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对于那些谁需要它 - 谷歌缓存FTW。 :" n! L7 m2 C/ G6 X
如果我鼓掌纯粹是我复制错误时,D& W2 |" a. I2 x: C1 r7 X/ Z8 y# ~
积分当然Pumbaaa。8 k( a6 b' y" R
4 k0 K) q6 R0 k x/ A
FuncTextCmd.cpp:( E4 p* Z4 l/ H6 |6 u z' \
% w0 u3 e) t8 `
代码:) A; `, z# L# _& A
#ifdef __PARTY_FIND1 m( O3 O# A" v0 d) W1 `$ y5 R
BOOL TextCmd_getparty( CScanner& scanner )
' U0 u( z2 n7 ?* ]( u) h. I% S, A{
2 j* j) ~( P7 f$ p7 y) G#ifdef __WORLDSERVER
* G& H5 z3 Z0 I* q- P$ y; H CUser *pUser = (CUser*)scanner.dwValue;
$ s6 C0 W& [3 q4 N6 P/ i if( pUser->m_idparty > 0 )& n9 N2 B$ [0 c7 R" h3 C! K' O9 \
{! x1 {$ \$ e5 u* u
pUser->AddText( "你已经加入一个公会。" );/ F5 H, @: O' |/ |0 W
return TRUE;
! B# ?: ?% B; ]" V! } }
; D" R8 J- O6 m% j6 s ^( D9 v CParty *pParty;
8 c, m: Q+ Y. }+ ]( f: G pParty = g_PartyMng.GetPartyFree();
% C& N- Y/ N! W; d# q! Y% m if( pParty ), P! x8 k8 D; O1 @2 g* k" o
{
7 p) ?3 G& H# c7 _0 p g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
2 j1 a6 X7 d: H3 U }else
. {$ j( w; _0 Z+ B3 y5 [$ @; w( Y& d' U {3 C4 g$ c' ^: X! R5 n
pUser->AddText( "抱歉,这里没有任何一个公会。" );
+ S. [& f7 R' n! P }) t) i$ D9 K' d/ r# Q: @( K( o
#endif% A2 B4 o9 x& F# a; m& M
return TRUE;* G; |# q1 M, |$ x& x6 w
}
' l6 M, K$ V8 O5 X8 z#endif //__PARTY_FIND) _+ y! K" |7 P0 b* T
/ Q! `) R) u% H4 n代码:
! c: B! X" w8 O# T6 @8 A2 LBOOL TextCmd_PartyInvite( CScanner& scanner )! w1 Q. G; T3 H6 s# [
{
" [2 m4 u3 [0 x4 N9 w#ifdef __WORLDSERVER
* O0 O* w9 Q! n* R7 P2 w0 t CUser* pUser = (CUser*)scanner.dwValue;/ r) h) M+ A* B9 u
MoverProp* pMoverProp = NULL;2 d5 s* |. e$ B. V6 Q
scanner.GetToken();, ^1 d) x, {( G2 M8 j
#if __VER >= 11 // __SYS_PLAYER_DATA
. S9 _) W* r( ? u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
. \4 g" g$ w7 ~- f1 ]5 B7 W9 R#else // __SYS_PLAYER_DATA
: B, k( m+ V& f9 M! b u_long uidPlayer = prj.GetPlayerID( scanner.Token );5 P0 _: F7 t! y) o8 a+ o
#endif // __SYS_PLAYER_DATA1 `5 L Y" X: b. l- X1 v
if( 0 < uidPlayer )( p* T% ^5 D$ `, Z
{
% b7 P. m! G7 J# M6 |3 }1 e CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
3 Y2 S, Z( v5 t0 h& X- k% u. d+ x. r if( IsValidObj( pUser2 ) )
6 G6 K/ K6 l) i8 Y#ifdef __PARTY_FIND
3 p2 M5 ^* q" O3 W6 J g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
* x% n7 p, x2 c* b* L* `- W#else
' f/ w# s7 z9 {: O g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );7 B( u/ d$ S4 l, l
#endif //__PARTY_FIND3 E* Q6 {6 [, V
else+ D3 O* H. B/ Y8 o2 n, A" D
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );2 r2 k" \# X, F7 w8 f( n/ d
}
. f! ~( Z8 h, P8 I else
6 {. H7 Q& ?% |: \6 j$ I8 l$ n& v {" Y# M) m% s; U
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );5 }6 b4 ]2 m* z" V8 S
}. t8 H }9 A# _( s. D" ~
#endif // __WORLDSERVER2 E7 }; l/ K& A" h" W+ r* t ^
% J0 O4 F0 p2 S. h" W5 F return TRUE;! v9 ]' ?6 ?% _4 ^' B
}. R- G8 W, B! e4 W( S. p& [
( D0 ^5 f9 K7 H0 s {7 Y" U, ]3 t代码:9 u" y( A+ o& n$ j8 S0 ^, T0 E
#ifdef __PARTY_FIND
- h2 r' N+ O" i1 o( X% B4 e; x% N. S ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )$ ]7 p& |7 p/ b9 k
#endif //__PARTY_FIND6 z; q2 X l/ A0 k
DPClient.cpp;, ], u' T/ g, q: ?) ^3 C$ X
Code:
$ A8 G& F% d& m9 |' J0 cvoid CDPClient::OnPartyRequest( CAr & ar )+ \' u" Q3 J( b$ q: H3 H
{0 V" u2 s- Y5 F" M" q
u_long uLeader, uMember;# q1 [8 i0 v9 g* R* N1 @
! r6 D' \* c3 Y& d D) w8 H BOOL bTroup
/ J: \% e! ^& [) @#ifdef __PARTY_FIND( }7 m2 U8 p- L9 s' ~% f: S- Y
, bPartyFind$ t# E3 ?2 B* k5 q+ n
#endif// __PARTY_FIND
* h% Z7 X5 {# c! B% C ;4 ~) R# Y/ J: a: o
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;& O) o2 z5 ~0 \3 }
BYTE byLeaderSex, byMemberSex;' D: x+ w* j6 p6 R
char szLeaderName[MAX_PLAYER] = {0,};
& h- e# z9 S/ @6 \' d$ o ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- [9 ~: t6 F* Y1 j7 n2 \4 |, L8 Z ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
- Z, g Y& w8 x5 Z ar.ReadString( szLeaderName, MAX_PLAYER );
! Q1 ?6 ^" X: `! I% W: Y ar >> bTroup
: ^5 o3 c; ]" N% Y2 }+ r/ d) \' z' d#ifdef __PARTY_FIND
0 @% }6 J% \1 P" S* Q >> bPartyFind' Z- o( i' k; m0 a' Z: c5 U
#endif //__PARTY_FIND# A" T6 S& L* I8 u
;
; `5 B w; k1 t% y + i2 W7 p3 u' @& o9 x
if( g_Option.m_bParty == FALSE )
0 ?+ v n( P. X {; U& r% n g; e3 M# P0 a. N2 u
SendPartyMemberCancle( uLeader, uMember, 3 );4 j- L# s6 Y) P/ a% F6 G
return;
" T. Z& B7 }9 ~, F) k ^' U }
7 G& D& ]; K1 g+ E, D1 a8 Q5 G5 o8 b0 ~) B" N
#ifdef __S_SERVER_UNIFY
% y: F/ u) _) _+ B0 M, k/ j if( g_WndMng.m_bAllAction == FALSE )" I, \7 d& v4 D( F
return;" [* H! r9 |$ Y# C/ y( T
#endif // __S_SERVER_UNIFY$ U3 K) i. x1 ^+ n+ X1 ~8 n T5 @
& U: `5 c; L: ]. Y& W2 u
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );* }2 E5 X6 r/ d8 b
% i2 f* W- b- {. s, n# L' X
if( pWndBaseBuf )
# L9 v) E9 u0 M4 w8 `1 ^ {
- E6 w- Y9 K# ` Y SendBlock( 7, g_pPlayer->GetName(), szLeaderName );; t. R- b) `8 F5 I4 x: H8 l7 u
return;0 u+ Y6 C- l' z D: B n
}
( @% u( s" u# i. O! N) T#ifdef __PARTY_FIND) B, e& A1 j9 ~2 I+ M7 i
if( bPartyFind )3 q$ z# g0 c# l% R" P2 D w5 L6 C
{
" {0 M$ _4 v5 Y3 ?4 V: U8 I SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
$ Z# G @( }; j$ T3 {% Z }else* e! |; U% r, y- W$ v6 {$ U
{! g4 ^- m G B2 U* B: h
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;& T# m- w. S( q$ J5 O% n: Y
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. e$ y2 _4 w9 p4 K$ k
g_WndMng.m_pWndPartyConfirm->Initialize();) u: ]9 v$ s- S( j: L/ C- I3 Z
}% D4 o; j, G2 p( s& l4 s- j
#else
9 _0 E. \. e8 S+ U4 L g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ W% p& \/ ^- H( O6 ~ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ j$ _- ^! O& b/ x/ g
g_WndMng.m_pWndPartyConfirm->Initialize();4 K7 ]' |+ t! D
#endif //__PARTY_FIND( k! n1 ]+ P' o% v. B
}3 {! d3 \+ Y+ J4 m/ a+ I5 f
$ u, M# Q# R7 G; |+ h: U3 z代码:
6 D, }5 v8 \% u#ifdef __PARTY_FIND! D' ^1 y8 j& d& O4 [; D
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
) ]1 D: D6 H/ V' A- q o+ m6 \{
$ U0 u m; V H0 Q) e; ?/ J BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );- ?3 @! a/ [+ i4 o* j% n0 r
ar << idLeader << idParty << bAllow;& v/ R- x! S% k
SEND( ar, this, DPID_SERVERPLAYER );
* H; i2 |& h$ W' j1 V+ a# C
+ A4 F" w% d- _7 Y/ ^}2 x, W7 V7 l$ C5 L! V+ g
void CDPClient::OnPartyAllowJoin( CAr & ar )
1 |5 U8 }, @9 g7 k, D{
' s [4 i- l, K ar >> g_Party.m_bAllowEnter;6 w9 T! X/ G3 p0 Q
}
& A8 V/ w' @, K5 ]5 C#endif //__PARTY_FIND! |+ m2 N8 [- n( m) Y
Code:, e0 l6 p. N- {5 a6 f
#ifdef __PARTY_FIND$ ~* O+ i4 O' O6 f$ Q
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
: d6 u* { @8 t#endif0 k9 \- N3 O# b {$ d$ Q" i0 l
7 [# z0 o/ G! {* h( \party.cpp:6 W6 Q6 d3 }( P- {2 o
代码:( s% m' C* t* r0 l7 n# @
CParty::CParty()% z2 @+ C5 O5 \
{; R6 U5 C8 H& x. S* b
m_uPartyId = 0;) H1 ]" B. }, @1 l. u# y+ `0 t: f. o0 g" b
m_nSizeofMember = 0;* s1 ^) j6 W7 P
memset( m_sParty, 0, sizeof(m_sParty) );; \+ l# {+ z! s3 r1 W. u# [9 k3 `
m_nLevel = 1;
( P8 r. k# H P( `7 r" |9 [! ] m_nExp = m_nPoint = 0;# M) |, w- a6 m& f) L
m_nTroupsShareExp = m_nTroupeShareItem = 0;8 f# B* k( U2 Q+ Z& w. O
m_nKindTroup = 0; // ????( ]% {" y3 }$ }7 H+ R4 i, e1 ?( B
m_nReferens = 0;2 R+ F; y( O# X6 P3 I) h2 ^6 k
m_nGetItemPlayerId = 0;& b1 u4 V- u; y0 c6 ?8 M
#ifdef __PARTY_FIND9 X. @- ]. L0 @' {
m_bAllowEnter = TRUE;* m: u8 Y9 T$ A; @( r
#endif //__PARTY_FIND" L4 E! z6 z& k) S' O
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )4 I5 ~- r1 m- _3 J% [" b
{
6 Z* R# Z6 j1 g: [ m_nModeTime[i] = 0;
. P2 w# \1 m) u/ s }" ~# t+ U, Y4 J" G |
m_idDuelParty = 0;& L8 F7 x {8 d1 X
#ifdef __WORLDSERVER$ z# N; U e5 M) h
m_dwWorldId = 0;
# T& p$ s. `% X& ?$ w, k#endif // __WORLDSERVER+ ]5 \$ Q8 V" }
}
! {% F: `' _8 s' o- F$ p& R+ _代码:
9 X! O4 F) `4 d3 V, e5 @8 Svoid CParty::InitParty()
" `( N, ~" h4 ]/ a( m{
: n) R& p5 O( y m_uPartyId = 0;5 l) h( Y' ?) E, l& n g8 |
m_nSizeofMember = 0;! Q2 I% k2 _& I2 b/ Y, n. a
memset( m_sParty, 0, sizeof(m_sParty) );* ^7 L8 r& Q7 ^3 S2 c% q2 `
m_nLevel = 1;
+ ~7 s6 z7 I2 K3 v! y5 m m_nExp = m_nPoint = 0; p9 d! n7 I8 n+ h
m_nTroupsShareExp = m_nTroupeShareItem = 0;
z" u& s% v; u. r m_nKindTroup = 0; // ????+ y0 ?6 f. |, I. S, H7 T
m_nReferens = 0; # u$ ~+ S( R9 M$ t1 ]9 F m) V
#ifdef __PARTY_FIND
+ j& P( @# d+ C6 f: t; v m_bAllowEnter = TRUE;" ~' N: p' b& K2 K# G0 [
#endif //__PARTY_FIND* u6 U: }% }8 c2 x8 A# o6 o
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ) R' Y& R0 k1 T. r! ?( u
{
3 H3 e0 W) W0 y0 y% u m_aMember[i].m_uPlayerId = 0;! x1 j' D6 J9 g2 H' [
m_aMember[i].m_tTime = CTime::GetCurrentTime();& \+ O3 v# G6 F) z
m_aMember[i].m_bRemove = FALSE;
+ w) N! j5 _) u#if __VER < 11 // __SYS_PLAYER_DATA( B3 M0 U9 A9 A8 x6 m) V/ p
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;% k1 p# n8 p1 \$ z+ a z
m_aMember[i].m_szName[0] = '\0';3 `% Z: p$ h$ g8 E- W T( R# o
#endif // __SYS_PLAYER_DATA
1 t0 x: ^$ f* _0 R! J }9 v* c( I; ]9 _! E
}3 w s& y& G: E1 a; s* S' |
代码:& e! \5 @5 I& V7 |4 \
#ifdef __PARTY_FIND7 x1 Q. X% F: M8 v& p1 n3 X
CParty* CPartyMng::GetPartyFree()5 i7 Y; h+ L' t
{5 k& ^( \6 J) m3 Y$ v
CParty* pParty, *pPartyTmp = NULL;
0 e" a) f1 N, C if( !m_2PartyPtr.begin()->second ): ~$ T0 w' T; P! P( K$ y0 J# K
return NULL;* P3 V) U1 w8 q+ @8 S
BOOL bRan = FALSE;: i: F3 ~0 `( J0 K7 E" g% S
DWORD dwRand = 0;! K$ f! ^# v5 e, M6 v
if( m_2PartyPtr.end()->first >= 1 ): [7 d, A1 `1 S$ l6 K2 F
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ e0 V* e2 R3 k& e7 `, @" x# m$ {4 T P) w9 c
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )- e( h: t7 u6 B2 o
{
9 L+ ?* C% ?5 f6 {0 M/ I pParty = (CParty*)i->second;
0 @9 Q/ ^7 x8 r) s+ b3 P9 q" Z* M if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
+ Y+ G$ Y" u2 k0 J7 ^ {
# f5 S/ Q( S9 H& Q if( i->first > dwRand )
5 _ W8 Y# f6 z4 L( y4 u return pParty;/ d) o' F* o& q8 N$ ?
else
& o( Y5 ^$ O3 D/ q5 n/ V pPartyTmp = pParty;
5 f, B% S0 _9 F. o' ]+ S }
9 D1 E0 M6 t4 C+ Q5 Y) }) T" o }
8 T3 f% z) P" T- s9 p+ Y4 K! p return pPartyTmp;
' k9 \ x% n" R8 O) U* g7 N: k}
2 u, {, e" _$ B! Q4 M, N#endif //__PARTY_FIND( T; ?2 D y/ W( C7 ?: \
, f3 P- E$ c2 ^$ D FDPSrvr.cpp:! ]" {7 p/ ~1 s6 |5 l" [; f
代码:. f" S+ g6 W0 e! q7 p; ]: x1 O. B1 I
#ifdef __PARTY_FIND# T/ S+ f5 Q6 ?6 }7 L
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )/ T6 {5 I" U0 h8 L+ s% k9 U
{
* w" H# b: Y0 Z1 ^) Q8 z CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
r/ M1 Q0 W% m! } if( IsValidObj( pUser ) )6 F: D$ W8 t8 a, A; P
{% |" D8 l4 [2 S
u_long idLeader, idParty;
" g K, Q7 d( s. c/ e" \1 W BOOL bAllow;1 _2 [) A1 X# |4 v/ i) P! B* ~
ar >> idLeader >> idParty >> bAllow;9 v8 h+ ~) A! e+ [, m' ^
if( idLeader != pUser->m_idPlayer )$ |2 j3 d: _8 T: ?$ n- j) |& r
return;+ f2 i( z- E0 ?
CParty *pParty = g_PartyMng.GetParty( idParty );
- s, b5 I/ a# s6 _: V if( pParty && pParty->IsLeader( idLeader ) )
2 I1 d. U* L3 l: r3 M+ f3 J pParty->m_bAllowEnter = bAllow;4 U1 m* }) N# P; w+ s
else5 {( B! Z+ t$ M8 j. _: q( U
return;
# G5 v b2 P4 v
2 p. c+ j6 l) g' j+ i3 K CUser *pMember;) K3 {" J. H! H. i' i: h8 E6 B
for( int i = 0; i < pParty->m_nSizeofMember; i++ )3 U: x8 G6 x; l4 M ~( n( ^" j, ^
{
5 [9 H8 p( R" D4 q- }+ [ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
5 R" ]( ~& |5 J* \ if( IsValidObj( (CObj*)pMember ) )9 d4 B/ Q2 N/ {
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );: b) v) J. n Z" ^- V- V
}
: d! X# I5 H% t& w }
7 e: k% @. d. l r% n8 H}
: m* i/ v! b# Q8 T, |( [0 F#endif //__PARTY_FIND7 H: Q8 N- E0 r' e0 Y
" _ `$ ^) l9 r0 @1 ^
代码:; p# Q" _4 C) E2 }! g
#ifdef __PARTY_FIND
3 t# m! x4 m- d; ~8 J. X$ D6 ^ ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
6 [2 N+ A+ O, `9 t#endif //__PARTY_FIND! g' m8 _! S; k# ^
; w" F! m% l5 z/ m2 E
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )9 H. |- J1 Z0 k& K% q
{
6 Q5 {; p& B- a9 z4 R9 p8 U u_long uLeaderid, uMemberid;6 }4 W! D3 }7 Q
BOOL bTroup;
7 |1 n3 r* _9 K% Q# X$ ?2 H/ j ar >> uLeaderid >> uMemberid;& l) V( } a- a& C; j* P
ar >> bTroup;
8 a/ Q0 K. |* o! L. T
3 \! d b$ @% `, X5 O/ u0 u: q# k CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& J; g/ c2 h1 L0 u' x" g' O. { if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
7 G, {8 O5 w$ f: g! C+ j#ifdef __PARTY_FIND3 i2 A8 `' d, R, `3 g
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );9 F. @ c3 W/ m! e
#else7 w" m% Y8 L9 R7 z
InviteParty( uLeaderid, uMemberid, bTroup );8 a( k9 V1 t$ Z% h! u' }
#endif //__PARTY_FIND
4 X; ]0 v* e+ [}, h8 D3 z* s" g0 E3 T
7 V% p$ h4 o3 F. g代码:
) q5 w" b1 }3 k2 j ^. l#ifdef __PARTY_FIND
' O4 _+ T6 s0 _void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
3 _, Z; e0 O2 Y, O#else1 u- i! ?8 V# ^+ j k4 [
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )9 ?7 k* }3 `3 G6 x) b7 |( ?
#endif //__PARTY_FIND% u. c# w. s6 ?$ @3 N2 U
{9 a8 y! b. Z( ?* d; I
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
9 d8 L( @9 G3 K- H CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
: A2 K. w: w* s# f
* P1 I" z6 W+ ] if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )! |3 f4 o* A b+ P) S% x2 T% M7 e
{
6 M$ l( E0 T, ?$ a if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )3 N2 F; ?( Z8 E1 F
{
; T7 r. q- X# N a* y6 \ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% t- R( K4 d h6 b5 Z; w, q5 ^. W {/ |: g& D6 F8 Y+ k2 H) ~
pLeaderUser->AddText("没有足够的权限。");" S' D0 g5 x3 @6 l( n
pUser->AddText("没有足够的权限。");
1 t$ z7 _6 w4 q, [# p- h( O return;
' U% `8 s! m5 @ }/ C3 \9 u D/ Q# Y3 ?
}
7 Q+ i/ P" K s3 l // ???? ? ??? ?? ????.
3 ]* _) s) |+ N$ }/ s T' S CWorld* pWorld = pUser->GetWorld();
' g9 ?5 h/ A5 ?# t9 c# Z- J' R8 A @ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
5 ? p) T0 h4 R {
& U4 \3 L- A, H' ?4 o ~) U* ~ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" ); t: r9 s0 z) F: L3 P' d6 F6 F
return;/ y. C& {) r1 v( L
}' X0 B9 C' l3 d3 b
#if __VER >= 11 // __GUILD_COMBAT_1TO1
; S! y' L' w2 x5 x+ s* b: u* w if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
5 o) v) o# m0 Y& M6 a+ c {
% ^6 C8 E7 x; f8 p! C3 ` pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; N2 O9 u) R2 x6 }5 ]' V. p return;& e; B8 t, Y# A# t1 P# r( o
}
; O. @6 j- d. C/ Q#endif // __GUILD_COMBAT_1TO19 A6 D0 k! K* {* R
$ z7 N% @, J# K' B" l1 s
#if __VER >= 8 // 8? ?? 061226 ma- B- p, B: A; b: V) I7 [1 U2 q
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
. g% \, [- ?* D) R" U" | {
9 ?6 C( L0 V5 v' S6 w' {1 Z return;% u( H& }7 [% x$ t+ ?
}6 @( O- J! Z0 v1 E' G& \! z! V" m
#endif // __VER >= 8 // 8? ?? 061226 ma: G2 V& I; B0 K4 m) w1 ]
: ?: R( Q7 a- ~" X
if( pLeaderUser->m_nDuel == 2 )
o" G! _+ C' s. W2 j' w7 R, u { ! B2 q5 D3 U( L( P0 D& q4 W* D
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.. O. {4 y7 ~; x
}
* a" G& Q, ]2 L& H4 ?& \# g else
! J/ i* k2 w) O' W5 x {. R" @9 I% }* e: q
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 O, s' G/ n; V% w5 B {
8 e1 I5 R6 k0 w2 Q4 X pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );7 s/ q3 \. X4 a) z4 W
}( M+ d/ x' t7 B6 ?% l7 f
else
* w0 D3 @2 \3 Z2 G& K {
Z7 U5 X" M4 s if( pUser->IsAttackMode() )
9 F9 V- B" z `8 L pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );5 T: B& W6 H! W7 u
else
! u' d `: f4 ?' |#ifdef __PARTY_FIND4 W7 p( A8 s" K5 j* y/ ^
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
; Q3 _4 r, d6 Y8 G" w6 `#else& s0 a6 T6 S6 V/ Y, ]9 t. j
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );8 f+ |: N6 ^( X( f9 n
#endif //__PARTY_FIND, \. O9 ]) \/ Z& \5 p# |5 _8 H, ^( g( |
}8 ^2 P2 R/ O4 s. W. V0 X) w6 T
}4 }7 x* Y( Y- R& \8 C! C4 l' I) N
}
/ T9 z# C0 y6 ~$ e! z) j% r else
1 B4 p2 H- |8 V0 d+ m* f& x {4 c9 G/ K+ f$ [+ l
if( IsValidObj( pLeaderUser ) )
. N& b! P+ C w! U- o pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );. C* V) B- e5 X, P8 n
}% J) U4 Y4 i" Y2 H, e" \- a
}: p! J9 u' c; ~; |
$ S1 \' I7 J& R& e8 y% P
User.cpp:) [% F3 s; u v8 a. f0 [' [
代码:
2 [6 [! ]/ s- }! W% x#ifdef __PARTY_FIND* F9 o6 N8 `( f6 ?1 P8 \1 l' ^5 s
void CUser::AddPartyAllowJoin( BOOL bAllow )
9 m8 q7 Q9 r Y0 M! |7 M{
: F% |, B+ N% Q8 x8 |/ C* I3 R( x9 N if( IsDelete() ) return;
& Q# S5 b! n( G( R8 j( M2 J# U$ @( L9 U
m_Snapshot.cb++;
: a9 Q2 \6 L+ _, J" J1 U m_Snapshot.ar << GetId();
) m& l6 c$ d5 e m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
7 e0 W! q" n* |; l+ l' p7 G0 ]) c6 K m_Snapshot.ar << bAllow;: r# E N' q) m) z
}
. r K E# ^' c" G( V#endif //__PARTY_FIND
6 B) J9 T! h' P! q. C( A+ F1 G+ R; v) L" Y1 { S' w( y
代码:
) @3 S" _. N, B8 |#ifdef __PARTY_FIND
0 S5 Q' Z K' Kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )- p& z# Q' H5 M- ]& C
#else$ P+ [9 o5 w' B, e7 l
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )) i9 g; K( z: @
#endif //__PARTY_FIND4 h4 p) t- m$ x% L
{
* M) \2 n! w9 n( A. m, W if( IsDelete() ) return;
/ u+ v* ~+ g1 Y7 A5 J7 I/ Q
3 Y P5 r# G4 t& p+ C+ s4 {( f m_Snapshot.cb++;
" b! d3 _6 Z& d; Z% i! [ m_Snapshot.ar << GetId();& G- U. X$ J" i8 @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;% _* L! w# e* Q* N
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. N# f) ~1 Q; Z0 U9 i m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();, J9 o7 {0 g4 T+ N3 s1 u
m_Snapshot.ar.WriteString( pLeader->m_szName );' f1 m; N( Y% J4 x' C% j* H6 _
m_Snapshot.ar << bTroup
+ g* e* M' V. ?8 f' N7 ]9 g#ifdef __PARTY_FIND
0 k" {% z& i0 l3 @2 g @ << bPartyFind; w% r6 N( K( S
#endif //__PARTY_FIND/ v- _3 g1 K/ @( M0 X, j
;
?4 |/ A" k5 Z) s% b' `- O3 f# H ) W& b" o2 J2 q% n# ]& b% J
}' p6 J3 _( t# d: O
# u4 m' x, {; D2 M9 QDPSrvr.h(公共范围PLS)
# _- d* t1 n# K% s: C6 {6 R" ?# W0 B代码:
+ {2 c' P% q/ R4 s x#ifdef __PARTY_FIND4 W: b7 q4 }. ` R2 |1 w o N
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );+ _) A$ j% {9 S8 b9 M
#else
$ z6 g, |" ~/ [2 T void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );- v7 Z' U4 G }8 ]
#endif //__PARTY_FIND
% U4 Z' {9 |5 ^7 j4 l
1 r' \1 d) h7 C1 X5 T' b. h代码:0 y1 p/ a7 M. `; N" M
#ifdef __PARTY_FIND+ D8 [# ~) i+ w* e! _2 d
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );& S7 H# D( ]1 v
#endif //__PARTY_FIND! }' n8 e, S2 n1 M' T1 S% l* W
% y" X* d6 H4 o! i
User.h(以及):4 _+ r4 j1 y5 ~1 q- j& ~8 G
代码:
+ ]% a6 ?- y; _0 ?# S# D2 Z#ifdef __PARTY_FIND
8 \# l& g- R0 o* r void AddPartyAllowJoin( BOOL bAllow );7 L- d ]& C- x( D' i
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
, }$ l" ^5 f& k2 i#else' c' b3 T, f2 a
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
5 K- }* q; t% G0 l1 ^#endif //__PARTY_FIND5 t$ a1 ~* m% j
" A& M8 K! S0 F7 @) `; W% E& o2 _party.h:' v' |) a9 S: u9 K3 X4 w2 b
代码:8 I) j+ s$ q! v
#ifdef __PARTY_FIND
) }) b" B/ x1 l, A BOOL m_bAllowEnter;/ O; P/ I4 T7 B6 X! R
#endif, X0 A# c( c0 R( ~: \+ s$ E+ V
, e2 B8 h! J% h$ }9 [0 ~2 M
代码:
/ |% d! {; A" \; ~& o% L#ifdef __PARTY_FIND
* L5 n9 s2 c$ ? CParty* GetPartyFree();. \1 e( m# i8 z* n) u6 t- {& q
#endif+ E1 @; H$ C, J% X) T- v( I
1 J: [# E7 q' z/ mWndParty.cpp:
6 T7 D. q1 A) z: }) jOnChildNotify:. `' {& v u+ K' A" s1 G
代码:% A9 z2 g8 |: W3 @" V# r
#ifdef __PARTY_FIND
% _* `8 H4 i, J: g6 @ else if( nID == WIDC_CHECK1 )
$ n! {& a. ]: r( w0 m {
. A! I. B) O5 C2 w! L if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' J0 C2 ~+ _* h2 B i9 M6 } {
+ Y1 G4 r/ N3 k$ L4 n1 m7 g CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! _+ S& |# C% M, o
g_Party.m_bAllowEnter = !chk->GetCheck();
& k. ]5 Z5 ~# ^: ^! K1 P( m5 {6 d g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );4 W/ b% N5 N" f: }6 W; i
}
2 `: `4 q5 y- l }
: i7 M% ]! p3 @#endif //__PARTY_FIND% Q9 P; P4 i/ E' F* C
% f& j8 d5 t: c4 |1 F9 q r代码:
' L' `; X1 u( ~0 \# t( W& ROnDraw中:8 a5 a* L' B: N
代码:% W2 g3 [2 T. l
#ifdef __PARTY_FIND
- p& R4 y. n/ y# V, a1 r CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );3 N8 Z* n5 N5 @3 z5 t
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" \2 M$ Q2 o2 i5 @
chk->EnableWindow( TRUE );
; y7 r! v3 i. s+ R& }7 g else
7 `, ]4 g$ i8 Q) t8 J7 z! g0 |! O chk->EnableWindow( FALSE );
# s0 p5 \' y5 i1 E1 ` chk->SetCheck( !g_Party.m_bAllowEnter );+ e. v1 s H# {9 ^2 T
#endif m( E; G/ Y7 h9 S
: j3 ?# O3 O# \( v+ M3 j8 K9 g+ \0 _DPClient.h(public):
* C! _' [* t* x% ~4 [( I/ W代码:
/ a6 D* f% H. h+ ?: o( p3 I#ifdef __PARTY_FIND
e" Y w9 x8 j5 _3 B void OnPartyAllowJoin( CAr& ar );% E7 ^& O% Q1 Q- c) {- V0 \
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
, ^9 I) d6 s5 F4 J9 N5 A#endif //__PARTY_FIND7 |+ y9 u4 e8 a5 F/ ?% c4 E% T, t
& Y$ }, e0 p J/ t" f/ g6 c5 F2 r j. R8 y% s( q: z: a, L/ r9 v- R: W
WERS hinbekommt没有,请让赫克的权利。
' R0 S8 w/ R4 V1 N/ W不支持左右,所以难不...
9 Q$ Z7 T. m7 ^* J) P* Z党k的Windows NT甚至编辑它自己。' W2 J" B# u2 K, _$ \% {' i4 J- D% f
包也,因为我不erschreiben进一步如果我你的。# i; {0 M, G2 |$ y K( N
由于缺少Quantité k n个代码是什么升工程前。2 G3 b! r9 f$ l" O5 p
如果是这样的。请发表。6 H4 ]! K3 l) i
到目前为止,Pumbaaa4 T/ w- C/ V0 B( f$ q: P: r
1 Z+ s D& Z& h/ _
% M9 r. U- p# o/ k5 sMsgHdr.h8 X9 |5 V6 x3 n# w
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863. }( f8 B6 |9 q1 ?6 l6 _
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 V6 R4 ~, c9 A8 Y" z) E" c
8 d S! V$ ^/ p- _7 \( h) P) j M1 W
9 d) T/ F+ J7 b+ W' C- b: p
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