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赏金系统恢复
! `$ W% ?6 y. `$ y3 F4 Q8 L, v5 HMover.cpp
9 }+ L7 z( } D6 z4 k( X8 @, v# ~, I$ V
Code:
5 v8 l+ C, W( Hint CMover::SubPK( CMover *pAttacker, int nReflect )! G8 v: p$ A4 g5 I) @. U9 A
{
" _0 b( i7 A2 O' u' k if( !g_eLocal.GetState( EVE_PK ): c# C/ n5 s$ X: H$ B( u0 g% L
#ifdef __JEFF_11_43 P% t, }6 R" `
|| GetWorld()->IsArena()4 v5 F, U( i/ Y @
#endif // __JEFF_11_4
" {. Y# o" ^$ A )3 C' l1 s7 w$ W' h6 d/ b4 h
return 1;
* r( P3 A& I; |# t
- h1 }( d, U* t, N/ f! v+ k#if __VER >= 8 // __S8_PK
. o0 m9 ^# f4 u5 s+ W4 P/ T7 z if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 f# U/ C5 J3 ~% M4 c
return 1;$ H P# \2 p! S$ s
$ Y7 o1 K; u* e0 ~0 n/ g3 I0 N L if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 ~3 i% \1 _2 x' |
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
" F+ E4 f5 W, L( }6 L9 Q o% |+ L1 M9 m6 _ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )$ d1 u0 \0 o" v% v) r8 {
return 1;
/ y5 y! `% L) U r7 O- T#endif // __GUILD_COMBAT_1TO1
) m% J, e b9 i! n, m! e/ M# \0 u# [
if( g_eLocal.GetState( EVE_PKCOST )
6 N1 H0 c- q+ P8 @8 E3 U& S: T, N#ifdef __JEFF_11_4: J8 c( R! ` g, {( Z1 p
&& GetWorld()->IsArena() == FALSE
9 S6 }( \& W) V#endif // __JEFF_11_40 {; i* F6 I$ T4 r. g9 s
)
2 B \- ]1 z6 b5 i0 H {
4 i- Y! Y$ D2 i+ e0 D4 x, y' [ if( IsPlayer() && IsChaotic() ) " N1 }3 i# I0 o' p
{
) _" v/ m* E; L#if !defined(__INTERNALSERVER)
; O; l# _; C: n if( m_dwAuthorization < AUTH_HELPER )3 i O9 p4 G8 [0 L |2 ~; K
#endif
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// ??àì?? μ?·ó 3 t* J! c# I8 @1 H" Z& E- P0 S
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
9 \$ Z4 J- M% w& ~: ^ ?, Y" A3 h CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, K3 u3 X$ s3 [5 R: g
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );; b0 H- ~! |0 i/ x" Y! f# S
for( int i=0; i < nInvenDrop; ++i )) x) D% {, K$ U; E
{
2 |% U$ j2 u! s8 \8 o if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
. _1 k3 {) o4 r0 x break;
% G/ {, A# K* h' @ }
" I( w2 c! v1 p
- \$ Z3 ?+ C& E9 E" G+ c // - à??? μ?·ó+ E+ z Q4 M1 p0 o" b" n
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 O# F4 ], y* M/ L: h9 [6 `; L for( i=0; i < nEquipDrop; ++i )% o, T( J, O3 [. z3 D
{' C' ?5 F% M. l L6 R6 i2 z
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
Q$ [) \3 |0 s0 ^' H* ~- V6 r break;- [- X7 a6 r B$ Z
}
7 R# w) k/ F' k3 L& C }
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}
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if( pAttacker->IsPlayer() )
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& x- k4 @6 D- @ m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();6 H, E* |! |8 k' h/ b( D: B
if( pWorld )
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char szFormat[256];# e! P- d7 ]0 v: p
strcpy( szFormat, pAttacker->GetName() );
9 n; }8 u8 i* {* d. h5 T; x! @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ K1 z1 G: ~% J. y& A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
# x9 J+ ^2 S0 ?6 e1 S$ S8 e. m5 L+ _- L: m; f3 Z
if( !pAttacker->IsPlayer() || IsNPC() )
# z& M; D: j7 `+ j! ^ return 1;2 E& r& W- M- u8 e) c, C
+ l5 e. e! y: x* T( X1 @( i BOOL bAdd = FALSE;
% M- H8 m u e# `4 ] A+ m if( pAttacker->IsChaotic() ) // ???à?ó??
. C+ y5 r6 _1 m. z4 h { H q- `" f1 |. q+ ?: Y+ o9 j: m7 r
if( !IsChaotic() )
% q* o) S& q, I; x4 B+ u$ ]' ]! u bAdd = TRUE;
; ]6 J# v g$ l- {+ S/ [7 w. o G# c* @, C }
# e7 k. q; V- m, X6 v8 s else // ?????ó??, èù???ó??6 N2 ~1 [4 _; Q: U
{
6 j+ H& T& n" H# g7 ] if( !(IsChaotic() || IsPKPink()) )
; ?8 n1 v. d; u' E5 M7 Y9 V bAdd = TRUE;4 y8 E3 g' i' r* I
}2 i+ T% A& m7 b0 {; V! l
0 N7 K4 ^0 F( Q1 x7 U: Y /// ???à????, ?o?aà? ??·ááü0 k' V5 \) R: W% @0 z+ x( I
if( bAdd && nReflect == 0 0 D' Y, T/ |3 Y% ~, _7 j0 Q- G
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 G/ f6 X1 P* }) J: b/ r
{
% Y8 ]: `/ i7 P: [0 p) b if( IsPlayer() && pAttacker->IsPlayer() )
g; ?' v0 ?! F; g; {5 m# h6 a {
, I' {* Y5 ~# }' p% ~: a if( !pAttacker->IsChaotic() )
, F3 L7 v" `# |- }- @# W ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );6 c: o* v) [$ |* {1 Y( t! h
CString szSendMsg;
5 `! d2 g! S9 a" ^; j( l2 p szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );' h4 ~: s9 \* R1 p
((CUser*)this)->AddText( szSendMsg );
/ R9 s4 v: `5 p- P szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
2 L( z9 A( J' h: T8 Y0 ` ((CUser*)pAttacker)->AddText( szSendMsg );
$ T" h1 k4 K' f R/ o, a }5 ?" c0 v' u0 y& e& L& K* J5 d/ {
, n! L3 n9 ^6 w pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, M6 K$ u0 ?. A4 h! K9 o ((CUser*)pAttacker)->AddPKValue();
4 r# ]) z0 J* a$ ?1 \1 o, v pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 o, m! \) ?( t/ e! c( ^& g3 S g_UserMng.AddPKPropensity( pAttacker );
( {8 h4 _ o8 o7 n r$ \3 [& l g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. x5 h a# \! ^/ @! }5 k* G
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; `3 K8 {1 C8 ?
#ifndef __MAINSERVER9 \9 ^8 n {, V# Q* n d
if(!pAttacker->IsPlayer())
. f1 e" ?. V0 O( o FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
, [0 ?1 a- R3 Z1 {; T& |$ H& n#endif // __MAINSERVER
+ f d+ a7 `/ V+ t" s% v, @, G/ ~8 w ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, e8 s/ O5 B( j: k) F. i- n#endif // __HONORABLE_TITLE // ′Tà?
; U4 X9 q" M1 u; M/ e! y3 { }
2 F3 X3 L& [& `#else // __VER >= 8 // __S8_PK3 W3 Y% ~* k' W, B5 ?
BOOL bChaotic = IsChaotic();
, U* F, u+ K9 H" {9 }! X( U# Y0 l
) m( V: i0 ]; T' U m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò./ F* ~" e o3 C8 S6 @' L- g4 I( c* o
pAttacker->m_nNumKill++; // ?3?? á?°?
. ~/ e; a/ l' }/ z" O2 w8 z3 U% v (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
1 M, x2 |, B/ Y( c o
) Q$ C! i8 Q6 C& k int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 c+ b. c% K' ~& G- S- U if( nGap >= 80 )
5 o1 s% Q& U. V8 C ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
/ J7 U7 C _% z2 ^7 \0 p! ?
2 p5 O+ f$ U1 |9 v // o??ó±Y ?3±?±a?| ??????′ù., O3 M! f) Q6 K4 [
CWorld* pWorld = GetWorld();
# S+ I1 u0 Q5 _% ` if( pWorld )
5 Y, j+ J, I3 g# A! @ {
: _# b9 _7 G. _' O n* q //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
# G1 n4 o+ Z2 P% R) s7 x- K char szFormat[256];
' Q( ]7 K9 i8 B9 R strcpy( szFormat, pAttacker->GetName() );
% m. f# t, o1 S% V% B" H strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 e; O: Y& T6 I. s- {2 G2 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
3 W$ S7 x* [% N3 I8 O4 F' ] }
: m1 G8 P" n) w0 N' u' O9 e, J E8 a: g C" O
if( g_eLocal.GetState( EVE_PKCOST )
) _! `# p8 S+ m, z+ p#ifdef __JEFF_11_4' \8 y- C) ~' G! I8 R" f
&& ( pWorld && pWorld->IsArena() == FALSE )5 u' y# K/ T. f$ U5 K! _2 F6 t
#endif // __JEFF_11_4) ^% L2 m; \1 w( `! Y
)* z% ~3 V H. k, E6 X
{4 x- {3 O$ a" o
if( bChaotic ) 6 C4 h) j9 g, j7 ?% S, t6 n
{. V( i: a! Z1 f, [
#if !defined(__INTERNALSERVER)( H0 r+ m4 F* Y, I$ w! ~' ~& ^/ G
if( m_dwAuthorization < AUTH_HELPER ), l _( h4 K. \+ f: b: H, _; N
#endif
: f9 `/ C' k, D {0 r1 G b$ u2 x4 f+ a: h+ _
// ??3?μ?·ó
$ O/ W) h8 m6 R3 n: o9 u KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
9 X; A$ w9 i# n5 a! \ float fRate = pProp->nDropGoldPercent / 100.0f;% p' N9 d K0 j+ j, U
int nGold = GetGold() * fRate;2 a* O) I' M; N: v
: ~+ {/ k4 r) Z, D7 F7 k
if( nGold > 0 )
$ i: J0 K# V; d9 k* ~$ b3 I7 u DropGold( nGold , GetPos(), TRUE );
1 E* f) |2 X! [% S+ j
5 z" ?9 H& i. p* G // ??àì?? μ?·ó " f0 [- J( V9 o
for( int i=0; i<pProp->nDropItem; ++i )
/ B" ~6 }4 s: L. d! w/ v5 H {
' G. o; ~2 ?0 {# C' w BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.1 r$ o7 u. z3 K8 B9 l( ]# K" N; v
, U! y: V3 t! S/ ^
if( xRandom( 100 ) < pProp->nDropPercent )
C* y! C3 J! _( ~7 I/ ? {
" B7 S: y# @" r" u5 E7 G$ E9 v if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
6 s* t+ {6 ?3 a/ i1 _ break;& w+ d* }9 d- ~2 E
}
3 I; b% ^7 s6 j3 k; {# G0 P }
" O! U& g6 @ o1 e; r8 t, m A }: p R/ v+ b7 H4 @- l; l% n& h
}
5 l) X: e' F+ V4 q0 T/ r- _) C4 m }& W6 \' q9 S" A+ m
) {1 y. q3 Z; V8 v3 L //pAttackerà? slaughter°aà? oˉ°????2′ù.
8 m; [4 I# f: `* l) c( r pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ _5 T' [0 S5 q, t
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
. [. U3 B/ X3 ? if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, i8 l& _. r9 x7 k- i' ~8 e UpgradeKarma();' ?/ m( \; r7 D8 l( Q5 ]
#endif // __VER >= 8 // __S8_PK
) N# J% O5 g# D. M0 K' t2 f2 o+ W return 1;' X# H' B0 D/ T$ o
}
1 d/ g! w; |3 V5 B* d- o# s6 b' m- _2 V8 W8 E; Q" D$ X: n8 l/ B
5 _) d$ p$ F; l
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7 x+ c) z* u- N3 s, C-------------------------------------------
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& f, O& U3 J8 r% _( p' Y# I: O; O
if( pAttacker->IsPlayer() )% B. k7 o! }7 K; y
{
2 S/ `8 B" W) O! _& Z+ e: e m_idMurderer = pAttacker->m_idPlayer;% [3 N3 x: C# L' z& k, `
7 b4 l% M+ F+ H/ ]: P/ r: O; `7 |9 Z6 [: _8 K' H- {
CWorld* pWorld = GetWorld();
' i$ ~& C, a% Z' } if( pWorld )0 D" Q5 g8 }/ I- y; d
{1 i( S# }( e7 d( H: u, m
char szFormat[256];
( O3 F- H' X6 v4 b4 y strcpy( szFormat, pAttacker->GetName() );. B/ d$ V$ D5 T- ^- s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- s1 B) Z1 x7 Q/ W2 a+ w' y$ D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 V9 ^) X% |* ~: Y
}5 U) }0 j0 k4 d; [4 r' c
} U- V: g) {6 t
* N6 C$ U5 Q) U) p
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