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对于那些谁需要它 - 谷歌缓存FTW。 :9 q+ [; Z) Y( f1 g# u+ {7 B
如果我鼓掌纯粹是我复制错误时,D
8 w2 i" X" i M9 X m- X2 y积分当然Pumbaaa。0 F1 E! c7 m8 ]/ t0 O+ l
7 M5 \4 v! i" t, \5 @FuncTextCmd.cpp:
~$ f7 m* ~. I+ H A( H6 G+ g8 g! o- T) P z0 M" f/ r# J
代码:) D3 _4 a3 r3 z! R4 \
#ifdef __PARTY_FIND
4 N/ p! ~+ m" w/ J% g8 LBOOL TextCmd_getparty( CScanner& scanner )# ~! c1 V! U1 U4 F. }1 o
{
. K& ~: @* D+ k- M#ifdef __WORLDSERVER- L- l7 V: a& d% D; }0 }
CUser *pUser = (CUser*)scanner.dwValue;
' M$ n, k6 @" P1 } if( pUser->m_idparty > 0 )" h {7 L5 X, [6 {2 U, q& ?- M* V7 ]3 ^
{% C8 T" k. D8 h/ Z
pUser->AddText( "你已经加入一个公会。" );: h5 H \3 s* [% [; R
return TRUE;
! Q1 T7 z2 ^) N0 l. s# b+ Z }- L+ X% Y8 ^* U) P7 F
CParty *pParty;
" i Q3 }7 S$ U) p" ] pParty = g_PartyMng.GetPartyFree();- Q3 O% K6 U( t: B- q# l F T" ?8 }
if( pParty )
! d5 ?. }8 H3 ? {
. i' W2 e: r4 V" ` g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );3 q9 S$ i3 Y% T5 y: y) \
}else$ E* S! K& |6 V G* N# M
{
& O8 W% r1 W' Y( W& X4 s pUser->AddText( "抱歉,这里没有任何一个公会。" );# j, s2 \' a) S+ o& G
} X3 {: ]% g- U* K
#endif9 K( |* C& {: Q1 ~( v. c
return TRUE; B5 g+ V& g2 N/ d4 d
}0 P( q( k7 V8 p, d+ K
#endif //__PARTY_FIND
( }$ w. y3 o" _6 R. a# A& ]+ w* r: l, o1 \
代码:
; s% C7 ?" ]' v! z# _5 I7 m& rBOOL TextCmd_PartyInvite( CScanner& scanner )& [7 l# Q8 ?1 P
{
* v* T5 N u1 m6 X, p! m#ifdef __WORLDSERVER, [* ?" @6 O0 \' r
CUser* pUser = (CUser*)scanner.dwValue;
. h) ?6 h. J4 z MoverProp* pMoverProp = NULL;( @/ P+ Z7 z% d& ]) l4 S" v" s) Q
scanner.GetToken();
( L" j& v! B1 R% E8 u9 A#if __VER >= 11 // __SYS_PLAYER_DATA
! o8 I' o/ A" @( P u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
! O$ S f7 y! }( s1 Q+ ]6 g7 l#else // __SYS_PLAYER_DATA, N# z3 g4 |' w
u_long uidPlayer = prj.GetPlayerID( scanner.Token );1 _' K. H5 q: ]0 k+ {% N# _1 J
#endif // __SYS_PLAYER_DATA8 k. t" `! i7 w* K T9 r2 s# L, E
if( 0 < uidPlayer )/ j0 m) \4 w3 E1 v; J3 q) f
{2 g$ J) X( N4 `2 r0 S
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ c+ T' v; ?4 b/ K3 D if( IsValidObj( pUser2 ) )
; w8 d4 J5 p7 E" O6 p+ z+ i#ifdef __PARTY_FIND/ {) S4 o. _3 w! C& _
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
4 K/ \ B+ X) n#else
- r6 _% j# V k2 F+ d+ p6 G v g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
3 h8 a( L/ U" _6 F0 y p: y#endif //__PARTY_FIND( v$ K! O$ M3 J! |7 |' S" Y! x, q. r
else
/ u( N. x, x3 v- d& L pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
: Q$ d1 ?1 X/ k }
/ d$ B( r5 e8 X! B' e- H- z else
; W$ l `6 x! a& G7 y" c {
, H0 H) B: ~% t, L pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
1 k9 j C% O- _; O: i1 \( J }
. q$ }9 R7 F5 S l) J#endif // __WORLDSERVER
6 J! r& c* Y) O7 ]. B) C4 z$ T t+ ?
5 `: K0 T+ a) F* p# b return TRUE;" G! k2 F& W9 U1 g5 u0 P: _
}
& w4 }7 k4 V6 x) I2 m5 F/ `( t; g0 V7 D
代码:
, k [+ @/ p* q#ifdef __PARTY_FIND
$ P7 n9 T, u) |$ e2 A) B ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
1 d/ [) G/ {5 f+ r/ E/ x#endif //__PARTY_FIND
8 H+ n5 U. Q- {4 T+ l7 LDPClient.cpp;" J/ a" v3 w+ r" X# W" d4 l2 _7 w6 X
Code:
8 m4 m0 j6 j# t y# q# vvoid CDPClient::OnPartyRequest( CAr & ar )
( R5 A7 i6 @. \9 v# W% m{. [2 i* b' j! _; C, |1 L
u_long uLeader, uMember;5 V; U! p, M0 O8 U3 h/ N
# d9 \" u0 D6 Z
BOOL bTroup
( ~( J; f: Z0 K) H3 h# W# o#ifdef __PARTY_FIND7 `8 j. }, ~8 h- ` x
, bPartyFind$ G, q' J1 `) l; G. V# u+ x
#endif// __PARTY_FIND- B6 g/ o7 V$ T. N9 u
;
3 Z# }! M; m7 T8 B1 @8 f& H4 L LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;, t1 t0 Y l2 Q5 O# j' u
BYTE byLeaderSex, byMemberSex;/ ^" P9 T+ @; M
char szLeaderName[MAX_PLAYER] = {0,};
% N6 U0 C+ U, k ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;) S4 j4 m. r2 g# j7 u9 l
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;3 R: k4 n; H& T; x
ar.ReadString( szLeaderName, MAX_PLAYER );3 o+ z% s, \! I. g
ar >> bTroup* {$ H$ ^* g9 A* Q+ C
#ifdef __PARTY_FIND
) W# c* n. c. |5 V( O: w >> bPartyFind+ x2 u1 m+ h7 X
#endif //__PARTY_FIND+ z h! |8 T n3 v
;
3 L9 X1 i' D4 E. _0 J
$ c& R9 ^" q. S if( g_Option.m_bParty == FALSE )
# P. z) ?0 x C" I* S, | {
: J9 ~# s0 }7 c+ P- q6 a2 B% Y SendPartyMemberCancle( uLeader, uMember, 3 );
, X5 R R8 M( K6 T, T3 l4 } return;
5 B% `8 X, v( T" h }8 ?7 H3 a& W9 l1 H
' t1 `7 a8 D, S% n#ifdef __S_SERVER_UNIFY
5 @. A5 S# ^" L9 | x if( g_WndMng.m_bAllAction == FALSE )
& G% P4 q$ n3 T return;. y( [9 D' @( i j
#endif // __S_SERVER_UNIFY: K4 v& Y/ R Q5 v# l2 G1 {+ q
2 @7 E4 W6 r& M/ Z" ]9 h3 z0 x
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
+ H4 ~/ ~) t' l; m* h# p s7 ] % I" c c, h( B* P/ e! {
if( pWndBaseBuf )
8 @1 z% w, [/ E/ Z {, o Q& u x" B( [
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
" E p" ^3 s' } return;$ m h1 z O/ n6 C
}
5 e: { P& A. Y3 k# A#ifdef __PARTY_FIND
% H" |$ K, A! m, f9 X, {3 p if( bPartyFind ): W5 i8 j3 Z) W/ Q2 A0 p; r2 z, Y
{
% l' k" }+ u r9 p) l SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
! P: r% X' x# w) A) |) k9 t }else
( O, |, D7 s8 A {
0 h5 P8 l* t3 \5 T$ { g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% N0 F7 P) |0 v; F* V
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );& W1 b. J, I5 F: j5 g, E
g_WndMng.m_pWndPartyConfirm->Initialize();
$ q E$ l% ^$ ^$ h; } }; U& c, @; g, C# L1 Q
#else
) L. d1 O- e; C g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" m* z2 j5 @4 S$ H5 K" @8 e* N g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
3 s* U2 m2 p9 H& ~7 y2 v. q g_WndMng.m_pWndPartyConfirm->Initialize();- y1 N" [/ c! z( l* p% q" s' w+ w
#endif //__PARTY_FIND! R+ U( z7 V3 C, \0 `; k
}
/ D- |( @, P1 o. n- O
$ c, x* `( T. o- A1 b/ X! I; @代码:
" f ^* w! D0 O8 N4 Q; _#ifdef __PARTY_FIND
/ C9 R9 I% G$ j$ s- _" D( Lvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
/ ?" L6 e6 [% V0 J: Y6 W* d{
0 y$ `9 d, |5 |( O BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
3 r* k% F6 h0 @5 e ar << idLeader << idParty << bAllow;
" V3 h+ I* e9 w! G# U SEND( ar, this, DPID_SERVERPLAYER );0 f; [# }. ^, N2 R+ }, V" Y2 u
2 j8 B# z! X. w3 n6 [' M. B}
4 A5 t4 h- r! t" Q! I) Yvoid CDPClient::OnPartyAllowJoin( CAr & ar )2 T! U5 P+ N- P" w* _. U" R
{
! c' u+ h& n4 Y% E ar >> g_Party.m_bAllowEnter;
d1 T( O8 @' ?' _/ a! u}5 F! Q+ o1 L# H6 R- [( ~3 j# X# I
#endif //__PARTY_FIND% P1 E! N& H5 x/ ~3 B; [; p, Y
Code:
+ k2 y _( r9 J+ w7 r+ u#ifdef __PARTY_FIND; L; @- }% Y# W, y" m& e( [) ?
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;7 d. J ]! w% R K/ |
#endif
6 _& i6 R" ?) @- `
* K2 E: O- X; O( Z' k# tparty.cpp:
* {' g. n) m6 W2 r# ^0 [代码:
; a: U9 N& @1 P4 e( T2 Z$ QCParty::CParty()
. b+ ~0 p8 n1 l4 W. g& b- [( \, o+ L( }{
5 V) l8 t+ Z$ y# m; a) S/ q m_uPartyId = 0;
+ G" S5 d) k4 p2 ~+ n m_nSizeofMember = 0;* G- @- @9 }5 _" s' o- j9 `7 U
memset( m_sParty, 0, sizeof(m_sParty) );+ h9 W( T/ W8 v; ? R
m_nLevel = 1;& t; T/ |* M" D# @6 i
m_nExp = m_nPoint = 0;- ?/ ^. u Z, Q4 W
m_nTroupsShareExp = m_nTroupeShareItem = 0;: U( [1 l) J' q8 h4 M/ }
m_nKindTroup = 0; // ????9 X. ]/ G* @0 V
m_nReferens = 0;, X, a1 O5 R. Z
m_nGetItemPlayerId = 0;9 J6 ?8 t- Q# \( T4 O7 L
#ifdef __PARTY_FIND+ T, I/ V* F0 F7 @ S; P1 w2 Q0 \+ U
m_bAllowEnter = TRUE;, o4 M7 W# N9 s/ ?3 ^( J( H
#endif //__PARTY_FIND/ M3 p9 i7 U4 n3 T4 Z& N% N# a) i& \) e
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )( e6 z) Q1 M/ i) ~" F7 V \
{& i6 D, j) R+ N2 [4 k: f
m_nModeTime[i] = 0;
% S( p+ F* u( O) W% t6 H* J }
" H+ s# x# p! P; a+ Q; s0 D4 d m_idDuelParty = 0;: \8 o) Y! e% ?: m0 B$ Z! I
#ifdef __WORLDSERVER' n# ^. c: W; H) o+ T7 P
m_dwWorldId = 0;
! @3 ~& F' s& F( `& v. O- J F#endif // __WORLDSERVER. G' K, I$ Y6 r8 O; l. a# I1 E
}
0 ]$ X9 `% u# ] ~代码:" a$ d& Y+ D+ U% q+ I/ ]% U
void CParty::InitParty()
, _8 _# p6 k4 N! D0 M2 q S5 t/ q{
2 W6 b5 K2 D4 y( ^- O& Z+ H m_uPartyId = 0;
/ ~6 X9 L' I+ g m_nSizeofMember = 0;$ V) t6 G# ?: P9 u' [5 n! z
memset( m_sParty, 0, sizeof(m_sParty) );
8 f/ I3 b, P* X* K) y. Q m_nLevel = 1;8 f. }7 f) G( K" U+ ]4 R
m_nExp = m_nPoint = 0;) ^3 J5 f& _( t1 C- d! Q
m_nTroupsShareExp = m_nTroupeShareItem = 0;
. R T2 H! c- o6 V! L m_nKindTroup = 0; // ????
& \5 Q w6 x2 c" x. }. l" {' h7 w m_nReferens = 0; ; D) D% I# ^1 n$ d+ |3 {
#ifdef __PARTY_FIND8 ~0 |% O, H5 O% A7 p# v
m_bAllowEnter = TRUE;
5 i$ l* ~. }$ B0 P l, p4 H% A#endif //__PARTY_FIND
+ I/ A+ U4 L. g" [6 F for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
* B# \& e& L! }5 C0 E8 [+ \+ { {
; Z x& p( R1 [7 p9 v m_aMember[i].m_uPlayerId = 0;
6 x& Q; O4 o2 ]% c8 D3 ~, } m_aMember[i].m_tTime = CTime::GetCurrentTime();
# p& J- i1 v, B4 z! O9 C. t m_aMember[i].m_bRemove = FALSE;
2 \7 w: x$ ^& b#if __VER < 11 // __SYS_PLAYER_DATA4 Y- Z J+ M6 R. f s
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
/ i5 B* B; y) u: ^ m_aMember[i].m_szName[0] = '\0';* Q# P) _! r" _4 `
#endif // __SYS_PLAYER_DATA5 T5 |3 k" I" }8 E. o8 ~8 {0 V
}
/ ?& V* P% H6 H, H( k}# ~ t+ \) \5 N
代码:1 y* V: b! F- }5 ~: P' c5 I0 B5 r' M
#ifdef __PARTY_FIND; }4 i- Y% c& l) N# ]/ \: S {, Z$ f
CParty* CPartyMng::GetPartyFree()
8 ], X& T" b7 {" w w; k% q" K3 b{
' j0 a5 `6 g# x+ K/ `- ]% m CParty* pParty, *pPartyTmp = NULL;( v% ]( f& {$ `9 q- I. b
if( !m_2PartyPtr.begin()->second ): Q' o' T% S' @1 ?' N. }) [
return NULL;
" W4 {; \! B G" P8 z, u1 x( o7 l BOOL bRan = FALSE;' `$ x Y6 p( y. G
DWORD dwRand = 0;1 I0 P* {% D3 w" G4 O8 M3 k
if( m_2PartyPtr.end()->first >= 1 )
- N0 T) ^$ w: Y' p DWORD dwRand = xRandom( m_2PartyPtr.end()->first );4 \1 u. A, b0 M5 @4 ^, V
; |1 S/ ?! Q# X7 V. ~' @1 ~
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )1 m+ O) e6 l" Q( a/ D/ e5 f+ b
{( q p8 C6 a: r
pParty = (CParty*)i->second;
; @; @0 ~, \6 @- g3 [4 G7 w if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 {" ^& l2 o& v: H; d
{( o# V/ D9 ~7 N6 r& N
if( i->first > dwRand )$ j \( k/ ~, b6 v7 `$ |
return pParty;( Q- F: h( x% I& ?2 L! [
else" G1 g2 q! ? Z& @
pPartyTmp = pParty;
1 \- P5 W9 ]; `" i* o }
/ b( f5 ] E& O }5 z b& o; K* _& S6 o
return pPartyTmp;: i. M, @! f& L- k( F" u
}
" l2 Q6 f. Y/ ~, S0 @$ q X/ b#endif //__PARTY_FIND
7 n& h% {0 S0 B8 P) H: {" R6 w( j* C. T5 h
DPSrvr.cpp:3 C, L/ k- C( d0 B \" H8 s
代码:; ?9 _. E9 s3 F/ C C
#ifdef __PARTY_FIND
0 d. D) o! i1 C1 m. _( U( B4 Nvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
1 l8 d- p/ b: [9 u. {" ?{
6 T5 ^+ h0 X5 h1 l( H W. w0 ? CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );& f7 a/ Y$ z! C" W" `
if( IsValidObj( pUser ) )
- c1 A/ F+ K9 M {
* M$ t, Q' J% j u_long idLeader, idParty;% M8 _* L: ^; T$ k1 a
BOOL bAllow;
$ x4 ^ ~( F4 ?2 b8 W% x& v# j ar >> idLeader >> idParty >> bAllow;9 w ^7 U: `. v9 [( Y
if( idLeader != pUser->m_idPlayer )$ ~, E# T% z# x/ O7 N* O9 }
return;
4 a2 o$ e6 W% g3 _$ ^$ x; e( k CParty *pParty = g_PartyMng.GetParty( idParty );7 V% z9 L" f9 O M+ K* H! Z
if( pParty && pParty->IsLeader( idLeader ) )
' w/ p9 z2 U" Z) j; l+ k pParty->m_bAllowEnter = bAllow;3 G; I B8 G% z; n, R7 k( h i
else
9 Z" d- e; X/ \ return;' b1 P; r* i+ f* Z' a
9 K& B& k9 b; r9 p6 c$ P+ C CUser *pMember;
/ m: _5 Y5 o4 g for( int i = 0; i < pParty->m_nSizeofMember; i++ )
" e& o6 Q, v8 }9 P7 t {$ j7 @* i |3 m0 }8 @
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );0 @% t" H5 Q# ~
if( IsValidObj( (CObj*)pMember ) )
6 J9 G' E/ y, K pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 e. T" ]# \$ _
}% z4 E9 k- w5 x% U
}
; ?1 g8 T3 z, Q, ?7 y}
: ], h7 D/ ^$ K/ z% O' T#endif //__PARTY_FIND
6 i1 ~* I: S$ ~/ Y/ W
5 j0 ]3 Q7 _4 B1 L1 a) g5 g* {代码:
! a& L9 ]* V( N8 k, J4 O( P; {' a* N#ifdef __PARTY_FIND
: n- f R( Y! G% {8 {; E ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );% W& I0 C1 ~9 [% J+ ~% g; W+ B4 ?2 m
#endif //__PARTY_FIND
3 M$ A- ?( ?; k9 s T q8 I# J
: d4 H {: D4 Vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
6 W- D8 f! D% k1 w: r- D; q! k{
9 `, I1 b7 M, |+ j3 f u_long uLeaderid, uMemberid;
B3 I g/ Z1 `& N BOOL bTroup;& L) t1 t4 [4 j" w8 k0 z( s& N
ar >> uLeaderid >> uMemberid;
1 ?5 y- M" a8 X8 f: j. E* b. H9 Y ar >> bTroup;% M& Y% P8 z4 W/ d
* g7 l: \' r6 @9 @. X- w0 `, z
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );5 U C0 z" z$ ?* M- N' q/ f
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
( h4 l5 g* `4 K: }" n#ifdef __PARTY_FIND# g/ d' g: {( I6 d" m, K
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );; {; D- I2 ^) u; x7 w& I7 W
#else! s) p: f+ @5 q5 {4 d* B$ K
InviteParty( uLeaderid, uMemberid, bTroup );( |0 K1 l u# |1 E3 V: V
#endif //__PARTY_FIND9 P0 f& i9 ]: c+ F( x
}
8 Q. O3 u+ b. j* S9 y+ L* f, J/ h( F! L) u
代码:: L) Y, v$ C& f$ z0 J
#ifdef __PARTY_FIND
" W' M) s# Y" g: z( @& L+ k1 hvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
" l7 Z: I. ]& ]2 V- W5 A i#else1 R8 q* A u/ m9 H
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )7 [3 u R3 F& d8 V( n+ ~
#endif //__PARTY_FIND) y- c- N7 S; R" o* ~
{2 x7 l3 E1 e$ Z9 m
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
* V$ X, [3 J- m' `, |4 C CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
0 c- P* t; Y5 l* B ! U9 ~2 A* b3 z: {7 S
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
) |- S. z2 q' L7 i1 C {
% j: a. v& Y: F* S if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
6 T) F# J, \8 ?0 j3 Z( U, { {" T* M% [$ X3 q/ V) |4 r5 b
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )/ R% k9 q. i$ h5 p
{
/ N `; Y# Z3 p- i/ A pLeaderUser->AddText("没有足够的权限。");5 o$ U$ K K" T5 S+ i+ D1 [7 O
pUser->AddText("没有足够的权限。");$ W& d7 y4 T3 C& K5 p- c. U
return;
?; D+ r3 T, W2 B }! g$ q; t1 e: _3 J, m' D
}& }9 Z( J0 U8 k: _. I8 Q( ~2 G
// ???? ? ??? ?? ????.
0 {% P/ A4 q' p% y+ P CWorld* pWorld = pUser->GetWorld();# k9 |3 D* C" j: a- k
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
/ E+ W6 Q8 t( u, j { ) U2 R( n- `& o/ F$ M" ~" X
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' ^. M# k( i, C4 k, m
return;# K; m; T3 O+ f X1 P
}) `2 X) b# H/ d4 Y+ E% L
#if __VER >= 11 // __GUILD_COMBAT_1TO1, J5 T6 X4 g# u; G1 t+ `
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
) d* V0 m0 C5 r% `0 D {. N6 v$ A: p4 R& E
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ m3 O, v" Y& @5 T1 o return;
( d* q' @ Q3 Q8 V. S }
" V3 {" J2 `3 O#endif // __GUILD_COMBAT_1TO1
& d9 @+ E1 @3 C% |- a3 H
" M, T1 p, t/ ]* J1 ^- U#if __VER >= 8 // 8? ?? 061226 ma
' D0 A8 Q8 b: k8 F" o6 M# ]+ g. o if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )- g6 `: @$ ~; O. o7 x3 C" K: [
{! L. B9 |* t/ U- D4 L( g- k w
return;
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#endif // __VER >= 8 // 8? ?? 061226 ma- h1 G0 i6 L8 Y! `9 R' {
8 `0 R4 y5 g3 d9 a; b
if( pLeaderUser->m_nDuel == 2 )
. P! t; h" H/ d. g" i {
6 X' ^% T- ]7 n2 Y8 w+ m pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
- S- B" t6 L9 l# X! D } 6 ?6 h9 [# c$ k" f
else
4 V2 b& Y2 Z" J6 e. } {
% a1 _: V9 k W- w if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
" v0 D& D \3 j* o; T } {
1 H# C7 x! h7 U Q' C pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );0 `' I H, u/ e# A- W
}
" A. P: I$ P! J9 E' k: c8 v else
( {' m5 F) x! u5 x( D {3 S% p: T% Z$ y9 D* T
if( pUser->IsAttackMode() )
% L b: M: @5 z' q9 ]& ^) T pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );) \! g$ w, q( l; \. w: z/ B
else
$ v' q' x' [7 Z#ifdef __PARTY_FIND; q) Q. Q9 V) d7 N$ _
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! x3 U1 s: c2 W- t#else
6 d) F5 Y# E' `& ]. O+ D G7 C5 F pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 |/ x) M% A- U3 g! H8 r" E& j
#endif //__PARTY_FIND! c( W5 e% F: P# c
}
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}$ d2 r4 @ L/ S! x
else- R# x' W3 K/ F& z
{
- {% m' x# e- l if( IsValidObj( pLeaderUser ) )+ W9 V1 g4 c5 w1 p2 @5 [
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );8 |* \8 n$ `0 G9 L4 }) Z1 Z
}/ @* W d3 u2 A* c
}
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User.cpp:, o G0 X6 c, O
代码:/ s1 E' i) T" l( H9 [9 M
#ifdef __PARTY_FIND9 W! g; P% J- _( }
void CUser::AddPartyAllowJoin( BOOL bAllow )
: D: u) ]% ]' K9 R{! g! E! M" Q6 H" O) v. |) s; T
if( IsDelete() ) return;: n9 M9 j5 `. {# V. Q! X1 T
2 y2 V5 ]* H6 f2 J( q m_Snapshot.cb++;+ a! k% c: P0 J' s
m_Snapshot.ar << GetId();
; _8 Y8 q( M1 Z: H: ?3 D m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;% b2 _# |) D5 z, t
m_Snapshot.ar << bAllow;( g T& v. u7 `7 {4 m
}
+ k4 w4 n; V3 D! P: } V#endif //__PARTY_FIND7 Z7 L# D# x7 i* b% q. |9 X! Z
; A! X/ J! @1 v( O代码:
4 c6 n8 z7 i! X#ifdef __PARTY_FIND4 b5 m; M2 e, F/ x
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; d! s5 @; r/ J! X& Y/ s" L#else+ n( F- {7 v! Y/ w: ^) e
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
y: O! s- _( @+ c5 e#endif //__PARTY_FIND
* B* r& z& e7 x; R) Y6 k{* F$ ?4 P7 Q* Q
if( IsDelete() ) return;: H) @& z6 m' `6 V+ u. L: H
( { w* H' c. q+ d/ P* ]1 K
m_Snapshot.cb++;9 O% V7 _; \/ F9 q* L
m_Snapshot.ar << GetId();
" S- n6 W" z6 I! M- f% D" q1 B m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;; ~/ |6 ], I; ]4 Q# F0 V: i# d1 f1 B- u
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, h6 M2 |% \$ [9 z+ ?" C# T m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
. M; Z& ~ f6 a m_Snapshot.ar.WriteString( pLeader->m_szName );5 w, g/ w/ p5 [% l
m_Snapshot.ar << bTroup
! [" m4 W4 q! ]8 M1 `#ifdef __PARTY_FIND! _& k1 X) x: X; n. g1 R
<< bPartyFind
& c2 c$ v7 e9 `; S1 y- R#endif //__PARTY_FIND
" e7 c8 s: e6 C# r3 B ;. G$ Q$ q* m( X5 L% [4 S$ t
$ n, |& C, ^. d* Z4 R- \
}
+ @, W( s9 ^: F% y/ B7 N
* \% _! n! K! g1 d. _DPSrvr.h(公共范围PLS)
/ v' g- A4 }% a, ~; n" a& @* F代码:
4 P3 U$ n2 k! f0 S, H' Z#ifdef __PARTY_FIND0 }" n( Y+ H5 ~$ j9 a1 s
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); a1 H$ x# v. i" [8 J( V1 O
#else
$ J& h& t7 \: Z4 L7 c! j J void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );5 b" h! H* p, y6 S4 c3 Q
#endif //__PARTY_FIND
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: i3 e: r) B7 g" ]7 y代码:7 k& x' S' N& p' f& R
#ifdef __PARTY_FIND
) |: q% L$ u8 |: ~) V& ~* [. U* \! } void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 a) j [; x# q' Z9 G7 ^#endif //__PARTY_FIND, a' B: o' H* m. t* c$ D
; h6 B1 P- R( L! {; L L# j
User.h(以及):0 C5 ?/ P# s6 B D
代码:
+ f- ^' I7 \: c' w#ifdef __PARTY_FIND2 {6 w/ W& w' O( L' |$ C4 a1 n
void AddPartyAllowJoin( BOOL bAllow );1 l+ S; y9 `4 {5 v: Z; s! `
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
5 f1 |0 d3 X9 e; N#else
# \% H& D3 H5 j void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );" O$ i: f9 l- \+ u/ C) H
#endif //__PARTY_FIND+ ?0 D2 @! Z9 r/ L3 z# C
6 @6 m6 u( u7 T" V
party.h:
3 V) \: A7 _5 _代码:- d0 |) \7 v; D7 P, ]( P
#ifdef __PARTY_FIND
6 d0 t$ E4 C1 j1 u BOOL m_bAllowEnter;
I4 y$ \# T5 g! O! y* B3 Z( E#endif: r7 q5 q+ D1 g5 y
. w" {, k$ q. \! Z( O$ o代码:6 o; z$ N) m! U
#ifdef __PARTY_FIND
9 R! p' r4 x9 I CParty* GetPartyFree();! h8 n% J+ g+ I# H/ I
#endif" P, g: B: o: E) [
" ^7 O7 g- g3 r' c
WndParty.cpp:
' ^8 d) D) w' k8 {3 A1 [' G1 [$ {( FOnChildNotify:
1 |8 J7 |- a. J7 k. `代码:
; I" s! C# B8 ^ p, u#ifdef __PARTY_FIND6 F3 Y5 f# x0 Y) d. R( f, O
else if( nID == WIDC_CHECK1 )
! h$ q' U3 X p {3 Q/ L% [- M2 T+ j9 @ {' S
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 X& l$ a5 E3 J: }# W s% y4 t! ]
{
- j1 }. J- _4 ^ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. {: ~6 Z: s- Y7 g# y# E9 W( Z2 f g_Party.m_bAllowEnter = !chk->GetCheck();
+ N# N0 a) G( n g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );3 g1 b: }1 B+ A1 G
}
! b# D6 w# x9 s4 V9 B/ c }
4 ~: c; X, K; Q, s8 L: Q5 i#endif //__PARTY_FIND5 m8 z- f6 L6 }, @3 G2 I
1 r" D+ c P# w" f& Z% r代码:
3 [# d, [1 N6 |OnDraw中:
# c- _2 I: Z; i+ B8 B) j代码:8 q6 |9 E1 |, D5 Q. l
#ifdef __PARTY_FIND8 R! s6 m, c! B. X
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ `& ?) u1 F. G! ~
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 _4 I/ P) b. t5 `8 j* M+ k' r( B
chk->EnableWindow( TRUE );: X$ I1 U" }' r/ W1 b& w
else
1 M7 j1 k' u8 P8 H2 ` chk->EnableWindow( FALSE );
7 {- o. O: F6 ^3 l P i# w chk->SetCheck( !g_Party.m_bAllowEnter );
& E' ~6 d9 y5 t* z. K#endif
, U: E+ D( A+ D1 p* D# i9 Z1 O8 g ~3 y9 c4 m3 Q- r" w* k6 I
DPClient.h(public):
, c' R% i. S) ~5 Q2 s代码:
9 r- p( Q" g T0 H2 }8 I& K#ifdef __PARTY_FIND
* c* [: M6 p9 c9 e6 P5 T9 B. I8 l void OnPartyAllowJoin( CAr& ar );, D& e* u) y$ K- Z0 S7 q
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
, T: O3 f9 e* D2 M% j) ^#endif //__PARTY_FIND* ^: v9 `( z3 Z# y/ W' l% S
* Z% I7 }/ e! H" O6 H- x- p7 x/ f" |9 e: T7 _5 t
WERS hinbekommt没有,请让赫克的权利。
0 z8 |+ k8 Y+ i/ D/ Q不支持左右,所以难不...: ?* y; s$ d$ e# }1 R+ L
党k的Windows NT甚至编辑它自己。
3 T( N- t5 V" l; }* v包也,因为我不erschreiben进一步如果我你的。
. `( ?2 q7 v D由于缺少Quantité k n个代码是什么升工程前。6 i) Z2 d: W& ^: C; x; k; m
如果是这样的。请发表。9 [: [$ A6 C5 k; l) O* @( J
到目前为止,Pumbaaa
% v3 P) i1 k" A# ]
8 v# H+ i! `; f; N* d j: n
' Z2 l' u' M: p6 `: k% ^MsgHdr.h
+ C* m$ g4 i" E W" a7 S#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
( D% F6 ^7 j8 Z& e#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243/ w; Y0 _ n/ g+ e- u1 T
7 L/ X* X) ~( S2 K
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