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赏金系统恢复 T. ~( b* M# F. N6 T' R% @% }6 D8 C( [
Mover.cpp5 T9 j" y0 }" \# I& {& X
) }+ t' }! v/ E) B* t) \Code:
q0 ~& }. c1 k8 m- t/ lint CMover::SubPK( CMover *pAttacker, int nReflect )% n/ h" w Z% y; E! `3 C
{
& H+ [' W5 O8 ^: I, F# Y' [8 V9 O if( !g_eLocal.GetState( EVE_PK )
& j3 T% u/ k$ a) N$ C4 c! ]7 T#ifdef __JEFF_11_4
; L" n6 m8 B6 _2 Q9 d+ | || GetWorld()->IsArena()& H9 K! x/ ]5 C* l8 Y
#endif // __JEFF_11_4. o, {4 S* p# {; E0 i9 D7 H! o
)% q( v' a( j% a* z N0 n% Q' \5 r
return 1;' |4 B* n8 @1 X& F1 f; v ~4 e
0 f3 p/ X n* @- u: D#if __VER >= 8 // __S8_PK5 ]9 ^5 }! i2 ?8 ^ a& n
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& e. ^! q1 z+ b! o# p
return 1;* e; P/ u* I( p" q& F( V
v3 Z5 j! H. x X
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* t& ~# F* `2 j1 B
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 ?& J: h$ F4 j& J. ]7 B if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
4 K1 V2 i4 l% t- |/ h return 1;& w" ] y9 A$ a. v, \. V
#endif // __GUILD_COMBAT_1TO1
- W* A& h1 V! i2 o7 o& t
' d9 @9 c7 _. S p2 _- q2 p+ D8 ` if( g_eLocal.GetState( EVE_PKCOST ) ' B0 n) n! \; M* j" z3 X, W6 ]8 k
#ifdef __JEFF_11_4
$ `* q# F8 u2 S; k( j) Q- C && GetWorld()->IsArena() == FALSE
) H& F! n# e8 `* R7 l#endif // __JEFF_11_4, @+ \6 ^9 L" i; S
)
) \4 d. E/ K( K {
; ^; [" E7 I. O) v if( IsPlayer() && IsChaotic() ) 5 s! e* q3 l K( \8 J$ B
{8 _3 k9 j) J" C# a
#if !defined(__INTERNALSERVER)+ g" M" Z" F. J4 k( o1 \' z2 t. _
if( m_dwAuthorization < AUTH_HELPER )* @* O; m7 V' M
#endif8 l, r) n- M* t0 T/ ?6 U+ D
{
) m! R$ R) |# Z2 h+ b // ??àì?? μ?·ó
3 O0 O1 O& \/ _+ b // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ f" [+ F) z$ J$ T2 {, G8 H7 N* N CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* ?% N; }2 X3 l t4 Q) l int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
1 W! c1 Q( M# I! ^1 c6 v for( int i=0; i < nInvenDrop; ++i )
! y' e9 s7 b- D* E [ {6 M( {9 R( ?# I7 N
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* ~" S1 [* |! B4 P# e break;2 [7 G6 D/ T' \' R5 |' `* L
}
; M! E5 ^- _. d0 |8 e
8 J+ i' g! Q# v // - à??? μ?·ó
; C j X) r3 n int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );+ C& S |1 V" B2 Q* b
for( i=0; i < nEquipDrop; ++i )- \1 @6 U7 o5 t3 p
{2 u3 D6 }, i2 P6 X8 \- x6 f4 J5 Y
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ; w4 M2 v7 c {# Z z
break;
) G# ^* x) | } }
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}
* Z! d5 n) ^+ r. i# S }
0 \6 h0 J9 P, N1 [& D! J
! r1 Z$ T0 c2 |! E+ h+ i' X6 Q if( pAttacker->IsPlayer() )$ }2 V1 Q0 K9 Z3 R$ e& b) K
{
: Z+ u, z/ i8 I0 ?3 E( x) J1 u$ v m_idMurderer = pAttacker->m_idPlayer;
4 z9 J8 t, O4 g1 d; H
+ H2 t0 u+ i+ S4 d1 ] n$ }; M f5 c! C1 \- o3 X) ?* L: {2 N/ W
CWorld* pWorld = GetWorld();
. K6 {- J/ V3 R5 x7 p' N ~, X if( pWorld )
! H5 i, F$ p! E$ Z {5 s4 ]. [) V1 L1 B- ~
char szFormat[256];
4 K( H8 `7 v2 `2 d E% o: I9 O' P strcpy( szFormat, pAttacker->GetName() );
$ x- w. t8 o6 f- f3 z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 P" d4 A& w4 H4 c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ M' d4 B- S3 d! `2 U }
( `2 R% W! t o# I$ T4 a }4 ]) B/ }$ ?! k3 T( F! i3 w3 I$ Q6 o
1 O: s# K( r. g, Y' h if( !pAttacker->IsPlayer() || IsNPC() )
. w" `. ~% [! u/ }* Q& L. S$ E return 1;
E$ o" w { I4 Y' N4 O4 J! o! l
" I1 a% f& o- s5 C BOOL bAdd = FALSE;
/ e1 r" H; u! c7 e% q5 C, \6 V if( pAttacker->IsChaotic() ) // ???à?ó??5 _: S8 r7 q6 T- ?& F) k" `6 F
{
0 P& N- `: }# \ A if( !IsChaotic() )
+ i! a/ H4 B( E5 y k. V bAdd = TRUE;
5 p I& W/ X1 T; Y R4 X$ I }: w( \) O* J4 i6 B
else // ?????ó??, èù???ó??
0 m, r. I0 d h+ ^( C {
9 F' X# o) R- Q if( !(IsChaotic() || IsPKPink()) )+ y; p6 h. ?: ~ U
bAdd = TRUE;
# I. j$ G: [ j" P! Z; A+ I% [ }
9 a) Q5 z, |2 e$ ]9 F
& ^. J2 V2 t L3 n /// ???à????, ?o?aà? ??·ááü. |+ w/ E" e( i" A2 B# M; c
if( bAdd && nReflect == 0
; e( Y2 `1 T8 ^. |0 t3 E1 S && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..., d- L) d0 ?( I$ f
{; ?( g1 a9 A9 h& W
if( IsPlayer() && pAttacker->IsPlayer() )
3 e6 \. z# m" \# f- Z: p, u {
* G r5 @* k+ E0 U$ @ if( !pAttacker->IsChaotic() )
$ {( c6 s+ k' |/ Z4 D4 J$ v ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
5 j, D' B2 t' e0 |+ }" I CString szSendMsg;5 ]5 p) P. H7 B3 a
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );! O/ |& t1 X+ `5 {" \% i
((CUser*)this)->AddText( szSendMsg );
- h8 G) n/ k0 i4 I) B; T! x. @2 u$ [ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: e, C( a+ z1 Z. O0 ] ((CUser*)pAttacker)->AddText( szSendMsg );! f3 Y: r% s4 X+ J
}
& [9 k& N5 L) D% N- ]7 [
( r f/ P, u" P" V. _9 P3 Q, W- | pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 q% O. V5 v6 A% i- e
((CUser*)pAttacker)->AddPKValue();% T3 W0 B* J( ]* f8 D
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );4 \( E' _2 U6 B/ Y7 S9 T7 R) S+ {
g_UserMng.AddPKPropensity( pAttacker );
2 q& ]9 `. ^! \' O- {! i g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
; a. o; A' z4 W' }+ m#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 n8 j( ^4 i9 i& ^6 v$ q3 [#ifndef __MAINSERVER) c3 h, y% a* I1 _8 P8 Y# u
if(!pAttacker->IsPlayer())
' H) W- e9 ~& h+ \. s4 r FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
v) }6 E8 [4 m1 c. z, u+ L5 u#endif // __MAINSERVER" W' |5 t( I1 O5 U* R7 h5 v
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);, y$ L) ~$ j) B! [, \- |2 E
#endif // __HONORABLE_TITLE // ′Tà?
( m/ P7 A8 i: K; g5 }/ Q! S }$ I' O: E# a) n2 w1 O, Y
#else // __VER >= 8 // __S8_PK
, V0 i- Q/ H( D. a+ v8 U( N- G BOOL bChaotic = IsChaotic();
+ w& u/ N! ~# d& \
7 l6 v6 Q6 g% f; i* r m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.$ A6 a. S! x* ~4 Y) z( N4 O
pAttacker->m_nNumKill++; // ?3?? á?°?1 H# ~7 {& O# | h
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 n0 k) e7 D; j5 Y: f8 |
0 d5 G) T% B/ z% I+ b9 E
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
/ @0 {* S& }. Y U' i+ Q if( nGap >= 80 )
; R, S& f" J. Y0 N; d ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
( x, g4 n8 `* m! P) b& f( @' v# Y6 g; I
// o??ó±Y ?3±?±a?| ??????′ù.
- h$ W) Y9 a4 H, C' u CWorld* pWorld = GetWorld();
% H. [# l5 y; L1 ]8 m3 A1 e if( pWorld )
R- Z1 F# |1 C: D3 C( | {3 c9 e; }$ v1 S3 d9 O- l( \) ?5 I
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
0 v9 k4 ?1 n) H( C char szFormat[256];& w4 @( X( Y' I! F- P
strcpy( szFormat, pAttacker->GetName() );
" A" g d I$ _; g' ` strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) b0 |9 U* Y, ?; a. {% v2 Q/ g' E5 o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
9 d# |/ x- @- A% |# C" U* z D% d- A) p& u }( Z$ y3 M0 v0 W z X
% X3 P u% o. o+ W if( g_eLocal.GetState( EVE_PKCOST )
+ {( y6 W: G: {! ?6 V" [#ifdef __JEFF_11_4 a/ l$ Z! Y; h: `' h+ d' K
&& ( pWorld && pWorld->IsArena() == FALSE )
$ h4 ]& D- o! f8 K' F6 U, v#endif // __JEFF_11_4
+ P. Y& M4 s+ ?9 ` )
+ f! X7 x1 K% v, S8 ^. i {* U) M) v6 R& x1 |7 {
if( bChaotic ) 1 J$ P' x2 |, X* x; _: G O1 F# i
{
5 L; D; K \& z$ d3 Y #if !defined(__INTERNALSERVER)
- Z' m2 A3 _# J& G if( m_dwAuthorization < AUTH_HELPER )
5 S, P0 g- r$ | R' Y #endif5 S5 i* ?/ f7 q- @
{% ]! Q0 v! b7 c) ^9 m, ~: ]8 J+ w: E
// ??3?μ?·ó % j2 ]# q4 {, j6 S3 J& h
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
. g8 n9 b. R, w" x9 t float fRate = pProp->nDropGoldPercent / 100.0f;9 W; x. K% w6 f
int nGold = GetGold() * fRate;
2 N, s$ Q* `: i5 ^) q9 `- M
9 i9 K& M4 a0 w! i/ Z* p if( nGold > 0 )4 \) [ ` A H6 g
DropGold( nGold , GetPos(), TRUE );
2 Q4 G" x1 M% B" K. N2 Y& i* @- p4 _4 d0 l! O: e9 F
// ??àì?? μ?·ó 7 O! F( R# ]/ ]7 t$ i- W6 y* t
for( int i=0; i<pProp->nDropItem; ++i )* U1 |5 W' x. l* h8 ?- d* H" y& }
{: I6 p" d. z5 Z8 p3 n" {7 Z
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- ^$ a, ?/ v5 ~4 p
1 @$ q0 m5 F5 @! K2 E if( xRandom( 100 ) < pProp->nDropPercent ) 3 i: d' D0 ]0 T% ~% z3 U
{
% v+ j3 G% E9 s) J6 {+ Y( c if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
) Z: q! \( M# {; X+ F" M9 ?( u& X) C break;, o$ |1 ?* H7 G* k
}
$ F) A! I H3 y }
?/ k* Q9 k. w6 g9 r+ g/ _$ S }: L f# b# [2 N7 q9 P& Z
}
4 B2 ^% ^8 _7 a8 e8 S) g }( R* e( i6 d+ S4 F( U- P
1 [5 b; [& m" Y" X; Q
//pAttackerà? slaughter°aà? oˉ°????2′ù.# F- ?0 @3 a k+ @! c' I1 D
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 q8 d# J4 `* b6 n- ] // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( z* J' `+ P- | if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
9 n; _* R% w6 T UpgradeKarma();
/ Z# {0 j2 ]7 L W$ \6 K& [/ b% |/ D X#endif // __VER >= 8 // __S8_PK) k& ] @0 [+ T( `: Y/ a; k; ]
return 1;
* w/ w! }1 |0 X: j+ X4 j/ p5 ^- `) ]}
' d& U. d" A" |0 l5 }; I/ R/ \) r( O/ f8 k7 ` E/ j
5 f" C9 {# V! j1 k
# x6 E3 t- q0 [ n% v* v( n( u
+ \( h& m( U, _( w; T( Y
- G N" E+ P; f/ Q2 p6 v5 O$ R% e7 {
4 ^6 y9 @- w# W. M9 m! q; m-------------------------------------------
, s: a7 W* Q1 q! F
0 Z4 ~2 u2 a; i1 J/ C$ B
( `: L" |8 Y: Q U, o1 V if( pAttacker->IsPlayer() )
& c u; Y, `% |2 j: `9 I7 [ {2 v$ f+ O) |3 |3 u
m_idMurderer = pAttacker->m_idPlayer;/ V" P/ H3 s: u* H# X+ U
0 ?+ e; E# O$ [6 b' |
u8 R" |5 b+ m, Y7 ?, j3 R
CWorld* pWorld = GetWorld();! C! K' _) B* b8 I* s4 [+ ]
if( pWorld )* H' H8 ?' ]6 \0 |/ t6 ~
{
8 u# d, v/ Q: ] char szFormat[256];
: ]9 O1 C/ k0 U strcpy( szFormat, pAttacker->GetName() );
. Q5 m3 E2 ~7 m9 | strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" L$ s9 Y( Y; @* N6 U# l
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ \& s# i q! @9 {5 [/ G8 F4 T
}, t" y: f6 B# a
}. m1 X- L7 P1 G7 B
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