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对于那些谁需要它 - 谷歌缓存FTW。 :" W9 w/ `8 G4 r% a
如果我鼓掌纯粹是我复制错误时,D
7 W& o$ v5 `8 s5 j; m- V8 Q积分当然Pumbaaa。& H4 h+ W: {4 p) F& l+ Q
5 R L. \( h8 T
FuncTextCmd.cpp:; I$ f, P# O; T5 S9 ~
" w4 @, k6 A D! I代码:
0 L2 t* }/ p- h J#ifdef __PARTY_FIND/ M- {$ i: {" o g
BOOL TextCmd_getparty( CScanner& scanner )4 C1 C# @2 {' c6 N$ y6 }; h+ q2 z- `
{+ E; V% L7 L: p8 U, `( u
#ifdef __WORLDSERVER
+ ]$ ?* W, U3 A+ q: D" z. U% ^ CUser *pUser = (CUser*)scanner.dwValue;. m4 j$ h7 J$ C! e7 E
if( pUser->m_idparty > 0 )
* t2 l% T( Z) a; b- H {
6 L' G2 F: h5 m5 a# i6 S pUser->AddText( "你已经加入一个公会。" );
) L0 `+ i- D/ P7 |6 c+ P return TRUE;
y" t8 V- ~$ {- Z5 q+ p* D* |. S }/ `0 o+ y& B" o: j
CParty *pParty;( Y b( A: d8 c h
pParty = g_PartyMng.GetPartyFree();$ \+ T, S% c$ O, S* S! Y% x9 \2 ^
if( pParty )% x1 m2 I: J4 M. b' ^
{' c3 S G6 h' c, g% O/ Q+ w: W. V
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
2 @; e$ H! F- }! q8 W( O; M, F }else) D5 s( g* K9 D( }- N
{& E% W+ @& [2 g" C* r
pUser->AddText( "抱歉,这里没有任何一个公会。" );' S3 Z: v( w- V4 X0 G. \! M# A
}
! L* n+ o/ X- Z, a* ^) {#endif Y6 ^' U' C9 g
return TRUE;
# Q1 U! c X9 a4 s) G/ Q}, h; u. W( z; R4 y. k8 P
#endif //__PARTY_FIND
$ a9 t. V5 n6 U. j0 I3 q% l9 Q! E' U( l! _+ N, P1 H
代码:
* C3 _8 V# m" MBOOL TextCmd_PartyInvite( CScanner& scanner ). h0 c. l. V0 @/ H" ] ^& ?
{1 u) w3 {3 ]; p: ?- A% ~) W% P3 y
#ifdef __WORLDSERVER, J% ], c' @ R2 f0 u T2 ]
CUser* pUser = (CUser*)scanner.dwValue;
$ M9 e, C& I8 n: ^5 n+ C MoverProp* pMoverProp = NULL;+ a. h _" M' j' A/ L0 N: E
scanner.GetToken();# y9 `. p+ o5 b2 K7 Z/ b1 {
#if __VER >= 11 // __SYS_PLAYER_DATA0 O0 J$ s6 T/ X
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
' N8 y% W: `% E0 h5 K* b4 \#else // __SYS_PLAYER_DATA
6 C6 C% J6 X# l2 b6 h u_long uidPlayer = prj.GetPlayerID( scanner.Token );
0 Y/ D: a, ]. j ?0 H#endif // __SYS_PLAYER_DATA0 w1 m+ R, H0 d; O
if( 0 < uidPlayer )% v+ }& F3 O5 |% m, \5 f. v: A# v
{! o! a6 `0 _* `. h3 Y
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! W+ o! T! o/ @: N3 K
if( IsValidObj( pUser2 ) ); E8 g* S! Q. @2 w& A- G8 [5 s
#ifdef __PARTY_FIND
& w2 }/ _. X* x- k) d g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
& M* k9 P; z) I5 d8 `#else0 _5 ^3 P; v$ D* ~+ S
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );( T3 o* |% d: G7 e, J3 |6 w
#endif //__PARTY_FIND
( |4 s# [- w" j3 D& I, E else$ n' z r E$ o' R* n) ?& M9 G
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
5 R) `& R' | H& O }
( ~* K' s* ^% \6 n else4 ~6 m' S; N" j9 e: D
{
$ V, O7 O; `3 r9 k0 F0 D pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
) C% u, Y4 O; M9 k/ r% G }$ t4 d% i* p+ A* d
#endif // __WORLDSERVER3 ?1 V# y% F0 I+ E. p P& B6 E5 s
& W; d8 ~; _. T" b4 b
return TRUE;- U) n! g b4 N- j9 f9 `0 V
}
4 \ z, {6 h( K, t7 P" C
% w$ ^8 R$ u1 z8 @+ T4 ~" n代码:
9 w* G' A# p* Q0 Z#ifdef __PARTY_FIND E6 a) w! ]/ O9 d
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )2 q$ H& h3 U$ k G% L v' C
#endif //__PARTY_FIND. w- e% |% Y5 r% f! f
DPClient.cpp;
. ^" o/ t {. j# i# ~Code:
1 I r9 Z7 z1 n0 Qvoid CDPClient::OnPartyRequest( CAr & ar )0 L5 \6 M/ V1 I
{+ D1 {, C3 W. @# q |1 ~
u_long uLeader, uMember;
* X9 ]3 Z2 W& x+ C4 u( s) F* E7 b' v! ~
BOOL bTroup
8 {2 {7 ^/ h( U#ifdef __PARTY_FIND
; j0 i* s$ X4 g. W , bPartyFind
% C+ B$ B) C+ q8 D0 ^2 p#endif// __PARTY_FIND7 p+ i7 h0 e" @7 `
;' Y1 S' K2 }8 B' W/ g9 q
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;. R4 N7 H `+ {2 X) Z$ _& T5 C& n
BYTE byLeaderSex, byMemberSex;9 l9 O( H/ Q' s6 ~, b: k! i1 }
char szLeaderName[MAX_PLAYER] = {0,};, h5 J! b1 U2 g; d* ~7 [
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;; n' P/ ]9 I! L4 R$ E0 {
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
) ? Q C% ]+ J D. O0 N O: }. e ar.ReadString( szLeaderName, MAX_PLAYER );2 K4 o* }% O5 g! W
ar >> bTroup
* r% R- s* n; T. m#ifdef __PARTY_FIND
1 |0 v D- N) s. \ >> bPartyFind4 ~. Q+ x# J( \- E
#endif //__PARTY_FIND% u3 l2 J% i" U& n
;: N; f( C8 X$ j5 a( B7 P/ ]
+ K& A9 c# B i. H if( g_Option.m_bParty == FALSE )$ U; B) a* R5 s. t" m* U% c: P9 H/ s
{; B% c& h' |2 _0 G- J; E" y+ y
SendPartyMemberCancle( uLeader, uMember, 3 );
) O/ Z- U" f! @# _' X, b return;" v( X; ]* z/ A: x+ K
} b2 f5 O- a+ C
9 k$ O4 f- N _, J$ R4 u#ifdef __S_SERVER_UNIFY, c5 k/ ^2 G/ b$ l# m9 B
if( g_WndMng.m_bAllAction == FALSE )
0 j7 i5 t2 \5 I8 e, A6 X return;
( S. {3 g8 _1 q#endif // __S_SERVER_UNIFY
% W! m+ k |: j- v5 m& C+ E; S" \) |# x$ |
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM ); I5 D( Z" m+ w
, ?5 @% A& x% P9 {% U if( pWndBaseBuf )
' w) i" F! G! n. Z3 S) i, s5 Y {- x- S/ o0 S, b$ Q% }6 U- `
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
; `# U# c+ y; {# U return;) o, Q# `7 W0 |$ ^$ b( p
}' c& F* s1 T7 [4 P
#ifdef __PARTY_FIND
8 d! X8 e! e. ]7 {9 J if( bPartyFind )
; t' q4 w* T9 I5 T* i1 }1 B& L {5 G9 H* v4 M5 x' w' B% ~/ u
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );! |2 D: l3 ]. o
}else
/ x4 `+ B( B, u( X2 ?! \, [ {
$ Z4 q- Y: \. M. Z2 J% u$ J% _ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( L& i3 y, H8 M( q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 G6 d% I" F' y7 ]* |& ~1 _! F g_WndMng.m_pWndPartyConfirm->Initialize();
. B: ~1 n, I9 t* [9 u }
# t$ V! z5 k! d/ U& k- E, `#else3 \3 a7 a+ e _: @% ]$ e
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 `6 o- |. i4 i' b# w! I g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# ?# O! J( V8 d5 N g_WndMng.m_pWndPartyConfirm->Initialize();( M5 i& W7 W3 n- X/ K6 X: H
#endif //__PARTY_FIND2 g" ? f6 K. b" N, y
}
' N3 v0 K2 ~ f- j- @% G& a- U! r( C
代码:, O7 ]+ \8 N7 ^4 y
#ifdef __PARTY_FIND
# E$ I$ f/ U" [+ M a' i2 g0 Lvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ) P( a7 W& u# P1 N
{
: C3 `2 F7 N, [* c6 r w5 t BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );5 n5 D. Q. b' v+ @" D6 B, L
ar << idLeader << idParty << bAllow;
" M1 P [ o9 k; c0 _- n) X SEND( ar, this, DPID_SERVERPLAYER );1 C' @* l# {) L+ @$ x( |* l
, S! X4 H: ^2 s( c' h( i}0 ]3 a6 y) u/ w) a' t% y2 ?% x
void CDPClient::OnPartyAllowJoin( CAr & ar )
0 y3 C& @6 j& d$ b0 y5 y{, g, x' M- ]) y# e7 L/ Y
ar >> g_Party.m_bAllowEnter;" X. ?# h- f+ d3 N
}1 b4 _; S3 l. G
#endif //__PARTY_FIND
+ q! ?, k& S0 o1 KCode:
3 L/ U$ N+ a; u: Z1 B2 I9 ?2 T9 V#ifdef __PARTY_FIND
; e) G/ q9 D4 L$ z. ?' f case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;, e, j6 n) w, V3 {+ T, t) c3 \
#endif3 y: z( @8 y% b* i& o0 q0 X
3 ~- Z4 I% W! q/ q0 O0 h+ c
party.cpp:
+ X# p. ]+ s0 `" |: C- A+ b代码:' I/ O5 v& R9 ?' }0 l
CParty::CParty()9 N3 q9 K2 x; W2 y
{- m1 }- J9 X0 D. ~4 t9 T
m_uPartyId = 0;
! r; D9 E$ M% p* z m_nSizeofMember = 0;, y/ \ p) k6 `
memset( m_sParty, 0, sizeof(m_sParty) );/ W) ^. Q I$ L9 Z7 h# ~
m_nLevel = 1;
' I/ c/ ~. \' S& o& H5 R m_nExp = m_nPoint = 0;. H) e" V, Q/ b& X, {8 `, F* a- U( o
m_nTroupsShareExp = m_nTroupeShareItem = 0;- S1 ]/ J' B2 g! j. m
m_nKindTroup = 0; // ????0 B$ z7 q- g5 |3 S& u4 j
m_nReferens = 0;
# _" l2 C) T5 x9 i5 Q/ ]* \$ B- n m_nGetItemPlayerId = 0;( A/ ]2 [5 x* E) A- M% f M+ X o3 s/ _
#ifdef __PARTY_FIND0 t9 C$ Z1 v! t. v! S- d$ W: n
m_bAllowEnter = TRUE;
I3 p5 I* O5 x$ R#endif //__PARTY_FIND
, x' B% }0 N3 N8 [( c8 ] for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
+ R0 u$ g/ O* d. v1 b1 G. F1 z {, {5 D1 p! d5 _, j, b
m_nModeTime[i] = 0;
& |) R, P8 f, n+ }+ e8 G. _; C }
* M) N9 o2 B* J2 v: g9 X% M m_idDuelParty = 0;4 w. F5 D* C" ~) B6 ~9 W( D
#ifdef __WORLDSERVER, V: A. } K. K$ P( S' e
m_dwWorldId = 0;! B- _7 s2 F7 V+ z& M- [; H2 b) Z% D6 L
#endif // __WORLDSERVER( _0 o7 K: z( w
}
+ e% H; O3 w+ N9 `* _代码:8 t, J% T/ P% x2 X8 d
void CParty::InitParty(), p$ J$ o2 _6 ?" |9 v; b
{ H5 R; r# t* v \9 h
m_uPartyId = 0;8 z: |4 [4 b2 g, Q* \( D0 e
m_nSizeofMember = 0;
' d6 s2 P! m, W: O+ Z! e- y memset( m_sParty, 0, sizeof(m_sParty) );
4 E+ E0 i' v R7 ]- V& j6 q" k1 S m_nLevel = 1;
9 _" d/ k( @0 T. k m_nExp = m_nPoint = 0;. q. F& Y' e% R# b
m_nTroupsShareExp = m_nTroupeShareItem = 0;
( ~2 [; X3 K) w' a7 b0 M' W& A m_nKindTroup = 0; // ????/ m5 E. i {! ]. |" p& F
m_nReferens = 0; # ~" G0 B D u
#ifdef __PARTY_FIND1 P4 b) }$ W. V! K( j3 ~- f0 F
m_bAllowEnter = TRUE;
. J/ q3 h6 v) Q#endif //__PARTY_FIND
- y6 p, y# M7 H1 a1 @' s0 a9 J for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
4 k' m O* {. C3 p1 x: K {
* d0 b) L+ z, {5 Y% @8 u7 E% q m_aMember[i].m_uPlayerId = 0;8 c1 H1 ?9 b% a6 E* z, [
m_aMember[i].m_tTime = CTime::GetCurrentTime();
9 b {; H1 ^1 Q2 r0 S, Z3 } m_aMember[i].m_bRemove = FALSE; N# _4 u' t) @0 i* u6 F$ o+ `
#if __VER < 11 // __SYS_PLAYER_DATA, [/ P+ `/ W$ P0 _. _
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
8 d3 ?1 t1 f. {! ? F m_aMember[i].m_szName[0] = '\0';% A: O8 }) V) g' Z* V3 X) u1 O
#endif // __SYS_PLAYER_DATA6 L: A# F P- ?) ~* {/ ?4 c
}
- v; P2 U5 Z- C* F l' @8 E}* @9 s1 N4 N2 A8 i. g( M
代码:
$ T( z b" f, v3 G' a#ifdef __PARTY_FIND
5 w7 m% j, }! a! k# h7 A, k5 V; Z' @CParty* CPartyMng::GetPartyFree()
; g9 T6 ^; p4 q) h{. V% v% q$ K1 w& k
CParty* pParty, *pPartyTmp = NULL;
" X. T2 Z l- f8 V if( !m_2PartyPtr.begin()->second )" i. J: }. {2 U7 v* Q* n9 ~; W& B8 o& [
return NULL;
; P) O: D* a/ u. X- F BOOL bRan = FALSE;
7 p/ D$ n- ?3 {. Q9 G4 k: _ DWORD dwRand = 0;
k0 u5 a% c+ t! J* Z J6 I if( m_2PartyPtr.end()->first >= 1 )
; q" Q! P1 i' f3 n' U8 C" l( v DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
5 J, T6 N% d$ g5 Z" P# x& G7 G: s [1 `) y
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
0 t o# ]" B, Q- c. V. k x5 O {0 {& V: n" R/ W+ d% r
pParty = (CParty*)i->second;: K! W* q5 E) i; r* x" q
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
0 h$ Z( G" j3 Q3 P' u( L3 r2 G" \' \ {
$ f2 D3 V5 o% Q if( i->first > dwRand )3 H: L, @% ~, g$ |8 {
return pParty;! F3 t4 Z' L% o2 J9 f- p- E
else- Z U1 g& ~4 o, ]6 R1 a* m
pPartyTmp = pParty;
* P3 f: e0 e, m2 }+ T }3 ]. T0 [( b) P) [& Q+ S3 K" F
}
( B ?& F' u+ w$ d5 f' I return pPartyTmp;
# Y1 G+ G$ R% P, n7 f& ?3 K}
* d& E a$ Z& g$ `/ D, \#endif //__PARTY_FIND# _1 O8 i7 K1 g/ d9 V$ v6 @, X: A1 W m& p
9 B6 f+ G# g2 H8 P: n. HDPSrvr.cpp:
1 c. {# V" s/ J7 S4 A& L代码:
! V. \8 ^6 S% H) h/ e! `#ifdef __PARTY_FIND
$ \0 S, x" `! }) G9 u; xvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
$ @* I4 p3 h- {4 ?2 \: y+ V{
, k9 n b3 N+ E4 X CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ i! Q. t7 O& T( a
if( IsValidObj( pUser ) )
' I5 [8 Q4 ~6 @ {0 }( z; D _2 I! U
u_long idLeader, idParty;
: s! O3 R s4 ?5 ]- P$ _( r BOOL bAllow;, T, g; L' N$ o0 [4 h: f& ]
ar >> idLeader >> idParty >> bAllow;
& b2 [6 ]* L$ r2 r l- n' J* W4 x8 E: z if( idLeader != pUser->m_idPlayer )
& I' x5 r) v5 `( n return;+ g- @, D3 u! p- N9 a$ R' U
CParty *pParty = g_PartyMng.GetParty( idParty );+ E H5 u5 H# j* Y0 H* `* ?/ d
if( pParty && pParty->IsLeader( idLeader ) )4 R) n. o5 C( C( G" w
pParty->m_bAllowEnter = bAllow;5 ^# v( j+ `7 y+ s% h# o
else
0 G" z! a/ ^3 R- K, z5 g1 |# f return;
: v' @9 {" c x: J
* {# Q1 h: n$ ~1 @3 \ CUser *pMember;" o9 Q7 U9 _: {
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
) y- Y+ q O- H' T1 E {) C' U0 {+ H( D3 Z7 {8 d6 h
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
* E5 f. t3 G% K. G- ~$ }* n+ ^* x if( IsValidObj( (CObj*)pMember ) )
+ l9 ]+ G5 D/ }8 L: [" f pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
* h- k6 Q3 {( p* N3 A }4 y1 y3 b% m+ e
}
) r7 b" _& e7 b. |}
* K" y6 n: e# r. J+ e, o#endif //__PARTY_FIND$ P+ d$ j. c3 w! A
+ T$ J- f6 K8 i6 H代码:- H; Y; L: V; y5 m
#ifdef __PARTY_FIND
* Z0 c$ j# }! W) h6 y" n8 V( l ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
6 O- m- F+ }; n3 o X, c; n#endif //__PARTY_FIND
" O! ?% ~& |% i, I% y6 g& Z+ x' ? d6 L8 l% ~/ r$ F9 ]
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )! F" O$ I$ d! g& e o8 ]
{) A( d8 N6 j- Y
u_long uLeaderid, uMemberid;
6 U* w/ b8 N" e BOOL bTroup;$ ^3 J6 I" @# w0 }; i1 O
ar >> uLeaderid >> uMemberid;2 Q( R) f' z) Q
ar >> bTroup;
6 n5 r, j M* A' I+ t6 q. Y% D$ V" V' }3 Z z( O1 b; o
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 w2 _( a+ x3 c5 v0 e' y if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
* Q7 l- @7 n5 E9 z" P7 u8 `#ifdef __PARTY_FIND
( N9 Z7 j8 @% ]; Y9 ? InviteParty( uLeaderid, uMemberid, bTroup, FALSE );5 J2 F) s! K6 i7 R. ]! z& t. x6 o
#else! o; V# Y8 x/ s N, i" P
InviteParty( uLeaderid, uMemberid, bTroup );; y- H/ J6 W8 T( y7 l
#endif //__PARTY_FIND' \7 h: {, w7 K, H8 ^) Z3 Y" q
}" F$ x& y0 y* c2 }$ R- s
, V4 ]- s; |8 o( W代码:3 z! M: @3 c* _, J/ ~+ k
#ifdef __PARTY_FIND. ~/ B2 G0 s/ L$ }0 v' S- F
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )" f, h% ~$ u6 r& A7 \2 Y: b0 I
#else$ l# ?7 b5 I: v# O1 O+ k
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )$ X8 h+ W# J4 V' F. N$ q0 r! S4 c
#endif //__PARTY_FIND
* _( ~1 ], S6 i{
3 w0 Z; l. p6 ?9 @/ d) p& A CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );; z% \/ S4 z, Q3 [/ l0 P* y
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
! M4 b) S% f$ t2 U" t
7 c' B4 i2 I+ F+ w4 C$ w/ n if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )- b% Y. {$ x# m! b' W/ i1 Y
{
, d6 u* m. o, a' E8 {. V if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
. f8 V: \9 E( i) v- L {
8 } \. k- ~' h a3 ~1 T if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
5 Z. z6 T, ?* O2 L {& ]" x- d5 C1 O
pLeaderUser->AddText("没有足够的权限。");
9 j! K8 p6 i1 k, N+ l6 ?$ G0 \ pUser->AddText("没有足够的权限。");
8 b- W, p, a6 K" k( a9 r return;
I3 T9 r- i- b1 |: O% b3 N6 u }5 r+ J4 b. B) I L
}
: s5 z: O' ]3 S9 s. x ^! y A% b // ???? ? ??? ?? ????./ z5 n1 c! y' P2 W7 {/ n
CWorld* pWorld = pUser->GetWorld();
2 v# c) p0 a0 F0 R9 {, I( u if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )/ o4 g9 i) v% t' a3 q+ u
{
$ c) r( @/ O- u$ r8 A pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; _! I/ a1 U$ [- ?& H7 \2 J) k
return;! F( Q' h2 Y7 n. l2 U# `- v) o7 Q
}
2 B8 v( Z B7 l- Y7 I! T& ]#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 H4 D/ N @" X3 O. { if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ); n1 p7 Z- _/ g
{2 S& y X6 R( }: f
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( c9 F$ j) Y J# T
return;5 ~1 l7 `4 t; \
}
5 x+ ^ N% y/ l#endif // __GUILD_COMBAT_1TO18 ?* _0 ^% F: n l) n
/ |+ z4 e# t3 ]0 i' A( Y#if __VER >= 8 // 8? ?? 061226 ma
7 s. ]1 P( [* o2 ?' _) w if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
9 t1 |7 @8 {* v C+ J7 q t" O9 R {) H Z' D( [9 g
return;3 _+ |: q/ f$ A3 y# P8 B
}
0 S" v1 }. y4 f: Q7 I% [) S#endif // __VER >= 8 // 8? ?? 061226 ma+ H7 |( g& G9 m: n* J- a' R' Y
* F5 n" R7 C* V; e A
if( pLeaderUser->m_nDuel == 2 )
l1 s/ R6 ~9 m0 m {
. H( G6 o5 u! T( ] pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.' E( p2 e# w, C
} 7 a% k8 l8 T& }2 @8 e" ~
else
/ q8 `2 b4 |" i% j9 f3 v& O) G {1 f2 c5 x1 z+ e8 g( h% I5 C5 z5 E7 h
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???5 u6 d4 f( K$ {' F
{
" y1 m! B: z! {) t pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
( O d2 N+ l2 a- j% [6 G. k }+ z7 e2 C1 ?* ^% f
else' e4 ^/ p9 Z) j: I( [) d/ \
{
/ K+ i" ?' W5 J( M if( pUser->IsAttackMode() )
( `, \- T: h5 r' r+ O% G/ K pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );$ j: L4 {2 D* `1 x' B
else
- K5 V" o/ i8 h% s( i. A#ifdef __PARTY_FIND
( z4 i- w7 v8 s- G9 k, y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
3 Q7 F. u+ T$ g4 O4 R; h' Z#else3 c2 v5 Z1 S& s' h) g
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );" c9 \% D8 D/ x ?' E5 p" d
#endif //__PARTY_FIND* g3 c; ]2 w( d! g& d0 Q
}
# X5 `& e& J9 @8 t! b; W( V5 e) Y3 i }+ K/ k( X- D) V) T! K
}2 c- Y; T+ r$ Y' k( F$ |# W
else: Q3 a$ m8 G* z) \" ~3 p0 s# V
{6 P; T, ?, H- U: c c1 w: R
if( IsValidObj( pLeaderUser ) )
4 ]1 h$ z* U% ?7 v/ F8 r1 Q" { pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );8 Q3 f f8 q2 w5 J8 E E
}
6 J. K" g) h8 T# g, E, p% J1 ^, q" ~' J$ d}! ?5 C7 m: n; d5 \/ [0 g. D
f5 v+ g1 } }7 [ b& [9 U4 D! uUser.cpp:
2 \% G& c6 T4 g代码:
& J# O2 I6 W; _ n#ifdef __PARTY_FIND
9 U9 f( m+ U/ \3 A* ?void CUser::AddPartyAllowJoin( BOOL bAllow )
; D# g# h% N6 E# S( Z2 @{
& t8 b& G3 X8 S if( IsDelete() ) return;
3 Y2 q5 N5 l3 D# l7 e
3 j5 z0 \) V- [: b# y m_Snapshot.cb++;
( ^& f6 g1 M% \8 @; d m_Snapshot.ar << GetId(); [3 a$ V3 S8 D! z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
9 U: [' R! h) `" B) c8 P m_Snapshot.ar << bAllow;
$ \# j# H7 a, n}8 V, O4 s- {/ q& W) l' Q6 I
#endif //__PARTY_FIND
8 G D U+ a3 |. I6 y. e' Y0 p1 s X1 i: I- ?! ?& n9 m/ I
代码:& H3 w, ^0 c3 D
#ifdef __PARTY_FIND3 j) N. w, ?! X& J8 |
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
: c O# e. G4 R( }( V7 l#else9 ]: ]. Y e- }( |- a. }
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
; {) f# s+ f) l3 @#endif //__PARTY_FIND: u8 G" c/ }5 ^# J( c ?2 t$ A
{7 F; i3 r0 d! N9 n4 t# b. L* M
if( IsDelete() ) return;
% i% h7 M; v3 a) z/ R, l& k
& m( ~; i5 ^1 P/ h( i- t m_Snapshot.cb++;4 F( q7 z6 C! t& o! o8 P
m_Snapshot.ar << GetId();! ^4 ?; w0 w( U$ {9 N
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
( I$ c G% q3 u m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. X P& z# f: V! t. v m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();' \4 D# R$ |& n6 O6 b1 u# N! }9 v
m_Snapshot.ar.WriteString( pLeader->m_szName );
- t' l" f% T8 U7 U; `. k m_Snapshot.ar << bTroup
* {. k' G! U( M#ifdef __PARTY_FIND
: f. s/ M9 m! {7 ] << bPartyFind0 }4 U+ x# q: ^9 e
#endif //__PARTY_FIND
# [* \$ \* f- `7 B& l* ]: U ;
9 i- w, d! o) S/ n! a& {1 G $ H' W4 \* C0 ]
}# f/ M' M# r# W
- [- M/ h. M& G. ]- G6 ^! {# K1 UDPSrvr.h(公共范围PLS)7 r3 e7 H" f `2 W' |7 c; x# w
代码:
4 ?. V' w P4 i7 q L3 z0 i# ^#ifdef __PARTY_FIND3 a: P( g% T' l% M* Y) |
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
; N8 N: d2 d! D' C( S#else, O6 y0 f& J' I% v8 M
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
. U, O& K/ B$ F4 F#endif //__PARTY_FIND
* d3 `! q/ }( U* M( f' E
; l* L! r3 v* U: _5 Q代码:
( y' [7 x2 V- t* x* O: G# ^#ifdef __PARTY_FIND# }8 }! c# i, H m/ \0 p
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );8 q. d" c+ _, Q$ K) I. i/ S
#endif //__PARTY_FIND
, o% H2 `6 c1 K# e
' F8 [- J7 p+ p( jUser.h(以及):
1 H5 y s1 K8 G7 E& h代码:
V$ z4 o, G* X9 ?) s#ifdef __PARTY_FIND
3 J4 v J4 }. _2 J* z) O3 k void AddPartyAllowJoin( BOOL bAllow );5 s$ H T: d$ z/ F1 s& B, `" }5 N
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
3 ~: i$ w) M6 f3 e# b0 e#else) d3 K t* {& y0 U) _! S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
4 x# ]( |/ `7 M2 t7 P$ d#endif //__PARTY_FIND
0 s* Y( L5 j" h9 {3 s
0 D& i/ @- c" S" ~. \party.h:* g8 F* J- t4 ?: x; H; _0 ~! ~* s
代码:
: y7 u {) M# x$ e, |#ifdef __PARTY_FIND1 f* d) O2 d! B* U& e/ F# ^0 J
BOOL m_bAllowEnter;+ J/ q2 S1 X+ a/ h0 h% {4 s
#endif7 P% S4 ^, ^/ M' a+ x2 D
6 S. D/ l9 p/ ?: X- {, y代码:& B( S! d4 o' L$ W0 k8 B) t5 r( C
#ifdef __PARTY_FIND- C2 j& q; q3 @8 u# _4 ^1 r2 N
CParty* GetPartyFree();. y' b# V5 F$ |+ ]% n% U1 t
#endif
- k+ z3 k" t, C+ c4 j9 `7 L8 u
* z: G% G8 s- u. m3 pWndParty.cpp:3 z' U. `! t: V7 t3 v
OnChildNotify:( i6 r0 v6 L: }+ D/ n! ^
代码:0 y% g3 s7 k/ o' Z
#ifdef __PARTY_FIND* G! k- X/ ]5 \6 W; k
else if( nID == WIDC_CHECK1 )
9 \" ~- ~, L) H* v2 k7 e& j {! H5 {* Z' P" }; l
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 e3 l9 k- ~/ i! n0 Q
{' v6 U E5 S8 s2 E. \9 f
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ Y; M& r2 ?) M( q' r: w
g_Party.m_bAllowEnter = !chk->GetCheck();
( x+ x0 ]# J6 A/ i' ` g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 s6 Q5 n4 s1 G2 ]2 k/ ]) [ }
: S; l3 ?: k/ h7 T }
1 \5 B a4 r) s2 \2 c' u#endif //__PARTY_FIND9 R8 O( Y+ r" U6 J
- I. }) \8 [# D* m. o9 I: z代码:
" A. f0 d' A: H0 }) |2 L" ^OnDraw中:
. @/ v$ R& o3 Q2 ^3 L! j代码:* e& \& R* t9 b% w5 ^, ~
#ifdef __PARTY_FIND4 s) }4 A9 o+ v" d' J
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& S" r/ E6 p/ H9 N s3 }9 j6 v
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). a# w# p+ k$ U5 A4 }: z+ n
chk->EnableWindow( TRUE );$ S# k! G( o/ P& K- d% H$ Y3 Q
else
, P* q e$ \2 D1 M0 R chk->EnableWindow( FALSE );6 _, L- u" B# ^8 u
chk->SetCheck( !g_Party.m_bAllowEnter );
0 I9 w2 D# z5 ]7 G8 s#endif
5 R. X* a8 I; s* I, ^ ?
; z8 }( }) I3 Y1 A0 m- P" IDPClient.h(public):
4 E$ r5 k/ Y6 q' L0 o" o代码:2 G7 b( g- K: q
#ifdef __PARTY_FIND
* B' E* g: P: z void OnPartyAllowJoin( CAr& ar );7 Q4 i7 l2 }7 s3 A/ G- j3 M
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 ~ E' P( I; `6 ~0 \5 t9 i/ J#endif //__PARTY_FIND
' @% y/ `' E' r5 ?: \+ f
2 T% z9 h+ P: x, v' m) i! N* j( i" n7 g' Z! e" Z
WERS hinbekommt没有,请让赫克的权利。
# G& X0 ]& N3 L& u1 i不支持左右,所以难不...
+ U' ?8 `$ ~# r: {5 g, n% N党k的Windows NT甚至编辑它自己。6 j5 }" G% h+ R2 I6 X
包也,因为我不erschreiben进一步如果我你的。, T' U( Y* F3 [: X. j
由于缺少Quantité k n个代码是什么升工程前。
" a: J% w, w& t8 a) z4 ~如果是这样的。请发表。
5 {4 f1 D* }, Z0 U! e到目前为止,Pumbaaa; [8 P* l6 X! m0 T8 Y
& d8 Z/ d6 ~: R! K' K0 q2 A
2 k# j7 M# L# f8 D# _6 y7 ]+ {
MsgHdr.h
5 X( ]5 i1 S6 z, q0 j$ `1 v#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ {' M: a: S0 e. N$ D. \
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 X4 n8 l2 x7 Y8 d
$ }: W3 D z; m3 P: A0 r
* g1 \. n6 d* P
% V0 m6 z8 v4 r0 v |
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