 s3 I6 R: P- _/ t* b9 Y
( h! s! f3 V4 e. y F1 u m_Snapshot.cb++;% e9 V9 R3 g- S
m_Snapshot.ar << GetId();
! g/ |2 {( k7 V* @6 x4 h m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
- ?3 Y! o9 j3 E7 R m_Snapshot.ar << bAllow;; }& ?- L2 j: X7 l5 }/ y
}7 V' c! k8 T6 g
#endif //__PARTY_FIND* `, x1 g8 g2 O5 v+ @* \
( e( n3 q9 b: D: _代码:
: c' P6 m! w* y+ C& a4 |#ifdef __PARTY_FIND" Q. J9 y1 g R! z
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )8 R7 h4 d8 j7 C: a* t9 i0 h1 L
#else
3 m" w9 ^& L7 y" b9 q" t I! c$ `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ) M, ] t* o6 q+ Z- E- j
#endif //__PARTY_FIND
. z. }- G4 Q( z" C9 j{& o, j. c6 m5 \6 [0 e, R
if( IsDelete() ) return;
+ i8 v7 S* i# h 8 O3 H$ s/ ^- j$ i( ~
m_Snapshot.cb++;
6 K% S7 D! i. c8 Y8 w m_Snapshot.ar << GetId();" }, Y, V3 S8 S. w
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;) [/ J S- b" H2 Q/ k: {) F. q5 F
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();% x; g% c" u2 N+ n% B
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 ?7 w6 Y4 D8 `7 @" t m_Snapshot.ar.WriteString( pLeader->m_szName );
! D: ]& B# I+ ^- q3 Q9 { m_Snapshot.ar << bTroup( r x# j1 |6 L% Z
#ifdef __PARTY_FIND5 q) o0 h! M' f7 x' e
<< bPartyFind. _& ^3 W& J' a% W k& r+ {- s
#endif //__PARTY_FIND
6 p4 c" T5 e* w6 N* s ;% D' c, b0 m, u4 U# i' [
* w- M* v& `: d9 j6 z9 C}
. W- s( Q/ f2 O3 ?/ _7 |- a( D9 b& N+ f& O& I
DPSrvr.h(公共范围PLS)
" L, O7 c' F$ O* K$ P7 Z0 t代码:
2 {# M' X. a/ g, x: \- h0 Q#ifdef __PARTY_FIND& f! j/ l3 B& x
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
) M! h+ N; I/ v9 k2 j' v/ |#else% `0 H) k, k" Y/ R+ o8 S
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );! V9 e/ T$ a, A/ Y
#endif //__PARTY_FIND8 {5 u: M0 A) q. H0 }% t* d
4 G& k+ h* J. |5 Q
代码:
p. D- t. {5 W2 _2 _5 C% n. n; B#ifdef __PARTY_FIND
. n5 f+ C! }& f: q! l+ B& C/ k2 d- f void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 s* p4 o! k, i E6 I3 `" `#endif //__PARTY_FIND7 P8 W) [' K' B( O$ r/ o
+ D" d% |" ?; h/ ]; E8 oUser.h(以及):" _1 k. c- {* J. ]9 f$ F
代码:
" b; u( a( [# @. g m% z#ifdef __PARTY_FIND* b, b# V3 r% M' A( U; I' [ E% T
void AddPartyAllowJoin( BOOL bAllow );, b6 Y9 N2 e4 A# j
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
. i2 [ j# X# o1 m#else
' [, W q7 Y; [$ \0 ] void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
! s' P, e* w& {# \' y: p* F6 [#endif //__PARTY_FIND
* }3 y! B( @' h; x
j3 S3 Y7 u# {8 Bparty.h:; O3 f! x3 m3 O' B7 i7 g4 @
代码:8 @- m% A& i, ?: I3 D n
#ifdef __PARTY_FIND
" A% Z/ A1 J; I7 Z$ S5 }7 S BOOL m_bAllowEnter;
# P3 ^% }: g4 k. M! F#endif8 H5 z" u; Q$ Y* U5 T! D' ?
& r- j& h0 c1 {5 k4 W8 {
代码: ]! w5 ~- n: ]: H7 u
#ifdef __PARTY_FIND v" B9 ~2 v: c' l! h8 H
CParty* GetPartyFree();, o ]0 x: _4 ^0 a
#endif/ `2 ], w" V T" D0 L, {
8 I3 x- |: Z# \2 W8 K2 E+ h
WndParty.cpp:
2 g+ q" l# j6 R3 A7 c+ _OnChildNotify:' U* w! y N* [- f d, f/ v
代码:
7 y( x; ]+ f* e0 A#ifdef __PARTY_FIND
/ |2 _% A' q1 O/ A. h1 [% U; Q else if( nID == WIDC_CHECK1 )
# M6 j, I- Q6 d: G {
6 r: s! d7 {" ?" ?& M if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 ~) j$ l0 M9 I9 X2 W( R6 d {
. {/ u/ b, D( t5 m) W CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 F3 {) s8 s8 x& A3 k6 u/ H/ b9 e
g_Party.m_bAllowEnter = !chk->GetCheck();
' g" b8 W m' @: c; {( E8 a: R g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );* b7 g" _% ^4 T# G7 K- {3 l5 C
}9 k) z3 l3 T' i2 G9 t3 |% h
}- s$ H( f4 r. m! D1 N
#endif //__PARTY_FIND, m" v% x" F$ I2 a2 x& ^
4 p# [! A$ U2 j- A' z代码:/ s- b+ s, ~5 N8 S8 Z6 b
OnDraw中:
- d; K+ |- Z$ `9 {) @% N2 y代码:
# B3 l+ ~1 G9 k, u; |#ifdef __PARTY_FIND
4 h: [- p" U* d% H; s+ {/ x CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );4 }, c2 ?9 M. o7 N1 r+ Z8 _
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" |; s5 P% f5 b; D$ a/ u& W
chk->EnableWindow( TRUE );
0 N+ N# p4 J7 w& R% ^" D! l else& }' y1 t6 c+ J( }8 H
chk->EnableWindow( FALSE );
* h6 E# w! c7 G! ~% ^4 S" i# k2 L* }( g chk->SetCheck( !g_Party.m_bAllowEnter );% V: B/ U. a P& `' J! p
#endif6 D: Z b9 L3 p) N; o' [ w
) U$ v) }8 o/ B9 \+ _$ ]: O
DPClient.h(public):! E5 M& y- |* x# y6 S+ R
代码:
4 f i9 x Y, N% T" `4 w- B7 ~#ifdef __PARTY_FIND
5 U! X+ \+ ~# [+ \& O* u; k void OnPartyAllowJoin( CAr& ar );( j% u9 `6 z4 o+ m
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );5 L) T6 K& E L( M
#endif //__PARTY_FIND
5 j; ]9 m2 p: L3 T+ C6 ~- ?
8 w6 p4 A# Y2 J" [3 h% h
% z( O% \" p E7 x! h- OWERS hinbekommt没有,请让赫克的权利。
0 d& ` n- r% c. N; B不支持左右,所以难不...
- X- z m; G% n7 S党k的Windows NT甚至编辑它自己。5 b& P2 X* W& L9 t
包也,因为我不erschreiben进一步如果我你的。5 j0 N8 s, X5 R' i
由于缺少Quantité k n个代码是什么升工程前。( T$ V- G! p7 M8 ]& h
如果是这样的。请发表。" n0 w5 p* `% @+ M O
到目前为止,Pumbaaa
) G$ u, @! l( R; _" E. d % J9 K1 R6 N5 `6 z* Y4 O
2 |" J5 u1 i$ mMsgHdr.h% K' T8 O V9 i$ s
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
0 |+ t# N/ Z6 s; ~: u7 r#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002436 v9 A. _/ Y" H+ E2 z1 g: k
8 ~: Q5 Q: X; S, g6 w
& e2 h4 _( x. ^% t' t
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