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对于那些谁需要它 - 谷歌缓存FTW。 :9 l3 k3 I$ ?+ g8 |! F9 h, D
如果我鼓掌纯粹是我复制错误时,D
# d0 C; z) o0 V( E积分当然Pumbaaa。' n) _7 `, U6 D# M
1 ~1 f% n7 Y' D
FuncTextCmd.cpp:
/ \0 n' v) \4 Q( X& }
% M; {6 _% f% d. F' x代码:
9 ]9 \5 W' D% |9 c; {/ x#ifdef __PARTY_FIND E7 P- s0 A% T/ J6 c- e/ i% ?
BOOL TextCmd_getparty( CScanner& scanner )
* p2 P2 T; L( `6 `( x2 }{: Q7 Z0 ]" g r5 ^3 m! ^# b9 l
#ifdef __WORLDSERVER4 }: O3 h# B e% K; e1 ?! F* F
CUser *pUser = (CUser*)scanner.dwValue;
% J# x1 ]# d3 j; Z if( pUser->m_idparty > 0 )* [( K) Q- i% O) h9 o1 x! _
{, k* Y! _% A6 S6 j
pUser->AddText( "你已经加入一个公会。" );& \. V+ M" o2 l9 S4 f4 I
return TRUE;
7 s( |" ]1 {$ c N }
- u7 ~# o5 w1 j6 r CParty *pParty;
, c" W h) S0 O0 g, }/ }0 L0 x) Y pParty = g_PartyMng.GetPartyFree();
9 C, b: O8 `. u+ y2 D$ w2 Q) ~( ` if( pParty )* R+ U! t6 T! C! c1 T$ H1 v% ~
{
8 W+ G7 [; w6 o+ A5 k3 s. k g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );1 p) x6 V; B# B- e) K
}else
1 D8 ]3 H; d1 |$ I* w2 F+ a7 F {' c( J) s2 j$ T9 ]' q
pUser->AddText( "抱歉,这里没有任何一个公会。" );4 T; ]6 ~6 {# H! W4 \/ }
}' C2 k0 k2 b* W# l7 [
#endif& z( X: {, p, o
return TRUE; v1 }. w4 O, A9 q" }
}0 d1 u; j7 f( \% Y5 X
#endif //__PARTY_FIND D6 z$ ]2 l L( a9 y: E
: o( j& C+ P9 ~# K; Y- u1 H3 P
代码:
2 n. ~' ~/ {: C, t. DBOOL TextCmd_PartyInvite( CScanner& scanner )
4 Z7 p" Y% e3 u+ [{' ]$ e, Z N. L1 y0 f: p2 }! d8 Z
#ifdef __WORLDSERVER
0 G$ p# c, t2 {. \( w CUser* pUser = (CUser*)scanner.dwValue;1 E3 k( P5 N# G( a5 B
MoverProp* pMoverProp = NULL;
3 T$ J+ D$ N. ^" J- a scanner.GetToken();
) M& ^' W$ W8 ~% Z#if __VER >= 11 // __SYS_PLAYER_DATA, _, P8 G: e, e! C
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
) E' @! {! \) L* l L#else // __SYS_PLAYER_DATA. M( N9 m6 h& x- E5 I: d
u_long uidPlayer = prj.GetPlayerID( scanner.Token );4 N0 _4 f; D$ D9 @, ]
#endif // __SYS_PLAYER_DATA7 v) a0 R5 S5 M, o5 _
if( 0 < uidPlayer )
" \/ m0 Y" ?9 v: Y {* `! `. u0 ?" g0 c: e5 T
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
9 F; O3 |2 O' q7 c! o$ F if( IsValidObj( pUser2 ) )( r3 R: h" N* S0 C" N
#ifdef __PARTY_FIND
# u' h( e% @' @2 z0 c g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
& K$ j- @; |2 }#else
n" x$ l% q2 e g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );& x B* Q# n q- T& L8 z# z( n' ~
#endif //__PARTY_FIND- Y$ K4 R1 y) A# F
else
7 a5 W: l0 x( N% O! C R5 H6 E& f pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
' t6 X6 V$ K+ f0 q- J* |$ x }
+ h) O! N% ?! U7 _7 \ else
. U# k0 m. O: _( J {
4 l# b2 v( [+ K: `5 D" r pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );" K4 D: ~% b9 h5 U
}
4 q& j+ i- q2 E+ I [/ a#endif // __WORLDSERVER! K; t# e8 U; P g# N
* v5 [9 i G% Y) ]' z0 C' Q return TRUE;" U( N) y- c; u3 K: ^
}1 k7 N# K( y; p2 B! J# l
" W* x7 z1 y8 {" F" p) b5 m代码:6 e/ t+ r* G$ _( d E
#ifdef __PARTY_FIND& k2 C1 l$ m p! h
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )! U+ @+ }7 W1 n
#endif //__PARTY_FIND
; s g5 `4 v+ y) X BDPClient.cpp;
& i: s9 y6 r9 u; X2 v! x. bCode:. ]$ V8 E. `" ]
void CDPClient::OnPartyRequest( CAr & ar )
5 y# A: K) W. i& e& W0 t* K' T' I( M; o: q{; C- {- I1 ?( D) g
u_long uLeader, uMember;" Q5 l. |5 ^, O% R8 H! A% E1 b
# [7 z4 n% S* }( q6 v) F! Q2 C
BOOL bTroup! ]% | ~: F6 ~/ ~- `
#ifdef __PARTY_FIND
: S! m' `( `3 p , bPartyFind
: ?3 l! c7 z0 }3 _" R#endif// __PARTY_FIND6 P( r5 N& m0 I3 m
;- h( }7 D Q) _7 u3 X4 U
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
5 ~( Z; v* d1 O BYTE byLeaderSex, byMemberSex;2 W4 C6 _, F+ q0 f' i, }
char szLeaderName[MAX_PLAYER] = {0,};
4 \( ?3 v# o+ A* X7 h8 V3 z ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
3 { o3 X5 b- D ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
- M0 q: Q: T# i( L3 D0 w( Q ar.ReadString( szLeaderName, MAX_PLAYER );! |+ w1 c& r( |4 A7 c, H
ar >> bTroup
" S* ^; _. A6 P2 H1 n#ifdef __PARTY_FIND
* t9 V$ y( e; G; d >> bPartyFind
8 q) m- L2 G Y#endif //__PARTY_FIND. r% b( Q# I8 _/ I( J
;
( y$ n& U& A$ D: J5 w
4 m6 K! _( U- Y if( g_Option.m_bParty == FALSE )
$ J1 T1 v5 p0 ? {8 ?) s0 ~5 \8 A$ N/ m C3 i
SendPartyMemberCancle( uLeader, uMember, 3 );
8 d6 |' _; p: I ] return;: n7 |. u4 I9 r/ V, f& Y
}
( P9 s3 ~. C# g4 C
; H4 \1 }% r7 }3 X& ^#ifdef __S_SERVER_UNIFY
/ ^9 b& K$ [( `- ?& C if( g_WndMng.m_bAllAction == FALSE )& ]; w5 i4 H: P$ x. T
return;
, D% I. N) {) z i3 J: s0 a" D#endif // __S_SERVER_UNIFY
! m* b7 k0 t0 o& k; i" `2 n0 Z! u9 u3 `. K" ]
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );; a1 C/ D* K n
5 g6 x* j4 d5 P7 _# N0 V if( pWndBaseBuf )
" ?2 R5 i" ?7 Z {5 D) a$ W* v) i+ k. ~$ \1 }1 C& @
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
( B0 B+ r) M4 P- Q return;
; F8 P4 I( m* }3 M% N- ^. ` }, w5 S- v( J" e8 ?% v, D
#ifdef __PARTY_FIND
4 \+ r% K4 }5 h- q* x if( bPartyFind )1 T: n& a9 e- H, i: {
{# x$ j! Z- W- v. h6 z
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );0 C3 Y5 |& j$ z+ H
}else
2 I2 U0 e, n0 p$ R) n' F$ d {
" V% Q* f( O# K8 Z7 O# H3 q g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;0 }( P: O# u* t, p. t4 Y- i; i1 h
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# z% Y/ v: G9 h# Y/ w9 W! X g_WndMng.m_pWndPartyConfirm->Initialize();; V5 V* X& ^% f# t* P
}
7 p( { ?) v0 W3 O; o8 X#else
+ ?( R7 K0 _. |7 }; S g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ k- z0 c4 }2 N: q! y% { g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );& J6 V# s$ h y+ k
g_WndMng.m_pWndPartyConfirm->Initialize();* ?" z& D' L0 C5 p: z( j7 x7 o8 a
#endif //__PARTY_FIND
- u" |7 O7 ^% l. z- F0 U$ t}, H* G8 R' J6 u% d+ W
3 x/ k9 u* \! Q$ w
代码:7 x0 j' }' ]" {2 L/ g1 y" b7 F
#ifdef __PARTY_FIND
! }7 q; G7 N$ W+ q- dvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
3 H1 L3 I5 G4 ^; j$ N{
' ?! ]: Y. Z) ^. N4 q: H1 M' t' j BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
9 y9 W5 k7 [) a1 b/ i% ^" R8 u ar << idLeader << idParty << bAllow;
/ ^+ t% j+ B& R2 h2 H SEND( ar, this, DPID_SERVERPLAYER );
. z4 q. M7 Q$ ~6 L& B$ b- X4 j: U" i) r4 r- p; ~* T% e$ X
}
7 w$ d4 z* L3 P$ dvoid CDPClient::OnPartyAllowJoin( CAr & ar )1 `; v. G, Z o( J" |* I5 l
{! c3 L) B% K, _! J$ y1 |- Q* m2 I
ar >> g_Party.m_bAllowEnter;. e1 {1 k: V* _3 ` ~1 E: j
}
1 G- [9 \2 f( J3 Z$ u* J4 C( Y#endif //__PARTY_FIND6 [0 F, z$ Y& X0 C! v5 r
Code:
5 \" U) V+ S T! m( w#ifdef __PARTY_FIND
( ]1 p U% G/ |; c8 q+ H case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
* F+ P# b4 i/ X' Z# s( T#endif
# Y+ y; A; z/ K4 G* `0 X2 H8 C$ i: f
party.cpp:5 C: Z2 \* \7 L+ c
代码:
7 ^. y2 i* g$ {$ z& [/ a) aCParty::CParty() r# |, k5 ~9 ?! R" G2 n
{) |; f+ G2 ^! C* K* Y% p
m_uPartyId = 0;, W. }& G& |$ {0 E9 ~
m_nSizeofMember = 0;
7 k! D D" S8 \) y1 d; z7 ? memset( m_sParty, 0, sizeof(m_sParty) );
$ d2 x( T( z8 a- ~ l7 V m_nLevel = 1;. A& k" O( J& A. _7 x
m_nExp = m_nPoint = 0;+ k3 U" R$ x2 Z/ K ]9 C
m_nTroupsShareExp = m_nTroupeShareItem = 0;! t+ z) {1 k, r2 x+ T7 g
m_nKindTroup = 0; // ????7 `% S' [1 [3 H" G0 w
m_nReferens = 0;
+ e8 y" ?4 A; Z m_nGetItemPlayerId = 0;
1 V* \) e3 T+ H" X#ifdef __PARTY_FIND5 k4 C _# ]6 j6 G# K/ |, K- K
m_bAllowEnter = TRUE;
2 s4 m, B& ? ^! K @1 S#endif //__PARTY_FIND
; t" b' l6 |9 g for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. c; Z% @4 U- T% U+ E1 [3 ? {
/ C0 T+ B. l$ d& e, S m_nModeTime[i] = 0;& ]. a) o" ?$ ^8 l- v# ^, o0 Q5 h
}0 P. |1 `' _$ k) t$ ~. I
m_idDuelParty = 0;9 M2 K- M% y: n% r2 b" T
#ifdef __WORLDSERVER* Q; L8 O2 E! \! c9 p7 s1 I
m_dwWorldId = 0;. o7 e3 Q1 j) W, i8 q3 @
#endif // __WORLDSERVER
8 I! n$ }3 N' {+ e0 J0 e; ]}- H$ D- e, _, G/ ]
代码:% r4 D% j5 u+ Q
void CParty::InitParty()
W+ s; f# w. u1 }5 x3 f) h, G{ a' L. R1 T! F0 U
m_uPartyId = 0;3 }8 g1 s7 c% h) G$ p( ^
m_nSizeofMember = 0;
3 d/ T) H5 f' C6 N! |" R memset( m_sParty, 0, sizeof(m_sParty) );
, I* [# _7 a4 T/ b& e m_nLevel = 1;& A* i/ s. ^/ Y! T3 f
m_nExp = m_nPoint = 0;1 M: Z% s: X4 _4 p: @1 ]
m_nTroupsShareExp = m_nTroupeShareItem = 0;9 `' I2 t/ m/ E# k8 M' _3 U
m_nKindTroup = 0; // ????6 N: p$ c& b2 c1 x' \* u4 ~, y
m_nReferens = 0; L6 Q6 b) j4 ~ {
#ifdef __PARTY_FIND' w, g( a6 U _" F r! {
m_bAllowEnter = TRUE;
. i5 [# M$ ^/ ~. j, f1 x0 R#endif //__PARTY_FIND F! `* A5 t; A) c' v4 p
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ): s' p. e/ O4 S% }
{
( v. R# V2 k7 y, ? J+ [$ E3 l m_aMember[i].m_uPlayerId = 0;5 u* E- d9 G% r# L Q! y1 \
m_aMember[i].m_tTime = CTime::GetCurrentTime();+ O# g; `. ]- `1 b- c- V+ |/ |; s5 {- U
m_aMember[i].m_bRemove = FALSE;' {7 x$ l4 `' }
#if __VER < 11 // __SYS_PLAYER_DATA
" B4 G) }5 @# x, K a2 k9 `; [ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
: }. Y# X. b* z& x" f m_aMember[i].m_szName[0] = '\0';+ J" D+ e, Q2 X5 H% \
#endif // __SYS_PLAYER_DATA/ n9 t9 R! u- u* B; N8 u" L/ F; v
}) L3 r2 s6 u4 D4 u, e! I. M
}
# f9 x! \2 C% [5 ]0 i: g代码:
9 C# v6 E+ Z8 x1 U4 j#ifdef __PARTY_FIND
! b" x$ ~7 a# T: e: c7 e1 A+ PCParty* CPartyMng::GetPartyFree()6 W/ Y0 G5 w. L1 O
{
7 h5 h( W2 B1 S& ~1 H. l2 @ CParty* pParty, *pPartyTmp = NULL;. W5 F1 y+ J- M9 D0 M
if( !m_2PartyPtr.begin()->second )
9 ~+ v! z7 ~( L/ b% T6 y return NULL;
/ a3 b9 T! D: a3 D* N& G1 B2 D2 K; L$ o BOOL bRan = FALSE;
+ Q6 S( v( L O1 @ DWORD dwRand = 0;+ `: x5 w& T* [1 p9 w8 u
if( m_2PartyPtr.end()->first >= 1 )
' W f1 @% V; n& a) P6 K' N# D% p, I DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
& }; n9 A% J- i0 N* t: O
& S1 y" F# s/ |3 H; C for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ). A, s) T, }% w8 N5 A
{
3 \7 S8 D) ?% g+ V6 X) }, S pParty = (CParty*)i->second;
# z. e5 ]" K( Q. j if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )! O* u, n- o/ K% G! X8 ~4 J* H
{% b# M+ T& d2 l6 M& C4 p$ Y
if( i->first > dwRand )+ J$ _5 n$ C+ J/ u3 C
return pParty;
' `2 v4 N. a! p i else6 m0 r. i8 }; M" `# m& Z# g
pPartyTmp = pParty;& ?. t/ G! b. [/ K* V
}
+ x0 O* f$ O* ?7 ?' \ }9 M" `; g8 I' m: {6 v8 b
return pPartyTmp;
: z! f2 u# b7 a' h}
8 A! k) P/ I# `7 @9 |#endif //__PARTY_FIND
/ w6 \0 e* F' B( s
3 C) o( H' \+ T6 LDPSrvr.cpp:+ l1 A" h; R/ P+ i$ u
代码:. k2 t5 \1 ~% F; m- \1 b- h
#ifdef __PARTY_FIND- @1 r( @- i1 A9 ?/ ^
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )+ G; @) U( a9 @+ `# C
{/ d2 S; M1 z0 K3 E1 j
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 F- u4 g s1 ?3 J0 }% _ if( IsValidObj( pUser ) )! c/ \/ I2 w ^/ g) I% e
{
. Q" s/ W8 w" A& [ u_long idLeader, idParty;
: B5 C; Q. L. z# T BOOL bAllow;
! O3 s4 d! `- l ar >> idLeader >> idParty >> bAllow;
: X# ^; R6 l6 `: H4 p if( idLeader != pUser->m_idPlayer )
. ]' S, Y% T% l- D* p. N return;/ l9 v* W j1 ^( t8 b
CParty *pParty = g_PartyMng.GetParty( idParty );
# P, f) G. N+ P Y- `2 W7 A if( pParty && pParty->IsLeader( idLeader ) )
4 J5 v H8 l: C pParty->m_bAllowEnter = bAllow;
2 D: P' e6 V q' t- z$ ]& R9 O else& J- p4 h: Z1 F
return;2 q+ Q" F: H6 F% T% _% x1 g$ ~
& b# |" U$ u1 M/ K6 K2 q
CUser *pMember;
+ i: U) V" J! {7 v6 c+ l. n for( int i = 0; i < pParty->m_nSizeofMember; i++ )2 S6 c# E: p9 n/ s6 r+ v
{
3 n9 y+ u; @, {8 |" a5 u8 Z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );0 w l: X# p- f. a
if( IsValidObj( (CObj*)pMember ) )) d# o6 |" f- U# u
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
' k8 A- H9 C# n! M5 F1 P# p" P9 _ }
) Z0 V: C" }) N3 O# _9 F$ D3 d }
, C7 Z% I2 L6 I( [) @8 }2 V}8 v9 Y# s4 m- h1 p
#endif //__PARTY_FIND X7 V: p; I) a/ S9 m7 H! H X
* I7 l; s2 g! O
代码:" }3 L' c: h" p. C
#ifdef __PARTY_FIND i6 O6 r# r, U, R4 X- [- Y
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
. w1 B8 R6 V+ h. g#endif //__PARTY_FIND% G9 _- S: B; a/ O" o
% L [- r' q% n
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
$ X8 [& k" N$ N, W6 X2 H{
, ~3 ?3 O% k- S* n; p u_long uLeaderid, uMemberid;) F& _# `$ f6 m- z/ \( i5 @5 {
BOOL bTroup;, ^+ `8 y' s, g( E3 U2 a
ar >> uLeaderid >> uMemberid;
$ j8 s+ j" I1 O, s' I5 Q9 } ar >> bTroup;
( x( n) y$ n; U; l p3 }8 J$ ^
$ F( c: M* N! v. |8 f" u# `4 ? CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );" z" }/ W7 N; d, ~! U
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
5 L0 Z' L7 n4 k3 g) V- h#ifdef __PARTY_FIND9 r! m8 B4 h- @8 G, k9 Y
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
! O7 i' C8 n9 e7 o#else
?! B/ K: n" n6 y! K E3 w) \$ U1 } InviteParty( uLeaderid, uMemberid, bTroup );
( }, A+ i$ ^, K$ d/ q1 K1 M#endif //__PARTY_FIND
: g5 G! `3 ` b% V o+ W}6 B1 [7 T6 ]+ V
- c2 X( C& H4 f代码:
6 `; @3 Q2 {- @6 k+ l#ifdef __PARTY_FIND* P* I9 f6 ~$ U$ B
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
3 z$ E2 j/ L4 ^- W#else
/ r2 b- W* W1 `; A6 gvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )+ q7 ^' W5 y" x& \3 ?( s# j
#endif //__PARTY_FIND
0 a8 Y, W4 N! ~, n9 u) h) D, r# a' V{
( T' ~- Q& T: D2 g CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );/ O! p( S& z& Z8 K. }8 q) ^
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
! V) P3 }8 Y3 K. j: H( k9 J2 A- Y ( `5 t* V$ C) O0 c$ |+ {) E
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
' G1 T1 j) a& }0 E3 e T$ _% k# P {9 t! f/ ^: E, U( g/ Y
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
2 y/ [$ V3 V7 S8 L( F {
) O' l0 ]; W, m$ O. y if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )1 ~2 G$ ^) }* L# @) X
{. E4 D6 t5 \' b3 t
pLeaderUser->AddText("没有足够的权限。");
& m* f2 D5 L1 B5 S# L# n pUser->AddText("没有足够的权限。");0 {; m- F6 D7 q2 G/ h& C; t
return;
; o+ \9 w, Y! y! Z }! a% ~4 `) U- M, E" k' |; y
}
5 ]7 c0 s4 Z+ C( b // ???? ? ??? ?? ????.
' x7 f% T+ e" i# g CWorld* pWorld = pUser->GetWorld();# P, X# m7 y7 i( W" n& Z* p. X9 w
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
) p* V* D' [1 {7 Z; ]2 z8 Y {
( {- H$ a7 n q9 C7 T9 a pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
5 N) j2 T/ ]) E' } return;
3 D, O6 z0 B8 r& |" u }
6 H9 j: p# P% y, m. w#if __VER >= 11 // __GUILD_COMBAT_1TO13 ^4 L- A5 X; l& V
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
$ e% \" ?! N- B1 l {
. a8 M8 q% E) V; j5 `- ?/ Z0 p pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 Q- t# V4 G" C
return;8 ]1 T6 Q, h R' o6 B
}
, p0 P+ ^! q9 L$ S3 H, o' e#endif // __GUILD_COMBAT_1TO1' k' D& H" u' z
- h' q, l1 `# i" B1 D* I
#if __VER >= 8 // 8? ?? 061226 ma
% P: {$ |' x. k/ Z$ B if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
& z) q w7 V- [ {
- D$ B; Z/ ?6 k" h/ z return;
- \1 u U8 ^; J }
- O! U1 n9 i, e9 b5 `% k#endif // __VER >= 8 // 8? ?? 061226 ma8 z8 ?$ X7 n1 j0 N
9 _2 d9 v5 D, p1 y2 v, [0 q if( pLeaderUser->m_nDuel == 2 )
}) ?4 z8 v, s {
9 ]7 o' m; k# j3 x pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
F9 |. K+ w5 x1 k9 M" c } 6 L( u# a) r0 p; ^* q
else
) y- E: @$ {9 k# x. _* \ {
+ I9 t8 ]6 U! i4 @ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???7 d( m) R0 g* b$ _; \
{
6 r( i1 G, v) X5 C8 I S$ x# @& c! J pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
* R* t ]" o7 w, j) D8 | }9 S6 q4 p* M' r( ]* D
else9 @5 ]( {5 O' u0 J
{, x) J% K5 {( t) _
if( pUser->IsAttackMode() )
5 w t, L, }7 A8 q, y2 y' g3 d pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
4 X, H6 {% x6 W k" F$ J else& i. @$ W0 w" T- M- c8 B
#ifdef __PARTY_FIND
. }" c% S- c! Q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );& y& M, L, k) m
#else. T p" R% _8 X# v
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );9 B& |0 s5 @$ y3 D* A5 W
#endif //__PARTY_FIND4 b: g v0 M+ M9 g8 T) `, S K
}
7 ]2 `7 x6 j6 ?$ v, I5 l }
$ T' G8 L+ d! U8 m; ~- ~ }
9 V5 O: |/ |# j6 N$ N else
% n0 `9 z! h' c( Y& D8 D2 `2 \ {. n! ]# [4 ~* m) J* I, |) O
if( IsValidObj( pLeaderUser ) )* c2 K# \/ q0 n# H. f! t
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
! [ `. O' o# @ }8 `0 u7 c$ ?% j- X0 m" s( s
}' h; [- B7 K' Z. W# F
' f( Z% }& _, N6 Z, VUser.cpp:% `. P4 F7 O7 u8 P
代码:
0 y: Z6 w; u' `' U: t8 @) Q#ifdef __PARTY_FIND
4 C+ t; h4 ]3 d6 q, ^void CUser::AddPartyAllowJoin( BOOL bAllow )7 f3 A, O7 ^. |$ a; k1 f
{' W% e7 P8 x+ G |
if( IsDelete() ) return;( L) _" C, O' ^, ]/ _
6 v X( O, K; o& c' J; B m_Snapshot.cb++;8 A: l# W5 `) t y ?( r
m_Snapshot.ar << GetId();5 ]& v# K" h8 ~+ A2 {* |
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;+ _- W3 K) [# c' g" o- H
m_Snapshot.ar << bAllow;" c" n- D K2 O; `
}" V. _( A: _2 Z" `& e, U
#endif //__PARTY_FIND
$ D+ h; j9 f: N" U3 f
& K* v8 S: f5 A/ O8 H: r) ?( p: L2 s代码:
4 \4 n. W4 V" C, Z! o* k' U#ifdef __PARTY_FIND
; e( e4 s- R8 C# u* u' f8 m) Evoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ), o G4 {9 W6 ~- K. @* S: ` H
#else
. _2 D" s7 o5 P; K1 [3 o- Hvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
. e6 B; B& Y% ?* |#endif //__PARTY_FIND
' V: C& u' P* E{3 ]5 \- v" G+ f5 x
if( IsDelete() ) return;
, j; y" @( h) S' E2 ?/ X5 H7 t3 H - }3 h( O& w6 r
m_Snapshot.cb++;$ C) W" c9 W& v
m_Snapshot.ar << GetId();
' k# ]9 f5 ^0 z: v. |/ h m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;: @5 Z+ r6 v* ?* P
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();5 Y% m- ]' h5 G7 h- t
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# D" i: T" J8 p2 k: X9 V2 r m_Snapshot.ar.WriteString( pLeader->m_szName );" U) p5 }# u) t* {4 E# y, v
m_Snapshot.ar << bTroup
/ |+ i$ o. O+ d( I% Y a! B#ifdef __PARTY_FIND
* h8 N! { q8 b) h8 ~6 E << bPartyFind I9 u$ A8 W3 { E. J- W- l
#endif //__PARTY_FIND
/ D6 r3 W- a1 v7 m ;& }8 C) B' u7 C) n6 M0 X" n0 Z" n
' m/ M/ R6 }, e& E! k6 c5 H
} t# V3 |/ d! [3 a7 |- p
0 {3 w: H6 Y4 m) ZDPSrvr.h(公共范围PLS)
. l- d+ x3 ~' v9 _代码:
. x3 t9 S+ E* X#ifdef __PARTY_FIND1 h/ `# U5 J0 b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );7 S, \, e M; v s* t. y' A! g& {
#else% n$ L; X7 Q' q" J/ ]& I% D0 X
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); a( C. r0 f. x9 P. U
#endif //__PARTY_FIND
) D4 S9 T( j9 o
& L p6 l1 x3 K6 _1 F代码:
0 w7 z/ P9 j. t! e8 v4 _& i#ifdef __PARTY_FIND3 E9 _6 l" {" i: i5 g. o
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, i2 A2 [5 H( B#endif //__PARTY_FIND
1 I) p9 \8 ^ c& Q; E; j' y( C4 g5 ]) Y" r. t
User.h(以及):
2 U$ x, N& D Q3 Z7 l代码:: C6 C( U3 n5 L
#ifdef __PARTY_FIND
: d, t; C+ M3 q void AddPartyAllowJoin( BOOL bAllow );# \; k6 |/ Z" V/ k3 d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );, I, s$ p- Y. D- d; B) e: \
#else
1 r. g* k3 F. [ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
7 K! N( J, |( Z4 H#endif //__PARTY_FIND( T- V" y5 |* t9 x
- A" |4 s. x$ q* l0 `1 ~5 N
party.h:% }! S; ]; v4 e9 ~3 O. b9 ?
代码:) f; o9 | \$ M# B& A- \4 h
#ifdef __PARTY_FIND1 J7 @) ^. @* O8 M6 B2 N9 l
BOOL m_bAllowEnter;5 @6 M$ i8 Q% H; x1 Y9 @$ a
#endif
. o7 P' l" L' L. N' v
' [( u* X& Q* {* p代码:! ~: e4 A# n8 _( b3 _
#ifdef __PARTY_FIND
6 a/ A5 G- {9 p, K( D: A$ g CParty* GetPartyFree();! D. V4 b+ j' V, \& t# ^. f
#endif
9 f# ]" ?: u; p, E, o
/ v) t0 t- }& `9 O1 V, ^WndParty.cpp:
0 a/ c) [8 V* g% C3 o1 XOnChildNotify:
. |; Y& `- w- Z0 w1 Q代码:5 [! |2 Q# s$ p$ e4 g1 Q; t
#ifdef __PARTY_FIND
6 E% O# p6 I( v- E else if( nID == WIDC_CHECK1 )! K: t+ f4 r0 B
{ d }% Q1 v2 M" r
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
t# }) N- D/ y4 \ {. e& Y# l6 P2 \" R- v7 o6 n
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 S, s1 n2 u, E) o) `! P2 w g_Party.m_bAllowEnter = !chk->GetCheck();: c5 ?+ a8 a. {/ H: j! P
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
- S0 u' @ x' Z- P3 @! o$ ~8 n }
+ c; r1 a) L D9 m& Q }- P9 \' x! r \1 }4 V4 u
#endif //__PARTY_FIND
0 a9 q2 P7 W R2 z' y
/ x* U4 }' h7 U/ i0 P" i' H代码:
& `) V" g. Z/ G0 VOnDraw中:
( T$ ~0 |9 Q! r V: o' J# n代码:, A" u& W" v# v3 z: F1 k9 R
#ifdef __PARTY_FIND
. q5 X% X5 c4 j/ j& z t CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
" w& D" F$ n9 I3 o if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' v2 M9 k$ l& d. l, Z chk->EnableWindow( TRUE );
% L4 H2 U& ?5 _- ~* {2 c else& }4 |0 p( e: g/ c5 R
chk->EnableWindow( FALSE );
( }$ d+ w, n4 o5 i$ W. m chk->SetCheck( !g_Party.m_bAllowEnter );' C8 ?. a' O- q' O3 k7 F
#endif
+ |0 Z2 ]0 Q" ]& O
1 F% B4 g6 V$ d; c: y+ b5 Q& R1 j4 `DPClient.h(public):- n( O K- C! o
代码:
$ E% N, x5 L$ i1 P; r: U6 g#ifdef __PARTY_FIND
7 W; w' C- U( _- n1 @. ^ void OnPartyAllowJoin( CAr& ar );( m, N, O8 f! l
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 {8 i3 t5 s& ^#endif //__PARTY_FIND# b0 d% X6 H; m8 n! j0 C5 H
" L# N* {- j4 v3 G
% r+ Z- h2 R( D+ L: ^
WERS hinbekommt没有,请让赫克的权利。6 ?5 i: }! W$ t$ _/ o
不支持左右,所以难不...* I# W0 ?; s2 U9 N
党k的Windows NT甚至编辑它自己。. ~! W4 Z7 F l/ |' K! Z
包也,因为我不erschreiben进一步如果我你的。
# s Z$ r( U& j由于缺少Quantité k n个代码是什么升工程前。0 x1 e, E0 v, n$ l3 _, {+ W( M1 e
如果是这样的。请发表。, G5 y. \4 x% Z9 a
到目前为止,Pumbaaa9 G; N& X' @" b
O: O/ `! b* e. b
% T% v7 q& p; |, r! \% BMsgHdr.h2 l9 z1 _( V6 `( H: ^, K! L
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
; E) g: S3 B2 T7 d# [/ A, p#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
5 U( X% M) X" @6 j2 H4 L5 t9 t8 \9 ~+ i8 j h* z: l
" {4 b" [, c3 p% g3 f5 u
4 Y l9 C1 \+ ?* ^1 @: L
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