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对于那些谁需要它 - 谷歌缓存FTW。 :
G1 s3 w' M/ @2 e/ G. a如果我鼓掌纯粹是我复制错误时,D
, f4 q3 c# p2 d! D积分当然Pumbaaa。. ?& q1 h: ~% @) a+ O; {
! z8 Q% Q" ]9 h; RFuncTextCmd.cpp:
, K$ _+ b2 W+ X: _) L; H; N ^4 M* [, E; a( l ?
代码:: g4 s" @( T5 j3 ]2 M9 y: {6 y
#ifdef __PARTY_FIND
# l2 w# k9 ~- ^6 f0 j, \; UBOOL TextCmd_getparty( CScanner& scanner )5 h# F% L2 Y: i. ^3 n( M5 ^0 j3 p. m( t
{4 k( Q0 a4 t' n9 F/ ?
#ifdef __WORLDSERVER" }1 S/ C* b- [# _
CUser *pUser = (CUser*)scanner.dwValue;6 b8 t% H) p8 W. E, U
if( pUser->m_idparty > 0 )
9 b. V+ M% b& R; L9 J! P {$ J+ g' H4 j$ x; {" F w% N4 ]0 Q
pUser->AddText( "你已经加入一个公会。" );
/ P5 B+ d# C6 v2 @+ m return TRUE;
Y- Q5 B$ z/ r6 q }
2 o9 _2 \0 j+ ? CParty *pParty;2 z& V! C {' V( s
pParty = g_PartyMng.GetPartyFree();
& B6 a+ U& H1 F3 _& f0 \8 ^ if( pParty )5 j6 w, x# a- r8 E% k9 x5 a
{
# y% @! f( w3 e g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );- U* K& ^2 Z& @3 s
}else
9 k6 Z8 P1 S" h2 G1 I9 |8 U {
. w6 f( c2 i2 H" @, [ pUser->AddText( "抱歉,这里没有任何一个公会。" );. @- e$ m% A5 b: g: K- x- O5 S( u
}! ~0 |; j# g, o" ~' U* r: ^2 R" ?8 c
#endif
5 a" m9 n2 S0 I8 n5 ~ return TRUE;
[, i8 O9 E' |! v5 B. z}4 g7 }. B0 m" y3 {4 f
#endif //__PARTY_FIND' J' O/ c( C# T' x- {: p2 u5 p
7 T' y) N$ y" P- c; G: W* M
代码:
& e8 A4 O3 v: d/ h% Q+ S& x& bBOOL TextCmd_PartyInvite( CScanner& scanner )
/ ?: x1 Y8 f& q( S) l( ~9 ^6 r{+ i0 b0 @6 H" q4 |3 d
#ifdef __WORLDSERVER
& |# _. u& _. k) e" ` CUser* pUser = (CUser*)scanner.dwValue;3 M$ W" \& ?! Z* l
MoverProp* pMoverProp = NULL;* A" F I5 F+ i( h+ I: f
scanner.GetToken();
2 E* V c, I. o* J4 L#if __VER >= 11 // __SYS_PLAYER_DATA7 ?; g, E+ ^$ f7 \3 c( ?6 n0 V
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );! `& D1 f. X- b) t* a5 H. |5 u
#else // __SYS_PLAYER_DATA v/ a2 J4 X9 ?1 C/ Q- r3 {
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
" X4 ^: {5 A0 u# M/ u% l6 T#endif // __SYS_PLAYER_DATA* g* E. e* F# O' Y2 I
if( 0 < uidPlayer )
- E2 b* R2 T% d8 o( e$ r {, h4 p! o6 K& o. e3 H1 x3 u( U0 O
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
& @5 }& J% }5 \+ x if( IsValidObj( pUser2 ) ) U% P8 F. o/ A8 `4 t, `4 G" q
#ifdef __PARTY_FIND. v. ]" e: u5 I4 U
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );* }/ C s( C: J7 o; h \- d# \
#else
6 @9 K' ?5 w/ i) f; z. d; T8 R g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );4 Q. d# R' |. _/ F. Q
#endif //__PARTY_FIND
9 `; n4 d+ O* Z5 T; w2 N3 ?5 _ else. A) f5 Q3 u9 Z
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
+ U. s+ f3 U( U+ z3 p4 x }' \( u% N. T" ]1 D- \2 M3 n1 o
else1 b. J: n6 N- C) l3 D
{- S3 @' Y" I& M, j
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
/ c+ k0 _8 X* N }5 b$ T% U; r2 B7 a
#endif // __WORLDSERVER7 b8 D: U4 b. |) C* Z& Y( R, c3 L
2 ^- |! n4 U$ V. w
return TRUE;
- w& L8 p( a9 @/ w4 x) O}
# Z* n% A& C$ {) c1 T1 X! m
; p8 I3 W: B: e( r' z代码:
. s- f( H5 }" P- ^4 a, |#ifdef __PARTY_FIND
' s! h* {' M3 V5 e- l5 G& |$ v ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
1 v- }- n: C% Y! y6 N! Z' `#endif //__PARTY_FIND1 G3 I1 U* v. m O6 x
DPClient.cpp;3 {2 _+ w" a" `% w3 ^4 I! ^" [
Code:
1 z* z3 A, p" {2 R9 kvoid CDPClient::OnPartyRequest( CAr & ar )
( q) l% a. C* s{
- ~0 n9 G; I7 U# _ u_long uLeader, uMember;
4 `! q4 U4 E3 L5 O) w( W$ b0 @: U- d0 U: a* @) h- V9 }
BOOL bTroup# Z5 h: U- r: _$ X
#ifdef __PARTY_FIND$ r( `# H+ L! s% @3 |
, bPartyFind
V* S% [# `" h5 a#endif// __PARTY_FIND
9 v* L/ X2 h8 e ;. u, n1 d+ V( W/ g" l, z
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;1 H0 F. a. U+ k" t) k' A
BYTE byLeaderSex, byMemberSex;8 F4 q5 c2 H0 _# I
char szLeaderName[MAX_PLAYER] = {0,};: H0 L( a) r8 R
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
+ I4 c* v9 P2 R6 }. y0 z7 [8 ?4 t ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
4 \2 U! x" [" ~9 b/ G7 ~+ _ ar.ReadString( szLeaderName, MAX_PLAYER );( r% E! ^$ _/ |# s, z ?. p
ar >> bTroup& I0 N/ u9 y; K M9 b# F
#ifdef __PARTY_FIND: z- b }$ ?5 q3 m% E$ c3 A
>> bPartyFind3 D( l I& n6 F2 M4 S
#endif //__PARTY_FIND0 n. v' i: t" a* D0 V8 B1 ~! O
;' U8 L# j: K8 V* T
- Y& j8 P4 l2 M$ J n2 x$ h3 R
if( g_Option.m_bParty == FALSE )
$ ^8 f+ n/ @% V6 N+ s {( d' R* G8 k% |4 h" i
SendPartyMemberCancle( uLeader, uMember, 3 );$ t% ~6 j7 |* w' W" F
return;
/ s& H$ w* X; H }
8 @" l6 L. I1 H* y b0 i( P- V% S, w) g. l3 l- C
#ifdef __S_SERVER_UNIFY, [0 r1 }2 g M0 v$ v/ O
if( g_WndMng.m_bAllAction == FALSE )1 b# g4 L9 f, n7 M
return;
8 e r) `2 n% p* e& E#endif // __S_SERVER_UNIFY
' z) c$ P0 e' E" J1 I
0 X0 p0 g; u7 `* X9 |4 a. ~* f CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
$ J1 u, }9 O; C, n & i" Z! K: } C, y' u
if( pWndBaseBuf )
! F# L& s0 o# d {
) v: z8 k2 U5 E+ m7 D SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ R5 [. U) i- U! E- s! u! R; B
return;
% `4 n$ ]: k3 r s0 v$ j }
, j+ v* x* r. E$ g6 E#ifdef __PARTY_FIND+ \% _0 N) r% |
if( bPartyFind )
9 K% K/ _8 z# S" H7 h) ~ {
1 x! n. {8 \5 v+ f SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );2 X3 c/ C9 U, d5 a4 ?! l. J
}else; [5 y# Q5 B' H! T1 b7 b+ l% m( m
{, ?* H1 ?& H- t( e [& [
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
2 \$ ?3 G, D* p/ {1 w { g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. t+ @- b% H. o- [5 \& s- p
g_WndMng.m_pWndPartyConfirm->Initialize();) C( W- D3 t3 d, q, z, K/ Z+ p8 N
}4 A7 F7 N: [1 k5 g9 Y
#else
. S2 N3 p' ]" e5 @3 n g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% d! G U1 O& ]: U: Z- F! u* \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );% g k2 S. H+ _( I9 G' ^' T. ~# H5 i
g_WndMng.m_pWndPartyConfirm->Initialize();1 Q7 K# p) H* G2 B& u* z. G, O
#endif //__PARTY_FIND
5 E$ \! f) W( ^. n6 V0 @$ h6 Z% f}5 ]) H3 L' Q0 B
7 [( c' ]: T- w/ O6 P
代码:$ t/ l! s8 x* K0 D9 ?' a
#ifdef __PARTY_FIND6 I6 C+ ^3 {& `
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
* J$ O n" v8 k; [. r0 T{
6 M" H( Y7 b+ [% a# G3 e8 J BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
3 X; |' a) n* d ar << idLeader << idParty << bAllow;
4 m+ V- O7 H! A# G0 ?2 Y( ~* ~: z SEND( ar, this, DPID_SERVERPLAYER );
6 b( D j0 I; ]3 o, a9 Q3 ^$ \! N: l/ z
}
. I( [+ m8 O1 {3 S; J# v5 c! Mvoid CDPClient::OnPartyAllowJoin( CAr & ar )
4 ]) u# O# j& u* U{. X4 |4 d$ x, p
ar >> g_Party.m_bAllowEnter; }1 G0 l3 I3 H* Y* r
}
; L2 i7 O6 W6 ?! r: m% o#endif //__PARTY_FIND
9 {2 V3 X1 A/ v5 _- V$ bCode:* s1 ?9 h0 ]# S3 j. ^
#ifdef __PARTY_FIND& c3 H5 z& a, T% `
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
& `/ ?0 e& a! _1 \#endif8 p+ n9 _7 C& ?: V
5 K9 v6 a6 L0 s$ }- S1 {
party.cpp:- b* e* e) ]+ O& ]" ~
代码:3 H4 i2 [$ k9 ]5 r) p% H
CParty::CParty()6 q( K3 M3 b' O5 @
{
" k( ]( }1 E4 _# z! A. _4 K9 L m_uPartyId = 0;* O" W" c9 ?: b: Q6 `+ |+ c: L4 M
m_nSizeofMember = 0; Q' |% K" C8 X& @6 k( R
memset( m_sParty, 0, sizeof(m_sParty) );6 v* n* c* _' H: _! ^( l6 G! s
m_nLevel = 1;
. y0 J: {4 U# P9 a# ]* V6 P& l. ^ m_nExp = m_nPoint = 0;
, ~' H8 x) g# [1 ^- E) |+ W1 S m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 f) ^ @; N+ A1 F% ?/ p m_nKindTroup = 0; // ????
! G3 ^4 {0 n9 W2 e1 q6 @4 }0 V4 | m_nReferens = 0;" T( f1 O t0 B* J) \! x) N5 N: H
m_nGetItemPlayerId = 0;
* U% g* ?( H( _; [: t#ifdef __PARTY_FIND
; r% }% }/ D+ ~" U+ u% a m_bAllowEnter = TRUE;0 q) B3 A& ?4 ]. n9 s
#endif //__PARTY_FIND2 v" b: s9 N8 d | d& r$ `6 Z: ~
for( int i = 0 ; i < MAX_PARTYMODE ; i++ ). E- G) j$ ~% u
{
/ }3 T2 I1 N% v3 H& v m_nModeTime[i] = 0;9 T5 q( e7 n6 C9 v1 o c, X4 t; o' `( m
}) {! Z: G, C* Y* r# o
m_idDuelParty = 0;/ p2 t" n4 V9 f+ {2 x/ v7 V
#ifdef __WORLDSERVER3 P' y4 f8 b, X# g5 {! d
m_dwWorldId = 0;
3 T; q9 y& s( U1 Z$ @) s#endif // __WORLDSERVER# U$ V# Q: h ?7 V- {4 S/ W
}* P, m/ S- |2 t3 w9 x
代码:0 V( Q* {* `" ?% _. |6 g# S* q
void CParty::InitParty()8 Z6 L" ^9 ^+ \
{$ J6 k- w% F& v& z* O9 j( y
m_uPartyId = 0;
3 T1 k9 d, N9 w5 {5 N3 B9 m m_nSizeofMember = 0;7 N5 A5 T9 v& |- W( L
memset( m_sParty, 0, sizeof(m_sParty) );
2 |' y4 p1 l' r" E0 k" } m_nLevel = 1;
2 R3 ]3 R- \$ k* f/ s' N m_nExp = m_nPoint = 0;
2 F; b) ]5 q1 A2 q8 V5 t m_nTroupsShareExp = m_nTroupeShareItem = 0;' n5 h+ f0 y9 ]7 L9 s9 a
m_nKindTroup = 0; // ????- w' B* A: I6 ~9 O
m_nReferens = 0;
( L3 @. u% d3 Y$ g# k/ j#ifdef __PARTY_FIND- Y4 ?/ F: ]& U& p; I' t( n. T
m_bAllowEnter = TRUE;
6 J, R2 _ l) F8 J2 {" P. R#endif //__PARTY_FIND
$ e; O$ L. \( |2 I. E% ~ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )5 v6 j( [) \' t: s! t$ i& }
{( S5 ?0 E5 @! `
m_aMember[i].m_uPlayerId = 0;
8 k$ c9 b4 @; y5 |5 c m_aMember[i].m_tTime = CTime::GetCurrentTime();0 n0 R" b$ _0 a+ i) t3 f! N+ M
m_aMember[i].m_bRemove = FALSE;
! s9 P# b, |8 |) X' n/ h+ _#if __VER < 11 // __SYS_PLAYER_DATA
% n, F& u. S& N* S! R5 s& y) U2 } m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;* `1 |4 }& S% J3 j8 u/ P
m_aMember[i].m_szName[0] = '\0';
- F* ]2 F( J- |#endif // __SYS_PLAYER_DATA
( _( U% C9 V% {: G/ x }
' \. z+ k# H- |3 L5 M}' K; u2 D7 b9 ?$ X7 t0 y
代码:+ r8 s% y, w* P& p0 T( y
#ifdef __PARTY_FIND0 ?( Q& U! |3 Q Z5 M
CParty* CPartyMng::GetPartyFree()
: f: h: W. `9 H6 x6 x{
* P( Z7 T! N/ D" q( y5 N CParty* pParty, *pPartyTmp = NULL;9 J. q0 R6 X8 o+ J# D( K8 i; U2 n
if( !m_2PartyPtr.begin()->second )
I A8 c9 L3 w: B1 a return NULL;
0 Z6 t Y% u, b BOOL bRan = FALSE;
( S) O5 ~6 w! y! Y. {. ?% z DWORD dwRand = 0;% a/ _1 m! O7 c2 s% b
if( m_2PartyPtr.end()->first >= 1 )
+ J3 l+ s( c4 j* |. u) I8 ~ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
4 }; p% b) Z# I( w$ h3 ^) @
0 N& D# B1 |" Z for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
" l" C, X" M5 p5 A5 X; T {
) `8 p& H2 n+ N( X% z2 k pParty = (CParty*)i->second;
/ Z Z% e: q# P9 ~5 O if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
7 _ w( ?- e2 d6 } {
: X& e" M3 S G if( i->first > dwRand )
) a# \0 E. ]5 Z0 K6 |7 a return pParty;/ v9 c& q( a# H2 P; v1 D' w1 R
else4 L% F1 j& Z% I, Y! M& b
pPartyTmp = pParty;
8 F# x$ C! q' k8 G& G3 ] }
2 e" K2 a8 I4 T' ]" M) Y& q }( S# J5 |8 I3 n- }* e
return pPartyTmp;
$ `* W) k0 _4 A+ C" {}
9 V% D4 T$ E- w. y* ~/ R#endif //__PARTY_FIND
, f8 y& x! E' V, n0 i" F: C& P: }% R8 O
DPSrvr.cpp:
, ~- v8 x: u% Y% Y9 ~* S/ A代码:" ?# Z; ^) `7 S$ O
#ifdef __PARTY_FIND+ J F" L x$ \& o+ z c: l
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )4 C m0 F; c& M" z9 f# H
{ a9 ]! h$ j6 a) d* l ~7 \% j- U) {
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ _( B x! v7 h5 H% h; b
if( IsValidObj( pUser ) )" }8 A* P6 M0 Q! O8 F' N
{
$ a: ~! n( A9 C% _$ S1 j5 H( L) E u_long idLeader, idParty;' Y% L) q, t5 m2 ?
BOOL bAllow;6 C% T8 r' F m( U& K: h4 @+ r
ar >> idLeader >> idParty >> bAllow;
+ U! e$ ]1 U! ^" L2 K' N. {- H if( idLeader != pUser->m_idPlayer )! ]/ v" ]% F2 E
return;
# s& @# h5 d) t% c) p CParty *pParty = g_PartyMng.GetParty( idParty );
+ f4 @$ }' c, x, B' E; a7 l if( pParty && pParty->IsLeader( idLeader ) )' E9 p- d( @: v0 K& j
pParty->m_bAllowEnter = bAllow;2 D" n3 I* d0 v* r1 A
else/ \$ Q) h/ R: Y9 x2 i. p, J
return;
1 P2 D/ F$ F. `/ U2 |, T5 J9 }. d9 @; X1 l% T
CUser *pMember;0 C7 J* F7 \/ w8 {. q& ?5 B' `
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
% F9 f! u# F" u/ c* H {
' p" I7 X9 @8 v2 d, U8 W5 ~ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );# a' q( }( t+ j6 d* ~' d8 V
if( IsValidObj( (CObj*)pMember ) )
# U& W4 u7 l0 j pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );+ C- @0 S+ Z5 w) Y1 z# |, h' ]
}
2 p$ Z a- A G' d# C }$ W( J+ T9 i- ~8 i5 c4 |" M
}
; u" l+ e. ~: S+ |' N6 m#endif //__PARTY_FIND5 Y+ N& C! I7 H% r
3 a1 Z9 V: V2 f7 ~, d代码:
: C! | B' \' |: R* J#ifdef __PARTY_FIND
4 a% K9 p, c- m ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );) y3 U! H2 q P+ O6 f
#endif //__PARTY_FIND
6 Y' W. F2 T0 Q& {, B% |! ]
9 ~; Z# M- P2 ?8 m1 p6 Kvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )3 @) b4 r- s4 \; I- b
{ ^( K h |& b4 h
u_long uLeaderid, uMemberid;
& C& H1 o' w% I BOOL bTroup;
2 ?( W: D! ]+ e5 c: \; L( v ar >> uLeaderid >> uMemberid;
& M; q% A: z% ]/ b0 H: x5 C ar >> bTroup;
- g2 q1 L2 ^; ?
& _' @$ e" y) F' ^' U/ @- U CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- h" [/ G/ r8 K h if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
3 E0 ?+ l- Z6 ^0 V#ifdef __PARTY_FIND7 a' Q/ O, H w9 ?& W
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
5 ~& J$ d2 k/ k v& ]. S#else
6 G9 Y" H' m, k# T InviteParty( uLeaderid, uMemberid, bTroup );/ V9 x( q% E; q" G. a- B
#endif //__PARTY_FIND
$ s4 C" I. M% U: e}
, ?: N+ [. Y* p5 ~ J) \" R
1 J1 q- t1 z/ t- R) r代码:
% s$ J+ r; ~ ^+ G#ifdef __PARTY_FIND; |% U# R" C: K6 b5 G, a0 A& G) \0 s
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
7 \2 B4 H& _9 t#else9 ^: U+ w) A# q' ]1 ]' g3 G
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )8 D3 E* R" i" b- [ w$ b6 L" D
#endif //__PARTY_FIND9 n1 C$ t, S. Y; M' {% d
{
5 F4 P. H! J& x6 @4 q" Q- @) B CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
2 G( I2 ^7 P+ y5 x8 G& N CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
+ b) o: y' X5 C2 l6 H ( B2 k$ r K, S( l- @& {3 U
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
3 A5 O3 D: \9 `: N {
: L' i6 r/ G4 f7 T! o8 ~ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
/ Z$ S( j* R0 X' }/ B {
# Y. }& t" P7 [# U7 S if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )3 x: R" z0 k) p( ^" R9 }$ b$ J, R
{9 W5 {7 V9 A1 l+ u8 A
pLeaderUser->AddText("没有足够的权限。");9 M1 e' E- v5 r: h
pUser->AddText("没有足够的权限。");
& @& k, z' }6 G- k return;( U, a [# Z% q- l# l, y+ X* t; D
}
& `# p: l& @5 B2 w! _: J }; S, Y5 \* n6 C4 C. M& c8 K/ n5 w
// ???? ? ??? ?? ????.
7 @! p4 V$ y6 F0 J& O* o CWorld* pWorld = pUser->GetWorld();+ d5 j2 ?* r% N+ n/ r! Z4 V
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
6 t- o* R. M; \" y/ v/ G5 l {
) Y7 y8 r2 g# }+ Q: D2 Q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
: ^. c5 W+ A6 y/ `6 V: P( v return;5 g$ s+ V) q' k5 b/ d; {: r6 e" Y
}' R- p# ?5 l1 D
#if __VER >= 11 // __GUILD_COMBAT_1TO1
! q) K) i. s/ c2 G if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )' H$ A0 d5 r2 j9 Q0 s, l* ?6 d6 [
{
" ^8 A/ u! w# W9 e& f7 C4 O- V pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 ^8 y% l4 z# J% \5 }5 N: l
return;
! N$ v- a2 V1 T. [: x9 E+ n+ c }' N1 x8 t: V( e3 X7 s6 ?
#endif // __GUILD_COMBAT_1TO1" z0 K) c2 y: p- [% ^ w3 N
4 [- H( A" S: n- D: p3 {
#if __VER >= 8 // 8? ?? 061226 ma
, Y. }6 F0 o) }; Q! N4 M if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ); j; } j. n$ K
{
: Z# c2 U' g$ O/ o3 `" r+ \* z return;, V9 m5 U3 U7 N0 Y
}
1 ^' E( w) {6 F, j8 ^#endif // __VER >= 8 // 8? ?? 061226 ma; F, k h3 E8 j# O S4 ~) x
7 x( P$ p/ G% x: `" } if( pLeaderUser->m_nDuel == 2 )0 b+ S! x2 V4 H7 j7 y" B
{
9 A; I4 h/ J5 [6 {' Q( S! }% d, v pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
9 L& H/ M! ?9 t% w5 F8 T1 S } 4 f7 d g$ T) X9 V. J$ F6 J
else
$ l2 Z& \( u6 Q. _" n" [5 I% P {
( h* M- L; G) k% ?1 J$ r+ g if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
! x# h" O/ e3 I) F {
5 x9 W5 u' Q; @$ p k! H$ m: L1 L pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
' T; s9 P' K$ H8 ~5 W) { }
! L5 g7 Y5 V0 r, H! ?! |; P else' T- a' g: d4 x. u" S) {5 t
{ J$ W4 d+ A' m& ^1 h4 D
if( pUser->IsAttackMode() )' K! t5 Z$ E5 _9 V
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );2 O5 ]" u% h5 o* P" @
else9 K$ t6 P. j: x4 @. ~
#ifdef __PARTY_FIND
$ K! }# F$ u u! `* a pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
5 y" H$ m- M2 |; I) g: i#else
& z4 b3 x) F7 b) I- V pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
4 z8 j `6 A/ d4 R. _& e C: v#endif //__PARTY_FIND+ i, |4 a- w) H: @* S
}- \) ]6 ]/ z9 M
}7 Z+ l; @4 l1 B
}
4 Y5 k9 S5 ^3 d$ Z else0 k4 F1 I3 A4 S7 M, V6 j1 Z
{
2 Z; [- Y/ T( g# J; I% Z6 ~$ a if( IsValidObj( pLeaderUser ) )
0 R! x1 F+ H) [, Y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );. Y. \6 @" s& ^, {$ N
}
% D7 H% h+ A$ O+ ~" s}+ @+ g% T6 L! j" ?$ S
& @$ g, Z7 g. K0 D% A6 h( ?
User.cpp:
/ k' F4 K& S4 m' z7 P代码:! [( ?* \5 [" G5 A4 o# f
#ifdef __PARTY_FIND
& O; x4 p2 d- i' h/ m4 h: j1 wvoid CUser::AddPartyAllowJoin( BOOL bAllow )
: r! U, ~3 D, X' F, _/ j{
: F; p8 @6 V5 C* v if( IsDelete() ) return;' t* {: p0 O( i9 L
4 e$ F3 L% r" i- A# Q9 v0 h: s2 Q m_Snapshot.cb++;
, W) ]: G2 _% T+ t }, g) U m_Snapshot.ar << GetId();4 j" Y7 k, T; j9 N7 d, M2 r7 G
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
, H) U2 \& c. A) T j6 l. b$ I E( { N5 J m_Snapshot.ar << bAllow;
7 n9 N2 V4 i% Y2 ?4 {}
}; W+ ?7 e( p: L#endif //__PARTY_FIND
/ D# ?7 @' `( @! H* a6 B$ w
. v9 q9 s% i4 b7 F1 d8 K$ d7 q6 q! Y代码:
; X$ y$ Q V4 O. U$ F9 \#ifdef __PARTY_FIND
9 B6 U \2 ]; q [) h9 k" S/ Mvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )9 c, J6 c X# H5 @% i7 p
#else' g% { U7 F( ~/ ]7 A) g
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )) t4 _. y" p( Z% v1 p- b
#endif //__PARTY_FIND5 b9 l4 p$ i* n$ Y
{/ o% O- r1 S T* s% s, M0 `$ M2 p- D9 j
if( IsDelete() ) return;' N+ Q& m+ T- G8 f! R; T# Y
, C0 }: L4 b* i0 Y' g
m_Snapshot.cb++;
) ^/ o1 _* R$ _2 S, T m_Snapshot.ar << GetId();
& Z: D, E+ h3 ~) T m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
0 V, B# s/ P, `/ U2 J% ^" p2 ^ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();3 r! t$ K/ I3 }$ M5 x
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 b* Q$ F! b0 e7 @7 L/ t5 f m_Snapshot.ar.WriteString( pLeader->m_szName );' z' K: { L4 D6 m4 c4 m+ x
m_Snapshot.ar << bTroup7 T: p9 z% g1 i1 X1 q: w3 @1 M9 `6 Q, e
#ifdef __PARTY_FIND3 q: ~" @, U; S
<< bPartyFind
$ a+ J( o8 C: v1 _% ~6 M( t#endif //__PARTY_FIND5 {* ]- e8 F! _/ H# J4 V
;
% U' r- i0 }' S3 X
+ |# D- Z. z( n3 p) Q5 O}
. D3 C: G* Y, r* d( A' K: {9 W
n& [% R% o9 U7 BDPSrvr.h(公共范围PLS)
0 ], G$ v( v" l g! C9 S代码:0 j2 g5 L# K' K
#ifdef __PARTY_FIND% G1 h/ ?0 `% Z: v( @3 C
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
# G( a8 J- ~) A2 o#else, W( E, r' e* ^4 U
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- E- b+ Q& F# Y1 v9 K1 x! R5 r- d# y. G#endif //__PARTY_FIND
% k9 g% j1 x) x. Z& y% z* H4 v* x6 ^) N c+ y3 b+ N9 f9 O
代码:% ?. F2 e! a) g
#ifdef __PARTY_FIND/ N7 R0 j* A% I/ D
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ o6 p# z* ?8 T+ t% U. {; {# Z#endif //__PARTY_FIND- x6 I8 o5 |, F8 z- h( |/ Q/ |
; b4 n' h5 e; |* O0 O% `
User.h(以及):0 K; [' K0 e) K" Q. W9 _9 t& {! W
代码:
2 A% \7 C+ b5 |3 d3 a#ifdef __PARTY_FIND
) s' Q& a: o! Z0 j void AddPartyAllowJoin( BOOL bAllow );* ?3 R- d' ?' s9 x2 D1 P
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
) m0 T# X+ Z2 c& S0 n- y+ o9 Z#else7 F* C! ?# Y6 T ~* Y8 o% q; G
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
* ]" n" f* O `: N3 X#endif //__PARTY_FIND
; T( N& k7 U- _! R7 g
4 O9 U+ G; ~% q4 z1 Sparty.h:2 U6 x! L& y: E' r6 \ c
代码:% g! a9 S, L9 ?
#ifdef __PARTY_FIND
4 i& n. p& X2 P; w, d BOOL m_bAllowEnter;: I0 b/ g$ C5 G5 u9 C
#endif
' k5 [- P$ v7 z$ E0 j& p
: q# h* k0 M0 @! ]" E8 ^0 l, N( p8 M代码:4 {9 u" m+ o6 Y! t7 R0 G
#ifdef __PARTY_FIND& T F% P6 t7 {9 \* h' e) S2 F1 P
CParty* GetPartyFree();
" Y+ n9 k7 ]0 L. T#endif3 a7 K2 c3 {8 {! Q% i8 F( c
" B0 A- y3 C- q' FWndParty.cpp:
5 y1 Z" w$ s% jOnChildNotify:7 W! k9 ^' F, L# y* r; I
代码:: l8 j" [0 k I/ I! K
#ifdef __PARTY_FIND
" Y% `. E) O8 }# K7 }1 W' J else if( nID == WIDC_CHECK1 )& X- ~6 u$ X6 y+ J. k8 z
{
- u7 x0 Z! o. P9 S if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )* q5 a# c$ g; J$ Q9 |
{
$ h1 {7 }% N8 }, Y+ L CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: [" y# Z( j) K8 h# v g_Party.m_bAllowEnter = !chk->GetCheck();
/ f O4 S8 W0 T' Y' a d g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );4 l' g" i& K) `) J' u0 h% q; l* t: w
}5 Y# L: U& F5 ^; A* E# [
}
$ w$ z" m/ z: j0 w! ]$ \ h#endif //__PARTY_FIND5 H. O6 {% J+ o4 V! `! h
" K$ G6 W9 O3 [1 x+ f5 l7 r0 y
代码:/ y. a" b. Z/ L; h
OnDraw中:; C& v2 W+ F* _
代码:( L) {! c5 {% \
#ifdef __PARTY_FIND& i. o2 A$ D% s/ J/ ~5 S' ]
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 Y- ^. n* D2 g2 \ x6 d if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 x+ o3 k# G; E3 M5 z# l; V
chk->EnableWindow( TRUE );
1 [8 A e6 x. a1 u" }" M1 b* S else) \& i3 B7 ]$ C0 g) W) N/ Z$ a5 {: h
chk->EnableWindow( FALSE );
2 X% _2 t8 g- A7 g( k, O% W chk->SetCheck( !g_Party.m_bAllowEnter );
1 X) @$ K7 h# ]6 F( [. X#endif
, K3 h; n! _ d4 i, X* F5 h- }
2 Z" Z' o; ?+ Y" v% j/ _DPClient.h(public):
/ [; Q' R7 }0 n7 Z, M( n代码:: u" ]4 [7 C: @2 |/ v& G: r0 Q( J
#ifdef __PARTY_FIND, ]- ?9 w9 B% q: d, n8 ^2 S& v
void OnPartyAllowJoin( CAr& ar );
3 s8 N+ {& E0 U void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
( ^# j# p: P, s' v9 q+ g#endif //__PARTY_FIND
7 P& x) }! ?! v- L( V. l; e7 `5 A" B) n* c. y n3 t
4 v0 d7 A, l! k7 R" ~7 iWERS hinbekommt没有,请让赫克的权利。
0 _ D0 _ o2 Y. ?不支持左右,所以难不...
/ ]( e6 t( Y3 _& j( E党k的Windows NT甚至编辑它自己。2 f. g7 `3 p+ h& [# B
包也,因为我不erschreiben进一步如果我你的。
/ g _6 L( n+ B, ]由于缺少Quantité k n个代码是什么升工程前。/ X O+ s$ ]2 x( T2 W
如果是这样的。请发表。
. M) Q) w) E2 ?2 ?到目前为止,Pumbaaa( }2 `. i( G1 m
6 t2 g7 f B t2 j ; D( O' R# V; m+ v, v
MsgHdr.h
" \/ m' L. ]7 l#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863- E0 O- p8 C: X4 ?$ @2 o
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243 D, S" g! Q9 E' ]3 r: ?! R
+ ^4 Y* E6 i1 T! \
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