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赏金系统恢复
! p; o6 h6 H' SMover.cpp% F; R# {9 R8 ~# N A" p
: T1 B2 F4 a4 W* R+ g) cCode:7 L# T* P" i8 L3 g) |4 w3 a5 s
int CMover::SubPK( CMover *pAttacker, int nReflect ); Y) f1 E' y2 U
{
2 s9 ^* l) o: ]4 W5 q if( !g_eLocal.GetState( EVE_PK )
6 M4 \ J# V+ d5 C- s#ifdef __JEFF_11_4
0 g4 C+ e5 O" k8 _) ^5 p4 Y || GetWorld()->IsArena()
( F( C3 A& h, O! X#endif // __JEFF_11_4
e! R( ~4 Q' D$ C- p" J )
. |! z5 S9 s- m return 1;
, U* H" ^' B$ d$ [9 X/ g! N$ u9 {, W2 |( ~" Y" f9 k
#if __VER >= 8 // __S8_PK/ p" W9 h3 ^& Y! r* S$ v, e
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- R M3 ^- Y- q
return 1;7 k, k5 C7 ~' q" Y
; ~( s6 h2 z3 ~( v if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 ^$ S) }5 V. n% \ return 1;
. p7 s4 K+ k5 I+ L" Y( Q1 s/ F- u+ K5 {3 y
#if __VER >= 11 // __GUILD_COMBAT_1TO17 m1 {9 x9 a' s0 I& N6 C: m6 {
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
! a6 G" H- A2 s+ b; k, m return 1;
# O! x+ i0 x; J- ?3 ]# z#endif // __GUILD_COMBAT_1TO1
; A- q5 ?1 o$ G4 z8 c2 R% g b
; R6 g8 V$ N& @5 a+ ?- W/ S& {- z if( g_eLocal.GetState( EVE_PKCOST )
* T( @ _1 i8 ~#ifdef __JEFF_11_4: A: A! h% `# c; I* Y3 N# H
&& GetWorld()->IsArena() == FALSE/ @; S7 @/ J/ b, l8 P
#endif // __JEFF_11_4
/ [2 i3 z; I. R) W" \' r& W; m ), S' J2 [ E0 Z9 `$ @1 G6 P3 [
{
$ R# f K) a( Z% H4 ] if( IsPlayer() && IsChaotic() ) ) K0 x7 V$ ]8 q3 O# s
{
$ a7 X, O5 p3 v8 U" r#if !defined(__INTERNALSERVER); d; ^- @# n i0 W4 z0 e3 f4 m
if( m_dwAuthorization < AUTH_HELPER )
Q" }% s2 U5 E; }3 ]#endif
) A4 E( p; Q8 k! l' Y {( ?# B6 c1 l! v; w( Z7 ~
// ??àì?? μ?·ó 3 Z- h' O& T# L+ M1 Q7 f/ E: ]' i& M
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: w9 ^, D. V4 C) n/ U& s" Y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );$ T+ r* N0 T- P% O
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
; w3 J+ k! z2 b& n for( int i=0; i < nInvenDrop; ++i ). T$ H# P- |" N; B# X
{
$ `" O" z# I: d, R8 E' h if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 K! @7 S/ J$ t) L# y2 S break;5 l0 A' z2 x0 D: o. B# c
}
: _" W% y; I! G2 b- l: k! O2 _0 y* ~, x z1 P! P: a7 `0 b
// - à??? μ?·ó
6 s& r' k% ]4 }: _1 }1 I8 V( D( K int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );% o1 T6 Y1 Q$ W$ v
for( i=0; i < nEquipDrop; ++i )
; ^# m# S! c) h, Q" ~ {
7 j u: F8 I2 [ {$ u& l3 i4 V6 t, r if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) * u' h8 S1 s: z& D. H/ O
break;2 f3 z; o ^0 S6 O6 w2 n/ Q
} , Z2 n* d6 n2 e% C. h
}
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}
6 E4 v/ _% x8 {0 E- C9 Z
1 I9 l% c ^" B- ~' ? if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
# K+ d$ d6 a2 s0 Q$ p, @
' B6 ~2 k3 f% E" V
8 [2 _$ d$ I4 r0 `" E- t CWorld* pWorld = GetWorld();
% y& o `5 U% K; y- j4 N6 A if( pWorld ). e9 {1 ~% F- s! F6 [( o9 d
{# J7 {% Q: a$ ~% P, `
char szFormat[256];
# `* `) v8 N" T strcpy( szFormat, pAttacker->GetName() );! r: z, m7 s. |) m' u; B# Z# ] l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 L3 X8 r/ E; d* F5 X& Q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" \ Q3 |5 Q0 {" U
}
% n) h9 x8 N2 L7 C' u8 B }6 [4 g% P" A7 _
# l1 W4 f! ]9 y5 \6 |2 y2 P$ [ if( !pAttacker->IsPlayer() || IsNPC() )
1 ^3 w! n2 d$ M& T t" j return 1;
+ n" E" D, }9 c3 R( W* c! q
# C5 m& \5 u5 t9 }; s8 W( N/ [ BOOL bAdd = FALSE;
( N9 Y) b* X8 q* R8 a! U9 } if( pAttacker->IsChaotic() ) // ???à?ó??0 Y" v9 b S( o0 c6 m V: ]
{1 a7 M1 I, a4 Y6 q2 u, C
if( !IsChaotic() )
7 j# J) j1 X3 ` bAdd = TRUE;
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else // ?????ó??, èù???ó??0 ?, x4 c7 b% v1 W$ N
{, u* m! q5 T& ~" z3 ?# F. w
if( !(IsChaotic() || IsPKPink()) )( `3 e4 i& t3 H, o6 E. G
bAdd = TRUE;0 b+ m4 e5 f1 M( P" z+ ^( z
}# Q# z. K6 h! \' N
) o1 \* q! l; Q4 ~' {# T /// ???à????, ?o?aà? ??·ááü7 [/ m' p* |- |8 J+ ?" y1 f1 t
if( bAdd && nReflect == 0
, f! h' U" T- h && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...0 |' B0 f9 v; r$ r% c
{
2 m! v5 r9 w) e9 X+ e$ D5 E if( IsPlayer() && pAttacker->IsPlayer() )
( T1 z! K% l: S* _+ a @ {# j. l9 W5 S8 O7 u- K
if( !pAttacker->IsChaotic() )2 ^7 d+ R4 r; i% ]/ Z
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* X1 Y8 h; Y& ^6 T1 V* U
CString szSendMsg;; r( b; S5 f2 ]5 r& Z
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );( [& W% F: t& W" N% Y: A! g& Y
((CUser*)this)->AddText( szSendMsg );# t, C; ?+ H& W
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 v! R2 D- S3 u7 A- v+ n+ I ((CUser*)pAttacker)->AddText( szSendMsg );: ?3 H" Y& t; v) E
}
( s+ K- k3 t% L- k( `3 E7 r8 h/ b+ D2 Z. ~* D1 A
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); r; n" W6 z7 I: c" R$ E( b
((CUser*)pAttacker)->AddPKValue();
- K; ?0 a1 X7 y- T- j9 R pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );2 _/ [$ t, X1 z$ ]
g_UserMng.AddPKPropensity( pAttacker );
1 B. _+ _5 O0 ?/ {: G g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );) m( g2 R3 M5 X2 `: K
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?8 C& z5 {, z& i
#ifndef __MAINSERVER
5 v: J) z& e7 g# W. [- kif(!pAttacker->IsPlayer())
0 L5 L9 ]9 s; ^, l2 s FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! r9 _7 ?" Y+ P2 f4 }: U#endif // __MAINSERVER
2 u- B# u7 L/ v L: C; V ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);6 f( P- k, r) P
#endif // __HONORABLE_TITLE // ′Tà?- u& s/ F4 T4 E y0 w! }5 e
}
) i8 o% v. A; I. m- c#else // __VER >= 8 // __S8_PK9 z$ o# I3 v+ d+ x9 b
BOOL bChaotic = IsChaotic();
6 ]1 E9 c9 p% R
! |/ E; C& H; k- D m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.' p* J8 |4 |5 ?2 c+ m5 j$ @
pAttacker->m_nNumKill++; // ?3?? á?°?2 E' N/ V+ A- t# o3 V/ a
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 J4 K0 q Y. h' Y V
6 \6 Z! h2 u. S# I. F$ @& z
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
4 u' i6 V+ w0 A$ _' s% P } if( nGap >= 80 ) p4 b% t- m0 l0 q z' g Z
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
% O* [* ?- `4 K' M6 I5 w% a# o( A3 L# k% v( R3 ^3 i* O2 c
// o??ó±Y ?3±?±a?| ??????′ù.5 [% C: m: \; ]9 e
CWorld* pWorld = GetWorld();% Z3 r V; q3 Q, x" \: e# m% i; c& j
if( pWorld )1 A9 P! ]2 Q. A9 m1 `1 v) _, V
{2 c$ w. f% n% }9 e. o$ L
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."( R# f W i K" I
char szFormat[256];$ ~1 T% D9 {' o) \$ c+ I
strcpy( szFormat, pAttacker->GetName() );0 W3 z' x3 y, Z. C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( z, g. g# W9 \4 \+ p! e7 F# X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );: `! T! O( w# n4 }. x: r* q
}
. F$ \. f) @; L6 {3 Z
9 P8 g$ d( t/ h4 i if( g_eLocal.GetState( EVE_PKCOST ) + U: {7 S) i* y
#ifdef __JEFF_11_4
$ o2 \6 u/ _8 K && ( pWorld && pWorld->IsArena() == FALSE )
J2 F( P$ Y# l9 F' B5 V#endif // __JEFF_11_40 P; `+ q: i/ x' ]. N
)0 l% i. n F* N: K" A' T
{
0 L0 {9 o9 w! h: Y" G if( bChaotic )
* D' U/ G& [* R7 i2 c {
. w( ]* V- ~0 ]+ u #if !defined(__INTERNALSERVER)5 Z3 F; B- r+ V/ N1 s1 W+ r7 \
if( m_dwAuthorization < AUTH_HELPER )9 T! Y Y B8 |% F8 S
#endif
. G5 p [6 ?1 a8 L, `5 c) t {
; {% H: U1 ?# ?0 D0 [$ A& n // ??3?μ?·ó / Y k6 l: j- n! C9 @6 y+ P
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );- j8 @/ H5 o0 ~; x* T# z1 I
float fRate = pProp->nDropGoldPercent / 100.0f;* l( i4 `4 T( f
int nGold = GetGold() * fRate;
3 b4 B6 _/ {- s! X
+ U9 t* L. g* E9 n1 a* M+ X2 B if( nGold > 0 )0 J- j" t1 P$ c: v3 Z. Z8 U
DropGold( nGold , GetPos(), TRUE );
/ _9 J. N$ e' V3 A- _
- {, c! ^% `- F" v$ _" J! a+ c // ??àì?? μ?·ó - ]$ u1 |: k4 P# d
for( int i=0; i<pProp->nDropItem; ++i )7 F$ x" e6 k, N
{
- j3 T) l" b: w6 W BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
1 E7 ]2 k5 @' Q# d- C' v) g; X& V2 j. ^' D/ r5 `0 y
if( xRandom( 100 ) < pProp->nDropPercent )
% [0 ~$ u+ j6 K6 `) A1 h. ?/ ] {
" G$ y! _7 I! U if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 8 K H& M' n# n5 i
break;
7 w% X, l; ~+ C/ g }
6 I$ [, a( Z' {* [7 T3 ` }
0 E. }. M8 K$ V# Z3 k }1 m- R1 T, m# v. w+ I8 y
}
* y @# I- g2 a3 o }
) z) s o# D& V- y/ R. x
' p% N( g5 H% e& S //pAttackerà? slaughter°aà? oˉ°????2′ù.
~- k" c$ ?8 Q# l% ~! ]. a pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
$ f* Y, |6 O: N/ }5 l2 O6 ` // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.: a# N2 I/ l V( X2 i7 k- l
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )3 K) P( R$ ?" d
UpgradeKarma();3 g9 r# I, @5 d/ w) Z
#endif // __VER >= 8 // __S8_PK
5 q1 U$ X2 N8 V3 U3 d return 1;
+ q% p/ k5 o: V3 E}
. u; }! R, U8 H4 A3 v
8 r5 s6 T1 x' |3 k
+ R7 h$ \7 r( p2 T! O) b9 G3 s/ z# t+ f7 e" H
9 ^) F5 U8 m3 n2 e. P. r. }& _# ^; M$ h7 b" b% V N
6 a3 `( L9 L" f: z" P-------------------------------------------( C) ?( ~3 [" [$ U8 M! e
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4 B" O8 Q: n" L6 m# g: \
if( pAttacker->IsPlayer() ); r0 o( _+ s4 A; {0 W% r( q
{5 Y; Y$ {7 j3 v1 X! j
m_idMurderer = pAttacker->m_idPlayer;
: w+ k3 x% _8 n$ |# [% {+ W. h4 M: @
1 j" q+ d2 c" d4 B) F/ z& w" ?' L; X6 O l) V
CWorld* pWorld = GetWorld();
+ y0 }3 g7 f) t) n& V7 N" C if( pWorld )3 C! P) e- K1 B- v$ ?; i
{7 Z, u2 A6 Z: S: n9 p
char szFormat[256];
% x8 I2 Q4 i" A strcpy( szFormat, pAttacker->GetName() );
# k! b6 N. k6 K* F% I: H8 M strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 S4 |" J% G( J! L# @ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% d1 N, T+ t. B' s# {: {
}
, |" B3 ]4 W" h7 @" Z9 m$ [- C }
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