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赏金系统恢复
3 l4 S2 c* ?. l4 RMover.cpp
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Code:
2 _% A$ [! l0 o9 xint CMover::SubPK( CMover *pAttacker, int nReflect )! b% s6 J# s/ y, L/ q% B
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if( !g_eLocal.GetState( EVE_PK )
! K- h" t. x% H#ifdef __JEFF_11_4( J2 t& L. X5 M6 [* F% J
|| GetWorld()->IsArena()1 Y I; S3 \/ i. t6 s9 {- q+ a
#endif // __JEFF_11_4
. S7 y C6 e _. x- L )
3 z3 O4 {" p, V return 1;* c: Z4 ~5 J( M& i
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#if __VER >= 8 // __S8_PK6 Q$ j2 ~5 O! { t' A! A3 s
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); o' _* e; s( H
return 1;
/ j9 W [' M- j1 l* |
6 v } Q) F2 H7 ? if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& F8 i2 P2 A) \( m return 1; E/ @( e+ ]. I3 \$ L
0 c& H1 K: b( y9 a. _$ m' o# P% v#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 Q8 M" M1 D O. {* A1 z if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )! }* {0 Q" E$ L/ j+ d; [" v* l8 m
return 1;
* ]$ S5 X& E. ]7 c4 I5 {$ W7 U#endif // __GUILD_COMBAT_1TO1; A5 ]8 z' c# `* r: ?+ w4 L7 l. ]
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if( g_eLocal.GetState( EVE_PKCOST )
! W$ g' w4 Q+ B6 E" V* Z8 c% k#ifdef __JEFF_11_4
0 {; W0 q3 |! B0 ]- { && GetWorld()->IsArena() == FALSE+ W$ m3 V. O) g, T& D" _
#endif // __JEFF_11_4
- y2 q, b5 H8 e2 Z, `: | )* H8 O6 t# O6 o' Q" D( }' j
{
4 ~$ y- b0 D9 v% E2 T if( IsPlayer() && IsChaotic() )
) d3 x- F& R- S+ K8 S* Z' Q {
4 X6 K" W. ^0 A) v6 D#if !defined(__INTERNALSERVER)
& V) o% E0 X+ [2 g( u0 O if( m_dwAuthorization < AUTH_HELPER )
: f0 |* J) n5 Q2 \#endif
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// ??àì?? μ?·ó
' j7 f; G: P7 V, C# C // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 `1 d b ` D
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
3 E8 N0 u0 ~7 ~$ @$ M int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
( N# |7 O% n& N3 D2 w for( int i=0; i < nInvenDrop; ++i )! I' K! R" U# k- j% ~6 P3 m6 X
{
8 X+ Q8 N4 I5 ?5 F$ g1 `9 j- j4 w if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* J) H( e: f& ~4 k break;& T# v% T* C3 m; Q+ U
} {, e5 X1 g4 D% P9 W* r @
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// - à??? μ?·ó
9 {& e' A( Q& |4 `3 n8 d! z1 { int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 D9 N, G3 `3 Q2 G4 Q7 g3 c$ o for( i=0; i < nEquipDrop; ++i )
! |2 y4 }) T* v9 C! m, N1 o4 {# T {
9 P- m8 g1 W( W if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 1 m3 Z X# V' [. a; A
break;
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}
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}
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if( pAttacker->IsPlayer() )
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, R$ [/ N" b: P5 C9 D8 S e. \ m_idMurderer = pAttacker->m_idPlayer;1 x2 R6 N: y; Z1 X
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4 t2 B4 a [, Z/ X* [ CWorld* pWorld = GetWorld();) q5 j- _- y2 ~* x& k/ g
if( pWorld )
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char szFormat[256];
3 T& C+ p1 q" L0 Y2 ] strcpy( szFormat, pAttacker->GetName() );0 I' {5 p% `, K+ @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, b5 P( Q' H6 l! l) b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )$ D4 ]2 _$ Z5 P: U ~( q- E# f
return 1;; K, W, l/ Q) ]: o7 Q
: G1 G3 k, i" W" l- C0 K2 j BOOL bAdd = FALSE;
$ O& [) i- }. a# d4 m. ~# }. ] if( pAttacker->IsChaotic() ) // ???à?ó??
- R7 X3 [. U% g1 t5 M9 c, ^( D: p {
- d: C' ]( [6 s, W if( !IsChaotic() )1 S( g& a$ U$ j+ u/ g% F, {
bAdd = TRUE;, M# b/ W( G# E; n3 ]/ F; ~
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else // ?????ó??, èù???ó??
& w; a' |4 l9 {7 X" R {
" B* Y# i: P5 ~ if( !(IsChaotic() || IsPKPink()) )+ q( l0 r6 r4 v6 h X+ W8 v" t ?
bAdd = TRUE;' [8 C+ W0 r2 j9 f( B0 m2 [
}
/ X# W" \8 u1 h
9 R6 S; h3 J) m6 j, p6 V# j; z, l0 p /// ???à????, ?o?aà? ??·ááü2 f5 e) d0 }* ~' F) c9 @& Z
if( bAdd && nReflect == 0
9 V3 j' u [9 ~8 K$ s. l0 g && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
9 m2 s0 M4 |" }; _ {9 n5 f! w) G1 x/ ?
if( IsPlayer() && pAttacker->IsPlayer() )/ [: @* G8 A$ J5 n6 X' @+ |
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if( !pAttacker->IsChaotic() )" X; l/ J3 |8 p( J
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
9 u @( X. H, h4 c. t! T$ N CString szSendMsg;
* t: P/ V H! c szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 k( ~; `9 `7 O# U) H% j9 _2 k ((CUser*)this)->AddText( szSendMsg );! ?% O" j8 [1 C& j' C5 g# ~; `
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );' W) D- V: o- W% e; a& Q
((CUser*)pAttacker)->AddText( szSendMsg );
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- P, p0 o4 M/ I9 R# p/ \* c pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );3 J. Z- U, R* n) l$ |
((CUser*)pAttacker)->AddPKValue();
J# _: h; C# p2 G" ?1 ?/ I pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
$ w: n: G& `' ?' g8 n g_UserMng.AddPKPropensity( pAttacker );! s9 e1 k' ^8 m( s$ u8 @5 f- \& k
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
* D" u4 `) [; o. J2 ~/ M. z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: d8 ^8 b2 z* m2 F
#ifndef __MAINSERVER
# c) c$ w/ y8 O$ C8 U+ |if(!pAttacker->IsPlayer())0 E6 A& r8 ^" U- ]1 }9 y
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
8 C* Z5 W$ _" c# ~0 ~" k#endif // __MAINSERVER
$ g' a8 w. l6 p7 b, c ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 g4 s7 Z1 n( J8 c5 i$ }# Z#endif // __HONORABLE_TITLE // ′Tà?7 P: l% I1 W1 o0 `) i+ s* v
}1 [0 A5 u& Q2 y( x: f. F: Q
#else // __VER >= 8 // __S8_PK
! m. I! s M+ u6 k& \ BOOL bChaotic = IsChaotic();0 e5 b4 t. E5 x1 n8 N% z4 N& [
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: u1 t/ x& s3 V; Q" g+ h* \
pAttacker->m_nNumKill++; // ?3?? á?°?
* A2 H+ l( r* T (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% A+ j+ ^7 V+ y; L2 E$ h4 f
% R% e- p& h, F8 i4 | int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
% l) ~6 [; J/ F# {" t/ O4 k if( nGap >= 80 )* H/ s) M, j0 e8 C+ I( l! i
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
3 ?1 ?' k0 c& T$ z
! K8 \) d3 J2 [. F) _1 X) z // o??ó±Y ?3±?±a?| ??????′ù.9 r. a5 {$ I8 ?, V1 ~% }$ _' V+ _
CWorld* pWorld = GetWorld();
/ y6 B3 T2 n- y! t7 u$ d/ _! ^ if( pWorld )3 m3 \9 Q5 i+ w2 f3 g! e f
{! Q1 `9 @5 g! b) @
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."- O/ z8 C* W I9 X0 }5 B
char szFormat[256];6 ?, d6 J- f2 |3 b7 s( \, \) W$ }
strcpy( szFormat, pAttacker->GetName() );( t9 y4 e6 P! N5 `
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* ^+ i) r# Y2 C; `3 ?- Z) Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
8 [$ `7 b2 `8 A' Q- Y }" w. `, a* Y4 _$ {( q$ S
, E& i; R: ?) @* N+ h* X& J
if( g_eLocal.GetState( EVE_PKCOST ) 4 ]+ e* @, z" n
#ifdef __JEFF_11_4
0 b1 m8 U' a: D! P! e && ( pWorld && pWorld->IsArena() == FALSE )- U# L1 ^2 g3 u) A$ \+ w9 y5 k
#endif // __JEFF_11_41 Q2 C5 G, L9 u! l$ N
)
( J$ x% U' G8 W) u {
( c, g) ^" m/ c `* j. j1 u% L if( bChaotic ) 4 I) ?3 O5 K$ r- x
{
( B. w( ~( r7 g# v #if !defined(__INTERNALSERVER)
( `6 y3 P j; m9 @* R+ u if( m_dwAuthorization < AUTH_HELPER )
p! E1 Z2 a# t" h8 U9 J" _ #endif
! i: ^7 s1 K W {
, ?+ T2 O; z$ f% T // ??3?μ?·ó / T7 f5 N9 T; j. L, Q; X! _
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* B! w4 g6 M& \( I ~3 g float fRate = pProp->nDropGoldPercent / 100.0f;
6 b# C: I9 q8 V2 Q" A int nGold = GetGold() * fRate;3 I6 k: J; D' r9 M/ @5 @
, S. x1 q& y5 n& t" w; ` if( nGold > 0 )
' F6 |- A$ M9 N7 W: i DropGold( nGold , GetPos(), TRUE );
) a& N/ e8 ?+ K; O% q
6 x3 T! ?+ T# t/ k5 _ // ??àì?? μ?·ó # h# G, |# x9 o9 {* B o7 X/ A; Z
for( int i=0; i<pProp->nDropItem; ++i )" [$ w7 q+ E, g8 f- R) c% Q
{
5 L; P6 u# E! H$ W8 P9 M- T BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# q; k \: q8 q) {: Y; D% a: B
9 o6 ?: Q) z4 N
if( xRandom( 100 ) < pProp->nDropPercent ) % t- a: K$ o' t$ u, W& a* j5 x
{- M- _# g5 h" L( {; ]
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " z. f2 U) s9 ~- n+ y/ b9 a2 J+ F
break;
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}! P' E6 Y% ?! t2 N7 ]2 V9 t- E- m
} ) C' S& G. k3 [3 }
}" a; O }. h* p) }9 ^4 o
: c& r `; A4 t5 w, h1 h //pAttackerà? slaughter°aà? oˉ°????2′ù.2 I! c. \* M6 |! O- a+ `
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
n5 R, r6 m6 d+ W5 Z( W6 t // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ V4 q' g, S. _% U6 }
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
" J' v8 n: H; ` q* W" Z UpgradeKarma();; k$ U0 @! [5 O) s4 ?! L
#endif // __VER >= 8 // __S8_PK- Y/ ~4 V5 \2 k
return 1;
6 A8 ~& Q( m! D* u}
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+ l. {6 u% Q( o5 R3 U$ D2 y* q! }* V# W6 [0 J
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" i$ _% X# E/ a, u3 X' b9 K3 a6 r-------------------------------------------% K3 `8 G; u5 h+ K5 G
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if( pAttacker->IsPlayer() )
# X( @' o I2 m {
" C3 d6 Z9 N& d8 l* P) Q* Z m_idMurderer = pAttacker->m_idPlayer;
% G6 `; p0 f! \2 b
, a# K( G# L$ |: U' Q# q
/ f* r3 d* f8 ]/ @( H: B CWorld* pWorld = GetWorld();
' a8 i3 b' [6 N" M6 w' S if( pWorld )& N a2 b4 Q& V( {: H) I
{: m4 G) G) V2 ]: y2 F% a% Y7 p
char szFormat[256];4 |: n# K- Q) {- k
strcpy( szFormat, pAttacker->GetName() );; r, F& z7 `* a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" z7 R) K6 h7 a8 u2 S" B& u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* f% {3 [. {$ c2 g2 o. ?& r% z }! c- U5 x. r5 e1 l
}
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