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对于那些谁需要它 - 谷歌缓存FTW。 :- Z# d: j8 j) T& D3 Z
如果我鼓掌纯粹是我复制错误时,D$ Z% r8 ?- s* E" b: a0 Y& z
积分当然Pumbaaa。! V# H1 V7 J. z4 q3 J2 b
' w7 H' W* u" S. l# L% i
FuncTextCmd.cpp:2 G8 m/ U: ~+ o4 z/ | f2 K- {
( y/ v" ]" e7 l8 v# Z% |8 }代码:
3 C: \" R$ W6 }* d' }#ifdef __PARTY_FIND. ^* M9 Z" z" R K4 T
BOOL TextCmd_getparty( CScanner& scanner )) n4 |7 M, p' }( t/ l/ D1 o5 R& }
{" }) Z) {/ H% R8 Z6 [- R ]
#ifdef __WORLDSERVER; n8 m% X- R- `8 t/ s+ G, p. B
CUser *pUser = (CUser*)scanner.dwValue;* Q* ?- H x9 k3 u n8 P5 c# A; ^1 F$ i
if( pUser->m_idparty > 0 )
" V. n# `" W8 g. G {' _2 z# p" P# v5 p- ?
pUser->AddText( "你已经加入一个公会。" );: k* j7 k q/ s- b
return TRUE;
; h) k! c) E) h( q" ~+ x: g }
4 Y/ y/ D$ W; a9 {- u G o CParty *pParty;! A: A0 a) g1 ]# T2 u% ?
pParty = g_PartyMng.GetPartyFree();
! C. f) l# {+ `# R2 J if( pParty )' Y4 v" n& q6 E6 }' O
{" a! A' S4 @8 U' c6 o; i% U
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );2 c) D% G) [9 M2 C: R
}else
$ _0 k! k4 M1 R( T+ Q {( X h+ H2 W( Y$ R
pUser->AddText( "抱歉,这里没有任何一个公会。" );
8 N0 L, P2 `9 @2 Y8 L, ^ }
0 |6 B1 N/ r5 b* ~#endif
3 a- i+ b) F1 d- F return TRUE;
1 _* T X% Y X3 ^6 X}0 I9 `7 R4 y( [9 ^, |; ?
#endif //__PARTY_FIND
% Q. j/ _7 ^; H, O! j. w- p! `8 d, l$ z( s9 s1 _
代码:
' F; A0 @; \* l) u9 M$ bBOOL TextCmd_PartyInvite( CScanner& scanner )
o' [) E' q! n2 F% v0 H{+ d$ ~1 W d( n! B
#ifdef __WORLDSERVER
9 V0 [' ~; o' u+ ]% a CUser* pUser = (CUser*)scanner.dwValue;9 V' g" W, U. B1 A/ q: E8 F7 Z
MoverProp* pMoverProp = NULL;
) ?0 T- r1 k0 y: z! N: B* W1 R$ \ scanner.GetToken();5 ]7 ~+ t1 V' d6 _0 O% J4 k
#if __VER >= 11 // __SYS_PLAYER_DATA
) K" ~9 x$ b, o8 C- i u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
" ^3 M" m0 v% y/ x6 H0 ^7 q$ c) d#else // __SYS_PLAYER_DATA# f" |* t0 s3 C" i& t; ^
u_long uidPlayer = prj.GetPlayerID( scanner.Token );( O: _0 ~- f* G0 D
#endif // __SYS_PLAYER_DATA* I7 R- `& v- Q4 o
if( 0 < uidPlayer )5 Y; T @' Y! s b1 W% g2 T
{ n$ q x( @6 o' y- J
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
; Y" r1 L5 Y5 I9 v$ f5 G if( IsValidObj( pUser2 ) )' m% N, t5 ]/ s1 J7 C* G T
#ifdef __PARTY_FIND
, h" @5 }5 Q; M$ U, x g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );) ~4 l7 }4 v' ^- b
#else
' n5 ~7 f8 L) u0 U" ~1 ~8 Z2 M k* c( a g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
$ a5 ^ L" e) e8 v2 ]) t) W- k# H#endif //__PARTY_FIND3 u- s9 d8 M, k+ x, Z, j! q
else G# N' }0 a$ b) R* [8 F5 v
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
$ A+ S( A8 @; O5 s9 } }- F. J! a- D6 @
else, `1 N" a8 s, J
{: j; t7 e' R% B0 ]
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
& |2 g4 D+ [; ]% B$ s1 e- s. S }
' v3 Y# L; @; G: y9 K- j( F) T#endif // __WORLDSERVER. Y! L$ G. z. a1 k" d& m
" @6 i/ Z& E0 |" n, T return TRUE;' B3 G0 M. T4 w+ E, r# ^0 H' ?
}
0 A' |4 g6 z# x$ Q6 D- U# i2 U% }
代码:* \/ V% P/ O$ u. Y( h7 J# r
#ifdef __PARTY_FIND' O+ M# R8 y! O8 X7 }
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )0 T/ I, s) \) h% b
#endif //__PARTY_FIND! j% E' Y' V) Z/ g
DPClient.cpp;
: c! k' k5 A+ [+ ]$ ^Code:
( [: ]# q) K( rvoid CDPClient::OnPartyRequest( CAr & ar )
6 d9 _; g) ^! N; G* a{
/ `" s7 _. T3 m) r9 x" D4 V& @ u_long uLeader, uMember;
( C; w) V* {) J- m7 ]4 g3 I0 D' |: ~
\ I3 o4 G& W9 V: B BOOL bTroup
: ?) ~* E2 \* ^/ ~$ S#ifdef __PARTY_FIND9 e8 W( u }6 V, c* q6 Z! S, L0 W' Z: N
, bPartyFind
* G' z3 d; ]# l# B+ M#endif// __PARTY_FIND
E! b7 C; k. T ;
# N' J$ W% Z6 v* w! G7 } LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
; R8 A, Q) X5 m, c BYTE byLeaderSex, byMemberSex;
2 R1 n0 y. p+ d" A1 y7 E char szLeaderName[MAX_PLAYER] = {0,};' x7 @$ { s9 ~. V* c/ J
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;) U* K3 u* i1 E6 T, k
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
1 c P7 {. G6 ?0 t ar.ReadString( szLeaderName, MAX_PLAYER );+ G7 T- H H, G) {6 C5 r* {) N
ar >> bTroup
) \) `+ g) Y& h; C. t! H& G* K#ifdef __PARTY_FIND3 j" C9 V8 j5 j- J* b7 |
>> bPartyFind4 j, J4 s0 d+ R P0 c5 L
#endif //__PARTY_FIND
( [# ` ] {8 h/ Q: { U ;( v3 m1 |0 e, _ \; P# w3 k
. R& x" ^+ S" n7 Z# ^, F0 e if( g_Option.m_bParty == FALSE )
5 v7 c, `& |) }3 C/ `" m! z1 h) Y {- e! G" M) w/ i, w) s
SendPartyMemberCancle( uLeader, uMember, 3 );* ], a' N" M7 J
return;
$ O6 l9 b# ?. j4 X U/ B }/ p0 U! n' x! d1 `3 p5 r
" u( S5 X# z" q#ifdef __S_SERVER_UNIFY, y' ^3 Z2 ^# \& a# i( Q1 o9 a- u
if( g_WndMng.m_bAllAction == FALSE )
2 G! h5 {8 y# V: A3 I# O% o' I# l return;' i# r {& G: O% x/ P; u# Q4 H% C
#endif // __S_SERVER_UNIFY# |( S& b7 o( w* H: M
& G. O% ^: o. T5 b) { F CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
p; x7 X B7 c- I3 u7 B) ? % ~, K$ n/ J7 w2 l+ l0 X. b4 x
if( pWndBaseBuf )
, h& K4 _0 J! C% I' l) l4 r. [ {
; S: z! v; Q' e5 n SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
& d0 z& e1 R/ n1 z6 D return;, X% x3 Q' n' [
}
, @9 J3 N2 |8 ?$ ?$ y! O5 c1 O#ifdef __PARTY_FIND
" ]. b, k9 G/ H0 X6 C. `/ N O1 e if( bPartyFind )) h1 M6 K0 S r- u, G7 h, ]- s
{
% V4 O; {9 X4 ~* ]' O SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );6 a, I' J a. T# P
}else$ i3 E9 a5 ^9 o: X
{7 L( L0 I! A l. I2 W, ?
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
6 H+ w/ o" i* Z% d$ ^ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );% L& }3 H2 S6 I4 V9 w3 p7 G8 |- r2 L5 g
g_WndMng.m_pWndPartyConfirm->Initialize();
* F. P4 [ G8 b }
) Z5 S) j( i1 U) @#else
6 \8 r- k" h1 O8 z, \4 I4 h g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; \2 ]) {* D- i
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 v2 h7 k- x* m/ D* y
g_WndMng.m_pWndPartyConfirm->Initialize();
3 P3 b2 l) Q& }/ ?8 r; t4 Y#endif //__PARTY_FIND
8 d4 L7 T C, Z# L% X% T. H0 u}
* T! Z# S8 W N
" r! D$ P- ~% p) ]6 v代码:, ~3 ?( J3 }% m7 K" | C; n
#ifdef __PARTY_FIND1 b `+ k; m5 H" q
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
2 l% Z3 m: S" H, F{
: `; F, }/ ~, d! \# X# ~6 I BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
~* t) `6 g$ {9 M& ?6 ?. ^& \ ar << idLeader << idParty << bAllow;. F N$ C w4 V
SEND( ar, this, DPID_SERVERPLAYER );
. m* |# Q! y% l% R# K2 [: c
; ]0 a, B2 j9 n}+ w* I/ r/ d3 J
void CDPClient::OnPartyAllowJoin( CAr & ar )
c' L) m/ D `( n! P( m2 C{. T7 O* `* o0 s4 m% G9 a" ~
ar >> g_Party.m_bAllowEnter;
: \' o+ i2 b" G3 }% G}( u) R1 _9 b ^, X2 k
#endif //__PARTY_FIND" R/ A! [1 G5 p1 C, P
Code:
9 p( G: s( v" I( x#ifdef __PARTY_FIND
i3 j2 _" ?, R( b case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
- R& ?3 a/ T, N. `/ x7 O#endif
) {& s B8 k3 H/ b; `* q- r$ W& F8 c) t- @1 D% b) _3 f1 t1 s
party.cpp:
! N7 l; ]/ s; L0 y" u1 H7 q- j: U% E代码:
" q+ `% P- c; k' Y* i# BCParty::CParty()
4 w$ ^/ C7 Y% [4 x0 q{: ]$ z9 E+ w4 f$ | n$ d
m_uPartyId = 0;
3 A. b7 z* Y' H) \( ?( I m_nSizeofMember = 0;
( Y* X7 e# E. l F& `7 ? memset( m_sParty, 0, sizeof(m_sParty) );) p2 V" _3 y! t/ A4 g, k
m_nLevel = 1;
6 o$ Z7 u, H% X2 W# _0 k+ s ?6 A m_nExp = m_nPoint = 0;0 W1 j s1 S% k8 G- h& k- C& W% P# X
m_nTroupsShareExp = m_nTroupeShareItem = 0;6 g5 j) ?; @6 b. Z6 ?7 ]
m_nKindTroup = 0; // ????9 @, p3 M8 [& S1 l$ Q% b/ ]
m_nReferens = 0;8 G% O* }( a( x/ p$ s+ |$ O
m_nGetItemPlayerId = 0;9 R0 f4 f$ H' C3 [6 D2 g/ ?6 c
#ifdef __PARTY_FIND
: t0 d i+ G$ l m_bAllowEnter = TRUE;
4 l* [* [) e9 j9 B4 T3 M#endif //__PARTY_FIND
# {' F) B Y9 a for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. \' j4 x7 W( ?2 n {
6 x2 x' T1 j+ H& C m_nModeTime[i] = 0;8 F# l$ l: F; f. J! j
}
8 G( u5 y; }" {1 N" ~/ p: A m_idDuelParty = 0;( a; j, O, u) p6 L
#ifdef __WORLDSERVER
' c: s* W: F2 |+ f4 T" p8 d5 c' \7 Z m_dwWorldId = 0;
. I! }9 P9 G* q#endif // __WORLDSERVER# c* Y& Y3 X7 ^) o
}9 J% U) I2 x4 [' M+ }2 ^
代码:. w( }5 U/ d) r- P5 d' m
void CParty::InitParty()
; y' \! H# J8 a' V9 T1 q{
9 ?1 F) M7 d9 I) P m_uPartyId = 0;
! `9 }1 d. a- d8 D# e2 M# v* r6 N m_nSizeofMember = 0;
+ t4 a# C# g0 x) |! X memset( m_sParty, 0, sizeof(m_sParty) );' c' Q2 |) |( a! P; s* D4 u
m_nLevel = 1;
+ m9 R0 e5 a* e: y! U7 {: c m_nExp = m_nPoint = 0;
; [* a$ g6 V6 k3 R; y m_nTroupsShareExp = m_nTroupeShareItem = 0;
% T V' _, K7 ^8 ]# W m_nKindTroup = 0; // ????
* x% `. h# u& g9 F: l" L1 n" j m_nReferens = 0; ) L$ a% y: I- i; ~- }
#ifdef __PARTY_FIND
% h: `' S. X4 |+ w! M p4 s1 y9 t/ ? m_bAllowEnter = TRUE;) r3 e2 Z6 v( t: q0 G
#endif //__PARTY_FIND2 v4 l+ Y" X1 [6 M* ?. R5 Y1 j
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )8 l0 w9 M/ ~* }; z$ [ g/ \
{
/ B0 U7 N' f6 k% N; F L& l" ? m_aMember[i].m_uPlayerId = 0;
$ J8 k. n# s9 Y m_aMember[i].m_tTime = CTime::GetCurrentTime();( W7 a( ]( u) e' x( V, P; l3 [: H
m_aMember[i].m_bRemove = FALSE;
8 c/ b) Y) T0 t#if __VER < 11 // __SYS_PLAYER_DATA
x/ p8 t$ V. N8 m; ` m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
' h& u: U" Q1 y* p# y( l, S: q% ~ m_aMember[i].m_szName[0] = '\0';
0 I: A8 x7 X3 ^. z" I {! P$ L#endif // __SYS_PLAYER_DATA7 L$ C6 K6 h6 a4 o
}
( Z$ x7 S% Y# ]: h; S0 R}, U7 G+ S/ Z; o3 V
代码:* f! T+ X1 A4 W0 D6 s4 s+ U
#ifdef __PARTY_FIND# F" ?9 @$ X& C: i7 b; [/ N. k8 |
CParty* CPartyMng::GetPartyFree()2 e7 u- c6 G& V8 `, s) I2 `4 C. \- \
{
( h" | N, N' i' j* H) S& @8 h CParty* pParty, *pPartyTmp = NULL;
3 T" [. B) B5 ` if( !m_2PartyPtr.begin()->second )
1 g4 P+ A* h k# Z; E, }$ D! s return NULL;
$ f9 F _# c# O0 P. G8 \ BOOL bRan = FALSE;- k. k7 Q6 R3 S9 `0 \5 f
DWORD dwRand = 0;
4 j& W1 i0 W* J& ~" n* U+ n7 m if( m_2PartyPtr.end()->first >= 1 )
& t0 h3 n# ~$ w* i" ~: O: ? DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
. {( @+ a' R! G, U2 n$ Q8 e) @' Q5 e- m z1 x- {- C; o
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
% `9 D) ?; y8 c5 o% w {
# G$ o/ V: \7 v0 m pParty = (CParty*)i->second;, G' z$ v7 H- B( p
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )% V# w* b/ {; X( C% U
{
0 M x9 K$ d6 w/ j* I" i# H if( i->first > dwRand )
' S/ J) p: P0 \9 w0 o2 J' w return pParty;
8 D% u" b8 V& H4 V" x+ m else# j% W+ u* W4 ?: l* q5 l
pPartyTmp = pParty;
1 |2 [- x3 y0 R5 m" I }
6 o ?: Q) O1 M }2 E. R1 S# ]9 z8 d- d& i j
return pPartyTmp;; G1 T+ U5 j, `" i* v) Z
}" f* f; S0 M0 H
#endif //__PARTY_FIND5 J) w* H. ]' d) W D" J. \+ L
6 z \) a6 |9 n
DPSrvr.cpp:
% H5 ]$ l9 q" }& _* {代码:
$ o# N- j- C* o# R% K$ ? V D" F#ifdef __PARTY_FIND: S7 G8 [" @ G& ?1 M
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )% A8 S& s) K | \+ d
{
: t& d6 u* x9 Z5 ]8 B8 }% x CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 w$ d6 n4 h5 R3 p
if( IsValidObj( pUser ) )
2 g$ {! @8 m: _0 M7 n) s8 ~4 N' Z {
9 r3 m- f, n- F; {! D# q5 }2 b u_long idLeader, idParty;
( o4 C- i/ d; X7 y BOOL bAllow;* u/ a0 b/ P9 u7 L0 b
ar >> idLeader >> idParty >> bAllow;
% ?5 H+ ?& w5 r8 G1 z/ P if( idLeader != pUser->m_idPlayer ) @- F u2 @' O4 G2 A. B
return;
4 l& D) |* f: k. d3 S ~ CParty *pParty = g_PartyMng.GetParty( idParty );
% a( L$ |* b) s2 e# k# o if( pParty && pParty->IsLeader( idLeader ) )
; s! ~* T) N& L" B3 P pParty->m_bAllowEnter = bAllow;0 l1 {7 r( T7 X) R/ ^8 W o) s& V
else
, l s& f8 M4 x! J ^3 O4 ^ return;
( T1 W4 P8 J, R2 {' `" W5 z* k# F; f$ D" M1 h
CUser *pMember;" W7 E' W1 ~$ ?
for( int i = 0; i < pParty->m_nSizeofMember; i++ )/ r) s3 d1 D) K5 q
{
x9 s# h) {+ s; J7 |4 v0 Z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
2 u6 o& Q/ v7 Z. e( ^2 Z+ M if( IsValidObj( (CObj*)pMember ) )
3 N' y8 i9 h$ J8 l8 W1 J pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
, p3 y9 m$ z; {( u } X0 J: u1 I" P) D7 z) D
}
m6 ]9 y" }5 y: h. N' s}
! ~) I b) O) g0 I f3 s#endif //__PARTY_FIND" {4 V# j4 `& ~
. |5 ^. a3 _* k8 s" E# V
代码:
: b2 L6 Q& y0 M7 l. D#ifdef __PARTY_FIND
0 M! R- u; R8 U5 ~( | ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );8 J" Q; a7 r. ~' T: H& N& G4 K4 R
#endif //__PARTY_FIND5 ?; z+ a2 ?9 \' s3 _! `" N
5 K7 t3 t8 \# n3 bvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )% B3 D% [$ e) f& \( c5 j
{" F$ h0 c3 P8 P6 Z, a
u_long uLeaderid, uMemberid;
- t/ u# v& U) ?. H( C! z5 [ BOOL bTroup;
9 M T! L6 G8 @ ar >> uLeaderid >> uMemberid;! W9 H' J! k- B& o9 c* _7 v: q" g
ar >> bTroup;
+ S" r; [2 X- ?
$ \4 D. U6 d3 u5 l, P CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );3 c& G- p+ `. e. E
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
: d# D, M7 q$ T5 x' E1 p; `3 I#ifdef __PARTY_FIND
8 h+ d3 y. p2 S) ] InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
7 n. [: a* k9 j- W#else3 k4 R% Q# ^: M' l% R
InviteParty( uLeaderid, uMemberid, bTroup );
9 e7 M9 ] N3 S#endif //__PARTY_FIND+ i) k7 a) L0 ?0 J& f; P
}
- c4 M7 j4 `6 g4 ]. |8 R; S$ D/ u; |% D
代码:
& _! Z5 G: ^' h1 T! b#ifdef __PARTY_FIND
% c% I8 R% [% v, G6 lvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )1 L+ ^% j3 e- B* s3 ?1 f0 U) t0 Q$ m, R
#else
/ K" p, [/ Z- y; k1 }' O+ v# {void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )$ Q, A1 a4 f5 ?: d% v } g
#endif //__PARTY_FIND2 \3 V' } D' c1 I0 w2 K
{
# ~! l! V. i+ r" P' l# W4 L1 F K4 h9 c CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );- M U1 l8 n* \! O
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );8 \! d J6 O% @
3 g7 e M7 w0 x4 m! ?9 f) t
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
. a- h/ a. N1 `6 J: t {4 J* P# a% d$ Z: k7 q. V
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
. d( @. D: |; S9 Z" H {
2 W$ ?: y* s! r4 O3 u; ? if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
7 [1 o3 X; t( f* I1 I {7 l/ |) t8 X3 V+ T+ Z% O* e
pLeaderUser->AddText("没有足够的权限。");
7 ?. O: T+ B& \1 y& w1 N2 F pUser->AddText("没有足够的权限。");
# R7 g. K; O6 v- g' V' O3 S return;
+ p5 Y3 y$ z" B& N# J& C }
$ [! W' b; u6 P) x }
* f* L3 |+ f- }4 D% L' L( |& X // ???? ? ??? ?? ????.
( T8 ~7 N" V8 }7 I5 z CWorld* pWorld = pUser->GetWorld();; |, d# c5 I: Q2 T! V1 `( j
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )# W- ]9 v( V0 ?" K
{ ! m) R5 v8 p8 }: N. g5 J
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 {( X. g: L1 t
return;
) q" A8 ]. u& _3 x' o }7 a3 z3 k% B' m0 Y6 o5 R' @- Q
#if __VER >= 11 // __GUILD_COMBAT_1TO1 o. ]0 w7 C# b" y
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
+ o+ f, ?. D# t% d6 W) C( i {6 x. k, I# q2 A* r. K
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; Z6 u# v2 b& J9 Y9 c* I
return;4 h4 \3 k3 Z- E& F
}
( @# L+ E6 v% m4 I: d+ G#endif // __GUILD_COMBAT_1TO1- p- M- W* ~! f
# @$ v- a2 L I
#if __VER >= 8 // 8? ?? 061226 ma
! h! V1 K* l5 R- N; j) H if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
4 a) _! |+ {: F5 a O# o6 c {
* U9 G4 N% W* Q( h& m# Z return;3 ?% k* k# T, k* l$ {$ F6 g
}
& V1 }9 G% t. b1 @#endif // __VER >= 8 // 8? ?? 061226 ma- D& |& Q( G, |+ j- e
* f3 u- a' o8 [( K$ E/ G
if( pLeaderUser->m_nDuel == 2 )
3 _+ Y0 y* \+ b5 L+ V8 n/ s {
% u# _2 l% U( b! ?" P- ] pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.: |9 L+ A5 W P5 B# Y: h
} . x" t' `) z/ l! {% Y+ X" X; O) [/ P
else2 m2 w. n) Q! b# `4 E6 ~
{
0 h2 u, R' q' B$ l if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???, R- Q- m+ D- ^; f2 W! Q2 `
{
7 j9 X% `/ r- |2 [ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );/ I& }" p/ ]& f, k9 Y: z
}
' T% K3 s- C) c- T0 I else
+ z( M% B( p: j, ], \9 w0 l- t {
) D# R7 o w9 [+ H if( pUser->IsAttackMode() )/ c' _: U" K6 a! S1 m# |
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );! |- z* m% r7 B( Z, A
else
' v' p/ E1 ^% H+ `6 s#ifdef __PARTY_FIND
0 h0 b# i& j: ^# p' \- Y7 T pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
5 C/ Z- z* m; Z& M8 y#else
1 ?- z( ?' h9 g! R7 m pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );! A' R/ a0 {/ b4 E/ Y6 A: I' u
#endif //__PARTY_FIND" m8 o4 o4 n( x6 W, J, j
}
* T0 F$ O3 ?, `; a9 T: w }. L* H; O* b5 x
}2 a- J* \/ }- y* f3 i
else7 F- q, _; x5 N
{) K7 N' @6 S) K: ?1 u+ O# R
if( IsValidObj( pLeaderUser ) )
% B: S0 p* d6 F2 r$ t& i1 h pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );* o. Q, |+ L( v
}
/ Q" G3 [3 b, ^9 }7 K4 e( b# v8 ?: U}
5 M! Q+ X% ~* f" i) N9 d! R3 a x3 w! ]
User.cpp:
2 A* W: @1 z1 Z! p7 v3 ^$ G4 V代码:
1 j! H( F# |% Z& S#ifdef __PARTY_FIND7 [9 C- `: a2 T
void CUser::AddPartyAllowJoin( BOOL bAllow )
e; ]7 u3 j5 O, J1 k7 U. q{
" z- Q0 U& Q; P" d5 O& ?. v j7 Z if( IsDelete() ) return;
% N7 Y* a( Z9 d2 A P; K1 L$ `4 j
! W* Z+ X `& g/ j m_Snapshot.cb++;
8 g' \ J4 ?! _. O- d m_Snapshot.ar << GetId();1 p1 z0 l* {+ s4 e/ I5 k2 X4 v
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;0 i# }, @( z1 J: K
m_Snapshot.ar << bAllow;# c' G) Z F5 k2 s( C( Z
}
3 @3 A/ o& U, k# T# o#endif //__PARTY_FIND
3 N6 F9 J$ K9 U- {5 r y3 Q7 H
0 m! H' l! g( B: O+ k代码:" R: j& h( J8 s$ [
#ifdef __PARTY_FIND$ B5 F$ ]& j& U. d; x6 {) A q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
9 L ?; Z. R. [/ F#else
d6 w! J c. U* x4 Zvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
' S o! M5 ]" p7 t#endif //__PARTY_FIND& h: [ q, F+ A6 t
{3 E/ Y" s' s& e' D, v- ~
if( IsDelete() ) return;
- _! J! a; U& C" `2 s8 J : T6 M; {3 E3 g! O' \( h6 r5 \ Y" O* A
m_Snapshot.cb++;
. `) {! s2 ? d# Q. R b m_Snapshot.ar << GetId(); t% y! a+ ]8 z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 J. D) a: z) M1 X% ?; B m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
; `4 k S P2 ^# h m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
" {* E$ G% X# z m_Snapshot.ar.WriteString( pLeader->m_szName );
4 l& I8 N3 I6 g5 l! X0 s m_Snapshot.ar << bTroup
: R8 d M' R/ K1 C) I. @#ifdef __PARTY_FIND4 \6 k6 ^4 `% ~/ u# i) [( S# r
<< bPartyFind
# ?4 ?; l/ f6 c6 p! i#endif //__PARTY_FIND" {! o9 u' h5 h \
;
! x$ Q2 _% R/ e
9 {) [3 b8 C- \& m; N3 C5 u- p}
6 O3 o. P, J c( D; _" i& Q2 S, ^/ |9 X/ Y
DPSrvr.h(公共范围PLS)
- L0 o# y/ H& [代码: p7 M& h& t2 H1 E. E
#ifdef __PARTY_FIND
R# ~3 b% N# ^ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );% U; A/ K$ s& X% X4 E1 l2 k: o' z& `
#else
) _0 J4 y) l2 c7 k5 l# c' s9 y1 O" g void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
4 `" `/ P/ _" U. Q) e#endif //__PARTY_FIND
. v& g% e2 q5 d$ f- @. Y8 p5 q
3 c& |7 ]* B$ w3 |: {! y代码:
: f* I7 y9 u" W8 _* Y; Y' I6 ~' [#ifdef __PARTY_FIND) @3 V8 a6 J: w
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );; c% E. @/ L/ t0 R( W
#endif //__PARTY_FIND
5 n7 p) s- Z/ x K& x" e- y( S4 e7 D$ r9 N
User.h(以及):
. l, c; L+ a% I. _1 z代码:* z0 ~* h0 [% i' a0 H" G! ?
#ifdef __PARTY_FIND" k8 ^2 I" g; Z5 Y6 @4 L$ U
void AddPartyAllowJoin( BOOL bAllow );
- V2 z, _$ x( q) [' ]% M3 X7 Y void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );' h7 b' N, U5 g0 p( R9 @
#else
3 e1 Y) I; m) v( V void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );" n/ L H1 J) u, x
#endif //__PARTY_FIND5 Q/ Q9 X* _0 ]
% F& P1 H& m1 v, l- c$ D( e
party.h:% S+ p3 `9 u9 P; o
代码:
' G1 B$ h, `* |% s- ^# D#ifdef __PARTY_FIND% U- g8 G b( t$ @* c
BOOL m_bAllowEnter;7 l! J! E) C, Q! m
#endif
# {0 M& _. r" u3 ]
2 s1 B- h A+ J5 @- n ^8 x代码:
' \# Q! b0 c1 C% Y#ifdef __PARTY_FIND1 o) r4 \6 D! c s
CParty* GetPartyFree();& [3 p; K2 ]9 n+ L
#endif
9 [: ]; I1 D6 I- l& D R% U9 A8 x' s6 X! c
WndParty.cpp: U2 Z. j$ v) C1 J
OnChildNotify:
" Q4 o1 U% X- _/ _! `* M( s ~代码:1 t& W: C, e- G% q
#ifdef __PARTY_FIND( L- P& E6 G+ P9 P& i% y* i4 B y
else if( nID == WIDC_CHECK1 )
5 _: w0 h- Q/ |6 J {$ y' Q' u4 |7 m, n/ U# o8 L
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ Y$ i8 ^/ G! y& ^! j+ `2 f7 { {$ C3 o3 g: n; n2 n& e$ n H8 B
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! |6 ^2 p* a( l! R4 Y+ e3 a* j2 K
g_Party.m_bAllowEnter = !chk->GetCheck();2 N0 c. Z: G; V" u# m3 \9 V
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
$ a# j; T! x, S% }3 S& s4 i }5 p X8 l0 j7 H: k. k
}( H1 O: c. \$ y: l
#endif //__PARTY_FIND1 \( D, i, a* Q
& q/ K9 O K j: Z
代码:- I6 h8 f2 N1 i2 b4 t; b5 N2 w
OnDraw中:' {& u9 X$ j9 c
代码:
! K) E0 ]9 C' @* K- x6 @#ifdef __PARTY_FIND- _ L5 n( Q6 s- `2 K8 l+ w2 q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# A; B+ d0 `9 a' A- L# N$ g! H* v if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )( `1 ^9 A8 N; Q+ ?7 M
chk->EnableWindow( TRUE );( U$ ^# U& P$ F" E4 j
else
6 i# t$ n5 j6 N chk->EnableWindow( FALSE );
' p1 |; u3 v+ ` K& { chk->SetCheck( !g_Party.m_bAllowEnter );5 X) {8 o& l2 ]1 t
#endif* S- l" i7 g5 L7 ~5 q' k2 T
7 }# R- x* B- _! I; v4 h6 P$ ?
DPClient.h(public):& _9 W5 M) {" ?" i2 a& J1 P6 }
代码:
: o* R( o' |' E7 u- v0 i3 {#ifdef __PARTY_FIND( v% P9 h# a8 u( Z
void OnPartyAllowJoin( CAr& ar );7 {) T* F/ v( D* u3 q) n
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );: S: W( p/ J8 S& {5 E4 J
#endif //__PARTY_FIND& P' K1 }' @! G/ w- T
6 x; @' l3 j* s1 B9 R3 Z1 X
- {8 W' A/ `. ]) C) RWERS hinbekommt没有,请让赫克的权利。" N, R7 ?; D# j4 d
不支持左右,所以难不..., E2 k. E+ X" o u4 E0 L8 @- b0 Z
党k的Windows NT甚至编辑它自己。# \) B9 l, b: ~
包也,因为我不erschreiben进一步如果我你的。
2 Q; r+ F' i# u由于缺少Quantité k n个代码是什么升工程前。0 Z* B' j" u+ e$ [5 N
如果是这样的。请发表。( [2 I1 |0 S0 e. V) j- f/ U$ ?+ C
到目前为止,Pumbaaa. P; k" ~4 {0 P4 \' r) V
. Y7 g' x# K7 f1 P3 r* r
, _- Y% C K7 U$ D) }& {MsgHdr.h) b# z0 G3 v ?' \: C% s$ _
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88634 }" W9 |# O% Z, W' z
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
, F, Y6 u# X1 K1 K% ?
: n/ j; t% T- B5 \, {
( f5 n3 n8 @/ o& e/ t
6 G8 c1 j" u3 P" a |
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