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赏金系统恢复9 t) Y; |8 A5 c# h! ~; ?( f5 [
Mover.cpp! J' i8 _( I- B6 a
9 y( _6 t% h2 ], e" ?: k1 |" NCode:. n% U" {; x' S. W
int CMover::SubPK( CMover *pAttacker, int nReflect )/ S8 ^) e( Q7 H: T
{
: W& L5 k; Y+ [, o" h& y if( !g_eLocal.GetState( EVE_PK ) J; A/ }! y) T# q% |: w& c
#ifdef __JEFF_11_4% h! u/ H/ p) x. o3 F: l
|| GetWorld()->IsArena()2 P, j& H1 H: g6 s
#endif // __JEFF_11_4
Z+ x. r. S& v& u )
5 ~$ _! A/ O# c# n c; ]: ] return 1;# W7 z& t1 B* `
# i' ?( v+ W1 j$ G$ }+ Y
#if __VER >= 8 // __S8_PK$ f: w- D6 w. H: ~1 M1 V
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' o7 ]) d: w6 ^ q$ D! ?4 o return 1;5 O' J6 U& n; W
& e: w0 [1 A7 `. c; A if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 t( s! L7 {+ L7 p' v
return 1;# |9 }7 \ K. c$ b! O0 H, E
; X+ ?# h% I; e( L; T" t#if __VER >= 11 // __GUILD_COMBAT_1TO1
' {, L. M9 L# [4 i( I if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 c* O6 m# I ?3 r+ J0 G
return 1;' o: X: }9 i' Y- s; U
#endif // __GUILD_COMBAT_1TO1
' [5 a* n1 a& E' B& ]
: K7 |) ^6 i6 l8 X( H3 b" x if( g_eLocal.GetState( EVE_PKCOST )
: k2 C, t1 P& P#ifdef __JEFF_11_4
5 c7 W- G' G8 K# ~ && GetWorld()->IsArena() == FALSE/ @! h' x% O0 p1 ~% _4 W
#endif // __JEFF_11_49 \ p, v; z1 w; n
)
5 ^3 ~: z9 G/ z {
& d- D* U# o! E7 ]( {6 c if( IsPlayer() && IsChaotic() ) / B) \4 l) _) W6 v1 m) }7 o% u5 o
{
5 G( R0 i) q5 T2 F#if !defined(__INTERNALSERVER)2 m) H& x( l G- L( X6 w. U
if( m_dwAuthorization < AUTH_HELPER )
) `% s. i+ m- }' P( y#endif
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3 ^# i) B+ |3 h. J6 Q m // ??àì?? μ?·ó
L: `! Y) H1 ^ N) C4 h' \ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 R! q! |4 O' v% b" {. w. Z CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );' u' D9 s. I1 B8 h
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );* C, _: l6 |+ S1 F0 I- e
for( int i=0; i < nInvenDrop; ++i )3 `# Q q$ m* h# j. I4 N6 i
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ! o8 w1 X/ Z) f/ R4 o) W8 E
break;3 { |$ q/ r( B2 e+ `; v& X( ~
}
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// - à??? μ?·ó
1 N8 X- }, i# S2 ?2 c2 C int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
5 C" J2 G, p- B: C: D7 Q Z" @ for( i=0; i < nEquipDrop; ++i ), O, k$ m% b5 x8 x
{
t$ x7 @) v' B" g N9 P5 V# B if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ; T. r; u: h* p
break;
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}
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0 G: w' j) h5 D) t: x- V if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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/ n3 a* O/ X8 {8 X3 L% S4 @5 y CWorld* pWorld = GetWorld();
X7 ]( m. C% p- j4 _ if( pWorld ), z1 F4 j5 s! V8 H
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char szFormat[256];
( `3 |( W$ }" x4 f strcpy( szFormat, pAttacker->GetName() );7 K Q1 x2 [' m( g
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( H( }& p1 X1 C( J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )! A& p8 ?" V. m6 v
return 1;5 @- I! L& J& a6 s4 g, U1 B- s8 }! h
U( k* o" Y; u0 r, [8 n
BOOL bAdd = FALSE;
! m( {% V: u. A( d- j5 J) Y if( pAttacker->IsChaotic() ) // ???à?ó??
/ N5 o% Q- {4 z' ~; F% R {, b7 i% {3 C d, h# `! }
if( !IsChaotic() )
9 \, M. Z) t) G [ W bAdd = TRUE;/ I# b, z7 _ [' w- a
}" S: u' V' G; `, A0 a$ I) ^* A
else // ?????ó??, èù???ó??
9 ~# x, Y- ?0 L/ [. T. J; q {; D4 v" O1 A) V# [" i3 f( ^
if( !(IsChaotic() || IsPKPink()) ): }# [, N2 J8 c8 ^" p
bAdd = TRUE;8 X) M8 W, C+ Z7 L+ X1 P
}" s4 B: }3 J& N8 J" J/ o8 b/ j
- o! N5 K/ b( s4 h# W: R& ]1 F /// ???à????, ?o?aà? ??·ááü& D. @5 G& \* M! s( C1 {
if( bAdd && nReflect == 0
3 l9 ^/ B9 i4 g m5 n- O && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.... T2 \+ E# e7 r2 z
{" \" { B; m4 l/ n
if( IsPlayer() && pAttacker->IsPlayer() )# c8 K% w$ R+ X( L& {) n) a
{$ B" S4 _( Y9 K5 m
if( !pAttacker->IsChaotic() )
" j9 T% I7 a5 v ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );: J( n: r5 J+ z. [; ]2 k* {
CString szSendMsg;
% \3 I# b$ `2 b, Y- @# J1 ? szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
5 [7 t e$ h+ ^ q ((CUser*)this)->AddText( szSendMsg );$ B1 t. u& G9 R# y/ v! D+ `
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
0 H# L* t/ D$ D( g ((CUser*)pAttacker)->AddText( szSendMsg );
# N! V4 {" X" N1 }( E }. O" r3 z2 h. w, e5 Z0 [# ?
" l j0 e7 ?+ D5 d' P$ N1 d pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );3 N) _. n/ \$ ?, }
((CUser*)pAttacker)->AddPKValue();
+ R1 x9 |7 T' w$ K( f; m pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
* H2 U* l5 p0 a g_UserMng.AddPKPropensity( pAttacker ); y, {3 I% R+ Q
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 g4 i! `( O' V! y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?/ T: _) L4 I8 N! G' p
#ifndef __MAINSERVER
" @3 ?( k5 R7 I7 Z8 [0 M! _9 a: Jif(!pAttacker->IsPlayer())
1 g, u4 [4 L- Z3 d6 N( A6 O FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );* R( L: e) e$ [( K
#endif // __MAINSERVER2 p+ O# ], P( g9 f7 d
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; t2 m' Z! c( d/ `2 S#endif // __HONORABLE_TITLE // ′Tà?0 z7 q. j1 b" G1 `, d" y9 e; G
}
+ |" d- X$ l- n8 E#else // __VER >= 8 // __S8_PK( I9 t% l' w# }' C/ j
BOOL bChaotic = IsChaotic();
Q% o' N; f# O# t" X q2 }: J5 M, z# e* I: ?
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.5 w- s! b5 O: @4 L% B) L
pAttacker->m_nNumKill++; // ?3?? á?°?
4 a3 T/ z% F; c (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.7 L" I [! E& q- L
3 O: k* H* K; k( ~- G: X$ A4 ?* v
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( j4 [; U7 N: b if( nGap >= 80 )
; C% S" T6 F) [. b# {1 r0 D ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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; X. c; H9 m: J4 c // o??ó±Y ?3±?±a?| ??????′ù.2 n9 V* q- M! ]
CWorld* pWorld = GetWorld();
( ?1 v, ~4 \+ }3 s ^1 ` if( pWorld ): w" Q" V% Q ?3 v( V' f' s4 a
{0 ]4 M* G( G6 G9 _: [& @+ L
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."/ B9 x' ~+ U$ f% e u. o+ e* s
char szFormat[256];
7 K0 \2 s* c: [+ `( o+ o+ i9 c1 y7 D strcpy( szFormat, pAttacker->GetName() );- G2 k6 j& p4 x! j ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: J7 ?# g; X) I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
% l9 W/ c3 Y) ]' X0 g. U' S }' }' q$ X" N/ x: a' x
8 o, u& v: ^" g0 P, g* j if( g_eLocal.GetState( EVE_PKCOST )
% L; Q8 t" H- G/ U$ \#ifdef __JEFF_11_41 P9 r1 ~7 N$ j% q
&& ( pWorld && pWorld->IsArena() == FALSE )3 M; j2 {6 |7 O+ G/ b/ U
#endif // __JEFF_11_4
& ~4 k, U7 K2 b& B/ K0 r7 e6 o )
, B& w6 x8 V- l- Q {
) E* f: H2 F; _! Q$ k$ C6 E if( bChaotic )
9 p0 P9 c6 ?7 X6 n/ r' _+ G {' e. {$ q, Y( r/ c# ] F/ s1 y
#if !defined(__INTERNALSERVER)9 }" y [! L% ?- i! Y, A8 X
if( m_dwAuthorization < AUTH_HELPER ); q0 D" u5 |) l1 u& }4 o! a
#endif
4 n) @7 @- P& d: x+ E9 z; u {
) w; k3 U* B4 d; v7 G // ??3?μ?·ó ) R( W" P0 i+ V
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
& r5 ?1 ?8 c4 I6 O float fRate = pProp->nDropGoldPercent / 100.0f;
6 H1 |; `, I. q7 U. Z7 s4 ` int nGold = GetGold() * fRate;
1 T7 j6 I, ]% F* u! s: J1 w
0 G3 P. E+ u7 s+ Y: E2 B if( nGold > 0 )
& `' d7 f. P# ^ DropGold( nGold , GetPos(), TRUE );9 T, y$ ]) f6 D8 B3 X/ `) }$ a
4 e$ H B& \9 I0 R6 L9 b) c // ??àì?? μ?·ó
5 q& S+ I8 F- w# l* B5 w4 b! Y for( int i=0; i<pProp->nDropItem; ++i )
% I2 p0 T8 E: Y# q* W! b5 `( I2 R8 q {
0 B- ]1 T9 e( c6 b( u! W BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 Q8 ]$ t0 A' r: o1 K* }$ w
1 @4 G: F# E* q' K9 e% w
if( xRandom( 100 ) < pProp->nDropPercent )
_. q1 T t7 O: v) | { v; `& c9 G9 k+ e) f( e
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
1 D, H6 X3 b) x T break;" {- s/ \: i f# w2 W- O% u
}
' z5 ]9 M0 `, a/ R* S A# ^ }
! w0 W) d) X3 ?5 ^4 J }, F5 d$ }6 y& s, ~& H
} 9 v( Y: R* q% B( E4 P. A5 W
}
8 d S# w9 C; _& i( z/ k
8 C2 D, Y, u# p6 Y+ m //pAttackerà? slaughter°aà? oˉ°????2′ù.
0 y( e: ~2 S& j* Z; h3 p# q- X# w pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
# @ v) ~3 d7 C! I6 a7 a // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ {/ g2 _2 v# h: O+ G if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
3 `. S# p4 a% X6 ^7 h3 b1 k& O UpgradeKarma();/ G6 v+ ]: }# O- A: h0 }
#endif // __VER >= 8 // __S8_PK
+ l8 A9 ~) ?. t2 Q* v! u return 1;
5 L5 q: ]$ l* Y* x2 ~2 P}
1 \5 R# k" e3 {- X/ q$ u V+ n2 f4 w9 o; Z) X1 |' c+ R
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0 I' O" ]9 j4 U-------------------------------------------
% Q& w9 G. o7 Q. M0 Q5 z2 e& ^$ T2 |% V/ A
8 x3 N0 J5 X/ W5 u/ h9 E5 G! f$ @( S if( pAttacker->IsPlayer() )
4 Z. t& r& C. j7 {1 J: m- q {1 o! z2 o& x+ Q7 }# {
m_idMurderer = pAttacker->m_idPlayer;4 _/ Z3 m: `' R0 t
( o3 [! w3 r8 @* U
4 c- d8 E. y& o" |5 `5 K CWorld* pWorld = GetWorld();- E" J$ U. S8 S
if( pWorld )7 p0 X) j7 O" U
{0 L1 E3 S: N1 }1 g
char szFormat[256];5 o+ U% | |0 C" t, \4 J( s
strcpy( szFormat, pAttacker->GetName() );( o2 S( K, `$ }# u$ M2 u
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" t5 l/ E; M- |- C1 `) m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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