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赏金系统恢复6 p5 h O0 Z$ K7 v6 j, B* L+ v
Mover.cpp- C! y' z8 _- _' q- A) K2 x
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Code:
- E* o/ q, b y0 H; a3 jint CMover::SubPK( CMover *pAttacker, int nReflect )
s, ^, w5 \ o" K{
& s8 [' [( q7 _9 u; I( v1 | if( !g_eLocal.GetState( EVE_PK )) J* `& n- ^( c) D: R$ B
#ifdef __JEFF_11_4/ N5 v7 ]8 r6 C/ Z6 w2 s
|| GetWorld()->IsArena()
: n7 |9 {% o, c4 T! Y) K#endif // __JEFF_11_47 ^, C4 u& w+ c. `, x: t2 _0 @
)
; }$ k! N6 ?2 Z* w+ b/ S0 S return 1;2 H& U4 W8 F& d( J+ d' a, x
y4 d9 U# C, \5 p, P( r' O#if __VER >= 8 // __S8_PK
. {9 K$ i' m M9 F# Z8 i if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), w- v$ c, `4 N2 s
return 1;
( q3 q' j/ g- ~% M) v7 i" Y- ]7 q# h* x8 s0 w* U
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
g0 y4 A) W- m- s. j- r8 y: q return 1;7 O3 C5 V7 ~/ j) }+ R* B( N. b5 C
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
; B/ Y8 A. I" ]5 W: A( C4 @ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )% K( f' n' e' d3 m6 Y( i
return 1;
7 c0 o1 K% Z% v1 k0 E2 }#endif // __GUILD_COMBAT_1TO1" f! z4 ]5 c7 Q, d* B0 c V5 G
# d& m" m" [$ I6 w" K& g
if( g_eLocal.GetState( EVE_PKCOST )
$ ]5 g2 {. q( S `#ifdef __JEFF_11_4
- G& g, |: n5 I1 N& X: I && GetWorld()->IsArena() == FALSE+ }9 |3 n; @5 }7 D; Y
#endif // __JEFF_11_4/ }# R2 o- x1 _& K S
)
$ d; U$ X5 E& K+ H6 Q# B8 [( ^" k {
, J, E4 q" V1 V+ b& x# I if( IsPlayer() && IsChaotic() ) / `1 R) R, Y5 }/ o. N
{% o; ]6 r% O0 E2 u: ?# r+ h
#if !defined(__INTERNALSERVER), R$ Z2 a8 ~! U2 r0 g
if( m_dwAuthorization < AUTH_HELPER ), h% X) q7 E4 Q
#endif) a4 J, f. M, n8 `( `# k
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// ??àì?? μ?·ó
- J& [8 ] j" Q4 W* ^! J // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )/ I, @. ~# w$ T( g
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
+ o" F. M4 n" Y: z* J int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 `9 Q; q2 k# T1 c( Q; W
for( int i=0; i < nInvenDrop; ++i )5 p, v+ @& H) z; D# c8 X/ t) l& C
{( g3 d5 x8 |& a ]0 V- N* h& n
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) " ]0 l2 o' I4 }+ }! Q
break;
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% p) \- u8 T7 l* j& o+ |0 k- J // - à??? μ?·ó
- v2 S2 K: U" J2 ~ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );+ B2 i/ K) V# r' _% G: P
for( i=0; i < nEquipDrop; ++i )* H1 k% |# G6 o" H
{
3 x. j. v3 F3 \* ^8 P if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # M b* P( t# u! y! [ L! c
break;2 p0 N' S. T! m" n$ T" F5 O6 [
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}
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if( pAttacker->IsPlayer() ); k: H2 O, F* K' Y: k" W
{
, c- o8 O9 {' P+ `1 Y m_idMurderer = pAttacker->m_idPlayer;8 d9 }/ B3 X6 ~. @* `
8 {- J; ^% `2 ]: o+ D- D2 X9 j% @! p# [: Y: O; ^' M: G8 v
CWorld* pWorld = GetWorld();+ V! J8 o' S: J% m: E0 d) ?
if( pWorld )
2 ~* n" V; B" W9 K: l" b {
6 ~0 r% H I- k char szFormat[256];
1 g0 w* D2 l1 s! j) [ strcpy( szFormat, pAttacker->GetName() );, \3 O9 B- e h+ s8 s2 }7 \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" {4 q$ R2 {# H( A( a9 x6 k+ w g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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_% g" `% n( Z& b# j if( !pAttacker->IsPlayer() || IsNPC() )1 u9 S2 X) M% W7 j: l* I
return 1;7 `+ _, j9 H x5 ]$ W1 g* R
7 @6 J) v) k& I. y& B2 I BOOL bAdd = FALSE;# f( H5 I2 E9 n8 ?& M
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() ) w3 n3 ?1 A; M2 Y4 h7 o6 ^
bAdd = TRUE;
9 {& B0 E: n- Z }
; \ R- _0 d* b1 J8 {* V else // ?????ó??, èù???ó??8 r1 E5 z- B( n. w- j
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if( !(IsChaotic() || IsPKPink()) )
" ]: G4 N8 a- G. F bAdd = TRUE;
# A1 D/ n! a. _4 B( R2 Q }
6 {" A3 K9 A2 P9 b# c1 T1 j2 X, z6 |2 |" T. f# d
/// ???à????, ?o?aà? ??·ááü
/ K- }8 y7 h0 ], t( H% ^' G if( bAdd && nReflect == 0
# H5 y& M2 S/ z. s- V0 `6 G3 n' P && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...! {, V! v; q& A1 k& V
{
4 F! J& a5 n, B if( IsPlayer() && pAttacker->IsPlayer() )
+ h* T: N' H/ \1 v/ \ {
. K7 ^! N$ L3 Q" ~3 ~( l( Z if( !pAttacker->IsChaotic() )' S6 [' s0 C* P/ n' Y4 {
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );5 H$ \' l( E5 p% e) u0 g
CString szSendMsg;* }( q% J+ \8 }% ?# M' `+ _
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
7 [1 y7 @# D B# i; c& J. Z, `' K ((CUser*)this)->AddText( szSendMsg );
$ q* }% _- @2 n1 X9 e, g, ^! J szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );' w7 _$ d: N+ L5 o9 [
((CUser*)pAttacker)->AddText( szSendMsg );
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" |6 }, `6 _$ l9 @$ |0 J pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
( ^ T+ P" W& S! | ((CUser*)pAttacker)->AddPKValue();' x% e; i! ^4 H
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" q- O; z8 Y( j
g_UserMng.AddPKPropensity( pAttacker ); }5 g! D1 @8 B" ^- F4 q) y# f, p2 X
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 Q$ X5 c& _: V/ I1 ]& ?! ]#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
- n- V: j# B" q( b2 M+ U. C, K#ifndef __MAINSERVER
b3 s" p- P/ m5 ~) B& t2 e0 u/ j7 e2 lif(!pAttacker->IsPlayer())3 A' l- U: j8 J! r
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
- x$ e% @. r# B' R. {- O+ v#endif // __MAINSERVER& a- b8 b0 N6 X7 q& p, Y
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);0 c( b8 l, \, `9 k! S9 H, o( y" ?
#endif // __HONORABLE_TITLE // ′Tà?
) Z- n9 A5 R+ b4 A5 i4 H: m9 y- ~ }
7 W) ?+ ~% f5 X3 u5 C* J1 r#else // __VER >= 8 // __S8_PK
: u. L3 [/ `# H! A: L3 J% A BOOL bChaotic = IsChaotic();" b* |9 G" Z' n; ?2 h1 Q
7 G+ Q) O0 T) T8 e9 P2 N' Y, a0 J m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.$ {/ n: Q' E: U1 h% E, w
pAttacker->m_nNumKill++; // ?3?? á?°? u9 w( r( K' A" X* o
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.. F4 V( a! I5 J
! l( [: U$ ^. a0 A
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
`& e R+ h. m. \ if( nGap >= 80 )
3 n8 t8 \# @6 A6 U ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ; Y% _( K# ^! }5 D9 _
" d6 a& p9 ?4 q$ G" `
// o??ó±Y ?3±?±a?| ??????′ù.$ _4 }1 A k: L9 J) v; X$ Z5 X+ g
CWorld* pWorld = GetWorld();' y" X5 K0 A5 L7 v# V
if( pWorld )# c; y* x) m' m! D1 F! I
{
/ y8 S3 @) h# x' x4 A //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."1 x( z O* }: a. E) [/ g$ M
char szFormat[256];
; @" q7 s9 r# a0 D strcpy( szFormat, pAttacker->GetName() );
3 r7 z: N) M5 N3 i: b2 l; C u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! G% r8 e9 S, F+ k) \# K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );. v- O( T4 f1 _6 E
}6 G4 a- \! j) \0 d. G8 M
' }8 Z3 r: J% b9 Q0 Y8 x
if( g_eLocal.GetState( EVE_PKCOST ) % k; M) S8 Z. q
#ifdef __JEFF_11_4
% A7 j' V6 k2 r: r$ O. i && ( pWorld && pWorld->IsArena() == FALSE )
$ I" D/ s$ o, z# q% z#endif // __JEFF_11_4
$ ~- j* A) ^/ o2 M @ )0 r, ^" a; f: N8 T8 h
{
& h2 y( e9 |4 ?' V, Z) e if( bChaotic ) / b, w% B; k7 q8 S
{% ~& t! O, k3 R
#if !defined(__INTERNALSERVER)
7 {. e/ t+ E9 N h if( m_dwAuthorization < AUTH_HELPER )
. J. \& O2 u- X) c #endif
5 Z5 [7 n" S1 J. c( U {2 B& u7 B) S1 A& T# `
// ??3?μ?·ó : a T( d3 O) r% R$ z! n5 {
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
# o" ^ w; }1 Z+ R float fRate = pProp->nDropGoldPercent / 100.0f;
. }7 Y: R- X+ D: ?7 K3 i* p4 f int nGold = GetGold() * fRate;
7 X" q9 @3 U/ G3 P8 V! D1 E. W& k! a) X- Q% ^" [ p
if( nGold > 0 )" O+ _$ k, R+ D5 Y
DropGold( nGold , GetPos(), TRUE );$ d0 O9 Z! y4 p7 Q
( a9 O/ c# L) B+ N/ ?! W( Z3 ^
// ??àì?? μ?·ó
" r; w) q& G- S! K2 l6 \ for( int i=0; i<pProp->nDropItem; ++i )
; p1 g, d8 d1 b: ^# ~7 t/ ] T {. F. [4 z" X6 c3 ]! \
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: K( C+ r* g: F$ ~
! j6 w3 m3 W3 @' s' a7 u5 h
if( xRandom( 100 ) < pProp->nDropPercent ) : T5 t% w; {3 i' T" {+ v
{
3 y% v- Q3 U3 u- d4 p, m if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
9 f$ o% s' U7 o- I9 K break;
4 I2 f4 I6 o7 p }
' C" L* |: P* }$ N }
7 r" G) Q/ S! `$ _* K }' F% ]: v/ v9 c: t! [) w/ D
}
# s6 z4 E$ S3 n# i% z }
# ?! b) U$ U$ k' S8 _+ f K8 t4 R& v9 _# ^' B! f1 n. @
//pAttackerà? slaughter°aà? oˉ°????2′ù.
0 f& u5 b4 O! \4 e- I; Y pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) F. R% d& z: s* h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
3 i4 j9 i. m$ k- b if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )$ |' {8 ]& e/ w$ s
UpgradeKarma();
; o$ I! [ o6 h2 v+ q#endif // __VER >= 8 // __S8_PK: B P8 }2 W8 ^! |, M0 H5 l* b% ^
return 1;8 R; f/ B( I- }7 S Z+ W, g+ w
}. A: s& h; J) l' p3 a* R
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-------------------------------------------
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M8 S5 Y" ^+ n3 q+ v) u
+ e" @! g" S2 d" f if( pAttacker->IsPlayer() )8 t, S$ e! b5 }3 q C
{
" R U2 y4 y6 E" A5 V4 ~ m_idMurderer = pAttacker->m_idPlayer;# q4 n4 ]% Y/ @+ q: A+ p
$ O$ r' u2 K+ O C% G
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CWorld* pWorld = GetWorld();
0 H! S9 D2 v5 f8 h- F if( pWorld )$ A1 U: k4 N+ [) l1 v: w
{
2 `6 t+ q/ B9 r char szFormat[256];. x0 L" P2 Z$ e6 K8 T
strcpy( szFormat, pAttacker->GetName() );
4 Z, s' U$ `+ G' Z, m2 U6 i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ J* C% C3 E+ o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' t7 d. s8 }- M0 Z
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