|
|
赏金系统恢复' T- n. u% J: [( a
Mover.cpp& r) T2 B' L# j X5 H0 Q) n
0 T" \. G: A& v2 j9 f I+ o0 m \Code:
( k; b8 I+ k4 z1 n, \int CMover::SubPK( CMover *pAttacker, int nReflect )
. {) e# N: e1 y& P{
* I# S; y4 z# L if( !g_eLocal.GetState( EVE_PK )9 a1 _* K7 i( y: a# u
#ifdef __JEFF_11_4
( r( A$ ?9 d+ Y$ H y; y; ^ || GetWorld()->IsArena()
* U e5 o# r0 ^: k, u#endif // __JEFF_11_4& L" r5 N8 k1 n8 i
)& s: i& B% I \8 t% Y% R! o
return 1;
. @$ r; c& V# x. J6 A2 m) V: F [8 B
#if __VER >= 8 // __S8_PK7 m& B' {- z' U. W. g
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% `+ P$ Y# c, W. ?3 G return 1;- T3 R- o) x# v" T
# g9 H5 Q7 g8 ], y7 ?
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 P9 }! Z6 y" }0 B9 X2 U0 ` return 1;) _" S$ L2 R# T
5 a+ Y$ c1 _% R8 U' b7 {$ b' t
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. M1 @( c0 ]9 \' E2 S% @ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" H! ?8 a0 P a0 ~; c% e7 Y return 1;! ]# T2 c; c6 y3 q3 _
#endif // __GUILD_COMBAT_1TO1
3 P, ]! H# N3 Q$ }: @; P! Q9 {" E* [, N
if( g_eLocal.GetState( EVE_PKCOST )
$ R& ?. b9 J" ]" J* } _7 @9 g4 r#ifdef __JEFF_11_4
- L8 l; X/ f! K! W' J && GetWorld()->IsArena() == FALSE% o3 a$ w$ K: s( y
#endif // __JEFF_11_4
- A! Q* V( w) j2 S/ ^ )- K$ a8 `0 |4 X3 i
{8 r$ m$ c1 r& V6 B6 d0 R
if( IsPlayer() && IsChaotic() )
! v6 h% ~2 E& K$ v+ Q+ N! c2 g6 j {
- k. Y# J. |8 ?0 {: M' W$ g$ ?#if !defined(__INTERNALSERVER)
8 o6 u0 c1 F, {. h8 d0 x if( m_dwAuthorization < AUTH_HELPER )
8 z3 ^; [ I( x#endif
3 _4 Q$ z2 f- w' w* ] {2 Y% A, m+ ^3 ~% m3 |& X; W
// ??àì?? μ?·ó
" L8 H- z% l$ T* t @2 f- O( |3 Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
$ y- B( n0 K% |8 E- c# }6 O CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
2 i3 f* t2 U5 j/ k/ @+ a int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 v; z+ U+ e/ ?$ h4 }
for( int i=0; i < nInvenDrop; ++i )
) j9 g% Q. D5 m4 F {
, ?/ ^' c. H! r4 n, d* ~ if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 7 o) o( O3 @ c) d, O- |+ Q
break;0 G L) y6 ?, _% z' U/ o5 ^( o
}
" u2 B* O3 \0 o+ H
- b0 U1 v5 Z% U0 c0 f# K // - à??? μ?·ó
0 M5 h" y5 W! c' u2 i int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& {4 K( \4 Z( d
for( i=0; i < nEquipDrop; ++i )1 s) {1 H! |' l
{
+ ~, f7 m5 o, | if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 4 e" n" D" R, p* Y$ s Y2 h. {. b
break;. g) C$ i [" V% _" l$ P
}
) @% Q5 Y' `- Y" H }! y, h7 b0 T) {$ Y6 E
} ( ^/ H) H; G' ~: E$ V, n
}# ^1 p' b- t. q1 V( o a+ ]+ }
2 E: f6 ]; D7 N9 F* C& o0 ? if( pAttacker->IsPlayer() )
) e* ]: x! c# n9 x {
7 P+ {3 r1 \) _8 R m_idMurderer = pAttacker->m_idPlayer;8 ^9 E3 ?1 m: r9 Z' I! s9 \7 S
* n" y% Y, ]" f8 @
/ a9 D( F# l, X2 f. M$ Z) q) ?
CWorld* pWorld = GetWorld();' ~/ o2 ]$ y5 e
if( pWorld )
% v7 u! o6 M" Z6 S% j1 f$ u4 \ {
; l6 \: t- a; Q0 ~) s# ]1 M char szFormat[256];8 s' U$ q1 ^4 G- j- J6 N. |. D
strcpy( szFormat, pAttacker->GetName() );
$ A" @! ?/ @# m0 h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" x4 }, O$ \/ L z! k, R2 v0 v' s g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
: `$ C: h: M- x; y( n% H' N3 |5 z }! j; U0 @. S- @+ v- t
}
( [2 x, @7 k( J4 K1 i1 T9 X, D, y# \# i& f8 M) f1 \8 b
if( !pAttacker->IsPlayer() || IsNPC() )
9 C% n" F0 ]# X* K2 f return 1;
. O8 G1 y) X. N/ ^) J5 ] ?' j. }+ O A7 X" i) U1 G
BOOL bAdd = FALSE;/ [9 A% h0 b3 A
if( pAttacker->IsChaotic() ) // ???à?ó??0 E2 p B7 e! T8 I( [6 @$ Y+ e4 T
{2 Z! A- q ?5 o* H! ?
if( !IsChaotic() )- A( m3 Q& H' ~# M% W H8 N# z! o
bAdd = TRUE;# j. m# o, g* D" A# Z, a h( ~
}
; z4 s/ V& l6 x6 ?5 d% a _& l else // ?????ó??, èù???ó??
. s% O: F+ `( N1 I {
) y3 I: V# Z8 @1 d, r1 T* t if( !(IsChaotic() || IsPKPink()) )
$ }9 z0 f+ z) T0 R bAdd = TRUE;0 ^, T2 m( W4 z- a8 q1 \
}
2 A B) [6 {3 P1 }# t2 f& n1 j6 `6 A) n, |: ?0 p& n* o
/// ???à????, ?o?aà? ??·ááü
$ N2 L; G. y4 X% ~$ u% K& Q if( bAdd && nReflect == 0
& O. {. J1 i( n! Z && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
8 F b8 Y& C* v {
% D& A( t# L/ F+ @- n ^! W if( IsPlayer() && pAttacker->IsPlayer() )
0 n" n% |8 h8 q# P {0 z! f4 m+ z4 i
if( !pAttacker->IsChaotic() )$ x& T9 I6 ?, w( t) C$ C
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
\$ m4 a6 z6 B5 a0 C CString szSendMsg;' C0 L0 Q$ n) n N8 N$ C+ p
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );( o6 i ~% Z7 ?+ n$ C: W: p3 m- j
((CUser*)this)->AddText( szSendMsg );
- K7 P- E6 ~- w1 s, ~% |2 `' i szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
, v0 n% `9 H9 M, V' F ((CUser*)pAttacker)->AddText( szSendMsg );8 d2 \# e$ X' o# \& y& s! G
}
. Y9 H6 J2 X5 N3 K) e3 T" Q) V3 S+ a, O, u
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
* y& V7 ]" z+ z ((CUser*)pAttacker)->AddPKValue();$ |' {# z& y J8 p* S) S
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
+ n6 P5 }7 H% E0 d7 _ g_UserMng.AddPKPropensity( pAttacker );3 M' p* j" V X% s0 m' D& U# n* ?
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. R& u+ d2 o, L9 T0 V% t
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà? M8 K8 i- D% Y+ m1 H j, U+ i
#ifndef __MAINSERVER7 ]/ {9 U- f# L: h2 Y* J, j' V
if(!pAttacker->IsPlayer())
. n# D% h: s! S1 r FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );6 Z5 R" b- C' L/ \2 e1 ^
#endif // __MAINSERVER
+ U/ e6 \3 @4 ?1 o# F% n. U ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
: M* ]) f# [1 y, w% k9 Z6 n; x#endif // __HONORABLE_TITLE // ′Tà?
& P6 v0 T6 r1 |9 M8 L0 G, c }
& D( x/ P) T8 x8 D6 `2 e0 m' O3 F#else // __VER >= 8 // __S8_PK
# z( A% D% e, z R, M! x2 `8 M BOOL bChaotic = IsChaotic();
/ h) c1 g& N; [3 H* I1 V6 N' T9 i: [* p+ _* g$ a3 Z! o$ [# m4 a; U9 [
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ M* P) C7 O9 S: L7 C, }. O pAttacker->m_nNumKill++; // ?3?? á?°?7 z! u0 k& R" v0 D$ ~
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.: a" \. C6 ]7 m' d6 b' [8 C
- i) Y. V' f& U- [5 ^3 m( _. k7 Y int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! o8 M$ O# k7 i! Y; l if( nGap >= 80 )6 X5 i2 u0 u! q
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 F2 Z- {" E! M+ W6 }
+ Y* G, ?) L. K0 C( u+ V // o??ó±Y ?3±?±a?| ??????′ù.
; N" I2 c% o! R; Y" O. {4 a CWorld* pWorld = GetWorld();4 V# n n5 a: v# o- M
if( pWorld )4 X9 u0 S0 u- F8 M
{) c& E# K) |5 M. |7 b
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."! Y3 D& n' U0 Q8 s. F l" V* _
char szFormat[256];
/ x2 A9 a8 l: O4 C strcpy( szFormat, pAttacker->GetName() );
& Q8 b3 o) ]5 w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 m3 x, u% t. }5 ]) ]
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
. v, Q; F0 [' ]9 N' z }% q1 H2 x8 w! g& J0 v$ ?
( k( [+ o# V [8 [- b- _* I
if( g_eLocal.GetState( EVE_PKCOST ) ! g1 ~% }: ^' B6 w& R
#ifdef __JEFF_11_41 @# p9 H6 j% e+ J0 d3 t: x
&& ( pWorld && pWorld->IsArena() == FALSE )$ ?0 v! y! y6 d) o7 {) w: w1 }) v
#endif // __JEFF_11_4
. O6 S, h# i; q! Z )
( s8 X D8 ] A7 x5 C" ~1 f {% D5 e( [4 u" _8 N
if( bChaotic )
; j* j4 J* t, h# @ {( U$ @/ B; l" W9 ?# G
#if !defined(__INTERNALSERVER)3 p. Y1 H; J" m5 r8 W
if( m_dwAuthorization < AUTH_HELPER )
& c! X \; c6 F( x: S8 N6 Z #endif
0 j: ?1 x3 U2 p {
0 @+ U: Y5 e! \ // ??3?μ?·ó ' N; m0 k. {3 w
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
. k: n3 I; K/ a$ k; [2 Y float fRate = pProp->nDropGoldPercent / 100.0f;- u* h, j4 }- D! k: `
int nGold = GetGold() * fRate;
) k/ f5 q9 d; [# ^8 B+ E' e3 Z( E8 G* w* w3 q4 E
if( nGold > 0 )
, U" n! A/ _4 T& z, D3 u DropGold( nGold , GetPos(), TRUE );
! A( P# A4 h3 o u/ F
9 ^+ g8 [' F* I- Y // ??àì?? μ?·ó ; n9 P! l0 C7 W s
for( int i=0; i<pProp->nDropItem; ++i )
2 ^) C9 N( r& Z; ~" w2 V {
, g+ d5 L$ v5 n3 ~6 c! I8 T! _ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
+ H4 ? g0 o5 T1 Z, ?# ?* j% u5 D( Z' Q: j, h& r6 a, R
if( xRandom( 100 ) < pProp->nDropPercent )
9 f, O) t {) A- ~4 e {
, n) m* w# E5 ]; L9 { if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 9 @/ S" O+ h% F! I+ N+ V
break;" P2 k' E" Z8 [) y
} I2 x4 a1 ^2 G
}7 n) E z6 X" L x) ]5 r
}
: C( q% j7 i- }$ q# d$ N }
0 [- g2 ~& Z: q2 p8 M8 ~ }
3 |; D" o4 {, h5 r' b0 x$ O- }1 M$ c1 t
//pAttackerà? slaughter°aà? oˉ°????2′ù.3 C) P. w) D8 S0 l
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );3 U$ G1 g2 T, U% ^
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.. H. r3 d) F1 i, k, l
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )+ v. X# ?$ t1 N" C
UpgradeKarma();
/ e9 H: z- b S6 l9 V#endif // __VER >= 8 // __S8_PK
8 {, f! s, Q! k return 1;
; D' [/ |+ o" G" |2 c! n, ?}
" D- E) \/ P2 m( ]4 r& W
1 k4 j# K) C+ l* E4 \4 }) b w2 P; F5 I( e4 v1 g( L9 B
4 o( f" I, [ V- u& \/ [
) Y3 ?! P0 e) Y) X+ U
$ A1 w4 S. Q1 U# m& y. l2 m, }. q' g! e' X5 e; Z2 A8 }% Z! t
-------------------------------------------; @& z* z8 \3 _; @. g
/ e- x% T) E- a6 A! ^& L2 ~! z+ f' r* z" b( Q
if( pAttacker->IsPlayer() )# v; I m8 L* S' ~# }7 ~5 Q
{3 O, @7 B4 _5 Q8 D
m_idMurderer = pAttacker->m_idPlayer;1 f+ }1 a# q9 s
# a1 n0 B4 }2 Q3 b
1 c" G6 F' R s9 J/ U
CWorld* pWorld = GetWorld();1 |/ J9 @/ P7 k
if( pWorld ). o. a* x1 p$ x4 G; _- G
{
, o6 {" h I1 G( W, c char szFormat[256];
( o" [4 K7 T1 x: R e. F( O# a strcpy( szFormat, pAttacker->GetName() );+ z0 Z# |( v9 B# A: x. r; g
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. f X: I+ F6 @3 w6 o4 I e9 J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 a2 [2 d$ z8 m' [) I" W% f
}$ L" l, ~- t- L2 H& i. g7 j, e
}
/ E1 `# v; a' [/ P" L7 ] k! d9 V$ U5 M' }6 r+ ~( |" C
|
|