|
|
对于那些谁需要它 - 谷歌缓存FTW。 :6 Y$ m# U7 w' H" R! j/ g: p
如果我鼓掌纯粹是我复制错误时,D7 K* b z; _) S8 _
积分当然Pumbaaa。% Y# d" X) o: T& X
6 U# s' {2 N& e9 C$ s% i9 J
FuncTextCmd.cpp:
) l) y: S U0 z _6 N) H7 ~! g2 X% [- X6 T J6 j6 p
代码:5 |8 e* b# R7 j9 b9 y
#ifdef __PARTY_FIND; l6 X/ @0 d" Z2 l8 e
BOOL TextCmd_getparty( CScanner& scanner )$ a0 {% D6 z. e; O F! r/ x
{) Z2 W2 X( n0 W- ~, J
#ifdef __WORLDSERVER) o* L2 e$ I' y4 i
CUser *pUser = (CUser*)scanner.dwValue;& V1 @. M' n: U) v9 \- f; \
if( pUser->m_idparty > 0 )
4 D T- p, d. S# T. j {" p) f9 u0 u9 b) Y* ~
pUser->AddText( "你已经加入一个公会。" );! D1 T# F6 _# n
return TRUE;) X( S( }6 d- A$ Y/ T, \7 L; N
}
: J; X+ e- S- v+ {: r, s9 S& \ CParty *pParty;7 I" N8 ]6 {+ ~1 \( |3 A
pParty = g_PartyMng.GetPartyFree();5 i0 T% S% N6 R, M' P7 x: c
if( pParty )# k( N1 _# d0 Z
{
) ^2 x( o; I5 M7 D' j6 ?" }) U% O) T' n g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
# a, I. A4 R' U, F. J$ [/ | }else$ g6 C' K; ^' W8 s3 q7 Q/ S- ], }8 j
{) W+ u5 V& ]0 K1 `: M
pUser->AddText( "抱歉,这里没有任何一个公会。" );6 N5 R! E$ F" H, M) d4 t( R
}
2 t! b: M B2 t' A& E7 d#endif- m& y, B0 P6 ~& Q* \
return TRUE;
; ~! c M+ ~7 v( u7 M7 [}* }( a' W, A; d# @1 D* N
#endif //__PARTY_FIND
8 e) d& b+ h5 L4 B8 N' M' y, |& Q; {0 q/ c M4 O
代码:
7 z5 H0 [1 c% a. w& |9 g+ }5 D: KBOOL TextCmd_PartyInvite( CScanner& scanner )+ o7 a8 |* s- a& f# Z( ^
{& C" Y- l" q& L) P
#ifdef __WORLDSERVER
" w. X4 r/ n' I6 G* B3 j+ b) [ CUser* pUser = (CUser*)scanner.dwValue;
) S+ M7 F& l) ^6 x" _ MoverProp* pMoverProp = NULL;5 [1 C: I# L7 A; T6 Z1 f" _
scanner.GetToken();
$ X0 q, Q+ ^- }! I( [) s#if __VER >= 11 // __SYS_PLAYER_DATA8 x! P- J3 J6 b- ~& K; r: D! F
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );# Z* p/ m& ]( ]4 v( k
#else // __SYS_PLAYER_DATA4 C8 h5 F+ B; g1 Y9 D% J8 [
u_long uidPlayer = prj.GetPlayerID( scanner.Token );, @' _ ]3 c* h8 t" o
#endif // __SYS_PLAYER_DATA
5 V9 y" u# M1 ?% {. ?) { if( 0 < uidPlayer )9 b$ b' x E8 o# v( M' I, N
{0 A3 `# o0 u; P, d \7 V* S
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
) [* {5 C3 ~+ ~; Y+ A) @1 w; n0 e if( IsValidObj( pUser2 ) )
. w" s- u- x% o#ifdef __PARTY_FIND0 c9 N) G$ d' ^6 h
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );4 p& E8 G, m* e/ q0 P
#else& |7 q; g6 z7 P9 \* g0 ]9 \
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
# A1 k' h4 U6 s2 f( s#endif //__PARTY_FIND
: Q7 G( y& b+ z3 C8 n else* V5 ~; B( C: B& K$ B! x
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );+ p5 i" ?# T$ B1 B
}
% _) Z V+ X' _9 I) o3 C5 s/ n else% r B. H' h' N4 ~2 Y
{
/ t* j/ a( N) [! T pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );; s3 y" n1 O% S* X2 G$ M7 P
}
* D; y C( G0 S! c0 @8 ?: k6 o. F#endif // __WORLDSERVER4 M( r; ?( o, n, Q
1 }/ s+ h; u( j% A6 F5 x
return TRUE;9 Y8 t: T5 i8 B' u+ b5 p
}7 h2 `$ x$ g; r8 K
" ] {7 u2 t; G \$ F( l+ W, ~
代码:- O$ ^( c; u. X* k- v9 g! v
#ifdef __PARTY_FIND4 g; F4 F" P, A0 x" G0 n
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )0 v7 U& v7 U: j# z+ P2 k
#endif //__PARTY_FIND5 B6 f. f, `4 x" \, G
DPClient.cpp;
* ]( E; O7 k: ]# ~Code:6 V0 c+ T# V$ b2 X+ \, a3 Z- Z
void CDPClient::OnPartyRequest( CAr & ar )5 O; r. f' ]8 l( P2 b& h X% B
{2 h3 S/ N' M, Z3 w+ |
u_long uLeader, uMember;0 S; b- x1 p1 G/ Q6 Y! P! }
* d% ]" i$ _5 b8 a
BOOL bTroup' q) j, ?3 E# }0 h
#ifdef __PARTY_FIND) N; M4 D/ G% G9 h' W
, bPartyFind/ [% e0 X4 C/ f, H
#endif// __PARTY_FIND0 D" ~7 J" V0 f6 k6 M4 {
;5 m) v x: v3 B! C/ w c, l
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob; S+ u& j" N) Q4 O
BYTE byLeaderSex, byMemberSex;
& O$ Q' v7 s2 c. _- e3 B char szLeaderName[MAX_PLAYER] = {0,};+ }1 y2 {4 a) l& I) z
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;( M- N B- e _! s; h+ `
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;, r" c- o2 q$ e, x
ar.ReadString( szLeaderName, MAX_PLAYER );7 V9 u' j; T& n6 D) h5 `
ar >> bTroup' c" Z8 d' U8 o0 Z; `# `: m3 _
#ifdef __PARTY_FIND7 I7 y) \6 f7 E& {9 r
>> bPartyFind
+ M& U* ] J# ?* Z; _7 n4 H#endif //__PARTY_FIND
1 y7 S1 c" G7 L; p# i: o4 s ;
& t8 q: f% d/ ^4 _/ n0 n
: D& V: ]! T m P9 X) ] if( g_Option.m_bParty == FALSE )8 S# S ^7 Y4 E
{
) \. P! W6 c/ O, w0 O5 Y; f* [ SendPartyMemberCancle( uLeader, uMember, 3 );
$ f! ~0 f- h/ j1 c return;# b/ |( } t1 Y; }* @' c
}& r: _7 M' f+ Y3 D3 N
/ m- ]5 o; _/ N! [* h6 p) S#ifdef __S_SERVER_UNIFY
" K' E, Q k- I: Y0 q if( g_WndMng.m_bAllAction == FALSE )
% B& G7 C% C$ G: G return;
1 d! L% }8 B4 r" @#endif // __S_SERVER_UNIFY3 m; T1 F$ u. [4 S
! E9 c0 { e- h% b- u
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
# C& d3 i, k) ` A! Q5 B) x2 S& J$ v8 ? t0 I
if( pWndBaseBuf )
* q4 \, y( j4 p* o4 _5 I) @ {
I& Y/ e( R% y2 X- |1 W1 F SendBlock( 7, g_pPlayer->GetName(), szLeaderName );9 z; P/ k" `: q
return; Z9 B) a5 Y! X1 H7 @" L+ o5 {" E
}
8 k, y! M6 h, ]4 E% L#ifdef __PARTY_FIND) t2 H* R: l/ n, x0 v% g/ S: x
if( bPartyFind )
+ c0 W, g0 d6 H5 Z {
% h6 a, @! b! T) U! P SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );# y/ l' W( u! S9 @9 s
}else
6 \9 T' J' P k# g4 J& K- x {
: R& A$ g) n( j# O4 K7 N. N g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
% i+ d0 p; n- G: G2 Y8 j. ?, ] g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 O* i- W& Z3 W1 p7 d5 N3 f. I
g_WndMng.m_pWndPartyConfirm->Initialize();
8 c3 f$ g' D9 o$ k }0 B& ~) A/ U# c0 C) n
#else4 K0 I: d; h3 P" R+ d
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# }; A& T9 M, V v$ v
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );, a# g$ p6 @ W7 H3 E
g_WndMng.m_pWndPartyConfirm->Initialize();
1 w0 o' N( L8 r0 Q#endif //__PARTY_FIND
9 D: T B4 @! _2 m8 @( x9 v0 Q! H A}
' C0 y& `, K' E, b/ b- @; y8 E8 {2 M! s' Q t
代码:/ i: M' L! y; J! N! Y' a
#ifdef __PARTY_FIND. ?3 K& a( ]8 G* e6 t5 O
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
* h. z' x$ V, S. u2 b8 v{
; p4 @ F1 t1 Y) n6 y6 f+ y BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
$ r- u' K" _7 p. ~$ h6 a% l ar << idLeader << idParty << bAllow;
- R& ~6 p8 ?6 m SEND( ar, this, DPID_SERVERPLAYER );
- M- c/ s9 @" G c* g6 S T! |7 [1 b2 K* L( a6 e2 ]0 V
}
' n) b* _" Z/ c) V/ o* ~( tvoid CDPClient::OnPartyAllowJoin( CAr & ar )* ~. W3 U! a+ h
{
$ B2 s2 s5 r; S; e) Z0 e ar >> g_Party.m_bAllowEnter;
9 N \( p0 V2 e- k0 [- x- Q+ c% j% O}# m/ k9 r7 f. U9 E0 g5 ?
#endif //__PARTY_FIND6 ]6 l8 ~/ d9 A2 i( z' l% M- ^
Code:
3 s: d- C8 y6 i#ifdef __PARTY_FIND
4 d: I* S1 F3 Q4 x, ~4 k s8 b case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;: Q( a$ U9 Q" m0 K$ l3 J! u* B
#endif
6 ?) u# h( `6 a% F/ _4 p u0 N2 Z! l( G/ r; V7 f
party.cpp:
( g7 m$ c k4 \1 G1 B( P0 T8 X& ?4 w代码:
" \! z' X7 U# iCParty::CParty(); E% ^& [/ C+ ?" Y
{6 G1 G! I: |5 Z1 h$ u& P
m_uPartyId = 0;
( o. \% y/ b7 R' z+ h k m_nSizeofMember = 0;
5 T) G* X! _9 Z1 _% B/ y& j memset( m_sParty, 0, sizeof(m_sParty) );
$ z8 j, m) p' c4 R m_nLevel = 1;
1 Q, g8 l9 C; d4 ^' X m_nExp = m_nPoint = 0;& W0 N6 M, y0 x5 X4 e9 i: R& @* D
m_nTroupsShareExp = m_nTroupeShareItem = 0;
4 f% y5 m% q g8 d) R$ Q) m m_nKindTroup = 0; // ????
9 M P C G* j3 P5 P& [! z m_nReferens = 0;# k# x3 j, J W6 e. H; D3 y
m_nGetItemPlayerId = 0;% W/ }. ]3 S0 [; T, W
#ifdef __PARTY_FIND2 f; E. X# g) X9 A/ U7 m
m_bAllowEnter = TRUE;
- z4 B; E% f$ t7 t#endif //__PARTY_FIND
9 Z" _' L% r8 u% e+ X& d5 z for( int i = 0 ; i < MAX_PARTYMODE ; i++ ). I( h* V/ l3 \ K
{, q* K& ~9 G# m( G3 c! e% P
m_nModeTime[i] = 0;0 x1 I5 |$ E, s1 O7 `5 E2 Z. T: g
}
4 M: e, ?; K6 `7 G% }) M+ K& O3 S( d) ^' T m_idDuelParty = 0;6 S9 B! Y" K) H8 f7 v7 k: I0 w
#ifdef __WORLDSERVER) Q2 r: o& |$ W7 h( W
m_dwWorldId = 0;
6 s* f8 Q, [# ?* O% H#endif // __WORLDSERVER
4 m+ j( n& K) D( g}' H* T% ^; {. v/ j+ C. R+ U+ q
代码:; K# a: f1 K* d. I) S" \* E- b
void CParty::InitParty()
0 {7 i& z% i5 w: u3 d/ B1 f0 w- A0 n{9 T* M A$ `- }
m_uPartyId = 0;
; w0 p# t& O1 S( Q: l5 _9 ^: [ m_nSizeofMember = 0;5 [+ k8 u" W* U$ k8 S |0 ]) S( \
memset( m_sParty, 0, sizeof(m_sParty) );: p6 g3 D. \/ \- l
m_nLevel = 1;
/ a$ S+ {' y" N. ?8 M& U1 h! R m_nExp = m_nPoint = 0;
$ \! L6 U3 |8 d/ g6 P m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 C$ ~2 ^1 @( D' T, O. u, h m_nKindTroup = 0; // ????9 d8 Z! V% t, U4 a7 l' [
m_nReferens = 0; 7 C7 G4 t- e/ o' s% L# [
#ifdef __PARTY_FIND
3 X8 T9 A/ c, C( V. o, N m_bAllowEnter = TRUE;( \7 h- g+ Y; j8 ^
#endif //__PARTY_FIND
/ Y5 k3 l' N7 m# J" J2 g for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
4 Z9 W0 R6 \+ a1 O6 U {
8 C% o: I8 T( @- q4 y8 A m_aMember[i].m_uPlayerId = 0;
7 }4 A8 F& N: g" B m_aMember[i].m_tTime = CTime::GetCurrentTime();
+ ^1 R/ A/ b' Y" a6 o( l m_aMember[i].m_bRemove = FALSE;. C# Z' z0 F' j/ w9 w
#if __VER < 11 // __SYS_PLAYER_DATA, r: _9 w$ O& [3 G9 Z! b5 M
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
' x- _' x# O. l4 b* P) Z' o m_aMember[i].m_szName[0] = '\0';/ a2 Q* {( w+ r* w( S s
#endif // __SYS_PLAYER_DATA
. w" [! `$ U9 p2 D k! s }9 O) W- l1 C H& A3 N0 f' h
}
) x# S' h# m0 _ o# ?0 M% X, R3 q- q代码:) n/ o2 E* M. q$ u* ]
#ifdef __PARTY_FIND, p2 B5 E% S# \! M
CParty* CPartyMng::GetPartyFree()
9 v f+ k5 X! o! c, }8 {% c{
0 U/ u- u/ g9 e' Q" n# @2 X CParty* pParty, *pPartyTmp = NULL;
" O: O i; i6 }( R if( !m_2PartyPtr.begin()->second )
, }- ]$ Z" c* B8 `8 t7 O, h return NULL;) Z+ P9 p1 n: R9 m7 h
BOOL bRan = FALSE;% r7 u& H! o! f
DWORD dwRand = 0;/ ^/ `' x5 m8 a+ U2 C
if( m_2PartyPtr.end()->first >= 1 )
$ A8 d# l5 V6 `- A DWORD dwRand = xRandom( m_2PartyPtr.end()->first );! B+ W! j0 q7 r3 `, I" t: [' P9 E
% i7 P3 s* G% `% E9 ?; s
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
6 D' j* r; @. a4 o8 @ {
! F" J, x, t* b& y5 Y pParty = (CParty*)i->second;4 K1 ~4 G: b; \; I: B( @( ^- Z0 e- R
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )& @6 N- V( i ^0 H
{
- x% W* `$ z# |; v/ Y if( i->first > dwRand )
# w$ P h4 m3 j0 @ return pParty;
6 v8 H7 L$ B$ x5 B3 g, l( o else
- f/ k8 {/ l2 ~ pPartyTmp = pParty;
2 G% b. ^; m0 p p }( B# k# d! o/ }
}
3 J/ H) P: N+ k return pPartyTmp;8 N& f+ b9 Q" J( F( @# }
}
' E. {6 Y$ ]& h* o, N#endif //__PARTY_FIND
! ^6 k9 F5 i- I5 j- ?
/ S+ G' c4 U" [/ H0 s$ bDPSrvr.cpp:, H, F! t9 F% v' W d( r9 {
代码:: q0 r: |2 g. d& S
#ifdef __PARTY_FIND
" S- V9 s3 O% F' U* rvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )2 |# ^* p/ B) s. s8 { ]! n: ~
{
7 h* l* M4 K4 |2 h5 O CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );5 w6 a0 T, K9 v( t
if( IsValidObj( pUser ) )
6 I4 Z" S4 F1 O( d! z. U4 Z {
" Z6 a1 k' }) A- O1 Y0 W4 F u_long idLeader, idParty;
: j6 {: i7 c0 T1 }8 H BOOL bAllow;
7 V, O, B- N/ D- ]; P, u! q( A ar >> idLeader >> idParty >> bAllow;( N- E$ @& S3 \: Q9 s6 H, n
if( idLeader != pUser->m_idPlayer )5 t: M0 ?. Y+ E7 m" C( B
return;
. K; D, k2 X% I0 Y. Q4 P CParty *pParty = g_PartyMng.GetParty( idParty );
6 `9 m$ Z6 q" V3 u if( pParty && pParty->IsLeader( idLeader ) )
6 z3 Y9 q/ M3 U# G7 J pParty->m_bAllowEnter = bAllow;) k# {) m8 W4 f3 q% ?
else
5 z% K: Q4 Y0 |/ a return;5 s* p8 O, F3 F7 I& L1 V
/ z8 o( P, x5 X* }/ I- X6 \
CUser *pMember;! S$ o9 A( z( q c) K
for( int i = 0; i < pParty->m_nSizeofMember; i++ )% t4 Q$ R. ?8 s8 a$ N
{. O# h* {2 w8 c/ t/ F
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );$ N' Z; E: k) I4 }0 q& N& k% i
if( IsValidObj( (CObj*)pMember ) )$ B! e0 l0 _+ i. i* C' j
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
0 B D A1 D. Z- H; S! f; ] }: Q( E: R$ G$ a, Q1 Y
}" q% [ C! E( W M1 x: e
}+ i8 |+ Q/ a9 r6 U6 s% r/ P8 z
#endif //__PARTY_FIND6 {" T- Z4 B7 Q3 J# x
; \* d2 j0 Y8 T! _代码:$ ^$ J8 y4 t1 S; X
#ifdef __PARTY_FIND6 e3 w" J! e& ^0 u: g* Y6 S& f
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ M6 @3 \3 R0 y) k. S5 R5 l
#endif //__PARTY_FIND. `! h. T' v0 B0 {0 F# ]% E
# B, q; Q& R: l* h3 o
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )" m) L, r9 O9 g5 P
{$ p' T$ t+ ]$ n( U
u_long uLeaderid, uMemberid;
2 Y3 F3 e, g& t) l1 g2 P3 L; N0 U/ { BOOL bTroup;
8 u/ p3 j; E4 N& m. d- r* S ar >> uLeaderid >> uMemberid;4 q) ]8 h6 I0 {" H
ar >> bTroup;
# z9 ]) I* h/ j1 O6 m1 t# y
h( Y6 v$ p6 t CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ d# v4 I1 u$ F3 f if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
. c7 A$ V; L, E#ifdef __PARTY_FIND9 H5 |& U! ]4 o1 f- l: I
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );6 ] P6 m% C7 j! g0 J0 G* K
#else
$ ?* [6 |) y) m: D% V0 l# u6 i5 S InviteParty( uLeaderid, uMemberid, bTroup );
3 h" x. A0 I5 c1 h9 j3 b#endif //__PARTY_FIND
" O8 [( y0 b' {% Z. f0 e$ b}
3 a1 t6 F4 v. q2 c5 q: K
- Q/ v0 a4 N6 G. t8 `8 n& {+ h代码:
8 \& M A, M; O9 Q: X m _#ifdef __PARTY_FIND. L! j' D6 g$ I/ P- H3 {3 f
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
1 t$ E8 p! t( [# _! G3 A/ r#else
0 D8 C1 b( ~" @5 w8 dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ): l2 T7 Q3 Q. N4 u
#endif //__PARTY_FIND
& z* c/ U: k/ E3 t9 D% ?8 c& F{0 Q9 @+ h/ s3 f3 i5 [% ^
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );5 A+ R1 b F! Z& }1 `! ]
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
3 T3 O# v4 {! A0 a* A) k
/ A5 g7 r# [1 T% I; u$ l if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )4 \ K& q! x( F f9 R p& S0 t9 B% s: t
{8 T: v; y' s' ^# [! A r5 l2 y1 g
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
. k* ?6 X( y/ W& x9 S {
8 K1 D6 X. L* K. U if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )" a7 u/ {( f2 R& z1 a% I
{
1 Z; Y/ p \8 @' H9 X% ?8 |$ C pLeaderUser->AddText("没有足够的权限。");+ J! \" E3 K" S1 v7 X$ D, X
pUser->AddText("没有足够的权限。");
# U) \- \7 o) f: d return;
8 V X7 P. |( v }
; R7 |" f; }: i% J+ k# x" E( ] }4 Y3 p& i+ t& L ^
// ???? ? ??? ?? ????.: I) M- p$ y% q7 E3 V' z1 L4 g
CWorld* pWorld = pUser->GetWorld();9 _( ], V5 y' t' m
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )* g6 {2 [% o/ y8 ^( E
{ + S! j! ?$ H4 R& S* l( a
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );% g8 i' @) G! s, g6 r! E
return;
! Q. p9 O, s2 v3 w, I9 p }4 `; r: x- `- @' S6 j$ Z
#if __VER >= 11 // __GUILD_COMBAT_1TO17 r' f" i; z w; `& D- e
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )* k$ H; S* B9 c+ \) ^4 @
{- j) B4 n `( S( ]1 }+ k7 e
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );# c: v C4 {# v8 a' y
return;. J' U3 O( Y+ R( X- P& J
}* x5 V4 J+ v) A5 @ I
#endif // __GUILD_COMBAT_1TO1; s: ?7 _; X# @- J) ?4 n
) b6 P2 y5 G4 p) S0 I# ]0 t
#if __VER >= 8 // 8? ?? 061226 ma- I7 Z! y0 H5 T& U5 T
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ), j0 h- E5 D" j( W! w3 }, ]& Z0 F
{
: Q( D* X' V; I# P' o2 e6 H return;
1 V" z8 V1 ]3 F, C* v, p }
" `4 R8 F% p, o F* q" J: ^! v( l) x#endif // __VER >= 8 // 8? ?? 061226 ma
/ M: e) u8 e1 W4 [" q c
3 l* {- H! R4 s- h if( pLeaderUser->m_nDuel == 2 )- |8 l$ U* T9 b& J, }4 J. ~
{
- Q1 q, \% z+ T- @ F& W2 n2 e pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.8 q4 a% |1 ^: w" J% ?7 r; L, |
}
4 U4 t' n8 W9 I( I" I+ \. l- i else0 ]1 L3 M, G8 i
{6 j% V2 V6 M. z
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
$ b$ _. C1 ^5 M) B) t {. G; r# f# C+ z. E, T' s
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );& ~) {' k$ t0 e4 {% d& o- z) O3 n
}. s, }, t# H! R+ i8 o
else
$ T( V8 Z/ q' [- p; { {/ ~ @; ^* H9 b, b/ x4 [
if( pUser->IsAttackMode() )
2 M' X q/ o9 o# B; m+ l1 w pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- l3 f7 Z. g/ V" R8 v% [- C: K% J
else
6 l# d* Q3 A4 A0 V! i& t _#ifdef __PARTY_FIND
, o# U" Y3 g% r& M3 y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );, |+ e$ X# E* ], o- k, E( ]* {
#else
* k) Z' K) m. \" X; f' o% `" g+ i, ` pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
/ M6 J, w8 k2 ]! N2 f#endif //__PARTY_FIND
7 Y6 z; R- A3 g: R }
- }3 f* F1 i9 s! p2 E9 ]# x }
2 v: v* H' v w* ^ }4 y* g7 w0 {8 O8 Y
else1 i: f. i$ |' e+ Z( D7 b7 A' i5 |
{" p3 j' H; \7 Y5 w3 ]% g
if( IsValidObj( pLeaderUser ) )/ `7 R$ T" H( X$ a- w: d" v
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );5 O X, z4 c! U
}
; j# \, a5 m2 p& K}
5 C/ @8 O2 E9 p) {! ` d/ s% r. ^! I4 a2 [& \7 n1 F( v ?
User.cpp:- A o0 I0 g3 @2 S- o3 L! s8 c
代码:5 J' G* M) z% A0 u
#ifdef __PARTY_FIND
' L+ f6 S' D) s3 W, B: I& B9 s, q- H- {void CUser::AddPartyAllowJoin( BOOL bAllow )
6 M( n5 Z1 P- g{% E3 \( X* x0 P7 L4 v
if( IsDelete() ) return; \* E! c% H( }$ v* F. ~9 u
! l& A; }, R% ^( e4 X+ r
m_Snapshot.cb++;
V6 S: [6 P3 Z/ B$ _% F4 y m_Snapshot.ar << GetId();# D- Z- x3 u, l% f( g
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;$ ^' N' X8 p% q0 @; x
m_Snapshot.ar << bAllow;
/ M+ H4 d% I+ F. D}
?; h5 g: ]( H; y0 S#endif //__PARTY_FIND: w' y: W$ ~/ t( `
. }9 j, z/ ~* M* c
代码:
" R2 k" ?( ?7 {: q#ifdef __PARTY_FIND
% y+ |5 o+ ~6 A8 P5 fvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
2 r. U& o: m3 R. T, Z" O. h3 D#else9 A% y" A8 q3 w8 S- H- R
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
# ^# p: @( L, q8 ]. C0 L" N% B- Q#endif //__PARTY_FIND
4 \3 b- V0 n/ r5 `- j5 ?. Q7 D2 w{' ~% [0 o3 o9 u. j4 w2 ?0 ]/ ?
if( IsDelete() ) return;
6 h' l1 }! _! ^7 _& L9 U 0 g! ~. W) A. F" ?5 @
m_Snapshot.cb++;
% c- p% f; Y0 q4 H m_Snapshot.ar << GetId();2 K) R# P2 ~2 x9 o
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
3 z! K; F5 G, d( ~4 J m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex(); h! i. ~3 T) E
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();# B! E1 [9 Q$ S+ T8 X5 e p
m_Snapshot.ar.WriteString( pLeader->m_szName );
y" f ?1 q% H( L% B ] m_Snapshot.ar << bTroup
- f% H+ `$ i; p! M5 T/ V#ifdef __PARTY_FIND
! A( r$ ^( i& S y7 i << bPartyFind
( ?5 T+ d* v7 e#endif //__PARTY_FIND& n' k7 ?, {- I
;/ @8 N k' `1 g" a5 q, u" \9 L
y) L* C2 _4 a" |5 [
}
+ U) P) m1 x! i) G
2 q [1 z" q! QDPSrvr.h(公共范围PLS)
% o7 P& M2 B; X1 c7 [5 ~2 ^+ s% v代码:
: v9 O3 W. f4 n! t4 j7 m+ C& Q#ifdef __PARTY_FIND% Q* [8 X0 b) G$ D! q p4 h
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
7 c3 Y4 x E1 @" M" M8 E#else8 S! z }" h: ~+ ^8 _8 a1 E" Q |
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
& r7 o, _; s7 M#endif //__PARTY_FIND
U$ V3 }) C1 H6 s1 N' h9 B4 R& Z5 W
9 Z) X7 c) R, [% Q+ M* { v代码:
0 S+ a8 u' Q! p; \#ifdef __PARTY_FIND1 M" ?7 W' X: V/ B; `, d1 i4 s
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 q* {/ r+ U7 O#endif //__PARTY_FIND0 A, O1 z! P1 M
( q* Q# P) k1 j J4 a' jUser.h(以及):- _: t$ n% B7 M& X D! a2 i
代码:
n/ q: B, \0 B* D0 Y8 T. C8 `#ifdef __PARTY_FIND
% s. n+ A+ u2 F1 b5 R void AddPartyAllowJoin( BOOL bAllow );. G- D+ _% n- k t
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
: k% d$ O' t# k* E#else
. V: i0 l( P6 S: S4 k) j void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
7 A5 Q L: \: |3 Q, I$ ?7 ]#endif //__PARTY_FIND S" o* E* Z6 X) R
+ l. h. u) W% {& Oparty.h:" Z; p5 c: W# `
代码:" e8 e6 l, w2 Y9 i( ~6 C- @4 z9 Z
#ifdef __PARTY_FIND+ d: h; n0 n$ a, G
BOOL m_bAllowEnter;# u' j U4 z' C3 N+ j {9 O8 k5 G
#endif
' M! ]+ }( K/ |5 S; y
' ~& f0 y3 S' v+ Y6 p M' D代码:
5 _6 \2 b6 g; q9 b#ifdef __PARTY_FIND8 l2 x5 z% d! o) G* @& {
CParty* GetPartyFree();2 H% \+ d; B/ p: }) ]
#endif
8 T8 ~% g% L7 z+ d9 ~# l" C5 c& B" W7 d
WndParty.cpp:
4 s7 u- j4 K9 U% _! M' C3 sOnChildNotify:) W8 q5 j2 c4 Z; R- }; s
代码:
( a0 w: j- k1 F0 K) d- v e7 J, j#ifdef __PARTY_FIND
4 O, H& E1 g" R; p- t0 B& Y else if( nID == WIDC_CHECK1 )+ Y# @7 K, P0 P& w
{: a2 E" Y2 K8 [ Y) W5 }
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! t0 P5 ?$ m% j
{
$ \) j9 r+ {* @8 x; k. p7 W CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! F( E) H' O5 M8 [& B g_Party.m_bAllowEnter = !chk->GetCheck();
# Z9 o3 t! Q$ x$ N+ d- t g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
! |7 r8 [- g4 j6 L }
" h; E+ U9 s/ |7 W$ G( M }
: d3 x! n& H, S7 q0 F; H' A#endif //__PARTY_FIND; q: H& }& B/ |2 y' \- B8 `3 Q9 b7 E
! ^ T2 }6 B1 @0 D9 y4 F6 q
代码:& K4 b* u+ m# ~8 b0 g
OnDraw中:0 o: z7 v; r$ t
代码:
: L8 y+ l' v6 Z* P/ h#ifdef __PARTY_FIND- K# G5 c# t/ M; [8 h4 B( @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 f4 J3 a! c' L( l8 F! g
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. Z3 J' r$ K$ g: |4 } chk->EnableWindow( TRUE );( M# ?1 X* u, d0 F2 o& G/ ]
else' F% w: P% }2 F6 ]+ M. x
chk->EnableWindow( FALSE );* W# `1 |0 S& f2 g4 q' c, v% u' k
chk->SetCheck( !g_Party.m_bAllowEnter );
: i8 `6 _# |: t2 H3 U' }3 l6 S$ g7 t0 P#endif2 F' a5 K7 V: N) j; L$ B+ p& t3 @
* k0 u0 t( Y" E- {! {DPClient.h(public):
+ J7 s' m7 m2 p5 ^2 t t9 S代码:$ p5 O1 k) d, r$ J5 [. M) ]
#ifdef __PARTY_FIND; T4 i+ H" D, \0 R6 y: B
void OnPartyAllowJoin( CAr& ar );
* c+ y( p. W! C, o) G$ v" M void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
! M$ k R/ d& ]* n#endif //__PARTY_FIND
9 h/ _' _3 c- r; s+ }5 J. m+ _, Z+ Q
- ?' x7 D; x3 O! Z) v* q
WERS hinbekommt没有,请让赫克的权利。0 P4 V% H% t4 u( ~8 z
不支持左右,所以难不...
% M5 A, v! A% W( D+ S- e党k的Windows NT甚至编辑它自己。
2 w) E+ i J8 t8 e5 c& M4 J包也,因为我不erschreiben进一步如果我你的。
. }4 J( u# r/ R7 [9 l b& W由于缺少Quantité k n个代码是什么升工程前。7 `) k, }, A9 J
如果是这样的。请发表。$ Q3 Y% O- Y+ }- W) H. ]
到目前为止,Pumbaaa) B% Q. z6 S Z, X+ m- n/ t
1 L9 p; U5 L3 J' B
9 |7 d/ k3 T! ZMsgHdr.h9 u- L$ q! [+ s" U. Q o5 u
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
% D4 S0 J! K7 d8 e6 N# _. X5 L#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243. _& A, N3 n4 ]( J
7 c+ F% H& x. s7 b+ I5 d/ ^
4 U! x4 ]* c5 _% ?# n% I/ q. X
4 ^' |- n$ e; V8 V9 B
|
|