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对于那些谁需要它 - 谷歌缓存FTW。 :
) d! K. \# z3 z" t3 l如果我鼓掌纯粹是我复制错误时,D, C, t; r) L r5 ^/ h
积分当然Pumbaaa。 w8 V2 L* J* m- b, h9 g4 S
1 [0 q: ~& y% I9 M( |+ eFuncTextCmd.cpp:) }4 v5 V& K+ a+ P
0 k& S- H8 I3 K
代码:/ l k! }+ q# w
#ifdef __PARTY_FIND1 w8 M' v& N: T) G& k/ D2 X2 g
BOOL TextCmd_getparty( CScanner& scanner )
; U* n: G; |- h9 z{' G* z) C+ _6 @2 W
#ifdef __WORLDSERVER9 D, H# o9 x4 O. o+ V
CUser *pUser = (CUser*)scanner.dwValue;3 b$ \. y% i/ Z4 n0 {
if( pUser->m_idparty > 0 ) b Z3 E) `9 t6 x0 {! h1 @) s
{* i* t) i8 q' [3 k/ F9 f
pUser->AddText( "你已经加入一个公会。" );
4 |0 n4 k/ l2 i2 q2 O* Z; W return TRUE;
% A/ C" K2 c" A2 l& J% ~& Y }9 F" Q e. y, d- x/ X" K
CParty *pParty;5 e, B j, p$ ~+ q$ u- F5 o
pParty = g_PartyMng.GetPartyFree();
* K6 l- _( n0 z& [& u# O if( pParty )9 `0 ]9 O& @! G0 q! s& H( s, s( K( b4 E
{
+ \) z+ O9 {1 ~1 | g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
( e3 r, r$ T. b2 @ }else: ^/ i1 M! R' a/ e) |
{
: N4 u2 t4 D1 I% H0 z7 r pUser->AddText( "抱歉,这里没有任何一个公会。" ); f0 f7 I' k/ N5 G/ }" s) s
}- O+ e7 w! R; p
#endif
! T, j1 u( I' e return TRUE;0 k- {* _9 z3 f& h' S5 U
}8 d$ b( I( A4 u, Q# R
#endif //__PARTY_FIND( \! Z" n! s% S- ?
k* i2 A& L3 B2 T6 k
代码:" E" O$ g. q7 n
BOOL TextCmd_PartyInvite( CScanner& scanner )8 W. D# Q3 H$ G2 q, A4 v ~) W& i
{
* c; W) Y3 G2 N: D#ifdef __WORLDSERVER: [$ z) r, G5 {9 n% N1 V
CUser* pUser = (CUser*)scanner.dwValue;
# P' R- B* K3 |6 V MoverProp* pMoverProp = NULL;
$ B; p4 P: r: V. C5 q' G6 N; F9 Z+ w scanner.GetToken();
, ]8 q7 Z2 H7 P: M#if __VER >= 11 // __SYS_PLAYER_DATA. Z2 |( X% j R6 A
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
3 K% J) ]0 ]' n#else // __SYS_PLAYER_DATA
2 T+ P9 l* |2 X( F u_long uidPlayer = prj.GetPlayerID( scanner.Token );
@6 @- b, Z# d, U8 t8 x#endif // __SYS_PLAYER_DATA
4 L5 d" U( E& O2 q; d3 d" `6 [ if( 0 < uidPlayer )
8 x( j1 a5 e- z7 S1 r5 s {2 m6 j( T9 I: H
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 5 n2 M! n) O: ]* z4 A. T
if( IsValidObj( pUser2 ) )
/ M0 h# U; G6 f# k0 d#ifdef __PARTY_FIND. B, K O4 f% Q8 ~
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
n& J) }& l5 ^#else
9 g, ]& M. M( M; V. q+ F: n g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );4 o# U4 R$ k4 t) s
#endif //__PARTY_FIND
~/ D/ T3 o. b0 D0 ~ else
* A( E+ S' w' O1 N6 C pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
' Z [1 R9 Y- A! b. D. @1 R. H }$ y9 n3 l. X0 G* `3 Y/ w+ G
else
! x2 E$ G' O5 R; N0 H5 G {
8 o; y+ c- J. m$ p. v pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
/ J$ b! r# W2 Z e4 } }1 `8 Y" c! q' E% H
#endif // __WORLDSERVER
* ?5 s: J- G) k4 K! r+ s
, M1 ?! g1 O7 Q5 d5 A return TRUE;
1 k! B3 |3 S) t. U}
7 i; j2 @3 k' M; T, J, H* c7 @- G9 a- C D* N
代码:
3 q: m$ X) t4 f p#ifdef __PARTY_FIND$ q# n" r# R! C {' ?- g9 G |1 K
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
* ]( O K6 Z% u7 c% y8 |; A' M#endif //__PARTY_FIND
1 Y' ^) s, ]4 F5 eDPClient.cpp;* H6 J5 S) C( T d
Code:" I$ d7 `( M' a1 c+ c% n7 Y5 }% `
void CDPClient::OnPartyRequest( CAr & ar )' ?: B" r& Z- n2 m) R4 B
{
" N1 ? I0 T: `( K" w& U; e" c( s' r u_long uLeader, uMember;% p) l. w1 u) T
# A/ z. ]+ e. y+ R. G6 R5 Q
BOOL bTroup
N2 Z5 k. \. _7 Y#ifdef __PARTY_FIND
- x! _; p2 X2 @) b5 w _ , bPartyFind( H5 A3 u6 Q% r# s
#endif// __PARTY_FIND
8 e. ~; H) `6 Q: L1 D4 R ;
% W3 j# y! t! L+ C2 s LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
- |- N0 w# _$ z) R3 d BYTE byLeaderSex, byMemberSex;( x7 v4 f( \, b' s' t- ?8 n2 |4 M
char szLeaderName[MAX_PLAYER] = {0,};" `" k5 i4 R2 N6 g3 K8 Z* h" ]+ C
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
6 c0 m" s9 \! @# z" e ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;2 Y: s: X; K+ t
ar.ReadString( szLeaderName, MAX_PLAYER );
3 J; l9 ?( l7 C/ e. `( y ar >> bTroup
$ i4 [7 Z# ^ I#ifdef __PARTY_FIND3 A' b" H) L; y2 s2 W5 L+ @
>> bPartyFind
8 w/ ~4 l O# H" n. ~* g9 D4 m#endif //__PARTY_FIND
& X/ M" Q" Y) K a5 C ;
: g+ u& a6 o, G9 I
B3 ^' a% Q+ j- ~0 u" K- g if( g_Option.m_bParty == FALSE )
9 A, ?6 }: [; @5 O! B {9 U- z& a* r5 f. Q, N$ U
SendPartyMemberCancle( uLeader, uMember, 3 );- O; ]% K$ @: _- G. J3 J' v% f7 _
return;
# Z4 N6 r9 U) V }* P8 m; `! |. y
( U% ^5 }) E" O3 w8 w8 ^#ifdef __S_SERVER_UNIFY
, E+ K6 \$ S; F. O! g if( g_WndMng.m_bAllAction == FALSE )
7 _& a$ E6 v7 C$ D: M return;
" p6 V4 o9 M# ^0 E1 p# L#endif // __S_SERVER_UNIFY6 F8 x! R$ n" |; j: w" z% q
% {+ n5 ^. ^2 T' l CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
) L/ i# f5 @+ w) x ( O0 G( q, Q3 T1 l
if( pWndBaseBuf )
' a! p, x3 V7 {* l/ L: } {/ \. u# j7 m# O, f% }. a ]6 }
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );8 ^+ u( f T; Q! s. W
return;
0 }3 u% R( z( @ }
$ B8 B. |& T# [9 V& F& o) t. s#ifdef __PARTY_FIND
1 [; h- r( \" _) \1 E' a9 [! R if( bPartyFind )
4 i6 A* c* z2 d4 l+ W! C {& s, ?3 O2 t$ i& b Q
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
" J* `% }+ @* h# T {# X8 ]/ J }else3 e# E7 s+ V1 p" q
{
4 }3 {& |% w! Q g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;6 [4 _8 h' d' S& c6 c# n: |& O
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 M4 v- Y; {. g7 W7 m8 v g_WndMng.m_pWndPartyConfirm->Initialize();
$ A, [) H" A" V0 C. F }/ d% B: j+ Q+ b+ Z' y, Q
#else
1 I1 D) `6 V5 L' |: d( l* K g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" L* l& p- Q- E. N g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ i$ G; Q% k$ Y' R r0 r g_WndMng.m_pWndPartyConfirm->Initialize();
. ^- p; X7 ]% u1 \/ u. M#endif //__PARTY_FIND
7 J a, V1 [3 ?8 p6 w3 P, c}
9 c& @; L" r4 H& |* {; E
( S7 U2 V5 w2 d代码:, D# h: W$ X+ ~* g8 Y3 s! l) A: _
#ifdef __PARTY_FIND8 h, `2 F) k5 L1 x+ `
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
( u% J2 K6 @2 Y0 w{& Q O4 h5 i) A% I5 b6 k( z& a0 ~
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );" q5 D$ D6 y1 D& E% h: g+ U4 L9 k, u
ar << idLeader << idParty << bAllow;
- {9 _6 u6 N* }* Y$ \/ ^7 \ SEND( ar, this, DPID_SERVERPLAYER );
I: e F L! g/ A( T9 J1 x, V2 o _ z9 n: z; @7 J; n* `
}/ P Y0 F3 Z8 Z/ h1 L0 X* ~+ G0 Y
void CDPClient::OnPartyAllowJoin( CAr & ar )
8 K- N [- _( {) ?( E/ f' l1 w{
( D# Y" s& y9 K+ u9 \& \% n ar >> g_Party.m_bAllowEnter;
{: @. D/ B- h! C2 x- p6 k, l}* R3 O- z1 n4 x" k ^& z/ M; k# `
#endif //__PARTY_FIND0 ?5 b1 k$ o9 j% H/ C- e4 i
Code:
) B# X h: B j& h2 P#ifdef __PARTY_FIND& g2 v' ~/ [+ w" V# _( l9 t
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
0 |% h; ?/ A$ |$ m#endif/ f: k9 q# ?) d6 d9 W
5 ]3 `2 f+ M% o& A
party.cpp:
7 s" o! M) ?0 I3 ~6 C$ i代码:$ @* E* W2 i/ M, L
CParty::CParty()# }2 N; g6 O" I5 ^" ]( ^6 Z) E% \4 T
{
c0 Z+ ~* A k- E m_uPartyId = 0;
; M9 y; x0 H5 Z& a/ ] m_nSizeofMember = 0;
" U6 h$ ^* ^/ \ memset( m_sParty, 0, sizeof(m_sParty) );- j7 z( y c9 I/ A7 n' q+ T6 D
m_nLevel = 1;
2 O9 O2 ~9 P9 s+ Z4 I4 _ b" Z m_nExp = m_nPoint = 0;
/ [1 E, j3 p" U! Z m_nTroupsShareExp = m_nTroupeShareItem = 0;3 |; h1 u) i1 k# m! x- |; F0 P% n) F
m_nKindTroup = 0; // ????
! z: \9 L/ \5 W3 }2 K8 s m_nReferens = 0;
! u# S* U2 k. e3 m m_nGetItemPlayerId = 0;; H. ?7 L4 ^+ F9 r) F0 m6 d8 g
#ifdef __PARTY_FIND
" L' [: c! E' u( Z( j m_bAllowEnter = TRUE;
3 D; ~' e3 i# }& a7 {1 W: \#endif //__PARTY_FIND8 W, |* \) t: x, k( E3 x1 g5 c
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )" B' ^3 l9 d/ `9 x/ @' |
{2 ]" e; [3 r# V" X, u
m_nModeTime[i] = 0;
2 `; u* s, ]" h- p }9 t; k( J& z7 ^: [
m_idDuelParty = 0;
2 a c: X+ @1 e/ ]1 y- O: o#ifdef __WORLDSERVER
# p2 x8 x+ K2 v7 b- i% [ m_dwWorldId = 0;
$ F f0 i2 w# N9 v( S! F#endif // __WORLDSERVER
. Q! n) G& I1 C' j7 a' r}
, @/ R# E& y9 u! K& s代码:
0 k. N' \5 h: H- yvoid CParty::InitParty()
' d5 a5 Y% ?4 v% D2 ]{0 u! [; y+ b: w
m_uPartyId = 0;$ n( K+ t* e; ?6 |- f
m_nSizeofMember = 0;
4 c) P% g1 ~; x1 E5 X memset( m_sParty, 0, sizeof(m_sParty) );2 K! J! f3 ?' ]/ ]! o
m_nLevel = 1; \3 ^$ v# `5 q5 e1 H
m_nExp = m_nPoint = 0;
3 M4 B( T8 b/ O$ w0 N0 x m_nTroupsShareExp = m_nTroupeShareItem = 0;0 K# E* e$ C: D4 ?7 d
m_nKindTroup = 0; // ????
& T* k, S( B# G m_nReferens = 0;
& f. p; r5 E3 G6 k* _; o#ifdef __PARTY_FIND
8 S1 _$ B! h1 S- b2 Y m_bAllowEnter = TRUE;
; y! m! i. ^; @8 x y9 m#endif //__PARTY_FIND& P3 s1 e) l! K$ A
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )8 C2 x/ u8 b' B' f/ H
{
6 M4 a: C7 O1 u. @+ S; | m_aMember[i].m_uPlayerId = 0;
J" e( H$ f. Z4 g j. g m_aMember[i].m_tTime = CTime::GetCurrentTime();
! W7 r/ o }+ G2 }; E m_aMember[i].m_bRemove = FALSE;6 U' P% w' u7 f) E
#if __VER < 11 // __SYS_PLAYER_DATA
$ V& O% E* s# z) O* M m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;+ \6 U5 C) k8 E7 R' ]" Z
m_aMember[i].m_szName[0] = '\0';
; t/ j) A* u" H0 X2 c6 A#endif // __SYS_PLAYER_DATA% ~9 U% h; V) }$ h
}" o6 U9 w7 P: O6 } x2 q; Q; e
}
! ?, o* M+ c8 D2 [. T( b代码:
& ^) B- S0 @7 F' f- y, c8 p#ifdef __PARTY_FIND& C- Q; u! L0 h: I& w" d2 l
CParty* CPartyMng::GetPartyFree()
" Q" h% a2 N% N8 v% x. _{
+ |5 s% Z' B v CParty* pParty, *pPartyTmp = NULL;
+ \* Z# ~0 H& G# ~ if( !m_2PartyPtr.begin()->second )
+ D6 r) `, p' R, R! q return NULL;! d8 L$ ~2 ~" e0 }0 k l
BOOL bRan = FALSE;
0 d0 o% Z1 f3 t# n DWORD dwRand = 0;
! E+ `% P; Y" {+ T0 t' n$ G if( m_2PartyPtr.end()->first >= 1 ). l: n) F# |& t/ i( Z
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );9 P7 k1 C$ y$ x9 t8 U# ~$ B
4 e$ f) R( V' |) e6 W
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
/ Q- \2 E3 u, p7 x; ]! L5 l {
1 J* A3 c( F2 |# H( @- Q5 J0 s& n pParty = (CParty*)i->second;
+ m. r+ J, X% U8 q! r0 o( D if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
' e" a* d5 T$ K5 ^) k7 N {) A; ~* T: W& q; |* e; i$ B& u
if( i->first > dwRand )& I) P) z% p. T; I0 I
return pParty;4 _( b9 C% A" w* [) v o) a
else
$ N% ~& H$ c, M" O3 E- g pPartyTmp = pParty;
/ u; x4 c8 _. k3 D: I: e$ Q, d }5 E0 `. S3 q# B% \. ^% A+ `
}
* X; p1 |) t B2 W return pPartyTmp;
( N+ `# z" {8 t. G- C7 h}) l3 w2 J: I$ H- Z8 f
#endif //__PARTY_FIND
; i5 j" \: D# u. q( L7 p0 n
, ~% ?5 x8 W1 TDPSrvr.cpp:
, Q- R) O& `: u# c$ x1 L& @代码:
3 Z0 O) D5 t( @: ?8 P) H#ifdef __PARTY_FIND
( V4 _7 F6 ]& w; J) `# mvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ): i/ `/ V3 | |6 ]4 N; M' a, N
{0 \+ H2 q7 q8 p3 X" e+ [; `# Z8 n) ]
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );: t0 x, X, _) B, q2 G% W" ~
if( IsValidObj( pUser ) )
: [$ o% b/ q/ X* O7 k. [0 e {7 B( E' D4 t, L: a2 V- B" i
u_long idLeader, idParty;
; N/ O! I0 p5 e: E BOOL bAllow;0 V' S7 n1 u1 {, x, T; f
ar >> idLeader >> idParty >> bAllow;$ j/ ^" ^) c6 _- Z
if( idLeader != pUser->m_idPlayer )6 g4 p9 p3 M2 X+ e0 a+ O
return;# w: I0 U7 ^* S6 ]
CParty *pParty = g_PartyMng.GetParty( idParty );) k4 W; h4 k' }. I
if( pParty && pParty->IsLeader( idLeader ) )- Y. C% m7 l# U4 E/ }
pParty->m_bAllowEnter = bAllow;9 ^3 c6 u9 |6 i8 I/ h6 v, `
else3 I8 {- o0 ?' T; x9 ]& [: X; o
return;
: I/ X- k L8 X4 W. H/ |# v# ^+ U
CUser *pMember;. ^9 }( w) `* @7 S7 l- i
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
% V/ c5 M% l- |- E1 n- E) m- p1 W {
3 R; S" f! Q. E8 {+ d pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );8 d! k, A1 ?; n; C
if( IsValidObj( (CObj*)pMember ) )0 s0 Q1 G& l y1 ~6 f( b% v
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
5 i6 x) G8 ?: | }
! t$ G7 L, C' m- ~ }9 Z9 _4 i# v1 ^1 f" h5 c8 m
}% W8 h) D. j$ E& [/ }
#endif //__PARTY_FIND
6 A: e9 x" N e7 l' L q( \
9 \5 D# C' Z- C- V& y. ?# u0 e& i代码:
8 U! Y' d7 F6 _$ }* c9 ~; d' ?3 _#ifdef __PARTY_FIND
. s q9 Y4 _ @/ x/ T ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );2 u2 P. o0 k; y2 k1 L
#endif //__PARTY_FIND
( p5 i' H& ?! S4 n
' Q8 ]7 k1 ^' i- e9 Qvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )3 d- F% u) i8 M" k/ V: Y4 k, F
{
6 Q5 ?9 e0 r' N& | u_long uLeaderid, uMemberid;
+ n9 f& v% n u8 e BOOL bTroup;' F! p' |7 `* |( Z% F
ar >> uLeaderid >> uMemberid;
5 I3 u6 k& q+ n2 m3 {, d: B ar >> bTroup;
5 [( M1 s& M J# b: v
; D, {- |" a: o& @ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; \$ O; m/ O& `/ z, j" ^3 R$ h if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
4 [8 _/ M& l) D: b. ~/ D) I$ v#ifdef __PARTY_FIND
+ ?4 M' d+ I; k- s InviteParty( uLeaderid, uMemberid, bTroup, FALSE );5 X4 T6 U- z7 C7 N3 T" p8 `5 E
#else
$ I1 \& u* t" b9 | InviteParty( uLeaderid, uMemberid, bTroup );; d; x$ g2 ?6 T7 D
#endif //__PARTY_FIND
/ G, w0 h# F6 s}
6 B- f& u" `5 H: f: z( l% }- f
% n a: a- R# m5 O代码:6 ]5 s. j- V% m2 O2 M1 X v
#ifdef __PARTY_FIND
) x& a, n/ j+ C7 x- h3 Xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )5 c# z* @5 s* {6 b* [0 f8 P+ _
#else
7 u0 N/ G+ F' T- X) wvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); _: [" H! u5 X( @% g
#endif //__PARTY_FIND
3 `& A0 C/ l) f. r' f* o1 Y2 t{
@. s- n j4 P. d8 ^' A) u% s CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
! g7 ~7 F+ E: L5 M3 k9 L CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );# Q1 z1 i2 x, |
( U8 A/ [' g- \- _7 S1 f8 E if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
* Y' D2 \! w' E/ F* |7 I {
1 W9 a, @; W$ I$ l1 b if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )/ w& o; N' L9 J' ?
{" U3 X1 \; \0 Q+ k- U$ A" e
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )0 N! U+ \* u- |! }# R
{. K- ]3 ^5 r3 O; p& A
pLeaderUser->AddText("没有足够的权限。");
/ Z3 I$ Y# `$ ^2 O( c& K, y2 ?( O pUser->AddText("没有足够的权限。");1 c9 c5 z3 \& o: o
return;
3 }, c4 l, B+ | }
: z. [3 m/ t2 e7 U' z }
# N" o4 ~8 n# h' E // ???? ? ??? ?? ????.
9 D4 K" B# [% Y CWorld* pWorld = pUser->GetWorld();
4 n' B( Z6 Z7 V1 i2 h" b( H if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
+ G/ S. Y, A: @ g a { L' b# K. G! r' Y6 W& O" }
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: r* _9 Z& d% j* |4 B2 k
return;2 S A! e& |0 l* Y3 |# R, i$ ]
}
* b" S% B3 y/ O; j L" m#if __VER >= 11 // __GUILD_COMBAT_1TO1' F( w2 D- O, w- W" X3 G5 z
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )9 m$ U. C* K+ M. e
{# b8 Z: S0 p" E
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 E5 J) j9 y: w! I$ c7 w* I4 [
return;
1 g1 l* ~3 A+ w: b# C }* ^4 T- k& r. ^* M+ D; m' u _
#endif // __GUILD_COMBAT_1TO1
" }" l. E$ i- W' r
9 Q7 V- J8 Z" k3 q#if __VER >= 8 // 8? ?? 061226 ma
6 [2 m+ R& u L9 L: B# e; m if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
8 n/ P7 [* `4 M1 [: k" | {
8 c! v8 I; a$ x2 |1 c return;
% j2 o6 Y& t- h }( C1 r# E" r7 v" M, o
#endif // __VER >= 8 // 8? ?? 061226 ma' B9 W- z7 i. k) \; X
0 P0 w2 G7 D4 x9 d6 x if( pLeaderUser->m_nDuel == 2 ). Q! H% N- D- N: Z5 P( \/ F
{ 0 j: Y% e7 d& G, ?
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.! f7 ~$ t4 X, i) U, v' m/ L
}
& Z* k) |/ ~6 A% G else
* N f4 {4 E0 B0 {* D* Z {
j) u. l% R0 X- l% |: n& A" h if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
% \. @; n0 I5 G {
P) |% s. G) O2 e0 ~ v! |# X pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );3 ^0 A# n6 H m
}0 k8 d' e; M9 l+ k$ L8 l
else) G4 a: S6 ?) u! \
{
, W& i6 X" I( k- S+ c7 B! x if( pUser->IsAttackMode() )
0 y' ]# `9 L9 l8 Q pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
. s* M; k7 [# [ else7 }$ b% e; x# k+ \
#ifdef __PARTY_FIND9 I; e9 ~- M1 A; f7 j7 ~8 h
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );, u8 f# G/ x5 \0 h% j+ V
#else* b0 ]3 y5 b+ c4 V7 K0 n
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );; Z, ?3 U9 i5 q1 _
#endif //__PARTY_FIND% e3 [2 s8 ?" J/ P1 o9 b w
}
, O) f5 c7 s0 W1 L( w }) I/ I! Q) L! o. n
}
0 _% ~$ ^: M; S9 h else1 e6 F" t8 B0 N" ^- r ~
{
! o/ r- {% ^. F2 i& ]2 D; b6 Y if( IsValidObj( pLeaderUser ) ); k8 b) Z% S$ h9 s$ x' J5 Q+ }8 S4 }
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
* t8 L* }( Q3 O3 t1 N }" o& t6 X& z& R% u5 z, O; V
}2 G, W* e, ]; J. o/ d% ~! p
& h% ?+ D/ b3 H3 w) l
User.cpp:( `; _) X/ [- V- @7 o' }( Q( n
代码:. M# p1 L" }: Z' ^& i) ~
#ifdef __PARTY_FIND
% V, V7 \% c. k9 }void CUser::AddPartyAllowJoin( BOOL bAllow )( i/ i1 R2 K0 j8 i
{& ~! R) G; @& H; E
if( IsDelete() ) return;7 P9 I6 j& k' H* _
2 i+ \3 }% |, T7 {$ K m_Snapshot.cb++;
' X0 _# U% w8 w* N4 ]- D+ b1 M9 t# Q* _ m_Snapshot.ar << GetId();
4 Y# y d. @* v. G3 W m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& a) ^% V4 _2 u3 M m_Snapshot.ar << bAllow;
% f% N9 Q# i) Q1 ?, l}( K! C# L3 H4 q* c6 U2 G: p' t
#endif //__PARTY_FIND5 Y% f) `. I7 h! K3 k+ H& h1 k% f& A/ n
. H8 s* j' w8 R代码:
0 L8 ^+ F) p) x. x& t8 V#ifdef __PARTY_FIND- [# R# [, b2 [. J0 q7 k
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
6 F. L$ P* L" n ?0 d6 O) N8 u#else
: Z% e& z4 a: j# x; Q, C. Lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )& D0 W7 H+ u7 Z
#endif //__PARTY_FIND
0 y; y( Y/ `4 M( l% H8 @{* ] Z& A/ U! R0 f! ^: ] X
if( IsDelete() ) return;' S+ f! \( {# f0 Y6 K6 O, M M! }, x- m
9 I' Y4 C0 j! \6 H; k1 Q1 n m_Snapshot.cb++;& s9 } p" {) F0 W
m_Snapshot.ar << GetId();1 W7 q! ]/ [" Q( ]' z' i" }3 o( @, E
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
! o( o- _" [, a+ x3 x m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();4 A+ `" o* W, |. q G8 J
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
H9 w" I" V: L( |& p m_Snapshot.ar.WriteString( pLeader->m_szName );
% J0 q+ Y/ w' l" e/ E( ] m_Snapshot.ar << bTroup
# A9 [3 \% o$ W7 g#ifdef __PARTY_FIND7 R: s* U' g& Z+ g7 J. L/ a9 m
<< bPartyFind
6 X7 h6 N. V& i* v0 C#endif //__PARTY_FIND
+ b, I# a0 a$ T& S% W ;
+ Z2 v( s3 r2 @' n. C0 N
/ L/ R+ p; P1 }( {4 [; K& W4 c}
7 Q: r& |- E% l+ R0 y; A+ p; J
; E$ I: j6 |$ {4 h& M6 VDPSrvr.h(公共范围PLS)2 j9 p Z* U- c
代码:0 `' C* F7 L: u- ]) ?
#ifdef __PARTY_FIND
0 ?% R8 G3 J6 u% s2 V) c* N7 v void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
- G3 I% L9 y/ G5 s b#else
3 y; V8 h4 M3 W/ J: w void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );* v4 {$ g0 O- b L# l
#endif //__PARTY_FIND5 d% R+ U. X+ T7 l. [1 Y( R/ A
U$ |. H _3 F9 R8 Y代码:
: B; K8 H. H( X1 T9 m( [. M#ifdef __PARTY_FIND( ?: s% W* j; Y. q: f. A; b
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, y2 ]. a" S+ K) o#endif //__PARTY_FIND
& j2 a/ ?% Q- j! c- v! K: B! @; ]. @
User.h(以及):
: T3 `! C+ F: s8 ~. Y代码:* ^9 w) d/ l( ]( w
#ifdef __PARTY_FIND2 ?/ Q3 B) S, s# X1 r. R# N) Z- h
void AddPartyAllowJoin( BOOL bAllow );& Q$ S% s8 I- j
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );1 E; z( q2 B7 e9 l% q
#else
, W* x) k& `; f' I void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
?2 T3 G5 o1 Y+ t1 q; g8 d) H% f2 e#endif //__PARTY_FIND8 e" @$ b- b% M& m
" Q4 x `+ p& \$ v) B6 Jparty.h:5 V. I* @. I- W% d5 E
代码:6 R+ `# g* p3 r2 o v7 @; y1 ^
#ifdef __PARTY_FIND
/ n# C* @. R, S8 m! r& a7 ]. B2 T BOOL m_bAllowEnter;7 P5 Z m% W5 l: Y& g) ?! \
#endif
4 g7 T8 e5 o# y% a
8 `3 ~/ X/ x3 _8 W8 h7 C代码:
/ H+ Y/ k! C5 A5 K$ x, u#ifdef __PARTY_FIND, u; Y$ o: B% N2 J+ t! A( ]" Y
CParty* GetPartyFree();
- R7 n+ w. x1 a( F2 P b#endif5 z8 u& g! H) b( W2 d
# G# y& _( R, q; E N4 F; `6 ?WndParty.cpp:* \7 c9 P B1 n; Z$ c
OnChildNotify:
) f" s: \" Q) M" O6 n0 x代码:' i' t' s0 S5 z2 ~) M
#ifdef __PARTY_FIND- k$ S# r4 |' {$ y; m9 b$ f
else if( nID == WIDC_CHECK1 )
6 d( y0 j# h' D* p {
( R4 t( @( R5 f6 T7 _ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ); W) t5 @, c1 k, g* f
{
7 d; O" [: ~, r5 ~2 X9 k2 `4 S CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );1 B% S8 S+ _' e. M2 x2 A: |5 J
g_Party.m_bAllowEnter = !chk->GetCheck();
; i6 T) l/ w9 N V g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 e* T$ H3 ?8 I5 V, Y$ y; l% v }
' ^5 b* @8 e' b8 Q" L- C }, W' J8 ]6 `+ ?8 B+ Q, m/ f9 ]
#endif //__PARTY_FIND* t/ Y7 j, G( f
# u% f" l+ w, H" Z, d$ J& Q/ ]
代码:; y& h- r3 u" V4 o( H
OnDraw中:1 `1 W& |2 ]- N' E% j
代码:; x m; a; k) A/ {) J x3 J8 q
#ifdef __PARTY_FIND' S: l! r; @7 a2 @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 d" C" l/ O3 E if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; E8 a( H+ s) ?; S7 w2 D chk->EnableWindow( TRUE );
5 V$ `# F Q# @+ [. m, _, U" [* ]5 _ else
- D8 r- T+ l, k: b6 s chk->EnableWindow( FALSE );5 B& t6 ], K/ ?7 F
chk->SetCheck( !g_Party.m_bAllowEnter );3 p% o! x; M s5 {( W5 }
#endif2 ~, G' Y9 m$ j$ c# g2 \
+ V+ Z; R! ?+ g: _: ~
DPClient.h(public):
8 t/ B5 ]7 t$ H1 y3 \& ?" F: g5 ~' q代码:
: K/ d3 K! x8 J4 Z$ @( z#ifdef __PARTY_FIND
- X! ~1 Z9 q" [# q1 U, r) j8 f9 Y void OnPartyAllowJoin( CAr& ar );
' _9 ]5 \% k8 P: A void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );0 e0 @9 O! h, [4 Q
#endif //__PARTY_FIND
+ ~9 |+ e8 @0 {- H: a* J; S2 v, m- l6 u; `
2 [. o; ~' N6 w% s: CWERS hinbekommt没有,请让赫克的权利。! {# W- d' Q5 o' y8 ] W5 q5 z
不支持左右,所以难不...
7 U/ h/ l8 V' n' |8 f1 J! z党k的Windows NT甚至编辑它自己。9 Y( g% T; K- i0 t/ V
包也,因为我不erschreiben进一步如果我你的。0 O4 {/ f5 C, S5 V! [7 N" B) w" Z9 `
由于缺少Quantité k n个代码是什么升工程前。
1 R* d) C8 }$ t/ S& i' b7 ]如果是这样的。请发表。
# d" P1 _; Y- i* B到目前为止,Pumbaaa2 f/ s' E' l7 Q6 {) U
4 Z! J6 }! a) x. p) m* E
: p& h8 f! j& z5 ?" v9 u/ YMsgHdr.h
% ?2 `, W3 Q# Y: b#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 Z3 U9 u5 u i! A7 ?: c#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243" U, h9 P' _2 V- E0 }% i
% w6 m l. e6 {) a- F) m: ]
8 F2 v, f% w* c* W j
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