|
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对于那些谁需要它 - 谷歌缓存FTW。 :1 w' L# l8 f& y
如果我鼓掌纯粹是我复制错误时,D
) w+ V* P; U0 g2 \: P积分当然Pumbaaa。
7 ]% J% r0 T; W# s5 {# J5 L5 l3 L( m; r# e- B
FuncTextCmd.cpp:
& S/ s, b: A, i. E( o- R1 f+ u
0 H$ j5 o/ ]* n+ `代码:
: [: j* B) \$ J#ifdef __PARTY_FIND
) ]; K4 L6 k3 R' _3 r& u4 n, XBOOL TextCmd_getparty( CScanner& scanner )
) L9 j+ d3 _5 c) j+ E* `{9 ]0 G: z% @; ?3 I
#ifdef __WORLDSERVER. h a) L8 B, R0 q! }2 n
CUser *pUser = (CUser*)scanner.dwValue;
. ]" t& O! i) O4 G if( pUser->m_idparty > 0 )
1 v( Q5 D3 u. x8 |: S {
6 g- _1 c& m) ^; ~ pUser->AddText( "你已经加入一个公会。" );2 r8 r! R" C" K; U
return TRUE;) H. s" n+ @4 V' v9 v
}8 W. G9 K. ~/ l0 e
CParty *pParty;7 _6 Z. _. F2 n; S! i
pParty = g_PartyMng.GetPartyFree();7 g+ U4 ~* v9 c9 a5 ]
if( pParty )
1 ^# u- L, d# l! B1 U' H( t {% t) k% [3 ~% P7 Z+ r$ G" J6 z
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );, Y: U% L$ o" r2 ^1 N* z2 T
}else) e0 b2 p& o& N' Q+ y
{( u% J; w( s) i8 X
pUser->AddText( "抱歉,这里没有任何一个公会。" );
- E0 s8 O9 w4 a9 U, P }5 c2 K8 l2 E& d* D9 {1 @
#endif, h9 L$ U3 h ^( A+ w* y) S
return TRUE;' b6 j- w: [3 ~( D$ S' Q2 U
}0 A/ t) A2 g6 n2 l2 J/ K. U( L
#endif //__PARTY_FIND
( \% U+ H+ e) G4 W. y
; I! |6 z1 d/ y& w- l2 V* ^9 m代码:
# e) {3 {( u6 W E q4 {" O2 JBOOL TextCmd_PartyInvite( CScanner& scanner ). P) s+ Y# ?7 q3 R& s( ~* g) Y* v
{: D1 q8 h3 {; R7 U( V2 T
#ifdef __WORLDSERVER; q3 ^6 u7 j5 S# T! R# y
CUser* pUser = (CUser*)scanner.dwValue;
) p# g# I9 C/ Z4 e( M% L: R MoverProp* pMoverProp = NULL;9 }. F: @* F3 t% E- l) k; @' T
scanner.GetToken();
% o8 O0 x K' Q8 ]#if __VER >= 11 // __SYS_PLAYER_DATA
, L# q9 P% M' I) V' H u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
7 L* O$ G- g* D, j#else // __SYS_PLAYER_DATA" j0 Z! L; E9 L; s) p2 y
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
3 I, v \/ M2 w#endif // __SYS_PLAYER_DATA2 g0 s+ g+ ~9 d$ r& v2 _8 n
if( 0 < uidPlayer )/ @: o( V* f" q# C
{
! b2 a& M9 S" M; |' B CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 0 [8 X1 G" A* R% M4 l. e$ R. ~8 {
if( IsValidObj( pUser2 ) )/ Q5 {8 D" X. W0 v& v/ J
#ifdef __PARTY_FIND
/ _" J7 R1 f# F O5 O3 K7 B g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
3 A% z# q5 _4 f/ r#else5 T7 g$ S: p, w' Z# q. V' y
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );' ?! E2 \( v) {3 W9 z% v' E! M
#endif //__PARTY_FIND" n& [* x6 j: }# w: h ^% P
else' Z+ P" T0 n9 q, k0 L4 [0 O
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
% K: E, \. L' I% b( ]: i' L }
0 ~' v, d1 w& g' i. \ else
) C# b0 P" }4 J { l2 p$ \8 f- y7 ?/ ]4 x9 m& r
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
. I! Q6 ] H8 w- o4 j }
/ \. @2 l5 W6 D1 ?2 j#endif // __WORLDSERVER
/ ?3 r* w# |7 j g4 G' O
; P5 [% _( E# i1 S return TRUE;
y8 e! r$ D7 A% h( F) [" B}
" j0 c' _9 O) `- g1 D2 w0 p$ ^0 W) J. Q7 J# D; r7 |
代码:) `5 B* v# C% y& X
#ifdef __PARTY_FIND9 U8 f$ b% ^, f( A$ h% i: O9 I8 A- t
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ). x' e. O; O( o7 F4 _7 Y( c1 x
#endif //__PARTY_FIND
" C" x* d% y& K( y' l4 y* zDPClient.cpp;
6 t( L8 f8 f" iCode:3 m# j3 p( q; t; h9 [7 `
void CDPClient::OnPartyRequest( CAr & ar )8 Y r; M) D6 c# M% \
{
+ E0 C& A' k2 j u_long uLeader, uMember;9 G9 \# O: T" ] M
. Q! w; }" @/ N
BOOL bTroup% u6 F7 D% _5 F# S2 E0 f( Y
#ifdef __PARTY_FIND( A; ^8 I6 K0 ~2 N6 I
, bPartyFind8 [5 A+ o& X" P" X, h& Y B
#endif// __PARTY_FIND
# K% h2 }; }3 Q. x* O5 F; E ;
8 b q+ F9 ?2 j; R, [* L LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
$ C( {" z( U$ R0 U% c BYTE byLeaderSex, byMemberSex;
4 j0 ]& T" }" ]# I$ I char szLeaderName[MAX_PLAYER] = {0,};
' P' V" w9 D9 D" T1 R ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 N' O$ J2 h4 E* ^ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;# j; L. u5 {6 m, m0 m) I
ar.ReadString( szLeaderName, MAX_PLAYER );
. A6 i2 d. g& v3 i' V ar >> bTroup9 w: w2 ~8 q0 t0 G! i
#ifdef __PARTY_FIND3 j) K7 [! d: \) \) s7 b3 I
>> bPartyFind7 t2 ]9 v) y0 O+ }* q9 a
#endif //__PARTY_FIND2 G$ I s% M- ]3 w: n
;
/ y9 S* S% t9 U/ d9 S# @/ ?$ q4 O% J ( K& L- j! _" A# B
if( g_Option.m_bParty == FALSE )6 O9 N' v3 O# K8 ?
{
1 q1 b4 ]2 y4 a" s SendPartyMemberCancle( uLeader, uMember, 3 );" V1 U+ U( g1 d# ^% Q4 f6 E5 g- l
return;
+ E8 ?) Q1 K( `# C }
. E: }% {5 A: \% M
' K! D5 D# j; k#ifdef __S_SERVER_UNIFY
/ ?( q$ t- N" G3 [7 o+ M3 T if( g_WndMng.m_bAllAction == FALSE )/ n3 w' a5 s* V5 ~) C
return;
3 E6 O4 T/ e7 Z: S v#endif // __S_SERVER_UNIFY
+ h# f- E- l* K/ ]0 i6 N9 |, n* P2 B/ q2 R8 L: `6 W* q* l8 \
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );$ u1 F, F( D0 G
/ K+ ^& x3 F% L& m/ b0 ]6 B if( pWndBaseBuf ) S8 x0 q1 d; w
{
3 L( X$ S7 i" [4 Z) V SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
9 |2 I+ c: h, ]/ M4 M% H return;$ ~% x# v4 C+ q6 }
}
& g9 P9 W& M( N4 Y: X#ifdef __PARTY_FIND! Q+ i1 g$ S( U- I
if( bPartyFind )( h9 o, ~+ p8 k+ c5 g
{
+ A( H' p4 f# Y SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
5 l% N: g5 o# {1 K, {. h }else
9 d2 i) j# D" C, C9 p& I t {4 i; @6 a3 D) I8 W+ `- d# g
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;* v# W9 ` e$ P1 h/ s/ e# |: }
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );( Z3 Q) O! g+ l' ]( @
g_WndMng.m_pWndPartyConfirm->Initialize();. y- n {/ k% n s
}7 Z1 q: R: K+ ]% o2 y" x# g$ f
#else N, b; M6 ]) y$ M4 r6 b2 \
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# P5 y! [$ k3 D# H+ V
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
" V5 [5 P0 A" z; K g_WndMng.m_pWndPartyConfirm->Initialize();
$ q7 D/ `9 F( A) p/ z \" n3 ]; @) A/ C#endif //__PARTY_FIND/ o& w7 S; F/ u$ n, g2 |6 ^9 r
}
* R1 e6 i) ^* b4 u4 F" K x y$ f, H; u. @( b6 _& P
代码:; s6 j" j) e: b7 n3 V' [
#ifdef __PARTY_FIND
$ H, b1 Y# T9 L6 s8 _1 A3 v; B$ vvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )& B, H# e n6 o
{$ ~6 m' M: \. f5 |1 N
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# p3 Y# I$ u T+ p" u2 Q: K6 N! X
ar << idLeader << idParty << bAllow;
- H6 \) v, a1 \# I! d8 g# c SEND( ar, this, DPID_SERVERPLAYER );
$ v! `8 `8 p9 s5 D% a6 P9 t% s2 @) M! ]/ N, e
}
: ^# s- g) G8 @* n; ovoid CDPClient::OnPartyAllowJoin( CAr & ar )
1 ?* @7 S4 O9 l4 e# z' m{
7 s0 J0 Y+ i& ^+ R! T+ l ar >> g_Party.m_bAllowEnter;
( @- s- t2 G- c+ L. n! r. }2 M}3 s X! o r+ o4 h* a0 \( m9 \
#endif //__PARTY_FIND, {( E: L/ }6 X$ ^
Code:
) {- F' ^) T, |7 y- b( `( V#ifdef __PARTY_FIND- Y. Z& M' z- x
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;& u) e2 K( W p8 [ w
#endif
8 }: p% ]% J& I
" I# ]3 L' k6 yparty.cpp:2 {7 C3 Z t& c5 J6 q: O. r; E: d. x* `
代码:
, x3 z6 w% Z" c2 V& jCParty::CParty()5 Z0 h$ S5 C @2 a2 K
{
" D8 \+ T5 N2 } m_uPartyId = 0;2 r9 j/ e% e7 I' ]1 V9 i9 B
m_nSizeofMember = 0;
+ G* V3 s0 f" E/ ?6 L& f) a memset( m_sParty, 0, sizeof(m_sParty) );
( V) D. K- o) I% \ m_nLevel = 1;3 F8 t4 m( H. P3 m# b: r8 A
m_nExp = m_nPoint = 0;
6 C8 ]' E7 a1 W% T7 x5 g* } m_nTroupsShareExp = m_nTroupeShareItem = 0;$ R* {+ D$ m" n p6 q) Q
m_nKindTroup = 0; // ????
9 V8 L' ]( p3 z- [3 I X m_nReferens = 0;
9 l) ~1 q! p$ l4 V% f m_nGetItemPlayerId = 0;9 @9 L3 ^3 M1 J [- W: i$ s
#ifdef __PARTY_FIND
. E4 D/ w( ` g- `, e7 L" F m_bAllowEnter = TRUE;1 I2 R3 I$ Z: A* H0 U
#endif //__PARTY_FIND
4 y% ]4 H# P! a* ~ k( k4 @. J5 d. L+ h6 O for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
! j. x$ w# x! x. d l {
v9 a6 ?. ^ V. F m_nModeTime[i] = 0;
2 h# a0 [, [- f }( V& h5 l, X5 o
m_idDuelParty = 0;5 S" Q# L$ R- R) o+ L9 F
#ifdef __WORLDSERVER6 `( q, n1 d1 n
m_dwWorldId = 0;- ?: k3 L8 \+ \# l
#endif // __WORLDSERVER
9 X4 @8 |' j1 j% n; o Q5 d9 H}8 i- Z N4 o+ R) ]& a
代码:4 X. ~2 A1 Y4 H; [( o: ]3 i
void CParty::InitParty()( o4 V* V$ }$ x1 H, e
{
3 ^- w1 d! T, w m_uPartyId = 0;
8 {0 g1 |+ V: X d m_nSizeofMember = 0;
2 x6 ?: C5 I: k0 F1 j memset( m_sParty, 0, sizeof(m_sParty) );3 [& P" U1 f. Q4 [# o ^
m_nLevel = 1;
& |+ U; w& t: v, H m_nExp = m_nPoint = 0;; k7 H2 u( l3 y! W/ l/ l
m_nTroupsShareExp = m_nTroupeShareItem = 0;
; X, s7 z( i* M v' y m_nKindTroup = 0; // ????/ f5 Y: v) B# R" p3 e
m_nReferens = 0;
8 [' |" E3 u0 e' ?#ifdef __PARTY_FIND6 G2 D1 L; T" B+ j: a% g
m_bAllowEnter = TRUE;
) k2 k. a: t6 F' \. F4 l/ q#endif //__PARTY_FIND
% f' D' H3 |: y6 l5 w, |* Z+ Y for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
) B! e$ O4 W% J. V {) k5 E, d9 ?. e' j4 p
m_aMember[i].m_uPlayerId = 0;
+ m/ m1 x4 c! w+ x m_aMember[i].m_tTime = CTime::GetCurrentTime();
; H* }& ?8 u: B: ~5 F m_aMember[i].m_bRemove = FALSE;0 h) B- }* K6 p2 o
#if __VER < 11 // __SYS_PLAYER_DATA3 H" C, T. P. |( F
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
. z' ?) Q, g) u9 L5 X m_aMember[i].m_szName[0] = '\0';
# g3 }1 j9 S" F3 ^1 F9 x! `#endif // __SYS_PLAYER_DATA. \2 b. K! [! E: C
}
; s/ x0 a$ W) k% i4 Z}( t" F& S) c/ Z2 ]6 y' D3 r: N
代码:
! C- X5 |2 ]$ [2 y0 _* e% N#ifdef __PARTY_FIND
2 l+ s3 S" C) o; W2 ?4 ~CParty* CPartyMng::GetPartyFree()
5 p, g7 N2 \) K7 i; X" h{) o$ d- B$ D4 ?0 ?9 j8 x" O
CParty* pParty, *pPartyTmp = NULL;. Q# y P6 k' a7 N+ W
if( !m_2PartyPtr.begin()->second )# z6 `" S$ j8 r3 _4 Q" b! `9 }
return NULL;
/ r1 w0 Y0 N+ w BOOL bRan = FALSE;3 X8 f! m' H8 R
DWORD dwRand = 0;9 e& m' ~& B Z4 t
if( m_2PartyPtr.end()->first >= 1 )+ T& d. u1 P# K. Z: c L. F/ X. C
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
- ]: ~& v& J& Z8 J
& r3 A' @( F( L for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
o. K9 \/ W4 L* v" _- s {$ h: O; a7 m8 E- _: A5 C6 h. D3 I
pParty = (CParty*)i->second;" C) d4 i. {* J3 _5 F% r8 T
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
% A$ M: v0 \# V, o7 r, c) Q% w {4 [* j# D7 m. C& m. \1 @
if( i->first > dwRand )2 W$ w7 U. H1 W) O k: `
return pParty;: A1 u/ Z5 q1 t1 M" n5 z
else
8 [, v* W: \8 c9 E! v6 I( g$ F pPartyTmp = pParty;# A p }6 X8 V( g4 H
}: Z9 c* q# c: X2 K8 [& M, @: O- Y8 [
}- x! H7 o) T4 b1 T$ c; T
return pPartyTmp;0 n, }# k" ^; @' W3 Z% [
}
" d% q- V+ g1 a! f0 e" Y#endif //__PARTY_FIND. N" e: X1 u7 J
0 @7 e7 a& j- Q! C1 B0 P5 CDPSrvr.cpp:9 `$ o( Q1 c. _) I
代码:
6 [% e$ d1 z- g% K8 }7 ~#ifdef __PARTY_FIND
; I4 }) Z- b4 i3 c7 E8 X, Xvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
0 `' w- A9 q( f2 P" h4 j- y$ n{ W! I& M7 ^' V& s. D2 `
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );! d: P, m Q; q3 S2 d
if( IsValidObj( pUser ) )
+ P. R- c2 F7 y' _ o) P {
4 a, s/ U% Y, E. }. o u_long idLeader, idParty;+ i6 N+ k& m- a. ], g3 j
BOOL bAllow;
8 ]! u/ ^. O" H7 T ar >> idLeader >> idParty >> bAllow;
" d# A* C s# p _ if( idLeader != pUser->m_idPlayer )' Q7 s3 @5 W8 |7 w: G/ }) Q
return;
9 r/ u2 G3 G5 A! D CParty *pParty = g_PartyMng.GetParty( idParty );
4 y# }) ?, ]9 Z; l if( pParty && pParty->IsLeader( idLeader ) )
* T$ A2 W+ s' l pParty->m_bAllowEnter = bAllow;9 g- J- r7 y/ _& ^
else
2 y) L7 Q9 B! f+ l5 J7 B+ z$ s return;# p8 ^* O# W0 e2 }: o+ R8 w
: \) J% ]! ]2 K% B) M' ?9 b' I
CUser *pMember;# t* [8 i8 t8 h, G, R) A' e; w
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
. M4 j- L+ ^" T3 i; n9 ?4 B9 y2 X {
( q- S' c$ r0 c) u# z+ Z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );# U5 N9 F }- i3 b6 o
if( IsValidObj( (CObj*)pMember ) )0 W+ B. u2 x9 c) K( B* d
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );, x+ j X c+ h$ [% q8 ]
}7 M; ~" w: z8 p5 O& a
}
% o' l, h" R0 G/ B' t5 R9 v}
6 y- l( f- N% Z- e ?#endif //__PARTY_FIND
& M$ n( a4 E) P3 M# o
2 Y% a2 r% I* b! ~代码:, r# K+ s8 g& ^; R: @2 _
#ifdef __PARTY_FIND: S5 r/ R& H$ L& y# F5 I. \7 [9 e
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );0 a" S9 f% l+ m' R
#endif //__PARTY_FIND m* Z; J9 V \% N
& u4 P# n5 ~1 m* ^4 @& svoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ), M" p" y8 t+ q- z( ]
{
3 F# v5 X% {; X$ ?- V$ b u_long uLeaderid, uMemberid;- P! ]; a- V9 k: U4 a& `0 H
BOOL bTroup;
$ v( \' U0 o+ U; N" a! T ar >> uLeaderid >> uMemberid;
6 G# {$ e. Z j% ~' S ar >> bTroup;: H0 m Q6 {! }* Z6 B, t. L
, |% d. p+ h' P. X- R6 ~+ [ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 O9 D$ X I0 p( M7 R4 o& T2 j5 H3 z E if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 f, _" U1 t9 S8 |. z: j2 l9 X#ifdef __PARTY_FIND1 G; G/ H/ ?# |6 L
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );# C4 F; g0 C( A
#else" z) h& ^, d1 V# I/ n
InviteParty( uLeaderid, uMemberid, bTroup );
( O0 B9 ^. {# `0 I* S) F, z1 ]9 w- L' F' K/ X#endif //__PARTY_FIND
& a t$ {) \; `- @- S1 [# _2 H}8 j' ~) F1 ~% _" B6 X ~
/ ? L0 q& E6 r. I; x
代码:
6 D- r1 }8 G" p0 u* z4 E# w) ]#ifdef __PARTY_FIND
/ E( _$ z; E* I5 l Tvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )9 d8 F: q3 K! C3 z5 E& O, N' l* Z
#else
8 o i0 Y) h, p8 ]. J( Q2 ^void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 p, ^1 t# N2 V* Z m. I
#endif //__PARTY_FIND5 H) j. o( w. C2 F5 P0 n2 V: Q0 j2 [
{7 B' u) c: q3 Y( o3 y+ r" O
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );/ b- ]2 M. C! S G1 ~! ^1 a8 e
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 U/ \9 h. u/ D M9 A; ^; m
" B+ p, U9 d8 R7 x G if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
8 K9 u; U1 U/ M7 q/ S; U {+ s8 c6 E6 t2 {: ~3 g! y
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- o0 w% r. ^ x2 K1 c' F4 D7 b {
& { N. L7 f3 U+ m8 ^6 |1 I$ H if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )1 d5 o( U0 N% d4 h
{
2 s t! T g* k# r* [ pLeaderUser->AddText("没有足够的权限。");3 o8 f; q+ b+ ^- {: W
pUser->AddText("没有足够的权限。");( e9 M. Y( g; w$ L8 T$ Y
return;4 u6 g* W1 I4 f* p2 h! P
}; D& V0 [2 B F
}; @. s5 c" j& V6 A, l$ Q) e, |4 O2 r
// ???? ? ??? ?? ????.: |6 o4 x; E" L3 F; s, A
CWorld* pWorld = pUser->GetWorld();2 {) q0 \5 R, ]" M" m( t
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )( j1 a) ]. a' t9 Y
{ / N# b3 f7 h/ H' Y" g" [0 K
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
0 R: i; N+ A i( ` return;, S, v7 Z# ~4 L4 j8 w/ H
}
7 @- r% C, q( M% @9 ?#if __VER >= 11 // __GUILD_COMBAT_1TO1
, p, _7 O* U6 J if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
( b% ?8 L7 p# p. ~# s! ~* _0 p* l {
' c& g! n$ a. ]5 E9 ?+ e1 C& S pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* S" R K0 A' t9 ?6 m! g return;
7 {- ^5 S8 K7 `& j }! Q' ~. K. E8 I4 c7 R
#endif // __GUILD_COMBAT_1TO1
6 t2 A; m7 d$ K0 r# o0 x( o9 M* W) T% @3 X d* z+ K+ W, p
#if __VER >= 8 // 8? ?? 061226 ma
, `/ ]0 Q |$ k& i# X# b4 r5 H7 G+ y if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ). P. w! i2 u z. Y/ ?
{/ y" C. z- r( H4 @- i6 P4 i
return;: H% B. M" y% S. U6 Y
}
?. z- p# I( Z+ i* e#endif // __VER >= 8 // 8? ?? 061226 ma) _- Q$ V, O( `
+ X9 T3 v) j1 O
if( pLeaderUser->m_nDuel == 2 )
6 ?9 ^5 z( K% k; b% ] { ; `, a$ q& v" k9 M
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.) J0 {. W ^1 {
}
7 {7 O. X$ U# l8 ] else
( }# H+ i/ p: B2 q% | {
' M* |3 {! |' Q3 ^ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???# I! _3 j4 A- }8 Z5 K0 ` {
{6 [; h# | W3 T5 I* N
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" H: Y1 M+ C. E C2 V1 @6 K }2 h I- p% d. b( A1 u* x
else
" G+ B$ O" U- d1 O* Z, X {5 E2 X/ T! O" U
if( pUser->IsAttackMode() ). z3 c0 ?$ ^: q% R; N1 r1 B
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );0 w$ f' M# D' g i0 x! K
else
% _0 C$ a' X0 K#ifdef __PARTY_FIND; l/ y0 A# p/ U; y9 a3 T
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );2 _8 q* K. D5 q% ]- S/ a# f
#else y) h2 s0 T9 Z4 J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );3 S: g3 A+ O, d
#endif //__PARTY_FIND
, O3 g) ? l" [- l0 x1 \& X }4 R2 u, K& n% P4 ?/ p
}. W) A" w. r( S3 e5 _1 }0 f
}
' F6 |; H4 X+ p else
. ]8 S/ y' {. `6 p {
/ T: a6 Y% d7 u if( IsValidObj( pLeaderUser ) ) c, o. U- b+ h$ L( B% R
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );; @, v/ U" v( u4 e9 ~: y
}
9 S$ m2 D2 a+ i, K# `6 `! Y}9 J" j+ [4 [2 _2 _% W6 b, f1 M
6 v. K& O6 Z, L9 F
User.cpp:
4 E9 w, ~* V! Y4 R# ~8 A+ _代码:
) O- q5 ~1 l9 G#ifdef __PARTY_FIND# U' t1 A) r) D( W" S
void CUser::AddPartyAllowJoin( BOOL bAllow )
4 Y. V; k0 [* F1 g, n6 I( z{; p2 T! c8 Y' J l! ^' H
if( IsDelete() ) return;$ y) p6 ^$ t' o% K
: u# f. Y7 w- |; R3 |$ H
m_Snapshot.cb++;
7 |6 i0 F" U# h5 u5 d/ g8 O0 s m_Snapshot.ar << GetId();
! Y! N, y( g" g; q- _, O m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
% @2 f. o* `( ~ m_Snapshot.ar << bAllow;8 p, I7 @) i! ~, ^7 r2 i$ P
}
7 w1 H( a" F1 @# h6 f#endif //__PARTY_FIND
$ W: B( Y6 w5 X% H; l0 l7 ~. L5 j7 F
代码:
: T* Y, C6 ~3 r# B( U" h#ifdef __PARTY_FIND
. n3 z; }! @$ V5 t& w, A5 f. P8 qvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); r9 `$ e$ k& @' d
#else, S6 M9 F/ ~6 I' ^" O- z/ g- s2 B
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ) m% B' y) d" c( ~3 I( X
#endif //__PARTY_FIND9 ~9 |- o! F5 Q4 b& _
{& i' ^) R l: k5 p4 j$ m& X8 ~
if( IsDelete() ) return;
8 R E( @) c7 \ i/ u" `
9 @' o% T: U% S9 Q) ? m_Snapshot.cb++;& |. B& I/ n! d
m_Snapshot.ar << GetId();: E! D1 U9 g& e6 m: h
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;- u' t, C4 |1 u' p! T
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
2 }4 a$ @3 b+ a/ H m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 @1 u7 D$ [) D" A2 s @" t1 d m_Snapshot.ar.WriteString( pLeader->m_szName );
3 x: Y9 C9 o9 W- L m_Snapshot.ar << bTroup& R4 P" A7 x% k8 ^- f2 p# e- \
#ifdef __PARTY_FIND' P3 l/ g! y: w
<< bPartyFind( Y4 g% C. G' q
#endif //__PARTY_FIND
( Q: h6 `3 ]5 d ;" f. m7 Z- X/ V
8 ~+ t/ l* {5 w5 |. n; a% P9 e2 b}$ ^5 Z8 \" b5 x5 I" U: H! G9 W
# p- B6 f4 V1 ]. {& r; M& Q% y: EDPSrvr.h(公共范围PLS)$ T, \7 s* k0 R O
代码:
( j4 c8 q* O1 `! r9 w7 d#ifdef __PARTY_FIND. h5 i, l$ Y8 {
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );8 t5 u A7 H1 B' ^% a# a, H
#else( w0 K! @7 G4 y: @& {& z! Q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
6 u2 O3 h0 Y/ E: P) }. N5 Z#endif //__PARTY_FIND' ^: j& L& o: M" R7 @: J2 w- g
7 G9 v4 |/ K- v代码:: g+ Z+ U$ \) d! T+ z5 O3 H: X
#ifdef __PARTY_FIND/ y2 e2 W4 M/ @! i5 e! n
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( o# F% D$ w$ {3 \#endif //__PARTY_FIND
# n0 \( d9 H$ j
; p( z. E6 d$ o4 S1 kUser.h(以及):
' m7 w" q0 U: j( W* \7 t( ?& c, @代码:1 Z$ v2 [# ~ x' s7 I, i9 e
#ifdef __PARTY_FIND
& ^3 a) o" g3 A8 m void AddPartyAllowJoin( BOOL bAllow );
, U9 `1 F: F) c void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
' B2 L5 T, H' p2 e#else
" Y( n3 Y, i2 k6 |$ S9 A9 v1 X void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );4 P" H$ t1 m* g, e3 [
#endif //__PARTY_FIND
3 l' Z% Q5 c3 {8 ^+ k2 X* A! i! q- k) Q( j; B A/ c
party.h:3 a. F) q+ g7 ?. Q% W( J5 k
代码:
5 o" Q4 v$ }5 D3 u#ifdef __PARTY_FIND
% l* i1 z1 {5 [# k& F BOOL m_bAllowEnter;7 B: Y e9 U7 F Z5 X, i
#endif! V. J' Y" ?, ~. Z
( B3 U, G4 G' N6 b- a' J! V" f
代码:
7 x A# a# H3 E+ D#ifdef __PARTY_FIND+ q, Z) s- Q& E6 v i
CParty* GetPartyFree(); V2 E( N# O& b' O8 _2 E
#endif- W" y, A, u1 E0 B' L
( {( X$ l8 K" K' b/ w3 c
WndParty.cpp:
( m4 d( U7 E& E. SOnChildNotify:4 F3 U- O, A! F1 [3 X' `
代码:( v! s8 h% @8 f! b& ]5 @7 H" U
#ifdef __PARTY_FIND5 c9 ~; x3 }$ t+ d5 ?* I
else if( nID == WIDC_CHECK1 )& Q( m/ g9 J; L1 T; o+ z* H% D
{9 m7 x# p( `8 z: x& c: N
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 g! _# k% V: _+ B( l2 O {" [7 t- u0 a+ o) y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );3 d! v- ^/ M+ |2 ^
g_Party.m_bAllowEnter = !chk->GetCheck();
) B" s, ^" @3 L. {$ g g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
2 r( V9 _) p" w* m" w }8 I1 k+ H3 m7 t3 d6 ^# b( H& v
}" O1 J2 ~6 C. m
#endif //__PARTY_FIND e9 q# p |% u* U& C
2 E- N: p- u! A代码:
2 m) r, I1 w4 o7 a4 hOnDraw中:$ R9 A2 s$ Q* S' j8 k P
代码:
) S' u1 M8 N) J# u% n#ifdef __PARTY_FIND" t( f7 O) {# K/ F$ o
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); h3 e0 ?/ h2 X8 u
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 b4 s7 F6 O7 o1 z/ b
chk->EnableWindow( TRUE );
9 D A+ F. a% ^' H4 x2 e else
2 P* Z! M. e C chk->EnableWindow( FALSE );
% U8 a! p# z, [ chk->SetCheck( !g_Party.m_bAllowEnter );: ?3 s0 }9 D% k D* }$ ?6 I) }
#endif
/ s- H( v8 G) a3 R) l/ G, ?% A, s/ ^1 Z7 n
DPClient.h(public):
/ J/ X [- K5 z# K6 u! w) K代码:
' ^) m% t1 R6 T#ifdef __PARTY_FIND" X/ X% M3 S- f
void OnPartyAllowJoin( CAr& ar );
, ~3 ^/ `' V4 g0 g& n' _) R void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
7 @8 ~9 {$ Y5 x8 @5 m/ k. x, B5 q#endif //__PARTY_FIND; h$ l! ^9 T. w4 b
) I" V" K" r" z) g+ _: q; Q0 y+ q5 v. c9 P- e4 H+ ]4 [
WERS hinbekommt没有,请让赫克的权利。
- x* m' O/ \! r2 N0 j4 i不支持左右,所以难不.... @. R7 W. M s
党k的Windows NT甚至编辑它自己。
# x+ ]; |! E+ _9 x# K/ [) i; C2 i包也,因为我不erschreiben进一步如果我你的。 h; Y4 q+ p" \8 A
由于缺少Quantité k n个代码是什么升工程前。
+ p9 B: q' ~7 j如果是这样的。请发表。
6 o# c$ ?' f4 r6 {, F6 r到目前为止,Pumbaaa
' ^! s S2 W5 d3 l1 T4 a5 Y/ q . L% w8 M( `% ^1 s8 b
# [, ?6 Z) _- R7 y! T. r2 n
MsgHdr.h4 H" w" ~6 q+ u# H: N0 b
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 E! h" F# P1 V- f# u3 [2 S6 p* |8 Y$ U#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243( r( o! l# U' Y. I$ d' M( `7 q$ G: ~9 j. G
M* ^9 L/ P" _; u. E/ [& b: n
8 I( @( n5 r2 y8 ] O- Y; \4 N% `% s, Q$ [: L- N6 M3 R
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