|
|
赏金系统恢复
# n( D8 q; q& B( U5 H3 I( oMover.cpp/ E- w. Q5 u% z7 Z& j, l7 x* n
( e7 Q( k/ D: {& b2 t5 LCode:
! G8 ?# L2 W) _7 Jint CMover::SubPK( CMover *pAttacker, int nReflect )
+ I$ H3 l, @8 u( g) I{2 c/ r6 X5 f/ V0 D# R
if( !g_eLocal.GetState( EVE_PK )' z0 Y5 A( ^7 m( w4 G
#ifdef __JEFF_11_4, k2 Y" y; T( L. Z, k3 P {
|| GetWorld()->IsArena()
( X: C4 Q; G {+ U- c0 l#endif // __JEFF_11_4
3 d6 ^6 @/ g$ m )1 F. T, @6 }" T
return 1;- J2 d) O O' H0 f3 X, k7 f
- N# M/ @& R1 B( Z) c3 Y#if __VER >= 8 // __S8_PK
' m$ W' ^( X; r4 ^; _ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), w; B$ F5 e2 ~% U* r' p' {
return 1;
$ G5 { B8 I7 H C3 A7 }6 d* q
] i+ p8 B3 J( v. I: T if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 A/ g& @! T* e return 1;
+ S5 K) b# L' J1 S3 r3 M. v7 J8 i
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* t, }" _# X+ T# t" m if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
$ D; `( m9 Z+ u return 1;6 E0 P1 |+ v; i, u+ M( F
#endif // __GUILD_COMBAT_1TO1% S, w% `$ _8 @
8 W$ O5 O, {1 g- G
if( g_eLocal.GetState( EVE_PKCOST )
* Z5 g' X( {1 e4 L9 d#ifdef __JEFF_11_4
2 D9 K% _0 P+ y2 s+ q && GetWorld()->IsArena() == FALSE0 A v, k& D- a' s* P
#endif // __JEFF_11_44 r, U% D( P t& O
)
4 q$ b9 P O! S" S* K {/ W* m6 J# p w9 m
if( IsPlayer() && IsChaotic() )
. L( o) O+ d' A( d- S {
4 |/ o9 p- ^2 f" W) L' u1 y#if !defined(__INTERNALSERVER). M! p! \! A) {; P! ]9 x. n4 }
if( m_dwAuthorization < AUTH_HELPER )
1 j! B" {& Y' J# G( }#endif
, p7 i: | d7 G' R% Q {
3 E: x& z% E3 y+ z& k // ??àì?? μ?·ó
3 u- \3 w4 Y x( ~3 N+ ? // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
( D8 {$ C( ?- n9 Q5 F CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );7 I! [7 Q* M$ E. e a, A
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );1 V4 ?) @- N0 V7 ?) m$ X) o
for( int i=0; i < nInvenDrop; ++i )+ p9 Y; _, I& b3 {' t
{
( n$ M# b+ I/ |! x, Q if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) " M! @8 I3 Y4 l7 Z
break;
\2 A$ w! ]/ k3 W }
! Q5 L: R1 i! M, G* T
9 \3 J0 n/ ?6 G! Q. J# X# x6 r5 s // - à??? μ?·ó
! X5 B: s D' R- p5 w0 K& m( u$ J int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
, [4 ^7 {9 V* e) g" n9 @. F# Z* L for( i=0; i < nEquipDrop; ++i )" }9 K6 x% ]* `( A, r( S6 K( v' I( K: [
{
/ q4 Z1 f' q3 H3 r/ }. i if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. B# t- { \' W: ]* V9 `) A, p) O break;8 G/ J, z! F" D# C) N# y: S. |
}
9 O! ^; J/ g3 o, a; H0 B9 n: h1 v }
+ A" I& {- e9 I, s" g E2 Z }
; w9 C' T3 h8 _6 Q% Q! M }
- _9 ^2 n8 k4 _& m) a
. R9 T/ H: F" F if( pAttacker->IsPlayer() )$ i/ R3 F. V; E# C. v1 v# Y
{' a; v& d; w5 j' K* @
m_idMurderer = pAttacker->m_idPlayer;# d( v+ [! P. H+ z
: ^" |; Q2 H# y) F+ K7 S6 K% a$ B6 D! C
CWorld* pWorld = GetWorld();
8 x. y4 F7 ]+ l/ ]% X, \# y if( pWorld )$ s! ]+ D, p. T& Q5 L
{
5 @ D! z; D8 ?1 g char szFormat[256];- L/ G, j# t6 c5 U1 `; U
strcpy( szFormat, pAttacker->GetName() );
4 X; b- [) d9 X4 \ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ [+ ]4 H9 _3 m$ g$ y# m0 g8 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 R' @ x- K0 _* e. K/ V }* }' e o% P6 n/ j2 A
}0 z" w, {; n4 L: }& ]5 q
$ h+ \% p; }& ]- I; J' |
if( !pAttacker->IsPlayer() || IsNPC() )# q$ e @9 d2 j5 c) X+ g/ G
return 1;, `0 g. C( U. {/ ]
. @, U; f( T g
BOOL bAdd = FALSE;5 ~7 Y( H4 P' S3 P) y4 N p/ |
if( pAttacker->IsChaotic() ) // ???à?ó??* B V& W5 R9 r x
{
9 u; P, J4 Y0 [* M; D T5 p if( !IsChaotic() )) j5 d! C) M$ N3 \
bAdd = TRUE;& ^' h) {) f! ?9 s0 ` n( |/ S [8 w/ I
}
6 E8 x, k! W) t, z0 Y# Z) c* H else // ?????ó??, èù???ó??2 ?1 I) b3 r( G7 V+ A8 ]
{7 h4 { V- P$ W" W+ \
if( !(IsChaotic() || IsPKPink()) )
5 p* @4 R) y! H( G bAdd = TRUE;. S* H& ]9 s/ O4 Q
}
X' j# I, N9 w# p4 U* X
$ M/ {# ]9 [9 t; f/ B /// ???à????, ?o?aà? ??·ááü+ ^& A' ~( W& S+ t' u
if( bAdd && nReflect == 0
2 ?9 m) s, ~) T) ^: c && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
9 v3 U0 _ _$ W) ^, T; R" K2 b {& f" J3 a# U" v y0 j2 \( H
if( IsPlayer() && pAttacker->IsPlayer() )% i3 X* d; _2 ~
{" V! @3 v5 O4 O' w/ |' \! K
if( !pAttacker->IsChaotic() )
- b2 h7 `2 _' x/ Y6 A) I* E% s ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );( t7 K/ C5 s- r2 Y7 M1 V
CString szSendMsg;8 [6 S$ P; M$ O/ _/ q0 p
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );% c) K9 N. n( C) ~: f, B+ n! w4 x$ _
((CUser*)this)->AddText( szSendMsg );( p- ?# G" y: c+ k
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );" E1 j( p" J2 @1 g. d- F a! ~$ {( W
((CUser*)pAttacker)->AddText( szSendMsg );
5 `2 H: r5 M/ \% h }
/ k2 m! ]2 w" Q# E: ~
( T5 O; F/ t( s8 @7 [% j pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );# V! D6 }6 g3 {1 V" A& N
((CUser*)pAttacker)->AddPKValue();( |: \2 B$ R9 G
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 E% l% D* |7 p1 j9 \/ q g_UserMng.AddPKPropensity( pAttacker );
- d! O- t/ e9 E3 U: l g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 n' \! W7 R: y* ^2 w3 B. [
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( \% n6 g4 U+ H8 e- g+ W#ifndef __MAINSERVER% _7 ?7 S+ Z; m4 i- o7 x- ]
if(!pAttacker->IsPlayer())
* {# r; e: ?+ g' Q0 J! g8 A. j- f& f FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 j: `7 ?1 H" c7 Z% A8 T3 ^#endif // __MAINSERVER
S3 s* ~6 U8 s" X) J, n ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);' m8 Y2 k5 T' T
#endif // __HONORABLE_TITLE // ′Tà?
8 Y7 d& e- f/ @- F0 ^ }) J* s$ M. w; | V( ~
#else // __VER >= 8 // __S8_PK
: R: X/ i b# q; @( B BOOL bChaotic = IsChaotic();0 @* N+ G$ O" X
r: ]. x. ~6 g6 H( ^; d5 w+ P& { m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.% k) n: j! I7 Q, f$ V/ ?8 M3 d
pAttacker->m_nNumKill++; // ?3?? á?°?, f6 M7 I. ], r8 _
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
6 _& d: h* a* ~. B4 Z( f$ z J$ N8 J' ]
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
4 L6 U, R! |: _8 [+ n if( nGap >= 80 )
6 ^" O! p! H; h6 a4 L! q+ w ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ - g/ a: A$ X* v' ^6 w
- ~1 P2 N) ^& v, N$ M: b0 w# E# Y // o??ó±Y ?3±?±a?| ??????′ù.
4 u. F; a# C; k CWorld* pWorld = GetWorld();
- Z4 n% t& T4 T4 b# n; d* U if( pWorld )
8 u2 d' o6 m6 g- h$ V$ H; N3 ? {
8 F J$ @+ T% E0 O4 A5 p# g, ] //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
( {$ P+ _% ^% {* |. o. e9 c char szFormat[256];
& X; a+ L% X5 c [ strcpy( szFormat, pAttacker->GetName() );6 @( P! m8 j7 J9 P7 s3 X- w; C: y9 |. E
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* k4 F; O5 M' { G; e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
" f( c/ v& y9 ?6 B g# g+ r }
5 Z1 E5 V |+ ]8 k2 U) K- E( K* I) \1 L3 b
if( g_eLocal.GetState( EVE_PKCOST ) 5 _1 J2 I5 l) f, k$ e. t& n
#ifdef __JEFF_11_4; B* y w% P; e" y# ~ R
&& ( pWorld && pWorld->IsArena() == FALSE )
! a* e: C# D$ `5 x, r#endif // __JEFF_11_4
1 ^( z V. b5 L8 M- U )
1 n, {( o4 \9 _7 ? {
2 g) ~# X8 y1 I) y% ]0 n if( bChaotic ) - M6 p0 ~! J) S9 A: `+ K( a8 F
{- C4 y$ m6 O( Q! K7 r
#if !defined(__INTERNALSERVER)
/ n# }( k. y, K+ l5 y if( m_dwAuthorization < AUTH_HELPER )' [4 M1 ^5 }$ v; @) s2 x5 \
#endif
/ y: } c3 K0 R/ W3 | {$ i% ~0 I' x+ k
// ??3?μ?·ó 6 Z% ~0 }/ n; Z" D
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
" {7 K! G9 L' j. M, a/ T( n float fRate = pProp->nDropGoldPercent / 100.0f;2 o! g# ] C) a
int nGold = GetGold() * fRate;' @& \: `! S* F* G5 w) q
# e. `7 s0 N5 ~7 ]; j if( nGold > 0 )
. A @. _# \. w DropGold( nGold , GetPos(), TRUE );
2 I" a" }7 N, H' \% M$ P
! g- q$ C" n& m' ]. { // ??àì?? μ?·ó
/ \1 s, K+ x$ b# g for( int i=0; i<pProp->nDropItem; ++i )
* p3 g' {3 y8 {4 n' g {
9 u, e% c$ X: y. t- O# n: j BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
% Z% P7 M5 m# U) r8 X5 ?% e3 `& e8 K3 i8 R' M
if( xRandom( 100 ) < pProp->nDropPercent ) ) m, `+ `6 j6 q, A7 m7 X; H
{! X2 X: k7 {8 J
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) h" I. t' P! N; Z: p/ h
break;, r5 z- A' T7 {; s* h9 {2 \
}" t0 C2 }+ ~- X' \% |0 E$ _
}
$ F( D' [& e% ~( ~ } }6 G; V3 @# D6 C# V
} 3 ^5 l& p8 h1 o |& r0 i2 g
}
- q$ f4 {1 T+ l& P0 x. W1 f% D; K2 ]+ G6 j Z
//pAttackerà? slaughter°aà? oˉ°????2′ù.
2 N* ^2 I( Y1 j$ v6 O pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. i- r8 @+ d/ R9 m // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.7 W, H# d, j4 V+ f
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ); V5 N& D9 T) c$ m0 S9 s; G3 x" {
UpgradeKarma();* d1 c9 n9 t- }3 [* l3 K
#endif // __VER >= 8 // __S8_PK
* b1 m8 E, n2 C0 v9 V+ [ return 1;
. ?$ z) B H% a}4 m: L7 a7 ?) m& o
6 _+ x! X5 X3 Q
& p$ ^4 ?5 R& h
" p9 p# H8 h, _8 G5 Z
3 n4 U5 ?5 V- Q( m; @
6 v4 F- u) s* a* J* b( z% p* O$ d3 k( N
-------------------------------------------
& c. d' X; T' r8 ^/ i# a, ]: u, E4 x- y: [! x! y+ J
. r u; F' M' s7 e: o
if( pAttacker->IsPlayer() )
( t6 e0 ^& P9 U- |3 ` {
, Z% K4 y0 m7 I: O4 ^0 K; X5 a m_idMurderer = pAttacker->m_idPlayer;
- z+ G/ f3 S: u( }! v) [' a/ B; v
0 ?& M& e/ v, z$ j- g# k6 |0 Y8 i* b* f- x. a
CWorld* pWorld = GetWorld();: ^4 x0 Z# _6 x) y+ D
if( pWorld )* W) D+ _) u! s
{9 L# J1 D" w$ ?6 V
char szFormat[256];9 c: `: i0 Y3 J+ o3 p4 f/ f
strcpy( szFormat, pAttacker->GetName() );! B5 T$ Z+ c0 X3 U+ c [3 a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" `; W% [3 |! }, f7 z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 R; e1 q1 I& @) O" H1 }! u
}
5 q. [5 h* |0 H! `! w1 D }
0 z0 P1 K p+ z# v' x; u: V. N: X- B+ K
|
|