|
|
赏金系统恢复
4 z W3 n( r: Y) _1 O; oMover.cpp
f( `( R- G1 G+ E3 A: E3 V# s, v# I' f/ y/ {% V
Code:+ n' d- w: |6 P! D. O/ e
int CMover::SubPK( CMover *pAttacker, int nReflect )% W3 n6 n, _) l3 Q4 ]1 q
{, l: L! r5 ~+ T6 D
if( !g_eLocal.GetState( EVE_PK )8 L- p2 a1 s- e+ z
#ifdef __JEFF_11_4- Q- Q) [- n# g9 B& ~7 v$ b3 V
|| GetWorld()->IsArena(). a. c% T& K" o) R
#endif // __JEFF_11_4
2 T3 G; i' O2 F$ ~2 b* [ )* e2 K+ Z% |3 t2 V5 p6 {
return 1;% D) w! b* @8 H9 b% f
& z% ]! d- k) W#if __VER >= 8 // __S8_PK
( D2 f/ B# g, o6 W6 N1 p if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). k7 E; ^" _5 i8 r
return 1;* y" m3 R, K; z$ p+ o
7 m8 l N1 s* D* Y if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). R9 e9 m+ Q* |! n; l
return 1;) |- N7 ] [, \0 [9 |
, s* A S) P( y8 \/ o& e#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ \# ]9 K$ n. \4 n! n5 w if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# @: G8 p1 g- H7 j8 L. q, B0 S7 q
return 1;, B% O+ l5 g4 g6 W7 J0 @
#endif // __GUILD_COMBAT_1TO19 p3 h+ K" C4 } e+ {# A3 x
3 q4 ?; K# \+ U8 { if( g_eLocal.GetState( EVE_PKCOST )
% D3 W5 J' v# n. u- g# i#ifdef __JEFF_11_4
5 t1 ~( W$ V: p8 w1 N) d! ?0 D" } && GetWorld()->IsArena() == FALSE
, _. r; C/ H9 ?& y0 G) c#endif // __JEFF_11_4
\9 [& X: `# @& e3 O& J$ S )+ x3 e: C6 G# U- u
{2 [8 D6 g7 T8 u
if( IsPlayer() && IsChaotic() )
0 A/ g- S- y( y+ S K {
- ?9 [( g, ?" g7 W$ s' {! k#if !defined(__INTERNALSERVER)8 L+ f5 Z( R; d1 B' n" m! S. `0 X4 M
if( m_dwAuthorization < AUTH_HELPER )8 ?5 ]1 k1 T/ t( { I. d
#endif5 g; B' ^+ o) @0 h: b2 F) f- C
{) a! F8 n4 Q- x7 f6 [4 L
// ??àì?? μ?·ó
& a+ P0 a6 S2 U // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )& z8 n7 }2 X! N- i0 y9 y
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );* @" g$ \/ e/ R/ w
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
9 i7 Q* c6 O* R9 x for( int i=0; i < nInvenDrop; ++i )
/ I* U# S6 P! L5 K {
6 V* j) Z0 p* C6 x if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 4 _! J8 F5 [2 O- m g/ ~" o
break;6 o3 |6 z8 ^9 u
}6 C0 s& q# _; M# I$ V
' P6 c1 m) F7 f2 ` // - à??? μ?·ó& A0 @ q( L( x
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
2 e5 U& M4 t* P9 C for( i=0; i < nEquipDrop; ++i )
M, i3 z3 G j {
9 q! r( G& B9 {8 E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # ?/ i2 F& q& L I$ A- }
break;( A* h5 ^; e+ w& b; ^, |7 x
}
, X, ]2 L9 @$ V$ k6 Y4 F% R }5 Q H3 j/ C. ~+ S' P2 G/ F, m
}
x; T+ C! P* v: Q }
$ [/ m) P$ V' Y% f0 |6 j. ^ k, _- ^# u% s& O9 C
if( pAttacker->IsPlayer() )1 J$ U/ K$ y5 z e
{% z' @2 l4 f/ Y- D9 t3 M4 C+ C3 @& w
m_idMurderer = pAttacker->m_idPlayer;
1 \# i5 u$ G$ V- @9 t2 y4 \) M- G: o% t: G! N# k
8 H& ?. X) [* Y8 M" z: H
CWorld* pWorld = GetWorld();
: m) |. b. \# t( P/ y if( pWorld )3 H( O- v" T. H- b/ ^8 V
{
/ t4 Q% R! g/ u+ d! n! u* ^ char szFormat[256];1 g1 s& B% r( o$ D* s
strcpy( szFormat, pAttacker->GetName() );
% o. a: n3 O0 ^$ J strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! o' E8 g2 w: o; c- i- Y2 d: D g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 M2 O4 Z R7 F2 T D# m' q
}' J- X3 P X& ~6 E' Z% G4 X1 E+ M9 a: C
}+ f! {7 Y0 b" n$ q; w: }6 b
/ ~4 n7 }% B3 i9 N1 d" I if( !pAttacker->IsPlayer() || IsNPC() )
w. ?5 j2 Y9 u1 g) P3 t% n- K' j- N return 1;
0 N( p9 d- I8 L5 B) ]8 u; J( p1 B1 o5 v
BOOL bAdd = FALSE;2 D$ x: K# @1 V4 S7 _$ z! [ o
if( pAttacker->IsChaotic() ) // ???à?ó??: F1 ?6 C. |$ s) Q
{. ~5 K3 o, X: j9 s0 S
if( !IsChaotic() )" ~9 \$ S J. e9 ^
bAdd = TRUE;
. {2 b2 I( g% B/ w) ~ }
7 x; G& [! a( A9 e7 Z else // ?????ó??, èù???ó??
4 ?4 m g2 K. o' a$ H5 D8 C {
/ p) @+ o1 G$ u' a if( !(IsChaotic() || IsPKPink()) ) R1 v- M [3 Z1 Y: W) W
bAdd = TRUE;6 W) a f$ @1 T s9 U
}: K7 Y! H3 T' _
$ Y* J/ l, X N+ p4 j
/// ???à????, ?o?aà? ??·ááü5 y$ r2 v7 {2 O/ U- O5 c" v
if( bAdd && nReflect == 0 1 d# {6 Q4 D6 h2 C
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..., u7 B) \, C* _7 {) ^) E
{; S5 h4 a6 F- K% g8 U( p* C4 H* p
if( IsPlayer() && pAttacker->IsPlayer() )
. Z! j1 t' I7 \1 z8 u {
( H& {% o6 z% o5 j- V* ^ if( !pAttacker->IsChaotic() )- R2 W- [+ G8 K1 l4 L! ?( c; s
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );/ c9 t9 L, C( G5 R3 x
CString szSendMsg;
# b8 F6 c. e) L z- l% G* A szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
; Z3 W; R& S% ~0 B3 z ((CUser*)this)->AddText( szSendMsg );: t, Y( U. {- ?
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );( w% R* E* w" S$ M" }7 |3 Z. E" B
((CUser*)pAttacker)->AddText( szSendMsg );! C8 _0 V/ @: n& |3 P/ j
}
) Q( c [) t g& ?) v
3 [; ]& p' l+ C0 d; H! W pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );) z: [) L/ R. k( l
((CUser*)pAttacker)->AddPKValue();
- V* |& O$ l* h6 g& R5 P4 C6 A0 y pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
! b( W( V. y- _* O; u- T g_UserMng.AddPKPropensity( pAttacker );. [; j8 M, t/ J" X: T$ D: A
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );5 x! R: ~7 A l: [5 U0 w) F- A4 f: G
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 S; ~7 H, k. }( E1 H#ifndef __MAINSERVER7 t. S% p: O' N8 ^$ `2 ~
if(!pAttacker->IsPlayer())
" H2 f" C0 ]" M FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 E' Q; g0 m* B& u3 C" b#endif // __MAINSERVER, h3 i* f, P" U A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) Q/ r: {: z2 D6 C8 N3 ~#endif // __HONORABLE_TITLE // ′Tà?9 \4 c! X, {7 J3 n
}+ k# k# F5 [( u. J+ S9 s
#else // __VER >= 8 // __S8_PK( F9 R" d3 f# F3 U0 D
BOOL bChaotic = IsChaotic();
5 K1 S2 |6 H9 t. r# |
/ O3 t, Z! f) D% \ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò., z- r* f! [' \! r. g0 o( z
pAttacker->m_nNumKill++; // ?3?? á?°?
' j2 B( e% k* x* R6 @- P% [- Y (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
" s+ b8 x k8 Z% e& _; |, Q# w! P% v: a: b* q' m5 B1 M
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );3 r/ Q) c8 r$ A
if( nGap >= 80 )
; }7 ^3 R4 x6 r# L, ?) q2 b ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * z$ r0 t" x$ j2 D" S. H
5 q" \ P) j! s; f' Y% i // o??ó±Y ?3±?±a?| ??????′ù. `" I1 z y3 g- z
CWorld* pWorld = GetWorld();
5 s: u6 b! p( n if( pWorld )
/ Q( v# \' r- N1 j* L; t {" M& {5 G: Z2 K8 ~) I) Z; I
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
& w0 C( u. A7 C6 i char szFormat[256];
, ?, J6 w6 K7 N9 S- j/ W strcpy( szFormat, pAttacker->GetName() );
8 f6 T+ E ]8 f5 J2 F8 ^4 T strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: z1 [2 e) D! w9 O- e" a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
) o4 ?$ m6 e2 b+ Z) a( K" x& @ }
, N2 _! e6 ?* F+ G# |# u
; m5 x" }6 z- G+ \, a. p, ~+ O if( g_eLocal.GetState( EVE_PKCOST )
% U; ]3 m% R7 ~& M+ ]5 H#ifdef __JEFF_11_43 G2 r3 I/ w1 ~4 s4 p+ J; s
&& ( pWorld && pWorld->IsArena() == FALSE )% u) I* ]* y* f3 Q
#endif // __JEFF_11_4
' e- x" w7 i p* R( A s0 i )9 O) U, g; j" v4 x
{- V+ ]) H( c% b1 F" g0 E6 S
if( bChaotic ) 0 U% C& ]3 }. u: W/ h( z
{5 V4 y v: _- n" M4 f* H
#if !defined(__INTERNALSERVER)
& i& r: d$ E: g! H: K T' r if( m_dwAuthorization < AUTH_HELPER )
: Y6 H$ Y \& @9 X4 f1 Z! w #endif4 H: @- ]' z9 O
{
6 ]9 h1 A- ~! e# o3 M2 _ // ??3?μ?·ó
0 }& X P# A, j, f$ B KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, q) t6 u" b# d1 @$ b7 q W
float fRate = pProp->nDropGoldPercent / 100.0f;
3 I" _0 b! O( {: |8 ?1 Y int nGold = GetGold() * fRate;
' r3 P: ^9 Q6 H$ X3 @# z
6 Y/ j0 ]; r- s3 A& m+ p* s if( nGold > 0 )7 R! y* E2 w; Y; q9 |
DropGold( nGold , GetPos(), TRUE );2 ~' E/ a6 A, c) S5 W
- Y2 l) v1 I; a9 p6 a6 X // ??àì?? μ?·ó " p: v y) |. r0 H7 i
for( int i=0; i<pProp->nDropItem; ++i )
6 L! h' w& N" e: U* G8 K% G1 q {
! q/ w' i, M% m4 z: X BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
, J& u4 B* H7 @% R; x! c$ t% x- n/ I5 J7 v, g$ m
if( xRandom( 100 ) < pProp->nDropPercent ) 3 r0 `- Y8 d( W! H
{
s0 A T! ~0 X) `! ] if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 b5 m# c& a+ n) [) N
break;
% ~ ^8 \% N7 Y$ s }5 E% m5 |9 a! p
}" M: G& a5 d) K0 C n1 \ O
}- r1 J5 u$ J3 \- \2 z3 h
}
- |) G: n# {3 z* D }; e6 k2 R. \$ c$ ?* M
3 R) M# F( n* l3 p8 p
//pAttackerà? slaughter°aà? oˉ°????2′ù.1 k. b9 f3 j$ E2 A @1 K/ m; z
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
7 `+ K4 `! K8 Q" r" } // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.4 K* F& H3 i9 ]( _
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) S; N8 p+ w2 V
UpgradeKarma();
% w: i( ~- ^+ U2 N/ @#endif // __VER >= 8 // __S8_PK
) A- ^/ i7 |2 S0 e! G return 1;
0 k: @! F' S: P}( T0 T2 ?! N# B4 ]5 j& h" W& v3 w7 I! O
5 t# i1 U& ?1 P: \
; u( A' [! Q8 H0 u
6 o( @2 S6 ?" |) G# q" |% c! c2 @0 g$ w, i% o6 X$ k5 v* E5 ]) m
9 D6 F4 A/ T* W; Q' F. M; E8 u; {) A1 o8 j% `# E" W
-------------------------------------------
8 I, U$ d' T9 A- Y) J2 x! e$ e' m: u0 U& C, Z d# K+ N) n
" u8 b/ z, F) q1 N( W
if( pAttacker->IsPlayer() )% B) Z' o' P; M' E7 c3 w2 N4 M
{
6 m: S* O& N6 \ m_idMurderer = pAttacker->m_idPlayer;( E; ]% [. }& r, j; \
/ w( U* D; O9 Z
# Q0 o3 w' w S! t$ F
CWorld* pWorld = GetWorld();. J0 B( E- I9 d5 G7 E' m6 S
if( pWorld )
5 p7 H% _2 O" o0 u. P {9 S- A4 Z9 a4 e2 a$ X
char szFormat[256];/ J. f& y7 j- f! d# D) U7 G3 u
strcpy( szFormat, pAttacker->GetName() );& z' A% K6 v( Q! P7 [6 P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 {4 x1 L) N' ]& n+ v: K2 J/ q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" e% k% ?4 e8 ~; p9 s9 @; @: b# p
}
! p4 |, m8 r9 j2 Q$ K. A7 @: O/ ~ }
" ?- B3 P+ b: z+ b8 N" ^( W
9 R- u2 v; `* E# I# Z4 L |
|