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赏金系统恢复
6 n2 A" p- e, pMover.cpp
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" S; _9 q# W- n' T7 s4 A) XCode:
1 {/ _+ T6 G Q& s* d# {int CMover::SubPK( CMover *pAttacker, int nReflect )
! S/ J/ U! @: V7 W0 e0 r, Y{
9 T& @/ K: d R) T if( !g_eLocal.GetState( EVE_PK ): ~ Z) @' \6 T" x. {/ C
#ifdef __JEFF_11_4
, v4 f/ {# H. a" E% g || GetWorld()->IsArena()
* R7 D* ^9 H. k- [- F$ r; X4 q#endif // __JEFF_11_4
( p) J# V, D2 [! p z6 q, \ ); `( t5 z3 j, |! R: G) {
return 1;2 V* b. n `. {, I p! |& I
# Z' g( {$ c! k; z; J$ `9 {4 i' s#if __VER >= 8 // __S8_PK$ Q9 j9 B0 d! j8 V; O
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ E, ?% P- C, x" `/ K return 1;( l6 E) V" ~; H T T+ w' j8 F. w' B* \
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% q' a& R& P, C4 ^( C( V return 1;
% m* {( t$ h% ] a6 ?8 Q* K# m0 G. v
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* ~2 j, X: X/ t if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
* N* n" S0 S1 d. _) l- \* ^ return 1;7 `# k2 M+ m$ b* o6 `" p v- g5 C& ^
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 4 K% F m& h# a7 s
#ifdef __JEFF_11_4
# l6 C8 B, O7 j$ U1 i. g3 q* z8 J3 o# S && GetWorld()->IsArena() == FALSE
3 H' ~# h3 _/ U2 ^* g& m5 w2 u2 Y#endif // __JEFF_11_4
; }) B; J6 e: J* v4 ~& Y; R' j )
8 B; m; `( b1 ?: F7 f0 y9 t {
, m# V2 Y5 K( a3 H: G if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
9 G' C6 L3 a* U) ~2 g if( m_dwAuthorization < AUTH_HELPER )
! N( a; ~7 p# B. a/ u#endif0 K3 E: B3 P$ e' i, X: ~
{
' `0 l7 J" y% s // ??àì?? μ?·ó ! i6 K& @" {3 a( Z/ ^
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) {6 J! I; ^/ x( t. e2 V3 ~5 e CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
/ H' s6 H3 d. q int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) {9 X: s9 R9 T- ]" |! S& n% D
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
7 `9 o) }4 ~, @+ A$ o break;9 }4 v H( J: d, y4 {- \
}
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2 z t, Y0 Q* i4 D7 k9 B // - à??? μ?·ó
. z1 Z- Q# v/ ]2 K+ n int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );' ~- V6 ], ~+ h. i: B( u
for( i=0; i < nEquipDrop; ++i )
. @! I6 [7 o+ y) b7 d {
8 @+ X) E6 t, F, a; N( G if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
0 A5 P' |0 y% I) ^0 ` _& a break; S5 F4 c9 l! a* }& ~7 b
}
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j% Y+ m2 ?! y V: Z: ]9 L if( pAttacker->IsPlayer() )
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`: {3 p6 O( c( Z- ~* T& T7 } m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
5 M n$ m8 w9 t! G, U- y1 K if( pWorld )9 n2 @+ H0 ^' K6 ~
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char szFormat[256];
5 k. l# L1 b6 }/ x2 m strcpy( szFormat, pAttacker->GetName() );
( U5 Y9 d) C6 v: @; {- @5 \ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" |# n! K: e$ G) v8 r* N1 Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) }( k# o. F8 x" d* m" X2 t
}
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if( !pAttacker->IsPlayer() || IsNPC() )
9 n$ V+ b R$ G+ _5 q$ `0 V& w% j z return 1;
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1 @. }+ h w8 O BOOL bAdd = FALSE;7 ~- p5 t% P; k7 @- Q6 x: R2 E: V& P
if( pAttacker->IsChaotic() ) // ???à?ó??
, X; H* h- j0 {9 w: k* i {
& i+ G# n" s9 K7 h3 ?& R$ H if( !IsChaotic() )
/ `1 K0 N+ K- G1 w0 u/ S8 a1 s7 j( o+ b: d bAdd = TRUE;
9 H. E1 s% B1 J! ?4 r! Y V3 a }8 H! h5 J5 g* R, D8 k7 Y
else // ?????ó??, èù???ó??- c+ q( h/ q5 n) q
{
& \3 n$ a) j: |% l9 d if( !(IsChaotic() || IsPKPink()) )# ?3 W" R& n9 s) B0 y5 U
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü/ q2 {8 P1 d6 h/ Z) S+ B9 f
if( bAdd && nReflect == 0 4 k; s7 R$ L" [1 a0 D: ]; Z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )( E+ j/ u3 ]% }& `
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if( !pAttacker->IsChaotic() )
8 D# l7 q8 j- ] ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );) D( c0 K# |6 U K2 p# h- p
CString szSendMsg;3 C% G$ x9 \6 K) M
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );& {' i5 z/ R2 S( k: N
((CUser*)this)->AddText( szSendMsg );
0 e9 Y; i- Q7 V5 {8 T0 l$ t szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );& {3 S% U2 H4 V1 c0 z( a
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 t; z c+ y8 [3 s# }6 D! o0 q& v- L
((CUser*)pAttacker)->AddPKValue();
! g" d# ?/ F9 Q. ?/ K4 H pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
- W" R; }9 q ?) e6 v1 s9 _. c9 r g_UserMng.AddPKPropensity( pAttacker );! P1 t# r" E# y2 _
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );/ r1 x+ e* P$ h- W
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?) p3 ^& W2 L) j; X* k2 N
#ifndef __MAINSERVER
" n7 n+ _, ^, {& y1 _if(!pAttacker->IsPlayer())5 V% W# p4 ?) E
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
- |) V" o" M) [ Y% I0 l#endif // __MAINSERVER# j# c7 y7 h& P/ G2 R
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);9 e T' m: X' Z8 H
#endif // __HONORABLE_TITLE // ′Tà?
0 ?9 Z" K2 `- X( I/ K* e; E! q }7 v& i1 o5 ?% i) `3 Z) d: ~
#else // __VER >= 8 // __S8_PK
9 r( U9 I& k: ?6 y! P% H+ | BOOL bChaotic = IsChaotic();
! r/ r; d: q9 m& Q7 [/ t1 Q1 |" Q/ N7 s- ^0 B5 N4 A
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.& n% H, e) ]0 b! ~9 V
pAttacker->m_nNumKill++; // ?3?? á?°?! ?/ O# J( @. J
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù./ I \) s3 c' I! I! h2 v
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
3 f5 N* M- I, n; D3 E7 G) B if( nGap >= 80 )
" g& E% o3 M Y. C T8 p* @ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 8 F. D! T9 W" u! c e N
4 L6 m+ W% ]/ S! H; ~/ G
// o??ó±Y ?3±?±a?| ??????′ù.
* H- V) b: u; j, w, R# E CWorld* pWorld = GetWorld();
8 k- K z/ Z& @0 `- c if( pWorld )
6 k1 [5 V* Y& Q7 w: A3 ]+ A- z {* V: L4 \- N5 D/ e, P
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."0 e& t* T. j0 i* l; I% Z) Q$ X
char szFormat[256];7 C# |$ d4 T E
strcpy( szFormat, pAttacker->GetName() );% G2 r0 c8 m }, e' X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- G4 B! v0 {4 X; ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
0 a a! J0 H3 { | j- F% S }) n2 n2 M; }1 H& m
5 [5 b4 i, b6 H8 Y! A6 T
if( g_eLocal.GetState( EVE_PKCOST ) 3 A9 I2 v2 S' X e/ e: e
#ifdef __JEFF_11_4
4 `, {9 \% A1 q1 ] && ( pWorld && pWorld->IsArena() == FALSE )
8 s' \. b$ ~- M7 Q W7 |3 w#endif // __JEFF_11_4# U# d; Q: i) q& {
)" R8 a- O3 X' o0 T& R* f1 p/ i
{1 y8 z$ @: |( L
if( bChaotic ) ' {, H, C' b4 | a- M3 f
{5 [0 H4 _& F1 K/ k; e
#if !defined(__INTERNALSERVER)
% u4 l5 p- y7 B# v5 w if( m_dwAuthorization < AUTH_HELPER )
: }+ n" G; R7 D* H6 d #endif' H) S, _. c% D/ e: Q& c, t- L
{
% u" K! R/ P/ ^9 D3 k- x0 u // ??3?μ?·ó
) o' E: |2 L) n* G) t- ^ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );: i2 {8 `% x2 ]* {) J: Z) S4 D
float fRate = pProp->nDropGoldPercent / 100.0f;, \9 _+ J# q4 r7 X' P! h3 A
int nGold = GetGold() * fRate;" `* c$ ~% h9 @; Z2 n
& S0 b. @; N9 A5 i# e
if( nGold > 0 )9 s6 D+ i; y( u% v% X- v1 [- K: ]
DropGold( nGold , GetPos(), TRUE );9 n' R1 q7 n; ?/ i, P
, k# D" ^1 a, E* u2 q0 [ // ??àì?? μ?·ó + `0 k& S0 b" [, l( ~
for( int i=0; i<pProp->nDropItem; ++i )
/ O$ b/ o. j) q [* e* w1 P {" M2 I5 q! t+ Q2 |$ g# B
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.* F9 H6 v% N! x- k" b7 u
0 Y- G4 g/ q4 O8 j n6 V if( xRandom( 100 ) < pProp->nDropPercent ) % \' B, i. [9 k) W" o
{, V0 p5 p& Y+ M5 Z; R
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) / s, h: M# C$ F4 x/ j: O* Y2 ~8 A. p
break;
6 c2 T, B8 y0 Y }" ?9 X' U- o O0 B7 K" {- H
}
8 b4 T0 Q. E9 f, k' I2 t9 B& w }* V, S5 Z4 j" r( B2 F( k
}
1 B5 W% O8 H' L1 j- W( Z+ v }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.9 M7 n# C! L# e- s: D) U* b6 p9 _
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );7 H( y( [3 W( V$ l5 `: d5 x, h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ O- Z5 q$ Y4 b' m6 d
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )# T/ f X# Y: p7 \
UpgradeKarma();
! N7 A; I* r6 u#endif // __VER >= 8 // __S8_PK& m, y) U7 S. _( d; k
return 1;0 i- V" i- E* P6 f& G/ A8 Y d
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-------------------------------------------
" \6 R, y! R* D" m: { g" S G! R. V7 a
0 V8 Q5 C; U! ^ if( pAttacker->IsPlayer() )3 a8 d3 ^! d7 |/ G! U
{- S9 i( p. t/ f2 p- j1 V P
m_idMurderer = pAttacker->m_idPlayer;, u, m# ^. q( E6 p7 U
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CWorld* pWorld = GetWorld();7 Q2 o2 W, B I- r% t" t+ |
if( pWorld )
& R( f( ]( s; W. {& X6 A6 X {
6 W& g6 n* X( `9 N! r; j3 ^" w char szFormat[256];& n5 h; M/ |: u
strcpy( szFormat, pAttacker->GetName() );5 e% b, H4 Q* c, h P. {+ @5 F
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# F* W( l% S8 } b2 k( z* E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ \+ D- s9 O. m }5 C- c$ L8 y0 a8 Z V# l8 }9 Y
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