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赏金系统恢复
" U& c# j: x$ U: MMover.cpp
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Code:1 I1 s* C. @( o; y
int CMover::SubPK( CMover *pAttacker, int nReflect ) k( D( C. }* {
{
4 C2 n; \% D; e& ?9 {* p# s% V ? if( !g_eLocal.GetState( EVE_PK )
3 q1 c/ e8 b' J6 n3 ^#ifdef __JEFF_11_4
( C* D' p; G& x y || GetWorld()->IsArena()
2 o) g. X3 B0 v- p B#endif // __JEFF_11_4
/ l; F; M% ?( ?5 M )
% D3 E/ _& {% S& g8 O/ d return 1;! r8 S) T+ l. y4 [
3 |2 ? a- W# ^
#if __VER >= 8 // __S8_PK, m7 E" z1 l' k9 V, F
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 x# s6 i P" ?" N0 ?! q
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); f$ k" `% V7 y, f" S9 X) u
return 1;
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6 Y2 Q( A$ n" n3 M2 n9 |( r#if __VER >= 11 // __GUILD_COMBAT_1TO1
# s) _/ \. y* e" b' _- B; M if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )0 P* X9 p N% t# z" ^7 ~4 ~
return 1;6 m5 A: q% S0 X* i
#endif // __GUILD_COMBAT_1TO1' T* u: J" P( i; ?$ E1 @
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if( g_eLocal.GetState( EVE_PKCOST )
: H/ k4 z& o8 @3 L8 @# S Q( t#ifdef __JEFF_11_4
0 F* o( G; D2 }) v; \( C' C w && GetWorld()->IsArena() == FALSE% o" T7 m8 O, p
#endif // __JEFF_11_4; } U) x3 K3 o+ R' N& K% W$ D J
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{
, U3 E, F: w' ]$ c! Z if( IsPlayer() && IsChaotic() ) 3 l+ @. x( B! a. `: X
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#if !defined(__INTERNALSERVER)
+ T' @: e4 o$ v7 t$ \ if( m_dwAuthorization < AUTH_HELPER )
# W5 ?* p% \/ J& I) C' k( }#endif' p: K1 {5 ?! C8 @3 c* l+ f
{
T7 D* N5 ], ?( Q* u, X. ]+ L // ??àì?? μ?·ó
, W3 q) g0 p5 t" Q$ F! ]8 ] V // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )% }) ~6 c. m; s* e4 ^# L% j
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
8 g8 j7 r3 [) x' w int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
, i7 \; v( E+ f for( int i=0; i < nInvenDrop; ++i )
; R3 l) K# Z3 Z8 P! ~0 X {
' L, d! x" g/ y3 q if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
: Z A9 A' ]0 n% z1 U) b break;
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p0 X9 @( {/ e' m; J // - à??? μ?·ó
3 [* m1 H( `- d( P( Q int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" j! ^- O; d) O: g
for( i=0; i < nEquipDrop; ++i )& I, s! G2 z3 ~' T) N" ^
{
( y' R8 X' \0 N4 M if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) - |+ P- `6 V2 I( G) w
break;5 n, B3 ]/ n7 X) o: m& D8 }4 A" f
}
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}
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# q* L2 H& [) _% S. K if( pAttacker->IsPlayer() )3 T0 L& R/ Q, K5 W2 E0 h
{
2 w2 h/ ~9 O, \& Q) I' b# A- q- ^ m_idMurderer = pAttacker->m_idPlayer;. j/ V u$ B0 U: c, s
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! V& c! ^: ]: g7 U CWorld* pWorld = GetWorld();
0 C1 r) x3 z* R' n if( pWorld )
6 q |2 S6 C3 \8 {2 \ {
. |/ V Q0 R- N' F% \ char szFormat[256];
2 `+ U. o0 B# p4 L) y% c0 } strcpy( szFormat, pAttacker->GetName() );
) c; H! n" {, Q" v+ } } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 N3 O' j% d a; c) S. x. D, m& g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! p( B- T; L, t2 z" z- m# ` }
, {6 Y+ m( L2 E }
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if( !pAttacker->IsPlayer() || IsNPC() )
# N$ r2 E7 x7 O) | return 1;
$ x* h( i/ y7 S" X) o0 {
/ I- u6 c% P+ h+ U U P+ G BOOL bAdd = FALSE;; R5 L/ g3 i& s1 ]5 e/ L
if( pAttacker->IsChaotic() ) // ???à?ó??
' V8 V! W9 O% z! X {
* ?6 T7 Q: \4 F7 J2 j if( !IsChaotic() )8 R: i: C; I; w" m+ \. Q: V
bAdd = TRUE;
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else // ?????ó??, èù???ó??, w! K0 J7 j5 u( `8 |. M% H0 q
{" c, g4 U- T) l9 @
if( !(IsChaotic() || IsPKPink()) )
/ C& c& D- X7 h+ a9 `) g9 L bAdd = TRUE;
! W( x* R, _2 ?8 }: u* m& X! v }
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+ s) w a; W9 n+ Z9 ] /// ???à????, ?o?aà? ??·ááü& q8 v/ d- y; W$ n7 y
if( bAdd && nReflect == 0
9 w l/ @. C. a7 X- o && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...3 ^0 L7 }1 R+ d3 b4 q$ r4 E
{5 A3 ^- P( a6 ?. ?4 |. {
if( IsPlayer() && pAttacker->IsPlayer() )) b4 x5 F9 D( D
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if( !pAttacker->IsChaotic() ), Z6 U4 I/ Q# m) H+ f( B
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 C6 d( D' M9 B' ~, t6 k8 R4 X7 { CString szSendMsg; q6 m* ~9 @( G! y e3 d1 O1 q
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );4 }% U' S) }/ s
((CUser*)this)->AddText( szSendMsg );1 O* u, o8 k9 X8 U2 l
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 C0 b6 j2 r5 D, d) n5 V! k
((CUser*)pAttacker)->AddText( szSendMsg );
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0 M7 |0 X2 O5 I- i* C# ` pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
7 x& W2 b5 X# g. g* R ((CUser*)pAttacker)->AddPKValue();
8 O- Q. t# U& O6 l# p8 U5 [ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, I! u; ~0 F5 u! ]9 w- Y- s g_UserMng.AddPKPropensity( pAttacker );% b3 f. K! ~1 w R
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );- ]3 p! X( p3 t6 b* u
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 s- x5 p2 D) |# s
#ifndef __MAINSERVER8 r$ S7 D9 s5 j
if(!pAttacker->IsPlayer())
( e9 ^/ E' l& I- E/ g) ?) S FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
4 W! Z% P: n- ]" q: o' k. P#endif // __MAINSERVER5 Q: ]- R/ F. W$ j* l2 @ H
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" E9 p2 Q) Q9 z) I
#endif // __HONORABLE_TITLE // ′Tà?2 b% ?5 p* j( k+ ^( h( `
}
6 O `! F9 q- X5 C8 { _) K#else // __VER >= 8 // __S8_PK
5 c5 e" }4 f' r3 S BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ g9 ~) f, z* @. `* V6 ] pAttacker->m_nNumKill++; // ?3?? á?°?# Z9 O) k1 X l, u( ]: g- C
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ w6 S8 E6 m$ U
7 z4 w# R- M% a v+ N7 C- s* N
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. i( |3 c' N* b2 a7 O if( nGap >= 80 )
0 }% a T, _6 n$ z1 X- R- Q ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
4 [7 y, H1 F/ z$ l' [4 T
- w- }/ L" }% }, i0 H+ Y // o??ó±Y ?3±?±a?| ??????′ù.
4 t( G# v7 w5 T$ H CWorld* pWorld = GetWorld();
. E2 j( S4 F; n- ?" S0 h if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.". x8 z4 ~' [7 D% B9 P0 H
char szFormat[256];+ G9 k7 P% S; |/ \! y1 J A. N
strcpy( szFormat, pAttacker->GetName() );- b/ C- Y2 w8 ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 A4 G7 t: f+ [' s3 Q* A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );9 ?; x/ n M: h! z! J: k
}
1 U! {1 T1 A# p& \* y; D$ d# @. i) k8 Y2 }+ j9 b% W7 |# M
if( g_eLocal.GetState( EVE_PKCOST ) @) e; g1 U$ h7 v
#ifdef __JEFF_11_45 W" }, s7 }3 h2 n5 U
&& ( pWorld && pWorld->IsArena() == FALSE )
" A9 m" v* o- r* W4 J#endif // __JEFF_11_4- g* f+ M6 f/ `) f: T& f! a
)
0 n! \+ u0 n% r0 c, u/ m/ j {
, }6 `/ \* k7 g: |+ ^9 t" d! Q3 O if( bChaotic )
1 f1 P+ \# d: q- L4 P7 i( o! ?, P2 L {
) V( ]8 ?$ P) x: g: Q #if !defined(__INTERNALSERVER)
, s0 q l' n$ z. m. @; _/ s if( m_dwAuthorization < AUTH_HELPER )
6 T8 w3 \5 a: D #endif/ I- J1 Z J: ] K6 J, d7 q5 r+ Y
{# D1 j/ a2 ^ ?
// ??3?μ?·ó
, g* T* ?; z% Q& S* T, _; D KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );9 ~7 o$ o+ v, a* r
float fRate = pProp->nDropGoldPercent / 100.0f;8 q% S- s" o; I8 I) T2 j8 ]
int nGold = GetGold() * fRate;
; E; I6 G/ G" Z, R4 x Z# W/ {5 f/ c* ^$ A6 c8 P5 a
if( nGold > 0 )
a4 F! b4 Z V DropGold( nGold , GetPos(), TRUE );
! V& g0 k( {( b& h/ N' c* j
, w7 f# R# E5 s2 U. a4 @ // ??àì?? μ?·ó n6 k1 ]# h6 a3 o
for( int i=0; i<pProp->nDropItem; ++i )) o$ O( u; O1 A0 i8 n5 V9 E7 U
{
/ a% X1 D' K) {/ y$ f6 O6 S BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.& x. N$ ]" Y4 m$ B
7 |3 g& Q0 P! W: x P3 T4 g; U8 ]
if( xRandom( 100 ) < pProp->nDropPercent ) 8 y6 Y! e* {! B
{" W+ Q4 D( G9 b- U! o: F( _
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # ]# _. o7 Z% @# f+ J. ?7 E
break;' ]+ |3 j z' S/ O0 I. a
}
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}! K) X9 ?* M+ A- V, E1 `- F1 p
} & ~3 z" V2 _% O6 K! a8 v( e
}
+ o) F& f3 o, v' D+ S- D2 t. D
' S( A2 ^5 {' d" P //pAttackerà? slaughter°aà? oˉ°????2′ù.7 \+ L- Q; S4 g
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) D9 i5 X9 x5 l x
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ z3 g; {( C/ u1 h) V0 U if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )8 R b& r, H; F4 o! s, T
UpgradeKarma();6 l8 b; Q1 b/ \/ @
#endif // __VER >= 8 // __S8_PK
2 o4 Q8 r0 ]6 g7 y8 _+ O; E* J return 1;
! t p7 s5 @7 F}
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6 T' H/ N( L7 o u6 k-------------------------------------------
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if( pAttacker->IsPlayer() )2 A$ g! F& N; H. I" H* c
{
0 C. x `1 l" U" R m_idMurderer = pAttacker->m_idPlayer;
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2 P8 G" b4 I) L) x2 j) P" i( @ CWorld* pWorld = GetWorld();
g0 s% L/ Q: t( o) L if( pWorld ): t* ~ L5 b1 v/ z) d$ s0 w+ x9 G
{
, |4 |! E( q! T- `2 u+ O+ e1 g char szFormat[256];
1 M Z# U7 C. l0 b- o4 u strcpy( szFormat, pAttacker->GetName() );
' q; |4 E4 r9 }5 O* U$ O strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); c+ S: T1 R( q d
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 n9 p7 }2 [% k+ O7 P D0 @
}6 P8 Q3 h2 K* k! G1 ?$ R
}
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