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赏金系统恢复8 Y: ?" y4 D% m0 k
Mover.cpp
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Code:
* n) {1 x3 l$ _5 bint CMover::SubPK( CMover *pAttacker, int nReflect )
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% t9 }- P* b# N6 q% t1 b) k3 ? if( !g_eLocal.GetState( EVE_PK )* h' F1 M7 D" M: d6 p
#ifdef __JEFF_11_42 J; |: _, A. G* c; F5 o: I: f. i
|| GetWorld()->IsArena()3 j# a5 r6 Z+ Y1 X8 m
#endif // __JEFF_11_4
% r4 j$ M, W0 w6 X% c )
) o# y& B7 {, o& _$ k6 p V return 1;6 }: A; n# e4 H
3 g: f9 a2 B) Q4 B9 K: C
#if __VER >= 8 // __S8_PK0 g# f8 r S) U8 D# K5 N
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% k7 x* o) ?- [4 w9 U/ I
return 1;0 R9 {% f6 l' k. w+ ]( Z+ n
3 b2 B" }( H% C y( j' R if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 L; ?8 S* J- Z% G return 1;
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' c; G% }/ C* B1 F$ f#if __VER >= 11 // __GUILD_COMBAT_1TO12 ~9 q. Z5 T$ p0 `. F
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
; W1 a8 S% m) a9 y return 1;
7 `& O" i' ~& l$ K6 u } k# N#endif // __GUILD_COMBAT_1TO1
; b& S0 i$ T, Q% ~+ w2 h2 y
4 [5 H3 X4 u* Y if( g_eLocal.GetState( EVE_PKCOST ) ! J! u. Q7 S6 l
#ifdef __JEFF_11_4
3 A8 X5 m" Y2 b3 C9 V O! v && GetWorld()->IsArena() == FALSE
2 ^$ j/ \6 `1 F7 x: A#endif // __JEFF_11_4/ `9 g% h! E; g, V0 f, s% C! G$ |
)
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if( IsPlayer() && IsChaotic() ) 4 }' i( L" X( U* Z I
{
1 ]+ H" ]$ `4 d$ n4 |#if !defined(__INTERNALSERVER) H( M. l, w: K5 }! C* G) l. x
if( m_dwAuthorization < AUTH_HELPER )
( ?2 J) s( I( l1 {2 U2 S1 q, m#endif
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8 ^, ?, ^+ T, m( x1 L // ??àì?? μ?·ó
8 U( b u( ?8 h9 K( K // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
, T# F) E/ F' L6 e& U' D4 j) a CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );* U' L. k/ N1 a
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );7 k$ N) O4 R5 b* [$ P
for( int i=0; i < nInvenDrop; ++i )1 K, T0 {5 E" f1 b
{
- d1 I C. G6 W- C# T; P: F7 h if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ; m3 |# _' |+ c7 R
break;
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// - à??? μ?·ó/ _: ~' t+ q: H# {( v/ u
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
0 ~: z6 g4 |, S- a- A for( i=0; i < nEquipDrop; ++i )( }4 }$ |, L* m7 }; P
{
2 s" T O, o* M5 z7 D if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
0 ^, k( O" f) W+ L) X break;$ h3 U# y M/ L+ O# a
}
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- f3 I1 \5 J# n) A2 T if( pAttacker->IsPlayer() ). T% z/ V/ N1 N$ U- c0 k) C
{
% }# q# }. t/ T# T8 n$ w! v3 x m_idMurderer = pAttacker->m_idPlayer;4 O4 d9 i9 v# Q8 u5 l
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) z( Z( N7 a% `; P2 y: u CWorld* pWorld = GetWorld();
/ c Z: n! M$ W5 M; Q! G if( pWorld )" B6 O- ?+ p* E% u* D
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char szFormat[256];
2 `! u) M) I( ^1 V strcpy( szFormat, pAttacker->GetName() );
9 `0 k% g J! a+ r- j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 c0 ]) c4 W- e9 F+ w" } g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# d' S9 u: k9 q, ?
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if( !pAttacker->IsPlayer() || IsNPC() )+ W5 N( @/ \6 V1 |3 ?2 E, @
return 1;7 \: X, ?, K$ I/ c, |" Y
. k* Q3 D1 U3 P% e: p) o M# _3 N BOOL bAdd = FALSE;
3 S7 S/ G) t" c9 }; z+ F if( pAttacker->IsChaotic() ) // ???à?ó??
4 ]* ^6 ~0 n1 H+ [ {
& X# J" ~) @ G if( !IsChaotic() )
5 D ~7 b: B3 ]5 o bAdd = TRUE;, ~# _6 ^; c. o! r3 f
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else // ?????ó??, èù???ó??
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6 e4 ~# `( k9 ]5 b% a! Q if( !(IsChaotic() || IsPKPink()) )
1 D. E& G8 S" p O0 ` bAdd = TRUE;
$ {; ^! I: B q4 }& n ?7 e) c" X }
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/// ???à????, ?o?aà? ??·ááü o& u; O; l8 g
if( bAdd && nReflect == 0 , E' [1 H( F6 @7 b' f+ c8 P
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& K F, k9 p3 M6 w) ]. w4 [0 L7 C
{
5 ^/ R) c: V" j4 c8 c6 h& m4 I1 R if( IsPlayer() && pAttacker->IsPlayer() )
& Q/ U+ \ J, r! P T {
$ ~' U$ P: s1 Y/ A if( !pAttacker->IsChaotic() ): A r5 @: O- s1 i+ g8 y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );4 t9 N8 J: c. S* @ v' K1 b
CString szSendMsg;0 F! A& ?' ~2 d9 c9 F
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
8 M. W' M6 ]/ I3 Y/ e ((CUser*)this)->AddText( szSendMsg );
5 t$ ?3 A2 s. J) h* y# Y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
* A5 c5 ?. w* l! A; U3 h ((CUser*)pAttacker)->AddText( szSendMsg );/ F _$ v/ Y3 ]8 @
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
4 @9 J Q& ^" w, g, S ((CUser*)pAttacker)->AddPKValue();! f8 G+ J+ N- h9 _* g2 D$ I6 H
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );$ T$ d, W5 p' p( A/ G' d- E2 p
g_UserMng.AddPKPropensity( pAttacker );0 Q9 _% S( |1 g
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
1 Z/ Y7 l) @" q4 B#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?! g& Z; F) C) E% P
#ifndef __MAINSERVER1 D8 g! f/ Y- Z D
if(!pAttacker->IsPlayer())
5 z+ S& J8 T) V( P A; q% y0 F FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
: G% \& `/ P* b3 x#endif // __MAINSERVER _8 I+ p" F2 V& c- P
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; H+ V' g7 o5 C4 y( X& |#endif // __HONORABLE_TITLE // ′Tà?* |0 f& i; [! u1 G5 E- ] X
}
$ ~$ g1 C, [$ a a#else // __VER >= 8 // __S8_PK8 O1 y; z2 J/ r1 a; h
BOOL bChaotic = IsChaotic();' ]1 [9 I8 R, @0 D. f4 O$ }* |
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ o: R% N& |7 W% B1 e2 l2 {, e pAttacker->m_nNumKill++; // ?3?? á?°?
; o$ | R# H6 `1 M# u; F+ p (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" o/ ~8 \ m2 v# u4 }! l
if( nGap >= 80 ). N7 ^& Z/ |, t- A
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ q X' d- X9 i7 L9 j; _
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// o??ó±Y ?3±?±a?| ??????′ù." v( _" x5 g2 r0 M0 `' z
CWorld* pWorld = GetWorld();- W7 Z" Q% o0 X% ~
if( pWorld )0 q) K* r% a2 {1 ]. U
{
/ x5 y' q1 E, {9 b% v# d //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."- t- q/ P/ T( v. w6 N- z
char szFormat[256];
0 [; m9 f* P; O9 z Y6 K! E strcpy( szFormat, pAttacker->GetName() );: U0 s a/ F' t _1 y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! Q1 Q! S3 B, l9 {2 i3 T$ N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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& S) A0 q+ k, f# M' l8 q
if( g_eLocal.GetState( EVE_PKCOST ) / {* H: J$ \3 e6 l j
#ifdef __JEFF_11_4
0 E; \5 h$ w& Q& D && ( pWorld && pWorld->IsArena() == FALSE )
; b9 \" {0 t! ]! N0 {7 A h0 i#endif // __JEFF_11_4$ ?0 h0 f6 F, P% a7 M6 b" {0 [, ]! m
). v9 j1 D, ^6 A: D2 [+ Q
{
" ~3 y3 b5 j1 j E. V1 z& U if( bChaotic )
& B9 Q0 |: B* L" M {4 v/ \7 x1 J5 i4 B
#if !defined(__INTERNALSERVER)
# C% L4 r& m+ C2 A5 U if( m_dwAuthorization < AUTH_HELPER )
9 `+ |% V& C5 A# t #endif
/ c$ T% C4 h2 N1 d/ { {/ y9 ]5 j# x. ]( J. u9 s5 W% B9 y
// ??3?μ?·ó 3 j0 B. d4 ^0 j! X4 F% i9 P" X$ `
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) ? L0 x, I( [
float fRate = pProp->nDropGoldPercent / 100.0f;
: Z& N' J- t& [' s int nGold = GetGold() * fRate;
+ U% S; x# v2 E: h7 i4 A3 X; \6 {/ o" F
if( nGold > 0 )( D, @0 }5 n2 _8 a8 o
DropGold( nGold , GetPos(), TRUE );
7 {% b a' P" K- z5 m7 h" X- F5 L) t3 d2 o1 d# n1 g
// ??àì?? μ?·ó
6 ^ v- m2 G7 Q2 H for( int i=0; i<pProp->nDropItem; ++i )5 v; a4 P2 K0 E- m: B# C0 @
{
, ~' H4 {2 T( E) i+ T, u BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# F0 \3 x4 P$ U* }3 m, b
' X$ k7 X+ C0 `& j+ C' A if( xRandom( 100 ) < pProp->nDropPercent )
5 {* x8 T/ B3 S( S+ J& ]6 ~ {
0 n, C9 D: A, N4 ^" w# g if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
1 j( k# c9 ?( ] break;3 v( S" t9 H7 c1 y2 A" F" ?" a. F
}
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5 y" ^9 o* H. @ //pAttackerà? slaughter°aà? oˉ°????2′ù.
# A+ y4 X0 Y8 Q1 e" K. P; h; ~ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 Y7 N8 g$ G% _2 z! i1 f8 f' R // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
, e6 r8 w; O$ ?5 b if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* ~- V( u2 W$ K$ B B; S4 M u UpgradeKarma();
- k) O0 {9 A3 D. l#endif // __VER >= 8 // __S8_PK* a8 ?% M& |* s, P, ~7 X5 d B; n) l
return 1;
6 U& `1 V* @$ {; Z}
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-------------------------------------------
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0 G5 ?. ?2 y/ F; L% _4 ^, D5 S+ M if( pAttacker->IsPlayer() )2 V$ y; y1 k3 B; [2 z: w
{
- R& B# N- v, I8 Q7 w; P m_idMurderer = pAttacker->m_idPlayer;( y$ e+ K( \0 w! y: L' C
, z4 e" p" d; W4 h; s
1 l! e! B! Q2 {6 J8 ^- @ CWorld* pWorld = GetWorld();
& C: b( j1 C' T8 {% d if( pWorld )
* i I! K# j( S/ M3 F: G {* y% y3 ]$ V8 h3 p# g8 U3 R
char szFormat[256];
+ F; s( [. w7 V strcpy( szFormat, pAttacker->GetName() );- D1 Y {* z* v- Y W
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ ^# V( V s* U: |# Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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