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对于那些谁需要它 - 谷歌缓存FTW。 :" d0 @5 x, n m1 k
如果我鼓掌纯粹是我复制错误时,D$ t" y9 Z, D8 {1 x% m' `
积分当然Pumbaaa。2 P3 a* S% v8 N6 F3 D0 ^5 g. U& U+ ?
# y+ Y, W6 t' j$ B, H8 GFuncTextCmd.cpp:
" e7 [8 J0 T; ~4 p1 `& k2 U- X
代码:# W B9 ?1 s) X. u6 v: t6 ^
#ifdef __PARTY_FIND
( L% m/ V5 J. |% A+ u, U! J/ TBOOL TextCmd_getparty( CScanner& scanner )4 ]" g) B i) e' ~/ q
{
* Y }% k2 J% f1 y$ w0 O8 ~#ifdef __WORLDSERVER/ o- L; f: E! D* ~6 k+ X
CUser *pUser = (CUser*)scanner.dwValue;
2 I8 o4 L+ A9 c% Y5 W; @- a if( pUser->m_idparty > 0 )# X- ?$ P _2 T( m% {
{
& @/ x, g" u3 M/ [8 D pUser->AddText( "你已经加入一个公会。" );' J, @. {' E4 ^. Q+ P+ k( {( v
return TRUE;2 e4 e, n# s8 a5 [
}
$ L% _+ X& j% X. p8 V& f CParty *pParty;
: G* a& c# y: J pParty = g_PartyMng.GetPartyFree();$ k7 _; F. w' c9 p, b( `! S8 x
if( pParty )
7 ^. `6 Q5 r6 ] {
0 x F$ ?2 D, J. E, X6 f3 W* \ g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );+ V& o; E6 p$ J9 A$ @0 p) O
}else
4 ~5 I: ^" r! ` {
* `7 t# U! l3 w pUser->AddText( "抱歉,这里没有任何一个公会。" );8 V7 q% v0 q, n) Q7 C. i! f
}
# y2 |7 i% L) l3 T" o8 M9 Q#endif
# [& P) A: T; P* V) y return TRUE;' e- P+ _/ v7 B: B: x
}2 X {' W7 r: b: q0 w* R. y
#endif //__PARTY_FIND0 n& f4 R9 b6 L' o0 b% K/ O
8 ]: k! ?7 c! _4 A4 ?' M8 B代码:
7 C. j$ l7 K" w* m3 nBOOL TextCmd_PartyInvite( CScanner& scanner )% ^! l% B$ ?3 y5 Z1 z9 j' U
{
# x9 r& N; J; i$ S' r#ifdef __WORLDSERVER
' w7 |8 |) _. b& C CUser* pUser = (CUser*)scanner.dwValue;1 a) b( ?9 m( n' Q2 F/ g7 A! y1 [
MoverProp* pMoverProp = NULL;9 C' `- g5 W) s' L- P
scanner.GetToken();
5 s/ ~1 [) }9 s& o+ F$ ]! u8 @8 ]#if __VER >= 11 // __SYS_PLAYER_DATA
, `- G& J. e( V% H7 m/ H3 b9 @ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
: y& N; h7 H7 k; D$ X+ ?#else // __SYS_PLAYER_DATA
/ u! B9 v9 j2 U( W u_long uidPlayer = prj.GetPlayerID( scanner.Token );3 h4 _' @, A9 f, I4 W
#endif // __SYS_PLAYER_DATA5 o# c5 g1 _" u. P& n7 f
if( 0 < uidPlayer )8 \1 ~$ [3 b$ t7 j6 [
{
1 J7 n) e* R: ] CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
. W/ f+ B, k# Y1 ?& b q" K if( IsValidObj( pUser2 ) )
$ a+ F* j! {& j$ J2 B8 g' A/ h#ifdef __PARTY_FIND* g! ~2 F/ t. q0 _$ [1 P
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, q: L" g0 F. `# _#else
: G! B7 C) l q# z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
; G8 ]/ V. O, L+ N& G#endif //__PARTY_FIND8 ?( _7 e& _1 J) ?# L: }
else
& O% M# f8 j7 c# f, n pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
! c3 x" e) A4 o% z" ~( |7 [ }0 e% h/ a/ x8 Q. F4 i; @; Z0 p
else
& `; F9 m" e' K! \5 A2 P {
% l5 Y9 l$ b/ ?% I pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );! f, d3 P4 S! y$ O7 D
}
- H9 |7 {; N2 d" r* w0 Q#endif // __WORLDSERVER
O0 u% M" b8 i: l, e
! O" O( S; H: c+ |7 v+ I( ]7 k return TRUE;
+ Y, Q( K2 F" {}
+ M. Z% `7 t$ _) Z
, S5 A, g8 w- j: B代码:$ x0 C4 Q9 U3 @5 ^1 }
#ifdef __PARTY_FIND
; d/ p' \0 F/ W. K: X' t' G ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )) D9 m7 ^# L( Y/ e
#endif //__PARTY_FIND- }1 |; D, | D' `8 I( Z& S( X* q
DPClient.cpp; J9 j# [( D$ G+ v
Code:. y9 K0 F% X; | x" v
void CDPClient::OnPartyRequest( CAr & ar )0 ?) U4 ^# }- F# T# [, R
{
/ Z! V4 ^% T. Z u_long uLeader, uMember;
O; Q1 q- v/ B1 Y; O) }
. x8 I: h% Y/ G0 N# n+ h BOOL bTroup, q8 |/ P! v5 p! N
#ifdef __PARTY_FIND+ }7 U* ^7 f. m0 ^2 {
, bPartyFind
# q. A! K- p( G* ?; `#endif// __PARTY_FIND4 P1 K1 u0 }0 g" ?! ^
;' f0 E! g5 {, b4 A
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
% X, m2 X, e! w) a% a2 k& q3 d6 P BYTE byLeaderSex, byMemberSex;! U7 v+ B: q- M- f) X2 m7 A6 E p" E
char szLeaderName[MAX_PLAYER] = {0,};
$ m7 u$ p6 P8 Q, b9 [, O( ` ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
) x+ y* Z- z4 p4 f# s ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
2 g2 @4 G- D8 C2 d7 l ar.ReadString( szLeaderName, MAX_PLAYER );) v8 H9 v/ ~6 W9 D$ Y7 y
ar >> bTroup
% }6 [( C8 J0 o) d+ ^: F3 o. ^#ifdef __PARTY_FIND' r9 l! `( M. x6 s
>> bPartyFind
4 w% |. c" p3 X% }2 g/ {#endif //__PARTY_FIND, H# O2 u* f6 @% f( P* |: t
;! l7 x' \) y' j
' o8 Z' k3 K7 C. ^
if( g_Option.m_bParty == FALSE )
x* a1 A( M& J' {' Q2 p9 P {4 y1 }. M2 C& R& _, D
SendPartyMemberCancle( uLeader, uMember, 3 );
4 L7 P6 E j+ @* z5 `2 C return;
( e9 `" m/ X2 { K& A( u }
$ h$ B$ k+ h8 R& U/ j/ x8 m I3 j! {+ I3 J
#ifdef __S_SERVER_UNIFY% i2 Y& z7 }/ [& H& M/ [
if( g_WndMng.m_bAllAction == FALSE )3 V5 D$ k9 D9 l7 j$ h* \& S
return;! V, b9 B3 W2 f2 l! H
#endif // __S_SERVER_UNIFY3 g. o. X( Z0 A- ^ t2 C
1 ^: J3 t+ P: ~* w3 e1 m0 W
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );7 U }7 \/ d/ C8 h
' d; R" q, O g3 [
if( pWndBaseBuf )) \. M/ p9 D% A+ C% i. f/ S
{) O7 {$ K" {' \5 |5 a# i
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );. u/ H7 z6 u' S. \6 B
return;
" j, \3 |5 D. U$ j) O' R) i }
/ }/ G1 x% V$ E& b {#ifdef __PARTY_FIND
/ Q A2 C, _6 M4 H, U/ \ if( bPartyFind )
# R0 f. p. i k9 \6 o5 u2 ?7 W {) B0 K2 _% K+ E& q
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
- S) [) W& {( Y6 n1 d }else% }" T8 T9 r6 x. q; Q6 n* X
{0 [% T& k }7 ]7 _9 C- Y
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) D t7 l7 f% r g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# Z$ c5 @, c( ?. {5 R: r) ~ g_WndMng.m_pWndPartyConfirm->Initialize();2 U1 W) h: a9 v' `9 P4 T3 ~) z9 i
}# N0 J D" l/ p
#else) f/ C) h, Z2 }* F
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
' u1 K$ A2 x( | g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ {: H; M I/ w1 H7 Y! p' y. H" ?
g_WndMng.m_pWndPartyConfirm->Initialize();7 D* P3 y% Q# ^' D J
#endif //__PARTY_FIND
. C: u' n+ Z& r k. |}$ M; C( k% E6 f! I# S
/ L1 G$ V+ @) a& W6 e; I2 }
代码:3 j0 `; X( O6 V$ S6 L2 l: j
#ifdef __PARTY_FIND" k3 x% f5 y: K# {& I0 D
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
) P" x& O1 ~ B{
8 m O- R) R8 j BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
: D5 k; w6 X" d& D( j ar << idLeader << idParty << bAllow;
) a7 q' s, T1 Z. b+ r$ H. h SEND( ar, this, DPID_SERVERPLAYER );" @% z" o$ }2 E! c1 J7 D* s
. M3 P- |& N+ l+ g5 t3 F) L
} r5 u8 A3 A0 T6 @5 J
void CDPClient::OnPartyAllowJoin( CAr & ar ): E+ Z( U. ^4 B/ I/ t1 M' ?" k
{
# v* m, F/ p4 z1 ` ar >> g_Party.m_bAllowEnter;" b& D/ x0 X( d: W3 S: O
}
5 @& D/ z# e/ L7 Y2 }2 _; }" P#endif //__PARTY_FIND
, j0 @# m, k' ~; UCode:
3 U/ [. ]/ l0 J- p#ifdef __PARTY_FIND2 I. c: a) y* Z) A, t" H* @6 X
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;7 N% h' f. G' t7 e6 G) ]- y
#endif
# Z9 A# @9 n9 k7 A; h. D; D0 M- C: e8 `
party.cpp:
1 W* [8 _4 K* Q3 k2 b6 X' x1 K代码:2 g; E4 b6 T# z1 N' Z
CParty::CParty()
I) L, y1 U9 g( z- S2 N) }{
& A, |& B. Y, W1 d m_uPartyId = 0;. m& @, n# S* D/ }
m_nSizeofMember = 0;
' J' I* ^. F9 ?& V memset( m_sParty, 0, sizeof(m_sParty) );
+ s; r$ j, E& f7 J8 n m_nLevel = 1;: S+ y0 X y. C Q
m_nExp = m_nPoint = 0;
% ^$ Z& l) M, v. C m_nTroupsShareExp = m_nTroupeShareItem = 0;6 u( v3 t& {6 }. c2 B4 y. y1 w
m_nKindTroup = 0; // ????4 c- b; B- L1 d4 c# v, s
m_nReferens = 0;
$ N; L( k5 m% s, o m_nGetItemPlayerId = 0;
' t) I3 }' k- b3 W, a; |$ a#ifdef __PARTY_FIND, K6 q3 x% g; B3 x; `9 k
m_bAllowEnter = TRUE;% [3 z Y/ J( W- a2 t% F
#endif //__PARTY_FIND7 A6 E* |! e% T# |4 V. K: p" p
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
' s- t: @9 u/ r, n- V+ E p! \( G {
4 ~3 ^; z8 R% W; b m_nModeTime[i] = 0;2 F/ y8 f) S0 q8 @4 S
}* F" Z& K7 y7 r8 q
m_idDuelParty = 0;
4 {) C$ c1 ~! {/ z# C#ifdef __WORLDSERVER
0 x9 P" o* w- V m_dwWorldId = 0;9 _6 ^. L, l) S$ v# ~9 m3 W
#endif // __WORLDSERVER& ] p( \* K: J
}8 A* ?7 ^# t+ w* v# {. c, i
代码:) C, E/ G$ v7 j6 L7 g+ B
void CParty::InitParty()
" k% l! ^ e9 {! O" A{
( i$ O4 a1 F0 h+ _; i2 r1 `* W m_uPartyId = 0;2 Y+ m- H4 [2 r% A6 | M% S
m_nSizeofMember = 0;
. G% x. }2 m+ y memset( m_sParty, 0, sizeof(m_sParty) );
4 Y7 ?6 i" B! [! ^* E* E. |7 ^ m_nLevel = 1;( e) n% w: G8 }. q4 @
m_nExp = m_nPoint = 0;
! j; N% H* E/ E! A" |, E m_nTroupsShareExp = m_nTroupeShareItem = 0;- S2 o4 g b) [# r( a! d* r
m_nKindTroup = 0; // ????
, d" J! G$ n" j9 S( A m_nReferens = 0;
8 E+ H- q8 _1 r% r5 O {& k! N#ifdef __PARTY_FIND0 J3 v: j2 P( I1 B7 Y1 Z, ?
m_bAllowEnter = TRUE;
1 s j" S6 T% ]6 C, o#endif //__PARTY_FIND2 t5 H- U" ]* c d* K( c& X
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
) B" g) s* E1 N. i, S% J9 ~ {
( d, E4 `. ~( b' ^ m_aMember[i].m_uPlayerId = 0;7 ?" V ?7 i" B1 r9 n5 `/ n8 _
m_aMember[i].m_tTime = CTime::GetCurrentTime();
9 G& n! b8 C, q# z$ F m_aMember[i].m_bRemove = FALSE;
) ^. x" _' T9 S$ t0 ^#if __VER < 11 // __SYS_PLAYER_DATA k2 g$ @0 B3 j% \+ a
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
4 f( o9 D4 w9 U: S m_aMember[i].m_szName[0] = '\0';
, l. I1 c: l1 Z+ K#endif // __SYS_PLAYER_DATA1 r" r ?$ a" \+ }; W
}
# y2 y7 s8 j1 D6 ^/ ?}7 M4 C$ `5 j+ j
代码:
( r9 v0 k, m' y# ?. S$ F x3 J9 b# ]0 J#ifdef __PARTY_FIND
& U+ G8 A2 q2 q& V5 Z6 PCParty* CPartyMng::GetPartyFree()
) [: S: Q+ u" ^: k4 w{
* n0 r4 u! K2 R# h1 @( l CParty* pParty, *pPartyTmp = NULL;, T% A% o& m! z/ }: P3 P! f
if( !m_2PartyPtr.begin()->second )- L: N0 ~3 B$ o
return NULL;
3 F8 n+ o/ i) B# s" Z" A s6 g BOOL bRan = FALSE;' \0 k E8 Y' W" @% }( i, i6 V' c8 P
DWORD dwRand = 0;; d, Z) @! {7 F$ s2 J+ n
if( m_2PartyPtr.end()->first >= 1 )( y# k5 g8 _- e i. N6 }* o) X
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
. U+ c% i: a% ? a6 H$ k
1 _$ w! I/ c0 i7 A/ g6 C% N for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
: P' T- A2 T8 R9 R) q {
4 ?5 K% ~- T3 p; b( X pParty = (CParty*)i->second;
( `" t8 I3 j4 k* c" H; N2 ? if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )7 [! _: \) [, D
{
, F; `9 L% N, r2 z6 y if( i->first > dwRand ), I- s/ ~/ k u3 Q7 A w
return pParty;
) ^( H/ z3 E k6 O" @2 ^" y else
* Q% R! F; _' n S$ w' z. B pPartyTmp = pParty;
6 Q' n5 H' O/ E8 h }- v! y7 K& B3 f Z
}
& ^+ R$ Z( B g1 ~! l( P! X return pPartyTmp;; t8 a: c& F* s$ ~3 i1 h/ \3 J
}
% L' V$ ^. G; q, P7 ^& o#endif //__PARTY_FIND0 c8 s; ?5 j0 F+ a
8 e, c7 W6 S( \, a6 Z2 N/ EDPSrvr.cpp:
x+ c' ?; o7 u4 |代码:
+ Z/ A5 W" G4 b#ifdef __PARTY_FIND
9 Q- u, U: w! A) l3 G0 C8 H! U$ x5 Lvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
) `: U& j5 P- ^{
) L+ _" v' f% k6 t% v+ v! e# H: k. Q CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );1 ?3 Z; m3 b5 f" L& [ k
if( IsValidObj( pUser ) ); _ Q' N N- v8 h) j! w
{
4 q! A4 Y s1 L6 c5 h/ R+ ~ u_long idLeader, idParty;" O- `5 S1 \! r
BOOL bAllow;
# b) z; ^+ M5 ?# d+ y' v ar >> idLeader >> idParty >> bAllow;; K' c/ h9 R) p
if( idLeader != pUser->m_idPlayer )# E/ K8 L! W) S1 H1 ?
return;
! l! r* j) A# j CParty *pParty = g_PartyMng.GetParty( idParty );" O" n' J g1 ~) R5 @6 k' k2 `5 M
if( pParty && pParty->IsLeader( idLeader ) )0 S: V. x: s4 f1 p9 E' C' C" Y+ E
pParty->m_bAllowEnter = bAllow;+ G; \9 ^# v" @& q+ d j
else. [9 h( R! y4 x( _ v/ f
return;
" l6 X/ O: A1 o6 J% l/ H4 q: K! y
/ X; W/ `2 F' ?$ o: \1 Z c8 J8 ^) x1 E CUser *pMember;
: D0 f' a+ k) C for( int i = 0; i < pParty->m_nSizeofMember; i++ )8 z" ]+ [0 O" e$ o4 S' O
{ l4 t: i6 j: h
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );& D% c _ G2 g* R' P. f
if( IsValidObj( (CObj*)pMember ) )
1 i7 {& H2 L0 a- R8 O0 B1 R pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
2 t. K7 {0 d/ l }
% o7 W6 \' @( y }
: A/ A' f" n: s3 X}; X/ J# B% B G/ G7 k6 r' G
#endif //__PARTY_FIND
) q2 W; ? }4 T
3 s% A8 R" M2 e0 Q/ Z) p# S( K2 k代码:
+ m! K6 Q. o0 I- Q8 @#ifdef __PARTY_FIND; u3 p" F& {9 d( c
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
) k) U$ s. J! s( O9 Q7 ~$ H( K#endif //__PARTY_FIND! V- R+ F! R2 q2 L/ K% p
& d9 t! o& e1 rvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ h0 `( E6 @, Y1 m{( G# u' B5 K6 u
u_long uLeaderid, uMemberid;
# J3 u: M# g% ]1 { BOOL bTroup;+ `! Q1 J$ ~$ z. p4 m8 q% r% Q4 _
ar >> uLeaderid >> uMemberid;/ i1 p. c3 ^; B. ^: X
ar >> bTroup;
3 @) V4 C% ]6 m3 u
, P; l! j9 _+ r6 \7 J0 z CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 f0 a* |2 j' P4 B$ @
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 U2 {: X5 h, X/ o3 d1 k#ifdef __PARTY_FIND
* L8 a4 J9 |, L5 R5 K& R1 v- g. R InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
# e6 f. ]+ ]6 ^0 V$ v$ Q. q! N#else
, z3 ?$ O- ? B* ? InviteParty( uLeaderid, uMemberid, bTroup );1 a2 w. r6 M1 u, U( ?
#endif //__PARTY_FIND
) n! V0 z3 B3 d3 T5 b% c}
$ F, d/ |$ R" N$ | o1 @. _6 @! q- @$ l$ C
代码:
( r& n/ m' Y6 w3 }#ifdef __PARTY_FIND
% `# i. I, O5 ?( _; s3 tvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )8 [! Y# r' i2 q5 R2 p! S& p/ ~ }
#else
+ T# `# i3 d+ v' ?! ~2 fvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )% k! ?; P$ ^3 N3 |) c* `$ z: L
#endif //__PARTY_FIND+ P9 `2 W% p3 g7 h7 n: ], q
{
- R9 {8 k7 d) I F3 I. k CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
! W I( s! x1 S4 ]) y+ I: ? CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );9 ^* k* S1 v5 E$ I J! f" F, O# Y
3 e9 E! g* ]$ \& x7 o0 M if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
5 J# u7 T C! M+ f { `: R* c6 ^) D! i
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
/ U2 P. m6 j- _: p& u9 b2 C {
' X4 _9 k9 Z( A9 j( o0 n$ ~) c if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
6 b% r' g; H$ D5 O {" C' c1 O9 S8 [) w1 |3 _
pLeaderUser->AddText("没有足够的权限。");
- q+ M3 {/ {5 }, G: x pUser->AddText("没有足够的权限。");
) M3 b( x/ ?$ l: |7 B return;9 |. E3 \( h F8 R1 ]: _! O
}( ]& k# r+ B9 I+ X, q. ^ z( a4 I% u
}5 N. W2 P. Y; @- R/ J
// ???? ? ??? ?? ????. x$ t8 [% z- z3 e5 I
CWorld* pWorld = pUser->GetWorld();2 P: G) b+ T4 \2 ~9 ]* ~
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
c6 r z) i3 ?+ X; L8 g { 3 _5 X& E$ ]$ |' c: ]( o
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 k4 F+ p3 W' t4 K& W D/ t
return;0 v1 X# A0 f: D! @. r2 H2 `) B
}
, F) X: K- i4 ^( l8 L2 k4 O0 }. u#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 W( n+ J8 B' R3 Q+ Z4 N1 ]1 G if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
, R3 o7 k6 Y; w0 [ {
1 j$ M/ \& G/ ] pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );* w$ E; R* H+ a& W% n2 s
return;
; M* a, R1 t; Z3 S4 I# V }
. r: C5 H; k1 M; g3 u: `' l#endif // __GUILD_COMBAT_1TO1
) Q( h3 f+ g# {" _
3 \3 n# z" u. T#if __VER >= 8 // 8? ?? 061226 ma% N1 a6 R: _- V
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )1 `/ Y! U, x" S; e1 T$ Z
{
8 a: X1 ~/ ~: E p. `1 X k return;+ Q+ p6 m. h9 K9 |' B: \5 l) M
}
M$ L1 q3 Z' k8 ^# s2 M#endif // __VER >= 8 // 8? ?? 061226 ma7 [# X$ |" h3 D7 ]% o
9 D) A/ a, s- {/ I9 N7 R if( pLeaderUser->m_nDuel == 2 ): _4 S3 Q: q, s' A4 e
{ 4 Z, p A9 B: [5 d2 Z W
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.! K" R: V2 R" m1 n
} & ^; S2 {6 U" q, Q. C& V
else v6 s; u! D+ p
{
9 t1 M+ F6 O$ v7 ?: j) n& g if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
, |6 |6 ^2 E% t. ]/ i {, @1 I9 A; Q3 b% o4 v
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
9 n% X0 S( a. t: u7 N) I }. V3 `$ |! q4 [5 O3 s* k, S
else4 D2 J* J2 s+ M# `2 F$ b2 P' `
{
. u# n7 {1 S s6 E if( pUser->IsAttackMode() )% |5 Q0 E }" w ?7 b
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
0 e# u( g6 ~2 q; R" ~: y% ? else6 M# Y7 F/ n" t3 [6 S
#ifdef __PARTY_FIND- K' C0 z a" }, J! r$ n) c
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
( I3 F+ e8 y: o/ o+ {#else( s: p/ o; W/ ]0 n% q" W' i& r* {
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );: e+ [/ ^ z) S' f9 z
#endif //__PARTY_FIND
+ S3 I& M' K! d1 S# v3 P i2 Z& n0 z }
A, Y& T; @# ^& r- w) v0 b }3 x+ Y' H5 Z- i0 d
}
- |, Y+ P8 F* y% f2 b# m7 P else: }9 r' e: W! }0 b5 t& n: n3 V1 ]
{( x# w4 Y7 [) k; D% F; K
if( IsValidObj( pLeaderUser ) )4 V. I- }. L9 ?+ X4 E7 {3 U, h
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
2 {" |; ^( W4 t4 G' E4 E. U) g }
' r/ D0 k( X+ r2 B& x4 p! h& }}
2 u, W$ b8 |" y# Q# w' _# o& } o6 z5 L! g' F- H5 E
User.cpp: {# h$ ~$ I+ r2 l% {
代码:) r9 b( d4 u+ p: V! L
#ifdef __PARTY_FIND( N9 o5 k( _8 j+ A3 |
void CUser::AddPartyAllowJoin( BOOL bAllow )2 s9 ^* M1 A+ {7 |8 |) k
{
3 W6 t$ T$ ~# j1 O+ g if( IsDelete() ) return;5 V- l, r4 A& a4 N, c& X. F3 p
: A3 Y& \6 s; `; _/ K. _, F1 s: J3 G m_Snapshot.cb++;5 X+ Q$ O# _$ ~5 j
m_Snapshot.ar << GetId();0 |0 _$ }4 A& O' Q6 E
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
) ^! @- }8 r6 o1 ? m_Snapshot.ar << bAllow;! R# ]" r; ?! L% O, ?
}- p2 t1 o5 D4 Q
#endif //__PARTY_FIND
" u9 d _+ ?# X# ^; y4 X
0 B- ?' y. _) T7 [代码:
* ^" K( w0 C6 U A#ifdef __PARTY_FIND
) m1 n3 M5 v8 ~! F0 b/ y C/ G% ovoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
0 y; t$ N9 B) P! y1 W: x#else, B# ?6 i8 u* P# y" S' V# F. |
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )# N/ v" S: X, Y" h: u
#endif //__PARTY_FIND
2 R# A5 x1 l, L/ o' J& Z Z{
W h) s5 u9 m5 w) Q: h if( IsDelete() ) return;
8 U8 E' D0 j* P+ ]0 E, m4 y2 E & ?: W+ }% E0 c1 l' L2 j$ v
m_Snapshot.cb++;
& m7 ?- n* q' y/ l; G, J+ L% Q m_Snapshot.ar << GetId();
1 r6 |8 F( E. [, i1 L: f3 S) N, w% b. \ m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
- K) A2 X# H1 {! s) Z m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();/ b% G6 a$ ]3 A- d, _" C4 y7 d
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();1 W" T" D3 @% @* L- Y. L
m_Snapshot.ar.WriteString( pLeader->m_szName );
" B1 t7 O# `! V6 o m_Snapshot.ar << bTroup$ G* `3 k; V" n2 h5 w& m
#ifdef __PARTY_FIND, H6 c3 s7 Z w" N
<< bPartyFind
! s- G( D8 [. l1 \ @#endif //__PARTY_FIND) |8 x1 A6 F( q$ n# f1 ^3 m- c
;
9 [( b% n4 H4 E) u9 t ) r/ E5 L! Z! }
}
2 v; f x4 z& k( ^: J; T% I1 g6 P
" B4 d# C4 i7 U p% h; iDPSrvr.h(公共范围PLS)' Z/ ^$ h5 m0 `" k
代码:
& p8 f1 r& {6 J4 F8 X$ `* E' t#ifdef __PARTY_FIND
' M7 h1 J1 u- X; l" J6 {' ]$ S7 M void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );# g4 R! y/ B0 V' V* W' x
#else
* P" r8 u- k% K* }8 v. p void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );5 H- B) U, M; t
#endif //__PARTY_FIND
0 y2 V5 k; o n3 j, z1 Y8 g6 |7 X6 a8 ?* i y" M
代码:: C( A3 q: r$ j: z
#ifdef __PARTY_FIND
. D6 ?8 C" y& w) d8 ~/ I; M void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );6 `8 W8 c+ D' d8 l
#endif //__PARTY_FIND
2 I& {, ~# S- }6 @+ H+ U+ N
* c5 f1 B" I B+ oUser.h(以及):, w: O0 {/ p" a
代码:
) i& K z7 a1 X#ifdef __PARTY_FIND
# g+ q* g F$ O% H @3 ^- e void AddPartyAllowJoin( BOOL bAllow );
) c8 O! k- h6 y3 W- c4 X0 F void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* u8 e$ R' S; s& E2 [; b#else
; y* \; C! @* @- p' J void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );2 J5 K3 y4 ?/ R
#endif //__PARTY_FIND
* h e7 ~ g: D
4 U! c$ }" p2 N) p {9 U8 X) _party.h:: H: v' g. R9 q$ T: J
代码:
J0 {% e+ P6 J! i! C# ]2 b#ifdef __PARTY_FIND; P9 T0 g3 H# A( n; ?3 g: V
BOOL m_bAllowEnter;* r4 V0 O( c0 Y$ p L
#endif
0 I/ ^0 C5 g; ? [# X4 U2 J
. S; [' c5 i6 T( w& f' d* D) F5 `代码:% {4 z X4 b: X
#ifdef __PARTY_FIND
6 t; U# \) E. C* q5 b' L CParty* GetPartyFree();2 @- u1 M. S! O
#endif
0 Z, B1 M. p1 b
0 U8 x1 t" H( X5 S- G& qWndParty.cpp:* L- h; h+ j+ x* m# l2 U7 b
OnChildNotify:1 V# |2 `, i7 L) R# {/ v
代码:
2 d; }; O7 i( R! _+ D#ifdef __PARTY_FIND
. Y7 q( J5 d9 I; D" E8 h- c else if( nID == WIDC_CHECK1 )
- B2 H' I# |8 i {6 Y1 F+ G' k* J$ e
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ p! f# {0 C3 F6 L, W; J& r {
, T3 d" Q* N# p3 ^7 l; d9 n CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 Y+ h- K; p& j/ \ g_Party.m_bAllowEnter = !chk->GetCheck();
' B) e; m M w, @: O% c7 k g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );# n) y# x" s9 R2 e" K2 y
}
2 @2 }7 Q- @( q, C, ]3 S+ ~' t8 c }
/ Z1 [' ^/ E8 @4 I2 L#endif //__PARTY_FIND! j, Z; R1 t" `& m" f/ i4 ^' n
% g, c/ M5 w! `0 z# |5 l: Y
代码:
2 Y+ O7 `; g g1 AOnDraw中:
3 i: x% L% D: N& |1 @# G代码:7 F+ l$ g' [# m$ U# ~9 Y$ i/ a
#ifdef __PARTY_FIND8 }9 A, N* o- [$ v3 l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );, t8 c) }7 T( f
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 T7 x1 f4 r5 u# n" P" _
chk->EnableWindow( TRUE );/ h9 M* U7 f8 s# L, R) \
else* J; p/ t' O# A* H% X D4 }
chk->EnableWindow( FALSE );
2 z* h$ w/ }, ^) q chk->SetCheck( !g_Party.m_bAllowEnter );% W" m* y$ R& l* |/ i+ O9 X
#endif* y6 K! P1 v3 _+ o& ~( u" y
) m, l* x2 s$ g" }' y' ODPClient.h(public):
! q8 c+ ?% G# a# C8 A代码:
$ g# B* v: `) \2 m/ Q* T! D; F" B#ifdef __PARTY_FIND
8 ~1 F4 T8 n" q2 u1 f, ^& u, j) ? void OnPartyAllowJoin( CAr& ar );
$ m1 x2 {9 R/ L' M: } void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
7 z+ T- v9 S& Z" U3 G' Z: R#endif //__PARTY_FIND
0 w6 _: k7 J; D4 \/ n0 M" \0 c1 `1 U+ J3 a) p
* O) H' o- W2 y* t6 Y" _WERS hinbekommt没有,请让赫克的权利。
- o) `$ Q0 ~: Q" A不支持左右,所以难不...) P6 O9 q7 p; p7 u- P
党k的Windows NT甚至编辑它自己。
8 T+ E, O3 w( A+ y6 w包也,因为我不erschreiben进一步如果我你的。
; _: f$ X; { n" F; J( f( M! T由于缺少Quantité k n个代码是什么升工程前。- l6 N* U; Y3 ^5 x# w# [$ x0 O3 N
如果是这样的。请发表。3 X) D" S0 H7 h: ^0 L
到目前为止,Pumbaaa7 m: p( H+ D3 D r: {
2 u4 ]- |8 m+ ]" O
# K' l+ q# a: ]5 r
MsgHdr.h- d. M0 K6 A2 m6 ^ V
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
! _! U" L, j. u#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
- d7 L I T( y$ z( ?; J9 Q" e/ M5 d) O' B/ Z) E
7 g a" _ u# V' z) G* J- f/ I: o
! u/ V e: ~* s, W7 U |
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