|
对于那些谁需要它 - 谷歌缓存FTW。 :
5 r6 b! A0 ]! D3 B r如果我鼓掌纯粹是我复制错误时,D
, W) E! S. L2 C% c! I7 h' }2 z积分当然Pumbaaa。
9 X* c. e1 L4 \9 R! g. |8 [6 h5 V+ y9 | e. X( J
FuncTextCmd.cpp:
4 m( i0 w" C, f G
3 t7 r/ h1 W P! V& Z代码:0 | E( F( X# \
#ifdef __PARTY_FIND
2 D9 f# {; ]( ~9 |1 u1 B. sBOOL TextCmd_getparty( CScanner& scanner )
- ~7 ]( [) `' Y6 D4 ]. |{6 n4 g) q, z4 S
#ifdef __WORLDSERVER/ \3 ?+ O& h4 ?; P r2 |" M
CUser *pUser = (CUser*)scanner.dwValue;
9 d+ X: q! R, g6 u, u5 h if( pUser->m_idparty > 0 )# C8 b& F1 b* L' d
{
; P9 p: B- A; s. {% I/ ^ pUser->AddText( "你已经加入一个公会。" );; A1 M9 i; [4 ` z& Q' l
return TRUE;$ r6 t( p2 M% g" h- z
}
0 Q# J5 `; j9 t" ^ CParty *pParty;% |0 V ~" W$ d$ L
pParty = g_PartyMng.GetPartyFree();8 T3 u& f1 q4 `& f
if( pParty )" H1 o8 l# e) f' T
{
9 O# B$ \& Y8 ? g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );( W5 L# A R6 P4 Z
}else
7 M& s7 X& W% j* ^# p {4 h* n$ I; W7 w
pUser->AddText( "抱歉,这里没有任何一个公会。" );
# _5 j: r4 _1 x! j- f }
& s% ]2 |' _; D& w [2 J2 f' I#endif% s% ~" T- z- \/ o: W
return TRUE;( ]% R+ F* P( T1 q( p
}& J: j0 s4 E7 G+ o; q9 G' q
#endif //__PARTY_FIND
# Y( z$ m+ V6 T2 p3 r) _8 H4 T: d7 n# A9 H2 i4 }& l
代码:- B) } J; f7 U, d
BOOL TextCmd_PartyInvite( CScanner& scanner )
. Y# `4 N6 t; K+ Y! c5 f{
* b+ @; M6 N. N, a, l2 T#ifdef __WORLDSERVER
* ~; L/ M, Y, t8 S9 K; u0 I CUser* pUser = (CUser*)scanner.dwValue;. z+ O& p' q6 v& i+ F
MoverProp* pMoverProp = NULL;
% t% `# x, D4 \3 k9 k/ T, U B scanner.GetToken();
3 ]8 `8 l2 {: ~4 S#if __VER >= 11 // __SYS_PLAYER_DATA
% x- y) `' g8 Z# a1 a; d u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
0 P4 ?4 h/ ?% _" C#else // __SYS_PLAYER_DATA" X, F! |: ^5 Z0 X- t- T
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
9 m% L, }$ X7 c5 O#endif // __SYS_PLAYER_DATA
# T! g# M5 j9 N if( 0 < uidPlayer )
/ z; C1 [4 d3 U) F2 C2 u4 f {
" r" D* m$ T" g0 p' d$ j/ H1 j) g; G6 O CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ Y4 d' X( ~& N if( IsValidObj( pUser2 ) )& g( o, l# ]$ p/ b% }2 k
#ifdef __PARTY_FIND
3 F4 [, x, p+ x, _ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );) Y+ w( z g; g) K3 H: u7 n
#else# Z, |5 t3 w0 E6 v& G; \
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
( Z3 c, d- V6 U% v7 E+ H, [& L$ w#endif //__PARTY_FIND
9 \0 x3 {8 A* P( o5 _ D: k2 _. w else
! m8 n' V; f: ^, y, Y" D; ]: p0 D pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
) |- s ? J7 w5 R( y- B/ y9 h }
7 i5 O4 {( _/ Z, b) C else
# s7 _! z( N$ \0 a, ] {
3 i0 Y) ~; @( d; F pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ k$ w' `! e; M2 u }
' j |. G6 r. C- B! w#endif // __WORLDSERVER
, \" R! k- F; q# x; {
4 t& j8 b! m4 X5 T f$ Q" A return TRUE;% Z1 \! s4 X8 V/ y% x" j
}# W% G: B$ M, s- o% ^$ @- ?4 R
6 p7 _% p! N$ N8 N5 F
代码:" I+ k9 {2 t( C4 f% F, Q8 k% `
#ifdef __PARTY_FIND
9 ^: @. W6 a/ `1 \! B3 u ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
2 p' Z' c- m- u#endif //__PARTY_FIND
) f( c$ Y( |6 N* m1 `, M) K( @3 h7 I6 tDPClient.cpp;! C9 ]8 G) B! J& T
Code:
' G" x4 W9 ^ f" Q, {- M( evoid CDPClient::OnPartyRequest( CAr & ar )
1 `+ @2 `- `) D: ]; W8 k{
6 Q# r J1 \+ ~& `# z u_long uLeader, uMember;! U. Y' C( [, Y& O9 u I; O
4 Q8 L& y* X: q$ b' J$ L8 ^
BOOL bTroup% j3 A; p6 N& b1 d. O! ]
#ifdef __PARTY_FIND6 n0 A5 T- ]4 O f- v
, bPartyFind( j, C/ o( Y. h0 M" K5 K: j
#endif// __PARTY_FIND
$ D( U8 z Q" R( Y K8 N9 O7 @ ;
6 t+ ~# W$ H& o LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
- ~* c4 O6 \, `) ~$ B6 J BYTE byLeaderSex, byMemberSex;
' V$ Z4 r/ H$ r char szLeaderName[MAX_PLAYER] = {0,};
D" D7 \# c6 Y2 D ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;% p. h0 g8 E% {1 a+ l0 W4 Q
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;; A# G+ o! k- e/ z
ar.ReadString( szLeaderName, MAX_PLAYER );' ^& ?$ S! }& S
ar >> bTroup
9 M% Z: \7 C! j5 f#ifdef __PARTY_FIND4 V$ C! W, @4 Z! f4 ?2 M
>> bPartyFind g1 P1 r4 [' q _$ Q3 M
#endif //__PARTY_FIND
& }; \7 Z+ T8 c1 U. X3 j t9 M ;
* W' E4 N4 \+ G4 `; K7 u ( ^. h+ Z, J( o% N- H9 V
if( g_Option.m_bParty == FALSE )
' l3 j; ]+ X) w8 A$ } {
+ E0 V7 }0 C8 P% R8 |" K SendPartyMemberCancle( uLeader, uMember, 3 );8 r0 _" e# M5 ~& j
return;
8 i7 s5 X9 I: ^$ M0 Z& ]3 ^ }
8 s9 I' K. V8 O6 B# |) G5 B& r1 C$ O( X
#ifdef __S_SERVER_UNIFY
) q1 F! J6 S4 i5 j) O) r! ? if( g_WndMng.m_bAllAction == FALSE )2 N. g( X: \3 n
return;
5 V- E! v( Z- j* ~$ V9 a f9 Z#endif // __S_SERVER_UNIFY v) I% I% V) U9 U+ Z
% Q" v) x4 z1 d$ P CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );- q; x# W) o) Y$ I6 Y
$ {: t8 F/ G4 B" ~% T. S; i6 A; @ if( pWndBaseBuf )0 O" y* L$ Q/ @- u- r
{
0 S O8 e0 T7 q5 N- ?8 D SendBlock( 7, g_pPlayer->GetName(), szLeaderName );0 c5 @* S# G8 d4 H; W
return;
% ^ U; U' G0 y( w7 E }2 P3 P; K+ V& a" }- q( v" c# y& S0 B
#ifdef __PARTY_FIND
- M: a5 `3 N7 I! U9 z if( bPartyFind )( P0 y7 O2 y' k4 c. d
{
9 G" a! a R6 }( b SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
1 I& j9 h2 z% R2 U+ Q5 x }else
" }6 ?9 }7 I, b% O( q7 H. F9 Q {, T; \0 M k2 m0 ^' J ^0 V
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
! h O6 v( s- E( o6 Y; E$ s, R g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );' m u/ j0 T' p
g_WndMng.m_pWndPartyConfirm->Initialize();; n1 i, d1 I: t8 i. x6 m
}$ G- K0 n9 j7 v2 x" n) n" I
#else8 Z) t, b/ f0 h& t* S
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: r8 ~$ B, P4 ]1 A. l
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 `' ~) G! k# J/ e2 j" {
g_WndMng.m_pWndPartyConfirm->Initialize();1 t ^/ i6 ^- R2 O
#endif //__PARTY_FIND0 ~/ \6 ]& i6 T" b
}# w" v' G: B7 X% j9 h2 Y
! ?: l- h" v* p7 M7 e* I代码:
. g. Y9 I( ?% U#ifdef __PARTY_FIND% H! V( \' Q0 n# I* Y5 f
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ), `) B0 P5 a# ~) D+ s% ]5 P) h
{' t4 N! p5 B; ] E" \8 s
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
! R4 F/ r9 G$ u t* ] ar << idLeader << idParty << bAllow;
( M9 R! b" L5 b# P4 a- P- e SEND( ar, this, DPID_SERVERPLAYER );
/ F; u, Q& X9 ?& ^9 a |6 {* m8 m9 _: u) ?/ ]# N" c- ~$ q
}
* X; q* S; x1 `* t4 I6 lvoid CDPClient::OnPartyAllowJoin( CAr & ar )( k; [2 e& n! n9 |; w. }( u
{3 C7 i2 u v: p, p5 W5 C
ar >> g_Party.m_bAllowEnter;
6 r/ J( G/ W& f% k6 ^ @}
, G" S* d2 n3 k, I#endif //__PARTY_FIND
; S; |4 Y9 J7 Q1 D4 N+ yCode:) s( e, r# x7 Z& s" Z
#ifdef __PARTY_FIND
5 W% r6 t' ?) D1 @, R case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
7 \& M' a/ l* i8 p5 Y0 b% _6 j9 [: ]. r#endif4 c" R$ u, n" {+ x$ u0 {
/ ^& t$ d* d* W9 T
party.cpp:: P4 ~' @1 e% C! I$ _- T, F ?
代码:
' N# t/ G3 G' t, j1 YCParty::CParty()
* r p/ X0 X& M# Q- c{ P: k6 C$ b) }: O5 E J6 ~: m
m_uPartyId = 0;
. [. H# X1 u" f* B2 Y. T3 D m_nSizeofMember = 0;
3 M/ K" p& g9 s! T memset( m_sParty, 0, sizeof(m_sParty) );
! T" X3 ^; ?% m$ j m_nLevel = 1;% r5 S) z0 L5 l, Q3 z
m_nExp = m_nPoint = 0;( g* S# u5 } q
m_nTroupsShareExp = m_nTroupeShareItem = 0;
. ~# |8 ^9 {- `6 Z) B$ Q2 H9 m m_nKindTroup = 0; // ????
0 Z) X- y* p* @9 _ m_nReferens = 0;
: V; D6 a7 h) Y0 F m_nGetItemPlayerId = 0;
! D- s v+ x3 x4 k#ifdef __PARTY_FIND G0 \5 u$ r* E: x
m_bAllowEnter = TRUE;0 p( f! i" _" M, J; e6 L
#endif //__PARTY_FIND
5 _/ A6 B0 g7 f" \ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )- ~ {# I! D- y. N( _9 {2 _+ p6 E
{
8 h7 B3 K; [: Q/ l m_nModeTime[i] = 0;, `# a$ v+ T9 y0 [
}
, [6 y( x, z2 M" r6 [ m_idDuelParty = 0;+ M; w2 Z4 P5 u0 [+ e9 V
#ifdef __WORLDSERVER
# _7 s" O0 r: Z) \ m_dwWorldId = 0;
; g ?) o/ J" c; |% E0 \7 H! C#endif // __WORLDSERVER
) Q1 |5 f Y' h3 h}3 B+ s/ k$ O. X
代码:
3 y, o0 b1 K3 Z' P. e5 N- uvoid CParty::InitParty()- b1 g! j4 A% b" n$ {+ E9 I
{
! w+ X N/ x( u6 B, l m_uPartyId = 0;
& S5 W% h; ~" [. X( K5 F m_nSizeofMember = 0;( o; |) F, @' s- A' R6 z$ U
memset( m_sParty, 0, sizeof(m_sParty) );- k E3 c4 S. S: T7 w' U
m_nLevel = 1;* v0 C& J7 A4 Y' M, D$ h
m_nExp = m_nPoint = 0;
* d$ r8 K& t$ m0 e" m/ i m_nTroupsShareExp = m_nTroupeShareItem = 0;# {9 d$ X# G/ }! ?; f5 t1 G# f
m_nKindTroup = 0; // ????
0 e. c% b) y4 T4 y m_nReferens = 0; 7 W* ^/ U: L* D$ f6 S' |
#ifdef __PARTY_FIND7 d; [7 V8 n; u, \' x# _
m_bAllowEnter = TRUE;* \, B% x5 t* m/ s
#endif //__PARTY_FIND
, \% h% Q; v3 o1 @2 ~' |6 K for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
9 w9 c* X3 f' i5 P; [; l {
3 x8 `' d( d, p% P2 E b; y# C5 t) y m_aMember[i].m_uPlayerId = 0;
( w1 e, N" R0 p2 g1 A) W m_aMember[i].m_tTime = CTime::GetCurrentTime();9 `' V7 b" w- b( j+ \' S2 H U
m_aMember[i].m_bRemove = FALSE;$ F+ Y7 {4 K& x$ ^) Z" y
#if __VER < 11 // __SYS_PLAYER_DATA5 N& C9 ]. @& c- N, A* |
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;6 w ]/ B- Z* E3 U! p% S; b% {
m_aMember[i].m_szName[0] = '\0';
$ U9 ]& F8 s$ R( Z5 C; ]8 V. v#endif // __SYS_PLAYER_DATA7 u6 x- ~- K5 e
}
% ~7 g y' [& k' G* X" M( J}
+ w* x1 {: `$ {5 l6 |代码:
9 o3 q8 e5 Y0 w3 ?% x#ifdef __PARTY_FIND& N- g D, d* _/ r' C# J
CParty* CPartyMng::GetPartyFree()
9 R3 N' w* o) G+ F4 F9 q, u) M{
. P1 D. p, n8 ~- P1 q4 \1 T CParty* pParty, *pPartyTmp = NULL;, D* H. @5 f) ~$ ~% S6 m) }
if( !m_2PartyPtr.begin()->second )3 X4 y6 M W* E* {7 I& v
return NULL;
. \: W$ J0 q( T7 f- ^0 j0 W BOOL bRan = FALSE;
' p# p3 C) z8 z( T) T& G' F DWORD dwRand = 0;
0 q' I/ B- x, A, | if( m_2PartyPtr.end()->first >= 1 )- F, o; o& V8 t5 d, s, |
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
5 B# E7 D/ u6 J. ~, y) j$ p( K) Z$ B( Z% w$ Y! I
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
+ a# R4 |5 Y0 c9 g; M1 @" a {
% N" j+ d/ e0 h( v! t8 U pParty = (CParty*)i->second;* _: c% ]4 |* C/ n6 }
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )4 W9 V$ V2 I1 R) ]
{0 ?4 P# M' @% ?7 N
if( i->first > dwRand )
- L2 @6 o- A3 Y2 g return pParty;" ~7 C( Q) ^; }9 y7 [" S
else
$ N$ @# f% w( O& |; v U3 a pPartyTmp = pParty;
/ h9 @" T& }+ G ~- h+ c: Y }
. V+ j3 ~% w e8 ^! R: _* l }6 Z* p, v! [- w+ \
return pPartyTmp;: D* `, I# D2 ^1 S3 b8 O5 J: r
}
; T9 q% R0 P0 z! Y- Q#endif //__PARTY_FIND
$ \: m. V( q3 ^' H* b: ^3 _ W5 b5 b" ~: u8 `2 ~* n# C# @
DPSrvr.cpp:
2 P. R9 o- k0 c$ l2 a( ~% U代码:3 v8 u* g# r' v
#ifdef __PARTY_FIND o) @% A7 L) i7 R# J3 J9 x. w& f6 |
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
7 P0 X. Q( P( m( T1 m{- t* w7 h m, {7 ~/ [* _
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) Y- f) U0 }, I if( IsValidObj( pUser ) )7 \9 }1 U" E1 k4 q8 B
{
( O$ }* {5 `: D* l3 P4 a u_long idLeader, idParty;) ]) v( H$ Y, m+ g
BOOL bAllow;9 F8 M3 V' w4 r2 i5 i# X
ar >> idLeader >> idParty >> bAllow;: I+ P9 ?6 O- a$ t7 G$ _) V
if( idLeader != pUser->m_idPlayer )9 @5 \& m2 ?5 X: N, w5 P
return;/ T! H: B* i( M7 t$ X
CParty *pParty = g_PartyMng.GetParty( idParty );: u& a3 {+ A( K- B$ a% v
if( pParty && pParty->IsLeader( idLeader ) )9 I) |, ^' Z# H3 x* U2 G" \
pParty->m_bAllowEnter = bAllow;
7 S) S8 @5 j3 F8 l else
: I2 \* j1 V) Y5 E9 y return;
E% W/ |: s, s2 h3 n+ c
2 o0 t* w2 a1 c, J CUser *pMember;/ Y+ V$ S) l/ W% g) w
for( int i = 0; i < pParty->m_nSizeofMember; i++ )3 r" @; h/ P+ R% s
{3 J, P& x! [8 F0 h
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
; p V2 A3 p0 `3 {) S if( IsValidObj( (CObj*)pMember ) )
6 e# w5 }; I1 \+ x. o pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
' x( V5 g/ `# F: K5 g b }0 O# T" M' L: i6 {, y
}9 L& U: u/ N$ B; M6 v9 ]2 J
}
; |: x: a% x+ a# u. ?2 G8 y! @# V#endif //__PARTY_FIND9 I9 G* h7 X' ?2 N' C
! l1 g+ E6 T) n, Z* ?0 K代码:! V" g8 b# F( ]/ F
#ifdef __PARTY_FIND9 |# F5 @( B+ g3 h
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );* }% v% B' }* l8 k
#endif //__PARTY_FIND
8 C2 `0 \6 B+ w( y* B7 q8 y2 R9 P: D% E
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
\+ F+ E$ O5 B9 j7 E6 W' X/ u$ Y- J{
y, Y% g+ b6 z7 U9 r, k$ i u_long uLeaderid, uMemberid;
- k& x4 q7 \4 ]5 y BOOL bTroup;4 \$ @1 N; k* B, Y8 f, Y
ar >> uLeaderid >> uMemberid;2 G7 ^* m, F, l% p
ar >> bTroup;; F6 a; V4 u; J+ k9 Z
( Z& W/ K; S" m% m6 g0 r x9 X$ x
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );* c T; K! [9 u* p" S) Q9 D. J
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
/ c# S! ]; a) R& x2 @8 M#ifdef __PARTY_FIND7 R4 \, A" { A4 O
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );# v+ n& V* f! X6 m" N) ~( H
#else
4 R! F- }+ c9 E1 Z# g* r InviteParty( uLeaderid, uMemberid, bTroup );
( U3 w! r1 V5 U% N#endif //__PARTY_FIND
+ L+ o' l' o7 U( Q}( y+ D1 Z" ~1 S6 e: f2 O0 c6 `2 A
, u" O5 V- P* {3 a' G. |* E I2 m代码:& g$ U; d2 `& t% D9 Z
#ifdef __PARTY_FIND- G7 N" D- g) j7 v/ e
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
4 |- U6 A4 b2 p9 U; j# ]9 ]#else1 A3 i. l( Z1 |. ^
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ), o- P$ R; E+ c+ ]
#endif //__PARTY_FIND: z m* A- m! H0 E7 N
{
* z# h; w5 W: k7 z, v* F; T CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
! T7 p) H# M6 O" ^) u0 B CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );8 _. U# C* h& ~; f/ w1 S( `6 C
, h* j2 [3 J9 l
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )) I% n% n: P& F/ [
{
- W$ N. c* H+ R& D& t% o) e% A9 c( v if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )# s; Y1 X+ @; S# H
{8 \4 Q' v8 [4 q& \ |5 Q- B( s
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
3 o5 |) G7 J! D {* h! [ G: z$ C/ ~$ h1 k+ d
pLeaderUser->AddText("没有足够的权限。");1 Z! n$ r5 E% S) f* x% E. U& k/ Y
pUser->AddText("没有足够的权限。");$ ~2 x+ t$ `! v. N# Q0 w$ t$ X0 R* S7 m3 V
return;; k5 Z; [& f$ n0 X8 f- t5 |$ ^+ g
}
7 q' k8 ]/ C( B }
+ E. D+ i, v! L6 Y" p' C p // ???? ? ??? ?? ????.
$ o r6 B" M! z$ u6 O% c7 y5 _ CWorld* pWorld = pUser->GetWorld();
1 Z* w& X$ v( S: f- V4 s. ~ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
$ W( B$ G+ h1 X) W { 8 o( ?7 b$ \ K# W% k: x2 t0 w4 H
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 P. _) G7 q# X# w3 d+ U: U return; U- _. v' ~% p' |* ^
}
, D% B) I. c, ^4 c#if __VER >= 11 // __GUILD_COMBAT_1TO14 W* |# Q0 C0 t% Z) `
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )2 I9 _, c, M+ x3 b: z! B
{
6 Q5 @9 q, y3 J1 I, S) Z pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 Q- ]6 F0 J5 E
return;, R: K) `0 w) N' L1 E' M2 a/ L
}. N: X7 j/ `! A4 R! M: X1 \( c' U
#endif // __GUILD_COMBAT_1TO1% O# D4 }5 m, O0 |+ Y( t
$ C: Q/ W u R8 X
#if __VER >= 8 // 8? ?? 061226 ma. J( j# Z3 R" Z0 H/ ]! q# K& o
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
2 p: K# b7 H3 _+ ?: ]1 Y4 ` {$ J; e3 V. ?) i' z
return;
$ E) B, r" `+ Z8 v5 z [' h }; |8 x6 T5 c; B" h: S; z4 F2 y9 L
#endif // __VER >= 8 // 8? ?? 061226 ma
9 l. ~& n1 p& n2 N: G7 L
1 m1 c7 I. R! B0 A7 e' | if( pLeaderUser->m_nDuel == 2 )/ _; D2 a/ _* U! v5 v
{
7 C# d7 z. o/ j$ W( o3 \ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
+ g. W/ D1 F, R! P4 z- @ }
! I- M3 y2 c' j: N else. O+ J2 e7 D& c% G7 G
{
# h, l3 G9 ]# l* s0 I( C) Q if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???- s* ?; N: i I( @. M. d
{0 M. O, ]3 R/ }/ {4 d- `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );: b/ b9 D! k7 s% w5 w! J
}
9 _5 F1 {! w/ k& C6 Q else
" p( [: z/ @& r7 h% O {0 U6 ~, d& I! L6 p2 e+ U
if( pUser->IsAttackMode() )
% g) F1 z4 Q! Z% @, U: K B pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );" f2 x. ^: ^( h4 y$ T
else
' l3 s9 r$ m0 S#ifdef __PARTY_FIND
' U$ {4 i8 Z* M/ A$ i pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
H+ H( |1 L u& Y m" F#else+ f, |+ i% q2 N+ O$ x3 F
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
8 I4 {; W, q; P; j#endif //__PARTY_FIND
4 ?9 y* i5 _, S5 a8 a8 j }: u2 g7 | c$ [! g, ^
}
0 h b7 i5 [. J: i# C3 o h. |2 N6 H }
7 M- b8 E- R: Q/ @3 t% @$ [& C0 T else
7 y0 S/ d7 \: b4 c' n {
# _. F8 S7 {4 L6 Q! f if( IsValidObj( pLeaderUser ) )
) ], E; i$ Y! W! |9 g! |) z' j) p/ A pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
& J7 S; ?8 s" t1 h }
) ]9 f8 Q2 w+ V: S, S}7 M* a" F, i0 h- N" j4 o* ?
7 x q4 L5 a4 g/ u7 A, h g
User.cpp:- A6 n7 J# P: d2 w/ o
代码:
7 C. {7 n+ V9 {2 ] A* ~#ifdef __PARTY_FIND
- j* t9 v0 B D! }1 Hvoid CUser::AddPartyAllowJoin( BOOL bAllow )3 {! n5 r( N: m% o$ U& L
{
1 o6 i3 n! O4 U, t* z/ y if( IsDelete() ) return;
' h F/ [3 i- G6 _( l; m* r% z/ ?+ H9 S
m_Snapshot.cb++;: M& y b- _) ? L, I
m_Snapshot.ar << GetId();
3 f5 l& V) H0 {0 x& G1 {, i m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;" l6 J# _7 y; D G
m_Snapshot.ar << bAllow;5 w6 z% j6 M3 A
}
3 W+ } u$ _& i0 Q#endif //__PARTY_FIND
' C; X+ i( v- I$ o9 i4 z
]. p& b$ E5 ]! @6 x5 S代码:5 W8 {3 n3 x& Z( j t0 z9 d. k
#ifdef __PARTY_FIND9 @0 P `) V% y+ n! ^
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ). Q3 D: x2 g' p& B$ Q) _# ~. C
#else2 z2 @# J# V+ Y1 P9 N o; i- d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )# L( x. r" U( x+ V* G
#endif //__PARTY_FIND
5 u' J4 }- W$ j) |( ]" Y{
0 A0 T6 a- h! u, C6 ~# ?/ c6 d: E- b if( IsDelete() ) return;
0 `4 [0 d1 ]& t. y : E, v9 Z5 S1 B( r/ @* h0 U _
m_Snapshot.cb++;/ b: B/ W2 t: I* `# _" b' V
m_Snapshot.ar << GetId();0 ?9 |7 c% l, F: O0 X$ z+ ]
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;4 K& S" y' q! @( Q
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex(); \9 m; V8 }. y% E, v* o% W% Z
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
3 o' j/ Z# v! ^4 _' Z* d4 O% a m_Snapshot.ar.WriteString( pLeader->m_szName );( G) a& k$ E: m B1 R0 j) }
m_Snapshot.ar << bTroup/ x1 J3 e- t$ ~2 c/ e8 }: ?8 z, B
#ifdef __PARTY_FIND2 e q, Y Y2 x" O$ C
<< bPartyFind( @; E! z% W8 n; Y/ g
#endif //__PARTY_FIND
% F' Q; M8 N5 w ;" g9 Y& D7 z1 G# f. o
; _; b; C3 P- h" p$ i! P
}3 u7 G; ` N8 I# c+ g# Y" x/ E# _
; @0 \1 D2 L9 S9 b" c- S! O: _8 p
DPSrvr.h(公共范围PLS)
; t/ {+ c, r8 A, @, I代码:
, h5 k1 P2 J, g! D5 R5 n#ifdef __PARTY_FIND
( K, d' w: g! X. v0 h void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );* }6 _! {/ ?9 O$ z+ G+ G( O$ W- X
#else ^+ f* [" R& Q. G; i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );4 z5 d. R" N1 y1 }, K
#endif //__PARTY_FIND
0 g, X; j! ~* R/ x% u" t# v' H" m5 N" B
代码:/ l' R3 T8 m) a& X
#ifdef __PARTY_FIND
, V+ w2 i3 L+ a/ I" m void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 M; R4 ?. l0 T( x4 J' w#endif //__PARTY_FIND
& V! c! R; ^5 \1 s/ H: k* Q8 l' ]$ r; i' a( J
User.h(以及):
U0 V" ?* s" h& Q7 q8 @" G代码:
$ u% S$ B6 ^2 P$ l#ifdef __PARTY_FIND
: \; o- t6 }( p' c F9 R' n void AddPartyAllowJoin( BOOL bAllow );8 M x: i4 y- `/ a) M5 Y/ G
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
" _+ L& x" I( f( ?6 M, z+ y#else
! u6 [/ N1 E! X+ ^, ? void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );8 `' H& J8 D. q; I& w; |
#endif //__PARTY_FIND
0 @; }7 l7 T/ G- O. f( C9 G* } s4 Z" p* E
party.h:# J1 l x- P: C4 q; w
代码:
& s/ w& H+ b- H; k( M# p8 ~6 l- y#ifdef __PARTY_FIND
6 ]: U5 K& D5 @ BOOL m_bAllowEnter;
- y" u3 K) a4 {! \9 a( Z#endif
1 V) R) _0 G6 _/ T4 y! X' p
8 }$ T" _+ v! ~& \8 }' \: a, H代码:
5 q" k$ _# i+ y" s#ifdef __PARTY_FIND
& ?# n1 x; D3 L) j, p { CParty* GetPartyFree();
) I$ E0 `, J: Q, a8 u; T3 e' u#endif r6 d8 F+ |! T% K
2 p7 H3 B8 h* b, FWndParty.cpp:
H4 \) _" N; U+ MOnChildNotify:
/ ]" ~, I, J; k: C; O- h代码:) q7 S) v) t* T
#ifdef __PARTY_FIND3 X4 x5 B( O# Y' A% c$ i/ l: a
else if( nID == WIDC_CHECK1 )+ z1 R5 z4 t' U
{2 ^6 d k9 s e* ?; P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 ~6 A: U$ Q! v( f! k {/ \/ e0 ^1 `( Y1 V0 r
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 e( R+ Y7 I; F; W' E2 Z g_Party.m_bAllowEnter = !chk->GetCheck();( [; l* u4 a8 z# D+ ~6 i
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
( w, Z( }: U/ r8 Y- |" }' p }
& t' z3 a% D7 m6 S5 b }
9 K3 B* e+ l; X6 q8 E3 _% N( |8 @3 S#endif //__PARTY_FIND
; t0 P8 ?/ U" s8 d6 o: ^0 S; i9 c, @) `9 L; }0 L
代码:: M% N. s, p! @/ p! x' t; V
OnDraw中:' s3 }! F. l% N; J- P3 v! T
代码:/ Z) t+ g1 t& o* K
#ifdef __PARTY_FIND
) o1 u+ [1 U9 h W- Y/ b CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );% y; `- T* n5 o: i
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )& z9 e ?1 ?7 _# K- x! ?8 A, R) {
chk->EnableWindow( TRUE );
* _/ B. G% o ? else1 \5 t% B8 s `6 G
chk->EnableWindow( FALSE );
# J( ?5 |+ I$ I* |) R1 n# E2 H chk->SetCheck( !g_Party.m_bAllowEnter );/ A: S. m- \* Z: K3 U* a1 v
#endif
1 z6 m2 ]2 q" J* c: s8 b7 f9 a! n
) w8 @. w4 U8 IDPClient.h(public):
' Q1 A- C; C) |% Z6 {代码:1 O' M/ p& L2 [! b8 z% K* R
#ifdef __PARTY_FIND# f/ N, E$ `$ a) R0 Q
void OnPartyAllowJoin( CAr& ar );
6 F9 B# C# E) H- F5 l* m void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );1 M" l9 u9 L7 A! M, i8 |
#endif //__PARTY_FIND; r9 n; E8 ?6 l& G1 l
+ A0 m4 |: V, D; z2 S
% o# d# g, c& d7 {
WERS hinbekommt没有,请让赫克的权利。0 H6 ^0 Z9 e2 ~" F2 f! ?5 ^
不支持左右,所以难不...
7 H: C/ P# f' h2 J1 W党k的Windows NT甚至编辑它自己。; O$ c9 B' c8 {3 q) ?; t
包也,因为我不erschreiben进一步如果我你的。8 @( z5 j1 g2 B
由于缺少Quantité k n个代码是什么升工程前。# t" w, _# D3 a7 P# ?2 [! [- {
如果是这样的。请发表。 ^4 f4 ]1 Z. e4 D& W
到目前为止,Pumbaaa
! m9 [3 A @+ `9 N
8 ]6 E+ C5 W9 G4 b
* w+ t" [, R( q# {- [MsgHdr.h
+ I1 V1 q" t$ _8 G3 A#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863: N. b$ O$ i8 |$ ]
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002433 K3 @- \5 P/ `
9 G0 z) j8 o3 ]& x# N, T; O. r
& H: S& f @3 t' M5 M
9 x) y+ t D3 a3 q, \# a8 l* h5 Y |
|