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对于那些谁需要它 - 谷歌缓存FTW。 :; F. k3 Q2 w% I
如果我鼓掌纯粹是我复制错误时,D8 C% x7 K2 p" _* `# i
积分当然Pumbaaa。$ |+ O. b: v& t h
8 Z: @. B/ w: k( ?+ b) J: m
FuncTextCmd.cpp:
" N+ `9 p3 H K# `. a- y) _" {& a* E5 h7 _! _
代码:
' s( Q' q4 B' ] U3 v* j#ifdef __PARTY_FIND1 g+ w* W! V& _" N5 p5 Z: S) J- P
BOOL TextCmd_getparty( CScanner& scanner )
U8 `7 e/ \, W J4 Y{ m4 ~2 z+ s9 j( z9 n. ~
#ifdef __WORLDSERVER) C& \$ b' }- A- u* C' v s7 W! `
CUser *pUser = (CUser*)scanner.dwValue;4 ^3 b: b0 ~; ~6 z) }4 W* M
if( pUser->m_idparty > 0 ). ?/ N, O1 X; Q9 }
{" n7 S1 T1 D8 Y! M O4 W0 y9 f
pUser->AddText( "你已经加入一个公会。" );
" y/ A5 l4 [4 m" F; {4 V( l7 g return TRUE;
9 }5 ]5 j- q2 D% j3 Q }( P8 P3 W6 j" F$ O! R
CParty *pParty;& w6 ]# M7 q8 e: m8 h" |4 j
pParty = g_PartyMng.GetPartyFree();
) H/ }" y" X& \/ Y1 @2 t if( pParty )0 K1 B T3 A; B0 y6 ]
{% N L0 a& H+ \& W0 `
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );# S# @+ O& n' k) Y
}else
3 f/ N) d8 o& X8 g5 v& V( V! y3 ^; u9 I {
8 K7 _; t/ ?# Y! [4 g pUser->AddText( "抱歉,这里没有任何一个公会。" );
' {. f, W+ P" l }# m7 \0 t& j# K4 P. q
#endif, N# G3 X( d6 q3 P& M" R; `; ?
return TRUE;
( a' z# m/ X9 } v: r- k4 W5 S}2 ^! P, W8 C. {$ K
#endif //__PARTY_FIND7 j/ ?% P. I T8 y- o2 }4 A
# @8 Y6 L- Y/ T2 [
代码:* O1 z" G; q3 j/ ]8 G; ]
BOOL TextCmd_PartyInvite( CScanner& scanner )
* {1 X9 h) V$ Q( I; v{! L6 p+ V' K6 m/ l6 e; b/ s. m
#ifdef __WORLDSERVER
. e8 X( l, X [1 J CUser* pUser = (CUser*)scanner.dwValue; X& v! [, H' i
MoverProp* pMoverProp = NULL;; H5 K7 H! L( \0 u6 W
scanner.GetToken();
8 c2 t g' c8 ]: o2 Y#if __VER >= 11 // __SYS_PLAYER_DATA
+ l7 R: G* G" N: r$ H. h u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );9 T2 T& Z5 n1 k- K5 m9 x8 M
#else // __SYS_PLAYER_DATA
( L+ x' b3 d0 |6 T, g u_long uidPlayer = prj.GetPlayerID( scanner.Token );; Y4 }9 N4 z$ d% `: s' ?! Y6 s
#endif // __SYS_PLAYER_DATA
, m3 f0 O" r, ^' w6 k if( 0 < uidPlayer )
$ p, R! ^" E; K* S2 }; F {
l4 i8 x* P+ w CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
" J# P u: B" C. M if( IsValidObj( pUser2 ) ), d0 @8 y+ D. v A
#ifdef __PARTY_FIND6 u! ~ W# J/ T
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 h7 c/ F( R/ N3 e1 z6 Z" V#else
+ g( i4 {, p& S9 l* a) f, V g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
. a- g+ d+ T& K; m% y3 [#endif //__PARTY_FIND+ E6 a v: I% i
else% a. Y/ Y/ Y) S2 ^
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );. k" H9 k3 r) Y8 T5 |9 N
}* b! D9 U8 U5 p: ?, o% u4 H( Q
else; {# s: k0 i& I/ Z% \* o
{
+ Q* G+ S4 ~2 l6 V pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );2 n; B* t! j1 m( ^& d* }
}( K- `( k! k% [+ v+ z7 x3 @
#endif // __WORLDSERVER( N: z! e2 n$ p: h2 l0 b1 N
4 D3 r' D8 h. a/ g! ? return TRUE;5 Z' V9 P: ~8 x! Y
}( z% o" T& G: o* n& }2 J' ~7 c
) z' k9 z, }7 E7 D
代码:
0 x" x) x2 c: _, [3 o#ifdef __PARTY_FIND
" e! }) ] T4 o/ X. k: |' Y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )9 H e8 y/ c) D. i: `7 _1 h
#endif //__PARTY_FIND
5 H! N6 x* A% A+ C5 ]DPClient.cpp;
6 ~/ B; |; _6 uCode:1 y3 X# |/ `, G- C3 v1 @3 d
void CDPClient::OnPartyRequest( CAr & ar )
$ R5 ]$ C6 @+ B5 Y4 i{
) j2 q5 n) E6 P. [+ a u_long uLeader, uMember;/ B: g0 e r! O# o
; j1 E. t' s9 j' g' m7 A8 K
BOOL bTroup; f ~+ v3 y( U8 o% t- e
#ifdef __PARTY_FIND
& K; S4 j: h9 S5 F0 ` , bPartyFind4 E. }5 p5 d' ^7 g. T
#endif// __PARTY_FIND
5 }! I' C2 n7 d ;
) {# b+ v: ~9 H% V ^ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
# \4 K5 m0 { f3 G& v& @) D+ ~ BYTE byLeaderSex, byMemberSex;
" [* \6 c; ^ Z5 v' b3 _ char szLeaderName[MAX_PLAYER] = {0,};% \3 @7 c( k9 P9 V6 v1 G6 Y2 W" y
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
5 N) E' J( U! r N, x$ ?3 [ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;# F5 i+ g j* j( ^
ar.ReadString( szLeaderName, MAX_PLAYER );
/ _1 Y' I! N" C, Q9 w, v ar >> bTroup) d: ?" H% n" G8 T2 @5 Y. e- a
#ifdef __PARTY_FIND3 M+ s: R$ L! p& D# C
>> bPartyFind
4 S$ t! h8 E% j5 P5 w, E7 y#endif //__PARTY_FIND. V- x3 w! m/ c( [1 L
;
; K1 b! m# h( ^# f5 l% B- H5 n
- R/ C3 N" J2 d6 H: k if( g_Option.m_bParty == FALSE )
# i3 x, i4 G5 ` {- A; a! `# w% n$ h" h9 o y
SendPartyMemberCancle( uLeader, uMember, 3 ); w) q6 o, f _: e4 f3 d
return;( i' _+ m" D8 G9 x: M1 F# W
}
' I' N" W9 G5 Q' d, L* q
B/ ?2 J" x( L#ifdef __S_SERVER_UNIFY
# d% C$ {- i' Q; p; G& b if( g_WndMng.m_bAllAction == FALSE )1 @$ Q& N& H( \+ s# a, `& V0 C
return;
+ v9 c" X1 R6 n#endif // __S_SERVER_UNIFY
* v' `# k. A# ~( h: J
* \, x! W* @* m" m' K0 Z CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
$ ?+ [1 B# Q4 C2 v: t; K! A
[7 B7 F( `( P K& J if( pWndBaseBuf )
3 D( {! A+ C: _! }7 x, R- j {
5 r& N2 Q/ h/ O: l% h SendBlock( 7, g_pPlayer->GetName(), szLeaderName );& |+ Q3 ?: C: k; \( `5 J
return;
2 b- L& u* D- | }6 ?# v- f; V+ k1 Z% s" `
#ifdef __PARTY_FIND5 x9 u1 _; N: \8 s, ~
if( bPartyFind ) @ D8 W! |$ {: T; m
{
1 S' y7 p2 e3 e1 z SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
3 u$ F' x6 F5 x3 h1 ]2 r% q }else
8 w: X6 H1 E' R% x0 G& c {
, r/ b* P+ U# j! k% o7 E& x. t g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
* @7 p8 r" F# e8 a0 M8 O; C! ?8 p) C g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" Y5 |1 v3 N9 x7 {
g_WndMng.m_pWndPartyConfirm->Initialize();
8 Z1 X0 ?& D0 n4 O4 y }& x! u$ x: ?, E! N8 Z) t
#else
- z s& Q% E: s. q6 p g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" o6 Y/ M; v6 @5 ~0 ?9 Q# z. A7 v g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 z2 Z6 ~4 g" |+ u% ~# O g_WndMng.m_pWndPartyConfirm->Initialize();, n& Z1 ?2 {/ v% X( y3 _( {
#endif //__PARTY_FIND
! T' p) k! }6 S8 l9 z* @$ j}
+ t- Q* X' c7 V( c
2 ~9 ?; X, d8 j" s' U' g4 Q% w- j代码:
+ @( V( R5 G& E9 j#ifdef __PARTY_FIND" W' c+ F$ b9 k
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )9 R9 v" ?' ~+ h% c+ O; Q
{- s! _! H% f& \ [! ~5 x
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
% A# g. \5 Z! S# g1 t7 F+ a4 x$ R ar << idLeader << idParty << bAllow;
6 h F$ q% p& f, v8 | SEND( ar, this, DPID_SERVERPLAYER );/ ], @1 Q- Z# d+ }( u- K. {
3 P; T; p* i2 p
}; ?" O _ |! S. f% U
void CDPClient::OnPartyAllowJoin( CAr & ar )# y, t4 u9 S& V S5 `3 p& D( |/ e
{
' }) M* r7 w0 E/ {5 Y ar >> g_Party.m_bAllowEnter;/ L+ f" x. H% z6 M/ V2 b, o- v
}: j) l3 l0 R/ I; C: S, G
#endif //__PARTY_FIND; f5 t. M9 ?% Z& I
Code:% f" ]. {# Q' f% f9 z; a: Q
#ifdef __PARTY_FIND5 P- w9 u& @" g+ v% J' z1 h3 o
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
6 Q. h$ }8 W) i" h$ g7 B" J#endif
% z- u; M2 M4 N+ m1 D
$ _1 }6 G& f7 F% T* G/ B& ~party.cpp:
6 X8 _% E2 i" W5 m ^代码:# X s* ]/ A1 Q1 q& ~
CParty::CParty()
2 ?( G. O+ t# J, ]/ {" Y: I% }{
! ]" b v0 O" T+ Y8 Q' U2 v m_uPartyId = 0;7 Z. V3 F6 k; N( E; F
m_nSizeofMember = 0;* S6 r7 V! K# {8 k h! T3 m+ g
memset( m_sParty, 0, sizeof(m_sParty) );
$ Z+ f( m$ c+ a% i4 k4 x- l: p m_nLevel = 1;' [6 x' \$ `9 s
m_nExp = m_nPoint = 0;9 M1 J% B/ k2 k- q
m_nTroupsShareExp = m_nTroupeShareItem = 0;/ o4 k# N: ^7 l& g& _
m_nKindTroup = 0; // ????4 X1 F& e! {6 w" G' ^& U
m_nReferens = 0;
" A; t: B$ @# f0 ?2 d m_nGetItemPlayerId = 0; f4 y9 _" g) Z, e8 y2 s; C4 S
#ifdef __PARTY_FIND( ]( h; [4 a" t' N
m_bAllowEnter = TRUE;; w1 V2 _) ~ {: b4 E2 O8 V
#endif //__PARTY_FIND
1 P: P6 @3 M% _; u: ]6 D" G- ?4 R3 D for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
9 A; p) r" i# Y/ r+ V4 }& {/ g# @; d! V {+ [* t8 f3 r, e+ {. Z$ p+ n
m_nModeTime[i] = 0;6 ]0 k& O7 |7 n& `/ A
}# u5 r2 \; d; f
m_idDuelParty = 0;
$ q1 I8 G+ t; W5 O" f0 m#ifdef __WORLDSERVER( s( }4 q2 h7 k0 W3 N
m_dwWorldId = 0;
7 o: P* d' N" s* l#endif // __WORLDSERVER
7 ~8 W5 \5 s4 S' z0 l- o& j}
0 V7 S) f* T6 y- T5 A K& `代码:
" ^0 j3 p& j" ]8 z. u W5 b3 ^: Z) Svoid CParty::InitParty() ?8 M- f8 ]1 f* A6 q% @
{# m5 S! q7 ^- g& i" g
m_uPartyId = 0;# R/ O" M: w# G9 f" `1 j
m_nSizeofMember = 0;
% h5 g% ~) B( M: d memset( m_sParty, 0, sizeof(m_sParty) );
4 z' D$ n$ v& C: \$ _) U m_nLevel = 1;
3 m2 H: P9 G9 b! r1 u& ^ m_nExp = m_nPoint = 0;
# W/ w, {- E) j6 S: b- z9 S m_nTroupsShareExp = m_nTroupeShareItem = 0; P: ?# m/ m7 Z
m_nKindTroup = 0; // ????
, @7 g5 r, r1 b4 n3 r% n* D m_nReferens = 0;
9 q! z( {! g6 O4 M( [2 w#ifdef __PARTY_FIND& p/ R4 I6 k1 x8 G& g
m_bAllowEnter = TRUE;
: C8 }( _" j* l9 X#endif //__PARTY_FIND" r" F$ l/ o4 I; y/ |
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
7 A U8 `1 k: l# S( ] {
* {+ F# g+ m. W" Q m_aMember[i].m_uPlayerId = 0;1 T+ A5 A3 |4 w7 ~+ G+ K
m_aMember[i].m_tTime = CTime::GetCurrentTime();
4 E5 m) z; W+ j s1 T m_aMember[i].m_bRemove = FALSE;
) c, p: C! f& Z* [" s#if __VER < 11 // __SYS_PLAYER_DATA
, \5 `( P0 ?7 ~$ l; `7 i m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
: j. y% J/ X3 j! `: b m_aMember[i].m_szName[0] = '\0';6 B% |2 _9 X6 t! g: ], x# Q
#endif // __SYS_PLAYER_DATA
0 R2 x: Q, H- p7 {( l$ q ?' F }- i) A. R5 k. S0 H
}
; H, F5 E/ C# s$ N. S. `" h代码:
% x) B% |2 o% U \" M: ~#ifdef __PARTY_FIND
) L6 X& `4 x. [8 O, vCParty* CPartyMng::GetPartyFree()" x! G7 w- O g" U: y
{
: x+ v. M* [/ }+ Z CParty* pParty, *pPartyTmp = NULL;
4 A7 O" H: z2 U; D( _5 c7 Y+ h if( !m_2PartyPtr.begin()->second )
. E5 s4 I6 J7 ~ return NULL;
4 |- l1 H3 }& ]' o# l/ s# Z8 X) Q BOOL bRan = FALSE;
. \$ t! h* s) H/ \3 i& K DWORD dwRand = 0;& P9 @4 F) J( I5 `2 [' X
if( m_2PartyPtr.end()->first >= 1 )9 q$ y7 y3 i6 L
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
Z. h, [, G( b( o8 s6 C% C4 x0 Z, L4 \: ~6 D7 y
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )0 ?9 x* g; g, a. t1 T: z
{. e% ]0 W* h2 ], k. o% e5 R) T# J
pParty = (CParty*)i->second;
7 Y8 K& @/ ?. u+ O# w if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
; L" ]( g. q6 n2 F- ]. G {
; E/ X6 S& H/ h5 v6 @5 F1 R) p if( i->first > dwRand )
+ H- |/ |+ t0 |/ W9 R return pParty;
+ P% l E0 z9 r9 m8 v# w else
, u _9 L$ n( X pPartyTmp = pParty;
4 I# W3 x0 {0 t& } }
) N( H2 m/ w* L, }2 W9 T9 C }* C& ?6 ~9 v5 \
return pPartyTmp;
9 B' }+ e. @+ ?0 D9 S5 ]# |4 t}
3 ?/ ^/ N" `, A#endif //__PARTY_FIND- V# B2 l* t9 @: t0 a
; H' t9 f3 p7 k
DPSrvr.cpp:
1 }5 z$ K* R/ |: g! z代码:$ ?9 D% \" w6 O k) N
#ifdef __PARTY_FIND1 U# Y; D% g+ v( f) G4 O
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )& o' t% s) @3 K" P. [
{
+ z+ ]3 A M$ H8 V1 {4 R' d CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 Z8 d1 v" N8 D. k" D n8 g& Z, ` if( IsValidObj( pUser ) )9 t0 W& f' I, M2 A
{
5 d7 l ~8 ?! p9 f, m u_long idLeader, idParty;" | s% {7 _% j$ _6 h' F6 ^! }) I
BOOL bAllow;$ U+ K( ]! P2 N; R! ~& h/ T
ar >> idLeader >> idParty >> bAllow;
4 i( s: r) @5 U' _ if( idLeader != pUser->m_idPlayer )
+ L" `* U( R. Q4 j, } return;& l- T) X9 m/ _2 ?, n% x9 k5 v
CParty *pParty = g_PartyMng.GetParty( idParty );) f8 {7 F3 R3 J$ b$ m9 C0 `3 _$ ^8 d! m4 t
if( pParty && pParty->IsLeader( idLeader ) )! I) R$ p* }1 W; H
pParty->m_bAllowEnter = bAllow;) Y- E4 P/ a- \* S1 ]
else
7 i$ J* I( x/ V S return;& `6 C+ C2 g5 M! C
" M+ T$ A4 I+ v% F, H- x CUser *pMember;. W( l% k- ~0 P" w& X, E
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
5 O3 Y6 c) `) l6 p6 Z. E {
, O/ O8 [) J' |; y pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
- x" |8 a# g9 m- J! @ if( IsValidObj( (CObj*)pMember ) )
: U3 j7 ]" R6 U! z. _- @+ D7 j pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );/ r& w! n0 ?: F. e- X% R3 Q
}1 C2 J" {1 t/ |7 x
}( V. Q. ~8 ~, I4 ~, h& R
}
8 r4 n5 ~; _2 R& x$ D#endif //__PARTY_FIND
: s: j) X, ^. Q$ F6 N- W" |& w* l v6 ?& [$ E1 A
代码:% T" _; e0 L3 f, x
#ifdef __PARTY_FIND& z$ i& M2 b& Z0 h0 l( w
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );* `) }$ y6 P1 O2 E, v1 b4 t
#endif //__PARTY_FIND& I6 G3 _; G9 G0 \& @7 Y
) S" P4 i$ m1 ^+ F' Tvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )' W* v0 J7 f2 }
{8 ?# h1 w1 N/ d/ j
u_long uLeaderid, uMemberid;2 x' L; N2 n- T, l4 w A& G5 g
BOOL bTroup;( U9 B% L) ~* @! _% g9 W$ e. E" v; E
ar >> uLeaderid >> uMemberid;# s5 c7 A' z# Z( y
ar >> bTroup;
5 z8 Q! @& ^- t1 Q& o
1 [7 C/ |: Q4 K CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ S, }6 ~* Z- B0 ~, a9 ] if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ). N8 i0 F- F6 X _ Z1 U, [* N y+ E4 M
#ifdef __PARTY_FIND7 o% v- Q9 h# p. z9 L
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
2 }" C2 d' V5 I, N; | H) |#else, d9 o Q2 t" Z" [7 Q
InviteParty( uLeaderid, uMemberid, bTroup );
/ W- ]; v" E) L* y& K! ~#endif //__PARTY_FIND
* Z2 F; L& x, h* q9 ?) G}% Y1 M5 P1 H- P/ X+ g
( M, `* l3 V1 T% t7 j } Q% e代码:% |; t( y! e: M# H$ ^
#ifdef __PARTY_FIND
* [+ }& ~" t" c! f3 `" Avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); J, X) u: x* X1 s
#else
0 g" f" J+ N) e9 Q" w, rvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )8 ~! x- X2 z/ Z' U( D
#endif //__PARTY_FIND
& h \. f' B; x" I{8 i i t% ^" y
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
3 F. v6 p) }* ^ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
! `- @9 y5 R4 d2 b% @
+ w) ?1 J$ _- }* M/ I if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
( j8 y; n# w4 V- }9 V {, G) c2 [: a4 }. v9 K) X3 x0 B/ [
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ): t: E) S, K. u7 o; Z
{* ~1 B( Y; _. C9 @# y; ?* b
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
& V* P, E5 r! R, p; n: o, w- } {# }- N2 K* @! r5 N
pLeaderUser->AddText("没有足够的权限。");2 f* z0 A0 W( y+ x: S
pUser->AddText("没有足够的权限。");
- j7 p Q* R1 `; b' f return;/ q) C. u9 v/ o7 j& @
}: f& B1 O8 w; o, ^; c
}7 y+ G: t T9 u: E
// ???? ? ??? ?? ????.
]2 j2 P8 @+ ?( D0 Q% @* C- X) s6 i CWorld* pWorld = pUser->GetWorld();
0 Y7 n4 I2 l3 c5 J; m2 Y- h if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )& `+ p+ G6 {9 y; x
{ % d9 m5 e8 g4 k. F L. m
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- H# v7 _/ K6 i& O; j- W
return;/ o! B- x5 B; p6 B
}# O: w P- x* p. y- x2 V4 }+ n
#if __VER >= 11 // __GUILD_COMBAT_1TO19 \+ g$ i0 u s4 D; }1 D8 a+ g# d
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
! U$ o7 t, {0 j+ N- v, q" F- t {
8 S7 k! p% G6 c pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ r0 l( p& b5 G' o) Q0 x return;
& d0 z# K! ^( I0 d0 ]: q }
3 m8 Z. W+ D- {: S& ?#endif // __GUILD_COMBAT_1TO10 I0 L9 L! r) T& @6 s
, U2 I) M9 |) Q( C" j0 B4 s#if __VER >= 8 // 8? ?? 061226 ma
% r/ H' r C% P' Q4 O1 E% m if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
- ]) W( s# r. B {
( l& A, z* x6 S, e return;8 U' T( t( A6 g& g6 L" Y3 D
}# V% L. w/ |5 V1 L
#endif // __VER >= 8 // 8? ?? 061226 ma
$ d/ j3 y+ A3 A8 y2 J7 J ; R5 W9 k$ H$ l9 z( L3 @9 R# \3 N
if( pLeaderUser->m_nDuel == 2 )
L' T8 a3 t3 e) A r3 u3 y( T4 Q9 L8 o {
6 o& B5 C1 X4 q) G pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
p) N" O( S4 z }
+ w0 Z7 i0 d, Q; \ else
' f* X. l2 g- E" a2 G {
, A) F4 A' |8 \9 Q/ { if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
" B$ s- P/ V* N, o$ [ {5 M( j9 @$ e9 P7 d% j/ W
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );& Z) C' U9 d1 O
}$ Q) v5 ~: L! m5 P2 z
else) A. N9 Q% ]! {. l* I
{/ x( C2 Z9 y% v5 Q' Q" c
if( pUser->IsAttackMode() )
5 a8 T# _* v Q. A$ l pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
8 W! v( R7 n0 J% {+ ~6 o% e else
$ i; C4 |6 b$ c#ifdef __PARTY_FIND
/ J- V! B3 L( J7 ~1 D- c pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );) T2 d# U& R5 S9 [$ e/ b
#else; Q! R! J) b+ c& G5 _* P# b0 B
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
& l) Q2 ~4 ]3 ~4 W, A" Y: a( R#endif //__PARTY_FIND
3 g- z% v3 U9 F3 b5 i- I+ z5 I }3 @; o5 c/ k, B8 g. x, e
}8 ]0 V( I0 Z! o7 x
}
( t# k3 O8 S/ l! A: {* k else
5 V8 q/ \. Z5 V! i# H X {& ?, R; B5 r! }. O' L" r
if( IsValidObj( pLeaderUser ) )
" h& o8 v: @" e3 o pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );5 e2 f% q6 p; o2 N: C
}6 x7 q0 W9 j% E7 x+ Z
}
5 N+ P, b$ Q& W2 q! ^% s
+ z+ Z, @6 C; }9 s ^5 k5 ~User.cpp:
$ w- [' F. K6 B: s3 M6 H代码:
' @7 K3 S* X2 b0 |' s! J2 y#ifdef __PARTY_FIND% p8 u; n2 @$ _3 a
void CUser::AddPartyAllowJoin( BOOL bAllow )7 R- d% M7 f& i0 V9 T5 r
{/ s7 U% ~; M% q5 u. O7 {9 m: B; K3 a
if( IsDelete() ) return;1 {# F% f+ p4 h& v2 X5 h3 T
3 [( s) j( E# O# x% ?) A8 k3 l m_Snapshot.cb++;! L: C1 E4 n) w% V _# k1 ]
m_Snapshot.ar << GetId();
6 ^5 W- `- p: F6 w* ~1 Q2 ? m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
3 ~8 C4 C* j3 @7 ?6 R4 s" \ m_Snapshot.ar << bAllow; d$ M7 ]% s0 @# I
}" M' B& r8 h1 W. S
#endif //__PARTY_FIND
3 F; F& Z, Z% [" A# _" i: {$ E0 U% `+ Q
代码:3 i2 n- b5 R1 h( B3 `
#ifdef __PARTY_FIND
. F& l* M' g0 y6 Cvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ), O% q9 m+ P% t. M1 d) m4 n6 C
#else& F6 w3 m% Q2 W* ]2 l7 v
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )2 @/ x9 F8 g! _! R5 I7 V) [; p
#endif //__PARTY_FIND% N% G, e/ O. h' H7 ?6 ~! Q# a; h+ k
{
0 T8 {$ o Y% P- a! j if( IsDelete() ) return;; }3 g# ?! ] q" C* y5 J
! [8 E/ F+ R- }- S$ c- J4 `
m_Snapshot.cb++;
. Q2 n: G4 o+ | ], W/ o2 h m_Snapshot.ar << GetId();
3 Z/ R9 \! t; t9 N# b4 y) a8 j+ J m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
* R' ~' Q2 M& R& \: L m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
$ C: y' V- E# O& E, ?; y" F m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
6 K$ ^6 t- q+ y* A" }2 i, W" {4 A m_Snapshot.ar.WriteString( pLeader->m_szName );
" c6 V4 b9 [8 Y! N, A- B m_Snapshot.ar << bTroup% u% O0 U; X7 s) B( c
#ifdef __PARTY_FIND
: M9 \8 T& i3 e& { << bPartyFind9 z }' U/ C) x9 E" n! M
#endif //__PARTY_FIND
$ k9 ^3 w( e/ y6 c( F ;
0 K/ y6 g2 B" T , Y# K4 W. Z$ S3 ]* \
}
& R4 J7 a0 s6 s: E6 z% r7 M4 E8 t3 Y8 A; i" \4 x
DPSrvr.h(公共范围PLS)
; |: y4 w1 n- S! {) {( I) L代码:) a; r$ }7 g4 ^
#ifdef __PARTY_FIND
; m8 k* t# x8 C5 I; D4 e( i3 W3 t# \ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );# n/ e* m! q2 [0 h
#else5 G, j" N7 l& `+ P* ^/ m
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
. a; W& _: s3 `' d% ?0 \#endif //__PARTY_FIND$ y: ?# t+ f" Z* U+ C- M
: N7 n- t& b" d0 K6 ]
代码:+ n* \; L1 w; M* g7 l( r. _
#ifdef __PARTY_FIND# E& s* @4 V. C8 w7 c
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );( H1 j4 f. E. H; m
#endif //__PARTY_FIND/ R# t, Z6 [$ H
2 ?. ]' u6 @7 I/ r. w8 X# {User.h(以及):
8 k: @0 e, O6 A4 ?% _9 w+ z/ O代码:
1 c, l+ S' r% o1 V#ifdef __PARTY_FIND
0 Y, m1 m4 e; u! t/ Y9 m void AddPartyAllowJoin( BOOL bAllow );$ b }) W* n% o/ K2 ~7 {9 Y/ Z
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
# @( f0 r# g; F1 N/ o P#else# ^& X4 q# y- Q5 I1 Z9 O
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );0 f1 d$ Q6 l% Y" _3 R, T
#endif //__PARTY_FIND9 I' e6 w: e" h" T `! F- a" d
( `& ~5 q: O7 P! q; o+ u7 p" l
party.h:$ U) O* m$ `+ r8 `$ _
代码:
3 D3 J6 v6 t1 V1 ? H#ifdef __PARTY_FIND: _; b6 C, K% f0 ?5 J/ n+ e& K9 W
BOOL m_bAllowEnter;7 n" e, p$ s5 y9 U8 g6 S3 U2 [
#endif
: b- {9 E+ P6 Y0 I t2 B! m' C8 ~4 Y
I0 h( m& C0 V p$ Z: {: A代码:8 v( O+ i" L4 W L* o
#ifdef __PARTY_FIND
3 ]1 @& d, j; q8 A# K$ m CParty* GetPartyFree();
4 d9 G. l( C2 b4 e/ M! K8 I3 b5 ?% C$ U) D#endif
4 ]. ~$ f' F) _. W! `- {4 c. z2 W2 E* |# v3 R% f% s! n/ n' J( k
WndParty.cpp:$ F% z' w/ P; Z7 I8 u- }/ c. O; k) Z
OnChildNotify:2 `& j" X3 A! ^
代码:) ]8 }- G8 ]# T2 B( ~9 \, {2 a, k, `
#ifdef __PARTY_FIND# M8 N6 q5 C; L; V0 I
else if( nID == WIDC_CHECK1 )
3 c' V+ u" i) Y* o8 T/ j1 |( Y; |0 ]$ o {
( |# n" |% Z1 x& k: N5 f if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ H6 b% J: n, r& Y% p' F {; _ i$ z' r! n- t9 N
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' t! o% j% {" g& N4 a0 [* W g_Party.m_bAllowEnter = !chk->GetCheck();5 f6 s/ b1 h- E( v/ [- _" J( N* k2 N
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
6 N# H' s, {$ z, E7 } }$ Q9 R- u4 D' N; }, ?+ ?9 B
}. u2 n7 u; O( _: \" H0 [
#endif //__PARTY_FIND! i7 E% f8 d$ x+ c9 b4 y
, x1 {8 V5 Y+ r( q! o3 a代码:
! X- P$ m3 C8 N% a# yOnDraw中:
3 \! q) U- [9 B. F% ?代码:3 l& l" E; _ i8 F7 J
#ifdef __PARTY_FIND s8 a2 @6 ^8 E1 g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% A" w! G2 D& E/ @3 G$ ?% _ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 i: f- b+ A2 V$ v1 }) C! h9 {
chk->EnableWindow( TRUE );! L& v) R5 }7 d9 T
else) N" B1 H: I9 n; g
chk->EnableWindow( FALSE );
# S P B4 E( s+ G! ~( K9 l chk->SetCheck( !g_Party.m_bAllowEnter );
; E2 t/ v3 f; R ~) y8 I#endif
- n3 R6 L0 }; a! ?) N" r
% I5 g& `$ D8 U' e8 B2 ]DPClient.h(public):
/ \& S, P) n9 t! L! E2 y7 n+ N代码:3 s/ f- }; s2 T) V$ Q4 S9 O+ O
#ifdef __PARTY_FIND
" D1 m5 L0 Q, N void OnPartyAllowJoin( CAr& ar );
0 m# X+ U% E7 q" M& V2 ` void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );' M0 b: D7 o# d" {
#endif //__PARTY_FIND
% c( N/ k+ V f5 E$ |4 a7 X4 x; x9 q9 S$ H0 B
" Y- Y! G7 X4 V* K4 T9 o6 Y
WERS hinbekommt没有,请让赫克的权利。0 k" d" S0 T+ }6 ]6 Y4 t
不支持左右,所以难不...
, }5 Y5 ?. W; N' ~6 K. O( W% D/ J4 @党k的Windows NT甚至编辑它自己。
$ Q U# i8 N- E& y. R3 ~包也,因为我不erschreiben进一步如果我你的。
9 l; N1 ^3 `0 t1 V S由于缺少Quantité k n个代码是什么升工程前。
; R2 w- T! g* L6 Z$ v如果是这样的。请发表。4 J( M+ E! }& [; Q; ^% |: [
到目前为止,Pumbaaa
& J( q5 ?% ], y6 q" T3 m # I" h0 U; z. G: v
- P# _( P+ Y4 e# KMsgHdr.h9 z: ^& o1 x+ U8 a2 |
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
( e" V, W5 C" t7 ]; C7 f#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
* `3 \7 _: i8 v. k4 }
1 L n3 `3 O! y2 d% o
& U$ a4 T0 ?3 T7 g' i2 j" W( e! W5 q B% Y' l
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