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赏金系统恢复
- n/ e% e" ~: o* D# yMover.cpp" o. u2 y8 o* N1 ^. f& r3 I( L
* T3 k+ `/ P$ b+ g7 h; X! t- uCode:
/ Z) [. }: K( P5 b1 nint CMover::SubPK( CMover *pAttacker, int nReflect )
: \! ?& |' a9 m$ U5 z{
5 }3 l8 r/ h8 N3 x& s# H if( !g_eLocal.GetState( EVE_PK )+ {( U, }' l5 z' j
#ifdef __JEFF_11_4' C$ b2 X/ y3 A0 Y4 Z" I
|| GetWorld()->IsArena()+ ]2 h0 V3 v P# O
#endif // __JEFF_11_4
1 j# q6 h `% M. f z( y ), j+ i3 D! S8 }2 y/ U5 T: ~
return 1;
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#if __VER >= 8 // __S8_PK
0 t9 y/ J$ i# E5 W1 { if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( F! J k; W0 _( C
return 1;
+ t+ C: O7 ?1 b& A. ^8 q" Y) ]
0 U( Z% q% G7 L: x, b if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ }: s% I' B3 _. s1 h9 o- J
return 1;- g5 t" U. X7 t- p- |2 K. y4 ]6 S
3 N8 _) C' ?) a M- V#if __VER >= 11 // __GUILD_COMBAT_1TO1
: U3 m; h( ~6 `# z if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
$ }$ e; ` b0 Z* ` return 1;
2 ]: U" W9 [- R#endif // __GUILD_COMBAT_1TO1
. B' {7 C/ U0 v0 ^
. T0 ?. T1 }5 n- Z* r9 n- \$ n if( g_eLocal.GetState( EVE_PKCOST ) " h; L, V5 Y7 y0 m( p
#ifdef __JEFF_11_4# J' j6 c, b7 K: k+ q
&& GetWorld()->IsArena() == FALSE
2 O: u; E% `' m. ?: r#endif // __JEFF_11_4
! T9 E2 e$ l) X/ R4 `2 \2 a )+ p+ ?2 B7 J. t5 ^3 O5 M, }
{
5 t+ |. Y$ B, W if( IsPlayer() && IsChaotic() )
" k! g6 w* ^8 ` {
! ]) G# z+ {/ L- q5 P6 t#if !defined(__INTERNALSERVER)8 D$ ?4 z$ S2 T1 ]- w5 k0 v- R
if( m_dwAuthorization < AUTH_HELPER )( Q3 f) M4 ~$ `5 k4 }7 k; Q! Z
#endif" g* h$ u6 d$ F7 {- F& f( |" [; c
{
% B4 {! o% m$ H$ H% p- @' Z // ??àì?? μ?·ó / _' | i/ O( A J$ A$ e; ^# u
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* [3 q) T0 |) J6 I2 a0 N' r: T
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& z' a+ d$ m# J- o2 m
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );( P2 ? e' H% j; G c) _
for( int i=0; i < nInvenDrop; ++i )3 J: H6 E$ F$ v/ J
{, K/ F" O$ e$ V
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ; K6 {1 r4 H8 f+ R# X- z
break;6 @( [; S* d, P9 @- z: J* O
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// - à??? μ?·ó2 Z8 F4 S5 V: y5 n! J0 R6 | V, U
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );, ^2 Q; w) m( U
for( i=0; i < nEquipDrop; ++i )& ~9 a! r+ H2 X4 U2 x+ R p0 z6 \
{
' b" Y" O% N, i! _ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ! F \" b4 ?) V0 ?) L
break;7 @+ Y* ~4 y- z/ @; v0 a4 \! K
} 8 O( ^& e: ]9 |8 y
}
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}
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if( pAttacker->IsPlayer() )* |) t3 @8 u- x0 `7 A
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m_idMurderer = pAttacker->m_idPlayer;7 V! l% [4 o3 I. }3 p
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CWorld* pWorld = GetWorld();& H, w) m1 ~, v) J: t
if( pWorld )* u; Q% H) Y6 ^$ m, _ U, ^/ @" l+ k2 I
{3 b, c0 h3 G" z' S
char szFormat[256];. J4 |( J( A, N" ~
strcpy( szFormat, pAttacker->GetName() );9 n- k2 e# X8 S) _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; z! n" D. [2 X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& G# N% E/ a9 K2 R, Y }
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, ~3 g* p' V% O) d if( !pAttacker->IsPlayer() || IsNPC() )
6 V4 [* H k; I return 1;
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BOOL bAdd = FALSE;4 M) g0 `$ V9 q8 J+ ~) E1 n# H
if( pAttacker->IsChaotic() ) // ???à?ó??
; B3 o8 H/ n# @- ] {/ x, l& n' K; e% M1 `& q z
if( !IsChaotic() )8 n/ r) A4 ?! g J
bAdd = TRUE;1 D7 k5 S; e3 r& P7 w0 Y/ c7 x1 x: G: X
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else // ?????ó??, èù???ó??
9 A+ d1 s9 ?& j) U" m {
# S0 g: R7 J& w2 ~- w! R8 u& Y5 E4 v if( !(IsChaotic() || IsPKPink()) )
- R0 ^9 r# o( X( p6 q& c% j/ a bAdd = TRUE;
1 }# ]% l" y/ T0 N& X }; \0 E8 u t3 _. ^; T
; q9 p0 T: e9 n+ ?5 w% r- c- A6 s4 s /// ???à????, ?o?aà? ??·ááü
# s$ y$ c5 c( s3 u3 v5 s* b if( bAdd && nReflect == 0
( B) h1 R% V3 l && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
% G. N7 V | z5 _# ?4 M0 j; b {
( P% b2 W& |4 C5 B5 n0 U if( IsPlayer() && pAttacker->IsPlayer() )
5 ~6 O1 \1 c: B6 V, a3 p5 I {0 ]; o$ d4 A3 {' w* n
if( !pAttacker->IsChaotic() )
1 W( a! K9 A: z7 ~- ~ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# z5 O- p/ z" G+ e* P+ {- P0 s CString szSendMsg;* ]! [5 t7 L- R& ^1 k& [
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 F; F3 e, B$ t) b4 ^ ((CUser*)this)->AddText( szSendMsg );
9 t6 U/ M! @0 V4 p szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
! \$ e3 C* A, C4 Y% p ((CUser*)pAttacker)->AddText( szSendMsg );% q3 U5 t2 o$ U* @* e
}; i) S) p8 f) y
# V- [+ N: c! S1 _ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
9 ^: q- z7 z6 i" F ((CUser*)pAttacker)->AddPKValue();4 P4 K* S5 V- }' P. h" K( P$ F
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; q# T& A T8 n) \) u8 F g_UserMng.AddPKPropensity( pAttacker );5 j- a, G+ o8 E
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );7 y7 q8 L. a% O. x
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, I6 }4 K; x$ t7 E4 w! I#ifndef __MAINSERVER
! o8 j9 k8 Y5 y4 ~# ]8 {if(!pAttacker->IsPlayer())0 E0 G* Z7 l1 F% }2 }0 A
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 n% U0 U* ~; e9 a: I* j) l#endif // __MAINSERVER% V# e! Z( A, h# c$ ?# H
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ F4 f, W* B5 E# \ W- U#endif // __HONORABLE_TITLE // ′Tà?
9 i# S5 L$ T: o6 h }0 i6 R( V8 ?- C/ n6 T+ M5 Q) r# ~2 O
#else // __VER >= 8 // __S8_PK
* P. @, u/ l! K# W* h8 x BOOL bChaotic = IsChaotic();2 n9 D+ k7 L" i- M; P l
+ z* l$ n, P) p# x; Y! u m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.* b' t% [5 y6 o" v. D+ Z
pAttacker->m_nNumKill++; // ?3?? á?°?
( _; w% C7 z: E1 K% b (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
; @# y' {7 v& B: y7 l0 E5 ^" g$ ~1 a" ^+ p3 I
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 t) N/ j5 \; N, t1 @% P8 ?- H5 E8 `
if( nGap >= 80 )
5 y2 }# r; q9 B6 u2 H ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
9 _( \- Z1 m" U7 w9 h v' _) j
6 p. O* _) E8 F3 v9 x3 N# T0 O // o??ó±Y ?3±?±a?| ??????′ù.
0 x- j+ @0 w$ i- E CWorld* pWorld = GetWorld();$ p% D/ _6 O! v8 [6 S
if( pWorld )
' e- C; R- D) C) J7 o0 @ {
S/ g/ }& o% L$ M( \ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- u5 d* J5 N5 _# v, X1 Y1 q9 z char szFormat[256];9 G: F4 S" O5 b6 k3 m
strcpy( szFormat, pAttacker->GetName() );
1 s, B, v( b+ K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" ^3 p- l* F6 V# ~& H) T" u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() ); e( q! d! y' N! V0 K. M
}8 T% k% f8 w4 u8 v/ N3 C `3 Y
( X6 O& T U0 x/ c0 e7 E if( g_eLocal.GetState( EVE_PKCOST )
2 A& v" f" j/ R#ifdef __JEFF_11_4. K7 k! ?0 x5 Q5 P% v
&& ( pWorld && pWorld->IsArena() == FALSE )
' s/ G; g5 t3 Q3 `6 K, q#endif // __JEFF_11_4
# {+ O/ x3 V4 V) t )
) ^) K. S S% g; m6 h {8 N( e( l, p$ g
if( bChaotic )
2 p) H: g' S: `+ F5 q {+ p0 D6 R2 i4 n/ q v
#if !defined(__INTERNALSERVER)3 {" Z2 S' I: ~2 ?8 _! O
if( m_dwAuthorization < AUTH_HELPER )
9 |" j8 ^4 X, O q* b7 S #endif
9 t" a( v/ V# |. W* O {
7 r# C F* d: e0 c+ h8 N% M // ??3?μ?·ó
1 H/ y# y) O6 Z4 h8 t6 n y7 ~: B2 I KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); H1 @) A% i' s3 j" W3 m
float fRate = pProp->nDropGoldPercent / 100.0f;5 \0 ?1 j. \* }1 `/ G1 i( N5 |7 ~5 Y
int nGold = GetGold() * fRate;% E' H& l0 [% y) E! V
8 h0 N: v! s$ v# u4 ^ if( nGold > 0 )8 G3 F H/ C' ~- n3 Z7 q
DropGold( nGold , GetPos(), TRUE );# z/ _( Q$ S2 @/ v9 C8 Q& I: \3 d
/ \8 O! H) q! U B5 Y9 g& H4 _ // ??àì?? μ?·ó 5 z/ U% O) B; A. y5 q/ n ]
for( int i=0; i<pProp->nDropItem; ++i )
9 w5 C1 L s; [. F' ?( N {
& g+ j. }8 X& @" o2 X# l1 ^ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# i& v( \6 \, F
" A7 ?- z' \& { if( xRandom( 100 ) < pProp->nDropPercent )
& l. s0 y5 Z; O) Y: v) A2 m3 g {
* h/ P; x* h1 a3 U; ]/ \$ h9 o2 B if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) $ K3 R, Z$ v1 K# j
break;& W% x- e6 x9 ?" f" h9 A) ^6 y
}7 D4 `9 }& d7 @ K- B- ], a4 ]; a
}
) U/ V& P5 I+ m }
$ k: b7 o( Z, q/ Q$ L }
1 y( L2 t2 U# |; } }
( ^+ h! L+ W( u. j9 v7 j# | I$ k! ?8 i( B
//pAttackerà? slaughter°aà? oˉ°????2′ù.
9 n" ]6 V P. B7 b pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 m$ R3 |; D- A2 v$ F) |7 T // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ @8 m# u0 u* R! g- X if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )6 B7 v+ B2 i, ]
UpgradeKarma();
0 v/ c( P& d: Q/ M/ ?#endif // __VER >= 8 // __S8_PK5 P/ h* s4 R/ v, a9 U! W% f
return 1;
6 g8 G x! U# f* b}2 N- B, z$ ~+ a
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3 q0 v+ h, I" G
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5 [% x8 c# {5 g6 k, f6 l
------------------------------------------- C6 @4 F% y7 T7 ^ U9 n
/ ~2 {8 e; x) e9 p
" \) f: f- p% P( o: I0 z if( pAttacker->IsPlayer() )
% I& M' A5 u7 c( U {
% p* O1 y7 q1 n+ w. w m_idMurderer = pAttacker->m_idPlayer;8 @+ d6 [1 _" B) T l4 m- s
1 F* d( @3 y: b- d0 B: v( x4 l0 l. f4 |- O Z2 X3 |
CWorld* pWorld = GetWorld();
9 _7 O% R2 \4 G6 h5 L if( pWorld )
! Q* i* p$ Q6 ^ {
7 {! {0 n" v1 B9 V7 X char szFormat[256];- z5 l9 j" J) l; |7 z+ J; ~. D4 p1 v2 H
strcpy( szFormat, pAttacker->GetName() );
* b! D! x9 d" q( |/ d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 t/ B E: i+ U/ ^! G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* A. @, v& H7 Q7 @5 S& X }& |, H9 f, a; P* L
}
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