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对于那些谁需要它 - 谷歌缓存FTW。 :9 f) o9 C1 t! O: H: }
如果我鼓掌纯粹是我复制错误时,D
- M0 U3 Q4 @4 k; m) b积分当然Pumbaaa。
1 V/ k! }" G2 W' ~0 O
; R6 E+ a E- w2 @* r0 ]FuncTextCmd.cpp:
) v: q& J# a! E0 Y( R* ]2 t i9 I) }! ~& l1 p
代码:
/ z7 D9 J" }3 J#ifdef __PARTY_FIND, y8 Y0 @8 k- e* y/ M" m/ c3 g
BOOL TextCmd_getparty( CScanner& scanner )
7 e: r" h" N w' K3 D5 C{! V% y1 q; U& W W
#ifdef __WORLDSERVER
, n& _7 s. j6 @6 _# M1 q$ d CUser *pUser = (CUser*)scanner.dwValue;
. g9 q u- f% o3 C4 ]- C" S( F if( pUser->m_idparty > 0 )
, }: S0 K& t$ Q- ]& Q( d, p% O {
. G# W$ f; [4 t2 Y1 {0 x5 r pUser->AddText( "你已经加入一个公会。" );) a7 j8 h# L- e7 T
return TRUE;
+ o7 }3 p+ A( u0 s8 r }9 w" K& }1 t6 j) x! e& A
CParty *pParty;
3 |8 W( F8 ]" X2 @$ a( F% E pParty = g_PartyMng.GetPartyFree();: ]7 x. D: U+ q5 L0 K' K) P+ {
if( pParty )
- N2 A* v; x6 @% N5 [1 s, Q& i3 Q6 T {* E& A2 t3 O5 |. p& x
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );% c4 j* |9 m# J5 ^- ]5 l* A
}else9 }9 @# w, e H* d) p
{! C; Y. E( N5 P5 I2 f
pUser->AddText( "抱歉,这里没有任何一个公会。" );
! t6 C" g4 x8 _; B4 n }0 J9 ?9 }& H3 V4 _
#endif- L, R7 b$ }( k9 Q
return TRUE;
7 b* B! }5 o X6 D* k( \}
5 m; z/ R& p% O#endif //__PARTY_FIND" `& ]. V* o2 c" E
. K* ^- k7 @2 J5 o* j7 Y
代码:9 I( r9 @9 ?( t+ t( Z& A
BOOL TextCmd_PartyInvite( CScanner& scanner )
' a+ w* u* S" @3 q% G* U* A* s( J{
; k( Z- t% P7 C' _; ^#ifdef __WORLDSERVER l# O4 m( o% h3 ` D, L C
CUser* pUser = (CUser*)scanner.dwValue;
5 ~- k: e$ K% A MoverProp* pMoverProp = NULL;
5 [# v6 `/ j! U scanner.GetToken();
1 _, T" U6 X/ L7 |6 I$ S#if __VER >= 11 // __SYS_PLAYER_DATA
6 x8 j$ K; |! }' k# h# U! n u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );' G+ U- g0 T" ]1 D9 h: b
#else // __SYS_PLAYER_DATA
3 h3 W. n" K( d$ p) R h1 Z, i u_long uidPlayer = prj.GetPlayerID( scanner.Token );
/ t5 S0 p; c0 k4 Y8 l! g6 D#endif // __SYS_PLAYER_DATA
8 l& F3 V, H4 X0 p if( 0 < uidPlayer )
9 ?' u' S2 q$ X5 Q: n4 R. H# A9 f/ b {
' Q) r1 A) u- t6 Y; _5 j! O7 t CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
( O! o! K0 B# P* ^ if( IsValidObj( pUser2 ) )
* m9 R/ y4 V( C#ifdef __PARTY_FIND! c0 F0 f/ ]. ]: R; K
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
# M8 _+ n1 A2 u' Z% k' w e4 p6 q! x#else) i' U! u" X0 C: G0 D
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 i& c; H' t; R+ l' m! ?; X4 l#endif //__PARTY_FIND
8 ^( P% `# ^9 J, {* R else
7 e5 B7 P) ^+ R" f/ K pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
9 t1 h1 S, {3 u, r }
1 A: r* T/ b; ]4 _) c else
5 g) p3 [4 n( m4 @: O* ]# ? {( C% k& q7 s( u6 Y( K# \$ ]
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
8 \4 T4 y9 ~( ~) n c1 ?" J }+ R) z. f8 y; R- k u
#endif // __WORLDSERVER
9 i6 C: V7 O' |6 s/ p; v; |' K9 K9 ~# s( V# O
return TRUE;$ l2 @/ M: v3 h5 ~8 e* ^, S: s$ j
}( j' E5 v Q$ L+ }& N
: p- p# P& q. e2 {代码:
& U* N9 e( @# x$ P t#ifdef __PARTY_FIND
2 {5 B: L$ b0 `2 v3 T ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ): u) y% X& b1 b" T9 g
#endif //__PARTY_FIND M2 i+ E o8 G* x( ]: h
DPClient.cpp;& y4 F9 G ?6 x7 t
Code:2 k" J3 Y, E2 S4 r4 e8 S
void CDPClient::OnPartyRequest( CAr & ar )+ s, z6 X N3 ]$ V
{: O" ]; G+ a6 S
u_long uLeader, uMember;, {8 t, K" F. G
, F# w$ G8 k7 g( E
BOOL bTroup0 k2 p7 M) r( T* X1 l
#ifdef __PARTY_FIND9 W7 U% O: r. |; M" l
, bPartyFind- X2 O4 x* T% f! R% n
#endif// __PARTY_FIND* f& Q7 c7 B# C2 z- R
;: T! G9 i5 J9 N
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;0 x2 A; {( V) D
BYTE byLeaderSex, byMemberSex;0 A" a5 v7 ~0 h/ f
char szLeaderName[MAX_PLAYER] = {0,};
9 \" W8 K. ]3 _6 B3 g0 J+ h ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; S: j4 z, {( b/ ] ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;- s# n B1 C: G- f0 z. M* S
ar.ReadString( szLeaderName, MAX_PLAYER );; X$ H" C1 n" J) m) E, R4 { E
ar >> bTroup/ D+ t2 p. v; v. m
#ifdef __PARTY_FIND# T3 u& |, X3 D L6 H0 I
>> bPartyFind/ n2 K- S: e3 ` t7 p& b
#endif //__PARTY_FIND- d" Y0 F3 d" w1 K' Q
;
' q6 H3 A$ L) S: t, p5 G) |1 G E& g
9 r) Z4 X( y$ `/ \ if( g_Option.m_bParty == FALSE )" Y/ `/ [0 n8 N/ a1 Y
{
7 s# w6 A9 I* y SendPartyMemberCancle( uLeader, uMember, 3 );; Q0 `0 q8 c4 J
return;( W7 D$ [1 J) n/ q5 s
}
/ H$ N$ c2 W0 H: f! a k
; d1 m# f% W7 _8 m#ifdef __S_SERVER_UNIFY
! T7 M! U+ e4 s& H7 x if( g_WndMng.m_bAllAction == FALSE )
4 _! I$ D2 M4 Y return;4 [1 y$ a/ k7 w" g* d' ^$ Z& h
#endif // __S_SERVER_UNIFY
, F1 o: R1 k6 ]# W, h _
6 h# l2 y8 K m5 _ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
$ I% N Q6 t' p 3 F5 \8 Z) R5 C9 F& R
if( pWndBaseBuf )- v p, P; n$ o( u6 f8 m1 ] e
{$ `; L- W" g) Z. u
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
8 Y( r4 x$ w$ O7 i* [: y& b2 ~0 D return;4 ?9 ?' ]1 f. w5 Q
}2 g. Q& x2 d6 z8 }
#ifdef __PARTY_FIND8 F0 Q' m. r, ]3 P& B1 d
if( bPartyFind )
6 p* e8 ?+ [9 q0 M4 |4 S" z, A {
/ n* L B0 R( G! v SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );( I: N- O. x- I3 E- Y1 B( v6 [ X
}else9 l: j3 n9 H2 `$ D! ~
{
8 u$ ~' g$ A- E7 n& ^1 K8 h( `7 O g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 Z0 C- p% t, F1 z
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 p6 m' A9 U0 V; t
g_WndMng.m_pWndPartyConfirm->Initialize();9 r; k9 C' K, c8 A* T2 m
}0 y+ w' s/ ~5 n
#else
/ \( N$ R& G/ D9 g1 ^4 O( m7 y g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
- v9 b" z: m% G7 y. s g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 X( U) l7 O& u& C5 \& ~ g_WndMng.m_pWndPartyConfirm->Initialize();- r( e1 {, R5 X" C8 I
#endif //__PARTY_FIND7 h8 D9 h- f0 q4 O/ a1 H
}( i6 U$ U/ @' W1 T5 M
( J( b/ h. b4 A0 z& t
代码:
/ c$ @4 T5 ~" o4 f3 [3 J#ifdef __PARTY_FIND
/ H/ a/ ^; y. {) K0 fvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )' w- Y2 M: D& Z
{* H7 j7 q0 j+ M
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
8 [- F: A7 c) z1 C$ K+ \ ar << idLeader << idParty << bAllow;
8 M5 w* B9 B _# z! q SEND( ar, this, DPID_SERVERPLAYER );' b8 X7 m- M) o, i \4 a( ~3 w
5 Z; v: W7 w0 m$ e2 K d}
1 V. _& \ U9 a5 Y# W5 D2 lvoid CDPClient::OnPartyAllowJoin( CAr & ar )
, _8 ]: E$ j* Q4 h1 M{
9 {+ w+ j8 Z0 i" T ar >> g_Party.m_bAllowEnter;9 l# q* l$ ^( Q
}6 Y+ _4 C0 K3 t/ b# j; U2 B
#endif //__PARTY_FIND! H, Z: n% Z: P' R# R7 {
Code:4 [& d0 p, r8 y, a
#ifdef __PARTY_FIND
, T( [4 D) r- S* y case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
S4 t% t* |# m5 A#endif+ x8 c/ H+ j; Y; S. M- t
) F3 Q7 B7 G! e& u) zparty.cpp:
5 g9 G! O% u$ V4 j0 y' p; H) v; ]代码:+ p8 s' m7 E( P8 h! d
CParty::CParty()( h- V4 i* _& G
{8 ~6 o, f4 i, s. ~% O
m_uPartyId = 0;$ T+ z3 x0 h# J# z, s6 E" j5 K
m_nSizeofMember = 0;
9 s1 \1 L* k8 o; O8 \+ X+ w7 N memset( m_sParty, 0, sizeof(m_sParty) );
* M' v0 ^" ^4 l1 e m_nLevel = 1;
# a) q% P: C8 {% U m_nExp = m_nPoint = 0;
5 c/ }2 q( {( n4 {( P3 H0 `) B8 c, I m_nTroupsShareExp = m_nTroupeShareItem = 0;
, i0 ]; L- u; c# c* F) J3 n m_nKindTroup = 0; // ????
' f2 a. r2 R' ?) D m_nReferens = 0;
* O) r- u2 K% {* ` i m_nGetItemPlayerId = 0;
: l* `7 r. n2 B2 H#ifdef __PARTY_FIND
" c2 e. ^' x( l, l4 }% F# L m_bAllowEnter = TRUE;2 K3 q9 w' E/ n! |
#endif //__PARTY_FIND
7 S) ?, }! t! v; r6 C4 z# F for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
* b) e/ R& p" i" f' i' ]# I {# {/ \8 x2 c, Q7 u
m_nModeTime[i] = 0;
5 g) Y( y/ {. H" g }
* v' S* [* }. b. m$ r9 i5 {# J m_idDuelParty = 0;9 A# w0 ~& W$ @2 Z' s, p
#ifdef __WORLDSERVER) `7 o$ O. N$ H* V, s. v, c& P* s
m_dwWorldId = 0;
& M- p, X! S& ]4 a" m' J& Y' H#endif // __WORLDSERVER# b# W( L) T4 k/ [
}, m* @& ^7 {& u! @% V' }, }
代码:5 Y5 Z% q+ c) {) g. f
void CParty::InitParty()
: z% S+ i. c+ J& { j{
8 h/ n3 H3 ]2 ` B. g m_uPartyId = 0;
) y8 W+ a, M3 H m_nSizeofMember = 0;
' B- `- [/ @# Q: }( L memset( m_sParty, 0, sizeof(m_sParty) );2 P0 U: F' E1 H2 j
m_nLevel = 1;
( X; D6 U. D$ L/ B# I* J m_nExp = m_nPoint = 0;
5 `& K' N8 @: l+ s3 B ` m_nTroupsShareExp = m_nTroupeShareItem = 0;
- v8 o, k! l6 [' J7 a6 M6 S" S m_nKindTroup = 0; // ????
, J$ q- x" S& E, E, m- d0 D3 U; P) h m_nReferens = 0; 3 r6 \+ t( v* ^5 w5 \
#ifdef __PARTY_FIND; ?# q2 k2 C |, N
m_bAllowEnter = TRUE;, q! x. g! N2 S0 z$ j4 F
#endif //__PARTY_FIND d' f' f7 |7 j" k1 n
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )6 B" D% T X" m) c, ^
{* O7 t+ P: q7 P w
m_aMember[i].m_uPlayerId = 0;5 v0 X" \$ p3 q
m_aMember[i].m_tTime = CTime::GetCurrentTime();2 r/ n' [( R% C
m_aMember[i].m_bRemove = FALSE;
5 y* w$ R/ u. {3 T! z) q6 U#if __VER < 11 // __SYS_PLAYER_DATA9 N# @5 q! L6 R( r4 K# P
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;" \% u2 L4 t: P, @9 h* k' u
m_aMember[i].m_szName[0] = '\0';
3 _3 T5 K# c4 F- F#endif // __SYS_PLAYER_DATA
+ I/ S1 z. f8 S9 Z( c$ u }) `6 s2 {% {6 _- }, ]
}. u; S" m u b! l1 z
代码:- \) T8 j% x) c" E, \3 D
#ifdef __PARTY_FIND0 r! C. \) _( m) p6 N& Q! w
CParty* CPartyMng::GetPartyFree()
$ ^3 S- N+ l3 b{2 r: i& o& R" R: V
CParty* pParty, *pPartyTmp = NULL;3 l f( T' j4 W# ?/ n6 g
if( !m_2PartyPtr.begin()->second )
& B& D) y% z' c W1 v, N return NULL;
" _, Y& O, u- R' J. @ BOOL bRan = FALSE;
/ y: R- F+ ^. o DWORD dwRand = 0;8 V6 _# f! i9 n# p8 Q6 r, x
if( m_2PartyPtr.end()->first >= 1 )
$ V- x4 w2 i! ]7 d- q; R DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
9 ~. z& }. I" ~6 ?# X r
$ |. D# o6 l0 ?' j; q/ ~! k for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
6 U+ L `" u9 [6 e {: d i! x: } Y/ F
pParty = (CParty*)i->second;
1 H: V$ X% \" s if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
! H0 R% a1 u( \9 n" `7 ]) p ^4 G {! v" Z+ Y- G8 D7 k
if( i->first > dwRand )2 _, `3 Q m2 \' A
return pParty;
& ?, J& S+ i- H4 g" q D else" K# M: w2 v3 X- s1 ?+ }& W
pPartyTmp = pParty;/ C3 v9 M1 \7 \" c
}
3 Q3 L; [# P" ~* V$ o8 ]6 w K }
9 l2 [' K5 L4 T: u& E return pPartyTmp;
( N& K, y: J1 \( B}
7 P: ]; T9 H% R, o0 s#endif //__PARTY_FIND
$ X! v8 k2 _: \1 J
2 C( [7 z5 R5 d$ n) }- R( eDPSrvr.cpp:
6 u4 M$ o% o9 w5 ?- v% d, b代码:
$ p! O3 g. v P# R#ifdef __PARTY_FIND
" U6 Q* P; a$ O* W4 T- {1 B. B$ {void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
- O7 j2 u, \% L$ W# G2 Q0 u{
: }% _$ L, @/ _4 d8 c5 ? CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: a! N7 t4 W" P if( IsValidObj( pUser ) )
% r, N3 g% e1 P! M: M {4 {. x' E! U3 n$ n' G! k
u_long idLeader, idParty;
$ s) b/ n5 u$ E9 Z5 f" k& c BOOL bAllow;
! m( v5 E9 a+ ^% t! E, N ar >> idLeader >> idParty >> bAllow;) ? a' O& G# d ~' h2 `. c
if( idLeader != pUser->m_idPlayer ), p- k# Y* g1 x8 |5 X- V/ C2 f, N* m6 R
return;
a0 K& q: R& _ CParty *pParty = g_PartyMng.GetParty( idParty );
- v: Y, @2 C, g; R2 v; U& {- b; l if( pParty && pParty->IsLeader( idLeader ) )
8 m8 k7 a: x# \+ J( E" r6 K/ Z# t pParty->m_bAllowEnter = bAllow;
; k [' K9 e/ h9 n' p else, L% q5 R9 I5 Y. G* f; q
return;
% A. a! R0 b: z
9 O7 G$ [9 _/ {$ ~3 A+ ? CUser *pMember;
' S# X5 k+ H$ c% e1 u: Q& A for( int i = 0; i < pParty->m_nSizeofMember; i++ )
: a0 O$ l' g# ?1 D" X/ W {
4 x3 f% c9 d( x8 j4 o. d: H pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );. q: l' ~1 V+ r" u* Z4 \( D: h
if( IsValidObj( (CObj*)pMember ) )
. T# L2 I& N5 V( P! s pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );: B% v" O) m. _' l- y9 k
}! u H6 Q* b: ~" { p0 [
}
+ l: \' S. {1 e7 [6 n7 G}
" D$ t! ]. d" j7 t#endif //__PARTY_FIND
) b9 e( J+ u) u1 |- p5 f8 }: i) D
代码:
$ g% V( l$ t8 X4 p: F#ifdef __PARTY_FIND
7 t% F+ M' M- O3 ~/ { ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
# C$ U m: Z9 y#endif //__PARTY_FIND& t/ x$ l" Z$ b& ~0 d
# \" S0 z1 R5 | E0 o
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
0 @. E/ |, r$ o! T* S. p$ p7 A: o{6 ?9 s E- ] y" S) N! N: i
u_long uLeaderid, uMemberid;& e8 e) |8 h7 H
BOOL bTroup;. V6 W* p0 R6 i( m! O1 F
ar >> uLeaderid >> uMemberid;
4 M; p/ a' `- \ ar >> bTroup;" Q" O/ W* H) {+ \
3 m+ B( o- f6 y% `) I2 K
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 i* E9 n y+ B* [; J' _) f if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )1 T& \6 M4 t. m7 h8 @' F: L
#ifdef __PARTY_FIND
) o! f/ }* ^, `- e1 i4 A& E/ c InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
$ E+ t8 p. b+ N/ j#else8 ^1 F3 t" _0 |
InviteParty( uLeaderid, uMemberid, bTroup );
. i% I0 |* ]7 `/ b0 q" b: {#endif //__PARTY_FIND
( D3 ?6 H" F/ }- }}
; F2 T: K d8 @7 U7 n# A- ^1 X; g A; W
代码:' x$ f# u: v$ p2 e8 D
#ifdef __PARTY_FIND7 a& G% A( A4 n! `& V2 D
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
4 x' r' L# L8 u7 S: u# t+ s#else: \. I3 t0 n2 T8 x8 a+ W' W
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
/ k% b% ?7 h% p+ J4 t+ M0 _ H#endif //__PARTY_FIND
( O3 [/ o2 P/ y4 X, _{
1 ^& r$ F+ f6 z8 K) z CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );2 p; O- o. S; i; Y5 [: {
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
. ]6 P9 y% ?0 w8 j* L4 V, ?4 V% N
& e: m, S2 A. g- y T: Z; \ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
" T3 x6 s( J# ~4 j# f {
% C. T; a. q+ o: q9 u+ J if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
b( j) m6 d. c$ r0 _1 L {6 q$ `) ~% j/ B
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 `$ S3 {! z K d( ]! _ {+ d. q: H f+ `2 j1 ?7 ]- C
pLeaderUser->AddText("没有足够的权限。");: q% ^: _$ y2 i: ?! z
pUser->AddText("没有足够的权限。");3 ?7 C+ c$ t2 H1 c0 M
return;
3 v5 Z% L. j$ Q: K }4 c, H, v$ |0 g: g; z
}- B) z1 n- f# s" j
// ???? ? ??? ?? ????.
' h: X1 G, [9 q CWorld* pWorld = pUser->GetWorld();- M- a6 c" a1 x' C$ q$ N, \* f" \
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
1 a2 U% q, I) z( \. ? {
9 ?" c' O+ y2 _ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; ~5 T7 \8 m) E4 i4 E, B( | return;/ U2 a; Q& v! @3 g9 M+ I5 S
}8 Z) A3 P0 [( I5 h
#if __VER >= 11 // __GUILD_COMBAT_1TO14 D) L4 r$ l# u) o s
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )/ f5 ?; R# C! F' v
{. n! w/ X( r" J. K5 T, x0 {' |$ P) l3 _6 d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 e8 v |. W O: f8 U7 F return;6 Y' ~- X& h4 R
}
3 O" A8 f3 w! ~, B+ |7 k4 V5 m#endif // __GUILD_COMBAT_1TO1* `+ q. R) B9 S
* V8 v" F( `- o3 B
#if __VER >= 8 // 8? ?? 061226 ma; l) F2 s+ b, P( k& X
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )2 A& P3 X# t0 Q
{
5 ?8 k: N, r. q3 g( I: X& d9 Z return;
$ z1 ~$ O; @( T5 L7 ]; `8 A }# o- Z- N0 ?! u( |. H
#endif // __VER >= 8 // 8? ?? 061226 ma
( z4 M9 i- r5 g* {+ A
3 k/ I$ Q; Z3 v0 ]2 W2 S if( pLeaderUser->m_nDuel == 2 )
8 j( G4 \; y; y8 r" K2 X! e \$ X+ d { 8 P" @( B, u8 N7 B& c
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???. b' }3 }- K* g) a8 R5 n
} # F7 H- L, Q U+ I8 G
else, A B g8 H( x( K
{) T6 s$ X# m5 e
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
0 ^+ g# C9 W; V) f/ ? {: l) }5 _0 ~1 h$ i; l, J& s% E( H
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );! j0 W' W6 c; m3 R/ h2 C1 d
}
, _/ B4 q6 a: A else
2 s9 j/ U P/ F( o {$ Q; C2 a0 M$ ~% C5 s
if( pUser->IsAttackMode() )
: i; H+ g$ A0 t5 h& W2 _ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );7 t7 f6 Y' Q2 Y
else' n" I# h H8 t2 u3 N/ Z. p
#ifdef __PARTY_FIND8 k4 F l' { x# j4 Z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );+ z4 P3 Z9 e/ `, k4 Z
#else
) |- F1 U7 r& B, x pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );6 T) L+ g5 t) R# b) t) p+ h
#endif //__PARTY_FIND$ B! U( t1 G. [1 J4 T6 ] W5 L0 g
}
2 l, `) m& Q/ V }
% d6 J- T/ i3 @6 k) x. f1 s }
2 {: j2 ~3 Q+ n0 q! d f/ e9 N else& y* E( _6 P5 p& C; I
{
0 Y8 |! \. ?' p7 i/ V9 \ if( IsValidObj( pLeaderUser ) )
5 f! q. Y: C* a- L0 y+ P8 M! _7 q pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );: U% R! j6 T# D" t
}
# R* ?, C- {- } A7 d}, Y- a9 P! w) Q8 K+ D5 _, l
3 ^2 s m! n T; {9 [- zUser.cpp:
- v/ P9 ?5 S2 ~+ j+ I代码:! ~" G( ]1 W9 x8 l- E8 F' ^
#ifdef __PARTY_FIND& I P+ J! Q) X% ]3 z, J' o
void CUser::AddPartyAllowJoin( BOOL bAllow )
) j. Q% o- e, \) R3 e* k" |{/ r- Y5 W4 O' @5 b
if( IsDelete() ) return;
7 b" D$ A, V3 L0 b- W! E8 j, z) y# t( e$ I+ L+ k$ `8 q. Q# ]. `9 n
m_Snapshot.cb++;
0 h5 T2 l; T7 W3 A m_Snapshot.ar << GetId();* L7 y7 I4 s1 h# w- u2 Y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
) \! m$ l* D9 _ m_Snapshot.ar << bAllow;
4 b9 S( a3 v! o7 ]( s; K7 ^}& N. z" j4 n2 p5 D, y
#endif //__PARTY_FIND
; z8 |% P, U: x: D* A Y" e" K
- _, L- T. U3 w, |. r$ Y代码:4 L) j, V% Q; N% d5 F
#ifdef __PARTY_FIND7 Z) {" z4 ~# M2 C4 d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
" Z8 A$ i8 ~+ r5 @8 q' D; f: [4 t#else" R9 o( t, R( v
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )' _5 e( h/ e/ } s% L9 \( E6 O) L7 @
#endif //__PARTY_FIND( Z' x( G2 O$ [6 ]$ ]
{' X! `/ `5 ^ p+ i- z4 N1 a7 L) ]
if( IsDelete() ) return;+ l% X* \: Y5 e/ f9 L
) t/ j. _1 n7 u. G' O+ ~ Y6 L+ q
m_Snapshot.cb++;
* I4 |! W6 O! d m_Snapshot.ar << GetId();, i" K1 S' S/ C: a4 X
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;8 X) d$ |, y/ ]4 J- P. y
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();) b; X* p5 ^: Y
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
3 y$ B* o* l* r/ Y9 D3 ], f m_Snapshot.ar.WriteString( pLeader->m_szName );/ M6 {% q( a. w" n/ h- U
m_Snapshot.ar << bTroup, H7 V _* ~+ t! D6 P7 c, b6 c
#ifdef __PARTY_FIND% B& l) c" |+ y! `% K+ S7 H
<< bPartyFind
2 L6 C& w u' _& @#endif //__PARTY_FIND6 T" w! J( W* k) @) W! \
;
% t' b) _8 @% ?8 }) k2 M - L- N) o$ T7 J
}* a7 N9 s3 @" ^) j# E+ z$ v& o
1 ~/ T# i1 y4 p* e, _$ tDPSrvr.h(公共范围PLS)
3 u% Y% f' l9 t, L4 V1 D代码:8 a! w5 y6 q W
#ifdef __PARTY_FIND
7 G% f$ H& h8 i9 `) q+ K8 w void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );5 S5 |0 @% `2 r7 w) s
#else, o, e v6 w- [2 A
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
+ {4 p* z, x; T#endif //__PARTY_FIND# ^ h! T. J0 s3 @( {" B
P/ `3 O3 c+ y
代码:
$ s: {: i$ Z9 Y! W#ifdef __PARTY_FIND5 ] K" P, f7 u5 \7 N0 W/ j
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 t* ~* j9 p0 A7 d, @+ e4 Z% s#endif //__PARTY_FIND
* z% v9 M, p9 y2 F/ N" i4 X5 g- a& `: K2 Y6 M& k$ P" \: C8 a+ W
User.h(以及):
7 i' S( P: Q9 c- O" A代码:8 k9 W9 q; O. v9 H, r
#ifdef __PARTY_FIND
# m* s/ T6 Z1 P% O' T) n void AddPartyAllowJoin( BOOL bAllow );4 r9 i; ?7 U9 S- |6 n n
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* z# B( `% H% C9 b! L! f
#else8 a- R/ n, l; _, D, ]& N
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );5 S& p6 \& g$ j
#endif //__PARTY_FIND% l0 _& E# i. P# a
! R- V0 }' t# i" O- oparty.h:
- H- y& i) @' [0 U! ^3 P代码:
* ~& j; @/ D J) j9 p1 _#ifdef __PARTY_FIND. K" B! g* ?: y7 {
BOOL m_bAllowEnter;5 D8 U( u6 l( _ k1 o8 `
#endif
* K" ?8 d' G0 r4 K, M0 w1 m, Y
: X) {9 v* V0 l6 g- X代码:
L( A# B1 v4 G" a M9 u#ifdef __PARTY_FIND
, E9 _9 A) F+ k, C CParty* GetPartyFree();! h N8 E+ a8 `) [
#endif
5 x. ~) l) j u: Q/ a( a
' z- p% d% d, O. tWndParty.cpp:
+ d9 o6 h4 G& Y0 U! Q0 cOnChildNotify:7 L- m- E& q, u' z9 w% ?; V
代码:( ]; |$ @+ G) A7 v% z
#ifdef __PARTY_FIND
+ q4 j$ @; f, n9 T6 i' t else if( nID == WIDC_CHECK1 )+ `6 L6 l: d. O+ l
{
( [* a9 `0 P* } if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
X( t7 |$ A# E {
7 h! W- ^8 o6 c+ _& d8 Z CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% F5 L% o7 p6 j' Y& U+ `- ?) I9 @ g_Party.m_bAllowEnter = !chk->GetCheck();* f2 p- ?" s2 z
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
+ u0 N5 D7 `1 M }. h0 m- Z* t; r
}: s$ x1 X: |' e- C
#endif //__PARTY_FIND
5 w/ Q9 c" Y" L J
( h6 I1 L: W: z) L1 V2 d X( E: ]代码:" ^+ l" B9 P9 k1 |# ?+ { f7 {% v
OnDraw中:
# L' v- N% h- _( `* i6 X" F代码:) E9 y8 z6 _7 g/ Y6 g7 K0 m" y
#ifdef __PARTY_FIND4 e# m x" _& w7 z5 ]7 E
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 o$ E8 K, p: I8 j3 ^2 p \6 e
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 o: R: W" `% U0 b% {& O3 a* e
chk->EnableWindow( TRUE );/ w, ~0 b$ I7 f6 N* `, B* x
else
, _2 y# _, B: x1 M+ j4 O! _3 ^ chk->EnableWindow( FALSE );: E8 z3 E# E2 O$ ~; g$ O& E* a
chk->SetCheck( !g_Party.m_bAllowEnter );
) d4 `1 m- z8 U6 i: p; i8 T4 ?#endif
- D9 h+ c ~2 T7 a8 E3 A/ N
$ ]. n" s& D0 SDPClient.h(public):
7 Z* p) L; X8 U+ o3 d9 D代码:
9 `. K" j% n( m#ifdef __PARTY_FIND
- G( y% @9 {- x4 G w, i2 U, n void OnPartyAllowJoin( CAr& ar );
* v7 N1 o1 u, h2 A void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );( m( h, i# B$ I+ L8 ~- k; ?
#endif //__PARTY_FIND: X: [" \+ @* t* L' Y5 }
) E$ D4 v+ z+ s2 ^1 O2 p" x, k. e2 Y! Y9 w5 b7 w3 P. W; k; V! W
WERS hinbekommt没有,请让赫克的权利。- \: P" Q$ u) k
不支持左右,所以难不...
- L, l% }, C0 I5 M' Y2 l3 v党k的Windows NT甚至编辑它自己。
4 N$ J& J8 |0 |$ k包也,因为我不erschreiben进一步如果我你的。" {/ s) r: ^1 x' n
由于缺少Quantité k n个代码是什么升工程前。
; F7 X; m3 c5 o# V0 X M如果是这样的。请发表。 Z2 m4 j/ u0 Q1 q* t
到目前为止,Pumbaaa/ k$ ?8 `, A; _% B9 i
2 Q3 a. ~9 `+ {
2 h# Z7 s/ B6 I9 y$ C
MsgHdr.h8 k2 J7 B \# Q/ @, q8 t( F
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863: x4 C' y' i% S# A2 o$ q/ T1 w( p
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 r# w1 E1 U3 P, \, B6 i, X4 ], s/ m, Q8 a3 F
( \$ b4 O: Z: g# j, ?) P9 g: p
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