|
|
对于那些谁需要它 - 谷歌缓存FTW。 :/ H) |7 s, t$ U
如果我鼓掌纯粹是我复制错误时,D
$ A3 r4 w& ?1 j" G积分当然Pumbaaa。) B6 ]; \' w4 \" A: `# `
3 b% I' o3 S4 X0 QFuncTextCmd.cpp:
. ~! X t2 q% \' Y1 o4 f; N% [( f8 w; C [5 ~* t! G
代码:( T" h9 F1 Q" @. S
#ifdef __PARTY_FIND4 h0 n4 r% a4 @3 q7 `3 Q
BOOL TextCmd_getparty( CScanner& scanner )" ]! z b# Z" i) J, d L
{
* D. R; l! o0 Y/ d# T; j# \+ c#ifdef __WORLDSERVER6 _5 @0 E# y% {- x" `0 y. Y7 L8 f
CUser *pUser = (CUser*)scanner.dwValue;4 T- U' u$ I, s, C* k: s: D
if( pUser->m_idparty > 0 )
! [/ H4 z' A, X* ~ {. G( E, ]2 O7 k0 b, r2 P3 X0 T) P
pUser->AddText( "你已经加入一个公会。" );
% M5 m- z1 O; W# S2 y, M+ v0 Y return TRUE;
( Q3 b8 O7 Q. o }
! S/ N) Z3 f% f+ w3 S2 C# @- V! R CParty *pParty;2 i" W- Y, Q$ ~0 V5 S
pParty = g_PartyMng.GetPartyFree();, [: }( x5 P# s4 Z; H# |
if( pParty )
$ o6 h4 x" Q3 @7 u" j7 E' ? {
7 L4 t) c' \* X2 u! R6 e+ }2 i" U g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
& w2 l$ s$ s) U8 _' z }else
4 S p( h/ y9 ]( s {7 h% F( x- A* `* v. Q3 [) _
pUser->AddText( "抱歉,这里没有任何一个公会。" );7 d5 b, B P9 H0 ^3 { e t
}
- }& Z, H5 o# t% n. F6 ^2 t5 x#endif* ]0 y" ]) q: \. Z) H" e e" U
return TRUE;( A$ h/ g r1 m1 ~3 c
}; p/ A, i4 o3 w9 l0 W- `) h/ v) o
#endif //__PARTY_FIND
& K- N. z, Y6 |* Q# a# y5 y( r! ?) k2 X/ R' w
代码:6 p+ O& A/ {, H" ]
BOOL TextCmd_PartyInvite( CScanner& scanner )
@/ G* s: p0 X8 o$ T& ] D8 [! z{" n9 o* {7 q7 n9 W( S+ k" U; v
#ifdef __WORLDSERVER) e0 t# C4 q" M a4 M
CUser* pUser = (CUser*)scanner.dwValue;5 R: u" ~" @. K' j& s
MoverProp* pMoverProp = NULL;* ?7 l9 t! l' M& Z; O
scanner.GetToken();# g1 k0 _1 K6 o: ~8 h/ k6 i
#if __VER >= 11 // __SYS_PLAYER_DATA
' a2 H. b* O0 R+ W+ T m6 S: x u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
1 W; c6 o7 a: j% |#else // __SYS_PLAYER_DATA" G2 V* t1 q0 u0 M( c& O6 [
u_long uidPlayer = prj.GetPlayerID( scanner.Token );9 v3 Y: v! Q+ s5 Y: M2 M9 S. ?
#endif // __SYS_PLAYER_DATA
1 w: a; U% Q+ p V. K if( 0 < uidPlayer )
) X0 S" K) }' I( t1 [1 w {
/ o: L* ?9 g! K9 x CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
8 f# A, X0 U8 I9 l0 V, I, W& N if( IsValidObj( pUser2 ) )- B- F7 y: A' R) x' H/ h
#ifdef __PARTY_FIND. w5 M: X/ B8 W+ A
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );/ S4 d4 v& d1 A$ R$ n0 g/ ?
#else0 u: I' S6 E. [+ E
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
Z/ ] o0 X" t2 a# j#endif //__PARTY_FIND. q+ a4 `- J4 e1 G ^: h
else7 f' d) `- ]& m8 _5 M5 |1 J
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
% @1 A" B" ^8 a' W0 m9 q7 h9 y }
% f6 {$ m- p2 J6 b- I. O2 I3 ~; h else
7 k" [3 t4 N( y/ t {: f/ A: A0 Y6 X: a
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
, H; X# v _7 i4 ` }
; h# J/ Z+ M; [/ V+ Q* _#endif // __WORLDSERVER
. d3 C/ c! m2 \% w! @7 |+ u5 B& |0 S; _
return TRUE;
4 C; k" B: n2 `& h2 m4 f}
) T; `8 z" w* n9 r; x) c+ A8 ?7 B& h6 D+ g8 s$ N
代码:
: X) {# F! L& M5 b8 q* B7 O; q#ifdef __PARTY_FIND) Z4 u) I& \1 A ^' P7 r/ g9 ]0 |
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
! ~. g" `7 G* p7 P& F#endif //__PARTY_FIND; g/ j2 F& z" H! O, v1 n
DPClient.cpp;
+ {7 h# O C0 }% eCode:
' ^: P7 r/ W: M& ~# yvoid CDPClient::OnPartyRequest( CAr & ar )
; O, u0 b5 S2 b- }$ }{
9 w) A; P# \5 F1 K' ^ B) g u_long uLeader, uMember;
, ?4 v3 Y" H5 e# b1 c2 w$ s0 y7 p* ^* h0 a% I S% i
BOOL bTroup, ~5 m1 |" I% c2 O" j
#ifdef __PARTY_FIND6 Q- W0 }3 k0 h: K
, bPartyFind
; s5 X' |/ R- F- a5 R" b1 z# |#endif// __PARTY_FIND
+ Y7 \( z; G- G% M0 i [ ;/ W- t; P3 _: e9 [. ^/ v) E7 v
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
7 v! S9 ^- {$ o& ]2 h BYTE byLeaderSex, byMemberSex;
8 g1 i( ^) s+ h1 X' j2 o4 V char szLeaderName[MAX_PLAYER] = {0,};
l* q( J6 X6 z# t- v/ }4 Q ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
" E6 T5 z% S% u y3 x2 \8 z ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;+ Y' w" p6 `; J3 H0 M9 T' ~
ar.ReadString( szLeaderName, MAX_PLAYER );
% y) T* u" t. C ar >> bTroup
" T+ j7 u8 M+ U3 T$ R5 d#ifdef __PARTY_FIND
# \& A9 S$ M0 T6 D7 C >> bPartyFind) ]; q. a- L8 d0 ? Y$ @! J1 T
#endif //__PARTY_FIND% v' g& B# c7 j- Y e6 c! Q
;
# b& |4 t3 r. N, V. t# E( f
$ H7 `9 i% y* E3 w if( g_Option.m_bParty == FALSE )
2 G( u u6 Y i7 T T! v& g {
5 c/ l. o# f+ v SendPartyMemberCancle( uLeader, uMember, 3 );9 V8 W+ U. }! E* U
return;& T. j% n- L3 ?) @# T
}
) D5 c1 l3 D) f
5 U" M2 [2 {) H& C" ^+ n% ^+ D- E#ifdef __S_SERVER_UNIFY( U$ ^, l8 l& I2 T8 X8 p
if( g_WndMng.m_bAllAction == FALSE )
$ L( u' |9 a) k; N return;% z- C- W8 T' f: `0 N# N. u
#endif // __S_SERVER_UNIFY
9 _$ M" l8 S9 U/ r5 F2 N8 {+ ~+ S$ Q" C% y
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
8 t0 C1 T2 e* H" u$ s+ v* l " F3 i% L) V/ D3 `
if( pWndBaseBuf )
: c% l% Y+ [# X' ^ l! B& @ {' M- _2 c; Z" C3 ]9 I8 B. Y! k
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
0 n& U ]) }- c, X: J/ B! ` return;% k! |% Y2 H4 g- @, C
}
$ N5 p/ f" Y) m& Q#ifdef __PARTY_FIND& L$ G8 Y4 P9 Z# U! |. i; q
if( bPartyFind )
8 D0 v& r1 Q4 [% c3 L( f2 ~ {% _ u. |! P! W* {
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );5 M0 Y" A9 g' ~ v& X
}else
; E1 U" ~2 r9 p0 T+ r {& k( f2 \, g8 N$ o; V' R
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
0 i6 |4 \ M+ s g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );% b* _4 a* {+ k: \- H
g_WndMng.m_pWndPartyConfirm->Initialize();: S) M5 c e/ ^0 P. H3 l
}
, h8 K2 G0 l$ b" D#else+ R q& l0 d2 F c! \5 ~0 R
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
1 q. C) Y; R1 r& o4 C% J g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
3 i$ o; |% r2 r% m. M4 x7 m g_WndMng.m_pWndPartyConfirm->Initialize();) C9 p/ R3 o, Y& m" n5 M
#endif //__PARTY_FIND. [9 X' A5 F+ v5 _, w/ M" r' I
}
$ q. F. C/ Q4 G4 L, z& t5 l' j3 i+ ^6 b( W: o4 v& d
代码:
) u4 K5 [3 v; [2 E3 j/ B+ T#ifdef __PARTY_FIND
: H0 O( o% ^; `, Evoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )3 G; y# }- u/ q9 J
{* Q7 S4 r1 I5 A* D) q" H5 M
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );* l. H6 K; m$ d9 T* U
ar << idLeader << idParty << bAllow;# v8 A% B. t$ N. h4 Y+ X
SEND( ar, this, DPID_SERVERPLAYER );6 D s; X5 y9 L, H2 y) \3 U; g p
( g% Y- T% o, L9 f}: t6 M5 w F* A# y# E
void CDPClient::OnPartyAllowJoin( CAr & ar )- v1 Q9 i6 T# R6 r& _! u) B
{. ]6 N" V2 f$ E9 g: P
ar >> g_Party.m_bAllowEnter;
) q+ T. n! r6 q7 `6 R2 c7 E8 `}
' S* t; Z. Z5 ^( l#endif //__PARTY_FIND
: f2 v& ~, I1 P! M* TCode:- ]2 Y7 W$ ?' U4 Q7 o$ b+ U
#ifdef __PARTY_FIND6 R/ b9 w' j$ n* m7 e( j) {
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break; n5 L0 d) p8 ^9 {1 V
#endif
5 w/ d% F: a/ }) y
$ t% b' o3 e1 x0 Z: Mparty.cpp:; d( e7 m: O2 {. I4 M6 T9 g3 z
代码:0 k' x2 I3 F" Q0 P& t
CParty::CParty()
5 i) H; ?/ S0 g- m! m* Y{ A# m0 Y# G% d( m' J6 H' _1 } A
m_uPartyId = 0;: }* c- g6 |! V5 ~
m_nSizeofMember = 0;% w7 t; X' L* D2 G* ?/ C/ m6 r
memset( m_sParty, 0, sizeof(m_sParty) );
/ S7 W( f% o- k+ {3 \1 S m_nLevel = 1;
$ C/ B0 [; T) Q" j. D2 c6 E0 q m_nExp = m_nPoint = 0;
- W: C- D; [$ b m_nTroupsShareExp = m_nTroupeShareItem = 0;9 ^% r; z: n0 J7 `$ S8 p+ t
m_nKindTroup = 0; // ????
5 z$ _4 A0 W" X( }7 h3 M m_nReferens = 0;' K1 _2 k5 I. Y/ y0 p) J2 s$ S$ z( R
m_nGetItemPlayerId = 0;
1 ~4 j2 J! G* Y7 V2 x3 G5 H5 S#ifdef __PARTY_FIND- V1 m, w, ]8 s3 m( \ d
m_bAllowEnter = TRUE;
; P m! C: \+ F- z9 r3 z' s6 q2 C#endif //__PARTY_FIND/ D2 N7 [- ~4 r9 c. J
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )! y6 e! u) @5 T1 R9 R5 V# A0 m5 f7 p
{7 Q/ s9 H% r" \; {# X
m_nModeTime[i] = 0;4 T9 {: ] o5 k+ ~; T& a
}0 _1 [ L/ C, ~% u
m_idDuelParty = 0;
0 c6 z' k* @2 i' W#ifdef __WORLDSERVER
4 |+ C- B5 f z4 \* N5 c- N% d m_dwWorldId = 0;
! n) v% J' O; T4 X1 d9 e, F. C) m, v#endif // __WORLDSERVER; M: d$ c% [7 e" x9 ?* l! V
}! |* m$ Y" e! r* g! T7 ~" r, M0 d
代码:
S2 e6 y3 X. s& Pvoid CParty::InitParty()" B8 E* e% ]1 e, I j6 r* C @* V
{0 H- b6 l6 m. S
m_uPartyId = 0;% o1 x& k: ]* P8 w* {0 P% O% ?/ H( y
m_nSizeofMember = 0;
2 i5 G! f$ w4 E1 F memset( m_sParty, 0, sizeof(m_sParty) );& H; b9 F* y" W0 a3 ]
m_nLevel = 1;
( g( z" Z4 X3 x/ t7 P' W/ H m_nExp = m_nPoint = 0;( m$ J2 R( w8 S) A
m_nTroupsShareExp = m_nTroupeShareItem = 0;2 H4 m$ A! z! s9 G h
m_nKindTroup = 0; // ????
' ]+ l) }" g6 A# y5 L; i m_nReferens = 0;
F" m% a! P" C9 E. N4 Y#ifdef __PARTY_FIND. g! W% p0 K) F4 I& {) v% P9 E9 d- S
m_bAllowEnter = TRUE;/ U0 A1 K( @; S2 p
#endif //__PARTY_FIND
' V5 x- Y, |- l/ l for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )9 G. v% c. A7 K# ~- A: k% J
{) Q4 `/ i7 g0 g D/ r7 g
m_aMember[i].m_uPlayerId = 0;
! g1 W$ X+ X4 Z6 k2 l. T% o m_aMember[i].m_tTime = CTime::GetCurrentTime();5 G5 s( J1 F6 s0 C6 F
m_aMember[i].m_bRemove = FALSE;3 j; L* j, S( J5 M# F% W
#if __VER < 11 // __SYS_PLAYER_DATA
/ Z$ I a8 [& o6 h% N9 y) o m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
& K _$ ~% `1 z m_aMember[i].m_szName[0] = '\0';" t0 O5 ]0 r1 T5 K6 r' N/ d2 L" Y* D8 Q
#endif // __SYS_PLAYER_DATA% z2 K2 a* _6 h2 `0 [
}) _' M& i+ `( O4 N i7 b9 ?# t
}' X4 Z" p" k7 |7 \8 a) y
代码:! ^& B: H# b5 Q$ v7 n: n6 u1 W6 O# M
#ifdef __PARTY_FIND- `. f; h m% [
CParty* CPartyMng::GetPartyFree()1 j& t+ M* g. ^( |& x% T; v& u1 T
{
. V3 o( Z" ^' K, u7 D CParty* pParty, *pPartyTmp = NULL;/ P8 p2 T8 _" t4 T
if( !m_2PartyPtr.begin()->second )+ z$ ]4 n6 z Z1 {9 _( Z2 F9 x" I
return NULL;; v C/ Y$ C+ r2 C" a! V
BOOL bRan = FALSE;
4 \6 @" G7 K( I5 e" j0 @/ w" K( b3 s' F DWORD dwRand = 0;
, C# ^' H) P3 ~8 {" C, \, Q if( m_2PartyPtr.end()->first >= 1 )! x+ g. U- e( }0 d
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );, z8 I8 K! B7 M( s9 A
% b9 m( f3 u: F8 p for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ), F% E7 J$ k+ ~4 k- W; C% {! |
{
* ^5 f" \( ?) f) P pParty = (CParty*)i->second;4 a1 v* R% P! s. x8 |4 y; I
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 U" F+ E) G8 H6 A
{' K0 b6 @# x( W
if( i->first > dwRand ). @ ~" S, w' R0 v. C
return pParty;3 N, h( E" i+ [' ~& Y1 w! ]0 O
else# ]% g% Q: Y7 ~. B
pPartyTmp = pParty;$ `+ q4 H" }" |) ]; t; _
}
4 Z! B& N2 {* G! c4 N4 L, F/ o; e }
. Z& l0 u9 D3 ]0 X: q# j. c4 C return pPartyTmp;5 G. m) d5 F: b; A5 k0 D9 c
}8 q2 z2 j& V# W
#endif //__PARTY_FIND+ }2 q! l2 M/ z. V$ Y: _2 c( H! m+ L
( E, M; \& i+ w' L, |: A ~' JDPSrvr.cpp:
, u' D' P. G# @( }9 @0 r代码:
: g! g& c' M5 R4 ~0 a#ifdef __PARTY_FIND* C0 Q- i8 Q) ]7 @9 e
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 w' L. {! I9 x. W" H1 Z- [5 {8 o{% r$ B ~* a$ s( n9 o& Y3 b
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
, q0 W! m9 \0 [! w8 U if( IsValidObj( pUser ) )0 Q' n) J* q) S& [! n8 A3 D* X! H. a
{
3 O( K7 s% _2 i u_long idLeader, idParty;
% M# K* T F" |3 `' K BOOL bAllow; K; z* M: q9 Z. b- |5 ^% _
ar >> idLeader >> idParty >> bAllow;
. f) X* X0 [+ r7 x7 L/ L8 |$ H if( idLeader != pUser->m_idPlayer )
4 j. }9 r3 r3 v: y/ ] return;: L3 x- P/ Z% x+ c
CParty *pParty = g_PartyMng.GetParty( idParty );- I* A% c. T" ?% Z& g
if( pParty && pParty->IsLeader( idLeader ) )
# n/ m4 {: H2 M pParty->m_bAllowEnter = bAllow;
/ i! b6 Q7 x# k4 A else
: t* r( Q1 }* J# ? return;7 B% H- Q6 p" j0 X- P
5 u7 c% `5 o. o2 n
CUser *pMember;
1 ?/ f8 O3 {& z @ for( int i = 0; i < pParty->m_nSizeofMember; i++ )
% F0 a2 i/ O$ ]+ f) Y$ G# P, w {
" e' F& F$ `1 x; i" X% V8 Q K pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );6 u1 C5 P1 T+ |- @+ _
if( IsValidObj( (CObj*)pMember ) )7 t# C, L9 a' l: l$ j
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
0 E; }, h& a+ r O6 `: C8 k } j5 K, l7 @$ G
}$ l" G! c A$ k4 b3 Q
}
( h* V7 U. U0 b: s2 j5 w3 A1 M+ B#endif //__PARTY_FIND; Q F! \$ V% W, i; z. |2 f
; H7 E3 G7 H; y* J
代码:4 n: G! \4 M5 \2 h# R
#ifdef __PARTY_FIND& M3 k3 X* Z) C5 c: ?! }
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
0 s- R. ]) x5 N#endif //__PARTY_FIND
* q. p$ ~8 j4 E2 n9 L% f- h- Z- L; Y
/ f( A7 h! A G. m' S' Hvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
! Q w( D* m9 S7 a: y, M{7 x, C! ^7 |, g0 v$ [- l
u_long uLeaderid, uMemberid;8 n j$ K, Y- `7 q T. x; k5 a
BOOL bTroup;8 ]9 C7 @& C5 C) S7 G
ar >> uLeaderid >> uMemberid;! }7 s( w5 ]: e( R
ar >> bTroup;
* A0 J! y% w' z1 j: \- ]5 z
- g. |& |2 J6 p5 f CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
, F7 x3 _, _1 q5 p W if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
1 y6 a% U( z O' U, w' _/ Q#ifdef __PARTY_FIND1 ]2 c. A( x. V" g+ [
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );7 L# t, n/ f/ |1 X% S+ f
#else! n8 e5 @+ z; y
InviteParty( uLeaderid, uMemberid, bTroup );2 e8 Z# l/ Z" m2 m/ `
#endif //__PARTY_FIND
( p! A$ z5 d/ \. r}
1 q$ |# d+ N& E9 B' u! W' ~" h9 G2 ]0 Y1 d, W. G" C% P; C! b& r
代码:
7 a+ q/ v: g1 [. m#ifdef __PARTY_FIND4 T, P- v& L S8 Z* C
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
' ^9 \' v E( N5 Y#else
, ]( q9 h, c8 _( `void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
9 S+ v+ y% U! I#endif //__PARTY_FIND
/ U5 f, t4 k: t* [ \{, `' D. S$ N0 o5 {/ F
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );$ G. o: d- K& J) K. M2 d
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
. K1 t3 {* ~4 Y' h. o c3 J- n+ ~ 8 U! {1 Z# o. y X: A s
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )! _ p9 y5 z, U6 O. Y3 m, _, n
{! _: M e* `5 j: p
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
6 O. d+ l4 @% H- T4 I {& X8 A1 n% V$ J, N
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: H1 V! x2 W1 F8 S1 g7 m {
2 ~4 X$ H2 R( p* W: } pLeaderUser->AddText("没有足够的权限。");$ x1 ]9 I% X1 Y% Y
pUser->AddText("没有足够的权限。");
" B& x0 \$ n9 v9 I1 k$ m return;' Z( E7 Z* c% r2 _5 I
}- n- a0 }& e2 l
}6 t% f- g: [3 G( Y4 a+ C! f
// ???? ? ??? ?? ????.* E* ~" _& I9 h; ~8 t
CWorld* pWorld = pUser->GetWorld();# G4 j& l% r) I
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). E- }) y; i! T! I2 m2 E
{
0 p- c- K# P% Q* h) n: Q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 C. g0 q4 q& I3 I O- X return;/ G* f1 ]+ Q v* {7 K \9 L
}% U' M M& z" [- ^$ p
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. a* J" N- p0 r% G/ U$ B7 G if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
2 F, H0 d* F0 ~, H5 Z2 A {
/ O- z# d: {; i5 z+ C+ }# U pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% \5 O* w7 Q5 k2 y3 ]) ]3 L return;
% N0 t" i! N- s6 G3 v9 } }
7 y( U: ^& x2 i1 a/ v# L3 x#endif // __GUILD_COMBAT_1TO1& ]- l& a. [& h+ V9 A
2 |6 u/ p' k2 u9 D3 N, D
#if __VER >= 8 // 8? ?? 061226 ma
, t& t$ V/ ?: A. `9 x5 u9 P if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )3 G4 F1 v/ e; y; ~7 x& P: p8 j
{% c% S: V# K5 ]
return;
6 S8 K: k( W( m- v1 P7 ]) ~ }
# ~2 j/ R* d0 a4 j/ C" ~#endif // __VER >= 8 // 8? ?? 061226 ma
7 v8 g, P% y' T/ R5 z5 Z $ j2 b1 Z6 d4 g/ L2 t
if( pLeaderUser->m_nDuel == 2 )2 o: `# L; Z4 [/ t# j3 \0 p
{ 3 y, j+ m) g6 a: |7 c7 S8 o) g
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
Z: S9 ?$ S- |7 i5 i }
4 D# o* C: t+ e; m else- @; C+ U( P& j2 Y- I) ^! E& ^" j
{1 Y/ _, I y9 N
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
) i8 e$ |" M$ E6 _ {$ n, i8 E4 Q3 W' L6 x5 U
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );" f/ Z5 ^5 Q" h1 K; g5 x0 y
}
+ A- _$ B1 w- F: J: ?, r+ w else B. c$ E! {; {' F, u8 _$ y; r
{
" Q5 j( E/ \ p+ G; h2 g, o if( pUser->IsAttackMode() )0 K4 h- W/ s, p
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
* D3 N+ a! F! I$ | else
# N6 P. {! M3 w/ w% {, h( m#ifdef __PARTY_FIND/ ?1 N7 k6 W3 y! j
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );& B' f0 j1 H S. _) t
#else
7 m$ [; [7 K$ J8 b. f pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );7 [7 X* _! F. g7 T9 ]
#endif //__PARTY_FIND
# B/ d/ e/ | `4 d; s! N2 b }+ r+ E1 C7 A' ~2 K& S# i- f" t
}
& T Z2 \9 P" Z! N% K) U1 q }
7 G& j7 X2 u/ K else
: x2 X+ E% K+ T _1 N5 Y4 @* a1 Z {
5 Z) H6 i; z1 g5 t C6 X. z- } if( IsValidObj( pLeaderUser ) )
* L: O5 t: \: O/ u/ [- x pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
2 u3 i* l! O* }: f% K, U1 ~- F }
) _2 s1 f# D& E' O1 o# n- n}
' U8 Y$ O( I! x6 [0 ?
" M; R. d8 q8 X8 aUser.cpp:+ m. M! Q1 t( X) t
代码:% x p; a: `. e& y- ]+ ]: d3 Q
#ifdef __PARTY_FIND
" s/ c* f8 \+ J7 D/ Dvoid CUser::AddPartyAllowJoin( BOOL bAllow )
# F4 a$ z2 R$ \{$ z6 r, c1 ~6 B& K, ?
if( IsDelete() ) return;8 D' |1 O* `! x z# l
1 ~5 C& J- K, Y0 v- _1 ?) M( Z: p
m_Snapshot.cb++;
' N9 T( r2 p% D% t: F m_Snapshot.ar << GetId();
3 t2 V+ u I) C m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;1 ~; S1 z8 c8 g2 ? v
m_Snapshot.ar << bAllow;8 d2 e, f2 N0 `& s- {& C% D
}
& T+ \4 k& I3 w( t#endif //__PARTY_FIND
6 l! t4 W8 I9 c! J e4 D) O
7 J: h/ z. _, |% Z代码:
# j0 Y$ A. Q1 N( R+ p N {2 A#ifdef __PARTY_FIND/ o7 ^$ z& l4 ^1 e
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )& M7 Q1 u1 ?3 S$ P! \# k; k: v
#else- L" m0 G0 l$ g1 }7 X
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ H7 v1 F4 u! q6 b7 s8 K#endif //__PARTY_FIND4 ?( q( I& F% l& T0 d
{
- e7 Q3 D' E& M* f4 v+ W% ~ if( IsDelete() ) return;
8 q$ x3 T8 a3 P3 X- l, G " J% G9 h% ^9 I% Q+ T6 W/ G n
m_Snapshot.cb++;, r! a# q* f! {* f% F: X
m_Snapshot.ar << GetId();9 [5 ^& |3 ] {! g) h1 g+ {
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
4 i0 k2 q! ]5 ^; j/ J* E1 q$ s1 d& Y4 S m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
6 E3 J* e0 j7 G5 {: \ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
* W2 E! i8 `( b i m_Snapshot.ar.WriteString( pLeader->m_szName );
{5 [& J; _8 }* ~9 {+ ]9 w m_Snapshot.ar << bTroup
/ P `& C" `" Z1 Q6 X7 h3 y#ifdef __PARTY_FIND( W; [: Y. I5 Z1 s" l) o
<< bPartyFind
# O2 S! m7 H+ y& j5 |2 X#endif //__PARTY_FIND
7 O" u4 A" C/ ?7 } ;
0 }5 C) Q- ^, s6 V% q ) A, B9 w0 ~1 }4 i
}; T- F8 y X' B$ F/ q) a; l4 C
9 I$ v' i8 G' z" f/ f; x0 `
DPSrvr.h(公共范围PLS)
* o' q9 ]. \2 u6 A) J+ ~代码:
* a/ V7 r& ]5 \6 {#ifdef __PARTY_FIND, c) x/ ~- s, e0 b; b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); N/ ~5 v. T+ @" J- \1 ]
#else9 d0 ~6 Q1 {; v. }% A7 f
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
/ |. s& M* l( u- B3 p3 Z& I" u6 P#endif //__PARTY_FIND
' G! n* G5 m0 G! j0 _" p
7 |1 u" y8 `; @* u代码:! ]2 K- w! |/ N
#ifdef __PARTY_FIND8 N3 I2 ?+ F, m
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );% v# i* h( u$ B: p
#endif //__PARTY_FIND
( V) v4 Y( K9 X; ?- o S! t3 A& P% v# L9 O, V6 H. e% a
User.h(以及):
; O% E" q- G: [& c+ K代码:
7 v; |( @9 y" `! |7 _- s/ r#ifdef __PARTY_FIND
+ ?6 g- [+ P; \9 q I void AddPartyAllowJoin( BOOL bAllow );
4 [' [& z) m: m; ]( @4 m void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );& F% F/ \" i; K! L8 ^' T
#else" ~/ p: v* A' l0 N
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );+ z$ \8 o/ f. [! d7 Z9 ?9 ]
#endif //__PARTY_FIND; ?$ N& P* v( C! y# P3 Y: X
* i! g% h, u! Yparty.h:
; ]1 v$ P- B2 g- u& |& f, u代码:
. I2 \/ p! X: A3 u#ifdef __PARTY_FIND
7 F9 W0 g! F/ ]7 r. A BOOL m_bAllowEnter;
$ G0 d$ w) ~& Y U5 H+ _#endif
) W/ i) F% ]4 O
+ C) w$ x/ `. K" s' C代码:
- g: M/ z: g# N5 C#ifdef __PARTY_FIND- o' Z, H T$ w6 H+ _2 K; b
CParty* GetPartyFree();
4 ]" X, o$ b) x6 A# s: u#endif
7 _# H1 W, i: k: ]% O; ?5 ]
8 _0 B! L6 v# D, Q: uWndParty.cpp:
' ^1 j `* C2 \+ {& d" dOnChildNotify:; X I4 a! ^/ _0 z" ~8 Z3 k1 v4 {
代码:
: \# n) T ~! r5 `) b! a#ifdef __PARTY_FIND8 I1 ~' E. Z& h( y5 V
else if( nID == WIDC_CHECK1 )) ~1 J. ^3 N8 I& ^/ A2 N
{
8 E% _8 @6 d8 p; H9 M if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% M4 f' k# k. y7 {. E {
0 x: U! b+ M9 f7 C% U% Z; g CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: _& e' S! a* T4 L+ Q7 {+ ]( M g_Party.m_bAllowEnter = !chk->GetCheck();: f4 V4 P: o( E+ r
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );; L- A; Y8 A* D0 L" Y% U
}" e- d1 L. p8 `4 ~' N5 X
}- u; A# m5 `9 j' B6 Z0 c! W& j8 p
#endif //__PARTY_FIND j, j! b1 F+ @0 {, G4 K# B
) |9 |. N5 i6 ]. r4 J代码:
o! k3 t7 j* N1 Y+ k1 a7 UOnDraw中:8 [* }- Q/ f/ K: [) X; ]$ I
代码:
- d# ]; `4 `7 q ~7 h: U" \#ifdef __PARTY_FIND
; p2 r3 F5 Z3 o CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );% }, {, K, i2 C( s) @, c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )2 H/ l: [& N- {5 O' H9 B* T
chk->EnableWindow( TRUE );
2 ` \2 J ]3 L1 L; s% h) K6 O else' g' G) ] O3 z9 _4 W2 b
chk->EnableWindow( FALSE );
& Q! j6 Z7 F; D6 Z( R, f chk->SetCheck( !g_Party.m_bAllowEnter );
5 F0 C9 R, G9 @#endif9 P8 U( j1 ~) Y1 C8 b9 F+ _
' Z) } r7 W M( C/ o4 r. m
DPClient.h(public):- d7 t. n: B" O8 Z$ z, x( f! `3 E
代码:
; u1 X% l3 Z/ i/ \1 @5 d#ifdef __PARTY_FIND: _* e9 M# A: y
void OnPartyAllowJoin( CAr& ar );6 I2 z( ]! e( W. P! i9 [# Q/ c- ~
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );0 |: ?( |- s3 j* A) R3 ?
#endif //__PARTY_FIND5 C% n& s% G7 U) p0 c9 x
6 W* M/ W: y% X6 a! ?
6 a( j z) [9 h, l
WERS hinbekommt没有,请让赫克的权利。* |/ i/ W( z1 |
不支持左右,所以难不...! Z9 L! ~9 R/ [
党k的Windows NT甚至编辑它自己。' g$ p+ h6 m) h+ `* E
包也,因为我不erschreiben进一步如果我你的。1 l8 `& k7 m! R- |
由于缺少Quantité k n个代码是什么升工程前。
5 I7 u' M4 ?1 F: ?, k如果是这样的。请发表。+ B& z' v% Z) ?& p+ i1 b. Y
到目前为止,Pumbaaa, p5 Y7 z* R( x6 f# C8 h4 V, h
; N) }7 b3 z# k
+ e% _5 c2 G5 l6 }$ T* u8 H2 T' W
MsgHdr.h9 c6 L3 F2 ?& ]3 @& z$ [: m1 q' ?$ P2 y
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
# S0 G8 i& l6 n8 t) {- v# _# ^* \% X#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002436 b8 N: e- O$ P, j' Z
6 t3 S8 T2 v: O% n2 s9 o+ h- c
% X: d4 `% ?6 I% R7 {0 |9 |+ I+ Q
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