|
|
对于那些谁需要它 - 谷歌缓存FTW。 :- x+ }9 J- i6 Y+ D; C$ g' l+ s
如果我鼓掌纯粹是我复制错误时,D" ~ ], G+ e9 p. v% o0 K
积分当然Pumbaaa。
. Z& A9 L! E) V* g
& _ b2 x5 |" }0 QFuncTextCmd.cpp:
. F' r$ h& ?, r6 B \# w. g( Y7 h4 _ a+ m2 J
代码:+ i: ^: l a8 f9 G& G: @1 W! z" C: j
#ifdef __PARTY_FIND V0 n0 U0 b: H& l/ ], \
BOOL TextCmd_getparty( CScanner& scanner )! Q. C' J! L+ o, d( k, a& G
{) s# I$ s6 p. f* ?5 e
#ifdef __WORLDSERVER
' G) e$ }, e. w5 R$ Q* u7 b CUser *pUser = (CUser*)scanner.dwValue;
0 x6 L i: E* t- J1 q if( pUser->m_idparty > 0 )6 [0 i+ M. i' D" i x
{
% c+ \7 c; ?$ e! z$ C: |/ | pUser->AddText( "你已经加入一个公会。" );! p, @9 v8 V4 |$ I+ l1 z
return TRUE;
7 r& N, B% Y+ V. e! j# I }7 k% G2 q9 G# M
CParty *pParty;( U3 q. X. U9 H5 P
pParty = g_PartyMng.GetPartyFree();
- C- Q8 {2 \+ C if( pParty )
$ L u( h5 f! |: h) f& p {
+ e/ Y3 F7 M8 w* A9 ` g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
/ ~7 v2 }) A; s* ~ I' i }else
; ?8 Q4 B, I3 E( n; `; Y8 s {
: h, L# z9 w6 J v pUser->AddText( "抱歉,这里没有任何一个公会。" );
0 {! h" C1 t) p* b2 p; m }
8 a) N" T9 V1 U% D/ \0 N#endif
: H* i- `: S) X' v \9 o$ c8 p | return TRUE;, X8 O- W* ]# P2 _. H" C! H
}5 j0 Q% s1 X) ]3 Q
#endif //__PARTY_FIND
+ C# }# M6 b) h3 s
j* g. n! m `2 A" g3 a1 f/ e8 n9 C+ @代码:
/ L6 M4 Q% _7 h9 D$ P8 d, KBOOL TextCmd_PartyInvite( CScanner& scanner )/ O+ I; L2 ] T7 F& e
{
% y8 J( x! Z) o+ s#ifdef __WORLDSERVER
! A4 U2 E L! O5 R! o4 [- O CUser* pUser = (CUser*)scanner.dwValue;, b& ~1 R8 x! Y1 z0 f
MoverProp* pMoverProp = NULL;
6 F8 U2 F8 \6 i* ^ scanner.GetToken();
. J+ i- m, F8 {9 u6 D#if __VER >= 11 // __SYS_PLAYER_DATA
% s2 \7 b: `1 ^2 E2 y$ j u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );1 |6 e, |5 t7 y$ m3 J! p
#else // __SYS_PLAYER_DATA
- \. O" x' T. h2 K u_long uidPlayer = prj.GetPlayerID( scanner.Token );6 H) g& _, Q. s' u! F
#endif // __SYS_PLAYER_DATA* P! p" _5 V `+ w2 }/ ?5 E
if( 0 < uidPlayer )
9 P0 J+ ]+ r4 L( D! j# p) h {
|" m8 G0 V- g! N! ^: B CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
, O1 B3 s# Q$ E' s0 p1 i a ~ if( IsValidObj( pUser2 ) )$ |: ]$ _7 e3 A
#ifdef __PARTY_FIND
& X' J! t6 X, l0 t: P8 Q: m g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
4 o$ _0 |. K2 q; R% ~! o+ m#else+ ^0 |6 }* p. |1 F! r, v* K
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
8 ~# j! R: m4 ~, T: L1 F" O6 E#endif //__PARTY_FIND
1 D# U/ K* G; b; T$ w else
( V3 M2 r, h {7 n pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );8 Q* }# z4 a' @5 V7 v/ r
}6 M+ I! P" l1 p
else
1 z8 X6 D# R0 `; u {) D8 p+ e. l3 d% g2 ]
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
0 y7 D/ F) U0 N( p* O }, S2 F \# N' w* w- `8 q: j/ l
#endif // __WORLDSERVER5 P+ z3 L+ Q; B5 R( L% n
! W3 r/ Q( F" x# D7 A; {1 y1 ~
return TRUE;8 p* m$ ^7 s- B
}; ?" A n y3 o
- Y+ y) a& [! w6 z
代码: D% G; m+ n- K& N
#ifdef __PARTY_FIND2 U/ b: g& w5 F6 p' f& J
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
" Z( E$ ~! H% I3 t8 }' y2 m#endif //__PARTY_FIND
/ `' X7 b( v1 }9 sDPClient.cpp;
9 ^( o3 u# R# o3 K2 V/ V; Y0 c* BCode:
; U0 } |- r0 T$ ^$ svoid CDPClient::OnPartyRequest( CAr & ar )
( A8 u- M O9 p! j. d3 d u3 s" h{
, S+ c* I' `# y u_long uLeader, uMember;
$ [5 f& ~- W/ u p$ S: w6 ]& O
9 h) f# M! D1 T6 A& x9 Q BOOL bTroup; k; i6 y& T& g d
#ifdef __PARTY_FIND
" k) R- R z' S3 }) a , bPartyFind
; S6 T& J* J! b' s+ U% K! C: f#endif// __PARTY_FIND
9 `; |, s; B, ~ ;% k4 B- P& U& M9 [5 z# Y
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;+ W2 Y" X$ O7 |, D E+ {
BYTE byLeaderSex, byMemberSex;
- _) c, e- R: L B. t char szLeaderName[MAX_PLAYER] = {0,};
3 `& w* A: ^7 n7 H: E ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 [% `. ~1 ^" W2 s3 E: H
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;: K# |! F5 |7 c+ t
ar.ReadString( szLeaderName, MAX_PLAYER );7 v# Z- f. e8 v$ o
ar >> bTroup* [2 V1 }" b9 `1 H
#ifdef __PARTY_FIND. T7 u2 b" L( u+ b7 U- @
>> bPartyFind
1 r; c- V9 v3 d# I#endif //__PARTY_FIND
: y2 R4 W# J/ R! b6 s ;
1 s- ^3 O* ?0 n9 \2 V: N! ^! ? $ Q: i* C# e# T, p1 K! ~
if( g_Option.m_bParty == FALSE )
( U, f8 a, `+ @5 S {3 A E4 w3 v7 e
SendPartyMemberCancle( uLeader, uMember, 3 );+ m, s! A; {5 J2 t0 l8 U* Z! B! O3 X
return;
& F F* A, x7 o9 ]! j) t }
. W. }' P% a2 ^* y& G1 k! u* K0 c8 t: v
#ifdef __S_SERVER_UNIFY. j$ X/ V" @% R# ^
if( g_WndMng.m_bAllAction == FALSE )
8 N! v3 `! ~' N2 ?$ J6 n( }9 s, w. W return;
, K# n8 i4 a3 n6 ~6 { n$ Z" C/ L#endif // __S_SERVER_UNIFY
0 B# d) q. r/ Y1 `- |! Q+ m/ n- n$ t$ s: y: y, \1 Q" @
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );3 G. R: ^+ h* E* M
7 q# J4 b: f3 ^1 O5 ~! |& r if( pWndBaseBuf )( q5 t' f# g1 w p6 N' \% ` I
{
! c' Y* G4 o- e1 P SendBlock( 7, g_pPlayer->GetName(), szLeaderName );* l/ X3 y" P( s; p: W
return;
. [4 {9 X% B7 m; k }
2 b h$ a0 E, D) H( K+ [#ifdef __PARTY_FIND
' d1 u; N+ I a if( bPartyFind )
% S: R3 J7 w5 M* M2 p* ^ {8 l. [: x. z9 f
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );2 J( M: C- J" v. L) p
}else9 V1 R- \, T: U' ?% R. u C. d
{
1 e3 o# |1 u {9 G. f' a' L g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;+ J9 w- z4 w- V" W* X5 _) E
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );# ? h/ c' c, ~( |
g_WndMng.m_pWndPartyConfirm->Initialize();
6 n- D' |3 g1 B }8 C5 F D9 E n a" q
#else
& o U, b& f4 B _/ s% f g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 P6 m, M9 t y% \, E% ? g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 [# @" r" }" m4 {5 s1 c( A g_WndMng.m_pWndPartyConfirm->Initialize();
) x) T2 t1 }' n l4 ^' i1 y#endif //__PARTY_FIND
% z" Z! I3 @; ?! n}
+ D y( J- U0 \. O3 R# Y2 o
& W% Q% a5 n2 B代码:% \$ F) j: T; J5 {" N0 V
#ifdef __PARTY_FIND
* j) f) c4 N) O/ ^void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
) V. u$ r7 v; A{( ^+ K- l, y' O. v7 \
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! G, g7 {1 f9 Y% h9 d2 Q
ar << idLeader << idParty << bAllow;
) ]* U' H" _: z3 f& ~, p SEND( ar, this, DPID_SERVERPLAYER );
8 B l& R! |7 i; x* j% D p' q/ F3 Z: f, F
}
1 I9 {$ r I/ I* ?void CDPClient::OnPartyAllowJoin( CAr & ar )$ |# e% Q) _! A8 V. k! W
{5 O0 O. a$ H. o! u$ {2 O/ I
ar >> g_Party.m_bAllowEnter;
3 q: h6 A+ j1 y: L7 c3 ^3 k+ H- K; p}
( ]9 c1 S, `9 }+ X( z5 y#endif //__PARTY_FIND
9 v- L, h; q5 z# ~" ?7 pCode:
* ]9 U! y9 u5 T `6 {5 U#ifdef __PARTY_FIND
) T% q1 @4 D% E) o! L2 m case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;* ~$ f; { F: t( J" E# ]+ V( G
#endif
# L' E8 l( P N' B/ D0 A% J7 Q' k8 n6 S
party.cpp:
7 V. ~9 ]3 w3 r+ G( H9 d" O代码:
/ T% U' r$ l& f) q8 c2 nCParty::CParty()
$ j: O) u i2 ^; @{) R0 N: e9 Z3 H3 l5 ^% o
m_uPartyId = 0;
5 l3 E4 j0 {. R; N/ ? m_nSizeofMember = 0;1 n7 Y- O* N O
memset( m_sParty, 0, sizeof(m_sParty) );' a5 T9 ?& \1 B0 }. g. q W+ B
m_nLevel = 1;
8 \. f- o ~( ^: h% t; Z m_nExp = m_nPoint = 0;
/ C) x. N- G b6 X* F m_nTroupsShareExp = m_nTroupeShareItem = 0;
" _2 v' G( C, d W m_nKindTroup = 0; // ????
4 l: C% Z. x* ` G: ~ m_nReferens = 0;! B; C2 \0 \6 `7 \ U8 P
m_nGetItemPlayerId = 0;( t- C5 q, z% v: g
#ifdef __PARTY_FIND( \# K$ x2 j. r0 h0 ]* c! n
m_bAllowEnter = TRUE;
# n7 G% g; G1 }$ p# z#endif //__PARTY_FIND: Y# A+ u( ?0 R! G
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )' M& @# p' x2 X; P
{7 o4 L) t: Q {" E/ t
m_nModeTime[i] = 0;
6 z' h" ~4 y9 F }6 t5 f& ~& D& Z4 B/ F4 O( `1 N
m_idDuelParty = 0;- ^" \3 ]/ j, t! s: N0 i5 U
#ifdef __WORLDSERVER1 o) F' q; {$ \ q, L9 A1 o
m_dwWorldId = 0;' s' j. E& `8 E3 G) w
#endif // __WORLDSERVER6 s! q! A+ c% u5 J- B0 x4 u5 p
}
% w% w( h6 a: U* E$ r3 e代码:
9 @ J: M; F' l% V7 ~3 @void CParty::InitParty()% ] j! ^) Y) N
{8 K% J; F/ T9 |0 d4 F
m_uPartyId = 0;
: U1 O. u, D7 Q5 I$ n) ?: C m_nSizeofMember = 0;
F8 C( [/ |9 b' E7 Q# T memset( m_sParty, 0, sizeof(m_sParty) );; H6 N) U+ C8 d6 d5 l$ z7 `0 p6 R
m_nLevel = 1;% K: o4 _2 D, l+ P6 C
m_nExp = m_nPoint = 0;
$ J' y2 K5 X) Y& q# n" Q m_nTroupsShareExp = m_nTroupeShareItem = 0;4 F) a. U. B$ ~9 O4 N# r
m_nKindTroup = 0; // ????
, N. i9 J; i2 Q0 U4 K0 o( _ m_nReferens = 0;
/ ~) I1 Y0 C* y$ {#ifdef __PARTY_FIND
! d" B) ^! {3 A* C5 Y m_bAllowEnter = TRUE;
k2 u8 N8 `, {# h' _6 {#endif //__PARTY_FIND! w$ w* f7 u7 e# k" y2 ^! A: t
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )1 {/ ]# u, F7 d3 N1 f0 D- F5 G
{
* S4 ~, h4 D% t; R- G/ W3 C m_aMember[i].m_uPlayerId = 0;
, `# ~/ G0 V& L h$ A" w1 X; d, u W m_aMember[i].m_tTime = CTime::GetCurrentTime();
1 a/ t) i M1 c m_aMember[i].m_bRemove = FALSE;3 a* L4 T9 |) m0 o y+ f
#if __VER < 11 // __SYS_PLAYER_DATA) l' i- x7 Z9 r3 `3 g
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;# R7 c4 `6 v( z) \7 e3 B9 t
m_aMember[i].m_szName[0] = '\0';8 X! o4 T( A5 |; \1 r$ d
#endif // __SYS_PLAYER_DATA
3 y8 D4 x- s0 t* J% Y }; |% ]" D4 _: W5 J: C+ z9 U
}
l5 a1 L/ d% ?4 Y' p+ Y代码:- ~# c" E/ t3 n; q% K2 @4 r
#ifdef __PARTY_FIND/ B, ]$ P; M: ^5 m. H
CParty* CPartyMng::GetPartyFree()8 X( V* s& f9 }. |
{# n7 j/ x" g* n( t! U, a- S8 K: t
CParty* pParty, *pPartyTmp = NULL;
( H/ W2 K6 ]* N) A3 A. T% q if( !m_2PartyPtr.begin()->second )
- K( X8 B# ^5 v return NULL;
; u7 q; @3 p( _ BOOL bRan = FALSE;1 z, c" G- _, Q0 v7 F" j
DWORD dwRand = 0;7 I& U6 {& p6 d2 K- K" w4 k$ q
if( m_2PartyPtr.end()->first >= 1 )
$ [( z3 z% D" k/ G( h1 Y DWORD dwRand = xRandom( m_2PartyPtr.end()->first );6 T8 o! }2 e: P* j9 [
9 \( T. _2 D4 L# U
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )0 O) ?% e! F3 J& I/ c. T
{3 Q, K; B y- w. m7 u: J, U
pParty = (CParty*)i->second;
5 D' J* s. q( ^8 I* L+ e4 Y if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )" r, X4 D! B& J3 C7 E
{9 M" E1 `+ I* @+ l
if( i->first > dwRand )( x, F( v! ^3 [+ S
return pParty;2 E8 j4 \ \/ Q2 W
else: G% L! p4 d9 d
pPartyTmp = pParty;& J- g+ i0 P4 K; j* f2 p
}
. J0 f. P5 C' P) M" f* V* J }7 p! r4 Q2 F" b l. ^
return pPartyTmp;- R d' w- H8 H9 }- A
}) Q1 D) d2 q1 N% Z8 j
#endif //__PARTY_FIND
- W O1 J0 J$ D/ G( ?8 u
: L! U4 H ^7 K @DPSrvr.cpp:
- P7 W9 R- f4 o! {+ Y4 F5 Z代码:8 ]9 M7 C2 _3 |! C6 h% |
#ifdef __PARTY_FIND6 k J- _( a( @) r7 J3 d, z* f
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )8 b" K9 |* y$ A
{
6 U8 a" v# X3 X! W7 H: ] CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: O- o$ p5 a+ g7 J$ g if( IsValidObj( pUser ) )
y/ f S. @& m. V' v: } {3 v3 M2 \" X1 L; p9 `
u_long idLeader, idParty;
- u; h" \1 w; Y0 _+ Q/ h% ^ BOOL bAllow;8 l$ F0 v6 Y; m9 v
ar >> idLeader >> idParty >> bAllow;( ~, d' @% }0 p: |4 D
if( idLeader != pUser->m_idPlayer )5 ^% s) n7 i+ V A z- z% b$ S
return;3 w! ]" E: t2 @) q8 Z
CParty *pParty = g_PartyMng.GetParty( idParty );, R2 W$ Y; y8 [6 r- m) E- z; e! {
if( pParty && pParty->IsLeader( idLeader ) )
9 g$ \3 A( d3 j pParty->m_bAllowEnter = bAllow; y" s# f9 }7 o0 w- z: E1 T
else
" z* N( g3 N0 z return;
+ h8 ]1 d. } a$ E; M
5 n3 Z/ Q" u1 `9 K1 t CUser *pMember;& D; k. C5 O$ C* ?, k5 {1 L
for( int i = 0; i < pParty->m_nSizeofMember; i++ )% ^! w, |% L6 y" n. Q
{3 R: P- q9 x w( W" t+ j
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
& t8 I& l9 `/ l o) ]2 ` if( IsValidObj( (CObj*)pMember ) )
; ]) U2 j6 Z+ a; }" C. A pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );6 d* H$ D; w0 ~& ]' m
}
9 L( S' s' g c! n+ p P }/ o. W: i r, K3 j; K, ~; n( w/ J3 T
}) P; Y ?$ W/ Y0 d8 D
#endif //__PARTY_FIND
2 `. B( l+ N+ Z' k- ^
$ ^& n8 h# O: X代码:
/ p& ]3 H* B" V- u7 y#ifdef __PARTY_FIND' E9 n- v N/ k9 g. p- ?! a
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );# v' k0 \8 Z" P2 ?1 L# f5 L
#endif //__PARTY_FIND$ {1 t9 J0 X" B* `5 q$ w3 E
' v# N) A! n5 d! d( L
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
5 e4 ]9 n9 a7 T5 n8 C{1 ^, S; O* ], \. Z8 i6 ]8 x
u_long uLeaderid, uMemberid;8 j! w7 z7 K1 c
BOOL bTroup;
* U$ I5 M0 {/ E, m7 a ar >> uLeaderid >> uMemberid;
[2 I6 J& d- s- h$ O ar >> bTroup;
% G+ E$ Q* I |/ w/ Q
5 B& r5 X6 B( H" k3 t, E CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );% h* y4 a9 k2 L5 A: o+ b
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
% t2 y3 p2 ^$ z- U) w. t: e j#ifdef __PARTY_FIND; i. x* q# a! T$ E3 E' d
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );. E( |+ g% i4 e6 w7 w3 @5 ]) J: i
#else
- h# I4 s' ^" E* V InviteParty( uLeaderid, uMemberid, bTroup );
/ Y7 w7 [+ Y# t# C#endif //__PARTY_FIND
6 n8 E$ ?& H( W7 a- R}" e6 g- V. Y! z: y2 O
" ], p+ v3 m# Q+ s d代码:* O, o: L! S2 {8 i
#ifdef __PARTY_FIND
! w/ M+ S6 B; D* ^4 `# Lvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )6 c( v, s$ K, Y% U
#else# ^) l5 N1 w+ w% e
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )5 ?4 f* q( Z# O0 p1 a- V
#endif //__PARTY_FIND
; v1 R2 S6 H8 ?" ?- F{6 k" f2 c% q3 C1 z# ^& I& T3 P: {. ^
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );0 W; K( s$ e1 v' n, {
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );7 D0 W0 X& V0 [ G) G& k
- u1 z% b3 l; g5 Z, T2 o, e; X if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
, g+ {7 w& g) C! O4 z) G& V! D z {( k+ l/ O# n# x, L
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
' H8 l3 L8 @* j: g# I" H% A {
' i2 g! ]- f3 \; F0 U, V4 W5 \7 w if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ); I1 L4 c$ e4 s+ ^
{- p U8 o T2 y% K5 ~8 a6 ^
pLeaderUser->AddText("没有足够的权限。");
5 f& b; j0 a7 K: w# g pUser->AddText("没有足够的权限。");, u- z: ^' D! |* m6 G- k p% q1 ~
return;
% H; H# D2 j# ^, w/ q% z }8 g* \8 d2 a0 y; P
}
8 W0 |- g$ ~+ e // ???? ? ??? ?? ????.8 K, K- T$ y9 ?! s h
CWorld* pWorld = pUser->GetWorld();
* ]% ^# r# ^7 |7 Z$ g0 Q" O if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
4 j2 V* D# R: u" R+ [ { # g! V$ }$ k9 J( h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 Q- x# b1 F! C+ X
return;( F2 i: E, [( |& f1 ^4 c
}( ]0 w$ u' L5 l
#if __VER >= 11 // __GUILD_COMBAT_1TO1; Z3 \$ ~5 `6 }. N1 k2 \
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )3 {# p4 S/ B2 r1 J# i# P
{
' f- s- J/ I4 R pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 _" S c; F' \- j
return;* z3 \& Y& _$ {2 C. z/ S
}3 g9 f2 W( l+ C0 I. V
#endif // __GUILD_COMBAT_1TO1
5 l+ x1 |& I l/ g+ K/ S3 ]+ K
; y$ |! {: d& T0 Y#if __VER >= 8 // 8? ?? 061226 ma. W$ g# ^- v+ y. g" v
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )0 t) ~0 u0 P( F: ]+ e5 {
{, y& S6 B: n& D; s
return;
3 R w2 m. z1 l" ~ }5 w( Y3 i0 k6 E5 i) g4 x6 X) c
#endif // __VER >= 8 // 8? ?? 061226 ma/ |3 E' H+ q0 N I: H
# _8 C$ {: Z* d# ^0 |
if( pLeaderUser->m_nDuel == 2 )9 V# K* i8 r# U8 K& p, A: R: [
{ 4 J% d+ f- D% b0 |; r
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
0 ^. k4 E, b3 z( }* ` }
4 b; d, F/ s9 a2 I4 e$ c5 l else
" p' M5 S7 }* S4 q {
6 Q& c- C2 O% s. R3 K if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???5 ~9 w& `1 c9 j; W4 U
{, [( ?3 n2 t }! S
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );6 L- z" d% F% g; `; q; B/ G
}. g; z i a: r i$ x8 T2 B9 [
else2 e5 e+ Z. W% T$ g) F# P$ q+ D
{% x( o3 ^) T% G
if( pUser->IsAttackMode() ) q6 c3 O7 u S8 y9 o' f& f
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- i3 y/ A, r/ N* u$ @
else( h9 w) g9 S' m8 `7 ?
#ifdef __PARTY_FIND
6 p0 [8 A" N2 G; F% p. _/ M% ] pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
R, G% T- o) w+ l#else; e3 t+ z# j: Q" \
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup ); k' Y) O o/ a' y; p X4 u
#endif //__PARTY_FIND
% G% g1 ]: m- q; N }
! T$ M7 _: [! S2 r# W }2 m! p5 a2 ` E9 [
}0 H$ q3 L1 ^& H+ Z
else
$ z( V+ B. D/ A& J+ M8 r {
( E* X3 y4 a- Q# r if( IsValidObj( pLeaderUser ) )
: f% o$ K- h+ d+ c2 k$ l8 G pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );5 |% T2 m8 A( N% M" f; h% R7 r
}
( B9 j# Q$ {1 ^! |} W6 R4 z% i* H( f) G5 w! r5 @
. x3 [! Q, t; k+ M0 s3 ]9 R/ s( dUser.cpp:5 h* D0 b. q! r/ t* E S% n
代码:' K" c' m* S+ q: [
#ifdef __PARTY_FIND
O! c6 c3 n3 {+ R0 V! u+ Jvoid CUser::AddPartyAllowJoin( BOOL bAllow )
! M* \" h( ` x' }{' I8 O6 ` A4 r8 g: {5 i3 ?" a" o
if( IsDelete() ) return;
+ V$ D8 `4 B4 M1 j1 H# b; A5 x0 v+ h! S8 {9 o" o3 s+ C
m_Snapshot.cb++;
" `& q+ W S2 e2 C m_Snapshot.ar << GetId();7 Z ]0 |: b% I/ b( o2 j( H ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
! F( G; v$ M" P1 p; Q# W5 V+ M m_Snapshot.ar << bAllow;3 l8 Y( Q# S# r' Z: B
}, Q7 @8 @8 O& Z
#endif //__PARTY_FIND) a# ^' J* R: J! s7 d
& D) L( T5 }5 {/ p( n3 d2 H8 s代码:
9 f; `" `$ D3 d4 h#ifdef __PARTY_FIND
& R1 G8 t) \' t4 \9 M) U: F9 G- y" vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
+ F4 s, c" o; A* J, D; t#else! X7 h: z9 a2 y( P# ^% w
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
" c. S5 k, N; A8 |2 D#endif //__PARTY_FIND: l' e* b0 b% s% l
{# Q" L+ w! e: y6 i( V, r O
if( IsDelete() ) return;
# C) e9 O4 J4 c, c 0 X" F S/ J2 p" @* C
m_Snapshot.cb++;" z9 l3 I9 W- G) h- W8 e
m_Snapshot.ar << GetId();% x" H* F+ _, _" P w7 j6 g" s
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;: f" o5 O' l3 [1 o" ]
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();# F% z3 y$ ` g; G7 ?
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();$ K, V, o8 w3 z0 l3 D
m_Snapshot.ar.WriteString( pLeader->m_szName );5 r' ]/ n: {( v% F& ?8 s
m_Snapshot.ar << bTroup- ~8 o, {$ @" o7 {/ e. @
#ifdef __PARTY_FIND
8 x" d5 Q0 L) t U5 a( w! A( e* a << bPartyFind- P, W2 S3 Z |1 P7 k; Y
#endif //__PARTY_FIND3 ?3 w! V# V- S
;
3 e7 i7 O8 }0 w , u. ~: K \5 \% t- j4 {
}
0 ?! X4 W7 F9 V* g V
. z7 }, n6 ^1 t7 g$ H5 _) O1 ^; uDPSrvr.h(公共范围PLS)
" f) a8 \! |! [( |代码:4 S% h3 c. S! ?- ?) Q8 e/ ]1 `* Y0 j) i; t
#ifdef __PARTY_FIND: K& B4 A2 ]+ k. J9 p! G. j
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
/ G1 v' ]7 x. |. Y6 h: E#else
1 W% Y2 z7 _5 Q3 _! k& Z void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* ^& i, n0 W7 G$ c& Y#endif //__PARTY_FIND! e1 P0 c" T% L! N; }) X% M
% w* @1 n; j; ~- w u- _3 q$ H+ s0 T- y代码:
* x" ?$ I& ?! _- U#ifdef __PARTY_FIND9 ]( B4 f0 u) \' `. O
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );5 A' _* m' p8 b( }& o. K' F
#endif //__PARTY_FIND% q, M# v, b: k3 Z5 t' W
2 \' w( d3 E) a2 k$ B' D) Q8 D
User.h(以及):: u, k" N$ @' n4 U' }
代码:6 `+ ]4 v p8 m( N4 g4 E
#ifdef __PARTY_FIND* u- m5 ^/ ~ E2 S. e3 B
void AddPartyAllowJoin( BOOL bAllow );
: E2 j: o& q; {3 ]' W8 t! B5 n; J void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );+ G/ L) Q3 w) b% d# D1 s: j* f
#else
+ n$ ^0 {6 T5 S* Y1 j void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
! b, Y5 [7 `. u) C% Y- K#endif //__PARTY_FIND& r" [. k4 t7 E* A( j5 o0 B
2 m* B9 N% h4 ?# V7 g1 L: Kparty.h:
' Y1 ~. H0 D P* K代码:
$ F/ a! s( j0 E( ~$ n U; m% Z5 V#ifdef __PARTY_FIND9 g; _ E' x( d# g- _6 j7 @
BOOL m_bAllowEnter;
1 M' p" p8 a1 Y& a#endif
1 f3 t5 F$ f8 f+ }2 [# x# V' S- l2 z% D& z5 g1 g! R$ O$ G' w; b
代码:
- T# x7 p/ x1 Z, D9 g/ N$ j, o#ifdef __PARTY_FIND
0 ^$ W6 F( R0 O$ K; z# `" G( M CParty* GetPartyFree();# C9 a) G; ~1 q! b
#endif
6 `5 j0 P) x! ^* j& D' {0 F. @; v/ A, t0 |) a+ W
WndParty.cpp:
0 l6 U4 Q4 @: H1 J( ^OnChildNotify:
+ U8 E0 I+ O4 E代码:
6 {' ?) }& v( K#ifdef __PARTY_FIND
, |) X- p9 m3 @2 S else if( nID == WIDC_CHECK1 ); L2 |$ p g. u
{
* Y6 I! L' M" n0 [* c# a if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 v8 g& }7 M) Y/ h {
) s; w5 r E6 J7 v5 {' i& D CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% f2 v7 r$ u5 b* Q: H8 M( a g_Party.m_bAllowEnter = !chk->GetCheck();; E8 _ Z' D7 L6 B! R
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 L+ r2 E/ }) C# W- T }4 [5 a$ J1 U3 R
}4 Y1 b: a1 O$ @$ T! l
#endif //__PARTY_FIND
, w5 b) n0 d/ I. R1 A: z( z: K4 q* [* I
代码:
1 R: u" u g8 S4 v9 Q! XOnDraw中:
1 j' }% z0 u8 t; A" ~& A代码:
1 v6 K1 u5 Y# C# f! O#ifdef __PARTY_FIND
: R8 b# e+ h) ?* C$ N/ l CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );, k) F8 T6 b) g7 P- x0 E; r
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* z0 \6 Q" B# H: r8 `2 k' q& i2 S& v chk->EnableWindow( TRUE );
& F4 P7 O! L3 w5 s else2 Q+ w/ }2 o" \
chk->EnableWindow( FALSE );
" F% ?8 u% W- u: K chk->SetCheck( !g_Party.m_bAllowEnter );
1 X% d: Q( t9 s" e1 K#endif
, V% y+ `; K5 ^; g- K
8 F! t' i+ C8 ?- n9 `) L1 zDPClient.h(public):0 }: }, h$ ]4 m' g. ~; R9 R. ~
代码:
3 j; }) v# @5 V5 F4 k#ifdef __PARTY_FIND
3 n& f) `/ ]5 m. w8 h$ P# i7 C void OnPartyAllowJoin( CAr& ar );
! l9 V% o1 b1 z$ F void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
! v' Z# q) \2 t& G#endif //__PARTY_FIND
# Z- f2 l$ J. D8 E+ b% V5 f/ Z8 v1 s8 F! Q3 h, ]; [- F3 P+ [! x
! q; |" |! s- x. h6 r! O
WERS hinbekommt没有,请让赫克的权利。* G1 J0 F5 A/ ?) s0 U! k0 _; k
不支持左右,所以难不...
! j- i5 h1 z. A$ E* P党k的Windows NT甚至编辑它自己。
& Y. ~6 C0 Q! t4 c) g K包也,因为我不erschreiben进一步如果我你的。
! t* Q9 ]0 G/ r, Y由于缺少Quantité k n个代码是什么升工程前。. X" y9 p t6 f4 H, O. I( `# H: P
如果是这样的。请发表。! j7 r# k1 V. \: f4 _. G: _: T
到目前为止,Pumbaaa) |: r4 M; s6 f1 j- w: D* G
, G G5 j, k4 E8 L: d5 @4 Y
/ @1 Z. O9 |; C v& MMsgHdr.h
. K* i/ B9 Z# F& U#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863. z; F9 D p0 f* V; g
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
) b& ^4 ^1 ~9 w, h* n' [/ h; c4 j4 g; Q4 Q) `/ U6 A1 _5 F
_5 T2 N S! A% T- ~8 g6 p* H
) Q% l0 M* u% c0 S6 g) K7 a* i |
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