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对于那些谁需要它 - 谷歌缓存FTW。 :
7 [& \& ?% O8 i5 u# n& ]如果我鼓掌纯粹是我复制错误时,D% b! L4 o$ g# }+ i3 k9 k
积分当然Pumbaaa。; b1 W9 a) N' Y m
! s' r0 N3 p" b8 g- r# a1 t4 m7 e) nFuncTextCmd.cpp:
! I/ {& ~$ H. V, I+ e6 [1 n) c% o) m, ~: G
代码:
2 r* [/ t( {. N) ^1 J+ d2 h6 z#ifdef __PARTY_FIND8 u7 N3 f6 |- y0 R
BOOL TextCmd_getparty( CScanner& scanner )
2 R/ Z8 Y$ l5 E- E4 c* p) j: m{
$ \6 {, y. Y, t/ k1 ^#ifdef __WORLDSERVER
/ Y$ T5 m, T2 P1 N n5 s CUser *pUser = (CUser*)scanner.dwValue;' q& { ]# f! E2 B
if( pUser->m_idparty > 0 )
9 N% @: K$ J9 U {
3 U7 ]; S; Z; G. [4 _+ a pUser->AddText( "你已经加入一个公会。" );
5 g* Y* e% Y8 _$ u. L/ C8 { @ return TRUE;
0 m: I! C, B0 ~ }7 w( D/ d* Y+ a( g
CParty *pParty;
. w7 r& C, i1 P6 J# a( X pParty = g_PartyMng.GetPartyFree();
8 Y3 C3 y' D' c* M. e if( pParty )6 X- a$ d, G; y
{5 E0 K+ `! N0 k& [8 f7 c# ? B
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
2 x' D+ E/ P) j. w1 d# \% @* a. C }else+ J4 Z: `0 h4 C; B0 q0 C) A
{1 ?5 z' o7 Y4 E
pUser->AddText( "抱歉,这里没有任何一个公会。" );
" ^3 _% U6 c6 m" m- M/ Q4 U }
/ H( s! ]% [2 g" Y#endif. K/ ~ A8 N0 y' B
return TRUE;
2 d1 f- i- E3 @ M r, c n8 ?; Z}( E6 k7 [1 _9 ]- \$ r6 r9 w
#endif //__PARTY_FIND# v! s9 o# V& ~3 Y* G% X# a% s1 M
0 n* U* E. q3 Y$ D( Z8 n, x( }. F/ E* g1 K代码:9 x) Y( [+ s4 I# E
BOOL TextCmd_PartyInvite( CScanner& scanner )4 e7 N. J, m, V! d( W& U# s- T, N
{
! y1 f. H! y, l; i y/ _#ifdef __WORLDSERVER% X! V+ r6 S8 r+ n; r
CUser* pUser = (CUser*)scanner.dwValue;6 t& c8 n7 I; ~( W( ^: B$ D* R
MoverProp* pMoverProp = NULL;9 j0 p3 a2 ?, I+ q |6 e/ z
scanner.GetToken();
6 i/ G7 H ^' I Y1 U& u* O$ G/ P2 {( N#if __VER >= 11 // __SYS_PLAYER_DATA
z2 Z( f+ k2 D u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );8 O K" n) ]; o: R9 G" f# I9 D
#else // __SYS_PLAYER_DATA
. D) c H- }1 }( L- I7 c2 R u_long uidPlayer = prj.GetPlayerID( scanner.Token );
1 L" B2 R, O3 {6 H#endif // __SYS_PLAYER_DATA8 U# v1 n7 M' R% B
if( 0 < uidPlayer )
O. ~' f- l2 u* W6 S% i! d {, c( u: e* n9 S2 O& z' @9 _
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); # Z4 Z3 @% n. \+ c2 x
if( IsValidObj( pUser2 ) )* m" S C5 O: f3 z( m
#ifdef __PARTY_FIND
) Y% K/ |6 G1 e8 H g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, m" y4 w4 b/ |0 E* G2 O' P#else& o; ~4 }( v- z0 U0 q5 W& D: {
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
: b; R9 m) Y' V9 F#endif //__PARTY_FIND+ k8 ?0 y! o: p8 S) [
else) g9 t+ a$ {3 l0 e7 {! C7 {
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );) u8 O7 Q0 m# |
}
: t7 c! }: i0 `, P else
/ j8 A+ r0 n* x' f5 t4 _ {: d. \7 ^) p* Y9 {
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
8 c( m3 r; t6 |0 r2 }4 M" o# v }% x4 r' n% W/ i' [6 Y' I. x! p9 i
#endif // __WORLDSERVER$ K5 @4 e4 l, U' i
9 A: D6 F. [' O( [9 H$ k3 i
return TRUE;
/ C$ {/ ]& ~9 E( u" F' O}
( l( U, l4 S1 [: T
' S. a( E( H* q/ I- L代码:
f/ {8 r1 v1 Z9 Q, n#ifdef __PARTY_FIND {% Y2 z2 [6 v+ i3 P
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )3 V$ [% J3 O- M% j
#endif //__PARTY_FIND
7 s+ i* I' y; q0 ~) qDPClient.cpp;, F# |* u3 v0 `9 J) F9 e* h: i
Code:
! k/ n, K, I% e. avoid CDPClient::OnPartyRequest( CAr & ar )
+ R$ X- Z: v* c0 g6 Q{
5 o8 ~8 ~8 g1 n, V: g8 S u_long uLeader, uMember;# [" I5 F& ]$ H/ _+ R7 Z) \& A
! L; {9 ]/ n0 Q0 G% h1 O4 {; o BOOL bTroup3 j+ t0 C& h% V K$ q
#ifdef __PARTY_FIND' G2 x7 D+ E& p1 w) X) j9 u
, bPartyFind# ]9 `5 S( Z+ [: b. f
#endif// __PARTY_FIND5 C6 e) ?. S" Q% [ {' F
;
; R( \, C2 j' q$ i" t% Q0 | LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
" l0 t6 a/ c) d9 E. f) ? B BYTE byLeaderSex, byMemberSex;1 T' i3 b+ @6 G7 H0 Z9 ^
char szLeaderName[MAX_PLAYER] = {0,};
/ n" C& t' ]# ?; N3 L9 F ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;- E* Q$ }( R, N! }' z% }* z
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
9 G# i9 n8 g+ C: ~9 B ar.ReadString( szLeaderName, MAX_PLAYER );
! E h% I ^/ Z" r4 e ar >> bTroup
* C% b, _- f/ V' e/ x+ ]: m#ifdef __PARTY_FIND
{9 H6 f# I' G >> bPartyFind
8 e% B8 S. p3 U B#endif //__PARTY_FIND
# W, |0 O1 y1 S8 T f+ E' ? ;
4 y: r. I) J2 [& D6 s# c ) a- I& X- u9 r+ d9 Z" n
if( g_Option.m_bParty == FALSE )) z6 p4 u3 t/ Z( H. k
{
8 u/ K$ V1 ]& ~3 S" |8 i SendPartyMemberCancle( uLeader, uMember, 3 );
$ {: M* f% d5 Z# F! d0 b return;# Z8 z G4 z$ b4 j1 X: D) J; @4 x& c
}
+ j3 b+ j8 ?0 a/ x( T6 [/ H& R# k- F
#ifdef __S_SERVER_UNIFY2 M/ p/ D$ k* w0 S1 n0 E+ ?8 a- O
if( g_WndMng.m_bAllAction == FALSE )
( P) @( g7 q/ @! L) E return;
; G, y8 F- R( x/ l. c#endif // __S_SERVER_UNIFY
! b! z: Z3 f; p0 d* I7 G* b) O; f8 g0 Y' j3 j
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
9 ~" @4 T. p$ a+ F |
0 r2 g( C; ^" [ if( pWndBaseBuf )8 s; ~: W: Q- n' F2 q- a8 i% _
{
- m4 f9 [* v- q4 U5 k1 q5 m" \0 X. j' A SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
( g+ B" z& q0 S8 ?. o) p return;
; u9 T; ?% [ I; i }2 D0 ~$ ?8 }) D' [+ p! P. S) R* G
#ifdef __PARTY_FIND* ^7 @$ X% B7 k/ B! l
if( bPartyFind )
6 T1 S4 g/ V ?. V7 l3 q {
* ^" U( ?1 X# N7 y+ G8 { SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
3 a7 A p0 w5 R/ I8 V) i }else/ ~) N6 Q! w% Y4 ^! I6 E
{
/ g1 w$ K5 j* n g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
0 y d& R$ n* F' [5 _ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 V' ?2 ~+ }2 h
g_WndMng.m_pWndPartyConfirm->Initialize();/ i% n# L) t) g* ~5 H
}
! a) {8 n+ k4 z3 s" H#else
/ Y: h2 g9 i* E9 _+ k g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" i" L+ z. W" ?: l% W g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; l& W3 G: M! W! F
g_WndMng.m_pWndPartyConfirm->Initialize();
7 \( J% N- [/ ^2 b& m4 |8 O g( N#endif //__PARTY_FIND
& {/ W6 O, y% T}
) V4 r8 d; H3 o/ @: |- E' _+ e i: Z8 G$ m; O2 }' \
代码:
# X, x( Y s% k0 `' ?9 D#ifdef __PARTY_FIND) F2 ?# Q9 n* L) R# Y; k
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )8 m8 }$ e, y; z7 M
{
7 E# H$ [, k, T BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
' f) w! P6 E$ ?' Z' S- k! o ar << idLeader << idParty << bAllow;
4 O7 \' g- i( ?9 [3 k, e* C# s! f SEND( ar, this, DPID_SERVERPLAYER );
; n/ L2 P G' Q5 g0 z J& J
z3 _. A8 r9 F/ }" b9 _" R}4 a; ]# e/ e2 g$ b, V7 d8 H
void CDPClient::OnPartyAllowJoin( CAr & ar )* }: c; h+ c/ W% C. F h3 R/ O
{" L: e- _. O+ |1 k0 r
ar >> g_Party.m_bAllowEnter;
; e% O2 H' }$ @/ T" r: U}4 l9 k. l) z% H
#endif //__PARTY_FIND
$ r6 {0 A0 s, D, _Code:
" A( x- P* T( o# [, f8 w#ifdef __PARTY_FIND
+ o: B- \- _3 V. W( }2 t case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
. p% s( A, j+ G, R#endif
7 G* N! |& I6 c) |6 ]! ^4 O" a6 Z( X* |6 u
party.cpp:2 R w* r6 {; W. m: q, @
代码:$ a4 L: N* R2 J9 @4 b) t( Q
CParty::CParty()9 X% A8 _- N& V: e2 V8 |
{
' Q& t; L1 Q! i4 F3 G- t m_uPartyId = 0;* ~9 f7 ~& j3 ], Y# o0 a( v/ z
m_nSizeofMember = 0;
. i3 f( R& i) |# z/ D% l memset( m_sParty, 0, sizeof(m_sParty) );
& n. ~7 f$ g% _* ^% P m_nLevel = 1;8 [) \. x$ _2 \& _8 [9 i
m_nExp = m_nPoint = 0;
1 I$ ^8 p( s3 T# I m_nTroupsShareExp = m_nTroupeShareItem = 0;' E/ L. D; |1 {
m_nKindTroup = 0; // ????
$ M3 n, s( t/ t m_nReferens = 0;
8 N' M$ ~7 l2 w m_nGetItemPlayerId = 0;7 i* C$ j/ h( X9 b! I& v
#ifdef __PARTY_FIND2 k& [" i$ h7 {$ }9 i
m_bAllowEnter = TRUE;4 S8 w p. ?$ j! O
#endif //__PARTY_FIND! D: v0 u+ p4 \" e' x" m1 }$ s
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
5 A3 t8 H/ l# H {
( {' j' d0 D! g- b m_nModeTime[i] = 0;/ d2 P$ i4 O; ^- T
}
2 {: S2 \8 x0 t6 {5 z$ k m_idDuelParty = 0;* C0 s. c3 N3 L5 \8 P) r
#ifdef __WORLDSERVER
& N$ S" Z6 I3 p* c- K m_dwWorldId = 0;
* w8 I `+ Z! U#endif // __WORLDSERVER
! ^8 Z. m1 u) f( \, i}
* a: ?$ t/ h7 B$ P( K5 V, \3 ^& q代码:
( u1 ], v2 B+ e7 S; D8 Rvoid CParty::InitParty()
0 a; ^! f; s, M) y, N$ b; @{
+ ^* ~9 Q; a1 v6 c m_uPartyId = 0;
@; t- c1 C9 H5 Y$ H1 T m_nSizeofMember = 0;: _3 D7 u( T8 P( R/ f& h, _
memset( m_sParty, 0, sizeof(m_sParty) );6 D3 `1 s/ R" G- S/ Y1 w# L. E. l
m_nLevel = 1;
0 |1 y9 S1 L+ W+ _ m_nExp = m_nPoint = 0;9 f) R7 C4 Y! o; o& d- P+ O
m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 L% ] `/ `7 A8 D" M: n m_nKindTroup = 0; // ????
. N7 A2 H* Q/ a8 |2 K m_nReferens = 0; 6 y4 \3 C5 }% Y
#ifdef __PARTY_FIND
4 N% E' F0 C9 K, L3 X& s; n m_bAllowEnter = TRUE;
; s$ {& T, A* I8 w#endif //__PARTY_FIND
! L% H2 @4 n& O! S4 ^ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )' I' ^! a# A7 ?( G( f l
{& l' W& S" A- g
m_aMember[i].m_uPlayerId = 0;
- @/ b8 F. g+ P/ B+ e) h m_aMember[i].m_tTime = CTime::GetCurrentTime();
9 x. L5 M% i1 d0 b: C m_aMember[i].m_bRemove = FALSE;
& N$ W1 D# _+ H0 ~7 [) @- v0 |#if __VER < 11 // __SYS_PLAYER_DATA9 |3 ~* a0 |& y/ D. Q9 x& c
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
% v) M, i" B$ ]2 M m_aMember[i].m_szName[0] = '\0';4 g2 p' e( t* g+ k$ D' D
#endif // __SYS_PLAYER_DATA
5 u' w& R: Q' Q) I9 a# p0 v }5 \( X% V. C+ x8 \
}
* |2 N6 H# h0 m4 C# K: M代码:
2 q# \: K3 y' K$ d% D' C/ C#ifdef __PARTY_FIND
6 H \- G1 [, A/ t/ @CParty* CPartyMng::GetPartyFree()
. } K- X+ ~* W0 n{! R0 d" ~9 L. t3 ]1 k) z
CParty* pParty, *pPartyTmp = NULL;
8 r5 d! G0 [7 L' Z if( !m_2PartyPtr.begin()->second )
- W$ {+ W. ?7 c7 J5 B4 W, u( M return NULL;' W4 U& p2 C$ U1 @5 v& H
BOOL bRan = FALSE;; [4 V. Y; q& ~, O% R# q
DWORD dwRand = 0;6 b! D* u, B' p9 b
if( m_2PartyPtr.end()->first >= 1 )9 _- H3 f, _, O
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
+ Z0 S( g1 v! O4 }: @/ T/ Z+ I! G3 H. s
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% D9 q$ y9 @9 S; t; O
{0 _" |, U8 I9 v
pParty = (CParty*)i->second;1 |; @) K$ a+ F' G1 [4 Q" Q$ _6 {
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )8 K2 A. G1 J; ^* n
{
* u( |5 E" Z( m( K if( i->first > dwRand )
6 t7 V' ~7 @2 f- f k5 I/ D return pParty;) ~( [! Q$ ^8 ]+ i* n
else
/ i1 R1 N9 W; i6 U+ [2 l# k pPartyTmp = pParty;
: f" n4 Z2 x% o" A/ X9 g* w; i3 n }
7 p* D, Z" x. I' Q }- J9 x1 l! v- r' }* f/ b( J
return pPartyTmp;- W# b1 W3 b9 Z
}* ?; V$ e4 O6 o/ n" T" q; a
#endif //__PARTY_FIND8 t k- e0 B# I# j+ o, t: \
+ }3 p0 u3 [7 U; }3 A/ dDPSrvr.cpp:! \. E7 ]1 M0 }3 m9 ?
代码:
7 L0 i% {2 u ]* n" f- ]* w#ifdef __PARTY_FIND. l5 |7 W1 k: |. A5 S# ?" S
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )- p+ q% e+ \8 w \
{
! {6 o6 _3 J5 P( }( n( d! D CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );: ^* b: @4 L M2 s% ^' {6 i
if( IsValidObj( pUser ) )
q* B) ]& n3 v' H5 f: Y9 \ {
% t& R6 Q: h( e2 g& _; v u_long idLeader, idParty;
5 ]" C9 P- i# r BOOL bAllow;4 y5 H- r' ]2 s7 m+ b
ar >> idLeader >> idParty >> bAllow;
, C+ p" I: N5 L5 N) ~# C# i if( idLeader != pUser->m_idPlayer )
9 W* G2 N7 u: d* \/ E/ C, T return;
' y5 F' e0 M2 C) `/ N$ A, @ CParty *pParty = g_PartyMng.GetParty( idParty );
5 _& d; E. @% n. n if( pParty && pParty->IsLeader( idLeader ) )
# V+ O% a2 v4 t. f pParty->m_bAllowEnter = bAllow;- R" }+ f+ x2 [8 X( S- {1 T
else* ~3 u, D. k- S/ w
return;0 ~& k# a$ a( p/ E ?: [, r
" n4 K, M) y4 X5 D$ N- z CUser *pMember;
0 J, Q+ G; u" R. _7 ]. q for( int i = 0; i < pParty->m_nSizeofMember; i++ )6 @9 J; J- ^+ K8 |, P
{
" f% A0 @2 Y* c# r, K pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );- S3 j5 J8 H2 m$ z* h! U
if( IsValidObj( (CObj*)pMember ) )
, K2 a% ~% G9 f8 G" ^) ]! _ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter ); S0 g) y' s; a# y& V
}' Z7 \8 K8 Q% E$ a7 X/ |
}
( A& x" y* n$ w2 L9 Y9 w}
8 f4 A( |% F. s#endif //__PARTY_FIND2 \4 ]/ y: x' q
. b. H$ ]( ]' b' T) C5 Y/ i
代码:
; g$ K! v0 L, |) U#ifdef __PARTY_FIND, M* ]2 I9 J5 o$ x1 W& w: t ~# F: M
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );* a4 ]+ ~* R% z7 f+ @
#endif //__PARTY_FIND
& W% T+ V4 l, a/ @( ]% _- e9 ]4 \4 V% |9 S
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
7 H& [4 q. V& R2 u& Y{) c7 b+ T" X2 v$ Z
u_long uLeaderid, uMemberid;
, \6 f; _3 w* x BOOL bTroup;
- Q8 S- [3 o6 y/ [ ar >> uLeaderid >> uMemberid;
- m1 E- h, U# n( Z$ `/ r ar >> bTroup;
) w. ~. _" q+ S9 l; Z. l5 s$ x! l' i( ^+ L
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 K' |) [( p# Q* B% M5 l# ?) ~& _& Q. v if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
+ q" L& h* Z" y0 B#ifdef __PARTY_FIND6 R) i+ X4 P- ^
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
+ E3 J& {# n9 R4 Q- W$ }/ [#else: i7 m% j% ]% d! r5 Y I2 D
InviteParty( uLeaderid, uMemberid, bTroup );/ x8 g1 p$ Y+ k4 g$ ~
#endif //__PARTY_FIND
# U( h- E. F: p0 ~. Q}
9 @. j; {1 J5 [; f& B5 P Z! [1 A$ [7 o) e' b, ]5 Y3 |0 f+ V+ K5 J
代码:" K5 ]# O) o+ n: ^9 [- Q3 f
#ifdef __PARTY_FIND
6 h, d! s9 }+ R# V3 y& m- p9 a/ Rvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
8 T8 W0 _. Y# d#else
1 P. v3 y6 s3 a" `) z7 ^void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
- v$ @7 F7 V( h& |. c#endif //__PARTY_FIND
- U2 q3 L$ n% ~0 g2 s$ ~$ v{
# Q5 g3 @( x% z$ e0 p: i( o CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
1 [% G& Y! w3 v2 U CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
% s9 A0 X2 O, } ^5 c" R Q; L 6 s, g) [) O3 I7 \
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
. k4 W$ \2 U& L# I) Q! O! x# W {
8 A' ?. u: ~9 a" l& {8 ~4 ^ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )' S0 _% a1 H$ q! p
{
* I; o9 g+ j; m8 ~3 w/ b0 G if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
8 |5 `5 m) | b/ `5 F {- q# c: |( d X, B) @
pLeaderUser->AddText("没有足够的权限。");! A6 V* D. d+ M$ c' g' N: f3 O
pUser->AddText("没有足够的权限。");
$ \! Z; E3 U5 J, o; L return;& C$ k2 V! F) d- j0 ?( y9 T. h
}+ A$ w9 h* A' \( y
}0 n+ I2 a e3 ^+ r% S) \1 w! U
// ???? ? ??? ?? ????.5 n% }$ I0 R @# R
CWorld* pWorld = pUser->GetWorld();
+ Q g: g% T+ o3 [ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
, N# a! [9 }# u" b# l- ` A { ) C- [+ @4 ?4 R( N' w
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );, Y+ A, g4 X9 b5 Q0 I0 i
return;
+ s$ D) B5 z' R7 O$ L! R }1 k* w- G# y, N$ g/ W
#if __VER >= 11 // __GUILD_COMBAT_1TO1% z; k! J. P4 @" @3 Y/ i$ w! y2 Q z
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )( t# U6 [4 l H2 D3 ?. B
{
: ]+ y3 D: W& t6 z9 Q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- w: `$ i6 J8 G k9 v
return;% B, C P4 k* U5 J* Q3 b, c- A
}* X! k( z. T8 E% }/ h
#endif // __GUILD_COMBAT_1TO1
; a8 ?& \/ O% {0 }1 d/ ]$ |# D# R6 j5 g
#if __VER >= 8 // 8? ?? 061226 ma, p* _. m5 A% K6 F1 Q. r) g. ?. m4 W
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% j1 C" R0 D" G1 @/ s2 [& x( n
{9 [4 p# g" U4 L. [0 K3 ]# d: d
return;
/ }" s1 i9 N- q" ^ }: e& o& W$ U* t
#endif // __VER >= 8 // 8? ?? 061226 ma
$ H4 c7 q& ~; Q- R( a0 J
5 C ^( J7 L. H9 E if( pLeaderUser->m_nDuel == 2 )4 Q" |) \9 t- ^' N
{ , p7 w& |4 S, B$ I B
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.9 K4 L/ e6 S9 Q. W* k, ?7 I& k2 r
}
& C: S; D* Z' }- A( u7 w else
; Y+ @& }' g8 e. S: B# b {8 K3 K" t5 [ q7 n! j& G% u
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???7 W. x. i; ~" F. t
{2 q1 g% v+ v$ S7 x9 k7 X
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );3 c6 J# L3 t4 [3 G/ H
}4 b7 N( m" Z* W: \) T
else
* S% O3 M9 } [- Z( g# ?) \ {
: G4 B8 Y5 b. G8 V3 p if( pUser->IsAttackMode() )7 \& c- M; E( k; u: I; d6 f
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
4 t5 e& o3 _0 r4 h else
' w7 n8 c( }3 w& s* T7 \/ N" n! v" E#ifdef __PARTY_FIND
8 l5 o. z6 ~. a2 s/ O, L" E pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
# \9 Z0 u1 F0 m& R5 f& p#else! f2 r" o! g5 A& O+ J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
5 q& K# I9 _, P) ^2 u#endif //__PARTY_FIND
) Z" ^* } Q6 V; {% n2 y }* Y Q: e9 ?0 _8 A
}
5 w; `: A& v( b, R* y I }
$ _( }0 r/ `: a- [2 `4 y else
+ _! n# `2 M' e/ y- V, Q1 O, i+ L# v3 m {% ~ B+ e: ~: X! P
if( IsValidObj( pLeaderUser ) )# h& X R- b/ k/ n" u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );: ^1 h' V# f: D$ {! Q9 A G
}5 a, k( r T; s0 b7 {: s
}; o- W, Z* s7 i( H/ }
4 k5 B4 h9 j' m/ \. L5 h! PUser.cpp:, B( [3 k, u; l# o3 ^
代码:
9 r/ ?* U( B9 p+ S v4 {; Z0 X#ifdef __PARTY_FIND2 W6 M2 d# v4 B
void CUser::AddPartyAllowJoin( BOOL bAllow )8 @6 A9 x S6 B1 g" O, b
{
: t: C/ p+ ]4 Z' T if( IsDelete() ) return;2 B6 [# ^% s9 t! S3 X
, ]. p0 [% x; E' X; F2 o# c% ^
m_Snapshot.cb++;& x9 k% \. P8 ^' i/ I6 n
m_Snapshot.ar << GetId();* Q4 r9 G+ F( t, b( }$ j) ~, t; \4 ?
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;" O' ^ U0 t8 O: H$ a: o* b1 V6 R
m_Snapshot.ar << bAllow;
/ u0 @4 E) `. B! e0 i* C; ]}, V# @2 p/ m. O' g! o
#endif //__PARTY_FIND
. k/ A1 \ Q: ?4 J6 f( E0 U* O2 ? S" F6 p' M" j
代码:
& F$ v8 C6 f6 e! b$ c#ifdef __PARTY_FIND
K n+ y; E" T( g" qvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )( [# t) C# t) [
#else* j3 _8 U& i7 c. R
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
! f$ v( ~; U L- E#endif //__PARTY_FIND
# k z/ ?; d2 d8 y{% `- a1 [3 l3 _# b
if( IsDelete() ) return;
9 F1 n. l ~( Q3 B3 r ( P. N6 r( E4 J0 _
m_Snapshot.cb++;" h& r' \2 ?4 ]$ x8 [, u/ ]
m_Snapshot.ar << GetId();
$ a j3 J# a0 ? g) G m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;+ B( O6 o, _2 x1 {- N0 x
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
# a$ H C* ~8 X m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();- B5 i# L5 \& |7 W1 D) }% l5 p
m_Snapshot.ar.WriteString( pLeader->m_szName );
; b/ r# ^# S$ e( T, x! r. _. C m_Snapshot.ar << bTroup
! f7 { [) I: A8 {1 ?4 p#ifdef __PARTY_FIND
; E) ?* z2 _* z( J/ l Y& t << bPartyFind5 h; ~7 ]5 |7 N3 n
#endif //__PARTY_FIND) A+ ~: y1 C% i) o; Y
;9 j/ b, ~ U6 A/ d! {2 o, C
" U4 ~: |0 z7 ?# {- E d
}
; n7 D! f2 d" M
+ k- i/ Q$ t" R/ zDPSrvr.h(公共范围PLS) y9 A& s- ?# Y) r6 h: C/ \' O
代码:: E7 D" t' f8 P" ^
#ifdef __PARTY_FIND' Y# y6 l' ~9 s8 \3 @* J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );! G) q& `$ o! e; x0 b9 G
#else
; T' T4 w/ K7 O/ W7 q- K( n void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
; E/ ~5 D: [ {' y" H#endif //__PARTY_FIND- _% N+ Z% M3 o/ X {) I3 z, l" J
+ o) Y( H4 D5 a代码:) [2 A9 S ]8 n+ t0 Q4 O0 v
#ifdef __PARTY_FIND8 C. s5 `; U' `) G' A
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; e+ z. k* l# P7 Y4 Z#endif //__PARTY_FIND/ q7 }/ o1 h8 I% J1 Q P
' C3 G9 z3 `! k6 f6 g
User.h(以及):
4 B# `% T; e6 u, o1 Z代码: {6 K* M- y2 q
#ifdef __PARTY_FIND
" }9 Q& a! l/ j* y/ W void AddPartyAllowJoin( BOOL bAllow );
/ v7 N+ f1 O; W$ C void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );4 |3 J7 R* o& S, k; J+ ~: E
#else- s0 _! V3 H8 y* U
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );$ H/ X5 b0 N8 }2 J
#endif //__PARTY_FIND' C' a8 l+ S! J6 ]
6 s8 p) f' s" }6 C- x' K/ N
party.h:! n) w$ r. p8 K+ s$ i7 l
代码:
+ S0 x p) e* `# \#ifdef __PARTY_FIND
( s9 [; A* s" \+ u BOOL m_bAllowEnter;
* ~" S) u! ?1 v) {2 N# a#endif/ U; O1 A) K7 ~$ a6 b) a
" x& X& H2 p) [/ D5 S1 k
代码:
" L6 {! s( J6 r% F#ifdef __PARTY_FIND: K$ n/ i0 J+ ~- j! k
CParty* GetPartyFree();" N5 |2 J- k0 u) e, y3 B1 E, f! R
#endif. q) j. C, l# k) |6 L/ Z' a! q
4 s8 ^4 b$ R9 U9 b% ?7 W8 {
WndParty.cpp:
& O8 z. c7 _6 \8 uOnChildNotify:! F1 \+ {( b9 y2 t/ d q/ @
代码:
; _8 E0 |# p/ }3 i#ifdef __PARTY_FIND
) e9 G m5 ?* q else if( nID == WIDC_CHECK1 )' ?$ z$ A! I5 r8 s
{
$ i C# A5 a% n: H4 Z2 Z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ) C i7 a8 |/ e" b( M
{- u: u+ P% T e" ?
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ O* X# [4 s$ f2 h* `+ Z g_Party.m_bAllowEnter = !chk->GetCheck();# b6 t7 l4 c3 o4 D$ Z
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );9 L5 f2 R$ |; b) h* p) C7 {
}; e! Y2 e% D! [% F" t; ]
}# n/ F( v% x, ?6 i0 G
#endif //__PARTY_FIND
3 v+ E0 z. N, V' Z$ M9 v$ a L; c: Q# f) }# V3 p
代码:' n" r! o0 x: T, C
OnDraw中:0 g0 G& m" }2 d2 |% \! `9 N" r
代码:
3 K; {, n! {* M( I* w#ifdef __PARTY_FIND
; ], z3 |" O6 p' I0 y7 { CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' m9 A4 N' V5 C& M6 x% p if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )( n9 g9 O( q5 Q
chk->EnableWindow( TRUE );2 z' C) P3 J+ d9 ^
else
* S; ]0 X w- c chk->EnableWindow( FALSE );6 L3 }5 q3 `+ e' d+ D# U
chk->SetCheck( !g_Party.m_bAllowEnter );' k& N f! G7 ]% [! ]; o
#endif
. a& U! P) V. I# k5 ?( B! l5 k
6 ~) L/ ?6 D Y% H$ \0 r' K4 IDPClient.h(public):' F+ T6 V* |; N, `( _+ o
代码:
# V" X0 l9 Y; K" }1 C#ifdef __PARTY_FIND3 |8 N9 b. c- a- J5 I. V& I, F
void OnPartyAllowJoin( CAr& ar );4 X6 l$ p% V' c% ^- L! c9 Y
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );5 [# j6 z$ u% ]+ b4 u
#endif //__PARTY_FIND) a( S' e7 B8 `5 Q
) T% h, m2 @5 N3 [% Z9 T& S" M( N' L6 |
WERS hinbekommt没有,请让赫克的权利。
3 m' r3 d- N8 u* p* D不支持左右,所以难不...
3 g R5 D" B4 B( r. b# G党k的Windows NT甚至编辑它自己。, u4 u+ ?: C$ p5 C) g1 j
包也,因为我不erschreiben进一步如果我你的。
1 W" B3 {1 S6 ?+ o由于缺少Quantité k n个代码是什么升工程前。- t9 u( o) d% b/ P/ ]& p8 I
如果是这样的。请发表。
6 A! D3 f/ ^- D+ r" ^( O6 ~- S& V到目前为止,Pumbaaa9 n4 P. t7 A0 ~/ c
- v3 E! E$ Q, D6 a
/ A7 H# U6 i# a1 M3 eMsgHdr.h
+ ~. I. q4 O/ d0 Q/ z9 Q#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
+ }( C q, F0 q. r#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243: T6 Q# R2 i( L. u
" a$ H9 K8 t, b U+ D5 T0 n5 H" U5 R: X
) _+ Q6 ]5 U+ i4 `0 S. D8 r |
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