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对于那些谁需要它 - 谷歌缓存FTW。 :
5 ?* Q3 s$ f$ E% q* E! D如果我鼓掌纯粹是我复制错误时,D( V2 f6 h# \, {( d0 J) Y& ~' _
积分当然Pumbaaa。
; T$ Q( _7 T8 ~7 q1 l$ f1 s7 v; N3 f8 Y/ v2 j
FuncTextCmd.cpp:
z' z8 @' ^5 j, ]* p
% v' @ G) q; c9 @! O. J代码:
3 l! l5 m# `" M1 A( y- f#ifdef __PARTY_FIND3 C- f3 g7 b3 g; ` U# q6 h1 P, l
BOOL TextCmd_getparty( CScanner& scanner )
F4 \+ a7 A4 X" o{* x" n. |; y" C/ f4 Q$ U
#ifdef __WORLDSERVER$ p" |2 W* n) a8 n# h
CUser *pUser = (CUser*)scanner.dwValue;
" T! w3 s; S% g4 d if( pUser->m_idparty > 0 )7 G; g1 x# x0 P2 ^
{
9 h# g- Y+ S! V+ R/ _ pUser->AddText( "你已经加入一个公会。" );: ?+ ~$ z7 O( a! g9 b
return TRUE;
( N" Z' {, S1 H" e% X/ i+ _ }9 l3 g% p# J4 W/ U" i/ q# ] P4 v
CParty *pParty;, Y/ o, N# b! R
pParty = g_PartyMng.GetPartyFree();2 D8 C6 j- I. s, p
if( pParty )+ _+ I) W4 C( a) v
{9 [4 w( c0 g. ]6 u" ?! d, j3 u# J8 {
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );: d$ d5 B3 S/ I M+ ^' |
}else
+ A; m4 ~( H% c% ~ {
% _& ^; y; ~- `0 d pUser->AddText( "抱歉,这里没有任何一个公会。" );
! R% F5 a" c5 x+ E' _) c/ q' w }
7 y' d2 \/ \+ _0 m#endif
$ D5 a/ d4 l) r4 Q8 d return TRUE;8 E9 ^7 w+ k% K5 o
}
7 ]6 ~: t# h0 v: S( X#endif //__PARTY_FIND$ p- z8 t2 b- n" s9 {
4 Z2 O+ e) ^4 g% r: x代码:
& U4 u$ c+ C* \8 MBOOL TextCmd_PartyInvite( CScanner& scanner )
/ ] P; T0 _2 b6 [! X& @{
' ~/ f0 d. h8 `0 U# _0 W#ifdef __WORLDSERVER' @( B% U6 _# a9 F3 a9 f7 R
CUser* pUser = (CUser*)scanner.dwValue;
A& E. N% k* N @1 X' ^0 w MoverProp* pMoverProp = NULL;
( D& d7 l% @2 J9 R) p scanner.GetToken();$ G( _7 j: H4 y. I! u- ~
#if __VER >= 11 // __SYS_PLAYER_DATA: M2 H: [; b+ l* C
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
* h6 D* \; p9 R8 u8 K# z8 h) h#else // __SYS_PLAYER_DATA
" C$ q* a' j: P* ] R u_long uidPlayer = prj.GetPlayerID( scanner.Token );
. m5 |( D9 X" _& B9 Q#endif // __SYS_PLAYER_DATA5 z3 V! F* o$ _' g# R( w
if( 0 < uidPlayer )
6 _& p+ ]% y/ ?! X {0 O( G$ x) u, e( ?4 ~8 \
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
0 Y) G4 |: E5 {, f& D3 O" M if( IsValidObj( pUser2 ) )9 l' }. ]+ [/ u% _* _" \
#ifdef __PARTY_FIND
: ]* y$ N4 }' ^' f5 c& h) w, X5 X g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
8 k+ R" W; x1 f. S+ ?4 D) x#else
7 n" w. w+ G' G( Z* k g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );, U; W o6 X; R3 r
#endif //__PARTY_FIND8 g7 D: M3 X& @7 O1 X2 i0 k
else
- B1 ^; i- F7 T4 t pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );1 a) d0 d1 v+ X6 w
}
. h. L, ]5 V# {& B' c) e; W' ? else7 t" E6 X8 |* d6 p1 o3 Z- p$ ?
{
4 c+ M% W9 T8 G( P' H" P/ g, C pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
6 T( z2 @& O* N* F$ t2 i }
7 I6 f5 j8 e2 g9 w/ Q( \#endif // __WORLDSERVER
7 R- W: l6 D( D9 s7 o( g: }0 U U$ ~
return TRUE;
0 \" r& W: X q8 s8 h& p d( k} h0 ]$ m& G% V$ H, R; H* J
) g. ~# v( k2 y; E+ {8 T6 U
代码:7 z# V2 A. E* v. k$ V9 q
#ifdef __PARTY_FIND
, @5 @ O5 Z; b8 P! h ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
0 ^/ K" h) _6 Q/ X2 I; Q#endif //__PARTY_FIND
7 ~ ]% v! I8 V: C% B/ u' _& ^DPClient.cpp;
! V: Z+ j* {/ E& ^1 c4 }: XCode:
2 {! {$ y% G8 e+ n7 c, Lvoid CDPClient::OnPartyRequest( CAr & ar )
7 m- L) J! Q1 K& e# O- V: Q' ?{* C& W' ~' K9 w' M1 [
u_long uLeader, uMember;8 h- m: {! k3 j! |$ a L
- O: m1 m1 j- v0 T2 F5 j4 D1 l! P
BOOL bTroup
3 p9 d$ U4 f0 Q0 y#ifdef __PARTY_FIND! l: f! N9 O! ^( X; W
, bPartyFind# Z7 D9 P4 ?" s. t4 z. p. B
#endif// __PARTY_FIND3 u$ A/ I4 c9 R
;" ~/ F+ w. c7 H
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;: g, h+ t$ O) ^" I
BYTE byLeaderSex, byMemberSex;/ J" r1 u2 K% K \3 z% j
char szLeaderName[MAX_PLAYER] = {0,};
0 p3 a2 ?" |% v* D. o% ]+ ^% O ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;8 Z# N: T7 h$ n# D u
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
& z" a( F+ v1 ]' F3 D) b ar.ReadString( szLeaderName, MAX_PLAYER );
7 T. j! r0 J: p V. v, X% d ar >> bTroup7 }0 y: ^) Y! R1 ~" n0 f2 }
#ifdef __PARTY_FIND
' Q C" e& i, \1 Q" P- Q4 X2 F >> bPartyFind
$ I4 I, S9 `6 {4 k#endif //__PARTY_FIND Q2 G8 S: \6 K1 t% Z5 [: a
;
3 ?/ l4 x# E0 l6 d # J& V' i/ g8 y4 G2 v1 ?: P
if( g_Option.m_bParty == FALSE )
9 M# ` \$ A5 |' k. P {
/ H7 R$ L; u- y( D/ b SendPartyMemberCancle( uLeader, uMember, 3 );7 l" |2 t1 L& \5 L1 } q8 v
return;
9 Z8 I2 o7 s$ M }
: p. e8 O, Y5 E/ p8 c/ V; P$ e9 V
( S8 F- I) v+ h2 h7 @- I% q9 q#ifdef __S_SERVER_UNIFY4 y, ?- J* I) `6 L; o- a9 G- t
if( g_WndMng.m_bAllAction == FALSE )
; Y T y! v% ` return;8 s9 ~( _3 v4 Y* u
#endif // __S_SERVER_UNIFY
$ t# x2 O6 v ^- U1 n. W6 R8 L- G
: D' r) h2 ~/ m% S( @+ f CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
5 O- a1 _9 j( D# C 6 }# u' T) M( v8 `) M$ F& Y
if( pWndBaseBuf )
8 }" X& u: h4 {9 t# r9 x$ P {
% E0 e- L7 C8 G" u2 n' p) i SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
9 ~$ Q- F2 ?2 C9 y return;
' Z5 s3 ]% a/ l3 _1 h( T. t$ B5 x }* L" h( R" ]9 ^: f2 @
#ifdef __PARTY_FIND# t& z3 p$ c; E6 G5 [
if( bPartyFind )3 w: G7 O# e$ H0 f$ S X7 F! s. R: T
{) K6 F( d7 o/ Y
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );& N3 O0 [# q6 e! T
}else
/ u9 E' o8 q% W- e7 R: L {4 x) O1 |( U' k: ^6 F" O) ^
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;+ ~9 B0 P p' B" M
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% m+ W4 j* [# x u. ^( I5 v g_WndMng.m_pWndPartyConfirm->Initialize();
{! Y& c, U, z0 y }" f: [% [1 l; K8 A
#else( z" ^. [- G2 [) t P/ `( F
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
6 Y( \. o* a: L: i: ~2 E, N g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 j% V4 z% m# p: T( o2 [2 L' d
g_WndMng.m_pWndPartyConfirm->Initialize();: M' z9 x0 X6 L& _
#endif //__PARTY_FIND
* n" [+ D$ Z4 C}
! R& C n" }$ ?4 D1 e( O, p' @& R5 Y
代码:. ^+ I9 M; ~" \$ d. {* v
#ifdef __PARTY_FIND
/ t7 W6 g3 O5 w4 p" T ^void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )# `! X' U4 c, d2 ]
{
* t T4 J2 G+ D- f BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
, H6 D0 ~6 e. h' [4 S ar << idLeader << idParty << bAllow;+ D3 @9 F8 s+ P' E: M
SEND( ar, this, DPID_SERVERPLAYER );( x4 m) A3 e$ N( X. u, g
- \' g' E+ E, ~2 X6 A( H6 r. ^# G
}4 m7 @! r* H2 h0 {
void CDPClient::OnPartyAllowJoin( CAr & ar )
+ z; C) d1 q$ ]% X{3 e1 [2 d ~3 t$ c
ar >> g_Party.m_bAllowEnter;
" T- i4 w0 g* Y \; t8 r1 | ~0 Q}
5 Q( @. U* _) [' C* ~#endif //__PARTY_FIND
5 `0 \; K8 T, ~' J1 U$ z0 _" k }Code:
2 _/ O L* D1 H7 f" p#ifdef __PARTY_FIND9 v* \1 W$ v2 [
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;5 e2 l& Y9 h% e5 Y
#endif
* A. C& k1 d$ ]
% I5 X7 F$ l% D' Z) O' |( uparty.cpp:' }7 `4 |- q+ Z2 C
代码:/ k- d T: F! m. l4 h
CParty::CParty(): T" W0 R# N4 o
{8 v0 M2 R1 t# q& \# ~* x! B
m_uPartyId = 0;
$ {/ y I: i. B' T5 h. q m_nSizeofMember = 0;6 q: E2 S8 L) }
memset( m_sParty, 0, sizeof(m_sParty) );
/ q- A- T/ @& c! a" A& w m_nLevel = 1;
( o( v) c( |! v5 r- T m_nExp = m_nPoint = 0;
. U, R; o8 A$ j" F m_nTroupsShareExp = m_nTroupeShareItem = 0;. f. f4 K, f( t: f/ z& ^
m_nKindTroup = 0; // ????+ S7 u5 n0 D8 t2 C" a. R$ T
m_nReferens = 0;
3 D6 U7 X0 e: G# T+ ^ m_nGetItemPlayerId = 0;1 u. j5 K# L- C9 z: V
#ifdef __PARTY_FIND
) i/ j, J; a$ \, Z& A1 [! } m_bAllowEnter = TRUE;6 _. J) M$ W3 Q% m V
#endif //__PARTY_FIND1 D7 z* n" I. o& _ o
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. p0 a2 Z9 ^& V5 Q2 b4 a+ U) J {
2 ]# ^2 m: M6 w0 e m_nModeTime[i] = 0;
# R, o. [, k' [( ?8 C( [) g$ @ }
* M1 W: g' Q1 @: @4 @7 `, p& [: z( F& M m_idDuelParty = 0;' D' [2 k" c& _. V& {
#ifdef __WORLDSERVER
$ i2 v7 [% z D% g& {7 ~ m_dwWorldId = 0;9 S) [+ i1 Y: Q8 W
#endif // __WORLDSERVER" w4 `( \% j# {6 O- ~6 y
}( U# H! G6 t3 M2 e& p0 ?+ K
代码:/ {, _+ `* _/ m2 @
void CParty::InitParty()6 I+ u! B1 s& |7 E6 [. G7 N5 T
{
& K& j2 L9 p% C n5 e m_uPartyId = 0;
) a3 i& l. H% e Y6 u m_nSizeofMember = 0;
. j+ B2 z- g5 S: b memset( m_sParty, 0, sizeof(m_sParty) );# R2 ~/ D/ z# [; ?6 I) h
m_nLevel = 1;5 g+ B0 J6 b2 J/ d, I: q
m_nExp = m_nPoint = 0;
. S- e5 I0 F8 A m_nTroupsShareExp = m_nTroupeShareItem = 0;0 j: ~. y6 _" w6 I
m_nKindTroup = 0; // ????
& ?& m2 m" m3 T! z/ F& y m_nReferens = 0;
& B5 U6 y; N# f i, D7 @#ifdef __PARTY_FIND
3 Y3 ^, o7 g7 M m_bAllowEnter = TRUE;
* ^& Y3 N* n F Z8 \#endif //__PARTY_FIND/ K1 ]& T8 W# a( |$ B- ^1 `7 j
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
( c4 X" z2 [9 i {
1 N- M( A) l+ i# i m_aMember[i].m_uPlayerId = 0; J4 ?9 H# r; _% R& s% q+ e3 v
m_aMember[i].m_tTime = CTime::GetCurrentTime();
* P. A# e/ U' ^0 G* N. d3 o m_aMember[i].m_bRemove = FALSE;- D. | C: l9 o p
#if __VER < 11 // __SYS_PLAYER_DATA
- ]* m1 s; |3 l: A- r0 p8 ]9 b m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;* c _+ ]6 }6 c" Z" X9 `
m_aMember[i].m_szName[0] = '\0';
. [- _9 r1 Y7 z0 @* j, y, F% w#endif // __SYS_PLAYER_DATA
0 {; H" W, a3 A. g# o+ w( k6 T } ?7 b# U; I* K" I; [ [" }
}" h" E7 c+ \7 S+ T
代码:' H' u) d W3 K7 Q4 W2 N
#ifdef __PARTY_FIND% s: L- l5 h' N6 W0 g' o% @, }/ S
CParty* CPartyMng::GetPartyFree()
' t c9 f* _ E o3 Q{
1 X- h* u/ K9 X9 \0 r( b CParty* pParty, *pPartyTmp = NULL;
; m- a/ d" g1 k7 @( p1 j6 O if( !m_2PartyPtr.begin()->second ), q2 z+ V+ F+ D
return NULL;, w3 o5 Z5 I( L# B }4 _6 p9 l
BOOL bRan = FALSE;* n' C* x9 `5 h4 l4 J
DWORD dwRand = 0;
- h' P8 u/ S. u. N7 e( x* E: }1 U- l if( m_2PartyPtr.end()->first >= 1 )
7 E+ Q& q1 ?) p8 A% W; b0 P: K DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
4 Z2 o/ i3 W4 H* r. ]' [; K& U) ?$ a, r, o4 \9 F& ~/ P
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )) ?1 U% J4 f$ P
{
3 M5 { U$ N/ r6 x4 p6 x pParty = (CParty*)i->second;" `' U$ D7 J, p+ k* q! v+ t/ J$ @8 N
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
) e* _4 c. y6 o2 @3 a {* r; [; e& y# L' B- L
if( i->first > dwRand )
5 K) m" A# Y2 Q! G/ g- Z$ T3 [ return pParty;
/ i: X4 J& {3 i8 r& h Y else
) k8 n; ~* p6 _8 J pPartyTmp = pParty;
5 N) G; a% @; y6 o, r; n }$ O' a- W9 i% |* F- K8 x# H
}* \2 V9 A8 T% F0 B( f
return pPartyTmp;. a; M. F" ^. }
}7 [" v4 f* V% j9 q; H+ R4 q
#endif //__PARTY_FIND e: ~4 ]# g1 B2 w
. C( a1 F# t6 [+ I
DPSrvr.cpp:$ b, A! J( f: i6 l6 u6 T
代码:7 V" N) B; m- W* X8 @3 M$ F( k
#ifdef __PARTY_FIND
P) c# R" r, o \' \, Gvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
! z7 ~5 `0 e" Z" e/ t) _{" u3 Y c+ B! W" _ M R" A1 d
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );% a" s1 b7 D! R. L# x6 k& n
if( IsValidObj( pUser ) )9 ?: i8 ~9 y0 F
{
1 i' c" `1 z1 g7 I- s$ { u_long idLeader, idParty;; `& v7 b7 X/ c; j+ L) s4 M3 T+ K
BOOL bAllow;6 d& H$ B! I/ {1 ~, Y
ar >> idLeader >> idParty >> bAllow;7 v1 d4 B* P8 E7 ^- L# m
if( idLeader != pUser->m_idPlayer )5 m, S9 e; T! Q5 X8 E# R$ v3 ~
return;5 ^# p+ Y2 {" v
CParty *pParty = g_PartyMng.GetParty( idParty );) |$ N6 s0 {9 O! I$ u
if( pParty && pParty->IsLeader( idLeader ) )8 F3 Y4 |! N$ ?1 n9 i- \
pParty->m_bAllowEnter = bAllow;
! g3 w+ ?4 G+ l. l q: X# Y: \ else
; W7 b; D. |2 ?1 G( I return;1 P( B( V* Q* Y
; K( {' y3 ?6 C1 Z$ R CUser *pMember;) S* ?1 J# f) O
for( int i = 0; i < pParty->m_nSizeofMember; i++ )$ {0 p: F3 c8 z& s+ N) F) @8 A" O
{
8 \1 \1 _- t2 ~1 I7 l pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
5 O5 k* Q2 O, [ if( IsValidObj( (CObj*)pMember ) )
- Q# q$ b& S# x pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );- Q+ r1 U1 N& }; r p: \+ q$ \0 g
}5 q2 e: e2 M9 X' z: u0 j) W
}
; ]$ Q; P( h. D: }) W8 U( i}
4 y. ^, T* z9 K- ^8 Q; v, c$ T1 U#endif //__PARTY_FIND7 ?( D% P2 x8 [! z- U2 k
3 k1 N4 u; f# L- \/ l3 ?" f4 }
代码: ^) b; x9 G3 u' f" I
#ifdef __PARTY_FIND# v$ B! t. e+ |; c w1 I
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
( z3 w4 f3 K0 z4 G Z5 T#endif //__PARTY_FIND1 w; w3 d c+ e: n" l& B
* m. z% i- J1 R7 i. yvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
+ W7 f4 |+ C& j P/ i{, ]& m1 m% y# V' |- _ y
u_long uLeaderid, uMemberid;. c8 D# Q$ Z1 X
BOOL bTroup;
- w! v5 }& w; N" A; s ar >> uLeaderid >> uMemberid;
' V9 d! G2 L( f0 Y ar >> bTroup;
# e8 L+ @0 s9 d$ c2 P$ F6 h3 w, u* d5 b: m0 h% H! f0 Y2 Y
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! q, v( b. J5 @) F" s- I if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
' Y- \( U" C. ~% v# C#ifdef __PARTY_FIND/ h5 r/ d- e9 [% Y
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
' s' C+ i' D3 X, O6 t* J#else
( R2 s: ^ f/ |! m6 Z InviteParty( uLeaderid, uMemberid, bTroup );. s* {! c0 c: [ g9 h1 \5 ]9 w
#endif //__PARTY_FIND8 D L4 Z5 ]% J% e* f
}. p, c \- _, H* |$ g) F ?0 I
8 s" [% _4 }6 `! e6 V
代码:
) O/ Z1 i# k" d4 N; u+ [. U#ifdef __PARTY_FIND. o7 L/ I) W6 U8 p5 g: I9 L5 ~
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )) c" Q# w- I6 h0 Y h7 X' l/ m
#else5 [7 ~/ `8 L7 Y2 P
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
, c4 O1 d3 q# t: k! j#endif //__PARTY_FIND- c& L3 c5 N; ~
{
- N1 h8 v8 X4 E1 v+ R CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
8 i! K. u- k! i CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
% w2 i) s* a# k/ ?5 }4 N5 `" m , h, y' _3 u9 E2 `# t E; b
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )' S3 N' k# v% H/ \
{: m- q5 o# B% c5 z) o7 f% N/ i7 H
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
8 C0 r3 y n/ ?, v8 ^ {
' |9 A: u' Z: e2 g if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
2 K% h2 ^% s9 t. m {
: ^& r: x: C1 d7 A pLeaderUser->AddText("没有足够的权限。");
1 v- N7 `8 k( N- y2 P5 o. O+ F pUser->AddText("没有足够的权限。");
* ] x0 _5 Z5 S return;8 ~, Z( C, e& [" Q. B3 O
}6 j+ n) R5 H7 E% s
}
, e! I' T. c8 q; H# h; c // ???? ? ??? ?? ????.
- t4 \4 T. }; Q2 C CWorld* pWorld = pUser->GetWorld();" B' P2 B+ t2 x) A- ]$ Q1 ^. z
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
; r2 }* }2 Y/ c- i7 M0 Q/ C% _ {
$ a- ?8 y/ `- o! ~; v9 }- _6 p pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
( y( ^9 h, a. P9 R6 \, ?4 ~7 D7 V return;& f: L) `% k6 p' \/ P+ \6 O
}! G5 _3 D: a3 e6 p! ?
#if __VER >= 11 // __GUILD_COMBAT_1TO1' K" \( z6 z8 m7 e3 Y6 z
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ), ^0 T4 x' J! q, O2 R
{7 Y. \! p2 ^$ t
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );7 U" B- f! F8 L1 |/ G
return;
+ N+ }: L& A7 c& O5 p8 {1 y4 t }
& b+ f5 V* f: R, S, y#endif // __GUILD_COMBAT_1TO1
' ` t# n8 |6 Z6 \
4 y a6 s* O3 k9 T1 k6 w#if __VER >= 8 // 8? ?? 061226 ma
v, R6 t8 K3 c0 i3 c1 g if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% A8 S( x' L2 u. B* z" v {
( h9 O' |& m- B' C" ^- x# l return;1 _- u8 D4 H1 D& @& F4 T) t( S% _
}3 W- q0 k: P( z1 M& ] O" Q
#endif // __VER >= 8 // 8? ?? 061226 ma7 q. u5 e; _, z: w# p5 O g
- m3 f/ u5 C9 v9 [9 z if( pLeaderUser->m_nDuel == 2 )
% G+ K9 P& m1 x+ \! K4 S5 J$ l6 l {
% F# H* l4 R: q, k pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' L# t, F' Q% o5 t1 T } * e& U& ~0 r0 G: A7 H# a
else
3 @- M8 L5 J9 |; T {4 I" K1 I6 H. |" t. }6 u
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 s; N* _8 X7 H: W0 q* @6 l% j {
% J2 N$ u& L O ] pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );8 _7 \9 t) H9 n' e# A
}
/ e4 u6 f2 l# D7 C2 a else
( p5 \& T" w% C- w( `$ T" i {
" u5 z4 Z- y7 o/ M if( pUser->IsAttackMode() ): H& p1 j* B( m
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
/ X! R% M1 i! W% b( ]( l else
' Z! y1 \7 @% M$ t: M% [6 S( ~/ q* b: L#ifdef __PARTY_FIND
' m' \# a. V7 ] pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
5 c/ W& T4 s7 G0 n#else! V2 p N% L2 `: o3 b4 A6 Z6 }
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 v' ?, r! G o1 c#endif //__PARTY_FIND; R; V0 M6 g! z+ \3 Z
}3 }5 O# T8 G# ]% r# L' [( T
}
3 h t1 Q! z2 [* C& o7 D }8 A: J4 d0 E& C% c2 i
else
7 z" G) n7 V% K, |9 O( C% w {
. Z' L/ f: v" j# C+ P! L; C- Y* y if( IsValidObj( pLeaderUser ) )- S, B+ n4 f) e$ h6 ^
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );: ?9 u+ }$ L. U/ c# }1 F
}
6 U4 N8 p0 b0 n( `$ q/ o}
/ [( n3 h: n( x0 D$ x; V& `( e& T; \1 Y' \$ }0 F
User.cpp:
f) o: I& Q, v" u/ I A代码:9 O% U7 P6 |9 t& a8 s1 C5 R
#ifdef __PARTY_FIND4 }& |4 j# g- v( r. ]3 j, f
void CUser::AddPartyAllowJoin( BOOL bAllow )
% H, G7 h/ `' ]6 b4 H* a) \7 ^{- b* n& \2 s% m; m/ c3 G0 _- L
if( IsDelete() ) return;3 t9 n/ H# H5 [+ X, w |
9 k% T! x; O% f7 c; m
m_Snapshot.cb++;* ?8 `2 y1 y7 [8 K9 c/ q, Q
m_Snapshot.ar << GetId();, B1 V% r, Z! \: J! E4 h
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW; d3 O3 s& V' W4 k5 W
m_Snapshot.ar << bAllow;
' _- ]* O- |' u3 T& ^5 L0 ]4 J( r}5 O( P/ v- f# E* T0 [& t8 y5 Y4 ]8 h
#endif //__PARTY_FIND) t1 F+ c; q( }* P% l
g7 e* S/ N) g2 |9 r$ ~1 O) p代码:: w. j# J8 h+ D% ]" o3 B
#ifdef __PARTY_FIND
! t5 o" T: h" F5 ]void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ). ?0 z- x2 h2 p* c! U
#else2 ?$ C+ w' h& k% M- H, h
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )8 ^8 {# m8 u& h' k. u, b$ t3 B3 A2 b
#endif //__PARTY_FIND
- Z; M0 q n/ h; |: Z{
# w8 |9 e! ]; A/ g! A% N if( IsDelete() ) return;. `) ^: I7 D5 S9 O' L! p7 ]$ p
' W. z; [! V) o1 v+ I
m_Snapshot.cb++;) s- Y b# H* T; o0 k
m_Snapshot.ar << GetId();: ?4 j$ g/ e( i& ~
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;6 \& q* }" G. L: K% O. f5 n6 t
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
* b9 O) \7 l2 R2 Z: E m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();! J" h) R7 K- |* [
m_Snapshot.ar.WriteString( pLeader->m_szName );
2 K2 |: Q0 D) e! _5 ^3 L6 q m_Snapshot.ar << bTroup# i* P9 e" R# T6 z+ H( ]7 K# F
#ifdef __PARTY_FIND
; |4 ^" p- g, B' c4 K7 `; t << bPartyFind; w9 S( R9 ?- B
#endif //__PARTY_FIND0 A, z6 Z" i3 J" f8 V9 y6 f
;
7 j: P/ I0 o0 A9 z V+ G7 O( c
1 j! d4 o0 C# }+ m2 K+ Q" p}+ L( h- f9 u, f$ n- X; X/ \
( u% O1 {& ?( b( U q
DPSrvr.h(公共范围PLS)
0 ~. g2 E/ B) K$ B2 F" g代码:4 y- s9 W( A! l6 b( J' e
#ifdef __PARTY_FIND
0 z5 q+ h4 f. w$ F: \ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
) P7 p' m, y v2 P% n( ~9 N#else8 U9 J9 y$ b8 G. I% V
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
& N+ i# y# C( M0 F K- g#endif //__PARTY_FIND
/ `8 Y$ X8 m1 w* a
& J- K4 K& O$ z1 u代码:
; Z$ ^: }( R+ @/ L4 `#ifdef __PARTY_FIND: c+ N% `0 v! G+ z8 x3 O8 G8 F
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 T$ c4 }6 o! i" N4 p: _#endif //__PARTY_FIND p' q- q) @8 j3 {( `8 T
. P% h6 \( y+ P" q. T9 G6 b. G; b
User.h(以及):! q4 Z0 U3 N/ c
代码:
3 a: ]1 ^2 F, t& ^- g) p4 z4 e9 x#ifdef __PARTY_FIND
' `0 Y8 b3 A" T i# n. i void AddPartyAllowJoin( BOOL bAllow );: F, I4 L! D* K4 `
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* v3 g4 P" V7 J }2 C
#else0 W) x0 Y. H; T3 t, }# S! O) }
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- _5 ?* v( J* z$ @7 K, }
#endif //__PARTY_FIND7 N9 D+ Z' u* }% n5 ~$ |
- @% l8 L! ]5 L s+ a& R qparty.h:7 D$ V$ ]7 T/ T- Z. x. ]. y/ A# M \$ y
代码:
2 U' r4 X6 I$ V#ifdef __PARTY_FIND
0 X- R% w5 b! f& j2 e8 H BOOL m_bAllowEnter;
% ~4 o" f( g8 _" Z A#endif& P1 U5 j) g8 x! J8 Z# P
9 O" x: @- X4 z* h' S/ m
代码:+ O9 t* u% q. }' i0 W6 L- X
#ifdef __PARTY_FIND
, Q4 t9 q$ s* `( c6 B CParty* GetPartyFree();
% H( Q0 a/ R3 {! {#endif
' y" @3 Q, o# o' h0 N$ G2 G. F& r* I4 d8 ?9 K& Y$ e
WndParty.cpp:; X. ^* d9 `+ R0 H6 T
OnChildNotify:
9 Q# v" Z" Q: d( \5 z) l代码:6 U$ a# R+ Q& w4 L/ d+ q& y4 `
#ifdef __PARTY_FIND
( e6 x; z9 o+ M4 }5 @+ H7 W' Z H else if( nID == WIDC_CHECK1 )
' F1 M/ g6 S+ U' X2 D {
$ l$ j6 z7 j a/ R: f& q" g if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) o( F. ?7 X, x2 b" D+ P {" O. S' T" i$ G4 W6 v
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: N* l& ^% e J! |7 S g_Party.m_bAllowEnter = !chk->GetCheck();
1 a5 c' J1 E5 m g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );( L- r0 u( v* [9 s1 d
}8 C* z2 H$ ?4 U
}
! d8 X- q" C, r" t7 E#endif //__PARTY_FIND; e7 x# X5 h3 r1 |' K+ V' }
; a5 e j5 z, g2 Q代码:" d9 Z$ E9 y: e( }6 K; [% f5 `
OnDraw中:
( m+ r/ L0 m0 r! |/ u代码:
9 q3 D1 J6 Z" t( T2 U. a#ifdef __PARTY_FIND
$ y2 R6 G% M- R1 Q; E CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 \6 ~& `; I p5 e6 I5 J4 t$ O0 P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ) \8 B4 X! @* N8 s& N2 Z7 L
chk->EnableWindow( TRUE );
3 i1 D( u: Z% Y. b2 c else- I) C1 ?. o- @( G2 x
chk->EnableWindow( FALSE );* [- y, x& |8 I+ T
chk->SetCheck( !g_Party.m_bAllowEnter );
* J! @' r' ]; g; T+ X6 R#endif
& Z' f7 T4 L, h/ N) T+ S1 `& n8 v5 c$ x1 N. [' N7 E U
DPClient.h(public):5 s+ y, e- h. S, D8 h
代码:" s9 v2 x: n- e0 H) [
#ifdef __PARTY_FIND
3 M$ n% w) F. v; c# H( P" f void OnPartyAllowJoin( CAr& ar );3 ]0 f, N3 Q+ K9 T
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
! p6 k" \1 X4 z; ~3 M0 @7 s; {#endif //__PARTY_FIND/ G. L& p# F. j0 c. C/ R
7 {3 N& e& s; c1 T
/ N1 q2 q: u1 I0 F+ B& x
WERS hinbekommt没有,请让赫克的权利。( Y0 a/ a) |2 Z- K0 Q, }5 Z4 _
不支持左右,所以难不...
/ a, M/ I ~; b0 b党k的Windows NT甚至编辑它自己。
5 P4 h9 o0 H u2 L包也,因为我不erschreiben进一步如果我你的。
% C& s- d6 t( {* A1 X由于缺少Quantité k n个代码是什么升工程前。, M4 U/ O* D3 k$ M- n
如果是这样的。请发表。# B8 h" r8 A v
到目前为止,Pumbaaa
$ `4 j* v/ A- L. O" o# D( \& p( Y7 u! {- M
2 E4 {9 ~9 y; P 1 q. ~" }. P0 N+ E6 r, }
MsgHdr.h
& [; h# n- ?3 C, S" D#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863. Q U5 n5 U' t0 X+ p* H% f9 {9 ?
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
) q0 y2 C) M- Q" p1 j4 g6 D9 Z( @* B7 y! a- T9 x
6 S; m4 T6 _8 q1 h' M; D( ~% W& o- I. ?6 F+ G. ?+ q. o- }
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