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对于那些谁需要它 - 谷歌缓存FTW。 :
$ B8 J! N' s" V& G- A2 B1 x如果我鼓掌纯粹是我复制错误时,D
$ _& T0 e( ~ _% B" c积分当然Pumbaaa。
4 P& a# w! ^& U8 D& Q9 a; o/ @+ t2 X$ P) c
FuncTextCmd.cpp:
& R8 F% }3 v5 t- f4 I; t% I; I& ]
代码:
( W9 o( \- |4 k- s#ifdef __PARTY_FIND! r g9 X! \2 j! X4 m, x8 ?
BOOL TextCmd_getparty( CScanner& scanner )
6 m Z" k( _1 r( |{
3 }5 y2 R P. J$ l' A+ L8 i" [$ O9 U#ifdef __WORLDSERVER
0 J/ S- M) C M7 h: [ W CUser *pUser = (CUser*)scanner.dwValue;
* j. S! G% k# o if( pUser->m_idparty > 0 )4 Y- q% P. x( @, @
{
0 r0 V A+ Q, M2 B9 S- B! d1 p- n pUser->AddText( "你已经加入一个公会。" );
O3 |+ b& [. f' k2 w return TRUE;$ k* a* n8 Y& H9 o" X3 s3 q E" |
}3 k# ^4 ]! H) w- [
CParty *pParty;3 d, a- ?8 x; k M P3 }3 j. `
pParty = g_PartyMng.GetPartyFree();- ^! z h( ]& d
if( pParty )
! o U, p' N9 u1 ^9 a# e- h/ K {# K9 u v9 r$ Q2 ]. S* F
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
/ [# S9 i4 s: ]8 I; O7 @: \ }else
% p) }. |: y/ \8 ]. q, d# K% q {
8 U3 e4 x9 X) x, e pUser->AddText( "抱歉,这里没有任何一个公会。" );
6 i1 h. F/ Z( s& f }
/ d; p1 O- G+ F( r, D$ E#endif; M5 D/ q4 G' y2 r# e& a
return TRUE;
0 {# {# U, ~5 [1 b: f}
; R7 R* n# ^( ?6 D8 A) r#endif //__PARTY_FIND+ ?+ v% R9 x3 i/ T: i$ l+ ~ U
v% U$ I$ o$ c3 c# g- {0 p代码:: l+ K% P+ ^6 ]1 k W4 w" M* Q
BOOL TextCmd_PartyInvite( CScanner& scanner )9 Q3 |9 K2 ?$ y- L& ~. @) m
{
. ` h6 T9 j: s4 h$ e. @# _#ifdef __WORLDSERVER5 _) e H* `( j# k7 [0 |
CUser* pUser = (CUser*)scanner.dwValue;: k; a) c* v7 v
MoverProp* pMoverProp = NULL;0 V% L* }8 k& B. T/ [ I% I
scanner.GetToken();
: B. _) y+ a6 p5 ]3 p$ y& n#if __VER >= 11 // __SYS_PLAYER_DATA3 T$ @" Y. d# S) Q8 x2 D5 R9 {; l
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
9 Y4 O% t/ R4 r3 |2 C. `) x5 [# V#else // __SYS_PLAYER_DATA% J8 m6 d* w6 h* y% K: b* \
u_long uidPlayer = prj.GetPlayerID( scanner.Token );0 L' R& r% k0 Z& R
#endif // __SYS_PLAYER_DATA
2 K( h/ {+ Q, Q' I/ j# L1 e, t if( 0 < uidPlayer )
$ i9 E9 X: u: w {
; H! r1 p( L9 U: L CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 7 T# i' s3 ^, V& m$ L6 \
if( IsValidObj( pUser2 ) )4 r9 p) \# ~9 n1 D7 n
#ifdef __PARTY_FIND2 c8 E; s( v* I, E6 W. B
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );- K: g3 j* E& f* F/ z ^
#else. z$ w0 O5 X# A) W
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
$ E B7 [/ H2 d4 `0 h/ |#endif //__PARTY_FIND
$ s j5 r2 c+ _2 ]- h else
7 x/ g3 _$ K" V P4 e8 o1 ?7 G pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
0 _4 S6 k$ m' f; a8 y- s }5 G8 x+ g0 d3 e$ M4 I
else9 \8 \/ b4 C& g1 O: y/ o* k
{
8 t2 s: v8 v: r5 g- X7 j" g* [" k pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );1 \/ n% k1 |% Y3 [6 |: W+ q: t
}7 H1 r% [# W! I- }, k
#endif // __WORLDSERVER& {! z5 i9 R$ L8 w
0 L& Z$ H+ v2 H return TRUE;
) l% s" b7 I+ Z+ J! A" ^7 C7 \}4 d8 f: b- |8 O/ r6 S$ Q( p
# p7 p* Q) [. b代码:
8 ~/ U* ?- ~, `#ifdef __PARTY_FIND
3 R6 A; J: Y+ z) z* q5 ] ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )" Z6 C0 P9 r6 T7 M: W8 c9 u
#endif //__PARTY_FIND
" e8 @; G. n. d. N: DDPClient.cpp;
H) X3 P- P( J' t, X( UCode:
% t8 B; h% i" t W# q2 L" Lvoid CDPClient::OnPartyRequest( CAr & ar )
, f2 |" u" b2 B* d7 e+ t3 w/ O{
9 h1 Z* x7 }( p* X4 _; h u_long uLeader, uMember;
U* D* P1 I* f j) }* h' O5 K: J/ n4 g# {
BOOL bTroup. c7 } E" V% T2 Z9 C/ v
#ifdef __PARTY_FIND- U* X1 S4 m( ~" g6 O
, bPartyFind
1 h; ^- S! Z( e#endif// __PARTY_FIND$ v" z q7 K2 l9 @
;
# h( C7 y: z$ s8 l LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob; O6 t. {/ Y2 X X7 ]' Z% n* l/ q
BYTE byLeaderSex, byMemberSex;3 X% k- ]( y$ ?9 y
char szLeaderName[MAX_PLAYER] = {0,};
$ k( y& V1 v+ P; R ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;# R! L# O" L& Z2 }1 ], S
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;; `4 B9 O* y: `2 v3 g4 b7 F" ?
ar.ReadString( szLeaderName, MAX_PLAYER );1 k% U$ a! ^) d# a& x* @ f
ar >> bTroup8 V8 R3 L8 A1 i) b
#ifdef __PARTY_FIND- E; t0 @) f Q$ P
>> bPartyFind
# V/ ]8 q5 _9 ~2 A, s7 q#endif //__PARTY_FIND
1 z* _8 p- L4 Y" U; T) w& R ;. o$ Z7 {0 _, K3 Y& _9 L B, e
4 S& {* V6 F' j- E( d+ M if( g_Option.m_bParty == FALSE )
/ G9 M; n, l4 s. n f) r {
0 [; V$ I/ B! F5 s% { SendPartyMemberCancle( uLeader, uMember, 3 );
' ]; L( ]$ M" |8 h [ return;
7 A# {2 u9 a2 k+ Y1 B }3 h/ r# B' S% `; k% N2 l$ ~: ^6 u
1 U: c- E* @$ H0 H9 c' U! f* N
#ifdef __S_SERVER_UNIFY
" D, G& g" S) N, w7 l if( g_WndMng.m_bAllAction == FALSE )
$ y+ G5 A3 n) c return;
2 k2 x2 q, y3 ^* t#endif // __S_SERVER_UNIFY
9 |1 k( q& O& P9 q6 I# A
* O3 A3 k/ E% y% B3 b6 q5 u$ C' O CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );4 X) p: h3 x& ^# v, K
+ y1 C- D" w: j# Y4 @3 u, Z if( pWndBaseBuf )
& T8 f/ i( l9 l( h W5 w {
/ Z1 o. F1 [- n SendBlock( 7, g_pPlayer->GetName(), szLeaderName );! i0 t8 Y; L2 p, I2 L" r
return;! c d9 J0 U0 @& \( g f
}
( C6 ~6 Z5 Z! I- T4 m#ifdef __PARTY_FIND
% |5 e i) p) W3 ] c* w if( bPartyFind )
* R. B! K k% C L6 f# Y {5 `1 a: s `8 f* l, p2 [2 v
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
; h$ r; ^+ B9 g+ g }else* E V# ]9 F3 t( C7 G' R2 |9 n. A) }7 z
{1 Z4 D! T+ A! j" ^' q5 v0 \
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
8 W- z4 ~3 C8 v, s; S0 D g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% A' d+ I- i! t! b) y1 x g_WndMng.m_pWndPartyConfirm->Initialize();
) s4 _) ]. v! x }
; @8 y5 Y% L$ K#else+ W7 s' G9 B" ]. W: h; c4 _, a
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 b0 K X3 b* g1 W4 b, q2 N g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
* e* a. | ] w/ H h4 e4 u g_WndMng.m_pWndPartyConfirm->Initialize();% v% }% E2 B" ^# Y! G: G' v
#endif //__PARTY_FIND- B5 A3 B* Y4 R' ]6 z
}
8 W" M- j& {' v# s5 r' ~2 M/ J; t9 t# d& W8 [
代码:
& F; y0 P# L( A# f- }7 |4 L#ifdef __PARTY_FIND
. S: F; l: y0 S8 r( X9 `4 avoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
. p$ H6 j3 j4 L{7 C2 o' r& j3 \2 Y- _6 p) N
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# l6 n% Z& k( ~
ar << idLeader << idParty << bAllow;
. j) a1 y* w e: p) y8 H SEND( ar, this, DPID_SERVERPLAYER );/ g) S C6 Z3 u1 ^, W! ]& v; j& Q$ k
/ P. G& M1 u! L6 U/ F# d}
/ S6 k6 k' M5 q) l- tvoid CDPClient::OnPartyAllowJoin( CAr & ar )* E/ k. Y) z/ h1 B' J
{5 H# w" a, _' N, Y5 d
ar >> g_Party.m_bAllowEnter;6 _+ O2 O9 e4 h; X- Q
}
& d# {7 p# D. w5 C#endif //__PARTY_FIND
. t7 u: v: ^- f" D# s( VCode:2 S8 V( k0 \2 x/ G
#ifdef __PARTY_FIND
* i, L* m o5 V) J7 o% U case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
3 T2 D2 v( |- s7 x/ [" T#endif
2 ^' Z6 b1 B9 e6 l. \1 b0 E
\ ~! ]* W2 G2 H* Y: A; E+ aparty.cpp:& _! C- M' ~! ?
代码:" y) J N9 z/ X. i
CParty::CParty()
! d7 U( y* \. J0 C$ v% ]{
7 }! X2 G( @& l" T m_uPartyId = 0;! x7 K: n9 \) }% `* f3 E3 Q
m_nSizeofMember = 0;
( r8 F2 x3 d7 L0 c memset( m_sParty, 0, sizeof(m_sParty) );& L8 G! P w( c3 }& r- `1 Q
m_nLevel = 1;
: T: J$ `: E' n+ O) _* ? m_nExp = m_nPoint = 0;
* \) M. @! c/ ]& d0 | m_nTroupsShareExp = m_nTroupeShareItem = 0;/ y6 v0 J% ]; o4 H: {* j. [' f4 d6 Q
m_nKindTroup = 0; // ????
) Q5 R6 _ |1 x8 Z" v m_nReferens = 0;
& ?; I. O- u& v8 Q5 n* O m_nGetItemPlayerId = 0;
9 W9 s: i4 t5 m( b$ i#ifdef __PARTY_FIND% j8 J8 U8 T- R" W! @' V% h) d
m_bAllowEnter = TRUE;, j# `* R6 c4 R% B# F5 s' O
#endif //__PARTY_FIND
" E7 L+ b+ N9 R. P for( int i = 0 ; i < MAX_PARTYMODE ; i++ )6 Y3 ?4 E/ W( `; w/ F; s
{
3 l9 T. E r1 c9 V7 w X2 G$ l m_nModeTime[i] = 0;
! n5 i& O% A0 _! G. C1 G }. a% q( C f+ a$ B% Q
m_idDuelParty = 0;/ y8 {1 m/ `9 Z b: M) x& @, V
#ifdef __WORLDSERVER7 @' k9 k, @ T- z) E
m_dwWorldId = 0;! K& x0 M+ d1 ?/ W9 j
#endif // __WORLDSERVER+ |2 U7 Q7 ~5 r' J U; q2 ]# d
} `: C% m$ T+ z% ?$ F8 c+ M& Z
代码:
; C3 N; w$ {3 W* Dvoid CParty::InitParty()
# i5 m; @ @5 ^3 m/ {{4 r2 D, }* A5 U( u0 X
m_uPartyId = 0;
( q' O: b+ W1 |) \2 m- [9 X$ y m_nSizeofMember = 0;
7 m& d s! V( Y- Q5 k+ _! k memset( m_sParty, 0, sizeof(m_sParty) );3 X. c2 d1 H. P& F
m_nLevel = 1;4 \) ^, B5 b: u% r7 l( ]
m_nExp = m_nPoint = 0;0 `7 y. n2 J9 @& [ b: n
m_nTroupsShareExp = m_nTroupeShareItem = 0;9 L4 I& |- r5 y S- d W
m_nKindTroup = 0; // ????+ I, p: T9 n$ W& ^9 N7 r; B4 E. G
m_nReferens = 0;
8 N. `8 l7 c( ]: k' Z5 B#ifdef __PARTY_FIND
# L Z& Z4 ~7 O& H9 A1 ~ m_bAllowEnter = TRUE;; G& t9 v. O' U* G4 Q8 T
#endif //__PARTY_FIND! B3 }( G' L+ Y' v5 A9 O
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
4 K+ ` }# B- F" a2 D6 A {: T0 ~0 S3 u9 t
m_aMember[i].m_uPlayerId = 0; [/ v* [9 N! r8 R$ e1 s$ j; h1 I! c
m_aMember[i].m_tTime = CTime::GetCurrentTime();
E! y' i. D- `# @* p! V m_aMember[i].m_bRemove = FALSE;8 N7 O( G7 ]7 {% i
#if __VER < 11 // __SYS_PLAYER_DATA
1 T. C) o& Q3 \: Q6 F m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
6 g2 x; L$ E# r" l m_aMember[i].m_szName[0] = '\0';
+ P4 m T5 Q" i$ V- T4 h#endif // __SYS_PLAYER_DATA
" \0 ` Q7 C, T* r" H( p w; D, C6 B }" S, x/ ^- s3 ~! s# Z1 B
}
9 u7 s E- M- d1 O$ @7 _代码:. d* l' s' ~3 Z% b4 @) a
#ifdef __PARTY_FIND2 g! A0 ?$ i# L0 r& p' M
CParty* CPartyMng::GetPartyFree()
i G5 y% ~. ^1 w) ]& |{
- Q( q6 i/ f& Y. Z9 T# g/ D6 Z CParty* pParty, *pPartyTmp = NULL;
6 c6 `- a. R) H) d if( !m_2PartyPtr.begin()->second )& z3 x% \0 J, |- r W
return NULL;/ h6 U# J- ~+ ?" Q: E6 l
BOOL bRan = FALSE;
, B& q. } K' L" U DWORD dwRand = 0;
( |8 S; \) q% ]1 t' ~4 | if( m_2PartyPtr.end()->first >= 1 )
9 ^! W ~9 L* I; {: D$ n( Y DWORD dwRand = xRandom( m_2PartyPtr.end()->first );" O. ?' Q: B2 W1 M( t
4 k) } u/ K& {+ ~# P1 J O( U for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )9 t: Q4 K; i% u2 Q* o( R/ c
{( U! ~* }' N! E1 S( M
pParty = (CParty*)i->second;# E0 e# a1 T" o0 Z5 {
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
) u3 [1 W4 @ M1 V' _ {
- L# R- Q4 u+ Z( c if( i->first > dwRand )
9 g/ H7 E& P. p return pParty;* S' w( y- Q% ?% C* p- U; ~# s. s
else! |) f$ N9 J' `) r
pPartyTmp = pParty;
5 Y1 Y) ^8 \+ g/ w c0 m }* G( h) p# b" u( D7 _
}
9 {9 ?* {' W' x* P return pPartyTmp;
' S4 Q9 Q/ ]9 U, W1 |( Y2 a9 F}
0 u* P+ l; ]7 f8 ]- y& Y! k8 l, F#endif //__PARTY_FIND
) \3 Y( q' {* }# k: R8 f: ?+ T* W% t% u) N
DPSrvr.cpp:
& F+ L/ A: Z7 U1 A: t4 J* @代码:
3 C7 P/ ]" r" i, X$ H3 I#ifdef __PARTY_FIND# {+ v/ J) s) l9 l
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
+ N) J3 P3 E. t9 n9 Q) s7 X{
# q9 j* M9 R# x5 R( n CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );. |; c/ A, u% D% \
if( IsValidObj( pUser ) )
4 M% J8 n4 N5 @/ p/ |# {( z {" f H8 H) u' q& ~8 c
u_long idLeader, idParty;
/ u+ M# i: Z6 p z6 _/ C BOOL bAllow;
6 ]6 u3 ~$ i) h ar >> idLeader >> idParty >> bAllow;3 J7 g# N+ L2 W9 L/ s ^' p
if( idLeader != pUser->m_idPlayer )
/ t3 e9 ~# o% }- t& k+ y3 V) w5 P# E return;
' h$ F$ K+ U @3 e CParty *pParty = g_PartyMng.GetParty( idParty );
0 ~' H& \/ B( {0 F. u3 C0 o if( pParty && pParty->IsLeader( idLeader ) )3 z9 V, o( [% r4 t1 ?) J) [
pParty->m_bAllowEnter = bAllow;6 \( n M; m j+ T$ V8 k" L
else
' N$ P' X$ r" E6 g+ t& Q8 Z return;
3 F! h0 k6 R2 ^" q5 e3 F& f' A- }) T0 c' e$ q/ N" s
CUser *pMember;
! Z+ L- ?" j) s; h for( int i = 0; i < pParty->m_nSizeofMember; i++ )" c4 O2 y5 H6 ^5 r
{2 v6 R7 ^" | R& R, j
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
0 D# `3 ~0 H4 n" S8 _# n5 c4 j if( IsValidObj( (CObj*)pMember ) )
6 y, s4 u# E" t" A( j- q pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );% K" z7 r( i7 u. x9 y# M
}* R+ X9 m8 s* t
}
: k* S1 b1 q1 |2 j+ a0 b1 ~}1 i3 ^% W9 l4 d9 y/ v1 T0 S
#endif //__PARTY_FIND
2 ?% h. ?8 c( z9 w5 E" @+ y! m) s: G) T! {" s- _
代码:
{7 v0 U5 I. Y M/ ]1 S#ifdef __PARTY_FIND1 z& f2 h! l1 h% p! W. ~
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );. K @9 F( ?& X
#endif //__PARTY_FIND, p6 |) ?7 m+ O3 a! [
8 J7 J6 X& }7 ]+ D6 c$ Evoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
6 g( j# v9 J# [" h{
( h, B) I0 g% W* K4 j2 ^ u_long uLeaderid, uMemberid;" t, s8 O$ b8 _' A0 h4 e9 k
BOOL bTroup;0 h# P0 i( ]! v! ?
ar >> uLeaderid >> uMemberid;$ T7 x: r8 H) E( c
ar >> bTroup;
2 z4 Z" }; V; h' o: d7 w3 P/ `# w, {5 g
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );% K5 R: R- @) Y" T1 }
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ): c2 ?% [! m" L3 V$ v ]( Z
#ifdef __PARTY_FIND
- N9 w3 h# q; f& ~# ` InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
2 p- E6 P4 {% a7 O) D3 O; p#else$ B* [+ m! \9 w( b$ m8 i" J M8 q" W
InviteParty( uLeaderid, uMemberid, bTroup );& }. E& j" |, C, _" P) d
#endif //__PARTY_FIND* Q- O& R" u# G8 D
}
, P; \- R. Q! `6 ~- I/ b4 [ G$ y+ z2 [/ c9 `& r+ l1 i* [# k
代码:* Q4 P6 S2 `7 t/ J+ E# `( ]
#ifdef __PARTY_FIND
: W. c; L0 s, q' Xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )" ?8 j$ Q' V* G/ J
#else: v& J) _, q- h% d+ Q# }
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
- H9 k$ F8 i* f% h: u#endif //__PARTY_FIND3 Z( ~8 V1 ^4 Y# W/ G! k
{, \ L! f" w) l) p% d
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 m. K) C& r4 C) a$ a. N: p0 e% W CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );: |) \* ?/ h* t- J/ d! [; `$ k- P
d2 S+ c& P. s2 L
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )3 T. r# R" M3 i
{
. @6 e) s- p8 t2 b( A if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
( l$ k3 d9 A* h {/ q) k) ^, x- J
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
0 k% N: [0 k/ V- i7 V9 g {
! M: F" P. D9 f" v4 A& T pLeaderUser->AddText("没有足够的权限。");: C% h2 ~) v% C0 O+ _
pUser->AddText("没有足够的权限。");
9 ^8 B2 K& s# o& S! R$ I: i return;
* d% l. i9 u' f' g8 B }
' `$ I; v+ t' ]& M6 ? }3 B; |: N4 z5 n, g: E2 {
// ???? ? ??? ?? ????.% B4 o+ t9 R+ f4 V. |3 O
CWorld* pWorld = pUser->GetWorld();
3 o: h/ b6 @2 h7 J! n; F ^ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )1 h- T& E" |9 K9 l
{
7 ]/ ^3 R6 E2 [# j' g& V pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );0 y- w' B5 F7 |# P
return;
7 c" u% w- e; B3 N1 F }" |, d1 O$ @( a, K3 V( o
#if __VER >= 11 // __GUILD_COMBAT_1TO1
% P- H; Z6 j2 K' i; a; B if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )1 a, J3 m0 [, m- O0 i, H) j
{
- ~+ A5 i& z! q# j pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 S; R, R; m! e2 r' P0 L& e0 \ return;
( C1 T* K1 S+ s3 P) I5 w }, q* c/ b, s: B6 t) e& {; Q
#endif // __GUILD_COMBAT_1TO11 W3 Q2 T4 c8 M1 k: v$ y4 e
7 S3 @+ W+ B! E9 q( G9 D2 _#if __VER >= 8 // 8? ?? 061226 ma: [( t8 {* D7 V
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
\% P' `0 [/ S" c0 w {
0 a* s { e" ?: x, Y3 w& z return;- m% b$ J7 p! m- k! P$ o
}
' Q: Q f; [6 `# L4 X! u#endif // __VER >= 8 // 8? ?? 061226 ma8 u' |; b$ x. @" p' P/ ~2 F e& ?
# t* T8 L: ^* v' W" w* Z if( pLeaderUser->m_nDuel == 2 )" a! s1 T8 s) S( Z# y' T1 Z
{
; ]& t- V, y3 B; o+ n0 P pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
8 o* v. l5 I& s. U3 x }
! a6 m$ R1 W d else
0 i8 Z6 }1 {5 d) i; H" F {, V" Y1 s& Z4 K; M
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
5 f( e/ l( i5 p {
$ F5 y H* L, r) @* E; \$ R4 X% T6 b pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
: u% ^% T! X7 X, d" b+ ]. `3 j }5 L& Q* r1 s2 A
else) O$ Z/ m4 d- ^+ g% x' ~/ U
{" o! c( h1 e& e) S
if( pUser->IsAttackMode() )8 |6 k. e- \; ~# e. e- i
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
8 L4 G) B1 L# P( G& }8 P else
6 p; h" s+ m8 }" D5 N" `- V, Y#ifdef __PARTY_FIND4 I \, q" v- J, [+ [
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: A' [* p+ d5 v s/ m5 x#else
* s% i0 Z5 P) {0 s+ B$ X pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
" v8 l9 P3 H4 B4 m+ f$ X9 z- C& c#endif //__PARTY_FIND& ?8 C! r5 L/ s6 n) D: x# P
}
7 k' b9 P' Z E( R6 H: e2 @7 P }4 ]2 C# E9 p9 v- k* K6 p6 a
}8 H/ l7 V! a' S3 o1 m. r
else4 w; Q/ \3 b2 ?- x; x
{) g7 S9 w1 g2 _+ m& d7 ~
if( IsValidObj( pLeaderUser ) )
( H3 ?& |$ t0 I3 r( J6 x( o) p pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );2 g( ~5 W* S/ F, \+ A
}5 s/ v2 |" e$ x; `( \
}' |. [8 v9 M; E5 c3 \; U, F
( E+ w2 W% |! I& g4 ?0 v/ [4 j
User.cpp:
" N, E. |/ i+ M! R w代码:* y3 w) w1 F* }- P
#ifdef __PARTY_FIND
' R, C) F, P8 ^void CUser::AddPartyAllowJoin( BOOL bAllow ). ] B K4 h& `
{
0 r# t5 Z+ J; \9 r if( IsDelete() ) return;9 s0 U1 x& q. ^3 k
( g$ H/ q* x$ b2 T6 }7 [
m_Snapshot.cb++;
6 \1 G1 _5 n' m! s1 N- ^' f5 g m_Snapshot.ar << GetId();
, O9 u. {! K; S$ }6 D m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
" c+ @& r) t& V0 u# T m_Snapshot.ar << bAllow;
0 N. S, a# J4 L0 U9 h# V) W& {}* D! }( G, s0 g# U
#endif //__PARTY_FIND* H% ` C3 F) V# ?: V; B
) b f* c; G) B7 m; r! r代码:; H- x Y4 M* e5 f: |2 c) F
#ifdef __PARTY_FIND
9 T% V* \2 H3 X4 p- Y yvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
$ T8 p/ r) \) D& o6 ^5 }0 E#else
5 C" v% ], _* D( dvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
7 O ?2 w0 k _4 m' M#endif //__PARTY_FIND' D [# H/ o, s* @* Q# T/ k
{# H% s- @, x5 l& E
if( IsDelete() ) return;
1 q" v; ]" T3 {
& Y; g- i' D4 C: r( d+ O m_Snapshot.cb++;
/ g) c3 Q8 Q- r' u! |/ d u m_Snapshot.ar << GetId(); O6 M$ o; @8 ]$ F+ W5 ^9 l! `
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 I$ }% H2 D# g# h: S m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
; F/ w9 \& E X0 e' H m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();2 w3 c9 _- q' O6 m
m_Snapshot.ar.WriteString( pLeader->m_szName );/ U5 l5 N+ R0 o2 `& C* E
m_Snapshot.ar << bTroup% w% ]/ p; E- Y! X( X, y, T
#ifdef __PARTY_FIND3 S2 B6 b$ r- f- Z
<< bPartyFind5 }& l, W& U( G& }# ~) O, e
#endif //__PARTY_FIND
) G; L4 k: L6 | q9 i$ P) e, P ;" |& S# V6 M3 t' x
1 H7 D7 P' I+ c7 K}& m* [# i8 h8 g/ U9 i
5 a6 w2 {, G* s/ t! HDPSrvr.h(公共范围PLS)1 L$ ?3 e. x1 G5 s) |
代码:# b U0 m% y6 m# f% H
#ifdef __PARTY_FIND4 L, } h( r, a; p
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
8 Y/ h) y+ q0 {6 Q' z#else: o/ Z$ I: {) y) e; t5 C
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );5 y! r9 a6 E$ o1 U" o0 z
#endif //__PARTY_FIND
- s% L: M$ D' j; C- @- L4 w
6 s3 r L8 U# Q9 x" ?7 \5 S* Y代码:) }7 e3 ~$ B: ]+ K, N% {
#ifdef __PARTY_FIND
+ ]+ s3 b8 k( N6 w2 ~5 ^ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );( I- R% l& \9 G- B6 T, L
#endif //__PARTY_FIND" m- i5 S: n& `, g0 c9 @
( u3 v0 \% L Q. J% d. _8 ]8 DUser.h(以及):
, q6 e* n, j, T代码:# ^5 Q, c N7 m V% Z$ z
#ifdef __PARTY_FIND
, r2 ` ~" A7 _8 M void AddPartyAllowJoin( BOOL bAllow );
+ H* w$ F) p9 a7 s void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );( F9 |" g& k3 A$ D5 o: A, p
#else: Z# E" ^+ g7 ~ ~2 U) E7 S: k
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );2 o' b0 C# L+ g8 N
#endif //__PARTY_FIND
* B8 O X7 e/ [ X+ D& U# r
( B5 T" C) f- i0 c% sparty.h:
' z! }$ x: W7 P+ W. o0 f代码:
, J" V( H% a& i1 V#ifdef __PARTY_FIND7 }, V1 C& q5 o5 n" V
BOOL m_bAllowEnter;' ]0 U) F& y9 B- a5 M3 y
#endif
0 m. I+ m! x" F9 Z' B0 N" [ ` Q+ a/ q5 Q4 `/ H
代码:
" b# d/ {; M5 [/ I s6 k#ifdef __PARTY_FIND
8 c, q8 V' ^# _7 Y8 b4 H; K' N CParty* GetPartyFree();3 q4 Z; ] X9 {& h
#endif
) x. U: M1 F5 n. {) y/ ^. Y! h
WndParty.cpp:: _" j% d4 ^) s9 U+ T w. Y
OnChildNotify:6 G2 R6 H( v9 a5 u# C# d
代码:
* w) t @" S/ `+ M#ifdef __PARTY_FIND- ]$ s" G- v$ |
else if( nID == WIDC_CHECK1 )2 Q6 D. B+ P3 k9 m0 a4 y: n
{2 @( N! ^$ s7 k: C
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: w; M) r8 p0 \( h* S( ?5 X' U {
& a8 N4 N( {+ s& ^ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- h) m* N _1 ^7 L0 S3 c g_Party.m_bAllowEnter = !chk->GetCheck();* O2 M- T: f8 [
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );8 X; _$ S6 ?0 D% Z7 c( R1 @1 {
}: d- [3 |/ Q* a2 C9 \
}/ R7 R# b+ F, _7 Z# ^0 C& Q# {
#endif //__PARTY_FIND2 \2 {/ e) ^' h
; a3 v+ X. Q% v' G9 ^7 ?代码:5 [1 h4 Q& { g4 M6 l
OnDraw中:
8 Q A6 a* d R( V+ w代码:
/ B8 i" T# b! r4 y+ {& w) c) G#ifdef __PARTY_FIND
* I( [7 E) s/ ^& e: `- d0 W CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 B" ?' w+ X0 R6 m& y' W4 B @0 ?' Z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) F6 K" l5 O& k" v. B3 G chk->EnableWindow( TRUE );- C4 _/ j; \& a1 a+ l/ N
else
9 P/ @8 c$ h2 } chk->EnableWindow( FALSE );
8 D/ O- t9 G0 N9 Z chk->SetCheck( !g_Party.m_bAllowEnter );
w# v* Z" D& q1 F#endif
+ e& K- j1 _2 M: }) {
( \* k! z) n# Q' r M8 n; \$ Y% LDPClient.h(public):
$ M8 C, t/ |5 y$ K# i8 }, ?代码:* V1 w) N+ V4 c, t( b/ p) y. w
#ifdef __PARTY_FIND
% p2 a8 h% Z! |$ e$ s: z' U void OnPartyAllowJoin( CAr& ar );
4 K3 j1 K( `* E void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );5 |, q4 Q! O3 V
#endif //__PARTY_FIND
( [( A% z4 D# Q: l b4 q) y* j$ R- z
: m* r3 n9 K+ g' f& @% b
WERS hinbekommt没有,请让赫克的权利。
, O: F5 v6 c1 a. |不支持左右,所以难不...
/ d( }0 _4 O. f; ~4 _& e- Y4 P党k的Windows NT甚至编辑它自己。7 o! U4 H3 m4 P+ t
包也,因为我不erschreiben进一步如果我你的。: `' X0 x0 @/ R" f* x4 F
由于缺少Quantité k n个代码是什么升工程前。 k: b" o0 W3 ?5 D9 D
如果是这样的。请发表。
( ^$ ]0 H. p3 e7 A到目前为止,Pumbaaa
9 ^2 `9 {4 N7 z. F( i
7 F3 R' }. u% ?2 ?& g- Z 8 g* i) i# E+ J
MsgHdr.h
+ V. `; ^! K% C% V7 x#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
) l0 ~. W: J0 S6 G/ H$ K; y#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243( E% g+ c I! P7 C0 ]
7 f* F3 O G8 A3 e
6 `& `0 Q, }( ~1 d1 g" t6 m" M3 B7 C3 ~
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