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对于那些谁需要它 - 谷歌缓存FTW。 :
0 K- Y0 o$ L+ N Y" o8 Q如果我鼓掌纯粹是我复制错误时,D
- i! W W5 n5 O7 J; ~积分当然Pumbaaa。
% Z, \ [# I' c. U5 J3 K0 G& @6 f! S+ q1 o7 ]0 m" I; c
FuncTextCmd.cpp: T$ Y- [1 D% H
: v t) z, `9 W% d, R代码:$ b& T- Y' {, J
#ifdef __PARTY_FIND
2 D: q1 A! g. P( `& hBOOL TextCmd_getparty( CScanner& scanner )+ a4 n8 N8 Z7 j+ o
{) n% U' C( \' P# S" a" u0 u
#ifdef __WORLDSERVER
7 O1 l- |" r: z' V CUser *pUser = (CUser*)scanner.dwValue;& Z% n2 B0 j% f! J: d$ O
if( pUser->m_idparty > 0 )& w1 M7 K% H. D( H6 M
{' L" ^/ B' M" X* H2 b1 K: G
pUser->AddText( "你已经加入一个公会。" );
. O, `6 B6 l v) [" M return TRUE;1 `3 N) e- Q6 I' N( `
}" n; X6 k3 r6 Z7 X* |% O1 w! C
CParty *pParty;2 L1 ]" b4 U' z' N- ~
pParty = g_PartyMng.GetPartyFree();5 h' }1 l; l b. @% H/ u2 W5 w9 A0 H' U3 k
if( pParty )8 C5 g l4 ?$ p# K( a2 V) _2 f7 m4 W
{
' N, o& H9 |9 `" e+ o5 a# S! j" I g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
% X6 D# J) W# \) T2 B }else+ s( G4 I0 d% F. I1 ]! a8 u- Y1 z
{
$ i" E9 R5 y7 F3 q2 u8 ?+ H pUser->AddText( "抱歉,这里没有任何一个公会。" );
" W! R' u* t: B f0 s+ n4 N }
2 c7 R5 t1 N( U#endif$ [1 [" e L) _( j' S
return TRUE;
! g! e8 x8 t" q( k" m9 D7 Q}
' W$ u- ?. x8 C4 \#endif //__PARTY_FIND0 g8 l/ a6 w+ o8 K+ c. h
$ [* u1 [# j2 [. G代码:' A4 r5 u/ g K5 C( }- ?( m
BOOL TextCmd_PartyInvite( CScanner& scanner )% o- r& r" V2 L$ r9 m# N- _
{
! x' W) B3 f$ v! ?. T#ifdef __WORLDSERVER
. D: F3 b1 P# C/ z CUser* pUser = (CUser*)scanner.dwValue;
2 j ?* U# A. Y. ^2 d+ U4 D" [" W MoverProp* pMoverProp = NULL;( O; K1 X- Q& Q* w2 P, t; b
scanner.GetToken();' X7 f0 Y. y% D
#if __VER >= 11 // __SYS_PLAYER_DATA
7 x5 [3 _: w$ B2 E- i) G( t: _ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
9 \$ e% a$ K. |7 \2 ^- h#else // __SYS_PLAYER_DATA
) d6 v3 w$ x- o' O: N. O* { u_long uidPlayer = prj.GetPlayerID( scanner.Token );$ W, Z4 k+ T! A+ G# s
#endif // __SYS_PLAYER_DATA! N6 e W5 U/ u! m5 R+ _
if( 0 < uidPlayer ) ]* G4 A2 A1 h& }5 v) e
{
3 ^* X) Y, [- X3 B CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ( o) g# @* M. V9 X' L2 b
if( IsValidObj( pUser2 ) )
8 r! _. u# o+ r#ifdef __PARTY_FIND: }% v+ {) g% a5 p% C, V4 ?2 }8 L. K
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
3 ^) O; }1 ^2 H. x L#else
; k/ g; J% m$ d( [* s5 \' y( O g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );% P f% l/ d3 r G7 H
#endif //__PARTY_FIND
- g1 Q3 u1 v1 x3 q) g: l else
# e; e" i: v |6 C& B z* M pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
4 q+ m6 ]% U1 p }
! D5 l) F5 h$ _5 F1 l ~2 O. E. E else% o A( h1 M& ]* w, J
{* I' Y: E: z1 b% J' e* v: D
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );7 }% o; w& _* S ?; Y( N& H
}2 f2 l$ A- {5 u7 U4 L; E ~3 @
#endif // __WORLDSERVER
) i1 w4 N+ Z n' a% d8 y0 L g* z: p( p0 d3 Y R' U* I) Q
return TRUE;. e0 e7 \. O) C6 s
}
3 M+ G y- ?2 c% b0 i# e" v
2 e6 ]' q- G/ l# Q代码:
' x- H8 x) U3 \1 d4 Z#ifdef __PARTY_FIND" K" f0 z7 r% g3 |2 P4 k( T
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
* n! r& x1 D, O" W0 q) |" V% f9 R#endif //__PARTY_FIND
1 a3 l, l; v5 w3 z8 a qDPClient.cpp;
. P+ v/ p1 M) B. Y! E4 ]5 `Code:
" A' o+ l0 u$ s$ gvoid CDPClient::OnPartyRequest( CAr & ar )4 U# G! D9 @* O. X& D$ K
{
# V; i8 ]5 T6 p$ V- R u_long uLeader, uMember;
& [% d% a) d7 X
# y5 p0 E( Q0 o( g/ M BOOL bTroup
( M7 g/ L5 Z) z# [0 x#ifdef __PARTY_FIND
* r' j5 z( k; `3 V3 i( Y6 o , bPartyFind
, |, O" @. ]8 Q, X# c# k" i#endif// __PARTY_FIND
5 {+ g4 m$ N! L ;5 g% |% k3 h, g% c
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;5 G7 p& B& s+ d( A2 y
BYTE byLeaderSex, byMemberSex;! b; D0 ]. R. J; V' w3 u2 W9 u: g
char szLeaderName[MAX_PLAYER] = {0,};
. _/ c8 T% ~" q& K, w, T ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 l5 T2 y* r" K( R
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
: Y- [+ ~, E+ a1 a2 y ar.ReadString( szLeaderName, MAX_PLAYER );
' g+ n- [9 d% s+ T ar >> bTroup
- H! h7 \: j$ H: m8 o. w; W' `#ifdef __PARTY_FIND
3 _( v. o6 e! x0 b2 l1 f >> bPartyFind
7 l5 y! c! E! n) `5 Y, K+ U* I- F#endif //__PARTY_FIND4 h3 d7 o, i& @( `" Y# b
;
9 n4 @+ M* c3 n$ L
0 K9 S% Z2 J4 M) K% W1 ? if( g_Option.m_bParty == FALSE ), n9 f" `1 u$ U
{2 O7 o7 O' U0 e8 [8 f
SendPartyMemberCancle( uLeader, uMember, 3 );
& I& ?7 v/ ]: k/ {* r9 y return;: R, Y, N8 q G) q% H2 i# k
}4 `. H) M% g h# @ Y& N
5 J. f K% x+ j2 {) g; |, W5 J
#ifdef __S_SERVER_UNIFY5 u" Z" k8 F Z* x: D0 N1 ?
if( g_WndMng.m_bAllAction == FALSE )
0 I& }' x: _. x% ?0 P- u return;; v) L7 B% U) t
#endif // __S_SERVER_UNIFY
1 d! H2 e" @6 G
% i1 X# A3 s7 m0 M CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
9 T# X. I* `$ p. b/ G5 D
$ c U2 e& n# d( x) F6 N8 Q if( pWndBaseBuf )/ s% J/ p S: i3 i' }
{
0 c5 A. p" S" M SendBlock( 7, g_pPlayer->GetName(), szLeaderName );8 a3 r% D9 x* |! Z9 q: ^ q5 Z
return;/ W. P4 H- r$ R& S. l: c
}
, H; o3 f/ Y4 H: w1 q. v6 Z1 n#ifdef __PARTY_FIND
4 w5 S; w7 P; m2 [6 d if( bPartyFind )9 i0 c) h" @; ]2 i$ I+ b/ l; H
{0 V3 W4 e3 D: y. O
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
7 y; W& B( j7 [: z/ T d2 | }else+ @% e5 l% L8 p' I
{
1 h- w$ c8 s ^. _1 W) d6 I, i g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% Z. A' K( ^9 _9 L, w9 s. Z
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ H3 D) Z7 V6 ?5 y
g_WndMng.m_pWndPartyConfirm->Initialize();0 F) h+ a. h3 C3 V1 `
}
, O9 y: S# ^ q+ h, d#else/ d: T6 t% x, C# H& a) Q" X
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
# @2 v# h" s# A! B3 q, ]2 `' F( n g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 M/ A$ E3 P( d" |. f: s: U7 ]3 Z0 y
g_WndMng.m_pWndPartyConfirm->Initialize();
4 W- F8 X/ t& F& F2 d1 E#endif //__PARTY_FIND
) z+ u" j) R8 F% F- Q6 P9 W}3 x1 B! ^2 [4 X+ d
) ]: i* O; r: e* P代码:2 R# n" Q6 O* _0 x
#ifdef __PARTY_FIND
% p9 P1 l! T" v6 i& h6 Uvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
/ L( V5 Y3 I5 Q0 \{
4 x# O: I5 b* a; [1 Q; V, v* e BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
3 N1 Q b' K% v7 h ar << idLeader << idParty << bAllow;
3 ~& A; i% z9 J; Q SEND( ar, this, DPID_SERVERPLAYER );1 U; t) I0 H7 {) p" R( Q+ \
* Z( T. ~ x+ @ I2 E) H( X
}
1 {. l2 @1 Z. S# d+ r0 V! _6 Uvoid CDPClient::OnPartyAllowJoin( CAr & ar )* h( p! a0 g1 p8 B; m
{
3 c& m( b2 r+ d7 \& q: z. } ar >> g_Party.m_bAllowEnter; U' s2 `$ Q8 `4 f; F
}
2 u/ q$ `; Y+ f' c6 Q+ D$ n8 q#endif //__PARTY_FIND) S7 B+ o" q" p$ {4 R
Code:
/ x. q: b x# r* I0 C" R% I; R#ifdef __PARTY_FIND
# `1 {2 L- ^! P. q o case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
- k" R9 L* n* ?3 [0 Y* C! s# ^8 j" g4 E#endif5 \9 ]: t3 _# {: m4 R
; U" }* q1 v4 C3 Q) Y7 G8 E7 a4 e( W
party.cpp:6 i, _3 {. L+ @6 b: P& p! G# q
代码:) v" ]0 g3 Z z% c* |8 z
CParty::CParty(); a2 W& ^$ J) C2 W+ J5 f
{2 e5 Q+ k+ p! l: \% L
m_uPartyId = 0;( ~7 X* _# D" B
m_nSizeofMember = 0;. t3 W2 P9 g3 R/ ^0 V0 H
memset( m_sParty, 0, sizeof(m_sParty) );
! _8 c: J. p& o' {: G3 F m_nLevel = 1;- z+ a% J1 r3 j* E5 g
m_nExp = m_nPoint = 0;! W9 B2 f: Z2 T; ~. O. u9 |8 J, H
m_nTroupsShareExp = m_nTroupeShareItem = 0;5 L8 m( Y, }! w" f& ^5 a
m_nKindTroup = 0; // ????
3 U0 m0 [% j9 N" P2 _5 B m_nReferens = 0;
( a! J% D1 q- t9 i m_nGetItemPlayerId = 0;! j1 J/ F( n6 l
#ifdef __PARTY_FIND, L. z4 u, E$ [; Y' d' n, q" S: k
m_bAllowEnter = TRUE;/ X. R+ I& w% {8 z0 Y; a
#endif //__PARTY_FIND
, N7 |- Z; ^* }3 r& P& b for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
; x$ ^3 z$ ^/ ?/ g% ?! B {
, _8 x; F2 t! E4 G' W, g& R m_nModeTime[i] = 0;
9 g( Q' @9 T3 Q$ F! V }
" ?) d3 v& W) ?+ L2 p! U m_idDuelParty = 0;# x. d2 _! I: C1 \
#ifdef __WORLDSERVER- E+ J" s. M3 c
m_dwWorldId = 0;
$ q$ a& N1 {7 \5 E( x#endif // __WORLDSERVER$ H) Q% F; ~ ]6 q F R d( {
}
+ `: O. T0 X$ Q- u代码:
) {! x' _" x! S! b9 tvoid CParty::InitParty()
3 m0 i K3 a" ^6 a2 ~{
) i6 \% F$ T: P+ j! U& s2 P+ a+ s& Z, }) ] m_uPartyId = 0;% W1 Q4 s$ G2 I. q# M l" \9 m( w
m_nSizeofMember = 0;
6 g7 O, p! k: ~9 P1 H memset( m_sParty, 0, sizeof(m_sParty) );
" `' w* z" f7 y! `; c m_nLevel = 1;1 {/ `* l+ A& y' ^: c; s2 k" c
m_nExp = m_nPoint = 0;0 F! e" M& _3 ]* I5 d6 [6 C& u- x
m_nTroupsShareExp = m_nTroupeShareItem = 0;
& `- r7 ?0 z/ Q% b- w' w m_nKindTroup = 0; // ????6 {; c' E8 Z7 B- H( q
m_nReferens = 0;
$ j; y8 {# f# W/ w+ p! P3 i#ifdef __PARTY_FIND; m, m! s) y1 }9 Z
m_bAllowEnter = TRUE;
( f$ ^+ |1 u! V. m |6 y0 O$ ?* r#endif //__PARTY_FIND
# z9 W- M8 E3 m, U for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )7 ?; P+ l) H5 h R) y1 E' l
{
$ N" C: O9 d. n/ k3 J& ^9 A m_aMember[i].m_uPlayerId = 0;/ w. V* k2 m; Z; u
m_aMember[i].m_tTime = CTime::GetCurrentTime();
/ U; B$ @; P/ t1 I$ T m_aMember[i].m_bRemove = FALSE;; M9 j3 G& y$ _" P6 k7 K
#if __VER < 11 // __SYS_PLAYER_DATA
% \. p3 }. f& Q6 g& w m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;7 W C$ |. ]8 W( l& x4 r! s
m_aMember[i].m_szName[0] = '\0';
* V4 f0 a4 `/ J7 c5 ]#endif // __SYS_PLAYER_DATA
0 _# F2 ^% s* V5 s2 [/ ?% k& G8 v }" B4 s& X5 Y. R5 z* F k/ W
}
& r- |( B: x4 |; U/ l0 w代码:& h9 R; o5 @( H6 j, T8 x
#ifdef __PARTY_FIND5 a, O' \# G* I, d+ N2 p
CParty* CPartyMng::GetPartyFree()
$ Q1 m$ U2 }( b9 m ?{2 D* r9 P8 U* e; F
CParty* pParty, *pPartyTmp = NULL;
E# K" \+ v! _* A0 a- l if( !m_2PartyPtr.begin()->second )
9 L0 v- |2 ?; t4 q9 k9 ^ return NULL;
: _# \, H* {% S* M BOOL bRan = FALSE;
& y8 q( }9 \) w R1 ] DWORD dwRand = 0;
4 `4 |: l$ k) o: E+ J if( m_2PartyPtr.end()->first >= 1 )( ^ V; q8 W# j/ _* L( T
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
# i8 d0 I0 ^! j0 R
e2 g& B4 [% J4 a+ g: u for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
$ m/ \$ i9 ]( d( v1 S6 L {
+ B( x _& @) z& K; l b, t pParty = (CParty*)i->second;: b, S+ I* `! c+ {& j5 x
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )3 |& q+ q8 f8 k) t( P. R' K
{" n) v3 R/ @5 f" W; `+ h% ?
if( i->first > dwRand )
/ W( ]' l8 H6 C return pParty;
4 u9 m0 y m3 q- k) _. a; t else
& A8 I5 R" j9 `/ }/ k pPartyTmp = pParty;
0 V; m+ C/ Z* b. h' U }
$ [- s% p. I8 c) s9 |4 Q4 K }
/ G6 J( A0 n0 ], v v l return pPartyTmp;
' h5 Z2 T {$ g! {}
& s ~* U2 V) \- P, P, Q9 O#endif //__PARTY_FIND7 S8 K6 e8 w% |
* i; ~1 e/ T v s7 eDPSrvr.cpp:& h0 ?/ x3 n3 j" T, J% V" o7 G( v
代码:
" C. l3 h! |- b1 a6 G N2 Z8 `#ifdef __PARTY_FIND
$ W v1 O* k5 u+ ]) V! mvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ?- S# I, {; P4 q% K- K
{4 K4 C$ B: g- y2 R: l& C) d
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 p7 `( c \1 x' I! i
if( IsValidObj( pUser ) )
1 l6 j9 R8 ~# t+ V4 w {2 P4 M/ b2 A! l
u_long idLeader, idParty;+ ?% l1 ~4 W$ H6 X
BOOL bAllow;4 \- M; n; `2 G) Q8 L/ P
ar >> idLeader >> idParty >> bAllow;# s' G7 y$ \. k8 {! s L+ e
if( idLeader != pUser->m_idPlayer )
, |8 ~, U# Z: h( P- q- w& O return;! d }( E5 Y9 f7 [
CParty *pParty = g_PartyMng.GetParty( idParty );
9 D7 O: N6 w. @" ] if( pParty && pParty->IsLeader( idLeader ) )
- Q4 R2 h. b }( F: d7 \2 _, W% R5 Z. F pParty->m_bAllowEnter = bAllow;" a7 v) o& y1 T& U
else$ ]' v% B3 K) L* Y [3 W4 e/ x6 |: _6 T
return;9 t, x- [+ A! K
* V* q; O: S* P" z$ U4 i5 Y
CUser *pMember;
) y0 l6 K3 r. Q( L( P% ?; a# E4 K; I for( int i = 0; i < pParty->m_nSizeofMember; i++ )
4 j/ T0 s: ?% p& [ {' e: I# C3 d" m7 N7 h" ?$ [
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId ); c1 l2 I" W8 N4 U D
if( IsValidObj( (CObj*)pMember ) )6 ]! G% w' y: }( F
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );5 f/ {- u' N* C$ J0 Q
}
% q) {7 W5 ^6 i% e# P/ L }8 ~ y: i$ \+ Y; f# B( h
}
& j) c7 D% _' v#endif //__PARTY_FIND
& M6 D8 Y; Z$ K2 Q# g* O0 `
8 w' C) ~: {$ ` G代码:# ] f. r( o0 F1 g( J# r8 w( F1 q
#ifdef __PARTY_FIND% m" z! m1 U$ j. h. e! O8 |+ m
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
0 R; j- d) ?/ l5 U0 d* c* H0 D#endif //__PARTY_FIND# O: T! O3 L" `: {. i5 A# `* C
$ Y: B8 @, }0 Z9 U9 S$ B) x, \void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )1 I/ b7 f7 A* `, B3 _
{
' j7 G: u$ q5 j; o9 _ u_long uLeaderid, uMemberid;- q% e- }9 w9 m, c" E
BOOL bTroup;' k5 M$ t5 j3 r: P
ar >> uLeaderid >> uMemberid; l6 s0 E h5 s0 l( x9 X
ar >> bTroup;/ \: `1 Q u: }8 {% U
& m" e/ R& T F( }: }3 A CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 W- g9 g2 [7 L
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
. T5 m+ \9 i5 K5 [1 x: ~#ifdef __PARTY_FIND
! }: D/ t. L1 g# b InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
' f3 |; Q8 O. @, I# d#else
m0 n; C1 q' A" e InviteParty( uLeaderid, uMemberid, bTroup );
. j& m* z/ {1 n: ]9 c, p: k#endif //__PARTY_FIND' R1 V& M! ?* S( }
}, }6 q) f8 \) H+ ]) h
; Q9 m1 u8 d% g代码:; f& ^+ q7 F1 e
#ifdef __PARTY_FIND8 ]9 J! s4 I: r& p) d
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ) [! w5 _1 ]1 | g8 l6 n
#else
. g4 _7 e, G2 \7 |* Wvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); ]3 A7 D4 N6 g2 B5 `9 D/ d
#endif //__PARTY_FIND
9 f1 p9 c8 k0 O& s{
$ p+ _4 N" y# ^, }8 i/ V$ k CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );$ n3 p- z# Y/ I; X7 P
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
i2 I/ N8 B0 m6 v1 `( P" ` + y$ T) S' V$ y5 R: U/ }, R
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )& Z3 t5 S% s# c/ d i/ ?) M5 @
{
: T" P, Y3 J% r/ b if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
' H' ~; z4 k2 }6 N5 r {
( x6 K" s0 O( m if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
3 @1 M7 K0 [9 ]( X _ {
; @2 R; [; m0 b6 c. l3 f. b pLeaderUser->AddText("没有足够的权限。");
& ]/ t$ k( g& B% T! p. I" O pUser->AddText("没有足够的权限。");
' h, ^, Q) I% e0 _- C7 u/ Z return;" t' Q& ]8 ~; T( k# B1 y3 N4 {
}
) Z4 y! U: F& \/ F2 F3 v p }
. Q8 F& {% ~( H* X# D // ???? ? ??? ?? ????.
6 y! K9 Y7 b$ E/ b& H CWorld* pWorld = pUser->GetWorld();
. k H) ?' [: Y6 ` if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )) \- B' m; A/ B! [
{ 5 b$ f; R3 i- E
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );. e4 L. m7 }( r1 r* M
return;8 y6 P$ A: W# a6 m8 c
}
+ P. N; I g- A6 g8 h! V0 ^) L#if __VER >= 11 // __GUILD_COMBAT_1TO1
; h; G, ^! U4 g; h ^ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )1 d1 `4 A; p! r1 {, Q* e# W
{
# |6 p, w0 N, J k% A1 V! q1 G a' v pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 F" A/ j( R0 x3 O) l! @, e6 o1 w" i3 h
return;
9 L( \+ ~) s- D) ?" b }
8 ~; ]( R8 G/ K, z9 R0 [#endif // __GUILD_COMBAT_1TO1
/ ], f# A m9 Q9 W% i$ O; R0 A. _. C; }- P$ G6 A& ]! G
#if __VER >= 8 // 8? ?? 061226 ma
1 o) c7 J7 r+ f# r if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
# U3 y( L- u- z {/ I& U2 Z& _. z
return;7 R$ k2 D/ Z2 I/ I* t
}2 I- I( j3 L9 {9 D6 |: k
#endif // __VER >= 8 // 8? ?? 061226 ma
& W9 T1 X6 e; k
, `* S3 J% a5 x- m7 E ~/ W5 Y if( pLeaderUser->m_nDuel == 2 )# d+ p/ r* Y6 A8 m% O
{ v% [7 Z$ ^+ b p: y, K8 H* i
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 F7 t" S' g) q" I+ z }
* L& y8 R4 k# T0 ~8 f. p) V3 X* _% v else
' R' ~& h0 V5 s& T# A {6 g* Q2 x6 S! x! n
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???/ |6 g4 n3 v4 [7 T$ b
{: n' z" d+ B9 R [. t! [
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );! _+ K' G/ r+ O+ U- i8 W
}
3 z- S0 ]9 a* r& M+ g6 w B else
+ Y7 v' N: `, [% b+ R8 N# H9 W/ B {( ~; h2 W* R1 T+ g0 h7 T* l
if( pUser->IsAttackMode() )
% H' c e4 a+ b, U T pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
$ z$ P- e" B2 n! h6 L8 R else; g& P* ]5 a/ \+ d4 F0 I. @4 U
#ifdef __PARTY_FIND8 j9 I" T5 P6 J- J) b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );0 k( ^ x( j8 i% y: X$ |% j' V
#else! k: y2 c; N" S& K- T6 @
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );, W5 o& n; |. F8 T3 S% o+ U3 {
#endif //__PARTY_FIND
r; f$ w& P+ z- z6 J; x4 ^ ]1 C: r }9 J7 @' C2 ]& T- I E* f$ _# f, @
}" B0 N; _8 b9 Q: ?; X) Q( D: Z
}' _' k! G2 ]$ _) ` s0 N
else
" v9 @( O/ C2 v& W, x {$ d3 u( F5 A f1 d8 a! H* i
if( IsValidObj( pLeaderUser ) )
' N c- Q$ J. w: E2 f pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
i' _0 j' h' E# J: K. a& K$ @9 H& d }
4 I+ e) V$ {& P}: ?& J: U4 b* |
8 ] i) J' G, X* L% G5 ?User.cpp:
' i' X% ^ n' ?9 d( X L代码:1 `5 b! _9 F$ i, J# E# R
#ifdef __PARTY_FIND
4 b( J5 h! ~( U% } Xvoid CUser::AddPartyAllowJoin( BOOL bAllow ) w" g- i+ o1 W; b+ J! e" x- ^
{6 ?9 [; T/ ^4 x9 O% b5 R6 H/ g( ?9 w
if( IsDelete() ) return;5 e; n7 S" E4 b' K" i& d2 k, P
' r, }0 ~1 `# }- w( M) ^
m_Snapshot.cb++;
% Q( a v5 v6 l8 A' V5 | m_Snapshot.ar << GetId();9 [$ T. E5 d0 V. g6 g9 T% l
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
! i4 Z: @7 b0 u. E8 v" {+ Y ~; c( v m_Snapshot.ar << bAllow;
% W% s0 t# l. x}" B- p7 E) d L7 L
#endif //__PARTY_FIND
; l( e* x, Q+ w' W
S* b: ^" ~$ L9 [/ r代码:, R7 i) G- ?4 _
#ifdef __PARTY_FIND* }2 G' W; t1 e* R9 f+ X
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
$ ^8 Y) q8 |! m; N6 F0 u- R#else
2 `3 y ?) `4 ~! J6 G f3 F6 Pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
- }. q7 H- t$ d! P, W% B9 l#endif //__PARTY_FIND6 P- T" P& W% c( Y
{
. e4 b9 C) W) J) x, ^5 v( T if( IsDelete() ) return;: N- g$ Y) b1 ?
, v3 O* n( ~, m m_Snapshot.cb++;6 {! j3 Y# i$ H/ i. t
m_Snapshot.ar << GetId();
* g# |& a! W O3 e- o$ { m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;! ~/ c+ B8 a: E
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- Y( }. x# l+ Q) Q/ H" A m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
9 _/ B! p4 l+ ]) T# O1 ^ m_Snapshot.ar.WriteString( pLeader->m_szName );
d0 g% s# q$ N$ _% g m_Snapshot.ar << bTroup8 p# ~# j( n6 Y. B r: V
#ifdef __PARTY_FIND
4 U$ B! Q- S4 h. }8 G; x4 U u" w << bPartyFind; W* i! ?& V- L& Z
#endif //__PARTY_FIND. k3 r4 F" H, M, G8 J! {3 @. ?
; R6 a6 `' X" H8 b6 p4 m
d# d% s: j7 M}
+ m2 Y5 a+ V7 R+ I' g r0 x5 x4 q( A1 X4 J1 b- D
DPSrvr.h(公共范围PLS)
, f# Y6 U# \9 A# I! K. q代码:
2 D& z( A' N* U" X) X#ifdef __PARTY_FIND
( P- p: w2 R0 N. e5 \; F void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" S* D) o, J# w2 {5 v2 r, e
#else5 G" p, O- _5 R8 A
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );/ ]* o: r7 t7 J! Q- E
#endif //__PARTY_FIND
% O0 U4 Y1 c' B( y1 ?) B% J$ Q
; _" N' Q: a' s. D) w5 G代码:
8 t& |# A# a$ Q#ifdef __PARTY_FIND5 B" _% W0 U; W9 \8 t3 ]' ^
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );1 A1 c4 H, D; g
#endif //__PARTY_FIND
/ n, P+ V2 z/ v6 F0 L# k& m. {; y& t$ s$ w& _* y! n# `
User.h(以及):0 P! ]( q$ P+ c/ |
代码:( p( e5 ~8 O3 |4 W: X
#ifdef __PARTY_FIND
" m, p. D' P4 O' C void AddPartyAllowJoin( BOOL bAllow );; q0 b: M2 N" q0 Z. K6 ]
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
. Y0 Y8 r6 b, G. y. L7 x#else/ E5 _, J2 W0 Z
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
5 X, Y1 }2 v2 {8 R3 |6 H#endif //__PARTY_FIND4 B+ H- l6 G: E4 M- e
x) ^ Y; J' j& }. Iparty.h:3 a6 V4 L1 J# ?5 o- k8 W5 I
代码:
. P* a; h! V! _- ~#ifdef __PARTY_FIND# h- ~# R" e( }- ]1 L6 G/ ~# h
BOOL m_bAllowEnter;8 T9 p% |( B2 Y8 j" v/ v
#endif8 J/ y3 I" i, E' b
, v7 {5 T: j6 j" r代码:0 E( K3 ?$ G4 q* T% ]# F# e j
#ifdef __PARTY_FIND
/ a; V* e0 y) x8 B CParty* GetPartyFree();
/ h% T5 R, Z) z e5 ?#endif
: U5 D3 \. P# u7 n# F) }, U/ F$ L6 }% ~/ W
WndParty.cpp:% V1 O5 F" z2 O1 q* Q9 Q
OnChildNotify:
+ X% t* }: |' ~+ z! k代码: z6 N( n( Q+ s6 h; ~% _
#ifdef __PARTY_FIND
6 i7 {. m5 f+ f) v4 h- l. Q else if( nID == WIDC_CHECK1 )
8 `! T3 d% ?& F" f2 T3 {$ Y {2 Y* @$ M* f* A% N2 D2 }- J: J
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" ~9 s3 `: Y9 \ {8 m* N' p/ w+ a2 e
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, k, I' D5 E4 l- M. ?+ }. X( O g_Party.m_bAllowEnter = !chk->GetCheck();5 m4 f+ L) | w& O2 O
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );4 y3 {7 o" t7 E
}
4 N) O9 M. B1 W( `+ _ }
2 o8 _# F, D H" ^# @& {#endif //__PARTY_FIND
3 Q: D G4 e1 m* s: O7 k8 a+ G7 d8 Y8 ~, I
代码:( ^* C! y2 w3 l K5 a
OnDraw中:( t, b: R: T& n2 K" u, f& p- T
代码:
3 `7 u8 S) X( {1 q5 y- N7 a( _/ q#ifdef __PARTY_FIND; M& ~' D% {! ^+ @+ c
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 W* t. `' g; Z, { if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) Q" \, \6 N9 t; ?& c/ _+ H
chk->EnableWindow( TRUE );& }% C! v9 V# s& f
else- _* [8 i" K1 x3 h7 v5 ^2 i
chk->EnableWindow( FALSE );, w. u$ n# X6 B' c
chk->SetCheck( !g_Party.m_bAllowEnter );
+ M, \! b* G) l5 F5 R4 X% f#endif
% K" j# M! f. X+ B9 q3 S& J: S7 N5 b% k* [( l
DPClient.h(public):
" H5 s* N6 f- |0 d9 P6 X8 g代码:$ k4 H6 [3 ^, s+ @! M! k
#ifdef __PARTY_FIND) Q; `9 y# @; o6 k( v4 f q: ]
void OnPartyAllowJoin( CAr& ar );
7 G; h5 ]+ V, Q! g void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ); H% }- A& [0 z+ w2 X: h5 X
#endif //__PARTY_FIND) m% Q5 |* ~$ J; Y3 j, E6 b
) t" G+ ?) V3 I7 g8 ?2 ]2 p
6 C8 t% s3 l4 s/ o
WERS hinbekommt没有,请让赫克的权利。/ J( y! t2 R( T
不支持左右,所以难不...
# R B- L9 n" z$ v, m! H0 i党k的Windows NT甚至编辑它自己。2 _5 \! ~5 v$ O6 z% I
包也,因为我不erschreiben进一步如果我你的。6 L- v% r. X0 [2 `" Q
由于缺少Quantité k n个代码是什么升工程前。
: M: H* u3 E* ?. ?) W" C如果是这样的。请发表。
' t/ M8 Q. e- [7 X g到目前为止,Pumbaaa
4 h8 w G2 x& m7 ?+ q
7 l, B5 t' [1 [; v. i
: @2 Y, u. e1 sMsgHdr.h/ N5 [# X8 B' l- c0 ?4 m! Z
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
4 y$ H- \$ t: A: ]; n#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
2 X" f( u! s, o/ ?; [2 ], D- Q
4 @* n+ Q8 }2 t/ ]* F# s6 C2 v: i
7 q1 [3 `& y5 r& }
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