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对于那些谁需要它 - 谷歌缓存FTW。 :) r& S0 K; @, z1 i* O
如果我鼓掌纯粹是我复制错误时,D
E' t. |4 a, Y0 P! V积分当然Pumbaaa。
+ _" a, F" d9 W+ z# _: i9 d# ?
! J8 i3 q6 C& b4 s6 m% WFuncTextCmd.cpp:# h& Q5 l8 h! R. M# f2 k
% A# N( `! X2 n5 U1 d
代码:
3 f" {& D" R) z9 N5 V9 y# K#ifdef __PARTY_FIND
$ `9 r" Y9 B' Q. EBOOL TextCmd_getparty( CScanner& scanner )
/ A9 \! \! E$ G{
. q; W- V. y5 w+ d4 {0 H#ifdef __WORLDSERVER
% s8 O% p, ]9 L% R CUser *pUser = (CUser*)scanner.dwValue;
& K$ t( l, O6 b: Q if( pUser->m_idparty > 0 )
; z: r7 n) H! I3 Z4 ~+ U {
/ w2 |6 n+ D7 ?: y5 k pUser->AddText( "你已经加入一个公会。" );2 V1 \! v+ L2 t7 W: \
return TRUE;2 X% u) F/ r( D3 @0 [
}% E V/ ~0 b8 ~/ x2 _ }
CParty *pParty;- Y& A' J v/ y+ I; b* `, _
pParty = g_PartyMng.GetPartyFree();
. |. l6 Z1 S) P" c( ^ if( pParty )5 t& w8 p g3 z2 D
{# I: A' M5 z- e* f/ u8 n
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
, R- N* \( c! y+ a/ E }else/ t5 i- b; l) v
{
7 S* Q' k2 f6 u; v9 h( d# S pUser->AddText( "抱歉,这里没有任何一个公会。" );
8 x+ s$ d( H* ~1 I }
5 _3 @; c, ]! `1 Z. o/ y5 A#endif
8 E8 D& @# p0 X' n, V return TRUE;
2 P. T5 V, [. { i}
% Q' _# h9 O" i2 S0 S7 Q#endif //__PARTY_FIND
; ^' G" }) E: }# I, ~
) q( t! P1 q, A代码:& G1 A; r7 F6 `9 a. _
BOOL TextCmd_PartyInvite( CScanner& scanner )
" t$ g3 p6 Q5 |+ d& a" d3 X; n{
! [" w2 F/ ?0 E5 A% ]6 Z#ifdef __WORLDSERVER
- L) ?6 S( @# @$ B- @ CUser* pUser = (CUser*)scanner.dwValue;
+ @" S4 }* F8 B MoverProp* pMoverProp = NULL;6 b( k' F, C6 F; g9 O8 y
scanner.GetToken();3 x0 a, d4 V5 E0 Q) k* `; Q
#if __VER >= 11 // __SYS_PLAYER_DATA B) ^& g! w! v! r
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
$ [* M* W; ^- `#else // __SYS_PLAYER_DATA% H" a# @" N; y# V# `7 O
u_long uidPlayer = prj.GetPlayerID( scanner.Token );; R( p: r* G5 V1 q$ ~* U
#endif // __SYS_PLAYER_DATA
( n- c9 O. V6 X! s2 {3 x8 S0 { if( 0 < uidPlayer )+ a- Z& f/ X. }4 A
{
n" J Y0 h8 u3 F* B CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
& K( m( D+ _- `5 H if( IsValidObj( pUser2 ) )5 j9 F- I: p" T! g( e+ {8 L
#ifdef __PARTY_FIND8 a' q0 a, i, G2 o" R/ }6 [# h
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, {4 i8 R2 P6 M+ b# ~#else
6 }2 |9 Z; i; u# F; i2 |& U g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
U/ Z4 q0 p% Z- \' W! F. D% X#endif //__PARTY_FIND0 x( K$ q2 \5 V- j5 |$ g1 ~
else
3 a+ N& d: ^- B6 V pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );4 }! e6 W( {- @. L
}
" l7 [+ E7 O9 G4 o. Z7 E else
" s7 @6 i' Y, U ?. E {
; k% W* ^2 @( \+ B" F% g+ i pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );$ |$ G8 }9 U6 Q
}6 e- R: S3 N1 m y
#endif // __WORLDSERVER8 J# S: B+ N, t4 j+ I9 I
. I. z$ T6 N) L3 u4 @5 p4 I
return TRUE;
5 \0 i4 g, E8 l}7 y7 f" a" f* _- ^
( z4 l1 K) R5 Y- ~3 g+ Y
代码:( R* j: Y1 f0 W9 e: G" n
#ifdef __PARTY_FIND" ]. m: l# A3 p. e
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ); ]9 D1 ]$ N* [: V0 }
#endif //__PARTY_FIND
- X, i; b S# ?7 pDPClient.cpp;# q2 X. q0 m/ z) C1 E9 T
Code:4 w1 N7 X3 N" G6 P) W1 m
void CDPClient::OnPartyRequest( CAr & ar )4 I: [1 a5 J: W! |$ D9 F
{
0 e* W/ h; K$ u8 e u_long uLeader, uMember;
3 e$ U+ D. w9 y2 ~. N$ |
6 B' s, s2 {- C BOOL bTroup% p! R$ p7 M% {+ k' K
#ifdef __PARTY_FIND! G- @* I! V/ W e
, bPartyFind9 i5 _1 h; @. T' o4 y/ }
#endif// __PARTY_FIND# h: J6 h% E' Z- S
;
p, m3 O- L g/ x! o/ K2 L) F7 | LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;/ J. l* P* ?0 N2 \2 a: L, ~$ s- Q& n
BYTE byLeaderSex, byMemberSex;
" I/ K/ t2 q, G( d3 a0 f char szLeaderName[MAX_PLAYER] = {0,};
$ T6 c' u) A8 i/ o$ v7 I ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;% T, G! m. y. Z' ^. x0 E
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;$ k5 N( h3 X% D- j3 `0 ^ r
ar.ReadString( szLeaderName, MAX_PLAYER );
/ {" @" v" l7 e$ K- I& ~3 n ar >> bTroup
$ d# Y# ^2 v. w+ i8 p# A#ifdef __PARTY_FIND& Q( S% h5 |- C# ~
>> bPartyFind6 E" g( r5 D c- Y, c
#endif //__PARTY_FIND
& K. Z( j: L" t ;5 N) b" z- h: Y/ _9 \6 q
6 i! w7 o8 ^& p2 { if( g_Option.m_bParty == FALSE )
- @0 |7 p. i" j8 m* Y {
% d$ ], n' ^* E3 w) b& O( d7 F SendPartyMemberCancle( uLeader, uMember, 3 );' F, p, U8 G+ J* U" c
return;3 ?6 p8 I" ?' C n- E5 c
}
* \- V9 }+ f& @+ U L
- s7 p X3 L. k) t. f6 U#ifdef __S_SERVER_UNIFY2 V; {5 \( M' O% }! l1 `
if( g_WndMng.m_bAllAction == FALSE )" ]4 Q5 c( B% H* K0 _; `$ ^- C8 ^, _
return;4 v. n1 ~3 @: }7 m: f
#endif // __S_SERVER_UNIFY
! S; g/ ~6 J+ p! |; x K8 J+ ` Q# y( E) p. {/ |- _
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
" {5 [( k2 B' H8 u5 `
# `# n5 m2 P7 p/ P if( pWndBaseBuf )
6 E/ r1 W0 x2 J, f& y3 @) b {& h" S6 b" s2 O5 L
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );9 P. R+ ]; E s$ Y$ k) K
return;$ y1 Q* k7 d. C
}
& K! P- U9 r2 w: d#ifdef __PARTY_FIND
/ S+ L+ ^% x/ t$ i if( bPartyFind )3 p. B, n( p% u4 ]+ o
{9 Z" J8 c3 x8 q
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );9 b9 S9 H% i$ M; s# L; _ r6 B
}else8 _& d% l6 j0 Z8 k' A
{
: A- f( t3 G. Y. s/ Z- { g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
* c# d, `9 E7 _( f% m5 W$ ?+ {4 k g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );& p* L+ X9 ]) _
g_WndMng.m_pWndPartyConfirm->Initialize();
8 E5 B, ?# }# a0 Q( K% m' t }
+ t' y0 \, B* [#else
/ ?3 g7 a. ?1 c g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, B$ y, u6 w7 Y% m
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );+ z3 X, W/ l, R6 {9 {5 L+ ^1 H
g_WndMng.m_pWndPartyConfirm->Initialize();
0 H9 z& l+ w9 V5 C o/ R#endif //__PARTY_FIND
; X( \7 ^& j( F& U. z4 e}$ r' X+ C6 q: w3 f
9 d7 P3 I' [7 E: v4 `. A
代码:
* l( L7 a8 c8 F6 l; k: }3 A7 n' u#ifdef __PARTY_FIND
4 Y2 J, g! E+ E# A8 J `. hvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )4 t; ]7 B+ Y5 j$ K' {' L
{
# \" o. K5 \3 p" a1 j3 q BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
0 i1 K. O. Y F7 P1 E ar << idLeader << idParty << bAllow;, D4 S8 Y0 f3 g" h( L% J7 o% G* I" u; H
SEND( ar, this, DPID_SERVERPLAYER );
( p4 m3 U# C& S8 n: q! K6 e8 i# G9 W; v# e% k
}$ l1 A/ f. l) L; \$ Q
void CDPClient::OnPartyAllowJoin( CAr & ar ). e6 t% ^. P \4 n7 C
{
. v" C7 W4 C1 F1 X, ~3 ?( J* h ar >> g_Party.m_bAllowEnter;- j7 H" p* t* m0 @9 ]' K. [
}
" |( }) f* j+ U* r1 q#endif //__PARTY_FIND
/ v6 D5 g( ^* T3 SCode:
2 \% t) T! A% V6 H#ifdef __PARTY_FIND
. v5 m- d/ w, c6 Y1 F; M case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
" ^& J+ K" c) |; V3 g* @4 ~3 F#endif4 }! }9 |" R: I# w: X
. o5 ]/ ^/ D+ u7 H. G2 R( S7 e: G( eparty.cpp:) Q' R2 k5 [% X Y' l- {7 c
代码:
* a$ t" t) E! [4 ]8 MCParty::CParty()5 w- ^: I) s$ z, |
{
- s& g* ?3 ^5 v2 H m_uPartyId = 0;- l( i+ Z9 {6 O5 Z
m_nSizeofMember = 0;
6 ~3 F3 m" m1 n3 ?' \% x# e memset( m_sParty, 0, sizeof(m_sParty) ); U, |! Q- [7 d2 U5 K- I$ G1 o1 v
m_nLevel = 1;
& T- Y8 Q: y* ?0 z& k5 R' T. G m_nExp = m_nPoint = 0;
: M# C9 g& l) T: H3 f0 \- H m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 `1 A: w6 ^; b# W8 j2 P m_nKindTroup = 0; // ????; w+ z( V+ W; A6 }" ~0 t! ~
m_nReferens = 0;3 }# z9 z' @) v
m_nGetItemPlayerId = 0;
& z6 z$ Q# u3 h# ?* T" z% |7 u$ E#ifdef __PARTY_FIND; A- c7 Y- L% L8 _
m_bAllowEnter = TRUE;* U& r6 t; G; K0 F( ?
#endif //__PARTY_FIND$ \! |1 T, o' \
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )3 |1 `( R5 g3 E5 e0 H; f
{
4 f7 o) R: _* b2 X m_nModeTime[i] = 0; P- H4 Q7 U9 Z
}8 m6 M, \5 E1 Q' b+ A+ e
m_idDuelParty = 0;- ?4 O1 h0 `5 o( b
#ifdef __WORLDSERVER/ z! i2 Z$ c, p! a8 ]
m_dwWorldId = 0;" w* H, E3 Y1 d
#endif // __WORLDSERVER# J8 y( m' y0 A/ M7 }, k8 e
}
" t6 J0 I# C6 a# ~. v# T代码:8 e# d& ]6 U& `
void CParty::InitParty()
8 r2 K; ]% s& m$ }/ h& ?- C6 D" Q! P. z{" I3 o1 d: P+ G5 I; ~
m_uPartyId = 0;. M; U2 u! c5 B! G% R3 t, [
m_nSizeofMember = 0;, |% C/ c6 R9 P( j1 x% B
memset( m_sParty, 0, sizeof(m_sParty) );
4 J2 D1 b3 \# H+ l& H m_nLevel = 1;
9 n( u) S5 a% y! W$ f m_nExp = m_nPoint = 0;, V) ?' A' K" [7 T
m_nTroupsShareExp = m_nTroupeShareItem = 0;
, d, I& v3 E( S+ j. K2 h4 { m_nKindTroup = 0; // ????7 r1 U% y- {8 l/ A( X
m_nReferens = 0;
" n$ O( Y( X; J; O e$ m2 ^# p- L#ifdef __PARTY_FIND
6 x% q2 }+ @9 O0 r, R4 H m_bAllowEnter = TRUE;4 r2 ^5 w; g& b
#endif //__PARTY_FIND
0 y8 P4 q+ W* l; _( ^ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
4 b% h4 m g& b& |8 A W {+ L* x$ [: n' O( M* A4 y
m_aMember[i].m_uPlayerId = 0;% i0 O( u7 S0 s7 a4 f4 H2 ]; b/ b$ |
m_aMember[i].m_tTime = CTime::GetCurrentTime();( I# }! w$ L3 U7 b$ I5 H
m_aMember[i].m_bRemove = FALSE;; m6 @8 |0 h1 @; L% ^7 {7 W. q+ ^' z
#if __VER < 11 // __SYS_PLAYER_DATA
' g G* j( }# X2 s% d m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
+ P3 W6 A$ ?2 q! q ] m_aMember[i].m_szName[0] = '\0';
3 _' \) T3 @. U) ~2 K0 m G#endif // __SYS_PLAYER_DATA8 @' k" w Z$ J! b0 D
}
. K) v/ G( F# ]4 s4 [& N N}1 N1 [% ?: S% ~2 C! r/ `% L6 B& ?
代码:
: t5 @1 y# _8 G. A2 V#ifdef __PARTY_FIND; M, Z0 W, F" s! b
CParty* CPartyMng::GetPartyFree()% u, e3 N* `' X
{
6 k# b0 R! w4 k: Q- I( h' H CParty* pParty, *pPartyTmp = NULL;
" b6 {5 D8 a8 J if( !m_2PartyPtr.begin()->second )
A" r$ A! V/ C6 P return NULL;; f0 [& _ Y" |2 I& a/ Y$ y
BOOL bRan = FALSE;" i$ N+ Z+ \' y: P- t
DWORD dwRand = 0;# {4 ~$ ?8 W7 f" H
if( m_2PartyPtr.end()->first >= 1 )7 V V/ S8 A8 N
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
1 V& s, m7 u; ?' n: r1 L$ x, C' `3 I( j& S' X1 q h0 l; Z- B
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )8 S& O; z8 `& [7 m
{5 N- ]1 E) A1 y/ Y6 b
pParty = (CParty*)i->second;2 F. R: Q d: D; z: i6 J7 l& e" m
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )* a; [2 `& H% b* z- {
{
$ D {7 m$ u% i8 y if( i->first > dwRand ), y' _1 V, ?5 k
return pParty;/ o( }" d1 C' u
else2 B$ g( ]: c* E3 k |. m
pPartyTmp = pParty;
! e" v( \$ }4 j7 I }$ [/ U) W( X# O+ ?7 H3 Q* H/ P
}
1 B0 z6 K+ A Y8 n0 G return pPartyTmp;3 B) z8 ?. Z8 [/ q8 V* \* Y& y8 S
}
% G" X4 K( N) n& n0 Q$ v, Z( h#endif //__PARTY_FIND
, t& S; n) K5 s& J9 I, I4 Q1 e8 W _
DPSrvr.cpp:
6 C# T/ E' }' v2 l代码:* j" ]7 R- _- M" A2 k r% E6 g0 }
#ifdef __PARTY_FIND5 l E% v2 i$ P2 X7 y. `+ @5 d
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )+ D0 z4 d6 G$ @$ x
{ K6 X7 D4 j [2 L
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 h; f4 c8 z( G4 F: g/ s$ ?" g if( IsValidObj( pUser ) )4 ~: {! h" G1 e3 e- c
{% k4 r8 p7 L9 G
u_long idLeader, idParty;
( w t* V' _( H0 f- V/ b5 _7 B BOOL bAllow;( I8 N- S! }2 E5 y0 Z2 a- }% L
ar >> idLeader >> idParty >> bAllow;: |/ K/ b4 n. s2 C
if( idLeader != pUser->m_idPlayer )4 `% W& i. G9 e, E5 w
return;
6 O. a- Q) H4 I1 } CParty *pParty = g_PartyMng.GetParty( idParty );
8 H# _* R3 w" g+ Q( K if( pParty && pParty->IsLeader( idLeader ) )
) h8 d4 r- Y; t; {- x( U( j* R pParty->m_bAllowEnter = bAllow;3 t( f' L( A9 k
else; R% I0 t% V8 |" q2 Q! Z
return;6 m f; D! J" N8 q
" \6 Y! P% J* o& X" B CUser *pMember;/ Q* s, w6 T8 J; D9 B
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
* ~2 s7 t" \$ Z# u: n+ G" Q {$ Z( I' E+ ?- \' w# G! b7 b9 _4 c
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
) D5 W9 K( e! J, G8 |- o if( IsValidObj( (CObj*)pMember ) ). Q8 A; w' t1 f, B* F
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );9 \; c/ d6 A( u: K' W
}
% s" N: o6 i! t, c5 _0 w) K; [ }% M2 b8 D" u8 B, q9 Q
}
; m) R5 L0 T; v/ U7 N#endif //__PARTY_FIND
4 b( D* s3 x, g/ G l& o: I
9 r/ N4 D+ N" L3 K, ^代码:" W( x8 m( B3 M d
#ifdef __PARTY_FIND
: ]( ^0 f# ^. d1 C9 T) x ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
& g5 C2 f5 Y; C! V" e#endif //__PARTY_FIND' r0 o% b# w4 C% a4 |% v4 s
$ H) a7 g J4 k6 F5 ~1 e* V C
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
, }- z* e; C/ S) s{
3 D. u2 p: z1 s( b. g u_long uLeaderid, uMemberid;
- v( @5 \3 s$ Y" s BOOL bTroup;
& @( I7 @0 {+ I. [: ]; p* C$ t7 i6 Q ar >> uLeaderid >> uMemberid;) N; ~6 V1 B" ]! R4 D$ \
ar >> bTroup;
5 A6 A9 i8 `% `* i* O' [$ p' h" ^" E8 J7 g+ O" J# e
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );) m2 s% i6 M; W/ k5 |
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 F& F8 v4 ?% C: f+ r#ifdef __PARTY_FIND
# x2 \- H3 q1 r: Y- v @ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
) l6 R- a! f( D2 _+ }) P#else% r7 Y" } h* g
InviteParty( uLeaderid, uMemberid, bTroup );5 W) p+ W; K# }1 ~0 O
#endif //__PARTY_FIND- z# G- F) w( [, W; L
}! n% z5 P$ D* }9 `6 M8 F2 v
3 b: L; h# @, N/ n2 p代码:& V* {6 Q3 }2 {% V3 D" u
#ifdef __PARTY_FIND; f8 {0 s# N" Q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
/ U8 d6 v6 h' o% c#else* V# x5 Y2 J- p' m1 _# i# G
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )/ b4 K% v- j6 Y3 T& O( u
#endif //__PARTY_FIND
- e: K7 _; l2 `/ ?7 H{8 e; z8 O: M8 \" K1 @
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
3 W+ L9 w: }1 [! q; ]: q5 [ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
: t, S5 e7 ~5 g! a8 p6 e; ?3 O ' t# z! f. O' F( O
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
9 f2 H0 F$ C3 C2 l {% X0 w+ N1 e) \1 g/ M" u
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )( w& o: m' p6 |9 e9 j+ `/ L
{/ T4 k9 C' k: I
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
. L. ?- f' B' x8 s! n {7 b' z9 Z7 w; w4 v$ E
pLeaderUser->AddText("没有足够的权限。");. [) H) ^/ z& q3 ~4 W
pUser->AddText("没有足够的权限。");
1 m" @1 g% X7 `/ }4 U8 U. h return;6 y, j: l* J q* M& g
}0 g' {0 O/ c0 b N( W1 d3 B% _- Z
}( f ~5 y, v. \6 s* o0 M- Z7 \
// ???? ? ??? ?? ????.+ F2 I; o/ k c
CWorld* pWorld = pUser->GetWorld();
4 r6 E# Z6 V9 d/ |1 ` if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )- D; l r! L# G9 R! l4 L* i
{
1 n% A) \, t7 l& x1 p pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 V0 f% `, ~$ `0 U, g return;
, y, x; d3 [8 [( } }5 y n7 M5 t4 D2 ] y" r
#if __VER >= 11 // __GUILD_COMBAT_1TO1. V5 h+ X. d- j# F( b
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
$ c, m! Z, y0 Y# e0 [0 R {5 L3 U/ f5 Z1 J7 E% \1 u
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );, Q1 |! {- O" o& W9 s. _; g
return;, g! I5 s( A0 p4 e9 g
}: T4 l% m. O: w3 `) m
#endif // __GUILD_COMBAT_1TO1
/ S7 j$ g* L. @% ^7 g
2 D& F1 W5 w4 |( L( e4 G1 W1 t#if __VER >= 8 // 8? ?? 061226 ma* K- g0 {0 U. X1 B
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
6 |1 `( g+ Q" o' ~" _1 B {/ N0 O8 B0 R5 Z" p$ X
return;
* G+ n" N: ]7 n# C% o }
9 r- I% N' ?* W7 Y) |* E#endif // __VER >= 8 // 8? ?? 061226 ma
: D, @2 Z1 c/ o + r( x* l. `! L
if( pLeaderUser->m_nDuel == 2 )
& y5 _9 @& s' B {
$ E H5 [2 Q" Q" @6 |# U pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
& i, D; X2 g+ j9 ~0 ~- x } " s) P. M; v1 E2 m, p S4 t3 f
else$ P' ^, c7 P6 G5 w' T$ t$ F
{2 S0 ?/ Y8 {! N6 [+ t( f
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???, W# }( y% f1 h% q. C
{
# y1 ]6 T5 L# ^+ h& N1 b3 n pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );' F2 ?) I- |1 j
}" ^$ N1 h+ P- H" F# n
else
8 h0 c# k: }% R4 V {0 F& n$ m" q6 r$ e/ K9 G: }6 I
if( pUser->IsAttackMode() )# D9 j! v; t9 R3 X
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) V2 t: ~0 v/ O1 j5 k- n5 J' W else" z$ ~9 f: T7 f) w
#ifdef __PARTY_FIND7 x5 w+ O* D" P3 m5 O
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );6 k* g; o( m! m e
#else
: r& H2 H& f2 V$ v( k7 S6 G: Q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );8 V$ p2 {) R0 t) k8 f. I
#endif //__PARTY_FIND
( F8 Q% W) O9 K3 j% q }& ^4 m0 k5 V2 n- X" a7 S. A
}' Y; D0 F3 Z# b5 c! x
}
- {1 h6 z7 W! h else( f( n' X! f- t" t) W: U0 r2 R5 e
{
9 w k# y0 S2 P: B* j- D: P if( IsValidObj( pLeaderUser ) )' l3 ]! g1 T$ o9 T+ {' w
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );/ q8 K' W4 o6 ^, l
}0 w. c/ r3 U+ X- S, o( i; n6 ] m
}
# b2 W0 w0 }6 c
) O J# M, L+ ?8 SUser.cpp:7 S6 M/ H7 s8 d
代码:* q9 |! }+ |+ K3 M" n h; R
#ifdef __PARTY_FIND
# }" O2 i3 w( N' p7 U/ `6 Cvoid CUser::AddPartyAllowJoin( BOOL bAllow )
( Q9 R; B* w! S6 t$ w4 `8 J Y) a{" j4 B& k3 y7 z1 U: _
if( IsDelete() ) return;
7 P( \& U! r% ^
6 q s# u" O3 e9 p. c) [ m_Snapshot.cb++;2 R4 o( }8 b" q# H
m_Snapshot.ar << GetId();
$ d+ s' A, \! b) ?: n* v m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
, o. k2 B6 e4 P0 [ m_Snapshot.ar << bAllow;8 w4 Q. h* v) ?& v5 C' s0 r
}
1 o0 }2 G7 }$ o4 d' ^) v#endif //__PARTY_FIND
, O7 i) H: j3 d7 X1 X" r' x; m& h& O5 X$ i
代码:3 q3 y2 q) [+ a. o
#ifdef __PARTY_FIND
2 X. c8 ?) i' b4 M0 o+ b. Q9 x! pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )$ ?5 M9 m4 a1 E# Z& h
#else
9 ?# b" o. N: s% u: O9 Wvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )$ y: i( E) {$ E! w Y8 {( n: S
#endif //__PARTY_FIND
: Z$ w9 M+ S; Y5 v8 x6 w0 \, _6 ?{
) {9 s! x! u) c, D F if( IsDelete() ) return;
7 a3 m* s: G$ |* ^8 O( h- ?8 u
6 m- j S$ i/ j2 h! O9 @. V4 } m_Snapshot.cb++;
7 ?1 }# s( W& @6 _& G: K m_Snapshot.ar << GetId();/ Q( L* Y- w6 P- W: C. k
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;6 ^& @; Z/ V3 }8 I1 ~8 c Y) c
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
9 P" L$ F% i2 o2 l" ]' ]9 K m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();1 G& r N6 K1 O
m_Snapshot.ar.WriteString( pLeader->m_szName );/ R) o. m W0 S1 a- D
m_Snapshot.ar << bTroup
: g/ v( P7 F# @% Z#ifdef __PARTY_FIND
6 a' S8 L7 ]+ x' J << bPartyFind
( e8 U4 p1 i2 o v d/ ^#endif //__PARTY_FIND
, j O9 i+ y5 o3 d) F; [( C5 { ;+ ?' h+ U8 F- D- U7 Q* E1 j
$ @4 L$ P P3 {+ _( Y
}9 @5 v- ?9 ]" K
2 z$ [8 Z' W, R# A
DPSrvr.h(公共范围PLS)3 d% N6 D/ V. |% B2 L! q# K- x
代码:0 k! N4 S+ F9 y( B5 {
#ifdef __PARTY_FIND) K5 s" K# z# k7 L g
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );5 l' \" P9 D2 d" a) n4 O; n
#else
; r) h4 w' \0 t" t void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
" B/ n% u$ i+ M) G8 v9 }#endif //__PARTY_FIND
; M0 P1 K. C. n% L* S$ r+ \2 ^* d" j' s$ ^( _0 z, N
代码:' C) {8 x/ [4 Q
#ifdef __PARTY_FIND
2 o& S; K( Z6 ^! a void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% w& `% h F2 y9 O- q3 p#endif //__PARTY_FIND
4 e% t$ X9 w1 n5 X5 k. ~8 ~
. O5 R+ J+ J, N! F" w$ iUser.h(以及):) U/ L3 g# r) J7 w& U2 }8 ~+ y
代码:% e) _' |+ Q% L+ F
#ifdef __PARTY_FIND
! ~* u2 `, ~7 d$ I% c) X4 F' G void AddPartyAllowJoin( BOOL bAllow );
) H T( j1 A/ V$ T void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );9 R" u X4 J @" M, u: Z' L
#else" e4 o i5 b& z9 X
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );/ ?! X5 a/ \% U9 S
#endif //__PARTY_FIND! ~) Y# a2 D, m3 b; ^6 o# n4 k
( ]- c2 A# G! J* d# @
party.h: h& i& Y4 u3 T0 J) [+ A9 r: W6 E0 B
代码:' N1 a6 w& k8 V1 Y" l: ]# ^8 I
#ifdef __PARTY_FIND- H8 r" G3 z* z/ y" [% v5 p# J
BOOL m_bAllowEnter;
# @, F( U/ a! X3 t) K#endif
# W; {2 T$ e) p1 y) V4 h' }7 t; h4 T0 h0 |
代码:# R8 W' \2 O- f7 |
#ifdef __PARTY_FIND( ?, ^& M7 F. z3 o
CParty* GetPartyFree();9 X' [6 h9 J: _6 j& N( U, r
#endif4 i) f8 |0 T! }5 u
# z" p( p1 r7 S! G! T
WndParty.cpp:& F) H! N" n: L) n% F/ R3 N
OnChildNotify:0 t1 r: w9 @; J2 g' @5 M$ _2 D
代码:8 J: @5 ^) q$ s% {8 p5 \
#ifdef __PARTY_FIND- R9 M( `) n% ]* R6 p( X2 L
else if( nID == WIDC_CHECK1 )" f7 x, S2 U! K* _' m3 ]
{! u" V4 I9 Y: |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
w! D' r% i; ] {
' C# m2 f& \/ b CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' X4 O9 b1 W: w2 r/ s3 x: d g_Party.m_bAllowEnter = !chk->GetCheck();8 k; p# L7 g* I# D: D& T4 u
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
( o5 h9 K* m( h" Q2 f/ k( y& N }1 ?7 z8 r2 H% g2 L4 [6 {2 d' s
}
I) s3 n0 r$ M; M0 {. |+ E#endif //__PARTY_FIND
* u& U, T7 M1 m, p. ~; R
0 I# _) j. ]2 c1 B代码:
) W- n- D j: K0 N( POnDraw中: T4 c I. I9 B0 ^
代码:, z6 { X- ], v
#ifdef __PARTY_FIND
# ?( g+ y! A, }) T CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 F- y( j2 s8 K4 _; k; O if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )( S! P" o1 T& W9 b1 f
chk->EnableWindow( TRUE );
8 I* D# G$ D* Z: m7 _. H else
/ f' F7 @2 b1 H" M( s+ x- Y% K3 _ chk->EnableWindow( FALSE );
5 | m5 ^5 u* x) {" t1 \( n0 X chk->SetCheck( !g_Party.m_bAllowEnter );
" l6 v* z& q! R! l' M4 u' r#endif
7 j0 x4 |3 g/ O3 `0 L0 a3 S% n. R; W# U! g9 n" M
DPClient.h(public):
* ~% ?$ y% Z8 K代码:
1 X# P0 r% y! t1 W8 t# F: q$ a7 ?#ifdef __PARTY_FIND
9 `# [; n* T1 v9 k void OnPartyAllowJoin( CAr& ar );% h$ h/ q1 [! p
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );( I1 X( n0 I: I( [/ x/ d
#endif //__PARTY_FIND
4 v0 n+ X0 P0 z0 r: D( `) ]" v0 P3 V# M2 h4 l
5 J6 v5 T5 U [1 U6 x" v
WERS hinbekommt没有,请让赫克的权利。) t" z( D% H. C+ |+ V. U
不支持左右,所以难不...0 d, X# q' P/ |2 R
党k的Windows NT甚至编辑它自己。7 L) E) v5 y& P6 x! q. F& c, Q
包也,因为我不erschreiben进一步如果我你的。' }8 m# k3 N9 T. ~. p
由于缺少Quantité k n个代码是什么升工程前。1 |/ k6 R5 B. E- j, J+ P/ p
如果是这样的。请发表。1 V8 @' y {; g9 P- N+ l
到目前为止,Pumbaaa
; x$ I% N0 \% O9 P1 Q3 Y: _
( x+ r1 R! Y1 u; Q7 F' p8 ` ( ~6 i% u& g1 E! w$ @& v C1 N) y
MsgHdr.h
) A0 i' L' t& I, m: ]9 V% C. A#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
6 S: C% s% u$ a* P6 u4 [ u#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243# a- | M5 J6 s% u
4 I3 Q4 e" k5 k
* ?, O( o% p, p6 X p4 \5 v; @+ B/ d9 n+ j: C
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