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赏金系统恢复
- F+ d/ e3 v3 I; Q/ pMover.cpp
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Code:
* y' h; {" N+ o) j# _. Q+ T& r/ Nint CMover::SubPK( CMover *pAttacker, int nReflect )8 J) Z/ @* R3 j
{
$ I+ T0 y: O3 s, `) }( J* X if( !g_eLocal.GetState( EVE_PK )
O0 ?0 P$ J7 e3 o#ifdef __JEFF_11_4
7 p9 B0 A3 o4 s, C || GetWorld()->IsArena(): e1 T2 {6 E7 L4 B `, V6 k
#endif // __JEFF_11_4
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return 1;
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; d" B) m8 F7 \/ C+ Z8 Z2 L#if __VER >= 8 // __S8_PK
, m. O2 k* O5 Y! H, D1 o: ]% I7 R if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 F. }' Q2 J+ H5 ^' f
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 L4 r. j' m9 e, m8 ^: h2 Y/ Q
return 1;* [6 p: X2 |4 Z# P- @; ^
7 x( t$ z; c# I#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ \6 m; o% b; {. Q7 O4 Z* Y4 m if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- K; S/ T, [$ \8 M2 |
return 1;
, [" U" A, }) r$ Z#endif // __GUILD_COMBAT_1TO16 W6 y' P& N3 P( n; l/ M
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if( g_eLocal.GetState( EVE_PKCOST )
* L, n% D {3 I0 w2 N: a#ifdef __JEFF_11_4
) V$ S [& d2 N! x# U5 _! E e4 z && GetWorld()->IsArena() == FALSE' u- m8 b5 g9 d9 s& F
#endif // __JEFF_11_4
, o. C. r: H b! M6 l4 h$ b )
0 M( w, }' g$ z {
( ?. y1 w* g& V: t) q if( IsPlayer() && IsChaotic() ) ) O! F \: v% d
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#if !defined(__INTERNALSERVER): x! x5 ] m- q3 q
if( m_dwAuthorization < AUTH_HELPER ) ~4 Q) m$ B. |+ A) a# ?" I
#endif( ?3 l/ r- A$ B" G
{
8 |4 t6 [% N1 D3 Z4 I( ? t0 Y // ??àì?? μ?·ó
) ] y, E* r% W, y( e: p8 `6 ]. i* n // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ). n! [. J- D! l7 J. e
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
. ^ u" R1 B1 q8 M' [ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
) d7 `8 {' {* t9 u7 k' P, {$ ]. D for( int i=0; i < nInvenDrop; ++i )
: Y. c+ ]# a; j0 Q( ]+ m& l {
( h) B) Q+ Q) q# H3 F: N if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
x! r A2 u7 Q break;1 L7 v) e1 F/ U2 p$ W) a$ @5 G/ p9 A$ R
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// - à??? μ?·ó
/ H9 p6 P% M3 l3 Y- O int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
: A/ ^3 ~8 ~3 n6 X& T' e+ { for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
( c5 n% b- X. E, m9 |; w break;
$ [$ z9 D% O. S+ | }, R }
4 b( o8 I( w& K2 L8 R7 N }
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! u; D i$ h5 g$ K7 [ if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;8 o# P L% p$ r- m# `5 m% _
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* w7 B9 E4 x! y% a+ P, V% s$ y CWorld* pWorld = GetWorld();
( ~, @4 H7 e% Q' Y; e if( pWorld )
6 U* v7 q) {6 S$ H* n {
: A. ^9 h. Q. J. V) E char szFormat[256];' S4 q8 g8 W6 l. m# n6 ^
strcpy( szFormat, pAttacker->GetName() );
& c5 b* J+ t4 o* Y @1 N strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. ] j/ }( `9 E! e. M2 C g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* X* ^- h4 B3 H% `# L
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if( !pAttacker->IsPlayer() || IsNPC() )! C0 x" C! X5 m2 a1 D$ d! I
return 1;& l/ @! }- W; ?
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BOOL bAdd = FALSE;% v+ J! |& }/ ?( p5 v$ e/ a( @
if( pAttacker->IsChaotic() ) // ???à?ó??& l" Z$ m; L' I: D! t$ f w
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if( !IsChaotic() )
% l0 ~: G3 {$ Y5 \4 t4 G7 Q bAdd = TRUE;" |! m' k! p9 k
}
$ l' {1 p/ ^) F0 S! ~; B% o else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
! t7 K7 D2 d5 r8 G2 j bAdd = TRUE;) M' c9 ?3 l8 q$ D
}
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( m" d) ^* b3 Z- }( O3 z( R& h /// ???à????, ?o?aà? ??·ááü
5 i/ A. u) r0 A) @7 p if( bAdd && nReflect == 0 1 o; o1 w, T4 {' U# E. v
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤... X8 j; _& ^2 [ \
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if( IsPlayer() && pAttacker->IsPlayer() )2 f8 q& } V9 g
{
; `! Q! Z) D' J' l if( !pAttacker->IsChaotic() )) c8 \- n ^0 t" U; j5 F
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );7 K/ |2 P- A3 h, Y# w5 k
CString szSendMsg;
! o5 e5 [0 p2 j: A8 Q9 c, e szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 \4 j. f; p2 q# U+ G ((CUser*)this)->AddText( szSendMsg );( ^3 i: n4 V* @. ?- Y
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
# r4 z6 K5 a" X. O ((CUser*)pAttacker)->AddText( szSendMsg );, E+ E3 b, x' I' Z3 c! `
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );& M1 n6 k- v: y1 |) o% W/ A* s" {
((CUser*)pAttacker)->AddPKValue();
0 W) ]) f% k% p* x pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# ]- A8 X$ a0 r5 ] g_UserMng.AddPKPropensity( pAttacker );+ E# ]: {/ p }. n
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );0 ]+ {! k* D* I: [% |" ]5 c# A
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
. s( q5 @0 L! z) {. _+ z#ifndef __MAINSERVER4 R2 G$ f* \, F! l8 y+ V& J4 w5 C
if(!pAttacker->IsPlayer())
( _' P' @" T z" C7 x FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );% s. ?; _# ^8 F0 g
#endif // __MAINSERVER
% a6 c/ L$ G4 M' f+ E) x& e& w ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);# K" V# e$ x/ |# T. e! V- M
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
$ J& z/ E: F k/ e BOOL bChaotic = IsChaotic();- t" ?4 J0 o8 f. B1 U. c
& q& ^, r. U& z8 n; `1 I m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) g5 c( o: M/ k: q
pAttacker->m_nNumKill++; // ?3?? á?°?
, Y! r' n. t" c (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.: y2 W7 y6 q; r2 X" v F- A P
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );$ d2 l% R( s# b2 [4 i% A$ Q* b& f
if( nGap >= 80 )
5 b2 y& ~: M0 e' o1 c ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
& B& Y& l3 A2 J6 F CWorld* pWorld = GetWorld();
) K* t/ r3 k8 T' Y$ e if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
1 Q3 w0 M) s6 e5 Y+ B; F char szFormat[256];
1 O# h& q3 U- t x3 ~+ i strcpy( szFormat, pAttacker->GetName() );
# U3 V) n0 \* |* X- Z7 S strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* i: a, l- C- X) ~0 r; G u: `2 [/ } g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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; B5 G) `3 Y6 N; a7 _6 E if( g_eLocal.GetState( EVE_PKCOST )
, e7 e6 C; b4 w" b' |" `#ifdef __JEFF_11_4
1 T: a" ~* d. B1 T9 G && ( pWorld && pWorld->IsArena() == FALSE )# J3 r y. N( |- t
#endif // __JEFF_11_4
+ f. |6 U f; W% K4 c: C+ S7 b, Y )
3 C# S7 H2 ?$ v, a8 Y5 i5 G {
# V0 T* I/ ?1 m! ?- E* {4 {, ~ if( bChaotic ) 8 Z2 g! s) N( O! T: r* B- w
{& g1 s+ u) W }8 s2 `5 r$ D' }
#if !defined(__INTERNALSERVER); t1 J0 z8 z- f7 f, f1 l- _) v; ~
if( m_dwAuthorization < AUTH_HELPER )" |6 q, L8 P, j: `
#endif$ O V' f D3 F4 z% _% C; }! x
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// ??3?μ?·ó
. d0 u7 U7 D7 Y KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 I; w1 P# o; Z; D1 V4 N. k- I float fRate = pProp->nDropGoldPercent / 100.0f;
, I0 |9 r9 F7 f8 g int nGold = GetGold() * fRate;
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if( nGold > 0 )) {9 z; o7 W( K# h' _% y
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
8 Z8 p2 ^' `& `5 P* U for( int i=0; i<pProp->nDropItem; ++i ); b6 K/ P. ~( {
{( ?1 z m# z$ \; B
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.$ A. ~" V+ o% F
7 F- v& ?/ q% |% f
if( xRandom( 100 ) < pProp->nDropPercent ) ( @+ u0 ~: ], Y c" I. Q' m0 m
{ l7 W% X4 l3 e9 A2 Y m% {
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
0 s; F# t5 _: F9 ^ break;
- D2 d k l! G& X3 @2 V O* R }
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}
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% n& C. k; \: `% _ S' ]( q9 v1 t //pAttackerà? slaughter°aà? oˉ°????2′ù.1 x8 f0 Z) t( Q3 c: _
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); s |7 S i8 D0 ` A
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& t$ {" ]) P% k5 S6 k
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )! N" D& l% U0 Y6 o5 u" F
UpgradeKarma();- d( L+ s+ R7 \( W3 j4 ^0 P
#endif // __VER >= 8 // __S8_PK
& u& ?" s @0 D: S return 1;
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9 m* v$ S$ Q) ^-------------------------------------------
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if( pAttacker->IsPlayer() )2 g. R: g+ Q( s D7 {8 M4 \
{
5 I0 ]: u4 g# b m_idMurderer = pAttacker->m_idPlayer;" B A' r$ ~, Z$ P4 \6 E
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/ E" c) z# w* O/ z" n1 |7 I/ g* Q6 e CWorld* pWorld = GetWorld();+ x' X' ]: y. f% }5 U9 h) A
if( pWorld )4 ^1 B% A! c: m7 A. ^' F
{
& }; H- @) @$ p* J( R char szFormat[256];! t7 T! D l V q
strcpy( szFormat, pAttacker->GetName() );
8 ?$ n0 N( C. A: {/ C0 h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% Z' n; A4 r, a' I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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