|
|
对于那些谁需要它 - 谷歌缓存FTW。 :; |- p3 U3 M- _" N% i! I& a/ p# T
如果我鼓掌纯粹是我复制错误时,D0 t0 v# Q% _1 B8 S! G F2 X
积分当然Pumbaaa。
, R8 n' S2 F0 G1 Y: [7 w
0 A" c8 K) n( ^3 y3 XFuncTextCmd.cpp:$ s- z ?% E, ^
8 f& W {. e' F9 I0 v. L3 |( }% Y代码:
; [" v- J, i0 U% Y4 E, d#ifdef __PARTY_FIND& T7 s) n- y- \+ P: t
BOOL TextCmd_getparty( CScanner& scanner )2 m1 j& P7 O+ |6 M8 T6 @( s
{
( Z% i* f9 ]0 Y2 W: f* D#ifdef __WORLDSERVER; p8 S; ]. ?* m) V( Z5 H
CUser *pUser = (CUser*)scanner.dwValue;9 ]2 {4 K5 E+ n: b! U3 ?
if( pUser->m_idparty > 0 )
7 G% x) H8 I' Q6 C0 K {/ f+ [/ D1 P* x' ^4 t( `" G
pUser->AddText( "你已经加入一个公会。" );) @# e3 L- H V& z- b) C d
return TRUE;
' h: H0 }4 j: i( t+ l }
. l9 V f7 t' U3 j! g# r CParty *pParty;
$ }5 {! V6 a$ x! g6 @" W8 X pParty = g_PartyMng.GetPartyFree();6 n& h4 [7 w5 [% h
if( pParty )
3 }% M- O1 H2 G {
! I- `7 O* s% a. J g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
4 G8 r; g3 ~# l4 H/ j$ _: E; R }else
+ w. U' s L4 f6 d- p' F4 H {
4 t# p; ?$ g( U$ [! F pUser->AddText( "抱歉,这里没有任何一个公会。" ); i3 @4 p1 X$ s! C+ }) J
}; ~8 p' u/ x( N5 ]+ j
#endif/ W, w3 S: }" A4 t: Q7 \8 G# {+ a
return TRUE;5 p0 `+ W0 B) I, q7 i
}5 \" ^' f2 p5 N: E" b. Z6 O% S7 t
#endif //__PARTY_FIND
7 x2 O& P6 _1 }0 T4 ]
1 [2 K, l# [0 h% X* m代码:
: R; a+ ]- g% Q! ^1 k( k; F6 fBOOL TextCmd_PartyInvite( CScanner& scanner )3 u# |6 V' c4 u4 A6 H$ J; Q
{
. d+ z% ]$ A8 q9 h7 s5 S#ifdef __WORLDSERVER
3 ]: R: @1 o9 G, V9 S, E$ \) f CUser* pUser = (CUser*)scanner.dwValue;
: X& a( n( K( @) J, t MoverProp* pMoverProp = NULL;% G. u$ `5 i# g! j0 t& ]' c! J0 [' O
scanner.GetToken();* x% l0 Z) Y" D5 _) ]: S# _
#if __VER >= 11 // __SYS_PLAYER_DATA# o1 r) `$ m' m
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
2 K7 J2 x% ?. R2 N# @#else // __SYS_PLAYER_DATA
% L. ?: l9 q* @6 [7 C5 ? u_long uidPlayer = prj.GetPlayerID( scanner.Token );
$ h& v4 p9 J. X! I+ W8 p2 N6 {#endif // __SYS_PLAYER_DATA
, f, h" G x H* E: j! } L if( 0 < uidPlayer )
' |5 D+ I' x) h1 S2 l' } {7 t: G3 `! d4 R+ I& X* z! [4 m
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
8 x: m* n" W! L/ V- d: @9 f if( IsValidObj( pUser2 ) )
( q3 o$ S, P7 [1 G5 [#ifdef __PARTY_FIND9 Q% ?2 D C3 P: n7 M Y4 G) E1 {
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );; ^" S" w6 @4 q- w$ O9 ]' ?8 S
#else
3 L) L+ x4 X) b g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );* E% E a+ w2 U o! k
#endif //__PARTY_FIND$ E$ i; ?( K8 W7 k: {% l
else
5 _1 d4 Z& j* o+ N; ~3 w pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
' ]( Z* X, }) M, U& k6 W7 W }
8 m! M3 Z; j' M- o7 b, k- o else
& _$ N4 I$ q6 N8 y8 h# _ {2 _8 l, G3 ^$ K3 ~. V; e
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
% D& O4 O! `1 ?! ~# U6 ?* l: V }) ?, u9 Y, E; C0 Y
#endif // __WORLDSERVER/ P1 R" s9 ]; l/ M' [# Z4 D
/ ~3 j0 D6 V6 `+ n) V# U9 k% D return TRUE;
4 O3 }/ V1 i3 M b* h; O/ t}- e7 }' r& W! `: ]- z% c6 E; f/ M1 L
9 ~: L$ G3 n3 P2 Y' z代码:& X2 ^/ ]& j3 d1 b& j# S e" z
#ifdef __PARTY_FIND
4 |- X% \2 o4 ~7 o, l& N8 N# Y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ) |4 v R2 v: I1 p% A" F
#endif //__PARTY_FIND
, `* y! _5 Q3 jDPClient.cpp;% u% r; n9 r. @5 C+ B
Code:
# s2 l6 _9 I, ?9 G v/ D# Wvoid CDPClient::OnPartyRequest( CAr & ar )# C( D L* h. }, K. d
{6 `3 g: d8 U: l% p
u_long uLeader, uMember;
. `8 A( d8 R1 f# g) f1 }2 `
; k3 c. | q5 o0 K: r4 w# F0 [ BOOL bTroup
3 c+ i+ F6 K' E" t) X#ifdef __PARTY_FIND3 @3 r! ~; W$ ]. k) |
, bPartyFind
) C3 d+ u3 `. ]3 f6 h5 v0 i#endif// __PARTY_FIND# g/ l2 J+ e- s/ D4 j3 Z) X
;2 @! t% V/ ?2 F) @; e7 W+ Q
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
{, o6 W) J) g/ z9 E. h BYTE byLeaderSex, byMemberSex;
; L( ]% ^, F+ K5 q% {$ u* T7 O char szLeaderName[MAX_PLAYER] = {0,};
T7 V9 S/ |9 `2 p. C" {# H; A ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
* v: q5 r; @9 w: A e ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;2 I. d. C x" T3 l- ~& }2 }- v: J
ar.ReadString( szLeaderName, MAX_PLAYER );* _/ F3 m% E( Y* }8 H) Z( A
ar >> bTroup
, a, t: M# C' j# k8 ]#ifdef __PARTY_FIND+ e7 c4 m. V! T0 v8 @5 B/ n L
>> bPartyFind
/ E# s- e4 o/ l# F3 i& z* E#endif //__PARTY_FIND9 X' {% {! B' U6 ~
;$ N7 R0 k/ E+ `# g u# s
9 N# Y- S9 O5 }& f* U
if( g_Option.m_bParty == FALSE )
. U" n+ a) \6 `! q {. S0 X6 K2 X+ @8 t4 e0 {
SendPartyMemberCancle( uLeader, uMember, 3 );3 p) h2 Z/ C) G$ c) D: c$ g/ y ~( E
return;
6 w J$ X, ^) @/ W }# z1 X# E4 N- n& k6 c! j3 H8 r: Q
! K5 u% y. y- G8 C- k/ j! K#ifdef __S_SERVER_UNIFY
4 I8 `! O$ }, u( p if( g_WndMng.m_bAllAction == FALSE )5 _3 B% [2 E4 D- ^6 W: b
return;
6 n! ^$ p7 S1 ^#endif // __S_SERVER_UNIFY
( r2 a. z6 S* p7 v* P( k4 `- k% m4 P+ S
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );+ C6 w% I2 L* H* ^
- B! V( |* y3 E; S" l if( pWndBaseBuf )8 A$ _5 o2 f4 ]* c/ e- E# c
{3 T2 J J# R+ [8 ?; \* v! k
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );9 w- N( y4 C) ^$ i4 D
return;' t+ ]9 x; c& D! `
}: K0 h! s0 P9 y8 m# C$ L' K3 Z
#ifdef __PARTY_FIND I) w, r, n0 s$ s+ V6 D+ r
if( bPartyFind )# F+ P6 X. E w9 ?% J! E; ~
{6 K& d ]4 n8 T: U v6 }; [3 T8 w; Y# F( r
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
- [7 E+ ?$ j: {4 Y E: F6 p }else& i3 ^$ S, u- n: J
{0 p) Z; l# e. O! L
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( z) Q+ s [ o6 P/ i) X* h g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 X/ Z2 \) ?7 N6 k! Q* s L
g_WndMng.m_pWndPartyConfirm->Initialize();
# \! Y) ]: e- f }
$ G [5 @* i6 H+ V3 o5 ^" L#else
, P1 y: S, J1 S3 |, G |7 N1 y P5 Z6 S g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
. z P9 z7 S! p g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 Y2 A+ s' l8 {1 V+ j
g_WndMng.m_pWndPartyConfirm->Initialize();1 R4 O4 s' ?$ \
#endif //__PARTY_FIND5 Q) O* Q4 n4 E( h& S
}1 U) b- V1 X4 c+ z. E; E2 u5 f) i
( k3 f9 A6 f. t+ t6 Z8 N代码:5 w E1 f; Y$ w6 I# v. Y) N
#ifdef __PARTY_FIND; u/ J* s8 Q, g7 P
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )) h# d9 i0 h( G
{
3 L2 W% E6 U( ]. z8 Y4 S/ B, o BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
* x) b/ C6 b! @# z; P6 P* M ar << idLeader << idParty << bAllow;
6 n- t* w$ K4 r9 G7 t; z SEND( ar, this, DPID_SERVERPLAYER );: h* `! ^/ H# L& a
, [8 C: H8 w# f. }/ t9 ]# [2 D/ S}
8 ^4 M# p* W" b {- @( O- u7 tvoid CDPClient::OnPartyAllowJoin( CAr & ar )
, C! o" r# ]; S2 u6 d{
6 J6 n/ j+ u/ c- u9 p ar >> g_Party.m_bAllowEnter;
7 O8 S1 ^: V! I) A9 T}
5 |& ^) z5 T3 X1 m#endif //__PARTY_FIND
/ s6 E& ^1 R* N1 hCode:
* |/ D, J y3 ~) p# |' {#ifdef __PARTY_FIND; M' F% e8 v( i4 }8 U. }# L* G
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
/ O% c0 }7 t' \" [; {. {- B#endif* w0 Z$ b+ h1 T2 z
& Q' H9 M5 q! ^" C3 kparty.cpp:
9 t3 \/ O+ X% G Q5 c6 o1 ]代码:: T d6 t9 y- ^1 X
CParty::CParty()
$ o& r9 @* E, a! H$ z! D8 j' R{
5 E- F, B$ }5 q4 l% ]9 r5 w, F1 H m_uPartyId = 0;3 J* R4 X- j1 a$ a% K2 O- k/ c
m_nSizeofMember = 0;) D1 d+ T9 W9 A8 Q( y
memset( m_sParty, 0, sizeof(m_sParty) );5 O, v! i, G# @5 v2 _7 F
m_nLevel = 1;
! a& F2 @. t/ {; u1 W& [1 b. r$ q8 P m_nExp = m_nPoint = 0;
8 ~/ p, ?! B! y; J m_nTroupsShareExp = m_nTroupeShareItem = 0;
# A' q, t9 M8 b3 P3 S I m_nKindTroup = 0; // ????8 M3 e% Y6 f( u$ H
m_nReferens = 0;) c1 R( e& j* K" i1 {, p
m_nGetItemPlayerId = 0;
4 F+ }( M( o( O/ ~ l+ Y( i: c#ifdef __PARTY_FIND
4 N2 d; b1 @9 Y2 P/ K m_bAllowEnter = TRUE;
% j% ]5 c) b) N# V#endif //__PARTY_FIND
" m* ]! K) ?$ V& h! _( v for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
6 f) u8 ]) Q' g) f& [) V' [ {
7 H* x) i5 I( a7 s6 g5 x( J4 `4 [ m_nModeTime[i] = 0;
% A k/ ?! a4 J0 m% h3 C, v }, T( p0 r7 J) F
m_idDuelParty = 0;# \$ j& V7 ?* J; P) X: z9 F
#ifdef __WORLDSERVER
: J4 R# L2 V/ k# a' U m_dwWorldId = 0;
4 A. n6 } y# h6 ], V9 b6 O" ?#endif // __WORLDSERVER1 ~' Z. V1 X! d
}
, D9 f, Y' u8 @2 [代码:
* ~0 ^- V% x- Zvoid CParty::InitParty()
: e" L; p5 t9 ^ W# B" k! z0 ~{2 `# Y8 L1 S$ v, P2 X+ @$ g
m_uPartyId = 0;1 Q% L4 V! [9 ]+ x
m_nSizeofMember = 0;: c6 k- `0 w+ P/ T7 S9 n
memset( m_sParty, 0, sizeof(m_sParty) );4 O6 U+ O/ U" Z; _
m_nLevel = 1;: e# G7 O3 y0 v: T. Z
m_nExp = m_nPoint = 0;% h- G5 Y1 g4 l4 T
m_nTroupsShareExp = m_nTroupeShareItem = 0;
+ w, h4 C2 `9 N% I. n, R" t2 s1 M$ v" I/ D' t m_nKindTroup = 0; // ????) k4 A4 u$ v0 e e/ p
m_nReferens = 0;
( A' e5 O, P2 T! N1 C7 Y& `#ifdef __PARTY_FIND
9 e3 }1 n. D7 j4 `8 c( J- } m_bAllowEnter = TRUE;
9 B7 ?1 @0 m9 z# Y+ W0 A3 s6 C#endif //__PARTY_FIND' p# @5 ? r7 ~& d7 f; F6 t
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )% a; f7 D- ~! v% [ y
{# L( T! b% s8 I5 K' X
m_aMember[i].m_uPlayerId = 0;/ T% {$ W- d3 N# `; [( Z
m_aMember[i].m_tTime = CTime::GetCurrentTime();
1 F% U0 X7 n1 I+ R1 n m_aMember[i].m_bRemove = FALSE; o/ p* b2 L. ]; R$ E; @9 V! l* }, O8 ~
#if __VER < 11 // __SYS_PLAYER_DATA& O5 f' G0 f6 p5 {4 X% V& @4 `; W, `
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;) _& ^$ s1 @& F- Z/ n6 P9 g, L, W
m_aMember[i].m_szName[0] = '\0';8 z) W. h$ Z2 L. H+ [" E0 ]$ ^2 w
#endif // __SYS_PLAYER_DATA: Y0 U2 f8 t2 `4 m, \% g
}
, z+ R1 k i) {& k9 n: u}: t1 R) y& U: n7 q5 M
代码:
7 _+ l) F6 R$ g: A- F/ I) d#ifdef __PARTY_FIND! `$ K. S8 u, i. W
CParty* CPartyMng::GetPartyFree()
. q; ^) h( h: P( u" o' E( ?{$ q& S4 s. g0 X; X0 `) Y- m' I1 G- n, k
CParty* pParty, *pPartyTmp = NULL;
$ h9 L; [, ?/ c! z if( !m_2PartyPtr.begin()->second )
U& Y5 U/ N( A9 t% v3 d. d return NULL;5 x4 ^: E# `3 K. X5 Q# u; f
BOOL bRan = FALSE;
) |& S% m3 R4 p- K6 w DWORD dwRand = 0;
7 B5 G/ e' H5 L if( m_2PartyPtr.end()->first >= 1 )
" ^8 O( T8 b# q" r DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
, s$ A: N1 W2 K! H2 y* q% r4 K% M2 o7 {
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )1 G- ^. W/ ]+ E5 w
{% k" C; p0 d. Y) C+ U& q) ~
pParty = (CParty*)i->second;
5 r2 \: c- k; R1 ~( [ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ), b. B# P) G5 O% h- D/ _
{
) r( h5 e* G6 B' ~ if( i->first > dwRand )
6 C5 u1 s) X' {, l return pParty;
* ^8 j( d* V: f F: n1 J# l else8 e% p1 c3 w# M7 M" ], t/ F
pPartyTmp = pParty;
0 s p) H( e; F- W" X }4 d- h0 z3 a+ f& T8 \% g( a
}7 O9 z& ^' {5 S. X* o& v5 s9 r8 G8 x- h
return pPartyTmp;, M3 f$ D1 q n5 o, x! g
}
$ ^4 [1 J% V, Y1 s9 F$ ~#endif //__PARTY_FIND3 M; e+ M' z* `, T2 `
6 t: X, @" ^5 s |
DPSrvr.cpp:
; s/ P: h' F. H代码:9 ?- B% E1 q4 F( X. v6 c
#ifdef __PARTY_FIND
O! [1 X p/ rvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" i8 y" ?) `- V' E{, o3 p$ n: _* ]0 U
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 ~- X& ~. [6 G7 p' q9 J' J8 Z8 b if( IsValidObj( pUser ) )
; W7 m9 v) b8 Y( | {5 t9 f4 N( q3 ^- k( k4 A. Q# K& b2 q
u_long idLeader, idParty;
% q: E7 p5 T2 k: P- D BOOL bAllow;% z: Z' J" s9 g) l/ @
ar >> idLeader >> idParty >> bAllow;5 M& D4 N6 r, D. Y9 u5 N
if( idLeader != pUser->m_idPlayer )' B+ X, D5 {! |" a9 k
return;9 ^" P; f" J; f! \! u+ r
CParty *pParty = g_PartyMng.GetParty( idParty );5 C8 L3 ~% o. P: y5 S& l
if( pParty && pParty->IsLeader( idLeader ) )
* L% ?$ k' E3 M1 o! L# | pParty->m_bAllowEnter = bAllow;
. [1 H4 \/ B! r6 h v' O3 _* \ else
2 s: M1 j/ P: O! Y/ P return;8 Q4 C- \5 y) m0 ^" g
. \0 m2 H8 x" a, d- z8 y: G CUser *pMember;
4 m! h2 u- I3 u7 @: a% r [ for( int i = 0; i < pParty->m_nSizeofMember; i++ )( C! e+ L4 F6 T0 M4 [- m7 c
{
( u* E$ r7 `# t) E( b pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
$ _1 G: R! S% I7 g if( IsValidObj( (CObj*)pMember ) )4 u9 e4 e% i! P3 B8 K
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
6 y- n' ~1 Q& R7 \- s3 K }, q. @/ w) v# U7 c
}. X6 a7 T, I4 f2 J% ^8 ]
}
8 D& ]3 N2 Y8 O ~8 n" w' Z#endif //__PARTY_FIND
1 I* E, a7 U/ o$ E6 C$ I. p$ b9 l4 L) J4 |( d7 _
代码:
7 y& m5 A' s/ I- g#ifdef __PARTY_FIND
) t+ h3 D* E% y9 k8 c( H ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );) X% ^# {( N* q3 R7 E* z9 S
#endif //__PARTY_FIND
6 f+ s& [. I& n& A$ t) Y) g2 v
9 w3 |8 R/ M4 ~/ D1 L, }! y) lvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )5 `% Q4 n6 _4 y* O
{( Y+ x1 S V& L
u_long uLeaderid, uMemberid;
6 p; ~- B3 i4 k- u BOOL bTroup;4 B8 u3 A7 f; I( z) z
ar >> uLeaderid >> uMemberid;8 I. B( w N+ d; Y/ |
ar >> bTroup;
/ x; |/ q) h2 `# p2 F8 z* e! S/ b0 c# ?# |7 K+ B) K: q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );) n/ W$ `. T6 o
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )- e$ z+ k' I" p) o" F% h
#ifdef __PARTY_FIND
* C: N, {& `# l4 d; C InviteParty( uLeaderid, uMemberid, bTroup, FALSE );' m" |) w! a7 w/ ]) E9 x% ~
#else
) Z1 R9 Z0 t9 R/ V( h InviteParty( uLeaderid, uMemberid, bTroup );
- O5 \/ d* U' w+ }) ]#endif //__PARTY_FIND
7 P' A% X) C2 p}8 S2 Q1 P* }3 M9 ]' Z9 n
, M9 P) a# K+ ?# D) i$ o% j代码:
7 l& t: b1 f9 S( R#ifdef __PARTY_FIND3 h/ j- w, @( w
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
& i4 ~: X$ W3 K$ W3 L#else
3 M- f( K6 n/ Q. T1 ]void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 c* f$ b# j; Z4 q
#endif //__PARTY_FIND" `6 P. [0 E+ I, P0 G
{4 n+ |- Q4 f8 Y: W4 E, `
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid ); P) [8 c" t* k3 P+ W
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
' ^' |, {4 K) _1 [( g + c7 i3 U, `' A' z9 c
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
9 o) i0 I5 r% J0 G7 R) v" E" t( f/ @ {
* ?" H9 X2 B, S, y9 p- \* o if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
( o; w1 t# r& Y0 C8 V1 R {
7 q" \, Z" H8 J, f. u/ v, J if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )4 T; M4 H3 j+ y, h5 Q' Y9 q% X
{
9 y: a8 W1 U. K2 ]7 g% t# X: P9 [ pLeaderUser->AddText("没有足够的权限。");
+ t2 x- z& R; ^ q! c- e% l pUser->AddText("没有足够的权限。");4 v4 E* `9 G1 X, a2 b& U" J
return;; o% H4 y6 T7 K0 H" J0 D7 e
}! D8 i1 [+ V/ n5 X8 _' h5 E' D) Q
}5 ]: Q3 ~7 q# X) `4 d
// ???? ? ??? ?? ????.
5 {6 c- C7 a+ E/ @ CWorld* pWorld = pUser->GetWorld();9 n+ X9 C( Q/ I' a
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
) ]$ q h. {$ N! }# N' _ { 8 ]% @' E$ d" i# n# b, G
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 L* h- ^0 o4 Z0 Q
return;
$ H- ?, m5 ?+ Y% h* X4 Z. c }
9 ?. ?9 K1 F L7 K#if __VER >= 11 // __GUILD_COMBAT_1TO18 G f- h2 d+ E$ l
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
5 g+ X: w1 J) {1 u# I, E {. |9 Y+ t, D- [8 ~- f% A" p
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 Z# P, u# c: ]4 P2 P
return;
' D9 r+ H" A/ r) G8 N) z }" A# {* |* n* _2 n/ R. ^1 s r
#endif // __GUILD_COMBAT_1TO1% l0 ?) {% W0 F( q, [
/ ~8 [" I. m* o: F: W4 d#if __VER >= 8 // 8? ?? 061226 ma
* O" w( g% I/ `2 W9 b3 K if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
* Q4 T s0 [: R& c- O3 F {- C3 W% R8 c: P: H1 m" x
return;) b6 N5 s, ?. U' D. @7 @
}
/ l7 \1 {& s0 ?; {2 L* Q#endif // __VER >= 8 // 8? ?? 061226 ma3 K5 P) f; [0 k |: K7 ]/ u
: p1 z$ u8 [- u3 J if( pLeaderUser->m_nDuel == 2 )
: ]' c9 R9 W$ h! c4 q- @ { 3 |, }( S* R6 l1 a: k4 {- t
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.9 N; T, I. ~( w6 _/ r
} * }0 G, V6 ?* p6 a
else: l9 Q, B7 z( [& X- J" V
{1 {; _# S5 M4 q3 @; h
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
+ D4 s) | H# R( R {
, S* Q/ S( C" v& X/ `! O7 z' c pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
# S2 E+ q5 b% Y }
: D2 d# e' o, F! Q7 d0 _2 |- V else
# l3 n* d6 t0 S: X& i3 a {
; A7 g1 d8 t. n1 @ if( pUser->IsAttackMode() ): a! O5 P ^# m& ^! }1 l
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );; T9 X6 @8 H+ [4 M7 W7 B
else. W! ~, s% K8 | u+ h' h) E, {
#ifdef __PARTY_FIND
. r7 ]* L ^- ?; C7 _) w" q2 J3 ?% | pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
4 h/ ~' Y) m8 {6 q, V#else. R4 W$ @9 w7 B8 G% Y" H% L
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );: g) {! y7 E: w% q) c/ F
#endif //__PARTY_FIND
U- k4 V' t n! U }9 k* _/ {' ~) u
}. ]" m8 Z) A# D8 [9 Q/ ?8 O6 S' |
}
3 v3 W* h1 l3 \ else) f& q( z- }5 `3 q- F/ }1 _' y
{
; |) {( D4 H0 s if( IsValidObj( pLeaderUser ) )- C$ Z. m& b |" ]4 l! O8 V. V9 B
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );4 ~" l4 z6 s) n% K3 M3 E/ k
}8 D O1 [ p+ L* W4 t2 z
}
- w& J; r/ m$ l! g7 O" X& J z3 `' E- R3 q
User.cpp:
/ I; V4 K; x' J& E2 s代码:
8 S& S: H) l8 @- |1 A/ [#ifdef __PARTY_FIND. a# s7 w2 A7 r4 m% ~- n
void CUser::AddPartyAllowJoin( BOOL bAllow )- F7 {& A; c( ?% o7 K/ u
{
" q; U0 Q3 n ^ if( IsDelete() ) return;$ e* K6 P8 _. b& g
7 G9 h$ a3 \( K& S( W9 a m_Snapshot.cb++;
0 Q/ @0 s6 z" G5 V8 {5 k" H, y m_Snapshot.ar << GetId();
: z4 i* E G0 }: |/ S; T, c' H m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
2 J; _' t# x4 |/ ?+ e% ` m_Snapshot.ar << bAllow;& `1 j! a9 v7 \" a5 z* Y9 ?2 {! v
}
! r5 T" W1 [% G' |0 Q#endif //__PARTY_FIND0 F) O: E0 d# [ T$ n
7 O$ |. C ]7 N代码:* r( f2 `! ]' Q& h' B
#ifdef __PARTY_FIND0 ?- A# C, y+ O# v: \
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# x# F. o, K ~2 Z0 ]#else
- d% i. E4 y2 r: S; {void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
- y! l0 C% M+ l* _& S#endif //__PARTY_FIND* a- Y- D8 S( \# T
{- h- K/ e/ ]) D0 m6 m- ?5 I
if( IsDelete() ) return;' g2 b. }* I1 e- B8 a& _
. T1 H- ~. r7 Z7 M m_Snapshot.cb++;; W2 \/ X* u% g$ L
m_Snapshot.ar << GetId();+ K/ [' G$ f. a+ h* }8 k* V. _
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;, e, b7 j4 p6 L1 q$ H
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();% @2 I$ N+ C4 l
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 ]4 [/ M1 @# o m_Snapshot.ar.WriteString( pLeader->m_szName );6 B. F6 ]2 k Z$ }+ u
m_Snapshot.ar << bTroup- c; I# T2 m- ?* h2 Y& E
#ifdef __PARTY_FIND: K4 F L% F+ j: D! f
<< bPartyFind& p# J( B- A; e# ~' \
#endif //__PARTY_FIND
9 D1 A& [8 _! { V ;
* G1 r+ d9 O) Z8 r4 {9 ~ ; [/ g8 @+ n R+ R; N9 z
}
9 @3 `) G1 ?3 C( r2 g( T8 e" A6 C( t1 b7 x8 f0 R4 h# q
DPSrvr.h(公共范围PLS)7 e% g3 I3 A& c9 {; l
代码:
3 T# T9 e+ E) c9 x0 d; R% J/ [6 E1 l#ifdef __PARTY_FIND$ _# _- J# d( A) }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );1 i. J0 k! m8 q5 P1 W
#else$ W- z$ G7 ?8 i: h
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );& ?7 V6 k4 B, V
#endif //__PARTY_FIND0 F3 @6 ] h5 A2 G7 p2 p* w: D0 r
5 s2 g0 g# f( S* M
代码:" {6 h$ [4 I$ C: Y
#ifdef __PARTY_FIND; ^8 v+ D' u* _( ^
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ x2 j/ S E# R' l, _0 F3 C#endif //__PARTY_FIND
. u/ T& x, R( R" k2 u7 C L. z1 ~( Y4 K$ B; T; T+ l
User.h(以及):
; R; }! a2 `1 m! J) V; T" T7 t代码:
$ T# z3 n3 }$ W; K/ V' y- ^1 H4 c#ifdef __PARTY_FIND
: M5 J2 }" P( P. d void AddPartyAllowJoin( BOOL bAllow );
* d- V/ i7 c# I& Y3 i7 f8 S void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
( G4 a6 d& Q" e; h3 @9 E1 V0 I o e#else
. k* ^" C! v6 |6 [7 R& s: ?6 N! F! h void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );: r% w. i' h" V- r! [1 T( j
#endif //__PARTY_FIND4 O, k5 d- c! G) r3 O
" {' m+ K2 |( D# Lparty.h:
9 F3 U5 i2 w$ j, T4 @% z代码:1 i# u U, k, G. C: u! ]
#ifdef __PARTY_FIND/ Z% c o6 }! U" v8 g# z! d
BOOL m_bAllowEnter;+ @7 c6 X) z: |& Q, g! F
#endif; j" e: l: k0 C7 r
9 J" J3 d, ?9 u/ k# B9 l6 i
代码:3 {# P+ S1 V2 D
#ifdef __PARTY_FIND/ m7 E& x0 ~6 F6 X5 t" C, B0 k
CParty* GetPartyFree();* v+ ^7 v3 Z0 V9 j
#endif
' J. z; m) S+ c# m. U# W
. u8 [/ m% ]2 {" y% d. J2 tWndParty.cpp:/ t! j8 u1 N2 a% u# N! q6 r c9 K
OnChildNotify:0 s- |8 S1 o) p* l
代码:
& h" }: R8 m7 I- ?* I M#ifdef __PARTY_FIND
* J- P! P; [. N, x2 ~4 [9 A else if( nID == WIDC_CHECK1 )7 {& f) `* s0 C
{$ B. }4 s( E% l7 z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )1 O$ n" U- Q6 J
{; B9 M% M6 r& [/ ^9 v
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( P3 m! S' z& h5 Z& Y5 p g_Party.m_bAllowEnter = !chk->GetCheck();! N- ?; O, |5 p, n/ k' K6 n9 m5 \1 N
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );% x6 H; {0 j# R0 T$ L9 e
}# Y, F+ r7 r+ k- m3 e. c- F
}
0 k N: Z. _/ {; H7 m0 p#endif //__PARTY_FIND; P6 p' Z/ Q; p% B
9 [& o% j3 T, H/ A/ F- d0 {代码:1 `1 K/ ? G( V2 M: H
OnDraw中:8 q8 ?5 Q% w/ }0 p* G: ^+ ?
代码:: @, x2 W' ?1 {# L7 m+ b3 T
#ifdef __PARTY_FIND2 v3 S/ h+ O' g) k
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );: m6 O9 N0 z1 K* P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 C1 d$ c" A, r" x( }/ W
chk->EnableWindow( TRUE );' }3 K4 K3 h' s+ D
else
4 j8 f6 M# v1 J" I2 t chk->EnableWindow( FALSE );
' j- M* I+ P+ x4 I chk->SetCheck( !g_Party.m_bAllowEnter );3 {; P* t( o& O$ |8 y. N
#endif, Q% L H* w. l8 W9 q
4 }9 d' R. U- z+ t3 b( q9 `
DPClient.h(public):( ^: Y. _. b) H+ z
代码:( R, n+ T) ?6 G* {8 F N. s
#ifdef __PARTY_FIND8 a4 `$ _$ o1 b0 b! ^
void OnPartyAllowJoin( CAr& ar );
: m9 D9 ?/ d/ k5 [* u& P% m2 q void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 e8 \4 B' J: b* z#endif //__PARTY_FIND
8 f" g) H0 f- E5 G3 I6 M" D
7 i/ C1 w+ b2 P9 M
2 O. L3 ?2 V8 C3 E9 VWERS hinbekommt没有,请让赫克的权利。$ l5 z1 x& P$ |7 `1 _2 H
不支持左右,所以难不...% _3 \! Q6 o6 w
党k的Windows NT甚至编辑它自己。
& R; t6 t/ }* ~$ o1 N包也,因为我不erschreiben进一步如果我你的。
& G; L: u# y, @" z; T由于缺少Quantité k n个代码是什么升工程前。
, c( s* S) C3 B, R3 t如果是这样的。请发表。 R7 Q, {; x; D
到目前为止,Pumbaaa( ^$ X8 T, i$ M
" C+ z% e, Z" |2 k' w
- Y/ Y4 D# J1 R+ c7 hMsgHdr.h( A/ i* y; `4 V4 b& U& o
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
# y0 B3 B% E% T7 |- f* N. Y#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002438 F" W. m- X( B8 ]' k
9 Z% Q6 M3 ~# N8 o/ Y
) Z4 }" _9 D: I# u7 y( v3 j$ h7 j" T5 k1 O" Y: _% L4 z. V5 D
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