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对于那些谁需要它 - 谷歌缓存FTW。 :
+ `' y# o4 {6 S+ w. a如果我鼓掌纯粹是我复制错误时,D
8 A6 A: b- M$ S8 s; Y+ z积分当然Pumbaaa。
; I k& T* B: s1 Y/ w k) c' ]0 g0 G% J9 o1 Y
FuncTextCmd.cpp:
) M5 r& ]! v5 k6 u$ c/ y8 `" s8 s. T/ x0 V. D7 P
代码:1 `" Q1 z% N4 d4 O8 H) w
#ifdef __PARTY_FIND9 v) O/ w# m: c1 t7 ^8 e {
BOOL TextCmd_getparty( CScanner& scanner )
( t, b" q' t4 H{) R6 h3 \" u0 Z! s& j: T3 \7 i0 G
#ifdef __WORLDSERVER
# [9 m& m( D; w( ^6 b9 |& }9 T CUser *pUser = (CUser*)scanner.dwValue;
) H# E, x; |0 b' I, T* A if( pUser->m_idparty > 0 ), \( I" W* Q# \
{* u* _. A, V: y* r! Q
pUser->AddText( "你已经加入一个公会。" );6 Z# _" M3 z- c) ?9 b/ E
return TRUE;
/ E" f/ D9 g0 l. k }0 Z2 G1 g: s+ J. w: J; B
CParty *pParty;! p9 P- _/ V3 |& O9 z
pParty = g_PartyMng.GetPartyFree();) h0 l3 a; b9 l5 `7 l
if( pParty )
3 W& [, L ], i9 N" c+ O {
" W, N4 R$ B, k8 c' F! d g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );8 k6 h$ }% r3 x: A! b
}else
1 m( `+ l1 R- d/ {: ~) o {. v% q7 D M1 k/ n
pUser->AddText( "抱歉,这里没有任何一个公会。" );& ~$ S$ t: H7 h6 w' J7 Y% v
}9 k1 a0 S9 o9 N& r
#endif. C h L% G3 Z. x$ `) N0 S4 F
return TRUE;
$ K' X- d1 b! K' n) W' V}8 ~* `8 c# i, _
#endif //__PARTY_FIND
$ ^/ H) z1 s* X6 s/ X; v1 e$ x! a. e0 R
代码:) F6 t( T% j; i9 G9 _
BOOL TextCmd_PartyInvite( CScanner& scanner )- d. D1 ~2 A# u2 [/ g$ w. b
{
* `/ m r8 K/ e9 c+ e#ifdef __WORLDSERVER3 g+ v/ m* m# E2 v! a
CUser* pUser = (CUser*)scanner.dwValue;+ H7 f7 q& z- h' R
MoverProp* pMoverProp = NULL;
* R, l0 I! u* d6 q0 b) Q scanner.GetToken();
: ?$ W$ f# I! u. s, w3 v* @6 H#if __VER >= 11 // __SYS_PLAYER_DATA! D% \2 Y7 z/ U; {
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );, O# e+ i! u4 Y1 c; h5 ^
#else // __SYS_PLAYER_DATA% Q: v6 s3 T9 s( |# ]9 F% J }' t
u_long uidPlayer = prj.GetPlayerID( scanner.Token );7 i6 `* M4 {% ^2 B( e- k6 x
#endif // __SYS_PLAYER_DATA7 V5 N0 z8 j5 s4 k
if( 0 < uidPlayer )' t8 C w* A$ w! s- l+ r0 x0 {3 m
{, t. D: W* T9 M
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! R' V. F' f7 ~* S4 G+ H
if( IsValidObj( pUser2 ) )) g8 O, Y+ o1 F' y, k; f2 R6 s0 G0 x
#ifdef __PARTY_FIND
) [0 _6 }3 `5 v4 t. j9 u3 }* ^ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );/ f) s( y/ [! |# o; ~4 o
#else& m/ m7 j4 t( ?! Y
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 W% }, ]! c. j7 F#endif //__PARTY_FIND
5 b0 P% s" L& a P else1 ]/ l) G2 S' a
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );: x! p, t# c5 @" H6 z9 P2 C$ n
}
/ p) { ?; \9 M+ L' T( P else
0 [. v" m$ }8 T7 r; p+ A$ h {" h( `0 c( O' a
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token ); j( [' S8 y, J: b2 O1 ?* S
}
$ A* {7 p& u$ a0 H4 u0 y6 M#endif // __WORLDSERVER
" B/ A5 L; h6 e2 ]+ j) A% X4 s% Q
return TRUE;6 m1 G/ m) }2 Q& J, ] ]7 ?4 P$ Q
}
" \0 R4 g' J$ J7 N# e0 ^9 g/ a, c" d4 f+ {
代码:; ^6 m" D. L! ~4 F% M7 a) o' n) Z* S
#ifdef __PARTY_FIND0 D0 G5 ~/ M4 n3 n& ~ F3 O0 X4 W, y
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
7 s# D* c1 ^, T) s#endif //__PARTY_FIND
5 k3 e% h n% I& gDPClient.cpp;+ o u; i5 p" Z; \6 \4 g
Code:
! W) I9 p2 v# M3 P0 {9 |void CDPClient::OnPartyRequest( CAr & ar )
1 E( v4 i. o- C g) K{# @# j3 D, U, i" ^! q# _. A
u_long uLeader, uMember;% j( M. F* H& I$ b) V. F
/ b" [% ~! x6 l! F BOOL bTroup
0 H% Y+ s) t, E6 o- ]( D#ifdef __PARTY_FIND
4 c k, h/ X8 D/ d. P3 s , bPartyFind
# V1 Y" B& Y3 B/ r/ [#endif// __PARTY_FIND$ i9 P+ Y0 {; L1 X: q) ^9 `* S
;% R0 ]1 f8 z: k+ Z5 ]! }
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
' W8 B2 F* U4 ?' a, y" f7 |: X BYTE byLeaderSex, byMemberSex;7 |/ p1 T8 `) _
char szLeaderName[MAX_PLAYER] = {0,};
$ M7 a9 b$ ]/ ?" `/ [0 [ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;9 D8 {9 Q! Y1 `9 N, M) |
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
/ S' J5 H( y3 z* k, y! W& ^/ `2 H ar.ReadString( szLeaderName, MAX_PLAYER );
7 S& e: N" P8 q0 e& U8 A) d8 J ar >> bTroup
7 F& f2 U( t& h% e. m#ifdef __PARTY_FIND9 [ u4 {- V9 [1 C% m
>> bPartyFind) S/ _/ |! j' y' P( k
#endif //__PARTY_FIND
- q! |8 y/ p$ c ;
! U6 J2 w+ T3 S
) ]; D9 t" _& n, O( F if( g_Option.m_bParty == FALSE )$ X& S7 x. C8 A2 f' Z2 K- P& d
{
& [4 P) D7 ~5 B: H$ Y SendPartyMemberCancle( uLeader, uMember, 3 );
- u+ |6 Y0 H4 X! W! Q return;( ?( i6 C- C3 l, w$ v
}: E) A c5 s5 }9 U5 }3 X5 W K
2 ^) c. u- W6 R. }' F#ifdef __S_SERVER_UNIFY
S0 [! B) |; X4 z6 ?# c! Y if( g_WndMng.m_bAllAction == FALSE )0 T/ M9 q- b# N) o7 I
return;
5 D; l: ^+ k3 Z. J3 ~6 G1 E) J#endif // __S_SERVER_UNIFY
5 a" C% E8 D' h# @$ V D) s( ?) Z. q" x' J& V! p z- j
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );3 [7 {+ Z8 L" Z5 W9 O( o. V& M
) f7 }- e# h$ W$ C# v if( pWndBaseBuf )
4 a- \0 m" f4 ~) F; T {
' q% o l& _' j! b4 f4 S SendBlock( 7, g_pPlayer->GetName(), szLeaderName );2 H2 \3 V+ f! s& u3 f
return;
* J- o( g# \6 S7 f! ^1 P }" ]9 c6 ?; l) ^+ g1 [7 I
#ifdef __PARTY_FIND7 t, A* W, w! U" O
if( bPartyFind )
% _8 Y! C* \1 e9 n; Y: l% Y. } {8 ?) x1 k- a% T, L! |
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );6 B0 `; S3 t. v, f" M
}else
" u+ ]% q% \6 ?! p! T4 Q# N {+ g1 v5 q- \% E$ j* b; m
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 @# G$ ^1 b2 ?0 J6 x8 u) N
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# b0 J5 k. d- ^" G3 ^, J g_WndMng.m_pWndPartyConfirm->Initialize();) v" t1 M/ `6 G! ] c. `
}
^+ Z( o7 s/ t6 d1 C#else
! G# }" B* Z0 n3 \- H0 Q: u g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;" |) X+ B3 Z7 Z
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# T3 s2 V0 U. h g_WndMng.m_pWndPartyConfirm->Initialize();, e8 Q: u, m- l) P3 S
#endif //__PARTY_FIND
& S5 ?$ P! G5 o8 |+ @+ I}7 f4 n7 M5 P9 b% U- {3 M
: H3 y2 W$ p! L" T* q$ W' x9 z) W
代码:
' T8 c4 o% d# `0 j1 u2 t! X#ifdef __PARTY_FIND5 z* p/ @3 S) Y& f4 H
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
$ R% \1 r1 V1 o( [9 G{
3 K5 K) R( k1 |* v0 o BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );9 [! \! W! d2 ?0 i
ar << idLeader << idParty << bAllow;) j) e: a* e9 G: D& C" r2 Z
SEND( ar, this, DPID_SERVERPLAYER );" f: V1 F, a0 f' k5 @! ^! b2 ?
8 m B9 f" o) y9 s, \4 \8 w}- K% y% Z) o+ A& | ~" y
void CDPClient::OnPartyAllowJoin( CAr & ar )9 Q+ S* ]9 d) N' v' T5 R
{
# s& M; a4 ~: @( ?3 V7 M ar >> g_Party.m_bAllowEnter;
/ e# {6 `" j5 R# r2 H4 I& r+ s}
* ] |5 p; M4 n3 R#endif //__PARTY_FIND
! Y. o+ {, A( G! K& R) _Code:: p, b( W0 @) C& q5 U& q6 @: O' n/ P
#ifdef __PARTY_FIND
% h) l- E+ m; A0 e# _ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;# @( q) w/ h( d$ w. Q0 A# v
#endif" @9 ]( Z+ {0 }7 f' H0 e/ R* h% ]+ ?* S/ h
; }. k" A, S: D" P$ Sparty.cpp:0 ?1 X( ? J7 g3 ^
代码:
& {7 ^% ?) p3 u* w0 P/ ECParty::CParty()
0 c1 H% f& r! W& z( n0 V5 a* {{
8 u' S2 M d; p, x N; i m_uPartyId = 0;7 p/ u4 A' @: }. j$ @6 k
m_nSizeofMember = 0;( Y% R! x# i% _- T6 I
memset( m_sParty, 0, sizeof(m_sParty) );
! V6 ]* N$ O8 `! A m_nLevel = 1;
k9 i, ]6 {3 q0 P y m_nExp = m_nPoint = 0;
) q9 N1 P4 ]8 x! Y* p m_nTroupsShareExp = m_nTroupeShareItem = 0;$ U7 r' }8 m* T% ^9 R
m_nKindTroup = 0; // ????
9 g! V. L1 y5 _( I! E6 m4 c m_nReferens = 0;
8 m6 i$ t: p: R6 S2 |; o m_nGetItemPlayerId = 0;5 n& n& Y8 ^% K/ V( T( Q
#ifdef __PARTY_FIND
( s1 i8 s* ^( I# _& h" a0 Z8 ^ m_bAllowEnter = TRUE;
- a$ r: q; M( a9 I0 g3 F) B; P#endif //__PARTY_FIND1 p9 r0 z" [2 l1 o
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
- v3 p+ |( C- _0 _- s" u, X9 h7 u {
1 w1 I2 U0 G0 n' w m_nModeTime[i] = 0;5 D3 W/ R+ t& J3 N
}
j' p5 x0 i$ ^ m_idDuelParty = 0;
% v/ a1 M: O& ]#ifdef __WORLDSERVER& |, m* g/ V4 i; B1 p: Y7 ]
m_dwWorldId = 0;
3 l6 a/ a; f# a: x' T1 N#endif // __WORLDSERVER0 b; N. U4 f* d' i* v/ Z
}
' X1 J, `9 ?6 e g" _( {代码:( ^) o0 J" H9 p: P
void CParty::InitParty()
$ X5 D4 I3 l- J; k{; h* r; k1 p7 v
m_uPartyId = 0;
* r% n: |6 g# D8 o& L m_nSizeofMember = 0;3 u) b$ l7 h8 W2 O# F6 |+ q
memset( m_sParty, 0, sizeof(m_sParty) );& f5 P, r' w4 |8 e z
m_nLevel = 1;/ e7 I+ | r; U( D! |0 E6 o
m_nExp = m_nPoint = 0;! Q; A! i) i6 @- g( @ W- T9 y' x
m_nTroupsShareExp = m_nTroupeShareItem = 0;7 }" }/ T6 [# P9 b3 e
m_nKindTroup = 0; // ????) J9 B' Q5 ^3 n' i% }
m_nReferens = 0; 5 n9 T& M" F0 k0 c( o8 U
#ifdef __PARTY_FIND$ y4 M# R7 h' k
m_bAllowEnter = TRUE;
; Z3 T7 v0 ^& z7 H4 _#endif //__PARTY_FIND) B4 a0 l* {+ O$ ]3 a/ O6 e* _
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
- }( q# x! E8 e' r7 k" { {+ C* c+ Z+ S& Z
m_aMember[i].m_uPlayerId = 0;8 x( i: L- Z% E
m_aMember[i].m_tTime = CTime::GetCurrentTime();5 _( r, i5 i3 h- k- n
m_aMember[i].m_bRemove = FALSE;
) C7 W0 t4 E; M: V2 T0 K0 _#if __VER < 11 // __SYS_PLAYER_DATA
4 n6 P6 e, M2 I* x6 ~/ X. T m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;% a. ?4 f/ v5 D7 y: k
m_aMember[i].m_szName[0] = '\0';
$ `9 |, H* `* _3 G; M#endif // __SYS_PLAYER_DATA
% ^7 R: W* A5 @8 ?8 F- @ }5 [( w) q ~0 l# Q8 N7 A- a
}
8 c4 i" v: x, ?- @: S代码:4 T. f) e6 W: l3 W8 l. K
#ifdef __PARTY_FIND8 b7 m) c3 V% w+ n O8 c
CParty* CPartyMng::GetPartyFree()
$ g' v- Q0 X3 }0 p" }{
- c5 G7 Q* k( O x9 I CParty* pParty, *pPartyTmp = NULL;
$ p; i# U9 ~4 L$ ] if( !m_2PartyPtr.begin()->second )
6 P2 ~* K# c; y3 h. g return NULL;6 _9 j2 x0 d% |1 T( P, ]
BOOL bRan = FALSE;% i9 |- R* r) z6 A
DWORD dwRand = 0;5 ~" Q4 }7 e2 f" J
if( m_2PartyPtr.end()->first >= 1 )
- Y7 V: i4 {$ A! j( d3 x DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
" x: l. \6 ] ]
( `1 A0 O5 Z+ B" B% y# W for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
4 S$ \( X& ^/ J+ y5 s, v7 W {( _; [" H2 Y N! h7 F
pParty = (CParty*)i->second;3 H5 @ m3 g6 ]4 Y; q
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 F' ~ d1 V3 C' F
{
9 X8 {4 Q) ?, p7 O if( i->first > dwRand )
9 c) J$ \; c1 S* T- w return pParty;
9 f/ [1 j/ R+ m0 r& M else
- o4 A9 ~$ J% {# S pPartyTmp = pParty;7 M/ |$ i! n* \9 Q" \
}6 l4 ]- f" X" {( x/ L7 o' J
}! h; E" o0 z0 P; R
return pPartyTmp;$ R# M+ Z( a5 y
}% b8 t9 M* C2 G7 U/ [4 g: C
#endif //__PARTY_FIND6 P7 X7 q/ w1 E& p$ R9 W9 H
. s2 d6 S2 A3 H1 Y7 R2 @, NDPSrvr.cpp:0 j9 `2 ?' G# @% x \* p/ H
代码:3 {5 l3 A {- ? Z. Z8 d7 w
#ifdef __PARTY_FIND6 x* x2 U& z( K0 D6 x
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )# v @3 `% W) s/ c7 M
{$ W( m9 u) ^: Q F% o
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- P4 K4 n8 C, N: I. `. W9 G" K if( IsValidObj( pUser ) )
) Y& J4 { C z) v, h8 J {
' W, q) D q# E$ o, ` u_long idLeader, idParty;
: L& o0 w# Y. n! `( I T( v BOOL bAllow;
$ X q' F. B+ C) H' u/ F ar >> idLeader >> idParty >> bAllow;
W; V7 t$ b' [1 e if( idLeader != pUser->m_idPlayer )
3 H- {! m) I8 g1 Q, u* P return;6 _( P$ A/ B+ ^0 r o
CParty *pParty = g_PartyMng.GetParty( idParty );
# g4 D4 h' F3 W if( pParty && pParty->IsLeader( idLeader ) )) \' u) R0 K, u/ d6 u0 z! a. G
pParty->m_bAllowEnter = bAllow;
# f4 v6 {4 `1 {3 U% T l% @( c; G else
& O' h+ {6 c6 s1 Y2 s) \. j return;/ f0 Q7 b3 O1 q: X3 p
* s Y' q0 A9 V) d" k8 i, H* b2 k8 c
CUser *pMember;/ Y9 i# A6 k7 q& d( O2 N
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
{1 h' m+ T7 J, a7 T* m { X: r. Q6 _* X7 M- U; b2 t
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
, k+ ^9 v; o; A; c, G if( IsValidObj( (CObj*)pMember ) )
* l% m. g/ k- i, e pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
- |( {* _; p5 J N0 g- @+ s }
; H( ^7 H/ B" B* d }% G% r, j$ K" b
}3 B* @. b" K0 N& A9 }6 [
#endif //__PARTY_FIND
: A4 G: h; Z$ \; s/ ~8 j7 b; i" N x) q3 A; O
代码:3 {, w9 e9 g6 n( I
#ifdef __PARTY_FIND2 H* a7 _; ]0 l, }% |" j
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );- o- k6 o4 O% R. p5 f
#endif //__PARTY_FIND
# \, V! N- I1 Q6 x# g+ e8 u
) r2 K3 h" I% o. Fvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ): v* g `7 Z0 m# {9 b/ ~$ s
{
+ l/ D9 d( L; W: s* V+ N7 _ u_long uLeaderid, uMemberid;
7 u/ L5 Q! ~! }" `, w7 [ BOOL bTroup;
/ R4 w& c7 p& N+ Q5 H ar >> uLeaderid >> uMemberid;
- y" i7 ^' M% Q, ?8 V ar >> bTroup; {, A$ f" b5 Q% S
$ P7 o( j+ S9 q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );1 k9 C- d0 G- ^3 `+ p# O. A
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )/ X, {4 O- ^( \/ m* W, V
#ifdef __PARTY_FIND
, a2 O; _4 O' {3 Z6 p! Y* N5 l, K InviteParty( uLeaderid, uMemberid, bTroup, FALSE );( f3 o% i! [; S" i
#else
4 p, q. \ [5 X, }1 d7 \ InviteParty( uLeaderid, uMemberid, bTroup );
: l# B" J; D' f( v#endif //__PARTY_FIND
# G8 r' C* u" j' h}
7 n5 l" M! O+ i3 Y" V7 J; I" R" ]2 z$ e, M5 {- L7 n, ^- Q/ k
代码:: c+ T r( f1 |! z1 C* \
#ifdef __PARTY_FIND) P1 u2 h. ` Z" ^" w
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
+ t# ~/ Z$ Q# T#else" @7 l; P9 Q6 G. l
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )/ w( I5 X u/ Z) w
#endif //__PARTY_FIND
+ H2 z) Q1 s7 {4 y& X8 |{0 {1 q/ }" s7 [( D! U) k) P4 H( J
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );6 e% g b- p$ p5 N* X% T
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );+ }+ H5 Z: n" c
5 {2 q7 Y n* p, R
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
" x7 Z2 d% u( _; n/ H {% y) V! x* t0 j! N7 t/ O
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
# I5 G/ q+ D/ q- `* h {) O8 Y% f7 }; o7 {
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )9 |% j' J: H) d I3 d9 D/ y
{; E4 Q, b/ y1 u, `/ a0 K, Q
pLeaderUser->AddText("没有足够的权限。");
; }% M! i& U( R! H6 Q pUser->AddText("没有足够的权限。");( S, X- |6 Z4 | D- n7 J5 F9 `
return;
# t' Y# d9 D5 D }& m8 _( d/ K2 ?- E7 D$ U
}$ L0 L) L) c8 z
// ???? ? ??? ?? ????.
& g& q$ Y2 d. Z* r# ` CWorld* pWorld = pUser->GetWorld();
. P" m7 m. f' e% d if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
1 c3 m7 @ ~- d* s) R {
+ g; k, y9 l% d0 ` v; I pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );% m C" e2 R- A: U" q- I6 b) o+ m6 O
return;
% b: N) f3 R8 X" C, G, D }* b. L' \6 f. J& T2 g5 c `
#if __VER >= 11 // __GUILD_COMBAT_1TO1
# S! T" T4 v0 v1 P- N3 | if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )( e* n) O3 M0 Z% }
{
7 T4 L* F7 i8 {5 I3 R pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% _& N% t3 | ]6 B return; `; ^. b, g0 j; p5 I% J
}5 F* w4 P5 C! v& z& A. {4 {2 Z
#endif // __GUILD_COMBAT_1TO1
' z4 v3 `& U/ X4 r" r. U" M( ~4 ]9 r1 g. X* R5 D' u
#if __VER >= 8 // 8? ?? 061226 ma
n1 l4 o* m' K. Y+ D' y if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
. T, v( R6 A0 j' A1 n" z% a- Z {6 [1 V2 V( H& r% U7 }
return;
$ c) I9 |, q8 p' s( O }# |( J- l2 [' y* D
#endif // __VER >= 8 // 8? ?? 061226 ma
$ u0 M0 b5 A( J% d3 Q) u( x; | D% @4 L6 v# m! n3 N
if( pLeaderUser->m_nDuel == 2 )4 E$ c W# Z) e6 M* _7 p
{ 7 h0 i k) q1 s9 ?" Q& s3 l2 I
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.8 i! b; G& K) F+ f: r
}
- d, U5 X {. ?0 F7 p- S6 f! ^ else
( [1 W! [# V+ S* m& n {7 v& z2 f) d1 Q3 m" S5 _, b0 `
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???; M, |5 A2 d3 s6 H" e
{! B& }7 I# h- [0 i
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
) \6 I* n8 x& r6 w }. J- |% G q) M2 _" k+ p, ] }, L! R
else' ` c' U5 j) Z* t
{$ q6 n; t: x) _; u- g( A% w
if( pUser->IsAttackMode() )
0 i$ n( k+ ^1 ^ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' `) N% E* k; @$ {. J0 N' k+ k else4 q$ s/ b6 M" t
#ifdef __PARTY_FIND
& R8 f! G3 A, Y1 ~; p6 I1 | pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );: D* ~2 q- q! n8 G
#else) F" ]: s( z* \( Q% ]7 Q: C K
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );# i M; e, O5 Y9 O% a S5 J% D
#endif //__PARTY_FIND, r& n/ Y) C, i/ Q5 J
}2 U: m3 X8 N8 b8 N
}2 }0 d$ a+ Q8 ^0 t$ w9 f
}+ N+ \: J: P2 N' `
else
0 D0 a7 G- r, B' b2 `% J* n: }. R3 W {
v! Q0 {6 X" a3 h8 k if( IsValidObj( pLeaderUser ) )
3 d) D7 m' Y; T5 E9 H" q pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );+ f: N. _' e; p3 ^4 G& M- D$ C5 _# a
}; p! s7 ]4 D6 P! d# r
}
& Y/ y/ f/ a |' n$ ]" G6 o9 p5 ]1 D1 H* x
User.cpp:+ |1 o2 y) D$ V6 l0 _0 @' t% J
代码:
9 A/ d7 k) A4 L: l6 N#ifdef __PARTY_FIND4 }. Z5 f5 [. N4 Z$ s) Q
void CUser::AddPartyAllowJoin( BOOL bAllow )9 m! R3 ^$ l$ c1 p' M3 b
{
B! ]. @& n0 @1 r- C% a$ r2 m if( IsDelete() ) return;
( n `$ V# x" c1 o
& A4 Q1 i2 Q: G- o# y& j# G6 \& w3 R m_Snapshot.cb++;
; G% J$ C7 O. n- t5 p/ E: b m_Snapshot.ar << GetId();
1 |$ W! u0 w" R5 r8 y) c, C0 S m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
( [+ v6 M. G# g m_Snapshot.ar << bAllow;
, H( f( N; L+ \' A" }6 N}3 p. ]' _5 r6 L
#endif //__PARTY_FIND# Q4 s8 Z2 a" T( U
" P5 b% U- _1 I0 {# }9 P2 c代码:
; Q1 u8 j% J p- A+ P: ?' r( t# M#ifdef __PARTY_FIND
- `3 H- ~( r; D T+ {5 J3 v* kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
3 f: u! `# n; M5 F. o6 k( M#else" G5 n$ F/ R% f( p! B6 w, B0 V* ]1 ]
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ); Z5 T+ A: e# n6 u9 s0 Z# `
#endif //__PARTY_FIND. Z. M U* {9 ?; Y* z2 T* w
{/ g# O, C$ A$ l0 i) ^+ R" E! l
if( IsDelete() ) return;+ Z9 D! W1 X* R+ w, q! J& n% b
/ ]/ l7 Z, c. s7 r m_Snapshot.cb++;/ `, I# `5 }8 G* x) Z, @: U8 V
m_Snapshot.ar << GetId();
# ^: ~: b$ G9 d8 a m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
, W) c: y6 a) r9 }4 t# m; K m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
; k. V. P* @, G3 J+ L" r8 g m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();: C- ?& X- J* E& o, Y
m_Snapshot.ar.WriteString( pLeader->m_szName ); c) H6 y4 W, D5 T+ a2 v- L8 J
m_Snapshot.ar << bTroup0 ]5 D$ z6 n! ?9 r8 M
#ifdef __PARTY_FIND
3 E. n! o0 I( G << bPartyFind- r0 U0 O7 g0 E4 Q' g
#endif //__PARTY_FIND
) v, E2 s4 |8 n* v2 A8 [ ;
$ n& k I' x# P% ~' F) C 1 |+ s* L6 r. C+ g
}
7 d6 ~) M$ F3 X. y
4 C8 H' y& d3 C- zDPSrvr.h(公共范围PLS)
+ N8 d0 S! R$ H- ^代码:1 S% U5 F( @) Q& \# x6 V0 q0 e. `
#ifdef __PARTY_FIND
$ y; X8 M/ p3 W void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
7 ]$ r2 u: \$ D8 v0 d+ ^' s+ j& V( N. i#else
2 U& a. ^* F$ n5 | void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
7 ^" l/ m$ L! I#endif //__PARTY_FIND
# I* Z, R; N# z+ Y5 h' o+ I" P/ }* x- n8 a4 F# G
代码:
* E% Q3 p7 w6 [6 Q2 a) q#ifdef __PARTY_FIND( b# M# f* r o# X6 t: R8 Z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& Z1 e+ q6 Z- Y( q% e S3 h* n#endif //__PARTY_FIND( o* X: y2 y" v! Z6 |. O# I
$ K5 ?/ o- S; R7 d* K1 h
User.h(以及):
# w! q0 p2 v0 A. ~代码:/ r8 a/ p2 `1 L$ A; c; L
#ifdef __PARTY_FIND0 R: O( f) k- X H! p& k5 c3 q# {
void AddPartyAllowJoin( BOOL bAllow );
7 Y2 S* v0 R6 O! |8 H9 u" [8 \ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );1 t9 C$ J* `: }7 S, k% N, c! g' l
#else
$ y) ~3 t# K# Y void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; O' J$ [% ^9 {: s#endif //__PARTY_FIND" a+ d& O. W4 \+ U
5 \) H0 w1 f3 J% g" @: }3 N$ P7 aparty.h:4 w2 X; q0 }, `8 r3 ?
代码:
- [/ `8 m: U6 o s. W4 b% P#ifdef __PARTY_FIND1 t- H: n# i9 j% n
BOOL m_bAllowEnter;
1 Z7 o4 _- ^5 a% o |#endif
( o! \& K" O6 y6 [" v, Y+ ]* _& t V3 D0 n
代码:: s3 \( Z+ |( b7 p2 l; y, U
#ifdef __PARTY_FIND0 G, k: E& t: h0 n
CParty* GetPartyFree();$ ]' b! C, |2 m- v, Z
#endif2 m9 o6 T. f3 {7 Q
, L! A- q7 a; W+ l! c
WndParty.cpp:+ D1 T0 S5 k- @- N
OnChildNotify:8 v7 z; o: x3 k- e- Z6 \
代码:
$ q: j. f+ {0 [$ W6 }#ifdef __PARTY_FIND3 @ R4 [' A2 @, Q1 F
else if( nID == WIDC_CHECK1 )
/ A) J4 X9 x1 @7 X {
3 Q$ `2 Q* X- _& P if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# @9 C5 m4 c8 H' ~ {
! m$ Q) H. Q# V; y6 [ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 d2 x' k. o; ?* g$ C! p6 [
g_Party.m_bAllowEnter = !chk->GetCheck();
M2 f: C# \; u. W# Q( J g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );7 h1 V- @# t8 Q. C: ]) \! F
}- U( Z) O" _6 g3 D) w
}0 J5 f' d" b d1 R5 x2 t
#endif //__PARTY_FIND! p4 } X9 M$ i, R5 \% [
1 G6 `5 s: N8 m3 q9 C
代码:
1 S7 X- G- o+ k5 @1 oOnDraw中:; E/ o4 @/ N1 v/ z. Z; {
代码:6 b% |' U `! u+ K2 L+ ]; @: Z
#ifdef __PARTY_FIND$ K: @5 z% e1 i& }$ g) c
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. E, r: d4 M9 ]3 T( n5 n) F
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 Q6 g3 ^3 i/ f+ t) A! W chk->EnableWindow( TRUE );
) K6 q3 s) b* k1 r/ C else
2 q: |& k: B \/ J" B chk->EnableWindow( FALSE );+ ^- d, I7 J x( z$ {
chk->SetCheck( !g_Party.m_bAllowEnter );. m {& p$ ?* O% X6 A3 S& [
#endif
2 Z+ }* ~) o& f9 u4 }& y! ]3 u6 Q9 n' g5 Q( j3 x8 b( L5 G& T
DPClient.h(public):" S: k+ H3 B& S
代码:3 W9 L. q9 E6 |' v- }- j6 }% \
#ifdef __PARTY_FIND
7 J: C; ]1 m" q4 B9 i# i( _ void OnPartyAllowJoin( CAr& ar );
6 J$ _* m \" [. X void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- E: L& w9 C" M, @#endif //__PARTY_FIND
9 n4 q! ~' o6 m0 Z
+ g7 ?0 T3 }- j% E- h3 L$ e6 H3 U& @1 J) U/ @
WERS hinbekommt没有,请让赫克的权利。
; ^6 `3 O5 M4 y; c0 u' Z8 j不支持左右,所以难不...
5 _& h! u3 D! [7 e, G; }党k的Windows NT甚至编辑它自己。. B# y; {' _5 g" e/ `6 z
包也,因为我不erschreiben进一步如果我你的。
0 y- j, ]; d3 k; D1 ?- A# c$ G% x由于缺少Quantité k n个代码是什么升工程前。& ]6 ]3 p: H: O' ^
如果是这样的。请发表。- V. r& Q( F4 g1 Z. u# N+ D: O/ i. L& D
到目前为止,Pumbaaa
: C- @) N, g' Y6 j4 F - k6 b: \, H" N9 B# d& Q
8 d7 @& p6 D0 |% s! F
MsgHdr.h" X6 g0 ^( U/ [$ t$ e; _9 l6 t
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
2 a# t! M- Z$ a1 k4 N2 q$ ]#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243$ U' W5 \# T1 c- z* N# s
+ P& V: z5 v" w/ \1 ^- G7 ^# c. L, {, B0 a4 f! a- H1 C' i; A
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