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赏金系统恢复, m% E7 M; }' s
Mover.cpp
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Code:1 j; X& v5 C) S/ {2 G0 @+ h! x+ q
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )/ U' _9 X3 R( V) f/ ^
#ifdef __JEFF_11_4
; \, g( f) @, ~) v& s2 J || GetWorld()->IsArena()
5 }: i0 @) x' ^5 t, I#endif // __JEFF_11_4
1 D: Z5 v( ^! Q )
% P, U7 {* ?2 v+ w7 C/ Y" [ return 1;
9 Q; J; l! C) U& w. B( j
/ E3 o: S7 A; j+ S#if __VER >= 8 // __S8_PK
2 q9 y z! y7 r if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' ^0 d6 {/ E- u* N$ e8 U
return 1;
' S' a4 N# E0 B7 [+ x U& H4 {4 W5 w q
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% Y/ r( Y6 |, r1 w8 B8 J return 1;
5 v; Z. }5 M! W. k1 G( H$ |
7 Y5 }) w0 h- |5 C5 {, t; |7 h, L#if __VER >= 11 // __GUILD_COMBAT_1TO1
, v6 X0 i8 u0 o1 v* P: z6 u if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
8 ^3 E2 v0 l4 G. R5 s/ c* I return 1;0 k8 f* f$ n- \4 U$ ~4 O" |
#endif // __GUILD_COMBAT_1TO1+ {. {0 [6 k+ }# R
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if( g_eLocal.GetState( EVE_PKCOST )
& `+ s& {$ O( v" S#ifdef __JEFF_11_44 G8 p' w; m' ~5 @7 S
&& GetWorld()->IsArena() == FALSE
; i" k/ A( b0 h6 X; Z# q#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) # F0 n2 I5 l5 \7 V8 ]
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#if !defined(__INTERNALSERVER)" l! D( n9 q5 l B D, C
if( m_dwAuthorization < AUTH_HELPER )
" I( l8 H3 q& Q) w# s#endif
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4 L1 U p/ c! l, x3 t G/ S // ??àì?? μ?·ó
. x! {# |9 W8 p, \) E7 b2 b // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
( h, @5 I% V* l/ r CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
! o* O4 M( F% u# ^( \ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) _3 I. d/ h/ s6 ~7 ?) l
for( int i=0; i < nInvenDrop; ++i )
' V7 n/ P# u# i, ?6 Z7 \7 j& A {
: ?" p# d$ J; H; J- U: Z3 ^; r) V if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
P. |; }# ?% x, O break;) F& z( m' E* t
}
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// - à??? μ?·ó
+ E% c1 d, l8 K+ s2 H int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& Q" {! }7 k6 o( M& @# K" _
for( i=0; i < nEquipDrop; ++i )
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& l0 E1 n. ^( X/ l6 r5 x if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : S: y. w0 G, ]2 m
break;; _8 m" D0 R) s# Z p4 t
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}
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if( pAttacker->IsPlayer() )
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6 H. z$ J" F! Q m_idMurderer = pAttacker->m_idPlayer;
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- B, T0 q4 E* C CWorld* pWorld = GetWorld();0 J: V9 {8 U+ Y
if( pWorld )! S& A+ T; B* P6 r3 n6 i$ g& W
{
8 n9 c3 d0 S- S* ?- x char szFormat[256];
: I: v- Y2 U# s& w3 D6 P8 z strcpy( szFormat, pAttacker->GetName() );# i! J1 [! O2 h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 W" l }5 J* s, h) l g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 W s: }, j7 p5 R G }
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/ H& @' V1 o. m% S Z if( !pAttacker->IsPlayer() || IsNPC() )
- c& x! |2 d1 i+ K5 W! Y return 1;, [! \) I! G' V' {
3 J! J7 h+ o; s7 u B3 I' @6 ` BOOL bAdd = FALSE;6 C/ q; g+ E: \5 I5 s( [8 K
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
3 J+ o. e" O& g- | bAdd = TRUE;# u- Q- O. \9 L/ k; i- @- [6 d" {
}
Z9 q' i6 Q% x. v k else // ?????ó??, èù???ó??
& f7 y. g/ M2 R/ u$ P- w$ s6 A {
- _$ g5 i. {( _0 x% Y8 W+ o if( !(IsChaotic() || IsPKPink()) ). w% }4 R V" K* p9 E
bAdd = TRUE;- J' A" X U7 _4 G5 D
}+ |. z' D- {& X d! I# f
9 t5 Y- @0 m5 I- w2 Y; e+ T. a) F /// ???à????, ?o?aà? ??·ááü
, |4 n" u& l# p' s4 i if( bAdd && nReflect == 0
& _: y1 U* d5 I! ^, { && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...8 H' Z8 @8 E: q
{
4 L5 q' H4 T* S/ v8 a3 G" V if( IsPlayer() && pAttacker->IsPlayer() )
& }, j$ `. a9 d6 i+ Q, G {
& C; c# J3 i% ?+ b if( !pAttacker->IsChaotic() )
# h b; |6 n& c$ S4 o ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );- R2 k! B3 ^* J/ t7 m( j
CString szSendMsg;' U1 L4 `- K( z9 }4 e8 p$ V: G
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );* n: g; s$ W9 y+ Y# m" X
((CUser*)this)->AddText( szSendMsg );, [2 f9 B2 |/ S: L/ Z, I
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 Y% i* |9 S8 `. Y; l$ D! @; _ ((CUser*)pAttacker)->AddText( szSendMsg );% k; j$ h( |1 m8 E7 u; [, C
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: t5 w: A. [0 r4 _; [# d/ Z0 X1 ]" d ((CUser*)pAttacker)->AddPKValue();
/ r( v6 C* B& ~* F, E pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; R% K( z' _5 o# C% ]4 ]- f# D# ` g_UserMng.AddPKPropensity( pAttacker );6 A: \$ {- x' R, u2 I% v
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 ~: }- D p/ B& n#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ v+ }. p- h- e- r4 ~. w ]#ifndef __MAINSERVER6 d9 h5 V& A7 \- V3 L7 a$ E
if(!pAttacker->IsPlayer())
1 u2 E3 M; a, f' j4 Y& b4 i FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! V# A L/ l3 l6 I$ x! u#endif // __MAINSERVER
' V' s' u; F; J& e/ x ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);, [4 @5 l) L% Z2 k: b; w G' L0 _
#endif // __HONORABLE_TITLE // ′Tà?" o# i+ p6 H" Q; c( Y" h
}5 ]3 G n! f( f5 _. a Q S/ \
#else // __VER >= 8 // __S8_PK
- ?+ w. V/ q$ b8 ~% v8 w BOOL bChaotic = IsChaotic();
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g) x9 `) C4 f- S) m% }0 K; [3 G. V9 W m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.5 ]5 ]3 T! _" u* `8 q- Y1 |
pAttacker->m_nNumKill++; // ?3?? á?°?
# d# z. R5 J. ~( _1 z (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# {# B5 j1 q. i
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );8 k, |% N. t, [* r% I" L' {) I+ G. t: c
if( nGap >= 80 ): ]+ c8 L# u( `
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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( x( Q# } d/ }6 z) n. i# x // o??ó±Y ?3±?±a?| ??????′ù.
) T+ a* S. ]4 c$ p# t5 F, L CWorld* pWorld = GetWorld();0 ?5 ^- G5 P" m$ J' p4 ^+ T
if( pWorld ). L6 h# U. }1 L! C/ Q
{; j$ s/ V6 ?! J- C' s$ w
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."& C! q5 f# ] Y* w1 q0 }0 y
char szFormat[256];
+ Z$ g* [2 A- n9 K9 x" n2 ]! w& P8 f strcpy( szFormat, pAttacker->GetName() );
5 l9 G. a! T0 M- T' s7 P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! l( j3 f+ Q! Q3 @
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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k/ Y% U! c0 |3 J& Q# o7 I# k& Y
if( g_eLocal.GetState( EVE_PKCOST )
1 |- q) \% Z5 L# _6 Y% w/ b#ifdef __JEFF_11_4" A9 `& S" c) X& b4 P& O$ p, P$ y
&& ( pWorld && pWorld->IsArena() == FALSE )) p& g+ B W& T6 i
#endif // __JEFF_11_4
# K {2 s/ G5 d {1 H )
C2 @& X% G) c {
& l# j8 W* z) }4 { if( bChaotic ) ( h( n7 d3 m4 n1 \4 b, X8 f
{
) `! _8 e, ~5 s' j #if !defined(__INTERNALSERVER)5 w% j6 P6 A M5 P Q
if( m_dwAuthorization < AUTH_HELPER )
^8 O; c# ~! \- [- i% c9 G #endif% k8 g3 x& G; L6 m0 a+ d3 r( w: `
{4 z6 V+ n/ M. P9 P
// ??3?μ?·ó ; W, r! x) R1 r* o+ o- `
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );# H' I% @1 k# D3 L
float fRate = pProp->nDropGoldPercent / 100.0f;
* t+ e$ P" l; D2 k6 ~# f8 n8 o int nGold = GetGold() * fRate;7 @. @4 U; e/ n9 L% n3 Z
* \; B1 u% m' A/ S, R3 [$ N if( nGold > 0 ), B* y4 K8 S: Q: u- R0 ~- m
DropGold( nGold , GetPos(), TRUE );
( \* w% A* }& f4 f; m
( x* N; L7 s2 c" d7 o // ??àì?? μ?·ó
- x7 y2 P! O2 C% K0 q1 R, q& Q for( int i=0; i<pProp->nDropItem; ++i )* u' C D: h! v% N
{& d# W) H6 Z& E$ @/ b
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 W6 |9 ]) v9 [9 X* @9 @! R7 [6 Y
$ c8 j0 U6 \1 v; o if( xRandom( 100 ) < pProp->nDropPercent ) ! g4 T' g; T; y7 r2 c6 S9 ^6 t6 m
{! o, g, h/ G- e) x) ]# P
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
# o+ h9 R, u; _9 K, P5 Y( w& R break;: x7 E4 k0 ~* V. J3 y
}
i1 r. C' j" `$ \: q9 l6 x9 N) O }
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} . O! Y- y. F& {: z( `; j* f
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7 n6 {5 b" |. Y2 }/ N5 t //pAttackerà? slaughter°aà? oˉ°????2′ù.
& z" b4 m8 I' [( A. M2 |! ^ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: q( k$ I3 S" t // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 g+ p5 q9 j% t/ ~% Q% }, B1 M
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )9 W# P. P3 ]0 B: F8 c7 m1 a" [# [6 N* h
UpgradeKarma();
+ ]: c3 u* I, `- r; U" o$ t! o0 ?#endif // __VER >= 8 // __S8_PK
1 \; F2 j2 X+ r$ |! \ return 1;/ X- J0 g% h2 r) p. [
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D6 E8 Z m# m% `
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% a R9 t# ^; |5 A3 l# ~* q* W-------------------------------------------( j9 J. g, s9 X: ]3 U
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if( pAttacker->IsPlayer() )
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4 n. N2 d$ |. F S8 r* Q! Z6 w m_idMurderer = pAttacker->m_idPlayer;
, I6 G$ ~9 S* U$ b" q
! ]4 y+ j9 r) [& a k
+ n+ l- v! ^9 h5 [ CWorld* pWorld = GetWorld();
! k7 G8 R* y; z if( pWorld )& h/ D( o0 b. m- @3 W0 [+ K
{9 b: L% S& U L3 y3 Q% a
char szFormat[256];! Q3 b0 I) g) J
strcpy( szFormat, pAttacker->GetName() );
S6 p& B2 ]( l9 t' _: k% O6 Z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 B! r6 G! q( }, ?. I6 ?
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( E7 J3 }9 \( b0 K. w$ y
}
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