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对于那些谁需要它 - 谷歌缓存FTW。 :
7 O( v. e" F5 e! U如果我鼓掌纯粹是我复制错误时,D( @$ ?: s) ^, i3 R
积分当然Pumbaaa。# a& f7 z$ Y0 z' b: @' B# R$ | a
0 H+ N& A% s! ]4 ^( A( H t* nFuncTextCmd.cpp:$ ?- ]* k( N) P
5 t A. ~0 b3 F: y% `" a$ w代码:, [& b) t+ g5 N1 D" ]; T6 k* J
#ifdef __PARTY_FIND
: z, [6 p8 l0 R7 J( tBOOL TextCmd_getparty( CScanner& scanner )! j# b$ X" s/ k1 _% @* H& }
{
' N+ N5 c+ [/ c7 W. @" C9 N#ifdef __WORLDSERVER
. \1 C: q+ @ Q4 s CUser *pUser = (CUser*)scanner.dwValue;
8 F) P" y$ n& H( ~* d1 s if( pUser->m_idparty > 0 )3 F7 k- ^" o5 ] E
{
W, i. f; C& V) b pUser->AddText( "你已经加入一个公会。" );
9 x5 h# C3 i" T" h$ \2 I return TRUE;
; j" X: L9 g" O; r' x }
- R+ t1 |# {/ r CParty *pParty;
* L8 |! W* b6 A) R pParty = g_PartyMng.GetPartyFree();
& b: N9 r% y' N1 G; J2 } if( pParty )
. ?3 L/ i1 g4 G% a- r2 n# W {+ J. f V# x; |$ g4 ?# G
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );/ A3 N2 v1 s9 W# _# n
}else
3 X) a9 R% F% W! e* z- b5 ^ ~9 _ { l @1 |5 r6 S- p5 R
pUser->AddText( "抱歉,这里没有任何一个公会。" );
5 x- L1 b9 P5 o9 ~ \ }: [+ d- u' Y8 }+ `5 P9 s7 S' R" H
#endif! |+ W4 P' `' i3 }0 D; ]
return TRUE;
4 V6 \: x: Y2 F' O4 M. d}
4 y1 E1 z. M3 J+ I; G- o#endif //__PARTY_FIND
- E9 I2 ]/ q# p- y
7 C; _! ^% _$ @6 v$ F. U代码:! {/ D$ ~& |. o6 @
BOOL TextCmd_PartyInvite( CScanner& scanner ), M: ?$ w; L# d* d' w
{
+ V& ~2 l1 f# d#ifdef __WORLDSERVER5 ~* e6 J( r6 r2 S) A- l! G6 u) B
CUser* pUser = (CUser*)scanner.dwValue;
0 u. v5 J5 O+ w, `9 L8 _! [; R- R+ b MoverProp* pMoverProp = NULL;- e1 M2 y! U3 a) s |( J
scanner.GetToken();' Q% g$ Z! y: I; ]. \& _: f |
#if __VER >= 11 // __SYS_PLAYER_DATA" N8 L4 L/ @7 w$ M: f; X4 G: _
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
' u. S0 ]/ a% k% [9 [- l#else // __SYS_PLAYER_DATA0 L6 G3 A" B, S
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
- U* |2 w4 S& i x3 ?. s2 i/ I#endif // __SYS_PLAYER_DATA
! h0 C! t* E( {- X: U6 V8 p/ e/ z if( 0 < uidPlayer )
0 x- |+ o" p5 P( z- Z {: C" {0 S* h- [0 `
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); - K( D% q9 d8 E6 n
if( IsValidObj( pUser2 ) )! h! M+ x; k5 s* L
#ifdef __PARTY_FIND. k h @7 o& B* L( Q5 Q5 g) t
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
; E# G7 T T6 y+ d6 o#else& ]0 ^) c( S, D. G) b, h
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );$ w7 i' B0 @- }. m2 H0 S1 w$ Q
#endif //__PARTY_FIND
, Z2 e) o+ C6 ]3 j, H4 d$ r# | else( i) Y; G+ }+ r h" S
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
\7 T' F# {( h h }
+ V. O4 l2 h0 w% R else
( p P8 k5 r( ` {& x) ~0 Q& S9 f
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );$ N5 K1 Y! f6 g: T* v
}( S: \3 j/ {- G* q, C! Y7 o
#endif // __WORLDSERVER
8 X. d6 y2 [/ Y9 w# J0 a* s: L1 d( t$ ] _
return TRUE;
% c- A+ F# ? b9 Q! z: u% Y# y}
* A+ ]$ f- l7 P0 t `3 |8 O" K2 L* P j/ \
代码:7 I N [/ Z* t5 r' L2 e3 [" v) C
#ifdef __PARTY_FIND6 S; S* j! X5 D
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
0 I% ?7 l: j2 R( o. N- A#endif //__PARTY_FIND! G. ?. C: j8 J% B& |
DPClient.cpp;
) h% ~+ \5 Y/ U0 @% f9 G4 {/ ~& y WCode:
- _) H, @! i0 |# Fvoid CDPClient::OnPartyRequest( CAr & ar )
7 ]- h6 z4 F V9 X5 b: C X, _0 T{1 p% }+ u! [3 K+ r% c0 @
u_long uLeader, uMember;
! a: D" C4 i$ ?5 m' R6 ^1 o Q. n5 M
BOOL bTroup6 w+ a u S( Z* |
#ifdef __PARTY_FIND$ t1 U$ r5 Z& d& r2 G) b
, bPartyFind
- C5 Y3 y6 Y5 H$ S! c* z/ j0 H#endif// __PARTY_FIND
4 T! Z5 P [0 i ;
, p) o# @3 O8 g8 e LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
9 |" i( G) t( v7 {0 a BYTE byLeaderSex, byMemberSex;
/ a; u. b N! f char szLeaderName[MAX_PLAYER] = {0,};. n, t# P& {- B8 N8 R& S- k
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
F. s! n" X5 O3 }; j3 v+ o ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
. y- g# T$ l) N- b ar.ReadString( szLeaderName, MAX_PLAYER );
9 q2 P5 B+ v0 `. D& {) E3 X2 t ar >> bTroup7 l9 d$ i6 o3 u& Q7 a
#ifdef __PARTY_FIND
4 Z3 p, M9 ]1 n0 X( L >> bPartyFind1 E9 x! J' B3 N
#endif //__PARTY_FIND C% q# [* n5 M; O. U
;
* u9 r5 B$ G1 a
; @; n4 y) `( S8 [3 X$ U! Q if( g_Option.m_bParty == FALSE )
. K$ N( @% |" }. U6 t4 P {
$ D% P% l3 `; w* x& V8 v2 a SendPartyMemberCancle( uLeader, uMember, 3 );, h( m- U+ n: l$ Q; ]6 {! y; u8 A
return;
% \$ ~6 V( z; t) s* O }
. d% @6 _( i, p( C- Z( d4 o5 j/ n+ x
#ifdef __S_SERVER_UNIFY% c8 [4 A, e) K. ^
if( g_WndMng.m_bAllAction == FALSE )% X7 ~6 A: y$ l2 ?; h9 I( o
return;
& G1 {2 @0 \! e4 m#endif // __S_SERVER_UNIFY2 q: j' h ?/ g* a' {
8 r1 {+ `+ k0 K) M/ P- o( V CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM ); m0 b" X I7 p$ k) O8 b6 N1 O+ t
6 \" c, u) [5 _
if( pWndBaseBuf ): t2 `/ _; ^: m( @3 g
{) R, b9 _' ^# t2 H2 }
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
5 b+ [: ?2 o4 n( } return;
8 q) D5 c5 Y4 e6 d5 i9 c }/ }8 p' a6 Y. n6 \" B7 T
#ifdef __PARTY_FIND! x$ C1 M, S2 j% |" A' y
if( bPartyFind )6 `, z8 d. [! X ~, ^
{
* K! X' m" |3 A$ |4 k2 y- H SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );( f4 n0 X4 D! }8 d k
}else
7 _$ c! V' M( L: g$ t k7 } {
6 |# f, e5 A# Y* f( ^% n+ `9 Z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
* D1 j; r, l$ Y! k" S* a- R+ J g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 \) t5 G. M2 X" u g_WndMng.m_pWndPartyConfirm->Initialize();' o0 s) ?7 p8 u/ s# y4 {. X
}' f r( U) s5 O2 x1 }
#else& f. l7 o* u/ P9 }) K
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' y8 B. B& k. @, {% H8 [
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 j* U% f5 p' [8 c) d# d# P Q- ^& e
g_WndMng.m_pWndPartyConfirm->Initialize(); l7 F& r! a3 R$ u6 p- b" Q0 `
#endif //__PARTY_FIND4 V% k3 X" J S5 Y5 u
}" ]) p/ y A* V* f+ E
8 o( h9 b5 [+ W% e
代码:
7 x. U1 U5 g0 K# v# X#ifdef __PARTY_FIND$ y3 C3 V- X0 }! |
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
, L% p0 K( ~6 f& M{
0 R* C! U4 p1 d3 V4 G4 V BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );5 l3 |. u. N' b6 _* b; z
ar << idLeader << idParty << bAllow;4 O; d" [/ K) h
SEND( ar, this, DPID_SERVERPLAYER );5 l! `( }1 a, m5 q( a. X; B- U8 y5 n
: a0 e M4 ?% t. Q, V
}
+ |3 W- C ^, t$ |6 gvoid CDPClient::OnPartyAllowJoin( CAr & ar )
% P& h: t8 A" a$ S0 g{
2 y. U0 e. E9 S: r5 n ar >> g_Party.m_bAllowEnter;
8 W. c i5 I$ v. w5 V}
) S; q1 |# h, `3 r- F. O" y#endif //__PARTY_FIND
0 G( [! p8 r( M" x ?% V3 Y0 LCode:
+ o3 p, Y5 ~" W* X( M" A#ifdef __PARTY_FIND
' @: f5 G7 P+ A2 K% W3 R case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
1 d# D+ `& _' H- q; t% ]1 O. }#endif6 h1 u* W7 U8 j" M
: X6 O( [1 q& T3 _8 ^2 y& I0 U
party.cpp:
" r$ | I% R( o, p6 |5 p代码:/ r7 x7 J* S1 P
CParty::CParty()' e/ g8 m! F8 H6 y# ^5 H8 g! k
{
) Z( o( w4 l8 [$ Q' F% b m_uPartyId = 0;" \) x& \9 H& E$ C# o
m_nSizeofMember = 0;5 ~' B, ^; P( A! M& C2 d
memset( m_sParty, 0, sizeof(m_sParty) );
& a3 a+ a/ X0 ^3 j: N m_nLevel = 1;( r9 Z/ X/ h# M. z
m_nExp = m_nPoint = 0;
$ E, R3 ~# c8 v* S m_nTroupsShareExp = m_nTroupeShareItem = 0;
, h D7 @. T G$ g5 M; A m_nKindTroup = 0; // ????9 M$ n& X1 ]" P% t4 |- Q
m_nReferens = 0;
$ y7 t+ S6 u" o# L: E' s- J F m_nGetItemPlayerId = 0;
9 H- U9 E$ p! e9 f& D) w#ifdef __PARTY_FIND
2 U- T- d( `$ V/ X, I0 S m_bAllowEnter = TRUE;; {- r6 ?& L" b' L1 ?
#endif //__PARTY_FIND
) n1 Q( n0 t" E4 P for( int i = 0 ; i < MAX_PARTYMODE ; i++ )3 g* H) b$ A/ j! w* c* c3 b
{
& V( V1 y# l2 r+ Y+ t- K6 u m_nModeTime[i] = 0;
/ m, u4 l3 N4 w& c }
3 B2 T1 s" T3 A8 L9 w" [; B' |5 s8 M& }/ m m_idDuelParty = 0;
9 H+ R4 A; _) n* a; }5 p; T r#ifdef __WORLDSERVER5 I: f6 t% e* \2 l
m_dwWorldId = 0;
3 p9 z! y/ I. c. I( L2 O3 y, {- b#endif // __WORLDSERVER
& f1 a, z- Y$ }; x+ K7 X}
( e3 m% N0 b7 w6 A: d$ A代码:* d% B4 w; A: s. Q# o! |3 R
void CParty::InitParty()! ^5 z* C9 U2 [) Q$ ?: C, d% t6 L
{
5 e& p: L* L) b( E! v" l8 R m_uPartyId = 0;* V+ W! b1 N0 j8 l2 e& z! B
m_nSizeofMember = 0;* o4 \. H% ^5 N6 i
memset( m_sParty, 0, sizeof(m_sParty) );8 u0 w4 G* T$ \
m_nLevel = 1;
. \. g1 M; H; K g7 x8 A m_nExp = m_nPoint = 0;
" f" C$ v. E+ G) F8 Y m_nTroupsShareExp = m_nTroupeShareItem = 0;
- r. {$ s% V4 {! |* ]# O# e m_nKindTroup = 0; // ????# e# Q* s5 D& w9 M# ?0 u; q
m_nReferens = 0;
1 }0 e. Z% o$ c3 I* U9 i# J#ifdef __PARTY_FIND
# @/ H9 q4 y* C0 O* c' P m_bAllowEnter = TRUE;
' [+ u# {% m8 p- M6 F#endif //__PARTY_FIND
0 `6 x$ D! J4 G/ D for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )) A( t- z. {6 t" e
{
# H' e \: @, d l m_aMember[i].m_uPlayerId = 0;" W- N. z7 Q6 E" Y4 M" w7 O8 s
m_aMember[i].m_tTime = CTime::GetCurrentTime();' T9 F! D) H7 @$ u, x
m_aMember[i].m_bRemove = FALSE;
! K( [5 j; v# l% }8 o% i5 N1 O#if __VER < 11 // __SYS_PLAYER_DATA
# I+ a, V; I+ W, r. W6 E% Y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;1 b! R/ P3 K- u, `) g5 x
m_aMember[i].m_szName[0] = '\0';
, n; B+ F8 u2 j, a#endif // __SYS_PLAYER_DATA7 v5 Y% F6 N/ o5 D3 ^
}3 ^) e: a, z! y- i
}% v$ I X4 K0 o9 B4 p9 @
代码:
! X) w. U- T! ^1 Q+ I& N: \5 ^* Z#ifdef __PARTY_FIND: N. S9 Y& F0 k" N7 s! e4 G
CParty* CPartyMng::GetPartyFree()
, }1 ~" ]& T0 L3 `5 k{, t+ _* s& P/ p0 U. Y
CParty* pParty, *pPartyTmp = NULL;: g2 {$ |- Z( y
if( !m_2PartyPtr.begin()->second )* ?& N1 K) y( V% W0 B
return NULL;5 H) V( @7 G6 G8 s5 b2 o/ F
BOOL bRan = FALSE;0 Q U" a1 W' {9 N8 y! ]: {& Q% N4 g
DWORD dwRand = 0;: I# {; N' {# j$ A8 G3 U
if( m_2PartyPtr.end()->first >= 1 )% P# ^: d+ }& \, ]
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
% g/ J. [( k1 s4 j: r
% q9 g4 P+ q6 c0 _ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
, R. ]4 U7 C' P; h' @5 j4 g8 [* [9 \ {
+ h1 F$ `! d6 A4 K7 ]' b pParty = (CParty*)i->second; _( R' [0 e/ y' C
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
4 ?3 D7 U% Y w/ o$ q0 i {
/ P- _1 f8 x% J3 @0 C% Y- v% k if( i->first > dwRand )
' ]1 b9 s: p% y return pParty;
+ o6 E; R( a6 |' ~" `2 l! R; ` else9 K X3 _9 [6 [' u4 E
pPartyTmp = pParty;1 ~1 p% _: F: E" N
}
6 k) g3 o8 d) C7 L3 ]# s) M }7 l0 o, s- { v* O8 w% W8 J
return pPartyTmp;5 x0 N9 {3 _: O0 f7 V
}, D2 P+ ]: K& Z
#endif //__PARTY_FIND
% e5 m( m' L$ s8 Q+ y3 b# B: a, W& k1 r% K, U; @+ ~2 ^
DPSrvr.cpp:0 j$ ~6 ^) f6 x- n, \, p( p
代码:
! w4 I8 R! \) D3 c# F! M; x#ifdef __PARTY_FIND
+ M+ v0 x( u) O s- d; y6 evoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
1 y' x/ t. `) e. i# a{
5 Z: p# L3 x2 h CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 b( e/ f# r8 E |) s2 V8 A if( IsValidObj( pUser ) )
2 J6 x( }4 I+ u2 S! Z- a3 N4 D- Z {
4 T- S" A" O+ n$ D u_long idLeader, idParty;
A9 M- C" R6 j4 x! { BOOL bAllow;
* R4 h! k" O& S( E9 H) M' I C ar >> idLeader >> idParty >> bAllow;6 p* w, l; E' L3 J V% _
if( idLeader != pUser->m_idPlayer )) h$ r' T. t& f& g, |
return;" X3 m) b e# k5 h5 x, D# W
CParty *pParty = g_PartyMng.GetParty( idParty );9 ~- g: X# c# S( Y e( f
if( pParty && pParty->IsLeader( idLeader ) )2 c- L+ j) ?% q" p' O+ n/ j4 J7 T
pParty->m_bAllowEnter = bAllow;
% |2 ]+ X8 v8 _ else
/ T/ C' S( \4 M" Q: \( z k* { return;7 h- H8 q& Z& V b( a$ W) q1 K. R
0 k9 n4 z* R; v( D* Z7 b8 d# a. n% l
CUser *pMember;. e4 B) _& a; l; a" N- ]- d \6 E
for( int i = 0; i < pParty->m_nSizeofMember; i++ )' @- M J0 W, e2 v. e$ s" {
{9 U$ n) y6 O* Z" B: ^
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
8 L( J- c: \ I) ?1 d$ u" Z, ? if( IsValidObj( (CObj*)pMember ) )' |5 {$ W P( M1 A; X4 B I3 O
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
5 X: O8 ]7 C4 \# R1 w' X, P' t! L, o }0 J' u: I4 e( s3 h6 T0 N
}; ~ L L6 }" T" z
}) L/ a G2 V+ @
#endif //__PARTY_FIND4 j. r0 I6 N0 J1 b; V A1 Y
. W3 b7 V( w/ X$ b* A' f, Q代码:; o6 Y( m2 G' i. n3 q- [' L
#ifdef __PARTY_FIND' }0 s+ A, x$ ?: B3 g7 b. E6 }
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );: ~" l! I$ e) ~& O5 ~# y
#endif //__PARTY_FIND
* L. w0 }6 t( m c9 S, W. W
3 t0 A7 D; |. s ]1 T- m( M; Rvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )' o2 w g, f" n
{5 w+ a/ E( n5 K
u_long uLeaderid, uMemberid;
; ?$ [; A" B% Y* v. @& F3 v, P BOOL bTroup;
% ]+ _# S7 y; |, |1 C ar >> uLeaderid >> uMemberid;
9 B/ a/ M/ V$ d+ R. |* [8 ` ar >> bTroup;! N% h6 l" |. G1 ]$ m
1 V4 S& g! u8 ^1 m0 R9 w CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 T* n) R9 x |6 D) m
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
( e5 i& |& X M6 C- Y7 C" W#ifdef __PARTY_FIND/ H6 n/ [, S% c; {" i& F& E) F
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );' H: q1 w- ]! `
#else
! Y& x+ P: d+ ^' p( P1 _/ W InviteParty( uLeaderid, uMemberid, bTroup );
& D# q4 U1 q: o7 U) f2 x8 W#endif //__PARTY_FIND. t- B9 ? @8 O- m$ l; D+ H
}, {1 x3 P7 b) @; Z% @4 n) i
, Y I% A7 ~% q1 i" \8 n. I6 c
代码:) L0 p+ L8 i6 G3 x' w
#ifdef __PARTY_FIND9 Y# }/ a, A% Q& I) V9 n# t# s
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )* P" z- S9 ]+ B+ V' [6 a/ I
#else
5 ?1 F- e3 w' L9 M" @: H6 evoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
9 t. \; C( [ B; I& ?#endif //__PARTY_FIND
* |( k2 R7 ~- T{, U; A1 ]* J9 s0 V) t$ h1 A
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
% A. z, j% Q1 F2 Z! s CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
9 ^; C4 h0 }5 x
! c& B1 m+ {" G* ]# { if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
; _3 ]% r, ~" W" Y" N) b( D# K5 n {
! z# D; w/ _ X1 S! l% Z if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )) H' Y! t2 K# g$ V& p
{
$ B. W; x) N5 ~1 _- | u; X( o if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )9 z7 X4 Q- C! F, l. J
{ H8 X' v' W: x5 N
pLeaderUser->AddText("没有足够的权限。");
- W: v; F1 k2 S2 [* E1 f/ a! {4 S# \ pUser->AddText("没有足够的权限。");
9 Q3 }# G; y9 J- V# ~- @* k) z5 ~ return;3 K# u! c$ K8 [- i# O$ f0 g
}2 Y( b* j- L3 A9 ]4 s
}
4 C, F, U# ]! n" U- J5 d: @" o // ???? ? ??? ?? ????.& [4 {1 ^8 c" ? b) G6 s1 f+ O0 Q
CWorld* pWorld = pUser->GetWorld();% ?) v5 } S" ]5 L0 z$ n4 C/ c
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
+ d5 X& @4 E5 |" R {
( t3 x; |& {0 z& o( w pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ ~6 m2 B, n% `. u5 u
return;
* E0 x2 o# l; x: R2 G; C }
8 T+ u6 C( b, b1 k#if __VER >= 11 // __GUILD_COMBAT_1TO1
, ?* `5 H& k# i+ A if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 C2 W9 q/ ]4 i' [ {
. b( V0 ]' b) W- D; I pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );9 p" ^7 H1 k" Q ~3 ^+ g
return;
" ?" \' ?: H7 h5 W4 Z }
0 D/ p, u' _0 V. Q) h8 r! P- @#endif // __GUILD_COMBAT_1TO1
C# |6 K7 O* [9 s( t+ @! F, U K
#if __VER >= 8 // 8? ?? 061226 ma/ s0 D1 p7 ?* u; ?( J
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% P9 E E4 Q' h5 o6 Y& f
{
7 {( h/ K$ r8 @" X; p3 r return;( S& ^5 U; H. c8 s8 [9 j* U6 V9 D3 n
}
/ {1 C" V; f+ O. F) d#endif // __VER >= 8 // 8? ?? 061226 ma/ D6 k' c" T8 I4 n2 Z- `
9 P! I/ U! a8 G7 n: A8 L% c! e! i if( pLeaderUser->m_nDuel == 2 )+ ]! E9 W, d# q! H j
{
' E+ u9 K. u9 _; q( y J' c8 p pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
. z: d% [- G0 V# n6 D8 \; | } " w. T% u; K8 k" O6 y" p0 d
else
9 E; g, P( E/ @& r- [" P1 r {% A5 w* v( g3 {$ l6 n
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???5 y2 j: x& J0 E* Q
{% N4 B+ i% A1 R
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );8 G! I& G+ @. K2 \' C7 F3 G4 }$ M
}- ?/ ]6 d' a4 z. A( t4 Y
else
& K4 q0 Y% a# S2 _9 o {
& Q7 c+ l4 J8 c, ^2 d# ?: J$ t if( pUser->IsAttackMode() )7 v O1 { \0 G- S% v9 [7 }
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );) e7 G( K5 o! h( D% B, S( T
else
9 I( {, k6 M& \0 a( M i#ifdef __PARTY_FIND
+ c3 k% \+ r/ U; P$ a7 T* F pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );: V1 @3 t7 n+ s2 y
#else8 L# f1 G& O) A: b8 v. W3 \3 h0 I
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
: J3 @7 o( ^- A: ^1 v! h+ Y#endif //__PARTY_FIND+ v' Q% o+ w* n0 ^$ y" u
}
; C( Q; W7 q& z0 ~ }$ g c: z$ Q9 R2 Y
}3 Y* `) }! g9 K; d% ]
else" l. ~3 _( r/ v
{' j: N4 P! X% w. R/ n
if( IsValidObj( pLeaderUser ) )
; H9 j! U5 _. t- \% i! T1 I pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );5 r/ K8 P* d$ V7 k0 _" h
}
$ F2 M$ f+ j. \" a7 U8 @, t6 S}: Y$ N1 E& v# Q- I: Y
. S) a2 k2 ] x. C8 k
User.cpp:6 S' b0 J* s6 D/ I+ R% C9 N
代码:; w! @- o6 h. ]1 s% w3 h
#ifdef __PARTY_FIND
1 ]; `$ N6 D) F$ ?" m' kvoid CUser::AddPartyAllowJoin( BOOL bAllow )1 v$ R. I+ j' }; A7 s
{: p6 k* V1 F/ E3 \, r: S( N
if( IsDelete() ) return;
9 T: |$ U, z/ v* V0 z$ {0 s
( K. t. D$ M6 o, _6 h; M" ~ h m_Snapshot.cb++;" K' p" ~+ c5 d# R
m_Snapshot.ar << GetId();8 W, ~) J# a) x9 w4 {. p8 Z1 y$ A
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& C9 j6 s1 H, s0 F7 ?5 Q' |. h m_Snapshot.ar << bAllow;
" p7 V" R; @# z3 C: K' z3 M}
/ y' ^; T0 u- E- ^& C#endif //__PARTY_FIND
; h( X ?4 p- ~2 K5 |4 N
; w: t$ B/ y3 I- S, ~+ H代码:- |9 v5 d: m2 J$ _
#ifdef __PARTY_FIND6 A5 `; y% S9 c @. @- G7 y# Q* s2 _
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
2 [% x2 @& }& M$ c#else) Q4 ]: {+ G% U# x& m
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )3 o' ?4 W- E A4 j* F
#endif //__PARTY_FIND
8 Q( Q5 Q( k! a{
% I, i+ B* r1 G$ r, H: d/ d if( IsDelete() ) return;
7 _1 |' `6 z3 s" y" A) ?& s* e' r
9 D- E( t- B% |* f: o# m- o m_Snapshot.cb++;
, ~; a( T$ x8 V/ d, ~ m_Snapshot.ar << GetId();: P: e6 g* f4 e, y8 I2 y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
0 p: r- P0 k1 | X/ O8 |$ j: Z m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 S U8 c2 a+ j# x1 z+ [: _0 D4 W m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();# q! {+ u0 C; V. s" y# ^) P
m_Snapshot.ar.WriteString( pLeader->m_szName );7 i$ i, w, }0 F5 B
m_Snapshot.ar << bTroup, r6 E# L+ T- J' N4 h
#ifdef __PARTY_FIND
9 s" |% Q' {! c" ~3 k << bPartyFind
+ ~, Y, e! F/ H#endif //__PARTY_FIND
9 b0 Q; p3 B1 p' Z; C+ i ;
; d( Y2 a: M: v# q, n. g, ?
2 L3 Z0 o w8 }" F( | I4 V}
+ u2 D b+ n0 _0 u
- L. j \- }: Z. j( c+ l/ ZDPSrvr.h(公共范围PLS)
0 Z! [2 c# z4 L代码:
: q3 B# p$ W" T: a9 i- ]5 Z#ifdef __PARTY_FIND! r% B4 V+ n- M4 c2 a/ \2 V
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
7 s7 [! D8 A+ G5 ^#else
, k0 n5 O6 t$ P2 p" y, x) f- ]( y void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
& m2 R- x, P* ~9 n5 Z#endif //__PARTY_FIND; j, _7 O5 ?3 t% N3 C F
7 j! M6 U1 a3 i4 C9 n% j: l: n
代码:
! J1 c6 N: K+ ~ T( k( ^3 }#ifdef __PARTY_FIND
" }, ]2 _5 `$ Z void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );5 t/ u* [ x+ I4 k8 H( V
#endif //__PARTY_FIND4 q V& j- H: g1 _ a
7 I6 D6 r. X( yUser.h(以及):, r; s% b; l+ [2 j
代码:- i0 p" f# C5 h2 l2 G" Y
#ifdef __PARTY_FIND
3 \* d; K: y& p" W; Q void AddPartyAllowJoin( BOOL bAllow );4 K4 h+ b8 o3 T4 r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
1 E/ S1 V& Z( L* @# |+ n" J#else: M& q o; X* `& l
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
& W7 N! Z. R6 G1 M2 D#endif //__PARTY_FIND
0 s8 F3 A- ~6 I8 b8 f( k' e, j1 |- ?0 ?9 W' k- d
party.h:- J: V6 W% f/ B$ S
代码:6 L3 m+ S/ F+ E1 V2 c, V1 R
#ifdef __PARTY_FIND; c/ T. `2 Q# D4 T) k- S- J4 o
BOOL m_bAllowEnter;* L+ W4 N$ r- B5 h; T! t3 o* d
#endif3 L6 f( }4 B X. |5 W! N
: c) A8 ^' \# N& _2 _2 F* X, R; L代码:
6 q; g" ~* G7 ]" F#ifdef __PARTY_FIND S- N+ d8 c' G( p
CParty* GetPartyFree();
' Q7 N2 P1 j/ f& x0 B0 q#endif4 Q' d$ W" M1 r4 p/ f1 D- u
0 t- W8 s5 }) K; Y j' u6 D E
WndParty.cpp:# u7 O( U* Q& N+ Y7 }
OnChildNotify:3 h+ {3 M9 t) w1 H5 I4 h
代码:
6 D* K& n9 F/ l* u, ]3 }#ifdef __PARTY_FIND. u! L2 [0 f, u
else if( nID == WIDC_CHECK1 )' K: `; a" `9 n7 Y, ?
{
& E7 p! d q9 B, j2 x if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: f$ ? X0 j1 D) m { ]4 ^6 x v5 M/ t7 i: [
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: Y8 h+ N8 k( O2 o4 ?4 I6 ~ g_Party.m_bAllowEnter = !chk->GetCheck();
" @" r8 ~& u$ m g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );* ^/ R8 C4 W1 b' v! o" c( P6 I
}
& t3 c! V" i) n$ N% C }& e' P7 n3 W$ d6 Y, i5 K
#endif //__PARTY_FIND5 k" S3 z# x! Z! ^/ M8 j+ {+ j! Y
3 C+ d2 M7 W: Q5 p代码:$ } O! k, T* s) u n
OnDraw中:4 _) R2 C8 k- b( [' W- o7 m* B. m+ ~
代码:
2 P! [4 N4 ~! W' x* W#ifdef __PARTY_FIND
; a# y8 {- t0 `( l3 e1 [* F CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; m" `5 K, i: b- \) Y+ ~7 z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
! F: H# F2 \/ d7 x" @; { chk->EnableWindow( TRUE );
0 q! w9 b1 Z) G. x else# |. K' s6 Q0 {. s) z
chk->EnableWindow( FALSE );! e5 s/ D& [4 M4 q; e8 f" k
chk->SetCheck( !g_Party.m_bAllowEnter );5 w3 M$ X* g2 E0 [
#endif" c) R, F: D5 k5 V0 f/ n& p# `
9 y8 Z2 M) o, v
DPClient.h(public):
7 B) {3 P( I `% \$ c! c代码:
4 n. ?7 ?2 v! O. p: G#ifdef __PARTY_FIND
n- ^5 l) A) P; p& p9 ?1 E3 k void OnPartyAllowJoin( CAr& ar );8 M3 @. f: U8 C' i$ W& k3 X1 ?
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );' t5 K4 M( `9 E
#endif //__PARTY_FIND( n. V: M0 e: b: N' L3 r: i
8 ?8 a' B( M0 O7 |+ Y' k4 s7 Y& Z& s0 C; d4 k7 O( i$ J4 S
WERS hinbekommt没有,请让赫克的权利。
. h7 x1 ?1 Q6 v$ c: p1 w不支持左右,所以难不...- s) {/ F' @: ?0 @$ B. w' n
党k的Windows NT甚至编辑它自己。8 A( r `1 o! l2 a1 ]5 V Y2 l
包也,因为我不erschreiben进一步如果我你的。# c9 L( G$ Z, g% P: X- s3 p
由于缺少Quantité k n个代码是什么升工程前。
% A1 j; I5 C8 t$ B如果是这样的。请发表。: d! d* e; n$ D$ F. E4 y
到目前为止,Pumbaaa/ [: L* J- G* ~* x! X6 q
( O7 L+ H. y, U$ `) M
9 x4 x a2 Y Y6 d1 OMsgHdr.h. x0 L2 t) f9 J6 I+ f7 t2 _+ d
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863% R2 ^9 F- V: Y, ^4 E
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
5 s; c& ^- X- p2 ?) S7 w5 @
2 ~' C O4 L8 k( l+ |; M; s: T4 F7 L& H7 ~
# g# D' }; C3 p
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