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赏金系统恢复8 e% e+ b# `9 |8 Y
Mover.cpp
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Code:
) r" U: ^/ r4 ~3 Uint CMover::SubPK( CMover *pAttacker, int nReflect )
3 @; w/ q* p9 d9 |0 t{# J+ w8 H+ q, X! b1 n
if( !g_eLocal.GetState( EVE_PK )
& @; k& T) G- z#ifdef __JEFF_11_4
+ f/ D0 X7 p- o6 v* L || GetWorld()->IsArena()0 h t9 y4 S) }( G2 K) p$ ?
#endif // __JEFF_11_4
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return 1;- I8 w7 {, t+ s2 A: i
# | i0 ~) a* d
#if __VER >= 8 // __S8_PK. D+ ?7 F4 j- V* g( F& ^* m ^! l8 g
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 h& U" ?0 Z* Z& [% I1 G return 1;
! V% u) Q3 q) K) W
' j/ o+ Z3 y$ S% H9 Z/ e( V: T1 r3 Q if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 R: O/ \9 T+ [
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
' m7 m4 [/ J | if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
4 y7 F) Y$ J. U: B2 y, }- r3 b return 1;
0 a( o4 ~9 h( e( N! G#endif // __GUILD_COMBAT_1TO1
$ S9 y, s3 y( }4 W/ b% ^
; K4 k3 f, Y8 F; K2 k1 g if( g_eLocal.GetState( EVE_PKCOST )
% s5 D0 q2 l% G; A" M5 O' X#ifdef __JEFF_11_4
0 {# j4 c { Y9 q && GetWorld()->IsArena() == FALSE
9 w% P8 M' [$ p/ o! j#endif // __JEFF_11_4 a, `0 U, d# t. Q+ l* Z
)
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if( IsPlayer() && IsChaotic() ) 3 p; r/ F2 ^- ^; w. K, U* [$ _
{
2 L: q n5 M; |* c7 o& Y#if !defined(__INTERNALSERVER)
. n" Z3 R1 H, ?* R, o3 Z if( m_dwAuthorization < AUTH_HELPER )' G% l' S& M( C; D
#endif2 a# ~, H3 g, q
{
/ ]8 t3 T8 k: G) u: g% |% @/ @9 e // ??àì?? μ?·ó ?% v% o- Q0 ~* b( F1 f% S5 Q
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) M, L7 A2 @9 d& w w; k8 r
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% A4 T' H; l D. x" k+ @. ^8 K% K int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );; G' V8 k/ K# Z5 Z5 [3 A" _7 i
for( int i=0; i < nInvenDrop; ++i )3 R8 s. W2 x& b' Z! ]
{
6 H) M. ?+ V( b) c( E) N if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 6 i8 R) F$ w. [5 G/ o$ b
break;+ q# n# R! C' D! _. B. Q6 A
}
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// - à??? μ?·ó# u o! O* b* c) S: N
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
% [ Q8 C5 a n for( i=0; i < nEquipDrop; ++i )
& ?& V1 v6 p; f1 B& p {
1 O6 }0 a7 z$ ~! j+ B if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 A, y2 j0 M2 W: E9 W
break;6 y0 b% ?1 ?9 ]! Q7 E
}
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+ c! J( r; h' q9 J7 q5 K3 q }
, g6 O: V4 V) p2 r% ] }
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;8 F; W' Q+ b6 B' h8 W
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2 P2 d5 V* Q; [3 ~+ p CWorld* pWorld = GetWorld();! X) o% e8 k- j5 t
if( pWorld )
* \1 b. _. B7 B5 q {
* H! F8 a! d7 F9 Y* K+ ^ char szFormat[256];1 h- w9 v$ P' o5 |; v
strcpy( szFormat, pAttacker->GetName() );
$ A% a: l( s- [0 }- B2 K3 j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- D' o5 _ C) J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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* d# Q* [# d4 b }, [* Q V" Y. A; ]2 @9 C
5 F+ q; m: m9 L+ Q if( !pAttacker->IsPlayer() || IsNPC() )
7 {. z8 z8 d5 |+ W1 ] return 1;
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( W% R% V$ B9 k( D' \ BOOL bAdd = FALSE;
8 u7 m: _! `0 `2 S2 Q" K if( pAttacker->IsChaotic() ) // ???à?ó??/ v/ ^+ n1 g, C1 \7 ]! C0 D8 R
{
( b2 x- g3 [# i8 C if( !IsChaotic() )
3 N, D; r/ I4 Y5 u. x/ J bAdd = TRUE;
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else // ?????ó??, èù???ó??+ a F/ D& _) D1 x! x, F. h1 z
{
. v: i& z7 q; m# A if( !(IsChaotic() || IsPKPink()) )! e1 m0 k! W0 W7 \
bAdd = TRUE;# G6 W: _: H% h3 b. U+ x
}
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( v" c3 U. a2 i% Y, p8 j+ C /// ???à????, ?o?aà? ??·ááü
" m* H) l1 G# t' v* a: Q* { if( bAdd && nReflect == 0 ) f6 b, M0 B0 e
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
8 Q/ k5 _$ A; [3 s/ ] {
; n0 [; W, a* p if( IsPlayer() && pAttacker->IsPlayer() )4 S( n: ?6 l) S+ D6 r( V* _
{& D7 |4 T) P* b2 r" w2 O+ U
if( !pAttacker->IsChaotic() ) f6 C+ N# o# Z0 [' i
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );' u# G- o% k" C0 i p
CString szSendMsg;
* L' ?+ q$ W! @, _4 A5 v szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
- j% [3 R G, c' q) F; S4 v4 { ((CUser*)this)->AddText( szSendMsg );
, K0 T4 ^2 u5 H# x4 c szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );$ o u7 T4 }9 b# S+ I
((CUser*)pAttacker)->AddText( szSendMsg );
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6 @: X% U& m% ^. X9 k) y$ Z, ^ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
8 h! I5 e7 h' ? ((CUser*)pAttacker)->AddPKValue();5 D0 Y: W' ?7 K
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
6 b4 R" ?% w- t( J g_UserMng.AddPKPropensity( pAttacker );
. t0 n% v( \6 o f( q) _4 } g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
+ _# |; q4 ~' _2 W#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 g* _9 B: V' |: G1 k#ifndef __MAINSERVER& ^# K; t x' z3 `) x
if(!pAttacker->IsPlayer()); |4 k" M$ J) L7 Q
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
4 k* `2 s* ]+ C2 ]: {#endif // __MAINSERVER7 C1 Y- g* u, j' O
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
* o0 _: Y2 A, f+ a) D#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK8 z" d$ _8 ?# q
BOOL bChaotic = IsChaotic();
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4 H( `4 Y2 d1 W# k m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
, F. E. G3 E) w* [ pAttacker->m_nNumKill++; // ?3?? á?°?
4 \8 v) ], o' ` k+ P (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
$ k8 c) `. _8 [9 K' W5 ^
* V; H+ M' ~! W4 x9 I int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
# r2 O3 G% s; h/ p8 R if( nGap >= 80 )' X* s5 X/ Q; m. I
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
/ e+ `9 E7 d0 G% ?; R+ E% V" O% e5 R0 b. g- S. I L& s
// o??ó±Y ?3±?±a?| ??????′ù.
$ m7 `/ r- X: ^/ y' r! |5 p0 |. s CWorld* pWorld = GetWorld();$ h! X) N# @2 L% ?: |! E t, o
if( pWorld )
$ Y8 E0 J1 {) e6 _0 ^ {
. D& }: s" W3 V //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
2 m* V( S4 d1 M1 d+ v* W char szFormat[256];
, N; \& _3 R& p: L+ j7 H strcpy( szFormat, pAttacker->GetName() );
* J* x- m, b7 Q' F& O0 W2 x strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. _, m9 i4 e0 ^7 }) { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
& \4 H; U1 c) ^ Y }7 o9 {2 M% r, I8 h% `2 c
* k9 Q$ j) O& K if( g_eLocal.GetState( EVE_PKCOST )
. X* {+ L6 C, R! M/ g#ifdef __JEFF_11_4) R& l) L. x J3 p2 u. P* j- u
&& ( pWorld && pWorld->IsArena() == FALSE )
/ y$ a; l; i, E, b2 g4 K# u! b& F#endif // __JEFF_11_49 Q; D, [5 d" A2 _9 P
)6 f( l( h9 [- p7 w7 R# A- @
{- F. ?: n' E! `3 Y) z
if( bChaotic ) 6 x. t3 s+ W( J. C
{
8 _) f. i% P! @, Q7 x3 o8 ^ #if !defined(__INTERNALSERVER)
. l& n# s- R# o; ]) Z2 P if( m_dwAuthorization < AUTH_HELPER )
4 j; [. T. F0 o$ {* d: F* z6 m #endif# A* j1 z1 w, }% T; E7 C1 _
{
: {1 k# T" |/ {" b& K: [ // ??3?μ?·ó 0 Z$ m( I g4 B) ^. O" t8 I, T
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );5 ]' E1 c) m ?9 L0 L: _
float fRate = pProp->nDropGoldPercent / 100.0f;
5 J3 J- `* }: v' \8 @4 } int nGold = GetGold() * fRate;; p2 E0 N. ~+ {6 t
' W. Q/ T: u3 c' D( k7 u if( nGold > 0 )
s. u3 G& j8 e x. F DropGold( nGold , GetPos(), TRUE );- X( w4 ?/ M( \# T
5 C& L% E; h1 L- R // ??àì?? μ?·ó ' ?0 z4 T: n0 Y0 G L6 \' I
for( int i=0; i<pProp->nDropItem; ++i )
3 ]1 V8 f h# t3 i {( A- Q) k2 E3 [ r8 y/ s: T+ F4 @
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.0 `. m2 p D6 q+ N2 }1 c9 L6 P
2 R; q6 A+ z, G: |* M6 ^
if( xRandom( 100 ) < pProp->nDropPercent )
+ M/ }1 Z7 x" B( E5 `, l5 v {# d- Y r$ \8 ?3 e* H# h7 i
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 5 x$ I) y/ W# v! U' ^: t
break;+ e9 y8 k5 p% G7 K& d A$ s) y
}) B7 i# j( ` B9 l4 e
}# P" q' K4 ^, H4 a7 `
}
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}+ m; Z, i" q$ m! n6 o% s9 N
* Z! {/ S$ C u' M# D
//pAttackerà? slaughter°aà? oˉ°????2′ù.4 p7 r: G" X& v$ l2 E) y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );7 F" u; e/ i! v
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.1 C! O/ a8 z- k* z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' D& r* U8 a' _1 V! M R UpgradeKarma();# t+ Z# m7 L8 ~& P
#endif // __VER >= 8 // __S8_PK
- j; e3 f5 ]$ |) {# m! h: v return 1;
* b( B; W; ^) ]0 g% U}
1 G7 p+ r1 u# H+ r8 _1 x
; \6 d& x5 o9 L. i+ ~; N* ]3 m T- j( m% Z$ i$ a5 n% G/ @2 h
& w" U) j6 I# g
) S7 a8 U4 |* k1 P
* h9 Y p" z3 M. S7 s1 m0 F$ p; Y7 n+ P4 @; i+ P
-------------------------------------------5 v7 L" |; |+ n0 F* b
4 u' V1 j! y- i( B* _3 K. u
R4 C; Q" ^ b& c* a" [( I! O6 d if( pAttacker->IsPlayer() )2 H8 { I2 q6 ~- }+ V
{+ V4 @, U& y8 S( K8 p
m_idMurderer = pAttacker->m_idPlayer;5 H" a% \/ V, [! U+ s5 P. G
+ q' e6 d2 d& n, P% t% [2 ?
4 I( n* \& ^: o9 X" P CWorld* pWorld = GetWorld();
; s9 w! z7 E& Y& V0 C# G if( pWorld )
- _0 t) ?3 G6 T2 u& ?6 P {& ^( d$ c" y2 y+ I; L! b/ }4 E
char szFormat[256];' C0 K) z# Y* p# J" D
strcpy( szFormat, pAttacker->GetName() );
( S$ J+ G8 C3 ]4 n/ ~ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! I$ y6 b0 J% z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
% x* ] W/ v. {/ R; x }
# _; m: T. [7 q t; G# V }: b: o8 i/ v1 R/ b9 r
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