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赏金系统恢复
7 {/ J$ V( f* C, D$ nMover.cpp
. A+ _; z, R6 [8 ~6 F& ^3 j2 `" x3 g6 ~( ]& Y6 A
Code:
% Q% X. U \* V+ H, E2 ~int CMover::SubPK( CMover *pAttacker, int nReflect )/ m3 z9 V2 ^& l O$ t* N; K# O
{
" L L. Q, m/ I% k: { if( !g_eLocal.GetState( EVE_PK )
0 M# H9 N/ _1 v# `9 s, Z/ D; a#ifdef __JEFF_11_4
" l/ H! F0 Z3 _' e7 d o& D || GetWorld()->IsArena()( T& v, S' A+ n, D
#endif // __JEFF_11_4/ t+ s- \5 m! H' n
): v9 ~! V n* I6 v
return 1;
5 \9 E( `+ n7 g' I. A! [: `' F" ]2 B; Q- e
#if __VER >= 8 // __S8_PK
9 @( w7 i s, l' l5 h8 H- ~: z if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' K: M6 F0 X5 p0 k8 U return 1;' ^- y' Q* t9 s' S4 s/ d
2 i0 U. t7 F( r
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' l7 b) X& u2 t% R& K* k. a6 i7 r return 1;! [0 i+ {$ n- x; F/ ?
1 t( y* g6 p% j7 A3 M' i6 d#if __VER >= 11 // __GUILD_COMBAT_1TO17 w3 u2 U/ ?8 f/ Y" L
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); s/ a2 `5 |- q2 S3 @- i& u
return 1;
6 O& ?, b" M( _3 I! j* p/ t#endif // __GUILD_COMBAT_1TO1( U$ E5 E7 C6 h: i% W$ r/ ]
0 b A" w% i# B' _3 X+ J: q if( g_eLocal.GetState( EVE_PKCOST )
3 a( ?+ ^1 r/ E# U; {#ifdef __JEFF_11_48 j, X- ^9 s/ \/ N$ P e# L/ U6 s
&& GetWorld()->IsArena() == FALSE: F6 h4 ]9 g" `
#endif // __JEFF_11_4
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{! `4 L/ K6 L U4 `$ A
if( IsPlayer() && IsChaotic() ) 1 }+ M' S' f7 x5 _+ b
{
% f! _' P n% w' K9 }#if !defined(__INTERNALSERVER)+ Y) ~; K5 s/ s( B2 R" T( o
if( m_dwAuthorization < AUTH_HELPER )
' ~2 a, m4 z. U#endif# \& K8 t; N( T I! J p( Y
{
( {, n$ T: z4 L: k // ??àì?? μ?·ó
' E1 n$ V+ p5 b0 V // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )3 ~0 ~ L5 w: f: y! s, Y2 ]1 I
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );: H A/ G2 L' Q6 O5 c0 z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 f9 m5 U% U3 C6 s! p, f( I+ h for( int i=0; i < nInvenDrop; ++i )
5 {) ~! U I b C {
7 C0 V2 a) z$ _3 z. k! H% N if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
1 t8 S! I8 c# i4 P break;" D% P/ \; |' ~
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// - à??? μ?·ó
I3 c* B' X; l int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );* x |. Q9 w/ J& _4 k: N
for( i=0; i < nEquipDrop; ++i )8 @! |/ M s- {
{
2 j% @" P2 p# r6 p% S) F if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : T* W; [$ W; X8 O1 O0 g, w
break;
# d: q+ z+ |: R) c6 Q0 r" f }
. M+ x; W7 @5 e }
5 n2 u/ ]6 t4 g! C. j! O* h) a }
, a. Q* _5 m( H4 `: g0 W8 f }
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if( pAttacker->IsPlayer() )+ x5 a0 n1 ~' l- W( ?
{
7 W( @3 N% r# x [% a. w m_idMurderer = pAttacker->m_idPlayer;/ K& q X e+ W* q: Z
4 A A( j' i* `$ a3 ~
3 m; z" Q9 p" a9 J5 O) K: e3 X CWorld* pWorld = GetWorld();
1 K; ?* h; O" e& K if( pWorld )6 E6 K @& O5 A( M. `) {, M9 X
{0 U. l" g" i" ^' Z$ g$ h
char szFormat[256];' [* H4 i3 l- Q! {
strcpy( szFormat, pAttacker->GetName() );
+ U' k2 z8 F% u6 x8 ~( P, X, T strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: k9 u4 o8 H' P7 P r8 L2 ` g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() ); A1 j: w# y, W7 w, L& r
return 1; {) h8 l% E6 P6 E- N- K3 H" Y
2 S4 N. n8 X, Z: J* H
BOOL bAdd = FALSE;% _) C: w" e0 z2 O; `
if( pAttacker->IsChaotic() ) // ???à?ó??6 N, T" s( Y. J
{" q* E2 i7 |4 s
if( !IsChaotic() )
6 ?' A" W1 e" U bAdd = TRUE; t2 G1 K. x! x7 n
}
: ^# l% c& [4 j3 B else // ?????ó??, èù???ó??' {, e$ X: C, B4 @
{" r' c5 n/ G9 c% j1 b; q( k
if( !(IsChaotic() || IsPKPink()) )
& \- X# Q" U/ l. y7 L" P bAdd = TRUE;3 T/ g$ C9 P z1 F# F3 D/ G/ s7 h
}% r+ D( g( q& y) z: F1 O$ f
0 \6 a7 K) H- ^ F /// ???à????, ?o?aà? ??·ááü
$ |# x3 x. {# b, ]$ {4 b Y( O5 | if( bAdd && nReflect == 0 $ r, J. f! j+ ?. U
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
& c/ E [! b- m( u! I3 M {
8 z: t3 J* M+ }1 V9 g- O$ V if( IsPlayer() && pAttacker->IsPlayer() )' T% [! E+ m1 N5 h% H" E
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if( !pAttacker->IsChaotic() )0 d8 A% K; M8 v- Y# c
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
, `1 Q3 m V5 V3 D( G# p1 | CString szSendMsg;# y( `/ c( P! H4 G, d! J4 M/ |; o% X3 Z
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
$ T1 ]* T* N" I/ t+ V ((CUser*)this)->AddText( szSendMsg );" Y* T4 M k; B: P
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; O8 W& ?% Q) j ((CUser*)pAttacker)->AddText( szSendMsg );
$ [0 `; ~* s4 @# { }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
; q; B+ j6 r k* ^7 E) { ((CUser*)pAttacker)->AddPKValue();
2 [: v, L y% A% ?1 D& e pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
0 e' d* @4 h: Q8 K g_UserMng.AddPKPropensity( pAttacker );4 ]. a) u( Z( y: A
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
8 p) ?! T1 G; w$ P* F0 K3 z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! m4 k# A6 G+ V8 K6 A7 U#ifndef __MAINSERVER& l. C4 @! x8 C$ c! z1 M
if(!pAttacker->IsPlayer())
* j* b! S& B2 I, w. w$ J FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); _7 t$ A- e" V" m1 _) h o
#endif // __MAINSERVER
5 p9 [5 k' ~( E1 f5 ~4 [ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);+ B4 [$ x0 ~1 e, V
#endif // __HONORABLE_TITLE // ′Tà?: m+ y3 r: z7 b% D$ M
}- Z* v2 T) E8 }/ J# J
#else // __VER >= 8 // __S8_PK" y8 c9 G: j# m3 V
BOOL bChaotic = IsChaotic();
+ s$ O* E( E8 K! }7 L! t8 |5 ]/ E
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
. n2 x5 z' x4 N- q! @ pAttacker->m_nNumKill++; // ?3?? á?°?
" d# z1 w" ]4 C9 P5 B7 f, b3 f (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.& V# a$ B* k% d5 k" t
! o9 ]5 b" A6 K: }/ ^
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
4 S$ m4 g E2 R( B% u4 u if( nGap >= 80 )
7 ]; @' l& T9 p7 v- |) @ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ; e, n* [ p4 N; s
- I/ p4 y$ g/ n1 c // o??ó±Y ?3±?±a?| ??????′ù.( U: }6 ^! c/ F
CWorld* pWorld = GetWorld();
3 d0 k# W7 D [; n4 ?' C7 y# z if( pWorld )
3 u1 M7 E/ W0 D+ e4 ]: j { w i6 I$ B7 I+ C8 c
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
, e" L+ n* Z: t5 n. { char szFormat[256];
4 C" \1 r; |( r; e- N strcpy( szFormat, pAttacker->GetName() );
( P; Y ^, ~8 P. p& G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 O3 ~( ~3 p- S' F( T3 Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
( ^* A+ d9 N( o# }8 y }
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if( g_eLocal.GetState( EVE_PKCOST ) " ]3 S, n/ e' w ^
#ifdef __JEFF_11_4
" P; g7 g) {7 G' [6 T# F" N9 t9 f" v && ( pWorld && pWorld->IsArena() == FALSE )
& S& H, [7 @' Y; I#endif // __JEFF_11_4 T. b; f. Z1 Z* h
)+ S% \0 x3 y6 X- n( _! g6 l# u& a
{" q) O. [$ ^! V. S7 z- ]4 ^) D
if( bChaotic ) & F7 u* B' o: J, V. R5 S! `
{
2 u" M0 q, C8 i# ^5 m5 h" @ #if !defined(__INTERNALSERVER)
1 Y, g) l7 t/ z6 \ if( m_dwAuthorization < AUTH_HELPER )
% X. H9 X4 K1 Q; a0 B9 ?! H& M #endif: k6 k; i! |' l6 O6 {, ]& x2 |
{
) H5 h( B. s6 N4 ^* o% F" a // ??3?μ?·ó ( M K! q6 x2 u) K! \) `; {
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
6 y* |& X, Q( h3 w float fRate = pProp->nDropGoldPercent / 100.0f;
! V {" h8 K; f7 L d int nGold = GetGold() * fRate;
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if( nGold > 0 )
0 N- L+ R5 }4 h; v: [' J Z8 ~ DropGold( nGold , GetPos(), TRUE );
- s' g$ {, |: _% |1 y* e& L
9 [8 Y$ T% C5 [7 y: E! A // ??àì?? μ?·ó 0 D+ J& E, m! }! b' I. @, H& D* \
for( int i=0; i<pProp->nDropItem; ++i )
: N1 u! R) }6 L6 Y! Z6 G2 l0 S {
! `8 {# U& {( r$ O" z BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. F; n/ o/ b# n- M' N
: g. N6 E0 |' L: l, v
if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; t3 [: T- V Z9 j' p
break;; D* p. U! Y2 k2 e) k
}
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}
/ D9 E2 q" U) g/ r* E5 [ }
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6 h6 T; T9 g+ e0 J //pAttackerà? slaughter°aà? oˉ°????2′ù.
7 L" u$ ?( `! o7 U3 i4 v pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );, W' [( ^9 j- j g# T9 Z1 [
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
/ Y7 T# g, a, k8 `2 D: t if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )7 S* ~ X& w; {
UpgradeKarma();2 c0 K7 ?' Q/ N$ }
#endif // __VER >= 8 // __S8_PK
. o2 z4 s& @0 D return 1;, t6 z- a5 v1 J- l4 H( ]0 v' m. t
}) Z* N; l; r R0 k3 k' `9 M5 t5 a
& h# e% @: x% r/ {
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1 g. P' L, _3 ?
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% R- ~& U' H, ^4 c6 p
-------------------------------------------
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# s( `) }" A; G; L4 p* k if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
. @( l3 o% e2 F) F5 D, r$ c1 x2 N: o1 m$ N' `0 R/ W: F2 E2 @' G
F( L$ H8 E* S5 u2 T/ b% T! o& F6 p CWorld* pWorld = GetWorld();
/ c( \8 G$ a0 h1 @- k if( pWorld )/ Z- s/ d9 S& t- b, F
{
5 [0 s0 [' m. @; R0 v3 T char szFormat[256];2 m3 g5 l: N* k9 L0 D
strcpy( szFormat, pAttacker->GetName() );5 s1 a! {; Q+ v8 E0 ]7 C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 P R9 V) D! v5 N$ n g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& \/ _" I' H$ ^$ f ` [ } }: S$ |' H8 |% V$ ^4 o0 D$ x
}/ G" d+ B& R: Q% O
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