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赏金系统恢复) W3 c& K8 D; f( W( s5 ^
Mover.cpp
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Code: I0 z! ^, Z: s! z
int CMover::SubPK( CMover *pAttacker, int nReflect )# m) Q; `, s4 `3 j/ R& u% l% i
{
5 }# C% v' x- Q7 t" f q, H if( !g_eLocal.GetState( EVE_PK )
: O- s$ W# k9 [& J* _: k#ifdef __JEFF_11_4
+ @3 U9 j' \- y4 S3 B, o% @) h || GetWorld()->IsArena()7 m, Y' k6 g+ S" M
#endif // __JEFF_11_4
5 i: I( f& C- b8 k' q )
' j: i) E6 n, B' m return 1;9 o* g% n6 w. a6 O* }5 j3 Y
7 J! r0 l5 n Q#if __VER >= 8 // __S8_PK; h( w6 B: D2 V7 e
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): R) m8 A/ \: u7 W) Q7 F
return 1;
: `+ `6 m+ X% W1 L9 ]
: G1 {$ E- M4 r' L. e( f if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& f8 u# C" g5 d5 M4 ^# c8 S return 1;
3 `( g- Q: G1 g. v
3 H8 C" Z/ P L6 W1 y( `2 H; z8 I#if __VER >= 11 // __GUILD_COMBAT_1TO1! O( w; s: @; ?* ^& q7 Q
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# m: g; R: z( _# |$ g. f
return 1;5 J3 g5 X, M% D
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
. n$ t3 c: G! ~#ifdef __JEFF_11_4
3 g# h' ~( A! ^. s && GetWorld()->IsArena() == FALSE
+ G/ a6 h! [7 L) a1 E#endif // __JEFF_11_4
* p# K; l. L' V )
+ J) ^% b& h/ j& n( O {
& B. ?! e4 j4 A, X: ~ if( IsPlayer() && IsChaotic() ) : @7 O6 R$ d0 T2 R( {
{
3 P: C5 y7 l! S$ ]1 i: u#if !defined(__INTERNALSERVER)% V1 N% n) C: a, t+ f
if( m_dwAuthorization < AUTH_HELPER )# G0 r, G* o2 T2 b: H$ \
#endif
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* X8 H! J0 w' w0 O5 Y" r // ??àì?? μ?·ó ( a* z$ v) i+ x- G
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 c! ?+ q8 _6 m& w/ ~; R CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
0 k8 P# F: r) F' d int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 }) c$ z0 k! p- ~, L for( int i=0; i < nInvenDrop; ++i )
8 F, R3 O& c9 y2 s {
; K& F8 o* b d% G( W s if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) % `* M8 W' ?! R# d$ s/ g4 }3 C
break;
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// - à??? μ?·ó" I5 y, p# M/ l; f6 W
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
; E6 q; X2 Z X for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) - h! U: _3 L. M2 e5 H. Z
break;! s& v& j: y, y% T8 n. q! Z
} ' ]( q2 M. \* r
}
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if( pAttacker->IsPlayer() )) K2 a- c7 A5 t
{
( K/ }, C. }1 i9 f m_idMurderer = pAttacker->m_idPlayer;
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4 R& U7 H$ q8 |6 U* E! E CWorld* pWorld = GetWorld();1 F8 Q2 O9 D# J' ]; G
if( pWorld )
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char szFormat[256];
' K0 E9 w$ n1 g4 b7 p strcpy( szFormat, pAttacker->GetName() );1 }2 i; x# P5 T( _# o6 E7 X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 \ z: _7 X; T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# k9 d1 E6 v' a. Y
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}) ]$ P+ Y4 t: K4 o& _$ S6 e" r
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if( !pAttacker->IsPlayer() || IsNPC() )0 V( {& J' `1 M4 b8 i* R
return 1;
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BOOL bAdd = FALSE;
) g! m: V# a. D& N# S& b: S if( pAttacker->IsChaotic() ) // ???à?ó??7 s k1 @+ ^+ s H! Y3 L6 ~
{
, L# c9 O8 U8 J& L, t' D* @1 A6 e- | if( !IsChaotic() )
- ^+ |3 S0 y1 d1 _4 B bAdd = TRUE;2 j0 R" o1 _5 [
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else // ?????ó??, èù???ó??
- ]3 H% }; ~6 y2 a {
" Z. D# ?' T' @0 v! J* c if( !(IsChaotic() || IsPKPink()) )! C- o3 P7 @0 r. b8 X% p3 ~
bAdd = TRUE;) s& u' y$ c6 @& O i: V
}; V. |; A7 N- S4 }% @' w1 h
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/// ???à????, ?o?aà? ??·ááü
* k+ R! P0 h6 c5 x if( bAdd && nReflect == 0
. _% b# v$ z- K- |, c && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
4 M% R9 u1 I1 J4 @& l! p ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 x5 I `6 R0 v) }0 k- u CString szSendMsg;0 X" r! [) ^( U7 `7 S- ^) d0 F
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
, O, B9 e, |) c- g* P- K ((CUser*)this)->AddText( szSendMsg );
" ?1 F- J% B6 s) L& M: Z szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );) A0 ^& x2 m$ h4 Z) o$ w
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );! X8 w" M" s, H7 N, g
((CUser*)pAttacker)->AddPKValue();1 Y; h, l& x- X1 c1 r9 j
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); O+ |7 d4 E5 e
g_UserMng.AddPKPropensity( pAttacker );: ~1 z$ a) d7 A0 j; C* Y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );% v2 l9 R2 H, T+ x: ^4 x. Z: }( A5 E
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
: T, [: T6 F$ e/ K. n6 U9 j. B" ~#ifndef __MAINSERVER
4 A6 z% `, Y+ N, aif(!pAttacker->IsPlayer())3 P C# L# e9 p. M2 ~
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );: E! J7 S! P8 k9 d
#endif // __MAINSERVER; k m, y4 _- m
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);! D/ H S1 ?% e2 N" ~. S
#endif // __HONORABLE_TITLE // ′Tà?! U& i4 p2 {; ~8 S5 ]/ u
}
- i {, X. l" T5 E" m#else // __VER >= 8 // __S8_PK' t( B, g. Q2 o3 p& z/ a E
BOOL bChaotic = IsChaotic();
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3 P" S0 U% W+ C m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
' @ `, o" r- A7 x$ u4 |/ s E pAttacker->m_nNumKill++; // ?3?? á?°?
! @, ^. Z ^6 R4 f; i (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
" E3 |( U5 C4 L2 A" {0 \6 e% Q
+ F& b* N# `/ }" l) _0 b2 F int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
2 V, E/ A$ [7 k4 e1 H( l if( nGap >= 80 )8 W! I6 M4 n% ~' a/ ?
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 t( i- F5 D6 _. l/ l, d- Q
W1 P. ]1 P9 R+ t: V6 p$ n6 B // o??ó±Y ?3±?±a?| ??????′ù.
. R) a2 v& r9 A5 U2 d CWorld* pWorld = GetWorld();
0 h; P* j& T! @( S if( pWorld ); c# g2 d$ [5 _3 y5 i2 q
{
a7 Z/ U0 c2 [, g+ ]! ~1 J //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
6 f2 }5 w) J( n% G7 a$ s char szFormat[256];2 M, A; @5 j+ S9 f. D
strcpy( szFormat, pAttacker->GetName() );
) o6 _) R- i, v* R- C) H strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" M% |+ V, E+ h8 I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST )
3 D) { U- B L#ifdef __JEFF_11_4
! }+ S" }0 W8 @ && ( pWorld && pWorld->IsArena() == FALSE )) F& k& b. g+ h O" x( y4 m
#endif // __JEFF_11_4/ ~0 _, L# X/ ~& r+ z
)# U3 f# C( h- `. j, I
{$ `$ s; j; Y& M& M8 d- c$ v
if( bChaotic )
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#if !defined(__INTERNALSERVER)) ^) }8 |7 c4 I3 S
if( m_dwAuthorization < AUTH_HELPER )7 e2 L$ W6 c0 V% w
#endif! }3 @# m( }8 s$ [. H( m e3 {
{ V! W& c! \# y
// ??3?μ?·ó 7 n2 r8 R$ D: v1 b3 G& Q. Y
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* [; j! b5 Y+ a: l float fRate = pProp->nDropGoldPercent / 100.0f;
( T# @6 m! D+ W1 |, B6 L int nGold = GetGold() * fRate;+ t& M' G. `2 @
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if( nGold > 0 )
: R" b. j& C+ _+ N" I" l DropGold( nGold , GetPos(), TRUE ); R T" K9 c! i, G* ^% x
( |! f( d) z% q0 ]: N) l // ??àì?? μ?·ó
1 o s# s: D% b: F" A for( int i=0; i<pProp->nDropItem; ++i )
& C% F7 ]& d" I; I0 s {9 K" d& R, \5 X! x8 G( ]1 a, }- F# e$ q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.; T& \# T- z8 l" f
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if( xRandom( 100 ) < pProp->nDropPercent ) 5 i8 w! P, o; {
{3 Y; S/ j' h# H
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
6 I. y- ?. h+ f1 W2 q u6 L break;
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) t! f. _- j" L) B8 j( t }
6 e+ g1 w. {7 F& p0 g }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
% b3 o$ w M, f" J pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. q# f4 g( f- o+ K5 t6 J, z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.9 Z! J7 ?& _1 N
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( O0 j: g* y/ b% `, w UpgradeKarma();' F! m/ e7 T9 T% ~- O
#endif // __VER >= 8 // __S8_PK) M& e6 p |: C5 c) Q
return 1;2 x R8 W& L3 f7 a# X: ^
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" r9 r1 F7 Z/ F; L$ G-------------------------------------------
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$ O) U9 t$ S% n, o3 M if( pAttacker->IsPlayer() )
& W3 b4 |# q% h$ d3 F7 T {
5 ~: H" h7 D: W. H m_idMurderer = pAttacker->m_idPlayer;
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6 |9 [9 Z. }% @4 R) B, o CWorld* pWorld = GetWorld();
0 n5 p- c1 }8 Q B+ V" ` if( pWorld )
' I: @; @' K8 ]9 p {
( H& m+ }# N+ y3 A& \, e* B char szFormat[256];
6 @+ K. V* Z) \0 R& T* W3 c strcpy( szFormat, pAttacker->GetName() );5 `7 F) Q; q) q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" J8 O8 q3 M# n* D" G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- T6 e, x% z- c3 A6 A4 E }
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