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对于那些谁需要它 - 谷歌缓存FTW。 :
& @' b4 E \( g$ K如果我鼓掌纯粹是我复制错误时,D
! _/ D/ c6 z0 b* Q/ A( p3 K4 w积分当然Pumbaaa。, i6 O c9 z5 |, I; V' {
) l8 u4 g8 K. I6 }: {0 UFuncTextCmd.cpp:& J2 v9 ~; L6 A0 C7 b
9 ?2 K7 A) i/ H5 w
代码:( y. {& V3 ?8 W! R& q% d
#ifdef __PARTY_FIND+ z. |1 Y# Z3 s
BOOL TextCmd_getparty( CScanner& scanner )
8 W1 g; I9 S6 {" ~- M& K$ N2 Y' Z{
5 T3 F0 ^" A Y" ?/ ~+ z' X#ifdef __WORLDSERVER
! H$ K+ k$ ]0 G" S0 U+ R& s CUser *pUser = (CUser*)scanner.dwValue;* n% F% X; |. I9 Z" m+ E5 ~7 r
if( pUser->m_idparty > 0 )
+ V9 N6 K2 t- f5 f% P n {1 G. w* A% J. l& C! z2 a
pUser->AddText( "你已经加入一个公会。" );
. w" Y# H9 j0 i return TRUE;
2 Y. [$ A/ |8 |& o0 `+ | }
0 p( [" Z* z& q. ]8 M# R7 N CParty *pParty;
9 d* ?$ Z; u- h% H: T) i( a8 t3 x pParty = g_PartyMng.GetPartyFree();
" `$ W; Y( a( f& I3 t; P; H if( pParty )
; ]7 O. z D. r$ j1 B9 j" k& O {
5 W4 L+ {: L+ S! C6 _# B g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );& w6 o( f* G A% ~; \) Z* ~* {
}else
4 O, p, M7 k( ?7 K {
8 \5 k2 Z# |& H6 q' W" X% R% F2 Y pUser->AddText( "抱歉,这里没有任何一个公会。" );. X2 ~6 A3 m, E! w3 P5 d; l ]! }: t$ y
} [! b& s- h5 p& u. ]) ~4 q0 X
#endif' g9 D) m$ K* M% h$ X1 D0 z$ w
return TRUE;' S8 K Y+ C2 v0 N% g/ u
}0 z7 D2 M/ y5 s" ` X& w1 y
#endif //__PARTY_FIND( u1 E' r y# m* y
! r# k7 |' ~& c9 b) n: R$ T
代码:
+ I* K5 W# m4 x; F7 e" EBOOL TextCmd_PartyInvite( CScanner& scanner )
' B* z2 [, ]4 J+ u' `7 @9 B{
* Q/ ^! ^+ q" x9 ~3 i0 F7 v; H& }#ifdef __WORLDSERVER
9 Z* x- ?9 I$ F9 n CUser* pUser = (CUser*)scanner.dwValue;
* R8 K2 o4 I v8 Q0 a* M MoverProp* pMoverProp = NULL;
! @$ ~5 C9 y' J1 f* v8 J1 b4 D scanner.GetToken();' j2 [: Q. d% F9 A0 v+ @, Q
#if __VER >= 11 // __SYS_PLAYER_DATA; k1 t5 a0 U; a7 O6 _
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );! j3 h7 y- O# N. Z. I. V
#else // __SYS_PLAYER_DATA
, _9 L# x% L; p* g9 ^# m3 R u_long uidPlayer = prj.GetPlayerID( scanner.Token );
, L0 L9 t7 u7 R* G: d; o6 ~ e#endif // __SYS_PLAYER_DATA
, L; X7 n5 C* `' F) g( C if( 0 < uidPlayer )
& G) a1 O( H9 c0 k) D7 Q2 \) r" b L {/ G E7 ?* C7 ]
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
( i, T& k) c' V2 D: R+ B if( IsValidObj( pUser2 ) )! J. B4 _+ ?, Z( e6 M
#ifdef __PARTY_FIND! z5 j% s9 E% U. w& P8 q
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
+ B( R3 F5 T$ r' A#else
' |4 p% W y3 L. y/ z, l g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
* I1 @( X9 y7 A1 {' M" U; e" t, Q1 A#endif //__PARTY_FIND
: q1 O6 l% G" I* G7 m, F else
6 R, G8 w, V4 u3 | pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );9 R& J$ h, I) C' P
}$ ^$ p) \; n. N2 Y h
else" Y: f \5 Y3 D4 x3 T# C2 k* ^4 c, n
{
9 S n" H, M1 g: V- }$ { pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );6 ~. |0 q% I- t6 E8 L6 y
}
) O8 l7 K1 c% N- y! k#endif // __WORLDSERVER
' H; i: E5 s$ b5 z+ x, {) Y. H: o* u% I- D% Q6 v
return TRUE;
0 x- B+ n! y% J: G1 P8 u}* j2 G" `( \/ E5 _7 D3 H
5 D2 H8 V$ r& b: U& F- z* V& }代码:/ y7 y% K/ n/ \% u8 T; D
#ifdef __PARTY_FIND- f4 T+ r H; B1 T
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )7 o+ I5 p) M ? f, M
#endif //__PARTY_FIND4 C/ |7 S, Z" m) A- ]2 J4 B: A
DPClient.cpp;
4 l+ L) A9 t# r h) ]6 Z) p8 g6 QCode:
# C0 k2 K7 m1 Jvoid CDPClient::OnPartyRequest( CAr & ar )
1 s* {, \: ?& m" Q: l{
+ f4 v1 O* l( V j0 s) o u_long uLeader, uMember;
- C9 g5 X) O* V! J* W* x
# h' h m+ `' b BOOL bTroup8 L6 b( |/ F% b3 k0 u# F! S
#ifdef __PARTY_FIND2 ~' M; Y& C7 ^9 x' H% _8 y
, bPartyFind# _/ {' c" O0 A( A6 a
#endif// __PARTY_FIND
7 j& |: R7 H4 F+ K4 y- v ;
# n+ ^3 n; C) C6 U2 ^( _" H+ Q LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;1 O" l+ |5 _+ z+ J
BYTE byLeaderSex, byMemberSex;* \ Z& q; S8 z5 t0 G! O$ W
char szLeaderName[MAX_PLAYER] = {0,};% N, o' h' @) x% d1 a* G8 J
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; \ p. f- \( ]; G+ ` @ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex; ]! {" P$ n# r+ N. s
ar.ReadString( szLeaderName, MAX_PLAYER );
: B; L. a' r8 q/ B( p6 P ar >> bTroup7 c* Z* D' x# ]% K7 d
#ifdef __PARTY_FIND
4 w- e s7 G: G7 y z >> bPartyFind
) S) @4 W; C7 E, G! N& p#endif //__PARTY_FIND
$ S( e% w, p5 H: u& _% X+ C. I5 s ;
7 p$ @7 Y. @- n
' G# [9 h& J, ?* \. o if( g_Option.m_bParty == FALSE )
. a# ?% U9 f* p6 }/ a4 M {
' N- }& S2 a/ @) S' _ SendPartyMemberCancle( uLeader, uMember, 3 );
$ b/ L, U" C& |1 l, K$ M7 t return;
# l, P3 C6 Z9 n1 m }
X2 H4 d7 }0 w
! o# ]0 M" c4 H2 A% c* j#ifdef __S_SERVER_UNIFY
u; s5 j& I9 |- \1 v if( g_WndMng.m_bAllAction == FALSE )* `6 r0 E) a8 M! L# R2 e) h2 b
return;
. m( `" i: f6 v$ e2 Z#endif // __S_SERVER_UNIFY
9 o3 y' x) M) n& ^5 {( p( Q! F' c; Z: f1 p1 ^" x. Q* X8 l- o) h$ m2 E
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
+ l+ V! D; q: s3 s; d! r 9 c, x" T: v1 O* q1 T
if( pWndBaseBuf ). O7 \0 o# `+ m) W9 @& f4 ]
{( x K4 q$ ]5 F+ y! H. Y
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );2 L+ w3 N# A8 C. |5 a
return;1 t4 Q" Y; {/ D
}* s. E% ^- k$ ?$ j- r( [3 [; T
#ifdef __PARTY_FIND5 t& v+ v+ q1 r4 y
if( bPartyFind )0 R$ ]; [- y8 D( K. V2 I' @! R& P
{/ d; V4 Y4 X3 R$ A! H1 Y
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
/ y; x1 j- x0 ^* C" [7 } }else
' ?1 t$ M& i" c {
$ [+ X/ W* s! D# Y$ L- X g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
& ^3 O2 C( P: g/ }9 ?3 e, N g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 l1 L% ^0 `+ u% u1 J
g_WndMng.m_pWndPartyConfirm->Initialize();1 [& P: v" ]/ t' [
}
5 ?0 _8 c. x- j! T) |#else& \ F( g0 F; R+ @8 E' o8 A( v5 q
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- ~" M! t, [7 @7 C
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% f! x' w, l; t g_WndMng.m_pWndPartyConfirm->Initialize();) W |# L, N: ^, A% ^3 M3 k" a
#endif //__PARTY_FIND* [# Y* v; |! I
}
& w( x5 M1 s" g6 C6 g( Q S& L: l% J, O1 j8 C2 Z: K# b1 e& R& R% \
代码:! r5 `& Y1 H: d5 r) S: u* ~
#ifdef __PARTY_FIND
0 r/ ]& V. ^7 j5 B" C" v! {void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
3 E( q- f& W. U1 j{$ w6 \+ K0 a0 W4 N
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );4 ^( } y6 q# \1 W# }, z! j, Y
ar << idLeader << idParty << bAllow;
3 {- D& a; f/ U% E/ R% K2 E SEND( ar, this, DPID_SERVERPLAYER );! f) o9 |1 ?, |6 \3 W
. k: o5 \1 l" }0 \' j: ~2 `}4 p! r6 B. p/ t0 m3 R8 T# N9 l
void CDPClient::OnPartyAllowJoin( CAr & ar )
7 @7 j7 f! Q- j7 N0 |8 F' l" D" p{5 T5 p& h' s7 o5 b
ar >> g_Party.m_bAllowEnter;
- Y6 \7 i, D7 _8 c. P( V+ v}
# q; d9 ]. f8 g#endif //__PARTY_FIND3 B. L9 L5 U! Y) [# r) p
Code:' y% a4 j9 B3 r8 |
#ifdef __PARTY_FIND' Q- l/ z3 V7 O$ l, O9 P
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;: d$ I6 s( D) H2 o% _5 T6 n( _3 o
#endif
. E$ [5 R' H" E2 v; x5 }/ ~$ P1 @3 n# l" Q3 |( i
party.cpp:9 n- K* f6 T) ]- A* I
代码:
S6 r- l+ D4 |0 Z/ PCParty::CParty()
2 s% [/ k! W9 r: J+ g" L{
- F V6 S8 ^. L* M m_uPartyId = 0;
1 [1 b0 G# a7 W m_nSizeofMember = 0;" L3 c) s) N3 i \ s7 r$ x
memset( m_sParty, 0, sizeof(m_sParty) );
, X9 y, N% O D2 E! x m_nLevel = 1;3 n* `! `& q6 r( y+ Q
m_nExp = m_nPoint = 0;
. y( n$ V8 O9 u* a9 c m_nTroupsShareExp = m_nTroupeShareItem = 0;: T4 ?/ q6 q7 s3 Z( K0 y
m_nKindTroup = 0; // ????$ N0 t: p" w# ]" r
m_nReferens = 0;
. S+ v1 s$ p3 e$ a4 D m_nGetItemPlayerId = 0;, B$ e/ K/ `% \% E* R: ]
#ifdef __PARTY_FIND
; U$ {: M W2 _0 R/ b$ V! e6 a m_bAllowEnter = TRUE;
4 U) V- e+ {. U/ M* {9 I% n) `#endif //__PARTY_FIND
& O, K) r# T! G6 t# [; n for( int i = 0 ; i < MAX_PARTYMODE ; i++ )$ D& H8 { w. b
{. s. w8 F' g6 ^$ ]' h
m_nModeTime[i] = 0;" h2 c+ ?. `$ X0 i, }
}
' V/ ?8 l/ K7 f0 l- q w4 ^ m_idDuelParty = 0;- `' |1 f9 V; K
#ifdef __WORLDSERVER
& a; I% Q- [' T& F/ n" T m_dwWorldId = 0;, g' { Y" P @! V9 o3 p8 Q$ v9 I
#endif // __WORLDSERVER: `" Q( g4 g+ E5 N
}
4 N3 x$ y3 ^: H1 u. @& |代码:* e7 j+ C* C/ j( g. E
void CParty::InitParty()7 o0 L7 V3 _& A$ T, f9 Q _) {
{! n8 A' h* ?: _) X( m# l
m_uPartyId = 0;9 r/ S8 |0 O* j, H9 f$ K* r' e( z
m_nSizeofMember = 0;
+ H- ?1 b5 q& T- f- I# Z memset( m_sParty, 0, sizeof(m_sParty) );' P) Q+ f, y& n
m_nLevel = 1;
. y Q% i5 v+ X8 v* m m_nExp = m_nPoint = 0;2 r4 ?4 Y4 W% |( F
m_nTroupsShareExp = m_nTroupeShareItem = 0;4 n( ?% ~% x- ]; [* l3 ~* C
m_nKindTroup = 0; // ????
0 W! h' G3 T8 a2 w m_nReferens = 0;
; t+ R& z z# `9 X0 Q#ifdef __PARTY_FIND
, I* A2 j7 Z0 C m_bAllowEnter = TRUE;+ Z9 ~1 V, W* O, V7 y7 h% g. V
#endif //__PARTY_FIND
4 i# Z( G6 U6 m4 P: y5 y$ q for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )1 K$ R& \, }( s! e0 \* g9 N9 m. W
{
0 `, X& z! a- T/ E$ u m_aMember[i].m_uPlayerId = 0;
9 D7 z% c6 M; i5 q% p, R0 O m_aMember[i].m_tTime = CTime::GetCurrentTime();
0 U- j5 v6 z& e& b9 M0 | k/ Y m_aMember[i].m_bRemove = FALSE;
2 B* i9 a3 P7 \6 a#if __VER < 11 // __SYS_PLAYER_DATA; X; L( Z+ _) R% u; Q% E+ w
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
2 W6 `9 {8 g8 R! O m_aMember[i].m_szName[0] = '\0';
( z" H6 E7 {* x#endif // __SYS_PLAYER_DATA
5 t# w+ ^4 f: a1 e% C! @) ~4 m }
/ m3 |2 W: Q2 a, b* a$ K1 b, X}: h1 D) s' n5 w
代码:8 q7 c9 [* Q' V* V6 `2 C/ r J
#ifdef __PARTY_FIND! Y4 I; j* @6 ?) ]* {& H+ k. K' O+ x2 p
CParty* CPartyMng::GetPartyFree()
+ c7 v+ e: L9 `) t3 c+ ]{
( o6 q: A* S0 S4 A3 ? CParty* pParty, *pPartyTmp = NULL;; D" p; K. o8 d, q2 H2 C. \* x" N
if( !m_2PartyPtr.begin()->second )
' R# D7 q2 i# l8 D9 d8 q8 x# G return NULL;- A+ t) F' A j9 g3 I
BOOL bRan = FALSE;* m/ N: d7 d5 w1 o" {
DWORD dwRand = 0;8 Y) K) h0 h$ B; r
if( m_2PartyPtr.end()->first >= 1 )
* ]/ }5 n4 L6 u DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
# s7 l4 F) G8 t" ^, W6 c' Y% q4 o' X- I/ |: S, | m w
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )9 }3 C! y- W6 A4 @( S5 Y7 O; X$ v, ^
{* C8 S# ] Q, r# Y
pParty = (CParty*)i->second;
5 [( Z) _. s. S! t& ]: g if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
, I( k6 f# p& I* [; a) m {6 g7 G3 g/ V0 k9 i5 K: ^5 W% V
if( i->first > dwRand )
$ A* O' c! ~6 a0 }9 O% {% S3 R" L9 m return pParty;
* I6 p+ A4 O% P$ A9 ]" Q( w else& A7 f( o; U, t4 Z+ U! c
pPartyTmp = pParty;% r' X. j$ j. z1 J- X0 N5 T7 I) i
}; q$ v ?+ ~+ o. k8 Q, L
}
6 C1 I% S4 g5 }- o" V5 F return pPartyTmp;3 o# x b# M. F) x! j3 F( J( t
}7 V1 d/ ]% v) j: p
#endif //__PARTY_FIND: y" P( f& N8 M$ _" I( p; l
* w- C% l: x8 x3 [3 Y/ e* yDPSrvr.cpp:2 i* @+ u: m+ q9 C
代码:
5 p& x- e" G8 R% t#ifdef __PARTY_FIND% N$ Z3 H. m+ s1 }6 h1 U
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
9 b$ X9 M! O/ Y4 e* K: ]{/ H _/ [3 m( g& v
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );& n9 ? G0 x4 q& n* u) e: A
if( IsValidObj( pUser ) )2 S3 x! i7 }& q; j
{
( K& O6 a* G/ c- d' l, @* C u_long idLeader, idParty;9 I) E' W m/ N5 E# n6 _
BOOL bAllow;
4 u: ~. P1 }5 X( i; @6 x ar >> idLeader >> idParty >> bAllow; G( y( v6 o8 i G4 m' s' c
if( idLeader != pUser->m_idPlayer )! Z% v; x3 j2 l5 Z/ S
return;$ K0 T8 ]4 u; u% d0 x R) R+ t
CParty *pParty = g_PartyMng.GetParty( idParty );8 U8 q6 g6 p4 @
if( pParty && pParty->IsLeader( idLeader ) )
$ q# M, Z2 J& S+ U- K( L pParty->m_bAllowEnter = bAllow;+ v0 B% C. \/ @5 e
else9 Q$ U. A/ ]( u4 v; c, w; t
return; {+ j! m! {$ w2 H
: Z# M- V; w0 c5 K! L: J CUser *pMember;4 g! F% o1 I* e* {2 Z
for( int i = 0; i < pParty->m_nSizeofMember; i++ )0 `, F9 a4 a) _* j& ~
{- [! `; h( j% b: s
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
- g" ~$ U$ K3 m8 M5 Q5 P9 n if( IsValidObj( (CObj*)pMember ) ). I6 ?1 f$ `! B2 _+ F- |
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
1 o: |) Q, c# N+ m6 g) s; K } u* m V3 n9 y- W( \6 j _. p
}
0 g1 J/ _" R# _+ l: v$ g \: \% L}3 z' ]/ {, ?4 Q
#endif //__PARTY_FIND
. d' U. i; X0 ?! f- y, {1 Y5 X4 H5 A# G! @- m" z
代码:
4 d$ i% s3 ]& h F7 o1 m( E#ifdef __PARTY_FIND: g, R) l4 n5 d
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
6 }" m- i, p5 Q9 z4 R#endif //__PARTY_FIND6 p3 ^) q% Y+ O% I! ^& j
- w3 G" k: o1 h6 Q& x- g7 X
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )4 W% F5 I9 U# q2 E+ }3 d
{
U1 E" x% F0 P4 q6 J/ E1 _ u_long uLeaderid, uMemberid;
o! U. {9 ]/ Z! L1 C( b& E BOOL bTroup;
& s# G; X" r) H4 K ar >> uLeaderid >> uMemberid;: ` ?/ ~% o* X
ar >> bTroup; I8 o: O# O% t7 X
. l$ }0 J7 {- p) X6 o CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! R5 V6 ?0 F1 ]" H if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ); _! e0 y, P) s& E3 B+ Z. O
#ifdef __PARTY_FIND
# L# J r% Z/ ~" J InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
6 S5 w2 F7 f+ K. j, c+ x' B, _, ~#else, @2 M- w0 Y# T- i) w0 k/ v) R& L, n
InviteParty( uLeaderid, uMemberid, bTroup );
( @ e' p. F$ V+ w7 V& r#endif //__PARTY_FIND( F9 v# L% x$ A& t$ w, ]7 Q
}+ U% e( e& J% \8 k4 K
6 S7 @* Y8 H. z& \1 `代码:
: V( n4 E' Q7 K/ t4 @3 v#ifdef __PARTY_FIND$ P2 R# A7 ^- H9 L
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
# f$ F. i U: n/ W' i#else
7 f. k! a. O p+ V2 m; Dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )" N* y' i4 [; J7 [* p1 g4 {
#endif //__PARTY_FIND8 j: }2 O# L! Q& v! L
{
( k( e) j2 L1 x% [ CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );2 Q/ v, I! h4 X. v2 u3 a% J
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
) c4 {7 C4 j) s% j- R
5 H% D0 u$ \) i. F& l$ T3 o if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ): k% C# k- S; R- T" y
{
3 ]# j+ e# m8 v J9 O2 S3 Z if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
i1 U! p3 o+ A" P {0 R4 Z7 I8 M, r" t# G
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )) Q( h4 x3 {" q
{
7 N* G' l* U( d8 E6 z- [/ J, I1 i pLeaderUser->AddText("没有足够的权限。");
$ X9 B3 A3 ]7 K& e* Q( u pUser->AddText("没有足够的权限。");
2 y4 H/ J! L8 ^' [# e0 g" `7 @ return;
0 {! A( \* {! K% y, q }) d. w5 q0 B4 y) W$ w3 ^% a9 Z
}! S" `0 k) A9 @/ `$ f3 t% w
// ???? ? ??? ?? ????.
/ W3 v. {1 N" b+ S/ X CWorld* pWorld = pUser->GetWorld();; ?% K$ f# X; L# U) P' ~& c
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ); f9 \! O) V, ^9 ]/ f& U. `& |
{ 2 P% Z1 t( d+ p3 {
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ I$ u2 B9 Q. W& u+ U2 y
return;8 B& T& p! A. z( Y& E
}; r. {+ B9 U# M
#if __VER >= 11 // __GUILD_COMBAT_1TO1% O0 V8 k( _% D2 m" M/ X5 R3 N9 L
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
. r1 Q* J9 M8 d: W {8 v0 h2 X7 ]: \) m) f
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ I1 O: g7 i6 j2 o
return;
! C- w" Q( q- S9 u+ K, Q }
% q$ ?0 S |0 K0 ?9 y' a4 U& e#endif // __GUILD_COMBAT_1TO1
1 G, `( @, b" l% U* z' y' N' W7 m/ ~4 r ^* S6 v" K
#if __VER >= 8 // 8? ?? 061226 ma+ e4 D0 [' D8 V! h( G
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )* n) t" ?9 [5 j/ e6 W+ c8 Z7 e9 ~ Q3 W
{2 b h& a8 c+ N) _( [; \* f
return;
% M5 n) U: M9 m) Z& z: D }
, {% T9 e* I$ ?" K3 H) I- h#endif // __VER >= 8 // 8? ?? 061226 ma
: z5 o# G+ h( \% O
8 c' [* F' F9 I9 k. X: ?! F. g if( pLeaderUser->m_nDuel == 2 )
1 Y0 R8 }2 x8 |& k4 @0 Z {
" d9 [' |# [/ b* X pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
2 E+ k; m" o* b9 Q }
/ p' F( B7 [% o$ p else% h! b" Q0 G5 A' j2 ~0 M% u
{' y' m7 r9 v# c3 Y5 i" U `
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 N8 G/ w7 c" L$ n" A; @0 K9 @/ n; E {( ~, N0 Y$ m/ n
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
- b9 G( u6 [ }9 r3 C) @/ J }
' R% C7 Y5 b4 D' L* y2 Q: n# z: G else0 _& v0 \ E0 L
{0 {0 d- h; X+ b# b4 w) s- @9 d/ c
if( pUser->IsAttackMode() )
) u L) N) L+ N2 d pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );, V! v" k$ H( l9 x7 c1 J
else
0 c8 H3 ?6 b' U/ k0 s#ifdef __PARTY_FIND
7 S" @, p& }/ u/ k8 g- t6 @8 |3 e pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );/ I0 A8 ?! ~6 |5 ?9 p6 T1 k
#else
+ T! p3 m3 S- l' W" A5 }. Q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );- h! O# k! L; X( d
#endif //__PARTY_FIND# _. I; |: ?9 g6 z3 |
}0 C9 `" b, [& K$ ?5 y5 b4 G
}
7 X0 b7 d: c. n/ n# q }, G" e1 b# Z5 g( `
else5 m9 h* E' D6 d8 {+ D* J1 | f
{$ n: L: N/ N, ?# F! A7 u: P1 ?' S
if( IsValidObj( pLeaderUser ) )+ r9 \; ^: ?# X
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );2 w @' U7 N6 B# U
}5 w$ f2 v) T( V2 U, W# [! s
}0 i" p% ]& l! ?3 T9 k7 }3 f, M
8 R" v: G4 L j6 m5 A. B6 l# S/ ~
User.cpp:) N" g K/ J& q6 n4 f
代码:9 U6 y$ R+ C) B- ?) N" z
#ifdef __PARTY_FIND
% O1 g" U5 m: X9 j# ivoid CUser::AddPartyAllowJoin( BOOL bAllow )
7 g- O) |. B6 m3 q7 L7 v, V{2 e7 y& O4 c/ E7 ~+ M8 l* E
if( IsDelete() ) return;& S& q+ G0 b" p) @( e
y+ S. `4 w+ n) g: J9 h
m_Snapshot.cb++;( [0 ^. G, D0 a& X
m_Snapshot.ar << GetId();4 {8 M4 P) V0 d5 }
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
' j: f5 X- x* R5 o; u m_Snapshot.ar << bAllow;5 n% ?# R, d! [% q) k& u3 ^
}& Y7 p4 D! }6 S9 a7 E& n' ]
#endif //__PARTY_FIND
! B5 O, S* d8 p
, y+ C5 t8 I; Y# L) h; n代码:* M4 k. s7 s/ }6 U4 K% j. v
#ifdef __PARTY_FIND
0 S7 v" j' \0 |/ Fvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 e' w+ s: f0 k0 C. Q5 P) {#else) X, j( Z5 l \
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
" C2 i- i' i5 b#endif //__PARTY_FIND3 k5 A @1 ^$ F+ k
{
9 H: Z$ T* R/ Q0 }" J' k* E if( IsDelete() ) return;; w4 W; |8 c8 `4 T/ i" D
9 u. l$ d/ X" | g0 T4 o6 N
m_Snapshot.cb++;
# c' ?; j# T1 u" h, k3 ~2 E m_Snapshot.ar << GetId();3 d, z# Q9 _$ J: H" \) \
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
: h Q5 P+ g' Z8 H0 B2 J m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
; [: c9 v6 z- i F* ^ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();/ h' m# H2 h4 }& E2 E2 z
m_Snapshot.ar.WriteString( pLeader->m_szName ); A1 T# L* e+ r$ m* E
m_Snapshot.ar << bTroup& ~7 E! s& h. \8 ]0 y: a- _" D. \" v
#ifdef __PARTY_FIND
# c3 Q2 o1 x8 a9 p% _$ y$ l" N) d << bPartyFind# i$ @1 Y* W9 a2 U/ a& G
#endif //__PARTY_FIND+ K4 l7 g. @, j: n8 Q2 Z) `
;
+ W, X$ B* p* } 8 R! j2 g5 W2 o0 f
}
9 F; N' ~4 U8 P: p+ O1 d. f5 o
+ M, _/ ?: b1 LDPSrvr.h(公共范围PLS): o) S( U2 L. S6 P% t+ U9 L
代码:
# C! ~( H9 r) r3 i$ z- q4 p#ifdef __PARTY_FIND
2 V e( c- J4 h X& M5 S void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
% B- _6 z1 L+ [/ k& \) {1 c#else
) E7 G6 F( e5 @4 x void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
+ k8 F1 N. V- _$ Z#endif //__PARTY_FIND
! y, J5 ]/ K% l: o: y
3 R/ n2 W. I" C7 y, A+ b代码:" \4 d9 `6 }7 ^ H8 t! w' M
#ifdef __PARTY_FIND4 O ~) z6 Y$ d/ \1 r" ]# l
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );& k' f" f0 C& \
#endif //__PARTY_FIND1 x8 r- O _0 g* m) W3 p6 K% [. ?
`5 i# h/ k, h% d& r k
User.h(以及):
, e( N& g0 T! @* E$ f3 m5 b# i u代码:3 c+ r0 s; \3 M. m# X6 J
#ifdef __PARTY_FIND/ W$ g M5 c# u% j9 O* V6 | P
void AddPartyAllowJoin( BOOL bAllow );
, Y) g j9 H R void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); w9 ^% l5 Z" O' f% @( W
#else, p# y, W" u- i) D3 u( @
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
' G. s0 H& d8 u) e#endif //__PARTY_FIND
I1 r& d9 @# V' {. r' q* g& F) ]6 R( N! A
party.h:2 x7 [$ Q- l) o' @! [: b
代码: Y4 d" \" Q+ k! I! ~
#ifdef __PARTY_FIND
* q5 x5 ^! E; _2 T BOOL m_bAllowEnter;9 Y4 ^ m5 r* p; m) Z
#endif
+ C% T F( H3 G1 E0 ]0 C' @. O8 ^9 g4 a
代码:2 N! J5 j0 L! ]7 y3 j4 b
#ifdef __PARTY_FIND. D/ J- L% [$ Q. {
CParty* GetPartyFree();
0 n' \3 Z, z; R" {: `#endif
7 w' N* ~+ a5 K: z8 P4 L. a
1 j. i: I. ]; r; R5 L OWndParty.cpp:
" w% m; A2 h8 G1 JOnChildNotify:7 _' I. J, }+ _2 T ^8 N
代码:
( f1 b1 Z( T7 i2 j#ifdef __PARTY_FIND' l, p8 @, y; l$ \) T
else if( nID == WIDC_CHECK1 )' S$ H& w: r- M. F0 ~5 _
{6 M# Q% t) V$ ~' T
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
& @4 ?' [# x0 X8 H; V6 z& A n {2 v) f ^- Y0 \. ?: ~
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- R1 y2 B3 y! r( ?1 z g_Party.m_bAllowEnter = !chk->GetCheck();2 A, J3 o$ `4 C
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );* x* ^0 |! H8 A
}' E4 [4 Z1 p, s, j! o: }) M
}
* p% Z S# j' v3 l#endif //__PARTY_FIND2 n! z! F- s9 T; J D; u/ g
5 f* `7 A- k8 W2 Q代码:
# Q }* V4 t/ c& fOnDraw中:
. ^8 L* _4 q- `代码:6 l* q5 u) X8 s! m7 r
#ifdef __PARTY_FIND
* f5 t. K( e4 e4 Q CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) C- T, E( R h+ S if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ e0 a- q; c( Y4 c! ^$ F chk->EnableWindow( TRUE );
! j5 A) F2 z# f! n$ D% C* S else
! s% M6 S! \" n( s; C chk->EnableWindow( FALSE );) q' W- @0 C' R+ T6 R8 p
chk->SetCheck( !g_Party.m_bAllowEnter );( F8 o ]- y0 J4 C5 L% h! b
#endif
h Y6 |- V/ d; Q) U* D9 q4 m
+ x& L5 U8 k6 U0 U7 KDPClient.h(public):9 J b" R) ]' r6 C
代码:
! \$ W; u) P% Q7 Y+ W5 P#ifdef __PARTY_FIND
4 S0 w$ k2 X. l9 P) ?1 F void OnPartyAllowJoin( CAr& ar );
$ i5 J G, m2 w+ m$ m& B" t7 W void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" x) w* |, _# \: m7 G9 A$ a#endif //__PARTY_FIND7 n1 J4 s: N) S! y
7 f+ i5 y7 z6 L( _ A
$ B7 T7 l2 k) z; e5 X" Z5 G9 _% ~
WERS hinbekommt没有,请让赫克的权利。
: b$ M P( q) y/ z2 t5 H不支持左右,所以难不...
! h3 m, g% b4 N党k的Windows NT甚至编辑它自己。
! @6 n% L2 W6 p5 ^/ Y4 [包也,因为我不erschreiben进一步如果我你的。
6 b1 m% v% ^ Y( I由于缺少Quantité k n个代码是什么升工程前。0 T( E- r* w' x, D( N( p7 w0 J- f
如果是这样的。请发表。
m' n: b7 c( a到目前为止,Pumbaaa% j+ f7 p0 G1 H
) r! Q7 ~1 n; j # U! Y$ a8 w$ {" j% u
MsgHdr.h
2 V. K$ `4 g; J& \. V6 o#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88636 t2 f& ^' a3 T) ?: W7 z' |
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243 b; Z" [, t$ q
8 h5 O- a8 M+ U. J4 t' Z' o# I! ^4 l- }! m7 u
8 }! `4 \$ y( d$ p# n
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