|
|
对于那些谁需要它 - 谷歌缓存FTW。 :8 h8 m& E( {9 _/ q
如果我鼓掌纯粹是我复制错误时,D
3 i* O( i ^/ b积分当然Pumbaaa。
. I" S% @. o" l9 `; ]$ I( V+ |& z% @" D
FuncTextCmd.cpp:
: _# d9 b2 F4 N5 C ^6 h7 V- a3 `9 [$ ?+ F* S) K+ K
代码:& S$ V4 F; T. Z. A9 [
#ifdef __PARTY_FIND
3 C/ k# }" i. O( F6 j2 dBOOL TextCmd_getparty( CScanner& scanner )
u1 x" b0 Z3 g4 c# h: k{. W4 G5 h7 j, S" c8 ] K9 D
#ifdef __WORLDSERVER& F) |" j! R) M) ^% f& N" p
CUser *pUser = (CUser*)scanner.dwValue;
9 ^8 m, t, r9 _$ ^ if( pUser->m_idparty > 0 )( a. }, ~$ m% F! j
{
; O# y4 P1 b$ z# m" |% \: L; B, J pUser->AddText( "你已经加入一个公会。" );9 g% ^& e; N5 R
return TRUE;4 U: p, ~, K2 t9 Q
}
$ m0 H8 A% `& c, A3 b CParty *pParty;) T5 ?. Q1 O7 [/ y( _3 _
pParty = g_PartyMng.GetPartyFree();0 g8 e8 B/ p \% p
if( pParty )
( g5 _% ]/ Z6 @+ p {8 _4 V2 _) H0 a6 |8 l: H1 x
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
. y) A. {6 K9 O1 T( C* b* K1 t }else! k& r( p0 W+ ^( t/ U; U# u
{4 D( R& N! J$ K Z; ^
pUser->AddText( "抱歉,这里没有任何一个公会。" );- l4 I6 O4 W7 N9 G* r
}5 k2 R# E' w9 _9 t) ]# f1 |
#endif
, x" |; P `. Y. _ return TRUE;
# f; F$ e+ p% p9 ~' @' \5 H}4 Y3 M- s7 f( }2 C% ?
#endif //__PARTY_FIND0 R# d$ G/ `( J" m$ t* E0 ~
+ y) A O" L! \
代码:
: i! t- e4 U/ @% J. f4 [BOOL TextCmd_PartyInvite( CScanner& scanner )3 x% Y/ i7 x$ N: ~: y
{
. R; l; V; x: v1 `6 I% Z% n#ifdef __WORLDSERVER* G/ }% e" O) q; E
CUser* pUser = (CUser*)scanner.dwValue;
2 e2 E, x% Y7 v) R0 ] MoverProp* pMoverProp = NULL;
# Y0 V* H4 k8 D0 ~3 ] scanner.GetToken();$ q9 a0 j2 W5 G" j
#if __VER >= 11 // __SYS_PLAYER_DATA
: e& d( r( N* b u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );4 d- K' p+ W) z7 `) Q$ y l
#else // __SYS_PLAYER_DATA
3 [1 e% [* e5 Z7 R( H5 k u_long uidPlayer = prj.GetPlayerID( scanner.Token );
" x0 A9 L" ?, R5 g#endif // __SYS_PLAYER_DATA
* r2 \+ n/ I. d8 j3 v6 V) m8 O+ @# H if( 0 < uidPlayer )) z7 s ]9 X7 o* ~) r4 H8 W
{
8 x4 E" F' b7 t! f7 | CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
$ c o6 K+ K% Y" c: e4 b1 D if( IsValidObj( pUser2 ) )7 s2 K! m2 S* D$ Y- X
#ifdef __PARTY_FIND0 E; @ L& k) Z3 F% `* W5 H+ C, X
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
1 u+ t3 T0 s2 e# g#else( l+ H U o6 D/ w7 X3 w
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
2 D5 Q( \2 L$ W#endif //__PARTY_FIND0 F Z) @+ S7 T1 U4 i! L/ H
else
T! H! d0 L- J pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );7 R0 N" D* F3 j
}0 v- `" N5 ?$ q+ K; t6 B7 \
else
/ i5 B0 E# m, O8 Q" g {) l* K v8 O- u/ l0 B4 U) g
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
- y5 S0 c" w7 b* f4 ^% m% t8 i }( g! @) q) Q2 F# V/ e- `# h, W+ _& j
#endif // __WORLDSERVER
& `0 [1 w( O$ h
1 Z/ c) H" D6 e* V6 I: }4 y6 @ return TRUE;7 M3 @! h# [/ e% Y
}
$ P/ p+ t+ s' h; @ P$ t7 e9 m3 P' k% q5 v
代码:* o( a( f- A; u! }8 R: ]; e
#ifdef __PARTY_FIND
) `# l) U7 |! @( h0 z ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ) I# E: J! s# I2 e* L, l2 Z( |
#endif //__PARTY_FIND
& A \. g% V2 e) m% YDPClient.cpp;
2 I& z2 D# r2 \' T: ]5 @Code:' n- Q( `; f7 Y& }* n/ @
void CDPClient::OnPartyRequest( CAr & ar )3 a% Q* u0 F; O9 {) D
{5 E5 c: A7 o7 i6 L4 [
u_long uLeader, uMember;
6 K+ \! f {- O$ K' k: c; N$ Y5 }4 G
BOOL bTroup3 R, M7 E2 s, ~* j' n4 Q
#ifdef __PARTY_FIND! p( X7 n7 t* ?9 }5 I2 P
, bPartyFind( U% B3 X/ [2 j; G# l
#endif// __PARTY_FIND3 D/ A$ H- ]$ g9 Z$ r; e, `
;
" {6 X4 z: h2 {! y LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
( C/ A' u9 }9 }' o7 W4 Q BYTE byLeaderSex, byMemberSex;( |/ q/ g0 L- _9 b% e
char szLeaderName[MAX_PLAYER] = {0,};
5 V, z* ?- @* O' Y# } ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;; e, A% z: l9 y3 B
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;; ^9 P0 _9 B. ^$ M
ar.ReadString( szLeaderName, MAX_PLAYER );! `2 H, i8 c: p9 e. m; j _
ar >> bTroup
1 A6 B8 V, o- B& r: j#ifdef __PARTY_FIND6 w; \8 t! q( c
>> bPartyFind- X7 m" b }$ r+ \
#endif //__PARTY_FIND, U" W0 k" U: r% B& j/ Y0 E. X0 _* a
;5 e! j. G6 i' T e) f C, i" W
: y8 W, y5 x9 O" }6 @" }
if( g_Option.m_bParty == FALSE )
( M* a7 t. D& ]- b {
) x N5 ?+ A2 [* }' U SendPartyMemberCancle( uLeader, uMember, 3 );- T5 ^. r2 y6 g* R- e: }
return;
) n- ^; B- o8 o( c; \' D }
. e" y2 f" z/ V* X/ v: q: Y/ f. Q* E5 A# C
#ifdef __S_SERVER_UNIFY' i- q0 v8 w: M z( b J/ ^
if( g_WndMng.m_bAllAction == FALSE )# e* e2 L9 X% p8 m8 O4 y2 r
return;7 S' s' D; v4 K5 {- F7 a6 l
#endif // __S_SERVER_UNIFY' e, n- Y% B4 k" h; ?
, F' r4 o1 s1 s9 j0 {
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
& X7 T) G! ~; U6 O- I# l % K9 [5 U7 d; |
if( pWndBaseBuf )( R( S$ ~, W9 e1 |+ O d
{
0 ~( P4 R+ Z, `9 P' ?( j6 ^ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
2 x, `, J# A1 \3 I. t return;
# p n# J* V8 W% b% p }! d* P8 r2 @! a9 Q r: v" E# I, p0 h
#ifdef __PARTY_FIND% G% i5 q$ \% U1 y
if( bPartyFind )
3 _) _* K( V; g {2 `* k3 A2 J% r
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
1 z2 h* Y/ e" {9 h! u0 i( _ }else
" v$ K# e; v- \; ?. h {! j: h& j" p* u+ o! |5 T0 E$ z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" }2 f- p/ f( s g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );, C, E+ a2 _" H' p/ S; N6 v( g
g_WndMng.m_pWndPartyConfirm->Initialize();0 j3 j, w) v0 b3 a
}
$ A" y r# P3 z3 D% n#else0 O% M" {3 W, v0 L
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
0 h5 Y% k1 G1 o" r) i# n3 l3 b g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );6 p0 v7 _' ` k7 z1 u5 m
g_WndMng.m_pWndPartyConfirm->Initialize();1 S4 ~: m" G; K
#endif //__PARTY_FIND, R3 [! ]1 [ S b/ j% L5 z$ U% q
}6 I9 S! \8 @, @* V) L: |# \) W
# I2 [2 \* Q1 q6 d; P& V7 ?4 q7 ?
代码:
# ?& O: u: b! h7 T6 p8 C#ifdef __PARTY_FIND- \2 d: w8 }# @( w
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )0 g5 q9 Y! e9 r9 ]8 D$ v- E
{2 X4 Z6 T% R) m# L
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );& Z6 ^! K A) O0 s* E
ar << idLeader << idParty << bAllow;
% K3 _7 o; l( H; [8 R SEND( ar, this, DPID_SERVERPLAYER );
8 j% |6 E$ P( _- B7 r J9 B7 _5 ]8 e! D" S! D: H' I; a
}% B' c! L+ H7 q" e7 C# k
void CDPClient::OnPartyAllowJoin( CAr & ar )
3 H) b- T. _7 _! z5 ^( X{
6 y0 a3 c9 j8 f/ [# m( y: x/ { ar >> g_Party.m_bAllowEnter;
% V/ x: @- ^. ~. N8 W) u, `. f}
- H# ~" ]0 P4 Z, u% x l9 T. A#endif //__PARTY_FIND
, U+ e& h. C0 z& D0 ~1 vCode:0 k% l8 R; \7 ^7 Y7 x
#ifdef __PARTY_FIND; q0 N7 X) N b* u# i
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;9 x- a! C0 d2 k; W7 g/ Q% j
#endif
8 T0 P2 J) c7 i: O& x" t6 \
- m7 D: G3 ?3 g8 v( m; ]party.cpp:: U. T8 C2 E, P1 B' r9 j
代码:+ W7 V8 T% A6 o0 a: ~
CParty::CParty()- `: G* u6 x8 N' M0 `! N3 ^1 B( M
{% S6 L. i+ C2 r9 l$ ~# {0 W
m_uPartyId = 0;! y7 H/ B! Q& p4 p! O
m_nSizeofMember = 0;0 a& f% D6 v5 f; }. k
memset( m_sParty, 0, sizeof(m_sParty) );# B z7 y! {9 x4 x
m_nLevel = 1;
! m+ W: e7 l9 r. G$ n8 N4 k m_nExp = m_nPoint = 0;
3 w* @% v- s4 W) T r3 q m_nTroupsShareExp = m_nTroupeShareItem = 0;3 z- v# D& R5 C) {: v" z; Y
m_nKindTroup = 0; // ????
/ K, W5 P/ M0 t+ S$ J5 D! q- I7 z m_nReferens = 0;
) [ f3 l7 }! ?9 B, { m_nGetItemPlayerId = 0;, b/ R+ `$ U% \( ]! j: D
#ifdef __PARTY_FIND' \* Q0 n7 v' g$ P& @ H4 b1 D, o
m_bAllowEnter = TRUE;
1 P# v0 C7 |0 z% w; u* w0 p#endif //__PARTY_FIND
7 B- u# y) ~6 }) k* e2 o; Z for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
/ d1 @9 K3 Y7 ] a, k" d8 D6 e+ K; f {2 r6 w. q( v2 d+ k2 t) h
m_nModeTime[i] = 0;6 u) g: q1 C7 |
}
/ d& M- m; `! T# K0 F8 ]# ? m_idDuelParty = 0;8 M$ @4 d3 ?1 f0 k
#ifdef __WORLDSERVER* K6 O! d5 E" e" G4 f
m_dwWorldId = 0;
' [; X4 o/ E. p5 d#endif // __WORLDSERVER m/ E# u/ g9 C- q. x! h# t
}
% u3 W4 }& `7 R# I代码:- c$ D! G9 w$ J4 X5 O- V g4 Z$ t
void CParty::InitParty()* { P, J7 }: Z2 i2 B) T: |# k
{/ x7 E: U6 w& L7 b: r- x
m_uPartyId = 0;
1 O8 @7 z# R; ]* M9 a8 P# p1 | m_nSizeofMember = 0;
2 `2 E) z) S4 n; u6 r& |7 w$ _ memset( m_sParty, 0, sizeof(m_sParty) );
! D5 V" ?( `$ \: G) H% n d m_nLevel = 1;
$ b+ Y# u/ t( h m_nExp = m_nPoint = 0;) ?; d% w. z q( l. D5 N
m_nTroupsShareExp = m_nTroupeShareItem = 0;, o ~" n$ I4 o4 C
m_nKindTroup = 0; // ????
. L& N2 [9 @% T' Q" E# p) E m_nReferens = 0; ! f8 Q6 @* h0 y
#ifdef __PARTY_FIND
. @5 _9 B5 n: d3 `) `# J m_bAllowEnter = TRUE;
6 K" W" V8 C V#endif //__PARTY_FIND3 Z( O7 A5 u8 h. R/ Q
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )7 ?, `& S$ i s" x
{
6 F7 }) L+ A0 W! ] m_aMember[i].m_uPlayerId = 0;
( s" c! Y+ o& G0 d# H m_aMember[i].m_tTime = CTime::GetCurrentTime();8 \& p" e1 n9 d! j
m_aMember[i].m_bRemove = FALSE;
% P- I. h! Y' {2 y' B- y, |. r9 Z( j, e#if __VER < 11 // __SYS_PLAYER_DATA6 x4 R M( U" J& p0 I$ _& {7 p
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;: l& x0 v( l# ^. q. D8 E9 b5 ?
m_aMember[i].m_szName[0] = '\0';
: T; e" ]; s8 X0 ?2 Z' o#endif // __SYS_PLAYER_DATA
3 @$ |* g3 l% w9 K5 k! M }# {( |2 S3 X1 g6 w
}
/ E% }' O# R* l4 {5 n代码:0 p; y- h2 r7 o( t
#ifdef __PARTY_FIND& E$ q0 @5 @! P S
CParty* CPartyMng::GetPartyFree()( h5 y, \9 t3 `& V
{8 a$ J/ ~2 M3 q9 l; ^3 d3 \
CParty* pParty, *pPartyTmp = NULL;$ h& d' C) R2 Q3 f6 ? I
if( !m_2PartyPtr.begin()->second )
# M9 P; Y( ~; L' ]4 i+ x' L return NULL;
3 a+ E; \. w$ y K1 U, J9 V BOOL bRan = FALSE; C7 M7 K1 T8 d9 ~
DWORD dwRand = 0;
+ n1 s8 ^* @2 N: F/ Q7 u- e* ^ if( m_2PartyPtr.end()->first >= 1 )# M* ]' r1 t( {9 n5 ]: ]- y
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
0 b! M1 [. b8 L. l4 u- Z3 b5 u4 d- N2 v7 r7 m) I& Z+ X* _
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )& Z! P$ ^- _2 Q$ d9 [/ }0 B
{) ~- G4 q( F1 p# Z5 I) C
pParty = (CParty*)i->second;+ }: j7 o/ X- b4 r
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )) O+ e* P0 i# I+ c0 P
{3 ^, \* r8 ~/ } M% s# S
if( i->first > dwRand )( u6 w+ x2 X. {: z+ _
return pParty;
: f9 k1 {8 r/ O else+ h3 G; g0 {, I( ]+ v7 {
pPartyTmp = pParty;
1 f( h, M* q" R; w3 X, K }
: D5 i5 G% w: X" i }
" q: @- q( s0 @2 \- g return pPartyTmp;
. T% Y( x. O: O5 D* z4 i}
$ @' G, {+ ^5 _- T( p" z0 r#endif //__PARTY_FIND6 G, H$ W2 {1 m! Q
; l1 X8 {9 b0 T ?( sDPSrvr.cpp:
+ V; V4 N6 @! }代码:
1 G6 F' y4 F4 u2 U+ a1 [, |#ifdef __PARTY_FIND5 Q7 Y% s% z2 L" C4 I
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )8 l K/ N6 x; U6 f! k
{, h( u1 T0 r; S0 K4 J$ l, ^7 ~
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 o+ w, b, d4 U8 ?3 S
if( IsValidObj( pUser ) )
, y$ H4 ?: T* a7 Y; h u( x/ q {! x3 {4 P' p) n; B
u_long idLeader, idParty;
" r& j% D9 c$ P BOOL bAllow;
9 c: W! W5 t5 O" V5 {6 R/ n, b% u7 e ar >> idLeader >> idParty >> bAllow;2 N3 B: ? Z8 L. g# \
if( idLeader != pUser->m_idPlayer )
0 N$ T" j" }( E/ L return;+ Y3 K( c' h! ]% t3 [$ a
CParty *pParty = g_PartyMng.GetParty( idParty );
2 R' p& v* V% l* ~- Y( o, X if( pParty && pParty->IsLeader( idLeader ) )
1 {- w% r- W5 u pParty->m_bAllowEnter = bAllow;2 v; t( ]% p) p5 ]( q/ B+ R
else
4 [+ }; B9 z* P2 {6 N9 B return;
/ s/ t0 ` Q: h! c% K- y* x7 V& O4 P" U, p
CUser *pMember;
& B$ o2 ]" Q. g0 t for( int i = 0; i < pParty->m_nSizeofMember; i++ ); Z5 |: m! q; w
{
& X1 H: B5 U1 D$ N s pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
; [8 m1 ?9 }) j2 ^ if( IsValidObj( (CObj*)pMember ) ) q! n; g% |: _- w! ~
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 \" R- U0 [) f4 w1 J
}* W8 Q( h0 W( M! J" F
}
) u, W! Q3 Z6 Z9 h' @. V}9 X! S |- i4 q8 y% ? T
#endif //__PARTY_FIND* p9 g" ~ m. N* `& o; ~4 ~5 K
/ p$ ?1 s3 W# B代码:) q) G8 W2 z v3 Y! N
#ifdef __PARTY_FIND- h* K3 U( \4 @ h9 A$ U6 _2 j* v* |/ W
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
! _3 t. H' ^. ?. U1 F, Z4 |6 _#endif //__PARTY_FIND
9 w: t/ x2 [9 F( ?* g7 i# G
3 x" e! y# W2 n+ H* g9 p0 \2 q0 P7 Gvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
$ d0 E ?" e3 Y" ?% W{
; Z. Q, x8 p, Q7 s- k' ]4 H4 U u_long uLeaderid, uMemberid;
8 V# J! ?. ]; r2 U( e- }1 o BOOL bTroup;4 x& c6 z0 P6 h: Z" F/ T2 }
ar >> uLeaderid >> uMemberid;
- b& v$ W6 F) K9 c2 U0 } ar >> bTroup;) H U, W+ }! O1 |9 ]6 |
# Y7 T3 l. c. O
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) w& j9 Y% X: l+ g1 ]# L; ~ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
7 h2 W1 o q! H1 n3 l; e- P( [5 R#ifdef __PARTY_FIND
9 k' j# L; o- `# h. g InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
+ ]8 u( F5 G7 \' q/ A4 B5 p#else" |' a Y, i) C( w* \* q
InviteParty( uLeaderid, uMemberid, bTroup );1 {! ?$ e8 ^7 a( c* v0 i
#endif //__PARTY_FIND
- X1 ^" b+ C* J( Z}: d" e) v' t% }: X8 n: V+ ~
2 c$ V- B! S1 K7 ]: S. n& } D# }
代码:
7 P8 G& Z V( k, L7 m#ifdef __PARTY_FIND
7 s- j: G* Z. b! o8 Avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )" b9 ?& W; r$ _: v N
#else
# E5 h/ S/ g4 Z$ svoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )6 j, e* M) v2 R
#endif //__PARTY_FIND [$ Q3 ]" A$ L3 C$ i; f0 J- i
{
$ W( t8 i N0 X- D) o CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
7 s* D. t% n0 S( o CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );9 |& w- N$ |/ K: F5 q* d! l3 ?
9 E- D5 V$ F0 k/ t if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
* V1 b: y( e5 ]+ P1 F {4 X" F5 {% _) t( k4 ]
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )7 V8 O! E( Y7 A7 e3 ^' b* K2 l% H
{
T+ K* M% N! J) D0 f# X if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )8 d% C6 a- g4 D5 d+ |5 W
{* G( c1 C2 s# g
pLeaderUser->AddText("没有足够的权限。");
/ X o% m) s6 O# D6 R! R pUser->AddText("没有足够的权限。");
3 e9 m% Q: `- p. d' v return;) P3 n- x3 I; J
}
7 L) l+ y% ^" R6 a" {$ v+ T }
7 c/ E+ B* x3 t+ z, i' j H2 e" c" D // ???? ? ??? ?? ????.
" N$ m9 i' e7 i: ?6 z4 i CWorld* pWorld = pUser->GetWorld();/ Y, I' e p/ N$ w5 X2 w1 A
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
" a A/ F; L* H0 j {
) c( q' V& E) S2 @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 Y j2 t' E0 y$ S( H5 o; b return;- S8 j6 W' Z* y! i
}! I0 S0 r1 h I6 g
#if __VER >= 11 // __GUILD_COMBAT_1TO1. W# P7 G/ |% {
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
J. g! s5 \ h c8 w {* l: }' z0 A$ A5 i% N
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );. R. u8 U2 }9 {8 [
return;
% z+ H" B, y* v1 G. e; I) T; w }8 \ [+ I$ X" n+ T: J
#endif // __GUILD_COMBAT_1TO12 X% [& ?( A( x
: M& @3 `4 C: Z
#if __VER >= 8 // 8? ?? 061226 ma
~& x L5 G) S4 _9 s if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )' v' |/ N# U$ g/ o0 a
{6 b6 d: b: E% ?( x3 G" r9 Y
return;
0 G2 e1 Y3 o; y* d1 o* l }5 o. m! i+ f- @9 p* r1 u& u
#endif // __VER >= 8 // 8? ?? 061226 ma4 m- L0 r2 Y% T J
5 `$ W3 z1 u1 i* A# S+ [ if( pLeaderUser->m_nDuel == 2 )5 [) _- E/ _' X5 g9 E' e- P, g4 b1 F! s
{ 7 P8 M( I( W" G) E4 H& l0 y
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
: }3 N8 v& j1 Z! u }
& Y. u/ W$ d( Q. }, a# J else3 F- L" a* x0 b- Q
{
5 o3 h5 f- V) B+ u* ]! X* U/ l if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ??? _4 w+ v, R8 Z) j
{
. I$ {. b7 p1 Q- z1 b; O( o pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );1 Z! y) v4 C9 ^: i& g
}
4 G! {) X6 f- e* Y else1 _$ q% t1 }% F' o5 ]
{
8 d* g( c# s2 C7 k" M if( pUser->IsAttackMode() )
5 h; J5 H* |+ j" U+ D' ~6 d pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );" Z; T+ ]) V- x: D2 B
else
0 D2 D5 d! s3 ^#ifdef __PARTY_FIND
* O+ o- y9 U7 z& s* G' T N pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );2 P2 ~1 Q8 G% u5 S; E
#else
# w, ~5 G) `# n* J1 ^ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );' I& _1 E7 v7 x4 ?' b8 a- @
#endif //__PARTY_FIND/ X6 |/ e* b' ?; _$ y
}% w. }5 H: `! n8 @5 r# F
}- n9 W2 P/ n( q" Z
}( T1 b5 C- Q. ~
else
) J, [& O) q& o& E% y# `" f {
`8 y) k+ C6 v/ S, e% `- X; i! O if( IsValidObj( pLeaderUser ) )
1 d9 l" n5 e' k! r* A pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );& |+ f9 n P0 y# \# C5 e7 G
}( [0 u; ` U, L! G3 O
}9 `- S1 o: A8 S; H
. h: c, k0 R% ? c% d5 EUser.cpp:. j- F8 \; B6 O- [3 k
代码:
7 D3 x F q# {/ r$ n6 I#ifdef __PARTY_FIND
1 ^9 c1 ]: x: ?5 E/ X3 E% Jvoid CUser::AddPartyAllowJoin( BOOL bAllow )
z1 _. M+ K. e9 P9 s{
% }- v# U9 m" M5 ~ [+ o$ \# { if( IsDelete() ) return;- e6 W- l7 P$ }) q# W
& x9 X: [5 A; _: j) j5 J m_Snapshot.cb++;/ C7 `4 Q" O& `/ R5 T
m_Snapshot.ar << GetId();
! l! f0 G- O |! [8 O m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;" m# s# O* Z* ]9 w9 D
m_Snapshot.ar << bAllow;
# N8 ?2 o1 i+ @( y& K+ q}
- b9 |# r$ |- Z1 i#endif //__PARTY_FIND
2 j$ M/ ^! p9 B
1 l M3 g: T; C" o- g4 M: Y) @代码:
# N$ c3 k& Y' f% x2 `#ifdef __PARTY_FIND
& @4 O7 q% G7 D# W; P7 t# r3 {void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); G: n) H0 H- h+ J
#else
V8 C$ S) v" p4 Z5 c) z7 {void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )3 G1 M& H5 m7 e' Y
#endif //__PARTY_FIND
! g: \- ?) G7 ^' V3 {{! ]; H$ J4 q. `/ m
if( IsDelete() ) return;
8 e2 w& ~) F, p( Y$ P: }6 c
. K+ d6 O$ Q5 @& d4 r m_Snapshot.cb++;
6 e; a3 T; m a! V. e m_Snapshot.ar << GetId();5 w4 g# |2 @; ]" o+ E4 v
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
s m/ m. [) O, P/ B! a# C( H m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
5 r, k0 v, w1 T6 |- | m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# `# z- [& o& ~& f. D4 Q6 { m_Snapshot.ar.WriteString( pLeader->m_szName );
- x5 { I% b+ G4 s* f- U" E* I m_Snapshot.ar << bTroup" V q% t# W, M9 i
#ifdef __PARTY_FIND
$ U9 t: V; {# A4 o. A' V3 z << bPartyFind
4 }8 E: W$ k: P% P#endif //__PARTY_FIND1 c4 p: w7 e- A3 d% r8 ~* j
;
9 Z; Q H% X/ W1 j3 c
6 ^3 l1 h7 Z' G/ t}
9 u. m% |5 r% ~+ v
! \& v0 W' m4 N% |+ Z0 \0 k+ GDPSrvr.h(公共范围PLS)
+ b H5 d! x( k, l/ O" I- ]代码:; ] O0 S5 f3 }. k% c: W9 C% e1 Z* V
#ifdef __PARTY_FIND
" R6 F) `" h5 Z* W. d void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
3 X+ x1 e+ g4 d; J, c#else
V/ a8 e2 B/ [/ R, ^ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );4 [+ [, B. z6 l0 T% Q/ L
#endif //__PARTY_FIND
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' }$ \) D0 q* q. h* C, ?8 K$ V+ |1 P代码:& S+ O, R4 V$ c7 W6 i
#ifdef __PARTY_FIND! ^( q4 [% H4 ` c( [- `7 Q
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );, h: C5 O+ ~( h- s& L9 q
#endif //__PARTY_FIND
, C F7 l0 k, `+ {$ @. w; T; J$ [: h& x4 ?5 y
User.h(以及):/ z. ?$ U2 z( k3 V+ C, T
代码:9 [% t* o8 P& D1 j" j
#ifdef __PARTY_FIND. O, f6 W$ m9 O7 W5 l
void AddPartyAllowJoin( BOOL bAllow );( n1 S5 u- n8 z: s3 N7 u; u7 X; P
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
8 Z/ M; K: f6 c- d9 H#else7 P, c. X D) Z1 q( h- ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
a9 j! m7 [9 f0 V' W) \#endif //__PARTY_FIND. p0 y2 A0 j/ I9 @4 ~: {
9 H6 r0 F% L- r9 `) c
party.h:
% |) y; ?/ |" f/ o- d' z2 ^1 T代码:2 X- @- m, S# l, A3 o
#ifdef __PARTY_FIND
& Q* j+ o6 o' z2 k BOOL m_bAllowEnter;
& ]) T% K: S& Q) D1 {+ X* a#endif
+ n) l/ c# n/ f
^2 J' u; K5 V. R( x- S) w代码:$ O5 F6 R0 ^5 o) g% S9 m
#ifdef __PARTY_FIND
* Z7 Z: M! P2 s CParty* GetPartyFree();
$ I3 q) w8 E1 q- r( h#endif
: D8 T" w% t+ Y. X5 E1 e
0 x) @$ r' d2 T' t5 E, _2 t7 }WndParty.cpp:
- s/ s7 X8 C5 KOnChildNotify:4 b: a* H7 Q# h8 a. [3 A
代码:
) |# l9 L7 T1 L: P#ifdef __PARTY_FIND
3 ]; m5 x- k2 o9 y, @5 O5 E else if( nID == WIDC_CHECK1 ); V3 _5 w1 G5 F2 x8 m2 H
{
Y: i/ u$ q/ a3 p9 v% e2 d/ H if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )% d \4 j) M' E; J1 G+ M& K( a
{) I% Q( z4 Q1 G/ e# {4 R! F& \
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ s4 L3 ?1 J) k2 Q, x
g_Party.m_bAllowEnter = !chk->GetCheck();/ B/ h5 H4 \: C$ V: J
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );* C) n3 Y6 i) h( q; i* s8 S7 |2 S
}8 F5 m7 l3 k* S' ~/ T
}9 M4 k' a" N( Y0 j/ f; x9 f+ X
#endif //__PARTY_FIND
) G" Q% w; u0 p. L/ q& x" a: k) n: w- I& E7 u0 `
代码: r3 m$ {, \! u S( ~; b
OnDraw中:
4 l: v8 s* A! W6 L2 X代码:' W( x0 S9 J+ `& |0 k
#ifdef __PARTY_FIND+ j6 m" O3 ^' R
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 R! c. P2 B) G* V* }: g% R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 M. L" E7 S: |0 ^
chk->EnableWindow( TRUE );" N% d9 w- Y$ e9 z" T7 z' }) n t) m
else
/ S" V) L1 t: M9 S8 |9 U chk->EnableWindow( FALSE );
, G: B7 H5 s" j( G4 W ? chk->SetCheck( !g_Party.m_bAllowEnter );3 G0 s5 x& `" |2 O' r4 i* T0 Z
#endif3 b) ` s4 X- w! A, N4 M
7 G' p9 l8 [5 u! T1 f" Y: DDPClient.h(public):
: S( C& y6 @* r/ s' l代码:- i# y% J6 K; @
#ifdef __PARTY_FIND
3 F8 p* r! J8 P) [2 \ void OnPartyAllowJoin( CAr& ar );# g" @$ T2 f6 a8 P3 F
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );3 U. H, J, e- Y$ _3 X# j o
#endif //__PARTY_FIND
# n% S" m; n! y1 Z7 E1 O
; _& e, g' k8 D1 i7 {+ m2 N) ?4 a% a' u/ b
WERS hinbekommt没有,请让赫克的权利。
j' [5 t2 E b# E不支持左右,所以难不...
# T3 j$ \; s# h4 ^+ B1 g# g5 L9 Z: C党k的Windows NT甚至编辑它自己。/ `; ]/ D8 w5 e6 D; a$ q* Z# Z# q' ?8 e
包也,因为我不erschreiben进一步如果我你的。' L* d1 }7 M" M. f4 `2 Z
由于缺少Quantité k n个代码是什么升工程前。
5 r- n- r8 Y8 ^. v% b9 a如果是这样的。请发表。6 T' V# p, ~+ _% i+ a' S! r' |
到目前为止,Pumbaaa
5 ]. W& n! m8 l
2 J$ N! ~; B! m1 {7 c
- N" d( q. Y0 y3 { X7 jMsgHdr.h. G4 N U' S" q' ?- h! w
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ J2 c1 ]# |3 y4 C, ]: x' m5 O
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243" @, L. X% J( @# T
+ U7 [- b# b6 f' a) W& ?# @8 {% p! }+ {% P
2 X! e8 C& r' C& z8 B' P% \, q
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