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赏金系统恢复
5 \' ^9 [& g4 Q4 QMover.cpp
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Code:% O- J: N( H3 l" x4 U5 B
int CMover::SubPK( CMover *pAttacker, int nReflect )
6 ~5 D' ~6 }$ l+ L{4 B# u" o% \# X% R) Q5 b6 Z$ z# q
if( !g_eLocal.GetState( EVE_PK )
: z @4 l6 u" t2 s# R$ H#ifdef __JEFF_11_45 P5 X. x9 c- E/ Z
|| GetWorld()->IsArena()
" X+ F" f" |& R#endif // __JEFF_11_4# ]8 h" I& P, t& H3 Q* z6 |) e) w
)
3 k+ Z- H2 @( Q+ m B+ `( x3 K; Q return 1;* L7 d3 t# E7 E7 Z5 e. N
5 e7 _- l8 u4 `/ R% u* [
#if __VER >= 8 // __S8_PK- F1 H8 n7 I% T* G/ }
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 b$ u$ M4 O" ~6 L
return 1;
8 I9 c# v, n' u: r& y: w( S
; \, @7 Z5 n Y! p) J; i7 { if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 m) D9 D6 A8 i7 k9 s$ @! v. y2 o0 c
return 1;/ e+ \' w( |9 U5 B2 ?
* X/ i) Y! _3 `* A#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 M" a( d6 k; K4 l if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )' S4 o5 b# T* @6 c: f# q2 X7 K9 ]) `3 R
return 1;
; D* a6 E2 [8 V, W#endif // __GUILD_COMBAT_1TO1
7 N; x. E4 U% \- e6 o5 y* {( N
% {" y; t- ] j% k if( g_eLocal.GetState( EVE_PKCOST )
}1 a' x; L% p7 Z- d. [#ifdef __JEFF_11_4
6 d/ v% Z- H7 ?; u6 o& F2 S && GetWorld()->IsArena() == FALSE
6 M$ M- M4 g1 a$ |- {# G; `#endif // __JEFF_11_4
8 C; h- i# q: g4 L7 e3 P# q8 t )2 Y- A' E$ @" D2 _7 p9 Z
{
. z5 ^- l$ n; T6 x) t- e! S9 W if( IsPlayer() && IsChaotic() ) 3 F5 x' ?8 `* ]1 W8 ^2 k+ g, A. ]
{
$ n0 K3 L8 x' h `& D: u6 `" p#if !defined(__INTERNALSERVER). ~3 h) z4 s c' n1 x% @/ ]( n# m% R& c
if( m_dwAuthorization < AUTH_HELPER )
3 @/ Y% l% `! o( L" s$ e" _5 N#endif! Q& k0 ]9 X* [. Y7 m+ ~
{2 Z" `) n3 u7 _* v6 U$ O
// ??àì?? μ?·ó
: I* {8 f" u( i, U // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
, i( x7 R9 d4 j) D CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );1 P9 T2 m: X# K
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
' q0 S( N8 Q' |2 O; t" s" ~9 i for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
0 Z% T$ b5 j6 T5 D break;
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* r) w2 }! { G$ ?) C/ G" D! d // - à??? μ?·ó
8 _) \. I& L' G int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );5 a7 m, A9 u; V/ z9 R+ y6 d+ D
for( i=0; i < nEquipDrop; ++i )
& ^ B9 l) R! H! v4 c7 u! t {
9 U+ t* z* b9 P if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 |9 q8 M" k3 U: n8 G* s break;/ d& p' V: p) e
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}
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if( pAttacker->IsPlayer() )/ w y) s) G& A
{
' M% o6 q7 E6 e) T2 c( \ m_idMurderer = pAttacker->m_idPlayer;
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2 x( w" k$ O2 \9 k( i. I& L* u5 a CWorld* pWorld = GetWorld();
0 y0 g9 Q# D0 u u if( pWorld )* t6 l% h- P: _. v; f5 S! X
{" r; M$ I4 C/ z! b# o
char szFormat[256];
7 h( o, V/ C, a4 l" W( D strcpy( szFormat, pAttacker->GetName() );
0 R4 z# _' @" R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: K6 W$ n9 \: e/ D& N! U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ F7 m4 O5 v6 D3 r0 P, m }
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if( !pAttacker->IsPlayer() || IsNPC() )' A7 l% ?7 B# j( C
return 1;; e) O1 W1 P1 E% r
, _8 V6 N* L- [$ n+ m: H% E BOOL bAdd = FALSE;9 Q$ e8 O; ?3 R( l. u% H
if( pAttacker->IsChaotic() ) // ???à?ó??
% }7 i5 a- g! W, V3 S/ a6 R u# B" Q {
. A, ]2 S$ u ^4 R5 X6 K/ J7 \" a if( !IsChaotic() )
; _) }( l- \1 c6 N5 \# U5 P" E bAdd = TRUE;
# `6 W4 k/ M$ Y: V7 g2 U" } }0 F: j$ W; X# B/ t
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
8 W2 i& z( l$ G% f& `* R bAdd = TRUE;
- h" G. {7 B0 | }
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/// ???à????, ?o?aà? ??·ááü$ o& f2 _- A' Y' m4 X3 c
if( bAdd && nReflect == 0 / k: r) [# }1 c7 A; X9 W! e b2 E
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
( F( I8 _5 X/ |& K9 G0 L% ? {* A( Q! y1 i3 i7 \. U4 M5 l1 A
if( IsPlayer() && pAttacker->IsPlayer() )
) [6 N' A8 e m, P7 L* ` {
1 ^/ I6 h( v; b! U9 u if( !pAttacker->IsChaotic() )5 i" z' `. X2 f% _$ c g/ D, c5 p
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );5 W4 _6 [; Q. W3 G" b! x9 ^
CString szSendMsg;
; |& f4 u9 g/ b0 ]( l2 ~ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );) ~2 z+ A% c# f/ g: ]
((CUser*)this)->AddText( szSendMsg );- F: q6 c, e( d: |
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 H. p3 e5 x1 y8 L- ~3 H ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: @ L. F9 D1 q. z; b$ z ((CUser*)pAttacker)->AddPKValue();
' d7 H- L4 R% q) r! n; z! ~ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 N" q3 Y; g- h" m* ]4 t g_UserMng.AddPKPropensity( pAttacker );
4 L7 r4 ]3 k# }( t J2 b g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
% `! k: N( g- o6 n/ U#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# _$ d3 v0 {( @0 K
#ifndef __MAINSERVER! {- v8 [5 l9 P) w8 i$ ~" [
if(!pAttacker->IsPlayer())
8 U0 q( P6 G2 d6 N2 t- B FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );: ]% T0 i4 u. H- f! r' ?. H
#endif // __MAINSERVER; z9 [0 b* i; H: `7 A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
9 l$ k# F; v% k# F- n4 j#endif // __HONORABLE_TITLE // ′Tà?
/ @7 Y1 s6 J# q" n1 W }! J3 ^; r \ s2 D$ ]2 S
#else // __VER >= 8 // __S8_PK
/ I7 ~; F) M5 C5 K L% y! c BOOL bChaotic = IsChaotic();4 L! }( o- T/ U4 D1 ~9 ]/ t
+ N( _4 k# B7 l5 z+ A: ?
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
" v+ a6 {; \, X$ o+ \ pAttacker->m_nNumKill++; // ?3?? á?°?" d0 m ^6 t ^/ b0 j$ T
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.; h+ @: s% Y% M/ M2 }% I0 J
' y8 w- o% l. H1 {3 f
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );0 O+ O* T" e7 A' e0 s) z
if( nGap >= 80 )
5 A4 k" U8 t M9 U$ {- Z5 F7 d ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
% H' h2 W7 g$ [% V$ o7 q1 T# ]! j
* S6 }3 h; B9 ]$ p3 e; @8 w // o??ó±Y ?3±?±a?| ??????′ù.: z- C9 B5 ?" u
CWorld* pWorld = GetWorld();
* \; C( {0 f# q! H3 _ if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 S% ~3 M! Q h
char szFormat[256];
& Z8 V9 ]; C. N, b _ strcpy( szFormat, pAttacker->GetName() );- s0 c. G6 t. k7 Q _4 T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& s' f' K, E: m# s3 g- E6 X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 G% l9 K" |$ a: V: C
}
& O$ \- J. s. x' }7 W- s
2 z+ g+ w/ o: i& O! J. K1 B: c, C if( g_eLocal.GetState( EVE_PKCOST )
0 G: w" u9 @$ v: s' c2 L& W#ifdef __JEFF_11_4: F7 p$ b. `* `" \$ P
&& ( pWorld && pWorld->IsArena() == FALSE ), Q, b* T' |+ r
#endif // __JEFF_11_4, `2 N- P' D9 s2 A* P
)+ `5 |4 ]# D. G7 P# w7 \% B
{
9 n4 R |' T0 [" I* p if( bChaotic )
( Y# E' P: }) Q; K [0 b {
- R* v# K/ k: {. A" y2 F. y0 e #if !defined(__INTERNALSERVER)8 o1 m+ P. l ]- Q& ]5 M9 E3 a
if( m_dwAuthorization < AUTH_HELPER )
( u. q4 t U4 T& x, F #endif5 `9 n& ~0 b6 E( o+ }% A* n
{% X! x! n- ?) }" a4 v' x2 O
// ??3?μ?·ó
$ I. ~* V+ y' _& B) e KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
$ Z, F L$ s( S# x float fRate = pProp->nDropGoldPercent / 100.0f;
6 v1 s: C+ r+ J4 d. k int nGold = GetGold() * fRate;
5 D* n% F( w e& F5 \. t* T u3 a( C# j4 h
if( nGold > 0 )
N& J5 d( p" P8 Y DropGold( nGold , GetPos(), TRUE );* k1 C3 b/ Z$ C/ y7 s
b4 v" q4 j% {( W+ { // ??àì?? μ?·ó
! |" W& U" v+ n7 C/ U for( int i=0; i<pProp->nDropItem; ++i )0 e7 V# B. G7 q1 B: s" g
{* P; Z" |( v2 }- j
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( a) E: n5 Q6 q( e
* P) S z5 V3 M2 N1 E; s# p if( xRandom( 100 ) < pProp->nDropPercent )
4 O2 c$ k5 g6 E {8 Z. L; [( s& h9 m2 x' }1 J
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
+ f- I+ u4 ?# q! p1 \$ U4 _ break; O. v. G3 V7 d O: O; ?
}
1 m/ m5 f0 `0 L }: o1 S. C& M* l M" ]5 L
}
" k6 p+ n( |6 _+ M! U2 e$ Q }
7 x" ]3 m. A& [ x }! K8 o1 Y% ?& H2 A
8 f+ w0 x4 W, |1 K6 N2 T //pAttackerà? slaughter°aà? oˉ°????2′ù., l; r) U8 g5 H: G0 }3 s
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: Z% [7 Y. d& O# h: O) F // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- h+ B8 S+ r$ o4 \( M9 c& h
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )# `1 Q; }9 x3 @7 a H, l
UpgradeKarma();( f0 M5 t+ A, M$ f0 x
#endif // __VER >= 8 // __S8_PK
7 q) H H( \ A1 m8 H! G return 1;
1 y# T8 w! t( a: ]. l( p% \+ I+ h* D}9 G# f( i9 o% f& z. |. i' `8 L
# T' A& } c3 O' R5 V
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-------------------------------------------& c& `$ V. f- o9 C( V! }
# e5 {/ E* |+ a A
3 }; ]; k! m( i, Z if( pAttacker->IsPlayer() )3 \3 B# `" g% X# b$ d& s
{
# @) j* A/ U* O W m_idMurderer = pAttacker->m_idPlayer;
5 g/ E7 r4 D7 ^) w+ l: L
7 a. P9 Y' ?+ q" {" K
5 t" W% @- J; g! S+ R CWorld* pWorld = GetWorld();
# f" c+ Y+ y. E# C$ T, ? Z, n3 G if( pWorld )
% n* d) o. N7 n1 M {
) U' K8 X% k7 R. b5 {! L _ char szFormat[256];
6 u" j% b: u9 f# ]- T7 f4 I strcpy( szFormat, pAttacker->GetName() );
6 p# B4 w3 `" L strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! v5 m: t% i! g- B/ E c+ O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}( x6 P& m, C: _$ M# }
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