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对于那些谁需要它 - 谷歌缓存FTW。 :. F. H7 p% I& V' ~$ @
如果我鼓掌纯粹是我复制错误时,D
; u5 U$ G' o$ O! I) f积分当然Pumbaaa。
, M B1 M* b# d% c: ~5 P2 A
% r' T0 \& |6 v7 L4 N( r& |FuncTextCmd.cpp:7 t8 @: h" v/ h r
# R" [- j4 e1 i7 J3 i4 q, H
代码:
) [8 R9 h! o( F* t1 s- Z#ifdef __PARTY_FIND( D' S0 `3 N; {- s0 C. t1 \
BOOL TextCmd_getparty( CScanner& scanner )
/ w( ]2 ~! n! u( A# g- }, R: m- `{- D, ~/ \4 C; s1 ]* ]3 r0 I* [/ S, T
#ifdef __WORLDSERVER9 t/ L! ^0 s& N
CUser *pUser = (CUser*)scanner.dwValue;; |2 f. c( {* u1 s0 E+ v S
if( pUser->m_idparty > 0 )
$ Y: A% N Z( d1 E4 s {
( A F4 C% T; H' r7 v' [3 {1 u2 ? pUser->AddText( "你已经加入一个公会。" );
: r8 b3 j8 r j* O- t8 }8 n return TRUE;2 N ~# S6 S! A4 z( f
}
4 u5 F* d/ n# x2 [8 @ CParty *pParty;
, \$ K2 W3 k# }4 ^ pParty = g_PartyMng.GetPartyFree();
; _1 a, Y8 W1 R9 c: n if( pParty )
. W9 I# F# W: @% t8 ~ {
7 Z$ x9 O+ G5 p0 ] g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );# ^" v) {3 R1 S; ~1 |
}else
/ E2 ]9 r" Z6 [3 Z6 X {
6 F) i9 r1 b j pUser->AddText( "抱歉,这里没有任何一个公会。" );
( D( I4 c7 q; T4 O- t% [ }
: ~0 F# L9 u W0 r% A% [$ W, r#endif
$ r# q2 A- p) m/ E# R return TRUE;
) T. n1 Y3 H0 K8 S% d: X}
1 D7 m% x, \" s#endif //__PARTY_FIND
0 V# o5 r. w3 Y R, T* e" [, V$ q# x1 Q/ L% `+ H& r
代码:+ Y+ b* C# S9 p& p L( S# e) h
BOOL TextCmd_PartyInvite( CScanner& scanner )
2 [1 o1 [( U( C. I{
) F6 k6 B( r( J6 o4 y#ifdef __WORLDSERVER; `- {/ ? T% h& k1 }) W. o2 c
CUser* pUser = (CUser*)scanner.dwValue;( g3 I9 D- C5 e% `
MoverProp* pMoverProp = NULL;
) T$ u @' X8 {/ E" A* A scanner.GetToken();/ ^0 G! Q* f0 N! K* M# f
#if __VER >= 11 // __SYS_PLAYER_DATA9 Q+ o# O* j6 Q! g4 ?
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );8 F3 A( D0 e* C" }
#else // __SYS_PLAYER_DATA
: a5 g l' s& E1 X0 d5 w u_long uidPlayer = prj.GetPlayerID( scanner.Token );& G! Z6 w, J9 t' s. u! p
#endif // __SYS_PLAYER_DATA
7 \' E) v& |1 x( T if( 0 < uidPlayer )
: d* Z) ?3 i4 f* r" [% j {7 k% C( i! }6 z1 @
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
, i% k u' O ?; Z if( IsValidObj( pUser2 ) )- }$ L/ o, k; X$ V
#ifdef __PARTY_FIND. N$ m9 D7 A" Q$ f M+ e
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );( ~* C r4 i- y) q/ \ g9 B
#else
2 T6 w& L. M2 H; W. J: C g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
+ t6 X! L+ z, G9 e, G# v9 M7 V#endif //__PARTY_FIND
7 _% O, L2 v4 H' a% } else
+ g( Z& D B: L% V pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
1 M% p- Q3 Z* c- O }8 t# f }
) {9 U6 ~6 Q! s0 C2 z. i! q9 W else$ ^+ j/ U: o/ x/ f& R6 }( S+ F
{
: ^* X% K, I1 S4 N8 ]5 H8 Q, v pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
* K+ B# T9 Q, }3 w }6 u) `- M" E0 [; s: ]8 o4 `& ?
#endif // __WORLDSERVER' N6 f9 ^9 s3 o9 q [9 T( z
$ X/ D! H" [' a. f$ @' Y
return TRUE;
# F2 y; \, z+ N" t/ q1 @}
9 K' O7 q1 o( [. B5 N$ q
, n' I0 C+ y) d' ?代码:
% w( |) B3 B: `( ]: l& Q#ifdef __PARTY_FIND
' A, z5 H4 M1 L+ Y, I( @8 ` ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
& m) a3 X3 {% l) G' h4 p$ t* A#endif //__PARTY_FIND
5 _( m& A3 C3 K4 q) G0 d# P* RDPClient.cpp;
M5 i4 [+ X" h- o0 JCode:
8 u8 Y6 O' h2 V1 H6 _3 r5 d3 r9 Svoid CDPClient::OnPartyRequest( CAr & ar )+ v. F: `$ q3 s5 s4 p+ R
{& \. Q- f% U+ o$ s& B- Y& P! u
u_long uLeader, uMember;
! D8 V7 l4 Y6 \$ c0 y" z7 z' a5 o/ L* I* {( `0 q* F& G
BOOL bTroup$ d' G( `+ j$ _. F6 d, `9 ^( h0 x
#ifdef __PARTY_FIND/ Y+ Z. H9 t; @
, bPartyFind' p/ r! j* z/ {, N. y/ y
#endif// __PARTY_FIND
9 h/ V2 `0 A1 I, Q ;3 I: |6 x- E" T3 @- c& b3 n
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
, }' Q* v9 H. @8 @) R$ f BYTE byLeaderSex, byMemberSex;
; l. k6 c6 k/ K4 @: U& |0 H* H char szLeaderName[MAX_PLAYER] = {0,};$ ~- g8 [+ u i# ~, d
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
4 K5 F: \" x$ d* A5 t) O ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
: i9 i9 D K) O# [; A ar.ReadString( szLeaderName, MAX_PLAYER );
9 g* V5 t: E0 Q ar >> bTroup$ D8 G! M% l$ ]& q
#ifdef __PARTY_FIND0 u* x# x, G8 y4 x+ ]5 `& Z
>> bPartyFind6 O& K9 B2 G7 l4 a- y' q
#endif //__PARTY_FIND7 \* p: M) M# \5 O, C$ H/ c" f9 V
;
, E' ]/ ~, ?/ T) T7 { + ?2 _% ~6 `- ^0 e; a
if( g_Option.m_bParty == FALSE )
8 x: m( i9 W8 [) I) ]5 W* k" I {
( N. |# u5 C8 V; K" s SendPartyMemberCancle( uLeader, uMember, 3 );5 Q+ e: R- M2 _" Q' A
return;1 P+ o# K/ g8 g9 ^7 [; e
}
) D) {% ?+ H( H& P2 I) B5 t' S# T; l: h* q S1 n: z9 N/ K; Y. B
#ifdef __S_SERVER_UNIFY+ P1 U" L* A7 C& G0 V7 R }
if( g_WndMng.m_bAllAction == FALSE )0 m' W" x/ ~, H" K% i
return;3 J/ L6 l) [# r4 C# B- D
#endif // __S_SERVER_UNIFY
$ `& g+ }1 V# @( @) ?6 N
& {0 V3 a$ a: k* u2 C T8 J1 m CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );) K4 \+ t6 j: P% Q
: S8 d1 F! a$ x2 u! T if( pWndBaseBuf )0 {! e& v% H2 l5 J
{
/ {* e8 ^+ O( v7 n9 z SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
. v0 @/ c9 m$ L# c return;% v/ E. y0 r* S6 ?; J; n
}; B3 Y6 O6 }' X$ F& ~
#ifdef __PARTY_FIND, o [( d* e3 }- o& k. n4 h
if( bPartyFind ), Y" @. K8 A- R: }. }2 W$ ^* E
{
8 b9 i& z0 W( }" s6 B7 R, C SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
* e) M. G+ g: B! ~, v }else9 m- b. x5 L4 ~, d. N v1 X$ H
{
* o( I% m e2 {; D g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) ?/ P8 v; `9 w4 T0 c g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% d9 p" D( W/ V+ @0 |0 P g_WndMng.m_pWndPartyConfirm->Initialize();
6 b. O6 V; M7 P7 Z7 o+ g+ k% r }* J: |* }3 ?4 N; [1 w) b, s
#else
7 _- B" p7 E8 K% f, J6 ?, C g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 c4 T% u& ], n. b' A g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ p* n* }7 b: c e+ G
g_WndMng.m_pWndPartyConfirm->Initialize();; [" j& v0 h; C3 o5 t Z
#endif //__PARTY_FIND
& h" s" N" h" k$ W% B9 |" C3 B}7 v% Y! ?- E. z: s, E" b' P
3 L* p+ y8 h" F. P代码:% e# a; v' U% o
#ifdef __PARTY_FIND H% |# t- I, j, f4 B* a
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
9 L6 N4 ^4 Y# _ {8 |7 K{5 n: d8 z' ~3 q8 S( d- J
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
( L9 P7 b9 v! C, p* ]' D ar << idLeader << idParty << bAllow;0 O$ g. k. T$ `5 I
SEND( ar, this, DPID_SERVERPLAYER );
9 I. a5 w3 ` I8 `1 m8 N3 M
: A! G5 o' X1 V" t+ l& O8 z}1 z. i9 j5 V: P* U& {" K0 m! T5 Q
void CDPClient::OnPartyAllowJoin( CAr & ar )
: x1 K+ m$ T2 f( \/ f# L{
# L) r% @8 B2 H9 [* K ar >> g_Party.m_bAllowEnter;: o, I$ y4 B( B0 Q5 m$ Y N
}
1 r" k/ i1 [+ q#endif //__PARTY_FIND
: T& ?# S& j' g6 q4 G9 \Code:+ d' r7 @8 h* T5 U
#ifdef __PARTY_FIND1 c1 [/ X4 V/ z* \
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;$ e$ J+ r) g a7 a
#endif- @6 T5 x7 r$ r( ]
$ r2 C/ l6 ~+ U/ q# Oparty.cpp:7 M* I; n- a' A& r ~3 F9 [
代码:
. O9 ?$ W0 R' J) k6 N. LCParty::CParty()
3 S+ e' @$ x0 P- g& h{9 e! g; D; Y0 l4 P9 r" z& l& V2 P
m_uPartyId = 0;: U- F, J$ ~2 ?% J! i
m_nSizeofMember = 0;
/ W. l" I a/ J% j2 f memset( m_sParty, 0, sizeof(m_sParty) );2 ^/ i0 k1 ]# a4 x9 W9 q* Q( B: j) B
m_nLevel = 1;& Q& u0 R4 K6 I& t3 f
m_nExp = m_nPoint = 0;
8 f3 J3 z2 o; g m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ i+ g( N6 w8 j, B2 t m_nKindTroup = 0; // ????! C3 f, w: a+ P5 A! P- \& o
m_nReferens = 0;
" b. q6 z4 J* W0 |% ?9 ~. v+ ~2 t0 a m_nGetItemPlayerId = 0;6 l6 g8 i* o& g: j J
#ifdef __PARTY_FIND
: Q; p2 f5 f/ i m_bAllowEnter = TRUE; d% H9 P$ r9 ~" |& I
#endif //__PARTY_FIND
6 q! ?: Q7 i `+ j) W: w for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
9 d7 f" w1 Y. | {
" |% L3 X8 ]% d m_nModeTime[i] = 0;8 h! @- K/ Z3 R! u+ h4 V: ]) d
}
( N) i& [& K' e8 k6 Y, T7 u( I/ D' p m_idDuelParty = 0;
+ `9 B1 G( P) N E% P# N#ifdef __WORLDSERVER
3 j2 s( F! u. R* K m_dwWorldId = 0;2 y) g8 A% l! V
#endif // __WORLDSERVER: I8 m$ _3 \) A) z& Y
}
# \1 H" Q& Q* S, l' j9 Y代码:
$ J) w, E B# z2 m. j! Kvoid CParty::InitParty()/ ?6 K1 m- Q0 { ~' r' A4 c
{
, O% j+ ~ P8 X9 a1 Q m_uPartyId = 0;* o: `3 J U \2 E- c' W6 u- x
m_nSizeofMember = 0; q' ^, c0 l( U0 ], I y' n1 t
memset( m_sParty, 0, sizeof(m_sParty) );
4 }; U- N* o* x* W f m_nLevel = 1;
: }+ s7 G3 _" g8 i0 a m_nExp = m_nPoint = 0;
$ R7 C' h( B5 w" ] H* B m_nTroupsShareExp = m_nTroupeShareItem = 0;# S. D% J' ?4 O; a; S# y
m_nKindTroup = 0; // ????# n& R* ?8 c% G4 k) H
m_nReferens = 0; # q' `& `8 B# `+ S+ Z, a V
#ifdef __PARTY_FIND9 v) A+ O/ P8 m7 ^3 W
m_bAllowEnter = TRUE;8 K" ?2 V1 p6 N) T1 Q9 @
#endif //__PARTY_FIND
2 n' t- {: V" @: `/ ? for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
! h5 g/ Z# x3 e+ r9 g3 I {2 t' f8 |7 l( @8 J. j
m_aMember[i].m_uPlayerId = 0;0 `7 K* Q, [& S3 ]
m_aMember[i].m_tTime = CTime::GetCurrentTime();
0 R3 A9 ]. o* c m2 F9 F b% w m_aMember[i].m_bRemove = FALSE;( L+ \# Z2 ?; z4 U; H) e2 `- h
#if __VER < 11 // __SYS_PLAYER_DATA
2 I6 M7 I! B* g+ i; L! @, K m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;! v9 O4 K1 q1 E, L5 S
m_aMember[i].m_szName[0] = '\0';8 b' {& f7 C ` S, I
#endif // __SYS_PLAYER_DATA
; F* X# _7 ?9 m- s9 D- L& B1 a* |: \ }1 F5 t' Z( B4 V) Q( v. z0 z; Q
}# f, N4 Z1 c8 l' [) y+ ?6 ?
代码:
I$ R, D$ u( W& Q2 k1 G; G#ifdef __PARTY_FIND
! U0 s$ U- ]# S3 N* PCParty* CPartyMng::GetPartyFree()
6 b4 b) J. {% ^2 M{
9 r6 u) G! W8 Q, C" j+ M6 j- [ CParty* pParty, *pPartyTmp = NULL;0 z! f5 P& q R. T, ~; ^ L- T
if( !m_2PartyPtr.begin()->second )
3 c# G1 W& L% Y+ s* p2 y return NULL;( f& O4 [3 D0 Z* D% y0 |
BOOL bRan = FALSE;
7 L9 K+ y. [( W" X* V DWORD dwRand = 0;* ^7 N# Z" q: O$ [
if( m_2PartyPtr.end()->first >= 1 )
) ?3 K' L) Q* w6 P! `) F DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
i0 _2 S7 v2 {; g0 @
5 G! i( e# v$ p' ~# ~7 n# Q for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
9 B; ~9 c1 _% G* b- F8 n, s {
& w! _) F" ^& Q# S3 _0 U pParty = (CParty*)i->second;
0 n8 x S& ]6 a" L3 j if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )- L3 `+ V/ `. d+ x2 ~! m5 P. S
{
; O& u4 Y* Y% ]+ Y7 k% ?+ Y if( i->first > dwRand )( H& p$ Q" u5 j1 t2 m4 _( l, y
return pParty;
- ?0 x9 y; o0 ]7 J+ M$ ]- p else
+ |# \% ?3 ~3 ^- [6 |1 f) n pPartyTmp = pParty;6 J2 {6 l& Y2 Q8 m9 p" e2 L
}
& P W. _) ^$ y( D }6 q' V" H0 B; |. s$ E
return pPartyTmp;7 ]; W* Y' }' F1 `" U
}: V5 n- ^/ \/ K+ z% N5 M4 E/ e- _
#endif //__PARTY_FIND5 c @4 I5 A% @ p. u# M! F! ^- a
# [, Y7 t1 B* N2 d
DPSrvr.cpp:3 V" ]% L# J% [
代码:$ t8 {' M8 O1 i$ S D) z- @
#ifdef __PARTY_FIND# o5 f5 z: V# a8 A6 \
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, l; f( i7 n3 p2 G{1 ~7 ~) y: `$ t
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 p% }" ^2 Y9 _: _' o if( IsValidObj( pUser ) ) H( }% W: F1 |) I; }! P
{
2 B9 u2 j, _0 o% p u_long idLeader, idParty;
P/ S0 T4 y/ ?" _ BOOL bAllow;: a/ Q% I/ R0 g$ X; Z: f( {7 F
ar >> idLeader >> idParty >> bAllow;
; ?6 ?+ ]8 s8 r: ~& v if( idLeader != pUser->m_idPlayer )5 w, ?; ] D1 J! r3 v
return; Z# t/ I7 A7 M6 ~4 H
CParty *pParty = g_PartyMng.GetParty( idParty );
: Y6 o, f' D; v. m if( pParty && pParty->IsLeader( idLeader ) )
/ z, W- a5 s( ~ pParty->m_bAllowEnter = bAllow;
6 {( v1 U/ v, x, E' S4 q else
" X' h3 j9 E6 \2 n3 y return;
2 n. ~- Q$ C0 q+ k6 w) G( d" |9 D( g9 E) k" |1 C
CUser *pMember;
* F; b4 s d/ S for( int i = 0; i < pParty->m_nSizeofMember; i++ )4 \# P' r& ^' M. C, P3 \2 D l4 P2 j
{( O2 g* m# I! w% o; R. Y& Y' E
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );$ p# e$ {- J2 J" L6 y; T
if( IsValidObj( (CObj*)pMember ) )- u; H! j" l9 B' B# _
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
" }2 L- m: A4 t3 n }# U- o, d0 o9 Q1 P1 h
}
- K- h$ q# y7 i}
3 l6 h T6 w0 Q- N) [- H#endif //__PARTY_FIND3 ~0 D5 ]/ v C
+ W) e, h4 X5 X6 y+ s代码:
6 S2 M) U, I$ B+ B' g7 s1 m#ifdef __PARTY_FIND
. h1 l r! H8 v1 B- u ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );7 n, z1 O( ]* p2 ^/ ? ^4 r! T6 |% A
#endif //__PARTY_FIND+ ~% z2 [! t) Q' J7 l+ Y) f0 p# K
' l! ]4 W7 j2 S+ a0 j; vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )/ ^& [6 H* w Y4 q# @- T
{: @( E* J) j4 }6 V5 H
u_long uLeaderid, uMemberid;& G' a! a/ r# e3 J8 q4 q
BOOL bTroup;
! c+ b* Y/ g( }5 y8 B ar >> uLeaderid >> uMemberid;- y9 M, U3 U! Z
ar >> bTroup;5 g8 e" h6 |7 ~ f- G; v4 }8 N
6 \, m* u# p$ q: g' [7 I! _% D7 ] CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );- P1 i* ^! C# T; z8 q
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )3 `' \$ Z! M, P9 ]4 \
#ifdef __PARTY_FIND1 {8 _+ q; H9 k
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
% O, B- L$ G% @0 d! B; [7 \#else
( u r/ j; e( n3 v7 i# D InviteParty( uLeaderid, uMemberid, bTroup );
! n; o' {: t, Y#endif //__PARTY_FIND& ?! s3 h/ {+ O" B% C& e; F* o: a* }
}
' |7 y' H1 z3 k$ O
% n* g. f9 ]6 o8 C/ f$ M: c! |代码:
5 H' y F3 z5 |% y$ w- S. [. b#ifdef __PARTY_FIND3 I: b& ]3 [, m$ F
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ) Y" I+ Z! ?+ P$ T/ s
#else
. Z& [) a. x. E6 E& |% `- d& Avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )& @9 @0 i! [' m9 w2 U6 @
#endif //__PARTY_FIND
0 F: g- \$ R0 E& ]; n{- l! C' t1 }# A2 k
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );, [; L! d; T w6 N: i' ~0 W
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );2 I& y4 i2 {6 F5 ]1 c7 d3 L: T$ t
! U1 T) I& Y7 }0 f% x if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
2 U; H7 O% o d. N {4 x5 V& ?$ W2 D4 ]0 {0 o
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
8 g" T/ N; ^' `" d9 U M {
1 o: |0 v/ F) A. k1 {' H& ]: ^; T if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )2 X. o& Z. [' j3 R( E/ m* k
{
0 u/ N" y3 E. j( D pLeaderUser->AddText("没有足够的权限。");; Q# d8 T0 \1 Y5 e3 g9 I4 m4 ^7 D8 ^
pUser->AddText("没有足够的权限。");
& l: N6 G! M, I% k- h return;
. U! G6 L, n5 R( F( @9 ~ }
' R( t2 P; V+ q( s( q }
+ G! r$ b3 L h, p- P; l // ???? ? ??? ?? ????.3 z! ]1 N; u9 n- i; Q7 d" y
CWorld* pWorld = pUser->GetWorld();
$ r6 R( B m3 `" n! Q3 N) ` if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )- x/ Q. m* v$ v- R0 g1 z6 q
{ 5 j3 `/ I# t$ z z, z) n2 a
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );9 N( C2 q: l8 r8 c
return;
7 z8 a$ ?- U$ d, a$ G4 k" O }
- D' X2 G: h6 H3 i* V- @; w#if __VER >= 11 // __GUILD_COMBAT_1TO1+ E6 \5 [" b. U' v
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )# P1 {2 n$ d+ K1 \. e6 S! y, i/ ~
{
7 e& C' N% l. N% i0 z* ^2 M pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 ?. G4 f0 C) `0 h8 B; C4 M% z return;' _5 N* ]5 V. }: E! v4 w. z
}
8 I% M; E! i W+ b6 n# @#endif // __GUILD_COMBAT_1TO1
+ I$ H! ]+ c' W* i
, k; b) T5 [& a+ L; ^#if __VER >= 8 // 8? ?? 061226 ma
. V/ Y' A2 M! A* @ if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
- v; Y/ t3 g! f% z0 W {1 [/ f& Y, s$ K% g+ z5 B0 R% x3 V
return;
' w* ~7 o. B, N! E* \: z4 O2 k }3 k8 Z4 R% i# `+ `7 x8 y9 y; a
#endif // __VER >= 8 // 8? ?? 061226 ma( c9 o. S* {% ^6 i) a+ S. D
( ^( d3 n; K: D
if( pLeaderUser->m_nDuel == 2 ): `) H* ]- \, ?0 t/ A7 f
{
- @% \) }6 g2 @( a b2 L, N pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.* @ ^' y5 P6 D2 X9 u
} 0 I, D2 ]1 b1 G: H$ s& q9 H$ x
else
7 n' C8 x/ k, S4 P: S, L {; f. N& V- K9 C* x7 L L8 X0 e
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???5 y. y4 n& M" A/ L" Q
{% F7 m, d0 N1 V
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );5 M9 X. f: }. b }3 x
}4 A" A! l4 \ ^; t8 O, S
else1 ?; n/ S4 D" B" a$ c
{
; q* }% ~1 q/ K0 N# u8 ]2 K if( pUser->IsAttackMode() )
' q) x3 }' g0 }1 A pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- a2 L5 W% X7 O else
# {, X0 u: K" B5 `. v#ifdef __PARTY_FIND7 V* c' I5 |6 S; ~( _; w" I& V
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );; X8 G0 S3 `6 e1 ?2 Y% |
#else
8 `6 c4 \5 d9 j1 [ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );" W7 v& }0 U9 |5 y C0 n! a
#endif //__PARTY_FIND
. q- N, ~" q$ b% H; \ }
$ O7 p6 V5 @( S }9 V9 z# u' F! Z
}
- w. o' Q3 Y9 I; { else
( Y8 G, K- i0 d! t7 } {! J/ K; @6 p5 p8 M q
if( IsValidObj( pLeaderUser ) )% d# O) p Y* j- r. ?
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );- E# X9 N9 d# X
}
; P X( r) z0 ]' r1 V}# {4 `4 _( X; B; ^$ Y
: d" s! z/ d+ J \0 r0 D2 J& A* ?
User.cpp:5 P' K; U* Z; S5 Z. m- i
代码:3 {. P: f, Z: l7 x- x* S2 H( C l' ^
#ifdef __PARTY_FIND
3 L; V& D$ d( `) }7 T% G `void CUser::AddPartyAllowJoin( BOOL bAllow )
$ Z( @9 P8 a" }$ q/ g{
# k, D: l4 ^+ L- [) b+ f5 i6 J3 y if( IsDelete() ) return;( p3 i7 M/ v8 w9 i1 `
; Y* I( o5 S5 b, x
m_Snapshot.cb++;3 @( W5 `) q7 h! Q9 j( I
m_Snapshot.ar << GetId();; M+ @6 z6 a% x. {6 y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
5 P" ^+ W+ p7 b$ c m_Snapshot.ar << bAllow;% S/ U& h5 P$ Q9 p- n
}
' I# p7 M- d. g2 B9 E#endif //__PARTY_FIND8 e5 F& A9 w! K% o4 o' l2 U, e
7 b* C3 k7 q# b* I# Q6 x
代码:
, ]4 {' A. s9 k6 P5 u9 t! e#ifdef __PARTY_FIND
; y$ m) P" ?0 @7 U9 S. Kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
! ~6 Q& x5 n g$ D, V. y#else# n0 `8 o4 o( g
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
' X1 O/ `9 F0 l#endif //__PARTY_FIND
' {( o' W( y* H5 h5 W9 ?6 V' m& c2 L{
9 m0 w$ g5 A3 o: u/ b if( IsDelete() ) return;& z! V. }' s; H7 e- _1 ?
; x" f G* U- X8 ?. G; O m_Snapshot.cb++;
; O, C2 f7 Q9 [, v9 B2 P m_Snapshot.ar << GetId();
" L* t8 z S1 {1 ~5 g m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;2 u: w" U$ w3 J% z4 C
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();% o3 B5 I8 b# n; u
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();. I9 I6 w+ K4 m2 E X- f
m_Snapshot.ar.WriteString( pLeader->m_szName );2 l, ~+ c, F) [ A& F
m_Snapshot.ar << bTroup- j3 L1 k" ]& T. T$ ?
#ifdef __PARTY_FIND
! F0 W- x0 ~ L& U6 O( m: R << bPartyFind
# { S8 p- d& p8 p#endif //__PARTY_FIND2 V- S7 N% [5 @2 }, @" m% w& Z# O
;
4 v& J( t+ ? X1 a1 @
" r& \" R8 U* ?3 |2 |: f; U}
8 y/ {$ R* K8 B" A2 v- @ M3 c/ u, u
DPSrvr.h(公共范围PLS)) d$ U+ T1 h0 K0 @8 m! E' t. p
代码:
/ Q+ w. R2 e- M9 X" W2 e; o#ifdef __PARTY_FIND
+ b B! }) v* p void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
5 s% J# M9 S& O6 k2 F) k- P#else
! S5 _3 b6 K( l. K; y% `' j void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );0 D; T( ~" U) w3 y* z
#endif //__PARTY_FIND6 d: `% y5 \. r! |
3 y6 y7 r2 A! y; b3 X8 p, q d代码:
- N0 ]- ?5 H' i) X8 e7 _#ifdef __PARTY_FIND$ e& f* z( A' L! B, j* r
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' o& x" }2 \5 x% Y#endif //__PARTY_FIND) R/ x, }2 |' u6 D! k8 y( N9 a
: ~7 P/ E$ n) F. V8 G
User.h(以及):
+ ~3 g% q, D1 ~代码:
A6 B& ~% `5 l) v#ifdef __PARTY_FIND
0 `' R1 G! j) O1 L' I6 | void AddPartyAllowJoin( BOOL bAllow );
M! a2 ^ [7 B, m void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
% [/ T6 ]# {# p. l#else: h. m$ V3 C n5 o9 k6 Z0 K) l
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );2 o: ^$ [/ h% m9 h! K m0 ^$ T
#endif //__PARTY_FIND* W7 K/ g* {# ?. S: o# [( d& J
- D; ?0 Z0 n1 |' |8 |& x7 uparty.h:* o2 L1 |* E; b' |* {5 B5 s/ ?
代码:- X- Y o8 e) H$ V6 c) S! k
#ifdef __PARTY_FIND
6 W: O+ G/ W+ K) A- u BOOL m_bAllowEnter;: p4 c) D @- _$ |* ]9 ?/ S: H& j
#endif
. }6 |0 P; ]# }1 U3 Z" e/ {& ]
* J9 {: U6 V g2 T4 s. s. P5 }代码:
; U/ r G# {( y. y2 u& Q$ Q8 J#ifdef __PARTY_FIND
* r2 K( |* k8 [/ |1 m CParty* GetPartyFree(); E$ }: W( u! h* y- n
#endif
1 p' y* E! s3 X- _3 T3 M* l2 D# f6 Q, ]1 g! q" T$ l$ g
WndParty.cpp:0 B' z3 N0 b, Z) V7 t% y! ?
OnChildNotify:
) V& [' \& W% e0 q9 _% ^9 T( G代码:
7 g9 h! q! d+ _1 \ W#ifdef __PARTY_FIND
2 I. X+ m0 E) v) V! r! | else if( nID == WIDC_CHECK1 )
4 K1 P$ Q) B; y0 u+ K6 N' U4 ` {, j$ R! e5 `1 c- ~9 b/ B4 ^0 {+ U
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# J; ]! u$ [: p; Q( j {
! A9 Y5 z- m$ e CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 c o' G, m+ p1 l% ` g_Party.m_bAllowEnter = !chk->GetCheck();) Y+ Y! q& k n. [1 m6 Q7 [
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
! j( R$ @- e1 N& a+ O }7 `0 i! I) f" U" G2 [& M& b- a
}% L& W& `+ d6 r' c* e" ]8 A" j# d
#endif //__PARTY_FIND
5 r# A* e5 a$ j& a6 U3 j- q8 e% w, }0 ?" |% X1 ]9 l1 o
代码:
7 d F, K! ^* ?# v& L. Z! VOnDraw中:9 s; {8 G) z! W5 f
代码:7 N Q! w/ M4 m4 U7 m) b5 a2 m& _3 S
#ifdef __PARTY_FIND
h9 @$ O+ R% P) j9 G8 _! M) w CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );; m! u, c6 T4 J0 @% i* z+ D
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ F Y- z! {4 d3 L5 d
chk->EnableWindow( TRUE );
$ _( E, {. S+ M: g else
7 t2 }' q: R) h6 v& f9 G4 B chk->EnableWindow( FALSE );
* ?7 X$ t; n7 c/ w& C+ p chk->SetCheck( !g_Party.m_bAllowEnter );; h, F& G5 s& M
#endif
0 ]" U' I* b8 f+ @4 x& Z( y/ F3 x9 b. W7 [1 j# \# z+ s5 s1 C# S
DPClient.h(public):: M2 U2 c; y B' L& M$ W
代码:
0 f O, A/ d4 }; Q#ifdef __PARTY_FIND
! K5 _& p p/ i2 [4 W$ a void OnPartyAllowJoin( CAr& ar );
2 ?" G( J- r$ I3 o% V! a void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" z! n3 b& w, A#endif //__PARTY_FIND8 h V% t- Z5 y; m4 R! s- Y2 K
6 l: k. I7 c$ r2 U9 o7 ~' S# f0 f
+ P( M. @( c4 y. j% b" u0 N: e0 ^) yWERS hinbekommt没有,请让赫克的权利。" l& i5 K, r h0 w* X+ \' Y6 w
不支持左右,所以难不...
# q4 B$ _+ y; l; n7 f* i# t9 E" Y党k的Windows NT甚至编辑它自己。2 L- b8 N! z5 B% i
包也,因为我不erschreiben进一步如果我你的。
9 \9 L) h4 ?9 r* i$ g; D) @由于缺少Quantité k n个代码是什么升工程前。
5 B* D2 x n( [1 ?6 m+ v- n如果是这样的。请发表。
. f6 u! C. c+ ~, M: X到目前为止,Pumbaaa$ F1 a1 n9 d0 R/ [! w
( X: R: ?# c& ?1 |' P
! f, e7 @! F% R, A* k4 M
MsgHdr.h
+ S, n* G) K: }4 P#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88637 n# R& P7 }/ k1 C/ R+ G8 k
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
' m1 z' B" Q( k ~# x3 J2 y: P3 l
6 n3 P; u3 f J3 Y$ T& t
: o, c& C% V& e _" h- a) q* m H
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