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赏金系统恢复) G4 e k& `2 j8 X! ?9 ]3 t
Mover.cpp( a- _; y3 ?$ @3 f
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Code:
( N0 D' S5 O" l5 X) V* Iint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )/ C- R) E4 F: j' F6 U* u P( r
#ifdef __JEFF_11_4
- d3 M& H. g, |( v. s || GetWorld()->IsArena()/ L& z, M8 Z8 x# l. c7 r. O2 h; d
#endif // __JEFF_11_4
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return 1;' g% l4 t- i6 E% S4 W6 u
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#if __VER >= 8 // __S8_PK
8 N% O0 R( A( \3 c" s7 Q. }) [ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* p" k9 ^8 B3 `/ F5 W return 1;
" h0 ]8 V% D9 o$ a4 [: V
+ |9 {9 P& X2 L" w. Q2 M) v if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! d; ?% _4 Y6 ^1 @: y4 P9 ? return 1;5 q$ ?* x, N% ^' y8 a
3 K5 l2 O0 Y v& R0 R#if __VER >= 11 // __GUILD_COMBAT_1TO1
% R9 H% J, k# O6 q) h; h5 K p if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )2 q* T* d% t; n! n# ~' t8 @
return 1;! |% N1 P: w2 c4 T9 Z& Q
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 9 C+ h/ v/ t# c1 E: S. t/ o
#ifdef __JEFF_11_4
1 o- S2 s2 C2 x: ?/ I4 s: w/ M && GetWorld()->IsArena() == FALSE
" I5 h2 Q6 ]7 n c, G#endif // __JEFF_11_40 s* f6 ]% \3 k0 W$ j# @
)
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if( IsPlayer() && IsChaotic() ) 1 I% x# F& K% E' F
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#if !defined(__INTERNALSERVER)8 ]0 V9 W& @4 g3 m* y$ c- z
if( m_dwAuthorization < AUTH_HELPER )/ d6 y& f- f) |, ~* ^, w' _
#endif5 \7 n" ?( D, X. |- e" w& \$ n
{
3 z S) I" ^1 Z2 L* j // ??àì?? μ?·ó
0 k8 L" {% S& @ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )! m* a9 E9 m9 \) Q1 ?) H+ N
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
9 \2 D; U' V" g int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
4 ~0 I0 w" j, o1 ?; d: z4 q for( int i=0; i < nInvenDrop; ++i )5 R& h8 t7 l* }* v0 {) f. a
{
4 x( z' \# G" B8 A0 u3 j5 | if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # g) C# T/ @8 \5 ]6 L
break;: q8 A5 _% w3 }' @# g
}
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+ J- ^' z0 N/ h // - à??? μ?·ó
( a; v5 o6 A2 X& J; V int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );' J# {: G) c0 }6 d5 W7 n
for( i=0; i < nEquipDrop; ++i )- E! R' g2 y' I) I. M. X) x
{
3 l- g( [/ }. O: c8 D" P( j if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
: N) c* {4 m) W5 X; N8 V, Z$ f* `) s break;: {4 _2 `& C. T
}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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0 A# d5 b# {2 r0 _% y9 N CWorld* pWorld = GetWorld();
) @7 ~, [2 @% A if( pWorld )
3 _) ], A. s1 n, `8 U" ] {
1 J; }) K( e9 R7 ?: U. G% e char szFormat[256];# b7 V$ D6 X' y% | ^( w) a% T
strcpy( szFormat, pAttacker->GetName() );) ], H8 e) ] ]7 k7 Q0 J5 l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: g t ~( T: N8 \) M! C) f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() ): e: i% R! _" V* t8 {" q; D( n
return 1;
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BOOL bAdd = FALSE;
a! D, C3 F. U if( pAttacker->IsChaotic() ) // ???à?ó??9 Y. F W+ L9 ~, X2 H) n/ Z' Q
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if( !IsChaotic() )
: Y H4 z, G# z7 c. M. d bAdd = TRUE;2 s* p9 V: @/ H; c5 _5 g! f
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else // ?????ó??, èù???ó??3 O: ]4 {" ~- V6 i
{
( l9 b K) b! l( S2 a/ C- i' P- z if( !(IsChaotic() || IsPKPink()) )2 E# ?6 O Y& r+ j/ A/ \
bAdd = TRUE;
- L& j" z4 T0 E4 r+ n }
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/// ???à????, ?o?aà? ??·ááü
0 O( w: Z. [" h. m if( bAdd && nReflect == 0 , m+ H v8 Y# D6 Y- \! }, a0 V
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& d4 p* A: c; Z& q! ^. o. V/ q
{
" Q5 d6 J- M# O1 t, f2 C if( IsPlayer() && pAttacker->IsPlayer() )/ t/ L2 v: j% {7 {
{
% i8 F5 Y0 B# a if( !pAttacker->IsChaotic() )( E! O! I# _3 R8 R
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );& _9 \1 \6 y1 s
CString szSendMsg;
3 r$ e6 |1 l) k6 R1 l+ X; N& {/ N szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
' l9 o; F" a) K& `/ O ((CUser*)this)->AddText( szSendMsg );4 |& K' L3 _% O" N. B# h8 U
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
+ z4 d: J: V& m% K$ y" A! p ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
1 @1 F3 J+ h( @4 G ((CUser*)pAttacker)->AddPKValue();1 V5 k x$ v1 `4 }
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% {! Y( R( d/ \$ z, B g_UserMng.AddPKPropensity( pAttacker );9 S. @2 _' q _0 h) J4 ^
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 T" s; ^) {) {* y" c9 `#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* O0 s% F) O, q8 m; |2 `#ifndef __MAINSERVER( ]$ Y' c- y' J' p L
if(!pAttacker->IsPlayer()); J" @ u- R( W0 _' K3 V0 k0 E
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
1 D+ n! D+ B) A& D/ Z6 u# u#endif // __MAINSERVER
6 `8 G: x& N+ h6 I& G; z. w ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);1 Z- J" q" t D- j# t+ a: u* n5 D
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK6 w+ N' t: t/ b% B/ U. i
BOOL bChaotic = IsChaotic();, i0 r( v" P; G6 D# d
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: j$ C6 d9 t1 W pAttacker->m_nNumKill++; // ?3?? á?°?
9 c3 o5 Z% g5 ^# _6 Z& i' a9 ] (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# B# q& @0 p6 R* P
7 @/ P( @$ t. I2 V: A! y1 W int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" i: T: @* x: [ if( nGap >= 80 ) i( F9 f6 T6 P1 B
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ % V/ \4 U' r( s" I
% y" ]2 U2 S) k // o??ó±Y ?3±?±a?| ??????′ù.
( }* L' z; W3 V* u4 S2 u CWorld* pWorld = GetWorld();* E5 w, C0 [. D
if( pWorld )
- ]9 h( Z% J- N& f d3 S' `& l& } {
# V/ ]' o/ o( R T, `" L //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
, @ s9 \1 x3 S8 v& b+ a char szFormat[256];
$ Y, j( O1 G/ r+ W* I( g: ~3 j7 ~ strcpy( szFormat, pAttacker->GetName() );; o6 b& w# c: G: }" J8 p* X$ [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 b7 D3 ?7 S0 J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
( z" S& O3 Z1 {! l g }
: a$ v# }7 ^- ^' q
2 Q2 f z+ D# U" w" v if( g_eLocal.GetState( EVE_PKCOST ) - M/ t% l4 N R1 D
#ifdef __JEFF_11_4
& | z7 `* Q7 D0 n$ P && ( pWorld && pWorld->IsArena() == FALSE )3 Y- `1 s, @- H# [/ l, y2 a
#endif // __JEFF_11_4
4 c$ N( v1 ?) m* \ )
, v* T4 x' H5 y+ Z$ l. @ {
/ \& j' ]% F3 n: h x if( bChaotic )
# d8 r- F" H: {6 Z {
! s# g, U8 w; K5 C* j #if !defined(__INTERNALSERVER), l3 l- E5 f6 \" G" H8 y1 k- @! c- u. f+ a
if( m_dwAuthorization < AUTH_HELPER )8 {1 W1 L- n2 o
#endif
# X* @3 o# A5 _; N2 e+ \ {
7 P* Y8 l' @/ _+ S // ??3?μ?·ó / x) O) Q: D% K( r: |$ f3 X J- A
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, ]( B: {) `" c: n1 s* J
float fRate = pProp->nDropGoldPercent / 100.0f;
! ]7 k7 Q$ m0 P int nGold = GetGold() * fRate;
3 d8 v% ]- K7 t0 T6 n( T5 l
( r2 u& r1 A l+ Q if( nGold > 0 )
6 K) D4 u4 C9 h5 f DropGold( nGold , GetPos(), TRUE );: [, f0 L! m0 p# y; n' R. t
0 S/ S4 _0 Q9 D) @9 P9 }
// ??àì?? μ?·ó
. w6 w4 R2 K; A; w' H) u for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
6 y# L! \; q) R# \7 c
0 J9 C% g6 _5 J) s* d$ l! u! ` if( xRandom( 100 ) < pProp->nDropPercent ) ; z( R# \- a" S6 Z' O& }
{4 b% P3 b+ G* a* t7 E8 T/ d. e3 B
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 9 R7 e7 y8 X7 E! ?: x: I* b
break;
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} " }! Y8 L( F5 g$ l
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
# [( i5 z; q8 V' Q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );- [9 g$ Q4 I# C) n" o) G' Q$ E
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ V9 ~5 f# \! w. y2 `5 W E' }- `( P
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ); J1 P5 G% f! A' A
UpgradeKarma();
+ y5 G5 z M3 E#endif // __VER >= 8 // __S8_PK
/ {) B ]5 q2 u) Z+ c( U8 a$ Q K" Y return 1;9 `) B4 v. |2 @
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4 H9 ~6 ^2 B2 B+ f( `6 e2 Z/ s-------------------------------------------
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;7 ~# T. S* o& F
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CWorld* pWorld = GetWorld();! a9 R7 p4 E6 G1 T; X; ?4 F
if( pWorld )
+ ?5 n0 k$ x/ N6 R! U9 \& A {$ G0 I [- e/ }* J( z# P/ Q- i
char szFormat[256];5 R' L& U6 P! T8 x, E0 n8 s
strcpy( szFormat, pAttacker->GetName() );
# ?2 S+ ?' P+ v. }0 R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% y5 l$ J% A! P: h) m2 f+ S( \ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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