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赏金系统恢复
# L6 F! c0 ~9 X ?, H% l' eMover.cpp7 J# ?3 _% R% h) P
/ T6 U9 c3 B. @, l, }
Code:
y# C" t( O6 r3 Y E& @2 d: }int CMover::SubPK( CMover *pAttacker, int nReflect )
( K+ F' ], j9 t; L. t{
+ I6 f8 c9 \9 {9 D h0 W/ F" Z* L if( !g_eLocal.GetState( EVE_PK )
, U. Q, V8 \& W. s: ?#ifdef __JEFF_11_40 Q& [0 I. @* G) K% B4 n" i
|| GetWorld()->IsArena()0 j9 W; V" j+ I* S+ M
#endif // __JEFF_11_42 N- O+ I/ x5 W: n! l
)
2 o" K# U/ h' `3 {: I return 1;# W' A/ r0 g: l0 _7 f" Z
$ O, U" V5 R& T/ L. n" C#if __VER >= 8 // __S8_PK8 }7 u, ?( J- O, v9 D& g
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 Z, t" w/ {2 j; T- P return 1;+ w' X" h2 E, t8 h. p/ U# X
8 e% K9 B" l/ r# n. c
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% Z3 f% [/ N8 W) T; @
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1+ c7 o% I/ Z1 X
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
/ U) e( M; m; W7 r/ D6 P return 1;
8 H9 D" ]5 ~- w8 y4 T; L3 a2 _#endif // __GUILD_COMBAT_1TO19 U) o, f4 h( o# w4 `/ ]
; l# Q: I' P& Y( G( n. j
if( g_eLocal.GetState( EVE_PKCOST ) % @1 b% c5 e! G- J0 b! k
#ifdef __JEFF_11_4$ a. |$ h i0 n5 i6 Y. k. b' w
&& GetWorld()->IsArena() == FALSE: r* [" n0 X# |- @/ o
#endif // __JEFF_11_4
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{
& v. O o& |- l2 X5 z- b if( IsPlayer() && IsChaotic() )
- B* \8 T6 C1 E {
' R/ E: U* J8 A: e3 M#if !defined(__INTERNALSERVER)
* F" P* L* d+ p. B if( m_dwAuthorization < AUTH_HELPER )
; l0 {- B! P: p! ]! F. H9 P#endif4 Q/ c9 o& ^" F+ B+ T7 t
{
8 G5 l2 M R- X# g% t! S, E+ I4 ` // ??àì?? μ?·ó 8 s6 W" [1 Y6 V) o. \0 w( u! q; W
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
8 k. [, l$ o4 Y. ` r6 w" y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
; t4 G( Z* q4 c$ ^0 Z int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );/ s2 y- e! U8 L7 O
for( int i=0; i < nInvenDrop; ++i ). e6 q9 {4 j- u6 F
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* D, a1 u; _" P: V: }" [7 ^7 l& i% ~/ f break;
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// - à??? μ?·ó# `; D# z/ a1 S8 S3 p# t/ k
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* ]7 b/ ^, n- i* }/ V7 Y$ _7 D) G for( i=0; i < nEquipDrop; ++i )' d3 s/ k2 U* A! v6 g- n2 e
{
4 D3 V8 k8 b4 l* A0 Z5 F9 ?; }3 ? if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 a3 T6 N; j2 P" C/ I
break;
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}
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}
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5 o" ?, T, I2 c* ] if( pAttacker->IsPlayer() )
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2 L+ }8 V& o B m_idMurderer = pAttacker->m_idPlayer;
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) X2 m9 n- i8 l$ H" x( `) D S CWorld* pWorld = GetWorld();
/ S% Q: Z% q: q+ K* ~7 K if( pWorld )( q0 K+ w& b# T G7 u
{9 {$ C6 [' A- s R2 R) l
char szFormat[256];
, U! F$ v6 v& S5 N, C: c strcpy( szFormat, pAttacker->GetName() );
4 T1 {: k; K: O% I8 i( y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 R6 z, D+ c) p5 d g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 A, H0 r- |- u2 ], g% ^& m }
% f0 W) s0 ?- E# s+ e: r2 E3 S }
1 d$ i; D8 f a& V1 P B7 i
( I$ ^$ n( d$ @) f9 }" o if( !pAttacker->IsPlayer() || IsNPC() )
; w) c+ J! p' |0 F return 1;
. d H& t2 ^: H) J* Q! `0 m0 t6 t \, [* H
8 U/ x& |% H: n. ` BOOL bAdd = FALSE;
! j6 U9 ~6 g' K) \2 k) y. s8 v if( pAttacker->IsChaotic() ) // ???à?ó??
) j. k8 L1 S Q" w {4 ^# w, @) n! i" U/ _- X4 k) }. K1 N$ b
if( !IsChaotic() )+ E" c- b# U* t
bAdd = TRUE;
4 W3 |/ E! _/ g3 g2 M }
2 v7 g7 U, B: | else // ?????ó??, èù???ó??
. l, O; @9 ]9 t$ M4 n/ a% T {% ]6 d# e. l+ S [/ N& G
if( !(IsChaotic() || IsPKPink()) )
' { _: ?* m: M8 | bAdd = TRUE;: ^; r" {* l+ F" l* c6 j! P
}
3 {5 r. D& X7 o2 m! f/ T
5 A2 z1 S2 U* x; D/ H( S+ K /// ???à????, ?o?aà? ??·ááü
, k5 h. V# _6 x0 } if( bAdd && nReflect == 0
3 K& `/ b* m7 f( ~5 }8 O& t && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...- |5 G5 v* [9 g9 t8 t4 V, P
{
" C7 |# H9 ]7 k. p1 v6 J/ C if( IsPlayer() && pAttacker->IsPlayer() )1 {8 \' A; s9 ^. e
{) Q- C" G- \% t
if( !pAttacker->IsChaotic() )
1 t; x$ ^9 u ~* R2 z& K# d) ^ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
2 {3 S) S+ N% f$ a CString szSendMsg;: z) f- A. S" H) L
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );$ S w, B% | M( K# v8 c
((CUser*)this)->AddText( szSendMsg );5 Y. `6 x" Y" A
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );5 D; F. @, p% d" K7 t
((CUser*)pAttacker)->AddText( szSendMsg );
P1 F5 W6 H9 ?& p5 t }
. }) @9 J. N+ ^7 \, n1 K: ~; Y( J' y3 l% z# ?8 ]1 t, S. e7 |
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );) b! l) ?, d' N" S, v* M9 {
((CUser*)pAttacker)->AddPKValue();1 g6 E% R I2 f* t1 x( R( w0 n. x; J8 f
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );5 q4 B. \9 F3 n" [- ]/ `
g_UserMng.AddPKPropensity( pAttacker );. F: J7 b* X2 r% l
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 f. g0 n% l8 i+ {/ _* [' q6 u
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" L" I L% \" ~% P" h, a
#ifndef __MAINSERVER0 n& |# G( g9 n
if(!pAttacker->IsPlayer())/ M' L" L: }; Q* K7 n1 g
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
( H- N7 Q: w' m#endif // __MAINSERVER/ `+ H' ]) ~1 k% o! n; `5 S
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" Y# n" N* X$ | |( J#endif // __HONORABLE_TITLE // ′Tà? q3 k+ ?' @7 S
}
/ z! _3 I9 f& k. L& U8 w8 Y7 r#else // __VER >= 8 // __S8_PK6 H! s1 ^, z* b0 }
BOOL bChaotic = IsChaotic();& \- ~6 e8 u( `0 r3 F
: I9 {4 J; C8 R! I" f0 f m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
( ?7 c5 o w) {& @. o pAttacker->m_nNumKill++; // ?3?? á?°?
! i' {% }2 p2 m2 U& N) V (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# ~( p0 ]' W5 ?7 H
4 p, N( s* S0 x2 Y6 y int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. K$ q! J( N/ S/ h4 a" Y if( nGap >= 80 )
" h* J5 e: D% k2 T' n ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
* _0 ]/ {1 b4 X% D! ]$ H8 @$ f9 B! [5 g
// o??ó±Y ?3±?±a?| ??????′ù.
6 K: `0 @8 D: \! ^% C @ CWorld* pWorld = GetWorld();" E& a, i4 ^1 ^& E$ b
if( pWorld )
, N$ c6 {! Q8 i' `7 L H, B. ] {: d0 N; `8 e) }
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.": J. N: T* v L& I6 J1 l8 S) O' V6 K
char szFormat[256]; E3 G' f3 z( `# m" Y
strcpy( szFormat, pAttacker->GetName() );
- @# d$ M, z& ^4 J* c& F8 s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% Q* v& ^; p* ^/ Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ ^1 b! J% z6 E& U
}7 S) ] P1 r* [( v. h
8 M# |5 l( Y) E5 p: r" L1 h5 ^
if( g_eLocal.GetState( EVE_PKCOST ) 5 T5 [% L3 |' N4 g4 { d6 ~
#ifdef __JEFF_11_49 P0 w! m' l5 g/ W% p" D
&& ( pWorld && pWorld->IsArena() == FALSE )
( q2 u5 W( }; t* E#endif // __JEFF_11_4& q8 k# ?( _( V5 `( l, m
)
3 l9 ^( S. }8 d1 [ j. e {
. J- p+ ?4 X' V( C4 A5 B if( bChaotic )
n: S* d- {; C$ L: ]$ a7 e {; m4 T/ Q; {) _
#if !defined(__INTERNALSERVER)
- w8 ^0 E5 [5 e" ~$ D0 ] if( m_dwAuthorization < AUTH_HELPER )
4 j* x! M" K" ~3 E #endif
3 x, @5 h% M6 ~/ \& `+ G% ]5 h {
: n' v6 E$ D1 \* x8 l5 f // ??3?μ?·ó
+ J) A$ j$ W5 @( ^ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 k# ~9 X% y* u; |; |8 d
float fRate = pProp->nDropGoldPercent / 100.0f;) C, \; c% X# p" d$ Y
int nGold = GetGold() * fRate;# K/ I3 \* L; y+ v, F& l
2 }$ e7 E. L) {, a
if( nGold > 0 )" h3 _, g5 d6 H& X( D% e
DropGold( nGold , GetPos(), TRUE );
' h3 O- Y# U1 @1 q. H* G* V" u6 q! N$ V* O5 a& B
// ??àì?? μ?·ó : M& k+ _& u: _ z' ~7 L
for( int i=0; i<pProp->nDropItem; ++i )2 @# l6 J$ ^# m1 j# C6 Z$ Y
{
1 `: c* _& n/ Q+ h d( k2 x2 T) b& @ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
& r% ]" f0 z7 G" l
% D0 w7 ?1 b/ ^+ s+ m if( xRandom( 100 ) < pProp->nDropPercent ) 1 v( }& K2 T* |; c+ i2 N! e9 Q; l
{
# c" u' g6 r1 c5 ? _1 |/ a3 t if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 A' J' |+ |2 @4 O
break;) [% G( X* A, w! I0 l
}
# g! k# }9 K% h! o# a! j6 F }% e1 e2 @- |0 |/ r5 S+ ]5 Y( J& w2 z
}
8 h1 r5 L$ x. D7 T% q1 x( k9 w( R2 ^ } # h6 c: B. [" I( J. ?9 j
}3 ~2 E4 M% J4 y
4 {4 W! ~% z: q, P
//pAttackerà? slaughter°aà? oˉ°????2′ù.5 I K/ M9 x" R2 p
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
) ?2 }- u7 x' r8 b3 p2 d- G // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
* U {* y' V& J) e if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
6 l" d9 y) g& Y1 X UpgradeKarma();# B* Q+ I+ a3 N7 x
#endif // __VER >= 8 // __S8_PK9 ~1 r. e# A& W: e9 d. O+ S
return 1;7 l9 B5 c4 L3 r) Q
}
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% ]) q' g2 A# s { j
& M; V- t k+ A2 H) X-------------------------------------------
1 D: Y+ p! B8 p) u2 J) _3 T L
6 e' |! Z e! H6 m if( pAttacker->IsPlayer() )- g9 X* x% U1 m, }3 F
{; M0 C/ s I# n+ {3 u, ]
m_idMurderer = pAttacker->m_idPlayer;9 G* f; b: m* N( P' w( L
1 ` H' C. A" d$ `
; Y6 Z/ j$ H, ? CWorld* pWorld = GetWorld(); q% I5 O. Q5 B+ |$ n0 C7 _% {
if( pWorld )- p% I3 C! s2 o& T0 V
{2 P) q9 X, n- u# ^* |% D3 E1 t) m
char szFormat[256];
. M( F* Q9 l/ X5 L( l9 l strcpy( szFormat, pAttacker->GetName() );( `) @, Z" d6 u( }/ D0 @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ a- d0 N; {/ _ z6 k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- [5 P- o- d( }% S0 p6 ~ }+ W1 {! |- b, L: v- a, |: E9 a- ^
}
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