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对于那些谁需要它 - 谷歌缓存FTW。 :
7 N9 ` y7 O1 t9 Z8 L8 e如果我鼓掌纯粹是我复制错误时,D
) {7 t1 |7 a9 a$ E5 V: I积分当然Pumbaaa。6 ^! l6 u5 ~+ F. _% b5 C8 n
5 U+ w% g# \) s7 K2 [: S
FuncTextCmd.cpp:
9 o4 a$ ?) T$ C' ]
1 o+ l% |% T" E4 c3 D, z代码:
) t8 H k- {- M#ifdef __PARTY_FIND8 r! ^- o$ q6 p( g* u% g" ^
BOOL TextCmd_getparty( CScanner& scanner )
1 B7 F! d3 J: P% f% |$ J: T{8 g8 k9 _- N8 ^5 L8 _/ g6 `+ t0 j
#ifdef __WORLDSERVER @. e, D$ g1 w0 l
CUser *pUser = (CUser*)scanner.dwValue;
' C5 H% D# l1 S if( pUser->m_idparty > 0 )5 G4 N7 Y% g+ A& s' \" R
{
% R' {- x3 P9 K pUser->AddText( "你已经加入一个公会。" );' [5 L( L6 r& S& a& K, K
return TRUE;2 D# u7 E' x, }% x" L% E
}
7 e. C+ Y$ R$ ~ y6 n CParty *pParty;& d- k2 O" C6 g% H/ d# |; W
pParty = g_PartyMng.GetPartyFree();) E6 H0 [. c7 P; g0 y4 J( c
if( pParty )
5 r; ]8 i* J- i {/ f# z4 _2 L7 V6 e# Q1 L
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
- R+ z9 W* g0 x. m) R }else2 G- @% v X8 ]: s: B
{& J" o" n6 Y, s3 b
pUser->AddText( "抱歉,这里没有任何一个公会。" );
: P9 o- q! F, V. i }, {* ^3 i$ v) a. J
#endif
1 k' t$ g6 m1 r' b9 z _8 c return TRUE;" E/ t# X" W+ h0 V
}7 B" x8 K; T' _ u; }/ K
#endif //__PARTY_FIND' j0 C+ n6 I" p# Z5 y* z
# \9 F- P% t3 P0 b) }7 E- `& \5 u代码:
+ }- x8 r" m1 Z/ Z" U2 uBOOL TextCmd_PartyInvite( CScanner& scanner )
# K% Z7 N( R( [! h& j$ D{
! o( o6 `, G. k9 O#ifdef __WORLDSERVER7 _7 ~& ^$ ]6 g3 p! W2 i q# p( ^
CUser* pUser = (CUser*)scanner.dwValue;
$ ?8 x ~- b! { MoverProp* pMoverProp = NULL;
6 F/ Z# w' k9 b: [ scanner.GetToken();
6 Z4 b+ [3 n1 A- W#if __VER >= 11 // __SYS_PLAYER_DATA! i1 q1 r- }/ g: D
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );) I$ ~1 X1 |/ C- k# g# E
#else // __SYS_PLAYER_DATA
% b" z7 L( ]8 ^ h. _ u_long uidPlayer = prj.GetPlayerID( scanner.Token );
0 s+ D6 |9 v3 ^. Z9 P) M% h#endif // __SYS_PLAYER_DATA
- ]' S% R. \3 Y3 T' K: ] if( 0 < uidPlayer )7 }) t2 K+ Q, D1 p6 U
{
$ ~+ l% M! m* R: h! l CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* Z# X% h. R# Z+ g/ x: O6 D+ f if( IsValidObj( pUser2 ) )' |9 w7 A8 @) M" y% s/ C4 @1 E. D% Q$ s+ e
#ifdef __PARTY_FIND y- T8 I4 ^: x% e) x" w
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );- y5 X7 P2 p. ]4 j( j- \$ d' Y
#else
' d4 [9 j) B* Q$ E+ F4 D Z3 w g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
# q9 c4 j2 a7 S) r) `( b0 _#endif //__PARTY_FIND
* l/ m" W2 s( S# {6 q else
: H; G2 H/ \3 V0 l* c* _! ? pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );! p% D7 e! r/ n: m9 v3 F/ X: ~. g/ g! F
}
# w) R4 A" C4 U- }5 S% c else
, j7 q. S( g& d4 [, b& w: x+ U {& K% _9 I- O4 i* ~) B2 ]$ |
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );. N: @# J/ Z/ l% M
}
9 {1 S+ F1 p& ^#endif // __WORLDSERVER
7 q2 o* q5 g6 v" E: Y: ?& h
: N+ q+ p8 B; n ?4 F1 C return TRUE;4 y" {" B0 \, R$ s
} w* k5 \3 N. i' G1 O) Q p
3 C* ~+ m. r2 K' B9 L
代码:0 q( b# H8 l; @9 w& z
#ifdef __PARTY_FIND
2 Y* S/ Y0 U6 @* }2 b& i ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
- I, `. H" C* G/ o/ S Z4 d j#endif //__PARTY_FIND
! t$ q, r$ {/ ]1 ^8 S8 TDPClient.cpp;9 M2 C/ K; j- \. Z* T' ] Z8 \
Code:5 {3 n4 O i! N: t
void CDPClient::OnPartyRequest( CAr & ar )
. s& `2 x2 t- u+ K& T{: c3 G, Q* V. m9 s1 T/ Y4 `
u_long uLeader, uMember;
I e7 m. B' {4 X1 {
1 w9 q* u1 l* k3 H A; v. O7 q BOOL bTroup
7 z7 H! ]4 A$ k; [) M( m( D#ifdef __PARTY_FIND
u* `* S1 O- Z. o , bPartyFind
& I, Q3 B: c* i. _#endif// __PARTY_FIND
3 \7 `. t) Q# M8 ? ;
6 K( N, k* b& w4 j" j3 N/ q LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: W6 T5 b, T+ y' M BYTE byLeaderSex, byMemberSex;( B7 h0 z0 s8 j- x' P
char szLeaderName[MAX_PLAYER] = {0,};! y- O" w# s% F7 c! l' }+ h* I% y4 b1 z
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
# M3 i, ]. t& Q1 ~% o' t ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
, V3 V" ~6 c) a: K ar.ReadString( szLeaderName, MAX_PLAYER );
/ \8 L, ]: J% D* a3 m: N ar >> bTroup+ r1 A; n+ a2 U1 [1 e' [8 s; T" D& [9 R
#ifdef __PARTY_FIND
! e5 f" Q+ r# b% f3 a, Z/ r >> bPartyFind
+ p2 @+ q" V2 V#endif //__PARTY_FIND6 B5 }; R7 V2 X2 W
;
& e) _; j& ^7 L
+ b, _# ]/ J" D( J& v' m if( g_Option.m_bParty == FALSE )
- L: d8 c6 P% g/ a {9 I8 w: e; j0 X( {/ `& B) Q& c9 _) l
SendPartyMemberCancle( uLeader, uMember, 3 );; O, A7 d. X+ O0 k
return;- |1 ^- [% e6 f h& R, W
}
+ c5 G" P1 B8 c9 |' B; Z5 m* C6 P4 `4 t8 y
#ifdef __S_SERVER_UNIFY
$ `3 w- S: ~% q6 J* k6 J if( g_WndMng.m_bAllAction == FALSE )4 F( w+ B: \; o4 t
return;1 i' g2 }8 S! N F
#endif // __S_SERVER_UNIFY
! s4 ?! w2 A! a* ]4 Q) A* l- s2 u
. ~1 S l5 }# G7 H5 o; U: x& D; i6 Q CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );; u( a9 A8 E8 p/ u& y; N
k% L6 q: U1 F4 ]% \/ |' S" Z2 \
if( pWndBaseBuf )/ z! H6 O" U, }6 S
{
- }& U' B4 U% v7 { d7 f SendBlock( 7, g_pPlayer->GetName(), szLeaderName );, `, h& Z# y6 h! c+ O" U
return;( I$ s+ j9 Z- O1 I: [
}
( h' @% J" h8 J5 q. o; s#ifdef __PARTY_FIND# } u6 K% @. ~
if( bPartyFind )
: m; E% q6 S: z5 T! a {4 B4 R& |/ |" J9 w
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
9 g& J1 D# x# i }else& g: |3 t! ^$ B$ @/ ?2 N
{
/ J7 e' t" d' o- a& w, p/ f g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
- \8 i7 j8 ~4 }. c4 Y g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 x: b" } L7 z- ^
g_WndMng.m_pWndPartyConfirm->Initialize();
' k, r" ]' d9 R; |! J9 |0 Q }3 H% X5 P( i$ ?% ]& H S
#else
" T9 V% e1 _, K5 G g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
0 X2 A% |1 u' @* U$ Z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup ); p: q& U3 ?' V2 i8 f% i \
g_WndMng.m_pWndPartyConfirm->Initialize();, |5 q. M2 P7 I
#endif //__PARTY_FIND" H2 N% L& ^8 o9 H# d
}
5 N. j: R1 ?6 O8 d1 r+ Z8 D
1 k2 D; Q$ H) p* ~$ E; U$ Z1 j y# f代码:1 A. l( ` W8 g. X8 I& ^# D0 R
#ifdef __PARTY_FIND
$ g1 j9 U! U* C+ j& c! I' qvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ). u3 P* Q& R) N& e
{. E0 D2 ?7 p1 W6 m8 y0 `/ V' _2 Y
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );& X' O, y) c' S7 @, T" x6 v/ M
ar << idLeader << idParty << bAllow;
: h' L$ r) L4 w- H U SEND( ar, this, DPID_SERVERPLAYER );
2 ]2 s( X" J2 F" u5 g) w! X' H2 k7 J( U& U+ F
}- S2 z3 M5 G" J c+ [# ^) }( w
void CDPClient::OnPartyAllowJoin( CAr & ar )( I/ P) e8 c9 ]% n6 V2 G" f. J0 U
{
) k; p' E0 S6 y% s* k* e O. r4 p ar >> g_Party.m_bAllowEnter;
4 \: ~3 C/ j! [1 w# V' K& G}% s1 G! K: X. G4 t. v% g
#endif //__PARTY_FIND
; W/ `+ J: q! m0 i2 M9 r) ZCode:
( L" \5 y. n6 ?5 C& h#ifdef __PARTY_FIND2 j; I9 H+ e1 p$ e. H6 @4 j: V3 o
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
" ]4 L1 B( x% F7 `#endif
5 J8 F+ H9 F( a
5 I, G/ d% h- F% P6 A( |: Yparty.cpp:- n1 i8 I8 e9 K" j
代码:
6 n: q! j( V% M" U7 \ O4 ICParty::CParty()
$ W: e6 U; a8 W{& m" |1 a3 W z! y5 a, `6 r; a
m_uPartyId = 0;/ P3 C* t. Y: D) \
m_nSizeofMember = 0;
: J/ W6 K r3 ? memset( m_sParty, 0, sizeof(m_sParty) );/ e5 P- {7 s5 n" V- X
m_nLevel = 1;
& c, I# y q6 M/ w7 Z m_nExp = m_nPoint = 0;: e3 O0 o% I4 _# Z, U3 c8 E
m_nTroupsShareExp = m_nTroupeShareItem = 0;- s, I& ^+ Z7 I! G
m_nKindTroup = 0; // ????+ h" O# ~' J' J4 @4 Q& D0 Q7 h1 G
m_nReferens = 0;' W' m" ~& ~ U" x/ V! z9 V" r9 k2 }
m_nGetItemPlayerId = 0;$ k( _5 X* a+ { `# j% _) h) z) |
#ifdef __PARTY_FIND
& Q( W" ^1 f% U. @' C. Q m_bAllowEnter = TRUE;' d# W1 J) K* }$ |; d$ D4 d4 G
#endif //__PARTY_FIND. Z/ m2 u( k5 X# b6 I3 x+ P
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
: s/ {# z& ^; T( {& M: I. Z9 y/ v {8 a( k6 @. q# @( y( [2 k
m_nModeTime[i] = 0;, U3 K) `* e/ x0 Z8 o# V3 W
}
. @# I7 i7 ^( n% K7 ]8 ~ m_idDuelParty = 0;* [ Q t8 ]7 H3 z) O( }
#ifdef __WORLDSERVER
2 [$ J# s$ b4 Z! w$ p: E m_dwWorldId = 0;) e% G \, p6 J+ D I
#endif // __WORLDSERVER
" u- E& B- j' i7 n1 q) P/ K}9 d: A3 h9 o: D9 i. z) y
代码:
; T6 `8 U* |1 a. P' `void CParty::InitParty()
8 I g% M+ H: a; F, L; M. j e) j{
7 H; g& C( O [+ o4 ]* H) b; V: i m_uPartyId = 0;! w) h& s- g: x& P
m_nSizeofMember = 0;; j9 d0 s5 K5 N) m
memset( m_sParty, 0, sizeof(m_sParty) );4 \: C+ w& K& a2 a4 I+ W
m_nLevel = 1;# [2 p" p z( i0 A9 d" |
m_nExp = m_nPoint = 0;$ g; C+ k6 o/ W/ r7 M, ^
m_nTroupsShareExp = m_nTroupeShareItem = 0;
. ]9 T; H2 f" r7 \7 B m_nKindTroup = 0; // ????, U% _- \$ w; i$ p5 j
m_nReferens = 0;
4 Z" }) s4 i! T#ifdef __PARTY_FIND% r9 P) r# l5 M6 v3 I( v
m_bAllowEnter = TRUE;# M7 d ]- O* V Y1 [1 r0 o
#endif //__PARTY_FIND
) U$ M1 G( N- Z4 J0 j, c) | for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
+ l) l; v) Q0 D, t* k/ m( Y {' J# O. j' I7 D" M, [0 u# R* ~
m_aMember[i].m_uPlayerId = 0;
- L" I1 I4 i1 P2 G- `" ?% g m_aMember[i].m_tTime = CTime::GetCurrentTime();9 V! A2 M% W4 X8 k) J6 P% M5 ]* s) c
m_aMember[i].m_bRemove = FALSE;
" V( t) Z1 A. N1 \% c#if __VER < 11 // __SYS_PLAYER_DATA
5 b& n4 Y6 E `6 @& j6 b& X* o& } m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
, ^& c; {' b' M) S8 N" @3 j, e m_aMember[i].m_szName[0] = '\0';9 m5 @: W1 V6 l2 ^
#endif // __SYS_PLAYER_DATA
* T% j' f u8 O5 _$ a! @2 [7 E }8 p( k6 E8 A# T2 {4 W- E
}& B9 J+ C2 p( [4 p* r1 Z) U4 e( d
代码:
6 k" e1 {4 o/ B! [7 S. }#ifdef __PARTY_FIND
% A8 O8 a$ Q2 jCParty* CPartyMng::GetPartyFree()3 U; s& }$ O1 x
{
: E* ?% U# u# E) b- X CParty* pParty, *pPartyTmp = NULL;4 ?& f, a5 B! R( }
if( !m_2PartyPtr.begin()->second )
* W" d& N) t7 y. T0 |# c# t return NULL;
# l: _, S' s+ z) F% f BOOL bRan = FALSE;
) i) s9 ?, }$ C. k; ? DWORD dwRand = 0;7 m$ r7 @9 j7 o' {9 @" d; `! T r
if( m_2PartyPtr.end()->first >= 1 )9 T- x' P9 {8 Q) O) K
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
7 x5 ]; F" h% ` Y& Y, t$ p: y& y
6 o# K* z# u+ p! R6 ?( `2 K for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
# d; H, N! L+ R { Z) @! _7 K/ ~5 S
pParty = (CParty*)i->second;
' ?; L, }1 Q* E" L a if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
) L% {& @+ J* S7 `/ Q% z1 P K {9 m _& r# C d, S- V- x% [, M5 w
if( i->first > dwRand )
" ^5 O- |- @" o! x# R9 C return pParty;) Y/ T2 b( {$ ^, X+ O8 M! y/ M
else* I. l1 f- i% p. `$ m, T
pPartyTmp = pParty;
7 D7 G" ]; u8 o: ^; G! c. k" N }
8 U& L4 y, [ \6 X, j1 W0 L* P/ e }' F+ K. V' ]- O* j; @4 M
return pPartyTmp;
/ V( E+ T( m6 D8 a7 {9 O}
1 D: _, g. z; S#endif //__PARTY_FIND# F3 F! i0 Q0 ~- z
" A( a z2 J' s1 Q/ N* `' g
DPSrvr.cpp:
. `+ `# k( _9 D7 Y; ^# h, Z0 {+ `代码:( B9 u% @8 T- I% j7 {4 m7 g
#ifdef __PARTY_FIND
, {2 |: D7 ]. Q9 ]' e1 Ovoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
! b. \) f5 N/ ? e; I: \/ Q5 |{
$ p. z8 K# m4 P% c: s% ?, F+ w( S! N CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 o! k6 u; x. X
if( IsValidObj( pUser ) )0 f1 ^2 F- i4 f8 h
{2 |* X4 n6 `- }" | T* x: h3 |3 @
u_long idLeader, idParty;
4 b7 `( K, i! `2 a+ z# q BOOL bAllow;
* d, h) _6 [9 ~7 J: @; Z ar >> idLeader >> idParty >> bAllow;* t. X1 L; L4 ]5 n; O" s4 Y
if( idLeader != pUser->m_idPlayer )
" t6 o& V) ]) c3 T return;
6 B7 u; N3 W7 @6 E( k4 o, x CParty *pParty = g_PartyMng.GetParty( idParty );" |! D5 u( T/ S
if( pParty && pParty->IsLeader( idLeader ) )3 @& z: H4 b+ J; ?# D
pParty->m_bAllowEnter = bAllow;
6 |- p0 k/ n) c/ _- ^) N6 I else
v. a. d1 J. ?4 F, b6 p1 e return;0 P' f4 [3 P% Y" @3 d
( Y# G! p$ q, E* }$ F7 w$ f CUser *pMember;" r9 x' g& U6 L s5 w
for( int i = 0; i < pParty->m_nSizeofMember; i++ )/ A# e( M: H- f- ]$ R# A) {( q
{
4 _/ \# G2 j9 o! T pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
8 f+ q4 _ I0 d+ m/ J+ I4 l if( IsValidObj( (CObj*)pMember ) )
' m- Z5 k! ?: x. g/ U pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
8 e+ a7 e+ S4 w. l2 u2 V3 e }
( }5 V T$ |+ S/ @( G/ v! m, f6 i3 a# P }
% W6 j- n1 i6 ?}
2 I& X& h1 `' y, _: S#endif //__PARTY_FIND
3 s) R* o2 f. m- X. x1 }8 P; T0 c; Q1 ?) c. H9 ]
代码:
1 _+ o4 W' H2 T4 t o. t" u#ifdef __PARTY_FIND
' k* z" K. t* _2 u. X ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );- ?! U3 w5 t7 f; {
#endif //__PARTY_FIND
* y5 g4 @$ {# w% @! v; Z
0 C5 h# f( ^+ u6 \+ X6 w9 ` Vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) _& X# P4 S9 g6 r7 g{# W* a# ]5 H: H; W( Z: u& ~1 {" e
u_long uLeaderid, uMemberid;
) Y/ k% x& z( j( o. I. R' Z BOOL bTroup;0 r. l1 k- ^0 ~& F& b
ar >> uLeaderid >> uMemberid;3 ~8 _- R( M/ H/ w' t z
ar >> bTroup;
- w @: C0 U: Q, Q2 q1 g
2 }4 X& J# X4 ] u# V CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ g& H0 [4 x3 x7 R+ G! e
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )8 a4 W" a( g, u" n
#ifdef __PARTY_FIND1 {/ A% s- d4 y$ L: c! S( `' P
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
4 t: T" E* c7 _2 `/ u#else- ^* f7 [4 I# [8 }' ]+ s0 J
InviteParty( uLeaderid, uMemberid, bTroup );
- @% d3 Z, a5 [: _8 T#endif //__PARTY_FIND
- Y! \& n! L! m; e3 m% i}
$ O) y; V# g. u% z( o+ z4 W5 K
; v& z& h% K; Y! p2 Q代码:# D ]$ Z+ `5 C6 W) l
#ifdef __PARTY_FIND* P: L2 D0 D K5 ~
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
9 m* B! J' q; o+ Z#else
8 [5 X5 ?7 Q9 B$ D, z( d1 xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
3 `+ v! O, G9 ?- u. x9 w#endif //__PARTY_FIND
5 \( R, |. R% T% Z, Q% a. D% u: J{
% E: E" g/ V0 x: N' b CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );4 @& D+ i, M7 `/ W" p$ t* k* T& d
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
5 B6 S/ g% \* w7 K& v8 g4 Z5 F
0 L# z p/ Y9 F# N$ B if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ); q) ~7 T0 f- R7 u: }; G( v
{
: ?! |; F: @9 G' r if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )) ~9 G: o L2 _& K$ U
{! M j9 e; h+ M# ~
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
6 y# n& l% ~- X7 R {
% F1 L- Y. p: x1 Q K, P, P pLeaderUser->AddText("没有足够的权限。");5 X- B5 M% [9 g* ?
pUser->AddText("没有足够的权限。");
' X o' ^/ B, m5 b0 }9 D+ C return;1 a) M* P2 W7 h5 {9 ~$ \/ N) ^
}
9 c0 u" w; X9 R8 I- j0 k3 D1 D }/ ^6 c4 ~( Z) J& z, n( A0 G9 K e: g/ M
// ???? ? ??? ?? ????.
% X0 I& V4 z) F$ Y& U CWorld* pWorld = pUser->GetWorld();
' S& K, s9 x7 s6 {# d8 |8 |9 M7 L5 Y if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
$ P+ r& N9 N( R4 z! {# r { : O5 T4 F% t8 ~. x# Y$ J" [
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );& A9 `5 C4 o7 e+ w
return;5 w, n/ d, |9 ~4 M% R8 X
}# q( h& I3 g I
#if __VER >= 11 // __GUILD_COMBAT_1TO19 {5 y: J7 \: V5 q; w' R
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )8 c4 g% e/ O: e9 w
{$ b% p5 g, v6 e+ U. j* j
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' L! q' Y* Q' ]: J
return;0 ?: T, u# C T/ N
}
1 u. m0 B- A& q' t3 W9 e3 w0 x#endif // __GUILD_COMBAT_1TO1! Z- p2 _, G6 h; m
; R8 j- b3 {: w% j! d0 u6 w
#if __VER >= 8 // 8? ?? 061226 ma
* W9 d& M8 u4 m8 P% f if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )4 S" x+ @1 C' ^+ e6 X' j5 C4 r
{ S5 `) `; U% Q3 `: i6 M7 m: w
return;
3 N. y% v+ ~0 q. c }
2 @0 v v& F1 s7 q- |; k5 d0 z#endif // __VER >= 8 // 8? ?? 061226 ma
# M! P8 Z. F5 N2 S7 ]- `( j9 p6 E * U9 ]: F6 l. A- K8 t2 D
if( pLeaderUser->m_nDuel == 2 )2 k: \" N& y6 e
{
6 F$ z2 [2 w/ u3 P) P+ ]7 D$ h0 { pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
0 S" @$ Q% g% O9 ~+ K }
) Y' y2 M$ F& ~( u. y1 z else
& A0 p/ u* S1 `4 N {- \, P& g$ B; U) _
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???' H% z, M8 H3 X+ W1 g
{
- i+ _+ P7 n6 r pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );2 F+ n3 L+ i3 M- H5 i
}+ a+ M) Y1 u J: v
else
, H! P9 X9 N1 G {
7 @9 i; T/ l$ I3 l* C if( pUser->IsAttackMode() )/ G# C1 z) V- {# G
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );4 {1 t' J9 W1 b3 n1 ~3 `' g
else
4 g6 V0 i* D. n5 B' T/ W6 g( y' m. M#ifdef __PARTY_FIND; Z: g# n% j1 X- p/ w$ j
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% t) \. C# u9 t. f, @#else
K4 L! P" y. r) k* W @3 G/ k pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 D. I+ P: \ u8 T0 _#endif //__PARTY_FIND: C2 [) v# {" V" m( P( q- V
}
# a3 q& {: L8 f G1 j- | } Z( @2 x/ d- @$ R/ d. S. W
}6 h( j( ?. h7 X/ m7 h" i
else& r- e0 V5 G; G$ L; P+ m
{
' Q3 F$ |1 e8 _) S if( IsValidObj( pLeaderUser ) )& d. B4 O# x- n! ]% {% I! C. y
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );" j$ G9 ^- O8 F5 O
}4 r `* s$ p* c8 n* o- I
} m6 `" J5 @1 ]6 z3 [1 u, \! @
7 U2 B: |* I# I/ qUser.cpp:& n; F+ g0 V' S* }3 l% d, J
代码:
$ N. K4 J& o- B R! b" b; [#ifdef __PARTY_FIND5 ^* D; E) ~0 V; U9 \: h/ x
void CUser::AddPartyAllowJoin( BOOL bAllow )+ N( @" J1 p( r0 q# P
{* K: P" N! Q! j) W8 M! C
if( IsDelete() ) return;3 G: _( ~" N4 {" [$ k& U
' X( y& B0 ^8 {, |9 N& e _
m_Snapshot.cb++;
5 R1 `1 G; w# w m_Snapshot.ar << GetId();8 S/ S3 P V6 a! Z9 D6 `( G
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;- R2 p" @0 P9 y% w, L% f8 ?$ j( o
m_Snapshot.ar << bAllow;
$ J6 [1 g' X; l8 n6 C. f* t0 p: x/ H- h}
+ p- S: i' X5 X5 g. L2 t, w#endif //__PARTY_FIND4 j. Y! R' U6 [5 _5 a5 |* s/ O
8 W. t0 D! x9 l8 t! [! C代码:
) u4 M4 v/ @( H" D#ifdef __PARTY_FIND, K$ e' D# t* l7 p
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 Z; |3 b3 q4 H& a' C, t#else
" N/ v8 v1 A+ k/ r9 g) S, }void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )! f9 I: b/ d9 T+ G& K \* i- e
#endif //__PARTY_FIND
: l' i7 o3 D3 V! _9 ?/ p{
& l- ~' P( C' f; {/ J$ | if( IsDelete() ) return;
$ L1 {2 ^# t6 c& q |, c" K
" V' W# Q0 g2 p+ d( } m_Snapshot.cb++;
& V/ Y" }+ o/ k0 o m_Snapshot.ar << GetId();
, T& j# h* q& u3 Z% J m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
: u, Z1 C6 A! a" Y m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();% Z* Y5 \0 h8 x. n# G
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();& c; \9 D) G: s. [7 b
m_Snapshot.ar.WriteString( pLeader->m_szName );: T) b" A& Q: {( b$ S' e0 F6 e
m_Snapshot.ar << bTroup
. k, \6 P& I7 S1 P0 k! y2 n3 C#ifdef __PARTY_FIND
" s2 a. e9 I/ H% J/ D1 O/ f << bPartyFind8 t9 d5 L. `3 Y1 W2 A# f- x
#endif //__PARTY_FIND
0 u) t! c, B# Q; W. h6 Z" O ;
: g# t4 N5 ]8 H5 D# {: D) g- L
0 g6 U, l) K; H% `3 O}
# y" {9 A+ J! M2 x" y' w9 }4 g O! i9 c2 u
DPSrvr.h(公共范围PLS), X- I- [1 l5 n& s
代码:
: h* w& ]; @- k' s$ G/ |2 A#ifdef __PARTY_FIND
# U+ f% d( E' V6 N/ N void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
; O* _% G0 V9 {& V/ S#else
" r; g1 W- q# ^$ z4 R0 E [ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );! H9 d/ I7 L1 I$ j% A
#endif //__PARTY_FIND6 j/ L/ [" K7 t9 v
& N/ w" @- H& Y9 |代码:
, w# h e- W. d. M4 x/ S#ifdef __PARTY_FIND
% L4 D* V9 B, y( F3 H. F$ m$ ? void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: p# U1 D, Y+ A* N1 R$ @#endif //__PARTY_FIND
* P0 ?* I! R9 g$ {) |
& f$ T0 ]4 v& VUser.h(以及):) G" T2 q$ F0 K, v7 b
代码:% r2 ?6 l0 A% Y. i$ ?" j
#ifdef __PARTY_FIND
- S& m6 I2 z/ p. G9 d* ] void AddPartyAllowJoin( BOOL bAllow );4 z0 s P- j o, W R7 e7 w
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
% U) S. a2 o2 V% Z! E" N7 i#else! G5 l* h/ ?- U% v) W) d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );& T. ?3 C7 h8 m+ _# [8 n6 R
#endif //__PARTY_FIND* i. {' |8 [+ T' i
% M2 n4 U5 w9 G2 Oparty.h:8 e5 V* ~9 |/ `# y- }; l8 l s
代码:4 i8 _# Y$ x, O4 c; P
#ifdef __PARTY_FIND7 Y h- k* s6 r# J) m( y
BOOL m_bAllowEnter;
2 A9 f X8 p1 D) U( J#endif3 V( \3 |9 V7 g4 D; l8 d% K
6 f( S7 O3 c3 d) X* G
代码:
# L% \5 R+ |2 G+ [9 ~9 z#ifdef __PARTY_FIND/ X- w0 N* a9 {% b8 k
CParty* GetPartyFree();
) ]# l$ t2 t# V! F0 B- u#endif
2 w$ I+ s- D7 _4 M9 m/ [) K0 ~& m, M: O& R
WndParty.cpp:
% Y4 {6 K. N( X6 LOnChildNotify:* I* A/ p. z; N8 j0 [+ l& X
代码:
5 S- Y6 \& ^8 S5 T) U% F0 J#ifdef __PARTY_FIND' \# e. p. |& f: \' ?9 L! l% o
else if( nID == WIDC_CHECK1 )
" ? u! a$ a/ ?( M% O0 p# [ {2 x* Q& Q5 Z# H" u+ {5 i) W* P' R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 M# i5 s$ [0 B r9 i' _+ X {
1 S4 |% E2 E. M CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! e1 J1 _3 _) J* H" F
g_Party.m_bAllowEnter = !chk->GetCheck();
2 j& F% E! P* t+ _$ Y* V+ U6 O! s* M g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
) T5 d1 } {: C! s% D/ Q' t }
- s1 v! Q# S" s. K; m }0 n. A/ Z5 v5 G* w5 q
#endif //__PARTY_FIND
# L i" u9 |2 A$ g4 q! W, W1 v1 @$ ?8 q
代码:- m/ J( \0 T L1 w! E
OnDraw中:$ e& C1 P, @. Z
代码:) g7 b1 z. i, F; n8 l/ E; S
#ifdef __PARTY_FIND
+ @* O5 T8 a( }% |2 g" B CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );- n4 W; b6 }+ u9 @ e H- T7 T
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )- e: u: U* \! g+ b
chk->EnableWindow( TRUE );; `" Q/ ]) V# {; J
else' \6 x% x. I K- j7 [. e: L
chk->EnableWindow( FALSE );+ i3 o! d3 h$ `$ |+ p. Y% o
chk->SetCheck( !g_Party.m_bAllowEnter );
+ d t, X2 g. Z( }2 n" t#endif
7 Y& b4 _" p; g0 J% W/ p4 c5 K8 B" b: M- d
DPClient.h(public):
$ U1 O9 r, z# u: n( i. E2 a9 A代码:6 l5 S/ n% y K; h {9 d4 F
#ifdef __PARTY_FIND
: p3 t" ^, E9 p/ r$ o @ void OnPartyAllowJoin( CAr& ar );
# v" V5 P g4 X& }: ^. [1 E( r void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );2 E1 E; M1 j- ~* |
#endif //__PARTY_FIND K# j- ~/ Y" \2 g9 B) X
" b4 V) V6 j2 Z7 g+ ?5 Z/ V3 T ]
3 o/ S1 s! `5 n8 V \! l0 aWERS hinbekommt没有,请让赫克的权利。4 {% N& b4 J+ Y( n% w7 N
不支持左右,所以难不...
$ s& }( Y# u6 o- S Q6 ?6 z; p! k党k的Windows NT甚至编辑它自己。; r1 z J2 v5 q2 s
包也,因为我不erschreiben进一步如果我你的。
5 j) P5 s9 t. F3 A. ^$ b" z! ~. O' j3 T由于缺少Quantité k n个代码是什么升工程前。" I/ {9 ^" M& k. F0 @6 W
如果是这样的。请发表。
z3 N9 I6 y4 q, j0 o7 K( x d到目前为止,Pumbaaa5 t2 T$ g( h, [1 w- a- r) ?! Z7 I; x
! n7 _0 V* u9 r6 h2 F5 r' J& l( n
9 [9 N. P, i: [ ~' D
MsgHdr.h9 o. o Z. p! y1 c* ]
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ D! N* m6 l1 j' I
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002432 ]7 m8 n6 b7 P$ Z4 m% o, y
5 k4 i8 z: h$ R: s* }# f) G% J, @) k v1 I4 m
2 z# N9 ]1 w6 k |
|