|
|
对于那些谁需要它 - 谷歌缓存FTW。 :; T' i: q. m y
如果我鼓掌纯粹是我复制错误时,D
( f" w) s; p9 c积分当然Pumbaaa。
/ v% l, L V' Q: [5 u$ C# W. \9 ]/ j: d
FuncTextCmd.cpp:! O7 m% I7 m' W# i1 u0 ]/ I5 A9 I0 L
4 h) @, w' X* r1 k' d
代码:
$ t" r# U4 B' z# A" |5 W, @#ifdef __PARTY_FIND
; O' c; r2 ^5 R+ z: c) [/ N2 ^BOOL TextCmd_getparty( CScanner& scanner )' Q# Q. Y& U: l& H+ b) E
{9 |, f* O# {- {) R
#ifdef __WORLDSERVER
+ t2 }2 l" C$ B/ v CUser *pUser = (CUser*)scanner.dwValue;9 H' z: X. A1 \$ t
if( pUser->m_idparty > 0 )2 y: E! J" P" `
{
3 m! T7 q& |' @- G2 A% X pUser->AddText( "你已经加入一个公会。" );
5 o) e' W' w3 g6 I+ Y# q return TRUE;& [0 H0 u- i, ^6 f# S
}5 J3 |2 n3 q0 n% J9 J
CParty *pParty;' v! y0 j) \) F& E7 L) d" G- L7 O
pParty = g_PartyMng.GetPartyFree();
+ P1 J f7 V$ G/ U, k if( pParty )/ O; U8 a: p1 z5 W' E4 _5 s
{
% u9 G2 B" Z: g, x' i g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );+ V) z8 i5 H9 u# Z9 ?$ M; q
}else- q- f7 l! {9 g, k) c
{
- y5 X3 `6 q# t) |5 J5 g/ r pUser->AddText( "抱歉,这里没有任何一个公会。" );
$ r* p( n: f: t. ^ }
0 P+ z5 g" F+ C# Y3 ~( S#endif; G9 r7 @/ g- o
return TRUE;
( v; m) K4 M! i+ W- o# ^# Q$ |}
! t0 h! A* R4 L#endif //__PARTY_FIND" H8 X2 r' P6 Q Y
2 @- ?3 c7 V9 ~+ z p+ i
代码:
" m( x- d5 W& q# d- @% IBOOL TextCmd_PartyInvite( CScanner& scanner )
g8 |* ~' R' f8 o9 T1 n9 Q{
7 ~$ O6 e; u9 c8 A" k* Q#ifdef __WORLDSERVER
0 G4 W+ {" X. b2 _5 Z7 _ CUser* pUser = (CUser*)scanner.dwValue;
) d! x1 D6 R) C) } a6 I+ [ MoverProp* pMoverProp = NULL;+ b8 x( v3 c3 Y
scanner.GetToken();
: L1 G) D: f2 R' F q7 W A9 S#if __VER >= 11 // __SYS_PLAYER_DATA
% K- f Y1 w/ y! E u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );0 ]8 H0 v' h- v; e
#else // __SYS_PLAYER_DATA
* y+ `" P' Q2 Q u_long uidPlayer = prj.GetPlayerID( scanner.Token );
: o. a" p. T& C5 k: z/ T#endif // __SYS_PLAYER_DATA" W9 \' \" F0 l
if( 0 < uidPlayer )# W1 g* p1 q& v! {
{7 H# t; ^9 [/ q3 s& k7 f& }
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 1 Z( S. ^: W) j" d1 o, ]! O2 t0 u
if( IsValidObj( pUser2 ) )4 N5 `8 \. H( b3 B! }
#ifdef __PARTY_FIND5 t" s2 u" w! c, K# R
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
1 G4 j' y% _* B/ A#else
, l. {! ~5 W9 G9 t' |* ~; b g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
+ R0 V* m' j& q4 q#endif //__PARTY_FIND
" _6 x* N' F& v6 n' B2 K/ Z else
% W7 W- @9 s% x' k/ a, r+ m* e pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );+ F4 T( e5 M7 _/ T8 {9 z% n# O' \
}
; ]7 q1 q( n; X) n7 P4 S else* q6 O) Z& e- [
{
1 Q1 L* }; d, r2 C& r0 Q pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );; ^* k8 F5 B" b/ c
}2 k; `# r% J7 e2 V- ]8 {* d
#endif // __WORLDSERVER: A( o; I# v7 d
4 Z( S( X; X9 h: W: q return TRUE;
* f9 h: _; b. ]7 |}! S$ X8 x+ o5 I3 C1 [
' t' y# t- \9 Y! q. R
代码:' N( g* ]/ V$ ]6 U; @
#ifdef __PARTY_FIND- y- i5 x& a/ W/ r
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )0 F w' m2 q+ c# R
#endif //__PARTY_FIND" Q a3 C* |: }6 z7 P D
DPClient.cpp;) w: P* Y p- o" _
Code:6 |9 C/ S% V/ Y% N
void CDPClient::OnPartyRequest( CAr & ar )
. E! @1 [8 ~( Q3 \. G) x3 n3 T/ t{
* t+ J$ F5 A6 Q" ? h; q u_long uLeader, uMember;
6 c9 x. b# E: b6 d" S9 B
" h+ E8 j D3 n( w; V1 c BOOL bTroup( r: ]9 B- B. H4 j
#ifdef __PARTY_FIND( f- z; H$ r1 m% ?
, bPartyFind8 R. j8 ^" |3 B6 G6 ]
#endif// __PARTY_FIND. B2 w8 i# W* {$ @
;
* u2 l x# v3 w2 } LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
7 A5 M( g8 ^! R/ f BYTE byLeaderSex, byMemberSex;* \1 x- q* `0 k
char szLeaderName[MAX_PLAYER] = {0,};/ o2 U! }. v2 t0 `- x H$ n5 x2 q
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
0 [7 }; C5 s6 d: b% G$ B7 L/ M ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;" q- n# x# z7 A) [" L9 S& ~1 }9 G: Z
ar.ReadString( szLeaderName, MAX_PLAYER );
. U& K( v( A8 [9 p ar >> bTroup
: I) ?" d; T9 M) y: y% \0 l#ifdef __PARTY_FIND( J3 h4 T4 t2 [7 U& t
>> bPartyFind
, j; h" d& k5 |" k& S C! A$ r# M#endif //__PARTY_FIND
7 ]1 ]; x& A9 O9 m" @& N6 { ;8 U# F* L0 J5 p! @! `
9 y/ e4 D4 @" s5 _ if( g_Option.m_bParty == FALSE )
# Y' V2 F( U" P8 V+ r. i0 ^& t {2 T' {/ ?8 ]( a E, w4 t" N
SendPartyMemberCancle( uLeader, uMember, 3 );( s' w7 n- U# b0 [* @/ i
return;
* p, e! D& U) J, x2 S( L3 j }
: c6 F: O9 m: t+ Z1 {& O. U" m3 f+ ~* P8 |
#ifdef __S_SERVER_UNIFY
) J; u2 `1 K h4 [ if( g_WndMng.m_bAllAction == FALSE )
8 P" z( a& D; o return;# }9 h) Q, @+ r0 ?4 k4 D) s
#endif // __S_SERVER_UNIFY- u. X' ]4 H: c0 F! L. t
: |; R: b$ T( t; K0 E6 w CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );' ^4 Q' g4 |8 W8 r8 }# {
4 B9 I I Z: n. q if( pWndBaseBuf )+ x8 N U. _% f4 ~9 m
{
( T3 D% X( X* S) e& ~ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );$ L- q h& G& \2 v) g/ K
return;
" Z1 M$ `- L$ Z0 R5 h5 z. |3 i }
1 W7 J) o/ v* \- p4 P) b#ifdef __PARTY_FIND- c! T. z5 A% C- [8 k4 J
if( bPartyFind )
& {4 {6 j# j( Q T# s t {* D' l& f5 Z# q: Z; [, J5 h
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
9 }8 T1 M2 a0 m6 e5 S- W3 ^* F& _( m }else# c' C/ k1 L4 {! j
{
! E( H7 j# w8 q3 y g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, y K% }" o* l' ]; x0 V2 o( e/ O
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );+ b% C2 r! l+ d. W+ A
g_WndMng.m_pWndPartyConfirm->Initialize();% i X+ L2 p; f7 K. O: [
}# L" u- N9 w5 b# l8 m4 Q2 f1 @
#else
% C O9 S5 z5 T/ h8 m g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;" t) I9 `6 k$ {) ^* F9 t/ T% a$ v
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 b1 B, a5 @9 J: n: [+ z5 n, J% p
g_WndMng.m_pWndPartyConfirm->Initialize();
6 O/ H1 y5 d% P#endif //__PARTY_FIND
* G( x/ n! H c& z4 y" j}
1 _! }/ g% }. o) I, [6 ]! ^: O* x
+ R! d, {0 W9 e" r8 W1 k7 P" a代码:
2 @3 n% I2 s- |9 x. I8 M, u#ifdef __PARTY_FIND
4 {" R9 p1 P% h/ tvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
" [$ y; E$ G% ?/ z' q2 q{
! v( [8 [/ a1 \9 ?& r. |1 } BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
* c q6 T1 n0 p8 |+ Q( L ar << idLeader << idParty << bAllow;8 H- R. O' C" Z! [. d
SEND( ar, this, DPID_SERVERPLAYER );
) @1 Y1 X, n: r/ J, k5 v; H2 A4 Z% e7 r1 m
}: K% d+ T9 e/ L/ @7 n
void CDPClient::OnPartyAllowJoin( CAr & ar )
( O1 Q w4 f& j2 T{
$ T/ k! ]4 |( N P0 x' b5 L ar >> g_Party.m_bAllowEnter;
' t8 z8 R2 \9 |) m}
& I: i2 [7 @0 I# A. K0 G; @#endif //__PARTY_FIND8 n; R; A. A( B! y) [) D* Q& `
Code:
- y% R6 G( T5 t. t/ i#ifdef __PARTY_FIND
4 a1 n& z/ x6 M( w' A8 e: j case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;/ h2 U' d7 Z$ Z" ~7 y
#endif& u4 P8 m% |+ t7 W6 v, p) ?3 J
6 ~, ]# [+ o6 ^+ b% sparty.cpp:
* v2 T. P9 w1 m! q2 m1 j4 V) O代码:& x( c) `3 p: s: b) ]% y. Z0 @
CParty::CParty()
! I/ V6 t( C2 a; Y8 u- `& O4 O1 `{
. B0 b }2 p# G! b m_uPartyId = 0;6 |% w( q- t3 d6 l2 s% Q) B
m_nSizeofMember = 0;/ Q/ ?' {" Y& s1 @* V% u! O, t p
memset( m_sParty, 0, sizeof(m_sParty) );
# p" c) T" L' m+ H m_nLevel = 1;
* S: g# ?) h% g) Q. W m_nExp = m_nPoint = 0;. U; U& r) R l' O- q. t. Z9 L
m_nTroupsShareExp = m_nTroupeShareItem = 0;
- m& z- A- \ v: W m_nKindTroup = 0; // ????1 H# f0 e4 C4 `6 g* h( W) [7 p
m_nReferens = 0;# x7 I H' E) }0 H
m_nGetItemPlayerId = 0;
+ D; c6 R' x- L) N8 s$ ~6 m: f( c) Z#ifdef __PARTY_FIND
/ U& @; C9 A( n% u m_bAllowEnter = TRUE;
( @5 G7 K+ B9 {7 p; d. v9 X/ ~#endif //__PARTY_FIND1 `5 q8 {+ W8 X% r8 G2 J; [
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )) w6 g1 O3 k: y5 w: L/ k
{/ k& {5 X* |6 d5 w0 c- N: m, J
m_nModeTime[i] = 0;
. ~/ e* n! {* x4 ~" _: y+ k3 Q }4 `2 H; p- j( ?' H
m_idDuelParty = 0;
) J# m8 O( C0 R L& S#ifdef __WORLDSERVER
6 d8 K4 A( F/ e( C: C# C+ y m_dwWorldId = 0;
9 ^( Y7 E# W) Z0 W+ k#endif // __WORLDSERVER
; q- {, M0 W: H2 @}9 L; ^& V( @& T! O+ i
代码:
0 Q+ n8 @- L! x0 n- Ovoid CParty::InitParty()3 B$ [+ o4 }5 l. D
{+ I) T* n) Q1 d2 U5 |$ I
m_uPartyId = 0;" R5 O2 H$ t0 z) m" v0 s
m_nSizeofMember = 0;
* e( N: }9 r5 C) o9 p# g0 s memset( m_sParty, 0, sizeof(m_sParty) );" ^ V) C, T/ V0 q
m_nLevel = 1;( h* c% V" k1 V% f% j+ T0 q
m_nExp = m_nPoint = 0;
! E& }4 ~/ V7 K; W3 x m_nTroupsShareExp = m_nTroupeShareItem = 0;! P, x: ~1 q+ Q9 W1 z
m_nKindTroup = 0; // ????& N6 {+ q3 q* J. ]8 z9 @! t
m_nReferens = 0; 1 f7 \0 E3 ?& g
#ifdef __PARTY_FIND. ^! Z5 J' |' Q& I* H
m_bAllowEnter = TRUE;% s4 Z v3 J+ v- I3 D7 F
#endif //__PARTY_FIND, P _, B; J0 i/ j* ?& l* ~
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
I. ~. i3 Y' k {2 f) H s. s5 c3 }8 a# k; I
m_aMember[i].m_uPlayerId = 0;% H6 _& i, t" U9 H$ \- \
m_aMember[i].m_tTime = CTime::GetCurrentTime();7 a$ Y2 l/ a0 D3 `: e/ L# Y
m_aMember[i].m_bRemove = FALSE;
2 I1 {, S$ p: J2 `! v#if __VER < 11 // __SYS_PLAYER_DATA
# A3 h* ^2 Z3 p8 _4 H m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;) D( q( B# K( g3 m# L& W% r
m_aMember[i].m_szName[0] = '\0';8 ~$ [7 ?: o' |) p9 z# I
#endif // __SYS_PLAYER_DATA3 [ ^. ]7 ~, T+ J
}
a- C8 p) Y( c}
* h. U8 r$ I2 x* n8 W, ^: j7 W代码:
3 ~5 s) f4 z- S% }8 V#ifdef __PARTY_FIND0 w- a& Y( @* s( w4 L
CParty* CPartyMng::GetPartyFree()
# B& |" j; ^* m6 v{* |! k* ?, J0 g! G7 U3 @
CParty* pParty, *pPartyTmp = NULL;
" D: s1 W1 `# E }* o, N' ^ if( !m_2PartyPtr.begin()->second ): d' O h7 d {; C
return NULL;/ @- p. C9 H X: ^$ _9 K
BOOL bRan = FALSE;
( L: B+ [! o/ s DWORD dwRand = 0;
' h* R# d& i, L) d; l if( m_2PartyPtr.end()->first >= 1 )% I" l" D0 B! W2 z- O
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
5 I& Z& Z2 ^8 K, P5 w; l- M. K9 E q0 e) x
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
" y( V- u1 |0 O {; F) v; |& g0 y) N |
pParty = (CParty*)i->second;
" O9 u# S, ~# B% S; [' w; O9 X if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
+ ^6 x' |" u' w/ U, w {
! E$ ]( R4 E& d& N if( i->first > dwRand )* Z& `' p. K: J& ]8 l0 w; E
return pParty;7 F7 t; @$ t7 \3 t# v, T
else7 ]* p1 ? p/ E4 f
pPartyTmp = pParty;
8 y+ ~4 m u! W7 O2 [2 p, b }1 ?3 m9 ^9 ^' b5 s
} f% n, _) P" ?6 d! A! M" V+ W, |
return pPartyTmp;
& {: q8 b5 v; Y1 v- c( J! W0 _5 D}
% \- J- b. l! X8 d9 a#endif //__PARTY_FIND i! Z* }7 i$ b) I7 v' ?4 w$ h
( w: S* i9 A+ ~8 u, W% `
DPSrvr.cpp:; P R: H1 w- k m; U
代码:7 C J; k4 c( e" w" Q8 w T7 ~
#ifdef __PARTY_FIND
; A; \' a! m& d: B( O" [void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )1 z) h0 l0 B8 w+ ]
{
0 H# k- `% x" J CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );3 o5 V, e0 l! h! L9 y. _4 S
if( IsValidObj( pUser ) )
4 j6 ]# ~6 S2 H6 C5 D' O {# c* ?" V. h& B/ O0 w
u_long idLeader, idParty;8 ~7 u& `9 [ Z
BOOL bAllow;
7 k$ y% M! O+ Q% r ar >> idLeader >> idParty >> bAllow;
) U/ I( R2 O2 C if( idLeader != pUser->m_idPlayer )# @9 N! y3 }) R/ L( ?& r
return;
1 u( k8 p @& r& L3 y, y/ F CParty *pParty = g_PartyMng.GetParty( idParty );$ f2 b/ [9 @. O$ o0 @1 U/ N
if( pParty && pParty->IsLeader( idLeader ) )7 m) d0 ^7 I! |% V3 D# I# C
pParty->m_bAllowEnter = bAllow;- ?2 g6 Y! r" f8 b
else; S, t* `$ W5 K \9 N2 r
return;
5 }# P( o% _, g% T W- D
4 M6 x0 n1 s, u: U4 g CUser *pMember;6 d+ Y0 S @4 {2 a& t! W
for( int i = 0; i < pParty->m_nSizeofMember; i++ )7 u8 a) ~2 O+ c+ |( U- _6 y4 c
{
, U/ W, [8 y" @. ` j pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );$ G' \1 }- I* B/ H# J$ V& t
if( IsValidObj( (CObj*)pMember ) )
/ n4 I, n: @. y: F/ | pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
) ?0 K+ G4 S, J F% R; C: |6 f }$ ]1 ?% g) H$ n. L; J" l
}
! Q" L2 |6 U! W$ G N! X. E+ u) q}
2 n. s: ~3 z4 R9 m! v( `" g#endif //__PARTY_FIND
* _. u: y8 |$ j8 A7 I" H8 c
) Z) H) @9 T8 p! g, j代码:
/ p9 _9 }, I2 K7 @$ U#ifdef __PARTY_FIND
* A; S. ]% M; ?! \ ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );1 s% [' A/ G; t; m
#endif //__PARTY_FIND
* | s- l: B+ \9 K; \# j0 E3 i3 d4 ~. \# I* n: {
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
. v" k& z% W" u7 j: W{, `! Z5 X$ ?- C! _" [
u_long uLeaderid, uMemberid;
7 |+ p1 i9 M( }2 q8 o- d BOOL bTroup;
# ~5 S8 d8 }) r' N5 P8 ?* ?6 U ar >> uLeaderid >> uMemberid;
8 q; I5 p' T6 ^1 ^! i ar >> bTroup;# K- Q+ V; f3 k9 Q2 b
0 i7 R5 W2 L: b9 \: T CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) `% B: f% o% @8 M9 i if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )5 w+ K2 `, j( `# y6 ]2 L
#ifdef __PARTY_FIND
+ N6 \* z+ z: b* N4 }* F/ D InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
8 g% \4 E8 V- Q& E#else
3 U# Q: X" U( a1 r# r: P5 S* S( k8 Y9 i InviteParty( uLeaderid, uMemberid, bTroup );" X" }6 V9 I% n% j8 J. n/ X
#endif //__PARTY_FIND* y9 r0 D# u( L' C2 p" v7 D: `
}
7 h# N; o/ T k* ~; R& J
3 r0 a/ o; D2 x% x代码:( y$ @5 q0 s% p9 W: t
#ifdef __PARTY_FIND
% W. K( V) d& pvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
3 ?) I Z! R1 J1 j#else
- h! V( h' P8 v8 {& s1 p- Svoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
! u% W0 a! e G* f#endif //__PARTY_FIND, t' \1 \; a o: P1 n \
{
; D4 m" Z) h8 X8 B CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
1 a8 s$ x8 y! t4 Z( } CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
# I0 s/ _; I3 c5 E8 A: c; o% L8 l 5 S7 [9 \9 L% q L
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
( T( t3 C9 L. T6 T5 K, T8 B7 n' T {* g6 f+ {/ n5 A4 x
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )' C5 C4 G# a0 _- W2 Z
{4 O L/ ^& `& [1 U- J/ O+ U7 h( A
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )+ v, z6 ^ h- |* l- @. b
{0 N0 V, q6 _/ t2 X2 ?- w& h( q
pLeaderUser->AddText("没有足够的权限。");5 q4 _* A3 z3 a0 r1 F4 p4 K
pUser->AddText("没有足够的权限。");
o( l* D, A+ O: k% n" h' I/ F* @ return;
M1 V* ~- _8 k/ |% Z! ]& B }
/ n: j, o, m1 V* ~" f' G: Z3 x. R }
; g( R( P1 S! J // ???? ? ??? ?? ????.0 k7 z* m4 d; }
CWorld* pWorld = pUser->GetWorld();6 o! C/ Z; v' {1 G- ?3 X \0 K
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )5 e$ F) T6 x V: A2 F& q# }3 k
{
0 W$ F6 w2 H$ p* H pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- o0 d# R* K* _1 R return;0 a3 t0 d: e" |
}
. x3 s+ c4 g9 I#if __VER >= 11 // __GUILD_COMBAT_1TO1
1 ]6 p: v9 K+ e& E8 ]! t5 ~ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
$ R9 d: h% R C) K% [5 I {5 I. g* s2 Z. l7 j* D9 _
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 y3 K6 v8 E% G8 ` return;# B" j. D, u' |, r2 e! H# Z8 n3 h
}
/ }* Y' d. B0 v/ Z#endif // __GUILD_COMBAT_1TO1
# I" @0 K/ s! i6 o q) r; i0 s6 Y4 S& C6 K% f
#if __VER >= 8 // 8? ?? 061226 ma( t( Y( T; i4 r, @4 F& Z
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )' |: _4 i0 `. ^* V% d- t* u6 n1 B, C
{& O4 G) j( }+ E& }1 S& i
return;. j+ D" {+ Q1 h2 g; T; m3 |' y
}! S+ O2 P4 D v* @: i8 _
#endif // __VER >= 8 // 8? ?? 061226 ma
/ h- Z' v6 R& T$ s& g, F ; P! }4 o( B2 ~
if( pLeaderUser->m_nDuel == 2 )% }4 ]: G, Y M+ I
{ ' l0 T _! a' P
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
. n$ a* u5 n) g3 b4 h } ?) o" j+ L3 v) |
else
9 Z5 q& j( L2 E {
- L+ G3 D: b. n' X/ O. K if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
. L9 h$ O; M# f. L& N {
* r* t5 g& v1 M. ]! W pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );7 k ~( v' A8 K+ }2 }$ S( c
}
1 R' P) J' ?8 m1 M U# V else
; G# W! t! P; {; ]9 a {
: d. l8 X2 H* H6 ~ if( pUser->IsAttackMode() )
0 A: G A, {6 C# D; {9 `' Y pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- g4 }/ M+ F) r0 x
else( ~" a$ v( \- Y2 b4 y2 {- T
#ifdef __PARTY_FIND4 _$ B% r* b; c% v* L- M
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );1 ^, a; s# ]) L/ Z7 C
#else
( h8 y6 ?' j" {9 g% {7 ` pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
5 n3 y" j7 _4 n+ x: _+ l* y#endif //__PARTY_FIND0 E3 v9 S6 ?$ }1 A: n/ E
}
' _" X0 ]. f( b* M, `3 u }
; h/ `. N5 o- F& F }; c7 B4 @- e+ Q( U$ N# F
else
/ J7 @0 L; Z+ p" A% }: a {# ?! F1 {% Z7 w/ C
if( IsValidObj( pLeaderUser ) )
* x$ z* s& P9 p- t' e# c0 U pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
8 i |+ \, G+ i$ @9 p: z* Y2 X! f }
# J7 n8 T5 O; L/ B% j! C. \}7 S5 z, T0 N1 G. J
: g; ^$ h9 w2 j0 {# U I
User.cpp:7 I! k; t3 c0 o8 O
代码:, ]1 g6 I% {4 R3 C
#ifdef __PARTY_FIND
) N, X S. h$ L: A; D$ Hvoid CUser::AddPartyAllowJoin( BOOL bAllow ). s' @; j5 ^6 ~; [" G6 X _: ], b
{, C- O$ @& Q! N& i% ^4 p
if( IsDelete() ) return;
$ f% W9 N- _6 W! H0 b
- `! H2 q' D& O m_Snapshot.cb++; c ~+ t% G4 U/ d' P. r
m_Snapshot.ar << GetId();
7 z5 z9 F" K$ i# w: u5 g* | m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;# a# f. Y) u _5 B6 N
m_Snapshot.ar << bAllow;
9 M; ], F% q0 H! _7 e8 ^2 [! j3 v}; S1 C0 s0 C T3 A
#endif //__PARTY_FIND
6 f* k+ Q# k3 {, A3 J5 W# j
9 S4 M- T; g1 ]8 g* @代码:
+ R/ E# ]0 R' P; w+ y! g#ifdef __PARTY_FIND
- p \" M/ Q+ q% Xvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
% r# O* o5 H# b#else
0 O9 z. A Z4 M |' fvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
2 e! N0 {/ x# c# [- V d: ]#endif //__PARTY_FIND
( H2 J1 R2 ^3 p$ ]$ M3 Z# n/ |{9 o0 a0 `0 q( {- n" V
if( IsDelete() ) return;
; }+ X7 o% y& I0 M+ x8 R 3 Q& ?, ^8 @/ P
m_Snapshot.cb++;. {$ x% D1 K4 b8 K! i
m_Snapshot.ar << GetId();
4 f: V0 X" ^! f* A3 e9 E+ F, J m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
; M V9 g+ Z4 L5 w% J7 @5 o# p m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) o' n6 V/ S( I$ K3 P* v m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();. X3 i$ ~+ S, w3 T$ \$ A
m_Snapshot.ar.WriteString( pLeader->m_szName );+ ~0 O, ~ F8 t' P1 x3 {8 _9 K2 t Y; t. _
m_Snapshot.ar << bTroup
; }0 Y, Q" w+ G) y* ~. l#ifdef __PARTY_FIND
) ~- i( {- {$ Z% \6 H/ X << bPartyFind
! s3 S7 M# |& k% `0 f+ T#endif //__PARTY_FIND: {. q! c# Z7 B* W1 j
;0 ?( ?6 r2 Q# P; c: a
8 n4 v2 M6 m5 y}
' M7 N3 V* z) a+ a* R. [4 e4 d6 g* }# X% `
DPSrvr.h(公共范围PLS)- w4 D1 b5 ^* j) g1 }' u. V. c
代码:
% G$ ^5 c( H9 C r# B. b1 \) f+ y#ifdef __PARTY_FIND J, K! O& @% c) y1 F- K; a
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );0 h' c6 w8 G* p
#else% |9 G& N- o6 z2 m& q# P' ^
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
' V$ Q) R/ V* }2 f) M9 E1 H) n6 ~! R4 c#endif //__PARTY_FIND+ n( D: {7 b9 H; }: O
" g4 E% t% b9 r0 ~% w代码:7 S# S- }0 t4 x2 }
#ifdef __PARTY_FIND- `* Z7 G) E( h+ l5 L
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ L4 [' p) m0 n8 ?5 w# L#endif //__PARTY_FIND
/ M& j9 x0 _& Y$ \, \" q& H% h9 r! p' M
User.h(以及):
4 j+ f- R* {% c5 i代码:9 b1 Q1 y. t* @% H# O8 ]
#ifdef __PARTY_FIND# g' M: b$ i+ X5 ]( a$ i
void AddPartyAllowJoin( BOOL bAllow );
1 Y# b$ I" Q3 y6 h9 Y" E) C void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );6 X+ [ Q) i. w. N$ w
#else0 S# Z p5 V$ p2 X0 C3 _
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
2 |4 b" _7 z/ E0 ?#endif //__PARTY_FIND
5 s- o5 u# W! z7 ^2 Q* T. u. r/ |& N, c# g' R1 Y
party.h:" W7 g9 m! N8 m1 Q. u% U% S! q: J* A
代码:
# R8 n+ k" B, H6 e6 b" j#ifdef __PARTY_FIND* \5 B$ }" G. A8 n, y( a
BOOL m_bAllowEnter;0 N" A$ U+ e" g# g0 J z
#endif
. F0 |: Y( S/ ?# e* y6 \
s. m e9 ^# q$ P( [" e代码:3 d" @2 r' R% w7 h# `/ T ?& w7 `. i
#ifdef __PARTY_FIND6 I% _( c: }, Y, z% M. S4 l
CParty* GetPartyFree();
3 t% {) R- i$ P% x5 I# b$ \#endif
. k$ R# r' F! a3 V# t, Q, t0 F }
+ v5 j, \* i# YWndParty.cpp:
" L' }7 F% P" D: ?+ R7 u9 {2 xOnChildNotify:6 w. @! L, R( F0 ~; f9 C
代码:! @+ X) V! s) Z5 X/ W& c
#ifdef __PARTY_FIND- }2 {: C* U' M" {
else if( nID == WIDC_CHECK1 )0 z6 J" w( Q4 ?( P B( r
{
, ]! e" W" V+ b% w if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! u; {4 @ V; B. ^6 B0 D
{( ?1 Z5 z. b, r3 M
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );" d( H R! ]- y2 [
g_Party.m_bAllowEnter = !chk->GetCheck();
+ U4 C- {* {- _9 A' l* ~! R' x g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );: \+ B8 G: @" V! V
}9 N( _( u. z0 U; x: X
}1 G% [4 l1 Q4 X8 ~
#endif //__PARTY_FIND
. L* I5 e0 h3 V' W, q) H) n9 d% G- X* A4 _
代码:
4 H2 J: n% N1 ]. ?: eOnDraw中:
" y% C* C# _& ~- Y2 ~5 W& Z代码:
6 j" _5 x' S3 k2 p#ifdef __PARTY_FIND& J( u G$ A: g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 ?% k! v& F& ^ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. _1 m( L6 Q! K% f chk->EnableWindow( TRUE );
& f6 t0 I. R" I else
# i. \4 ]. u9 t0 m% y chk->EnableWindow( FALSE );
6 ]" U$ Z( t# X% h5 H( w chk->SetCheck( !g_Party.m_bAllowEnter );) X( _( T9 d7 h8 }/ U
#endif) G! |$ J' a! ^! L" l
3 y2 R1 c' O7 h8 c: dDPClient.h(public):
2 c$ h" @. `' x代码:* H* w8 U) u- s9 z7 _$ { f
#ifdef __PARTY_FIND
0 y. @# Q7 w) ~2 V! p void OnPartyAllowJoin( CAr& ar );/ p& ]0 q) Y N- M& Y, r* f/ s
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- c9 q5 E) l( i9 k" _9 r#endif //__PARTY_FIND
4 X9 o2 J9 S% K; R+ Q* C6 b- ^
+ ?* B R/ n6 Q& N1 }4 [9 J: M
# Z) X2 w1 S {3 Z8 T; GWERS hinbekommt没有,请让赫克的权利。
2 f' A' e9 K3 H4 t不支持左右,所以难不...; G v0 r: l. |0 A
党k的Windows NT甚至编辑它自己。3 o+ v5 W' S5 f8 r. a5 D
包也,因为我不erschreiben进一步如果我你的。" @1 C3 x( x5 K3 a! G' ]
由于缺少Quantité k n个代码是什么升工程前。
1 V( |6 K0 V# a; c如果是这样的。请发表。
8 v$ i$ h. f7 y8 t* U1 u& X到目前为止,Pumbaaa
; {; F, T6 C, V, |) k" b
5 ]' _& b$ S+ e4 m7 f1 g) w0 X, j U
! q, j# c% M/ y, H! k- r( jMsgHdr.h8 t0 F/ g( P8 b3 l4 k6 u
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
$ D) P) ^" T- i; p- H1 |# l8 a#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
1 x3 b6 J3 r A) R! r. W8 `- K# A& A2 \8 n) B( ]
+ {$ F$ o! `9 k5 G5 N2 A- ]' M: x- u- u) n3 a% j; N* Y# v6 m
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