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赏金系统恢复; z) P8 @; c9 m0 g
Mover.cpp
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9 E- Y) L- T/ x7 dCode:
1 f; K' d2 u+ L& v% ?. ?' J+ K+ Qint CMover::SubPK( CMover *pAttacker, int nReflect )! N& d& c' g4 Z
{# |* g o, ^7 \5 S3 L
if( !g_eLocal.GetState( EVE_PK )
. R. x2 C( }& }8 [# Y, h#ifdef __JEFF_11_4
% g( ]9 m! C# v || GetWorld()->IsArena()$ n/ F, B- ?. W4 y/ E7 ^
#endif // __JEFF_11_48 j2 A2 S: S7 V
)
6 e& X1 W$ P; \: E, N/ j return 1;, X2 Z q' x4 O! g
6 o+ D& N& F- p: ?#if __VER >= 8 // __S8_PK
/ V5 z: t4 d5 p; e' R if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), M8 c/ N1 U4 A, D4 E% k) ~
return 1;
+ o( m" T5 ?5 G- G0 l, j$ E5 ~; k* [- x6 w \* O
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): z& u+ k) t7 v+ Z
return 1;. n% w1 K4 ~1 O% ? N
9 y, B3 J5 k( _7 F* A- f. B6 m#if __VER >= 11 // __GUILD_COMBAT_1TO1
. i _2 M5 x5 p4 p6 g$ ]6 g if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )/ N- r: j' a+ `: k- X9 J
return 1;" e, e( S! b6 `/ i* ?
#endif // __GUILD_COMBAT_1TO1
% n p% `* P/ X- Y, d0 J
: ~8 \- R) M* h5 m. g) X if( g_eLocal.GetState( EVE_PKCOST )
" o2 Z7 K% s3 a+ K( w7 H4 H6 e#ifdef __JEFF_11_49 G& K5 S( |1 I: [: L+ P
&& GetWorld()->IsArena() == FALSE
3 f! F8 W! f. \+ G3 E8 B4 T#endif // __JEFF_11_4+ c. w8 \" D; p4 z" Y" e
)6 u ~2 x3 t* t {& M# P2 e' A
{
* V; N) N- u* g( X3 W: g" z, r! N6 ` if( IsPlayer() && IsChaotic() ) " c- W i5 _2 Y; E' @
{. @; x8 j1 X, ~2 G) D& w5 n; P& ]' v
#if !defined(__INTERNALSERVER)
' n' i/ c3 u+ T1 G if( m_dwAuthorization < AUTH_HELPER )
2 M/ y) n: h* ?% w& \. y#endif+ t/ ?' M5 \' r* a4 M
{& T9 a$ m4 F% ~
// ??àì?? μ?·ó
8 M3 X+ g# K1 }* W // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )5 M2 J8 ~4 m' q" O* U8 M. i
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );6 M7 d# W/ @- Z6 s" `3 v9 ]
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
; l) K+ o" N+ u0 c; j. r for( int i=0; i < nInvenDrop; ++i )
9 c# H2 e. ?5 M% e" H- l {
, p- Y* a6 ~; R if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) + |. [6 l' c" x" _& S) ?7 u% ^ O
break;
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+ [1 g R+ q7 X2 z7 l+ a) i0 z" s) y // - à??? μ?·ó6 f* ? W! b: p! o; l8 r6 W% i+ O
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 |1 L( B' T- @( L) Y for( i=0; i < nEquipDrop; ++i )/ A: E0 F) e9 |' m. |7 K
{
4 g' G0 d) H) _4 a/ a9 q' ]4 } if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ) O& q1 V( H; K# b! a
break;- ?9 b$ C8 W& Q) \ |( r, G9 M; H
} 4 H& V4 ^/ n x
}
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3 s9 f! b) B+ o; X% g3 d7 U
2 c+ D) c% X' z. |: B6 [9 P& ]2 `* |: W. W if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
( E9 H* n2 L* n; l7 a
4 N* F- s* t/ l# R5 q: ]& T8 |/ ]% m, }( A% H: y8 O& i! X# ~
CWorld* pWorld = GetWorld();
3 _% O; b9 Y" [ if( pWorld ). i' O5 k7 ], F' v. p3 X
{* U( G3 k" m$ e, k! R) V1 U
char szFormat[256];: w. Y, f. A4 ?7 D3 C" \3 N0 S! L* A
strcpy( szFormat, pAttacker->GetName() );3 R N4 g$ o& {9 P5 T6 Y0 F% D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; p2 z) }. @ J1 P% u2 x$ s
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% r! d1 {& ~' v) v/ G( u
}
' g' L+ Z2 n. r" U }
# P8 J8 p( m8 ]) N/ s3 T2 P. {
4 u% A8 {: v4 |$ _; \ if( !pAttacker->IsPlayer() || IsNPC() )
# f9 v: e, U" q4 I2 M& x6 }1 B% V return 1;+ [7 S; V* t s1 [0 }, B
5 c6 o$ O6 [8 s* i& i BOOL bAdd = FALSE;: f! ]* I% |5 V/ }
if( pAttacker->IsChaotic() ) // ???à?ó??
9 P" A% A; U7 G% r! _: G {
r1 g. N6 s' V2 Q3 W& V if( !IsChaotic() )
" a4 f1 f/ x$ h3 | _ bAdd = TRUE;( K1 k$ `) l6 f! a' V
}& }2 u' f. {, G% e, G& K
else // ?????ó??, èù???ó??
. x2 j4 D, H* k7 d {
' E' O$ Z" c' b if( !(IsChaotic() || IsPKPink()) )$ `. ]+ ?5 t& e
bAdd = TRUE;
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1 n# Z; q, n& L* u/ v! }4 B' |5 B7 I! M /// ???à????, ?o?aà? ??·ááü
( I- \4 j! x" v if( bAdd && nReflect == 0 / k' K. c8 j O. w# j" \) X4 B
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...: h, H& s; ?6 o& j) }4 \0 w# E: o
{
4 T! l6 z' z# I if( IsPlayer() && pAttacker->IsPlayer() )
3 @, o) T4 K2 B8 y {
8 S/ U! e' k: [+ ^5 r3 l if( !pAttacker->IsChaotic() )- @$ J; y! T) K/ y/ ? |1 n X9 `% _
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );2 r" _7 o; M2 D; W" X$ q" [& n
CString szSendMsg;
2 _. n2 H& i7 ^8 C szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; l# U9 Q, s/ c( T( u/ r, h$ T
((CUser*)this)->AddText( szSendMsg );# T: c2 f) w1 S; p
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );, r; [+ H* B4 }1 W/ i$ M% W1 i( s
((CUser*)pAttacker)->AddText( szSendMsg );
2 x0 z6 E3 F' K }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: R% d o* A5 T' ^0 C9 ^8 M9 } ((CUser*)pAttacker)->AddPKValue();
; k5 p, r: z. ^5 k" N( ? pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 i! r5 ]5 v, W2 m0 ^4 h& L$ @ g_UserMng.AddPKPropensity( pAttacker );5 ^3 v$ w0 l& N; `) j; V$ {6 X; d
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
, ~- t3 e9 z, S4 J, Q0 W+ ~# G#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
" ?! C6 u2 y: O2 ^/ u* c0 Q& x#ifndef __MAINSERVER3 Z4 }. R Q! a% \
if(!pAttacker->IsPlayer())# q* m0 a, z7 ]$ h
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );" q, W- |! g. R8 E
#endif // __MAINSERVER
! N$ ^. V: k: q6 A6 Z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);$ J* l k/ }! {8 ^/ ]
#endif // __HONORABLE_TITLE // ′Tà?, @* ?2 U5 k8 U+ v+ k
}; M5 r! }( Z, \# y
#else // __VER >= 8 // __S8_PK* L- r8 L, }( J, p1 n6 ]
BOOL bChaotic = IsChaotic();
+ k- N& ]% J: ?8 m' L) Z6 b/ c' W7 i6 }5 B
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.% }5 H, X1 `6 }
pAttacker->m_nNumKill++; // ?3?? á?°?7 g5 }% k( u7 F
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
# Y5 \* F7 e. b# X3 w
6 n, V5 x; o$ d int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 P2 l5 H5 ], w2 J; { if( nGap >= 80 )
. I! \( _# h. z' ~ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # l/ B" E; E& a
7 S2 j& _3 S5 s/ o3 e5 _0 Z: s
// o??ó±Y ?3±?±a?| ??????′ù.8 }0 t! c" [# C8 r, T6 i; ~8 h
CWorld* pWorld = GetWorld();
% @$ R; b# N3 Q$ k$ c if( pWorld )2 q4 o3 H8 q4 A# F) Y. y% K6 T
{
, J+ {. r! _# ^! J9 O //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 K7 m" |2 l+ ? z/ [9 C3 m! }% y% A char szFormat[256];7 P' \, v w7 z0 B, b) ~
strcpy( szFormat, pAttacker->GetName() );: K. n7 E. q6 q, }0 i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( @, \1 l; P& |* n" S0 Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );0 h! s) t6 [& I& H+ b' S7 o& Q
}
( b7 U A8 o" `( D: p
. q2 ~6 K* z S! ^$ @# P- B if( g_eLocal.GetState( EVE_PKCOST )
3 F8 O7 A* Z0 X+ G#ifdef __JEFF_11_47 p& {# k9 v- [; r! b
&& ( pWorld && pWorld->IsArena() == FALSE )
: h, a+ T0 @; j+ U& T6 Q#endif // __JEFF_11_4- F# h8 ]9 a) Z$ X+ C, n l
)
0 B: X# ]9 H7 q9 e {4 e* W7 b2 m& U
if( bChaotic ) . o: _' j/ j% b# M' ^
{
! e. c2 @) ^1 r #if !defined(__INTERNALSERVER)" y' `0 G0 b/ i5 e: |
if( m_dwAuthorization < AUTH_HELPER )
7 c8 c5 P% Z* A4 D' [$ _ #endif* {3 x- d2 i7 c& ~; H' O
{: g/ y- d# R- C
// ??3?μ?·ó 1 l# q, E6 j: M! R- D
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );4 K* [' \! I1 m J3 [
float fRate = pProp->nDropGoldPercent / 100.0f;
* U1 s, L- S1 r) o! q/ u. ^! c int nGold = GetGold() * fRate;
; u. O8 O. e; C- }$ f8 p: E, h: c. j" j/ _" o
if( nGold > 0 )
% D3 C f- B5 Y DropGold( nGold , GetPos(), TRUE );# L4 U# Y: j" Y# G7 O7 |/ u' k
# l4 Z+ t, o; P! k' y // ??àì?? μ?·ó
# V1 W" S6 [. ~7 G, R! j3 j. g# x for( int i=0; i<pProp->nDropItem; ++i )
) D) Y+ c g# Y+ E f {
" L7 C1 \+ C( ?5 d+ l. A( _7 S BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.0 F2 I4 n F2 Y( u' R0 T
N1 b3 `8 u' ^- F% W" o if( xRandom( 100 ) < pProp->nDropPercent ) 3 a5 K* a0 P# D# S$ F1 L
{
" L A. f/ e4 P% I! N8 B if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 9 m$ K- ]( o) Q. S7 F
break;
: g: O/ I& k' U3 x2 l }1 |% w# x& ?$ s" C# ?* [* w z% G
}- x3 q! b. J, g) H& B
}
5 Y* y: h; B4 [4 I. T; b* \ }
! R# d7 L+ B: |4 _- I5 N }; G Q$ V/ D, z) r m
& T+ ~5 U. y" H3 S3 H/ Y; H6 U //pAttackerà? slaughter°aà? oˉ°????2′ù.
! V) G1 f" C! O8 P r1 x pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ h, W3 n7 z* a/ ~1 c
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.7 F* ]0 \% \6 L6 s1 S
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ): h8 B" m7 `, `% O6 m" J# V6 X5 C
UpgradeKarma();8 Z i' b. \* m& p t6 _
#endif // __VER >= 8 // __S8_PK
/ v/ @, M& U+ k1 M# O return 1;) R7 O+ `9 P# ?! Z
}
; B9 g" b4 ?0 a
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# S) Z3 o) x W' B' _& B-------------------------------------------
Z$ d$ g; Y5 V w) g! t# \# M. Y- }4 b% U
/ N5 \/ E' E8 _9 D8 J) o if( pAttacker->IsPlayer() )
. W6 z0 k" F8 e4 }* W {8 T$ t( G1 S9 h0 ^% m+ a) y) c
m_idMurderer = pAttacker->m_idPlayer;& a C1 A& Q* u/ X7 [
$ [6 a2 C! c: y
( C3 \ L. |% B! N! j5 ?5 g' m+ E CWorld* pWorld = GetWorld();
$ w) e( Y0 |2 X9 q: p6 o' { if( pWorld )
+ m! B7 ]& X& {# L! g {
5 W0 ]' D5 _& W/ k char szFormat[256];( V9 H2 }5 O/ A* a
strcpy( szFormat, pAttacker->GetName() );" P$ O/ `$ D2 ~5 I
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 r- S1 g0 e. X; P+ v, A$ i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: t2 b! L, }. j5 f
}
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