|
|
对于那些谁需要它 - 谷歌缓存FTW。 :( B5 D# U# c, v$ @5 Y8 s& m
如果我鼓掌纯粹是我复制错误时,D- K) X. j' g; z: \1 |8 Q E8 J l
积分当然Pumbaaa。
, J, z) F8 N+ g3 q T6 M
8 \( t9 M7 s4 `/ z; K/ GFuncTextCmd.cpp:
. X. I( z! B) f2 J5 T% z, `& z# e* U# Z: k
代码:2 `! }5 A# b7 q3 l% O
#ifdef __PARTY_FIND
v" E7 A2 `) XBOOL TextCmd_getparty( CScanner& scanner )1 v# X1 Q2 D% r. x+ D0 z
{
7 Q4 e( U, u6 B! r" E* R#ifdef __WORLDSERVER
* S) ~- Y8 Z8 V, y- I) X CUser *pUser = (CUser*)scanner.dwValue;% U4 U$ q0 d: E( d; j7 g1 [
if( pUser->m_idparty > 0 )9 x$ f. D; G2 b+ n) G& W
{5 P1 l8 D3 \4 x0 V$ Z: ~
pUser->AddText( "你已经加入一个公会。" );, s) X, q. c& J7 b2 I9 J$ M4 ]0 x
return TRUE;3 i" Z Y6 f- z' o9 N3 k
}
( @' E8 L) U1 `* G+ \) p) _ CParty *pParty;4 j& l- d3 j6 T$ ^
pParty = g_PartyMng.GetPartyFree();
$ I8 l3 |3 ~4 q8 U if( pParty )
/ Q; S* P2 V8 n! L5 W0 ~5 | {2 n8 t( q: U9 @3 G9 q' A6 ^) f
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
$ l% R6 P4 e8 T }else6 Q2 t* d) y' b( Z! b+ J/ R4 z
{
# r- l! o. c, u2 Q% c( E4 \8 v pUser->AddText( "抱歉,这里没有任何一个公会。" );
4 m% C% Z% ]( i8 ^ [ }
- |+ g* r* m2 W4 {" U! z" K2 C#endif
' d. S( I4 T# ], ^' b: p: X; u return TRUE;( T$ a& f) r; e
}
) }& g2 m" m d4 U0 P- i0 r0 W#endif //__PARTY_FIND# \+ {# x5 P1 Y$ G
& j* D; \0 r" L5 M( ]; U
代码:
: L* t2 M% x+ ?9 m) Q$ KBOOL TextCmd_PartyInvite( CScanner& scanner )
3 B$ d! W$ ?0 K8 V4 Y$ U5 [{
. L8 K+ z- \% _$ M/ F3 w/ b7 v#ifdef __WORLDSERVER& f, z0 T& X* O9 F2 m
CUser* pUser = (CUser*)scanner.dwValue;
6 t( P5 o8 z5 `0 b. A MoverProp* pMoverProp = NULL;* Q* Q4 p0 U0 ^/ M: z) @) k/ ~
scanner.GetToken();5 Q. D9 k4 T9 a: R5 e
#if __VER >= 11 // __SYS_PLAYER_DATA; X& h; R+ r( F: p
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
, j/ Q% f+ b% H$ I. C" m0 W#else // __SYS_PLAYER_DATA! F. b2 u# j+ Z
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
; z; y; T; ?6 x/ [; i/ L#endif // __SYS_PLAYER_DATA% ]- T$ d) l( I4 z; l3 l. k( g
if( 0 < uidPlayer )
" u& i W! j+ G: l: K {! x& o) v! p- ` I- f/ r0 B; T: V% c
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); % ^" ]+ t9 S9 }
if( IsValidObj( pUser2 ) )5 }& B5 P% ^% x& M# ~- _) A; L
#ifdef __PARTY_FIND
6 s: U: G; t4 y2 ~0 t3 n- o g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );, V' w' l& d! H( [# F( v
#else' ~( B1 Q6 Y3 y O |/ G
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
+ |6 m% ^0 g* j& A* y) T#endif //__PARTY_FIND
( w/ r' h |3 w$ G- H else. }. N1 K& Z) E3 J. |$ C
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );) I- j+ D& b# K. ?7 h4 F7 Q9 ^
}3 U: w0 T! Q6 ~
else
7 E4 I8 ~/ E$ c {0 S6 c, R' ^: N/ Q
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
* A4 o; v* u$ \; V3 ] } P! J8 D( `! X
#endif // __WORLDSERVER* X) l- D' Z+ b% ~# L; F) }" \) R' M
6 S5 q3 O$ m5 c! t3 |& j return TRUE;
- P% b- J3 d! V# N}3 z; ~# O/ Q7 a' X6 v) O' k
. f M9 U" U" A6 v$ `/ L. X
代码:3 c+ x9 f r6 H- K
#ifdef __PARTY_FIND1 d3 d7 ~4 Y T
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
6 Z; D. S* e ~& {! {; R#endif //__PARTY_FIND1 o. X$ s; v7 \4 n
DPClient.cpp;
* h' }$ }. S) @) v# A9 ]Code:
: g9 Y7 N8 z% ~+ q$ ~void CDPClient::OnPartyRequest( CAr & ar )
7 c- w4 A6 |0 O( |. k{
" j2 W; ]% I6 m; o8 g! Y u_long uLeader, uMember;# G$ o! \. i2 O( c8 E- j5 F/ A
- ^0 d3 l0 n' r* w1 K
BOOL bTroup
" ]6 r, W; X9 r. e" Z: A#ifdef __PARTY_FIND
+ @4 p' ~/ W$ j, c3 d5 u , bPartyFind
! F" ^3 o7 ?" M5 u: o#endif// __PARTY_FIND
" e9 d, V9 m! J3 c ;+ M8 \2 E9 L1 c4 D9 B
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
) {7 R- u' s3 o& { BYTE byLeaderSex, byMemberSex;
* v( r" U# ~- A [ char szLeaderName[MAX_PLAYER] = {0,};2 Y l, s& q+ g1 n4 P
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
5 D6 K9 X, J% ` ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
$ n2 ? z4 a+ n1 q/ K ar.ReadString( szLeaderName, MAX_PLAYER );, E1 u% V s2 e. y. Y4 g" o
ar >> bTroup
# u6 _' o$ H9 o/ C% d#ifdef __PARTY_FIND
h1 b" a9 v0 N0 S8 ]4 ? >> bPartyFind
! z1 l) [9 b6 w9 g/ f9 B#endif //__PARTY_FIND
) Z& B% Z2 J1 K" C ;1 H) B' X' R. Y# ?5 H: Y' B
' t5 l; v7 a; i, E1 ]+ x if( g_Option.m_bParty == FALSE )
+ i$ t$ _, w1 o) S( u {
* Y! l9 r' ?1 b% ~* s Y SendPartyMemberCancle( uLeader, uMember, 3 );
1 ^2 X4 E% F& @9 W$ \ return;
) C2 w, f: S! L }
& t/ Y0 y* s; d$ j) Q" w; J8 J/ C" h& z0 c- A& U
#ifdef __S_SERVER_UNIFY
% ]0 A+ @1 x& z4 A7 ? if( g_WndMng.m_bAllAction == FALSE )( z: ~. x7 ~" L1 a) c
return;
, a+ J' e3 \9 u# s; t#endif // __S_SERVER_UNIFY) ~. S) @7 z! ~( O( M
+ H Y# Y$ ]9 C9 N3 n6 {4 H CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
* z! W- Q' j: `7 e ; T* K L' o. H: L
if( pWndBaseBuf )
( y M0 Y7 L2 W# i j, q0 _ {7 x' x: N; ^; q5 f
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );3 h" {: k1 }6 y( e
return;
5 `( M; O# ~; N: K( ~ z7 @! [ }
$ [6 F% c% S0 Z( v#ifdef __PARTY_FIND
) [2 k3 O( n$ D# O( F! _, J if( bPartyFind )% g+ q# Y3 g H, J+ p L5 W- u
{ R) [( D* Z/ V3 s4 g
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );: u; R) |/ ?* W5 x
}else
2 x5 t2 V$ [) |& ?- O, _ {
- Q+ J2 v) F% B" | g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
1 V* w, q8 H3 k r5 }8 q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
) j; w. ^ A3 ?" q. T k g_WndMng.m_pWndPartyConfirm->Initialize();
5 H, r R; B1 j }
$ U! v/ v, H, P$ N7 _7 c#else
7 s8 y. o. `/ w6 ` g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 ]( [& j% [# s2 C
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 s/ D# d- }9 j1 w' l
g_WndMng.m_pWndPartyConfirm->Initialize();
& {+ t4 i6 D+ [ c#endif //__PARTY_FIND! ` y. s+ N6 S, k
}
$ y1 F! w1 _/ r- c" X
; b7 ?1 J% c" c6 n代码:* r! o0 g0 W8 O; K5 @1 J1 `
#ifdef __PARTY_FIND; F! N, x% @6 y( [
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )9 s, f; W$ e& Y5 {6 E: T
{ B$ r: k/ H! O; z8 \* _
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
" K4 x$ A4 h3 R6 O1 L ar << idLeader << idParty << bAllow;2 F3 @; Q; M! s2 l* t% I
SEND( ar, this, DPID_SERVERPLAYER );
. e$ ]2 [! ^& K- l+ ~9 [/ q" F5 {$ u$ ` s/ y3 S0 } B, }
}0 j4 N- }1 V9 R! n. ~% Q2 p4 } v
void CDPClient::OnPartyAllowJoin( CAr & ar )
1 o6 a# N4 z0 D/ ^{
8 F4 d& d, `5 n' p+ p. u. L ar >> g_Party.m_bAllowEnter;
% ~) U% h& Q) t x% L}
( L$ g: y/ z3 ?1 E#endif //__PARTY_FIND" f' g* ^6 u/ B% ?+ ~' I. g" l
Code:
: V0 p/ W) n% m7 C& j#ifdef __PARTY_FIND
' X0 |& [. V3 D: s& M case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
. q4 ]" U- P- O#endif3 Q' K5 q% Z# S+ F+ @
% m7 U+ q; \8 R3 u. @; ^" ~! l
party.cpp:
' t; G4 t6 r( E* A/ j- z代码:4 `1 J" M% f8 D! x; p$ l8 H w. _
CParty::CParty()* y) N1 {- w) T7 c
{
- {$ x8 U" N6 a8 K5 z5 J m_uPartyId = 0;7 I% e: O& f7 v" {+ ]7 t9 U+ W
m_nSizeofMember = 0;- D/ F2 w$ }3 y0 F
memset( m_sParty, 0, sizeof(m_sParty) );$ K9 ^1 r2 B9 Y, q) P8 }
m_nLevel = 1;
8 q6 c* K9 K+ U9 @, s m_nExp = m_nPoint = 0;6 E2 D- u5 E7 u3 t# @8 _$ v9 _
m_nTroupsShareExp = m_nTroupeShareItem = 0;& F' F/ U, y& T( k4 o% H; J
m_nKindTroup = 0; // ????, ?, `. x7 w, }) [7 q4 V
m_nReferens = 0;
7 `! N, N' q" @) O2 N" [. ~' G m_nGetItemPlayerId = 0;
3 R a# H% [: C8 ~0 Z#ifdef __PARTY_FIND
( ^- ^+ i: x- B j m_bAllowEnter = TRUE;) o' \$ ?* t- E- o$ b: |- w
#endif //__PARTY_FIND8 H: A( _9 m. L* W: X9 N( ~6 H& ]( x
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
( l7 ?' M: y" t C$ z* |$ j {
" C$ s4 A; p5 b2 V m_nModeTime[i] = 0;5 W E5 I: Z0 i* a
}
6 n% w8 u* {& v m_idDuelParty = 0;
8 Q# G9 k4 Z& v+ v#ifdef __WORLDSERVER" u6 b9 l& @! p0 t7 g* ~( z
m_dwWorldId = 0;, v0 D% ?2 d8 |! Q
#endif // __WORLDSERVER
* W( _. R" z( h. C# l, _6 v}9 L# {3 T x) R" M
代码:6 z: _) X. p( L
void CParty::InitParty()
6 r' p, D* \. U* Z{
2 q+ V5 C, H2 R$ ]6 { m_uPartyId = 0;8 f D1 z: L& L, }' d
m_nSizeofMember = 0;
1 m% M* m' q/ j" ^ L' e memset( m_sParty, 0, sizeof(m_sParty) );
' `; f9 F. S* R1 ^- g m_nLevel = 1;
: }6 D3 `- w- O8 M+ ~ y) q1 u m_nExp = m_nPoint = 0;
4 P& ^4 c' G3 d7 s! d. o) X7 p m_nTroupsShareExp = m_nTroupeShareItem = 0;2 j* u, I2 g& ]+ h& C
m_nKindTroup = 0; // ????0 V, E; U6 I3 O6 t) @5 o5 P
m_nReferens = 0;
2 I5 o2 O3 y# j, d# |. x5 H- ^! G#ifdef __PARTY_FIND: X# n& W0 U( a, a( i
m_bAllowEnter = TRUE;8 ~: l2 O+ W9 ~$ @
#endif //__PARTY_FIND
* m8 N6 G$ ^3 t$ ^# j, i+ Y for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
2 b6 u+ \3 o- N& m$ W5 A {
1 K! @9 s+ _0 V; q$ F m_aMember[i].m_uPlayerId = 0;. Q+ r8 b7 c2 p' |+ l0 O
m_aMember[i].m_tTime = CTime::GetCurrentTime();! a* M$ ~4 M' n; Z8 a& k e O/ n$ o
m_aMember[i].m_bRemove = FALSE;# B: L0 {$ C* A6 R* l
#if __VER < 11 // __SYS_PLAYER_DATA8 {6 C" Z* l0 q9 V
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
; P& [' H) i3 V4 e I m_aMember[i].m_szName[0] = '\0';" U$ W1 p2 ]& b! o
#endif // __SYS_PLAYER_DATA3 d2 ]# N* Q# |' ]2 p6 P
}# N) L; p. B3 _; o R
}8 [+ \: u/ ?- F* W; P9 P) \1 A m7 d
代码:
# b# R1 J" s/ L#ifdef __PARTY_FIND& i% C* Z x* W- V' s- R8 F3 i
CParty* CPartyMng::GetPartyFree()
9 T& K- G: d3 H# {& c{- c0 S, ^+ G" W; [/ D9 j$ |0 d( N
CParty* pParty, *pPartyTmp = NULL;
% l2 n! e6 ?* y: ]! E if( !m_2PartyPtr.begin()->second )
0 A3 z% G. {+ ?) x7 E. N return NULL;6 C* G: `& A* Z5 q9 M, ^& l2 ~
BOOL bRan = FALSE;; U$ b8 z* ]7 g
DWORD dwRand = 0;
' L8 j, t) _& B$ o4 d if( m_2PartyPtr.end()->first >= 1 )
1 _2 L+ ?2 k2 i" l% V, V DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
" }% w& P$ `, I& w8 A0 k/ L, D
7 v ^# ^/ D7 q7 I$ J# S for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ); Q0 u2 [& v7 ]7 N
{
' P6 Z* u' d+ c: ^! _8 R4 R pParty = (CParty*)i->second;
5 u) E4 m3 w. H" z1 x0 e if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
6 x+ P* m! s y$ E7 s: @ {
" X/ j2 {9 @% n# D( }4 B) I if( i->first > dwRand )
& l5 k! k) l1 A return pParty;9 A- D- D* f0 B& k/ a, L
else
3 q1 l. E1 t- j; { pPartyTmp = pParty;
- p9 h+ h, r" h( L. f6 g }$ H" U$ T! Y3 A+ J, ?' O
}. m$ S7 r# p9 _. k
return pPartyTmp;
8 f, Q; G$ Q; M* Z}
+ ]* D" P Q- X; H#endif //__PARTY_FIND2 c1 ?! Q" m9 P% r
' z; ]; S* |2 @4 ?) M, D ?9 F2 I( [
DPSrvr.cpp:
3 M: R+ _% m' X$ g# ^代码:
* S: q Y& x- c% M& o( U/ T#ifdef __PARTY_FIND
/ ], W# q3 p) j$ k5 i- N+ Nvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
+ t. I( M8 b. J$ N7 \{
3 i$ z# c- Q; J# v CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, M3 _% I! s! }
if( IsValidObj( pUser ) )
# O3 c) {* g. }, ~ {
2 M5 B2 N& g2 {& G' P u_long idLeader, idParty;; e* G3 o3 @+ k) e' D
BOOL bAllow;6 I4 X9 ~; ~( v1 J% j5 f
ar >> idLeader >> idParty >> bAllow;. U6 a; u7 I/ _; a' z
if( idLeader != pUser->m_idPlayer ), G* r; L0 j1 j7 I# Y- Z
return;: ?* G% J4 I! G# I; V
CParty *pParty = g_PartyMng.GetParty( idParty );
+ @+ \% [' c& Q) W1 a6 K4 Y if( pParty && pParty->IsLeader( idLeader ) )" V% c) q" q& Y, h7 I
pParty->m_bAllowEnter = bAllow;0 f2 V1 i" p( ^
else
( _. ?0 h( a6 l/ Y return;
7 T& H1 u/ ^0 {$ |! y' \5 k( B" i6 x- A- p5 C- Z3 \
CUser *pMember;
/ w8 x% d! ^+ K" F X for( int i = 0; i < pParty->m_nSizeofMember; i++ )
6 ~; b O% Q; S" b8 j/ ?1 i {7 l9 k6 H# U# f
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );+ ?3 R5 D, S1 e, D% H% R. n3 t
if( IsValidObj( (CObj*)pMember ) )5 j, d3 W# T* w2 i
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
$ s4 D2 G; ~6 l) z) N; u2 `/ G5 M }/ d) H& u8 i, }5 F3 m, Q1 L
}7 T: @4 ~/ t0 E O( K
}
6 Q9 U" D% \' z' F/ \! e: P#endif //__PARTY_FIND
. G0 r S* ~. L- }; X% O, b2 V/ y! ?' R( ?# Q8 q
代码:
! A- J6 @4 y/ u! l5 _#ifdef __PARTY_FIND. C. V2 d* M: U2 r
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty ); ? k" d0 Q& [. r
#endif //__PARTY_FIND7 d- @4 @! y' [5 X
2 N6 @9 F6 d$ t O) a9 Evoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )$ m6 t, k! I" `2 D z; R; p# _1 F! \
{
; y; w1 Y- J u: Z7 `9 U3 K3 R u_long uLeaderid, uMemberid;
# K: ~! z7 }7 s8 |4 o BOOL bTroup;% u5 H1 B- J) A7 v2 u% o
ar >> uLeaderid >> uMemberid;- P7 i9 ]1 |# X0 {
ar >> bTroup;0 Z% W/ `" X% }. x2 M
6 @8 V. I4 M$ O( a) a1 V CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );' Y' p- k8 V9 P T" w5 j8 _
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
( o1 w. u1 {! w1 N. u! c6 q, C) l#ifdef __PARTY_FIND2 R; l: m% N$ s( F* n3 {
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
$ z9 a! K6 ?' c d) e- q- x! X#else
7 u( P6 o( S8 Z7 m, V InviteParty( uLeaderid, uMemberid, bTroup );" @& \: ` \0 v. K3 ]# }' q
#endif //__PARTY_FIND
0 \; \ Z. y# r+ U% ^& R- r* S2 e( u}
7 \1 c. G+ S) h4 C0 Y& @/ c, ~1 D( l. b( g8 e8 O* @3 A; j3 d' u9 O
代码:
& I+ P: [. t: e( l# U& j#ifdef __PARTY_FIND3 T" H7 h7 w: Z8 j
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); o+ |6 ~( s, v7 g' L7 D) [
#else
0 \! E# w } ?7 k1 Ivoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ). b7 K Y, x; E
#endif //__PARTY_FIND7 [3 Z8 Z" r# Y1 Q. O. |$ X+ J' S
{/ W3 |5 Z$ {, ^! Y& }$ h
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
' r% p/ Y7 y- k- ? CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 o% o/ K8 l( X# G8 c7 Y1 g3 f
* w9 ]* H O7 X4 b- g( M* j if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ). f; C. ?9 o$ i5 [ V7 n& ^! J3 p
{
* e) I5 P d3 E, M" w if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
, u# k2 Y9 Y' J7 s {4 _# {+ w' ~7 f6 k+ w
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )* L% a( N) G2 |- j3 |" f/ Z: F8 z
{
" p. T7 ?0 [: y6 H) X8 x5 c0 a pLeaderUser->AddText("没有足够的权限。");
# `2 n% a2 K3 U; \1 v- i, J! O pUser->AddText("没有足够的权限。");
% F3 F! v, k- @9 x7 e& N return;& f z; `8 v5 ?. X; F$ J! j9 D/ h) ]! ~0 }
}) x8 Y/ m6 X% z8 k8 u9 p9 P6 Q
}+ M2 p4 E% j0 @) a0 H; ^
// ???? ? ??? ?? ????.6 J! K" a- ^; H- Y
CWorld* pWorld = pUser->GetWorld();
6 n& R d; y3 C6 r6 j if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
" _; C6 G% P& Y- p: @1 F { 3 A/ g' Q2 d! }1 f# S
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& v' ~& h$ {9 X2 p% m. u) z6 z b; l return;/ j6 F% l g t2 z
}
* u* I- x1 K( ]3 {! h#if __VER >= 11 // __GUILD_COMBAT_1TO16 w" O7 Y5 f) e/ W3 z7 W% Y; \4 F
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )7 J, m" n; ?7 s0 P8 s7 z
{
7 h% d9 W8 c% A1 j& m2 }- u pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. Q c- f$ }% @, Q return;
# l! K9 K) C6 w' P2 E }
) @; Y a( F ? K8 J1 _/ d#endif // __GUILD_COMBAT_1TO1% c: e4 d# b# ]3 H: ^
0 s9 K8 L5 Z1 _; p; K
#if __VER >= 8 // 8? ?? 061226 ma/ O3 i6 q7 w# I$ w8 k
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% v4 \9 G" F$ D6 V {6 O* ~ `3 Y: L$ W
return;7 M8 g: z6 z4 y- H
}. u3 _- R. e, J
#endif // __VER >= 8 // 8? ?? 061226 ma
( I5 D/ U- r9 X( T/ z1 L
9 ?3 ~" [' d0 e" l ?1 K if( pLeaderUser->m_nDuel == 2 )" d$ g" w0 ^5 V' X& X* ?3 i
{ / J2 a7 P T9 F" \
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.6 t$ [+ d" y" v: ?6 Q! l
}
1 Z' ?* B0 @0 O k: {2 x else
4 u& E5 p" ^& z3 x& S {
( f5 y# q) {- w, U: } if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???# X1 U8 O/ D: K5 Y% Z. H
{+ b* {) C5 @& E4 _
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
$ ] J! A6 E2 h7 q0 P }
8 z! j) Q" f6 w( w/ \0 z else; e5 `2 }: v8 N. |! R
{
8 y1 f3 F. N8 K0 Q: s7 h if( pUser->IsAttackMode() )
- h9 Z- {% l6 E- ~6 j& Z2 i pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );1 w1 r5 O3 n) P( x
else/ s. Q: F2 M& D" b& ]$ I1 v8 h4 K. G
#ifdef __PARTY_FIND, c/ R# f' k( \* C
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );5 Z6 J2 m K$ h9 N9 f( e
#else9 y j1 P7 M5 g# W; t
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 ~2 U/ F! w0 `* Z; }8 d#endif //__PARTY_FIND) ^7 H; f2 O$ y: z$ ^5 i
}0 ]/ T4 Z+ J3 R1 B' e/ I1 h/ ~# X) d
}( T- ^ t9 T0 g; _. b: z
}
8 a$ s' @& _; @9 m( r4 T else+ C' U4 x( r2 f( S9 R
{
* `, _% [2 h. J; a6 c5 W if( IsValidObj( pLeaderUser ) )
1 R* ~ P7 Z9 ^2 Q" @7 p pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );+ }& g$ a- M" d+ _
}' a) l' Y. O7 O6 b7 V# U% I3 {
}
; H0 E( Y' d0 d, ], G5 t/ @+ f
* S3 F# B6 H5 G6 c: LUser.cpp:: G1 ^; `0 h. K" U) @
代码:
* S5 B) b8 Q& Z4 ~2 \% a1 o8 u. r#ifdef __PARTY_FIND
! E* V+ n5 f; G5 j2 ]! t* svoid CUser::AddPartyAllowJoin( BOOL bAllow )
$ C2 u7 v4 I* H2 L) g" X{9 l5 b, c, \3 c2 x5 |7 Z
if( IsDelete() ) return;) ^- o4 t+ r1 ~& R$ B; V7 o! m
9 V3 r: s' b6 E0 B. g
m_Snapshot.cb++; C0 S2 [% h; t) q. A1 i
m_Snapshot.ar << GetId();! ~) @; n9 j' h E/ j
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;6 @% _' G/ A( y) N" M' A- {; ?
m_Snapshot.ar << bAllow;
- J! s) D! E" C+ d}$ r. R$ P" U% B o
#endif //__PARTY_FIND
0 o8 p* |3 C5 K# i3 j* c3 J( V. f$ }# [# p
代码:; \$ v, F2 j" X5 x0 j+ J
#ifdef __PARTY_FIND
+ M" G: q+ [: H1 x' C$ l% y; ?" Avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
5 r8 p/ y N' k+ I#else/ M G7 C, Z" N
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )1 C- q U! m* c! c8 @3 ?
#endif //__PARTY_FIND3 L% Z* E/ @! y! e& S& M1 E
{
, W; E' `( c; Y) z! {( I if( IsDelete() ) return;/ p, s: T) M2 H+ y
$ `$ j; X6 w& `3 D" L; P% g
m_Snapshot.cb++;
$ {& Z0 c4 i" @; `% m, q m_Snapshot.ar << GetId();5 y' ]: V6 A) `' ^3 O* ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
. N) }- D# P3 a+ ? m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 k! G/ ]( G! @- ? m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( [0 y' `$ Y0 S# d! Z, K m_Snapshot.ar.WriteString( pLeader->m_szName );
3 ^- z5 l8 m" ]1 P2 g! ^ m_Snapshot.ar << bTroup
7 T, }9 N5 C& j) ~3 a) S#ifdef __PARTY_FIND" m5 L7 p$ G x
<< bPartyFind4 i" J$ Q" q* }2 m: E6 D7 s& a4 i
#endif //__PARTY_FIND& z w) Z! Z1 r* z
;& c, ~7 S$ C& B% v% m6 W. F
0 F" U) k$ E& ^8 d, j, i
}) f/ ^$ T0 m2 f8 |; E
5 C) w5 g8 g2 u8 |
DPSrvr.h(公共范围PLS)
- x) D( \; @0 N$ l! k. P代码:9 K' P* h% t6 G, j
#ifdef __PARTY_FIND* y$ n; T* k4 K
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );9 e8 G' o; Z1 o- d
#else
! e T# L: I* v" |1 e void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 g" n1 o$ L" R2 Y5 o9 w* u9 d#endif //__PARTY_FIND
/ M/ f8 k+ N! Y1 R5 \; c u; F
) s+ M9 l0 W) c5 W6 X$ U代码:, K4 o9 R9 @& V+ g% g$ W: |+ J
#ifdef __PARTY_FIND3 b% V6 p/ L* T9 B
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: F' D1 {8 w6 C8 n: G) N#endif //__PARTY_FIND8 q" n1 Q/ x2 x f0 T# `' ]
2 ^4 ~$ T* S+ m" ^
User.h(以及):' k9 H7 l) |3 o
代码:1 @; y) Y. h, Z; D# A
#ifdef __PARTY_FIND
! M4 z9 S* ~2 t) |7 S7 y void AddPartyAllowJoin( BOOL bAllow );
7 \0 v1 A! O4 m void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
; o! [; c4 s$ g" v' H#else# ~6 O* D) s/ @
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
y' L2 c% v; s. h9 }! j#endif //__PARTY_FIND
/ |8 S2 {3 G7 d; `1 Y, z1 ?1 r$ m! i& f! y3 s& G4 b
party.h:
9 _1 A+ k5 r t/ z/ I" S& }0 s6 [/ s代码:
- i x& c* _( b: }. d& I% G#ifdef __PARTY_FIND
# M( l. L- B+ D# Y% G/ A6 ?0 N BOOL m_bAllowEnter;
8 a5 p3 J2 |* S# h% } _#endif
8 q+ {: ~' b. K
" @. O* r1 U& M7 c( m: |代码:
, u5 t+ g% O% D0 |#ifdef __PARTY_FIND/ t8 Z/ E4 J% |0 \3 `
CParty* GetPartyFree();6 z C! o& u! H7 y. H8 h* [4 ]
#endif; }2 [2 D( P& L# Z' z( B0 {
, @4 C9 ]! T, m& n2 ZWndParty.cpp:- `( ^$ _1 l1 m1 ^
OnChildNotify:0 f$ j7 Q- |/ Z! @
代码:
5 b! u( k; q( J& u% u#ifdef __PARTY_FIND
. q# s( `3 s" \ else if( nID == WIDC_CHECK1 )- w; g0 w: S+ A+ N2 m5 U, o' |
{& G1 |, g/ W) d
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 U0 ?, f3 D* P2 z4 d# N1 ]. \ {
2 l/ j4 T& W5 I1 ]$ _2 J1 n CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );; w; H5 l# L1 G j/ d" S
g_Party.m_bAllowEnter = !chk->GetCheck();- ^, |1 v: R) z
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );' @/ b j/ o: s5 {; T
}
V& n0 b q# E2 c! R6 u }
9 _9 i8 r9 J7 F" ~6 A3 |/ Q#endif //__PARTY_FIND( u' G x- U) e2 V; ?" o
& Q( |- ~1 F* r* g. t* f
代码:6 [' L; K' e0 f B [+ Z) c
OnDraw中: I1 L! |) s+ I$ Y) ^
代码:
) ?: S% o8 F9 c+ N#ifdef __PARTY_FIND8 Y. c- o9 X) F0 ~% p4 N% T& s% l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );: b* b( {8 p: w- {6 q6 w5 o
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* h0 @ K$ b5 f chk->EnableWindow( TRUE ); m' b0 p8 c, P* ]. \
else& Z7 h3 s7 W7 B, p2 x
chk->EnableWindow( FALSE );/ J0 b5 q% q& c8 ^. x* T
chk->SetCheck( !g_Party.m_bAllowEnter );1 B- p0 H: V0 g
#endif
" R: D, J' p# j8 f* p2 t" t" F, }+ R
DPClient.h(public):
* \5 X, h/ J9 N! x* v代码:
4 z. \3 J$ }* D! F% Y @! M0 n#ifdef __PARTY_FIND1 T/ ?8 d, _6 B$ l) @
void OnPartyAllowJoin( CAr& ar );
) E$ j4 o6 C0 D# g9 u; y void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
5 j* l+ q1 T9 {- R#endif //__PARTY_FIND
$ R- Z5 @0 |5 \7 |0 Q; a% J3 q" o! W2 P0 D4 C; K
7 w7 j" a' c7 U1 X" u" ~
WERS hinbekommt没有,请让赫克的权利。
% S, N5 B/ ^" b" s# S不支持左右,所以难不..., M) T* O+ K' @9 a& @0 j+ f
党k的Windows NT甚至编辑它自己。
: d5 D9 e1 \/ s* h# X; E" W包也,因为我不erschreiben进一步如果我你的。
, P# m' Q; V6 A! e7 l/ C# D由于缺少Quantité k n个代码是什么升工程前。% f( G9 m4 N) @1 K8 p
如果是这样的。请发表。
. B A( b/ M* K6 ~5 b9 t到目前为止,Pumbaaa% E8 b/ P$ ?7 V8 U9 ^
: r* W) z6 G/ r% u r" O/ S
- ^4 r4 f) V1 DMsgHdr.h* F8 {+ L, B& S
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ {0 h& ?/ e4 u) }) i#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002433 u3 ?3 o$ I- ^: U
- {$ |9 W) `. |
& S6 i- m4 |. `$ n
$ s& D# I) [* K3 c2 m2 X7 K |
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