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对于那些谁需要它 - 谷歌缓存FTW。 :2 O# T, O- _; u6 q- v" y
如果我鼓掌纯粹是我复制错误时,D. w H1 U K( t/ j6 O8 W
积分当然Pumbaaa。3 I" Y5 {6 e( G# N2 p
1 M I0 u) r( ?: x8 P
FuncTextCmd.cpp:* N; M- v. `& D* i3 U& p
8 r+ J& n. k+ M: g代码:- E5 R* s: U8 m/ ~
#ifdef __PARTY_FIND, x0 S6 g; Z& Q& v) g
BOOL TextCmd_getparty( CScanner& scanner )2 h9 b3 V9 L) a# t+ |1 X
{
+ c; \9 e. n: T$ g. S; f#ifdef __WORLDSERVER
9 m1 @# ?+ Q9 r. t" J3 Q CUser *pUser = (CUser*)scanner.dwValue;
& e$ `( ^0 \) c$ l$ v: j" u if( pUser->m_idparty > 0 )
8 [9 H7 a: g' b {6 M+ G/ _, b( s
pUser->AddText( "你已经加入一个公会。" ); O7 r( C# ~, x% e f2 \5 O; u
return TRUE;
7 W7 b6 b- Y/ N+ I; C3 L/ \) E }1 Z% v9 m% `. W; v! L
CParty *pParty;7 f H" I; r5 f0 d/ ^
pParty = g_PartyMng.GetPartyFree();$ Z/ H; I6 K- Q" x
if( pParty )
% e+ ?& N. O# G {
0 w: |+ h, G. R# c g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
1 M4 a. {. @' r, g2 U }else
p; @/ d7 v: Q# @1 C- ]' B \ j+ m {1 r& ]( Y4 \5 u. |" t3 q
pUser->AddText( "抱歉,这里没有任何一个公会。" );
' @( A5 P9 F0 E9 o/ V. D$ r }3 \+ a' a5 F9 |' L S& b* V( ]
#endif
$ g8 k. s: I$ p0 D& d1 I return TRUE;
( E/ @& b/ C, s0 R1 _, g}
8 g% p- N+ n6 [/ ~#endif //__PARTY_FIND
# D/ \2 A5 ]& |, ^% Q) {8 `: r6 U
5 Z1 w' t: J5 G1 k3 C s代码:5 [5 C9 u8 H7 y8 u7 E8 ]
BOOL TextCmd_PartyInvite( CScanner& scanner )' U- k: E% t6 x2 Q- K$ C! v
{
0 U& u" D$ l. K% n#ifdef __WORLDSERVER6 P9 f2 o7 X- ^, p/ _* C9 a
CUser* pUser = (CUser*)scanner.dwValue;
0 V: H5 t* u" y; @ MoverProp* pMoverProp = NULL;
0 g" n: X1 z% Q( B+ [( V scanner.GetToken();* D: a! j. a( b! C0 I6 X1 g
#if __VER >= 11 // __SYS_PLAYER_DATA1 t B) J9 w& e1 _
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );1 j8 n9 p! P+ `
#else // __SYS_PLAYER_DATA
W6 c' ^: o8 Z" z! U9 z u_long uidPlayer = prj.GetPlayerID( scanner.Token );' T: N/ K' _! R$ w; ]* E& S6 M
#endif // __SYS_PLAYER_DATA }# [8 C- X/ x" X- T$ ]& m9 [; s
if( 0 < uidPlayer )0 p- Z% p1 @. F3 }3 X) _
{/ f/ [7 \: @+ h; P3 ^1 C; X
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 5 c$ K% i: t1 I* N' w
if( IsValidObj( pUser2 ) )
t! D3 _ \- p9 x#ifdef __PARTY_FIND
+ g' X/ _6 W1 g; C) W% J$ Q. c g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );0 t0 G( `( ^1 S
#else4 `8 M) u. T5 B. G7 _& E2 i, N+ N5 F
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );: z& Q/ N% b0 @/ f" ~4 T, l+ K
#endif //__PARTY_FIND+ ^9 \& s7 Q. g1 Q& l* a4 k. l1 Q% A
else* e4 v: x9 l2 s8 j3 |9 D( y/ d
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; m/ W" D- {3 ~
}
0 q, W/ `- b* \, x& Z: Q else2 h& S9 w) t+ N
{
" v. M: }; @. z( g( e; I pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );/ P" Q. D# U6 h j
}9 j$ H2 z6 G' U! y% N6 g
#endif // __WORLDSERVER
$ @- b5 j8 ~4 a& O% k( T, b' n
( k6 p- L, X' y1 v return TRUE;! R5 B9 Q8 F: o# K6 {" v& x; r
}
+ w+ S4 I% o. a# \6 w6 S0 D- B
- i* R# Y. h6 r( d! i代码:# W$ M( [# J9 y3 {. X; ]
#ifdef __PARTY_FIND
# M; P7 `6 A; G7 h+ f ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
1 F% M, ~8 p) g- u#endif //__PARTY_FIND
* a$ i- O. Z4 i6 }, G1 d3 JDPClient.cpp;9 F+ S; `3 I' u
Code:
4 U8 M5 j! O; W, Vvoid CDPClient::OnPartyRequest( CAr & ar )) R. S' D! N9 m& G/ I. s
{, t* Q2 m5 N4 a1 ?* k
u_long uLeader, uMember;
8 L! h1 `+ l' }5 S5 u8 ~+ ]* d8 M8 V% x; G7 o( c/ j4 x$ e# i
BOOL bTroup/ z+ v) B1 @1 e {' M. j' Y2 Z
#ifdef __PARTY_FIND
/ T: c8 J$ o9 J# R/ p' B" U , bPartyFind- w3 v6 o8 `( `7 t& T) v
#endif// __PARTY_FIND
7 t. {! f& h' _9 @) ]0 U4 X ;
% I8 ]5 L0 @. K6 ?; f/ Y* { LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
# m# H& ]' @: W6 p BYTE byLeaderSex, byMemberSex;. i( Q! D* ]& N3 o. t* d
char szLeaderName[MAX_PLAYER] = {0,};' G/ d. l v% M* }3 T4 n7 O6 R! y
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
+ D# f: \( B I! Z4 | ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;6 \+ r( S/ b$ F" ^$ n$ {6 N7 V7 Z
ar.ReadString( szLeaderName, MAX_PLAYER );& t* k% d5 D7 k: }
ar >> bTroup
0 ~: K% p8 ?) v# n4 T% G( O0 p#ifdef __PARTY_FIND
) n4 b2 ?( w. u! v; c! P >> bPartyFind7 Y# d% ?* C9 Z% @1 d
#endif //__PARTY_FIND
1 y/ p/ b) k4 O8 y5 d1 I ;8 Y; n4 `! F0 P
# Q( S# [, e' \: k3 ^( Z if( g_Option.m_bParty == FALSE )+ \/ [$ g- D$ v' e4 @
{ F3 s6 r' A* A
SendPartyMemberCancle( uLeader, uMember, 3 );
, P- l3 L4 b- Q& o/ }4 {$ G" r return;
+ b5 h2 V2 B$ R% w }2 U0 w; Y% ?" O. E, j1 Q$ X
8 {3 k9 ]& \! l) H# ]4 g" F
#ifdef __S_SERVER_UNIFY
9 A/ {; d+ A" N6 O. s if( g_WndMng.m_bAllAction == FALSE )
: @/ U1 N) b- ?# H return;3 u) y k0 [2 v/ |, L
#endif // __S_SERVER_UNIFY4 w P- ?9 z0 u, }0 h+ {
2 [7 ~" Q+ W4 W0 P2 G$ w
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );- R0 i% h5 a0 z8 K! O O. F
0 W' ~' ^" {0 p2 q4 \
if( pWndBaseBuf )
& r; O4 r( ~9 k7 u {
3 ` l5 c& a( [ N) ~ |' h5 v SendBlock( 7, g_pPlayer->GetName(), szLeaderName );- K% V$ o3 d [0 ?7 r1 y
return;9 |6 E( i; D: `% ^
}
0 S# }. l/ e" u6 q6 N" N#ifdef __PARTY_FIND
+ b, m9 C7 F2 \, f* K if( bPartyFind )# W/ E6 I3 J b. Q! m( a. d0 Z
{* f/ g" y- r3 U1 \% D
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
3 h. |' `' Z! S2 Q9 s M9 M, g }else+ T: P- \" d1 ~; m
{# @, O# N! y! l% \! j0 c
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;1 M8 o0 G/ n2 v; E
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; L4 R: G# |8 q" o8 T
g_WndMng.m_pWndPartyConfirm->Initialize();
& ^0 C' b C5 G' Y% b }2 q5 R& h+ C7 I# W, \5 Y
#else1 m# F4 y4 S( t& h
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: s) o2 n) @# o% v- c/ |
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ U4 ^ i- }9 m& F: ]' S g_WndMng.m_pWndPartyConfirm->Initialize();$ e5 N. q7 V- I$ P
#endif //__PARTY_FIND5 b+ t2 p5 |4 n
}2 K- E( | p$ H8 c. g7 [+ u
6 I. `! r i6 Y0 u
代码:
2 Y" l6 w' ~9 p5 J+ e; Y#ifdef __PARTY_FIND
! w1 H5 p, k6 C8 N* Q2 hvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )2 J7 s9 n: p4 K- Y( C( ]6 s
{
0 K% j7 u; `8 c% G0 j6 k BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
' b! V/ ~3 [1 A% f ar << idLeader << idParty << bAllow;
' [' ` c) K9 P3 E' P1 l1 ` SEND( ar, this, DPID_SERVERPLAYER );2 @" e' a7 K$ \7 C; e
& L! a) x# |& r' e. d9 P$ k6 I}
& P+ b* Y3 w. V# E9 Yvoid CDPClient::OnPartyAllowJoin( CAr & ar )
5 `* z8 |% D) B9 f6 r{
4 t* Q6 i* A( r. C: I2 G" T k" E7 j ar >> g_Party.m_bAllowEnter;
1 G% e: k" t! ]( M5 w& F5 S& A}# }6 n0 ?4 d2 ~: {& E
#endif //__PARTY_FIND$ x) O% c5 V ~6 ^9 L! C
Code:: p7 z P. {4 J0 B& M+ `
#ifdef __PARTY_FIND1 }+ F: M4 ]: P9 ]+ Y$ m' \3 A! T6 z- l
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
1 ^- d- @5 _8 D1 s. e0 I+ M( q#endif
$ J/ H4 G- i5 W; P6 Z3 K2 P) {8 ?' h5 \1 }4 X2 I R
party.cpp:4 h" ^2 o1 c$ b9 A1 U
代码:
4 D$ m: w6 Q- y6 wCParty::CParty()
9 Y5 @1 C; A4 k; L{
" \6 g3 y' i& X- D. i' I* {: f m_uPartyId = 0;! @: K/ b/ \4 ]2 n- o% T
m_nSizeofMember = 0;
4 r* S) P. F; Q memset( m_sParty, 0, sizeof(m_sParty) );
; G; q) d6 y0 s6 S5 C m_nLevel = 1;9 {7 T! D7 |/ L. ~) @$ T/ r( O6 i
m_nExp = m_nPoint = 0;7 i0 u. F$ Q/ U: n
m_nTroupsShareExp = m_nTroupeShareItem = 0;2 ], ` p5 E. s. z- S. Y
m_nKindTroup = 0; // ????6 o% w- }. t4 i
m_nReferens = 0;$ G3 ~ P, Q. U7 t; @7 ^
m_nGetItemPlayerId = 0;- X3 Q% r% J; j$ c/ t' G& Z
#ifdef __PARTY_FIND- T3 M) G+ q$ s" T+ T
m_bAllowEnter = TRUE;
* ]4 v2 z( `& u4 X#endif //__PARTY_FIND
0 _) y) o7 B) e+ [ F0 t for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
# H+ V- b; e8 T1 v$ K ] {
' \1 f1 A: v) F$ r, z6 q+ x m_nModeTime[i] = 0;& _4 o4 v. q: e8 g* V; p# h
}
' ^' a- D% _6 R }7 Y3 j. B m_idDuelParty = 0;1 C; r$ f9 F% k0 W
#ifdef __WORLDSERVER
0 i) y+ }& i( z9 R/ f5 N m_dwWorldId = 0;0 [6 P' z& e3 \2 ]' m- J; r
#endif // __WORLDSERVER
& S. y8 p) K* t- K+ i2 W}
" {$ [! g2 {2 \: E代码:
2 }0 [ T3 b' y( Y7 L5 ^void CParty::InitParty()
. S: d) `/ k; K( h{( M3 ^% n8 n9 R9 g2 x6 n4 v
m_uPartyId = 0;" d0 C; {0 g3 L. s& n
m_nSizeofMember = 0;* p( `. v/ S+ |: l) t) ~
memset( m_sParty, 0, sizeof(m_sParty) );! S) `' d0 t5 v$ E) J ^; B. i) @
m_nLevel = 1;
& J( N9 H( r! r7 F: J m_nExp = m_nPoint = 0;( D) o! `6 P3 N% h' [, F
m_nTroupsShareExp = m_nTroupeShareItem = 0;
% c% ]' t }3 ]3 e# k m_nKindTroup = 0; // ????- p: n* k9 Y: z0 p; Y: Q, h% F
m_nReferens = 0; & T) G# k) f# u& h8 D* P
#ifdef __PARTY_FIND2 R! A/ k1 r3 a' F7 D$ S$ l4 P, E
m_bAllowEnter = TRUE;3 u S: E/ _ V3 B" k6 j
#endif //__PARTY_FIND
. ^' Y2 Y4 |8 e0 W2 \9 O for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )! w) n# E) E5 {% e1 i
{1 N. F6 s2 x4 W5 ^
m_aMember[i].m_uPlayerId = 0;9 _, f0 o& K* I, S) J5 ]
m_aMember[i].m_tTime = CTime::GetCurrentTime();% K1 D; F7 I2 K
m_aMember[i].m_bRemove = FALSE;9 S b6 g# x& d) ~
#if __VER < 11 // __SYS_PLAYER_DATA5 q, s4 M3 N! p$ C# C+ d$ m# y
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;. K0 S7 q' `* t/ Q* T
m_aMember[i].m_szName[0] = '\0';4 a- `+ H+ I8 l/ P2 ~1 R0 z* x: y( q
#endif // __SYS_PLAYER_DATA
! P- q6 O3 G) F, _ }& P& n; V6 z2 h- F5 {+ C
}) u' t2 _2 [ Y; t: R4 ?
代码:
9 P3 S5 \, t. t7 G& z#ifdef __PARTY_FIND
! L% @; O, d7 L$ X2 K6 w8 n: \CParty* CPartyMng::GetPartyFree()
+ z% \8 j1 O$ [1 y( C' l8 @{
6 ]" S0 R2 X2 B* ^. Z. k' O7 k CParty* pParty, *pPartyTmp = NULL;. G# ]# P9 u6 Q6 `( g3 u8 P
if( !m_2PartyPtr.begin()->second )
* X( x% o% X2 T, m. ^' ^3 n return NULL;$ d6 ?6 I! R$ `; y6 z, A- K
BOOL bRan = FALSE;
# V( |/ s4 D5 W6 ` DWORD dwRand = 0; }; \. a. }# W4 p4 i
if( m_2PartyPtr.end()->first >= 1 )8 u6 y) ~- l7 C% x( I, I. s* U
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );, _# @5 C$ o) S% ~$ y1 Q% H
2 F7 O# H6 n2 q: |' U" x- E/ u v
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )' J( a* r) Q( f7 Z$ ]) { x0 F5 Y- y
{2 V1 n8 @6 w& M: k
pParty = (CParty*)i->second;# G; V" x; z' x6 N
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
5 P9 T* M$ q% s! u- G4 [ ? {( u7 x; {1 }: E( j4 H
if( i->first > dwRand )! P/ i$ A* q1 e D/ B0 a
return pParty;
, ?2 X& T& r% ]! r6 i* j+ P/ b else
0 B' ^9 ~! U% [5 h7 N pPartyTmp = pParty;& U; o/ O% f/ D3 o; B2 c
}5 W0 U) F: ~& i% j' A7 I. z! {
}; A' V9 {) x ?
return pPartyTmp;. L! I& A5 }% \
}
+ V/ E6 p: ~5 X8 ]#endif //__PARTY_FIND7 m: f" }( g2 w1 f' W4 p
) x8 Q! X$ ?, X( k! u6 E' l$ R
DPSrvr.cpp:
7 D: y# s8 `: r* {代码:' ?4 d" ]* p Q+ Z& ^, c5 ~
#ifdef __PARTY_FIND
- W9 s8 j- G' q! I4 H& T% hvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
& ^4 x8 H/ m8 M; ?% @" u{6 M5 \& c+ M2 c Q' Y
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ m( a: |: l' _2 \ if( IsValidObj( pUser ) )
9 { I7 I9 q" I. D: V5 e. b {
5 q9 J7 C4 L: p& w) \9 r } u_long idLeader, idParty;! U. L! A* J/ k$ o3 ~; l
BOOL bAllow;5 R3 x2 f& a3 ^ w3 l& Y! B8 T4 f
ar >> idLeader >> idParty >> bAllow;
: B8 o5 `! ?" |+ H if( idLeader != pUser->m_idPlayer )' B% {- q+ q6 ~8 Q, m
return;
# S2 F8 S9 B. e CParty *pParty = g_PartyMng.GetParty( idParty );
* h* D$ ^( J1 \ if( pParty && pParty->IsLeader( idLeader ) )
' k+ ~: ?) g# l, b pParty->m_bAllowEnter = bAllow;; t, u2 s5 p) O8 `' Y5 B: y0 S
else0 `2 N: D6 O7 [% W: Q
return;
5 k0 A, X7 B/ C& A1 W$ A6 P4 l9 y' ~- R3 M
CUser *pMember;
( D0 F9 M; }' _3 I0 J, E+ e. s# ?, T for( int i = 0; i < pParty->m_nSizeofMember; i++ )
! V9 }0 }/ p& b4 ]# ] R {
# T( f4 G/ [$ [7 r+ f5 ? pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
# P9 v! Y2 w) J if( IsValidObj( (CObj*)pMember ) )2 l# a% K* u8 N |
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );; t; T# N y. c- Y9 n. H
}
6 t1 ]9 k+ K& Y" g3 k }# m) N8 A7 ], n# E2 [
}
; o8 _/ U- L1 V' ?5 @/ t) A#endif //__PARTY_FIND
% u: P0 C/ w. L% N4 ]
4 ]; J9 h0 m; p, g代码:
3 @" y0 _5 Z- m2 k1 ]0 h' m- O#ifdef __PARTY_FIND
4 g" P3 [% _6 V5 y2 Q7 V ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
* [7 B1 L- A8 [: w- m) }$ z5 ^3 n#endif //__PARTY_FIND& D# u% Z1 _8 }3 Y7 j
/ T) n! ~: J4 [* l( r# f" k
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )- P) n1 _2 O( U
{
e. |5 `9 z( X2 B' b- F u_long uLeaderid, uMemberid;
% j% n* k, v( a/ J _# C BOOL bTroup;
% n, }# a! T( @! n ar >> uLeaderid >> uMemberid;
* w, }1 L* y6 \% e4 A- ~) { ar >> bTroup; M* Y) y* M* G- A d# I6 \
. L) y: v- W/ W3 H- F& t2 l- E
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );' Y' {0 |( n' `. b- } ]. Y3 W' q
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )- T9 g# H$ p' a7 z( \* L
#ifdef __PARTY_FIND
- n4 z+ c; U+ p' d0 Q InviteParty( uLeaderid, uMemberid, bTroup, FALSE );# b) O$ L9 U# M) C* V3 h/ |6 L$ G
#else3 W# ]$ ^" C, q
InviteParty( uLeaderid, uMemberid, bTroup );
* j# x* u2 L- D% K#endif //__PARTY_FIND; D& m u' j( c' Y* u
}9 N& Q1 _, z: `0 W4 y
! U; M* F6 w C$ q7 J4 j
代码:! p- A# w( |# M: H- N, v8 n' b
#ifdef __PARTY_FIND
% i* v8 O3 v$ @: Lvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
7 P% n, x# W# K1 W; r2 l- ?) Q#else" x- x" A0 l& p! J9 G
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )6 I) Q8 V) m$ K. F; d* A1 p: t" ^
#endif //__PARTY_FIND
7 ]+ l) _4 s. H{" _& P8 L! U7 Z4 N4 J) C) T& f
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );$ u9 x, m( a2 _2 F
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
, o) J# O4 H5 R5 z: `4 L& _+ U
+ P6 l. I2 s- D# J+ y7 r3 g2 \ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
1 {9 O! O4 {7 d4 d {" r0 ?! T6 L* D
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
+ Q% U3 S+ s) o6 h. `. A# N4 ^ {$ p2 j! C5 U, ]9 d8 h8 n
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ) z8 g7 `$ ?; I
{7 c: ?7 g% v) B: \& U% `& a
pLeaderUser->AddText("没有足够的权限。");+ F* I- A/ z/ Y. c o# g
pUser->AddText("没有足够的权限。");
# j. \9 C" a9 z( D' ~. F return;, i3 u) i8 `9 H1 s" H% `0 Q
}
" Q! e: y9 a* L# w }
( ?7 N9 L) }% n0 ^, E // ???? ? ??? ?? ????.
+ Z3 A5 C8 ~3 p5 P3 A" k. M. A CWorld* pWorld = pUser->GetWorld();
( A6 ?* j7 y7 g8 ]6 ~ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
+ Y7 i! z- v1 w. z { - | Y! p% m2 h9 M
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' z3 S0 w! [ ~" D return;9 n; M8 K3 P" Z8 i: }& b+ c
}
' E) Y% R, `1 _) e1 k#if __VER >= 11 // __GUILD_COMBAT_1TO19 G& E+ k# H) _$ W/ C
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
1 j# }, I- Q/ E7 Z3 \* w3 { {+ ` w/ G4 U3 P
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 ]6 O# B: p. N( u. t3 t2 E$ z( S return;& ]7 h8 T4 b+ e* i% ~" a
}) f7 \) y" C8 ?4 d
#endif // __GUILD_COMBAT_1TO1
5 y4 |, _& f* {" C& G8 s4 D* b
3 v+ Q% ^+ V6 y' L) J# H0 O#if __VER >= 8 // 8? ?? 061226 ma
4 R+ i$ i2 I& o$ z: c if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )1 E8 c- ^/ ?7 q; |) J9 a
{' k8 U6 Y* m. O) O2 n/ N* K) d) w
return;
# i4 A# d" @9 g& E5 k1 d6 I1 T# U }/ K9 c* e) ]0 h) T1 P4 H* F% e% c: G) I
#endif // __VER >= 8 // 8? ?? 061226 ma' Q2 P) U1 R& V
& h2 A4 h) l+ E Y if( pLeaderUser->m_nDuel == 2 )
+ s6 l/ A, M8 H" x% R {
; J4 E! x( a7 X9 q& S& x- h pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
. ]8 y" A# z7 H9 P( F$ r2 W- T% | }
8 ?( R+ u5 l' n: Q else
) h$ s& x6 p; B' S6 |8 C9 i) \ {# p2 E* V7 p9 [5 A
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???5 R) I/ k; [8 J& f; `. h; ]
{$ L9 m# S# L1 D C/ U4 v
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );1 S7 \' r/ {8 A! H
}
$ W: @$ {% R" h( ~6 ]+ D. I else
+ G; c2 y0 @" ? {
4 Z1 P/ h5 r5 k, G/ x- n7 q if( pUser->IsAttackMode() )( u# y" u) N, y1 d$ U: m* V
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );; t" Z* G5 I: z
else
' J/ z% Y5 H! s( {# O$ _#ifdef __PARTY_FIND" N& p8 T+ Z( h8 o# H8 ?
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );" [. B L$ e& s8 p
#else$ `+ V, k# d$ B; D% y. w
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 @; l/ M7 w Z' P+ M#endif //__PARTY_FIND' N" z& B/ z: Z* Z& K. v. a
}
) e) i" r, v( e4 S# z. N8 N5 ` }
1 P& a5 V& V' B# c) E }
3 x' z3 ]/ v; x else
5 i4 B! H& U, s- \' { {$ [& c! c" N7 n3 d" {' ]5 o9 |
if( IsValidObj( pLeaderUser ) )
7 q) @3 ~' Y0 n. j* {$ s+ z) K pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
8 \) c A" j; M- F9 \& |) u }
- ~5 V1 `$ N; Y, `1 h( S m" x} l" z4 f' F- U9 p( t r
- @2 w( T: ?& K2 c% BUser.cpp:
9 L6 h- H2 H3 n K; V9 y% F代码:
( T6 S0 @$ @) m4 o2 M& ]" S) d#ifdef __PARTY_FIND
! d; e+ N4 n! zvoid CUser::AddPartyAllowJoin( BOOL bAllow )6 U: F0 V! O, Z9 k7 ^
{
3 P( T I+ C+ i( U/ v2 O if( IsDelete() ) return;
5 i8 u- d% E' L$ v& l5 ~8 ?
/ q' v0 B2 C) Y+ e3 p m_Snapshot.cb++;
) y$ O- h( v6 t9 E) @6 L0 y% F m_Snapshot.ar << GetId();8 j" R' E+ V( O" |$ C
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;9 a( E# o7 m# i6 Y
m_Snapshot.ar << bAllow;
. G( z" ]3 F. e; r- Z! r! l& H9 ?}
# g& D3 v9 ^. a7 D#endif //__PARTY_FIND
$ q n, q4 Z8 {' p( T3 @
' x: J9 @; Z5 R代码:
4 I0 l( T3 V+ O5 Y7 ^* K) ]* S#ifdef __PARTY_FIND6 S/ T# `- Q' r( I7 a
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
' ]9 p3 Y3 S9 R) u- [# [$ s#else/ R8 [, q w; n% i
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
% j2 `, _5 m* I0 w#endif //__PARTY_FIND# ^( C W2 |1 X E6 r* X# ?7 @9 Z
{3 _ [5 a) a! P9 }. V
if( IsDelete() ) return;
$ n$ j5 [& L& O) T9 F( P3 K + |) C8 U' y0 x: h, @) \$ @9 D
m_Snapshot.cb++;
6 s. c" {, J/ D! W m_Snapshot.ar << GetId();; ~5 t; C' o% X" i/ L1 L
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST; K0 u9 ?4 E# I; \3 D% Q6 @
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
7 z3 \/ D- u _; s+ e m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
' d+ q0 W* j/ x% N' b m_Snapshot.ar.WriteString( pLeader->m_szName );5 W( h' s" R4 B+ @
m_Snapshot.ar << bTroup
! k" y. H( z K0 ^5 N. x#ifdef __PARTY_FIND$ Z( i) D" e7 {; H! h
<< bPartyFind) z5 Q" B0 f, N h4 N
#endif //__PARTY_FIND4 S' X @3 j! B! G
;
8 C( c, _3 X* V8 p- M
' U* t; q0 |: x2 p}
# O& z6 Z; r+ _& L i( `
5 G* B: N" q. y+ D8 D, SDPSrvr.h(公共范围PLS)+ ]) ?# b2 q- {# a/ F
代码:+ t, V2 ~. Z6 ?: b
#ifdef __PARTY_FIND
8 K" O) t) u0 i3 S/ `# `& j8 N void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );6 W$ p2 U$ n! u% _: e+ o* |
#else
+ U4 N) {! f, F6 _6 _$ n void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
8 ], x4 W8 n3 y#endif //__PARTY_FIND
7 Y0 e+ v5 W% @3 e& p- m3 }% z7 V6 b- _( S
代码:
. E2 N& @% `0 G" A/ w8 j& t, d5 O8 D$ ?#ifdef __PARTY_FIND
5 l7 d! p3 c5 p6 K% n7 I& g void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );; n6 X7 s6 {# i0 D2 [' y2 e/ e- U
#endif //__PARTY_FIND! }( c8 N; _9 R* [) ?
' g7 S3 D9 W h5 {- \. L5 c( C
User.h(以及):
# |+ J, K# d' o! `' g代码:
# Y: @' M1 S+ @5 [#ifdef __PARTY_FIND# v4 |/ T$ V* r- d; S4 }: m
void AddPartyAllowJoin( BOOL bAllow );! ?9 |/ M: V* k3 g: n+ [* P1 a6 v
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
$ M1 [- Z! [. a& V( ~$ I#else
& {1 [& g' m9 r' G. b; X/ f void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );; b$ J, v; t/ U' {
#endif //__PARTY_FIND
; e1 X2 y2 l9 O% M; b/ r8 ^3 x% |# M2 H9 N+ s8 O n
party.h:
4 o- S5 ]/ H. z( b$ l, n1 r代码:
* V$ r+ P0 @( F; t#ifdef __PARTY_FIND
1 {/ o8 d$ }: _7 Y P0 _7 E( n BOOL m_bAllowEnter;
7 f8 C& D5 s* D# [4 b#endif/ P0 v6 Y' C: _4 B' S! K+ ~) Q
( M2 }6 p4 h' y- I0 P/ r) k. _代码:& U8 S7 A6 r' U& x
#ifdef __PARTY_FIND
4 T+ \, E& h1 m) s CParty* GetPartyFree();
* [9 r: \) A6 ?! ~; m8 L9 A; C#endif
+ W) o, o* O7 _" k2 C! b2 M) f; [( z4 Z1 N+ X7 e
WndParty.cpp:3 W5 g* e& w0 r9 _6 } J
OnChildNotify:
5 i% S! U3 @) f; B7 B; j W代码:# |; _/ n1 K$ `% `
#ifdef __PARTY_FIND
# k1 K% k- \4 e. p) Q else if( nID == WIDC_CHECK1 )+ a! p g4 r: B
{
4 a' ]. q: g3 h' F, n# ]6 R if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ F8 b+ ]' x1 x' s/ R3 Q! |& b {1 c1 d' l" h* Y# U) l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );1 k9 Z/ [# W2 g
g_Party.m_bAllowEnter = !chk->GetCheck();
+ q0 ~6 J8 k# B7 ~+ S g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 j" p2 J! Y! n }
3 J% r, f: O/ `' K }
, y$ Q1 e8 m8 k#endif //__PARTY_FIND
: r7 I* E) F) o& k& @2 u: t. L8 r4 w) K, ~% P7 [' T! i
代码:
- J7 R$ ^$ W6 M( P b, hOnDraw中:
) o# N2 o% N c- [代码:' w' m5 M0 H' t
#ifdef __PARTY_FIND
0 l$ Q7 s* K' F CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, y" B- ^# X6 D3 m; v2 w& O6 M if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ), p0 O- \9 b. w$ i
chk->EnableWindow( TRUE );; T! K2 o5 J# d$ J5 J. y2 k
else' X; L5 E+ m- W
chk->EnableWindow( FALSE );/ k5 S3 g' O7 D- e
chk->SetCheck( !g_Party.m_bAllowEnter ); S9 i" C8 n8 B
#endif
4 N# p5 U3 W, \6 Q% D5 K# g3 ^; \0 B7 X: w
DPClient.h(public):
7 t o' U1 c# L# a+ m代码: o5 R& o! @( r0 T7 d1 m
#ifdef __PARTY_FIND
0 W+ e- u9 n3 o( C void OnPartyAllowJoin( CAr& ar );
$ Y( }0 B+ [0 i4 x+ u' N void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );) e9 p+ Y) W( G2 Z+ n9 h+ ?
#endif //__PARTY_FIND" o/ O8 {/ O( r% ?. ?9 @" Q
( @1 c& g+ J5 @/ Z
. N- c/ t' i9 {( U: Q; a" B4 T* pWERS hinbekommt没有,请让赫克的权利。
% _& G* }3 W) @ z, g9 i不支持左右,所以难不... I. r! m3 z) A
党k的Windows NT甚至编辑它自己。" V1 Y4 N, K3 S' q4 s
包也,因为我不erschreiben进一步如果我你的。+ a/ w. c- O0 g/ B5 d4 l
由于缺少Quantité k n个代码是什么升工程前。
1 C2 u5 U5 D" `+ i/ ?) n! U如果是这样的。请发表。
/ W) j Q# \7 B到目前为止,Pumbaaa: Q# D* n1 s8 F4 R
; X* M' d& G4 s. Q6 G" V
. i4 `. P: G0 T# K3 A4 KMsgHdr.h. ^9 d; _' ]" C2 C9 x# o! \
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863# T9 T2 ?3 v+ n- Z9 V( x
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002431 Y% e+ A0 U* a# ]7 Y- C
4 B u0 m& f$ R0 \) x
' j" e i/ Q8 j! i1 g" r% _9 C; D1 T4 |2 m. q. ?" s
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