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赏金系统恢复; X& a# v1 B3 t! X4 P% a: A8 R5 F
Mover.cpp
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Code:
& o+ i! k! n4 G0 Jint CMover::SubPK( CMover *pAttacker, int nReflect )& H. Y' x' a b3 ?% w: F
{
- S- m% p4 k4 i% n9 x" _ if( !g_eLocal.GetState( EVE_PK )4 p( Z. M5 P {; M4 e
#ifdef __JEFF_11_4
9 S4 I3 }- l7 ?$ a- B || GetWorld()->IsArena()
4 e! R f" F0 A+ f0 K9 s- ^#endif // __JEFF_11_4
* v# U, N2 H. x' V6 Y& R" l )
3 q- C5 H5 C5 n& v2 x return 1;% H: [2 l. L- T4 X# Z% O
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#if __VER >= 8 // __S8_PK% R+ j/ n% U" {/ R" A, e
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 o* C3 v+ f( S2 e8 r return 1;1 S6 h- j7 [6 e! a
8 H6 g2 i- I. V& n( S if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! \7 R/ e& y* c" a. O' K6 W return 1;4 j: F4 r! A# B" r }. i4 j( {) m
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#if __VER >= 11 // __GUILD_COMBAT_1TO1+ o: e. ?4 V& H2 h7 D. ~8 I
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )% ?% n/ G( |7 S8 J# I" S: t: m1 X X
return 1;
! h+ |" Y C$ |4 G- V F$ W#endif // __GUILD_COMBAT_1TO1- M. Q; [6 e1 @, k+ \. T
, W9 X* V! M, g: f" [ if( g_eLocal.GetState( EVE_PKCOST )
6 Z( {& X; T! z$ N* q6 f/ W#ifdef __JEFF_11_42 w( k; h1 V9 W9 ~! Z: X3 E
&& GetWorld()->IsArena() == FALSE
3 o+ {' p# X/ a3 l+ ?8 I& @1 P#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER): x* ~8 \) z1 N6 |. j+ L; v; m
if( m_dwAuthorization < AUTH_HELPER )! G" L; @! s2 \9 S7 _
#endif: A6 O" W$ P. t8 f- u- [
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// ??àì?? μ?·ó
! R' u6 A4 g. ~3 L8 K/ @5 h! x // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* F5 a+ o# l" t2 G8 l" [ A
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& m- J" ?2 Q+ R0 `7 J
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );: @8 U0 X" |1 w3 E3 G$ h
for( int i=0; i < nInvenDrop; ++i )
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1 n s+ c- C3 Z# N if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) & _# f* C' H# k. ?1 p* S
break;# B5 s% _: G3 `9 H4 B
}
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// - à??? μ?·ó
3 A1 b) b7 S# B7 U9 | int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 [" f1 s2 L5 y' a
for( i=0; i < nEquipDrop; ++i )( A( M: A4 `2 j2 _- d9 W' @% v
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) a2 d" C6 `- c
break;
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}
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if( pAttacker->IsPlayer() )
! E/ u. {! }5 D: e- l {
( J6 p8 e8 w4 r7 D9 B m_idMurderer = pAttacker->m_idPlayer;* j0 ~4 F: V9 d/ v. j
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CWorld* pWorld = GetWorld();& g- _9 i! x' m% ]4 t2 F3 {
if( pWorld )8 D1 ?( f- x5 M$ Z m- y5 h! A& ^
{% C# {) F6 C. g1 V0 Y$ [& V9 n
char szFormat[256];/ G3 Q* S T2 `3 i3 e( g2 a( w
strcpy( szFormat, pAttacker->GetName() );
9 ]" ?6 [6 h0 w4 a; a- b# ^ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 x: H9 D7 W" }+ O3 X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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, [3 V) C6 n% u if( !pAttacker->IsPlayer() || IsNPC() )) j% ]! {3 \& j, M$ c2 i( ]
return 1;
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BOOL bAdd = FALSE;
' `# S" P3 U8 H7 q' T+ E if( pAttacker->IsChaotic() ) // ???à?ó??7 I4 B4 B9 C5 R9 G% i, {
{
4 ~6 n2 W9 c4 @- k if( !IsChaotic() )
; r8 s* F v2 |& y7 K bAdd = TRUE;
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else // ?????ó??, èù???ó??
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" z1 e7 Q- f; g6 n if( !(IsChaotic() || IsPKPink()) )$ h8 _) N4 Q- Y8 o
bAdd = TRUE;
7 l4 r+ |' B# t, \ }
2 J- H0 ~3 z" Q0 x1 g! c% Y
8 e0 R. Q M7 r9 P* G /// ???à????, ?o?aà? ??·ááü
0 h- M1 k6 L* [ if( bAdd && nReflect == 0
1 {& Z; F* z* S. Q8 {: h && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...+ P& l2 r# J, T6 N, N) N
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if( IsPlayer() && pAttacker->IsPlayer() )5 N1 ^- q; ~0 W, {; q
{
( i Z9 o# J$ |* j) L, Q& d$ { if( !pAttacker->IsChaotic() )
9 o6 k0 p. U3 }7 \0 M( L1 n ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& w9 A i/ K: O( Y& b0 \ l p CString szSendMsg;
( X" i# e+ o4 A3 h6 F szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
O! s: C) ` d+ Z ((CUser*)this)->AddText( szSendMsg );! e6 d0 Z- Q: @$ S* g
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
$ p8 B1 M- k" ^# e, l ((CUser*)pAttacker)->AddText( szSendMsg );3 r+ x) S# b0 ?& @/ C6 _
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );! h/ r% ]( c( A1 A5 o
((CUser*)pAttacker)->AddPKValue();" }9 t2 A: i# u1 h) \; q& C
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
7 C& u* Y+ \. G, P g_UserMng.AddPKPropensity( pAttacker );+ {1 \# C4 e5 t9 @5 x( V+ ~
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
9 B1 L/ d# z- W0 X#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
8 j, z9 R# T. K. n2 ^2 ~#ifndef __MAINSERVER% K; n$ B" E" C; l
if(!pAttacker->IsPlayer()); U7 k6 G- }$ B( R
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 ]4 J+ M% F" M+ c: ] z#endif // __MAINSERVER
4 F/ `# |! K1 z9 u ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 x, _9 q# S& m v* I. @/ U/ Z#endif // __HONORABLE_TITLE // ′Tà?
/ }) r3 n$ e- b6 Y! ~ }
$ X( J6 S8 I2 Z: J. K#else // __VER >= 8 // __S8_PK5 h( y/ e$ f# F9 Y" m$ S: H2 O
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 _7 @/ p; v# h% C: V! L. C5 f
pAttacker->m_nNumKill++; // ?3?? á?°?
' V/ ~2 T4 n+ ?/ n. q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 o: }+ A' p* n6 h" e+ f3 \$ F
1 `5 y" C& ?& p) }; F int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );$ w3 R1 n0 O% T& t% q. h6 U
if( nGap >= 80 ). M* M( B# @8 _2 j9 `
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ T9 v, j, C4 L1 m# p4 y: ]! E
2 I8 R4 E: ]. j; F7 u // o??ó±Y ?3±?±a?| ??????′ù.
3 |/ r$ V8 b& x% V5 n CWorld* pWorld = GetWorld();
" x, l8 Z* I$ O if( pWorld )! Y/ g. X/ H2 t, U
{) \. k' L5 h0 ?9 }' L9 O
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- T8 [5 Q1 `' u2 m( g1 Q char szFormat[256];
% j- V) @0 E: Q1 M' h6 f- m7 ] strcpy( szFormat, pAttacker->GetName() );
K7 z* e* z$ J& v* ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 T W* @/ a4 } g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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4 {+ ]% Z4 A2 o
if( g_eLocal.GetState( EVE_PKCOST ) 5 ^) i% G% p( G" k# x
#ifdef __JEFF_11_4
% z& W% c, |3 z && ( pWorld && pWorld->IsArena() == FALSE )
) I* _0 g/ _9 m- a# L5 N9 J7 i) n#endif // __JEFF_11_4
, c9 D& X1 T6 n' f )
% n) C0 w5 U+ D: Z/ t# f8 J {
/ Z, w/ ]0 _ t# u# s. \ if( bChaotic ) ! w# E0 }, ?; c2 N, P' T1 ]7 h2 O
{
Q" w0 q% \% Z8 P3 L2 { #if !defined(__INTERNALSERVER)( _( d& p( g9 B+ w! O
if( m_dwAuthorization < AUTH_HELPER )
) r, w7 c" T. D8 n2 @1 N# } #endif
: D$ D" E' W5 S: m0 C {
* u) [- b. L# }" F; B // ??3?μ?·ó
. Q6 M/ v; t r) o! n KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );$ t" D# @ G6 P6 m$ O
float fRate = pProp->nDropGoldPercent / 100.0f;. C4 x, ?9 _ {: y8 Y2 w2 K
int nGold = GetGold() * fRate;
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% ^. p& n% G& z J2 V if( nGold > 0 )
% c5 l! I# o- |$ E+ I2 F3 ]' Y' T DropGold( nGold , GetPos(), TRUE );3 u$ \" z- ]. p9 i( c7 }3 N: s
3 {" X! F* A$ E/ o; w // ??àì?? μ?·ó 7 Z3 E1 V. w' k+ O- l# _
for( int i=0; i<pProp->nDropItem; ++i )
& Z$ |4 D6 t3 [4 A0 L {
, C" E1 ^; s4 g BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.' s! f' Y5 j7 o- K& h7 K' q8 V
& H, y6 T" v4 y0 w# \ if( xRandom( 100 ) < pProp->nDropPercent ) # t1 |4 N# M* `
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
3 ^( _9 Y/ q/ m- D) | break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù. J) P- F: ]( S6 h5 h0 g' F/ ~6 r
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );5 z3 s9 X+ |( J. D% H. H
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.; [- U$ N- t0 a( g' Y% l
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
% N8 I6 ?. v) d; O$ G, l% \ UpgradeKarma();
T4 O$ N5 ]; Z) f7 i3 J6 Y#endif // __VER >= 8 // __S8_PK5 i4 C0 ~/ ` {$ p: m) | q
return 1;4 g, t' l- G5 H4 P
}
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-------------------------------------------+ Q. W, l6 A! p* b
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; O: o! Y% N6 ~ if( pAttacker->IsPlayer() )# d% J/ G0 `4 ~2 V1 A1 @6 b* M
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m_idMurderer = pAttacker->m_idPlayer;
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4 W+ g" D& b+ G' M CWorld* pWorld = GetWorld();4 F8 W) a( X) |/ x. K
if( pWorld )
2 e, X- a( S/ v% |. K0 V {
4 }3 T3 k8 w6 k! z8 k7 Y0 E char szFormat[256];% C, X5 n+ v& H2 P7 B4 E% z; W
strcpy( szFormat, pAttacker->GetName() );
V h+ _- q& B( d$ \ [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 H4 a3 H+ S- K9 m. O/ M- Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) I* D# V; b/ @3 Z
}
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