|
|
对于那些谁需要它 - 谷歌缓存FTW。 :5 J* k' @8 b% e) v5 [5 k
如果我鼓掌纯粹是我复制错误时,D. `: ~2 n/ i; K7 w# ^
积分当然Pumbaaa。$ m( \+ C$ _) j
* m1 P' d9 F7 i$ BFuncTextCmd.cpp:
: Y$ r' e3 W0 p# a9 q' p8 M: o4 d: ?- t7 h3 A' z% |: M$ g( v9 Q
代码:
. k c) K' N- u7 Z/ M3 e- Z H7 J. c1 [" g#ifdef __PARTY_FIND: s* W5 `) K/ Y! q
BOOL TextCmd_getparty( CScanner& scanner )
/ W8 C; F. \ D0 \- _) S$ l& l0 y5 T{
2 u4 s9 L7 M+ g6 s$ G1 _4 B#ifdef __WORLDSERVER
2 @& X& j1 i# X/ _- y. K! Z CUser *pUser = (CUser*)scanner.dwValue;- M" Z" P$ d, D4 \
if( pUser->m_idparty > 0 )
" l% E1 @- J" g" j8 a8 B/ u {( ]) E. v2 S0 p R* L
pUser->AddText( "你已经加入一个公会。" );: w% f; K, }9 G: K: s
return TRUE;
5 b' I' E4 H& N) k5 q+ h% x- ? }* d$ m+ R) \$ \) a
CParty *pParty;2 |) ?: Z7 M+ z
pParty = g_PartyMng.GetPartyFree();
7 {2 t2 i1 ]; y4 |* @ if( pParty ); C* x$ N2 }7 s
{2 ^! r0 i1 g0 ^3 B* y5 w) n7 P; y
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );/ n2 G8 T# O, O; }. ]: E- R/ e
}else
1 Y8 e5 l' C6 S0 [& Z: C5 k$ [ {3 h( k; b3 `+ @& Q9 F2 r1 ?( _, t
pUser->AddText( "抱歉,这里没有任何一个公会。" );* F; O ]* l& x% { Z
}1 t' H6 b9 Q7 I/ u1 @5 e2 @
#endif
) Y: h" Q. {( E( A% R return TRUE;: o5 f4 e3 A5 z# y4 Y, E
}
. L/ e0 ?0 Q" ?/ P/ P#endif //__PARTY_FIND" D. ^' `: Y6 q n# Y' x
8 h# h! \0 w& r5 v
代码:5 [; C# v' y5 g
BOOL TextCmd_PartyInvite( CScanner& scanner )
" w9 \6 h. D3 v* `+ U{( x$ X2 ]0 }# m V: V
#ifdef __WORLDSERVER
$ H$ a0 Q; i! A3 A* L CUser* pUser = (CUser*)scanner.dwValue;' J$ ^0 \: u. J* q8 j5 q
MoverProp* pMoverProp = NULL;
5 G1 I3 S6 ?" Z4 H! [ scanner.GetToken();
, G4 Q. b2 @" Y#if __VER >= 11 // __SYS_PLAYER_DATA
& r# G( \4 W' P u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );, c5 C/ s1 w# U7 p( \7 l5 B
#else // __SYS_PLAYER_DATA
3 R. I6 M$ P: d; c t: r u_long uidPlayer = prj.GetPlayerID( scanner.Token );& r0 s- \! Y* Z t
#endif // __SYS_PLAYER_DATA7 V. s, r4 R& L- @
if( 0 < uidPlayer )# ~4 A- T; x( f: d1 e# f6 ]5 `
{
4 i2 [* D0 B7 _# q CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ o4 w% x/ f) P1 q- w+ z if( IsValidObj( pUser2 ) )
9 a5 |9 }8 G% ~& F#ifdef __PARTY_FIND0 O/ C8 k( }6 t" m
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );+ I; k/ O6 P w/ Z4 T
#else$ x& _0 Z" u' X
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );, M3 y0 U( w' E5 D/ _5 v, l6 G `
#endif //__PARTY_FIND5 j0 y0 W7 I0 y5 t9 _: _% }
else
9 l3 x8 j2 {8 a pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
6 s& @. I" O, ^- z' m- }( w }
2 A) E4 @( ?' |3 w, j, a else' b- b% p. H- [6 g% r2 _( a
{
& M# R, A$ I$ T4 F pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );3 X' N0 a0 K8 T& {$ u
}
9 Y/ Z A. }8 w; N% Y3 }# }! V#endif // __WORLDSERVER
6 \5 @8 i# }- k% R2 |8 C; V
" ^( s& e) X* Q& X1 |5 n7 B) h return TRUE;/ c5 S4 a5 K$ L( @9 ]! i
}3 N1 _$ ^9 J: k7 Z; k
: s3 T& ~1 ?# E8 T% K代码:8 f; M3 w+ n% y9 b% k
#ifdef __PARTY_FIND3 v' U0 K* r; r w! L
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )' t6 o/ E3 V( ]6 ^
#endif //__PARTY_FIND
4 N0 {4 |2 I5 W8 i! m5 ?DPClient.cpp;" J6 v8 V5 t3 o/ |
Code:9 _" z2 I% @% k. r
void CDPClient::OnPartyRequest( CAr & ar )% Q% i0 X0 c$ d' @+ J$ g
{# x M$ A4 p; A2 k/ W0 X
u_long uLeader, uMember;
! @2 g9 [( V5 G" g5 n4 E+ g9 B5 \" e1 p& ?$ \$ v1 x
BOOL bTroup/ q+ j( v4 X8 a7 `/ V! ^! e' g' D+ l
#ifdef __PARTY_FIND
- Z' A: T4 T4 X% X+ R: {7 J , bPartyFind) o) _, ?: Z0 Z( N
#endif// __PARTY_FIND
. c6 j8 S) X$ _7 u ;' H6 k2 e: L6 t1 A, x. Z0 b
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
0 B; e3 T% h v, d, G P. [ BYTE byLeaderSex, byMemberSex;+ ?* \4 R& b2 C% I
char szLeaderName[MAX_PLAYER] = {0,};! B) ?# E+ y7 t
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
4 ?' f4 s0 x" J# o ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;, k. t5 }5 y: q( E0 D5 f
ar.ReadString( szLeaderName, MAX_PLAYER );% F1 x* U3 I9 @, r
ar >> bTroup
- V, u t* u* t9 D5 S8 T. b#ifdef __PARTY_FIND
6 r" R6 X8 x, c$ m' B >> bPartyFind/ F+ ~3 D8 V0 W" ?' O
#endif //__PARTY_FIND
3 \2 D0 i" Y' H" [/ S ;
" Q2 i. B- a1 _, @3 y
1 j: z0 j4 ] w) {+ S' M# { if( g_Option.m_bParty == FALSE )
. \& G9 [; K! U( T, d) n2 t {6 i! `+ z- V- ]1 p _! [
SendPartyMemberCancle( uLeader, uMember, 3 );3 @) J- l4 R1 [( A; e# m, M. W# n
return;$ e6 {+ X+ q( {- }
}2 ]7 u, C. ]2 E7 \
& ~7 X4 M t! {. h
#ifdef __S_SERVER_UNIFY+ D: g' B/ W- S6 ^
if( g_WndMng.m_bAllAction == FALSE )- Y8 X) P- H7 ?" [$ N
return;
& d' s( Q2 u$ H* d! f6 ~" ~) q#endif // __S_SERVER_UNIFY
- o3 P9 [& T* z1 \6 s; s
7 `& o/ C- A) i; c/ [9 C/ n8 u- E CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );- h, u. M) V5 X+ T
O3 D! E) H" J: f
if( pWndBaseBuf )0 X& h, S3 o/ s0 e$ k) G3 _% Y
{
+ n/ U* |& d% P9 ~ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );' A9 i u" z+ ]* r9 Q% O v' [9 n1 ?. A
return;
- Y; U* n/ }% G$ g }
/ D) e: X2 ^ A% X#ifdef __PARTY_FIND
0 s0 {2 @2 O, V- m7 x6 ~) K if( bPartyFind )
) H3 ~; H" G- C3 ]; s {- G* H4 P" I- h9 m
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
* \4 \, y9 Z3 W0 }0 i }else
$ Y) W- ^& K" v2 | {
5 V# P/ {3 d- i: Q g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ I k7 Z: C: }7 Z+ v, {4 H6 V$ C( I g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
$ M& l v$ n6 V, m) r g_WndMng.m_pWndPartyConfirm->Initialize();( d G; j- {/ a6 q2 x; D) f/ q- P$ c
}
8 e! p- i( B, m* I* F8 S* [9 ?4 k#else
5 B+ m$ \2 r8 g% O; F g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ d- o% l" {/ P8 Q2 P9 ?2 l g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 g' l9 t- D. t9 `$ t" Q1 v1 M g_WndMng.m_pWndPartyConfirm->Initialize();
4 `4 m U1 |+ P+ C' P#endif //__PARTY_FIND
9 O/ n8 L6 q# _- p- _}' H% D2 C: ]# A
5 h g7 ]0 a% E
代码:) w6 c+ R" T/ Y: k
#ifdef __PARTY_FIND$ x t3 o6 ?& W: Z; P" i* x) u
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
3 D4 B9 @) E; Y6 _{2 y9 W; b+ g& Z. o4 E% j
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
& q7 u8 i# L1 }& [7 B: z+ u ar << idLeader << idParty << bAllow;
. o7 r6 d1 _* ?% i SEND( ar, this, DPID_SERVERPLAYER );* ~* [/ P( K" L: ]
6 D+ H; A& ^6 y, r4 f}5 ^3 }% O- X( L7 _
void CDPClient::OnPartyAllowJoin( CAr & ar )8 N+ p: {/ \. V& |( p' Y' f
{
- v* c" H" ]" x9 `2 e% L: n5 ~ ar >> g_Party.m_bAllowEnter;
3 k" l* N5 X' {7 b}* k' f7 l% i; v" v$ |) ?
#endif //__PARTY_FIND
! @' A! {2 L4 KCode:+ ? C4 y+ U, P! P' U
#ifdef __PARTY_FIND5 y% o$ v0 f1 \6 e2 c
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;8 j I/ }7 D3 _. x, Q8 ?
#endif+ k4 t5 y) L3 y& q. T. g* L& i$ E
3 m: \0 w0 }& h
party.cpp:
+ Z0 w, w4 D7 U代码:9 J4 }+ s- s- c& T6 |7 M4 K. f, k+ m
CParty::CParty()' M6 P2 i# Y, Y9 D' l2 w
{
( a9 A$ R9 o$ u& D/ S m_uPartyId = 0;
) f! P$ S( z+ S* W m_nSizeofMember = 0;% X1 R; T, H; Z
memset( m_sParty, 0, sizeof(m_sParty) );
& j9 l- n) i$ U7 `$ J+ r8 l/ {+ l m_nLevel = 1;3 ~: g# p; S8 D0 l0 t9 |
m_nExp = m_nPoint = 0;9 [& h# W5 v, _; v [. F! P
m_nTroupsShareExp = m_nTroupeShareItem = 0;
! S' f! f. G- P m_nKindTroup = 0; // ????
* c3 v! V; W# h' y m_nReferens = 0;
@2 e- M( s ~5 I6 R: ~ m_nGetItemPlayerId = 0;. ~4 \; [; p1 S! w6 O
#ifdef __PARTY_FIND
9 B2 d1 Q; H/ S5 [% N; x/ P0 {' o% k m_bAllowEnter = TRUE;
" R. s: T8 I7 a/ K9 V; Z7 o2 O#endif //__PARTY_FIND/ F( h# U, p+ j( g- f& e, I/ Z& l
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
; H" \; U# W0 n9 c7 E& p$ x {7 P$ }" N- I# R* r- |
m_nModeTime[i] = 0;& [7 M, c' o r( M; t a
}
: m: G6 F5 U; ^3 n m_idDuelParty = 0;
0 t+ V' N2 S" `3 b6 `% ]9 Y#ifdef __WORLDSERVER0 a# ?; U+ D9 d
m_dwWorldId = 0;8 |- H0 P+ L5 u- E: O y
#endif // __WORLDSERVER" M, _. o" j) ^, [8 y0 {
}+ W+ I% [) i1 T( Z
代码:. L& k5 F8 [# ^: X
void CParty::InitParty()% D$ {# c$ ~9 k' m; Z1 E0 [
{
0 S: S5 K: i' ?# V6 {4 l, O+ e m_uPartyId = 0;
2 h& F! y3 E* h) d/ n0 ^: ]( n m_nSizeofMember = 0;
8 S( g( @5 Y% K* l, l5 z& ` memset( m_sParty, 0, sizeof(m_sParty) );4 `, K( ?, W* z- e t; P
m_nLevel = 1;! q) O0 }3 S( ]) |( V4 |
m_nExp = m_nPoint = 0;
5 g3 R6 K) B6 _. T% {2 _ m_nTroupsShareExp = m_nTroupeShareItem = 0;& Y+ ?* j* W1 b+ M7 j
m_nKindTroup = 0; // ????
o' [5 h3 X/ s: o6 F m_nReferens = 0;
Z0 Q6 t9 V+ R& v#ifdef __PARTY_FIND+ u( h% Y0 E, ~% t% J- E
m_bAllowEnter = TRUE;& {; n# T8 U/ i$ C& P
#endif //__PARTY_FIND
5 l# _4 O& b4 X2 f+ F2 @+ y for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )- J6 j$ C' e0 g$ z% o
{
) ]2 Q$ B( N9 O& `0 w/ E4 m( [ m_aMember[i].m_uPlayerId = 0;
4 h1 M5 J8 L, t6 R! }; Y; y m_aMember[i].m_tTime = CTime::GetCurrentTime();8 o$ p, l D! e4 a, n1 ]
m_aMember[i].m_bRemove = FALSE;2 }, [; q" @) I" ?. i4 O
#if __VER < 11 // __SYS_PLAYER_DATA/ [0 P2 [ c% z4 Q. l& P) G
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
0 t& b# d* T4 g% r4 \ m_aMember[i].m_szName[0] = '\0';
% E1 K, x& s/ k! v# b#endif // __SYS_PLAYER_DATA
' E& [" [4 ?$ v# D. l% ^" t6 R }+ U; ?8 P3 p5 e4 N, Y
}* |+ j3 ^6 L3 t/ d3 ?
代码:9 G. j* ]- h, Y6 X2 X
#ifdef __PARTY_FIND
7 p* X% @& ?# ]% a5 W1 w4 A3 FCParty* CPartyMng::GetPartyFree()
! Y0 L" N I' b3 i, o1 Q{
, `+ S" W' l+ {% X CParty* pParty, *pPartyTmp = NULL;
1 j( j( N4 [4 W* Z if( !m_2PartyPtr.begin()->second )# B1 S4 D. }# {
return NULL;' f* H5 a. h! e
BOOL bRan = FALSE;& _ I+ B4 c: C- j( x. P
DWORD dwRand = 0;
( ~ G7 y) P7 k6 x/ w2 l if( m_2PartyPtr.end()->first >= 1 )
, E$ O U! {% w DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
, p, X( b& M3 ~* L" ?+ [5 e
) t$ ]! ~5 d7 D: B. _) D( G) u for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
* R" T& {0 }7 P0 x0 D' x+ @6 } {
0 @: s' F8 G1 I% m9 T! b* h; w pParty = (CParty*)i->second;- @! [7 k" J; d5 `1 [% E, J t U
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )) ? M' r# {0 Q! P
{
6 {* D4 p6 I% Y. { if( i->first > dwRand )
; Z; p, \, T. a- X) k! y9 y return pParty;
/ G! Z3 K* t/ ]! f4 }0 A else# E" A' f- z4 A) a4 c
pPartyTmp = pParty;
' J; K3 |0 v" u0 h% T4 p }
+ f; x. S. B7 k* P! d( G }
2 d% H: g0 ^$ s return pPartyTmp;) j4 }5 {; q( o P9 V4 f2 }
}
, g0 |0 @+ X7 l: H5 \6 T6 M# m1 b9 c#endif //__PARTY_FIND
1 R$ n% A2 [% T4 j$ k$ A. C2 `( B
DPSrvr.cpp:1 a% ~( F8 Q" M6 `+ b4 n
代码:
/ A5 o! n* r, ]5 `7 r' Y#ifdef __PARTY_FIND
5 @ O+ ~% G+ ~8 g" Y5 \% q/ E3 i" |void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 M' J& M; z2 }6 n" L6 c! Q{
$ V/ F" A4 V9 r( x CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );$ d/ d( N7 Q" I$ D" `- M
if( IsValidObj( pUser ) )
+ h; T# n7 x. v7 x. R {- f! d( ]. B8 P4 N. K1 j
u_long idLeader, idParty;' M' G% g) x; R1 d
BOOL bAllow;% D/ r' ^0 w! V! @
ar >> idLeader >> idParty >> bAllow;' }3 T! P1 J3 S. d; n9 o' K% S
if( idLeader != pUser->m_idPlayer )8 N- l; P/ I0 \* e/ x2 Z4 D! m% r" d6 X
return;
& e8 l- F0 ?" Y2 ^ L CParty *pParty = g_PartyMng.GetParty( idParty );
! ^, G8 a- Y9 ^8 @/ ?3 [! ` if( pParty && pParty->IsLeader( idLeader ) )' S4 K) O; e3 {5 `
pParty->m_bAllowEnter = bAllow;
5 m3 i8 a$ A3 m7 z else
2 \4 ^8 M! w1 N3 y( B2 O6 [/ ~! v return;/ \4 l$ t1 S& a$ X" g
- ~) j- `3 G! N/ x) v CUser *pMember;% r Z. f* r6 N" R8 z
for( int i = 0; i < pParty->m_nSizeofMember; i++ )( |& W2 o( ?% M1 M+ j" K
{/ f4 B# | k _0 G
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
- O& S5 d; C( ^1 Y+ k6 P if( IsValidObj( (CObj*)pMember ) )
( |& l5 h: Q* `) a$ v. s9 V$ B0 c pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
/ I- ~; o4 {. K* j+ q" I/ } }6 o, ^5 Q" L7 K. N
}( {9 D8 v, @- g6 h& _
}
- Z2 c8 {" N/ ]#endif //__PARTY_FIND; \( u) J+ f! W/ C+ D+ F/ T' {
4 C0 m% B7 E* e3 ~9 ], ~/ Q. D1 @: c
代码:
5 E# J; V$ K8 l5 d#ifdef __PARTY_FIND
( h7 V" H5 x: T4 G! K9 j; w ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
6 u( n: E5 G7 }5 M( @#endif //__PARTY_FIND5 S, b( u- I7 e6 e- M* h
8 q4 v7 v8 Z) G! D/ Z
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) \: I) x }1 T( R( V- \7 P V4 S
{
3 X b. T, N+ r; w* e5 N4 L' W u_long uLeaderid, uMemberid;% L- I# i: E' Z4 s5 @4 ^/ ^( C
BOOL bTroup;8 h6 d+ h1 c8 Z) R" ^' t
ar >> uLeaderid >> uMemberid;
$ J* b) A' f% [ ar >> bTroup;& C! o5 E8 }; F' r/ o) E
, |) j0 B0 `1 O9 P8 ^4 F( k
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: ^% z1 v& m+ C1 Q2 u+ P1 O if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )$ W- I) }& e1 c( `1 y
#ifdef __PARTY_FIND
, k3 k0 I9 q. a7 i InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
# B# d$ e3 X6 `#else/ P/ O1 r2 k1 }2 W
InviteParty( uLeaderid, uMemberid, bTroup );' K5 G# z( C- A) y& m& N
#endif //__PARTY_FIND. P% |; s: p; g7 |. v5 k+ e
}
/ B v0 Q7 Y" w& [6 s4 Y6 N0 C& b
代码:% T6 p/ G p ~: K! Y2 m! j1 Z4 O
#ifdef __PARTY_FIND
8 \% x2 G1 i6 ?" avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )) @4 u6 W* x' w# I7 s& M, ~
#else! _/ p! G8 P1 l9 o* [& _
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
0 x$ i7 O! y% X, ^#endif //__PARTY_FIND
. p% w' |) S" h1 g{
7 M9 |% N( Z6 S; P) v- L CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );0 H' j: r) `; M: n- `' g) f( P3 x( u7 m
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );2 \$ h# x% s, c
1 A! _( I1 l% X: i' D8 ~1 L% A
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )$ b* w* V/ y6 {( `- x0 K+ D4 N
{
( k: e8 |% s Z9 c- t if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
0 f+ u, W4 Q" Y {: U/ ]6 s1 w$ B
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
5 f+ q- R1 A/ q& l7 T {% K) m3 y* P* {& x+ y
pLeaderUser->AddText("没有足够的权限。"); f( I. n" I6 b+ G# Z( F
pUser->AddText("没有足够的权限。");3 r7 Q& Q% {6 p! g. e+ K
return;1 {6 z0 N) h+ K5 j
}
4 j% b5 n- H1 v }
/ ] D3 B8 ?" _5 q" u5 ? // ???? ? ??? ?? ????.
! V. c0 i1 B8 _& _ q CWorld* pWorld = pUser->GetWorld();& E6 k4 ~, j J( k @
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )$ D) O; d/ \- c, _8 S: y0 T
{
. t1 u: P' t/ \" B pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 i% c7 v8 F; n- L1 O) e return;
2 ]. W2 N* ?" _- y4 y0 \* A }
: p' g6 f( o; j$ t+ K x& R8 _0 E- [#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 j' N- t1 | p if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )! @2 U+ _9 o% B! T
{
- x' _; M& |; i$ q" G; D pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. p1 a2 P d6 S return;& {: D% G" \9 R6 e' J) ]5 ~
}2 F' g, k8 o v+ L7 {4 o/ u- T9 `
#endif // __GUILD_COMBAT_1TO1
! P) d7 O- l7 s' W: C) m3 L
+ {3 J' S" f& m#if __VER >= 8 // 8? ?? 061226 ma8 ^& D6 C3 Q& Q: p
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )) {; G- G) R0 \" Z6 K" \9 q% E
{
. }8 k# d# b- G( t% w return;
' m4 B2 F% D" K' q" h }
/ ~, X/ q5 E ^& H+ i3 U#endif // __VER >= 8 // 8? ?? 061226 ma
0 C4 \: v. ^' `4 n' }9 b3 [6 `
% b* w% ?- U' h" w+ i% I if( pLeaderUser->m_nDuel == 2 )
; V# F$ ~0 G2 C/ t; O5 V! F { , ?8 k6 {4 V3 _" o
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.7 u& e9 ? T: V8 I6 _
}
) F1 e" c9 u7 d: I else
" m+ z& e* }, j4 D4 s {
# j5 J5 Q, A# f8 ` if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???/ `$ E" D! G& B3 S" g
{
# ~$ ?5 \8 X! t4 ^ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );/ v7 z6 Q- w& H
}3 A( o; t5 u7 H; Z3 g
else
; S% |/ L& }& ]) @ {
6 `" k' L3 x, ]6 L; l if( pUser->IsAttackMode() )/ O* Y" x8 T6 {8 d
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
1 e/ Y+ {3 P% P3 P4 ?9 M4 Y+ W else/ M, l+ i% H% Q% F0 C
#ifdef __PARTY_FIND
# t% p9 v3 B/ U) i pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: q; V, j5 a+ V2 `& E4 F0 ^! Q#else
" f& m! y: h) l, `* r, ^3 N. } pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
$ I h$ z _ K8 n#endif //__PARTY_FIND
) ^4 G7 E( q# B$ d. y% B! j }3 V4 t- U; c) f. r
}
/ e! W6 ~& E1 m }
" a1 `9 i Y) u. E else
: n8 r- E: q* J! c0 @ {
: }1 d5 o6 q$ f! h9 g if( IsValidObj( pLeaderUser ) )8 S! H( E4 d) P q# [( X
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
7 e, S' M \, m! }! m }( J% u+ e: |! o5 M/ G/ d2 H
}
( n3 ]- ~, U; ~
, L' A; D' Y' k+ I! h- v- ^User.cpp:* W+ ]7 u7 q+ {2 M% k* ~
代码:5 a3 s" s3 Q7 { s5 O
#ifdef __PARTY_FIND
3 m1 b8 m) a: M1 v1 L# Kvoid CUser::AddPartyAllowJoin( BOOL bAllow )
$ ]2 c; {; O2 t& {9 }2 W1 C{
F9 _6 p% E: i6 [6 c% _( y if( IsDelete() ) return;
' ^6 C- ^$ t5 H+ T3 P2 C' b9 P# r( ?" j5 l: Z( h' a
m_Snapshot.cb++;7 K* A- y2 B8 W1 m
m_Snapshot.ar << GetId();
* f% h7 i! D9 K* X+ ` m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
1 H g8 V2 j+ `; M m_Snapshot.ar << bAllow;4 P( O* V& r/ f! j9 g
}" k5 ?2 b6 b6 U# B
#endif //__PARTY_FIND9 I: ^- I6 t, ] F5 S# w" U
) n$ V- B5 S2 f' p$ N: S
代码:
& ~# Z2 H; U' l G#ifdef __PARTY_FIND* j2 u4 i) u# k. [
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 x5 q/ w4 }% b& j3 U#else8 Y5 \3 t; o+ `/ g
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )/ `7 ? f* Z/ ]5 F- T! F
#endif //__PARTY_FIND/ B9 B* n5 o! W3 Y# m" o( }+ |- i q- ]
{2 O6 z& s) m! {4 X& J
if( IsDelete() ) return;
. ^7 _. Z3 z' n) s' C u$ Z # \0 I7 k2 x) d7 e& G. z0 O$ t
m_Snapshot.cb++;
, T+ }# m8 m( @, s# o m_Snapshot.ar << GetId();6 e* J X2 G, b) s" ?
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
) i+ X9 A7 ]" h$ m) [ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();( O+ g; u; s8 e; X( t5 x. e0 K7 J
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();$ i, e$ y$ Y2 y: m/ _
m_Snapshot.ar.WriteString( pLeader->m_szName );
! R" J: P; W0 h7 R8 t5 G, @* E m_Snapshot.ar << bTroup
9 \& x8 q& U1 G" U$ o+ n#ifdef __PARTY_FIND& V$ o' v& D$ g! u$ l) G' u$ B
<< bPartyFind
% H+ ~& r5 i0 i0 Y+ f#endif //__PARTY_FIND
2 V/ A, X- w# O) _6 n- b, V ;! e! e1 r7 R9 Q6 Y9 V& {
& J- N5 r. h8 _: N% z}
/ v* I# c) H( l. e/ J; s1 C- H0 Y K0 }: s" c v2 n
DPSrvr.h(公共范围PLS)( S5 k( R; r2 n! @( \8 p
代码:
& F. i' c! A3 J( w& e#ifdef __PARTY_FIND4 y& ]% j8 R9 _( g# _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );3 J) @. d: e; u' X. U$ j
#else" F; L/ P4 Z" S/ b" D. d
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
8 _: M, V8 m. c9 X2 G# E#endif //__PARTY_FIND( Y, |- R6 y- S2 R; W3 I" ]8 Y) n: B) S
& ?( { D1 j" G4 ]$ D( I代码:
2 P/ G" n7 L, {#ifdef __PARTY_FIND
. U# |7 l9 u0 u* Q9 Y! E3 e/ l void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );9 t# u3 c3 L: x4 ]: p
#endif //__PARTY_FIND- v6 L9 r. o- l: Q R( q
) ]: D( ^2 ^; l+ B* S, U& ^; J% ]1 A
User.h(以及):6 u& p/ X+ N% I/ U5 d; c
代码:
5 D2 ]$ [* t+ p( M#ifdef __PARTY_FIND& a o6 {9 O a' z
void AddPartyAllowJoin( BOOL bAllow );6 m8 {+ l; C8 ~- [, v
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& I, I- T2 g2 r- N$ j#else8 ~9 S$ @! }, h* T5 \) b
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
6 ]2 N% m6 R9 U# _* E$ a#endif //__PARTY_FIND
. p- e3 d ?7 T3 E8 Z& \4 A; q: k2 V0 ^7 Y1 X, ^ K+ H# k
party.h:
9 ~' n7 a8 p: l6 R8 y+ C代码:2 e8 a$ p7 W2 B+ Y9 Q. @8 o$ \
#ifdef __PARTY_FIND2 V5 j! t0 v0 j* J2 p q0 G# E
BOOL m_bAllowEnter;
* r& j/ ^* f- s7 x0 ~: l#endif
" Z# Y" E0 @; O/ x; {; `8 P: i- J5 p* M# {) d3 G. V
代码:- j! N0 e6 H- S& X" T H0 Z
#ifdef __PARTY_FIND, {) E; a6 U3 h
CParty* GetPartyFree();2 T! w. ~& B* f9 E) I) }8 N
#endif; c% {3 L, d$ d7 m7 z4 o; B0 p, Q
5 K! g8 p0 g0 o9 B4 ?4 ~: I, s6 P" H
WndParty.cpp:
, `7 B# g# r3 j J- k+ FOnChildNotify:
, \' M; O; `0 m& a代码:
2 A, W. n6 w8 k+ a$ c+ O#ifdef __PARTY_FIND
9 W4 @- k P& i6 Y$ h else if( nID == WIDC_CHECK1 )% E' j3 n% u2 v* Z i
{
/ ?' H% L! _- c, { if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 y2 J5 j' b6 g0 h, B) q
{
( f0 A9 @" q7 O5 r$ r+ A CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );; l- [3 @4 T/ d/ B. l
g_Party.m_bAllowEnter = !chk->GetCheck();
( J( Q! e) V8 p: Q* p& K' |+ H& z g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );/ y( u" k% R! P5 k5 l5 y
}
h. J; }+ }% q% ]7 S# | }; r- y2 C; v# `2 \6 _
#endif //__PARTY_FIND& [' t! J' r/ A3 `/ E! e: c
) q' `$ u- k7 W/ b* _
代码:
; a& Q0 l* y6 OOnDraw中:
- q1 O1 \" y+ }$ V) p' Q' w* C w/ {代码:
( y, I4 g; ^3 K/ u+ i1 j% O#ifdef __PARTY_FIND
. `: z& K& j* J CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ o* i7 |$ z' }! f7 w Y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 F1 I- D6 a: f) Q+ U. b6 x2 j; K
chk->EnableWindow( TRUE );
1 |" C3 g; S+ W else: R* n" f) p& Z' m2 W+ T
chk->EnableWindow( FALSE );7 f9 E B2 b% f- L. t; ^7 \
chk->SetCheck( !g_Party.m_bAllowEnter );' ]- n% e. a; ], R/ b5 t9 _
#endif# W: m4 ?6 u5 H* m0 ~
$ c w9 x% I1 q6 Z6 |5 D0 s( V, Y% ~DPClient.h(public):& F1 r$ |: u8 y" V8 d
代码:
r$ p3 c7 }- T7 V# i2 w8 Z' c#ifdef __PARTY_FIND
. O9 i% \ D: N" [0 u0 {* ~ void OnPartyAllowJoin( CAr& ar );
$ T1 n% @. W7 d) l2 \$ M void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 V' Z/ ]5 z1 M5 ?0 o2 ~& J#endif //__PARTY_FIND+ [1 T0 k% {$ l4 k* B, r6 c4 S: e
2 \8 c! `& Y9 m8 K' Y) g0 t6 S
WERS hinbekommt没有,请让赫克的权利。; s3 I% O2 a% I( @% K
不支持左右,所以难不...
3 @% D [/ p% g% Z/ S党k的Windows NT甚至编辑它自己。! p y3 M0 V b1 R/ H
包也,因为我不erschreiben进一步如果我你的。
0 Q- y: l5 I$ p" y! U由于缺少Quantité k n个代码是什么升工程前。
/ U& q# `" J C; G. ?4 O$ M如果是这样的。请发表。
4 e4 K5 R* V& |, t- P5 j# t到目前为止,Pumbaaa
1 N3 F- b7 W, A. U0 } , E/ r, T( ], T3 D, f& r* z. b
7 H/ Z$ h, S. Y8 J9 I. NMsgHdr.h ]% P1 \ D; L4 _. A4 p5 C! C
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863) Y& `8 B& S: } p8 V) y3 X
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
0 w7 Y7 H4 C0 p" T b3 k) o
. W$ D/ N, v7 g$ c$ k/ L
( v% }, r8 U6 D7 d2 x, x6 ^
6 V, ^( {% i5 V, ]/ I |
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