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赏金系统恢复, ~( t# x: [5 e1 [3 P& t4 x* l
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )- e" |5 [8 Z) ^+ q/ y
{8 M! D5 Q: k; Q" J+ H4 a' D
if( !g_eLocal.GetState( EVE_PK ); j! @8 Q+ B1 m3 i
#ifdef __JEFF_11_4
4 c; S. l, H3 h2 W0 B || GetWorld()->IsArena()* k( a0 @6 A& M" j, h
#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK. y8 c# G& h0 E4 B0 F
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 u2 [; Q& I, Z% L g return 1;' ]( x; `9 p4 a
0 j7 L2 }* Y# V( u y4 e if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% y$ x5 D7 o2 k. }5 f. o return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
' e1 K! U# t3 M1 @" u% z& `& }3 _ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) q4 k* p$ k5 D& w6 o9 q return 1;2 y& C$ W, q; l! Y% c; n: A
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) & ?) b3 s3 O7 p, A; T: n) S
#ifdef __JEFF_11_4
& ]0 Z7 O$ `' e6 X8 K5 ` && GetWorld()->IsArena() == FALSE" _4 y$ g( r/ Y
#endif // __JEFF_11_4
; l* H r! l& f9 @7 G7 | )
5 d4 R! |# e% O2 ~8 z {
' s9 t" t( E1 E6 {$ j4 z if( IsPlayer() && IsChaotic() ) 8 u& [! l3 m: b! g
{
( }, v/ n, R2 [$ M- q5 I* G3 P5 \#if !defined(__INTERNALSERVER)5 D8 ^* H" l1 [8 r
if( m_dwAuthorization < AUTH_HELPER )
7 ?/ F! ^- X: q, i+ R0 {# U#endif
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# @, h! \6 s z8 p8 u // ??àì?? μ?·ó 4 k: }+ a! j" e2 P
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* m; h0 B' U' I& x+ c
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
5 o0 i6 a# O' D! W int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );+ [! |+ N( X3 M1 h4 {2 s9 y
for( int i=0; i < nInvenDrop; ++i )
- t4 u# O1 {4 F {
2 ?2 u4 M: q- }5 y! @; m: [ if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) * \6 Y0 N0 H+ W/ B- I3 ?# F \
break;
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5 ]1 ]4 F: h2 `- |; h // - à??? μ?·ó7 b: P* I0 T: n7 ?( a$ b. q) E8 }
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& z$ l# v1 X. u, ^
for( i=0; i < nEquipDrop; ++i )
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3 Z/ _3 y; p. x) [/ a2 D: G if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) $ s" X2 u% o4 I% G' \' u* H
break;
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}
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if( pAttacker->IsPlayer() )' C: ?1 S8 Z/ S3 m
{
* }1 Q2 F4 e2 ^8 o5 A3 q m_idMurderer = pAttacker->m_idPlayer;3 D6 y( K9 c6 Z( [# B) A
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1 q7 @. \0 G& G5 n* m3 Z CWorld* pWorld = GetWorld();
8 @$ F/ c; h6 X, s0 f$ z if( pWorld )7 @ z# b$ x: C4 |
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char szFormat[256];! V3 p8 g" \3 O1 `6 c; {
strcpy( szFormat, pAttacker->GetName() );
6 r- C" S' P$ x/ X7 x9 z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 k6 i9 s! b, S/ p+ O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
$ M. _& [$ c2 g4 c+ n9 v }
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/ u* D1 ?+ ~9 c8 P" N, u5 r. a if( !pAttacker->IsPlayer() || IsNPC() )
% M, d5 y4 M2 h& s% f( d1 g return 1;, J9 O# x( Z+ @& ~) n* K
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BOOL bAdd = FALSE;$ J2 c7 p7 l: g
if( pAttacker->IsChaotic() ) // ???à?ó??
6 o" @* ~( k: Q, k {
3 d) j& l6 r' v0 B if( !IsChaotic() )* n t$ t7 ~1 O7 i7 d
bAdd = TRUE;) a! D( h5 }$ d% D, T' v$ Y' i* |
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else // ?????ó??, èù???ó??. C" h0 T7 @8 S
{
! T1 N" Y ?! h3 i; i7 ]! ^ if( !(IsChaotic() || IsPKPink()) )- \8 g9 r6 r2 j0 p2 c7 e
bAdd = TRUE;& H; [9 J# C( I4 X+ o. n! Y) x7 ]' P& @
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/// ???à????, ?o?aà? ??·ááü
! I8 h6 m% Y9 e$ f, b if( bAdd && nReflect == 0
- O) \+ c* C. h* M && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )1 v/ m0 g6 ~2 B2 |+ Y9 B/ M: N( }+ l
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if( !pAttacker->IsChaotic() )
0 a$ h; d8 b. G3 W" \' q h ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );. C2 z9 J Y2 g
CString szSendMsg;. [7 Z2 e; n D; ~, k$ j1 n
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
8 k2 |3 m% b3 t7 @# w- z ((CUser*)this)->AddText( szSendMsg );8 K& _" Q# R0 t% z
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );' \3 ?6 z0 @8 x" w! x1 o9 i3 I
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );( ?, J g: O% L3 Q
((CUser*)pAttacker)->AddPKValue();7 E" e- F# X: D* ^: L
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );! D- e) M8 s9 R1 @. e. A
g_UserMng.AddPKPropensity( pAttacker );. G! D7 w. ?' _3 P2 _& U, x
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
8 t1 }+ c: }$ J+ t3 e$ s' ^6 x#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
- x& c4 ~/ m9 z" I+ A7 x% m#ifndef __MAINSERVER
+ k4 j$ b! ~5 a1 Nif(!pAttacker->IsPlayer())
2 X! a/ y' n: X$ \ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, o' `) {% F- h
#endif // __MAINSERVER0 r: n' U5 ~8 ?( |! i ]
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);6 T4 Y+ e, S1 W+ c8 O" F
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK, I7 m" {0 R1 A+ Q+ q: m
BOOL bChaotic = IsChaotic();
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6 j; @# s6 D* _( f: ?2 O' U m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) n8 |" K" b* |; W G+ J( u
pAttacker->m_nNumKill++; // ?3?? á?°?, P. J5 Y; p ]
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù./ ~7 P- {8 J; x9 M" r
' U- ^: M, B: z
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
; T6 |' ^8 F) d if( nGap >= 80 )) V8 u: c0 @ ^* |6 l
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 [: O1 X! T4 `' a" N$ z' O& h/ C
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// o??ó±Y ?3±?±a?| ??????′ù.! N5 m( @2 [2 J0 |
CWorld* pWorld = GetWorld();
/ l! {7 z2 |+ E if( pWorld )
: S3 \$ P/ Z! o3 Z0 d {
, l; n2 n1 z- o' U' W. F" M3 B, ^ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."8 C/ c5 P0 A) x- D+ X/ g
char szFormat[256];
8 Y1 b( @% C+ x, ?( J9 }+ i strcpy( szFormat, pAttacker->GetName() );# \) H# j* M9 o& x9 j
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, o7 s6 O" Q! U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- a& [3 |7 V; d( r
}
# [% }/ e. _6 z( c3 c3 G/ {8 ]$ }) w3 A8 Y6 y& H" Z
if( g_eLocal.GetState( EVE_PKCOST )
5 U6 I5 Y4 W; H* D- n! @#ifdef __JEFF_11_44 A6 X9 u7 R2 a8 L
&& ( pWorld && pWorld->IsArena() == FALSE )
" ^0 N% j! B E! h#endif // __JEFF_11_46 b* x1 H" H' c T3 o
)
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if( bChaotic )
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#if !defined(__INTERNALSERVER)
: L$ Y+ v5 i& p4 [# {/ g if( m_dwAuthorization < AUTH_HELPER )
. W3 Z7 N$ D6 j #endif
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// ??3?μ?·ó
9 g! ?+ W {. y. R KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );" C8 E" e- L. l, i
float fRate = pProp->nDropGoldPercent / 100.0f;5 k5 e! z( F8 ~1 Y' S( ^2 P
int nGold = GetGold() * fRate;
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if( nGold > 0 )5 ?$ p; O% n7 P6 E* s8 d. s" w
DropGold( nGold , GetPos(), TRUE );9 t) m$ b0 ]1 q( w
$ v- E' f. R. ]$ I1 @7 Z // ??àì?? μ?·ó % X2 _/ _9 Q) _7 |! Y
for( int i=0; i<pProp->nDropItem; ++i )
+ }& G7 N8 W. R {
. q! p7 d6 }% p4 Y" p, n y5 W BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.( \+ Q% a: s0 z7 O
2 `, `$ s- W% u5 j
if( xRandom( 100 ) < pProp->nDropPercent )
N, Z) k0 s. e9 k$ ` {
' A; ^" z4 I) g/ B9 n o$ p if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) + s2 w9 ]2 g8 `; T- S, U6 t
break;5 N2 O: ?2 _* _/ l" ^, a# g2 m! D
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}) u m( ~" s& Y5 [4 B9 P! {( E; w0 O
}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
C5 U% F3 v$ f+ F, u9 z" n pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! P0 M9 ? f- K9 ] // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.1 F ^+ D+ _( f# ]7 {5 x, Z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )+ r$ D0 }9 T9 H1 R( G
UpgradeKarma();+ s/ Z8 n6 o3 {
#endif // __VER >= 8 // __S8_PK
' U! b4 |) }( T: O0 V9 T- w. |8 G return 1;" G7 y g" C! F( Z; @( C
} O9 I: f+ \1 B# a7 B. S
+ b& ]2 V& U) |( }) u! H; }2 F+ X9 w; c2 K% D* M
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' [; s& N! t9 p( z-------------------------------------------
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if( pAttacker->IsPlayer() )
# [, `$ R$ F' |- _ {) R) E D8 S( O# @- |, f
m_idMurderer = pAttacker->m_idPlayer;0 o# ~; \+ b f; W" ]5 H
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CWorld* pWorld = GetWorld();
8 Q( S9 \' z4 R) v* ?, U if( pWorld )7 j; A3 F" l3 n& G; [' O) U; }2 h
{
i7 j, x" Z. \ char szFormat[256];
! K3 ]! l( y+ F1 r4 I# E strcpy( szFormat, pAttacker->GetName() );2 D+ Y9 @/ J( L0 i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, r5 R7 M! [- q. N8 l
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 y$ [4 n' M. g0 k: t6 X
}
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