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赏金系统恢复
7 c1 M$ c7 Y* Q( U. ^% HMover.cpp3 }: T: m6 N! y+ Y1 x0 D' t
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Code:, E) D9 D4 J& N- m/ n0 C
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
v! |) `( @: m#ifdef __JEFF_11_47 U( s; X9 `/ L% W' ^! D$ n
|| GetWorld()->IsArena()" p) S" u. }6 h- }/ `" d& j& |2 G" h
#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK9 f& S) M1 z# v- p X( C
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 c& ?# r6 Q& w4 p5 v$ A return 1;
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% a/ P$ ~+ g- s" T, M4 b if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 o4 {5 X' d" Z( i return 1;, f8 m! t( m4 p9 n
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
' `3 ^ e9 D7 ` if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )9 t L& k5 y/ h+ e
return 1; ^% ^+ T* [$ r3 `0 b
#endif // __GUILD_COMBAT_1TO1. A: h( B$ P% h4 F l/ Q
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if( g_eLocal.GetState( EVE_PKCOST )
1 q! o2 E$ T4 s#ifdef __JEFF_11_4% a) B% `; v; T9 s2 h9 D+ N$ V* i
&& GetWorld()->IsArena() == FALSE" \$ _3 R) K) {1 X
#endif // __JEFF_11_4
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{
! |2 _$ Y) e0 g' |$ k, X if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)% f- P6 C. L3 K+ N& S
if( m_dwAuthorization < AUTH_HELPER ): T$ T) u2 {: k7 h8 B
#endif; ~; _# m# l$ m% T9 b9 {
{
* t0 [3 i4 N' u { // ??àì?? μ?·ó
# C) Q9 [9 b& l& I# j% }' L // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ c: a6 X, \& E$ u7 o CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 _! [( {( g7 t" h int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% g% N0 R8 j9 x9 ~$ H for( int i=0; i < nInvenDrop; ++i )
" e2 C3 j- i( @# D( C2 @ {
9 z1 H! Z1 W8 C4 R if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
; i3 Q/ h% p' l9 B' Z break;
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' K9 E! T& P; e! X7 X1 B) [ // - à??? μ?·ó8 z4 f" B/ N% x1 Y
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
2 y! T4 n' v+ S* c- _" P6 {, V& r for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : R- U9 t$ q- V" N% n- b( q9 P
break;/ w! O. @1 j% U$ }8 s
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;6 b1 {1 y' l6 {& q- C. W0 d/ A
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# m) p6 W/ @/ q0 t CWorld* pWorld = GetWorld();
! y, ^8 o) K/ ~, h if( pWorld )% ^1 D8 l( i- l5 |
{
2 v, ^6 t& F3 G" N* k char szFormat[256];
$ A5 Y& m6 w& y& w4 _2 O strcpy( szFormat, pAttacker->GetName() );$ c- ^* t2 B9 Y2 f5 C& i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ w; Z v( z. H5 v! \# `) w: B/ C# D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" a, s/ K8 B8 m9 T$ i! C
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if( !pAttacker->IsPlayer() || IsNPC() )1 M% G8 g+ c8 T3 z
return 1;) t% d( _8 S9 j+ v6 p
& {( T& a; C. u% A BOOL bAdd = FALSE;% o G% t7 l! y( t0 W8 y) A& ?
if( pAttacker->IsChaotic() ) // ???à?ó??
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) c3 f- x1 q0 r7 L" Q) `; z if( !IsChaotic() )% f; @9 w. {( {& p1 }
bAdd = TRUE;
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else // ?????ó??, èù???ó??
3 i: c& {! r l3 Z0 E, w) ^# v {
. }0 e* D. M$ b- k if( !(IsChaotic() || IsPKPink()) )5 J+ \# q& O4 W) G j |: S% ^
bAdd = TRUE;) u1 m: U$ h' g2 o
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8 a' h" q% T6 u3 f6 Q6 G: G5 | /// ???à????, ?o?aà? ??·ááü
/ X$ \+ D) J1 j if( bAdd && nReflect == 0 8 _9 a) n9 X; n# A
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
4 S& ~3 M' {0 R# j, d$ ? ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, x/ | l. J+ _! f0 d
CString szSendMsg;1 l7 A k0 }" ?
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );0 j4 m; f E5 y! \* C) Z
((CUser*)this)->AddText( szSendMsg );% H+ ?6 v( t* ^% e
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
" p( Z" g' T# G9 r ((CUser*)pAttacker)->AddText( szSendMsg );
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3 H, I6 P7 @) O/ b pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, w2 x% E8 }* S" n; M/ } ((CUser*)pAttacker)->AddPKValue();3 i4 E7 g d2 g2 P: }4 H
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% h1 |) L3 q2 V, T( w$ _/ t3 I, ^ g_UserMng.AddPKPropensity( pAttacker );1 y) z" e) f8 |+ X! E
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
* d f) ], P) o5 Z; ~/ H#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?5 o1 a) R( t9 u! F/ M8 ~0 i4 U2 d6 \
#ifndef __MAINSERVER3 C! i( G6 l/ Y" P, t$ G |1 A
if(!pAttacker->IsPlayer()); O; Y0 R( @# W& K0 y
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );+ g% s* p. z9 g1 b: ]+ k/ G
#endif // __MAINSERVER, u+ |) T0 j9 ^
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( F. ^3 Z& _! n S2 [4 w. ~#endif // __HONORABLE_TITLE // ′Tà?
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$ `! Q5 E; h( b6 ]#else // __VER >= 8 // __S8_PK
7 {7 U( e8 B. ?, c( q- y. S BOOL bChaotic = IsChaotic();. v% a3 K F# F8 L u3 j
4 o" R$ ^* z; [8 d m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò., u+ ]% T: W9 N; X
pAttacker->m_nNumKill++; // ?3?? á?°?
# ?3 ^: K/ Z: s& I1 Q$ Q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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* `( _4 z. O, C" | int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- A& n" S7 m6 z' W& L5 S if( nGap >= 80 )+ Z# D8 V3 u9 Y3 t1 K0 }& x' I9 E
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 9 L/ {+ \( r4 ?7 A$ ~) e1 W
! D4 G: L; S6 H$ O! V // o??ó±Y ?3±?±a?| ??????′ù.
7 d' W/ T! J; U( U4 A& E% n CWorld* pWorld = GetWorld();. s R2 S" y* k7 j0 w
if( pWorld )0 J6 f2 M3 K3 x# M( h# {5 f0 i
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."% B' N5 k3 ]' t5 `9 u! R
char szFormat[256];
$ h8 E; s0 m4 k) p1 f! n" s strcpy( szFormat, pAttacker->GetName() );; I- r3 b' F" J- K/ f/ C% v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); Y9 Y3 u& r. q" A4 ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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8 C9 l5 ^7 Y" _( j0 ^' [: X if( g_eLocal.GetState( EVE_PKCOST )
! ]8 a' M9 _5 k#ifdef __JEFF_11_4- F# K' [# I6 ~ `6 U2 h. f# J5 u
&& ( pWorld && pWorld->IsArena() == FALSE )
# s# m& q4 X G, W) n1 J#endif // __JEFF_11_4
4 X @/ s4 N) T )
/ Z( U9 K. K. O3 k {
! V0 H% z4 a# H1 w$ l if( bChaotic )
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#if !defined(__INTERNALSERVER), k+ }3 ?; H, @% g9 D$ Q2 u# I0 g
if( m_dwAuthorization < AUTH_HELPER )! u: U8 u b- K& y% r, [+ ^
#endif( X& Q5 h; b# G& L1 e5 b
{
+ k0 z1 Y- I0 u! ` // ??3?μ?·ó / \# g; J! D! y) Z- }( B$ I
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
& ^$ \2 C1 E0 T, X* y9 Y float fRate = pProp->nDropGoldPercent / 100.0f;
2 i) h% ?# P; ^0 H8 { int nGold = GetGold() * fRate;
# l: S6 V6 E# f
8 {) R% I2 B, g5 M0 ^ if( nGold > 0 )2 B( ]0 w w0 ]
DropGold( nGold , GetPos(), TRUE );/ [ w3 }/ k# p' ~& D1 D5 r+ `
1 ?6 `2 F& f5 d4 F // ??àì?? μ?·ó $ I7 ], ]% j1 u
for( int i=0; i<pProp->nDropItem; ++i )8 \0 r0 d2 r6 M5 b0 J
{
% N3 p6 O4 Q. u& K% p: S; u+ Z BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
+ L$ p) K, p9 M8 @5 \. o4 I) T8 x5 s. R' L
if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, v3 Q6 H- R) n/ l3 @ break;
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.: p; U3 K! b5 R- P
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); |0 L. j5 s0 f4 X2 U
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
3 ]0 G+ P! v0 t9 w if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )1 x3 G! y/ f" Y: d8 G4 o
UpgradeKarma();
9 [; t8 i7 ` D8 T! K2 p#endif // __VER >= 8 // __S8_PK( K% @; e* v& F2 [" c0 c
return 1;3 o9 ?) L4 I- B* ?) {4 I4 p N7 A
}
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-------------------------------------------& q( D9 k# Y& v3 g6 n/ g: s
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% G1 \. x- M- ~ i( d if( pAttacker->IsPlayer() )
L0 J' n( Z+ x$ q. l6 W {
( e9 C+ `) {9 @* S8 { M R8 u, d, _ m_idMurderer = pAttacker->m_idPlayer;
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5 ~* ^2 G }* {
2 Z! @1 m5 w/ l8 D) L! j( p' l$ K CWorld* pWorld = GetWorld();
( h! S5 k9 ]; |0 @& r1 I if( pWorld )
6 t$ p. u3 h/ k) M2 e8 r8 z {
: ~# u' W" K# N8 a) s8 y+ Q char szFormat[256];- s- q' f" q5 n2 n3 l) e
strcpy( szFormat, pAttacker->GetName() );3 C! Z7 M0 e$ Z% h2 o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 _: R- R8 u. l4 {9 j7 v4 {$ r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 p7 }) y& x9 `" T1 x
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