|
|
赏金系统恢复
1 R& j. w% N! p4 YMover.cpp) X4 J$ G C. S
9 ~, v0 y4 v" W( l9 o ^; qCode:
I5 d/ ^5 `3 }; V" M& P& ]! }int CMover::SubPK( CMover *pAttacker, int nReflect )
& U4 ~. m* V4 K {) ]% X{6 @- n* m' P$ q8 `
if( !g_eLocal.GetState( EVE_PK )
7 O9 D6 x B1 s6 [5 W6 M#ifdef __JEFF_11_4, T" Y. w) T/ m
|| GetWorld()->IsArena()
" M' T1 i5 `3 ?* E. t#endif // __JEFF_11_4+ j$ D1 k& h$ T, _8 Z
)1 ~9 k: x. c( W5 ~7 U
return 1;& i) ?# b3 c1 h* Q
: J( H: ? E# D' e% v' h0 N#if __VER >= 8 // __S8_PK& P; K3 Q. D3 E/ R% m
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) f/ t& o5 @+ Y) s: M9 y return 1;, }) P6 ?+ l2 ~" Q% s: ?# I
8 J" U/ Z d$ I$ k: y
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( s* Y9 u: x9 |2 O6 W7 \* J0 f# `4 \ return 1;/ |7 Q8 y% q7 h! h, L' }% i# a7 D( {* B% z
9 h+ B$ g M5 s% A0 V/ G9 j
#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 Z7 y& W4 }" u if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
8 L" l: A) X: c# o7 U/ t5 ^+ C8 z return 1;
3 Z) }; J& ?3 F: n#endif // __GUILD_COMBAT_1TO16 E, i. M# B' S" t8 e
! L# f2 v: x3 a" Q! _( C
if( g_eLocal.GetState( EVE_PKCOST ) 0 e3 u7 @+ k& ^$ @4 L% C+ w
#ifdef __JEFF_11_4
0 Q; B# v' s" A# Z! v. G" @: X1 [+ G) [ && GetWorld()->IsArena() == FALSE& S+ Y) g' T" W) R
#endif // __JEFF_11_4" ?, c5 {1 Y8 f8 o/ i7 b
). D7 v4 \3 v% C
{
. r% K# `9 M; r p' y if( IsPlayer() && IsChaotic() ) S, U L6 y" E- M5 R
{
+ j) |* j2 n( S+ G#if !defined(__INTERNALSERVER)
" l8 ^2 a5 W% \5 h, l- F if( m_dwAuthorization < AUTH_HELPER )6 L- J- _- F+ N0 W
#endif
6 f$ T' u8 C, _# A- \# h {
/ a: i! p+ k z- \5 k6 z- r // ??àì?? μ?·ó
5 T6 U; U% W$ V" Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )& m4 ^0 I3 b& J
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
3 G# C6 i) _ B& f' V0 g& [ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ S0 I) V' x- I" B) Q1 Z) c5 o# w
for( int i=0; i < nInvenDrop; ++i )
# r0 f& e5 i4 X- E) }& D3 h {+ y% l% Z# } n
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
8 k% Q" d" D* |- }9 C break;9 ]# Z% I, ]! M$ M
}
& n. d6 I. u& G; p8 f
7 f, I/ r" D9 c I" } // - à??? μ?·ó8 X" K. v* Y1 j- K
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 n; K. ~5 F! k; s1 x9 w+ N) q for( i=0; i < nEquipDrop; ++i )2 c) N$ [! M+ E5 P$ Y) s
{
9 z/ G8 Y& ^' j: f% Y. x( x if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' n6 v6 ~- ]! E4 k% n | break;' `9 x$ i ? T* ?$ L- L, ?
} # K, t4 V3 Q3 o6 X4 o4 ?/ e" ^
}
( k9 p" v8 W: Z; E. ~, l4 p$ E } 6 z* g X0 V! t h# g) D2 y
}
h- D( G) x# t) `
+ g0 d/ X+ y/ I3 H if( pAttacker->IsPlayer() )8 v% P3 k3 u" @% | d- f, M+ r
{0 c" R4 n8 e( E5 Z
m_idMurderer = pAttacker->m_idPlayer;9 Z, s; W( s* S/ o; R& x
/ D5 N7 J1 n5 I# Y0 B+ p) @) _7 j. E ?1 b
CWorld* pWorld = GetWorld();$ }. v( n! B5 B1 ^% C! E$ v
if( pWorld )
: Z7 X9 R m$ E {
5 h- s0 y1 Y) [! d- C3 s& [1 v1 c char szFormat[256];! p$ p6 P% u9 ?6 X
strcpy( szFormat, pAttacker->GetName() );& S1 C$ u i+ E8 |) `+ A9 U( e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 W9 c; I* |" d) w6 C/ f0 {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ X: C3 V" e9 i4 _: F2 {
}
6 n) {3 G3 W* U4 `" H }0 b" T7 D/ D$ m
3 A; g j; D' @, { ]5 r5 H
if( !pAttacker->IsPlayer() || IsNPC() )
/ z) a9 f r5 v e return 1;9 y, ^- f D, Z' A' X3 |) \
0 {6 K% \7 Z- \
BOOL bAdd = FALSE;
+ i' \( E ~# Y: c4 R if( pAttacker->IsChaotic() ) // ???à?ó??
}% o- f3 r4 F/ Y, h9 q {; U/ u- U6 j' k( H' J) o
if( !IsChaotic() )
0 j3 p8 k, x% |: H7 U bAdd = TRUE;
8 m" n/ k# J$ S5 s/ d2 w8 e8 { }
6 [7 q l5 y1 g0 b8 U% g else // ?????ó??, èù???ó??9 z1 d; H! r3 L; A @9 d
{0 _3 P, p( c% W" J: s/ M
if( !(IsChaotic() || IsPKPink()) )
' \+ D; @' c. ?! }: W bAdd = TRUE;/ b) {% Y, d3 X. b: L0 o& y
}
& g/ r$ u$ g- M! K6 U, s. t9 j0 o& V/ A( }; r0 a# }2 g
/// ???à????, ?o?aà? ??·ááü) a6 h1 m, w. Y& @
if( bAdd && nReflect == 0
( {5 _8 K N1 ^7 T( E && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
. a4 N1 @' O' M D {
' j* a' j( o! p* W- i$ _ if( IsPlayer() && pAttacker->IsPlayer() )$ D& n1 R7 c. ~* K4 [8 ]4 E( w
{# {6 _7 B2 V6 n& @
if( !pAttacker->IsChaotic() )/ A* {( [# P" m- J1 [$ m
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );# S4 T. [. o9 W b
CString szSendMsg;. b9 H+ M4 e1 b1 J8 k( ^2 Q: v$ [
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 m1 ~2 N" z* C3 s, V/ s+ q6 `, u ((CUser*)this)->AddText( szSendMsg );
+ W! w3 [9 a0 a+ y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
1 ?* H/ v6 r' a/ u0 ] ((CUser*)pAttacker)->AddText( szSendMsg );
4 C2 |4 M3 I7 D1 | }/ a$ k2 k r8 V8 W8 V
* W; F# R X( z a" `7 m
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );3 C- Z; ?, ?4 }4 C- D
((CUser*)pAttacker)->AddPKValue();
$ c/ }) F' m \9 y pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );5 P1 d' ?9 y- M0 d3 \
g_UserMng.AddPKPropensity( pAttacker );% j& c, k2 h/ s' i0 I% r5 R
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
( S+ T5 _/ p; l# x$ Q. G- N#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
" {+ @. R L1 M# \#ifndef __MAINSERVER. ]; d3 R1 E& j* R3 `6 a
if(!pAttacker->IsPlayer())
5 Y5 P. o) D2 t& X8 m. q* x( z9 ~0 m FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );1 O! i, i# w- N* B* x# f/ W8 C
#endif // __MAINSERVER/ J! m9 K% j9 q4 G: P
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);% R7 c8 N2 F2 Q, j
#endif // __HONORABLE_TITLE // ′Tà?
7 V* O9 I6 ~# j. L& B }$ Q* P8 z& A! M: `
#else // __VER >= 8 // __S8_PK$ d$ h5 v/ f- O7 }/ w
BOOL bChaotic = IsChaotic();
% T6 f! Z& j- V* X5 O* `8 o4 ~# \& x& p) n; x
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
" f' ?7 O$ Z5 B: w5 y' P% y pAttacker->m_nNumKill++; // ?3?? á?°?2 t) M% h' z9 n' I; w" @% h
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.5 e8 |# r. }; ~- t# K: D
- B5 ^- V# }3 h& A$ F+ j2 g% A$ e
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
2 _1 U' u( G" O- Y if( nGap >= 80 )
$ g- g; a3 B4 G6 W( X ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
# h. q/ @/ v: w# p+ A
6 L5 b ~2 w8 h // o??ó±Y ?3±?±a?| ??????′ù.
! R( J$ |+ Y5 b: c1 m CWorld* pWorld = GetWorld();
; ?) E* X0 _7 l/ T( i7 O if( pWorld )
0 l1 i" w7 J7 T6 a4 f& X* D {0 i+ Z! x, j# w [9 O3 a
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
7 b) G- N! q* q, N+ [ char szFormat[256];$ t6 Y$ x, I1 s( d* X
strcpy( szFormat, pAttacker->GetName() );
1 K) p- V1 E/ g' d+ ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 I& T" P* m d) b; j, `# F7 h3 C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
0 P! C8 B- h3 U/ D! C7 [" i/ ? }
: z; `3 m [, A- {/ r# _2 o( M2 O
r0 k( f# c2 z" ~4 Y4 X if( g_eLocal.GetState( EVE_PKCOST ) 0 M+ u2 Q3 P) |4 x
#ifdef __JEFF_11_4
0 k5 r* _$ `" H! {- X && ( pWorld && pWorld->IsArena() == FALSE ). \: e. S5 v: y+ }+ c' h7 H3 g
#endif // __JEFF_11_4
+ p2 S' a2 w5 H( n% h9 ~5 t )7 K* [8 M5 _; D9 A$ o& z- f
{% p4 l& @4 D" I# T3 t" s4 E4 n( _
if( bChaotic ) $ r' K# ]$ F3 {
{0 y; j4 }, v7 }2 _
#if !defined(__INTERNALSERVER)
" x; C# v& W9 y# ? if( m_dwAuthorization < AUTH_HELPER )
# C7 q# b& i' w g #endif
' I* O% @' F+ n) Y {+ w3 E% v4 `5 ]8 e
// ??3?μ?·ó
1 T5 I# r; Z: R$ e KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );% a! \' T% Q4 s
float fRate = pProp->nDropGoldPercent / 100.0f;
2 F4 m+ M/ F* _9 l. f5 f int nGold = GetGold() * fRate;! T r. D r0 R0 Z0 U% B n; L
1 X8 S$ T X3 L @/ k4 m* }- \ if( nGold > 0 )! ~' m& @1 e; U
DropGold( nGold , GetPos(), TRUE );
9 S/ ^% I; z" x- H" t, j$ X& f. D. k5 c# ?% H" n; P% R: h
// ??àì?? μ?·ó
* r6 d5 x3 \, u, N4 o4 X, r for( int i=0; i<pProp->nDropItem; ++i )
; N) Q0 L% z" C" ~8 ?9 K% h0 k {0 G% [8 \# n+ U
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% s+ a6 J: K# ^- G. b3 y
. ~) y4 T! u9 M5 n1 [
if( xRandom( 100 ) < pProp->nDropPercent )
1 S% p6 A& G; g1 e o; W {1 X. V) `) M1 Y- ]0 c3 Y
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) / K9 n. r1 Q* v
break;7 s* ~! ^8 h: l& ~3 w
}' ]8 [, p' D, X% ?4 q$ ^' g* m; p
}1 z" S% Y( H6 k8 i5 H
}* l5 e1 A& _1 v3 v( P
}
) T1 ~: K7 C5 z) O. G, c) L8 D }
: V7 v, U; R4 r' l" E9 Q& B
( j9 Y# F/ `" }6 Z; [# h3 }; F //pAttackerà? slaughter°aà? oˉ°????2′ù.
' J( L- f" R. T pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 P/ Y8 d. `- c- ]" K% I# ^ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. }9 N% t# K8 x) Q! {; J D
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
- n E* O8 a7 f8 c4 ~2 X3 [ UpgradeKarma();
! Q! d* ^0 W: f6 R' j1 u$ L#endif // __VER >= 8 // __S8_PK
! T1 \" k9 n; j; x return 1;
' f9 j. Y/ q3 G. W0 l% v}
+ j/ W3 R( c; g& q* \$ Q1 d% N
3 y: O v/ A! \7 ?" g) l
6 L' H5 a `# }, s+ [; I, \4 K4 P
( [) Q" G% g& z* C
: Z/ |5 d4 Z1 ?$ u9 W2 g7 ?; ^9 H. w: ?! E; i% ^
5 x) P9 {" W) }2 o0 r# s-------------------------------------------& R+ q; F7 B9 w$ z0 j$ W
- X/ F) ]" ]; f+ W; y" S5 R
) F: R5 l# ^4 S0 ]; P if( pAttacker->IsPlayer() )
' M1 d8 k- ~4 \, B/ G. Q2 w) o/ C {
( q k1 R9 m( X, p) e m_idMurderer = pAttacker->m_idPlayer;4 I# {$ F& w! r) c& u3 z. ^
* P {. G4 H# p8 ]5 F1 E7 |* P4 y
) p" s3 t/ l; U! I CWorld* pWorld = GetWorld();# z* O2 Q6 _9 v. @
if( pWorld ): ` E/ ^( h7 Y. T; p1 W
{
& B8 b- }' G' V+ Z char szFormat[256];+ I8 s3 H1 _5 X- D" I
strcpy( szFormat, pAttacker->GetName() );; s1 K6 s- P* s, q, c
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 i0 ^% j/ h% A( g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% X1 k5 C: ^! Z; x( p! w
}2 B% C0 `( G& S# m$ K1 D- e
}
: a* j9 P! h4 Z+ e7 S& f. o" M! i ]5 y3 O& e9 N8 b6 M: n
|
|