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|
对于那些谁需要它 - 谷歌缓存FTW。 :
+ r: @; N0 d, E& C如果我鼓掌纯粹是我复制错误时,D! p7 e: h p( }7 w% k% W
积分当然Pumbaaa。
! c+ c; d1 B' a: ~! T
$ a- ^- g! \7 _FuncTextCmd.cpp:
$ P+ U" A$ Q+ j5 z) n) K, F& l! t0 R' \
代码:
, e1 m- N( P$ b/ l#ifdef __PARTY_FIND# w7 s8 W( \* d/ P2 E8 k, o4 X% }! h
BOOL TextCmd_getparty( CScanner& scanner )
, I! w" A/ Y" [! K{
) V5 Q w% G# V9 p; Z#ifdef __WORLDSERVER% U* C0 Z& O) X$ i
CUser *pUser = (CUser*)scanner.dwValue;8 W, r* I" _/ D. P
if( pUser->m_idparty > 0 )! W' \2 x% S- u; j" D& f) G7 f& A* N
{
7 C& L3 {4 b- V3 }6 r pUser->AddText( "你已经加入一个公会。" );- v$ @1 v: K4 |. e1 T8 s
return TRUE;6 W/ f0 u$ W% ?: N3 T$ X
}
# s2 r: ?. B+ q2 b CParty *pParty;
5 ^* P8 S8 ]- O, |! _+ w# z pParty = g_PartyMng.GetPartyFree();
7 [0 O. X3 T; j. N2 Y0 C/ k if( pParty )# w$ {- e3 X1 y, o. ]1 Z
{1 C' g1 K) w7 E% ^' H$ j; I
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; V5 Q3 G7 M, A1 E' n1 F }else
- u- |8 Q3 [3 {% ^ {% s W5 c8 _3 }6 _
pUser->AddText( "抱歉,这里没有任何一个公会。" );
# S8 c6 ]( |5 o, k: ] }
; I# \( F# e4 K" u. ]#endif
. B* X: }+ w8 X8 o( D return TRUE;* H Z3 R( f( v9 Q8 x
} H8 k+ ?/ r( U* S, a
#endif //__PARTY_FIND
8 W4 p, S1 a0 g, o4 M5 a) B4 I8 @
* r3 M% N, ^8 M: @代码:5 y5 y2 Y" ?; E" x
BOOL TextCmd_PartyInvite( CScanner& scanner )
% j( ^8 p2 d7 B V{
5 {! _2 i3 R/ h( t m& A$ a9 V9 g% h#ifdef __WORLDSERVER
5 [0 R0 V5 r+ e8 O9 p CUser* pUser = (CUser*)scanner.dwValue;$ R0 V2 ~" Q- a3 f+ f* r3 c2 _
MoverProp* pMoverProp = NULL;; E! |% h j) z; x0 o4 B+ ~& ?& d
scanner.GetToken();
# Y/ d# U) W4 S( Q5 q#if __VER >= 11 // __SYS_PLAYER_DATA$ s* S: D; r3 [$ Z. Q% T
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
1 W- E$ P, h$ h; R* a: }: c3 t#else // __SYS_PLAYER_DATA# X" ]. L# c9 D g1 t+ S
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
0 }1 V5 x+ f5 F6 R" M _4 _6 l& B#endif // __SYS_PLAYER_DATA
5 q+ N& R3 U4 `$ W if( 0 < uidPlayer )+ S. y/ G [5 r! L7 G
{
% K+ o4 v* u$ H) G CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
' G% y3 t c+ Q/ [* l if( IsValidObj( pUser2 ) )
2 P* b- R5 Z- i8 V8 q#ifdef __PARTY_FIND' l; {% m9 w5 }6 |) z% Y" `' m
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );3 g) B; I6 }5 @
#else1 G. @4 ?+ B. ^1 Y. O/ ~& b4 ^! F
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
" q- y# j( R3 S: l) i7 Z7 u9 ^( W" e#endif //__PARTY_FIND
3 u( \8 n% g' r* d8 p else. O' k! [2 O j
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );! w' j+ ~5 M) R; x
} c( E7 s# I' G* [* j3 A
else( p3 U* }: v/ l; O5 @) S+ x: ~
{
2 j: B# t& |% |9 A0 u- x3 Q pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );( _# _/ ~5 R: P
}
! s% \# K+ \; J6 W#endif // __WORLDSERVER
7 L0 C* L; s8 g* O+ y8 u+ i' h% ~' t
return TRUE;. b* E9 O2 n' s' a4 s: d4 k
}; A: P- n. [4 @' ^/ k
/ K! Z3 z' V$ V( t/ O/ \ M代码:* u2 R3 B/ [' L) V, B4 W4 ]/ A
#ifdef __PARTY_FIND( Y8 _$ X0 A" G9 g
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )4 c" y8 ^( t: d5 ^
#endif //__PARTY_FIND
, u% {' U" j" u: @DPClient.cpp;
6 c8 }* Y: e- lCode:' q6 _- N; I; ~( o% k
void CDPClient::OnPartyRequest( CAr & ar )- k5 Z, @" Y- b' _( Y o" y2 Q
{
" C" A, A" \* I5 f: @ u_long uLeader, uMember;
3 p* z- g- g7 Y2 O3 X8 Q& n& _4 U& w1 ~+ w2 ^( K
BOOL bTroup
7 ]. j9 _# g: o) A6 F: T, ^#ifdef __PARTY_FIND( C% O! J; E5 Z
, bPartyFind
( D% S9 b, S: J$ @2 g! Y#endif// __PARTY_FIND
3 y2 _' [$ _$ o1 a s ;: [6 P; P* t) u& X
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' `0 T( F$ Y, g# s
BYTE byLeaderSex, byMemberSex;
: p4 Q \+ i2 H# U/ W char szLeaderName[MAX_PLAYER] = {0,};% R7 c2 Z8 }6 H7 i1 l' b9 H
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;0 K; T- H* J; I' t
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;7 a" C* T5 k. h8 g- L
ar.ReadString( szLeaderName, MAX_PLAYER );; t! f1 w* l1 F% s# O
ar >> bTroup6 C6 j; `3 r6 q/ o
#ifdef __PARTY_FIND
. T! U; t, e. ^; \5 K) K* {8 }! N >> bPartyFind/ S% ]% F5 h( I! c- j
#endif //__PARTY_FIND7 Y: q$ D6 z1 ?$ }
;
2 `* i9 I& l) u) Y. @: i
2 e. u3 {1 N( b, B if( g_Option.m_bParty == FALSE )+ [& v2 q7 Q& b
{2 Z& P% g, ^% N# u1 H
SendPartyMemberCancle( uLeader, uMember, 3 );: d! G! A$ A, ], Q4 W0 }, }
return;
* o# ^ N% s* b( n3 V1 E }
0 d/ C1 h4 }" i$ c/ g* K9 _5 P7 x2 {0 w' e
#ifdef __S_SERVER_UNIFY
2 \+ L; I& u) O7 P8 t7 g/ b: [ if( g_WndMng.m_bAllAction == FALSE )2 U/ L# z2 H# u
return;$ C& D0 X' C; e9 X% B% v
#endif // __S_SERVER_UNIFY
, R) @, C5 r( |0 _0 k' z4 Q+ \9 } j- e. Y0 R4 C
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );" T: }3 L+ m$ v! T9 V+ R' e6 ~3 O
) [+ c; b, q- M8 J) ?; [8 r; F2 o if( pWndBaseBuf )
4 X8 ^9 l" C$ @& [2 Q {$ H# I/ H. R+ [' ?8 b# K7 _
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ B2 P: d. @; F) O8 L
return;
& l8 T& c: U2 M }
4 @; n# h2 X1 u" n#ifdef __PARTY_FIND; b% Y6 ]* A4 R4 V6 W7 p$ d# ~- n7 d
if( bPartyFind )
; c" l7 r( P: L0 `* p. ^* c {
9 ?! _; V, V+ L0 F; x: }& a2 M. ? SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
* f7 f/ T' b- f/ j i5 k9 R }else
# K+ a' l `( i2 G2 u {' w4 C" I& J" R8 R# t, J
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;$ k* S5 t; @; ?3 G7 S
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
" i' ^9 n; g- } g_WndMng.m_pWndPartyConfirm->Initialize();( C; F8 ^( b( O' ~" y) j3 S
}
* d) ^* N% }3 i- G6 P#else8 K1 G' i% A1 B9 M+ [5 _
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, v7 _7 a" S: l3 R+ W {. e
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 V; ]; s4 P2 F* o( |& w g_WndMng.m_pWndPartyConfirm->Initialize();
* t0 t/ G# l- v. \" `0 B#endif //__PARTY_FIND f7 n) ~1 b1 j. F% r
}2 z* r. d, J, W+ x& m W/ P
+ U# Q; }; g& o! O代码:/ Y3 m: \, f6 j1 f I7 h S. X
#ifdef __PARTY_FIND
4 N9 ^% z0 W' gvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )7 X m. I1 D8 X/ ?
{5 |: x n9 p. L' f+ \6 v+ Q; ]$ R
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );( Q; {, d6 |) k# t
ar << idLeader << idParty << bAllow;* r- u# e* d1 c2 F# ?/ w
SEND( ar, this, DPID_SERVERPLAYER );
, e- I7 ?: O4 K% g2 T" b
5 V, k. h# k( |5 @}" h* j, ^( J, u4 H- E6 J( o$ k$ s
void CDPClient::OnPartyAllowJoin( CAr & ar )
( b4 e1 H1 e' }) \3 L) [+ i{
5 Q$ ]* S# e4 ^ ar >> g_Party.m_bAllowEnter;
! }; m6 ~* k9 Q! w' r) M}
: I. P" X7 J2 V+ G8 X#endif //__PARTY_FIND
4 k/ b$ Q6 P2 a4 q" K2 j9 y; z; {Code:( I( j- z2 m" C* D1 ~3 M
#ifdef __PARTY_FIND
' D" O; E/ k5 ]9 K case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;4 T5 R& J4 t0 A- b1 S
#endif* u7 h3 ? W+ C8 l$ m' P6 K
0 V" y# {4 r" m" U+ K4 ]9 ]
party.cpp:5 i" W9 u- [8 ^7 b3 S
代码:5 q! Z5 v7 b2 t7 J
CParty::CParty()
' c+ x- L9 O; O& n{
- t$ F/ Q: o6 r* N, l m_uPartyId = 0;' S0 r; B) E, _9 ?0 I& p- @
m_nSizeofMember = 0;0 R$ B! u' _0 n5 T
memset( m_sParty, 0, sizeof(m_sParty) );
* V1 Z& D% O7 {$ g7 B3 J# { m_nLevel = 1;
2 ~' I! m' K" S* `6 l& | m_nExp = m_nPoint = 0;
) |: y/ T4 X+ e G6 J3 }$ [ m_nTroupsShareExp = m_nTroupeShareItem = 0;( }4 h7 D1 _9 h6 N+ a E( F2 ~2 b
m_nKindTroup = 0; // ????! y p9 m4 t+ p" m5 a2 \
m_nReferens = 0;
7 X& ?' Y* F" u: O) Q, M m_nGetItemPlayerId = 0;
6 f6 ]2 ~7 \, X' `0 X+ {- A3 H$ N" E#ifdef __PARTY_FIND) Y" \+ l- n" I! W4 L
m_bAllowEnter = TRUE;7 J* K# j9 d1 j
#endif //__PARTY_FIND3 p" o, M5 R- K0 ^9 K$ `
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
7 U7 a; r F7 T+ m6 w; B$ y {' G7 ], e9 v- U' T( Y
m_nModeTime[i] = 0;
3 P3 F9 f9 H! `2 j3 C% V }
9 V4 h" m; o: L5 S' N6 K m_idDuelParty = 0;
2 }# Q' n' X i! }8 g+ i#ifdef __WORLDSERVER1 v9 ~- |3 V5 j
m_dwWorldId = 0;8 @9 F+ J2 q% p- r7 {# o
#endif // __WORLDSERVER( ` Z3 O5 o; a
}4 B0 ]2 v2 q5 b% c3 v' f
代码:
# }; l7 e8 c9 N$ nvoid CParty::InitParty()3 _% N `5 F& e8 g* C
{
; J! ^5 J2 F& m( s6 {% W; B0 a2 h m_uPartyId = 0;6 A8 k6 g% c9 R# O. G
m_nSizeofMember = 0;
/ \( C. ~- Q* B memset( m_sParty, 0, sizeof(m_sParty) );
6 n6 L B# U" y+ p1 j0 D m_nLevel = 1;
% z D- i5 c, T* L: D m_nExp = m_nPoint = 0;. P/ b) I! V# I7 }2 b7 u
m_nTroupsShareExp = m_nTroupeShareItem = 0;
' }7 g- Z5 W* g6 A+ R* F m_nKindTroup = 0; // ????2 G( ^1 ]$ } `. ]
m_nReferens = 0;
/ l& I' M6 i0 M& G, s6 Q4 m; C#ifdef __PARTY_FIND" S% S* D0 z4 _& D
m_bAllowEnter = TRUE;
6 V3 |4 v; E _4 {0 J0 i8 r0 ^) D#endif //__PARTY_FIND
7 d8 P. N0 X7 G% C; C for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
: u5 ?4 N% y+ M+ w8 c& f5 P, {5 d {1 b1 l/ T3 D# k
m_aMember[i].m_uPlayerId = 0;" q: F+ l! v" Q7 F2 t
m_aMember[i].m_tTime = CTime::GetCurrentTime();. n/ Y8 A' p9 x5 ?9 W& \
m_aMember[i].m_bRemove = FALSE;* x" A! J8 q q. j, _
#if __VER < 11 // __SYS_PLAYER_DATA
& A( b7 T7 p8 [4 t+ q9 g m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
4 M0 R0 t0 j# T! F. w: ^$ t m_aMember[i].m_szName[0] = '\0';
0 J, t- k7 X4 N! r8 y- c/ V#endif // __SYS_PLAYER_DATA
6 V6 C' J" f6 l+ D& E }$ b7 K0 z2 D* g/ S
}; o+ Q2 ]9 f& E1 N1 M" k5 z' u
代码:
( H0 H9 m8 T3 ^3 @. |5 Z" W#ifdef __PARTY_FIND/ x: T) a/ j0 p
CParty* CPartyMng::GetPartyFree()7 i r/ F9 a- q' ^
{0 z" D2 q# ]" S' {
CParty* pParty, *pPartyTmp = NULL;
; T9 {) g g7 C O if( !m_2PartyPtr.begin()->second )
; p! [" F1 G: r/ U/ i return NULL;1 t8 J! I! [6 N! z; H
BOOL bRan = FALSE;: I- e/ T% S% {/ H1 h2 G
DWORD dwRand = 0;1 }7 P$ z8 [/ E) q( h- }
if( m_2PartyPtr.end()->first >= 1 )
0 `6 Y6 n% Q, `* |. r3 K9 S DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
/ i: x( S0 s6 q* S0 G3 n
8 K$ b1 |3 K/ P& G for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
3 g( q7 J1 X4 o! l {2 [" f1 @2 {: P1 ?2 ?: y- ]
pParty = (CParty*)i->second;4 |) u: j! P) j; t
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )' `( S0 n5 Z: ]' Y
{
6 s6 E0 |" p- A' X5 L, p. K9 s if( i->first > dwRand )
1 q G3 ?. X3 M. q3 ? return pParty;3 a% U, H* V Z. O$ S! \& J
else
+ ?0 @9 @3 w3 ~/ C) K) G3 ]" N pPartyTmp = pParty;
. k$ g) }" D) c: R1 r d2 @ }
4 \1 R/ Q& z/ j: L }
# o- g( f& C+ ^ return pPartyTmp;; T5 k& G8 Y' n
}- w/ O6 A3 @+ X2 p
#endif //__PARTY_FIND# U" P. E8 H# a7 Q! n6 U
# w7 Q. L9 ]) h0 P( M' lDPSrvr.cpp:" V0 e4 p3 F$ ^* J9 [
代码:0 x* |6 q( @8 s
#ifdef __PARTY_FIND5 E# A; i- E& F1 M4 ^% ]' u* ^
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )/ K5 ~. |0 d/ j
{
2 W d: U- y' C, C$ g( j% m0 {% b3 Z/ t& w CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );) D4 T6 ]2 o3 x" b6 s, Y4 p N5 s
if( IsValidObj( pUser ) )& ~8 p. H! P, Y4 i4 q
{. i9 M9 G: X/ g( L
u_long idLeader, idParty;6 j+ u0 W' U6 D$ Q) \3 j3 ~
BOOL bAllow;
6 f) k8 z. t' ] } ar >> idLeader >> idParty >> bAllow;' r: m# j, u7 h+ Q3 |
if( idLeader != pUser->m_idPlayer )
+ u3 @( B( Y8 @' S. m return;
( B. P$ E' B/ z6 S CParty *pParty = g_PartyMng.GetParty( idParty );( g9 s. D1 H; N% F4 T2 ]
if( pParty && pParty->IsLeader( idLeader ) )
3 a7 M" _% w2 A; R pParty->m_bAllowEnter = bAllow;7 k% x" b4 P4 v* ^
else
, E7 T3 M, [4 f1 V return;( o4 c2 U1 v0 @$ P
# w1 ^5 |. \2 I4 L7 ?* t8 g
CUser *pMember;3 B1 d4 Z/ z. u9 W. }5 c9 J5 N# U! N
for( int i = 0; i < pParty->m_nSizeofMember; i++ )7 i4 f8 B* z- v. p
{
' ?9 {% I4 f* ]& Z' p' @ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );9 o( s1 J. i$ u6 b7 {
if( IsValidObj( (CObj*)pMember ) )
" A( b9 m% z, M, m pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );, }! `$ [9 R# ~% u) f- o# }
}
/ y1 r+ x/ W# d/ I4 |( w8 d/ j }& P1 w8 t7 W2 q% k# h# m6 {* ?
}
5 [. w3 O/ R1 Z8 f7 Y#endif //__PARTY_FIND
* e4 V, g" b# }* \. f0 T6 U0 l
0 P; @; `) P, Y; G# X8 d代码:% b# G% {& \8 j& u
#ifdef __PARTY_FIND
! |) o* D' }3 o; u) Q ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );% P$ {' L2 N. }5 u
#endif //__PARTY_FIND
, B9 N& X$ M3 X( `$ r0 G+ k, i6 F8 `
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) r+ w- i) _9 ^7 n3 m2 Y
{
0 N6 D: c2 o6 w" | u_long uLeaderid, uMemberid;
3 R& q5 z: v+ e6 t BOOL bTroup;
! C) J$ r- w: T& l ar >> uLeaderid >> uMemberid;
: p; w/ j' Y9 Z. R1 _2 H1 R ar >> bTroup;" c; c* _ e, c; s
# A# H/ G2 i/ g
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 C3 ^5 y% T7 E) G& W: D. n, L if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
3 W* }& L' R4 O9 {4 v- ^#ifdef __PARTY_FIND
- Q) \, I4 D# \8 N InviteParty( uLeaderid, uMemberid, bTroup, FALSE );1 j/ s" e+ R$ \: j6 r9 C5 O% P) ~
#else
5 p% Z7 ~4 L( N( i* N1 b# C4 S InviteParty( uLeaderid, uMemberid, bTroup );$ t- t: z/ R7 W; R% l. ?
#endif //__PARTY_FIND. r+ B3 y6 E, {$ O1 f
} b5 I! U( O# H$ F( @1 O V
; }0 ]# d6 C- C/ g* b) r
代码:
' X3 {, k# q) P" ^, U9 n! y2 p2 G% i; W#ifdef __PARTY_FIND. ^9 ~! S$ }7 a" e- H# c
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
2 `0 U2 s/ h. ^5 `) r$ J) @#else
/ y& Y' a0 r' c, I7 P. Kvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )1 ?6 F6 B- U0 m' I9 d
#endif //__PARTY_FIND. w1 e) Y2 ^# h A3 f7 B- i
{
( I3 j; e; m s, c& U: P8 Y/ H CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
' V9 q& Y2 E, M! Z/ h, ^ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );, K, s; x0 }) E$ H1 I* f
1 l3 i- ]/ @& L
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )/ r8 b* A; k, w& |
{# D5 o$ O. F& T
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
& N# Y; o, C3 A( j1 Z, k {9 T1 @$ R5 M# P5 G( A
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )- {$ Q' d7 \0 ~$ i+ A0 D
{2 w# E5 A" {0 b5 B. r. S7 w# ]
pLeaderUser->AddText("没有足够的权限。");9 l6 v/ [$ K$ a8 c
pUser->AddText("没有足够的权限。");0 C# u9 x0 {2 Q' u& v
return;) R8 c7 \1 j" M8 n- r
}, H7 y! i9 a2 i9 Z" ?
}
1 w! H, u) C- b" p) L( h( L' l! } // ???? ? ??? ?? ????.
- c+ G" b& M+ X# Q3 w CWorld* pWorld = pUser->GetWorld();
/ ` F& g# j. u" M4 a# M' h( w- r if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )0 v+ T. ~- ?1 k+ Z3 x
{ $ P7 {) I/ z/ a6 ~
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ h' z2 S9 y9 N/ w0 M1 v/ j
return;8 M" T# V+ X8 w8 O3 z+ f# H
}
* n' K* c9 O9 o7 V% W#if __VER >= 11 // __GUILD_COMBAT_1TO1% [# u) @- x2 A5 \, Y& W
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
2 @4 B3 s7 D$ g/ J( t! h {$ A* c) y' z0 D/ L/ l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) X$ y9 S3 E" i return;
! O1 G* e+ F& N, t }
4 r7 L4 R0 X8 S- t5 e#endif // __GUILD_COMBAT_1TO1, R3 q7 T8 j0 ], {; g4 S5 R* x" N
4 f% u; {, ~' A& z# Q |& Q9 {#if __VER >= 8 // 8? ?? 061226 ma
0 N2 U P- P& Y$ Q1 y# ?9 m# H if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )0 h+ b& w8 s3 s/ Q5 C2 Q
{5 p6 Z# ?9 ?* s, x8 J/ \
return;+ G; Z0 j' s" Q' O* |
}
# B) }- z# [9 Z* I) A#endif // __VER >= 8 // 8? ?? 061226 ma+ X" y8 W8 I$ \+ |
' J& [, ~4 V1 I% t; z if( pLeaderUser->m_nDuel == 2 )
" d7 l1 x! \4 F {
" |8 [8 q# h& F pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.9 b. Y' v- Q& I6 u% X
}
4 f m: `6 n/ z7 N) ?& x* A' M) E else2 ]" e F+ c8 |8 `) Z6 k. f" T
{3 m+ m2 }* A& {3 v- z! i: |1 Q* |
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???) J& y- ^1 v5 V" s) J% k, L' y- y
{' h9 Y1 ]# X+ x8 }
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
/ c$ s% f [5 _% i6 t- C* Z0 Y }+ v N. C% G3 h- z8 }2 k9 h
else2 p6 v6 u- V: W1 w) l3 f
{
7 v/ v: @, A+ @' f% A if( pUser->IsAttackMode() )
. _# [2 ` a6 J3 A$ l4 H pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );+ [ `: V" A7 W8 R: P: P( v
else
' I# y+ n7 e: P! s0 p#ifdef __PARTY_FIND7 P5 V9 h0 J- W( Y: e4 [# X* P: h
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );/ F8 f) x; Z) m& x
#else2 y* m; }' f) L$ }# H0 f
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
; ], e9 c9 H) b! d+ c: O) y#endif //__PARTY_FIND4 e0 z. c. |2 o L$ n9 K* j
}
) g: a9 k. {* n P U/ |; O ? }: \8 ~4 b2 G/ w0 E, z
}
6 D+ d$ I: c: T9 I1 U' s+ C' M else
9 t8 W% d# `8 a7 t( t' _ {
1 ^5 f" g' B) h6 ~+ @ if( IsValidObj( pLeaderUser ) )$ d% a% b9 ]' l; `3 C6 {! n! H
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 A7 c! x, c3 Y7 y }4 A0 }+ [! v% i7 C: k! P2 W
}
, _3 C' ?+ t5 c& Z$ P% `
) G1 }9 e" p, \: @3 [User.cpp:
: A8 V J0 Z# o6 G$ m) g% W/ |代码:
& }" X/ x2 q; Z9 G( v7 M* ^#ifdef __PARTY_FIND
% w( f- r, X2 L7 f3 y7 lvoid CUser::AddPartyAllowJoin( BOOL bAllow )$ |* j5 ?- o1 R
{
! h3 V" \# c/ v: H if( IsDelete() ) return;9 E4 P% @$ C* n3 `- a3 F) S: v3 o X
1 ?. `$ c: ^( [! I5 |" ]- u3 d
m_Snapshot.cb++;1 w) C4 T( h5 ?# s4 K) m8 C
m_Snapshot.ar << GetId();9 {, K* D3 F6 p1 c' }
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;3 n' L( b/ i2 V9 C9 b5 b
m_Snapshot.ar << bAllow;3 v$ E' R C- x) x1 g% e# {
}4 w9 a- v6 T$ V% c+ D7 h; H
#endif //__PARTY_FIND5 D- o1 c: V0 [. Z* e4 o- j
' U d+ M% Z: w
代码:6 I' y1 W& J. b) y
#ifdef __PARTY_FIND
1 \7 [- R- d0 Gvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )1 H d$ n& ?: U6 e+ b: q
#else
; {$ S Z& t! vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ) t- g# J, t! {% U8 Z1 @7 G
#endif //__PARTY_FIND$ @1 u+ f. w8 ~* q/ W. C6 O N
{
y; q+ a$ H" _1 Y( }0 B if( IsDelete() ) return;6 H+ i% W6 F5 J+ A. N$ H
/ S' Y; x) Q( ~, A+ ^. \1 O
m_Snapshot.cb++;& H c" P. h" X% V& B, K
m_Snapshot.ar << GetId();8 u6 t# {# z1 v/ E- |
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
& P5 j `. I' j2 K1 ` m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();0 _% S6 u8 ?$ Q0 X& X
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();" t9 R. H! ?/ [: ?0 y, O B- L0 H
m_Snapshot.ar.WriteString( pLeader->m_szName );
3 B% I; Z4 N2 ]& B7 y7 S$ r m_Snapshot.ar << bTroup
4 C' u, P% r7 H5 S1 Y" C. {#ifdef __PARTY_FIND
5 d8 y8 H2 g/ b7 j: M* f << bPartyFind1 M, k2 _, x2 h! `; l
#endif //__PARTY_FIND
( L; K% ~0 v+ | ;9 V3 T1 v& v2 K( `
2 ^& H1 ]' [7 p, b. r}
; X: b0 v2 q9 M5 D/ P# {* D. y3 v k
DPSrvr.h(公共范围PLS)+ U2 D# ^; D1 J
代码:6 g4 k8 A3 C ]$ W! n
#ifdef __PARTY_FIND
5 }5 V. c/ F5 ?- z$ `0 p9 N) L void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& v" n9 v: I' q% q/ d! u; D#else
8 S! I! B I% Y: W: x' L( K void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: O5 y# U* q! ~9 M+ U v5 o6 l#endif //__PARTY_FIND
* v; A7 c* p4 n G& ?
. F- p: d4 D2 n代码:
3 A$ S6 E5 p+ k* f#ifdef __PARTY_FIND. c# t' H4 X y: `
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );5 m* t T6 \; ]9 w
#endif //__PARTY_FIND
8 V6 L5 r0 G% y( N9 {( j7 o+ y$ t7 U+ T* ~
. @( U+ i! c: M- b [) K. s& ?/ HUser.h(以及):
' Q) W5 I# F* T3 _* p6 E2 z2 I5 Y代码:5 H# M0 |; p. ^7 Q) ?
#ifdef __PARTY_FIND
7 h& v# N0 i. e( p5 A8 B0 Y) z+ S void AddPartyAllowJoin( BOOL bAllow );
; q9 H' Q+ o' Q5 B$ r( @5 w void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );6 A1 _' D, J8 E; N7 H" E7 y
#else
- y7 T- g2 l# ?4 P void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
7 E0 m. C3 p: g#endif //__PARTY_FIND3 Y- K* Q6 R( H1 B% T( I
' Q+ j5 y0 W7 u: j8 \; g
party.h:$ w3 s! H' |1 p e5 ?0 b7 }/ l
代码:
( o8 d$ i7 c: a#ifdef __PARTY_FIND
0 X' ]! b4 Z c4 @ BOOL m_bAllowEnter;
9 g4 l& w3 T7 H, \. ~: r7 q#endif
+ x) Q2 E% i' e- Z& y6 _. ]- g- w* Z) h! |
代码:
7 _9 y/ E! F6 Y. E; W& _% K#ifdef __PARTY_FIND6 }" K( M- b, _4 R
CParty* GetPartyFree();& g$ o H- G7 G: i) l* K
#endif7 l/ u( e* g- P* ^' i
7 \ x, _! h! A/ l2 F; B3 Q( g2 H6 o; {
WndParty.cpp:& l( Z1 F1 t% I* G
OnChildNotify:. l/ |5 y' ~/ q; L
代码:, e, l5 b& ^" J M- U
#ifdef __PARTY_FIND2 E, e7 v# i# g& J3 C
else if( nID == WIDC_CHECK1 )+ U' ?. \3 r4 y$ A3 I
{
# A1 n. J6 u; |; K5 M5 ^ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 \ z) m2 l$ Y. z
{6 ]5 r9 @4 J) P% F8 L; ]6 R2 L
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );( H3 z" k. j; |% Z* f) W5 S
g_Party.m_bAllowEnter = !chk->GetCheck();: n* X* I1 y' j0 M: g( M
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );9 K" ~ C2 T6 D
}, Q2 E0 u: a: d) @; p8 c! m& E
}5 \: N: y; w8 C* s! T
#endif //__PARTY_FIND6 s$ h) B1 @& ~+ ?5 m- H
8 M- g6 Q2 _' l m ?代码:
7 T8 p9 {5 L0 x K8 P3 SOnDraw中:, F* x; G e% r0 F( {& Y
代码:
( s3 i' d4 s; L( _, D( u/ \#ifdef __PARTY_FIND
9 v) k/ U7 j/ L3 K4 l* G CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 n/ f2 v+ T4 U+ t if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! X8 r) }+ i: G; {3 f: ^
chk->EnableWindow( TRUE );
% \# q# p. ^2 F2 u) t else1 X2 y2 z, v! B. D3 U
chk->EnableWindow( FALSE );# j/ b: J: K) p' v# b
chk->SetCheck( !g_Party.m_bAllowEnter );
/ S( l9 k8 v8 H; [, \. Y9 @#endif) Z4 f2 b1 f& I0 t
4 Z! J( I* }3 r H/ `DPClient.h(public):: @2 F4 e. ]4 t3 a& S4 _8 C
代码:
9 [/ b/ _7 w! I* H. e#ifdef __PARTY_FIND
v) {6 d1 N' R# S( n void OnPartyAllowJoin( CAr& ar );5 t) i1 c$ B, {/ o9 @
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );, O3 t- ^! ~5 ^6 p: s
#endif //__PARTY_FIND# X/ b# i! w# K2 e- d% U
3 L- d4 @; l N& P& T1 [( @3 O* A8 Q! n7 q" Q
WERS hinbekommt没有,请让赫克的权利。& P* r0 ^9 d5 t! i9 a9 @2 X% A
不支持左右,所以难不...* Q) G8 Q( V2 C! k; t7 K
党k的Windows NT甚至编辑它自己。- e: @. k5 B; C* x7 f- b
包也,因为我不erschreiben进一步如果我你的。
% t( k% R8 E7 D6 s由于缺少Quantité k n个代码是什么升工程前。
/ i7 G/ r' C3 f8 l7 @7 D A如果是这样的。请发表。
9 b0 W9 }$ g& e% d到目前为止,Pumbaaa7 S6 R0 Q5 P5 b/ n8 {- ~- u' y
1 A6 @' y8 y. C6 ?# M/ E8 g9 l* r
1 U6 c0 R% k. U. G# L; ~& x
MsgHdr.h" @ S! l4 L5 }' ]" s& j
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
% B: R# W* ]/ ]1 H#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
) {& m9 f: o+ q, H8 m3 o
1 q9 f: _* {2 D; x$ F3 S% A
2 d7 A: y# s% t2 q' Y6 L( H' P! P! v$ ~
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