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赏金系统恢复
# A3 a+ V" `+ m; G2 x# ?! f9 TMover.cpp
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Code:3 u( b7 _6 B; n; K: f/ a0 O7 w4 E
int CMover::SubPK( CMover *pAttacker, int nReflect )
; w" L. u; v& P, y+ r' E{5 f* H# t4 ~1 [' B
if( !g_eLocal.GetState( EVE_PK )9 [5 _9 _9 D. I, I' C% O: R K- Y
#ifdef __JEFF_11_4
2 Z+ h) b% f7 i7 d6 _ || GetWorld()->IsArena()7 |! J! N- l# k, j% l1 w
#endif // __JEFF_11_4 Q& {2 r& b% W' x3 k7 R
)
/ E0 ?- b) K C1 x* `2 b+ h return 1;
( T" }+ s2 `; h3 A# O; ~! @6 ?
' U6 m8 n( \, P* u' H- {#if __VER >= 8 // __S8_PK
- _6 S$ _) j& Y% { E- y# p5 S if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 Q) D$ I/ ~ j; w return 1;5 y5 U; M5 V5 g' H
_( n O* ?' S1 w2 w! _/ Q$ A if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& m- o- C9 u8 w; [* N9 B: U9 ]
return 1;4 S# ~8 y% i) L& c7 V
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#if __VER >= 11 // __GUILD_COMBAT_1TO1 g2 }& A; z$ P, G* t9 L
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )7 b8 i. o& n( z! }
return 1;
- y- Z1 M, [1 z8 H2 ?+ V2 a! @#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) & h' U, ] [2 {4 D v7 J
#ifdef __JEFF_11_4" X$ G0 X, P3 p! T; L
&& GetWorld()->IsArena() == FALSE$ ~+ n1 j4 @$ |! b x
#endif // __JEFF_11_4% Q; V5 [2 F! G5 Z0 b# E
)
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if( IsPlayer() && IsChaotic() ) / k; V/ n/ C' m& n. W. [( A
{
O4 E7 s; H4 M0 V* d# b4 f#if !defined(__INTERNALSERVER)
3 T& U( ~1 W4 I* |8 r$ x if( m_dwAuthorization < AUTH_HELPER ) L) q C: m. t, A" J+ v
#endif
% [& f `- I$ J {
' D7 Q$ X, g" n# A) v5 U- S# a. s // ??àì?? μ?·ó
; n7 I6 T. N; X# `# W% c* v/ Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )7 p6 A* p0 Z6 F+ U# w
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );. M! _) d3 f9 _* i0 e) F J: X
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );1 q7 x( k, j' i! t5 }
for( int i=0; i < nInvenDrop; ++i )
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; j. x$ d$ P% w+ N$ E0 `0 T if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) - |- p( n2 F1 O0 J: }
break;
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/ l- a4 @: \+ y/ n' ]! k& W3 \ // - à??? μ?·ó
) T) v3 v% x2 p) y8 O int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" A9 P2 B7 e' J4 R: x
for( i=0; i < nEquipDrop; ++i )4 o4 O" k% i- j: n
{
5 D( K8 O7 p0 \7 @8 U8 |' _ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) / M7 C7 Q9 F+ L8 v$ q0 V+ _0 d
break;
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}
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}; S2 t9 k5 U& b
/ t6 z* n4 o. v; \ if( pAttacker->IsPlayer() )
, _1 }) @( Z$ _9 w' t. E, x6 I {
8 t$ a( H5 L/ C2 } m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();* c( m% n+ _# X! E5 Z q5 h+ [3 r
if( pWorld )& H# i- o8 A- d3 g) J5 F
{
$ [1 [ W" x$ k" o& U char szFormat[256];3 ]; D9 V+ e8 _% j9 N( V$ C
strcpy( szFormat, pAttacker->GetName() );
- O" ~3 u# o' _+ H strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' q2 Q$ g, A. r O* W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 H$ Q; {4 G$ h- H6 X2 L" p+ c& e
}! \/ l$ S; a) P: z) A/ [8 q
}
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if( !pAttacker->IsPlayer() || IsNPC() )
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BOOL bAdd = FALSE;3 w$ y; ]& ?) @' P3 k
if( pAttacker->IsChaotic() ) // ???à?ó??* H: }, j8 R9 e" ?& R
{5 n% ?0 @! y: v. v
if( !IsChaotic() )% }( h! ?% v* G; m) L6 \) }
bAdd = TRUE;
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else // ?????ó??, èù???ó??
( y6 j7 g6 d, P8 k% R) N {
5 W1 ~6 d8 W6 m3 e if( !(IsChaotic() || IsPKPink()) )
0 r4 z( q# q! P bAdd = TRUE;; W; a( j% T/ R$ b- j) f
}
! v# x9 l" a0 p4 j9 {$ ?0 |+ G. }, g. |1 f
/// ???à????, ?o?aà? ??·ááü
7 A6 n# l* p- O8 a8 S if( bAdd && nReflect == 0
1 a' D$ `' f$ y# h( z! b! ` && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
8 y' q9 Z9 M! S( {( U4 N8 u {
. @3 R6 ?( I7 e2 ~2 G+ l if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )1 ^% W+ Z# A! m; p" z1 ]8 M
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
* s8 s, z8 G+ b o; n* F) B CString szSendMsg;2 u9 }$ @) z. e- L0 ^0 Q2 {; Y5 T
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );: K5 |8 ~) K: v+ j
((CUser*)this)->AddText( szSendMsg );
. P7 }% ^: B+ G3 ~ w szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
% A, P$ e- z, d0 ` ((CUser*)pAttacker)->AddText( szSendMsg );
7 q* d0 s4 }5 Z4 I2 E }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) i# d) u7 M( T$ o t ((CUser*)pAttacker)->AddPKValue();8 a* V- }; s4 R" S
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" d% j% A I" D
g_UserMng.AddPKPropensity( pAttacker );
3 W# c0 @ h& P B& f" V9 Z g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
, J2 p' n4 n0 I- s+ c$ }#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
9 s3 k+ R# c! W/ S- U' W#ifndef __MAINSERVER7 h/ [; }3 |: K0 f" W
if(!pAttacker->IsPlayer())
1 e$ M* t# p" G+ A4 } FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
8 W8 r: z, j: N% ^#endif // __MAINSERVER9 G, u( [( ? D A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 Z( F0 P% R' [5 D; Y5 k
#endif // __HONORABLE_TITLE // ′Tà? _1 K$ @( C' H; A
}" g5 v* P3 B) c& f9 l# @
#else // __VER >= 8 // __S8_PK
6 f# }5 \' X$ c; f; l/ S, u/ ~ BOOL bChaotic = IsChaotic();
- ^5 W* G9 b% ~, ~# \8 k" @: Y4 ]! a# i! i
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
& P5 b9 G- X0 k- c* K& P. q pAttacker->m_nNumKill++; // ?3?? á?°?6 u3 x0 p9 C8 t, C( S' L# t' n
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
, }2 d8 f" V$ E! k7 k& P; [0 r3 O
3 ?0 o; d( K# F2 A$ [) s int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
' w: E6 u! x5 z: r3 w5 n if( nGap >= 80 )4 ^; w; r7 E% G8 F7 Y
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.. _" C+ M) K2 `) h* l
CWorld* pWorld = GetWorld();
* }/ s$ Q$ D H1 l1 @0 w% N if( pWorld )/ ^, r$ X0 U5 x: C: ?0 z
{( }( n" B% W5 ?' W! p' [7 j( `+ y; q
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
% l- \' M2 Z0 @4 o& ]4 B char szFormat[256];
0 E) c* ~* v7 E3 P/ m% Q' A2 X strcpy( szFormat, pAttacker->GetName() );* Y6 M1 d9 u4 f
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' S, O: K5 y r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );% W: O, m5 M( N# ]- u( K4 r# M: Z
}
" m" K. ?* i: }1 K
2 M7 u, {3 S9 U! i }. d$ T if( g_eLocal.GetState( EVE_PKCOST )
% y: L( L& D/ N: f! C/ l#ifdef __JEFF_11_45 ]6 I" _7 P3 V/ v$ H
&& ( pWorld && pWorld->IsArena() == FALSE )" |7 g; m4 N! I. Y1 } d
#endif // __JEFF_11_4( `. E2 @- J% ?/ A: y( ]: ]
). v( v7 a/ I2 P; J- r& ]
{
6 g$ V! P: N! j* j! O' d' N5 M! w if( bChaotic )
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#if !defined(__INTERNALSERVER) d3 h; R/ {! i' D+ p- a
if( m_dwAuthorization < AUTH_HELPER )
: a7 H5 X" c' N: R3 K #endif6 R8 R0 |5 m9 b) A S) S" ^
{
L( Y7 [$ O) n! r1 b# O( s' l // ??3?μ?·ó
) V+ W% g8 V/ ^# i6 c: n9 K KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; y# e: I8 D/ D7 e float fRate = pProp->nDropGoldPercent / 100.0f;5 e" A0 a( b0 l' J. i a. V
int nGold = GetGold() * fRate;
' S {" i( Z9 h3 R9 A! w
+ C# M( ]3 t0 {. N if( nGold > 0 )
; U" a3 n2 X( S) c; X DropGold( nGold , GetPos(), TRUE );9 I4 N9 X, e0 z+ F. h. W% |
; b B( U$ e* b7 }: q; I
// ??àì?? μ?·ó
7 E# l( T9 n) Z for( int i=0; i<pProp->nDropItem; ++i )
8 Q5 a# y4 E" m5 m; Z( S3 _ {/ z5 H, K/ Q" k4 m# B
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.; w I. o1 L3 J! W/ _; {
# e* D+ C2 n( d if( xRandom( 100 ) < pProp->nDropPercent )
F. g. F; J2 M! V5 |! q* u {
+ c: |. S& q1 ?6 V: K1 r if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) & J- P* o" V. }$ b- \+ W
break;0 Q6 ] C& b; A0 R
}
" ~0 j7 ]7 D/ E' e% q. ?% V- J }
% i& z: `9 @% {9 W }
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}3 g( i0 W ~4 r
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//pAttackerà? slaughter°aà? oˉ°????2′ù.; Q3 N: O6 y( E! j; E, N4 Y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );1 A( G) ]5 A Z
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.' L8 e1 _+ T6 J8 P; X# M
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). F4 {' b* V: c+ k
UpgradeKarma();
~* T( M; ~+ W! ?; _- V" F7 R#endif // __VER >= 8 // __S8_PK
" H! m+ b V$ F2 j return 1;4 _$ B0 l7 b9 t! O
}
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: w# M% l6 i4 y: F# M6 J
-------------------------------------------
# X( A- N: @) S: W* P+ ?4 R% a' J5 u2 Q# H
9 ^/ ~2 c3 L( k3 {3 z& t
if( pAttacker->IsPlayer() )
! V1 I- u& u& A7 w. |# A {
% }- |- ~4 p' E |( o m_idMurderer = pAttacker->m_idPlayer;
3 c/ `+ J0 H1 R6 S, P6 h
3 k7 U' U0 E# {& \) p! I% q; {% {0 h& ^4 {8 R
CWorld* pWorld = GetWorld();
4 x3 q$ c9 N" q" O if( pWorld )
9 U6 F. E q3 i' _( C {5 ~( B- K" I8 L6 s/ j9 n: }
char szFormat[256];
7 g( \8 N9 L) \6 s strcpy( szFormat, pAttacker->GetName() );
# |, o) C: \2 I8 [; a E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' t4 s$ T# b4 a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ V$ ^' i0 t2 L/ D$ o/ `
}
; h3 s# E, M' L% n9 [' x }
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