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对于那些谁需要它 - 谷歌缓存FTW。 :
+ k% Z6 A- Q( ?6 ]2 U如果我鼓掌纯粹是我复制错误时,D8 c- {: s1 ~9 V5 C0 d
积分当然Pumbaaa。( w' u6 b& f: G0 k8 e! {
3 q' [3 D: R" ^8 ^4 Z) z) D0 h8 |FuncTextCmd.cpp:2 S3 C; R) l, B" t1 i) h, \: @
" A. H+ l/ r2 B" e9 M% s' Q代码:
; w3 S4 ^7 `: @! K6 G& J#ifdef __PARTY_FIND9 r( `& p, n* S
BOOL TextCmd_getparty( CScanner& scanner )
0 X( [0 r) C) S- i0 p{3 B2 [8 Z8 y2 M6 h8 E; z' M; _
#ifdef __WORLDSERVER
* c8 S" ]( z# E3 `+ V CUser *pUser = (CUser*)scanner.dwValue;7 i# [; F+ M* \! I5 l
if( pUser->m_idparty > 0 ); S& H/ g9 A6 D( z
{. z. X) u4 I$ A; C g
pUser->AddText( "你已经加入一个公会。" );
9 ?8 I& ]% k- D, s return TRUE;4 `5 w% P; N' E6 x* ~" ]
}5 ], l3 n( a1 ^5 M: Q
CParty *pParty;0 o8 g5 a+ z6 g3 F$ E
pParty = g_PartyMng.GetPartyFree();
: H: C5 c5 p" r3 s/ f if( pParty )
; ~1 X7 ]8 }* w, D' Y# `; F; p {
$ u- u9 _ i4 E g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
1 X1 [' ?* U0 l }else
9 t6 l: L" r: e8 q {
. U2 {# T1 P% s2 h7 f1 { pUser->AddText( "抱歉,这里没有任何一个公会。" );0 o# M" t9 t3 m" E
}' d8 D3 L0 y- j* g% I) z0 B( r
#endif0 ], [) M$ C" I+ J* j- n9 @
return TRUE;5 ?0 x/ A, k _0 Q
}
! I. w2 m1 U- I#endif //__PARTY_FIND
. W" n8 k4 Y$ T* l
1 G- k; o# ]2 d) r代码:4 s# O Y$ B" c0 i4 Z: F
BOOL TextCmd_PartyInvite( CScanner& scanner )
- i j4 {1 Z1 ~: M3 T3 h. ?{
! M% l( ?5 o5 ]4 O/ y8 B#ifdef __WORLDSERVER
* m* e5 U V5 G& u' O CUser* pUser = (CUser*)scanner.dwValue;
; r% U% {2 B) ~8 K B& T. V MoverProp* pMoverProp = NULL;
) G$ Y" y1 f* B& z4 V scanner.GetToken();
O9 b, A& ]; u5 N) P) P#if __VER >= 11 // __SYS_PLAYER_DATA
5 f6 m! O# Z4 r, `, G0 u u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
6 f& ]* c5 t; I4 K/ @; t#else // __SYS_PLAYER_DATA5 ]* [2 U" x6 x# `% y( ]2 ]. M5 h1 }
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
' b. J/ h% v2 n+ W6 B. R# _. u& X# t- Z#endif // __SYS_PLAYER_DATA
: j! e- K; D8 Z if( 0 < uidPlayer )3 q N. T+ B q) \( w- e
{+ G7 P* r0 }4 q& w4 G+ e5 A/ n
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
- q4 m5 @4 F* ]$ @/ N9 C if( IsValidObj( pUser2 ) )+ k8 B8 p4 v. h m0 z, g: L+ U2 j2 S
#ifdef __PARTY_FIND
+ v# s# S( Y8 G4 j$ s g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
9 r9 e9 I1 ^, d6 c* {/ l. V$ @#else
2 e0 H5 h8 `6 F5 E! _ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
% z( G& y8 E( g A* s/ w3 N#endif //__PARTY_FIND/ O( O) T, ^5 t$ I7 A& [3 T9 G! n
else% u% Y$ f% \1 U; D, m- r6 r
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; x+ S6 H4 m- q7 y( W' g4 c9 K% N ^
}8 Q: ]* C2 o. `7 u& s
else
* C/ V6 f, C7 g. i& b% u {. j/ u( y2 m0 o
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );0 q: a( \+ Q6 Y Z! q6 ^
}
; X5 R. d/ J" K% ~# Q( s#endif // __WORLDSERVER) W/ `- Z7 C9 i, y( ?2 s
0 c6 \ h$ {# Y& |
return TRUE;
9 T7 S- A; {% O}4 R# h8 ?, }6 S8 ^. P& P( Q0 {& j' \
' c# j' p2 w9 E# Q
代码:
" e, m' q; R, d( g* c#ifdef __PARTY_FIND S- I m) g A% t$ {
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )8 `" ^- s3 e4 l8 l: x
#endif //__PARTY_FIND$ o; o3 o: W' X/ w0 E
DPClient.cpp;
2 O* \+ d n) s0 ~Code:
) Q) j4 ?9 V& K# |/ H4 b; Hvoid CDPClient::OnPartyRequest( CAr & ar )
B$ o: b. X- [/ F: k{. ~& a# ^3 n8 R
u_long uLeader, uMember;2 O" q( |8 r( K4 Q
P: @$ J, s; P& f BOOL bTroup
' t/ y) g6 W7 t7 M; ?& }* o( f#ifdef __PARTY_FIND
6 X" H" y% Q6 w4 m- c9 n , bPartyFind
1 H) l* N0 L+ h8 i4 Q- E#endif// __PARTY_FIND
; D+ Z' z% p( C% y2 H0 R ;
5 Y- z' S, m: D LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
' u- J, i' Z+ v9 Q- I( } BYTE byLeaderSex, byMemberSex;
, K) B" a: L8 g4 C; D" ~ char szLeaderName[MAX_PLAYER] = {0,};
7 Y# W% a$ {4 L7 Z! ]5 t ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;. c3 N+ u( x* V
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;# ^; |# J6 i! K$ V' @
ar.ReadString( szLeaderName, MAX_PLAYER );$ {0 g! v+ Q. r; ~: m
ar >> bTroup' F; C- R8 g/ x$ t
#ifdef __PARTY_FIND) X" j' G a9 d- H: R
>> bPartyFind
" U+ r. ?; G$ t- N$ Y* _1 p#endif //__PARTY_FIND
8 Z w* D0 s# s Y3 D ;
* B8 ]: n! I6 N! o7 J : j! J" v0 p+ @
if( g_Option.m_bParty == FALSE )0 l, F9 J! H* h2 x1 ?% i% k
{6 \6 k! X# c0 i$ A; o& }
SendPartyMemberCancle( uLeader, uMember, 3 );( R6 h% x ?. s$ B! n- E* i1 g- L. O7 h
return;5 v0 t7 y' ~. w; e: i+ x
}# `" U% U& K% T5 N
1 l/ z) n2 l% a. G. S
#ifdef __S_SERVER_UNIFY
1 p2 X+ B8 o6 e P if( g_WndMng.m_bAllAction == FALSE )- }: K& v$ R9 q2 P
return;9 \# m$ z6 m) C% u: x
#endif // __S_SERVER_UNIFY u3 F( `" P0 }+ T
$ P- T M8 H2 z# j; X2 G, ~! Z" g+ c
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );* k _2 V5 [8 ~
9 z8 }- I# F. ~6 `) u1 x+ x1 u& z
if( pWndBaseBuf )
2 ?# V1 H6 B! @2 K" x7 o W' F {
) W; g/ {( Q) _% N5 P SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ W: j6 c' P$ b8 ?5 W: P
return;
2 M' D) j7 r' `. |+ t }# e% A4 i8 `4 C$ A3 l
#ifdef __PARTY_FIND
6 d! Z9 I ~: C+ t8 w9 h8 s2 ^1 y. N if( bPartyFind )
& w+ t% x% z5 u {& b9 \1 F! _3 ~) l! A0 }( X
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );" r, d1 n5 o2 n7 K' d
}else
: l! ], n" N9 H. g+ D) @) C {6 L) @# w- V* g
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! ^, ~; N9 g) |) i2 z8 f3 X
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 I/ Y3 |) J ^% v8 `( j
g_WndMng.m_pWndPartyConfirm->Initialize();
. G9 W7 o, {' t7 h }2 j5 t8 X0 T! [/ x4 K X
#else
4 k6 Y. f- v, x8 M2 ^8 X I g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 w4 g% C/ e$ O9 x. p g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" D; y* b- n9 _# w& ]* R! P3 M) G
g_WndMng.m_pWndPartyConfirm->Initialize();
) l7 p& \9 w9 a7 L( F#endif //__PARTY_FIND+ T6 b# m8 s* a, H# u
}; |7 W4 g9 W! S
4 i, J( r! H2 s# p代码:
' x! {6 q8 I2 q1 ]! n#ifdef __PARTY_FIND, w4 ~! ~# j, o" f7 O+ `% C+ z
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ); |- I9 H8 _ z1 _
{. O0 g; S4 K7 n* u: d
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! `' e1 W7 @2 `" M# R) d
ar << idLeader << idParty << bAllow;+ m( D4 {/ e8 P/ R! k
SEND( ar, this, DPID_SERVERPLAYER );" i4 V7 ? w4 ^3 l+ [
# Z- c! J. q9 f/ h7 ], q) K}: [$ x+ G: j- R) |. j7 r
void CDPClient::OnPartyAllowJoin( CAr & ar )
* B O E# [) T6 C* S{
' d& N4 o3 Q1 ~5 b ar >> g_Party.m_bAllowEnter;8 e# E! b* A; y# \
}
5 O* |2 g& @ w#endif //__PARTY_FIND
L0 H, V9 x9 i- `+ b% {0 {Code:- H+ l' b! q3 X3 T
#ifdef __PARTY_FIND
& _5 R7 I2 \ \ c9 d! o case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
0 T: S; V# A0 p: n, Q#endif
- M! e, H7 ], ]$ n" q- V* H
0 \1 y9 M; Z. P$ Hparty.cpp:
% X) [! G) Y$ U3 k$ E: G* ?9 V代码:
% z* e- ~- V; Q2 }* l# ^CParty::CParty()
) C a" I& Z, \5 G% K{0 C7 r/ l9 n( \/ j" q1 w# e6 n( A0 ]
m_uPartyId = 0;
5 h/ G) b5 u7 m m_nSizeofMember = 0;4 A; u4 u4 Q+ J4 F. D8 B+ I6 n6 x
memset( m_sParty, 0, sizeof(m_sParty) ); x8 \6 U+ ]' x4 [; ^
m_nLevel = 1;
4 F9 W$ x; } K8 b! Z+ \; ]* f2 \. Z m_nExp = m_nPoint = 0;# M& e5 J2 n7 y0 y' y
m_nTroupsShareExp = m_nTroupeShareItem = 0;) ~2 y/ \# l8 o' V1 F
m_nKindTroup = 0; // ????
% r- m7 Z( S$ M m_nReferens = 0;
0 f" |5 Q; w3 H; U% d$ e m_nGetItemPlayerId = 0;* t9 t/ b" W4 M( `: F' I( L7 u
#ifdef __PARTY_FIND
0 e5 m; r) Q/ N. B% w+ }% e m_bAllowEnter = TRUE;
m( O) p/ _# A8 G& p#endif //__PARTY_FIND6 P `* X3 b6 c, A' U* ^3 K7 N5 B
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )- d' P+ Q; s6 z7 ~' S
{! A9 u$ n$ g( i1 G' D
m_nModeTime[i] = 0;
) D) W% ^) ]/ G/ C; R }
, X& m' \! A) V2 v, U9 z m_idDuelParty = 0;$ X9 ?* u% S$ @, ]6 S5 T
#ifdef __WORLDSERVER
Q% ], I, W/ z0 i, [5 n9 z m_dwWorldId = 0;9 h! x' h* N3 F2 b6 ? I( [6 T1 C& j
#endif // __WORLDSERVER
9 a# H: O8 U% B2 k/ C+ I}
! K2 o, {9 ?) g代码:
/ W# V k# E- y2 Z" ^# Gvoid CParty::InitParty()
! F* K+ F2 Q* b" P a) }% O{
% w- `, M0 c' }& k m_uPartyId = 0;
5 M) z& G$ B0 a' w" O m_nSizeofMember = 0;
7 b% l5 z; q9 c7 B1 Y( r8 F memset( m_sParty, 0, sizeof(m_sParty) );" @1 g% A4 g' Q2 C# X' Y. [
m_nLevel = 1;
3 H% S5 ^$ m. M x3 ]/ G m_nExp = m_nPoint = 0;
+ i; b% a7 A! m4 o/ A2 ^; ? m_nTroupsShareExp = m_nTroupeShareItem = 0;
' \, ]) n0 W% V m_nKindTroup = 0; // ????! R; V2 u1 `% o2 `1 G3 r
m_nReferens = 0; . o) Z0 b1 q, u: I! Q
#ifdef __PARTY_FIND, L$ I" p: I3 K6 R- T6 C& ^
m_bAllowEnter = TRUE;
1 Y& L6 d8 O& @#endif //__PARTY_FIND
5 z0 ]% M% j( \ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )+ z' y, o# E$ b' f+ T8 t
{
% o5 O% I$ r2 A; i! V* b9 u% X m_aMember[i].m_uPlayerId = 0;/ q5 m9 n( R- M( C, x* L, U
m_aMember[i].m_tTime = CTime::GetCurrentTime();6 o$ |. q9 M/ |2 h
m_aMember[i].m_bRemove = FALSE;* r' Z) {; l' D+ {( V. ^
#if __VER < 11 // __SYS_PLAYER_DATA% c8 a: e8 |( w$ J4 f
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;2 F1 _7 z9 v& q7 K6 Q' k0 q
m_aMember[i].m_szName[0] = '\0';4 J# f) Z' e7 \4 a
#endif // __SYS_PLAYER_DATA# ^1 @3 P$ Z) {0 \! n: w. N5 E
}
b0 i7 y) J9 o: u}7 l+ D4 @) }4 v! _* n0 j: X
代码:, @6 ]. V0 Z: y5 d
#ifdef __PARTY_FIND
( @, o) G# ~0 F: G* w% C" @5 cCParty* CPartyMng::GetPartyFree()
- h3 q. G+ d0 W; K$ Y{. \4 N& a# ^. _3 ^
CParty* pParty, *pPartyTmp = NULL;
1 u0 ]. l f$ @$ G9 n, C if( !m_2PartyPtr.begin()->second ). S3 O# ? r5 R- [
return NULL;
& }* w3 W4 i/ s BOOL bRan = FALSE;
- t( O2 M# B6 l' y( q DWORD dwRand = 0;- O" Q ^, u: b: S$ \8 o7 u
if( m_2PartyPtr.end()->first >= 1 )% K5 n: |' T7 |
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
/ s- R& e0 W$ O5 a9 o/ Y# Q# h# {: {. y
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )' b3 ]6 u8 U1 f X( U" P* n
{2 [' A6 \6 A; y; ^: E& r3 G3 g
pParty = (CParty*)i->second; @2 Y" y, [( y; m( A, B1 a7 R
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )" p: B0 ?; H# H1 m8 M
{
0 v, ?7 X$ D8 I0 F& K; a( s8 o4 p, _ if( i->first > dwRand )
, H& F3 D# Y- H: M- p return pParty;
4 \! v2 i4 f: {+ ]& U else& D6 b% l9 ?- u, C
pPartyTmp = pParty;0 O7 J6 k- ^# @) u8 X U
}
, X% J9 |& P! Y) t% w }5 u" S9 }) L0 y `
return pPartyTmp;
8 v9 X. l) d! h! W8 S, \, K}
" M- }! S$ r- n% g' j6 }#endif //__PARTY_FIND
4 e2 F } n2 B3 B
/ f! k S1 f V( H, F. PDPSrvr.cpp:
# ~ z7 ]8 h( y" z$ U代码:1 p; {% l% W( ^" C4 z: _: N
#ifdef __PARTY_FIND
: p1 U9 B/ {1 Y8 T; L, Xvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
; R: ~$ O. c' N{) ^* \- q# m7 o# c3 F" b; Y
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
6 w; g! d/ @/ X* u6 d if( IsValidObj( pUser ) )2 A1 k# e$ U$ h( l" G" ~
{) v8 U9 I3 C3 I' \$ v* g
u_long idLeader, idParty;
0 w8 v3 ^+ e* E/ A Q BOOL bAllow;2 q+ u. m' c# o8 c' t
ar >> idLeader >> idParty >> bAllow;) P- `1 X+ r7 Z
if( idLeader != pUser->m_idPlayer )! ? i" m! ?) @- N4 ]& y6 T
return;
" g! c* k' Y- c7 W8 ]8 a# y; r CParty *pParty = g_PartyMng.GetParty( idParty );
+ @0 }( K- ?6 G8 i4 x' x# M if( pParty && pParty->IsLeader( idLeader ) )
, `% p* M9 Q5 m$ w pParty->m_bAllowEnter = bAllow;' Q1 p) a6 \9 ~
else
7 ^, ?6 v2 b9 Q$ G; c return;; t q+ Z. @. g0 { \4 J! E
/ k' _( ~" M2 M+ u7 r
CUser *pMember;. b" }7 U& n) i1 S L
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
. D- W7 X* p, R" } {
; J0 A3 ^6 s4 N4 o# ]- m/ F/ H pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
6 `. I0 a3 m4 f8 x if( IsValidObj( (CObj*)pMember ) )
! w* ?0 ?* }2 r9 I2 } pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );, _) O* N6 D1 q6 }' a; f! F
}! r% ]# j4 N- U4 k- X
}
7 s' o+ I- N2 }6 u1 H% H}
3 t1 Z/ F T/ W3 z- z#endif //__PARTY_FIND' J) |& W3 X$ G1 W
5 D# S4 j% X4 e4 G3 K. x* Y( |! {, R' G$ W代码:
1 ~9 D. g* ?* x3 t. a#ifdef __PARTY_FIND
! M8 U# N( T2 `; ~" o ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );: `: O* s: Q6 i3 {
#endif //__PARTY_FIND! u$ B t" Z& k! u
& _5 b: S- a {$ Z1 c. rvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) Q* Q; S7 s- d( [. c3 a: q{
5 @+ g+ x# L' H u_long uLeaderid, uMemberid;
* O5 o2 d6 `5 C BOOL bTroup;/ i( [3 ?5 i2 R+ I9 |0 } U7 w
ar >> uLeaderid >> uMemberid;
& K9 {( F4 j: V ar >> bTroup;
/ f) J7 U( r" {& L7 j# }6 m, I( Z+ l" V
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" G( p2 ~4 X. n1 A if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 n V6 O/ p6 F5 L6 L# d
#ifdef __PARTY_FIND6 h9 S5 }. j7 ]" s
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );, |% e6 ]$ f- I) G2 O
#else) R: j5 j$ b+ `* s u1 T2 u. Z* K
InviteParty( uLeaderid, uMemberid, bTroup );
c7 ^9 R1 k! q/ |#endif //__PARTY_FIND: G) s% J( `- p- [7 g
}7 d- ?9 E" k4 c; x' C) ^7 h! P7 F
2 {8 M- o9 [: ~1 ~% E
代码:
/ f' Z9 ^2 B" m#ifdef __PARTY_FIND A* ]+ N$ s2 P' S; H4 u
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
/ @$ e% N, u8 }#else
. u' s( J! ~1 J, [5 Z1 vvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
" t/ G, \" S, T6 U" T% u8 W8 E# Q#endif //__PARTY_FIND
- s" S' I( P/ G{2 o3 N/ I4 L. S2 U- T) \' w8 [
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
7 q" v. a; E1 ~( E2 a/ c CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
) g- w% d& \$ h5 q2 y* u * d- X7 ?: w4 R0 G2 p5 F* ~
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
/ T+ x: R& J; T8 W {/ ~! Y6 ?" n9 y6 R
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )+ Z" H8 g2 ~; J. C. h# A5 \7 {
{5 K! I! n/ K' u. P8 u4 g" [) f
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
0 F0 t2 [4 \; ?3 C1 p$ _; T {* ^6 V! s3 W8 r$ d" h
pLeaderUser->AddText("没有足够的权限。");
4 [3 {) Q5 w7 j1 x2 d1 | pUser->AddText("没有足够的权限。");
) d: S1 } O/ a" m& W3 I0 u return;
$ @* E9 T5 O, C& a, `) e }$ M7 H) G* [! g5 e% Z, ~
}, r! p+ v6 H; w7 W5 }
// ???? ? ??? ?? ????., L# |" _7 r$ W# ?, w: f% z {. b& p/ ?
CWorld* pWorld = pUser->GetWorld();0 r- D" I6 S6 {/ u2 J, ~
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
! o1 O4 i0 v1 J {
: ]1 z; g$ q M9 J5 k4 a pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ K0 ?0 j3 D6 z& r& q9 w return;- m" D' T: R1 V3 ~
}& }3 I; i6 e- Z' y4 W ~
#if __VER >= 11 // __GUILD_COMBAT_1TO15 G; Y9 L! R! @. a6 V9 [! u& D0 Y
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )5 E! n$ z, c; S2 e5 }) i9 A7 p
{; _3 ^% U3 s3 `9 R/ D5 H& k' ]
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );0 I, u/ q( T0 Z6 j0 j5 T# q j
return;( E6 I8 X5 o j8 w: A
}' L) }3 T$ R4 {" p7 d
#endif // __GUILD_COMBAT_1TO1
9 x! e7 e4 k8 X* Y! b$ r+ F" v' s+ k1 p9 T6 n' j$ Z
#if __VER >= 8 // 8? ?? 061226 ma: V5 W8 w/ F7 b$ L/ O, O& @8 o* G! _
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )1 k" B1 S/ V- j- A) A N0 L+ O3 j
{0 |. s2 l- y% x D/ o* ~. ^* ?$ K
return;
4 b' |% {* j& n G1 G2 _4 D }7 ^% H6 b- K6 |3 e/ ]
#endif // __VER >= 8 // 8? ?? 061226 ma) O$ T7 c) z# |7 t, o- Y" t% k8 B
9 E) ^. G0 A/ ]- h( K5 J if( pLeaderUser->m_nDuel == 2 )0 W- @, B } B, w) ^6 y8 `
{
( t1 U7 f' Y4 [! o' H pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 L5 g2 D* `7 g H1 ~2 f2 g9 w& k } * J! j, {! ]' C
else; ?9 K4 U; m; S' V1 r0 t
{
0 Q/ @8 |* M1 V6 P# V9 o if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
8 y6 R3 x3 L. C5 |1 M8 j% y {
5 O/ i# u' _9 n0 Q pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
D( Y; S/ n4 C) L }1 C5 J) o7 ]' F
else
; j7 l P# U9 |- B. k8 o {
8 e" Y6 p& N) `8 _* y6 c( `& W if( pUser->IsAttackMode() )
; ]' |+ b& Q. t) i9 f pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- y% c# k! ~) W! ~) J else) e3 c7 N+ [0 z/ G' Q
#ifdef __PARTY_FIND' Q) ?$ y( W# L( E5 I) @1 }
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
& U$ T& j, [) p#else
. w6 ^8 D& o. B1 i' j4 }. b pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );) q; ^2 T. r' f
#endif //__PARTY_FIND( R: K: U, n' ? p
}
5 ^& ]5 p0 x+ Y' G9 }2 Z }
( b4 A* \& G4 V- t }$ o j6 S: g2 ~' D/ d! B
else7 T7 o: z& L4 O
{) G: B- s3 ?$ ]; K7 C r; P
if( IsValidObj( pLeaderUser ) )
. k$ v1 _7 a' H) ?" P7 b, { pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );9 `- F' }' `8 _( x' u; x
}
( g1 R9 W' `. z}
/ I! H& N* @- W9 ?8 h ~+ E* l* Z; s' {# `2 A, h3 U3 q
User.cpp:
/ {4 |2 ]# j" m8 p+ R4 \2 A) e代码:
7 G6 |' N- F; ], y4 z#ifdef __PARTY_FIND2 q/ {9 ~5 p; J4 ?3 Y g/ U5 y% L
void CUser::AddPartyAllowJoin( BOOL bAllow )
1 \- A/ c) }- d {{
* W& w& a2 [6 e3 T# i4 K if( IsDelete() ) return;" X& y9 W& n8 q( U! f: t
$ u' p2 l+ @3 M* n9 A
m_Snapshot.cb++;
$ Y# U1 [; T7 P* ?% U m_Snapshot.ar << GetId();
' m' M) u* X2 J! I) L m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
( ~ C( }% E* E8 a# v# O m_Snapshot.ar << bAllow;3 {% b- j5 E$ j6 T* `. f+ P
}7 H! Y" u$ d2 ?# k& M/ L. Y
#endif //__PARTY_FIND! C$ U. ?& G) v2 x% A% ]
" d, [6 g) [, H$ N; h
代码:& a3 Q+ ~+ \6 y
#ifdef __PARTY_FIND
+ l) ?3 m9 g0 y P; ?; Dvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; D6 R' @2 ~6 o- u#else
- R7 n! K; o* Evoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )" t6 q9 |: }4 x2 W4 z
#endif //__PARTY_FIND( B1 v! `2 r: Z- _( V8 P
{
7 ]$ r1 J* x- i6 l" f# K if( IsDelete() ) return;
# l/ e. N7 n- I9 b7 p & P5 x5 R3 a6 _8 G+ @9 p N" z
m_Snapshot.cb++;
4 F! z1 B- ~* L, _. Z# \" E: i m_Snapshot.ar << GetId();
6 e: k9 O; x9 l7 x# ^; J% l D m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;9 x/ }/ A E j: A, j* `6 q
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();* Q: C6 I/ O: Z# z3 V5 {
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( k1 D1 \3 F2 v# X/ P- V m_Snapshot.ar.WriteString( pLeader->m_szName );, Q$ y# D0 L: l0 n8 Q+ }# |
m_Snapshot.ar << bTroup
6 i4 ?, w3 t# m# a2 r#ifdef __PARTY_FIND5 N- |! L# q: O8 M
<< bPartyFind
; B E K! o' @' k#endif //__PARTY_FIND* P8 R$ I3 Z' U) `' N: K( J% P ~2 i
;
& d2 f: ^1 S* g- f: @" e
; i' R6 H7 p4 _* D7 d% `1 }3 z}4 A! Y5 V6 h, m+ s
6 J8 O5 M4 m, ~, e3 ~3 |4 n
DPSrvr.h(公共范围PLS)7 j2 t+ v4 r3 _. P$ R
代码:
/ V2 z4 k' Y6 i$ |$ D#ifdef __PARTY_FIND
, C; l, M" S9 x7 S! ?- v void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
2 J) R% y# K7 _ X, _#else4 X9 m# Q' v% ?! q- g) [( l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );& S# f# T z# Z2 M5 h6 H
#endif //__PARTY_FIND
5 c0 H+ w- ]( ^, v7 J
7 l- `+ j$ i! _代码:% R0 @. A$ M, v( }! l+ T& f
#ifdef __PARTY_FIND. Z' K& @" t8 g) z; a6 F
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 q9 i* J4 [5 T#endif //__PARTY_FIND7 ]" H5 ]' X. N
' b4 V8 |8 r9 q- U+ ~User.h(以及):
# |: X: m( T/ s, j代码:2 Z/ U0 n/ N3 J- u. M' i0 F) x
#ifdef __PARTY_FIND
+ s$ D+ n3 g7 C0 D void AddPartyAllowJoin( BOOL bAllow );7 V: ? _- z' E/ X- t9 K- c& V
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
- A7 A- `" r$ |# t, V#else m8 @% I3 W X6 F/ n e& I
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );& W+ I% w: g' [
#endif //__PARTY_FIND
- ~2 p' [6 p8 k6 C# s) P' m: r" L0 y! j+ `' n' w* X: L G
party.h:5 i5 y0 |( n7 w8 {4 |
代码:
5 [/ v2 y1 _2 f) _ K; G) A9 _#ifdef __PARTY_FIND( h4 ~& ~1 O& @+ g& w+ y9 |1 L* ^
BOOL m_bAllowEnter;
) G6 D$ l9 k5 B: v8 T#endif( {' F4 }1 N% e" q9 _. P0 o
f: L) F" e6 b+ o. n
代码:
6 M0 d5 E% _$ M% m4 [#ifdef __PARTY_FIND: h7 ]! w; _$ L: a3 O% p: x: e R
CParty* GetPartyFree();
3 y5 C' U8 k0 P E' ^ V8 a#endif' m# I7 C* Z: R2 N9 {5 H U
: s, O& b" M4 U; {2 W
WndParty.cpp:) a8 }" ^$ U4 s, _8 }) t
OnChildNotify:" j" F1 J6 d2 T+ i2 G3 T( S
代码:
9 `2 l8 `( J# N7 G. J$ i#ifdef __PARTY_FIND
1 E- J) k+ g, D else if( nID == WIDC_CHECK1 )
' O6 T0 R$ B+ X6 C7 G {
0 x0 }5 Z" I3 e if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# T( q& H* Z1 @0 ^- T3 B+ F {: ~: r9 h" W- r- @7 O* ~1 b
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );* X( U) H8 Q1 i) L
g_Party.m_bAllowEnter = !chk->GetCheck();
$ j3 u2 E3 } N" g5 e g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
; o9 T- L# y) B6 |* \: w }
( i* Z9 R" [0 F/ \, T# ] }
) N# U; ]& P% g4 e2 O! F# {#endif //__PARTY_FIND
0 l$ I- x& Z! a. n4 k9 O
w. x+ ?8 n' R. X3 ?代码:
2 s5 L0 Z2 \3 d% X& c8 dOnDraw中:1 [ \! G2 v) ^& U
代码:
2 r# Y3 ^" q) \3 X- F+ q#ifdef __PARTY_FIND
$ T$ X' N$ W: H8 R3 X4 { CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );1 ?" W: O( i, V4 P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )- P! E( R8 F/ G
chk->EnableWindow( TRUE );- |6 E) W$ e) X5 }) _0 Z7 t
else
: w( y- k. _: O. t$ q" J' Y chk->EnableWindow( FALSE );
& O; i% `! ^- c4 F; d chk->SetCheck( !g_Party.m_bAllowEnter );+ {% v9 j% X" ?8 B
#endif
8 W8 q/ }5 G/ p' g( C0 _/ o2 h3 e( o
1 O, l+ V' G* a; [: o' O0 k. ]DPClient.h(public):8 _2 N+ W5 S: N$ e& {- ?6 Q4 s
代码:+ ?" }- B) a# P2 v7 v! I
#ifdef __PARTY_FIND5 P+ N8 P3 H8 i6 s7 _+ ~5 y' f
void OnPartyAllowJoin( CAr& ar );% F2 r* k1 i% \, D! f
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );* g# o1 N* R4 _' i
#endif //__PARTY_FIND
. f3 u/ M- N" w; U2 Z( |+ Y
J+ `, J3 y4 X! } n9 q9 z# w- f! Z* ^5 u/ u9 S
WERS hinbekommt没有,请让赫克的权利。3 Z p8 F% y3 S4 E5 ]& E# Q
不支持左右,所以难不...
9 l0 g- y4 p2 t" O" B党k的Windows NT甚至编辑它自己。
. D; j9 @" | d7 U" ]' K/ c: ]" [包也,因为我不erschreiben进一步如果我你的。0 w, [: J/ I0 s
由于缺少Quantité k n个代码是什么升工程前。 r& r0 Q: r2 x5 O6 d8 s6 X3 P
如果是这样的。请发表。
5 Y5 {0 p5 v9 a$ _/ }: I5 S0 n# Y到目前为止,Pumbaaa
- P0 E8 A8 `, u$ a2 E2 `9 h
8 r+ H @& _3 o8 g9 b7 W- O7 r( D: X
2 e; H( b% |. g0 EMsgHdr.h
9 G- i" K7 r# a# v; G2 K#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
9 \: s5 l D/ e _; ~#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
: K. F0 ^+ i' s- O0 F8 |! x* s6 @. a# z/ _7 q5 \+ C! x' i
f# ]+ B- ~" v; d: [/ t
( V/ {; C- G: n, D |
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