|
|
赏金系统恢复% a# `0 y, G; E
Mover.cpp1 K- p. f5 B8 e) d# j% O, u
9 N; S3 \, v i# w: \Code:$ ^4 J( S' ]* A( z$ d$ R
int CMover::SubPK( CMover *pAttacker, int nReflect )( x% ]) ^ j) x0 n( B
{; X3 d7 n* d ]5 D
if( !g_eLocal.GetState( EVE_PK )
' N4 K0 \& R( s#ifdef __JEFF_11_42 x4 V" Y/ u; \* R6 G. x
|| GetWorld()->IsArena()
$ d o# O( }3 y2 \ x2 g#endif // __JEFF_11_4
% _/ i3 J+ k1 f& |5 w7 |$ K& j& U0 r )* o, c( c0 z% V P6 V' j' f
return 1;
0 ^6 q0 G; L' C( K; ~: r a4 [4 B) l1 k- P" T
#if __VER >= 8 // __S8_PK3 N1 `6 z1 O- j, ?; I$ p" r' x4 K
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. b7 Y& @5 K* }4 k return 1;' v$ {4 z% T- `" l* l
' G; r% h$ W0 ]( \* W) ^9 I( ?+ v
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- q4 U4 p \3 Y9 r
return 1;
5 Z' k7 }% `) P7 |; n- N6 T u7 n% r7 i& \
#if __VER >= 11 // __GUILD_COMBAT_1TO1# i- t' e4 q6 m, W9 S9 j- m! B( p6 `
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 _) O! g5 A8 [) Y return 1;% p( j7 ?) v- s/ S
#endif // __GUILD_COMBAT_1TO1/ `* v3 u- X! \1 w# d
K! [8 l3 A" k$ b3 j( u if( g_eLocal.GetState( EVE_PKCOST )
8 d" w9 P6 d8 R. f, w* O5 X#ifdef __JEFF_11_4+ t* y T( o9 J$ w" \
&& GetWorld()->IsArena() == FALSE" R5 [2 N0 o: C# t* ~
#endif // __JEFF_11_49 m: K( r! b: n0 b8 e2 K
)
J- c3 H! r& Q" T {
2 n1 V- E$ t: {; g; K8 T if( IsPlayer() && IsChaotic() )
$ _9 F' K; ], W7 z {
( O: \' g6 Z R8 E! O0 |#if !defined(__INTERNALSERVER). s% l* T3 W& ~- z
if( m_dwAuthorization < AUTH_HELPER )$ z& R6 V7 b0 @- O7 H
#endif7 {7 v+ |5 Y3 O; U5 S: l5 U! Q4 ^( n
{$ X" J( W* G: o+ w8 E/ D- J
// ??àì?? μ?·ó 3 a1 H5 W2 U* g! ?# c
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 D1 z( B6 e. P; D' p9 t2 A Z
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
9 O" A8 p9 C' l int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );% ]. W, [0 U: k
for( int i=0; i < nInvenDrop; ++i )
9 u m* P3 m3 T: I {
- x; ^2 l- u& T0 c7 d1 y" Q0 d if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
B: K0 `: O% _7 s# I break;
+ O+ h( {) t8 }" S }9 y+ D! I) O- D5 R! l
e! R2 d1 Y4 {4 h& s. r' Z
// - à??? μ?·ó
& I4 ^3 |! A0 g( [2 v int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );- F h1 n0 P# L8 T
for( i=0; i < nEquipDrop; ++i ). Q# d2 d# M+ Y2 q
{, h# W% f7 a& v% }! {# Z2 J
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . J1 X( h$ w- ?6 l; A1 v3 Y
break;
" ^0 J, z6 j+ ~. S! P O u7 ` }
5 l7 ~7 s# ]! s. m2 A }4 b$ T: I) e0 m" A# i! w7 K
} - r" Q6 J( ?. v* J( i" w+ } P! r% Y7 ?
}
% ?0 C8 X$ y0 |( }; j/ E8 U. o" `; O) Y5 t7 k e
if( pAttacker->IsPlayer() )
) e4 S- B( g6 ]8 }) l! u {
2 }" Y+ |% Y. u, n4 J m_idMurderer = pAttacker->m_idPlayer;5 P9 M- ^- i# d. s! p
1 K2 {4 b/ t4 R$ n
7 _4 U- D9 X F: `$ Z: ~1 J) Q/ N
CWorld* pWorld = GetWorld();
7 F: |% m& H5 w& d0 g) u if( pWorld )4 T6 S( V2 p0 `% J
{5 x! M" Z, z( H" D' q
char szFormat[256];- z% A7 e2 |9 y/ }. a! Q
strcpy( szFormat, pAttacker->GetName() );3 i( k4 E% Z+ a( Q% W
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 r1 n) l; a; j1 \, s g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' `7 o, K0 ~) s8 Z# ?6 c
}
% ?& s F# G$ z/ v( c }. D9 a. X8 j0 Q8 N
: p7 V l# O1 L3 v3 }. K
if( !pAttacker->IsPlayer() || IsNPC() )
$ x5 `; j$ q6 L return 1;( @: C' F$ @! `9 k' Z% B6 Z+ L0 Z
8 y+ K( p0 s% ]3 Z3 J: i" }
BOOL bAdd = FALSE;3 Q1 Y: j# a& ~$ F7 m
if( pAttacker->IsChaotic() ) // ???à?ó??
7 P9 x% d( N: X4 e" w {
8 _% s3 F! J) C% t5 D if( !IsChaotic() )$ }) Y5 u: u2 p2 ~
bAdd = TRUE;
5 u: W* B; s! I3 H }- Q7 Q4 ?' m5 l' @) u
else // ?????ó??, èù???ó??! Z% Q6 i/ |6 z6 f. g) ^9 b
{! M+ [" q* R4 z4 w4 R
if( !(IsChaotic() || IsPKPink()) )+ \7 Z) I# ]4 i# M# D
bAdd = TRUE;
$ A: s1 g3 T+ G# k/ h( U }
& _5 b( V% z! ^( F! _. _
% E7 L0 G+ B* ? w/ C( D* G /// ???à????, ?o?aà? ??·ááü
- @& Q; e4 S$ U5 a+ D9 Q Y if( bAdd && nReflect == 0 $ q9 D; j. \9 |! N
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...! O5 k1 K6 M5 E# i% u2 `
{- d% e; K4 Q5 B- Y
if( IsPlayer() && pAttacker->IsPlayer() )
9 b" c; M2 m/ x+ a+ M {
. x6 R0 X5 G& `- H9 k2 ?' K/ Z if( !pAttacker->IsChaotic() )7 p! W% C: y E2 p
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );7 G; E% @/ d7 S- H
CString szSendMsg;+ G8 b, O* ]1 k* J! v+ X
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );! `. R- N( T( t% e- t3 ^2 F
((CUser*)this)->AddText( szSendMsg );' x* [2 Q! A- r5 c3 h% }3 E
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 _' O+ ?7 E1 d ((CUser*)pAttacker)->AddText( szSendMsg );5 y8 H' u0 ]' |. F O; [
}
; K7 j" n) u- G" a5 q$ A$ h
/ D+ w" c- d! ?4 X K: v- e pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );+ ^2 O" Y; {- E
((CUser*)pAttacker)->AddPKValue();! t' u- c& h, y: m
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );- B9 ~7 X$ v5 I' g! J* ?
g_UserMng.AddPKPropensity( pAttacker );
! Q Z: t( v" f- F g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );# |/ P W) e; j
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. }5 v0 h3 s% z
#ifndef __MAINSERVER
- ^4 m9 |3 j8 d- Z8 `8 j; z* U Tif(!pAttacker->IsPlayer())
3 Z2 R1 M4 q3 ]* e% W FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );2 \ i, f" E, o; {% c% @2 [. z
#endif // __MAINSERVER5 L& n* i, i; h
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);$ s! m/ x9 i1 L2 m" _
#endif // __HONORABLE_TITLE // ′Tà?
7 F, Q4 n/ \8 K0 {/ O }" C; u& ]9 P3 u! O+ B
#else // __VER >= 8 // __S8_PK
3 E* f7 H+ L! K& b# a, k BOOL bChaotic = IsChaotic();( y/ _4 G4 {% f3 d/ t. S2 W
) Q7 U3 L1 ~& w/ y
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.* g. i4 c) S/ f, O; [) h
pAttacker->m_nNumKill++; // ?3?? á?°?4 h1 J: s. K3 q9 g4 C# a& {5 g
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.5 E) [ M6 W5 d5 O, V
! e4 i1 w+ L3 N9 ~& F. i
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 ]$ i2 e# w, e: I2 [
if( nGap >= 80 )4 e3 t+ G/ R c! \1 T' D7 y+ {6 D
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ; \7 y: X# d9 l9 z
; N, ^9 s0 e2 F8 W8 D
// o??ó±Y ?3±?±a?| ??????′ù.# D5 v/ a" k9 k0 O7 `
CWorld* pWorld = GetWorld();; J6 i7 ^% P: j4 J! X
if( pWorld )# b$ m/ d9 z+ C$ Q& A D: a
{
8 ]$ U: {, a; A4 Q( v c' e0 W //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 D+ c! A# {! F4 b! S7 o$ g: e
char szFormat[256];5 }; }4 F- G2 k+ w' l/ g* L3 h
strcpy( szFormat, pAttacker->GetName() );$ a* }# M9 q* g; P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( w+ ~! O- O+ _: Y6 C4 q) s
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );$ W0 _6 G7 [; I! E+ Y) B; P
}( l- @7 }0 D6 h' g: H
+ b. N& j7 `2 }. e1 y) T" G
if( g_eLocal.GetState( EVE_PKCOST ) % l) ^% d0 [. q3 C2 e7 f6 r
#ifdef __JEFF_11_4" D: U. L' M4 c% `+ V! W
&& ( pWorld && pWorld->IsArena() == FALSE )
+ o* H9 _& l9 @#endif // __JEFF_11_4, `5 }5 O9 V9 B2 `, |
)
* a" q5 Z0 R. O! z, R/ @+ s {
" B3 K. N' B1 l) l, L8 F1 q& F if( bChaotic )
0 s' C0 z4 e6 o" K: r1 k {% Q) [0 i, I$ G4 u8 l+ d9 H% E$ Y
#if !defined(__INTERNALSERVER)
$ Z7 o. F8 Z$ U; J8 N' P1 \ if( m_dwAuthorization < AUTH_HELPER )1 p4 k6 F0 ^% i( ]( d
#endif
" G2 M' e+ N/ B8 i# \ {
* w: W2 \( I6 E6 [ // ??3?μ?·ó ; \" q$ \2 M- a. T. `+ \" \+ I
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );4 ` L0 G+ ]+ {6 C# E* s
float fRate = pProp->nDropGoldPercent / 100.0f;
' B" `+ c8 r7 O$ k8 c: ` int nGold = GetGold() * fRate;: F. v* M0 a. a9 W3 b$ Q$ n5 J
% B' j: e/ f+ Q' K) U+ @+ J
if( nGold > 0 )
& t, e* C3 E/ l* ?* K d DropGold( nGold , GetPos(), TRUE );$ q) D* v: K9 l
& z4 o( D0 a- ]4 s // ??àì?? μ?·ó
0 k% L( P$ o5 O( B7 |0 g8 L for( int i=0; i<pProp->nDropItem; ++i )
) W& z2 m' ]4 ~' s" [: [% h- Y1 J {
* I/ ]6 a; A# L! \8 U BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 \. k# W3 w' }0 k: X( m$ @
, T2 v. p7 t; _9 m& p9 J5 _
if( xRandom( 100 ) < pProp->nDropPercent ) X. q( B4 u: n m5 O; P
{
5 s. V/ A- |* S1 d+ }3 C9 v8 O& V$ _ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) / j: P6 A, K# W( Q! i0 O) y
break;
* D5 R u3 r# [- ?" K% M- t }
5 _8 t, \9 W/ f& e, z. |: h. S9 B& d }
0 @0 T! R1 g0 M$ S% A7 h( G }
0 _ C8 x" U u' V6 y( s& ?& k } % s- Y. X! t! _4 s$ X" s; }
}$ l( [# N( a% L; T
: s2 m- R- `% u* ~/ w //pAttackerà? slaughter°aà? oˉ°????2′ù., o v1 e: E* L! T. E
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 S' f5 W$ B$ ` // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
# C" W {, q3 V/ J7 z% p if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ E9 ^- A x7 [% [* c
UpgradeKarma();
6 D3 b6 `) E1 z4 \6 m5 J; Q( c#endif // __VER >= 8 // __S8_PK
1 f! N7 S* e- T return 1;
/ W+ N1 y3 H; k* |( j' i5 z! ?$ [}
6 x/ G: ]3 e6 h" @: d
6 W3 H6 w3 h8 }# Y E! n5 A! ] H( B6 L. X% N% v7 @
' x7 X- a& D* {; N
" r& \6 v0 v) D
1 d( m7 b& s! g
2 o1 q. R6 |, d! T6 p/ e: p
------------------------------------------- c) j: V! j& c S& o4 P
p w: o* P8 [+ l) i+ k
% K% r: a- v5 O; B, H if( pAttacker->IsPlayer() )9 U0 ]( D6 j3 ` ]" A
{: T( S% d& i4 r4 _6 `
m_idMurderer = pAttacker->m_idPlayer;/ K7 n$ L$ z" y) g0 c
& C$ K9 A1 m7 l8 U S( Q( O* r: L/ g4 z! O
CWorld* pWorld = GetWorld();5 t: `5 E3 [! m+ V) B
if( pWorld )
3 W. n# x- o% Z6 k# y% E; W+ ^ {
8 W! N" X) t. S char szFormat[256];$ e# S4 n! p: x1 D4 p: y' ]0 N& B
strcpy( szFormat, pAttacker->GetName() );
. b+ d% d$ j* T7 p( [3 E/ F) h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: `, C; y) d% |/ p) {" v* R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 Z Y7 v$ L* j0 c' V+ G
}% Q0 s- ~% ]: m8 u! ^. V5 T/ _
}: ]" @3 S% R r9 u8 i1 r
8 ^+ z* n- p! l. R9 x' n: s
|
|