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对于那些谁需要它 - 谷歌缓存FTW。 :/ R2 A) w# O5 w+ v/ x c
如果我鼓掌纯粹是我复制错误时,D& W, s- r% d8 X+ B+ T/ i4 Z1 v
积分当然Pumbaaa。7 o5 H# K& a- o- v2 l
9 K7 X' e. v1 A! R9 N7 tFuncTextCmd.cpp:
2 \0 n% @$ S( I" J) Z. R1 ~$ a. D; D
代码:
; b4 r7 u) Z3 }# a7 P( {#ifdef __PARTY_FIND
1 {, t6 J: Y* MBOOL TextCmd_getparty( CScanner& scanner )4 w0 v/ Q! p' T! E: X* h
{
% `% ~4 M- P# h9 Y) G#ifdef __WORLDSERVER
5 e& F& H6 V) T V ~1 h CUser *pUser = (CUser*)scanner.dwValue;
" {* E+ e0 ?$ l1 _7 b: Y if( pUser->m_idparty > 0 )
1 \# ]3 e) X% i! z {2 ^3 W' |/ H8 z
pUser->AddText( "你已经加入一个公会。" );
1 j$ b* i5 f) ~2 l5 b return TRUE;2 U. W% u6 i! Q9 \9 s5 ~4 ~
}
5 Y4 H4 k) m( u5 n9 L CParty *pParty;
2 ?5 F$ N x+ t+ E Z3 K* t pParty = g_PartyMng.GetPartyFree();
& y" T% u3 }- I3 w; k if( pParty )
* p/ H, ^ D) n( r Z. t3 x# Q {
* T0 ]2 D9 m) U( y; u; {# |9 T g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
5 R. [3 o: V u% ^" f }else
8 r+ y7 r7 ?- ?6 J& y" V0 H {+ h) @2 m0 w/ [& R
pUser->AddText( "抱歉,这里没有任何一个公会。" );2 o s: o/ k) c, C2 Z: |( l
}, z% b( ~! H- I$ D2 ?3 ]# l" i8 \
#endif7 _. z8 j+ m. @3 D& \' o
return TRUE;4 c; ^ n2 G1 a7 {
}# K6 y( p. `) l
#endif //__PARTY_FIND& A( }1 a; j: x' P
{0 N, K6 q. E8 d/ o代码:
$ j7 t: s" [2 i0 DBOOL TextCmd_PartyInvite( CScanner& scanner )
( t0 e M4 W0 e2 A/ ~# E{
+ d9 G, J) H5 H3 [#ifdef __WORLDSERVER8 M3 i: g j6 C' ]- A
CUser* pUser = (CUser*)scanner.dwValue;
8 }7 w, D' Y6 e3 |' n' ?3 j' @2 l9 C MoverProp* pMoverProp = NULL;
" B5 C/ w, w: \2 s scanner.GetToken();
$ q/ a$ K: O, C/ W#if __VER >= 11 // __SYS_PLAYER_DATA/ {1 B! ?8 x# N2 M* s
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );) f, ?: h/ k$ E/ ?: t4 C( V
#else // __SYS_PLAYER_DATA, ~2 i1 X- V8 b
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
3 ^* o9 p5 h1 D: {! s. n1 R#endif // __SYS_PLAYER_DATA5 o: Y0 `, q2 V9 z6 P9 i# Q% P
if( 0 < uidPlayer )2 C. O- v- a6 V9 g/ ^
{* R$ L Q; ?3 E& ]7 O1 j; M; [: u
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* Z. j$ [0 d6 K. R! @$ P if( IsValidObj( pUser2 ) )
* X7 |' Q/ v" I6 E5 D#ifdef __PARTY_FIND
* f, j `( l. K3 r! J$ h g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );$ s+ m7 k' n* L9 n' s: s6 T
#else8 z$ A R* F% w! I# ^. C9 J
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
2 |) A G1 z" I* d#endif //__PARTY_FIND; w6 |1 ]" K" P$ l0 ]0 @/ a% ~! e1 \
else* ~4 A9 a/ I4 ]1 d8 ]# `
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );0 _9 e2 v4 g5 D \6 T8 ~6 G" a* P9 a
}4 f3 O, a: ?2 f# K
else* b) L& X# s1 ^. ^
{
8 G/ W5 n: j8 e. t, H pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
& N% S" U$ [7 K& O$ e* v }2 h, c0 z9 H% {) p4 _& y
#endif // __WORLDSERVER
/ @; x/ X# C/ |
+ c: Z5 X: M' y- U return TRUE;
5 J& ?: v1 U) g9 B) T+ }}4 Q; V5 I/ A- I% A- g5 ^+ T
& j2 o/ Q3 b* e/ p4 n; i t
代码:
; |/ o N: K0 u. G9 `. c: W#ifdef __PARTY_FIND
( V; |6 v# c2 I9 j* R4 ~ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
& @* Z! v# V/ o0 q/ {#endif //__PARTY_FIND7 Z" y8 d! s7 w6 D7 k: w7 S2 ~
DPClient.cpp;* I1 J5 J) K1 Q3 z9 E t$ S
Code:* A+ E0 g) ]) r
void CDPClient::OnPartyRequest( CAr & ar )
8 u" o6 |" J$ R. b# W) l1 E- T4 ~{
7 E3 x) A/ a5 j4 A+ c- I: X u_long uLeader, uMember;
% y0 `0 a! W4 [- H
/ c+ M: P2 }: F, Y; i: ^+ Q BOOL bTroup
9 U" n4 K) a6 T4 d* y* _#ifdef __PARTY_FIND9 g. |* f ]& ~( b2 R( f
, bPartyFind1 r1 k, ?; M% j8 A, i
#endif// __PARTY_FIND: M: F- O8 N Q5 R4 I: l1 {& b
;
" `& F6 C* Z- V) \: X LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;9 b3 q1 K$ j( @; P: ]) S: M
BYTE byLeaderSex, byMemberSex;
5 n- F2 M/ U, I$ U, K char szLeaderName[MAX_PLAYER] = {0,};
3 p6 j' V. [, ~. K7 q ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;& u9 {' M: h/ |: [3 T
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;8 `% x0 n- J' @3 V! Q# t
ar.ReadString( szLeaderName, MAX_PLAYER );
6 w$ x ]; x5 W/ E U ar >> bTroup
* C' \. x# O. X1 V#ifdef __PARTY_FIND% b0 F& U5 V- R
>> bPartyFind. n j% O6 Q' A* ~% c# V
#endif //__PARTY_FIND4 B: }9 X8 ]; {
;
3 p7 E5 ^& }; w7 |8 L- X2 R( ~& a + F6 ?- |6 n. A3 e
if( g_Option.m_bParty == FALSE )& S8 Q* `. I" y: Z) T8 O! Q+ ]
{- n# u2 \) H$ r# d
SendPartyMemberCancle( uLeader, uMember, 3 );
3 \' ^2 X; R, d9 d, N4 n0 r1 X return;
! I( C& u H: W* C( J }# L: P- {) v) Z0 l
) R8 i$ y4 ~) E6 a, S, P g8 ?, j#ifdef __S_SERVER_UNIFY" f) t" |* G/ ]2 x; E
if( g_WndMng.m_bAllAction == FALSE )3 B; C$ q* f; s9 q' Q5 ~/ S
return;
; Y5 w7 E7 K# D! d6 K#endif // __S_SERVER_UNIFY1 d& A3 [5 k6 c0 p
& u* T8 Q5 ~4 k) Z
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
3 I0 {6 r1 F B9 R* J! y ) n R1 T% n+ X& f( [ v; f) v" I
if( pWndBaseBuf )/ P% Z1 {" S B0 C: k5 w
{
6 [" ?3 d' c/ A% S1 L SendBlock( 7, g_pPlayer->GetName(), szLeaderName );) W( i: h/ }4 X k
return;1 @6 @& k$ F$ Z/ N: h/ U( S5 i
}" s, x7 _9 D. C
#ifdef __PARTY_FIND7 L) \/ c! `( E2 a, q8 l9 V* `1 c
if( bPartyFind )
+ }4 J/ @8 o1 ^3 Z {
. }8 U: w- K2 ^2 L8 q SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );7 ^4 {7 ^4 o& l
}else0 E- C; H/ {6 k; |
{" Q* g$ B* c! M- u
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ I2 l6 }2 F- S/ W$ e4 k* d, e6 A g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: a( c! e, c: P. K( }9 e! S
g_WndMng.m_pWndPartyConfirm->Initialize();
8 t" T5 g8 P4 E' Z, v+ P }( d( U+ v6 N& b8 ?
#else1 V5 p; D9 r- E
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
! o7 j7 N6 k( H) O% M5 _1 n7 a g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 |3 k& ~8 O5 w- @0 W- B% C
g_WndMng.m_pWndPartyConfirm->Initialize();: H) v. ^: Q6 K8 d& ]
#endif //__PARTY_FIND! K- }4 y0 [" X4 z0 v2 L
}
/ D2 l& R$ X2 J
# y; P0 W; K" X4 i9 P$ [9 O代码:
( z; G+ `! t! _; B2 M# D" t#ifdef __PARTY_FIND
8 X1 G9 N$ b0 |void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )- c. _/ ]6 \$ G% N% e5 z4 I6 K
{* z+ L. [+ i% [5 A& z
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 T! c% }! R& x& W
ar << idLeader << idParty << bAllow;
, f4 r1 ]+ S0 Y, { SEND( ar, this, DPID_SERVERPLAYER );7 f. Z& P3 Y/ B) w. ?
* J% E* m% }% [- {; w}
* i5 a/ c k. {7 x& {4 Mvoid CDPClient::OnPartyAllowJoin( CAr & ar )9 J k. D/ j. f
{
0 O) v9 b9 j" S7 R5 [& r- l" T ar >> g_Party.m_bAllowEnter;' E/ x: r5 D @& c: E/ N
}0 J7 l( L; T7 N
#endif //__PARTY_FIND
P5 A* ?% N, [9 w& WCode:' ~- v, N9 A y7 Z9 } x+ ?3 l
#ifdef __PARTY_FIND
* J( g' P6 u4 v8 T3 o case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
! f) b* {1 s1 i8 y) J4 u#endif! l+ P4 _' M- V5 N* |! ?
) G8 K5 x# G+ |' u2 e( _' D
party.cpp:
1 x5 _/ ]2 @ J g+ N k; B代码:+ R- |1 q" J' u' z
CParty::CParty()" i* D' w; z% c5 Y
{
; T9 o: x2 |# U- @# ^- o, F m_uPartyId = 0;: y) |$ A6 D7 P& t- G2 V
m_nSizeofMember = 0;
9 m8 G8 _# P7 f, w3 g- \8 O$ S memset( m_sParty, 0, sizeof(m_sParty) ); t. Z# F7 q2 ?; i5 M5 W3 A G: @) H/ r
m_nLevel = 1;
! s, e+ t% W0 ?8 G$ c0 X m_nExp = m_nPoint = 0;! @. l" v0 I1 |7 x3 s
m_nTroupsShareExp = m_nTroupeShareItem = 0;
& x6 s2 h6 N& e3 F8 b m_nKindTroup = 0; // ????
* C: g X+ W5 l& r m_nReferens = 0;* n/ m. f" e$ ~, N0 t9 z( U6 x
m_nGetItemPlayerId = 0;4 o! L( C* F. a. {0 F7 \
#ifdef __PARTY_FIND* a- d2 ^4 ^, ^- ^0 X8 U3 y
m_bAllowEnter = TRUE;
2 X5 z( ?; S* n) ~4 R& d1 f8 A#endif //__PARTY_FIND
4 p1 a. s2 X, Y! ^ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
' i [3 t( A* x$ ]/ I1 h: A {
2 |" [2 E) J+ |5 ^& z1 p m_nModeTime[i] = 0;: |: y! @! B' D5 c4 P" [' o
}2 D0 z* Q1 Q0 N
m_idDuelParty = 0;% H" g; g& y9 D" n6 `0 t" P9 {0 ?
#ifdef __WORLDSERVER3 [$ C+ T6 Q4 j( a& }! P, V! Z
m_dwWorldId = 0;
" M) l! u3 O- `4 ~- d; j#endif // __WORLDSERVER
5 J( k4 `1 j+ f+ p}% E/ l: Z9 n0 A) G2 f1 V- {# d
代码:
" r% g% `+ _" C( \( E$ a/ J& o. _void CParty::InitParty()- {9 \* S' y$ T
{
# k2 ~- j4 p/ ]! n' N8 | m_uPartyId = 0;2 k9 r$ n; ^5 r K a
m_nSizeofMember = 0;7 x+ `" V ^8 W2 h! Y
memset( m_sParty, 0, sizeof(m_sParty) );7 Z& R8 l% X. w6 n+ i3 ?4 J7 t
m_nLevel = 1;2 q/ U: F$ ^" ?% B2 q. L) L
m_nExp = m_nPoint = 0;
4 L( R r$ Y4 R4 `* h m_nTroupsShareExp = m_nTroupeShareItem = 0;- D8 A! L- _' ^9 P/ _- X
m_nKindTroup = 0; // ????7 K( f3 f* s' ?! I* J
m_nReferens = 0; & v) x. d. x B% G- t
#ifdef __PARTY_FIND
- t+ A" {# |4 g( i- N2 ]2 d m_bAllowEnter = TRUE;
- J9 q& [' J4 s q$ |) w6 }#endif //__PARTY_FIND
8 ^, {/ U' a0 D+ K. `/ C9 R for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
- L$ e' W, s- D7 A2 y" }) L {! b- O0 {2 S& H# o/ u" O
m_aMember[i].m_uPlayerId = 0;
- n9 |+ Y6 |6 Q m_aMember[i].m_tTime = CTime::GetCurrentTime();7 |5 _: v; q0 B& W9 z
m_aMember[i].m_bRemove = FALSE;9 Q. T, n4 a, R) O
#if __VER < 11 // __SYS_PLAYER_DATA
/ q3 t+ J# Q( P6 [4 k/ B a2 N m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;' O1 s6 q" i" q5 P
m_aMember[i].m_szName[0] = '\0';# D4 [0 X5 ?! `( W) p" E9 s! D' e
#endif // __SYS_PLAYER_DATA
" O- Y# Q1 }2 L, b. @$ a. T }
; @! ]3 m) [) F; J7 q+ `} F. z ~' Y7 I# L! K% l
代码:
% v( r4 A: d% ^$ ]- V; q8 [4 }#ifdef __PARTY_FIND
4 @9 A5 I/ {! m+ N1 p$ D7 oCParty* CPartyMng::GetPartyFree()
" ]( N& [% U$ k% n; Y3 O' A{6 v O' F- m! i5 ~" F( |! u% K
CParty* pParty, *pPartyTmp = NULL;/ o& h* h6 y8 |$ V7 H0 }
if( !m_2PartyPtr.begin()->second )
& U( A" Y& a- D5 b; v return NULL;
+ `" c% e' z$ N) \) K h7 g9 @0 m BOOL bRan = FALSE;! L- Z; Q' y& y0 `8 Q1 s% }
DWORD dwRand = 0;3 ]5 E% c& ^( ]& k% E" r$ X1 M" v
if( m_2PartyPtr.end()->first >= 1 )
( o: ~! f5 U. [9 t DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
' b+ ^) {$ N9 z
; ?* c K0 e+ _0 [ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% v1 s! \* U: o0 Z; V6 R
{, L) y7 T' ?5 f7 B: @& P) Y
pParty = (CParty*)i->second;8 a9 ~$ P' P) d/ D* h& C
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
# _$ L, P) K9 m {
4 C& f7 q5 V$ g8 L0 f; @ if( i->first > dwRand )
$ b0 v" U8 {7 N- h6 P" a- h return pParty;' @& U/ g0 A# B: b1 P
else
M6 w/ Q; o" R9 { pPartyTmp = pParty;
$ {& x J: }0 ^ g% r }
, H; P5 q( s' f( C }# M$ J+ h7 q) ~3 j z0 q
return pPartyTmp;
1 F% \6 P6 _& t# _8 B}# \ V. H& J9 u+ V1 ^! \8 n" o9 j
#endif //__PARTY_FIND: u$ G' [; U: i! W
. E1 [6 Q) Q. J! i* f
DPSrvr.cpp:3 C! P' \9 h3 I! |+ E4 f
代码:( @; I+ G: d8 A9 _# P$ d! M
#ifdef __PARTY_FIND3 T2 O2 R( a" G
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
5 O5 n& o6 L& n2 H{/ E5 I' d0 P8 D1 N" L/ y1 x
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, n+ c) Q Q8 X4 g" ?1 ~
if( IsValidObj( pUser ) )
/ r9 z, z4 [8 A/ X( y4 ] {; p/ O. A' P$ w- t7 R9 X, f6 V) ?" p
u_long idLeader, idParty;
& q- b: {# i; [3 J" b BOOL bAllow;
" h! q/ W7 G% e2 U ar >> idLeader >> idParty >> bAllow; [* F l% t) E e6 }
if( idLeader != pUser->m_idPlayer )- ]5 V/ ?! M( @' l. W
return;
8 H! E6 ^" \$ C- |6 z CParty *pParty = g_PartyMng.GetParty( idParty );
5 h1 a/ y" X0 M- `! G if( pParty && pParty->IsLeader( idLeader ) )
. u1 m3 ~) }7 ] y0 s: I. c pParty->m_bAllowEnter = bAllow;( H$ o# D; m: w! V! ~" [; U
else
5 ~* | ~; z# d8 a2 ^. `9 ] return;: q% E5 ^) m1 J, ]) a6 v9 c
6 Z# P1 q, L/ |! c0 s1 V6 d
CUser *pMember;* C$ G/ O4 ^" `" N3 u
for( int i = 0; i < pParty->m_nSizeofMember; i++ )5 U, J( A& h6 y3 |$ X! S) m" g
{3 ~9 R& @8 @" c$ V0 x
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );; |' ~: e, Z8 y9 E
if( IsValidObj( (CObj*)pMember ) )
9 G4 Y0 D. W0 ]9 V pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 L& ~! o* v) T6 F! x
}* \! [, M( Y y
}
, [% Z C5 \5 T- m4 c6 ~}- s4 @0 X% t7 s
#endif //__PARTY_FIND5 Q4 I# a, z# p! c% [7 L' Z
. o2 p; p) D, j: L代码:
7 v Z' U% I) C3 @3 F#ifdef __PARTY_FIND
1 Y2 C" @; z- A/ c5 N ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
& |# x# `. A) x8 ~- W! ]2 |#endif //__PARTY_FIND! c3 F8 Q/ D" {- B
& J( E2 N" p% Q* t O _/ ?
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )+ P. x' f7 P q
{% S. \! b% m4 F
u_long uLeaderid, uMemberid;. g9 {6 ]' ]/ k) h/ J
BOOL bTroup;" \ X) u. _; g( S- x. s8 V
ar >> uLeaderid >> uMemberid;; v) P- l: K; B% T1 w4 a& H" _
ar >> bTroup;
Z& B c+ o& B
( Z0 E8 }# C _) Y" U/ e6 @ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 Y) X: ~9 j1 Y2 z, S0 _1 x if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
7 p8 S; A# Y* a) @& C' c( ]#ifdef __PARTY_FIND+ Y- h3 n: m% L, y7 }3 b, h9 f9 e
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );& M/ O0 a2 m. R
#else0 X4 S/ f( U; \' ?1 \" N
InviteParty( uLeaderid, uMemberid, bTroup );6 v3 Z7 L! ?2 b/ @8 I
#endif //__PARTY_FIND
: o6 u* j2 E% ?" s}, q! C9 r0 d2 N Q" L0 V+ g
& z3 s2 t, y: \' j. _代码:
9 `9 e" o% y. m- p#ifdef __PARTY_FIND
& L# {$ r! N- B: A7 D0 ovoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )7 D, X6 ^: d C, _1 M
#else- Y# P+ ^) Y$ v" q6 m2 |
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
8 \5 n3 ]% q! }6 g# w- V#endif //__PARTY_FIND, Q' G* `8 Q0 _- G' g
{
, g' a! ]2 P5 a7 J1 S+ {5 O: x CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
& d( |8 b8 K1 ?' k. l+ V% ~4 h CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
, Q/ y6 h) R; V) ]; T2 m+ i ! `; P1 m2 ?3 s- ]9 {
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )- }+ @5 `' J& M+ q0 _
{
6 O0 W) J2 n7 w- d if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )5 T4 g% V* J$ j5 m* m* P! C
{; E$ o2 S6 U: _* y; v" `
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% @3 `+ E" ]1 U/ j8 c9 U3 [+ m {8 d- Q9 N2 l0 k0 c& |6 k/ \$ a
pLeaderUser->AddText("没有足够的权限。");
4 `! R& }$ v2 H2 q% [ pUser->AddText("没有足够的权限。");
$ U. A% F6 q1 x return;" Q: \# U1 @& j& c! u4 |; k
}
* _ l1 B! g. k( ` }
. Y" {. K' M8 D9 f // ???? ? ??? ?? ????.
/ b( u' R3 g! w CWorld* pWorld = pUser->GetWorld();
9 R/ B3 Y! B# S7 d X$ A; }. H if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
. f: W' |- Q1 _7 _* P6 s {
8 [) ]4 p& P$ {9 J pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* W/ |2 D9 q5 G) _% l return;
5 H$ p% N+ r: P+ `9 Z }. S$ H( Z7 i5 w* [$ ^8 l
#if __VER >= 11 // __GUILD_COMBAT_1TO13 v( {0 o9 e7 e' i* @
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
2 v$ @' m. _6 E, i {7 \) L+ }9 s! i6 g
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ j# X. \8 \0 |; J3 q) s
return;
* X* U; P4 g0 S. I }9 D9 a5 S$ q' R a: T D+ F
#endif // __GUILD_COMBAT_1TO1* N2 I( [: N7 q1 ]7 a. I2 `4 f
# y4 M6 o2 k! p, `, m1 O* {& H
#if __VER >= 8 // 8? ?? 061226 ma% D$ x. l* @& @6 t3 ?/ e4 w8 K- e
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ) {2 ~' I* {: f8 W2 D: E9 j
{& R% M& L& r3 Z% \7 P
return;
6 `- L4 G5 [ ~, x$ K }
s+ o5 F- N3 p; a#endif // __VER >= 8 // 8? ?? 061226 ma
$ G; s. U/ {) S( d7 Z8 U0 [ / D, s- w4 X+ J) |7 P/ J* y
if( pLeaderUser->m_nDuel == 2 )5 b: x6 _7 p9 S. K5 A- ?9 [
{ - x+ o6 ~. ?9 @0 R3 F) Q
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???., R3 p" [! ]5 E1 F; w5 u z- t
}
1 f7 }0 ~8 s% q5 r% o else
: f% ~( y9 `4 d% T" |0 K {
- S: s9 U4 U7 u2 O6 i2 ^! N if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???( z ~; `- ]3 _. L; I* X
{% O$ ]" S& z5 Q. U: r' U" d3 h. b9 f
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
$ h# R- |& @ f0 Q3 [* W }( z1 x/ f+ o& J" w
else1 z2 }% u' m% B( w7 C
{! C4 U% ~6 C6 E- t
if( pUser->IsAttackMode() )
& \) D% L( m+ P" s pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" ); i5 V1 Z% \2 K5 A; r" v
else
) j! X" t/ r4 K( Q) G1 _#ifdef __PARTY_FIND
3 T) \7 j( k! y: ~$ y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
, T. @3 z* w6 m1 x7 H#else
' p# }& _: |' K% \( M pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );( r7 d i* a- ?9 p% L3 U$ n
#endif //__PARTY_FIND
6 T) C# E0 D3 M$ Y }
% s: _/ T3 |! j. L+ F }
3 f; b3 n* B. {0 Y# b: ~ }$ ^$ M8 M$ t4 J; I2 T
else
5 w- o7 f/ j0 `( V8 Z {* s9 `% l: g' [# x. z- [" M
if( IsValidObj( pLeaderUser ) )
2 B7 O* e3 u) E+ R6 ~7 L pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 R* l8 T: c' l A. e- C }+ ~0 X$ r5 k3 `; W9 b
}+ M/ N, R1 [. s S, y3 V) T/ b
1 W$ e: d5 I0 Z( C- @User.cpp:+ l+ X" c4 N' c+ U, ^
代码:& W- V1 ]) C* U# L" l( y" Q9 z/ u
#ifdef __PARTY_FIND; ]9 ^% |* J! D% Z5 \% v% o) o
void CUser::AddPartyAllowJoin( BOOL bAllow )' l' h' W# C. j7 B$ P6 ~+ K
{% N! z _& D. D) h z
if( IsDelete() ) return;
) S K8 R4 b ?! \; C1 c2 D
; r2 E8 h: K2 x u+ Z# y m_Snapshot.cb++;2 j% V& o, i+ b1 b$ F) B0 c4 a
m_Snapshot.ar << GetId();
0 U9 i( D( c% {) {! Z" }% K m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;8 N5 i" W" v2 `- O7 w6 }1 D9 d
m_Snapshot.ar << bAllow;
0 K: f- o! C2 u* ^1 Y}& D& q9 K) e3 [" H2 u$ h" Y+ \
#endif //__PARTY_FIND
/ X6 J2 B+ ?1 S% p
! W! T$ U* y% A x代码:4 Z# v: M+ ?0 U$ t; F+ m
#ifdef __PARTY_FIND7 o9 p: r' O% e4 t) u K7 X
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )) W5 q" q9 ^& |, t& h
#else% Q1 s* G9 A `9 | C6 Q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
4 k M' l- X& e& M9 u#endif //__PARTY_FIND
" P( Y( O7 M/ u- S1 h* u{
* V+ g, k) g$ O( W if( IsDelete() ) return;& _/ F7 m$ a9 M$ D7 Q5 Y, `( w X5 u
4 D# p+ w1 H8 M! V0 U$ D9 R% c m_Snapshot.cb++;
* Z- _/ h' d, x/ V3 i( a* W m_Snapshot.ar << GetId();
& k; I5 [8 h: _# O {" q/ m m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
# k n* n% U2 Q m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();' p5 k# }* _& D6 f. t
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, s! \/ K' A- g, {: E. u$ S m_Snapshot.ar.WriteString( pLeader->m_szName );* o. @) ^# @( H. D8 v0 W
m_Snapshot.ar << bTroup. R1 M1 \# W$ X5 b: m
#ifdef __PARTY_FIND
- k. e! N) [ q- U' _ << bPartyFind- p" X+ w* o$ m6 p. y
#endif //__PARTY_FIND* n( a) [4 @( l8 T
;" i! U$ U4 N" ]6 \
9 w5 j( m2 G# t! w0 J
}4 [* F c4 _6 U. y: Q
& s) @( q! w/ p, b3 eDPSrvr.h(公共范围PLS)
+ }& G' h; S+ N7 _3 x3 c4 x4 M代码:
5 G' Y& D4 ~1 ^) D# o, Y3 X#ifdef __PARTY_FIND+ m& S2 H J* X7 ^$ \
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
6 o ^3 E# A* x#else$ \0 U# i6 Z! m( c( H" [
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
6 g% H) l& w# `3 O0 z% u/ Z#endif //__PARTY_FIND
/ R8 s1 j5 f8 H' B9 l+ x8 J1 P1 M( x3 O [3 k
代码:
) x. t7 l6 z' V$ @; [. q#ifdef __PARTY_FIND
5 h, s- p1 R+ E8 [4 R void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ D/ o. Q4 y$ l8 F#endif //__PARTY_FIND( r/ W9 }! l7 I7 ^/ f; x
3 z5 I ~. {: }9 h8 D
User.h(以及):. ]- l2 u8 E ^6 f+ u8 Y
代码:
- o7 S. | r, X% o: C# w- d5 c#ifdef __PARTY_FIND! i* y, U% `& S( A- g9 Q
void AddPartyAllowJoin( BOOL bAllow );6 ]4 x9 Q3 q+ X8 \. X) A" X
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
: u' v4 `5 K0 t$ U#else/ m# Q' m4 D- T: J. J
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );2 ?/ a9 Y# O4 D. Z" J
#endif //__PARTY_FIND
; o5 Y; x6 i1 w- [8 d" }, [) q; \ l$ r+ O! S7 Q4 i' b/ ^
party.h:
5 X" z& C4 |& E, o代码:# t6 h: t, `; |6 R3 N" ^* e2 a
#ifdef __PARTY_FIND
7 Y1 H1 h8 E( \$ D" h BOOL m_bAllowEnter;
9 s4 z6 ~$ r) a, S# ^! O2 I6 o. Q#endif7 u1 n* a. b) K1 i
, Q; x6 q8 P! I) Q& e' O! `代码:, m# Z/ H* B2 u
#ifdef __PARTY_FIND
5 Q" q' e) b% q/ C! ~5 ?' P CParty* GetPartyFree();, a% [, c+ z% }9 s
#endif! X$ ~# t* P# Q4 D, z
. H6 q: F; x ]% I* a2 w }# F
WndParty.cpp:
; A$ B! ^6 o4 F' G$ WOnChildNotify:: `" H4 `7 q) x
代码:
" @. u+ r( T' M3 |, W0 R$ ^- c/ ^#ifdef __PARTY_FIND
6 U# h& p( V- C* w. A# e else if( nID == WIDC_CHECK1 )3 }$ u" c8 }: T
{
1 j+ z- Z- c& G* q+ {! L if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 [5 v$ o& [) s# V& v6 E6 t* G
{
7 I2 G6 T& t9 t% h) }3 y CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, A, o( x- x% a, Q0 w g_Party.m_bAllowEnter = !chk->GetCheck();
# t6 `9 q+ o d1 r& q8 R2 k) Q g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ _ E- W4 K t. i+ t- q8 f* a }
6 u. U8 O* Q/ I0 B+ r }
+ }3 M% ]+ H% G: X#endif //__PARTY_FIND
! y; p- Z; L+ i9 `( X3 {
1 ^- L0 i- _9 o0 q代码:
- h. M$ y4 ^8 g3 b6 {OnDraw中:
- G/ r& i& P/ T: o4 c6 N, X代码:* X4 E& }8 e* Y0 @/ z5 Z; c$ T
#ifdef __PARTY_FIND
+ P2 U+ w8 }/ d6 `3 g CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% K% F7 V+ y1 s& t+ t if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ q4 D2 ?# }* ~; Q1 C7 p2 s chk->EnableWindow( TRUE );3 P9 C" S/ P3 Y& g" k9 g# P, E M1 S
else- [/ K- k: \, C, t
chk->EnableWindow( FALSE );
' k+ B3 P& `& `6 s0 v chk->SetCheck( !g_Party.m_bAllowEnter );6 y# ^) d# q j5 A9 D/ q
#endif
. C7 {2 q) n c, {; N0 S2 b2 |& P$ b: V( j
DPClient.h(public):( N& X( P. N* D$ E
代码:
5 ]2 Z s% a8 R1 y8 O1 q5 U#ifdef __PARTY_FIND6 [/ @. J9 N/ }4 V# B1 t
void OnPartyAllowJoin( CAr& ar );$ g7 a2 z' L" @
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );0 U+ S. C" y0 D9 M; ]/ F9 ~
#endif //__PARTY_FIND3 X: C1 G& \# T
: Z! ?0 {% {2 N
- a+ z- B6 n/ A3 b: ~+ `
WERS hinbekommt没有,请让赫克的权利。
A7 m# ^# Q; t+ I2 H' @不支持左右,所以难不...2 J, [3 j$ m" A3 \. K' F K
党k的Windows NT甚至编辑它自己。7 c1 G ?" u$ {% B0 e7 j
包也,因为我不erschreiben进一步如果我你的。1 g3 m4 N! q/ P6 M7 u
由于缺少Quantité k n个代码是什么升工程前。
1 K$ L/ U' N$ S D; C6 R( {# S0 d如果是这样的。请发表。
3 m, v# s" W8 d; c5 j- I% q到目前为止,Pumbaaa) ?! G0 \+ k6 S# A
$ \- s0 I4 ?4 g% i. J
- \+ @% D6 h, B; IMsgHdr.h
9 a8 Z( u' H. Q( u#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ Y6 w* q. I, n& n" {
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002432 d+ V+ K: S3 _( Z; N+ M+ I. s
% u* S" [% [, a5 Z% a3 E5 h
7 i: O. ^0 A% x% o4 r
+ A, N2 @4 A1 a, E Z5 r5 U9 @' i
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