|
|
对于那些谁需要它 - 谷歌缓存FTW。 :( K: |7 ?6 m6 L1 W4 C% O; k
如果我鼓掌纯粹是我复制错误时,D+ E& S/ J9 j) v' ~. [6 W
积分当然Pumbaaa。5 f+ f) f2 ?2 T5 r+ q+ |4 \
) |" E6 H4 K |7 h+ iFuncTextCmd.cpp:
. u b3 @* v( N1 U
1 U/ B Y) }: ~- Y/ q Z代码:* _0 \; t$ U$ C" S/ D* _) }0 _1 W
#ifdef __PARTY_FIND$ w$ M* d/ ?9 S m3 ~# E
BOOL TextCmd_getparty( CScanner& scanner )$ r" Z$ t2 H3 l
{( q4 |9 t5 [9 \
#ifdef __WORLDSERVER
1 s& d1 a# J. Y CUser *pUser = (CUser*)scanner.dwValue;
% D* g! C8 h) ]7 [5 c if( pUser->m_idparty > 0 )
- f7 R: n" f1 [& M& O, y [ {# `, C4 E c8 O
pUser->AddText( "你已经加入一个公会。" );
7 |8 Z" M* r; W" Y, l return TRUE;
9 v7 T% m" T% M+ _- I }
" J4 @9 g, f1 R! E CParty *pParty;
% \0 c: |% F6 h pParty = g_PartyMng.GetPartyFree();
8 } u+ x& [+ y, b; P9 T if( pParty )
4 }- B7 T& o, Y" o1 v {5 `- G1 |7 e% J1 X. J% e o n6 T
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
0 q) X4 G% O, A8 G+ F) A }else9 X( J( E7 }9 D
{: G! a. ]4 v; f1 L8 ?
pUser->AddText( "抱歉,这里没有任何一个公会。" );
* F4 {8 T+ o& {* l# S; X }) g) C' k! V2 h; j5 h
#endif
+ D: o: d0 W$ j# j5 a+ b( x1 Y return TRUE;: m% v9 X$ v5 T% l/ H N
}2 A1 y/ H6 _% F3 X6 l6 Z1 V" ^
#endif //__PARTY_FIND
8 W# h; q. V) |- O' y2 p! i. d6 w1 c& _ O. _
代码:
8 Z. w4 j$ N8 Y) u/ W$ pBOOL TextCmd_PartyInvite( CScanner& scanner )
# U2 }- K2 O$ s7 w{8 J* F. j2 h, z) E9 `" M0 @/ R
#ifdef __WORLDSERVER
, [& f- a" A% Q# v8 i* _! }" d CUser* pUser = (CUser*)scanner.dwValue;
! X; Q9 V, j7 G6 |% Q- q; _+ b MoverProp* pMoverProp = NULL;2 Q: b! R- c; n( g- i
scanner.GetToken();
) H7 G1 U" S1 B4 v% {; m#if __VER >= 11 // __SYS_PLAYER_DATA
% N$ n3 s4 ?+ y9 b5 u u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );7 K) B, s" [ W/ S0 l: N4 g+ G1 [% Q
#else // __SYS_PLAYER_DATA
3 ^2 ~9 b- w. m7 {" S4 \5 ]# Q u_long uidPlayer = prj.GetPlayerID( scanner.Token );
# D* H! M! o; S; ^6 d! Z. {+ ~#endif // __SYS_PLAYER_DATA
9 Q+ U) d4 t0 m0 a. @ if( 0 < uidPlayer )
: \8 F1 m- l% x8 K/ q {. O" u: X$ D" C& ? w) B! K. H
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 3 i1 s1 w. c/ p
if( IsValidObj( pUser2 ) )) k' _( \4 s F" ~
#ifdef __PARTY_FIND0 z9 z6 P& [9 L( Y& w# R
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
; a ~1 n& T* Y" _: ^5 w#else
, r5 u3 [% c) s, c: H* s5 g g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );# g- l' n0 O- T
#endif //__PARTY_FIND4 K m' K, d9 J7 v/ n' h9 c
else
# I& Q" I, z6 F( y. [& i( i pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
. f1 k, k+ C+ E$ ~; Q } Z& r# k7 z1 z0 S
else
! ^7 i# ~& K! m3 j L {3 [0 Z' E: C1 a
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );9 F! W* l4 f9 t) D4 E
}
% T; F# s9 a/ m: i5 z% u#endif // __WORLDSERVER
5 Z1 O! }- M4 M2 k+ W1 y' e% K e+ D5 b
return TRUE;8 @. S4 t1 r9 J* k. s
}6 S+ B7 y7 s ^& Q) X* W$ V& z
+ o# a3 v! ~: z3 y9 q: n
代码:9 A4 m% T, {+ Z* v
#ifdef __PARTY_FIND" n$ T. m$ Y3 T+ Q1 b% K
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )7 }! r( X8 L$ z8 L) h; N+ E
#endif //__PARTY_FIND
6 |0 J& Q9 `, `* uDPClient.cpp;, w" V- F2 }, v9 {, I8 r7 z
Code:# z% N5 T7 q9 A' m! ~: X6 p- h/ q Q% b
void CDPClient::OnPartyRequest( CAr & ar )
0 L0 Y7 S0 G' D8 T$ l9 v7 ^$ Q$ X{
% `9 r' s# a" \: i) F# W u_long uLeader, uMember;0 d( O4 Y ]' v6 a" _
; s! D% u: P3 r5 f- }
BOOL bTroup4 Q" | x/ Y6 U; A$ |0 w( D
#ifdef __PARTY_FIND4 \) X" T4 ^: q
, bPartyFind
5 }' ]0 j0 ~ Y$ F#endif// __PARTY_FIND
1 N9 |2 A2 G3 z( ?( W ;
) {+ f# u& U& b5 I# a ^ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' w/ {( o/ B% y8 \2 I
BYTE byLeaderSex, byMemberSex;- d- H/ u4 _1 b) Y
char szLeaderName[MAX_PLAYER] = {0,};6 G- i0 J* p4 s7 o2 X! }, p- Z
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 d5 i1 ?9 j4 f7 B8 h/ H" b ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
( V y3 z5 i8 m, J ar.ReadString( szLeaderName, MAX_PLAYER );
: B( _# l9 Y3 @; r: \" Z5 C ar >> bTroup
4 X+ _; o X' v7 b" Y#ifdef __PARTY_FIND
) R( F- S3 S r" D& q >> bPartyFind, q9 ]# H+ p! t' V8 F' E
#endif //__PARTY_FIND
- ?3 W2 \$ K/ ^- J( K ;
, d b6 }- v, ] v
6 w3 Z) F4 M: b0 G# O$ V4 `, n if( g_Option.m_bParty == FALSE ): n4 w- ?5 @3 l8 T. X, R5 `6 U
{: X( f$ U. C' W
SendPartyMemberCancle( uLeader, uMember, 3 );; c& Z3 ~! t9 P6 }0 B
return;7 Z6 P% s* K4 T& L
}
; N* E: Y& Y& r0 }9 W1 p/ b; N6 c2 }: |2 S, [, N J; I2 o1 e: D' o
#ifdef __S_SERVER_UNIFY
j7 I0 Y! L% O, F if( g_WndMng.m_bAllAction == FALSE ). A/ j7 P" R9 D
return;
8 g3 S/ J. }% T. g, @, t- I6 ]#endif // __S_SERVER_UNIFY
( P+ X% _( g& q7 e1 h5 r
6 n; M% Z- ^" y+ j- d CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );( q/ b/ ^6 A+ q9 [1 A% K
* q* q4 _0 f+ V9 Z" M( O& i
if( pWndBaseBuf )
1 s n6 V6 t) Z; x {/ Z8 p; A- h/ I! z2 ], g* l' s
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
6 h1 F: b" I Z return;
( w, P/ w1 P5 t4 n( v" J0 k' f }
2 i/ b0 i! p8 E5 v#ifdef __PARTY_FIND. l; Z1 [* e+ g( Y. v( G% ]
if( bPartyFind ), @8 O5 y" @' K7 A& _
{
7 c3 w$ p% I& b$ u9 } SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );$ k- A# G" h8 y% ~
}else1 s( I7 d: l5 Y
{
4 A5 x, k, O) C- H: V9 Q: | g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
8 M+ U/ Y! }% l% o g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
7 L: ?! g0 g: q/ }* b g_WndMng.m_pWndPartyConfirm->Initialize();
9 D9 e2 W/ m) B" F8 [: w1 h7 s5 w }- ? P3 ?# Y, T% `1 S; s7 Z% Q( |
#else; R, s" H& W# p l% l' e
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
! a: d& k7 _; P, T g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup ); Q8 w! \: u) [ L' } v
g_WndMng.m_pWndPartyConfirm->Initialize();
) ]6 b$ l3 r9 \! R6 D' g#endif //__PARTY_FIND
7 D; c8 `8 _0 y' c% K}
) g/ q8 J2 I; {
- D* T: |/ q( g代码:' k- b0 q* O3 t! R/ v" y4 J8 y
#ifdef __PARTY_FIND
1 b4 K, g- O# |4 Pvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
* d8 {$ ~& `% K+ l5 S{
& X( n& v; L0 J BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );0 @7 T" t$ H# Y! w9 _) M+ g
ar << idLeader << idParty << bAllow;
0 Z! q4 L- k1 ^; b9 \ X6 y' |; [ SEND( ar, this, DPID_SERVERPLAYER );
: c7 N/ B# e. ^* m
3 M3 G& A1 R9 z; ~/ v$ p}
5 o, r% B5 t& R7 _: Jvoid CDPClient::OnPartyAllowJoin( CAr & ar )
5 Q6 J0 h; m) ?+ I7 j{" n! j: ^. e3 S+ _5 Y
ar >> g_Party.m_bAllowEnter;* E9 j) O3 ]5 i! ?7 Y$ ^
}0 v5 d) K7 m& `- i' [. U
#endif //__PARTY_FIND
2 }) g# o( ~ r; d$ F2 u6 CCode:
; z5 C( M6 `' H& @' V5 Z#ifdef __PARTY_FIND
! n5 ^& }% c5 `/ _- T! S' R$ g. ?' z9 m case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
1 o, M9 c2 q( M+ N$ Q& f. b8 c#endif
1 M3 B$ H6 \9 ~! s" K* C& {9 z& {! G
party.cpp:
- z" u; ]- _* i代码:
8 L( I' f7 W' U/ L) N% iCParty::CParty()
: ]% V% R6 l4 |5 T$ D) t! m{0 c# v9 V: L% X- d, B
m_uPartyId = 0;) ]; H! Q( O5 [9 o+ @( k" B) J
m_nSizeofMember = 0;
, H; m [ F% l0 d memset( m_sParty, 0, sizeof(m_sParty) );: x* \2 X5 M3 t: c! U
m_nLevel = 1;3 \4 T% D Z3 v: W
m_nExp = m_nPoint = 0;1 C3 r) L0 g" A6 {( ^( Y& n
m_nTroupsShareExp = m_nTroupeShareItem = 0;$ J0 d) {6 U( }- p2 z
m_nKindTroup = 0; // ???? n6 E8 W/ H" t- k
m_nReferens = 0;5 ~# X( i: B9 O0 U
m_nGetItemPlayerId = 0;
g+ ]0 t$ S! c+ b* K4 q#ifdef __PARTY_FIND
" c5 C9 p R' b9 m4 o m_bAllowEnter = TRUE;0 L& Y- Q G; h+ |2 h u
#endif //__PARTY_FIND
7 \9 L8 L) m, r! e; y for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
, ]% f ^0 g$ c7 Z* ?4 ^& _ {* w7 P% s( y" f
m_nModeTime[i] = 0;
0 e- e+ ^% A6 w/ K" M }
. a: K, o2 p0 ^0 N* I& c6 l m_idDuelParty = 0;
' U6 K f4 Q* ^: K8 }$ L#ifdef __WORLDSERVER
/ p) _6 N% q W9 i; X m_dwWorldId = 0;
' T; g, r* U. N' M% f#endif // __WORLDSERVER& n& D3 w4 W6 D+ A; k' Q
}
( H v/ C9 w) W2 X( ^代码:
! `) T8 Z" L4 Wvoid CParty::InitParty()6 O8 r: y R8 P0 \
{
8 h" z) T! w' }1 I5 @" I m_uPartyId = 0;/ Y, O# n5 W/ ~/ ^( g, y/ u1 }. v7 L
m_nSizeofMember = 0;& k9 n! k+ e- A# Z s$ I2 r
memset( m_sParty, 0, sizeof(m_sParty) );5 c5 w+ k, `; D' F4 n- j
m_nLevel = 1;
- N: {% J' V! t" z3 L. n m_nExp = m_nPoint = 0;4 X3 {. D: ?0 s
m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 T" Z. A8 |; l0 H m_nKindTroup = 0; // ????. { V* B- T9 y( z
m_nReferens = 0;
, m$ b. _! U) L1 F" K#ifdef __PARTY_FIND
) d. V9 ` t3 c) l4 u6 E: \ m_bAllowEnter = TRUE;/ S; \ ^# O9 d! ?7 u' ?+ E
#endif //__PARTY_FIND
8 c( P! v3 @! J7 m' c6 s for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )( D% X9 m8 O7 P5 o W7 Z
{
% W5 t/ ~9 b. t9 J6 m m_aMember[i].m_uPlayerId = 0;& i5 \) f1 { D. ?3 O3 O, A. E
m_aMember[i].m_tTime = CTime::GetCurrentTime();
) `0 \4 ]2 K5 c- J* z0 m$ z9 @ m_aMember[i].m_bRemove = FALSE;
5 o: U( k" @, Z3 |) Z) a8 A#if __VER < 11 // __SYS_PLAYER_DATA' ~" }& t" V$ f0 O/ j
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;. b4 z/ R! n. s' t0 w
m_aMember[i].m_szName[0] = '\0';
2 J9 j$ `# I& y6 O$ B3 G#endif // __SYS_PLAYER_DATA
* U8 `# N G+ ]1 ?9 n7 \+ C. T' v$ e# K }
; ?1 ?2 s8 M: }- G$ |4 n}) @5 w' e5 ^) _1 w6 D/ R7 w7 D7 D7 [7 u
代码:
. x4 q. J% q$ S6 I' Z#ifdef __PARTY_FIND6 n9 r3 F, v4 q j" R$ J
CParty* CPartyMng::GetPartyFree()
o' c( }- B& I6 n' z# P{
0 S" h3 F5 H2 x5 F CParty* pParty, *pPartyTmp = NULL;
' ~ y3 L. Y8 k" O5 ~9 W if( !m_2PartyPtr.begin()->second )0 i3 Z6 W ~) C9 N
return NULL;
0 u6 `9 R2 v% E' f1 H# l8 [. T( } BOOL bRan = FALSE;- j* Q# d9 d% ^! h& a- y' _
DWORD dwRand = 0;
& E0 p) s" D7 I& G4 f, ~ if( m_2PartyPtr.end()->first >= 1 )
: Y4 d- G0 |5 ^ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
: `% E5 J. t5 X7 T5 h
4 ~+ d$ O) c: o) R$ v( H for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
0 y( M& S' k8 G/ ^5 M {1 U7 D }9 S: v* W g& j) B
pParty = (CParty*)i->second;
2 i# t4 p7 f( o- y4 W if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )! H4 @, }* L7 C; D4 i* m; ?+ Q
{
# w: F+ } T) }# [( u6 B if( i->first > dwRand )! n( B( j+ D2 h3 m2 Z* M; ~
return pParty;! C! `+ e8 ] q' F. G! }! z
else
" o3 ?) j7 j: }; r7 | pPartyTmp = pParty;' ]# Y1 K! M) v
}
9 t$ N8 _7 x: ]5 Q* _ }! H6 h9 l0 T. P( n* E* ]5 c
return pPartyTmp;5 q0 ?" R& A: a. B; I
}+ F) [7 d% G( r7 R
#endif //__PARTY_FIND
T3 l* C1 C" R
, ?, G5 U% N6 f8 q! }) _DPSrvr.cpp:
7 h0 u0 f' \6 N( [) V! t, F代码:
: {0 ~* d) W$ ]' V' e6 Q# v* E9 q% o#ifdef __PARTY_FIND2 X0 q2 ?4 s. K) E% s; f
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
6 h* Y: S( `. E: o{
( n J1 i) u7 C, {' }2 j( B CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 Q4 v: n3 G. |2 i9 F if( IsValidObj( pUser ) )
w1 r8 ^. e; Y; |( w) c& L/ l {: f8 \- L6 L3 I8 A2 s
u_long idLeader, idParty;
8 p: Z3 j C/ S' J/ o BOOL bAllow;
" ~. `, _% M0 X ar >> idLeader >> idParty >> bAllow;
0 ~" K# B" \. N if( idLeader != pUser->m_idPlayer )# z* T! a D) O: ~+ ^ R7 C" k, s
return;
+ E. a1 {2 L' O6 I$ ?7 s G4 k CParty *pParty = g_PartyMng.GetParty( idParty );. M* c2 V+ C( R7 S
if( pParty && pParty->IsLeader( idLeader ) )
( \. \) R- h" t5 m pParty->m_bAllowEnter = bAllow;
' {% D4 { e ^; G# ]$ \: U else$ K, K% k: D" J9 ]
return;
8 M+ m8 t Y; z
2 p) c) k. N, p" F9 ? CUser *pMember;2 G) U/ k* g, _! O3 p9 u
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
, C, U- \3 H# V6 ] {8 O" {; b: R2 m- v* T+ f+ ~
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
6 h/ o$ S) v t) r% q if( IsValidObj( (CObj*)pMember ) )! O' h; y; B/ h$ x( a. b
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
5 ~6 P+ x9 @% Z# l }+ S4 b/ e# U3 k+ t2 r+ Y
}' O2 P" M7 E' a8 r6 {5 V6 c- C
}* h1 L% G8 \5 z" C0 Q# l/ ^" Y
#endif //__PARTY_FIND
; A8 E ^$ A9 `% _" Y" f" s
" O% i" y. N1 n9 j% t代码:( {) H5 g" u# O
#ifdef __PARTY_FIND
* G3 V3 i. F# c- T; W9 u ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );6 ~4 A0 J8 e; Y9 x9 X
#endif //__PARTY_FIND+ l2 Y4 S% b# V6 C
$ j' @0 ~- y" gvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
: E; C! [9 R8 K2 `/ X+ n{" N* Y5 T3 F! N$ j
u_long uLeaderid, uMemberid;
$ F; T4 z# H9 v- A4 M BOOL bTroup;
" K2 x! ?) X9 W: J5 N. i ar >> uLeaderid >> uMemberid;
/ W# }# z1 M/ u0 a2 h ar >> bTroup;
" n4 V2 U5 \: q) O2 W9 [" @
9 a3 O, }& v4 h- s. J CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );; A6 O; x0 Z* i+ x$ {. U2 \/ D
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
/ z' ?7 `9 \! @8 [; C v#ifdef __PARTY_FIND
8 N0 ]: P8 a" ~- ^" E0 M8 } InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
5 `. @5 f# B4 `& j/ V. _) h#else' d( w! _4 H7 C" ? r
InviteParty( uLeaderid, uMemberid, bTroup );
j) r6 {( O' U$ }#endif //__PARTY_FIND# M+ h4 l) @: U. m1 X3 V
}
7 P" C' {' Y* w2 c) ~! J
1 U9 i9 x: F! U0 o( C6 @代码:
/ y! Z1 a+ D/ }) m#ifdef __PARTY_FIND
, W& L5 |# Y8 ^9 Pvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ): K6 D$ o; z2 V% q, B
#else$ O' p8 G& {. `" u+ _$ X/ s4 F4 W
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
) C/ K6 Q7 i% C#endif //__PARTY_FIND& ]! }& Y% T o5 i. _
{! }) Q; f5 D/ ]9 A; ?9 S
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
8 ^3 t5 M- V$ t, r; u7 j; S CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
( v- p5 h4 d8 ^5 G, `" v
8 r% E7 T u4 p6 C+ ]6 f if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
+ K+ c- o$ d$ s4 w, Z4 w9 o {
7 X% w3 ^; T z: @1 v if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
7 s, w0 ]4 Q5 i2 ^0 f+ _1 c0 o {
5 b& |* f! F K7 G0 U if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ), F8 |1 R7 E8 k r' q" I: H3 s. ?
{
! h1 e) k# Z$ q7 a pLeaderUser->AddText("没有足够的权限。");
# j" i& q, s4 K0 J pUser->AddText("没有足够的权限。");9 } G+ I8 T% k5 z( l
return;& C& c# V4 @- e( s2 T/ U6 j/ e' |
}
0 \. u# j' c( `/ y0 f }1 H4 A( B. P% z3 @5 V9 B
// ???? ? ??? ?? ????.+ V, A* m1 l! u: [/ _
CWorld* pWorld = pUser->GetWorld();
* s% ?, f' x" T, n6 d if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
& ^( m6 R2 t, o { : e8 I. `' T; s& X* [6 \2 ]; R
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; H. o# E6 C! U
return;
) l: V) S" E. D) {; B L }0 Z) a9 M7 v2 w5 g' G7 A7 n: n
#if __VER >= 11 // __GUILD_COMBAT_1TO16 S2 C( H9 Z; @8 t
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
/ r2 Q, H+ u) r {
2 y: V0 V9 T$ C( O2 G0 p pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );0 I+ v6 U1 J4 d" R& h# d/ ]- ^1 ~
return;! Z$ g& h# }4 ]: V( }; v
}, f8 r. n, X+ j
#endif // __GUILD_COMBAT_1TO1
6 i D2 N* X# k ]5 E4 K/ G7 A* p* [% p3 D7 v' h7 M5 {& j" p
#if __VER >= 8 // 8? ?? 061226 ma
{' }0 P% U2 ? \' _* t, D if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )5 ^( M* B, B3 Z: U5 M% l
{
: B, H# ^( [3 r$ z8 Z: ?6 a return;! h7 {+ l/ q3 S
}$ f. E( Q: P% c
#endif // __VER >= 8 // 8? ?? 061226 ma' Y; Z' e& g4 a' o0 S! i
2 R' e$ u* b# L- @# t& U \3 e0 U
if( pLeaderUser->m_nDuel == 2 )
' J% m& K& k: N7 I, { { + `8 _$ h- V2 E0 d. U1 s& P! B
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
8 b2 J6 f3 P7 x) w. H+ E; m& ?1 i } 3 O5 V, K0 s) Y5 [4 J1 p5 Q0 t
else$ U( H6 S7 r! l Z: _3 d# i6 y
{
- f v$ Y9 o/ n if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???& H1 `% \8 u! }- k/ g4 b2 N
{: _1 X6 C4 a( j- i/ {* [
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
( w7 w7 C# _" y5 k4 K, H+ W. n }
+ p0 ^- U8 `, y$ U5 r2 o else5 F, F% P! P0 x; n& q* t |/ I
{
( |1 }/ E" B8 ^3 H0 o if( pUser->IsAttackMode() )+ y5 `4 d! \% K' ?$ g9 x- x1 y$ g2 Z
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" ); C* F! E2 L- D- X1 h+ X2 `, h
else2 [6 j: d3 G5 m
#ifdef __PARTY_FIND
?9 |* @0 {5 q1 g& b pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );" l0 F' k/ j1 e' K2 o5 @5 G ?
#else7 F2 I( K2 ^7 `" d+ \" Y
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
; k; A( Z7 C- a1 P# p#endif //__PARTY_FIND
7 m" d" t( s0 ^1 j5 A }
+ ?% z0 |1 `; U1 V+ P0 c9 i }7 u& R6 f m% e( o' s) ]
}. ~7 S) O! t: |' V4 S) c1 i* y8 }
else) ~6 }, g* g% N, N0 S+ u
{
) J# H# [* l' A if( IsValidObj( pLeaderUser ) )
0 U9 N5 K4 _( T5 h pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );3 K- F* V% D* ?
}# c7 `' \1 P9 H' B
}
3 w) I% h7 m' R6 o' Y6 v# y2 J
6 @3 T0 {, q) Y0 U( fUser.cpp:
H- b7 z5 f/ F6 |" y4 s: H& t! Y5 q代码:9 f/ o+ M' H2 ^9 N1 J
#ifdef __PARTY_FIND
; Q- y' O3 V* O* H' Cvoid CUser::AddPartyAllowJoin( BOOL bAllow )
8 H: L$ g, F+ ?7 S6 R{" Y2 S; V5 I* h+ A, b, |2 `9 ]
if( IsDelete() ) return;
6 p2 s# F7 A5 x" M# {$ Q
! ?+ R! u+ w( ]1 I6 [ m_Snapshot.cb++;9 v5 y8 [3 M& X8 r
m_Snapshot.ar << GetId();6 _, H; P8 C- o6 @& @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;1 t4 u* o5 D+ N6 Q* E# ~' N
m_Snapshot.ar << bAllow;
2 r' i3 G$ b, x: j7 D- W" ^}
, x Q8 q3 ~3 N, G u9 i* I& ^( B#endif //__PARTY_FIND
2 p, X' K& N* n* X1 I3 D/ H: _% t! H+ N+ ?
代码:
7 m# ?1 \ g- D2 l- f#ifdef __PARTY_FIND
% M: l* y/ B s9 E5 Vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )# X8 t+ o% [' ]# d: Y* n2 ]# {
#else
% P% n; q# I8 A D% s& Yvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )- o: _3 q4 k: n* t7 _8 [3 l& x
#endif //__PARTY_FIND
# B4 Y- u0 F. U! ]4 J{
- Q) h! g. b6 [, X- j6 w% w% U if( IsDelete() ) return;! V7 n v2 d$ x3 J9 D
B1 @; E( [1 X. y
m_Snapshot.cb++;6 q5 D$ S' c* q9 r) c
m_Snapshot.ar << GetId();
, W0 [- ]" G+ | m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;! h+ S7 i8 [ A; L! W) g
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
$ S2 |/ w1 K: _: }5 q2 \ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
5 J' r% _+ ^8 M7 Q m_Snapshot.ar.WriteString( pLeader->m_szName );) y6 ?8 V. l; S# G
m_Snapshot.ar << bTroup3 d( u) x8 N `$ x/ H. z* w" r1 F
#ifdef __PARTY_FIND4 ]( o A3 Q z1 U4 H+ g3 W
<< bPartyFind8 N5 Q1 c- |# a% ]$ G& X
#endif //__PARTY_FIND
+ ?. z% h7 B+ j% b+ l4 J& @ ;4 G0 j7 b# k, F9 u+ f
8 i: i. {$ G6 z1 x}5 ?' z8 F, C. b/ U
! V N7 X- d3 \
DPSrvr.h(公共范围PLS)
4 N! d: G1 e' x% `9 _代码:
1 U8 {) G, G: W, b9 O; V) ^4 C#ifdef __PARTY_FIND
4 B( E2 M2 U1 N& T3 t% |: \6 I& L' R t void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );3 r$ a. V D* W3 B2 M: Z7 |
#else9 K+ D0 x( W. M+ ]: A" d9 L0 O
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
! }1 g9 [9 B- V: B; {9 o6 w5 ~#endif //__PARTY_FIND# i0 m# u! r/ Y& |$ T4 _' n8 t: m
$ c8 p8 j- H& V c: C9 O代码:" A3 @) I' M8 }/ {: M8 f
#ifdef __PARTY_FIND, k; ?$ X0 j8 w; E3 G/ C0 I/ s
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& E: ?4 ^" @9 Y#endif //__PARTY_FIND5 f% p8 f! x0 v( K2 T- H( e; P7 k/ T
Q/ _; c M J9 B9 m; ]
User.h(以及):7 o9 u) j' S+ V, m% p7 f. O
代码:& S* ^ P M5 E
#ifdef __PARTY_FIND
( I0 m' P/ ^7 Y" E void AddPartyAllowJoin( BOOL bAllow );
+ M/ i3 n5 x1 M4 m void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& Q0 i$ c w; h: D2 F6 l8 S1 l) }#else
|# c4 {7 K" _/ ]& M4 @* U void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" S7 c6 \6 e$ p3 s' g#endif //__PARTY_FIND
( G6 p1 s& w0 H+ t0 A- i
8 G0 S2 S3 V$ d2 g: V( Zparty.h:/ O9 S, s+ l1 A% V- y: @0 i
代码:
; j' ~& C% c8 l! k#ifdef __PARTY_FIND- j) ?) r1 s4 _) X
BOOL m_bAllowEnter; p& T6 U! U* r- n0 A2 U$ I
#endif
) r7 W2 |) N; R: Z8 ~1 [( s
* K0 |7 r7 N; U2 l& b% I代码:% C% ~5 y3 ^$ m- R% X3 C
#ifdef __PARTY_FIND4 E8 g. N& f% \: `8 r. Y" d2 n; N
CParty* GetPartyFree();
9 ]3 ]* |( A( j; B; {7 B#endif) X6 U" p' ^6 F# }4 b4 N
! A4 J, K+ |' Q0 w7 ?$ t9 MWndParty.cpp:
; k- H$ B! q2 i/ o* gOnChildNotify:) q% t% `- e9 Q$ B+ j6 n8 A! s0 r
代码:
4 U$ C- X Z1 K* l; _#ifdef __PARTY_FIND a6 P2 @8 ^7 s* Q* C& _* M) x2 P( ^
else if( nID == WIDC_CHECK1 )
# e# t* b9 y" w, \+ } E1 F1 o {. T* j7 w* j) E8 `- T. s( [
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* t$ e1 n9 F- g0 X, ~1 s2 m! |( O {
5 B. g5 _9 b h' y CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 O$ m! r$ `, \- q g_Party.m_bAllowEnter = !chk->GetCheck();- e6 l6 ^) j5 H" q; K; L, F
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );& V) t# A' B; \* p% P
}
3 c3 K% M- h3 w2 A+ f% ?* ]1 t }
& N: A* H/ M9 k/ p$ L#endif //__PARTY_FIND
6 p5 y% ^( B. g; ?; Z' R! K
# v4 e* V$ f+ o4 m# o, G* m' F) V代码:
; j# H% W1 B! A$ ]+ `1 B d6 COnDraw中:* j6 @# C) J4 P5 I
代码:* o* L( p, X& P0 z1 T( w
#ifdef __PARTY_FIND
9 g% Y1 N# v( J. I# \. L3 l: k CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );- o; l, }0 U1 Q9 q4 Q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 M3 i+ h$ F: h. `/ c% r6 k chk->EnableWindow( TRUE );! ~. M$ k0 K; T& R
else
) |' X$ Y& u$ J5 }9 d chk->EnableWindow( FALSE );
+ M6 b' w; H } chk->SetCheck( !g_Party.m_bAllowEnter );* v7 w! j- {0 n1 s
#endif. b/ T* Q5 s- ~( V2 r
% H' \: |' X9 E; h# @" `* O2 ^0 m+ oDPClient.h(public):
# j4 T; q, q0 j代码:/ @4 y9 U( U3 D
#ifdef __PARTY_FIND/ J3 }/ u' @$ L8 @+ T
void OnPartyAllowJoin( CAr& ar ); X) |1 X. f& F. u, P# o
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );" t$ H/ A) S2 h" g* n! l# i
#endif //__PARTY_FIND. v6 p/ R& L2 y. e) G
6 J: ^+ X8 ?2 X$ g2 g4 ~1 g
1 X" B; A3 q0 ^( e9 P( F# JWERS hinbekommt没有,请让赫克的权利。
% ~- r! }+ p) ` b: c9 I6 ]不支持左右,所以难不...; E2 A: ~6 r3 k. Q
党k的Windows NT甚至编辑它自己。
/ y: e: A& a: n6 i" U包也,因为我不erschreiben进一步如果我你的。, F" Q+ \0 ?, A
由于缺少Quantité k n个代码是什么升工程前。
2 D/ m* |" h* W) X) P! c如果是这样的。请发表。0 }/ S+ ~$ `9 S
到目前为止,Pumbaaa
" S H7 W, l% G6 z- ^& N! w
5 U0 @" @+ p7 O; J* y, }. e+ F
2 U& [: R4 {9 \# x5 {/ @/ rMsgHdr.h
% i2 T2 A+ V; `0 Q#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 x+ O; j& `: a& R6 i& C7 w#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
0 Y- o' {0 V6 p! D# V$ ^" X
" p4 ^5 g8 Y1 k: I3 k+ y
$ I2 d9 ], \) {6 F k; Y: g! z0 L& i
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