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赏金系统恢复
- H: j) b- E q9 k: _Mover.cpp6 B& a4 R/ v3 B. E
8 m2 F% L+ D: B6 `5 ~4 n7 W
Code:
+ D9 m- D: N% \1 Pint CMover::SubPK( CMover *pAttacker, int nReflect )
4 W) n/ `" ^8 Y$ ^0 k{: F" a5 @0 w8 M* {' j; z1 X5 Q: q
if( !g_eLocal.GetState( EVE_PK )* M1 s6 |! l% r5 p* h! d
#ifdef __JEFF_11_4+ Z% E0 t. J* y* C2 a- k
|| GetWorld()->IsArena()8 j, R- w2 G( Z' ?0 {" a1 Y3 P
#endif // __JEFF_11_45 f9 c! k8 x @# W* v
)
- u* a1 g3 y, j9 x: U% e! Y return 1;
$ X& ~ \8 `) X. c
5 `6 {( G0 m# v( P% s#if __VER >= 8 // __S8_PK, k2 X+ q- {% i( @" \# q K
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 y/ Y& l7 `" }) i2 d) g8 q
return 1;! s z9 K0 G* D: k: h
( n# z1 Y2 M( B2 S if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 F" s2 B. [( X5 M' s4 y |
return 1;
! Q8 r7 g& K! T; N* J9 N2 y4 O
#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 p+ h% w6 t ] if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
9 G2 J5 o; W, J" s return 1;
. E5 R2 K% K- F- C. z- R#endif // __GUILD_COMBAT_1TO1
( j3 w8 h% z! H" G0 P/ a5 z; I4 {8 P2 C# q& E X# U# ?; g
if( g_eLocal.GetState( EVE_PKCOST ) * ^/ ~) ]3 C! b
#ifdef __JEFF_11_43 c7 i. g" @, T( h4 r( @
&& GetWorld()->IsArena() == FALSE
! `; A+ |& D3 x$ ?#endif // __JEFF_11_4
# ]0 Y/ V8 P0 F( e& D )
" ~, j& m6 K/ O; `" y& F- L& S {
' X5 @2 G& Q" X& e, Q if( IsPlayer() && IsChaotic() )
8 D- ], ~! }' ^& K, p; K/ @ {
/ v& K% a/ Y* P- Z. `#if !defined(__INTERNALSERVER)1 d/ W1 u0 X1 b; b. g) ~, K( K
if( m_dwAuthorization < AUTH_HELPER )' v8 b2 E) ^ m
#endif8 {) B% F8 F# R9 ^; }
{
; L2 ^7 s+ S$ D% j% ?* @ // ??àì?? μ?·ó % U1 A1 z) n6 F: t" v
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ). \. I p$ T, ^3 m
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );9 c. {8 W' j4 N5 Z9 Z5 U! y: `
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );2 ]' b/ l+ {( s- s/ p
for( int i=0; i < nInvenDrop; ++i )
/ i" J4 d& n! I, [1 L {
1 N1 X3 }4 }: k6 q$ t. L( ^ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
+ q5 l) b$ M0 n: M7 V* r* g7 D" A break;! W' t; y" F' g
}- {$ z' f4 M* T" D' ]9 I
1 [7 |1 ]% Y6 m* g$ d
// - à??? μ?·ó
) {8 k9 j" a& F int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );, X5 |+ \0 _6 _% k
for( i=0; i < nEquipDrop; ++i )
' c# z/ a0 C$ h! r( k" { {
5 r3 [* @0 j4 o! U' e1 ]9 `7 `$ A if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 M& {/ N/ a8 y8 j6 N# c Q break;: g( s' E3 u* K* i6 R# o
} 6 {0 L# d; p/ @- j
}
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: e- F3 @' D8 O* h; ~, H }
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# I* q% H$ |3 J: i) g% y, D if( pAttacker->IsPlayer() )) |) v3 o' t5 S: `& U! f
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
5 u z2 z0 O3 s' ~1 g& S if( pWorld )/ M& }; u1 `& f; o U
{
+ z8 v% T; R6 Z; |' ?6 J char szFormat[256];
) v. w$ D: n; Z; ` strcpy( szFormat, pAttacker->GetName() );
5 U6 l1 T" U; g" a1 G% e6 j2 t6 Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 D5 ?1 {8 f6 g c8 l g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 \2 \% x( ?6 D. V" J+ Y
}
/ R6 e& W o: N8 g }0 y! X. Z" L& v. H0 X
% e" V9 M2 o5 |# v+ K- I7 r if( !pAttacker->IsPlayer() || IsNPC() )
& i; G* y |2 a# t7 }. w return 1;
, Z7 A# M1 |" s! H) ]0 U8 J; e ~6 ^* T
BOOL bAdd = FALSE;
+ |, X$ m% b/ Q+ U9 R. B% T if( pAttacker->IsChaotic() ) // ???à?ó??
+ W) D" I+ j- c {
1 v. Y, O1 Q- Q3 y: } if( !IsChaotic() )% P' C# J1 R" D/ p* @
bAdd = TRUE;
' o- D% u/ ~4 l- ] }
1 e# G% S$ l$ v d0 U- Y4 n else // ?????ó??, èù???ó??% W( c: R( L! g# T: a6 H& c
{. P l; B8 _& D
if( !(IsChaotic() || IsPKPink()) ); C6 u9 x, w1 I8 ]7 v: {
bAdd = TRUE;" O" ?0 `( w! [" k7 w4 h9 ^
}
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8 x7 N9 I( U' f; D. B /// ???à????, ?o?aà? ??·ááü4 J' {: G- A' @2 j1 _
if( bAdd && nReflect == 0
2 g* w8 q ^. v9 }, _ e) E && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' Y$ m, }( `0 p( t' K0 Q4 f- T
{
9 p2 t& f+ }* x( c9 V) W1 X if( IsPlayer() && pAttacker->IsPlayer() )& P! q& Z3 D' M: v+ s* T
{, H' i. F. ]: n/ ~ J. M7 J
if( !pAttacker->IsChaotic() )! |$ C/ ~/ t7 z# [: F
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
$ Y7 [9 l/ X$ @( h/ ? CString szSendMsg;; B8 h O$ l2 u
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );1 [9 c0 J6 [ }$ N
((CUser*)this)->AddText( szSendMsg );
6 A$ ], ?2 G# H8 x szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
2 {( E& A' `: H6 K$ E! c ((CUser*)pAttacker)->AddText( szSendMsg );
4 l, ?% u1 X3 l }" _" U7 J9 M( _6 }$ v8 n" g: l7 ~, ]
5 z0 a. b/ u3 e2 N1 T pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );# o; L7 O4 C# s! L- J1 S1 [; F/ A1 X
((CUser*)pAttacker)->AddPKValue();, R3 `* }. g# M, M1 E* J
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; O# e2 T: H% c+ q g_UserMng.AddPKPropensity( pAttacker );8 ~+ H9 {0 n1 ]1 B3 y( ?
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );0 t$ G3 `4 H7 H/ @+ P& Z3 A
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. h# \7 U3 b# U, u
#ifndef __MAINSERVER
+ s+ ^6 h$ }# ?; v$ K4 q9 aif(!pAttacker->IsPlayer())
( E+ y' }4 k2 @8 j FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
: m3 d$ M- ] d4 S* {! C5 i( I#endif // __MAINSERVER6 N8 @" c* ~" U7 B1 s" v" ?& f% o
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ `3 v+ b- t9 ?' w#endif // __HONORABLE_TITLE // ′Tà? ~; m, n# ]6 S* k0 |# k
}( u, @5 h- [; p, s" Y2 n
#else // __VER >= 8 // __S8_PK
H2 Z6 A4 [7 K5 \ BOOL bChaotic = IsChaotic();
0 o7 r c- d6 N2 j$ J, j3 d
8 ], Y, v+ t: J' L% g+ i m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.0 e w6 t0 W2 G" ?* L5 D( a, p
pAttacker->m_nNumKill++; // ?3?? á?°?4 U) k; @) ]5 G4 B" C
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
% R$ N6 t; Z8 I' q7 t) R+ a7 P+ p+ r% ^4 ~: \# b" L* \& l
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );( }' _1 Y/ K2 m( y0 ~# w4 Z
if( nGap >= 80 )8 _7 ~& w9 ?, q7 {& g$ a
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ . N% ^% N* ^+ K
+ e. j/ c6 K- n) f W/ K, i // o??ó±Y ?3±?±a?| ??????′ù.
2 n) I) t' u$ Y+ a/ \0 X CWorld* pWorld = GetWorld();
' z& q3 H, e. d1 N/ ?. P( u' f if( pWorld )
" \( [$ [! b0 K0 f9 h0 z+ h& O {# n+ w' ]: [- T, T0 d
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."$ m, W+ x: m' E, J
char szFormat[256];2 ?, K/ b9 p: `$ g4 B6 `. E" h
strcpy( szFormat, pAttacker->GetName() );% j& h. Q" Q) W- p3 l( U4 ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 @4 \% j7 b9 u# X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );$ h( V2 m" A R# b) v7 N1 o
}
( E4 c" y$ D& D) n, ~: @) M) S/ a* K9 C& ^# V
if( g_eLocal.GetState( EVE_PKCOST ) # v3 P( e. O, @- M
#ifdef __JEFF_11_4( m" s# O+ F. j/ I6 c
&& ( pWorld && pWorld->IsArena() == FALSE )
6 B9 R! a( x e+ A2 C5 w#endif // __JEFF_11_4
5 t! K( E7 c6 j8 B8 I3 C; S )$ b6 Q$ F4 Z! d& y4 H7 h
{
% u& F8 Y! b1 g2 J if( bChaotic )
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#if !defined(__INTERNALSERVER)
) {" M+ a( A4 }5 ^+ W' A( [! j6 H0 E if( m_dwAuthorization < AUTH_HELPER )
% R$ Q% A) p/ J' q( v #endif* O( `. x; m2 R' u" n
{
- @) K1 J' ?0 A! N // ??3?μ?·ó 6 {/ H9 Z: j, j% o) a8 g) j$ @- u
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
3 T6 I. u' Y. R M3 Y8 Q- q2 s8 N float fRate = pProp->nDropGoldPercent / 100.0f;
; E2 _5 {! o q3 O int nGold = GetGold() * fRate;
5 ?' a n, j5 ?, T8 ^/ ]( l$ y7 E6 ]. q" v, l% r" S
if( nGold > 0 ): S9 G0 b* i1 f! i* y8 |
DropGold( nGold , GetPos(), TRUE );
& B4 F2 m1 k: s, v) L
) ^$ I$ E! c @ // ??àì?? μ?·ó
$ `0 h6 n4 f% E% P for( int i=0; i<pProp->nDropItem; ++i )+ Z# y! u) Y6 G4 k5 Z$ B# s; {" b
{
) V: s+ r3 L1 L, [. N; k" w BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.( v/ r/ P2 _: u# T* D
r h- s# ~& s+ S if( xRandom( 100 ) < pProp->nDropPercent ) 6 P/ C4 _: x* r# B
{
1 y% A3 w2 y' c* r if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; ]& B. N1 t- M: x+ M4 b2 P
break;1 Y) A+ h) j. o( h/ b5 _8 a/ K
}
( b2 A6 O% n; f& o$ k }; P0 A! ~4 f$ r/ F3 T6 l* E" [
}8 e1 a, A# k" R4 b6 |
}
7 d1 z8 O4 _ D' _$ K( x k }
3 a7 M. n2 X6 j: ^! _0 w9 b0 X* Z0 `
. w6 B$ B o, {& z* Q! k //pAttackerà? slaughter°aà? oˉ°????2′ù.+ q% f( E" A) a. ^" ?: l4 W
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );, C* h; C8 u& w/ X5 ?; T5 T
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
5 p* k2 G6 s: L2 E( g& `: I/ q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )! T |- X, ~: d' L# b: k
UpgradeKarma();/ Y( ?2 ~! Y9 X4 e$ ^
#endif // __VER >= 8 // __S8_PK
7 M! a" j! \; v6 d2 m& M M return 1;+ _$ w7 |9 E* Q7 \! e
}
% F# T: q% C/ L5 I- k0 {
F, f1 B' c. X9 r+ q0 t) [; {3 `4 L- A+ v# ? Z3 S- k B; q+ N! ~7 F
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9 ]" T% t% j( G( @, g1 e-------------------------------------------
1 m4 p$ B6 Z% H0 X* c; R0 h1 r7 `4 W7 M
6 i, K& p4 p( T/ x9 x if( pAttacker->IsPlayer() )
% g7 N- B; S& ^6 v& y9 P/ L* O {
. ^+ C6 }5 W$ L m_idMurderer = pAttacker->m_idPlayer;
" @' B# }& G3 T) ]) h( P/ w% j* j3 V& B
/ y) X8 x/ W5 K8 a V! @' C CWorld* pWorld = GetWorld();
( a" V4 [' [6 F! i if( pWorld ): Q+ r: G- u% _9 R
{
' H, J7 Z$ s( z% S2 J char szFormat[256];0 W% v; _ H: ~4 r% ~" W, V6 S
strcpy( szFormat, pAttacker->GetName() );9 f+ [( T1 w O# d5 b' K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 u7 e! b* y9 W# ]0 @. _7 q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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