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赏金系统恢复7 d+ b; d5 O9 d0 ?4 f7 g5 M
Mover.cpp
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- b: v9 }% |$ k; bCode:! S+ C. c N/ n
int CMover::SubPK( CMover *pAttacker, int nReflect ); s: H6 O1 \4 ]2 w
{
3 m4 F' W5 {" A if( !g_eLocal.GetState( EVE_PK )3 w( D- i' Q+ C( G3 F( Z) A
#ifdef __JEFF_11_4- A0 W1 u4 D/ l
|| GetWorld()->IsArena()
1 n9 l0 T6 y7 u#endif // __JEFF_11_4& i8 n& e' N6 j( f5 H
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return 1;
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#if __VER >= 8 // __S8_PK
( I9 X/ X. M c6 r* S- B) R8 I if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 ^' r9 p& l5 p( `: p0 Y4 D- X
return 1; {( c2 u8 D* J, B$ i
$ k: n$ I5 l2 `! T5 z if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( J) R1 r/ Z7 ]' `5 W" Y2 t return 1;
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! S/ U7 \' a) W#if __VER >= 11 // __GUILD_COMBAT_1TO1! V5 Q+ T% c" h) x2 B
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' F% w" R1 G p7 U* _ return 1; K" Z! |- t+ ^" R
#endif // __GUILD_COMBAT_1TO1: |0 x. \( g) B `# A
- ^6 ?( |" {, V/ Z if( g_eLocal.GetState( EVE_PKCOST )
1 a( P3 G% d5 z2 r- }) L. a Z#ifdef __JEFF_11_4% n4 A( z7 k/ t; B E
&& GetWorld()->IsArena() == FALSE
5 [! \' T* s- N) a#endif // __JEFF_11_4
. e: `5 a% ]- s )
1 |) h0 L3 n5 p {
3 }, w' }% u& H2 L+ c" I if( IsPlayer() && IsChaotic() ) 7 d, O' ^; }- ?8 j/ P
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#if !defined(__INTERNALSERVER)
, X0 e4 w2 z( H. b( E if( m_dwAuthorization < AUTH_HELPER )
" I8 a4 A- S9 b! n6 O2 e9 z- O#endif+ I1 Q+ {4 T4 } M- S
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// ??àì?? μ?·ó ( \' q8 [1 ^0 g4 M# _9 @
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
! \4 Q1 x! i7 o' @3 {+ b) S: ^ D/ u CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
, F) f- p- W' ?$ g2 K# y. y, u int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 z% k/ Z+ T0 t; P
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 L0 ~* a0 R' C/ a' _$ G
break;2 e2 q6 r7 c4 O% k$ i
}
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// - à??? μ?·ó3 b* l$ z/ F$ E0 [5 j. @, s: M
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );3 O9 Y5 X7 e. s! K. [
for( i=0; i < nEquipDrop; ++i )9 d% {& q0 l W# a# Z: K2 X
{
* _) M3 q F. z7 d7 x1 a" ~ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) X& k* m: m; k* }! i' O$ H# T F
break;
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}
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if( pAttacker->IsPlayer() )
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, f j, L1 K+ [* `) ~9 K2 A m_idMurderer = pAttacker->m_idPlayer;" r) f. A d- p, |% a. b
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: V9 a# a9 C5 T, u" I9 v CWorld* pWorld = GetWorld();
$ Z3 y+ ?/ T( R# x( m, M if( pWorld )
1 [& D3 e2 } K: _! w& B) b {
& l- W% D2 t; K$ y char szFormat[256];
% K7 [1 d* O: f% I% \- r strcpy( szFormat, pAttacker->GetName() );
. O1 W4 g! e4 h. ?% { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) E' A, z; w% w( d# ?: v, O' b& j
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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0 T7 z" j+ Z6 H) N8 U. E& k1 _( ]# g if( !pAttacker->IsPlayer() || IsNPC() )
' N, u4 A1 j1 k% l! |9 p; M& | return 1;
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BOOL bAdd = FALSE;# `( b! r- l. X. `! R8 W2 Q
if( pAttacker->IsChaotic() ) // ???à?ó??! x$ s" a2 ?9 O( \5 u1 E, K1 H/ F& A( B
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if( !IsChaotic() )2 x/ ]$ Q! }2 I0 `* v% a
bAdd = TRUE;8 z" L& z/ C0 ?, t4 y3 d
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else // ?????ó??, èù???ó??2 q) F0 O# v" L9 P$ I
{
) N7 L5 O7 R T' z& i( k2 j if( !(IsChaotic() || IsPKPink()) )
8 `; p3 h4 z! w8 O6 H' M bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü% g/ O B. J4 Q
if( bAdd && nReflect == 0
) D7 t7 k. T! X+ j* M0 h) d- [ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
' q6 J1 G. G* \- ~$ ?0 F. R {$ s+ f0 G% _ e* c( f
if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
" l3 Y% {, z/ c ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* g. X" o3 q- W. f, G
CString szSendMsg;) d% m! T) I2 H! H
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
" v, j! F1 `5 c! q- o ((CUser*)this)->AddText( szSendMsg );
& a) Y. S7 O# O) i szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );1 e. _1 d: K: N! E9 D+ H
((CUser*)pAttacker)->AddText( szSendMsg );& L3 \" I/ X+ ~& g9 D" M& u
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/ }8 a. v7 \! D" ^7 B3 f) ^1 @ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
/ a" ], r. E) d5 x6 i ((CUser*)pAttacker)->AddPKValue();7 Y, ]. \( H# E
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );# L+ s& m6 P" V8 X1 u" k' n
g_UserMng.AddPKPropensity( pAttacker );9 U; W9 b# B' T
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );6 T* B- u7 T8 L0 Y" z
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ `9 F% R! q/ U) Z2 q/ M" w#ifndef __MAINSERVER
, C6 ?1 F" J# Q: w% xif(!pAttacker->IsPlayer())
. U" p4 [$ D O% P( G FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 \+ ~% P1 }$ a( R0 N0 X#endif // __MAINSERVER
" o' h- C# e. E. z0 { ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
. e b2 `( q+ Z. ~" B# ]0 k#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK" x4 H4 V: q5 |1 c% }
BOOL bChaotic = IsChaotic();. J0 A7 N4 F G' ^% v
% z: O0 V! X. T4 E3 D& x8 O0 {
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 ?: b; e B* U/ s% Q6 ` pAttacker->m_nNumKill++; // ?3?? á?°? K! M. n7 y/ |7 u
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# A+ V6 ]0 o% v o, B
, a& i: w# H! p7 m- Z; o2 S! P3 N int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" _8 j/ Q$ N$ [* I9 ] if( nGap >= 80 )
9 d6 Z# t# ?" W- p, U0 Z ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # n& ?2 Z- T( `/ d, s: `
* j. f4 y: m: ]7 r$ J' @% d$ f // o??ó±Y ?3±?±a?| ??????′ù., U! a X: x9 M
CWorld* pWorld = GetWorld();
2 w: ~ }- b' Z if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") h. R7 G5 H* m$ r o5 p: k6 j
char szFormat[256];
$ v- O2 l6 `, _' {! F strcpy( szFormat, pAttacker->GetName() );
7 b- Y) B X+ [- {8 K2 r5 d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 B% f2 ?4 \ T g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- B0 o1 h2 x y
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if( g_eLocal.GetState( EVE_PKCOST ) , A5 {: b& h) U* p: v' M# U
#ifdef __JEFF_11_4
, n" f+ V! U# x/ O/ n4 O6 R && ( pWorld && pWorld->IsArena() == FALSE )
0 p9 _ p. o% o#endif // __JEFF_11_4
. J4 a; L7 m, d; T- T )
3 a0 ?5 T' m0 K, a- `+ V% i* `4 i {
- w0 R/ C; u3 m9 l6 n, _0 ` if( bChaotic ) ) d* v" _: e' e5 @* G& @( B+ N! ~
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#if !defined(__INTERNALSERVER)
* o) j i5 Y6 ]: L$ p; T if( m_dwAuthorization < AUTH_HELPER )
" Z0 i# Z3 J7 o( ?# @+ d; ~/ F #endif) d- g0 B! ~: N/ x, h
{7 N- C7 G! c+ |2 ^. ]
// ??3?μ?·ó
; H0 w: D0 k0 Z8 `1 v, Z KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );# t( P% d3 v' @) a; t
float fRate = pProp->nDropGoldPercent / 100.0f;' J- O. ] `7 k {6 i
int nGold = GetGold() * fRate;* Y8 [% r: J `* r2 Z% d
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if( nGold > 0 )) M2 U3 S9 V# A
DropGold( nGold , GetPos(), TRUE );! Q0 i" J A& H! X% K) _6 w- E
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// ??àì?? μ?·ó
) e# m( v/ j* C for( int i=0; i<pProp->nDropItem; ++i ). W; \! }5 N: @$ h9 x# e
{2 e% O+ `2 ~9 p
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
4 i4 N% w0 {0 x9 r/ _
- S! L3 u0 y8 i, X if( xRandom( 100 ) < pProp->nDropPercent ) 5 b, f- s( x; g& F! c' { d" j" L( ^7 _
{
/ e& W" M& `9 s if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) Q' H& a1 I" O+ w) }
break;$ M" b& Y# x4 t' D+ T2 x" a3 y
} i, c: n, d5 y3 ]8 G- \! N4 O
}2 ^2 a! m* G* j6 _& }+ S
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
( M( G& L! T* I* n1 q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );, L0 a2 T: G# V9 x% K3 S; a. p
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.9 ?; j' J) }) {; {7 Y6 m
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )1 M5 M: U: Q3 s. J
UpgradeKarma();% V& E; Q( |; T% b
#endif // __VER >= 8 // __S8_PK5 J: h9 i2 Y2 w) u) {0 ^
return 1;6 W2 a9 N- _3 T- T
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* |5 B0 }$ h: s- t6 x$ s-------------------------------------------, x8 P6 M& d4 j5 @: c, e3 G/ n# L
# b7 X' R9 l) N/ E% Z; Q; D r) s' ~
if( pAttacker->IsPlayer() )% u7 v8 }, ~1 y$ g# p
{
9 r2 S4 l9 B- ?! `5 d- x m_idMurderer = pAttacker->m_idPlayer;. m* U, T! }1 q3 z ~0 \$ t- i% J, {' K8 ]
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CWorld* pWorld = GetWorld();
! K# R; g% r% q5 Q& K' d7 B5 D% i if( pWorld ), ~) O" Z: K& [ g( p1 r, L
{, {, D8 |2 I' r q9 f+ Z
char szFormat[256];
# ]6 T" D' [. A+ O' |" J3 I strcpy( szFormat, pAttacker->GetName() );) m, {( f. \/ Z5 ~4 G9 X. y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 ~' Z0 j0 z4 l0 O3 A" `: @
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! U K( U# R! m5 l
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