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赏金系统恢复
8 }" y# _% t( k% z' MMover.cpp
9 @- J* d+ p: J" k) d( x3 u+ ^5 c! H! F
Code:! R" n" D* [. e' m/ Y, g
int CMover::SubPK( CMover *pAttacker, int nReflect )
" S) U- @0 y, {) A7 Q& c{: t/ |9 P1 x0 W
if( !g_eLocal.GetState( EVE_PK )
0 `+ S, J6 A3 Z#ifdef __JEFF_11_4
( ^4 ~( G8 @5 q$ K- A( ]( M || GetWorld()->IsArena()
7 y5 h/ |2 q8 e. l7 l#endif // __JEFF_11_4+ N. m2 M* r+ R/ T
)
3 t/ z( _' c4 v2 i* o$ l e return 1;! l3 @$ J/ J0 w. M+ L
; k6 b x; z, n" J* C- G$ s#if __VER >= 8 // __S8_PK% y8 Q2 E* Q# L( G( y: R
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( x# z; i0 K* G9 v6 `' u$ j# o
return 1;2 V1 F8 D: A h5 E5 `4 s0 o1 o
; R; n: p5 v! o( Q if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 j8 V# _9 e, x- ^$ ^3 K% | _
return 1;! [) u O2 {3 T( f9 o2 [9 D
, h' q+ r% t2 I; e+ n#if __VER >= 11 // __GUILD_COMBAT_1TO1* K+ h; C1 _ K! [: |
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( I$ Z+ t, N% K( l0 l
return 1;
/ n, p, N' t0 L$ K: Q#endif // __GUILD_COMBAT_1TO1* ~1 {, D# P' @4 j9 G" v
( s% f7 K2 v0 ]& a% \1 r/ @
if( g_eLocal.GetState( EVE_PKCOST ) : n+ e" \; B. g+ l* ?
#ifdef __JEFF_11_4
& B1 P" H/ A& R" N* T! S* }. R && GetWorld()->IsArena() == FALSE
7 g; `$ L' S% D- B. Q' Y2 ^#endif // __JEFF_11_4
$ l2 ]# B# v$ R/ R S# E6 E! o. D: v )* V1 U( l% i0 F3 V( S+ A& \. ~
{1 n2 k* g+ }" y# L/ P8 M# P
if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER). X1 d6 h0 x, [: V0 b. d
if( m_dwAuthorization < AUTH_HELPER )
& r" C. n- H7 Y6 d o7 m#endif$ Y2 j* j6 M, F" j' O- Y
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// ??àì?? μ?·ó $ t1 r/ a7 T3 W% y/ S7 Q
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
' Q( o) L" i4 z8 h2 j CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
3 @7 u p, T; _ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );; h5 ?' J3 K U8 [! A
for( int i=0; i < nInvenDrop; ++i )$ g, u+ Y6 w0 P) ~
{
/ }: H" e, ^- n+ i4 O! D if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ( s" N7 ^! y8 s. O+ L
break;. e f; n- I5 I- q
}
4 I5 X- }! L) P, T: o+ {) ?! B5 x0 E1 F
// - à??? μ?·ó" P# L9 w* [6 {* u4 Q5 S
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
. O/ {- h8 F( ~( | for( i=0; i < nEquipDrop; ++i )' f f3 Q, i" d9 h( U7 v
{4 `. f: Y& a' k& b
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . F5 S0 p1 E8 K; P
break;
2 { L& @$ H' m0 } } - t# h/ m) p& m" q2 {
}
4 ^; O4 s" u( [) h) U R }
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;7 |/ U$ m) [6 s6 \- c
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CWorld* pWorld = GetWorld();$ U3 y8 v" H) }9 F: d
if( pWorld )
4 q# g K6 C* Y1 M& b* ] {
% _' \! w0 A/ C char szFormat[256];
3 _( o1 x7 l0 X strcpy( szFormat, pAttacker->GetName() );$ w1 a$ w7 B+ w; N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* \. I, l; M" l6 B8 I y4 ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, j8 Q- I; x! S$ j0 l* K" i
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}
6 R% U$ ?( S, q& v
& \; F" T0 ~: W6 K if( !pAttacker->IsPlayer() || IsNPC() )
( D! O0 @. k' C4 j) }* u/ G return 1;# C- F# Q7 l% } q8 _
7 f( o/ C; S2 [# t BOOL bAdd = FALSE; y1 ?& m* \, M
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
8 l3 S/ \/ t3 M/ W: q bAdd = TRUE;7 {/ s0 |( X# {& \3 I' Q, U$ g
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else // ?????ó??, èù???ó??
. A6 ?. n) A$ S; M. ~6 ?0 P, \ {
: W0 A0 m' e" g! D( A if( !(IsChaotic() || IsPKPink()) )5 m, \! x: i7 d9 x
bAdd = TRUE;
/ t1 W8 V2 J7 O. U1 ~* M# O/ L! n+ G! S }
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& |* _& U. E8 t3 J+ j w8 N2 [ /// ???à????, ?o?aà? ??·ááü d" U3 L! J* A! L2 z( C
if( bAdd && nReflect == 0
4 h. f. v e( j& {: U && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
/ q' C) y; W0 L5 | {
- _9 Y- P. z% J' u$ D+ ? if( IsPlayer() && pAttacker->IsPlayer() )
, Z9 g" d; I$ q! y. P1 M {
, q' r1 x9 @) k if( !pAttacker->IsChaotic() )
! ?: ?' ^( R, E) V/ Y5 n; k: F ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# E1 h: Z2 k9 q: G6 `" U* I CString szSendMsg;/ a: e D7 M; j) X( B0 j
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );/ ^% u0 J2 F" [' j
((CUser*)this)->AddText( szSendMsg );3 f* \" K r8 z
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
% C9 `0 g K9 I1 C0 N) e2 { ((CUser*)pAttacker)->AddText( szSendMsg );
0 @' V# j2 P+ N# {& D% a' C }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
3 E4 G# ? F( F( m) O/ ] ((CUser*)pAttacker)->AddPKValue();
) V* Q6 D* T9 m( f$ a. R0 O pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );. V% }" l$ w5 K7 ]" O8 q
g_UserMng.AddPKPropensity( pAttacker );+ v% Q3 ~, j1 S0 c
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 e C& _4 W/ V- \5 ^; y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 b2 z# P& z, v7 W7 y0 N$ C#ifndef __MAINSERVER. J$ n7 H; v$ C) E
if(!pAttacker->IsPlayer())
& c# \7 N( V# M FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, P6 K2 ^# F/ s
#endif // __MAINSERVER
0 D8 ~2 N( f) R( {3 A3 G ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
6 h# }8 T% d* A1 f! {! k#endif // __HONORABLE_TITLE // ′Tà?3 S" w" N0 t: ?7 R% @) e" H
}% W6 b6 D$ h& e; F2 S$ F' a# e
#else // __VER >= 8 // __S8_PK4 _! [$ t: ^5 `3 p% N1 `
BOOL bChaotic = IsChaotic();' m! ~, O7 U; p o0 |
3 @0 y& _$ Q7 V) X0 B+ X9 V- H* _
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
X; ?0 ] }2 r( ` pAttacker->m_nNumKill++; // ?3?? á?°?$ @6 i9 {# G7 H, E# n" z
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 k) v$ t3 D3 X, O& R# i, t9 \$ s' R
& f2 j, k. d- D( X0 f$ z# ~ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. g0 F P2 ?+ q% j$ V+ S! o
if( nGap >= 80 )7 H8 K* a! i, t( M, _0 [) j2 N$ _
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ) F3 T5 O# {7 m/ @5 i/ d* C
3 W/ q+ M: o, |6 N- s // o??ó±Y ?3±?±a?| ??????′ù.
# @2 P4 {. h. x4 ~' s% C CWorld* pWorld = GetWorld();( C8 K5 ^: H9 `
if( pWorld )- W) p1 M( q$ s" p. m3 B- D
{: V/ O# L% g4 m$ R, @' \
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."6 I8 x: R2 n: D& q( T/ S3 ^
char szFormat[256];% W, L. s/ f! W7 s7 I; J
strcpy( szFormat, pAttacker->GetName() );
& C! x1 k$ X8 w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. y; z6 T! Y$ U+ P$ y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
: N0 q3 Z$ w' Y3 S1 r# ^ }/ ~6 }2 S5 z$ I, D6 E; _! |7 J I
) I) L# @. s; D0 [& `7 I
if( g_eLocal.GetState( EVE_PKCOST )
1 }, Q8 E, ^' H#ifdef __JEFF_11_4
7 O% a+ {$ z' d* [ Z; G && ( pWorld && pWorld->IsArena() == FALSE )
* V: y/ n2 I/ {+ t#endif // __JEFF_11_4) L! W( i, a* {9 t* H
)
; ]4 ~% J# r, U( i {7 f% u2 o1 a0 R* V) [0 `
if( bChaotic )
2 W5 l: y& P/ j {
9 [: |4 e4 |" O% u& C& V #if !defined(__INTERNALSERVER): ~7 f7 b7 S |- V8 t
if( m_dwAuthorization < AUTH_HELPER )
! k8 n& m9 j! o2 B1 L# _. X6 k" O #endif
) I S4 _& Z+ p8 n6 v: u4 y5 y {
D' E R. |; L& b- W% I' w: g6 V // ??3?μ?·ó
( F& c% D8 y, e t KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
$ X/ T- D# e/ P4 l) Q float fRate = pProp->nDropGoldPercent / 100.0f;: P! V/ t2 V; G. `0 g4 H2 t4 x) F* c
int nGold = GetGold() * fRate;
4 a' g) l3 f! c
2 Y$ b. [# Y4 n5 j$ l0 D if( nGold > 0 ), m4 P, E0 G1 Z) M
DropGold( nGold , GetPos(), TRUE );
+ S( _3 n# o3 q, w% Q0 B1 t
( j" h ?) @, h( A& [ // ??àì?? μ?·ó
: R% Z6 e* t, ?+ ?! G2 i for( int i=0; i<pProp->nDropItem; ++i )
2 z( ~- @/ j% V! H) o! D {0 `6 [8 H6 c1 z
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.- \$ e2 q/ |7 V+ \! I. I- F
' x; K) K) m) T% Y) ] if( xRandom( 100 ) < pProp->nDropPercent )
! f) o& L( S. V. Z {
+ O F& a1 d, J# J if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
1 c5 v4 Z& e3 U. [. b& T break;" w( o/ B5 a# J% E
}5 M1 ]5 s+ y9 m; ~- V
}
) u; `' y" f' z# M }' p& P8 P: n0 F* @9 v* A
}
$ I6 s% |( M, l: k6 k' Q }
/ e7 ~0 y E: l* q J9 T) t6 i2 K/ S' E
//pAttackerà? slaughter°aà? oˉ°????2′ù.
& |0 u8 a) t8 v( Z% a1 d pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
7 Y8 b; R+ |; d // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.: M( ^7 N" M' S% A8 r- i; }8 T
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
& ]! m0 a. |. p0 b+ C4 t1 t UpgradeKarma();9 J( N+ X! L0 U! W8 v2 c4 B' k. v
#endif // __VER >= 8 // __S8_PK; M/ Z( ?( N) u8 L
return 1;4 B) L- l7 [$ n* l
}0 l' f+ p1 t+ l# P# ^
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( K. o+ }: k' V( T- J# u& x8 E8 s) i1 E
-------------------------------------------# H1 G3 x6 [. w& v0 f. z. d
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- S, Q8 m# u4 S H
if( pAttacker->IsPlayer() )
( U' A9 k; m6 p3 P, Q! e$ j {& y" t3 h& E. U( R( l: y" l; v% `
m_idMurderer = pAttacker->m_idPlayer;. @+ `/ J1 s) D8 F
) F3 h& r( [ ]
& ]' n5 Z; V, F/ O
CWorld* pWorld = GetWorld();+ z. W) P% y7 A1 {
if( pWorld )8 ?2 _( y! y2 i% g5 t: {8 M2 _
{
' k1 |+ ~0 n/ b1 v7 N P7 E5 m" V+ y char szFormat[256];4 |1 ]- P" v4 N, A: v9 U
strcpy( szFormat, pAttacker->GetName() );8 Z7 }5 n& r1 @1 R. e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 Y5 ~# C$ _* C. L3 T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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