|
|
对于那些谁需要它 - 谷歌缓存FTW。 :# G! o: u0 R. S" g' |) f- c
如果我鼓掌纯粹是我复制错误时,D: n- ~ O$ s4 ?' {4 g5 o
积分当然Pumbaaa。
$ H2 h' @4 V$ N) n! x
! A% I6 f3 } e6 q8 x2 U' wFuncTextCmd.cpp:' E& r6 K# F$ @2 N+ N+ S* Q9 O
5 p# l* l# t- _& T
代码:
: n2 z8 ?" t* r4 B9 E#ifdef __PARTY_FIND
( |: L# G. R# N: w$ g0 IBOOL TextCmd_getparty( CScanner& scanner )
( D# S4 E7 V% Q& {4 e# ^) B7 K* J{; n# j1 P8 }. y- J! [! x# G
#ifdef __WORLDSERVER
) h+ K0 b2 f& P9 E& @1 U* S CUser *pUser = (CUser*)scanner.dwValue;
1 Q# N1 u% g* b$ F if( pUser->m_idparty > 0 ). w6 h/ \/ Y* i- |' D j4 f k
{+ c3 D7 Q5 m Q! Q5 |+ u& i
pUser->AddText( "你已经加入一个公会。" );$ X$ b0 A. P. T" S1 P# g
return TRUE;. |& p% {% e9 V8 ?+ x. f% \
}
% j' Y y; ]6 G3 R- m# q% o- g CParty *pParty;( K. k0 Q0 i& Q) m7 X
pParty = g_PartyMng.GetPartyFree();
* y# |2 W* D( U3 U6 @0 [ if( pParty )
) i f& l$ n8 s% ~! G {: C' J2 D0 d' I) j, k X
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );5 f7 t/ Y* a0 S+ o4 y# ?
}else- I8 S" ]. p0 c/ R" I& L
{8 F! v# }* S: L
pUser->AddText( "抱歉,这里没有任何一个公会。" );# L: O5 _! t' H# `" D
}
7 O0 c, T3 t% q/ s! N- G#endif
6 r+ W7 ]& i+ g1 s) o' S return TRUE;
! M! Q# K2 ?1 H, M1 A; { b}& K, J" S, ?' | J+ R
#endif //__PARTY_FIND# K: J" K( |1 ~" f
4 m0 H; y6 ~0 e: [+ i
代码:
2 Z+ {. _5 i+ G; i6 RBOOL TextCmd_PartyInvite( CScanner& scanner )
8 g8 ~' c) Z. j* e1 q{4 y" u' U" e- F' g( U9 f
#ifdef __WORLDSERVER i1 {# J4 d! B7 g' ]
CUser* pUser = (CUser*)scanner.dwValue;
1 v" b/ v3 O8 F& v/ l MoverProp* pMoverProp = NULL;
8 T0 r2 c7 t3 Q& B' j1 r2 f scanner.GetToken();" j, R3 F, \ t2 k6 [1 d; S0 X
#if __VER >= 11 // __SYS_PLAYER_DATA
. |2 _1 C% n3 y u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
7 r/ a1 W' q! B#else // __SYS_PLAYER_DATA: Y. R; I0 t, a
u_long uidPlayer = prj.GetPlayerID( scanner.Token );) P# [& q2 `( e5 F
#endif // __SYS_PLAYER_DATA
2 J) y( {: K* {& } N if( 0 < uidPlayer )
4 c; s5 a& g# V* P3 W- L {
! A" _# b' V+ z" I5 h2 d CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ G! j3 c7 S. f% |- }+ s if( IsValidObj( pUser2 ) )
/ R; m2 A/ S; m' |+ j3 h" ]#ifdef __PARTY_FIND- i. v# O( {$ F0 ?, `) H0 u
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );$ e# j. I( w( B' b$ m
#else
; D5 \9 D D6 U+ q4 B8 h g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
: O0 @+ H0 E' P' s# r! H' j; c#endif //__PARTY_FIND
: X8 p9 I8 ?7 L C) G9 Q else
3 {4 r. e n+ q! x pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
% ?* R! A d+ @* e. K4 S }
; \( X1 |0 F8 J; B else- N: u i) C# i0 q% }4 L; l5 C% }
{
2 F2 H5 i/ m8 T ^2 ]6 E) I pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );! t( Q1 T" e% u# l
}
/ z* `7 m5 u8 w% ]# ~#endif // __WORLDSERVER! M8 X( S; D6 u: N' Z
: [6 H K6 s9 N) y7 n6 p
return TRUE;2 Q e) f/ i3 p0 J1 z0 D
}4 J5 Y) p% P2 A7 D' L; X+ s" d# l
# L5 Y6 }7 K2 z代码:. j% Q. J* k% Y
#ifdef __PARTY_FIND
+ Y3 `1 R% Z* P4 E4 s7 \" X ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
, o) H8 b) F" ?1 z, N# j#endif //__PARTY_FIND/ g1 o* w+ t! l I/ P. u
DPClient.cpp;. ?+ X- U" ~. i% O
Code: S& M& n2 E# s- Q0 M
void CDPClient::OnPartyRequest( CAr & ar )( N: G% V9 `, T% R- g
{
$ Y- ^7 t& F& ^- S" ?' _& e u_long uLeader, uMember;! ^6 Z0 x+ X# X. E. W
' Z' R8 U( Y; C6 U0 Z+ k, E7 T1 j
BOOL bTroup
( {6 E. z/ W9 p4 J2 ~" i#ifdef __PARTY_FIND
- _* P1 d4 ^7 s , bPartyFind8 o: s5 g+ ^. Y
#endif// __PARTY_FIND1 x& N! K% P7 `' q* b, ]
;
7 W! y# a/ Y. D) B LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: R7 N8 z5 Q/ d BYTE byLeaderSex, byMemberSex;4 Q5 I+ _% W1 X
char szLeaderName[MAX_PLAYER] = {0,};. z/ t; L* n& L) o
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;+ V; {3 x9 ]7 Y; f2 c6 P- }
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;! b/ `& E' w# [+ t
ar.ReadString( szLeaderName, MAX_PLAYER );
( @) M1 b$ l, o1 K ar >> bTroup
+ H, o. u- x( ]9 c#ifdef __PARTY_FIND
# |: ~5 O6 K! A >> bPartyFind
4 z! o) ]- J0 S4 ]9 b# U#endif //__PARTY_FIND
$ Y& x$ i: n v ;& J7 p4 [" Z# `6 H
7 j) d- G' \8 Q( C _ if( g_Option.m_bParty == FALSE )
8 Q5 Y5 e3 I$ z# p1 j0 I! [# g {
; \$ H7 N" P) l8 t5 E SendPartyMemberCancle( uLeader, uMember, 3 );$ o1 k8 n0 ~; K' C. u
return;( _8 D& G7 `! I9 [+ C
}
) O- f( A& F+ O- q0 _/ j
/ O. ?5 `" s: B9 E, x1 W4 l#ifdef __S_SERVER_UNIFY
% @* _# `6 [: m9 g D0 Y1 u9 l if( g_WndMng.m_bAllAction == FALSE )
7 g5 g% @* l. ^! C return;
7 ]: D. k( S( P#endif // __S_SERVER_UNIFY1 o% a# D" u/ q% a
/ E5 Q6 _1 B* {( `; K! P! G CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );/ y! g; m* C3 g3 ~! s B
F4 {' h. k4 w/ X3 P8 X% U! @3 N
if( pWndBaseBuf )
: P/ F6 h& v, z4 h5 O {
0 H1 {& \/ w+ V P+ p! \# ]$ g SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
# a% a( }+ i" t4 r return;
3 D, K$ h* |7 g. E" J+ Z0 L }
/ ^2 u& ]. N( a- Y5 R, l#ifdef __PARTY_FIND% z5 N3 l9 E5 V; [
if( bPartyFind )
+ l* L* q. W3 J& B8 Q4 ? {6 U4 T7 x9 }; M! Q# V9 h
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );. Z( D& i: p! c& v0 |1 s R
}else
c0 O4 F4 M: L0 w- D {3 K, u: v( l% A* `
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, q; C0 h( K* |, M- n
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
3 ~) I( p, c8 h6 }$ [3 d g_WndMng.m_pWndPartyConfirm->Initialize();' z3 @" R. x: P% d5 k& h- c% b
}
% I! }1 S6 x9 S1 _* ?#else
9 k+ T+ h4 K; U& v" z5 B g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' a4 C4 V; z: L k
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );) E" k* H4 Z% m- B
g_WndMng.m_pWndPartyConfirm->Initialize();
3 G7 L+ }# T) g& h: ]#endif //__PARTY_FIND. r2 F5 i9 C% L: D: O. @) z
}
1 H+ I1 O; n( v
9 I0 k2 T7 ?9 I7 [' o代码:5 |' l4 q" U8 x4 v! W
#ifdef __PARTY_FIND
; f7 T8 b$ Z7 c" G9 R! s$ Lvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )0 u- z! ?' ?# F7 a' {5 @
{) m( |' d$ d+ j- W, x) J
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
7 i+ M$ q3 g2 R' l& Z" N% k ar << idLeader << idParty << bAllow;
* g" k$ O$ R U SEND( ar, this, DPID_SERVERPLAYER );4 }/ ^% x# H% t& Y, K N4 T
# Y( w, l7 _( t- A% ` q
}( p# I6 A' D, o' R7 j) r+ U/ ~5 N
void CDPClient::OnPartyAllowJoin( CAr & ar )0 A" z4 b _3 {
{$ f V& \' e* G- x& A9 X
ar >> g_Party.m_bAllowEnter;
J3 t0 [9 ?; r7 i- d9 g, N}7 c: y2 t# X& A( M+ m" I) t( u
#endif //__PARTY_FIND
! W) t0 Q+ F) }2 lCode:
' U8 G. H/ z$ I1 ~( A#ifdef __PARTY_FIND
3 |* N; B4 h& l8 k9 g" [ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;! I6 k8 g* U" W
#endif0 p0 r; B: t/ S# T
: V2 E3 x: n4 Z0 @/ \8 g( T
party.cpp:: K9 v$ |% D" k& Z& y- ~
代码:
9 K6 V$ I: {7 J7 A8 x* d6 |% f% @CParty::CParty()
2 L4 f4 N5 q9 U, m{
' z0 V4 G7 \$ W4 z- V m_uPartyId = 0;: h3 B) r" \ J5 l' X& e9 b
m_nSizeofMember = 0;. _4 C3 z' U; t$ }9 l
memset( m_sParty, 0, sizeof(m_sParty) );$ z4 r# N3 E- j
m_nLevel = 1;
9 l* O: Y- p' V1 i0 d m_nExp = m_nPoint = 0;
# _/ A0 a" n# r m_nTroupsShareExp = m_nTroupeShareItem = 0;
% x3 `, m- t+ |* V m_nKindTroup = 0; // ????
: H; B" C" p) m: `- ~3 y- { m_nReferens = 0;
; x# r" x: h g. Q m_nGetItemPlayerId = 0;
' h, C# g0 s6 g( q# o+ w9 i0 l#ifdef __PARTY_FIND2 o) ^# x" D$ G3 c8 G- o
m_bAllowEnter = TRUE;
" ~# H3 [1 f5 D- I9 |/ F" n#endif //__PARTY_FIND+ t% Y P7 o- g. ~, M; R
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
9 J- m3 Y d3 p# H& t {
% l: q1 ?/ ~5 a$ d: g/ p9 I6 Q m_nModeTime[i] = 0;9 j [& ]6 h) x/ u; g7 Y* u
}: q4 R# N% B$ G0 ^: y
m_idDuelParty = 0;" [! l6 `* K# ~3 s
#ifdef __WORLDSERVER+ @5 }5 a% ^$ d4 E$ z
m_dwWorldId = 0;4 _8 w, ]$ k+ O: w
#endif // __WORLDSERVER
/ C& _/ d! ^2 T- c/ o3 W}% w+ _+ x9 ]1 I, W+ I. i
代码:
4 r9 v8 `7 Q" O4 Ivoid CParty::InitParty()) _5 T+ J8 q* ^* E* F& Y
{8 n) ~! E, x% b& \; p
m_uPartyId = 0;
8 H! v6 k/ V' B& D$ t( B/ K' }* k m_nSizeofMember = 0;- x/ }/ F1 m& S) I
memset( m_sParty, 0, sizeof(m_sParty) );7 z3 a0 w) [$ u- I- @; Y
m_nLevel = 1;
0 u- w3 |, ^4 z1 c. z$ Y! y t3 r m_nExp = m_nPoint = 0;
4 x6 y& ?! w* b& v* q2 P* c m_nTroupsShareExp = m_nTroupeShareItem = 0;# C" W% b& h2 U% q" k7 f
m_nKindTroup = 0; // ????# x+ g. o: u# V" X; M: |' Y( i/ H
m_nReferens = 0; , c! B5 o+ Y# A% R+ j8 Z
#ifdef __PARTY_FIND0 e/ I3 W$ E' H+ ~
m_bAllowEnter = TRUE;9 L7 v2 ]* Z% S+ Q+ [& G' W7 s
#endif //__PARTY_FIND' a5 R& Q2 ^: B2 A0 X1 {! e# k
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )* A0 } V9 G' j$ | H" Z6 i9 N1 V
{5 E- U! Z5 k' R% z% l: |
m_aMember[i].m_uPlayerId = 0;& f* I8 L# ^' a
m_aMember[i].m_tTime = CTime::GetCurrentTime();8 y7 b0 u' G$ N
m_aMember[i].m_bRemove = FALSE;7 c( O& U0 h' T' I
#if __VER < 11 // __SYS_PLAYER_DATA
" y! }" j9 k3 S( X: o& j; d: K m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;- x/ t6 T/ O1 c& t
m_aMember[i].m_szName[0] = '\0';
+ _" h2 n) \# ?/ i#endif // __SYS_PLAYER_DATA& b( l% i/ q$ a0 l" p
}8 M% X% |9 f) u+ X2 C: `: i$ c
}2 \5 L6 a( ^+ E9 } |
代码:, I( Z2 H* }8 P }/ k& \! p0 g, Q: I
#ifdef __PARTY_FIND
5 `6 R/ @6 [- H5 c' hCParty* CPartyMng::GetPartyFree()
3 @6 U. {9 s7 S7 n1 {3 ]. }! L{
: r/ C5 k5 r! S! m CParty* pParty, *pPartyTmp = NULL;
9 S& u5 `/ |. ^% m& }, d x if( !m_2PartyPtr.begin()->second )) l& N* O7 E+ R/ }# A% F& P7 Z6 M1 ~
return NULL;: x( a! b2 }4 o; w0 ^
BOOL bRan = FALSE;
2 s1 {" j+ i9 n; b G' h5 }) Z DWORD dwRand = 0;( j# n: S; z: g" [+ a& [& X* J, ?# }
if( m_2PartyPtr.end()->first >= 1 )( F0 ^ g+ R- `9 I9 s! j9 N
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
9 ]7 [9 g2 b1 b' }6 s/ ?+ y7 V4 B+ ]; t
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
1 O8 b1 s2 f. H5 x1 `) B5 e {# I6 {- r0 I1 @" R6 T2 g* {' [
pParty = (CParty*)i->second;' B; p1 e* z" |6 b
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )9 {/ D+ N' y7 C1 v" r
{ F' ~- L5 I' G3 P2 K6 R
if( i->first > dwRand )" [+ L2 u3 |+ ~
return pParty;" L% G- q- N. `3 t7 T
else
7 @' G& y2 u" @5 k1 d pPartyTmp = pParty;$ S* Y( u" u- P
}- D' y( F% t& k! ?8 n7 F
}
8 s3 D$ C' m( u7 I7 U" W return pPartyTmp;
* V( D2 |" j; S8 f}$ c* m* p, k7 O2 _+ j6 a6 f
#endif //__PARTY_FIND
1 u* a* Y' l: x" w5 u" Z3 C5 q: j& o3 b0 Z( K! l5 n
DPSrvr.cpp:) d7 r6 X8 I* b# G
代码:4 G! N& _( {! M- k7 O8 w
#ifdef __PARTY_FIND
2 N3 _ h4 M2 @9 ]void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )3 k9 k! p+ I7 l: l, r
{5 g- A2 k2 ?, m9 \( }
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser ); }7 j5 O1 L. _# `7 U9 j& `
if( IsValidObj( pUser ) )
% S, |+ i9 R. _ I3 s' T- o { P8 `7 h5 ]( F/ D
u_long idLeader, idParty;+ V* R: h) P* ^$ j4 \! f
BOOL bAllow;& y" x6 I: w! b. P; V/ P
ar >> idLeader >> idParty >> bAllow;
/ \1 T j7 q+ V# E$ X1 N; g0 d- O! u+ L if( idLeader != pUser->m_idPlayer )
* k6 d- h, V9 P" B2 n4 j return;4 F0 v1 ?- M& E- x# Q
CParty *pParty = g_PartyMng.GetParty( idParty );# h" T; s: f8 ?% S4 g
if( pParty && pParty->IsLeader( idLeader ) )- G# r* Z' |* {3 \
pParty->m_bAllowEnter = bAllow;
& I+ H: H$ m0 p( w0 r3 F else) e$ J3 Z; _( t
return;
* _1 |/ n4 T" q' ~6 a
/ o+ ?$ J6 N# }% M5 E/ x CUser *pMember;1 }! Q4 D7 |8 `' l' I3 z3 Y
for( int i = 0; i < pParty->m_nSizeofMember; i++ )4 m1 f, M5 d$ l, F
{
3 I: l0 a4 _/ T# \ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );" U6 \/ m8 {3 c& \' p
if( IsValidObj( (CObj*)pMember ) )' b8 L6 F) e/ A2 f% E- w0 F
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );, m0 ~; f. o+ L0 ]: H
}
( A0 s& `/ q1 ]* s# j3 W7 [6 t }9 s( d; U" C$ Y+ B6 s- Q& H5 W `
}
2 g6 a6 k o: E' R# l6 T1 V#endif //__PARTY_FIND1 @+ R: ]3 k H
! s+ w C; Y, @6 \
代码:6 P/ h9 R0 w% V- y& L9 M6 N; i
#ifdef __PARTY_FIND
1 R+ w7 |8 M5 x- }" s' g, K9 o* y ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ w2 H3 P& l. E& @- k+ k
#endif //__PARTY_FIND
5 t" Z" n- b5 D6 Z3 @
% [9 v- a* R; z$ m( u: zvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )7 W, o( F/ w+ l1 X' [' X
{: S- j9 \" J1 t3 e- [5 z6 m
u_long uLeaderid, uMemberid;
7 ?$ Z& ~3 E$ y0 q BOOL bTroup;/ [' n T; O1 X4 L1 s
ar >> uLeaderid >> uMemberid;# w0 [2 r" S+ T. V. _2 k; m
ar >> bTroup;
1 E3 g6 f8 O6 ~" W/ z% O
9 Y% l( B- n4 h! k9 [ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );# d- ~& t* M! p3 J# _ |
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
2 o+ Q, W- w: S3 t. E/ l( @0 y#ifdef __PARTY_FIND2 ^( p. o+ b1 ~) B- b# p( I
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );/ ?1 ~+ D4 I% f
#else
) T% }6 C* S5 w9 n InviteParty( uLeaderid, uMemberid, bTroup );
( @& W! j' `# b O$ [3 B# [: D#endif //__PARTY_FIND# p$ K) W" M* M1 w# Z. P! ?, e8 H
}
! w) _, g5 e/ [
q, i- D, a2 C代码:
" L* N. r# o1 t8 Y# P#ifdef __PARTY_FIND
4 V- v9 {6 I2 M) o, ~; E% w2 Evoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )1 }6 [. D" _$ `
#else8 I2 m: N! ?( L
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )2 o" o' G4 p* l, U( i
#endif //__PARTY_FIND
! t: y0 ~9 [4 u, S* X; {{) R& R4 H5 ^) L# Q
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
3 e2 Z# z% a7 Q" ?+ y5 c) C, G CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
' |2 k4 n! u' z7 d5 @' h/ H 4 J5 n, U2 C0 E( t6 q2 U
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )+ z- c6 C& i% s5 O* g1 x' ~
{. e& m( \. V* n0 q& A4 F
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )0 }7 N! Q. t+ B
{6 U7 J) D8 B1 r
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
# S1 p8 G# I, W, h {! C) j) f9 ]6 @
pLeaderUser->AddText("没有足够的权限。");# ^& {# R5 u, w- J
pUser->AddText("没有足够的权限。");$ M6 }: x# V' ?$ n
return;5 I6 [( K* ^- P' u
}& i, \2 q. f& i% n& m
}1 F- J9 K* K( h# I
// ???? ? ??? ?? ????.
6 [/ ~0 T' B0 D+ M0 K CWorld* pWorld = pUser->GetWorld();" B) Q: r' a" O: c3 y
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
) r7 i# _0 a$ w0 o& y8 z. Y { 6 u+ C7 h* k) p6 c: h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' J# k; L4 n0 | return;
1 _( ^4 d& [4 ^* G5 }5 | }' A- b" N5 K5 Q; F, n2 H; K
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. W4 z9 ~* a0 H& ?- p if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
5 i7 H2 V% t2 B- x6 u6 x8 I { o/ ^; C* z, v9 z% x; }* h1 x
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
0 \" v+ y+ P+ ~+ X a return;7 h# S+ _7 x4 j, ^8 V# g
}' X. a8 B7 S+ I, y. t- y# K) C% n
#endif // __GUILD_COMBAT_1TO1
8 X; ]$ L& M: ~# Z+ P) E
: C" T. j& h; x#if __VER >= 8 // 8? ?? 061226 ma. g2 B9 O' u1 q8 j/ i3 m9 q
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )2 i }$ A% k9 T; i; O1 T3 b
{; ~: u4 v4 P' @( p: a
return;
3 d0 R% ^$ l- ?7 Q' B4 T) | }2 K8 R3 i2 o+ }% k& H6 v/ _
#endif // __VER >= 8 // 8? ?? 061226 ma
6 h8 y- l. ~. p ) U8 I: x9 A; K
if( pLeaderUser->m_nDuel == 2 )
3 t% m6 f3 ~# E; `$ w. x, \ { . c/ S9 F) h2 A \3 p
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.5 P$ y; u, G" n5 f+ m" I& ?
}
9 E. i% j; a2 g8 N# w0 x/ o4 V$ e! ?- P) C else6 v4 B1 l# y# j0 Y% g! E
{
{3 a2 a7 z( i4 c8 G) X- z if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
- v0 j2 \# Z* J) |$ ^, f7 I {
; v: U/ D' y1 \. v pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
) \6 J. j0 b0 S* o% h7 r }
) n& G+ ]: ?- e* U else
& b4 W0 O9 a4 W0 d {
- h$ |1 x; W$ R! \/ D6 q if( pUser->IsAttackMode() )8 @2 |* R4 b0 d9 a$ ^, p/ G* {1 m
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
r! o4 j- _! S) G else# g& i. I" T+ f# D8 G# h, Z8 z& w
#ifdef __PARTY_FIND; n4 ]$ V' [7 h, P9 k$ U9 J5 }
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );1 @. {; I" A5 M
#else
( c. h0 v% J* t8 I pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );* g; h/ \5 r. m
#endif //__PARTY_FIND
! ~8 g9 z$ v/ [2 g% { }" C% E+ S( D6 N
}
: n. A3 A9 R! ~ }
# k2 @0 d) T( K2 }; @ else
: k2 e& r) w7 x9 Y! f {
0 N. E( o8 [- Q e if( IsValidObj( pLeaderUser ) )
, v1 p8 W6 r, W pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );! O1 S7 L+ o8 b
}' _0 U" |3 M2 J2 l1 e% y
} t- N+ E+ B" D7 n
' v- s7 f# y, jUser.cpp:
1 A6 x1 B! \& l( _; D4 N代码:
& J+ a0 K# g* Y) R! k$ \, {#ifdef __PARTY_FIND& F {5 F1 e7 u% ]/ s
void CUser::AddPartyAllowJoin( BOOL bAllow )
9 M$ V, Q9 B# q, Z{, h4 Q: T; g8 X0 G
if( IsDelete() ) return;
+ ~+ B3 V2 K% B; k) }0 m: Y0 {! S7 D6 F
m_Snapshot.cb++;9 T: B3 i) e5 f
m_Snapshot.ar << GetId();, w$ f4 r2 Z4 s7 T3 W+ t. v
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;, ~' ~5 _2 ^+ D, y0 L" n) u
m_Snapshot.ar << bAllow;
/ h8 A3 {+ M' J/ z q7 w& S& |}+ f/ `8 K& Y# j& y2 x
#endif //__PARTY_FIND
3 j, S5 }2 F$ _# H- F- `# L! R
6 D! M9 w7 n1 B( l$ r7 O代码:/ j3 t; K1 W- t( b0 K- G1 L
#ifdef __PARTY_FIND: F, T: k! W8 U! [
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
% H9 [% }& g. d- c( V& n+ c#else& M7 u: t! R& @& c
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
$ N1 l5 W( E9 Z! d9 i' t#endif //__PARTY_FIND+ d# Y2 K0 ] n- a1 k
{9 f Y6 ? A0 C- {: b3 D
if( IsDelete() ) return;
) o6 l) [ G- c
0 S% `( G3 k( G m_Snapshot.cb++;3 D. R. Q7 r9 t( k" V8 x
m_Snapshot.ar << GetId();; e0 M6 _2 l9 d- g' G8 ~4 S, Z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 l& K# s) Q% {" h2 C m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();" J. }4 x. {' ?2 b& s
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
0 ~8 T2 ]8 J s+ j- C m_Snapshot.ar.WriteString( pLeader->m_szName );
! Z) P1 c& u( c) C7 ~ m_Snapshot.ar << bTroup
; h$ f. G& S [! m1 d: G' L#ifdef __PARTY_FIND7 o+ F; G' i8 l t' V
<< bPartyFind! j) H9 _* C: Y- \
#endif //__PARTY_FIND
4 J" Q' F# r: W- w: n7 q9 D; @ ;2 e1 X8 u- Q4 g
* Y& Z8 \- W& ~9 { ^9 Y}
0 k: }1 M( o) r# b/ d7 e* b8 d. g/ y" r; n) x8 q9 }* z: j3 a2 {
DPSrvr.h(公共范围PLS)
9 j" M, U8 K. K% r5 e6 \代码:
5 T; n) c8 J1 f#ifdef __PARTY_FIND
1 i c; i, \7 F1 |9 |2 A1 P void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
9 m9 J2 Q g) Y#else4 ]7 V6 {6 ~' Y9 E0 z
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );6 u, d) O) }- G z0 {6 ]! @
#endif //__PARTY_FIND
6 C+ o2 j. u8 {1 n3 N9 `- K$ L/ z5 L% `0 }# A* E* \% c# K5 C/ F# |
代码:9 N) h3 q* e4 ]0 }8 |; a* ^( v* q# m
#ifdef __PARTY_FIND
" t+ G& D! I0 z. q! z6 H* ] void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );8 ]) ]: r5 U8 ^ D& r
#endif //__PARTY_FIND
4 c$ O( Y% y2 \# I5 ?8 l! z
4 ^" I, G- B z3 _" ?User.h(以及):# P( c# s( _9 K! P6 K, z
代码:
+ y/ t3 a: F: `#ifdef __PARTY_FIND/ G! ] R3 I- ?7 Y) S6 u5 b. C% b
void AddPartyAllowJoin( BOOL bAllow );# e4 ^2 I, b. P% f2 H
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );; j n) w2 l, h! G9 R. z8 u
#else& G Q5 \& T* Y9 m
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
0 k5 d0 L4 ]: A1 P#endif //__PARTY_FIND
- _% w( b7 j" E2 I, P
+ Y3 y R4 S, A% q2 l0 Kparty.h:. n' L0 x& {/ q4 {6 r2 }
代码:1 K$ Q' L9 v! v7 J. ]( M3 l
#ifdef __PARTY_FIND* o/ v" W# j, |3 u Q
BOOL m_bAllowEnter;: j$ S) a u" z* |- ^. F- A
#endif0 k/ c+ b" b7 Z8 Q- ~( H
% {; o3 T3 c. {; m. w0 n) l9 L代码:, V9 D% u( v& h! X: A! @2 L
#ifdef __PARTY_FIND
" H: G3 I5 H5 N |6 | CParty* GetPartyFree();* B) h: Y# A* Z m/ @( Q! [: o( S
#endif
# r6 \' `7 q* d, Y; |! P5 W S( k4 A; _0 J3 J- B7 d; Z
WndParty.cpp: u5 c$ f( a5 u, d t# V/ t3 h
OnChildNotify:9 y" y; x; Q7 G3 J$ v0 P/ ~- F
代码:
0 s: {7 W) v) [0 Z C' s#ifdef __PARTY_FIND
9 r \* a! J9 j# o) Q else if( nID == WIDC_CHECK1 )
: L7 f4 M u; q: T& K- j {
- N k: v- `: @7 X7 z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ) g& Q e0 V7 S: Z
{
, }/ j; s2 M( s: t, R CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. R3 i9 U7 D% l
g_Party.m_bAllowEnter = !chk->GetCheck();
6 ?$ z. C0 v @( S g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );0 @8 ~+ E! g2 R7 \' w
}" F' S0 ?& d+ A2 _7 E/ M) @
}
8 L* s2 E! ?) Q4 H2 h: w#endif //__PARTY_FIND
' r8 e) m2 q& J+ @6 N, d$ i
/ `. l5 G8 s8 B; O, |代码:$ e" M3 j; S! ?$ W9 k( j
OnDraw中:' ?" s: Y: S! M
代码:
( _" v$ p- r( \#ifdef __PARTY_FIND
' o7 f' Y0 g0 M* p) h4 ~7 ]* K1 j CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );' z. \, d9 ^0 O
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 k# V: l* @) m# |9 o! \# G' T chk->EnableWindow( TRUE );6 s" W! r! M, ]5 F
else$ Y1 T! e, _: E7 l
chk->EnableWindow( FALSE );
0 @! h7 ]6 s% H chk->SetCheck( !g_Party.m_bAllowEnter );, O' s1 r; S; ]1 g$ Y- d# L% [
#endif m( N. G) @8 Z( \
+ x( w ^+ z( K! P" \" vDPClient.h(public):
- t: ~ A: Z% g代码:6 q1 D0 P' I- Z4 D. m2 b# k
#ifdef __PARTY_FIND
) @& T) b& N( C/ y) g void OnPartyAllowJoin( CAr& ar );
* M6 i- n( }6 C# \* d5 a) I5 U void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 X3 s& ]- Y( f; c {: X- ]#endif //__PARTY_FIND
/ [ i- S* N( |) s
( j& G3 L' H7 r* F6 x" l3 J: o7 l# [0 K8 q6 [
WERS hinbekommt没有,请让赫克的权利。
" u% ]( H" H- B5 r1 H不支持左右,所以难不.../ z% N: B8 y: `+ p' Q m) x
党k的Windows NT甚至编辑它自己。1 h, ]8 r4 X& c8 c
包也,因为我不erschreiben进一步如果我你的。3 }7 }$ m- ~3 s, F7 O
由于缺少Quantité k n个代码是什么升工程前。& P% y* h( s/ x5 N" L& N8 A3 R
如果是这样的。请发表。5 i$ {% ? M2 _* m! m M
到目前为止,Pumbaaa
+ L$ |3 G, `5 u1 x
, s u, j' b! q! C4 P
% m9 q' u7 Q; h. J$ u8 AMsgHdr.h
; Q* z: m. y6 ]1 y) `#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863, H0 ~( q& W' v
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002432 h* G+ L2 O, K1 _5 _) j
' c1 u5 `& K! @. Y% C7 y9 h8 {5 e: ^5 \1 O5 V+ K
9 \9 H& Y( V7 b$ w; k
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