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赏金系统恢复5 L' N8 `1 ]( l7 a; ~; t
Mover.cpp
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6 p, d ^* m. D8 OCode:, h" ^! v: P, A; |- X/ }0 K0 W
int CMover::SubPK( CMover *pAttacker, int nReflect )" W5 {$ M! R' p% {
{: d4 [0 L$ |. c5 L0 U( x8 k
if( !g_eLocal.GetState( EVE_PK )/ S- V# y. }# g
#ifdef __JEFF_11_4- N, [: N, u3 `$ p" B# o7 N
|| GetWorld()->IsArena()
/ c/ E9 ?7 b6 Z7 |#endif // __JEFF_11_4; i/ L% t5 B* B) M1 `9 i& @
)
# ~5 B6 z5 P1 C% O; m return 1;& P T3 o# }" o
: W3 D0 i w/ }) z#if __VER >= 8 // __S8_PK3 ^$ ?5 j- ? h! y; w8 r
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ r4 l$ [$ b+ f! k5 C+ t7 c% u
return 1;
6 O5 u" x* q4 }9 v1 g- T- f2 ~$ D( W% t* C) u
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 c* X( \1 k3 P" W2 v$ {) W return 1;0 d q; J6 d. `# ~) m- h4 ]5 a% Q
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 A6 u* F. \8 l7 M2 j7 y, M$ K/ ]9 B if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
* w0 i `1 J; I4 l. a return 1;
. ?5 E, Q0 s- f. m5 g9 X' b0 H7 s#endif // __GUILD_COMBAT_1TO1* K4 P- |) |3 x$ T( p+ {& ~- ` S/ J
% D: ~& d8 i0 X/ Z if( g_eLocal.GetState( EVE_PKCOST ) " T! C( Q; [8 I( L' P5 |
#ifdef __JEFF_11_43 j3 c1 O+ W; Z; _- l
&& GetWorld()->IsArena() == FALSE
% R3 a: ]; Y! r( ]7 H6 g#endif // __JEFF_11_44 J' y, z B8 l
)
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if( IsPlayer() && IsChaotic() )
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1 g! c0 x1 J8 {, f#if !defined(__INTERNALSERVER)
. Y" ` u3 f1 K9 [ if( m_dwAuthorization < AUTH_HELPER )
6 W2 I) X$ M* C. c- i( w4 ?& H" V#endif3 n y8 }( c$ n9 P
{
9 v! C7 Q1 q0 V5 t6 j // ??àì?? μ?·ó 6 y6 R5 }) a3 S
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )) V: p/ J9 |9 g. D* @# }
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );- z5 E3 R3 E0 J3 c0 t6 `) ]# e
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );4 W f, \# I4 {
for( int i=0; i < nInvenDrop; ++i )
& G6 w+ W7 _0 W8 z {
: v* t0 ~# m. I+ U% B" W: y if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) - w% U3 |4 K2 D( x, s% b
break;
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// - à??? μ?·ó" a* \" y5 K3 d9 y( p4 h
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );( q; J4 j4 `' A+ K3 f
for( i=0; i < nEquipDrop; ++i ). c9 `' e; j8 U: @( d7 l
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 q& w4 _- k# U `$ _ break;! \) [. }, D/ Y7 M( C8 v7 v
}
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} " A. V) ?* h% m
}
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1 |% s$ n/ S6 V& x& d, [. V7 W# s if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();9 m1 q4 @7 l/ G. l( @9 q/ p% @& ~
if( pWorld )
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$ ]* N- z* m) z- v) k3 R5 l" e8 f, |8 I char szFormat[256];% `1 s0 i: b! @# J
strcpy( szFormat, pAttacker->GetName() );! j0 x; [3 \. w, F
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" h* D2 h6 E( ~0 Y7 q; S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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5 E( \% o/ t5 w# m9 q if( !pAttacker->IsPlayer() || IsNPC() )
) }7 b) |5 O. H7 L% Y return 1;7 C- r. j0 ~ _
9 j! ^: i& d; U/ e7 x1 j4 v g BOOL bAdd = FALSE;; O U" X3 K/ K+ S2 s$ T
if( pAttacker->IsChaotic() ) // ???à?ó??
G* _8 |: B1 |5 e/ ?1 e( n" o- F4 j {
7 W4 h/ N$ `. O if( !IsChaotic() ), P' c! ^) h8 @% N" ~/ |
bAdd = TRUE;
. w/ I* v+ v4 y* a) F6 u8 s }
7 K& v( \4 z5 H+ R7 Q else // ?????ó??, èù???ó??
9 C& t+ t1 s+ Q/ N, { {
; ]) O; Z: T5 _5 A% O9 @ if( !(IsChaotic() || IsPKPink()) )0 B. L0 I2 ?2 G5 B2 V2 I
bAdd = TRUE;
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' h/ @& y+ G7 v; j /// ???à????, ?o?aà? ??·ááü
2 q. d) u5 ?1 J) ]3 f if( bAdd && nReflect == 0
1 ^. h1 m4 x0 @2 U9 q && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...1 K* o! a' T# u" ^6 q
{
9 Q, j0 E2 f1 ^ R- g if( IsPlayer() && pAttacker->IsPlayer() )+ b* _: I$ S% e/ e: M8 O& A7 g8 T
{
: `3 C: c3 G$ g4 e2 Z8 i8 ]0 D if( !pAttacker->IsChaotic() )
9 E. I" n3 V2 N. W2 l' W& H, I ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );& E& N% A5 t9 O: H' ~& ~( ?
CString szSendMsg;
2 o# E1 m9 w6 i a% N' ?* n szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
8 k0 R1 R( }+ H ((CUser*)this)->AddText( szSendMsg );. l& D) o* C9 D! z& g3 M; a$ j0 x* D
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 C) b7 @; o0 g) }5 W9 d8 ?) [
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 X* P5 w6 x3 x# C2 H# L$ {. ?
((CUser*)pAttacker)->AddPKValue();
, S( Z' ?# O0 H. K% I pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );: \/ e8 H9 ]& O# s1 Q, W
g_UserMng.AddPKPropensity( pAttacker );
, g5 C1 K6 }1 K( e7 d& X. d" A g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
5 k) d/ N! p/ a7 D#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) R4 `) M; S$ ^+ ?( A( }#ifndef __MAINSERVER
) `2 X7 i8 z8 F, [5 a7 X y8 ?if(!pAttacker->IsPlayer())
. F- o9 |$ V, [ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 J& l1 [# W; P [- C' G5 u#endif // __MAINSERVER# i/ v/ [2 v5 A2 `+ O# t
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( T9 T0 G5 q" d5 T#endif // __HONORABLE_TITLE // ′Tà?
1 g0 A0 H! k c }
! K- ~+ a% y& z4 v6 }1 L' O#else // __VER >= 8 // __S8_PK, Z. p5 D6 i# j
BOOL bChaotic = IsChaotic();0 {. Y. D2 b7 S. ?2 |9 u& Z$ t
4 D' p! Y8 K1 }( W. o. f* z3 i3 {
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.3 M" d: H* E q1 L' r
pAttacker->m_nNumKill++; // ?3?? á?°?/ M5 x0 ]& A7 l0 Q. ?; B3 I; O# k
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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# A8 c5 l# Z! X* |" R1 k7 U- ? int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, N' ^2 ]' ~4 Z0 }7 w
if( nGap >= 80 )# p* N8 z6 p5 _" T
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
& [: N, J5 r$ V- h& G8 _$ r6 |- {
, y$ Y2 ?5 N% P( G+ | // o??ó±Y ?3±?±a?| ??????′ù.9 q/ F% Z9 c. c; [ ~/ T
CWorld* pWorld = GetWorld();7 w" ]+ [( |% {' @8 v' F, u: L, s: z
if( pWorld )
+ K. n2 s; ]" {2 d* n' `' Q6 L5 k {
! [& Y/ [, J2 v //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
( S! ^9 d6 E( @$ q. e char szFormat[256];
, f- {9 u0 X% U6 X* o/ j strcpy( szFormat, pAttacker->GetName() );
. r8 Y( [/ R( i. L) j! j! L+ x; M1 G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 V( Z6 D9 J. W7 R' ?# y5 e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
. }6 \' t7 ^8 J! ]6 u4 O5 }9 x }3 H# X/ e }' }' W# |3 H X: a+ M
( |: C- D0 J# H' ~- D
if( g_eLocal.GetState( EVE_PKCOST )
# c7 x# p. t+ @0 }6 A6 D- U#ifdef __JEFF_11_41 J5 e" ^: @3 i( U# b' u' B
&& ( pWorld && pWorld->IsArena() == FALSE )
+ K9 I/ S+ N' _; A4 S! K#endif // __JEFF_11_4
9 E6 ?4 V4 V. n( K2 V" @# F4 d, E )
' }+ D: S% d9 m0 R5 h {
% Y7 F$ k% n2 L if( bChaotic ) # [+ u j+ H5 @* P7 K/ N
{
& |/ Q8 ^& g8 B" W6 l, F #if !defined(__INTERNALSERVER)' b4 W1 s0 K# i! B
if( m_dwAuthorization < AUTH_HELPER )
5 M. G( j* p* |$ \+ s #endif2 R- K6 T C2 X/ y7 c
{- _) Y7 W8 C/ L* h! j* R1 R
// ??3?μ?·ó 8 x# K/ r# T, B# C
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
! w& j- F7 F# j* k6 t float fRate = pProp->nDropGoldPercent / 100.0f;, T. a+ W, y) ?3 s9 [! F' ^
int nGold = GetGold() * fRate;
* d# A2 T2 ]# |# P: s3 u0 y r" u2 [2 e$ ?9 c- A1 \0 }/ \- d
if( nGold > 0 )
& S' {/ ^! w# Y, r1 X3 L DropGold( nGold , GetPos(), TRUE );
' n# u1 _8 G( Q- X# \9 ?9 Y, f' s* E# `; A m6 Z4 K2 l
// ??àì?? μ?·ó
* f# N8 W. l' J! ^ for( int i=0; i<pProp->nDropItem; ++i )0 Z* S5 ]# }- L) _3 t0 o ]
{) k3 u2 |- |6 D. o
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.7 O6 A1 p; S$ Z# K F
. k3 ~6 L, }- k8 d# L9 J if( xRandom( 100 ) < pProp->nDropPercent )
* D2 ]2 w! ^% X8 }9 V {7 ^7 s2 n2 @6 A( a7 a6 W
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
# s' D% W% q' T- @- ? break;
; ^5 E5 l) K6 z Y& d }! V& L: I1 u( @
}1 y# Q* H3 W# a6 S3 ^
}
- ?7 U& ^' l0 @/ w, L% s }
% u% {# Z) z" O; y% o' M- E }
7 K, v' {9 Z+ M; e( L' @' `0 d9 [' _7 ~8 h$ T8 V
//pAttackerà? slaughter°aà? oˉ°????2′ù.# ^! D/ E. F% k1 c
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
* u( X" x" K! m" Z& z" Z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
n" d" h5 ]2 i+ E if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
7 l. ~3 x0 v. P5 q" m UpgradeKarma();
& E3 j0 Z* l5 m" G6 T#endif // __VER >= 8 // __S8_PK
( A% W) ^& o' v+ q return 1;
& U8 G+ ~+ W* m9 `% `/ F0 @# s+ Z}2 x( q+ w* _' Z- v. v
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# O2 k5 d' {3 M7 p6 O9 M3 i) a
-------------------------------------------
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0 V+ d% V% _5 J; }7 p3 L& s& A' [( Z4 i) _, y. U8 |
if( pAttacker->IsPlayer() )
" o( A. o& G7 q2 [6 n9 @" \ {
, t) P9 E$ O, r, Z m_idMurderer = pAttacker->m_idPlayer;
' `; V6 N% D( i! S9 t( D# L0 J! j9 [7 z& m& O- s! B6 r
" B/ ^0 S$ @& k- ]3 p* O p6 a* m% u CWorld* pWorld = GetWorld();) _3 U- F# ?' l) ]. d( N
if( pWorld )
2 ?3 l, \* J' W {
, t# G; N. F- W- n5 P char szFormat[256];
# e4 j, y9 Y) n$ S strcpy( szFormat, pAttacker->GetName() );8 Q# G- } ^, E! x) I
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ l* D! J* ?$ J* b& D, {4 O. ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! m1 ^! j; n' f' T8 b
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}; k3 W3 ~/ {0 S5 W, P* R& J
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