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赏金系统恢复, }" W1 @. y9 c, ]# c2 o
Mover.cpp
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Code:+ w) ~5 E6 K j5 L. y( B) z5 v
int CMover::SubPK( CMover *pAttacker, int nReflect ). i+ u8 K) G1 p1 T8 r0 b U
{, Y+ P# r r- A8 S; I
if( !g_eLocal.GetState( EVE_PK )1 A& W$ S& m6 a: X
#ifdef __JEFF_11_4
% j0 u. f6 [# c" ]. N || GetWorld()->IsArena()
4 h# ]& V4 m' a) [#endif // __JEFF_11_4
" A6 I$ S( R( s4 q3 i6 p )2 X- v t- N* u& N9 n: _/ n
return 1;" @2 r4 e6 h% O, w3 i
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#if __VER >= 8 // __S8_PK1 Y$ v8 m. e/ P4 z3 i, G6 r: Q
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 ~( P9 z& Q9 z) E0 s( M
return 1;) y6 y: R3 u2 ?
/ p* E' t: G! {/ E" x if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 M( w5 v, q6 |: y* u: b" }
return 1;& i% d4 f3 Q6 x0 v
`* o9 Q* t2 I" A! C5 S#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 r, g% [' {* u if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )0 @! h& _( R; p( j* ]
return 1;5 R5 ^0 t, p+ \7 o9 g) d# y7 W9 O
#endif // __GUILD_COMBAT_1TO1
\2 j; b( w6 p1 D4 j5 V
6 o2 W; J1 V9 p7 x1 ? if( g_eLocal.GetState( EVE_PKCOST ) % f' U; ]7 G9 w
#ifdef __JEFF_11_47 r4 R/ V7 Q* q: W0 m, z; e0 D
&& GetWorld()->IsArena() == FALSE9 E& L a# Z0 {' Y1 L4 ~
#endif // __JEFF_11_4* o! P2 o5 _/ R1 x$ w
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if( IsPlayer() && IsChaotic() )
8 w% | h+ I* f; s {
" h8 A8 n8 R* ?" b' K% Q+ v#if !defined(__INTERNALSERVER)
; M* T/ x& d* n' p ^ if( m_dwAuthorization < AUTH_HELPER )5 `0 H( C! C7 `
#endif' U- a4 Z/ Y# g8 o8 \7 ^7 i
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// ??àì?? μ?·ó
- G) v9 i: ?! M" D // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 Q- t+ \$ x* _) Q. m; |" A
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 n/ ^( e, `1 }* a int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );7 d5 S0 k7 W( U7 Y8 R4 L+ L2 d- h* i1 P
for( int i=0; i < nInvenDrop; ++i )- M4 B5 c, @( b6 n
{
3 d" Z- M0 h: h1 o$ M% Y& B if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # f' ?, f$ ?/ e
break; z1 L9 E9 d+ K# k+ }& Y
}
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// - à??? μ?·ó
) `% ?0 y# I# L9 B! e: \0 y7 m int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" [& q* C$ I1 H
for( i=0; i < nEquipDrop; ++i )
i6 `/ R$ |; ~: ^8 b {
8 J( W# f* @" ]; L' p. \) [ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 5 o0 e6 y2 ^( B
break;
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, ` j4 \) b% E- h if( pAttacker->IsPlayer() )5 ~; ~9 C% V2 Z+ S5 ?' [! M
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m_idMurderer = pAttacker->m_idPlayer;
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% |3 |; g" v1 V2 M- I. h CWorld* pWorld = GetWorld();
& m* P% T7 f2 y9 z1 Q# t5 F, M if( pWorld )2 z0 s+ Q7 l5 m E& R7 I
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char szFormat[256];( l6 R9 X# `$ W( p/ y' K k
strcpy( szFormat, pAttacker->GetName() );
6 f/ v* d: w5 l6 G) @$ A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* b( F1 D% N* b3 i. Q% g1 Z( V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )- B! e4 T, S5 K* S! z2 n2 E
return 1;" r; Y6 ]1 B) ~2 V
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BOOL bAdd = FALSE;
8 K: S6 m n5 E8 l9 A) ^ if( pAttacker->IsChaotic() ) // ???à?ó??
" c% _0 o; G5 a, ~2 o& i. y {
! g# j. A4 y; Q1 Z% M if( !IsChaotic() )
, P; k+ j, U; D! O9 n! T @ bAdd = TRUE; Z/ F h8 e% w" u
}
/ Q! E+ i4 C. L4 q$ b else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
. M# I% e3 D5 ?8 i8 [1 U bAdd = TRUE;
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9 W* w% }- d6 F: j/ }2 [" ` /// ???à????, ?o?aà? ??·ááü9 K; s0 f( _4 [! }$ M h
if( bAdd && nReflect == 0 " z" @5 a1 s- l
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )+ ]) D2 y6 {# Z r9 P
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if( !pAttacker->IsChaotic() )/ U* y6 T' ^8 Y9 k1 C/ A
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );4 @( B: W# k8 {4 S
CString szSendMsg;- B" P0 X- Z& o7 z9 X& U% Z1 M
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
8 e! q* n$ m* b/ G& ]( |3 H ((CUser*)this)->AddText( szSendMsg );. o: ^$ A T" [8 D |% w( P
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );5 @* m* O+ i) s7 l: W5 K
((CUser*)pAttacker)->AddText( szSendMsg );( p4 c, `4 A2 N, j
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 ?9 R |5 k$ g3 p" L7 q) }
((CUser*)pAttacker)->AddPKValue();
. s* m$ B/ y) e3 N! {7 T pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); t# Q0 e; b4 @$ V: d- W# J, I
g_UserMng.AddPKPropensity( pAttacker );8 w$ ^) l0 ^# o; i$ f. ~- b
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 c( Q' T! c3 X8 H2 H6 n#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?4 a4 ~2 A" H8 e6 p& L
#ifndef __MAINSERVER) K# f" j% t) H3 n
if(!pAttacker->IsPlayer())& L2 P" I: w* I' @( p3 A9 @
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
8 l" D2 J$ z8 [#endif // __MAINSERVER3 ^5 N% [1 m9 G1 u8 J( G6 c( T
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);. S+ }" g4 I) _$ [
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK4 O8 ~7 E1 n' |7 D2 A7 A
BOOL bChaotic = IsChaotic();0 ^) C1 u' F& b v
# y0 R: G' L! c9 N8 }0 B' D0 { m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.0 r6 u$ ?- r, s7 _
pAttacker->m_nNumKill++; // ?3?? á?°?
2 J0 j9 B3 C$ j- ~1 W (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.0 u+ V* K7 v$ `) m
( ~7 B+ ^% A' S5 m% a int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
0 e% r* ^' W' g7 H' w if( nGap >= 80 )
& Q: R6 h4 Z i6 J ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.3 s# |: Z' |+ ~" i8 \. E+ w; g
CWorld* pWorld = GetWorld();
% i: A3 A4 Q, y! S, ?( s if( pWorld )' r* A$ m- w' O8 z
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.", ]0 }* D+ G$ F; u0 A( n9 B2 W
char szFormat[256];
3 g3 A* K4 B4 L7 ~" W. S( {" R strcpy( szFormat, pAttacker->GetName() );3 Y! z- [$ [+ U# t. D$ I
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; {6 e" d0 }; r+ k' v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );5 Z8 e% v2 A1 C* ?* E
}
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if( g_eLocal.GetState( EVE_PKCOST ) 2 O2 J# t% D1 T9 a
#ifdef __JEFF_11_43 ]% s, {' _8 A' x) x
&& ( pWorld && pWorld->IsArena() == FALSE ), ]2 M" p; V( k( a: K
#endif // __JEFF_11_4
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{# L! m, U1 a- z
if( bChaotic )
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#if !defined(__INTERNALSERVER) W4 M6 Q/ L% }, j5 B
if( m_dwAuthorization < AUTH_HELPER )$ g# E _/ A6 }" F4 t6 Q" g9 u
#endif' ?2 r& w) D' }( Y4 I
{
* f0 x1 C/ ]& G8 g3 r // ??3?μ?·ó 0 \" V( ?, Y2 g+ a% x
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );& Z4 \2 U6 B" a+ T6 E3 D
float fRate = pProp->nDropGoldPercent / 100.0f;
/ v7 C; c% C; S9 K7 W2 k6 X int nGold = GetGold() * fRate;
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if( nGold > 0 )
1 C: U' t( l' P7 Z DropGold( nGold , GetPos(), TRUE );
t- y0 {4 j% C4 Z7 }
/ _ L4 K5 f# [6 `; L // ??àì?? μ?·ó
# R, x% Q* Y$ {) Z$ X; d0 K2 A for( int i=0; i<pProp->nDropItem; ++i )
- D9 C7 a4 b, n) }( H' F6 `, [ {
( F- n5 ?) G5 S5 _( u1 ], X BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent ) ' i/ x: p# i9 V; i" b
{. I E3 q* g2 x* q
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
$ b8 s9 g6 @" C, {7 K0 C% u break;4 t- N% n2 n( P3 C4 \; z
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}
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3 |3 y+ z% V! u% D7 I //pAttackerà? slaughter°aà? oˉ°????2′ù.
: a. z1 X8 `+ @; D7 ~* J, Q+ Q( d pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" g& J9 a- z7 f- u2 ~$ ^8 i+ m0 _4 G* \
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
* O. K' D5 I' l4 a if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, P) W+ ^$ I. t! r6 q/ u" Q1 A6 ] UpgradeKarma();1 I2 d" C7 {+ }- _, K: T
#endif // __VER >= 8 // __S8_PK
5 O5 i; h6 H) _ return 1;* t) r. ~) v; ^5 n
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$ {; r! ~$ w/ K/ G-------------------------------------------- C2 E4 `* E* G
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if( pAttacker->IsPlayer() )0 A F- F4 H( ?) G' G
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m_idMurderer = pAttacker->m_idPlayer;2 m2 {8 u2 y9 e7 \; r: i
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CWorld* pWorld = GetWorld();
( ?5 @) [ Z+ {* e7 {" U if( pWorld )" W4 X4 d% m& t2 s' b$ R: S: m5 L
{1 Y# s) d; h# j% h. G
char szFormat[256];0 V! u2 n6 _: g4 L
strcpy( szFormat, pAttacker->GetName() );
5 f: C+ }4 _- ~" L/ ]3 r" x( C; L strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); u* W& p; C" l$ Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, r7 z; b; F1 u9 x x" I' `+ G
}
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