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赏金系统恢复& M" g9 ]: C/ |% d6 C
Mover.cpp
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Code:1 }8 ]5 l% U6 ~. @$ m8 T% a
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )& M) Y" @& l7 ~3 K0 u
#ifdef __JEFF_11_4' j6 r2 ^! p7 k9 @
|| GetWorld()->IsArena()
3 {3 i1 A3 v! @2 T7 H#endif // __JEFF_11_4
# _& i! E2 W! t2 F, F )9 o5 C6 M, `" n. F! O+ d" I' c
return 1;9 z- V: S+ m0 w1 g4 z3 u
# S. E3 H" {& X#if __VER >= 8 // __S8_PK) q% z0 j+ B. I2 h9 d+ M
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% E) q$ x' h& L! B return 1;
/ _* O# C* H3 K5 d* U
0 M+ f1 Y+ [/ I: H4 |7 a if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): S: t7 c) @' y' d& N5 X) q3 b' Z
return 1;
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" N( j' P& ]4 y1 u; O; w1 Y#if __VER >= 11 // __GUILD_COMBAT_1TO1( k8 v4 h( d2 Y5 y. ^2 ~
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ u& k1 V% C$ o1 g y) I* H/ P
return 1;! Z1 T, |+ q! e/ V( o! }4 [
#endif // __GUILD_COMBAT_1TO19 M" K" X* G x. r
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if( g_eLocal.GetState( EVE_PKCOST ) 3 j! e; j$ Z: b O1 H
#ifdef __JEFF_11_4" m) }& U0 ~2 w! \
&& GetWorld()->IsArena() == FALSE0 {. e; S/ y Y. E4 A/ H
#endif // __JEFF_11_4
8 g" q, o" f: U9 n )
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5 d2 Y; f7 O+ u3 t4 Y if( IsPlayer() && IsChaotic() ) . j/ Y2 ?+ g7 |, Z
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#if !defined(__INTERNALSERVER)
" u/ r' K9 G1 O- I q2 h if( m_dwAuthorization < AUTH_HELPER )5 a! P3 N% [, g0 U' s
#endif- @6 Z! L: C4 q5 d1 F
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// ??àì?? μ?·ó 7 S, o" Y: W X: i X6 p
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* J' U- M) q! b; y8 \- Z' e
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
& N1 V7 l& _* K9 o0 ^7 m3 h" E int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
' c6 m2 t. Z( @0 [ for( int i=0; i < nInvenDrop; ++i )
; A& \& s+ k1 u% i( o7 i* P' K7 d {
2 |* a( R) Y% M if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
# S$ c+ K$ W" h! i1 r' @% I break;
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# q2 m/ j- _3 T- G9 k0 l/ Q // - à??? μ?·ó
9 ?! H" ^& A! d$ y8 U1 k4 J, p+ H7 E% ^. f int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ I( f* S( s; R9 R# e
for( i=0; i < nEquipDrop; ++i )- f1 G+ f7 S/ [. r& F( P
{
! `- N1 c' s/ [$ I0 T, r: j if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : \+ C: ^+ a7 e. i4 e4 F4 D
break;
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}
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- {% d0 \2 h4 c4 t if( pAttacker->IsPlayer() )) k8 v6 c- O6 z9 k! d) K# t
{
1 j4 k/ O$ h5 M3 S' I m_idMurderer = pAttacker->m_idPlayer;
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5 t/ [; j& {. K3 a8 _$ B" h( p CWorld* pWorld = GetWorld();
$ d- h8 l6 Z* j! H" u if( pWorld )
- D5 G- _, c7 u: p {
4 w3 D8 P7 X) |5 b" s char szFormat[256];
; ]$ v8 V! Q6 d% Q! D" u strcpy( szFormat, pAttacker->GetName() );' L/ [. Z% g2 |, M4 I
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ ~$ ^) {; Q6 ?- S; K, p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
$ C+ h9 n. h& ?" Z8 e6 h }
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" M+ a7 [+ J0 ~. ~8 {1 } if( !pAttacker->IsPlayer() || IsNPC() )
/ ?9 v+ r; _" ^4 [ ]* I. S return 1;
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BOOL bAdd = FALSE;& A: K( Q1 o* O5 ?
if( pAttacker->IsChaotic() ) // ???à?ó??
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$ z: c& m, z7 f6 R8 X! O6 S if( !IsChaotic() )9 G$ c" ~2 a2 j- O! J& W$ {
bAdd = TRUE;: w( V2 Y, ~' y* G
}
4 `6 D7 N+ A2 g. x$ e; X else // ?????ó??, èù???ó??6 l( K) i0 Q- Z
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if( !(IsChaotic() || IsPKPink()) )
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/// ???à????, ?o?aà? ??·ááü
; ^0 B8 }" ^% \/ w, o& w if( bAdd && nReflect == 0
7 A' _( n7 Z+ `3 _+ \4 ?1 R && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
3 E$ P0 ~% C( I9 I" { {
+ X4 i6 m/ `+ Y6 A if( IsPlayer() && pAttacker->IsPlayer() )
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2 @7 `1 o2 r0 H' i C if( !pAttacker->IsChaotic() )( X( `: _2 ]8 g& ^) R7 O
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );: F3 R* P4 k' ^2 @, E
CString szSendMsg;7 l& t9 u. M: s% i) g$ r' w) X; @
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
. s5 L6 ]2 u* B1 w$ `+ p ((CUser*)this)->AddText( szSendMsg );
% `7 m% h# N. o, C7 \1 L3 I: M9 e% O7 S szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 I- C3 k5 c7 y. ^* y, [/ L# P
((CUser*)pAttacker)->AddText( szSendMsg );
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5 Q% z. ^. p$ n pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );# q2 P$ p/ i0 F9 ^
((CUser*)pAttacker)->AddPKValue();6 I3 j0 x1 B9 Q4 X7 D
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );. F: _9 u* e; p+ S( V, ?
g_UserMng.AddPKPropensity( pAttacker );( g% P L# t y: f
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );& ]8 u Y1 U6 @7 \0 [- _
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) \+ H, j; [% l. X#ifndef __MAINSERVER
# }2 K* B. T1 P Mif(!pAttacker->IsPlayer())( q2 y' k$ q b* U$ p ^
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; m3 H& |( |% I! a6 ~7 r- o" g A
#endif // __MAINSERVER
: F/ k' _9 c, y( \0 ^0 F8 Z7 z/ Z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);0 j* h2 j5 o# z0 ]5 U
#endif // __HONORABLE_TITLE // ′Tà? r/ e+ f6 ~, P1 u* W* C
}
4 A( e( l2 h( x% C! e: y#else // __VER >= 8 // __S8_PK
7 v, o o5 x4 d# [( M9 {5 Q: ? BOOL bChaotic = IsChaotic();9 c1 S! K; X0 j$ R% \
" |/ O0 k0 o1 y m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.. L; b' n1 }6 D3 k6 s* Q
pAttacker->m_nNumKill++; // ?3?? á?°?
% P5 E: x; W/ i. e0 ~' J (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.9 `, Z7 {- d# H* a( \5 ^/ z c$ Z
6 |( q% t0 ^$ N" W2 m0 D, z) L int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );9 M. J! n* S9 b* x
if( nGap >= 80 )( p3 i) ~5 D2 A% `1 R
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 8 a! T* p, s6 P, F/ h
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// o??ó±Y ?3±?±a?| ??????′ù.
/ @; X8 g% u* ^ CWorld* pWorld = GetWorld();
7 A3 h; `8 y3 n7 k. c if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
6 b9 D/ I3 z; ^+ f char szFormat[256];% Z& Z; B& n- {3 q
strcpy( szFormat, pAttacker->GetName() );4 B% z7 t2 G) M; u2 o- l7 |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 n7 ?0 I/ Q7 j. \6 B6 ^2 V9 p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );4 v: M/ p3 T- e
}1 z7 n' T5 c. t
! A5 ]% _1 M2 y5 g2 H8 Y if( g_eLocal.GetState( EVE_PKCOST ) 3 A5 W* B1 P. m; V
#ifdef __JEFF_11_4
; Y& `4 a- q8 a3 K" T4 W% b4 u && ( pWorld && pWorld->IsArena() == FALSE )1 X0 {9 W9 [8 P( D+ E
#endif // __JEFF_11_4
$ U: l) Z5 ?8 @: d/ [" Z )
! k( h( }5 D {. {5 T& Q {
8 {' I' R% @6 M7 f, v if( bChaotic ) 9 O( y1 ~, E( b! ]& O0 L3 `5 J
{3 c* n U: X0 B) s. ^2 i# \
#if !defined(__INTERNALSERVER). x8 J! } O- J: H/ l
if( m_dwAuthorization < AUTH_HELPER )
# B& e/ y, O/ q# F! T #endif
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p8 `6 b2 |+ o // ??3?μ?·ó
- p, T; s7 q/ A5 j( t2 V KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 F, e% T: M& ?8 A6 T
float fRate = pProp->nDropGoldPercent / 100.0f;* @- B( h& y# x+ @ z& L
int nGold = GetGold() * fRate;. C' K+ m, z/ K/ ^4 d- C. I( d. v! y
; W; B3 x6 s. j; i9 `: k
if( nGold > 0 )
1 S6 c5 v- M! a, ^3 ?: t' W6 ~0 Z- k DropGold( nGold , GetPos(), TRUE );$ _+ \4 e P8 f$ \) R& D" r) W
$ W: X7 L" M* M3 Z& i0 @* K/ Q! \
// ??àì?? μ?·ó
) a# F. z# y, R$ k" V* r for( int i=0; i<pProp->nDropItem; ++i )
% m# x4 D) Z3 n {+ S3 B, G7 }, K% {
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent )
# G' B) d3 l, S3 J2 y- e* X$ z {/ \$ ~3 u# C, c
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, ^# [2 N5 f7 a1 C break;
* J* n, ^) |8 O3 h1 p8 W) X' I0 i/ m5 { }
. U# D2 s/ s' K1 b$ N1 s) @ }" h, M; ?$ j# |$ [3 V# R! r4 L
}2 Q( K8 y4 L6 ^3 h. h! n
} / X! ]- `2 l/ F( k& T
}# H1 l j8 A0 f5 o: U
+ ~( c+ O8 H( e6 \' q //pAttackerà? slaughter°aà? oˉ°????2′ù.+ `; w" P: w5 A& D
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: W2 ?: q, A2 f/ W5 P$ e/ W [ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
Z% w0 I& l8 c/ s5 ?, ? if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) O Q( K1 g5 |& E
UpgradeKarma();* t7 I! m9 B; D2 p U5 T
#endif // __VER >= 8 // __S8_PK4 O0 ~) h" K$ u4 M3 x) N: k. Y
return 1;2 n5 W' H: j( {1 O
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# Y1 `# W7 L4 o6 g$ m* Y2 v" A% a" S A
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-------------------------------------------
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, ^" M& `: t; e9 i0 X
if( pAttacker->IsPlayer() )
5 v3 D( ]: j* t& s {
- Z, c" r O* p7 f4 f6 O1 S m_idMurderer = pAttacker->m_idPlayer;
/ }9 z8 C5 Z& C V" H0 N$ M
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CWorld* pWorld = GetWorld();/ x7 E, @; B2 r
if( pWorld )2 t7 Q' ], b5 G6 C3 `8 {
{! Z: ^0 Q1 a9 K/ _
char szFormat[256];* C. Z' v& v- p+ r; C, X: w6 U
strcpy( szFormat, pAttacker->GetName() );- V( a* T5 P2 r W: @7 h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. b. k. K5 K R, R( X: S( e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# j; T. O7 f! e9 w/ c. q
}
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