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对于那些谁需要它 - 谷歌缓存FTW。 :8 c: n' j4 F0 N
如果我鼓掌纯粹是我复制错误时,D
/ r! A% u5 ?. \$ V! i积分当然Pumbaaa。) a3 y# B5 d4 k" Q d
. G9 J) n# A5 p0 iFuncTextCmd.cpp:
0 ^" {# `2 }. K$ ?, n, h
1 ^1 n# v0 ~8 G& y) P1 r2 C代码:
/ q- W$ y% l: o# c#ifdef __PARTY_FIND
# Z4 |: d$ w/ k- }6 {( a% {6 ABOOL TextCmd_getparty( CScanner& scanner )
% Y# E6 ~7 ~- U: D) ^* X/ f: C{
" J6 B( u# z0 I3 Q2 W#ifdef __WORLDSERVER+ c* b5 m1 I' n+ E
CUser *pUser = (CUser*)scanner.dwValue;
4 _+ E2 A5 N8 o2 t2 Z if( pUser->m_idparty > 0 )4 ?+ e$ t8 _+ J4 e( H/ E
{
2 I3 D+ [) k$ }( t pUser->AddText( "你已经加入一个公会。" );
1 i8 P# X$ ^' t( H2 q( u& j1 f return TRUE;; |9 c' w) _4 ^2 i
}/ g8 z0 K% j7 p* ^/ F% K: \3 r
CParty *pParty;
8 w4 K* c9 a' S+ R7 K1 Q! z# j pParty = g_PartyMng.GetPartyFree();
- }$ w/ B& w) p5 R1 D' j: ^5 s if( pParty )
, S4 h1 L' W& J% x/ J; p {
! t( D2 b7 E" r# `! U9 M: Q) N g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
% C$ J, m* y6 B$ u/ d$ m% n }else
+ E) e+ C" T% L i' ? {
9 u i4 ]- O0 U0 X3 K pUser->AddText( "抱歉,这里没有任何一个公会。" );% v& g% L$ o3 R# d4 W A, X1 j
}4 C6 N Q3 ~0 ?" ^7 ?
#endif# H1 T+ G% U8 f
return TRUE;
9 m/ R7 [. s8 D f h' w7 d}" W/ U6 J2 A+ k) _
#endif //__PARTY_FIND
" T l1 `$ T) Z& t) S. d
4 h8 O2 X7 |, t代码:, O! M$ M. j, Q8 Q; P6 w
BOOL TextCmd_PartyInvite( CScanner& scanner )
' Z' D1 l: h2 e( p: V ]{0 N% N9 H' `4 O2 K* e# k. ~2 Y1 o8 a
#ifdef __WORLDSERVER" N* R1 L5 Y9 d7 M
CUser* pUser = (CUser*)scanner.dwValue;
: y1 ?$ t$ E+ ]6 y MoverProp* pMoverProp = NULL;; t1 ^- f7 J. p
scanner.GetToken();
: Z. \8 S2 X X; f+ S: W5 H, m$ s' S#if __VER >= 11 // __SYS_PLAYER_DATA" X9 S$ y% Z( _( [7 o
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );' G. u7 X2 M6 W$ D
#else // __SYS_PLAYER_DATA+ F: d" i! }! z: e7 d
u_long uidPlayer = prj.GetPlayerID( scanner.Token );: p O) q' }6 P) \5 w: V5 [9 c
#endif // __SYS_PLAYER_DATA6 p3 v; {% w" B0 o
if( 0 < uidPlayer ) t! C g, ]5 x }7 y5 F
{: B* o1 T$ f) x& z; u: e. T
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
' U% @7 k) c4 ^2 I' b; ^1 m6 Q. b if( IsValidObj( pUser2 ) )
2 p6 m: m5 K1 p. ^0 N {#ifdef __PARTY_FIND( E7 s& g* s u, ^8 g6 }+ r
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
( y) `6 _6 X" J; h& s6 a#else3 \' w# H% X2 u5 P
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
! i$ M* ~3 c+ R! m% V( v6 J8 ?3 f#endif //__PARTY_FIND
% e) B) c6 i" p' e else
( B' j& K1 M- I+ E9 M8 Z! ~& ? pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );+ ?- ~1 k/ `- E8 G3 J
}
2 ~. k4 o5 ]( @, j! f9 m else
6 e* O" S& {) e9 U% j0 u {- C3 @6 G2 T) h6 G) o
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
$ z* u& e7 I9 J, p: _ }
7 ?5 i6 F* I, t( g; v0 L7 X#endif // __WORLDSERVER- J& T2 w" l* j9 a; R4 }. Y' g
4 ^' M, @/ ^* @/ n' {
return TRUE;
# f% R' v) G; c1 H2 {}: V6 v# k' ]0 M h8 x0 G8 P
. t8 E6 @' `0 f0 s! O% j) e3 }
代码:5 x4 I1 j: I) m
#ifdef __PARTY_FIND
& K0 ^9 i- _7 v5 O: }4 K/ S ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )6 i5 _0 _# J- j" a1 c2 _
#endif //__PARTY_FIND; I' I9 _: F) `+ @
DPClient.cpp;8 d1 N9 o% D& M, D4 b, h
Code:
( z. M7 T2 T& k2 Z* R. jvoid CDPClient::OnPartyRequest( CAr & ar )" x/ R* K) |6 w ~ [; J0 d
{5 C' t- M7 H0 O/ f v! [2 D2 K, q
u_long uLeader, uMember;
/ E- j$ G/ ?3 d5 s4 ]1 `+ o7 E, n4 ?# n9 U. J
BOOL bTroup6 |6 [* t# m( {/ L! ]5 A* a/ c& C' c
#ifdef __PARTY_FIND4 g; H0 m5 |: i0 P! C
, bPartyFind
% ~, r, ^' t! z; ~* _0 G8 W#endif// __PARTY_FIND( _3 S9 X$ m7 \+ F8 a/ X
;; G) e5 s( @( R2 Y
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
! X6 f K+ |; n, T1 v7 s6 W& n" v BYTE byLeaderSex, byMemberSex;9 z- y7 [, K, ?4 e" H3 f# V# z
char szLeaderName[MAX_PLAYER] = {0,};' u1 B/ A* L9 i* C5 p; P; D
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 M7 e2 A4 N8 @% \ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;2 D+ g1 ~! W# C
ar.ReadString( szLeaderName, MAX_PLAYER );
6 D! M: U5 D, j( { k% N ar >> bTroup
h3 |& P L7 @# q- A% D$ s#ifdef __PARTY_FIND
% P: Q+ _) u- g9 w! t& z ? >> bPartyFind+ T6 q8 i( }( S# t0 Q
#endif //__PARTY_FIND
' L9 v" l" H- M5 k2 I- V ;
8 [4 o( c! } f6 W& [
& P! b8 O" p { if( g_Option.m_bParty == FALSE )
% w! k6 m: Z* n* W6 y8 C {
0 q5 Y5 Q7 o2 _ SendPartyMemberCancle( uLeader, uMember, 3 );* ]) q( C0 h' v7 @4 ]- j7 ]
return;* g( q u1 [/ W3 ]7 x. f, Z
}
. g# u9 h" o2 w9 U- _4 n
- g4 T P/ y# f. k( X5 v#ifdef __S_SERVER_UNIFY
7 i$ B d; n: Z4 ~1 v if( g_WndMng.m_bAllAction == FALSE )
9 O9 R1 L/ M$ Z. \1 }8 x( E return;
8 j- ?* S) m1 g2 ]$ @1 O#endif // __S_SERVER_UNIFY: b0 n: d' E* v5 p
6 z7 w# y. ?" u$ _$ M* B! `* X
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );8 q9 g9 Q1 z3 `9 }5 V; }8 W5 t/ r' u
% ?5 I# w$ t [8 a
if( pWndBaseBuf )1 [1 o6 g2 j( [ t9 N2 h
{' \$ v8 M3 z. ?$ f U/ I
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
+ @/ c3 t. k( P return;! m2 P- r$ s+ y/ N
}
3 v" g9 S( g$ h' j0 p#ifdef __PARTY_FIND/ M( M- i. H8 H
if( bPartyFind )4 Y8 n; x& |9 Y3 q
{2 _( D8 t! U0 V
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );$ U- ^7 w3 Q& e( d* s/ i
}else
^1 c- f& i! z- @ {9 y0 p# Z4 k7 Z8 B5 i2 ^2 w
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- ^% }+ _8 A6 g8 ~) u: [# q
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );' Q7 U+ J) i4 n7 h8 T6 z8 s) o
g_WndMng.m_pWndPartyConfirm->Initialize();
! T7 q2 ~5 t: |8 q }- e) Z8 A6 N( L! j1 l* G- q
#else
6 t' [6 C5 F {1 {/ z* m g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, j" d1 J7 z$ W* S) i6 B
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
7 Y0 G* ~! w, G g_WndMng.m_pWndPartyConfirm->Initialize();! T' @3 z& Q: A3 \1 [2 H: B8 b, R
#endif //__PARTY_FIND
6 E- I3 x; M- J7 _}% s& O2 t4 ?6 a) U9 F
6 l. ]' S0 C1 h' A( e) B- n代码:/ v% }# E" m! f
#ifdef __PARTY_FIND
0 ]. ~0 t% k5 t1 @. K/ r. Hvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
8 o- a' E6 e7 Q0 t$ |; z{6 t1 r, h7 h# z+ A- z
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
- L4 H' s2 E! y+ o4 ~8 V7 I# u% Y ar << idLeader << idParty << bAllow;3 _' z; W9 L; b( ?
SEND( ar, this, DPID_SERVERPLAYER );
0 I# X& X8 @; U' w& `+ y" J% X* e& o0 Q7 J4 Z
}
! p r# c4 C. `- U' Qvoid CDPClient::OnPartyAllowJoin( CAr & ar )8 f+ m& |0 Q/ Q7 V* v4 V
{
4 \) S% A, w6 ]2 h* `5 y ar >> g_Party.m_bAllowEnter;- G+ w5 j- \0 ?$ u4 d6 d5 ]3 J
}
: m" f9 G- i, t4 _#endif //__PARTY_FIND
, \" E& x/ Q2 G6 Z) i; ]" ZCode:. T( D' M3 O6 j/ _/ q. M( q
#ifdef __PARTY_FIND
" p+ g/ m% J4 L Q& f case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break; Y0 F& }+ O1 H; n. U
#endif
3 T* |1 `% l# _, {: ]
. E( s) y' h1 v2 Mparty.cpp:9 `: {, W. F4 m% _& h7 ]
代码:
$ B6 Y2 { ?& x3 JCParty::CParty(). r# c) D/ K! L" z2 V) t
{
' |* Q- k9 k" L m_uPartyId = 0;
5 G b& v) N4 k8 x/ v; \' r7 | m_nSizeofMember = 0;
! Q2 y7 Z# B3 d7 h memset( m_sParty, 0, sizeof(m_sParty) );4 P5 E" S1 v: F Y6 b
m_nLevel = 1;
% v5 o6 ]$ K; x9 X) L m_nExp = m_nPoint = 0;
9 O1 d4 z4 W7 c m_nTroupsShareExp = m_nTroupeShareItem = 0;. @ J( n$ @( Y3 ?. S
m_nKindTroup = 0; // ????
5 S4 L# X c' B5 z m_nReferens = 0;+ i, o' _: S' a7 L
m_nGetItemPlayerId = 0;5 ~ k6 E4 a+ g& X6 e1 i! R! {
#ifdef __PARTY_FIND8 N) |" x9 S, f% ^) L% W }1 u% `
m_bAllowEnter = TRUE;) }6 Z1 l2 _) ?" p; f$ S) L
#endif //__PARTY_FIND4 }, v; g6 {" |( v8 J1 s9 t
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )! H4 a, c: a9 H8 w$ T6 `5 F$ M
{. q3 M l1 v' ^# i; @2 R
m_nModeTime[i] = 0;. h: z7 X' b, j8 q: K0 Z; \
}" F6 Y! C4 g s! G$ F
m_idDuelParty = 0;
& d7 v+ @, d5 E1 E1 R3 E#ifdef __WORLDSERVER& m5 U/ T0 W; [1 M! g/ i1 \, W
m_dwWorldId = 0;
' u& h0 E M- ^6 @3 N' j; b- _9 Z" ?#endif // __WORLDSERVER& f/ f1 R# L7 O" Z- H8 E) f
}
: V( |* G! [4 X9 w4 Z代码:
, D. H; j, g/ {void CParty::InitParty()
; g4 E, J& G- p1 n l% l( M{) E7 B/ i- u2 W! E8 y
m_uPartyId = 0;
( k& Q7 A2 H' p4 s6 d& K" V' J F0 G m_nSizeofMember = 0;
2 V* o% x+ Q' h9 O4 W$ W memset( m_sParty, 0, sizeof(m_sParty) );* O5 S7 N$ ` f3 p9 K7 F
m_nLevel = 1;- y4 I8 D+ L- ]9 J& C
m_nExp = m_nPoint = 0;& c$ p5 `% v* `" N% P
m_nTroupsShareExp = m_nTroupeShareItem = 0;
& H" B3 h; u# `. |) L2 U m_nKindTroup = 0; // ????
1 s1 e) D3 m$ r. q' a6 q m_nReferens = 0;
2 F8 F# U% ^" t% l/ u" d2 U#ifdef __PARTY_FIND6 p. r& s7 I: @/ n1 m
m_bAllowEnter = TRUE;" c1 Z3 J4 D2 {3 w7 T3 N
#endif //__PARTY_FIND
% Y/ u D3 f2 G+ f) h for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
- S; h1 [! q& l9 p& T6 h0 J8 q {
2 o! i! G! ^4 b$ I5 U/ x1 j" F) f9 x m_aMember[i].m_uPlayerId = 0;( J' R: n4 X. T# a; r& |
m_aMember[i].m_tTime = CTime::GetCurrentTime();6 s" v2 t( o9 b% L4 Z
m_aMember[i].m_bRemove = FALSE;
* i4 g6 I7 A: @8 X#if __VER < 11 // __SYS_PLAYER_DATA: K/ m/ p( O7 ?- S3 Z
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;; w8 w+ y9 Q0 [4 X0 c* A& L
m_aMember[i].m_szName[0] = '\0';" p9 f- W, U g& }; n
#endif // __SYS_PLAYER_DATA& f4 q: [9 @; N9 b% Z
}
& E/ b4 Q: ^+ w, n) U& g1 }! ^}2 d+ t0 D* ]: Y7 `( r5 C" Y0 a
代码:; X/ i0 ]% L# N% @, y0 G
#ifdef __PARTY_FIND
+ t* N! W; R# Q+ P% z7 aCParty* CPartyMng::GetPartyFree()6 s1 \9 `% u8 \# F
{
2 | s5 F4 r; q7 S6 F CParty* pParty, *pPartyTmp = NULL;
4 [5 h& |7 q" _ if( !m_2PartyPtr.begin()->second )5 O6 I+ p# R. w/ i- z7 p( p2 [* g
return NULL;
. G$ N- J2 q3 p o- b9 ?5 n BOOL bRan = FALSE;
' j `& |$ A9 P6 Z7 s) h3 e DWORD dwRand = 0;5 i7 E$ c9 a2 ]7 s/ F; K* |
if( m_2PartyPtr.end()->first >= 1 )
" g0 u' r9 I' u8 e DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
' ]' d/ A3 y q3 v; S$ ^/ ` o' v# I+ f% ]
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )* O" |5 f+ Y: |9 P
{- [5 v' I( N1 j5 n4 z
pParty = (CParty*)i->second;
# n3 o( E5 ^' Y# c- E4 \) l if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
$ ], p$ E5 L5 f {
' V5 J6 p4 J8 [ if( i->first > dwRand )
7 x q X: I) r0 d return pParty;* Q" E. S3 E' H- `/ N
else
" m, _3 m: C% ~' h( F0 H( L$ O1 ]9 i% A pPartyTmp = pParty;8 E: Z7 q" p4 b O2 s
}
3 } y# H; j% C. U' j& {/ a }- E5 c$ @& T1 Q1 |4 K6 U
return pPartyTmp;; ^$ q' f9 n0 R7 }+ Q% d4 X" G
}
# Q, w9 j# V( c" ^' j, E$ c# Q#endif //__PARTY_FIND! Q, D X' g0 _0 |$ Z% K
$ T: u* C% a& H, @8 mDPSrvr.cpp:9 s/ P3 L9 m) @+ A( S* ]0 y
代码:
9 A1 C7 e% Q! l. _#ifdef __PARTY_FIND/ a* x+ d) f" x6 v
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
( D; u+ [) ~! A& s4 G{
( i* e8 r5 |& d9 J& u8 p CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 }$ \6 t: y% @2 d- u3 i) J" n
if( IsValidObj( pUser ) )# E. d$ T- A3 X) g1 S ^: T+ z6 Y
{
% X F% E2 q; b/ D- z# d7 T u_long idLeader, idParty;8 l/ w3 p. c& ?! [" x
BOOL bAllow;
8 M9 e- ~0 h' a/ Z ar >> idLeader >> idParty >> bAllow;
$ s# \! C8 P. Y, r! f if( idLeader != pUser->m_idPlayer )
& P+ L9 O$ M5 q! B; j3 U/ J return;. }! y1 ~ u. }) B0 s/ A F. ^
CParty *pParty = g_PartyMng.GetParty( idParty );: l6 \ z$ W& u
if( pParty && pParty->IsLeader( idLeader ) )* K' h' k4 u( b+ K+ K
pParty->m_bAllowEnter = bAllow;
- W5 j6 P5 J& Z0 i/ o8 b# i else
8 {3 [2 `$ J5 [) M: Q return;
/ {/ H A" B0 w1 v$ S4 i7 }- c
4 A% z& l5 E: G0 Z1 L+ k CUser *pMember;
, ^ P8 [/ {- ~5 p) L for( int i = 0; i < pParty->m_nSizeofMember; i++ )
, l- i% U: y# M, ~- D {4 I6 I c- E# b! T5 p
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
) A, }6 t' [- E0 N8 n6 b* o' t if( IsValidObj( (CObj*)pMember ) )
. b9 b3 T8 \$ x+ [ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );* ?7 [, X6 {1 V: |8 X* F
}
7 d# Q2 q5 I x) L( b7 W9 A }
0 y; x5 ]$ i4 [}
" O7 b* |5 |' O3 O; ~#endif //__PARTY_FIND4 a9 b4 w3 K ]# R6 j8 t5 u3 S9 b
0 }8 f: J/ }0 [' E& ^代码:$ x% p0 M* @" f
#ifdef __PARTY_FIND3 ]) W& B4 M1 D8 j1 R* d
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );- s6 h: J& }+ r, j) g& b* E
#endif //__PARTY_FIND
( L+ R/ @" B6 n: |2 X4 L
0 ^# w4 I0 f5 F) v# J0 c% Pvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
8 C* h1 i' A F: P- K; U1 j9 v{
1 z2 h* k3 J7 G u_long uLeaderid, uMemberid;" J$ c1 W$ l e2 y S+ Y7 d( X
BOOL bTroup;. f( M% B Q1 @) [0 w1 [
ar >> uLeaderid >> uMemberid;7 u' V8 {, U- s: K# m: f
ar >> bTroup;
2 j( {# q& @/ r2 @. x1 S" a. Z
6 U0 J' G+ W/ A9 [. U8 F; Q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );$ u1 q. t/ r+ ] I- P! q4 m
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
4 w* e/ [! ~! @" d q A0 k9 y#ifdef __PARTY_FIND
" ?; N0 m( ~. L! ~5 l" V9 v! [ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
! Y% G$ Z! v. i2 C. ]/ n+ Z#else
5 m! D( O }7 Q& x8 E InviteParty( uLeaderid, uMemberid, bTroup );
/ h" i0 {; m1 [# y2 k2 v#endif //__PARTY_FIND9 ], a0 |% F% g% i& H
}
4 \3 ^+ {# [% L y) `- h. K9 Z+ j# m' d- X/ G
代码:' A! K* X8 ]2 @' @. G) {
#ifdef __PARTY_FIND
?& i7 X4 W; C: D. U* }void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )2 J2 i. t& B+ N/ R' w4 L
#else
4 s/ j' i" L) m Kvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
& o: |$ g/ P( X0 H. @7 P0 `5 Y#endif //__PARTY_FIND" F3 f7 E8 k6 E; _! L2 X) u4 \
{( I; Q& F* F+ O2 I6 ^
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );4 K( |6 F ]: j1 u. T
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 P, e* B6 V8 V" q* ]. j" w . `+ Z, ?0 i/ S3 h
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )% X" d) O1 ?% H# o: c; A- }3 p0 _
{
9 k' H! X1 e% b$ _" r if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )4 U8 Q4 U: L! K' t
{
4 S" P4 t* I1 Q" O8 o if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
( J! a1 R1 p. {) E( K {, w; t, s0 I0 j& t9 C; y
pLeaderUser->AddText("没有足够的权限。"); t4 b/ z: n2 Y d
pUser->AddText("没有足够的权限。");
: N( X F# m" B, G7 I: y" @ return;
# K/ K& ^9 G. x2 n" q. K* P2 S+ C2 G* R }
+ f$ w# l! M+ e* e: b" @9 ] }
4 B4 M c: |% d; T6 R1 x2 r // ???? ? ??? ?? ????.5 H" ~! w2 o6 `3 v7 y! F
CWorld* pWorld = pUser->GetWorld();
( V3 l# U5 u7 z if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )2 s( X+ T7 `( [3 o3 Q' f+ _) t4 W
{ + ?( y2 j. C- Y5 g! P# ], u
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );7 V0 L0 L k7 i, ~1 K
return;
" m& v8 N7 p/ P6 l O, @9 T }/ V% y. D* M: `
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. ]$ a9 ~' F! }: T: b1 l/ ?$ J if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
' |$ |' ?- v1 A- E/ O {; h7 @% ]3 P% ?
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );5 p# K; j3 }" ~/ ^. M
return;9 r+ f1 U& n- S1 u# t
}& i, ?& \0 h; e; q ~7 Z! l
#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
) A. z4 q) S3 s0 g if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
4 o% s) ?7 ^5 S. Q& A {
" m, R$ F, \4 ]5 o6 w8 z return;, \0 l" j) r, i2 o3 {6 M: h9 U
}; l6 U; }; S6 P3 w6 B! I' r
#endif // __VER >= 8 // 8? ?? 061226 ma
5 g7 @9 `7 E& N& `. F
2 Q9 j$ @1 I7 {( F# N if( pLeaderUser->m_nDuel == 2 )
0 g# ]# s: M- R4 O { " Q r9 o! D8 O" x
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
0 Y- {2 D: F. {+ L/ A }
* K+ k( b* o7 u9 y- |# b/ O else
3 b" z8 F; {; R# K {
" F. [9 G2 j0 u$ o% A7 i0 t if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 Q7 U: E4 h9 m. @1 w, G% ~2 N
{5 Q' \5 V3 l6 c) N! L# [
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 L K K8 ?2 k1 [ }
" m L5 l4 Y( b( |8 N else
& `$ b- H+ c7 B, d {
8 U0 z" V: T0 v if( pUser->IsAttackMode() ): k! g+ P9 ^ G N# D0 ?% Q
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
R6 u; g* t Y$ v# i else
) p$ F" P; ?" b- A- R! G#ifdef __PARTY_FIND6 U( `% g0 J; \+ B
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
& k/ B. |* G; S9 Y#else
0 ~$ `' Y2 u3 V4 |: Q& z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
% O7 m V+ u# R3 M1 e, Y#endif //__PARTY_FIND. _% K' o a$ p" J% F" i+ G
}$ T2 h$ m3 g# l( n& H
}
3 L$ q# Q8 ^4 ^- z0 o5 I }
/ U2 {( K6 H% n i8 } else
7 S3 j8 Y, O6 u: z5 P {5 ?1 g, ^1 Z0 J: O* n
if( IsValidObj( pLeaderUser ) )
$ W# [! N) h. H5 y0 o# x pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 G. @2 F, i( r# P }
: e: J. l) I7 J' w' s}( E; `" _! E; Z3 Z1 b/ n7 D$ m
W* p0 \1 X( B1 H5 Z" K0 _1 V9 lUser.cpp:( @! w P' W. Y9 b# M
代码:5 ^ U# ]" ^* f, t
#ifdef __PARTY_FIND
/ f$ T6 V- {3 Evoid CUser::AddPartyAllowJoin( BOOL bAllow )) Z; f! n- m4 y: \# Z3 j$ Y
{
6 z- _9 a* G" l* C+ n if( IsDelete() ) return;
/ _7 B# i* n3 B3 Q1 v' N$ H& R6 X
% d* a! B& T% R1 N m_Snapshot.cb++;! Z& V1 U5 _* [' ]& ^. q
m_Snapshot.ar << GetId();
/ F# F, C' f# X6 Z. V m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;0 w) L" Z5 H) v/ G5 e7 }
m_Snapshot.ar << bAllow;
: v1 s* }4 t. G4 x' X/ g}
+ u4 x" F0 r0 o5 p2 c1 y& C: S#endif //__PARTY_FIND( p2 L- X' h" `" n- V
3 _* j' P/ n: Q& v代码:) J8 @0 p( D5 r: Q4 H! \
#ifdef __PARTY_FIND+ q1 |! q6 T- b# R ~
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ). Z$ u( J2 s3 P& L9 R3 T
#else
2 ?6 }6 A! R+ N3 Z9 hvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )! U7 f0 d8 }1 i
#endif //__PARTY_FIND* E9 \6 y4 }0 M! n: @
{
( O5 |: q+ P8 @5 r if( IsDelete() ) return;
9 ? W, T/ X" |! L6 R
* D+ q/ _, \+ }; T# Q3 I" v m_Snapshot.cb++;/ o4 a2 q* m( e) {& _6 Z
m_Snapshot.ar << GetId();3 J4 E5 l3 N; d7 ~6 B1 U! T* E4 i
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
; G3 @4 ^+ B7 c6 f5 { m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();7 d! K9 ^! x8 J2 J
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();- A% Q9 f) _# _; Q2 ?# P7 ~
m_Snapshot.ar.WriteString( pLeader->m_szName );
1 _! u) [) E }, W3 @7 z m_Snapshot.ar << bTroup
. R0 ^& N. t& j* `: Q/ [#ifdef __PARTY_FIND
+ W: F: ?- U6 j% A' V0 n+ [ << bPartyFind6 q, M% z E# Y( F; Z% R& U; Z9 q
#endif //__PARTY_FIND
5 t w* ^& S/ D. b/ e. m ;
8 P/ I I" R9 A
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2 @. d5 `' t& ]2 j
DPSrvr.h(公共范围PLS)" r7 l5 v3 a8 h3 C0 F& [
代码:
( q9 e8 S8 G; w$ P' j. g8 G1 k#ifdef __PARTY_FIND4 ~( C1 T7 N* g8 E# [
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );. U/ h- K% v4 e G$ l; I
#else
" m) W1 y0 S4 n! ?# M2 k& P void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );+ P3 T8 A; v4 J' ]6 V8 V; R9 B0 g8 q
#endif //__PARTY_FIND, B6 N/ p) |& R( ?
# n- L7 g3 h( q/ `- N% W代码:
" y% T1 ]9 j& O0 y0 N#ifdef __PARTY_FIND
7 \; u5 a- ?6 y/ o void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );6 D g( e! B+ q3 V- M- Z
#endif //__PARTY_FIND
6 @& e/ H- t' u2 @7 _: v( u- q' ?0 n4 Y V
User.h(以及):
$ _9 |6 B! g, e5 P+ {代码:2 N$ O: o% t: n8 X" @- I6 L
#ifdef __PARTY_FIND, I+ ?" @# G' U. ~' Q2 b
void AddPartyAllowJoin( BOOL bAllow );
/ D% X [0 W& h! @, Z3 a8 y void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
$ w8 g. B0 J, z3 T0 \. A# G; v0 \#else, e5 q# t0 s) w0 t
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
6 h* T6 s- k; j1 a#endif //__PARTY_FIND
8 m( b" E7 n r1 J- l7 H& ~9 ?0 Z$ B* X e0 x" r# [3 d! w3 Y5 g
party.h:+ W z3 _0 ] ~
代码:- b9 ~: `, X' [6 e
#ifdef __PARTY_FIND m/ \4 G% W8 d2 `
BOOL m_bAllowEnter;+ N0 v$ O: u# j
#endif
) T9 d! \. D# w0 z
3 R: B8 ^) i! D代码:) V: T6 c& z v* S
#ifdef __PARTY_FIND# j U+ f. o; U% C' h! }3 X) Z: f5 ?
CParty* GetPartyFree();" R6 |+ n) F4 N5 i$ E: \
#endif; A, }3 q% f% `5 ?
9 w( D8 c- ~. f
WndParty.cpp:
4 I% k/ w* m/ }! I+ g; q$ _* COnChildNotify:
/ E% t( t) X, l代码:
3 D* _. g X) T#ifdef __PARTY_FIND% T% S! L! }3 d7 i% w- S' E0 S
else if( nID == WIDC_CHECK1 )% k" C& V. k" d# ^! h. U$ Q9 t8 }
{7 B/ [9 A) l8 a1 i5 u6 D
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )2 c& Z. K* @7 ?' I1 H
{9 N l$ |2 p5 a5 P: A
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );4 S0 U& o2 z0 V/ E$ `$ O
g_Party.m_bAllowEnter = !chk->GetCheck();
C$ X- p# R9 P' o/ }4 n+ j g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
; T! W- i1 Y& j9 b2 | }
7 W' P# Y& `. c! [: K }, _4 ]3 o4 y& F$ A9 w
#endif //__PARTY_FIND
$ u& W3 @! L* d
+ t/ Y4 l+ H4 U7 R. g代码:3 d# r/ s/ k. F3 j
OnDraw中:* c s) U" v& `# ?
代码:% `+ @# Q$ v: N1 G
#ifdef __PARTY_FIND
$ j6 N. ?' D; R" O CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 z- `' ~% Y4 k4 I4 Q+ Y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) E2 f2 `1 _( _8 ^+ c
chk->EnableWindow( TRUE );
: H# T* q4 j7 g- }5 [; G o0 } else: |1 }9 \6 p* R! E/ j- _
chk->EnableWindow( FALSE );/ ~7 E9 c: E5 x/ s" R8 a Q4 F" `
chk->SetCheck( !g_Party.m_bAllowEnter );: v {; d% v1 X( k8 n
#endif* j4 ], {+ l( B" m2 P1 [
$ y# j* W) p I9 G( T% S
DPClient.h(public):7 Q; e. W, O* l: b) u) R! {& d5 e
代码:
/ `& [, y) D" }1 D#ifdef __PARTY_FIND
" Z9 C' E" x i3 S& s void OnPartyAllowJoin( CAr& ar );
8 [ j, t% Z1 j/ j6 w void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
( q! c5 W$ i: v& C#endif //__PARTY_FIND1 A' d- j) \! v; J8 Y* [ {
0 B6 ?% i# t: P1 u
- F9 n7 E* X# ?: ]5 oWERS hinbekommt没有,请让赫克的权利。$ n' ]- r* H0 V% \3 m" b
不支持左右,所以难不...
0 t3 c s( [, ^& Z, H党k的Windows NT甚至编辑它自己。* j1 ^( P H' g8 r
包也,因为我不erschreiben进一步如果我你的。7 Q4 n% F4 o- Q% b) H {2 l8 ?
由于缺少Quantité k n个代码是什么升工程前。
- Z0 c% ^8 k4 b' y: i0 C: B如果是这样的。请发表。6 J. c0 L7 |/ }% t1 k3 _
到目前为止,Pumbaaa
0 e8 e' O; r4 Y" [% X' v# Y/ z 8 ^; G. A% K( [# b3 w
/ N: U: I3 R( e& P0 V) H
MsgHdr.h- F) s* E* C; @" T
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863* [6 r* q! t7 }5 p3 I' B) n
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 N. P+ F- X+ o7 ~$ A8 y2 y/ p. |, X6 r7 D F
+ R% G9 j/ g8 C# K4 B; ~; \4 u% Y% ~
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