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对于那些谁需要它 - 谷歌缓存FTW。 :
) r0 }- K- G, U+ e/ Z: t如果我鼓掌纯粹是我复制错误时,D
1 h2 g1 ^ ~; b积分当然Pumbaaa。
2 Y7 C- \( X; k$ p: w* [, L6 @! O s X
FuncTextCmd.cpp: o& L2 ?5 R p8 L; d7 F- \' V% k
6 W* k2 W8 e5 a& n% T; w, m$ J代码:5 H8 i3 I8 S4 d# C
#ifdef __PARTY_FIND
/ X; y5 ], h) \4 bBOOL TextCmd_getparty( CScanner& scanner )
$ s( g% ~, e, [7 @9 w- e& s P$ M{
; V% G4 b: r) s. p ^" V( i#ifdef __WORLDSERVER
' g) U# ?2 @9 X) {9 d8 k1 { CUser *pUser = (CUser*)scanner.dwValue;7 z C+ v! H1 O- i' k0 y4 [
if( pUser->m_idparty > 0 )3 I' d% e/ }; G# k m7 ?
{
" ?/ e2 ?: E& `/ } pUser->AddText( "你已经加入一个公会。" );
1 T4 A* z w5 H9 `: x return TRUE;, U1 e8 h7 x2 f, z; N& F' u
}/ _! Z6 z) E2 i9 J# R* U# ~8 s6 `, q
CParty *pParty;
5 T8 `/ C" c! X! z pParty = g_PartyMng.GetPartyFree();
+ i* R% N0 j; K8 _ if( pParty )
5 t5 A: L. v9 {1 W% }% C, X5 @ {4 K5 L2 n9 n: k& M
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );( _& O6 u6 d4 t& y! A0 K
}else
9 Q' z1 }5 q: J) C8 C6 z) J {
% V# Z$ B8 n$ h4 t1 A0 P, R4 b pUser->AddText( "抱歉,这里没有任何一个公会。" );! [3 C0 ~( `1 I& j, I$ W! w5 j
}
7 T+ v* V) P! J* F- h: q#endif
|7 f% n ~9 x2 o1 s2 q1 B2 M return TRUE;
' ^4 H' @ H9 J5 `6 I}' p4 j2 Z- r9 n# F# U
#endif //__PARTY_FIND- B9 }, a" i+ \
" Q; r! d. ~! ~' U0 I) T; |' r0 ?
代码:
) s% f* `/ F" E" E% \* M3 }BOOL TextCmd_PartyInvite( CScanner& scanner )! q+ Q; F5 l6 d& x6 g
{; o4 Z- _2 k7 G* \% P9 l
#ifdef __WORLDSERVER" O. L4 t }' ]8 t! u
CUser* pUser = (CUser*)scanner.dwValue;4 F7 s- w0 J7 A; F' r. |! L2 k
MoverProp* pMoverProp = NULL;
# U F2 x6 R E* |0 d6 e scanner.GetToken();& @, D. Y2 ?/ D7 c% F
#if __VER >= 11 // __SYS_PLAYER_DATA
& B: `# }; U; w2 x. r u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );9 K" ^) E2 [& M# _
#else // __SYS_PLAYER_DATA) b4 Y0 b0 a2 p6 V- b6 Z
u_long uidPlayer = prj.GetPlayerID( scanner.Token );! B* r' q4 @" `5 @: B* U& F# E
#endif // __SYS_PLAYER_DATA
) K0 S. r1 s1 D' m+ w4 u) \ if( 0 < uidPlayer )$ T6 x) I# e2 f# Y/ S
{
) Y. L' f+ v# _8 s+ h CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); , n7 ^" w% n0 Q2 ?0 s% o: \0 A/ S
if( IsValidObj( pUser2 ) )4 ~. i) \- M: U* ^$ ?. R
#ifdef __PARTY_FIND
# @7 o/ H# K7 V1 i* p- n. W) K( k g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
8 ]0 E: x4 h. x q: h7 h#else
L! Z- a1 g/ [) ^+ f$ I% p g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );/ N6 y- C# D% }
#endif //__PARTY_FIND- w; C: `$ C; r& f; V8 a# L
else
' t; C% Y* q! t( C3 r1 b2 C9 M, y pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );: H: f* S4 y/ s3 N" e* B; b
}
' T7 V: A: N3 l else
' W' X8 Y* v6 \6 p3 c, n# y; P {
# ^2 A$ o; W6 J6 G% N. l; ]! F pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
: i. i( E/ ~) I }
9 O: t" b6 l7 Z# y- S/ c#endif // __WORLDSERVER
' ?, S# q9 r/ ]: G
3 |% e6 K3 I3 K; L9 U) J) ~: d return TRUE;
( `2 T" l) [; p, @+ k, T: H- A}
+ @+ a/ k/ ?3 `' w4 E, n* u# {; M% ?7 G' ?
代码: V& }" v# L. S, u/ h7 f0 M
#ifdef __PARTY_FIND& W( E+ [ W: s e+ g; t
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
! q S+ O& C1 w( H: z0 h% d$ R1 s0 B#endif //__PARTY_FIND% \5 P0 r3 Z0 g& d# W2 Z7 w% T
DPClient.cpp;$ U5 R+ }- ]$ W8 s; U* C
Code:
* E. h9 Z; v; t/ U. i# V1 nvoid CDPClient::OnPartyRequest( CAr & ar )9 J" N) ^7 u& @2 }
{
* k+ z1 l$ |- j9 l- |. R" @, ^. U u_long uLeader, uMember;
5 n( D9 j! S# r; V% s. P* K) M1 z; N7 W: }
BOOL bTroup
0 O3 i; d1 m' }6 o- n, P2 y" Z#ifdef __PARTY_FIND
2 ?% ]8 U5 @6 k" _! p0 }0 } , bPartyFind
0 }- Z4 o' u6 @5 `# c#endif// __PARTY_FIND! f I6 R/ B7 z+ N4 P) Q. Q* V" |/ c
;) w1 O7 X2 [6 K9 d8 T5 ^
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
I$ r v! J, D- g BYTE byLeaderSex, byMemberSex;" a& _ c; Z( z) N
char szLeaderName[MAX_PLAYER] = {0,};
+ }1 K% E2 [( `0 ~! G ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; T- P" c( U; A: Z6 p( Q
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
" {$ e& I: q* w, A# Z" n ar.ReadString( szLeaderName, MAX_PLAYER );
% X. {* { P6 ^ ar >> bTroup! V# @, e3 S0 f3 o1 s
#ifdef __PARTY_FIND
3 T' S. p1 D! g >> bPartyFind
( K" j4 }; l3 [* r/ H( y$ ]) y#endif //__PARTY_FIND' A* R, l% ^1 |7 r2 U' K$ n+ d* y
;
4 N: \6 ^% m. \8 X+ I; S% s4 X
/ b: A6 _' f/ P, E7 T6 Z S if( g_Option.m_bParty == FALSE )
. G9 {) P6 c9 X% t4 n {
, O* h% q5 o) K. e* J2 E SendPartyMemberCancle( uLeader, uMember, 3 );
9 T3 s+ ]% G1 z0 S/ n; i1 e) j- J return;
* e" g1 M# H# N& L# X& m7 p$ f }
8 |, n+ L4 v. S1 T6 R( E& d) f0 k6 X) Q- G, z) f# `
#ifdef __S_SERVER_UNIFY
- t" ?. J' U5 E$ G' ] if( g_WndMng.m_bAllAction == FALSE )
1 U4 K' [$ s" I* j" c ?# B return;
" A. w1 k; \# g \" v$ Q#endif // __S_SERVER_UNIFY
. s0 x G- C2 u1 A0 R# g- K
9 n7 M. Z' Y) d7 M CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );3 Q1 p X; N; ], c
- m4 p1 r0 e; @6 T6 m: j# Q5 { if( pWndBaseBuf )
) Q( g" c0 a' E {
* ^( a, P4 H: P3 N8 V SendBlock( 7, g_pPlayer->GetName(), szLeaderName );9 N0 H) r( z& m. H4 P
return;
/ L' T3 y0 n9 y$ f2 G8 ] }
8 N, m/ p/ C- @$ g& I) _#ifdef __PARTY_FIND
4 T6 t/ X) c4 T4 \ if( bPartyFind ); z! R; Z- d0 s2 V# ^+ |5 w. i
{
+ E0 |7 A- ^3 n1 Y SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
- A# w7 }0 ?! x' `0 t }else
, U2 H( ]& s# r5 J- W {
7 b+ A. j4 Y2 P g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: n. r7 k" {; Q. s, u5 T5 v& l9 k
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );% W3 ^6 x" |& s" @, E( k
g_WndMng.m_pWndPartyConfirm->Initialize();
9 T. k: V+ {5 ], {$ e }3 b3 ?3 }; ?1 s' A, r
#else# C) k" c0 y& B7 X% V3 p0 e
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ [ K0 z' h: N! s. [. o, i5 I6 W g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
. J0 P9 M5 G6 M' r g_WndMng.m_pWndPartyConfirm->Initialize();8 S1 C' c' H2 j! h+ h
#endif //__PARTY_FIND
. ^& I5 z. v( @}
* N! ]4 ~, \* T
! K) {, g) @; s$ w$ Z$ V& Y代码:* D: T- H( c0 H2 |
#ifdef __PARTY_FIND7 m: w+ \4 n0 z6 G
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )1 N t* B4 M: ?' O U7 H8 T( P& h
{/ W* p& E* [/ Z) u& b6 c
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# `3 `2 d, E* d* D. Y1 w
ar << idLeader << idParty << bAllow;
" r8 x5 R* m) o, b* M1 C* y SEND( ar, this, DPID_SERVERPLAYER );
! P7 N6 B/ m( Q- A- B2 O3 `
# Z) v# _1 u7 W) h0 m: B% f}
# i' r6 @9 k' _/ @+ r* W, l5 nvoid CDPClient::OnPartyAllowJoin( CAr & ar )
+ g2 J4 a6 [/ c" o. v) `8 O{
! n0 S; I8 X: y' T5 Z$ l' D m ar >> g_Party.m_bAllowEnter;* _" w/ x5 z2 E; s! h
}
. O* D& l0 W. d! E& ^#endif //__PARTY_FIND9 V$ P& X0 T) w8 C8 k8 @. f$ m& x. A1 a8 h
Code:7 Y# w) ]' }5 @ D1 Y
#ifdef __PARTY_FIND
& W& Y+ p4 v9 U: K case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;' \1 U0 @/ B$ P+ t- y9 o3 V
#endif
" k4 ] f8 Y6 l
0 M* w; Y, Y. {3 U) u+ }/ @ P# Oparty.cpp:
; m3 t) W8 s- X, C7 o X. J0 P5 e. L5 b/ K代码:& N3 ]7 }# W; W W% y' r( P
CParty::CParty()
" A& l1 v0 s7 d2 |2 c4 K{
0 A- N# t/ g* J; V% m m_uPartyId = 0;, |+ x* G S* g( x H
m_nSizeofMember = 0;* D# U; T$ X- c# M* Q* k
memset( m_sParty, 0, sizeof(m_sParty) );% @* i7 a; |$ J) ~5 w5 f
m_nLevel = 1;* v: N/ S: @8 ?8 I
m_nExp = m_nPoint = 0;3 t. q. ]+ n" j+ g# r, o' y
m_nTroupsShareExp = m_nTroupeShareItem = 0;
% x+ C: k) O$ Y. E2 ^6 `$ q$ {, }3 R m_nKindTroup = 0; // ????9 ?' h Z8 y5 [! e- {
m_nReferens = 0;$ T/ Y2 o4 o( S, `% S! r
m_nGetItemPlayerId = 0;
7 \9 b' \6 G0 P. E1 I/ t0 ?/ j& q#ifdef __PARTY_FIND
$ O& }0 {3 [* M6 m% T4 P m_bAllowEnter = TRUE;4 k1 {% ^2 O+ q. U4 r- C; e* p# v
#endif //__PARTY_FIND
0 X% G; B+ {% u/ g2 T$ T for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
4 z! y6 c* z, D# a {
, B4 o% o' ~ v0 U' X9 _ m_nModeTime[i] = 0;1 ~* k" E0 e8 k! P; t
}( {6 V0 v6 Q1 F
m_idDuelParty = 0;+ k2 \4 B/ M) a9 y, |2 a' u
#ifdef __WORLDSERVER
- M% E, v$ ^3 {! o0 q m_dwWorldId = 0;
( f2 ^. V Y0 @0 B5 s& o#endif // __WORLDSERVER5 T! I; y3 z" n. U4 W
}
: u A4 `/ X u代码:
# K/ I8 [5 s- Z' @5 vvoid CParty::InitParty()7 \! b& x" L/ B) g6 ~* M
{# R: C ?: } E( _
m_uPartyId = 0;
5 v% s v8 z; q# } m_nSizeofMember = 0;$ d: ]# f6 E% L2 I2 k
memset( m_sParty, 0, sizeof(m_sParty) );' W4 y9 M H& n
m_nLevel = 1;
1 ], f6 u# R& H m_nExp = m_nPoint = 0;
8 X7 |# j, w6 O m_nTroupsShareExp = m_nTroupeShareItem = 0;$ A+ H/ s0 { c' e, [. }. p
m_nKindTroup = 0; // ????9 v" z* ?" L# X7 g. A
m_nReferens = 0;
7 Z0 p+ M) O- n3 S! Q#ifdef __PARTY_FIND
( M" s1 T: X+ W$ c m_bAllowEnter = TRUE;5 M# ^+ l+ G$ b3 r* H& s7 d
#endif //__PARTY_FIND6 A* R# V$ |9 K8 N
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
- K0 _2 o1 `+ ^7 W0 ~ {
* U U# f/ p) L m_aMember[i].m_uPlayerId = 0;$ L+ G* }+ X; P7 X' O
m_aMember[i].m_tTime = CTime::GetCurrentTime();
+ Y1 c* u8 q1 `7 z( x+ V, g/ O m_aMember[i].m_bRemove = FALSE;- `. x- e: a: C3 M5 ]3 `
#if __VER < 11 // __SYS_PLAYER_DATA; \. X6 `* H1 f) \2 C: g! V4 u
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;6 T7 y$ g2 W: u" b
m_aMember[i].m_szName[0] = '\0';3 t# b$ S5 @3 E" h. Q& {
#endif // __SYS_PLAYER_DATA
0 Y4 G3 Y B! C9 _; \ }
* \! k9 u2 }7 p}) r# ? O; j1 N1 o
代码:
7 `, J1 w- e. b6 S' j#ifdef __PARTY_FIND
- N' |0 w5 h6 I/ E: ~CParty* CPartyMng::GetPartyFree()* H8 `7 g3 g7 W
{
5 t W8 R6 O/ M( L- a* q CParty* pParty, *pPartyTmp = NULL;
! @) z3 h9 S" }; p2 G1 K% a8 X if( !m_2PartyPtr.begin()->second ): K' a6 D3 J6 h) `# N! `: ?
return NULL;- C3 B4 x( j% }% x4 L
BOOL bRan = FALSE;/ T. B; @. Z% g6 E& V
DWORD dwRand = 0;
7 S, a$ v/ Z4 D+ ~* ? if( m_2PartyPtr.end()->first >= 1 )
& J H n3 p5 X, z DWORD dwRand = xRandom( m_2PartyPtr.end()->first );5 e2 L. R0 ?! Q1 C b! j
$ W1 o4 @ E2 _& y, V$ J9 P6 D for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
7 V7 L9 H/ e/ Q; X( a {0 L! f1 g2 g U: l7 T- M2 x& b
pParty = (CParty*)i->second;: U; V. p5 I$ C Z
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )+ \ s; x, y# K
{
+ _% K9 f, p) p; [) L8 H if( i->first > dwRand )
s. m5 P7 ~6 F) {2 B/ @8 {; {& Q9 J return pParty;
. s B$ s# U9 H4 N5 l3 l else
) E; ]/ f7 G/ E* H" m, l2 m pPartyTmp = pParty;$ O0 m, V! z8 n
}& z# S, d0 S: g& X5 C. P
}
: o. P/ ~* `7 y' P return pPartyTmp;- R1 b# `; }8 n. q- p3 R1 X9 C1 A
}
9 [7 Y2 m+ @ s" ]: Q7 n& b& s#endif //__PARTY_FIND: X6 b. j" i( r. a1 ^+ O% b% D7 |
S; ?+ e3 M- {! p3 \ I! l' N( u
DPSrvr.cpp:
0 N2 Q6 l3 g+ T. F Q" @. d2 h代码:6 x. u/ I# m. @
#ifdef __PARTY_FIND
! `& M% i- @5 `void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )5 P' P$ Q, F9 H3 H
{) E5 O/ m( [# o7 S$ L
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 U$ F2 M5 ]+ ?( n6 O3 G I if( IsValidObj( pUser ) )8 E7 X! K+ V1 J
{3 Y Z. j3 Q; c" I1 y7 w
u_long idLeader, idParty;! n! [, {9 e( v. M' i' j6 T
BOOL bAllow;
# d" A" j/ N# U- H( |. ~* S ar >> idLeader >> idParty >> bAllow;
1 s( Z5 V' D% E Y if( idLeader != pUser->m_idPlayer )/ Z) v6 V& R! C" P9 v" t
return;6 R5 ?6 N* ?: t/ c1 ~
CParty *pParty = g_PartyMng.GetParty( idParty );' W' _' z4 u9 ~5 x
if( pParty && pParty->IsLeader( idLeader ) ); A' O' b- r9 d, H0 y; ?, \# \6 ?+ m
pParty->m_bAllowEnter = bAllow;' H g# v9 e) u3 o
else& c/ C+ n; L+ [4 d9 X
return;" j7 q5 \- S5 @/ f
. f4 O* s4 r9 h/ j& t
CUser *pMember;# a% W; d! r2 G; }) M8 o
for( int i = 0; i < pParty->m_nSizeofMember; i++ )9 r$ X3 M+ d, K. e: `: j; f8 ?
{
+ m/ q5 ]! w# z3 F* B pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
6 P: i, p3 ~7 B6 W8 P if( IsValidObj( (CObj*)pMember ) )
" d' ]& Q: u' R+ ] pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );) e6 Y) Q% \9 G+ P
}2 Z( s' I4 y+ c) c$ z
}
) x6 C* ]7 j; u}
3 n+ n4 A) k" V0 W! F1 k#endif //__PARTY_FIND
0 J& w$ ^0 D& G( H: t, t2 `2 q" ]5 h ^, ?$ c% ]
代码:
t& `* R# i% V( _$ ~#ifdef __PARTY_FIND! d( G4 q' _# @: M0 Z) W1 N
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ B+ q) Q! {. z |4 \/ R
#endif //__PARTY_FIND5 ]# {5 U8 s9 C; @+ x; t# n8 g
2 g- L* b( Y: ?3 |- T0 d) O
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
3 A- Z! r D K# a{9 n* M* s& u1 J- [
u_long uLeaderid, uMemberid;) o6 x* Q: t8 {/ \# [" }: h; Q) E7 ^! u
BOOL bTroup;
/ T# o6 p. F% U$ ~8 q- F& p ar >> uLeaderid >> uMemberid;
- b$ E* r% D! `6 h* B ar >> bTroup;+ d+ n9 W3 Q2 {9 a) g, Z
" z0 J" x7 C0 w( } CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' @ N7 z. X; J5 m* b5 |/ a: S if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )+ N" I' z1 l* @1 o# ^6 p4 t5 N
#ifdef __PARTY_FIND) x! N) x8 L. w6 M& u c
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
" @( n/ g1 G6 @& ]8 G3 c2 G#else
( v2 |+ W' `& v7 w2 x; ?# @# b) l InviteParty( uLeaderid, uMemberid, bTroup );% ]5 H" `# f! ~5 {
#endif //__PARTY_FIND* n+ N1 n& \6 _+ A, q; v
}3 e9 _. y/ _/ U+ b' g' ]
6 c* C+ y; T( C) D" u代码:4 [2 d' u" r( w! m7 D) _
#ifdef __PARTY_FIND
' r; T* P4 V$ c/ }/ P/ U! _& M, ?void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
- }& r" b6 F L( n' m6 r& ^ O#else( M; S+ ~$ _3 O7 r+ }4 u) q1 ?# f
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )1 V; D |3 {$ H" b9 J& `" |
#endif //__PARTY_FIND+ q/ X& H6 G) L3 g5 g
{# A" k ~ g. i. L5 c
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
m: R+ ]6 Q6 J: C- c CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
; w2 T; j4 t$ J! i# ~7 s! N
2 q8 l' ?: l `( P6 R if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )" Q) Z# R3 q* g0 j( l
{
, r2 ]6 u) e) g" I) ]$ E$ m if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )2 F% E; \, d) b3 O
{
; S: A: i5 R% i2 o- {9 j6 G if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 t$ J$ y1 p: G. O3 R1 p4 [' W {
& Z- f1 j+ P* Q+ J/ _- t1 e- C( g pLeaderUser->AddText("没有足够的权限。");
I' B( T+ H8 h pUser->AddText("没有足够的权限。");$ e% T9 u6 w" @
return;2 ?9 A5 ?/ X9 R) e9 N
}' H n8 |( T3 ~" B; z4 K: v
}# n D# F. ?' a
// ???? ? ??? ?? ????.2 z) W. q' D7 F4 d) w
CWorld* pWorld = pUser->GetWorld();) w( \5 ?1 g9 h4 p
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
% s2 a: a& o& N* P { - {& f! ?8 [3 x& a9 G8 _# i
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* D! { d3 Q1 ?' l return;) d3 r) z: w. Z7 J; {
}
5 i" e b; B: t#if __VER >= 11 // __GUILD_COMBAT_1TO1( J+ W- q4 b7 Y& J
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
! j1 v J% Q' {+ A9 l {! P: J; q# ~' T
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );$ [$ g$ t! s% T- |, a! h
return;5 S$ ]9 Z. } k$ B; w
}$ Q6 K# w; V4 g" K
#endif // __GUILD_COMBAT_1TO10 `4 k# ?: Z/ q' L' Z7 z
7 j" _/ `+ y0 ^; B/ [% _#if __VER >= 8 // 8? ?? 061226 ma
# M' ^# B: a( E( P- o. ?1 ? if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )" H3 d5 p) _# `) A& G
{: } R1 K9 _7 t I+ q" ]0 K
return;* X/ J' u9 L! `) T' e; w
}( Z4 V+ q. V" d" W4 ]# v- R
#endif // __VER >= 8 // 8? ?? 061226 ma3 J! J0 e' c* f2 @! S* F
9 z3 Y: f! z7 ~. c if( pLeaderUser->m_nDuel == 2 )
0 y; l! ]: B7 t9 E { / a) b7 i4 O% U& x a: B
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.8 [8 ~9 @( Z- [" O$ ~- [/ W
}
, b5 R6 S" z& g else
. h- u: j% _2 a9 q- X( G+ m {
( R3 l; X% i( ~) Z0 V4 F: F/ X/ m if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
4 p4 S# ?1 \! K. g! O' I, I {! w! p) H/ d0 o- S
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 _+ x& m+ m4 D& ] U7 c } y; T! w4 N: e6 H, S" i
else4 s* U \4 ~. j0 O) u
{6 `2 ^; \( f* k& g0 ]# d7 }
if( pUser->IsAttackMode() )
* o( h: p2 N) V pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
0 M! X6 J9 V$ D7 m/ S' Q# h else# |) q; t& B( D* `" m
#ifdef __PARTY_FIND- X& ~( G5 C# P4 g$ p
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );, f% f- S- L6 v4 I0 F r
#else
- {. x: j+ D4 O' z/ l% `! Q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
5 `- ^+ F1 m$ T6 d9 i#endif //__PARTY_FIND
/ l- I6 c! D/ J* _$ S- Z' e }
8 E/ B& _( @2 t0 \9 {. @ }
: Z4 i: @4 _1 p: u- f5 o }+ n2 I6 S @" X0 b \6 T
else1 w) B1 o9 O; v2 Y# Z
{
' l" E3 ^/ x, o y' m3 ^ if( IsValidObj( pLeaderUser ) )2 P" E, [& X+ V& _: u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );# \% z4 d/ |; ~/ U( k, p3 `
}5 I5 r+ r8 v* q( q4 H1 Y
}6 V( l* P6 @- g8 ^" w; {
5 r* z$ @- ^0 V9 ^; BUser.cpp:/ m5 j" I% h" D2 B9 }+ U1 L, X z, z
代码:
) d0 `* S+ C& t' ?/ b |' x: m; o#ifdef __PARTY_FIND
! m4 H- h5 P1 b3 e8 B( Yvoid CUser::AddPartyAllowJoin( BOOL bAllow )" N( j. W/ H2 L5 i
{
, e. `; a/ U5 p% Z; [ if( IsDelete() ) return; [4 Q9 c. w) B0 k
/ g, s; [+ r( ` m_Snapshot.cb++;
2 {: N( r6 L1 _. d& t, \& B m_Snapshot.ar << GetId();
s2 s/ C+ f' R m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( o. A* V' Y% e
m_Snapshot.ar << bAllow;* y( Q) H5 n3 z: c8 s% w- {& T
}4 d1 N% H1 {$ _: I
#endif //__PARTY_FIND
$ E: Y4 E: z( [4 t. }9 d: B
# V) u: p" e+ D) l* z( d代码:' O* r1 [) Y: h
#ifdef __PARTY_FIND2 H! ?$ W' V {2 o
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
4 ?) N! P' D. P; k( z2 \7 {! V' ^4 i#else( Z9 ~( d9 j' n
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )& p( ?0 }- m. Z' I) h0 g8 y0 n
#endif //__PARTY_FIND
. G- j# K" D q$ J) A; @{) q7 Q# X( c( o- X2 n
if( IsDelete() ) return;
H6 l6 t; D6 ^% B" {8 \) D; S
7 Y$ ]( v5 r4 K6 b m_Snapshot.cb++;. J0 d/ f: y" t7 _+ e+ }
m_Snapshot.ar << GetId();5 l+ Z c' H2 ~8 W4 R9 L
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
, s- b' u6 Q' Q" Z+ L' U, R m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
l! v- y# ?! A9 _$ u, A( J/ V5 H m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();5 B; H! I5 Z, a! Z
m_Snapshot.ar.WriteString( pLeader->m_szName );% a& M+ A: t; O0 Q5 Y
m_Snapshot.ar << bTroup' {( G9 \6 A* F$ S' j3 c6 L5 I( ?4 @7 {9 T
#ifdef __PARTY_FIND
7 M. c5 t3 D5 \: I3 @ << bPartyFind
/ z. G- D( }! @6 g# q0 a#endif //__PARTY_FIND
W2 M, w9 ^5 s$ w ;
4 f% s+ n# K; x; T, r$ K
1 M; C/ B1 {* n4 T: T} b) L; W/ {* `" L+ b
: u% U# ~0 ~! o4 p) F
DPSrvr.h(公共范围PLS)! I* e* a" Y) @* u6 U% U
代码:
+ s- O* T+ [" T4 |#ifdef __PARTY_FIND
# v3 R4 o9 `7 Q9 T# H4 y void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
) i* H+ p( b# W! O) g |4 B#else( ^8 q# e! K. y, I
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
C* S( F7 b, ^1 \#endif //__PARTY_FIND `! K" i3 _3 d9 I
+ i. b2 }( K$ Q
代码:* |8 C. _( s% f! Y
#ifdef __PARTY_FIND
$ q8 q l+ m R: T7 M# C% q- z void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );( B7 W: N6 x, ~$ H7 d
#endif //__PARTY_FIND
' M: e2 b. t$ O7 m. l( b$ E$ I5 ~' j; f/ F% L/ B! b* N' A
User.h(以及):8 }3 h. k$ j0 p8 D1 Y: k/ B3 n8 ]
代码:
* a5 v3 a- L7 Z# r4 \#ifdef __PARTY_FIND7 u: H3 l: q- ]" ~2 z
void AddPartyAllowJoin( BOOL bAllow );
5 n8 ]$ i" a! X! g: F void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );( A) k, d" n E O7 L% D
#else
9 S7 }9 \3 b! _' K8 W8 M void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );4 w& A8 |# o! o
#endif //__PARTY_FIND2 p/ S% z$ q; E: L
' _& x8 L: L2 r* O9 C5 Aparty.h:
5 f7 \' [# a M& O代码:
8 ^! g0 i3 ^* q1 n$ T: w9 m#ifdef __PARTY_FIND
# o3 g* D2 g6 }+ }. A6 z% K BOOL m_bAllowEnter;. X4 ~* @7 i8 ~
#endif
( _( C6 o5 d8 B4 v4 n: b- f" S, _6 A- ]7 V, _
代码:
E/ w: G7 o' U6 v+ R#ifdef __PARTY_FIND, b7 r/ t- ]8 Q
CParty* GetPartyFree();
3 W! u3 Q; c$ ` @" g#endif' L, \: H$ ^! P, s
3 b% D" G: m! v; {* o5 N
WndParty.cpp:* M) U/ Z& r# \5 R! [/ g
OnChildNotify:% j! e/ g1 J$ J4 Q9 S
代码:
# x6 l8 c: Y7 L0 P, E#ifdef __PARTY_FIND4 s4 W+ ?2 e9 e8 I! }8 @4 x8 z
else if( nID == WIDC_CHECK1 )
7 f3 k: g+ s, L- H9 p {
+ w" G* I: { O& K3 _! R if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
& K( U) }2 S1 ~ {
/ q8 I: ?9 `9 { CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );- O# f# M4 ] X
g_Party.m_bAllowEnter = !chk->GetCheck();& V6 m) a$ D4 u* z$ z* {
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );' Q4 s1 ~$ A. X4 q# O6 o( d
}2 e6 }# V3 B! z% A# V! [9 p
}
' c* ~2 q7 p" g5 j9 s& O' n#endif //__PARTY_FIND$ ^" {8 [4 X, ?6 \8 S1 [
5 ~" l, z% c; Q& o. [代码:: h) d, `7 O# |. w9 ?) Y6 h
OnDraw中:
0 u q; H8 Z! q( Q f8 `代码:
+ f5 x4 E) Z% {#ifdef __PARTY_FIND- ^* M2 P% ~7 B4 w* I4 i
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );/ }' s% d. k1 H1 a" t* g
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )( M) D4 e0 l' y7 a! i7 M7 x
chk->EnableWindow( TRUE );4 y5 H Q4 g7 E" }7 k
else+ v2 n+ J. F; H) H; j& S. w
chk->EnableWindow( FALSE );
! I1 t& U8 k+ U% A chk->SetCheck( !g_Party.m_bAllowEnter );" ^& J4 i9 q: o s
#endif
: H5 _& w2 Z, y, r. b# O& V1 K6 T+ ^( M ~6 J
DPClient.h(public):( m) c' o' _ m0 t' E) f' O
代码:
9 P) ~- j# p8 m' L( j#ifdef __PARTY_FIND
& H- B. T5 J, Q$ G void OnPartyAllowJoin( CAr& ar );
D: E6 C- n4 u% z# \ void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );5 Z. @: _4 ]- s; h) G1 u2 L5 V
#endif //__PARTY_FIND
( j% f9 {; ~! M$ u8 F9 j) I, H1 z6 H
* |4 T7 T$ h+ M9 i+ [+ n
WERS hinbekommt没有,请让赫克的权利。8 n# n) [! a# M! ^" C5 |5 H
不支持左右,所以难不...
( w+ A& x6 h% m: o- S: t党k的Windows NT甚至编辑它自己。0 [4 c: }+ ?/ ~+ e1 x1 ?
包也,因为我不erschreiben进一步如果我你的。2 h1 F& u, {) `# [+ [" o6 N
由于缺少Quantité k n个代码是什么升工程前。
L6 H* }2 {3 n+ m( a" K如果是这样的。请发表。
( r# A+ [, Y" |; @到目前为止,Pumbaaa
2 m: B$ n$ @3 _, j7 I6 F( ]. q0 \ / A1 `% `6 }# p9 w7 b0 Z
+ M( R. ^- Z. t& `
MsgHdr.h! v- `6 H' k3 p$ M/ H0 j
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863/ ^5 ~9 Z: |& s; L6 J6 h* j
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 n% o. T8 R, w2 X# \, n6 H5 ^" \" P: Q
' t, d5 y. o) F' d# _
6 ]3 S6 G7 D- j# k* n$ l0 P+ Q
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