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赏金系统恢复
" ?5 ~/ _: s) Z0 i! NMover.cpp- d: X4 l7 O5 Q" o1 s- R% W0 e5 V
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Code:- R' u% u8 q$ Z0 @# l a
int CMover::SubPK( CMover *pAttacker, int nReflect )" k. G& m& m2 a& ^3 o' t3 U
{
+ \9 e6 [$ {+ Z0 t# ^0 @ if( !g_eLocal.GetState( EVE_PK )
, t @0 m3 W0 F#ifdef __JEFF_11_4
. ~ s' i, v. V1 E G || GetWorld()->IsArena()
7 r2 d N1 r$ b" O' @3 v. v#endif // __JEFF_11_42 S; I# F7 G6 H) f8 I7 f
)
+ f" V8 P, ~$ t1 v1 G8 K0 s return 1;
0 h* D n1 e& E% `
" H2 n/ c% {) U1 e( ]#if __VER >= 8 // __S8_PK
. D6 s+ V2 T1 e/ q% F$ I if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 p+ p8 E: G h8 N
return 1;
6 L1 \( H; L0 [9 |1 y! e3 c3 [! H. r/ O( u j* `$ g6 }4 T
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! O. h/ I1 D+ T5 O5 \9 S return 1;
8 C, v [2 r. {3 R* S6 Z' g9 f1 T* k: C/ `
#if __VER >= 11 // __GUILD_COMBAT_1TO1- C' r9 s/ X) ^
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )6 m) \( V+ E' a- q/ ]
return 1;; q0 V/ u7 t. I! T; l
#endif // __GUILD_COMBAT_1TO11 i$ W) A+ l+ g; b- a
) V4 E& S& A7 S7 ^+ M$ }# R# a. U if( g_eLocal.GetState( EVE_PKCOST ) % g' U7 R3 [' g I/ }
#ifdef __JEFF_11_4
8 I9 w- j- E% Y% i && GetWorld()->IsArena() == FALSE7 ~: u m. I4 I& n' ?# p) T, D9 ?
#endif // __JEFF_11_4' B/ G* O" [7 e2 K7 Z& z
)
; w+ s* v! {% i3 q* Z# E {
: U# g( p/ D; b' d. H if( IsPlayer() && IsChaotic() )
5 |+ s* H9 T: P! A1 ]$ ?7 Y* \ {
- F: K0 O8 ~% g) [( Q# |#if !defined(__INTERNALSERVER)) M% \+ v2 F5 H# B. t: h
if( m_dwAuthorization < AUTH_HELPER )
# D) o% A1 a& \; _5 W#endif
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// ??àì?? μ?·ó
& ]* }9 V' Q/ n! I // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )2 K$ _+ A8 h, g
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );; O6 w" i6 s6 d9 t
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
F$ p2 G M- Q J' P for( int i=0; i < nInvenDrop; ++i )
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0 f2 s5 W5 u6 G1 G( t6 |. N if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) {0 x" P3 q( m
break;7 \( Y+ L$ |6 i8 c
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// - à??? μ?·ó& J, ]+ W( m. |
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ G$ R' T$ I% v5 K
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 5 j( k/ u( Q0 v0 |) T
break;
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}
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if( pAttacker->IsPlayer() )0 e3 G; W* L- |6 T8 [$ S1 e
{
% u: k! v: S6 ~; O5 Q0 E% n, h m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();3 V# \+ e2 r! p
if( pWorld )3 R- |* n' y1 B) U% J
{
- O: N! S) y+ l char szFormat[256];
" C7 d( v" `# R# `- u strcpy( szFormat, pAttacker->GetName() );7 m, }' ?2 W& g1 f9 g2 R5 s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 `7 ` P* `1 V/ O2 k! r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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$ m0 y4 ]& }3 b4 S }
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; f( t7 o2 J5 }; D) ]6 D if( !pAttacker->IsPlayer() || IsNPC() )+ p+ C1 t+ h9 K- K% a; m
return 1;
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$ v. e5 z! s! O' N BOOL bAdd = FALSE;1 { E$ P! e' J+ n
if( pAttacker->IsChaotic() ) // ???à?ó??+ ? \$ {, M& g7 W0 X
{
* x& }1 N5 n# }! z Z if( !IsChaotic() )
7 T7 ] |! D( v7 i$ |- B. o bAdd = TRUE;) x- O3 ^ p. V; G) ?* F6 `" ~
}
/ F" s0 ~' x$ K/ N: D else // ?????ó??, èù???ó??2 r! `7 a) J8 K6 i- U+ @
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if( !(IsChaotic() || IsPKPink()) )
5 R3 z, j2 ^0 _' E7 j4 Q bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
$ J% E+ f6 r$ ^# l7 y if( bAdd && nReflect == 0
5 ?& f2 G& B- F0 q6 R && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
( B/ A2 c- i8 {* J' v: D2 o' S$ H {
& o. v3 x# Z+ g* T9 F: h0 q% S if( IsPlayer() && pAttacker->IsPlayer() )! P; y# U' G, p$ g: r; d# c
{
# _3 H B! K7 S+ ^ if( !pAttacker->IsChaotic() ), ~( x8 M, e1 [/ C6 r) w8 h
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );2 g" v) n6 r1 l1 _$ B- s
CString szSendMsg;7 t7 v: B! ?/ L
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* F1 X4 V+ X; K& v8 k2 Y+ C ((CUser*)this)->AddText( szSendMsg );
& n2 G- p; r) D' { szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
" S8 N: T: ~, R( {: @) w& v3 H0 Q ((CUser*)pAttacker)->AddText( szSendMsg );/ M. q5 k4 I4 Z# }4 i
}
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! G# r! ?( I/ ?2 P$ r pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 [( h- j) ?3 K/ F: h, ~
((CUser*)pAttacker)->AddPKValue();
8 c ?2 \- _3 a1 X pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );* M# V' P) x# a; m( A
g_UserMng.AddPKPropensity( pAttacker );
) |' S1 Y2 d. @- X: S g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. e( Y8 V6 r9 t2 D) V" E8 L5 ?#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?4 w! C0 D! f7 v" z8 X4 s
#ifndef __MAINSERVER/ a, t3 Y8 i( `. N% T# t" Y
if(!pAttacker->IsPlayer())* R2 n2 a3 E7 x, S+ X# {' R. z" s. F& F
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
' \% ~& @. c: j* m#endif // __MAINSERVER% |7 O/ r& S. |( x! n& j( t
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) [5 }2 J* D! e" \#endif // __HONORABLE_TITLE // ′Tà?% o0 ]; B- B, m2 D2 Y& T
}
* j3 \8 |% g+ E#else // __VER >= 8 // __S8_PK: z* K( c' R J/ h
BOOL bChaotic = IsChaotic();! j& i v/ @+ D# N# a' {, N3 [
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
@% F; a1 Q% K: a pAttacker->m_nNumKill++; // ?3?? á?°?
x; W" J2 B% S8 j" L" P (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.$ X7 }: F0 l( { P# K
7 }! [& k, `2 k3 P# Y: d int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 D( ?; P& k; X if( nGap >= 80 )
N u8 e" Y) t% X8 _ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ % y( s* w" r; r' Q
3 N R% q$ B) h! l: a- I3 j# ^ // o??ó±Y ?3±?±a?| ??????′ù.0 M$ \3 O/ r9 {, y; n6 T
CWorld* pWorld = GetWorld();8 _9 c4 ~5 h! {$ u( V
if( pWorld )
- h! x% }* Y3 ?& Z3 D; |" N \ m {
% E1 ]( i( R# N# A+ h9 s //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."! v/ C0 f" w% z8 u, m7 j# a
char szFormat[256];
% T& b" [ L3 e6 G/ w& b strcpy( szFormat, pAttacker->GetName() );
5 \/ s3 L X' U5 a; z" U; h2 j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 j! k6 `: A* W& v7 I2 S4 c: n* u% }5 A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
1 i3 o/ H$ f; W' W! A* Z* W0 I; u2 ] }5 x' r8 G# k. ^9 ]1 x4 N9 E
9 c+ s% N& X! k0 y if( g_eLocal.GetState( EVE_PKCOST )
. ?! ^( D- J3 `$ y- l#ifdef __JEFF_11_4- J0 K6 w) R% N s x" ?5 i
&& ( pWorld && pWorld->IsArena() == FALSE )
8 g9 v; P2 I }& u#endif // __JEFF_11_4) u! @1 K% Z& R% t3 [: @+ o, m+ \0 i
)
1 {1 ]9 r6 Q5 W! J* U" G {
2 w' b% R. G9 ?* c( [ if( bChaotic ) 1 I9 k, U# {3 A2 S
{
7 I/ s4 `4 \) t. E% k* h& [( ~/ p #if !defined(__INTERNALSERVER)
: H. e0 I2 [ C" ? if( m_dwAuthorization < AUTH_HELPER )
) Y- E9 \! y( ~/ l- j #endif# O. C) `# Y- V$ ~
{) a/ f+ j" ]' e- Y' C# D G
// ??3?μ?·ó 3 q8 E& y6 x( U+ B. F7 U
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
Z" W: k$ Y. k" m2 y! w# o float fRate = pProp->nDropGoldPercent / 100.0f;
, R# @. w# W. [' O# [' Q+ p5 d: y int nGold = GetGold() * fRate;5 p6 e1 B+ c; n4 P- T) U: m
2 U5 K0 ^' F7 J8 C# \, k6 |
if( nGold > 0 )
5 a! Z- m& v; S# e+ T* q' I1 S2 b DropGold( nGold , GetPos(), TRUE );6 _0 z5 K" x. v2 G% n1 G/ h
* U# O: V/ ^! B o2 [. c5 O- z // ??àì?? μ?·ó
$ Z% d! `# [) g2 x1 F for( int i=0; i<pProp->nDropItem; ++i )
; H J" B8 c4 u, P9 \( P {5 [. B2 K3 v T2 _2 u
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.( [- L" a& t" a* q' K
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if( xRandom( 100 ) < pProp->nDropPercent )
2 J0 s2 o' Q" Z- P {
' J- {; ~& q2 P% E/ H* j N) c5 ? if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; V& N$ G! I% k7 F, H
break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
5 H- x9 ]2 ^! A( f pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );: n& j8 }* _' b c
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
/ b) J2 F, J- C! i, W if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 B( _9 ~& a( ^2 }( { UpgradeKarma();7 n" D7 p+ q5 S5 _" r7 T0 m& a1 N& C2 K
#endif // __VER >= 8 // __S8_PK
4 Y7 R9 ]9 [$ d5 R( \- x return 1;4 x+ p6 M9 u& D# G* F# d
}% r$ g- E' s- P6 G' B3 h
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5 R& k/ y% H; z2 T-------------------------------------------* b- B3 K; d) T) ~3 D' M
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if( pAttacker->IsPlayer() )& [8 |+ b0 g" n6 x5 @
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m_idMurderer = pAttacker->m_idPlayer;
$ ^2 I5 ~2 v F `# d! l, z* ]7 b2 ]9 ?
* f# j8 Z' o& D$ ?5 T2 k# J0 \
CWorld* pWorld = GetWorld();# F- \6 \+ y" I. c) ^
if( pWorld )
& @& |6 k! _1 L& m6 V {
9 C8 G. v# T4 D# Z' n char szFormat[256];
5 n4 R# E. B7 ]9 i. e strcpy( szFormat, pAttacker->GetName() );
$ }6 H* K' D- {0 H7 N7 c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( P5 z; p1 U6 l! L
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) n4 t1 N" w. F
}
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