|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
+ d; S5 t' C* [9 w如果我鼓掌纯粹是我复制错误时,D
+ y }/ v! s7 ~4 C/ t积分当然Pumbaaa。 U5 E* p: B# ~' z- w u/ n
! o! Q1 Y) W( G$ I- aFuncTextCmd.cpp:
@& w% p2 M% l6 T+ a
% E% v" ?1 n" y. C3 b* R代码:6 J( e$ q2 l( |0 {
#ifdef __PARTY_FIND
9 n2 q1 b3 T: a; G% h$ Y: cBOOL TextCmd_getparty( CScanner& scanner )
: A! i% l# \8 H4 b: i0 T{% v2 B0 K6 G, u W8 b
#ifdef __WORLDSERVER& i3 k3 [: L" L$ j9 Q7 ~
CUser *pUser = (CUser*)scanner.dwValue;
( {6 ~7 `+ e: X6 o if( pUser->m_idparty > 0 )
2 Y" @9 r2 o B& x) b {7 `. w: _/ m( ?, Q
pUser->AddText( "你已经加入一个公会。" );/ M, ~$ H; b! V
return TRUE;6 n! ]' I1 v/ k Q
}0 J* v O1 B @, f! o6 B
CParty *pParty;
& l: U8 V B; ~5 P/ L pParty = g_PartyMng.GetPartyFree();
2 u- {4 x* P0 r- ] if( pParty ); o8 `' n9 t- t. i
{
" [& b3 u7 M F& x1 { H$ u2 @ g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );3 i8 i; m' C) w- i7 H# c1 {" F
}else
+ n+ H+ [+ _) n {
7 p# l" R' ] U pUser->AddText( "抱歉,这里没有任何一个公会。" );+ M2 t$ ^4 w/ u; @, |( ~4 T9 D3 `
}
% u; `+ i3 _; @+ k- d, j#endif
0 @7 ]4 x/ V# L return TRUE;
& M/ e, v$ z9 W |# c4 w& _}& V2 X D/ _1 Z
#endif //__PARTY_FIND
; X- A- v/ ~7 K: y, U* q% [* S' {" C/ j2 \# }5 p T
代码:
4 o8 N+ {) v* h: M4 V3 d- j5 s! aBOOL TextCmd_PartyInvite( CScanner& scanner )
7 J2 ^# a3 g' ]4 N, I% J{1 W7 I. c. O' ^8 Z
#ifdef __WORLDSERVER4 P( R. e- x, d( A: {9 V
CUser* pUser = (CUser*)scanner.dwValue;
0 e2 F+ |. o. y: \: f0 O/ P# Y9 \+ b MoverProp* pMoverProp = NULL;5 p" B9 b$ d6 V9 ^, x" [
scanner.GetToken();
, v8 P0 ~2 {8 x5 z5 ^#if __VER >= 11 // __SYS_PLAYER_DATA w1 M5 }7 w% F& Y7 T8 }3 o+ I
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
! | O* \% ?! D: y# [, j#else // __SYS_PLAYER_DATA
7 `5 T8 Z5 S# P! w6 x4 v u_long uidPlayer = prj.GetPlayerID( scanner.Token );
' W/ x; g3 s* c& V$ ^#endif // __SYS_PLAYER_DATA& K$ a8 m" {1 p- a
if( 0 < uidPlayer )
$ l+ @" a" ]5 ?, C7 z& h! \ {4 [6 P8 P' L. p1 O( G9 [
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
) ]8 h |; }3 q/ f6 m, ?! x if( IsValidObj( pUser2 ) )1 ~2 d, t- j/ }5 Z+ J8 V' @5 P
#ifdef __PARTY_FIND, U+ [* f5 k, G: L# i
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );9 C+ y+ b3 h% o/ U# k5 j; g
#else) V9 u! }/ H) U+ K! f
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );% V+ u% T+ ?0 E' W* t& j; y1 r
#endif //__PARTY_FIND
( v6 I; |0 N# j U else
& @3 j8 n. ]" ^1 N+ v8 A pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );" l$ N* _- Q& g* G
}
$ g0 w0 M6 a$ F+ [% p% @1 G9 i2 U else
1 b/ V9 {% g' l0 M2 ~: f {
! y1 Q" ~8 e) c6 @! z1 k* A pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );6 p( Q' ~5 g* z% B# {
}. L8 ~$ @4 N+ }
#endif // __WORLDSERVER
$ t' F9 ?( W, l2 R
! r3 l6 ?$ M2 C6 n return TRUE;
5 g4 z$ W" Y* ~9 r/ x}
7 {9 l& e1 s& i4 \5 o0 P7 Q3 r1 u6 D c+ {
代码:
$ ~$ {/ J2 G# |) D2 V#ifdef __PARTY_FIND2 _. ]9 Y4 @# V8 b# [
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
7 P: Q* N9 C9 y. c4 p! p/ C; q#endif //__PARTY_FIND0 D! k4 B- D' Z( L+ ^& X$ b
DPClient.cpp;
- n6 c4 {# m4 ^' L# P$ \! ^! NCode:9 j+ x. F; \6 }. g8 ~$ u; X, D2 f
void CDPClient::OnPartyRequest( CAr & ar )# X* e3 D) ]9 z: h! Y) d) q
{
; K) f# ]4 ^; U u_long uLeader, uMember;% T# w& r3 m6 ~ T. W; B8 |; [: o _
. P- S' M( [ z. V; J2 c
BOOL bTroup
* y/ y0 K0 v3 K& l( h#ifdef __PARTY_FIND# P) |' L, Q, l. z* g) L
, bPartyFind5 g: V* I3 M' d( V/ Z8 ~
#endif// __PARTY_FIND
0 Y: D1 o7 S+ H3 D0 T5 e$ S ;2 }; G! T1 `4 _( R- U( j1 f/ v! u+ L( ~
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
4 o7 K/ k9 ]# q2 y BYTE byLeaderSex, byMemberSex;2 z- e$ N' A6 A$ Y' s
char szLeaderName[MAX_PLAYER] = {0,};, \! h9 W" Y7 N# ~3 I: z1 b7 n
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;; ?/ X# \8 u" t N$ r% O0 @ U
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;& y. v- W; t2 \* q7 W, n
ar.ReadString( szLeaderName, MAX_PLAYER );( r6 ?8 `1 f9 @3 H/ \( M
ar >> bTroup
+ B b2 f! U, r7 H( O#ifdef __PARTY_FIND
/ _6 W: s5 U h* _ C >> bPartyFind
# M, _/ h: ]" o4 \* w. l( i- |#endif //__PARTY_FIND
4 ?6 ~- v, A% @5 y3 ]% { C* u ;) i' a# w& r5 e# d
# Y U; E: k/ I if( g_Option.m_bParty == FALSE )
1 b1 Y$ ^& y- g6 h9 b# V+ u, E% C. t/ v {, n" _. Z5 Y! c# Z+ ^2 T
SendPartyMemberCancle( uLeader, uMember, 3 );- n# [, _! ]) ?0 n! z% s5 h" a/ s" c
return;
; x2 w- e* z* ?; W4 t }( j) L% ]2 s3 |
7 z' R* Y1 k% Z: M: J2 A
#ifdef __S_SERVER_UNIFY8 s+ S' K% y3 L: ~# ]0 v
if( g_WndMng.m_bAllAction == FALSE )/ s# K+ X" ?$ a, J7 ~1 F! f
return;. U7 N3 Q0 [4 j( }$ Z" r4 p" s$ ?
#endif // __S_SERVER_UNIFY( b8 i/ b3 \2 ~5 F8 e* A/ L: C9 i
( A# e0 g9 o* J* a CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );! g1 F# }. o: v- w# J3 ?2 ^
7 G* v0 A0 W `* ^* ]: C: ^
if( pWndBaseBuf )
# G3 b, c$ T6 m5 H: m {
3 G$ F/ O: P6 Z) Z5 Y7 ? SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
- L9 Q1 z( x" ]6 p$ M# D4 }( a$ X return;. K& r8 A8 P# w: w& ?. l
}
! K7 O& C9 e" L+ Q6 ^8 M#ifdef __PARTY_FIND% r: O6 I: f( i; C
if( bPartyFind )
9 f) h2 I- n c$ k5 r6 W {
4 ]" ?) N- `+ [7 R. Z4 S- k' z# D4 a SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
0 F* E- a3 N x2 p( h0 u. B5 V }else6 ]% x& ~3 ?& g$ J" _ J( ?. h* W
{* N5 w& w9 ?& h2 y+ O
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% v6 C W0 U2 t0 l6 g2 u& _5 ?3 u1 T: r
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! u3 F! X J; ` g_WndMng.m_pWndPartyConfirm->Initialize();
o- p: S0 Q7 X3 ] }/ C9 ]9 ?9 f! k8 m2 u- X$ r
#else
( `1 @& |, s* C* J g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
6 y- q7 J: O( t1 N+ L0 Y L g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; _ D0 w W( x; L
g_WndMng.m_pWndPartyConfirm->Initialize();
! j0 x% d& j; p#endif //__PARTY_FIND
: M l9 n0 h. i5 q* I2 v}
( a, p q U" u E; s8 y4 A( @7 t* D5 O
代码:
* q0 c) l$ f7 b- E z1 F#ifdef __PARTY_FIND9 L, y: b" p7 [5 v* N5 R
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )8 ^) f. h5 u( V+ \6 K
{
0 U6 k: h$ O* R& ]/ S* u BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN ); z& }' y" z, `3 \0 Y* Y& i
ar << idLeader << idParty << bAllow;8 S# O& l# } j1 n1 ~$ I
SEND( ar, this, DPID_SERVERPLAYER );
9 O8 g5 a3 s2 R' I1 {' s5 [
% z; w6 x7 V D( j2 [}0 i* F9 O& f: w, \) {% g
void CDPClient::OnPartyAllowJoin( CAr & ar )
' n# f: [9 ]2 {. ?" G{
+ {6 o8 u' X( A+ ^ ar >> g_Party.m_bAllowEnter;- r2 @% j% {! {5 f& }2 e% u2 u: f
}
! [8 \/ f( c: w6 r% E#endif //__PARTY_FIND
1 X9 v9 I9 R. ]8 q6 e" oCode:* B" _2 X9 J+ K
#ifdef __PARTY_FIND& G& {7 z- F! u8 r4 z6 i% Y
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break; M7 i3 [/ P8 s, `/ `
#endif( m# M5 F9 @7 M
2 A6 I; u' ~# I4 F1 ]party.cpp:
- a( D7 Y/ D1 W代码:' a1 N, {( ]7 y( l0 u4 m
CParty::CParty()+ h6 E" X5 o3 v! L3 V5 b+ | x
{
. k6 C2 k' [& L/ l: ^$ t* z m_uPartyId = 0;
) ~9 w, D1 l9 V& w P m_nSizeofMember = 0;7 i h/ F- z# J9 w
memset( m_sParty, 0, sizeof(m_sParty) );; _& J9 \/ V0 Q, N- I% X
m_nLevel = 1;
4 W2 ?+ W B( F$ y& V7 U m_nExp = m_nPoint = 0;
f$ Z! j, L* h W: Q m_nTroupsShareExp = m_nTroupeShareItem = 0;% G# `3 d; U. j7 K! H
m_nKindTroup = 0; // ????
h1 ~ I+ h& C m_nReferens = 0;
: ?3 A, V+ f4 Y m_nGetItemPlayerId = 0;
; s2 C) h9 k& s" J& w2 M" A#ifdef __PARTY_FIND
+ p0 `( _0 ?: }; K$ b' x m_bAllowEnter = TRUE;* \/ t/ M$ m# Z+ p2 K1 i
#endif //__PARTY_FIND. u7 P t* N1 h1 U. o1 K
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
& l) M/ R9 {1 t2 J$ y9 i$ G4 ] {
9 T8 l! c* R& K2 J: s4 b4 P" W( ` m_nModeTime[i] = 0;1 ]3 R# F5 l& _$ L8 |
}; _% M* m; X1 ~& s4 I& e
m_idDuelParty = 0;2 n6 R/ ~4 M9 s9 `" O: |
#ifdef __WORLDSERVER4 b$ P. i' M. {
m_dwWorldId = 0;- L, h# L$ M6 @, G0 C
#endif // __WORLDSERVER, |1 e* g% w3 x* Q V
}
& a8 ~' \8 |4 z/ z7 l代码:0 Z. @7 V5 _5 y
void CParty::InitParty()5 @! J3 u* }; N: G6 N$ U
{/ A# G( p% E+ ]7 m" q" ~2 C; I7 Z
m_uPartyId = 0;
7 S5 M2 ~ i5 z( w2 R m_nSizeofMember = 0;
; N; u( r8 P5 A memset( m_sParty, 0, sizeof(m_sParty) );
8 h% M* \! X4 u# S& s m_nLevel = 1;
- j8 E7 o* y9 l3 o% j' C/ K m_nExp = m_nPoint = 0;
1 d7 |% C/ r1 j, k m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 F0 P1 i0 {$ f; H; B9 R0 O m_nKindTroup = 0; // ????
% J% x/ p. o& g, e+ C2 [9 f4 F2 V m_nReferens = 0; 5 z/ h! K# M r5 N
#ifdef __PARTY_FIND; ]' I, I0 E* b
m_bAllowEnter = TRUE;
2 G! h1 A! V3 ^, C l#endif //__PARTY_FIND7 g9 g& _/ a& [# n$ L
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
`5 a* w: d/ m3 u& ~1 M {
8 O x) E$ k* ` m_aMember[i].m_uPlayerId = 0;
) E( ?8 Y+ b4 T, z. l$ m m_aMember[i].m_tTime = CTime::GetCurrentTime();
5 o7 f: U& m4 J' n, o6 A m_aMember[i].m_bRemove = FALSE;
! [% S3 \+ h, y& U) K2 ~/ U& K! t#if __VER < 11 // __SYS_PLAYER_DATA
/ b m. B& l }( c7 {( D2 d* Q m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
: `4 V; D l$ v, L, ] m_aMember[i].m_szName[0] = '\0';
' L; k8 x5 K& ~2 E# |9 L$ F! P9 v#endif // __SYS_PLAYER_DATA
" K, H# ?9 J: c+ `, o }2 i9 a4 K& O! A8 A8 w& r
}
& x- q( {/ N* h/ ?7 q- f" X代码:
' A* N% S/ D. K; g I#ifdef __PARTY_FIND
! c+ j5 X; |) I# }/ }( TCParty* CPartyMng::GetPartyFree()
( F/ e) U5 ~% ^ U) N- U9 K{
7 V0 l9 D2 ]' k% }+ c( h CParty* pParty, *pPartyTmp = NULL;
( H3 X# W5 j( q- n+ u if( !m_2PartyPtr.begin()->second ) j- |+ S9 w2 _7 R8 B. T- i, j+ d
return NULL;8 F4 s5 g% N; W J1 v
BOOL bRan = FALSE;2 F/ _. S/ {7 E4 J3 \4 R0 w& ?/ [2 @/ f, O
DWORD dwRand = 0;4 e, Z, ~( k3 v: T. z# l6 ]0 K* f4 ]
if( m_2PartyPtr.end()->first >= 1 )( M+ R2 w/ ~2 S# s! Y+ [
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );- P( N+ e# q! y. |/ a2 I
6 h& K3 ~ Z' t7 R. j: q, N for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% g7 S3 k0 T8 Y' b4 X
{
) i: a; z9 H# [7 W9 ?* _ pParty = (CParty*)i->second;& P4 B. H& I. U
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
4 O' y3 G" e9 j. N' i {
+ t0 H# c: X! a8 R if( i->first > dwRand )
" u0 U$ [7 X8 S+ t1 _ return pParty;4 z0 U6 H% \8 C- z3 T& y
else
! d* U9 h/ N/ R( O9 X pPartyTmp = pParty;+ n( y4 O. L. G$ c/ S" ]7 b, g
}9 L7 J6 z% Y. a, e6 r; z
}1 B/ _: {! c9 R3 e6 ]4 H
return pPartyTmp;
3 z) w0 s( `7 ?* S$ i}! _( \( m7 Z1 `2 w- \3 o# Y9 Z
#endif //__PARTY_FIND1 b: } y' J* j" x7 B9 G: H2 u
. d- R; j! o+ W$ F' Z' y2 P4 \DPSrvr.cpp:
( p6 S$ ^7 n$ `2 L! z代码:
7 w( F+ Q) `+ J# D#ifdef __PARTY_FIND, @" C! G! J% c/ I
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )$ |4 I$ O" z0 C! B9 s8 J1 l2 h! e
{3 k4 o/ K( ]; B9 T* q& ^
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );; a3 q3 O( S3 P" ?
if( IsValidObj( pUser ) )
( f' h0 J: J- P8 ]9 w a% R {
$ d! c" V' g1 N6 R: u u_long idLeader, idParty;+ \0 r* C5 }* [* E( e
BOOL bAllow;. a6 \) X9 [& d. a, q
ar >> idLeader >> idParty >> bAllow;9 t$ Z8 F! i9 Z3 f! r) l3 `
if( idLeader != pUser->m_idPlayer )
6 G& {# | M8 a) n* ~ O return;
' q5 L6 b8 G6 m5 o CParty *pParty = g_PartyMng.GetParty( idParty );
7 K( H; c: L! e* |* ?4 j if( pParty && pParty->IsLeader( idLeader ) )
* ^4 I; ]4 _2 N) a X$ e4 U5 {1 R- { pParty->m_bAllowEnter = bAllow;( u+ }; @# r- m( U6 y2 s$ [( o
else) p- m: u& ~. f' a: L7 K6 }
return;
# z8 o! ~7 p5 ^7 T1 J8 {
# W0 B4 N8 F' C' r CUser *pMember;
2 z [0 l( C X7 z for( int i = 0; i < pParty->m_nSizeofMember; i++ )
/ [5 ^/ l' }6 O! S$ I$ [ {
0 L p4 @9 S) ~. q0 E pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );; {6 H, `. U9 e+ M
if( IsValidObj( (CObj*)pMember ) ), `5 ^; K3 f3 }' Q1 D9 @: e
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );1 P. T( _1 W% B+ v
}
, z% T+ r8 ^' w; M4 h) H" e }
' A! L, Q. Q" c% @ ]$ I}' D# G+ v+ L+ s, h/ {, m% \
#endif //__PARTY_FIND" r" A+ U. f$ _( l) v
) P3 S$ V5 H% F
代码:1 u4 m7 ]! y* j+ H2 ~7 T$ N: Y
#ifdef __PARTY_FIND, `0 Y6 B/ E5 S9 x1 T
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
. z, K( x! R6 E2 F: o#endif //__PARTY_FIND
- r, O6 @5 q3 q; M Q( Z: W' X# ~# I* @7 A* J
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )7 |$ ^0 r3 j% O" Y: W) I+ j
{6 e, }3 a, P3 y1 D' p0 P6 p% h* b$ ~9 B
u_long uLeaderid, uMemberid;
$ H/ N/ _, R& N, ` BOOL bTroup;
4 l3 m" y# k1 ]) ~ ar >> uLeaderid >> uMemberid;
1 K0 Z5 Q; v* L ar >> bTroup;
# w7 Z5 y4 H$ E' X: M
( v: D" K" D! L5 K3 T CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ @8 \, d y# Q9 f if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ), D4 l/ N5 ~( p) z* ]+ _
#ifdef __PARTY_FIND# f2 e) e, Q- Y* o# `" ?
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );; a9 S! G% C, L" k5 M R
#else" y' j; N, c% \% s
InviteParty( uLeaderid, uMemberid, bTroup ); ]$ }' ~8 @5 X' I8 c$ W: I1 D
#endif //__PARTY_FIND$ `( }8 f0 ^! c' z
}
+ R' `: G- [6 G0 {) s4 [ L5 G& S$ u. |1 p/ P- }
代码:& X; Q3 H( Y u3 m; C
#ifdef __PARTY_FIND5 t) Q" h4 k& E$ _: {4 T0 _1 Y. G
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )& W2 `% Q5 j. d3 A3 r1 X
#else
5 S, l' N+ E2 hvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ). P2 ^/ W a. ^: @
#endif //__PARTY_FIND! |; Q# @3 e6 @0 E) Y `3 R
{
E$ K/ y1 z' f; U8 k CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );( z$ `6 A( Z- x- {" O1 P/ Y
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
* v# }+ v! ?& K
3 I' D, {5 c: b& p9 ~ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ): m2 D7 H! q1 [- {! V
{
# i" x3 C+ k9 X4 w4 E( k, f if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
+ Z6 w3 c# x0 i {
1 E0 e k) r* P& R) H! w if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ \& K8 \' D. S$ f, k& B {
2 O: h C8 W2 c% d+ o pLeaderUser->AddText("没有足够的权限。");
0 G0 j& u% G: T6 Q4 s pUser->AddText("没有足够的权限。");5 O9 x2 G5 W. |, _8 E" G
return;
* y2 _5 Y x: `2 n. _8 V/ X) I: K }1 d! m o& y5 ]& @! g: ~7 V
}
3 k$ z1 }& L V. a' K+ H) b; E // ???? ? ??? ?? ????.7 l) ?& {& n- Q
CWorld* pWorld = pUser->GetWorld();
% N$ q; ]* x" R2 Y' [ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
- N; [4 \7 n4 b; _7 ^" b4 E { $ S% G2 j, X5 M* }8 y" K
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
$ r3 {6 h: l( g1 k# n# m return;
, s/ \7 @ S5 k. \- o! b }
" y6 i4 b4 ?% z# p#if __VER >= 11 // __GUILD_COMBAT_1TO1. y' S( U7 [0 v5 {2 R% N! T4 i
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ). J- ~$ ]. s# R) W1 a0 x
{
n& C+ u2 c$ S4 d* r pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 }: p9 |2 H/ f P6 J2 v
return;8 F) T- H8 p4 V! H4 x
}
" w+ p8 @3 \" | r$ b#endif // __GUILD_COMBAT_1TO1
$ C" w$ Q9 k+ z
' n" }4 _" j* }( S3 e#if __VER >= 8 // 8? ?? 061226 ma9 [' T8 {$ i) R- \7 y
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
/ ]2 O! d1 }+ e7 c' ] {, N k- |" F6 e3 K( n) B$ S3 H
return;
4 I7 [ L1 a& C- R }
! {8 e1 b' @8 H#endif // __VER >= 8 // 8? ?? 061226 ma
' d& R$ ?: Y5 o1 h* U% v x9 B. H
( a. F$ }6 q0 I, P4 C: O if( pLeaderUser->m_nDuel == 2 )7 U, d3 p! s4 W) X6 t
{
. |/ R- e! n. T* F* ? pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
4 O4 k; n2 B3 O } ( k, f R5 K9 ~) u+ z7 |
else/ X; {# Q( T$ {9 U) X
{ m# K; P" X3 ~4 i/ t
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
/ w* b8 `3 a# J7 g( W) J {
2 s4 ?6 M Z% @. p1 h. Z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );) ?* h! L. H' g, a8 O. n
}
9 y, z' F" [' j, x else
$ i: Z2 S, l% M- w* s1 M9 \ {
) a6 `& e4 n9 `9 @5 B if( pUser->IsAttackMode() )' M6 ?1 ~# D; O) E% Q! o0 Z
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- E: j7 [+ }2 {) Y$ l" l. @2 \
else
4 \3 r2 l% G/ S: ^#ifdef __PARTY_FIND) N6 o/ N4 Z; O7 v+ [' k- N; D6 G; p
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );4 E+ K8 B( A C Y9 `- X% U
#else. X G& O9 B& G8 B" h+ O) T3 k: w, w, _
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );7 c; S% I8 F- W4 ]6 C
#endif //__PARTY_FIND9 T4 ]/ Q* l, p6 a* F
}
/ S8 D5 O/ k/ F2 k" X, V8 r, o }: W7 l/ K8 R" x: I) e
}3 v0 K7 J. B0 y: V
else' z* T) E' ?2 Y; K7 o' G+ Z: ^* p
{4 }$ F6 y' c5 b. K5 y
if( IsValidObj( pLeaderUser ) )6 p0 |/ r, i g' o# `$ @9 T
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
/ V5 e. O3 n% f3 j }3 ]( A3 ^9 W: _# P1 T5 Z5 X
}
( @2 {1 p% Z6 m$ O2 P! |1 P( z4 T4 a. Y( K
User.cpp:
0 P4 V, b2 \. }# |6 j2 {+ d- i代码: N0 S B' q$ i. Q6 c9 U& x
#ifdef __PARTY_FIND
& z8 j9 o8 S( _! o7 M- f; ~void CUser::AddPartyAllowJoin( BOOL bAllow )/ W" S7 ^# I- ?, Z2 j9 k3 K
{
9 H! c% m# P7 R; { if( IsDelete() ) return;
8 p6 L5 d- D& x* p( [$ E
! K9 i" Y/ A/ M3 N; } m_Snapshot.cb++;
6 p& L% O5 l6 [! s& s" _ m_Snapshot.ar << GetId();' u1 g3 ]* Z6 o1 E
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;: M! d1 b O/ l" z: _
m_Snapshot.ar << bAllow;; E5 m- ]- Y% R& @
}
. _* E$ U* c2 K5 J$ B% C#endif //__PARTY_FIND6 ?. ~( T* _ ~4 i% K+ {( V" a, W( Y
! l- w) O! D U. z4 w) M3 O; a5 Q
代码:
5 b2 q; W# P; g H+ G: C# {#ifdef __PARTY_FIND
( b/ u+ c+ ?0 Lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* y# y* y4 o7 f# P% J. e#else
& L. b( t# u @, w6 zvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
2 n0 g5 U4 |* G5 W6 s& h' y8 r#endif //__PARTY_FIND
+ S3 P9 ], y( M9 f{- q9 Y) X J( G5 C. w8 F
if( IsDelete() ) return;
. o. l( A$ b- b: n
6 Q5 \; K5 |2 a) k% c% h m_Snapshot.cb++;
' J4 h7 P( }6 a m_Snapshot.ar << GetId();
( U* h/ x' E0 M% @ m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;& t% V6 {* \$ o2 R' G$ `
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. @2 \% R( l: K, U' ` m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
; ^1 G- k0 ?: {1 S( S+ b m_Snapshot.ar.WriteString( pLeader->m_szName );6 b0 _5 n; r: `0 w" F/ Y, D
m_Snapshot.ar << bTroup- S1 @% Z' n4 I4 ~9 G
#ifdef __PARTY_FIND
p5 K6 Y& o; e% d$ Z << bPartyFind; g' j5 O7 z7 z
#endif //__PARTY_FIND* e& D3 B$ O3 Q
;3 l5 g9 y' G2 s7 f4 S5 U0 \ S5 T$ s
5 x; K9 \* M; w0 L5 j# l6 \}: D9 c) I' ~7 L
" c7 t; |5 E+ }1 v, A8 v: tDPSrvr.h(公共范围PLS)' D. S+ V2 n8 D# ~3 \4 N
代码:7 F" F- ~6 H2 ~( ^! `: Z1 w
#ifdef __PARTY_FIND! e0 V1 t% J5 w. N8 n4 v- A4 w' L" R
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );+ W+ v& @0 F5 [: I
#else& x3 y+ N& K' s/ D% B+ q8 w( `
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );1 h" C% }: A" K- t! g- t
#endif //__PARTY_FIND4 G! t/ a3 f1 ]2 f: ]
2 o5 g. r" r1 }) ?4 m. @
代码:7 h+ T: r q7 a% N' T+ b- S4 }
#ifdef __PARTY_FIND
; c. N1 @2 ^! k& s% e6 Y, j void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );# T' q4 ?( d: U* a1 m
#endif //__PARTY_FIND
/ `( I6 h4 B3 ^# {( H M
* {; q- V: M1 D% Q" o$ S3 uUser.h(以及):
: e+ P% P' D7 p6 V代码:
6 _! c2 y3 U6 N2 N9 H' G3 K8 m#ifdef __PARTY_FIND& E% g- i5 d; C7 S. R; E( D
void AddPartyAllowJoin( BOOL bAllow );
8 A5 `- [# c/ ^& U/ I& S* s4 ] void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );+ ~% J5 a e( U! k. N9 v( {
#else. {4 m4 `$ P; r- u) f% q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );# y3 j: j9 N$ S) _
#endif //__PARTY_FIND
* f$ q0 D, P9 x! A: }4 Q
$ j- Y- u/ Y6 Gparty.h:
7 ^' G8 o! Q2 t3 B* J! @3 n代码:: {/ S/ Q8 C% a. }' ?* @
#ifdef __PARTY_FIND
+ N3 X/ g' d1 @5 i: O& q% i5 @8 O BOOL m_bAllowEnter;
1 S7 x; T5 S) t: W. u#endif. M; k1 G; H! m# g
# p1 M$ f3 L( |7 ]+ h/ a$ ?
代码:
* ]2 u# c* P* E8 h! Q: [#ifdef __PARTY_FIND
4 n, J$ `. j0 ^- }5 V% I X, N CParty* GetPartyFree();# A3 l; y N6 p" l6 e! Z1 b
#endif
* k7 D& c, I* k( g* T9 ]7 z7 d
% g* U, P* j" L# [/ \5 x- A! ~WndParty.cpp:
/ n! b7 R% p5 V9 p8 ]; z0 kOnChildNotify:( {, G) o Y1 O3 r/ o
代码:1 U9 Q, b# g# [0 ?# O2 R x
#ifdef __PARTY_FIND6 k b$ S2 D% t8 R4 T3 z: t1 z( }+ Q
else if( nID == WIDC_CHECK1 )
' N/ B' c% C! P% [ {
' ^% Y2 j5 |8 ^ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; _6 ~" R; T5 I1 o5 m {
# ^$ ?, D4 K8 q% S9 n CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! x; M& P" J$ T: G2 P* j g_Party.m_bAllowEnter = !chk->GetCheck();7 ^* t, G' N1 A+ O
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
. S3 N0 U. d+ k9 ~5 _ }2 Q" Z* U- G0 r, o! }+ Q
}8 O( [6 W* \: @6 U& Y1 L8 q8 H
#endif //__PARTY_FIND
& N' a! |7 r' o5 p( z# _4 ^2 k+ Q; S8 h4 ]9 D9 b
代码:4 G0 p$ T% S/ x7 t/ b* \
OnDraw中:
8 U b8 s9 K1 [0 b代码:4 a: @( y2 ~# c5 z6 o$ ^
#ifdef __PARTY_FIND
. ]* ~/ I( a6 T* n CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 w: d$ a+ w! x if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 x$ Q! ~- d5 d5 c* i7 C chk->EnableWindow( TRUE );7 W8 n& i. r: S2 r* T
else
/ K Y! r- D% U chk->EnableWindow( FALSE );6 L* {+ x1 W' a7 C& `
chk->SetCheck( !g_Party.m_bAllowEnter );4 r* {7 I5 ]; t
#endif
) q' \6 A: s. ~0 Y {- s E
- W$ D1 l' m$ F5 N- }2 RDPClient.h(public):
! w; R, \0 i' [( D5 c代码:
! n6 J6 ^% G$ B6 t# Z6 [5 G#ifdef __PARTY_FIND
h1 F8 K1 n$ @8 c2 t void OnPartyAllowJoin( CAr& ar );7 _1 n, v' H& K1 i9 D% `# t5 |/ p
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );" n# `: z1 l" c u$ V% @) ~
#endif //__PARTY_FIND
1 b' y/ E% D) U4 \% U" m( T: c# F/ M/ e/ O& ]9 I6 T/ o& Y
) S6 ~* u k2 |) _8 N+ ?* W
WERS hinbekommt没有,请让赫克的权利。/ b" d+ L$ b9 ]% n# ]5 g( q* a
不支持左右,所以难不...: K4 n0 @3 x" X) m! a
党k的Windows NT甚至编辑它自己。
) Q1 n8 s' H1 n+ Q7 r0 ~包也,因为我不erschreiben进一步如果我你的。9 p' u5 c+ \1 M2 ~
由于缺少Quantité k n个代码是什么升工程前。5 a! X, k: |8 P6 G% w, w# X
如果是这样的。请发表。
0 Z" K% P: z4 T- e到目前为止,Pumbaaa4 q. |; b& s' A( G( a8 b+ P1 R
1 T7 Y D2 _; _) n( g# ?9 n& F % w' z1 }- P/ }: c( w$ r2 C
MsgHdr.h
3 D+ j5 D/ ]) e6 I: s& L- L1 ~#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88631 v# B# ~9 i: X* \
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002434 s0 f; R, W5 W9 q1 c$ _
1 |$ ]" I6 G" ^9 M/ G, t( l p; I
, u0 H$ \2 c: Y" i4 S |
|