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|
对于那些谁需要它 - 谷歌缓存FTW。 :) S$ u4 H, t- f3 _3 T0 Y
如果我鼓掌纯粹是我复制错误时,D# k8 [# b7 { b J% U" P" r" \% l
积分当然Pumbaaa。
& b% Q6 y7 j2 G% w4 j0 p
2 g) Z2 |2 N3 G/ }; _5 `FuncTextCmd.cpp:6 h4 C9 e" {+ q3 {6 a# V& e
! d$ r9 ]/ r( Z, Z: O代码:2 u" O) E; P3 U6 i' p8 J/ m
#ifdef __PARTY_FIND) H. C- G/ |+ L+ h) Y# ?1 U
BOOL TextCmd_getparty( CScanner& scanner )3 y, u' K- t. j7 T: m- a3 ]
{0 V8 E* x# ?* G2 ~4 K/ m
#ifdef __WORLDSERVER2 z8 O. h+ v& ~
CUser *pUser = (CUser*)scanner.dwValue;; o3 p2 D4 b8 A3 c4 n O* l' W: L
if( pUser->m_idparty > 0 )
$ a5 u' ~8 @8 d7 t' N3 ?+ ?- v {' ]' l2 ?* {8 X; c
pUser->AddText( "你已经加入一个公会。" );
& E! h& Z' d1 J) I, M J6 G return TRUE;
8 F. I3 h& }% f, H. t, u }
" b$ O% S; F* d2 ~5 F CParty *pParty;! W# r. ~' M; c1 n) `4 F' J) R
pParty = g_PartyMng.GetPartyFree();) R0 i- T# V2 g @4 B5 O
if( pParty )
4 s; \2 x# {9 ]& P" y" u0 V/ e {
6 y$ o. P F/ z g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
/ v$ } O3 x1 ^# i" Q8 Q8 O7 M }else1 O8 k5 D5 r: B0 N6 {) n3 P
{5 x2 S" K0 @( p# n# T/ [
pUser->AddText( "抱歉,这里没有任何一个公会。" );. ~3 F* L. u! _1 c, _
}
( N5 d7 Y* }$ s#endif
) ^9 ^: m" |+ ~$ r return TRUE;! B+ @: r1 v- P8 i3 \: i
}0 o7 t) l& n* o, L# V% j* r
#endif //__PARTY_FIND
" `) `! @1 B) K$ e1 J3 Q8 ?, f% b& o: j& L A, G3 [
代码:; w: ^3 p8 P8 _3 k4 X6 f% N
BOOL TextCmd_PartyInvite( CScanner& scanner )' e3 S. ~4 X3 p+ K' }) L
{
# q; n/ l: F; `5 v7 b( h#ifdef __WORLDSERVER
2 e$ a1 `* x$ X+ j9 M CUser* pUser = (CUser*)scanner.dwValue;( L2 s; E. n3 I- H% Z' _$ Z( p$ @
MoverProp* pMoverProp = NULL;; {5 \. e& Q! s4 {- r6 c1 l
scanner.GetToken();9 |, h {% C( Y0 N4 l( B' I# ~
#if __VER >= 11 // __SYS_PLAYER_DATA; F# [2 e! R/ L+ O' [6 A
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
, h+ y7 {1 j: ]" \8 p i#else // __SYS_PLAYER_DATA
6 R1 w+ s' W! S" n3 W u_long uidPlayer = prj.GetPlayerID( scanner.Token );' U6 E3 s' M. p# c, u; o( T
#endif // __SYS_PLAYER_DATA4 O' l5 }2 N7 i- I" `
if( 0 < uidPlayer )
$ [; {% Z/ P: ~! p ? {
6 a, X- P: o1 A( O CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 8 [# k2 K; @* P. X2 [* X
if( IsValidObj( pUser2 ) ): p, S, R* z( L6 N9 H
#ifdef __PARTY_FIND0 {; m3 |) g, B0 o) V* g2 W
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );) B ?' H) j% e
#else2 |: B. p% m d; a
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );# y: A5 P; M( s* s$ h
#endif //__PARTY_FIND
2 A+ ]' L5 C) Y. _2 `. ^8 @ else
; W2 U# p0 M H3 V pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
- L0 f/ e$ x r. F8 O: s1 Z4 a }' P, _" f; i5 u% Y
else
8 ~' F' c0 d( t5 C {
: w/ j( t5 M; \/ ] }3 I! ` pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
5 q' N1 L: ~; |( y }* |& b& d( Q6 n- {- n% Z6 K
#endif // __WORLDSERVER
* {; A( ~$ W" ]/ z
2 L/ H7 u& c9 c" B9 o n return TRUE;" v, E# q4 `4 z/ Z) K& a0 X7 M
}
/ w4 G3 Q" L, u. r5 F W. h3 i% [0 i# m k4 W9 R
代码:
3 z) n( V& `" e# {/ C: D) U. p#ifdef __PARTY_FIND. W2 [5 c; X8 ^
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )% Q+ o/ N' n) T, e( M& \8 V
#endif //__PARTY_FIND! f s% S3 q5 N) G [
DPClient.cpp;; u d& o! Q' l2 h
Code:; M7 I& }1 L9 J" o# X
void CDPClient::OnPartyRequest( CAr & ar )1 n% w/ I& n. D, a# S1 P; | o
{( \. q1 D# }" ? v) V& a$ }
u_long uLeader, uMember;
2 w, W" o' ]1 b& }0 _
& K$ {+ O9 G8 t% v% |! H! n( m BOOL bTroup
/ b* ^- l& N* J: |) [; [#ifdef __PARTY_FIND, C" X5 b$ {3 S0 w+ E) t. ]
, bPartyFind
/ u' t" h6 c" t6 w( R#endif// __PARTY_FIND, B. U9 B( K) j/ f6 h% Z$ |
;2 v; }: I! {7 z8 e5 x( R
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;# G$ u! h2 L4 j( Y0 Y
BYTE byLeaderSex, byMemberSex;
+ N1 n6 u7 D( C! O/ [/ B char szLeaderName[MAX_PLAYER] = {0,}; \% e: H8 R8 P' B( w
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 U) z1 ~+ R( R7 `- E9 R ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
" k8 s" N- l7 m+ [' W ar.ReadString( szLeaderName, MAX_PLAYER );
+ }* M9 H3 C9 x9 ^ ar >> bTroup
5 S2 B3 H; z N' K2 |; ~9 z#ifdef __PARTY_FIND
9 c( l) G3 d6 V" t, v; U0 o! n: w >> bPartyFind& o. u0 U* |* A4 _1 {: D3 q& k7 A
#endif //__PARTY_FIND& N, A9 ]+ `! |5 y( q1 u6 ]( a
;
* d$ e9 c& w4 U; \7 d# M
4 O# a- C1 T: K( k1 f if( g_Option.m_bParty == FALSE )
: b0 k: w. `& R) }/ ^ {
" I& f) ] X5 a! S2 c SendPartyMemberCancle( uLeader, uMember, 3 );
$ d2 O! @: S& I" Z) V9 K5 j( T return;4 D# y; k W& k
}
2 r, \% s' w& w0 y; I0 S. F7 W+ b- H+ P: f {- ], w
#ifdef __S_SERVER_UNIFY, H, R& R- A; B" O) [, X
if( g_WndMng.m_bAllAction == FALSE )
) J0 A+ Y) J) M return;
5 n( `+ B) X" p w5 f! e& m$ x1 X, F#endif // __S_SERVER_UNIFY: N, _1 O* N2 u" J' _: x& v
$ r$ Z6 d4 Y/ a& s4 p! Q0 D
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );/ D3 q) X: R' A" O: `' Q5 h. R$ l
2 y- R5 u, C) j) c/ }8 ~. D2 y& O if( pWndBaseBuf )6 N! M: P# o5 W2 R U1 v/ G9 M$ F) n0 y
{8 a4 r% v, T/ e% c6 L& ^
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
5 z, I7 j, Y9 B1 H3 m) V return;
) W0 q* P/ p" ~5 e }
( r- m8 `- O5 K! E* O% ^#ifdef __PARTY_FIND1 G% h2 T5 k7 f- ]4 F
if( bPartyFind )
$ ~7 n5 a: h6 {% }; S! w! k8 y {
8 z% e; ^$ h5 ~# j) X SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );2 J6 i- c D3 Y/ _- ?: b" O
}else
1 |! d% {1 w8 F6 S; b {- _1 E1 z3 J4 ^- O5 p: f
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ Y. {$ S5 L( t+ v g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
5 y( i5 U: ~# p1 H) N g_WndMng.m_pWndPartyConfirm->Initialize();4 M) K1 z4 G2 }1 I1 N
}
/ f8 ?% ~3 _' M* i#else A5 `- ]& S0 a" f* x$ J* ?+ y" m
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; k8 G# O$ G) S% n! n' W. s
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );( ]! I3 ]0 u4 Z z3 ` \ I" a
g_WndMng.m_pWndPartyConfirm->Initialize();8 q5 u+ F! J9 i* R
#endif //__PARTY_FIND
3 j5 @: Y0 G% e/ k: C4 r}4 Z! P2 K. d3 _6 e1 |- W
# t1 r- S, R2 k/ |
代码:
1 F+ |% \) q! A% Y/ a2 W#ifdef __PARTY_FIND6 ?. P0 s& H- S, a& X* e
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
' t0 ]6 J8 t( ?6 @: c! {{
( g9 t0 Z& Q: W BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
9 H. B% f2 e* b% o0 X! m ar << idLeader << idParty << bAllow;
! L. F7 P9 C) \& W/ ` SEND( ar, this, DPID_SERVERPLAYER );& m7 \. e1 L! U0 ?7 |
( q( l' `- I s* F& f1 @- r- g( b
}
5 E3 o" o5 X4 X& X( T* Q8 b Qvoid CDPClient::OnPartyAllowJoin( CAr & ar )
. d$ O* R9 I: U* z0 l/ y" W$ w( l{
! K% B* y9 p6 T$ j0 \) Q- ] ar >> g_Party.m_bAllowEnter;
( y3 j7 d5 D4 A* i+ K- _6 l+ ^. \( s}
9 Q' \4 {7 L7 ?7 o5 X#endif //__PARTY_FIND) R( E' C: m; `& }' _/ {
Code:
2 s" i& B# B2 S! Q2 J' \#ifdef __PARTY_FIND
; \" ?8 l0 ]" I* T case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
# i) v z q" v; O/ K#endif& r2 c+ S6 w d1 r: S- d- ]" }6 E
8 A! w" v* f9 c. N: wparty.cpp:! r8 K! |) i8 L4 m# q2 Y& Z1 T8 |
代码:
* A7 }3 h; h4 c3 c7 U6 f$ YCParty::CParty()
* {9 s* U. t, {2 U. T. ]9 M6 A{
& R6 f$ N" x5 t0 w% O% w' A" W& t m_uPartyId = 0;
2 y4 f4 g2 Z! ^! U- S: I3 E" r0 a m_nSizeofMember = 0;' x- g2 W4 j/ ] G7 E+ Z6 k# B y
memset( m_sParty, 0, sizeof(m_sParty) );
1 y6 S4 D0 b8 U! R$ ?+ v m_nLevel = 1;! U& s8 t. ?! q2 r- p
m_nExp = m_nPoint = 0;
% ?9 _( u0 V8 y. Z" s* P) i m_nTroupsShareExp = m_nTroupeShareItem = 0;
( t# f; `. M0 F" H+ `4 }( K m_nKindTroup = 0; // ????# a/ Q: H" n4 H" i* f1 ?
m_nReferens = 0;) M l9 w( g( ?5 t% b
m_nGetItemPlayerId = 0;
, x3 C3 r M# W- A8 H7 l; p#ifdef __PARTY_FIND
" ]0 p/ w# F, u3 k, s5 E3 |+ `2 h& c# p m_bAllowEnter = TRUE;
/ w, t& F, p4 }4 R#endif //__PARTY_FIND
5 g% s; ^7 M2 @8 o/ B5 t for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
h; ~. s# p+ {5 @0 |5 w# R {( r9 P' W2 r/ t1 @ Z7 C3 ]
m_nModeTime[i] = 0;
3 t$ T* T! \. |; G }+ v6 M# W3 F/ l7 h+ e7 _
m_idDuelParty = 0;
! |: ` |) ? P$ s4 Z/ f. H8 m#ifdef __WORLDSERVER) q; ` K$ }+ x' Z+ d; u
m_dwWorldId = 0;
( G4 l9 v! P5 A* d F; h, C; v9 \3 f#endif // __WORLDSERVER
% S$ o" ? q! G0 L}# ? \6 E. K( f( n
代码:
/ E" a5 m3 a R% ~void CParty::InitParty()
/ t- |6 o! {& J( w# O$ c{, ~; P9 R3 Z5 g
m_uPartyId = 0;, X! ^6 U+ b( d
m_nSizeofMember = 0;
0 g' O! ]/ o$ c; Y memset( m_sParty, 0, sizeof(m_sParty) );
) P0 m/ m" Z2 S) V m_nLevel = 1;$ ~ ^* i0 {" g7 Z
m_nExp = m_nPoint = 0;
4 R6 C" S8 o, I# C0 ] m_nTroupsShareExp = m_nTroupeShareItem = 0;2 j" F+ [" d; J4 c P: g0 _$ z% D
m_nKindTroup = 0; // ????
; O v; `0 {% [: X, h& } m_nReferens = 0;
9 [: {( c& R @) P5 |& n#ifdef __PARTY_FIND/ a: v, i; e2 T0 N* G' u; ]
m_bAllowEnter = TRUE;
$ Y7 |' W, i$ j: Y& }#endif //__PARTY_FIND" C5 i, U& W- I4 A W( P1 S4 m) Q
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
) n6 |8 F7 O6 e! G0 U8 Z {
) R% w& i; g; } ? m_aMember[i].m_uPlayerId = 0;
# b2 _; ~* I6 A# ^ m_aMember[i].m_tTime = CTime::GetCurrentTime();5 S" H m& f! |
m_aMember[i].m_bRemove = FALSE;: K% h& e. t' m- u+ D
#if __VER < 11 // __SYS_PLAYER_DATA: c6 m# C" t. a9 N; O1 ^( q
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
( T& q; C$ w9 X3 `/ L3 b' ^ m_aMember[i].m_szName[0] = '\0';
/ {' Z3 ^- k1 e6 s( G% x, C' V#endif // __SYS_PLAYER_DATA
6 D: U* W3 h4 f6 A* O }
) z5 y, h0 T6 o* h# t}
! C! {6 d `5 f' d% g. ]+ U代码:
- F6 {. W- W) K# R6 L G#ifdef __PARTY_FIND
$ `7 M2 d* n! u) N% bCParty* CPartyMng::GetPartyFree()
6 N/ J3 r# t; i T4 S5 i. P6 y {{% W% p+ @0 W7 g1 a
CParty* pParty, *pPartyTmp = NULL;" ?( f' s" d- A2 U
if( !m_2PartyPtr.begin()->second )
8 q. H: L% u; R/ p- R( u! I# o return NULL;) n7 i4 y' {9 {6 G
BOOL bRan = FALSE;
2 X& H- f+ {" C! O) {5 C5 y DWORD dwRand = 0;# z) Z! D# r; X" f# { y3 z
if( m_2PartyPtr.end()->first >= 1 ): V3 o8 n% I" {
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );* S6 p! s' V) K3 Y* b7 }& a( V: f
' {1 F$ H, M, A* j3 l# Q5 G
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
% s$ m3 ^ D$ i: }' X {
8 h9 ]$ U+ B' V4 ]* V pParty = (CParty*)i->second;
1 ^) u, Z2 G$ [# P0 T+ j$ O5 Q# u if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
: j i c2 U2 u( p {7 h8 O, M4 x. N. s+ F
if( i->first > dwRand )
C2 H! z4 G# ~; O3 w& C return pParty;
7 f+ H* s7 C1 ~; c# N. V else
' @% Q& H& A/ H% [5 l5 o* o( {8 K* T pPartyTmp = pParty; W+ r4 e5 E6 O
}
, Y9 j1 Z/ P' T' Z( O/ O }2 n( U6 o% d7 F7 W# X7 `
return pPartyTmp;' Z; C$ _1 ?$ T/ `* Y+ M, h
}
3 {7 c7 r! N1 k O u#endif //__PARTY_FIND
( n8 K" B/ _; J
+ \" ~, A2 g" i- y" y; t# }4 ?) l6 }DPSrvr.cpp:
) `3 M$ ~' x3 D3 B* y8 I代码:
/ O6 t% V- E" ]: d#ifdef __PARTY_FIND2 W: k, G5 O F1 T+ ]3 e& o
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )1 {1 {$ r7 U8 t3 d1 r
{( J( b' {. F: @. h6 G0 Q- k
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
w: p% u0 j4 T* V8 ~& X& b3 @ if( IsValidObj( pUser ) )
( `) _0 ?! F$ b8 u ~ {
/ Q. h9 m- E- }' J" F& Y u_long idLeader, idParty;) W# M/ e3 r# {0 Y
BOOL bAllow;; J0 ?. J) W8 f* P9 H, B- J
ar >> idLeader >> idParty >> bAllow;5 u V8 v1 r: M2 n5 B' o5 v& ?4 m5 \
if( idLeader != pUser->m_idPlayer )
" `+ O6 {0 H' y4 d$ x9 N return;
; |) o* v- X' l- ~0 j, M& R CParty *pParty = g_PartyMng.GetParty( idParty );/ n5 J; q+ ]; g2 s# c
if( pParty && pParty->IsLeader( idLeader ) )0 q- h6 t" f' m6 j y$ O1 F
pParty->m_bAllowEnter = bAllow;
+ q, {; d; E2 ]9 E' c else
% m1 ?# ^3 I S( w( O4 `. d& A return;; w7 W8 e1 ?$ o/ j2 y; H% {! q
3 @, Y! U: E0 \0 g* ^ CUser *pMember;
; q9 }1 r3 b R9 f for( int i = 0; i < pParty->m_nSizeofMember; i++ )
( { H. l) D9 g8 E( d) b* R6 K: F0 p0 @ {/ N+ l& r7 E0 j8 I; K
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
2 J5 R. i6 n2 \" M% E5 g: G. z if( IsValidObj( (CObj*)pMember ) )
0 U* \: l" ~, C+ U( q pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
V: s& m( ]+ A& e+ l& Y }9 y* ]! R+ p5 {& k7 `8 B9 \: t
}$ w: X! C+ D& ^6 J. ~6 c
}7 l) G n& t/ U9 g, U! M
#endif //__PARTY_FIND J$ P" V' i( |7 o
' r5 V/ ^- U! z9 X" i代码:
( \0 @0 S4 \3 n$ r#ifdef __PARTY_FIND. h& D8 y0 @1 O! ^" ~9 s+ F! H% U
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
8 g g5 F) C- n# q9 z2 D6 F1 L#endif //__PARTY_FIND
L+ q1 C! @& |, r. Y9 g- l" {- T/ f7 n% S& B+ T4 V7 Z
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
4 q5 Y1 [: s1 p: c{
1 p( s4 V9 d, ], ^ u_long uLeaderid, uMemberid;
% U6 M' q2 {' f BOOL bTroup;
V; [# \5 v% `' m ar >> uLeaderid >> uMemberid;
+ O4 ~6 G( x4 {+ w0 c ar >> bTroup;
6 h6 r0 ?# H* ?
1 S% g y! H5 I4 J CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );) `1 i; o$ a; z+ _1 @8 _
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ): l0 _8 Q3 F3 H W, R5 T
#ifdef __PARTY_FIND2 M* o6 g, i& H
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
8 W; {. |# j2 r& A#else/ }* j( s: @8 i8 L7 t. Q: L
InviteParty( uLeaderid, uMemberid, bTroup );
) _5 [7 t9 J& h& x, O; s#endif //__PARTY_FIND
" c2 F9 ]) X7 r- q1 G}7 v9 i Z) ?$ ?- b, A6 e
+ G# p/ s# t0 ^$ R4 R
代码:
7 H1 F$ C$ v( J. x8 u$ B6 D#ifdef __PARTY_FIND
6 m/ P1 ?) `. {3 e2 }; }8 Z. E3 `9 Qvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
: h/ V' {) ]3 P: u#else
Z, S% E* j1 j: f3 E, xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )! ]0 E% F( U) L* S
#endif //__PARTY_FIND
7 R2 b# d. S% c{; Y8 I0 \& S% z: `5 y
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );8 f; \* e& e; ]) p- r: j4 [
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );: ^/ {4 E. `6 u* ]. X
7 m+ h: T8 x; y2 b8 `% m
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )7 o% a- Y0 F. x
{ I% d) O8 ^; K3 a
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
, q' H' X/ D5 t( c; Z7 @0 ] {
( M+ m9 }0 J" }1 G if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )2 ~. h+ u+ ]8 E5 c% w
{/ b( y( |; D+ h2 T, Q1 ]2 h
pLeaderUser->AddText("没有足够的权限。");$ S8 T" b- s# |6 p5 r
pUser->AddText("没有足够的权限。");
6 m: R$ w/ ^* T. I return;
" L( S( C6 S/ _: t& e" d$ y* G }0 V, W3 S1 Y2 y6 _! i
}3 S Z: ^: w2 z. r9 Q
// ???? ? ??? ?? ????.# G8 f& f9 ]: ]! ]7 ]7 x" ~
CWorld* pWorld = pUser->GetWorld();& a0 G, X) j, U1 O* z) U- c
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
5 j* ]* k: k0 N# H" k) d {
) F+ n7 A7 j" x" ~+ Z) a pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; T! K) B6 ^& M, A+ r# s
return;0 b4 F& ]; a+ T2 G4 {
}3 x8 y, E0 N7 d* K. O
#if __VER >= 11 // __GUILD_COMBAT_1TO1# H1 x) @! l' D0 l e Z* J
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )# {% b" R* L8 d0 }
{6 w- c8 H3 l r- i) H. d/ T
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ g# r9 d) ~/ r+ e$ x- {7 d1 \0 D
return;1 f- k/ S( _8 Y, `" t5 }
}0 ^+ Z A2 s: e, J
#endif // __GUILD_COMBAT_1TO19 ]0 G5 q7 k F4 s6 b; Z+ J2 Z
6 t3 Z$ X2 y" [+ n) g6 b#if __VER >= 8 // 8? ?? 061226 ma2 z1 z; k" F" x5 Q; n8 X
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
" N% f( S; r x9 i. J I. C# B0 U {0 L& n! p$ m$ _: J% W9 C
return;( p5 S; t5 t0 P0 T8 h; ~
}
|0 V5 ^5 `+ j) k3 b$ L) P#endif // __VER >= 8 // 8? ?? 061226 ma
: t4 R6 z8 t4 g4 |, _: r0 G. l f9 n( b y+ X, a5 A6 m4 x9 N
if( pLeaderUser->m_nDuel == 2 )" }+ C, w' i8 w) K! P
{ 1 Z6 ?/ _* b V
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
8 X C' o L8 j! N2 r1 Y N }
7 f4 i+ V/ K9 R) ]! H else
2 N- I& D7 G9 g1 ~ {
- L, }' y/ ?& n Q, u( R if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???! s' {$ R& D5 _/ Q- A+ ]! p
{ d1 P: d$ w7 i7 X, G3 m
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
% C+ K0 \5 i t, V }9 _- O/ F( K2 \/ F- g) O. O! s
else0 r9 S6 F/ J5 N
{; @4 j* _, x3 O+ }& u. D& j
if( pUser->IsAttackMode() )
3 r& }6 P% _1 J% T pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
6 t# l/ X7 u; l s+ E else- \! ^ f0 ?8 {# z
#ifdef __PARTY_FIND
9 f; _, W5 M' N4 {$ J8 M, P pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );/ d& p0 v0 ~& ]) y
#else
4 o" [- R" s6 Z9 E8 P4 _ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );# P+ s' ^# T4 G" H: b$ M
#endif //__PARTY_FIND+ R, N$ r: l& x: i9 D z5 [& B4 x; k
}' [* E0 ~: Q% z& i
}- d# W }% X( [" d/ M! N) J
}
a0 l9 t5 l, k, y. C else
1 Z! v# J: M# h9 m1 z {5 d% D) _" M6 K5 j3 r
if( IsValidObj( pLeaderUser ) )
' B0 _! u8 e" o6 A- H pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );; d$ J0 ~$ F) V3 h, W
}3 w7 \9 _( ~9 W6 P8 F( i8 b
}
1 }: B! { t8 M/ w
7 |1 `- `" n' k8 o; XUser.cpp:5 r( b+ G6 g, P! ^. P2 a. L3 g7 A
代码:
1 R6 s6 n2 e) a6 H#ifdef __PARTY_FIND
9 A3 r( ]2 C; m5 I6 zvoid CUser::AddPartyAllowJoin( BOOL bAllow )
! e) z' i! E/ ~9 ~2 w{
% P% N9 l! n5 a if( IsDelete() ) return;$ L- `. t/ X% m6 Y2 M
6 B* {$ W3 u/ w; J m_Snapshot.cb++;
7 d G8 p- H7 H& t$ z6 ?6 l5 o m_Snapshot.ar << GetId();
! p7 ^- B9 ~/ \- q. `# e% F m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;3 X# D& O# y$ b% `5 D K
m_Snapshot.ar << bAllow;
9 d$ N/ m! _) y- C}
9 h) L% E* T) Q1 g#endif //__PARTY_FIND
& D% Z0 {3 r3 a# v' D, j% L3 K! k7 s* \8 l6 V
代码:
, i/ f9 |0 ~% I/ y; X& n#ifdef __PARTY_FIND. y: J9 Z# q V
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )& z$ u6 \* ~8 R
#else1 J1 K+ P- B% Z% K+ X+ Q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ T$ `1 X( w5 H H' o1 l: v#endif //__PARTY_FIND: ^, E+ G6 y2 F) p, `
{1 j" J# H9 U* b- @! z0 t
if( IsDelete() ) return;
: S O9 z7 ^3 q) W
" ]3 B" Y3 F" c) R. Y m_Snapshot.cb++;
4 B0 `8 m: ?7 Y X) H m_Snapshot.ar << GetId();
, `( F+ N4 o+ E+ ~4 K m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
% |0 }6 I+ B5 m' U/ S8 g m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
4 {8 F# V% ^8 Y m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
: N& m5 h' E/ m2 e* Z m_Snapshot.ar.WriteString( pLeader->m_szName );
& V, f$ l7 Q( G9 W' `6 T m_Snapshot.ar << bTroup
k* K3 Q% o2 v5 ?4 D#ifdef __PARTY_FIND
- R0 W# H) ~: [ << bPartyFind; Y2 j$ C R8 R- _
#endif //__PARTY_FIND
& s% `, M6 L9 C* m& ?: t" ^+ j ;
# m4 i0 O3 B# y" i , M F( q( j, C7 Q
}" C7 Y/ G9 M5 u' a: x. f9 v& d
! p$ p7 `$ i+ y2 N
DPSrvr.h(公共范围PLS)
: v6 r6 d* H p* k代码:. Y$ t3 x2 k0 a4 ` B
#ifdef __PARTY_FIND. s& C* e7 d8 F% n2 T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
\4 |/ J8 T; K#else: J2 S; ^' N5 @5 \! i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );3 h; l$ h2 @, N2 w8 |# B7 x9 I
#endif //__PARTY_FIND
; d& u) B; Z6 c1 \: d8 q* y U2 k
代码:* N- Z$ \' {6 P, N; z5 S
#ifdef __PARTY_FIND5 f# k% X& Q: d# d# {
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, ?' {2 ^/ D. Q#endif //__PARTY_FIND
# @8 v& ?- Z) {' x% @5 I) H: U& X* Y3 D- w0 z* f* P! |
User.h(以及):
, m: ~0 D* F" U) t代码:0 ~+ `6 Q; Y2 t# @
#ifdef __PARTY_FIND
: p& J6 D3 S3 v7 H5 i0 R void AddPartyAllowJoin( BOOL bAllow );
2 ~! N1 m2 t7 n5 `2 ^# t void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );& ^) I8 S6 `3 Q# Q j
#else
$ g. u# L' v3 W, ?2 { void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );+ {9 M) N" x1 T
#endif //__PARTY_FIND
3 I* P% q* {$ W& `- ~& Q! i4 `( [. g3 h& {6 D% |5 x0 Y
party.h:
' ~9 w& P2 w* F7 f8 ]代码:
' e) t7 B# F% J0 p% x. j#ifdef __PARTY_FIND
3 `4 H: N2 w3 A4 w) u BOOL m_bAllowEnter;
& Z3 d& p) P6 z( e: O#endif
& o7 h1 p$ l0 }, {
: d; G' g0 s$ {) \' G代码:
( e2 c2 n) d7 v8 |- q; H4 c, m#ifdef __PARTY_FIND) l4 v; Z3 t# n/ u! X6 |
CParty* GetPartyFree();1 J. j6 y7 w$ Y: B9 z( f; _
#endif
( A8 F0 } T3 E' n, Q4 f5 k+ Q$ R: R4 j4 c3 i4 G9 u2 e
WndParty.cpp:
/ \3 r7 U( m1 U8 J ^OnChildNotify:: X6 C8 h. s0 d8 O* ]
代码:
, `/ g6 |; ]( K2 l. e6 W#ifdef __PARTY_FIND# P& p+ ?/ T! K8 V5 t) r
else if( nID == WIDC_CHECK1 )
+ O9 N) Y. ]. ]$ T+ n" a7 M+ v4 q {8 @2 p" f7 A( B2 _
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 ?- k4 Y4 V+ a7 D4 M( L
{+ y* C. @, t$ E% e ?
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ p3 a! a/ l, ` g_Party.m_bAllowEnter = !chk->GetCheck();# x& g9 C n; K8 R m
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );6 r, u6 _5 B) T. T0 `
}5 b5 g( [4 |* O: B, _7 v4 ~
}% N* N. m6 x7 w1 \. \
#endif //__PARTY_FIND
* P3 u) C4 x) s( j1 D8 }5 M, u; B' {; q
代码:
+ v. Q* V: V$ a$ Y* v( y" IOnDraw中:- B& F$ |% E2 R. ] z1 I6 |
代码:2 ^0 u: D9 d1 q8 e
#ifdef __PARTY_FIND1 v$ Y8 U; _! u
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );1 ~, J/ J& j$ G; z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )& {! ]6 D8 d- S% g7 e0 o
chk->EnableWindow( TRUE );
# S' p, X$ C) K else0 T" ^% M1 `- Y3 n. B3 D1 n
chk->EnableWindow( FALSE );
3 y8 [) q0 z5 |7 c0 C7 K/ v+ r chk->SetCheck( !g_Party.m_bAllowEnter );. [: T' Q- J! ^. V6 T! q Z$ @- z# A
#endif
1 r& a6 _! S. P5 J2 u! z! t5 l) H& n B$ V" n+ m) H
DPClient.h(public):
3 B1 M; Z3 |$ t$ B代码:
, n# V/ ]7 T% {5 D#ifdef __PARTY_FIND
5 |+ k& H; v8 P8 F' L/ ?. y% M void OnPartyAllowJoin( CAr& ar );
9 O. w# D* _+ ]$ H- F4 z0 w void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );7 y; N$ \" L3 z# _- P
#endif //__PARTY_FIND- d. {4 K4 I, _1 e8 A3 s$ n
! X7 }! p; [* I+ [, t6 |+ |6 r: @2 e' t
5 T `" t7 v9 qWERS hinbekommt没有,请让赫克的权利。+ H0 A1 w! ` v" [4 T. h
不支持左右,所以难不...
9 Q# q1 |, P% \1 Y% @党k的Windows NT甚至编辑它自己。
* T- _" F4 V, Q1 f* H包也,因为我不erschreiben进一步如果我你的。) r5 p$ u5 p9 ]8 L
由于缺少Quantité k n个代码是什么升工程前。
& `# H, K' B1 k! C2 Z! \& u9 N如果是这样的。请发表。! R6 A2 x/ r1 ]; M1 a* ]) v& w7 c* o
到目前为止,Pumbaaa
: H3 j+ _1 r" t+ a. a: a" H
+ N3 p3 D( s7 A3 B: `5 x0 L 2 t9 c/ Y% b4 s1 a
MsgHdr.h
3 N' \' _( f. I- Y& e3 a4 J#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88631 P/ O" Y* l' w1 R
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
7 h- m( y7 [ ?3 t5 c$ M
4 S1 h! a: _* W' g( Q/ P5 C( ^' m# ?' v
d3 r9 g" s1 e2 O+ D/ ` |
|