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赏金系统恢复
1 x' @; ]) n1 [" _9 ]# H+ mMover.cpp
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0 ^* K6 D/ _8 i" n/ @2 BCode:
' p$ q6 r9 h$ g7 ?( zint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )# K# B0 z0 `. |) v; f* `5 q
#ifdef __JEFF_11_43 A9 M' Z+ i& V6 Z N4 G3 F
|| GetWorld()->IsArena()
6 `' b$ }9 r: ~& p: i#endif // __JEFF_11_4 [4 i3 i+ `- c; V6 h
)
8 x v# O( ~/ B' g return 1;
' v# m2 |& [) }
& L# n* _6 g" V2 X; c9 ?2 u#if __VER >= 8 // __S8_PK
# y! ?# c7 M; h1 w @ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 _8 ^5 X7 c+ A, W$ [; h4 w
return 1;
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5 y; Q( Q5 \( |! G+ E; G if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) ~3 t5 F- B( L3 }5 _
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1, m; S; o3 P7 K' A3 j
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 ~ _; T" z9 [# ~, K/ ?$ C
return 1;, r+ R Z/ u2 y; O d$ c% }
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
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&& GetWorld()->IsArena() == FALSE+ j4 Z0 T9 ~* _- i
#endif // __JEFF_11_4
! z4 V2 J6 S. o; ~2 M )
$ C' T* Z+ Y9 Z; E Z {
( t% D% s+ D8 B/ Q, R3 D if( IsPlayer() && IsChaotic() ) . U3 [+ D/ w7 P& [
{
7 h+ P# W. b/ Z) R#if !defined(__INTERNALSERVER)
~, J0 ]$ c1 z4 ]1 ^ if( m_dwAuthorization < AUTH_HELPER )- P% i3 t/ l; c' |' ^" F+ O0 g
#endif: s- J$ l/ A# Y/ v F; c3 ?
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// ??àì?? μ?·ó % R" Z4 [ N T8 @: K `8 e
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )( O8 T, W) W' v- C6 \
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
M/ ?6 o6 Q" T4 v4 U9 O E' i: s3 @ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
$ Y$ i/ c( q3 Y for( int i=0; i < nInvenDrop; ++i )/ J0 A- y) l8 \2 M; O
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! d- U# b. U) h w break;
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( C8 X2 W" j5 I" N( k4 [: z! l4 ~ // - à??? μ?·ó% ]* i* P3 u; o% y% S; h, n/ v
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
% j( ~4 A4 E$ P' R, M! q' H for( i=0; i < nEquipDrop; ++i )" o4 L6 ~- Q9 o! w
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ R: Z' w$ T/ A6 e break;2 k; v$ B: I3 y! K* C) `$ w! ?
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}
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3 i( c4 a0 T i7 O6 Y if( pAttacker->IsPlayer() )
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3 D( v' ~2 H" K% ?# B) V* P- `4 `$ a m_idMurderer = pAttacker->m_idPlayer;0 P: d3 \& j$ n& n+ G. F
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# R p% n1 b7 ^% r# f CWorld* pWorld = GetWorld();* x. S/ n8 D% p0 ?' |" |5 `
if( pWorld )
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, Q% ]* _7 Q% g( O) A0 W0 n char szFormat[256];! z* B' H1 K% [" S$ }
strcpy( szFormat, pAttacker->GetName() );4 S3 k1 d# u2 Z' E. S1 u0 g" b! ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" N3 p& O8 |5 i) c8 G& K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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) {$ |9 p' z# n: ]5 d& y+ l if( !pAttacker->IsPlayer() || IsNPC() )3 ~. T# Q/ t" p9 b6 T
return 1;8 u- ^6 r5 o9 D0 O4 L0 P
% ~% I+ U- T, P- J* N BOOL bAdd = FALSE;& N# C' B# V* f. Y! K7 k! Q
if( pAttacker->IsChaotic() ) // ???à?ó??
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. v. T; p; @4 ]5 w0 d& N if( !IsChaotic() )) G; s" K% n/ b+ s
bAdd = TRUE;5 R; y' s: P* E
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else // ?????ó??, èù???ó??4 J5 C- Z; M6 w
{( f( s) S3 r- W0 ]3 I
if( !(IsChaotic() || IsPKPink()) )
$ B' \+ K' q/ e# p% l! \ bAdd = TRUE;5 \* o- ~- W' M/ X: A' W+ ?
}
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/// ???à????, ?o?aà? ??·ááü0 Q* y7 T+ m# c6 x
if( bAdd && nReflect == 0
0 B6 A/ ?4 F9 B. ^" X; \2 n && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...4 B. @3 l5 J% j2 q) i1 @, M
{
, O4 [8 ]$ C" X7 _ if( IsPlayer() && pAttacker->IsPlayer() )& f' ?5 U7 e5 i! K' |
{
: h& X1 r- ?5 J2 h; A+ P" J if( !pAttacker->IsChaotic() )' Q3 i# g0 _ X+ m0 J1 X
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 e6 i: ~; F' |6 r1 C! c- N
CString szSendMsg;7 l. {8 \7 f1 P3 e. _7 N4 I2 R
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
p" [& ~" f# ?9 Z ((CUser*)this)->AddText( szSendMsg );) E, g, k, V7 B5 l9 t( |
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 T- u8 W3 f7 f/ T; I7 i$ k; F ((CUser*)pAttacker)->AddText( szSendMsg );
& h: F1 U' c9 C Z7 K: K }
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, [- ~5 K2 m. l$ _. K* { pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 a0 E( W; q' s
((CUser*)pAttacker)->AddPKValue();$ F5 b! F% F6 l0 H" g# A
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
. T3 K; j: W( h7 s g_UserMng.AddPKPropensity( pAttacker );
: d; ~6 N0 D1 y! s9 e- z3 D g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. z: w# D) ^& @( J; N& i
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
9 V, a% C3 @1 f5 o% a1 o, ?' p' ~#ifndef __MAINSERVER
$ ^8 M1 g& a# t. T# G, Wif(!pAttacker->IsPlayer())9 X9 N2 y8 |. X( V2 A/ ?
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );* P4 W* e1 T% |; Y
#endif // __MAINSERVER
2 D8 t+ }# S5 Z& [! s ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);5 Z. T& A, E7 a6 F
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
; d7 H2 B9 m, o6 R; O1 c BOOL bChaotic = IsChaotic(); K( Y. A+ A3 f+ o
# i" b1 q$ \6 v Z- S& [+ F, d7 T m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
4 d& J: D3 l, {& x8 [: r pAttacker->m_nNumKill++; // ?3?? á?°?5 F, c& {! R4 P
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 C! Z! m$ R" n
if( nGap >= 80 )
/ E+ m5 a6 _5 s! M5 G( {- P ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
* B; e6 b' k+ F1 g4 G CWorld* pWorld = GetWorld();
- i1 A: a! p6 P& R if( pWorld ), n4 }( E& t! B+ q# }' ^* [. x
{
' y; d" H0 X* q3 @+ i9 i4 F w6 W* u1 { //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
: l9 ]- l0 b! q4 _9 s6 p char szFormat[256];% {4 A7 J- |1 T+ y
strcpy( szFormat, pAttacker->GetName() );
4 z. ^6 u! D5 n9 J) O. f- G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ T* K3 ~9 p' K, s3 _8 V* u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 J: A/ c9 x2 t0 d
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if( g_eLocal.GetState( EVE_PKCOST )
* m* A! j( f+ k& {" B. b#ifdef __JEFF_11_4
5 X, s7 ^; A4 J && ( pWorld && pWorld->IsArena() == FALSE )5 |: P4 b4 @. j4 E3 K0 A
#endif // __JEFF_11_40 Z& o- ~) S' q7 }4 X
)
1 I4 B" N, V6 p% a( b {
! j# u7 n3 e T8 j+ { if( bChaotic )
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#if !defined(__INTERNALSERVER)
8 d+ h' k& B' ~1 H if( m_dwAuthorization < AUTH_HELPER )9 I" V- ^4 R0 a0 W0 v$ M8 }
#endif7 B0 s: E/ O$ }4 Q
{
8 l% j! ?, R: o0 S; F, _/ H // ??3?μ?·ó ( p6 K7 x0 z8 b1 ^( l: e& ?# [
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );4 p- Z: N2 v. v6 r- H9 G/ _$ j! j
float fRate = pProp->nDropGoldPercent / 100.0f;
8 ?' y ]# n" T7 H, H( I0 r7 ] int nGold = GetGold() * fRate;! a. v9 Z( _$ L
' J Z7 W% o* L' G; R if( nGold > 0 ) m: t1 H5 N' f6 a+ K- ~
DropGold( nGold , GetPos(), TRUE );
* ^7 D. k: a2 X; T7 X0 {) X5 _! [* h+ z3 j1 V; P7 Z
// ??àì?? μ?·ó
3 y" E4 k: `& i Y% ]" F for( int i=0; i<pProp->nDropItem; ++i )$ Y5 u ?+ v8 e3 W4 o7 }
{
+ q4 q! a! j- A& \ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 p1 E( e( }6 Q6 d
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if( xRandom( 100 ) < pProp->nDropPercent ) 1 M. d+ A1 ]" H: A3 ` ~0 O
{, j* g3 t; |; c' ^) o6 M
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 D5 g6 [# J- ^/ i+ h8 b7 E break;
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}
% ?. q9 B$ h: f: }: y" Q }. _2 y" G3 {* p. k$ c/ L( q9 S
} 9 H: N+ }% D( ^5 T* F$ K
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
+ \4 f- P. X: h' J: V0 R" g pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% b3 e0 O" \8 d: P // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.% G# d% c' H: y5 B( d
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 Z2 |. K5 A9 c/ e6 C UpgradeKarma();# F3 \% j9 Z$ S* a% x
#endif // __VER >= 8 // __S8_PK; @! g5 C a$ a' C! M8 O$ \
return 1;" U6 F$ V& T% _+ q9 r
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U9 p7 L3 K2 Q6 |
+ }. L1 r B' u# i/ @6 Q6 {4 _-------------------------------------------
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1 o4 j S5 D) R$ X/ R) b if( pAttacker->IsPlayer() )
7 a- d$ r& `( A$ H' G( x2 @" K" Q( s) a {- |/ d/ _# a$ U* d5 v
m_idMurderer = pAttacker->m_idPlayer;. q7 d2 l* x4 \+ _3 Z: B
& ` a0 J8 ]8 Z
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CWorld* pWorld = GetWorld();
. t8 E$ V. c) O. s if( pWorld )% O0 p& H! r; h L6 g
{* a V: _, Y4 K& Z6 k9 e% ?6 t
char szFormat[256];9 {4 H, m z0 G' Q
strcpy( szFormat, pAttacker->GetName() );
3 m+ Y W6 P8 ]: j1 ~+ k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& L( l5 O0 b- I# r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- W- v. g, Q* g; V2 g
}
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