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赏金系统恢复
3 w5 _- c2 g* \; yMover.cpp( N5 F% m" ?5 D( H z
7 K( f4 b& [; b2 S; m+ VCode:, \9 S' [! Z& j I! l5 ?. A+ h
int CMover::SubPK( CMover *pAttacker, int nReflect ): X+ k, s8 X7 S5 ^; H+ |; c
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if( !g_eLocal.GetState( EVE_PK )
8 ^( h. H& m7 A A& [( D% E#ifdef __JEFF_11_48 u0 w' }' T* R+ T! a
|| GetWorld()->IsArena()' g9 C" b- z' a
#endif // __JEFF_11_4
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return 1; y7 E/ z4 e1 M3 g8 T$ r5 \4 q: ?4 [) @
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#if __VER >= 8 // __S8_PK: X3 R' Y+ \7 g: U/ h
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 e' N' g9 v/ o) Y
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 N$ e$ r8 K8 k8 Q; Q3 k
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
: }3 l: l4 Z# t$ X if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
. R2 y5 u. ^, k: ? return 1;% y' T4 V3 @% ]
#endif // __GUILD_COMBAT_1TO1, t5 L6 V4 A) p8 D3 R" A; z/ @
B m9 `7 h# B" K% q if( g_eLocal.GetState( EVE_PKCOST )
j; q! j: a, N" W#ifdef __JEFF_11_4
g9 S; V ]: T" }5 p& c && GetWorld()->IsArena() == FALSE( A; q4 K) s4 T5 `3 V* F! \4 y# D
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 5 i0 |3 g) _* N) ^2 h* |/ u$ ~1 g
{
6 q6 G$ t. @. ~#if !defined(__INTERNALSERVER)
( Z0 l0 e/ O; l5 q+ l. E if( m_dwAuthorization < AUTH_HELPER )
' V* J, @- `, x7 l- R2 Z#endif
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// ??àì?? μ?·ó
! N' F. V% t, k, h" f+ G // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )' I" E7 r6 B& e4 f
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 d' c0 r+ q, _& Q' d int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ _& {" P! p, o for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) , A3 e4 E% N8 K4 @
break;( t9 i, A+ T$ m
}
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// - à??? μ?·ó8 _$ ~6 H# f, e
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
F; W$ D4 |" O. }) e1 z6 c for( i=0; i < nEquipDrop; ++i )/ \/ O- P8 G1 B+ J7 t
{
. C+ O2 [ z" q if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 8 j& I; R; f# ]" x( x/ L; u. h- T
break;5 e! i* L# k9 o9 u9 T
}
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}
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& y) B$ |3 S/ i6 T% P. F" G if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer; n& T" U# A. x. S1 s3 L
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c# Q* l0 T V1 b CWorld* pWorld = GetWorld();
: ?' q, j5 r2 s: l* o if( pWorld ). p; g# L- I7 H2 D, {% h% p& R
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char szFormat[256];$ a- n. P) F( X
strcpy( szFormat, pAttacker->GetName() );8 M9 Z1 g; u) ^4 n j+ s5 l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* ` ~4 L; J. i5 g& t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- ^0 V2 ]% @8 `9 ?6 R ^. L
}
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if( !pAttacker->IsPlayer() || IsNPC() )
; T/ v; M7 j/ [& _ return 1;
# G% z6 W1 G; d9 z5 @; }+ Y+ v- I
BOOL bAdd = FALSE;7 y. s% h9 l# ]3 ?7 ?1 l2 U
if( pAttacker->IsChaotic() ) // ???à?ó??- c: V+ X; l" u" q6 D7 B
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if( !IsChaotic() ). q! m8 b8 v7 k, T
bAdd = TRUE;
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# P0 o) B6 N2 V9 t* d else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
; _ z( o b6 u7 g' v bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
% _& E$ c: F q3 X# @ if( bAdd && nReflect == 0
8 ]7 x6 s2 N6 A! f && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...0 a7 P/ e. W/ L c' l, _( u
{ \0 S1 c7 A! D8 M7 w$ M/ M
if( IsPlayer() && pAttacker->IsPlayer() )0 h1 `! Z# s# x/ w
{
9 h; D% ~/ H3 m9 i if( !pAttacker->IsChaotic() )
5 d- k/ X) B& E, q* S ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
! } m+ @! ~9 R( k5 F CString szSendMsg;( B3 t- G0 W4 V; @9 h
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );# e8 m) M: J% _& H$ u( y3 p
((CUser*)this)->AddText( szSendMsg );
# e0 @; r4 m6 w/ R6 H- G szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
- c* ?0 j5 x: J$ V ((CUser*)pAttacker)->AddText( szSendMsg );: a" n0 e, Z6 w1 Q( ]( u
} m6 Q a0 e) A$ x% N6 h; y( w6 {
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );" _ S% q" K) H; y, a" ^% X
((CUser*)pAttacker)->AddPKValue();; O% `+ R2 u; g5 U
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );# O0 a9 @6 r' M& l
g_UserMng.AddPKPropensity( pAttacker );; z: I& }6 ? ~0 `
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
" n) f; j" M7 z2 J9 ]#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( N" i: i. A( Z% a#ifndef __MAINSERVER* P! h; J, V0 Q* {
if(!pAttacker->IsPlayer())) ~1 A& S, p& p! f+ q( H
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
% H9 }1 b/ |4 W% e/ C4 R, P" d2 ^#endif // __MAINSERVER4 f! U1 f1 J$ F" v& A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);: ~, Y+ J/ K" k6 ^& J/ t
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK1 g. W$ U# R. I0 e' ?' w$ w; O9 |7 D
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.1 g/ ^3 p, F; C% A# _
pAttacker->m_nNumKill++; // ?3?? á?°?
$ G3 Q; f; P$ g. [+ q9 A; J- | (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù./ j- w& O9 W: f9 f( ]
Q' @5 x! W# d. S int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );- G" b+ ?7 `% W* {- F+ y6 a
if( nGap >= 80 ) i; x }5 b) `" C3 J
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # H0 f: y' H! t! f
6 W, M4 K% r* a& q // o??ó±Y ?3±?±a?| ??????′ù.0 R5 j( e Q1 ?, j1 } x
CWorld* pWorld = GetWorld();
1 D) D( Q* N. n: B1 i0 A1 X if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
6 c, g, i. D0 E: n* E# `, s char szFormat[256];
1 y5 {3 E' ] j. c, s$ D strcpy( szFormat, pAttacker->GetName() );
% d; B9 \; B/ G( @: t! F strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 n' u8 G8 G3 o: y, n: a
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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: {- E9 b/ c+ [# d! G/ s' ]9 ]4 c: s% Q5 r& q& O) A
if( g_eLocal.GetState( EVE_PKCOST )
) a) W) S/ t6 p3 C. ^) u5 F1 R#ifdef __JEFF_11_4, E, n0 P3 I/ A3 I
&& ( pWorld && pWorld->IsArena() == FALSE )
( V. j( K! [9 T9 Q9 m#endif // __JEFF_11_4. A1 X& E7 R# w1 B- Q! j
)
: [5 _5 Y% B5 z8 u' W. i2 x {
) B( G& |% {$ U5 ?9 A if( bChaotic )
/ N7 H; d$ _/ q2 s) t, m, E {
: C7 M, x1 r& i" G/ ^ #if !defined(__INTERNALSERVER)
1 o# u3 y; w, T if( m_dwAuthorization < AUTH_HELPER )2 o T! k+ ~2 i0 J4 C
#endif
2 c( _0 E; B4 T {
* {* C6 X' u$ ? a( c# b) a // ??3?μ?·ó & d" q( p Z# x9 u% B
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );8 m- @4 h* Z6 m
float fRate = pProp->nDropGoldPercent / 100.0f;
: v, T6 f; E8 }- A8 \ int nGold = GetGold() * fRate;2 X! ^: ~6 D- R' F- j' j
8 _$ S; v; s2 v1 h- |
if( nGold > 0 )! K( v! K$ V: J2 N( p8 d& f
DropGold( nGold , GetPos(), TRUE );
! X( s" N- P9 M+ n$ L* x: U& t' [1 B# L) C% D, ]
// ??àì?? μ?·ó _; a" h6 w/ @3 J4 U
for( int i=0; i<pProp->nDropItem; ++i )7 N6 e2 z6 n$ x! ^9 b2 w7 d# K
{2 ]% Z8 }3 s5 t) \
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.* {' h, D6 b' s8 Y
5 b2 L1 f/ E1 A# f1 D: e if( xRandom( 100 ) < pProp->nDropPercent )
6 b5 O5 m0 X9 ^9 E9 q& V5 n {3 t+ ?7 |4 `. l% P# j( |2 j7 e! V
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) & X1 ]& \1 Q3 K, l2 G% O
break;
. {7 `. h3 B' r. r. m* [+ f }
8 {) l6 j r6 U8 ?( f; o }5 [7 c2 d9 a+ f k# Q2 g4 y% M
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}" Q/ o# N% M# F1 m& k
. y' o- P* ]% F //pAttackerà? slaughter°aà? oˉ°????2′ù.$ `2 l) f% K7 @. J
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );8 M: @+ x% h% z; C" a
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( ?3 b! U- {8 Z& x
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )& [1 H9 H% \) _( d7 _) P
UpgradeKarma();( X9 s& @; G2 c& z" `6 m
#endif // __VER >= 8 // __S8_PK7 a3 T5 j, Z, ^% y" g0 ~. \8 d( ?2 n! A
return 1;
% Z+ e; @) Z, c& R# s- \% z}
8 c5 u! @' X1 R+ ^' ]/ p U, e9 G! K) N. u( D% B2 y: E" l
5 v! t: o4 r, R# z) X {
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% }6 T& e6 g/ ~# Z7 N2 ]0 `+ }
* R$ R% ~: m9 z" Q0 z$ L2 j1 j-------------------------------------------, T9 y, a( I" r8 D/ c# q0 i. ^
& x' Z9 L# v4 @, j# x8 r$ Y1 [& Q' X }# B$ R& [
if( pAttacker->IsPlayer() )
* p5 i+ t" A4 T% Z: D$ f; R {/ S1 _9 `$ a2 N ~& Y
m_idMurderer = pAttacker->m_idPlayer;9 O" O% ^; A; V3 Q, k+ }
) I% Q; c6 e6 |+ j, Z) t% R5 P5 Z& K' E3 V1 `! m% ~. Q0 c4 e9 o
CWorld* pWorld = GetWorld();! d6 O: s8 s+ S# ^4 a
if( pWorld )
1 z+ o! u+ I8 ~! c# z {8 u% j; ^( t# k
char szFormat[256];# A3 [- `, x9 t+ n
strcpy( szFormat, pAttacker->GetName() );. \# m2 r# }5 \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 F; p1 q" r5 k2 A1 ~& [1 I+ X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( t" G# @$ u! n' }/ r6 a
}
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