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赏金系统恢复5 C" N9 Y. l6 i4 F) {4 j' o. X
Mover.cpp; {% R) _( C# G7 d$ O! S
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Code:
/ A9 W9 D+ F; kint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
# Y6 p! C! |4 ~' G! `& {#ifdef __JEFF_11_4: M, k& M. m4 v8 x3 G, ~8 D6 L' o
|| GetWorld()->IsArena()
( Y) U" s9 z' h$ R# D0 K o1 x#endif // __JEFF_11_42 N, ` E3 c& O w) j
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return 1;
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' Y/ O4 j! m9 j# N( g#if __VER >= 8 // __S8_PK/ k; Q; n4 B* C. d
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! _4 Q. f& x* ~3 | J6 t Z; j* N
return 1;9 ~! {$ G6 [( H8 e Z6 p
/ k) u) n: q. n- n, P/ u if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) q: z0 v8 l9 m& ]- B
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
; a/ l# Z5 D3 d# t$ B# ? if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )0 M* d" O! w+ ?; M0 u4 g
return 1;
1 Q" i) {& v$ S7 G+ ^6 n8 N6 Z#endif // __GUILD_COMBAT_1TO1
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/ G& ^, V! R! ~: e if( g_eLocal.GetState( EVE_PKCOST ) 1 T8 ?8 q8 }( F8 ~+ G9 Z
#ifdef __JEFF_11_4% W6 v' \! d: Q
&& GetWorld()->IsArena() == FALSE
( l1 `0 w* K x2 f9 _& I#endif // __JEFF_11_47 C k* K! A$ B8 f! m+ E
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if( IsPlayer() && IsChaotic() ) 8 A- s P; e% Z2 t4 P; ]% @
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#if !defined(__INTERNALSERVER)
/ @% T0 T( q/ V' {2 r+ _ if( m_dwAuthorization < AUTH_HELPER )+ e( [. b; i6 ]! i. p0 [: R
#endif& H7 a0 g* H; C0 S& R4 x# ?% n( k7 b1 a
{
& J/ I$ B: R( d: u // ??àì?? μ?·ó 2 \+ t6 A) }8 Q5 K: s% ^4 T
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ): G- C* q4 x- ?9 D' \$ C5 A& a
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, H/ H6 E7 H3 n" \' E9 N. H
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );" L; H! q1 |$ T. R. K" s
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 r; {' l5 ~2 g4 N0 i
break;
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9 m* ^# C2 u6 w7 x/ R // - à??? μ?·ó
3 B3 J" U: ?6 h' C! ~' Q" o" t3 m0 i. R int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );, U5 Y: i1 R" Z9 F) o0 t
for( i=0; i < nEquipDrop; ++i )4 h. `! j& |! {9 N9 T
{
, p7 G. @: M# t }7 v# \ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) , Z! k& K- [8 f- V. z5 {3 }9 e
break;
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;1 F" k! G4 w0 w- G6 v/ s1 D' @ {
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, o; P( G( Q6 A. j- t$ L CWorld* pWorld = GetWorld();9 w$ X& E# p8 H- @
if( pWorld )' Y4 g! }) j. I
{: [! Q2 E- \5 k. _5 Q
char szFormat[256];. @5 u& I9 }4 {+ b3 c, F
strcpy( szFormat, pAttacker->GetName() );3 d; M5 _ H8 E- N2 h' m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 n1 Y k5 d0 e* x# L: Q8 T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )3 C( P7 b4 k: y5 T
return 1;
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" V, S3 v1 _) x, \8 z( X BOOL bAdd = FALSE;2 Q ?7 K6 ^! k G& h( X
if( pAttacker->IsChaotic() ) // ???à?ó??
k6 u/ o' @) X) S! B h$ a6 _ {
' o$ G4 g$ \3 I9 U3 ] if( !IsChaotic() ) ?7 Q" W& U, N1 v
bAdd = TRUE;' U8 Q0 h x2 s. v: ?0 O
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else // ?????ó??, èù???ó??8 @# h; l) R g; s8 o
{
* x/ a/ J5 U Z8 ?0 `/ N0 c d+ J+ Y6 y if( !(IsChaotic() || IsPKPink()) )
( t6 i9 a1 p/ f. ?- E: R bAdd = TRUE;
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- Q; \6 Q* C1 G( M4 d1 O; L% h /// ???à????, ?o?aà? ??·ááü
4 s0 u$ w- j8 s; y if( bAdd && nReflect == 0
( T% F; {% Q# t' w9 t0 C! O0 @ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
5 F! U/ {: L, e {
/ c' K: O( Y, E+ b if( IsPlayer() && pAttacker->IsPlayer() )& S4 V$ }5 |2 p/ V* m
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if( !pAttacker->IsChaotic() )
' @; |' s" b: I! q/ d8 g ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );$ r- {; [. L9 a, h* J8 A' `
CString szSendMsg;9 E$ f9 J: c% c" G; l8 N( X' ~
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );) C# Y8 w* ]& a8 J0 L/ h' p! d
((CUser*)this)->AddText( szSendMsg );
, u# r) U1 E; t/ [4 t) h# k szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 F9 `5 o* V" @( q! W ((CUser*)pAttacker)->AddText( szSendMsg );9 r; A# g6 W2 j& R6 p2 T
}
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2 P: F6 j9 F+ m8 v9 U5 O6 b0 y pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );. _; }; w6 h# X3 f- G6 [6 ^
((CUser*)pAttacker)->AddPKValue();
5 R( V5 I9 i( [# N8 D l) ~ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );3 T' C2 o9 e3 }" V) z! n2 y
g_UserMng.AddPKPropensity( pAttacker );! ~1 v% Q& z# w7 P: Q
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );! H8 e% C: x/ ?5 o
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, A. I# m( ^: O; p" c#ifndef __MAINSERVER
- ~. l- ~# ~( ~8 ~. K/ ]7 M: S; sif(!pAttacker->IsPlayer())& K. F( U* z) B, H2 d7 S
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );# \5 N3 _! t' u" c
#endif // __MAINSERVER
$ d. L, J7 y Q C* p6 _ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, E: P h6 p' K P#endif // __HONORABLE_TITLE // ′Tà?: t5 G5 s. t3 j) I
}# `+ w5 j* v2 ]0 I' N$ A
#else // __VER >= 8 // __S8_PK$ P) y/ a* u/ A7 A( `, K1 Z
BOOL bChaotic = IsChaotic();' r x; t% H$ s3 \7 C
8 A5 k/ ], c7 e m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ m$ a! u) s' J0 f pAttacker->m_nNumKill++; // ?3?? á?°?
3 f& M& O! d0 s0 q. W4 ?' Y. s (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" A4 N# \/ {$ l' ?" L& o2 S. G+ ]9 A
if( nGap >= 80 )# P: N4 y5 o' J2 O
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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6 `7 x) ?+ D2 ]7 R // o??ó±Y ?3±?±a?| ??????′ù.
- l" T8 o' s) Z) t+ B8 q CWorld* pWorld = GetWorld();
, u/ ]% M/ `" k- p) y% v if( pWorld )0 b! }: l0 U1 W0 A) T
{
9 N& f* G7 H. | //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
0 {9 B; w9 w' m char szFormat[256];4 b! S. v; C i$ a
strcpy( szFormat, pAttacker->GetName() );
/ U2 P! L U* E D9 a5 W- W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 D7 v7 B- W0 E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
/ c; e, y5 k0 i }
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8 L0 E8 O2 ?+ H/ u! [ if( g_eLocal.GetState( EVE_PKCOST ) 5 F+ F* B( Z! j* Z
#ifdef __JEFF_11_4& c V8 E% e$ R8 {2 `
&& ( pWorld && pWorld->IsArena() == FALSE )
" E& k5 N" X; y#endif // __JEFF_11_4
G) Y% o4 a- h0 T )% F( R. U: b; L' n/ `
{
T5 ]# K2 t% P3 y' n: i; { if( bChaotic )
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#if !defined(__INTERNALSERVER)( [8 n$ U4 O( C
if( m_dwAuthorization < AUTH_HELPER )
% F! F5 [0 P1 t #endif, g) n+ W3 b. F c
{
: g3 |- D: g+ Z. V7 |4 M7 ? // ??3?μ?·ó e5 j' x- O* Q
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
1 D" L6 @; u7 @ float fRate = pProp->nDropGoldPercent / 100.0f;
% }! f9 R( i g5 Z+ x* T int nGold = GetGold() * fRate;
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if( nGold > 0 )
9 O" S8 C" u0 L: d0 M' C DropGold( nGold , GetPos(), TRUE );" F2 O8 S6 V) |
3 @% |2 B. k( C. `: h C) c // ??àì?? μ?·ó 2 H7 T8 r6 Z% p& X- y% J
for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: h7 X$ r3 J( I. u7 Q* I7 p
+ z( p0 {) o! m+ y+ O; ?
if( xRandom( 100 ) < pProp->nDropPercent )
" }0 A9 Q" U9 |% J& |5 B {* z H7 B0 C4 l4 R$ c: @ W2 c
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) + W( A+ q, \# R; W8 L1 w
break;
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}, }9 Z- N c+ [4 E; a
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
0 W! x; [' U, a' o* l/ M pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
$ @; `" ^) |) u* c3 T" B) ~8 H. V // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
G, O) M% h a4 o- g if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' K% @) @: y E% s! V; u
UpgradeKarma();
& _0 b4 n/ S1 ]5 I4 C* B( G- C [#endif // __VER >= 8 // __S8_PK
% y; H/ |) R! f6 b9 b return 1;
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r! N9 u4 U( O* H1 l' u-------------------------------------------
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1 K+ t0 Z5 h) y4 } @1 q$ \" G( s& r3 v- ^* u. G \/ }
if( pAttacker->IsPlayer() )
/ @, ^7 m2 t: Z( Z {6 n! b" V9 c- |( |7 h6 X3 i, h
m_idMurderer = pAttacker->m_idPlayer;+ q9 l- V7 t" e
5 Z1 G8 @' o" o. A" K/ @
2 `$ k8 o; ^+ q5 T# o CWorld* pWorld = GetWorld();& \1 r: @' D9 @ f& K+ B
if( pWorld )# @ [0 U4 C$ \* E! F8 Y- m% B
{- j3 x3 x ~* P1 T# t0 ]
char szFormat[256];
) X$ D& `8 j+ W O+ D strcpy( szFormat, pAttacker->GetName() );
* y6 r1 Z) b- R/ x# T k# @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- A. d0 }- q$ O% I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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