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赏金系统恢复/ p; }4 j! |4 N, H* m/ Q
Mover.cpp) q; l6 @! o: ~, l5 B$ u/ L7 U8 c
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Code:
1 X# L: y F9 Z% q( p/ M% j) Iint CMover::SubPK( CMover *pAttacker, int nReflect )
, e" _, I, G2 z5 S{
& z J: \/ B8 _, n- _7 R$ q if( !g_eLocal.GetState( EVE_PK )4 D. I+ C2 \$ Z8 s" }
#ifdef __JEFF_11_4
% b1 {8 ?, f8 z4 |$ ] || GetWorld()->IsArena()/ |: A' ?! b! Q5 w
#endif // __JEFF_11_46 ` A; m0 t4 c, c D* A- D. ^) X
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return 1;
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#if __VER >= 8 // __S8_PK
: d3 P( C( `8 m1 u' f0 y/ s: s if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); H, v- W+ ]- i! J
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ u0 M0 `: u0 [
return 1;$ G9 E% ]' [2 j7 X) r
$ R+ ?& P: ~* {& S8 J#if __VER >= 11 // __GUILD_COMBAT_1TO1$ t( @2 \% z* ?% j
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )5 T/ f, r- v( i: e! s
return 1;8 P7 R" U' x4 r. S |
#endif // __GUILD_COMBAT_1TO1
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+ r/ V9 `3 k4 p- d( u if( g_eLocal.GetState( EVE_PKCOST )
3 A4 n$ Q" C3 I( ~/ [0 P#ifdef __JEFF_11_4
- f3 k/ W/ C! b. b" g! C9 d) p && GetWorld()->IsArena() == FALSE# H. d$ r; G' f* |
#endif // __JEFF_11_4# o4 K2 @1 W/ ]6 P, O, r- D8 X) H2 L
)
# D' W, M3 K% b: i Z, B" L& u# } {
, K, _- B. s/ V if( IsPlayer() && IsChaotic() ) ' W2 q- |+ n7 G' S9 K
{
. P- u. D. z3 ?2 h#if !defined(__INTERNALSERVER), y( ^$ |% ^( q7 M# S \
if( m_dwAuthorization < AUTH_HELPER )9 n( `. ~, I9 b4 } w) x2 q
#endif
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4 q, X" q" R/ L$ z // ??àì?? μ?·ó 4 n' v1 h: S% V* q6 z6 e2 A
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
' f- w/ O/ A. f. ^/ N& r CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
5 p5 t4 [* Y8 _# P) M. r9 W0 a* l2 a int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
) e& k. T) W g8 x for( int i=0; i < nInvenDrop; ++i )' s8 S- y6 ?+ T: I6 T
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) & w8 @( C1 F' g- t3 o; [7 A
break;
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4 L6 i8 a$ y9 x" q1 b // - à??? μ?·ó' h3 A# O% A F- o. l
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );# }5 I; A& O" A1 }- p
for( i=0; i < nEquipDrop; ++i )
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4 ^1 J( Z. Z2 Q7 B* j$ s" C1 @ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) , f" Y+ ~& a5 D, T/ [
break;
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}
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if( pAttacker->IsPlayer() )
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+ A9 b2 }8 t4 k/ ^( r1 \" n j m_idMurderer = pAttacker->m_idPlayer;1 s8 i9 u6 L. h% i% ~1 L3 `
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CWorld* pWorld = GetWorld();
# r1 s* R( C$ ?9 p( {# h+ ~ if( pWorld )" [9 S. ]+ U% o- o
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char szFormat[256];
6 I" Y" K9 Q5 t$ y/ `0 D strcpy( szFormat, pAttacker->GetName() );
/ `. H8 ^; d3 s: {4 ]. H! D1 K5 g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; L3 Q/ W' L$ i0 g g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ P; @$ P9 n: [2 p+ ~
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if( !pAttacker->IsPlayer() || IsNPC() ) a" n- V4 k+ `; E
return 1;
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BOOL bAdd = FALSE;
2 I b6 O3 g6 `: J2 P& A if( pAttacker->IsChaotic() ) // ???à?ó??
) | D: o. d' F+ b% P {
1 ~; _8 u: W8 T" v } if( !IsChaotic() )! l! G/ R* j7 x) e" u1 S
bAdd = TRUE;
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else // ?????ó??, èù???ó??
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1 K% J, [: t4 E% x+ E5 B- k if( !(IsChaotic() || IsPKPink()) )1 H0 _0 p( y$ O) G2 T5 Z/ J/ g
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü1 d) q0 R, R. K' s
if( bAdd && nReflect == 0
) p/ p8 @- B0 a3 }9 D8 i && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...4 z! W6 N8 r3 m- L* e$ O" ^) Q* Q
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if( IsPlayer() && pAttacker->IsPlayer() ). R/ N# `$ Z* B$ n& d: n' e$ ]' J
{
9 E5 P' C+ w% R6 b+ |9 v if( !pAttacker->IsChaotic() )
+ ~# c) j4 X1 N# u6 l ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ v2 d# t0 k+ o4 C$ ]& ~ CString szSendMsg;
2 N0 E' b f! | szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
, ]7 U8 B7 Z# L$ n- v ((CUser*)this)->AddText( szSendMsg );6 s: H. D- v f/ M) y1 T/ B
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );" S) t c. m' Y' q
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 R8 E+ r$ ~' o/ Z6 A: O% K9 r0 E
((CUser*)pAttacker)->AddPKValue();
3 j+ n q" m4 Z. w9 U9 _ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" l5 I4 _5 f1 _' n- K& r
g_UserMng.AddPKPropensity( pAttacker );% s. i9 R/ q8 `* Q
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 ~' w; v1 D) S" M4 R3 Q
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& E7 Y# H5 c B
#ifndef __MAINSERVER
, O% _ ~6 @! g1 L4 Zif(!pAttacker->IsPlayer())
8 u# r- O% ^7 W' Y$ H$ q FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& t H3 w5 [& j( l#endif // __MAINSERVER
' d. S3 _; M7 a6 ]9 ]# _/ ~8 C( n ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);) t& f$ d* z! C. ^6 T
#endif // __HONORABLE_TITLE // ′Tà?+ u% y6 U9 p7 V# \$ ` e# X
}
- g# T; u* r" t X#else // __VER >= 8 // __S8_PK
! {' u" l. H4 o; }$ ~ BOOL bChaotic = IsChaotic();; U& D, \4 S8 l+ ^( f1 \
( z9 v( j7 x5 q2 ^3 `& s' T0 f m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.1 C; c8 R# _& g3 n' V1 @4 ?
pAttacker->m_nNumKill++; // ?3?? á?°?
, b# m! G$ N: j- q; y9 l (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.- l( G! Z+ Y4 s; y
+ L1 x. ]6 o& V3 Y! \
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" ^1 ], |0 D% P- ^; h# w
if( nGap >= 80 )
/ s. r7 k Q. O2 y+ Y8 C& g ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
# V; S5 }& [% j+ W, l% ?) u0 W CWorld* pWorld = GetWorld();
2 q. v, z( c- [6 _; C: V4 p if( pWorld )8 Q6 U' d/ T+ N$ x( U3 M. ?' v
{
! y; `% O }4 {3 ^( S3 O //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."+ w$ k$ L2 E" X# p! N
char szFormat[256];
9 w# k& N4 e& z! H0 | strcpy( szFormat, pAttacker->GetName() );' N: n8 X% G5 W/ T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( i- G3 W# l) ~3 l6 s$ d0 p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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# o1 D: q) }1 u* F5 m$ T- n
* h6 ]( }* R- T# M" O+ m+ R8 o if( g_eLocal.GetState( EVE_PKCOST ) 4 W$ [) X! X6 y7 I0 E! i
#ifdef __JEFF_11_4# I" ]: z# Y3 z3 q2 n. F4 r5 l5 n1 `: P
&& ( pWorld && pWorld->IsArena() == FALSE )
8 Q# ^2 t# D4 ~7 S i8 u4 x8 L* j#endif // __JEFF_11_42 }* S" `+ ^% _# v, ?+ _& Q
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if( bChaotic ) + {0 N* K; C# J
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#if !defined(__INTERNALSERVER)! _8 `$ Z0 m6 J D- c
if( m_dwAuthorization < AUTH_HELPER ); P$ T& ~' V V$ c3 Z/ p
#endif
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// ??3?μ?·ó ! {7 t+ n1 A* E' Z* ?4 D
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
) |" W" h' a5 Q8 J7 G9 ^ z float fRate = pProp->nDropGoldPercent / 100.0f;- K5 Q# f2 R& ]- _ W4 e; c$ V
int nGold = GetGold() * fRate;; d) `( B! L. [6 Z4 I N) B
8 T; }; `, r3 V2 T) m4 e2 s; o if( nGold > 0 )% O: e9 U2 M% W3 u9 q
DropGold( nGold , GetPos(), TRUE );
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* e/ C- V9 h9 Q- v // ??àì?? μ?·ó
1 X j4 D# s1 T for( int i=0; i<pProp->nDropItem; ++i )6 p1 S# n: h& R5 a3 r
{
( v/ a- v4 r1 m8 n6 L8 z3 x BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.' P/ y M* G2 S, C# X4 z
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if( xRandom( 100 ) < pProp->nDropPercent ) : ?8 [' O" h2 N- k2 _ ?
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
7 [2 h r: X" _+ j9 {) u break;7 z$ l$ f" G6 Q( i
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}
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% x, t( J- W( L6 F! x2 \ //pAttackerà? slaughter°aà? oˉ°????2′ù.
" o9 l$ R# s9 V2 r' S; ^ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );& [+ T. F [- t" m0 {' j! p
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( i# E/ A) x) o0 H5 Y. c4 N4 ]& d; P
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ `2 L- n1 f' y( z! J3 ?5 A; \4 U
UpgradeKarma();
2 d5 N+ d: E. r1 W#endif // __VER >= 8 // __S8_PK* }7 y9 a3 |# I) |1 r% `# s
return 1;
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0 c Y7 M2 v9 c% S9 a' g: v" D-------------------------------------------
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* `5 h# U j' h. s/ k( l$ U if( pAttacker->IsPlayer() )7 N$ R! h0 A# o$ x
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
1 y3 a" ]+ k/ A$ o# r if( pWorld )
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char szFormat[256];
$ x& D1 W- S; n* e0 n; k } strcpy( szFormat, pAttacker->GetName() );, K$ Q+ k/ w2 h2 j8 Y2 u- n2 o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# B$ ]. \7 d, q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 x1 u+ h6 L7 T5 p! @& |7 R* I
}
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