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赏金系统恢复6 `7 a/ A3 l; o1 i
Mover.cpp2 c1 u* G2 a+ C1 q/ R' R- N
/ E8 i4 U0 w# \* V, ~Code:1 Q( c, K- I4 d+ I0 T+ z
int CMover::SubPK( CMover *pAttacker, int nReflect )% ^* O/ B) U& D; h: J4 }/ E
{
( p8 K( b; }7 g7 e7 P/ S7 K if( !g_eLocal.GetState( EVE_PK )7 c6 ^7 B) }# b+ E
#ifdef __JEFF_11_4; _2 i9 \% B# V" m G
|| GetWorld()->IsArena(): r! C0 T" i" a; n
#endif // __JEFF_11_44 A( m0 [5 {, N5 }5 M
): f! L. [" v& F" w2 A) x% w( Q; E
return 1;" n: S! G7 h0 b6 n& Z3 r
W, Q- t; v& H: Z
#if __VER >= 8 // __S8_PK# s/ b6 N4 r2 L# d9 k- s1 D
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 g4 }4 l# q1 R& u return 1;3 F/ a7 T. e3 w
0 j- ]) Q- J4 Q+ \; b; P if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 ^- m* a) O* c8 ?/ q( k
return 1;
; q; j3 A" f' A% \
# Q! ]6 X1 v7 K$ G Z#if __VER >= 11 // __GUILD_COMBAT_1TO1: U! f2 U& B- r6 q" B8 i
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& }6 ?8 L' f3 W; W2 H
return 1;
* X7 R! x& X5 i+ @#endif // __GUILD_COMBAT_1TO1
# H- Q+ L, p7 Q8 _) A& D7 G, W2 o( q4 K% Y; z& L
if( g_eLocal.GetState( EVE_PKCOST )
5 R4 X4 w! ?. n" I4 Q#ifdef __JEFF_11_4$ ^- q# \3 J. E6 [& _" \
&& GetWorld()->IsArena() == FALSE
- U0 E( b. K8 g5 p#endif // __JEFF_11_4
% k1 q! _+ e {" g- U9 { )
# n: W# o7 H, _/ g! k! \0 v% p& d7 ` {& v* H5 ^- y) k3 w( c. I8 Z
if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)1 m8 i8 C/ T7 T0 } t* G
if( m_dwAuthorization < AUTH_HELPER )/ h1 z7 ?* J4 n% e1 V# c) Y+ N/ P
#endif
. q" g9 `+ G; n* W5 S {
! C9 N0 m( y$ ?8 Y // ??àì?? μ?·ó
6 |/ p h7 v* H" A$ s. m. x0 ? // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
* k- P: M# @* t" g; j CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
0 `; b9 x$ g1 b2 Q$ ] int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );4 ], \9 N# Q8 {2 S
for( int i=0; i < nInvenDrop; ++i )& b9 T7 P2 u) M' A
{4 U5 M! k" b! l! E+ K. G
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 E& x2 T8 d9 s7 ], C
break;4 v' d/ a: {7 o. i
}! c& ~3 y3 |: o7 V
# X+ [" c# N: I* U' L8 w: o // - à??? μ?·ó) t0 D8 v" o* t& F% Q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 F; h) h7 _$ M1 m4 P H; o$ t
for( i=0; i < nEquipDrop; ++i )+ |+ J8 F+ ^% O+ m1 u. o
{
6 c u. {9 h. Y( r9 X5 t if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
$ `6 P1 a+ \$ h0 z0 H break;
$ k0 t8 W8 P. A } $ I1 s Z7 b$ p% _# L* `
}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
: q6 ?1 ^- w) ^ O3 j: |- _/ j; E4 |6 ?& h6 _$ Z
3 Y; C5 H/ X( o' ` CWorld* pWorld = GetWorld();- I5 s9 R5 `2 x0 b. z
if( pWorld )- h) A* q9 W7 [/ i3 E& J- E
{
! k7 N/ Z0 V+ d0 T S/ R* w char szFormat[256];- G4 I( C+ k; v/ D) R( }9 ~0 e
strcpy( szFormat, pAttacker->GetName() );$ L1 T) G2 L; W2 h4 h% ?6 P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: @& z# g- Y& \7 |5 w7 B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
" [# l* W6 D% T+ R; |: S }0 A3 |, L0 D* W" ]
}4 X, ~0 R2 U: {& q
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if( !pAttacker->IsPlayer() || IsNPC() )
" N; ?9 A1 k+ k- d% ]+ g5 B return 1;' U9 I& f7 w. U; d" o
6 \5 ^( U+ ~+ X8 r( ^2 v1 t/ Y BOOL bAdd = FALSE;
' X5 L* i5 H) v. T( R+ a if( pAttacker->IsChaotic() ) // ???à?ó??
% Z% p9 f. t1 F1 c. A6 z7 k {" ?% r% G t T! [% w9 m
if( !IsChaotic() )# V5 ]8 {2 L1 z9 _
bAdd = TRUE;
& T: |! I& c# \% x& u }
5 E t# X Z2 @* E else // ?????ó??, èù???ó??
4 c/ K6 I, f2 Q1 R0 X8 ] { B! U( |# ~0 [9 a8 y
if( !(IsChaotic() || IsPKPink()) )1 m4 C1 G. \8 ^( E- g7 i2 }9 u/ K5 H
bAdd = TRUE;
m ^- d7 y7 D0 g* f8 e }
0 c+ x' m6 k' @2 g
8 ?: i1 a! C! d, }# {3 V: t /// ???à????, ?o?aà? ??·ááü
, F3 W" `6 w' I, C if( bAdd && nReflect == 0
- \8 G% I0 ]! R; ^2 V. O- R && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
* u% ~0 g& } Q } {+ |# H/ l& G, s! g, ~/ [
if( IsPlayer() && pAttacker->IsPlayer() )
4 I4 {; m: P& n7 T0 q R {! b5 W" `4 v( U$ B8 f- m, r
if( !pAttacker->IsChaotic() )
5 D% z& w$ r& s7 a; V ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );: B0 O h8 a+ Y& `. |8 v6 B
CString szSendMsg;5 o0 G0 r. S! y' V; e
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; Y/ q1 @1 e1 M# i+ P0 c/ r; r& J
((CUser*)this)->AddText( szSendMsg );
( N2 ]* \ B9 \3 J3 ?6 X szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );, T! K8 `/ w( C
((CUser*)pAttacker)->AddText( szSendMsg );
2 s. j2 N, n6 s% Z4 } }
9 ~) x' Z% W" X# b' b, e7 t$ S( l! V( v6 `) [
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
; J4 n) K1 H5 X9 O1 v ((CUser*)pAttacker)->AddPKValue();
% v$ ~6 H1 y' H# y: @ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
1 C! J5 W" M. O3 ~ g_UserMng.AddPKPropensity( pAttacker );
6 x' i5 N2 D# F* G7 Q g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
7 V: C9 o7 t* g#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; U0 R B# d& ~: C
#ifndef __MAINSERVER* O: n% Y! {# E9 P, r5 S
if(!pAttacker->IsPlayer())/ q* `* w5 w5 f3 }& _1 B
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );5 I/ j4 C5 `3 p4 W
#endif // __MAINSERVER
. V) a# Y" [4 U ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
5 O1 J) N& n) V3 z( y! p#endif // __HONORABLE_TITLE // ′Tà?
9 r4 g" A$ Z9 u* N3 J }# L! y L; s$ X: s1 I
#else // __VER >= 8 // __S8_PK
! d- j) M3 |! @8 _$ G9 R4 r: a BOOL bChaotic = IsChaotic();
& T) U; s( j' p+ f1 }6 Q! G5 R8 X) X- ]0 ^4 W" A
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) \) C# D' x5 Q, e4 C9 p
pAttacker->m_nNumKill++; // ?3?? á?°?
: `9 `# n+ _2 K9 G8 _# f (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ h2 Y4 d7 S5 @6 h( g1 H- c* W" g) j0 h% q, M0 E/ B7 o) P8 w$ `
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );9 c @9 r( P% |, Y' J, u/ _
if( nGap >= 80 )
+ [; O; i: ^! e1 M. U8 M ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ; F- h7 d8 ?$ J# P- T5 {9 j
' ^" o4 Q+ @2 s$ Z' D // o??ó±Y ?3±?±a?| ??????′ù.
1 b$ x( W* d9 r" S) W; X CWorld* pWorld = GetWorld();# c! O6 o* P7 g7 d. }& w4 C' S
if( pWorld )
9 {( n( H: u O# Q! u+ I: k5 ^ {
: @6 G5 N& e5 ^ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."( B. S+ t& L7 W u
char szFormat[256];( R% O9 F" E+ o( y" r" g; x
strcpy( szFormat, pAttacker->GetName() );+ E' `) K3 d7 z: \: U/ h0 ^+ H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ d* y% }5 [$ |3 ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );4 L; h" o5 V1 m- ]9 Z& _- v
}+ j4 W1 J" ^5 _& a: l/ V
/ o& }* h C8 x" L5 y8 d if( g_eLocal.GetState( EVE_PKCOST )
/ c% c! Z2 ?. d: ~* m! L, X#ifdef __JEFF_11_4
; A. t' B. D: |9 ]' g2 }# k7 m5 [ && ( pWorld && pWorld->IsArena() == FALSE )
. s# s5 E, L4 L& y- B" s#endif // __JEFF_11_45 Q6 Y0 X# i! P7 d+ K" x
): Q z2 Z3 Q$ \
{9 g, a1 T2 h1 f! b4 I2 t' \
if( bChaotic )
4 p; ~( N- Y6 Q' ^, o( V {, Z1 A4 \7 y8 N
#if !defined(__INTERNALSERVER)
) B0 Y y+ r# F if( m_dwAuthorization < AUTH_HELPER )7 _- y5 \7 g& ?
#endif
# y% s1 J1 M) c/ h' v/ m {
" u/ c; w! b& P1 y: P3 [ // ??3?μ?·ó . X) d5 s* V* C
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );% r: P2 N9 }+ y3 P* o) ?
float fRate = pProp->nDropGoldPercent / 100.0f;
& k; F( f- r5 v- k. J. z' W int nGold = GetGold() * fRate;
- r$ `* \2 K& C8 M7 m: @$ T6 V' j/ g+ j3 ^9 B3 T
if( nGold > 0 )+ u% A" I- G0 b4 H+ \ B( Z3 T1 t H
DropGold( nGold , GetPos(), TRUE );: s8 t* z" u. ~& s9 ], K) u
; |% }+ u. d1 Y* J
// ??àì?? μ?·ó ' `4 _ h2 c! N+ h
for( int i=0; i<pProp->nDropItem; ++i )
: a5 \. s" J2 x {
! s% X/ R7 R1 K BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.9 w% G" l# j! b! M
; j& \: S7 @9 `+ z# w1 b& X if( xRandom( 100 ) < pProp->nDropPercent ) S1 R U7 v, d0 C5 Y9 |
{
3 b; r0 C0 S% c( l0 ^8 w if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( D* r/ w6 ]; B break;
; `* V B" u v! L. d }6 {* Q1 X+ p7 b. ]
}, d J& g1 P, k. I
}- O( V# f7 E& n$ b/ Z! m6 i7 d+ D
}
8 Q" G7 D# Q, \* K: p6 f }
* ?9 f U7 {8 }3 W
2 R% F$ ^9 j1 s //pAttackerà? slaughter°aà? oˉ°????2′ù.5 O4 |- o/ C5 _
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );9 e1 l% j, P: h4 h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.% S* Z4 k$ ^ A" E7 t
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( W4 ^. Q- A6 I0 n0 d4 P2 | UpgradeKarma();
2 u0 l6 b% [8 t* i% f& X+ F#endif // __VER >= 8 // __S8_PK6 E# |4 g0 s% N2 f9 ~
return 1;9 } K) W" e# Y9 J+ P, v% c, E+ [
}8 l; N) C7 s' I) |' c
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# E1 N0 x. g; U; U# i
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! @ ]. {# k" C( |-------------------------------------------
7 ?8 S# j7 U9 E; c5 i0 K5 \+ k( S6 o5 C; Z- ~2 u
# k g" q( ]7 v: n
if( pAttacker->IsPlayer() )
% A1 ^" s# [/ G9 x( { {% D$ D* ?% y; m/ R! N, j4 n3 E8 G
m_idMurderer = pAttacker->m_idPlayer;
* P+ ~& O; v2 w; [1 w
7 f5 q& I! s0 ?4 I: a$ X: B, E8 B% n& p
CWorld* pWorld = GetWorld();$ T& S' ]- x1 {9 r: m! w
if( pWorld )% Y) w# B3 k% A8 x2 C6 Q9 L
{+ a6 {/ p" w' b ]2 n
char szFormat[256];9 R0 D C b' X/ u% S
strcpy( szFormat, pAttacker->GetName() );' D% F r+ {/ S: L, ]8 T" y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& U9 U( U X5 g8 a
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 U8 N% j" |' `% t. a' l
}
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