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赏金系统恢复
* a9 g# H1 S- G- l" L0 [Mover.cpp1 ?! X$ m3 U9 u- U; B G/ a
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Code:; _4 W' b2 D! I2 Z: t: d
int CMover::SubPK( CMover *pAttacker, int nReflect )- B, s/ a9 ^4 B
{9 _& |- d* p- r2 E
if( !g_eLocal.GetState( EVE_PK )
. ?' i7 R* ^, K' {; Q) L/ b- W#ifdef __JEFF_11_4: F0 o9 a$ h$ p \' g& V8 Y
|| GetWorld()->IsArena()3 K5 c S5 ]$ c: s2 B
#endif // __JEFF_11_4* b0 d8 i0 F+ T, T6 D8 y
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return 1;
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#if __VER >= 8 // __S8_PK
/ N4 a. J1 B3 d, K% v4 O3 ?& O- | if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) ^6 o; q9 m8 o e2 j, V2 i" ?6 l4 J
return 1;
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+ c* M8 A& F0 j( n- p; ` if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ d1 [; ]5 W6 B8 J; C
return 1;0 e/ r4 j% |+ @. }3 p
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
- `" l9 h6 N) U. u& S; ^9 S! E if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); ]$ Y6 [# e# o- ~) `
return 1;; j: y+ B% G% i' U l6 A
#endif // __GUILD_COMBAT_1TO13 q0 x- \" l$ U6 [4 |
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if( g_eLocal.GetState( EVE_PKCOST )
% @/ u2 j& H1 q" i6 _5 ?#ifdef __JEFF_11_42 N G0 j, u3 P0 m& P. ?( o
&& GetWorld()->IsArena() == FALSE5 m# Q! n5 ~) O- n) q
#endif // __JEFF_11_49 j- s( ~$ ?; M8 a& K( r! x
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{
8 z1 ]( _3 i, q if( IsPlayer() && IsChaotic() )
" i0 \1 [2 J1 l8 n5 G {
) l3 V) w/ C0 c' I4 L4 {#if !defined(__INTERNALSERVER), c* j/ c5 l, c% o# t% T
if( m_dwAuthorization < AUTH_HELPER )& ~9 K6 q5 B! h. Y
#endif
- Q& H5 }# ]% Q% B {
. }- `+ n! G; A* s# k y1 s- u& c // ??àì?? μ?·ó ' k( z$ s$ l% i+ |/ ?
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )- i( n t3 d% A) x6 j
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
& F4 L+ b0 d A int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
@: Y( p* o, O Q! f for( int i=0; i < nInvenDrop; ++i )1 X3 v& ?8 E% E- @0 W. l
{
: h, [- r; ~! L; I* p if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 9 O9 C! T8 [! X) D! r9 z) y/ B; e
break;( G; i, v, U. u; a5 i
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// - à??? μ?·ó
4 \: `: i O8 D# A3 b int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );* Y: D0 p3 `0 O: {5 A% x ?, P' F& d
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ' U- ^+ x% @. l( m; O
break;
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}
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if( pAttacker->IsPlayer() ) p! C' k" {2 ~& B$ z5 f9 z
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();4 Y6 G6 R. _' z4 o$ P
if( pWorld )
4 T( ~. @, t8 ?8 j {
8 `! b/ K" \0 D; A1 E char szFormat[256];
) d3 q: y( Y8 {0 i# |, ` strcpy( szFormat, pAttacker->GetName() );! m5 H& Q3 N4 E7 b( m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 U1 m6 M- [7 U0 G+ C6 K
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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6 l* l6 e6 S, J/ j if( !pAttacker->IsPlayer() || IsNPC() )' t# v. D6 r" H3 w9 [, F
return 1;
5 h# U9 d; I5 d/ k+ {
3 L4 E8 I h# M' }6 j BOOL bAdd = FALSE;
0 ~' [" A2 @# R$ S6 M) m$ I if( pAttacker->IsChaotic() ) // ???à?ó??6 e& f# e7 T! O' Z" }4 H
{ _0 b% F$ v4 M- ?1 h) i" B- C2 v
if( !IsChaotic() )$ y& \2 B9 e) d
bAdd = TRUE;
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) [. U* R4 Z% I else // ?????ó??, èù???ó??6 b: S" B! b+ Q+ W4 Q
{
3 T8 s9 c2 J/ n" `5 G1 M/ t0 d if( !(IsChaotic() || IsPKPink()) )# N/ @; ]8 p% B
bAdd = TRUE;$ t$ O* `9 W Z5 Q. z
}
T+ d8 @, e; x/ r; k
3 p$ q4 b1 P" }$ v /// ???à????, ?o?aà? ??·ááü
- p- s& H/ w$ d# R0 ^- \3 `2 F if( bAdd && nReflect == 0
. X$ |. P1 ? h( s && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...- E+ Z; } X3 S' R' l
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if( IsPlayer() && pAttacker->IsPlayer() )- F! v& Y5 L& s/ W! y+ @2 j! L
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if( !pAttacker->IsChaotic() )4 b( g/ v; x/ I$ L/ Y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
- W4 U- V+ R1 K0 Q CString szSendMsg;
* L0 _4 G4 j8 {4 _9 l8 C szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
- X+ J# q, v' o0 O( k: W; L- G6 Q/ E t ((CUser*)this)->AddText( szSendMsg );
, f; d6 f7 A. Q+ X szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );0 O5 d5 D) F, `# H8 T9 y) A
((CUser*)pAttacker)->AddText( szSendMsg );- W' C8 {' w) O, `0 ^
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G2 ~7 X" X5 E% t& ^ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
' g: Z+ r' `9 o$ f2 `; B2 } ((CUser*)pAttacker)->AddPKValue();( Y7 F9 g& M3 @# \( T! p, H
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
+ ?4 A* e2 B- X" q g_UserMng.AddPKPropensity( pAttacker );5 F$ R9 T" y* G: ^2 l6 y1 m2 g
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );% c- g ^" q4 } r: M
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 b$ {6 Q8 O/ y3 R' N
#ifndef __MAINSERVER
- X9 @5 X& u/ L# n: c, {+ Dif(!pAttacker->IsPlayer())
2 d* C7 A# h6 _- f% e9 b FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 Z5 f$ V0 b1 b2 `4 a
#endif // __MAINSERVER& |2 e7 k M! O7 B
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);$ p, z8 ~, ~5 D# t( z
#endif // __HONORABLE_TITLE // ′Tà?' L/ h: y$ v2 G# m
}2 [6 B: N( [; b% B. o
#else // __VER >= 8 // __S8_PK
3 n! S; N- M; ^ BOOL bChaotic = IsChaotic();
- ]0 _* k. O6 x5 i5 m/ k+ U% P
! t* X5 E$ R0 F m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.# L. D5 e) W; X
pAttacker->m_nNumKill++; // ?3?? á?°?
; v& v* a$ F( \4 g (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.) ?* T7 W, `+ I1 b& f) u
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 I. I, F6 Q3 `2 t! p# S if( nGap >= 80 )
7 ?2 f( V3 Y! B: }1 u. \ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ : k9 {5 d6 r1 \6 b9 m0 W
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// o??ó±Y ?3±?±a?| ??????′ù.
" @# ~, n9 `( h" R9 [ CWorld* pWorld = GetWorld();2 d! w4 Z/ _) m1 ?$ @
if( pWorld )0 \+ q( g( k+ F/ @
{
# G) t" r# `7 R0 k9 t //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
# `9 ^# Q3 |- v& _: t H char szFormat[256];2 [7 ]0 y- Q; `$ y8 |# {+ ^
strcpy( szFormat, pAttacker->GetName() );6 B& v% q& j# F) o* O4 ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' Y& v* ~; h2 q: H- q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
( O$ {" ?$ c- m3 Y4 P( W+ s }# q( t* ^9 N3 _1 r2 c7 L2 \" ?
8 \- k1 \5 T- a5 m; \ if( g_eLocal.GetState( EVE_PKCOST ) ( p* I1 l3 ?" l7 T- |
#ifdef __JEFF_11_4. Q7 c4 Z: s, [+ U
&& ( pWorld && pWorld->IsArena() == FALSE )5 c, h( M& l3 b( D
#endif // __JEFF_11_4
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{
6 Y! s' n, F6 O1 C! Q if( bChaotic ) : K: L" Q* Z i8 l# g! r0 H! r; }
{
2 a# P4 [5 Y4 k- T: y #if !defined(__INTERNALSERVER): P0 E( s; y& B } b4 Q8 x
if( m_dwAuthorization < AUTH_HELPER )4 ^, J% z2 \; d6 O( ?2 k6 r/ h( N
#endif
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7 L& m4 @. M7 c8 K; Z( Y // ??3?μ?·ó
# r8 y% U, |* A4 i2 i* j. [ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );# p( j3 F$ u& h1 A
float fRate = pProp->nDropGoldPercent / 100.0f;; ]8 Z, F/ S( K! Y3 ]" }
int nGold = GetGold() * fRate;
% j( F. R+ L: d) i; R9 V1 ]0 f9 u. z7 Y5 L/ s4 w- M0 U
if( nGold > 0 )9 F3 k; Q: L# v4 S0 E/ ~8 Z
DropGold( nGold , GetPos(), TRUE );
% g- j* Y2 d9 `* @ Z5 u$ d
- {; ?9 P1 y3 \+ r1 v5 m _% d% q. Y // ??àì?? μ?·ó ' z: ]& u3 M4 a) Z3 v; f
for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: a$ y. [& h5 D8 G' N# R7 z4 Y
/ c8 _5 [6 b7 C5 `' V, W if( xRandom( 100 ) < pProp->nDropPercent ) $ G; N/ m- u9 W4 o
{. Y' \3 L8 l) T" h8 ^2 @
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
# n3 W" J; v ~( q! f$ v break;% T- A& K+ k) q( _0 T
}
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} ( r( ?/ N9 |, U( m' A+ Q
}
# x' e0 q% I5 B8 C4 x7 x' ^ Y# N( A4 A- B+ P. E" ?4 F* k
//pAttackerà? slaughter°aà? oˉ°????2′ù.2 M1 C: |$ m' p1 B$ R2 v3 Q
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
* W$ m" ~+ n. X3 d9 A8 s // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
- j# z. A! n# X if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
) Y s7 P; s; |" t& ]- B2 ^& J UpgradeKarma();
% m$ I1 n2 F- S# l#endif // __VER >= 8 // __S8_PK" |6 v) ?! U4 ^3 K
return 1;& k9 ?& R% ~. ~$ {7 B* G
}
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-------------------------------------------5 C% S0 t! b& n1 ]' \3 ~- z
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if( pAttacker->IsPlayer() ), W; E0 b5 a% q5 p4 G1 g& z
{
9 p: c8 @% j( {7 s3 C m_idMurderer = pAttacker->m_idPlayer;$ T0 X# S% y( J+ D; T
m0 S3 i$ W* a6 e0 e, A1 k7 t( z
& _) a2 g: x, v2 ]" M CWorld* pWorld = GetWorld();
4 W! O5 w n6 d! j if( pWorld )
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char szFormat[256];+ b9 X# ?3 W i& p* m' Q0 }6 m
strcpy( szFormat, pAttacker->GetName() );- Y% }. Q: e9 ^# C- o8 [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; c1 U+ }9 o7 S( ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 l: c$ Q. U$ D* D! Y) [
}$ {! N" [% z" ?; d/ ?* O
}
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