|
|
赏金系统恢复
3 K) O3 d/ {: I2 h; JMover.cpp) a# \* s+ b, C4 l: y
% E) Q7 Q% t: M. n' C
Code:
8 w4 @4 k1 H8 j) s7 g: iint CMover::SubPK( CMover *pAttacker, int nReflect )$ W8 k, n* o. F7 S3 Y! l1 i" i
{9 v1 Y! L2 |* e3 K7 b6 G) S
if( !g_eLocal.GetState( EVE_PK )
: N1 S% U; d- N" k#ifdef __JEFF_11_4
6 G. O$ |( n w) a2 X' r: F& y || GetWorld()->IsArena()
0 B3 W5 g9 j6 h' e0 F1 {8 [#endif // __JEFF_11_4
5 z2 A7 s# w7 ]: t. R7 z0 A ); r4 u0 B: h+ v5 K! c2 t
return 1;
1 ~& A" z/ D; m& n7 H. k
2 B+ U" `8 C0 ?9 s% P: c* F#if __VER >= 8 // __S8_PK
& E/ z* m) h0 x) h+ p" D# M if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" \+ [3 \' N2 R0 Q% b return 1;
) v2 v/ i8 n1 C+ c5 P- t" s3 ^6 W
$ G# K3 {7 P( G if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ R, f( }% ?& o4 L: j' Y. A return 1;. K' z9 t4 x5 j% M" O* A/ M
" q- { O' L+ C& c, |) ^$ B' S
#if __VER >= 11 // __GUILD_COMBAT_1TO1! B3 X) G [' `* H- O8 @# `
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ), _; ]( v% u, }2 e
return 1;3 m9 A: m8 I1 r+ u1 b8 o3 ?
#endif // __GUILD_COMBAT_1TO1& [- p" J: z" G8 O. u* L
8 A0 H9 c7 V7 j% U: V+ N
if( g_eLocal.GetState( EVE_PKCOST ) 9 _9 u9 | j. ^% B" H
#ifdef __JEFF_11_4
9 }; P2 {6 \+ d6 S' i && GetWorld()->IsArena() == FALSE5 c9 z$ b& n$ H( A. p2 \( _' q
#endif // __JEFF_11_4" V; _9 o2 P, h. J( M1 L
)
" N$ _ Z. l% w1 t% v+ d* _- k {( n0 L! ]! s9 S& E, B/ i
if( IsPlayer() && IsChaotic() ) ; P" u9 H1 x' S* N& y+ p. T
{
" ^5 u7 z6 e8 R6 q. m#if !defined(__INTERNALSERVER)
# y* x; X$ |+ h; y5 z1 h: A! r if( m_dwAuthorization < AUTH_HELPER )' f7 ~: Z: W6 H9 B P! n5 c; g! I! p
#endif9 ?6 H1 @9 m# c" u
{: H6 r7 g2 \# D9 q- W4 ]6 E
// ??àì?? μ?·ó
8 [* E/ K1 h6 T( ^. ^: l- | // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )( P7 z5 p" Y2 {1 C( D
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# T/ K( Z9 S/ k int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );: H8 h, l$ z" B% f9 K! u9 r
for( int i=0; i < nInvenDrop; ++i )- b2 e* H/ t! V! v7 f
{
' A& F! C3 e: g) ? if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) * K3 y* t# F; g
break;4 X( D8 X8 r$ }) k
}
6 G6 }$ U y( c: o6 K g
& x ?3 E* l; v* t! y7 O* H // - à??? μ?·ó
' N5 i+ `% V$ x( D2 s. A4 d int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );5 O; w. X& m* M1 N |
for( i=0; i < nEquipDrop; ++i ), A J0 I5 ]. K9 W
{
7 U$ ^7 m0 ?" o7 j, { if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 7 t$ T2 K+ Q$ Z: r5 _
break;0 l5 f" Y6 m2 \5 p G0 A) @
}
" C2 K* M( H$ T8 {! s. R }
6 T" N- k8 Q5 N- C; G6 p! K } : L6 A, E Y, ?' y$ e5 J! Z
}, ], K: q0 f# W7 H$ L; A
1 `6 m. p# N9 d if( pAttacker->IsPlayer() )
: D$ l& t1 V8 t$ I0 g, D {3 W* c0 o! Y c0 m' E
m_idMurderer = pAttacker->m_idPlayer;
. Y' e2 }6 u j) G* L8 ^4 P( d2 x; b" p
5 J( D. P( e1 I( J6 k5 S- Q CWorld* pWorld = GetWorld();2 U) k! s9 N0 H% O
if( pWorld )
3 }; C" R' W: z6 o$ a0 R& U {
i: p9 |8 s3 |: E: L% \8 L char szFormat[256];
4 n5 y! O1 \' E' s. T strcpy( szFormat, pAttacker->GetName() );! ]+ Q& r, ? } o+ ]$ i& W$ o# [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! R& I9 C ~0 N4 }% g9 b% | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
4 X* b L) u/ n7 ~" O1 b! c }/ e( @( X$ o+ m
}6 o8 T2 R# S( M) r2 l2 z o
" d* Y6 q5 n0 L5 ? L7 Q
if( !pAttacker->IsPlayer() || IsNPC() )2 @1 j# |1 C/ I9 d' R. U; x9 Q
return 1;7 T* j% g# J. i2 X& m( x
, C# R9 V3 ^1 y9 b* c: T BOOL bAdd = FALSE;# N& B. N% K' G& c+ t
if( pAttacker->IsChaotic() ) // ???à?ó??
4 F+ x, P! j- P0 z# w- D% @( j {, G' a* m# R1 U$ |2 G
if( !IsChaotic() )
: c% t7 F/ R. R/ n bAdd = TRUE;
, d* x0 h6 p2 C0 H1 s }
* F3 D g% y7 P else // ?????ó??, èù???ó??, ]) @% u( Q- C
{
5 b% t) R, P J, ]- S' _' t if( !(IsChaotic() || IsPKPink()) )
~, T+ Q( X5 s& w bAdd = TRUE;( K0 E; Y5 @) l& `# M
}
+ E: p8 `2 P- n% g, j% z, W" o
# ^* h( G/ |/ E$ t5 N, P /// ???à????, ?o?aà? ??·ááü. G7 L4 b. M9 C" @ E6 O4 Q
if( bAdd && nReflect == 0 ' a- L, Z, J( G% T- J
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' r% P$ u' A1 J. S V
{
+ d( Z, n3 ]$ R if( IsPlayer() && pAttacker->IsPlayer() )& _: q, d4 l- S+ F" U- N
{( U1 r( }% N5 T v- L+ W( O! ]3 P
if( !pAttacker->IsChaotic() )8 a8 {4 ?0 c* Y( Z
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 I# c8 U! Q' z CString szSendMsg;
! u( I( q @2 h6 g/ w szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() ); ~2 H- H% |7 u2 p7 P
((CUser*)this)->AddText( szSendMsg );
: F: }7 ~, k. Q3 d8 F, o% o9 f szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );' B( P6 Q. k: r
((CUser*)pAttacker)->AddText( szSendMsg );) b2 T7 L; Q, b
}+ U2 F/ F( E( C, e- @
8 p( N. p9 U& V
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
4 c6 v+ M! N2 o" `! A; i9 d ((CUser*)pAttacker)->AddPKValue();
& ^/ A a' E" X. k; \ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 B. M' ^/ u9 Z2 Z g_UserMng.AddPKPropensity( pAttacker );7 v1 s. K. s9 a/ [, Y5 K( M
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
& O7 b% e" J9 G0 s#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?! {% Y& ^0 R# u. X: |
#ifndef __MAINSERVER
: i! x8 G# q, ^4 Cif(!pAttacker->IsPlayer()); v5 N! r/ O9 b
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 P& n3 R1 G( E( O% B/ \
#endif // __MAINSERVER
8 K8 d6 {0 G2 `6 `$ x ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);8 m: q" [! O X: ]* O- ?
#endif // __HONORABLE_TITLE // ′Tà?
6 J; c! L7 |, H9 c& G+ c: ]; [9 A }2 F: F1 T I& h( f* Z
#else // __VER >= 8 // __S8_PK
3 w- y/ a# C N( W& g! g8 A: N5 Z BOOL bChaotic = IsChaotic();' S# K0 g3 i$ }" ^" I1 `
& R' [5 f3 q. x* ? d m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
) V6 S+ I8 H) N pAttacker->m_nNumKill++; // ?3?? á?°?
/ F6 z D& {- P (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.$ q) `8 I" U, E( ~& @+ t
/ M% u4 t4 h% W
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 d$ O, V; F: |
if( nGap >= 80 )! l, H: j8 [9 B" t
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 f, f4 Z+ s0 Q5 A2 w. k
5 r2 F/ R# t* o2 l: | // o??ó±Y ?3±?±a?| ??????′ù.
+ P' N% d$ {, V% | CWorld* pWorld = GetWorld();
) C; \( s! v+ P3 q8 R! F# u if( pWorld )5 {: _6 [- s8 j
{; b5 z" K z7 Q: U3 l& R2 f3 z) g
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."# a% D6 R" u9 e) Q- h
char szFormat[256];
9 J1 j" [ b. S$ t% l4 N0 C, y strcpy( szFormat, pAttacker->GetName() );
* |% ?" n! s% ]( S' G3 `# N. l strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ R$ |' g) v+ F; f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
# {0 j% |7 @3 H( T }' J- ~5 c8 w, n+ Z* H" ]* Y
; [7 C1 p' A8 H! O/ Z! x if( g_eLocal.GetState( EVE_PKCOST )
$ G8 v7 k, `$ y0 d/ ^9 h2 V#ifdef __JEFF_11_4; c) m' w5 h- x% U) @5 L
&& ( pWorld && pWorld->IsArena() == FALSE )) `, G* B9 C4 u, Z1 z& h- O8 J
#endif // __JEFF_11_48 {4 i: a R/ y1 V, N
)- v- ~9 W5 g+ u G* s& @: ^8 K- m4 `
{5 p8 K$ H4 _4 n {* A( c1 [
if( bChaotic ) ) U4 j9 E ?: V. z" b2 l; ]. _
{8 b/ D8 I# t" ~; t
#if !defined(__INTERNALSERVER)5 N# p9 x4 M4 @( R/ W& L7 N
if( m_dwAuthorization < AUTH_HELPER )9 T y3 ?: _2 _' E
#endif
' a+ c! ~: b; A/ @0 d; S0 C, w3 w* ^ { }) c% @# Y7 q, G; u F
// ??3?μ?·ó 9 v" d1 A$ [( C F" k& z
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );/ q0 S& t0 j! A% Q! w3 x3 x/ }
float fRate = pProp->nDropGoldPercent / 100.0f;& E, F/ x! m/ c
int nGold = GetGold() * fRate;* J! @; b6 m' ?0 Y! d) y
4 `( A* ?( A+ z6 N2 d) i( h% ~
if( nGold > 0 )9 R, m& c) `1 ~/ m; ?6 M C! _/ M9 t
DropGold( nGold , GetPos(), TRUE );
0 x3 }! F# U& Z! h9 _: ?4 d; n2 {+ Y/ y4 U! U7 ]- s+ a
// ??àì?? μ?·ó
" q, n4 ?) ^, m) V, u. H! S/ Z for( int i=0; i<pProp->nDropItem; ++i )
& V/ k' g! m: V2 H' F' R6 n {" \" N/ f" q F' k8 _& M
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
2 y% |3 N! H$ v( d( N5 a5 \/ S1 h
$ o4 R7 E* I$ f6 ~" ~ if( xRandom( 100 ) < pProp->nDropPercent )
4 n, Z! t% F% }- y+ ~5 r* f {
~+ ?- |5 E3 t! E6 ^ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 }/ {8 B" f) b9 ] \6 l break;
$ t. L7 E! t$ d" `0 G7 S7 h9 r* V3 @ }
, t' Y6 u ~5 t5 H: S6 ] }
- O8 [6 Z* B0 a, x G( o3 j }6 x q2 Q4 u6 r# @1 P$ I9 p7 X
}
4 u+ B$ S9 b$ Y# E# J }* Z1 H- k1 g F. y# e
' K. H- \. ?5 d, L0 j //pAttackerà? slaughter°aà? oˉ°????2′ù.
! F8 i4 E8 O; @8 e8 R pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );0 f5 ~/ K9 F) j6 }; B, t
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( N0 q; ]6 t0 n5 g+ {" v5 c& H. w if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )( F5 s. D" K+ L" V/ K. o4 K' x
UpgradeKarma();& n: ?5 o, W: [* X
#endif // __VER >= 8 // __S8_PK
N8 r+ V% Z* v1 E; g8 g return 1;# T' Y# w( H6 _
}
7 z( j; F& S4 \ x" {7 J% }* w: a! c- O J& p" C( S
: o) Z$ l2 ~- ?( s4 e5 s1 }& ^+ F) Q, v3 D) X! z- q& K
' f! n8 [* g+ E; r& `
: k( h. Y' g4 z5 i9 }" |7 j
' _0 Y1 Y# s7 D& I-------------------------------------------# [: z h+ c5 h4 a S2 S- V
% c( O" e' W( i
; a7 v2 D# }, @8 r! g9 }$ Q3 {7 F
if( pAttacker->IsPlayer() )# ~0 L- n% r9 ^7 w) @& C; }( q* H
{
: z1 h8 U7 o- k m_idMurderer = pAttacker->m_idPlayer;
' {' F1 m6 C7 m9 x+ p
1 n$ Z c; Y1 G: _7 p5 e* {$ n6 F6 i" s' ~, `& h0 ?
CWorld* pWorld = GetWorld();" P$ r5 k. b- ~" l% ~: T
if( pWorld )
3 j/ u% o+ ~. `" l6 _ {
3 X8 u: f- E+ ^ char szFormat[256];+ y9 t' a/ E/ Y/ [2 N8 O" t+ w
strcpy( szFormat, pAttacker->GetName() );6 |" x* K. h; B/ ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% ~/ Q: [; [0 z0 | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! s- _) M" w7 v& K* y2 @1 W
}7 {2 ^( b# B ^) V3 M: ~/ x) W
}+ {5 Z, Z4 L' o0 J) ^ g
8 H/ V2 ]& p# K, [' y" w$ T
|
|