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赏金系统恢复
8 @: p7 L- d5 j1 y. RMover.cpp
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Code:
$ A9 j, A! Z0 ]! [& A1 o2 R" ]int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )( ^; @) U7 E- T9 h3 u
#ifdef __JEFF_11_4- v9 U0 \: `/ ^
|| GetWorld()->IsArena()3 [' Q6 @6 G4 g* c6 U# e; S" d
#endif // __JEFF_11_4
* h+ P6 \6 w2 x% |# L )1 p% |! b( N/ n; s8 Z7 {
return 1;# ?* g+ k+ J9 U L9 @
' b; q+ N; K* \/ h2 W: R; v#if __VER >= 8 // __S8_PK
6 Y$ n! O8 ?% k* { if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 }0 F6 c! [) ~* k# y: v return 1;# Q( e' A4 S: T* X" R
* V6 {& w6 }; }4 [
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); p$ P! U+ H& A# L4 L, r' ^7 |; r
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1' M+ V6 ?0 t. H
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
. \4 ]/ \9 r* A& r! l. Q return 1;( {1 b: O) l! z) @
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
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&& GetWorld()->IsArena() == FALSE0 U( C% B" @2 }6 g L1 g: q
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 9 c. b J* Z, }- q. x; V
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#if !defined(__INTERNALSERVER). `" \8 T* c, D
if( m_dwAuthorization < AUTH_HELPER )
0 a9 Q0 x4 a: R f" T1 ~. g* h#endif
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// ??àì?? μ?·ó 4 X1 Z3 [- _5 d6 z; }
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
( k3 H7 L( B( U CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
/ Q$ S2 b8 s3 T# g; t6 j int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
$ T0 c# p- X% a$ Q1 h) {. L# { for( int i=0; i < nInvenDrop; ++i )8 V2 f; ^. X F( B. S
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) % T5 o* |, G2 c9 X8 Y
break;: J/ h1 q7 V; U3 s" O6 f- o: _, x5 d
}
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6 f( C; G/ O$ b- l5 B // - à??? μ?·ó
: a6 h% `* t& T l) o) n" R+ X' P) Y int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );( M/ Q- K" h" x5 X( n
for( i=0; i < nEquipDrop; ++i ). F8 C9 \- U: j/ J- t) z- a$ i
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
( ~/ }9 r: [& e' j8 y/ X& P8 C" X# v break;
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6 T) F$ S" S; G5 j1 u" M if( pAttacker->IsPlayer() )2 S* C. k9 a2 K; _/ D# W
{
/ A8 S2 {7 Z/ a D. ?3 J1 _% [" Q m_idMurderer = pAttacker->m_idPlayer;0 U! Z: O3 B# Y4 B: a7 M
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CWorld* pWorld = GetWorld();3 g; ^% @ l/ m+ a5 k) ]
if( pWorld )
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char szFormat[256];
: {# C" v" n+ R8 | strcpy( szFormat, pAttacker->GetName() );/ @( E( H1 w- G; Q3 F" ^. t
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) J o) f/ A+ T# i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
; k/ j) `% U: r/ b return 1;
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4 c! h6 \8 c; s3 ?# c) o1 \5 m" o BOOL bAdd = FALSE; Q% N3 R) D# x) j# C, Z% D8 ]
if( pAttacker->IsChaotic() ) // ???à?ó??# N& r8 e1 _2 k0 `6 o
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if( !IsChaotic() )
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O( b! G3 Z1 j% I! |: [ else // ?????ó??, èù???ó??
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3 `) C# k* [+ X1 ^8 ` ?/ \. N! c if( !(IsChaotic() || IsPKPink()) ): T( q9 S: m/ q4 G' `/ Y6 X
bAdd = TRUE;
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/ | i2 g5 `- s5 s2 K /// ???à????, ?o?aà? ??·ááü/ `7 _% _. F/ ?4 p$ I
if( bAdd && nReflect == 0 % `9 M- k/ F- ]7 Q5 ` o
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
4 T6 Q, N# Y ?; M5 g ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
6 {1 _, l. \0 [ CString szSendMsg;
4 b3 A# l+ a) t9 S1 N( B+ z& M szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );+ ~0 G" z2 T3 E `; [# f
((CUser*)this)->AddText( szSendMsg );5 w, _/ D! m" X6 A
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );# T/ ]" o( y: o; s! a; x' r
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
% p( K! S* \+ \ ((CUser*)pAttacker)->AddPKValue();
2 `" |& W3 } u& c$ Q% h pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );8 H5 r8 j5 _/ u3 u- J8 ?! z4 j# v
g_UserMng.AddPKPropensity( pAttacker );
; d# B' v# F W* X6 W$ L+ h2 G g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( Y9 Q m, g5 _ Z% E) n( u: `2 c
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?' F' b2 Y0 Z r3 Q
#ifndef __MAINSERVER
+ y8 S+ _3 f( H; S2 e2 [( yif(!pAttacker->IsPlayer())
% `6 D. R% M& Z& L/ C* E FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );- V9 Y# ~+ }' @ C* {; H
#endif // __MAINSERVER
f' {4 x4 _& t4 i ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
# f3 y+ l0 d2 V6 [' v1 b#endif // __HONORABLE_TITLE // ′Tà?8 F* U1 E& S- ]
}
- Y% R! O+ |( D/ F4 g#else // __VER >= 8 // __S8_PK# {! L/ { c; x2 j F
BOOL bChaotic = IsChaotic();
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# b1 R! }! N* U9 V) b, ~/ j* Q m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
8 w3 l+ h; {( P* m: [2 ^: @2 P pAttacker->m_nNumKill++; // ?3?? á?°?
) I! m7 B1 m4 \" N (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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f& L; Z1 x! c' J3 Q9 l4 X6 v5 c int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" F2 V" t2 J/ I- _5 |; Y
if( nGap >= 80 )# x. }- l7 y+ S9 K( V/ G! k
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # D' Q" y* Q$ e& C4 @2 S; q' L
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// o??ó±Y ?3±?±a?| ??????′ù.' A0 C, K: m! {" A% y/ r3 G
CWorld* pWorld = GetWorld();
( }2 P) V7 N/ E' I7 M' E if( pWorld )
* v9 }; O6 U5 j$ c/ I+ N: G/ s {
, B8 g9 U, A F. M' `6 U //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.": G+ t; W0 h1 N+ {3 K1 B T l
char szFormat[256];
4 F5 y1 A: ^+ i: J: r" ` E strcpy( szFormat, pAttacker->GetName() );
* j% X! W/ V1 c, a7 Q. b strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 U4 H/ P# B1 V% _! n! ] g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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1 E( v* u+ m4 Q& { if( g_eLocal.GetState( EVE_PKCOST )
+ a* K, Y7 ~- u1 A5 J+ b1 z- U#ifdef __JEFF_11_46 H6 H) a* U3 J/ U# l5 }' G6 h4 G& s
&& ( pWorld && pWorld->IsArena() == FALSE )& }5 A. x5 S& T, V( C5 x: P
#endif // __JEFF_11_42 X* r" K, I6 D
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{: c i J% E3 [
if( bChaotic )
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1 y# G, O2 `& p; C. [$ a7 I #if !defined(__INTERNALSERVER)% b8 @9 C Z0 M/ L: Z" G
if( m_dwAuthorization < AUTH_HELPER )
, K' l f( E! d0 W* G/ e #endif3 m5 ^* H5 `: n
{: ~! X7 c7 Q$ |* d1 E
// ??3?μ?·ó
0 G/ u/ z! s# U6 I4 C KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
S8 l8 b$ S% o float fRate = pProp->nDropGoldPercent / 100.0f;2 g+ u) p9 X8 v9 B1 Y) u
int nGold = GetGold() * fRate;; V$ t' n$ {' w- G) k( ^/ K4 z" @& h
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if( nGold > 0 ). x. N( K$ k9 a+ f2 Y4 A
DropGold( nGold , GetPos(), TRUE );* F3 m- q A5 h1 o% ?; Q
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// ??àì?? μ?·ó 4 Z. C% p4 v& E/ F& u6 U7 u
for( int i=0; i<pProp->nDropItem; ++i )+ e. Y; A5 Z& q s( f
{& U3 l# V* E/ d/ @: X) [, K
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: e, u7 i5 a/ u( O* K, u, f* d
( }1 J* I- [/ P& l& A3 X if( xRandom( 100 ) < pProp->nDropPercent )
! j7 N: o6 E2 A$ H2 k {
8 w' a6 R: b) k. b4 j k D! ^ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 1 n: ]+ l' Z( U% v. [9 R
break;) d! f0 r+ D! z/ f) E
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
0 m6 p8 D6 M4 l; k% h! n: y" o pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );( e) }! G8 I* q# Z M$ t* j
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
9 k! [, D+ s% t$ C# B+ J+ e Y. W- ] if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
$ ^2 G6 X5 v% D5 A UpgradeKarma();
: K4 ?0 h; k, o0 ?2 _#endif // __VER >= 8 // __S8_PK0 _1 f, p1 k/ y. f) U
return 1;
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-------------------------------------------& U. i% w+ f! \1 b2 \
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if( pAttacker->IsPlayer() )- o0 `8 Y% {" a+ M6 u6 N: p7 \
{% N/ g" S' ]( _- Q1 m
m_idMurderer = pAttacker->m_idPlayer;
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+ ^+ m* A& L! q+ }3 j2 g* l, C" J/ v, S" ?
CWorld* pWorld = GetWorld();
. N l2 l& A* } K if( pWorld )+ K" N. j. w' m {: Y* g) Y/ {
{
7 g% k: \6 D" A0 K( P char szFormat[256];. }& H8 s- q! Q- I$ y' X, A
strcpy( szFormat, pAttacker->GetName() );( u) @ |$ c. H' q! s( @5 ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" C; ~8 U! O+ n- j; ?7 a) {- v1 O3 m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 r# G+ I7 w+ r# _( j" a% _
}
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