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赏金系统恢复
, O' s5 A" X3 Q. a5 L) o' TMover.cpp
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1 l# ]7 D2 P1 _7 p5 DCode:
, L0 [1 {& `+ D% h- R2 tint CMover::SubPK( CMover *pAttacker, int nReflect )% p6 w I) y# f7 ^2 C, m
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if( !g_eLocal.GetState( EVE_PK )" d: g" w' }, j1 ?7 z
#ifdef __JEFF_11_4
, ^! @: ~1 b4 Z( C* k. i || GetWorld()->IsArena()
2 B* u1 U+ p% b( ^' }- A% C4 z#endif // __JEFF_11_42 B( {) ~5 U# B: b
)5 I3 X- {4 _2 S2 T# O" ?! ?( N3 C
return 1;% m; y6 v% J. G$ Q2 j, O# m
: a% i4 V; ]+ ~5 R, l- Q/ t#if __VER >= 8 // __S8_PK
! Y$ }' h& A) C5 y! @; A: \6 I if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 k: ` T! ?9 @# h5 c6 F! Z; U0 g X return 1;
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; z5 k* g9 d |+ L1 f L- R+ g if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) f8 x- s+ f7 y; w9 H1 i5 Y
return 1;7 G0 h! Y% P9 d! i m1 |4 N
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 b* [1 U5 M; @5 t, \& S+ w. L if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
7 u. N" \. X/ g+ W! O7 o9 x return 1;* U3 f3 b$ S5 Y5 k* u
#endif // __GUILD_COMBAT_1TO18 n. `" g3 V% F5 |8 ^7 q
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if( g_eLocal.GetState( EVE_PKCOST )
" V* }1 U( O/ [7 N( v! T#ifdef __JEFF_11_4
) E B6 c ~! ]* T; c && GetWorld()->IsArena() == FALSE: }# b. O) k8 A4 c# x
#endif // __JEFF_11_4# o: B; R4 }- S. [) y) d: a/ J
)
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)1 F4 I6 l L7 G' z: m
if( m_dwAuthorization < AUTH_HELPER )+ H* k5 B, I" C! q! I
#endif. O- w9 U5 F: a
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// ??àì?? μ?·ó , z* U% u, ^* i/ ~: i$ `
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )/ P9 J$ e- ~, |8 O
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );: g$ P8 o2 X8 e1 c' v& z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) L9 B$ i# y8 P3 g
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) * Y3 s3 _4 ^4 h* {3 P, y$ R+ B7 n
break;
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0 b7 ^9 F5 a, ]" z* o, B( S // - à??? μ?·ó
+ ~% f/ s& i3 h8 R, u6 Y int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 a! M6 [) p0 e* o* u b6 n; ~3 Q for( i=0; i < nEquipDrop; ++i )# p% \% R5 C" ~6 V$ C8 I d) z. ^: X
{
$ k8 {. v, E0 j3 a if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
& C* h% T8 T8 _! v# I/ F break;
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} 6 b1 N- @) m- l
}
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if( pAttacker->IsPlayer() )
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0 Q m1 V1 u0 E a R m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();, S5 T9 w* z; i3 `2 u- k7 _3 i( T
if( pWorld )
8 r7 k! r) Q% _% B {
' R5 F9 G# g$ e char szFormat[256];
8 F2 V1 W: _% |% q+ i8 e strcpy( szFormat, pAttacker->GetName() );, q8 L7 a. n- K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' A3 S+ K: R1 ~4 g' J/ ~6 J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% l3 R! a% V" |4 U
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}
5 A& E3 I0 k! |' e0 q }
2 e2 h" P! F& O+ |7 s( m if( !pAttacker->IsPlayer() || IsNPC() )
/ N' t$ W0 k" M2 w" I+ D0 x' N! z return 1;+ B$ u' X1 E# z
4 [+ Z6 @2 m; X% ?! A" ]) E BOOL bAdd = FALSE;: v' D5 E- l6 v6 D9 L1 K- T3 }
if( pAttacker->IsChaotic() ) // ???à?ó??. H* o5 H0 x( \* t F9 `0 O. [
{' R" |% e' Z' V
if( !IsChaotic() )0 M) T! Q/ }* a) ~/ \
bAdd = TRUE;
8 Y; x7 K7 d6 Y8 ]& j1 r7 e& t1 ] }
4 p% f& {5 [2 y$ A+ l+ z6 _( ? else // ?????ó??, èù???ó?? ]- L- w+ p+ J9 `+ I m
{
+ _* h8 y! c9 X) f" o if( !(IsChaotic() || IsPKPink()) )2 v. Q# w& q/ v$ x
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü5 O, I9 k+ p1 l* |; J0 O% o& K
if( bAdd && nReflect == 0 ' Z* p3 K) y" g) o3 l2 I
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...) Y7 u1 _1 J3 \( V, X# D$ s- K
{
& g# u, C5 u# K5 @- R) A if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
$ k7 Q$ S8 Y2 d# U) r6 D# a ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
0 t. k: P, l G! ^% W! U; Q6 D CString szSendMsg;5 e7 ~7 ^5 S$ m1 V5 S
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 L1 K. e# C1 L$ k0 E ((CUser*)this)->AddText( szSendMsg );. p$ j- u6 H( e' A) n! n6 `5 ^
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );" ~# A& b9 ]1 E8 a+ \
((CUser*)pAttacker)->AddText( szSendMsg );% i1 ^3 o4 b; i
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );5 }3 {9 ?" C) M% Z [
((CUser*)pAttacker)->AddPKValue();7 q# c0 b" k8 [* a6 {) x' N
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
* h& i. S% k4 V- Y) s9 S( \ g_UserMng.AddPKPropensity( pAttacker );
7 Z- _8 L9 I3 k7 p# x" X+ C0 D, H g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
" h; G* j" m$ J+ z! N, j8 `#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 q: W3 k7 r4 x0 F: P! h4 M- ^#ifndef __MAINSERVER$ G: y! }* M2 I% ]: T X" i6 N
if(!pAttacker->IsPlayer())
- o/ }- B) r# X3 ?$ U FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& u5 O4 Y6 l$ |. s% z! @#endif // __MAINSERVER4 i$ `) } y$ e
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);5 F0 Q' g* e& ^' l6 k. _, E( ^
#endif // __HONORABLE_TITLE // ′Tà?
. U7 D3 a* c W+ ^" c. c8 | }
" w* e/ W4 ?; k5 |#else // __VER >= 8 // __S8_PK
' a+ H+ }0 ?' P b* ~ BOOL bChaotic = IsChaotic();; E2 \- E. K$ O5 V6 \
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.! @8 f% i' p1 A
pAttacker->m_nNumKill++; // ?3?? á?°?$ @5 U. f+ B5 J3 P9 ^
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
9 h1 z& P) |* \1 j
0 d- q& n8 y" p: w. \$ G int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" F1 G( F+ i1 i: ?7 A if( nGap >= 80 )
$ Y/ D9 |& p6 t+ w4 _ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 ]8 i+ Z; V; O
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// o??ó±Y ?3±?±a?| ??????′ù.
' r7 c1 M. i" W6 ?0 ] CWorld* pWorld = GetWorld();* I) m$ c* O. g O7 U' I, B
if( pWorld )
8 n, _$ I) a4 t {
" l, M7 g, ~1 J6 X2 B //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."2 ~3 I: A& }. ^5 e2 @6 v' P
char szFormat[256];) g' Z# |9 L/ E% E. ]) d5 p
strcpy( szFormat, pAttacker->GetName() );
$ ]1 ]6 Y) N$ j: V7 I strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 Y5 E0 G* x. d
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );9 `' y4 N* l0 _1 J) v
}
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7 a4 j8 m7 V8 Q# R( v0 f if( g_eLocal.GetState( EVE_PKCOST ) % m5 }% n' ?. {. T
#ifdef __JEFF_11_4
: F! v1 r3 D" E- {' J; T && ( pWorld && pWorld->IsArena() == FALSE )
' M# `# }. I8 J9 H#endif // __JEFF_11_45 N6 ]* j; t" E% q! {
)
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if( bChaotic ) 9 O5 k& g0 l% P/ p$ ?$ v0 e4 o Z6 D
{6 ] m+ H1 p5 A; Z) o. q
#if !defined(__INTERNALSERVER)
; Z- B* _( j& F9 j( G3 d; u: i M4 Q$ S if( m_dwAuthorization < AUTH_HELPER )
; u) k1 e/ q( d- n1 }& a #endif, H7 I5 y7 l$ H! I f5 S' g0 ?
{
- B; K& B& k2 F0 C! ], i- i7 P // ??3?μ?·ó
% R; n% E9 [$ i- g KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
/ r$ A# x& S( M: V) }9 t4 Z float fRate = pProp->nDropGoldPercent / 100.0f;% T4 y) P8 \$ u# P
int nGold = GetGold() * fRate;& s2 H$ _$ S7 r& s" p5 M
5 C* F; L( t7 s: M! | Y if( nGold > 0 )5 D) M* E" G4 y
DropGold( nGold , GetPos(), TRUE );
1 ~& e6 l0 z9 F& A9 v8 ~; e: c# m& _" r& f: \& ?; r9 m
// ??àì?? μ?·ó
( M6 h E1 Z. p1 T; X1 k for( int i=0; i<pProp->nDropItem; ++i )
3 W6 N3 {; z3 ~$ W' J {
4 b. g9 J+ r, | BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.- h. `" j* c# r" ?" q% |
+ e6 ^, l: ~- T% Z- o" D1 n8 T if( xRandom( 100 ) < pProp->nDropPercent ) " W$ Q0 j7 R' |$ b4 C7 U' U- j
{
) K/ Z5 }1 i; O8 v; w: B if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
7 c; s; m/ b: T7 U! e7 n break;
9 L7 P4 V1 k1 r5 ~/ [ p+ n }4 w1 @, ^' h, Q6 P$ q! L
}
: [& O( \) i! u J3 e }
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}
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7 A( p# a* }$ W T //pAttackerà? slaughter°aà? oˉ°????2′ù.
4 D# v- Y4 r2 D& f! p4 { pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );1 P& z& F6 k- r. c1 m
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.5 q% G; q7 J( Y9 T0 c8 o
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# U2 b$ z. }* u" s1 C$ R& G UpgradeKarma();
& w2 i4 J' w! x" v$ J' J#endif // __VER >= 8 // __S8_PK4 a6 P9 X; H+ E
return 1;: j9 ]$ d* q7 k7 s) i$ l
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8 `) _7 m B# N) w, U2 F-------------------------------------------
9 U7 g8 O) v% M! [; D1 t& U. \7 C4 e+ M
$ ?- C8 g1 B( z) T3 S if( pAttacker->IsPlayer() )* K' S: P+ y# d
{
0 M b9 f! ^& l0 a( H' {0 O m_idMurderer = pAttacker->m_idPlayer;; U Q, q& R" F5 u
7 |6 J& W6 Z0 O- U% h
$ L' \4 d6 y5 V% b CWorld* pWorld = GetWorld();' ?2 }- w! r: _4 U. |, T3 p
if( pWorld )
, Q. h; R6 d5 k7 ~8 `) J: l {1 | a) j; k) l0 W h/ m, v
char szFormat[256];
0 |/ v" e$ I8 K6 Y+ U: j strcpy( szFormat, pAttacker->GetName() );
$ D: ]/ P3 ]3 S: U6 g8 j! r3 m strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 v8 i5 e* J, p' ]
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 o+ J: c) s/ @+ M5 F# \ I0 C
}
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