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赏金系统恢复' B9 ~( s& ^( ?0 [
Mover.cpp
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Code:! L7 g2 {) Z! j% ?1 Z
int CMover::SubPK( CMover *pAttacker, int nReflect )
4 D9 f; U V% @( M* V7 r{
5 e9 d7 m6 t: Z: r& k6 q5 K if( !g_eLocal.GetState( EVE_PK )2 [ k0 w# t5 R: |
#ifdef __JEFF_11_4
- s5 j+ A7 G2 y$ Z+ ]1 j& K || GetWorld()->IsArena()9 B3 G. ^. F+ S4 m
#endif // __JEFF_11_4# [( a7 w' @; H% w& o
)
, n0 _- I+ l8 U/ |( ~ return 1;% ^# C( I* r7 n( u5 f
5 `7 E" S" |; e0 d#if __VER >= 8 // __S8_PK
8 ^& q% s ], C/ O: j4 d* k j if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( |' y" A# x+ O' }9 D3 r return 1;9 f9 \7 p7 F0 e6 v* a0 m$ {7 x0 i4 g) H
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ [$ R2 ]7 L' ^) C! | return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO19 l/ S1 k' f0 \! t' P6 r
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
8 c9 }* {; [& W0 `" ^) L return 1;7 G7 s4 r4 W) J# H, h
#endif // __GUILD_COMBAT_1TO1
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4 l& t, x {. D0 O. P if( g_eLocal.GetState( EVE_PKCOST )
! o9 m' [ J. q# S0 O#ifdef __JEFF_11_4% B3 M, @. ^. z: d' l) x9 T
&& GetWorld()->IsArena() == FALSE
! `) I) W! O1 B% k3 H2 ^3 s6 U#endif // __JEFF_11_4 i& G; \4 U8 P9 a- [
)
6 v( K D' i, t' D {
7 V6 ^% i+ C* Q$ m! o if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
' U: k6 y/ g# ]; {( T. { if( m_dwAuthorization < AUTH_HELPER )
* m8 a: f( x% Y+ J+ D: S! `#endif! b2 G. N2 v* L7 }
{
9 n' j3 y9 T+ m5 O // ??àì?? μ?·ó 4 d/ \* w- I* H1 K
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
# q+ s) _6 K; C& c CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );- W2 [ n6 r8 H' ^* _
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
' W/ ^! x" W0 |" s for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 8 z; Q4 h7 V; }/ N9 r, w# T
break;( F: t2 E+ D2 x1 C; \8 S4 d
}
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3 P$ ?, l" w: d1 L' _ // - à??? μ?·ó4 v8 x( @3 N* `: C/ W) t& a
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: t7 n3 o" }0 [ }, M( G9 ], Y7 ^
for( i=0; i < nEquipDrop; ++i )
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" u* Q# Q0 K! Q S if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # V7 g& B' v- v: ~
break;: U. Y: c) i+ @ D: x7 {
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}9 a% ?* d- _: o9 c/ G& }
}
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if( pAttacker->IsPlayer() )* H8 c* Q- H% d
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m_idMurderer = pAttacker->m_idPlayer;" [* K7 {# f( b: ^
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4 I, W1 V3 n& d. d1 x4 x CWorld* pWorld = GetWorld();
+ O: z5 m7 R( a6 z' l2 U if( pWorld )- @3 v' h2 ~, v8 Z2 w
{
4 u! N: m) }/ N4 X) t char szFormat[256];
+ \4 S1 u, r7 { strcpy( szFormat, pAttacker->GetName() );
5 ]$ N, e% `. I4 l$ N5 n* H9 ^' l6 j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- W. N' U. H0 l& C3 u. ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; _: V, r& D3 I2 G
}
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if( !pAttacker->IsPlayer() || IsNPC() )8 f7 C; y0 a0 I3 T& x9 J+ I6 P5 y
return 1;+ \! Y8 O0 [: J. [4 E
' ]0 G5 R) i8 l0 C; d0 j BOOL bAdd = FALSE;
) t9 k; ^3 ^! c+ E. P8 m if( pAttacker->IsChaotic() ) // ???à?ó??6 F0 C$ M" g- l+ b/ |- G* ^
{
" w/ [ O& C" e, X9 ]5 E! b' M if( !IsChaotic() )
' }# x) ^: `& s' x, ~ bAdd = TRUE;
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! Y$ B o8 @- o; r else // ?????ó??, èù???ó??
$ E& _: d# D1 [6 t {
6 X3 c% R3 s; O if( !(IsChaotic() || IsPKPink()) )- d% X$ T4 R/ {0 e. U' l
bAdd = TRUE;
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& W8 A& U8 Y4 x) R9 C
4 Y+ _5 @7 l B# L2 t# F$ i /// ???à????, ?o?aà? ??·ááü
2 A- U$ W7 ~" ?8 r( ^. `4 y if( bAdd && nReflect == 0
2 d. H! T. Z% l5 x && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
4 ~ z$ T4 [5 G$ S {
1 H9 C2 b( p7 n0 ~; l+ Z if( IsPlayer() && pAttacker->IsPlayer() )$ N; C/ h: A+ L* E/ e/ P* V6 w0 r
{; ^, i& g2 y9 E( ]; l) z
if( !pAttacker->IsChaotic() ). [* a4 \( V" z5 r7 {+ z, k
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );- u# k- P. {% G6 Z a' b
CString szSendMsg;$ H) X |$ L3 \9 V# w) }
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 H: K3 i ]+ }) Z
((CUser*)this)->AddText( szSendMsg );/ s* C" ?! ~6 ^' d9 i. x5 ?+ s7 }
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
! e2 p8 d- n4 f( t; x3 I3 Y ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 I$ s2 E4 {2 _7 }! Q" Y
((CUser*)pAttacker)->AddPKValue();
# F1 e8 z5 i- b | pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );6 V' ~! F$ E f; v0 T% W9 O
g_UserMng.AddPKPropensity( pAttacker );4 z4 ] `1 k/ A7 d+ U. l( E
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( W( G4 `( M% E: m g! Z
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?5 F& z" b7 a2 S# u7 ^/ x
#ifndef __MAINSERVER
0 @0 @) j$ Z+ I% R9 b0 U1 \8 C: n% e+ d. jif(!pAttacker->IsPlayer())) Y8 b( A, q4 w; w) G2 B
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
3 e: `$ B! ^ J7 r0 T# x#endif // __MAINSERVER
) L4 o2 L- [$ D ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
! r% h& N, p: Z1 Q. w#endif // __HONORABLE_TITLE // ′Tà?
3 Z3 Z! |" ^9 ]/ ~ }
) J8 }- Y( V( G2 o# z#else // __VER >= 8 // __S8_PK/ a/ E' V! x/ O
BOOL bChaotic = IsChaotic();1 {0 D: p- ?! ~5 u+ z1 M: |$ {
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.& W4 E- u1 S1 t t. _8 r- j, R
pAttacker->m_nNumKill++; // ?3?? á?°?. t- A* N7 }& E4 P" h! c
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.- R& R0 p& e3 B
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. x9 j. l6 { ]; e2 b% J
if( nGap >= 80 )6 b4 T0 }6 E1 |. `2 Z9 d
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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0 @: J% N1 g/ C/ K6 ~- ~& |) W // o??ó±Y ?3±?±a?| ??????′ù.
& k4 @6 l, z' {4 ^5 [ CWorld* pWorld = GetWorld();
/ e' @$ r3 b; I$ ]5 E if( pWorld )
$ N+ `: g* g2 J" W) D0 r. {- U( s {4 s. S; _0 H+ ^1 j) _
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."7 ?1 K9 J% ^5 |3 ]1 s Q0 z+ w) D
char szFormat[256];
. {$ }% P; i" X+ g* I" o& \: F strcpy( szFormat, pAttacker->GetName() );
, |& i- c: l! G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 e: n, z$ n6 X7 Z, X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- Q" p" H* H: e
}
- }; _* G, p* o/ b7 d1 W" H M% n& |; Z/ ~3 n
if( g_eLocal.GetState( EVE_PKCOST ) 3 k* a6 ~+ r6 P% a3 Q* ^+ p. A5 r
#ifdef __JEFF_11_41 W# M$ ?& k, W* |
&& ( pWorld && pWorld->IsArena() == FALSE ) p0 i) J4 r+ p8 G+ H" B* q
#endif // __JEFF_11_4
/ n. i! y0 h1 U! B. G* R8 `, A ): c% T) v+ ]1 x) g1 J
{5 K# B T8 e, i% r- c$ ` J
if( bChaotic ) 2 e5 @8 K, D) H# C5 _
{
6 n0 q R T+ c1 Y9 V, K #if !defined(__INTERNALSERVER)1 O/ r. X/ w: ~ D: t: c2 M7 v
if( m_dwAuthorization < AUTH_HELPER )
4 ^9 W% ^* M4 g2 F #endif0 [) C7 V, ?7 U3 n' V& G8 `
{
1 _* B9 [' A5 e" H& x) |1 _' F // ??3?μ?·ó
# B6 d# A& ?. v& @ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
1 o2 j- |0 Q/ J0 _7 g; r% z, f- k# { float fRate = pProp->nDropGoldPercent / 100.0f;
/ j9 Z4 K/ d( v: X' Q% P int nGold = GetGold() * fRate;
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if( nGold > 0 )" X) j' n4 L) r+ B- h9 w7 Z% @) \
DropGold( nGold , GetPos(), TRUE );
* ?' U( h7 p# q( t( i( Y
% `/ b- y L: C' i8 C# I, A // ??àì?? μ?·ó . J& C; H3 F6 w) C
for( int i=0; i<pProp->nDropItem; ++i )
1 O2 L, \1 M& ?9 {. ` {8 ^# I. T5 A% [# ?3 P" d. X4 ~. R
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
! i8 Z, x6 E1 T4 J9 K0 g! m
9 x' y4 u3 q- b' B if( xRandom( 100 ) < pProp->nDropPercent )
3 A; M1 ?! r0 b$ h {
0 M6 j _( X; O: K0 O, K! a if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
2 e( S" }8 C2 j s! l break;
L5 Q4 a3 @* h, o7 T" B2 h4 w }3 f6 h$ |6 s0 z1 n7 X; I7 |6 s' {# U+ s
}
. u( T) N& \- X& p5 P2 h; ]6 q }
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}
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- V2 ]3 R$ Q. x) G/ J //pAttackerà? slaughter°aà? oˉ°????2′ù.
* Y3 z4 K& ]. H8 [ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );9 j' i8 @" @, ?, ]
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.: q& }$ @: j1 I" @7 Y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
% b# S) d$ ?4 S3 q' d UpgradeKarma();- U5 K6 Y0 f/ t3 E* u( F2 f
#endif // __VER >= 8 // __S8_PK
$ I; L# t5 s4 m" h0 R3 J% K3 l return 1; v/ d$ g* f, V- o% g! Y4 n
}
' S9 E. F- `" B! c9 z9 S/ t
# `- ? r i2 D
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-------------------------------------------
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) Z7 c- F9 Y3 T
if( pAttacker->IsPlayer() )
' o- A! F$ B, ]& _' w {
4 `- D2 A/ j( ^( L4 V9 w m_idMurderer = pAttacker->m_idPlayer;
, g1 k+ ?2 l# W
# L8 _8 M! J+ \4 [! a& Q# m
/ U" ?+ J! R* o! J4 h/ I5 s. E& Z CWorld* pWorld = GetWorld();
, Y2 G4 P" j7 }: y if( pWorld )
9 y0 F' ^: |2 x! j* O {- C2 P$ r6 j- H% _
char szFormat[256];
3 ~$ g% u: \: `3 ?5 Y strcpy( szFormat, pAttacker->GetName() );
: m! r5 ^. [$ g( r: z0 m6 \0 q. ]4 J strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; ~9 e. X, Y2 x( A# r! ` g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' p. j' a+ Z; W8 A. U& Y
}
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