|
|
对于那些谁需要它 - 谷歌缓存FTW。 :- s3 C1 R, o- Q) ]1 r& C
如果我鼓掌纯粹是我复制错误时,D& ]6 X8 k$ q8 F
积分当然Pumbaaa。
( n; E, m3 _; k* o0 G& ?0 q8 d. v; F6 ^' x% J% ]/ N6 b
FuncTextCmd.cpp:
, W* u& A p! @* m2 d: ^# S8 G0 r4 O! a) p+ Q7 q* l
代码:3 j0 L1 t/ }: w' B4 G+ z
#ifdef __PARTY_FIND/ a+ v: K8 S# |1 p7 m0 T* q
BOOL TextCmd_getparty( CScanner& scanner ): V" x. H* c3 z( I2 i4 ?7 e) O
{
) b& V! C5 U' s' |5 X+ D#ifdef __WORLDSERVER
8 F! F' l+ Q/ r! Z" w CUser *pUser = (CUser*)scanner.dwValue;& K8 n1 y( M8 y6 A \, r
if( pUser->m_idparty > 0 )
" ~% P8 ~ B0 m& L. d% `/ t {) ^* k) b+ _, m& P7 P0 h
pUser->AddText( "你已经加入一个公会。" );
. Y6 |6 j/ b* ?/ q& S5 G. J3 I return TRUE;
: n* j) ~- m: w9 b+ e9 ~: P, B }
7 s! Q Z2 g% m: l+ \ S CParty *pParty;+ v' a% [4 j! W3 Y
pParty = g_PartyMng.GetPartyFree();
0 m$ e$ q! `# D" Z" w- e2 z6 ] if( pParty )/ w4 J* J3 u- R ^
{7 h8 q; x0 o j7 {* ~1 k. o
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );. H( v: o! A. y1 o \ m
}else. ]8 d) S+ O# j9 y
{
0 E3 t+ ~. E$ M9 p8 z pUser->AddText( "抱歉,这里没有任何一个公会。" );% L; R; p: z' z Q) B/ y
}
" G) }' z8 g$ Q8 y, g4 |5 C/ x#endif$ i6 ]7 F! Z- A( i
return TRUE;
7 X4 z; A z, g6 c}# T5 e1 I& _- j
#endif //__PARTY_FIND. @/ e& C1 `( h6 m
! X. m5 P- y8 b% m$ h代码:* P- n( F1 ~& D" Z- U: a8 w
BOOL TextCmd_PartyInvite( CScanner& scanner )
3 n: a) f y6 ]0 D+ I6 W9 l. N1 c. Z" h{2 {; Q5 R( C- t( r' M
#ifdef __WORLDSERVER
/ }! n9 g1 d2 S6 ^# c1 [! f# ? CUser* pUser = (CUser*)scanner.dwValue;2 A t( C) {; `
MoverProp* pMoverProp = NULL;! ~5 a4 o) f+ h' E# F) c) j& [) r
scanner.GetToken();
/ T$ l# q; V2 e/ w9 H2 t& E#if __VER >= 11 // __SYS_PLAYER_DATA% w, }5 R% W& \0 X0 f
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
6 X( y9 H# Q" o# T: D$ |1 M) x% x#else // __SYS_PLAYER_DATA) s8 x/ F8 c3 L* X% z, e
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
" z1 A: @1 L9 {0 m#endif // __SYS_PLAYER_DATA% k' Y* o( x, h& P
if( 0 < uidPlayer )
9 n& q/ Y M6 ]$ I, b- c: P {( l6 X5 p0 B" W, L$ x# l3 L
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 6 }( N( o- S& h: Y* b- B/ |
if( IsValidObj( pUser2 ) )
! R) Q! X7 p9 ^! V, }#ifdef __PARTY_FIND( q8 t- [! P' L: {% ^- p
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );* E2 r( M/ V% ?6 [$ ?: C9 W
#else Z C9 W( ^$ z5 ] V' z6 k9 k, y2 N0 s
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );: @; h: y# ~/ U* l$ O
#endif //__PARTY_FIND
# \! T5 }. E J& v7 H else
8 B! G- e3 _! S2 U pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
$ Y; G1 o4 s4 `4 E/ x6 { }: J% [4 n+ ^5 R* t% `! f( M: T
else4 p- f9 W5 w+ T, c0 u2 i$ J& z: G
{9 d( W1 p; o( J% x, K; c
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
6 ~/ Y( ]' A7 u& D- V }
6 O3 o5 B: V! ^0 g1 [* E#endif // __WORLDSERVER. T! M1 d" H! g; J1 D. m, M# ]0 F
& b- ^$ @2 F% J3 ~% K
return TRUE;
& U+ V. S' x, E& c: k; Q% B) p2 B8 a}
, I) E, J/ g* B" D. {: s0 b+ j- s2 V
代码:2 _! a) `. q0 j0 @. y9 b
#ifdef __PARTY_FIND9 y3 h- w1 x# v( C) a; j2 m
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )) m, J! T( ^6 c( Q9 x) E) Y: c
#endif //__PARTY_FIND
$ l# Z8 V( ^" g5 i0 o' j- G/ K HDPClient.cpp; o3 I$ J8 p& u
Code:4 ^) F# A0 O* b2 N/ N- n
void CDPClient::OnPartyRequest( CAr & ar )
- \; d5 h2 _& g2 C$ i8 A2 ^ e- n{
7 M+ c2 Q& L8 g' H u_long uLeader, uMember;
3 i5 V! y2 |6 d2 O3 K0 m* @
; I2 j- m. u0 A+ Q4 K BOOL bTroup) u3 P7 i' c5 ?& m
#ifdef __PARTY_FIND
# Y. [% i" B Q7 F, S7 P , bPartyFind
Z1 e' T% l( i6 B#endif// __PARTY_FIND. L& ~1 }0 n" c6 X: b
;/ b: V1 N* S* f1 y/ k8 \5 M& q
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
6 G5 [ P0 x; r7 r2 o* E, p8 r- j! @ BYTE byLeaderSex, byMemberSex;7 s% l% c7 k9 A, s2 S8 D
char szLeaderName[MAX_PLAYER] = {0,}; V! M& Y# T1 `: A2 ^" f; e
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 o7 O' L, |5 ~9 ]1 V" }
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
- p6 p$ Q/ h' @7 s) h( m. } ar.ReadString( szLeaderName, MAX_PLAYER );% v* d, Z+ W2 e- {, h" m* n8 z7 M
ar >> bTroup
. _7 q" t9 G. m0 I#ifdef __PARTY_FIND/ ]7 _! ]( ~5 Y) i
>> bPartyFind5 K- p9 L6 f/ R# B" m
#endif //__PARTY_FIND: L6 R% E* P$ S
;: G# a% Z+ X9 s* c& v" `
* {2 s, ~! ^ l# q; K
if( g_Option.m_bParty == FALSE )
7 M. }* H) l& A1 Z& F; r: J1 L2 A {
7 `% l6 @* y4 p1 X; x2 Y3 w SendPartyMemberCancle( uLeader, uMember, 3 );
/ C- x, @1 m, {/ V9 {& j return;
: D9 F4 }6 K; J- o" a! V9 S }
. \6 Q9 ]0 p+ C# |8 {
! M, b; V( |8 ]% J6 f: S#ifdef __S_SERVER_UNIFY
& M: ~( C2 w F. g1 |9 z- e if( g_WndMng.m_bAllAction == FALSE )2 r9 k9 S3 L% @7 Z. ^
return;. K4 C: ]7 H- h: }0 Z2 F% }0 P
#endif // __S_SERVER_UNIFY
* T6 ^9 M& b& W) ?4 ^( c5 b4 o0 M* E+ ~' U4 h$ b3 [
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
+ @0 U! }5 Q9 ] d. X9 x
, ~* y5 v7 [: \+ N5 q if( pWndBaseBuf )3 Y9 R5 T4 v0 X
{! e5 P: D$ h- u# p5 N& Q( J
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ {3 h8 F7 {" m: A1 I
return;( \& d; l, V1 {. |# A1 h2 G
}0 E- a2 i! U/ k; U2 E
#ifdef __PARTY_FIND/ b# h _; @3 |0 v7 _3 F
if( bPartyFind )
: O4 o2 P7 Y+ z0 a, o. J& P {1 g# R2 w, k9 m4 D0 ?
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );1 K4 n- C& L: H* A8 A, Q
}else
$ [7 ~$ p" a$ R+ o) X4 `: I {6 p5 X& ]! x8 Q
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
. `* }( f* v% y- D* c! f g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 V* @8 K! ]6 e! z& x$ u g_WndMng.m_pWndPartyConfirm->Initialize();& J4 o) Q% u# d# R0 G) ^/ `( x
}
2 {: @+ d3 U A$ l; T* T: _#else X, }8 h7 f" `3 ~2 ^
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 m9 h/ J4 l! s. t
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; i4 s" `4 {2 a& K, {' B g_WndMng.m_pWndPartyConfirm->Initialize();
t$ w+ G1 a8 }#endif //__PARTY_FIND
' ~/ v4 V0 W# U! P/ {/ b0 w2 v1 _}
- s F8 i+ n7 u4 O1 i5 R' s, R. M. e4 m5 i
代码:
# p D( X0 e# r2 J1 l8 m8 b" s/ L#ifdef __PARTY_FIND
: S: A5 f" S5 Q: M" O2 m1 gvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )2 N/ L" ~! l8 u. c! a
{
& S: g6 B9 @6 `3 Z0 l BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
1 h2 @2 w% n6 m: o0 `% c% j ar << idLeader << idParty << bAllow;6 S8 t0 o* G0 _$ P( M! S0 p
SEND( ar, this, DPID_SERVERPLAYER );
/ p& S) S/ ~' N: l0 ~. n' [# r+ z, y
% s% ?6 U7 @4 U- S}/ R: ~7 I! f7 c2 \9 ]) i/ m
void CDPClient::OnPartyAllowJoin( CAr & ar ): m/ m, e. x! x5 [/ L
{7 B4 u, {5 ]/ A- b: e
ar >> g_Party.m_bAllowEnter;
$ W$ H$ g' ^2 q/ x9 o* j* O}9 M, ^+ G( q0 x
#endif //__PARTY_FIND
/ K1 _1 V" X; E7 Y( H; jCode:
5 W1 O6 q3 b8 F$ H#ifdef __PARTY_FIND2 H0 ~$ R: J4 B$ |% Z( }% y! F
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;6 l1 t* f7 _7 N1 u, x3 X
#endif5 H# w7 m6 @% H ~; l
' K2 m7 E) o& k2 ]0 q! sparty.cpp:8 R% _- ~( r3 M5 q! M
代码:7 Z, u/ `; `& |! t4 z
CParty::CParty()
/ N4 s: Q5 L5 @0 W{
' c& ^1 m! b3 [+ E/ T" l m_uPartyId = 0;
. T4 [6 T( g' D; q9 M; I; g9 }, Q m_nSizeofMember = 0;1 j) W% l) ?! x- a/ D# B* W
memset( m_sParty, 0, sizeof(m_sParty) );4 B) F6 e2 N+ f
m_nLevel = 1;
: p/ h5 I/ D' \8 W( U, C0 n m_nExp = m_nPoint = 0;& P: x7 z& \3 j6 L
m_nTroupsShareExp = m_nTroupeShareItem = 0; v5 g ]& ^& m, `
m_nKindTroup = 0; // ????8 _, E, F$ h$ ] y: R N! K5 ?* f; }
m_nReferens = 0;
( n# i; }0 r& d, a+ m, E/ V( ? m_nGetItemPlayerId = 0;
- F- T) [+ L# f$ O' J#ifdef __PARTY_FIND
1 l0 _/ h! H1 n: U7 k" b5 t m_bAllowEnter = TRUE;0 h! m6 Z- J, U9 t
#endif //__PARTY_FIND
+ C2 e1 r7 H6 Y4 m for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
: X) ^) ~4 |+ g; b/ K6 ^ {
- H) O! `- j5 l& \# T m_nModeTime[i] = 0;. V6 R; k4 \! R7 R* p3 {& \; D
}
( x5 q5 o1 [% ^/ H3 B. v6 R m_idDuelParty = 0;
6 ~1 }" o4 n0 G; `4 G#ifdef __WORLDSERVER
; E$ E; p/ i3 n& I; n m_dwWorldId = 0;
$ N( F: z, w' G) B#endif // __WORLDSERVER
% U& f9 R$ c! b, R( R$ g}* i* N. U2 l. g/ p
代码:
F# |, k0 S, A; p7 K0 H5 [6 g# w7 Jvoid CParty::InitParty()2 b; l2 a' v4 a- A
{( j( X% i, w! C% l' d1 ?
m_uPartyId = 0;
) }" n Y! ]. K0 V; V8 B m_nSizeofMember = 0;) r2 W; O6 Y: Q0 x( ~
memset( m_sParty, 0, sizeof(m_sParty) );
E6 ^' M/ D5 y: _( { m_nLevel = 1;1 l; T4 D# j0 n5 U! s
m_nExp = m_nPoint = 0;7 P) t1 h- a! i! T" D4 |; s1 J* D
m_nTroupsShareExp = m_nTroupeShareItem = 0;8 l' y/ z z0 f/ L/ H V4 s$ c
m_nKindTroup = 0; // ????, z2 I' O) o4 G1 }
m_nReferens = 0; % _( A* ~) V6 V$ J. U2 J
#ifdef __PARTY_FIND
! J0 c% V6 {6 [3 Q; O: s: Z m_bAllowEnter = TRUE;
3 _, k2 t" k7 I; ?5 U, \% W#endif //__PARTY_FIND
' v& k7 O% z6 n- N5 x0 J for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
5 L& ]$ W; D% C3 k9 I {2 A' B5 W" v8 j9 U% ]
m_aMember[i].m_uPlayerId = 0;
4 b4 D4 Q4 s) b) _ m_aMember[i].m_tTime = CTime::GetCurrentTime();0 I6 k. ^: b6 T
m_aMember[i].m_bRemove = FALSE;
|& d, S& p- q#if __VER < 11 // __SYS_PLAYER_DATA/ J J5 \& ^. a% L, Y% F
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;8 \. C& c' E$ L M6 R- ^
m_aMember[i].m_szName[0] = '\0';
# z, h* t o7 Y4 v( y7 C- C. m0 i#endif // __SYS_PLAYER_DATA1 \ D. a' o! a: q* K+ J
}
7 I! J4 B$ d# x* g$ I$ s. y) c}
+ c/ H$ a" D' |- V: S代码:
+ U W( I% v+ r/ p4 D#ifdef __PARTY_FIND4 i, d) o d; l4 C# l
CParty* CPartyMng::GetPartyFree()( S1 {5 t3 w1 b( ~! ]# w( d
{
/ X" }6 d$ D$ J! \ l0 s CParty* pParty, *pPartyTmp = NULL;
/ G7 ], [% D0 S6 ?7 N9 e) \ if( !m_2PartyPtr.begin()->second )5 T1 g* M% y x& K
return NULL;
2 c; g @7 q3 Y3 V1 u BOOL bRan = FALSE;
% e6 ^' P/ y2 v- n) T2 P DWORD dwRand = 0;
$ z5 V% V+ O& `5 u2 T5 b if( m_2PartyPtr.end()->first >= 1 )
$ g1 b; Q& z3 ^ M1 d$ I DWORD dwRand = xRandom( m_2PartyPtr.end()->first );# H# f8 t, c- V( |% ~5 A9 E
0 w8 c! o* @' W) ^& E
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
" Y0 D. k4 C" O {
& y! b2 b0 Z' S7 }3 [ pParty = (CParty*)i->second;8 X. x! v' k5 j9 D( u* ?6 `
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
# U: Y F* m3 {; r- C8 C {
6 Q3 k) a6 `, q4 A% {. F; Z if( i->first > dwRand )3 N" o; V+ {7 n0 A& t
return pParty;% H; H* s) z& Q7 i2 U% l
else
2 |! ~; B' g" l$ E; `, \7 p pPartyTmp = pParty;7 q. e$ s5 t Z4 l1 o$ h" R
}
+ t0 h" F! M& q: t# k, z }
3 m' {0 }' b/ X, O) t return pPartyTmp;
# F: M; t5 Y( o& B, ^) T}
2 B/ S; G, B3 o9 u4 l#endif //__PARTY_FIND
2 S# h/ k4 w" ?4 A/ s- r
& |0 \; r* ?; `7 x5 a cDPSrvr.cpp:
. j Z6 d; Q- v! Z代码:% h" s: @$ |. q- w( u- v3 g- G
#ifdef __PARTY_FIND
1 G. s& B+ o$ V" ?void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
: m1 g R: h- S6 Y/ ?{
( P `- Z' u4 l1 C% T/ C. A CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );: Y0 i& T. R! W9 ]
if( IsValidObj( pUser ) )
3 ^/ ^% R9 _( U/ ` v7 L {
8 A! O) }2 {4 a0 S, I u_long idLeader, idParty;
0 z5 a3 d' W* }$ _3 P BOOL bAllow;/ p6 `& `- ?. U; f
ar >> idLeader >> idParty >> bAllow;2 K% a! D; r6 k9 X ]" }' o3 w
if( idLeader != pUser->m_idPlayer ): i* U6 L! z' g1 @3 M! K
return;
- e, Z( i: \4 M$ A6 A CParty *pParty = g_PartyMng.GetParty( idParty );1 X. W _' N# r: ~3 F
if( pParty && pParty->IsLeader( idLeader ) )
" w- C6 W# E- F pParty->m_bAllowEnter = bAllow;
+ \ ~2 y5 z$ f# \ L+ I5 c else7 u! y O0 m6 n: H$ g7 C1 B
return;
, }% @+ r% X* a9 s3 b# I4 `* Y; ?" R# t0 S+ m
CUser *pMember;, H$ D T! T7 h- M4 N1 b9 Z; X/ N
for( int i = 0; i < pParty->m_nSizeofMember; i++ )* r, ^2 i8 R( U8 ]
{
* E. ]/ B; D9 q M2 t pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );. k1 E; Z y/ X" ^; i1 n; h
if( IsValidObj( (CObj*)pMember ) ), a! g0 R1 ~# G8 ^! B
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );6 v# ^/ D; E6 N4 W+ K, ]
}3 ~! ^$ I9 ?* Z# j4 m8 S% K) ^8 D* J
}9 a% ^6 T9 V6 n( Y1 q
}
1 u9 q5 }3 [1 D7 C/ i1 K" s) J/ X#endif //__PARTY_FIND
! w" Q+ K6 q/ A7 v6 t( H0 s/ Q ?# o$ ]+ F2 s
代码:
7 t/ w6 K1 U* y8 h( D2 _+ r#ifdef __PARTY_FIND- e4 }, h' K8 G, b; ~9 ]
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
, m% C' I6 o. j; d#endif //__PARTY_FIND
1 k; v" I! @9 n$ F
" }( l' O, M$ [6 G, ?void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )$ [, V" o8 [0 K$ [$ m! q) d v/ `0 k3 k& d% @
{7 _: Y7 E- b7 S+ L; T$ |* i A, [
u_long uLeaderid, uMemberid;5 x# ~' M1 v; q/ h9 g
BOOL bTroup;
& S7 Q! A) D: R ar >> uLeaderid >> uMemberid;
" f& l1 I/ L& ?* j* F: ? ar >> bTroup;
) z5 J6 Q8 p# ^7 ^; J9 Z' _" C, }8 D
% Z! [( x$ |: Q! G. Q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; F( O* P8 v7 B7 e# B9 T. G& L: J% F if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
5 U. H5 _+ M+ O* q#ifdef __PARTY_FIND3 Q% M9 n: Y; j. \6 z
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );- @2 L- C4 _" L! Z5 }
#else9 n. P) x7 y$ e
InviteParty( uLeaderid, uMemberid, bTroup );/ K8 m5 Z* d$ T9 ~( }
#endif //__PARTY_FIND
% T+ c4 E# b# d9 J}
' \- e7 R" B- P; R, A) k
t$ w6 `5 v8 ]' B) L代码:7 B; b( D: |) U* h) e+ l1 d
#ifdef __PARTY_FIND' _% u$ N3 _6 y" K; z3 j
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
1 R# V9 q4 a) ?1 ]: l#else/ F9 j. I6 V0 i( \+ w
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
# ]7 @% I6 h/ C% F" |3 j: E$ X#endif //__PARTY_FIND
- I) @4 ?- [5 t& w{
8 [* c3 z9 Z& z: o; ^8 A% ^ CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );5 h! ^+ m1 X) \
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );, `/ P: z# x) w1 f6 [8 |! d
% ]+ _8 d! J$ i# l A5 y) J T if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
2 n( {, y& [1 Z6 U% m {5 T8 w) y* c' l! A. w% z$ T- R
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
6 D6 u# c' j( K1 S$ x) Z6 r {9 M" R f& G. E0 J5 {, [6 `
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
+ a! |! E. ^( v& |) N: E {
) ]0 ^7 F, A9 B! U2 B pLeaderUser->AddText("没有足够的权限。");1 \' N: L/ m9 [% g9 \ U% X
pUser->AddText("没有足够的权限。");% e! t- P, b& {3 Y* I; z+ l
return;5 j( a0 M- q7 G: D
}- W6 E1 `$ r2 h" j+ g; [
}
. T! t( t( E3 A // ???? ? ??? ?? ????.5 G# ^5 _. _1 V
CWorld* pWorld = pUser->GetWorld();
9 U1 _6 O4 n/ p @ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
" u- M1 y0 z$ b( |' g4 @ { 0 w1 d5 ~6 H% n! A! x3 N# i' B
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" n$ q+ m* ?0 n" n8 H% b. L2 c return;. D$ }+ A) E% Z0 B% v# [
}% p9 s$ ^# @/ H/ |1 ~* B0 P
#if __VER >= 11 // __GUILD_COMBAT_1TO1' ?. W4 i* G- s0 _5 ]( c
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )# q6 O0 x4 F z' I
{
& ^+ |& ~8 M) X4 a! c1 F: i pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
( h4 g: P7 R" G! `1 N2 T return;
8 ]) z1 R5 f' Y% k0 b! t% S }# B( i+ v, d; i/ y% O
#endif // __GUILD_COMBAT_1TO1
. _6 M5 b! g1 U3 e6 h8 |8 r
+ F. U, E* P. a( _/ J; v#if __VER >= 8 // 8? ?? 061226 ma6 [8 ?7 L4 Z/ K. X& O* Z# C0 W
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
4 o! l3 i' _6 R7 ?( A+ w3 a {) w3 S$ X% H0 z0 t: c
return;8 }# W3 v2 y& x$ o V- j y
}- S# R9 }1 _% ]1 }0 C' P# W) R8 Q' Z* S
#endif // __VER >= 8 // 8? ?? 061226 ma8 w, M& b: C8 p" d" G4 ~; K) E4 e
( i* R- h: @% \0 C6 u if( pLeaderUser->m_nDuel == 2 )
( N5 r* b! M6 o. H* d# D { * E6 ^. b8 v( s+ V* g
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
( X' A7 |% `3 n& Y( Z- b. ^% o } {/ Q. r# f* g8 f, G; D. ^
else
2 k6 {7 b7 j3 C6 Y+ V2 _, L {. Q7 S) J: n0 T; q& p
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
& M8 K$ ~. G; p1 w( a {
% P) Q7 w$ q' `! o7 z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
, v( L* S/ r: ]2 e }
" j8 w( _" O8 z7 D" J- P else d/ D3 r' _# g3 Y; o
{* a+ p$ P0 u2 `6 {8 z8 c% X! \
if( pUser->IsAttackMode() )
8 g; ~" G' d: H1 k# Q' I8 X pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- m r% }0 ]7 R5 N- F else
* \ r# @, H. o: J, V, N, Q4 i, {! O#ifdef __PARTY_FIND
2 n( g1 X5 g& E1 G pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
1 U- }7 |1 E$ T, R#else7 ?1 h5 z% H& E+ U- e0 @% b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );4 H" d+ g H7 d. |
#endif //__PARTY_FIND! J6 D$ n7 P1 l, n6 m8 z
}
) B$ I1 g% I; m; c$ m }0 p0 B7 K" p0 C8 [# g# z
}7 L q; g0 c- ^ ?5 a
else1 ^+ G- G2 U8 b- o6 g/ i$ O- \
{
; x+ m) i+ W/ `! J if( IsValidObj( pLeaderUser ) )
k% e; e8 S) I: A6 Q pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );/ H& a& }: _: m
}
" v5 x0 Z" c- ^$ w8 p* x}/ O1 t; N+ x9 Z9 `1 [+ S7 ?/ @( ]
/ }% ?1 A P5 z2 i* C: a
User.cpp:
1 X' X4 ^4 v) V6 b9 w: i- R代码: z! J# _! g: W G
#ifdef __PARTY_FIND* O5 G) @0 l i& k( p
void CUser::AddPartyAllowJoin( BOOL bAllow )
! `4 y+ l* Y4 [# D. Y{. i( _$ _5 }$ N0 W1 c5 k3 a0 u; S% `' G. P
if( IsDelete() ) return;
1 Y. w- S. n2 c* z4 | |0 W
3 L( [1 C8 g s/ { m_Snapshot.cb++;& a, v9 l3 K# _: b$ V4 \
m_Snapshot.ar << GetId();
* f3 x: _: Z6 X. W d m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( x' D: W. @% f, C" h+ a
m_Snapshot.ar << bAllow;4 P- |0 m' g# A
}
4 w8 F- ] _+ {: e; }) e#endif //__PARTY_FIND
. T' ~! y. o/ K3 @) r- X9 p( n6 D8 G
代码:
7 \0 Z! u- y# k! O6 I; p#ifdef __PARTY_FIND
; D! F2 L+ k! @void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
+ K, l& ] H+ I) Y0 p% S1 M/ U9 @#else
0 l* N. a5 x8 T4 I' L8 u5 V/ ivoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )6 o- v2 U- d5 @2 v& u$ `9 R( X
#endif //__PARTY_FIND
0 [+ p- G) m& G8 h{
+ P2 \+ m3 E t/ E+ C8 o/ g if( IsDelete() ) return;) J; _' r6 |" r3 Y
# r! Z( ]2 y* v! |
m_Snapshot.cb++;
, E! h! r& Q! x: A* R m_Snapshot.ar << GetId();+ o. S. l% V7 ~" h% {2 D
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 S2 h! E# q I% V3 l- y) ~# |/ b m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 [3 K6 ?# j4 r1 L m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();& L( s' D5 F; a0 g9 y7 r. h
m_Snapshot.ar.WriteString( pLeader->m_szName );! W: R# R3 }5 v. w) C3 w Z
m_Snapshot.ar << bTroup5 o. j s0 }' P$ W3 D) q1 t6 j
#ifdef __PARTY_FIND E$ _. n& w* ?8 j* p
<< bPartyFind
; V) N8 J1 Z& W#endif //__PARTY_FIND5 J( ]' T9 n$ ^: ]( Q
;
3 v7 w% y+ _" J0 {
# F' a9 x8 j4 o9 q}
+ c* k# ]! o4 A1 P# B$ S
5 V, R, c* J( w! ^; CDPSrvr.h(公共范围PLS)# G4 x7 W6 v# A
代码:7 \9 ]6 O6 Y/ y5 X, l$ Z
#ifdef __PARTY_FIND
2 ~0 W y; r4 i void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
# F2 V: m& v* u4 g' \ ?#else
# w# r. e& I+ c H0 o void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );( g _) ^0 I* t7 c. _8 v/ {- ~& M8 z+ z6 B
#endif //__PARTY_FIND6 S$ K! `" I2 t5 b- x
4 c# X: b7 @8 L# N5 Z. O( K
代码:
4 w) x# `9 V; K K/ P#ifdef __PARTY_FIND
$ M1 T: f# F% {7 o: W void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
U7 |7 E+ X& b#endif //__PARTY_FIND
' {" y3 ?$ I) V3 A# k; W& M9 i8 B; r
User.h(以及):+ T0 e n. \7 X- C+ Z Q, r* d
代码:
2 K7 b- I+ D7 v% k#ifdef __PARTY_FIND9 l2 {) }6 U" R4 o1 o4 ?
void AddPartyAllowJoin( BOOL bAllow ); W8 J3 b n9 A; U4 y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );/ N& \) v" a3 x( Y
#else6 \" z" v4 p- y9 a. Y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
& h* U% e. b' ?( c) V#endif //__PARTY_FIND
1 o" a* L3 S. t9 c: _& @% l7 W o# h, a
party.h:& H6 m/ d" @9 ]6 N
代码:: t4 F i2 _2 p" H
#ifdef __PARTY_FIND
5 x t9 y2 H0 q f' w/ G- D7 Q BOOL m_bAllowEnter;9 K+ ~% F& n& r* _( T
#endif
3 d* Z6 A6 X5 v: N% b3 j
# s( ]" U) v# i. q代码:" x6 a* n& h; Y6 E6 @" V n M1 J0 e
#ifdef __PARTY_FIND
% c" l `. W8 H, a, o CParty* GetPartyFree();3 ~. {1 M( H! n, \
#endif
0 L; B- H* d, B# n& s% K9 X$ `) }* K' u& F- h/ g
WndParty.cpp:
' n3 o! s# t0 a8 x, DOnChildNotify:& Z- S k% m( z. D( Q$ Y
代码:7 |5 y* i5 U. N+ I) J# T3 y
#ifdef __PARTY_FIND' t# n2 a% I+ Z' Q: }8 V
else if( nID == WIDC_CHECK1 )& S) ?$ t# E; U: @9 e! K
{
" d: @1 m! O E m2 W; k+ e if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )* h4 a k* ]9 O! L2 U B
{
$ w4 Z7 n0 T: ]1 s# \7 i CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 K/ c2 l" `2 y g_Party.m_bAllowEnter = !chk->GetCheck();& y c7 N( ~3 S; D. f* I; x# }( ^/ b4 _
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 [& E6 @, e: H% H }, p9 @0 n; v/ B B" j" U; U1 s( K
}
# r# ]) A3 C& }8 G# j6 v#endif //__PARTY_FIND
5 Q; r+ _. O p/ z" E3 `
8 O+ {5 q6 E$ t9 e代码:
& L0 v8 X/ ~/ Z, j2 B7 R' |) JOnDraw中:
0 ]8 c3 \: {4 o ] S p) ~代码:
+ D& g- X5 w& Q9 m#ifdef __PARTY_FIND9 U3 R1 X7 w! u. ?. D3 j
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, ?* w+ g w! @1 ^! [& s0 d; z! y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 g- `% ^) o# k6 R chk->EnableWindow( TRUE );8 D# ~/ Y; F" j: G$ {
else
& b+ X8 m9 U$ I% a6 |4 u chk->EnableWindow( FALSE );
: P# E) N; Q3 I7 @ chk->SetCheck( !g_Party.m_bAllowEnter );4 }" ?1 t8 l. E3 W! Y5 M3 |0 y$ z
#endif
3 [7 h" a j7 s" M2 d1 C* r; o) U9 A, P
) R0 p7 |- v" Y# H) u3 tDPClient.h(public):
* F/ \5 |- y# [代码:: ?! O `- U5 \- t2 d
#ifdef __PARTY_FIND
% S- o F2 @3 M' l# D+ `* U void OnPartyAllowJoin( CAr& ar );
/ X+ R/ M6 i8 Y; A" a! k7 n# Q void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );* H Z" I8 s3 u! W
#endif //__PARTY_FIND
# Z; p# ^6 r" M
. s$ ?( L' V: P. M; M/ J: f( l
# x% w7 V/ S+ Z/ @* Y/ W8 l5 r' bWERS hinbekommt没有,请让赫克的权利。
# z1 a3 ]8 Q B2 N% ^3 k不支持左右,所以难不...7 q- b8 Y( ~# c
党k的Windows NT甚至编辑它自己。
" ?$ B6 [- b6 n2 g" n1 C; p! B8 ^包也,因为我不erschreiben进一步如果我你的。4 c; s. \ ]# }/ Z( O @6 d( N% B
由于缺少Quantité k n个代码是什么升工程前。5 [; F' e0 G0 i, }/ l0 Q
如果是这样的。请发表。+ I. f4 R5 W+ @8 t) z
到目前为止,Pumbaaa
4 e( a: p; u& D* r
) r' v, O$ X) i% K
y* J9 q% @' kMsgHdr.h/ ~' ?; [. p/ A% u+ Z
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88633 _9 O+ t0 U3 J
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002433 s" m) q6 Y& V$ F" k/ v
9 O0 f1 d/ `& w/ G+ i0 G$ u! M; M6 Q& h# K. L& o0 Y
2 p E7 p8 N+ ^$ ]6 U1 x5 _/ O2 D
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