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赏金系统恢复0 b; h; G& u' v2 v. `7 e
Mover.cpp
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Code:
) f# L$ X" ]8 P/ {. Iint CMover::SubPK( CMover *pAttacker, int nReflect )$ D6 V1 Q6 ]. R; Y
{
. m; T9 ~: E$ e' R& `' [ M if( !g_eLocal.GetState( EVE_PK )
9 y9 H) z0 l9 c) r6 g8 I#ifdef __JEFF_11_4
& x7 i8 c+ f/ P3 P || GetWorld()->IsArena()
. T! g/ k8 @' h* a8 {9 t! K#endif // __JEFF_11_4
7 x0 l4 L2 G( d* m: n) } )
# \7 ~: }1 v R return 1;
+ `8 z9 H# L" q" t) X8 v$ x7 B1 U3 ]; S$ ]4 F# z- l
#if __VER >= 8 // __S8_PK
R6 _( n# b% D if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( }9 R8 z: W g: r return 1;
* ^& f, D" \" C
' V5 K R) m) z& e- q0 F if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 l a& i8 \6 \( l# _* w& [3 D
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
# [4 [! e# r- v4 b$ U# l if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 Z b- D, e7 q; v+ _9 N return 1;9 I" K+ X1 V5 h m" V2 v
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 9 B. E2 \6 Z% ^1 T
#ifdef __JEFF_11_4
1 f/ ]* N8 J5 H && GetWorld()->IsArena() == FALSE% b3 S7 Q1 ?' e: Z5 @
#endif // __JEFF_11_4
9 x! I* H6 o# w2 N& V t8 s )
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if( IsPlayer() && IsChaotic() )
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k5 w$ y! o" B) u% d8 j! p( o#if !defined(__INTERNALSERVER): e$ z3 z- Q- U% l3 G
if( m_dwAuthorization < AUTH_HELPER )
! Z/ V4 J9 K R#endif
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: q0 ^) c" T, N, ~% ^9 F // ??àì?? μ?·ó
8 U! ^' j4 s7 u* r U! v6 L1 ? // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )& l/ L* C* U1 _) M# ?; g. M o
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );# {" E* s7 l- M8 B, O$ G7 K
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
4 E: p1 X7 w0 y/ X/ ^ for( int i=0; i < nInvenDrop; ++i )
! K! N' @2 [6 F8 h- b7 F {
2 J) ^) D' s" L! W6 ^2 m4 d v+ H* i if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) & Q# n1 H' f$ Q( m8 K0 l% F
break;
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% O- F$ h3 I/ D ]! J // - à??? μ?·ó1 B& a# R: T. F2 [
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
& q* q4 t. G) K) j( Y for( i=0; i < nEquipDrop; ++i )
0 H! V- g/ B% R6 P: Y. k {
- T1 T, [" A0 {$ j% a: y if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
- [; A9 h; u5 g3 ? T4 w9 p break;. v% o% X [$ P5 _% \
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}
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) V8 |! U3 B; @0 N% W* {8 E if( pAttacker->IsPlayer() )0 ~! e) X i) u! P X# k! l) `3 Y$ ?
{
* H, u7 m( g# n. d! @- k9 v* e m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();4 X- J$ y1 e5 U+ P3 M" D9 Z
if( pWorld )
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4 e7 x; [ y6 ~/ Z( F/ q$ u char szFormat[256];- O s) ^4 w$ Q* W0 h- F3 O
strcpy( szFormat, pAttacker->GetName() );7 H4 D. `8 t/ g- V& e" V
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, Y7 r4 o4 [8 n1 x6 f) Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
% q# v9 E3 J2 `9 n% S# Q* g) } return 1;
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! t" _4 [6 J# j0 f- r: d4 e BOOL bAdd = FALSE;# Y ]6 o2 v# v8 G
if( pAttacker->IsChaotic() ) // ???à?ó??+ h' j g; n+ W% _, w" w" w
{: ]% G+ ^/ w: H& L, V) H
if( !IsChaotic() )+ H# F# S g+ `
bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )) t7 s# p! l5 t& L) G
bAdd = TRUE;
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( W8 m* K8 J/ | /// ???à????, ?o?aà? ??·ááü s' ^ y5 g' K) W
if( bAdd && nReflect == 0
3 r; Y& \7 C' _7 q( U/ h && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤... R7 [& |0 ?) s% \
{
4 R/ l E( i# [# L8 @. G0 K6 X if( IsPlayer() && pAttacker->IsPlayer() )1 X7 N8 T* N4 |0 o. ^0 D
{
& }: U$ {. ~9 E( E' M if( !pAttacker->IsChaotic() )
9 `; M9 B8 R! r* `) W# w ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# f V3 o% u! p5 a) p" ^) b' O' r CString szSendMsg;$ }! k$ D J: c
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. E$ Q8 w: q( O' W# q
((CUser*)this)->AddText( szSendMsg );' H7 K) g- u) k4 V7 ?* Y# j; Q
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );4 i4 I |3 \, s. l* c( S/ X
((CUser*)pAttacker)->AddText( szSendMsg );, V" u( i6 w. K+ I
}
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9 w! M; f: q$ t) B pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );* d" b- ?7 J. u$ B: {0 _! J6 q
((CUser*)pAttacker)->AddPKValue();
0 r9 g! }" j @1 A* t8 X* o pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );; o7 [2 ?( Y2 l v+ k! c. w
g_UserMng.AddPKPropensity( pAttacker );. X( n# i* _* K4 ]
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) l1 [9 B: H+ B#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?2 A( {. t- d9 @- X: S) y" ]
#ifndef __MAINSERVER
1 d# o' N7 K Eif(!pAttacker->IsPlayer())
, f$ l# m! W1 ?/ }4 L FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );* ^$ j) h: U2 p y8 f6 l
#endif // __MAINSERVER2 x# x+ \8 v- F# s. z
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 d# B0 r6 p& \) e; @- W/ Q0 X#endif // __HONORABLE_TITLE // ′Tà?, d5 c+ R9 R& N# z
}# K1 X: U- S1 }, F! W. I& y5 F
#else // __VER >= 8 // __S8_PK2 Z3 M* u7 O9 U1 R
BOOL bChaotic = IsChaotic();
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% {2 J( U; A v( G* `( X* H5 [$ H m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 |3 [1 w2 s$ W" S; J ~# B2 K/ g pAttacker->m_nNumKill++; // ?3?? á?°?
9 z; V) P9 }# r$ C3 _; A3 t- q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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) N. x& L8 I7 n int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, b2 j6 ?% k. H
if( nGap >= 80 )
# V- |+ J+ t" { ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # `0 V- \. u; G* k8 |& `" ~
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// o??ó±Y ?3±?±a?| ??????′ù.& g3 e: M/ s( m2 i7 o8 G$ {% m
CWorld* pWorld = GetWorld();
# h; I p* J" H: }4 u1 I2 ? if( pWorld )$ e- u8 d! |' `; i0 k8 T. Z6 _
{" c, z" s r3 Y1 J/ ~+ A
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' Y- h$ H6 ^2 o( S! e- @. @! Y char szFormat[256];) _$ l; v% ~# m+ t$ j' o. j
strcpy( szFormat, pAttacker->GetName() );
$ A2 K% r2 _9 E+ h# ]1 u$ p1 M1 R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 S: k/ x1 i: c$ S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 L( g5 I: i- K, h! M% A
}
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if( g_eLocal.GetState( EVE_PKCOST )
: h. B& U+ x2 _# t" T) U% k#ifdef __JEFF_11_4
, f+ Z9 e! Q+ }3 L && ( pWorld && pWorld->IsArena() == FALSE )9 w: f, Q2 ^5 _+ \! m' I, q2 R
#endif // __JEFF_11_4' e1 O( p5 N0 ^* E2 q: @
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{
' R, O7 g; g1 p L$ P" q+ E: O if( bChaotic ) $ b9 V0 e: i- p4 V' ^: s' [
{
+ j* K9 q8 B# o3 [- k #if !defined(__INTERNALSERVER)
% `" a+ }# w1 x. I$ ], F if( m_dwAuthorization < AUTH_HELPER )5 s) z( H* Q: g( p$ V4 E
#endif$ O8 |$ i) Y; l" A/ s' f2 y
{- u. w6 E) ?1 q& O( A5 w& C+ r- ^
// ??3?μ?·ó 2 x8 t4 @% W6 A9 T% ~. F( O
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* u* o4 D, p7 Y; E
float fRate = pProp->nDropGoldPercent / 100.0f;
: b, x; f, D; Z0 X8 ]; r1 S& t int nGold = GetGold() * fRate;
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. k5 w y% ]# n4 W- Z n8 W$ ~4 I; F if( nGold > 0 )
, a* n5 ]: z1 T% x0 ~) l4 f* m. R DropGold( nGold , GetPos(), TRUE );9 x9 z7 N/ O7 R4 ?
9 v1 U# }. \1 Y7 F& E0 f
// ??àì?? μ?·ó
3 t5 O1 O# A6 R6 b( D1 b, c for( int i=0; i<pProp->nDropItem; ++i )3 e# j: m$ m9 p! R
{
( R1 a) q8 j: C2 \/ R/ G( f BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 U, D2 T0 W! b: c! N1 P( m) M- o
; j$ @. V# r( x) L if( xRandom( 100 ) < pProp->nDropPercent ) ' {3 \( L+ O8 [
{( {$ ^, j, k. @
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& W/ X# u" Y& [ break;
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}
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" K( Y6 n6 s) [3 V5 ^ //pAttackerà? slaughter°aà? oˉ°????2′ù.6 r+ v0 }, t% l; Z0 r: H+ o
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );( [: p! F; |& G3 n, o0 o2 V
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 M# I" Y1 }. D
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )( @8 s8 @+ F3 \
UpgradeKarma();, I2 D }: V. A6 T' P; T0 R' w. f
#endif // __VER >= 8 // __S8_PK# _8 q+ p" `0 h
return 1;
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3 [1 k0 Y. @ v3 G- V6 E4 I if( pAttacker->IsPlayer() )& H0 |3 ^2 h0 h a
{
& G1 ^* c$ J( i: p/ Q m_idMurderer = pAttacker->m_idPlayer;* c( v* w- p% U6 e( J' p
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CWorld* pWorld = GetWorld();4 M4 v# d) b5 D1 B. o
if( pWorld )
1 l' e: q7 \) S! {" ~7 f6 P) | {/ o2 `" K" `# O+ K
char szFormat[256];
+ X- _0 @# f/ S3 b+ r! z strcpy( szFormat, pAttacker->GetName() );
& J/ [) \# _- \5 y: W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# n! V1 U: r3 s! t/ [# I) H" R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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