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赏金系统恢复$ @0 p3 x# W4 }8 `7 o3 \$ ]7 P3 A" y
Mover.cpp" |- m9 n6 X7 @+ ]( p
+ V+ a8 y7 ^4 @Code:
2 A" E& O* ^) l% c: l! Sint CMover::SubPK( CMover *pAttacker, int nReflect ) J& ~. j9 k! e& g2 a
{' N6 d$ B7 [3 D7 T3 S3 [
if( !g_eLocal.GetState( EVE_PK )
$ d4 k9 D* P$ C6 k0 b3 C, s M3 I! ]#ifdef __JEFF_11_4
& j. ?! X; c4 Q || GetWorld()->IsArena()
3 }$ l( h T4 T: P+ Z4 ?#endif // __JEFF_11_47 P( Z6 ~# \% o5 b. @! C9 z
)
/ `, z' F7 g6 U1 ]. W( V" F% W+ K) u return 1;9 Q* t; V/ G2 }7 g' f9 L
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#if __VER >= 8 // __S8_PK
+ w/ d; e* g$ |$ ]( C/ ` if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" r& ?; a( H- Q! F; |2 a; R4 N: S& s9 \
return 1;! a+ R, ~6 q5 k% h3 w9 B
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 A* e2 \( W! |7 T. V return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1/ N& o+ @* l. u4 a: `! G
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) Q& X; ~$ w5 J
return 1;
0 O6 c' O( c& b2 R/ V: D#endif // __GUILD_COMBAT_1TO1
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! R' X. L; H) [. _8 I* v if( g_eLocal.GetState( EVE_PKCOST ) / v9 k) I# v7 U# o
#ifdef __JEFF_11_4% N6 w5 N5 K' j0 G. Y
&& GetWorld()->IsArena() == FALSE
0 _6 P4 h& e8 P' q `/ |#endif // __JEFF_11_4- R" @: W/ ~" \/ O" ]
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{
, N$ l# n! C* O3 l: \ if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)! } S$ L9 }0 A) V6 ]' G
if( m_dwAuthorization < AUTH_HELPER )
3 G0 q0 N7 Z, D#endif4 K' A! ^ j$ s8 w
{
1 O0 T: \0 @0 A3 [ X3 K9 D& g // ??àì?? μ?·ó
* n# e" u! Z4 r" [ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
* a0 R. E: {3 u2 B; G' ? CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
- D7 _- }) ~# i: e! R) [( U int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );9 B& z5 {2 l. f3 @ @. |) C6 c
for( int i=0; i < nInvenDrop; ++i )
! k$ N) M" P! K, ~5 v8 n {
; H, r4 P) O) Y2 z+ X. R if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 w$ k0 T2 a5 O% w C2 h: b' a break;- _; f T, e, m# g8 M
}
: g0 `9 l; f# Y' a; u0 h
/ n# G5 H+ }) w& g0 v // - à??? μ?·ó
Z y' @ Q; q3 \# k int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );2 j: k8 E" s9 | ]* a) {
for( i=0; i < nEquipDrop; ++i )
/ l' K( p# z1 |2 x% n {
4 L" @, ^* v" ?9 \. A if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
: b. e9 z1 d/ u# j; d) q$ F6 e break;. t3 N' C2 z/ X8 R7 d* u
} + D/ R$ p2 B/ i
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}
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2 j4 X9 R' w! I. X; m% {( c" e if( pAttacker->IsPlayer() )
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$ d/ L' P* r( P6 t6 b m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
/ o5 |; n( r; b5 z: M. q if( pWorld )
6 G4 y! U1 b: g/ a! [ {
# [) |& b3 Y# `3 M8 t4 K char szFormat[256];, D6 k* f$ y8 Z [
strcpy( szFormat, pAttacker->GetName() );, P& `' q/ D; H8 `% l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 D' b1 V$ l' M1 {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )2 M" N( u' C& x( `8 [
return 1;
; {6 O, a: T' B2 j8 ?
- i2 L/ l/ V8 L( B5 v& h4 x! n BOOL bAdd = FALSE;
# ^5 T/ \, G& l+ Z* D; L9 ?% V if( pAttacker->IsChaotic() ) // ???à?ó??% c S6 l0 o+ S- f
{
& P) g) N6 ~, c( _ if( !IsChaotic() )6 T" q3 d! g6 R( m* |* `& |* H
bAdd = TRUE;
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else // ?????ó??, èù???ó??
, [6 L% q- e5 q& I6 I. |6 N {
& Q; z" n& J% J: `3 D if( !(IsChaotic() || IsPKPink()) )4 u1 T# p1 d% O# Q( g' S) w
bAdd = TRUE;) s/ s6 T+ a8 _- v4 l" j! }) X4 I$ b! X
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2 }7 p( S0 C, Z4 ~ /// ???à????, ?o?aà? ??·ááü. c- d- w, U9 e6 p
if( bAdd && nReflect == 0 . X2 N9 w- p( `: |
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
) ?5 W/ \- U, C2 U3 S+ x1 l {0 b5 z' z6 t" n P* j
if( IsPlayer() && pAttacker->IsPlayer() )
. C F9 g+ f) J0 p- B {
3 n2 V J6 ?: I' h7 j, G; J if( !pAttacker->IsChaotic() )
' f2 N5 ?5 @1 b- c: b ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
( J* Q/ }" D! N& e$ \8 M' R CString szSendMsg;
1 O, \% e; i o0 M$ E$ R9 t szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );, y) Y6 s0 A2 }
((CUser*)this)->AddText( szSendMsg );, r: V6 l! o0 l6 i9 G O- h
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
9 l5 R7 M8 h' v f) h2 E$ x9 b ((CUser*)pAttacker)->AddText( szSendMsg );7 r. F J, d: S) t& P2 c
}+ ~) g- a; Q" \& v- _% z0 A
+ {- V& I9 A, Q) b pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 c. K! ~8 H, S, l0 |# L
((CUser*)pAttacker)->AddPKValue();" B; E w) c/ s6 t0 X
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );6 r/ }1 g) }8 Z# C% H' Q# V
g_UserMng.AddPKPropensity( pAttacker );" Z8 I/ \6 j/ ?( [; y2 \1 U
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );# M0 @2 ^( j+ f- D! o4 a3 ]6 V
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 T& v3 x5 I0 _" Z! o
#ifndef __MAINSERVER
( s- p' i9 [- G1 K! e) yif(!pAttacker->IsPlayer())( G8 k- Z- M% m# `3 o) v, q( P
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );) z& Q( W# o! s+ s/ G
#endif // __MAINSERVER9 Y1 u# c: K. a# ?1 V1 K# D; |
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
0 `3 L) t9 p3 o1 a0 |$ l#endif // __HONORABLE_TITLE // ′Tà?) C1 \4 Q* X/ k# ?% w
}0 N( _- u! |2 C
#else // __VER >= 8 // __S8_PK
6 a# ?; ~- T# ]8 M0 m BOOL bChaotic = IsChaotic();
7 `4 T& R. o6 J+ J1 _- O1 A9 y: c. F) C
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.6 g6 }( l3 D4 o* A* m, _
pAttacker->m_nNumKill++; // ?3?? á?°?
! G3 O8 b) f* a (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* l8 T& t4 b0 M6 g* r$ N- P! s
V; S9 @9 p3 X' X9 h& K
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" j5 A4 } u5 I
if( nGap >= 80 )4 ]+ x* N+ Y0 j% C
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ( a) N# O; O) D1 d+ m$ Y
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// o??ó±Y ?3±?±a?| ??????′ù.: c9 u, ^7 U7 f! H- j' p1 T- `
CWorld* pWorld = GetWorld();
3 A i9 W" W. E/ Y F5 b& D if( pWorld )
7 N& j& a: I. m$ k# H {3 R5 a2 u' I9 c ^
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."1 j& k* V4 b' F: S2 f4 r/ Q g
char szFormat[256];% T5 g+ B* N7 J( h
strcpy( szFormat, pAttacker->GetName() );6 M5 s+ f) w' h" Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! F7 y& | n7 J' a
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ N3 c& m0 R$ \
}
! } O8 E8 Q! J: o1 [- C
9 P; \- i" d/ H4 g2 K* P! D) f if( g_eLocal.GetState( EVE_PKCOST ) 9 V8 A2 i# G3 z7 P- B
#ifdef __JEFF_11_4
$ k" s0 C2 r6 R: K, J9 O && ( pWorld && pWorld->IsArena() == FALSE ). J0 J" x' f/ j+ Z1 O. {
#endif // __JEFF_11_47 {% R( ]. J4 C+ z% P! c. l" s' N
): M% N5 }! Q) Y6 u* A' y$ B
{
! N( h# t2 h. G8 [, ^* E4 J if( bChaotic ) . j) I+ C j' Y" g4 ?
{! m6 g, O- a8 E
#if !defined(__INTERNALSERVER)
& N( H! V* G! X% O if( m_dwAuthorization < AUTH_HELPER )
" h/ y' Z6 e: _# x" _# s* C/ l #endif
! A- {! a" { Q- C- K {( a1 b4 A2 H. v* J# y
// ??3?μ?·ó 2 J: V# Z6 E1 P" f. N/ Z6 |6 |1 Y& D: u0 }
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
/ f4 H) R i0 _ L3 ]( {+ R float fRate = pProp->nDropGoldPercent / 100.0f;5 _& G g! U6 M* ?
int nGold = GetGold() * fRate;
4 S: r; Y) o# m% w
5 w0 o7 x3 m9 g if( nGold > 0 )
& o6 `8 m2 F5 }$ |5 L( K" O% L( w1 F! j, z DropGold( nGold , GetPos(), TRUE );
' |0 q, L! u( G: }0 l( ~$ `9 `
" F0 Z- E# p: e2 I0 q9 D1 c // ??àì?? μ?·ó
% D4 p3 V# j, d O: Q3 u5 z for( int i=0; i<pProp->nDropItem; ++i )
" J& F; t3 ]1 v {
' M" V! T! I/ q j BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.0 W" ^) L& G' {2 ]* q/ w5 }
3 T1 [6 @/ Z `7 S0 ~ ^ f( ?6 p if( xRandom( 100 ) < pProp->nDropPercent ) 7 I. |- Q. C: e: ^$ j/ A
{
& E# C- s# F$ F8 ?$ l' b0 j if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
/ w [$ [1 m2 N; T break;" \9 o7 A/ j/ `4 c
}
7 [. E* E8 e$ m2 q7 A; j }. m0 F! R. [3 s. ^ K! }
}7 j* Z) o/ h, H" Z8 l. Z
}
1 u: o; R2 d: k! Y$ ]/ W3 @ }0 Q" D) Y5 o5 e1 ]- u
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//pAttackerà? slaughter°aà? oˉ°????2′ù.9 W' F4 q: M! v! Z4 O
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );2 z2 V1 M. b9 G% J# Q
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.8 {4 |2 p/ R, O/ `- n6 t/ x
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
; t$ f8 `' r2 ]- g8 [5 R0 G% H UpgradeKarma();( j, ]+ g, N/ P; z) L( R# a* x
#endif // __VER >= 8 // __S8_PK
. t, K( A; A2 @5 ?; f. t return 1;
1 g( d4 ?; W+ C3 m% F3 q2 Z5 X) ~; w) x}% _( t" S8 w) C2 b1 W
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1 c; l" m& f. z w+ }& E-------------------------------------------
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if( pAttacker->IsPlayer() )" u2 V9 q1 [/ U, E8 ?$ M
{
$ @2 e+ z# t% N' R' P m_idMurderer = pAttacker->m_idPlayer;+ E, Z" Z" }. x' U
7 E1 Z3 f& U2 R3 G& z+ ^8 g- n. k
CWorld* pWorld = GetWorld();
/ y0 A3 E3 I" s" E, M if( pWorld )
4 ? t6 G; F; F {
) i! d) Z( D% N0 A8 ]0 c char szFormat[256];
- S7 \% C5 I, Z0 \5 @1 }9 i strcpy( szFormat, pAttacker->GetName() );5 e+ F y+ T$ {+ ~$ a/ m- y; w
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 @- L7 k+ p& l3 w% s0 z6 P" b2 V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. V- j6 ]) T4 F" A. z" d1 ~% P7 Y
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