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赏金系统恢复
8 r: B" a4 }7 mMover.cpp: X5 @# _1 q8 q$ l
; K+ k% u9 c& C% K: R% Z( T3 W0 s, |Code:
' q3 t- F* d: g4 w& {, B0 Q+ d" jint CMover::SubPK( CMover *pAttacker, int nReflect ), J) w1 e! n$ g( l$ O+ k; Y2 X
{
% }. O: `# r# b, } if( !g_eLocal.GetState( EVE_PK ). x' f+ s0 {) J0 U# ^0 q
#ifdef __JEFF_11_4+ l3 o$ }. Q: D( g
|| GetWorld()->IsArena()
( S& ~6 T2 d- o$ A/ I2 t#endif // __JEFF_11_42 z4 V( x8 P% x2 @. W) ~
)/ d5 l4 t) B6 S1 r1 s9 ]
return 1;( _* m0 {) s/ a1 w) i X% ^5 D
( L3 r0 D& b& c2 E4 }#if __VER >= 8 // __S8_PK
4 w1 Y2 e9 O# \& |7 d0 G$ i$ K if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 W( P) S. r2 [8 a
return 1; g) r- @' l# o9 B9 n
: \' C% M+ \8 S if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) I5 D3 i0 v6 H% V; S9 v return 1;
8 \: x K) W6 Z) t
' q- {# K* U9 q; M: X+ @#if __VER >= 11 // __GUILD_COMBAT_1TO1, _. q+ @* {0 { A3 _5 U- t/ B. F
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
8 L, r) X5 p7 M' c8 b3 V6 K X return 1;
1 e- W1 r9 U c2 r9 X#endif // __GUILD_COMBAT_1TO1
6 R2 R6 I) U- w$ t1 I1 |2 J6 U+ m8 s3 O% J; |
if( g_eLocal.GetState( EVE_PKCOST )
& W2 ]9 z) X& W/ C% u( P#ifdef __JEFF_11_44 K3 `7 N! }& {' `3 ]/ j
&& GetWorld()->IsArena() == FALSE
" x; ?4 l' L |( g3 i% L#endif // __JEFF_11_4
5 o4 w M& @7 ?# f9 w3 Q: F )
9 K, R$ m0 O& ~- ]# t; x2 l# d {
$ B4 u; S( M/ V5 o- |* w if( IsPlayer() && IsChaotic() ) 3 {$ P& k0 n2 _8 I% h8 y
{; X# j" R9 C7 ]' O+ Y& Z
#if !defined(__INTERNALSERVER)
, v% T1 ?5 t9 S8 O7 m( E if( m_dwAuthorization < AUTH_HELPER )' s0 A2 S: @0 C- t1 D; _; ?9 o+ F
#endif
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* k; U0 H* Z+ g! k: F // ??àì?? μ?·ó " X5 S' S7 k- r# S4 L7 r: z
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
$ E7 w6 s3 {- N! w CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
8 ~% I* M0 ^2 n int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 F4 M- @$ ? Q
for( int i=0; i < nInvenDrop; ++i )- ^3 ]) z6 O* l1 g- W7 w, _
{$ I7 r! F4 N$ [3 R+ G! t
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) , i8 L( {4 M, k. ]' R( O/ j2 ~
break;
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- K9 ?5 ]! L% l* ^
5 f9 {% `8 Q& E // - à??? μ?·ó
0 W2 S& v( g' B- U( r int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 t) L& c F' m# o& [ for( i=0; i < nEquipDrop; ++i )
8 [; w+ ?5 F# I3 S, r) {& G {; u, ~6 l7 b3 `4 T& d# C" z, U* }5 W
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ) b% a+ U/ I& B/ h6 r- K4 s
break;/ |% Y" \9 H$ @2 D+ F8 o6 P$ _
} , C& J; s$ X Z. [% b8 L5 k
}
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}
6 g e( ]) N' D/ I6 s" x: ^
" x# p; ]! O) J* h$ V if( pAttacker->IsPlayer() )
) v! G) k! N( S3 W {
6 w- `/ e+ k- D% m( ]- b n% z m_idMurderer = pAttacker->m_idPlayer;
5 q6 ]$ Q7 p, S m" |& r) h1 a0 g R* l( W- Z
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CWorld* pWorld = GetWorld();
$ Z% L3 o6 k) C# \7 W if( pWorld )
9 z8 H: |8 V1 R2 a g {! M; j+ A- C! C/ W
char szFormat[256];) C. b9 r, l7 g9 ?
strcpy( szFormat, pAttacker->GetName() );5 A% R. ~" Q& E' B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 h. ], Y+ z0 e9 b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
( q- }9 r9 O" j8 h' N4 i1 R return 1;* @8 `) \/ }; o
1 u: G; O- r0 p8 U
BOOL bAdd = FALSE;* C: n6 T; s# M7 R, O) F
if( pAttacker->IsChaotic() ) // ???à?ó?? h2 R6 i) ^( ~9 V! w+ s
{8 P. ?5 \& I1 e( n' A
if( !IsChaotic() )
( I% u: O6 s; O3 j bAdd = TRUE;/ B7 H% Q0 s9 N, v1 g
}
' i# ~7 S4 w5 B9 ^) Q else // ?????ó??, èù???ó??! C: O$ t2 t, N
{
! Y- g: a* j6 B% G- R if( !(IsChaotic() || IsPKPink()) )
' _8 K6 w; B; c C. M) `3 a bAdd = TRUE;5 |- ?* n6 | y8 B
}
1 L" Q# ] P h/ h4 P! a9 J+ C* q( B) d% o: Y/ j: M
/// ???à????, ?o?aà? ??·ááü7 v3 f+ }% X9 v( J: c% d
if( bAdd && nReflect == 0
( T& H {* ~* D6 V2 W/ ?' Z* P && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...* _4 }# H5 y! C3 r; Q
{/ ^9 R* m5 Z+ R% ^- K
if( IsPlayer() && pAttacker->IsPlayer() )
# P, l6 X, |: a7 L4 {) |3 u {
) c, R5 W% {" c0 T; G" C2 } if( !pAttacker->IsChaotic() )
0 w' \; p' f, C% s; H$ }! E3 [ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. } G7 S( T2 S8 R' B CString szSendMsg;
, X9 `9 g4 V3 h' c szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: [: v5 P& m, p: i3 r* L3 i- j3 w ((CUser*)this)->AddText( szSendMsg );
- V$ N* W! a! H4 H6 h; K4 f% G szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
" l$ p0 D( q: W- o ((CUser*)pAttacker)->AddText( szSendMsg );
+ i5 H$ `, R$ z5 c* s/ ]1 ]/ i0 w. x }
, b( F! r5 O* c3 R
1 L0 U4 n4 C& Q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );# `9 i9 y: A# g. h
((CUser*)pAttacker)->AddPKValue();0 g- T% e. B' y0 N9 i
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );. I7 W- g: z( L" b8 a
g_UserMng.AddPKPropensity( pAttacker );
( D# I' C9 r/ U g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );- j8 u7 l" X9 S8 ?; y
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?! A8 T( I* b" L: m( u
#ifndef __MAINSERVER
9 f: r! d8 ~$ M% s- h) F4 Kif(!pAttacker->IsPlayer())
A; s% `' z4 X0 X8 Q/ I FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 f$ P. d. r7 h5 p* E#endif // __MAINSERVER
7 D9 j; Z0 D( c% G V$ g; w s ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 _; A6 ~% o5 w, u( {
#endif // __HONORABLE_TITLE // ′Tà?. P" d- t% g4 {) |5 H
}
$ o6 A. ], F4 T6 x2 @6 _; M4 j#else // __VER >= 8 // __S8_PK& U, O7 h2 e' }
BOOL bChaotic = IsChaotic();
9 M( n; K3 \3 X5 ~ I3 U# F3 H$ E0 i2 I
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: u4 y- m- m+ i' f7 a; p/ B% ?
pAttacker->m_nNumKill++; // ?3?? á?°?6 @$ l) i) Z. ]' Q! o; `: F: Y, H
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.) d* p6 B- U6 G8 ^$ _& M L% H
, o' D, B' H( Z* r) H int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! N' }! P+ f$ p if( nGap >= 80 ); n) A$ C8 c# \2 Z4 B& Y l
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ( ]; T4 G. x8 ^% h2 s1 |% u
" `. K3 Q7 j- h9 M* ] // o??ó±Y ?3±?±a?| ??????′ù.0 u* W' B) i3 R# [
CWorld* pWorld = GetWorld();
6 p( y6 O5 \6 x' K! b1 v$ x if( pWorld )
! K( @: x2 O- T; k9 C$ s {
2 q5 [ E+ X( v2 D" {9 ] //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."1 E+ f7 o8 p+ W5 {" J
char szFormat[256];! Y! b3 _; H7 w- G7 e# b( C
strcpy( szFormat, pAttacker->GetName() );
6 O) e; l; F& _6 h8 N' N/ t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 b( P! u+ J9 N& R) v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
" y# @" n0 B' f }4 }' `$ s9 \6 B$ K
; G. }7 f1 w5 j: m
if( g_eLocal.GetState( EVE_PKCOST )
& A3 C; c: ^# E$ e: ~% w9 u#ifdef __JEFF_11_47 u; E, O6 h# J+ W' i' [' |% @4 I2 c. b
&& ( pWorld && pWorld->IsArena() == FALSE )
& K* ? J+ N4 N#endif // __JEFF_11_4: H8 C1 F( N' |2 S0 l
)
- B- f9 I; b, U5 L& S {
! R( s, a/ t* N; {2 d5 V5 I if( bChaotic ) 5 G8 W0 x8 C: o3 h' }+ {; n$ b# i
{+ m4 P* G) d8 @
#if !defined(__INTERNALSERVER)
4 u; h# M+ E8 s2 q+ e7 ~( i if( m_dwAuthorization < AUTH_HELPER )6 r }2 x5 n2 b
#endif
+ B: E- M! [( ?- b* u* D {$ {7 _: Z, \" A7 J; X8 V: Z6 q
// ??3?μ?·ó 0 @) p) ?$ [( b% N
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; B; `) J0 P, A" J6 v
float fRate = pProp->nDropGoldPercent / 100.0f;. z3 q) L+ f0 r/ w
int nGold = GetGold() * fRate;; ]' Y- e, u1 k& K' j0 r3 U2 I
f, S) \* q8 O* G! P if( nGold > 0 )& D# F) j ]/ s9 c9 y5 {
DropGold( nGold , GetPos(), TRUE );
8 z7 c6 P; [! ]2 C; Q' o7 g6 A! }: t8 [, Q2 ~( k! z" P+ W+ F1 G
// ??àì?? μ?·ó
& s7 Y7 O* |3 [' a/ y+ o for( int i=0; i<pProp->nDropItem; ++i )
2 l2 D1 }& _ X O% ~$ [/ Q4 s2 L$ K {- l: O& `8 a9 ~# [( I6 m3 z" b
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: t. i! u$ d# K* @) @, E* V2 O$ D4 Q$ r
if( xRandom( 100 ) < pProp->nDropPercent )
, Z5 `5 q& l# b. ]" r) q {
! q) i( M4 ?8 }0 ^$ k! Z if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
7 ~% }- w! y0 K1 v break;6 U/ x& n% J2 j3 @0 d
}
' Z# Z) O) \" R! b }
: I. W0 \. d" W# K" A }
& n# {8 m2 u/ d } ! U4 f S2 W2 x8 I! ~* e
}( T8 r" ^# j- d' P" U5 P
& ~- B: D/ I- D5 i. _8 w+ f
//pAttackerà? slaughter°aà? oˉ°????2′ù.
9 z; u; k& r$ x0 e pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );* k- C; \9 Y- t& W- J+ B/ T7 K3 I2 c
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
: t: b! P N% P% r8 N) q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( Z# J$ {' N& W3 m( @ l8 k7 x# q UpgradeKarma();5 N' C6 D! E3 D N( }( f
#endif // __VER >= 8 // __S8_PK7 b& Q! ^8 ]- L
return 1;
0 I3 C. N$ [1 ~}
1 t* t+ e; f1 ?4 I: G8 d
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' g/ P2 b9 I% i& D7 B0 J
-------------------------------------------9 X3 u! f* E( L8 q* \
# @( I4 f$ Q( C' H9 P: n# O
# G; X" Z3 k# E; b if( pAttacker->IsPlayer() )
9 f2 ^' B7 F# |) F/ Z: \7 ] {
' w: i/ f7 Y& F2 b" O8 f m_idMurderer = pAttacker->m_idPlayer;
. I0 r/ a V+ Z f$ v# J( D' D4 |) j( J k' Z
1 }5 T# U6 E: a" U9 Q+ Y, J CWorld* pWorld = GetWorld();
+ q' z% C7 d- E" x4 z& y4 P if( pWorld )
9 }* f B! b- a6 z% l1 g/ _" W- b, n {7 z" |/ b) F1 r4 F9 [( r
char szFormat[256];
2 y' S2 Z3 L4 o1 i strcpy( szFormat, pAttacker->GetName() );
# o/ t2 l3 h% x* X: ]( O( m8 [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 T: R Y! c# ~& z/ p, ^' J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ `+ @" j! G1 y: O2 a; l+ ~; f) |7 c }
% {) D' i. I* p* H/ S0 c, m1 I }
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