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赏金系统恢复
1 v) o Z1 _" Z! \Mover.cpp
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0 K( @0 `! l' x3 K3 b& M* oCode:
3 G5 R A3 b W4 _int CMover::SubPK( CMover *pAttacker, int nReflect )
. U" ?0 q0 }* G{
0 R- X) L- ^, o( \' P4 [ if( !g_eLocal.GetState( EVE_PK )
$ y! i) M) X- ]2 J- @% a# }8 T: T#ifdef __JEFF_11_4: W2 G" m9 w9 [
|| GetWorld()->IsArena(); G- e; L4 A3 ?8 o( [( b
#endif // __JEFF_11_4, s, b) g0 f) U0 n* h7 B
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return 1;8 R- v1 R6 |' i. a$ S
) e9 @+ m9 u$ {#if __VER >= 8 // __S8_PK) L% M8 F$ ?, t" d; C' ]
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 T* r( r7 m9 s+ E8 ] return 1;) L* ^& M% U% g7 t5 s
9 s0 j3 V: l6 ]! q% a- m5 F! @
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ A' ~2 i+ D! c% D7 K" s2 a$ ^
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ y& J1 m: a% Y0 f J0 m/ ^% d3 j if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ), X0 Z. z5 |+ i& D
return 1;7 ^- ?3 O" _: k& I% U
#endif // __GUILD_COMBAT_1TO1- I9 h/ U: l9 z& E1 _- a& Y6 V
, S2 k1 z* T1 S if( g_eLocal.GetState( EVE_PKCOST )
/ O4 L, ?" j \9 w1 d C4 p#ifdef __JEFF_11_4
: M) k h1 k8 K* b4 M% v; F && GetWorld()->IsArena() == FALSE9 t+ Z8 x+ f6 C6 M! g( Q* p
#endif // __JEFF_11_4$ A3 S% n- T; p; x$ @7 p
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if( IsPlayer() && IsChaotic() ) # _, S! g- q6 Z4 g) R6 ^0 r
{
* `" f2 J K/ h6 m, P& c#if !defined(__INTERNALSERVER)
- `) M. _0 \, C# B; L if( m_dwAuthorization < AUTH_HELPER )2 o5 t& s7 A* ?* E
#endif
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0 R$ a u. G8 k7 R3 U4 ~+ V // ??àì?? μ?·ó
# `9 ]; T& b: h' W8 j% o // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ): i* \+ T @7 I
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );/ i6 F) n& m& A1 Y% f
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );+ w6 e$ `8 {: A! ?/ @
for( int i=0; i < nInvenDrop; ++i )% F; q4 M, E8 e" [
{
8 ]' B% E& C/ L5 ? z9 W$ Y/ D, n if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 _8 G$ X+ O5 Q) }0 i
break;
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+ s) H5 C; K1 L6 \
6 c5 J7 v, T4 w3 T7 z! [9 D // - à??? μ?·ó
6 y6 n5 c, r# M; }- T u int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
2 V, W& R, Z5 b5 [% @' G1 W8 ^8 c' \( ]% _ for( i=0; i < nEquipDrop; ++i )& k0 R$ |# d( V% B4 ?
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. K5 q6 { a2 B5 ? break;$ j+ _0 u( i e+ V" B
}
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if( pAttacker->IsPlayer() )/ d8 x0 f0 {( g t% G
{
0 m1 ]. E" r+ T m_idMurderer = pAttacker->m_idPlayer;1 @; y7 U3 c0 G
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CWorld* pWorld = GetWorld();, s* \8 \* b" ?, [1 t" H
if( pWorld )3 ?% R3 C; ?4 e( _7 {6 u! b/ M
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char szFormat[256];+ G, F- Y0 P) i8 A4 z: S f7 \$ C
strcpy( szFormat, pAttacker->GetName() );
( {* I% F K) j8 { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# F( l4 j# P( }) U T g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 N3 G( c V$ K' T, ~
}
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+ T4 P* O+ x Y6 ` if( !pAttacker->IsPlayer() || IsNPC() )8 _9 S7 K4 `! e0 c
return 1;7 x5 }8 k7 j* ] Z. l ~8 z
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BOOL bAdd = FALSE;
, {% i% L2 s& ]' f0 ?5 s6 k' |/ c if( pAttacker->IsChaotic() ) // ???à?ó??
, N3 e# `9 h6 u1 H2 { {
$ X& [$ x! A: ? if( !IsChaotic() ). p( g& U0 H0 _' `; n4 ~
bAdd = TRUE;/ M* K" y# Z/ B U% g& C. G# I w% m
}
9 E% M; W9 B% C else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
. O2 H' K$ H- r% C! K; ^* [ bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
1 @& @. Q; L0 `" m if( bAdd && nReflect == 0
; R3 p9 k& G- x1 f: D& Y7 Y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
7 U" a0 B; q* }0 U/ q {
. \* v5 N7 l+ l! K$ S) B if( IsPlayer() && pAttacker->IsPlayer() )
$ n8 J F% p# {0 T/ n- M) [! d- s {
" A' E" e) {4 k7 }2 M9 g/ r$ x if( !pAttacker->IsChaotic() )
8 ] H; t( ~! O! ?* x$ h ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );' m! D) u% Z% z+ Z
CString szSendMsg;
, d4 ]6 Q4 i" x) R, T+ M szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 R* a8 `" F7 O- k) _1 T
((CUser*)this)->AddText( szSendMsg );! v1 ~6 A/ \4 _- b% [
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 o$ W+ b3 G5 ~, z. U5 x ((CUser*)pAttacker)->AddText( szSendMsg );; W7 K/ B5 d' {6 |/ c( d
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: h' Z3 h2 Q" ^$ M" f0 S6 z ((CUser*)pAttacker)->AddPKValue();
- E. \& z4 t9 l4 H ~ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );9 K& o+ a2 r5 M& @
g_UserMng.AddPKPropensity( pAttacker );
/ I& k/ U0 O7 m0 p3 B g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );$ S* T( H5 W5 E* l4 n
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% A. S [% O$ D& d7 h6 h#ifndef __MAINSERVER
& D a/ a f8 g+ O: J7 K9 aif(!pAttacker->IsPlayer())
3 b4 M' F0 T9 F: e& Z FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! x! K% }2 Z0 k8 k( B: Y9 A& e% {#endif // __MAINSERVER. E: i$ b' u) [, k
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);& L6 R' E. i) S1 A0 m; Y3 g
#endif // __HONORABLE_TITLE // ′Tà?' o& G9 ]+ a0 j$ \7 \
}8 s4 |# _/ H4 G! w$ a, i
#else // __VER >= 8 // __S8_PK- }- V% Q- O6 z. }' j5 l
BOOL bChaotic = IsChaotic();
3 T" I% A% h% _8 a9 W( m
4 z2 B9 H5 N9 P) e m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 A! q5 D4 n; P- z& M$ i! L- N# d/ n- Y pAttacker->m_nNumKill++; // ?3?? á?°?* d6 v. l3 d# \+ ]# ^7 O* ?# B
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 j) q* @* \+ ^: @! Q, ^* d# H
3 ?' j& C% `7 h* s" i/ P7 X7 q
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- O) d8 p( A6 I8 ?$ C& \" ?- C8 i% U if( nGap >= 80 )
: j* ]! t; _- x, D% V: ]. O ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ / t) G! f* z" K2 @5 d. \7 z: }3 q
) A7 a2 x8 F" K$ X' ^8 {3 j // o??ó±Y ?3±?±a?| ??????′ù.
% o* }+ Q2 F. j( J/ h CWorld* pWorld = GetWorld();
( a; A' U2 j* J if( pWorld )
t7 u& k" `' J* a6 n9 q) e0 D {
3 F# p( d3 S, `. h) M //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."* k$ S, S( a+ p7 T+ d* _( C% y
char szFormat[256];* h l' w3 ] C/ F
strcpy( szFormat, pAttacker->GetName() );! N9 X# A0 |7 p8 j% f
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. _9 ^7 O$ u* T( Z$ S g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );. j6 L) G1 P0 i& `
}
0 P( G, U2 V# E& F
7 c% ^- A& m$ E, ` if( g_eLocal.GetState( EVE_PKCOST )
k8 b, t9 @3 f7 t! l# S( ^#ifdef __JEFF_11_40 A0 a F- b7 o; p( K+ @
&& ( pWorld && pWorld->IsArena() == FALSE )) z" S* Z+ r- ~2 l8 E+ r
#endif // __JEFF_11_4, c# Z/ V; C* d: z" k
), E6 y. c6 {) ^$ L* f4 y& ^' r
{
$ [3 x* P, E l# K% w9 ]+ P, f if( bChaotic ) " Q. T0 x7 Q% h# B' h9 \8 R. W
{! P( j$ j( `0 z. M
#if !defined(__INTERNALSERVER)
# G6 ?6 B. K6 r- [ if( m_dwAuthorization < AUTH_HELPER )- T B( q" _; F- O' R0 r
#endif
6 s4 m0 [, t0 i, ?1 F7 J X {
; F" @8 O: Y# y // ??3?μ?·ó
3 N; j$ `- R7 ?0 J$ a/ R4 O6 c KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 p5 N! k B0 P+ b* d# P float fRate = pProp->nDropGoldPercent / 100.0f;( ?2 c& |5 i, d) l; L, \# ?
int nGold = GetGold() * fRate;" M: |7 H0 z1 Q1 Y' S) f
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if( nGold > 0 )* j5 M$ v" x" {! {: R. g
DropGold( nGold , GetPos(), TRUE );: K0 G$ |3 i' h( e: ~ v# H/ R
% E }& O( m5 T! ]9 l9 b2 |
// ??àì?? μ?·ó
. W% `9 F: d5 X2 g8 [ for( int i=0; i<pProp->nDropItem; ++i ). V! [8 j7 R/ {6 {( A& q
{
: g. d4 r2 }: T8 |& F g BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.! a5 f& {* u& B8 m6 @! Q$ r
" e" \0 t% A$ s/ K% F if( xRandom( 100 ) < pProp->nDropPercent )
F d; F% l3 {/ ^1 d4 \ {
* S7 c4 M9 u% J9 f if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
' j+ o: ^4 w( ]4 |! N; T. Z# E3 ^/ E7 I break;& Q& V4 h) S! q- l) |. V/ ]+ ]' s
}4 z0 d j1 g( X" c0 ^) n
}% T- b3 H( D9 n/ D
}
$ g; p! J8 w7 x A. @0 t) I0 `% j& v } 1 g7 X1 L! C0 L, f2 @0 u3 K' g
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù., U1 D* Z- ~& I" v: o, m
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
" X0 |" T1 J+ N& }& T& ] // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.; n9 g! J1 X4 E4 }
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
+ d5 J4 |- F( V, Y+ h- ^5 I$ ?0 Z UpgradeKarma();
6 S' W7 H% @: y6 G#endif // __VER >= 8 // __S8_PK
9 f3 q! f4 x# g3 W% Z2 R return 1;
: a) Q' e" I# D5 {}
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+ A( K/ G6 v" h$ I* N1 b) S* s2 f: }
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9 Q+ }7 \' F4 x) ]
! c. U) I t8 B" S) ]-------------------------------------------
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1 p- \) M# N7 v* m% X! `8 `% V
8 Z/ V$ w3 f0 A5 l6 U( i if( pAttacker->IsPlayer() )
( e$ Y" I8 P9 K% ^+ D {' V' K# s/ M1 u. s& p# }6 i
m_idMurderer = pAttacker->m_idPlayer;9 u$ z8 C' }/ ~2 }: h
* q0 [3 z: G+ I* o
+ @) g$ ^% S+ e0 N' I
CWorld* pWorld = GetWorld();% J) f# j; N; O# \
if( pWorld )# p {3 y. c3 X$ I$ x' x/ C9 m
{6 A* g' i, @7 A: a. ^/ M. J
char szFormat[256];& c6 f9 ?/ t) F
strcpy( szFormat, pAttacker->GetName() );; l {% d1 c/ o W
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# f8 u9 t2 U4 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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