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赏金系统恢复
9 f9 j; j1 Z3 @2 d' e6 oMover.cpp5 I+ d0 W8 Z; {0 G
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Code:
* {4 ^5 M7 C( e: [1 w2 ^+ pint CMover::SubPK( CMover *pAttacker, int nReflect )
: \8 e3 O8 A; k$ a/ L; X- l; }& w{! C( c8 |& \) o
if( !g_eLocal.GetState( EVE_PK )- k( ^) m* K( `
#ifdef __JEFF_11_4' y% U% |9 n, ?1 R
|| GetWorld()->IsArena()
% h! z8 J- Z5 G N' I* C. y+ o#endif // __JEFF_11_43 d7 `+ T8 V. J/ V$ P$ U/ s4 N' Y+ d5 O
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return 1;$ c5 U0 K& X7 Q- {8 \, R- _5 K: w T
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#if __VER >= 8 // __S8_PK
! G6 [5 } c& G/ Z9 u$ c; _ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, v8 L, m. |$ c0 W U1 g( ^ return 1;
7 i' z% R( U6 Z- M
1 h/ i/ |) j. x2 z) K" k3 ^# B if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! W. l" N" y" L% ~
return 1;' h# J. f8 y. d' a) E
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#if __VER >= 11 // __GUILD_COMBAT_1TO15 T+ C( X, |: |' E" j! p$ ~' H
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ |2 g0 B0 J1 v/ I
return 1;+ e0 y( @: L8 x- b
#endif // __GUILD_COMBAT_1TO17 A9 l0 ~0 W8 w, B. X$ x
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if( g_eLocal.GetState( EVE_PKCOST )
. T/ S5 {5 |& \0 v% Z' c#ifdef __JEFF_11_4
9 e6 |- D$ R# V && GetWorld()->IsArena() == FALSE" _+ [& } a5 U! B
#endif // __JEFF_11_4
* }! J+ m' ]% L( ] )
2 q, u, Y- E7 p+ F {
# c- C- V, ~4 T4 R6 P if( IsPlayer() && IsChaotic() )
& ?$ o- f8 r% m1 H+ }0 D {
" m2 o) {( p# J#if !defined(__INTERNALSERVER)
( K2 i0 ]0 _7 z8 b) k/ D7 n( H if( m_dwAuthorization < AUTH_HELPER )- q$ s. _* w$ v) H) _
#endif
* K' w. D* ]5 F {
9 d5 c' m7 e" H+ w) y // ??àì?? μ?·ó + C( w3 C- A5 z$ u1 g9 E1 p& q
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) H% j9 T# _& p( W" m
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );! |2 Z7 f8 ?& W0 J; F1 r" q+ M
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );3 h" L7 x) k$ k) \& K/ E8 Z' j. T
for( int i=0; i < nInvenDrop; ++i )8 ~' x, G: _. H5 u1 X7 L5 D8 }
{
- z* X1 Z) z }+ z" M+ ] if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) % c6 Q4 J9 n, h& @2 |
break;
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// - à??? μ?·ó" Q6 g4 l! g9 b1 q h$ \) ]# F0 |* s
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
/ c: z" v! |, [. _5 |+ Z for( i=0; i < nEquipDrop; ++i )2 _$ C6 k/ |$ U4 Q+ Q# Y0 O8 Y# r% g
{
7 j: k" L( w9 @# i$ H/ { if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
9 r' A8 I; n8 c4 ~; y u1 A% \ break;# @/ Z4 |) N; t9 {/ l- ^
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}
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if( pAttacker->IsPlayer() )9 C( `( U( V, f ~% J$ I$ D
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m_idMurderer = pAttacker->m_idPlayer;2 n$ k/ u/ ?& i# J7 |/ m0 g' A t
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CWorld* pWorld = GetWorld();# K" }6 |9 B/ O+ y" T2 G8 S
if( pWorld ). W3 e+ {: v8 M2 q5 x
{
4 s4 T9 p3 Q* o7 p char szFormat[256];1 H; C1 Z+ K; b1 Y! [- `) }0 C
strcpy( szFormat, pAttacker->GetName() );( j+ s% D5 r, z3 u$ X" c
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- Z! Q7 H! s. F+ d- A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )" B4 u, V0 v2 B
return 1;
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- u* F3 J* Q% s/ z5 t BOOL bAdd = FALSE;/ M7 T% I- W0 Q
if( pAttacker->IsChaotic() ) // ???à?ó??; J* ]; _. [4 i% D- ?* i u& [
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if( !IsChaotic() )
. E5 n1 E# E( X y bAdd = TRUE; Z' \) [: Y& J, |. k
}
/ V, x# q q( D7 ^( c else // ?????ó??, èù???ó??
1 T4 ~' k) F. T {
|+ T: P% `- c5 a if( !(IsChaotic() || IsPKPink()) )
4 Q' o8 R4 c' T( {# }9 I bAdd = TRUE;
- `0 f6 `. S# b- N' ]9 u, |: U7 c }
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/// ???à????, ?o?aà? ??·ááü
3 H0 |7 m0 E a, l if( bAdd && nReflect == 0
U5 K! F' \& p* | && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...8 s7 {0 R6 y9 V8 n2 a5 T, ~
{
3 Q8 i" H! T: Q5 Y% j. M/ ? if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )) V8 E7 ~4 O3 ?9 l6 x U7 E
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 ~! S" H/ N: z5 p g# s CString szSendMsg;
6 l* d* C* p6 L w) z szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. U. P7 O+ o# k# }4 a, z( V7 b' @/ `
((CUser*)this)->AddText( szSendMsg );, N( u2 C E3 k- M
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
2 ]: @8 J% W. b/ J# b5 h7 H ((CUser*)pAttacker)->AddText( szSendMsg );2 A$ k+ s3 T; ]( z% |
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) y9 }+ x4 F0 S9 w c6 r6 P ((CUser*)pAttacker)->AddPKValue();
. G% {: c. l: {* e4 m pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
) V8 O3 \3 C) s0 B g_UserMng.AddPKPropensity( pAttacker );
9 w/ T2 e, G% m g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
$ I! Y1 v0 v- v5 \#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% W# T# _0 \0 F7 }& h* ^7 Y: O#ifndef __MAINSERVER1 l7 g: n$ o. f+ \
if(!pAttacker->IsPlayer())5 w7 `" g+ n. q2 P1 q( Q7 J5 j
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, f9 u U6 g9 u! o$ }
#endif // __MAINSERVER
* m5 j2 P+ x# M3 z1 k, U ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 o, u1 c) _+ t8 g* x. a( d4 R! q#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK' x- F! M$ ~9 L( [# o
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.5 v8 ]8 k- E- C$ A3 ?
pAttacker->m_nNumKill++; // ?3?? á?°?
- E1 k% q4 }6 H! E$ s8 m' o (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.7 n8 m/ j" k A. X, I% l% {0 a
$ A+ b/ t2 x Q8 G4 q int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" ?, `5 M! ]+ x* U if( nGap >= 80 )
3 F- ~ o [6 }. p: N ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 o2 }6 l9 F4 D9 W$ X. C* t y
* M+ O7 L# l; m4 u // o??ó±Y ?3±?±a?| ??????′ù.
4 H9 W7 d ~7 I( I# [, w, n+ w CWorld* pWorld = GetWorld();1 C7 o9 C* K4 K5 V7 k" D: ~
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
d, J# z6 k: [6 W. B0 Z- D char szFormat[256];
. o* p3 a! f2 @4 D+ O strcpy( szFormat, pAttacker->GetName() );
k) b1 q- A( h; C1 Y2 L strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; s$ N& o- R2 t
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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2 p6 c. s6 L. g, a if( g_eLocal.GetState( EVE_PKCOST )
% e( F3 S3 {% c#ifdef __JEFF_11_48 [7 A9 S8 C. _2 g: `: M
&& ( pWorld && pWorld->IsArena() == FALSE )
+ Y o2 M- f6 Q2 l#endif // __JEFF_11_4
$ R, w! _, M* x& h, r, a& W' ^ )
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if( bChaotic ) : @$ b/ x! G: D# k( }: L" I b/ G! f
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#if !defined(__INTERNALSERVER)! f, x, l3 j& ~+ i! J6 Q( t! X
if( m_dwAuthorization < AUTH_HELPER )/ j. y0 ~' w v/ \, w3 Q: B% p( \$ H/ d
#endif
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9 D! o, i! b) J v: Y0 N/ O // ??3?μ?·ó 7 z4 v8 y& r% D) F, s* ]
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
9 n( L2 }* p2 g float fRate = pProp->nDropGoldPercent / 100.0f;6 ? A8 G2 i+ L Q, ~$ _: L" `
int nGold = GetGold() * fRate;3 ~+ U1 z# \% z) U& U% N( B
" `, u0 I& i6 Q- K. ?# H5 I; a) }
if( nGold > 0 )+ E2 }, V1 Q, a6 g1 o
DropGold( nGold , GetPos(), TRUE );2 k3 h Q# x T9 @! a& f
( d- v2 V8 K/ f# e& j" N // ??àì?? μ?·ó
- E4 g+ J" g) H3 l. y1 ^, ^' ~! m for( int i=0; i<pProp->nDropItem; ++i )7 s5 \: x/ J C2 W0 W3 t
{$ d) K& C) i# E6 O% v" \) |0 W$ `
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.1 ~2 H& g1 a% o. f. {6 G# d! \
{6 X: g4 Q' u. i ^. V& m6 o, i1 Q
if( xRandom( 100 ) < pProp->nDropPercent ) % p6 E+ M' G2 o, \6 t: B
{
1 ?+ F5 Z K+ d: u% t. x) E0 h5 F if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
1 u; ^' ?9 w! O* \& E4 Q* R break;
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} + Q4 _4 T$ I2 ?' v
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.1 r. d( p7 A1 `2 y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 w! R/ j" d3 u5 ?/ |; M+ A // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù." }+ ]3 Y0 t1 h* W8 Q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )& D5 O' R3 L3 y1 ^" v2 p# g: i) y6 u
UpgradeKarma();
2 B8 M' |$ O S1 n, Z#endif // __VER >= 8 // __S8_PK
0 v: h- y! z/ E, L) F return 1;" b0 m3 T& T1 {! o5 g: `* d
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# ]% k4 A' D! q' O }9 e8 ~-------------------------------------------
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, P u9 d c$ j: D if( pAttacker->IsPlayer() )- V7 t1 f* @+ j0 E( M' ?
{
4 }$ K* {5 o1 W! i. O m_idMurderer = pAttacker->m_idPlayer;
- E$ z9 Q' U$ Q8 F8 p6 t3 J' e0 Z7 j9 P- Q: i" g
9 d1 D% ^6 J8 f( ?* t" r9 `: Y/ K CWorld* pWorld = GetWorld();
' b# \# k2 T$ ^4 I& Y& w" c0 H/ B if( pWorld ). @4 ^ G' h G l1 i) |: }
{
$ ~% o. i8 s! F! a/ t/ Z" p char szFormat[256];
! }1 V f! S% B Y; w, u+ d u strcpy( szFormat, pAttacker->GetName() );& s g* {/ U1 J6 e# _" f
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; h6 X' L. R- ^
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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