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对于那些谁需要它 - 谷歌缓存FTW。 :
d9 R$ A- Z% [8 }5 R+ z: b如果我鼓掌纯粹是我复制错误时,D2 U3 H3 h+ k5 X/ h
积分当然Pumbaaa。1 K' R4 z* R/ C* \2 W2 Y% x+ j* T2 R
1 H4 E$ [( [2 `( H6 IFuncTextCmd.cpp:
5 u8 g" X) ?2 a
" w7 `; q) F. n' Q7 e代码:3 V& m, G% S0 W1 J" j7 j
#ifdef __PARTY_FIND5 y7 A' j% Z9 K+ m2 D. J- K7 m% b
BOOL TextCmd_getparty( CScanner& scanner )" C( t! C3 x) `. q" T
{, H; J& E' ]5 j6 |8 ]. Y
#ifdef __WORLDSERVER# u8 s8 s5 j) O. x6 Q
CUser *pUser = (CUser*)scanner.dwValue;* p& ?1 S0 W0 I, q' \/ T& q# N
if( pUser->m_idparty > 0 )
+ I0 Z3 G1 S! g3 X( b {3 d" |5 c2 c" i$ \" }
pUser->AddText( "你已经加入一个公会。" );6 E: |& Z. l3 m6 _4 C
return TRUE;9 d8 {8 N% @0 d" Q' q" |
}# ^5 F( K/ q, a' A
CParty *pParty;* `: D1 b* N0 l4 s9 ?& A
pParty = g_PartyMng.GetPartyFree();! E6 D$ P' h% c/ H; R$ T6 K
if( pParty )
& f$ s( k8 x. Y! [" W8 n( {- ~8 a {
" @& T3 P( a) X g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );; l, X1 m7 [: j2 Z- Z7 ^/ g
}else* Q; ~- B( S- u
{
3 }0 e+ A. S. a& C9 ~# t, ~! J' B pUser->AddText( "抱歉,这里没有任何一个公会。" );
0 V" \/ X( I; q5 o; s4 d5 l }
3 d, J( d3 k. S |#endif
$ A. [9 z- Z) L' y. \ return TRUE;4 O, `! x3 M* Z5 ^- ` ^
} R, K; ]6 O+ G6 g1 R- h+ _
#endif //__PARTY_FIND0 o/ k5 @! W( b. I( d4 y6 @
1 k3 {/ |! q# b; @! S代码:0 \" g$ D& ]4 _! }9 K* O
BOOL TextCmd_PartyInvite( CScanner& scanner )
+ E7 A" R! c$ d9 X& V- h{/ O' V' R7 m: o) i$ m* i
#ifdef __WORLDSERVER
/ ?) s, @9 u' Z* z5 x1 W CUser* pUser = (CUser*)scanner.dwValue;6 a3 J3 {9 P# l( P5 p
MoverProp* pMoverProp = NULL;
3 F% X! ^0 i9 U) N scanner.GetToken();
/ Y3 W6 Z0 W, K# C: E#if __VER >= 11 // __SYS_PLAYER_DATA, I8 Z# G7 D: t/ k* U' H
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );/ J5 X+ C( g: b" [$ f. F) I
#else // __SYS_PLAYER_DATA7 M. B1 d2 C) M7 D- @
u_long uidPlayer = prj.GetPlayerID( scanner.Token );7 q9 E( W1 Y6 s- P
#endif // __SYS_PLAYER_DATA6 U# D+ o, Z4 N2 d, q) q
if( 0 < uidPlayer ): r& X1 u' v5 Z
{
2 T0 p, L( \$ v- ^& ~ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
1 a8 |2 }% j+ F; D. i( A% c if( IsValidObj( pUser2 ) )
$ R3 M8 l- y9 d. ~# j" @#ifdef __PARTY_FIND
, m4 f3 h2 i" L$ d" ?/ D+ t, s+ n g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 o% _' g% C' Y0 M, N! Q) d$ X7 Q#else
5 L% }" w3 T2 P3 Q3 t& t( w" A0 S g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
5 e' ~6 L$ @# H" M& Q; A0 m#endif //__PARTY_FIND
1 S3 _4 O# L6 F, t else) c4 F- o- r3 ^8 S: r0 C5 |" |
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
4 Q: ]- o4 h2 E/ e8 n }0 ?# c4 ?' T# ?+ e+ b+ q
else8 X8 H3 G+ D7 x+ G" H
{
8 X3 w) Y X& R+ b* r8 Q& h pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
5 m9 o. N+ L- }4 d }
0 R# K* X/ p* x/ y$ C2 G- A#endif // __WORLDSERVER
7 ^+ m2 \! ]9 b' N5 n
& K B- S; l7 S! K* g return TRUE;8 v) u" ]4 I+ I& g$ s! U# G+ ?# R
}
: r% l3 g' a; p. g, x( f
' \$ z; s+ M7 d7 K1 ?代码:* p$ |5 H! m* I+ t3 `/ l" P
#ifdef __PARTY_FIND
8 P+ U/ X0 s& @) b ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )3 G4 f8 d. f/ w0 t( \
#endif //__PARTY_FIND
3 `' {) q. l0 w4 J8 K0 T6 iDPClient.cpp;
) G6 U1 z5 N: L* E, lCode:
0 ~1 \9 I6 k* L6 c2 x8 ^void CDPClient::OnPartyRequest( CAr & ar )7 z; E! S f3 R9 e
{
2 j: W4 |7 w$ H- @ u_long uLeader, uMember;
2 G1 H( E# q6 z" U3 R: p j* H7 M- T
BOOL bTroup
7 f: ~9 [, ]$ P1 O, u- e#ifdef __PARTY_FIND
: B4 j6 x% j5 i5 X: a3 E , bPartyFind
% q3 x+ P6 n; P# A#endif// __PARTY_FIND( ]# {6 P$ R6 X' q6 {6 ^/ I4 d
;
6 i) P# n! V# P6 G. y4 Z LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 `0 O0 y9 h+ ?7 i BYTE byLeaderSex, byMemberSex;
* J4 N1 Q0 q$ N. M0 z% @8 y char szLeaderName[MAX_PLAYER] = {0,};" Q7 e( i' h' ~/ q4 ?! b
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;5 D; {$ w! c8 |
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;5 Y; R, D1 h5 b2 |$ y [0 a
ar.ReadString( szLeaderName, MAX_PLAYER );
6 u5 x( h. [5 ]' O" d- J7 @" c& |7 { ar >> bTroup# n8 ]2 x* i( l, b, X
#ifdef __PARTY_FIND
0 X2 h9 Z. d, C+ v5 `& _ >> bPartyFind+ J. N* x7 }; y6 x9 t3 i
#endif //__PARTY_FIND
8 U2 q* t9 B( m$ E ;
j6 n0 J& O$ @% M7 E' Q ' h! ^' @7 l% V2 s }4 l9 l
if( g_Option.m_bParty == FALSE )- ]* @5 v3 y2 M9 @) k' {
{
, V( @; i& Y: ]1 s. u SendPartyMemberCancle( uLeader, uMember, 3 );% i5 m( c; t/ I9 N W
return;
( y2 Z. T' U- s5 ?% t }
* V0 I `9 _$ f, Y: k: _! j: @/ C W3 n; E2 ]9 x# U! L: c
#ifdef __S_SERVER_UNIFY H1 ^9 M& Z `; Q# B2 u
if( g_WndMng.m_bAllAction == FALSE )
9 X6 j/ B9 r% K4 [/ Z4 g4 } return;
2 z/ h) M6 f" m3 [% l#endif // __S_SERVER_UNIFY
3 y `* y) D9 f1 a
8 @6 R) b0 E3 I4 p" q( L |' ?1 X CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
2 K) c Y' i( W+ J7 T: i) q
$ ?, u% r: t7 L& A if( pWndBaseBuf )5 N2 y9 @9 | N+ w
{/ k7 [0 N" L3 q
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
. L, T# t$ U w* q6 z7 Y* V1 r! p return;
5 O/ o& d; s) s- O7 J; g }6 s. m- Q; l' Q; I, ~
#ifdef __PARTY_FIND
* T3 X1 A$ ~, g) B% Y6 }: w0 U if( bPartyFind ). j, B+ \, i( S0 P1 M8 D+ _ h
{& q" h& N F3 @$ y( u' M; J7 Z
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
' D Q" t4 ~- j6 O: j) H, ], V }else
+ X" ]! i0 g7 N) h* D0 Z {# D' a; [: Y8 ]4 e% n) |
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# d& X s( [& O o2 r
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
, \5 L# ?6 J$ O, h, l* o4 w) N( s g_WndMng.m_pWndPartyConfirm->Initialize();* p5 V! ?; l9 m
}
3 r/ ]/ _. A/ x/ Y& f' V#else9 I% p! {# y! b. [; N+ e( s
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;6 P# {# f) i! U, T) O" H8 H
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );, [1 R+ n t# c- s6 R$ X/ K* m
g_WndMng.m_pWndPartyConfirm->Initialize();' H' [2 `; t C3 O" @8 p+ L
#endif //__PARTY_FIND. P2 k, p& y7 `- ?- F* J
}
, [* o1 n$ R3 D: j1 K" K7 k b8 n+ D, e3 z! ^1 q1 I8 b
代码: Q/ e3 _; G. D5 V8 Y& n% i" l1 b
#ifdef __PARTY_FIND3 O, C( F6 ?) _$ x
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )6 M6 D, T9 |0 Y: l3 ?
{% _7 {+ _ Y: T
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 t3 v" |( i$ x, j' Z- Y1 w
ar << idLeader << idParty << bAllow;
( b% K5 z" Q) r SEND( ar, this, DPID_SERVERPLAYER );
% y4 P2 Z4 O( L _& d' x6 N$ l; z( C( B- l9 {- \; \1 G7 {; \0 j
}! S; ~ m5 G+ Y/ `/ N
void CDPClient::OnPartyAllowJoin( CAr & ar )
6 f8 P8 t! I" a, y$ {& c& ^" m{
: l" h }1 q; h; e2 a( Y8 l ar >> g_Party.m_bAllowEnter;
* [: C4 N' U; ^$ ^$ J, D# Y}1 v' w+ r- W4 @, B1 {
#endif //__PARTY_FIND: }2 G, l( i- S
Code:% U4 i# r' ?8 U
#ifdef __PARTY_FIND
7 k, v7 D, w+ r) O2 j case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
+ C# ^. I. t2 a+ C, o$ ]1 A#endif' f7 k1 e1 X" r& G1 H. E8 m
" m' w3 t( B+ S% f ~) ]+ oparty.cpp:- h6 p; b( E- J3 W9 A6 z
代码:( T: u* E5 }4 q+ y$ m* Z# A' Q
CParty::CParty()+ k7 u: D5 S: c
{
) M: ?& q$ k+ [1 B) p m_uPartyId = 0;
4 a. S6 C$ ^8 O1 }5 @7 t/ U! N1 f m_nSizeofMember = 0;7 y( ^6 c% e( v" [ W- A+ K' @( _
memset( m_sParty, 0, sizeof(m_sParty) );
! A5 e6 ]+ {6 D, @% ]' b5 b m_nLevel = 1;7 y# N8 A5 p* [/ ?+ }0 C
m_nExp = m_nPoint = 0;
. w8 j9 h. X+ }/ t m_nTroupsShareExp = m_nTroupeShareItem = 0;
7 j4 {7 e h4 i$ j" u m_nKindTroup = 0; // ????! J. ~% ?# d; ^! @ t; b( T1 u
m_nReferens = 0;6 y7 ?, o2 B8 P& y9 J4 S& d# G
m_nGetItemPlayerId = 0;
4 c% H! Y' T5 \7 f9 }2 {5 h#ifdef __PARTY_FIND9 G1 @/ X8 R ^
m_bAllowEnter = TRUE;. O) s. w' ] v# G6 u* e
#endif //__PARTY_FIND1 w. i1 N# E4 r( g0 k
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )# d. m: ?5 G& X( n0 c" ^( I
{/ Z& Y) B& |( J3 O$ _; i! b H
m_nModeTime[i] = 0; w4 }8 ]( v% v6 i2 W
}, g! z& ]& i4 J' X8 p: U/ C' m
m_idDuelParty = 0;9 I% ^5 @& U2 r- Q
#ifdef __WORLDSERVER
4 y: l7 @% G- e& k8 @ m_dwWorldId = 0;) c! a$ Y: s- F! O# u3 T6 j+ ]
#endif // __WORLDSERVER
1 g7 I6 k( K- n}
( E# ^8 u! M; `6 k& o9 |代码:
& v2 N$ Y: R/ Q' i; }! T5 ~void CParty::InitParty()5 i& M% b9 ]; }; c3 Y4 |
{; M# z: F7 K2 x* a: v8 D/ ?# p/ A
m_uPartyId = 0;
( V( u b, B& ?# z: X m_nSizeofMember = 0;- d/ r# d6 k& {5 n$ U$ ^+ N
memset( m_sParty, 0, sizeof(m_sParty) );& | f2 \ J+ Q3 E0 Q
m_nLevel = 1;6 n3 t1 ]( K# o9 i0 _
m_nExp = m_nPoint = 0;
& U( f- y1 R, f! o/ D" E9 a m_nTroupsShareExp = m_nTroupeShareItem = 0;2 m. l! G7 N+ M$ W3 b7 y$ V
m_nKindTroup = 0; // ????/ i6 m& c' x7 o9 e8 m
m_nReferens = 0; # Q4 ^- }! F+ S- T: G6 } z
#ifdef __PARTY_FIND) o I6 N0 A) l
m_bAllowEnter = TRUE;3 v; ]2 F8 H, }3 [
#endif //__PARTY_FIND
0 i/ B# ~. t( h: X for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
, G; L7 w9 b( L2 ]2 q+ e {; d5 f. U" a& c3 [' n& z
m_aMember[i].m_uPlayerId = 0;
9 d& S, N. J; q6 i! Q m_aMember[i].m_tTime = CTime::GetCurrentTime();
* ]! k# l$ ]* p: H1 j m_aMember[i].m_bRemove = FALSE;0 o# N/ P' \ N I- d) }$ ~
#if __VER < 11 // __SYS_PLAYER_DATA5 X2 D8 s0 N$ _" O! b) ~5 w# ?" k
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
7 D& _0 n! Q0 | u/ o B' u m_aMember[i].m_szName[0] = '\0';
+ A1 V' U+ {/ ]#endif // __SYS_PLAYER_DATA
$ x: E5 c( d; ~, [5 t }
9 z9 q4 b3 p" N}
& S3 h! f1 T' ]- |. T代码:
w7 b. f! S( q H#ifdef __PARTY_FIND! t- x5 D3 [& L3 W# [
CParty* CPartyMng::GetPartyFree()% b7 g( c* M E- J
{. u: G( r9 {* W( m2 \
CParty* pParty, *pPartyTmp = NULL;; s: q: U) k n! j4 z) J4 N. r
if( !m_2PartyPtr.begin()->second )
, R5 ~8 x% C9 F4 d- G% i9 d return NULL;
6 i" |( N/ X6 B3 T$ ^' j BOOL bRan = FALSE;
% R* T5 R" X" ?) j1 J5 I v1 n DWORD dwRand = 0;
& K/ G0 r O) R$ W: H0 B if( m_2PartyPtr.end()->first >= 1 )1 W4 a5 \7 q1 U7 h
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
6 X. _. A9 X' Y- V8 @- h' Y4 f" y3 c+ B7 f+ N6 S
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
; ]1 O0 h/ z! H5 \' z% ~ {
L& E0 r4 C$ [' Q pParty = (CParty*)i->second;" y I* L. z" X7 O8 H8 a
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
/ k+ o* Q) u& A" Y. u3 [- O {
% Q; G' `4 \$ T5 _4 @' ]% D if( i->first > dwRand )
( n/ ?: @; y6 Y( h' m. ~ return pParty;4 S# G6 O# l* s$ J! F# t9 r6 d/ h
else5 I8 A; |& W, f8 H! @0 p4 j
pPartyTmp = pParty;" z- {$ ^& ?+ @' @5 `9 [+ q
}0 p( `( M- I+ J" b
}! c$ L( R; N; a' V r# d
return pPartyTmp;" `, b& Z, Q; j' G: b
}
' s# e4 z6 I: I- f* ~#endif //__PARTY_FIND# `4 r# ?6 j0 R4 s6 Z U
( ~( K5 c7 r! Y5 N) d4 ^0 O
DPSrvr.cpp:+ o& Q6 K& w/ F! a1 m8 q* ]
代码:2 N0 [/ t0 {0 U8 d; I6 i
#ifdef __PARTY_FIND
8 {" H8 D: P' j s3 Qvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
+ f( j+ p6 W9 b$ T# G{: d" M- z( @: W" Y
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' t; X3 s) }9 ^$ t5 S5 d/ s$ ]( `. E if( IsValidObj( pUser ) )
, M- _2 R3 ]; W6 |; y {
% ?# X6 e0 }$ _2 ^ u_long idLeader, idParty;
6 l' t, i( |! e, }. w$ [ BOOL bAllow;' H& M; S( M0 [0 X. G6 Q
ar >> idLeader >> idParty >> bAllow;) F' N) U! X1 E, q* {
if( idLeader != pUser->m_idPlayer )
$ S- Q" M- c" `- w, ~ return;: \! Z7 C( i# I3 w
CParty *pParty = g_PartyMng.GetParty( idParty );. I) o2 i" f) v, p8 I4 h# F' {
if( pParty && pParty->IsLeader( idLeader ) )6 u9 m8 C2 C" U" s. E
pParty->m_bAllowEnter = bAllow;
3 E0 W& _! q( k# M" Z else
% ^$ { j2 [6 w% \% m. B7 E return;
5 [/ F; X6 h8 t# t2 L7 `6 h0 n; Z( A' u0 N
CUser *pMember;
; G* p% q9 ~1 x. b' X for( int i = 0; i < pParty->m_nSizeofMember; i++ )
\+ p) z4 j, a( U) m& @ K, A4 W {; w9 u$ z( |( [8 H; L, K
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );" c7 S4 o" k+ `: @' z
if( IsValidObj( (CObj*)pMember ) )1 ]6 K8 C; w* C9 Z: p; R# f9 Q
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
# ^6 W, J6 U P) e% { }: y) s1 w1 @1 V/ S4 ?
}4 r# u, k9 s) a+ W5 v7 O
}# y5 n1 n: |8 n$ u* d: ~
#endif //__PARTY_FIND( I- q( H% Z" u! o5 F$ x: b1 B
6 U8 a$ K8 o8 U, z6 A' M9 ~代码:
0 Y. N0 H7 h% h* ^" U1 M#ifdef __PARTY_FIND
& F, ]; T6 n$ a# Y/ {8 i+ h3 z ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );9 G4 D0 d+ ^( p) c0 D( Z
#endif //__PARTY_FIND5 ]+ M3 L; N1 s
) n1 p7 r- n+ `" E
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
! X( i" k9 u9 x* z/ X{$ F7 j' j1 P: m
u_long uLeaderid, uMemberid; ~' K* n7 g9 s5 q+ E5 b$ K
BOOL bTroup;
, v0 e7 w8 N- M ar >> uLeaderid >> uMemberid;* F' n8 l; b7 w
ar >> bTroup;
V% \' K3 J; ]% b. V% S6 v$ N+ c$ {/ A/ {6 n, _
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
x& t; {, \, g3 E if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )7 m8 d, y, m% k6 q
#ifdef __PARTY_FIND
# X2 p6 ~& e/ A' I3 O+ M+ }: D# A+ ? InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
5 C4 @- u/ j. v4 ^# f& B#else& R$ u! s2 g' ]8 @. |/ E1 f
InviteParty( uLeaderid, uMemberid, bTroup );/ X; y4 K( p, F2 |- ?) m
#endif //__PARTY_FIND
: ~+ Z. e+ b! K# d0 e}1 I9 e5 U% |' x# [; N6 v) D" J
' f0 W/ _ C" j& ^* i$ d9 }代码:# g. O* M+ u: B2 |. B( k3 I
#ifdef __PARTY_FIND$ d! y1 P, i) ]( T$ I i3 I
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
* R5 @7 ?7 c; W( [& C* c: e#else
/ N T, G8 S1 h8 r# X! N2 ^void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); j( Q' w6 d, Y$ d% g
#endif //__PARTY_FIND
! T3 a5 p P% g4 J* L+ |/ k{3 m1 m J! Q, Z- \7 a7 s s
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
0 `! t) P0 b. J) ~1 ~4 V CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
6 r0 G. o# Z/ d1 d! Y
8 e. h, t, X" _+ b1 v if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )' h, q/ \$ l D& t
{$ U) R7 O. q, A
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )% G2 C' a4 u+ q9 x: b/ d
{, g6 ~& j6 c {
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ): v) \$ ]& V3 W
{
1 x- @6 P( O# B6 s6 |" H8 K' w! Y; k pLeaderUser->AddText("没有足够的权限。");7 m/ Z6 t$ S y3 K5 C4 i" d
pUser->AddText("没有足够的权限。");
! E6 v# ^( c* _; P: ` return;# W- F! r& o1 t* d
}
+ c% x8 u* {) ?/ a- A, X }" k9 o9 \ a5 F/ `% a' }, }" I
// ???? ? ??? ?? ????.+ C. e, R0 k# ^% L# q" s# x
CWorld* pWorld = pUser->GetWorld();
) G- A3 |! y" Z1 _4 y# X if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
6 [( y+ q( r0 a$ N8 v; w {
* Y9 k) }1 p# o6 {0 ] pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
5 a5 v6 T1 o6 Q+ A; k! w% y+ B return;! u# O4 o; S7 {- m; A: E# F- V" s
}
# A- d$ N/ s H% B#if __VER >= 11 // __GUILD_COMBAT_1TO1
* j1 w% `, s2 {1 p7 C8 g8 K8 @ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
* \# X- v$ t* X3 P( v {9 ^" n% |$ F0 x
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 K% G9 T2 d& q1 X7 q5 k3 R& j$ P
return;
8 T" G2 u' n2 f R) L- m# a5 Q6 ~; X }
% M( h1 S) n1 K ?3 x& L#endif // __GUILD_COMBAT_1TO1
/ U% Q. Z! T# |9 N. d7 f* a( {* c! w) C, [/ u
#if __VER >= 8 // 8? ?? 061226 ma
8 H1 _- {2 v, q* O2 E if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )/ R0 O# F5 X6 m
{' W! a. L% g1 c4 {1 |
return;* [5 D/ ~4 d! \+ T* ?! D
}
5 W9 e t" T$ ^5 J* C) L7 {& R) m#endif // __VER >= 8 // 8? ?? 061226 ma1 G8 \1 R$ G- L% o/ j
7 J1 G& X/ E6 b2 _, x
if( pLeaderUser->m_nDuel == 2 )$ ^: {/ j! {2 z2 B/ }1 q# K
{
* `2 e! \! N2 z7 X% F" u pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.! `; i& C; ?8 i" D* k: [2 ^. \ e' U
}
6 N* o: q1 z, M: Q3 }+ N' k else5 f& X. P+ F, ]3 V6 T h5 E
{
5 Z- M/ Q/ e& e5 H3 { if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???* n2 }, T5 i: r' g
{
+ l# F* R* [# g( B8 W' _+ u pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );' B# a+ a+ U& Y0 T9 C$ }; L- ?$ _
}
9 K9 {6 P: z u" ?0 R& u else
. I" z& B8 ]" B6 L {, k# D R4 l% M( k* c* {8 p+ Q
if( pUser->IsAttackMode() )
. t% W2 X8 t9 E& Y pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );5 R4 I6 G! d$ T/ s1 O
else5 Q! D9 [. ]" F ~# i
#ifdef __PARTY_FIND
0 p, C: v: [3 a pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );) a; M1 R- T4 k- n
#else" h4 p, X5 h+ x+ p( c* i% p7 R
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
; q, y$ F7 ~8 H4 N#endif //__PARTY_FIND
% ]/ \" W2 b- |+ } }
" n; ]' I" q6 s5 a4 ^' L }% G: w" C! M7 S! ^1 ?- x J
}
9 Y5 K, @$ [( Q$ u" ]# G* p else
* g1 r. U+ w( J {# `1 A1 |& N2 [! S
if( IsValidObj( pLeaderUser ) )
5 s" x4 T; B! D4 A pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
5 |# \8 b a/ i1 W' z$ b0 `7 a& ` }
: A C4 ?% w7 M* h/ a- `2 v* Z& |8 Q" @}$ h: F$ t/ L, N G. z2 k
( g0 j7 m$ Q. ^! M" {9 bUser.cpp:4 ]/ c. T# q& _+ `8 c: K5 H
代码:7 r) v& i$ w4 e8 r
#ifdef __PARTY_FIND, H! J. r+ _7 C
void CUser::AddPartyAllowJoin( BOOL bAllow )
. s C' R1 y5 q4 y9 C% [{7 ~ _ G ^8 X* |7 ^7 p/ l1 w& c$ A
if( IsDelete() ) return;* x. x1 {! }1 `/ x( M( S( z
, q, w/ ~; G1 ^0 Q
m_Snapshot.cb++;
( l: B; ?2 B' b# x+ [( v- m m_Snapshot.ar << GetId();
. o' |9 q& m0 E( g) ]# I m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( N$ S. S9 E- a! m
m_Snapshot.ar << bAllow; b* j! o" |% a5 c( U
}2 ] I0 P% `& `* a& Q& k, l% @- W
#endif //__PARTY_FIND9 ~4 A% H6 B6 m; E$ `; |
. W# M& R! z* ~6 S$ m
代码:
) a( E! O& Y* h3 m( V#ifdef __PARTY_FIND
2 j A/ `; J$ e# f5 l( q9 uvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
5 g0 n7 G7 B$ B* C1 A- U#else9 v, h3 H8 ^$ x9 h
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
( |7 g7 w9 g3 f#endif //__PARTY_FIND
' J4 i! \" f. v2 r0 G{3 \, d3 Z* Z8 [ q; |$ h
if( IsDelete() ) return;+ Y3 K* C# e( h# M
+ o5 M* E. @ Z3 i1 s* \( e6 N
m_Snapshot.cb++;( I8 o+ E ~* E! N7 o
m_Snapshot.ar << GetId(); m! d/ S8 L/ G3 _. N
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;4 I! y8 X: R0 k( a# h! W. C6 b+ P
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();1 F$ j$ `3 T+ ~7 l, T& {
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();: m0 S0 S& Z: [
m_Snapshot.ar.WriteString( pLeader->m_szName );
9 c; E2 i' p' \7 e( _* @) H m_Snapshot.ar << bTroup( f' o' y* u1 [/ r
#ifdef __PARTY_FIND
9 e$ w; D: b* Y << bPartyFind) l5 Y' k( |* p( y- x/ D8 a0 o! N
#endif //__PARTY_FIND; l a" b+ |; ^# M; t+ J$ e' _
;* G/ c0 n, t( q% f
: p; l! k& P3 d" s; Z4 Q/ L
}9 U8 y0 O$ |9 o
4 V9 m6 u% I; [5 @' p h6 J/ HDPSrvr.h(公共范围PLS)
& d) a7 X0 p) F) R0 d! j2 ]代码:
Q! N- j: B5 s9 t( `" K$ J3 n1 O7 V: E#ifdef __PARTY_FIND# @1 r$ f* T) I4 F0 P& V" D
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );* @3 P# b) T' [0 p: a& V, I
#else6 o- d' B) I! M% d
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );3 v: p3 v! D* T0 {! L) D' h
#endif //__PARTY_FIND( G- Q' C. j2 Z! A5 F# l
3 x( J9 N3 ~ k# Z5 h t& N) W7 |% W
代码:
+ g. I; L# `0 X6 M. P#ifdef __PARTY_FIND+ }; w( N9 F M: C: B
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- j+ v* B9 c" ^* |! U#endif //__PARTY_FIND
% m" y. M: g/ C9 P% m3 d; `8 K, n1 S$ T
User.h(以及):0 a. j6 R1 N2 Q- E
代码:% }3 r' m, |$ b* S/ L# Q3 j
#ifdef __PARTY_FIND t$ j! e- E" I+ k5 L
void AddPartyAllowJoin( BOOL bAllow );
- y3 P! A: x0 A* e" t9 d void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
; l9 I- i! ~8 S. F5 r/ y, p( x# b#else
% F M9 c0 H2 S) U' h7 C void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );( ~9 t% e0 O. |( V. \
#endif //__PARTY_FIND
) S0 R# B$ Z4 Z \
! Q# e7 T( V7 b" x$ T$ K# O' I3 Z! g) cparty.h:
& g, i. n& r5 Z; g( r代码:
' ^4 I/ _* s0 R' Y#ifdef __PARTY_FIND
" w6 C d2 z( X. j: `; j, h BOOL m_bAllowEnter;% x" n& |) K5 p
#endif
; ^6 a% b$ x( D8 y
r7 [/ I$ V8 x5 g/ k" K) B- H代码:
" M' e' L1 m+ J3 v" i1 S#ifdef __PARTY_FIND) g" S3 p9 z6 R9 ^: M5 a& Q
CParty* GetPartyFree();
3 i$ o/ p% H/ B* e2 P$ L6 h#endif
! s# o$ U6 L4 g% Q7 ^% Y) p
4 a0 c1 @% n, XWndParty.cpp:
: W( V. H9 w8 G# \# M) AOnChildNotify:
4 F8 E% w3 M$ U4 m0 @代码:$ u' a. Y2 e' M- L9 z% d
#ifdef __PARTY_FIND" M. @" G% n! z8 ]( t! c/ B* X
else if( nID == WIDC_CHECK1 ) D7 c( l" t; z
{
. L8 l: Q, [" k) Z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). ]4 M2 b. ]. G; @- T, k, m
{
- q3 d5 `) E9 r1 ^ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );, l' s) D+ l0 M* A; u
g_Party.m_bAllowEnter = !chk->GetCheck();
8 n2 L( \0 u- r' P8 U g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 [2 F& q6 ]1 I, f; J5 s2 G; i }
2 ~ _5 I+ R4 Z }
( z6 g. S6 U/ F% O+ u9 ]( g#endif //__PARTY_FIND* z8 B2 _( e* h; E
) M9 S* c3 T; v. j3 L7 c# S+ X0 k代码:
/ [' s2 T, V2 D& VOnDraw中:6 Q: G8 M5 S( A% J( B) J- `! J6 |( p
代码:
9 L4 |. g, O# c#ifdef __PARTY_FIND3 i$ d* p( }8 ?+ q1 ]
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 K4 _0 K7 g: N* q, p( b if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ |* I' B- O8 Z: }. Z! k/ T
chk->EnableWindow( TRUE );
1 v7 Q. F1 J( ?, q4 w! _$ w" E else5 a$ S& w& e# W5 C' P
chk->EnableWindow( FALSE );3 J/ q) F4 ?8 Y
chk->SetCheck( !g_Party.m_bAllowEnter );* j W* k: N4 M
#endif' k. \) s9 }( h! ]) T6 Q, D
5 A1 `& o# a7 E3 vDPClient.h(public):
' d5 I( o5 T' N7 K" V/ q6 {8 q- u代码:5 u" ~' W) `/ f- {. `' I! { S) J
#ifdef __PARTY_FIND
4 ]) y5 |" ^- l8 [; {( h void OnPartyAllowJoin( CAr& ar );
, {2 [0 E9 J9 l- S1 L void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );$ h9 z7 Q# e- c5 X
#endif //__PARTY_FIND
5 F$ C- ^; r. J# q2 b" \" K% E, s: ~& U; }! q) q
2 ~+ _# l% O: z8 B) [WERS hinbekommt没有,请让赫克的权利。- U9 \# w0 F! X4 u! G; \3 _% O
不支持左右,所以难不...
- E7 z+ J! k7 o S( }党k的Windows NT甚至编辑它自己。
/ J$ }8 c* L/ ]包也,因为我不erschreiben进一步如果我你的。 W5 d4 x+ a/ u0 k
由于缺少Quantité k n个代码是什么升工程前。- j% w( G% P9 F* D) M' a; T( n
如果是这样的。请发表。5 b( ^: h& d7 x2 B( L9 q9 ^" l- K% q
到目前为止,Pumbaaa
7 B$ Z+ }7 ]; C6 y % A+ t' k% c! x" B
6 \& u |, M1 m3 kMsgHdr.h
' x1 a5 Z' W3 l. X5 Y: l#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 d5 {1 r: f. A. H7 c; |#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
. _4 Y* M0 r* b# \/ N* Q9 T" \8 q4 H- Q* m/ P; u R3 U
$ E" }; g; @7 b, w% o2 ^
; h- u' Z, s0 J, Q/ s |
|