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对于那些谁需要它 - 谷歌缓存FTW。 :
' ?! P' ]" z. T% u( h+ W如果我鼓掌纯粹是我复制错误时,D
1 Q- ~' R1 B2 ]+ m积分当然Pumbaaa。
; w" @; c( a: B1 X
2 A' w6 R3 B( F l) a1 y4 WFuncTextCmd.cpp:
* p; u. q8 Y: }
0 P* w: r7 }* J( e+ u; ?' d! b代码:7 X* o; D) t, a4 G- b1 O2 D
#ifdef __PARTY_FIND
d! q. |0 k- aBOOL TextCmd_getparty( CScanner& scanner )7 B6 D) k" u- K* _. {% n9 E3 v7 S
{
) e b! \- s) V2 Y#ifdef __WORLDSERVER
A; {1 p( |6 g" P! L: M CUser *pUser = (CUser*)scanner.dwValue;( R0 s0 f% @9 ?7 ]( r D( Y% _
if( pUser->m_idparty > 0 )6 e6 X0 e: {8 i# V; q
{
& J X0 ] a# a+ g pUser->AddText( "你已经加入一个公会。" );: R$ R0 ?& b S0 R5 n6 q" A* Z9 ]# G
return TRUE;) d6 E( a9 ^ y
}
4 ^( P6 e* y; ?% N% n CParty *pParty;. `7 W ~5 |6 F/ d/ ^7 T- c+ A% J
pParty = g_PartyMng.GetPartyFree();
/ K. g1 x9 Y3 | if( pParty )3 q4 I# }# y& j3 M
{% ^/ e4 `- y X. `' g. Q' ~
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );: U2 i$ c8 m$ K
}else+ i; _8 ^% G7 R) Q, z) E$ d$ m
{
: l. d! `. Y& f1 t pUser->AddText( "抱歉,这里没有任何一个公会。" );
8 P# j* i( o; a( ?2 u' L6 A i } `! f/ q: t7 b# I7 v
#endif
+ Q0 |9 k- c" N! D! { return TRUE;
( n5 \+ M8 |/ z2 E& B! d}" r3 I) k3 u: ~ {4 `% P
#endif //__PARTY_FIND
2 ]- S) N8 E' J e+ \0 V: I& k) \* @3 p9 x( s! ^
代码:& o/ D/ O) _% _6 z0 ~7 N
BOOL TextCmd_PartyInvite( CScanner& scanner )! _- x) Y+ e* @/ p
{9 l6 ^, P2 a+ u, V
#ifdef __WORLDSERVER& N- u+ |2 Z/ q8 i
CUser* pUser = (CUser*)scanner.dwValue;
3 P1 Y0 W- Q/ o& h% W D MoverProp* pMoverProp = NULL;
# N6 ~ o$ I0 e0 \1 y$ M scanner.GetToken();& m0 _$ c' }, S( ?4 o
#if __VER >= 11 // __SYS_PLAYER_DATA
9 w& N k: [9 e4 @& Y2 P u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
2 V/ c; ^2 t6 G3 u5 U: u#else // __SYS_PLAYER_DATA
1 t5 I& a' A. W6 q% c8 @7 e u_long uidPlayer = prj.GetPlayerID( scanner.Token );( J2 t, ^+ i- |" L. l0 L* J8 f
#endif // __SYS_PLAYER_DATA
/ q, Q3 X/ @/ K4 K# g$ y. O if( 0 < uidPlayer )
( p9 M. L3 g4 d q {
) L0 ?' u% w x6 f5 g' k CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
2 `: `% F8 A4 m2 ~ if( IsValidObj( pUser2 ) ); a% [2 l& G" l( {/ ]: t+ R Q
#ifdef __PARTY_FIND( c7 X; f, [; x" n. J* M
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );5 O1 g- G6 z: w& T
#else
+ R3 `; j: l1 l g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
2 g! U+ y, K: k. y#endif //__PARTY_FIND4 Z2 s4 R" Z9 k3 g
else& w& y# _ t5 S \, r
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
: G' |9 [- q( \# X) D+ c9 w }3 C$ o9 X$ Y2 ~
else
, h8 F) u! l1 A0 h4 f) | {
# `% F6 Z3 l7 ^9 c6 ]8 \! B: U pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );+ ^5 K( k) I0 A, B
}
8 }! e- l2 `* A% q- W: K: |#endif // __WORLDSERVER$ }8 d! ~; a3 n; v: n
7 ]8 E; w1 K C- R d& e7 d
return TRUE;
1 s' w9 b8 q' q# P}0 G: L$ V# w2 r( N# V2 c) o6 l
9 u5 ~# R$ l0 I: S( a* K
代码:
4 v& N+ D' N4 z2 d#ifdef __PARTY_FIND* ]( z1 j( S4 G
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
: J* x& b" C3 v% J( K7 g, ?#endif //__PARTY_FIND" v+ u* ]( Z2 ]/ O3 ?* p: R
DPClient.cpp;
0 M2 G5 U/ H- G8 m5 T+ y; |Code:. T9 b# U7 u" {7 q* E- j) ^1 A
void CDPClient::OnPartyRequest( CAr & ar ) ^0 N( k0 P1 w r5 n
{
1 a7 E5 C9 G9 @: A1 f: K- A2 U u_long uLeader, uMember;* p' e) |. c9 G$ @
5 g/ e5 _/ z" B4 A$ z BOOL bTroup9 Q! n1 m) \4 T1 \) C
#ifdef __PARTY_FIND
# z1 o* {/ W; ?: Z6 T; ? , bPartyFind
8 \# T6 F1 y0 B0 u#endif// __PARTY_FIND' U: Q3 `, C, W7 z* f
;$ q, |0 Y4 A+ b' y
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 I4 |, t$ F$ [( Z9 R1 Y+ ~& y1 M& s BYTE byLeaderSex, byMemberSex;
# k: g% ~0 E( ^/ y7 m- Z6 ? char szLeaderName[MAX_PLAYER] = {0,};
8 D5 y B# f7 p" p! | ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;7 S: f( Q. B, r- ? n2 A" w# p
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;$ u! c) a5 b; X7 ~. c
ar.ReadString( szLeaderName, MAX_PLAYER );
; u/ ]' m- y3 ]' E1 ~ ar >> bTroup* g& A# O& m `2 J; _5 |' c
#ifdef __PARTY_FIND
6 Q' C8 Q& p; K) X- o& ~, c& ?* l >> bPartyFind2 m/ H2 V) \0 b0 u9 M4 V
#endif //__PARTY_FIND
3 r) B i* C) ^6 L ;
3 { R& z) o) c# w
# L! m1 C4 j, N9 m. f5 q: y# h if( g_Option.m_bParty == FALSE )
, w3 X, \' \; M4 J' p {
8 j, \3 h- {4 P$ |7 ^ SendPartyMemberCancle( uLeader, uMember, 3 );/ J& N' }& i( M0 T" |' a4 \5 d# J: ^
return;2 i7 \+ C- u0 F# Y1 |9 c
}
' Q# ^/ ?" u0 j
/ e6 s. q9 s! z3 S#ifdef __S_SERVER_UNIFY9 r% F4 \5 R7 d, j) Q
if( g_WndMng.m_bAllAction == FALSE )) i) W' M- J/ O- e) b
return;
- T) `: e( B+ L+ r. o: y( O4 Q' I: f2 C#endif // __S_SERVER_UNIFY
% f; H6 }* K) t( S% T4 L
" \, m; N5 Y& j3 l5 W CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
% u; Z( M: Y* |. w; m _) y $ U2 E9 y! h8 Y
if( pWndBaseBuf )) H( K/ D! C# }& ], V! S- A, i" k0 Y
{& k$ l8 F, g, z1 q0 p
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
2 }) ~" r% P% c0 ^1 j/ Z4 B return;
- x6 U2 e; Y6 p# z6 R) j5 X3 v }/ _0 _* c$ M% @
#ifdef __PARTY_FIND
' s% ?" H7 F8 z" } if( bPartyFind )& U6 ^/ S# q$ Z/ P
{
& f0 n0 ~7 I1 P SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
" {! o' H: S7 P3 h3 M2 G% [ }else
6 \- k5 q! A, E* K l0 g( J {
* E6 a8 D" E/ U g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;$ P+ E3 u+ z8 }6 g }) @
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
4 J8 e- y) C7 ^. V" u I g_WndMng.m_pWndPartyConfirm->Initialize();
8 i. r/ _5 G6 Z }
# T8 Z6 G P! S) z' K7 W- L7 K. R# S#else
$ p9 X' z* h' n8 m( s! B, j g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
6 H2 y% L' h; T, U- v& o. Y g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ Z2 B* s' A' z g_WndMng.m_pWndPartyConfirm->Initialize();
, u, L6 i. e) j8 }, K! ^- A ~9 [#endif //__PARTY_FIND, Z9 y6 L# x6 _$ x
}
$ p8 A$ r5 Q- b- S( q" y
, K' g$ i! s; g T" F. L) u% U6 o6 c代码:; x; `. L& ^! n2 s+ p
#ifdef __PARTY_FIND) S2 |9 R( a. |2 @
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )8 c) l9 u% }1 P# Z* v1 _. Q0 m
{
7 N+ x3 x' }; k- ~# f5 M( \ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
7 x4 h2 B6 Q' i# I9 R7 J2 d ar << idLeader << idParty << bAllow;
f+ x6 O; W9 j SEND( ar, this, DPID_SERVERPLAYER );
3 E" f% X. ?# `! @
* S4 ~$ S. r; d}' y" i# [0 h& @) i0 R: K' d
void CDPClient::OnPartyAllowJoin( CAr & ar )
1 P0 N, D5 |0 J9 a: {( m{
/ ~& |2 V4 u) X/ w: ~3 l ar >> g_Party.m_bAllowEnter;" c2 o- [4 j F8 ~/ I) c0 `. g. t
}
4 G3 Y/ A% ~; V% W9 F#endif //__PARTY_FIND
/ o8 W5 P, @8 o- h% g6 L+ NCode:1 d- X$ p `' [1 d+ @, ~
#ifdef __PARTY_FIND
3 h% T3 [. g& o0 w* N( [: g case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;0 i& C1 ?4 C$ P
#endif5 s1 @! \! F r9 ]: U3 c- N0 i/ l
* m1 U+ ]& y& N+ O3 `) b) }: t
party.cpp:! {% _) [$ Q4 e" P7 f' b
代码:# l. g6 Y% e3 ^! v h
CParty::CParty()
5 G4 Q5 e% C: w6 b{1 o+ g* q& J8 [* L3 x
m_uPartyId = 0;
2 K! L% e) x/ ?6 A/ ] m_nSizeofMember = 0;% _: w) T; |. E R5 ~* _. v
memset( m_sParty, 0, sizeof(m_sParty) );
/ }# [/ v" q' R1 Q m_nLevel = 1;
0 {3 u& V9 E. m4 O2 p m_nExp = m_nPoint = 0;
) c6 z+ l2 A! o' w) n- g m_nTroupsShareExp = m_nTroupeShareItem = 0;' c' @. Q B I3 g% N
m_nKindTroup = 0; // ????& j" i& |9 ~; g' ^
m_nReferens = 0; u: b7 \- P" F" \9 y6 N2 V
m_nGetItemPlayerId = 0;* I; g# h( _- w/ q3 m6 Z
#ifdef __PARTY_FIND
% ^% r- C' w$ d! Z m_bAllowEnter = TRUE;- c, S. w; P( r$ k) N3 m3 R9 Q
#endif //__PARTY_FIND
3 m* A7 m0 }3 y" M; d- Q for( int i = 0 ; i < MAX_PARTYMODE ; i++ ); V& A- E" ^# d/ N( u7 n: }
{
; I9 P; G. V2 Q! Y6 E- Z) [6 w m_nModeTime[i] = 0;" }5 |7 r4 Q0 G7 _) P+ d& _
}, j) _! k+ D/ l9 V/ L% M" Q
m_idDuelParty = 0;- A: i8 V+ Z% Q+ a, ~* P' C$ \
#ifdef __WORLDSERVER4 i3 J; j& v+ }8 s( O
m_dwWorldId = 0;& `. q) \# Z& p$ N. Z, P9 ^
#endif // __WORLDSERVER
. T. L7 T/ a- Z. T" M4 b}9 j0 q% D% p6 g5 G* C R
代码:
9 s1 I7 b8 t7 r! t! l6 ~void CParty::InitParty()
& Y U! H! e9 e{
4 t& ?7 a& A. F m_uPartyId = 0;( R: j& f# `0 c8 P/ i3 u4 T; H' b
m_nSizeofMember = 0;& t8 N4 y* A3 `1 j
memset( m_sParty, 0, sizeof(m_sParty) );$ F* @+ T o: C4 H) G
m_nLevel = 1;
4 r- I8 o5 Y+ | m_nExp = m_nPoint = 0;
6 C6 C) t* Z O5 e0 Z m_nTroupsShareExp = m_nTroupeShareItem = 0;
4 z# z3 q* U' d0 f8 t4 p m_nKindTroup = 0; // ????0 N# O o, h9 {: A* i! ^3 z
m_nReferens = 0;
8 G5 D7 b6 e' f* W#ifdef __PARTY_FIND# R1 g H. j. M8 \
m_bAllowEnter = TRUE;+ U! Z' v! r+ K6 }
#endif //__PARTY_FIND2 f$ {% P0 h" h3 L0 g" p; ?# ^! z( c+ Z
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
; U- F0 G' [" q) ^1 p { t! m& b3 w; }; Q
m_aMember[i].m_uPlayerId = 0;" z* n+ Q# R- M# I- `8 m& J/ G
m_aMember[i].m_tTime = CTime::GetCurrentTime();
, J8 M, y: w3 n m_aMember[i].m_bRemove = FALSE;# i0 O! H. n d5 c/ d
#if __VER < 11 // __SYS_PLAYER_DATA
. ]- G& O2 F5 [ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
: K5 ~5 y9 C' T; F& F m_aMember[i].m_szName[0] = '\0';
3 z; e! Z- a. b5 X#endif // __SYS_PLAYER_DATA- A0 s7 c ~' ]% _/ V
}! P Q" F, \/ c5 y! c
}4 c: H; r/ m5 o z& T
代码:
8 U! A+ \6 ] m( O9 Q" w#ifdef __PARTY_FIND
& H$ o0 J* v9 ECParty* CPartyMng::GetPartyFree()
1 [3 h4 f+ J* V; `% Z4 G( w{
. d: [" m$ m+ |& ^, _ CParty* pParty, *pPartyTmp = NULL;
2 O6 h$ B$ O9 L9 x5 q$ Z5 d { if( !m_2PartyPtr.begin()->second )& P6 u, {2 O$ v% a
return NULL;
8 N5 K0 n' A5 S+ _ BOOL bRan = FALSE;: w" r. c; c0 z
DWORD dwRand = 0;
" f: g$ q& G; } if( m_2PartyPtr.end()->first >= 1 ) @4 y0 h" G& S" I" A
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );# ]6 X$ J$ L, g- Q* M/ E0 K
) y3 T- d) e% O+ t; ^ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
1 k6 A! p' }9 K$ e" R+ ?+ }* v8 C3 B {
H( A4 ~; [& {, ]' V \8 O pParty = (CParty*)i->second;
7 [& W0 \. i! Z6 L O if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
. O" Q4 ?- n2 } {6 H! p) k5 s N' z8 p1 y
if( i->first > dwRand )3 h" c4 W* E- |" A' _% G, W9 m1 L! y) j
return pParty;9 P; u8 u5 V9 }/ z2 l
else" t. Q' A$ Q. w) K3 ?' F1 f
pPartyTmp = pParty;+ G( K" B1 v) Y8 Q4 V+ d2 c2 k
}5 x: e) R3 ?$ A4 g2 a2 X/ Z
}
0 ]3 Z/ i: F! l$ G o" b \9 | return pPartyTmp;
2 P3 e a4 V# N( w; p9 Y9 {}5 Q: {- R, f0 t6 v+ A. B4 N8 s
#endif //__PARTY_FIND- S0 H2 ]8 G4 I* e
- D% o! |& ]9 |. |3 A. L9 Z
DPSrvr.cpp:
4 s# F3 s' }; s( j0 }( W u代码:& P2 w5 a+ o/ v9 P. s" A
#ifdef __PARTY_FIND. P/ P; b7 w2 b
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )8 i. ^5 |" P. V }' T' P8 j
{5 D5 x: ?8 {# t& `# O
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );; O$ v% K. A/ ]1 X M T1 n8 x/ U3 u" c
if( IsValidObj( pUser ) )+ w2 I+ Q- v6 p6 z) D E* r
{
: Z7 g5 i5 H" S( g4 ] ~ u_long idLeader, idParty;9 T5 W- f! b+ N+ Q) ?* x$ v
BOOL bAllow;! R0 t3 e% s4 a$ \7 h) _/ o# m
ar >> idLeader >> idParty >> bAllow;: m: K+ E% d8 `# m/ U
if( idLeader != pUser->m_idPlayer )3 X1 j4 ?$ E+ r
return;
5 Y8 w+ f: T! Z& e$ H CParty *pParty = g_PartyMng.GetParty( idParty );3 f( i0 a- m* }
if( pParty && pParty->IsLeader( idLeader ) )5 ], J2 k/ v6 ^3 c+ C% X
pParty->m_bAllowEnter = bAllow;2 A, H( P; b) u
else5 L+ R7 c2 l% a6 B
return;
; M+ Y" |3 \# B1 ^; T
8 v( Y0 P% k3 H5 G CUser *pMember;! B/ ` t3 b6 u) a* n, @; j
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
. D& r' ]4 ]0 ]/ ~+ E1 \ {4 U) A; f A' s4 g5 c. n/ ?: O
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
! v- D" ]+ Q" ^; J if( IsValidObj( (CObj*)pMember ) )2 A3 A+ L4 n' A( G/ O, n
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );5 e n8 M3 Y( Y9 S9 w ]% f
}4 l! i: @8 A! J* s! N) Y
}
! ]% ~& P. W, n; `: {}+ ~) C) S, j0 P5 L
#endif //__PARTY_FIND2 {8 a3 a) X( {+ D
* Y4 W0 i. u4 ]) f/ z& C% o代码:3 {4 k' P6 f6 d/ t" e
#ifdef __PARTY_FIND
' b4 x& W n9 i* u1 B ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
8 x, j6 [' ~1 F( i#endif //__PARTY_FIND& s4 e% J5 w* {& }9 n. L5 p' f
3 ]! Y6 e: W, R7 r- o, Y: D
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )0 Q" O$ q5 a4 l: P1 c! x
{; g2 t q5 ~6 Z8 N+ ?( \$ h) ]
u_long uLeaderid, uMemberid;
* A6 S. L, X& n! }: e* [1 G BOOL bTroup;. ^/ I' E' C" V
ar >> uLeaderid >> uMemberid;
- j! [' Z4 X; T7 B, c: d$ ?; b ar >> bTroup;
& \0 m* e. h0 v5 q ]6 u
$ M# s: Y$ ^6 l+ G CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );& }3 t. g5 i& Y6 L5 `' i
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )3 U7 Z8 Q4 i/ p7 q& c- c0 ]
#ifdef __PARTY_FIND( z% n. p5 f( _9 l
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );. m- R: f! ^ p% m! ]; R
#else
( W/ |1 f3 T! C! E InviteParty( uLeaderid, uMemberid, bTroup );. g- x% p' @( m$ w! L- ~
#endif //__PARTY_FIND2 x e/ I! X$ @
}
) t( o0 m' ^$ {/ A1 Q+ _* x" z8 I5 I/ r. z* o! }/ t
代码:
8 S. h: U' c4 R#ifdef __PARTY_FIND
$ z- ~# H3 P, o& a% }8 g0 b* ~void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )& n& Q' G( d+ d' H) R4 Q! N
#else6 N! p7 E+ ] V* b; G% J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
/ ? [# `7 T7 C2 v `) u& c9 r#endif //__PARTY_FIND$ e- o- H- B U+ u8 l1 A5 D5 ?
{& w% ~; P0 z( e% I6 X
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
. w% a2 ^) r# v+ D2 ` CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );) a+ b6 @) ~4 s8 G4 u
9 s. k. d. h- t4 J) o( o if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
) ~0 j' S; d+ O/ X {
) Q/ \7 C: z; @5 N7 L. v1 I7 z if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
" g6 Z' g' x' @+ E+ t {$ m' }; j$ v. `# h* E* O7 `+ L
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ L2 K, M3 f3 n3 C A) R {
+ _7 Q$ b: f; _; Z- p pLeaderUser->AddText("没有足够的权限。");$ {- S! M) Y- P. r4 b: S
pUser->AddText("没有足够的权限。");
8 y% n) T5 l$ u, P( u1 l return;
, {# U- _8 Y# U4 |; y }
7 M/ d! l a% l }
) B0 }) A5 g. F+ @- @4 `) f% F // ???? ? ??? ?? ????.
1 `& _. y5 d$ l& G- y0 y CWorld* pWorld = pUser->GetWorld();8 \7 K+ b$ q) o
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ); B2 Q3 p- P" M$ i
{
) V' _2 w) }: D1 `1 _2 F! M- L' @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 I8 v- K) `% X7 Z! B# i return;/ l6 ~! D+ Z7 A3 I* {% y
}
( f$ G9 v- O6 d/ D; T3 [) p#if __VER >= 11 // __GUILD_COMBAT_1TO1/ E; i9 f+ s1 }4 {: Q
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )% ~3 d; f5 _# R1 }0 J' E" ]
{' u- y: |( O" D0 s" f
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 m* R, p0 `2 E0 R9 x: a$ J# A$ a# X return;
9 ?9 P) ~) Q1 C% H& F" Z( c3 ^' l, {2 j }# L+ M, Z: j( C7 _
#endif // __GUILD_COMBAT_1TO15 P3 @2 Y$ k/ K" A$ \3 W
5 f6 n; E0 \6 q# Y; N#if __VER >= 8 // 8? ?? 061226 ma
# H( D$ c$ y# H" H1 m8 x4 R if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )4 C% i. R" i4 Y% ]8 B+ O" {4 q
{8 `( P8 T! k! p
return;
- a( P" r; M6 [ }6 d! h: @3 \$ p# f
#endif // __VER >= 8 // 8? ?? 061226 ma
; O8 O+ c9 Z, @! s+ i+ N4 U3 X
. \: m; c5 S! r( W% T if( pLeaderUser->m_nDuel == 2 )
' E1 J9 m N1 `2 \ { ( W/ |7 U6 ^: b0 G4 ^1 w
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
; u& H& H8 C, [3 H' a0 p4 o } " `+ J Z6 |' _ q( Q
else/ v7 r- G- w/ y O: s: X$ _, W
{$ q0 r! g! _1 n' r2 x
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
! Z9 @7 _& u- ~* R3 U, G {
9 k. B3 t4 X: G/ y6 Y l pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
: z( x. b! J+ r }
7 g( I. Z) E5 J- c. K else9 e6 O$ k0 O: `6 O1 C
{. l' J% v+ a/ s
if( pUser->IsAttackMode() )
# U5 V0 S1 e& {6 l/ O | pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );: s" n( ^3 r4 f- O% b
else
/ F" z/ ]' @$ R! F- k#ifdef __PARTY_FIND
! M* a e" ^# V+ w4 D7 [ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );0 f+ U4 |5 z6 W: P
#else+ j& ]$ s( V( p7 F5 [2 h4 W
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );0 U4 U- d% J* G! ]( M( y
#endif //__PARTY_FIND: [: l' F, F3 H- b: Z
}' t& Z# e' [0 _' U2 o$ M
}% x( { F7 h9 c% N
}
& Q7 H. M8 P0 k/ K* G& ]7 e, v else$ c- r8 ~9 v, \+ _
{9 z4 y6 @) v) D' c {+ W: l7 F1 G
if( IsValidObj( pLeaderUser ) )
# A2 K' `8 o: R9 P pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );. y; o: s) C3 _! Q) n6 S9 S
}
- F. s" L- R, l5 |- ]2 e' `' x}
8 ?" L- Y2 {5 I/ \; U* G% A
8 y1 W; h( {' aUser.cpp:, Z6 r$ e0 \& V' x* K7 O a
代码:
/ m, ~- m( F+ ]8 Q7 ^) @- a#ifdef __PARTY_FIND
0 f2 Z- @$ f2 A; W! Pvoid CUser::AddPartyAllowJoin( BOOL bAllow )
' R- `+ s+ V6 B( C{/ n6 k! q$ Z+ ~* I/ W
if( IsDelete() ) return;8 G3 ^6 w2 p/ I
1 t! d9 a$ r2 x- E" r' o m_Snapshot.cb++;
7 v7 X$ e3 P" U. j7 Z) G8 T m_Snapshot.ar << GetId();
( E5 m9 y; j9 r1 J m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;0 l+ \' L5 [8 B$ c' h- F# C
m_Snapshot.ar << bAllow;
9 R% [9 ^% H, J1 @2 F' K# T' E/ Q}
- ]6 X; D0 t; [: r% ]% [; f4 j#endif //__PARTY_FIND
5 ]- g( G/ V- z: Y5 O! _9 f/ h& |' b! |+ d
代码:- V" }3 `7 K* j2 u
#ifdef __PARTY_FIND4 Z0 E) O2 s1 n6 v. S5 D4 b" A
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
- V% Q3 a: t. }! m- h6 f8 w# N#else
1 M3 N2 D) t2 o5 i2 S7 y. _3 rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )" o- \: R3 V7 ]7 R7 L) ?! e
#endif //__PARTY_FIND
( D7 @( {* c0 Z/ b0 t2 t; q4 L4 K{
* o+ i4 [& b, G5 Q5 `. n if( IsDelete() ) return;
( Y5 h: e1 E7 q) Z ' x3 b4 k, W) V$ L" L
m_Snapshot.cb++;- M9 V4 S# N! Q( C
m_Snapshot.ar << GetId();7 p' r: @, D6 b- i+ I9 C9 @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;( X+ w- [: V2 M, z6 j
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) P( m* @! ]& P1 }) I5 B7 { m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();7 L! ]; f+ r7 K6 r( w- B; w9 C5 k& ~
m_Snapshot.ar.WriteString( pLeader->m_szName );* q, \4 O* u9 d
m_Snapshot.ar << bTroup
; A4 {# W3 d7 u& U5 K, N5 t! |#ifdef __PARTY_FIND
, t# r( [% t; k, g << bPartyFind* z9 s; W& |; V, i4 Z, E* A3 N
#endif //__PARTY_FIND% h ?- Q6 T4 }* J8 |. i
;
g& {& ^; g% G7 ?% {7 {
. @4 t, @& s- i& X( O l: V}
% |! _- O& {6 P7 A) D( p. w
( K! Y3 H1 d, r S/ PDPSrvr.h(公共范围PLS)3 m* i1 B! T* U# O0 k
代码:' |. N( h. N1 B, w5 q. {. G9 p
#ifdef __PARTY_FIND# p" I# ^" p$ p" c( l8 ^
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );- H; ]! e8 [8 m
#else& \7 l* l6 `2 L, u. r+ K
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- ]+ j, s5 O5 \/ u$ u#endif //__PARTY_FIND
( M) M( N$ C; s9 {+ Q8 [, k, E) S+ w" q2 _6 X6 j& R: A" p
代码:
% w8 M8 H. g! |- U3 p. X6 W, W#ifdef __PARTY_FIND8 s* ~2 V1 ^) ?% K$ H
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 \: }3 ?6 q* O8 P+ y, z#endif //__PARTY_FIND
6 ~2 l, z; f" ]8 q
7 M5 F5 [% R! G* s7 d* w( v" _User.h(以及):
$ C; G! Q* K) W+ u) ?代码:
- R$ C0 n9 A. J8 x: U" T, A#ifdef __PARTY_FIND
" g I* V& C, m$ g& w1 v void AddPartyAllowJoin( BOOL bAllow );3 S2 y; r: r4 v" {
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );2 T' o4 a1 E$ z1 H
#else3 ^ F" A! n, ]6 S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
- T) \' H( H1 T) f+ z8 m#endif //__PARTY_FIND: y- H) |+ G; \) F6 u$ k$ Y. L x9 X# L
8 `7 C& k: R# m. i$ ^3 Rparty.h:: q9 |! H$ _# _/ V8 R4 D- }( [
代码:! u V. w3 z9 G" {& c( I
#ifdef __PARTY_FIND
7 L; ]2 P, T$ ] k BOOL m_bAllowEnter;% C4 b0 r' K. b: T1 ^, _; d6 _9 _
#endif
4 b: [& A# e+ b! t% Q, l& k' j4 w5 \% h( F! }4 n
代码:; \, _/ u" d8 G9 Y8 q- q: I
#ifdef __PARTY_FIND
# l, P4 R/ A* [( M, F CParty* GetPartyFree();
. A' z# E p% P7 n, g#endif) p! j7 D% f* t2 M
% Q9 t# F+ y& L! n( X- t
WndParty.cpp:* J* |, R2 d9 b2 ~) {
OnChildNotify:8 N! Q9 d5 ~+ h. w8 _% [( U& A5 `
代码:8 f. f% _- |% Z7 k* v$ m/ n
#ifdef __PARTY_FIND
* T& g9 C* W% I6 ]7 o else if( nID == WIDC_CHECK1 )
& n! B3 j& o# `0 `1 p! |/ F {6 W, [9 t! `! X+ v- x8 @; C0 u
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) H! O# c% v+ i9 A. {1 a {+ K8 q& R# ]( S# ^! s) W2 u3 ]
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. V2 c" o. m/ s5 _ g_Party.m_bAllowEnter = !chk->GetCheck();
+ c% {: C+ {/ V6 y) k g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );: I6 }8 g, o! c! c) U) J9 L6 b& D3 U
}
V0 p( @& w0 Q2 k2 N }
! C. p0 d$ N8 g' M) a9 w' T& h1 _( A* T#endif //__PARTY_FIND
# J+ o; p( t% I$ o$ p& [+ j; o; u& e- u% `# H3 a( [. {. M
代码:
0 O O3 C5 Z, l6 Y6 r7 [) f' yOnDraw中:( w6 i0 R* T* m% g, N2 F9 R
代码:# R4 a; m( G2 P5 }
#ifdef __PARTY_FIND
$ z& h+ o5 i. n$ x9 S CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );/ u5 Y! ]- {2 u' j9 T0 ?
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 o7 t0 ]3 k: o1 I: C% p chk->EnableWindow( TRUE );. A' t5 D6 R6 o) G# k: ?/ L/ h# ~, d
else$ S* q5 n9 a- s, D- H/ L
chk->EnableWindow( FALSE );; F, ~5 V% y3 f5 k8 k( Z! ~
chk->SetCheck( !g_Party.m_bAllowEnter );$ x" t# M- o! ^* |1 \
#endif0 s1 T7 d3 A, N% Z. F4 I! s5 Y
. o' C6 I; O" A1 l, {DPClient.h(public):
& }: L+ h) E8 G3 f代码:
0 H1 S1 A% X4 o( X1 c8 S#ifdef __PARTY_FIND& W& e4 B8 V5 }/ n/ y* R
void OnPartyAllowJoin( CAr& ar );! ]! Y) C8 ^3 d; C L& n3 Q7 f
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
& T3 @) O: ]/ K5 p#endif //__PARTY_FIND
0 Q# c& e5 U. s2 a+ `; ]( Y2 K; e8 i j/ _. h! `
; ~8 B% M% W/ q% a+ D; y' u
WERS hinbekommt没有,请让赫克的权利。/ g+ N/ E" V. Z/ B# l0 Z7 A
不支持左右,所以难不...
! Y5 h- M( x$ A7 A" k- L, |党k的Windows NT甚至编辑它自己。3 X; O2 M& }+ J& y6 q, Z* c! a' R# @
包也,因为我不erschreiben进一步如果我你的。
' a. u: m( @6 R' c) _由于缺少Quantité k n个代码是什么升工程前。
, { o" L6 U5 F如果是这样的。请发表。
# v! g, s- a+ T' |到目前为止,Pumbaaa6 M9 `) V U B1 s% a. ]( m
' P. N9 Y7 O3 d9 W; o" J1 @
( s. n. F0 t9 g# _7 ?) W
MsgHdr.h$ L) W! p& |- s( U$ n
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88633 [- i+ U$ R. f5 V1 }2 a! G& n6 H
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
r; I* T$ @' I0 Y) t- C y4 `7 o; Z5 `0 O; z
& O- E. @2 c' {$ m4 w: ]
8 C+ M: x+ A7 T |
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