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赏金系统恢复" f$ l- c0 j' W- i: b
Mover.cpp
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1 C8 x7 r& U, l* Q) T1 KCode:
) _2 l$ g5 m* v5 |6 Z3 t+ O A) dint CMover::SubPK( CMover *pAttacker, int nReflect ) l0 f5 C, w0 _( O5 L$ C) r
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if( !g_eLocal.GetState( EVE_PK )
, E/ z7 G/ o/ h2 M#ifdef __JEFF_11_4
7 t/ S4 }# S3 ` || GetWorld()->IsArena()' s4 P& Z# T1 f Q& C- L# b3 L
#endif // __JEFF_11_4
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return 1;
& c- v7 I7 G x) {
+ ]/ {# M. H7 i* V: L#if __VER >= 8 // __S8_PK
2 g: i: F% B8 Q$ {, \1 G if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 ~" A' {5 y% g8 k+ c4 u( D
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! J+ a. _+ M1 X. \
return 1;
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& x2 S$ w6 S( t. y7 M#if __VER >= 11 // __GUILD_COMBAT_1TO1# k, K4 F/ D: D, k; p3 E
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )7 b- h( h- F$ S, [
return 1;
4 c2 H: u, h/ ~#endif // __GUILD_COMBAT_1TO15 D$ W, ~ n- ^0 ~* z6 P: n# {
# v$ N! L) |3 Y9 A- ~! M6 o if( g_eLocal.GetState( EVE_PKCOST )
" J4 p, ~! x$ U5 S#ifdef __JEFF_11_4
4 k( i a, m4 i% b# a% I && GetWorld()->IsArena() == FALSE
L8 M/ i! [; o& B8 H) Z#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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/ J' p- B% P' z$ i A6 `#if !defined(__INTERNALSERVER), k/ p% Q+ d$ K) D" M; g
if( m_dwAuthorization < AUTH_HELPER )
V" x$ U5 Z; C& Y#endif
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// ??àì?? μ?·ó
* v2 A. m& u( H4 H% I9 W // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 s2 E2 W# x1 e4 {) Y, _
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
9 r0 g" ~" Q. _8 g; A' { int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );; F7 d; b7 `# w1 ~6 K/ L% T
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) * v4 `. N3 e/ U4 U e- X
break;
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- s7 e$ K9 R4 G* h* ^8 D' l // - à??? μ?·ó
- m' [* {+ `$ n2 l" _: m int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );' N4 x# k7 X: |2 O
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 X. c( Z. `4 z3 F break;
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}
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if( pAttacker->IsPlayer() )# V( v; x# ~* _9 Z+ \: R& N
{
+ B) U4 M" c8 y* V3 p m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
l, N# k# Z( B( Z* T0 H" L if( pWorld )
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char szFormat[256]; ~$ X, i2 d0 f
strcpy( szFormat, pAttacker->GetName() );; Z+ E+ K$ K: G% H& u
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 ~+ A) A) E! f$ U4 ^9 q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 p |& A* F: h7 c2 r$ a5 k
}
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( C# t7 D/ C) g8 x& R' r if( !pAttacker->IsPlayer() || IsNPC() )
. C/ U3 r3 Z7 x' l return 1; b3 L! T. g. X! R8 K& K( b
- q5 j) b2 Y% h' `/ J* Z BOOL bAdd = FALSE;
s9 J$ h" P+ | t( E8 }9 B if( pAttacker->IsChaotic() ) // ???à?ó??
, E" |- A0 b- r }" q6 |: G& Q: G {
/ t9 \" [2 M0 y. d' w if( !IsChaotic() )( k+ }! D" e' i) K/ v+ E" O
bAdd = TRUE;5 K5 G( J1 |; \2 X
}
* y( j4 ?% V# ], p+ Q) u3 g else // ?????ó??, èù???ó??
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% q8 t- T; Q- |) i7 L' l1 G if( !(IsChaotic() || IsPKPink()) )
- P9 O p7 u& ?% j8 J bAdd = TRUE;
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3 O4 R4 F2 B9 R- ?" ~, T /// ???à????, ?o?aà? ??·ááü
" |7 ~9 i2 D/ m/ g7 o J if( bAdd && nReflect == 0
1 y9 q4 }. M+ r+ r A2 A && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! H9 @" k/ o }6 } {
$ ^7 a. [# J9 `' R if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
5 t. K" k1 Z6 z W) q* u5 v/ U. p ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
( f' m1 g s$ v6 q; x! m CString szSendMsg;
$ t% m8 t6 U4 y) s/ W szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );9 {6 z4 _" D0 B+ Y. R% O: _' w% B9 l7 X
((CUser*)this)->AddText( szSendMsg );- D e9 X" }' M8 S4 E7 j
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 @2 W1 C) J& x ((CUser*)pAttacker)->AddText( szSendMsg );/ m% x6 G- d# a; {0 O- o' b" H
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
4 {7 v- F" K& O! a ((CUser*)pAttacker)->AddPKValue();
7 G- p" `* J5 c! p4 v3 v/ } pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );+ `7 S6 y) `! ?; v
g_UserMng.AddPKPropensity( pAttacker );
( W8 w; ^. }2 }7 w+ K* V4 m g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
$ A! e+ u& Z' ?0 X, J#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 i" `9 @; |+ N# A5 q#ifndef __MAINSERVER% r) l. Y' y$ O' t+ U
if(!pAttacker->IsPlayer())
& V+ {9 _4 n- c3 M6 d- N" Q& L FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" G! A7 P x9 ]" \#endif // __MAINSERVER
# V- s( H5 f( }/ l. q ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
. c5 x2 }6 z8 i" u* [$ H#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK, |# {. B/ U9 Y$ x/ N
BOOL bChaotic = IsChaotic();, o! A* P2 ~+ Y+ C
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ U( t+ }8 r, c" h3 p4 [ pAttacker->m_nNumKill++; // ?3?? á?°?8 H0 \, E: t, M; E7 M
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.& @) I4 e# [: @3 C8 j! I) G
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); u7 T" N5 }+ p3 O% W6 i" }8 s* W
if( nGap >= 80 )2 h" p0 ~0 c( _( N S* @5 n& D
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ % Q2 U, R' V: t- w7 o1 w( o3 c
3 E6 k; v( A- _5 I; j. y; T& l, D+ @ // o??ó±Y ?3±?±a?| ??????′ù.4 @- @- `' B: p/ l! G
CWorld* pWorld = GetWorld();( s9 h# C( S( m: |5 Q
if( pWorld ): V4 g E1 Q! j% k( N" M
{2 x* Y2 Q) p; J5 \' P, p! _
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."# K- Z9 {5 _; Z0 K, n. ~/ m, ~
char szFormat[256];
+ T' H4 u. O( Z, j strcpy( szFormat, pAttacker->GetName() );
7 q" Z$ r8 a, @8 T. s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. `! W9 n4 K, R' W4 f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 N4 w! a2 F. {7 R% w
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if( g_eLocal.GetState( EVE_PKCOST ) & n- }# H, f& l7 t4 O( Q
#ifdef __JEFF_11_4
: i! @5 L; [& P && ( pWorld && pWorld->IsArena() == FALSE )+ d. ~# v+ Z/ ~/ C# t
#endif // __JEFF_11_4) f+ e8 F( \; @6 T: V
)3 B6 L, [! Z1 n6 m. Y$ D
{
7 E5 M2 p# f$ C3 e if( bChaotic )
$ m" c! r9 H6 s6 ~: E! K/ D {; \( u/ i+ B9 E/ ^ d& p4 Y5 I! \* I
#if !defined(__INTERNALSERVER)
5 s, w+ H- }. U. ?0 O if( m_dwAuthorization < AUTH_HELPER )
, J6 Q [ L5 h% Y3 b* f #endif
y/ L6 e1 q) F, O5 J* G {
) R- j, r! |0 C V // ??3?μ?·ó ) U% m& `8 r6 @; G0 @* \
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
$ C7 f; b, v0 Q float fRate = pProp->nDropGoldPercent / 100.0f;' S/ h! F: P+ b7 F4 R9 P0 A
int nGold = GetGold() * fRate;
+ N5 \; H: @& v: |0 u- o
0 Z- B$ E$ y4 A+ ?; p1 E# f if( nGold > 0 )
H$ W0 N, D3 M5 L- E DropGold( nGold , GetPos(), TRUE );8 ?, D0 h, t& Q
; {, L+ `- a0 \! e
// ??àì?? μ?·ó
6 u S, d7 O3 x( y+ O for( int i=0; i<pProp->nDropItem; ++i )
t8 D+ H% i) Z$ f& i# G {
" ~1 U3 U2 k; L+ q p# c* h$ Q. F BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
2 Z: a! M' T7 c( d& @$ t1 g- w) Y( M) {( D0 `
if( xRandom( 100 ) < pProp->nDropPercent )
9 o, j0 j! x( Q {
% x) X, d8 F5 t! c8 X if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 2 e1 D, i$ x, I" A/ m, g" ? l' h0 V4 _
break;( F2 V: B( |, D o: v
}" ~1 l. s; ?/ D2 `4 X' c
}
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}
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" S9 P" a. n/ @: y+ }0 N! j
//pAttackerà? slaughter°aà? oˉ°????2′ù.7 a) q* x- E/ l" J+ u
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 t0 Q. u: R- @1 n // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
/ a; D" ]9 |" _ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )( `& ]( J+ b; B+ ~# L( h
UpgradeKarma();# k" {6 \7 s$ P+ l( W0 k
#endif // __VER >= 8 // __S8_PK' M, D4 v+ j' k$ Y. A
return 1;3 \2 { }9 m7 m/ S
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-------------------------------------------& d3 H. ]2 x9 H4 C
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if( pAttacker->IsPlayer() )/ `% H& B8 G; H7 i
{
/ `& L9 X- x$ `* I m_idMurderer = pAttacker->m_idPlayer;
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$ n( Q( x& p' P& ?
CWorld* pWorld = GetWorld();
. Q% t. S$ g4 X; _8 l if( pWorld )2 a) P) I2 g7 t R- t
{
1 U& z$ ?( n& L char szFormat[256];
! }# v3 R: G+ v" i$ X" y+ H) t strcpy( szFormat, pAttacker->GetName() );
" P u. [/ G, N6 H strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ Y+ C' V$ @ \7 P g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; X: g4 U" e6 f+ Q- L
}
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