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赏金系统恢复2 p# X; T; `# {. ]" \2 A
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )7 W) g6 g9 Q( ~
{: N5 M( i% D% f! S" m
if( !g_eLocal.GetState( EVE_PK )8 N) h" E- ?& B! A; i& N
#ifdef __JEFF_11_49 ` `, u. t$ n8 S9 Q- H
|| GetWorld()->IsArena()
9 B" S% v# P% I( e# @! ^; V#endif // __JEFF_11_4
$ u' n2 {; l" @7 M1 q( t6 L% K ): I( f! d0 ?$ R+ S3 T
return 1;) n+ s) P% ]7 `
4 u2 s( A5 T- T# ?( k( C' c q#if __VER >= 8 // __S8_PK+ V$ o2 l6 A; t: [
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
N: z- j% n$ N" D/ e! c" x, [ return 1;) i; K. d! N3 U: @* W
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 X6 {) }0 p R( ?8 Q
return 1;0 V2 w! y8 t2 H& x: Z2 \
: d! r9 p' H4 j' l( y. l#if __VER >= 11 // __GUILD_COMBAT_1TO19 G3 v$ o0 S) ]
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 q& }- W; w8 K# O. y5 V
return 1;
. v7 ?+ r. \& U9 s6 [#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) ; S1 I. J% m6 O) k- c1 @
#ifdef __JEFF_11_4- k3 R- B! h, y. P/ r( X. B+ V
&& GetWorld()->IsArena() == FALSE
5 k( L' `- L6 Z. t#endif // __JEFF_11_4
" i, {* V' O" s" ~6 `+ Z )
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if( IsPlayer() && IsChaotic() ) % y7 N5 B- }& G: Y A) k9 @& J. L
{
; z. G# ~8 @+ |1 P- ~7 t5 e#if !defined(__INTERNALSERVER)
/ d( B5 J3 ]% {3 ]" ^. C; I6 v& R& C0 B if( m_dwAuthorization < AUTH_HELPER )
) R, Q! }, v& ]; u#endif
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// ??àì?? μ?·ó , h$ g t9 i5 }
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )2 n' e1 ]; f! ]. [4 G6 r
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
/ [3 s' a- s: N1 `$ V" D9 e int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
) `+ |# M% |- ~7 e+ j1 _8 h; U) t for( int i=0; i < nInvenDrop; ++i )( p: G4 W9 D& V7 l
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
, D! W6 r$ K; o* n J break;
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// - à??? μ?·ó/ F5 H# t w; @+ M2 L ?( a
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" j+ H- @9 V e6 j3 F" i
for( i=0; i < nEquipDrop; ++i )- b* j+ _: R9 T# [$ ~$ F6 B. y
{
" O! S- u7 I- o1 y3 q2 i if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ l! N/ n0 R9 N- |' m2 S2 ] break;& Z, J9 {* Q* ?) Y c8 D
} # @$ m! J7 z, n) F; F
}
+ S6 w% D* D5 Z% K- i }
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0 v& r3 I' K+ b& d Y: `9 F if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
}- I* n$ j6 u0 { if( pWorld )" \6 b! Q& q+ a
{
R7 Q) q+ X) z* m/ A' J7 S char szFormat[256];
3 V* I7 i2 v: }9 v strcpy( szFormat, pAttacker->GetName() );( ? C* C9 T7 B V- V3 L
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 F) t* m% A- m: J" [9 C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
5 k7 s# H# m ?5 V return 1;
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BOOL bAdd = FALSE;. b' J/ n' `7 I# S, i% h
if( pAttacker->IsChaotic() ) // ???à?ó??" V" J, u5 Z3 }. G- ^' A
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if( !IsChaotic() ). N. h! ]4 r0 v o( `9 K" G
bAdd = TRUE;
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else // ?????ó??, èù???ó??
& b7 D, y0 P- y0 W2 D1 g {
* R% ~5 U7 _' d2 D if( !(IsChaotic() || IsPKPink()) )& C5 M2 H; V8 Y/ s
bAdd = TRUE;+ t$ P) I2 d6 {6 o/ F3 k/ Y8 \
}
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/// ???à????, ?o?aà? ??·ááü
% d7 q9 Q% b$ k, I- W if( bAdd && nReflect == 0
3 j7 S2 `! m5 j: V4 i, j && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 `1 U9 ~3 L/ k8 N
{
* U5 X+ g7 F! d9 C$ ^ if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
: t9 ^# d# Z1 I" ]1 @/ Q# x+ ? ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );0 i" [8 o, c8 m) O& B3 {4 `
CString szSendMsg;
% F' x" j x9 e( @ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 A# Z, u$ x/ ~3 i# M3 ~* ^ s6 Y
((CUser*)this)->AddText( szSendMsg );
0 s8 y) }, D Y& f2 j7 E5 v szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; ^% C r) P) P0 v ((CUser*)pAttacker)->AddText( szSendMsg );/ d6 d3 q: @$ m
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
W: K) c! e/ T9 r ]. D ((CUser*)pAttacker)->AddPKValue();, @4 C' H: D M% g
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );; o4 N: ~$ r" {9 O4 I0 a
g_UserMng.AddPKPropensity( pAttacker );6 c+ y3 K0 P) P8 a! g. i0 D
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
( T# I$ |8 i$ E! g |#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 q2 X3 N: |7 ~4 t2 {
#ifndef __MAINSERVER
& R7 j+ ^2 ]1 e/ d" C% b/ t O, Nif(!pAttacker->IsPlayer())
7 X" ]$ ^ s+ w! s0 t. ^3 e( M FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );( |' A" e/ V) q. C
#endif // __MAINSERVER5 j& _( I4 b% z6 m3 w
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);) M5 i+ ?4 c: U+ q
#endif // __HONORABLE_TITLE // ′Tà?' [& J8 U: ?2 t" ~/ u. n5 q* Q
}
, f, M* a4 T" Z8 Z" `#else // __VER >= 8 // __S8_PK
2 G* H; m2 g* h& r' ~2 U BOOL bChaotic = IsChaotic();
( W! l f* Y' _
. F" s9 W, Q# _7 z m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
J5 A8 p3 V$ A$ O( X- I7 a pAttacker->m_nNumKill++; // ?3?? á?°?
+ w0 l. r# r, t) }7 {( W: ` ~ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
- N4 w* K+ o8 D2 j4 \ E2 U5 k; Y
1 t; y: D, U* _$ e: S9 |: R- F4 n int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );7 V1 G5 Z9 F2 N4 F2 e5 U
if( nGap >= 80 ) W) l2 ]4 x& Q
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 9 J) W1 R9 }, ^# }
5 [" T$ R* [) S; d% F // o??ó±Y ?3±?±a?| ??????′ù." s, U; D! b& U6 s# w
CWorld* pWorld = GetWorld();
8 f K% G2 ]: b) z4 f if( pWorld )* |5 ~) y# g& o$ O8 a- f7 v5 ?" f" K
{
- g- K& f$ h7 s4 E6 } //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."; X9 G* T) A6 H+ _) e& w* o
char szFormat[256];$ T' E: p" b/ x- `4 x6 K9 a+ u7 n
strcpy( szFormat, pAttacker->GetName() );
& x% y2 l) L/ ^1 a strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 N. D* }" c. ]2 O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );4 D7 A* W5 A' A. D! n* R
}
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5 _, b* V& E4 X9 b. b! @+ D if( g_eLocal.GetState( EVE_PKCOST ) ) b- E* b0 |- G; R1 x+ ]+ p
#ifdef __JEFF_11_42 Q. \8 O% I/ R8 b0 {! X9 l
&& ( pWorld && pWorld->IsArena() == FALSE )+ R) B! \0 A( n4 \' z2 p' u
#endif // __JEFF_11_40 ^4 I3 x6 u4 u7 r
)
# D) ~. M, ]' A+ m {
; k* F6 w" C0 O% j$ V9 f$ l if( bChaotic )
# W# y2 A) u' y2 r' W l8 h7 R {
|7 t8 O- L* n #if !defined(__INTERNALSERVER)
' }: j. @* q' ~ p( J, z- ^# r: P if( m_dwAuthorization < AUTH_HELPER )
+ l' c7 M( m3 X #endif
% g" S% s& W, R6 U$ A {/ G: l8 c4 Y8 [1 u: B
// ??3?μ?·ó * a* u# U5 i, n
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, E/ A8 {. S4 p( n9 I$ A float fRate = pProp->nDropGoldPercent / 100.0f;1 ?7 ?9 N8 I- C$ J2 Y
int nGold = GetGold() * fRate;2 d5 C6 @- g3 }- q
7 O0 e% }$ `* a- q U( H5 s
if( nGold > 0 ); J- |2 a' c4 \5 u0 R4 h( `
DropGold( nGold , GetPos(), TRUE );+ o$ P7 n" B: T! s2 l
$ |; X. Y; g% l2 m1 @1 X. f // ??àì?? μ?·ó 1 `+ B1 ^8 G/ o: N/ ]
for( int i=0; i<pProp->nDropItem; ++i )
8 M% k8 y1 l0 v- b& e1 B1 l {
& ~! r4 L9 M7 N" _7 c$ x P BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
2 l* [9 u5 K9 o. p1 {' i7 p. b' J f
if( xRandom( 100 ) < pProp->nDropPercent ) 9 v8 x5 T( Y4 @5 M$ D
{1 t' _# u2 s' B/ T# f1 @4 m
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) K7 \7 O) D8 l% m/ A) ~6 O6 ^: E
break;1 j; {) h8 B9 i' A6 y
}
! `( ]- J, ]: A. Y) U9 H }
% q" i8 d$ T7 ~: ?* N }: l5 {4 \- a$ ~! _
}
% F* b# b* L/ J' Z I1 O }% D1 Y& r8 N0 ~" P" ?8 Y
1 [" s+ G0 c/ b6 } //pAttackerà? slaughter°aà? oˉ°????2′ù.; Q3 A; G' o) @: ~! E! f, L
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
- C9 o7 x: ]$ r3 p9 Z/ d // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., |7 q1 f7 i3 j3 K/ J1 q9 v+ k4 N& }
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' z% ?7 }; ?5 z/ w, I) | UpgradeKarma();- p5 B: W& _ O+ P8 D3 r% q9 g/ \
#endif // __VER >= 8 // __S8_PK) L" W6 v& w4 ?! C" S% y
return 1;" r! p# l) C8 n. y1 J" U2 g
}
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$ D6 G5 _* o: _- o$ |5 n-------------------------------------------/ w0 \9 p' z, H: E. J2 k Q
3 ~- \8 R) M6 d) [; h
. _ x9 X9 n2 w if( pAttacker->IsPlayer() )
% H( M& {: b7 v3 a# v {
8 v/ u. _- \6 G6 k6 G m_idMurderer = pAttacker->m_idPlayer;7 I7 |# n \, G( C5 ?* _+ c* }
4 k6 i2 R$ @3 p5 s6 c
; L, _+ g. ~5 S! @ CWorld* pWorld = GetWorld();
& v2 H2 d! c$ C. W9 l if( pWorld )
8 x4 W4 v4 J( X1 z7 m, q {. Z) R4 o& R( j/ Y
char szFormat[256];1 Y4 B- l# {1 g3 i4 b5 o7 l; t
strcpy( szFormat, pAttacker->GetName() );2 g: h- n, h- i0 s7 {* z1 N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( m" {4 {& L; v8 L, `6 K8 q) v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( C' M/ t. F6 M4 h# ~9 I" w) ]
}
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