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赏金系统恢复% X5 H; d- e9 Q. n6 ~$ \
Mover.cpp
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Code:. [ E5 w: y9 @7 y9 g; M9 h# p
int CMover::SubPK( CMover *pAttacker, int nReflect )4 j9 L E6 I) s( N: J7 U
{
, I+ l) l( ~2 C$ G if( !g_eLocal.GetState( EVE_PK )
7 J& n, D! n2 J1 h; B- }! G#ifdef __JEFF_11_4
& G- M+ g/ K, ?; D6 C/ B; c. U || GetWorld()->IsArena()
9 X9 e+ H3 s# \+ a% c#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK
9 t5 h6 m: }, Z if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 u& _1 E) K0 k7 S+ l% K3 X, n& ^
return 1;
+ u! C# k' N$ m2 n% I9 r
# x7 ~1 |/ i+ F4 H if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) |: ?* ?, q, r( k' |, a
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1- \4 I9 \% V8 [
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
- m ~2 I% X) e& t: ?1 s return 1;
x# d2 z! S+ [5 u#endif // __GUILD_COMBAT_1TO1- P5 x2 Q- R% T* h
$ B9 ^, L; M0 s) X7 E$ c
if( g_eLocal.GetState( EVE_PKCOST ) * i; S' h" }" c5 D
#ifdef __JEFF_11_4+ r1 R% e4 S, L
&& GetWorld()->IsArena() == FALSE
4 S" A/ h) C+ y5 d) x#endif // __JEFF_11_43 M' R2 ^7 B& U$ l
)5 N5 m6 Y4 ?4 |$ x* k
{
% {; y$ R/ ?" C* w; [ if( IsPlayer() && IsChaotic() ) / a; ?0 G# ]! e( H M* d1 b
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#if !defined(__INTERNALSERVER)) e7 w9 y. p9 L) Q
if( m_dwAuthorization < AUTH_HELPER )
. `: s8 _5 z. s- W+ j. f+ L#endif& I4 u4 U, S' T2 n
{
2 ~0 q- F) V; T+ r0 z // ??àì?? μ?·ó
2 P7 S f1 N4 E# _( X // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
& j% h. s( ^* e1 _ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );9 n5 n; ]& q0 O% y" \$ U/ T' u' }
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );& W! Y9 C8 }& Y3 i" l) }% V
for( int i=0; i < nInvenDrop; ++i )# Q; S1 v h5 r' @* {2 Z
{
2 x; J+ C. n% F0 [- o if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! U7 x5 _* U* f, D$ H. w+ n/ Q& h break;7 h' [* h3 I' ]6 c3 u' @) H
}
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// - à??? μ?·ó
( Q$ K% ^3 X* |1 u2 ~. R M int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
2 O- b, D) D$ {0 e for( i=0; i < nEquipDrop; ++i )/ V6 A5 W& x6 z* Z/ n( {7 t
{, q- j3 _' k1 I. E3 x
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
! i+ d# P& c8 Y- z* B3 ~! Q break;" K7 G' J7 B0 a+ A$ ?
}
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}
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0 l( ^4 _- U1 O9 ~; ^( s: D3 z if( pAttacker->IsPlayer() )
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' J' E! ~" o g4 E& J m_idMurderer = pAttacker->m_idPlayer;7 y3 T: D N) y$ V
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2 q) G8 R6 W# Q! ?6 m: F7 } CWorld* pWorld = GetWorld();
% n0 V2 A {, f if( pWorld )! S- ]0 A4 K0 H) k
{
0 L; w; U. S: W9 } char szFormat[256];3 v, T% M7 F+ n+ ~: {7 H+ c
strcpy( szFormat, pAttacker->GetName() );
$ H4 h- T8 B5 G5 J0 ?' f) L% X( S strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" u7 O' V8 \3 n# Z: c g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
$ r1 P' ~1 h$ |, {# _: v& W5 V1 i return 1;0 s9 B# E4 w- u7 t
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BOOL bAdd = FALSE;
) |' e9 P' i, K$ Z( G+ P9 z9 B if( pAttacker->IsChaotic() ) // ???à?ó??: R: |6 _$ }- W* _# N% N2 E. D0 Y
{
9 y3 c+ B. N+ z if( !IsChaotic() )
2 I( c0 S; i; _8 ^+ X2 [ bAdd = TRUE;
8 ]1 t7 ~/ P0 O# o" z' f! ` }
3 i9 J' r, B; J else // ?????ó??, èù???ó??
- U9 s: `3 |: G) e, h. e% Y {
; B% a2 R# D" P) i# U' H+ m* w if( !(IsChaotic() || IsPKPink()) )# B$ [$ F+ J1 y7 R0 B; |
bAdd = TRUE;
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% n6 L X1 S1 K, Q/ o /// ???à????, ?o?aà? ??·ááü
2 B0 |7 H& _) b, |1 _ if( bAdd && nReflect == 0 0 |9 B2 k( t6 H0 W
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
' ^9 y. _! V0 V" L {
0 \* i0 x5 l* D8 G* @3 [* L if( IsPlayer() && pAttacker->IsPlayer() )# Z1 r4 h6 @$ U% o7 p1 O2 [
{
! |3 B% _9 O6 h8 O- b( w if( !pAttacker->IsChaotic() )
+ u, v" p: o5 ], [ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );' ~) K- w8 C+ q5 D" Q2 P
CString szSendMsg;
2 z1 _7 D/ P6 Z$ \2 K szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 u, P$ A# O8 y$ }& O ((CUser*)this)->AddText( szSendMsg );
, b/ z X) _0 E' y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );0 z7 D0 T" j' ^1 c
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) B2 r# v# ?1 o3 ^ ((CUser*)pAttacker)->AddPKValue();, \( j! T% ]! j: {! n0 t- q8 w
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 m( S7 Y2 `! K% { g_UserMng.AddPKPropensity( pAttacker );
6 a0 n$ E" P) k g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
! p8 D# {9 K% \! E0 m+ H#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ P" j3 W/ N$ d$ i; n' a8 Z+ N$ o- V#ifndef __MAINSERVER* H. _9 m# w& h% }3 P) p* o
if(!pAttacker->IsPlayer())
; M) |/ D* ^! E- L FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! K! u! n% j! ?; b#endif // __MAINSERVER
" ^9 f) w: I: \6 f- l ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);& o& C; h8 g( b
#endif // __HONORABLE_TITLE // ′Tà?6 N {9 I9 m/ ~/ E7 Y
}
+ N7 t) n B! K2 J1 S#else // __VER >= 8 // __S8_PK( Q2 c0 p% ~# \; V% \
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
, Z% `, Y g E: x pAttacker->m_nNumKill++; // ?3?? á?°?# j# w; ~! i; A/ ]
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
' }. ]( g2 d$ `8 {$ e: S" O; z) U3 {6 E- Z; q0 y9 C
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
6 {$ g# s6 K; [8 Y" p if( nGap >= 80 )9 J! e) ^) o5 D/ v
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ c* J; S+ j2 u, U. J3 [
. h. r$ e8 b1 K2 m // o??ó±Y ?3±?±a?| ??????′ù.
; q3 @$ y3 Y7 O1 }, H9 n2 p2 V CWorld* pWorld = GetWorld();
, e/ W8 V1 U L+ U if( pWorld )% L( A7 A/ q4 E$ p R" F- g8 g
{
! U* o+ s- e6 f$ L //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."* d3 p) l0 h) J/ F
char szFormat[256];* p5 B; J. l6 y D- E
strcpy( szFormat, pAttacker->GetName() );
2 R, {. l& D( @2 `6 Y M strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 q+ }. Y3 ^+ g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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\% `0 S: H- H6 n1 ?3 C& }. t8 z- v' j2 _/ l; _( L' a
if( g_eLocal.GetState( EVE_PKCOST ) , a4 `9 ~4 f4 r' }& H$ @8 n" |
#ifdef __JEFF_11_4/ a8 U8 U$ j/ s! d: H$ y6 k
&& ( pWorld && pWorld->IsArena() == FALSE )% g5 ]7 \% u+ s; H7 m1 k3 }
#endif // __JEFF_11_4! }6 G" N1 a- Q8 S R1 x; E$ z
)
* _- Q1 ~: g* H {: j$ z' _# D t/ s8 Q
if( bChaotic )
/ v1 g0 V8 s1 n0 _3 q7 o* S \ {/ w ?, _- `, V! s
#if !defined(__INTERNALSERVER)
: I9 n: M4 P0 p" } if( m_dwAuthorization < AUTH_HELPER )+ p f6 E4 o4 m1 Z' b
#endif
2 S7 b% u: C) r" v6 z7 M2 Q9 g0 [$ T Q {
2 V k9 U+ x4 l // ??3?μ?·ó ; G& p! w) S3 I, N) R, m$ A( a
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
& g9 B' F& Q3 }+ C$ R float fRate = pProp->nDropGoldPercent / 100.0f;& {% E _9 m' z* Q; ?
int nGold = GetGold() * fRate;& C; R4 F7 \, ~' Y3 Z; m
+ K5 x6 m" {7 ?5 ]/ N3 `. a
if( nGold > 0 )
* s: v# q# }( H' b DropGold( nGold , GetPos(), TRUE );
4 a, n8 t, f# v8 _: l7 d/ C" H' y" e. D
// ??àì?? μ?·ó
$ s% w/ ~% I+ Q1 o for( int i=0; i<pProp->nDropItem; ++i )
3 k4 O1 q& _8 v- l/ I( v; ^ {
d, a1 ]4 [4 Z6 W3 Z& o BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 [5 I9 r& f) n/ _( E
# }, `8 K/ @/ V2 z if( xRandom( 100 ) < pProp->nDropPercent )
2 s8 @% {6 o4 a1 U+ t* ~ {8 N0 e3 {( T1 t, ]( t9 L: K
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ! Z4 G- G, i6 |- e) ^
break;# Y" R1 T, R) d/ X
}/ ?9 Y8 I& d$ A
} A( E6 _" q! |- S7 \; y
}# {3 e0 z0 E: a: ^. x
} 2 m/ M5 [* w7 _' v
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
: i2 ^" p! c& G7 V; m) |% z pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
+ A9 i! A' [" }) R, j0 } // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( w4 {. R2 b1 c0 s if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, [8 x( t& Q; e# I" k9 p: e( P UpgradeKarma();3 L2 i! m8 p% {( M1 a$ l
#endif // __VER >= 8 // __S8_PK
* s1 V4 G+ g9 h/ B return 1;5 \. K. v+ {& O8 T
}
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! u$ B! A0 s0 ^. H) J1 [* K-------------------------------------------, k6 h Z6 G3 g
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if( pAttacker->IsPlayer() )8 T6 a9 Y- ?2 v3 Q5 K
{
0 J7 ~! M# o9 H5 F! ` X! I; G4 E m_idMurderer = pAttacker->m_idPlayer;
( T0 C$ o; T! f& t k8 J( i J1 f; T( p0 {
# k6 `! v7 c% g
CWorld* pWorld = GetWorld();! a! v8 t1 F% B' L+ s9 r# v* ?$ l+ Z
if( pWorld )
) _# O2 m* S2 r* P! O4 \ {+ z: B' O! n! @' n5 o% L
char szFormat[256];
3 Q, b3 s/ o- N strcpy( szFormat, pAttacker->GetName() );: T0 n9 O! N. d. c5 @4 j& m+ j
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- z0 m- ^4 \, m6 o6 P+ Q; D g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* Q' p n; E6 x E* |1 y, @$ y }
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