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赏金系统恢复
5 X) Y+ `* ?* y2 qMover.cpp
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Code:
. x, d4 T; O9 }int CMover::SubPK( CMover *pAttacker, int nReflect )
% K5 @( x, w ?; G" T. q{
; J. J. H! f* K+ ^- i7 C8 y if( !g_eLocal.GetState( EVE_PK ), j, F5 h- J* I9 i# T
#ifdef __JEFF_11_46 }1 G, `/ q7 A3 _
|| GetWorld()->IsArena()
# h& o+ o. O& E* @5 d#endif // __JEFF_11_4" @$ ^9 h, k. M) G; k; J
)
+ H8 K9 M& C6 _) Y return 1;0 q/ Y; }$ e; l& q J
4 M- e3 S! ]+ f; d#if __VER >= 8 // __S8_PK
* s+ z. z3 x. E if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' s* M g0 k+ O/ I9 e8 r
return 1;
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4 d+ ~7 A& F6 } if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), [* c" J h4 n7 u4 t& M" l' p
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
& ~( s* j: \2 P. ~& s if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
2 n$ G; M1 Z9 Z( Q8 s return 1;( i/ y7 a+ `0 x- _- D: l) G/ Z
#endif // __GUILD_COMBAT_1TO1, G& B( T7 @/ ?+ U! |) g# S
. q) o, N: M9 F" `5 Q! e9 P! ` if( g_eLocal.GetState( EVE_PKCOST )
7 n1 u6 M4 Q' ?. ^$ L8 f4 m#ifdef __JEFF_11_4
5 _$ [9 l7 E. P8 S6 M) y6 k% j L && GetWorld()->IsArena() == FALSE
* o8 b* i9 v4 t) a( ]/ }8 z#endif // __JEFF_11_4; M9 U4 D8 @4 D/ f9 V3 j' k+ c) h/ D8 u
)
9 _8 M0 f. m0 Q" ^5 K {
, q) M9 b* v6 n" j* e if( IsPlayer() && IsChaotic() ) 4 P8 l, M+ V5 {: h6 A
{
/ K" E z) k$ D' {# \" M#if !defined(__INTERNALSERVER)% _$ ^# h; M! Y- F
if( m_dwAuthorization < AUTH_HELPER )
: j1 n- J1 E1 k#endif$ v5 x2 [4 j5 M% c. N( u
{
. l! s9 k) c- F; {, f+ M X // ??àì?? μ?·ó
* K8 N% g: c5 [5 r6 Q" ~6 Q // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
a+ |: Z R+ V0 l6 o( a. Q CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );( _% a& R& Y1 S* i
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
; M" Y' V9 N1 i. r for( int i=0; i < nInvenDrop; ++i )
# ~. ?7 A! ` ^. R% ] {
& b8 F6 [3 d3 W3 p0 _0 v# V if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) / P* E1 `* Y9 [9 X2 _+ G, z# u
break;
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! [$ V4 L6 x/ C2 ~ // - à??? μ?·ó
1 l( i$ e3 l7 ?+ N' A7 z) S int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
" p4 @- X2 X0 }1 Q8 t for( i=0; i < nEquipDrop; ++i )$ n3 | q9 F7 W. D" ?; H, z: Z
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
! |9 S4 T V' u* n8 W2 T8 S break;6 k: t8 E3 y7 W% f- B6 T7 S
}
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if( pAttacker->IsPlayer() )/ j9 b' o" ]& q8 ^& `
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m_idMurderer = pAttacker->m_idPlayer;: R( n. h$ ?3 a. \
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9 \- a/ ?1 o0 t. N# \ CWorld* pWorld = GetWorld();
* t0 D0 g& U) X) x7 F, Q if( pWorld )$ @0 w5 \8 x# J2 X' T
{
: U* }6 F8 [* J char szFormat[256];
$ `* B! f7 h; u( i strcpy( szFormat, pAttacker->GetName() );
( @! _9 k3 G4 m2 E1 E& u$ Q0 N) A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' T9 t L' x+ I* h0 Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* J* |5 t; {# B& K- u9 {( R
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}
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if( !pAttacker->IsPlayer() || IsNPC() )" l* J8 o% p: I. Y$ k
return 1;7 r* T2 H* N* p$ @0 Q; z
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BOOL bAdd = FALSE;
, _& K3 C- ^ G& e* }7 i- b if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
Z9 v( ~+ ^" ~" J% Q/ V' B bAdd = TRUE;
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0 R2 S3 u) G( N else // ?????ó??, èù???ó??! [. B7 V$ Z6 ^; G! A
{
4 E- q- d8 C1 T/ K# L5 r) N5 Z. A if( !(IsChaotic() || IsPKPink()) )- L# S. D" Q! U7 e5 L9 u' U
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
) b& t+ d$ L# F4 Q if( bAdd && nReflect == 0 , B1 r& U; i2 Z) n% |& S" V
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 \- l5 c) n" _" j0 p" W
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if( IsPlayer() && pAttacker->IsPlayer() )0 ^# m' c+ }% ^1 |6 C
{
7 ~# ?" R0 W% b if( !pAttacker->IsChaotic() )( l+ o4 z( I0 `0 g4 x. A
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# U; F% Q. x4 f9 ^5 Z9 ?! H4 A4 ]8 F CString szSendMsg;
0 x# ~! f$ G- K: K) y) ~* l szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! R" R5 y+ ?1 I( e* d& n# B, V ((CUser*)this)->AddText( szSendMsg );
* S' Z3 e/ c0 o. p szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );8 h, P8 J+ _7 E, e$ A
((CUser*)pAttacker)->AddText( szSendMsg );
# \; y. y; A/ o/ S }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );6 w5 |8 F2 q8 V% @: m% W0 U
((CUser*)pAttacker)->AddPKValue();& o4 W- F. a" o' H+ A+ h0 x
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
! ~$ u: N" T# u9 l' a g_UserMng.AddPKPropensity( pAttacker );
$ w1 u; O9 l: u6 N5 Y, u( U/ H g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );' F. w/ g% r, o; J, L* x! s6 ^
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?0 d s5 u2 D; o/ {
#ifndef __MAINSERVER# |9 k$ _# @2 k' F1 f
if(!pAttacker->IsPlayer())
: h4 E5 t' M' T" b0 \ S FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 U: u! s! q9 \. a#endif // __MAINSERVER- ^5 U( X$ F7 G( _# L' {: W: P) [
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- F: v a K1 j* t; y. q3 d5 H) S#endif // __HONORABLE_TITLE // ′Tà?6 x$ f F3 K6 b9 U, Q
}
0 i3 g0 @' u9 `$ J0 f- E) |#else // __VER >= 8 // __S8_PK
# J3 }$ ^% N m0 o/ E BOOL bChaotic = IsChaotic();
$ \* {7 I2 D; w# |
7 F/ Q7 |, h7 v+ |& F m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.1 G; E0 ]$ X2 ~2 \- L, p1 r
pAttacker->m_nNumKill++; // ?3?? á?°?
( q# d7 Y5 z% c5 n' x+ q1 ]( c; O (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 y p) x% ]: x, ^: h$ i! w1 m
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );1 N% Z: @0 O$ |) A0 X
if( nGap >= 80 )
" c: R: X/ Y5 s2 I } ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 9 F8 `+ M& x7 X; h. n" G% R
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// o??ó±Y ?3±?±a?| ??????′ù.# y7 p Z) u& o5 @' c
CWorld* pWorld = GetWorld();/ A( W' Q+ a! e) E, m7 u( ~
if( pWorld )
# a# c5 n! X) s% D9 H2 y {
5 F8 w& v7 p8 v, R; J8 \0 { //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
* c7 c$ X P V+ ] char szFormat[256];
, }1 M5 t/ b c. S" y strcpy( szFormat, pAttacker->GetName() );* t( v2 p2 G) z! w) D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" `) U9 z8 n& z; S" W: Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST )
8 t# e0 s! r5 ^" J% i+ M; a/ Y6 z#ifdef __JEFF_11_4
% v6 x: M$ T6 H" a2 g& l; f && ( pWorld && pWorld->IsArena() == FALSE )+ d4 d3 n8 n: Q) |
#endif // __JEFF_11_4. M* G3 `1 Y. a( Y+ L* I- D
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if( bChaotic )
1 a0 `+ Y& F1 h& f! ~. Q0 U {
, K1 E, {/ B, p) P7 } #if !defined(__INTERNALSERVER)
' ~+ h# O4 K& k& M$ q$ n if( m_dwAuthorization < AUTH_HELPER )( y# L3 m! G$ {$ [ V% Y. D
#endif
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// ??3?μ?·ó
5 ]1 g4 y& @* J- F: ^/ M KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
& V; m& x+ ?! B float fRate = pProp->nDropGoldPercent / 100.0f;+ r1 ?, O @( a
int nGold = GetGold() * fRate;
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if( nGold > 0 )% n* N0 D t8 K4 [
DropGold( nGold , GetPos(), TRUE );( z0 a, B2 j3 ^
& a* B. z# {9 k // ??àì?? μ?·ó 7 C2 o* _6 @$ C n
for( int i=0; i<pProp->nDropItem; ++i )% G$ s9 u2 u% a& ~5 L4 }2 a
{
9 k$ y0 y2 N' j* n8 P BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.3 ?1 o* U" f ]% n6 j1 B
" J0 d/ |9 R/ z( Z if( xRandom( 100 ) < pProp->nDropPercent )
7 W4 Y6 y4 ?6 t5 ~8 L4 d1 ~ {
* S( e# Y% v: Y& j7 F- F" K if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) - p9 \ C4 A H# S2 q
break;
. [# k# [4 f; K) o7 m9 K1 _6 t }1 }; ^% m- _: Q; z& F; O5 r
}
" M7 K+ q p/ y$ A3 c" R% L3 v }9 _0 @. Y* [% ?1 N y5 \$ e* t
}
: j7 x& ^1 K3 ^% Z y }! Z1 [5 D2 o3 ?7 g# u
! ^- @1 P7 F' e3 ~! r- J( ^ //pAttackerà? slaughter°aà? oˉ°????2′ù.
5 R8 a/ v+ ?4 @4 p pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 U0 M' ~! P; [ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
% o6 D! V) ~0 w0 K f( X if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' h% C% ?' _0 d, I UpgradeKarma();2 z- t3 J: P2 U8 \) N) f- P: w
#endif // __VER >= 8 // __S8_PK: o y8 ~9 z+ F( Q
return 1;
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-------------------------------------------
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;/ D" K+ @, G8 O5 \4 N
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( C6 G4 G) S% M CWorld* pWorld = GetWorld();
) H1 ?) }, g" l. s3 N1 r% ` if( pWorld )4 |6 T$ f& z9 O, v
{7 r* H% z( K. J
char szFormat[256];
# ^" x/ D$ O B4 M* ?# Z strcpy( szFormat, pAttacker->GetName() );9 w( n) E- F9 X% H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) s% W* j# ?7 A7 f: l7 J$ r g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 H" A5 e# d8 P" C- E! n7 d' M M
}
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