|
|
对于那些谁需要它 - 谷歌缓存FTW。 :6 Q! ?% y& r) o1 x& q- J' I
如果我鼓掌纯粹是我复制错误时,D) q. X1 ^6 e' i( |- h
积分当然Pumbaaa。
( e3 R! l6 ]7 q- D: j0 v1 ^9 V+ ~9 K" e8 e0 |
FuncTextCmd.cpp:
, A3 F! Y: P/ E! @
5 i( P5 ~; _- @/ B, _' N) u代码:( j/ [- b* V3 j7 i7 l! e
#ifdef __PARTY_FIND
4 i7 ?8 h2 w. WBOOL TextCmd_getparty( CScanner& scanner )! G9 s* l) ?* b% `3 ?9 v
{) U- I d: h& ?' G2 s
#ifdef __WORLDSERVER
; ~8 O A$ W6 P2 n4 H CUser *pUser = (CUser*)scanner.dwValue;
7 O, Y! A% H2 d if( pUser->m_idparty > 0 )' C9 L2 Z7 @' O& f) ], R3 X
{
' Y! k4 f! u& Z9 \. w pUser->AddText( "你已经加入一个公会。" );* U! r5 }6 c: g4 X9 ?
return TRUE;8 o F) r" l% m% X' Z( W! u0 M
}. | e' O. S. J, I. n) t; t8 _- M
CParty *pParty;2 C+ G4 B0 t- A; V
pParty = g_PartyMng.GetPartyFree();
: O9 [/ t3 F ^ if( pParty )
w. S; `: B2 ^6 P {* s+ h3 n% Y! i" w5 t
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );/ |3 `7 H7 v) \ G' ?
}else
2 g! S, c( z$ v; i0 C6 K {# w9 ]. m6 s' R! H
pUser->AddText( "抱歉,这里没有任何一个公会。" );
& Q/ X* \# [3 @9 a+ ^9 _1 D }3 q+ w! @/ }# l( ]
#endif
% n/ P6 w, }5 ]- a9 S return TRUE;8 X5 ]) U- K3 h" ?' U/ p( \
}9 @9 G% ? N$ L$ D, U
#endif //__PARTY_FIND
9 A) [: M$ C8 h5 i4 K; u" X7 K1 J2 ?+ M
代码:
7 q) |# F& p* |4 i. B. E$ ?BOOL TextCmd_PartyInvite( CScanner& scanner ): t( a1 E- ~ J& n
{
# m1 b/ D5 Y4 G7 p3 E+ i#ifdef __WORLDSERVER- F* i; ^- w( j; e5 z
CUser* pUser = (CUser*)scanner.dwValue;" P/ t6 @9 x: {2 k0 r! o S
MoverProp* pMoverProp = NULL;. m4 P l$ `2 f- Y. k0 ^
scanner.GetToken();
" r: Y; x5 @- \, o2 d/ f; g O#if __VER >= 11 // __SYS_PLAYER_DATA
$ n8 K4 p u6 p, }' U+ ]2 R u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
; }( t" f+ U$ M& r#else // __SYS_PLAYER_DATA1 ?' W4 o1 z6 p
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
9 l) F, M9 J8 v. S1 b7 R0 t#endif // __SYS_PLAYER_DATA
& m" j9 N& h1 X: A; T! w if( 0 < uidPlayer )/ o& r0 [' d% X* v) r" {* }8 f+ R
{
: R( j7 k& t: L! M CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! ^- ?) m( `. V) t9 S! \( m
if( IsValidObj( pUser2 ) )' N- `& n$ `" ^, N
#ifdef __PARTY_FIND
% c6 I/ ^- y* ?& j) Y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, z" V/ t* c& k. l, L0 L3 J#else% x8 E0 I p) b% {/ t
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
$ X3 I) U. w) M- f#endif //__PARTY_FIND
! \: b2 j8 s. @8 G) W6 P, Y) ? else
/ Z" t5 ~7 a b. |5 u1 x pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
, b! {0 p9 V+ m/ R& y }9 f( U2 c% [9 Z8 V, Y
else6 d: S7 o4 c) l; p# h, _) T* X
{
9 B8 h& x, o* t1 j pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
\* U9 {7 b# k' Z }" _7 t3 X3 x8 k3 w. \% e$ ^
#endif // __WORLDSERVER& u6 a, _7 \% u2 @
* T: T2 a; O7 ^- l2 T5 Y6 N return TRUE;
, y4 J! Q% N9 g; V}
5 `' ~2 }6 Z8 x4 M4 K) T* N6 D. b" ]: @; e4 a3 q
代码:
( e4 Y' N( C7 S: V, e- @, ~, K#ifdef __PARTY_FIND
1 u8 e, @4 A' p ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )* H. ^! p+ q) D' z9 `+ y
#endif //__PARTY_FIND- V% o& p+ H% e- z: Q$ `
DPClient.cpp;
' y6 w, J" M, Z, P; A$ Y& O5 lCode:
: x, l" z$ V; l; H m3 N" f, qvoid CDPClient::OnPartyRequest( CAr & ar )9 @: V' l2 o; N5 q0 S' p
{
" c8 e0 Q1 Y, b* ^; C7 B8 }. ? u_long uLeader, uMember;
) u4 K8 |% }6 E! I4 t# k- B
$ ?- ?8 a# }: j, L+ Q1 w4 \! H BOOL bTroup
$ i$ Z/ Q% D. i7 z' W& W- Q#ifdef __PARTY_FIND( _2 e# f4 I; E4 o
, bPartyFind
& e2 |' u$ z& l# `! m2 X- }7 f#endif// __PARTY_FIND
1 A( |6 a+ X9 Q* J8 t ;
' X6 [# g1 Q/ c: J0 F$ Z LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;) z. n# h$ ^4 k- T
BYTE byLeaderSex, byMemberSex;
8 T, u: ?$ ?9 \' z* H char szLeaderName[MAX_PLAYER] = {0,};" V# X( z- I3 e" n6 M1 u
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
0 U; T0 _* h, l3 j: F5 z* t. t ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;* p/ _. M; L% `# a/ ^ {9 N
ar.ReadString( szLeaderName, MAX_PLAYER );
' `# }+ j$ d" I3 l ar >> bTroup' p9 Y. z* t/ C, h
#ifdef __PARTY_FIND
: m2 ]8 L, k/ Y0 k, d' \6 k >> bPartyFind( X# {) t T0 b# }* `, ?0 p
#endif //__PARTY_FIND
: s( _. p, _9 q& T) S6 n ;0 I) X& R( k% Z7 v7 i* e+ Z8 h
" l# w/ R- I6 D) n5 h" }- O" U8 c if( g_Option.m_bParty == FALSE )
2 @' w3 [* }- P/ p7 ]* o4 J {2 Y/ e& D5 g# w
SendPartyMemberCancle( uLeader, uMember, 3 );0 a# u& Q" i4 f! q# [, W
return;! G: n, B4 R; `5 D* H5 E
}
1 M3 _. J# f7 S* K" T8 I7 ]
) j7 m, u$ j2 R- s#ifdef __S_SERVER_UNIFY
8 t6 a% z% [! {. z& v$ k! I if( g_WndMng.m_bAllAction == FALSE )
' n G: `+ Z% x7 ]: @: U# I3 \ return;" ]# ]1 B0 I4 w) X) U: J" J! \
#endif // __S_SERVER_UNIFY
0 g6 z3 ?* D' ^: Q( Y0 U5 `0 g
6 v+ ~6 _* ^! C y- G CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
( c% c6 i: A& w& f- Z, Q" \: o 7 u7 r, P( l* G% v
if( pWndBaseBuf )- U# b: _4 ^! _ X9 y
{1 M8 Q) e( S$ q
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
* R2 M3 n( T& `/ i' q# h return;7 H2 w, j% B4 C5 ?! @% ?: t
}' A8 \9 @0 h3 U4 r- b4 Q- k
#ifdef __PARTY_FIND
' k1 F* _$ J8 u5 l; ]/ P, g if( bPartyFind )
; d' u/ Y; p! z; x5 i {
5 o' w3 A2 s; w2 K, N" m" q SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );" Y/ Q# U1 p, w# h1 r
}else- f, d9 ^$ T2 c# q' y
{
! z0 f A8 u# a g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# e0 ^4 Q# X+ H Z& ?8 j, H
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
" v0 f+ L: o4 c# q7 p2 D g_WndMng.m_pWndPartyConfirm->Initialize();* [7 s- Z! |2 o; j* R" R: @: t
}0 n# j; C7 \* T2 w/ Z6 J* W% W+ P
#else* i. H- j! E5 B& w
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ A, x+ h' H; \: z# F g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! X" f* F! Z7 N+ y J+ L g_WndMng.m_pWndPartyConfirm->Initialize();
& L% f( Y1 b* \, Y) F o#endif //__PARTY_FIND
. R# V i: q8 E}
9 w; p+ D- l% l1 @& z. j
; d/ {' y* \- H$ ?4 C. n8 I代码:
) e* N7 I9 y+ X#ifdef __PARTY_FIND
' v: I3 T( T _. ~$ f! t$ svoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ) q& \9 Q- m7 }9 G, j2 Z: P
{
$ q, x' `* w; D, B/ J BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
2 J: G9 A1 _, w6 C ar << idLeader << idParty << bAllow;
* \; n9 \/ z1 k2 k SEND( ar, this, DPID_SERVERPLAYER );
4 K' n) ^: M$ O! k4 T4 l' N/ X$ U" J1 G) A
}$ P3 K: {7 ~7 H6 P9 \
void CDPClient::OnPartyAllowJoin( CAr & ar )2 B9 w C0 d, T
{
) k3 ?( o. C) h% S9 K3 N( t ar >> g_Party.m_bAllowEnter;
8 Z* L3 S9 H: C}; g' Z0 D9 v4 H1 g
#endif //__PARTY_FIND
7 R+ R7 T5 P. d4 p3 \Code:0 T* I& Y6 ^2 d4 _# m: ]
#ifdef __PARTY_FIND) Z! v& c* \: Y' w: Q4 Z; a
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;) y/ @/ n' V6 L1 a- N
#endif* w$ M9 c5 V; L! g* x7 l4 n2 u+ l: G
: Q" }( Z9 ]. A2 n$ C% g; Z# {0 R4 X
party.cpp:1 s1 C& d; ^* z$ d7 [/ B. B( c
代码:
7 n* t& [9 r2 h, G" i7 mCParty::CParty()* ^7 U5 [' e4 ^/ T% M
{
) r! ?- G/ @& Y8 j1 X* h' G m_uPartyId = 0;0 g1 Y0 v5 f% `" i# g
m_nSizeofMember = 0;
8 S: B# R# J+ N. ^ memset( m_sParty, 0, sizeof(m_sParty) );
" z& ~0 Q2 V4 Q* t7 F: c: v" D- N m_nLevel = 1;* ?# i' L' e# | h5 p
m_nExp = m_nPoint = 0;; I/ X1 e1 C9 O: B
m_nTroupsShareExp = m_nTroupeShareItem = 0;3 Y& ]+ M# j2 ~5 |; ?" w, o
m_nKindTroup = 0; // ????% d {# Z+ n" L ~5 B( v- W
m_nReferens = 0;4 T: `3 d7 S. V/ k* b: T6 W& w
m_nGetItemPlayerId = 0;( w/ y; p' v( R; G. C' y
#ifdef __PARTY_FIND" n& r( f1 V& m u# q1 d
m_bAllowEnter = TRUE;
( A/ o* {7 I4 k# x: ~ m" t) y#endif //__PARTY_FIND
- T2 g5 e# E3 h. V$ z2 a$ [ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )! f% S# W, T9 E3 a/ d+ P- L
{4 i" e" Q4 ~7 k% x8 B5 [7 Y
m_nModeTime[i] = 0;0 w: `% j- G* z# j! ?: T, C% w3 S
}4 }) s* y' z+ V: B n5 e' {7 B
m_idDuelParty = 0;
: D, N6 q; T4 x#ifdef __WORLDSERVER
/ K6 R- h5 q' @0 b! ` m_dwWorldId = 0;
7 S. O1 j* C7 |( O6 X#endif // __WORLDSERVER
- Y- Y2 s- ]/ [+ `; `}8 T4 h: Q' W# F6 A2 q, `
代码:: x( G& N. {) f9 p/ i
void CParty::InitParty()5 [6 z) ]4 C! o" ?. D
{
. W: @( G* H7 U4 x$ h1 c& \! ~, T m_uPartyId = 0;$ C- P) e1 k' c
m_nSizeofMember = 0;5 V& w) F' k3 s8 A3 S( q
memset( m_sParty, 0, sizeof(m_sParty) );6 B" x$ |, C9 {( |2 T+ i
m_nLevel = 1;. p9 `( ?* j( l- Z. g
m_nExp = m_nPoint = 0;' e' b$ \3 U- A: [, ?
m_nTroupsShareExp = m_nTroupeShareItem = 0;; ^. a4 U8 T5 M' c
m_nKindTroup = 0; // ????, H* I1 K. n+ p. S3 Y
m_nReferens = 0;
( |% D7 Z# I' _5 ^#ifdef __PARTY_FIND
7 ^ V( o! ~6 s! q; x; L m_bAllowEnter = TRUE;! E7 P! x. k' w( q7 p6 J/ \
#endif //__PARTY_FIND
3 V! X+ l- k; O& a4 l for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
% R0 j; w* Z2 e7 ~6 `. v& p {4 Q* C! |1 h' v; s0 ]
m_aMember[i].m_uPlayerId = 0;4 T- l% u, G1 b& v
m_aMember[i].m_tTime = CTime::GetCurrentTime();# H' x2 m# x) U; d0 x) H. G
m_aMember[i].m_bRemove = FALSE;: o) w- ?. t3 v
#if __VER < 11 // __SYS_PLAYER_DATA
4 E8 F2 V9 P' m& b" H m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;8 y9 ]7 h. @) w( y
m_aMember[i].m_szName[0] = '\0';1 T1 l3 k$ m1 w+ | T( d) z
#endif // __SYS_PLAYER_DATA1 O7 Z5 N- X5 g, k
}! S! X" t* I1 q% g l
}5 {; n5 ]; W) r- V, t1 e
代码:
- {8 m8 F) \2 w, A8 [6 M1 C#ifdef __PARTY_FIND! R: Z7 s5 S- z r
CParty* CPartyMng::GetPartyFree()/ M- A6 |/ _( K& U) M+ Z |
{* w8 D9 \. G; K! \; [' w
CParty* pParty, *pPartyTmp = NULL;
, O* S$ u) w! e: O$ k: c0 z3 z# G& h if( !m_2PartyPtr.begin()->second )0 p! N; S: F! v) U4 Q x \
return NULL;
9 ~* A7 }0 G: m6 e BOOL bRan = FALSE; z; W3 E5 {: A, v9 `2 V4 E0 j
DWORD dwRand = 0; a" t- X2 M' R, n1 ]
if( m_2PartyPtr.end()->first >= 1 )
0 ~* {2 T# G& m' k DWORD dwRand = xRandom( m_2PartyPtr.end()->first );' o+ K, s0 ^ B" P+ |8 ?! t
3 X9 Z7 r$ U# |0 g$ O' J+ i! l+ H& [+ N
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )5 G: V+ ]8 e$ V2 X3 J
{, U# D2 c* |2 l
pParty = (CParty*)i->second;
4 \' H4 ~; P' S3 ^" B7 \ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
; J$ G8 X$ k1 C# c! E9 { {
( _% `( C7 ~: ?" e if( i->first > dwRand )* j& p4 A6 o9 r9 B
return pParty;9 s+ y5 U; V' D2 [- v3 _
else$ q+ X. Z6 c3 ]# d
pPartyTmp = pParty; C2 [ y# x& G2 M- `# d
}
+ V, [# r, N! P1 b/ K3 R. {& Y } S9 d( e0 ~3 h
return pPartyTmp;
, k+ I/ l/ ^. i3 j# B7 _! N}" L8 m, c: f& D' L& S! H
#endif //__PARTY_FIND- ?" \$ `6 T& y; ?& x! t
c5 ^4 i* ?: }/ W) M$ U: xDPSrvr.cpp:
# K3 k( c! i; R& C0 D, A' w: ?, T代码:1 ^- Y2 c0 g6 U" C2 ~
#ifdef __PARTY_FIND9 q% U9 g& ~! \4 j% o: g! |
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
/ F5 {' e6 a$ t0 T7 l# v& T{: K6 o# y; ]5 A# t. \
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 g: Z$ r1 x0 f, U% r; S: e if( IsValidObj( pUser ) )4 V! ]* C. z( g& P: }3 `3 ~
{
/ ^. f$ v# i3 K& L4 Y$ g' J ? u_long idLeader, idParty;
. U* q C" l4 g% s% o- I) d BOOL bAllow;
; P, f; i& b: P1 V ar >> idLeader >> idParty >> bAllow;; x; B4 }! i* k; }3 u, X2 f
if( idLeader != pUser->m_idPlayer )
1 f% D* V) L, X' A7 M7 X* ?& {, i return;. c; W/ }- h' u' |1 y
CParty *pParty = g_PartyMng.GetParty( idParty );
. Z/ P: J. c0 J( d8 z! ]0 W, a, T& R" T if( pParty && pParty->IsLeader( idLeader ) )6 ^% V+ U( s. C' O z
pParty->m_bAllowEnter = bAllow;8 U% L. Z5 ~2 P5 ~2 b, E
else( G! s& U0 \2 D" I
return;+ e0 H) W' Y, y4 u7 P6 H
2 E+ P9 r3 w+ B' n4 T
CUser *pMember;
# p2 ^" Y) T) l0 ?$ l6 X5 w for( int i = 0; i < pParty->m_nSizeofMember; i++ )( D* t, C, [+ w/ q# t
{8 a) _; n! J3 P+ r! M4 a
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
; {+ q" K& z& J if( IsValidObj( (CObj*)pMember ) )
! b0 T2 h0 u3 G4 S3 c; l& u E pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
/ @9 a1 ]( ^) V }
& o/ g5 z) D2 l6 y5 N9 g+ y3 i }
3 K/ B# {& T) j- r, |- }}
9 p. w8 a1 r0 d" x u! n% H! j#endif //__PARTY_FIND
9 n+ ^5 f0 A/ ^) }, {# ~' n5 ~& Q3 _
代码:
2 ^' I+ I8 X0 V& \- y#ifdef __PARTY_FIND
/ G2 E1 H9 k6 o& D8 g ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
* B) u! q4 x# w#endif //__PARTY_FIND
( m' M* R( L5 D9 j4 q' y0 ^7 H1 K4 ` a
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
$ F6 u K! j5 u* P; s2 z4 M( o. D{
. M( f2 p) f! \, ~ u_long uLeaderid, uMemberid;0 U3 \% [5 M: R7 k3 N
BOOL bTroup;( M# ~3 N, x5 ]/ j/ x8 O3 t
ar >> uLeaderid >> uMemberid;( d& \7 a/ f) r9 a: y" r
ar >> bTroup;( D; M8 X7 B* T8 }
) G" k5 u% h& u0 ^ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! R3 a/ _ j- Y Q if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )% S. y( Y/ a$ Y
#ifdef __PARTY_FIND
& u' R) e# E2 _4 z& H5 S- F, E InviteParty( uLeaderid, uMemberid, bTroup, FALSE );% L2 N+ S) B6 ]/ U) Y+ d
#else% n! l. Y2 t. _" \3 [4 _2 K
InviteParty( uLeaderid, uMemberid, bTroup );& K0 v& I- b% ~) g; C
#endif //__PARTY_FIND" H7 \3 o, f+ y% F
}
4 T: A5 Q- C3 O" u
4 Y- Q1 O5 g. c5 d代码:- ]9 {; q! o [" c1 i; ^' e
#ifdef __PARTY_FIND
$ `* |6 Y+ X/ s( Z6 y9 \ _% ~void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )$ S) {6 z z. g
#else$ @% h: j3 Y6 e. z% m. k& I
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
4 o* n9 t, W$ c! R" N#endif //__PARTY_FIND1 h; `( k1 K! i; z" u6 _
{
. J4 `0 m' ]' f$ h% [8 ]! L CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
: k3 R Q, _% t: P/ k6 Z; v: z CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );3 I' L2 q# t' F7 C7 f4 ?
2 [! A2 Z) u( U* b, G$ P1 S6 T if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
. I- s% @" c7 m1 T% ^0 \ {; D0 j, A/ [' M- H+ r1 K) N
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 j( F. s. q3 W Q {
+ s3 M6 V5 A- h, U$ \$ _ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )0 d. [8 U7 X" w
{( i; H7 ~4 ?7 S7 e! Y
pLeaderUser->AddText("没有足够的权限。");
3 O( C- l; Z/ Y( F2 u pUser->AddText("没有足够的权限。");
% S' w. e( R' \$ a% [ return;
: |8 \' o3 o& v4 t { }
8 h2 `2 H; ^: I: d; n( C$ K }
! v3 G+ e+ s$ z2 Z$ A4 S // ???? ? ??? ?? ????.7 z3 K. k0 J% L- ?% A
CWorld* pWorld = pUser->GetWorld();8 ]( v! m" Q4 X( m' L! F4 \
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )$ S- h2 B- \% n4 k7 b7 m
{
& r ?9 M) `, A2 z' ?: E/ E5 D% M pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );. A/ T& `& t4 _9 R, s1 A# v6 Y: {5 A
return;
3 I- j" E8 ]# @; u6 ^ }: G! n$ v$ Z) }* h- o' W
#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 u! U. Y) b4 b5 n+ r if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ); W h! c) z \+ J n
{8 j& D5 C6 q* o
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( C0 D7 I, J* w
return;
* C# d2 Y# a% g ? }
+ [+ K0 ]* S$ {8 G$ ~#endif // __GUILD_COMBAT_1TO15 W; S3 [' g4 n4 I$ l% C
7 l6 w( g3 I( S0 {% M+ y+ v#if __VER >= 8 // 8? ?? 061226 ma% v! N; Y* t, L0 o+ f/ e- v; _
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ); Y: F G$ G& O. w7 G6 Z
{
! v S% G# s7 x return;) O( a3 J: s6 w: P, j1 d& A2 q
}
4 B# E7 C. _2 _; V#endif // __VER >= 8 // 8? ?? 061226 ma0 h# ?( P- [1 X
8 V8 w5 D+ D" T* b @+ _1 W
if( pLeaderUser->m_nDuel == 2 )
; F$ u6 m) @. n- `0 ]7 K { 2 V, s- x3 c/ |8 ~4 I
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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else
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???& D2 H, Z2 M6 ` I# H" _
{5 L0 o* i) M8 I) b$ H& I
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 H* F8 ]4 q3 T2 D/ } P }
3 V9 N% o0 L! d( s! j* n else
( f# a! f! E5 ]; e! w/ q {
$ F& G2 C. u8 R4 v1 J if( pUser->IsAttackMode() )- p7 N2 r) c, F' s$ W3 {
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );6 _: G9 ]" p* B$ n' B' h
else- H8 z9 ^) o/ u# r) x6 J
#ifdef __PARTY_FIND
8 h& {& W) c m8 _- t# ^ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
& P* o: ?. B* a W2 b l#else
+ i$ p* @7 O( ^1 p9 Q! v pUser->AddPartyRequest( pLeaderUser, pUser, bTroup ); s# G! }/ s, {; C& U7 F* p& H# ^: E
#endif //__PARTY_FIND
. y5 {4 i- S+ W4 Q8 a( M: a. P- f! S }
& N- P4 ?9 @* z+ ]& F6 C- } }
$ s* O4 [4 Q& P8 m* f8 y$ O/ D, R }
$ _, {3 Q. v e else
: C C, x! f# i( |: a {
# y8 i. q. Y2 d1 l! d2 H if( IsValidObj( pLeaderUser ) )6 c% F. D" s: q3 ?1 R
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );! F( U, a2 p6 H
}4 x# r' L8 z! d* ]) c5 @
}
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1 V% Y8 k* I q. T, L# sUser.cpp:+ |2 p' ^; R ^3 |4 B H. e& I1 T
代码:1 \, s" c- v* n' s: }, z& `9 G9 n1 U
#ifdef __PARTY_FIND
5 m& o" N6 c8 J1 b1 \+ d. Wvoid CUser::AddPartyAllowJoin( BOOL bAllow )
2 d' ^& f' F1 u) L6 e/ }{& e |# i/ t$ ^
if( IsDelete() ) return;) N- m a) P( a3 x1 I3 }
4 A1 S* l$ W$ v" g2 T
m_Snapshot.cb++;
' N2 b' ?0 m6 U9 W% i' o9 | m_Snapshot.ar << GetId();/ t0 c$ {6 \' g" q2 T9 |$ }
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;2 C$ `/ R: D J* O$ u
m_Snapshot.ar << bAllow;
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#endif //__PARTY_FIND
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代码:5 `- M) t4 ~9 I: [7 y& }+ I; j/ S
#ifdef __PARTY_FIND
( y) P1 i3 ]- p/ |void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )( i3 [4 ~1 Z( ]' g2 ~
#else
- ^1 [+ J, I" [! R6 g6 gvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
) M4 \8 e# t$ ]/ Z3 N$ V#endif //__PARTY_FIND
" q6 S- s, f' q, Z+ O{
5 {& o/ D4 C8 y! E! p7 q" d1 O+ o if( IsDelete() ) return;5 G" h3 h8 c/ _' ]
- C+ K" }: F7 P$ H) E+ W* ]
m_Snapshot.cb++;
. E+ u7 y; K% N, u' ~ m_Snapshot.ar << GetId();8 \9 S8 T; {; A5 ?( t g1 Z2 V
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
( F, p% Y2 |' P2 Z* P& u m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
5 F/ K" |9 ^/ N/ s8 M m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
3 Y# y: P2 u: \1 l J9 e, j m_Snapshot.ar.WriteString( pLeader->m_szName );
$ o. m! ?& m3 I& j" l% X m_Snapshot.ar << bTroup
8 C& g7 ?! h& E! k. \; F#ifdef __PARTY_FIND
5 y1 [) d# u. O0 g/ G W* t! b1 e << bPartyFind1 t& f* W2 F3 U2 \
#endif //__PARTY_FIND
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}
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& z. V+ w- Y8 h" y. lDPSrvr.h(公共范围PLS)
0 q3 `8 h6 O! \0 K/ k代码:
: J/ I3 |1 X# i: j+ i# l. O5 a#ifdef __PARTY_FIND' Q& o0 I* ^5 D$ s8 L
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" _, A; w% o/ _0 u; o* b6 C5 m
#else, t/ J) v Z: o$ N. s7 \1 Z, A5 y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); ?; v$ [: b4 b; V, j' }
#endif //__PARTY_FIND
7 F4 O% F5 o0 q. v# U( C. C+ H; x4 H ~+ ]5 r; M7 R
代码:/ x4 g. M" w& Z
#ifdef __PARTY_FIND+ X9 O# |, [/ `0 Q* I, {* \
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); l' e; E9 i, O' w
#endif //__PARTY_FIND& U8 ^% v# F( T! l+ ^0 U
: h! P: }6 E% W* e3 g! M" c
User.h(以及):
/ L( u! K4 P% U, h8 N% f; n代码:5 i6 Z8 u, O Y
#ifdef __PARTY_FIND
. m; L0 c9 a* c& T+ R8 ~: W/ k5 [ void AddPartyAllowJoin( BOOL bAllow );$ n: T9 S; e8 R1 M! q* w1 z4 T
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
: p6 C$ y- b- _6 r. J3 a#else
9 H: E/ A$ q' O- C void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
2 Z$ R1 r" @( _7 H% U" l! }#endif //__PARTY_FIND% w h) P- ], u% b; E: M3 v
' _ M/ ~# l& D6 \9 _1 J
party.h:
0 t$ T4 d% z( I7 i代码:' @( s4 ^& D. o
#ifdef __PARTY_FIND1 ]% _/ U! `0 A4 U- j
BOOL m_bAllowEnter;. B* X6 @. U5 N5 d& Y8 @
#endif
; v& L% _' `! [; ?8 Z5 z! I: a- [: e5 X3 `: B R& Z; ~
代码:
1 G1 S$ S5 f- B0 ^#ifdef __PARTY_FIND$ o! T* L8 s0 S6 e, _) i& s; g
CParty* GetPartyFree();' H# ], q/ q* ]! }7 R! w% C: v
#endif
3 ]# m6 z# g! w) f. L. u' S6 }
. a6 N b2 o0 X3 K) E8 f0 M, FWndParty.cpp:) v. W# V$ [4 @& ]% A# P2 E
OnChildNotify:. x5 _0 r: s: K/ s) {
代码:/ H4 [4 Z9 _+ }1 O2 u3 y. m$ E# ?/ ~
#ifdef __PARTY_FIND; w/ l% X) @ S7 y: y
else if( nID == WIDC_CHECK1 )" Z# z* }! {) {3 _
{
- t3 b3 w% h) V& `9 X* `# t. x if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 ?* X+ N' S' |. T {
# F n6 \$ X% f! T CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 h' A0 |1 Y P6 b g_Party.m_bAllowEnter = !chk->GetCheck();
9 r3 @5 P& s" B% `& q g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );; F7 |2 q( @# z7 H$ g& X' S8 u0 A
}& x; W [' n6 d0 B9 C. d, }
}
9 o r! O" p L9 n8 K#endif //__PARTY_FIND: R" e d, {$ ?; N6 {1 y1 ]
6 r0 {. t% M, t% l1 X7 T5 W
代码:
& O. p+ |( x" F* kOnDraw中:
- s, F+ E+ @7 H! t% D: H代码:4 V' e, G7 ?$ c
#ifdef __PARTY_FIND+ \2 d5 \& W1 U' B8 X' @3 q! g6 Z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: t" W8 i1 ~5 H6 i; y, k i& R if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
U: a! a9 Y+ @& w8 Y1 L: h chk->EnableWindow( TRUE );
( n; o& e: G# z8 t. v# W4 Z else
) N: G% X- u1 \0 S3 s chk->EnableWindow( FALSE );
; F& n' P! c# v4 ^& s) ^& Z! b8 b chk->SetCheck( !g_Party.m_bAllowEnter );
9 U8 D+ p! f! C0 D#endif
! n) t' {8 x( L- y2 T0 N8 ]+ s0 ?, H% x; T- k* d8 W/ p6 v9 K9 v
DPClient.h(public):
. W. z/ W, c1 w+ ~$ Z代码: ~( K- Z- I( |+ P
#ifdef __PARTY_FIND
% E; U( U3 U+ l8 q$ g* R* k, O void OnPartyAllowJoin( CAr& ar );/ G3 P. T z5 P- U; o
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );$ B/ f9 ]: Z+ r% R4 n
#endif //__PARTY_FIND
/ U. n8 X8 `# T0 \ y! E4 @, I$ y7 ^8 E: K; _ y
/ t2 r) E/ E$ R4 Z5 `# @/ W2 KWERS hinbekommt没有,请让赫克的权利。6 c3 u9 o$ O9 i5 d) x
不支持左右,所以难不...
2 m7 ?3 F* n3 e; P9 l6 f党k的Windows NT甚至编辑它自己。
( P7 E, P" [# ]& x% N3 v' e; I包也,因为我不erschreiben进一步如果我你的。# G; P( |4 V- C7 C4 C+ L$ a
由于缺少Quantité k n个代码是什么升工程前。
0 o, a. L* |. h如果是这样的。请发表。# ~- C0 x5 d9 f l
到目前为止,Pumbaaa6 D- f* n" R& n0 X. }
& C X, }" g; ^) c5 ~; V# r
2 F0 a6 x; y. p! @1 C$ Q) lMsgHdr.h6 R3 w+ X1 O# ?
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
6 G- w. c* b. y o0 \ @$ i#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
. {- J$ [' q# M" t- y0 s
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