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对于那些谁需要它 - 谷歌缓存FTW。 :
1 q7 ~" M9 D1 }6 z如果我鼓掌纯粹是我复制错误时,D
5 q$ D" V* D$ o6 g积分当然Pumbaaa。" s/ t$ s0 ]: `2 e* ]( D
2 u, g6 R- n: U/ x' [5 u- K
FuncTextCmd.cpp:! e4 }4 ~2 ^* j! ~- D# p; V
) ?# a, R6 c$ v& ]' L0 h0 o T0 |代码:/ M- G4 r8 v" |/ |4 J
#ifdef __PARTY_FIND A" a9 X: |: y0 y: V2 V
BOOL TextCmd_getparty( CScanner& scanner )
; e8 K' b9 R; O, H9 K{" j& S( z% T9 b' M6 K% t" b
#ifdef __WORLDSERVER' @5 d' F. P- d2 M) j* F
CUser *pUser = (CUser*)scanner.dwValue;" g- A( f1 k3 |5 N) Z& i
if( pUser->m_idparty > 0 )5 h2 c& X: R; |- R7 ]$ j7 R
{
, W$ I) m9 e* j9 g pUser->AddText( "你已经加入一个公会。" );5 g( f* ^0 e6 [$ O
return TRUE;% s/ x! }3 W8 h* l/ ^0 d
} @! [) Z7 U+ s; p9 o6 h
CParty *pParty;7 a. m+ y2 i. g$ d& @
pParty = g_PartyMng.GetPartyFree();$ @4 Y6 J. x: ]$ S. E
if( pParty )+ l/ Y4 Y" c0 h+ z4 S8 p# v7 Y
{6 ?! n+ |0 p0 u7 N6 l
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
$ M* X- ^4 D+ i' w! n7 A, i }else. }5 Y8 I. V* ]) E( p3 T; q
{
) z: B, ~% x) D1 ~( j, M% ~ pUser->AddText( "抱歉,这里没有任何一个公会。" );
3 p% x* f% @0 w4 q% l8 Y, Q: w5 Q: i( _ s }
" \" t9 j7 A# E8 c7 n X#endif
5 ^, O# R9 |9 r# i, l return TRUE;9 ~+ J: P# a( Y, c
}/ o _# O! e+ a/ R U! q
#endif //__PARTY_FIND/ _/ A _9 H* e4 q4 h" d
$ R* H( U" `5 l
代码:
) B9 r+ s2 F: f3 v5 e: M NBOOL TextCmd_PartyInvite( CScanner& scanner )
' y% D; C, {9 H{) c3 m/ k# P% O/ g2 i4 q" C6 f
#ifdef __WORLDSERVER
. {% U8 L1 k* O- m1 Q: ~+ E' U C- s0 R CUser* pUser = (CUser*)scanner.dwValue;& {5 y L% C; { ]
MoverProp* pMoverProp = NULL;; M$ Y* [. v4 [
scanner.GetToken();
& s, S/ ]& R- \& _* J }#if __VER >= 11 // __SYS_PLAYER_DATA# f4 Z: m! a' M
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );9 ^7 u6 J4 T" ?% O" `8 M
#else // __SYS_PLAYER_DATA1 G3 p8 p# v0 Z; k+ |3 L
u_long uidPlayer = prj.GetPlayerID( scanner.Token );$ [# C! m! x/ q \5 ^4 h y6 \/ z
#endif // __SYS_PLAYER_DATA/ Z ^) X) i; C: P3 ~( V
if( 0 < uidPlayer )
! L- g& z* i. j* A* {( Q4 b5 p {
! \1 K7 z. Z! C. {( k+ w3 A, S! H CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
% V; s _6 ], j9 u if( IsValidObj( pUser2 ) )
& i* k S$ f' C/ p#ifdef __PARTY_FIND$ |2 F, o5 `, P9 Q, d0 S
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
! z# }' n8 h! _. v# E/ U" J#else
/ N8 w6 y3 l, ~+ P1 M+ n8 U, t+ [ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );; @; y; `2 d5 E" Z/ l5 `
#endif //__PARTY_FIND
) h6 _4 \5 |% S; o+ W* W( j else
' I: f+ z2 A* ^/ _8 `' v* v9 z pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );0 u) C* m9 E! d7 J( ^! S
}
; R+ L) }% t7 H& Q else
5 F3 r* D5 P9 d4 B! i+ A3 t {
( \% R; i, y" o) O! A* ]$ K' P% m7 ] pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );1 N+ ~" u1 E( y1 e8 L& z2 f
}7 c/ Y; p# J Z3 |5 P# E
#endif // __WORLDSERVER
' Z' N- @% J+ ~/ x6 C) C; l/ Z9 i: L1 j# }8 u* _0 B
return TRUE;
* C; H3 p# P9 l+ }2 K* L}
: i8 _7 c! @& a/ X9 U3 F* z3 l9 y4 R4 h {1 g
代码: n. _8 i4 F2 A- A) I! \
#ifdef __PARTY_FIND4 N5 y6 |, d" e/ R0 F& M5 B6 C
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ): w' I& u( t: {' y O& N
#endif //__PARTY_FIND
" [9 J8 \) p% U5 f" B% FDPClient.cpp;
8 y: E: z$ D+ j; ?+ ]Code:. x' Q! ^0 Q1 G; E0 z" ?
void CDPClient::OnPartyRequest( CAr & ar )/ D5 }2 @* L" {: q/ x! j. p+ A7 y
{
- X) ~4 Y! F7 t/ W9 ?6 N& a# n u_long uLeader, uMember;
" v+ E) O3 R7 B3 G9 Z G
! i- j5 {7 X0 G BOOL bTroup7 A7 I0 z. ? b
#ifdef __PARTY_FIND/ e4 i$ e1 _" c' q0 }
, bPartyFind
6 J7 Y$ C& [* Y# U) u#endif// __PARTY_FIND" {- i2 B3 c5 L ^
;
$ l! W3 x2 P1 E2 n LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 I8 \( X2 _- F2 s' a BYTE byLeaderSex, byMemberSex;
: U2 h. i9 Z! Y: H# j0 o) A char szLeaderName[MAX_PLAYER] = {0,};! ?' }1 x. v+ E) a! g2 s3 ~4 ]2 U
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;) |8 ]* V$ W. X: s$ e0 n8 H+ r! x
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;2 x$ g/ \2 A7 I( t
ar.ReadString( szLeaderName, MAX_PLAYER );
- k# {+ R; Z& f% N, ?4 U ar >> bTroup5 p# o { ^4 m4 p& V* o
#ifdef __PARTY_FIND
U/ L7 F+ o5 A' M >> bPartyFind5 o8 p* u* q# i+ v! R* _* Y+ U' O6 d
#endif //__PARTY_FIND/ p5 _6 b' N* z" F; Y/ r( ]
;
' m5 ^3 W/ S1 }3 ?7 T# c + J) }; i2 F% [" q% X- @
if( g_Option.m_bParty == FALSE )
) R, H& a5 l1 l9 \- j- O, Q {5 }- v5 u1 N% p0 x0 C; j6 p
SendPartyMemberCancle( uLeader, uMember, 3 );+ ] {' O$ X/ f3 O! x' Y+ _8 r
return;
8 r! {- e& d, R0 P- S }
+ E' b' h1 ^' X
5 F7 u, E& _, z! Z( g/ F) K#ifdef __S_SERVER_UNIFY3 I" j5 k3 g; N* c! A% t5 h
if( g_WndMng.m_bAllAction == FALSE )
4 d9 F" S) d* E W( R8 m return;
2 F y2 C7 i0 n! F5 H* i#endif // __S_SERVER_UNIFY ]) h' s! C: [1 N1 }3 a) A
( i/ }' H, G5 u Z* H CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );* g/ S4 o0 @ f7 f) p2 m" J$ h% k7 ~
1 p$ b `7 Y+ Q+ W if( pWndBaseBuf )$ u, w( Z7 J5 U: F3 g3 ~: l4 V9 q
{" J n( @. g7 _6 U4 X
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );+ B% C$ m" r$ Q2 z. F
return;
+ ?- _0 y' k) ?; q }2 Z A; N: _# K4 }( L
#ifdef __PARTY_FIND* d5 F% o5 b) F$ j% g. {1 o
if( bPartyFind ), k9 X0 @0 ?+ ~7 L
{$ B, V$ a* t" L* O% `
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
5 I3 m" ~- f9 A( J% R }else
9 `7 R6 W- N& x3 F. P# F+ ` { D' m. B! `; [: u, V
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' K3 \: a O2 `' X: s/ Q! Y0 i
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );% i& `4 s$ S: k) w) t3 i: R1 G) z
g_WndMng.m_pWndPartyConfirm->Initialize();1 O! q1 c, Y- R2 N% T; x
}
! {# {+ x2 l0 t2 f#else5 |* l3 H3 R6 J' p z) \0 o
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 i* Q" N8 X. F1 B, D6 T4 m g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
* [3 t: m! i. B! D t g_WndMng.m_pWndPartyConfirm->Initialize();
5 K3 W) r- r1 Z6 b$ y: _8 P$ H2 Z8 o% L#endif //__PARTY_FIND9 S2 A4 k4 O$ K- F/ K( R8 ?
}
9 w! b: ]0 }" q* I6 a5 q/ m7 F1 k9 Q! m( G
代码:+ P P, Q ^4 {# t6 m7 i6 Q
#ifdef __PARTY_FIND6 Y/ q3 o/ C( Z& J1 S
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
7 i4 @ U* I# \{3 p% }' U6 M' v0 F2 Z5 H7 @
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
7 q4 o+ f7 r1 e6 M ar << idLeader << idParty << bAllow;$ Z) P8 y: k0 j! O" g
SEND( ar, this, DPID_SERVERPLAYER ); e1 @- ]% I R( E" o' D: Y
# o+ F' E2 V2 w4 A$ z( n. a7 b1 X* y9 @; f
}
/ E" `7 F |5 m5 H- d8 o7 jvoid CDPClient::OnPartyAllowJoin( CAr & ar )
+ N* M7 E8 o1 q. p3 C{4 v3 f& |( r, s7 L
ar >> g_Party.m_bAllowEnter;6 r0 _. Y; Y5 K/ \6 z6 z4 _$ B
}* u% h! }! `3 @- H8 f8 v* a$ `. r8 P
#endif //__PARTY_FIND/ [% R: s, D1 z+ x* r2 K
Code:( T. E/ c% _, L2 h+ ~% Q" x/ o; i
#ifdef __PARTY_FIND
- Y: }$ M8 A2 Q case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
$ g8 i, c/ K7 W' M#endif0 ^+ | P0 E) ^/ W
' [1 `' A% ]: w: Y9 O& D
party.cpp:( b" p7 K( \. w$ S
代码:
, e+ k2 N& _" KCParty::CParty()9 h: S- z" b7 G4 l4 q5 W. S
{
* c9 [! W+ l" C( P& K L0 \: C m_uPartyId = 0;* A. `& p5 Z; u" N) n2 t8 d o
m_nSizeofMember = 0;
8 [" t& @2 W( z4 t+ _6 h, O; R memset( m_sParty, 0, sizeof(m_sParty) );
. M# ^- L) Q; r( {1 n& Y m_nLevel = 1;
6 G5 n/ |2 |0 f, G m_nExp = m_nPoint = 0;
0 {) G! L4 d1 R1 ?1 }" R2 y R. {, J m_nTroupsShareExp = m_nTroupeShareItem = 0;
; l9 v& ]( z1 Q% n* Z( ` m_nKindTroup = 0; // ????
. H4 i! {, q/ Y" ?7 K2 h m_nReferens = 0;2 p* F& ^& T/ T0 t; L1 N# B
m_nGetItemPlayerId = 0;, \3 F+ K/ O% T( M* W" y
#ifdef __PARTY_FIND" J4 T4 P+ {* K: A) m) w) D6 Z1 {
m_bAllowEnter = TRUE;* |& A/ ~6 j& M6 L
#endif //__PARTY_FIND
1 a. S0 p: p2 k2 Q$ c& s# z1 h for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 e; W# j, T; l( T2 Z
{3 d* G t6 d/ z3 o/ T* G9 v6 [
m_nModeTime[i] = 0;( Q0 s2 I4 `, @, `/ b' j
}* }* R6 R' G( _8 }" A& L
m_idDuelParty = 0;0 i( M' v2 [' h7 s" S5 c! w2 I$ \6 O
#ifdef __WORLDSERVER
0 r4 m( ^8 N* s4 O, {. v1 K m_dwWorldId = 0;( Q/ P& D% r+ G* Q% L0 Q/ p
#endif // __WORLDSERVER8 T" }1 U, h" C# T% N1 c
}: r1 y0 ~2 _9 T) s; N1 g2 S4 L3 U
代码:
* Q; J" y2 m1 \9 E8 zvoid CParty::InitParty()& c0 P& f0 C. {0 H0 B
{
1 ~) ^) v9 ?4 U m_uPartyId = 0;
/ b0 m5 f! d P& q5 d% n: X m_nSizeofMember = 0;( q. r, }- Y# L8 Y4 a* Z% A; K
memset( m_sParty, 0, sizeof(m_sParty) );7 w) v- W# p# ^5 y2 V1 D
m_nLevel = 1;
- p- _. a+ G1 f U" Y6 Q+ m m_nExp = m_nPoint = 0;
9 T1 a' [& _. U m_nTroupsShareExp = m_nTroupeShareItem = 0;+ Z% r G1 d( \$ S4 f1 Z8 Y
m_nKindTroup = 0; // ????# G/ \9 B, ^# z" |+ G
m_nReferens = 0;
# g/ `) ], V: t! V( o#ifdef __PARTY_FIND7 o2 I0 A5 s, p) W
m_bAllowEnter = TRUE;
9 g: b H/ r$ R#endif //__PARTY_FIND! H8 M9 X* A. R- _- V# f
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )& Z& [! [/ m3 h8 a) ~3 R$ p3 [
{
) g4 ~! S/ N( x m_aMember[i].m_uPlayerId = 0;! Q( `& y- f5 y }
m_aMember[i].m_tTime = CTime::GetCurrentTime();0 F+ L% g M0 `4 h+ n
m_aMember[i].m_bRemove = FALSE;
# d0 f% ~2 `5 R8 G m. V#if __VER < 11 // __SYS_PLAYER_DATA6 p3 a/ ]9 H# b0 E
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
& S% x0 s/ Y3 T( Z& w! { n" N5 @ m_aMember[i].m_szName[0] = '\0';1 g' T1 [$ x% [9 m1 L! [. N
#endif // __SYS_PLAYER_DATA y4 L# Q$ m- K3 c# ^
}7 i; O& ~0 C/ Q& ^3 y5 Q( J
}
% Y0 ]! C% ?4 C9 U; A代码:
& S; G! ~9 o& v. u& [+ D#ifdef __PARTY_FIND3 Y. M# T9 s7 n/ q
CParty* CPartyMng::GetPartyFree()* V, o( o& w% ~- c' g
{
5 t, b; F- S( S& g4 [( }& `( C CParty* pParty, *pPartyTmp = NULL;
: a/ n! [& w: @7 @- O if( !m_2PartyPtr.begin()->second )4 F k5 i. B6 |) I$ g
return NULL;
, j' P( Y' v5 h2 S o0 i } BOOL bRan = FALSE;9 u* i# _, l' Y, H: v
DWORD dwRand = 0;' `* w6 B. X; g" _% @" T
if( m_2PartyPtr.end()->first >= 1 )# o0 ~" }: \5 a# v5 \2 @8 H
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
7 e$ Q+ H" g. ~/ ^; R. V3 T) {
/ M: U; M' R" G. Y+ I; D6 l for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
" V2 D% W" `# t. ?3 [/ K {
; Q9 ]* J# p5 W pParty = (CParty*)i->second;% `) g: A$ l' C) c8 \
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ); j% c, A+ {. s- e' ^ {+ `8 N
{: a; a5 y, J. B" _- m+ C
if( i->first > dwRand ); [% |6 d, G7 R; K* F* c4 Z
return pParty;! F3 H# b0 A4 j4 T2 J- {
else; X- H' t& f( @, d6 f `# p) @
pPartyTmp = pParty;
0 g2 s5 R W2 Z: a0 ]$ L/ y }) h I* y$ s9 O, e* F4 F+ N/ A3 b
}
0 G% f% ?$ Q$ k2 s return pPartyTmp;% u) O% X) |( ^- m0 ^* t
}( J3 H& u1 _% Q) q
#endif //__PARTY_FIND G: Y; S: _" k# s5 U
X5 e U0 d$ h! L2 zDPSrvr.cpp:: N/ l. f2 k) P; k. m4 r% M# R
代码:8 _" S6 V) W! Q0 e# W+ L |
#ifdef __PARTY_FIND
0 M2 R9 a+ Y& b9 h% ivoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )- i' [, a2 Z" J4 l1 z) Z; H+ z; \
{
3 c R) n. u1 d CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
6 H+ B( V2 I& W2 v2 Z& {- @1 j# z3 R if( IsValidObj( pUser ) )
! S# N9 u9 w9 A) D* k3 ? {- p; d6 I/ k' q- Z- S1 n
u_long idLeader, idParty;0 V" K# z! h3 Q7 @' d8 l
BOOL bAllow;
: w: t ~% @4 s ar >> idLeader >> idParty >> bAllow;
7 f/ O: D' b" ~4 `' j if( idLeader != pUser->m_idPlayer )
! f1 }* B$ C0 g# X return;
; U; d8 Z! m) q! l# Y CParty *pParty = g_PartyMng.GetParty( idParty );
4 |0 ?8 I X4 `1 _ a if( pParty && pParty->IsLeader( idLeader ) )
: `# J% F, L" a/ x pParty->m_bAllowEnter = bAllow;' g+ b# Z9 X! o7 I0 \
else
5 s* d3 h/ @/ `0 L. ] return;
9 e2 k9 x0 Z N P* l# O( N4 b7 {& N0 G2 G7 z8 @) x, M
CUser *pMember;5 B8 ?" p) a" o! x( D* f! t
for( int i = 0; i < pParty->m_nSizeofMember; i++ )2 s0 e, V) v6 O1 T8 s
{
8 f* I& P ]9 {7 o2 i pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
8 g/ e: J- Z$ w: C! s" { if( IsValidObj( (CObj*)pMember ) )
0 n {6 I0 x5 \! y pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 m$ E( p+ l9 G$ r5 P
}
7 D0 ?1 G$ ?0 f }
( M o: i, h9 k}7 } }+ ?8 n6 f. l
#endif //__PARTY_FIND
( m {* a1 H* `9 A+ ~1 M) c! S7 v1 c( T, i
代码: i6 C2 C- Q7 A( X7 b$ B8 m8 x
#ifdef __PARTY_FIND
9 x0 [% H: S" K0 Z( j/ a ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
w# F8 `3 p6 @* {! u0 _, a#endif //__PARTY_FIND) ]* O6 {" Y$ i* m! J0 q7 Y
+ f0 C. G3 ~* a* u+ z# [void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
# Z i/ o8 [4 _, H7 q7 h; B: k) O1 x' c{
! I+ @+ z& Y) B7 D, ? u_long uLeaderid, uMemberid;% n* K( @. I" Y! g
BOOL bTroup;9 d' }5 \# |9 `# b) G: M
ar >> uLeaderid >> uMemberid;
; A, D3 ^: A# P+ j( p2 l/ C ar >> bTroup;
- F4 C* i8 I$ V2 `, L% i- g2 c% t: j
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- |% v2 A, z4 L) V9 f; R7 a if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
& ?& E0 f. i* L' {, g# M: ~8 {#ifdef __PARTY_FIND
7 s. D f" W. ~6 t' G; d6 a/ z InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
0 L" ~% p3 X1 a3 f0 k0 M, ^#else
: [" [' [3 }- E, D4 n. c* k InviteParty( uLeaderid, uMemberid, bTroup );
/ p W' W0 k" I' O#endif //__PARTY_FIND
O& s# g. G; Q! J# K}% F& ]3 r' q% S
2 r8 }/ X) p- R/ @/ L代码:( [- G+ Z! I _% M" B
#ifdef __PARTY_FIND. X( h' A# G% h- V& |
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )% W8 [2 a. A$ g* m0 v
#else
" @9 x0 @9 t' Qvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )) k3 ~. P6 @2 b- ~. O
#endif //__PARTY_FIND6 U2 X7 U$ e' C( Z* k
{, `7 `1 ^, y8 G* M5 ?3 M; R
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );$ M. W7 V: R: t( H4 N1 k) W
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );- c: O. X& c1 h/ J
* }; J$ d, w- y7 w
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )4 _2 o2 T2 I g% m( E
{
) j- p& \' K3 ] y+ |( y# u if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )$ M$ R, i: Y0 Q8 B9 ~
{
) J, g8 W) V! n+ y- B# s if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )' q" L5 T) A" A2 E1 j: P" B3 [
{
' x' w4 K! p" R/ S ^1 n# n pLeaderUser->AddText("没有足够的权限。");
1 j& B7 w9 b/ }0 W+ W, X pUser->AddText("没有足够的权限。");
6 [$ o# F3 i! _2 g return;
7 G6 B7 K/ a: M+ A. q }
4 j1 o' _ [7 R6 a4 A5 R' y& l }
. k$ w9 Q! E3 C" c. { K h! K7 L$ _ // ???? ? ??? ?? ????.) \1 K# C9 J# Y( X. g' b5 l
CWorld* pWorld = pUser->GetWorld();
! d7 c) t' h1 x+ L7 M if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ), j! l8 N$ h1 Z
{ ) A# R5 }! ]7 E
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ b% G# r4 y$ Q3 j
return;
g$ c( B/ \; A }
* N, ^8 j' g! a! w7 D/ O" @#if __VER >= 11 // __GUILD_COMBAT_1TO1
' Z4 j* T7 P6 e) z if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )5 E/ x' Z# d* Z9 o" \
{$ b1 U/ `- b, z; a
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! _1 ]) J* F0 w* ? t/ u return;
9 l* ?9 z7 l& m& b) O) v }" ? _7 K: ^1 h# \9 y6 ^5 X
#endif // __GUILD_COMBAT_1TO1
$ u; m- ]- _5 T9 F) ], @- @- ?0 k
6 p q. R. g& c5 e' d( z' k#if __VER >= 8 // 8? ?? 061226 ma2 G0 L. q6 i0 l8 a+ J+ O
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
, W( s$ w# X; j! u4 ~, J' a {3 ~( |# ]) }+ x( v& U0 y5 `
return;
- [$ _7 {: ^3 M }* E1 g- g1 s6 C- }& Y# ?0 t6 e6 U
#endif // __VER >= 8 // 8? ?? 061226 ma
# |* x3 w7 o% s2 o7 @ ( w) Y6 D% r) \. L
if( pLeaderUser->m_nDuel == 2 )- [9 z( y8 ^ N
{ , m8 ?( N Y1 L1 V. x; w* K
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
4 l+ m3 a7 y& W4 Y$ \0 X! B- X5 w7 R }
5 f! p9 m1 w; r% v# S else- a; \) H" K: g+ [ A$ G0 n
{
6 Q- T+ J: ]0 d" R) H5 i- } if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???1 L# F" b* W. \% f5 `7 ~
{
7 x9 x7 @+ b& h ~$ c3 [# G pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );; l) o! s/ p) d/ _/ E% F
}. Y2 [) i% p5 z; Z- F: o) z
else
5 \0 _3 F9 l7 K' W% C {: A; P/ o9 M& X( k% S2 q
if( pUser->IsAttackMode() )- n0 B; D6 u m8 b x
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );$ G! P% q* f3 v) t
else
5 u. F6 b* q! _' ~$ T: V#ifdef __PARTY_FIND7 D( I: {% D; S( n5 r
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
/ G6 L$ I7 y; Q& W#else7 Z/ Q, n6 {. {
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 Q3 }" Z. l# d- j& N/ k#endif //__PARTY_FIND9 O$ ^0 F2 H) f* }( a$ ]
}" i; r) e5 g |" O& C6 U7 W+ V
}) z' Q' s5 E5 Y- ^
}
. W# W, B/ J; ?/ }9 i0 t2 @ else5 P+ v- c. S+ P0 ]7 @) t
{
6 |" c) `3 c4 u if( IsValidObj( pLeaderUser ) )
$ ~' n. D. N$ x% {4 s3 J# o pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );9 d. v+ a5 B2 [# W7 U- v! `
}
: w4 A% O/ O8 X6 Y4 i7 R9 |/ b. R5 T}
# D5 O3 R6 z/ `! H( a* L. K1 X1 c/ S; t e6 O6 ]% t
User.cpp:
. S0 v: @- d: Y4 X& `代码:
) R5 Q0 D" i1 {! K7 j3 W0 o6 u3 n" Y! `#ifdef __PARTY_FIND0 b- A% y0 Q/ y' d: C, C! P
void CUser::AddPartyAllowJoin( BOOL bAllow )5 @0 U6 y# U5 L. i! J( q6 f
{; n# g2 R9 {% O! e9 g
if( IsDelete() ) return;5 e+ e+ _5 N g5 Q! L
- Y) }/ _) ]5 t% ^2 A0 l. C2 k7 g
m_Snapshot.cb++;
+ X. k N6 c7 z4 F; D. ^9 z5 P m_Snapshot.ar << GetId();
, f' x8 o2 @; z, e( _; U* U m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;4 g$ }" J- ] _3 B4 J( _4 n
m_Snapshot.ar << bAllow;
G; \7 `5 Z" Q+ |0 n/ f}0 i" T8 g' w* K3 D- M
#endif //__PARTY_FIND
& D' _% p C. X9 M$ I. B& u/ e5 q6 _8 e) ]5 O. d
代码:3 ^. W! i" ^8 R) |7 x
#ifdef __PARTY_FIND
( I- J8 i2 ~. I+ q4 r9 p: avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
( B7 q) F+ ]7 F7 g0 r#else+ u) I- X: {3 J9 Q, K
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ) M8 K. `# V9 [. E, D
#endif //__PARTY_FIND1 B. B% o% G1 O) W
{
( h" B5 H+ ?4 O" h* A, c% ]1 q H if( IsDelete() ) return;
6 i/ k7 Z2 x) Z6 c" V# w j* F {' h( }, c , V W1 A2 R1 e0 `
m_Snapshot.cb++;
; C3 }! B8 G M3 q0 k m_Snapshot.ar << GetId();
, y, L2 B. f, j4 E' k7 }" u( u/ r m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;. Q/ P3 H5 p& V# U) ]
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
2 Y0 p9 G% f* R4 ^$ E) z& n8 D5 E m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();) H3 o7 o2 P. k9 h, \+ O3 f" O
m_Snapshot.ar.WriteString( pLeader->m_szName );
I1 l. }1 C/ {$ f+ r) T% G m_Snapshot.ar << bTroup! s. i; T8 M9 A+ e8 g2 e$ L
#ifdef __PARTY_FIND
0 t7 G: ^/ {4 O << bPartyFind
4 [# ~8 Z8 k& D3 B; A2 T: V#endif //__PARTY_FIND
$ d: Y1 u3 u9 N6 r% ? ;
+ v6 p- D+ \% I8 i
1 q5 E3 |5 b, m( v% u) i, @}" i$ P4 _6 C( j K$ b4 v4 u! Q! U6 H
. R2 u# M8 `) [1 B* Y! ~0 bDPSrvr.h(公共范围PLS)
6 C' z j/ x3 r- D6 `0 t" l代码:, {3 Z3 }4 B$ }' J7 }, D
#ifdef __PARTY_FIND
* r1 S# b2 {0 N void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );* [+ N: H. Y5 t6 s+ c2 w% N9 \% o
#else! j* i, o4 x6 _. ^. y3 B: x
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
$ y& B, i" U4 R$ ]) S#endif //__PARTY_FIND+ ?- q D0 y3 U# l1 L9 U' Z
. h" n2 z) \' o代码:
" ^) R: N/ T$ K t5 L' h#ifdef __PARTY_FIND3 M" K3 {* p2 r( ^1 r
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );1 c+ k+ R/ w- v! ^ j q: k1 ?, w" P
#endif //__PARTY_FIND& n6 z( \3 S& B% e; {
3 f' t, |$ n" a, z. o* V
User.h(以及):
. ~8 q& o* T5 D" P代码:9 K. t4 C1 J2 } }0 B. x
#ifdef __PARTY_FIND
/ O! E S, r4 Y5 ^. U" ?: j void AddPartyAllowJoin( BOOL bAllow );6 |8 s0 e0 M4 S( p
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );% k8 s2 J! I$ r; }: v% j$ u/ x( ^
#else
. h9 x3 [# I6 n% @6 @; P void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );% O) w3 _, G, T% m5 O2 Z
#endif //__PARTY_FIND
2 I4 Z3 |' x- _1 J f; H* e$ I u( _/ y: [- g8 W# ?& n, I7 J2 W' }& v
party.h:
* r9 [0 G0 W7 S3 S代码:
. ` z8 }+ I+ D#ifdef __PARTY_FIND
r4 j: v* V" M; | BOOL m_bAllowEnter;& c/ E! R$ n1 M$ x1 y0 C
#endif/ A! q& \! y, ?3 [
1 R D5 n6 Q4 S$ `
代码:
2 R( p- O: h5 _. h+ |#ifdef __PARTY_FIND
. s# _1 d& y5 V( F% a. S CParty* GetPartyFree();
- B& ]; ~) ^& R% M: ~1 w#endif9 X3 p. J3 C/ M6 k; ~* B7 ^
' v- {& I a' b) eWndParty.cpp:
. i2 }3 r! }# k% zOnChildNotify:
' W- Y* q% f+ D% C2 _2 Q代码:
4 y* o) Q0 k/ i#ifdef __PARTY_FIND
1 @6 X2 p" H" M1 N: ~, {* s else if( nID == WIDC_CHECK1 )( E6 T) C2 I5 z6 C
{6 j0 N2 h G, M( ?1 A0 S
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 H3 `( @+ _9 B3 Y6 D
{3 J* N# q ~% }. y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );7 Q; F6 K; M: _3 F3 `, T7 m, a5 Q
g_Party.m_bAllowEnter = !chk->GetCheck();& h8 z8 @" R$ h% {
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
9 w. _- ]2 N4 s- \1 X+ t. q' o3 j }
* C: z$ i; {3 W }
% ^* M4 }( N! {$ G0 l#endif //__PARTY_FIND
+ i2 M, H! t. k' x$ E! F7 r ]8 y7 c6 x$ R, i
代码:
3 y" G. ?$ L5 z* i, U8 S: V! V; yOnDraw中:9 t- V3 W$ ^3 o6 ~4 d
代码:& d6 N% u6 I0 n( J
#ifdef __PARTY_FIND* c3 s; E* v0 N; h
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 \/ l, B" [ R if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ); j' V( P' j- R- a( b+ }7 U9 Z8 e. U# D
chk->EnableWindow( TRUE );. E- m/ P V/ ]# O# z7 v
else6 w4 \# k9 L2 k, [6 J
chk->EnableWindow( FALSE );% J- D6 P9 y C) M
chk->SetCheck( !g_Party.m_bAllowEnter );
) m1 n5 g1 L% c/ i' ?* F* x9 W#endif/ R' E9 z' j' F5 A+ ]
& A X2 D9 p) i
DPClient.h(public):
* H! c% v% A; [% }1 ]: C代码: v$ v1 s4 J/ Z
#ifdef __PARTY_FIND0 T! R! C8 D( q9 t) L5 T
void OnPartyAllowJoin( CAr& ar );, }' K% p8 N9 H# _: d, w( O+ V
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
) g$ g: m! f; E6 i. Q#endif //__PARTY_FIND9 ]) A$ ?* M: A
3 g, |( p; w: S! m9 W1 z' v" I9 b8 ~( I/ P" Z# d/ t# n, H
WERS hinbekommt没有,请让赫克的权利。
8 H! N2 [ p7 F5 Z5 i3 i+ s8 j不支持左右,所以难不...; f# ]- }9 G s$ o9 k. A
党k的Windows NT甚至编辑它自己。- s) b! p$ n; P. X/ Y4 g, Z
包也,因为我不erschreiben进一步如果我你的。
9 W5 `/ a! B# V4 {由于缺少Quantité k n个代码是什么升工程前。 j1 m$ e& l a: T8 p6 ]
如果是这样的。请发表。
* J0 C' k1 o/ o. s# X& _到目前为止,Pumbaaa
- s. N7 S$ c( G( n% ~ ]* g+ s: \
& e& Y R% b6 W0 {; q ( B+ I7 Y* _* K3 G0 g' F' ~0 Z
MsgHdr.h q+ R! @# i% @( l) m ?
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863" _/ T, h) S0 ^3 m2 M; h ^
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002438 O# c. ^7 V( p1 f7 Y6 g6 X
0 R; h/ ~2 f4 N: z3 _+ w3 Z/ Q1 ~
& Y" G8 {& A& p
9 l, i' B' b6 ^9 {! L# b: p6 ?- X
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