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对于那些谁需要它 - 谷歌缓存FTW。 :
8 o+ M# w, u, a7 G如果我鼓掌纯粹是我复制错误时,D
+ t; H9 H! o) G积分当然Pumbaaa。7 Y/ H: Z/ E" r5 p6 D; {
- V$ d" R1 S5 f' ?* I
FuncTextCmd.cpp:
8 m7 q m7 g) l) B8 I
8 _0 D7 l# w2 l. P4 |, v. R代码:3 i, E& M# \" s ?% d
#ifdef __PARTY_FIND3 _. z/ z: N: Q7 u
BOOL TextCmd_getparty( CScanner& scanner )
9 u i- e: F# D: g, j, `! w7 s1 z: t{
+ I* ^6 B0 f/ ?#ifdef __WORLDSERVER
; W+ q, G4 f( I' v0 l CUser *pUser = (CUser*)scanner.dwValue;
8 @1 t8 j8 I5 ]( t) x/ K if( pUser->m_idparty > 0 )/ l7 k+ g* s$ D- k" i8 s
{, v: W) _& p' n0 v7 a
pUser->AddText( "你已经加入一个公会。" );
l* k$ j4 H8 p9 I3 { return TRUE;
, V' u9 _$ w( a4 K. ?. T& d2 } }/ T& e U4 ?7 A8 K: f
CParty *pParty;3 Q) `; }3 e0 Y+ j% Q
pParty = g_PartyMng.GetPartyFree();
, ?% _! t3 m* @* j% \+ j# Y if( pParty )% y& r0 w$ |/ j C# x2 @0 B
{
$ p; x0 g7 ~3 N& X. ` g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
, u! ~4 g# g0 \ }else
2 Y2 q. Q y" M; J8 u {
8 A9 r0 ?5 G# e9 P8 q5 O pUser->AddText( "抱歉,这里没有任何一个公会。" );
% ~0 h! w7 `2 a/ V, t" C: ^ }9 z8 p5 |9 t* R3 v
#endif# N' h7 z; n8 K- n* k0 v: o
return TRUE;% R( C. E% I; B: M( c+ _/ i
}3 ]4 U$ R$ u5 U
#endif //__PARTY_FIND% |. v& _5 l* v; M
$ n. B) t% t" p3 K2 M) J% I$ l代码:
8 Z5 v, z) E# U" ]+ fBOOL TextCmd_PartyInvite( CScanner& scanner )
) W8 c7 k# q; D) ?2 J: G" z' c7 p0 |, c{' g. f+ p% h9 M: p7 c
#ifdef __WORLDSERVER
0 W; g* @' e5 ^+ S7 R8 {/ o CUser* pUser = (CUser*)scanner.dwValue;
; I# O6 C! ?4 s/ j4 m: W: J+ |8 f MoverProp* pMoverProp = NULL;
' {3 q c* }1 w! F4 B9 ?" y5 ] scanner.GetToken();
( d1 |5 s0 R5 T) w n z6 b#if __VER >= 11 // __SYS_PLAYER_DATA
( a/ x; P9 f, g u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
0 G. J. X& F' D4 @/ t$ n p+ o' t; y- a#else // __SYS_PLAYER_DATA
0 R& s5 I* K" U: w u_long uidPlayer = prj.GetPlayerID( scanner.Token );6 O+ O6 W1 D8 Y8 ?; y
#endif // __SYS_PLAYER_DATA
" G' p4 D( |" `+ `' z; i if( 0 < uidPlayer )
B0 H% @* l4 t. C: p {$ J) R( x" O9 N, [
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
& O3 S! d3 ]1 r# N( C if( IsValidObj( pUser2 ) )7 f" Y: C$ h+ g$ \4 e% l8 b
#ifdef __PARTY_FIND# S6 i- h# Y9 y# m) G6 A
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
& v6 `4 I6 w) g9 _" s/ T: N#else' g6 j0 G1 ~0 h: v' n+ k" `
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
5 b* N+ s/ t; r; c#endif //__PARTY_FIND: W4 V( `& |0 S; t: h
else" w4 d9 v) @6 _9 J. J: M3 d- w
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
- U# z8 E" s% Y }
\! W$ D4 W& n# l/ { else4 a, [! V7 U. y* S9 n. q- C+ m2 p
{5 @4 d9 p% Y" v; ~! l% u8 Z4 e9 |
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
- D9 f6 F1 h4 e) `& d4 m& D }
% o4 j: R/ e9 w3 {6 y' y( R! k8 j& W#endif // __WORLDSERVER& e5 B& C# Q0 I; t! G
Q- Y x% ^( [, I% r: R' k; L return TRUE;
' q! V! b8 Q3 @) I1 n}' u( U$ |2 }' ]: m# A
3 O* _$ @! h0 Z* _8 i* k9 S1 P
代码:- H1 i+ r! g' y; ~8 B$ P1 |) @
#ifdef __PARTY_FIND& x; @( x `' y2 l, L! T. |
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
* Y2 ~4 J, s* ]#endif //__PARTY_FIND
7 d' \+ y$ S% r. _8 rDPClient.cpp;. ]! E. A- h( D; T. [6 h! \% u
Code:& L8 E5 j: x# F$ l8 e$ E& j
void CDPClient::OnPartyRequest( CAr & ar )6 {5 _- D! _5 ^( ^& Z
{) y$ o8 L- i6 i8 y
u_long uLeader, uMember; V4 M* _% G0 h# v. K8 ~
6 o \6 X% m. A+ f BOOL bTroup
! T* m& N* l4 H1 C6 m2 h. A#ifdef __PARTY_FIND. ], j) D3 G# v( n) d l
, bPartyFind, K: S& f8 n+ f: D
#endif// __PARTY_FIND! j" U1 T! i1 i/ ?! s$ ~
;4 Z) m" o( v) b+ k% r6 |
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
8 v, ~6 Q# M# m- C, n BYTE byLeaderSex, byMemberSex;3 \7 d& [3 Q* u! C; `5 Q
char szLeaderName[MAX_PLAYER] = {0,};
8 a5 E$ ? B2 d. J ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 d1 [: A/ r0 I/ y ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;, |1 E: ~3 G0 c" N% S+ d7 D
ar.ReadString( szLeaderName, MAX_PLAYER );
8 s1 n( n% B* ]2 k ar >> bTroup! Q4 X) R5 X2 I% {. E; T
#ifdef __PARTY_FIND5 n5 x: n, [6 p2 L$ V* l* b
>> bPartyFind
' W, e" t s T5 {, u0 m: q#endif //__PARTY_FIND# D& Z. J* o* L6 y- ?
;
1 b+ k |1 ]. R# u8 q; v N/ k% n7 l8 z1 l
if( g_Option.m_bParty == FALSE )
% m) d3 G9 R: R1 x, ~4 M {: J( g- t0 G$ y; {5 ? q: u- [! [
SendPartyMemberCancle( uLeader, uMember, 3 );) U0 q9 o9 a) H9 L. b
return;
& m; J. m, d/ R4 k5 U( @ }
; \, A/ q( I# c: F8 U: H# z7 W e8 l" R9 [+ z2 u/ P
#ifdef __S_SERVER_UNIFY
: G. Y9 M" l* j8 B% i3 X- e, M if( g_WndMng.m_bAllAction == FALSE )9 A$ ]! \1 {/ Z$ \3 m. D( B2 c' s7 q
return;
- m: B1 j* v3 C4 x; k1 V. ~, J#endif // __S_SERVER_UNIFY
2 w& u5 n8 _3 G e# c" M c; `! w2 D0 T* a
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );5 Y# ]# M% C2 H7 ^
: p u0 L2 K; p3 \ if( pWndBaseBuf ). |& I% u/ {' W
{) b# v2 _! @& s k2 x6 u
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
0 G3 Q4 G: b; K) r V return; y4 }) {# K5 B7 {& _
}. b& ]" ~8 o4 A5 L/ G4 ? W" v
#ifdef __PARTY_FIND
6 f. `. y u, Y5 z ^( Q6 G& ^ if( bPartyFind )
! J; S/ l: E* G: { {
! t. o. q. h) L r SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
5 U0 y$ a: e0 {% s3 O3 b& t }else: t5 a/ q O1 G
{
- A% ~, s1 k! Q# @$ k g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% d9 ~ X7 k) A8 }. z: E
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* k' u) Q6 I4 q, A+ Z/ s
g_WndMng.m_pWndPartyConfirm->Initialize();
7 R e# I) L' @* W" O. b1 |3 ~. ` }
: i* z M A: s, }, B. k/ [#else
9 f; |+ \ H6 {$ C9 F' O g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ q8 P/ \+ b6 j g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 a p$ d1 }. j# z2 y% f& y4 p
g_WndMng.m_pWndPartyConfirm->Initialize();
' U, _/ H# W9 p/ ?$ V#endif //__PARTY_FIND# y2 [% I! B, U/ Z3 p6 n; v
}
/ P2 z, v# Y8 Z9 D7 p
8 h& r9 d) i/ [$ }代码:; D: G8 J2 u3 p" D9 m
#ifdef __PARTY_FIND
) T( M% A" c" _: `4 H5 M+ cvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
* c6 y4 W0 C3 P# O{* O8 a! F9 q" ?6 T5 R
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );8 ^9 ?- S8 P4 ?! W6 p4 |
ar << idLeader << idParty << bAllow;
! P6 \! h. M3 q% `: Z. ]3 r SEND( ar, this, DPID_SERVERPLAYER );# e" Z4 R$ ~) o$ t7 X0 t# ^* s
0 S: E1 s( {0 H( k& ^}
0 r7 H. ^- r! C. F. o( Jvoid CDPClient::OnPartyAllowJoin( CAr & ar )4 p8 z; O/ _/ D) j6 j
{2 a& R T( a8 k) q, ^! j' O
ar >> g_Party.m_bAllowEnter;
% B Z( i/ I# F7 |1 Q( g}
( f7 Y8 M" m% y#endif //__PARTY_FIND
; r8 Z* |1 x6 k. KCode:: j, l1 e; e) E2 ?- I3 h; B. N
#ifdef __PARTY_FIND4 T7 B; u: i% d( f! p9 Q) s# W
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;3 V0 ]9 Q& A( X7 {; n3 ^5 x7 c
#endif) b/ V4 O' i o# y! @
c" z! a# m$ {- z) G- Y5 D2 q% V
party.cpp:$ i1 G6 q1 \" @# X
代码:
& }. o9 u5 F' E" DCParty::CParty()
4 A5 ` E; p! s" H, C, B{2 e9 P9 _. h, I: I9 C
m_uPartyId = 0;! O/ [( S. }' T% `' R; H2 i) q
m_nSizeofMember = 0;
/ t% y T" I+ L6 e5 e n/ W memset( m_sParty, 0, sizeof(m_sParty) );
9 _) [" f* K( n! j& z1 T m_nLevel = 1;& S2 I! G% Z: z$ y- J4 e
m_nExp = m_nPoint = 0;6 @5 ^' }' t( i, H% R* i( P
m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 I# \ j# C. j6 u/ C m_nKindTroup = 0; // ????, e6 P; Q3 E4 v
m_nReferens = 0;
# e# k8 U3 ~ J1 q; V9 D. u6 [ m_nGetItemPlayerId = 0;+ t% [" k' L |9 w+ j; V- o1 t9 F
#ifdef __PARTY_FIND
$ N1 W7 [3 \7 r m_bAllowEnter = TRUE;
2 i, N% I$ u7 {3 i; ?: m2 T#endif //__PARTY_FIND/ G1 {) X# \ e# \& @& [* X% R
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
# S6 v* L9 y( b( u; o& z {
$ y. I9 e3 T& Z! V m_nModeTime[i] = 0;
1 K$ V, Q" n: M/ Z' d }
' T) p# @1 a1 c m_idDuelParty = 0;' l8 ~* n! ?# o! [9 R! D
#ifdef __WORLDSERVER
* K0 @0 k \0 w/ D$ ` m_dwWorldId = 0;
3 C! u g) E' y6 y! t; r#endif // __WORLDSERVER
V2 c- s2 `7 F1 w0 v}
- g- N" n5 b2 n8 q* k% A! `# S代码:
. k! R, Z! j6 J; _) Evoid CParty::InitParty()* T6 J( V2 O+ B$ c& R
{
' u" l! k$ w# f6 ^, Q m_uPartyId = 0;1 U! _" M/ ]! M# [8 m( y
m_nSizeofMember = 0;( p" W( Z1 R: Z/ w: u7 Y3 i
memset( m_sParty, 0, sizeof(m_sParty) );) r- K! {3 w0 @
m_nLevel = 1;. y, o) A5 ?( P5 [6 t T/ B
m_nExp = m_nPoint = 0;9 N6 G; O/ U: G4 B& l8 {% R- P
m_nTroupsShareExp = m_nTroupeShareItem = 0;
& H/ F# O; {# N* |" |: A m_nKindTroup = 0; // ????- b3 S1 k5 C+ V. t1 R+ j- m8 I8 P
m_nReferens = 0;
4 f, Z' G" q( M' h; w#ifdef __PARTY_FIND
8 X* f! M2 z- ~ f, n. c1 u2 ]$ N m_bAllowEnter = TRUE;
m" K/ q% p+ t#endif //__PARTY_FIND/ I- N4 M; K* s# k! a! X
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
4 |7 K4 a* P, b r# t {( ]/ y5 _$ \6 ~3 E- v' R
m_aMember[i].m_uPlayerId = 0;* T5 [: O3 u9 e/ U3 n6 P% e
m_aMember[i].m_tTime = CTime::GetCurrentTime();+ l4 k; _8 |" } g1 W% c: @
m_aMember[i].m_bRemove = FALSE;
2 |- P4 b5 j3 w#if __VER < 11 // __SYS_PLAYER_DATA
2 A6 f2 B4 F5 @% Z/ `- E$ L! \) } m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;% ?9 C7 z/ w, E" ~; b7 p$ _
m_aMember[i].m_szName[0] = '\0';
b7 l# }# b+ e9 U, d& C#endif // __SYS_PLAYER_DATA
: z% y6 E0 i) g* M% `6 c% Z }' D( W3 A3 F4 l5 }, a
}; Y! R. J8 h% j7 K& O8 g
代码:% R4 Q. u) m: @ q- b1 V Z+ d% k- ^
#ifdef __PARTY_FIND
1 @# k4 t7 p9 h- K# I4 P3 ]CParty* CPartyMng::GetPartyFree()
. a) _3 |: Q* z( t7 W{
! V7 u1 j: D1 D CParty* pParty, *pPartyTmp = NULL;3 T+ }5 \( S) J$ [7 D8 T5 t* A
if( !m_2PartyPtr.begin()->second )
$ d+ |5 {1 F, k+ W% E+ R return NULL;& ~' A: O2 J1 i4 \9 `% I
BOOL bRan = FALSE;3 i" [$ K' Y B
DWORD dwRand = 0;
) ~. ?& F9 y2 D2 d, |9 ?) ] if( m_2PartyPtr.end()->first >= 1 )
1 X% g9 D* O" u0 V: D DWORD dwRand = xRandom( m_2PartyPtr.end()->first );8 y0 J* A @% S+ M7 V% ~7 n- E
% B- n) h1 n& ?9 H- h( m: h5 S# ~
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
+ }& L. q8 |* I' _ {4 l) s1 q9 }& n* ~" v) X
pParty = (CParty*)i->second;
, g" J$ D% c' _ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )3 l2 i( o w7 ~% J' t
{7 r6 g+ y1 Y Y2 v: B1 A
if( i->first > dwRand )
* E7 V$ } t- N# G return pParty;& S0 |6 q( R3 A0 A b
else
" F% N, x- G N pPartyTmp = pParty;# P0 r* U: V' B+ a5 D9 M, n
}, f+ u6 O5 w6 p. E+ W: c
}# O+ o# @/ y+ s+ u
return pPartyTmp;$ j, A; N. m. y# h, m$ ^0 Z Y
}9 J. W4 m! D: O# V5 R& H
#endif //__PARTY_FIND. F' @' L/ {" l: u! s
% v9 C9 C+ `9 |9 q
DPSrvr.cpp:2 b* U) a$ D# T
代码:
9 B) u9 e# d3 m, k( ]& ~5 B#ifdef __PARTY_FIND$ k) K4 m# h4 w2 O
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
* s" ]% }7 j6 `8 ?" c, }{
* \" W9 a( ]( n S$ q: {& v CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# u5 i; g1 q: k5 b% E if( IsValidObj( pUser ) )$ [3 G$ A" L# d' w4 t
{
( P! k" j u: s" G. ]2 G3 Z: J u_long idLeader, idParty;
. }8 t2 g2 F! b9 t' T BOOL bAllow;$ d, O1 O6 e: [) L6 Q, d$ F, R. u& h
ar >> idLeader >> idParty >> bAllow;4 E* G N! g0 z' [4 q* V$ R
if( idLeader != pUser->m_idPlayer )
+ Z+ Y; `! B% f# Z- g return;
2 H4 k, }0 ?% R5 R8 {$ F8 x5 Z CParty *pParty = g_PartyMng.GetParty( idParty );# t! m2 r5 { e9 E" t6 w
if( pParty && pParty->IsLeader( idLeader ) )% X+ M0 o& x* O8 x- ~% s
pParty->m_bAllowEnter = bAllow;
; e0 T2 ?9 z% K. H4 X else, s# [9 p. u, ]2 R; F
return;- n/ @& ?. T. ~
. |3 Q5 J( r) ^' q
CUser *pMember;# Y& g0 \+ D( G+ Q! p
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
1 d, {$ b0 ^* A y7 G3 y, v0 O# F {
9 e& P0 z7 R7 |/ O5 P5 r6 n' | pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
, p [. W$ y1 m if( IsValidObj( (CObj*)pMember ) )
! H2 m% ^! M, m pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
" ~4 [ @, r4 N# G' o) M }0 `& Y3 \* k. {0 V
}/ @/ a. D5 a$ v, ~% y: x9 m
}
! Z$ N- E3 _- `. ~3 U! e#endif //__PARTY_FIND
3 X- H- F/ O- Q/ u6 J. n R
k; [% }/ m7 R# q4 _+ V, W1 {代码:
$ O( E( h* s5 j( g' ^0 x( m2 l#ifdef __PARTY_FIND
3 q( s/ r: F0 b7 v6 m: k- L6 b ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
4 \) e7 O" d& n8 a) C#endif //__PARTY_FIND
7 _% f( ~& @, t" l" `5 Z5 f8 i' T2 i$ A
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( ~6 h6 S3 [, R- w. b" ?8 e: W2 a6 m
{
9 T6 }! A; s* @& S- q; H u_long uLeaderid, uMemberid;
- q& y; x7 ~& u+ d& K( C) R) @" q BOOL bTroup;- f9 w' f) }" g
ar >> uLeaderid >> uMemberid; a3 Y6 B4 E0 x! r0 w | g( K# e8 @
ar >> bTroup;
7 z$ j7 _ Q- } x9 Z7 a8 I; }/ M
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );* K# ]; x4 ` v# S. a6 u6 a* L
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
) x) P% H" k" }' a! m0 l9 U#ifdef __PARTY_FIND
; C0 n5 @$ ^0 I+ _2 r; A InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
5 }6 i, ?. c! v" [" o* U6 c#else
8 g. w: Z5 k: F% \5 Y, o InviteParty( uLeaderid, uMemberid, bTroup );* R6 u6 p" U2 |6 E" ]
#endif //__PARTY_FIND, I% W3 [# H' ?% z7 {* V% M' t& G2 Q/ g! p
}" H& P; t1 O7 U: h& U0 T
/ G: Z k8 p, P$ O2 o7 B8 W5 g代码:
0 j2 @; x1 M5 u' f1 O+ I1 a/ @" ?- y#ifdef __PARTY_FIND
: `6 S/ m) a' ?' `8 Cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )) ~2 s, A7 ^+ Q# }, _8 X
#else1 {$ C. l& h% ?* N- i
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )3 O9 ?" S" R2 d- o/ L+ _
#endif //__PARTY_FIND
( L! i- w |/ I5 u/ y% E m+ S{
1 ^, ?5 ~7 j8 l/ f CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
- X+ Y' [ S, ^! ~ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 p. H& O, J; U
) G9 E1 W+ V' [ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
" Z' {2 ~' @) d) h$ S {
3 j/ i! V# x. j7 x0 F' @ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
$ e7 ]. J+ Y; \' S {
* b* |% Q0 N1 l' U o: [ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
! K5 {7 @; K* q% x; R: P {
7 R: N) |7 k. w4 D$ @* Y Y% u pLeaderUser->AddText("没有足够的权限。");
( m4 M, ?1 ]! F, V1 v8 k pUser->AddText("没有足够的权限。");
2 q+ o+ ?( C- U) O' j return;/ ~+ u- N0 Z9 N2 O
}
( R* D6 y1 Z) @1 J( i }0 g/ H }1 l0 P6 o0 [( K6 f* s" J
// ???? ? ??? ?? ????.' ?$ [( H/ m+ @9 r- Z3 Z6 m, k, z
CWorld* pWorld = pUser->GetWorld();( @/ N4 c* C* I: w# X x
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )1 P7 c- M6 C# d* m
{ ( j2 {+ W3 _& w/ F! a( p
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );% f' W$ Z9 u+ K+ Q% u1 G
return;; u* P0 i O7 f* n* E
}! A0 G! h$ h% }* I. V# A. e
#if __VER >= 11 // __GUILD_COMBAT_1TO1
; Y. n( z5 k b- z* b: W9 o- ^ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 Z# S7 \6 @6 z! n8 U1 m+ {- f+ e {7 K# u, O8 _" q! [( {
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' d' o9 ~0 O7 o5 ] return;* |! e8 X+ X' {( K& d% H- ]
}
( Y8 m0 [& E) S#endif // __GUILD_COMBAT_1TO15 [( l. `4 c$ X& |1 t
3 Q# U. M0 h0 e% K8 j#if __VER >= 8 // 8? ?? 061226 ma
8 }: ?0 ]3 z% N" l/ n8 p if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )# y2 x0 s& X, Q/ v7 o
{
$ ~" k, d0 c1 Q return;
% y: p/ \/ K7 `5 H! p( T: b }9 _2 e& d6 P: h) C6 H) x# Q
#endif // __VER >= 8 // 8? ?? 061226 ma
- j% J- J4 q8 [9 h 1 D3 h6 y6 {7 P5 U" g
if( pLeaderUser->m_nDuel == 2 )4 u. @' x4 R) K5 l! \0 W8 ~
{ $ _, c7 ~, h1 N, ] n
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.8 x0 }) G. G( H: J# z5 q* z
}
$ x: ~( \9 X ~3 l) B3 q else
2 n' O1 ?# k2 k0 T {
( p7 B6 X2 o0 c* r* u: v if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???" a# z2 {% n6 O- v! M9 `
{
4 N3 W3 o2 K+ f% N+ Z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );0 I; E8 t8 t9 O7 t% x" V
}2 A2 E. E1 p9 M( w' H/ m4 \
else' d$ o& _& v5 b+ K2 i/ O7 P
{0 Q; {4 p0 O9 S: [# `
if( pUser->IsAttackMode() )6 Z. c. }& Q0 J! n
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
: A5 a, t- { r- O# @9 w6 v else: }4 N/ ?- g0 B" p( X- L0 h7 q0 f
#ifdef __PARTY_FIND
; t# V* |' V* m" O/ M. i. ] pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) I' s! s8 W7 H6 p- X- N#else. _; a" R2 h) ~" G" Z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );$ X' `7 E( G( }$ [! F
#endif //__PARTY_FIND1 A; S* `. p. a6 \% K% T
}
; J |: t F# w8 @2 ]. J1 u }
/ u. ~+ f* k: r) \5 @( e6 Y, ~ }( m* K$ G) s S; f
else1 q8 ~6 w+ A; D9 p( H) F
{1 x3 Z1 ?' h* J; T9 b6 P
if( IsValidObj( pLeaderUser ) ) I4 l) U' ~) A$ w# O2 ^: v
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );4 u. ], Q- c, x: g: ?
}" e3 ], F+ t' B# P, O
}9 b) X% t4 Y( D3 k
0 p/ p' S3 K( ?" ?* E% R8 L
User.cpp:4 E+ I0 \3 x7 |3 C. e# I& e
代码:- W) z, ?0 F7 z- B, F: W# I+ j
#ifdef __PARTY_FIND
. P& @5 c3 \, U# }, uvoid CUser::AddPartyAllowJoin( BOOL bAllow )+ M0 J3 V; }' p, T- o
{. f7 p/ Z7 Z( U9 Z4 b
if( IsDelete() ) return;
' C) x* r9 X" o$ Z. E0 |2 E9 }; c" ^8 h* N: I6 c, [$ g
m_Snapshot.cb++;
9 o8 E4 `* _! p1 Y m_Snapshot.ar << GetId();: i& p0 N0 S: L. I! @5 b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;" [+ Z; d8 l* _$ ~# {
m_Snapshot.ar << bAllow;; F, B" s r8 Q
}1 N7 g8 n6 s- l
#endif //__PARTY_FIND
1 E/ b( k: U2 m1 x( h) w& U+ d" V0 p6 O# K/ L
代码:
; J, c- p( ^5 \#ifdef __PARTY_FIND
. K, w5 S' |/ D( p% u% Ovoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
5 ]- h4 i( a V, T#else! [# H/ H v' `
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ). r7 T5 S8 ~0 T( K$ ^5 U8 P
#endif //__PARTY_FIND
: s, s# @* G: ^ X" \# Y3 i# d{$ A: j7 o+ n5 H0 {# J; v% O
if( IsDelete() ) return;
( L0 Q. l* A8 C7 ~$ ? 1 _0 Z8 z$ P3 ?; n2 B
m_Snapshot.cb++;
, r2 S% q# M9 q' Q( U4 n m_Snapshot.ar << GetId();6 a1 G# m6 X/ c# }
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;/ e- k9 G% w/ k" P
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, ]' h L8 c/ B! g5 Y m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();& ^$ [$ D+ L' Y2 i. z
m_Snapshot.ar.WriteString( pLeader->m_szName );
/ _: S+ \ i1 A5 B4 Y m_Snapshot.ar << bTroup
7 Z/ x2 ~6 I" Q#ifdef __PARTY_FIND5 {1 T0 _. `# e0 p
<< bPartyFind
5 M2 z9 V( `! W( c0 z1 d- Z#endif //__PARTY_FIND
# E, |5 i0 j( Y ;* j# i; e* C; W& i. Z
* k/ I) h1 M9 @}* G& H: b6 J! s) x7 s: V* q0 v0 w2 ~
2 h. g: d0 B4 w5 ?! d3 x- t) `DPSrvr.h(公共范围PLS)
# N* P# \8 ]) ?; g, H5 B' g代码:
/ X0 a6 w! V0 B2 a z% @; ^#ifdef __PARTY_FIND
# ~' q: ~* P) G, ~3 H void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
/ P; u- |. S% h' O% @' \#else6 Z$ f U: {; V# \% c9 I
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
' V' s- _. ~9 Z7 t; u5 {#endif //__PARTY_FIND
! ?1 V* M9 I2 X, M- Q( ]$ w* _0 X' z: T9 T0 D8 D+ F* p
代码:! j. j2 D& b) @
#ifdef __PARTY_FIND
/ N+ @( j2 k6 t5 O8 K5 y void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% D: _9 p0 B e' P#endif //__PARTY_FIND
% a9 \4 K9 o0 E) t. ?0 G
8 U0 b# m- y% f- LUser.h(以及):
# i/ }: D9 Z0 M7 u: K! s& C* {代码:
% j( F( u! Q( z5 ^* O4 o#ifdef __PARTY_FIND
0 ?, Z% Z5 L2 R; N* x void AddPartyAllowJoin( BOOL bAllow );
: V/ W. n/ e! ~; a5 g void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );" V/ f2 F9 T% A/ n3 [0 e# l R4 q
#else
. A+ ]3 T' S( X6 |2 i9 b1 M4 r void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );; h: B5 G, K, {) W9 s: h& S* H
#endif //__PARTY_FIND
" C- l; n2 S6 s. T2 y& W) F2 a5 ?: Q$ f! A! x
party.h:( a) b- Y7 F1 F1 P) C4 @9 H
代码:
' m4 q3 U5 A2 f7 }: M3 q3 j( `#ifdef __PARTY_FIND
' `: A3 x' c# m- ~! a* w# Q. P* z BOOL m_bAllowEnter;
Q3 z0 }! i# o U: V. P8 m9 E3 L#endif) R+ t. R0 p( W
- p, n( D. E- ^: _$ j0 ^
代码:" J+ e) z7 D) k$ V
#ifdef __PARTY_FIND
# t9 t* q k# g6 R CParty* GetPartyFree();& w( h ?. d9 T: d
#endif" F# c6 d$ ^) w- A
: ~) K+ G1 a7 V
WndParty.cpp:) Z+ a4 i `, ?+ y+ D! \0 ~. v
OnChildNotify:* l) L6 d; U4 }: O) b
代码:
& [, ~. M N* X* g* ]#ifdef __PARTY_FIND
! E, r2 `( z: K$ x else if( nID == WIDC_CHECK1 )
, z" I2 a9 E" u7 K- s: | b {, n+ k* G; F" ?6 K w
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 k* e. M5 U, {. e7 h3 G8 P8 K1 }
{7 T4 J+ a# _5 z/ g" D
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );1 n. A* H. P0 D4 u$ D
g_Party.m_bAllowEnter = !chk->GetCheck();
3 C2 H( J# A- ^ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );- }7 y \3 P( l# b
}/ L' a* e! O8 W! m
}
% z3 p7 i. m9 a#endif //__PARTY_FIND
" N3 k, |: X- ^* Y4 M, L# `9 @
9 B: \: L1 q6 J% f代码:- M6 D* N% u: n2 p V) ^( W
OnDraw中:
; A$ S9 E4 h: O& s* m3 t代码:$ a" Q. X9 a5 e' }
#ifdef __PARTY_FIND
% V8 ]$ ]! V. n9 M7 ^ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 I+ ]2 P( a; H* X6 T if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 s4 g# Q3 T' v# N; H8 U
chk->EnableWindow( TRUE );
7 z/ {. ?/ y/ O0 j/ Y else# D0 x4 @6 \6 ~" Q
chk->EnableWindow( FALSE );* e* m6 i- Z! ?
chk->SetCheck( !g_Party.m_bAllowEnter );
" I/ }/ x) A6 H) U/ X6 P#endif
/ Z* L$ O( B1 N2 [' p7 V! [
- V. G5 T0 P7 s# r$ y9 u2 E) W3 rDPClient.h(public):+ {9 d% b$ I2 R% u
代码:
! |6 ~. G6 d3 m$ [- ` l i#ifdef __PARTY_FIND- z0 [ Y( ~% s' N
void OnPartyAllowJoin( CAr& ar );
# U3 P; W7 o! S! H" d, N+ }1 z void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" @( ~$ D- t) M3 Z5 U0 A#endif //__PARTY_FIND: f( T* q: Q8 ^' Y3 h4 J
3 x% z" P$ }8 Y; l* r( ^( k% u
1 M$ _$ |3 s7 A& Q" N8 F. {WERS hinbekommt没有,请让赫克的权利。* D5 @% t/ M D5 Z2 Y% L4 f
不支持左右,所以难不...
0 }, t& v" F; ?1 @2 ?; g0 @党k的Windows NT甚至编辑它自己。: S; t6 ?2 d G/ E; l! K
包也,因为我不erschreiben进一步如果我你的。
* Q5 A- a$ h) l v由于缺少Quantité k n个代码是什么升工程前。
6 k p+ Z; }* e5 b8 W& C如果是这样的。请发表。2 a0 p4 b7 n. e; p" P' d7 z
到目前为止,Pumbaaa" G2 l; C6 e: Q/ {" s ~. K
' @0 `8 j) C! {& N+ ?) b; B" Y% y/ s
- j* Y: Q3 \% @/ R1 I$ h2 {* oMsgHdr.h
) h6 M$ X" ]( d. J. @$ S: z# _4 R#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863# n( O4 u+ x, J7 Z. G5 C
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
, D* ^( q$ @. ?. x
4 Y; t; {: s: B( a# o: h8 f2 }
8 ~/ N A- i% o5 ^1 j/ u1 t* l, W; j% i. v7 y, \' x: H
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