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赏金系统恢复
/ t, x. h( q3 m$ k2 {/ X" sMover.cpp4 E# S. F; W2 @+ ~0 q8 E* s
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Code:
0 [ |2 b& w2 t: g1 ?( cint CMover::SubPK( CMover *pAttacker, int nReflect )
- e: B% Q/ M& o- K# ?5 r{& l5 B$ b9 T& w. v3 l, c
if( !g_eLocal.GetState( EVE_PK )
4 \. Z9 Q9 @- _/ L7 v' }4 I' s#ifdef __JEFF_11_4
: P/ G6 d, f4 i) z" w || GetWorld()->IsArena()
" A5 V( f& z5 n a#endif // __JEFF_11_4" C4 |! @1 \" [" |; I
)
. `& n- {+ Q1 E return 1;
/ }+ X2 n1 J( x
; M, h$ F1 x, W |; }7 S; s, L* H#if __VER >= 8 // __S8_PK
4 D8 Z y" r1 q if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) P% v3 ?3 ?/ R% U3 `( a$ Q6 {1 b
return 1;
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, }' M- r' O2 M" k if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ u0 { h/ K) X; {, N3 P return 1;% P2 S1 m$ P$ P, O8 p% X
% }8 n. K9 a# R3 r
#if __VER >= 11 // __GUILD_COMBAT_1TO1
# f1 J: X$ U6 V3 I" A) P if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )" X8 s% P3 S# {# Z3 A, x
return 1;, O b) }" N+ L M0 e& |/ `6 V& ]
#endif // __GUILD_COMBAT_1TO1( t! ?3 r. S' p; O/ k9 o
/ P0 q: S) D# E if( g_eLocal.GetState( EVE_PKCOST )
L! m/ Y$ I8 Q% ~0 |, f# d. p#ifdef __JEFF_11_4* z1 T( U- C/ b+ v
&& GetWorld()->IsArena() == FALSE, a5 C0 \- L* M% R
#endif // __JEFF_11_4 i3 h: U8 e# ?
)
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if( IsPlayer() && IsChaotic() ) 7 M$ `7 Y. k6 H: J
{
9 h- t9 ? }" O/ j! E+ C d1 S#if !defined(__INTERNALSERVER)8 _ L, A! S9 Q; _ l& d1 h
if( m_dwAuthorization < AUTH_HELPER )
' \, z* ?) ]+ Y8 D0 H#endif6 N9 H( S- x4 ?# }5 Z2 L' x
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// ??àì?? μ?·ó
/ O& T) y: e$ ~ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 x( N3 f; _, b6 Z8 A
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 t1 B. E$ L* j5 c# b int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );% _: o% j, c0 s% e4 a, K
for( int i=0; i < nInvenDrop; ++i )
T' i' ~% g7 u) i/ W# Z {
% k* y, {6 v, ^; |7 g2 Y" _ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
7 ]9 B: ~$ B( f* ^9 R! r d break;
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// - à??? μ?·ó
, ^( V) x$ L4 `+ \; C int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 k8 q- E/ W6 }& s& X
for( i=0; i < nEquipDrop; ++i ) s% @1 l2 [ \8 f( ]5 a
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) " j1 w' O. o( P( i
break;
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}
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& y. \, y7 _$ [9 Y: T0 N7 C if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
1 ?; _% _4 j5 B: x. N if( pWorld )
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char szFormat[256];
8 p9 M5 H" W, C strcpy( szFormat, pAttacker->GetName() );
$ {" P' K) G( S) \; k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 E2 f/ j) T5 v- i F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) M r/ O0 H/ V& o/ K# x+ f
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if( !pAttacker->IsPlayer() || IsNPC() )5 F* k) Z) \3 t( ~$ b; Z
return 1;9 M- Z9 X1 p: F/ o! j9 M
1 T: U; z0 {& E; f/ G' s+ j% W: J& l BOOL bAdd = FALSE;
/ k% D+ D1 y. s9 b- A( d if( pAttacker->IsChaotic() ) // ???à?ó?? @4 J f7 \; x
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if( !IsChaotic() )
1 }. A8 c4 r+ k5 [$ s9 t bAdd = TRUE;
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else // ?????ó??, èù???ó??3 \/ D: z. ?' `* ]6 j) T1 }1 K
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if( !(IsChaotic() || IsPKPink()) )8 v9 `- v, W& |( E
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü' n' e7 Y! W- J# V2 ?. B V+ s
if( bAdd && nReflect == 0 9 W+ ^4 Z M7 V
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
3 m3 w6 G2 R$ r, x$ J4 [ {
/ @3 l9 I/ D5 R! ]+ U) ~* e if( IsPlayer() && pAttacker->IsPlayer() )
' q) E. b5 Z8 a* F {
" T2 a& q5 P* V$ [ if( !pAttacker->IsChaotic() )
- P* y, `8 B* L2 d ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );# l: o L. `$ T7 f& P2 C
CString szSendMsg;
8 L! c7 W1 N) f2 A3 j szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );0 w# H6 y- _7 q/ Q- x1 \$ O; N
((CUser*)this)->AddText( szSendMsg );
" K& z3 l; N# `) h( W4 R8 K, x. v# D szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );* C+ H3 ^- f# i- R" J2 x$ B
((CUser*)pAttacker)->AddText( szSendMsg );
# S" R8 K" D( Y }! r2 P1 ?2 d# I7 M5 n1 a7 l0 y
7 O# U6 b( _- K) o% J- Q! h7 S: B! b pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
/ ` V! N3 K9 \ ((CUser*)pAttacker)->AddPKValue();' u' n/ _' p9 n% E
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" p3 k/ M5 Q, W% x1 A* m" C
g_UserMng.AddPKPropensity( pAttacker );" D5 K% e+ C+ W. C) j" _2 w
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 \' p) H; u) L9 G* ^9 Z' p
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& L6 E2 x! a7 |0 M6 G6 M
#ifndef __MAINSERVER; I) x/ B! w/ X
if(!pAttacker->IsPlayer())8 a# W: d6 D0 a
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
: ~( w1 ^& C3 ?#endif // __MAINSERVER
3 A) A4 k+ c8 v) z( E ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);& v K {( }# K; K; l, G
#endif // __HONORABLE_TITLE // ′Tà?/ a0 ~& S% H: a% X# l" Z: U
}
/ `- i }! B* I#else // __VER >= 8 // __S8_PK4 D! K* ]4 D1 i% J
BOOL bChaotic = IsChaotic();! \( f3 U- J+ V5 a- i( t
( p1 \4 Q' _& `1 v6 T5 M* t( M m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: ~! d" h+ d1 _& @4 Y# b
pAttacker->m_nNumKill++; // ?3?? á?°?7 ]. R3 e1 H% i0 b/ T+ \2 w: [
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù. V7 a# `- G* P1 k
" E' J& T0 ^' m* F
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. R+ Y3 I% Q/ l3 x if( nGap >= 80 )2 f# @( S. e2 \% O9 x
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ : ]1 e. Z6 E, d( y
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// o??ó±Y ?3±?±a?| ??????′ù.* }& Y5 E* C% z8 j( M# h9 h& Z
CWorld* pWorld = GetWorld();: s. r% {$ ?8 ^+ X# y* D
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."# t4 l5 F# r* ^+ n, T w
char szFormat[256];
5 z! {' R ?2 J6 a+ T. v% p6 L strcpy( szFormat, pAttacker->GetName() ); y6 ~( R8 f$ ?3 {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% u* W" z& ?4 {; g" J/ N# w4 J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* m, G/ S$ d {# X# G" o, i
}
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if( g_eLocal.GetState( EVE_PKCOST )
, \- M2 U# C3 D5 c/ i b#ifdef __JEFF_11_4
( O$ s/ e8 K7 n && ( pWorld && pWorld->IsArena() == FALSE )/ O0 n0 ?& {: d5 W
#endif // __JEFF_11_4
; n6 C! ~6 U1 X ): ?7 t/ k, g, r j6 Z0 t& [6 W0 X
{4 r+ F# Q* M7 ?( A+ f/ X
if( bChaotic )
: \* t5 f9 \& @ d0 S3 u+ H9 y {
; Q/ L; j+ _) T' t& a #if !defined(__INTERNALSERVER)
! |8 x( m9 T9 H0 V7 t. e if( m_dwAuthorization < AUTH_HELPER )
5 Z% r3 L" e8 w4 y1 d) p* A #endif: @7 G' ~8 {1 M7 }7 B% Z
{
8 r& N. Z2 V2 V% o- u6 l8 B* A // ??3?μ?·ó D8 Y# @5 k" K, v2 y. i! }
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
1 Y" \: F. ~8 u; [( F float fRate = pProp->nDropGoldPercent / 100.0f;
0 g4 ~" r/ x- [' u3 @5 e int nGold = GetGold() * fRate;4 A; M7 @1 d/ ^; b3 o @
$ n, l; G" A) ]$ @7 o* f
if( nGold > 0 )
Y8 ^, o0 V6 h2 I6 x7 E DropGold( nGold , GetPos(), TRUE ); A5 p# C t; `+ W; U
5 [6 j3 e+ w7 ~ p
// ??àì?? μ?·ó % J% {, D# Z6 q2 X
for( int i=0; i<pProp->nDropItem; ++i ) E# z6 e' Q/ `, U/ _5 ^2 A
{
' B% v, A: D% N- x' C$ X2 k4 l; y/ v BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 U: u! J$ L" i3 b' i6 I1 T
5 i9 S$ u7 R/ P. Y* M1 s1 u- T if( xRandom( 100 ) < pProp->nDropPercent )
( _# Q: d# Z8 ] {4 R6 v4 Q3 Z+ e! T
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) . _* _( A2 O& W o$ O' Q2 D2 V2 E
break;
# J" E' o4 o- V$ j( e }
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}
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}
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, I$ U. Z+ p7 h- V //pAttackerà? slaughter°aà? oˉ°????2′ù.' \2 i0 a$ V+ h: X+ B0 m
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 X* J% B* g% w% ^* }) L // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
2 z' ^. R8 e# z, Y+ p if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
3 d1 X- y# w* x" H UpgradeKarma();
4 U4 k3 q0 W2 q: z5 I#endif // __VER >= 8 // __S8_PK# A6 q9 {/ f4 X8 _& g6 P
return 1;
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: N% H7 a8 |5 g9 L7 s9 v-------------------------------------------
# d- c, a7 m, A( W" p& c% f* {" D0 s# \& L" ~% `# o
+ X5 _) c0 K6 x# X if( pAttacker->IsPlayer() )* }( v0 ^. m. x7 m+ K+ A* G
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m_idMurderer = pAttacker->m_idPlayer;- w: v ?* u2 J4 O; M
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CWorld* pWorld = GetWorld();0 U0 k; C( `) f0 s# u
if( pWorld )8 E$ }' _& P- s5 T
{4 z6 l" A b+ \8 E
char szFormat[256];3 D" b; K+ b* T( I- J
strcpy( szFormat, pAttacker->GetName() );
- t9 P) I+ g3 L* z. _$ j! j g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& {. n2 L! A+ M7 Y- X. X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( I9 b& A9 Z4 @. i' P/ O) f# `' N; J8 d
}
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