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赏金系统恢复
o* {: e9 m& Z7 L' SMover.cpp. T# W# n7 V6 Z/ C$ l
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Code:4 C' `+ W% t( U7 _9 G; Y
int CMover::SubPK( CMover *pAttacker, int nReflect )
$ v8 L" `' p1 [4 O3 U{7 @3 W* t* E9 Y) q- O6 x) w
if( !g_eLocal.GetState( EVE_PK )
7 l9 g0 ?+ W7 G( u, @- `6 x0 L8 D#ifdef __JEFF_11_4
5 [( S0 G% y, o- t n || GetWorld()->IsArena()
# R @- e c$ T1 z1 g#endif // __JEFF_11_4
& w' e) k) r8 f0 w )& T2 ^# O6 b( X. ]+ p" v' z
return 1;
$ p3 t( m! ]/ X7 D# g5 b
$ q% c: J+ R5 V( ]; I9 h8 Z+ s7 y#if __VER >= 8 // __S8_PK
+ D$ q5 d, x+ @ A D if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* y. m: V9 [4 P return 1;& C/ z# T! @/ S/ \- X
I9 x; H5 i" d& ~9 ^& _ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 u( S# y( p7 @; M return 1;
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2 s6 ?9 i$ u7 J/ l7 [#if __VER >= 11 // __GUILD_COMBAT_1TO1' ~: X7 F, u; X4 d8 x
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& L# m( ?0 \3 X E; J return 1;; y U8 d# l9 M, Q
#endif // __GUILD_COMBAT_1TO10 }, @. l. V3 i8 j6 o
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if( g_eLocal.GetState( EVE_PKCOST )
3 j) R' K7 S3 t8 L3 x#ifdef __JEFF_11_4
& J+ D* U! n1 ~* N) }+ x && GetWorld()->IsArena() == FALSE
1 \* F' r2 r8 {8 I9 D8 r#endif // __JEFF_11_4
+ j K4 K6 ^/ K/ n) p; _5 A )
" t' b* C Y7 Q. f {
7 n6 V" D2 Q+ y! s# B m if( IsPlayer() && IsChaotic() )
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" `$ T* u* L0 w% N( c3 \#if !defined(__INTERNALSERVER)
4 b! K. J3 Q: ~. k7 k+ q if( m_dwAuthorization < AUTH_HELPER )
$ \$ f) d# C. q3 M5 _2 b#endif
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// ??àì?? μ?·ó
3 E) F/ B0 e n8 W // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 l0 q' R/ d7 }% [# w$ m8 t CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );0 }, A0 S, e/ z6 L( j, D# H8 l! `
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
9 m i0 c& Q" N for( int i=0; i < nInvenDrop; ++i )/ o" ~$ K o M9 j2 r+ y) w; Q
{
0 o3 _( u+ w0 l, p* ^5 b if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
, ^) t3 J+ ?& V break;. R2 e; {9 U1 _8 ?8 D2 U ?
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// - à??? μ?·ó
! d# C6 `2 @7 y: w$ e. \2 D int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# H; \4 N+ n; _& g+ U `9 J for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) & u# U5 i, N8 F, ?$ C, a& R
break;0 D$ Y. I2 C% F9 O% F8 t
}
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}
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' x; w! s* p" N( t( V' ], {5 i if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;! X. k+ b, U9 T" v; ]4 b
W2 b; I; [. T# W" k/ c F4 ]
- t- H% L7 K2 H/ E$ v CWorld* pWorld = GetWorld();
, U6 _2 p X5 v1 }; W* f: [ if( pWorld )
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char szFormat[256];' g4 b/ m: C0 E& ]# o& L& N
strcpy( szFormat, pAttacker->GetName() );% o F) x- {$ P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- O2 F0 s o; ]
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# R# L7 I1 F( e+ e# \% g
}
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0 a0 J0 B; A" i0 s, n @& u if( !pAttacker->IsPlayer() || IsNPC() )
! v* r2 b! }& I- g5 Y3 h8 ] return 1;5 u' f5 V; t' S+ M1 G# H
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BOOL bAdd = FALSE;7 n/ [9 s$ ]! O7 F- o2 l: i
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
& H; w- ~; y" L9 @4 O# P7 _ bAdd = TRUE;
0 f+ I/ ~8 j) F$ e0 ^) U; b }
V; ?5 ~( Q/ r" L9 \* g. Z6 L% D else // ?????ó??, èù???ó??$ D+ H7 a5 W; I7 N
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if( !(IsChaotic() || IsPKPink()) )
" P# j2 R' X8 \2 @# j$ d bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü+ [" n# J+ a% Y
if( bAdd && nReflect == 0
9 }; i5 s+ p( c( f0 d( H && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..., P% ~0 J1 Z8 {( a6 ^" o
{
+ p3 p0 ]. m7 j if( IsPlayer() && pAttacker->IsPlayer() )5 k* e' \4 X; [5 w/ t
{
/ \; m3 ]; a5 V if( !pAttacker->IsChaotic() )
5 d0 O$ v% z) w/ n- R& b ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* R: _( T* c7 a1 x' |+ x
CString szSendMsg;9 o: X& X2 i; |& v) }
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );3 S5 x6 y9 d0 S' z7 S3 \
((CUser*)this)->AddText( szSendMsg );
# m* n: b# b- g szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 T2 V ?9 ?3 Y1 [ I1 J4 x ((CUser*)pAttacker)->AddText( szSendMsg );" R! k* J$ i X4 N- B" ~/ C4 ?
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );9 R+ L) n: {7 \% X
((CUser*)pAttacker)->AddPKValue();. A# d* h( U3 t/ `2 W F
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; W1 L4 Q* l- m; z, v7 F g_UserMng.AddPKPropensity( pAttacker );
5 l& [6 C: Z1 O- [% N g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );- @1 K' |+ G5 Z6 Q( {
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& h1 o; F" ]( l& _2 B+ ^# }
#ifndef __MAINSERVER
$ i3 R3 _0 Z5 y+ B7 G8 B. D' O: Iif(!pAttacker->IsPlayer())
! E- f" w7 l& R FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 }7 V2 n- h, v9 P# q. \' [#endif // __MAINSERVER
0 n0 o4 [( q4 X& {& }1 ~8 Q- [ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
6 \6 D K/ p* Y7 B#endif // __HONORABLE_TITLE // ′Tà?
" ~' Z0 {. E5 b* i; l ?8 | }+ S0 S3 p/ `2 t
#else // __VER >= 8 // __S8_PK$ o% [( H. c6 J6 p
BOOL bChaotic = IsChaotic();8 s) {4 M2 F* z2 L4 d
9 D( F$ _! J. H `& S3 ] m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ R2 Y# {7 I+ o% `" u pAttacker->m_nNumKill++; // ?3?? á?°?, b4 I( o2 u X% \: g# H
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù./ h! O- T% K$ g, U: W! n( S
7 l. Q* S6 v, ^& e$ Y int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 x* E+ S2 _- g7 E if( nGap >= 80 )
8 y' q4 e1 T, p$ s3 d: S4 \ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
" K3 G9 l- ^1 v" L5 Q9 W
0 X" u) @6 w$ d1 J' q1 m6 _5 L @9 p$ p // o??ó±Y ?3±?±a?| ??????′ù.2 x% k9 o/ ~1 \( q8 P$ M9 c( L$ D
CWorld* pWorld = GetWorld();2 n4 M/ K; Y, a/ q) `$ S: b5 T( ~4 ^
if( pWorld )
9 [* C1 G7 x3 K$ D/ j- j$ S {, d" @/ ~$ A- m! P5 d
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."9 ^) d( |8 p. P. S9 O
char szFormat[256];
: j9 d+ | E3 Z# n; m* D; S' } strcpy( szFormat, pAttacker->GetName() );
/ f" I) o/ }/ h' X+ p& Q: N strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: n; h. W% `: I5 |2 t3 X7 e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST )
; [! s0 {. U( M" V3 G#ifdef __JEFF_11_4
; C: `9 |( h. Q( y && ( pWorld && pWorld->IsArena() == FALSE )
0 B" e. h! M; ?. Z6 c2 i1 h# p#endif // __JEFF_11_4
6 S: A3 E5 n3 O5 O' t )
; A; ?' `, U' m) [( ]6 M { b$ U; r/ S3 n, q* y
if( bChaotic ) $ N9 Q7 C# z8 {3 r0 P
{
' P( ]8 z% M" M" n5 d: V #if !defined(__INTERNALSERVER)5 I, Z7 v$ }% R( L- q
if( m_dwAuthorization < AUTH_HELPER )5 d3 R2 O& b+ B3 b
#endif$ B* n3 R/ X+ r; x4 W5 g
{
" N. m! u; ^0 `. x7 j // ??3?μ?·ó
* f' @9 i1 |" q7 _/ s KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, z% p. x" O1 g0 a! _: w7 }) d
float fRate = pProp->nDropGoldPercent / 100.0f;2 S) Z8 o& M- u# c" n, n
int nGold = GetGold() * fRate;+ i, F: G' ~# T5 K+ J5 }( \
) E0 W9 X! E5 z1 z7 L if( nGold > 0 )
j& Z/ ~; n9 m0 x DropGold( nGold , GetPos(), TRUE );
3 U/ |$ _$ X( S1 u8 q! ?7 ^/ C2 `; `. M& {% P$ Z/ V
// ??àì?? μ?·ó ; F/ c" f( z$ r8 S- c3 G: E
for( int i=0; i<pProp->nDropItem; ++i )% r+ i0 g$ T3 X1 t$ G( k
{/ P! V/ p5 [& T3 m& o# P& j( ?2 {: V
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
8 `* a" X# {( u- P# d3 Z
% Q, [1 x8 u! A4 _$ M. i& H if( xRandom( 100 ) < pProp->nDropPercent ) 7 c5 ?* X1 N" y1 ^2 H0 q; u2 K! J
{8 A9 W; v9 I- t% r3 q7 n0 v
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
' Z1 P5 V9 U" k6 {, s/ A3 [1 A break;9 B! P$ o: H6 i' h0 W- I
}9 ?: P& h5 ^) p' o2 b
}" {) ~3 q2 h! P @2 {% T
}
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& t9 G7 {$ F( H3 A' ?$ P }5 B% T4 W' t' m; e. z% B5 [
) G) b3 _8 l: e* ~* k$ |( F
//pAttackerà? slaughter°aà? oˉ°????2′ù.2 p% q! C+ L$ w) O
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
f1 @" x9 `4 ] // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
: |; Y! o& p( z* g; J2 W if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )* L1 `* _2 A+ P2 l+ ^' l$ n6 n4 K
UpgradeKarma();' f' j0 e7 n7 h+ x2 V% G. `; x
#endif // __VER >= 8 // __S8_PK: D I, ^: E6 g1 h
return 1;3 O" h2 H5 D+ d( u! k
}
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/ T! _ x2 i8 ~+ i" J' C
-------------------------------------------# I. i( ~# R* q9 x
. U& n+ [& r5 C+ l2 q9 B% M+ s; ]# ?3 J8 T3 a
if( pAttacker->IsPlayer() )
~$ E0 H3 m3 K; S# B) {. J3 |8 O {
: e; l6 h$ W) K m_idMurderer = pAttacker->m_idPlayer;
% u3 a( x6 A* Z: G. b2 D$ M' i' l, h2 s, [1 S8 j4 Y; {
! Y# o" L5 V3 c. v' [ CWorld* pWorld = GetWorld();
& p+ K* a) o: l$ i3 ^/ l if( pWorld ): ]! h: h5 p7 J E# C& ~
{
' U; B$ ^0 H& J/ E' a3 N- I! B: P char szFormat[256];
+ l8 D/ C: f0 q strcpy( szFormat, pAttacker->GetName() );3 x2 X4 j/ b0 | s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 ^6 ^- g2 Y$ z7 m% a, P
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 J1 g6 V$ n" x! w- l+ i2 Z
}
6 ^% d+ ~# ?5 F& i) t1 u }
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