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赏金系统恢复- e M% e1 z2 B3 L7 H/ z8 L# W! |
Mover.cpp: P9 l1 @* \, y, t1 p
! b8 s1 c. J) |Code:
& h3 R S; Y3 q. C$ Xint CMover::SubPK( CMover *pAttacker, int nReflect )3 h% ?* W/ Q: |5 v3 p& Q* G
{
7 H* g g }' [! K3 d& A if( !g_eLocal.GetState( EVE_PK )7 O2 L# T* Z6 ^0 R. ]1 V. Y$ O# u
#ifdef __JEFF_11_4 W. M5 I' F% A6 Q6 w/ ?
|| GetWorld()->IsArena()
7 Z5 E+ b* W) d4 h4 f. p#endif // __JEFF_11_49 c- R9 x2 H. r7 A- p `
)9 H8 u/ A: O# X6 P' E# H
return 1;' I" H" n+ [+ ]& _6 V, U6 R# u! \2 d, m
7 a0 Z6 s" z, O4 {#if __VER >= 8 // __S8_PK5 {& }3 ^% o$ P3 e% H1 Q" a2 D G. u
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* U1 J- a8 m% d) L8 [ return 1;
8 K. \+ Y) Z1 M6 P( }
) Y6 c) q2 }7 {, X$ Q if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ o$ I! W- M% ^: ~. S$ z' z$ g" ?
return 1;, t% J0 n0 {8 A, R# r
e! ]$ x8 V) N' ~; @
#if __VER >= 11 // __GUILD_COMBAT_1TO15 g1 ^& |* S$ F, q( i/ L8 {4 \' B
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )$ m/ X/ }0 U+ `- ?6 f: }( {
return 1;) Y% ` a) I+ V# Q: B- y& [
#endif // __GUILD_COMBAT_1TO13 q, s2 U$ F8 }" ?
3 U' i. B" H$ t, W if( g_eLocal.GetState( EVE_PKCOST ) + W, X" T' B$ E9 \
#ifdef __JEFF_11_48 k: p& q, y. l' I @5 I
&& GetWorld()->IsArena() == FALSE
. d9 h& `# a3 z; K+ }1 t#endif // __JEFF_11_4- o% k8 e3 X+ G
)# {+ W: L" K2 O4 g
{6 `8 ~4 F1 k0 M1 \) @
if( IsPlayer() && IsChaotic() ) 7 l+ I2 r- ]9 F1 P% C- m, R
{2 A/ j: \- L3 [# [0 y! s D$ x
#if !defined(__INTERNALSERVER)
$ f+ w5 i) U" a5 G if( m_dwAuthorization < AUTH_HELPER )
# U4 S+ {( E- ~9 Y" w1 u/ f#endif7 C( k- h& W c$ v; i) n9 M
{
8 d& j0 C4 k# W8 O/ r% s" T // ??àì?? μ?·ó
9 E& e/ H s! u4 l% u" Y // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" x) H( W p2 b: _' W/ M, ] CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );. ~# R% l; K% m& w- [2 T
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ j) u2 w* c$ A- U for( int i=0; i < nInvenDrop; ++i )- j6 [4 j0 y& o4 c+ K7 r
{6 ?% W! }; E& s: E. p6 c* B
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
+ `! x# z, w1 m+ a- U break;
0 A8 ?6 s" h) d# ~8 ~ }; e' A, l. U$ u7 q
1 ~' ^1 P9 J7 `
// - à??? μ?·ó; _; r. s7 ~; K/ ]
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );% q! D0 | ?8 y
for( i=0; i < nEquipDrop; ++i )
?: g( q1 E- I) [- s {/ E2 E$ u% F4 V& q7 r! o% d
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . F+ }: i* I# d# T) s1 f( Q0 e# C
break;; O6 S0 M) {+ }/ T/ }4 o2 h8 ^- n
} $ g1 T% |+ N+ u' k! a, x
}1 F) Z( {' p5 o0 m* m! j
}
- E+ x. H* I/ o2 ]8 H }; z) l7 j; ?; q
2 N7 S% _2 c* g% T if( pAttacker->IsPlayer() )" q/ E5 T' R+ v6 L7 E9 ^5 d$ B
{5 i3 [1 J3 x& Q+ V+ z$ @
m_idMurderer = pAttacker->m_idPlayer;+ d7 Y7 T5 E1 C! i, M
: u) `. v/ s$ _9 ^3 p/ U+ `# x. t7 K& N
CWorld* pWorld = GetWorld();3 t8 @( Y7 }* y0 i7 p3 j" ~- [
if( pWorld )
0 J: k5 o& U# C {" e& c% m& F! M/ n
char szFormat[256];( E( [" ~1 u. ?; h. T/ r& y
strcpy( szFormat, pAttacker->GetName() );: g) J2 P# s( l- s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" z2 ?2 A4 ]* X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 P1 M2 |( g1 b( a
}0 B+ m) \- o0 B9 m
} [* `1 b6 S0 v7 `, M F0 a
k9 Y2 m, w: S5 }6 ^ if( !pAttacker->IsPlayer() || IsNPC() )
; \2 `# P. B- Q8 g+ E# U return 1;
k# O2 S/ i3 r& {$ N7 U8 n) D! C5 z6 F
BOOL bAdd = FALSE;
% ?) n( o' z! `7 d- Q* k: y: y+ { if( pAttacker->IsChaotic() ) // ???à?ó??8 m5 h% @; c8 P* k
{% y. ]' g& z& A; k2 ?4 m
if( !IsChaotic() )/ J$ i4 C9 Q- L# h) _0 W0 U, O
bAdd = TRUE;
3 m1 T q6 ~" C: X7 H. x- W }
. f0 D4 t7 p e4 c( g& T2 E else // ?????ó??, èù???ó??. C, L% |8 f; C0 J
{
) z6 S0 ]) N" H5 e if( !(IsChaotic() || IsPKPink()) )
) I/ p9 \: S( Z2 J: O! A) z1 b; ?; ^ bAdd = TRUE;3 x1 X2 G9 V& h$ `9 c1 x
}7 U' S0 w$ ]5 T# n
5 Y2 |0 k. [, ^ /// ???à????, ?o?aà? ??·ááü: N9 z- S C; D
if( bAdd && nReflect == 0 1 B4 q* E! K1 s+ K* d% x
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
4 `* r7 E. z) I$ c: _+ D {
7 K% o# o% ~' [4 C. J if( IsPlayer() && pAttacker->IsPlayer() ). B/ V, O( G H
{" W8 J. r7 s0 d% M2 y( b
if( !pAttacker->IsChaotic() )0 z/ j) l( o5 q. B9 }& A/ @
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
+ U4 P; R* I, O+ ]/ B3 ` CString szSendMsg;$ P: B- V& b2 B) c* z
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 w* w# |4 ^# r0 Z ((CUser*)this)->AddText( szSendMsg );2 A1 { u% S" q2 U: _; P' X
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
) m8 U7 q% i( `6 N# _/ g ((CUser*)pAttacker)->AddText( szSendMsg );
( j$ l: l4 n0 N- h }* Z0 w: U: q+ {8 p$ C3 E+ H2 B
% }" [0 L# d& R) ?
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 Z4 y* w ~$ x; r* K( ^& @
((CUser*)pAttacker)->AddPKValue();5 d, D6 ~1 @3 c- P% H/ b
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
g w& [ E8 y" b4 X4 j1 d g_UserMng.AddPKPropensity( pAttacker );
- f& @( q' k4 X& u! d1 k g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );9 m6 Y5 e: _+ D- T0 P
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 Y$ ~% b2 D& N, i6 ^3 x: B! k% n; v" v
#ifndef __MAINSERVER
) V( }, X# V. I, W* Vif(!pAttacker->IsPlayer())4 g/ H: E% b8 Q' d
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 T$ K1 R+ {8 H5 h$ d; v" R* k1 s$ W#endif // __MAINSERVER
2 j' g8 R9 R! Q, w" l2 c) r ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" m& a6 K$ }, C+ d: c
#endif // __HONORABLE_TITLE // ′Tà?( X3 h2 f1 s5 X$ G1 J
}
$ T6 t" {2 q3 x( D* d. D" _6 K9 `#else // __VER >= 8 // __S8_PK
Z! @5 A% ~0 I3 q; P* w BOOL bChaotic = IsChaotic();4 y/ T$ _& r j
5 H5 A3 L0 N" ?! T/ N6 ^
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
I' u, s# I' ^: J+ H2 r pAttacker->m_nNumKill++; // ?3?? á?°?
0 r. }8 h- F4 V (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ G8 }; [0 o( z' P& l
* T: B/ v, P4 Q9 o' J; @ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );7 s1 E6 L2 c1 c& a! ?: ^6 d
if( nGap >= 80 ) F" l. j* X, s7 x0 F# h7 T
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
9 b* D8 J2 |8 \" Y8 w( X- L3 W5 a, T& ?1 z0 j9 K$ X3 A9 O
// o??ó±Y ?3±?±a?| ??????′ù.$ i. X& T0 Z- E' E
CWorld* pWorld = GetWorld();6 T: [: B& ^4 F
if( pWorld )
! h6 x( ^4 Z; l: _) t- L7 } {
I: ^5 H- @) v& N //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
2 {1 C8 x3 m; H& d( R1 p char szFormat[256];
6 [( A& s. [* I& J6 @ strcpy( szFormat, pAttacker->GetName() );
9 t4 |4 H& y- w4 T1 F9 N7 X W" w! C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 L! ~8 V1 i( U; x* x `' M
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
E* Q$ c% l( R# j4 c, g }- m. P& d4 C/ M# [& @; ?8 ]0 H
9 _7 C7 \! L9 a- y; N- @# U. c
if( g_eLocal.GetState( EVE_PKCOST )
" E3 W% a7 O7 m#ifdef __JEFF_11_4: v8 |8 D2 ^4 v3 b U$ v. q
&& ( pWorld && pWorld->IsArena() == FALSE )
0 e) k! E; O, z#endif // __JEFF_11_4* S" v7 F2 P3 p3 r, w$ [
)
1 G/ ~ s; j8 h3 F, G, g- a. b {
8 y1 a+ |& A5 h1 C! L- h0 L if( bChaotic ) 1 F8 ^* P# A% R! g _/ `
{! d( H7 Z' y. x" Q- x Q0 r P
#if !defined(__INTERNALSERVER)& v5 P( ]: x" \# u0 Z- U
if( m_dwAuthorization < AUTH_HELPER ): b+ E/ \/ U- O8 T; ?2 G# s
#endif/ u/ s- z! \ L' U9 a, j
{
" H/ S& _. c4 U, J4 [4 B, J // ??3?μ?·ó * `" C7 i5 G" Y" H
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );. b0 W! f. ^+ O" t3 ~
float fRate = pProp->nDropGoldPercent / 100.0f;
- e& f& Z J4 m6 Q int nGold = GetGold() * fRate;4 H1 I: p8 {- q5 ]# s
% o2 i( _2 K+ B) c; X) @ if( nGold > 0 )
) a- f: S0 x* ~4 \, j' H$ S8 I2 P DropGold( nGold , GetPos(), TRUE );
# U. J( @4 H: L( ?+ l3 @1 b) I. c/ { o/ K
// ??àì?? μ?·ó 4 K+ \" D( r# L. t7 J9 f0 d- s
for( int i=0; i<pProp->nDropItem; ++i )
; L3 L, Q# i: r" p! Y$ k$ O( [ {
9 z4 y) ?* l2 _+ `5 X+ M BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù. n+ H( h' ^- K. Q, A- J1 v+ n
1 e [4 L* {" [" M4 h+ N if( xRandom( 100 ) < pProp->nDropPercent )
8 N7 P% h& W, {0 G5 n1 i9 L {
0 ]. z* I* @0 k if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * s. O4 C6 e z# Z. V" K
break;
* M5 f* b9 |' }& x }1 x& s+ z8 D5 u2 b+ U
}
* v4 P0 }; ^: `& I0 o3 ` }# A. s! L& Z a) w) z2 K
}
. X9 `+ D8 M Z" V% J; l1 @ }
[6 v3 u" N/ H/ q* [4 s
- \6 x$ T" e7 [( E7 q //pAttackerà? slaughter°aà? oˉ°????2′ù.
3 X8 g; Z$ O5 N3 z& h5 F# C$ u. Q" Z pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );! n4 R* p& k3 y7 q& @
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.: s9 ]' i* |% e \+ `: {
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 _' r, J' o2 V, Q( h5 E UpgradeKarma();2 g7 m- T7 G( X! u4 h
#endif // __VER >= 8 // __S8_PK
2 V3 o/ P6 s! H8 c+ r. F return 1;( s7 z# e2 s/ x6 f8 m& c' N/ R
} I- _" r' I' X5 d
8 A8 y# o) Z% B" a) w
1 u1 A! P3 R1 k8 e5 x+ T. h, ?
# z5 Y) b. U) H$ k/ U: R* v! Y& q9 ?, _! M! |0 a
& g6 d/ A* @9 ]6 e0 y. h l
-------------------------------------------
% M; n* a6 m. W1 o* B$ P1 ~2 M" e: ]" Y) I7 d \: M
2 ~% r T# [# M
if( pAttacker->IsPlayer() )% ~ _! f: o1 j; k1 g
{+ L6 u. h1 k: X% \4 n( X
m_idMurderer = pAttacker->m_idPlayer; A J$ t# l" b1 y9 z: T7 B! T& W
; S- r2 V l8 \7 j y! {: J6 T
' U3 A2 V8 O. E& r! I CWorld* pWorld = GetWorld();
* K: X, b- |% j5 K) A+ q if( pWorld )
+ X) I2 v" n5 D8 N, k, y {% n/ N3 C0 |! C& v+ ^' |
char szFormat[256];# h* J0 t4 K. H6 ~# l7 R- F8 s
strcpy( szFormat, pAttacker->GetName() );* x# C4 W |% U. T( Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* ]$ Z/ a8 ]* D( L P3 S- p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
) q- Z4 ^3 I+ @4 O }
9 b2 @" m( \6 Z& p3 } }8 O4 x0 s3 C% z0 c* ^& d2 k& p. K
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