|
|
对于那些谁需要它 - 谷歌缓存FTW。 : m2 T/ c E( D* o1 \# y$ k! w
如果我鼓掌纯粹是我复制错误时,D
) G4 H/ o) }- d& ~& g- Q9 M积分当然Pumbaaa。
" W, X5 O) p0 N( f3 ^6 u2 Z- K
) W) w; U) u& J8 }% sFuncTextCmd.cpp:
0 G; V. w$ M8 R: z: ~& _ |- \4 O/ U% {9 H
代码:! G5 x/ L W5 V
#ifdef __PARTY_FIND
# A0 M+ p$ `* N( qBOOL TextCmd_getparty( CScanner& scanner )2 Z" x4 f2 |( }1 k9 ^7 e
{
% E& w; z7 u; v( S7 }+ _#ifdef __WORLDSERVER
* D+ `+ {3 w% b& z9 c7 U M* D+ ^0 P CUser *pUser = (CUser*)scanner.dwValue;
& T4 R0 ?7 c! i if( pUser->m_idparty > 0 )4 T, r3 w k$ b2 E
{
, [0 i) j r: P4 L( u- D( J- h) Z pUser->AddText( "你已经加入一个公会。" );* [" Q! V, i8 c
return TRUE;
/ u" m. P% _+ r: [0 U }8 [% W$ ^" t4 R1 z
CParty *pParty;. m0 F# h7 A0 T: s6 i1 |' E; S
pParty = g_PartyMng.GetPartyFree();
5 f/ ?& w" G; p- G7 M2 U if( pParty )
# A' P; q; a7 W6 c; h( A! u. L {
% V! q% I! Z$ U; G g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );: T* c/ G; G1 k+ \% o4 X" `3 @6 ]! N
}else
" z1 k8 a l4 r( x0 \' i# f {
" I |' H" \" o: ?) F+ w pUser->AddText( "抱歉,这里没有任何一个公会。" );/ Z1 g: k8 D2 Z, q
}
" U2 c! B& S3 C( k! `! `#endif
, _7 \5 f) h; H0 ?1 ] return TRUE;! r6 X+ J" \4 N) J5 b4 n2 w
}, U; \ j# D4 O( f; ], ?2 g8 N
#endif //__PARTY_FIND# B) Q# _$ Z. |6 N4 {
3 ?; ^+ b* o: u7 g" t( ^1 R代码:
3 ^9 G5 H( E% I4 k% PBOOL TextCmd_PartyInvite( CScanner& scanner )
6 a- [7 L& {# q" F0 K4 e5 n{
! Q$ C3 Y" K1 l#ifdef __WORLDSERVER$ f. \, L! j2 T# X. ?5 U
CUser* pUser = (CUser*)scanner.dwValue;
1 \/ E1 G! _% X ]' s MoverProp* pMoverProp = NULL;# z" |, ~0 P+ x; W- `
scanner.GetToken();
& m, z4 A" Y7 ]#if __VER >= 11 // __SYS_PLAYER_DATA
* o: X- l& T# V0 C/ | u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
, t4 o U, M1 s* u#else // __SYS_PLAYER_DATA4 M, Q8 B( @+ P/ j8 b X7 Q
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
: o9 h$ r2 A0 n! { U# X( h# K#endif // __SYS_PLAYER_DATA
# ~9 D9 y' Z0 @& r$ c) i8 `5 u if( 0 < uidPlayer )& {8 G4 D5 s7 x, ~( w+ U
{
( @" w& Y) i9 c7 B CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! ~7 {+ D' l, w" E7 v" W1 s
if( IsValidObj( pUser2 ) )% c% H% k0 l2 l& r
#ifdef __PARTY_FIND
1 r+ Q3 m8 h& l7 S# R2 g. | g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );* C" b3 F5 Z2 O$ k4 x8 J
#else/ |. @3 `# R: m5 ]
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );6 l2 E1 F& l$ ~9 B' u, ^
#endif //__PARTY_FIND& p5 A: H; @ t5 G
else
# E1 Z6 }5 n2 v pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
; {7 H; g6 l7 K9 t }- |4 b2 A" D- N1 Z2 ^# ?, x; V" h
else
& U5 b" @" U% Y {5 @; s! _' |) I$ p7 n' ]
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );9 S# w9 V1 E: q+ M; Y
}7 U: a7 i6 D! @) d6 M$ q* D: Y; `5 O
#endif // __WORLDSERVER
* W2 @# M! y c9 L9 R8 H1 @0 l- k9 f `
return TRUE;
6 \1 r+ E3 O* ^4 P( L}0 R+ ^( ?* t# [& f5 ]' i/ ^
$ p$ R; _9 v# q* C3 M; a9 j5 b2 ?代码:
* Y: M; X1 f" N7 U#ifdef __PARTY_FIND
9 O9 T' u) _- V; ]7 j) L ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
; s% `. d- a( t, g: d; [8 b; [) @#endif //__PARTY_FIND
$ K1 {2 }# p: D4 a" oDPClient.cpp;& [- X# k j+ W% c# D! `
Code:- T l$ _& {* a+ N
void CDPClient::OnPartyRequest( CAr & ar )
7 n% B% k, \6 R8 G{
2 i/ @! y+ |: X h9 l8 v% H u_long uLeader, uMember;
2 o- v2 N- I! b [( v
8 f! E& f6 Q L) M+ Y BOOL bTroup
5 {/ Q8 g1 N1 J9 B/ V#ifdef __PARTY_FIND
, M) d, R6 \8 Y6 ^% t/ b, p , bPartyFind
9 z: q. H+ D7 i& r' \4 c! {5 x1 q#endif// __PARTY_FIND1 y- l8 M5 x% U' f7 U! V/ M
;/ `5 _0 j/ i4 ?4 }- `- V; x
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;( E+ y8 C% U% [5 V% ?$ Z& i
BYTE byLeaderSex, byMemberSex;
* l$ t5 m, z0 P3 N$ r char szLeaderName[MAX_PLAYER] = {0,};
5 K! E. F# W P ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;1 |6 C3 g, P. k1 v
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex; C3 ^2 i2 W% t8 _3 o
ar.ReadString( szLeaderName, MAX_PLAYER );; ]" ~* f& V z6 _7 n; l, J' G
ar >> bTroup
. v: X3 k4 T" m: c$ s8 o/ @' T5 \#ifdef __PARTY_FIND
; ~4 H) G; S+ M" f5 {( U( M >> bPartyFind4 V: o1 H1 Y+ O, k3 t- a
#endif //__PARTY_FIND
) K4 o8 M: v& H) ?4 b/ W ;2 \5 d( C, \' s0 q: A
3 t, U# b" h7 e8 z5 ? if( g_Option.m_bParty == FALSE ): A! R9 v6 v) }3 F: L+ [
{
+ Y d! e& c% }$ t h SendPartyMemberCancle( uLeader, uMember, 3 );
) L) Z! e" a7 U! B& ^ return;
" O; y5 S9 M# _5 u }
3 n$ r( u6 @& P
% W6 r4 R2 ], T#ifdef __S_SERVER_UNIFY) u0 J8 t" T; o
if( g_WndMng.m_bAllAction == FALSE )2 R' K" K( @) K5 b5 a
return;
* |0 ?$ y% c2 ~6 s% Z" \#endif // __S_SERVER_UNIFY1 J0 ? e, y7 X
1 I5 K& I- ?% [ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
) X, i1 P, A6 H8 A" e
; `3 I- I0 ~5 r$ m$ x if( pWndBaseBuf )* P8 P; ~1 Q. J" W- A& j) i7 v; I
{0 ?6 ]' w6 q. G' |7 h) V
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
' D# W3 l, w0 k; M4 K/ v) r# { return;9 x T# h7 e, q8 a
}
8 x) R% F; ^* [# `#ifdef __PARTY_FIND4 X8 c) c) T. C7 P( t# }! c
if( bPartyFind )
+ J, c; N8 O4 M! X ^) z. T9 S {9 ]7 K h' [3 X' h$ f) f" o: F* F
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
2 j7 s0 [! N. I9 r, L }else* A3 g, r* u$ o, q
{
+ M' G8 @! d! M: r; d# {/ U. J g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;" L/ @4 v% L R/ L/ l1 g( D& i! x9 t
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
/ m' u. I; d: a/ a G: u; q g_WndMng.m_pWndPartyConfirm->Initialize();3 f& r t0 w+ j! \* M
}) ^& n8 o1 O8 i/ R$ i& N
#else
1 Q: k) S2 `8 t1 O. W( G9 E g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: N) n+ k$ ~" D: Z( ~# [7 d& p- b
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ }/ k' {( u+ j: r+ m, g1 w
g_WndMng.m_pWndPartyConfirm->Initialize();# Z" s0 |. h9 K8 W" u* a
#endif //__PARTY_FIND; s1 z* e1 g8 I7 M# M4 q# P
}
2 I9 F( S8 a3 h4 V9 |! e1 g; v
" ^) H/ j% m W' ]# U( l P" E- `5 H代码:1 x }( l3 m" X$ _
#ifdef __PARTY_FIND: J( x" ?) C w5 }+ h
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )- C; M, l# M) R" d3 I
{4 F' ]0 _/ o) H; o4 h
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );& W: b' I: t* g. ]; n
ar << idLeader << idParty << bAllow;
, g! s9 p5 D7 \9 Y- G' R. V4 ^ SEND( ar, this, DPID_SERVERPLAYER );
+ p& \! Q' B. A+ w) i
& ^4 w. P( c8 n: s}1 }9 V! W V9 o1 g$ q! [5 c! ~
void CDPClient::OnPartyAllowJoin( CAr & ar )
' {( Y# d6 i7 t* B& O( d7 G{
: v( g9 F" O, t& ]- q. v ar >> g_Party.m_bAllowEnter;/ J- y% x. f. J$ t* J
}
( [& z/ \* h& T! D U#endif //__PARTY_FIND. s' K9 }9 ]4 H5 d) e3 q" y
Code:. K: n# o. i% T6 e) t1 P9 o% H
#ifdef __PARTY_FIND5 B6 v9 }- D" L3 @) K
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
) p* ~) }; ^) D2 f8 S( Q' h#endif
" i% y; @8 b$ Y6 d4 `3 q2 B) C( @/ o% S
party.cpp:
* Z+ `" N$ x! a) F) h代码:' e7 A$ J! f6 s; V
CParty::CParty()) n* `7 o3 B8 V L& @! X
{4 b7 }- Y. Y6 l- W# A
m_uPartyId = 0;$ O! Y$ t5 [9 @% R& ?
m_nSizeofMember = 0;
9 w7 x* n( ^0 R: i6 y @2 q1 W1 F& U memset( m_sParty, 0, sizeof(m_sParty) );, `5 U% S" c \- ?3 e! g/ ^$ y ?
m_nLevel = 1;
5 P' _. s) D& d1 [- \ m_nExp = m_nPoint = 0;; V) k2 [" ]' R
m_nTroupsShareExp = m_nTroupeShareItem = 0;
+ e3 L0 S0 @3 I m_nKindTroup = 0; // ????1 {9 C4 H, n7 L# v
m_nReferens = 0;
3 D. X6 h3 C# G9 n+ E! } m_nGetItemPlayerId = 0;( ? A/ L8 `# L# c+ W
#ifdef __PARTY_FIND8 o5 M. U. W1 s$ J7 n" O9 \
m_bAllowEnter = TRUE;) |! r! A6 }6 O, @
#endif //__PARTY_FIND& ~4 y& S" s5 B% U# M* _1 E1 m- g
for( int i = 0 ; i < MAX_PARTYMODE ; i++ ) N; C* T2 P/ G$ q+ {
{
& U/ B( n3 w: }2 d% {3 O) t/ w. ^ m_nModeTime[i] = 0;
, K' B6 B( t6 C7 E' m$ A }! P' C8 s/ _+ _5 Z* h" p/ e
m_idDuelParty = 0;! M5 f4 v! M+ \. l
#ifdef __WORLDSERVER
/ ]: I* b3 P( R1 k m_dwWorldId = 0;
+ c/ j, q! W) e% s! U; u" n#endif // __WORLDSERVER# _2 @4 \+ Y" Q! X) ?
}
4 T5 ~; @, k. q# E& o; D. T2 [代码:2 O3 L7 I" n d
void CParty::InitParty()
+ `& {0 ~5 u7 Z* ^! e$ V{7 [3 n3 l* u# o3 \" E
m_uPartyId = 0;
6 q2 u! c1 g1 l7 z1 i m_nSizeofMember = 0;! F2 ^" |7 N1 Q( H2 {% h: E
memset( m_sParty, 0, sizeof(m_sParty) );2 V9 y& q9 ~2 M1 K- c) y! Z: D
m_nLevel = 1;2 q; g/ z( t: `+ h9 K: V% j' R
m_nExp = m_nPoint = 0;( L& s$ U4 k6 w, O" N+ W: N, w5 q. g
m_nTroupsShareExp = m_nTroupeShareItem = 0;: E) [5 S+ [. {- R$ e
m_nKindTroup = 0; // ????
' `7 m2 d8 y2 q m_nReferens = 0; * o) c' a5 u% c H' j2 s
#ifdef __PARTY_FIND
/ V, b0 }& _$ E0 y# l m_bAllowEnter = TRUE;
, M1 `" G d: L& a- q K#endif //__PARTY_FIND
8 g0 w( S# c4 [" v c" p2 w for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
' v ]- e. u: }4 S v" M8 s% X {
& W/ |" \6 Y: I4 S, [ m_aMember[i].m_uPlayerId = 0;( m* L# V4 w9 U# Q9 z
m_aMember[i].m_tTime = CTime::GetCurrentTime();
9 U- F" O5 v' L0 o; U J m_aMember[i].m_bRemove = FALSE;
6 A% h2 s+ [4 a2 _- D9 P. p% J#if __VER < 11 // __SYS_PLAYER_DATA, \: U; q' i' Z6 {' m H/ L
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;/ v/ n$ X& p% T6 _* }
m_aMember[i].m_szName[0] = '\0';
, g) X% k$ C9 W: j5 ^$ ?. K#endif // __SYS_PLAYER_DATA9 X. w/ Q6 n$ U
}
( m1 [' j- V. ]! v# [}
7 r, X# V+ ]0 J0 ^ I! m2 o+ U A代码:) h" g% p$ h" q- s/ Z
#ifdef __PARTY_FIND
, ~2 i- p5 | K7 }& N2 u. ZCParty* CPartyMng::GetPartyFree(). i+ t N6 B3 E. Q6 m' e8 u0 O
{4 d5 Z3 h; a' g+ P( Y1 E
CParty* pParty, *pPartyTmp = NULL;; Y7 C$ J6 x6 M$ S' ]/ O: r2 ~
if( !m_2PartyPtr.begin()->second )9 l5 o1 o G3 `
return NULL;
+ o1 y3 Y, [- _8 s* ]+ c BOOL bRan = FALSE;$ r/ [8 e6 _6 N4 m: z1 E5 C
DWORD dwRand = 0;
' d' l2 P% C$ ~) ^4 d if( m_2PartyPtr.end()->first >= 1 )
: o( `, N6 s$ n& c+ v. `/ W: Y6 T( ] DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
6 O6 O1 [) z( L2 Q# L4 j+ B9 B/ ?& Q1 a3 M
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
- Y# o+ _/ g7 M/ H4 @ d" y! ? {
2 a& S- X/ |% |, Y0 _5 z7 y9 {9 j pParty = (CParty*)i->second;- Z+ u$ p* L9 O# X; R3 t/ L/ Q
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )! X7 L# Q6 F+ \; k& f# N+ o3 I
{
$ m$ n; v! K$ p( a! {# i if( i->first > dwRand )
0 U7 y) @! \" t return pParty;7 A; e, X& b v: D0 H/ S" Q- x
else- ?5 U6 R5 J6 [ T% k
pPartyTmp = pParty;
% |2 l/ N# R4 i5 q+ { }# ^$ o) @* h3 ^ u5 l; L$ A
}
@* f- ~1 f2 E0 j" J1 G return pPartyTmp;
2 Z6 O. O6 j6 D5 }}
+ T" Q/ L0 k- `; A#endif //__PARTY_FIND' j) ?* ~2 |7 ^ p# U$ o% A M
5 c* a+ k9 a& Y
DPSrvr.cpp:
. `$ g: J( w% W a代码:+ i) x7 e) |5 H4 w$ Q/ s8 b
#ifdef __PARTY_FIND
- N7 g: @/ a7 U. v8 M/ X( Mvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )6 N% O% U$ S8 q1 E3 U* O7 A
{
$ O9 W! J8 S4 a- I CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 l6 P# x5 P- P4 J, {/ l$ W) U if( IsValidObj( pUser ) )4 L0 B8 N! H" b$ `
{
7 J, A1 T, `' O3 R1 n/ j# S/ b/ } u_long idLeader, idParty;- {; X6 _, E5 P9 k% B% \& h
BOOL bAllow;/ ?' b/ R$ [8 b0 c
ar >> idLeader >> idParty >> bAllow;
; H- P' Z. e3 j H; M( o% h B1 H' s' V if( idLeader != pUser->m_idPlayer )+ ? M$ |/ ]8 ?/ P8 Z D; f
return;( N! O8 I0 L1 a4 ]: Z* }
CParty *pParty = g_PartyMng.GetParty( idParty );4 P+ g" v& [8 w8 k+ Q& w3 t ~
if( pParty && pParty->IsLeader( idLeader ) )2 N }5 W+ A. `$ c5 h4 G# M* ^) g7 I
pParty->m_bAllowEnter = bAllow;
9 J' E- D7 t7 s' M- c else
1 U# G9 {2 \+ }* [7 O return;
$ R q' W, i' S- F5 X" m, ?
1 M! U( k3 W/ E1 K# h: ?2 P' e4 [' W CUser *pMember;
; Q' B: b4 L; q7 M for( int i = 0; i < pParty->m_nSizeofMember; i++ )) J0 |& d- k( K- y: |( h4 `
{
6 b1 z9 w$ I0 }: F8 z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
- d2 }4 ~. n9 M8 h' D if( IsValidObj( (CObj*)pMember ) )" f# f! k7 Y" r N
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );" I1 `8 E* T3 b8 o4 E7 y5 A
}% Y1 \; f! o2 }( r* `
}
8 H) e$ g8 B" m1 [) p, k+ T5 J1 r" s% @}
, g% `% N- ^/ N/ A; W% T. u#endif //__PARTY_FIND( l" ?4 ~( D/ s& X
' W/ T6 X/ D. O
代码:
1 K" a$ B3 z8 I/ j& V#ifdef __PARTY_FIND
+ ]! O( G- Y4 t0 V0 Q9 C. q ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
, p* H; P, {( \#endif //__PARTY_FIND
8 _- j9 b7 I7 r+ H* G* s' n
# _/ u& R+ u; E" rvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 P1 K3 ]7 Q0 I6 t# u! Z* [ i" j% Z
{
[2 D# D( P o1 u# q! p u_long uLeaderid, uMemberid; i _: h0 a' O0 r2 _0 z
BOOL bTroup;
+ R. L2 E& k$ r1 H1 c ar >> uLeaderid >> uMemberid;; f( y+ }: n* h% @+ ]! m" {
ar >> bTroup;1 o0 n5 C L+ z9 B7 y5 U; J: I
: Z. r5 w- z8 H% n9 J( A# U CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( ?( h# E2 k. H ~4 n% g if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ) X) r" v; p$ A( ~2 M$ e" l7 }
#ifdef __PARTY_FIND8 o1 s2 T! r8 D: M" h
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
* A9 c) d! P6 r, b* }/ ~% V% i; b0 U4 M#else
+ O4 n" s8 ~* A( M; x2 ^ InviteParty( uLeaderid, uMemberid, bTroup );
4 Q5 r/ n. f2 i/ D* r z9 r3 f#endif //__PARTY_FIND& S0 h; G$ y- `9 i% i
}
, o/ f. s/ M( N$ U/ G8 B# N" o, d7 k9 ?' G- N6 Z( d0 N6 I- [
代码:* ~1 { L, ~0 K4 |& h+ F N
#ifdef __PARTY_FIND% U' P j" c- @* u- |5 g7 f
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )6 ^& A2 e5 W: f3 H
#else
7 K2 Q, {; Q3 D' R' b' dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )2 |1 C X# Y* [
#endif //__PARTY_FIND; ?! m2 a; @# Z- U1 B% ? L
{% F7 h) U) |1 F( d. \( l
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );9 ]+ y4 }6 _ R6 \8 W# i
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
4 T2 |$ [/ ^6 p& a+ Z* ]7 N* `
+ ^7 ?2 a0 r7 ?7 F6 i3 S if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
8 w K) X) j0 b, `% f& r {6 D! ~( q& I5 [" g! `. a0 ^
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )( A8 L( g% b+ B/ u, o6 u) ?( E
{+ `' X0 z k t2 p$ B# k
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )) B& O# a1 |; x, M2 ^% E
{
6 z: Q+ d7 w+ Q7 @/ s/ o( }* k pLeaderUser->AddText("没有足够的权限。");! u8 ?% N+ F# V: h
pUser->AddText("没有足够的权限。");
8 f2 l2 T. A8 `* |# ]) A) o' L return;
0 y+ {- W; |+ e }' K( |9 s' ]8 L8 g% O; b
}% A$ ] n# E" y5 n7 M
// ???? ? ??? ?? ????.
) g7 I6 l. g' J5 m' i# ?! T" [ CWorld* pWorld = pUser->GetWorld();
6 o; l# X8 z' x( x& T, N4 z, L if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
% n' T, C3 ?& T) C/ c- X& D) K9 X {
- O( A5 m: ^2 B0 I pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% r1 ~& l. {/ w return;
3 ?/ z- M% D' k, D }
, _* o% R: J$ p( U1 J9 z#if __VER >= 11 // __GUILD_COMBAT_1TO1
, u, Y. {) c8 c* o% W4 K4 L+ v if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ); X7 t" D% Z( V6 P$ @
{
* d( d% a" u1 k; U pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- ?; l+ o" l, `, q& p( A
return;" h& R0 Z g* i; f( m2 _7 k
}
7 O0 w* u8 e$ x5 p: q. g5 z# }1 P#endif // __GUILD_COMBAT_1TO1
5 x" T. R% B7 A4 y
) L9 E% F" R3 x5 e! v, x: h3 X4 `" H#if __VER >= 8 // 8? ?? 061226 ma' {- r6 W3 U, Z+ n; S6 Y
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
9 \) Z! Y+ Q) n6 O) g3 }$ C8 s ~# X0 O( L {' X' j e0 ^: |. [* Q% n
return;
6 x" X1 ?7 J, L5 N7 Q }/ z9 d. Q+ {1 j% }
#endif // __VER >= 8 // 8? ?? 061226 ma
! Y0 z- y% s5 u- o0 |6 q $ A& @6 S r( ?" r4 Z
if( pLeaderUser->m_nDuel == 2 )
7 q4 a7 ?7 z+ A3 d- }+ h {
; z3 o1 v5 b3 p/ f: f; Q pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
, L0 y% B5 M. E! O' z% E5 \3 e9 F } ( T! v# r: k( p- B
else
) s6 N. b. v3 @6 P Y, u7 ? {
$ u' M9 P d6 ]3 @$ y9 n# D! H if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???1 c5 z. N6 O8 T; R7 Z
{3 u# J# }* L6 q7 Y# R
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
* r8 `$ a0 E4 x' c+ P- P }, e+ f; h2 N3 X8 k0 W
else
( O+ r; E1 w0 i; A7 V: e. a: r/ I {
4 T# r* b! J3 M f if( pUser->IsAttackMode() )
1 j, k# N' s2 Y$ c6 e9 Q! a pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
5 _2 y3 U* `$ I7 W2 p else
/ w* j. g% H' ]3 ~. d4 u9 ?* A#ifdef __PARTY_FIND
) E; D$ p" H7 n. N+ A9 y6 K! W' K pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
$ s) T; U, `( l4 }3 j5 [5 [#else
! b. m6 Y& V2 K$ @& j pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );8 V& H: r9 a3 o7 ]+ q5 L/ ~
#endif //__PARTY_FIND
" q& Y' L* i1 X8 V9 W/ C) G }5 ^% D0 m3 z. Z' e% t- V' g
}
" h9 |" Q5 `; J" U. M' f, s7 | }
, P) y9 R# Q+ f8 a* e: `* S' r1 G" J$ T else
5 O. N( B* D8 O: E {" v0 ~: f2 }5 H
if( IsValidObj( pLeaderUser ) )
) S+ ^8 D9 }2 [0 ` D pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
# D( I. a" x- C }; ~4 A- }) u1 |- Q& g+ s
}/ d9 `8 w: P1 |" M, a) g3 ]
& o. R' ^6 P6 d) c5 D
User.cpp:: j U% m+ \* s
代码:
! S. r @; g; a#ifdef __PARTY_FIND
/ s' E5 b8 r+ V! l5 Q: Kvoid CUser::AddPartyAllowJoin( BOOL bAllow )& f8 X [$ p. ?; k
{6 o8 `, o$ Y, @+ W( C
if( IsDelete() ) return;; y+ U! r& A: S, C7 E
! d5 O5 Q( ?2 V" w- K m_Snapshot.cb++;
/ v1 V( W0 V8 ]& N- X+ x m_Snapshot.ar << GetId();
; l5 w6 j. Y" T: ?6 E" y+ t, T m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;2 z: o2 F; y6 W/ \6 Z# F2 l
m_Snapshot.ar << bAllow;" T% p& b$ a. H6 w/ }" J: j8 x
}1 c% j) [7 f4 Q' f @) F& b2 }
#endif //__PARTY_FIND! P' n6 X6 _' q
# F! W4 D5 H+ H# F. U代码:% v. f4 e: A) {" W
#ifdef __PARTY_FIND6 O4 z0 |7 v/ C
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )$ v) E# F& Q5 _4 b. m; w& s) ?
#else
4 W4 T/ \2 b$ P6 b1 dvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
6 J' M4 S. v* @5 H" O! }) \#endif //__PARTY_FIND
4 A5 d3 V% N& t5 S7 E7 Y; \{
' ~+ |4 c9 f% i if( IsDelete() ) return;
3 o4 n! F0 c3 F
) \# a2 P" l1 s* p+ \2 H m_Snapshot.cb++;( G! c- b2 M9 p' b) o4 G1 ^
m_Snapshot.ar << GetId();
5 N$ u6 ~. A' [) N4 X0 \4 ~- w m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;/ d! d/ U7 L/ i7 n4 j3 f+ Z
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 S! n+ j* \# K5 \) Y* Q, G/ M m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();. H4 g' e- U% p9 h8 m; _* o6 {
m_Snapshot.ar.WriteString( pLeader->m_szName );5 u! p0 W: c: v2 d
m_Snapshot.ar << bTroup- @+ C. w$ Q0 v! _; X4 V
#ifdef __PARTY_FIND
$ ]0 @7 W R3 A( w$ c6 \5 ] << bPartyFind
^2 b4 ^4 ?7 {1 v: w4 J#endif //__PARTY_FIND
8 L3 V2 e2 o) q% T7 |2 t, F3 T ;
) N' ^$ U+ O( f; K 5 D" L4 ]/ f8 L% O$ v: m
}
; k3 \: y% y, {* p' ~+ X# `4 F+ S5 U7 Y5 C9 J9 |* U/ B' e; z
DPSrvr.h(公共范围PLS)
4 e. H! q1 ]! p# U7 W |3 A代码:
4 {( j9 ^5 W; w. e#ifdef __PARTY_FIND& E8 f5 M I; Z& X K3 r- y) I+ G. U
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
) V$ ]( p6 d- O- U$ O( j- k& [% K6 b#else( |+ O, o# z8 }6 g# p0 ~
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );) A c- ?# ?8 `
#endif //__PARTY_FIND
' {3 u2 v! R( h% x1 \5 |3 Q8 u9 a3 v% E2 Q
代码: l3 n+ Y7 M# c5 Q, C6 `( X/ M
#ifdef __PARTY_FIND5 o- p9 N ~% [7 h% n
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );8 i, Q3 p6 t9 \
#endif //__PARTY_FIND
, ^. ~& h4 S# r: E/ C
+ h4 i* R- } T4 a& I* z- k9 D2 zUser.h(以及): B* k7 }$ L- `2 _7 P% q$ q
代码:
2 k7 G9 C+ v& \7 u#ifdef __PARTY_FIND
" u$ g7 N, T, F8 n7 Y void AddPartyAllowJoin( BOOL bAllow );, Y+ {, E, [) t5 M1 O
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );8 ~6 C) Q; f n
#else
$ m9 H! t7 L# I* H' ?$ p void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
. ?) G1 s$ h, A4 I$ c1 a#endif //__PARTY_FIND
8 k! J8 M" g- N
* M( E7 S' H$ c& R3 A1 Rparty.h:7 X' u' ?/ g! N6 m+ _* f
代码:& f4 [" ^3 m5 G! S
#ifdef __PARTY_FIND
7 O- h, t" T6 E7 {/ {) W BOOL m_bAllowEnter;
4 K" F9 X/ C: M9 D#endif; q3 t/ J2 E+ ?% v6 M" ~
) [# Q& K6 e6 G" E$ C: v
代码:4 A# h0 K% V; Q5 ~) x. F8 g
#ifdef __PARTY_FIND0 p }' F; p7 s+ x
CParty* GetPartyFree();
, A h$ @- ^6 U; B- s0 }#endif
1 y* N/ g d- o" c8 J( {0 E j: x
6 \9 t# S8 m& G9 e' ^" A3 {WndParty.cpp:: N/ q% K2 a6 p; T; K
OnChildNotify:# f. X6 i: i8 P$ }. t
代码:
2 `: v# \1 O% \0 W1 {#ifdef __PARTY_FIND6 w3 q! y- _ M, c6 r* R0 }+ R* y
else if( nID == WIDC_CHECK1 )
8 ]8 i( _; Y8 L# b; w {
: U- u* ?. J4 E# @# T. P6 ` if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 j m. W' T$ l, M; L; i) i {
; i# `+ P- Q/ Y4 A' `+ K, p CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );5 M x4 a5 o; \6 e$ J/ p3 E6 o, H9 n
g_Party.m_bAllowEnter = !chk->GetCheck();. f2 D( d1 w) Z
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
, H% j1 A- x/ j4 M }
- \0 x$ |% {1 j# n }
1 Y& O& ^6 _1 Z6 I#endif //__PARTY_FIND7 D! n3 Y9 i9 c! u+ I) s5 ~8 p
- t& H5 A7 e% H* U% V S2 r代码:, \% x/ ]& u0 c" U+ ^
OnDraw中:
# B8 C. ^! B) [( Y& O) ]: a代码:
8 T7 a9 R) G" H5 p# c. `9 _#ifdef __PARTY_FIND* n6 O' w' p! K: g+ F, {3 P
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );: `7 C4 |7 t( z# Z& l& D0 D) ~
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 Q. b+ T B9 b4 {9 K6 g- Q chk->EnableWindow( TRUE );
5 [) U& L- {; F3 T+ P else8 _# v$ v+ l# \% `0 b/ F
chk->EnableWindow( FALSE );
7 q* _5 ~8 o* T. f chk->SetCheck( !g_Party.m_bAllowEnter );9 {# Q, k' ?( n. w8 | q0 Q" i& A4 P. f
#endif7 d- m) r1 Y3 e
) b: ~2 C. H1 a" A8 FDPClient.h(public):9 x+ I( K' J# ]
代码:
3 O" j% e. e5 |! p: d#ifdef __PARTY_FIND t) I- n: Q8 K& a/ S7 i* E% }
void OnPartyAllowJoin( CAr& ar );- d; b9 Q5 x: q
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
K7 Y# N$ ?5 l! s#endif //__PARTY_FIND
1 K+ t* x7 R$ g- y1 R2 F6 U
" ]' x2 f* T% f& r5 S' D5 ` C
' r$ _! `, I) oWERS hinbekommt没有,请让赫克的权利。( i' A4 K- P* z5 [1 A3 [
不支持左右,所以难不...! O0 W2 b4 R% S: D; l( M
党k的Windows NT甚至编辑它自己。, o; D' U N) v2 M
包也,因为我不erschreiben进一步如果我你的。; _+ r; E! [- A- b8 y$ u% g
由于缺少Quantité k n个代码是什么升工程前。
3 f8 |: N9 I& e! k" t如果是这样的。请发表。
! Y6 Q) b+ c$ }& E到目前为止,Pumbaaa2 J& H7 _7 x! L
/ p& H! O$ k' N/ S% }
( C: v: ]4 @( B# T. x4 P
MsgHdr.h% O. ?/ Q) k: b: n0 x
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
1 X! Q9 m% `0 n. ~" S4 [7 j/ m#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243* \& d* v7 e8 Q& o7 S
# u: _; u3 P8 e2 y. `, f' x
7 N! r' @; ^, M: D6 s* ~
1 ~: m4 l, L$ m6 n |
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