|
对于那些谁需要它 - 谷歌缓存FTW。 :, i2 j2 O8 o& [
如果我鼓掌纯粹是我复制错误时,D
2 U/ I$ z6 C+ D `积分当然Pumbaaa。
5 P% G+ h7 g1 D# J/ @# h4 [& Z6 ?( N, I. f2 e
FuncTextCmd.cpp:& x3 P; S1 n/ U3 r8 H1 C. x8 Q9 K
0 E W# l0 B7 `: F8 G0 O5 R2 X& n代码:
. ~9 ~0 V b4 Z5 B0 p2 ?- @4 F#ifdef __PARTY_FIND
5 y, |( |2 r; a3 O& S0 LBOOL TextCmd_getparty( CScanner& scanner )
( ?1 ^. i" C$ w% K{* B6 Y% b1 @, m" r; c
#ifdef __WORLDSERVER
. `9 @' g" e7 g2 m! P. b' l; F CUser *pUser = (CUser*)scanner.dwValue;
7 c% j( f- a: ^5 F& d( i t if( pUser->m_idparty > 0 )
0 r6 B- ~. k0 r$ J. Q) m X {
' I2 c) O G* B0 f/ b pUser->AddText( "你已经加入一个公会。" );
- p& e+ Z' L4 C V, k$ b return TRUE;
( u1 ^* Y. ~, ]7 a, j } i/ R) F# J5 _$ H! X# |
CParty *pParty;6 E+ {% d- t4 P2 D' |8 f9 U7 K
pParty = g_PartyMng.GetPartyFree();% x4 }8 C- a" x
if( pParty )) d$ i4 E: o$ L, Z6 `
{9 J7 J1 p& [4 R: W4 J
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
! B0 t9 z0 X" U }else
. ?# X4 n& m6 q1 _/ d2 b& S {
$ `( J+ t" J f* W7 k! p pUser->AddText( "抱歉,这里没有任何一个公会。" );
1 V9 Y- c5 B: h+ w& F4 V( T( M }& N( }/ R! A5 p/ R, W6 v
#endif
1 H# N3 w- V9 q I% R; P return TRUE;( W9 \/ i J4 b# b1 ^! e
}! s) \9 r j2 A) {
#endif //__PARTY_FIND& {' b/ L5 o8 d9 f' Z- m+ k5 S/ I" |
2 C2 y5 v7 c, c3 }% O- ~5 K8 [4 s1 v
代码:+ L4 `# z8 Z* J v) ]2 g: ?
BOOL TextCmd_PartyInvite( CScanner& scanner )
G5 J' c/ p! B/ C; X9 S7 s{
1 y. m- h. | c! I7 s#ifdef __WORLDSERVER
! \+ q9 N7 R; i0 ^4 x+ k1 W CUser* pUser = (CUser*)scanner.dwValue;2 w9 Q+ L$ z: ?; a a$ \! g% z7 {
MoverProp* pMoverProp = NULL;: W8 u8 q, s- P1 x
scanner.GetToken();
) {% q1 P/ O8 r& k7 t#if __VER >= 11 // __SYS_PLAYER_DATA
) {5 I, U- a7 X5 n' A2 Q& _4 Y& [ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
$ E' F8 ^1 n. T, ~ `0 H#else // __SYS_PLAYER_DATA, E9 T) N* N0 x* q9 _+ O+ ]. N7 N
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
6 W/ M" E/ V# R1 S" l0 v7 j( E6 Z#endif // __SYS_PLAYER_DATA
* z% p, o4 y( L" K3 @! G1 D! [7 x if( 0 < uidPlayer )
1 K; j- O- O# Y/ k& J {
# F; b/ F# T" R2 ^3 \/ _" s1 ~ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 9 C9 |/ N) Y+ k* \( z
if( IsValidObj( pUser2 ) )
& ?9 c( e0 t- S& @. T4 v7 P#ifdef __PARTY_FIND
2 w' ~9 P: B: q( H. V, B5 n; t g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
C2 }" t q: p+ R#else
6 G4 t8 k3 z5 A0 q# } g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
( w8 R* S& K' o a" o#endif //__PARTY_FIND
; \0 o; V+ ]1 ^8 R. @, V1 D3 ^ else/ t' }) l0 `1 k* A/ X, ~2 J5 y/ l5 U
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );0 i, }" s/ ?, t- F- r
}& j' {$ O4 o- G: p7 _
else# m9 d- b5 w' S# q' t( G, K
{
# Y- E- `7 O7 \9 ~9 \- a pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );+ f% ~! W$ a9 j$ ] w
} [. c, m, v/ j
#endif // __WORLDSERVER+ k a! [. I# C0 f/ X9 z
4 Y) V: m+ b U3 N# N( ?
return TRUE;
& E9 T" F6 @6 s* f}: N0 w. K7 B3 ^3 B9 A* w4 D9 j; q
+ g' J0 V9 h0 u* O
代码:& b3 b* b+ I& G2 I1 ~
#ifdef __PARTY_FIND
) x, U& M; h' f1 q ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )9 d& c# q F. v
#endif //__PARTY_FIND6 `5 u; `6 }$ Z+ ^6 i' _4 Q& D
DPClient.cpp;
- A' _3 I2 X5 @, I, }; y, \. I6 Z) ACode:; U& E1 Z0 @. J8 s+ |- t
void CDPClient::OnPartyRequest( CAr & ar )
3 U' _0 i" G* a0 r8 \" j7 V6 K% ^{5 H. |' r/ D% b8 Y# m2 W
u_long uLeader, uMember;6 L. ^# c3 K# b5 h
- C: c: O/ K& I7 B. B$ j# H+ {- P BOOL bTroup7 ?) I- ~$ J G, Q% N* Z' t
#ifdef __PARTY_FIND
/ Q) o$ L5 R2 J' A' [- ^1 M , bPartyFind
: J# j, c ]9 N7 y4 e ^" m#endif// __PARTY_FIND9 g( _1 a' v! r* b% |
;9 a1 z. J, y& p" x0 \: Z
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;* r, q* v+ A+ S' l9 e. L+ I
BYTE byLeaderSex, byMemberSex;
3 `. E: }4 N9 p" V! ? char szLeaderName[MAX_PLAYER] = {0,};
1 W2 R; e/ `' R ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
& w9 I3 C$ f* ~/ J# l& {$ |6 H ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
* G% a7 ?; H. f ar.ReadString( szLeaderName, MAX_PLAYER );
* M& B6 V1 O# E \6 E, P ar >> bTroup
$ ^* r/ x) k& a) E0 t1 S#ifdef __PARTY_FIND
: @ e& ?; G$ R0 b( W2 l* _ >> bPartyFind* g S" I0 b4 i/ |6 C z3 S
#endif //__PARTY_FIND
I! _9 h# H4 W9 b! z- T6 f ;
( w/ B ]8 `# l5 a9 c* J; ?6 n
9 f; e: s: R p$ \ if( g_Option.m_bParty == FALSE )' x; ~4 b+ ~' g/ m8 H2 b1 Y
{
" N4 ] V5 n2 _) J. k* ^ SendPartyMemberCancle( uLeader, uMember, 3 );
' z0 Z, |; G* Q2 V* { return;
0 T- }# t* O2 A; v) z }
, ?- d# g* F, y
4 m9 |! s9 F% B+ i& z#ifdef __S_SERVER_UNIFY, J' X. r- A3 i, p6 Y& @
if( g_WndMng.m_bAllAction == FALSE )
+ x, t# b/ L# g. q0 O$ f6 Z$ _ return;
d% ]% s4 Y% J) c1 e#endif // __S_SERVER_UNIFY
5 g6 Y/ f1 q0 d2 ~ ]& M ~. A2 T5 I. A G
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
% @" m3 [6 P/ U8 C+ C( L0 G, h % T( ?; m3 O; d. |
if( pWndBaseBuf )
" _0 s9 b' t: }- O# w: j" @, P {! x- d: g5 ]5 e3 ?3 a
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
! s3 d5 c# D5 C6 ^8 m3 F return;1 x! [/ s# K0 x7 R# X
}
# M: ?( Q, H' u$ f9 y( m#ifdef __PARTY_FIND
4 v+ U( H* k' L7 r0 i7 a if( bPartyFind )) v- L ^/ X: c6 H( }9 G7 m
{
/ ^0 B7 {% M! s SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
, E+ I% Z9 n( p' h6 ? }else' j* ~0 q8 P( o: B5 a. y/ \
{
& i2 e. s7 ?4 C+ ?4 A g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ F9 `$ }+ H1 r5 R; ~% n; S1 Z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );- [" q2 O5 Q3 R& a8 L0 [& I9 @: p. h
g_WndMng.m_pWndPartyConfirm->Initialize();
( ]6 o+ o& x) N' _4 H6 K% a4 F+ Z }0 ^: X) J1 o4 v/ n1 e
#else! u6 u( v1 ~7 p4 Q+ [6 g
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
* ^" K, N |' y/ T' l; O g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; p$ ^; T" ?7 @4 d) o7 M! X g_WndMng.m_pWndPartyConfirm->Initialize();
6 W. Y3 E2 X' k( r" L' A N#endif //__PARTY_FIND
7 y( { Q* K8 G}
' s1 `3 r3 m+ ]* x
9 Y% X2 n; U1 g2 ?代码:' n4 M: I; D' |+ H: B
#ifdef __PARTY_FIND
# Z- z+ }$ f) o/ pvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
. F3 i5 I. x% D4 l{
0 y7 R( }; ]6 H( D. \ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 @" Z9 p- @ S) c! ]% V8 L
ar << idLeader << idParty << bAllow;( |$ p# G" w, h! ]2 L: P6 ^
SEND( ar, this, DPID_SERVERPLAYER );
3 d4 B! b/ A! d& `$ j1 p6 I5 Q0 f j J- X/ G
}, y2 A8 U5 u' U- R
void CDPClient::OnPartyAllowJoin( CAr & ar )- C* o! X8 d% Q2 g7 l+ U
{2 V: P% X1 E! v6 G5 ]- G
ar >> g_Party.m_bAllowEnter;
/ F! }: c# z8 c% w}
' [% \5 l" F( A9 Z; P#endif //__PARTY_FIND+ j2 j, Q0 Z6 x# z
Code:/ w: p/ d4 f1 V) Z2 d' n4 @
#ifdef __PARTY_FIND0 R4 D% ]- R* M$ C7 S7 K
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;7 b4 x+ @- O, @% ]' e: a1 g& L
#endif8 a" p0 f' I+ c& G& A" J1 R
- A! \) q! k" [$ e
party.cpp:: V! }3 n# Y* q8 n$ o3 E
代码:
: [& K2 ?2 b+ {; S5 GCParty::CParty()5 E9 |: ]# ^9 j# |
{
; A1 ]7 D I8 j m_uPartyId = 0;( N" L* |7 [: ]5 j. @
m_nSizeofMember = 0;8 @- U2 `: B }
memset( m_sParty, 0, sizeof(m_sParty) );' l4 ]* p$ X {$ E: D
m_nLevel = 1;; f3 j3 o0 Z$ R0 `' f6 |2 [ }1 w5 ?
m_nExp = m_nPoint = 0;( _* o: c% u, G7 `8 B9 O r; `
m_nTroupsShareExp = m_nTroupeShareItem = 0;$ _# J( r. U B/ g/ O
m_nKindTroup = 0; // ????3 p1 w/ f& s$ Q% O9 ?
m_nReferens = 0;! N. S* J2 L- R: n# j5 Z4 G- A/ k
m_nGetItemPlayerId = 0;8 I0 ~1 A F, ^( }
#ifdef __PARTY_FIND
8 J& O( l! @5 ]' v; p m_bAllowEnter = TRUE;+ R" U( j7 j, P2 {$ L! w6 p
#endif //__PARTY_FIND
) h" Q! @2 {$ z: M3 _: h( i; W- { for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
0 d. s' E* m' o {
4 S: { U, ~; }8 R% B6 j C& X4 w7 J m_nModeTime[i] = 0;$ o( A0 v7 L" y1 n: I6 _- T
}# M, _% F. @9 x& t
m_idDuelParty = 0;
+ J/ F" O4 X3 u8 a#ifdef __WORLDSERVER0 p4 g* r* n; x* \* V
m_dwWorldId = 0;
4 x6 @4 v' U% q; ]6 l#endif // __WORLDSERVER
; l4 `& f/ q; Z* ]}6 ~: r3 S( P+ y3 g2 b
代码:
9 b/ ?2 t% @! I9 f( W I% d* gvoid CParty::InitParty()
8 D9 o2 `( \. Y% h: V" ]{
$ O$ o4 e1 q" S( M$ s4 l* z/ A m_uPartyId = 0;
- g, ?4 j- U! Z" E3 X) D m_nSizeofMember = 0;8 S$ {0 a! j2 R; w/ q
memset( m_sParty, 0, sizeof(m_sParty) );
3 y! `) J0 `$ b0 U m_nLevel = 1;0 b8 E, Q! k% y, Q( C
m_nExp = m_nPoint = 0;
$ i4 @: l5 \3 e m_nTroupsShareExp = m_nTroupeShareItem = 0;
* H) W: y6 B8 B* o m_nKindTroup = 0; // ????" x6 d, t5 L/ w+ p0 c
m_nReferens = 0;
0 T% @* Q8 T) Y& h% M#ifdef __PARTY_FIND
* z' L C% W/ Z& J. @( S( R m_bAllowEnter = TRUE;( z4 m, ?# z" q' s
#endif //__PARTY_FIND5 R/ }: I8 s0 }! _3 x
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )6 z: x/ J6 |/ a9 Z* s
{
' c$ C/ [( a: A/ Q m_aMember[i].m_uPlayerId = 0;
3 }9 W9 ^2 w( A m_aMember[i].m_tTime = CTime::GetCurrentTime();' L( Z- R8 X7 Q. v" B. e
m_aMember[i].m_bRemove = FALSE;( q$ W0 ^1 H3 @1 C0 y& v
#if __VER < 11 // __SYS_PLAYER_DATA
2 H" |7 R. X/ l7 L; p' C) X m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
2 x K& D& y. s3 Z& q- t m_aMember[i].m_szName[0] = '\0';
' v1 a. e5 Y- M) `: h#endif // __SYS_PLAYER_DATA
6 |/ q& E0 w7 ^# g }
1 o8 M1 r% X$ U}! D T0 J+ `/ ?" ], c9 M
代码:
; } y' b1 A' U6 u1 [#ifdef __PARTY_FIND% z9 q: N! O3 G- w
CParty* CPartyMng::GetPartyFree()
% L: K/ F$ W6 ]% z1 g{
/ Q3 N5 A+ T. d) t: K) ]7 j: Q) b CParty* pParty, *pPartyTmp = NULL;7 O2 h1 r: n6 z1 w- A3 i' D
if( !m_2PartyPtr.begin()->second )6 u( S. j+ O) c
return NULL;
3 ~- X4 l# C' v/ _ BOOL bRan = FALSE;
9 ]4 L: Y& t! y. D2 s DWORD dwRand = 0;
4 y3 j3 M7 ^/ q, v if( m_2PartyPtr.end()->first >= 1 )
8 H+ l+ Z6 ?2 ]& c! L7 \ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );; a/ a% o+ l# K7 o! s& t0 N
2 j( [% d% T# E( o
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )1 P7 U( e; e: i( |3 W5 g! {
{
0 w( q! d- S& o; G" p0 y4 Y. a pParty = (CParty*)i->second;/ v$ w& _+ W3 x B# L- h
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )" p( ^. i; v/ d% ^
{% V- d$ e* u; s1 m' Z1 Y
if( i->first > dwRand ); H, r6 w; x7 y( d1 U2 r
return pParty;1 @. h, T0 f2 V$ c, p
else
3 d' j. u5 j8 P! H" Q: d, ] pPartyTmp = pParty;
) }$ C* T u+ i3 n/ [2 w }7 N. q9 [1 I1 P' _7 o
}
* S2 Z4 j( ~% b return pPartyTmp;
; z5 \% A9 L% R* I}3 }' L* U7 C, l7 _" }3 Z
#endif //__PARTY_FIND5 ]2 K8 w% m A7 T3 U
, d7 M% q- g4 R) z& k! ]
DPSrvr.cpp:
( S# y$ O' `! O4 j4 s; m+ Y. O代码:
5 Q' J, c q) _- C! m: N#ifdef __PARTY_FIND
( Y9 Q, G0 f" q7 I3 s, c- X: tvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
3 z; i1 G& m4 w$ {{+ X) p) Y; t$ ]) E
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. J* ^$ _4 p y! {. n: ?! W5 T if( IsValidObj( pUser ) ) l& p, R6 U7 p3 |( C7 y3 S7 ]
{
) c. Z- N. l4 Y2 ^- b u_long idLeader, idParty;
% u4 U; v0 f+ W. ^* H: m BOOL bAllow;
3 g& X3 k/ V9 D+ ~) F2 n ar >> idLeader >> idParty >> bAllow;
3 ^: [5 I. i, ?/ t8 y% j+ a" c! f if( idLeader != pUser->m_idPlayer )
9 N. ]+ J- N3 i N4 G" C return;
1 \0 w ^ \: h0 {1 g- a CParty *pParty = g_PartyMng.GetParty( idParty );
6 v& [( L& x# F4 b! Y if( pParty && pParty->IsLeader( idLeader ) )
. Y8 o5 t1 P2 p( J* J$ g) k pParty->m_bAllowEnter = bAllow;
3 q2 @8 V+ h4 v& p else, c# Z2 m3 d- M
return;
' D/ ~5 J; u6 S, Y3 `2 ^1 B* Z+ i- G1 ~
CUser *pMember;
2 A0 J3 J1 d3 X [9 p8 U for( int i = 0; i < pParty->m_nSizeofMember; i++ )
) V" e2 _8 S5 X0 D! i {
3 I0 o' s( ]# n; [" K pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
: [+ W+ m/ T( [% r if( IsValidObj( (CObj*)pMember ) )
/ K. M/ p0 J# _! n/ Q/ {* E6 M pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
) ]5 l: k/ ]5 q' v V3 i9 x }5 T, O* O& E5 L
}. s1 m, i& i6 ?( b+ z U4 z; |: C
}
9 o) F) i1 t2 `, i* Z#endif //__PARTY_FIND/ {5 K$ d0 o7 i# b9 s& W
; p5 c( |% D" ]! t0 y; _8 n代码:% W- v) a- }5 [- f
#ifdef __PARTY_FIND( |# D/ _4 V, _; n1 w1 |- y
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );' P: ^/ i# _0 i0 ]% S" \% x/ \
#endif //__PARTY_FIND
! u7 G3 ?& `$ v7 X" g# a; ?; T4 ^$ w* @) l0 H Q Q; H1 w2 U
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )6 C2 _: j* c- P4 |) M; S
{
9 v( L/ ]* b5 t u_long uLeaderid, uMemberid;
: k7 p# i4 z# }$ f' X! ]9 ^ BOOL bTroup;7 }$ C/ a; @- }( {- p
ar >> uLeaderid >> uMemberid;, m8 ~# a7 |$ u& Q7 K5 q
ar >> bTroup;1 d; G' H" U& \7 |2 F* m0 r
, ~- Y2 h3 k, C
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* M) h& _$ r: F: W6 A if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
P: q, _5 v2 r! ?% ^4 T#ifdef __PARTY_FIND5 U" ~/ [9 W; ?' K* U" A: L
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
. k# B9 D: P6 m7 `1 q#else7 Y) G4 C0 \; Z7 g
InviteParty( uLeaderid, uMemberid, bTroup );! r$ Q8 {! A! X- C8 V( |
#endif //__PARTY_FIND* l, `# `7 E& ?0 I
}
! R! W3 f4 D6 G
- a. S- `. ]# ~代码:5 l+ R7 Y7 B4 p3 R
#ifdef __PARTY_FIND
& o7 O/ I% R+ ~! lvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
+ ? V0 C# A S* k#else! y: n% M/ ?0 c( ^# E, J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
- Z" S/ u/ d9 y) @* g8 f#endif //__PARTY_FIND
- J! f9 F: }) L4 O9 U{
8 n8 V4 S+ I1 f/ ?0 X: k ? CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );3 l( U0 ] Z' W) Y& } D
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );) T+ J1 g1 z- A/ C+ c `) e& z
2 @8 W. ?& G9 @& \: N! h1 M
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )5 f+ k, N3 u& r+ M! b
{, V& q5 B, }- m5 s, |* Q) r
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
) i" Z9 \% S; C {
0 z2 L8 G# u* r' j. j if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
+ x( T0 @' `9 z+ O% x# H {
l- h7 h6 n) r2 v" D pLeaderUser->AddText("没有足够的权限。");8 B5 f0 {9 Y! p* [
pUser->AddText("没有足够的权限。");2 Y- N; L$ b# U3 S# J0 w' w
return;
: o* v+ F3 E" ~, X }4 z4 h+ N4 O' s$ }" x
}
. v6 E& R: e0 O( j+ N4 q" k0 N. B: u4 m // ???? ? ??? ?? ????.
) Q/ S; i& r T" a0 n2 V( E CWorld* pWorld = pUser->GetWorld();
0 C1 Z, q" ?8 |* ]; @ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
! ?; x: {" L2 }+ d {
: a- ~. N, Z; H7 w/ V pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 [- U$ t$ H) y s/ U: L+ M$ n. [ return;# p3 h8 O$ n6 L! i
}
7 j' w/ H6 b& H3 I#if __VER >= 11 // __GUILD_COMBAT_1TO1
( _; I/ W. T! h if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )+ U0 y% ^5 q. V" ] n) ~
{' }& d( @' V# i& |# Y0 N: j# e. F; o
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 t `3 m% a* N: S K% o return;. f, t/ Z7 ~9 J* @
}( L. k9 g7 Z1 t: n9 l
#endif // __GUILD_COMBAT_1TO1/ U9 l- r- o3 }0 [. }
1 `% f& J* A2 n" n |9 ?+ U#if __VER >= 8 // 8? ?? 061226 ma
% m$ \" f. S- V; @. m. K, P6 Q if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
5 S8 ?& C: b( v# _! k& u7 W {4 V1 }4 _' h7 z& f8 n/ X# [
return;0 x* l) X$ R S* Y! e9 R) L+ ~8 d
}
4 `4 ?9 ~) |1 U: |$ U/ Y0 Y& _#endif // __VER >= 8 // 8? ?? 061226 ma
3 [; F! k# z0 H3 n9 m) B
1 H$ P( ]* Z% W if( pLeaderUser->m_nDuel == 2 )
* X4 J: {: ^0 }. `, N {
* d1 F# J& K* G" f- D1 }& ^ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.8 c8 e) F9 k: {" T1 `" X$ C' b
} 7 n. Q& Z$ H6 X& z& a; j
else. N3 v' u' z/ l+ e- m
{8 t! l& n' ~/ [ H+ P& t: u$ {+ E
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???1 V& l( t5 n8 O
{4 T1 @7 ]9 [3 k% c5 ~6 l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );- |# ]9 W3 g% @* j& z7 s- H- U ^. p
}& F8 [6 r: u+ I$ k
else# [; ]! j! |) X* z9 b
{: }; U" d- i; T
if( pUser->IsAttackMode() )
6 o" A% M& q- E* V pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );) q% H9 c) t1 ]
else
9 U ^/ Z8 y* E2 c. C5 K$ k#ifdef __PARTY_FIND$ O. D( O6 m4 w: n) v7 ]" x
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );6 u. H9 `9 I7 A8 p
#else2 k6 d/ O. Y6 R, U) J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 o, X- t& M* L7 m: P0 {#endif //__PARTY_FIND
; N1 X+ p) }, A) H! a: u% b }) T \) F! B# q8 Z2 O6 M5 q# s
}
3 u4 R' _6 `1 p }
( w0 u$ @) U9 d/ Y else+ H Q+ p! n1 K* V* Y
{- U( v- s- q0 ]+ r+ Y. _
if( IsValidObj( pLeaderUser ) )
( v6 o" X1 B' J8 f pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 ); `3 Y9 B) d* G' `) c' H8 j
}) I% b2 q; }' R0 Z
}* O7 s+ `3 {* B
. L# h- X- c" A+ Q% j6 f
User.cpp:
( }& ^+ o. S2 D. a9 m& _代码:
! ^ W( g8 k0 H- j& j. X$ W#ifdef __PARTY_FIND
6 i+ ^6 s6 O& x% g2 l9 G5 Lvoid CUser::AddPartyAllowJoin( BOOL bAllow )
9 [; Y0 e0 ~ T- U- H9 T8 W{
6 Q+ ]/ v% e6 |1 _ if( IsDelete() ) return;
8 S( r7 a" K3 p B5 v' X+ L& S9 t; K" ~. k$ p: z
m_Snapshot.cb++;5 c$ X1 v( J6 R$ C7 ^) T$ Q
m_Snapshot.ar << GetId();
# m9 C6 p) B' r& M- D# ]' A: ` m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;! b( P+ V: Z- H9 b6 r" W1 s1 o
m_Snapshot.ar << bAllow;4 c' C5 l- C, P
}
5 q5 J) G: J# f' V# o O/ R* y#endif //__PARTY_FIND
3 W0 Z$ F5 d2 y7 r0 P' k ?) o( c# T3 i5 o$ n2 G) ]
代码:
& J8 x+ B, O" x& s#ifdef __PARTY_FIND+ ]7 I% H* J0 {9 c$ v
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
1 B2 N' Q1 {" k: E- g#else
5 Z2 t# L7 b/ p. Y3 U4 S# P+ uvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )1 `: V z; a& \( e
#endif //__PARTY_FIND* l2 k" w. f: u& i# O: o
{
7 t8 J& X& [3 w% O/ V, l if( IsDelete() ) return;
# ~- ?( d& l3 z, k
* g! D0 Z* `) s4 Z( u; j4 ^4 n# ?! L m_Snapshot.cb++;
- H- c. m v' k# h: |9 z m_Snapshot.ar << GetId();
$ R& x% C1 S2 _7 R/ U- C; s m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;2 L1 R. s$ s9 r1 k
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
3 T9 G: I1 r: i( _" j/ ` m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();) V: c) x. J# d E. j" i. G3 u! ?
m_Snapshot.ar.WriteString( pLeader->m_szName );; X3 y; ~' {% x P f
m_Snapshot.ar << bTroup# v1 G# Y# ]+ R4 ?: N& l: T& I
#ifdef __PARTY_FIND
: ?8 ]9 L9 ]" ~ << bPartyFind$ Q7 {: W! j: F+ E5 d9 t; \. N
#endif //__PARTY_FIND
! o0 R8 e9 ^$ J ? ;
; {+ a- W; a/ v1 _& b
# k4 M7 C, d3 O) H& c}4 p# _. k7 R3 F: N- u u3 Q2 P
- S, F$ O# R* [6 g2 _! z" ?
DPSrvr.h(公共范围PLS)
8 K+ L" f n) {代码:
+ n; E$ a5 b+ I, O#ifdef __PARTY_FIND7 T; t! g/ q9 C$ T2 d" }+ f
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );8 l" b' e0 u' @) b- B% F. h
#else5 X- g. D7 u0 d2 \( N' q9 V3 U
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );/ s# U" A$ q& y1 E! V9 Z# M) @
#endif //__PARTY_FIND
$ p# G* a' G$ Z( b( J; o( v4 V
& b% \" r3 Y/ m代码:
4 g3 |) f/ J) C$ m$ _#ifdef __PARTY_FIND
6 U1 {1 q9 z- Q) B% }' K- C# B; @ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- x( x2 H+ G+ j4 \#endif //__PARTY_FIND
9 z2 U1 k/ J8 u: Q6 K2 V. \8 `" m- i" U# E. j S2 X' m
User.h(以及):
: x: h! {& l. T/ _" z代码:/ ~8 C. ?2 G; N
#ifdef __PARTY_FIND* N$ E7 ~# Q2 v$ T+ K% c }
void AddPartyAllowJoin( BOOL bAllow );. k" c+ \3 v- u. G" w- @$ o. [
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );; @" l' v: x& v( b( L& T
#else3 {3 \$ I4 r B7 u: D# l
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 n/ P$ r; P) h6 R0 J: H0 [! k#endif //__PARTY_FIND
* M8 C5 N% J0 S5 _1 r+ m8 j% R4 y6 Q) i: P
party.h:" R) D% ~6 Q- M4 a$ E1 O2 e
代码:; \2 N5 Z/ l8 _* l9 O7 A% U" x
#ifdef __PARTY_FIND) z& I' ^# c+ O/ [ K
BOOL m_bAllowEnter;
3 ~! m- ]# \- y5 i#endif5 d3 i! v# w! N, y: E
1 |0 L% O+ ~4 d- T5 N
代码:+ R ~* o& t& R9 T; Q: U% s. S
#ifdef __PARTY_FIND
+ o9 ^5 e9 J' d; W CParty* GetPartyFree();
$ F6 t2 C7 I6 k6 O3 {) Q- X8 x#endif
$ q* ^; z1 x: R% l6 A' i. _
1 e) w3 k6 [- j/ gWndParty.cpp:- R4 d) A2 B$ Q& \9 x) w& l0 N& M
OnChildNotify:+ ~. u/ h4 w) c$ H
代码:
9 A" ?+ @: x- }* w4 q' V' B#ifdef __PARTY_FIND: b. h8 T6 E8 t" S
else if( nID == WIDC_CHECK1 )+ \) n1 ?0 E" V( U# p- }
{) @' E( Q7 e) G3 v2 C; W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) m) j( v5 \9 e, \# k3 G& J {
% ] E6 o! N) n+ A CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ \/ A; u# S* M; X7 z g_Party.m_bAllowEnter = !chk->GetCheck();
9 T9 H$ t2 t) B7 v g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
; i( H2 e* t$ P& u: S) \ }) v5 q) F, C. F3 ?
}9 R& M$ a- G0 d- L! W
#endif //__PARTY_FIND( a/ q' I7 X) G }8 [: f
0 D8 i& M7 l% Q代码:
4 I# l3 e+ ?, z6 @OnDraw中:" s5 H6 O: {- W3 Q9 m
代码:/ r1 N c; N) f' J8 x( Q s/ Z0 U
#ifdef __PARTY_FIND
( \: X) W3 m7 h: X: P CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 l1 W! D9 w/ \& M if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ s& ?/ d0 U8 z- r' q& N. B chk->EnableWindow( TRUE );# b2 r/ t/ Z0 h
else
7 O) d# ?3 I( t" z- V5 O( e chk->EnableWindow( FALSE );
' _' }) _! N7 a, N* P2 k chk->SetCheck( !g_Party.m_bAllowEnter );
/ y3 M: P w& ^" `" k#endif
% T. B4 D. {" ~# C8 ~
& b5 t$ E( r' k! m1 UDPClient.h(public):0 q q# S* ^6 U- k" J& Z
代码:
0 F- f, Y9 B/ K5 }) i, v" ]#ifdef __PARTY_FIND5 t- n# m' v) P6 ?9 u' V, t
void OnPartyAllowJoin( CAr& ar );
6 y0 S/ R( H* L# c6 Y: [# i- X void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
( z9 ~& B+ Q! V0 F& B( c#endif //__PARTY_FIND& S' ?* ~/ p) n+ A( E" [, l
1 a! b6 d( c8 _! @" v
2 F' S! T+ N8 I1 d8 A( [: w; rWERS hinbekommt没有,请让赫克的权利。
* ]: Z- E$ i0 b( |/ |不支持左右,所以难不...; Y1 ?% x# ]! L6 @& Y8 k& B# f
党k的Windows NT甚至编辑它自己。: w3 e, @" S% y. f% S5 k, J; Q
包也,因为我不erschreiben进一步如果我你的。
4 O5 f$ `6 f" U3 Z4 u" d# N/ o e% E由于缺少Quantité k n个代码是什么升工程前。9 A2 @' y$ s8 [
如果是这样的。请发表。' P1 o, V2 N! _, A
到目前为止,Pumbaaa5 {' _" h2 i- D! Y, O/ N9 i
1 _% r1 x2 K! S / f( D& u+ m8 X7 z2 V
MsgHdr.h
0 G! I3 N; x; E5 h- V#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
5 f! G# v: f. S9 n! s#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243% s6 S$ D- k( ?0 R4 {
. P$ }+ C; Z# T; g
0 v, `4 `$ ?: g2 @' u4 r2 a8 }
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