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对于那些谁需要它 - 谷歌缓存FTW。 :
5 j9 U5 M, @2 \ I0 `如果我鼓掌纯粹是我复制错误时,D9 J: `4 W, ]- Z7 R9 F/ C
积分当然Pumbaaa。' Z% Y+ n! L; b! W8 ?2 S) H& \
- Z% b& Y) b1 I! j2 |# {
FuncTextCmd.cpp:
* ]% W% [! i4 E! q+ p) U4 G) j
* P( @ A4 g9 l; I7 L" @+ k代码:+ N8 }6 j( {6 ?$ l4 o8 E$ }9 P
#ifdef __PARTY_FIND
' H$ {- h% p+ R0 D9 D& P: [BOOL TextCmd_getparty( CScanner& scanner )
9 }. @! y2 Y. T8 I{: M2 q3 b5 l% v) Z
#ifdef __WORLDSERVER$ t n }1 N5 l; Q
CUser *pUser = (CUser*)scanner.dwValue;
4 T( k3 V/ i$ i3 ] if( pUser->m_idparty > 0 )
7 n4 N& i$ s, a. B$ W8 v/ q0 o {
0 J, J& M: }8 Y, Z& R0 p pUser->AddText( "你已经加入一个公会。" );; h+ f" P/ D% @9 X ]
return TRUE;
5 U( n( Q2 z! z; ~* J1 Z0 L$ V }) K3 A( I' }4 u+ ?! ~! z
CParty *pParty;; {6 j" d& S8 t1 s
pParty = g_PartyMng.GetPartyFree();% _7 I4 u" G+ l$ a' C$ b
if( pParty )3 s5 ]2 x$ h6 m# ?( ^' z9 |
{$ y; \/ C* M/ O/ u; h: [2 R/ o6 Z/ u
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; e+ T& V, W$ s. E) V }else. _: U4 p9 i9 p8 l- q
{
6 T+ o2 @$ l8 q* N pUser->AddText( "抱歉,这里没有任何一个公会。" );
9 I8 M5 v' t* C) U Z } P( X* x9 @+ `* x
#endif7 n6 _# x( [$ ]' X1 G! M; o
return TRUE;
' s8 K" A0 f4 n& }8 K}- e# a* m) U+ I" Q4 v
#endif //__PARTY_FIND$ {% l s. e8 M$ A ~ U5 n( @4 q
. \% }% w' I0 s
代码:
' J+ p! L' M. A; u" G; R0 h0 _! MBOOL TextCmd_PartyInvite( CScanner& scanner ), b/ E" W8 R# t& l3 u; J$ f
{0 [/ ?' e9 x' h' W2 \
#ifdef __WORLDSERVER8 {. X& {! c, f! J7 H! Z$ I/ n k7 k
CUser* pUser = (CUser*)scanner.dwValue;
8 U& ^' G, J2 f) K7 D& P MoverProp* pMoverProp = NULL;$ u: r0 c1 G9 \' k
scanner.GetToken();
6 {+ @! o2 C) W% O#if __VER >= 11 // __SYS_PLAYER_DATA1 c1 d* u k& w1 J; @/ V d1 [
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
5 W" [8 s' X! N7 p9 S+ {6 |#else // __SYS_PLAYER_DATA
% s) `0 l4 Q) F# w8 ~$ d* X u_long uidPlayer = prj.GetPlayerID( scanner.Token );# I4 ~# @5 x8 P" @* x: w
#endif // __SYS_PLAYER_DATA9 P: \. R6 |0 @- Z+ s2 w1 t
if( 0 < uidPlayer ) |% _; x: d# f/ n5 P* H
{1 _# a9 e4 ^0 B1 ?2 l
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* t) o# v# R. P+ l, p if( IsValidObj( pUser2 ) )
" k# B; K$ P, @8 {7 i3 Y2 {$ Y: S#ifdef __PARTY_FIND+ W' W* l; i" T5 o Q9 b
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
7 J% k- L7 [& T5 F: g H#else( t6 }2 d& \( K: p0 `
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
+ i2 I1 H2 U$ Q; Z3 U7 X" U# {#endif //__PARTY_FIND
: e2 t- Q- I$ I1 g z5 f8 w! x* M else
) w3 n( k4 A) ^- X pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );- p/ \7 X9 b" y; y
}
: h/ ]4 a8 h; C else9 _3 X0 `. ?! O, Q$ M5 n2 u
{* C& `( {9 h$ r. p1 i
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
% g: k6 W$ t* m }# @/ L6 O: O, c' O. w6 a
#endif // __WORLDSERVER
2 C# d* Q; s8 w% \" K2 a' S3 c( n+ h6 {1 Z) I; v, ?/ s
return TRUE;
5 K0 O! W' H# I# @! Y( G}$ V: q u' |5 \9 t4 J
% t1 D. `: V J2 y( U
代码:
9 _- a+ L8 z: n" r#ifdef __PARTY_FIND- H5 s5 a1 z/ l, X" v3 r
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
( t9 q0 n2 o* G8 E#endif //__PARTY_FIND8 \- X# M' \ O& _7 j+ V( ^: N
DPClient.cpp;' G, t3 x$ @! C6 n) l( k
Code:
0 j# [1 ]$ G) E9 O5 P/ ]9 \void CDPClient::OnPartyRequest( CAr & ar ): ^9 `' H2 H4 N* s w$ ?
{
( ?3 _! M$ ]9 i) p) ~ u_long uLeader, uMember;/ ~9 { _+ ]+ r3 g
) @1 H. q0 s6 w5 ?4 W/ |8 S& G
BOOL bTroup1 N3 J$ g. k* S9 {0 c
#ifdef __PARTY_FIND; R8 F! o% `9 N5 L, w
, bPartyFind
8 M& Y9 u1 @! D/ Y& v8 O: @#endif// __PARTY_FIND
6 M+ e$ {1 H9 V ;4 s% G+ X# G! Y$ r- e
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;2 H4 Z# a3 w" m/ Y+ ^
BYTE byLeaderSex, byMemberSex;
2 ]) ?8 c0 N2 L Y char szLeaderName[MAX_PLAYER] = {0,};
1 s$ c) c5 M/ W Y( z. u9 ] ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 c& S; b5 N) k& M8 J
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;' S. D: N* L, m# M$ _
ar.ReadString( szLeaderName, MAX_PLAYER ); B+ a5 _: v0 ^+ D/ |
ar >> bTroup
( ]' `* M+ Q. D& X8 x7 W#ifdef __PARTY_FIND
# u; j) H7 j/ V& ^7 w$ Z' s >> bPartyFind ~% B1 }8 u' T8 \; j! J/ f. o
#endif //__PARTY_FIND: [! a. c$ R) q+ O" X7 J3 k
;
/ I( C+ X) _! a8 S+ q6 C3 X3 X
7 I; ?) k, H" G/ u if( g_Option.m_bParty == FALSE )
0 a1 o$ r) }$ d! Z$ x {
. @2 D# _4 O, Y* Z/ t- [. F, V SendPartyMemberCancle( uLeader, uMember, 3 );0 o. l. H( \0 u( a1 z& r+ w5 U
return;. a2 i, }& J0 _6 Q! f$ x7 ?1 K
}
* k; l5 {; ?" [" H# ? X0 D
5 E, x. F$ i8 \1 y; G0 g4 V#ifdef __S_SERVER_UNIFY6 t" e; c* W7 T
if( g_WndMng.m_bAllAction == FALSE ). u8 T2 w7 D2 E0 d: C( X2 C
return;7 f" g8 q6 }5 N. f& @0 ^$ E z$ n
#endif // __S_SERVER_UNIFY
5 Q, T; G2 q! \' E7 n* l( C# U6 }+ h8 G' N* o9 m
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );9 h" M1 ^8 K- [6 V/ E; |" ^% I, ~
7 r8 F( Q" _; f6 ?, S
if( pWndBaseBuf )# j9 r$ M8 n' s+ q# m' z
{
2 L+ d" b; j# G5 D( h( } SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
( i- E# g: _0 ~4 N return; K, M9 _ i) ]
}0 N S( ]( T8 E; W" X$ q
#ifdef __PARTY_FIND
8 q) q/ r) `# S! |9 v8 N if( bPartyFind )
- x" i* \+ ?7 B: G/ ]5 H( U {# v( ]7 ?9 y% ?( H* _6 H
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );) C6 \/ Y9 B1 ^+ T5 l
}else5 j) [" x0 C) i* n E$ |- x6 `- c* ]0 w
{: y3 a6 b6 ~$ n4 w5 J1 c2 j
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ w7 V9 F6 v4 [, y N! J( q: {
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; u$ w, o) @: p2 I6 ~# Y- q% ~; l
g_WndMng.m_pWndPartyConfirm->Initialize();
8 Q n# U! `& P1 z) T" ? }3 H: S* o+ u1 L. G
#else. z/ M, F) c! t$ Z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- g- P7 X9 M1 c9 p) j
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' L0 _9 X1 A) l% A5 @ g_WndMng.m_pWndPartyConfirm->Initialize();
* L) |) r0 Z4 q#endif //__PARTY_FIND
" Q" @6 z) L* F/ |}4 B8 X4 `" h7 Y# M
9 u3 p. a/ G! j" W& A代码:
" w; n" ?6 Z- d6 K#ifdef __PARTY_FIND3 P8 r1 `2 i- V: x$ i
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
; n- U/ M# q% S0 _) P{5 f, J9 R' M8 }& h( f- S& ^
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 B6 @: j! v1 g- \
ar << idLeader << idParty << bAllow;
! ^! x% h% C2 R9 ` SEND( ar, this, DPID_SERVERPLAYER );
% R% k2 w3 f, O" A* x/ \7 R- i6 ?1 ~# T& H/ V$ m
}
4 X5 V3 f5 p% A7 q5 nvoid CDPClient::OnPartyAllowJoin( CAr & ar )) `( h1 j( j. o
{
1 o/ w+ X# J5 _! M H8 c' b ar >> g_Party.m_bAllowEnter;
* n2 B; N8 n1 e7 P+ J} \9 K, C! ^7 d
#endif //__PARTY_FIND$ ]6 r0 c' h4 v: J4 N& {7 i
Code:! ?- g& p6 ?0 u1 T
#ifdef __PARTY_FIND
* g D6 f. ]" O* x3 W, V1 d case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
( W2 \/ u, G3 q3 z! m8 C3 M9 g9 h7 e#endif) I5 Q1 M$ N, Y) T; S; |2 o
1 e8 v3 U% c( c4 {. V
party.cpp:
" I2 u* [7 ]9 G- F代码:; a/ U: m2 X. c' c v
CParty::CParty()
4 C3 b% M/ q4 p. C{
- }' N- g# C1 U- L m_uPartyId = 0;6 ~- K/ [& M9 x: _' p# X- |
m_nSizeofMember = 0;
6 {$ M3 n* [% q/ v) _: w memset( m_sParty, 0, sizeof(m_sParty) );
+ Z3 l! i1 v0 k m_nLevel = 1;
2 k7 N% M9 B2 E( s% ^0 W m_nExp = m_nPoint = 0;
; ?. |) o, V* _3 C1 u. a. ^ m_nTroupsShareExp = m_nTroupeShareItem = 0;
+ z( A) P1 x- ? m_nKindTroup = 0; // ????; H7 T: n+ W6 G! \7 Y
m_nReferens = 0;% ^, P4 d1 x( o) [' M
m_nGetItemPlayerId = 0;
& {6 w% m) F' S h#ifdef __PARTY_FIND6 C/ v0 i" H+ _8 H" o' b4 R+ D0 |- {, o
m_bAllowEnter = TRUE;5 a+ A8 x' R% N' D4 s
#endif //__PARTY_FIND" d3 r, ~) j" u& m7 S5 O0 C
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
5 x* T+ |' P, u {
0 f. a- ~+ s9 u5 l0 [7 w" Z4 d m_nModeTime[i] = 0;
6 n/ D- v, H9 B, o! B1 l }3 K$ g5 S9 \" w3 j' I2 ~' t
m_idDuelParty = 0;
9 d; V0 L3 o- D, E! P4 ]#ifdef __WORLDSERVER5 R, b6 `1 A9 b" c9 a
m_dwWorldId = 0;
1 A) A7 H. x9 X% {+ p, R4 L#endif // __WORLDSERVER
3 G8 @; X1 ]+ Z1 _- l' q: q}
' x N' I5 W4 l. \. W1 ^代码:- r( R# c' h2 ] e- `
void CParty::InitParty()
; d9 n4 K+ s1 b) v! m{0 ? @0 {0 W6 I+ F! ^$ E6 k5 |
m_uPartyId = 0;
* d5 g; h1 S4 S4 E m_nSizeofMember = 0;
7 V2 o! {- `. c* v* B memset( m_sParty, 0, sizeof(m_sParty) );
' g2 a- I, ~/ G$ E m_nLevel = 1;
/ y3 i) E) R3 c+ u# t& Q% r m_nExp = m_nPoint = 0;
: e, T$ _5 \7 I! @ m_nTroupsShareExp = m_nTroupeShareItem = 0;
. A4 U4 n: r; {6 k* T6 K m_nKindTroup = 0; // ????
2 j6 x9 j# b) F+ @- x m_nReferens = 0;
D* V+ E! J6 t% q8 p0 c M, K#ifdef __PARTY_FIND
5 a+ s- |8 r1 _ U* y m_bAllowEnter = TRUE;! V( _; t8 q# P) R( ]
#endif //__PARTY_FIND
9 ]# y; m# i3 N; m# T0 T for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
8 V7 w1 x J3 o: F+ c3 [5 z% B" l {# d$ i* e7 t: I
m_aMember[i].m_uPlayerId = 0;/ r% |$ s. }& d( o/ c
m_aMember[i].m_tTime = CTime::GetCurrentTime();3 W4 _* _: O: O! E4 o
m_aMember[i].m_bRemove = FALSE;
0 q' P8 M( L4 n7 u" H#if __VER < 11 // __SYS_PLAYER_DATA
5 E( e( {6 w, s; j! [ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;8 Q7 z! Y8 l. x! ?( Q
m_aMember[i].m_szName[0] = '\0';$ A6 K9 I3 z. h8 p: r
#endif // __SYS_PLAYER_DATA8 J# M$ s, e! d+ S) @. Z9 v6 T2 `( U
}
2 H: K- ~- @- d& w}
4 L/ g3 e! \+ q6 O( f4 ~代码:
0 q7 R9 u. n; b: |#ifdef __PARTY_FIND t4 J2 S" r: ?/ o/ ?% ~
CParty* CPartyMng::GetPartyFree()
! V; h0 U8 [1 o8 v{/ Z6 A2 l* ^3 q( |: e# N+ [& @
CParty* pParty, *pPartyTmp = NULL;
9 ]' L% V! ]0 }7 _5 M5 e* I( g if( !m_2PartyPtr.begin()->second ), p6 C5 X" s6 H4 n1 x
return NULL;
) y$ W$ V, |- z; X) i4 c3 ^! u5 c BOOL bRan = FALSE;
5 ~/ ]1 E6 _. d* A8 H DWORD dwRand = 0;
; b. v$ p S5 B% K9 r if( m_2PartyPtr.end()->first >= 1 )0 _8 d8 h0 B; ^
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
+ q6 X. H' n# _3 }: G
# a" R: C/ W7 K( p5 B& `& B9 A$ W for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )* d) f3 g2 v$ l0 Z; w; j1 S
{* Z( T) J# j2 A% C! s
pParty = (CParty*)i->second;% F' b; J8 P3 P; x6 g
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )1 G3 c8 m* e, M: L
{: d4 {. j" |3 g6 P
if( i->first > dwRand )
& a% i7 X, m$ J) D$ T return pParty;# r! F" i. |6 v% H! @, p
else
. U9 } L- D0 s2 [ R1 t pPartyTmp = pParty;" a/ D. X: n# l! Z2 W; z0 c; f
}6 e w- G: `9 k# T0 M
}
: A, r$ g, X* Z& a8 q return pPartyTmp;
+ c$ ^+ P% F2 Y, I- @2 d. N}/ J; L& M) P8 ^' |9 P$ q
#endif //__PARTY_FIND
5 M+ S) D I g3 G
7 N3 d0 }% _9 b! g1 g! ODPSrvr.cpp:+ h: f3 h+ K4 z5 H) H
代码:
" k4 [2 a' K/ l" X4 w. ^#ifdef __PARTY_FIND9 T$ c0 j3 i& u1 I
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
. w: e @5 f1 h" ~( _2 c; h& e{
( ?- q0 f8 X8 f* e: {8 [& N CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );' a, C* c: {4 t" I3 G- e1 \' G
if( IsValidObj( pUser ) ), y3 B. v4 g0 b1 P" M$ X- |
{8 W7 b/ M4 o/ C+ V
u_long idLeader, idParty;
- y% c4 o. E) a* P7 P+ T; E: n. b+ M BOOL bAllow;7 ~9 B4 S* e6 v1 H- P/ [# n9 [
ar >> idLeader >> idParty >> bAllow;
1 f* n& u" a4 x/ N" B9 Y. [ if( idLeader != pUser->m_idPlayer )
, X3 K8 q5 f2 e7 i" f return;
; n. K9 J c$ G6 \5 M5 e9 M6 M CParty *pParty = g_PartyMng.GetParty( idParty );6 f- O9 G" I3 F
if( pParty && pParty->IsLeader( idLeader ) )' w, W, V7 U+ Q# S2 X
pParty->m_bAllowEnter = bAllow;# U9 U0 X! n# ]) U
else
$ p" ^; D3 \ g( ` return;
, M: S" f) B- C/ u7 W1 W7 P- O$ U& p& h9 Q) C" Q3 `
CUser *pMember;4 P) x2 W' r1 h4 C0 ]& t
for( int i = 0; i < pParty->m_nSizeofMember; i++ )+ ]0 j) I- I$ w
{
. l; |( B" Q v9 D) e3 B pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
6 X2 B' M: ]$ @% J! I if( IsValidObj( (CObj*)pMember ) )1 p4 Z7 Q- q8 I
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
" a l7 ?" v' M2 M }3 a( X1 n2 ~. G X) t8 t/ i
}
$ r4 p. N# d% J9 `6 ^}8 H3 P }/ Z9 h" K- p# B. G7 ~0 ?
#endif //__PARTY_FIND/ S- J# V% v, C
0 B6 A; A0 }. V代码:
! f1 y$ w" I& A( X#ifdef __PARTY_FIND) Q ]7 j( Q9 t+ q6 G
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
$ M( ~" f# Z" ~( o/ @# A#endif //__PARTY_FIND1 @" {: a. |8 V" t
- Q, v* M5 y2 q, {
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ); f% }/ a' C- V, M
{
8 w; C* ]' V0 ^: @" n" Y* P% B8 X u_long uLeaderid, uMemberid;+ ~4 u# S/ l. y$ L8 i' @
BOOL bTroup;
9 g, J- ~. q* T' S4 q ar >> uLeaderid >> uMemberid;) ` G/ m# a- n9 p8 I% a
ar >> bTroup;
( x4 `2 }' ], A% y$ i1 w3 I2 _" X( W- O+ K3 `9 R# \
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: H, H% E3 {0 c& J6 d# x( j if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
, z: p: v3 s! J7 x) Q8 Z O#ifdef __PARTY_FIND
2 P0 p- [- ]' j InviteParty( uLeaderid, uMemberid, bTroup, FALSE );2 J8 _5 @7 z1 N
#else1 N" @( h# H" B& l6 G3 b
InviteParty( uLeaderid, uMemberid, bTroup );
0 i/ \0 S& f2 `( V#endif //__PARTY_FIND
4 p* L" {7 i/ a: B/ V" ~}
) d3 I( j0 k& s
6 w1 A5 i6 v4 t# O( `8 N0 m. o. U- ]& g代码:6 u9 t4 t6 u7 @, t8 K
#ifdef __PARTY_FIND8 q1 q7 i' _6 u4 t
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )" D5 r, [9 g0 z. A5 c5 R3 g5 L9 z
#else: r3 F. c6 l( q( e- Z9 F
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )7 O; N, v" T. z0 `6 X
#endif //__PARTY_FIND$ w! ? J2 ?- m8 _& y
{
3 B. W7 ` C! t9 c, Y CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );& w4 ?9 E8 c2 L. g2 v
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
7 E3 L- c( |# B5 T
) [7 V' N6 f. I6 \# [) Y6 J. B if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
( x) G$ q3 j! L% u5 @' L: p( S9 D. M {
* t. v0 s' l3 ?# n if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
5 S% |% P% k+ \0 l& Y( j {
0 W! e; y& D" ~2 i& B$ X, ^$ x( j if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ), _: B4 D9 k/ j$ Y4 [& ~9 o. o3 l
{
- Y: S' e5 w/ A8 M4 S7 [ pLeaderUser->AddText("没有足够的权限。");1 Q: h6 L( A; Z
pUser->AddText("没有足够的权限。");
9 O4 W6 N1 N2 b return;
7 P1 V: }+ d( A }
# B8 x7 y( U* t }
; C3 N1 i# `+ {$ f. l // ???? ? ??? ?? ????.0 p/ o, C' y r! ?
CWorld* pWorld = pUser->GetWorld();
* E; o# I" d; f$ |% M- t' \( g7 J- }6 O if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )9 E2 F% v5 Z9 |3 S
{ 2 y" { E9 s. b- X
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 D( R! `7 D3 R9 r9 W/ i7 I
return;
* v1 T7 N8 j( l9 L& V; J }
( D7 Q1 J3 X; W- u#if __VER >= 11 // __GUILD_COMBAT_1TO1
& L: {. h U3 F' I" B1 _5 M& J! K if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
# s8 @4 P$ A5 K0 l" }2 U4 E- F {
9 m% {# `) ] c5 v pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) \% C. ]3 s% t/ x# H/ A2 y/ ~& H
return;! Q: q1 K0 W, Y$ \
}7 j% l% d; E( H0 Q; S) ^& F- j+ q+ h
#endif // __GUILD_COMBAT_1TO1
, N/ R2 k- Y# V( I' A; f# E0 L# i1 H# c. S: x, k
#if __VER >= 8 // 8? ?? 061226 ma' A8 y0 p& \$ O0 |
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% G q x) U1 g8 A) |' Q) k$ ^
{/ R# L+ P& N! u8 G& }# E
return;
* ?1 J S' h! T6 _1 ^8 v' O- H: A }; C4 l. j/ q: R6 n
#endif // __VER >= 8 // 8? ?? 061226 ma
+ b- G. f2 {, G( D6 u. K6 p 7 x# S% ~6 Z1 x8 v9 p0 M+ H
if( pLeaderUser->m_nDuel == 2 )% A W3 W& p8 [9 A4 d t
{
0 R* z! P) U% w! }) Y7 o/ l. A! y pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
/ F- p" r, A5 |) s1 b9 r }
9 H$ t N4 _+ B9 ^; C else
8 B9 M/ e; ]' K/ i( H {, M( U0 L' N% o
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
2 ]% _2 i; o! }6 [$ @8 K2 B {$ ^6 B! X2 W* T5 Y
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );& j% o% L2 \4 ^
}
7 r; k9 [$ G' d' {7 k else
0 u6 z! }8 ?4 N" R {6 S, j- G, ]+ |; V+ X: U3 S3 Q( f. M
if( pUser->IsAttackMode() )0 c9 k' W% m5 q0 l! J2 w7 g0 d
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );) D) I' L+ w$ R! a( y: [* Z
else
% c) M8 X* k( d6 x3 A$ w#ifdef __PARTY_FIND8 H) D2 l: U7 Y+ d7 F* z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );; t& N- U, X6 }* r+ X0 o. Q k, G
#else
( K6 Z5 w" P7 L pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
% P2 ?; M/ K' v; ]/ y# k2 Z#endif //__PARTY_FIND! [, v U& @9 h; H2 y$ l
}# g1 n* N" k H/ W/ q$ U' G+ A; R. R2 f
}
4 {- v/ G: G/ ]* T" j0 F% l, M }) r2 E4 b0 M/ {! f: J% D- E
else
% {4 K! {; x" W6 \ {, B7 f9 z+ R0 C/ L' o+ ]9 n
if( IsValidObj( pLeaderUser ) )1 E* t& u% d0 n6 O
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );4 q" m8 q' M+ g; d) t# i" T; j1 ~& R
}# |( j& v9 D ?( d$ _$ m$ f. K* s
}
- ^& A R- p5 I1 A% N. [$ Z; U# C
$ o. s2 \+ R* h4 PUser.cpp:- n0 { Y) r+ C9 f$ o! q- f
代码:
4 A5 q* O$ E3 u+ O#ifdef __PARTY_FIND
3 Z& x& Z1 v" p6 z9 o$ ]/ s! d$ ivoid CUser::AddPartyAllowJoin( BOOL bAllow ) n! b" K# Z/ a. M7 e( ?1 m
{
; Z3 j' i3 {( a if( IsDelete() ) return;
- u o8 q7 y0 m6 S1 W+ M4 V* ?% L6 t& G: C" w
m_Snapshot.cb++;
* r$ ?4 T2 D2 i m_Snapshot.ar << GetId();6 ?# N. Z" p* y% v1 Y) ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;* l: u% W9 Y# F& ~( C8 ?
m_Snapshot.ar << bAllow;" O1 k ?' W) @
}
- W, N! l. L+ U z, d# i+ H: H# }#endif //__PARTY_FIND- Z% T# z! B( [
! J% F: W% `+ n; Q: N1 m( i2 m& J; s代码:
7 P: R7 G1 o. W: i, \#ifdef __PARTY_FIND
1 P$ `* a: C! E/ `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )7 c& {: c4 E- e4 s$ y9 m+ C4 D) y
#else o3 R1 f/ m1 S& q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )0 H0 Z3 K( H" b9 b. |4 v4 }- N
#endif //__PARTY_FIND
Q) E2 ^) j' d5 ^) {7 u7 M{5 D! @5 w' f9 E, l( a
if( IsDelete() ) return; T/ i: H7 r# X" N4 B1 t0 W- }
; n! w: t0 R l2 ]5 E' G
m_Snapshot.cb++;
# ~1 `9 }+ y3 A/ U m_Snapshot.ar << GetId();+ n2 h$ T% x% P/ o3 X2 r2 m L( d
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 R7 }8 ?( m' v' F, R m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();; E1 r" S! E0 I H8 B- T
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();/ p$ [4 s, B; D5 C6 \" C* F) ^& q" U
m_Snapshot.ar.WriteString( pLeader->m_szName );
- _. `; }% Y2 _4 c. T1 p2 [1 K7 M6 \; m m_Snapshot.ar << bTroup# v7 n# {; D% S2 F1 K1 W
#ifdef __PARTY_FIND2 x+ B$ F- m; g" _6 P
<< bPartyFind: H; L1 t) O. @' l: K9 t
#endif //__PARTY_FIND+ _% S! A1 n! F! }% E
;
6 L9 d# q& p r& ?: F
+ T9 \* g8 o* `- p' O}
% p) m( \3 @$ H3 Z1 f5 j7 }) }; o$ A1 i- h
DPSrvr.h(公共范围PLS)5 D' j& I8 k% o
代码:: L1 C& s1 ~$ R& U
#ifdef __PARTY_FIND
. t; f$ N5 ^& [7 L x7 C0 I8 \ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );& u9 T2 s [ R+ D) ^2 Q
#else+ ^ e, O' h/ E% T/ Q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );+ x/ R4 B" Q0 p9 ]% U* j, R/ \
#endif //__PARTY_FIND
" ?3 C7 z+ q" O% s& ~
, W' V0 o! A% S代码:
8 u) ^* h- E; N7 Q! L#ifdef __PARTY_FIND
. S4 S+ a7 j2 x/ C4 X# O" Z void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 s6 g% {2 `- p#endif //__PARTY_FIND
, j+ p) b) W' ], ]6 o, s( i& U( F* S, T& f
User.h(以及):
& A, q% ~! g5 _* \- r代码:6 U, P1 `' h" Q+ m
#ifdef __PARTY_FIND
4 c( i7 F5 @+ u! ^ void AddPartyAllowJoin( BOOL bAllow );
0 w; j* |, y6 V) o) o void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );, v7 ^ ~# `" R' w" k
#else
5 K" x. ^5 p0 Q- m void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );& ^& {, U j2 y0 ?
#endif //__PARTY_FIND0 f" }4 `( C4 ]9 V$ l" S
4 u) j/ j4 {0 M* |2 Z. Q( z
party.h:
) @+ ~1 t4 t+ y" U" ?代码:
) e+ |3 D( I: \#ifdef __PARTY_FIND
$ F3 B, I* s1 Q& N BOOL m_bAllowEnter;
2 \1 j$ v6 W R& R. Y#endif
/ J9 ?+ Q8 T8 s: k" ?4 R0 x( Y q2 r# C
代码:3 M' W8 G* ?- F4 ^, Y% }! S! H' O
#ifdef __PARTY_FIND2 S, Q$ T/ T- b2 F6 f6 Q
CParty* GetPartyFree();+ \! n4 i. U+ M" ]) F7 D
#endif
( W. J5 Z4 h: z3 z5 T% j" x0 ~( I0 p; y# Q+ Y% b' X0 ^6 J7 D
WndParty.cpp:
2 d/ j# z; _+ BOnChildNotify:
# [1 A# l1 E2 J+ O! `代码:
/ J# u- l# P Q1 u- G: X2 U#ifdef __PARTY_FIND1 x1 W# y( B4 k3 }. F; e, Y2 `
else if( nID == WIDC_CHECK1 )
2 W4 W/ w; C5 @, R {, _5 o2 ?% {2 H& x' }0 z# t
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 H. H; p2 l$ p- }. ~
{
# Z; U3 I1 }+ g% q' p9 U* r CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 d/ W3 P. _. l$ z2 d4 M g_Party.m_bAllowEnter = !chk->GetCheck();, n( f$ U8 F# q, v
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );/ k1 X9 a& s" E
}
8 U5 S, ] S/ R+ O( t( _7 C6 K3 ~ }
: E1 d) j1 O5 }6 a0 K6 t#endif //__PARTY_FIND3 e) ^( b# U9 `4 m. ?
, H( l3 c/ x. U8 `代码:
8 u- q$ o; c% J, T* W1 {8 EOnDraw中:5 V" e" L" D( O3 ?
代码:8 w; v5 k: \2 C L" |
#ifdef __PARTY_FIND3 z2 p3 n3 d* \! \: S/ Q2 x
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% X" P+ |- A5 k" P if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 X) y6 N7 _9 Z; o chk->EnableWindow( TRUE );$ D+ N. N2 q6 t1 R
else
! \( A6 C" ~2 }5 {& s6 B% l( Y chk->EnableWindow( FALSE );4 M8 ?: U- W+ }% S0 ~, z$ q3 ?
chk->SetCheck( !g_Party.m_bAllowEnter );& D8 h7 \6 c" V6 i8 b
#endif7 ~6 ?: [% A+ B, r; w
7 z& H4 ?$ F4 p, _8 `0 |* \/ z
DPClient.h(public):5 K" m- F( d" z! K, h# N( X9 N
代码:
; @9 u" H& X6 v6 y: c#ifdef __PARTY_FIND
: V+ A' }( R! U. i7 R void OnPartyAllowJoin( CAr& ar );
7 \8 k' ^: U) K& u( I. x void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );( W$ T' G7 R0 |+ Q( p0 d/ V, q) P+ q
#endif //__PARTY_FIND! q# a7 [$ F2 v
B# a! g. e6 Z0 j' d8 M5 c+ D# |
3 w) G( n; ]& n- p1 _WERS hinbekommt没有,请让赫克的权利。, Y$ N( I. F# j- A# q
不支持左右,所以难不...
: l) P ^1 A* }2 H; |: }党k的Windows NT甚至编辑它自己。 d% F$ t. [7 u% l3 [ P
包也,因为我不erschreiben进一步如果我你的。
: U! J; O% f4 v; d6 ^& b2 b由于缺少Quantité k n个代码是什么升工程前。
' h' W$ a$ l% \6 J% R如果是这样的。请发表。4 L* h2 c5 z0 E
到目前为止,Pumbaaa" R/ Q( }* g. Z T6 F& }5 x1 c
+ j: w' ]+ h4 ^( ~) ~* e 3 q2 N H. [& d4 z) L
MsgHdr.h
+ \- p5 t% k* E#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88630 P9 Q0 ?) c& g9 e! N. B
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
$ s) I3 f m- g: X1 }: R- W) P9 A0 Q+ P, t6 t$ x; p3 r& J
# @0 j! [; s L) y* ]+ r1 S) N+ f& O7 [% Y6 f
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