|
|
赏金系统恢复0 y3 N( `2 S7 u' k
Mover.cpp0 r( n9 D& a( u$ Q) u, L+ ~: y
+ b4 [9 K% f1 o% {: e: m; A: b' u7 z
Code:
' [+ O# ~, h% k5 Cint CMover::SubPK( CMover *pAttacker, int nReflect )
/ J2 W# A, ~6 Z0 Q9 G c8 E{
: T! |9 b9 u. Z4 r. X- s ^ if( !g_eLocal.GetState( EVE_PK )/ \( \, a' `( _
#ifdef __JEFF_11_4! r; r" E" i1 X6 J# v6 z
|| GetWorld()->IsArena()
# Z9 n. O3 L# X#endif // __JEFF_11_4, g% f( M# f& h% S/ U
) j8 b& T# P* i) j
return 1;& r3 S e w+ W' Y1 J2 w$ a9 w+ X5 w
6 E" ?4 `; U4 u% u# x/ C#if __VER >= 8 // __S8_PK. U7 \) h+ Q1 r/ M* d. V
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! o% f+ u- M% q8 ? return 1;
& G- w% Z( W; F# u: o+ J! `
, t7 B& E' O) t+ @ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* l i5 @) i' p; c9 `" t. ~0 {- Y
return 1;5 @0 Z; z. j! S
. X: v) p6 e/ @#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 U: n# S- D ]' u r2 U if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 [. Y" |: N% P5 x* y1 | return 1;
4 x0 L4 U, C& T#endif // __GUILD_COMBAT_1TO1
4 \6 c( }% ]# @4 f9 l3 w1 d- @: d' j; d# ~# F1 k8 {: Z; W$ T
if( g_eLocal.GetState( EVE_PKCOST )
; T* a! O: h: f( \/ N8 j# s#ifdef __JEFF_11_4+ t( B; Y4 E! N- O% [1 p
&& GetWorld()->IsArena() == FALSE
" Y6 {. q$ W. {& u0 Z#endif // __JEFF_11_4
d& E' p2 k! m& V. V )3 S3 r% O( D+ ? W y- P6 H3 e+ ^
{
. c3 H9 V4 }* p, z) E5 z4 l4 v if( IsPlayer() && IsChaotic() )
9 u8 z; [; k P- H6 Z% w8 @7 w {
. r' U8 L$ {9 \9 Z#if !defined(__INTERNALSERVER), c- i, e1 G( K. q
if( m_dwAuthorization < AUTH_HELPER )* ]+ }: H2 ~4 R- X
#endif
1 ?2 n6 b8 y. X/ U |2 M {* H% r. w' i$ J4 r
// ??àì?? μ?·ó ( m: W. s& P; }
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
9 r% o9 S, i: }# Z CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
, `. o+ P& X; n) t" x9 Q int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );( S G3 B" N) a& H4 W' y
for( int i=0; i < nInvenDrop; ++i )$ [' B7 u' _. G) _6 {
{4 l2 e2 U* ?- _6 `) y+ {! ?
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
0 ^, d% V; P+ B break;1 d5 H# N, j& A/ i4 B
}2 Q, p8 ?5 N% V6 i) f: d
; I$ y6 N2 w0 ]6 l // - à??? μ?·ó
4 q. f* `7 A0 ^ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 [: I8 W/ ]8 s% Z- |7 j
for( i=0; i < nEquipDrop; ++i )8 S: T2 U) Y5 x% E
{
. l2 n c0 y p) W" T if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
7 c: L6 l- Y7 b3 w' X+ @ break;
, R9 r. D: B2 V( L- @# `5 T } 2 k+ M5 c' ?! T3 l# ?
}( D+ h# b% \1 L. R6 D$ Q0 ~
} : W. ^3 P+ Z U3 I. M( z6 d
}5 A I4 M. g2 Y D
# T2 t( p' v U7 e
if( pAttacker->IsPlayer() ): X" f) J. m9 Q" o
{$ v( n! t& @/ T! H
m_idMurderer = pAttacker->m_idPlayer;
8 g" l' |; K6 N3 U B+ V& `! j; O# W5 T% ?7 @& T
h f7 H- c5 E2 L/ K CWorld* pWorld = GetWorld();
\$ `5 J& t Z5 N( D( d if( pWorld ). [9 @& v# D' @( B
{% `6 `5 \! J6 ? @4 J+ e7 x7 D
char szFormat[256];5 |7 u: K) Z& O2 I4 d8 W/ f$ ~
strcpy( szFormat, pAttacker->GetName() );
6 p6 X. P4 T! x/ T/ z6 z5 i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: _: k) w) N- ?! }* N/ x8 y+ v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, X0 a) @0 H# }2 \/ ]
}
( E: V2 M N5 b$ x# [ }
+ t$ ^! ]! J0 d0 Y( j- L1 a5 o+ g
% x x! N- Q# O# b d if( !pAttacker->IsPlayer() || IsNPC() )
1 R+ W' X0 w/ x3 f return 1;
/ N: m" n- e6 U6 f0 T
' }) m1 t% h# r2 y0 \# O1 f) s0 k BOOL bAdd = FALSE;$ [( J3 h$ Y, Z* ]; n) I
if( pAttacker->IsChaotic() ) // ???à?ó??! D( g$ q8 M- d1 m+ _5 _$ @3 S
{& m1 t; Y4 b, Z. U8 P
if( !IsChaotic() )
9 }3 _+ ~2 C: r9 H bAdd = TRUE;
9 o; l$ Z- G8 n0 K A }2 W) H; h$ T% W% d$ k* l' l( d
else // ?????ó??, èù???ó??. p6 J1 r) {$ I6 w
{
$ j- j( ~+ h4 V+ ~ if( !(IsChaotic() || IsPKPink()) )
& u5 y% p5 Q k; A& X bAdd = TRUE;
4 B! j" H$ w6 \6 Z3 h# ~$ N7 \; M0 U }) ?' h2 D7 Q& Z: D/ D4 G4 v% M8 p; y
V1 T% t7 o6 r4 | /// ???à????, ?o?aà? ??·ááü9 L, H X6 w: i' T: Q F. B
if( bAdd && nReflect == 0 7 F) z O& L3 H& p6 M
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
8 s9 s7 B$ o- f% j' X {
# Q9 L8 O* Z. W if( IsPlayer() && pAttacker->IsPlayer() )
( o6 R( D% m9 A( o# F ` {
' }7 ^4 e M- h/ C3 f2 D4 Z- S if( !pAttacker->IsChaotic() )
3 `2 Y3 r) M& j! ]2 B, x+ | ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );. _8 A' ]0 h. _0 d
CString szSendMsg;
; G( D4 H6 Q* k3 S- w* o" K1 U szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
+ b1 b$ m. t; X0 c y% z ((CUser*)this)->AddText( szSendMsg );2 w R6 K4 r! J( s: I% v' Q
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 J4 q" ~" F! R; ?
((CUser*)pAttacker)->AddText( szSendMsg );
1 U# |* K5 { ~* P, r$ L }
) @( N% n# I) I
" E- v7 q# P2 m pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );* C/ `6 s c9 q
((CUser*)pAttacker)->AddPKValue();" L* ~" m* e: T1 e4 j
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );4 ~- R9 |1 u4 r0 Z m0 R
g_UserMng.AddPKPropensity( pAttacker );' t- R. O# b1 ]8 i- V3 D
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
6 S k1 O( ]- B: O6 `5 d9 ^6 S#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( t' k) X. d8 O4 x# D8 H, W#ifndef __MAINSERVER
/ c1 f& h3 A; cif(!pAttacker->IsPlayer()) b1 p+ B1 C) T' O) o
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; b3 C1 a: c. ~7 M/ w9 F: n4 n
#endif // __MAINSERVER
4 R0 O/ p8 k6 M% u7 b8 o ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);' |4 G0 A/ Z3 B% d. E
#endif // __HONORABLE_TITLE // ′Tà?
9 P9 r# j& @: F: C+ A }+ X! \9 y( D7 @2 W
#else // __VER >= 8 // __S8_PK+ T+ ]- a! n+ Q2 Q& O# M
BOOL bChaotic = IsChaotic();7 U# N7 i2 L+ ^+ K/ x$ M9 z
6 a4 ?& A1 K3 v0 A
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
* a4 A& C4 |$ I* O3 b( d) g" m pAttacker->m_nNumKill++; // ?3?? á?°?7 j# W# J$ ?, K" ^+ E# j. \) ^$ K
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( K$ U& C9 |8 L
" k0 B' W/ q- h. V' u3 E int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 ^# [% H5 t9 x' J. l$ f% P if( nGap >= 80 )
* l1 ?, H9 h( M5 U: e8 h0 {0 l ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 0 S$ y! o6 d3 @2 V4 b& E F
3 i' c. w# o9 @ // o??ó±Y ?3±?±a?| ??????′ù." X" K' D P6 A' H
CWorld* pWorld = GetWorld();0 y l7 J& X, v h- g: Y
if( pWorld )# `- }& @7 D `$ o; P& t& N
{# C( D8 T7 N3 B
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."& v& F3 F( {0 M* t
char szFormat[256];
A( j! Z; ]7 {2 I! Y strcpy( szFormat, pAttacker->GetName() );' N+ i/ E0 ]8 i4 ^9 |+ e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, ]& @9 q3 P! F) M% I% C; {% r0 P
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
F, o) x( T8 ]1 a }9 E! i4 s; Z1 Q: c# f1 [
( \$ {. N' ~ n6 a9 y( f# c
if( g_eLocal.GetState( EVE_PKCOST ) & I$ V+ g* `# {
#ifdef __JEFF_11_4
0 D Y6 F1 [8 c- v* G& M, e( j0 S7 Y && ( pWorld && pWorld->IsArena() == FALSE )
1 K! {; d. R2 R7 }9 i+ G/ k#endif // __JEFF_11_4: x. N% V6 V* D, ?7 A$ g
)
2 ~0 Q4 c* i7 |5 { {0 f2 J, Y' d7 L1 x& u* ^
if( bChaotic )
* d' G3 C6 x( o/ e& d8 m {. @2 j8 g: M5 M
#if !defined(__INTERNALSERVER)/ l2 a/ s4 v% n, b4 O" s* _6 y9 J
if( m_dwAuthorization < AUTH_HELPER )3 `9 I& f& o) C+ V
#endif
" d6 ~' h) D; u- _ {
7 W& M( ]& j9 W // ??3?μ?·ó
- U' i8 i) f) Z8 N KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, d" I5 N( e1 z; h! g float fRate = pProp->nDropGoldPercent / 100.0f;% |7 K2 n# O+ T+ E1 X( Q
int nGold = GetGold() * fRate;
1 s9 x$ w# N6 Y# F1 u0 C
3 M0 e2 P0 _8 H* P; f' v2 ? if( nGold > 0 )
1 O1 [) R& ~6 B) j" {6 D DropGold( nGold , GetPos(), TRUE );" _* Y O2 X! G r/ D, ^+ n f
" p+ n# g8 J$ T0 ^3 C% i& g7 k& P // ??àì?? μ?·ó ) H* G) G! q- y
for( int i=0; i<pProp->nDropItem; ++i ), A# {9 _3 \8 r4 o2 D
{
0 G1 V# m8 z' l3 T BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
; K# B- v0 [' U% X' `2 Z S3 q* ^4 }0 a; N, g# m
if( xRandom( 100 ) < pProp->nDropPercent )
$ p* m+ I4 I, d( x {
+ r ~! o0 F, O5 \ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) . J2 F$ J6 N L: c3 d+ p* i
break;
9 |9 a- z' ^5 F/ e$ I o' O }: m2 l+ ~' u& q1 d4 V/ h
}: V4 L2 A0 I: m; h, k& o
}
" b# {4 q O/ W" D: r' t }
& q5 W6 b5 G$ D" ]( G" F, } }3 {8 L( u c$ G/ n
# J9 y. G0 S% o1 K( W7 e //pAttackerà? slaughter°aà? oˉ°????2′ù." T! m( ?3 g& e( s# }6 r
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );& _( v9 W5 N8 `* s: V
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.0 ~! \' `$ p; E1 l/ H
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )" Z8 N$ |3 o5 D6 J
UpgradeKarma();8 H# `/ x/ u; r. `4 |0 n
#endif // __VER >= 8 // __S8_PK$ l- Y Y7 V6 g- {! q% q" @
return 1;
. j& o+ t, m3 D4 i7 z, f& a}
. q. E7 W' ]0 ]2 r# _- a" ` |4 R0 @1 L- H# Z
3 D3 q7 r# U4 A
. T) H; h: B2 [1 v% ?. q1 N) c2 p9 P# e* r( H! ^, c
( @' S/ C5 \/ ~
0 p- m5 s+ \# C# n! F-------------------------------------------
4 }4 {. p; |1 c: G
9 |5 b" d _, M
8 y6 U0 b2 L& M" ~9 D. l3 g7 T* [ if( pAttacker->IsPlayer() )4 \+ Y! `/ `3 U' r/ B
{0 D/ Q# O4 O+ J! f. g
m_idMurderer = pAttacker->m_idPlayer;
; N# o1 y; j: y/ J, l, q9 p% ?! R2 J: P' G/ S3 ~4 T* f( h3 D7 y; b
% f5 j9 B& t2 b5 R0 n U CWorld* pWorld = GetWorld();1 A! d/ d4 c$ b" y
if( pWorld )
' k+ m- l( N$ U0 u5 ~ {3 |' _/ r. W2 q: r
char szFormat[256];
) Z) { R P1 N2 K. E5 Y strcpy( szFormat, pAttacker->GetName() );- Q6 E& R* r; G0 r' J
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; n. G2 d/ |* N& M2 C/ R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ i6 t! a" h7 q- [ }
' z# i/ }! `8 X2 l9 [ }
- A+ Q( R9 @+ q, x: z
. A" ]( I6 _7 D+ ]; B3 W: | |
|