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赏金系统恢复. ]- Z) v& t* |, d$ v
Mover.cpp
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Code:- Z' O' P( L, C5 |" O
int CMover::SubPK( CMover *pAttacker, int nReflect ): u2 o: I: O& z
{& w4 \! a% {- m# g
if( !g_eLocal.GetState( EVE_PK )4 o: C l. g A
#ifdef __JEFF_11_4
6 J0 X7 r. W8 j+ q' y& P% u2 Y || GetWorld()->IsArena()
* \, ~/ u8 g* h1 }, w% u p8 F3 y* [#endif // __JEFF_11_4$ }( l) C9 i( U9 r, J& A q
)0 b* h- R4 e1 \
return 1;3 j1 `( r( c( N- A/ x
; o2 z% l* w& I& U% `#if __VER >= 8 // __S8_PK
& `- }, a" a' A0 D4 Z7 A3 z if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 D V- ]( d) w) R) E
return 1;
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2 w1 n. B% X% u4 H8 y) R/ i if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% t1 K6 L6 S* b( H# q- |5 H
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1' L: [0 \/ O, t$ M' W
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 w2 v' p6 O8 k$ p' I& V return 1;
i& f3 y3 X$ B5 M% L8 O0 c; ^* ~#endif // __GUILD_COMBAT_1TO1# S I. |7 c/ ~; L
$ A$ K6 r, a1 N. U6 _ if( g_eLocal.GetState( EVE_PKCOST ) 1 J$ I- n* T, J) ^) L6 R
#ifdef __JEFF_11_4
3 I7 O3 _$ | X && GetWorld()->IsArena() == FALSE, h w' ^' o- Y- a8 }
#endif // __JEFF_11_4, w2 o/ m H. u- g. k7 V( r
)
* T$ I6 O1 W/ ^+ a {
9 l8 _$ P1 s3 D6 g& Q5 z# X if( IsPlayer() && IsChaotic() )
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( ^* d/ {! h' O2 L#if !defined(__INTERNALSERVER)/ G% J" r1 l1 c; X/ V9 l9 o6 [5 F
if( m_dwAuthorization < AUTH_HELPER )
* D2 ^+ [ m/ W$ h {2 |#endif( g) b0 U* t! V. ]" z8 ^
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// ??àì?? μ?·ó
- V @ w: Z' E* |! _ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: f* d+ v; @) _4 G CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
$ n+ a3 p6 \) _8 a: N0 \$ c int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );+ `2 ~# z5 ^. B8 ]5 }1 o
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 d1 K6 T$ `; u6 |/ ]* d
break;
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// - à??? μ?·ó
, @! ~+ a/ i- G! h) p. y! b int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) @9 j, ~5 S0 w/ k* S for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
7 C; u4 E' I( G! p break;
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6 Q# V3 i" L8 Q+ G4 T$ k if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;7 L' P( X; @2 g/ P. H+ ^2 c G
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& @0 A. f# |2 v8 h# P CWorld* pWorld = GetWorld();, N9 G I2 E! e. q) h
if( pWorld )/ ^" `* ?% ]1 |
{
; U% o8 O) e4 R! A char szFormat[256];
5 K9 A- R' ]6 k/ b% i9 H strcpy( szFormat, pAttacker->GetName() );
. T; W! D# y9 D1 Y& [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 C/ ^0 G! h E* A( D- _2 U: o( k9 l
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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" W" D+ Z9 s: `- |5 V if( !pAttacker->IsPlayer() || IsNPC() )
5 z/ |" V. g. [, r$ ~ return 1;
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BOOL bAdd = FALSE;
2 [# i6 `7 n) g9 C7 ^ if( pAttacker->IsChaotic() ) // ???à?ó??
q. W6 s/ ]) }1 ~8 [ {
1 O6 A! J1 v, Z if( !IsChaotic() )' n3 \3 K/ N$ |. g' W- t- s5 {2 k
bAdd = TRUE;' b4 L) Z! ?0 w) c% e- t3 d/ s+ M
}
$ H& D$ U: \$ O else // ?????ó??, èù???ó??
3 F5 }6 _/ Z) g {
/ M1 ~" [; \) S* `" C if( !(IsChaotic() || IsPKPink()) )
3 k9 s5 G4 k: S0 ]- @ bAdd = TRUE;0 R3 ?! x( F( i; J* N
}# z4 D: W* @ T- U3 f0 U9 u! }
2 c Z* x- |) W. _' e% n /// ???à????, ?o?aà? ??·ááü
3 X0 E; u/ X5 U; | if( bAdd && nReflect == 0 " l* `, Y8 b, G
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..." r% l' I) b4 ^# n; p4 U( P' B
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
, R) c2 C0 }- h1 O7 p1 Q ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* d$ R3 q {+ x" C
CString szSendMsg;
" r: k) V% }+ ]7 |8 h, _. Q# s3 S szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );# l1 B9 u8 y5 N' G" A
((CUser*)this)->AddText( szSendMsg );
6 }+ C- U3 L: Y7 R; r* C; g szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 E' X) f1 v& d' J; W* W& C ((CUser*)pAttacker)->AddText( szSendMsg );6 [3 s1 b$ w' \* U: x& x/ E/ m
}
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+ S9 }/ b t" m0 u3 P9 o, y pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 Z) x% S6 x7 X- v: }
((CUser*)pAttacker)->AddPKValue();
: ^) T1 s" c [7 ^. u pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
5 v6 l3 ?, `( M$ G g_UserMng.AddPKPropensity( pAttacker );5 q' B; X- J0 H4 u8 `, e2 p7 u" C5 B
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );5 v6 ]# A4 ~' Y* o$ d, u. D
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?/ {3 Y, ^7 ?: k }' ~) h% o# z
#ifndef __MAINSERVER) [% y' @& t: p8 w0 z$ m$ ?8 J: h( L
if(!pAttacker->IsPlayer())* l B1 D/ B) |
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
( o0 S- I+ [$ z$ H& E: N#endif // __MAINSERVER5 u' o( O4 R' V) I% \
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);- A% @6 m3 H: t0 Z- n+ f
#endif // __HONORABLE_TITLE // ′Tà?0 d. X+ x6 i# w# G7 V
}
0 g5 R" [4 E3 o9 G1 J8 J9 g#else // __VER >= 8 // __S8_PK5 C' W* w* u, B$ @, N9 b
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.' }. `) q' v: _" Z( ], r
pAttacker->m_nNumKill++; // ?3?? á?°?
# I$ D! v! z4 ?1 f6 |, v t" M% e (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, f7 _) ?8 O' i$ d P! b; f* B# G
if( nGap >= 80 )
* A' T$ N B& s8 J+ F ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
+ q2 x3 t7 Z4 C6 |% @6 D/ D5 {7 O1 l" R* r# F$ M' c. `2 R! u$ ?' `
// o??ó±Y ?3±?±a?| ??????′ù.
; x) x+ v$ q# C9 c1 Q+ a& G CWorld* pWorld = GetWorld();2 A+ e" V/ z5 {8 X% u9 Y7 X! N3 p
if( pWorld )
! ?1 n* \8 [% g/ n" o! O' ~( f {: B7 _8 _3 M+ Y$ k4 s, j: {
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."2 z# e# w H7 ^- S7 V
char szFormat[256];
% U1 N0 I. J% `* ?0 Q/ | strcpy( szFormat, pAttacker->GetName() );& T* k f4 c6 v* @; [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, y# p* ^" b. O" O) m$ ]& o3 z9 C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* c" }* E0 Y) `- n
}! I( V8 L, x( Z
% m4 R. B! H7 g& x7 X if( g_eLocal.GetState( EVE_PKCOST ) 1 T2 ~7 S/ l( H1 J/ I
#ifdef __JEFF_11_42 i( P- V f# B7 K: T
&& ( pWorld && pWorld->IsArena() == FALSE )
% ^( _# L* ]) G; Q4 W#endif // __JEFF_11_4
2 @! [6 f6 H# v0 E3 Y )+ P3 m9 t6 `, {% m6 H5 _
{- L0 D0 T( f. D9 K* S9 U8 {
if( bChaotic )
# d# W: [0 ~) L& Z {
' a7 L; m6 t8 |% J #if !defined(__INTERNALSERVER)
3 V+ h2 H3 D, x$ t) W2 A if( m_dwAuthorization < AUTH_HELPER )
: h( ~8 g9 |9 `! x; \' F2 L #endif; S+ z4 R" {; c; ~
{
7 }- L# A' b7 ~* C+ v; `) u+ ~. u$ P // ??3?μ?·ó ' u& P6 F( c5 I6 a8 W
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );. y: @! I x' M. _4 r4 E0 L3 x/ y
float fRate = pProp->nDropGoldPercent / 100.0f;
$ o! G ^. m+ p- @7 i q int nGold = GetGold() * fRate;6 R7 [4 ~$ {9 a5 d- m6 R1 t% F% E }1 S
/ c+ x8 i9 T5 ^9 \- k& l if( nGold > 0 )
! E" Q3 n; \7 ~$ Q# T! T2 v( y' b DropGold( nGold , GetPos(), TRUE );
% d' Q H+ n4 D2 I
, N3 j& h: {- A" x7 d/ X // ??àì?? μ?·ó
$ w, x' |) ?' [4 K- d for( int i=0; i<pProp->nDropItem; ++i )
" S8 h7 S) y0 F) E7 y/ [ {
7 K5 o& ?) g9 w BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# Y% u# g3 p$ w# g1 v
- ~4 a) A4 D9 x, S( J* P if( xRandom( 100 ) < pProp->nDropPercent )
5 {! G0 @% ?( e9 { {/ t# p) _" f1 j% `: Q) o2 ^
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) , t9 ~% x$ L' B$ n/ b' U1 X. P5 j5 {
break;9 v* w3 r+ H; M) B
}+ p4 ~+ M! I j' [- z t
}8 {4 P: S& F( Q
}% c& l- W" _0 O+ ^) G
}
3 q6 O$ |% u2 J; ^ }
8 ]' ]! A% X$ m# D
6 u& p' @- l, ~0 E //pAttackerà? slaughter°aà? oˉ°????2′ù.
4 l$ p9 o0 Y- G* D( y pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
9 d3 a. z' U5 V4 O' O // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( B6 }) y8 ^6 Z, C
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )+ T7 d! P( K4 T
UpgradeKarma();
6 ]7 } v- W/ l. Q4 Q' {6 U#endif // __VER >= 8 // __S8_PK0 w! Q: R2 H1 l A! X8 u# {
return 1;
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-------------------------------------------5 \8 a' P6 q- _, X
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if( pAttacker->IsPlayer() )9 ~ X2 M" B% I" g- o6 N
{
3 U. j" O- Z @. k; X m_idMurderer = pAttacker->m_idPlayer;! X+ S9 Q F9 O) \1 t8 V
4 ]2 l3 C6 u9 @ s# Q
+ }- V( z3 m$ V- g3 p/ U CWorld* pWorld = GetWorld();) W5 L; m! u* v! \. J5 i6 E6 o
if( pWorld )( B6 k1 j9 V+ D3 H4 @6 O5 h
{: s) t, f: e& m
char szFormat[256];1 S* G! A( p8 h6 g: u
strcpy( szFormat, pAttacker->GetName() );$ h2 }- T9 C3 d: Q; S% _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. o5 T' Q, T# j6 c- T; S g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 A$ w. c: G8 i- u0 n! n
} D0 l4 B& Q/ \' X5 x
}
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