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对于那些谁需要它 - 谷歌缓存FTW。 :
1 V! t* W1 S6 }+ V3 c: X如果我鼓掌纯粹是我复制错误时,D
0 ]% s- ~' U8 i% L/ J积分当然Pumbaaa。; v" [* k+ w9 w+ w0 I. S
0 _1 \: z% ]/ R3 ]) C7 D
FuncTextCmd.cpp:4 _. }: o0 R4 t$ u
1 \) u1 L% K1 F# f5 I代码:" n1 p" \. D; X |, |2 ?5 ? x! n
#ifdef __PARTY_FIND
1 r ~& A+ O6 Y8 W# A( y1 `2 c2 D/ _BOOL TextCmd_getparty( CScanner& scanner )
, i) m1 y5 ? |, `2 |{1 \+ g- v) H9 F, E& {
#ifdef __WORLDSERVER! a2 i4 Q8 n+ x# |) ^
CUser *pUser = (CUser*)scanner.dwValue;
! f5 c: A! d- L/ w if( pUser->m_idparty > 0 )
, z' [. [, P, W' z) ~2 {( u5 F {
( k! }4 o. X5 x: j7 i pUser->AddText( "你已经加入一个公会。" );
' G& j8 T* S# w! s( q) s4 \ return TRUE;
* j1 @3 B& u8 Y }0 l/ R3 K6 K+ K3 L7 A% R
CParty *pParty;
8 y, D m Z Q# w! \ pParty = g_PartyMng.GetPartyFree();- [9 p6 L% V0 U6 K
if( pParty )! S W9 ]4 L3 a, K+ i2 V
{
) Q& b9 P- G) C7 _ g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
: M" h' i, W( P% H. L& R }else
2 f6 N! K: Y5 V0 l+ U$ P# } {
/ w0 v. a* v& q pUser->AddText( "抱歉,这里没有任何一个公会。" );
. r/ \8 j7 B0 I9 k) d& L, T }
: t1 L$ A: d; g7 h5 h1 o#endif
& M. _8 {7 x E/ L+ i return TRUE;
6 \- z5 ^% ^6 J- a. `1 B# D$ ]}
$ D1 ]8 ?( R k#endif //__PARTY_FIND4 V/ i9 |9 S7 M. R* b
/ X4 M7 Q+ t1 j6 a- {6 {代码:
: M8 X7 {/ Q& s% z0 T6 @BOOL TextCmd_PartyInvite( CScanner& scanner )' S8 t, [ Y6 p3 Q: m- r' M+ U: Y
{: G1 S9 m& o2 Q+ \& H# k/ h
#ifdef __WORLDSERVER
/ Q+ r N' p; h7 m CUser* pUser = (CUser*)scanner.dwValue;
0 m# }; X4 Q+ }+ L MoverProp* pMoverProp = NULL;1 u: h3 Q. g6 U1 T
scanner.GetToken();& D9 Q' I2 i- D t" _9 k
#if __VER >= 11 // __SYS_PLAYER_DATA
9 a2 k! _/ u q- ?( K' Z u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );8 g6 ?- G; u( O( G
#else // __SYS_PLAYER_DATA9 l( ~# ^, k/ q1 [. m" X( Z$ l
u_long uidPlayer = prj.GetPlayerID( scanner.Token );* Y% N. ?3 t2 P- v, e$ u5 ~
#endif // __SYS_PLAYER_DATA
$ w+ t5 d/ v' d if( 0 < uidPlayer )) Z2 `% e4 f( v
{
9 Z' c; S, v+ I) l/ o j) Q CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
) d. k! m4 O+ S/ [/ z/ R D if( IsValidObj( pUser2 ) ). v7 ^# M# w, F, _
#ifdef __PARTY_FIND
% ~ U- X8 l2 [3 X; _/ [2 B+ ~ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );1 W6 G: b; s8 Q, b! m8 [. I! V3 p& K
#else7 J1 u- g6 |0 L) e' A9 x. C
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );( M" k1 U/ ]6 k4 t. {+ V5 b
#endif //__PARTY_FIND
$ X) W0 Q" R* T$ U( f else" |( V7 k; F/ K# P% [2 ^, m# v6 U8 `
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
7 L6 A0 W$ w0 s! A/ F# s H3 i: G }& u+ C, a/ @! E1 y9 F+ e* Q
else
1 ?4 G) g" r/ `. `, \/ k9 g) Q {4 H) M2 c5 [, z3 G& d
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
5 p- |( G6 W( r( s! D }
$ l$ K H. X! A#endif // __WORLDSERVER* Y" ] E; v6 Q, U% s2 ^
% z. q0 q9 e; `
return TRUE;
. }. m! t. O6 A8 t5 X. ^" x3 o1 O9 N}" u( U% Q: A. A, Q9 j- K
( E5 ~* \ D3 q代码:' a) Y9 L6 }2 w7 d; y" V
#ifdef __PARTY_FIND
% y: X0 z+ E) S. J) F ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
t- D1 t3 e% Q, ]0 g6 ]2 h$ d" x#endif //__PARTY_FIND5 l4 R" c; @/ E. \$ g8 K/ j0 r
DPClient.cpp;
& y5 _1 o% U1 j; f! D) {Code:4 f7 S' r; q* d; n
void CDPClient::OnPartyRequest( CAr & ar )
6 A& y# d7 o, u* {{6 j- O) |( Q# q0 E% d4 J
u_long uLeader, uMember;
5 P- [ [+ F. l, |8 f! B2 p* P" Z$ V& e" z4 r
BOOL bTroup
9 s' K$ r. Q) t# l0 J1 F#ifdef __PARTY_FIND
- v! ^% a* Z2 S; R/ {- K , bPartyFind( U5 H5 [2 {7 s7 p( g
#endif// __PARTY_FIND
& U2 Z" t& h/ [4 C! E ;3 @" [+ m' K2 @. }% ^: ]
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
# e6 ], N+ N% Y: T( K BYTE byLeaderSex, byMemberSex;
" \0 q) D6 p0 L5 N7 X% d: L char szLeaderName[MAX_PLAYER] = {0,};+ B, O( ~" k5 `$ }' N; B! \
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;" U8 c* _* D( J8 c, f- r
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex; W# G5 M+ v. y: L! k9 T6 G
ar.ReadString( szLeaderName, MAX_PLAYER );
. t% r* ^ |: U ar >> bTroup
+ @6 }# W. c; Q* s! z#ifdef __PARTY_FIND
# Q9 ^, `: A/ b >> bPartyFind& n% ~2 W4 z: l/ o2 M. L
#endif //__PARTY_FIND
$ i X( _1 u0 r+ c! f8 Y5 m ;) @- I! q! ~8 I0 s; B
7 h9 P( k# \+ K8 u7 o% q- M; v if( g_Option.m_bParty == FALSE )
7 u0 z& _* U7 B- Q {) `' L! J O; Z1 r
SendPartyMemberCancle( uLeader, uMember, 3 );1 r: n; n K& f( E* M- t
return;/ Q: o1 f/ y) X6 R2 x( w
}
& x2 T! }% D+ P/ u; |/ v6 p& x ]1 x
#ifdef __S_SERVER_UNIFY
: U" V+ j" Y$ F2 s( @% \8 ` if( g_WndMng.m_bAllAction == FALSE )/ ?/ `6 P0 }6 b
return;, N7 o& f: |7 h. z* L
#endif // __S_SERVER_UNIFY+ C: H3 @0 v0 ~2 i/ N) F' l
9 G% J9 X2 `, d; |- E
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );; X2 t, M$ p' @% T* u! e# j4 C
# b7 Q8 x+ m# r9 C if( pWndBaseBuf )+ { @; T q1 i! }; ~
{5 G7 z( J8 F( ?/ M
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ N& m ~: b) k7 e/ C. n
return;
) a7 E8 A i6 o! Q2 Z! T8 B5 J }; d& Y. {4 G# {& A% b
#ifdef __PARTY_FIND
( j Q. S$ F7 F' A: s9 i if( bPartyFind )
, _3 w' @3 J$ N {
" p/ l1 L8 }6 j SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );6 f2 s( ~$ Y. F! }: ?- D
}else
: S4 O- J9 E7 V! p( p3 U {- p$ O3 X) I, _
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ Z% m/ N, D5 C' [1 ^ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! F6 a0 k- V# a4 n. s' F g_WndMng.m_pWndPartyConfirm->Initialize();9 f D' w4 s, F# [: t0 J
}
; y; P3 |4 ~) F#else$ t. F; _& u) p! d4 L% d2 N+ g
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- x; e% N5 m- T2 R! ]- r/ ~
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
( e. x% k. z9 w# k* i( u g_WndMng.m_pWndPartyConfirm->Initialize();- S. F6 _6 I. Z# M
#endif //__PARTY_FIND' z3 O; M! Z7 B$ r- j! K i
}7 S& P8 j3 X4 f; i8 o6 |
! B1 Q6 q" @* [* e9 l& l0 `代码:( A! W j$ ], J1 h& Y1 }
#ifdef __PARTY_FIND- B; O" q7 x5 M; I! X; g/ @& e: K. {
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
0 x y; q L. O) |/ c{* L, g. K9 p7 M1 v
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );, E7 s2 x( C8 \& y$ o9 t( P
ar << idLeader << idParty << bAllow;. h; a F& w( K7 C
SEND( ar, this, DPID_SERVERPLAYER );1 {2 m9 e9 y: D
6 J4 F1 C8 Y/ C& {3 E, e; e5 Z# R}
# g* ?/ C' B& `' A5 H% v# vvoid CDPClient::OnPartyAllowJoin( CAr & ar )# q6 a3 ~" t" x. @; }
{
$ `; B7 ]& H* a; K( z7 x+ }- E! Y ar >> g_Party.m_bAllowEnter;
; t' j6 k1 ]( y( V& ]; |}
# z( A7 b9 s; t$ @! Q#endif //__PARTY_FIND
2 z- k/ r! n0 N9 |" b" kCode:
8 D( k% a" V q- [#ifdef __PARTY_FIND
& m: K" F2 S+ D+ m' o2 s case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
/ D' V, d8 N! i#endif
( A5 x+ w4 Q2 f1 r0 u$ Z$ }" g% v6 z9 s- ?# h& E
party.cpp:
- K+ B6 |4 [, x2 j2 Q( }( j4 I代码:/ S. Q/ v& f7 f1 c
CParty::CParty()
& u9 Y2 ~) z- T0 h{2 x* [. w5 Z* X" [+ m
m_uPartyId = 0;
: p0 u8 x6 @* r m_nSizeofMember = 0;& k) y: d7 M9 \- H, A6 i' ~
memset( m_sParty, 0, sizeof(m_sParty) );
2 S6 Z' _# W7 K) j6 r5 Z m_nLevel = 1;! C1 y! v# ]# I: |
m_nExp = m_nPoint = 0;
5 @8 m3 x# B, p2 R) W m_nTroupsShareExp = m_nTroupeShareItem = 0;
9 |# Q- A" Y1 a/ ]( M/ _! t m_nKindTroup = 0; // ????, u' Q% S& n) @$ w
m_nReferens = 0;. A8 C' e( U) c9 A+ L, @1 y4 v" O
m_nGetItemPlayerId = 0;
) t1 A' \ }; J: I' \; {#ifdef __PARTY_FIND, _2 L% x/ g5 {
m_bAllowEnter = TRUE;; |3 C- }- p& o6 T# y7 V: e
#endif //__PARTY_FIND
( R0 j3 Y5 D* m/ ~7 { for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
1 S4 v5 T, q' n {
; I/ p y" K% h# E m_nModeTime[i] = 0;8 U/ q3 Y' X X [6 \ h' C8 D
}
$ R! B3 Q8 W R m_idDuelParty = 0;
; n4 r* n# b- w- ^. R1 C$ K: k#ifdef __WORLDSERVER
: a% K/ r9 s7 t m_dwWorldId = 0; L7 J. O3 {! }$ O a: D
#endif // __WORLDSERVER4 z, K _! y8 }0 K( L5 ]
}
! k3 v( Z# h7 c5 @9 |( }0 X代码:
; D( U. m0 C! C+ T' x* wvoid CParty::InitParty()7 K, m: o1 n: @/ l
{/ } z: y' g% e3 c1 ^+ _
m_uPartyId = 0;
- R! q) w2 ^; {( T1 a- }+ E m_nSizeofMember = 0;" J- x/ t/ H4 P9 A/ Y" ^( K
memset( m_sParty, 0, sizeof(m_sParty) );2 Z5 S6 n" i( s% K
m_nLevel = 1;
) {& q E' x! j4 e, v4 h! V m_nExp = m_nPoint = 0;
" d( m2 j' c5 o9 M- t m_nTroupsShareExp = m_nTroupeShareItem = 0;4 G& Y0 ~$ ? C) z, t
m_nKindTroup = 0; // ????+ m1 o' s* u1 K$ c4 t
m_nReferens = 0; 6 u* ~0 g0 c/ h: |6 @( ? c
#ifdef __PARTY_FIND
+ u+ `, t3 v$ a m_bAllowEnter = TRUE;) U9 L1 |3 [. t* i3 X; q
#endif //__PARTY_FIND
/ F4 Y" g* s+ p' j0 v for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
8 F, H; H& |5 C; z' d* C {) c8 C. K4 R5 m: x4 D
m_aMember[i].m_uPlayerId = 0;
( k0 ]7 `3 u; a$ F u! z m_aMember[i].m_tTime = CTime::GetCurrentTime();) X; e4 y" f2 B6 M/ @
m_aMember[i].m_bRemove = FALSE;
/ i; W7 i0 d! H+ c8 `% B#if __VER < 11 // __SYS_PLAYER_DATA' X% B; C6 O- Y; \( L2 I
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;7 k/ [4 @* B+ y0 p( f5 \" I3 A* t
m_aMember[i].m_szName[0] = '\0';) l. o/ o- Z5 e; I* w
#endif // __SYS_PLAYER_DATA
! Q4 W2 Y) s; W! C }
n, E# g; S5 r; Y+ p8 V}& B4 K2 \/ E5 z7 d) Z
代码:
* Q6 ?1 f& a& ~7 j, g#ifdef __PARTY_FIND# V2 q& D# i( _ [4 M" `
CParty* CPartyMng::GetPartyFree()
( w: J* e( z" T{3 J9 E' X |0 ?' i7 t! q2 c
CParty* pParty, *pPartyTmp = NULL;
( F/ ?4 ~ Q: p% C if( !m_2PartyPtr.begin()->second )5 s) k O' N/ {# Z- ~4 T
return NULL;
7 m9 r) T6 X a' h2 E1 ~& O8 ~: p BOOL bRan = FALSE;/ X- T T) ~# X, l" m0 g4 _
DWORD dwRand = 0;2 {3 w" v" E. C) C
if( m_2PartyPtr.end()->first >= 1 )
* s! f) ]" |9 p9 { DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
k. b6 N$ n7 S- w+ K$ ^, `7 q; Y2 K/ K- w; W- F7 @
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) d( O; U1 d5 X
{. T4 T. U/ E# `/ j
pParty = (CParty*)i->second;
% Q, h! I& V4 w if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
, T. _. D+ q& K* c) ~ {
, q, ]8 S6 _5 P9 Q if( i->first > dwRand ) }$ @, | `; \/ o1 Q2 s4 ^) B
return pParty;& s+ l9 X/ `, ]: c
else. B3 [8 Q2 ?# W9 W+ F5 k9 _ Q
pPartyTmp = pParty;( ^+ p' d( w" p0 P% u
}/ \8 R9 Y; W' P& ^: C: K) V2 T
}
* a* P0 L! I. G t9 V# O# e return pPartyTmp;8 c- q# V6 a9 c" x( c7 R- A O. z
}, R# D3 k, ? t# I% d! @
#endif //__PARTY_FIND
i' M( ~/ v; @6 F
( d5 q' I+ T5 v9 L# ^ nDPSrvr.cpp:
0 t& v4 I A e! K, Y) w" X代码:
" ]" f% `2 U6 T/ w#ifdef __PARTY_FIND: V" j5 t1 K2 Q' I6 N- p p
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ): Q9 P8 U. N7 ?4 K, f
{: B9 S- b+ y8 _& W7 V6 {
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- v/ s( V) x5 p9 W if( IsValidObj( pUser ) )
7 P; y- a. ]$ r( V6 s2 z5 z {
% S( T" c' R. c: x u_long idLeader, idParty;
7 x, e8 u v1 \1 [1 v8 S BOOL bAllow;; N. b$ N) N" }* y0 R9 r
ar >> idLeader >> idParty >> bAllow;
+ J) K. U/ p# N8 X: C if( idLeader != pUser->m_idPlayer )6 s3 N4 n! \* o8 ~3 [1 k3 u. I
return;
) B9 }! b+ F% ~1 j CParty *pParty = g_PartyMng.GetParty( idParty );
$ g( K* G# |" q, F m! o" \! f if( pParty && pParty->IsLeader( idLeader ) )$ E: N! s0 J9 F* ~2 R3 i7 s
pParty->m_bAllowEnter = bAllow;; S# ?: D8 b: z2 I" |
else, v# [- j0 R0 @5 @- ^3 O: _
return;
{# [% P; e% M. E) {( P( o" ^$ I9 J5 m( {. H! _, m3 W) ?
CUser *pMember;4 T- c/ z! f) P% w- c/ A
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
7 B. A' F& F1 \5 b% x {
9 x* f( c( H& x9 ~% Z/ B pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
( h4 d3 C3 }" G k! q if( IsValidObj( (CObj*)pMember ) )( m; U- {* ?& X- D) I( a+ f8 z
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
; I) |$ X$ D0 u8 e5 S% v }
7 y& m( F$ {8 j: o3 L! F }4 ]/ u" c" ]$ C; A; |
}
; s& \$ z) S) E* L+ |3 x& l- D#endif //__PARTY_FIND
$ B* @4 c$ j! \7 x8 [6 S2 A4 {" t" p- I
代码:
4 b9 }& F/ n" B#ifdef __PARTY_FIND7 x8 A7 Q( k: g8 J
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
% q& x9 F5 n) d- t" S7 X#endif //__PARTY_FIND1 M. E# ?) M6 G" D/ r' `
* h4 i# l# d: u( s" d$ ]( X& R/ k' a1 z
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )7 X* e, N; o) P% o+ o
{
9 I- ~) H5 k, ?/ H: A u_long uLeaderid, uMemberid;3 |( Q( | Y) m; S" U V
BOOL bTroup;
& x+ D3 h: n+ @1 y$ C+ @, g ar >> uLeaderid >> uMemberid;
' i+ j8 Y* _' e! M. f% b ar >> bTroup;8 I- W. z4 q* _: A
5 L2 {) P. |, x5 i% f8 s2 b% f CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ K1 V/ n F4 Y9 a8 M( D2 _ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
/ {2 g4 W6 d( X& f#ifdef __PARTY_FIND
" Q" c+ D O; ?/ G InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
9 k9 \# p$ H- d5 `2 ~#else5 S' \# C* n& c1 T; C8 ~
InviteParty( uLeaderid, uMemberid, bTroup );2 _1 g& K( V( c2 g3 p
#endif //__PARTY_FIND
1 l: }% Y8 j$ @8 L- N* P7 \/ {7 ` c}
9 i5 Z; m6 Z* u3 P, L; j$ i9 Z. M1 V% m& Q( l) c# t* a
代码:# k# j2 Z% Y3 m2 I5 G9 @: Y% g
#ifdef __PARTY_FIND. k H* }% ~% i$ C# `5 w
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )- r, R4 ~! {5 E
#else6 a0 D3 O$ J1 j1 v8 m! d( L' i! R
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )9 d2 e: Y7 K8 M/ d: j7 }( X
#endif //__PARTY_FIND
# B. z3 x( w* X* D- k& B{
5 w2 U# d# P% C7 B CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
. D$ N5 w% D/ l7 N, d+ i5 o* q CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
4 Q( F# v; p4 v) [# a8 a
) X% \" G$ p. k- q if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )0 C: g& x5 |* y% P
{1 d! D% x- z* j7 S" x1 o
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
; C# p5 p" B& ~4 R5 \1 f4 `1 i {
0 \# _) @1 ?) I. I5 Z( H% e4 N if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% x) e5 Y/ R+ r; ` {$ c4 _8 D4 w% Y! }( e
pLeaderUser->AddText("没有足够的权限。");, {4 U0 r! E6 X4 l
pUser->AddText("没有足够的权限。");
1 E8 G/ V, D9 J, O) W4 _ E return;* _4 S, Z# V; G$ k' @7 N
}
9 s7 K! I6 z% Y2 H }
2 j5 ^- h" r# _ j0 f6 N // ???? ? ??? ?? ????.
2 p ~9 ]! D/ O6 Y CWorld* pWorld = pUser->GetWorld();
5 z8 L2 |- T3 X: O- A& r0 T if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
( _! K( k; B I$ P' \, q8 I { 6 t) ?& g% \3 i
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 ]( Z# p! h/ H4 U) ]
return;
l: ^1 j5 e/ D9 q+ X }
4 q' g! [ c; S+ P3 W#if __VER >= 11 // __GUILD_COMBAT_1TO1
. B$ R Q/ s E! K: X if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
, C" ]1 l2 q$ t7 i {
) ?0 S$ @- P- R8 k- _ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# t( T3 T8 [' a: @ j) w; W9 g5 ^ return;0 v, e( i! d! _! g1 W1 f
}
1 m1 V! E; _4 i" S( e#endif // __GUILD_COMBAT_1TO15 ~ _+ {; @- ~3 y& \# ~. q1 \+ t; Y
y, i" U# [: H, c
#if __VER >= 8 // 8? ?? 061226 ma1 o; p* N3 Z$ C7 D6 U
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )" E; h9 a; A5 l$ Z+ X; Q
{
2 \* F( R- t. H# J1 ] return;1 u/ c2 k2 x3 Z
}7 m4 J2 k) ]) _* t% b
#endif // __VER >= 8 // 8? ?? 061226 ma
: P' y) w# z6 L/ P- y, D$ J
+ Q7 m* r% i2 d/ v$ A if( pLeaderUser->m_nDuel == 2 )( Z) k" H+ u/ s2 T
{ : a! z+ F# @5 j6 P7 A- p- u+ p
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
# S( Q! U! P2 h1 m! Z2 T }
: E1 F) \7 p; B/ T) ]. o, k+ _ else
& U& p; _+ [% _# f3 J4 @4 } {
7 b0 h( w' a6 h if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???+ v8 F {6 N! ?- m( l
{+ Y3 T3 X |* v& e6 A b
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );+ m: G6 r X' j6 ]
}! A6 c- a8 ^% ?6 _
else
( m+ D( h! s( w- O% C6 K$ ^1 g7 x {, s* g6 T* A- ~1 w9 F# _+ t
if( pUser->IsAttackMode() )4 Y- ~) f: @1 u
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" G) S- a; X& `) C" M4 O# q% d8 Y0 ` else
& m* y" t& z4 e& c8 m. B#ifdef __PARTY_FIND
; F, [, b6 [) ^- Y. P pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );+ w$ M; Z2 f# ~
#else3 L0 @; O: W0 ]( ]" M, L( W
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );4 d% n- v6 A& Z% L
#endif //__PARTY_FIND5 t- H" ]$ K7 s
}
; w7 g m4 u- S4 Z0 s/ |$ A }! [# L4 a1 Z; T. Z- ^. A& d X
}1 [: s! q! H8 Z0 D5 @: X7 z- h
else
. X$ e( p5 o. o. n2 h+ i% m8 F {
- ` S+ p3 f( c) H4 G+ U6 w. ] if( IsValidObj( pLeaderUser ) )
& w: [8 m. G3 s% H* I pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
g P( U- G" A) S7 d }9 O$ ] z8 m T
}; b7 P+ _8 p* Z: Q h, k
( D9 f! L3 G9 U- {5 XUser.cpp:; B7 E3 k+ t5 d; N" E7 i
代码:0 s+ [* J! p- ?9 ]$ O: {& p
#ifdef __PARTY_FIND
7 W- R1 t. P/ f* @9 v: ~; Lvoid CUser::AddPartyAllowJoin( BOOL bAllow )
# m5 p- n. H' P{! N& h' ~, s F- |0 z
if( IsDelete() ) return;" o0 K! [" h7 Y, n2 S( u' T
4 e" w- y% P$ N- U9 J) w
m_Snapshot.cb++;3 s# I8 z/ w: X5 R8 D0 d
m_Snapshot.ar << GetId();
1 S" w- r7 A2 F3 z' f1 [5 ~ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;3 X* \ l. C: }: g* b
m_Snapshot.ar << bAllow; ^ S: Z, c3 N# r+ P
}
2 o9 U! ?0 w1 h4 \: l7 ~. C#endif //__PARTY_FIND0 z9 N! Z& i# _# X# n0 \6 C
* O d/ T9 ?( [8 X! \1 L8 E' `
代码:
) I- a$ R' s0 U+ u9 g& L#ifdef __PARTY_FIND
/ g5 `" y' ]4 ^) _4 ]! B. `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* p2 Y6 ~- l$ D" I% O: m/ V; h |#else
2 e/ `' }8 t. w) I! @0 R, Z4 vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
4 W% Y1 ` g1 G! [ I+ ~#endif //__PARTY_FIND
: _& }4 U1 u" C/ J% i5 P5 \{
# _) D/ B ~/ V$ ^5 O if( IsDelete() ) return;
9 _1 f- V; D2 e; c9 a1 N1 R/ e/ Y
4 J% i8 Z6 p! b/ U7 I2 ~$ P m_Snapshot.cb++;: r* \8 C X$ W0 ]/ {: d
m_Snapshot.ar << GetId();
; ?2 F8 G0 ]) N m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
0 ]) Q7 f- @, s+ A; l/ T m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();5 f, D" W) n; D. r1 }* l
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();; Y$ Q4 N# V: h+ X! k/ @
m_Snapshot.ar.WriteString( pLeader->m_szName );
4 ]" k7 {- ]) `# y+ a& A m_Snapshot.ar << bTroup
8 W) t& b$ m3 f$ {: g6 n8 h#ifdef __PARTY_FIND
' R8 z! q; W8 w3 D6 L: P3 C << bPartyFind
+ W* }. {0 g2 L2 s#endif //__PARTY_FIND$ h3 \+ G9 l( T/ o1 }% t0 K j
;
! ~! k7 \7 [! Y8 n 8 r" \4 W$ e$ f. m: O
}
, z3 p$ F* M) o5 u2 x+ J4 w+ x1 v- C y* J: b: x
DPSrvr.h(公共范围PLS)
$ J3 L) I7 E. V4 }2 g/ B代码:
K7 E, n- ]( F+ [#ifdef __PARTY_FIND. u( t6 S) Y S! X% ? F+ T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
6 \% V" L1 X7 m! N9 Z# D#else" Y& z* T. C9 I- L6 m
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );1 u" N6 V9 N5 P; i* ]9 t
#endif //__PARTY_FIND
2 c* k9 o5 N$ d5 f; g; X2 A/ U4 g; n3 P) }) @7 U
代码:
8 C! l) \$ U- ~& n a: z, X#ifdef __PARTY_FIND
% ^7 C4 {- l8 {$ ` void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );4 h& v) F5 Q2 ^$ L9 O. A. M
#endif //__PARTY_FIND
* N& T; u9 ^# {& D- V* b- x
( r4 h6 z# N7 v+ a v8 y$ E, Y7 aUser.h(以及):+ F& r. W0 M& i5 y- e/ {2 O' M2 \
代码:& \* l8 b$ D( Y6 m2 W7 u, p" P5 _
#ifdef __PARTY_FIND S$ _' Z3 C5 z" x
void AddPartyAllowJoin( BOOL bAllow );
9 Y7 S% K3 C/ ?% g6 e9 p3 t void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
( h+ B! z/ w9 H# g#else
9 ` E, y+ N, _ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
6 J) P$ o' y7 Q: @5 c" b#endif //__PARTY_FIND
4 L8 x$ F0 T3 a6 ^- U- Z/ \ U+ k6 L( q7 ~- V6 F
party.h:$ u2 o6 e# f2 r$ t6 }( ^- b* T
代码:0 x, \9 i; R% H+ }$ ^
#ifdef __PARTY_FIND8 M7 ~* V' c5 {6 L- g& g
BOOL m_bAllowEnter;
~2 E2 N( b0 B#endif
8 S* e2 n- z5 j+ _3 F0 C, ~) U9 d ~% C+ t# M Z
代码:
8 r$ x- @! X% X$ D f. i7 q/ }8 R1 C#ifdef __PARTY_FIND
# I- g5 t+ z+ Y7 X8 Z CParty* GetPartyFree();
# Q, Q/ L5 X$ O c" E$ k#endif$ ~' y( y" `- I7 w
% ^ n$ P4 l5 D; b9 n L3 fWndParty.cpp:+ a8 r1 c W. B! W
OnChildNotify:
7 j+ |# @& I# E* f代码:
# @2 U5 _/ n V: p# s#ifdef __PARTY_FIND- A- Q: Q# @- _8 j
else if( nID == WIDC_CHECK1 )3 n6 v9 d) S6 h. f8 F' M; k0 O
{
+ D" ]/ ]# K" D" i0 W$ t$ n6 r* v* d; C if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 Y. ^8 K" V9 Q2 y0 C: K/ F {
9 o! Z2 G( m) n# _8 i2 m' { CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );3 w5 Y. ?/ V$ D. ?8 E
g_Party.m_bAllowEnter = !chk->GetCheck();9 I2 U" u H p4 o
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 S8 D& Z! e; w. Y8 b }- @8 ~! Y$ r3 ^5 |4 ?1 m
}( p% C r$ B2 j/ }# w. U
#endif //__PARTY_FIND2 d, h3 Y* Z! E& [% C4 C4 _% m! l2 ^
7 O9 b! ]2 I, _) q" j
代码:5 n2 A4 e% D4 ^' _
OnDraw中:
4 z1 |" F7 U# m代码:
1 K0 {9 g$ k9 c4 d$ D5 B \4 a# ]#ifdef __PARTY_FIND
: U+ Q- k$ M% a) ? CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 S) ~2 k% G- D. @ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: G9 E/ G; ?- h5 m6 W8 v6 y1 `5 e chk->EnableWindow( TRUE );+ O. o0 ~& g/ e, L
else# G# e1 ] O7 A8 Z* h n2 Y
chk->EnableWindow( FALSE );4 H/ i3 T& c% j4 s
chk->SetCheck( !g_Party.m_bAllowEnter );
1 y$ X7 Q! L/ G; W H& H- U& e6 |#endif
$ n! S" |! T1 u5 a! X; ]/ p8 m% O i+ s+ D# |( N U- d
DPClient.h(public):
- f& H! @+ a% [9 W* |$ H( y代码:
4 X) K w7 Y7 J) k U4 H6 h0 }3 M#ifdef __PARTY_FIND1 I G" r; W) B- }) ]4 f7 D4 V
void OnPartyAllowJoin( CAr& ar );
$ \7 b2 v0 `# @4 i& S; E* r void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
7 n5 M( X! `5 i3 L! P8 N#endif //__PARTY_FIND( {3 S- B! x' S G' D: y& t6 h
8 m' `' H9 T; Y* I, J b3 R( ?/ U6 y0 [5 ~. ?9 L+ ?( P; A5 p
WERS hinbekommt没有,请让赫克的权利。
# y9 g8 [0 ~3 K8 b" `不支持左右,所以难不...
9 J; Q' @/ c' I0 I. J7 L% V党k的Windows NT甚至编辑它自己。
# H# c' u. G( U. a包也,因为我不erschreiben进一步如果我你的。4 }2 P l, Q7 J. X+ o: H
由于缺少Quantité k n个代码是什么升工程前。
1 b! e$ N5 j Z, R如果是这样的。请发表。
- o. }7 p) `/ F8 p到目前为止,Pumbaaa
' I8 G; o3 S; O% K% p' h ) \# h7 t( M* e- E# V
- I5 _0 i( a" a8 ~" m c; G% YMsgHdr.h! t0 J& P) j& \# r- M7 B; g3 T4 ^
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
% A' U; E/ Z& V. f: {#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
/ B; o" p- T: w/ F: t
: `2 |* W; L, X. k9 M4 g8 y; ]/ e9 R
7 V1 W7 ^ I" ]7 P
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