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赏金系统恢复( f1 B, {: u0 c1 G
Mover.cpp7 b" L% L, e) x m
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Code:$ ^7 n Q8 c1 N% X# y8 g
int CMover::SubPK( CMover *pAttacker, int nReflect ) _2 U! h: e& u* D/ b v! B
{
, N- l' f8 O2 B" y5 h: D( _+ s8 v if( !g_eLocal.GetState( EVE_PK )( k+ _/ J8 M4 u' z& G1 M
#ifdef __JEFF_11_4
- R& d, p' `7 a8 y1 t9 M6 h || GetWorld()->IsArena()
. [0 J2 k% V. {, h#endif // __JEFF_11_4/ @ b% B, d0 h& B9 Z. ^
)
) d1 k5 x! W$ }. i return 1;3 \. W7 Y8 u0 ?( u3 r. c) |
5 ~, [7 |/ X/ }7 ]' n' |#if __VER >= 8 // __S8_PK: ]/ ~) z5 i u1 o
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 H2 g H4 b5 G+ }8 b$ D! K' ` return 1;$ i: `/ \; b8 n9 [
T3 G2 | ?. C/ \+ Q6 A2 \4 X if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! \% a4 m- d0 @
return 1;
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, e; c [# E# f2 v5 H* Q#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ p# Y( C( b* h! L3 D } if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- l( F( m$ U$ e1 H# o& b( r* w
return 1;
+ M' A* i+ F3 L; u, U% b" S#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) + j4 ?! z( x1 T
#ifdef __JEFF_11_4
! \% |7 n" _/ W && GetWorld()->IsArena() == FALSE
* T5 t0 f) y2 ~8 B9 R#endif // __JEFF_11_4
6 `: {% I1 E: w( s' E* k# e )
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if( IsPlayer() && IsChaotic() )
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/ }% L2 P/ \- L2 ]#if !defined(__INTERNALSERVER)
# c1 C' B, }9 ^/ t if( m_dwAuthorization < AUTH_HELPER )" x& u4 M p/ J6 \8 ?1 T9 W
#endif/ w1 c8 q& T3 I& h6 a4 d8 A
{
/ k: X" h, [, v# n7 {0 C // ??àì?? μ?·ó
5 \5 l1 Q0 e! K; Y) `, { // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ), I. `* p! P2 p
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 A4 c* n" n, i. J; j# }. U int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% k& y( d5 O4 x for( int i=0; i < nInvenDrop; ++i )6 O$ S; m( q) s6 A
{
3 O7 U( {3 Z/ c8 U0 i4 N if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* f. @5 e8 O0 I0 {: B1 V* M B break;
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$ }; V( I* f! o& d7 |5 b // - à??? μ?·ó
6 L- L$ V6 R& N# K int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );; A, ?7 }4 K. P* v0 @7 A! C: X
for( i=0; i < nEquipDrop; ++i )
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6 ]. }. E4 p! A/ F7 h, Y! l9 I if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ( _* s0 Q/ E7 D- z3 N
break;
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}
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if( pAttacker->IsPlayer() )
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, p! i" | S+ d5 E) _" M) m5 G m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
" w4 W2 C4 E0 i if( pWorld )' I: {9 {2 [8 b% t$ O$ G
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char szFormat[256];6 t+ M# K* N: w/ _+ t
strcpy( szFormat, pAttacker->GetName() );
' _5 W- @% Q8 F# e8 Z) A( W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ q2 L0 r% d r( m. ` g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
$ m+ o- K) _# t. l0 K return 1;
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- @4 {' ?1 N- n BOOL bAdd = FALSE;
! m! Z! @' n9 Y+ K' r9 b9 A: g" }* K if( pAttacker->IsChaotic() ) // ???à?ó??: @: Q. t1 \3 E0 m8 U1 u" O
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if( !IsChaotic() )' {1 g9 G) W3 p8 e$ J& _. I
bAdd = TRUE;) x8 F4 _4 S/ R4 [. m6 q
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else // ?????ó??, èù???ó??
[" V# I& j" `5 J( k' w {
# ?/ x5 ]! C! Y: }$ U. H; R, f if( !(IsChaotic() || IsPKPink()) )
; h5 j' h# n1 n+ e# _; J bAdd = TRUE;+ _+ }* W! S7 P
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/// ???à????, ?o?aà? ??·ááü+ j+ J$ p; t' M) z1 d
if( bAdd && nReflect == 0 ) R! t W, O6 N
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...) K' Q* g0 ?3 T/ n7 x
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if( IsPlayer() && pAttacker->IsPlayer() )+ L M. ?2 s, k3 y9 ~2 I- f$ B1 b
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if( !pAttacker->IsChaotic() )
: [2 p4 ~! E' v8 m' D ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
( H" `% ~& R ^4 g5 L1 E CString szSendMsg;
9 x( ^2 H; F& r8 ^ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() ); }# `* u7 u) _$ _0 e
((CUser*)this)->AddText( szSendMsg );: r" T3 q4 B# N$ ]+ g' L; C4 I
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );+ g. N6 }7 W5 F/ ~3 a
((CUser*)pAttacker)->AddText( szSendMsg );
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T, D. s' q" I; q5 I4 ?8 V3 Q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- G) f( y5 j4 c+ u& c/ r3 J ((CUser*)pAttacker)->AddPKValue();. t. _% w" \$ _0 R
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, C; D- \$ f i( R% x# h7 r
g_UserMng.AddPKPropensity( pAttacker );
# ]& f s* R& [4 `( o g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" L0 U) k( C% \# D
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ d% B2 `) R$ p9 ]* H h" s! G6 m
#ifndef __MAINSERVER0 }& R* q$ q# H( i$ J& M
if(!pAttacker->IsPlayer())' B( @$ T6 I9 j Z
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
1 V1 a* S% k5 N7 G8 z3 Q#endif // __MAINSERVER8 |$ `7 I# A t& a- d( d
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; J$ w/ p) p9 x" H( ^2 p/ R( U#endif // __HONORABLE_TITLE // ′Tà?
+ k" C8 e! ~( L. u& ] }
& M7 z8 `8 u7 H& `: J/ R' d; j#else // __VER >= 8 // __S8_PK$ x* P1 {- Z; N; P
BOOL bChaotic = IsChaotic();8 {" y7 H0 |$ f% R
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 M; c. i. s+ X% A pAttacker->m_nNumKill++; // ?3?? á?°?
, u q2 E7 @6 R' i( Z" ?1 [ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.) \/ v) [, ]) S/ ~
3 V, }; W* ~- w
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );' J6 R7 h8 Z( A$ F+ j) Q
if( nGap >= 80 )
' ^* g% ]8 K4 m0 O ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
8 c) g+ v2 w _$ X8 B6 |0 G5 q$ P& z \. d0 G9 `: i9 x- E4 [
// o??ó±Y ?3±?±a?| ??????′ù.
% `5 \' @2 F5 N3 S- C+ G CWorld* pWorld = GetWorld();/ S& `# e* S0 q' f2 }- v% F
if( pWorld )- u8 T; P/ ]+ M
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."& u' @$ W- w2 a, R
char szFormat[256];
% a3 a7 Q; z ~. i. `: c strcpy( szFormat, pAttacker->GetName() );$ [0 X; x, h, ~! @% B& Z5 v3 c4 w
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; Z' c0 b/ n6 M. D g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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9 I! g/ L2 F( Q g6 v: {6 H* t, k6 q# T! ?$ S7 e% M! m
if( g_eLocal.GetState( EVE_PKCOST ) + e" I8 V; ~% F1 p: ]% X
#ifdef __JEFF_11_4: z( E0 q4 z5 }3 q0 u& ], B: }2 |
&& ( pWorld && pWorld->IsArena() == FALSE )' e7 k: ~# ]2 X* ^; e5 W, x# ?% \
#endif // __JEFF_11_4
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{
/ ~9 l! R+ h; L6 [ if( bChaotic )
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#if !defined(__INTERNALSERVER)
; j, a& ?* G) j if( m_dwAuthorization < AUTH_HELPER ). w4 I8 B: S5 ^# |& d
#endif
: _4 H, d6 J9 S, l {
: }- V8 @ _6 L# M7 L // ??3?μ?·ó
9 c/ A0 a, x& {; F5 A5 Y3 e KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );! a% s7 s$ t. v3 \' M( P
float fRate = pProp->nDropGoldPercent / 100.0f;8 M/ R& R4 s4 ^3 ^
int nGold = GetGold() * fRate;! A1 |5 V" z+ z' E, i% M
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if( nGold > 0 )
{- a8 }$ j5 s/ c" G DropGold( nGold , GetPos(), TRUE );
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- `& ~( h; e& s4 B // ??àì?? μ?·ó * Z, B/ Y: I, H2 C* p8 [
for( int i=0; i<pProp->nDropItem; ++i )" \9 c0 I& q4 i8 `) S
{
/ K" e% G x0 b BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: m2 C, h9 }' S' f& N
( m' o' S/ r' g0 s3 P9 \ if( xRandom( 100 ) < pProp->nDropPercent ) 1 I- @' S5 Q) M; N) K; t. n
{
; U# C+ ~# s1 Q. p% Z/ K if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
3 e4 z: v3 v* y9 z6 k' {8 q break;$ i* h1 L3 J( E" _$ Q$ O! J/ c
}
7 U( u6 m! q2 U }
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}
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3 J( k9 C* r1 Y1 } //pAttackerà? slaughter°aà? oˉ°????2′ù.7 o6 ~8 J4 r" {' D2 p
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
# t" u" p' l/ f: q, E! `% E // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù." c3 H, }& T, m( W4 }: R
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
$ y. D7 {# o- F UpgradeKarma();
3 q$ G' {. Y' K9 c* h5 s0 M/ d8 i#endif // __VER >= 8 // __S8_PK
& a# z6 U8 E- N* T% A return 1;
w' I$ a3 T3 s2 g& `5 U}: F y/ O- |, p! U- u6 ?1 ^9 e1 M
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-------------------------------------------: w! O$ y/ ?6 e) e/ C* W3 Z
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if( pAttacker->IsPlayer() )
% C' V2 v: e4 O7 g# B {
$ u% G5 P+ c% M# _5 a5 W3 U R m_idMurderer = pAttacker->m_idPlayer;
( B9 \& b! X, _6 q; K2 r* ?8 X, u# k# D, c" x4 X# [( C4 D/ j1 V' v
+ E u4 J2 K$ S7 U, r CWorld* pWorld = GetWorld();& J9 S5 L+ u; |, h% b5 J
if( pWorld )* }: y+ [- W4 h9 c \
{: z) }& `! U8 f6 ?$ f1 l0 u1 H
char szFormat[256];
* g( R% \8 z8 U7 ]4 g strcpy( szFormat, pAttacker->GetName() );+ \$ J- H* x) ] p* Y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! w+ Z5 V; b/ n5 I4 z9 m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# ^; U/ J! e. G! J" c6 a! Z; o
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