|
|
赏金系统恢复! Q5 u: p2 O- R4 p) g( Q: ?
Mover.cpp
) `$ ] c, K7 O% m7 ]3 A% M
, q% R4 d f6 lCode:. V6 ? F. e. Z
int CMover::SubPK( CMover *pAttacker, int nReflect )0 a: E; j& h; |) F( P. l+ B
{) s4 q g0 V! _( }& B9 w7 k5 K
if( !g_eLocal.GetState( EVE_PK )
7 x( E! ?; \1 n#ifdef __JEFF_11_46 v/ ]/ I- R" d5 U
|| GetWorld()->IsArena(). ]4 Q. o& h3 l
#endif // __JEFF_11_4
5 {) p1 v& h% }( d ) m4 S }$ M' \
return 1;
4 x" k: X4 r/ h* X4 G, P+ C: H+ u4 b, u$ N. P3 @
#if __VER >= 8 // __S8_PK: v; G) ], @2 g( \
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, P2 ?7 i# ]# {3 P0 _ return 1;
& Y, s) {8 ~; g5 m7 c3 v# J
$ |' g9 s5 }, {4 f if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& o1 b4 }) s6 V: z5 X- ~2 } E$ S
return 1;% {6 X. Y* M" B- w) \, k1 O
9 L7 b( C. M L, P+ V4 K Z3 R! V
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* a. {* F, U, N* E/ j if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )2 Q8 G. B4 U: T2 t
return 1;
! A; I- o& g( p#endif // __GUILD_COMBAT_1TO1- F) l6 q7 A. Y; c* e
2 |9 r; i: m# p, `9 B
if( g_eLocal.GetState( EVE_PKCOST )
5 I2 V/ e! K' t' ~#ifdef __JEFF_11_4
1 U/ }5 Z/ @+ @. }0 J( B) F* w && GetWorld()->IsArena() == FALSE
; z' f" ^( s- h8 t#endif // __JEFF_11_4
' s( I8 P% f7 p1 C )+ [" @; Y2 |" Q! e2 A7 O& V" C5 w# i& @
{8 p: P/ B/ p" \3 @+ Z- f
if( IsPlayer() && IsChaotic() ) 5 u/ F R/ d" d% T
{
, ~2 z7 G8 R$ Z, [1 }#if !defined(__INTERNALSERVER)
, q3 S6 v( Z6 S if( m_dwAuthorization < AUTH_HELPER )
7 P, f0 N) s$ t7 I. a#endif8 T6 ?9 y- Z, \; ~9 \1 i9 [
{7 t& I b0 v H, I3 _. ?0 m8 R
// ??àì?? μ?·ó : L) l" G4 t: A; L
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )3 c9 d X5 f: p$ s) j" i
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
2 p( }5 g8 z6 I, m4 K int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% l) D4 J. j$ J/ d# s for( int i=0; i < nInvenDrop; ++i )/ _% [6 Y9 Z0 y0 j2 W# `# N, z
{
* O6 `0 W( V7 E, o! j% b if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 O6 x1 K4 x1 [* J* w
break;
4 X* z1 f! `& c4 c }; z0 o! ~& i5 P/ P* K H
( `2 l0 C- d9 V+ n // - à??? μ?·ó: e: B0 u& L: B1 s' O
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
9 E; T9 g$ I3 I) O# J. @& [: p for( i=0; i < nEquipDrop; ++i )
! Y- [# p. o3 y3 [ I' l1 F" t C {8 y! Q$ S" n0 I6 T8 b& ^
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ Y2 k: e" r, C" W& W break;
7 ?- S" n2 V7 O8 R }
+ q) g7 ?! s: q3 F' h }
" \- R, F& _+ N7 H9 r }
# b8 t, b: N" T! |) b2 g0 F' r3 k }
# n3 W0 ^. C( w' M7 m
2 j( M, L- ~4 W5 N& ]7 { if( pAttacker->IsPlayer() )% t! c. c# I) R2 a2 d. f+ n
{
& Q) `, g. z6 v m_idMurderer = pAttacker->m_idPlayer;5 y& b p( c2 f: \5 X; l9 k
# i0 ~+ ~3 W* z4 q
( d! I$ A/ O" S8 r CWorld* pWorld = GetWorld();6 \; [ w2 @. I: M$ e
if( pWorld )
+ u6 S) {. m% P8 h) E. S7 w {' w2 B/ ^5 l' s
char szFormat[256];7 d5 ^0 l# G" I4 a8 F3 c
strcpy( szFormat, pAttacker->GetName() );2 a8 M) H; k% L6 s8 H8 D+ U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 d5 ^! z) g" i1 `0 `$ [# o5 y w9 E$ a
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); N+ ^- E# h9 a4 Z0 M
}
& K' A: k8 ]8 W2 l2 e- F }; a/ f9 N8 ]9 n7 _, a7 y4 h/ g) P7 f
0 K' [# S% ?: L7 B if( !pAttacker->IsPlayer() || IsNPC() )! l8 e! e" D/ T. f
return 1;
$ e2 F) f$ X2 Q; _ j1 p
5 H: f- u: ?7 ^2 `7 R, G BOOL bAdd = FALSE;
. \ \3 e7 N$ I9 e7 O. K if( pAttacker->IsChaotic() ) // ???à?ó??
! R, h* r: Z v/ q3 @* Q7 F! [ {
% T, X- H8 ~/ s8 [7 e if( !IsChaotic() )
2 F7 ~; M2 b% ?5 R. T* Q! | bAdd = TRUE;0 J# |0 t: k0 k5 I& s8 A; b9 S }
}: v% k/ w+ V& T6 g/ k" c
else // ?????ó??, èù???ó??
Q' R6 X' ^* G, J0 H {
. Z( k5 p; _8 k* Z if( !(IsChaotic() || IsPKPink()) )
' M0 }) }: G' V) `# y: f/ p bAdd = TRUE;+ F: H9 Q4 z( O6 d
}
# M7 v# ?0 z* Q0 b5 o8 T( r" N$ ^, Z6 X9 P
/// ???à????, ?o?aà? ??·ááü
9 x u5 Q7 f. e3 j% M if( bAdd && nReflect == 0 9 N0 u6 K, ?# W4 h3 |1 _$ \
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
* k8 {6 J" F9 S8 l4 g! d2 N/ f {
' i, x4 d7 ]; M if( IsPlayer() && pAttacker->IsPlayer() )6 X) C- }+ W+ d$ R
{
6 t4 B. r' x4 G9 X& g if( !pAttacker->IsChaotic() )
, B0 X/ \! f/ n) `$ O3 x+ Z) E1 q" n ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );# J2 ?5 Q$ m6 O4 I( M1 [# G3 q
CString szSendMsg;1 B" U o- h+ W, A1 w/ Q+ ^# F
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; b8 ] |% @% ]8 T
((CUser*)this)->AddText( szSendMsg );
# ]( ?- S1 w# Y& v7 E szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );2 {( _, x- F% G$ L
((CUser*)pAttacker)->AddText( szSendMsg );1 \& V! v4 u4 h* h+ X
}
" Z4 L& Z9 }. Y9 F- W. A1 K# H/ H' ?9 Q$ Y
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
' }) b5 y8 R( W. L3 ?3 n ((CUser*)pAttacker)->AddPKValue();
. E. S' L4 g: b4 m9 n pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" R; A7 ~. k1 [2 y7 g, F0 G' e4 a: k g_UserMng.AddPKPropensity( pAttacker );
0 `7 q) G+ j0 V g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
8 K+ `% Z6 t6 t#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 p, V4 u1 X1 U/ W& w% i
#ifndef __MAINSERVER0 F& L6 }0 S7 L+ F# C% a% C+ ^
if(!pAttacker->IsPlayer())% ?9 ]) N' C$ d! p" ?
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 a2 X. r, L& x" h1 \* t#endif // __MAINSERVER
, ]9 t7 U. `' u0 H4 H; H ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);( ^+ x- w: Y) X* L2 c @" v
#endif // __HONORABLE_TITLE // ′Tà?
% y: u/ V( m4 p% }" O. a }. ^# [9 m* t% o0 Q5 C
#else // __VER >= 8 // __S8_PK. d5 ^+ J( k" s- Y) z- U- z( J
BOOL bChaotic = IsChaotic();
7 a2 r, v, `% H9 A. P5 T- h, ?* a4 o) `' w# o8 Z
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: j5 p- ]0 w1 j! [8 `+ ]
pAttacker->m_nNumKill++; // ?3?? á?°?% @( \5 ?' B9 A% N3 O: u- b
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
! a5 S' P# H! k) W9 S5 \0 j |2 t9 T3 X" k" A; A6 o! \
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 X7 F- X7 Q, Z. R" w9 G
if( nGap >= 80 )
" P% ^; l/ i0 i- K ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ( w5 E% u, ~8 x' M
& ~, i$ }( J' m$ u1 | // o??ó±Y ?3±?±a?| ??????′ù.
" N5 }2 {$ z" v: A) K/ U CWorld* pWorld = GetWorld();
. {3 b: M7 t5 k5 Q, K4 i if( pWorld ), C7 F0 y4 `8 q, g; [
{+ F1 T( t/ q( {# q4 _
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
. _$ e: V( S. r# R1 j( M1 F. m7 J char szFormat[256];
$ Y, C7 w* M& h, R strcpy( szFormat, pAttacker->GetName() );; o1 Z0 E. Q3 E
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. _# j: V$ h x, { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );% J8 L! E( }2 O! T
}
8 K3 }0 V7 [" g; O# a! w7 J3 Z, P+ j7 a. b3 g
if( g_eLocal.GetState( EVE_PKCOST ) ! j! ]5 c7 B$ p2 \$ A+ ?0 f
#ifdef __JEFF_11_4" x/ i: |5 J6 j7 d6 c7 n9 H4 A
&& ( pWorld && pWorld->IsArena() == FALSE ): l5 h1 X. a: u$ Z- b8 R, f
#endif // __JEFF_11_4
' h% d% @# u5 V' c* A )
% Q4 J- `. m+ Q, h4 x' X {- p5 {. |$ [' [
if( bChaotic ) 8 P( i, @+ B+ B/ j8 ~* z
{' F* c4 P) L8 f3 b% P+ O E, U: v
#if !defined(__INTERNALSERVER)3 ]' i' @# M7 @9 h% x# _( b0 ?9 E) b6 Z
if( m_dwAuthorization < AUTH_HELPER )
2 o8 E) C! S. ~( _- K' T/ Z #endif: _+ j' C* X7 ~+ y
{
. W, p6 r: f# D // ??3?μ?·ó
, Q1 O6 @$ |4 n KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
3 x% n$ a) Q# t3 D7 @) F8 [ float fRate = pProp->nDropGoldPercent / 100.0f;! [0 z4 z7 @% \1 d0 H1 K
int nGold = GetGold() * fRate;* t" a' |) ]- L$ j" p7 }# |& J* r
; z# J, T! v% [; s6 M7 m* o% b
if( nGold > 0 )( J( E$ Y( E A2 k& B3 f2 O! }) ?- p
DropGold( nGold , GetPos(), TRUE );
) h0 }; X" C0 `( x" y% j/ D8 G% q6 o6 X
// ??àì?? μ?·ó & A/ V+ s# V4 ?+ J
for( int i=0; i<pProp->nDropItem; ++i )
$ S4 ~6 P! C l4 v {2 c8 } G9 h' F" x1 ~. H
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
& I/ c' n) \/ T
2 K- D+ `8 |% u if( xRandom( 100 ) < pProp->nDropPercent ) $ e" K' v8 Y3 t5 C H* {3 R
{( ] U, l( N) _; V! J$ \
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
" H$ e0 [$ q% k ?. Y+ M g break;. s( Y2 R& n( v- @$ y( ?
}+ s2 D2 N. Z5 ^: |+ A3 r2 w8 _7 e# o
}
' u# i8 X( K: R% } N" T- ]4 J. q }
5 c& [( z7 T, V2 s }
7 [( g2 g! [8 v }% I0 d+ Z( w v* U
8 h- v, x4 q$ D: ^) d //pAttackerà? slaughter°aà? oˉ°????2′ù.
% I0 j0 C* z7 j" v, D9 r) S! k9 [0 H: x pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );# {' @( C# \' @ M- `+ |
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.9 E( H8 h2 C# Y4 S- |9 ?. C
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )( S: k O: J! h
UpgradeKarma();
j& R' R: g; f4 N# p' e#endif // __VER >= 8 // __S8_PK
# j0 U7 R, M- _0 R: I6 f) l return 1;5 ]$ E0 v$ s6 y
}
2 k9 O$ q/ F6 s- T$ g: A- Y8 W9 ]; [
& ~/ t3 [" Q4 e$ @2 R' _
7 z. C/ F4 E+ i% |& N& P: o W* n+ b
8 D% m7 F4 S1 G* [
3 X1 {. t h8 Q5 V, M9 G-------------------------------------------) L6 P! W+ v1 N
3 @- Q J9 `2 u0 f1 H3 \5 J& z# p& |! ?, _0 H% G
if( pAttacker->IsPlayer() )4 d# U0 V# y) i, y
{
" ?7 Y; T. n0 m# m1 O5 {- N, A/ Q m_idMurderer = pAttacker->m_idPlayer;7 @: J9 v8 }4 ^3 b
9 ]0 U& f' Q' M2 x1 d9 p
: Z3 L) X+ B2 O, G" [( E! {' l CWorld* pWorld = GetWorld(); F3 B1 P- K/ u) m6 n5 `
if( pWorld )3 K$ A) Z6 F" T6 H& o/ j8 A
{ e7 _/ L/ p8 P5 R. I% V+ @( n
char szFormat[256];( h4 Y+ U7 y! d' o2 C% Y H& d/ W
strcpy( szFormat, pAttacker->GetName() );
" S4 ^; s1 x, m$ y5 V strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- }- b+ `) p v2 z0 r3 g. C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* g- o# A6 [- i( k3 I* m. Y# I } G+ I) M; M/ j; a' G
}8 @# X3 T3 |7 Y) Z) A/ t$ L
2 X* e/ B/ e9 G& i/ s- B( v5 h0 ` |
|