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赏金系统恢复1 @% [1 l4 z) O4 b
Mover.cpp
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Code:
; V7 P( H3 \( T8 Q7 d" B6 x! p) Oint CMover::SubPK( CMover *pAttacker, int nReflect ), c8 n+ G9 C0 }; x# a& Q
{
% Y0 q! p. u/ f: k0 [ @; q if( !g_eLocal.GetState( EVE_PK )
: O6 {# e$ {# a/ K#ifdef __JEFF_11_4" G \0 s2 U0 d
|| GetWorld()->IsArena(): n4 L3 H( n, r1 ~5 ~9 S
#endif // __JEFF_11_4
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return 1;
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( w! i0 Y, h$ n- `- L& o4 J#if __VER >= 8 // __S8_PK
# g' ]& H) S3 h9 q if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 q. z( u* h- W" I
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' `( C( i4 Q* J4 y' n. R; b
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
& B5 U3 p5 M! t) ~ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )/ K5 C3 x3 u/ g/ a
return 1;7 Q O/ G5 n3 P" P+ J0 s: v" [% G# S
#endif // __GUILD_COMBAT_1TO1
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; [ Z2 H, `" ]% b6 Z if( g_eLocal.GetState( EVE_PKCOST )
+ O: \3 J8 ?9 {+ A: ? {$ E9 {#ifdef __JEFF_11_4! k! q+ v" q" x3 H
&& GetWorld()->IsArena() == FALSE/ k; Y# _1 j0 h# o$ a! y6 {
#endif // __JEFF_11_4
, [* e: L! F- {8 v1 ]7 j3 w )
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if( IsPlayer() && IsChaotic() ) ' P0 U' u! s3 |# I1 o
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#if !defined(__INTERNALSERVER)
$ O1 k5 Y- k! P" `5 [ if( m_dwAuthorization < AUTH_HELPER )6 X; L/ [) c- m" l; H8 W4 \
#endif
# Y |' M0 B% g+ Z% A {
4 k6 i2 p2 R$ o2 T2 O! ` // ??àì?? μ?·ó
p. m) O, D% B1 H6 c# m2 y // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
5 d2 x; s5 u p CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 a5 X% G, b. m* S0 N, Q6 x int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );1 z3 W/ b& T* H. o
for( int i=0; i < nInvenDrop; ++i )
S0 `. |! T) J7 z. f0 R7 L( ^ {
5 `6 p5 z4 [8 B1 E d8 J if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
0 \4 Q/ F0 q# E Q9 y break;
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// - à??? μ?·ó) a; f/ G0 T% s7 l5 w. ` \" l* p0 i
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
. f/ s* l+ @. f+ C+ n |0 I for( i=0; i < nEquipDrop; ++i )5 D0 }5 D" t8 C0 ~- C( @
{
9 @# t" @+ J4 Z1 q if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ! h u0 G* \. r0 f1 o6 H4 V T
break;; h8 o3 t# n% Y/ o& ?: B
} ; R4 n" S4 j- K- T, T5 f
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} ; H- @/ X( Q: o* z' ~+ i
}
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* K: `! T( I# X' z if( pAttacker->IsPlayer() ), B) x; D* m7 Z" m7 _
{
! ]6 ]7 r) |1 u, b$ Q m_idMurderer = pAttacker->m_idPlayer;% h$ d8 M$ u% f* V4 g2 n
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! g6 z( Y/ I! @5 h3 | CWorld* pWorld = GetWorld();; ?9 F5 Y3 Z% a/ F9 ^3 `; \0 Y1 s6 e
if( pWorld ), M3 v( G0 ~+ u+ b9 O3 V- `
{
! h( s$ N, l C3 |5 q. z. f char szFormat[256];
k( ]: O# g* v) G6 D. T strcpy( szFormat, pAttacker->GetName() );
1 W1 m* L$ M, l( t1 a strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
[: F# t' P" a v. H, y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 u! Q0 z+ P6 k% _' x
}
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if( !pAttacker->IsPlayer() || IsNPC() )2 `" T( [5 p) S9 M1 @0 S! n
return 1;
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BOOL bAdd = FALSE;. c) E$ t/ T% |% f2 ?9 o1 T: ?7 Y+ T
if( pAttacker->IsChaotic() ) // ???à?ó??. Q: N8 F& K3 i- M3 h, `
{
9 s) g. A' b6 |4 `5 F" v7 T if( !IsChaotic() )1 Z/ \& a* s3 r; U1 l, Q/ Q0 w
bAdd = TRUE;/ x4 ^. e. H9 { U3 Z; G) ?+ u4 @
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) ), ^) s" S( F$ a
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
3 ]6 t+ p# E; v& k2 d2 A if( bAdd && nReflect == 0
* |& E/ L, w7 X8 }0 l8 l+ B && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.... W" K8 A" m8 u: {4 T
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )4 u' G5 n5 ~ l3 q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ s2 {2 ?5 E3 ~& T% L CString szSendMsg;
9 I# q$ p4 L! C szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
/ T7 D& I+ f) u' L ((CUser*)this)->AddText( szSendMsg );* g# X* W* O8 U$ g% F" D" U
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );" H, e* e8 R. U- i2 r# C2 Z
((CUser*)pAttacker)->AddText( szSendMsg );- V" h0 y- D- u" x; V
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
/ G* B8 |0 y* T. f ((CUser*)pAttacker)->AddPKValue();7 N" n0 s( M: x
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );+ t0 L* m* ^, n1 P$ b) h
g_UserMng.AddPKPropensity( pAttacker );0 N, \3 s+ K; R
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
7 v: ~$ W/ V" Q* @( C#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ I0 }+ X* M) c+ T) e#ifndef __MAINSERVER& U4 p: T$ ?+ N2 @- G L
if(!pAttacker->IsPlayer())
8 C; }( _" u7 C" Z- @1 ~ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
8 ]. Y" U! k @7 k3 R; ` `#endif // __MAINSERVER9 t" a2 L6 P+ }' J$ X
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
* L/ g' n; j( }* D/ V- \7 C) P#endif // __HONORABLE_TITLE // ′Tà?
& t+ Y. b. m6 Z" C3 @7 j }
e6 t, d( p/ t0 c#else // __VER >= 8 // __S8_PK
7 h4 j% n* E7 ]; _8 g BOOL bChaotic = IsChaotic();% l1 D t7 k$ x/ p1 F$ m5 z7 S
6 U9 b! q" T$ M) ]" v$ H9 u- p m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.! _: U/ _. A8 k- R6 C
pAttacker->m_nNumKill++; // ?3?? á?°?! Y, Z r4 `4 h; g- J4 I
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., e" D6 Y9 a' `6 c6 S3 ]
* |* b( j- [2 i0 X
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. Z# x/ B/ k9 ~ ^
if( nGap >= 80 )
# @# Q4 w3 K/ T5 l; v# t+ j ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ - ]5 {, F: L6 ]9 b) S- t) E, g
& v' W, ^* ?1 ?$ V // o??ó±Y ?3±?±a?| ??????′ù.
& r/ N1 R+ f4 Q# Y CWorld* pWorld = GetWorld();
7 H+ Y7 D! }$ f; R, g m if( pWorld )
% I' }# E m2 m6 Y {9 P# j. j0 c G; {
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
! T5 m9 @7 f) q char szFormat[256];- k! F5 C# f- e' H
strcpy( szFormat, pAttacker->GetName() );
, L* Q @ ^* Q) G. {" Q+ R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); P6 _2 K8 `% o: G1 j( w- B( f7 P' M
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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* B/ Q$ U* x. u9 t: v$ |5 G% [
if( g_eLocal.GetState( EVE_PKCOST ) ' H6 ^1 U! [) Z0 I
#ifdef __JEFF_11_4
3 I- p" t# D1 o& d3 k6 t6 y && ( pWorld && pWorld->IsArena() == FALSE )
6 x. N- g1 c: |* H#endif // __JEFF_11_4; j: ?1 [; n9 h/ E5 ]: p4 t
); Q0 [" y+ {9 X; E5 |
{
& C2 A5 \! ]" ?5 ` if( bChaotic )
5 _* h; g% l* T* t% w# H {
" S, D' U) I' u: ~ #if !defined(__INTERNALSERVER)
0 P7 ]9 a8 ^% C1 W if( m_dwAuthorization < AUTH_HELPER ): v; E+ ]4 A& Y+ p+ G2 f
#endif
% x [0 o6 ^) x# Y {
# k! D8 d* A$ b( G$ i1 b7 b$ Z0 e# _ // ??3?μ?·ó . |6 q) E& E c( _$ X) l. y* b
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );# l! E" u T. ^; J7 F
float fRate = pProp->nDropGoldPercent / 100.0f;2 X5 l2 d2 F4 \. u6 ~. Q4 a( i
int nGold = GetGold() * fRate;, t' p' J0 _6 E" P3 z% Z! M
+ H$ v d4 v4 N- M
if( nGold > 0 )
* n6 a$ t u% P DropGold( nGold , GetPos(), TRUE );3 D0 C+ N$ v2 K! n
4 G4 N% D6 x2 Z2 W6 K6 j // ??àì?? μ?·ó + y2 j3 Z$ m* l/ o) @+ `
for( int i=0; i<pProp->nDropItem; ++i )8 |* y8 l' U) q# y8 x- p9 X, Z
{
# } \1 l' D% a, N7 \ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
9 x; e' E; z* }( G. }$ I/ K: O4 z6 d) b7 s- a6 U5 y8 }
if( xRandom( 100 ) < pProp->nDropPercent ) 8 m* v A' W) }" Z' M1 s
{
: |4 L% ]. F! h. G5 D* a" P if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) - |! i! M. r5 D' v g! e
break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
2 C- V* Z! n! v6 T/ a pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ E* Y6 T) @- d
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., x. w: E1 U0 j+ j$ z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
& B; O' T9 g0 T7 ` UpgradeKarma();
" e$ m+ D( ~. o1 M#endif // __VER >= 8 // __S8_PK
+ D+ m7 X9 q* w0 ~( Z return 1; F( P! n) L% Q% M) b
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-------------------------------------------% C2 k- v! L- w0 `- w
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W% a) i5 S1 T6 h, k/ |* t# G if( pAttacker->IsPlayer() )
r7 o- Q8 q/ T# O8 B$ G {
& @9 ]/ L' N/ w8 k' R- y2 O m_idMurderer = pAttacker->m_idPlayer;
$ I- `4 ^% `: n' O( M0 x9 w7 o' E2 X
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CWorld* pWorld = GetWorld();
& b3 n! M7 F: Y+ {3 [+ K if( pWorld )
3 v6 A: @' A9 o5 m) A# k {4 ~$ z( l3 ~' |: M) m3 q) S1 G* c" k
char szFormat[256];
( k7 j" a/ s' a$ g strcpy( szFormat, pAttacker->GetName() );6 Q- h7 X0 }8 I/ k, y: m4 i5 k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( E. |" I, B3 a& X) Q0 ]: q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 w7 _" D" f$ B( D# |7 a+ l$ T
}
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