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对于那些谁需要它 - 谷歌缓存FTW。 :
6 D9 a2 J% f( ?$ k. Z( U0 Y3 a( d如果我鼓掌纯粹是我复制错误时,D
0 X# L1 l# p- ~. }积分当然Pumbaaa。* u2 w C/ d8 k5 @
+ q% y& B- [5 }0 X. I; b1 K
FuncTextCmd.cpp:
$ h9 u- Q, T& m: J9 N& M5 B- `/ k, o" F) K
代码:
, N$ w5 H) a7 o# h8 S#ifdef __PARTY_FIND
3 I- e3 P# F$ PBOOL TextCmd_getparty( CScanner& scanner ). ]/ W5 Y" |1 ?9 b5 H
{
! |5 k0 H& l% u0 X#ifdef __WORLDSERVER- I3 A! S0 S" {6 H5 ?& r9 c7 ~
CUser *pUser = (CUser*)scanner.dwValue;% y) Y2 o. D) q7 a% p; Y4 h9 k; b
if( pUser->m_idparty > 0 )
! C. n" I3 a! Y( z' _- `3 h: \8 Y {, x* k; |& ?% B, c# L# n, J. F% K
pUser->AddText( "你已经加入一个公会。" );
* a9 B2 b6 ?3 z1 V- K- B return TRUE;
9 ~2 ]9 ^+ F$ I8 R& b- ]( c }: L% d7 [/ \9 I$ m4 [* l9 U
CParty *pParty;) Y3 G) U9 E5 M3 Y: c. o* {1 m
pParty = g_PartyMng.GetPartyFree();" T) Y: T! Z1 N
if( pParty )
8 R6 W; [7 e5 s) M- _5 x {0 d9 S7 _) C/ D$ ]4 _* y
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );/ z. R" ^* e2 R8 N* |7 C
}else
* k, h! z& u% [# M. u, T {
* c0 d5 d5 R% J! _# i pUser->AddText( "抱歉,这里没有任何一个公会。" );6 c, C5 ]* N9 c" I
}* d5 v0 _: G0 G2 g+ B8 Y: C: m0 v; {$ V
#endif! ]7 h+ X& }$ j; O1 A' X# {: L
return TRUE;
" e, A6 W( R$ p: O& R: @0 d}
& z' X0 `" M/ A' A#endif //__PARTY_FIND
3 U: ]/ L) ]+ I$ q( J( d# D* N7 @+ k0 H7 u/ ^/ P
代码:6 y4 @: K/ w8 m/ u' W' s
BOOL TextCmd_PartyInvite( CScanner& scanner )3 t( U% c" R _+ V& Z1 t4 F3 ?, @
{
/ x' `$ i) O7 d }* E7 h#ifdef __WORLDSERVER0 \0 a6 m9 ]( H+ [( W2 ?% u6 K. v
CUser* pUser = (CUser*)scanner.dwValue;
6 T' {+ F7 s1 L/ ~ MoverProp* pMoverProp = NULL;5 C5 C. P0 f+ T1 Q& I9 W5 l
scanner.GetToken();1 h u' u# `& \5 |$ T7 t
#if __VER >= 11 // __SYS_PLAYER_DATA" w7 {$ \8 I6 I6 N+ l+ U# G& p% a5 M3 I
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );9 L) n/ T$ {) X0 Q: e7 X$ ]
#else // __SYS_PLAYER_DATA
6 ^) N3 x1 v( E6 t$ h6 `& D u_long uidPlayer = prj.GetPlayerID( scanner.Token );
* w2 L7 Y' w) S. b) w#endif // __SYS_PLAYER_DATA' D8 d8 |$ N: i! B
if( 0 < uidPlayer )
3 i- |- ~2 R! u5 c! Q) ` {7 E2 y1 p0 a6 R* o/ h
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); $ U4 }8 Q- U. w! E% ?
if( IsValidObj( pUser2 ) )
7 X+ _, _ e0 u/ j#ifdef __PARTY_FIND4 @6 w6 Y0 o4 X+ @9 p9 T8 @
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
' z6 v2 p6 r* u8 O7 s) G( H#else/ y# q( v& {6 e B. P% g
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 F* ~' R" d6 @8 @& h; j4 _#endif //__PARTY_FIND4 q; k8 H6 |& H
else% B& G: x2 r! n$ I5 Q8 r* K
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
; F( {' j' g3 `2 |" o7 `: a }
% w6 C! V0 i; d- [0 X* ]8 ? else
4 R( t% K; Z$ ^8 C( B {) ]; w; I* l/ ^; o- O4 z
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );) M& H* h# s) Z0 f' u
}- e9 A- U) ?+ b! c6 \2 _( Q
#endif // __WORLDSERVER
* O" m" A! c5 Y# U
% E+ x; V3 n- i8 Q return TRUE;* c8 w% \% o9 p4 }
}" C1 N/ i- X$ r
# ?! t" d9 }$ v$ c/ m
代码:7 X, W# [2 j; i
#ifdef __PARTY_FIND; i+ H$ m% d0 D: A3 J
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ) d6 E; A4 f: a* j* c. _
#endif //__PARTY_FIND- H" e: u0 O, ? Y' }# [' Q% a, u) L
DPClient.cpp;
) `& W- { o% r8 e1 |) jCode:7 V5 W3 s$ B! N2 [5 @/ O. Z
void CDPClient::OnPartyRequest( CAr & ar )
! I& F' ^+ a3 g/ N' x0 w" @ {{) D/ s0 z( C9 U9 j8 |9 F. L
u_long uLeader, uMember;5 d" I% d- p {# m# q# V
$ ]# C. O7 \4 c" a* t ~" T
BOOL bTroup
: a8 q0 @( s6 n#ifdef __PARTY_FIND
9 I/ ] m* ~. O8 {( v , bPartyFind3 b! l& L: z% K+ }$ g
#endif// __PARTY_FIND
; X5 G. \$ B0 M8 I1 k) N ;' Q6 a! t/ E0 ]* g' l, w" J
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;0 ?5 y7 u7 n$ Z5 y) N7 Z& p% A: n/ o
BYTE byLeaderSex, byMemberSex;% w4 o1 O5 @: C5 C
char szLeaderName[MAX_PLAYER] = {0,};
; w# ^/ d$ V: z7 K% K @2 X" M ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;* M: W9 ?' g: m( {5 N
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;% p) c/ G" u3 x% \' l
ar.ReadString( szLeaderName, MAX_PLAYER );
* s' ?( t5 J+ Q+ K* x, }/ `: Y! p ar >> bTroup
3 j J$ r+ N {3 Y+ T#ifdef __PARTY_FIND& S9 z. I: b3 {2 y
>> bPartyFind ]( K7 X' _3 N6 }
#endif //__PARTY_FIND
3 C8 ]" x4 W+ P* l, K. j ;1 n3 Y. ^" v5 r. `& k
4 K5 E) T. I3 K3 n
if( g_Option.m_bParty == FALSE )
8 \) M. A7 k2 c& Y {
% U$ Q2 ~2 T, w, Q SendPartyMemberCancle( uLeader, uMember, 3 );- Y' `5 B9 V% [/ z* r# j# f, m
return; L" R% M3 S7 k+ j5 u% q
} u+ x' W8 w+ y5 q3 W
# K) L: L! u+ }6 G) A#ifdef __S_SERVER_UNIFY
( b2 D4 Z* K1 c/ L# W if( g_WndMng.m_bAllAction == FALSE )
7 A: N' K" p5 n6 r& ^1 s return;
8 ~- h" ^( A7 @; w6 o" _' O#endif // __S_SERVER_UNIFY
$ p$ j' S5 i! B$ u$ Z+ m8 x7 [+ v9 u
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
! Y+ v& x; q1 f2 D6 X' } ; ^( u: d$ x; Y. k
if( pWndBaseBuf ): E4 W3 u' l; p6 |2 p$ E
{
4 e0 P3 K* G1 Z SendBlock( 7, g_pPlayer->GetName(), szLeaderName );. Z* _+ K( F2 \2 D; O
return;! Z, Q+ B6 Q {! u! g: i& t: W0 O) d
}: M. t# Q7 D: M6 E
#ifdef __PARTY_FIND9 B' x1 ~1 @' n; ~/ n9 X2 o
if( bPartyFind )4 E5 u/ C7 ~ K* M% |" A+ q
{1 i) Y' i3 @/ [& P8 ~( k" `" k
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );# f* }( b+ Y; }+ E
}else
$ C! \% s+ A7 C* s! [ {
# n. M( m" A' h( X @ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ K% J w! H+ ]6 s
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' a' t3 n9 ]* p7 |3 H/ v6 L: R g_WndMng.m_pWndPartyConfirm->Initialize();0 U V7 D+ v' |, ]
}
4 T0 r8 ~% B# M( i, D3 j6 t#else& v8 x3 [; O9 K. U* j, @
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
% ?+ L$ D! M) q. h: _+ Q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );) J& @4 m: {' h. Z7 W3 d. `9 i s
g_WndMng.m_pWndPartyConfirm->Initialize();
0 _ e' O; ?5 m! @#endif //__PARTY_FIND& t3 H4 a8 l5 u$ V% V6 e- l" w
}
4 W( w* |/ d! P: u
3 R9 V* {; ~9 A6 F% Z6 s/ k代码:
* i* L) x4 i2 {" e4 Z#ifdef __PARTY_FIND
0 f8 J5 N5 T$ ~, M) A" @+ |void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
; v) s. H2 t5 y( h- c5 C M# D{
3 O1 X; Y5 L! n6 D0 K6 j BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# J4 w( s0 P! t
ar << idLeader << idParty << bAllow;: f; x3 Y1 Q- L1 o) N$ f
SEND( ar, this, DPID_SERVERPLAYER );
j F, |8 r$ F7 y& k' q0 B' b- l' C0 f! f, p6 D1 ` q# y( i4 M
}
3 Z+ M+ g$ d8 pvoid CDPClient::OnPartyAllowJoin( CAr & ar )& z8 h' e P9 q1 f- N1 e% q
{, J) }. o/ a' K6 s- S% G& w
ar >> g_Party.m_bAllowEnter;
, c+ D. O: U( J1 ]5 H}
$ ^) D6 ?% @4 e5 z#endif //__PARTY_FIND, A, v8 D& w) r; f ~& P# ?
Code:
) f# E4 z& E$ y5 J#ifdef __PARTY_FIND$ R% ~$ |# z$ ]# V- c$ x
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
0 w, x1 }# e: u* a5 r* h3 g$ R5 @#endif
) R& [; G0 J' e$ [: b# c
0 @1 S" M; u4 n w' aparty.cpp:6 ]/ F C) O' N' w; p' k$ F
代码:
/ E. ~$ X! m) x: T# UCParty::CParty()' ?7 A' L4 {* j0 m% v. J8 Q
{
) ]% i% E! a, U9 B; z+ T. U m_uPartyId = 0;( E/ i) X' j5 L- Q* a: p
m_nSizeofMember = 0;* H& E) ]* {( }$ J+ S8 m g7 I9 P
memset( m_sParty, 0, sizeof(m_sParty) );; a( V% v2 x c; G* d) W
m_nLevel = 1;
+ m$ C) f' [ h* A6 x# B m_nExp = m_nPoint = 0;* Q5 n) E1 J& Q! O: S
m_nTroupsShareExp = m_nTroupeShareItem = 0;
# a0 d' n( ~+ o7 \ m_nKindTroup = 0; // ????& o7 l$ b! R- U
m_nReferens = 0;% C- a1 [3 C. m% l0 A% ~
m_nGetItemPlayerId = 0;$ J6 a2 f' x1 y' \# n3 ^
#ifdef __PARTY_FIND; a q. N/ x* b& q* m& n
m_bAllowEnter = TRUE;
4 J2 m( {6 \: m; A& R3 R#endif //__PARTY_FIND6 Z6 M+ k5 X2 L
for( int i = 0 ; i < MAX_PARTYMODE ; i++ ); z; k3 p3 B6 @# [# o9 v$ A' v# y
{9 N' W% m: J4 z+ |: p& y0 h
m_nModeTime[i] = 0;
" X$ L+ z/ r; g( |- C }
. }- o1 ]8 Q8 z' ^8 D9 t W% s m_idDuelParty = 0;
7 c. [2 k1 X- Z/ f% L, L#ifdef __WORLDSERVER
$ X# ^+ F6 x8 Y' E: G! a3 X: \ m_dwWorldId = 0;0 ^" M8 R ~- X2 y
#endif // __WORLDSERVER" ~8 b" \9 H2 [ ~1 y
}
2 y3 N) m) q+ s& l) c代码:
4 `$ o+ h# b- Bvoid CParty::InitParty()# f& F8 W' h1 q
{
5 d0 H: e1 c8 f+ y& Z+ y m_uPartyId = 0;
% e( h! Z) f& d/ `& t/ q( v9 ] m_nSizeofMember = 0;
8 R' w' @0 y. l' o5 ?( h memset( m_sParty, 0, sizeof(m_sParty) );# @ J) x3 r! t% A8 C
m_nLevel = 1;3 q4 }% X9 m! a \6 D
m_nExp = m_nPoint = 0;
% T6 G% w$ o5 V0 ~" e+ I m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 f' G# V/ r+ M6 D$ k8 T m_nKindTroup = 0; // ????
0 ~, O g* k% ^+ w5 `2 F$ \ m_nReferens = 0;
# y: h' L# k' L) O/ |#ifdef __PARTY_FIND# e& g7 |! i. A& i# X
m_bAllowEnter = TRUE;
) W0 _6 ]! z$ q) ~3 J; [! ?#endif //__PARTY_FIND0 `/ H! g! e7 B4 _( B$ b+ Y; p
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
w2 P9 f7 T4 X {
4 @* ~0 W" c# v: [' u3 V) I- i m_aMember[i].m_uPlayerId = 0;
9 P. P6 W% ]- L% Z" Q* ^ m_aMember[i].m_tTime = CTime::GetCurrentTime();
, c- R9 i7 J/ F7 I m_aMember[i].m_bRemove = FALSE;
0 i- u7 ~$ O- _0 p) s#if __VER < 11 // __SYS_PLAYER_DATA' k; E) j5 [" C6 I
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;$ Q% y6 t( C6 ^/ i, L9 |
m_aMember[i].m_szName[0] = '\0';
9 Z' Y' ~- m. L8 @4 y* e#endif // __SYS_PLAYER_DATA
" k# W, G8 @/ L, P8 X }( a0 e; c4 k. N$ B
}
; S1 o% a8 U" i6 k. d) `; O# F代码:% t% Y6 {$ B( W! ~% a8 h
#ifdef __PARTY_FIND+ V- w7 @% O: t$ _& Z, @
CParty* CPartyMng::GetPartyFree()
6 C" ]/ q x3 |! N; d{
# L4 p! o- o$ F5 o6 z0 u4 ` CParty* pParty, *pPartyTmp = NULL;/ |& E8 t" A p1 ~. f& V
if( !m_2PartyPtr.begin()->second )( `# T" ]) U w0 S
return NULL;
7 |. @# E$ |8 {" ?. I, E BOOL bRan = FALSE;
q6 f/ I v! F8 s1 S* o% U1 a DWORD dwRand = 0;
8 V6 I! s+ O9 P' M$ _- j3 H if( m_2PartyPtr.end()->first >= 1 )
( ~' d l, D5 q* e' X: R& S DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
3 D# Z9 ^+ T4 E( t. _6 N' n, d1 h8 Y1 `. T( w
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 I. j! Y: Z' p, }7 O7 h2 i
{
4 p) _) s4 L: a pParty = (CParty*)i->second;! I( {4 J# Z' }1 `. I
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
6 l7 G* P! R; m& N) x {5 K: P% B; L; J/ f
if( i->first > dwRand )
; C" F; m& B- ?: r- u" ~ return pParty;/ R$ \& N& i4 | q, q7 v
else7 x, `/ a# J5 M, t. ]
pPartyTmp = pParty;
" s- b1 Z5 \5 e0 p, | }& N: D$ j& F& j+ o0 F# e% A, s. q
}
- x9 P" F* J# {7 \- n return pPartyTmp;, T0 r! P6 v2 p6 d- H* ^9 f# @5 O
}
: @2 O/ b) X! t9 [# r#endif //__PARTY_FIND
: A* j- A1 f& x- R; C1 G
! [2 }2 L9 U h; i9 z* h6 dDPSrvr.cpp:
) d% p" h1 H5 H9 u( M4 C% N/ O代码:: Z8 j [3 @8 e" L; k
#ifdef __PARTY_FIND, {: w# j: K7 B- B( ?
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )( M" ~3 n5 ?5 Q R! Z w- W1 l
{
3 C/ y0 t7 v) N8 H8 I$ c CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 [/ B, e0 T7 n4 w+ X6 o, F4 j if( IsValidObj( pUser ) )
; I, @% ~7 g; A% g4 u1 G0 _ {
# E; S* F" s1 D+ x$ q* h2 s u_long idLeader, idParty;3 ]) V/ G: h! _8 f* F
BOOL bAllow;" p! Y+ c8 H* u, P
ar >> idLeader >> idParty >> bAllow;
1 [( i( k, i( G- | if( idLeader != pUser->m_idPlayer ) I" s0 P- H4 A# E& z
return;
1 d) N# O9 r1 C$ X$ g% V CParty *pParty = g_PartyMng.GetParty( idParty );
5 z! P8 v" X$ { if( pParty && pParty->IsLeader( idLeader ) )/ o/ q1 k' E, _+ c' x# l2 V
pParty->m_bAllowEnter = bAllow;
' `4 W" C6 H# x else
, o) U* g! \- G! W0 { return;( ^2 M5 c- ]9 @) w& N5 J. p
2 Q0 o- R8 I- V6 Q
CUser *pMember;
7 H/ v. b+ l4 q for( int i = 0; i < pParty->m_nSizeofMember; i++ )6 ^# M. n+ L7 Z+ x0 c5 Q/ V
{/ A8 \/ ~% O& `4 Q. O2 y
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
4 T$ i, V6 o- T5 h7 K1 g6 v if( IsValidObj( (CObj*)pMember ) )6 \8 @4 Z, |. {! o! _
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );+ K! h5 W( C. H2 K2 n% ]- U
}' @, E7 e: O7 }
}
2 Q2 k* `* Q; W [" l& F: C Z}5 @. {1 I: r: _# ]( K6 s0 y
#endif //__PARTY_FIND
) s m5 `% d4 N: [. J! V3 X! t
8 v \. y, p6 i5 Z: U! U代码:
: y# T8 C' j3 [: R o: C' j#ifdef __PARTY_FIND. g; c6 P: n) q, h( q9 E: w
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ ?# }& D3 R/ A4 g/ t
#endif //__PARTY_FIND' n" f k4 d4 D
& t! x8 \8 t- ]( K2 vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
, H1 R7 \9 o' P8 u* p! D! \* M{
$ s- j1 O, ?. V% D u_long uLeaderid, uMemberid; e( C" P' G# v2 `2 B d1 V
BOOL bTroup;* N0 [9 `8 J6 A% T
ar >> uLeaderid >> uMemberid;
1 ]) c; D/ S* f$ V: W5 K t' P ar >> bTroup;& f/ j" o$ R3 Q) D4 e& r3 _) @6 z, q
9 B2 {$ z2 A2 V8 V) _8 c# e! ~6 a
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* [. U Q1 n2 M! a8 a2 U( c if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )% Z3 B; I" G5 S! X
#ifdef __PARTY_FIND5 l+ O/ L- a% h2 O
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
- {' b6 D8 n3 v \#else
9 f @; V; T0 j6 G4 P0 G) X InviteParty( uLeaderid, uMemberid, bTroup );* F6 u% ^9 H: u, Z4 r% ~3 \; U( u0 y
#endif //__PARTY_FIND
# ?* O& C+ H* A$ W. }# ?$ k}+ c) g, k7 C2 l7 \# C
6 a0 n5 v- O, U7 X7 p0 _代码:2 h$ s/ U9 M5 } s) }% Z3 K
#ifdef __PARTY_FIND
: c3 S1 n- u# R' J1 ^. G9 @void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
5 x( X K# f H+ ]. y7 P#else
( Z7 Q7 n6 I6 K# S5 D9 \void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )& v+ O2 l8 ~1 u v) A5 g
#endif //__PARTY_FIND! v% t1 j, u$ w e. ?( H W
{
) G- U9 p# `9 i+ ] CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
# F/ z/ B! q5 y* s CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );& j' R3 |1 A0 L% q0 h. x
2 V" L( L( b) h( m
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )+ r! ?6 A( e8 m, N5 \
{0 Y5 Q9 i, l: y; B# \9 g# ]3 d) T5 O
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )6 M+ [- v7 `: g! A; h9 e
{9 F u$ F) i9 S% F. s3 k
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )5 g! P! d4 S) G3 j$ L0 x6 _/ [
{
" A! T. B/ N9 v% U pLeaderUser->AddText("没有足够的权限。");1 `" e3 ]+ }( O- X$ d- s4 a. q
pUser->AddText("没有足够的权限。");9 b# `8 O! Q- K( y& _5 x
return;: A, s/ |/ a8 N
}( S- V- w% j3 r6 [; ]& C: ]
}6 }# V1 C0 X4 A
// ???? ? ??? ?? ????.+ g& C2 ^4 l3 i; l1 G
CWorld* pWorld = pUser->GetWorld();! }, [3 {% B/ R. h0 R
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ): G+ x, Z5 V% @/ N
{
1 m" j1 d2 H; S/ ~3 g8 u pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! q- k. f0 Z& g* h+ ^' B return;
3 t- \+ M5 ~$ P0 K ` }
+ M3 c0 T i2 G! \8 f#if __VER >= 11 // __GUILD_COMBAT_1TO1
: B( C( Z: X. E/ l7 H if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )( I1 g4 B' ]0 T; F! a9 D
{) r4 c, I+ A) j' A+ q- ^
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 s- F( {) ~3 {& s) v: _
return;# z6 c0 {: F8 c' o5 A
}
1 i3 |9 c3 [! f1 ~! E( |#endif // __GUILD_COMBAT_1TO1
0 R, ~3 n6 G4 _8 i5 N
& u/ C5 O4 p- i% J#if __VER >= 8 // 8? ?? 061226 ma
! P8 }8 u) {8 K: b! u if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )* d+ j7 ]7 \7 q& z7 Q. @* I
{
* f3 k) e' l* r2 ~, y2 @ return;
" N% _+ ^% t1 {4 c" ~8 a c& T# d }
5 w8 H' X7 Y) ~. {5 S% H#endif // __VER >= 8 // 8? ?? 061226 ma! @ Q/ B# D( e" {
6 G, V, S4 p/ K( H/ \7 a) h |4 w% t7 \& D
if( pLeaderUser->m_nDuel == 2 )4 @9 B$ c) b w( D7 X
{ " Y7 a9 ^% _) _# ^& E. |1 f6 W0 K
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.+ C. [7 B" x8 L$ h" \$ v
} ' w! ?2 n) E. N$ {3 r' r x! J
else5 w1 I* e. l2 R1 o( s/ g
{ N8 ^5 ?* X w7 b7 K+ [# v
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
* C% G2 c- f+ \4 U9 l2 O0 E {2 o& b% R1 H& K0 K8 D" Q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
; b! _4 ~1 w9 s }
& K+ f4 F+ `: \5 w else- D$ [' W) E; ]. F& U: C) [
{" s2 Q: v2 Z) R2 @
if( pUser->IsAttackMode() )
1 g7 N+ ?1 ]8 T9 B pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" ); C% ~2 o2 d7 O/ H
else$ Z4 T% f* T: A/ R1 K$ u! c
#ifdef __PARTY_FIND
2 ~! @. ?/ r' Q' e pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
9 P+ z7 K1 K* T, X) c7 w#else
8 M: ~0 I, h; t5 w pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
! e0 a( o4 b- P* ^. K# Q#endif //__PARTY_FIND9 f- i% t. T9 l' E3 {. n
}& |: a, K3 q: w. Y( m
} y! \) R- ^5 K) j
}
( [4 J( t7 `' l$ g else- b* m. }7 [4 f; C9 V
{
Z$ k' H- y* S$ r' j if( IsValidObj( pLeaderUser ) )
$ B/ N( G6 n* o( C3 e8 j# x. r" q pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );/ @2 p1 y" Y& [0 b; P8 h
}
4 C2 k/ g( ^8 a' S8 o}
$ U0 K7 Y- C+ Z7 w0 L6 ?# k/ T, O) `2 w1 X
User.cpp:
& {6 f( s2 w( r: O* }- A代码:% K. l( K' A7 h1 O# Y) O9 _
#ifdef __PARTY_FIND
* t8 U7 l$ z% }/ k- X7 Z5 G1 tvoid CUser::AddPartyAllowJoin( BOOL bAllow )2 t* Z$ f0 o( e4 R% Z+ S
{ d7 {; I& O- H" m* G( b
if( IsDelete() ) return;
* r( ^0 x# C; i$ T D* Z/ J9 n1 K; l* i* O. a6 e, F: P
m_Snapshot.cb++;
( u- O4 k' B" g- }) |1 d m_Snapshot.ar << GetId();+ n' W" {* ` @7 I2 `" {
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;: V. W0 M/ N% ]3 p; c
m_Snapshot.ar << bAllow;
% ]% R* b6 _/ m2 _( m1 r4 O3 `}
, c: t* a) k a& I% j1 P) Z& I3 N#endif //__PARTY_FIND& B d; s( v0 w% p$ r; [; A
; M) m2 ]+ c1 ]" q( s% V代码:. m" ~- J6 j( {3 \) E
#ifdef __PARTY_FIND: H9 Z6 f2 U7 n1 }$ `: n7 Y* H
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )3 W$ a% a* X: x1 z5 x
#else
3 X# y& |6 \2 r+ Svoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ ]" u2 d o7 [3 z, O ^#endif //__PARTY_FIND
x# M) T) _ N G{3 o* |% j% z3 N7 Z! P3 _# L5 x& R3 i
if( IsDelete() ) return;
% f0 I7 N7 X0 e' c# m2 k5 ?
6 {. u! j- W' t( Y m_Snapshot.cb++;$ c0 `. k; b& U, C2 b: z
m_Snapshot.ar << GetId();
* k! _/ B5 H1 a$ [; N m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;3 `+ T! F6 q: Z2 I+ p/ [
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
' B6 {; y1 i- u5 A, r5 l$ I m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
% c6 u) _6 M" Y' e: s& J( q2 K m_Snapshot.ar.WriteString( pLeader->m_szName );
+ C4 w( a! d/ a( C m_Snapshot.ar << bTroup. p, }1 U5 f3 r8 M- J; F, U& M
#ifdef __PARTY_FIND
8 p G1 u4 p) k* n' W << bPartyFind1 H" k$ S& o+ O) m4 E. D
#endif //__PARTY_FIND& r- F+ c; t) k4 w
;
" ?7 H0 N9 n" t' E5 U, O. ^ 4 R7 z6 M3 U9 m0 Y
}
# B/ e' ^- A& e: S+ U7 [: L5 U. o _8 v. \+ L$ S5 F
DPSrvr.h(公共范围PLS). d! |5 u- B/ M, C& i+ Z7 I
代码:' e: {3 q( b5 N5 `, m- X
#ifdef __PARTY_FIND
1 k" V2 k8 [7 ^+ [) j0 N8 x0 ` void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
6 [$ |9 x7 w6 d$ U8 S' \) I' ]#else
7 u+ Y T6 ^) z; t7 E void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 V4 ~+ S5 k' m/ l" i! o8 N#endif //__PARTY_FIND% Q v# Y8 Z3 O4 q* s- m3 e% g$ a0 D
. B7 ^) J' k d' Z# x# Z
代码:7 W) B( L+ W" ^ y4 _
#ifdef __PARTY_FIND
# ?4 R4 N+ u( C5 J void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );# h' c& Z9 ~9 D
#endif //__PARTY_FIND! S/ b( v8 {) S$ B% E4 k) [! C
9 j+ a* C, d& u/ w, ~3 e" c
User.h(以及):5 @( F, l4 `1 {2 F* }2 f/ n9 b
代码:
" D C; N7 \8 q9 F( x$ m3 S#ifdef __PARTY_FIND
! r3 d8 G# q( o b void AddPartyAllowJoin( BOOL bAllow );( |( \2 }, Q" S: t
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* T ]5 B" v5 V& t9 H. F#else* j1 r4 P! h5 V" l9 ^. W
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );) J4 q3 n' Q k7 O5 ?2 K% ~8 `# o
#endif //__PARTY_FIND
/ S& W% r$ e4 e$ v, r' k9 n: W; s' S
party.h:8 S4 h: C& M; S& w$ r
代码:
' u/ s# J h6 H, A3 l9 a' J6 A#ifdef __PARTY_FIND$ \& Z/ |6 L3 x1 q0 O! p
BOOL m_bAllowEnter;
/ k! U) O# u4 w2 ^& h" b#endif
* p+ R+ O+ N6 {; M! Q
( S4 B6 ]" H( X! ?: t( Z, C% m代码:+ [. o) {4 f1 m9 f" q4 @' N& z
#ifdef __PARTY_FIND
1 F9 \% v" h8 a4 q" K" G& b CParty* GetPartyFree();% {& \8 W! x6 `9 ?
#endif
6 y1 ~1 G+ b7 L5 v3 p4 a8 r5 ~$ h- c3 r- r# [8 i
WndParty.cpp:& K _0 `" R: R. ]
OnChildNotify:
3 H( V' @" x/ F+ a4 l' U0 i) U$ g/ m1 Q代码:: W! n2 M& {& k
#ifdef __PARTY_FIND6 ~. f, p; o8 C1 u! R" F4 g: m
else if( nID == WIDC_CHECK1 )( w" u3 Q4 T. F' y5 I
{& Y( Z& f$ s, \' l3 s; e
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )& t7 G% U5 y4 D1 R: Q( |" F
{- T' ^/ s5 Y- u P
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: h; Y J5 w; q# ?' o g_Party.m_bAllowEnter = !chk->GetCheck();
! _& [ Y+ |& n T+ }* h g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );3 l4 S* i+ b% P
}
4 g8 X# V7 b! R5 a }$ ^! \5 j2 N& E! Y" r1 B& T
#endif //__PARTY_FIND
! C% h: Y0 M) ^( ?# p0 Y1 ~2 G' p4 t! M& I6 b% W3 i
代码: s6 a2 \$ {, u; S5 D x, S
OnDraw中:
% u+ Z& A4 o3 a% l; H代码:5 g" J& ~- \3 g, I3 M# b1 V
#ifdef __PARTY_FIND# [; ^" g0 L1 t
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 H* ^' F9 u2 Y y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, L' ]9 T+ |2 r$ D' q A chk->EnableWindow( TRUE );
* }! @9 s- n t" y' `9 G2 Q' I else
8 q4 j+ ^4 X( X4 E- P$ P' n5 m0 t( t chk->EnableWindow( FALSE );3 h" G7 K% s0 l z( Y0 X
chk->SetCheck( !g_Party.m_bAllowEnter );! U5 _; e! P# {, Y) m6 p, t' T
#endif
' h$ _* U6 F/ m' i; s3 A$ R! J
DPClient.h(public):. g' }% ~* S' H* r% f* S0 Z
代码:
: t6 F" ^( M; D1 s6 Q7 [+ C#ifdef __PARTY_FIND+ Q7 V7 F7 R1 T* c
void OnPartyAllowJoin( CAr& ar );, }1 l6 p+ q& t4 |: [7 Y5 R4 }
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 n) g& g; W, D5 y, a, o2 W#endif //__PARTY_FIND
; ~5 {/ C- ?* K+ v0 \. K: V$ g
1 I+ b! I. n2 c: e. r- [; C5 f& i% K! D% p4 u" q8 j
WERS hinbekommt没有,请让赫克的权利。# k! z; I$ Q5 K, x
不支持左右,所以难不...
. d3 Z- X5 b- G& n- M" X3 F6 q党k的Windows NT甚至编辑它自己。
/ A- Y/ B8 C, W包也,因为我不erschreiben进一步如果我你的。
, x7 b0 N. l; Y" l8 z由于缺少Quantité k n个代码是什么升工程前。/ R6 U( m0 `) y- b" {8 w0 `
如果是这样的。请发表。
) K. f1 Z7 \. ]; ]7 E$ z到目前为止,Pumbaaa' @$ W% E+ E$ f
% T2 E: P3 J+ x1 t# H1 \ ! Q" U4 {- m! {
MsgHdr.h
3 t: U8 o) p6 F9 \#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863" g1 P- O/ R& d
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
! I- P! G" C& f3 A o* o* }
# K$ n( {" ?. ~3 `) l0 x" Z# _
; I' P( B2 N5 E v d7 V9 e
, o! n7 l7 |7 ~) m2 u" U$ z! Q |
|