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对于那些谁需要它 - 谷歌缓存FTW。 :* i" O% Q. R f: \! ]( m% j
如果我鼓掌纯粹是我复制错误时,D$ D' k% B0 m3 }7 M7 e+ s
积分当然Pumbaaa。
, Z. N& ]) `# n3 c
" E$ _: l) w" K, B. f2 UFuncTextCmd.cpp:
2 D& A9 ^ p5 w/ x. t0 T' ?& s# |
& G% N! u, E6 L+ ]( v代码:/ ] y. u- F/ M5 R1 z6 W
#ifdef __PARTY_FIND; H1 Q# Z( J4 S1 i
BOOL TextCmd_getparty( CScanner& scanner )
8 J0 o/ ]$ P: @$ `4 E" W8 C% m{
' n3 C. U/ Y' H8 }#ifdef __WORLDSERVER- I- t1 b8 R6 `) G
CUser *pUser = (CUser*)scanner.dwValue;
( F; A# K/ p! c3 h; Q if( pUser->m_idparty > 0 )0 ~( Z$ g6 k; G5 s$ [' s4 I, `
{+ \; @4 y6 [( R' J" M8 V
pUser->AddText( "你已经加入一个公会。" );
$ p m6 {! w4 O8 a: n5 ~ return TRUE; G3 W2 B& ^ ?/ l
}* S9 ~! Z: H: U/ U/ P8 ]
CParty *pParty;$ u% j/ U) b& {2 t0 r4 o3 Q, K T+ t
pParty = g_PartyMng.GetPartyFree();
# G o C; t' V7 i if( pParty ), C( @+ a0 p a
{# q2 n5 d: H0 F3 j. D; B4 w
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
: g) y5 ~& p9 V! k& f/ o, c }else; `% a0 c! O6 |. K+ j0 O8 w, R+ l
{5 B9 G* E8 A3 y3 j- F; ^
pUser->AddText( "抱歉,这里没有任何一个公会。" );
6 G6 C2 o4 M, W# k }# u% ^7 I6 v' H: e
#endif
0 L% g! e5 X3 ?3 n% L4 K# V return TRUE;
' x" V6 x6 A, h7 m3 q}( D+ @9 X: s, |) N
#endif //__PARTY_FIND
4 D2 E) A$ v) e
% K6 q! p1 R5 `+ O) A代码:! S4 o8 \: R7 t( I* n* E7 ~8 q
BOOL TextCmd_PartyInvite( CScanner& scanner )5 h, |$ |2 Q' K1 f- h
{
6 ~# b' _6 s- q#ifdef __WORLDSERVER0 C+ V2 g8 U# A, ^
CUser* pUser = (CUser*)scanner.dwValue;$ M7 |( x1 r/ y% a: G$ [$ k$ k. \; @
MoverProp* pMoverProp = NULL;
6 K6 H( H3 g+ f5 x5 Q7 J scanner.GetToken();- l, r( Y- M- }
#if __VER >= 11 // __SYS_PLAYER_DATA
, G, K3 F4 v) h+ a# f3 _9 c O9 q; R u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
" F7 G; G# E+ T' I q3 e+ b* }#else // __SYS_PLAYER_DATA
* ?+ h, n2 V8 W, a2 u' @3 t% @& K u_long uidPlayer = prj.GetPlayerID( scanner.Token );$ @" A3 j% j7 o# F; B9 G
#endif // __SYS_PLAYER_DATA
' V) f3 U9 V$ Q- z- Z if( 0 < uidPlayer ) Q# I+ H( r! u* _7 ~
{$ G- g0 \0 K( r) a& m; Z! D
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); " s" v! `+ k* w. z6 F
if( IsValidObj( pUser2 ) )6 z, `5 m5 j3 O4 G
#ifdef __PARTY_FIND
, j) l8 J% D0 w/ E" z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
* {$ C* d( A9 q& M9 F7 V) m#else
1 Z7 E) B& p U" [ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
% ~! i" j' _, ~) v1 Z4 n#endif //__PARTY_FIND
9 N8 \5 K+ t8 N7 ? else1 J- o. V/ d" ^5 H$ d" o
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );! \% B! E1 T7 w+ i$ R" A8 X# a; q( B
}
9 l$ ?4 m# H; l else
. Q+ q. i: k" } {
/ q9 B9 U* e+ J1 r! T$ y# e" v; `+ F pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
. s4 _& o/ p; W8 G$ F" l" u: j/ n0 ^ }" B; N" h9 |4 Y6 }' f* B5 _3 N5 [
#endif // __WORLDSERVER
$ T! h$ G- t" Y7 m) Z0 F6 d# r N- F
! l8 g$ l4 D4 o# x d' g9 e return TRUE;. {: |) U8 v$ |$ X. J1 C; O# r
}: ]& X. \/ ~8 o7 l! q. c9 D
; J# \0 l% m# n! W" K
代码:
) Y$ a* S# G: r4 S; W" ^/ Y2 r#ifdef __PARTY_FIND
) k' Y* l" e. T4 Q' W ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )6 v/ ~: Y6 A; F/ R& s7 c. N! W8 y
#endif //__PARTY_FIND8 d: b! H2 g9 s+ O. ^
DPClient.cpp;2 w! w8 Y% @7 ^* ^) u0 d0 x( t
Code:
" H* m$ @; ]/ o; avoid CDPClient::OnPartyRequest( CAr & ar )
5 b& L; l! b: v8 `{3 @7 `8 O+ e- N/ D
u_long uLeader, uMember;
' z& s, Z# K& ~& L; ^( W, A* d
' e4 H, h7 m6 M6 u/ S2 O5 R2 h3 S B BOOL bTroup9 ]! w: O* e* _3 h9 \5 ?4 t
#ifdef __PARTY_FIND
. w' ?! V. n& Z$ [" v , bPartyFind
! Q9 `7 ~! ?, ]3 P/ S' e#endif// __PARTY_FIND' ?' d- u. M% V, O# [1 c
;: a% \: @8 @* ~2 G) e4 q& v
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;% E S4 B/ J8 \! [
BYTE byLeaderSex, byMemberSex;0 y9 D4 l7 U1 w" s& \* D
char szLeaderName[MAX_PLAYER] = {0,};
+ F% H8 u* g% \+ Z) N ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 P! p9 N" k- B& }6 i9 _6 c8 I ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;; C+ }5 T% V! p6 x) _
ar.ReadString( szLeaderName, MAX_PLAYER );, j/ g; {" U9 u. u4 {; m! _3 X
ar >> bTroup
9 ~3 |1 `7 P6 a2 O. q$ f7 @) c G#ifdef __PARTY_FIND
0 w5 S6 a/ G' \4 T/ L4 \% Q >> bPartyFind
5 j6 y) L, h/ {/ n/ _! E5 {#endif //__PARTY_FIND
. q2 n4 @* ^" J( p ;, { y- ]2 _% [( x3 N6 e
' @+ Y7 T( C9 p* J! U/ \ if( g_Option.m_bParty == FALSE )
& d; A* J Y8 M- _ {9 W4 O8 T% K9 w' X* ?# E3 J. z3 r' L
SendPartyMemberCancle( uLeader, uMember, 3 );- l' o/ }2 k Y, b6 n9 y
return;
/ s( c& X8 i# d- B4 D }
0 `$ U( l2 n6 G3 T/ l
7 H9 K7 }0 b9 n1 s4 A8 U#ifdef __S_SERVER_UNIFY
. `. i* V" x- P d; e if( g_WndMng.m_bAllAction == FALSE )
. Y) L7 l1 q$ N- f: |/ ^7 `2 d return;$ X' W2 s }$ w! L" ~5 Q$ r
#endif // __S_SERVER_UNIFY+ j+ t f& p) [$ }# A3 G z) s
! V2 S' Y. S0 o! [/ l CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
% u8 ]) B! g" a. d+ ^8 {3 D$ @1 }! v - d1 _5 C& T* v3 k) V( Z
if( pWndBaseBuf ) }& y" ^+ R2 r5 X) z1 K
{. g7 H0 Y; m3 o" r- ^
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );! Z4 O# R, l2 j4 u, h! V
return;
& L! t, D4 J7 E/ \! z# p$ T }
, R* f7 o% X$ C" X" {1 q2 E#ifdef __PARTY_FIND+ Z. v8 O1 j+ j& ?3 t) F ^
if( bPartyFind )
, V) m! m. {4 |& Y- ~' k7 e {; z. Y: \8 s$ n- R# i+ m
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
v1 c' \( _1 l& G }else+ \" U/ g: [+ T
{
1 M1 Z$ w4 q+ F3 G2 ~/ K g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
3 Q9 F, q7 H( \/ O g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ t/ i2 C; L4 ^- P* r1 | g_WndMng.m_pWndPartyConfirm->Initialize();4 K! d# S; O. F( U
}
) U6 N9 k. I5 @" e: j+ y#else
9 a1 f( x: Z: [+ w- U g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 Q, B6 V0 v. v% ^: q7 r8 [ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' {2 T+ d7 e! P( {1 s& h* F1 x; p g_WndMng.m_pWndPartyConfirm->Initialize();& a: h! E/ r% |9 _7 x& O
#endif //__PARTY_FIND
: O7 h% m. O/ `7 c s}
: k; Y! P0 r$ Q1 G1 Y# t$ f7 b( ]: q, B* X
代码:: t1 r2 \8 [# u: l
#ifdef __PARTY_FIND$ D) U0 y" S& h* {: L# y2 z+ r
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
! {( e/ _4 l3 a{ f6 Y6 e+ G9 Y1 }. j/ u
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
2 E" f* e- K% g7 r ar << idLeader << idParty << bAllow;
+ \& H) G% d/ V, X2 e+ f. L SEND( ar, this, DPID_SERVERPLAYER );7 n3 s; r% c9 F) q( D' d1 ]( H& h
1 ]/ S7 o8 {8 w) x}
$ `5 y( i7 m% L: D3 kvoid CDPClient::OnPartyAllowJoin( CAr & ar )$ L) F, H+ y/ [
{
0 E7 m3 z4 K; Y8 f$ c$ g( H ar >> g_Party.m_bAllowEnter;, B/ x! R! F7 y9 X; d! d
}
, \ ?/ e0 @: c' v: B#endif //__PARTY_FIND
7 Q) f# v& r2 q( u! y6 u' fCode:
- o% t3 n, E7 }#ifdef __PARTY_FIND
, [# w9 l' d, W case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;/ |3 B3 E9 [" B4 l! g* |
#endif; {$ b I0 \1 L* l
: ?* X; g8 U& f& P6 eparty.cpp:
+ I: s- w9 P2 m+ K p6 X& w代码:
# d8 S9 Z/ @+ M2 e& |5 xCParty::CParty()" E6 b2 {4 X8 b* j8 t; y( K* h
{
* {+ r* }, W5 |; ~! G& J, ~4 W/ | m_uPartyId = 0;
4 ^( O7 p1 \: A* R m_nSizeofMember = 0;1 H4 ]7 \3 \" q5 L8 P
memset( m_sParty, 0, sizeof(m_sParty) );
9 F, D8 M: g: I- J8 ? m_nLevel = 1;. c. }$ O7 t- o
m_nExp = m_nPoint = 0;2 l* S' m% x. H! p& C7 W* Z
m_nTroupsShareExp = m_nTroupeShareItem = 0;
: ^) {3 b. `/ p m_nKindTroup = 0; // ????
" A# x4 B4 ?( ~4 c2 U+ ? m_nReferens = 0;+ e9 |& T J5 u( h9 [8 \
m_nGetItemPlayerId = 0;
* Q/ b4 V9 V5 ~#ifdef __PARTY_FIND
7 M7 j5 _% ?* x+ d$ I3 Z m_bAllowEnter = TRUE;1 _" B1 W% w( T
#endif //__PARTY_FIND; |8 |7 m @1 k% y ?& E
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )7 I/ k# H' S$ ~) Z! D3 C, z
{! v q) B, C: T- j3 G; A1 o- w
m_nModeTime[i] = 0;
6 y. D: K6 m( V$ l }
5 u6 w+ Z5 ~, l( k m_idDuelParty = 0;" s* j. A9 f5 ?0 S R
#ifdef __WORLDSERVER4 r+ z F: F- u1 z
m_dwWorldId = 0;. [1 m3 s. E6 W; Z# u7 A& n+ a
#endif // __WORLDSERVER0 h/ }: n% g# {+ _! D* e0 |) ?7 i
}
0 v4 Q; f2 g+ z! u3 t: @- s- A$ L3 \代码:0 q3 X( ?8 b' b' T8 u
void CParty::InitParty()8 `3 k, }' M3 U" M* U, `9 P y& c
{* I8 C* K% V& @; r2 N
m_uPartyId = 0;( L- m& }( ?/ C% u
m_nSizeofMember = 0;% q% C) e8 C6 D8 ]2 ?* o0 B6 b
memset( m_sParty, 0, sizeof(m_sParty) );
0 g0 g! d9 D4 p2 N; ~ m_nLevel = 1;# B- O9 r# N8 T
m_nExp = m_nPoint = 0;7 e4 F/ K' Y c
m_nTroupsShareExp = m_nTroupeShareItem = 0;3 D8 u: J9 ~( j) L
m_nKindTroup = 0; // ????+ _% F, w0 ~ [, k8 q1 `% K
m_nReferens = 0;
' e' b; d8 O/ p& G0 K; U6 T8 A#ifdef __PARTY_FIND
, U$ }& E, _" E& d7 e G m_bAllowEnter = TRUE;1 [- p, B, Z @( s" u; b0 l: D
#endif //__PARTY_FIND
% ]2 V* N5 A% z+ {/ {5 {$ a7 J for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
U( q) ^! m" V6 t- b {
( |0 I/ o2 J, L! c2 T& P, r" U m_aMember[i].m_uPlayerId = 0;5 I* \9 c+ D! c5 G1 c! P
m_aMember[i].m_tTime = CTime::GetCurrentTime();
' u# v% H( H0 K$ A: _; j m_aMember[i].m_bRemove = FALSE;- M% C0 s2 q4 w4 ?2 v; e
#if __VER < 11 // __SYS_PLAYER_DATA
* E/ [3 L3 t1 s. s2 i m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;. M0 N$ F% v0 A* t* q Q
m_aMember[i].m_szName[0] = '\0';
+ ]) J* g. y q( M# m#endif // __SYS_PLAYER_DATA9 t. [" b7 K' S. s& {; g: }. d% ^
}
# o' D) R) O, s7 T" D& E8 n}+ A; M7 Y/ Z. {
代码:. y: o3 @$ i0 {0 k9 _* p' l/ G- w
#ifdef __PARTY_FIND j# j- G/ [9 a3 d7 j) X3 P( f
CParty* CPartyMng::GetPartyFree()
: Z# Y% \( [2 b( d! X" `) E, W" d{
! b) E& v$ H7 n" h- M CParty* pParty, *pPartyTmp = NULL;
1 N$ ?- z) u; H1 o if( !m_2PartyPtr.begin()->second )
. f j8 g$ w# K7 `8 p* Z return NULL;
: e+ ~3 P: e* }3 b( S BOOL bRan = FALSE;
1 D1 B/ \* x% |5 |% B2 ?0 Y! k DWORD dwRand = 0;
9 i7 P& ^" m- g+ v if( m_2PartyPtr.end()->first >= 1 ), S+ [% |# w8 @% z( J9 m7 G
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );7 t1 g# b% Z9 _" s0 V
- m0 }! C6 x9 ~% W ? for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
! B8 z7 _, ~5 {' a { o! a0 u @. G9 ^& c, v6 X0 j3 B1 h
pParty = (CParty*)i->second;5 h: ], C% F- R
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )' A* v7 _. J2 L7 z2 I& h% a) j
{7 L8 f6 J2 W+ J; U2 X" l5 E$ \) X
if( i->first > dwRand )
/ d) z h. B& Q1 H& B" S0 y* F return pParty;7 f* i5 |# j- [9 s6 I
else
+ e4 r5 K, a0 X8 q; \4 ?+ A: W; t pPartyTmp = pParty;
% K' g ?& c, w }: }0 @/ Z0 i0 w& m$ x: p) I& ~
}
' q3 t% u A3 o# ? return pPartyTmp;
# a* M) e1 t/ c3 o. r9 m, `}4 N4 } T0 q0 Z! f
#endif //__PARTY_FIND! n4 Y5 Y% _$ l- t/ u4 y% g
: ^6 U' N/ o5 _+ Z. j7 i
DPSrvr.cpp:+ o6 X2 E+ g5 k8 K/ N
代码:9 s. z3 I6 d: O8 J& v: Q
#ifdef __PARTY_FIND
9 g. V) Q' G* `( xvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )6 d8 Z' X0 s! }$ k. p5 ^
{
% ~+ H5 r0 h; Q9 I; \' z& _$ R CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 c) z- ` o" A% C/ p if( IsValidObj( pUser ) )1 p1 Y+ }- s! A' W$ {/ E
{. p9 w3 T. d! d7 |/ r) X# ~; c0 d
u_long idLeader, idParty;4 o/ k0 f0 x$ ^: x5 n
BOOL bAllow;. y- ^; y: A0 J) Y
ar >> idLeader >> idParty >> bAllow; A* P& k- F( n1 L+ B. `: q* u; z
if( idLeader != pUser->m_idPlayer )
; a9 |" O, ?% y8 ?0 [- P return;4 ^3 [9 h9 b4 b
CParty *pParty = g_PartyMng.GetParty( idParty );9 U6 c2 `9 O6 G6 W, S* o- x9 }
if( pParty && pParty->IsLeader( idLeader ) )
; e' C/ c5 e/ }9 A. f7 T/ n) z pParty->m_bAllowEnter = bAllow;
, |, R; W2 D" f- F, a S5 T else
. U1 }; r# a) J7 G return;
6 W/ a) v# L9 A. h4 ?$ B( W& {: b1 p" t( k
CUser *pMember;
9 O4 {3 @* `$ b% L3 g, ~ for( int i = 0; i < pParty->m_nSizeofMember; i++ )7 ]; v' Q# `) { ~! X
{
' l/ ^9 W( n" _$ m4 a pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );. b r9 H Y/ f5 T+ S7 E
if( IsValidObj( (CObj*)pMember ) )
2 g. p( K" Q3 v9 N4 M9 ?5 W8 Q pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
$ E/ }" F! i8 G) i- H }! ^4 M; F" L, x
}8 p: q0 D9 F9 i1 V
}" P: U: n! K4 D
#endif //__PARTY_FIND" L) A: W& l. @! a1 Y
- R6 w6 m2 S8 b+ N% \代码:% Q5 ]6 R9 L& _% B. I
#ifdef __PARTY_FIND
7 _5 M# @. Q4 K# P; b ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
6 \8 r$ `/ i/ Q) W8 [#endif //__PARTY_FIND
4 ], n4 c; Z1 E) `5 K% }% ~' [4 L- g; ~
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )' N; t; u6 }+ Y$ I: e! b
{
* F- H+ N/ X* W8 S+ p, J u_long uLeaderid, uMemberid;' q' f p1 \6 D7 D' B' n) Y3 {
BOOL bTroup;
T& b# ^& y; Q# {1 J, P5 H ar >> uLeaderid >> uMemberid;. K+ e* I7 ~! p3 K
ar >> bTroup;; L9 h- p9 z2 f
/ G7 ~1 R* O* Z1 f CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# t' g4 q: s" I if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )* u" K! x$ @" |5 x8 h6 d$ b6 u) u
#ifdef __PARTY_FIND
& x6 w& g% w# U G InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
5 x- ]$ v- J0 r0 q#else" g. M' }+ i4 E- u V
InviteParty( uLeaderid, uMemberid, bTroup );- t: `& k$ i Z& C) k! N) A) t
#endif //__PARTY_FIND0 Y) H* l4 W8 d# s
}- ~+ Q/ w* ~9 X: \* [. M+ O
) U* J, i: t% \2 H: Q4 w代码:
6 ?! R- f1 N5 J5 a3 g#ifdef __PARTY_FIND- r! A: q- B9 b# }3 r+ E2 G8 x
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )' T2 N6 E, f0 D/ ]7 [- H$ w
#else, S1 Z7 L( N9 C7 X6 B$ r
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
" j/ K* N$ m T% P, R# u; P& \$ \#endif //__PARTY_FIND
/ A$ w* b6 x& I* @- P/ m! i{
& v! V2 Q: f' Q. g. p* U% N: w CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );$ V' i% @4 {; D5 F- O6 W) r
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
3 \' D( X. H- [& V . d7 c( \8 P+ _- _1 y6 `9 z% a0 W
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
9 V" l& E$ H. o( v* ` {
L* A! T; @( {# U- ^ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
2 \% c/ G4 b5 q' A) m3 R8 T% Y {
. T7 ]/ `9 `, w if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
& v4 K% H$ k, \! S. w8 g: ^ {
$ E1 j' j3 M# T' S- R! f pLeaderUser->AddText("没有足够的权限。");/ J" }; t; c/ O u: m
pUser->AddText("没有足够的权限。");* {5 t8 t6 f: J
return;
% ~* u2 L, W. `" c: C }
2 u# @: H+ F/ d! g- q( z }
u2 |5 F$ d5 p! a- M // ???? ? ??? ?? ????.! b" a: U4 c! J: }/ V/ u
CWorld* pWorld = pUser->GetWorld();- W) o- N: W, {. \, c
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ); T, X/ m$ Z. F9 l& u8 w
{
M7 V; ^: z4 e6 ~ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; t( |, q% @4 M1 l2 K3 }# x8 O
return;2 d( z7 ^- H) }% ^" g) q
}0 M6 f# D1 h7 {2 z4 S
#if __VER >= 11 // __GUILD_COMBAT_1TO1
?2 x. D) x: y; e' g6 @6 A) q if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
# X: p, c9 Y# R9 s$ [ {
/ D" `' d8 B/ r1 K4 n pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 e% n, z3 G0 |- z: |
return;
- S. A/ x$ O# S% s }
( f( h3 ]- y! g: l#endif // __GUILD_COMBAT_1TO1' U- x# f; }# y/ j) S: l) |: \
3 z: N2 P7 m. q#if __VER >= 8 // 8? ?? 061226 ma
8 D1 b" I+ S6 Q9 j; C if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )/ N( P6 C+ H/ F# p1 h0 l
{
) i# A$ N4 \5 Y9 t5 k b return;4 a4 l V' G5 ]4 L' X3 ?) u$ w, D3 D
}
( N1 [( Y; K9 z' \/ e5 N) X) \#endif // __VER >= 8 // 8? ?? 061226 ma
2 p7 l: }9 a v! f
7 ]% E9 \- r/ ^, r if( pLeaderUser->m_nDuel == 2 )
. H2 v& C" P3 j2 b* \$ y1 X' G# k {
# c5 _6 H# K2 m) J( s pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.+ ]- @3 N9 X5 b0 x: Q
} 1 ~% e) ]2 T) f! s' x1 L; b
else
- l3 Q1 k4 D8 i3 {) A. C1 t& G {
% X% g1 t2 y6 z* @) E if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???2 l* f$ i- m$ t
{
6 n% f$ }/ |5 n S pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );+ S5 h' G, _% z8 {( W" t' P4 O z% H
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else
7 c) c' _! F9 n& D( B- F( ` {: C& j# o2 h% |/ H0 a8 C
if( pUser->IsAttackMode() )5 y2 P5 Z& ]5 c
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
0 I$ q2 ~4 s9 P" M else; v9 g- R( W- @1 ~" ?5 V2 C8 f
#ifdef __PARTY_FIND
: r$ P' H- }+ a7 \1 F5 {$ O pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );+ R7 T! Q4 c8 M M) p9 M* D/ a
#else
6 m4 a! }7 { W( ]: U+ t% R' ?5 F! n pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
. \* u: k j& v4 g#endif //__PARTY_FIND* e* u- }; d' f: a9 a
}
7 s* o! G) X' \( ]; Z* T }8 c* O$ g7 l1 u5 g' }9 S# M$ o
}
6 h V5 `; i" j# _% G& @0 i else
/ O* u) F" M- |9 |. t {
) U# P5 r& U! P& e if( IsValidObj( pLeaderUser ) )
Y0 k2 y$ T: [) i4 ~ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. U/ L" i5 _% } }
6 ^* _' t4 y% |$ {$ S, }% k}
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3 g T) a# m; J* pUser.cpp:9 n! M; n% w' r2 }
代码:
. C' u4 [2 `; Y9 H0 I#ifdef __PARTY_FIND
3 t" m1 y: ^ z* Fvoid CUser::AddPartyAllowJoin( BOOL bAllow )
! ~, t0 e5 f: t( e{
% Y J# [! Z( M! G if( IsDelete() ) return;4 t K' ]/ ~/ U' Q
' c- r6 i( ]$ h& U: k m_Snapshot.cb++;
/ n7 M% x6 R8 p g- g2 ^ m_Snapshot.ar << GetId();5 o9 u& ^' c0 d% _
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;8 g u8 W! e# i' m
m_Snapshot.ar << bAllow;
. F5 T% e5 ]0 i. O}
+ L3 `0 q# t4 {) I#endif //__PARTY_FIND
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代码:
: W; j3 }! H0 z) `, @#ifdef __PARTY_FIND8 l. q& [5 j3 v6 ~9 s% k) B
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ) Y: q, U# F- V1 X: B/ l+ @1 B3 M
#else, ]+ z2 T% R. C6 @6 W- _
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ): _" g4 D: b& u3 U+ Z
#endif //__PARTY_FIND
; @0 Q+ ~8 L% X5 ` j# Z{& L8 s2 F0 f+ b! R0 Y! q4 }! H9 `
if( IsDelete() ) return;
+ a X( | R2 R3 G$ g% @' R' R- J 4 n6 Z C# {1 q# X; e
m_Snapshot.cb++;+ {5 g4 S' l' H" p2 e7 g
m_Snapshot.ar << GetId();8 f/ E( L5 m+ d8 K5 E* G- T4 p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
* r& X: Y: Y$ P9 ]! w1 g m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
5 J" Q" ]& Z8 C% s m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
' V# i. @2 b8 a m_Snapshot.ar.WriteString( pLeader->m_szName );
$ Z5 u5 {5 `: K# U* y m_Snapshot.ar << bTroup
' y! E, u1 f0 _#ifdef __PARTY_FIND
+ e0 _% r6 @0 s << bPartyFind
$ k& k" n# y1 A! ^5 B#endif //__PARTY_FIND
3 K; U1 A0 L' f% O9 a K ;- u5 K; _2 B2 y" P
j/ N" n0 T5 q8 Y% k' C0 v}( Q8 F5 V' l+ c# I8 }- L) [
% @8 ]* x5 d" H0 H
DPSrvr.h(公共范围PLS)
+ A& `1 a! h- r' {5 x/ y% P代码:' J$ Z I7 y6 \( a
#ifdef __PARTY_FIND
1 [; }6 B t T0 }, | void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
2 c: C+ Z, D8 O( r+ y1 T) c#else2 Y% ~: @' R4 `
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );. P# H: O! U8 t6 X" I4 w
#endif //__PARTY_FIND9 O4 u3 c! F* t! q( `! `6 s+ G! L
/ ^$ f# ?$ E# a4 s, g% H& Z$ }代码:9 H% ^# P- h! x5 I# K& q* s
#ifdef __PARTY_FIND
/ L7 x4 v/ @! j8 o void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );9 P: x+ _& x% C: X( |
#endif //__PARTY_FIND
" k; h/ B) A6 k4 ?8 g
0 g" f% N! c; V8 qUser.h(以及):' o( e- C6 p7 \) ?1 H; U
代码:
% @4 n# J, E0 m* z" N#ifdef __PARTY_FIND) r% n9 q. g2 S3 x* d* f% T
void AddPartyAllowJoin( BOOL bAllow );; {5 x4 `. L6 o/ `, a
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
8 ?# c& z3 l$ w0 C8 @$ P$ }#else+ u3 ^" `& M( z' N! D! t2 ^3 e7 J
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
T$ ]. C7 e4 m& p#endif //__PARTY_FIND
Q, |6 Z1 H- x& \' _3 @1 ^1 _3 N% d1 _; u$ u4 x. k( l1 Q" P0 U
party.h:
7 q* W$ a' J0 y7 l& M代码:
5 f# L6 X- w% Q4 q8 g#ifdef __PARTY_FIND
! k" e2 k6 ^" O9 F, a BOOL m_bAllowEnter;
1 b7 f3 _5 @! P7 v4 `#endif6 r/ w8 v, Y7 N7 `' X- x* Z7 w
+ J7 G4 t6 e1 _
代码:
. F' Q- W$ J: d& D( D#ifdef __PARTY_FIND7 W |; [! a" ^5 i4 B: `6 f) H
CParty* GetPartyFree();
4 g5 P' H7 ]6 H: C4 m5 t#endif/ U Q' J" l7 r2 T
7 o i; ^+ v `5 V5 r, C: A
WndParty.cpp:
; Q8 P9 [( i6 B% w9 r+ ZOnChildNotify:
8 c- t) _1 s1 ]2 |" M代码:
1 `- |: J# m( W0 Q$ D$ o1 p#ifdef __PARTY_FIND
K6 F0 z$ t' ] else if( nID == WIDC_CHECK1 )
/ h4 h0 K( B+ R5 L {4 P2 F# \3 e$ _" w2 `$ v
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! u$ ~3 v9 i, k' l1 x8 P' A
{
2 k1 I H( } T! E- k CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& W+ R3 e7 d6 @6 _) Y# n g_Party.m_bAllowEnter = !chk->GetCheck();2 L6 R& d( @$ |. I' q. k5 V+ {
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );3 W+ c0 x$ ^: T. F7 F" c
}
& W9 M/ }- ]0 h7 m1 ?: ^ }
; J3 v+ ?3 `9 O8 ?- \+ v#endif //__PARTY_FIND1 @, ~# n( I6 @2 V) y1 S" Z6 w9 ?
6 q0 P8 p! }. H2 q代码:
- N% f5 E0 Q( E! OOnDraw中:
2 b/ i4 g. H6 v代码:- t0 q& ~9 J) g/ M
#ifdef __PARTY_FIND
- D6 S! U8 w! R7 L4 R CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) ^' q% m( ~1 }7 D: P if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). t- M6 G! E. _) h1 V+ ] F
chk->EnableWindow( TRUE );0 ^) i; H# C `( s6 H: [6 v
else
8 u, G+ \) C ]5 a" ^ chk->EnableWindow( FALSE );
5 `) T: _4 _4 q8 G( ~& ^8 X chk->SetCheck( !g_Party.m_bAllowEnter );
6 Q' K: i8 @4 ]0 ~' ?# b2 m' p, ?* f#endif6 V5 \7 s5 K$ A% g) G
8 p6 d( t/ e4 e! [. z4 |8 k
DPClient.h(public):
* t! X3 {+ I% H' Q9 d; C% k U代码:
( q/ ~1 x6 C$ |+ s! B#ifdef __PARTY_FIND- S9 h8 Y% m4 M6 O" L
void OnPartyAllowJoin( CAr& ar );% ^+ {8 q: q- W* {
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
7 I( x3 `6 ^1 K3 }( f+ F6 D7 Q#endif //__PARTY_FIND
8 m5 I8 q& \5 g/ R: O' f& y1 I1 a; p1 b
- s" R) N4 b1 ]5 r* `* rWERS hinbekommt没有,请让赫克的权利。' Q& ]" g' @( g2 H
不支持左右,所以难不..." E$ s) R" Y0 T! A# ^# H
党k的Windows NT甚至编辑它自己。
1 S) G/ c$ ]$ X3 w4 z# K( D& u包也,因为我不erschreiben进一步如果我你的。: n8 x. y' H; j1 S. B& J
由于缺少Quantité k n个代码是什么升工程前。2 _* Q1 U" A6 j3 _% @
如果是这样的。请发表。
: c& I; f& _. e: S3 x+ A到目前为止,Pumbaaa
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% |: Y6 @, ~0 @" w
- N4 c* k: ^* c* n# W. r/ x9 OMsgHdr.h
" E; b1 t, x* C) V" A#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ ?' T7 e( Q* O
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243# }. ^0 I6 [4 j1 V+ _0 i8 f- g: g' m1 W
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