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对于那些谁需要它 - 谷歌缓存FTW。 :7 Q6 A5 g% N# m* }* h; s8 v
如果我鼓掌纯粹是我复制错误时,D
- X: `& h! D) g- R积分当然Pumbaaa。8 c5 S2 l" Y. g1 T0 E' G. ~' z" h
' Y) O4 R- v( c' i/ S
FuncTextCmd.cpp:$ O0 I* G/ U( u/ x, Y. j$ |
6 ]0 A* p' L: J" M; ~' R
代码:
. M' T/ b2 U B8 [9 a# U) `* b#ifdef __PARTY_FIND& ^' I4 c2 x- q$ W8 [ Q
BOOL TextCmd_getparty( CScanner& scanner )
/ |$ x% I* H' `{
% l$ _4 y' v- R( D- O#ifdef __WORLDSERVER: v" T, p) F5 S- N2 Z9 e
CUser *pUser = (CUser*)scanner.dwValue;
, e$ H! O" A7 U7 I9 z( D; ?+ { if( pUser->m_idparty > 0 )
7 ]; q6 K! W( h b5 C% w {
# p5 j% N) z, l pUser->AddText( "你已经加入一个公会。" );
" J: Q$ V+ K7 n/ }# g return TRUE;# h8 X9 ^0 J" i3 i9 O( ~
}$ f9 k. I; A6 L- J s$ e* a
CParty *pParty;0 _" v1 d% F' |
pParty = g_PartyMng.GetPartyFree();
3 @% l& b9 `6 T) q% o a) \ if( pParty )( p$ x' n) ^2 f: ^
{
5 D; B$ T* c( A5 H6 P g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
+ `. H% U4 D$ H2 v }else
( X4 R0 z2 C" F: J {" w5 G6 W3 k! d5 t, ]
pUser->AddText( "抱歉,这里没有任何一个公会。" );* e8 O* c' b z: p% d
}
8 j1 o6 A3 Y% F$ r( C2 M#endif/ a; j1 I2 U, O$ ~6 h' r; u
return TRUE;
* b% g$ q3 b$ c9 ?" a% [' L, ?}) m3 V7 c: B- K- f- i6 t5 {
#endif //__PARTY_FIND
8 a! ^' f" ^% p) A5 c4 q1 p0 } `# |3 R% y6 K: F7 m% o
代码:
8 ]8 o8 B9 O# J( h: pBOOL TextCmd_PartyInvite( CScanner& scanner )
5 Y6 B/ T6 c* I: m{* j% I' I' E7 z. p; ?' L0 c( b- t
#ifdef __WORLDSERVER9 s. C0 ~, H; V X7 u
CUser* pUser = (CUser*)scanner.dwValue;* n( t. E o7 v1 T4 ^4 X) n
MoverProp* pMoverProp = NULL;# k' d( a* M6 U7 e2 C* ]! E
scanner.GetToken();
9 ]2 E0 x) C4 e) J) d#if __VER >= 11 // __SYS_PLAYER_DATA9 U; i* o3 J( C' a3 L$ N
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
- {+ m4 B" X d. B% F7 o#else // __SYS_PLAYER_DATA
0 i2 |- H$ V; C b. C u_long uidPlayer = prj.GetPlayerID( scanner.Token );
0 m$ _( y5 B! i8 C#endif // __SYS_PLAYER_DATA
# _% K' J& [$ v! E5 V- h if( 0 < uidPlayer )
+ w! c* i! w+ M9 a+ M {
, p: F1 P$ P% |* r$ i CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); . [" n. F) i7 w( M$ O) ?: b
if( IsValidObj( pUser2 ) )
& v# X. K, w, z4 p#ifdef __PARTY_FIND3 l: O5 a0 A. ^( U
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE ); E6 b7 Q J/ a/ L
#else
; b4 h: H# G7 m+ v4 t g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
$ V) r+ j$ d/ ?; n& u9 K A% b#endif //__PARTY_FIND6 S$ A$ X2 X* O
else- F6 F8 U, K8 ^3 G
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );* G9 w4 k1 D. N! c4 j
}' P) o6 P/ Y2 m
else
5 x/ V L) V5 O+ T: S/ a4 u4 ~ {
; {# U* U" |+ z# j% q5 Y pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
i9 _9 n( p% h( d5 d% t! H( I }
* l# b8 W3 }6 L. \#endif // __WORLDSERVER" h# O4 @6 P% G8 x8 ]
0 ^' P6 X: q" Q- y5 e. ^1 e return TRUE;1 H6 e2 U- `( i) ?3 v
}5 W# Q/ z: a/ B% T! Q/ r2 W
$ c4 b8 k4 Z- y% I' X代码:
" {# X4 @- W, l1 }( ~7 ~, A* b) @#ifdef __PARTY_FIND
6 h7 V. \8 [! U* z- c) | ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )" \( a& v2 I" _, _! ]: w, |! _
#endif //__PARTY_FIND
3 q+ m9 j- t/ |DPClient.cpp;& `( J6 h0 p) `; }8 y+ Q
Code:; v1 t; w8 K1 \$ u. k) Q
void CDPClient::OnPartyRequest( CAr & ar )8 t" ^% [! }* ^
{
& J# b/ k ^/ `1 x- R* @0 Z: ~) X u_long uLeader, uMember;( H. Z; G# V& {' [) K
5 R# j" X' q" e7 \ BOOL bTroup
' R, o m3 F( ?! z#ifdef __PARTY_FIND
" o5 \) s& w" [# k: G. r , bPartyFind
: R) X1 Z5 O j- \3 g, @#endif// __PARTY_FIND/ J3 @' r: n/ ]
;) [0 Q8 X' t) f, G8 d( U7 Q$ H
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;6 B z: V9 @& k
BYTE byLeaderSex, byMemberSex;
: c: z9 u# [: c3 l char szLeaderName[MAX_PLAYER] = {0,};& A) h0 T1 \. l) V. |: o
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;* C1 Y8 v6 h4 D' ?2 S0 m
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
% ^8 \7 h4 o, g* @4 g+ a ar.ReadString( szLeaderName, MAX_PLAYER );
, i- O' k: ?) j. ^* v ar >> bTroup
$ V/ l; Y! M" E#ifdef __PARTY_FIND" o3 `# {" ]- Q' Y: @
>> bPartyFind/ [2 V8 E( R; |" S
#endif //__PARTY_FIND) s% G5 G6 ~* Q* t8 ^
;- H6 e* A! Y3 m7 {8 s
# e' c) b+ D" o, _% z
if( g_Option.m_bParty == FALSE )
! |+ C0 w# I# U {" K; D6 k% l1 e( T- P
SendPartyMemberCancle( uLeader, uMember, 3 );$ S5 t" m' T! G6 d; p
return;( o4 `( k3 e. V, p5 ~. B! A% o
}
! \, [% G9 J6 F6 ?
7 Y% s8 l- f7 s8 ]. n- k#ifdef __S_SERVER_UNIFY; o8 n* x! z G' {
if( g_WndMng.m_bAllAction == FALSE )5 |; G, Q( k3 E9 \
return;
; C* M1 ` r! k- k; L#endif // __S_SERVER_UNIFY5 V0 m0 {9 n; `9 y5 c6 f
$ M/ I6 ?% Z& U' F: Y. q- ] CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
8 j! v* @ ~* c* @* {
& h' o: P+ V8 W( f if( pWndBaseBuf )
( y8 c' Z* ^, k' h1 E- m% F {
' G4 w# `+ j! i& k SendBlock( 7, g_pPlayer->GetName(), szLeaderName );% c# B+ x! _# v, P" I+ R
return;# Z5 a0 |5 V, { N0 I' l
}
8 W ~$ T3 H/ P E0 V6 z#ifdef __PARTY_FIND
8 A. {' {! G* p3 n8 d" Y# b if( bPartyFind )
. F4 @+ T( d6 ?! [2 w2 ~& _2 `7 l {) \. I' r1 Q2 T2 O: L
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );8 U' ~3 Z/ Y! i+ H7 M( @
}else: P; k- H# q$ C" b
{' g) d0 U! j+ @. |( R9 q1 x r' O
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
: p/ G% ] W B# F* d: \ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; X4 V# x. l" ~ Y8 ? g_WndMng.m_pWndPartyConfirm->Initialize();. O' q6 ^9 T$ d4 U0 Q2 d- _
}
9 }1 ^/ Y% G- J/ o$ F: b#else' X9 w7 {6 h3 G' \, [ m
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
3 P( n3 ~0 s* f5 p6 g6 a g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# Y( I/ k. q1 ]/ N r g_WndMng.m_pWndPartyConfirm->Initialize();
) g* w" B# D# Y$ N#endif //__PARTY_FIND! L* p" i; }! P X
}$ Q" W8 z1 U$ U. x# W- F" I8 L
5 G8 }1 A* D" R# K) V! D4 {代码:$ d u: q& d+ k! D
#ifdef __PARTY_FIND4 b4 o4 P4 e' h% B2 `
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )' P$ B; d% t0 g' t! R
{( I! b! h3 o1 N2 v0 M0 F
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );; p. y! o: _& W9 h: e: k
ar << idLeader << idParty << bAllow;
' U) n! z" w& p SEND( ar, this, DPID_SERVERPLAYER );6 ?5 L+ Y5 y2 h; j( n
( U+ o9 h4 R" J) P$ p/ a9 ^6 `
}
$ p+ p6 s2 ~ w+ q( C, Q; X9 xvoid CDPClient::OnPartyAllowJoin( CAr & ar )
& ?, f# e8 E6 `7 D6 g' M2 @{
9 ~& w. v T7 K" ], u ar >> g_Party.m_bAllowEnter;
O4 A4 ~* f# l' h; u}
2 i. g# N8 N) ^4 L#endif //__PARTY_FIND
0 B6 h3 O$ [* BCode:/ {/ w3 e) u2 r: f
#ifdef __PARTY_FIND
9 V% j) f0 X0 d# ?& ~ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
# R1 D$ ~# K" J8 ?5 M8 x8 d#endif# s6 K/ _+ J5 b* G
: D" g6 y$ i t* y! Vparty.cpp:: S! g* n' |* A/ X2 I
代码:) }! [0 U/ g* u
CParty::CParty()
$ v# |- r# J, r$ Y{; S5 x G, l2 ^3 d7 {+ w+ z9 E3 l
m_uPartyId = 0;
- ^* L: u, ]+ n& F m* ^ m_nSizeofMember = 0;4 J; `: i1 @1 u% C4 F: q; f
memset( m_sParty, 0, sizeof(m_sParty) );
$ S0 e3 U; `8 I n) s$ z6 j( ~ m_nLevel = 1;
" h x7 R7 f4 P" B# b: M9 I m_nExp = m_nPoint = 0;
2 l! O. P; K: [0 K, I; M m_nTroupsShareExp = m_nTroupeShareItem = 0;
, } O, s) n' V n m_nKindTroup = 0; // ????
) v! g) x3 T5 j1 ?/ R7 l( | m_nReferens = 0;' i; X" X4 K3 {8 H# u, _
m_nGetItemPlayerId = 0;1 K K! A' j j9 B
#ifdef __PARTY_FIND$ \' T6 W9 ]0 i: `. i$ z
m_bAllowEnter = TRUE;: z* n4 V( Q- _8 e9 _
#endif //__PARTY_FIND
6 D! d# |& b; b for( int i = 0 ; i < MAX_PARTYMODE ; i++ ), z9 a2 h/ [3 q; t' b
{
2 Y0 ]4 d- g: T0 @: p( F m_nModeTime[i] = 0;4 }9 L! J* E u4 D
}0 A+ z9 u2 }6 A8 V
m_idDuelParty = 0;
0 p1 ~: f" V$ z; D9 S+ [ g! u$ y* s( K#ifdef __WORLDSERVER) ^$ L; q. }! l3 N( `4 ]
m_dwWorldId = 0;: v* s; x3 S5 \+ e; Q1 e c
#endif // __WORLDSERVER
# n. o5 u* T! x9 q2 W7 H}1 @) g* A( w$ k# v3 ~
代码:7 x" T o1 ]" m' u
void CParty::InitParty()
3 G V. G: ~7 w$ c8 Y. R8 n2 z{
! s/ N F2 }. H G m_uPartyId = 0;
) \" X8 l6 X) X8 Q& C! n6 U; ? m_nSizeofMember = 0;
2 z& v8 O$ ?2 l* J+ U memset( m_sParty, 0, sizeof(m_sParty) );
$ s4 L+ }. |/ {: H, L7 U& `5 A m_nLevel = 1;
) T/ A9 H2 g/ y! p m_nExp = m_nPoint = 0;
7 i. v& \9 o" J0 p m_nTroupsShareExp = m_nTroupeShareItem = 0;* p& ?! K) [4 I- J# g- n
m_nKindTroup = 0; // ????
) X/ p8 p4 z+ y& m, y; M m_nReferens = 0;
0 m. u( x0 q$ ^#ifdef __PARTY_FIND5 c( U1 ~' u- u2 L& ~, \6 V
m_bAllowEnter = TRUE;0 c! ^' V |; s ?
#endif //__PARTY_FIND s+ y1 E7 c4 `/ k' ^; u U
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
6 ]9 |6 A- h6 ~& H8 u( r% V+ ~/ B {
; c& \; Q$ z) r/ ~6 L0 z m_aMember[i].m_uPlayerId = 0;
. X! q- z/ X4 {0 _0 A4 C; _, F m_aMember[i].m_tTime = CTime::GetCurrentTime();
" ?* `! ?( Q5 J m_aMember[i].m_bRemove = FALSE;9 k+ X- r7 P* N2 o* o+ t" P# h W
#if __VER < 11 // __SYS_PLAYER_DATA& Q1 E. s- G% U
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
3 k- U2 t. M, J m_aMember[i].m_szName[0] = '\0';2 t1 U& A- |- F& t3 A D, @2 [$ Z
#endif // __SYS_PLAYER_DATA% }: Q- x( G7 h
}& }& r5 z+ b* d% R: Q( t( ?5 M
}+ U. |* v' {( R' O& M W$ r
代码:
P& h) m$ L. ^' ^: I* T' |#ifdef __PARTY_FIND
( Y: i% V5 ?' H" Q: S% rCParty* CPartyMng::GetPartyFree()
7 j, e8 i7 T2 G{
" I6 @' S) l: E+ Z* Z7 g l- Y CParty* pParty, *pPartyTmp = NULL;+ b" w8 {* S/ Q, x
if( !m_2PartyPtr.begin()->second )2 O4 Z1 L5 i M* T0 {: K# R6 Y+ Q
return NULL;
' }! Z: S5 E1 Y% s2 h* `2 J BOOL bRan = FALSE;
# `/ J. m" I0 h- [" _; C# x3 M DWORD dwRand = 0;% R: M7 g* @& D1 B3 D
if( m_2PartyPtr.end()->first >= 1 )
4 M& ^* @; D9 w* f DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
1 D: q" [0 b3 s% h2 x% p
/ I- p1 ?& d4 w; N8 g4 n N- j for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )4 T$ J/ E. W! b. c
{
5 @4 m. R, Z, H7 _1 k2 m, d6 T pParty = (CParty*)i->second;
2 }: ?; \& b* k3 E0 I$ X$ u if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
6 ]$ J+ o$ z/ S1 `( q {
) K3 `$ G7 V. U0 R if( i->first > dwRand )
$ ^, c4 T3 ~. ?8 e2 r return pParty;
3 F* j: k6 p. T( ~% |' N else
, T& _" l# C8 U, m6 p& l pPartyTmp = pParty;
6 `# l7 y( y1 T, R. y& h }
2 b+ }6 r, l$ j h }
/ n* a; q3 J8 D% W! z2 ^0 ~& K return pPartyTmp;
; {/ x# T! y8 } h# X" D& b) B2 F}0 L( Y- U/ }6 U3 {' e* y4 G
#endif //__PARTY_FIND
1 J0 k$ `9 d. z% h6 I
N2 Z$ a0 J6 a6 S- d8 l% |DPSrvr.cpp:
! Z) L; V: Z6 E$ Y- T代码:
: y6 X: y- k' W! M/ W r5 }#ifdef __PARTY_FIND
) j$ z3 g& |5 a; O3 F, U$ Gvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ), S9 z4 c3 a4 o' [
{# f; u/ h1 c* h( }* I, U/ k
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ X1 _& `1 l2 `; U' G
if( IsValidObj( pUser ) ) \$ q" O$ Z$ u. I" {0 j
{
4 _( ^- }( z% Z u_long idLeader, idParty;! v9 t1 k/ j& M0 @
BOOL bAllow;
4 B1 H/ @& U% i. D2 @ ar >> idLeader >> idParty >> bAllow;
+ K/ i: N4 J1 M! z- k if( idLeader != pUser->m_idPlayer )3 Z! |( G6 B% x' P
return;
& [$ m Z/ c+ u6 z! v CParty *pParty = g_PartyMng.GetParty( idParty );, ^8 \$ r7 F. m
if( pParty && pParty->IsLeader( idLeader ) )& r4 p# |1 S0 B( Q+ g
pParty->m_bAllowEnter = bAllow;; y0 v; j I1 n/ _
else; R$ J1 I2 Y/ c" R
return;7 a3 r& J8 W: ?& ]! l0 r- k l) k" |
2 V% \7 N# T6 ?7 y' y2 M/ F- I* d
CUser *pMember;: A9 j R; u4 B+ `4 v. R
for( int i = 0; i < pParty->m_nSizeofMember; i++ )( J1 u- o; k' L+ L( w" X
{/ [) A& e4 q; V) i [1 j, j
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
9 r- `9 ` \- t" `4 M" A if( IsValidObj( (CObj*)pMember ) )2 p8 C2 a4 F9 n+ H4 l, e/ z; N/ e
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
7 U7 |; `+ P. f/ k% A! m( ~. h5 ?4 J }! K" ~& o7 f; `; U% l& P
}
, w9 F# v6 {" U" z% i8 c' J+ Z) @' F}
3 P. W# k2 c- y5 ]; {7 a#endif //__PARTY_FIND$ ~( D% S0 V% o) x+ ^/ X
' E3 S# R ?; i# i% t
代码:
- e; h* t3 s" {#ifdef __PARTY_FIND
/ M3 {/ Z0 x* I ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" J9 C: Y4 Q$ H1 z1 u' M
#endif //__PARTY_FIND
" }/ ^+ O$ R. C/ i7 ^+ Z
9 U( W+ ~2 U0 Y" _void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
3 y( g5 |9 ~' \# h2 F{
( C! c" J1 j7 b; d- b# S u_long uLeaderid, uMemberid;4 M% Q( R) J9 A7 t4 A2 k! C
BOOL bTroup;! t. q( D4 `* B
ar >> uLeaderid >> uMemberid;, z- |, O' \ J! Z. |
ar >> bTroup;- U$ x6 Y/ c3 o$ R; ~2 z
. d4 j2 q, A2 C* Q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ x' ^; z4 D+ m* w7 I if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
4 Z/ \# G& e- n& n#ifdef __PARTY_FIND7 C& Z8 o( g" I- |
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
8 W1 U3 p$ U' I7 |#else: z0 @( m' @3 N8 w
InviteParty( uLeaderid, uMemberid, bTroup );
+ l6 W" L3 B5 h9 v/ I, F#endif //__PARTY_FIND6 D* V" F# r" G9 W: N* d
}
8 [& ], z4 A: `. f; H" G7 a
0 w* Z: v, @# a8 w* A8 f+ r代码:
- ` \- _+ J. T5 u. ^& [+ W) `3 G! t. j#ifdef __PARTY_FIND
5 `, N& c- |4 m2 g" R' yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
6 t8 p& Z1 t4 u! B#else& b7 [9 J+ @ d9 R8 a) k
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
' j( H2 f+ B5 q) J% v1 r#endif //__PARTY_FIND, ?: t" e# @+ D1 X
{
! K6 b% T, F+ Q7 D% k8 h; ~/ B CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
: n8 V7 e: m# c CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );" R4 F, S8 b% f c
% W9 r4 i) k4 z" i' m6 U# X! h2 H- y
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )/ E8 n# J. r+ h3 J( p
{2 o6 F7 U( O6 Z
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )* E5 P: T( q) y, U4 m( B/ K( M
{
2 r2 u/ t& J( J9 O if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 r# F) I6 s; B- B- e {% C: B6 [7 n0 S# |0 q4 H. j
pLeaderUser->AddText("没有足够的权限。");& _- r$ w1 d8 p5 o2 L
pUser->AddText("没有足够的权限。");3 E* K# V# o* L. |" |: o
return;
0 L( `4 a2 k: N6 m }
9 G8 r$ W0 y; ^3 H3 Q, W4 {: c; G }
( f, [0 g2 b5 j+ q // ???? ? ??? ?? ????. ?9 y. \8 g# g# Y& f ~6 _
CWorld* pWorld = pUser->GetWorld();
& o% D) D' x9 b2 i, d if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )4 d7 h8 y8 p! \" J
{ ; K% o% x: \. {# u+ C- W( p6 W
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 o, @3 D" D5 @2 A5 U return;( b$ [/ S0 P0 ^ r* x5 ]# z" g
}$ \3 e, H% }0 Z. p Q8 p
#if __VER >= 11 // __GUILD_COMBAT_1TO1
' i f/ Z V/ c9 A! _ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )) l) x% o5 F/ L& [+ ]- c: z
{
" A5 v9 ~$ k9 E# ^- o4 B, s pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* C- I/ R0 Q# J return;
+ L4 |+ f2 y N }$ P# ^9 F3 d* Z- P- U
#endif // __GUILD_COMBAT_1TO1- k, m F7 A( ~' D+ D. n
1 e- Z! V' j2 F X2 c
#if __VER >= 8 // 8? ?? 061226 ma
6 W) r4 i1 ]' K if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )# Q$ D% `# f7 I- i& f5 g% N1 e
{
# {9 a4 }) H# }, r$ V; n return;$ ~% B+ b/ ~% ^5 ]9 R
}& E* L# t7 w# k
#endif // __VER >= 8 // 8? ?? 061226 ma& Q6 c6 }) {) X: N1 Q9 T
& [2 t; e( w6 E4 F
if( pLeaderUser->m_nDuel == 2 )
! i4 o0 M1 o0 X- q$ _; K) Z& v { % B0 c# K- h4 W6 ]
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
: r4 P: M% X& y2 _' Z2 @ } ! m4 @: V3 P: D I6 a. ]0 E; E& p* M! m
else V- N( V) Z- m; H
{0 J7 I: p0 V1 }% E1 S) ^) Y
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
D( ]9 v2 v9 n% Q- O7 C {
4 c! l& S: A* P3 _ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );% ^( s1 R( W# l6 U* F a
}8 K9 W7 ]# V2 H" Y: g
else
: C' e8 G9 w' O9 n; C& v {
7 X3 T# m. m# K* X4 M F if( pUser->IsAttackMode() )# g, x+ l, j# O, j, q" e
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );: t: E. v s- Q7 q
else; {) p5 F( ?/ p ^) n
#ifdef __PARTY_FIND
4 N1 l7 b9 D( U$ c9 N- I% x& { pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );" P2 Z6 Y9 y& _% e1 N
#else* \. l9 f' v" J! o7 z5 j
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 w" R3 W3 U6 ~#endif //__PARTY_FIND/ c, h8 ~8 g/ B& i0 q1 x
}4 O% K5 `+ {" o, V
}
) j1 T2 t* p. B4 f/ ?) a& s4 F }! v- {$ b: ~# t( A. e
else; {) G: K- y Y. _% @- e, ^
{- r! m3 ^. c- R O+ M
if( IsValidObj( pLeaderUser ) )
; t! G( z) P. r' w) f2 U pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );5 w/ ^+ s$ ]. p. A# H/ B
}
) k* }9 p0 `7 T3 @6 {}; G* A! B, q$ `
0 r; A1 E8 G. [: I0 N& NUser.cpp: }- F1 k7 ]; d4 X
代码:7 g2 j( C& N! `7 z( g9 g( ]
#ifdef __PARTY_FIND
, W* f W z y I) o! A9 D5 |6 ^void CUser::AddPartyAllowJoin( BOOL bAllow ) Y) O: j% L8 u& B7 ?
{
4 U, y% c1 U0 a. F+ a' V if( IsDelete() ) return;
2 v5 l/ N' e6 l7 B# I. `* C
9 U" W7 o# P4 P/ b& Q0 K6 z2 ?' c m_Snapshot.cb++;
+ d. i; k& ]) L/ ^6 I6 }7 l+ @ m_Snapshot.ar << GetId();' y: X5 o3 e( ^; e; S/ `$ B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
9 w9 X; w+ V: t m_Snapshot.ar << bAllow;/ \9 R3 U1 s$ Y/ p
}3 _$ Y9 g3 B+ a; H
#endif //__PARTY_FIND
' U" w" o9 Q% n: W5 S
& i6 q/ [6 B* ]代码:) a, }& u' Y0 U5 L( `4 _0 R4 j
#ifdef __PARTY_FIND: x8 C& P& E, y
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )* A, W; y# z5 @0 n7 u
#else" ]8 i! m- W. r% E1 ^. G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )3 ], ^: I# u0 Y. h+ i0 t* T
#endif //__PARTY_FIND" h l- {$ r1 z2 K
{; U6 S( O1 t4 v% C a
if( IsDelete() ) return;) i# ]' T# d9 M7 [# w9 T% G0 v
! Z. ]2 t0 Z% K E& ]
m_Snapshot.cb++;% v5 W5 E1 `7 a, X1 c
m_Snapshot.ar << GetId();
l3 T9 b: C" P( w( B. E _ m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;, U. X0 Q: w* ]; j
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();7 Z* [2 g3 h- {
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, Z; W/ k; x2 ^, s: _8 H: D0 X m_Snapshot.ar.WriteString( pLeader->m_szName );
1 B# ~ L, q. H( \0 S m_Snapshot.ar << bTroup8 C1 r# ]! o) Y9 t. ^3 q5 }4 T! u" Q
#ifdef __PARTY_FIND
/ I4 F3 q: z) B9 n0 F6 v << bPartyFind' }) g" i! ?8 P9 D
#endif //__PARTY_FIND" P0 n o/ |3 l$ P! M8 X+ S7 y' Y
;$ z7 Y' g. q t0 \
' l; c$ q( u3 i, Z4 [
}
' g3 d- ]+ |2 Q9 a! N t
1 [; p0 N' G* A4 F5 DDPSrvr.h(公共范围PLS)
5 @' A, H" \7 f7 U代码:
, @4 P2 h& W* d2 p1 \0 M8 M x3 u: J2 f#ifdef __PARTY_FIND
5 T( n+ a9 }, ? void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );+ N- K% V: {: B7 d5 B5 T
#else
- }6 G, l, w% @6 ?* E, A void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );# p. c2 D! l, t% n1 k7 Z
#endif //__PARTY_FIND, E* l! p! G" q6 v2 @: _9 ~
" B' V. x+ o; Y) C0 B# K4 `代码:
2 e) {0 E1 P0 ^#ifdef __PARTY_FIND8 P( Y# Y; \4 u8 Z# M3 w$ a1 _8 _. T
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );4 `7 y9 n, d1 M+ I
#endif //__PARTY_FIND
) v( v) m( v( O- G& P- i* m; @
+ F7 H/ q/ x& C: `* `5 O9 k+ JUser.h(以及):
1 q' @6 Y) ]) |2 ~' o代码:- }: x3 T# c# ^
#ifdef __PARTY_FIND
) N* G* z8 u8 g void AddPartyAllowJoin( BOOL bAllow );. ~, V/ j- U6 B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
7 }$ B0 ~) N5 v( J5 U: A#else* j8 K3 C( r! T8 x! Y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );/ I1 X& @; m: A6 Y v& w- f
#endif //__PARTY_FIND" g4 k0 Z& U8 f
6 C. E, @* s* i5 [# ?
party.h:" Z" `6 z& \. ^
代码:' d* K n1 ^/ s; {9 ]+ C
#ifdef __PARTY_FIND; S# z+ s2 Y* z" h0 Y. X
BOOL m_bAllowEnter;+ W* V+ z9 s3 r/ o) o/ ~' B
#endif I7 W" y* H8 V5 N) S0 k/ u% G
( F- h- G1 Q4 W& Z0 _
代码:
, L& O7 w* s) w: A3 N8 t0 T/ ^#ifdef __PARTY_FIND7 I1 J5 L8 h0 i9 s8 C# _
CParty* GetPartyFree();
`2 s5 z; M! k2 D* |#endif0 I; u1 t$ B; T2 v4 K
0 [+ L9 I9 i6 j4 [* g ^
WndParty.cpp:
5 I; _/ `% D3 H {, ?6 JOnChildNotify:* {2 J. A/ h1 L: z' P$ G# g; H: @
代码:1 | ~4 s; ^0 c G, w, k: Y ^
#ifdef __PARTY_FIND
/ H1 ?, I5 B- H% I& K else if( nID == WIDC_CHECK1 )
, D5 @! n- A' p+ B# G {" ?- H5 d2 f" u9 h
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ t6 P: H3 s6 Z! o; h
{
4 D2 T; \" l- ~ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% y. G, O7 w/ }7 Q: I5 R$ v" C g_Party.m_bAllowEnter = !chk->GetCheck();
7 Z1 R" w2 n. {! q g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
* Y- a1 @. ?% O }
. W$ U s. n' `* v }
: O$ l- U# w6 Q#endif //__PARTY_FIND
; S' w2 F, Q4 e( ]: z9 ?* r5 h3 q2 S6 D4 W
代码:! O0 z, |+ X! g) g7 [8 b
OnDraw中:$ M2 _; b; k/ M( q
代码:
3 q7 ]6 p3 n8 M1 v3 l#ifdef __PARTY_FIND
. W. V3 h' t O9 c+ ]' I$ M CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 [# s/ U/ f; R/ J9 H7 _8 e if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 _0 W7 T$ K+ y" H3 {# N& H. @
chk->EnableWindow( TRUE );, _7 J9 f5 f1 V/ Q E) G! H. U3 w
else1 O( a; k0 Y0 f
chk->EnableWindow( FALSE );
6 v1 J% Z7 T2 _/ H, G4 l/ G chk->SetCheck( !g_Party.m_bAllowEnter );
7 Y2 b* k, y5 a) d1 p, q" B- U- J#endif8 ~$ e$ Z$ O" c. U. R }# T. {
0 B! a) C$ H: x3 y" P2 I: d
DPClient.h(public):
$ r& C; A' G; r2 k3 e" ~代码:
$ G) I; A$ S6 j5 r! U" w# i# G B#ifdef __PARTY_FIND3 B: }$ I4 R3 r7 {* y# S+ X
void OnPartyAllowJoin( CAr& ar );7 x- d: N) v8 o1 I) U* u. }
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" _2 X8 f6 ^5 m8 v7 s4 R* h#endif //__PARTY_FIND, x/ I# H7 `* ?5 }6 J, t/ h
% y% Q$ ?, b. X) a) U" `/ W7 A: j4 O8 A! }9 ~( h% b
WERS hinbekommt没有,请让赫克的权利。
8 X5 c- S/ Y) q h8 p不支持左右,所以难不...2 ]6 u4 D/ y4 q7 c6 H! Z, W
党k的Windows NT甚至编辑它自己。
6 _6 Y% F* {% g, B, l( C p包也,因为我不erschreiben进一步如果我你的。, [" S" B8 U# d& J
由于缺少Quantité k n个代码是什么升工程前。
/ E P) U. N# X- A1 Z z {4 W如果是这样的。请发表。
]1 s" y2 v9 C4 f+ q! g: U到目前为止,Pumbaaa4 @' P' S" `: t% m" s1 K- ^- c
# L% j' a. W4 b& K5 U + a: a( \. J' W
MsgHdr.h
3 |4 X" Q0 `# ~# m0 J$ S2 f#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
) T F- ]2 U; C0 n7 { q#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
, D* K. W& P. k2 K7 i2 p8 ?- L8 l; `: X
# p2 k# Y; v& q: o" u
# M' N3 [9 f5 j5 `- ?6 C0 D |
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