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赏金系统恢复
! E0 G3 C$ z; q. e! x7 eMover.cpp
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Code:" S3 J5 e' `# s& K/ `
int CMover::SubPK( CMover *pAttacker, int nReflect )
. ^# G% i, C5 R. j2 \/ Q: c{
$ g, C+ ?, g! N, t( p3 a5 S if( !g_eLocal.GetState( EVE_PK )
. z& O" u) d: R _! L" e J* O#ifdef __JEFF_11_4: ?0 v o/ K% F, z( ~
|| GetWorld()->IsArena()# P: I4 k) p0 ~! I) w) O9 O6 X
#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK
( f5 U# u% l( q% ~9 b; Q C if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 S3 S) T/ k V8 G$ c
return 1;
- }4 O& s6 H) ?4 Z+ d4 D! ] W9 Q' K/ X' c6 a/ v
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) t' Y5 l; }1 |6 R8 _ return 1;8 V$ N& `# g' `6 X5 C6 h5 M
7 f9 n/ _3 c/ e9 `2 i
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* _* R2 r+ W$ K7 O1 r if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
\; c6 t8 p+ l# C/ A2 L# `6 t& { return 1;
* W( n _) |- x2 u; Z3 ^#endif // __GUILD_COMBAT_1TO1: s" |) Q. o- l- q0 b5 \; ?1 [
& l) W$ {4 m/ F, E% w if( g_eLocal.GetState( EVE_PKCOST ) ) z w R i1 k1 I* }: W# `& W/ P
#ifdef __JEFF_11_4
7 f& }( [' A0 }4 h, r6 u && GetWorld()->IsArena() == FALSE; H m6 [% r* }3 y" u4 x7 p& x% _
#endif // __JEFF_11_4
+ y, Z% G; Q4 m: d3 }' m y )
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if( IsPlayer() && IsChaotic() )
8 M/ L# Q) c5 F {
, r @3 J9 ^7 Q3 Q# D+ k7 ]#if !defined(__INTERNALSERVER)
' l. [; X5 D6 D3 U3 F4 }; i7 K if( m_dwAuthorization < AUTH_HELPER )$ }( z; q+ Y0 I" @0 C
#endif/ N6 G! i: V/ }+ t; {: ]4 _
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// ??àì?? μ?·ó
4 Y# |+ ?" o3 J. K0 U4 H% E // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )& }( _9 k" g; c( l
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
& U7 I: j0 N; G1 H+ C7 \+ [0 o int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );, c+ `, w9 Q/ C1 m U& m
for( int i=0; i < nInvenDrop; ++i )* {9 I0 U) i' L" g/ v5 p
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! Y- m2 G. R+ j; I1 G break;# W# @2 {/ W0 `2 ~6 K* O+ P* L
}
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# Q" U' _2 N9 {0 e3 k# c% ?: Q // - à??? μ?·ó, Z, c( S2 ]: q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ J8 a, I' [ R
for( i=0; i < nEquipDrop; ++i )
3 t7 o) B5 w+ s+ M, ^* U* p {
# c T* X. o6 O1 Q" }9 e if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) p7 @8 `: Y% r. ?( s0 f
break;9 M) s0 T0 E, k1 @( s& D6 N8 G
} 4 `, i- M, y: W
}
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% c2 |1 i0 l; ?1 V if( pAttacker->IsPlayer() )' n; ^- L: E! a$ |+ n& }
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m_idMurderer = pAttacker->m_idPlayer;% }2 u7 W! V r; ]
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% i3 [4 {9 O I7 A/ y' T9 z CWorld* pWorld = GetWorld();) }% [0 P: r: h' E
if( pWorld )
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char szFormat[256];
; N8 V) e* `- i6 P4 z strcpy( szFormat, pAttacker->GetName() );: A+ n1 R8 f! D( x" q$ ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ {/ Q2 i% o7 N$ H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
% [% u$ C4 l# E; X }, w& _. X* U0 c! ~& H: A9 ~4 @, `
}) {% I: O* I+ j
1 C# B: m: T. M: p' |" x if( !pAttacker->IsPlayer() || IsNPC() )
. ]* j3 X# o9 o return 1;: A! f8 y9 W* ` x$ z
1 X$ _# Q. w3 W% S BOOL bAdd = FALSE;
. o. t7 ?- x% u2 t, z! ~ if( pAttacker->IsChaotic() ) // ???à?ó??' o0 M, y8 y( t4 h$ V" g( h
{
. `# Z2 W; v }4 Z. w$ l! R9 S if( !IsChaotic() )2 [7 b% j1 {. t6 @; u1 T
bAdd = TRUE;
6 h* M. z2 K8 K2 k1 _8 | }
2 T* `% u4 o( q( Q8 ?; x7 O2 v else // ?????ó??, èù???ó??* G8 Q, r+ I7 B; M
{
7 {7 T' y6 \, z& g* h# N if( !(IsChaotic() || IsPKPink()) )+ S1 c" S# @% ?8 a" `, E( j5 O
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü, A; x9 w$ r: c8 ^- M* ~. C
if( bAdd && nReflect == 0
7 k# I. Y- I: _+ M8 W/ x/ q l9 H && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
+ W8 C4 n5 V7 H {
9 S! g& b6 T" k2 N0 u+ q if( IsPlayer() && pAttacker->IsPlayer() )
/ [$ K9 [* C$ T5 U5 X9 l0 R7 m' O) _ {
$ f* g9 _2 C0 U% ? if( !pAttacker->IsChaotic() )
7 O% o( S; P/ \ D7 i5 ? ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
) k c; f+ }% N8 l" B CString szSendMsg;
E- ]! m9 E$ n) {7 Q4 c: x szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: s4 {& }) d* d2 T) I# [ ((CUser*)this)->AddText( szSendMsg );
. k7 V7 o; d! } szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );1 w" m7 n7 ]* o1 `; L
((CUser*)pAttacker)->AddText( szSendMsg );
( e6 q K( I9 ?) F" I$ s+ K! e! ` }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );+ ~5 `$ m9 L" g5 L6 ]+ {
((CUser*)pAttacker)->AddPKValue();3 H5 O1 @4 C1 ~
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
$ |5 B+ [( d& u' ?, o/ P( C g_UserMng.AddPKPropensity( pAttacker );4 t' \. d8 o$ E% R. T1 q. r
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( L8 F# R. B* X0 X+ F4 c
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ `: T* Y/ t5 j& \5 |3 ]#ifndef __MAINSERVER
% A; U% k+ D/ B" f7 b1 _) Pif(!pAttacker->IsPlayer())
* F" h& H/ I! k/ Z7 d FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
, Z- H1 H% w! L#endif // __MAINSERVER0 Z. o, O8 y! [; T( h8 u B
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" y8 ]4 I% C: Q. Z- ]
#endif // __HONORABLE_TITLE // ′Tà?' C4 V' _$ z1 r o* G
}
: B9 D4 T- |; g2 B9 ?#else // __VER >= 8 // __S8_PK8 Y" @" N# U! y6 o4 \
BOOL bChaotic = IsChaotic();6 J7 I( S0 j& Y5 P# {
( x( O7 t8 W5 S. O# ?) S2 M m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 ?4 P" W' G, a$ u pAttacker->m_nNumKill++; // ?3?? á?°?
+ @7 z3 S% o. |7 h (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù./ N* S) D: j& V8 ~$ {5 q
( P4 |! S# c: n; K2 H* U
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );: c) Z) Z$ b/ |7 d
if( nGap >= 80 )4 Q& r# i) J' _% \
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # Y/ |7 }- ^7 Z) Y6 c/ j# [8 q
$ x6 z' x7 U# Y7 s3 _5 i- |* h // o??ó±Y ?3±?±a?| ??????′ù.
/ B2 |! D1 \2 y* C CWorld* pWorld = GetWorld();
( ^% n# o* p; [; T4 s if( pWorld ), B. C2 s- K [/ |
{ E* s4 [8 M9 i t8 X% l
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."% B( P* j; _8 i" f8 v6 T% Y
char szFormat[256];
* H( Z- i) i# a% ? strcpy( szFormat, pAttacker->GetName() );- u& n, @ E: R$ M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ s8 u$ a S5 z4 n g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );2 N2 Z4 H# J* n: ^5 B1 p% Y
}
, ^9 L( c( d2 F: `
# i- k8 u3 u4 a o if( g_eLocal.GetState( EVE_PKCOST ) 6 t3 c0 \6 l- Z, \# b
#ifdef __JEFF_11_4
/ D" m1 M" ]+ o* L; N* Z& m && ( pWorld && pWorld->IsArena() == FALSE )$ \# M' [# A8 o! C6 K
#endif // __JEFF_11_4
]8 H8 a9 R0 w0 ~1 [ )6 K3 E# ^% k4 L
{0 C, u q# K3 F$ d& k1 }
if( bChaotic )
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#if !defined(__INTERNALSERVER)4 M# c' H* I5 y! v* m+ c
if( m_dwAuthorization < AUTH_HELPER )
; J. h, _* Y" \" } #endif6 \; e% U: Z4 Q4 N' ^" [! I1 y
{; n8 x& F+ Y! y e
// ??3?μ?·ó . V; z- z3 o0 p: e7 d
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, U% Y- t; L! d+ o
float fRate = pProp->nDropGoldPercent / 100.0f;
2 @( u0 Y' D4 d( T$ A int nGold = GetGold() * fRate;
' o0 ~ z& b0 j; x6 y( F) ]4 g' h+ k4 b0 _" u% j( f
if( nGold > 0 )" h' [4 c' T3 r- B9 g5 C
DropGold( nGold , GetPos(), TRUE );0 K+ T' v! u/ R3 Z! Q3 y
6 u7 V/ ~( W; C
// ??àì?? μ?·ó 4 @3 ]& N, h& x- c2 O i4 ^
for( int i=0; i<pProp->nDropItem; ++i ): }: Q3 @! _; `3 p
{
3 g. x, @6 e1 n BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 J! G) q8 Q. P$ m2 j
A) L9 R6 c0 G) G6 x" x( K t if( xRandom( 100 ) < pProp->nDropPercent )
' L+ s4 E, Y5 F9 H {1 T( d$ N: }5 B# j- N ?
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; @. p4 d, Q0 ]# n& }5 k4 Y
break;
6 v! ?3 c5 l4 ]2 H* H# t }
+ W" c5 A- h. W# _ }
* [$ H* M1 _ w; ] }
5 s+ E: N9 _8 v' _# _! m0 q/ J }
% G: R4 H) @# }" a3 X }2 [# W; w: I6 F* p4 U+ U( ~, K$ i" y
8 n; q( l$ H9 ~& p2 z //pAttackerà? slaughter°aà? oˉ°????2′ù.+ h l6 z9 x( g# H- d- E7 [: f& W5 ?; y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: S) C* n% }. z# ]& q3 N // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 B9 t( }8 _ v- C$ z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )* L, R; a; n( j/ V
UpgradeKarma();
9 C N- Q6 y( v8 X" u#endif // __VER >= 8 // __S8_PK
8 f4 |7 R' I6 f% |4 A5 Q& P) d return 1;& b8 A+ a1 [6 D& r* n% y
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H1 Y$ p8 k1 ~-------------------------------------------
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# ^4 h9 I2 o3 e( r" s. R; |
if( pAttacker->IsPlayer() )
1 |3 e/ F9 C; S6 ~: z$ z {
% f9 i0 w$ c1 x7 D* @! u7 W m_idMurderer = pAttacker->m_idPlayer;6 c E/ v# Y( r M/ n$ z: u
# M6 b9 ^: G) V; p- u
2 Z* o4 ?4 n0 ^! ` CWorld* pWorld = GetWorld();
2 @: \( e1 z/ }1 _5 C if( pWorld )8 s: z5 q& @" d/ l2 A2 H' H
{6 a9 q, D6 ~# z6 ]+ D, m' g
char szFormat[256];
* D" B" l8 H0 x- W# n$ X& ~# m strcpy( szFormat, pAttacker->GetName() );
% ~, N* w. R; i, D& z, D R/ f: B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 ]0 k3 y6 B" K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; ^, b6 ~5 f5 m0 V
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