|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
+ Q% @& Z, ?/ K) A3 E2 z) s4 F' Y如果我鼓掌纯粹是我复制错误时,D! k4 Y2 x( J& o
积分当然Pumbaaa。
; |$ l1 R4 Q8 K2 e+ |% Q' ^ p5 N8 _& |- f) q6 D) {
FuncTextCmd.cpp:
! B0 R% f. ~5 X6 g, Y& U* g$ O, `2 ^$ p) m$ k
代码:
q1 A3 U9 k. ?2 _#ifdef __PARTY_FIND
4 \0 R. Z/ h. H! x4 e. u0 g4 jBOOL TextCmd_getparty( CScanner& scanner )
4 J& Y4 [, b' g% D# [{
% L) s5 N# v3 f#ifdef __WORLDSERVER
: a) f# n6 X& l* W4 g+ ] CUser *pUser = (CUser*)scanner.dwValue;
) M9 p2 ~7 D0 p$ Q H+ Q if( pUser->m_idparty > 0 )# M6 F1 A, s: U. e0 m6 H. e
{
) s: E' V' M$ K9 }6 E pUser->AddText( "你已经加入一个公会。" );
) O* {4 ~4 `0 @- {, H U return TRUE;
7 M! O3 M+ A# ` g% {0 y) @! o" q }
% u1 ?( r f1 b- K3 z CParty *pParty; p/ A- ?: n; j: q
pParty = g_PartyMng.GetPartyFree();5 e7 \- s4 ]3 D
if( pParty )
' o$ P N; o# j8 E2 B- C) [ {0 C8 c! K. Q" S$ [7 k
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
( n) O, p% [4 P* y3 b- ~' P$ B }else/ ?9 x- c% j! \: H; M, Q
{
2 C6 f9 s- h- ~* E4 f4 c( V+ y1 F pUser->AddText( "抱歉,这里没有任何一个公会。" );, {" ?( L3 W' C5 p- K0 R2 h- D
}, X' X# w T" ] l' Q$ c( W
#endif8 ~; ]3 S, P' _
return TRUE;; x+ |# J k! T
}& F$ F/ R n: E
#endif //__PARTY_FIND
( d0 o% E, X3 Y4 j" n9 V) u
' W* l# L" M0 A" I' A代码:
C. f4 O) K5 b7 y4 x6 w2 zBOOL TextCmd_PartyInvite( CScanner& scanner ) Q4 X4 b3 c9 g& K. w" U3 i) t
{
2 _ w' |7 V2 p" q9 a+ |- l" |+ _" n#ifdef __WORLDSERVER
3 r9 |' Q: q1 }" m, j CUser* pUser = (CUser*)scanner.dwValue;! W9 m" Y* I- n1 r; `" r' `
MoverProp* pMoverProp = NULL;* p. E% L0 C3 k7 e' a8 T- r# N
scanner.GetToken();- w$ c% h! H" k. ^" Z
#if __VER >= 11 // __SYS_PLAYER_DATA
/ L% F, h7 o. F* E- w+ ` u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
9 i1 Q6 R6 H' \3 H# s#else // __SYS_PLAYER_DATA% T0 h; F: f! n q
u_long uidPlayer = prj.GetPlayerID( scanner.Token );5 z! _2 w2 J& w8 F" y
#endif // __SYS_PLAYER_DATA
" s: f* x0 c2 [+ i. A5 Z if( 0 < uidPlayer )
5 B& X5 c6 ?) s8 b {; z6 G. g$ U+ @ h" Y
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 4 q3 b4 i* V! n4 v
if( IsValidObj( pUser2 ) )
( @; q0 a8 Z! ^* s4 T; r( G#ifdef __PARTY_FIND
# P- b' G! V3 r# Z2 u7 Z9 I0 C g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );' r6 j7 _. t8 w3 |, S
#else
4 o; [ V( A4 t" q g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 J' @* k: h! m, o#endif //__PARTY_FIND
. P+ M7 f' v; b, } else
3 ~9 Y: ~2 m7 G pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
- x% v& [! m+ @4 V }
# W/ t" f5 ^" c' `+ C# @ else) h) [4 ~. ~; a {3 Z. c7 p
{! u5 a* r" M& E% q% `. t# h; n
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );$ T6 _% z, O- c: Z- Y/ r
}3 g9 x% p! D9 }7 e, }4 @* }/ d
#endif // __WORLDSERVER
' U% ~3 p9 E- b$ J( D2 [/ e
: H, l" v, V. _1 M$ P0 Q4 n+ ^ return TRUE;8 D/ C# Q+ `6 t, j, e
}
5 z: w. ~" r7 R/ m6 P& G: |( J- ~9 _3 t j4 Y1 X" \9 S: r. x
代码:0 `* d C L4 c I; I) B2 m: j1 `
#ifdef __PARTY_FIND
8 M; t+ q1 K" S- T, M3 A3 x ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
+ m: ~4 G* l9 ~- w. b2 l/ y#endif //__PARTY_FIND
6 j8 ^$ n+ p' PDPClient.cpp;
: g2 K3 `. I Q) e k0 k$ S1 J0 O5 [6 iCode:/ U: X6 }9 [4 j. H
void CDPClient::OnPartyRequest( CAr & ar )
% B( ]/ w/ f4 w$ A4 r{
+ S7 Q& F, E* O& _2 @2 L* O u_long uLeader, uMember;5 u# W [' e1 y
6 I. O6 S: W+ p( N) U! O! t# x BOOL bTroup
; W. f+ `* Z. B# O9 c" c#ifdef __PARTY_FIND
( h5 e& i V7 S3 `/ T+ t. R , bPartyFind7 r; Z E% K- h) E+ u
#endif// __PARTY_FIND1 }4 p$ m B2 M9 A- ^
;. y- W, g2 \* @7 p4 N
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;/ j: u* N1 n" P0 n0 A, n
BYTE byLeaderSex, byMemberSex;+ J% b9 E7 w# m' U6 P
char szLeaderName[MAX_PLAYER] = {0,};( U/ ] r0 a8 |4 D
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
% o$ Y; A; T. W F5 A+ F ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;' \3 B9 d( E: n2 d3 j
ar.ReadString( szLeaderName, MAX_PLAYER );. Y8 C' O) H0 H6 [) Z& b
ar >> bTroup$ c. H$ N6 B" s) Z8 M$ u0 z% [0 b
#ifdef __PARTY_FIND: J3 b& @. H) g' E4 }5 Y! H T9 |
>> bPartyFind
5 _, {2 ~( F9 S5 s: H* O#endif //__PARTY_FIND
( o3 l; y7 z- X% a1 L* t ;9 v# ]1 P K$ o# O# @( c- S
( s( \. E1 p! I6 H7 H: @ if( g_Option.m_bParty == FALSE )
) C: n0 f+ } A+ k$ ]9 W* h# D {% F( t& n1 F6 l! w4 F7 j
SendPartyMemberCancle( uLeader, uMember, 3 );
3 V( l8 t: L9 W9 D return; n" U* L# k+ L! C6 b
}
3 Q4 K+ m( a. J; T1 w( y! |3 a: @- T! R) k
#ifdef __S_SERVER_UNIFY1 \- c8 f# G( j
if( g_WndMng.m_bAllAction == FALSE )+ b0 Q/ ~2 Z: I3 Q7 T3 _5 P c! s
return;# K3 K0 L) J* R2 g# C! B( c7 `( d9 W
#endif // __S_SERVER_UNIFY
1 }. y+ Y6 z2 B( y$ k7 J
{7 P1 p- b1 K; Y. N CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );" M+ ]; l1 r t2 w; ^( X' E
* a( V5 G6 t8 D, g2 I5 k. U/ P
if( pWndBaseBuf )
* e7 ?" p" j: b9 Z {$ |7 i% U: H' B3 e2 L
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
0 b4 ^' H) P5 a return;
) g8 ]* k T- Y3 g6 e }
2 K) g+ C& B& e' a$ y#ifdef __PARTY_FIND# w5 g1 F$ y9 U8 p+ M
if( bPartyFind )
- Q2 P8 W; p1 Q( { I4 K; X {
0 W4 ~& t4 X" @! w: m9 [ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
: o$ G. e) d/ S% q6 z% m }else
2 a$ w$ M4 t0 T {
0 `2 g0 u; t9 a, W g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 L+ Z: m; _: S, v* i4 \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ }! e2 K: l W& I) D
g_WndMng.m_pWndPartyConfirm->Initialize();
1 A4 @5 h; z0 v1 N4 S }
* R! |1 i* @/ N& M6 C6 ]+ a#else
7 ~3 b, s& T! E/ E g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ V! `/ Z1 T; f. m" R3 B g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );& L" M' n% V" b+ O: a
g_WndMng.m_pWndPartyConfirm->Initialize();
8 Y+ i( M$ ?. l#endif //__PARTY_FIND
5 s3 {. k- T+ x y. q' X! C}& o3 }) C2 g: o& K" S
9 E: V8 g0 {4 p2 j
代码:
9 y4 b% k- I3 Q5 J#ifdef __PARTY_FIND8 d0 E# X: m! J7 ^# \- S
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ). r! C; R2 o( C
{8 P% t2 { p" Q: i
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
# `* W8 N: E9 o ar << idLeader << idParty << bAllow;; n$ J$ `+ |' D* @# v5 E4 p! l1 ^" u8 A
SEND( ar, this, DPID_SERVERPLAYER );
. J* ~4 F9 |! }- j- |: P4 `1 q
* _/ d1 q; G: e4 ]! s}( D5 o) l* W$ _( U# }* `
void CDPClient::OnPartyAllowJoin( CAr & ar )' a+ n7 C( k H1 I' {# |( N" j8 B+ `
{" M8 I9 h, w! M9 C# t: E" ~
ar >> g_Party.m_bAllowEnter;
" _0 N" w4 |5 G( t4 y }6 \}
7 i r/ P9 L. q3 d! B3 W3 j: R/ p#endif //__PARTY_FIND
3 V6 \$ M2 J; [ p7 \* Z8 wCode:: z+ W$ X/ }; m3 q
#ifdef __PARTY_FIND
2 J5 p9 n% b3 K case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
5 I% }! Q/ r* }* d. r$ H#endif
" z2 l' `3 b6 }" B m$ ~6 F/ D4 \# ^' l. ]: R
party.cpp:
+ \: A( b5 ~. V; w z代码:+ h3 ?7 [7 K4 y
CParty::CParty()3 J G! }% ~: W: c/ r
{
1 j0 g1 F$ E; C* K m_uPartyId = 0;
( J1 E/ a& V% V m_nSizeofMember = 0;
& j: h5 d" e7 m6 z) A# l+ u memset( m_sParty, 0, sizeof(m_sParty) );% j- q! r, @, x& D7 L! ~0 J
m_nLevel = 1;8 q( C& j% _# X4 i1 I k
m_nExp = m_nPoint = 0;4 e; ~) O8 T% B! M5 v5 d- ^6 |
m_nTroupsShareExp = m_nTroupeShareItem = 0;/ j* Q8 I, e% m% d# h
m_nKindTroup = 0; // ????
5 r4 S' q( x! ?' u$ t' c; v5 R, w m_nReferens = 0;
0 R( V% _% @$ Z8 s! S! s# i m_nGetItemPlayerId = 0;
, p; f, @) B$ x& S [8 {#ifdef __PARTY_FIND
1 ^) L. d5 z% U) p, _ m_bAllowEnter = TRUE;
: K( d& z% T4 R7 _6 {#endif //__PARTY_FIND
( P3 k9 ~4 K! Z8 \' B7 r) `1 i for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
^2 v& V; i. p7 }& Q- j {$ L" U) i1 w- @9 \
m_nModeTime[i] = 0;
, e8 d1 S8 a3 i* H. z. j( C1 K }9 j4 G% r4 @" k* x, V+ Q( K: t7 C
m_idDuelParty = 0;& j _( ]- o8 F h% m$ r4 C
#ifdef __WORLDSERVER. C4 j* O/ E+ J
m_dwWorldId = 0;0 Q& D, j6 y" {/ a9 W( x/ X/ E
#endif // __WORLDSERVER
) S' U& m) J9 R2 @- q( i}1 \/ x% C4 b/ e4 z6 R/ C
代码:
7 m% k$ S0 @$ ^' E# Gvoid CParty::InitParty()) J) Q; G, V1 a2 d7 q( W5 d6 D
{$ Q0 F3 Y0 R; V( E( W# ^
m_uPartyId = 0;
7 B) h6 f$ m& B& v x& j m_nSizeofMember = 0;
& L: v$ s; c: N0 a% g1 Q0 \ memset( m_sParty, 0, sizeof(m_sParty) );9 p2 W: \! ?5 }7 _0 |3 N
m_nLevel = 1;
4 S0 V0 r5 O- \, P" l4 h! F m_nExp = m_nPoint = 0;. U- a: s. p' b) {, W2 f+ f$ |
m_nTroupsShareExp = m_nTroupeShareItem = 0;% p& L9 M# N7 j# H( @; G
m_nKindTroup = 0; // ????% R4 `2 u0 Z y+ [( @
m_nReferens = 0;
6 ]) u: g, k) e1 Q#ifdef __PARTY_FIND9 B- S2 x/ h3 ]1 y( y3 l
m_bAllowEnter = TRUE;$ `. z7 V6 `. C
#endif //__PARTY_FIND
5 f7 t; p+ D; f2 k5 K# B for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
/ L, j) f' a. }; J {$ e3 w, Z1 Y6 n
m_aMember[i].m_uPlayerId = 0;
9 a0 k [* v, O Z# M) u) S m_aMember[i].m_tTime = CTime::GetCurrentTime();
8 J! l# R0 m* I: L. x0 O m_aMember[i].m_bRemove = FALSE;
( w8 K5 g$ ^' `% G2 V#if __VER < 11 // __SYS_PLAYER_DATA f) `& e e) a
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;. z$ F4 S. Z" c: g
m_aMember[i].m_szName[0] = '\0';
* F; {* w& s' ~7 y( q+ Z#endif // __SYS_PLAYER_DATA
% n! h+ \$ g; h U }1 C) I! x) i( v' f
}
4 M' \" A" B2 n& J. X$ R0 v0 o代码:
2 a+ v+ T# R1 p5 Q+ O7 S4 q. C#ifdef __PARTY_FIND
. X1 A5 p3 s" X s0 S/ ~: u, z) LCParty* CPartyMng::GetPartyFree()# S8 Y- E. P2 K" S4 [
{. n* V* @- k! S h' z! C; n
CParty* pParty, *pPartyTmp = NULL;
- K4 \4 n: D; v, K) F if( !m_2PartyPtr.begin()->second ) L& E) K0 `4 ?& S2 M
return NULL;
& ?1 B4 O A2 y% N- b% I9 h; H5 Q BOOL bRan = FALSE;" M8 x l! p- k& @2 s; I* F
DWORD dwRand = 0;
9 G& n. P: U, M; ?( I2 s if( m_2PartyPtr.end()->first >= 1 )
9 l+ J5 X) N; r1 {- o, S, I, L DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
8 _ Z. L, r. b$ x5 l7 H' t b3 [7 Y2 {0 s. M
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )9 _ V* c1 n* G& Q0 j: }! _) D
{7 x" J: }3 o2 Q" Q
pParty = (CParty*)i->second;: t6 ~- V8 M# ]6 ]" t
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
& b8 ]2 n: ]/ t {; ~4 U" b4 h% I
if( i->first > dwRand )% Q3 l% e8 }! r( B! p( v
return pParty;* }; A- y* M5 {0 z O1 J' E
else
" H. _$ ~* ~8 ~/ s5 M pPartyTmp = pParty;% E7 H9 Q( m2 H
}
: _) @: H3 M. b% D! J' g, Y$ g }) X5 A7 \! S* f9 G6 K( T
return pPartyTmp;- e! @9 j g& [/ i4 ]1 m% }/ y
}' ?# P# G! x' S; M! m
#endif //__PARTY_FIND
+ R' L( ]2 p( f( n! N' H. l
: ]/ i- @' P) V4 ~. rDPSrvr.cpp:6 K$ Y N/ w @7 P* t8 S
代码:3 }# i; S# {* E6 N
#ifdef __PARTY_FIND9 j, C) L& Z" M, H9 ]( y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )* \* U% G. U/ K4 z+ d
{
; C' S2 O% q9 x s CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );; t/ B% x) x2 O% m, S8 V
if( IsValidObj( pUser ) )
/ ~: |! O% j' s3 a: M. s+ J {
7 {, y7 P, e. l u_long idLeader, idParty;
9 ^7 y7 Y. M$ w; r% w BOOL bAllow;, Y+ I$ D9 j% O `; }2 F5 e
ar >> idLeader >> idParty >> bAllow;
8 ^5 B) \6 F4 ]! o# h4 H$ |7 C y if( idLeader != pUser->m_idPlayer ), o7 T9 I8 o2 j* Q5 A7 {
return;7 c* x6 |, w; V' R r/ D' r& Y
CParty *pParty = g_PartyMng.GetParty( idParty );
4 G+ ~8 S' l4 \* V5 w if( pParty && pParty->IsLeader( idLeader ) )
2 f. |0 ?; Z: ~% ~" D pParty->m_bAllowEnter = bAllow;9 C2 l: I/ c2 K9 a9 f
else
+ V. B6 G6 U1 d. k9 {/ d" ~% R' Q# @; A& C return;
& O8 O) b. c/ h) G! X, C
* _. O7 B, C& i CUser *pMember;
" ]* X3 D# s& g- p& r$ K5 e, k for( int i = 0; i < pParty->m_nSizeofMember; i++ )9 f* @8 f4 F' S& S3 M* ~
{
. s u/ B" A I% q- k9 i pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
4 R$ I- i+ [( f; u4 t if( IsValidObj( (CObj*)pMember ) )9 l9 }% H( g4 ^. r+ z4 {
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );- H( K3 X0 r. E
}2 u" ^: ?/ ]% {) Z, a. r! I
}
/ c4 i+ q2 [( @! k0 s' h" Z% v} Y& V. _* n& b0 A' C
#endif //__PARTY_FIND+ ]- p9 G/ V5 c: C9 T- E2 ]! K- l! h
& u. V; b' Z7 c% @代码:1 H9 ^6 q8 B2 z' h. l; c. m( `: I
#ifdef __PARTY_FIND1 V2 W* E5 {7 F
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
/ L- T2 D, p2 B' K$ c a9 w#endif //__PARTY_FIND
~2 w7 x$ v+ z5 _* q
' @9 `$ c0 U: \' n y7 V$ i2 N1 |void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ); R t# s; d$ [' t( t* m3 ^7 G
{
7 A1 c/ c* M- c% d/ u+ O4 F- Q! z u_long uLeaderid, uMemberid;
! g: O" o- U* U" i P5 @5 @; k BOOL bTroup;, _ B/ `; }4 G! w4 n
ar >> uLeaderid >> uMemberid;
Z- s+ i; h' _5 g; f' F ar >> bTroup;
. ?! c! m0 \! `# w! t8 g' H1 z+ s5 ]- W" I* w/ b p1 h% s d
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 l% M; t: \( ]4 ^
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ). k. z; i) c' a6 Z. U9 t# f, D
#ifdef __PARTY_FIND9 Q6 z3 |4 Z& X8 @! _
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
3 G$ |$ [ F$ f* b& z0 F#else
( p! g" @; e' D7 ~9 n InviteParty( uLeaderid, uMemberid, bTroup );5 ?2 W$ J, G ^ ]0 H
#endif //__PARTY_FIND
5 d5 {$ K8 q1 v2 r6 `% c+ F}
( [: i L; _# U0 D
0 y( m% W( ~) Y5 u1 }代码:
x" |8 p4 z8 @ @0 G' z8 F. j4 T#ifdef __PARTY_FIND( `2 G' {8 w' K4 c3 U$ }8 i+ k) E
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ), y2 e1 v5 D2 G7 L: J# ?
#else
6 O* X6 C8 ?6 X7 A* f! \7 Gvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )% [$ k2 S$ M2 Q- g' D {; o
#endif //__PARTY_FIND" [ J$ y/ i5 M9 G8 j/ I' C
{
- m: n4 j' ~9 I CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
2 ^- K5 N, b5 D% q. T$ k CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );% g, w, b0 A2 i! k& R; Y" n, A
. s7 u# r( x4 J* }/ s if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )7 J1 s) a2 k |& q: G( t
{
# k/ ?3 H0 a: b if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )$ W) r0 a3 f1 V. X
{6 `$ `; N5 J9 ~. e" T7 m
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )7 m, c$ G! P1 G
{
% V; M2 \+ h7 d pLeaderUser->AddText("没有足够的权限。");3 t" B% ~6 ~% |+ v) t
pUser->AddText("没有足够的权限。");
, M% |1 T" F' a" s8 O0 V5 M1 O w return;
: ?& }% U2 h# I$ K }
& E: `+ a- U' d5 c8 h* f1 ] }
% N0 f! a; B; Z+ h! k // ???? ? ??? ?? ????.
; s4 C* ]7 h6 M% u) j/ G CWorld* pWorld = pUser->GetWorld();
+ \! L% M6 N' e1 B1 j t if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
9 n1 o) M/ Y# y K6 W {
8 c. q/ G' d, o/ T) S pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) P+ ^9 o+ X% \7 {4 _
return;; B$ k; C9 L& C0 o
}# P5 t% ~4 h/ H: \/ Y/ u
#if __VER >= 11 // __GUILD_COMBAT_1TO1: A2 Y% @3 F/ P0 z, l$ M% y0 D
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )! a$ o1 D3 T0 R- p
{2 F" Q, I9 `! `# i `/ u% w7 a
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 U0 d+ b0 p) W7 X7 e( m return;4 G& \! X1 c" l! g$ G
}
- F7 e2 y y2 n#endif // __GUILD_COMBAT_1TO1
f1 ]. W( W O7 W( U/ z8 l$ u% S* J8 P' q4 j: K* n
#if __VER >= 8 // 8? ?? 061226 ma1 } R( R+ X9 h% v. ?6 k$ ~
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% [& m( p* T1 [% I, _ N9 t8 T6 Q% I
{8 f8 z, M; _; M5 Y8 K' J+ t
return;
( ~2 C4 | r+ f }& D5 a4 Q9 N; J4 `% z6 z
#endif // __VER >= 8 // 8? ?? 061226 ma- ^1 j9 Q: f" S! U' e
" H1 g/ E2 K+ m
if( pLeaderUser->m_nDuel == 2 )
5 g' K5 C, g- @0 \$ k' Z: ~ {
! \$ n+ x" `" Q1 I7 v pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
$ ?- @8 _2 T% s C6 ~ }
) h( s5 b5 ~0 m: E% C8 F else
+ _5 `# W, O- I% X- `: {' W0 b0 T {/ P4 e# ^/ X5 P2 s3 e C9 k2 n
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???1 b; ~+ I7 Z7 l9 o7 G7 k
{
0 s# c( K& b; D4 ?7 r pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" S& D9 U+ J1 [- X3 V* P* z7 c }$ i, R2 M1 m+ L! C
else
2 t5 T7 \% ^: Y% L {* K8 A! W- h# e6 [4 v
if( pUser->IsAttackMode() )! N" S6 R3 B4 z. ^% I1 n7 Q
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
8 G/ ]/ k. P0 i5 e5 d else
7 p5 H0 _ e2 c8 C# ?9 }#ifdef __PARTY_FIND
/ z' c/ J+ o' D% W- i6 z) r pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );" q( \. R* l! p7 z7 A
#else
8 G" Y/ k6 z# h) u$ k pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
5 j) J3 B& F% a#endif //__PARTY_FIND) i9 N, p3 F9 j7 S
}
% R- o Y7 L3 |0 Q$ p }0 X% s. x4 U# [8 U1 i, p, T' N
}
+ M4 [5 t; ^7 Z+ R- v1 ~5 D/ _ else
' ^' U: z& e7 `5 W) f, A5 L! t+ h { V/ B( \7 }* ?0 A7 l
if( IsValidObj( pLeaderUser ) )
/ [1 r, i; Q1 S$ |+ J5 {' l$ K+ @ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );' s+ g$ E' D7 n% p
}7 {9 r, t, L* |
}
9 _! I# X6 T# J F3 V5 t% |
' f& }- [4 Z0 ?4 BUser.cpp:; \4 j4 E5 T: q+ d) G
代码:; Y n7 d) f2 E( ]1 ?2 g
#ifdef __PARTY_FIND
: {8 ]- U3 k, V) D- ?5 H! avoid CUser::AddPartyAllowJoin( BOOL bAllow ). N' Y# V' h. c
{
) _3 v& H. w& R& w( l, [ if( IsDelete() ) return;
* A- Z4 o2 q) k' }! E* ^% o0 F' \7 j3 [, P' j7 f- b/ U" U
m_Snapshot.cb++;
( R! }/ [0 B' `3 {9 e m_Snapshot.ar << GetId();
t* ^9 G& s0 X9 L$ l m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
) ~% Y" O! b3 P& w9 s6 m m_Snapshot.ar << bAllow;# `; Z3 |, p. B+ x m' ?3 ]% ~
}
+ F4 \/ i4 v) @2 s: c#endif //__PARTY_FIND
, b8 z, U0 y% x5 j D1 H4 B- Q6 Y; p: P6 K* C% q: P9 y' H
代码:+ P4 {* s- z, V
#ifdef __PARTY_FIND/ @4 S5 F, q) A O
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
0 S7 k- \2 ?* |2 W6 o#else9 A/ H) B+ e3 f, n0 X. ~
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )' D' U/ Z! W4 p, D
#endif //__PARTY_FIND2 O! ^) T& L% W" y5 @( V4 N! s" [
{
1 d; m% h$ d D0 Y" f9 g if( IsDelete() ) return;2 T7 M B$ b# ^6 h" [
0 d9 z7 l" u& L% B m_Snapshot.cb++;1 K( }) J1 D& v6 D$ u+ D$ ]- G' }
m_Snapshot.ar << GetId();
! Q9 U4 h0 p* z) g+ b7 | m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;% y' I& b a3 l) Y" {2 O8 ^! ^. B
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();, L$ S& w7 d7 N8 Y$ J; e) ^
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, M9 ~6 Y: C* L# q! E! U9 e m_Snapshot.ar.WriteString( pLeader->m_szName );
7 b: |1 y! z3 ?% t$ G7 D9 x) n m_Snapshot.ar << bTroup
, U/ K7 w2 ^9 Y) r* N4 a#ifdef __PARTY_FIND; A/ K3 ]. W9 m0 y8 u
<< bPartyFind
! V0 O) o0 d6 s#endif //__PARTY_FIND& G, l. S$ E$ [1 g4 Q H
; x( o9 E+ H h# ?6 m5 \, `
) P! m& W0 N9 J7 I* q
}
4 M/ M7 i* a! a$ J6 P [8 ~/ H9 T$ [6 @
DPSrvr.h(公共范围PLS)
( R; K, N, d" z0 }1 `* Q代码:
/ k8 B! H; e2 Y9 Q, M5 b) j#ifdef __PARTY_FIND! s8 N" r0 C( z; l" ]. M' ]& z
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
* X0 E9 [1 s* B# T; [#else
; _, R3 }; h- A* k# K void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
% A; ]" J9 ?& J#endif //__PARTY_FIND
5 q& N2 {0 z9 e- I& i6 T+ q1 t! T! H# L J9 R& T
代码:+ U+ g( d: U# ~, ~: f& y1 n: c5 ?0 {
#ifdef __PARTY_FIND
/ \" ^% y& t" H* a+ [5 o" a9 H void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );2 | X9 F5 M' E/ m" \1 Z
#endif //__PARTY_FIND8 K" g4 _/ W9 r2 k; e
8 J2 H2 Z, C2 N! O0 \User.h(以及):
7 [! O2 ?: f. L7 R. f& k, K. o* U代码:
5 U1 }! Y* o6 I8 t) m! |#ifdef __PARTY_FIND7 Q1 U4 O" c. I: S7 a. r) A& w0 Z
void AddPartyAllowJoin( BOOL bAllow );/ \: z& Z: U2 V4 i* L
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
/ n; L1 X3 b* l6 \. A! `! v) y#else3 k& M8 E$ g: `9 J9 ?
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );7 I2 p* [& H' ~+ x" T E0 J
#endif //__PARTY_FIND5 ~( M0 Z2 h6 t4 X) c+ H, o
* \9 C4 N; @* p* @6 C" x8 Uparty.h:
5 `4 G( g, D7 a9 R代码:
3 F0 o& U( | k8 i1 |#ifdef __PARTY_FIND1 \/ f* Y' O. F( w1 n$ A& V
BOOL m_bAllowEnter;
/ \2 R3 A+ Q; M9 q5 f#endif
0 J i2 |) l, Z7 i9 {0 s5 @$ h7 c0 y2 R
代码:
( z. m3 U$ a1 q5 w. N; \) I#ifdef __PARTY_FIND* y; z- z& [6 e# y/ X' M
CParty* GetPartyFree();
- r$ w, G1 u* {6 ]#endif
+ M" y' A) J* Z6 w6 Q& A$ o- F" [/ M" B
WndParty.cpp:
; S$ O$ C3 b: B% v3 z4 LOnChildNotify:' A9 Y8 K( n( N5 d
代码:% S# Z, W3 G& U9 g" r, ~
#ifdef __PARTY_FIND
7 u1 }& Y; c3 R) l; B/ ^ else if( nID == WIDC_CHECK1 )
) a9 R" r6 d% m/ r& ` {
& L* K. ?& _, _' i& e if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( @. O+ s Z/ r. C2 G# }' A {" h) ]4 R8 c* L- |8 X: b: P2 ? F- K
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 Y$ A1 ?2 q1 x% `
g_Party.m_bAllowEnter = !chk->GetCheck();7 l# m, f* x' j% e
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
, y2 I8 r0 @# e% n }
: q& M: G3 o* a/ i2 L; h }3 X- b3 U+ k! _. A' ?
#endif //__PARTY_FIND& E, b8 U( W; N, X0 k5 V; v9 o5 p4 l9 \
. K& J1 U1 n8 S8 Y z! x! a代码:
1 J, a9 D1 S* c3 a# ROnDraw中:
. W- Q3 J) y1 }1 r代码:3 ~& E/ L' T4 k9 K) ?/ M$ F3 S
#ifdef __PARTY_FIND
$ ~: {8 M% L+ A! f* r# b7 t CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 D8 @9 I! @1 m( J+ y$ P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# a0 m: k/ D# `/ V N- r
chk->EnableWindow( TRUE );" q* h. ^5 T) j7 ^0 r) h
else
" \4 h1 C% S8 \' `$ v4 d chk->EnableWindow( FALSE );; ] P o2 i* ?/ Z) T* r
chk->SetCheck( !g_Party.m_bAllowEnter );+ o3 H- y7 `7 o% y" w: ^
#endif
3 f3 ~6 Y+ W G, }! G3 E; J% ]3 b* {- e6 Z
DPClient.h(public):0 T* W) X3 z. S& u( t) I
代码:- ~$ Q2 d- c1 e* t6 s
#ifdef __PARTY_FIND: I3 Q8 W) x/ z
void OnPartyAllowJoin( CAr& ar );
1 ]9 ?( K: r3 |# e4 W void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );) m) p; _! ?* Q
#endif //__PARTY_FIND
$ K g3 B" |, Z9 E# S) B7 @; x# h/ r; P
8 B# l6 K2 ?+ S$ ?# v
WERS hinbekommt没有,请让赫克的权利。
% l! U3 Q/ |; f! i2 i不支持左右,所以难不...$ t" G# {8 Q" j: X- f3 L
党k的Windows NT甚至编辑它自己。( j% z+ Y& Q8 \0 n" {- E
包也,因为我不erschreiben进一步如果我你的。1 g) Z$ [) D6 x, u: {# ?
由于缺少Quantité k n个代码是什么升工程前。9 M2 Z7 P/ w: i8 P- |; }
如果是这样的。请发表。5 |2 B; ^1 D3 f
到目前为止,Pumbaaa
/ d& r, S+ _ n
/ I2 L5 L) v3 C" \; I. p
& Z- S, f" | Z3 ]' M& F0 {( mMsgHdr.h
: L* f3 ^4 J5 |) ]7 @2 L g# ]#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863" s1 y$ d! R; u/ z
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243 t) T9 i ~. q. y; Z' p4 s' k
& Z @/ e# C/ S/ U% S+ Q1 l
8 g) F& ?% Z) v, ~( c, m5 j
) W' C& j! y. r' K |
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