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赏金系统恢复/ C. K2 u" F, F- } a4 S
Mover.cpp, S! |- a2 M+ B9 @3 Q
( d) ^1 m0 {+ c% c$ P" i$ mCode:0 [7 \. m$ n# D, G# d" n
int CMover::SubPK( CMover *pAttacker, int nReflect )7 P9 a' A" X4 e! y( x
{0 ]' g/ W. m4 s4 U9 l
if( !g_eLocal.GetState( EVE_PK )
% A) Y7 g2 k- j+ v. h! [- ]#ifdef __JEFF_11_4
. g C' U4 L2 @0 X0 J0 H5 z% m || GetWorld()->IsArena() ~4 k2 B5 S: a7 r' E6 |
#endif // __JEFF_11_4
! m( _' B, L/ A4 o )& Y" }0 k2 F ]% @( t% L
return 1;
. ~1 J) o# O8 E# O! A6 c1 ~- l% U4 k- A+ l; k$ v7 u0 k% n- N$ U
#if __VER >= 8 // __S8_PK/ b H( ^1 ?6 X" t* X& O' F0 n: j) O
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( n' P7 e2 B# L/ C& F return 1; G! W+ A6 \4 x
, d7 g0 d- I, X; ] if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), h8 |+ t W! e$ t
return 1;
) `: y! _: n% u" s9 l% c6 h3 V) t8 \+ {2 }
#if __VER >= 11 // __GUILD_COMBAT_1TO15 n( w' M- t' x8 B, r0 U- N
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( r( @8 F1 Q# T: s1 f9 }& ^. |
return 1;) d" p5 [4 d9 ^2 e1 L( A: m$ I
#endif // __GUILD_COMBAT_1TO1
$ r3 P5 T7 F1 R& l! ~
; Z/ E. i& b/ A2 [ l X: H if( g_eLocal.GetState( EVE_PKCOST )
R$ o* }; Q* N8 r#ifdef __JEFF_11_4
2 c" g7 e5 S+ g# ~2 d' E, d2 U! g && GetWorld()->IsArena() == FALSE
0 Z) @7 L, l2 {1 k, k! E3 L#endif // __JEFF_11_4
* S6 D$ T5 h2 q7 C- c' Z )/ N; r5 W: K. Y. V
{% T& {- Y: H0 M* o" i+ D B
if( IsPlayer() && IsChaotic() ) ) m1 B+ u( ]% p: J6 X# U5 [" a- B) A% G
{
0 {% B M9 X; {4 g0 g5 J#if !defined(__INTERNALSERVER)$ o& v0 h: f) `4 y( v4 ?% [. v5 r a
if( m_dwAuthorization < AUTH_HELPER )) H8 o9 ~/ }) l! M2 |7 O
#endif2 Q8 Y" _$ p6 ^% E1 O: E
{
L$ i6 n* t. I1 s! d // ??àì?? μ?·ó / V+ l5 s' b2 K1 h! O; u
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ). k6 N1 S3 \2 b7 Y
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
$ S% V* I. T, Z& T8 I! z8 [ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );% N5 o+ c$ Q# H$ b& ?
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
7 q$ b& \# `4 |/ Z$ G" f1 E" c break;* J* ^6 [ U" b7 A" } o
}! [; U. Q( c, y
+ v/ Q7 Z& F9 N* Q$ m: E) N/ L
// - à??? μ?·ó8 n" L! E n2 D/ A
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );5 n2 Q9 J4 Z% T7 L
for( i=0; i < nEquipDrop; ++i )2 V4 S! U# }* B* i
{# w% B$ G# J- P* U, M" K9 c# A
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
# S9 X' X( {( d& H8 L break;
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}
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if( pAttacker->IsPlayer() )! \5 G: S: o1 H8 A
{
& t+ M( t% Q M" z [ m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
! l8 z, p, j5 R* P- ?1 x% s' K if( pWorld )2 k0 Q) n* y6 D4 Q& `
{
- r5 O# s6 U! T* ~ H" t" a char szFormat[256];" s! ?0 m0 o# `- L) c8 a0 M, W
strcpy( szFormat, pAttacker->GetName() );9 g8 j5 t _) q5 ^3 o6 q( P. v- U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" R5 k" q9 t+ g6 \( j8 S; ] g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
% o9 ^" r& e$ | W0 k- b }
9 H. ]+ N6 g% i+ X/ w# t7 }, n V! u. ] }
& c9 l; y9 J6 k8 y3 ^, g8 ^! `: S% t( o1 R) ~0 X
if( !pAttacker->IsPlayer() || IsNPC() )- H: Z4 l( v3 X [8 X! L
return 1;
c6 {5 }* \0 ]. O$ o3 _+ T7 K: y, `- \
BOOL bAdd = FALSE;; \' b/ s0 r$ V# C. H. K
if( pAttacker->IsChaotic() ) // ???à?ó??
+ P* a' H* ^3 |7 m3 b8 u) m {
* p0 s5 Z. T/ G( x% J& R$ q if( !IsChaotic() )* I [2 `. |7 L: _
bAdd = TRUE;
9 v6 W2 n& ^4 E& q }5 K6 U4 L. L2 F* A
else // ?????ó??, èù???ó??
+ t7 H/ G/ ^+ L {
2 }- z/ n/ ~$ y, d* M. ? if( !(IsChaotic() || IsPKPink()) )
( I4 r; ?& n6 ^5 e5 [6 w( U bAdd = TRUE;
/ m/ b/ [9 n/ |6 s) u% ]( @ }
. [/ D5 H+ B/ w! l8 w) K5 k" h0 N/ j
/// ???à????, ?o?aà? ??·ááü
4 e; ?1 T- c1 p0 i if( bAdd && nReflect == 0
6 f6 S$ b) q* t! H7 ^+ q& E! g) T6 I && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
/ E0 ]0 G4 S$ c0 p' y3 G3 p {
* [% e/ z1 `; i1 R if( IsPlayer() && pAttacker->IsPlayer() ), \" e+ L! h n& T0 @% s4 G9 b6 B
{
- F1 \, ~; o; R( B7 C+ P. N if( !pAttacker->IsChaotic() )
4 g3 T4 H7 Q0 u& [+ x6 b9 F ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );% x2 F0 T: k3 h) G x4 |
CString szSendMsg;6 `! C/ r7 F. e7 Y8 }3 L
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
0 u1 M4 g2 I; H. {8 p$ u3 g' Y( @" E! a ((CUser*)this)->AddText( szSendMsg );! J9 z k) e) {+ I+ h# L
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 p1 t# e: H: P; @ ((CUser*)pAttacker)->AddText( szSendMsg );( a$ M4 l$ r; w( F' W
}1 y: N& V' T2 g+ e$ G( ?; W
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );/ Y% x( V+ [3 Q+ c7 z
((CUser*)pAttacker)->AddPKValue();. y8 j: A5 R. U! y" a4 y& x+ Z
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" f$ c9 k% L% S. L) v9 ]
g_UserMng.AddPKPropensity( pAttacker );
' w- Y9 M+ g* \8 e' D* i$ Z g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );' s0 G8 A8 V. h" C* m1 Z
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! l: W K0 F \; x( ?$ J! h4 \#ifndef __MAINSERVER# R v, i8 S, \2 t; B7 I% V+ n$ L
if(!pAttacker->IsPlayer())1 t4 t8 i& l7 Z9 S8 B
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, \0 \' N4 m: R! z+ H/ h+ ?
#endif // __MAINSERVER. c* Z( \. r/ Y4 s+ t
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
6 C0 g& i/ @4 a4 n% D$ p#endif // __HONORABLE_TITLE // ′Tà?
5 D! p' W9 |: @* C1 A+ r4 V3 l7 V& k }
) X8 q! N6 e4 u0 H" Q#else // __VER >= 8 // __S8_PK
, Q1 z: Y/ i- `5 P% o( ` BOOL bChaotic = IsChaotic();
, p+ d$ r5 H/ S: b* |
; e7 Y+ m8 Y1 l3 E! K2 K) m& { m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.3 l6 ?1 `! p$ k+ x7 ]5 q4 N
pAttacker->m_nNumKill++; // ?3?? á?°?
5 f8 N- H5 |8 V& t% H6 E1 p (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
, G5 r6 T- F0 q; o. p* h/ }
; R3 z+ |( i/ e" F0 V. a int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 t* T, v: H9 X# X. G
if( nGap >= 80 )3 m6 x" { M5 G' T! b7 b
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
( n( `. O" }5 a2 v" n
) X9 G( y/ Q% l+ c // o??ó±Y ?3±?±a?| ??????′ù.
% n* v5 [& N4 K( v2 `3 g+ M# h CWorld* pWorld = GetWorld();& O4 O: E8 R2 i8 D o0 R7 e
if( pWorld )4 ?* L( a) f, @) n6 |1 t6 _* n# L
{
: X4 e6 i$ [' @3 j6 x% o6 C //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
4 F1 d: j* V/ S char szFormat[256];
2 ^+ l' [; u; N S4 K) H strcpy( szFormat, pAttacker->GetName() );
& u0 Y9 M3 g. b- a9 ?8 o; @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; }) ^0 F& `5 `0 h8 g8 C# a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
1 s# S; K3 j5 Z4 W# x1 v6 O- H* T }) o% p& l5 R7 x& y7 n! j& R
! S; Z1 f; F2 H3 ^4 I0 x/ I
if( g_eLocal.GetState( EVE_PKCOST ) . J/ U# f$ O: a H& m% G+ t8 [. q
#ifdef __JEFF_11_4 I5 N: z$ n) U4 m
&& ( pWorld && pWorld->IsArena() == FALSE )
% A \$ t$ k9 ^( [#endif // __JEFF_11_4) Y9 ?$ i1 ]: [% g; o- B
)$ N( o' T- U% h9 r! H7 d
{& b' K+ u, X+ W( E# T% d6 j
if( bChaotic )
y! V! q! s1 @: e, m0 p9 G: r {
! [; U" a4 e& _6 b, \/ R z: e #if !defined(__INTERNALSERVER)' F/ ?8 U: }5 n1 N; C8 k" E
if( m_dwAuthorization < AUTH_HELPER )
. h7 H" F0 T; i) R) V5 ^0 x #endif
" j* V5 \" l- G, m) ~/ H {9 ~3 _) Q. M& y& o3 W
// ??3?μ?·ó 9 J4 J. |( _# t5 e1 S
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 `0 e! V2 q( o# v$ e9 n" H
float fRate = pProp->nDropGoldPercent / 100.0f;" ^: [: [4 U3 i) g0 i
int nGold = GetGold() * fRate;9 g- H; u8 ]. e' [" M1 r
; f7 F$ o. `% b5 R# C6 r
if( nGold > 0 ): I0 k4 K3 D) M$ n+ |: \$ y
DropGold( nGold , GetPos(), TRUE );
6 o8 O2 j1 A1 q6 h: }6 g+ K( _, C5 \& M& Z& s
// ??àì?? μ?·ó
! l9 F; x% |( x* }, n for( int i=0; i<pProp->nDropItem; ++i ); i0 L2 b4 p4 U& Y9 q% {
{
5 v+ M; j! X. {- t: ^( P3 U" I$ B BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
9 Z' S: @1 i5 D8 _1 x* P
1 m- Y: K! s: @5 p a( e2 j if( xRandom( 100 ) < pProp->nDropPercent )
R) l- {- u- d! t0 I {
' m! X8 Q0 |! Y; o2 X( H if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ! h/ X6 ^5 E2 Z/ j9 g, V
break;
E: ^1 ]. b; L& a }
! ~* q, P( Q+ ~/ W" s; S }
+ r3 l' z) o: I }
8 M$ P# Z# I5 n }
! P4 `+ L, F, B% n0 D4 G }1 m( \6 Z- [. S! D' q( G8 @0 `8 p
9 z I) t& X l$ J& @
//pAttackerà? slaughter°aà? oˉ°????2′ù.
! M+ M# t6 @6 M$ I pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); [5 o0 ?& G ? ^" u" `
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
* y; f8 L9 u) l5 [ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
" @$ m* M7 [5 L1 | UpgradeKarma();
z! M& u4 v3 ~0 }3 _5 n#endif // __VER >= 8 // __S8_PK( w4 p8 G" n5 J% \3 M
return 1;
" D+ T% p2 ^+ `" c- k% G" c& q}! X6 W) D7 Q6 E- [$ ]2 b- K
" t( r* o8 Q" f' |7 U m6 T
& }* i% M+ l. c, q' N3 g0 o/ }% w3 B; X2 O: x# R/ T
3 R- E u7 Z! x1 n: E2 p# T; {, Q: c4 W' b! ~7 u1 @
# z( t1 ~, [2 x& c7 V! }: {# T( m
-------------------------------------------
+ |# S& W$ z% k7 T: f' j' @ l( q
/ I; l% g) v& ^/ u2 u
if( pAttacker->IsPlayer() )
0 s; o- _) h# b& w {
9 n- \# @! a' P: I8 D5 ? m_idMurderer = pAttacker->m_idPlayer;
0 m% p4 O0 Q9 f* `4 W7 b4 J; ]: b( h) s4 r
3 L* w- u I5 R- l3 J
CWorld* pWorld = GetWorld();7 w& d8 p I! _# {# I
if( pWorld )9 M* y4 x6 T* f
{
+ @8 d+ ^- T1 R char szFormat[256];5 J, Q: i! O$ \! k* y5 y2 T
strcpy( szFormat, pAttacker->GetName() );+ O6 O8 h8 l+ m3 u1 v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ |7 \ d# F- ]) ]& u4 M" L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 T1 W& ?7 A4 }( i% P$ ]2 A) C* u }. P0 \+ E: ]6 z9 W& j9 z8 L
}
2 U% {/ J" h5 W! E5 Q8 ]9 O, Z# `% K3 J$ }" w: V0 ^4 e, g
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