|
|
对于那些谁需要它 - 谷歌缓存FTW。 :& ?7 V) k/ u2 B0 Y+ |
如果我鼓掌纯粹是我复制错误时,D% w8 y8 u8 j/ t1 |# x+ ^8 s& _
积分当然Pumbaaa。/ s# l+ |( n9 |
7 f4 t. E( N' H( z2 p( dFuncTextCmd.cpp:
9 y7 K3 G+ ^2 @- N3 s( B- c- p: w5 d: a. r
代码:
% V' _: A/ S& `# D, ]$ q, p#ifdef __PARTY_FIND
- ]. h6 H, Y0 P' m7 H" zBOOL TextCmd_getparty( CScanner& scanner )
# d$ J( q/ o, ?' P) t{% |7 g5 E' K) V* E/ \
#ifdef __WORLDSERVER
" ^8 J+ R7 z, A7 f. ` CUser *pUser = (CUser*)scanner.dwValue;$ u, p" `# d" D v, Y1 E$ E
if( pUser->m_idparty > 0 )
* @+ s+ r( q9 X3 Y# y- z {. ^2 K+ X1 `9 E8 l! V: g9 j3 U
pUser->AddText( "你已经加入一个公会。" );- K7 R8 W3 n1 r: }8 T" y* t
return TRUE;9 ?9 [2 o9 b! \* {* u: X# [
}: @' R3 [+ @3 X- T* \+ _9 G
CParty *pParty;
$ s5 \/ U+ }1 @% e. J; S pParty = g_PartyMng.GetPartyFree();$ d% N1 l0 r9 D2 Z. [5 W
if( pParty )$ I& Q3 X! C: `0 ]4 z5 l3 @ Y+ J
{; n; \# ^1 F! t8 B0 p
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
3 A( d! q/ O! I2 c8 C }else
' ~$ B" |- \2 | Z5 q5 X3 v {
, ~, o3 ?$ o- |0 G8 _ pUser->AddText( "抱歉,这里没有任何一个公会。" );5 F3 Z' e- ^6 d/ t
}$ \7 F- o) L! u! N- h
#endif
7 c6 Z7 a, ^7 c$ E4 o return TRUE;5 J6 z; }: `7 j! r! R# B
}
% E8 D% {2 [ Y" U/ Y- `#endif //__PARTY_FIND7 q( N ?: g+ c- ?/ J
! w, M2 U/ s/ M; P' x" d; H) x代码:
3 |! }5 w1 O) s, `BOOL TextCmd_PartyInvite( CScanner& scanner ). c l7 y" n' T
{
! s$ U* M# M }; i. b" n#ifdef __WORLDSERVER. E. H: v: X* y
CUser* pUser = (CUser*)scanner.dwValue;0 ~0 t. u. G2 {5 g5 v" _9 j0 |8 f
MoverProp* pMoverProp = NULL;% e6 v3 z" M, X0 P: T$ g
scanner.GetToken();
9 Z( ~2 A5 [9 U1 ]- K& `- A#if __VER >= 11 // __SYS_PLAYER_DATA; C d% |, f3 _
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
' L$ \0 @% p2 @1 E4 L" u- i/ Z#else // __SYS_PLAYER_DATA( B# A+ r7 m. {2 G0 l3 K
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
: h, d. y3 s+ g; S% Z+ l+ y: Z#endif // __SYS_PLAYER_DATA, j* H6 e L0 N8 V2 c" H( ^ J
if( 0 < uidPlayer )/ x( H7 w! S; q- ?! R! Z( T. p
{
5 ~' e. g7 }% P( q s CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
# u) U- ^# [' r/ m* C5 E: E if( IsValidObj( pUser2 ) )4 m& S7 z4 h$ j! ~" U( b1 N2 o
#ifdef __PARTY_FIND" s7 G( B) D6 x& a7 M1 G6 t& f
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );5 h# w2 ^" r3 W- @1 K" O9 V; k4 y
#else+ ?7 Y# _8 G/ E/ R+ `4 d7 k
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );1 ]' W. Z* G/ m: o
#endif //__PARTY_FIND
9 p# S6 l5 h1 k4 b: t else6 r. y; m1 A- w* d Z' ^- f+ W
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );( v- D# A6 I/ i7 D) l
}
! s2 O# P! @$ ~ else
; V9 }2 }9 G& u9 d# W6 P {
: N, x) M- z! J; X; w0 J pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
' W3 ~( P% B: { `4 @ }
9 l' g& l8 g$ ~- A9 @7 T#endif // __WORLDSERVER& c- X: M8 N% e1 |. {, f2 C, Q3 i
2 e* F$ B, H6 m
return TRUE;
& _7 Z( j/ t5 G7 k( n}+ G4 r, [* \; @! |; y
$ E' [. T x; M* K3 B, t: m代码:, _7 p: ^5 C1 `; {' y. p4 r+ K3 S) V
#ifdef __PARTY_FIND
) f2 t( ?- X3 @9 n& W ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )& F9 f, h$ O+ L$ o7 X
#endif //__PARTY_FIND9 H" u9 i9 E* ^; H
DPClient.cpp;
6 b7 |8 |6 N4 F: fCode:8 M7 G* }1 M# ]2 \8 v/ h2 V
void CDPClient::OnPartyRequest( CAr & ar )
9 w& h$ G. D) O4 a" T% l* X{- t; l5 s6 R. s) ^8 z/ b
u_long uLeader, uMember;6 p, D* Q1 y0 }5 P% H6 [" t1 M
% X; i; g, ~% j7 p: V A2 A6 I2 l0 {
BOOL bTroup
6 K3 J+ E3 E. N: } l1 _5 u z( D#ifdef __PARTY_FIND5 l$ Q, R* N9 ], N# O% t
, bPartyFind
% n" G$ \" I7 ]#endif// __PARTY_FIND
q" S) H8 h4 o! A9 b- Z" Y/ Z ;9 V5 E5 V, p* B9 |5 k
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: }( [9 l8 b4 b W) A9 s( R BYTE byLeaderSex, byMemberSex;8 k4 v4 ^* a" r% G, i. | }* R
char szLeaderName[MAX_PLAYER] = {0,};8 U9 Q6 n1 b, a8 B
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
5 l- V6 p- {8 D& Q" N5 v5 K' Z; E ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
. l( n6 q- S5 o2 M0 ` ar.ReadString( szLeaderName, MAX_PLAYER );0 l2 c; g! W! g+ e) E3 J4 |
ar >> bTroup
- `" |9 M2 C1 s9 q* R/ e9 o) ?$ Y& I#ifdef __PARTY_FIND
7 E, N+ t# f: ^- i: Q) Y5 R >> bPartyFind
) I9 P* z! }- C#endif //__PARTY_FIND1 Y' S+ N& \8 S+ n7 O" M
; b {% j$ I3 ?- o1 w! S
, N7 c3 k3 ~; a" k {# l if( g_Option.m_bParty == FALSE )8 t0 I, O3 O. I2 n4 t% }4 g, L
{' I( H6 [4 z" |5 \
SendPartyMemberCancle( uLeader, uMember, 3 );
* l6 P0 \9 z" m$ K6 x: y" N return;6 V$ l6 j5 W: ?+ z, U, ?5 r
}
+ y. B' @/ ?2 @$ Q% }
6 B/ b E' s2 k6 t. V% t#ifdef __S_SERVER_UNIFY
\3 m H: k6 ]' G if( g_WndMng.m_bAllAction == FALSE )
0 ?3 H& ^6 T) Z. e6 c' P7 Z X return;& i- d+ u: o0 w y( D9 ~4 k
#endif // __S_SERVER_UNIFY
+ J* m$ Z6 I; p7 x, k& b% Q4 `/ e+ m. ~3 b8 {2 C: j( t
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );8 _) h* l# J4 c1 h4 y- y, H3 a
2 w! B* V" E7 a/ s% ?( i5 [ if( pWndBaseBuf )
% x: k* V+ U/ x" [ {3 `- ~% S7 E2 X* q4 D
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
- `+ c! h3 C7 j1 _0 n1 G: } return;) W* d f. D& D0 m1 p) d3 W9 |
}
0 b9 Z% y1 _2 b# O( f% @4 S7 e#ifdef __PARTY_FIND1 g0 w |! r. x( D
if( bPartyFind )
0 U& u# S( h7 O {+ p% o7 t( x* R2 _
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
4 g% Q9 P C4 x. A2 y% O }else
8 @* Z, q# n h. C+ t {" p" ~6 e! h. V+ m
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
6 J% M. u( @/ V0 q' b& W2 U g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: ~, [* ^( C1 L1 N
g_WndMng.m_pWndPartyConfirm->Initialize();
2 v5 d: P- F8 @, E U, T# D* s }
3 e* [( g a: |9 k, k ~3 q#else, ?' }$ z% o$ k) F( Y! c+ G: _
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;* Q7 Q) c) B0 P( G, M* x
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
3 r: ]& R- y7 Z2 j5 O5 a$ a9 l3 ? g_WndMng.m_pWndPartyConfirm->Initialize();8 L4 m2 g) V, V8 q% K
#endif //__PARTY_FIND9 a5 v, ?/ f! U; |
}1 A% ]4 r. k$ b9 X' F8 \" P; I$ T$ S
; M% u) Z; d d4 }
代码:2 _( G# S% Q$ Z
#ifdef __PARTY_FIND
2 m2 Y0 M, w0 Z; O$ P8 j/ Q* z4 \void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )! w: h3 o" i) {5 \& v
{5 R; S1 s$ u: c/ l8 t8 f& t
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 d4 R- Z' q" k) P4 i
ar << idLeader << idParty << bAllow;
$ w" W1 r B5 t& u SEND( ar, this, DPID_SERVERPLAYER );; }! y3 d4 h" {9 w
) b' ?' q1 C# X% [6 c* n
}6 _$ I& f1 m0 F# l3 O9 _3 C/ |
void CDPClient::OnPartyAllowJoin( CAr & ar )
) O8 ]9 V, I, A9 i" q; g- A% Y{! E6 K0 i7 P% p' H! `4 b. B8 v
ar >> g_Party.m_bAllowEnter;
) l/ |$ h/ h- B}
8 n: e: |( J4 E! W* N#endif //__PARTY_FIND
1 \, F# ^! J" k) o7 jCode:* U, l9 C9 |: g( F# ^. R+ t
#ifdef __PARTY_FIND
0 e* p/ U2 T" [9 I case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
) q' x4 M. S) e/ [#endif' s+ x. H" A. A. H* @
$ u4 r, X/ _* i- C! v6 Pparty.cpp:
4 i6 ?! z* U2 q. R3 P代码:* b6 q6 m6 I: Q3 Z7 g0 b
CParty::CParty()5 f+ D' f0 J: N$ G; U% u
{
6 l; Q- v- Y& \0 R7 \5 Z/ r m_uPartyId = 0;+ N2 h* I) n/ i/ l4 x: M: a: G
m_nSizeofMember = 0;
h9 o* G+ h# B9 Y/ o J memset( m_sParty, 0, sizeof(m_sParty) );. t9 H5 _, V( P. I1 P9 z
m_nLevel = 1;
9 U' C3 R% e% X! Y1 `6 g* ?1 C m_nExp = m_nPoint = 0;
' ^, H( s( |5 @/ ]' U m_nTroupsShareExp = m_nTroupeShareItem = 0;; a1 x1 l. x6 T- f! m! G
m_nKindTroup = 0; // ???? r" p# f: v, n+ U) o
m_nReferens = 0;' d9 v9 ]! q. }# q
m_nGetItemPlayerId = 0;
5 o; P2 g7 ?# W: [! J" M#ifdef __PARTY_FIND
: q5 P: H' W' o# Z+ t m_bAllowEnter = TRUE;
: T: _( i) q+ e0 B9 m#endif //__PARTY_FIND/ o% Y. t; z" B8 Q+ g
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
1 `# |2 F: O5 L6 K, W {
k! A1 i( [. G, e0 G$ f m_nModeTime[i] = 0;
3 ?' W$ k/ Z9 u1 R; ] }
8 j+ g& Z3 C ~4 [. o m_idDuelParty = 0;' C( ^/ _) u5 v% y2 _5 x m4 @
#ifdef __WORLDSERVER' Z0 G; `+ z! G2 D: O
m_dwWorldId = 0;
4 m4 G1 b- o( s4 c# T#endif // __WORLDSERVER
, T& d/ L; a- j+ w1 h}$ E! n9 \8 C1 @7 u0 A
代码:4 S6 t* x, _8 m$ O' }( d: Y
void CParty::InitParty(). x; y5 W) y0 }- s8 t. y% j* B+ R
{
5 L; j, |* {3 D1 v/ B( S5 ], ]# x m_uPartyId = 0;
+ F" o% [, V6 j% M. c- A m_nSizeofMember = 0;
/ u' K4 p* n# l1 j# B2 k1 {; w6 | memset( m_sParty, 0, sizeof(m_sParty) );
" c5 Y. @4 U1 N m_nLevel = 1;' X; I. |, d- }% a) P) V0 i. U4 G
m_nExp = m_nPoint = 0;2 B: w0 t: @" b
m_nTroupsShareExp = m_nTroupeShareItem = 0;
. h" g8 w; Y% M* W8 {0 H4 Q% c7 v m_nKindTroup = 0; // ????
6 F4 M& F1 @4 Q4 r8 R5 f5 p1 | m_nReferens = 0; - s" I) K& u! Z
#ifdef __PARTY_FIND+ S' Q# b* A+ l6 ]# k3 X9 y
m_bAllowEnter = TRUE;
3 b2 D, S* e, j#endif //__PARTY_FIND v) L1 Q z9 L! @ B( x
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
" s- I7 j* s) p! U {
( C% m$ d* }1 |8 S5 w( {0 n m_aMember[i].m_uPlayerId = 0;
1 }) L2 f \1 h. f3 }/ p4 H m_aMember[i].m_tTime = CTime::GetCurrentTime();
8 X0 r2 w7 V3 Q* a m_aMember[i].m_bRemove = FALSE;# i, @8 M+ o: I( b& i1 e/ r
#if __VER < 11 // __SYS_PLAYER_DATA/ h( L3 g6 c) \$ @& g
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
2 B* q1 l6 N$ d5 ]. y, c9 e' X m_aMember[i].m_szName[0] = '\0';
& r' U+ v, a2 e3 ]" |7 U#endif // __SYS_PLAYER_DATA
! R- |5 N, P* m& v+ s }
% L1 R! C5 M k3 F}: b1 s* p; G# I* C
代码:3 S* n, Q' |6 m& ]4 d! b
#ifdef __PARTY_FIND3 d" _5 y2 K2 E J" \! B2 S
CParty* CPartyMng::GetPartyFree(), P: e) \2 O) ^8 ?4 M: ]
{- y$ C% j H4 T2 S( ?
CParty* pParty, *pPartyTmp = NULL;( Y9 }1 r |: h
if( !m_2PartyPtr.begin()->second )% `. v0 V: |, g0 ~( M3 a5 N
return NULL;0 J; ^" @8 H& Y A: A% [
BOOL bRan = FALSE;2 p k7 B- Q. N0 i- ]
DWORD dwRand = 0;
1 g' b+ }& u6 V; A2 d4 v if( m_2PartyPtr.end()->first >= 1 )4 c a6 r) ~& M8 I! X
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );% J* z: l2 ]( T( D, {
1 g d o) a' |9 e7 S9 M2 P
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ): W" \5 T5 T% P+ A
{# h7 v X4 k: L3 U7 x2 X) x
pParty = (CParty*)i->second;
$ X1 {2 }# G5 V+ |$ s if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
% p. u \8 A+ c& u0 q {0 A( t0 L' S6 ^: ?/ Q
if( i->first > dwRand )6 s& k- g5 @ M& L& {/ j4 c
return pParty;' _* M5 g4 s c' f9 Z( D
else2 w" P+ ` W }8 Z
pPartyTmp = pParty;+ w; I: A' [9 b; Q
}6 A! g2 E9 ] U& J
}
O% N( B# ?* V- r `& V" Y; K. E return pPartyTmp;
+ q3 a/ H5 q3 ~ }6 {# R}+ A3 K$ F. x8 h3 G6 O
#endif //__PARTY_FIND
+ ]/ `, i V$ ], ~9 z+ i- n. b. V; S( ^5 r5 o, t/ ~! \
DPSrvr.cpp:& [# A x, _! |; V. w, |
代码:
0 K1 ] N3 y* i#ifdef __PARTY_FIND6 c+ }1 j( K5 J/ J6 I& W" [
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
. Z4 e9 P7 l6 A% w- x; A. `{
9 {7 u* m" k* }; i6 \1 Z O' q6 e8 V CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) a7 o# c. a& ^) ^ if( IsValidObj( pUser ) )
% k4 e: H" L9 T6 D/ W( E- B5 U" S {
, \" j( n& H8 I" x u_long idLeader, idParty;
( Z3 G( N. J# e0 h8 n- W" [ BOOL bAllow;
7 Y$ s4 {. x2 _' n ar >> idLeader >> idParty >> bAllow;
$ c+ Z+ W0 e7 s9 j& p9 Y0 ? if( idLeader != pUser->m_idPlayer )
6 f r- H$ O+ T; Z0 R return;
) C& N3 ?5 L; ^# T2 l. g% b9 I/ @7 \ CParty *pParty = g_PartyMng.GetParty( idParty );
6 _; N5 Q- a9 w4 v if( pParty && pParty->IsLeader( idLeader ) )
9 u0 l9 I; f( g. h4 C5 ^& R. Y pParty->m_bAllowEnter = bAllow;
0 K7 C0 z" S! A0 X. ~* ?$ O else! ]( }; B% {+ E3 r8 J9 e7 w
return;8 h' ? T, }& P6 W' V J. h( y
% o$ c) U- w( t% G# d& S, C [; p CUser *pMember;
0 S# j k |& T4 ]* h4 o7 w for( int i = 0; i < pParty->m_nSizeofMember; i++ )
6 s3 ^8 ?( W" Z: u! j {, k4 a% d7 p+ \8 t( C) g
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );! [( a7 t% ~6 S* R7 \
if( IsValidObj( (CObj*)pMember ) )$ I* K5 f9 F' W4 A% X4 H. [
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );5 X. X* X: ^% o: }
}
% n1 R" T6 ?, b- u }8 C- J1 l( F- \
}2 Y# n' b, c7 n, r0 m y5 a1 Q
#endif //__PARTY_FIND
8 z" m8 G+ j# e5 v( v
* Z& g" [& B1 p/ l8 k# s代码:
3 \1 i9 W7 a# y6 o9 H2 b#ifdef __PARTY_FIND* v; b5 Y$ x) ]) |
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );' n d7 x7 B2 n- ~- Z
#endif //__PARTY_FIND
% E# z7 F* R% R' s* F0 e& G$ J7 F) s6 F% f
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 X3 V' [! T7 X0 M1 A; c. V
{' W& j/ M" F; [+ M% \$ y( ^6 r
u_long uLeaderid, uMemberid;
+ ~; H- Q9 m' _' _& | BOOL bTroup;/ F$ m% y. r0 x( Y3 {9 @! S q
ar >> uLeaderid >> uMemberid;
. k/ b. b1 K1 k4 I! L! W# \2 ? ar >> bTroup;5 p: [5 R" @% u; @4 ?
) W4 e4 C% E; B2 J4 b CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );% M1 G; ]$ ^6 j
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )3 G) D" K: y$ Y- s* n5 S( P" I
#ifdef __PARTY_FIND/ U6 j8 \" r3 i& y! o9 ?1 h* e1 B
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
& S6 x) g7 V2 U+ W5 k#else5 F; d& [3 o( T. D, R# n1 a' |
InviteParty( uLeaderid, uMemberid, bTroup );; u9 p! I. V# h& g# K# v* a8 h2 m
#endif //__PARTY_FIND
: X% y2 [2 H J$ G( h% J8 J8 |}+ H q6 a- ^% |5 J, [) j0 v
$ ~; [1 O3 V, R* W: \代码:# M1 {9 h- j0 y, o! A
#ifdef __PARTY_FIND' e- u+ R5 Y7 `+ B, g' a( ]7 z+ F
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ) ^: U3 A: i$ p( j/ T8 \3 Z1 r- Y$ q
#else( f% t& Z' h7 M/ X5 U5 }) A
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
2 J) M/ V$ L' z. G9 d+ a# f#endif //__PARTY_FIND* `+ k, _" Z9 f9 I* m+ k4 z& ~
{, x3 J5 r0 X8 U. A2 U7 W
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );( e1 ]- Y! S8 P& A9 K1 |
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
: x) f0 Q. m, P8 L6 U) d* z- C + h; l3 ~( Q1 g. \: d
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
% P" ?1 g8 E3 _* v7 Q, f9 } {6 z9 x! L3 s7 m% ?
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
; I5 R0 u6 m: A: _( ] {' P8 Z+ W! C# n
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
# z- t: u" l! s6 z7 M {# h5 V& B) }1 {: s5 [3 G& a/ p
pLeaderUser->AddText("没有足够的权限。");; g) j* B3 t2 Q7 J6 a
pUser->AddText("没有足够的权限。");
; _; t$ }! h. K F return;
$ t- V& H5 b5 h1 c }, W$ e9 c( O9 m
}
% `) [) S) {1 Q+ J8 j // ???? ? ??? ?? ????.
: w. B! o" i; A) j( p f CWorld* pWorld = pUser->GetWorld();; @* D0 c0 C$ x3 \; `' s4 ?
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
: o3 ]( ?3 Q2 W { 1 C: u* A8 G9 O" P8 q: y
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 ]9 `5 m5 c( I4 Q7 Y
return;
( p( a) J- z) B, d }
/ ~( T* W! q; s4 V% @#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 Y) X) m8 X" f2 b5 [ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
2 }) u* J4 m: E; @+ L7 m {
( A0 C' l* F7 {+ E% p7 f7 M& j F pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* T! |& y) K9 t1 c* b, V7 j) ^ return;
; c5 x1 a( B! O# X/ i }
% l8 D S9 p6 j#endif // __GUILD_COMBAT_1TO1
4 c; i- Z+ K3 D; a' y9 g8 y5 L0 F8 x# C; ]
#if __VER >= 8 // 8? ?? 061226 ma
2 |# J* o Q! t6 ]0 J if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% y* C- ^+ T; W( o: y9 M
{7 Y7 C4 n C1 X
return; W0 h% ~. R2 j5 L& C( E
}7 b* S- F; Q: x- m1 B0 Y
#endif // __VER >= 8 // 8? ?? 061226 ma5 b: J9 A; _6 Z5 R9 v
# k+ |6 T. L+ s6 P1 X
if( pLeaderUser->m_nDuel == 2 ). x0 v5 E3 m# ]
{ 4 Y* A2 b9 n4 C9 T
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.3 X1 L$ |. L6 B) ]
} ' F2 D: W- y8 v2 @ B: S
else& t' i) V0 {( G$ x) `' D2 K! x% E7 H
{
! X/ `7 p2 g- ~/ Z5 l0 _. m if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???* y& L/ k, E! _4 [, r7 z
{
, m7 Q# h" N4 E: z9 D0 Y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );% o* y* L5 N7 ?2 o
}
- {' v2 o& }/ i; {& v# _ else
# C( `1 a5 i' o4 _ {
' M3 r! m) ^: w0 S- ] if( pUser->IsAttackMode() )2 n1 I5 u' `' V" A
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
, X5 B- `% O0 N3 Q2 n& T% O8 S* \ else$ |+ p/ F) i* k4 h
#ifdef __PARTY_FIND, F" G" N! N. e( |* J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) Y: C1 P( l. t$ d#else. w, Y; E4 q8 ^0 `# T+ m C. r
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );1 U0 z* y4 l6 H2 x
#endif //__PARTY_FIND6 C& q) Z% ]1 h' B
}% t( g% Q, o/ m, J. t7 T
}6 O& ~. q. Z- X( @" T1 Y3 i' v
}
1 ~: G4 X& I# ~( Y0 J/ u3 [ else2 E% l1 d, N; @! K2 Y
{) H6 j9 o! y+ e: |2 U
if( IsValidObj( pLeaderUser ) )7 A# o4 V- o, x
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );7 u, M) j# P2 `! u, a
}. r X# a- K" {8 y/ o3 S8 `
}
; f" \6 d: v9 ~4 s# I% T' V
: m: S% A! L+ q7 Z+ e. P" R B% l9 LUser.cpp:1 X% m4 H) l3 E+ ?" m/ B' k0 ?
代码: T+ C+ {0 x' }0 z* X9 J+ |
#ifdef __PARTY_FIND) X1 T8 G( S J& S
void CUser::AddPartyAllowJoin( BOOL bAllow )
& T! h8 k' I5 [: d{4 B" p: B+ o8 h" `$ H/ I) {
if( IsDelete() ) return;
: ^7 f7 _" l5 X) C. X
+ `2 ~8 d+ I7 b m_Snapshot.cb++;" Z7 Z5 v: r6 h7 n3 B0 q
m_Snapshot.ar << GetId();
7 R/ t5 X1 t/ g$ d m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
S2 r" D& t3 t8 H8 E7 l) y) v m_Snapshot.ar << bAllow;$ S' A5 M9 p6 e; T$ q: x! Z, e- W
}
/ ]" s% y; \2 }# s& F3 i; ?. ?+ @4 p#endif //__PARTY_FIND
6 ~; @6 w* E4 R3 _, D$ H4 z9 u; ~; Y
代码:
; p& G; G: w0 ?' a#ifdef __PARTY_FIND) R& `) E- F! d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# w9 ` M; {' x6 k' M& w#else9 x& \ n/ n1 h+ H6 y3 J9 ` G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
9 \! N5 {: P8 m, t#endif //__PARTY_FIND- ]( C& s4 j* M- ?
{- e" r# V R& k0 a5 W
if( IsDelete() ) return;
0 Q7 z7 i! [3 {: @3 ^8 u 9 ~3 Z7 {6 U: ^2 u2 y
m_Snapshot.cb++;) V; Y( _/ [8 f
m_Snapshot.ar << GetId();* d9 ?$ x+ [8 j3 q. |4 u
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
4 q8 }; W, C8 R0 H m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();% ~9 `3 m. i$ \0 {
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();& F. Z( t) H6 |& R4 n
m_Snapshot.ar.WriteString( pLeader->m_szName );# W. \ i; s- r" C
m_Snapshot.ar << bTroup
0 u8 M0 L- X8 \. A$ h1 o#ifdef __PARTY_FIND
; }& t* L/ {* _% N# ~, n << bPartyFind
% e1 Q9 d! ]1 K- t4 l8 u8 g#endif //__PARTY_FIND4 r. I2 H% Y) S1 D; Y2 J' h) c3 a
;) e: u5 j! w6 l; C6 S
. y: y, h+ X/ b3 K}1 Q8 x* m5 b1 Z9 O: b; C$ D: H
( \) i5 J1 Y+ B9 N( DDPSrvr.h(公共范围PLS)
5 x, Y: S+ w" Q* k( u3 W代码:# v( F$ y- y+ p! _
#ifdef __PARTY_FIND
/ G$ a5 y, Q+ s. Y; _& z void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );% s a6 B7 B7 h# p
#else5 ~0 T5 I2 X1 y- ^# o
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );) E v5 V7 j$ Z& b
#endif //__PARTY_FIND% Q4 u# }( F5 n, w3 O7 w* P7 G
A f$ f, F5 A6 ]4 v V
代码:
& i9 l5 L1 K# _3 [, `#ifdef __PARTY_FIND# a" L: _" O- u( x R
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );; o g, u8 E d# c" \4 E3 N" s
#endif //__PARTY_FIND
5 n) f9 ?: ?9 {, S4 s+ D. |' J" l6 }0 z
User.h(以及):
# G; H9 c( z) z: e7 c6 J- q代码:& O) K& y3 t& @5 l# v3 H- D6 q
#ifdef __PARTY_FIND
/ \1 B5 ]& r! F0 }7 h1 B void AddPartyAllowJoin( BOOL bAllow );1 U2 O! ~' b0 z% ?) ?% l2 _
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );# Z4 b3 v& ^* T# t2 B- ?
#else& k+ N# w- I6 ~. A1 n1 w! z+ F( w h F6 N8 ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- H; T$ T% @9 q8 d% r( D9 R v
#endif //__PARTY_FIND
5 D7 g/ ^/ t4 q# V6 E
' Z7 r6 P4 L9 O4 |% t3 iparty.h:+ Y4 s/ n+ S6 ?! q
代码:4 u9 y% i% e: S G2 {! Z6 N! S8 h5 V! a
#ifdef __PARTY_FIND G, q6 @ ^/ _) Q ~
BOOL m_bAllowEnter;
0 P0 Z! f _* p1 w4 K#endif
# d% {* c q' W& u, \$ h' S
5 d# j" D4 H4 I( \代码:
( e, U( m$ h1 t, ^) i" X#ifdef __PARTY_FIND
4 n" T. b% t* _7 j" ` CParty* GetPartyFree();
) [6 g! D2 M9 y+ v6 O7 U#endif% M1 V9 A! s% ?' W6 a; a2 t8 B1 b
' j$ Y) ]3 F. c' g
WndParty.cpp:
1 ]4 ]& O( _7 ? N3 K2 l ?OnChildNotify:$ s( v% i1 C N9 E" N/ t5 B
代码:# Q! E+ T$ ]6 d: @4 q5 x& D! b
#ifdef __PARTY_FIND0 W- {/ s- R0 j4 o# e0 s5 B
else if( nID == WIDC_CHECK1 )
3 j; v- R# }7 c {
9 V5 s& l1 V0 D if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, t( a7 m) V; z( w# Q4 y: Y {
- ~2 Y) U/ U3 u" a CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! Y v s2 n4 q7 |: [ g_Party.m_bAllowEnter = !chk->GetCheck();
1 ?0 _; p8 i/ q: N: u g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 M% `6 Z. Y5 ?1 } }
+ T9 k p0 u. Q1 J! b2 K+ c1 Z7 Z2 h }6 s7 y, b! b! W3 K2 @4 t! k
#endif //__PARTY_FIND( |$ s9 R6 ^$ G
- k9 Y9 B: k7 ~
代码:
1 M. e( g# e) k: _8 }! n" |OnDraw中:+ v% r2 R n2 V' y/ d5 q1 m
代码:" D- U! R; p" y7 F" K! b$ _$ W
#ifdef __PARTY_FIND
! Y* f4 W( f0 d' P CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, h7 b) @ p% h+ ~1 `, S/ Z- y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ \: Y) K L+ i chk->EnableWindow( TRUE );" Z1 O# P7 y6 R7 {0 y( q M e
else% ~& H4 L: a/ _6 k. E- s% Q: X; r2 g
chk->EnableWindow( FALSE );4 ]! m- s2 a3 B6 ]6 X
chk->SetCheck( !g_Party.m_bAllowEnter );* I# o& y! i; L, G3 O' E y/ n
#endif
. M& K2 d' w( S8 w D6 j8 _ N- W/ T' F3 t$ m' v/ \
DPClient.h(public):5 f5 T: A% ?1 \
代码:
9 [# I! U# H& R7 s: P# [: O" n$ n6 `#ifdef __PARTY_FIND
- O3 o1 X y3 g4 R void OnPartyAllowJoin( CAr& ar );
2 R$ s( R5 ?: x7 f void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );: D3 e& K8 o) _% B
#endif //__PARTY_FIND# a' T, R, r6 p4 I$ t
) i0 M% m( n: k6 G, e( l7 X0 v* ^' m
" N6 h* w& n1 R# M" S* gWERS hinbekommt没有,请让赫克的权利。' o, U8 @6 S% x' Z: u g0 i" b) y
不支持左右,所以难不...
, a8 B( J8 d/ [0 g& L0 ~) ^% a党k的Windows NT甚至编辑它自己。
/ ~( d- O+ ]3 g B$ R- P' U包也,因为我不erschreiben进一步如果我你的。
S3 w4 ~+ X8 ~2 ^, O/ r由于缺少Quantité k n个代码是什么升工程前。' w" i* |/ l4 A9 s- V; [
如果是这样的。请发表。+ }, B6 ?) e! w& |1 S
到目前为止,Pumbaaa) P" n1 N0 ]3 w7 P; ~
$ n# @5 X' C% S/ c; l* j
$ V' g# x) c. z! g' e% K/ vMsgHdr.h
1 v1 |; S! q+ {1 \( ^#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863, j- c7 H& @, A
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
' w% I6 g- J, T/ r! g+ Q- N0 G6 M7 y: c1 E( q: `/ Z% q
( [; M) T& X; t: Y! O$ N( B
- w2 J1 X2 G' N% U: V% @" t |
|