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对于那些谁需要它 - 谷歌缓存FTW。 :3 a- C) V7 T9 c) o! o- f
如果我鼓掌纯粹是我复制错误时,D# u# }" X3 d1 g- C& T5 ?4 a7 s
积分当然Pumbaaa。; l" _1 Z$ {$ `# i
- q0 B& s, @- v# }6 w/ v: {
FuncTextCmd.cpp:
1 T0 t* g. O" W. p1 h, r9 d: s3 a m% r& T# k N- @
代码:/ k* n( ~: V& t0 ]- p
#ifdef __PARTY_FIND+ s5 Z2 r. Z! ]9 r r
BOOL TextCmd_getparty( CScanner& scanner )
2 R/ h( F8 I+ s2 g{
3 V2 I0 y: n: G" g3 m/ \#ifdef __WORLDSERVER; r: p% W0 t/ g( o
CUser *pUser = (CUser*)scanner.dwValue;
6 J$ Y: r1 k' S- S if( pUser->m_idparty > 0 )
d( N% [0 x4 F, u {
) l! s! p8 f! d" k pUser->AddText( "你已经加入一个公会。" );5 C# M) ?& d& D" p3 D; K& F4 J
return TRUE;; J3 {+ d u7 b/ H0 x/ l9 M
}
0 U+ y9 W/ a7 l, q8 n1 S* E CParty *pParty;% J4 Z/ H3 e! `' r+ T0 h$ R1 y
pParty = g_PartyMng.GetPartyFree();
' k. }- \$ o: t1 s, J4 ?3 N) E if( pParty )
" P- {8 Q1 F, X; d {
# w0 \- e' i* C+ L1 ? g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
4 U5 Y0 n& V* _" h& W8 n4 h }else
8 L) F+ ~7 [: n. y# G- ]" j {
: W& b, M; u" j6 ^( L pUser->AddText( "抱歉,这里没有任何一个公会。" );0 P ]; q7 i0 h8 l4 g- }2 q/ T9 `+ h
}
* v2 `, `. z" i8 m/ D9 r#endif
; E; ]2 j% R" I6 D$ f6 V return TRUE;
+ A- W8 m+ g: H: N2 B9 y}4 l0 p) [; l; a' {/ @8 j+ i
#endif //__PARTY_FIND
l$ W5 c* ^7 k/ \* h" c/ C; C! N- g. }
代码:
5 D+ i* X$ D5 G4 u4 ?6 P$ z2 iBOOL TextCmd_PartyInvite( CScanner& scanner ), U2 w+ [0 v7 {! o$ z
{
7 A/ @, ]9 \) u7 v! f6 R#ifdef __WORLDSERVER8 y9 u2 ^; d) Z ]
CUser* pUser = (CUser*)scanner.dwValue;
. V+ n* A P. [" i( x3 ^& c" d MoverProp* pMoverProp = NULL;
% F5 q) I2 N3 J. \6 ^" q scanner.GetToken();0 R/ X _- k* h# H
#if __VER >= 11 // __SYS_PLAYER_DATA3 G5 |& Y" s7 q/ d
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );. T3 n! K' p9 R% ^) l. N* g7 `
#else // __SYS_PLAYER_DATA" G: j/ B5 U' a4 Z! b
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
8 K, I. r! v+ O; J" J#endif // __SYS_PLAYER_DATA
. G3 c8 `5 ?- I if( 0 < uidPlayer )2 }; h5 e/ v2 f0 J% A
{
) f) w9 b0 x8 S* O CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
$ g$ ^" Y3 }1 `- w) s. _+ H1 D+ c! ` if( IsValidObj( pUser2 ) )
" ?- j( O& i/ ]2 Q' {+ |#ifdef __PARTY_FIND
( c. d, X/ X) a! N% e( { g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
3 y7 P/ }1 c4 X' R#else
# ^$ J, f O# L5 A6 ?* O3 O# @ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
) e( u) ]4 T' r1 q# D( k#endif //__PARTY_FIND0 |; o; \# h# @6 I" o" x
else
: R, X$ {4 O" E+ N0 `: e; h pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );2 D% N6 f" U' p V$ B
}
6 z3 }0 G3 R4 _1 Z else
# a5 z& S; H) [! b/ U/ r$ h {8 M: |( a2 N6 J1 R8 X x
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
J+ f# w; f' X% v" f }/ k$ C0 P# @. u1 E
#endif // __WORLDSERVER7 p" F5 T$ g) f/ |% [0 C: C
/ e$ h7 a8 h0 h" s* @" ` return TRUE;' I2 `. g3 Y% {
}
( Y5 K9 Q, a) w* P( h
3 `+ m" D$ R5 }" b% {% p" D: `9 {5 Z5 H代码:5 B+ K/ r; F7 U: k' n
#ifdef __PARTY_FIND) Q7 E& Q7 n, G; b; q. Z
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
@8 Y9 q# a! c5 N#endif //__PARTY_FIND
* }# Q+ Q/ j b* L/ K [DPClient.cpp;7 b4 V$ B# R: X* ]3 f$ X
Code:. i6 x, v# t0 i# P; O) l, Z8 F
void CDPClient::OnPartyRequest( CAr & ar )
6 z% z0 G0 o% A9 e{& `% A7 ], J y0 n! C t, X4 v
u_long uLeader, uMember;
" P B1 H+ D3 i/ i4 y# C9 c0 S0 v3 N( H) ]
BOOL bTroup& q2 a4 {) p7 d5 E+ G
#ifdef __PARTY_FIND
7 Z( \! s: {/ a) m2 H , bPartyFind
# J6 y9 i& g' H, Q) D4 ]( a#endif// __PARTY_FIND
) I7 V7 S+ h/ l f ;
) M- m; y* ~4 C* T8 F' H4 Y, ]' s LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;( w. N1 M2 c) b; l% A4 f
BYTE byLeaderSex, byMemberSex;" ~' y& z0 z% _8 D8 [
char szLeaderName[MAX_PLAYER] = {0,};0 \; A2 }& u: D* d
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
) g5 B- C) E7 G# p, K7 m+ ]0 R1 u ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
" E# y) p+ E, R, Q A ar.ReadString( szLeaderName, MAX_PLAYER );9 U2 k3 C. Q! L6 |/ @+ ]
ar >> bTroup) V1 @# n1 G4 u* N8 n
#ifdef __PARTY_FIND
# b, K5 y t* M) h7 H; l! E, E >> bPartyFind
! b, W, K9 V9 M* H6 f#endif //__PARTY_FIND
: g _6 |& m( v( _) o5 } ;7 Y+ K ~2 t! ]* e* w0 X% i5 H x+ N
/ B0 K. F; K$ L3 o# Q* y: l if( g_Option.m_bParty == FALSE )' f6 y: `+ J! C* s: f3 d
{
0 [# k" s, R6 h& z5 N1 ` SendPartyMemberCancle( uLeader, uMember, 3 );
5 K4 k. p7 E5 b) i, K0 u return;
1 |3 y4 \( X* Q4 R% M }1 x" O& q7 R2 D
9 f4 F+ N0 x2 [#ifdef __S_SERVER_UNIFY
# T4 j3 U6 j. m+ \7 A if( g_WndMng.m_bAllAction == FALSE )4 V- I, f6 |# V' c
return;
9 D; m9 l7 w; v5 u#endif // __S_SERVER_UNIFY
) V% N- N1 G, e) R3 N. ~: T7 B3 T3 h0 P7 n% V
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
9 U6 H X+ A: u( h( |$ F * l R8 s: {4 T7 P- u* g, ~/ Y1 i6 D V
if( pWndBaseBuf )
* E, b4 v9 {. j( O2 t {: ]+ O# E% M. q6 b9 t/ ^7 v. D
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
+ ^+ A0 j: X5 V- t! h/ v+ j return;
D! j. s: k# Z/ v: ~5 R* q# f }
1 X% l+ r0 ]; X6 e1 l* E' F#ifdef __PARTY_FIND
+ s9 b# N8 Q7 m" Q4 S" P if( bPartyFind )
8 B6 E( X) b" G$ q {) K5 p! S. t2 m, L7 _0 M
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
% w2 i! V& Z" D% Y }else* p$ ?5 C8 j t0 T% h
{
8 C0 ]4 y1 [0 a" ? g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; H! ~/ p* T8 ?* j
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 ~7 i; F( x# ^9 q& z
g_WndMng.m_pWndPartyConfirm->Initialize();
- u8 D% G5 Y/ s# n, Z) v" l }
5 F- C; l T. |- K' U8 |9 F#else; G, a# q) o+ B& w
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;* L/ r' k0 F2 |: q( T1 n( T$ K0 ]% |
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 m2 g- A% x' }
g_WndMng.m_pWndPartyConfirm->Initialize();, H+ ]5 F1 y" \
#endif //__PARTY_FIND7 ~: R% z) [- Y" H# ?: s- Z% W0 `
}
5 u( K l. s9 p8 A! z2 T1 i$ q" w6 o" ]6 N# A
代码:
" v5 [! y. T: _, A#ifdef __PARTY_FIND/ D! Q$ |+ Z3 J0 q3 m0 H
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
# ?* ?9 L) B7 f n" u' Q# [3 l{& W- B6 Y2 R! [+ B: F) n
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );1 o! Q+ T# v. S( m% g( @( \
ar << idLeader << idParty << bAllow;1 ^# P. C a/ i7 U W
SEND( ar, this, DPID_SERVERPLAYER );
1 `8 u5 T" U" @& U3 L/ x! l" G2 c+ p
}
9 d) q; U$ M. M j$ Hvoid CDPClient::OnPartyAllowJoin( CAr & ar )* E8 K @& p- C# K* A) p8 B' R
{! o. W$ w8 |2 a1 S
ar >> g_Party.m_bAllowEnter;6 V9 {2 ~9 @ t. f1 y1 J, i7 T
}" c/ f) P( _% m! I. l; R6 g
#endif //__PARTY_FIND/ x" Q: w4 M% x9 e% `) c. v5 m) m
Code:
6 U4 a; T$ @ y" L#ifdef __PARTY_FIND* u' e K1 W0 t: d, B
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
8 z# P- ?/ P; u6 D#endif2 x+ ?: ~2 q3 w2 n& e" ]# R
1 D. }" O0 |3 Zparty.cpp:
9 h. i6 Y: X e. C3 W代码:
1 Z3 ]( e5 I7 q$ r* Z% RCParty::CParty()* h1 w2 e6 K5 i
{7 I+ l4 |0 t4 Z; h; A% `5 n7 a
m_uPartyId = 0;
! D; S$ n7 J" R7 ?4 |+ j, I m_nSizeofMember = 0;+ k) M/ v" w7 j' E! ]2 j+ E
memset( m_sParty, 0, sizeof(m_sParty) );- q) X* o1 u4 Z+ Q! m- a' s) T
m_nLevel = 1;
9 e! w% y' m2 l+ u) @ m_nExp = m_nPoint = 0;0 F8 t; g% {8 G2 M$ C4 t, {* T
m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 u3 {; k1 R1 H8 Y. k m_nKindTroup = 0; // ????6 f/ x# r1 X4 z3 N
m_nReferens = 0;
( k& U' L% ~7 v! J m_nGetItemPlayerId = 0;) z) D% S+ d1 A" s5 @
#ifdef __PARTY_FIND
# L" u2 `$ a @ m_bAllowEnter = TRUE;
" {0 s( \6 v7 a( u5 w, E#endif //__PARTY_FIND
6 E1 B) u) |6 v7 d( K& J& ` for( int i = 0 ; i < MAX_PARTYMODE ; i++ )" v! g" }# I. |- W/ ]- C
{
( z$ f3 z9 ~- S0 Y% u m_nModeTime[i] = 0;. a0 O! C. m2 ?( i0 d
}
, P$ l Q9 N/ \! w" F m_idDuelParty = 0;" ?- D+ q" b6 Y5 _
#ifdef __WORLDSERVER& |. { R6 W9 \- M! E3 Y
m_dwWorldId = 0;0 H6 }& x3 x% f
#endif // __WORLDSERVER
' f9 }5 k0 ~1 V0 W* i+ `5 q}# s2 s7 J; S+ [8 m5 v
代码:' S* _9 g+ _& \5 b5 D' T ?
void CParty::InitParty()
5 l) I- O6 O* ]# H( G{
4 k8 w: R! {0 j7 v" c+ p1 i m_uPartyId = 0;
2 ^; h7 T7 V& v3 X% Y m_nSizeofMember = 0;+ W4 o2 G2 }0 W% o
memset( m_sParty, 0, sizeof(m_sParty) );
+ ^9 w8 S' r# F. l5 y0 Q, P m_nLevel = 1;
; o- k0 ?7 U$ w' |, c, @ m_nExp = m_nPoint = 0;& X6 @/ u! K8 i+ u* @% ]) P
m_nTroupsShareExp = m_nTroupeShareItem = 0;
7 x% s5 c# Y/ J; ?. C m_nKindTroup = 0; // ????
) s7 M! ]" `: u- w: H# e# S2 T m_nReferens = 0; 4 k3 K% w- H/ S* i
#ifdef __PARTY_FIND
' ~) l+ I! C) Y& w m_bAllowEnter = TRUE;2 t/ T4 r) y9 G9 h. L
#endif //__PARTY_FIND
8 t! ]6 A( v, _" l8 E6 G7 S& ` for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )- X0 `# P% q" ]5 x" {
{
3 L3 ^8 ?/ C5 l/ U' t% H6 i2 a m_aMember[i].m_uPlayerId = 0;. s/ P' M7 Q" S- ]( {, P
m_aMember[i].m_tTime = CTime::GetCurrentTime();/ Z7 G K0 n' ?. c" T
m_aMember[i].m_bRemove = FALSE;
' Z) x6 w8 {- ^( Y t) `6 U/ H#if __VER < 11 // __SYS_PLAYER_DATA
; K) v% q4 Z, m& k m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;, ~! w" C% J- D6 |0 V
m_aMember[i].m_szName[0] = '\0';
# j9 U* J( @% V8 x) _0 W8 J( \6 i, j#endif // __SYS_PLAYER_DATA9 E! p3 D$ k% f( a
}
) [" ?7 k* S7 w5 R g}
# Y( T z' h$ Q+ d: O( V4 U# G3 Z代码:
$ M* C+ B& a$ c2 B+ h a) L7 Z#ifdef __PARTY_FIND. e8 k. e0 p8 H3 x
CParty* CPartyMng::GetPartyFree()
3 x! b, M5 J: Y8 `{1 L; D+ u5 |* l o5 b2 p6 J! B
CParty* pParty, *pPartyTmp = NULL;
5 }0 D7 W% a. x1 R7 \, U if( !m_2PartyPtr.begin()->second )
2 l* u* P* t7 _ t return NULL;+ R, n! O8 [! Y8 c+ ~* L
BOOL bRan = FALSE;; R! k" S+ t7 V: F: C6 Q
DWORD dwRand = 0;( ^5 F$ \: i* y6 D7 C( ]
if( m_2PartyPtr.end()->first >= 1 ). ~, i. g7 v! B3 J' Q/ P
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
6 k# ^ z, n1 v! v7 p* F2 I) R: S3 i8 j; N
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% i, `; E9 [* _8 f, m _0 P
{
0 i$ \8 N8 i$ b0 D* d8 h pParty = (CParty*)i->second;
p) f* T" ]0 p) m if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )! z& q1 G7 s, |' p& T% w6 |# G
{8 `7 G* ]* |! e7 H7 I
if( i->first > dwRand )' c0 _ }, w, `
return pParty;1 U: n: k% C% T4 Q) t- g
else
- i$ R. X' @: u; J pPartyTmp = pParty;
* }4 U( L0 x5 j1 M7 U; i }
3 T) F! A3 p. j0 f$ V }2 z* v1 r' m2 R( \* D1 A
return pPartyTmp;
" c* E- I6 R& k% L: A& [}. |( n! r) d% r
#endif //__PARTY_FIND
5 i" H* i& t, `2 `: }$ I8 B1 _4 I' W: h
DPSrvr.cpp:
2 G7 P* h& m, T6 D2 e6 ]2 ]代码:* N3 ^* f. V6 t9 W
#ifdef __PARTY_FIND
3 O1 V( e0 I- v7 ivoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ), Q6 @5 t1 n% c: J( M: j! I
{: ?9 {6 } ?1 ~- Z
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ W/ }7 |! Z2 ~7 O; R if( IsValidObj( pUser ) )
7 M: [# P. V/ u {' h9 u7 T; W( u/ l1 m0 a2 V
u_long idLeader, idParty;! r6 A, N( H) J/ Z6 i
BOOL bAllow;
2 ]! c3 T, Z0 k5 A- k% C ar >> idLeader >> idParty >> bAllow;' p. r! g/ O3 u; O* R$ K
if( idLeader != pUser->m_idPlayer )
; `. b2 y3 F$ R O; y' ^, n! y, m, y return;
) D9 ^' U; W' `0 y5 c. D+ I CParty *pParty = g_PartyMng.GetParty( idParty );
7 g7 |* t; g# ?# H. i# X if( pParty && pParty->IsLeader( idLeader ) )
+ E# A5 q( @) k! E& B0 w; f* Z pParty->m_bAllowEnter = bAllow;& t: V# M' A! s" d" y
else
. a4 r: H3 u$ a0 L return;
^! [# J7 R6 Z7 r9 I6 ]5 a0 e* o% Z6 c7 }4 d4 n7 H4 }' r
CUser *pMember; i) _6 {2 h# u# d) I$ E+ T
for( int i = 0; i < pParty->m_nSizeofMember; i++ )( \. \0 n" g- P2 o
{
6 ~( C+ m* \6 @% Z: K) M7 |5 G9 Z, z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );% \1 v/ @, E( M& y
if( IsValidObj( (CObj*)pMember ) )
. R/ N3 g, p: F p& W9 M- D pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );, y4 j! x; e" C' X/ G; {
}
( \0 X$ X% @2 v# c7 Q }0 d% G/ Y2 g( n9 w* s( |8 I& P
}; ?% z$ j# X3 }* k% R+ y
#endif //__PARTY_FIND
B" l/ T- B4 l4 n3 ?- K
% o2 W: |! M$ y. B3 x+ G9 `7 p代码:
$ K0 q6 T9 p# E1 Y7 }#ifdef __PARTY_FIND
% L3 H; Y& p h! e' j i ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );- R% t. v; v- m8 A+ Y! n( T
#endif //__PARTY_FIND
$ k2 B+ J5 W7 G4 V% J. u
( N) g2 s# t- z: F( w+ [void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ). c! G3 l1 J& u( x
{# S- [6 d6 ~* g* X9 |1 \$ p) ~
u_long uLeaderid, uMemberid;
; w: w( p1 c/ k: g: \; \5 P9 w BOOL bTroup;
7 h/ i$ d5 Z- @1 q. f ar >> uLeaderid >> uMemberid;' L; H/ V: H! j7 B" ?2 K, z
ar >> bTroup;
( V$ L" l$ j7 ~8 N9 J* i# c; \9 x2 b2 T0 z9 ?; Q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 l1 k Y+ J. O% C8 x7 u1 s2 D* p( d
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
0 G$ i$ V) {- c4 v2 w7 u( v1 X1 T#ifdef __PARTY_FIND
8 J. H# Q" y0 X' V: O InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
' G; z+ H) U- m) k9 O+ T- l#else7 U9 V3 m2 Q H$ p* Q
InviteParty( uLeaderid, uMemberid, bTroup );
9 ? i) u# c3 [: ?2 n#endif //__PARTY_FIND( ~1 f4 s- J2 w! ~; e+ L9 G, e; C) C
}8 |* |0 I Y( j* P$ f1 }: j
& ^% o+ r$ V% z. x! `" W
代码:
- D5 j8 V! ?, Z5 a. a; x% M#ifdef __PARTY_FIND
3 M0 d6 B. t9 t- o( q2 X9 kvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
6 Y* u* l" _) m [1 a2 O9 |4 F#else
9 t: f4 s, w3 M/ R6 avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )* N: k1 K$ T* w) m2 D, w$ m% N& J
#endif //__PARTY_FIND
! J B9 H9 e/ ~& r8 T+ D& ~: A{1 _+ S9 k4 ?. v' V' c! @6 i4 f
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );" r0 |; q: e/ B! F' M4 ?5 x# B
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );5 D8 p% X- \% @ V
2 p8 t% X% a7 d. _3 f/ @
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
3 F% j# Y2 z7 [; _% E {" B. X. i0 l! Q- }( N$ O/ ]
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& N* w1 @( p# F# e! w) i! G* C {6 `2 P+ `- s) {/ S0 p3 Q+ j! s
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
- b- B0 Q. K; R" R' u {" V+ w# w$ `9 D9 z4 u* |; u/ }6 g
pLeaderUser->AddText("没有足够的权限。");
* ]4 B2 \6 J2 L+ S pUser->AddText("没有足够的权限。");
% |) [( ?1 p# ?8 ?/ x- ^4 q return;. F" K j7 H# N, ?
}$ F4 { _7 \9 B T# f* A. e7 Q
}- ~- F' x+ B/ {) B3 [0 E/ t7 [: Y
// ???? ? ??? ?? ????.
8 Z( ]/ R/ [. C CWorld* pWorld = pUser->GetWorld();
. _; A" U- N% P/ z if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
' I$ A4 X6 |% b( D) G {
E/ ^+ R' L# H$ }7 t pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& d7 l5 y. A) m4 v# Q" O* j/ d return;
, }$ j! @5 W1 W. v }9 G9 S6 d# b8 J3 z6 |
#if __VER >= 11 // __GUILD_COMBAT_1TO1: L. f4 v: e+ E
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
& ?+ r8 g! p& ~: B9 M) i {
$ d5 p" V- U+ o' ]9 g' g pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 q0 r1 m7 S p/ D5 f# w return;$ p$ y$ I2 P" x; q& t
}# @$ z# f# s q1 Y; k, g2 z
#endif // __GUILD_COMBAT_1TO1" B; W* Z! @& K
+ e" h: P3 X8 ~7 Y2 \# ^( i0 Y
#if __VER >= 8 // 8? ?? 061226 ma
/ P' ] D$ c5 e2 d7 b! S if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )6 e; E; g1 K1 P7 p( K7 j( C5 f. S
{
4 V, I7 G7 x x5 X$ h$ `2 Q5 [% g return;+ j- q+ I% N9 Q; I' U
}
* B: _ R' l( |6 o#endif // __VER >= 8 // 8? ?? 061226 ma1 h' h: a7 F U) `9 b3 s/ s. X% E
& ^1 j2 n: l9 [, p T+ J
if( pLeaderUser->m_nDuel == 2 )
5 d# H# [5 _0 |$ g {
# G9 @$ ^/ p! X& z- O- _ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.) N7 J8 z* Z$ m5 a
}
: |, j; L# ^) a, R$ W$ s( U else
3 C# R% T4 h+ e! s {
$ C4 Y7 j C5 D if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );7 B5 Q- q u7 w4 Q" L* F: F b$ n+ h
}: n! j$ |7 Z8 O u+ _) Q
else
0 V% s# L/ `' j* H, B {
) |( g; f9 @5 ~3 P% W if( pUser->IsAttackMode() )
7 W) C- Z6 n- S0 K4 Z v pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
% ?+ i* S4 ]) A8 l0 I9 l else- P/ k1 c% J! `7 ?: }7 l: L1 Z
#ifdef __PARTY_FIND& F6 ~% q# M0 b; T: O: r
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );! W; u$ B/ k4 t! w; t U @$ A
#else' _9 ^/ Y) I+ f/ W' c5 J; m* Y. ]
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
; j+ }" L3 L( N1 C) [5 o#endif //__PARTY_FIND% y" e8 [5 F9 b7 D9 D& R" x! w
}
6 H2 J% C+ S/ O; P8 g4 d) J) X; p }
( k* p4 [6 g& s3 P }$ z l3 N4 N* L) \
else
- b6 Y# b9 {+ }1 {- t1 A" ^( J4 B {
) H- T1 d) g3 h8 e7 ^7 b% j$ H* i0 n if( IsValidObj( pLeaderUser ) )
2 M& f& F1 F3 y+ J) I \ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );. }( @" H! C; d6 ]- [' l: }. N
}
) T! N' ^" s3 f# K7 ?7 o L) i}& T* h% Q: Z! M( E- O- W8 X$ P+ m& [) H
6 S& A R' z: h( x; ]9 Z( e3 S( g
User.cpp:
{5 ]# ~7 l- _0 n1 j8 [代码:/ }" a8 N& Q7 T; w1 p* ]) c# f0 C3 ?
#ifdef __PARTY_FIND
5 ~/ T9 S4 p% U8 [ g1 w0 R7 W+ nvoid CUser::AddPartyAllowJoin( BOOL bAllow )$ t& T5 i5 k( w3 `( t( d
{
4 { n6 m" o6 B6 @$ M if( IsDelete() ) return;# s2 b3 @+ {5 U( v# j1 m
/ I2 [3 }/ Z# j* Y m_Snapshot.cb++;
2 Y) ?" H) A4 C0 \ m_Snapshot.ar << GetId();
3 _3 H) z0 N7 F; ~ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;# n5 S( [. x0 F7 C7 p- |
m_Snapshot.ar << bAllow;& b j9 z0 K% `1 {6 X, q
}
- o7 }) X: g4 O* m) n#endif //__PARTY_FIND. ?1 m. c' g: F5 x: A! P
0 w5 J* r& \3 o代码:! r. v* L, N% C i ^: j& I
#ifdef __PARTY_FIND
) i3 l% `4 ^/ G$ W1 w0 _void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )/ r! m' J5 }) L1 S" a
#else6 Y* P4 Y2 n' n/ L c
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
7 j; g& M/ Z0 r7 O#endif //__PARTY_FIND
# \4 z! `! G' _: r7 n{
) V- j2 z" Z s6 J if( IsDelete() ) return;3 e# h$ w) i& ] T& i; m
4 m' C) `" E! ~* p. o m_Snapshot.cb++;8 F2 v1 U# {( W# \0 v" ^% z1 h% I
m_Snapshot.ar << GetId();
, h' }5 q9 _/ k- q& a2 p, ?" n1 ]& z m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
0 o* g% D E: ]$ |- G m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
( H( o: {: N/ _. J: K5 Z m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();4 d4 `% f+ |7 M0 a. S; E8 W
m_Snapshot.ar.WriteString( pLeader->m_szName );
/ }+ q9 h n* w4 D/ f3 v m_Snapshot.ar << bTroup
- Q+ R* P3 S2 d; j, ~% ]3 D& P2 F2 F#ifdef __PARTY_FIND
2 R5 c6 B: P7 h6 V << bPartyFind
0 @5 s' g5 n( ^( X: L#endif //__PARTY_FIND
+ D1 Z. o8 c5 Z0 U/ R; ^ ;+ b$ H [1 j) Q4 y9 |
5 }" p2 ?5 Q1 R. A7 H4 c1 r}: B# n3 Y; S# Z1 z7 L# ^
* f1 f4 [- }% V( W' i4 |3 l# dDPSrvr.h(公共范围PLS) ]# o2 P0 }3 S" l3 v B
代码:
$ z; x- |, B6 C. p! s#ifdef __PARTY_FIND- {* Y3 C! A3 R( T& E
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );: K! |* n3 }5 A# o# M& E0 [( I
#else! I, W. I+ ^/ C3 J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );9 S) W- F2 r; o1 V1 r
#endif //__PARTY_FIND4 k& E0 q( w& P8 r; q
& L/ C2 h+ x% {2 u) k3 n6 ^% G
代码:" L0 B4 [8 Y2 v+ c
#ifdef __PARTY_FIND
: R* @4 O% p" l7 S% a void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );5 v6 Q' l+ T3 `3 |' F
#endif //__PARTY_FIND! f: k: }. V7 a8 p0 E% J
0 d0 k" s2 b& f/ K) l. lUser.h(以及):( }4 ]" U& V G( c
代码:
5 u8 e$ m' y" A3 k2 B& s#ifdef __PARTY_FIND
& p# `% {2 L) ^3 I void AddPartyAllowJoin( BOOL bAllow );
. [/ p ?2 n5 r8 Z void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); l6 z6 q7 \- J' s
#else
4 `# |. o' K$ ~0 H void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
0 a" C" a) o$ o#endif //__PARTY_FIND x. q# {! _2 {
& j; @7 S( e- o1 F( I/ Q
party.h:
. T* F% j7 u, v7 d- F代码:
. k& ?0 N; I2 k#ifdef __PARTY_FIND
, G5 v5 G5 h M- J: X6 O4 @4 m BOOL m_bAllowEnter;
4 t& ~) J2 q! j' O#endif
% X+ X d0 F+ T$ p0 H; ?7 B( |
, c# R1 R# d1 ]$ L2 a: @代码:2 B8 C+ _$ y8 q( j3 S$ b) c% q
#ifdef __PARTY_FIND
2 |5 v7 n3 r5 |6 w8 ?" f1 T CParty* GetPartyFree();5 o8 _/ A5 r/ J3 p* C" I9 u+ V4 k
#endif
/ T: b$ H+ I4 _% m. m9 r6 S, r1 ?/ X; x+ J2 T
WndParty.cpp:
0 }9 A9 P7 @* n* EOnChildNotify:! u" o7 g7 w3 q, e4 B
代码:
# c7 i1 R) Z# ~#ifdef __PARTY_FIND4 n( T! I" _5 U9 l w
else if( nID == WIDC_CHECK1 )2 a" Z7 Q2 |+ [0 T6 j9 X9 N0 r
{
3 a/ Q4 A' K7 s/ q( y8 y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. ]2 p9 o$ f: q. S4 W1 k% C {/ x7 o i! x1 _( t* H$ M
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! {- P% d. t2 x$ ` U! T7 Y8 g
g_Party.m_bAllowEnter = !chk->GetCheck();
2 ?; I* Q t: ?! q: T g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
# v8 x4 e5 U& T2 s }. h. S* T! x0 `
}* o i5 w( I" ^
#endif //__PARTY_FIND
- _& K3 X' B s8 A9 B& M& X; G: r! t& {$ M
代码:
+ d7 w' f0 h% g- f# `; POnDraw中:7 t9 _, X' e7 N! A; ]- t. x
代码:
N$ f3 b8 {2 W% A7 b! I# ^2 @& L$ t#ifdef __PARTY_FIND
b1 W7 |4 R9 }1 U) n+ |. e CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; E- ?& Z. V! O( E9 f6 n. U, U+ D if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 B6 S. b2 X: R$ k
chk->EnableWindow( TRUE );
! M3 A R+ R% t* M( F1 Y& V* u6 d else2 } I' T: g9 a' G) b
chk->EnableWindow( FALSE );0 j5 o2 Z# J" Q3 S+ j$ E4 M- r, }
chk->SetCheck( !g_Party.m_bAllowEnter );% R" X8 }0 k7 k. ^2 J% d
#endif
M0 }0 G: k ?7 m7 Z5 o8 B7 e Y5 Q* E
DPClient.h(public):: g1 X9 L9 j1 s- n
代码:
* A( O! S# J& G' i0 u1 O/ F#ifdef __PARTY_FIND+ G! g: B! ~6 U" B) T
void OnPartyAllowJoin( CAr& ar );
4 l+ Q: p4 ?3 Z; V void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );6 n. Q. K; W5 }$ w8 b h
#endif //__PARTY_FIND, D. I# L1 \# M- S7 C! r) [
. S" P% k" {6 w" S
5 S& P6 [& a7 T- f; `WERS hinbekommt没有,请让赫克的权利。
/ }5 T Y# ?9 E不支持左右,所以难不...3 G' e# u( M# G& D) ~+ L ?) T
党k的Windows NT甚至编辑它自己。
+ B; z' o9 r% o& G* u) @# z) p包也,因为我不erschreiben进一步如果我你的。+ D3 y; Z$ g. K9 R+ \7 X! R' y
由于缺少Quantité k n个代码是什么升工程前。
9 Y E$ p# @3 p如果是这样的。请发表。' V8 P! h) k7 r7 j: P
到目前为止,Pumbaaa
. R {$ D6 W1 [* C
4 Z, Q5 `5 l$ t L2 k( g9 P- G: A - u) Q" |' k, ?1 R
MsgHdr.h- m. w3 M1 h& D9 h3 B( x7 H/ Y
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863/ e! F9 e) I* T5 L1 P" m. h, J
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243: o5 F% n7 h6 E# _2 t
! E) B9 |7 f3 { Z% F
+ d, C9 _+ n8 K6 z- H3 v: Z
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