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赏金系统恢复
0 d/ t$ ?" P. D, i* E) ^; E; I3 R; KMover.cpp
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Code:& ?0 k- u# f8 M7 H: O" K
int CMover::SubPK( CMover *pAttacker, int nReflect )8 d/ M7 ? p4 I
{ \, {1 p# ~3 ]4 M! K, c' R7 p
if( !g_eLocal.GetState( EVE_PK )
* X. ^" C0 N) d: W, t9 V#ifdef __JEFF_11_4
. S2 P8 Z! A- \( W6 s3 j || GetWorld()->IsArena()/ x7 N5 o7 u$ _" \
#endif // __JEFF_11_4# U' p: u4 }) |, b9 d6 g+ I) n) E
)
4 b- R1 H# }6 H J. ]1 f% w return 1;$ _1 X4 O' p, U- A9 y/ E- E
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#if __VER >= 8 // __S8_PK: f4 d( t/ `( K( K: F% Q1 |
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 W( h# {: z6 m x6 i
return 1;
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9 w: o# y5 }* n: v7 w$ w3 F if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) m+ q, N4 P6 D
return 1;4 l5 G7 i Q) m/ J3 i+ W* L( C0 r
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#if __VER >= 11 // __GUILD_COMBAT_1TO1# F3 n. ^8 Y" v+ K* ~* i' \: f) ~
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
5 f5 T. r" J$ @" V6 T" m return 1;5 K3 e4 V1 q: I. z! h- F
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
) ?) G9 l5 {8 Z, X' l7 [3 V6 }- P#ifdef __JEFF_11_4
) n9 _. v- R" L7 z && GetWorld()->IsArena() == FALSE
' x4 t8 `% y& [& R5 o) O! m#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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/ r' V, r6 X, }8 d1 Y$ i' L#if !defined(__INTERNALSERVER)) `2 C# w. T& Q. h. U" V- w
if( m_dwAuthorization < AUTH_HELPER )2 V2 M5 z D" O/ a
#endif
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// ??àì?? μ?·ó ; |2 h+ Y* Y) N; R5 _) f( H/ ~
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
& M" v3 a' T9 f, n& ~. `7 j4 W' L) F CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );* y! M* p* u& U5 |- M" O7 T$ Q$ w; m
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );" S0 Y, E+ R6 k
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) " @+ r, E& x$ c) m: ]6 W7 _ o0 n9 H
break;
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// - à??? μ?·ó
, B6 e. }6 [, X, k int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );- P7 O- L% @4 @
for( i=0; i < nEquipDrop; ++i )3 G$ a( i9 _8 W8 C/ K( D" ?+ l
{
. C) o# Z8 T: h, r9 [, S if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : E6 M' Y3 X6 [% G: A
break;' C7 Z5 E7 \0 y6 `
}
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. l1 [. Z! f5 O4 @' o if( pAttacker->IsPlayer() )2 r; D4 W' ?$ N" Y3 g2 z
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m_idMurderer = pAttacker->m_idPlayer;. u5 a; }: I( R( h1 S g
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CWorld* pWorld = GetWorld();6 X+ t) m1 e- u+ u4 w1 c
if( pWorld )
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char szFormat[256];$ k/ E6 B" w3 L/ I
strcpy( szFormat, pAttacker->GetName() );
- K# |7 a* @$ r strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ V- G* C* x8 [* { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% P* i& W# ^$ Y0 x! m+ _
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if( !pAttacker->IsPlayer() || IsNPC() ); _) Y' K* F6 r/ g% ^9 R
return 1;
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' a' I7 T$ e: E& l; p BOOL bAdd = FALSE;
. ]) U, k: [, q$ X7 `5 R if( pAttacker->IsChaotic() ) // ???à?ó??8 X* g1 |; D' @; p
{
/ k6 c' i7 ?0 ]- Z if( !IsChaotic() )! E0 \: i4 `0 H/ S3 o
bAdd = TRUE;
+ S* A! |+ L1 T1 X. ]/ i/ W }
* @1 H0 w( J4 M: b3 r- _! V' F else // ?????ó??, èù???ó??. O5 z' m: N7 u; M) m1 E- e
{
% D+ [& F7 [: f9 C if( !(IsChaotic() || IsPKPink()) )8 Q# F9 D. k; [0 @1 a; V% j3 d
bAdd = TRUE; K) X4 `2 A' Q$ e/ h4 D
}
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/// ???à????, ?o?aà? ??·ááü1 P4 B. p- i" j! X1 I* ^: @/ C
if( bAdd && nReflect == 0 ! S) `$ ` l! k! X! M- Y
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...+ y: h! q' N6 f: ?( _' L
{
; K% {) U5 r# N" c if( IsPlayer() && pAttacker->IsPlayer() )
! ?3 p& B8 ]5 m+ X {
3 u; v. ]4 m. k if( !pAttacker->IsChaotic() )) k* p. P) z9 s
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );; e, W4 M: c% {! R& V# H* W! b3 X* u
CString szSendMsg;
/ W( q) |) B. J5 ]' X szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );0 t$ _! i' q) O* k7 q6 ~8 V. A
((CUser*)this)->AddText( szSendMsg );
9 b- D3 w; X) d; U( G# v1 _/ G4 y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );% r' F' P& D5 ^& {
((CUser*)pAttacker)->AddText( szSendMsg );" h' D9 ^; K/ o. D0 |2 [" G, E1 o! x
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );6 q7 l/ G* }4 p4 x
((CUser*)pAttacker)->AddPKValue();
+ g8 `+ C+ s; i1 N pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" E' H% T$ F: ~
g_UserMng.AddPKPropensity( pAttacker );
( b! g* R) d5 X$ e8 G" r3 w( s g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); q/ U* R) Y2 d7 s
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 a- R: ^ W) l* F! C1 W& f0 M+ m
#ifndef __MAINSERVER
4 J. y1 x: p7 C/ Aif(!pAttacker->IsPlayer())
# l4 _/ {; q/ `' X" ] FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );5 u/ t+ z: W7 R( A9 s
#endif // __MAINSERVER$ |9 G1 J- F% J; j7 ~
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
5 S* _/ U9 s7 i) }/ h8 u#endif // __HONORABLE_TITLE // ′Tà?
# H- } g; N) j( F$ ^! r* [" O }
/ T/ j% k2 A6 W5 y! @. o _* `#else // __VER >= 8 // __S8_PK
9 E5 k$ r) k) c) ~ y- I. `5 o BOOL bChaotic = IsChaotic();7 Z+ P) N; z) t2 q% l+ u
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò./ j3 ]% X7 P8 b% B* Y5 v* f0 f
pAttacker->m_nNumKill++; // ?3?? á?°?* C* p; p# K+ U9 j4 v
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. ~7 c/ F9 L5 U, D0 y if( nGap >= 80 )6 y: [) p$ t( ?" F+ X
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
" X; V" ~+ v# H: Y6 v5 s0 I CWorld* pWorld = GetWorld();+ M* x7 P, H G" O: @
if( pWorld )) Y6 N9 O1 j" R( c
{
R/ e+ }7 Z' G7 {( ]0 O* o- r% H //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
* K4 {6 _3 ]# n7 i7 M' z5 I2 e* t& q char szFormat[256];. s) R3 O4 Q9 _6 A" N+ A' |
strcpy( szFormat, pAttacker->GetName() );5 _' e) {$ u r$ U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# ^1 v$ b* M4 F. S1 G1 I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
9 p% \2 H7 i. L/ t& | }
# \* R/ z# a0 B3 ~( \
2 x9 W6 z, ^; \9 A- Q/ Q if( g_eLocal.GetState( EVE_PKCOST ) ' x) L; x6 e; e- P' [7 p7 M
#ifdef __JEFF_11_42 H& }' T% b. b& z$ T; `
&& ( pWorld && pWorld->IsArena() == FALSE )! m" l) Z4 i: w/ w' P- i; w" t d
#endif // __JEFF_11_4
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{
5 @/ z7 I& A' x0 s5 O2 S4 q8 d if( bChaotic )
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#if !defined(__INTERNALSERVER)
B& P( [ f3 [ if( m_dwAuthorization < AUTH_HELPER )
7 i3 p: ?6 O7 V( v- g8 O5 Z #endif2 I9 |2 n+ c# P
{, d0 P! ]# A g3 c" Q5 `: J% c
// ??3?μ?·ó
5 M4 `3 ~) P( k9 E5 v KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );8 s, _+ T6 W& ?3 E* W2 u! U
float fRate = pProp->nDropGoldPercent / 100.0f;
4 E( i- X& z7 F int nGold = GetGold() * fRate;+ M, P/ f8 T, g; N2 P3 S7 ^
# ^/ q; f) n, O- F
if( nGold > 0 )
5 o0 }7 v8 Q' e! y. p# g DropGold( nGold , GetPos(), TRUE );6 u4 T! O- B8 v8 q! x
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// ??àì?? μ?·ó ) _. x9 `+ O) c5 E/ ~0 C
for( int i=0; i<pProp->nDropItem; ++i )
6 s3 N, T9 M6 n& f% f5 }# {7 E {
) e" g# c' g5 Y% T BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.7 J( T6 z6 E2 u l! C0 o4 ~
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if( xRandom( 100 ) < pProp->nDropPercent ) 3 l2 u6 `, L! F
{
O0 K! ]. p! T+ O+ t0 w9 w9 L6 H if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
) |8 H* I: J+ Z6 |& Y# O break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.* V3 R$ y! g0 }% b; O0 u
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% k( ]! K1 g% h# f# B7 {0 s+ c // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.0 ~! S# {# E& Q8 g: j* Z$ W
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( u: V" U% w" x) N UpgradeKarma();$ a7 S" x, n L( C7 O- F
#endif // __VER >= 8 // __S8_PK
! m7 w ?% `) X) l! W( x8 s- N return 1;
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-------------------------------------------2 p% K# B. D( M& | ~
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r( c5 m5 O, P/ P$ x$ K; b* z4 p if( pAttacker->IsPlayer() ); p6 o$ ?' [2 f
{; N6 m3 K0 q" o! x
m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
# l2 y% `3 Z7 k4 @# L# r3 O if( pWorld )
, o4 s$ D' n- K" b( O8 K {$ H4 S+ W/ w! v4 j# S4 H: ]
char szFormat[256];7 h, u* ]0 Q. V1 {" _
strcpy( szFormat, pAttacker->GetName() );
" j; d% F1 A, b. f2 n# U strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. `2 x% F& V Q) D1 F Y" K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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