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赏金系统恢复& y' T) S c( U: o9 d
Mover.cpp/ U1 S; o) B0 q
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Code:
! X+ N6 }: B4 n3 G; uint CMover::SubPK( CMover *pAttacker, int nReflect )
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; D, D# f: q/ ]% `3 ] if( !g_eLocal.GetState( EVE_PK ) g+ [+ |; `7 q7 ?9 u# _
#ifdef __JEFF_11_4- B( A4 i9 L+ C6 X
|| GetWorld()->IsArena()% |" s$ Q! W" B& g; N& w" R5 W
#endif // __JEFF_11_4( [0 S/ \4 i$ z7 t! v6 Y0 k
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return 1;
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#if __VER >= 8 // __S8_PK$ m7 o, e* \* M D8 v; S, ~4 s
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# r! S0 e- g. t' K1 L' r return 1;
4 _6 F( S5 r6 q$ ]
! F" n/ m4 o6 z, n1 N) u: _ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% D9 V. ] y z
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 {0 c$ d1 l1 n$ z if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )9 S3 H; u; ]$ b+ j. [1 v9 e
return 1;
% h! J5 C: v$ ]5 J" e7 j$ s#endif // __GUILD_COMBAT_1TO1" [2 I- |- a* t3 m6 f+ @$ S* ^
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if( g_eLocal.GetState( EVE_PKCOST ) 3 n2 D) m; b+ L" J
#ifdef __JEFF_11_4
8 f- ~1 C/ n, G0 W2 R% {/ w" S, d* o0 e- N && GetWorld()->IsArena() == FALSE
0 N# n/ G4 |( J% A5 C! @% |#endif // __JEFF_11_44 F% |& c& @5 Y- H( z0 ~
)
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if( IsPlayer() && IsChaotic() )
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8 X" D$ u' J% ]4 d) l- v; a#if !defined(__INTERNALSERVER)3 e6 t9 s( F- v. u* W' { H
if( m_dwAuthorization < AUTH_HELPER )3 ^3 a3 c \. n3 d5 A0 D* g. `
#endif0 j* h) q) F4 r8 R# X+ y2 C x
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// ??àì?? μ?·ó
, O1 r% R; G- A; K% f% Q, r // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 o+ m. ^ s# x+ k+ n CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
: Z8 j9 _! `! U! s2 Z int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 J' b) N2 G5 [
for( int i=0; i < nInvenDrop; ++i )
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9 H$ v' W& \& L- M0 R- z if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ) D9 P$ W3 s! o- v x$ [
break;
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4 b, ]* X+ B( J) u! b* r0 B // - à??? μ?·ó
# Z8 M! s6 e6 I4 s( d; ] int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
2 _9 [4 O$ t' w9 L, a7 v for( i=0; i < nEquipDrop; ++i ) K! ~4 }4 ?! w0 D( ^: a
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 s9 W2 x; ~' E5 C6 {6 b/ ^0 b break;
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}
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3 I1 T- o. g }* Q F if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;7 ~ c; G7 f+ B, J! d2 Z
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/ j1 m7 u) h1 @( ?/ @ CWorld* pWorld = GetWorld();
; V; h4 }9 i: ~3 T if( pWorld )- l7 e+ d3 n8 Y3 u+ C) F7 Y. {
{% C; l# e G& K4 v& I8 x' w9 \7 A0 Z
char szFormat[256];
0 B- t3 U# u3 ~6 D# m% q strcpy( szFormat, pAttacker->GetName() );0 c- d& y. H. m( O# r: x
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ o5 g9 h8 W& Q g& w0 ]( p2 V6 d
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ _* i3 ~' e" F9 I0 ]; w5 ?$ I
}
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, u+ x8 R: j0 ^ e" Q if( !pAttacker->IsPlayer() || IsNPC() )2 v! I3 n) L3 U. i& ^/ \
return 1;
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4 F0 L1 ^9 p9 |. e5 A0 o BOOL bAdd = FALSE;
1 ?' B7 y4 x, O* z if( pAttacker->IsChaotic() ) // ???à?ó??; L+ w/ X* `6 V: {
{
9 E# e4 V& @" i% \4 B, a; E if( !IsChaotic() )" g/ y; P' j& P8 H7 P% N
bAdd = TRUE;7 t& {9 s+ F' t/ }7 u& I7 T/ b
}
1 k: N/ j, y. l8 W else // ?????ó??, èù???ó??
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, K: N2 O. ?) {; k if( !(IsChaotic() || IsPKPink()) )2 d* x$ u0 A2 B& A
bAdd = TRUE;
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) @* N: g! l2 j' x5 \* e1 ^ /// ???à????, ?o?aà? ??·ááü
* K U" l' J% j; L+ `/ n( | if( bAdd && nReflect == 0
/ f9 C* y/ u. m, M P5 L1 i6 x && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
* O$ s- o' A. d9 c; ? {
! T0 T' n# M( g- _, z, w if( !pAttacker->IsChaotic() )
0 F- ?+ V9 B7 c7 g! n' \0 e5 n% L ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# Z4 J6 z( ^( X5 }7 L6 u0 v CString szSendMsg;
+ W4 K1 A3 m$ h; T( ]: g szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! ]8 }9 h+ F6 X/ D: a+ v* I ((CUser*)this)->AddText( szSendMsg );
& W5 {0 O! f& E6 p+ ~7 b szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );* a* S- i, l9 o/ s5 I+ ^
((CUser*)pAttacker)->AddText( szSendMsg );
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# R/ @9 R( p7 `! E pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& X- [; X# p, O3 _( M `" G5 O& K ((CUser*)pAttacker)->AddPKValue();# z: |' \! W( O! x8 D7 X
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
. s2 X1 n: Q( G, s& ^ g_UserMng.AddPKPropensity( pAttacker );5 `6 y2 L3 P9 }6 U
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );# n: Z4 h `0 _" W8 ^# e
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?/ C1 `; V3 ?# B6 b/ X- y
#ifndef __MAINSERVER
1 }2 m0 ~' A. U( dif(!pAttacker->IsPlayer())# d$ t/ z ^ s' ?
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! |0 w8 R3 n! e0 ^7 H9 q
#endif // __MAINSERVER
7 e4 I( N$ B$ Q7 u, j ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);+ G% _. E2 w/ B! P1 P
#endif // __HONORABLE_TITLE // ′Tà?/ y e( A, M7 \
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#else // __VER >= 8 // __S8_PK- U h( z% q! ?$ p, F3 b6 G9 i
BOOL bChaotic = IsChaotic();7 V* {% V6 g8 ]1 h: C8 w, }
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 [! y0 J0 |/ C1 ~+ Y pAttacker->m_nNumKill++; // ?3?? á?°?
. T! Z% e/ o# p/ j (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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: e9 V4 I2 m8 {" a$ }1 @" s int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );- ]/ `) D% B) [) h5 O
if( nGap >= 80 )1 E! {! u& p) l1 r5 @8 j# n- [+ g
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.1 L' ?* q, q6 L& C! y
CWorld* pWorld = GetWorld();% \2 w) f! S" Q" B9 k, y& b& t
if( pWorld ) Q9 ~- b/ f7 y- H
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
( x- v0 F9 D- a d# _" c5 k0 l char szFormat[256];; J6 T$ Y6 E3 @% m) N9 d+ S6 _3 i
strcpy( szFormat, pAttacker->GetName() );- ?0 p; c3 d" D4 {" k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 b$ V) V+ t+ u8 {3 A4 x$ [: L) f/ \6 h g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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- ]! L1 r( Q. A5 Y5 u if( g_eLocal.GetState( EVE_PKCOST )
- z' p1 d% S2 ?0 C8 M0 `7 U4 l#ifdef __JEFF_11_4
: U8 f O* G* T5 E" t! u% r && ( pWorld && pWorld->IsArena() == FALSE )/ {5 E) t, F3 T5 m2 R
#endif // __JEFF_11_4' D4 b+ [+ l+ D4 s
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if( bChaotic )
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#if !defined(__INTERNALSERVER)
1 _4 i" Y7 t/ P) D' P b& H if( m_dwAuthorization < AUTH_HELPER )
2 H) k# R* E" ]% ] #endif6 t9 J9 ^; R1 w( F7 i8 x) f& U" K
{% ^& V9 i: f# N c
// ??3?μ?·ó
* _' t0 r$ d( g3 I: I KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* \% @/ D& _/ t7 f# _' d float fRate = pProp->nDropGoldPercent / 100.0f;3 T" q, t; h% A9 {, a
int nGold = GetGold() * fRate;
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" F8 q3 s, k& O1 E9 G1 ^ if( nGold > 0 )* U8 j o+ k8 h Z3 m. s0 b
DropGold( nGold , GetPos(), TRUE );; r, O+ D! l+ S
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// ??àì?? μ?·ó
7 j/ C! W+ Z/ J. {6 ] for( int i=0; i<pProp->nDropItem; ++i ), b& }; J6 }# [
{1 I1 u8 w5 r G6 k _) n. N
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- x+ E, }4 P1 o5 K6 W
: _' I6 v& c; H' P1 h9 N if( xRandom( 100 ) < pProp->nDropPercent )
) D) k0 J, ]- m; l8 T {2 |( n, f9 F1 a( @% x4 D) V0 S
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; J. q Z. ~' S% W" ?# E' z
break;: I, `3 I$ X/ d+ b# t* i5 x8 G6 S
}
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% U2 D, ~' A8 T6 |6 k( o) B //pAttackerà? slaughter°aà? oˉ°????2′ù.
6 I7 z7 W. |% ] pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );. P) T" X& d- z! B
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.2 n1 _6 x* k9 ^ x
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
+ E. h6 @0 C( \ UpgradeKarma();: u4 C$ t" _7 `) @
#endif // __VER >= 8 // __S8_PK
0 C) R1 S; Z q+ H% O5 P/ U; n return 1;- q9 u7 j( d* F1 x- {
}
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-------------------------------------------# P6 r5 B, j. |2 v
0 S4 F# A/ ^2 S3 O/ }1 C( h- N
# v, `5 \/ V9 ~% M/ G if( pAttacker->IsPlayer() )
0 L8 T) Q4 U, r# R6 m5 q) f1 D {
8 Z7 F6 \$ R o* s m_idMurderer = pAttacker->m_idPlayer;. X& \# s3 k; i: A9 x1 k
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CWorld* pWorld = GetWorld();% k0 x% r1 p$ z T4 n
if( pWorld )* g" F/ x/ c/ t& f. L4 u
{; } x: G4 k9 ?. Q
char szFormat[256];
& c" n. L, A' ~% |+ ` strcpy( szFormat, pAttacker->GetName() );" n# r# \; r/ R# p8 f/ G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" w/ a0 L) p: D; H; Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 W: G: U! f2 D
}
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