|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
* @ Y! y( s) X/ W3 l如果我鼓掌纯粹是我复制错误时,D! c- h! ^' y4 G/ X) V) x
积分当然Pumbaaa。
: g# Z6 E V3 b. n; o9 k; z0 }
7 _1 }+ d1 f0 Z! L) ~3 w5 pFuncTextCmd.cpp:9 c5 {3 d0 T. c! v2 e) Q
" I, \( E: D& S% {4 Q$ o0 Y7 I% _代码:% |( x$ P7 I M2 ]0 x0 f) `
#ifdef __PARTY_FIND* G! b% `$ `9 k/ [
BOOL TextCmd_getparty( CScanner& scanner )$ W! U9 w$ N; V# D3 Q
{# r: O1 a) B, ~
#ifdef __WORLDSERVER0 p6 f* ~" X/ L
CUser *pUser = (CUser*)scanner.dwValue;1 T9 C, N- @$ k E! y8 d
if( pUser->m_idparty > 0 )0 ]& _( }& Q! o: [. p# r
{
( A" v1 x/ z. ]/ [+ \" { pUser->AddText( "你已经加入一个公会。" );; u+ b7 L0 h3 J; x% J% p0 F
return TRUE;
, \% j0 m4 S2 Y: g9 E( y, M. B }' p' o2 C+ @: ^/ _$ W5 M
CParty *pParty;0 S; i, f6 [' p, c# k' A: s; |, |
pParty = g_PartyMng.GetPartyFree();3 `% ?# o* e( Q [9 b$ M; k1 {
if( pParty )
+ l% N9 X' a2 Y) [- v6 d! y {
, ^+ ^, I5 D0 Z( \/ V$ S# s g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
, K& V+ @9 Y; ` }else
! h0 O8 e3 q& k# ^ {3 B/ o/ K( G, X/ ]9 m4 R
pUser->AddText( "抱歉,这里没有任何一个公会。" );
- r3 v: w3 S8 M. @& L% r' G6 h( ] }6 n. @7 N* _( X6 J9 f4 `& s
#endif
9 m& p2 L9 L4 ^5 ~2 E: N5 ` return TRUE;9 \$ O5 I" `; Q- r+ i7 ^0 [9 | C
}
1 i, t1 `6 [: \/ V1 n: p#endif //__PARTY_FIND- t- M P. `7 ^6 I* M
8 u; _) Q, Y4 |: u' h代码:
, }5 T" `* c7 M9 \( V9 a3 [ pBOOL TextCmd_PartyInvite( CScanner& scanner )
, O3 M: k5 B8 ]/ D{
/ L, D3 c4 Z; A#ifdef __WORLDSERVER
4 R4 X% }5 i: A9 u( D' H' N CUser* pUser = (CUser*)scanner.dwValue;9 E- B& M0 }# x6 G6 y. m) `
MoverProp* pMoverProp = NULL;+ t# d6 Y/ T4 ]* D! F3 s2 U* f7 P& M
scanner.GetToken();
! D' y7 Y& O7 f& M) @: r#if __VER >= 11 // __SYS_PLAYER_DATA
- J( F# Q% N1 L+ A/ T; O u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
: \' \! }- p5 w. g0 y#else // __SYS_PLAYER_DATA7 n' Y, P$ K3 I5 h6 L
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
# \$ `- C( R! a* p5 w1 e1 H#endif // __SYS_PLAYER_DATA- A9 p: p G$ W! ]
if( 0 < uidPlayer )
' e' J% b7 @. `3 Z" u' Y0 C {
$ q& B+ C. P+ } n CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
# f% b1 T4 [" P if( IsValidObj( pUser2 ) )
# o% k/ m+ _+ F; X& c2 a0 y$ N#ifdef __PARTY_FIND
) `, N1 H8 k# @( P1 n* m g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );! r' S5 e! h: j) ^
#else
8 v9 q+ Q7 b* r# |" L2 e" f/ S/ K& m" U g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
, |" ^8 v2 B8 h0 l/ U) e3 b#endif //__PARTY_FIND& D1 c F& H( o1 s* ]
else
$ o/ D9 u/ l2 c# i& ^& e pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
: |+ e! @- r6 ]% k }
7 D( v+ x' [" ^9 K0 ~& j) [( Y0 R else
7 T/ J4 \2 p1 A3 h {
9 {+ b7 _( A4 l; R$ ^2 ]; ]6 V J pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );- i1 Z! v0 M, E
}
8 \1 O7 N! O+ A# O: { I2 |. X#endif // __WORLDSERVER
, c1 ~ p3 j, C
/ ], S0 B% }; a8 j+ r; _/ q4 W0 Q7 o return TRUE;
/ d6 U# T( [/ Q( I- F1 ^1 d}( `4 r; c; H9 f5 k. N
1 G; G/ Q& F" W
代码:
_" Y" z0 g; D" y( l#ifdef __PARTY_FIND
0 z8 P) m: D6 n% |9 w& R0 d ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
/ `: z2 G# f4 E* j#endif //__PARTY_FIND3 x5 L4 u$ Y( w( F$ Y& L: z
DPClient.cpp;
( \3 y1 u: ]0 J' gCode:
: Z" {7 K* p7 W5 ?0 T( Z* mvoid CDPClient::OnPartyRequest( CAr & ar )
$ @/ I8 M8 P0 c+ r+ Z: Q1 X, J3 P{
% w* S6 O; ]# u u_long uLeader, uMember;
& d) W4 V9 ~# a" w. p+ g- Y+ U- n, H% Z8 H
7 A w& c- B$ k BOOL bTroup
' ^9 W1 s" q1 }% T1 M( {% R#ifdef __PARTY_FIND
. h% @1 g" c2 ]& G& m5 L) \2 C# H , bPartyFind: w: S$ q. Y0 [ @# R/ e
#endif// __PARTY_FIND
9 ^. X/ U3 u0 g$ z+ W ;
' W4 Z, x" |$ V! u! x, e% u: b LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
( h' |* V+ R. U8 @- F& r BYTE byLeaderSex, byMemberSex;
3 A0 {3 M! x6 ~3 j char szLeaderName[MAX_PLAYER] = {0,};
' \. g# b5 {: |" _ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
, Y& Q% W" g, m7 l, p3 Q ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
) }# Z+ H* \1 p/ q% Q1 z1 ~ ar.ReadString( szLeaderName, MAX_PLAYER );- C7 e% m, ~. _
ar >> bTroup( {6 P ]9 o9 N3 p
#ifdef __PARTY_FIND2 v4 w; f4 C6 o% R
>> bPartyFind% X0 P- {# B$ ]1 [8 |4 l+ \. Z4 h
#endif //__PARTY_FIND% L; Q' g2 x' p
;
7 n; h& [" }8 l0 e6 D 4 t, b" W1 k, L/ ?2 d! l1 _
if( g_Option.m_bParty == FALSE )
% u9 a1 {; c% C/ b! Y/ Q0 O {6 O! e+ ^0 U& B# J# l
SendPartyMemberCancle( uLeader, uMember, 3 );
; r4 X7 E) ?- d+ l6 l return;7 P7 B, O+ y Y, j% m5 @
}7 m2 n2 R, [# M* W. E' s ^
. x& _ k+ U/ \5 A" s+ P6 K0 `
#ifdef __S_SERVER_UNIFY
# r$ g0 i: x% h( ]* h if( g_WndMng.m_bAllAction == FALSE )# ~& F; y/ h* ]9 M' A
return;
5 ~+ K4 Q a } ~% e) ~- C#endif // __S_SERVER_UNIFY% i: l9 J$ C/ l$ C9 c0 o
8 |. a5 D+ t0 R$ o4 F CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );2 f' k- b# _- H& M. w f
9 Z0 R" ~. u. p4 F1 ]
if( pWndBaseBuf )
8 ]8 N/ J" t' `, {8 H {5 w: ]) t1 ^1 R4 [9 \9 D3 v
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
2 {& Q* H+ g- b& U. J, S return;
$ t6 F3 e9 M; W3 ?, F( T' L }, U; A$ X \2 f' X
#ifdef __PARTY_FIND
, t+ j) C0 A5 _( X if( bPartyFind )
3 u+ i- a8 B) u3 q+ k {1 S' I% P$ u" X$ P) q
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );/ x! C) D$ B _6 S
}else9 {, O" w0 ] n/ ~( s: L
{
y, z& {, T- R g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; G7 V7 t' n; E" y3 [9 z
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 N3 K! x1 A* p, L- J g_WndMng.m_pWndPartyConfirm->Initialize();
[/ z1 U( w/ v6 O2 j) ` }
) a2 A( P: v: m2 u. U#else _1 Y3 C9 u* L7 \! N5 c* e- ^* w
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
2 b% F6 Z" F, r6 c( k1 N: |- r- E g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" ^1 @& x9 `" a/ G) v' V5 Z
g_WndMng.m_pWndPartyConfirm->Initialize();4 W- w! A9 C$ t$ a
#endif //__PARTY_FIND
. J$ T3 ^/ J8 @& V& v}
1 P) G8 y3 T! M. r
' |) h/ Q; Z* j( ?代码:
7 ?2 A" p& Z# ?2 Q V. L" |/ y/ J#ifdef __PARTY_FIND
+ [/ m) F, k2 a" o- i$ Gvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )% K ~$ D! K$ v- N$ B
{. e5 }. B% W5 s/ ]
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );; r( m4 r- X; X. i
ar << idLeader << idParty << bAllow;
! m `2 W5 b% Q- ^ SEND( ar, this, DPID_SERVERPLAYER );
+ q- k! b- v2 T9 g+ g8 \% |" z0 L
}) n; x, Z8 g6 B; t
void CDPClient::OnPartyAllowJoin( CAr & ar ), N9 D ^! x: F( W( o( o
{
/ W( A. j- ]5 I# n6 o% ~7 C4 B ar >> g_Party.m_bAllowEnter;( {3 Z1 ^: z4 Z( j4 e/ C& @' T9 d
}# F& s% S6 F) y, I
#endif //__PARTY_FIND
7 X! b8 i8 N/ Q" sCode:# S& P6 K, [# P1 U& _4 }
#ifdef __PARTY_FIND/ o: w! j5 L2 g2 w, V
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
4 o$ x4 u( V! M; G7 `& @! K1 N#endif8 u, S, q" G! b+ a0 Z
+ Z' I( X/ C. E9 e9 u* e
party.cpp:
7 ~/ @8 O2 k' M( x代码:
% z, t! \0 M5 u8 `( {- pCParty::CParty()
* W6 Z4 R. ?4 @2 ^4 R{9 p) y* L s. }2 J& {; Z9 V+ ~/ U
m_uPartyId = 0;7 K: M; W1 j- i# X& t7 h
m_nSizeofMember = 0;
# N/ D% C3 [7 i memset( m_sParty, 0, sizeof(m_sParty) );3 D( ^+ u$ ^7 T0 o! c3 X$ Y
m_nLevel = 1;
% G2 r; r9 G( @ m_nExp = m_nPoint = 0;
3 L- F7 n3 ~6 D3 n m_nTroupsShareExp = m_nTroupeShareItem = 0;7 s3 [/ W, r' B) m' M2 K" X, u
m_nKindTroup = 0; // ????
4 `/ P9 U, c1 |" X m_nReferens = 0;9 s+ }2 Q8 |8 K& K5 Q7 M9 X
m_nGetItemPlayerId = 0;! u3 P$ s& m* S, ]
#ifdef __PARTY_FIND
7 H* {5 y5 I& H. l m_bAllowEnter = TRUE;
! Q b" U$ W. v8 \/ M! {: C1 a( s#endif //__PARTY_FIND0 C8 z# P+ ]2 m4 F/ x
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )7 f4 I$ D1 c O" W, Q7 i' _& u0 b
{4 F$ @7 F5 T8 R K) l$ l
m_nModeTime[i] = 0;
# ]9 V9 M3 }5 }/ \! r3 y+ j% U }
% |- e: R- C9 Q" V" Y0 G+ I m_idDuelParty = 0;
! C, w5 O7 I- @; x9 T7 a#ifdef __WORLDSERVER+ A+ h# I. s* c' Y
m_dwWorldId = 0;5 g% ?1 l) M6 C# y3 o: A
#endif // __WORLDSERVER
4 F2 B+ F6 z8 g- V}
; H: g0 \0 e w2 o; [# `7 f代码:
5 u* c7 z' O4 z6 evoid CParty::InitParty()- J' U/ Z6 G. }$ |# o% V7 ?9 p8 ], r# }
{
. O, X( t5 j2 ?0 d5 b1 T m_uPartyId = 0;
2 {# ^! ~: i! L; E& Q m_nSizeofMember = 0;7 P/ c, s5 [; a+ L6 z9 F
memset( m_sParty, 0, sizeof(m_sParty) );8 f$ Z& u$ P0 O8 o6 b8 D
m_nLevel = 1;
1 f5 b- ~1 s2 } m_nExp = m_nPoint = 0;
1 ^6 f [5 x7 O, f) k) w3 L5 ] m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 {# i0 d! @3 X+ J6 X$ T m_nKindTroup = 0; // ????
; K, @; E! z) ]* i# W7 E$ N m_nReferens = 0;
) w7 O; w3 E# X: ]#ifdef __PARTY_FIND# P" X) l) o2 m' A L7 y
m_bAllowEnter = TRUE;! y+ k; }+ S4 D. K9 R7 t
#endif //__PARTY_FIND
8 Z1 I. L; y3 ^) u& p+ ~- L* y for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )5 G* T8 J0 z+ F$ L8 i0 L3 k2 E
{5 S9 x8 n3 k3 `/ J& E( |
m_aMember[i].m_uPlayerId = 0;. L. n: V! y. S' d0 B, n
m_aMember[i].m_tTime = CTime::GetCurrentTime();
# `% F/ |, `0 B" Z0 ] m_aMember[i].m_bRemove = FALSE;
7 d- e& I5 q9 B F3 i9 s#if __VER < 11 // __SYS_PLAYER_DATA
3 l1 P0 c% v1 }, x" c, T! } m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;- U7 v) L1 A$ P
m_aMember[i].m_szName[0] = '\0';' b9 I6 s3 F# r$ G5 }" {
#endif // __SYS_PLAYER_DATA
2 D/ K5 {) d: U+ n& `% k# h9 a/ W }% P4 g/ j8 M8 Q& e3 K1 t% H
}
+ x, t. s5 p; U* l1 \代码:& _" n0 c5 z# h; h+ l0 Z3 k
#ifdef __PARTY_FIND
7 Y+ G" n, b% R1 Z/ F1 y2 [9 rCParty* CPartyMng::GetPartyFree()
) K1 C5 r' Y$ s: J- q- V; S{1 v- @0 u; ^: r; s; e; F$ P
CParty* pParty, *pPartyTmp = NULL;
0 }2 I) ^5 Z0 R" v2 ~ if( !m_2PartyPtr.begin()->second )
# d* t; P, U: Z; H return NULL;
2 ]4 H+ r/ i& d6 N BOOL bRan = FALSE;
# D; G9 D1 E* j& v DWORD dwRand = 0;7 R& p' y: C$ @
if( m_2PartyPtr.end()->first >= 1 )) E# Z! e% p7 P3 |0 {
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ @* g5 w* B3 z1 A: C' y: c; P8 ]- l8 o0 k- p+ V) h
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
7 e) p5 K' L4 S% ? {6 s+ U+ s" `' o/ F7 U
pParty = (CParty*)i->second;: l, {9 q" z" ^6 X
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
, W; A, E8 u- i5 ~) l0 P {4 C9 x$ J4 W, k7 s/ J& T# V
if( i->first > dwRand )7 X7 |) S+ N/ o z/ x/ z( v& G
return pParty; Y( D; u- d% Z1 b7 j
else! V6 T, B9 B$ C' O5 I' D$ p
pPartyTmp = pParty;/ L( D' ^ J8 B: H
}
1 ^3 d! i1 {% R, u }
9 r- q& B' n/ H5 A! X; H return pPartyTmp;
3 @6 J/ s" t! d( _; q}7 V7 r9 j# V4 S# i+ O
#endif //__PARTY_FIND$ M: [! R3 R, S u7 b$ C
5 g {6 D. ~+ |! P' p+ H
DPSrvr.cpp:2 }8 a! G5 d3 i" }6 N+ n* I
代码:
( {7 T6 x8 @! N) W#ifdef __PARTY_FIND3 }7 |! P# t& z- k( ]9 S. B
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
' P- s: w6 ^. L+ z. w2 ]' A/ B{' g9 m. T o. Z( o2 i2 G! S
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( p# t3 c' A7 c if( IsValidObj( pUser ) )
, U2 q) T: ]2 }/ H& h" C {: [: I; ~' z, [# P n
u_long idLeader, idParty; T5 I% R. D7 ]1 q0 F
BOOL bAllow;4 P9 T' Q3 w4 N; @5 n3 {+ o: C
ar >> idLeader >> idParty >> bAllow;
0 \' R& H3 D# }5 F& G7 t if( idLeader != pUser->m_idPlayer )( m0 ^! ?4 z: V& I4 M
return;, e4 R3 w. P$ F
CParty *pParty = g_PartyMng.GetParty( idParty );
$ C/ D9 H2 v3 ~6 A; g8 | if( pParty && pParty->IsLeader( idLeader ) )
$ }4 Z# C; @: p4 B7 f2 t pParty->m_bAllowEnter = bAllow;5 j' p5 t8 T4 E; G+ A
else
# ^) _+ u3 n; e" G0 @ return;
( p& m/ \# {, ?9 S
0 B `8 N9 n* X0 h4 ~ CUser *pMember;; R3 k4 o, ]2 }( C* A
for( int i = 0; i < pParty->m_nSizeofMember; i++ )5 [9 J& T1 e6 d/ E/ {; ^* B# X
{
5 P+ F1 C/ }# j M! E* r pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );) n( D" _4 Z# e- v/ N. |- K
if( IsValidObj( (CObj*)pMember ) )
) b4 I9 z; }! z5 W: s! x9 c pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
! |6 @3 \) }7 d6 H }' i# l4 @; }5 N
}
% h/ K# _- C* y6 Q, P$ l1 {}
0 ?; @0 Z @/ z5 m( X6 k' s7 F' r#endif //__PARTY_FIND+ j0 v* o/ M% b3 p% ^9 l
5 d, i, _$ J% x* {% Y代码:$ z" V3 [; x R' d
#ifdef __PARTY_FIND
8 m# |, f9 q3 l- C( l ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
& ~ W3 g) L `# Z! D# ]" p r#endif //__PARTY_FIND
5 d% H5 X" |. K: V7 A+ q% r
4 {8 y6 N+ V: W* z3 _% Gvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 {4 f9 P' X5 V! ~. W2 M6 b
{+ ]$ S6 y; a9 i. }6 Q1 H( X* _
u_long uLeaderid, uMemberid;' k% w0 g- p V$ I7 d6 f
BOOL bTroup;
( \6 h/ A$ g% W5 P ar >> uLeaderid >> uMemberid;' u2 N6 k; U7 _+ o. @. G
ar >> bTroup;
+ q) m& T& X m9 b0 v, {2 E6 w3 d8 X5 v, |( g/ E
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. ? P8 {: D; Z7 X if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )& T6 c( x1 N' r7 F7 a: l
#ifdef __PARTY_FIND
5 b0 d0 j+ Q9 l InviteParty( uLeaderid, uMemberid, bTroup, FALSE );* h3 d# j- N9 `7 P$ J' U7 P
#else- q& n- ~9 y( t' A# Y
InviteParty( uLeaderid, uMemberid, bTroup );4 s+ f2 o* e$ m: k
#endif //__PARTY_FIND: ]! |( D, {- k6 ^2 A0 `1 Y
}5 a# V, k; X4 o* L# Z: H+ p
7 ^. Z7 C( A% ^; p! l0 `
代码:- s( U& p v$ u7 Z# z
#ifdef __PARTY_FIND! E4 A) `' ^ t+ [6 q. o
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
% E/ `% E- u- K; e; a6 w#else. ~8 @- j+ R5 Z8 J3 l+ x: Y
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
' F) s( a! f: B% d9 o( v#endif //__PARTY_FIND8 X- i" S0 T# c2 D: s
{
$ b# C) i5 H3 \) ^5 a CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
- w( O/ }, [6 Q4 W+ B* n3 ~2 V! |. k) O CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
& ?4 |' ~+ ~$ }0 r5 l$ J4 a) W9 ` 3 j& w4 s- j( h4 X
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )# s6 K4 \# S$ V" O( R% ~
{# [9 [: T, u; w# A+ c
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )9 \/ ]! R; }! D( A* _; m
{
: u- [7 E/ L+ k F9 h6 h if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
& t" H* m# E2 Q2 V1 g, h8 P) y+ D" k6 a$ V {
0 o! ~* ?- h7 P; ]* L pLeaderUser->AddText("没有足够的权限。");
. L& {& _) o! o% Q7 v8 r7 s pUser->AddText("没有足够的权限。"); W l) S* U4 I2 n
return;% \) O5 ^( U( K1 o
}
, u6 V6 r7 W+ [! {: }) Q# h }
g4 O W2 P1 T; K1 m3 |0 o // ???? ? ??? ?? ????.( F7 N: J, L" M
CWorld* pWorld = pUser->GetWorld();
& _' H! }( P% z if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
3 \$ q3 K! q! z# Y { . l% D- q) {8 q# L
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% ^" t6 o5 n/ j0 P7 j9 h' | return;, h& }% c. l" O9 j. \8 ^) P" V7 o
}
0 B0 l' t. f/ c" p4 ~#if __VER >= 11 // __GUILD_COMBAT_1TO1: _5 L& ~* K$ I* }, Q b
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
/ e e4 K% q0 Y# q/ @5 d: A7 k4 T {
2 Y9 J0 M6 ]7 ^! B3 R+ x: f pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; O6 d% D3 g5 {1 J+ t3 G* D. d
return;9 I& i6 ^( q- l4 E
}
& n5 t% Z$ \8 Q8 k2 }#endif // __GUILD_COMBAT_1TO1
. Q$ K* C# m$ h
/ d' `) _9 y; s- ]3 ?4 ?#if __VER >= 8 // 8? ?? 061226 ma& }5 M+ W: [1 U
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
. E. X* Q z+ G7 A { z/ y% s/ q1 G0 s5 D
return;3 s/ o3 s( ?+ l2 ?9 n
}
( L: W4 L- T- j( C2 e9 g! t#endif // __VER >= 8 // 8? ?? 061226 ma
% j, k: j# x# j; u, p 6 j, ^9 n! ?) r1 [2 S0 d9 m& Q
if( pLeaderUser->m_nDuel == 2 )2 ~0 m4 Q% P2 l! F, }- O i# [$ G# [
{ {* Y9 J9 }- Q( U1 ^: A0 G/ ?& E
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
. w: p, v6 s" }. L& L7 N }
& n* z, m+ I4 _ else, s& X- [, F" v$ n
{
; `' k( x! N( C" i if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
" _+ s' j2 _ I' L {/ G* b2 K/ m1 |- v% ^( }
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );2 ?' D0 j2 m# |% V" `5 d
}0 m8 |% D* Y( Z9 @3 f
else" R) { [# ^# H4 Q" q/ f
{: C6 M& V' W. ^6 ^4 M6 r: Z
if( pUser->IsAttackMode() )
. j- d% v# y' j; X6 _, X } pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
5 s3 m5 ?3 ?& l- f$ [' e" y else
! k, K7 I7 Z9 j$ ^0 h* U. {6 I8 ^: n( H" l#ifdef __PARTY_FIND
* H# H: m- I! Y' w6 W* P9 l& Z4 ` pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) ^& S9 D+ \# a. X#else
) h# p2 S6 S) u pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );' ]% _) j( j* j6 b2 Y5 y0 r
#endif //__PARTY_FIND
& O2 [' g3 F# U6 Y3 K }
% o: V7 Z6 h5 Y4 m0 v | }
+ K* ] T! K4 P3 k, t4 E }
8 d6 s' j2 B% } else1 C# P& p1 }9 h# x' {
{
3 N6 d+ f) H3 ~& t. \# P if( IsValidObj( pLeaderUser ) )
* u" l2 g; T& f( o; |6 W pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );1 V! t% N" T5 [- A8 f6 N# u
}
! t# Q& ^- E& F2 F; g}
- q) w+ e4 _4 B) Y6 K* ~- L* i2 f1 y# u
User.cpp:
: ~% \" r2 c6 H! A代码:# h+ X' d: f# [/ |4 e1 O
#ifdef __PARTY_FIND/ j5 t8 e. ]& p9 S# ~4 T! f* e: x/ A
void CUser::AddPartyAllowJoin( BOOL bAllow )
+ d! N0 W- H" q* }4 ?{4 t" w2 U; g+ J
if( IsDelete() ) return;8 x6 ^$ d5 Z$ V; f+ m
- L: R9 V; c3 b m_Snapshot.cb++;, E' M7 F0 m8 m' r: t! {2 g4 x
m_Snapshot.ar << GetId();
/ [9 j" F7 \( k& R m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
- A) n1 W# v' Z a m_Snapshot.ar << bAllow;
6 T) |) b$ }2 }- C7 |8 f3 F}- N+ s7 k) H4 W f0 y
#endif //__PARTY_FIND
; m/ L k. |' Q# V( t' k
1 s: C. ^1 P* v7 W代码:
* G2 T: N; t n( u8 T: R#ifdef __PARTY_FIND
5 \- C1 U, r7 ]9 C% Q- Lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
9 c% D4 [4 W C' D# Q! G#else
' [# C; {& T: o* @! J3 I3 z3 @" fvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ E: W A: E& {! y#endif //__PARTY_FIND4 r5 f4 D$ g# _5 _- j8 Z
{
& s2 b5 ~4 p( } if( IsDelete() ) return;
' q2 ]5 ?+ H: u# A7 d' s: v
. r* ~; q" T9 f! r4 c& [ m_Snapshot.cb++;
+ @) p1 n! ]! _0 t+ [ m_Snapshot.ar << GetId();
, _2 v8 N" @% d/ ^ m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 z1 s6 c, H, L m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
* f( K7 _! o( ?- q0 l* L& i m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 E7 {* n. w) d5 x m_Snapshot.ar.WriteString( pLeader->m_szName );
' q' I, w7 | e7 e m_Snapshot.ar << bTroup
, K" X- I; v n3 d& k3 Q" s#ifdef __PARTY_FIND
' l! y2 A& u, ` [. g6 G5 S << bPartyFind; T% U; s3 q7 E+ M) q, o
#endif //__PARTY_FIND9 |7 [2 }0 ?* k4 O' q' _& X
;) J! d! v6 J) H) U, h' g m
0 V+ o3 r1 [ C
}
8 T! T _ J3 m( v# h! S
! B: G# }8 D1 n8 f; R8 X$ |DPSrvr.h(公共范围PLS). B# ^; }" } E) t0 V% d
代码:
" g4 p% [* q7 \! ?#ifdef __PARTY_FIND
% \" W2 R4 S8 q+ \ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );' w1 w& @3 U7 R- g. j, `0 H
#else
; m* i6 m; `/ W2 F) @ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );" N) o6 F- v5 A" Q7 @, M
#endif //__PARTY_FIND4 x8 n+ ^8 d. m& v2 s N X
8 z8 l! O8 u( `+ V1 t代码:4 T; y( K# X' J; E
#ifdef __PARTY_FIND6 L2 k7 |! q$ i7 o3 P& g( H+ D
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( G8 A. |- N# X8 U#endif //__PARTY_FIND. y# t. R, \3 L5 e: L
% o, n3 @4 t8 W, b% F3 t
User.h(以及):
l+ N1 v/ W/ z2 x. y3 k; _* e代码:
4 k) e, q! K. b8 H5 ~* m$ V. V#ifdef __PARTY_FIND F3 \/ T$ @( R- ?* X
void AddPartyAllowJoin( BOOL bAllow );
7 H1 t% U/ ^ H; V/ G1 r9 @8 M void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
' D& P+ J6 a4 A% U9 F#else
+ s3 ^, [$ i P' Z9 [5 b7 ]$ m void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 X# J2 M) |$ ^4 i#endif //__PARTY_FIND
! ^& @1 O/ \! I3 n% F. s, N# ^( P4 A$ H1 m7 v: z' a, H3 |" a
party.h:9 V! L; _- j! l C) P& `8 @' N9 m4 m
代码:
) I, ?7 E, |3 t* l#ifdef __PARTY_FIND
! A' T. M9 }: x& }5 Q& o1 `$ j BOOL m_bAllowEnter;; U# b/ }) f( [2 @3 p& i. y, T
#endif
- j6 f; z6 W$ L: j" _- m: z1 }
: f9 n5 D4 C7 p! _/ }代码:3 _, ~: A# F: g7 W
#ifdef __PARTY_FIND
# h* K% \( q( u0 ]$ R9 c CParty* GetPartyFree();) P- \+ M2 n+ k5 Y3 k
#endif
3 F5 i3 Q6 \; M, q' f
* U. u5 w0 Z( ^* X! x8 ~3 q3 e( G6 tWndParty.cpp:5 i; H; a8 Z: I* |1 \# A$ t9 a) F
OnChildNotify:
6 E I7 P0 T' t2 G2 [代码:
' P9 ?/ B& L* x, [#ifdef __PARTY_FIND
7 G) K4 A0 W- p3 b& }$ u else if( nID == WIDC_CHECK1 )
, H" }5 e" Y- Q6 q {
) A( n/ y8 Q. a1 r if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 S" z& Y( ~+ t
{6 n$ Q- Q2 w8 V: n0 R! }
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );8 `9 z+ K. A9 r+ M" q
g_Party.m_bAllowEnter = !chk->GetCheck();
0 F5 U. J5 l1 K* F8 @3 U g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 }7 C. f3 H" k& [3 z" J+ u4 f }
4 T, N! P {2 H! P7 L }
; l- h0 F4 a9 w. W% v#endif //__PARTY_FIND
9 p1 R' [/ d9 }" O7 `
" O& E* J2 L; |, z" _, O- h代码:
$ }2 E+ C6 m& Q& m/ ?9 S$ u+ D+ R+ Y% IOnDraw中:
4 L" F7 p+ ~- ?代码:
- X. ^! O' i$ Y+ r" i' R m#ifdef __PARTY_FIND4 ?0 l* Z, J- ~' R2 u4 y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& f) A* G3 x1 r6 s5 I/ K& T5 \ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 F1 J9 P! K) n' q6 ?1 D
chk->EnableWindow( TRUE );! y3 \3 F* m) [
else
; k- t0 G' b5 c/ P' s& o, B chk->EnableWindow( FALSE );9 s, c+ |, N- g1 K" [
chk->SetCheck( !g_Party.m_bAllowEnter );! C: }! w6 \; X r( h" I7 j
#endif- y9 }! N6 F; z! j* |* z
u" d/ S% A# {& T9 p
DPClient.h(public):6 X7 {/ L+ Z9 e- T/ U0 P7 I" B
代码:
. R. |/ F! `9 K/ y& E) u, I% v#ifdef __PARTY_FIND
+ i% _ d3 S5 O void OnPartyAllowJoin( CAr& ar );. F* |) q( ~! G% b
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );! b( ~* W2 T& h, O% o# G7 {
#endif //__PARTY_FIND
. ^, ^- E4 i. o" M2 [8 v' c. T7 v9 N. y2 p% s
& |5 P4 ?' ]1 R; a8 N+ J; a( _WERS hinbekommt没有,请让赫克的权利。
2 X5 m. q3 d, I' K不支持左右,所以难不...
7 m) A! w& E! D5 O' B党k的Windows NT甚至编辑它自己。' l) e8 h: T$ o7 h/ H6 J, l* u9 q
包也,因为我不erschreiben进一步如果我你的。6 g2 v- s; o( C
由于缺少Quantité k n个代码是什么升工程前。/ i$ a" b8 b- z
如果是这样的。请发表。 R6 p. r6 e9 ^; M
到目前为止,Pumbaaa
' U" f, }& ?! }" Y4 M6 C( { 7 N( g# f0 K+ {
H, H$ @) p) T+ G
MsgHdr.h
0 {, [* d* d% D# V v8 i. X7 l#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ H: Q. t& f, n' G: H9 _) @
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
/ C m! `/ t5 R0 O+ y
; m" K+ p; w, _5 e) U! o- Y9 x
! q ^% ?2 s. _( _3 y
* ^8 y* q7 o8 I. D# Y+ N3 o3 K |
|