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对于那些谁需要它 - 谷歌缓存FTW。 :
% \. f. l- Y& Y2 A- I如果我鼓掌纯粹是我复制错误时,D
5 v8 A* d4 c/ H9 J2 \积分当然Pumbaaa。' x" y7 X; z U, \ c' d+ \
1 \- c+ {3 ~# N; F2 Y2 y
FuncTextCmd.cpp:0 l) S! w/ X0 W- z
( S0 d" H; v! I0 A# i代码:/ G* b5 x5 }# V" C0 z
#ifdef __PARTY_FIND {# X$ }7 e% L# [$ w1 i
BOOL TextCmd_getparty( CScanner& scanner )
f, L1 `: I$ m2 L |8 S{; _5 j/ a, s# D2 d7 p( ^0 X. B
#ifdef __WORLDSERVER0 c7 N' [9 L' a) u* n- Z8 }
CUser *pUser = (CUser*)scanner.dwValue;
6 v9 H5 z; Y9 T6 `7 Z if( pUser->m_idparty > 0 )4 [8 Z( @" X+ h0 |
{+ j" @3 w+ }9 \! ^3 Y; n
pUser->AddText( "你已经加入一个公会。" );3 t" o" f$ i8 y9 m9 E/ O
return TRUE;% ]( z* M8 {9 |
}
% b8 Y& T& l, p' m9 u( V" r CParty *pParty;
+ \$ E/ q2 r: L4 r7 H- i& O5 e3 p- e pParty = g_PartyMng.GetPartyFree();# m! Z! \ O0 N& P! A, M
if( pParty )
: @' k2 a( x% t( i {/ E. Z1 W& k6 f
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );% f4 o k& D1 p: [ Z* R4 }
}else
& g& A/ F' q! O( s" m8 B# A {* i" x& j' I! f+ W
pUser->AddText( "抱歉,这里没有任何一个公会。" );% W; W! n. t$ O4 m2 A
} B0 e/ w* Y! M! L8 K
#endif
2 c2 J# O# b# M1 o9 |' R return TRUE;
8 t6 Z# {2 P4 {( _}
' `& f5 M+ R% {% _8 |, q/ d#endif //__PARTY_FIND+ L, Z1 ~8 e+ H- t! q
7 ^: o) ]. L4 B
代码:! I* P6 `, `" J% M4 C# w
BOOL TextCmd_PartyInvite( CScanner& scanner )/ ?% z2 w# g7 h( d
{
3 Z' v' ], k9 w- Y$ g4 |#ifdef __WORLDSERVER
2 P2 `# P$ Z. h5 _. F CUser* pUser = (CUser*)scanner.dwValue;
7 |, {4 f3 }6 T% B& S |( ?" q MoverProp* pMoverProp = NULL;- U. t+ H4 G* q8 E
scanner.GetToken();
2 j4 [, N1 A8 S4 x E#if __VER >= 11 // __SYS_PLAYER_DATA; T1 _& _( z+ F! e" n5 ^
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
% \3 V/ k) d4 P9 b#else // __SYS_PLAYER_DATA ~2 o4 s6 [! n/ g$ p: o& J. h
u_long uidPlayer = prj.GetPlayerID( scanner.Token );# N8 P) u0 r% E# d+ M* A4 y, @! q
#endif // __SYS_PLAYER_DATA
* h, P; D2 J5 m if( 0 < uidPlayer )
! C- j7 D5 @2 ~# m0 {/ R0 o {; L( F$ \) u4 r! U
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); & O1 T% @/ ~) c8 I
if( IsValidObj( pUser2 ) )
7 F! W% P, p% d o+ l) H#ifdef __PARTY_FIND: e" B6 ]5 [; R I
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
! x7 d, K* H0 M7 d9 \1 u#else
/ c# I0 K. B# [8 @1 |+ h g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
- z* W. q' U% u6 Y f#endif //__PARTY_FIND
, |# J% J! O& [' K5 T; M& j else
- |3 X; M/ q6 g8 r pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );4 v$ {( o) c, C; P
}& E- @$ q& \5 s4 {7 ?. O( ?8 n
else
' V* W3 |! k) |9 J; [! B1 f {
: [) ]% f9 [( P0 v' @ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );- j1 b Z. [4 R
}: J0 C+ j o# ]- P7 v& l
#endif // __WORLDSERVER
8 P5 M) k$ ]8 _: g2 B% i! |4 p
) W9 r0 W+ m2 [ Z3 V8 ] return TRUE;
9 X) X! h! t4 r# a5 ?}
" Z" x; H0 i- |9 ^2 D) F
" c/ b# s8 X* D% U' Z代码:
2 X/ G/ @( M; J5 s#ifdef __PARTY_FIND
3 l: ]3 Q5 a/ F9 J( Q& ~* G ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )3 N- k2 ^6 a6 e( c
#endif //__PARTY_FIND: ^% I H% y2 M: m K
DPClient.cpp;9 O. w1 v, p% ?' l' W h" N
Code:) E0 c6 a0 h6 I9 q
void CDPClient::OnPartyRequest( CAr & ar )
8 T0 t2 i# S' E& ]{1 i- c) x- O- m# K
u_long uLeader, uMember;
( _: H: p# r. {; x* q% `
% `5 u$ G% V& J2 `. |+ | BOOL bTroup
' O( J0 y7 G: s5 d#ifdef __PARTY_FIND
0 O8 ]+ p ]7 I3 ^0 t9 m1 J6 G , bPartyFind
* Q, l; j+ M& t! z \0 Z#endif// __PARTY_FIND
# [( q q9 J* M1 z. Q* a& u+ L& r, | ;! l; a ~4 F2 {" v6 ^' j/ n
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;3 w! y0 G6 L( M [, E
BYTE byLeaderSex, byMemberSex;
# ]5 H" G- }7 K5 x y7 r" [' r char szLeaderName[MAX_PLAYER] = {0,};# F) c% [" Y! i% S3 D
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;1 G2 G1 x: B) d, n3 V% |
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
6 J6 L6 l" O/ D; |- b) x ar.ReadString( szLeaderName, MAX_PLAYER );
6 M ~0 {8 D# }6 }8 \/ F4 f3 } ar >> bTroup, C) w, m+ n1 k( c% m3 }8 i' g
#ifdef __PARTY_FIND- b: R( ?4 G( x' s; y; N
>> bPartyFind
+ a1 u& R; L3 q& H#endif //__PARTY_FIND
7 [9 f, }: v' Q3 g; } ;
, S- d3 U: X5 D( a1 o2 l 8 v8 X& I" n; m4 S0 k: T
if( g_Option.m_bParty == FALSE )
5 ~; K! v2 g5 c2 ~- {9 Y4 f {
4 G; c7 s' C/ K$ ?% i2 } SendPartyMemberCancle( uLeader, uMember, 3 );
* `7 C4 g9 K% X return;# [. f9 y, d2 z( o/ _, Q
}
+ }: c6 a* ~+ g6 I8 Y) R* J" q7 t- [5 Y4 t% e
#ifdef __S_SERVER_UNIFY' M; k: W# w! d5 G
if( g_WndMng.m_bAllAction == FALSE ). i* }. N- V: {" F) V
return;; n7 [+ J( e. q1 S, e M8 ~2 ^8 h
#endif // __S_SERVER_UNIFY8 J4 M6 p5 V0 L! V9 H7 _0 I
, _8 `1 e; r! c
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );9 F& Q; a: A- X8 t
& J! p& ^8 A2 O5 X7 k
if( pWndBaseBuf )# h+ D( ?2 [4 Z& {
{% v. t% L- P/ U8 O' T: b
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
. y% h+ C5 v) _3 s% x( a return;4 V, l0 E r X9 s7 A1 H
}# e: r d0 J6 f' Y2 [: _0 g- p
#ifdef __PARTY_FIND
5 \5 ^$ c$ I4 P b+ V i! f( y if( bPartyFind )
5 w" \& }/ X3 O2 ^. h5 ~ {
: d: N) {0 f+ R" M/ P# z SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
% S% g+ Y7 \4 V% [ }else
3 b' b, }2 k v5 e ? Q9 O {/ M; Q- G3 A% A0 ~5 ?9 o! m0 ]
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- d5 z: v5 c6 \7 s \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
, r: G H5 ^, K8 J8 s g_WndMng.m_pWndPartyConfirm->Initialize();
0 |; t8 t. G% C9 ?/ V8 F: ^6 x0 { }0 p2 ^/ k4 J& o. _- Q9 ]2 A
#else* F' S3 W( \- f; r/ c5 H9 g
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ j5 N% r [; c4 g; a8 ~
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 S: Q- M5 e& f
g_WndMng.m_pWndPartyConfirm->Initialize();3 X u2 E* k! w% H4 v
#endif //__PARTY_FIND
5 o; [' e U: V% d1 D% ~}
1 ~. x4 K) r) k; W8 i. u
9 V) o3 Q1 q( Q9 r$ r$ _8 _代码:
! r) U: C* b; J6 Z! x: Y. g! w" H' O#ifdef __PARTY_FIND, D- {+ E; f+ c
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
; J" F; H% K+ |{
) `7 d$ z L" Z- F BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );5 b, s4 F4 }2 M
ar << idLeader << idParty << bAllow;( V7 l$ Y$ M% g2 O7 U
SEND( ar, this, DPID_SERVERPLAYER );1 N$ |, [, u% B* j1 v, G
! D( d. E. o& c1 v" b9 C0 C/ J}5 n, O# _& ~% _
void CDPClient::OnPartyAllowJoin( CAr & ar )
% G0 M3 ]( H s* Y" \{2 m) U2 c+ v7 r9 X1 }5 K3 T7 Y
ar >> g_Party.m_bAllowEnter;
4 Y. B* P6 C2 O7 @, y. G}
4 a5 Z" Z" M3 x( a8 d4 B4 m#endif //__PARTY_FIND C% n/ ]( @" A" a
Code:
, P/ C# f/ u9 k#ifdef __PARTY_FIND
8 V/ A& U$ K+ W* B2 p( h3 U case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
* D* J0 {, {' V9 B# h" G$ @3 \- ?) h#endif
: F1 N* B& t7 x$ |% V" `; Z5 t# K- N R! l' o2 }
party.cpp:
9 u+ X: n& B& ]& i2 X, G代码:3 o& o% d* ^3 f
CParty::CParty()% |9 L3 @- q5 Q3 X" r6 P2 t
{
5 ~; q9 @$ I& i3 A+ `) d) O# P# E m_uPartyId = 0;
. r; u: @' n$ {0 Q: ~( A5 l m_nSizeofMember = 0;0 G& W' p* ?/ s$ C% t& Z; d" J; Z
memset( m_sParty, 0, sizeof(m_sParty) );
. P7 Z5 V5 S) s2 s0 V4 Y0 X m_nLevel = 1; P4 p- Q$ c' j2 l1 `
m_nExp = m_nPoint = 0;
1 U) ~. |6 z( ~) S* x0 c# Y m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 Z7 K; _0 }; l( N m_nKindTroup = 0; // ????
u3 j, P2 E4 w/ @ m_nReferens = 0;
: ~/ ~# ?& {( I! W0 y m_nGetItemPlayerId = 0;' f/ C9 [5 t3 Y; }- f# z, L+ T
#ifdef __PARTY_FIND' U2 o# R9 V+ T- X
m_bAllowEnter = TRUE;0 [% Y' u! O6 @5 r
#endif //__PARTY_FIND
! i, @6 n) S0 b0 y' u4 |# {: H# j0 T for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
5 n. O2 c9 F2 w& a( ] {
* B, z1 B) l+ ?1 ]; l5 I& |: u m_nModeTime[i] = 0;
9 M( x6 |. k x! i1 }" i }- {3 h2 q- C0 x! h
m_idDuelParty = 0;
! f2 T) m' D7 K# ]1 _9 |9 M#ifdef __WORLDSERVER! C2 I' H9 F. ^! ~, k6 t
m_dwWorldId = 0;
+ ]8 z" [- g* E" u5 d N+ \) [8 s: B#endif // __WORLDSERVER( `, X* a8 V! L9 o' {
}: z& I& }5 D4 T& o
代码:
7 S2 I# ?" T- t0 ^void CParty::InitParty()
9 |. h6 A# U% q) `0 [{
' i) V7 K8 Z0 ` m_uPartyId = 0;/ G+ \8 n& D8 w& z+ L4 C k n A
m_nSizeofMember = 0;3 P& x0 {7 z u- \
memset( m_sParty, 0, sizeof(m_sParty) );- z$ V+ j. L8 j* P: T4 p" j
m_nLevel = 1;" y V/ ~4 n+ H) c
m_nExp = m_nPoint = 0;$ f$ G( l. K0 @+ `. A. [
m_nTroupsShareExp = m_nTroupeShareItem = 0;9 i/ \9 g+ B3 L- G$ m9 \3 i6 A, ]
m_nKindTroup = 0; // ????) Y7 t! H6 B1 R# \
m_nReferens = 0;
1 F* ?" k- a' v#ifdef __PARTY_FIND/ z$ U$ X x! `6 {& p
m_bAllowEnter = TRUE;
( C1 q) j3 a) F6 \3 Q" m# ^#endif //__PARTY_FIND$ U' W1 |7 R% |; B" V
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
9 y( v8 Z) p* @4 E& J: x8 y {
8 I0 C/ N4 z* E: N0 S9 s+ Z m_aMember[i].m_uPlayerId = 0;
2 h2 J( Q. u1 @% V8 S$ k1 b x2 v m_aMember[i].m_tTime = CTime::GetCurrentTime();/ M6 ^) u7 h7 w
m_aMember[i].m_bRemove = FALSE;
u- Z( H$ N. @5 l X#if __VER < 11 // __SYS_PLAYER_DATA8 X& a8 w6 e, w2 S9 h" K W
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
5 q* A9 q6 _, R* d9 Q" f! { m_aMember[i].m_szName[0] = '\0';
; T! b q/ |6 V& N/ }& n, T#endif // __SYS_PLAYER_DATA
& D- h* `2 `- o! Z$ R: G }
% p8 K8 R& g) H, |* _}
8 q( }: ^# C9 `2 T代码:
& I6 H D) j* `% |, ]9 V: c#ifdef __PARTY_FIND
- P$ K* J+ \( `( h0 d1 e7 NCParty* CPartyMng::GetPartyFree()
% k3 E" I: w& F( {9 S5 B' [, {{% L+ N r' l, }2 ^8 c) p, e
CParty* pParty, *pPartyTmp = NULL;8 l% U) N( j, z( `9 m
if( !m_2PartyPtr.begin()->second )
9 z" n7 G5 k% ]0 L5 Z2 M return NULL;! D) y( L: E( z
BOOL bRan = FALSE;4 R% x% y. ]% V% x8 W" z+ l3 u [
DWORD dwRand = 0;
3 f6 S( |0 W; z$ H if( m_2PartyPtr.end()->first >= 1 )1 k/ S% h; {* _
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );% O6 w7 \& M! O$ ~2 L$ D) l
% U: n g D. f: r* c. B- _; [ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 K) G; N3 s: O7 o
{" {; }$ p0 T3 {& s0 m3 y
pParty = (CParty*)i->second;
$ r0 B: [' S4 @2 @& T p if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )0 h9 a9 F, U- }# Q5 b9 X6 v3 `
{
' C3 F4 F9 S: L6 t* a if( i->first > dwRand ), m( J+ M" e( s# V7 L- E
return pParty;
8 ^) Q+ R6 _- _# C' r7 N else( h/ ~, V/ {% e6 I
pPartyTmp = pParty;% N1 E2 \9 r1 Y1 _' d
}- K( t% ~4 F2 R, \+ M
}# F; v2 |; {7 V2 L
return pPartyTmp;1 _* X, y' ?0 x# [$ S
}+ J, o: x* J- P/ r" h) }* W; r
#endif //__PARTY_FIND
$ A7 { F. j2 {$ u
; a# C+ R& R' { GDPSrvr.cpp:
9 }, H$ F! M) r- P8 C( F- O4 t# e: l代码:
- H4 Z& p9 o! A6 a! k( h" M#ifdef __PARTY_FIND
# X' g, U9 h7 J- }! x0 Tvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ): f$ R/ O8 u! n6 R3 [5 j+ D& F
{
7 I( A- O! D- Z& M! g3 N% { CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );" q0 O2 w W) F8 i$ G+ J0 ?
if( IsValidObj( pUser ) )
W! t/ E' V, H* Q) a5 s6 y7 C {( M- D. k$ Q! Y5 w |' R
u_long idLeader, idParty;6 w) r6 t0 V+ H8 l9 M2 T0 J
BOOL bAllow;
+ p. F7 m! h+ x* A6 D' |* N! Y* P! a ar >> idLeader >> idParty >> bAllow;
3 u# k5 s9 \$ W& e1 J# v- p5 }8 L if( idLeader != pUser->m_idPlayer )
! S1 m5 j3 r) W/ q5 G. y/ P return;
+ S5 d* X5 g) X( \$ _; h- G( w' j CParty *pParty = g_PartyMng.GetParty( idParty );
: i# s$ b1 c4 S- i3 a$ Q' b if( pParty && pParty->IsLeader( idLeader ) )
" z7 ^, v0 X( Y4 z: T2 v pParty->m_bAllowEnter = bAllow;4 S" n' T7 I9 b! Y
else
7 n k" {- \+ B U6 U, J1 o return;
: x# _' Q0 n1 F# p5 [: a
, I0 ]5 u: T- a _% j& m5 B CUser *pMember;, f' q" |. h* I5 j; ]
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
4 j; ^! i* k U& x9 ~ {
' [$ S# @" ~' M, G pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );9 s* ~3 \2 `) P, ?5 W, h
if( IsValidObj( (CObj*)pMember ) )
4 s, Z# }. T+ U, p pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
- @. }& A. V& M4 ^1 B }* X/ X0 C! b \$ a1 h Y' `
}
2 r& q3 P B/ E7 @# l, ?}# L% F& V# t2 x' M4 ~. L
#endif //__PARTY_FIND' Z4 v' @1 w( p8 z& m4 `2 r
& U0 a+ G* D; T/ r z4 ]代码:6 K' k$ L M$ d4 @9 A# S/ f
#ifdef __PARTY_FIND
* z, ]5 |' ~# v. |" X6 Z/ q& h( T* [ ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );4 @/ F5 m/ o7 G# s2 t& K
#endif //__PARTY_FIND
5 Y' B8 O6 S# J! b$ a- b$ p' j
. f# q/ s9 n; H0 Y2 `void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
, g; ?) r3 V; q( i# `{) l# R- y& ?' Y$ ?; k
u_long uLeaderid, uMemberid;
. t& [7 J% I5 \$ J4 g BOOL bTroup;* Y& e) g' K' A& k+ W; H7 N
ar >> uLeaderid >> uMemberid;: J* a% S5 `& {2 |) t, y
ar >> bTroup;
0 m' i+ E8 a) t2 n; z
- Q+ L- {9 |5 D0 Y0 `8 p4 v CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 X6 I* f+ W$ E# Q2 s if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ); H- x3 z+ @8 B$ i
#ifdef __PARTY_FIND
7 j) \) t% E; i S! H/ l; H InviteParty( uLeaderid, uMemberid, bTroup, FALSE ); O0 b- ^, A' J+ I; O, `% q Z
#else
4 _2 e) Y' w6 |) g* p InviteParty( uLeaderid, uMemberid, bTroup );
- a6 f$ a% x! D#endif //__PARTY_FIND9 ~' d+ C$ j( P9 \& a
}' W5 D: I @# A! V* [; o6 h7 R
# h7 S/ I" U9 M" J0 Q. I9 L
代码:/ `( ]+ `" H2 S) F/ U; V" m
#ifdef __PARTY_FIND: W6 @, W$ y" k6 h" E5 d
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
0 j) z( Q2 N6 a0 t1 O#else1 U" A( j, |" J3 v! T1 u: y- s
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
) Z0 p+ l, g d% A: B f4 [% j! _#endif //__PARTY_FIND
% R) q+ v/ |' l{
, o2 S4 S/ J- F/ A CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );( S# e# }; _$ d. t7 X" s
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );* D+ f: y r, j% g6 I* C6 N
9 ]$ d3 p" A$ @+ X7 M- l0 N
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
8 d+ I/ k* I8 f0 U" ? {
. X( \3 C J* [3 N if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
+ E4 A' r9 p8 O }% S9 C {
+ x5 U" J1 k: @5 ~: Y: V if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )- O0 Q# J, x8 ]
{1 e$ Q) Y1 s7 O4 N R" P3 s |( i
pLeaderUser->AddText("没有足够的权限。");
2 L: h: M7 x' \+ f8 X" {9 [8 L& O pUser->AddText("没有足够的权限。");/ J7 w5 {- b2 w, e: v0 l
return;/ q L- p" u0 [% d* r3 J8 p
}" ]+ S/ k6 L; s% H& b( [+ W! ?
}
; f6 |4 x# H- p# B( k! m N // ???? ? ??? ?? ????.4 w! [9 z" n/ F
CWorld* pWorld = pUser->GetWorld();' O1 e6 E( v4 _
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
. l- U2 U: i" ?8 d) }7 j8 @ { & h* U/ ]- }2 i2 f1 E: c! O( h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 {- r9 k7 q( @* }2 s0 o+ j, l
return;; Q# }" D+ M# _; f' \8 C. A9 D+ c4 y! O
} \ l3 d+ |$ C& T, C, D" B- E
#if __VER >= 11 // __GUILD_COMBAT_1TO1, a* h6 U6 V. B) U
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 ^* n; F0 ~( v& {$ F; R {: F; Y$ G2 J+ |: p* S" X
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! ?' C# n: K+ F1 i+ `
return;' D3 L; S! K9 s P
}1 |; o! ], b: B
#endif // __GUILD_COMBAT_1TO1
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# W( z8 {' ?5 h, P$ `3 D# z#if __VER >= 8 // 8? ?? 061226 ma! ]# p& h: g: W6 t: \" E# R
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )1 `3 v( `( h* h: I2 A/ l
{
5 H8 `) g A* |$ i return;# X, o X3 l$ n. l% o
}/ J. f9 s. T5 t. q% A i
#endif // __VER >= 8 // 8? ?? 061226 ma0 u( x" L4 F) J% e
: Y- Q7 [, Q' j( r+ @ if( pLeaderUser->m_nDuel == 2 )8 h" v; U7 H" a! u1 p: H# }) z
{ : v) G" H- S h5 a3 A' j0 w; G, h
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' ~: A# g, Z* E4 R# R }
$ {/ @3 a) b, s( c2 h$ \ else
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???) s! N2 }; v Y. |/ ~
{! K' C0 k& E4 [6 }. i$ R: l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );( N- h- M/ G6 F/ L& o
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else
4 ?" J" p0 [8 K V) R0 p {
1 f, G4 x3 u7 d" V/ B) `* c if( pUser->IsAttackMode() )- P1 [+ @) ?) c# g$ W2 p0 `
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );# N( [$ V/ p( @, }5 R( Z
else
4 t- n3 s$ d4 @: f6 u2 ^#ifdef __PARTY_FIND; S9 y- o/ t* W; K4 [- U9 m
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );0 g9 r- Z9 B% e# I r+ Z. u
#else
! P2 p2 V3 I3 q% A k- b pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
/ Y2 }% V0 p4 F#endif //__PARTY_FIND6 V9 n, p# C* h! J2 J5 P
}
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}( X0 _2 K9 ]( \/ K
else0 h! q7 ?. A( ?% ~' a6 N- o8 A
{
# P' b4 e' [, I5 r if( IsValidObj( pLeaderUser ) )
/ `: j# s. I7 T pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
7 _ P3 B% q+ D6 S7 r7 s" E }2 ]" c/ v7 J/ D
}
1 |/ z7 ~3 h* F G$ Q; }
2 `9 K( c2 k2 z" ~0 uUser.cpp:
4 t7 M- Z/ T5 S/ X: A$ d ?代码:
7 P/ `% U$ m8 G9 N; Y3 q- n! K#ifdef __PARTY_FIND
7 v3 K! ]4 L: H2 fvoid CUser::AddPartyAllowJoin( BOOL bAllow )
8 |( ]) I' `( n+ n{7 f M( c1 h f1 ?+ j. N
if( IsDelete() ) return;
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. O' t' j; f$ @/ p* j+ B- k* s9 p m_Snapshot.cb++;# ~" B' B4 e2 _7 F8 J0 L
m_Snapshot.ar << GetId();
1 D3 h4 w) j3 t m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;# F5 ^9 t P& } E4 r9 M
m_Snapshot.ar << bAllow;
. z1 ]+ z+ [( Z3 A' k, U3 b. |}
3 |5 J; x c* M1 S8 c1 v#endif //__PARTY_FIND
/ Z( p# C! W4 p! b4 k* w ]% T$ s2 [, o9 N* e* f
代码:
5 V; j7 i0 k5 Z z7 D4 n5 J H% k#ifdef __PARTY_FIND' d2 P# O4 }! `, |8 p( Y: {; j7 L
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )- t+ [. I* {$ x5 O" k
#else
5 @! O! |- a; j3 i% L! ]& `; vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )" q9 w) |0 j+ _
#endif //__PARTY_FIND1 t z2 S9 h1 T# `) j! Y$ _
{
, J2 N: V5 Y, t+ Z- X- r if( IsDelete() ) return;
" w0 R( r1 u) C9 L0 T 2 s# G& t2 y4 s+ a E8 Z
m_Snapshot.cb++;
. t! h4 l7 { `! q7 ~ m_Snapshot.ar << GetId();
1 a/ c2 n$ R% s' j" | m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;0 H8 u9 {5 m0 d# `5 x0 b1 E0 }
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- [2 r. S3 E# L' s0 x9 G m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
% c* m* ]$ Q: I# c) x6 R. C m_Snapshot.ar.WriteString( pLeader->m_szName ); D' A3 @8 `3 A R }: l# x
m_Snapshot.ar << bTroup
' E. d: r! r# W/ f2 e( f#ifdef __PARTY_FIND7 R+ R# C6 d: x6 p1 } U* s
<< bPartyFind* G$ z3 g, _$ \$ I% b& r
#endif //__PARTY_FIND+ L3 T2 E* B! j
;
/ P" F# z; n8 C- c- w( l8 x
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3 h' Y" z2 H7 S1 e& p- [DPSrvr.h(公共范围PLS)& v- R1 Y. O% N5 y9 a
代码:
+ B- e! Q6 y( o9 B4 o1 Q* M Z#ifdef __PARTY_FIND1 Q1 W7 I- J2 z( c5 w8 M
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" Y9 O$ |, v1 V9 `" R1 @+ L
#else
# I1 i" x3 o! S' v6 n) G void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
# s8 F0 `9 {. w b; v! O" Y#endif //__PARTY_FIND; J3 C6 [) g- _
0 X: q F6 d" T2 e代码:$ L# R, q: \2 Z: g1 h
#ifdef __PARTY_FIND
0 Z( p- T! l8 W; A/ _1 i" R void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 a9 ~+ M6 `! i0 ?#endif //__PARTY_FIND
7 {/ Z* C4 Q7 {, O+ o3 x0 [
# B# ~/ d3 r1 K( X% iUser.h(以及):
" ?; ?: Z8 A! I% G0 D7 r' G0 b1 y代码:, T r5 S; ]' O! X' g
#ifdef __PARTY_FIND; V' k" \. I- Z. D. \
void AddPartyAllowJoin( BOOL bAllow );* o" N$ p7 R9 E% \
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* E" x- _9 I2 G" j% D/ s" r& z9 ?#else
' x' Z# d" K. b6 k/ _7 z L+ ^4 Y0 J void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
' u# f6 I& q) x6 d" P#endif //__PARTY_FIND8 S! R {0 ~: ~: I' j% Y- J1 ?4 n
8 o# s/ a a7 [8 _, b
party.h:# H% C% J1 L+ Y
代码:
7 i- n1 e& j; n7 w) l' e$ U#ifdef __PARTY_FIND7 s# ^2 v* k m+ Z: k; Z
BOOL m_bAllowEnter;
* Y0 {. n$ N7 s# K) i#endif6 n. Y! Q! }' v8 z# ?" [# A6 G
1 ~& L! w+ ?! S5 [! s8 V代码:9 |8 ]: R# A- ^) k8 h
#ifdef __PARTY_FIND* Q' g; W3 k1 F0 `9 c$ t
CParty* GetPartyFree();) L, C: y4 ~4 }' t: P
#endif
% o1 [1 ^& A) D% C! t$ n
" `4 v* m( L! u$ ^9 I- H" ]WndParty.cpp:& d' r8 ?/ s2 m
OnChildNotify:
2 B/ I2 j9 q; v0 e2 m6 B! M; u代码:3 h1 {% {3 p( E, | e3 _
#ifdef __PARTY_FIND
0 p/ R: Q% n( N( G1 d else if( nID == WIDC_CHECK1 )
( b' A$ r g7 U% E {
4 H* A4 l- e( P3 y) N/ E if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )% s: _- b8 G6 T& W( h; z. W
{2 d! e: }7 `2 q0 a6 v2 X
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 d0 T1 a- ]1 M3 T g_Party.m_bAllowEnter = !chk->GetCheck();2 t/ D; p6 e1 j4 g1 E* I4 I( D
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ l/ K( ~# h A5 n }
4 F2 y& i$ t" p' G1 q) k( \ }# b/ w7 E v" N h, M
#endif //__PARTY_FIND3 M) z6 x) V e# j6 D
# E8 l# i& T3 ]- D# V代码:( j" |. H/ `: W! `
OnDraw中:
' S( z! g4 l. }4 v0 ~" w7 w代码:
; m. N7 D* `8 z) S1 ]#ifdef __PARTY_FIND
8 k3 E$ ^6 m3 H0 q6 \% G CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& ^6 s! F+ d K$ u0 P* H& V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 v3 R# @( u2 o7 p x' y8 @ chk->EnableWindow( TRUE );8 [/ \3 w* M- a, j% Y
else
' k8 n* U2 Z/ z. E8 R% Z chk->EnableWindow( FALSE );
# H0 @' q( f o0 s0 @3 I chk->SetCheck( !g_Party.m_bAllowEnter );! Q- d8 Q4 I3 R. e
#endif6 q! H$ s( V3 b/ f- \0 g K
7 Q/ u9 I* V1 N( h* ODPClient.h(public):
( o) i# B" ] R( r7 b6 J代码:, B; C* C0 y. h/ r& l8 {* A% A) ]2 J
#ifdef __PARTY_FIND% y8 m+ B+ D8 \( G
void OnPartyAllowJoin( CAr& ar );
. f6 O) e. N( \ void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );# T1 N% b7 M$ \7 l( q) r% h
#endif //__PARTY_FIND' t& l1 r% w1 i. J8 g5 O
2 F, k) ?, t) k; Z B+ g y
- [5 I0 ^& y- p+ `) _
WERS hinbekommt没有,请让赫克的权利。6 s# S, p `0 d
不支持左右,所以难不...
+ [+ c/ t' M" ~8 g3 A; E党k的Windows NT甚至编辑它自己。
' } w; d! `* j) [) k7 u. C包也,因为我不erschreiben进一步如果我你的。. r# a% h$ i. n) x+ w2 m
由于缺少Quantité k n个代码是什么升工程前。" g' L* s0 ?$ y1 v# `0 r1 E3 n
如果是这样的。请发表。
: W: v4 b* ]! a$ r+ M8 Y到目前为止,Pumbaaa
6 }9 |$ x1 H% D; E }' ?. N/ p
j( S5 ?4 H$ \4 ~; u# p0 ^
. N% u9 Q( `. [) WMsgHdr.h4 S( f; W% ^6 |
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863/ R* |$ {: w; c+ ]& D# n$ g
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002435 Q1 V3 v% u( m
8 Q, S1 P, L/ i" ?( }4 V
# H# o+ Q* ^7 R) q$ _2 E! a+ D1 G: U$ E1 E7 ^
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