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对于那些谁需要它 - 谷歌缓存FTW。 :# e( \+ D! t5 l9 R ^# Z# Q
如果我鼓掌纯粹是我复制错误时,D0 g8 K* }4 u' N* u5 x
积分当然Pumbaaa。3 j& w5 I6 X: v
* f6 } V1 i- e9 k0 uFuncTextCmd.cpp:0 |+ L$ p, T1 _. L" E; U; x
* w* O) m8 _; T- ?! @: U7 R$ a
代码:; ?0 m( n, D' [+ Z8 _* g! j
#ifdef __PARTY_FIND
, k: U2 q1 {# t) w: P9 M% gBOOL TextCmd_getparty( CScanner& scanner )( N2 E6 J( |# Q# W# I
{7 |5 E3 I: V& j! L& Z+ Z# X- Z
#ifdef __WORLDSERVER
6 Q* a! ]# Q0 ?' x8 }0 Q3 E% I9 V) d CUser *pUser = (CUser*)scanner.dwValue;' G, A% F4 |) g# B8 K* e
if( pUser->m_idparty > 0 )
' y, A# A( x! A- e6 {6 s) u2 T% Q$ B {
* F+ w8 w x* F) p5 E pUser->AddText( "你已经加入一个公会。" );5 W* S3 k& H/ B0 K
return TRUE;/ \+ S+ W! B( o! a9 a
}
4 E! y' H6 L! e. M CParty *pParty;
, [$ I" E. E' q u8 F6 a% K1 G pParty = g_PartyMng.GetPartyFree();5 C2 g! K6 @0 m! h& V% D
if( pParty )
( W. D# n; ?- A {
7 v: F$ y" u! D g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
5 R' y& r Q) E" I, ~ }else
- O0 }/ G9 x2 c; Y" | {7 T0 M& d9 w* M/ p6 b' v* J( A
pUser->AddText( "抱歉,这里没有任何一个公会。" );
% }, z5 ?) A! J* N$ ^1 @ }
" g$ @; W9 H& a: A4 v#endif' f R" P% }8 W+ j5 z
return TRUE;
, o( x9 m k' `7 I4 u: @}/ H0 J6 j' h+ _2 ? O+ X5 e8 w
#endif //__PARTY_FIND. l$ W! @- i# T$ f
9 R; J4 D" J4 z! x, _( Q9 F
代码:
) d M( u- J _! y. mBOOL TextCmd_PartyInvite( CScanner& scanner )
6 r+ M3 G' \1 ~- O m{0 ]- R* }! D- J
#ifdef __WORLDSERVER
, X# k- m( ^& Z h$ j+ t CUser* pUser = (CUser*)scanner.dwValue;. Y9 Y7 N* @/ b' m- ^
MoverProp* pMoverProp = NULL;0 ^ Q: l1 t5 S9 A
scanner.GetToken();- X6 S V! T7 h$ z7 L+ y/ j- p
#if __VER >= 11 // __SYS_PLAYER_DATA
) y' N% H3 T/ g$ G$ C2 N* U u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
1 H% _/ ~2 R) w! i8 x% F#else // __SYS_PLAYER_DATA
$ Y2 |% g6 x; Y: \+ H6 h4 ^9 |3 @; ~ u_long uidPlayer = prj.GetPlayerID( scanner.Token );
+ Z4 _; M1 W8 z8 Q#endif // __SYS_PLAYER_DATA
0 K8 q0 o: F- y* k if( 0 < uidPlayer )
# e& M: J7 V! a; ?. C {
9 b* u1 f/ }& k% t+ | CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
- f s4 W9 h% l6 U4 }2 } if( IsValidObj( pUser2 ) )
# J; Y7 h1 y9 J# D9 c#ifdef __PARTY_FIND) a; o8 O$ f& V- y5 K* E# m0 N
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );9 z2 C+ e7 ?6 Y
#else0 B& U' j# a- {2 M0 I- s
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
2 u4 M6 J4 \ O' I+ r+ ?6 v#endif //__PARTY_FIND
8 D4 p1 X8 [ E( B else: W1 ]' Q$ k9 V! P
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
+ c* F4 C' X: A4 L |: n }: x+ B l' {8 n; J
else
+ Y0 o+ W9 Z9 r7 c Y7 { {
# k, F8 j, E. H; P pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
8 o( |8 k! ^, t }2 o9 r& U, A: A5 h4 y
#endif // __WORLDSERVER
. H/ b8 h% J7 g! E" Y8 H! D$ ^* n" ?- |
return TRUE;! k9 J) q5 c8 F. k5 y+ O0 Y
}
; s: w% F& `, o- [( X( ~, X
8 |3 ~( g3 N! k+ Y8 q代码:" Q4 e4 V8 w! }0 e; h7 s$ O
#ifdef __PARTY_FIND
" z% o/ j' p2 Y& S. j ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )4 o7 H; ?' @0 i5 U) P$ |+ P
#endif //__PARTY_FIND# D# n: G# |4 {+ `$ Z7 W* I- u
DPClient.cpp;
: S& W) y/ k* a" gCode:# O5 W8 q ~$ T0 Z8 N
void CDPClient::OnPartyRequest( CAr & ar )1 C! K$ P; H3 H- H
{! R# I! | H& W4 d7 B. ?7 b
u_long uLeader, uMember;9 n1 Z3 S4 {, V- P6 u
# l7 w- t- }$ @& D$ u( ~ BOOL bTroup; i8 ~ Z0 X9 g$ u5 _+ W. n6 z! R
#ifdef __PARTY_FIND
& Z9 a% n6 Q7 v7 G0 U" q3 B , bPartyFind& c% c! ?, K) F4 k B
#endif// __PARTY_FIND; Q9 t0 T) C& ?5 [$ X
;/ a0 D: h& j$ o! d3 P* }# Y
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;0 \4 _2 d: q/ v* t
BYTE byLeaderSex, byMemberSex;# O, l. ?8 I F, L! ^" I& R
char szLeaderName[MAX_PLAYER] = {0,};
' ^3 X7 [8 x8 F7 d6 q9 B ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;" l' N) R7 }2 n
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;: n) ], @9 | u/ `6 a
ar.ReadString( szLeaderName, MAX_PLAYER );; S' A7 i- ^/ D; \; E' y
ar >> bTroup) c) k& a, j, M' P
#ifdef __PARTY_FIND4 _& U4 t/ v/ s1 u- ^) s
>> bPartyFind
+ u* g1 {- d7 D: M& H* v5 X#endif //__PARTY_FIND
7 N" K9 C3 U& L) R z ;2 d4 b/ v$ N T8 A) u
( o, y3 b" _. d C9 i5 W6 P ^ if( g_Option.m_bParty == FALSE )5 a; M4 X+ F( e4 U$ }9 u3 j5 j
{
+ V& ~( o7 K: _+ F9 V3 Y8 m6 ? SendPartyMemberCancle( uLeader, uMember, 3 );5 A- k4 d+ c' I4 K( d( L
return;
X4 e+ S' J# G }
& v& g( ]% m1 X2 E. B1 O5 R4 L8 g& j; C; S* R& W
#ifdef __S_SERVER_UNIFY
6 W, u( M) F2 `5 X( r8 t l0 v8 u if( g_WndMng.m_bAllAction == FALSE )
" U" z$ [* y3 t5 z" ]* V return;6 M6 x. {6 k2 Y7 w3 X* H& C l
#endif // __S_SERVER_UNIFY# e$ m8 [5 s/ V& R; i
1 e% I3 I) z' O0 @$ \! A5 H CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );) \: I0 R: ]9 c! d& J& V( c
7 C" ^" w7 z, p( I
if( pWndBaseBuf )/ L& L+ c' y- D: L0 C) m; P( [
{; P4 V' N8 S, P2 ~- U* Q( w
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
# [7 g7 B7 \4 I7 I9 R; ]% N0 M1 N return;: \8 |' N5 b! c- b; i4 r: l
}. {$ d( ~8 @; v) W/ g; N6 Y
#ifdef __PARTY_FIND/ Z+ I; I- R9 S+ F
if( bPartyFind )! E1 w- L# v$ T7 C
{& c# W/ a6 J, P% K% Z; ^! V
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& u' L/ p! \" Z5 d) ]8 M }else8 M i( g8 a' ~1 I6 @9 C7 R+ [
{% K7 q) v% O9 c
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 g: `! b! Y" a0 l. j g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );6 x$ J$ }2 a. X3 L; C3 s0 @7 l$ j
g_WndMng.m_pWndPartyConfirm->Initialize();
4 V' \+ L: l& t$ `4 C1 O* g# R' O+ ` }7 n' H. C& y# w9 A1 s) d X4 K
#else+ ~6 @7 g9 Z) b( @
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 G; i5 `! s. N* J& h4 T. e/ l
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
7 O/ i1 i! J6 H g_WndMng.m_pWndPartyConfirm->Initialize();
8 Q) i m. c0 X#endif //__PARTY_FIND
+ m" \0 o6 |7 J, k}4 }. a: m. F7 l' Y
, c/ |* [$ K! u# [. B! G
代码:
& g) h; f# t! o, w! w) X% D4 p4 p#ifdef __PARTY_FIND/ H2 G5 O9 w4 S- P4 |' I
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
/ a# ?3 P) ?, M1 @( Z2 C2 S' ?. l{
) g6 v: K% Y0 |4 R( a( O BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );, y2 g( ^$ _3 T3 R
ar << idLeader << idParty << bAllow;
$ T% W, V# \8 e. _ SEND( ar, this, DPID_SERVERPLAYER );4 m" g6 \/ Z- F J
7 U% H1 ~; T/ d6 x+ n% K}
% N9 r+ L0 O' Q( T# g0 Xvoid CDPClient::OnPartyAllowJoin( CAr & ar )
( v( i% }0 s+ k5 b{1 W" s. Z! |+ D6 n7 q! G
ar >> g_Party.m_bAllowEnter;
2 v, W. ]! l( e" |}
# U+ v2 u C) ^#endif //__PARTY_FIND8 C# S! J- f4 R. F
Code:
5 D* q2 N5 v w#ifdef __PARTY_FIND
$ Y4 e3 V1 _* f& b* w case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
0 t4 [) m/ u; v l: e% d#endif0 ^ ]1 `7 v' O) ?1 Q5 t
4 {4 O7 r7 Z& R! P' f8 l" lparty.cpp:5 u0 f3 a: @; H x' v" m! @
代码:2 s# I {9 ^ b, r, t3 l
CParty::CParty()5 D; U0 f0 T6 K3 |5 d( G+ u+ @3 ]' x
{+ S5 S- ~; E; t4 X: L9 j
m_uPartyId = 0;# [, u, s- b' i) Y/ m' I
m_nSizeofMember = 0;) R4 [3 e! a! O/ \' G+ s
memset( m_sParty, 0, sizeof(m_sParty) );
0 E f$ @# m; r m_nLevel = 1;( f5 j9 [% `. @. t! ?3 g
m_nExp = m_nPoint = 0;# C$ H* T7 I' {
m_nTroupsShareExp = m_nTroupeShareItem = 0;+ B2 K$ k5 X3 k) z% V
m_nKindTroup = 0; // ????; m' O d8 S- M: W. m& P
m_nReferens = 0;5 r* e" ~# p3 g0 {0 @* a
m_nGetItemPlayerId = 0;
! S' G. t: D7 D0 q9 D#ifdef __PARTY_FIND
/ r0 _/ o5 {; O* P+ d* b( e9 H m_bAllowEnter = TRUE;
p8 V# D; I& {! N* F0 w#endif //__PARTY_FIND
* e5 r* c+ A$ C6 j* ` for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ y; p, d& v: g: J" }& f
{! g; m8 a: S& U2 V2 d f
m_nModeTime[i] = 0;8 ]9 ^- k$ C8 x" R9 g
}# Z* I/ f5 V7 W/ P9 f
m_idDuelParty = 0;
- Z/ c: i: R ~1 m+ X) {" U#ifdef __WORLDSERVER1 x# {8 O- Y# m: L# U
m_dwWorldId = 0;
0 R) A3 ]0 _4 o9 ?9 P: v#endif // __WORLDSERVER
' B' J3 Z+ }% N% X8 F/ R}
+ }. p W4 q$ O3 p9 d* |3 A5 c6 f代码:9 X- \4 d: I. G: R
void CParty::InitParty()
S' T5 P* J$ s/ C! n{
0 i: h/ a' `# @( u/ {5 t+ t. ^ m_uPartyId = 0;' ]8 t8 \9 g' m% r6 G
m_nSizeofMember = 0;" k& X" K+ a! y8 t
memset( m_sParty, 0, sizeof(m_sParty) );+ I$ K8 _; S% {0 W3 l$ M0 }9 d& Y9 p
m_nLevel = 1;- }: _8 I3 R9 f. a1 m. O$ k, R. E
m_nExp = m_nPoint = 0;# v N, W" I4 n9 V# c% s
m_nTroupsShareExp = m_nTroupeShareItem = 0;8 j; B4 x* w3 ]
m_nKindTroup = 0; // ????! w* _& C) f$ P9 \& z- y& Q
m_nReferens = 0;
8 ^) I" v n5 l, P% P4 ]6 y#ifdef __PARTY_FIND6 g! t* [7 }2 @; K
m_bAllowEnter = TRUE;- O) [6 C6 N. \1 J: R# l; C, Y
#endif //__PARTY_FIND3 J5 u! g5 a: k, ]4 Z3 V, c
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
/ k/ x5 G8 {( l' k4 J1 B/ ]! ?" n {) G! Y' [+ q3 A- q
m_aMember[i].m_uPlayerId = 0;
5 n" N4 R: v; F2 l1 T, e0 f m_aMember[i].m_tTime = CTime::GetCurrentTime();' c7 B1 v2 ]; Q6 T! R- w
m_aMember[i].m_bRemove = FALSE;
I- ?% {* m1 r#if __VER < 11 // __SYS_PLAYER_DATA# l6 g' K7 C. m7 Q4 Y5 z
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;$ W$ i( O% J$ J4 j. b9 |( M
m_aMember[i].m_szName[0] = '\0';3 x9 j( G( G5 E
#endif // __SYS_PLAYER_DATA
7 o0 a `3 X/ r) f5 R- O% S }4 Q1 i( M p d' ~3 a5 }5 `
}5 P: _$ u- {( _8 R
代码:
) u8 i' M# h7 f1 t! `7 Z#ifdef __PARTY_FIND
# }; Z+ P# K! ^6 K" VCParty* CPartyMng::GetPartyFree()% Q. V$ ]% x$ D- [8 O! z. ~
{5 r3 E0 V" H. o+ p6 d0 V, _
CParty* pParty, *pPartyTmp = NULL;9 {7 v2 {$ k: N1 @( y
if( !m_2PartyPtr.begin()->second )
% A% e8 w0 e- G9 j6 E2 | return NULL;
; c7 ?- ^+ i7 s& p1 Z' m- z BOOL bRan = FALSE; [: ?5 G) D) X, n. o. m4 L
DWORD dwRand = 0;
8 J4 H1 Q: e, H& m# T1 l. N if( m_2PartyPtr.end()->first >= 1 )/ m, E N1 _4 V F, s: z& _
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );3 t4 y2 ]1 ]' B& {7 V* b5 c
7 A5 y' U: e$ h( e
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
; ]' o, q# X! k3 k( v/ K$ } {1 c4 k. _/ \' l0 s
pParty = (CParty*)i->second;
9 k" |; w& l% v2 \ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ), ?: n) O5 q R9 r4 h0 ?& _1 d
{
* U7 B e( y: r if( i->first > dwRand )2 x! f$ n. R( }6 b. b% `+ ~, ^
return pParty;
/ B% N1 ]* c3 ~: `% n$ H else
0 T" I: H# x3 `, b8 G pPartyTmp = pParty;
\! N& \+ n# m }
" B, |2 r U* L. c& z1 T) o5 v$ y }! V# ^& x, e0 P/ x) d/ ~- D$ g; t
return pPartyTmp;+ V, R# {2 }; ]& L7 e
}
2 r {7 L8 _# Q# R5 J#endif //__PARTY_FIND
. Q2 O) @5 [, {9 r u4 }
$ J. ^) K2 B+ v6 x/ aDPSrvr.cpp:6 h+ J$ \* M" l* X
代码:
n& [( }) u2 \( G0 Y/ ^$ h#ifdef __PARTY_FIND1 n+ K" o, I: Q' p# d9 I' a
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )+ ~" L) e' g& l- L# q& }- M' C
{' ` E( l, y% {. ?( |
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* m0 Z, e' F2 G& q0 L& O0 y if( IsValidObj( pUser ) )1 }1 G6 f% |: P. L
{
( }, m9 i* t( w7 d; }5 _ u_long idLeader, idParty;2 d( M+ i% O7 W- N; J) X( ~$ e
BOOL bAllow;
~) Y( V: l; n2 F4 F2 A ar >> idLeader >> idParty >> bAllow;0 g; c2 K$ S6 D( j1 }# Q4 L# C2 {
if( idLeader != pUser->m_idPlayer ): [# T( e/ Q& _( s
return;: t. w+ o- G5 C6 {0 Q* D; R5 S
CParty *pParty = g_PartyMng.GetParty( idParty );
4 c* T3 u5 v0 H' x3 W. P if( pParty && pParty->IsLeader( idLeader ) )
4 [% {0 o( W( Y/ t pParty->m_bAllowEnter = bAllow;
* P+ B$ ]9 r' Z else- z$ R. Y9 N% G9 Z F* }; M
return;
% X( ?8 z9 x0 [2 {" f' T& k4 v$ V/ i5 I4 e5 V% w
CUser *pMember;" }4 Q) m% c6 f& P7 ~
for( int i = 0; i < pParty->m_nSizeofMember; i++ )* F" P) \. G, \$ w2 t9 V
{
/ n4 Q; k; ]! } s& B. r0 }" C4 X: U pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
3 v" _: D/ E4 \) R* Q if( IsValidObj( (CObj*)pMember ) )* Y( [3 V0 a& t: E* \) }8 e/ F$ M- Z
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
I3 i1 ~ \) W5 |' E }
# n" B" |, m( Y, c }
* M) G# [ |; Z8 i- \8 L}6 p; ]. |6 U$ P: B, F! ?$ M* o
#endif //__PARTY_FIND \3 k3 U. T" f4 a
9 e5 Q" j; ?3 I代码:
# S& X+ v4 [/ X1 K) r$ e1 ~7 x( {( f; ~#ifdef __PARTY_FIND
9 q$ I+ M2 A4 y- ~ ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );/ I; O8 v2 i6 N: c$ V. p% z
#endif //__PARTY_FIND5 c' K' t5 p$ T
6 [0 P3 k$ H0 M1 W
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )5 b7 i: ~7 v$ c* S) A0 L
{
' @ J$ D2 q ?! H. J; q# G! r# ] u_long uLeaderid, uMemberid;
! S1 l: @! G: | BOOL bTroup;- y% X, \8 J- Q1 ^& a: z4 F. q
ar >> uLeaderid >> uMemberid;
: F( Y. h. s, j( r3 \ ar >> bTroup;
+ q$ R4 u* F( h7 R" `' e8 Y: p C7 i) j; X" Y. c$ l
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 v( f, a* H* Z! X# z if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 |4 X N1 I7 R1 X( D9 L8 Y& ?; E
#ifdef __PARTY_FIND
5 \$ e2 x( n$ M3 k InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
2 l8 Q6 S5 I) \* l#else
: ^- g4 k. P2 k( F7 `' `# U* O InviteParty( uLeaderid, uMemberid, bTroup );* [* E8 H! H2 A) l) w( E! ]- y
#endif //__PARTY_FIND2 {& I8 J* H2 E% a, z2 w& Y
}! j. O/ N2 i% O) c. W
) y& j% v+ u0 p* c5 t3 c( Z代码:
' I: A+ b4 a/ {1 n#ifdef __PARTY_FIND- @0 c9 R3 q& G
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )) d9 N) h, X% y' ?9 R- t. G% u
#else
2 N0 j- n/ [2 b4 z: x6 i+ Dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 K; X9 {4 d# ^* W. `% X
#endif //__PARTY_FIND
; F4 B7 T' @. {6 _7 y{
/ R# P! u; P& o4 }$ R/ s# b CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
, M5 [7 s3 o/ @ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );" N2 N ?" M: d0 j1 s+ w0 Z
1 W: e3 L. R$ R
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
, u- G! b. Z% T+ a. I* Q {
5 }* u' {5 N v1 }, i7 V$ `+ a if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
/ K! O. e' |) g) K4 a6 m, V {
! X Q! p& H9 G, k( r if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )9 I, i% Q7 B' o/ L& V5 x
{
2 S/ _5 A7 a% f0 w% ?' i5 _% I pLeaderUser->AddText("没有足够的权限。");
/ a' Q& [5 {2 }+ _. G& o pUser->AddText("没有足够的权限。");# s9 R+ Z9 C- P2 m: K; Y% Q
return;. C+ k4 v# h' ]$ x( D
}8 {2 U2 D h5 o8 V8 L6 I" B
}
* c: N" w) b% s+ C1 v // ???? ? ??? ?? ????./ U* i4 c0 }9 H' D) f# F
CWorld* pWorld = pUser->GetWorld();' m8 L% x0 ~2 W; n8 T
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
2 K, @3 f: \, J' i4 K9 C" I$ {1 v {
1 ~* V! K' c0 |7 U& D# _3 n: T. ^ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );7 I2 w& Y5 o; D6 S. a* x R
return;7 v( y2 H/ I7 Z$ o; j
}
; r; O* G& t. V4 q#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 I2 U7 A' o q- R if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 S1 n( _1 ^" j8 `. i {
! P- |4 A k# ]! M, v pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );. s7 f; Y4 \: l. c+ A; u
return;
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#endif // __GUILD_COMBAT_1TO17 G$ Y4 M+ J# p0 R) \% l
% k: `5 b3 p: P& C4 v8 s* k#if __VER >= 8 // 8? ?? 061226 ma
* w+ _- C, d( k; E" Y' Q3 l2 C- x if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
9 N5 g( {0 h# b ?: @* {! Z {* \8 ?' U# p1 z, o
return;4 v7 F6 }% S P H0 k! d
}& `1 u+ w$ b# m' e% K1 u- |& y8 j0 e0 g
#endif // __VER >= 8 // 8? ?? 061226 ma
0 V) k* n2 _* \3 N- ?4 f: g " O4 K% l/ O- m. u
if( pLeaderUser->m_nDuel == 2 )4 V2 j9 K: z$ r& O& H; }& f7 Y
{ $ F+ Z/ o( m8 e! p. Y/ H" d. u
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
- }8 j9 v: e% a' S5 I } 5 _+ ?% l; E R/ w: S; Q' Z/ j4 t. ~
else3 @; j7 ?; W, I; t
{% q. b; ]0 f1 G! r" T
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
6 A$ G9 t' s8 W s& Y {' h [: f" D6 v( {3 a7 e+ H
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );2 |" C2 K& ^+ c( S% u/ D `. ^
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else) Q" X% P1 w6 e$ R, E: ]' f! H
{7 ?6 V: S/ H6 m& \
if( pUser->IsAttackMode() )' w t6 d. c- A1 O( Q0 z5 f9 b
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
6 T: E7 ]. |8 F9 p+ x else6 M9 A6 Q( K5 @# i; I
#ifdef __PARTY_FIND0 {# Q, Q) v- \5 ?
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
7 i/ R' x: C! J* {3 F9 s3 W#else
, Z5 N" \/ N$ C" {( P- H3 ? pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
; ^% f, w" Y+ L- D% B#endif //__PARTY_FIND
4 V+ I8 P. Y( g }
: A7 S+ q+ p, H9 c: H }
' O1 l6 w2 ^2 N {; @ }# q2 `" |6 x) Y
else
" E l0 t4 N+ ]# i {
+ S5 A) J7 V8 [: V if( IsValidObj( pLeaderUser ) )
$ t- ]/ }; \& ~( I$ j; q3 z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( y9 J+ ~$ ?& O0 y }, Y5 `6 `; c+ Z( h4 @. M: e
}
, z/ x7 x* g* z
1 `& }- B$ l3 N/ c2 k( q! CUser.cpp:! ?, `# {' d T; l0 C" ^
代码:% ?1 a7 i& }6 H
#ifdef __PARTY_FIND9 l" O, X, X/ R9 `2 j1 s% r, E
void CUser::AddPartyAllowJoin( BOOL bAllow )
& B1 l$ j1 _& S% k+ }! ~0 m) o/ G0 V{9 f) v1 y4 j& Z! f
if( IsDelete() ) return;
7 d* M+ d0 C7 I! C, f
( U, I" J4 j) T: I* U' E m_Snapshot.cb++;
6 l2 B) {1 R: D! c$ M- E- ^8 z; N m_Snapshot.ar << GetId();
4 J' C% n' N$ I3 O7 T m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
/ ]* Z u. H& }% O6 K- c( a# r m_Snapshot.ar << bAllow;3 M F/ }' @7 P6 [* ^6 |* |4 X
}2 W7 l' v' l3 X* r+ m
#endif //__PARTY_FIND! j; f f" Y) p) _- r1 Z
9 u( Z \ ]/ }. M
代码:
S6 ?7 E$ m' I2 q#ifdef __PARTY_FIND. V3 w9 `, U) Q" x& k9 ^0 ?& `3 A
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
3 L% E# C8 T# f#else
5 @0 q/ ~9 R% n& S9 avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
8 C- G, C) x3 t: m! j- @" a#endif //__PARTY_FIND
% g. u& m- C( |4 u9 g" p{- H5 F$ D6 g- d- P( U
if( IsDelete() ) return;! e- N" E5 J- H
& R* }3 D6 r# L; U/ ]+ K. c& x7 I
m_Snapshot.cb++;& m, R* M; e4 a* V
m_Snapshot.ar << GetId();
* }6 [2 S: \8 U( P3 o5 s2 W m/ R m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
$ j% B% T# @' e4 E m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
* D+ v* x/ w0 S' b% v9 x m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();- x6 G0 t! S ~& ]
m_Snapshot.ar.WriteString( pLeader->m_szName );
! \/ A/ G/ N2 k2 ~ m_Snapshot.ar << bTroup) l. k/ e* I$ c5 J; o2 t- K
#ifdef __PARTY_FIND" l! n. u6 H9 k( `, ^: p
<< bPartyFind
# J# w" {8 I) t#endif //__PARTY_FIND, Z7 Y b* y: J/ \( j0 y; t
;
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7 K- L4 y1 N1 C9 v, q! b6 o% q}
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. {1 i1 `: A# w/ ]! q( |- q5 ? ZDPSrvr.h(公共范围PLS)& ?- o, @3 K9 c6 [' b1 L8 o! v
代码:
) [! m* ]- D) L+ P" ?0 G" Z#ifdef __PARTY_FIND
5 _) c; m0 E' \: ]$ Z8 e& L void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );, M6 m8 S2 k- G i
#else' P9 ~& U3 f6 F9 g. r: M9 r
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );& }( k2 x0 F: ~# a
#endif //__PARTY_FIND- ]$ j1 H( ^; \# | U
! d, }# @# N. Q6 m2 z' }代码:, E4 \5 _; o y$ A$ Z* H
#ifdef __PARTY_FIND
4 ?/ p% n, o1 u& X9 k% } void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );$ S0 e* H$ S+ N& X5 L( ~6 H9 T
#endif //__PARTY_FIND
* U3 M# I, @3 v/ ^& T, \
) g- I1 K5 D' C+ \2 C& b# z$ AUser.h(以及): m, z! e) v2 A1 k4 Q
代码:
6 l1 H ]3 d. y' X+ ~8 A+ p( z#ifdef __PARTY_FIND
E r# ]. i S void AddPartyAllowJoin( BOOL bAllow );
$ p7 \$ Q" C* S1 M5 C, d void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );" j) V) F/ O& ^$ {
#else: w; o) `, P& K
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
- l# A$ a1 S) O1 c$ X- C#endif //__PARTY_FIND
) B: H3 J! n. b7 K: F2 v: z% S# n5 u; g( |9 e% |: a3 H
party.h:
( o3 q! }) U, L0 A& ^8 R& h代码:+ \% L! T8 x) s+ f0 ?
#ifdef __PARTY_FIND
' G) t! l4 s7 U3 C4 T BOOL m_bAllowEnter;
Y! s& Q7 X- ?( C* |#endif" N* \: o6 E! e' E' }) W7 Y2 Q& @
0 |, ~$ K# o, ?& K- Z( `/ {代码:
' f |2 ~" n# _8 o3 a#ifdef __PARTY_FIND
/ u/ Q% z/ X9 @, Z0 L. r CParty* GetPartyFree(); n, Z) h: b! F
#endif1 }- t6 _6 ~+ D- a2 c1 w0 L+ f
* M# P! k0 @& ], F0 a2 M9 M
WndParty.cpp:
9 b" }8 B2 x- Q5 Y% ^" COnChildNotify:3 L2 T q7 ~7 I9 b
代码:6 o* C5 b( d9 W. z& M
#ifdef __PARTY_FIND
' |$ N) t" T5 v1 F9 M- m else if( nID == WIDC_CHECK1 )
7 z5 H+ {2 y. v/ @ {
, A( ~2 p6 j# ]) h3 [ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ y* [3 n. y. Z" R {
- z/ q! E8 K* w/ @) z4 a CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( K5 n& C: M3 w5 \5 s g_Party.m_bAllowEnter = !chk->GetCheck();
, c% ^' F5 u- _3 x4 g g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
; |. C ?1 Y) B6 M# [# Z$ w }
- n( M+ Y7 S& ? }
- h; `# r5 w, E, M#endif //__PARTY_FIND
. t' P! e' }! ?, b+ ^
( M- I+ ]# A$ W8 ~' j代码:4 m8 D( J2 B9 R/ Q! ?' C
OnDraw中:' M! I. ?$ K7 q" @: Q
代码: K" C- ~1 b3 j: p5 R7 y
#ifdef __PARTY_FIND* e3 ~8 B1 }& s; y' B
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );7 V" H: N) b2 R8 X0 z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 F: A4 K* }/ b5 Q* r
chk->EnableWindow( TRUE );+ v6 D F% ]( j% K$ L$ A
else
- ^1 R' c# {# L+ s5 A+ [0 a chk->EnableWindow( FALSE );
7 e9 V& H6 M4 ~( k5 f chk->SetCheck( !g_Party.m_bAllowEnter );
2 [( {( A7 u, u$ C* |. H5 L: |9 J#endif
# K$ R; c W0 T$ _
) N* `) W2 d0 i% m# Q/ D- x5 vDPClient.h(public):9 |7 r" Z+ R) v
代码:- ?- `; y* n. N% N6 l' S
#ifdef __PARTY_FIND; k! J3 d1 T% ]" j
void OnPartyAllowJoin( CAr& ar );
% m( o' H& c: j) R void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
8 G- P; o, j% G3 T#endif //__PARTY_FIND
# Q( S3 N5 A: J& a6 I( i* B
: m5 E- A; i# U; G5 U3 T) G# e
) l% O! W* [/ Z2 fWERS hinbekommt没有,请让赫克的权利。
8 j- d/ V) q+ o& c不支持左右,所以难不...) d j8 x5 {' C3 v2 d# M- v) M9 R
党k的Windows NT甚至编辑它自己。; h1 l* f$ K# P& S
包也,因为我不erschreiben进一步如果我你的。
" g( f v& A/ o2 Q7 G* f由于缺少Quantité k n个代码是什么升工程前。
3 F7 n- m. h) d" D u1 g, q如果是这样的。请发表。* `% @! @# V1 y: Y
到目前为止,Pumbaaa
5 I: f$ [. a' _5 F3 u
/ i8 }2 o% D9 M0 T$ G( x
8 Y# r! ~) ~$ L$ {2 YMsgHdr.h0 I/ }/ p' P) C; b
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
9 A# P" F2 c! P1 Y* o) U; F#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
! D' V3 _8 ~+ {6 ?6 I" i* N9 c/ o, y. ]
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m8 a; ~6 x. H ~% m
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