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对于那些谁需要它 - 谷歌缓存FTW。 :
# [% T2 Y# t& C4 e c; l! |" o如果我鼓掌纯粹是我复制错误时,D7 J* S1 m' L9 Q* U! s3 l, l
积分当然Pumbaaa。# `. |6 o( E. h$ k+ ^' B: I- e
- O9 ?* C; D$ s0 |+ i" O& EFuncTextCmd.cpp:
5 f5 p& K; D- Z/ p- O: q/ s$ t6 b5 _& ~2 N' Q) | g$ y7 \5 @
代码:4 I: [( |0 U( A) w, D1 S
#ifdef __PARTY_FIND9 B2 w ~+ s6 c, h$ z0 T5 p
BOOL TextCmd_getparty( CScanner& scanner )
' n2 z+ m" d" y+ H. b9 e8 z{: T, ?& P: m* ~
#ifdef __WORLDSERVER% n1 x6 B' C2 n; b3 C7 X) D3 b) P
CUser *pUser = (CUser*)scanner.dwValue;
$ d0 j8 H+ v- g4 d: ] if( pUser->m_idparty > 0 )1 S1 @" ~, e, W
{
6 A3 |) B4 ?$ y. i; |( y# ]; t pUser->AddText( "你已经加入一个公会。" );
) U* {1 ~" O3 l& g0 |6 n1 [' N return TRUE;
" E5 B4 m6 F( X, Y- o } B4 t I" \3 A8 S$ y
CParty *pParty;8 J# ^1 u# Y1 } z1 n( K0 q
pParty = g_PartyMng.GetPartyFree();
. J/ P* K# ^* C( ~ j! s4 z if( pParty )7 m3 E+ {" a/ a. N
{
: D, O& O. V9 ]! F2 |" ~( G g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );; T/ J- ?5 [7 Q6 B% g! M' ^
}else: m. x3 o. y5 s- e' Z% S1 D
{ B! O* r) \( S
pUser->AddText( "抱歉,这里没有任何一个公会。" );
; w' K w \$ E$ O1 k* j4 n }' }3 p) c Z9 p3 i8 K; Y6 {/ [
#endif
, X9 L/ O/ ?5 L/ O return TRUE;
/ g9 ?# g- r; l7 p6 q}# V$ C: ^ h! M( R( P
#endif //__PARTY_FIND
/ W& p+ u8 d) J6 w9 O3 {6 P7 s$ \+ m, ~, `% `& f
代码:
* _* q( J! `! a. hBOOL TextCmd_PartyInvite( CScanner& scanner )" x' w$ w5 m+ p- J
{
6 ?$ I @1 j& _+ g" K, y$ T% i#ifdef __WORLDSERVER8 D9 i' |4 I/ j& x1 N# `, f$ g
CUser* pUser = (CUser*)scanner.dwValue;! X) C$ R; J' f& u* p
MoverProp* pMoverProp = NULL;
+ m1 x* K4 H2 n( d* q1 ` scanner.GetToken();
8 e( s" C l4 {2 N5 j3 w5 b, a#if __VER >= 11 // __SYS_PLAYER_DATA
. ~% d5 G( v9 h ~( k3 X u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
2 d! c9 r: o6 ?4 _" c#else // __SYS_PLAYER_DATA
e) R2 n2 g, R2 Q# R u_long uidPlayer = prj.GetPlayerID( scanner.Token );
; _+ b- j! S2 ?- w+ o! |#endif // __SYS_PLAYER_DATA
9 v/ g( a& d2 M if( 0 < uidPlayer )4 f& Q5 L0 ]$ \( z3 N& Q; q3 Y
{" K' j" J' O B' M4 P
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
( a; y2 i% n/ J if( IsValidObj( pUser2 ) )
' i9 |2 W3 Q8 \# n, V#ifdef __PARTY_FIND
/ V1 n+ C T, E6 R g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
5 ?+ Y5 s7 V8 ?/ a( {, [* Z" ~5 ~#else
7 J" x5 Y( o$ ^/ w g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
# N' W$ I( P5 v1 a#endif //__PARTY_FIND* _0 v( D5 a/ S: w b5 U
else
$ d! f7 _$ R ?. F/ |4 i7 u4 c) `) v pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
, W' a" k1 l/ {7 i! u% v }3 d3 G8 ^3 h7 @
else S' L6 J1 F. |; ]
{
9 X7 U5 \* X! R9 _/ E2 J, }' ~ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );, i1 g2 b ~/ }6 h3 a( s% `2 F
}
+ ^* T) a/ \$ g" r#endif // __WORLDSERVER
+ Z' C, P4 \6 s! l8 R. t, h- A0 z2 K I' e- W2 K& ~
return TRUE;+ J9 S D) d& F' a7 ~ n" p
}# ?+ Y2 V, _# ] `! D( [0 y/ E" O8 S8 C
( |- [' a9 n2 C; z: [1 G. x
代码:
" k# k; ^! V) V _, [0 Z#ifdef __PARTY_FIND
i3 F/ Z1 S# o" U: o ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
9 b9 i. e4 U1 z8 A, [+ n$ g#endif //__PARTY_FIND) W3 ^& J ~4 J4 ]
DPClient.cpp;
1 _* Y4 O5 h6 B9 dCode:
8 l4 r* E( z# m) z& @$ yvoid CDPClient::OnPartyRequest( CAr & ar )
) y! G$ V/ d/ w! b. Q{# h4 \' D: s, w! {( K1 h
u_long uLeader, uMember;
q4 {9 Y$ R2 L, u5 J
. |8 J& u6 q# i1 `3 `* q! r BOOL bTroup. a* L: G T% w' u0 y6 G- Q; s! x
#ifdef __PARTY_FIND4 U1 |& j, I, `, `) v. J
, bPartyFind
0 [/ M/ v7 W% D9 i6 T9 G- ?#endif// __PARTY_FIND
$ i# o# s! z/ N" ^- o# r ;
/ D8 @7 |8 x2 A1 e% Q9 H+ q LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
r( ?, V" J& W- [ BYTE byLeaderSex, byMemberSex;$ G% @" c8 o }
char szLeaderName[MAX_PLAYER] = {0,};/ o3 A* s* m' a {7 G3 f n
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
% Q8 b9 L% x4 v* P' b4 H ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
( D9 v! T2 b0 E) n$ i8 s) f ar.ReadString( szLeaderName, MAX_PLAYER ); t" z( P+ p0 H3 ]- [( i$ V
ar >> bTroup/ g6 T8 ?1 l( c. k5 G/ N8 e
#ifdef __PARTY_FIND: \. d4 P" _; q; ]* P
>> bPartyFind, n" Z( E6 t9 z% i* t
#endif //__PARTY_FIND
4 n/ C% n; T' I2 o; [# ?* ~ ;9 s" t1 n5 q [7 x" ^5 u/ m
, @( s: J$ p4 `# e3 W) ~% K7 c if( g_Option.m_bParty == FALSE )! Z- ]- S: v- Y/ [; `. m% K, k
{! g E: L' K; @+ i9 e$ c: C
SendPartyMemberCancle( uLeader, uMember, 3 );
1 Q) R! T2 O2 ` return;
- T. z. V$ y. L- Q- N; M' o }
+ J8 B2 q: ?8 i% f1 a4 d' z9 t% ]9 H h; I- l
#ifdef __S_SERVER_UNIFY
% V0 L h8 e& {: a8 r if( g_WndMng.m_bAllAction == FALSE )
* b$ {+ ^0 l, `# }: g return;
! G* |, l4 \- y#endif // __S_SERVER_UNIFY) n$ U8 J5 z3 s9 ^, \" a
e' E0 `4 f$ r9 h3 d% n CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );# Y7 f- ~( `: i8 f2 g1 ?' i
# ~* u1 n( j I8 M) e if( pWndBaseBuf ): t5 d1 G* ~$ A' E$ z
{
' v) b& Q% x4 c6 B0 r SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
- l# v6 K' Z- { C# ^6 K return;
o) b% _/ \5 Y, X4 H9 K }+ w/ H: t9 b1 O) L# N
#ifdef __PARTY_FIND+ W8 p# r( [* U4 W5 Z5 Y# P
if( bPartyFind ). V: F ^7 e$ {6 [( `( V
{) p- h j/ n9 Y
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
, j3 R) L7 v, d/ k. T) c }else2 p" t9 k+ m2 J# S5 S4 d8 d
{
* U# m1 e- d" i g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;+ B1 E0 [. J( N1 e+ p' `4 e2 ~
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; }" f' |7 y9 k$ D' ?+ L* f7 b g_WndMng.m_pWndPartyConfirm->Initialize();
1 ? l8 J* t% Z9 T! N) ^( K }
+ E# U3 F& Y. b( v3 e7 s- }) Z#else3 V. y4 A' \* r
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
! u( ]! |: d+ y# g/ p2 W! p# T g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup ); x3 i6 G" n8 j, o/ e3 {$ q
g_WndMng.m_pWndPartyConfirm->Initialize();
+ d/ E0 n& G9 M1 T#endif //__PARTY_FIND& {% u9 c. c: R( L5 x n' s
}5 a* ?: I! r2 Z" K
7 I, q" a% q8 K# e& K4 B
代码:+ l3 c' _* z8 K/ b
#ifdef __PARTY_FIND# {1 K: f0 D% c0 K- m, d
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
$ o8 h! r0 J6 b9 D& ?; @{
6 y9 q) O7 a C) h BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );. L. h- A1 w) y
ar << idLeader << idParty << bAllow;4 i/ [$ u, C, W+ n. B! B( M
SEND( ar, this, DPID_SERVERPLAYER );0 W" k, [6 s; Y" h$ A# l3 O" U
/ g4 S6 E1 W* Y+ r, g: C( L3 p
}/ L& |- i- N% H0 p( X1 ]5 n
void CDPClient::OnPartyAllowJoin( CAr & ar )
I+ ~8 T' z! X7 I, f* F" u4 h! A{/ E7 E8 T+ b& b. P; `
ar >> g_Party.m_bAllowEnter;# G" l0 \/ W, T
}4 [7 h! L, A6 o1 ], N
#endif //__PARTY_FIND
. X! Z# |, c1 f; [) T; ?8 @Code:
# L, k5 w8 b4 C7 [#ifdef __PARTY_FIND
! X. e ?: y) D case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;& u1 _9 S ?$ ]9 e* S2 G! m8 H
#endif; I+ \5 t7 }6 _; w$ T
- n" U2 v6 L) ?2 @
party.cpp:
7 G. t8 V5 X4 _3 i ?$ s% V1 `& y代码:
. _2 W+ D, u4 z$ a# }0 QCParty::CParty()
. I, o, c( S V9 ]{% P, W$ @( J' _# T( B
m_uPartyId = 0;
: y; i; Z" l) a& W m_nSizeofMember = 0;
; E+ y2 f% r% D* N. R memset( m_sParty, 0, sizeof(m_sParty) );
t4 W* @2 b4 r' q2 s0 i m_nLevel = 1;
9 |- @9 i1 f8 u& [+ ? m_nExp = m_nPoint = 0;: c$ l1 C7 k. D% j
m_nTroupsShareExp = m_nTroupeShareItem = 0; }. v% E9 ~' R
m_nKindTroup = 0; // ????3 j, N% U1 |# P* C/ Y& K
m_nReferens = 0;
1 D, [* }! h$ h m_nGetItemPlayerId = 0;
8 h' |/ s. X3 s2 J#ifdef __PARTY_FIND; f1 ~- m1 d' u
m_bAllowEnter = TRUE;
; H$ h$ Y1 X+ ~& m* d#endif //__PARTY_FIND0 v/ [/ L* z! {/ }
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )2 F" `; L/ V4 J: d( z1 C7 h
{
) ]% b! q0 ^, Z m_nModeTime[i] = 0;' A+ y5 {$ C& v3 S+ O
}5 s" |0 c2 V) S8 w( R0 Q
m_idDuelParty = 0;
. E3 v |# ]: ~; G; G#ifdef __WORLDSERVER4 C" W' P, U4 T8 X0 N- s, R
m_dwWorldId = 0;6 J" O- p. T* o% ?, a) p4 a
#endif // __WORLDSERVER
/ s. T+ l* A# A, n}# g, `% r" K, c( E2 ?/ y; k/ x
代码:
" X/ f3 ^8 g3 P Z8 P9 |2 Xvoid CParty::InitParty()
) J! P* G& ^: b) h7 [{
' W+ H2 X; z0 c m_uPartyId = 0;
# q2 u/ x6 O8 D% u+ \5 s m_nSizeofMember = 0;
( c7 ~ X L9 q: w( c( Q3 t memset( m_sParty, 0, sizeof(m_sParty) );# j A* u$ q: _/ t3 R7 ~
m_nLevel = 1;
: R3 }) U' }' u m_nExp = m_nPoint = 0;
7 ?' b; \! A, d! O m_nTroupsShareExp = m_nTroupeShareItem = 0;7 x& G8 d/ T& [! B4 }6 e
m_nKindTroup = 0; // ????$ Q) ^! P$ E! j9 F/ |
m_nReferens = 0;
) W9 t6 k8 X. z( I1 N. F" q+ s#ifdef __PARTY_FIND
x$ [% R; ^ U& I1 u1 n8 j. f8 p m_bAllowEnter = TRUE;
: E+ W' t% ^8 P2 B6 k4 j* W1 v: e#endif //__PARTY_FIND/ ~0 i4 t+ X6 n4 D/ e# I
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
2 W, V8 d+ J* q6 e: j* n- i1 e8 @ {
/ e) o7 H5 j: _4 u0 s m_aMember[i].m_uPlayerId = 0;% [& B" A+ z( c' E# `6 `. F
m_aMember[i].m_tTime = CTime::GetCurrentTime();- L+ R% Q' I z/ v" x! c2 m. x4 T
m_aMember[i].m_bRemove = FALSE;
- o0 d9 o' K# I- c, z#if __VER < 11 // __SYS_PLAYER_DATA
( X' X' _$ H$ [ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;; [/ i& `" c5 J3 z
m_aMember[i].m_szName[0] = '\0';9 d/ b- _, n( }% ]. v7 q
#endif // __SYS_PLAYER_DATA+ g+ k* Y7 M6 o
}4 Q: x9 a6 b& o; e8 t7 q
}
; y. I" Z& c3 v0 X0 x代码:
( _, Q+ v/ d4 P& O#ifdef __PARTY_FIND
6 v4 q# F! r# Y/ T% aCParty* CPartyMng::GetPartyFree()
( p4 H& U5 {7 c% q{
" C$ p- P3 n4 }! [1 Q& v# ?$ m CParty* pParty, *pPartyTmp = NULL;1 Q3 M, N, |4 z+ b V5 O1 O* E
if( !m_2PartyPtr.begin()->second )
4 L6 m5 j) A, c% A! S return NULL;" Z: g$ L$ N( @; E
BOOL bRan = FALSE;3 j/ H* J% v" z1 t6 z
DWORD dwRand = 0;7 X* b3 u* z$ _' A
if( m_2PartyPtr.end()->first >= 1 )# n* D; V5 @; U5 a( x4 W
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
- ~5 K, U/ Q! b& o& B
4 z: C! C$ ~( H for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
N& m; D! x9 k" g/ a3 _: V8 E {8 h' \$ I- c0 f2 s. ]/ p
pParty = (CParty*)i->second;3 |4 G6 c# s8 |! q
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )( B, ~& V y% s' Z
{' c5 @. l7 C3 ]) z U
if( i->first > dwRand )) S- O5 M" G0 E0 m7 I
return pParty;
1 ?3 S- i% r: v- b, O% m else
5 t) Z x, ?$ Y9 _( Z pPartyTmp = pParty;; p& X1 w, N& p; Q2 q3 @+ ?+ t* v
}
/ |7 ]' S1 N$ m }- @( G9 g0 T3 [0 [; z" C
return pPartyTmp;
5 [ U- V6 b* F}1 ~) \# J* W- N( G; ?# B& `
#endif //__PARTY_FIND1 ~5 h/ E) [0 ?! @
7 Z, G8 a# E$ d, v: k# a
DPSrvr.cpp:9 J! ?1 G# J3 r8 \; g
代码:0 D- v6 S5 n ?! x1 H0 L
#ifdef __PARTY_FIND2 f% P) X7 i. X& Y4 N" [& |& I
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, L* p4 T2 U* ~ K- ~{
l" D. N( N& @0 P! g CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );9 D( D# d8 }2 }& Z0 I8 p; ?- q+ |, ^
if( IsValidObj( pUser ) )
6 w* i" D, I. @0 o: x+ i" j {* I2 [7 D- [, ] r# k
u_long idLeader, idParty;
, u+ W* j4 e b1 B' r# G" c BOOL bAllow;
* g# w% g& b& O ar >> idLeader >> idParty >> bAllow;3 E, S9 e' n$ L; [
if( idLeader != pUser->m_idPlayer )
/ v6 k) |; b0 ~ o$ [! u return;
' }4 o9 Z" |3 i% M# T- X" j CParty *pParty = g_PartyMng.GetParty( idParty );) H! | z) k1 E2 b, @
if( pParty && pParty->IsLeader( idLeader ) )
1 z/ ^% T, ?' U0 k. D pParty->m_bAllowEnter = bAllow;
, L3 Z( j3 ^! J6 g. l else
" L# n) t- E( [& d( d9 R4 @ return;6 ?/ F$ w. v( ]9 n# Z1 T- G
+ {5 J& a# B8 L. g4 K9 l( m2 e: v
CUser *pMember;: C: z, {8 Z/ \4 s# H) b) }% L" p
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
2 e7 s6 T0 Q# B" s, U2 S {
3 L- {' ?* ^- v. P/ \ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId ); j3 k% E/ z/ D# x% }! U) _: v
if( IsValidObj( (CObj*)pMember ) )
$ O: Z7 g& N |0 C pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );$ S4 P1 {8 P% {, u' _! O5 D- y
}
4 m k. L) G4 g/ F }
& R; K8 Z: o9 W, I* H}
7 Y! Q2 `: Y% {0 D6 [, P; s#endif //__PARTY_FIND
5 b! X9 ^. v' B' |# j, c$ Y% ^ C& ]/ R& H
代码:
4 e/ M- O/ s2 p: D: k1 Q#ifdef __PARTY_FIND
. o! J7 k2 @- ]: u1 o5 r ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );0 [; z( D; j: u
#endif //__PARTY_FIND' S, M% z, S8 y" X2 O# L. m3 _
1 O d6 H4 d2 \0 s5 w
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
' N0 R. W+ r; e7 c{
6 P* l. Q7 L. H8 @4 K1 E5 ~$ Y" O1 y u_long uLeaderid, uMemberid;/ y8 |; \5 r# p, X! ^' v
BOOL bTroup;
9 v4 [( d$ }: s" x4 t9 n) e ar >> uLeaderid >> uMemberid;
7 X8 n1 y' u3 u1 T" H' b. {% } ar >> bTroup;. h6 @) f' \; \& @, x
9 h8 p: ~9 ^! s4 a6 j% T5 C' G
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );% Q: H3 |9 _/ q1 f; _; B
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
$ g! J/ T3 Q/ }! C. @) s#ifdef __PARTY_FIND
5 u. F" A9 V$ v InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
: [& {/ q c! q( o# g#else' W) z! C/ V5 n0 }1 y
InviteParty( uLeaderid, uMemberid, bTroup );, j( W% k3 r- h1 e1 ?
#endif //__PARTY_FIND) d7 c% A& ?( o# p
}
/ O) C' P' X5 Y' \: @
# W- d1 O2 }6 d, S3 x代码:/ r$ x. x7 u# n4 u
#ifdef __PARTY_FIND/ X9 D k; L% K8 w, b$ k
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )3 Z# X4 p, b( T/ O
#else* d6 r0 o: t8 L3 S7 n$ l
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )- J- u- {! X: \1 n, e$ N
#endif //__PARTY_FIND
9 [) S% u1 k" P7 _' i; ?0 f% ?{% C0 _+ l2 c' n; `
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
9 c5 O+ [% E7 P$ e3 [' @9 l. Z4 I CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
0 c" M, }4 `; U% a4 r6 Z/ o. j# x
/ [7 d1 \0 o$ }* f if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )# Y4 d* R& ]% n' ]# N! m
{7 U0 D( u. g9 C) a. Z- N" C
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )8 n7 ~ D- E- v$ c- ~& f+ N
{
$ `3 p0 t2 m6 a9 ^ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
1 a9 X w% v# p# B+ T1 Z* w {
- |( G, R# K% D. a pLeaderUser->AddText("没有足够的权限。");
1 @( r2 O$ y! z pUser->AddText("没有足够的权限。");
$ l+ Q9 E, U) ?5 A$ A) R return;
, q- a- t; n+ Y }3 \" A2 G- x; C) m
}2 a: h3 K) P7 D+ S _: p; ]
// ???? ? ??? ?? ????.4 b7 J' V- V' d" y7 w
CWorld* pWorld = pUser->GetWorld();* \5 y. `0 u3 f* E& f( O: {
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )0 F& F+ M u" G8 j2 g% u
{ " ~, ^/ b K! [5 p) t
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- L( B- D0 ^8 G* Y' C) B1 c0 L
return;1 {) k8 F% {# h7 O& g6 L: Y
}
* ~0 h5 J% t7 i+ E8 q, t#if __VER >= 11 // __GUILD_COMBAT_1TO1
& \, V) `4 w# Y% V x' a3 s3 z3 U if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )3 r/ V$ I0 d# P0 ^! o5 @( F1 A- k
{
& G; @0 x3 t9 t: S" J5 O7 c pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 k4 n( C/ a3 N* s, w! \7 g0 q return;7 ?! w/ i2 r4 H% y! Q' Q
}
' U4 W. V9 @' `( h#endif // __GUILD_COMBAT_1TO1 }; P: c5 m/ W' V" R' w
! g" A% }' w0 N# N; Q$ ^4 R
#if __VER >= 8 // 8? ?? 061226 ma
6 Q) x' V# x2 ^0 x5 p% Q1 X if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
2 c7 V. p9 b2 H2 S {8 t( P7 [% _. ^, {: i+ T7 n
return;
2 ?! g$ n$ U; }7 V+ r4 s8 E( D }! P+ T; o0 c+ j1 @- H
#endif // __VER >= 8 // 8? ?? 061226 ma! O9 c5 P# E0 H2 ]
: L1 a: K" T, @$ F- P2 C if( pLeaderUser->m_nDuel == 2 )
6 j* u8 c& A0 n0 Q; m+ z ?5 s { + r9 X: F6 N1 B1 g- _2 [
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' b+ Z) S, h( J/ B' J } & G! V9 }0 R5 p: E7 Z0 m2 U6 w
else
& b; s+ t, }9 u$ F' G {/ m/ k; } u0 G7 p5 j" w$ c
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???0 | ?4 l* q# R- I# e0 {. P
{" w9 B/ z8 f9 y6 v! s
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 ); e! _' x7 ?" R$ }9 S8 M; h+ g/ b
}8 W: @* O5 }5 E( O
else% g' ~3 Z, j7 b/ v+ A. l! e
{
/ @0 a* r& G" b/ I, V if( pUser->IsAttackMode() )
q8 _: ]1 ^3 N# |- h w3 y: j pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );; }! a* ?6 C% ]* U* ?* j" g7 i
else
/ l1 i$ l3 |% r, q, w* H" }2 E#ifdef __PARTY_FIND3 f- {$ F, t! |. M/ S) V* W: Y
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
; D) C2 R! N# ?+ H; r$ V3 y, m- K& h#else
) Y6 {, Y: t8 V2 T+ F( D pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );& p/ i4 }) A- O6 U
#endif //__PARTY_FIND
& A3 R, l& c+ G: ^$ F0 s+ ? }
( K' ]8 n; B4 B }( ]' T5 _' T! D) c3 F A6 {0 O- L
}
1 Q1 g# u+ J" u1 @% k8 N else
9 ]" Q) a" y/ i& F/ o4 M {
$ T: F" Y& ]/ M, O s+ ~4 P if( IsValidObj( pLeaderUser ) )
/ v) g6 C+ r! p pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
: c. t* `* Y J) J2 f) R. P4 R# e" y }* h/ n, G5 D: ~% Q& Q1 F! b3 G
}
1 j z& W' v# ]5 {4 S- } K' v
( t' |. {5 [! ~ z% VUser.cpp:
7 y7 V- J3 O, a代码:8 n8 z! O, H% [/ ^! Y
#ifdef __PARTY_FIND
+ M# g4 J2 m- ]" B) d+ jvoid CUser::AddPartyAllowJoin( BOOL bAllow )3 G- m$ a2 P; w1 X6 I! b
{
! E# r# u, a% i) j if( IsDelete() ) return;) T7 ~. M2 |4 G/ b7 f6 y" `& M7 d! D' g# o
W: u$ R* A# r4 c- f5 J
m_Snapshot.cb++;
3 e r* |0 Q" g/ g/ i m_Snapshot.ar << GetId();
: Z) W$ Q& G: \: Q$ x6 t/ T m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW; k/ |0 m3 o6 y
m_Snapshot.ar << bAllow;; l' }2 L' J% `& d+ S: S* L& O7 [+ ^ v0 B
}
$ y8 X4 U" o% W2 [3 \* @* B#endif //__PARTY_FIND
) G$ S7 W3 Y0 r9 M* p* z& K2 e1 h1 B% \7 v' ~
代码:/ c. R" q* @/ l
#ifdef __PARTY_FIND
# d1 b) X$ e8 U5 T* c! `: dvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
( J" t6 m$ ~ [6 n#else
' o- ~5 E+ ]- s( M. w. m* d4 e1 |$ {void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ): h! J( H9 ?0 K3 z |& j# F
#endif //__PARTY_FIND7 U% S% f4 t% f8 c' t
{
* D& s4 A3 O, a8 F if( IsDelete() ) return; r( p# X: i- E, i6 N- J- [- c) n
+ k- {' u& E+ p N4 M
m_Snapshot.cb++;
. x" o' Z# t+ f0 b5 l4 f+ P2 p9 F5 ? m_Snapshot.ar << GetId();
4 \5 d9 n0 Q, r9 y7 p m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
0 }4 x& c# Y9 ^% \. P9 u m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();4 t( ^* ^- p- W" H
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();5 v' R6 A; t8 g J
m_Snapshot.ar.WriteString( pLeader->m_szName );& F/ A% H( T8 D0 o. s. F
m_Snapshot.ar << bTroup0 t* `+ @: y, L8 w2 Q
#ifdef __PARTY_FIND( e1 ?, H3 H1 Z: {' t
<< bPartyFind7 y+ ]& T7 g3 r, C
#endif //__PARTY_FIND
. A1 w: V. p7 ]$ P ;
8 ?. Q! E/ k) r: K% D! D: l+ K
$ R% g. n$ D* P; D" e4 d}
. @. r5 n! j5 q, u* e
7 n8 P' ]& u! L A4 E% eDPSrvr.h(公共范围PLS)
" \6 f+ s& B7 d* h+ p! T* L代码:
4 e2 E6 W/ V6 a#ifdef __PARTY_FIND! D/ e6 ^5 K+ D% ^2 B. |
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );# p+ m; S, j: b9 I5 f4 G
#else
% C4 S2 c& f! b; `' }( @ l i9 M void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
8 e8 b/ G# r0 I" L) i1 j#endif //__PARTY_FIND
) ~; o4 v9 T! }' j
7 [1 a- y1 w1 m' p0 J0 u代码: z$ f3 t$ e' ]- U X5 X) r
#ifdef __PARTY_FIND' D& N$ Z: P) ^7 V* K" E
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 ], j/ Z* v0 Z; r/ X#endif //__PARTY_FIND, D! D' d+ ^( X F) L; f8 W
" s! } C) ?$ c8 e! v% E, A" C
User.h(以及):
7 K2 i0 L. m$ X- [. t1 f# |代码:
# M+ Q9 n: R" a5 f0 O9 x4 C#ifdef __PARTY_FIND2 ]+ n! ~( N {; {8 R( d* _- L1 W
void AddPartyAllowJoin( BOOL bAllow ); \& b+ u9 u/ T" g9 V1 |1 v
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );' D; R8 b" v# T& n3 I; x
#else2 g& i' M, J( B( h, ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );! i" N( I8 E/ P' Y8 }) U
#endif //__PARTY_FIND
& R: \. N- G3 b+ ~" M* M% c# m0 Y v# n2 i. s; o, _- `; M
party.h:
. Y6 R7 {" `7 \% n" q代码:
. a. T2 |% \7 n' X0 U" K0 @#ifdef __PARTY_FIND+ O; R/ t, L! Y
BOOL m_bAllowEnter;
n. b" y9 S/ ^( F8 E. Y#endif% { p+ x2 X7 z" i% i; y3 E+ T
' N$ `- U3 ^* a. g2 P
代码:
+ I" {( i$ D) \9 @#ifdef __PARTY_FIND' z$ ^4 u: y8 e0 u& [$ j) ]
CParty* GetPartyFree();3 S+ P$ E5 Z2 d: t
#endif7 A0 H, ]* C% C5 H0 b
1 i2 h! i! c* a) p2 ` i& ?WndParty.cpp:
# T4 E! `- E; G) C! i6 rOnChildNotify:3 @1 g! P+ c a' c
代码:2 k8 N/ _ P1 M- z# ^, L j% q
#ifdef __PARTY_FIND
3 w8 L' o9 g' n: d else if( nID == WIDC_CHECK1 )" d; T7 ~$ X' T4 X
{! G/ s2 A; y" n
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 @* D4 ?& q1 V: K6 n2 x, f6 K {4 j3 o, K, r6 R2 w0 ]1 h4 I( C. U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& O+ \' f8 Z) _( Q g_Party.m_bAllowEnter = !chk->GetCheck();
1 c/ s& V9 c3 R8 k9 m g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );* d! v' Y2 s0 F
}% u9 c' q$ e% y0 w3 G1 c/ d
}
! t5 R) l( v9 f- S# ?$ V! ]* i#endif //__PARTY_FIND2 f9 u, t) c; S
! l4 n3 Z: ]2 X- \8 ^代码:
( Z" A$ l3 t" M; ~! Z7 O& FOnDraw中:& [" s3 u+ m! ^$ F7 m
代码:2 r1 |; G+ n& N' {0 u
#ifdef __PARTY_FIND
9 @/ A$ X4 b2 m4 K1 p; Y$ Z3 W3 t3 C CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );* |/ J u- [ ]3 p! q+ j; i
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* S* s% q7 U5 W$ A- f1 C chk->EnableWindow( TRUE );
) [4 f5 B9 r% D1 i& q( p5 B! s else
! a3 M; B' u" R# l* D chk->EnableWindow( FALSE );5 o. x8 p; Z# j/ s2 G# s
chk->SetCheck( !g_Party.m_bAllowEnter );
9 e( N% ? d, b. ^+ I& ?#endif/ j8 d6 F3 j+ g
+ K. o6 j) b. h8 P, }3 b; p+ zDPClient.h(public):
% z/ \9 b" _( L1 ~- L/ S4 W4 ~代码:4 S9 l& k; P$ r5 o
#ifdef __PARTY_FIND& n( O: N. }8 ~; _
void OnPartyAllowJoin( CAr& ar );
7 B- d" o; e* ^ void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
/ { T+ k8 |# f$ ^% F#endif //__PARTY_FIND
+ X6 T& ^; K" L0 u1 Q
, q$ ?% L. h8 |8 ~4 @* v5 C
/ U8 o, ?* B0 J* x. }# H3 {, R9 TWERS hinbekommt没有,请让赫克的权利。
V* u1 D) X" A. a! h2 G" t不支持左右,所以难不...
* X$ T. ]) S3 ]0 O9 \7 A0 |2 o党k的Windows NT甚至编辑它自己。8 b1 S- b: U* k( K i8 K
包也,因为我不erschreiben进一步如果我你的。
# ?* ?$ B2 i" j" [+ h6 f5 Q) }由于缺少Quantité k n个代码是什么升工程前。) G, c1 Z+ x& v2 H+ |( y% }, W
如果是这样的。请发表。
" a" g7 ^8 P3 V( ?# f7 @* P$ ~到目前为止,Pumbaaa% }# n. V* N t
1 u2 s( B; \3 a4 B" A* m
) v# q, s8 ^+ @- J* r' U6 KMsgHdr.h
8 r9 T# v9 h/ t#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
9 Z' x5 ]2 h* ^+ Z3 T* b#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
7 E! R5 ^8 S& a# m( V* b& G9 I9 e6 }+ f+ c
8 o6 i+ s; T) O0 P. x- f2 F% m4 g5 |2 L3 Q7 |* g: S
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