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对于那些谁需要它 - 谷歌缓存FTW。 :
* `$ f, m" \: |, g- V如果我鼓掌纯粹是我复制错误时,D+ i# {( i0 J) ?5 j0 z7 k. s6 U
积分当然Pumbaaa。! n9 \1 r- A' B; @; F
8 N+ O7 c" [; ?9 U6 N e$ C
FuncTextCmd.cpp:
3 r. U" E9 T0 p5 A `4 W3 }9 B# r9 @1 v, G7 R
代码:$ F$ D( {* @. u5 A, n- Z, h
#ifdef __PARTY_FIND
7 C4 P+ C+ T u/ D" uBOOL TextCmd_getparty( CScanner& scanner )
" _: N+ z# \* b, I. ] P8 Y3 j{# V4 P- Z& T5 |/ F7 N- `
#ifdef __WORLDSERVER
0 j! N# O! _ u) l# s CUser *pUser = (CUser*)scanner.dwValue;. y& d7 V+ r$ ~
if( pUser->m_idparty > 0 )$ k7 l; E1 K# x6 y* F
{
, r0 p, R- S6 o* [. j4 F pUser->AddText( "你已经加入一个公会。" );
4 z/ j2 a( Q' m* o: C return TRUE;
8 P: ]: r- P* { q* B0 y6 V }
, H) z. k8 X; @+ A6 Q' R' J CParty *pParty;* T: T& h' ^( G- ^5 C
pParty = g_PartyMng.GetPartyFree();
6 v0 x6 R: s/ ~) ]) N if( pParty )
' [+ F6 |/ C( a' G: z2 C {
( o# g. O, M1 Z- p) X& m' N! F g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );5 R9 d5 i( E8 L7 S
}else
O' g8 E0 y; f1 x3 t {: w* A* m/ o& y. \% b
pUser->AddText( "抱歉,这里没有任何一个公会。" );
" t) t8 q8 d# O$ b8 D( c4 b6 u }
! e K4 Z: b7 ^9 j#endif! ?( Y" c6 d+ ]) b/ R) G) I; \/ `" i
return TRUE;, P5 a' ^* A3 G0 y
}
" s/ I3 ^$ T$ ?#endif //__PARTY_FIND+ `2 A7 |0 m8 Y, K+ F
2 @& {4 W; A' ?, B- K' A, U' o代码:, L. M' p8 M- T6 M, r2 X8 z9 p
BOOL TextCmd_PartyInvite( CScanner& scanner )
: S! c; V4 o, B8 T) y& u$ B{' n1 u3 K* g5 b2 `$ `$ x
#ifdef __WORLDSERVER
& k9 i# ^* t5 s# [0 L CUser* pUser = (CUser*)scanner.dwValue;* x0 A' l a- u% H& ~8 K
MoverProp* pMoverProp = NULL;) Q5 q! K# q1 ^8 k) o1 P
scanner.GetToken();; z8 r9 V/ M* n v- ~
#if __VER >= 11 // __SYS_PLAYER_DATA; {% t7 O0 k. I' ?) c
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );1 p2 m z1 u. h" G! s
#else // __SYS_PLAYER_DATA- u9 W% w& ~' Z) t+ q/ g
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
! @0 K0 ` N; `+ p3 [#endif // __SYS_PLAYER_DATA1 h- \% \; B9 ]8 M- P
if( 0 < uidPlayer )
& R1 k2 Y! u2 N3 j" w {
4 f" p# a; O, b) E3 k% C, S CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 7 N* F9 _. v8 @2 v6 v9 Y$ H/ L0 @
if( IsValidObj( pUser2 ) )& l- C9 Y1 A, _6 [+ n2 S2 j
#ifdef __PARTY_FIND
* c; A, Y+ N L2 X' R0 ^" ~ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
* x' E8 Y2 }+ ~ L4 K W+ y#else
' z: A/ Z$ J% d1 s1 F5 ]5 [ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );! s% K# e) G U5 x" E3 X
#endif //__PARTY_FIND
1 r5 H: w1 J8 e" z0 ~6 o/ F8 _ else! T1 \& r* T8 n9 F. G+ r8 _& ]! E
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );7 ~! E# P6 `: A6 Z/ }. |
}* X b, o9 m5 q6 p
else4 f& f g/ L1 c- B8 H0 y
{
: l6 m7 o" @0 ^5 W pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
& ]+ |. ~* v+ T7 ^ j0 E }, F5 A, F; D# R8 y5 e
#endif // __WORLDSERVER; m5 _8 f1 \7 k* d9 n4 V
. m3 Q5 S/ F' S3 \1 b W3 B return TRUE;) b) v: X! p8 b+ e0 |& e
}
( o8 W3 M( x. L/ e4 Z Z4 W1 q1 [4 M3 b! R9 v$ a3 y0 _- }
代码:7 X' E+ E3 x$ _
#ifdef __PARTY_FIND, h; h9 x' @6 a7 j
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )( ]8 o7 u# v! E3 k8 w4 |
#endif //__PARTY_FIND/ x8 @8 z/ n5 l" T* c5 k0 a
DPClient.cpp;# k3 r u1 L) r% B* c
Code:& p4 G3 j) v( S+ W8 E9 {' a4 m1 b
void CDPClient::OnPartyRequest( CAr & ar )' ~* }3 k+ v/ @- v3 g
{1 `$ h$ v6 B# j4 ]4 c; L
u_long uLeader, uMember;
- ~( ^3 v9 i/ P3 o
' }$ r7 w" S+ j% r$ o* [ BOOL bTroup
) b3 l1 E. b1 a#ifdef __PARTY_FIND+ R3 E( X" I, W. ~; x3 l& s
, bPartyFind( ?* L* R2 C( Q# z% O! `
#endif// __PARTY_FIND3 c# }8 f; ]# r% ]( ^+ M, n
;7 t1 q% _$ t0 U8 h
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
1 u0 t! q7 P z# u; _0 h BYTE byLeaderSex, byMemberSex;7 m) U6 e( _1 v! E; J7 D2 I/ p' J+ g
char szLeaderName[MAX_PLAYER] = {0,};" x) D" I4 J& a5 v
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;2 w2 u) v6 p% q4 T
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
- q* _2 H5 [) ` ar.ReadString( szLeaderName, MAX_PLAYER );4 x" P8 s! P9 \6 R8 h
ar >> bTroup6 p' H" u7 u6 J" A v; W9 }
#ifdef __PARTY_FIND& m: B6 W {1 Y& K
>> bPartyFind9 Q; s3 p. d3 G7 J$ ~/ H' T
#endif //__PARTY_FIND# D: d7 C9 Y8 A# q/ K6 l0 @
;" O- n- i8 a6 z, z& g9 P% U7 B% [# `9 l
) y& D9 @3 [" V7 ~1 @
if( g_Option.m_bParty == FALSE )
, s) @. r- r! { H {5 e7 q" o7 P9 \! K% Y8 T
SendPartyMemberCancle( uLeader, uMember, 3 );+ t% g; X' U' L/ W9 c9 W* x
return;* F: D) X# c& z# d* M
}- W6 I* K) k& q6 j% V4 M
4 t7 X7 X$ E3 n S
#ifdef __S_SERVER_UNIFY/ Q6 n8 m# F4 F% M j
if( g_WndMng.m_bAllAction == FALSE )* z! r- W9 n' V! u6 A1 h% y1 S+ s ^
return;
% `. S( ]+ G' g/ Y; P$ U/ _, [; y& ~8 P#endif // __S_SERVER_UNIFY
! ^8 E3 y# ~4 t! J( }
; |! ]7 C- s- P5 x4 j( n6 _ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
; n* E+ t( C# ~4 F4 N# b. A% s % q+ ^: q/ w( R! u5 o
if( pWndBaseBuf )" Q, C! ^* ]; m9 X6 {; d
{, \0 @1 A, Z5 _( J R7 ?: J
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );4 B- l8 O' m) G+ q- f
return;: B8 U {: e% \% _8 @4 |4 t
}
# ]3 M/ `) |; g* ?( t#ifdef __PARTY_FIND
6 h4 @+ a4 L$ y0 j( K* N, Y- o if( bPartyFind ) D$ t8 W1 i! e$ p9 N5 O4 i6 i7 X
{
/ F. q& q1 d1 C' [0 S SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );. z. k/ T e5 a! r2 ^: o4 o
}else1 o, x5 C: [3 E* h
{5 p8 D t" a7 n
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 v% _& N4 y1 E6 f# U% l
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );! g& T" R2 Y( ^# u" A; G# f) I* z
g_WndMng.m_pWndPartyConfirm->Initialize();& @/ S1 _ Q T9 P4 W7 q! W0 [
}
1 n' N7 t. }, i, M- Y3 {5 R#else
9 o! ] [. @ U& P3 y+ W g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
, T7 p% [6 w- O# s# P g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: ^2 |( z% l, J1 L1 n2 \# v1 ~
g_WndMng.m_pWndPartyConfirm->Initialize();
8 d# L8 f! }8 ~; W# E#endif //__PARTY_FIND
. l1 O; d' j3 E& e9 o- ^6 M}1 }! M; D8 ~+ r! R
: K+ B0 f# l" a. z代码:
% Z s0 H5 j/ c( o#ifdef __PARTY_FIND1 z) _& G& T4 i' u( U' |( S
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )5 j7 v; D. n8 I7 |
{
4 C' Z" c+ x$ v5 y BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );4 G% W3 K7 t% B; f& _- I* Z4 r d% B
ar << idLeader << idParty << bAllow;, ^; j ^/ |, h' H
SEND( ar, this, DPID_SERVERPLAYER );
$ ]1 f$ }$ V0 O
) f+ o$ e# {& \9 o5 j* S! B}
$ d: U0 J- E& T9 k% Jvoid CDPClient::OnPartyAllowJoin( CAr & ar )( u& U! F# \) e2 c$ T
{! G5 Q, M; t* @; w( A% m _
ar >> g_Party.m_bAllowEnter;
j. Y$ b$ H3 _& M1 O3 p}/ s- I5 J/ Z8 o0 u) ]5 m, C
#endif //__PARTY_FIND
4 y# a; U# I8 s# _( ~6 DCode:
* V. O$ v& T( R1 l3 A#ifdef __PARTY_FIND
% J4 o8 H0 G* _ q# A f3 M case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
/ R- _- n: B* D% h( b#endif
+ k* n. I6 p/ |& J7 B" Q# m
9 b+ H& k7 }$ t& z3 nparty.cpp:
+ ^; S# s8 @3 J0 N h* c代码:# z& g' _' x4 i
CParty::CParty()6 u2 P( g0 y" c/ ~
{
/ g- z& V6 g6 p" n0 N% b) J9 ?: i m_uPartyId = 0;
. F8 H( T7 f" D m_nSizeofMember = 0;
$ F" F; n# z; G6 y, P7 l2 z' p memset( m_sParty, 0, sizeof(m_sParty) );8 C: a8 E; T* O1 q1 Y2 g% V
m_nLevel = 1;
! T7 f5 r0 U q1 L- ]3 L; K m_nExp = m_nPoint = 0;
+ C% e" O" Q% _7 x$ d m_nTroupsShareExp = m_nTroupeShareItem = 0;. p3 m: [1 M4 S" m1 z: t
m_nKindTroup = 0; // ????6 x0 T0 L, _& y" D6 }: H
m_nReferens = 0;
. L- S6 [9 B5 z8 u0 d. J m_nGetItemPlayerId = 0;
9 N2 u1 C/ W# ^8 m; R#ifdef __PARTY_FIND
3 s. h+ ^5 S0 x) L8 l# M) l m_bAllowEnter = TRUE;1 _$ i3 H3 B- J0 z' C
#endif //__PARTY_FIND: _( R- T! W2 z- a
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
( Q, P3 {: t2 n% Z. K( r' G1 f' }/ G {8 G: X3 E. K1 ~. L/ D$ b
m_nModeTime[i] = 0;
X! N; w- x! E+ f0 K" y7 c }( V0 g; c/ ~9 I1 R6 `5 p+ z# s
m_idDuelParty = 0;
5 a* r1 F n+ r* Y/ g% V3 K' M#ifdef __WORLDSERVER
( f$ A; A) P6 K m_dwWorldId = 0;* I( ^/ C$ c8 {
#endif // __WORLDSERVER9 C) P, O' X9 \9 O
}6 ~( P6 u) g- e+ g& N$ z
代码:) \4 L' n7 Y& L
void CParty::InitParty()4 Q6 r* f* m- W1 B0 w2 |3 c3 ?
{2 h8 ]+ B% u" T. ~9 K
m_uPartyId = 0;
8 o0 x4 d7 R0 J/ G6 m5 u+ M m_nSizeofMember = 0;
2 P+ f. ^# U% W9 j! z0 F memset( m_sParty, 0, sizeof(m_sParty) );( z- X) O2 A! @, e) q% P
m_nLevel = 1;
% U/ h% O! X Y: {. ]0 { m_nExp = m_nPoint = 0;6 t! q; h& {; J. w1 X/ w3 N2 V3 W
m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 k0 v' R; \9 J m_nKindTroup = 0; // ????
% h$ {; b$ ?8 p1 w2 r; J4 ?, W m_nReferens = 0; 0 s2 y, E# H0 M/ T2 l
#ifdef __PARTY_FIND
7 i2 }$ Q: `. N5 D- f0 `) M m_bAllowEnter = TRUE;, k7 ~( h, B' Y2 x4 x1 m, u
#endif //__PARTY_FIND
; c }3 N0 M+ X& r# ^ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )$ p7 e! o/ y. R, G& Z- \
{
! c# e8 t# u i( x# J4 E4 j m_aMember[i].m_uPlayerId = 0;
7 g9 ~& S: t$ v } m_aMember[i].m_tTime = CTime::GetCurrentTime();4 p- h6 L9 y8 N( O8 e; Z+ Z% C. `2 J
m_aMember[i].m_bRemove = FALSE;1 N# [0 E0 D* j: b
#if __VER < 11 // __SYS_PLAYER_DATA
. k& p: c+ s# T# j$ y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;- x4 k( ` r3 |) F+ Y) v' J
m_aMember[i].m_szName[0] = '\0';
( }: \# I9 H. E% f( w$ u2 ?) _" ?#endif // __SYS_PLAYER_DATA$ l. L/ l: _1 Q3 d% o
}% W/ ?9 H/ k& a% m5 \0 V
}
7 r, t1 b' I! j' k代码:. t6 h9 \3 t: P. U9 ]0 k% f0 O
#ifdef __PARTY_FIND
) C! V+ H6 I9 e, @CParty* CPartyMng::GetPartyFree(), } y J- z9 M! h) U7 d
{1 A' L2 u( k: _( {: u |
CParty* pParty, *pPartyTmp = NULL;5 a3 H. O8 _) u! [) L; I
if( !m_2PartyPtr.begin()->second )3 {3 N: ]$ P. C$ y4 A
return NULL;9 i N5 m* R4 h: i, ], d
BOOL bRan = FALSE;: P Y- \1 t" r/ I
DWORD dwRand = 0;+ U/ b8 t6 m! ^
if( m_2PartyPtr.end()->first >= 1 )
/ i7 X* r c% P4 A DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
& ?6 O* D( k8 m3 v7 m9 {5 I/ s
0 n& R1 v% t( f. m# A' k3 V for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
7 [" ~8 |/ z' \! G. m. A& \ {) A5 O, {2 k" V* V+ F; W
pParty = (CParty*)i->second;
4 o- w7 U+ n/ n8 g5 i2 {% q6 p; k, @ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )! _2 X8 n1 A, w* o0 h* |
{
5 U- D/ I- i1 M! d: f$ b if( i->first > dwRand )
$ F) i9 k E! Z, A6 _; g* M return pParty;. H7 I8 N2 U) r# z2 I
else% s5 S4 ^& o6 F( W
pPartyTmp = pParty;8 n8 v* @; H W( R" R
}; p& \5 A5 L3 b" @8 [5 S4 f# K, P/ u
}8 `6 M9 I6 L. D
return pPartyTmp;
- t$ Y( H8 W4 T7 Z}/ {/ {. F W+ ]' ^% @
#endif //__PARTY_FIND! d0 u8 [& M2 w$ p8 v# w: U6 O
1 R# O+ N9 g- }! P7 P+ n
DPSrvr.cpp:4 y4 l4 C9 K U3 \
代码:
; ~; @7 }: l( [' Q% `7 \+ a#ifdef __PARTY_FIND
6 _+ u8 h4 }# N. J2 Bvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )$ {9 J# }- N$ j. ]1 Z! t
{
' i0 h9 D3 u ~ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );: N( e2 b/ w" T1 R& f) z, G2 Q
if( IsValidObj( pUser ) )
9 A3 q x7 [2 H1 ~ {; \ h' {* g& v8 X
u_long idLeader, idParty;, h g- Y$ J' c" K+ }) K6 o
BOOL bAllow;0 Y, u) o z- [2 o% U
ar >> idLeader >> idParty >> bAllow;
( t& _; C) Y9 N% ^- n if( idLeader != pUser->m_idPlayer )" _- _0 e8 p: T; g5 ? h
return;0 N2 v2 G- S Q2 S/ s
CParty *pParty = g_PartyMng.GetParty( idParty );
( ]- N$ R8 G8 x9 ~8 \2 V$ i" _ if( pParty && pParty->IsLeader( idLeader ) )- k" ^% p* ?! z( p
pParty->m_bAllowEnter = bAllow;
" ^0 k- y# R/ H# x. \3 q' x1 U+ [ else/ @* y7 N1 H2 C6 `2 A5 t- m- k. Z
return;
" e; l3 P m$ w
: ]/ a" y. F' N+ e CUser *pMember;
) H/ I3 K4 Z" M' e( |( O for( int i = 0; i < pParty->m_nSizeofMember; i++ )8 @* ^; o& q9 W) z
{
) ?% B$ G' V1 T# ^$ V8 @0 t5 x pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId ); @/ `2 V7 q4 |4 L2 A
if( IsValidObj( (CObj*)pMember ) )# z; a, a6 M1 k3 R. Q
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
$ v/ M: [5 h+ A7 {: | }$ P( L( r9 B) m; z% Y
}. q! d- ]# q! {6 Z- c" ` S
}
' \& g1 F8 w' @& u6 w#endif //__PARTY_FIND2 G/ j7 P c" ~* r
5 ^) k. ~; n5 }
代码:
! C# T L) h/ Q4 n#ifdef __PARTY_FIND% ^, l* p' B9 d) [# w4 `
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
3 |/ x+ C1 z% `( O* W& L#endif //__PARTY_FIND) r0 F7 P4 E" t, r- U/ Y; [
6 K' f: g1 {: M$ `$ i# _
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ): [7 E1 n5 |2 ^0 z* I! a0 [
{
8 a4 M( w8 R7 ?# f$ J( e u_long uLeaderid, uMemberid;
2 B1 a6 U( ]4 {& { BOOL bTroup;1 N$ ~$ l' R: Y% t& \/ u$ V- u
ar >> uLeaderid >> uMemberid;
( n2 N! i: N. [ ar >> bTroup;" ?- @, Y. q/ |
! ^: J1 h0 f Q- M s! e CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );- O- \7 D, ?! A3 Y/ k* D
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 e& l) }3 [2 W2 O8 @5 T
#ifdef __PARTY_FIND
5 c- h, X2 F" ~7 q InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
5 w8 {3 \$ p: [0 y9 T: b Y#else. n! [7 ~( |/ ^# e! ]- T
InviteParty( uLeaderid, uMemberid, bTroup );
: s; @( l. }7 A. @9 d#endif //__PARTY_FIND5 K$ b3 u) \9 C; x8 U! e
}
) `; c* [4 @, l3 q- X: u5 {4 P! f; ~: ?) B- x
代码:/ H0 A7 Z1 b$ {; d( M" a% n J
#ifdef __PARTY_FIND
9 g" @8 K$ p7 Svoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
, U2 ], K6 `/ S! ?7 ^5 \' l6 o) h#else
" Q' C/ {/ u% _' j5 w' xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )* ]8 D2 M& ]2 O1 C, D# G7 G7 v
#endif //__PARTY_FIND
- }- v5 M& B, v$ y{$ V8 r% p1 S d3 s( y' @5 Y
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
@* ~+ f! W1 i CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
3 }' e/ |4 N, P( ?9 K& l" _/ r : `: ?1 ^3 K( S
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
) A4 A- B7 g( ] {) M ]# Q) F1 |1 T
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )2 A" R! _/ O' p8 z4 U
{
! g" K# K" h9 W1 R, `8 u1 g% H8 P if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ): _+ q, Z ~6 J/ q: W
{
7 z* F/ m- B$ B; |: s& @3 g pLeaderUser->AddText("没有足够的权限。");
$ D# |$ x! ?3 h6 V/ c- Q pUser->AddText("没有足够的权限。");; V q& h& b) L+ @ m r2 k: D; ~
return;7 z) E5 y. E( F
}, a I- c* C) n3 L$ v/ k6 K Q: c
}0 b" r3 q7 F: J6 U- z% U3 i/ Y4 M
// ???? ? ??? ?? ????.
# k* t8 H; t% }0 ~% B CWorld* pWorld = pUser->GetWorld();' x% C% t$ n" e7 u" z, h- U8 h
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
1 D$ C0 [" T$ ^9 {8 F4 b* X {
3 y* N M2 L8 I0 G: n, a0 Y pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 }, \/ n, C' D3 r return;- z t; E, m3 K$ K' }7 a
}
) w5 y4 h6 k. _( L" X% G% B#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 X5 C8 E: M `9 u! k# t4 F- a if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )+ a6 L5 c$ B' ^% ?3 v+ A
{
9 b: ] }1 `1 E% V/ z. J pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) B; D1 b7 Z* [; r' R return;
1 N+ o0 ?3 {) X7 o& ~: f8 ~ }$ u0 B! `. M+ b- z
#endif // __GUILD_COMBAT_1TO1' m% k8 v6 v( M# o. v) t
( O% H7 p0 z' G6 I' b' i% i
#if __VER >= 8 // 8? ?? 061226 ma6 e T+ G) X5 h
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
; k& N9 e3 |. X* V- ?- c {
q5 e" W. ?' z8 `+ ` return;2 O! a4 e; z/ p5 n* j6 {) Z! D
}
' G" B4 O5 ]/ M7 ~#endif // __VER >= 8 // 8? ?? 061226 ma
8 n3 v# E9 O& _0 F" W : E- J$ [8 [% d6 z, Y0 y4 l; v
if( pLeaderUser->m_nDuel == 2 )
7 \8 @, ~6 v% X# \2 j {
; n W' @2 T+ Z8 {- D pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
s9 L l6 r: p/ Y }
+ M( d) }; ?- L6 l2 P! N& Y8 w' x else9 i2 D$ }" x( A, h( ~
{
0 Q" B& H) d( ?: @5 ?7 i8 W k& P0 k ? if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???5 l$ [5 X7 @. ?" Y) N% W" x
{# f( w) a1 _, M* f1 q H- l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );' v2 P/ v$ l5 \! I4 M
}% v: k( `! P) M" a
else
6 g; X: r. Q( [4 n( o {, E9 _! `# p O4 }. W. x( E- J/ O+ ?) Q
if( pUser->IsAttackMode() )" J; y& Z5 s8 ^2 `
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- E9 w! E) f5 V* w$ E else
2 W, n3 c P N- F& i' o9 [#ifdef __PARTY_FIND
! p$ `' ~8 l4 H$ ?7 F9 p! w% [ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! L0 [. b! j- j! ]+ ^$ H( ^ i#else) `0 R9 ~6 y- n+ ]
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );7 ^3 x/ j% W4 d/ ^' t7 \( S+ ?1 b* R
#endif //__PARTY_FIND
2 v4 Y$ ^# ?( {! w/ f }
7 O. n2 X% G9 C& A: M- E }
7 o/ C$ Y( B8 X }& T0 T; E2 u: X S- k* A* I; r) o
else8 d; q6 d; y& e4 W
{
7 c/ o0 p4 K' ?/ Y; ^& {: e# b8 G if( IsValidObj( pLeaderUser ) )
/ L. M3 i" G) y/ f* [- l pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );: u8 ~7 d+ Y }; V, j
}+ ^, s$ n. s2 g! E. H! c5 \
}( W M9 X6 V: C4 Z
, O \- m, b7 w! f0 j. sUser.cpp:
6 t6 i/ E* m4 Q; x! K* c* M代码:
; b* s" ^- K3 G! A; f#ifdef __PARTY_FIND
a9 ~; b$ B. j+ Qvoid CUser::AddPartyAllowJoin( BOOL bAllow )+ M9 u; \" i4 r& {/ Q
{3 ~' G# i$ t4 o, ?6 q9 _
if( IsDelete() ) return;2 h2 ~" }- C2 A* D# @" h$ w9 @5 S* z
; j5 ~# L5 C$ _ m_Snapshot.cb++;% S! K! c# r$ n) D& P& Y, {
m_Snapshot.ar << GetId();
+ n$ H' u: g# [: Q1 N; l1 I( k m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
/ j# c( O. V q m_Snapshot.ar << bAllow;
: g4 x6 J/ i1 }, T- b}
6 ?! S- I; P1 E/ `#endif //__PARTY_FIND+ J1 v2 N0 i1 R+ j; l1 B8 ~
8 }. O0 Z/ A5 e1 S: b% ~
代码:
, k' Q' V& o0 A$ P0 B, w#ifdef __PARTY_FIND
/ e! X0 `% X8 ^( H/ y$ Pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )2 w5 E( K( k6 H+ C1 m& l0 M
#else- S' {& i7 T3 W8 T( K: H; L
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ) y$ n8 P& M9 d6 P' j5 g0 o
#endif //__PARTY_FIND3 t: {: J6 Z: {! h8 j+ Z6 K
{2 R3 x/ E! E! R
if( IsDelete() ) return;3 J& r6 Q/ O9 V$ e% K
1 b% m5 w- ?" \2 N4 j m_Snapshot.cb++;8 J; R- J* x- ]
m_Snapshot.ar << GetId();) V( i& r5 H# _2 s9 ^$ ?1 ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;( B2 R% g7 ~/ l1 @
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
! C: b6 L) {- g+ ?8 g, T8 X1 O- j- B m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
- {7 ?: q& w) M+ l m_Snapshot.ar.WriteString( pLeader->m_szName );
+ R* I j! M$ w" ^2 _& I+ d x7 v, v m_Snapshot.ar << bTroup3 {; h9 j7 {$ P; @3 C1 B
#ifdef __PARTY_FIND
9 B- b" d( B( Z* t( I5 r << bPartyFind( U2 j2 G, `! n# m
#endif //__PARTY_FIND
: H& b1 c" B6 a4 l9 k4 E; g) V' e ;4 B" I0 |4 G5 J( \
) y4 G, Y F H9 j
}0 z2 V% m" ]" l2 L$ j! k
0 W( _: M, g' j$ N- F: Z
DPSrvr.h(公共范围PLS)
: Q1 \" B0 t4 p4 j0 ~代码:
X: q% M1 K( ^#ifdef __PARTY_FIND
2 A' ^: f( q; s0 [ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
, y t! g4 `2 J8 r% O$ s* z( k6 l#else
" q4 {! A. j2 `+ {, |9 S, p void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );$ a0 R1 [6 p) _3 q N, b
#endif //__PARTY_FIND
& L! P% `. a, G2 `/ r H' j* F1 m& D9 l
代码:& t; v+ u* q& ^9 h
#ifdef __PARTY_FIND
2 _+ {! Z( _6 T) n; ] q' i void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );; w7 \3 q% p) m& v$ ~2 ~" o7 R
#endif //__PARTY_FIND' `' G: t9 I- `1 E' \- R
8 Q( y( ^0 T. M- |% |- a
User.h(以及):8 g: a( D: G0 K9 M4 Q6 `' r
代码:
4 A$ p+ q9 Q4 z9 |+ `#ifdef __PARTY_FIND/ O6 y- z& k# Q- f6 p
void AddPartyAllowJoin( BOOL bAllow );
& V' E3 l' |) u+ i1 F' T void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
% v* x& g. o2 f% G* x#else7 r* m# C: Q6 m5 }" Y6 a, H0 a
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 Q! R# {6 F; |- O7 Y/ L#endif //__PARTY_FIND
% p. B. V9 F, d* [/ O7 u+ T: j) b) Y7 w! _
party.h:
# s8 J$ _6 S8 `, o代码:
& J _: P3 p8 Q#ifdef __PARTY_FIND
/ v0 I2 r9 t, w, C BOOL m_bAllowEnter;! O; L: M: r& J: w: }( X
#endif, z+ K* ?- x. c" \2 }1 G; a
r/ F: R# g* X, ~
代码:
6 l8 K6 X& K. }$ B( P#ifdef __PARTY_FIND
% D; ?, ~! a* H. f+ w; p0 Q: K CParty* GetPartyFree();& B) E* y7 u \0 R
#endif
, D2 e0 M. v* W) U- n: V6 h4 {# c/ G
WndParty.cpp:
v% ^. @) R( m2 bOnChildNotify:! s) u6 K: I( t: M( \
代码:
# U# Y8 L s C# D8 T+ C5 E7 D x( Y#ifdef __PARTY_FIND- V* c" c( a( ~; L/ e! u$ B. J: `
else if( nID == WIDC_CHECK1 )
2 \# P1 L6 z8 j# j/ w {, e- _4 D' U# r, ?" w9 w* s- `
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ a' Z: `7 x+ m2 Z {% G4 ^4 k8 h0 \6 j
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );+ @6 i/ O5 [: c$ }8 m i% _
g_Party.m_bAllowEnter = !chk->GetCheck();7 d/ s1 [2 d! U5 q! w
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );$ {( j, o% I' ]1 `9 z
}
- j, h9 j- u2 Y! g2 n }
3 s3 t$ u4 a0 f' e0 ~7 [' R' y/ B" V#endif //__PARTY_FIND6 o) Q* u% W8 @ w9 b2 t8 x
, Q& L. j2 T/ ~代码:$ D0 `* m) f3 d5 e. j
OnDraw中:
# a% x: F5 q4 X0 P. j代码:
; C. G, J# h7 V#ifdef __PARTY_FIND
, P0 \5 p- A+ a2 H' u' ^ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 P7 p: I2 J; J' N* I# v
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 p# {6 z( V0 A8 E9 b chk->EnableWindow( TRUE );
0 E) }! M/ s, V0 l6 n( B, l; r( } else
+ C/ v' Q& ^/ Z, @, i& a) N" L5 w" R chk->EnableWindow( FALSE );" m4 C8 c- v1 T6 P* t. r4 K
chk->SetCheck( !g_Party.m_bAllowEnter );
* C) D' W g; q& G. C" G4 b#endif
: @6 K, s$ P5 X% N+ Y1 O# j( L% C( C6 R2 g0 c2 z1 Y% Q
DPClient.h(public):
6 ?8 `7 |9 M$ @: p3 D代码:
; x. I$ D" Y5 z0 n#ifdef __PARTY_FIND# r7 _- Q# L( N- F( {
void OnPartyAllowJoin( CAr& ar );
! k8 b9 @9 ]2 k void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );% F( _' }7 {8 x2 z* N
#endif //__PARTY_FIND
- v+ u+ r0 K, U( o5 [# _& R
( i# @$ s1 R+ R7 s- G
% F0 y; W5 d$ m$ i9 AWERS hinbekommt没有,请让赫克的权利。( U- \2 ^/ v& z& F
不支持左右,所以难不...
+ ^( i8 v3 m. d' r党k的Windows NT甚至编辑它自己。
: B* m7 F- G7 e* M4 `/ q6 \包也,因为我不erschreiben进一步如果我你的。& {8 U, F7 ]- A6 ~/ X
由于缺少Quantité k n个代码是什么升工程前。
' }- c7 C L) ^1 k8 e \* R如果是这样的。请发表。
, F# D: |% F# {$ v2 |+ P到目前为止,Pumbaaa
* u3 H. ^) G: C) S; T& f* q
! E. X2 K3 T- K5 R3 L, i& P ( x! C/ A/ H1 E J/ Y y
MsgHdr.h, ]1 }( d5 A, W, h2 M& ^ C
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
+ f( z& n# R- q/ s% ], ~2 P#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
; j }2 U, `9 M) j9 O
" j6 D4 g2 r" ^. m3 \* n' y9 a2 n1 G# o
0 q0 D% P" h- o# M% j$ q- |
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