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对于那些谁需要它 - 谷歌缓存FTW。 :
* U# g/ `6 Y6 b4 t( v, N z如果我鼓掌纯粹是我复制错误时,D
- Y# ^ w/ H. r8 |% N! T6 B积分当然Pumbaaa。
3 |- e3 h+ X' V5 J3 {+ g: b0 P/ _: G% X. s$ s8 r' X R; g
FuncTextCmd.cpp:
5 p) L9 S7 r/ L4 ?5 `% v" }
& @7 o& G+ d. ]- v2 ^3 z4 r代码:7 J% o$ e9 _- q' j) v- u9 K+ s
#ifdef __PARTY_FIND# k% {. N( z5 i+ M* v
BOOL TextCmd_getparty( CScanner& scanner )' V' d2 I9 S& t' @: t
{% o4 K' u$ D, K' \; s2 ]
#ifdef __WORLDSERVER0 _. G3 }1 m- p: r* {/ r
CUser *pUser = (CUser*)scanner.dwValue;- W0 i) T) O& | D/ {; f" I
if( pUser->m_idparty > 0 )
; r3 S) o2 P- j! Z, ^ {1 d( x% }5 y3 o, d$ U% ^
pUser->AddText( "你已经加入一个公会。" );' y1 T2 E+ B9 m
return TRUE;
/ }: b" o d3 x }# ?$ D! u0 [* Q2 Z+ ]$ Z8 S
CParty *pParty;5 a. f9 [& B; H1 ^/ b+ v
pParty = g_PartyMng.GetPartyFree();& s! ~) Q! `) Q0 p
if( pParty )+ ^5 c$ x: }3 s
{3 G: p- D/ ~) F" ]; h3 T7 ~
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );) X5 t$ a1 O. g: b5 ?/ X
}else: o. ?4 z U& P
{
6 T- @6 U+ g* S4 U, g) d pUser->AddText( "抱歉,这里没有任何一个公会。" );
% [' H- K( e" J2 w+ c6 l- Y3 H }
6 A) J- L V$ [& j D4 v#endif
8 X) u, l! b5 _' `! g+ M return TRUE;, p$ ~* A& Z7 D) Y* L. O- c" |9 Z* T
}
" k4 J2 [1 q n o6 ?2 e" H#endif //__PARTY_FIND
% ?9 m. ~( J& n5 B) f
* Z% _3 f- B, N$ j# ?. j代码:
# w2 S, b4 [8 V& bBOOL TextCmd_PartyInvite( CScanner& scanner )
* E1 ~( G- I% R* r+ D6 A0 Q& [{5 ?4 J7 V2 ?+ r* Y
#ifdef __WORLDSERVER0 ~$ S1 O, a7 W0 q
CUser* pUser = (CUser*)scanner.dwValue;
: p# ~# A3 p, k& ~, @ MoverProp* pMoverProp = NULL;
4 `* m, H, V% T& n: D+ P scanner.GetToken();
2 _9 V' Q% n/ Y. F- d, G#if __VER >= 11 // __SYS_PLAYER_DATA6 u- s# {5 U- E! k. Z
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
s! q% f, r% [#else // __SYS_PLAYER_DATA3 @& |3 q. I: K2 o; X: B
u_long uidPlayer = prj.GetPlayerID( scanner.Token );8 \1 A9 T- @& q, N
#endif // __SYS_PLAYER_DATA% e$ n4 s! n5 I) }2 E
if( 0 < uidPlayer )
& s% X1 W( m* m {
, n$ G+ |+ S e2 o2 \2 F% w CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); , S) s! C( D( m& u, q
if( IsValidObj( pUser2 ) )' o( n9 o( u+ l A. U# h
#ifdef __PARTY_FIND* K6 S! ~) C, b. a
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );, p' o7 {3 ]- h1 i! o
#else
, o- n8 ~1 Y& T, T g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
8 P2 A$ ~- N' C4 ]2 p#endif //__PARTY_FIND6 `! h9 E" g/ o( s1 E
else; u1 T8 `3 M$ H9 g( O+ ]5 G. k
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
: S! h4 d W$ m9 I$ s }2 J$ y% @6 T6 g
else7 a/ J9 X4 |* e q0 b( ~
{- A5 r+ k- K& g3 I0 S; @$ k1 x
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );3 K) r9 {- M# h" V
}
4 I2 C3 K% e/ Y#endif // __WORLDSERVER* L1 x. n( D- e, v* k, @, z$ s. b
" J Z! p P5 K0 { ^+ e, |! @4 |
return TRUE;# _! @% N1 B5 S ?1 p, Y
}
3 y+ S/ W8 P6 ` t
: e+ x4 G# ]# R) R代码:( s6 L) \: ?1 b7 a" r- E4 ~
#ifdef __PARTY_FIND
" ~! t: e! T9 ]3 z ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )6 U* Y& g1 B5 L/ f' d! E/ i
#endif //__PARTY_FIND- g# G% J% D9 A% e' v' y+ P1 ?: z
DPClient.cpp;
6 U9 C1 G; [) u+ w3 `5 V3 XCode:" [4 @2 U5 E, R1 k i& C
void CDPClient::OnPartyRequest( CAr & ar )
3 ]6 U) [* ]$ a' ~5 n* C{& V a) ?' k1 V0 A. y" f0 x! j1 }0 A* T
u_long uLeader, uMember;& z4 I1 Y& ~6 M
# C/ o, h' t4 Q: {2 ^8 S# |
BOOL bTroup' K3 D8 ?, u- Q
#ifdef __PARTY_FIND
# y3 T4 z/ s: t7 w , bPartyFind
9 I3 j& d; S, m, \! ^" Z#endif// __PARTY_FIND
% U \/ R$ I- x5 ^ ; U6 ^9 J! U- a+ X. H4 Y6 J! i
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;; C* H+ c% J# n' z
BYTE byLeaderSex, byMemberSex;
/ T& S: v2 U) \6 h& d char szLeaderName[MAX_PLAYER] = {0,};
. D- D- |7 A+ R ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;4 x( b8 e7 O+ B0 i/ U
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
8 b, W1 ~; s r2 p ar.ReadString( szLeaderName, MAX_PLAYER );" _1 _) Q! m7 ^, ?3 h
ar >> bTroup8 W2 k _- @: Q! v
#ifdef __PARTY_FIND3 \$ A! Y0 E. \" d) v! s; z: a& c
>> bPartyFind# Y8 f7 E8 u0 _$ N# l4 H
#endif //__PARTY_FIND+ T- u0 Z2 [$ ~% E& T% t" a- K
;
5 P3 i9 I- Q3 z/ W" V
4 }0 s% L" r4 Y if( g_Option.m_bParty == FALSE )- m! Q4 g2 _; F8 Y4 }6 n1 V
{% `4 _' b3 M) G, c6 e. f( |
SendPartyMemberCancle( uLeader, uMember, 3 );
2 [ H9 |5 g5 W, O6 Q return;
# o8 l& Q T) Z$ h* h }
9 P* y, x9 B9 q+ W0 O/ T0 E @; q7 t. P+ f) t6 Q
#ifdef __S_SERVER_UNIFY9 Q4 G* y$ `, F% q x7 B
if( g_WndMng.m_bAllAction == FALSE )' Z# m/ }- y8 S+ M9 j% h
return;, B5 g v& p& R, s: g0 c5 ?5 _
#endif // __S_SERVER_UNIFY
$ e% o4 k1 E7 T* ^$ m8 D
$ G& W G0 `% Z4 w; }- } CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
( e% ^- o* R4 t& J3 r8 U& z$ r
( w! y; c: h# f! E) Q% t if( pWndBaseBuf )
( g0 ?+ {5 l, G8 ]6 G {
4 x$ @5 t; U4 G Z5 ?* k' O SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
& J+ l4 o1 Q ^. j, K4 J2 N return;" h! |, r& A; `# Q, q% V
}
9 L: [- p0 r$ S, u) ^, G#ifdef __PARTY_FIND
$ p% \, B7 Q) z if( bPartyFind ); X% P8 R' L- M* J8 K
{! [: t' ? a3 |
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& ]' q* X! A# @% [5 G( y0 g; q }else/ V+ x5 k \" v# C; D0 Y: d) S4 {& Z
{: C9 H) G( R) E( |
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ m" i- E, k* ~% U, g( D
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );( T. P5 h3 |" t/ r* `
g_WndMng.m_pWndPartyConfirm->Initialize();
% _, o5 c+ x& u6 r! X9 z }
7 [/ }- B, x* g7 D( c#else9 C5 w- Z( T5 Y# J( q( f' U, R
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# y. O& v+ T% H5 _9 ]5 S2 j
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );3 F6 b* |$ C$ M2 }( N1 Z
g_WndMng.m_pWndPartyConfirm->Initialize();
z; c( K2 c r/ c* y#endif //__PARTY_FIND
) F! p4 L! |& T3 v0 t% E# v! R}
# t8 q6 E+ z* |) D; |! F- c6 K$ S$ q9 u/ Y5 d9 G
代码:8 O4 q# ~) x! t3 Y$ b
#ifdef __PARTY_FIND# ^ U+ O2 Z* V2 C9 s8 ^, p1 v
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
' [! r8 [9 g# `! F4 [{
" ]5 @) H* i8 A BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
9 `; \- Y8 ]$ C, M ar << idLeader << idParty << bAllow;1 K' m. N3 z8 d0 ^
SEND( ar, this, DPID_SERVERPLAYER );
4 J, A2 S: G1 D* y# s4 h$ S/ h4 C$ s
}
% a$ T' k* Z: H3 V2 Evoid CDPClient::OnPartyAllowJoin( CAr & ar )2 Y* T% R7 m4 P& ]3 z* o
{1 z! G( f. N* M0 A" G7 ^
ar >> g_Party.m_bAllowEnter;
( P% Y& |" f; ]5 f; A}' R$ ?& ]: g$ \6 `7 j3 G: G
#endif //__PARTY_FIND
$ U8 y0 N: E3 q, q! |8 l& ?) i0 v$ LCode:2 j( W) I! x7 D
#ifdef __PARTY_FIND* a* B1 X' d( G
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;. r3 Z# p. k; `2 m
#endif
. U6 q8 I* G3 {- [& o( S. [+ G
" ]* }0 [7 v; |5 {! H* Eparty.cpp:6 _" B2 w9 n+ X7 o
代码:
: O9 d+ {+ P S: \; g8 qCParty::CParty()
3 Q5 ]4 q5 u# d2 Q, \4 k" D{+ u. H4 T9 l! ?+ e
m_uPartyId = 0;
5 E% a( S) `2 U6 ]; F2 t$ P m_nSizeofMember = 0;
5 r$ H# I0 S5 L, D. x& G9 ~! A memset( m_sParty, 0, sizeof(m_sParty) );
! Y! S! ]* }$ V0 s m_nLevel = 1;5 W+ [9 m+ ?4 ^4 w, g
m_nExp = m_nPoint = 0;
) J8 h$ y* \% g. \ m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 i: X7 W, ~& y; y* N6 L m_nKindTroup = 0; // ????' i3 v4 j. w0 Q) a8 ?
m_nReferens = 0;
9 e9 S& R0 M; a9 N3 Q m_nGetItemPlayerId = 0;: s7 n! d2 N, E! ~0 i- p
#ifdef __PARTY_FIND) {, u% e( O' g1 j, t3 E) h) r
m_bAllowEnter = TRUE;) Q, i) \6 s( x
#endif //__PARTY_FIND# [2 }9 q' ]; T# j
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )9 T) S! _* S* G3 g6 n. b7 A% w# `
{9 C2 j6 E, s' C2 V7 K5 Z+ F
m_nModeTime[i] = 0;
% j3 S4 F, F) C4 i }+ m$ X/ s) }- \2 j4 V
m_idDuelParty = 0;
/ x8 K' \( B: C$ x' C#ifdef __WORLDSERVER
# Q# }0 y& s$ S' p; o/ \1 }% i m_dwWorldId = 0;! v6 L3 }1 I7 b) r& T2 x
#endif // __WORLDSERVER
$ ^+ a4 O9 L4 L! @$ g" a}
3 T% w' J1 A! Y; X# ~4 E* ?6 u代码:) W+ \6 o- s; I/ W5 m/ K! M
void CParty::InitParty()- a9 z2 e e S
{9 K }( m& W3 V7 ~' o
m_uPartyId = 0;5 ~$ x5 Z: y# l+ H) _
m_nSizeofMember = 0;
( x8 {/ m$ z2 V4 ]; F memset( m_sParty, 0, sizeof(m_sParty) );
- F' }$ q7 D c) E1 l m_nLevel = 1;% [1 z2 l" f* g) Y; Q" h
m_nExp = m_nPoint = 0;! g; x% `, ^5 o
m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 j) ^: J1 i5 s# i7 l m_nKindTroup = 0; // ????
0 ]+ z# s) `, _; q- J: W4 ~, I m_nReferens = 0;
+ j3 d$ r; a& Y8 H6 h+ g#ifdef __PARTY_FIND
' m# \* h4 \# q/ ]4 i t m_bAllowEnter = TRUE;7 T" a r6 T( f( j6 {/ L9 }; J
#endif //__PARTY_FIND0 p( z4 E4 i2 \& O" U# V
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )% S. r B: s# T5 r7 ^
{
8 w; N- Y- A& G; K& Y m_aMember[i].m_uPlayerId = 0;
9 O; A0 ~5 q- X m_aMember[i].m_tTime = CTime::GetCurrentTime();
, C4 ?3 M5 U( ]0 [$ p& S# } m_aMember[i].m_bRemove = FALSE; P3 y. z* n5 y) N
#if __VER < 11 // __SYS_PLAYER_DATA
! F' n; T& `/ K m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
9 k' D5 f) |9 N5 `- f+ q m_aMember[i].m_szName[0] = '\0';' ~( u, `. B- `% ]: p+ d6 y
#endif // __SYS_PLAYER_DATA) E# `: o& _# p. O6 c
} y5 K/ |! `' Q5 b$ `, V; Y
}# E# e1 k0 g+ O+ K9 V+ n c
代码:. L9 o8 t4 A1 W8 ~5 O( \6 _5 i
#ifdef __PARTY_FIND+ X! d# a6 j& n3 t
CParty* CPartyMng::GetPartyFree()
6 ]( r: u$ |" p% ?, }1 @{4 @) E" z2 U( \
CParty* pParty, *pPartyTmp = NULL;
" F& @; d& S) p9 x3 U. e if( !m_2PartyPtr.begin()->second )) u6 _3 k; M' M' ~+ z5 J
return NULL;
/ v- N9 |# F2 ~& a" y BOOL bRan = FALSE;
) r1 {7 |" w$ R. b DWORD dwRand = 0;
% t r4 g. g, c7 J, e if( m_2PartyPtr.end()->first >= 1 )! Y( W/ l; l% y6 I& m+ m
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );( d0 `: F8 \2 R- i
. z: `# b M2 k' J5 `9 M/ u for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
4 p; J, @3 B. x1 j# z8 T3 l {
7 F& R7 q& o! J% { pParty = (CParty*)i->second;
9 D6 k7 L& d3 }8 y5 i if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
T* W, L% |, @& m {( w, O$ O* R5 d3 f/ _: O
if( i->first > dwRand )
% U N' y; ]# {" L! \5 L" y6 R return pParty;1 D+ r7 h1 ]0 Y/ H h
else* ~" y5 h* t0 m+ V
pPartyTmp = pParty;4 E. B& y/ K+ a6 Y* c2 {& w
}
; g+ f6 { O8 |# k8 c) I }
; a) l2 A: _5 A return pPartyTmp;
9 B9 E* {/ Q+ ?}6 `0 f; ] D7 a, O2 ?
#endif //__PARTY_FIND( z/ j: k/ V4 ]- e/ ]1 q
7 [6 I& S A* M, }: W! W7 uDPSrvr.cpp:7 {' ^$ E' A7 {/ F
代码:
$ x) j3 ]2 C; G2 K" \( R#ifdef __PARTY_FIND
. C- |$ }2 s& x6 Q4 X4 h' `void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 U3 D1 a' n w{& m- S1 g: D2 I* Q
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- B/ m0 R6 v0 V if( IsValidObj( pUser ) )( M! t/ ^8 Y, a' m3 F, y) M& z
{9 U9 {5 d( p( m0 b! L+ r
u_long idLeader, idParty;, [# f: l4 I$ _. [& W7 n l1 N! `
BOOL bAllow;* P% W7 n4 Z7 }0 z/ V7 [3 Q8 H% v+ G
ar >> idLeader >> idParty >> bAllow;0 C6 J3 M8 a/ E, G O
if( idLeader != pUser->m_idPlayer )( S5 @; t" h# [: ~( G
return;% S! c$ s, ^% p3 r, ~
CParty *pParty = g_PartyMng.GetParty( idParty );) ~, t) k' A% M5 ~( ?% V$ A% F
if( pParty && pParty->IsLeader( idLeader ) )/ j$ S+ F# `6 o) q% C
pParty->m_bAllowEnter = bAllow;9 d% |; _/ E( m6 z" S1 d: f; C/ Z& r
else
- y0 C3 C) h; } return;
( w6 b, j1 ^3 X7 v! O6 h% J5 O; N" e% D' }6 g! O
CUser *pMember;- O% Q$ I! _; j; ?! z
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
8 ]/ a; l7 P- Q+ A( r! @ {
! ]/ B/ Q! o+ T" T7 _3 k% V' } pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
2 I2 V) |5 k4 C- E4 H0 x: ~ if( IsValidObj( (CObj*)pMember ) )- Y0 o* H8 G3 _6 Y( F( f
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );. p1 V& r g3 f/ e+ A
}7 e, W& }" F7 \8 A6 `% k8 _' Q/ M
}: ^$ v8 C( _! P. M. V% }+ e; P) y
}
' J4 n% l, g7 s# h& b#endif //__PARTY_FIND
/ A1 V. x. g7 N( d& i( }6 `2 b; ~# e% e" k/ V+ g( T1 u/ f0 n
代码:, H. V5 r) n g3 _2 f( t
#ifdef __PARTY_FIND! @, O! |% U8 i8 d
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" f0 f/ M2 J- M& p, ?. K- g7 o# f) d
#endif //__PARTY_FIND
) C' d$ w% M: u2 T# M2 |
2 D+ E D( p$ ~; y, V" {3 M9 mvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ). e' G6 y" U5 v
{
3 z3 _& t3 O+ w9 e u_long uLeaderid, uMemberid;
' }& T) R& Y- q$ Z BOOL bTroup; {: o: [2 z" k' v0 {5 k! a
ar >> uLeaderid >> uMemberid;: W/ z" {# J! f K4 x
ar >> bTroup;
! L4 ?* d. g) e5 E
9 X ?9 j& d5 b6 q( s3 d CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# h6 D! ]. n) s" Y9 r if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )9 ^ D* @2 S; y7 Y
#ifdef __PARTY_FIND# t/ B% O& }$ c( |
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
* o9 e, z8 Y- k6 Z. j#else
. G7 M& p3 C; W K/ Z InviteParty( uLeaderid, uMemberid, bTroup );% {: c. o1 N" V$ R: k" I7 K" ~
#endif //__PARTY_FIND
- S7 \: D& T' m1 V! l}- ~2 V* \8 w; n, W: t
6 C; u; M: _$ D6 a3 ] a
代码:: {6 k1 C! ?$ q4 M# j/ T
#ifdef __PARTY_FIND; }5 B: f( o0 L2 }& n# ]$ I
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
- b0 ?+ D, }, _! R% O#else
& W, g* {* @, A$ u2 J, f! i; Gvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
: W) M2 ?3 [$ p5 [+ K0 a) L#endif //__PARTY_FIND
) `* M% e: j1 s: n{/ P' f: F0 h z m5 A2 s7 {/ D) {- ~
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 X$ W7 ^% e, f8 n CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );+ N9 f* }4 H# E% j. i
; _9 v4 X' y4 r2 k
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ), z/ S+ f6 D4 X0 _
{9 M' v* r: b+ Y+ L- v
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- L8 O/ ]9 W1 } {4 X5 d a9 u2 D& t
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ): p) v$ |- M- l# M- D" {3 v+ q
{
3 _4 B0 t! _: J( |2 T! O% o pLeaderUser->AddText("没有足够的权限。");
" k6 v* S) _; r! ^3 e% D- h: x pUser->AddText("没有足够的权限。");
8 ]: D9 Z( s) H# z- ~, N return;
* M) k) m! n0 g$ s/ M' y1 k }
# ~: K9 {0 o5 t$ K$ s* p$ G% o/ S" ~1 o }. Q- `4 U! j, B N" o9 i5 h# r
// ???? ? ??? ?? ????.
. O" M0 w w4 b& f0 b CWorld* pWorld = pUser->GetWorld();
$ b8 \; ?9 B& d1 a: X* M( @ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
" b8 v" n" f9 B { / M+ }$ e, |4 T% }
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );* \9 A( [% n/ @( k' f0 E
return;3 q+ q& N1 }' C
}% n* t/ Z: f3 h
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* v, W/ i' F3 }' \7 q2 A" g if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 _$ Z" w* T6 Q- `7 N {
. \3 _! I. _ L. v& N9 X pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" ); S2 f! s- F$ H, }, d6 b6 y
return;
, G+ l6 r4 h, q% J; P }2 j$ x% R, a7 c" J
#endif // __GUILD_COMBAT_1TO1
2 g* w& j( S0 O7 M+ ?$ |0 v0 l+ ]3 J' c
#if __VER >= 8 // 8? ?? 061226 ma
9 e: A" k$ `# r0 ^ b) ] if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
* B( `0 r& P7 H7 w7 e. W {
, J2 `9 f. R& n+ v- D5 p return;( w, b n6 [& p* Y/ |8 B
}. ]" h+ {( w) D& r+ ~) I
#endif // __VER >= 8 // 8? ?? 061226 ma7 [+ ^+ f, Y9 }" x: ~+ z
# C f9 C) {( M3 Q) L5 _- ` if( pLeaderUser->m_nDuel == 2 )% v L$ |9 Q" F' a. l& x0 }
{ % ]% R" y# v, q: [# W
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.3 L4 W7 l, e) H( s
} 3 T0 A* V* ~$ j) c3 x
else% a9 n& i0 f, i& X; g' }6 ?
{* C4 ~1 |; Z) A" x6 D' t$ L$ n/ c
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
' O# f8 l6 u2 m; `$ A {# P" q7 ]. k# M _# k; m5 x0 U
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );5 @$ M1 C+ U. c0 P5 M
}8 P* Z9 m* p- K+ Z7 s: w
else
/ b3 ~* P1 G& `7 m {
/ e \: l+ ]9 a3 g if( pUser->IsAttackMode() )5 p, G6 F1 J& x7 w- O
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 m. r T7 f) z7 s* { else1 O+ G; K5 V% ^+ R
#ifdef __PARTY_FIND
# G: b6 q; c- c8 ]5 T pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );% j6 x* u2 z _1 w2 d* a
#else
5 k* l, y2 Z I4 v) {% h pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );8 A$ L: t" X# w L% O. o/ @$ F+ g
#endif //__PARTY_FIND
$ `7 }0 w, ]6 @* n% B }
" G6 e6 `9 H1 [! g4 o$ A. @3 W! D }
# S7 x0 x" }/ K5 F1 ]6 T* `+ [ }
. u: W' u2 I( T# ~ else V, x0 G7 n# T9 [3 g' o9 F( B
{0 a# P) u5 z7 s1 Y1 ~/ }
if( IsValidObj( pLeaderUser ) )
" @( D% c+ p3 {" m. F pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 ); D" ^( p8 U1 U$ |: ~
}& E8 m: z. z4 p- n3 X2 W
}
1 {" B/ O( j0 L- h; U
* |2 B4 ~5 O5 i5 C% ZUser.cpp:
# @+ B/ q& ^. f1 o {9 k2 M6 z代码:
( b0 C# Z/ Q- L' X#ifdef __PARTY_FIND f0 G4 `2 ^. Y" g3 ~2 O
void CUser::AddPartyAllowJoin( BOOL bAllow )
0 B) w! g4 U. d! }$ @' L2 i2 w{8 B8 A/ q, W# R$ `4 |4 X; {- O1 X
if( IsDelete() ) return;
" \# v$ p, J+ P1 m. l, K
- P# U8 y* j m- p& K2 t m_Snapshot.cb++;
) d, w3 ]; v$ Q( M m_Snapshot.ar << GetId();
* }' g+ H% X$ m5 Z8 S6 ^1 h m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;/ @8 k5 r W* S$ y
m_Snapshot.ar << bAllow;
! E1 T% f/ B' ?" m4 M$ G}$ A. y" l" B/ X( e
#endif //__PARTY_FIND
, k0 S2 k' J6 _& c! b1 q9 ^( ]4 L/ f# G" M, d# W/ P2 P
代码:
3 J7 ]2 N: Q' b+ Y#ifdef __PARTY_FIND
% c- [9 H! E, H4 O4 b n* K) r, Y8 hvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ a' q2 a/ z% |4 j; _! M#else
- q8 e6 U) ?5 Y1 s2 bvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
% X& P& T+ L$ x- ~#endif //__PARTY_FIND% {4 h; ^6 Z9 {7 z b! P
{: Y2 e( h: u# d/ |* W
if( IsDelete() ) return;+ [1 [- t9 F1 A h- F
5 }6 y* v* R; S
m_Snapshot.cb++;
+ X) m! L; q q+ {6 J m_Snapshot.ar << GetId();1 X" i9 D; P% R$ Z, W% m
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
- a3 N5 H( h+ k& v$ _ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
/ N7 n# t! ?& Q, U9 @ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex(); L. ]4 o/ O4 u+ ~
m_Snapshot.ar.WriteString( pLeader->m_szName );# F5 a9 T0 O, z7 D- H g7 W* h
m_Snapshot.ar << bTroup
k6 \. K1 G( o, U. M0 C; O#ifdef __PARTY_FIND
4 Q4 C9 T0 L. y6 m. s << bPartyFind
; z9 F. |/ {$ u2 P) t3 C2 h0 J#endif //__PARTY_FIND" j% N+ M% Q: I, {& L7 p% ~# T4 {
;( e1 Z9 U( o9 h% L& H3 i
{ Z. s" r0 g, q6 j1 j0 X}) H3 {, O! k0 ^$ B' r
7 N3 V( c. S9 v/ L- j& f! {8 S% FDPSrvr.h(公共范围PLS)5 E! @% u9 q- T% Y) \8 `8 r
代码:
. y; p( U- T9 n9 O#ifdef __PARTY_FIND& u) L, \3 e# X1 W
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
$ _4 y5 `1 c- j#else: ?6 D* ], s2 ~- D6 Q5 ?
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );6 I1 X* z: O5 M$ M: y5 Y
#endif //__PARTY_FIND! U' a- D3 f6 ~. ^2 B( h: s
, m; E; J: Z; c1 L0 N2 V8 e0 |
代码:
6 K4 f+ s- o4 k2 `/ Y7 L#ifdef __PARTY_FIND
* f1 S! S3 K/ }5 d void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. n3 m9 { I1 t/ @# L+ y$ M# }& _/ V#endif //__PARTY_FIND2 m$ E" n1 y2 b- i
, K$ n3 w7 t: J
User.h(以及):$ K: u0 O& p6 W6 b5 S: e
代码:+ s5 O7 j, Y6 g" Y) ?
#ifdef __PARTY_FIND
! y4 `8 G; R8 M: H void AddPartyAllowJoin( BOOL bAllow );
& u# A2 _7 f% l! D5 g void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );) G8 S5 Q4 E, V0 M% @
#else
" S* Z, B( d0 G0 _' P1 M2 ` void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );# r( Y' Z7 L' P! [9 k
#endif //__PARTY_FIND
# A0 x) t4 X: o8 T5 y2 O |4 ~- i; W
, t, a, n! y1 ?- m; z$ J ~party.h:
# C0 M7 I# ^( I/ i代码:
' \7 X, f6 ?5 F# r" ~( J$ y! g5 h#ifdef __PARTY_FIND' J! c$ L; E3 x
BOOL m_bAllowEnter;7 ]" H: K# ^/ |0 W4 ?0 X1 n0 O
#endif
/ q: A$ K% p* j3 O1 L6 O0 m# o
/ `6 U7 ?* |" \4 n5 b代码:7 I: @6 T. \ [/ O1 T1 M
#ifdef __PARTY_FIND& b: Q2 d; O" i* w) \. N2 J r- m1 a
CParty* GetPartyFree();
" I0 C' b9 }, n/ u' |6 j#endif
. r9 q1 p- L. n0 p! Z8 k0 \$ y8 _% r4 D% [% n, ~: ` z0 f$ B
WndParty.cpp:
" P8 F' F$ i7 K4 V/ C. cOnChildNotify:
% A4 N# {: ]( U3 r& X7 Q2 Q0 Q代码:: v/ Y7 K) H) ]8 b7 s
#ifdef __PARTY_FIND1 K8 b6 f3 B4 z( j, ~1 a7 ?
else if( nID == WIDC_CHECK1 )- c8 N4 s, \4 w6 w$ `. l; t
{
) J3 K5 \4 q. v7 f5 n, H" x" _ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )7 Y0 D. @) {1 _& u. Y$ ^# C& }
{# j. g; K* Q) ]! j5 q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( t- g/ U$ o/ I: A) u5 ^% h) l g_Party.m_bAllowEnter = !chk->GetCheck();
5 z9 I) F0 l4 h( g g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 D2 T% h8 M) C. T$ }4 A8 U }3 x; T \8 s( v4 R1 S O* W9 ]5 e
}
" x( X4 w; {6 P5 r6 H, L#endif //__PARTY_FIND4 N8 W; H9 Y8 W) E: q
; h( @. g) |. `. ^* t, G代码:" A: e* c' r' r
OnDraw中:: V7 c) Z5 w, @2 P
代码:; F0 y+ w! ^. z+ c. L1 G: W
#ifdef __PARTY_FIND
$ D+ ~) A4 S' v1 ^" {2 D& f CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 [! k6 }. V8 v& W# A$ G if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
! I/ i: E5 |, k: e& z, Q7 s chk->EnableWindow( TRUE );
o7 E8 X( t5 H4 c else
3 a! m/ G: d Y) g5 e chk->EnableWindow( FALSE );, t# v [7 u% L5 B" N, r5 D0 R0 s
chk->SetCheck( !g_Party.m_bAllowEnter );
. F/ d" D% o/ d* o$ ?, ?. f$ {& s' s#endif# A8 m2 z; U* Q
9 G" j8 M9 L H1 M5 S3 h2 s8 H, p
DPClient.h(public):
) u, P: U2 w: r代码:1 _; q* G" F; G {
#ifdef __PARTY_FIND9 j9 ]6 d# O; a* w
void OnPartyAllowJoin( CAr& ar );
2 E8 j' L) p# h& e8 V% ]- J7 N) t void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
: \7 j. l6 f% s$ o; |* m# a z, O#endif //__PARTY_FIND. J8 H; I, {+ g* l
6 F2 g6 U- K- M$ Q5 j; P, N( |3 l
+ S# L2 w" b$ R$ f- NWERS hinbekommt没有,请让赫克的权利。
9 w3 P7 ~2 f: T, Q& j& z \不支持左右,所以难不...
) ]. _ I8 a; P5 [4 ]! R党k的Windows NT甚至编辑它自己。
/ e- X) J% b0 S3 }) }9 U; D2 W包也,因为我不erschreiben进一步如果我你的。9 J3 n, m2 b5 ] Z# ]
由于缺少Quantité k n个代码是什么升工程前。$ ]7 z7 T4 `+ v4 c) O2 L
如果是这样的。请发表。9 ?, m( ~, P+ t8 J: f
到目前为止,Pumbaaa
( U" O) b0 {2 o6 K+ P9 x
v8 v/ x! r& l" u% f, f. k # @6 b+ ^1 b* {4 I2 p3 ~( A. U( c
MsgHdr.h& N$ v% v& A" T( V
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
`9 D" f2 S( Z) e _2 }" L#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
7 P2 A7 T5 h2 R6 _
# U; G" Q, E3 q9 e$ s% S. _$ c4 R, x$ V& l( P
* H0 ~7 I! I Y+ i6 n3 ` |
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