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对于那些谁需要它 - 谷歌缓存FTW。 :
: j' W$ b# J! p; ]0 w. z" C4 W+ w如果我鼓掌纯粹是我复制错误时,D
! @5 j" K8 Z4 B& ]2 Q积分当然Pumbaaa。
4 @' y" P- F4 c* U4 L& l8 X% @
! S$ N. f* d, \5 e* oFuncTextCmd.cpp:. f) z- b) l9 T! T/ P) R/ j+ P
4 Q W" ?3 T0 r代码:
, I- I" M( Z/ Y2 r$ n#ifdef __PARTY_FIND8 ~6 @3 @$ Y1 R' x0 {7 ^; u
BOOL TextCmd_getparty( CScanner& scanner )
4 j/ a4 }" _9 X7 I{9 S% y4 `& f+ w @5 P7 q+ d
#ifdef __WORLDSERVER
+ p. s% q4 [( Y: A" V9 w+ G CUser *pUser = (CUser*)scanner.dwValue;
1 Q4 s$ G8 L/ K7 | if( pUser->m_idparty > 0 ): F% H# U8 o7 [' U. \# m9 N' U5 c
{
2 D4 O8 r; V6 m1 z; L$ E r pUser->AddText( "你已经加入一个公会。" );
* R1 V, G& K7 d$ V# \: b return TRUE;9 P$ X( a: y/ G4 ?
}
! o2 W8 M% J b$ u" K% C( m CParty *pParty;* N, [* m; U% _2 J8 ^) _; e5 N
pParty = g_PartyMng.GetPartyFree();' m6 Q: i+ V0 y; m9 ]
if( pParty )! t" C" P7 {- g
{
# V- h0 @7 y3 p+ @ g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
1 P( P' p+ {2 ~3 Z- M: Q6 |9 ~5 ` }else
7 S, ~& @- G1 X; I& [4 m) u) l3 ^ {) `: X( b C0 ] K, i8 b$ o
pUser->AddText( "抱歉,这里没有任何一个公会。" );
$ p* h5 @ @' x }1 S Z! H7 \$ o9 O$ r
#endif$ j* v( O( ]5 |% n( d/ q
return TRUE;
+ ?- Y% S4 `' k7 H}( L/ y7 H& [7 k6 I9 @
#endif //__PARTY_FIND5 N* v2 b+ S4 T' N. ]
4 p6 t4 z5 E) [* F5 ^代码:$ m' c' _5 \+ P5 P
BOOL TextCmd_PartyInvite( CScanner& scanner )3 x" I, B, z+ y& Y$ s0 l
{) |, O! G& w8 ^+ X: V) o
#ifdef __WORLDSERVER; X8 j- D$ A% p* T, p4 t
CUser* pUser = (CUser*)scanner.dwValue;5 Y3 w* y7 H1 ^& i# y4 w9 o
MoverProp* pMoverProp = NULL;
u) {3 P/ a# K" G5 v scanner.GetToken();
" B5 x7 b; C1 {6 Y2 ^3 b% {#if __VER >= 11 // __SYS_PLAYER_DATA3 W0 `7 H0 l7 j1 t. O, t: W4 z: j! B
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 h, B5 X- I! v: b' Q. }
#else // __SYS_PLAYER_DATA0 i$ } B. s) J. j9 U5 l
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
" E: ]: L$ l7 u#endif // __SYS_PLAYER_DATA8 W3 o8 H) f7 @( j; U! H
if( 0 < uidPlayer )1 N$ {$ Q" Y, }5 b2 K% g1 r X) m
{
s" a( }1 _& G CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 4 W3 @1 i4 S( b% E- E
if( IsValidObj( pUser2 ) )$ Y2 E& ?7 i! O: R' \+ j2 h! P
#ifdef __PARTY_FIND
& c4 t: T: j! p4 W; O g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );& i B' b6 W- N0 F
#else
/ q% G$ T% q% F9 I+ v g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
4 \9 M+ P1 C- z/ w8 I9 p/ [#endif //__PARTY_FIND
! K# V! j. |+ r. x5 S else
' c/ l/ x, E0 x; [$ g7 P pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
) j: W" A# m+ t$ c7 p& o+ x6 A }0 Z% l q) b& c* D" a9 m* L
else) ^, X' }- r( y8 n& W+ o
{
8 [* T0 s* [: H: [/ E pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
/ \5 E' O4 N. s# Q; L }+ `0 z4 N5 ~( b$ p1 j
#endif // __WORLDSERVER
/ U- b! A0 _& `- d/ p8 ?/ v+ H; x, o7 v R" x. K! I5 V
return TRUE;2 V! v& ^+ R. I
}
\: y+ L4 n% f
" {( L+ d$ j% Z; [$ x0 Y0 I6 B代码:
4 X/ E7 ]+ }* }1 h7 h4 }#ifdef __PARTY_FIND$ A6 h- f m8 _+ G- U8 |- z
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
+ k' R2 g, q8 L3 b2 n#endif //__PARTY_FIND
, j7 O% A2 g# O# XDPClient.cpp;# `- i8 u" n E. r/ I* |
Code:: z( V. U" d; w' X/ l# V
void CDPClient::OnPartyRequest( CAr & ar ) z7 V9 [1 A- `2 R
{
3 D& @( s* p, m# e' o1 V7 ]3 B u_long uLeader, uMember;
, y' i' U8 o3 Y: h1 C& X# {0 \0 m+ g; `
Z- s m/ q- s( p% r3 G BOOL bTroup
; k ^! T9 _4 A) ]. @1 ~#ifdef __PARTY_FIND7 Y, J, e& _ A' @0 ~
, bPartyFind
3 b" ]# J" H$ D! h# n) ~#endif// __PARTY_FIND
" C7 Y, ~% R8 f- K ;
8 B0 P9 l3 V- r9 k LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
* X9 a$ a) O+ W Z8 D BYTE byLeaderSex, byMemberSex;$ g) L+ x8 z: v# ~/ I0 @# F
char szLeaderName[MAX_PLAYER] = {0,};
5 ?8 G3 j. H+ C! |5 _ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; j1 O+ l6 ^- ?$ \6 V8 v ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;. o' C; ^" m; m0 G v% ?
ar.ReadString( szLeaderName, MAX_PLAYER );
) `$ f) U$ p$ N- @3 z8 K ar >> bTroup$ ~2 F, o; S$ A
#ifdef __PARTY_FIND! g' O9 v1 \' _
>> bPartyFind( m& z$ Z% W3 }2 F2 E. H
#endif //__PARTY_FIND5 \$ X- a! A2 T) H/ ?
;" ~3 p2 p) L" q$ y/ X7 w' o8 S5 X
8 }5 W/ b9 E6 H1 \ if( g_Option.m_bParty == FALSE )
9 p% @* b: n0 a {. M9 q6 R, m7 `. w; g6 g
SendPartyMemberCancle( uLeader, uMember, 3 );5 ?; E& S; H& c1 X& V. g
return;
3 B0 r! d* b+ R7 Q2 H }
q5 `8 e, c8 ~. a# k) N
1 |! \7 w. I+ c# `+ @) i#ifdef __S_SERVER_UNIFY$ ]9 F0 M7 m; E) F: p2 Z
if( g_WndMng.m_bAllAction == FALSE )
8 }; t3 I/ S0 l( `; L* j& X9 @ return;
# a% O$ f* k7 Q( o2 \#endif // __S_SERVER_UNIFY% t/ l7 m4 w$ s T6 k" p
1 Z0 g" D* s5 `( j3 C1 j3 W/ Z CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
( x: @# X8 B1 c) d6 I# P# I9 Z; l
& P" q4 B" C v0 T if( pWndBaseBuf )
* P$ X- n+ z% B) r {
$ u7 B2 _4 ^& w4 N# p: E B( d* d- Q SendBlock( 7, g_pPlayer->GetName(), szLeaderName );1 D$ f! B% Y$ I% L0 w4 F
return;
( E! M6 M2 v/ w; E4 ~0 E }
- p2 t' F3 Q" z#ifdef __PARTY_FIND4 I% i6 N) |; W+ } M4 t
if( bPartyFind )
; d2 T0 H$ e# D* w( x7 y1 A { {" H- y& w4 T& }
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );: M' n9 e2 b C P) O: q! f, C! V
}else
0 N5 T5 q+ b) N( ` {8 s0 g) }$ A$ Y& ~
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 N# s9 _4 A1 s( c1 {2 @$ }
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* X. O6 y" a' h( ^# _. k
g_WndMng.m_pWndPartyConfirm->Initialize();
) f6 O# r/ O0 y* J; b; H. s }/ y3 g1 Y3 A: X' T" b
#else" V/ A6 j5 V: z, a& W
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; E; G& ~- _3 ~( ]- p- M8 Z E g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );% r* x1 b$ t1 p8 k6 A& [ e
g_WndMng.m_pWndPartyConfirm->Initialize();
; I# l3 l9 E$ h' v) F#endif //__PARTY_FIND+ g1 w* Y Y* [# [
}
# e6 P7 t# _8 a& }, M( S
3 P: c2 m! {/ ^9 A' L代码:
' e1 @* a: L \# w#ifdef __PARTY_FIND
( e7 g5 X7 o2 mvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
" J/ E. G; W+ @: [- Y{* x+ {3 d" h9 L. c
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );; w7 U+ ?8 [3 e& o& J0 K4 `
ar << idLeader << idParty << bAllow;9 X6 P4 y/ Q7 ^# T3 O8 d; O1 t' c+ d
SEND( ar, this, DPID_SERVERPLAYER );
$ o) \1 N7 J5 x4 j0 d$ K& d B B. a Z, J
}7 P V6 ~( }/ u5 N+ [( }( a2 I
void CDPClient::OnPartyAllowJoin( CAr & ar )8 k% N) L) \* [7 U4 ^( W; X
{
, Y2 ]# F1 o& A% p ar >> g_Party.m_bAllowEnter;
$ z1 f) z+ e# M. n}
I& U$ J4 W% C1 e#endif //__PARTY_FIND: c$ H* |- @+ S
Code:
% f4 y8 U8 w3 H#ifdef __PARTY_FIND! H- y! W+ q8 P; ]- _
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;' v K& V& N7 l9 g" k# e& \
#endif! b$ p1 e1 x; [3 b! W
3 E/ d9 t) Z& F4 b: g+ Cparty.cpp:
/ z9 D6 g( @, u. E8 f$ h4 O$ C代码:* B: G# s6 m8 V5 y3 z
CParty::CParty()% A# f# _% s' s- B* W
{
) ^( N9 ?4 ]$ p m_uPartyId = 0;2 Y8 N; X( b- @" H
m_nSizeofMember = 0;# y& c' [) r2 S! k' T4 V7 b* I
memset( m_sParty, 0, sizeof(m_sParty) );
2 L$ G8 I: S- N# b0 f+ f% y8 m m_nLevel = 1;
/ ~( M E6 H. {$ Q$ s* A: O: w m_nExp = m_nPoint = 0;
$ q( F( |9 }( \ O% W8 E' | m_nTroupsShareExp = m_nTroupeShareItem = 0;4 D& {% K( J. `( F: }- E$ r" P
m_nKindTroup = 0; // ????
$ k. F# I- F1 L: S m_nReferens = 0;
" T# R! j& X. q2 R1 F& z8 g3 ^$ U m_nGetItemPlayerId = 0;
" }7 u) Q* V6 F7 j0 U+ t* [( b#ifdef __PARTY_FIND
6 e; U2 A- [7 v' h m_bAllowEnter = TRUE;& b+ I8 _5 K: f2 c5 W2 e- m. V
#endif //__PARTY_FIND
$ P+ I; Q7 `/ W5 n$ x* Z' @$ R8 V for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 E( }9 f' J: ~
{
K9 @; B A" H( T m_nModeTime[i] = 0;
$ I. Y3 c9 Y6 ~' T( l* r6 k4 u% } }) q3 D: }" S4 @% L$ v& l) u( j
m_idDuelParty = 0;, h+ ^( c H. A
#ifdef __WORLDSERVER
4 ]) T/ m! w) X" y0 h2 g2 i m_dwWorldId = 0;1 w1 ~$ b, D# J4 e) @/ a" u
#endif // __WORLDSERVER
: o7 K- K; C- K9 G' _}( b) o7 t0 @! D* h8 e1 Q$ p
代码:' P$ l. f* {1 g- J7 e/ w* u
void CParty::InitParty()
$ l3 `$ ~0 L w0 ^/ @{
8 s, x; J( p4 r h* _' L# h m_uPartyId = 0;2 h% w# ~# k7 ^( c" j, w
m_nSizeofMember = 0;
2 ~: ^1 }( `# D$ s memset( m_sParty, 0, sizeof(m_sParty) );/ ?( q8 {! Q4 i/ o' T! [
m_nLevel = 1;
0 e1 H \ _! r( v5 [, V! @ m_nExp = m_nPoint = 0;7 E! z* }& q6 k
m_nTroupsShareExp = m_nTroupeShareItem = 0;
, x, F+ [0 a! S [8 I- h6 e m_nKindTroup = 0; // ????+ S: Z( v$ I, Q3 _. C2 E
m_nReferens = 0; ' t& {% o. F2 M9 H2 j
#ifdef __PARTY_FIND( `, S3 }+ t% x, [5 x2 W
m_bAllowEnter = TRUE;
/ W1 p% U: A* M6 t' U# ~, y#endif //__PARTY_FIND
) N- y- V7 n2 J4 T for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
; z; m) G9 p b+ v {8 f: e, p+ d/ {7 ^. h( y8 O3 l
m_aMember[i].m_uPlayerId = 0;
! r* ?+ O4 P7 o+ A! e, [ m_aMember[i].m_tTime = CTime::GetCurrentTime();9 B3 C$ y& n% ~/ W9 y
m_aMember[i].m_bRemove = FALSE;7 y) C; n. O% b* y; t: d* B
#if __VER < 11 // __SYS_PLAYER_DATA- H# _& A+ `& K- e& M" V9 M
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;) Q3 f* k8 X( d
m_aMember[i].m_szName[0] = '\0';
: |5 y1 S6 Q" X) }* K& k#endif // __SYS_PLAYER_DATA2 ]4 A. o( x$ k4 M9 }' j
}
) Y( f) L+ a* D8 N! G3 h}) t1 p3 X. G/ f3 c. b3 o% p" j
代码:# l6 r8 H9 T7 S0 {
#ifdef __PARTY_FIND" }" k# z+ k9 n; d6 z
CParty* CPartyMng::GetPartyFree()
. t6 e! x% [& T L0 N% v' y" H{
& ~5 l3 C& M: ~& k/ }- c CParty* pParty, *pPartyTmp = NULL;3 U) H! y! K- }( ~9 ^ s% s$ R
if( !m_2PartyPtr.begin()->second )
* g3 }. H4 T4 Z9 t return NULL;
/ ~) N0 E6 P/ _3 ~3 c! L$ ] BOOL bRan = FALSE;
! W( [' o4 I; } DWORD dwRand = 0;
3 n1 f! [$ b: M; i if( m_2PartyPtr.end()->first >= 1 )- \8 G+ w! L9 y: {* n( S3 [
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
- ~2 K! a8 M$ l- J/ m& M6 E+ m9 c- X$ h/ p& R, y
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )9 q$ L$ Z" a" R! G# P. B
{
* f: h: Y/ a2 @/ s% J3 B; T' v, R( T pParty = (CParty*)i->second;, H; i8 f# [6 w( P: A$ O7 J$ C
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
+ f! x, j$ r' S4 \' _& ~ {
1 w9 D3 a% e2 T4 d& ^ if( i->first > dwRand )
' h6 ]+ l' X0 h1 ` return pParty;
: T9 e }2 O$ d else1 C5 e* E, j' w( T( n* F
pPartyTmp = pParty;8 B8 |/ u- a8 f$ C5 F& w$ |
}+ I5 z, y; V8 _- O
}
A5 k( s9 R6 X5 R/ S return pPartyTmp;, F: \$ d' p0 \
}
' y7 f; n7 I9 T$ y8 L* H; P#endif //__PARTY_FIND
1 W b& d5 I# m, y" ~. t% W* e7 E, V6 L0 l1 J' T
DPSrvr.cpp:- F+ w0 m9 ~! ~0 I0 R; ~
代码:
0 Z: m8 K% _7 C5 N6 `#ifdef __PARTY_FIND
# L x4 o! H6 X- K1 Rvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )0 U* G& m; Q+ n& ]# E, G* Z( j
{
' ?, F3 o6 k+ X: F4 \% ]+ [ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );! G5 Q6 a, P1 i7 D2 j
if( IsValidObj( pUser ) ): \ Z" P" t+ W( f
{2 ` z1 d, g$ C! O
u_long idLeader, idParty;6 r$ u0 k( P; W0 T8 Z, P
BOOL bAllow;
" j% ~7 Z0 j' J# r5 R a6 } ar >> idLeader >> idParty >> bAllow;
5 J7 ~8 g' b. f" \, Z8 t if( idLeader != pUser->m_idPlayer )2 l! {( ?0 R! k" a
return;. M. l8 m R+ k5 |, `
CParty *pParty = g_PartyMng.GetParty( idParty );( y1 j& A) ?' Y8 z0 C3 v
if( pParty && pParty->IsLeader( idLeader ) )
& e; [6 y& L: b3 n; H$ G& \. g8 K: b pParty->m_bAllowEnter = bAllow;
: l- [$ _6 e4 {/ n0 X& U1 q! J else, I" T, C; P& c0 y2 j
return;! s8 c. P* t9 C9 }$ U0 a
, o4 D7 c' H5 K3 w3 G- z CUser *pMember;0 F0 a" I* J! O" a: w
for( int i = 0; i < pParty->m_nSizeofMember; i++ )' v& A& x7 X' |6 ]- y" f" R0 P, p
{/ a$ _" n" y' M4 V9 W; s2 ?* P7 J) G
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
5 Q! k* s3 Y. V+ p' o if( IsValidObj( (CObj*)pMember ) )* h* I% G. N4 W* p4 p, c
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
( n$ @& v/ L' C: y }
4 V9 H( U9 E I: u }
1 R9 S+ a6 E4 B; H! M! u}
* J- R* h; A, p( V1 f. _#endif //__PARTY_FIND2 F1 e0 F* w# l
" J! J$ r& T4 v4 S( Z$ U( t
代码:
, {/ [* ^0 R+ y3 k' v$ D#ifdef __PARTY_FIND
( G# r: m; K0 m8 A ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
# |+ b& Y4 D( J" a* }& N5 I3 t#endif //__PARTY_FIND
, G- Q) I, K3 f S- O, k& _8 O9 u- D6 P- K
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )$ ]2 Q% A: D6 F
{/ e4 U8 ?, X2 J% r6 E
u_long uLeaderid, uMemberid;
& w' D8 K% K: a6 Y* W BOOL bTroup;
+ t* N) Y. D& q ar >> uLeaderid >> uMemberid;) G4 \3 [5 Y3 n' Z2 i+ l g
ar >> bTroup;
' v7 ~( j+ Z4 H( E3 ?" ?
1 N% K3 m1 ~* H% H, j CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );5 N6 l& Z& M' O/ ?+ m& U/ p2 \, P
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )7 r& X# V3 T! u$ k
#ifdef __PARTY_FIND5 x% z9 w f- z# N/ O
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
! u/ g( e, n' V q% l; H" N#else
. d o+ E [+ Y) [ InviteParty( uLeaderid, uMemberid, bTroup );% D& }: \/ s4 e# C4 Z
#endif //__PARTY_FIND
/ i2 B x- C8 w}
7 l! B2 j9 p6 ]; y8 d, J- K. I+ d
! M* N a3 z2 x, [代码:
8 S% ^- A2 j# C: X2 m' _ t- L#ifdef __PARTY_FIND
; G5 u0 M2 |7 J p# ]void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
0 d+ A; ?! F6 }9 x$ ]- O#else
$ v [: A( j1 l! k# Mvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
4 u* s" o7 q. j8 U6 r( i @#endif //__PARTY_FIND
1 a1 A8 K- @# ^8 I# C/ o5 n{
5 G& Z7 ?6 g2 `6 I: x0 U ?/ d CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
: S- w4 l; \, h1 q3 `- M/ q CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
3 W7 n+ c P0 M I5 U/ W/ } N; h0 ~! _* n4 t( [
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
( i$ H1 D% X( ?: T& X: P5 T4 O' n {
. t) B& x2 |5 } N4 b& b c if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )+ J" L( |( q( c* A; d
{4 K+ H9 q; b. m) F; o. F
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
$ s9 }2 f4 {3 H) H* R {
; K Z5 b& u, E& ]2 [* w+ }) u1 M pLeaderUser->AddText("没有足够的权限。");
( s# i2 Y! q8 W pUser->AddText("没有足够的权限。");
1 f+ |4 v/ V' w: s return;' J& I# t( N. M& }3 m2 @: c
}) S) _2 R' J: ~, ]2 h0 {6 c
}
6 u2 J ^8 A" Y; ` d6 n4 U0 } // ???? ? ??? ?? ????." d3 \" k/ P$ J+ B5 ^' }3 i( ]
CWorld* pWorld = pUser->GetWorld();( p1 r: A% W3 N$ T( q
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
8 p' w" a, L0 Q+ P { * W; m' @% L {( G6 l- W! F3 h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 b3 @/ G! q) e" Y return;6 R: n. m! O% I0 R
}
" V* x/ i" {- k6 n#if __VER >= 11 // __GUILD_COMBAT_1TO1
% ~$ E/ y1 s& V. U" J) [* E) z if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
) Z* K6 H* l; f {! Z' ]4 e% `5 [9 c+ E% O' A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- B B+ \9 ^5 y& k
return;
- m. S5 g, _9 q3 x }
0 y- X) O, G) C+ r7 m4 ^; g#endif // __GUILD_COMBAT_1TO1
8 A3 U$ w* s/ R+ Q Q# M" e$ r% l8 A( a7 _, `; r
#if __VER >= 8 // 8? ?? 061226 ma
! ^/ Z, G/ d Z) Z. V: s4 N: y" J if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )7 j$ W1 G' w( ~" Q2 ^& S/ c
{
" ~( l( C/ \* y- E return;
( R! ]# W$ Y3 e9 c }
# S( j' h8 w8 F/ @#endif // __VER >= 8 // 8? ?? 061226 ma
& w1 b5 l2 G3 O! e. w
5 ~& p3 N/ r6 g. N$ I* o* P( W. I5 W if( pLeaderUser->m_nDuel == 2 )' c, x2 o2 f; _/ m+ i- g# @: e ]
{
- Z+ `' I2 g& ^ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
5 B8 S7 M/ w6 C$ V- P } 0 M7 b9 h2 A, t+ K. s) y$ q
else& X, X z4 z @: T
{
' i/ v; e/ V: x' W/ m, A if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
# f+ c7 ~' O2 w {9 b% ~0 P9 t6 ^: S' D1 a' S
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
3 T) {: g4 K' i1 x3 X5 Q- D9 e8 H( i }
, X8 o; \+ h7 M* f- ^4 e: Y else
7 [. r2 C0 q, @; p$ V { f$ ^% z6 }$ q- O! J
if( pUser->IsAttackMode() )
* c+ L) J; Y3 a6 C pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );' {5 d7 E+ w$ Q% ~
else4 o2 _7 {: c8 {1 q. u
#ifdef __PARTY_FIND/ l: f; }) ?1 q* b, K+ u
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );- x/ K) G" V; l# [
#else4 Z# a4 ?3 w. X q
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
; k+ g$ U5 M* y3 L( X#endif //__PARTY_FIND
' q& p) B3 j+ g! Q, x3 B }4 |! b. @" e4 U
}4 Q6 m( d" d* e% d8 t% i; J
}6 v1 F6 @" ]5 v& l7 g! Q1 ~4 U
else+ q3 v8 R* l; \7 U: Z1 ?2 U; k
{
: q; Q* L, N; M0 _+ _' r: I! X/ A if( IsValidObj( pLeaderUser ) ): ~0 p8 y9 V% L8 V j, F
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
7 M6 w5 ]4 x! I. s- u) O }" B" v* d: J. J; D+ u
}# F: v, i; e5 G9 m
. Z* W- N# E0 K3 u$ z0 F% s6 x
User.cpp:
9 B, H9 q% i& \3 y! G! t代码:
. z! O z* v5 s7 E: q#ifdef __PARTY_FIND
$ |9 b' D5 H lvoid CUser::AddPartyAllowJoin( BOOL bAllow )
U v4 Y" h& ?{$ R4 Y! x, K E9 [/ s
if( IsDelete() ) return;
: Q7 g# w& h4 [) {: J* z, G: a% U4 V5 Y+ H! R. i3 Q7 q
m_Snapshot.cb++;
. n6 |5 F2 u2 y; n2 ~, U% f4 z8 _, t m_Snapshot.ar << GetId();/ \ x* I0 @& D
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
% B2 y) m% g$ t/ c& }( c m_Snapshot.ar << bAllow;
! }5 \- b6 \7 X8 i2 b g}! ~6 ?. X+ `1 r8 j
#endif //__PARTY_FIND9 H+ v c7 E0 c/ a/ I
8 h+ \3 F* c8 i/ ^; w# R( d代码:
5 V5 q/ X, R6 g#ifdef __PARTY_FIND6 [: |8 C. s. E0 T, E
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
+ w j0 U+ @2 {) P, O$ H4 M#else5 e: \4 ^6 { z4 H5 U0 m5 G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* S" e m8 g4 }4 i/ w5 L#endif //__PARTY_FIND6 o$ l' g# }( O" O
{% [& r/ k. U3 P8 c4 B. J: y$ |4 f
if( IsDelete() ) return;" P. L0 M! d0 ]9 j# C u- N
/ E& V4 L. _1 a) K m_Snapshot.cb++;
$ H/ k- f3 p, L3 A3 V9 w" s m_Snapshot.ar << GetId();6 G* f* J6 L/ o% k
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;: O/ B9 r$ E+ v, \; K
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 T6 K2 H! j! t. K+ Y. W8 E' B* Z$ c3 b m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
[9 e' [5 _& ^9 _, j m_Snapshot.ar.WriteString( pLeader->m_szName );9 g: E' o6 F& t8 r( q
m_Snapshot.ar << bTroup
, f2 L1 h( L" N$ Q4 w0 R" R+ E#ifdef __PARTY_FIND8 x0 \; b& ?& e$ u% R
<< bPartyFind
/ ?* |3 L4 ?/ W$ h1 `: @#endif //__PARTY_FIND
% {- v9 }% X: B8 _# }$ }% P9 \ ;
7 s" T6 w& G' b2 h- S3 i . ]4 {+ a. V7 {8 V# T' P3 w
}
9 V/ d7 `* A# W& v
$ C( K8 x# H* ~( z3 ?) j$ W- NDPSrvr.h(公共范围PLS)
3 s, ?" U% R* P; N代码:5 ]$ \7 v1 |6 a' V4 q( Q# N9 _# q
#ifdef __PARTY_FIND
" |$ ?) |& P+ { void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );5 s/ b9 B# N6 H& Z& a
#else
}% n( w* p" q) b% F void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: z7 ^1 x) x5 k2 s#endif //__PARTY_FIND% i" y' W0 O/ `. Z& M3 s
4 m* o1 X& _. L2 |
代码:7 K6 n; }# L4 ~
#ifdef __PARTY_FIND7 C9 m6 C% _" o! F! W) s0 _+ ~
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# F" F9 ~9 Y" T: J* W l#endif //__PARTY_FIND- u2 R# W0 K% p1 V
0 l: N4 F e, b" M
User.h(以及):# ^$ ~$ O: y* P/ M+ {2 H" w x
代码:% o1 z7 a( e& z4 r+ G6 V/ `! d
#ifdef __PARTY_FIND
! L; ~8 V4 n! @! X$ q void AddPartyAllowJoin( BOOL bAllow );
4 j7 }9 z- S; u/ g0 E8 K- [ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );& U# K- e0 h0 I" P1 n: p
#else9 M$ C/ s+ \6 V: g9 e: b1 |
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
, U8 b" |7 f7 o0 u#endif //__PARTY_FIND0 P7 }# E1 J; }4 h3 s
[) N- z \- z( l. L; Y, }" zparty.h:1 }! x9 F; z0 t- q, a
代码:
, {9 W, \9 }2 q, s. g! B#ifdef __PARTY_FIND6 C2 J( ?0 s/ o) H9 \9 A0 b
BOOL m_bAllowEnter;
1 Y# T! d; R6 n: S- w: w#endif7 P& a( t" k6 J/ C2 \0 ~
x7 @9 m5 t) u
代码:& S5 S' @& ]5 o% ^6 Z" E% ?. w
#ifdef __PARTY_FIND
; d5 K9 B* d: m$ j+ q CParty* GetPartyFree();
8 @4 e% z, u/ d. D#endif
; b" D& _% n9 {& J# X' D1 e" Q' f0 k5 @) H2 `% _( K9 E
WndParty.cpp:/ P# Q5 ~6 t1 f5 _! t% l
OnChildNotify:
$ o8 I+ c/ N+ Q; m4 \+ P7 N$ `代码:
1 F- D7 Q! @, o; m9 I#ifdef __PARTY_FIND7 Y: f' \8 t6 }! d
else if( nID == WIDC_CHECK1 ): j% d( ~: L f. m! p
{
2 W! |' E# ?5 q7 @ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% L' P7 t9 C2 W. K8 O {
' r) p% N4 C* }7 Y; f) h; r5 R CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- D8 Q3 m6 w7 }5 x* H- C g_Party.m_bAllowEnter = !chk->GetCheck();
4 k2 ]3 ?7 O4 u. O F: ~* }" z g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );1 m) S0 U0 b# {
}8 ]0 ]2 a7 a3 _7 o9 n' z
}
5 Q5 \- c9 z# J" z#endif //__PARTY_FIND% l, v- G* x$ p8 h/ u, F
; @% e2 C" o! r* ^代码:% r g- i) j+ b8 T2 M$ j
OnDraw中:3 m, E0 V" z* L8 U# P. Q$ d0 E
代码:
( y }2 D T) a& r+ ~) R! S: @#ifdef __PARTY_FIND0 U5 Y2 @+ X" p' u0 I: m; K9 m
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 T& N4 j+ D1 F6 y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )2 {) f- o9 {) Y* n
chk->EnableWindow( TRUE );
1 D& q L0 R' Q else- H: a7 @+ G( m3 k- y
chk->EnableWindow( FALSE );( z# }2 u( Y6 C0 w* w+ b
chk->SetCheck( !g_Party.m_bAllowEnter );$ ~6 P- d8 [8 W @) P
#endif
, \! ~3 \8 ?4 z! P0 E( K1 n6 A
! D$ z0 _' [+ s0 J$ p2 SDPClient.h(public):; I$ x) v3 _/ X& s/ S: d1 Y
代码:0 h3 W. l |2 |7 _& x' l
#ifdef __PARTY_FIND
0 L+ G6 s/ M% L void OnPartyAllowJoin( CAr& ar );3 I$ Q: ~0 h0 Y$ ]. c- l# W
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );0 o/ r/ I! D) c: c7 h
#endif //__PARTY_FIND) K1 S" S: ]& Z
+ Y% R% l9 n" c# F* I# W5 J
3 a( i- T! I, q& [$ `/ O# F
WERS hinbekommt没有,请让赫克的权利。- ?0 f4 I! V4 B9 _ D
不支持左右,所以难不...
7 `7 {4 E" z5 i& i+ S7 R1 W党k的Windows NT甚至编辑它自己。
' s" J0 t* h. ^3 t8 N0 F2 f包也,因为我不erschreiben进一步如果我你的。! ]2 ^: _3 C! r3 @2 Q( {: L
由于缺少Quantité k n个代码是什么升工程前。
, o! a1 a3 ^2 v. [; K如果是这样的。请发表。
2 }3 J5 Y5 C& k9 C到目前为止,Pumbaaa, X3 D. r* `, n1 z. J
) f# u) A$ L# U7 X
2 ^& d5 k+ q" ?( w2 f) P# |MsgHdr.h
. M6 @4 |1 }! x2 \ O; I7 _$ v#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
# S# _% n4 W8 P$ L( K#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243, j5 q( C! D8 ^ L7 x9 o
% O( i9 k# H& j. z; P9 E, V6 w. p) x4 n6 K
: H g" ?/ T q1 x0 s9 I
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