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对于那些谁需要它 - 谷歌缓存FTW。 :; g$ ~' m$ ^( L% b0 |
如果我鼓掌纯粹是我复制错误时,D
4 l* i/ z' t. G积分当然Pumbaaa。
, ` z9 Z. i; B/ X# o" O8 W8 }: u3 C0 t
FuncTextCmd.cpp:. y) ?2 a2 u( N& j; u; N% ^& l
& s9 L7 s/ o, R; z, y' t代码:& D5 B }, n/ u' d7 N C4 b
#ifdef __PARTY_FIND( S+ C7 O2 l0 B; B7 [- a
BOOL TextCmd_getparty( CScanner& scanner )
) s1 N2 w% D1 m6 T! c{
+ Q2 d3 J% }1 K- L1 L# K" F#ifdef __WORLDSERVER, G; v6 N0 r( k: b# q
CUser *pUser = (CUser*)scanner.dwValue;
. ]8 z+ t* N3 V if( pUser->m_idparty > 0 )1 S1 s/ |& K. h& J* x$ X0 I
{
; j: E0 F( Y' U pUser->AddText( "你已经加入一个公会。" );" ?) _3 i3 k' n' E& v' `' l. @
return TRUE;4 p( _" ^9 b$ o& q/ t! T: w
}, u; c# ~8 X+ m# C9 G
CParty *pParty;: I* p% H( j0 N" `9 O4 `% x! Z3 C
pParty = g_PartyMng.GetPartyFree();# s( _9 K6 A) U- x C$ H
if( pParty )
! z8 T3 @1 p4 ~2 x: V$ h {
. h9 V5 \. r2 h$ S6 R* {; N g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
7 D2 v: s: a9 V! `8 _# P+ M- z }else2 ~! T. i) y y9 F; n5 ]
{
0 l% Y1 H) G, `3 H pUser->AddText( "抱歉,这里没有任何一个公会。" );
, h$ T& ]- k* \+ W }1 Y0 q8 N% X7 H& z9 C- Z" X, r+ [
#endif2 {1 A; [5 f9 U+ s1 F) B
return TRUE;# ~$ `# A* z" F; c
}5 X; ^% \! P, h! r8 ^
#endif //__PARTY_FIND2 Z" v4 N* L6 `, V# F; ^3 H
. X7 O- R/ |+ x代码:
! J" r7 _. ^' b& W4 \; f; PBOOL TextCmd_PartyInvite( CScanner& scanner )$ a9 l5 D a; f) f9 H
{
7 U/ _+ D- X& i2 W' u+ x#ifdef __WORLDSERVER0 k7 @% E' J! } [$ z9 H
CUser* pUser = (CUser*)scanner.dwValue;
5 y) v% I; O9 y4 Z7 i4 b2 ? MoverProp* pMoverProp = NULL;' K8 d0 I7 [7 E
scanner.GetToken();
0 N' {4 O1 H/ x#if __VER >= 11 // __SYS_PLAYER_DATA P" i0 ?+ m. w* Z: ^% h. I4 L2 ~
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
) R7 J ]7 J) G4 W) L#else // __SYS_PLAYER_DATA0 t" V2 M) ], o3 {5 p2 O/ O
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
1 |9 ^! W! C7 c9 P#endif // __SYS_PLAYER_DATA+ Z) D- l; \% l; e& n
if( 0 < uidPlayer )
5 M- Z' W3 z% {! V/ }; P {
* y7 K1 g* j% W( D CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); $ f: O/ i/ `) d( x
if( IsValidObj( pUser2 ) )/ J) O! u" N. j C1 n& ?" R
#ifdef __PARTY_FIND2 M% W& C3 x/ M+ a! c+ N
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
: J' o3 l8 v3 x- X/ Y: [) ~# u& p#else# T& X v' i- O
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
/ a$ G, m; c% y#endif //__PARTY_FIND: P( a9 @; {. L$ l+ q$ \
else
3 W" z9 m2 H% I& x' l8 h pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
4 r. d8 C1 o3 v$ Y: k( e/ m }
4 n% r p1 n; N$ Y0 I else
* c/ N& |9 E _: @% ] {
6 @; @# o3 ]* |+ S8 h pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );; h) e8 {: S7 [* Q* O
}6 U0 ~ N# q1 R' A: t, ?/ [; s
#endif // __WORLDSERVER: N4 Q5 ?+ Q0 R9 @) `
3 d/ c$ u- Q4 h( {$ Q
return TRUE;/ k( ^2 }$ B$ t5 O4 \
}, X" D a) m* q
o! X+ G5 R2 k# e F- _代码:+ J1 e X" i1 ?; |8 Q! D+ j
#ifdef __PARTY_FIND5 u% x( K7 r/ j4 i V3 f# I4 H
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )3 y9 X2 g7 W! D2 o5 e/ q2 b. B
#endif //__PARTY_FIND6 Q9 o2 W: \- U+ d; S1 I0 v
DPClient.cpp;
2 P* I" U: C0 S5 J3 X" hCode:
/ ?4 l8 B5 q- ?, j+ y4 wvoid CDPClient::OnPartyRequest( CAr & ar )3 S& b* g9 X- n1 A; n* E
{
4 B) }# ?! d. A5 D$ I u_long uLeader, uMember; \$ Q# y9 R' j2 T) D
* g: v* R/ |* _, K { BOOL bTroup
9 y0 [9 `/ ?) t3 Z#ifdef __PARTY_FIND# S2 W; H5 a% J" e6 t o& _
, bPartyFind8 N: |: Q# E0 d# R9 H
#endif// __PARTY_FIND9 C" K/ f4 W! Z
;
% J$ r* N1 z* T; F' ` LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;( G/ z6 f( Q1 G9 i
BYTE byLeaderSex, byMemberSex;
; {- b- Q e6 b7 A' k' B9 D char szLeaderName[MAX_PLAYER] = {0,};
: l0 A" \& t1 C; k ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
$ J9 G# K7 a4 j+ i J! l ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;9 i! `1 Z( m. P: Z
ar.ReadString( szLeaderName, MAX_PLAYER );/ u }& B" `# E
ar >> bTroup0 Q4 k5 j8 N3 o
#ifdef __PARTY_FIND
0 |4 p. S% i" e' \9 Z >> bPartyFind0 m* e& l. E/ G) f; G6 f
#endif //__PARTY_FIND
O5 ` G9 [5 O* s" a& a1 r# p6 S) s ;+ z0 ?% w( ~# \
8 n6 V6 w7 ~4 X5 o* U
if( g_Option.m_bParty == FALSE )
3 _% D/ Y( W& E& ^- _+ \4 p8 G- m+ W8 Y {
, K- f. R/ m: p/ \5 B( ^: E SendPartyMemberCancle( uLeader, uMember, 3 );) M# H6 I, c" l9 @
return;) I7 } v* }2 K
}
7 k8 h+ h1 E+ W5 z, B, O; ^
! q; ?' l9 j1 B; z Z, E9 U$ O5 K#ifdef __S_SERVER_UNIFY
' |" d/ m5 O0 T7 B: V if( g_WndMng.m_bAllAction == FALSE )
& K& `6 @) w! @1 U& |2 E( \ return;
9 W: l4 f9 B0 j' ?% H1 h#endif // __S_SERVER_UNIFY
$ K4 v% w2 [: k. Y4 I7 @7 ` A: |6 B/ q4 y
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );$ V9 T `+ H$ Y) \" T
5 {7 I0 B l' t6 a2 b6 }
if( pWndBaseBuf )
6 w& I; o" m% j, q+ w3 j5 O {" O$ s1 P! l# W4 r0 s8 ?$ f! E+ |9 t# o
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
5 I/ ~( {( k9 p0 j n return;
1 T1 S( S* Q$ ]. f+ q% F5 f }& y7 H. v% j3 q7 b# j6 E* a
#ifdef __PARTY_FIND1 v1 f! f) ?, a# z3 _- j" G& _
if( bPartyFind )
, ]5 q; s, m; ~- |/ W {, a4 ^0 v9 \! t6 `' C6 T
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );" h0 j7 H- c1 |+ L
}else
5 A- G0 ~. F" J* l {7 G) N, g R/ u- b
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 Q( J- e" w& P' n1 k
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 N6 Y' [( N; H3 y$ y% D7 d
g_WndMng.m_pWndPartyConfirm->Initialize();
" }. ~6 I1 Z# S5 B }! m4 g6 A# @- ]& A) g: v4 W6 _" u/ H
#else
/ O( @' ?0 g) e* u8 g M1 U8 Z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; v6 O8 k1 E' j4 v) S u5 j
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; G& f) ?$ w R P7 v+ c* s g_WndMng.m_pWndPartyConfirm->Initialize();
; h% A1 V O9 |4 e" D#endif //__PARTY_FIND- M, i, b4 I Y! z3 @
}
4 A" T7 U2 N$ B5 O6 j6 F# Y
6 p& l$ I$ i5 r- _% F- e; W% h代码:
; O# i. P3 S3 c/ i$ O. c#ifdef __PARTY_FIND9 N5 {, d( H& l- U1 a# n
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ): |+ x7 P/ i1 ^& A3 J
{$ Z; U7 N" y7 c: u. N
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );0 _* a$ B) M) h& }! ?+ p2 q
ar << idLeader << idParty << bAllow;
/ B0 ~5 {% Q- T& d+ ~ SEND( ar, this, DPID_SERVERPLAYER );
2 B+ @8 F0 V) i% x9 E/ P5 N
* Z) K3 y0 s9 O2 C" s0 D. X; C}. E" L# S. F. M: l7 j
void CDPClient::OnPartyAllowJoin( CAr & ar )
' ?2 Y' Q# m4 a9 V5 c- ]& _{
) k4 J. r- k, s' [( @ ar >> g_Party.m_bAllowEnter;
/ F/ I# x) o, m# y! D}( T& H0 x& R9 ]6 w( B9 d& q: o
#endif //__PARTY_FIND
* w8 V5 [" [ w" F: WCode:
; j0 n" t, v. w8 C4 @# x#ifdef __PARTY_FIND$ X; i! K$ t( P4 ]1 ~2 }" j
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;" I( O5 l" R/ d/ Z4 q; k! i
#endif
/ l' P( J: o* H$ x
]; _4 u( {8 U# l7 v7 Wparty.cpp:
3 {$ H# U6 s2 G S) x代码:
0 y$ }& M% }% ^CParty::CParty()6 w" }1 p$ w9 p# u
{# L. Q, W+ S h1 ?+ W
m_uPartyId = 0;
& c) H6 {: O0 B T2 i m_nSizeofMember = 0;
" t$ k) w7 b, y( r) ? memset( m_sParty, 0, sizeof(m_sParty) );
. @( ]0 _! L/ i0 s4 @- Y' |- K m_nLevel = 1;7 T) c; ^ _% I5 j$ A# l' s
m_nExp = m_nPoint = 0;
1 T6 F. t7 E* k$ x2 s$ t% V' G m_nTroupsShareExp = m_nTroupeShareItem = 0;, A( `0 z: V9 c7 F9 y" D
m_nKindTroup = 0; // ????6 \. Z2 F5 s4 d* |" R0 O( a
m_nReferens = 0;
8 Z, e9 H' {& @& ]1 u m_nGetItemPlayerId = 0;8 z% K& J3 S/ T# ]
#ifdef __PARTY_FIND
7 |9 D! K( J: a j m_bAllowEnter = TRUE;/ D3 M4 t+ i f
#endif //__PARTY_FIND
- o& X7 x b$ L @ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
9 I8 b- r* ~/ k! _" I8 ~ {+ _$ L9 r6 `4 f1 W! D# y% s
m_nModeTime[i] = 0;
) |8 g" D) y" M3 w }
* G. _0 F: o, i1 U% y; k9 _ m_idDuelParty = 0;7 W7 I6 r% t( V, ]
#ifdef __WORLDSERVER: Y# H) q2 k( s" K4 d
m_dwWorldId = 0;' o. c' E# |1 K) ?6 ?* I, R( v& X6 F
#endif // __WORLDSERVER
+ ~7 d) ~; \+ F% V4 x! J, @}6 g6 |: m2 J7 `
代码:
& v8 U0 q8 W4 B8 e0 q9 mvoid CParty::InitParty()% ~& E3 _: T# [+ G: ~4 C
{
) I; H! A, a9 o, |( X6 d* X% B m_uPartyId = 0;& O) m X9 T: _6 s# ^
m_nSizeofMember = 0;( t7 L( v4 A) p! \3 O
memset( m_sParty, 0, sizeof(m_sParty) );% U# u; t3 ~5 Y$ i
m_nLevel = 1;9 ^. y( T( L0 E6 a' w! l
m_nExp = m_nPoint = 0;
, o1 x3 B! Y% t3 Z- B6 ]! M m_nTroupsShareExp = m_nTroupeShareItem = 0;6 M. v& G7 s* r: [% A+ n/ Z+ P5 ~1 E
m_nKindTroup = 0; // ????; z1 q8 C1 C; }5 G; m1 j
m_nReferens = 0; $ H" Q. M( }4 a; @" n/ j
#ifdef __PARTY_FIND
) c4 r& ^2 W& g& w) f) [ m_bAllowEnter = TRUE;, d: V) S6 @2 F5 O0 T
#endif //__PARTY_FIND
) T0 N& L- g. s+ e0 \: q for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ); |2 _3 }% {+ M2 i& t; o
{8 S3 R" z* C: s- ?
m_aMember[i].m_uPlayerId = 0;
7 {7 _8 ~$ R: I& C9 |) Q& n m_aMember[i].m_tTime = CTime::GetCurrentTime();
- F$ y, D- |; U5 n" k m_aMember[i].m_bRemove = FALSE;
0 K2 P% ^ w3 _$ m/ s& Q5 _2 A#if __VER < 11 // __SYS_PLAYER_DATA
9 r4 }$ @6 Y, L. W m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
2 `& |$ U1 ]$ E( x9 j m_aMember[i].m_szName[0] = '\0';' a# z* ~+ i6 n# U4 t, L
#endif // __SYS_PLAYER_DATA* Z1 F% q; F% H/ O
}
* H2 r: Y$ K; C: z}
* n) _1 k( V* ?代码:
3 d0 R: Y& S3 y9 r3 c#ifdef __PARTY_FIND
{$ e! C% T, vCParty* CPartyMng::GetPartyFree()
' y4 J& {# P9 ~{# v# f* _1 S0 n5 ~. d, ?2 W
CParty* pParty, *pPartyTmp = NULL;
) r# \3 o- R0 w, a$ ~1 W" R5 V if( !m_2PartyPtr.begin()->second )4 h( B% z& U, m0 S% _. [
return NULL;
7 b, s+ y; p$ J7 N1 b2 ]8 k5 w BOOL bRan = FALSE;! v- v- L' b0 ]. s: `: g; T, \
DWORD dwRand = 0;+ X5 @* S3 W! }3 a) ]8 K5 H' u; c
if( m_2PartyPtr.end()->first >= 1 ); \% _& j5 ?& s! d
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
+ o! P" r! F1 j' i2 i
& c, S& @% }5 j5 j3 i1 p- ` for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )) t, q6 z/ _% A0 w ]5 Z
{
* y L" J3 d: E' F, w% g+ N5 q pParty = (CParty*)i->second;" M N) t8 L1 e$ X0 \4 h6 }
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
4 H& u+ u' A* @# X$ M7 g$ w {
7 y/ Z8 F- t, S5 C4 ~& }* X if( i->first > dwRand )# g/ L: e. p% t+ V
return pParty;
, x X7 s2 _- t) M% h- @' F else
6 ?! g; O7 c* V7 i5 g0 E6 @ pPartyTmp = pParty;( y+ p! |, Q5 c
}
6 j+ v3 X) Z w; |+ D9 | }
% J! c8 Z0 E' D! ]7 C7 } return pPartyTmp;2 j/ u0 h3 p0 j9 W0 f: T: {: r+ k0 r
}
: r& K# T0 U& }& [1 x#endif //__PARTY_FIND
- F; d' ~$ k! v$ M. G! u
5 K: u/ g& M5 q- X4 R3 k& S9 G9 LDPSrvr.cpp:
4 @3 v1 m! I( {- o3 _8 h6 ?- U1 O6 f代码:, X: y" Y' q, g5 x0 w6 g. y2 T
#ifdef __PARTY_FIND1 x2 t7 x* r9 i0 K4 R! @0 e
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
! L$ |6 h# C. D( [+ M{
) R+ N( m' y+ H& q: O. r3 | CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 H1 b* S- d1 }
if( IsValidObj( pUser ) )& a, f. X. j* j2 M+ B2 G
{1 l X% P" w. K0 F
u_long idLeader, idParty;8 M& q( Y; [/ Q
BOOL bAllow;
; Q+ G$ }& Z) w' g9 v# j: b ar >> idLeader >> idParty >> bAllow;
, U" C- |' K/ [# _ if( idLeader != pUser->m_idPlayer ) p+ T0 s4 j$ H# F( {0 _7 G
return;! U2 x' ^3 v& D. `
CParty *pParty = g_PartyMng.GetParty( idParty );: m; O7 ^/ _; q/ Y
if( pParty && pParty->IsLeader( idLeader ) )
. @% G1 V. m7 N2 |' S pParty->m_bAllowEnter = bAllow;; i4 o5 W5 K7 m h2 x. L! g
else
, H# @) [; C0 w, s' N return;
5 b. [7 l$ j/ x( X) v9 M0 h$ @5 ^+ b' ]+ |% W- t8 \0 m+ M
CUser *pMember;/ [2 x/ v& O' C2 E6 X1 i) |7 e! }- g
for( int i = 0; i < pParty->m_nSizeofMember; i++ )- R/ k3 k4 F4 b1 K; I
{
- h9 i+ c! B( J6 P) J pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
3 G2 [& T2 S: B2 R) u+ F/ \6 n+ F) ? if( IsValidObj( (CObj*)pMember ) )
# X, r; x; b$ Y0 g9 i pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );7 f( q# W5 |! F5 K. M* g S; m. m
}
, C0 @( j: p8 U1 c8 Z3 { }5 H; e, w6 {$ T
}
# g" j/ K. [+ u# F( L4 k#endif //__PARTY_FIND
: G& a3 g8 m7 L' @( Z! k
3 K3 N! s" |* c. G代码:
: f0 s+ L* u% b& C2 c0 h# X#ifdef __PARTY_FIND' X3 }7 H5 \6 w |4 {# r0 y
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
3 i; s R9 f, }+ i+ Q b5 w#endif //__PARTY_FIND2 q. [, z: g1 h" }
/ q6 Y. Q! q5 k( x
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
# G! I. `3 v2 u8 k0 p4 m{
3 v7 \ c+ \9 V( e$ b4 H u_long uLeaderid, uMemberid;
6 {; v5 h$ Y: { BOOL bTroup;
, h4 J9 I6 r0 \3 H5 H ar >> uLeaderid >> uMemberid;' U! z, E- ?: ?' h$ F f: x
ar >> bTroup;
) H+ W$ W' E, D+ ?( X
7 m; [& h& O* n CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
a6 P1 b$ G9 B' i& g if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )$ u& z$ D) q* g9 t7 C. E
#ifdef __PARTY_FIND9 K" W$ f' f% ~1 s+ G+ L) l- J
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );: k z2 [2 c6 d! _( y7 _/ |& J
#else
# |$ i: d' F8 _) L- R InviteParty( uLeaderid, uMemberid, bTroup );
* [) B$ z0 B# N, \& d1 Y#endif //__PARTY_FIND
- _5 d, l( u7 g}$ g/ q# {- m* h* O0 V
4 h: n& ]! t6 c' S. }5 s# U3 h代码:
. B* m- L$ D ~8 M% {2 i, [#ifdef __PARTY_FIND) L4 K8 ?. F# Q- J( o
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )4 \. w3 T( M$ o7 D
#else
' e& S p3 p c/ `* W% R! Hvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
# g- c" N# d3 _, _! x+ w" K( f#endif //__PARTY_FIND: n3 A4 ~: n$ s* y
{( b& ^7 `+ [& h. _5 D9 {% A6 o2 F
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
+ q1 b2 L' k- U8 b: u3 y; Y" l CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
6 B3 T/ ]7 x; a- t) J
O. ^, q+ z; y- _, S: m7 x. H if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
% Z7 a* ]* J2 q6 Z {$ D: F% i* v7 l q3 }# _# C' z
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )3 w4 }0 j( g2 A: F8 s
{
/ L" B# o( A" V; B, A if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )% `" V. G+ | J! w4 n
{
6 }/ _; h& V3 R& @6 z pLeaderUser->AddText("没有足够的权限。");3 {8 W7 w; s9 S6 V1 N! V' {& \
pUser->AddText("没有足够的权限。");% K6 K. C( n% o( D& ~% a
return;3 h1 u8 o& z3 ]/ r8 P) P$ i5 A6 [
}
9 ]. R0 m7 J- C/ E- y }% X* ^" [; k* e+ `# _ @8 e0 }4 @
// ???? ? ??? ?? ????.
9 i7 z9 I, `1 M& n CWorld* pWorld = pUser->GetWorld();
; V1 A5 L4 N) i! ~ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
' Z- I9 N8 ]2 `* s2 C) J {
5 }) C" X. |1 ^& }+ Q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 k; b! a3 r6 \' o, r7 c return;0 K7 k0 I o A6 y* v. x2 F: b
}
* ?+ |& a5 a( T! j- [& I2 ~) ]#if __VER >= 11 // __GUILD_COMBAT_1TO18 Z, ]1 P1 g1 Q
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
, Y( _7 f* v+ S; v2 K {
' ]% f% @' b |; r. o pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' S' _+ m0 }( u; p) Y
return;3 d% n% g! Y; y7 R
}
& ^; P2 I; B3 r" J9 |6 ~#endif // __GUILD_COMBAT_1TO1' n0 Q7 O% n2 G6 D$ _) W, N( y1 m
: l. d/ c5 v4 z: w- N9 G
#if __VER >= 8 // 8? ?? 061226 ma5 m3 \( t& ~4 C
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ) W7 i1 B( I1 r* B( L
{' F4 u4 {2 v# ~7 A0 t( s7 |* S ^1 g& _
return;9 X+ w0 c7 r9 f$ U1 T5 \
}$ V6 ~3 K' N1 B
#endif // __VER >= 8 // 8? ?? 061226 ma
1 e2 [6 g: d# F+ Y7 K2 l
- b, f- X, s) V! ~8 h9 i5 O if( pLeaderUser->m_nDuel == 2 )
( F( m( p$ y1 S4 T- C; g$ j8 t { ! p9 q& i& n- k D& V9 @
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
& W g& ]7 }- O" O }
4 c. ?3 q% G* ]7 x* ~, E4 Z" E: D else8 Y1 Z% v2 w& W' r
{
' l! ^2 I4 O* P1 ?& R if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
6 J& Y( G. j5 f7 P {
5 {3 t3 ?! e d7 y& V. ] pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" |. \/ N' R1 }9 G }1 p) a3 X' v/ @: y" A: p: [
else0 g& P/ _2 D1 W$ g; o# d( t F
{% a1 G k+ P- \7 d$ q2 N4 z o
if( pUser->IsAttackMode() )- n- W' B% R& d0 `6 y5 m6 l
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
, k/ B' I7 i6 G9 D$ ?( b else5 w, W; k. e( @8 O$ j' {3 I
#ifdef __PARTY_FIND
+ I: v. X. U! A( Q5 G pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
, j- C$ h3 \/ P8 }#else) }' Q0 G- I1 W! O1 i O+ W
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
1 e: h# H/ e# u! `#endif //__PARTY_FIND
% r* d( X, L) } d+ Q- j }" H: v0 ^) z* i, f
}
1 K* d% J1 Y. ` }# {" Y0 b% H7 d. ?
else* l! I+ C4 Y% Q8 A+ ]
{$ ^- D* O* O- }- D
if( IsValidObj( pLeaderUser ) ), \" M8 O8 B7 s. ^# t
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );+ C7 e5 {- y/ s. Q' Z
}0 d/ ^( C) Y! e1 }
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+ o! r4 B1 a% w$ A
User.cpp:
, U; }. d9 P& j% w4 [代码:
2 N5 s3 [: {, H X( c. {, L#ifdef __PARTY_FIND3 g1 U% I- @) Y9 @" m( W% l
void CUser::AddPartyAllowJoin( BOOL bAllow )
4 [1 _7 R/ |) e* K( V: U5 J{- B. y7 ]7 I' `+ B4 O8 m
if( IsDelete() ) return;- m/ m5 W: z, A
+ r0 i* M+ O$ w8 l- ]3 U m_Snapshot.cb++;# D, o: `8 s3 N( v4 u
m_Snapshot.ar << GetId();- _9 m# L* H2 ]
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;& L+ u# q6 g0 B& D% k
m_Snapshot.ar << bAllow;$ E8 b8 m" S( g/ y$ c
}
% l' w# _% t- d% A/ o) W) k3 v# e* }#endif //__PARTY_FIND
7 `$ {4 k2 J7 o/ \0 Z5 b
& x: K2 @+ r) A代码:
9 Y) c# w! J4 j' M( [7 l1 O3 o: |) I#ifdef __PARTY_FIND
% V8 X/ C* Y: k) svoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
- k# A p5 } q#else2 J4 r4 N) j( J5 c6 ^9 [( T7 F
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ); a& Q+ p0 x, s, o. v" H
#endif //__PARTY_FIND
$ M6 @5 J# r/ Z/ P7 H% u{ O* l5 A# b" t1 o
if( IsDelete() ) return;$ a: @9 [0 T2 c" u7 j5 B! v$ ^
+ P! I3 K( k, w; [; I) D! O
m_Snapshot.cb++;) K+ e; L* `. h$ r) U
m_Snapshot.ar << GetId();
1 v& W/ `- C, P m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
7 J6 X& _: [) f5 A% Y, k+ @" G U( z m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();. f* c6 K) h- I5 Z
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
) j( @& g& ]7 B m_Snapshot.ar.WriteString( pLeader->m_szName );
% `' y6 [6 T | C! g: Q9 R, ~ m_Snapshot.ar << bTroup8 q7 v# n' \# s
#ifdef __PARTY_FIND0 I% q" D" z* k; a
<< bPartyFind N2 m: T' f( y d
#endif //__PARTY_FIND
6 l+ E/ V0 H3 h9 m5 {* \7 { ;* e% ]! N6 `( u& E# s
, p$ l. ~% x8 B3 v' o! Q4 @, Q, ^$ W3 d- A}
! @/ d4 w* X. @3 e T, e5 y: H3 V
5 c* ?% K# a/ x5 Q( \8 E& JDPSrvr.h(公共范围PLS)
8 b j) s h8 W5 o5 Z代码:! E: O, X& |! b3 U# c8 M
#ifdef __PARTY_FIND
0 n: [" ^$ I; n# j) g void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" D8 Y. |1 w# M. S
#else. v; ^! A& U3 e E A3 G) o* V1 w
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
" A8 O) ^+ {# @+ }( `* W#endif //__PARTY_FIND
! [' V8 o, ^$ l3 W5 }0 x- m
0 F2 X# J; E- G( |1 P代码:
0 R+ i9 Z* z' \#ifdef __PARTY_FIND t1 B9 _# |/ P6 b. z2 T
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ j% N, w- y2 ]0 o. S5 i, M#endif //__PARTY_FIND# L+ Q* m# A& S! y: z& a; I: B
3 x& t/ G1 A+ l/ {- kUser.h(以及):* k8 ]' F# s- A7 a: p6 A( V" Y
代码:1 P' C: y. I3 @' ?) }
#ifdef __PARTY_FIND
/ S/ s6 X0 L$ E! S0 U- j7 X void AddPartyAllowJoin( BOOL bAllow );2 y" P# ~3 ^7 ]2 M- `4 I
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
8 C! V' O' U6 o#else3 R: u [% A: H
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );8 i1 A6 Y; z% \# @, _ x2 k( T
#endif //__PARTY_FIND8 s% a! R! k# e( `
3 P0 s3 \( M' W
party.h:
7 R& [* ] v4 m3 a# P( G代码:2 x- M7 g0 z$ F
#ifdef __PARTY_FIND
" W' g; ]1 w3 e1 _, L2 Y8 G BOOL m_bAllowEnter;/ `; X; R+ a# z# t! |: y8 u
#endif% p8 ]3 h; N+ Y4 i& g$ U
' ?$ ]8 x+ x" W' P
代码:5 Z. O; x8 }* ~9 ^' f
#ifdef __PARTY_FIND
; _: t4 ^' l3 T% O5 p CParty* GetPartyFree();
" j) o/ \4 a' Z; Z5 E$ A#endif6 H \8 p: Y7 g5 M8 e
! e: Y) }& M# }& W/ \8 |
WndParty.cpp:
, A! }. n, k- p$ q/ N+ p kOnChildNotify: P, R/ T; ~& P* B! m
代码:: i5 k' P ? s( E& R2 H
#ifdef __PARTY_FIND, i$ Y2 H7 s" i) A
else if( nID == WIDC_CHECK1 )
- P6 X) e5 _2 d2 D D {' n3 t2 V- z2 z8 Q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ), a" F4 k- A& ?$ p6 I
{
/ v+ |- Y: t, X- e: c1 r6 N CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 H# S R$ z5 ^$ D g_Party.m_bAllowEnter = !chk->GetCheck();
& U4 V: u: ^5 q1 x1 J g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
' }6 y" s6 r0 X% w }. d: O6 B' C8 S, U
}- A# K9 n* ^3 g/ K2 L9 ^; l* u
#endif //__PARTY_FIND* N, w/ a! H% N' i+ H, M9 M3 n* B
. p, u- G+ p+ e% `) t0 ]
代码:0 g; s2 c1 p t
OnDraw中:
( s/ [" E; y6 D# Q, l- F代码:2 x6 B* r" J& h+ Z8 f0 d4 I
#ifdef __PARTY_FIND
; J0 I9 j$ D7 t: I/ }: f" y9 { CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, N* L9 D$ m( G/ j6 z2 W+ Y w if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )% \! f0 h0 L& R4 _. x6 R; [9 H
chk->EnableWindow( TRUE );
6 m! ^. L) C% O$ A2 `! W else( b+ w7 B; H$ O: @+ H2 q
chk->EnableWindow( FALSE );
6 g2 i0 |: o1 G( t0 _1 G chk->SetCheck( !g_Party.m_bAllowEnter );
/ c: K2 s6 P: c! r#endif
) O5 H! e. j0 z4 c' S9 o! W4 I! Z, J
DPClient.h(public):
0 R# L1 z+ d$ S代码:
! q O7 e2 E" O8 `" I a5 J#ifdef __PARTY_FIND6 u6 e5 U' E% E
void OnPartyAllowJoin( CAr& ar );3 i" Z9 Z! b- ?2 n6 H
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" i, N2 }/ P- p2 a#endif //__PARTY_FIND! W% I4 I Z# a/ p
$ o" c8 v1 t4 {
4 Y4 ?: v8 W9 I4 G* R# z d
WERS hinbekommt没有,请让赫克的权利。
9 ^, |% g0 q$ x! ]8 T不支持左右,所以难不.../ g- c5 f: M; b2 I) d
党k的Windows NT甚至编辑它自己。
/ H7 U2 W* S$ S) w5 x* \包也,因为我不erschreiben进一步如果我你的。
! {& w1 a* C+ I* Z$ S由于缺少Quantité k n个代码是什么升工程前。5 t' b. E% K7 c# V
如果是这样的。请发表。
3 W+ W; e) z& o; L到目前为止,Pumbaaa
* Y1 ^/ X7 M4 R0 t+ \ - d$ E- w2 O. Z$ G, S* k
7 c2 S( E2 L# m6 j+ c. w: T
MsgHdr.h0 T8 o& ]7 \# Q
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88631 V G8 t8 x: {( E
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243, P2 w* s" C$ x: K2 ^4 w
, p8 U# _. B! F2 \4 P1 d
$ Z) F* i( s4 ^- ?4 V' Q1 F2 l# [1 s, Z1 Y2 k0 O
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