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对于那些谁需要它 - 谷歌缓存FTW。 :/ n5 h0 _) x$ r2 A: i! E; H
如果我鼓掌纯粹是我复制错误时,D
9 G* e9 b$ A( x9 u. i* o8 g$ E5 S% e积分当然Pumbaaa。
" ^- C; k$ ]" ?) I) @. u+ `% n- X- T) }* S5 E( d+ X+ `( o7 A# n, O* W
FuncTextCmd.cpp:
5 F+ `0 b* u/ f( w+ k% ^" P4 _7 `5 D* ?1 b7 N
代码:4 e% c" Q7 P7 D$ z
#ifdef __PARTY_FIND ]4 n. K* q- ]2 J$ I
BOOL TextCmd_getparty( CScanner& scanner )7 b8 D/ O' _5 I. }: Q. P( g$ ~
{
3 r5 v2 B+ S1 p" D#ifdef __WORLDSERVER5 W) X4 Y7 Y% F
CUser *pUser = (CUser*)scanner.dwValue;
8 }0 ` q9 W J% I( n) V! v/ X7 R) g! Q if( pUser->m_idparty > 0 )
0 l' s% c( a8 ~/ k {
! ?3 H0 A4 \3 i8 P4 \# O3 t pUser->AddText( "你已经加入一个公会。" );
$ f2 n) r5 g/ i8 @9 N return TRUE;8 w/ F: W; @; L: D' ]4 ]0 Y
}' }1 Z2 T8 U h! E; _! ?) ^
CParty *pParty;
' r! \3 B, A" V( J$ L) A) X pParty = g_PartyMng.GetPartyFree();* x6 Q$ x/ n1 J/ h; v% c+ l+ |1 R M
if( pParty )
0 N4 W$ e" P, _9 R& q, s. |2 n& s8 d {& ^4 u. g& ]$ J
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );4 q5 x7 r( {) `4 [4 H. t! D
}else
/ J; @$ b3 b: B7 u" _7 y* k {
7 S0 Y: x" D0 M3 | pUser->AddText( "抱歉,这里没有任何一个公会。" );
) n$ D! r( W4 B% \6 S }# r+ l5 T+ r, M, f7 h7 G/ S$ w
#endif
5 Z1 f; Q* @; M: b+ W return TRUE;
' c l) ~' s; A( o}
, I! ?* e- U) B& h3 s#endif //__PARTY_FIND
# R- g" R1 l$ ` [5 d1 |! _, l" h5 y& W: p$ f- \5 T1 a8 r
代码:
' b5 O/ ~, r8 R# e' W# ]BOOL TextCmd_PartyInvite( CScanner& scanner )( u+ y. L' h" a* w6 K
{
) c4 Z- f: R+ {4 r+ d#ifdef __WORLDSERVER) F. N9 \8 r4 `& l
CUser* pUser = (CUser*)scanner.dwValue;
& N$ J7 A# s: h# W- n2 \; [ MoverProp* pMoverProp = NULL;# i6 P( w! J6 x+ t7 U7 ]
scanner.GetToken();
. a/ ^. \0 Q9 N* v#if __VER >= 11 // __SYS_PLAYER_DATA& p3 x9 J7 J( M8 z
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );+ P. p. W |; x: {7 V8 o" [- w3 `
#else // __SYS_PLAYER_DATA8 x9 }& R) {4 m* M/ a% A& p
u_long uidPlayer = prj.GetPlayerID( scanner.Token );6 C7 r$ ^$ {* C. B9 ~$ `8 |( x
#endif // __SYS_PLAYER_DATA
0 d D5 h$ C7 h! j5 R if( 0 < uidPlayer )
+ t5 V0 _" B7 k: E6 h1 T( Z0 d {' L4 h% R3 X2 \! b* L
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
! v4 Y7 A8 n% J! e0 |3 _ if( IsValidObj( pUser2 ) )3 } T" L& m! F0 ~
#ifdef __PARTY_FIND
* S' h+ o# `) Y7 k7 i. Q/ q# i" A. R' W g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
5 r$ _& q# C& H" w; l#else+ n/ q: Y9 d P Q+ `. P7 h
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
B- y; U& g$ h3 j$ |#endif //__PARTY_FIND
; j1 c2 R" N( Z9 { else
1 H( _' q, O) W' A pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
8 a2 N: h5 [3 K- S0 Y& B" r }
7 w; S8 v2 `' N- O4 h else' z9 d. b3 D. r! z. s% A
{
! @4 g8 Y, F0 ~ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );$ j8 R0 f7 g4 q+ W+ Y4 O& O
}
" {7 h0 @) g: g8 n" i- W' T#endif // __WORLDSERVER- N: n/ H5 U L3 Y% r& [& m" W
3 w3 J' g& J: [4 [7 v% t return TRUE;, @% Z$ t) O4 J+ ~6 C$ l
}! E: Q6 F. [8 G+ }$ m3 J& R
; j# e( f( U: g8 S" H9 W5 c3 Y
代码:
3 `. p9 J2 l/ K# } M7 X% z% I#ifdef __PARTY_FIND5 m6 ?" Z: N! M2 ^& e% R
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
/ x- \" L3 B( F0 }9 E3 z5 b$ ]9 n#endif //__PARTY_FIND
9 o) Z% A( t. mDPClient.cpp;% [$ D& B0 K6 U) d$ k3 ~
Code:
2 F( U- ^; T5 J- N# [" T, ?5 l8 Bvoid CDPClient::OnPartyRequest( CAr & ar )' _6 ?! w) f* @# Z6 r
{4 A! C6 G4 ?" X9 g, \7 p8 X! S6 O
u_long uLeader, uMember;8 G0 ~! c" Q1 e) o% G0 E1 c
8 e+ `4 ?! [; G" @4 B BOOL bTroup
) O' v# P( u1 R" b) Q! {" h#ifdef __PARTY_FIND1 u3 @( U; s* S M+ Z
, bPartyFind
* H' f; m1 P0 I* y* \; f#endif// __PARTY_FIND* s! c% ?" x) v( X! n: m
; ]7 s. f$ {8 Q+ J
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
" u$ d. A+ j7 @% u BYTE byLeaderSex, byMemberSex;
1 g! h8 e9 O. @+ ] char szLeaderName[MAX_PLAYER] = {0,};( o- M9 l A* F/ v$ Z: K t
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
8 E; _( X; l4 b; Y, @+ H' a8 B% d5 h) H ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
& o$ o! k- K# \% A$ g/ u* U8 C ar.ReadString( szLeaderName, MAX_PLAYER );
" b- Q0 P5 V# r$ |5 y, G/ C ar >> bTroup$ |9 G' W* N+ e) g1 J! z) m7 b' ~
#ifdef __PARTY_FIND
2 j: l% p6 p; G( C! r) x1 D >> bPartyFind2 X) d1 C$ j- p3 M: k: F1 S
#endif //__PARTY_FIND
* }4 ]$ y p+ J l1 d/ d" y! p ;
: L9 K" q, y% ?# Q+ |# J: q% B & U7 R: J! q" T" F- ]
if( g_Option.m_bParty == FALSE )6 l. I, |) t5 O$ s
{
' |7 `" D: ] c2 B9 T SendPartyMemberCancle( uLeader, uMember, 3 );
0 i. Y+ a6 a8 b/ `& m7 O return;
3 _# |+ O G, M0 c9 g3 ~ }, e+ V# U6 u3 {, M: B: r
! J% T8 M1 C8 J4 F, ]; ]
#ifdef __S_SERVER_UNIFY
: ] |! U5 S7 D if( g_WndMng.m_bAllAction == FALSE )% `* g& ^1 X W. P4 J
return;% O+ b7 H2 y) `3 d
#endif // __S_SERVER_UNIFY
; T. f) @& @( n+ s$ Z- L! J- j3 W5 H+ {/ P- E1 i
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
& g5 m" C" d( a8 {: q" b ; V9 N2 ]) @$ U/ R# X+ W
if( pWndBaseBuf )
/ m: R4 t, X9 w/ F1 p+ P {
1 ~( K" X1 c( e5 r. o# r0 K4 r SendBlock( 7, g_pPlayer->GetName(), szLeaderName );4 v* w$ E! N# J0 J
return;
! c) C6 z! M* g+ D/ {+ C }, X5 E, D3 u7 B5 S6 \' l4 D& B
#ifdef __PARTY_FIND
8 M3 ^' v9 \# [ if( bPartyFind )( I7 S+ O9 h/ `2 s
{
$ u/ V( q4 b" | SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );9 T# e# o) P0 t- |- X5 u0 @
}else
8 m% b9 }% b9 h2 ]( ^) b {
6 ?' a1 i' f* i* o g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' l3 k" e T) n3 A; c0 s9 Y
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 T: M' R. k* \. d
g_WndMng.m_pWndPartyConfirm->Initialize();
$ Q% C4 u$ E# ?, u) ~ }
& R7 s0 h# W' D5 }, z0 u( n4 Y#else k$ o2 M& q7 Z) ]7 H/ [0 X) C! F
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;) u4 F9 B: q6 x
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: Z K. m( ~; ~
g_WndMng.m_pWndPartyConfirm->Initialize();! i0 }! {+ z' \. R$ q N4 l- Y& Y! X
#endif //__PARTY_FIND
% T6 f" g7 i; w: }) f& i% s1 U}
/ X9 e1 b3 S; d
' J! F* @2 u- j3 ^6 T, |/ J代码:: X" v- l o) P* q
#ifdef __PARTY_FIND5 r% g6 T% X! w+ H. Y
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )3 Z0 z- Q" |; d7 `4 x) g
{
- W# D8 e# y: C, Q# [& }* p# v) B BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
/ E i: y" b. t* ? ar << idLeader << idParty << bAllow;
& s. i/ O7 ~/ Z3 |$ p SEND( ar, this, DPID_SERVERPLAYER );
5 N/ A; n! V; o7 |9 F" `$ \8 g$ }' y& `
}
8 T2 X- t/ E: J, qvoid CDPClient::OnPartyAllowJoin( CAr & ar )
; P$ k7 `. _2 {( A6 ^{
' n4 B6 g; j, ^ ar >> g_Party.m_bAllowEnter;$ g, M: h, P1 q; D9 I0 n& r
}( j# e( y/ C" y
#endif //__PARTY_FIND
. O7 s. ]/ L! @3 Y3 b9 Y! zCode:3 {- ` x4 ^3 I5 ]7 I! a
#ifdef __PARTY_FIND; w. j' l$ z7 {& J
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
4 E0 k6 A6 ~- {7 T7 K, I/ i#endif
3 R5 k9 e+ T- L7 I( x+ f9 L0 ]5 V6 T
) \. K9 k& h: U6 fparty.cpp:
" L ~8 F" K/ G4 q4 c代码:
5 h6 w2 m O: ^$ S( FCParty::CParty()
$ S# f: S$ h b+ P4 _6 U{
1 r4 v; `& c: [8 T! G3 t m_uPartyId = 0;* v8 h; @. W( b' x9 |/ D
m_nSizeofMember = 0;
/ ~- F8 O, X# v) m5 H+ h9 L2 \) `8 j memset( m_sParty, 0, sizeof(m_sParty) );, d; G+ C0 S+ F, U, a
m_nLevel = 1;
4 ], a/ r! m9 L- f5 s5 P1 i" o m_nExp = m_nPoint = 0;
3 z8 A( g( F1 W) _+ F: K m_nTroupsShareExp = m_nTroupeShareItem = 0;* W: C7 `0 G9 p, N1 b
m_nKindTroup = 0; // ????
5 T- c5 L( C" D+ I. C9 p m_nReferens = 0;" C, {' ?% J9 F: D+ S
m_nGetItemPlayerId = 0;
+ D- s! T/ l7 z, p$ \, p#ifdef __PARTY_FIND# u, Q: e, u; }
m_bAllowEnter = TRUE;
( E4 K; v/ d- X9 L#endif //__PARTY_FIND3 q; _7 u# y1 ]3 c) z
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )- \0 u/ I5 l4 x: U5 }0 E- r
{
" L2 X# B- f6 \3 C6 b2 m m_nModeTime[i] = 0;
: v& J3 }- t6 ?" ^! t }
' F& L2 b9 c$ |1 k2 I m_idDuelParty = 0;1 n+ d# s$ t! N
#ifdef __WORLDSERVER
. b) H+ S+ ?, x/ O m_dwWorldId = 0;
) ^& ?& U7 o1 ~( b#endif // __WORLDSERVER" R5 B: F, i# B# i! k8 ]3 C5 S9 |
} Q( s6 a9 F* Q/ X+ Z6 I2 g
代码:
5 j1 O0 ]5 X1 Avoid CParty::InitParty()2 U- I. I S- t+ Q
{
* N) z3 _; l9 D8 u m_uPartyId = 0;
" q9 o, _ H. V% h' N' m m_nSizeofMember = 0; X6 g* D% o2 q8 X' G7 q g
memset( m_sParty, 0, sizeof(m_sParty) );, x4 G0 N% \ H
m_nLevel = 1;0 U$ w7 M9 g* u' N5 m# ]/ N& b
m_nExp = m_nPoint = 0;4 Z5 f0 Y! d- ]
m_nTroupsShareExp = m_nTroupeShareItem = 0;
: e6 Z, b$ b4 [( ]+ m! J m_nKindTroup = 0; // ????* p1 i" r( ]9 D; L# c! x' \% P
m_nReferens = 0; " X( @$ }5 h# T" j! T
#ifdef __PARTY_FIND* F) L( N+ `+ ` _
m_bAllowEnter = TRUE;
7 \3 X. y2 P2 @& u3 _#endif //__PARTY_FIND
, H$ O$ |, {( v0 S for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
) }4 N+ I3 ~, j {- g8 ]/ H6 E3 ^; I
m_aMember[i].m_uPlayerId = 0;% b, H3 B. Z h8 }5 o' [) _ F
m_aMember[i].m_tTime = CTime::GetCurrentTime();+ z! ?( M; w4 J# X" D; s
m_aMember[i].m_bRemove = FALSE;
" I& h8 b1 F5 c4 R7 l4 A& v#if __VER < 11 // __SYS_PLAYER_DATA
8 ]6 }, {& `4 V2 U- N/ z m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;/ p4 p* {% H& d" r$ I" J
m_aMember[i].m_szName[0] = '\0';
/ Y+ c: q- i/ i- f8 a1 W#endif // __SYS_PLAYER_DATA
& m W# V: x" t( n# [$ o }! T( B; t( }. o
}0 x, o' ~( y# y' e
代码:: @# Z5 j5 e/ W, X2 \
#ifdef __PARTY_FIND
$ ?! W& O. }3 H' s u+ ~* A+ kCParty* CPartyMng::GetPartyFree()
1 w9 T% _$ \! h# A. m( N{4 d' o/ x/ ?7 f
CParty* pParty, *pPartyTmp = NULL;# L1 j' {. e) a! o. [
if( !m_2PartyPtr.begin()->second )
6 r8 c( j4 i1 Z6 b0 e3 W return NULL;
3 Z7 v1 f1 c. P+ |/ \& \ BOOL bRan = FALSE;6 h( Y* t2 j+ i1 |' P" }, c
DWORD dwRand = 0;
/ C: F$ E! k K8 H: J6 V; i& @% n if( m_2PartyPtr.end()->first >= 1 )
" ^1 t! [; Y2 a4 e% h: w5 V+ d4 K DWORD dwRand = xRandom( m_2PartyPtr.end()->first );4 C$ N8 i* B: }' ~& q
- W# \+ c# X1 w7 f
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
, V' x* e- _8 d9 v {# q% `. Y9 G: b
pParty = (CParty*)i->second;* |0 Z" z6 P& v; C, p: ]7 |
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
* k, s% s1 S1 u' r {" H& e& S2 x7 \% C- o5 x: ^
if( i->first > dwRand )
* W3 p. J! b* z5 X1 D% X return pParty;' W+ f- u' P0 C' _) A
else
' T3 ~8 q/ f" y4 K) k pPartyTmp = pParty;
5 W' w* D7 o' L. E }1 \4 \( x! h7 u+ d
}
# k$ K+ D' h3 m* S return pPartyTmp;* s+ o/ W; X1 i/ F
}4 _1 [) W9 U( v3 X W# G* J
#endif //__PARTY_FIND
; M# n+ x1 @% U% L) g5 z i! L& ?1 H5 r z5 ^9 _
DPSrvr.cpp:" w: a: d2 Y9 Y X+ [
代码:0 q. I6 j) ^! f0 p
#ifdef __PARTY_FIND; U3 K: H% L; x* u' [4 j7 T6 r
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )8 Y0 P1 k: Q. K5 w
{6 V* G* F- X/ w; m' C
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 [. r P2 [( U% W2 Q% u3 ^$ G
if( IsValidObj( pUser ) )
; w8 V. o; x$ s9 j7 c8 l; l { {
0 E/ f7 f2 X' h- ? u_long idLeader, idParty;
9 Q4 i# c' o7 ]6 t7 { BOOL bAllow;
4 A; |' G+ R+ ~% B! ? ar >> idLeader >> idParty >> bAllow;- D& O- S5 e/ A5 @: I2 X+ _
if( idLeader != pUser->m_idPlayer )$ z/ y1 M1 L" m# ^% K
return;
1 N. d4 g8 ?$ K9 ]( y5 I X CParty *pParty = g_PartyMng.GetParty( idParty );
6 z/ I: b T6 N' [0 z# J if( pParty && pParty->IsLeader( idLeader ) ). ^; k" J' M6 p& Q- Y
pParty->m_bAllowEnter = bAllow;( L. k9 q" i' b5 k
else
J* D8 ]7 S# v2 p j. d+ C return;
' B0 y* O6 v) a3 Z0 ?
8 x& [1 e' E. Q+ h* f CUser *pMember;) a. z$ X% F A: e9 C
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
3 Q1 d U8 E3 W {
6 x; I) p# E2 x! { pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );0 R7 ]" w5 c8 M- l
if( IsValidObj( (CObj*)pMember ) )
% i- b0 x; r8 j* y( i pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
# S( H" S. v9 Y) _ }
7 ?5 v+ A5 ^9 M1 p; D0 E T/ J }+ b; F0 j1 U# D6 G+ i$ H
}
! P/ F4 a* V6 g R5 U" \3 P#endif //__PARTY_FIND
( e- y2 I/ Y9 Q9 O
2 Z8 h* Q! C Q5 O( F7 \+ l5 x代码:% q7 C; e: N3 w, I* z2 N
#ifdef __PARTY_FIND
5 E1 l2 {1 f4 S5 ? G ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
# w0 O m1 `! `# z#endif //__PARTY_FIND$ n( o+ J, |& d9 k
) i ^. X% w" e ?/ i5 ^void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
3 ~7 J: T0 c8 Q, o- L{+ J4 w& F4 m7 P9 m
u_long uLeaderid, uMemberid;9 t. P0 @: x# v1 [% B% V) A; _
BOOL bTroup;5 a* L U% g1 P1 F6 O+ e
ar >> uLeaderid >> uMemberid;
( c: r7 M( n6 m' L& Q7 {1 ^4 G. L% @/ r ar >> bTroup;" O5 _: P0 w4 Y2 K
5 l$ ?& N4 ~3 z: L. C4 Z. }. \
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );5 G( ]; n) |; k2 Q3 \+ W% ?
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )7 O9 \% a* r5 J4 @. x6 }
#ifdef __PARTY_FIND
% A5 p {4 c7 _ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
6 B2 A% r( \9 D#else
$ J3 z( P# W* T) c InviteParty( uLeaderid, uMemberid, bTroup );
: O6 `8 Y# l7 Z/ b2 ^#endif //__PARTY_FIND
* g; b+ k# {# ` H}
& ?* s- s; w0 G' U$ n1 T; T
, W* N8 I* g% v" [代码:
* g* m* U/ ?/ s+ D2 p) S#ifdef __PARTY_FIND
) @9 s4 V4 A1 {" w5 J& V' Ivoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )& \* D- F- P" v4 b O! y [8 u
#else
+ O v9 L5 P. j# J. svoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
. c1 F0 n. e2 w0 W: _- h! x#endif //__PARTY_FIND$ g* U0 R7 R8 z5 p
{
% C8 Z# S2 I @. _5 G3 G3 d CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );) m* V: U9 R" J
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );7 d# ]" g# v* O2 o1 r8 B
r6 @( A9 t' M5 Q/ B8 ^: ^6 {6 M
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ) M; b0 J; n5 K5 q+ C
{
8 j( X1 ]5 ]6 u1 x% t if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* [7 M0 i. X7 G. d& |0 p, k6 X. ] {, v6 q2 b8 E; Z
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )! q9 U; S, d) l; R' r- |: U
{: u, q& R; F. C
pLeaderUser->AddText("没有足够的权限。");% q9 }7 ]- A a% k% E8 K6 N. n
pUser->AddText("没有足够的权限。");
" z' U8 b( P3 n! A' ? return;
& ]5 S1 z" [9 s" N/ Y5 a }6 ^1 z9 F% |' w$ T8 Q9 t2 l9 o( @
}2 Y/ v2 N% b) k( v
// ???? ? ??? ?? ????.
* h6 S; f: L4 z# ]+ @ CWorld* pWorld = pUser->GetWorld();
5 A0 v V! u& T+ m D% v1 W3 g( { if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ) m% f; q! E) P1 M
{
6 \3 }2 Q! X4 v4 G pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! y! o6 ^2 e$ I) e! _1 ~ return;
: p# J, _. F& N9 ^# P }' _ H- D; R+ f8 |( i F
#if __VER >= 11 // __GUILD_COMBAT_1TO1% V: ]8 F5 C2 L! B
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )# E( g2 q/ R6 i
{9 p2 n3 V$ i; L
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ q! p8 R+ v# d$ r* n8 j$ e1 \
return;
# P7 |$ X/ v2 k: e9 E' O) s) N }* x1 g4 h9 F! X
#endif // __GUILD_COMBAT_1TO1
4 w! j9 l; K% n/ m. K6 o& Z4 z' G- `
8 z: p+ q, ^' ?/ e9 D! x) P#if __VER >= 8 // 8? ?? 061226 ma
- H% p$ G- S' [6 ^5 w, [' V if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
6 {8 \ a2 c* ]& l; p {
2 J/ ?! D7 h) ^0 Z' i$ V6 w return;1 O# O( P7 ]$ l6 C1 I! u5 }: m
}. [* G9 J7 t' L( s3 G: N! k
#endif // __VER >= 8 // 8? ?? 061226 ma
7 U! R4 [/ T0 Y2 Q ) A1 p& F5 I" p# I( a
if( pLeaderUser->m_nDuel == 2 )" S+ x3 }/ s+ N+ |! d7 g7 f1 W$ C
{ 5 c5 s1 x, r- ~. }9 o5 c) ?' j
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.9 ^1 q$ Z2 J4 r" I
} : V0 L4 O2 ?1 _5 A8 n' U
else
; |2 l: e6 C* u2 j; }& r' q {4 I9 v& ?' Q/ L) v
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
5 u) c3 m+ t, \. [2 l {9 u7 s( u5 k3 M3 z$ Y+ P
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
+ B0 }9 w$ m$ L8 G) { }
' o1 ?# q& j" k else% X) E% o; k6 T! k6 D
{
6 o& q. \8 w5 H% V: Y if( pUser->IsAttackMode() )+ g% V' F1 ~5 Q2 E
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );0 y# a, Y+ k( d. w3 ^6 }
else$ E+ \0 u k: O* O7 V
#ifdef __PARTY_FIND
# l9 t/ J) b" Y7 q& q7 s8 e pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );4 k% g u, U! a) x
#else
7 C) @: [0 F: }; L/ R% Q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) P" B/ y& I* @#endif //__PARTY_FIND/ l6 y7 T4 P. F8 Q, N9 H7 K* g
}
1 N7 H# L* |" B7 P }
2 l- o$ `3 O# x" ~+ U ?. ] }1 n% d- A1 ?9 |* J! z
else
9 `9 u, ]9 G4 ]- `, F {9 j. d3 {( c) ?* S8 w; D
if( IsValidObj( pLeaderUser ) )
1 P& V( E" A* K, ^; a# I( K" I4 A pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
$ ~ D" T3 `6 n6 h, T5 f; n }
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) K% d0 u; d! j# X
! J9 I6 d5 O1 [User.cpp:' x1 ? I* h" t Z2 t; L" \1 ^
代码:. C8 j' N6 ~$ s' n. u
#ifdef __PARTY_FIND* ?1 C E/ S- A: x v
void CUser::AddPartyAllowJoin( BOOL bAllow )( \1 S: E' A9 |" \4 |
{
2 t5 ^, H7 w* Q/ w if( IsDelete() ) return;
+ C2 ]" N( z4 W Y" O; T% i9 n# R8 B# F! \7 Q" z$ H
m_Snapshot.cb++;$ ?$ e# S }# ?% T3 A) \) @
m_Snapshot.ar << GetId();7 w( `7 c- r6 F, s" O
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
3 k1 D2 E" M) v& n2 u m_Snapshot.ar << bAllow;$ G) q$ h/ g' x) J4 R
}
6 G/ T5 a* b& F/ E N1 e#endif //__PARTY_FIND! ~3 L! G6 h+ j) k. \# d
) j5 v! S! E& k代码:7 d4 z- o ?* e" S# D: a8 h) V" K& N
#ifdef __PARTY_FIND% H9 b4 ^* i' v4 d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
1 L$ A3 x+ F2 o' C- t#else
. B3 `2 o3 b7 \4 Vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )* \8 \6 Q0 ^- Z6 ~2 \; X
#endif //__PARTY_FIND
6 k* y4 F$ j! V) }0 X{6 P) l. V( g' I4 E
if( IsDelete() ) return;
* U$ [3 T8 m7 T( U
& v3 e0 M% |* Q& Q. @ m_Snapshot.cb++;
L1 Y1 t1 l4 r1 B m_Snapshot.ar << GetId(); [5 P4 ~6 w. q0 E
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;8 F% h/ M, \, @
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();! f) i& T/ p2 u: b; d! {5 y& U
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();: f ~; K o5 `5 y: ?8 J; p; c1 ^
m_Snapshot.ar.WriteString( pLeader->m_szName );
0 |/ @1 L# l$ G4 o6 ^4 {- z m_Snapshot.ar << bTroup7 b, V; S7 W+ l# v0 } N
#ifdef __PARTY_FIND
3 s9 _. {. L/ G. y) _/ N << bPartyFind9 B4 l- E& H/ ?. e& T' V
#endif //__PARTY_FIND
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# W& j& I1 x S: m1 i}
4 B0 _3 P: f+ h/ u" L. ^4 p
- o4 U4 {0 @( EDPSrvr.h(公共范围PLS) }% v% g3 k9 g
代码:
4 z! C6 {+ V, ]8 @; E#ifdef __PARTY_FIND
1 @; {5 f4 S) ?$ E: d1 S2 m5 [ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
; e- g- n! Y8 N6 h#else
* i6 n" {! @1 ] void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );3 o) V ~* D V5 ~5 u( t7 Z
#endif //__PARTY_FIND
6 q' f G; H1 Q* ^ G. \4 V' v+ c* r4 ]1 Q
代码:
7 x( o( _3 j) }. @8 ]3 I#ifdef __PARTY_FIND5 E" t6 [( O0 R# F8 ~
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 ?9 M# J, G8 [#endif //__PARTY_FIND3 t9 \# h/ D1 l% `6 \5 G
$ ]3 }; f8 \2 v$ oUser.h(以及):
+ I8 r3 H, R# B& V9 Y. t6 o代码:
* S. E2 F1 A" E#ifdef __PARTY_FIND
. `: I% l4 [* j v) q void AddPartyAllowJoin( BOOL bAllow );
! x0 Z" z( P8 v7 s, d void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
! v: a* |2 I% T#else8 v- D5 f; N6 C* Y, i+ O( |: t
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; s/ p5 A% O. R% q#endif //__PARTY_FIND
/ S4 \3 ~# Q7 s6 M" M" K4 @" s/ p+ X+ u' R) U3 W I6 U z" d# [& l
party.h:: R9 B5 b( b3 }2 E; U5 B5 ~
代码:+ J: E0 F3 l; ~, c5 k) u! T' B
#ifdef __PARTY_FIND9 Y# Z6 S4 N7 m- r; u" B9 i4 w
BOOL m_bAllowEnter;
. T# n% L6 y6 d7 [. D4 v#endif, p6 P% L, g; b, k4 G7 W
( f! r: G/ b2 d n& A2 s: X" ~
代码:
( a$ W& |, d7 |% _; a u6 h0 i#ifdef __PARTY_FIND! _0 `# s( m2 v$ O+ `6 k c
CParty* GetPartyFree();$ j' p; j5 d! F/ O% O
#endif; n% V/ H: x( \; J
+ p3 e6 P% y; G' @4 I
WndParty.cpp:
2 k4 I: M! j8 K) u: U$ ^OnChildNotify:
0 S! l, Z7 ^- ` M- c4 ?代码:: k5 [; \' u$ L& m, A: [
#ifdef __PARTY_FIND
% a1 {( K& w6 f5 E else if( nID == WIDC_CHECK1 )8 _, _ o6 H$ v9 q
{
& q' }1 E8 T, W) @ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 _1 ~! o w7 ~9 U5 n* G& g7 @3 B {: X) e+ M8 {, M: F X! F! v/ o/ C
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( N4 Q& @/ P1 v g_Party.m_bAllowEnter = !chk->GetCheck();
, L# z/ |1 F$ U2 a4 P- T- V7 e g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );% z/ q! Z: f8 Z! [( N9 l! R
}3 F% P6 A3 e; j1 Q4 L
}- A8 Q9 f% V# C8 F; X7 ]0 W
#endif //__PARTY_FIND/ y3 t& y" S9 _2 q
; \5 M3 F: \! `5 m8 k \
代码:
! {1 @3 A h0 e) d$ q# ?6 _8 uOnDraw中:
0 ~; L J2 U$ j6 s$ M代码:
: x% t+ z @+ g4 Q8 `. [# J, \0 f. I#ifdef __PARTY_FIND
& S3 H5 X8 ]: N6 w CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 A p! p1 O4 W0 o4 G if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 c9 ?& l$ D2 u$ H6 F chk->EnableWindow( TRUE );/ ?3 p6 z6 f! w( u( g
else
5 y L& t( j! V: g& M$ m& | chk->EnableWindow( FALSE );; a3 o& X3 F# r# a2 L* J
chk->SetCheck( !g_Party.m_bAllowEnter );
2 k- S% _) g2 Q; \ D#endif2 u2 M, Q. N5 X( p8 N" E- W) I
0 e0 z5 i3 k% ` O! d: a6 tDPClient.h(public):
3 y% b7 h/ V5 g( t代码:1 |" l2 p1 Y" r' C: B1 K' Y7 {
#ifdef __PARTY_FIND/ f2 z' Y$ k9 w5 S
void OnPartyAllowJoin( CAr& ar );
. r! o2 V. f* e T void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ); ?3 X. ~9 u6 ~4 ?
#endif //__PARTY_FIND
a9 e }* C; P# E: _. M( V/ w# Z e# T
3 i3 G6 c7 Z# u6 \8 zWERS hinbekommt没有,请让赫克的权利。
* h& @* ^! @* q+ c8 B2 K不支持左右,所以难不...9 l0 D8 D6 E5 c# j# t
党k的Windows NT甚至编辑它自己。8 I& C& d( f( j5 i8 ~3 ]
包也,因为我不erschreiben进一步如果我你的。
# e8 U) _8 R% H# o0 ]0 D+ Y由于缺少Quantité k n个代码是什么升工程前。* I) F: S% v x% ~4 j
如果是这样的。请发表。
- g# q3 q1 y2 { W) }8 H到目前为止,Pumbaaa
$ z& L) N7 S2 ?- v
+ X; N" T) H7 {# \) F " Q8 I) Q. m1 S8 z3 v
MsgHdr.h
, {7 x/ W1 N6 x#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ u- T# P% j8 ` i' ?
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
D& j. m: k2 g4 A
6 F( W+ f* t, r; X# W( t6 T6 Z/ G- Z9 Z
; Y1 |$ `3 u" I0 `" H, T( k* K5 |+ Z0 a0 U& j, Q: L$ `
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