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赏金系统恢复
$ e- R1 m! |# V4 O9 _: iMover.cpp
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Code:& ^% f. z# A& `- j" r! h
int CMover::SubPK( CMover *pAttacker, int nReflect )+ t3 E, X3 y& O
{
- q5 i6 F# F9 `" Y! H if( !g_eLocal.GetState( EVE_PK )
8 i4 V" N1 ^( v) W7 A8 r#ifdef __JEFF_11_4
% D/ O* _2 _. J4 [4 b4 s- N || GetWorld()->IsArena(); e i5 d+ L- Z) T
#endif // __JEFF_11_4" a( Q8 D) w- l2 s# r. `
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return 1;
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* Q/ @6 y! F/ V) P/ I# d#if __VER >= 8 // __S8_PK
2 e3 F. `1 x8 D+ N if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 J- l2 y0 P4 B' h return 1;
) w( T( [) i8 p3 e2 ?8 f
+ z0 K( Z; A1 {9 O, J& Z+ L. m! h- a if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ T! E- F4 t7 |# t) ^) U
return 1;
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- L+ Y+ C; f/ e8 ^3 ]( R: U#if __VER >= 11 // __GUILD_COMBAT_1TO1
# {0 `& a" w$ j5 Y8 m# E# X7 D2 ? if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& M. G p' x# k! W- d return 1;
& f- g- j5 m+ {1 ?2 \3 Z#endif // __GUILD_COMBAT_1TO1
6 U$ T k5 ~2 K/ j2 O4 f& V6 D& T4 u% v% H$ W5 c3 \8 h8 K0 }3 K; }
if( g_eLocal.GetState( EVE_PKCOST )
4 O+ ]+ i) I. V& Y) g6 Q) k5 A#ifdef __JEFF_11_4' m) R- a' F) ]7 c% Z
&& GetWorld()->IsArena() == FALSE' \- R0 R+ P: A
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)' I( _9 u6 N: c' `/ J$ m1 N4 S
if( m_dwAuthorization < AUTH_HELPER )
- C! z/ c3 u7 s: G! h. k% T4 ~#endif
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// ??àì?? μ?·ó
- Q* @3 H" l% h9 F. g // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )7 V/ r' d5 u4 y7 p7 @
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
0 c) n" l# q6 B6 h! k S( N( { int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% t4 v ]9 `4 C, {# s for( int i=0; i < nInvenDrop; ++i )( f/ w9 P5 h/ X4 G
{
: J3 F& I2 `+ V! s8 q8 y% f7 [9 c; f if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 Y- Q" Z% @" l
break;
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// - à??? μ?·ó' C/ d! {3 d) W7 ~0 \
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
0 G9 }3 p3 y Q# j! ` for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ) J+ Q/ K; K5 D% V& ~+ V+ [
break;
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}
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if( pAttacker->IsPlayer() )' w) _$ F5 R9 l, y* a
{
+ u$ O H3 r3 x( t m_idMurderer = pAttacker->m_idPlayer;: G' D- Q7 F3 D% ]5 G, T
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0 M1 s2 H" o3 N7 b6 y, c6 v CWorld* pWorld = GetWorld();) V- X7 V% [/ S6 j) N: w
if( pWorld )) P1 M! I3 Y+ ?& {0 r* m
{
2 q( ^, A, C! ]+ n/ e' g char szFormat[256];) Y. F, c. D" c$ H( e" S
strcpy( szFormat, pAttacker->GetName() );/ b3 `$ h4 d5 P7 n
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 h5 j( ?! G5 A& E9 h D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' j2 ^. U. b( H4 d$ J$ o
}
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. w5 d; I! \. U) E+ c% K+ H* N0 B if( !pAttacker->IsPlayer() || IsNPC() )2 \- M' r0 V V0 u) C8 _# `
return 1;6 ]1 U% L" |, J0 z4 ~
: L# O- W# ?, _" P8 s( u- C BOOL bAdd = FALSE;
8 G( U: X1 T$ v! r& q6 C, c if( pAttacker->IsChaotic() ) // ???à?ó??
3 ]2 `0 g8 t& b% [6 B$ e {2 M" |" n; ?7 T0 E0 Z+ u
if( !IsChaotic() )* l8 q6 h; E) C1 |' V0 r- n
bAdd = TRUE;3 X, p- o6 E% @, T! P
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else // ?????ó??, èù???ó??
; Z5 [3 W- {9 m8 s7 Q g {
; ]! e8 O9 M; R( c8 q( B1 Q if( !(IsChaotic() || IsPKPink()) )
: ?. g! ]" l2 V' K8 W# l# ^: R bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
5 B5 b5 k2 m& z! ~ if( bAdd && nReflect == 0 8 M( w a4 G& |% Z3 i) s
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...8 m9 y( n0 B3 b: D' t
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )" h' p4 V: {: |: A, {5 P
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
S- d) @4 ^) W' S7 S7 t CString szSendMsg;; z- h, @" B# M2 `
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. X A+ @* @+ C$ W- M) j9 H
((CUser*)this)->AddText( szSendMsg );* T6 ~! R) P' ~- m& b$ ]: A
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
1 E g; L# H# _5 d' G- g" G; a ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );" P' n% r! m( k/ V. I; e2 Q
((CUser*)pAttacker)->AddPKValue();
1 U( u4 l ?% V# q' q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, R/ ^7 G. {7 s g_UserMng.AddPKPropensity( pAttacker );
+ t- T- j% H. t+ }3 m g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
( @" l0 r7 `+ L, C/ E/ [; N0 P#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# N; {- ~' \# q+ }9 L. o; _
#ifndef __MAINSERVER8 }. p2 x r X9 B# T: W
if(!pAttacker->IsPlayer())1 F% O5 i( }' ^; w
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );( e% M9 C2 n' H9 o" m
#endif // __MAINSERVER# p, U5 n6 Q% [9 `
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, J( E) }7 D9 A2 |+ b' g% P#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK! N3 C5 _- p/ F; V$ H
BOOL bChaotic = IsChaotic();/ J1 N- d5 Z5 V+ u
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.0 R$ m! N$ k J6 g) r# A! x) |
pAttacker->m_nNumKill++; // ?3?? á?°?
* e+ B/ ]. L" y! `( N! X (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
4 @% I1 h( ]8 q% N4 ~- z+ G3 k7 v) X) F& E; g
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. S: P8 I& k0 t2 g- }2 y if( nGap >= 80 )4 r7 G5 R T' h4 F$ t$ ^
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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+ s& p: H+ F+ b0 |0 S/ \; z8 Z- d // o??ó±Y ?3±?±a?| ??????′ù.& h8 R, y+ L& A' D8 X- y. Z7 a1 M7 n9 J* j
CWorld* pWorld = GetWorld();
. Y) q5 L0 Z, \6 N2 y& l if( pWorld )5 b5 `$ w4 q" L1 p2 i
{
, _3 j# r# I8 n //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ J3 _! V- a v char szFormat[256];" w. X. W& p2 B' x$ g& P* G5 U$ ?
strcpy( szFormat, pAttacker->GetName() );
& @" }, A$ J/ X( K6 j. s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) B! J; x9 f1 ?0 f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );( Y4 M" R6 F, m* m- p1 P/ ~6 K% o
}
* {2 l/ `( @5 N
9 T% W' P8 f8 b if( g_eLocal.GetState( EVE_PKCOST ) . m$ V R/ U% S% E) e5 f9 a% v
#ifdef __JEFF_11_4; U4 a, D3 C! I: @6 q, i
&& ( pWorld && pWorld->IsArena() == FALSE ), Z+ v- d+ h! U9 G- M
#endif // __JEFF_11_4
4 s2 T5 O% ~- X9 u )+ v) _- u6 ~9 _ u
{
& c, C9 k {' X8 [* R% t if( bChaotic )
) E7 e# q) p& w& U! @2 p* R {
" Y2 j6 H/ `5 A5 C; l8 S' Y #if !defined(__INTERNALSERVER)
6 w: P$ Q0 s' V, x if( m_dwAuthorization < AUTH_HELPER )
* W" Z/ U, q- y" a4 C) L #endif7 ]" N% s+ b* R w1 n( @/ V! U
{4 }( g+ h6 ?8 l# d A
// ??3?μ?·ó
& @' I" A7 \3 ? KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
6 U u H6 q! |6 Y+ J7 Y8 e$ H float fRate = pProp->nDropGoldPercent / 100.0f;! z1 I* j* W9 P4 `' w2 Q5 S
int nGold = GetGold() * fRate;
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if( nGold > 0 )9 h& O* |( m/ {
DropGold( nGold , GetPos(), TRUE );& G! p. `6 a( B3 D: U8 J3 i1 S' j6 j
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// ??àì?? μ?·ó ( w1 X) A9 Z' a- ] ]2 R
for( int i=0; i<pProp->nDropItem; ++i )
. ^3 ~6 c* f; ^ {
! t7 O4 b( P W0 T' \( \: g( ] BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.5 x) R4 \& J) j5 z* R" z
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if( xRandom( 100 ) < pProp->nDropPercent )
3 Y( [ s0 h4 ?$ C {
3 j8 G" o. ^6 f( i, T F$ y2 @ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) - V* U1 w: H0 p6 S. D3 p
break;; }$ y9 i( J5 k8 b! g
}, I# l5 E- m" { }
}, {. J# @: Y$ v& I4 v
}. k: l) {, K: n9 C! W6 D
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}% E* c1 E/ z" j: j y X
1 K+ E; G) Y3 o" @ //pAttackerà? slaughter°aà? oˉ°????2′ù.
- j% m3 ~% j! [; _2 _7 F) n; [ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 r+ r: n; l- g: D" G // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.# s0 Z; W C& F3 Q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
% |$ b0 N+ z2 t! ~ q! o: u UpgradeKarma();
D' F% l; D. z7 L#endif // __VER >= 8 // __S8_PK) C2 G# F7 Y) j1 H/ C
return 1;
: A2 X; T( y0 h2 E$ h5 v}
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X2 D# z) C& b-------------------------------------------
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
1 x L+ v m; ?4 V. ] [) ?. }4 j& k! @) ~) e5 K/ i" P
7 a: f+ {$ f* r% Q% x- `2 z CWorld* pWorld = GetWorld();
: R6 d' Z3 D: P if( pWorld )1 e- e1 s& N9 }2 @/ |
{- g; e% I3 _4 u5 s
char szFormat[256];4 k& U1 P7 I, U8 | n7 h3 q- A( ^) a' f
strcpy( szFormat, pAttacker->GetName() );: N L1 |- ]& d' D. Y8 E* E
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& t! f' g. J$ o2 | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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