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对于那些谁需要它 - 谷歌缓存FTW。 :$ \: T8 b9 P V6 ^
如果我鼓掌纯粹是我复制错误时,D" K$ D/ C, S% ?- A) A5 M" |' ?0 s
积分当然Pumbaaa。
/ t j: R# V) N" t& E7 J2 B! y' @
O) T& v# B/ l" |FuncTextCmd.cpp:" y2 A) q7 X& z* |* P% \/ ?6 V
9 D* P i( u- L" N1 \
代码:- ^" E' }* M7 [4 p
#ifdef __PARTY_FIND
6 T. Q- W9 T: cBOOL TextCmd_getparty( CScanner& scanner ): u$ s6 k0 {# a0 w( l2 n$ u
{
+ ^/ B6 B0 w3 t% I#ifdef __WORLDSERVER
# p9 r0 P) W6 c& [* ] CUser *pUser = (CUser*)scanner.dwValue;
$ P; y/ P( w1 m1 j6 B# h if( pUser->m_idparty > 0 )
* O* O& Z& M1 q {
+ P4 ], E% t0 B0 ^7 R6 m3 H; g pUser->AddText( "你已经加入一个公会。" );
7 N' P# W% z- b6 `0 @ return TRUE;( p0 E2 Y& ]' N2 ^
}' L0 t1 ?; V3 ^' z6 M
CParty *pParty;8 R+ H& u' v/ v$ B' u# B% g+ G
pParty = g_PartyMng.GetPartyFree();, b* ^: a4 X6 i4 g- s
if( pParty )
@$ V/ b% d# y; a1 s+ s% a8 t0 r {; ?! e6 g+ m$ {
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
4 i$ \9 D4 h$ O8 B5 Y }else O# Y% [" l/ r4 o! T% T4 C
{
. X7 h. z% i) {" q! z pUser->AddText( "抱歉,这里没有任何一个公会。" );
7 X# d$ `( t' I3 D' K7 m5 W }
7 O' [$ r* s$ C#endif8 W) ~3 o) u4 I. [" _2 V# k: d
return TRUE;- O7 _+ M% N) z+ n% s* `
}
- f3 S! \3 Z$ Z# r#endif //__PARTY_FIND
# v" f" J6 k$ _' v& [2 {
8 r6 e1 U" b3 X( E: [代码:
* q0 i) O7 u( F& {$ N9 F! `# X2 F' x# TBOOL TextCmd_PartyInvite( CScanner& scanner )- c; v% k0 z( I% H6 v
{, s) V; I* M1 @" S$ e" d
#ifdef __WORLDSERVER1 R s0 L3 y4 ~# }9 X! K
CUser* pUser = (CUser*)scanner.dwValue;4 w$ M% z, {# f% {
MoverProp* pMoverProp = NULL;; x3 A' J& q% @+ z: c
scanner.GetToken();
r# L# ]) [$ F9 I, \0 [) ?#if __VER >= 11 // __SYS_PLAYER_DATA
) c7 h& ?5 a( ^# l u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
2 l0 m/ @) g6 D! h F#else // __SYS_PLAYER_DATA, Z$ p3 |, A% ^3 v/ n; f1 m2 T
u_long uidPlayer = prj.GetPlayerID( scanner.Token );; b7 `7 s* e5 M4 o; c: H
#endif // __SYS_PLAYER_DATA
4 \! |! P% F: o. L. f" v6 ~) f7 A4 d9 l( S2 } if( 0 < uidPlayer )8 Y- D0 H3 n6 e4 W$ Q
{7 h4 p# `5 H2 C" d, _
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
6 n, F) O! v: I& W if( IsValidObj( pUser2 ) )
0 u- H$ g4 R" u7 W8 j#ifdef __PARTY_FIND
/ ?/ t* k3 n/ m" g g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
: W& k4 ^2 o! s# r+ Y; s; @9 X6 ?6 M* I#else3 p1 H* e5 m( {* C) _% n
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
# _4 _" x# n& ~ y' Y#endif //__PARTY_FIND
( @ {9 d3 ?) V6 K' F) u7 Y. ] else4 Q! R& g# d( I8 x
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
' Q% `8 h1 B$ B' S }
9 {& M8 Z2 W* M1 o6 E9 \& |; g% F else5 V/ R! \* ~% b& \$ Y3 X# I1 b
{
- W5 G' |3 C( R pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );% V& x" m% b9 K2 u+ Y
}5 h, \/ `) K0 Z9 S6 R6 W$ c
#endif // __WORLDSERVER3 k, I; {7 O# S: E
: y; V; B: W' X; k- m" O) E
return TRUE;1 |# h) t8 K, R- Y& [& b
}9 T; I. T; H1 \3 I% X
: ~' [% c) v, E( J; [1 r
代码:
% ]4 x- f; k0 o! h#ifdef __PARTY_FIND
) L) c5 o8 F/ l# h/ y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )+ f" V l8 [. y! N9 X
#endif //__PARTY_FIND6 A7 |9 N' A/ o( p4 U+ C
DPClient.cpp;) l% _* M3 R" [# E" y4 z
Code:: s6 |0 g1 r. J8 Y0 h' B+ Z
void CDPClient::OnPartyRequest( CAr & ar )- G# P9 c" E3 ?
{& b/ \3 Y% K. v7 V' x( A: q
u_long uLeader, uMember;7 X0 u/ @' ^ D. G
& J G0 A& X* ?: v. t
BOOL bTroup: f# T: a: i1 m2 O: d
#ifdef __PARTY_FIND
# P; f+ ^; [2 m* ?6 d& r1 C! j# z , bPartyFind
" b6 S' D0 t9 {# m! O+ z9 G#endif// __PARTY_FIND
7 G8 ?+ \& w: t% I v ; U2 K- p! r- m" M: ?2 Q
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;5 D3 y- p) I, J/ I9 j
BYTE byLeaderSex, byMemberSex;$ V' F; d* U' M/ Z: @
char szLeaderName[MAX_PLAYER] = {0,};
0 g, J0 R" {5 S& |7 z ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;/ w4 O4 i/ Y2 ]
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
( D" D1 h8 D3 t( ?- d9 M: e" _9 P" F ar.ReadString( szLeaderName, MAX_PLAYER );' m8 j4 ]' w; o$ C0 ?
ar >> bTroup5 v4 A7 F6 B( A0 o6 J2 t5 {
#ifdef __PARTY_FIND
5 P% B" A3 z2 O9 B' o# Y4 y1 z3 g+ x >> bPartyFind
, p) ^* R4 q* k7 e+ H2 H2 [#endif //__PARTY_FIND1 B7 c+ u- z- C5 f3 j8 @6 B
;8 C8 _$ I9 W( r+ k
' u9 I- ]# t4 g) u H9 }8 k! M$ z
if( g_Option.m_bParty == FALSE )
: K5 j. u" H- U8 T {( ^* N) Q# X1 p- V: P4 H
SendPartyMemberCancle( uLeader, uMember, 3 );9 ~# h- w Y: t7 Q1 X
return;+ ~7 ] ]3 _: N5 j
}9 r3 | w" {# Z3 ~3 j
9 a. l- o1 m0 @8 ]& O- R
#ifdef __S_SERVER_UNIFY, Y2 ]2 _- f# ]6 a. T7 L3 k
if( g_WndMng.m_bAllAction == FALSE )
6 E& Q! v9 J8 i n return;
# q1 o4 g% I. A) k. w v#endif // __S_SERVER_UNIFY0 c" [7 P' z0 S# x) `$ o
( Q1 P2 h( a9 i: ]( q h$ h7 b CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
0 e" T* g4 I2 C
# J' k! H8 Z3 }2 u! g2 C3 q, o if( pWndBaseBuf )7 u% ~5 T" Y7 ?) R( Z; @8 Z; m) B
{4 Z) }) C e5 m4 j+ Q p1 p }$ C
SendBlock( 7, g_pPlayer->GetName(), szLeaderName ); z5 \3 N% y: s* Z5 I) b. A/ l
return;
5 L$ c0 t' @) b* { }
6 H, K3 \2 z# ~% c$ s#ifdef __PARTY_FIND' B6 \0 _, S3 D8 f* U
if( bPartyFind )! o1 e- r' W3 D; n4 p2 B& ?
{
}' q, n( A- }1 f0 r SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );+ v9 y2 T* l* h! V3 \6 R7 w+ {% |
}else
* E' l; ]( S0 m6 Q) ~& Q {
- Z# v# }' q) N/ T* Q8 [6 Y3 P g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;" h* K) R, s+ w4 b) U1 E0 u* R& d+ _; h
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
- [, h& b) u) `+ b g_WndMng.m_pWndPartyConfirm->Initialize();
& i6 d' \8 K$ Z* z8 i& f4 p }
( `+ S( \4 k1 [5 d- M r#else6 V: f7 k# T5 U* o, {) P- ^
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;" T9 W; _3 H8 |. X% e5 A
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );, _! {# O7 O( m- S/ O S8 X& S
g_WndMng.m_pWndPartyConfirm->Initialize();3 Y4 [- j- N2 n/ Q8 L k
#endif //__PARTY_FIND
/ R: }; w9 Z( x D6 t}
1 P5 x: a! @3 s8 C6 I, ?8 I) D6 D* w6 D, a- X+ D3 A }
代码:7 Y2 m" J9 P2 P5 M* U* i
#ifdef __PARTY_FIND
& |2 [" V k2 |; I( D" uvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
" E" W9 o& c# z2 I{
& C5 U, {' D7 U8 J6 u) O( R) b BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
0 [- t8 k4 O, j, M& X( O- d! I+ F+ C ar << idLeader << idParty << bAllow;
* c' E) [: V9 o: D% e' I* s5 D SEND( ar, this, DPID_SERVERPLAYER );
2 \. Y, S5 h9 Q6 l5 }' A7 o% U% ], r0 l
}6 ~! w- f7 C. l k
void CDPClient::OnPartyAllowJoin( CAr & ar )
' O% a2 N, }+ j4 i{0 l' s( l& d( _. ]0 b$ V+ c" e2 m
ar >> g_Party.m_bAllowEnter;! c7 M- p; ]5 ^8 w
}
- v2 ^" i" _ H" A, T3 `9 j#endif //__PARTY_FIND! W( d: n0 z+ P
Code:$ Z: i) I& J7 y! c/ o8 k& C" d
#ifdef __PARTY_FIND) m) x- W: J1 b# H- g+ R
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
8 Y. e& e$ J) E5 i8 q6 V- t, ^#endif
: r( ? ~5 _3 e7 u' R s; J) n0 |6 u3 f, t6 k
party.cpp:
6 a. R5 Q4 L2 V+ u0 K# u3 V, L代码:7 {3 G) {( @5 \- {7 ^' B
CParty::CParty(); Y5 u1 j( }1 }$ h5 n
{7 L1 M' s7 z& g9 t! y" l
m_uPartyId = 0;
' g% |/ z" p% l' j9 v& p m_nSizeofMember = 0;
- c4 P4 S6 z( j" T memset( m_sParty, 0, sizeof(m_sParty) );1 V( i$ ^5 a% R, ?) ?9 u, N
m_nLevel = 1;, o @; S6 [2 e0 }3 y1 x6 R# A9 a8 B
m_nExp = m_nPoint = 0;
8 @0 t2 m/ r! Z% S m_nTroupsShareExp = m_nTroupeShareItem = 0;
. O. M! K$ t, g1 N4 A m_nKindTroup = 0; // ????
! g0 o: y6 I/ q4 H/ c- m m_nReferens = 0;8 ?: W& ]' C2 b [! W9 _# m
m_nGetItemPlayerId = 0;8 d7 N }2 z; j4 c7 u" L( |1 ]
#ifdef __PARTY_FIND- F" R. Q( t& o: l5 b
m_bAllowEnter = TRUE;
+ G( W0 r+ m7 o b$ Z4 ?# ?; Y#endif //__PARTY_FIND
' P5 E* H4 X- E N3 N for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 N, I1 X- w8 E2 }
{# v2 Z* i3 q" g2 s, F6 Y4 m9 Z/ A7 a
m_nModeTime[i] = 0;
( Q5 H# d2 x- ^; C9 [/ S' r }5 J- \" M% d& W. e
m_idDuelParty = 0;* \7 `( G) P9 h' v- P ]1 y( j
#ifdef __WORLDSERVER
% ^1 h, a. c2 L( H9 Z m_dwWorldId = 0;
; y! R. d+ O' D* @8 j#endif // __WORLDSERVER( }" f/ T6 }0 y H
}# O8 }+ A. o3 U( ?
代码:: o0 c- H& x8 I( k- k0 ?; G
void CParty::InitParty()
& `' Q2 a, `. y4 S: E{
8 `* P9 t" b" L* c m_uPartyId = 0;
3 u0 r3 S4 Y( A1 l N5 i m_nSizeofMember = 0;7 N+ l ]+ V' g: b o; q Q
memset( m_sParty, 0, sizeof(m_sParty) );; S& I4 Z* b$ O* R! ?
m_nLevel = 1;; m5 a- a9 _/ J+ D
m_nExp = m_nPoint = 0;! E% M* [% J# E9 j, k' N5 ]7 J- k
m_nTroupsShareExp = m_nTroupeShareItem = 0;
- Z( ?% J2 K5 j( I& ~ m_nKindTroup = 0; // ????
* i* w3 }' R# ]( J m_nReferens = 0; * m! R, F( \/ ~: K
#ifdef __PARTY_FIND- J) n3 \9 U8 `) z% Z5 M* ^6 |+ M
m_bAllowEnter = TRUE;- ]& D3 p* w8 h
#endif //__PARTY_FIND
. C: N- Y- V! g8 v2 b0 e for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )! r5 @' q8 [7 n7 p: b, G! D; N/ ~
{$ L, b& \/ t, `( f4 y" \
m_aMember[i].m_uPlayerId = 0;
" V4 x7 {! c7 [2 d: W, L m_aMember[i].m_tTime = CTime::GetCurrentTime();
# D# `. [- b. H m_aMember[i].m_bRemove = FALSE;; p# a8 f, m$ I1 }2 v* x' ^- ^% B
#if __VER < 11 // __SYS_PLAYER_DATA
0 i$ H# x q# q! G# u/ U# t$ y1 v m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;- S3 [& Z, N, E# d u3 M
m_aMember[i].m_szName[0] = '\0';, a$ a2 [1 S9 J" g5 y! l/ V: @" S
#endif // __SYS_PLAYER_DATA W& v' }5 A) D2 D
}5 o2 d) ]7 `, \' z
}
1 D# l; v. t: E0 k代码:
9 G2 O& D# T. [* U/ B$ f. u#ifdef __PARTY_FIND9 T7 {; L! }$ f* l
CParty* CPartyMng::GetPartyFree()
- N% X/ {+ `( ~3 ^7 p{& L7 ?7 A& }# o# U9 \
CParty* pParty, *pPartyTmp = NULL;
* @. {, ]' v: |0 `7 P) E/ R2 L if( !m_2PartyPtr.begin()->second )
7 e u- n+ O6 t+ `/ C$ V return NULL;! [! P! a3 V: Z3 g
BOOL bRan = FALSE;1 f& t1 W" G* E8 x5 A- c
DWORD dwRand = 0;* d# ]2 g, k! B
if( m_2PartyPtr.end()->first >= 1 )- I& H. V( L" ?: j( U
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );0 H- X4 E S/ q0 f
, j! P+ l9 k& p8 }6 F for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )( L+ A- O3 w6 v8 R3 w* G; ~( B a
{
; k4 M( F) Q4 ~9 {1 k8 b' ? pParty = (CParty*)i->second;
! k- `6 i& m s4 f* H: o+ x0 ~. Q if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ): z" A- K2 |2 s& M- U
{% R/ ?7 t4 i. X, Q- d
if( i->first > dwRand ): U: ~0 z6 E/ q* t0 R
return pParty;
& o. A9 R+ G8 f- q else
" K6 j$ z8 q: w* ?! j pPartyTmp = pParty; L$ s; f, Q1 `. E! H
}5 k. L3 ~) ~1 l9 X. @5 h
}
0 k5 l# g, \/ }5 D6 E" l4 f return pPartyTmp;: M2 g3 H5 {( R5 M. V% S* D
}7 g1 N$ c4 p& P' d& b D4 t& w
#endif //__PARTY_FIND$ S" c2 {) A2 @! C6 B! L' Z$ X
& {: U8 `7 O# X
DPSrvr.cpp:0 M0 |7 e3 |, g, S9 v
代码:
/ P: d/ {' g% y5 D# b7 l1 `& D2 H, |#ifdef __PARTY_FIND
) w; L5 t+ @9 R. R3 c) ^void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )( m" G( P8 B+ |( N& A
{+ `, ~0 V, i$ d8 Q
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ x3 n6 W' u! d% E if( IsValidObj( pUser ) )
% d% p, c! d) h0 P R, H* F$ _6 K; y E {
! ?/ c* M: i% o" l- [# l6 n6 L u_long idLeader, idParty;4 _& |+ E) Y/ O o" L
BOOL bAllow;
9 V2 D7 n- n2 n! A7 p5 l) L ar >> idLeader >> idParty >> bAllow;
4 f5 m# ~0 r7 k: L if( idLeader != pUser->m_idPlayer )0 J& h2 F7 C( k3 ?$ j" J
return;
. C5 n9 e0 X: _$ S/ Y% Z* a5 A CParty *pParty = g_PartyMng.GetParty( idParty );
) I3 q, D% B2 W3 _3 K6 t; H if( pParty && pParty->IsLeader( idLeader ) )
4 v5 t9 @$ t' ]$ } pParty->m_bAllowEnter = bAllow;% H+ W# V% ~7 u! ^- \# Q9 @) \
else3 H) T; t3 J h, z8 Y" N1 o) I
return;
' b C6 S: H9 s% x. p( P, e5 h b
CUser *pMember;
& \% \- s0 K. G4 w for( int i = 0; i < pParty->m_nSizeofMember; i++ )2 ]% G1 b. k+ E9 @3 K% ^- {
{# @3 G$ E; S8 m
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
% n% Q' w7 f! f if( IsValidObj( (CObj*)pMember ) ). v/ g1 e! r4 L( E6 i
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );5 G# E) A6 h4 Z" [7 s
}
v+ R) s$ p. N- m, W }
) `# f$ [# a4 }0 b}: H" ~" @; p! ^! K/ V
#endif //__PARTY_FIND/ U9 n9 x5 g5 Y% R. e& y
0 X6 p$ m: b0 |7 c# ^: s3 ]代码:2 [9 W4 O- w) x# o2 X4 R6 s- A, R
#ifdef __PARTY_FIND
9 Z7 { x( I- D* n* J2 a# h: I ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );; @% |) g" C4 W: Y3 q$ f0 {) t. w
#endif //__PARTY_FIND
# w& H6 ]0 |0 `7 ^' y# d
5 ~ ~- w/ c; ~4 @% avoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
2 q6 q6 o Y1 X4 S8 o4 g{* M; E* L6 u) M8 x0 b7 e( g/ h+ Y+ e
u_long uLeaderid, uMemberid;
& k$ l" c3 u8 G# r* l! x BOOL bTroup;6 k' C/ T7 L# n" r
ar >> uLeaderid >> uMemberid;2 I; M+ p/ @; h6 u4 h
ar >> bTroup;% F0 e$ |0 ^" U
, c* f6 O8 y3 e( c$ X0 m, w5 o CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 w5 c8 l% R& s# _
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
: W( O) `: K% x/ t4 Z' D#ifdef __PARTY_FIND* @; [2 N y9 [: c
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );* n M' w4 T$ e3 O; E Q
#else* X% d, y+ s6 v) U& s% Q( m- [$ _
InviteParty( uLeaderid, uMemberid, bTroup );' l6 @7 S$ S% `" l0 Y
#endif //__PARTY_FIND. ]- U4 q3 t; @" e4 D/ n
}
; ~/ _& b/ H1 f6 b3 M9 @5 N, N1 B% C8 C1 P" f
代码:
$ B( H3 i2 X# h5 O#ifdef __PARTY_FIND
6 z% ^5 L* l" L- Ivoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )- Q8 B! Q0 b* q+ F0 M; g w3 m
#else* f; f$ I7 B. t0 L0 V
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ). }7 T$ d0 w* \, W" I
#endif //__PARTY_FIND+ d' S0 k9 }. v& Q& Y3 F
{" p* s! L0 a' R3 z
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );3 a, e0 Z2 f* \$ d$ Y) v
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );/ l$ E6 d( t, x; f9 U5 c! f$ ~: G
" [" `( t Z3 v6 j9 Y R if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
3 j6 s& ^7 Q* m& a7 o0 J {& ^& h' C8 `$ b
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )' ]# n- F; N! R
{
* Y& y1 d" n4 W& n, |- O/ I if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )5 I0 S4 t* w2 V- ], v2 p# _: d3 P
{7 I# @6 \ e6 Z
pLeaderUser->AddText("没有足够的权限。");
; m9 A7 B% ^- R3 z5 ?' y( |6 a* ] pUser->AddText("没有足够的权限。");: g& Y7 s8 h# G( V0 W; T
return;
0 Z2 i9 g( v8 T }5 E; D/ C N1 w. O f
}
6 y. c2 h) [7 m& j( T( s: Q( { // ???? ? ??? ?? ????." F* E2 v- i1 |: e- I3 P
CWorld* pWorld = pUser->GetWorld();6 P9 u) F% [5 X. l' b3 b
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
5 B+ `7 J w. _, `( G { 1 C4 p5 B' T1 a4 R
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );$ b3 U5 w& D/ c; Y! Z/ }6 B
return;6 _( k) X1 Q4 x5 q3 C
}! ~$ f5 q; m9 e+ Z. S, }- t
#if __VER >= 11 // __GUILD_COMBAT_1TO1
: H: y0 c7 E' _% X, D9 d$ M if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
" ^6 I: f) _, N1 ~) M c {. m: L c( M/ s' ~! h' K
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- B8 \3 O0 L# l# `/ x. N& I2 R8 T% G3 Q return;( A, X9 s0 U* q" z- `
}& ]. P0 I+ K* X. v( G2 n& n
#endif // __GUILD_COMBAT_1TO1
- Q2 A- F) j6 W9 B6 z* c+ r8 c
# t, {& w* @: ?4 o#if __VER >= 8 // 8? ?? 061226 ma
) ?9 z9 a* d9 `' |- T- U9 { if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ); ?* t- ?( w* z9 {
{
5 W1 p+ v& N! k; C7 F return;
3 ~9 x: d, \7 V1 ]/ E+ Y }
# p+ m5 X: a0 g) A! X1 @+ p: R6 X#endif // __VER >= 8 // 8? ?? 061226 ma. b! g" T9 o# Q: \: g% ^' y1 l3 }
2 { w& b4 h3 |! j4 |. S V9 e+ [
if( pLeaderUser->m_nDuel == 2 )
) b" s* w: s; |# Q% a) s, s$ v {
# k: n7 K5 ]$ c' }7 ~" G pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.! O3 p0 p! `; d3 ^, U
}
/ ]7 l7 b" {" r. T* B1 \8 N else
$ u- p1 v# ^* ^) J! K2 g6 x {$ `7 W+ }7 G9 T+ a) i P- C
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???2 ?: a- e K& y/ o. w* H
{1 s2 t5 C, v9 J* H1 e% S" _
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );* W8 P- S) ` {) \
}
& r; N& L; n5 r else
" Q! c6 g- U+ [: [! ~( U# V {
( j- O. {; f- `* h L: W if( pUser->IsAttackMode() )$ `$ h+ v( w: m N- M
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
6 Z, H. i7 i* l1 q$ h else
7 J' P, A, Q5 l% X, r#ifdef __PARTY_FIND- o! S: u) K- L4 @ z! z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );5 U2 B+ M, k, X+ H( x; ~
#else
3 Z3 J0 ^) v' r pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
8 ?& `9 B9 V9 H. S#endif //__PARTY_FIND
: D, t% z9 s6 n% S$ b- h2 e. } }
' t) L1 `0 R! P3 H3 `* C) q# h3 d }( W$ v8 L# `3 R1 {+ A8 K
}' f6 \1 n8 {6 o- v( d7 N
else8 g" y' e8 q: Y- w( w) \( K m
{$ m& q1 T9 W" B/ H9 e- w2 f
if( IsValidObj( pLeaderUser ) )" k3 t& h0 f+ U3 U o4 p2 S2 l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
& r4 m4 {4 |4 a) V$ t }
# Y B5 [2 ?: Q0 H) U}
7 d. ]3 f. m3 U. `$ w6 ]/ D$ ?! d7 M) w4 u: O
User.cpp:
1 M: T7 L: t- ?1 s- K; Z- e代码:' ]1 A, d0 Q/ m x; L' R
#ifdef __PARTY_FIND
. N9 Z/ c' V0 e, m, Yvoid CUser::AddPartyAllowJoin( BOOL bAllow ): U( g$ p2 K, F4 x3 S! Z/ \. ^
{5 G! s) W1 Q5 G/ b# {
if( IsDelete() ) return;$ {1 Q9 ^0 X% S9 o" o
4 q, h" b) `0 j7 d: m: j! e m_Snapshot.cb++;
$ i/ y9 Z' @! l: }2 T. f3 N) ^ m_Snapshot.ar << GetId();
& ?7 G* C/ H& H8 r m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;9 d$ u9 h, q% Y
m_Snapshot.ar << bAllow;
7 O$ T6 ^, L& l# @1 B- x}& W& Y2 i$ `* J( c; k; B+ J
#endif //__PARTY_FIND1 `6 k" Z/ T: Z
* @, l Q, H7 L代码:
7 s; ~1 x# {+ d$ M% @, j#ifdef __PARTY_FIND: D+ v+ E# Y8 K: x% e
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# Q: V! s8 x! G/ E#else
* Y4 G0 k' ^" D% Zvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
; Y/ c3 W! _2 n) _( R#endif //__PARTY_FIND
# B4 V6 }2 ? L5 H* l' |{9 Q: [ `5 p; g$ g3 Y6 Y
if( IsDelete() ) return;' Z, s9 [" W0 c) Y' W' D& t
# U" h0 E8 Z2 X1 P6 o m_Snapshot.cb++;
/ l( h1 V4 ?' _! H. n, A$ ? m_Snapshot.ar << GetId();% w7 e. n/ w' O' r8 P' z- N
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
3 D0 {1 R7 r$ r- a# C* J$ ~ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
# _& p2 h( k; u* q- o3 ~ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 w3 }' |2 U( U; Q7 M# O m_Snapshot.ar.WriteString( pLeader->m_szName );
8 E8 _- \" o: c# j5 @1 y m_Snapshot.ar << bTroup
5 _4 b. p: X( ]7 y# y. m#ifdef __PARTY_FIND
: {; x6 S: d$ w" `; V8 G- I << bPartyFind$ [' Y3 i/ ]! i' k: Y
#endif //__PARTY_FIND
: R% u2 n* [, h1 R/ e% L ;
( Q; e: x7 I% l/ x, q7 t- {, ^ 6 _4 J) b8 n+ ]/ U3 _" H( M
}3 d9 z( b% B' b! U4 J% A
: F* F0 ]# r z- R6 t( O; K; n
DPSrvr.h(公共范围PLS)) t. T, m- N- K4 ^
代码:
* O9 H& d5 I9 @6 v' b& Y#ifdef __PARTY_FIND
( _ ]8 w2 ? ?! Y* S$ A6 C void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );9 \7 u1 D$ t/ l B8 H; g6 F8 d
#else% |, A. r- z$ j
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
4 X+ \3 T& z3 U# p5 E9 c#endif //__PARTY_FIND
5 B! X; {. o$ c5 y, h. b: Z0 M, I4 u( ^& P9 Y/ }4 R. X
代码:
2 Y" a) s- g0 K( T; c#ifdef __PARTY_FIND( K- w1 j( G$ T
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );& c" k7 E, }0 I1 h
#endif //__PARTY_FIND3 C: o0 J: U2 t: e% J
N1 s; j- }- v; ?6 dUser.h(以及):
6 f2 W9 z' G& s代码:5 ^( }1 a a2 E& K- F
#ifdef __PARTY_FIND
& h; q9 B/ ?$ q( E" E2 { void AddPartyAllowJoin( BOOL bAllow );
8 P! \" o- z7 m( m void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );' {2 o: C f J; y: r h
#else2 d: i6 S- `% [6 A
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
% Y1 p$ @" F' {$ v3 x#endif //__PARTY_FIND
# _/ J( c" M9 ?/ f% m' m- l( @( M& R
party.h:' [# \7 v1 R& b3 N6 g$ G
代码:% ~: [( M; j- ]6 N
#ifdef __PARTY_FIND1 d5 I8 h! _" i, X) \+ m2 N
BOOL m_bAllowEnter;1 T2 p4 E9 F0 |- m& r0 [" w. f: b
#endif, O' u+ c/ m% `* `7 T; ?3 b( d
& w* J: D0 ~5 j' Z( F; l代码:3 w. m7 G0 Q' f$ N6 U
#ifdef __PARTY_FIND
7 p0 B$ a& \6 v$ Z- Y6 s( t% z CParty* GetPartyFree();
% E- `' V+ d& F7 ^; V n#endif! V/ b/ }1 @" l
: I; E: Z. c1 `7 A5 ?& X8 M
WndParty.cpp:0 U3 B- \0 o( h! D0 U0 }
OnChildNotify:
& x7 _$ s+ t1 k代码:
0 M f- p# I0 W#ifdef __PARTY_FIND
& x/ k* B- v: l2 L0 x else if( nID == WIDC_CHECK1 )
* C: x+ `, T1 B {
. Q' h+ @) e1 I9 T* g$ K& m3 U if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) ?* g3 \' J" [. g {
# Y7 U) w3 P% k5 V CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# h( \- Y0 V' f& D$ s' z g_Party.m_bAllowEnter = !chk->GetCheck();" ~* d+ d8 H- | h5 }3 ]
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );) u/ h. h- H7 J* }" A, g: g
}
$ m/ I4 E2 V+ Y, D/ x" D1 G4 a Q }
$ G6 o' H$ @0 M#endif //__PARTY_FIND; n9 Y" h4 n6 ?$ F) B. S# P
- I8 \# R8 G: C- ~ `6 t0 k
代码:, u7 t! ~( C8 z! E$ ?1 D6 t
OnDraw中:' b" H5 s2 \) x( q9 `
代码:
/ @7 g9 e* q4 {9 Q+ v: K#ifdef __PARTY_FIND: Z! Q- R! v$ m e+ w0 t
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );4 `9 {# S" \4 C# q8 l: U5 y. |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, Z$ B$ E' I( n* h chk->EnableWindow( TRUE );8 d$ W% N, D9 u: X
else
4 A" Q$ Q2 U, m: ~ chk->EnableWindow( FALSE );
! y0 j5 s2 P2 d9 o8 k2 p chk->SetCheck( !g_Party.m_bAllowEnter );6 h7 i j' f, f, y
#endif# D! m- T8 _3 k9 h+ b. x; u8 Y: b
2 l5 f& u+ t( H) ]8 E) TDPClient.h(public):
6 R W, i" ^& u! z2 T& C( O3 Q代码:& r) Q) W3 d! v0 c% \# S
#ifdef __PARTY_FIND
3 k% X& G5 f/ j- l void OnPartyAllowJoin( CAr& ar );4 A; z0 r6 R, p7 u' I+ ^
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );. T' I7 I. A# a0 w, x
#endif //__PARTY_FIND
1 A: [( E, b# r0 U: R+ H8 ~
& e% H7 z' H5 @8 I9 E; C
/ d. _/ d* r3 dWERS hinbekommt没有,请让赫克的权利。
# F. r) S) f5 J5 L( o不支持左右,所以难不...
9 V- U, L+ I7 n党k的Windows NT甚至编辑它自己。
, g7 P7 W+ M2 T- o包也,因为我不erschreiben进一步如果我你的。
, V" J' b0 g8 O$ h+ d4 q) W由于缺少Quantité k n个代码是什么升工程前。
1 G; _0 R6 K5 ~如果是这样的。请发表。
% f/ J7 i, G8 G* ?- ?到目前为止,Pumbaaa
& R# U4 a/ s/ r) f& f& u
1 b, f8 c! p. n( a* ]
' k# W/ Z; ?. @MsgHdr.h
% r0 c9 U- f0 y" u3 h0 g( v#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863% N- E P+ A( g ?4 u
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002439 p5 s l2 l. K9 Z6 R5 h' N
8 \" h$ p8 }7 n1 V3 M
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1 F3 p: T/ }. Q4 ]* X* J$ } |
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