|
|
对于那些谁需要它 - 谷歌缓存FTW。 :# o3 h+ H8 _- F* C: m4 B# o0 A
如果我鼓掌纯粹是我复制错误时,D
$ R! Z5 {- w7 g2 ~) X9 d积分当然Pumbaaa。
; |+ O7 c& r: e! k S) k4 b" D' l; {
+ E% V, ^+ T/ X& m$ z) UFuncTextCmd.cpp:
+ ?$ K0 u) q* I. w
2 V6 Y0 r9 {; c* w6 y9 e, S. ~% D代码:
. V4 Q/ b/ J# J& E& i#ifdef __PARTY_FIND
! ` ~ T1 I4 B* T$ H& M& \BOOL TextCmd_getparty( CScanner& scanner )6 Y2 {8 S% l4 p3 E) g0 {5 L5 _# V
{4 ^9 p- i/ r1 {5 p) K
#ifdef __WORLDSERVER
0 h, q) }5 @) ?$ }& ^ CUser *pUser = (CUser*)scanner.dwValue;5 e0 |' l3 q; P' q
if( pUser->m_idparty > 0 )
+ _' u5 u6 e) Z+ g% B' k { Z' @ h! J: E
pUser->AddText( "你已经加入一个公会。" );9 e+ w$ V* ]' Q8 k9 G5 @* N5 h
return TRUE;
8 G9 X9 @/ p0 P H. w4 N) l! ?7 i }
* C& K6 ~3 f2 C6 ?# ~% K CParty *pParty;' z0 b1 a8 r0 E& f1 ^& n5 Q8 g, T
pParty = g_PartyMng.GetPartyFree();8 C8 t$ z. e. U% P9 s( H8 J
if( pParty )7 p* b4 p& H" X, u$ y
{
$ W# L6 i/ |" V( g) J0 z g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
- x4 z6 c- [$ Z8 Q% q- T }else1 V8 d7 }4 U/ V. Q4 w% B
{
, l- D3 q% G1 i' W pUser->AddText( "抱歉,这里没有任何一个公会。" );
* k% D6 e$ }* R }
% ^' k" o9 d% a#endif
. u0 q }$ {% H- L' o, i return TRUE;
$ y" T% b* S8 T* z}, r) c" I3 F; G5 w& t' r
#endif //__PARTY_FIND
! [) F! j' p" j# F/ T: \8 @" F. I+ s& B, c1 V
代码:
6 ?( ^+ \1 W9 K1 M; y9 T, V8 lBOOL TextCmd_PartyInvite( CScanner& scanner )9 [4 v6 d! T8 d# B, {; _1 g
{4 Q! P+ [3 a3 a l- U* z% z
#ifdef __WORLDSERVER
0 k3 U9 D# c# a2 Y CUser* pUser = (CUser*)scanner.dwValue;5 {4 t6 H5 x$ o! z+ b8 j1 t
MoverProp* pMoverProp = NULL;( C9 K3 _. D# V- d
scanner.GetToken();9 E& a/ E2 p5 g
#if __VER >= 11 // __SYS_PLAYER_DATA
) g7 w6 n* ]3 Q. C$ V u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );: a- t5 e; ]/ F$ g
#else // __SYS_PLAYER_DATA F* n* G( s% r! \; I
u_long uidPlayer = prj.GetPlayerID( scanner.Token );3 J" |0 \. u2 x
#endif // __SYS_PLAYER_DATA6 a+ N) C" r* A! Q
if( 0 < uidPlayer )$ j1 {. E/ L `& T& X7 G
{
3 _. |% X+ W4 V) W$ g0 S CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
' I8 x% K6 e3 b% [5 X: {* g if( IsValidObj( pUser2 ) )
' O! Q8 m5 b! z& v& @5 }1 m#ifdef __PARTY_FIND% ^: S! T+ m- a" O; ]# N7 T
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );! ?& j# R9 w( ?' A5 v
#else
: ~* {' \+ k. x/ F g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );8 d# j% ?4 |, ~$ b" p* {7 [* q, y
#endif //__PARTY_FIND
% u' X/ M) B9 { else
8 R( D/ f5 e/ ?8 k pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );7 X- J: O3 I& h: m3 \; i" V
}
# K1 y7 M1 c* l else" G; I# f. w6 g& U1 C
{8 l1 h0 t6 B7 M; {9 Z
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
* i6 u) h/ s5 B5 {9 @% a% T }. i: q3 E3 T2 t2 Y- Q
#endif // __WORLDSERVER3 o: s0 M! ^, b/ c& r+ y2 p
2 H. W$ U7 l2 K. C$ ?
return TRUE;1 Q; N" c1 o( |. b3 }
}& N i. P+ O( ~& Q0 ]: t7 `
* f7 ]7 ^; Z, w0 d( ^
代码:
$ b5 T# _: i( |. A4 P#ifdef __PARTY_FIND
% Z5 R- M) t% S# [+ a# s ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
- ^. T6 z; m/ [#endif //__PARTY_FIND
o# N. x9 l& K4 K5 n: i1 ^+ dDPClient.cpp;% E3 V7 H) f' A. Q
Code:
+ r( I0 d: N5 X: Rvoid CDPClient::OnPartyRequest( CAr & ar )( l- [( _+ E! X9 [$ y
{
4 X; j1 Z+ v) c+ `3 p5 }/ O, f u_long uLeader, uMember;
/ t/ P5 O! w% X5 s9 b) @9 p/ D G) d) |$ g$ V# T
BOOL bTroup# Y9 {4 C6 P7 |$ f @
#ifdef __PARTY_FIND, F" x- s! U/ z
, bPartyFind
7 r4 h- {. V A8 o# n; u; t#endif// __PARTY_FIND
/ l8 [- B0 S# A0 ?$ M$ |( h3 p8 {* a ;% r8 R8 Q, B. { W2 T
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;% z, D! N% i/ P% K
BYTE byLeaderSex, byMemberSex;0 c+ H% }4 p% ?# @- Z' ^/ x, Q+ [
char szLeaderName[MAX_PLAYER] = {0,};' R/ K! G, h# M7 |4 n i. x) A
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- w8 {+ X/ K+ V2 D: q$ e ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;2 s4 @0 T1 q9 ~
ar.ReadString( szLeaderName, MAX_PLAYER );
! n* M# k1 i/ r) i# [* I ar >> bTroup8 J% k$ m0 g: H( G, \* l4 ?& M
#ifdef __PARTY_FIND
+ h& Z5 o& ^6 ^ >> bPartyFind
* m" _! a9 M2 N#endif //__PARTY_FIND! r1 X$ Z6 c* }- V8 z8 f. ~
;2 g, E! V! O4 o$ w: f4 i* ^6 _: x
, L+ W; g0 X2 z P/ c if( g_Option.m_bParty == FALSE )
8 I) W, z7 ?4 g6 k7 ?! g& _9 b! Y {
$ a9 K, O! \5 g% @2 t) F SendPartyMemberCancle( uLeader, uMember, 3 );
9 I& C% r3 f3 i9 B& |! y return;% G- Y" r4 I! w- U9 V0 P
}# {% E$ ^& B& p& I( k/ w3 X7 L
4 X t% I: m2 ?8 y6 n u; c7 |; C
#ifdef __S_SERVER_UNIFY
9 \5 `2 I0 L5 O. n8 D if( g_WndMng.m_bAllAction == FALSE )
& L9 v. W1 q8 z2 Q" D7 E. L return;9 V1 |6 Q7 Q$ G
#endif // __S_SERVER_UNIFY
0 Z8 y, A* C- ^) s2 E4 Z1 ^
5 ]/ c' I0 i* M$ t CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
7 ^1 z% k9 }2 B# [2 n/ Z# \2 S
$ O* r# {8 \! Q! U if( pWndBaseBuf )7 v/ K) e6 V& j7 B1 ^
{
& \9 ~+ r4 U7 m SendBlock( 7, g_pPlayer->GetName(), szLeaderName );5 q0 Y, u q0 U( c* P
return;7 A% ]: t$ H o: e
}/ U3 }: l: E& F! t8 \* v
#ifdef __PARTY_FIND
7 f- G/ o" \- ~- Q4 J0 i1 j if( bPartyFind )( o" x* j" x3 Z2 V/ x" h
{/ K& X( S+ w5 R' K$ s
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );6 K- M& {! {+ C6 G Y3 y
}else7 l' {$ Y4 f( `
{7 U5 C* p- _2 [8 n
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" X/ s# N/ b; X% B/ Q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );6 k" e/ x; M) M. g7 v* h1 U! C
g_WndMng.m_pWndPartyConfirm->Initialize();% f% N" ^) F) g2 u; N) N( J0 y
}
7 G% ~& [! U% L* o! M( ^8 G#else0 T. e' |" `( O6 ?5 I" P
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 X* W( c0 E2 M+ @ p' V# v
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 q( q0 r" S) |2 N) ^8 u
g_WndMng.m_pWndPartyConfirm->Initialize();' n/ G7 e9 J4 @) T* G
#endif //__PARTY_FIND% v& t7 ]4 P2 F% ?5 o6 d2 S" {
}
( @4 k6 E( r5 ~% O' ^4 y4 C7 Q& G. q9 \ m
代码:8 }& n, m6 B" @
#ifdef __PARTY_FIND
H8 ^. v; F3 t! uvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )8 ~* ^6 K, y; }" ?
{8 p c' z9 Q) w
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );1 k+ {3 E* Q' c+ B: ^5 \ G
ar << idLeader << idParty << bAllow;
3 x9 h) g* t7 {0 t SEND( ar, this, DPID_SERVERPLAYER );
2 h0 _5 \) l9 M3 ^2 _, x+ b |' q6 _/ {4 F
}
2 @1 r) e- L1 j2 Q" @+ fvoid CDPClient::OnPartyAllowJoin( CAr & ar )
& g- Y9 f$ |% x& \4 ?{, s# Z, U& `0 [, ]
ar >> g_Party.m_bAllowEnter;) K- {% F3 |4 l/ Y+ ?: m2 q
}
: c$ W( j: a( L8 P- A#endif //__PARTY_FIND$ W( `; s7 @. m/ h4 |6 G
Code:. @6 E3 d( j) \; W' ]* d
#ifdef __PARTY_FIND
! U+ J& T4 o+ B3 J8 \0 N case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
6 ^+ b; U7 ]1 O; L3 N1 \0 `#endif
& p0 d2 N( i" p, V" ]1 O# [/ {% s- @
party.cpp:
8 P% r1 }$ ]" @0 W4 ?* f代码:
# u" e$ y* Z) z2 N" L; z6 Q2 tCParty::CParty()
8 e% ]$ Q3 }* M1 [6 e) U6 d{
) l' Z. z, W' {0 u$ a m_uPartyId = 0;. Z5 y2 v. ^4 F; x8 D+ u! }3 F
m_nSizeofMember = 0;
2 {% E; p- s+ L7 G, D( d memset( m_sParty, 0, sizeof(m_sParty) );
/ I' i9 q4 ]; N- Q* q3 n. x m_nLevel = 1;* t2 ~9 s' A. d/ W/ n3 P6 g+ f
m_nExp = m_nPoint = 0;
, y5 b; q' Q" G6 U, ]+ q m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 J+ s8 y8 p$ t4 x m_nKindTroup = 0; // ????
: R) P) [& H0 `' _ m_nReferens = 0;
! q& x1 h( y/ D3 V9 B/ v m_nGetItemPlayerId = 0;
1 s9 {# U, B3 j s: D& t4 V#ifdef __PARTY_FIND7 |5 x: L A: A% x* o G1 ^/ Q h
m_bAllowEnter = TRUE;
* M# x6 N; a$ _& z#endif //__PARTY_FIND
' s& j8 b4 n/ m7 L; S( b3 k9 b for( int i = 0 ; i < MAX_PARTYMODE ; i++ ): `0 z5 M1 b, R6 g0 n. q
{
4 A. L2 h0 b* @; s8 L m_nModeTime[i] = 0;
8 T- \' d+ `' y }
5 j2 s6 n) @; L. m4 v9 ` m_idDuelParty = 0;
- R* ]) g8 V. _3 u. L/ ], v/ R0 g#ifdef __WORLDSERVER& ]6 S Q. s1 m3 f) j
m_dwWorldId = 0;) } {; }2 @. \
#endif // __WORLDSERVER
1 ` Z6 m! g% l" {" O8 y* M}# P# l1 k) \* I; }( }
代码:
0 J* n! k5 z* k" k2 Cvoid CParty::InitParty()9 n( \, \$ v) r
{
C) A9 W4 _8 x/ w% c. Y m_uPartyId = 0;0 t8 @' K3 ^( \5 Y; p
m_nSizeofMember = 0;: z; q3 j1 ~, e( `: ]( E" ^0 m( D0 Y
memset( m_sParty, 0, sizeof(m_sParty) );: p! W* i( n9 {9 [! i* H5 @
m_nLevel = 1;
/ a. D# s- P" f m_nExp = m_nPoint = 0;+ ~- n% A- a% d5 T. `, @% X& w
m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 L6 p; ^" k" ]1 `2 ~. I5 q: c m_nKindTroup = 0; // ????
7 I! i5 v, v$ r" V! X* y; ?+ x( I m_nReferens = 0; 9 N* Z) q. d' N9 {1 P- F4 F5 N- M
#ifdef __PARTY_FIND
; i0 M6 A2 s6 s' o1 o* K m_bAllowEnter = TRUE;5 N0 @" | \" E
#endif //__PARTY_FIND; q/ M0 |6 b3 L/ D
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
6 \7 ^, L/ X9 a$ c1 }& ? {
) T1 q! F" R5 K& j2 A m_aMember[i].m_uPlayerId = 0;# y! l7 K1 \2 q' A
m_aMember[i].m_tTime = CTime::GetCurrentTime();* g+ R4 ?9 \$ P- t4 T
m_aMember[i].m_bRemove = FALSE;
9 w/ {3 h: {6 R5 d* ^6 q6 Q#if __VER < 11 // __SYS_PLAYER_DATA
' m% q$ v$ @1 C+ a8 p @7 h m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
: w* `( K2 y8 w) }, _ m_aMember[i].m_szName[0] = '\0';2 Q- s- {* r Q9 L I- b
#endif // __SYS_PLAYER_DATA
: Y, K$ e8 w% ~* X5 A }- h% E2 O3 w0 n" `
}6 ], E3 O: X F# e1 y/ N
代码:3 s! F6 Q2 ]5 E
#ifdef __PARTY_FIND
! u4 J2 S- D' M# P2 |% W6 JCParty* CPartyMng::GetPartyFree()( d& y) X* U2 _
{
& f7 e! }( {* k CParty* pParty, *pPartyTmp = NULL;+ H& g& I8 X! T/ V9 m; w
if( !m_2PartyPtr.begin()->second )
+ e! F' `$ b: |( |" B" y% y return NULL;
- a6 c7 U% d" L BOOL bRan = FALSE;2 m* Y6 ^5 ~8 G2 ^! {
DWORD dwRand = 0;4 m. X1 W" \& U, C: W: t
if( m_2PartyPtr.end()->first >= 1 )* G0 E' h* u! X/ \3 n$ o
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );+ D; V) B/ ^3 ~" c" B- \
% ]1 q% W) v' X4 _0 E9 R for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )2 ?' F7 X7 b& i2 ]
{
% V0 N' E$ k! I# b/ P8 |+ }/ c pParty = (CParty*)i->second;
. D: c5 W! m/ ^ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
3 }7 S+ | ?' Q- X* n {
" R# q# G; m: {: v7 z if( i->first > dwRand )
/ V! z3 `$ o% p# u& Q z9 ? return pParty;
1 X8 M t: }" A4 } else. [3 I* v6 x% s% G, ~ F9 ]* m$ v" p
pPartyTmp = pParty;( @# A5 w( B C+ z% `, Z4 n1 ^
}
" H) Q; H. @! \# n# H/ X }
# P% L8 t Y% {$ t8 D5 { return pPartyTmp;
; c0 V" Y" h; i+ ~4 @; ~}/ v/ H, P4 w9 I' n9 E7 ^
#endif //__PARTY_FIND3 M8 G" q4 F5 J' Z# J" e" ~/ N4 c/ L
) o( I' s& p3 |# k( ~
DPSrvr.cpp:
. l3 I8 n0 \0 m/ u( K代码:! G2 ^5 @5 p+ h+ V# r- D
#ifdef __PARTY_FIND) ~: [( d1 @4 z9 {* E
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )/ b; o, J( \7 y: Z/ a
{" A. j8 S6 z# H; m% i, I
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ t- J9 J: K& v8 W& T
if( IsValidObj( pUser ) )/ c2 m; a4 ?( P6 g5 C+ d I
{
) j2 x. q4 L- h u_long idLeader, idParty;/ p9 t3 T+ E" @5 x9 Q/ g
BOOL bAllow;" n, p2 C# r Z9 N- m4 w! x
ar >> idLeader >> idParty >> bAllow;1 `! B0 V! X; H( B
if( idLeader != pUser->m_idPlayer )
7 @. n; `2 U5 P- b return;) a& f. |) o& o2 r
CParty *pParty = g_PartyMng.GetParty( idParty );- _6 c- Z1 I9 }, f4 f
if( pParty && pParty->IsLeader( idLeader ) )
1 Y# p& m6 {- X, T4 J pParty->m_bAllowEnter = bAllow;
$ l: j$ }, Z( w4 I. E3 a) X/ S else: w1 V- X. \; c2 i3 g6 ^( O
return;
\! D1 N K; E" Y. A
! U$ V9 b- s( \$ ]. j0 p CUser *pMember;
' u" B3 z4 A/ v q7 M for( int i = 0; i < pParty->m_nSizeofMember; i++ )) A! ^! `$ W) c5 J
{
- ?: n# r! L9 B d pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
7 p# D7 j9 D5 y$ L2 y: ] |6 } if( IsValidObj( (CObj*)pMember ) )/ O8 x) W+ q- g! ^# F0 B8 R
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );" H, O$ b b9 ~3 v
}
, t3 Z; M0 [! C# {' K4 g }0 L3 Z/ p1 G$ q$ ~' n. r; \8 n5 ]
}
0 o2 L E- b Y" U* A#endif //__PARTY_FIND- N' C6 a" Y( \
5 O) k9 U+ W' W$ R( i
代码:
3 o9 r1 Q" E+ x/ g#ifdef __PARTY_FIND
8 ~( r# {1 _4 g6 \8 x& L6 X5 e ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
4 q7 A) O& h+ e3 I* U+ c#endif //__PARTY_FIND
( W# J& {) H8 v# e4 u3 V8 K1 p6 G1 h r8 i5 i
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) W$ o! H% `0 r' t- y0 ~( K: \8 y{% o' q4 e% R6 I n1 R
u_long uLeaderid, uMemberid;
5 U7 f, @, ~- H BOOL bTroup;
/ C3 P. { T; z% V ar >> uLeaderid >> uMemberid;/ c/ j- ]; Y1 w5 l
ar >> bTroup;7 p, y+ q+ z$ @: H- G7 T
- R3 t: X8 {$ _2 W; n CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% N* L: ]- V6 P0 D& i& { if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
& x: E! A) M; A" @9 T+ q#ifdef __PARTY_FIND
8 r1 [3 b2 \2 U- |! |3 d7 q InviteParty( uLeaderid, uMemberid, bTroup, FALSE );/ Z. ]0 Y* M# m1 Y# O, `: K
#else4 ] Q/ s1 Y1 z! F7 c
InviteParty( uLeaderid, uMemberid, bTroup );
* L; @: |1 p% {' D. O, C$ a#endif //__PARTY_FIND( z2 Z' L2 p" B9 x/ q
}
8 V9 l! p0 X3 \
/ W3 `- B; `4 p6 ?& z1 @5 o代码:6 l6 Y9 ]0 |2 y
#ifdef __PARTY_FIND4 @- r8 \2 g3 R: z d
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )6 u$ h X( O+ L1 M: _
#else! y; T7 ?& e; F. Q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )5 d) q; b" f8 {2 H+ ~( p& s
#endif //__PARTY_FIND+ E A3 I. W( y& m; W6 z, |1 o
{7 N+ H4 {: e; t7 Y q4 `1 E+ i
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
; D$ k0 X, g3 B% A- p/ _9 {; h; d CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );. M1 {; J# C) G0 D K
4 f' o# k8 U: f( h7 D
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
. M! ?& z$ s/ w0 [1 h$ x. P6 q1 a8 @ {
7 v/ x) U8 j4 l& v9 h6 a ~: x8 \ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )- E! r5 `- G) X0 O4 a
{' G9 \3 m/ r5 Z) _! |) B! W
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ) l4 c0 T0 H, \7 p( ]& T& H
{+ ] ^% b; e' c" A' P. t6 \7 ^. x
pLeaderUser->AddText("没有足够的权限。");- v; V5 v2 i# S7 r6 T' |- b
pUser->AddText("没有足够的权限。");3 H" ]! Q( E( v! L% M- }
return;
! s' e. Y, K7 W }. L+ E z* ?+ O- }
}/ w/ ~+ {5 _6 L
// ???? ? ??? ?? ????.
0 n* K9 e+ a a CWorld* pWorld = pUser->GetWorld();
?2 ^+ v8 v8 _" U1 s1 r1 { if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ); A1 y# I8 c* ^% A" o
{
, l( Y! n+ n; f/ m" N5 s6 n pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- {- J3 u; }& o5 H return;% A9 ^1 N; V' r9 S' N! o
}) F, r5 j* i! S4 p$ O; f' t0 v
#if __VER >= 11 // __GUILD_COMBAT_1TO10 q0 d" v. w" W& ?. X' D
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
/ o, s0 `4 k1 q9 r, i6 c$ h {
7 n2 n0 O# g# a0 S1 a% M* A( ~: S5 F pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ o% w/ W6 E1 W9 n! i0 Z" V
return;
S" Q/ y W% T3 z }) `7 X2 X+ e% b" q9 y9 Z
#endif // __GUILD_COMBAT_1TO1
2 _* A' x; }" n, k2 S) Q5 x
p9 s- j/ K$ f9 S" K1 Y#if __VER >= 8 // 8? ?? 061226 ma" n' N# P. L. ^3 Z0 w
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% y# k- j# C5 T8 C% K! p: ] {
+ b0 K: i' A/ W4 S3 Z return;* s/ ~9 U0 U9 p2 [3 h& J
}
" a7 O/ ~! ] s! u3 c5 V" L#endif // __VER >= 8 // 8? ?? 061226 ma4 t2 r/ s' o; G* [, S
, }7 A: L+ W2 B! n
if( pLeaderUser->m_nDuel == 2 )/ f' n4 N9 `" z- l
{ + B. ^0 f2 }& u' t; z& b
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.) U7 c H/ x0 j% g1 j% J6 e( x. ~
} . e' p) A/ K5 j7 z2 q: S
else, F- _6 j- E: M- q2 y: j
{
; B" f) |( W i4 s$ P if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???9 _5 [2 X7 L( n: {' N6 L
{+ e) f! s- y/ M/ C9 M+ d
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
8 F9 M/ _9 r D: {& E. \5 a* p' l6 b }- b: N$ }9 E% ~# \) |- \: b1 A
else+ J$ }8 a/ d6 ]6 ~- J- x* S6 P
{8 P- f" R: s8 B+ C. K" t0 U
if( pUser->IsAttackMode() )
1 j" ~* g% O0 x, S, G2 B2 F9 O pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) r p+ t$ M+ i else
6 @# c& U4 b* U0 k#ifdef __PARTY_FIND
! N2 g" N) U5 {. c. z; k4 ` pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
, J' T% T% S$ b' \1 O$ \, @ x#else2 Z& i# j, v: F0 r5 z2 `1 E
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
5 ?! E0 _" ^$ M0 F#endif //__PARTY_FIND
. z2 c* J* x% S* h ^ }, {8 b4 T$ r. I, c
}
: B+ {/ _1 h& P }
* ?* A: }7 q% p9 y+ l7 C else, x$ X. J( A1 H/ G
{
( a& M( n% ^7 F3 L/ |9 d9 | w3 n, p if( IsValidObj( pLeaderUser ) )# F( p z, {2 s3 a+ K( L! h
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
0 v+ i2 V8 c/ p' w( N+ y: j }
" |' [0 ~- [$ d1 V7 h8 @}
`* ^6 a, p, U5 P' o# h
% U1 N& j# k6 x- O8 b, u; e. UUser.cpp:2 U3 R3 H. _8 L$ v% `
代码:& {! N- G9 _5 C- `: }5 z; U* A
#ifdef __PARTY_FIND
1 W* m- i, S* q% w: z; W; Avoid CUser::AddPartyAllowJoin( BOOL bAllow )2 ~, \) D6 A0 B5 ~
{8 k% J: M0 h. J: m" d( G
if( IsDelete() ) return;+ H: G( A7 T$ a0 c# I, i
2 t; [ r7 Z% @
m_Snapshot.cb++;
- d7 t7 a$ {' C4 s0 q! j m_Snapshot.ar << GetId();* _9 H5 ]7 ^- ]6 J# N
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;0 u& h8 p- x% n5 b# Z2 J8 s
m_Snapshot.ar << bAllow;8 P- r; T2 u3 F! @0 p
}
: \$ ]; I7 y \4 v' T$ z2 t#endif //__PARTY_FIND0 J8 T4 `8 }$ x' K" k
; B/ ^9 C \, Z; a! }代码:& F' Z; u+ P" z; W
#ifdef __PARTY_FIND$ P" j7 s" A5 k& Y o! r8 f8 D
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )- [ e+ _4 b1 \3 m% n) h
#else
) P) Q2 L6 [9 o% {void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
' o) @0 ?% N3 ?2 v/ q s, y6 _#endif //__PARTY_FIND" u: u4 q V" a, G( Y
{6 K; d$ V" h0 G" n0 j' J
if( IsDelete() ) return;) d" A, z* ?8 Y) f% O5 R
: Z+ Q# M+ ~8 {0 r: f+ c; |
m_Snapshot.cb++;
. O) g) ]. P& ]( W9 B# k! q8 [ m_Snapshot.ar << GetId();! z& \$ ?3 N+ S9 m5 @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
. L# x. u/ Y2 O1 R. L0 v1 A1 R" p+ Z m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();6 D8 e! v4 K e y8 C) n, y4 ]2 R
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# y$ a8 }) F1 j* Q m_Snapshot.ar.WriteString( pLeader->m_szName );
1 h8 ?8 R% U9 ^) V m_Snapshot.ar << bTroup
% ^# h' U8 {: p& i0 b#ifdef __PARTY_FIND: Q* D7 M7 N& R; S
<< bPartyFind* }& i, T: q! |% L- P6 G- Q, {9 ~( F
#endif //__PARTY_FIND
3 E+ n) a9 I6 A8 |; T& b ;
* i6 B7 ~. @- g. F
4 i2 }, b. A+ ?) g0 p}3 D8 {4 \) G1 L" [1 K, t4 x' w
O1 f5 B3 f& O+ h' C
DPSrvr.h(公共范围PLS)
- g# ?: x/ \2 E7 @2 i" @代码:
7 r0 h2 c A1 ~9 S#ifdef __PARTY_FIND
- R( O9 j5 l T9 b: V) @# w void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );; `' K9 m+ H2 M( [3 Z
#else
' l! i$ `9 J3 M9 l' ` void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
+ G! z+ S5 l: G4 |% Z#endif //__PARTY_FIND3 h& z; S7 P0 n: ?0 _9 l+ E: a
" t9 w _6 x' V$ B$ O8 q: M( P( u( u
代码:
" N- r' Q& i( v' `5 P#ifdef __PARTY_FIND
" s& L- p; `" A" ]. B4 Q void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) Z ?& P3 U& X; A3 j& T#endif //__PARTY_FIND
% e% z' @- H a' O
2 H5 }+ |- }# a, J) vUser.h(以及):: M1 {+ B/ Y) ^6 A1 {, Q
代码:
9 @; U8 B5 T1 V7 d" q0 {2 x- m#ifdef __PARTY_FIND
& _3 w5 _" ~8 u& m void AddPartyAllowJoin( BOOL bAllow );7 y3 ~* E, U1 a% i4 [
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
) y& G$ l5 v% y/ `#else2 z" V8 x. Y2 ?* O
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
' Y4 ^, {. I: J/ V( h3 p% w#endif //__PARTY_FIND# R6 p/ w$ H7 |3 [% K) ~/ X- k5 \, q
% ?, P7 D1 U3 k8 g5 h
party.h:
" T% k* b T% }+ H; h代码:& I1 ^0 A7 h3 ]& x
#ifdef __PARTY_FIND" l, Z. ~3 a3 Q) k7 l) I# T
BOOL m_bAllowEnter;% O/ o4 k% [% k: ]* R3 J5 A7 A
#endif4 x+ Z: B* R0 G; X: J" T
8 |! d! I2 w+ g# G3 [9 c( l% I代码:
0 n% w3 m! J3 o3 J3 c: j#ifdef __PARTY_FIND: d! c6 d* e( K4 l5 r9 x& ~" G
CParty* GetPartyFree();
# ~5 j' j2 q9 H. W) s5 m% e0 P, N#endif
1 V' J* t" r0 q2 v: Y; k/ P4 u9 M' K8 Z, w- @; |0 B8 d# M
WndParty.cpp:
' L' G* I# U3 u: lOnChildNotify:' u$ L* ^3 V: }% }
代码:
/ e* x/ ?* z# [" q#ifdef __PARTY_FIND6 }# b7 ]* E. A# E9 T; P/ ^+ p9 J
else if( nID == WIDC_CHECK1 ): K3 _* c: R% G4 t
{
+ c, g5 e$ D" N8 a6 Z' r if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( [3 Y$ y/ U% `) K0 y: E {
& y( J4 u, p5 g5 i6 I9 ` CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; o' J) D5 [" B" V* H4 a( z' T g_Party.m_bAllowEnter = !chk->GetCheck();
% _9 F2 r( Z$ Z% p0 @6 l% b' [ K g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
; C8 V* _% T |1 F( q5 [0 i2 K }% S5 O% f' z0 b5 ?
} W' j, @3 m8 Y, m5 O% Z* a: }
#endif //__PARTY_FIND. d4 V$ w' h& ~8 k: g9 N: |
8 J' E, | o- |$ I3 g3 r% @ r" T
代码:; l' p% b4 g3 _% L8 F9 X
OnDraw中:
T/ \# H/ l& C2 r# t0 ]代码:
/ _( ]5 y+ h8 c+ m3 N( V#ifdef __PARTY_FIND, v! ?( j$ o1 B+ `4 h
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ O6 p9 T; C# s9 g! { ] if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 P! W9 P. o' s( {' y5 l chk->EnableWindow( TRUE );' ]/ \' y0 I4 {# V& R: I
else
3 U% j! p5 R3 P3 G9 }4 J7 @( @! Q* Z chk->EnableWindow( FALSE );9 a. _; ~8 h5 t" E( e: C
chk->SetCheck( !g_Party.m_bAllowEnter );1 d# b: Z* H# }9 Q: K& h
#endif- X! b% C# _8 |( F4 t. M
5 f% V( F8 _6 A- P g8 GDPClient.h(public):
) s- k, [, P. h4 ?+ K. K' Q代码:2 V6 [ U2 t5 Y9 d, i
#ifdef __PARTY_FIND1 f. U# S* a/ F, v8 n0 J
void OnPartyAllowJoin( CAr& ar );2 g' u# t# M% E4 r; G
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- n( G6 p( v( e& B+ g8 x#endif //__PARTY_FIND
- ]5 D+ D! X, @$ L+ C8 Y
; y. e% P' P1 g& D4 V
. O" i- d- ]# iWERS hinbekommt没有,请让赫克的权利。
$ ?- ~" h/ b7 W/ K- \ ~& A* s不支持左右,所以难不...
3 @) h1 }. b- [, g! n党k的Windows NT甚至编辑它自己。& f. |+ _2 L8 v
包也,因为我不erschreiben进一步如果我你的。$ f, t/ h2 N1 N& q, K# N+ U) o% T
由于缺少Quantité k n个代码是什么升工程前。
5 ?4 @) ^: V( s, s6 A, o7 s9 j如果是这样的。请发表。% D8 E- z7 i1 c3 h* b: \
到目前为止,Pumbaaa
( @# {$ L( b' X. }) P) m' e5 l
! ~8 J8 M, k6 _
' k* s& u$ |& a: hMsgHdr.h0 R+ P e$ e: v( q+ r
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88636 {8 A& ^: K+ A% x6 k
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243) ^' G4 @! v! y c- Q0 ^9 l
. P8 x9 o1 y9 p; n+ Q* e6 u
1 P% s, z2 |3 C) ], {2 p% q
) B" M% @6 N& \. E4 u |
|