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对于那些谁需要它 - 谷歌缓存FTW。 :
- {0 n; i6 F$ [5 ~" E q$ t6 p6 S如果我鼓掌纯粹是我复制错误时,D
7 u( `. `! a* t. ?) J/ w积分当然Pumbaaa。
E; |( r: o7 ]
9 e8 @8 M J* d3 fFuncTextCmd.cpp:- N; K+ M7 h5 f/ H1 O5 Y" I: {; w* A
6 W4 e8 y8 V& g0 _4 w1 v
代码:) ~% H& h: a/ w" x- }- k
#ifdef __PARTY_FIND
* f, l4 S3 P1 YBOOL TextCmd_getparty( CScanner& scanner )' \5 ^" Y( b2 P) U$ b; f' i" N; o8 s
{
( w- \3 P2 p# ]1 u- e9 ?/ z#ifdef __WORLDSERVER
+ ^: f9 n: p7 d. ], [) @" S8 J2 e CUser *pUser = (CUser*)scanner.dwValue;7 u/ L5 ^+ k- Q: x& V! m' E( S% |- N
if( pUser->m_idparty > 0 ) K8 \ Y& t2 D" f* P
{1 M3 n: E2 C, U% _& M
pUser->AddText( "你已经加入一个公会。" );4 ~$ [% J; p0 f! ?; q. L8 g
return TRUE;
& O/ o! p) ^" Y! e9 n7 T }# Z. p( v" i# j* X. A0 U
CParty *pParty;
0 K5 r6 A E z/ o6 K9 M a+ Q, d) t pParty = g_PartyMng.GetPartyFree();
" E4 k8 s. R( `- I# U if( pParty )- m6 P8 @8 F% @1 {# t
{
: [* X' q4 _' x8 |0 L9 H g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
# w( J9 G( g% c1 r! s. o }else, b) j+ A4 z* F1 Z1 e# z
{% O8 H* F) B0 \6 C0 n/ j
pUser->AddText( "抱歉,这里没有任何一个公会。" );1 c( h1 H) g @3 E9 w
}9 V, g9 h- f1 b* Q$ ]
#endif
$ G( E8 Z0 Y# U# d# z return TRUE;
, N4 |4 \5 m! L& ~4 T& C) e' ^}
8 Q) J2 h* g) d& p( r- ^#endif //__PARTY_FIND
/ G* s% v; X' C4 E$ }* p8 k. D7 d& e- D7 w0 ]* {6 r
代码:4 h3 H" }- S& T9 g
BOOL TextCmd_PartyInvite( CScanner& scanner )
6 B) K; y. ^. x' Z. J5 }, H{! T: V5 G7 A) |/ X" S
#ifdef __WORLDSERVER& ^6 ]' |$ P4 ]0 j
CUser* pUser = (CUser*)scanner.dwValue;3 N3 X+ R9 Z# q" [2 Y. N
MoverProp* pMoverProp = NULL;8 f" a9 t6 C3 K) v' Q; q Q* |1 D+ M
scanner.GetToken();
' ]0 v! [/ e( Y6 e1 t3 T& X#if __VER >= 11 // __SYS_PLAYER_DATA: P n: V$ @4 G1 v$ p) |9 ]+ W
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
- Y! z3 Q" _, r& Y0 Z/ A#else // __SYS_PLAYER_DATA
7 l3 M& S3 Z; @: r( |" ` u_long uidPlayer = prj.GetPlayerID( scanner.Token );0 x% H I: _! y/ `8 d w
#endif // __SYS_PLAYER_DATA
% P/ C0 R8 _) i$ |* ~/ S R if( 0 < uidPlayer )
8 C4 n/ K9 J% [7 Y; N {
6 r( b* o. `- C CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
0 [* g% O; P, c, Q if( IsValidObj( pUser2 ) )
9 ]- i( q) ~: t#ifdef __PARTY_FIND1 [# C. Y- d. {, z0 S
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
# V6 ~0 T" H. R+ S% Y! t#else
8 V3 n3 U7 m4 \0 A g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
, z+ k. G& v, w! N: u#endif //__PARTY_FIND
! B) N/ |$ V1 {# X else9 O. @/ z, S5 N! ]
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
# y3 o5 i- `- @7 H) s }
# U6 N0 c1 s0 L1 s else( `3 ^; A [1 k- f3 g
{) F6 \* y1 y6 V: w& g' ~
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ r* ~) v0 Z. T. t$ g }" V1 i* u6 x1 H2 f
#endif // __WORLDSERVER3 E# |, _6 @. s8 q- J7 O
% }! C# R v1 ^3 Z return TRUE;
; x; ]2 |: W5 ^; M5 T; a}
8 K. f! B3 k/ }9 _7 y
4 p8 Z* C& u, V# Y$ D" L$ Y代码:. d8 C; N- e$ E3 B/ h
#ifdef __PARTY_FIND
# \) P# z5 w) R+ V1 Y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ), C- N4 q2 g0 a4 Q
#endif //__PARTY_FIND$ {; ^$ T! H2 l; {0 T
DPClient.cpp; [7 C) ?* k2 B& `% B! W
Code:
* W$ n( ~4 e, m0 n+ z1 tvoid CDPClient::OnPartyRequest( CAr & ar )* S) o, U! M8 ^7 j# D' y
{; [& ]. b# T2 _# K+ K4 j, Z
u_long uLeader, uMember;
4 S \# J: T6 G/ {" [3 |9 N. D9 G0 K1 J& }" t3 |6 Y
BOOL bTroup
C0 @0 B9 v' O#ifdef __PARTY_FIND
( R8 b. D8 N/ g! W6 `3 u" { , bPartyFind2 @" e9 {, B/ R9 L& P
#endif// __PARTY_FIND
1 T9 d o4 N4 w! V( x: S, N ;
0 w- |" O" h. N7 z LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;/ C% x- P) J8 z+ ~6 V+ d0 S, {
BYTE byLeaderSex, byMemberSex;) c F1 F- ^( f& z
char szLeaderName[MAX_PLAYER] = {0,};
" F* K$ S! j$ ^4 X ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; K/ ^1 a( L0 a6 h- C7 \ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
3 j. Z2 s7 a8 A) R9 i3 ?/ H ar.ReadString( szLeaderName, MAX_PLAYER );
. V7 T+ Y/ j7 j, q2 |+ |3 g2 m ar >> bTroup7 _: j$ d, h# E" s' M \
#ifdef __PARTY_FIND
2 l5 e. i+ ?* [/ M9 y7 { >> bPartyFind8 h& m1 M6 k1 i: v+ y3 Q* ^
#endif //__PARTY_FIND
% _+ g2 x% D: m/ h" J ;# ?" Z# z3 f" `0 T. R- g* Q
: _3 Z9 p2 L, U) x( Q) a6 s# G
if( g_Option.m_bParty == FALSE )- V v6 ]5 @. ^, r4 p
{
2 G" `- ]. x- D+ q2 s5 N9 L SendPartyMemberCancle( uLeader, uMember, 3 );
( P J* x5 m1 H return;
. z* K9 D3 l6 S1 L T F+ a }
1 j4 w' Q; C8 {
/ Y4 v1 Y! Z# p# L5 K$ G#ifdef __S_SERVER_UNIFY7 v0 D4 w: `2 P" W
if( g_WndMng.m_bAllAction == FALSE )
3 C: S+ Z& ~7 r! S7 k return;$ Z1 \5 M. L( ^0 c7 |
#endif // __S_SERVER_UNIFY! m! i- w- f2 S
" @. v# a1 \0 h, ?/ H
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
1 p- R* w" ^5 i : v" ]" r0 @% m* O
if( pWndBaseBuf )- @8 ?) Y- d3 `2 `/ @
{
4 U' K) I% w1 H SendBlock( 7, g_pPlayer->GetName(), szLeaderName );. r+ l/ P: X2 w) ~4 U
return;
7 F' V9 K1 g6 Q* P2 B- v }" s# |& e! t0 q, a7 q
#ifdef __PARTY_FIND
m, @: C ?! e+ a6 z if( bPartyFind )9 ]" ~" b* a; H' g6 S' \
{
/ N- P) S: V$ t% T: Z SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
+ o/ _. @( n2 F7 m0 q, ]% [ }else
) k! ^. q M, | {- V% r; _* i o9 |# s
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;$ K8 {5 u x2 X) I
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* i7 X1 J7 q: s" n4 i5 s
g_WndMng.m_pWndPartyConfirm->Initialize();
X3 x5 D/ y2 f ` }
4 J' A8 Z3 |. O6 t3 Q3 k% k n#else
c6 h2 D" D3 _/ K g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;" y3 V5 B0 U. s' P
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
- {, }7 h# P3 w4 ?5 p8 H Q: ] g_WndMng.m_pWndPartyConfirm->Initialize();
8 L) C! i1 O( T' _ o* W3 A#endif //__PARTY_FIND. g r$ m" u2 a/ S
}
! v8 K9 z( B, z O# J
# p: G% u% J( V2 E& @代码:
( V! s3 p" U$ C% l3 }5 L' r- w#ifdef __PARTY_FIND
$ m9 j, ]" L# x# _: c$ Evoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ) p: ?, ^6 j6 Z
{
+ K9 K' I( t i; c8 }0 O BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
7 f- x$ d& F0 R. D, L2 o/ F% x ar << idLeader << idParty << bAllow;! s8 ?5 d% X+ M
SEND( ar, this, DPID_SERVERPLAYER );
6 w# y$ C- N& P" A4 ^. G( i5 Z3 H- n9 g- G" b
}
+ V0 M3 Z% A& ^7 V! ^2 ]+ ]void CDPClient::OnPartyAllowJoin( CAr & ar ), A/ t! }5 ?/ G& N3 l* U
{- @+ Z2 a) b( E' ?- m7 f$ i! D
ar >> g_Party.m_bAllowEnter;) G6 Y& c% t: J" u% [4 |
}/ Y, w5 \% G2 V# i. ^8 \; S3 }
#endif //__PARTY_FIND( {# z- M- }1 F
Code:
& x1 z7 S# D# m+ U% L#ifdef __PARTY_FIND$ G( t; U! O8 j8 S4 Q% t* o1 o
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;6 K( \; T, ^. s+ Z" ]% \
#endif
$ |2 [# N ?+ F; C; b$ d2 ]# x" b3 a
party.cpp:* r& ?% O& d7 [: b# S
代码:
& S1 k: l# o! E* p( \CParty::CParty()
( [% b( j. x- h8 B0 y% E{
+ W t) v! g+ x1 G m_uPartyId = 0;2 ^8 K4 e$ W' P; Q+ R! a
m_nSizeofMember = 0;- ^3 C- n, M3 d) Q; ~) d- a
memset( m_sParty, 0, sizeof(m_sParty) );$ u5 A( k* f6 @9 P; }, B
m_nLevel = 1;$ u; o1 X8 |& U' W
m_nExp = m_nPoint = 0;3 s/ d4 {0 R( F% |( p! O+ w* ~
m_nTroupsShareExp = m_nTroupeShareItem = 0;
+ z( {- L. z W5 z9 k m_nKindTroup = 0; // ????$ K; k+ d$ @$ W
m_nReferens = 0;( t3 s9 f7 e, W+ s- x
m_nGetItemPlayerId = 0;
% X8 d* G1 ~5 |1 a, k#ifdef __PARTY_FIND
' t: v0 r; E0 r3 U- ? m_bAllowEnter = TRUE;, Q* u# y; l t8 V2 C# N! i: a
#endif //__PARTY_FIND3 t6 O: r& |$ x3 r3 ^1 r; b* z
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
) d8 x7 s: ^* {0 X4 g5 R& t- C {; l* J9 c" L+ m% L
m_nModeTime[i] = 0;9 e2 H+ _& Y) O& t; [- q/ O, Z% l
}' @2 O! q: v, p( _, H
m_idDuelParty = 0;+ M. z7 e5 c& ]" r. g
#ifdef __WORLDSERVER
* U8 N5 G- ?# }; D m_dwWorldId = 0;
( g8 x9 h0 V3 _#endif // __WORLDSERVER
C) E8 z% @& ?2 ]* Z5 M3 V& ?1 `}
' [, w/ u8 q/ ]代码:
% {* _# i" ^9 U- fvoid CParty::InitParty()
% }- w5 P) y8 M! F{
: t/ ?/ l. v% G& F: c! J1 y7 \ m_uPartyId = 0;
* {6 T1 x+ F$ w) i/ S m_nSizeofMember = 0;' M$ V( _. X, b1 h5 Y' q
memset( m_sParty, 0, sizeof(m_sParty) );; I- I& {$ s. d8 p6 K
m_nLevel = 1;- u2 g+ a& C* m# W* R8 C" O
m_nExp = m_nPoint = 0;4 y, {+ K* Y) s. C& ~' K. c
m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 X9 o" r; k2 r$ ]2 Q" T! ?. D m_nKindTroup = 0; // ????
8 ]! Y2 X( |% Z; t1 [2 C m_nReferens = 0;
5 z: s6 A+ g+ {# F0 Q# u#ifdef __PARTY_FIND6 I* x$ f% b7 y* s
m_bAllowEnter = TRUE;
3 i/ u, l- U- Z#endif //__PARTY_FIND& @& ^, G! ^, u2 Q( z
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )# w7 a% X4 Q7 q+ C8 V
{
" l+ i* A( R/ A m_aMember[i].m_uPlayerId = 0;
9 w$ v3 f3 A P5 z0 B m_aMember[i].m_tTime = CTime::GetCurrentTime();. y/ M: p: H( c8 s1 r& d1 {% K
m_aMember[i].m_bRemove = FALSE;
+ @5 e- u% M6 |4 Z* c#if __VER < 11 // __SYS_PLAYER_DATA
$ F, C0 f/ M! E3 e: d m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
/ N; ]; [# k$ _) G0 i6 K m_aMember[i].m_szName[0] = '\0';) r" H( I& k: R" u1 Q
#endif // __SYS_PLAYER_DATA. r; x0 b! A+ u
}
5 `8 g1 E9 Q8 Y}! {8 N0 R2 k8 X+ F
代码:0 Q# }3 @& J/ ?3 f; f0 M
#ifdef __PARTY_FIND
6 X: Y, O ^2 G0 p3 yCParty* CPartyMng::GetPartyFree()' ^$ M5 j; E. C& }* A
{$ h0 V* q+ a2 Z! V- Y; L
CParty* pParty, *pPartyTmp = NULL;
9 W2 `! E7 I9 Y* j7 R; \- f, f" C if( !m_2PartyPtr.begin()->second )0 ]4 V7 [4 A+ ^! K% s
return NULL;. _& G7 K$ C- Q7 o3 B
BOOL bRan = FALSE;% K2 i, S, `% Z% O9 q
DWORD dwRand = 0;, [1 I+ p! b- R) x0 w$ }! j' |4 t
if( m_2PartyPtr.end()->first >= 1 )' s! |, q& ?9 |. U8 B3 R. U; q* e
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
+ `) k; K; I% N. H5 T$ M E
. ?; B9 N' ?6 r) H/ F for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
; b9 X- {+ e$ N9 k( O {
9 G+ @" c5 }6 ?1 V' M1 D$ A pParty = (CParty*)i->second;
' g( \+ G. ~) g if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
+ y; ^, }4 G+ m0 i. D% N {" l! K# Z/ R2 y+ T' y
if( i->first > dwRand )
* G+ G$ G; r$ ^/ d$ u8 V, b return pParty;
" E# i8 k& v' S! H: |# U else
3 Z' p' ?( X* N1 w' L1 Q! U l1 | U2 _ pPartyTmp = pParty;
x1 Q& `9 U* R0 J# M+ ^ }( n: [9 E% b& {2 q' x1 N& S
}
% `" h0 @4 i$ N8 g$ u5 r, P return pPartyTmp;
( H9 R" V$ C7 k7 V}' R; ^ X1 H* T1 H- x. G
#endif //__PARTY_FIND
: M' r& B: m T7 f' P! _( ^# B8 p7 c( o$ C
5 B I. ?. ^$ mDPSrvr.cpp:
7 ?! w- H4 [$ q代码:
% Q9 _) ^2 c0 J7 o$ z#ifdef __PARTY_FIND
/ K# b A* s0 A7 Fvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 k6 [% \- f3 a) m: ?{
) E1 J4 M* M$ f! }% M CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 I2 F: ?. {/ Z) V. w
if( IsValidObj( pUser ) )* P3 Q5 ?' C+ }
{+ Q8 G/ S; C# g% ~# P
u_long idLeader, idParty;
7 F, `% V1 L) M4 y+ P+ c BOOL bAllow;& Y! p/ k) g/ K1 a( b
ar >> idLeader >> idParty >> bAllow;
) {& m& x; g( b: P; Z* ^% T/ a if( idLeader != pUser->m_idPlayer )+ R; T" n, b% b: w% @, l; J3 x
return; y; P( u3 ?) d; D
CParty *pParty = g_PartyMng.GetParty( idParty );
" m+ Z$ B1 Z8 T' s( {; C if( pParty && pParty->IsLeader( idLeader ) )
% I/ P" h6 F6 U6 h2 ^ pParty->m_bAllowEnter = bAllow;
% J( w) L. B: X9 ^0 f, B6 S0 p0 i else; `4 W4 q7 ?9 L
return;, l( G0 e: R. q( \5 r$ q+ w6 ^
3 @/ T7 m; V) Z, K$ t) H. C7 {
CUser *pMember;
8 e& c$ h0 f6 s! p$ A& {! ` F for( int i = 0; i < pParty->m_nSizeofMember; i++ )) O1 V% t1 C j7 G' w
{
n6 O, E {. I; h$ i- R" ` pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
2 W. |9 z) p" a' V a& i5 ]# i if( IsValidObj( (CObj*)pMember ) )3 b( h6 A+ |" f
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );1 _8 l. A* C2 U& x5 H8 L' G
}) e0 h m; }: [4 W7 l' k( ]
}1 l# e; O$ q; L+ e* Z
}# i; V+ ]% z5 J* F: s
#endif //__PARTY_FIND) @2 A7 w) [4 r3 n) Q
! T; l" i7 J% S5 d% B/ ~. G6 }5 l
代码:
3 Z" R( X+ D+ o3 K" |2 T#ifdef __PARTY_FIND
5 m/ L3 v( X7 j ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
1 x& d' }! Q+ B; \( K# I7 F#endif //__PARTY_FIND) Y/ ^% @) z* J, x7 U6 y2 w
+ @! H# C% T4 x' s, R' U) F
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )" G# q8 N% ~6 n! s- N* a
{
1 J- X9 ^) C3 {, x# Q; ?! X* i$ r& ? u_long uLeaderid, uMemberid;: O' ^2 `6 M5 q" Z9 f g
BOOL bTroup;; {$ e$ o0 c0 Y/ l& X
ar >> uLeaderid >> uMemberid;% g. ~$ ^' Z+ Q0 `. y! R6 {. {
ar >> bTroup;
) n( w' Z+ u0 p& N; A; k
. W* H- y! ~/ H- h* R7 \" ~ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );" Y. Z+ T- j$ T% f7 Y
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )2 z# i& p! F2 J R- t, t2 \" E
#ifdef __PARTY_FIND
8 D" ^6 e$ F& d* p7 S9 ~ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );' o3 A5 G4 P8 z( e1 Q
#else
' R1 J. g1 c7 h1 Z InviteParty( uLeaderid, uMemberid, bTroup );
0 H. o: `) C2 q' O#endif //__PARTY_FIND
% ?" V1 q, C$ x$ M5 G( y2 Q+ O}
$ r% ?6 a7 F' k0 Z% [2 U# c2 \) D' R' Q; b5 r4 s0 a
代码:
8 [- _. V! n4 \! o8 a#ifdef __PARTY_FIND
3 _1 e2 A7 ?& U5 H2 Z0 D! Lvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )9 m! m0 S( K% c s
#else X+ s4 k4 Y. Z) R7 a/ o- ~
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
, M& @3 q1 ~& y6 a#endif //__PARTY_FIND
/ i4 u- G7 p, T, W& h* N2 O{$ r$ f8 C1 e1 c) }* d
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );/ _% Y% l z, d, v
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
& {) O4 w$ {) U$ ?" [
2 S3 a/ Y- t* ? if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
# D7 I! A* Q1 T1 i1 S( }( r1 | `( ? z {- c+ g1 q: t% M- d- R" x
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )- j# e* n# d- ]. B( }! }
{* ]9 B! [. f# ~, x3 j
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )- f. x: b2 i& j( B R
{
. @0 x, h& p/ H/ { pLeaderUser->AddText("没有足够的权限。");1 V, f$ }6 p" _. i
pUser->AddText("没有足够的权限。");4 X6 ^! H! N. e: Y0 m
return;
% R) q2 ^" ^# g4 n" Z }
/ @( f( z0 X+ B1 f$ m! } }. g/ J9 X- |: @+ W5 V* C
// ???? ? ??? ?? ????.
8 L- ^- I' |: y* F CWorld* pWorld = pUser->GetWorld();. U$ n2 r3 c$ v- ^% N0 b8 x
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )" s% l' ~! D7 q, u% ?" i1 g
{ 3 z# @3 t1 l) v$ @3 ]& f: ?% r4 r% U
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 e( D0 s$ Z, K! P9 |( J return;
8 Q7 s3 V4 D9 L3 h* D6 D0 o! [5 p }8 @+ J& s4 J. A5 c: g% Q1 f
#if __VER >= 11 // __GUILD_COMBAT_1TO17 y" Y5 O/ u$ s, m
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )" P, c0 `- X9 m
{$ {3 B# h/ ^3 ~* L' K: k
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. I7 k5 `( k* N' c( w( S2 a return;. t; D- ^1 d% _# H
}# \* N7 B, m# \7 N* `
#endif // __GUILD_COMBAT_1TO1
% \* W$ S1 n4 G% \" Q1 k; c, n
( y" G+ _- m9 T; O# D#if __VER >= 8 // 8? ?? 061226 ma7 l& i; D- _) |- X0 T
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ). V# Z' a' K7 O, c% ]6 ^
{
2 A; r; K1 N" V& ]. e+ N return;
4 f; _: e2 b. V: [ }
$ k. P+ l. x z#endif // __VER >= 8 // 8? ?? 061226 ma
' M* I w/ H: y- a7 s' x
9 f, S1 w% B9 i$ _ if( pLeaderUser->m_nDuel == 2 )
$ p* T7 @7 K1 }6 V. S {
7 p; `3 g1 n2 Y- u9 c/ R, F V pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
1 A! p9 f" \5 Q" v: Y5 u }
0 ^% K, z" P2 V6 `* b7 w else
$ a3 a& b" G- t; ?7 D6 T* I; _ {
. c0 T" W y7 M$ I; p/ _ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 G% g" [1 u% B% x
{$ S* T) }2 Z ^
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 ^' f, l% j$ h' e8 w }+ t# C1 B7 i6 g( E+ ^
else: t K3 V e! c! j
{6 } w0 f% u6 A% H- N
if( pUser->IsAttackMode() )
$ `$ g+ ? O( O5 ?) { pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
( w! G" F! P4 Y0 C3 \ else
1 a4 G4 D! s: i/ }2 N! i9 {#ifdef __PARTY_FIND& |$ U; z& @% w) h6 Q! t! {
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );% ~7 ^3 I6 b. P1 g& b
#else
3 [$ r& J! |5 [1 o5 O* [* T J pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );, D ]1 H! [8 w! P4 E
#endif //__PARTY_FIND; M! _2 H7 R% Q/ D$ `1 N/ H) X
}
' N7 P/ b5 \' U! s0 o! W }& F @' A, x! f) e7 a9 d: [
}
7 f2 {) @- A K) N& P7 X w$ [ else' J) [; c0 v1 |& F$ w5 E
{. U4 d% l3 W C+ Z/ O$ O/ K
if( IsValidObj( pLeaderUser ) )3 @6 h# A8 }; b4 {5 y( m3 m
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );% q' b! L4 T/ f4 p3 Q j; a
}! p: f( D6 L' S7 l' X( T: ?2 c
}2 B, b' L5 N, A Z" `
7 ]) k2 N6 w U: ^4 ?7 u- A
User.cpp:
7 l' O$ m# g9 _: G代码:
# E% [9 z0 d4 K+ b3 \2 M3 V ^#ifdef __PARTY_FIND1 P ]; R4 p j# D: b
void CUser::AddPartyAllowJoin( BOOL bAllow ) W. A& @0 u2 q6 w1 Y
{. {6 o' |" w% l z8 H$ O b
if( IsDelete() ) return;
" x/ {& V- x# P7 W
$ U7 t4 E( `/ K" a" E, U$ B m_Snapshot.cb++;
3 v7 t9 Q% @4 f1 K0 X- l m_Snapshot.ar << GetId();
, G" q$ Y m) M$ N" x4 g% h* I# h7 [' F m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
) H1 F8 X2 ^* V y% k* l m_Snapshot.ar << bAllow;
: ]: m8 d4 L: N2 r0 W n9 L}* _1 _& v4 o! ^6 B
#endif //__PARTY_FIND1 y" ~0 g. a# C
1 o* s( T& D4 X9 K; y/ l4 ~/ F2 a
代码:
- S, o9 k, w1 b0 l' ]#ifdef __PARTY_FIND
4 D- X) A7 ?6 X- Kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ). P. d/ F6 o; ^) ? Y
#else
* G0 |7 g ^3 w; o- x5 b svoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
5 |; b# y9 f# L9 p+ a% _#endif //__PARTY_FIND8 D$ _4 _! N: F# P! E% x& D
{1 E% l; T0 V m+ O6 j6 O
if( IsDelete() ) return;
4 j( j0 {, K F & _7 ]4 A) V0 ~$ [: B7 v/ |
m_Snapshot.cb++;, C: h$ j0 R2 h2 W, f
m_Snapshot.ar << GetId();! k, B& ?9 p: s8 Q2 L4 G$ y% D
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;8 m8 A$ P9 A/ U% T6 o7 R
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();% S+ M" k; R/ i9 U }0 Y* R' G
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();6 N8 Z' h( j2 C4 P& `
m_Snapshot.ar.WriteString( pLeader->m_szName );* j/ m! O( {3 p
m_Snapshot.ar << bTroup
& B9 T, _/ [% x4 J#ifdef __PARTY_FIND! r6 G3 J# t% M- q4 Q2 j% P- ]3 F; E' K
<< bPartyFind
6 W- A' i/ [# |% m#endif //__PARTY_FIND1 ]' N8 l4 U! ^) l
;8 b/ g4 P/ u+ K) y: w& d
% C, W6 P, A" w+ @, ]; B
}; J: A U4 z# n8 d, k1 R( A8 ^
! l* H. `3 b7 J( G3 E& \
DPSrvr.h(公共范围PLS)
* }/ ?. F2 Q: _ W2 _) Y代码:- i. H& ]- A" l% u9 m" p7 z
#ifdef __PARTY_FIND
# g' r! R$ S& i3 b# ~5 l void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );( z3 K | |' k2 F$ z0 A
#else& Q8 o' ^& [, `- D/ }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );* R# }1 b# h+ t/ r" K2 `
#endif //__PARTY_FIND" a( m9 l* z% g7 M' {( B
+ g2 |) F* f1 k* S, C( a0 J- y/ u代码:. V- H1 \6 e: d
#ifdef __PARTY_FIND* w+ o& [$ F9 C. ~- Y7 Z4 j
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) M2 K& H% o) z* L% f#endif //__PARTY_FIND
/ @! M: C' p3 ~
0 M4 X. S7 N5 Y( c5 `User.h(以及):
* a# b, n- s( z3 @1 v' }) P1 u代码:$ f! ]3 X x3 f1 d
#ifdef __PARTY_FIND! j6 S9 e- [ M, p
void AddPartyAllowJoin( BOOL bAllow );
2 p2 t0 G$ U0 p# Q; U0 O. t void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* b8 z3 O# q3 d6 m
#else
7 L" ]9 J' E& ?! \9 H4 M void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 ~6 Y2 K4 I) y% }#endif //__PARTY_FIND
, Y# m8 G+ r3 s1 Y4 v& s& T. u& S' F8 D4 o$ O0 `, C- ]
party.h:$ V" V: f; J$ X9 X. W
代码:
8 o0 M$ G% d( O# r8 ?$ l- ]: W#ifdef __PARTY_FIND8 }* r; p3 v3 g! G* {
BOOL m_bAllowEnter;3 ~4 B) t# k) Z: h) C8 b& g( m
#endif! \( G1 ~+ e+ x
8 ]5 m, A" X* S; @代码:6 w+ R- [/ |2 x
#ifdef __PARTY_FIND( C5 D, j3 b4 I* w2 {
CParty* GetPartyFree();
+ f% m1 _. B! O#endif) ?' e9 I( {6 b% a2 T/ v: g5 M
3 D2 G/ b( S- `, m6 q2 Z* T) FWndParty.cpp:4 z0 b7 Z" x7 L: u, B
OnChildNotify:
! P! Q' S, m H代码:
2 Z! @3 z3 ?' G& x9 m) @1 r#ifdef __PARTY_FIND* ?' L/ e# U# H _3 q @% T% _
else if( nID == WIDC_CHECK1 )8 r! h3 p3 \1 }4 B3 n
{* p- t/ \/ G! Z3 W; L0 G- x
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" c6 N& B: Y: m- N3 i
{
9 R3 P2 ^+ v0 ` CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% r I |; ^4 p5 e) Z# `' n4 n* x. ~3 ` g_Party.m_bAllowEnter = !chk->GetCheck();
' e3 \( p( Z e' T0 z$ h g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );- \9 z0 a9 L' Q! K
}
/ Z3 `0 A* I; R1 f( x }
" h1 O7 T% E9 i& y4 g#endif //__PARTY_FIND
- ^6 r |) z. B, a: S; t# c! d
$ F( S9 ~# N6 D8 x1 P$ f. r代码: o( Q: p h! D% k" V
OnDraw中:* u1 L _8 n" H% V$ _
代码:
% ?/ ~# n9 Q$ a9 o/ n* E: v1 T#ifdef __PARTY_FIND
5 @5 A3 i) M( Y: ?4 h6 v CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! q; B9 c& \1 k if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# @ r* J l ]) o; E/ o7 u9 `' `
chk->EnableWindow( TRUE );: C+ D! c; `( G2 H! R7 b9 N/ ]
else0 A2 f# r& {: ]) e
chk->EnableWindow( FALSE );
7 \ n: E! e' c chk->SetCheck( !g_Party.m_bAllowEnter );
+ T( i5 r+ A3 x6 b$ N#endif+ k' Z; g E$ \" c% c
# Q% J- X6 Q1 [; S+ L# r/ RDPClient.h(public):+ S0 V9 K# @: ^! L7 x+ F2 q4 ^' S5 t
代码:
1 [7 j7 @" r1 z9 _#ifdef __PARTY_FIND. F4 j% |7 |: E. b
void OnPartyAllowJoin( CAr& ar );
8 y1 l# @, y: u! E void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
: Q$ [ k" p1 s9 {. z$ {' H3 I#endif //__PARTY_FIND: I* I: M: Q, v) N
" P7 O. V8 f8 v! {5 J+ Z) _: O3 d% c) h- ?
WERS hinbekommt没有,请让赫克的权利。$ {( p# k7 D+ D
不支持左右,所以难不...
: J! h) T5 y& S3 C- L党k的Windows NT甚至编辑它自己。, I; h/ a4 z/ g1 H
包也,因为我不erschreiben进一步如果我你的。% b: T8 n# N' L# q( F
由于缺少Quantité k n个代码是什么升工程前。9 C# _4 l+ ~1 X+ U% J7 V6 ~
如果是这样的。请发表。
8 [3 O* Y8 K! A) T; m$ T! \. m& K到目前为止,Pumbaaa
5 v5 B( }3 e m# ~/ |# \" ? T- I7 n& o. G7 i+ r7 u
6 Q$ e8 v3 E" _/ n! t( ]" dMsgHdr.h
2 j* p+ o5 j" \5 U# L7 P- C* L; [2 ^#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 T/ B5 H2 f3 g" C0 L# d#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002431 \8 I7 e7 r, a9 p0 f% K6 z9 b
8 [1 T5 ]1 N0 j$ u4 U( |0 C- Y
( \: v: G- L* S3 }2 W
- V l6 l3 ]; X7 b; l4 U$ f6 P- k |
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