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对于那些谁需要它 - 谷歌缓存FTW。 :
4 V( z( e/ O6 D! [# q# y$ `如果我鼓掌纯粹是我复制错误时,D
# | T! m1 R- n3 W积分当然Pumbaaa。% H) v- W) G* V0 h: P1 s
* Y% V0 @& m: R6 d- y* w
FuncTextCmd.cpp:
+ Y2 U! h0 l) M. r8 X& D' m9 ~2 V0 Z0 t: }" L
代码:) A$ l( j) _# J/ X
#ifdef __PARTY_FIND
" H# r, h1 U7 V: }* a* }6 ~BOOL TextCmd_getparty( CScanner& scanner )6 f" ?2 R0 c; M7 Y: F% L% c& u
{ \+ w) ^0 r$ z, j
#ifdef __WORLDSERVER$ X$ j8 {" A( m8 q: u1 I! Z% J
CUser *pUser = (CUser*)scanner.dwValue;; o/ o8 N) ?, N& i: O4 g) j
if( pUser->m_idparty > 0 )8 C" ], c4 ^8 H* t ~( H% e0 n
{3 f8 {7 r j* E) N: |
pUser->AddText( "你已经加入一个公会。" );
+ {4 x2 N1 Z8 n+ a }3 |0 Y. g return TRUE;6 P! a/ Y- u! B' w9 G5 B+ [& v' U
}
( G# Z' N- X# d4 U! j# A CParty *pParty;0 k5 G C5 j( G3 p! s$ A! M8 x
pParty = g_PartyMng.GetPartyFree();
/ l l; Q3 ?' Z3 ?- n& t% T, G if( pParty )
5 X0 X3 p7 L a6 n2 Z7 V) R {
' t) F$ S" M2 d g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
2 k# U/ K/ F/ V! L+ E1 x7 ^( t, g }else3 G( ]/ G' b7 y6 \- r! V H
{2 A+ U8 `6 H5 @ _
pUser->AddText( "抱歉,这里没有任何一个公会。" );
% g- V# k( J& K" Z& r; j }( }/ |6 D2 i; ^7 ~( C1 Y7 ?, f
#endif
# b9 Y0 x" g; `; L9 `$ I6 ^ return TRUE; n6 B1 P$ M' ]
}
5 u1 t! H2 p; q#endif //__PARTY_FIND9 P2 I/ j8 s: |2 `- t" n" Y; t3 I+ @
* u; q( h6 K9 v1 U1 N6 U3 y7 w- _, k
代码:
* ^4 K8 c( D( R LBOOL TextCmd_PartyInvite( CScanner& scanner )
' k' `* s' V1 B) [( a{
$ Y* J% e5 C" Y& j# o7 f#ifdef __WORLDSERVER
: P+ U' p) V# g, A6 C r CUser* pUser = (CUser*)scanner.dwValue;; g. X4 Y g: \5 {8 Q9 O
MoverProp* pMoverProp = NULL;2 Z8 V1 q4 W: `7 k2 w. `& M" B- P# c
scanner.GetToken();& C: V0 u0 c7 G( Q( f& X' i
#if __VER >= 11 // __SYS_PLAYER_DATA1 `: a: P! I+ F( f
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );; d7 @8 M0 C/ X
#else // __SYS_PLAYER_DATA
6 f" q" O ]. _0 C/ A/ P f1 q u_long uidPlayer = prj.GetPlayerID( scanner.Token );* p- {. ?# I/ |/ q
#endif // __SYS_PLAYER_DATA
! \: J7 F" b) \ b$ @. u# [; s if( 0 < uidPlayer )" s* @8 @) u I' G4 f( c
{) t, S1 g1 S6 C7 {: |' V
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ) g# z2 i& [- J
if( IsValidObj( pUser2 ) )
: ~: v6 Z1 b7 |1 E" Q, E#ifdef __PARTY_FIND
: _" i( Z" z, \: U" P# {0 ?2 Q g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
3 k8 R4 e5 m% u$ w. d0 S#else
: |0 U3 c- i* } g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
+ [& t" f, J) C" ^6 q#endif //__PARTY_FIND
$ r1 a) h ^4 i) {+ J- {1 m1 C else
+ W* {0 h' T0 `1 e ~3 ?6 v pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
* Q* Y2 d: x5 C9 R }
' {+ S5 D0 s/ v1 n4 F* G" C else3 S0 S3 r! o9 [0 b# o
{
* g0 }' f* K1 U5 C5 s; V# M& f# s pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
, T- t" i# W6 a' L. u- h }
0 y! C( N8 {( F/ ^, ~3 P#endif // __WORLDSERVER( ~. k! Z. y' r8 t) p7 j) ^
/ k M$ m$ S9 q n
return TRUE;4 k! {& Q5 ]# z* ^5 }
}
3 K: h6 w5 R7 M- I
7 M, Y4 Y( [7 O! }! }代码:- q V8 D, {3 V; h( _4 g4 v3 i
#ifdef __PARTY_FIND8 w* r. p" t- k& z) _
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
6 c5 Z$ c2 d' r' ~#endif //__PARTY_FIND
2 q& Q% ]5 C$ r) l, DDPClient.cpp;& h/ O0 p2 {2 J) H# @( Y/ ?
Code:$ J0 ^: M! n+ F# j$ K# t0 M( E
void CDPClient::OnPartyRequest( CAr & ar )
1 D' j7 [. C3 H3 D g4 o{
$ ~ [8 d. Z; @* Y7 Y1 e3 } u_long uLeader, uMember;
* ~" d4 u. P, o+ ~0 T8 b0 ?& G
, c+ G, W; {1 ^; r8 s' K/ {$ C) E BOOL bTroup
/ T6 C7 c0 j+ K/ E1 q( w#ifdef __PARTY_FIND0 h5 M* b5 ~( G) r6 X$ f' V, T
, bPartyFind8 K; I6 u& E$ r7 S' u
#endif// __PARTY_FIND n$ v2 i6 g& E
;
2 x& l" m* M+ Y1 I LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 Q% y# z( U% q, [ BYTE byLeaderSex, byMemberSex;7 _; u b+ H( q) k# W! ]% [# z
char szLeaderName[MAX_PLAYER] = {0,};& p" m. E$ }% o# B: x m
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;8 T# Z3 c9 G9 f% J! p& ~ o8 N) ~: n
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex; I7 H& T" q4 O
ar.ReadString( szLeaderName, MAX_PLAYER );$ i Z; e- ]: v7 }8 J4 }
ar >> bTroup6 N4 I, O7 _7 G$ M, W
#ifdef __PARTY_FIND
% s. g- r# U4 {# u, ]8 m >> bPartyFind2 l! r% n: \# V
#endif //__PARTY_FIND( J1 v" F, I5 }9 V
;
' R! X4 A$ }, S0 P7 G
/ `" u6 W( }6 U# N if( g_Option.m_bParty == FALSE )
6 G6 @' m- y2 u: W. w: G+ P {
# x5 e! x" f1 g* \6 U) L0 t% B SendPartyMemberCancle( uLeader, uMember, 3 );8 g% V4 B8 ?3 o3 h4 j5 h. V' e
return;8 A) Z7 u7 d$ p. F
}
/ A3 h5 ~. A) a( Z! c, h( z3 T3 Z- N# ?
#ifdef __S_SERVER_UNIFY
9 n" ^7 Z, {- c. w if( g_WndMng.m_bAllAction == FALSE )# X. M' ~9 y& e% P6 A
return;
/ h: }; N2 i1 J( k#endif // __S_SERVER_UNIFY
- G" }# Q! n3 o% @' d& |3 R( r( n7 Q6 u6 Z
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );$ S1 z8 X8 p: K0 o5 C% j
( M- p; R. D* b6 u% v: a6 Y: T
if( pWndBaseBuf )/ s3 H( n7 Q/ ?% }$ w
{
+ s+ L! Y8 a0 `9 F! S0 Q. S SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
& c) t) x) H0 y9 Q& w8 n return;: r0 w+ ?2 Q0 Z% {
}: h8 X$ {6 d& \: Y: @
#ifdef __PARTY_FIND
9 r1 u9 g/ ~: |1 Y, W7 N C if( bPartyFind )1 n% f. p& s% k9 D
{- @/ @7 @( ` U0 g
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );; E( A x# |3 }' E+ H
}else
( e& d/ c6 @3 l4 y w$ ] {1 a# b2 }" W5 I
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' K. g% T9 Y$ x% D3 r& I
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
$ i# z3 o8 q8 M/ J5 ]* ^; ~ g_WndMng.m_pWndPartyConfirm->Initialize();" n) ~+ C5 r! F1 ]4 ]
}
$ a( P! I. ~* M: z3 e$ Q: C. ^1 `: Z#else* {8 l* z8 i, {- C& Y: K
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; O% h3 A7 e" N @! @4 `* n
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 H) ^$ F2 g3 D7 A+ M3 ]# E* ~
g_WndMng.m_pWndPartyConfirm->Initialize();
; r# K. M4 p% I% u; K; I# R( `% d" N#endif //__PARTY_FIND7 Y1 w0 ^( A6 a- `0 `
}0 U8 s7 T7 g3 v# d3 y" [% i: X5 u
; p% }7 S- b+ H# h1 s. A
代码:( D& b+ S) l! E! ]: B- s
#ifdef __PARTY_FIND& o( j0 S! ]& W5 C- N: p/ y9 U- j
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
" B9 d3 m; |" T" c/ P{
* H- r" u+ z7 q& ^ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );9 G% L+ V+ Z' E8 ^$ ?, G, ?7 O$ F
ar << idLeader << idParty << bAllow;+ y; J+ X% E7 C6 Q, A0 ~
SEND( ar, this, DPID_SERVERPLAYER );4 T( N; [5 [1 x' k6 I# @$ Q# n
2 k/ u) L, H- ]! s( X
}, _) |+ b% u: }5 c8 `. u
void CDPClient::OnPartyAllowJoin( CAr & ar )
x: @* B3 v6 N{+ }1 X$ G3 n: R; k% j& a l' P
ar >> g_Party.m_bAllowEnter; @ H4 D2 A- a3 p9 u7 h7 m
}
9 |) S! T7 O: d#endif //__PARTY_FIND
9 J% Y. }. U. ]Code:5 f# ?) d( e6 s4 Y/ A1 r# s
#ifdef __PARTY_FIND% o! t. v3 X8 M. b5 i$ n
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break; D3 L# l" r" Z
#endif+ r0 S7 V" A% y( }
. Z- I; s/ }9 B7 m' @6 {9 s
party.cpp:
% d `+ d Z+ S+ I8 s3 |4 \; u代码:
6 K. X: E0 |; L& u. v+ j% KCParty::CParty()4 a* \. C6 W* G, |8 o6 ~5 }
{
* E7 X+ s$ p' U. Z ]1 I& N& n m_uPartyId = 0;
% d, \. Q2 @8 f0 U* B* r m_nSizeofMember = 0;
5 k; B$ v# P) c+ |7 G& T8 v memset( m_sParty, 0, sizeof(m_sParty) );3 X* a2 z" S- k8 a6 b
m_nLevel = 1;; A- j5 z2 c' J1 e5 Q) q, g
m_nExp = m_nPoint = 0;
. B, g! A; X* g m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 e Z# l5 J) _ m_nKindTroup = 0; // ????
" v' k4 x& \% W( Z. y- N+ n m_nReferens = 0;2 N4 ?5 u, ^! {1 I% ^
m_nGetItemPlayerId = 0;
* i1 Q1 P1 l) R/ G#ifdef __PARTY_FIND
_- [# d5 |* u1 q% d m_bAllowEnter = TRUE;
) r( J8 A7 s w3 H, }2 x% _$ `#endif //__PARTY_FIND/ Z/ G5 n' U# j$ [
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )" m# P# }% M0 ?5 C
{6 G1 @# K9 g7 h: G1 I4 m
m_nModeTime[i] = 0;: i1 B4 ]% H8 x* A! T
}
3 E, Y! B2 O5 L! s; q m_idDuelParty = 0;
4 Y& b7 B: V# a& ^ S! S#ifdef __WORLDSERVER ~8 S# n3 M" j9 x
m_dwWorldId = 0;
3 O, m+ Q1 o. \+ J: m#endif // __WORLDSERVER v6 ~9 Q3 B0 b0 v1 |; K6 E# J
}
, x$ H' m6 {( G5 R- X代码:
& ~/ \: P$ F/ U6 V& k; zvoid CParty::InitParty()
. Q1 s7 J ]2 m, o{+ D* C1 N7 L I" L, E
m_uPartyId = 0;
) ]5 w1 w* D& j. z" z( q& j m_nSizeofMember = 0;
a: H" e0 Q9 Z+ C$ T memset( m_sParty, 0, sizeof(m_sParty) );
5 T5 c e5 Y' F* R5 c \ m_nLevel = 1;* U& y8 m7 M+ K
m_nExp = m_nPoint = 0;8 h! f( u7 e5 \0 Z5 H+ B5 p
m_nTroupsShareExp = m_nTroupeShareItem = 0;
" s) V+ V2 B7 g5 M- j m_nKindTroup = 0; // ????! [# ?: L; O1 \* j9 t T' _
m_nReferens = 0; 3 l9 \- L$ |6 v' N3 x% z) ?
#ifdef __PARTY_FIND
; F! u' x0 C1 e$ ~1 [ m_bAllowEnter = TRUE;5 Z+ v E" o8 K3 l
#endif //__PARTY_FIND6 {. q7 K$ s9 {* f
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )6 I' P& s6 e& ]: T
{# {3 n7 v) d- V1 p3 R6 E
m_aMember[i].m_uPlayerId = 0;# t7 z, {1 r4 D8 F& `2 \0 o0 L. h% k
m_aMember[i].m_tTime = CTime::GetCurrentTime();
) l; ~/ D- U/ l0 u" }( Q m_aMember[i].m_bRemove = FALSE;
}: B- F" K/ s# W d' w4 _#if __VER < 11 // __SYS_PLAYER_DATA; `# ]) o3 L6 ^5 M/ _
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;: A) c' j; M: U' ^' b
m_aMember[i].m_szName[0] = '\0';
u8 V, r: U. [+ q#endif // __SYS_PLAYER_DATA
/ M% ^+ }6 \2 i }
" R. T/ X& t; z( S' n5 e$ u8 W}7 J5 n( d% q7 `, s' T, [/ C
代码:9 D0 W1 I6 m1 d! W: ~
#ifdef __PARTY_FIND
6 J/ c! Q e, }CParty* CPartyMng::GetPartyFree()
' H, F% h: q; r! V& p3 ^. j{ A) g/ ?& ^5 `) I1 Y
CParty* pParty, *pPartyTmp = NULL;
) I4 H0 s% ^1 h" w if( !m_2PartyPtr.begin()->second )1 V7 Q/ Y2 C; H
return NULL;
2 c, H( R2 @' C) x8 _1 J0 m8 r BOOL bRan = FALSE;
6 Z+ t! v p$ W. ^# S DWORD dwRand = 0;
5 n; C7 ]$ ?, J! f5 Q if( m_2PartyPtr.end()->first >= 1 )
; N# v7 t& g# x9 T DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
% |' @* t, @* u4 {* L9 e
* A$ a; @+ z1 ?4 J9 a3 J5 k3 l- C for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 K' Z& Z1 _) ]
{+ _ Y& F% `! F' Z/ A+ B+ u; j4 U
pParty = (CParty*)i->second;8 [1 R; c/ I L7 W- `
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 q( _. w% E2 j
{5 d S# Y0 g. _4 R5 S/ }6 L
if( i->first > dwRand )3 B+ b7 H' _8 P5 E. f
return pParty;
, H* @3 R+ d& y% w else- q9 R7 S; w, T/ T" I: O
pPartyTmp = pParty;
# _3 W0 d" u, j* g4 x( e$ r- p }
) F; o D; a, N3 r/ q" ?3 C( { }
4 H3 T9 T) Z+ M. A9 `- s return pPartyTmp;
, c4 n y. J6 j6 T/ t}5 N& {5 @+ @5 s1 I" B
#endif //__PARTY_FIND
( E. S! G+ P! x. K
. T+ x- g _6 ~9 c$ P' v6 FDPSrvr.cpp:
& O. S7 \9 n% Z5 [. i代码: L" F) B e) K! j
#ifdef __PARTY_FIND# W5 _' i2 F4 y/ C1 N4 h1 s
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ). F( {& J& v" u" w: B) F
{
+ g# Y9 H1 z; U- C; F) ^ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );5 r+ I3 q: k" n1 g$ p) O
if( IsValidObj( pUser ) )1 P2 Q9 f' b2 M% n
{& ~" Z# t, h- t3 b3 l7 J7 k5 Z
u_long idLeader, idParty;" i% }4 A* w! ?) t5 r
BOOL bAllow;# ^' B- T" s: S, V8 B: w% A' A
ar >> idLeader >> idParty >> bAllow;
1 D! x+ b9 G4 @3 L6 Y' b8 \ if( idLeader != pUser->m_idPlayer )
7 g6 t6 o" C) D' @4 w3 P return;
" @; a) z0 E5 w+ l CParty *pParty = g_PartyMng.GetParty( idParty );& c* D1 z9 W9 o9 x( ^3 A
if( pParty && pParty->IsLeader( idLeader ) ); ?( z0 p3 M4 d
pParty->m_bAllowEnter = bAllow;) I% n! U3 S- ]1 b5 M8 ~) ]" d
else+ X% x5 C5 {; R, v6 E4 ]3 j. z" T
return;1 p6 Q+ F, r) W& d' r2 u& R
, \! \" I; A0 |3 A- H* K, i8 T$ \
CUser *pMember;
3 p( S8 v h I6 l* u' f for( int i = 0; i < pParty->m_nSizeofMember; i++ )
6 C0 N4 @3 m. [. L' ^$ N( {/ T& Z {! T; ]' D3 j9 v+ S* k( Q
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
8 y; E# S8 C3 a0 q/ z! q1 z if( IsValidObj( (CObj*)pMember ) )
9 B2 E, X$ I1 f' Z pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
! W% P& D3 E3 f }
! t: \7 g K( S/ [; `/ v }
1 C* C4 O3 {- b" o; j}) a* L: d( \/ Y6 ]6 q9 Z
#endif //__PARTY_FIND
/ U- p" `" k( A1 a8 k+ @) O1 u. u2 F9 n
代码:
' `( q3 V$ Y% @/ ~- `0 ^1 D#ifdef __PARTY_FIND
8 g* P1 m1 S4 i' {0 } ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
% X) E* M! d0 M& M#endif //__PARTY_FIND: T5 R+ c8 ]) j. n% F
$ l! z3 Z4 U5 ~* g0 \6 Y+ Wvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
2 p$ |$ i. Q0 r) x+ w# Q{
) _$ w+ _8 r Q% E4 E. `* ] u_long uLeaderid, uMemberid;' w. N8 r7 m9 p/ ?9 E
BOOL bTroup;
" r8 l% X ?) H7 F/ A' x* j: T4 G ar >> uLeaderid >> uMemberid;
( |- e+ e1 [! ~- s ar >> bTroup;
3 B& S: f/ x& t5 Z# ?- z$ O0 s8 H1 t
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( k. S: o2 B. u6 Y( v if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
/ d6 [& P9 e* c% V& F#ifdef __PARTY_FIND
( b- o' k" D) R/ g4 L F InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
3 ?+ I" v; c# U- ~1 }#else& a6 T8 q6 ^& D3 d Z5 ?: J. q
InviteParty( uLeaderid, uMemberid, bTroup );
0 R- W4 t& {+ a# E( s1 T* V8 G! S#endif //__PARTY_FIND
! i1 |# L# v7 _) l}# q3 S9 x5 b" @3 f [# E
4 |8 {" r8 @8 H6 X
代码: { F8 Y, X+ o) r$ v) }& u
#ifdef __PARTY_FIND. x' x# `; G# X+ b- s" q; I
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )- o. J: @/ g; Q9 [- u1 u- D
#else
% D: h" f) a& H- L' Xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )$ X$ p( {! r# M$ V* c3 j5 N
#endif //__PARTY_FIND, F% W) \5 d6 U( T+ @% B
{
9 L) p L& \& U4 R% A# |2 J CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
( D0 P% O* o, i d CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
& g1 D# O3 J) z& i8 J, {4 n
2 Q9 k3 T$ k: C7 e if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )% J0 w6 P& @: P1 s: Z: W ^
{1 J4 n: b/ s6 N0 l( L j
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
/ }( _, m7 [6 g* Y9 T {" q% z9 i. u, J1 r4 s% `* l
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
+ ?$ i3 H7 Z( D" W {3 F4 o- z7 h! u* m# n
pLeaderUser->AddText("没有足够的权限。");
" g$ t& X) i4 h6 D0 ~9 F& ]" L# ^ pUser->AddText("没有足够的权限。");
" O3 B* Y* k" T4 u! m; a0 W return;
6 h+ s" X5 T$ g8 A }+ H c5 }' t1 X8 l
}
! C2 O/ S) x& d4 b // ???? ? ??? ?? ????.9 g! D& x* J U, H) Y+ Y
CWorld* pWorld = pUser->GetWorld();5 d; w+ ?/ J' {6 o, Y3 j
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )" d. L" I" H& I4 s" p! {: [8 r
{
& j! T7 N% K, l: {# v4 O1 x pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 V% W9 j! ~0 o/ d7 y return;. l# H$ e! Z' ?, d( q- J
}( I$ g' U& Z! e& v; l! p5 Q. [
#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 ]) ~& g8 Q9 M* c6 D if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )7 m6 Y/ h: O h9 R; n, f
{! }+ V% {% F6 ^/ x- e
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 m) e6 B9 V. N return;6 ^+ j3 c7 H7 I& B3 s- ?
}
. ?* l/ k! [9 I! K#endif // __GUILD_COMBAT_1TO1
% u! E( y5 r2 a6 r7 P) R1 p V- ^8 B6 [! b( @) _9 G
#if __VER >= 8 // 8? ?? 061226 ma. S- U$ z o/ q. ^8 X
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
7 e& y: {8 r* y2 }5 o {
S8 x3 H/ F0 _ return;4 `3 z6 l# [2 c
}
1 {0 T1 B& D+ b- M3 g! i( d#endif // __VER >= 8 // 8? ?? 061226 ma
/ [, Z+ |8 q6 e9 v/ P4 O; S
; `, p. |2 m$ t if( pLeaderUser->m_nDuel == 2 )/ c" R: t' } b) u" R2 c
{ , W" q: I' B. P# t, w( ?
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.- F' _/ @; `: R" {
} / J+ P5 t, }0 J- S- e( U: M- w
else' E& {8 @2 {. f
{
% Z) G+ `# s+ a" ~! _/ g% @ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
# k% `( m5 k0 w& W! u( v7 j) Z4 j* G {) m( r2 l, F& v$ K7 o0 }; S
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );% G2 ?. K; k o/ s5 t' X$ |/ s
}
7 A# W9 J' n/ a9 i* X- r7 I else; l$ q) G2 O0 M3 L
{8 @5 D; X8 f/ I. J. _: D, [
if( pUser->IsAttackMode() )7 M: L7 ]. p3 `' l6 a
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
# Y' Q# @; v: x: j" y4 p/ m$ l/ [: @ else
L7 e5 e6 d" e4 k#ifdef __PARTY_FIND
; g6 ^* [4 K. W% x. ^$ D pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );6 v( X9 @/ W9 {- B8 A
#else
3 v3 n5 k6 a4 m/ e8 k+ p pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
, X7 ]/ Z* ?1 @4 t#endif //__PARTY_FIND
m8 }+ @# f( L' w }; n; |# q+ y l# l# j- A# g4 M+ c% P
}4 s; b! k# Q5 Y/ x, g( n$ g
}
, J" ?! a! U, t1 A$ j# U+ f. T* ^ else
6 i; n* ~' \( s, n7 x+ P {
9 l2 _8 \8 ]! }$ U if( IsValidObj( pLeaderUser ) )
. }% ?# s$ |0 d( F0 p' a pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
/ z8 Q* s0 k$ R# R }# b! j: F3 M* H& |3 M
}) w9 {8 F. f0 |- E- @. c
: o5 r- y$ ?4 n; g/ G# w8 \
User.cpp:
: j& a' E2 X+ c. _ l3 _$ k6 G) r9 v代码:
2 }' s' S( ?: |2 G+ j#ifdef __PARTY_FIND* p1 |( Q# I& S: ]- x7 { ?
void CUser::AddPartyAllowJoin( BOOL bAllow ) T$ v) E; V- ^, D5 P8 D
{
% C' I) M ?" V4 c if( IsDelete() ) return;# F% ^8 M: Z2 L/ S/ |' W7 \
( W8 r' F# }6 V1 J {( L m_Snapshot.cb++;
2 c2 k0 N: d7 A) E2 x' E' V* O m_Snapshot.ar << GetId();4 }. O0 Z0 `7 {: v' O" _9 a8 ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;, P3 u% w4 l( h7 h$ g& c
m_Snapshot.ar << bAllow;
9 n% T" V# k6 w3 f- f}) G" P! I r$ J7 D. l B' M; X
#endif //__PARTY_FIND
, p1 T$ y1 R7 h3 Z& y0 Y) Z
* k8 Y! d J7 {: t$ Y8 u. W代码:
+ k& M& G5 U4 g#ifdef __PARTY_FIND, n! @/ R* F+ X. L3 ~
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
6 u9 Q# M; l$ V" \ y/ H4 z#else" Q+ ?, S6 V3 f- d8 `) j4 B
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )" c: n2 S- _8 E) y
#endif //__PARTY_FIND
. {/ G4 S+ X2 H. M2 U2 B+ B. R{
; a! S; M' N* {: F: M7 V if( IsDelete() ) return;
! w- f+ o& t! B6 b5 g 9 q& i; }2 z1 f3 k* W" g+ v
m_Snapshot.cb++;7 o |: V. ~8 ~" v- d% [" |+ g
m_Snapshot.ar << GetId();1 u: U) A- S% `
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
4 I/ U) _# ]6 w1 p) \ M; V( c m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
3 L9 W1 O$ \$ c3 ? m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();3 ]7 J1 R" K: N
m_Snapshot.ar.WriteString( pLeader->m_szName );/ Z+ K* l+ O: d0 [
m_Snapshot.ar << bTroup
! B5 B3 h9 y# W4 r6 F: X#ifdef __PARTY_FIND
+ g* i: z3 o7 |- S1 f" l << bPartyFind
& q/ d/ e z9 K# _( X#endif //__PARTY_FIND1 d3 }5 o0 d6 Q* a, e% P/ a; N
;
: O2 b3 d' k2 z% J$ a+ B$ O
3 l' Z b5 r u, }4 \; Z}0 ~( h0 m! N( Q% e
7 B; Q: {/ {. L( l
DPSrvr.h(公共范围PLS)
}: [5 j! E6 N A8 F: h代码:
" y3 b8 s) E8 S& E#ifdef __PARTY_FIND! A* q7 L4 ~! |8 j
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
5 `2 g' q0 w* t0 q, _5 `/ P#else9 t+ A- G* j0 Y7 b) o& \4 b( P, {
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
7 {; Z7 Q% n5 ^#endif //__PARTY_FIND
. _' V4 \& }0 T/ [0 L' p
9 [! W8 X: R9 E& ~代码:
. H, B- ^& U/ |( [#ifdef __PARTY_FIND
8 n* d( Z8 J: \' T' \4 u void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 M# u* Q% S& n0 v$ v#endif //__PARTY_FIND3 K) S, X$ A0 ~! ]7 P4 F1 M
9 e2 ~5 G+ C5 M/ U' ]User.h(以及):: A5 A: X& N) H/ J. M9 n
代码:
* e! u- A2 b2 {) g) X3 _- f#ifdef __PARTY_FIND
( C8 [4 C2 A0 F' T: z void AddPartyAllowJoin( BOOL bAllow );
: o" w2 l# p* p" W void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );: T4 n# _7 @0 t: n( [
#else B3 d5 }5 i. W: U7 E
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );9 l; T* @ j5 {+ S! u E
#endif //__PARTY_FIND Q* J/ u, v+ S+ E$ C
1 j1 P) ]$ ^- N2 }0 X3 e# x- i ]: ~party.h:
$ i8 f% p' v. ~) t, o代码:) R8 z3 q: h8 D2 X$ w: d- s& f4 c: U) n
#ifdef __PARTY_FIND
- O) r) N0 L/ m$ V BOOL m_bAllowEnter; y* u9 R4 A. I$ ^% @+ a; M
#endif& x3 M0 U$ J l' d
; g h9 r, h; \6 S) }( X代码:
4 {) _' x- b- e% K5 ]: H#ifdef __PARTY_FIND
7 |! h1 n; G8 q4 E/ o0 O CParty* GetPartyFree();0 I' ]8 g: h* h5 @. U
#endif
; g- Y* C1 W& U4 W/ T- }- Z
& r8 l L+ j. P2 `( y& ^WndParty.cpp: }, J! y2 E, e3 @3 e0 F
OnChildNotify:
( N8 L2 A! z/ C: j u+ M8 U代码:
4 b7 b4 l: d9 }6 z#ifdef __PARTY_FIND) V; l/ H, O0 M) U8 i
else if( nID == WIDC_CHECK1 )' G4 |6 o" [1 H0 B, R9 M* d I
{
7 { G: P6 L; \5 t5 B0 ? if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% l O& \- Q$ H( N' W4 [' Z {$ \, W2 e" \- q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ j' C2 w" C$ Y3 [* j- Q g_Party.m_bAllowEnter = !chk->GetCheck();: N! U K* A' {# `# ]4 _; Z! t" v" X
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );+ }! O# }" j* f
}8 i3 ?7 `5 F+ ]: n" \
}- T; ?/ O$ S; b
#endif //__PARTY_FIND2 n$ ~# i4 G& r9 P+ Q; N. j
! o+ f$ x0 k' J' J6 j8 V
代码:
, U- y4 g8 Y& Y, nOnDraw中:6 z2 x+ a" R! j4 l2 N
代码:1 T* D4 i) {. ^# R+ C( `
#ifdef __PARTY_FIND
# w* ]) z J0 J6 m' m5 b CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 @6 ~6 S, |) T: ]; ?7 o if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( G) L" a @' G/ { chk->EnableWindow( TRUE );
2 [! a- r4 k. c; [# V- u else1 z/ V" w1 |* V: g& }! m
chk->EnableWindow( FALSE );
8 H+ y) H) q+ r chk->SetCheck( !g_Party.m_bAllowEnter );
7 \7 d2 v9 O/ P+ I$ e#endif* K {( W0 @9 d# x# N2 P7 p
( j+ R% i9 e/ Q9 }9 A
DPClient.h(public):
" ~, F& L1 i) H# r2 J! I% O3 S代码:
5 c5 t+ I$ ]) P F" n0 G6 @#ifdef __PARTY_FIND
) i5 j; J- ]+ G0 u7 A4 | void OnPartyAllowJoin( CAr& ar );
* ?7 B+ b4 c' @2 c6 C void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );! e1 b% k, V) z4 J+ l- f' l
#endif //__PARTY_FIND
1 B9 h# k3 `5 N v+ q# [1 D9 A* ~& a" M& @( R6 x9 s5 ]
( ~: v, |2 B3 e7 C J/ m& V2 KWERS hinbekommt没有,请让赫克的权利。
0 F8 ?5 I6 w# k) Q$ V5 U不支持左右,所以难不...
* @- W# d# j& _3 v% t. w党k的Windows NT甚至编辑它自己。
. H" b/ y: |/ s2 h- {( i包也,因为我不erschreiben进一步如果我你的。5 I" ]9 F4 j$ E! y
由于缺少Quantité k n个代码是什么升工程前。
9 y B6 H' E$ r7 C如果是这样的。请发表。
/ y" a/ \+ F/ _- ~: u( _到目前为止,Pumbaaa! b- W' W9 T7 j! I7 T! A
% U1 G/ P0 w7 r0 _ A- g; z
; s$ c0 T* L0 Y" eMsgHdr.h) a. d9 e/ A% m8 e
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863+ Y: g) {2 v9 {9 K6 q; g/ R5 \
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
7 _1 {4 d3 \' Q2 M2 {; o. {/ C1 X* n, X
# C6 `9 f, h0 z5 A K
! ?9 R. Q( k; S( Y- {9 l8 |' a0 p
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