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赏金系统恢复 {) x7 Q) l% d" K$ [
Mover.cpp
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6 E {. f: O6 oCode:$ C- K0 p/ R2 x L' T: v$ M4 \; |
int CMover::SubPK( CMover *pAttacker, int nReflect )
) I- `, p$ X! ^% t{' n0 ] ?# _' b+ |& \! ~3 t$ {
if( !g_eLocal.GetState( EVE_PK )
! A7 B' w0 r# L. _" x#ifdef __JEFF_11_41 o4 m6 b2 g( l
|| GetWorld()->IsArena()' n0 N( r3 j- ~- U: K
#endif // __JEFF_11_44 M$ }8 `& L4 V
)
$ I# R. E. D3 p7 W- L return 1;
- b. Q5 A% d4 D: s1 o& c# O
) h6 Y; h5 u- X& E P" t4 E1 G#if __VER >= 8 // __S8_PK
3 _8 z% `4 m9 c if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& ^. i7 j/ C! c4 k( w return 1;
% ~) `: D, D; T1 m! x* S
; I+ {5 }2 c2 m- t" m if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# d* y) E H7 h1 i5 H+ r4 o% P y' m. J
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1' B. P* R3 N/ n4 m6 e
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& u: Z( @# N: `: X return 1;$ P; u2 h( m( U- Q3 F
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 0 }2 K2 T q1 k# g- C
#ifdef __JEFF_11_4
, r+ g6 F, X3 c && GetWorld()->IsArena() == FALSE; d9 k' [$ ?; p% P: K5 g
#endif // __JEFF_11_4
( x# C, l0 Q; r/ R )
! l, H5 Z1 R/ G5 V {
0 ]7 e! j2 m j: _: A if( IsPlayer() && IsChaotic() ) 0 D N, x0 n5 }# C1 q' B$ T
{
; u+ @2 _# M7 `8 E& a#if !defined(__INTERNALSERVER)
7 l4 e' p; y6 h# n if( m_dwAuthorization < AUTH_HELPER )
+ l& l1 |! p) x6 @1 b8 X0 K#endif
9 Z8 y" d% o( q6 M9 b {
* @ U, I c& ^4 [) U/ ] // ??àì?? μ?·ó
/ n) i, A1 a! h# ?- o" ]: } // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
$ W# ? l! \) d, M) A) A' T. N CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );" _# N/ |! E# `' s
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );4 R* d) K7 b+ }4 }
for( int i=0; i < nInvenDrop; ++i )- b7 e* F' H$ Z6 w& v& \
{
* L% D& Y4 a8 m K! ~ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
& I8 f1 D. `! @7 n: W break;
' A5 k4 J% {* M' U }7 b; [" j9 L' T b) `+ ^
! G9 `8 `5 P. |& v8 D // - à??? μ?·ó
5 Q8 V% ^8 L0 b9 F) \- \# M int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );' M: p- D, |, _
for( i=0; i < nEquipDrop; ++i )
2 ?% m4 F& T4 D {* a. ~; ?; R6 f+ V+ b8 T
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 5 j; U5 H7 s b
break;
3 m- ]7 D- k3 M9 Y. ` }
1 `$ m- U E2 W6 a }
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}
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8 b- L# m% k9 U; P if( pAttacker->IsPlayer() )
! Q7 a) C3 B! S l {
) w: ^* y+ ^! k1 f m_idMurderer = pAttacker->m_idPlayer;8 W% o, T O& y/ m, L3 I
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9 P4 ?3 h* h @8 x8 @. I$ ?4 f. l CWorld* pWorld = GetWorld();% m1 G5 R6 e/ _# [# B3 a
if( pWorld )" f. x* B4 S& i% p
{9 \; G* i5 ?' C2 K; G4 g, w
char szFormat[256];
0 y* g$ R4 E5 m/ \, Q& o strcpy( szFormat, pAttacker->GetName() );' L( f0 F/ H2 Y/ f2 b/ e( X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! d+ v0 ~# v' d, E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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9 [; K& _& f [. U
2 v( H; i& b+ v: ?' o if( !pAttacker->IsPlayer() || IsNPC() )3 Q: H( C4 m5 A" N
return 1;. T0 l3 l; V9 r$ \- l
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BOOL bAdd = FALSE;
8 {: X4 m6 B$ j+ P* m9 I$ @4 y if( pAttacker->IsChaotic() ) // ???à?ó??8 X! W; e" @: A
{) L: z$ l( o; t0 n. t2 E
if( !IsChaotic() )
- L o6 Y- z0 ^8 l bAdd = TRUE;" `! c( L S( e
}, N: [6 N& o H2 z; \5 b8 X
else // ?????ó??, èù???ó??8 @8 T2 n$ R- S% n6 L. p% [
{4 i9 I( }- V3 D9 S! ~
if( !(IsChaotic() || IsPKPink()) )
" }# L) C' C2 {; }; R; B1 G, l bAdd = TRUE;9 i- G3 j: k, ~; u/ e" ?( I7 p
}
& C, e' S. o# U( K4 Z3 ^) O) G% b9 K$ E% p3 F" X
/// ???à????, ?o?aà? ??·ááü
( f; F. y2 h% G3 } I j2 d if( bAdd && nReflect == 0 5 x# y" I% i4 V' d/ u1 u
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
8 a' o3 S+ q6 b; u9 ? {$ R( r* k. x/ a# u. o; y
if( IsPlayer() && pAttacker->IsPlayer() )
" `" K' V/ k! g. d' d! [' x' [ {
2 k0 x* p- [3 Q( Q4 n: h1 X* r if( !pAttacker->IsChaotic() )# O4 l2 c$ A; {0 B
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );2 ^" o7 P! O* S% F1 L# Z' C C
CString szSendMsg;2 M+ {7 s. d% S* c& @, [! u
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 ^& O% Q8 b4 R T3 b
((CUser*)this)->AddText( szSendMsg );$ o, i6 q3 \8 _/ x* ^
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 h8 P& l4 c) |( j0 L5 Q) R ((CUser*)pAttacker)->AddText( szSendMsg );
- S2 q9 a+ P2 u& Z1 w }) J, e, T; A6 J% O' i$ h7 m
2 i7 ~; Z6 m% a pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );$ x2 \& u, e2 L. C$ r# E6 }
((CUser*)pAttacker)->AddPKValue();
% G; b0 D5 @1 I2 m, p# k pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
+ T- S2 D; [+ @0 |7 A6 A2 V g_UserMng.AddPKPropensity( pAttacker );8 Y9 C4 E9 n2 b) \
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );& G# ?% P# m9 B: B% s& k! O
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% h" g2 D V* f; M
#ifndef __MAINSERVER! N7 l' F' I) k" n- U
if(!pAttacker->IsPlayer())2 [1 T: y3 [1 y1 {
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# R V2 e* n/ n# `* P$ [! J#endif // __MAINSERVER
0 K/ ]) t" A4 d3 ]( E- r) Q ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
% i& R- d3 P8 M/ Y! s4 s1 w#endif // __HONORABLE_TITLE // ′Tà?3 O; |9 X- {4 @# `* ~0 o
}2 A @- I" G% B# V$ F
#else // __VER >= 8 // __S8_PK
[( |/ ^* {# i! K' _: S BOOL bChaotic = IsChaotic();8 i5 R9 _7 C: g& l0 U6 |1 f
, i" Z0 r/ i% W( L& z. |+ _ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 J9 D7 r, ^! `9 r7 |$ D& o3 k! u pAttacker->m_nNumKill++; // ?3?? á?°?- U* Y/ F5 N9 X. q! G
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 `5 O0 n: l0 M+ P! V( X( ]
: T6 C7 X, k, c8 v3 A: z q4 s- M int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );; v4 _9 A6 x" k P/ d& n
if( nGap >= 80 )6 R, X' x W5 a0 v) }
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
% C! k3 O/ H; T, B& f; q( O3 H( ~0 ^' w: {
// o??ó±Y ?3±?±a?| ??????′ù.
" B' F$ u$ m1 y7 x( |& V% _+ G+ ? CWorld* pWorld = GetWorld();6 r! ]: A$ ]+ J- a0 @
if( pWorld )5 B, R* P( k! A" Q$ _% B8 o+ S6 c
{
, ?+ s5 b/ Z2 Y; l6 U! \" Q { //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."! j- J7 {9 J/ { \6 U' Z
char szFormat[256];) E( t! c7 G1 L6 ] i1 X* q8 k
strcpy( szFormat, pAttacker->GetName() );) o1 z* ]& g5 K* p7 B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! a ~2 R F% O; [# a$ {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
& E* \0 G3 f+ r }
3 @! p# c# M5 C7 ]0 p- B1 B0 {$ Q& ]% E9 b! q+ C- q0 c: O0 Z- }9 N
if( g_eLocal.GetState( EVE_PKCOST ) 2 X+ P0 R8 Q" n5 q+ ]
#ifdef __JEFF_11_4
8 H, {7 Z2 \9 A && ( pWorld && pWorld->IsArena() == FALSE )
" p D1 ]: L. G/ f/ E/ k L#endif // __JEFF_11_4; Y5 W3 D) ]9 E5 V) R; A" @5 R
); u2 G6 B4 }! n% w& ^4 p" H* L4 F
{8 ~; s$ s# p+ Y1 G' H, [
if( bChaotic ) 4 S/ @% l3 I: K. }8 {' E- \+ G
{
: b# d, m' |9 N" H6 Y #if !defined(__INTERNALSERVER)9 N8 A8 U4 x% Z# H8 i# y
if( m_dwAuthorization < AUTH_HELPER )
5 K! I7 r: j- ~+ p# N: V: e+ t- }9 J #endif2 H1 J5 s% f2 d2 A8 L* W2 C
{5 Y+ E2 o j- l( l9 r
// ??3?μ?·ó / [$ }! E1 r( }, N* M' s' {( V, L2 Y3 z
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );& u7 @3 E: y4 D# L
float fRate = pProp->nDropGoldPercent / 100.0f;, q F5 B) N1 I" q# [8 x1 J$ [' }
int nGold = GetGold() * fRate;
/ v/ [5 E# U; Z0 I, Z( j6 E' } Z( @ D7 t, i: X f8 {& Q9 D0 z
if( nGold > 0 )
2 Q( {8 a* W0 q( T8 P! s DropGold( nGold , GetPos(), TRUE );
6 W: N5 n4 Q: R1 K) c. e n- n
8 |3 ^2 x3 e' Q7 `# Y% i // ??àì?? μ?·ó
7 R) v! i$ N2 R/ Q5 W# H for( int i=0; i<pProp->nDropItem; ++i )
* L* ~7 T1 e# ] {
" n/ K" W. W, D% z" [' j BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.& W* g. S, h# C K
6 p( M% A; n( F6 ?+ I: z if( xRandom( 100 ) < pProp->nDropPercent )
/ \; _7 s# n$ C% r: B5 s {& c$ Y# |2 m( j2 S1 G
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! i4 H3 D- [) i" E* J# A% u; V G break;
& @+ |& `( q! r" {! t8 R! h/ w" Q: p }1 s9 ^$ @4 }8 p0 Z, W8 f: H& L
}5 I3 Z9 } V; a% l. ~/ G8 E
}
7 R) s$ |. c; O+ W. K9 ~" N- N }
) ^4 L9 [8 x1 g0 T }
: _& I; \) Q, y6 a; t, ]3 W0 f7 n9 f0 r& I% q# u7 |3 |+ D
//pAttackerà? slaughter°aà? oˉ°????2′ù.
: L9 ?# S5 A3 r B: O9 s pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 H# c9 d& M2 f+ n; `% r // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ F7 K$ E5 A" r if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). o) D1 Z+ B% Z" x, _; y& Y
UpgradeKarma();6 h+ h: s2 e% Y4 B
#endif // __VER >= 8 // __S8_PK
$ A ~% j! ]9 o# h: D# A& J return 1;* a5 j: Z" H4 F; T
}
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3 {2 M& S1 Y' {2 f( f/ L( q
2 y9 i' E1 n: T) k# I( R4 c
% r2 h7 X& X8 \, r6 r( `9 h! H% V9 y9 }% O; b& L
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8 C: A6 e2 c& G) x; k" p1 x4 {; [; z
-------------------------------------------
% Y" Z2 w' M @( G5 T; E( O
' ^6 q; G% d, f- E, |2 L) `# z1 S0 ~) O" b8 R5 S5 E6 i
if( pAttacker->IsPlayer() )
" q4 d$ m4 @: w8 G8 x: p9 f {" }; n5 W* O1 p" C' O
m_idMurderer = pAttacker->m_idPlayer;9 K) o6 w; O" c
( m+ A( U& P7 a: t$ @
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CWorld* pWorld = GetWorld();
, |: ?# f- o: H# I8 D if( pWorld )$ @' u8 \1 B, m, q
{) m4 [; p9 m/ `
char szFormat[256];, k4 T% E: J' S' f7 l
strcpy( szFormat, pAttacker->GetName() );
" L8 E/ @& O+ h3 ^6 C* |9 P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( q% T2 A c9 R% V) H; B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 b. [- D" i' J
}. N/ K. l' V" `
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