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对于那些谁需要它 - 谷歌缓存FTW。 :5 o; C% P6 j8 ^/ J
如果我鼓掌纯粹是我复制错误时,D
- O1 s; C5 x) ?积分当然Pumbaaa。0 C4 y G- h. i" E
3 `4 q9 L- ]# q* a- oFuncTextCmd.cpp:
0 G/ \' \! U2 T! Y Z) K
: s; [3 E7 w G( j代码:1 d4 \1 u) g+ u
#ifdef __PARTY_FIND0 h# f" q2 D C( d7 c; v
BOOL TextCmd_getparty( CScanner& scanner ). d+ W1 x( Y/ B$ J5 V
{7 b# D6 R) j6 I# s' n* F* j
#ifdef __WORLDSERVER
! e: ~$ r& S" B( @/ A CUser *pUser = (CUser*)scanner.dwValue;
" O- I5 W6 R5 Q { if( pUser->m_idparty > 0 )
- _7 W7 {* B. B4 ~ {
2 L1 n9 |6 W& K- g5 C8 I. u0 ?# ~% p pUser->AddText( "你已经加入一个公会。" );
! Q7 n$ l9 B- I8 x# ]3 ~7 D return TRUE;
: l$ D5 s8 U7 p2 @$ { }$ D5 h) a. _7 b5 B: h
CParty *pParty;6 s! s- L& e5 M/ M8 T! `3 J6 }
pParty = g_PartyMng.GetPartyFree();; s. T! C6 x* |7 B
if( pParty )
" C/ A4 d, z- `7 j% m# k9 Q. \) m {/ C$ T! `7 S! O- X; `# I/ f
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );+ Z" A; ^: }( L
}else: Q4 H. Z. o; M z- r: u; [
{- Y6 ^/ \4 d2 _' T; v2 g [
pUser->AddText( "抱歉,这里没有任何一个公会。" );
4 H1 D8 e3 Q$ Y5 t* Z }
+ k! d$ o6 [$ Z4 T" b/ _2 j#endif
: h+ S+ l' F( O' q @# {5 g+ @ return TRUE;& o _; b. k) y$ ]" r3 Z
}3 h, Y& o5 N/ \. l+ T; M
#endif //__PARTY_FIND& Y8 X/ b+ q) w4 |
1 L0 Y' Y0 g6 T4 q0 f( q2 }代码:* e0 O7 ]- H9 ?" ]: H
BOOL TextCmd_PartyInvite( CScanner& scanner )6 r8 F& B. d$ Y2 a2 y3 U" F7 |
{4 J) I1 `; j6 {
#ifdef __WORLDSERVER
% w' ]# `) h* c. D% j: T CUser* pUser = (CUser*)scanner.dwValue;7 c- c U p, X( g+ t. Z! n0 \; e
MoverProp* pMoverProp = NULL;( \2 l. Q) s/ O# \
scanner.GetToken();' H$ o: X4 p* E+ V$ X" r, l
#if __VER >= 11 // __SYS_PLAYER_DATA: o1 q9 f& ~( B
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );1 p! Z0 A b7 X! X
#else // __SYS_PLAYER_DATA
$ U8 K' I: @$ x$ D u_long uidPlayer = prj.GetPlayerID( scanner.Token );; Z! Q2 H4 B. C2 C2 F }3 n3 K
#endif // __SYS_PLAYER_DATA2 I- R! [- a# u0 \/ t7 o
if( 0 < uidPlayer )
' z8 g- c# z, G1 X { z0 i* n3 W6 G! i3 z4 F. e
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 5 d1 V q! N* I0 N6 v
if( IsValidObj( pUser2 ) ): @. C* Y3 M: d$ C/ M
#ifdef __PARTY_FIND; S% F2 [( u# w% q2 |9 [: w" u
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
. K7 _* {6 [* a, n+ {. Y* a#else
5 ?% T2 L4 W6 B g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
% I" T6 u0 r) I#endif //__PARTY_FIND
; J1 ]/ p5 O1 Y. w else
; B2 L* Q# x" G pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );% j) c% R a% D0 i- z8 H m) _
}. {1 ^" {0 P) M7 W: @
else" A4 z3 R3 [% P0 m3 P
{: d2 E: T" O& E/ \
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );8 R/ w3 o) Y# k! u
}
/ q+ Q8 ~, b8 m& a( A! K#endif // __WORLDSERVER
5 c7 W9 O, |$ v4 [/ z- e3 ?
, {3 S Z- W: y4 v& m4 T return TRUE;
l/ S8 X6 D$ g: p}& {7 p$ n& |! \, B; c
* }; c9 A' b9 l7 |$ q5 E# W4 ^代码:& j7 r! A5 H& R% c" @
#ifdef __PARTY_FIND
6 s9 i5 Z' e* P0 K/ _5 u6 L ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
. O6 G, I- N9 r; c- X) S8 O#endif //__PARTY_FIND5 ~# p$ U' @! ]! [
DPClient.cpp;, C( r5 I# j' l1 X: A8 n
Code:
6 ?5 S$ U& H$ @: n h- f+ ]* Z( tvoid CDPClient::OnPartyRequest( CAr & ar )/ ?+ K7 c2 j6 c) Z) F+ }7 A
{! j& _6 h& [" R7 g, I1 z& k
u_long uLeader, uMember;
; d" G0 G/ y. o& U+ Z. |
, t2 Z# o! n/ J9 Y BOOL bTroup9 O. G' p6 [, p. M* g
#ifdef __PARTY_FIND
: R4 s* \& |' K3 k; R , bPartyFind
) m1 k8 g' P2 C5 @) ^#endif// __PARTY_FIND
. Z* T0 ^9 T& p- i8 s ;8 `, H4 w7 { L
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;" |9 j4 z y7 \1 W: Q7 R
BYTE byLeaderSex, byMemberSex;! ~5 Q+ Y( z# [! K
char szLeaderName[MAX_PLAYER] = {0,};
3 K/ D$ B) J4 O, h ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;$ |8 J3 L& r) k3 T6 }/ C5 e
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
$ B2 l7 {, X: g& c* J ar.ReadString( szLeaderName, MAX_PLAYER );" Q& M; ?% c# W% D7 Q0 r. N
ar >> bTroup
@1 L9 G& i* ]- z* w( B% I5 O#ifdef __PARTY_FIND
+ B) |- N: c |+ C >> bPartyFind- `, P5 A9 F% M: _3 B& s; Z
#endif //__PARTY_FIND+ b9 G; L5 L0 ?5 @4 U. _/ E
;
, P# `0 ^! ?8 \' l M& H ! s) `% k0 X4 n6 p, }
if( g_Option.m_bParty == FALSE )
: l# J9 j1 W6 R6 H {9 q; L; {/ U0 F8 L* D: Q
SendPartyMemberCancle( uLeader, uMember, 3 );' t* {" L# M6 F0 }
return;) f* X/ c u0 Q' C
}
* a8 P+ q2 ~% Y
- z+ [! L& V0 p F1 n#ifdef __S_SERVER_UNIFY' U" k8 N$ s3 S* D" W+ }. i* o# }
if( g_WndMng.m_bAllAction == FALSE )& D% B) b( i. n' V# a2 n2 i9 }
return;
9 E& \3 w" f. c6 P) F) R9 k#endif // __S_SERVER_UNIFY' P- L' P2 f' i0 X
* [7 U' o7 R5 X1 _# v
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );4 I- O I* h( B' y% z( k
$ r" w ^) y6 c. O/ l if( pWndBaseBuf )
) J7 [$ v6 l; Z- ^" r {
8 s: a& Q7 _; E* @2 ^* H9 n SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
2 N. I$ D3 C2 d( T return;6 E* x/ H3 \6 E0 q) f ~/ K! C- O
}" H9 ^2 r* P, l1 N' g
#ifdef __PARTY_FIND
) k! @. Z1 O* i: y- [5 n if( bPartyFind )
7 s) n3 W. Q& @9 I, V! ~, Q {$ Q4 f9 Z( I- ]0 n* Q1 { E5 _- q
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );. e3 [3 B' T9 S* f5 R
}else3 d* \2 `: ^0 k! i) b8 i
{* j7 O$ s( u& H
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 B# Y5 V) Z- M, o g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
/ r8 S3 A! X, n; f0 _ g_WndMng.m_pWndPartyConfirm->Initialize();
" N3 a7 `6 o9 i& w1 x }: X4 u4 T9 r4 I0 D* H1 u4 n
#else
2 R5 J: ] y: d( T; s* h, o) d8 `" r g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;+ r/ R" T% I, k
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 x& B0 [+ _; D7 Z
g_WndMng.m_pWndPartyConfirm->Initialize();- c8 R0 Y6 O" z
#endif //__PARTY_FIND# a" p! r: a. l$ l# ]& d3 P8 |
}- b6 I: Y [4 _5 I9 Y+ F4 x, [
0 S5 B" C5 F; Z/ J) h代码:
0 {# e( i9 X w5 A$ @; d7 H#ifdef __PARTY_FIND
# u$ e! z k2 v& Z5 v5 R$ vvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
) c/ e0 Y$ C3 S+ U, C5 t- Q, y{6 i* H6 f4 t; Y
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! U2 j. `9 i! f0 i/ }
ar << idLeader << idParty << bAllow;/ }5 l! {+ I! D! j+ o" M. A
SEND( ar, this, DPID_SERVERPLAYER );& }. L: ?9 h {- \, z4 I
9 ]! y& a$ o. {2 g1 _9 } z2 y
}9 z0 d3 t" v! o: i& V0 x0 i
void CDPClient::OnPartyAllowJoin( CAr & ar )1 C4 \7 U. [" B; v4 W( T, n9 G
{: N" \% i! E5 l( @# [
ar >> g_Party.m_bAllowEnter;+ D3 l4 G" k/ m8 Z& g: A- s
}, N' I* I" F( U
#endif //__PARTY_FIND: `# l! h8 v x- G O1 O: @4 r- C
Code:1 l$ ^+ n: p( t! [
#ifdef __PARTY_FIND. ? j3 X% s5 w, B; ?" {: A
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
* O- X1 e! x+ O8 W$ P( D#endif
* _. C4 b3 r4 O+ K1 {3 G* V: o
: z# E6 {9 ]5 U; r' Y: f% s( gparty.cpp:; ~ M7 Y& H. G5 ~1 _* X; T" g o
代码:! c& \1 \6 H3 |5 d& z
CParty::CParty()& b( A* V! H6 X) k+ v
{! T, {0 l8 D& X
m_uPartyId = 0;
3 u! y) H+ H( w% k0 L m_nSizeofMember = 0;
% E! I4 z. ?7 w. A memset( m_sParty, 0, sizeof(m_sParty) );
- F8 A9 m) L& E L/ T5 Q m_nLevel = 1;
+ t& w. z' k* }- L+ k m_nExp = m_nPoint = 0;
# a9 w/ n6 S2 Y: c! h m_nTroupsShareExp = m_nTroupeShareItem = 0;! A0 _" J& N/ A
m_nKindTroup = 0; // ????
# V7 B1 A$ \9 ], B m_nReferens = 0;
$ Q% Z" T7 B1 | l2 N3 U3 A4 A m_nGetItemPlayerId = 0;; H' V/ _/ @1 R( ]% O/ A, c' q
#ifdef __PARTY_FIND
7 P7 e F/ c6 t( l m_bAllowEnter = TRUE;
+ { ]+ ?' B6 J1 A p: J#endif //__PARTY_FIND7 b" ~# y$ t$ }8 H2 X8 v9 f
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
, u/ J1 ]1 [! ] {
. p! B2 ~ z& r! a( C& L8 y m_nModeTime[i] = 0;" c+ o# \7 H& I. j& |" U
}8 ^3 j5 l, U F8 _4 p7 Z
m_idDuelParty = 0;
2 {7 t; b \2 n9 g' R) @#ifdef __WORLDSERVER
! f5 H$ L% \% N m_dwWorldId = 0;7 c" W2 K. p$ U6 u
#endif // __WORLDSERVER
4 h9 K" V/ P# \% o$ P}
+ f2 o. X1 f% ]6 n& e8 N代码:
4 F; v+ _ g$ d% f& Kvoid CParty::InitParty()
{' B( E. }+ k) W5 C5 m3 a* P) a{7 H' b3 g9 U7 U) ?" o
m_uPartyId = 0;7 r1 M) o! {0 Q6 Y8 S, Q3 z4 j
m_nSizeofMember = 0;
+ {) M$ e/ \# y& \, F N memset( m_sParty, 0, sizeof(m_sParty) );
9 d* `, [+ X. E3 @, l& e m_nLevel = 1;
4 [2 a0 m! C, o+ n/ o m_nExp = m_nPoint = 0;, y! [" O+ J7 Y( V& {( X
m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ v$ G2 ^; w" {2 E m_nKindTroup = 0; // ????
5 Y/ x4 ^0 r8 [! h4 y# g m_nReferens = 0;
& [3 z u! @* v' W0 {. y8 E#ifdef __PARTY_FIND
' D+ r: H, e. p% ] m_bAllowEnter = TRUE;
: U. e' o5 l4 ]+ y#endif //__PARTY_FIND
! h. G: K: Q, T5 o, ^ K for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )% F1 x% Z7 G- s+ c& m0 [ j9 ]
{
) n5 m! `4 M" n5 R m_aMember[i].m_uPlayerId = 0;5 ]1 h% z# |3 f8 E
m_aMember[i].m_tTime = CTime::GetCurrentTime();
; s G/ H- g& M2 ]- j0 q8 j m_aMember[i].m_bRemove = FALSE;
. W P! `' M9 K5 F# C w; Q: O! F#if __VER < 11 // __SYS_PLAYER_DATA7 q5 C, d2 y/ i$ ~$ _0 C
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
, S9 H1 x, T5 Q+ E! o4 w' |4 b2 b m_aMember[i].m_szName[0] = '\0';
$ y4 w3 y& u4 K# P#endif // __SYS_PLAYER_DATA
; V7 U! T$ b! x! S' @( A* h }4 ~+ J6 ~. `4 p
}
- ]) W4 ~3 b' v代码:0 u1 I& k3 T) e
#ifdef __PARTY_FIND
9 Q Y6 x4 e. v5 Q; KCParty* CPartyMng::GetPartyFree()
6 A- o/ Y. @; V4 a# s+ A{
3 _3 h2 [/ x. g* k$ Y, w: A CParty* pParty, *pPartyTmp = NULL;
8 @1 Y0 Q# O. k% G9 h2 y! h$ u if( !m_2PartyPtr.begin()->second )
) q) ]4 V' Z2 }+ L# A. F% J$ @ return NULL;. n# F0 \; T% c: J8 c
BOOL bRan = FALSE;
8 n" s- s0 C6 @! r, I DWORD dwRand = 0;
$ D) P ]$ [! j1 R6 s7 Y4 s2 ?! p' a8 D: ^ if( m_2PartyPtr.end()->first >= 1 )0 B) k+ E: T# F5 r
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );8 H4 l# a/ K! i) R
5 D1 W4 ~3 d% @% } for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
5 ~/ ?0 s. ~+ l7 I; _ {
2 b+ u9 k+ h/ y, \7 @) t/ t pParty = (CParty*)i->second;
& Y2 ^& j1 y$ ^4 `8 Q if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
8 [- E. L2 [7 K4 D. I {
8 n7 f2 m7 B7 I if( i->first > dwRand ), P. g5 F2 `) ~& I+ F4 F' N
return pParty;
4 [2 h. e7 P) x; C else
0 y3 c6 E* b/ p% {! Y( L1 V pPartyTmp = pParty;
1 m! }4 B2 h5 v0 `9 U" y* m$ j. x0 u0 v }
) c% O( _! {: e; q }
& n( n; c) i, e6 a o3 q7 B% w return pPartyTmp;
+ B4 T: \$ Q6 m% J; e}) Z7 b& c' S) ~2 U: p7 p
#endif //__PARTY_FIND
- M/ L, _9 y, G+ z& _2 h) y' p2 j& r1 P5 R
DPSrvr.cpp:
4 C4 G' \' l% b, e" o9 [8 O9 P代码:
" b* a7 u0 ~: k j5 u9 }3 L `4 |, H#ifdef __PARTY_FIND+ M" Z3 @3 ^! B! \* L% `
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )* [ v; _0 f% F+ e
{, t' O$ k i+ F, O* F8 p
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );! f. y: p$ \1 y9 O4 ~$ Y- d' p/ H
if( IsValidObj( pUser ) )
/ H4 ^/ f* C! l* N {
- Y& _; k5 Z9 ^, o u_long idLeader, idParty;/ |4 y; _; n) R: l8 w X, Y
BOOL bAllow;" e8 Y7 O2 u( A" ], @
ar >> idLeader >> idParty >> bAllow;
8 I5 \4 [4 c* v+ C, ?! h if( idLeader != pUser->m_idPlayer )6 y1 H+ y7 Q/ H" f/ o9 {1 P
return;
7 M+ q( b/ J% T) S CParty *pParty = g_PartyMng.GetParty( idParty );
/ ^) i. D$ L m1 r$ A1 L$ f. X if( pParty && pParty->IsLeader( idLeader ) )
8 S+ a0 D- \# U1 P7 ]$ s9 n6 L- L1 ? pParty->m_bAllowEnter = bAllow;
& k: m2 @' C6 Q, c6 l else% g& S1 o5 c3 k! D5 |/ u: e
return;
4 J6 @; J# @6 b% T* |; U' b7 Q) k* `( \( k
CUser *pMember;
& j+ i A$ y+ c8 w+ ^ for( int i = 0; i < pParty->m_nSizeofMember; i++ )
" c7 F* p' a5 N0 `! f3 _- n {
. G- ` z+ p V" k% E pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
7 p' d, F* K( W4 O& Z1 i7 _2 | if( IsValidObj( (CObj*)pMember ) )
+ p1 m3 e! o+ R ?* ^' u pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );( Z4 C: |2 m/ j4 ^/ g/ u
}
- j/ U$ Y* v, w7 J ]6 x$ U4 V, \: r3 T }2 X0 h, L4 a5 P2 d8 h4 O |( w
}. h- h6 T% b% [2 \
#endif //__PARTY_FIND
, x, Y6 i. t2 y( D/ x* N! {- L, _9 b! n t+ N' R1 c: U
代码:
3 e% [1 G" o% U& A, X) u f" {#ifdef __PARTY_FIND8 ?& v! L3 d# b9 w; @
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );# |& }6 `) e( W5 ]& c8 `9 d
#endif //__PARTY_FIND) e/ R$ t0 h) Y, Q
% J) V# u1 {. {7 V
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )9 {2 t$ O! v+ n8 j
{
% o. |* ?8 P! |% z. H u_long uLeaderid, uMemberid;
% ?! |4 y1 i9 ~/ Z BOOL bTroup;: ]; S9 w6 R6 X" o$ v' p" z
ar >> uLeaderid >> uMemberid;
- U2 @: G9 H2 i$ v& B ar >> bTroup;
- L4 ~2 e# `: ~" S R& y
8 o$ [" h& k7 T B3 n, K CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ d/ ?8 k ^; G7 u/ o
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ) S0 c' C6 j. x
#ifdef __PARTY_FIND4 Q; m5 ~7 \4 w7 o
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );' m+ @. [+ }+ c& ~* o; a3 c
#else) b- S( Q7 U N% X \" ^% q
InviteParty( uLeaderid, uMemberid, bTroup );
5 w) _" b$ [* k0 _- Y9 o#endif //__PARTY_FIND$ i! h2 t; ^, P- d0 r, X. a
}
/ m) N% d" }: Q9 m. ~; k. S1 _1 C* Z }3 M' l# i2 u
代码:
' i* A9 Q! b6 }#ifdef __PARTY_FIND' K0 [' L' s, i* \) ` C
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )9 [5 H, n* I+ s7 d, N" }. B
#else
& p+ b; j9 z9 Rvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
# Q% d9 q8 B$ V#endif //__PARTY_FIND
; [. O0 b9 R2 j8 m9 G0 Q. v{$ u' |3 t( O1 T4 n, h" D. B
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );6 r: T, l( @3 S& ~
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );0 K7 z6 ^# A; V6 G& q# d
/ _ Y3 W/ a; N& N0 @6 j& J if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )+ G2 c8 T' ?4 ~2 B8 X9 z2 d
{
; |. ?: R9 P2 _7 b2 I if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )0 J2 s0 q4 q! W9 {& x! R
{
+ V2 t& ^( [0 h Q# I if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )4 j' K7 c' j1 y, B1 U1 K4 d! D4 w
{ h- d; c! k6 B1 z( W+ f5 o& f: f
pLeaderUser->AddText("没有足够的权限。");3 c4 k" F' q& x5 c7 _- D' a
pUser->AddText("没有足够的权限。");
1 _- l! ^& A: H& \# B return;- D J& [2 d3 x. y [2 L
}7 U k8 u( a# d& p2 ^# W8 b n) C0 o
}
" k9 k5 [2 _+ U$ } // ???? ? ??? ?? ????.* C/ I' x1 `, S2 ^' k
CWorld* pWorld = pUser->GetWorld();% Q. N9 k4 b8 b: Z( a. E0 U
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
" ]4 e, A/ o& Z8 o4 e {
, X0 i. x$ W% f pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 Y0 j1 Z, Z* N- b7 H return;
) F* ]) ~ C! ~ }
) |( l: M' N5 @* b' d#if __VER >= 11 // __GUILD_COMBAT_1TO17 t. C6 x$ X5 p" B# a
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )8 z3 V. N6 X) [3 r2 w" E
{, a& `/ Y0 t0 L; g
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 D/ _+ ^8 b1 w" O! t, X
return;2 _; B3 C2 M7 }( j
}
- v8 q- H8 i$ j' W#endif // __GUILD_COMBAT_1TO1
" I% v6 Y0 V* ~0 g9 |$ j5 y1 _/ h+ h( ]/ s8 A1 e! `# T* q6 P2 L
#if __VER >= 8 // 8? ?? 061226 ma
1 h' D3 a) S p if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
# |" l( J0 V6 X* t( j {( T$ O5 W& b0 l* n# ~
return;
8 i+ ?" x% m+ c9 r: ~ }
2 F( m* _4 H# X% K) l! o#endif // __VER >= 8 // 8? ?? 061226 ma
! H9 ~) `/ W" K" X5 h3 _4 b5 Q
4 [. j. S# ]! z3 |: j0 c if( pLeaderUser->m_nDuel == 2 )$ |8 t' p0 @4 w
{
! I# l6 R; ~& Y; g6 B# v7 x7 t N+ Y pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.) r( M# c& L" |
} ) S5 P) o2 E: W( e: f
else
. X Y2 e) G$ w {$ o/ e- S4 a4 {; F7 `
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
3 ^: v7 w7 z. M T {
/ h! F- g$ \9 a* e pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );" p' T* m1 R7 O& M* m$ I/ J
}; B2 X# t1 J9 }' W' L0 o( \$ Y
else
4 r/ x( t3 A: s. v {
9 y6 ^( X" p$ \9 q& v/ L( O) R if( pUser->IsAttackMode() )
+ W# g1 ]% Y5 P$ Y# G pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
4 F( \: I% |5 j' w) }5 ?2 P# b else: N3 |! ^# K1 a6 s1 R
#ifdef __PARTY_FIND
* T0 X; n' ?/ z- @$ F8 j% R pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );) M* g5 i; `+ w) l; i4 |+ F9 b
#else
: o& Z( x1 x8 o* l. i5 N/ M l pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );- \5 r1 X, Y2 |6 J2 C l3 }) `& h
#endif //__PARTY_FIND7 b: X$ Y% C7 x1 \- d1 U* E; @
}
; X% ^+ Q K" l1 K$ J }
9 r$ J/ i6 G1 U4 i1 o }: P/ }0 L( S4 J* G) M& p
else
0 o& h% v$ I" ~7 m7 w( Y f6 O {
5 X$ c( T/ j* d# { if( IsValidObj( pLeaderUser ) )' A( x6 @- B- H6 a# \* f
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
! i+ z, @0 x/ B }/ e- N" Y$ }: Z+ S/ d9 ~
}
# a h- p* k9 i, [
, j3 N' w4 N. [" K" rUser.cpp:/ @$ W' m9 S: `5 ^# X4 D0 n, C
代码:
, ? u; k5 r1 A( b* b#ifdef __PARTY_FIND
! W- j1 y& }, g0 S) d* r" l6 ]void CUser::AddPartyAllowJoin( BOOL bAllow )7 a9 q$ I; S+ o' t7 |* p3 ^
{
& h* G' S, W# c0 D5 r if( IsDelete() ) return;
" D5 R% W1 r* J2 g. [$ U5 Y2 G8 v6 V3 M
m_Snapshot.cb++;
, p, y: } B9 { m_Snapshot.ar << GetId();
6 l* ?- Z5 {* y m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;6 k L; d5 q* b. l7 L( c
m_Snapshot.ar << bAllow;5 V2 |8 q/ [2 A9 _- ~
}% E8 i" b9 ?9 H+ ]- v' N
#endif //__PARTY_FIND+ E5 p8 G7 q; w% D3 d! ]
* W) w9 \2 V2 ] u w' v5 N
代码:
2 V# y" t* B5 R2 j* V* L$ c1 ^#ifdef __PARTY_FIND
, A4 K9 p! v- a# H3 i1 D: t& k+ R7 svoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )2 j+ }+ \ J0 G5 ?; d$ \5 @
#else
' l. g W" S' g% b+ u& i nvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )" Q; h0 a6 c8 s) s( U
#endif //__PARTY_FIND0 `7 k) E/ p- ~! `
{4 x: U3 a7 f/ M8 H: h; s0 p
if( IsDelete() ) return;; L0 `! s" ], ]! g4 M- I
$ I* c* v0 [& | m_Snapshot.cb++;+ s% x7 h6 M' [& L3 D8 V
m_Snapshot.ar << GetId();* F6 t5 A0 @3 `
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
- O2 i% c0 e# R m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();* _7 w% d; G" a9 j
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
2 U. [$ B/ m1 Q0 y# t m_Snapshot.ar.WriteString( pLeader->m_szName );
/ H1 }8 p$ s# x6 L9 f0 b- U- I' G% V& J; w m_Snapshot.ar << bTroup! ?! O2 c* J: u/ N/ j; N4 N
#ifdef __PARTY_FIND! T0 q3 o# V( x; i- A4 z/ I
<< bPartyFind
8 K3 l3 z4 m, r# Z* S#endif //__PARTY_FIND
# b% w: P, {4 o: C& Q+ Q ;0 {. T% Q8 y4 l1 x6 K
( b, a2 K6 R4 m& T' M* x
}
& Q2 ?* T' X. C. ` m
% P! ~' t3 \) v& y x, U* `% IDPSrvr.h(公共范围PLS)& y/ B6 k$ z* m+ T7 R" z
代码:
7 L7 [" q! j, W" f9 t% r% A#ifdef __PARTY_FIND8 ~0 n G$ `* Y" a1 V
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
9 `* }' J; R4 u: h#else
# X; I$ U: V3 t- e- _; b void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
/ ^0 P# H6 u/ t4 e7 R/ k$ T#endif //__PARTY_FIND
' l- b$ A! Q( b) R, g% ^0 T
) H- L" c; _6 x! S. O4 H代码:
7 {: \7 k4 O" i#ifdef __PARTY_FIND
8 i% Q j1 f9 b/ D9 E' Q void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- k P- a( V" Q#endif //__PARTY_FIND( `( M, M6 A1 i; F
) V9 }/ g: W0 }$ G7 o# t
User.h(以及):
/ i8 C+ H) Q( Y7 |+ \- O代码:! @8 d" ]* L) A: `
#ifdef __PARTY_FIND
# H" B1 K7 p& d' V9 z6 f; Y6 k void AddPartyAllowJoin( BOOL bAllow );( g/ ^; b( ]% S5 }
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );3 Y/ w) l' D @' k' _* [: w+ b
#else
$ o$ b& V- A: _0 I5 p- W void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );& a/ t* S% h# X6 `
#endif //__PARTY_FIND
5 }1 l: e8 a6 L7 P! p# m! E3 ]9 V6 y; ]2 D2 C& o% d7 ^5 h3 D' o5 ^. `( @
party.h:
; K% I& M9 x5 `: X" v- y代码:
6 Q3 z/ T& d# U" ^% V4 a#ifdef __PARTY_FIND
' t+ t7 B. \% C BOOL m_bAllowEnter;/ e: r& `! X! q' {% J3 G
#endif' V6 |0 |& V" ]/ V" y
. s/ E! _! ]) |8 S8 D代码:
" n6 m/ s* S$ C#ifdef __PARTY_FIND4 d. P6 A' W9 u6 p1 V2 N
CParty* GetPartyFree();
A1 i5 w& _% s# P9 b#endif+ b5 C3 v1 u1 L4 `
% P( {& t* N% {1 M3 zWndParty.cpp:. D$ l- Q+ J1 X9 w: }: F4 n7 y
OnChildNotify:
# v$ {8 l4 A9 I* u4 Y2 T代码:$ @- c( m0 A) c7 p* _0 v
#ifdef __PARTY_FIND
& [% S* y/ t) p' O else if( nID == WIDC_CHECK1 )
! o& e9 l; z7 `$ { {
& ~4 z; O f; a. J' [/ k2 ^( Y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )& C+ v9 _' Q4 O5 n' z7 v
{7 w0 j& m, K# Q& o4 A
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ t# Q" H: Y: b' C7 v: Z
g_Party.m_bAllowEnter = !chk->GetCheck();; n Y/ v4 @& f+ l3 Q3 |
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
. X/ m- \( j9 B, @5 \! T) d: r }
' x, K3 n6 J/ J }
) U9 E/ F% d+ ~7 g4 L5 `& w#endif //__PARTY_FIND
o5 C, d1 v1 t5 c0 l
' P0 S, R& _ b. B3 Q代码:
) W% q/ |2 |! U2 l; NOnDraw中:$ [: s. n' k7 B: y. h0 Z. q0 d s1 {
代码:
3 N% x O, \; c, o8 t#ifdef __PARTY_FIND
5 e+ s& T q5 C9 A& W3 h CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );; |. h1 Y8 k! R3 o$ r( w2 x
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 e6 C( ?) O! |& r! T* l! O chk->EnableWindow( TRUE );$ X! n# z1 b n" `: J$ |
else
9 s& M( j+ B6 e0 }9 }! W9 t' K7 L# [ chk->EnableWindow( FALSE );
) c2 T* c( m& `8 x& v3 R8 U chk->SetCheck( !g_Party.m_bAllowEnter );9 U. Q" f# z7 t. s
#endif
. S% @: Y0 q$ L( h9 k7 t1 g
. Q' \# p Q# i4 h( h. nDPClient.h(public):. S* k/ e3 O6 J0 V& ~
代码:
a5 Z% J7 Y# t) M! b4 U#ifdef __PARTY_FIND
4 S$ ?: I* ^# M' p, i Q void OnPartyAllowJoin( CAr& ar );! B1 e; j9 u) n: g+ r% D
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );0 W# l% k+ j2 C/ g" M# {6 D
#endif //__PARTY_FIND, n4 Z4 @) W& J( `+ O
( m; H& Q7 q3 Q) V7 Y
' ^( I( e g- X, n* Q9 I) D' \( H
WERS hinbekommt没有,请让赫克的权利。
! r. {) V8 P% n7 y. I6 F不支持左右,所以难不...
- z/ o# }) @' m7 B0 i; }6 M. @党k的Windows NT甚至编辑它自己。# T1 X8 v! {6 ]: V
包也,因为我不erschreiben进一步如果我你的。- P/ C- v+ {' o! B
由于缺少Quantité k n个代码是什么升工程前。
; M- u4 k2 c A5 [' N1 t6 _如果是这样的。请发表。
* H5 M5 u, Y1 g9 i* }到目前为止,Pumbaaa
( p) `# I' f, h% n. K , C# }) `9 C: H- |' c# R5 v! b
& _ D- r6 ^8 f
MsgHdr.h
& I1 y0 C% a( s# Y#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
. M7 D. Y" |8 i& m& Z. f#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243( ~) c2 p, x$ a/ `
) F8 N) l( r# U7 p" m0 k0 n; A& a' G* Z; m; O; O/ j
5 Y% y% m/ e, M- F
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