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对于那些谁需要它 - 谷歌缓存FTW。 :+ x: @) n8 f' g2 g5 S8 O( M
如果我鼓掌纯粹是我复制错误时,D
8 a- a. @" {; I b* }) ^- K6 x0 l积分当然Pumbaaa。
0 `5 ~5 D. [7 f3 P; G# T
5 @4 N. b4 J3 ^( YFuncTextCmd.cpp:
* J, K* s/ n/ R$ W. i, o; Z* v1 [" F2 |+ d# L- c1 b8 t% _/ N2 Z
代码:, y2 m, z A2 u; H5 N
#ifdef __PARTY_FIND
3 i1 M! K0 F/ C$ V U3 b, |: RBOOL TextCmd_getparty( CScanner& scanner )
9 E( v# J$ x. s$ n. d( e. p{* |9 m" u/ p7 }8 X f! {
#ifdef __WORLDSERVER
9 m6 j3 } J" s; N% S. { CUser *pUser = (CUser*)scanner.dwValue; [4 } e- t/ { O3 R
if( pUser->m_idparty > 0 )' f7 M; X* W- a9 u \( N: F/ G
{
! C. V; |9 @2 L! N pUser->AddText( "你已经加入一个公会。" );/ S' t# {0 _8 ?! G# m( V( c
return TRUE;2 Z: k. @* [ f2 T( X) d
}
9 @- B! Z+ [, i6 B1 w" f6 P7 B CParty *pParty;+ N+ k* b1 X- \9 b4 ] w$ I
pParty = g_PartyMng.GetPartyFree();, G( G7 t3 z9 {* c! D0 ^
if( pParty )# F+ _( w' ?( Q+ g% y
{
( i) K. Z1 D5 }- M, T g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );2 X; Q2 g; M3 p2 Y! L9 e
}else5 {- W1 c- I A' V+ c
{
: l7 m1 Z( E8 b8 m pUser->AddText( "抱歉,这里没有任何一个公会。" );
2 Q9 [5 B- x" ]# x% t7 q% O3 f* ~ }
( }5 Z% d; k }#endif
3 M3 ^( Y; m+ E, [& w* _" y) Z return TRUE;7 s' M' |: m6 F8 k2 W/ p! e. L
}
0 ^4 J" f' g% g0 i#endif //__PARTY_FIND
3 w, F+ j; U# G# j$ Q+ m1 |4 ]% @
- J9 {% f, @& F- p2 p: n代码:
% y+ a7 I8 l: M+ {; _! XBOOL TextCmd_PartyInvite( CScanner& scanner )
; u1 p7 u4 l8 L' V8 \7 T{
2 o q3 d! j4 l, b! M#ifdef __WORLDSERVER
5 J& Q1 x# t% h" H; { CUser* pUser = (CUser*)scanner.dwValue;8 y% |$ u& O% q. z5 s
MoverProp* pMoverProp = NULL;
8 j2 Q0 ]# c- z6 @0 J scanner.GetToken();
4 G6 F4 M5 w; v( p' c#if __VER >= 11 // __SYS_PLAYER_DATA) X" F% v& ^( s. R% K; z- p
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
6 v4 c4 E( N# r#else // __SYS_PLAYER_DATA
. C. K# S0 _+ ?, k7 F* v! \7 T u_long uidPlayer = prj.GetPlayerID( scanner.Token );
! T. R5 J1 |3 S* K8 G( c, F#endif // __SYS_PLAYER_DATA
+ H8 l8 C( G i& s0 @ if( 0 < uidPlayer )) Y" `; o/ H I% ^. R. q! [
{$ _7 x% p C. E3 z
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 3 j4 S, Y ^# K* ~* C$ t
if( IsValidObj( pUser2 ) )6 v) E8 R" `$ m2 _& g6 f
#ifdef __PARTY_FIND
8 H7 m4 X) g- }% ]( S g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );& A9 s- r9 s T) k
#else
8 l; W% z: |& p( O g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
# W: X- m, @0 R8 j$ K) m# K8 U#endif //__PARTY_FIND4 ~- E7 o1 ~$ v4 V" J6 G- }8 u
else, I% r7 j Y/ o$ K% \% p& B$ a/ \
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; p( }% f) _& @7 @0 x/ n
}* ]" e7 _1 \0 [' @( L; _7 O3 h
else1 _' l2 m% q+ z$ ]
{3 s+ V4 n; H- u$ g3 E
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
3 x- T+ i0 H2 s ` }. {- S$ O4 m6 S( V; g g
#endif // __WORLDSERVER
7 L) y1 T, p) u% {9 K; c
3 w* W9 H/ T: ~! T' r return TRUE;
; F7 `: K% B/ l- b$ m9 ]2 f}4 g5 ?& z. D6 ]2 H' B2 o n. j0 p
3 }( h/ K! O# K
代码:! R% P5 n+ O H, C
#ifdef __PARTY_FIND. z" R! g- {' g1 ~3 X! [
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
2 c* d2 A$ v4 C#endif //__PARTY_FIND
$ p& G# i% h" i2 `0 l" v& j7 EDPClient.cpp;
: B! x: O4 |# ^4 O5 v4 ^Code:
$ k- ^* v8 k+ yvoid CDPClient::OnPartyRequest( CAr & ar )
, M# h/ E- k- t ?. ~2 M* Z( d{& H$ S4 f4 s8 L' i- r8 ]
u_long uLeader, uMember;
9 `! l4 f& Z/ D q2 K" i+ ?% S
8 e+ m3 E5 d- p) e2 o BOOL bTroup9 B) a& ?' i* y. O- I8 [% l* `3 ~ W
#ifdef __PARTY_FIND
1 }) Q2 F( C2 j/ a; y , bPartyFind
F; V, C) a8 x) X* x, q#endif// __PARTY_FIND B7 z8 s( x0 m0 Q
;0 `: j: Y C$ z, Y1 o: g
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;6 N; y- `& u4 S4 ?% @5 K
BYTE byLeaderSex, byMemberSex;! t7 V5 J& }$ Y4 Q
char szLeaderName[MAX_PLAYER] = {0,};" r3 j5 a8 v* B/ N
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;5 t' ?; b- t, s
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
- g Z% _! d2 P" `, y% Y ar.ReadString( szLeaderName, MAX_PLAYER );
1 u5 u, _# Z6 J ar >> bTroup
7 c9 z( W' Y" G#ifdef __PARTY_FIND
5 b5 l% U: V% t4 h9 t3 e >> bPartyFind' b% m" W! S# D5 q" n S6 H @. R( {
#endif //__PARTY_FIND0 o7 _9 s& j! _3 E* _
;
4 l. R; `$ ^' T8 O# Z/ x , Q! j0 E5 f5 b6 Q9 @
if( g_Option.m_bParty == FALSE )
( {- F3 o% T J5 C# j( x {
. _* s' o+ ^) z# ? SendPartyMemberCancle( uLeader, uMember, 3 );2 t5 n; b7 ]* ~4 t7 C
return;4 A. Z3 Y, X2 m, n( g" @
}
- j. {) A7 O$ z5 l& G- V! H7 n: }4 P* G9 S3 v0 z
#ifdef __S_SERVER_UNIFY
/ W4 G6 ^! l& y9 L. B if( g_WndMng.m_bAllAction == FALSE )
1 N. |& A& n q3 p$ G. O) D return;
. }! N8 I7 ?. N+ W% _#endif // __S_SERVER_UNIFY
, v6 N2 C+ ~. J+ c: ^! R9 f* t: |8 Q. m
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );* ?3 Z/ i8 e* U9 l0 S0 r$ K
* f0 V. _- F3 f9 @# K
if( pWndBaseBuf )0 D, L( f% i8 c) m) v/ x! {
{
v! [ u) i" ?7 v1 w SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
6 o0 E, J* l- w/ ~4 D0 i* | return;
& V: d4 M0 ]6 l* ~4 Q+ C$ P7 n }
% W j' y# h" w0 q+ F% p& G8 ?#ifdef __PARTY_FIND
7 s. ]* Y1 G# E E- E0 m if( bPartyFind )
9 W2 k! [4 R G {' Q+ T& ?+ x1 |( @7 s. X
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
2 c# P6 e- d, `& A9 A }else
3 M/ t1 T) }$ {& x+ P" f! u8 @ {
; ]# q5 A4 G+ S0 b9 @ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
- f. M+ p4 Q* O0 \- C7 \5 ?6 w g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup ); Y6 F T1 ]6 Y0 ]3 Z) h
g_WndMng.m_pWndPartyConfirm->Initialize();% q0 Y1 a4 X8 [) ~4 G
}
! E9 p) ?) N& r; k7 G* D7 p#else
* Z' q R, M1 U7 U; T8 d; r g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;( n% A$ f9 N! S1 E& j \, x; Z8 x0 I# E
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
" W+ V) O9 w) n/ u1 T, s g_WndMng.m_pWndPartyConfirm->Initialize();; ^0 o1 Z) [! j
#endif //__PARTY_FIND
A! N* ^ \: q- p Z}
& f& l1 }4 N5 I. }# F
) a6 D3 P L' Q* Q; E- B& h代码:! k1 R6 c8 x2 z' w+ `2 q, n
#ifdef __PARTY_FIND
$ C. I' @0 t7 k2 b- h( W& e' t9 G3 z/ svoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
1 `9 p& L9 @1 J{
% R7 a7 V* B* b/ t3 z4 e2 {7 ] BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
! Q4 u' n+ A7 o4 t( k" C ar << idLeader << idParty << bAllow;
# w( B, E; E' D7 c8 R h) Q SEND( ar, this, DPID_SERVERPLAYER );. Y9 D* t9 K! i! S( @7 _" R2 U
9 X5 I* L" u2 x) z& M}
( H( h9 X/ A3 ]5 Lvoid CDPClient::OnPartyAllowJoin( CAr & ar )
" w* g) f8 O+ w{
/ ?4 H+ r6 P6 ^* G' o ar >> g_Party.m_bAllowEnter;
+ t# c* u' d9 f$ n8 N! F}7 I1 F( V$ Z7 M- Z6 p
#endif //__PARTY_FIND
( X' ^# L/ n# u/ c" ~Code:
2 d, y+ `0 q2 ~! x/ {#ifdef __PARTY_FIND
% }! u4 @! m& E' E* o! _; d case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
. m% y( C0 H |; U3 ~/ S# i#endif) i o7 V9 [) k
8 v! R9 E l5 X
party.cpp:
2 A: _' n/ F) h3 j8 C代码:
" w3 I5 S/ R6 u$ aCParty::CParty(): P ]5 `+ n5 b) M+ o
{
7 k; n0 v" c. B m_uPartyId = 0;
8 d0 V' `) b! ] D m_nSizeofMember = 0;+ p$ o3 U8 a1 K7 _% A
memset( m_sParty, 0, sizeof(m_sParty) );% n# r: j4 t1 o4 Y
m_nLevel = 1;, K1 e+ c7 ]% O
m_nExp = m_nPoint = 0;
6 a+ r0 q' B* h6 Z( G* T$ [ m_nTroupsShareExp = m_nTroupeShareItem = 0;" f2 _( R7 |' `6 b0 [3 C
m_nKindTroup = 0; // ????
$ k; e& a7 I n+ r( \ m_nReferens = 0;
3 b% A$ F& w# b" h' m% A m_nGetItemPlayerId = 0;
+ t, n8 L& i; v#ifdef __PARTY_FIND; W% H n' v# ^4 w0 R; _
m_bAllowEnter = TRUE;) ]. ]; O: Z( v1 W9 j4 U* f
#endif //__PARTY_FIND
# u. ~' ]7 W# Q- t2 q" C0 Q' x d for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
2 e6 K# l0 `5 t) q8 N; L' K {
. B( M2 L2 O& z2 @ m_nModeTime[i] = 0;
2 H- [* X# F" w1 O, P3 | }' Q0 G4 T Y+ X6 K
m_idDuelParty = 0;& Y" p! d0 h6 p) Q
#ifdef __WORLDSERVER
* e/ t% J t3 l# v m_dwWorldId = 0;! x+ F ]0 |; h% v; w
#endif // __WORLDSERVER1 J& _6 e7 ?" P
}' j% c: ^" |0 B y: X
代码:
$ g- `) ?: n4 zvoid CParty::InitParty()
F* f5 Q' ^8 T{6 N. t. `5 T# v
m_uPartyId = 0;1 g1 H- W, B) T8 V( ]0 q% o
m_nSizeofMember = 0;9 L8 ~* R: q1 |( b8 m
memset( m_sParty, 0, sizeof(m_sParty) );4 C/ Y3 s; C+ t w7 H& M Y# [! N
m_nLevel = 1;
" R5 O9 }# @! U0 P9 _ m_nExp = m_nPoint = 0;
8 x9 |2 n+ x/ R m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 @2 N: d8 c. i, P1 M& N m_nKindTroup = 0; // ????9 {" @5 M) Q% X" F& h3 T
m_nReferens = 0;
* g2 V1 I; k+ e#ifdef __PARTY_FIND2 E& G( @9 E( ]! t* p ]
m_bAllowEnter = TRUE;
. b2 a) z# p5 ~: V) Y O% Z. [#endif //__PARTY_FIND% Q! X2 G1 h( e; _
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
6 A. C. z+ n& ?5 _& s! T5 I6 ]1 J/ z {) I7 W4 l% T# S7 E# S: Z, R
m_aMember[i].m_uPlayerId = 0;
4 E3 e6 O* c% r4 v2 E- F& f m_aMember[i].m_tTime = CTime::GetCurrentTime();
, }7 o& c5 Y! J6 [& x m_aMember[i].m_bRemove = FALSE;
- d" I5 I9 S: q3 e#if __VER < 11 // __SYS_PLAYER_DATA( l3 x! o' z/ }- r) e$ r7 q3 C
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
2 o6 g3 n" i) p/ @ m_aMember[i].m_szName[0] = '\0';
8 J/ r" n( W6 G! P#endif // __SYS_PLAYER_DATA
5 z1 _, ^ a A5 O" ` f }
: G* j' Y, @) z0 ]" z! s}# j+ M5 x$ q- t; g
代码:
- f; L- r% R( D! T/ ~) q! k#ifdef __PARTY_FIND
6 b% C8 w/ m) kCParty* CPartyMng::GetPartyFree()) p, d9 C: y7 d
{+ r! b- r. v* h z, @2 ]- ^
CParty* pParty, *pPartyTmp = NULL;, Z; ]) G% o' n0 t B
if( !m_2PartyPtr.begin()->second )
( [0 U( ~2 w: v- D: Z" l return NULL;
; _+ j, {0 |" t BOOL bRan = FALSE;, Z' L2 U" Z3 ~2 s2 R
DWORD dwRand = 0;5 t- X. u; F p6 ~
if( m_2PartyPtr.end()->first >= 1 )
; {/ C# g4 s4 `6 A. z7 ^8 B( n+ ^7 r DWORD dwRand = xRandom( m_2PartyPtr.end()->first );! B( o' g- o: Y0 o9 s
! F; `6 V" z3 W" d8 a for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )5 l" b$ Y/ E8 m0 x$ h, F
{
) w* y \& U5 u: I u8 l) Q pParty = (CParty*)i->second;( B; m g3 g3 z3 ?/ k! c
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ) ~: w c" {( s3 l( N5 t
{
, B' G4 c% y4 q9 l if( i->first > dwRand )
, L O- H: X8 F return pParty;& O( M/ v; Y% V4 m
else
) a$ v ]) W8 G8 Z' @1 S! }( ?9 ?" N pPartyTmp = pParty;% G% r/ z+ `! k
}1 t& \. \5 U$ r* E+ G
}
+ a/ v, x% \( y! L' l' g return pPartyTmp;
' b3 Q& F0 k3 Y! l) u( k}- v/ F" o+ K; F2 v
#endif //__PARTY_FIND9 f; u( m2 w' I. y2 D1 a: |3 J/ l, r
! q5 N/ `& @" G$ UDPSrvr.cpp:- o* h$ V4 o) G8 F# u/ {, M
代码:6 p% t# S y0 t) Z5 f
#ifdef __PARTY_FIND
" M& R! j, `3 x5 i4 T" Dvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )+ V$ M2 Q& Z; c. l+ b
{
" \' G& b" {- T; `0 }6 x+ P) H CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );: v" C2 y# _+ e# _3 ]$ {' L% @
if( IsValidObj( pUser ) )$ }/ S- t# r3 S3 B" M) ~
{& i/ T& B0 {# I7 \8 e
u_long idLeader, idParty;( Q; J& Y! p( X7 \2 u7 L
BOOL bAllow;0 C3 J0 e' U1 s; H8 R# b
ar >> idLeader >> idParty >> bAllow;
+ u( F/ M; I( s- a1 l if( idLeader != pUser->m_idPlayer )8 N e* y6 u* {+ F) {- d J6 y- P: y
return;
u# \- b8 k$ U4 R( ~7 r( `# c CParty *pParty = g_PartyMng.GetParty( idParty );8 O' ?5 i4 Z$ m: K: P( b v
if( pParty && pParty->IsLeader( idLeader ) )
( Q! |! e% s' j1 J' k1 d2 V pParty->m_bAllowEnter = bAllow;" D C( ^) \5 j2 ?: Q; M, ]9 {
else
/ h& \7 d! e7 H3 z! U return;
8 W/ Q, F* B, `1 w& q# ~, c7 } U" G2 q6 h' c- b
CUser *pMember;
. T: {6 X6 L* o6 r8 } for( int i = 0; i < pParty->m_nSizeofMember; i++ ). S& ^6 ~/ A0 e
{
3 |5 x) _4 U- F1 r3 L% @# \ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
7 }# X* @- @3 ]. [ if( IsValidObj( (CObj*)pMember ) )
* [, ~, i) Q3 B _ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter ); p8 U- H4 j, k5 m
}
3 H& u) W- w" |/ k7 { }
' a3 L: I, D6 @/ Q4 b; Q9 v: X} \. S2 M0 w% |: ~. h: x! z
#endif //__PARTY_FIND$ c0 y R& B* j; j; e* D
% V2 [* c0 Q9 } G5 g) g0 w
代码:
5 n& f9 Q. D ~5 A#ifdef __PARTY_FIND, {5 t, c2 S4 j; V, ?. R' C% o7 D+ V
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
; f. |# I9 w5 T: X0 Y( k* v! @#endif //__PARTY_FIND l) l s! V7 J* h. K
: j2 S) |4 N* W) \8 S/ b
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )% P* y: B! F! c" u8 X/ o5 A
{$ V& o' q' h# z; Q5 T* T
u_long uLeaderid, uMemberid;( o/ ?9 n* t( Q) A
BOOL bTroup;% k% E/ |' E* ]8 R
ar >> uLeaderid >> uMemberid;
+ v2 s3 L6 u! c$ E* [ ar >> bTroup;
& Y, G* O. L$ s1 G3 _/ D8 L- b, i+ p
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 W, {2 H L% o
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )) q$ i! ^% V3 b. N+ ^2 B, q
#ifdef __PARTY_FIND% a8 J* Z, e w* H4 r
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );& E z6 m+ e* H" @/ O* Z- r: ] ~
#else9 q8 M& {4 Z- m
InviteParty( uLeaderid, uMemberid, bTroup );
5 u- a' B K; k R6 u#endif //__PARTY_FIND
, p2 w1 @7 v- l: [. h; p5 X+ N}
) q( m4 Q( I4 o% d9 U# M3 t% o7 M: J; f7 E* G5 q+ m% i# U: L
代码:5 E8 s+ p) L' i2 v- G
#ifdef __PARTY_FIND
; i2 l6 w- \2 s: z) Y( y" |9 G4 b" K6 fvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
- u0 ^& ~* Z) [1 y0 U#else3 Y$ w0 r7 N0 p7 p# g! \2 ?' ?
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )* J3 d9 n5 o1 `9 y3 f/ E1 k0 M1 x
#endif //__PARTY_FIND
- p% J" t- H6 y9 U{
9 C/ z8 ]- l' V" B0 k2 L CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
/ C" k% x: X- Z- } CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
L+ b/ {" k4 r; [! [
! k/ o4 L7 ]( p+ E$ Z) @+ W f# D if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
2 b# \0 v9 h6 e0 `4 V4 G0 _1 \ {
+ N h; V h, t if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
c& H/ i: P; Y' p- ` {$ r9 i% j6 ?! `( ?; z, O
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )* r9 j9 Z, G4 A; g# T! F/ C
{
, c0 v2 L4 _4 @5 _0 y4 C pLeaderUser->AddText("没有足够的权限。");
3 i% D7 r, ~; x k9 g/ w pUser->AddText("没有足够的权限。");- z7 k9 p. a9 C3 u3 n9 J3 d
return;
% }, ^4 q9 k3 x! F0 r- o% U }' E3 M3 \3 W( Q1 n5 f* I5 h. X. t9 m
}
; A! S* y( _/ Z* V // ???? ? ??? ?? ????.; ]: l+ `. @. X. L
CWorld* pWorld = pUser->GetWorld();/ `' S* X; \9 [3 B( [5 |2 C
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). N6 \7 _6 ]) |
{
! h, ]; b' i3 }! N( ` pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 B* i# W1 \1 ]/ ?" _) q
return;- n; E% Q/ H1 f- I4 ]) `3 F
}
' A# G% f9 l3 o8 s#if __VER >= 11 // __GUILD_COMBAT_1TO1
. P. E- P+ B, Z6 G* C. F if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
+ M% P( G; v; x1 {; X6 M( S2 J+ B* v {
+ W2 Z% @4 t* l0 h pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# F+ D4 X2 b& X! i8 J! j return;) p0 K( m, f- L0 K
}" @) c1 x4 N! M8 O# w- K
#endif // __GUILD_COMBAT_1TO1
5 r! [! F3 `1 Q/ R- T/ X6 @5 N3 |* [; f1 n6 r# @- S
#if __VER >= 8 // 8? ?? 061226 ma+ F# O1 u- Q! c1 w' u- x: @
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
1 z# y6 F5 C- {+ @8 h {
" C4 [! P( U' S7 j3 a, x0 @ return;2 b! Y% L7 N2 P7 O) z1 ?
}
: D7 j; U$ N2 F3 H#endif // __VER >= 8 // 8? ?? 061226 ma
9 C/ K! ^; Z9 G
. ~2 N9 s+ s2 q# r; W if( pLeaderUser->m_nDuel == 2 )
, D/ u/ _/ G7 F7 ^" d/ } { $ O1 u( |9 {6 {( S7 U& s$ {
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.5 }7 Z0 \3 x j
} 3 K& F& d3 }: w# P5 V ]0 K
else
: f. e6 y F) l0 z8 Z4 ? {& I ^& g3 C; _3 k1 e% E8 ~
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ??? q2 k$ I3 V1 n
{1 E" o% L* f8 j1 {
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
' j2 x* d" p5 ^- |. P+ w1 C v( k }, E! _* M3 z$ h# J4 n
else
7 A7 `2 c+ R& }( t- Q {8 ]2 O9 p( ^% {* A! s. {7 Y) N
if( pUser->IsAttackMode() )
% ? m. A, l9 ]. K% A pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
; t9 |) b9 m. z4 x* w2 `* v else1 G8 _: g8 d' p$ m& m* G- a
#ifdef __PARTY_FIND- D+ k; s. E2 Z! V( I A
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
- G, j- B# r. Q O5 ?/ Z5 p7 z: l8 T#else- N& g& F; V. `$ x/ n' T
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );% L E& ~5 u4 C) S$ U( m
#endif //__PARTY_FIND
- _- v9 A8 e2 E7 `# x( M }- b# m7 o7 g" i0 x. v) m; n# O
}
% v4 e1 b+ y$ q6 K( T3 X( t* c9 ? }
# w5 C( _4 I9 D3 O) m else
! r9 Y3 m/ F0 i% C& s; Y0 h# L0 D* b {
" I# b9 N0 S9 O% ?$ b3 K if( IsValidObj( pLeaderUser ) )
! O0 e7 X, h7 P; M1 D pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );! i7 B7 a3 v) M l1 D' U. C
}9 T% X2 n' J/ {+ T
}
, N9 g, N1 J# B. Q% p
. U- I; v* T0 p: H: Z) uUser.cpp:
' f V; a2 d2 D8 Y X代码:
3 v, X+ c! R/ e7 Z" D3 Q. R9 V#ifdef __PARTY_FIND
: ?. C7 }! p9 ]- E) @! avoid CUser::AddPartyAllowJoin( BOOL bAllow )% D* J" v4 Y3 t/ m5 w; I
{$ z& E: P5 w& S
if( IsDelete() ) return;
. C0 e( z, l& q5 k5 P/ x. x
3 \/ q9 U- S1 `8 D m_Snapshot.cb++;' q% N; k$ f9 n# H& |; \
m_Snapshot.ar << GetId();
, ]9 f7 ^6 ^' \* G# }. K8 C m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
0 f B6 F' b, V m_Snapshot.ar << bAllow;
& w9 u: V1 ]( R' ?( {}
6 N5 U2 J2 F/ K" v5 v1 x! |#endif //__PARTY_FIND J c) K2 a) w% ?/ m
1 X$ t; k4 ]0 H+ I/ _6 y
代码:3 C5 k/ y% r3 j3 }. ?8 N
#ifdef __PARTY_FIND
( d S* l: q$ l8 {4 Hvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
, [! Q+ G$ F9 t9 Y" M# y- W0 g#else
; j: D! R4 s/ e' C( m7 x* \! vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )5 c- C8 l/ H7 D' g2 |9 I- h) f# d
#endif //__PARTY_FIND: b, L K* q* `4 u
{& b! B3 r; E( P
if( IsDelete() ) return;0 a! t! W9 E, l+ [ W- _
% A. J: P- ~+ J% O
m_Snapshot.cb++;
: M5 y" {6 L4 D7 m m_Snapshot.ar << GetId();
2 D# I8 ^: z) G7 G" Z m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;, l8 X/ v( i/ `. M
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();0 h, j6 y" a! I: Y" p F7 ]
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 s" w1 a7 ?0 }- l- k) R m_Snapshot.ar.WriteString( pLeader->m_szName );
9 o; ^- f3 `! `9 z# Y# Q m_Snapshot.ar << bTroup% c+ X4 Q( D r, `0 {! D# k1 C
#ifdef __PARTY_FIND
; ~7 K1 F6 O; V# p, }9 D << bPartyFind5 V' h2 s- }- I, ?" Q/ f
#endif //__PARTY_FIND
% G8 C, c* @9 h ;, {6 \0 q* y6 y9 U2 p
2 ^; Q9 ^5 [* H}7 l! B, T7 o: t9 j" S& ]3 E
% x* D% M& [$ v( ^* _1 G% L# WDPSrvr.h(公共范围PLS). ]) t/ O- P* M! T. C$ F
代码:
$ n7 A/ q2 s; j+ d5 n" ~#ifdef __PARTY_FIND4 s- p$ u' q5 p, }4 p+ w
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );* b! J5 j; O8 S k2 }
#else6 Q& W# t- ?+ E" X0 T( s
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );. ~4 r# q7 ^+ f& B2 Y( y& b9 L0 }
#endif //__PARTY_FIND3 w$ s* d6 f/ D: ]
/ a; V% I8 Q& h代码:
% S- x b- _0 b, Y; g+ t+ ?0 h#ifdef __PARTY_FIND
, @+ F0 e) I, C* f" s) ?9 z' r; O void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ @7 u v$ K+ H3 r#endif //__PARTY_FIND
% m) }5 x( a( g) B5 V
j5 O/ X+ |4 `# M: M* g! dUser.h(以及):
1 H$ ^; J" X8 H: h1 r) V) h; B/ V# v代码:1 h2 T# q' u3 i
#ifdef __PARTY_FIND0 k% G8 u5 {' @& z! p6 a
void AddPartyAllowJoin( BOOL bAllow );
5 z2 h( q4 l/ ^/ [3 O* o void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );1 P5 I5 q' C0 D* Z3 K! c
#else
7 M* O3 U: W& Y8 q0 f) ^9 B void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
2 B+ G3 O2 p% K4 c, |#endif //__PARTY_FIND( h- W) [( q5 ?6 D
4 v2 R- o# U& K6 P+ ]% \
party.h:$ M4 R. ?% _, X# }+ p3 k
代码:
* ~: `4 _1 w6 Z6 A4 T5 U6 r#ifdef __PARTY_FIND
) y' _1 z: T2 s+ O: X0 ] BOOL m_bAllowEnter;& t- }3 J- U* F, x* V1 v2 ~
#endif
5 k' n8 f8 P( }
4 q, w# v1 e/ L2 n1 A0 f) Y代码:, M, F+ K; b7 M; j9 c
#ifdef __PARTY_FIND% F( [9 [5 i7 {, n8 W* k) X! T( y
CParty* GetPartyFree();! ~5 K: Q* _" g9 C
#endif
* b$ @/ o% S6 Q$ F# f
0 v+ t3 V! H1 n0 x+ s3 R7 BWndParty.cpp:* [1 B& r( F8 Q/ I! ]. G
OnChildNotify:
( i: W; r% P. a6 z: }$ ~* \, v代码:
9 s; V+ _- x1 Q1 C: f4 [1 D" x#ifdef __PARTY_FIND
) _# u* B/ ]9 L7 N" a" a else if( nID == WIDC_CHECK1 )
$ ^' v4 @- E5 g, a! H {2 h+ z6 g8 w) p6 U/ K
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 D' s& v( k+ U( F( T {
% O9 j7 Z1 ]7 m) p$ ]! N CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 h" s# j) e# n5 u! u/ e0 G8 C
g_Party.m_bAllowEnter = !chk->GetCheck();
) z F/ c# v# w5 k3 z r5 z' d* \1 N8 t g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );1 p3 o c' x; B( o
}
% l% Q9 j- o/ |! j Z5 L& l$ x }; n: f8 a: o3 [, ~( M. t: j
#endif //__PARTY_FIND) s5 y |+ u; j1 g; t* J
+ s/ t5 \0 P: u* H7 g代码:
: _0 O: ?# E8 x% `: M9 M/ JOnDraw中:2 w4 I% E( `7 N/ b c2 L
代码:
9 u" S# K4 H/ w+ w ]! t#ifdef __PARTY_FIND5 e& i- }3 `+ o. v% a
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ q+ u) k0 J8 L if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 i; C/ Z s2 c. l1 ^. s! V
chk->EnableWindow( TRUE );+ e4 a5 b9 n& \! q% v$ \ G
else
' r3 Q$ b; `2 z- K chk->EnableWindow( FALSE );3 B, U) [' d2 [4 [5 M
chk->SetCheck( !g_Party.m_bAllowEnter );
% ^! e( L; A$ r. f+ }#endif
$ {8 ?# A- P# ~( x$ m+ ]7 e! V5 V D' ^: @
DPClient.h(public):
3 U! K9 O L+ }& w" v0 c6 L代码:5 \# Y" S( Z7 s4 ^9 w
#ifdef __PARTY_FIND; f4 _6 R; s3 D. f; I1 c
void OnPartyAllowJoin( CAr& ar );6 i9 j8 w: {! \% L
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
6 \8 o; o% @. b#endif //__PARTY_FIND* N, I3 y5 y# p, u6 F
" v+ K/ v0 b c/ _$ Y6 e
( i y- F Z6 w) ?! ^1 [5 U( x
WERS hinbekommt没有,请让赫克的权利。6 F" ]( v& `9 L3 X. O* ~' ]8 v
不支持左右,所以难不..., f) {# P) {1 X3 D* _- O( }
党k的Windows NT甚至编辑它自己。5 H9 e% q. D/ @
包也,因为我不erschreiben进一步如果我你的。' b: S; t$ }7 K- X
由于缺少Quantité k n个代码是什么升工程前。
* j& d* z6 |& e2 W& I% Z7 w如果是这样的。请发表。! C. }5 b# W. ^6 F* b0 t# x/ Y
到目前为止,Pumbaaa
6 O# w8 j$ Y# H
' W4 y+ j+ z/ [" A( w# }' j+ E* g
8 O/ D5 B V! I+ k' hMsgHdr.h
+ K7 o7 I3 m! u O& X! C M- O# e# l#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
l: Z3 g) B; \' c#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
. Z; k9 [8 O2 O! v z+ G, L0 }* r
6 @ u* j, x A. i. u3 u* `# a: m
2 ?) }/ t4 D! } s5 U5 Z- E6 t% x( E+ c5 E: v9 x, c
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