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赏金系统恢复# J1 h" L" i- u
Mover.cpp, {& E. Q- Y* z# T
" B5 B: X% b; r$ d( DCode:
; a8 d: r1 ^/ B4 `0 M: |int CMover::SubPK( CMover *pAttacker, int nReflect )% o L& O4 o3 a7 N% }! @4 d7 n
{* c* w) k) x% L1 ~
if( !g_eLocal.GetState( EVE_PK )3 I& T" }& P/ W4 v& H
#ifdef __JEFF_11_47 s v0 k* U" q; l- e4 `
|| GetWorld()->IsArena()1 O5 W C; z) b; o D- s+ \
#endif // __JEFF_11_4/ p' z6 Q7 x! Q7 o
)
4 i- d6 i. Y" y* }- m5 ] return 1;- S' K! Z7 Q2 e5 l- c% t+ m* F; f
: a0 U5 V1 o! v8 i7 Z& o ]$ G9 n
#if __VER >= 8 // __S8_PK
( ~8 U6 Y9 c; E) [& K Q- w3 { if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% g3 j! r) r% |1 y! Z. l0 x+ r$ c
return 1;
# {# j* C3 U3 u! u2 f4 J; }8 @$ K1 I6 Y
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 I* m3 y+ W7 q6 l' N* c0 x
return 1;
6 e+ \! Q: M! S+ h) ?
9 O; E8 w2 w9 a3 s# W4 J& G#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 \( l7 z* A( k! S% K$ k if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )5 a( W2 J7 r* p! j# [+ H; H1 T' v
return 1;% b& S/ _# t; x7 {6 u" ?; W
#endif // __GUILD_COMBAT_1TO1
; ]9 y% h: Q* I9 P; c" d( r2 M) Y$ E
if( g_eLocal.GetState( EVE_PKCOST )
8 g/ a* g$ q4 \6 K; R#ifdef __JEFF_11_4! K4 d4 S9 g$ A7 G, J" r* |7 r" O
&& GetWorld()->IsArena() == FALSE. f3 T% Q+ n# S! V" I1 `( \
#endif // __JEFF_11_4/ K% Z7 w+ M' H+ p
)! \$ }$ I- O1 [6 ]0 U, d
{9 G# v# R* M* F& F8 p' U. ~' V
if( IsPlayer() && IsChaotic() ) 0 G8 @9 J* c+ n- F& F
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#if !defined(__INTERNALSERVER)9 F' }7 Z$ Z6 _; r
if( m_dwAuthorization < AUTH_HELPER )
% U: T1 z- h7 z" k" `, H* \5 a: |#endif
" }3 t* b- [; q+ G+ ` {* D9 a0 H o) A+ o4 N) V4 t
// ??àì?? μ?·ó 5 \* m3 B' W. Q3 v. |
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 l# K4 W# I r+ A CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );; b5 m) v1 e# s' ^( Z6 {
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 H9 _; w" v" `$ z l9 N( E: W for( int i=0; i < nInvenDrop; ++i )
5 l7 \. ` K' o+ Y- h9 }; b {
* J: Y# Y3 R' U9 u if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 P- R' s) @! _: r2 ~/ z
break;
8 p* b% {$ G$ M% E, Q( S }% \4 I& j7 i* ?
3 o: u# C0 |+ f( y0 p' T // - à??? μ?·ó- n: U+ a) y9 A: k+ t( ^
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
7 I4 Z" e5 |5 B. G- G! K. N) z for( i=0; i < nEquipDrop; ++i )
, [( m r# \. X4 x( ~% _, w8 u {( g8 H1 o2 c# T5 M1 |
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 4 U$ y% a0 h0 V/ ? d' Y
break;
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}
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if( pAttacker->IsPlayer() )
% v1 l9 b3 ^( G: y3 @6 @7 | {
# R% K. N; n% F- V5 x$ Z2 i- [' }& w m_idMurderer = pAttacker->m_idPlayer;! T3 [9 q/ I3 m5 ~- |0 a9 S! [
7 U& ?2 B( Z( Q3 Q
2 c& w- T4 ? D7 N4 z, l$ \/ m CWorld* pWorld = GetWorld();1 W0 b: r- s0 {' s0 s* q* B
if( pWorld )
0 @0 G$ i' ?+ e0 h {$ ]( I! U' w, J
char szFormat[256];
1 O& Q& Y5 s# N! U+ e1 M strcpy( szFormat, pAttacker->GetName() );
4 _- r( J. z* d; j$ @; Y* B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 I3 R9 w. `$ E& g" @/ Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 o" m( k' u8 m
}
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2 e0 ]6 E! o. b/ l6 Q. q! d; s
if( !pAttacker->IsPlayer() || IsNPC() )2 m1 Q8 D& w H+ C! d
return 1;- D1 i1 e+ z# A; t& y+ }
& h) u' Z+ e3 _1 J; H+ a/ D BOOL bAdd = FALSE;1 z! L, E( k4 v8 V3 K
if( pAttacker->IsChaotic() ) // ???à?ó??
B, T6 U/ B, | N) O4 w {
& k: `) T) }0 @) O% J" v if( !IsChaotic() )
: z9 P: W. P5 ?8 v bAdd = TRUE;& C+ J: l3 Y+ S
}
0 l5 O- J8 x Q else // ?????ó??, èù???ó??
" N0 W* ]1 ^8 {, X' N {1 k, \+ b( x5 ]$ N9 k" t
if( !(IsChaotic() || IsPKPink()) ); s! j0 L) W- X- p$ J
bAdd = TRUE;
1 E2 {) b/ \* p }
3 W6 }& L+ C, _" _. P
$ \& ?9 B3 N/ T0 U& | /// ???à????, ?o?aà? ??·ááü" h( x! j3 y1 ~2 `9 {) K$ r
if( bAdd && nReflect == 0 : N7 v) T- z. k. X
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...# L+ f+ D' F j5 h
{
1 ]0 t, ?$ {/ ^2 v if( IsPlayer() && pAttacker->IsPlayer() )" P; Y0 i' b* \
{
" H/ a+ r0 \% y& A, q if( !pAttacker->IsChaotic() )* d5 ?6 A$ K0 s1 X, N( \
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );+ _8 j4 Q6 P1 g/ P0 A% l
CString szSendMsg;
3 J- t1 f) R. y* T8 U1 P szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
% `8 @4 L3 n6 y ((CUser*)this)->AddText( szSendMsg );
: t( D& K7 @' p1 p szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );6 C/ A/ P9 a4 G5 @& i6 Y' [
((CUser*)pAttacker)->AddText( szSendMsg );$ j6 D4 m. D& v. W$ S/ n4 K
}! ?% P# Y+ i3 ^1 N; Y
. B5 \3 }) k9 G pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );: \0 J- W" p7 r+ \1 c8 @, t
((CUser*)pAttacker)->AddPKValue();! P: F% m7 d! @* l# g, t7 `( Q6 W. a
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 w4 M8 z: Y9 k4 T' { g_UserMng.AddPKPropensity( pAttacker );" c$ P/ U: i) b$ F, `
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 g8 B# z# O$ Z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?8 s' j- {9 ]' |$ Z
#ifndef __MAINSERVER- l/ c4 e# y8 [& q
if(!pAttacker->IsPlayer())
' `% O0 {; i B6 J' n2 N' S FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );6 U. o( u9 o _2 K
#endif // __MAINSERVER
, a9 B+ x* ^3 H! ~2 W, L ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" d0 X1 k1 X+ i/ N6 w: u) I
#endif // __HONORABLE_TITLE // ′Tà?
3 r2 T3 B8 e9 p, Y3 R4 S- Z } r0 I" o$ m' d+ k9 X
#else // __VER >= 8 // __S8_PK: `: v* s$ I) m3 ?. q0 i7 Z
BOOL bChaotic = IsChaotic();! S" O1 h) {$ ]) x( t' J# G/ A
|: f0 J; l9 K% ]/ m3 j$ }7 T" ?, i
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 K/ U9 a. A# o. E: g
pAttacker->m_nNumKill++; // ?3?? á?°?8 G$ p x0 D( a% k2 {
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
: I" u# ?+ C" @ w5 x" L, P
6 `9 A' Z- v$ A int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
$ \2 a0 w8 i5 V! |7 j' j1 r if( nGap >= 80 )" @: g0 W# i1 M2 o) w% d3 y) \
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
4 U5 |& L. M2 K) O$ l. q$ W a0 L6 F% n( I) Q
// o??ó±Y ?3±?±a?| ??????′ù.! f: ?( w% H. H, S. @# f9 Q
CWorld* pWorld = GetWorld();
! \6 y: o; R! M if( pWorld )
: B1 h- v; R; e e5 G {+ y4 n+ e( R! H8 X
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."3 G0 Q2 V7 I+ w8 B) f7 L5 f
char szFormat[256];
b, r# Y2 E) y& M- J strcpy( szFormat, pAttacker->GetName() );- {: G$ b- V# A8 U: k' |# C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 Q' J1 U3 A- r& d% c& ]
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
) i+ _$ G! \" A+ u3 U5 p+ ?- L }& @$ g; I- r6 b# D7 d
( F, ?: b8 H, ^2 y# t# u, ^+ ^ if( g_eLocal.GetState( EVE_PKCOST ) # k: ]3 \, P; H/ N% F2 R
#ifdef __JEFF_11_4" M( f7 k7 v; U- d3 ^( F' b. X7 w
&& ( pWorld && pWorld->IsArena() == FALSE )
) e) { P8 G9 A5 x#endif // __JEFF_11_4) I! B' m& _# G5 C
)
- n. d3 e1 V. M! Y H+ r {
! V5 `+ x( p) [. Y- I% d& D if( bChaotic )
1 K9 i6 s! {' r& L3 o$ \7 \8 f {
, C1 W& M5 `" i# }; ?1 Y #if !defined(__INTERNALSERVER)" V6 Y# n( a7 F. v6 H9 x/ a
if( m_dwAuthorization < AUTH_HELPER )# Y" c3 L/ {) m) y5 B7 f
#endif+ @* y1 |2 o% ^, a: [1 d
{
2 n1 ?3 q$ s, y% E // ??3?μ?·ó
$ K) o' P3 y/ ~0 e$ D# S$ D- b& p KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );9 z+ r) t6 _. {8 E+ Z# Y- N
float fRate = pProp->nDropGoldPercent / 100.0f;+ v9 \3 d6 \- U) G0 r0 X c
int nGold = GetGold() * fRate;
, ]& r" q" B8 r( o& E. Z. q
4 X L7 T# \5 p9 `9 ^. e if( nGold > 0 ); Q2 ~8 b% o7 \- Y4 x/ T% O. |" x
DropGold( nGold , GetPos(), TRUE );1 b) I, n. o. B, r @
, Q7 g- M% _* X1 T/ o' T$ g% E // ??àì?? μ?·ó & }2 H9 V w5 d
for( int i=0; i<pProp->nDropItem; ++i )! ^+ l: N. e* @, p; a
{
5 ~' ^( `; f! \# ]. t1 H BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.- G I9 z5 o* |% I
) I9 j: D( }7 r. F. I
if( xRandom( 100 ) < pProp->nDropPercent ) 5 U% K+ g' w" I/ |2 J- P
{, V0 O$ I4 L7 [
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " E5 P# K, H( z6 l# }$ e8 n
break;
' m3 ?9 P4 r( ? }- N8 @$ K, ^/ ^$ h* N' F# j. ?. B
}
& S- |, u* ]2 ~, q% ^ }
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}" k1 l, D4 J& d
7 ?" E$ |2 ?0 X4 v" V0 x7 t8 ` //pAttackerà? slaughter°aà? oˉ°????2′ù.
$ m3 I8 H* C0 F$ Q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
7 L! w& E% q- k7 t# Z! G // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.+ f- n* t! \/ |5 N; K, `
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
" q$ l8 G0 T& B2 v UpgradeKarma();
. {8 D# ? m6 z' k8 S! N#endif // __VER >= 8 // __S8_PK' Y8 k7 ?7 v0 P" |) B1 y
return 1;! Z: c4 G2 E$ `- `9 U! X' g
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W. n; V& j1 o1 E% H7 I4 I; O
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+ y9 h6 _0 w' L& x8 H9 S2 Z0 y0 \: d
-------------------------------------------
9 i# m5 i7 X5 p3 R. H( Q% y V, s' P) k
w6 ~& s* v- H5 U c& B6 z
if( pAttacker->IsPlayer() )
0 X5 Y1 s0 a0 H; \- W( \+ f {1 [/ A7 h. f4 f$ C; h/ C. S" y
m_idMurderer = pAttacker->m_idPlayer;9 W' s7 q; d) B% i" `0 G( c8 ? |
8 X& x1 b, \% f6 ]. b& r5 h0 g0 V
4 K: l* J8 U: t0 j3 o* K/ C CWorld* pWorld = GetWorld();/ p/ O6 g3 |; T& [
if( pWorld )7 d6 G9 E H r0 i. T: n7 v0 |
{
- I" b7 j# X( R5 u# ~ char szFormat[256];
9 C& b+ l0 p2 D; n; k strcpy( szFormat, pAttacker->GetName() );' n! |7 l( @% R
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 x. S* Z. c( u, n g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 r, Z( S2 h$ I3 b2 \, D2 r+ ]. S% r
}
) q. l$ m; D/ ?' v3 C' q1 Z }
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