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赏金系统恢复
/ C6 Y% U5 U/ L, A& u4 n! JMover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )
! U5 z' ^# ?: V4 q! m{
9 n$ v7 I) [( d if( !g_eLocal.GetState( EVE_PK )# u0 v( a: J1 b
#ifdef __JEFF_11_41 l) T: h8 |) q' r0 T8 G Z
|| GetWorld()->IsArena()
4 i8 T. v7 |6 E7 K- V#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK. l+ |+ W, h- I; O6 C0 p, a8 b
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 _* f' X7 s3 a( m F1 z3 r8 A. @
return 1;
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/ D& d& R- V9 M' q6 U$ F) q) C1 q if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, M) G+ `9 q/ U1 [% ~2 n return 1;$ w2 d' T! | z* P
/ q* n6 r* H: a" g; P9 T! Q#if __VER >= 11 // __GUILD_COMBAT_1TO11 d& D2 l( D; R4 v8 t& ?
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )" x5 r+ u; s' l$ q8 E& _+ |6 I
return 1;
9 S) h# N) P& |8 W#endif // __GUILD_COMBAT_1TO18 @; x: h! N- O, V# E) q; A$ j
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if( g_eLocal.GetState( EVE_PKCOST ) . r/ x5 r3 q! I1 i* u4 V6 C
#ifdef __JEFF_11_4$ y( L. e( f) g9 r2 f# s
&& GetWorld()->IsArena() == FALSE. R" |- z" F2 w3 b9 p
#endif // __JEFF_11_4
+ ]4 K: p5 I1 r8 _ )
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% x! |( a3 Q' _4 J. E9 N- G4 F if( IsPlayer() && IsChaotic() ) 8 O/ H/ o8 `( U' {/ f7 T
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#if !defined(__INTERNALSERVER)! w1 E) s, M V& v
if( m_dwAuthorization < AUTH_HELPER )
) M+ m: C T3 s% T#endif
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// ??àì?? μ?·ó
* f) V# S7 M* V% o. z8 [ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )1 y$ h. B$ f7 }% Z4 G
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 B! _" V7 }& m5 b6 x" M5 r
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 a9 ~" ?9 D- v, p% F/ y
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 o, r# G$ f" [) x/ w
break;1 V" W$ B. F: d+ Z0 T) A
}
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// - à??? μ?·ó7 {0 R: E5 e- J+ E3 B3 E- O& [
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
: `( Y9 r) l6 h9 K2 x; [/ R4 S for( i=0; i < nEquipDrop; ++i ); t) {! S' n9 O5 _! @* }
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 9 @( D7 a- Q3 v7 U1 m; h( r0 A
break;
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( g* g8 _# G& Z) t) M if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;1 k6 |+ x$ N) d7 K. l
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CWorld* pWorld = GetWorld();
' e: o. u4 ]3 N% d. t3 y* ^) z8 Q if( pWorld )& V" W+ X" ~; Q% G$ i
{
+ L( j* l8 A2 h7 P! O: o4 |/ r! [ char szFormat[256];) S$ `& ^9 }- [8 c" [- ^
strcpy( szFormat, pAttacker->GetName() );
" C3 A# h, [" H- H' X) u( U2 t4 u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# n" w; H0 F S0 R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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' a( E* n5 r8 V1 } ? if( !pAttacker->IsPlayer() || IsNPC() )
3 n" z6 Q) r6 ^6 l return 1;
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! V! K. q' q' z: e. R BOOL bAdd = FALSE;. a# f; O& i ] v/ q
if( pAttacker->IsChaotic() ) // ???à?ó??1 d* a. o8 y9 Z3 X' F- r
{
7 \3 k! l8 }' P, S/ T if( !IsChaotic() )
( t. i# V9 S! o$ I bAdd = TRUE;
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else // ?????ó??, èù???ó??( }( r% u) d7 R$ R. f+ ]2 T
{
+ n# [& ?3 R, Y2 [ if( !(IsChaotic() || IsPKPink()) )3 W9 l( j$ @6 `) E/ O+ L7 e
bAdd = TRUE;, ~+ ^) M# y( y ~
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/// ???à????, ?o?aà? ??·ááü$ Z; V8 e3 O& t
if( bAdd && nReflect == 0 9 f* p' P' i3 k+ o- y1 b
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...! g8 ?* Z! k* |$ F/ X/ L
{
* W/ x$ ?( U# n5 n& \$ M; S, q5 s if( IsPlayer() && pAttacker->IsPlayer() )# X: j' ]6 U. Z" i5 k: L1 P/ _3 c
{% u( ]4 h7 K3 u1 ^2 e, o# D2 j! k
if( !pAttacker->IsChaotic() )
2 ~0 C4 n3 b T8 z: _ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );) X2 E2 x8 D8 U. N5 A) j* K; {
CString szSendMsg;- I# E* J8 s/ K! a& S
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );' m0 W! Q7 s0 ?" `$ Q
((CUser*)this)->AddText( szSendMsg );/ c( K3 @' w. z1 H; I( u
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: `# M/ h8 d( @ ((CUser*)pAttacker)->AddText( szSendMsg );
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. z( n0 R# I5 N6 F G3 K7 j1 @ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );5 [0 c( v0 G" w/ I/ A% |
((CUser*)pAttacker)->AddPKValue();* q3 w3 }1 C* X$ a
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
7 b |: _" l' \, U g_UserMng.AddPKPropensity( pAttacker );- R9 p. Q9 v- @- I3 B; _
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
8 \: n1 }. S9 r: S#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 K! t- o7 v( W9 x3 V( c7 m#ifndef __MAINSERVER
3 p( T( u C0 M9 O( L" K; C, [if(!pAttacker->IsPlayer())
1 a1 R6 c7 O# ?4 } R' D FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, Z) a2 U. d* N2 W
#endif // __MAINSERVER
% l3 {+ ]0 [% |# a ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) F" v9 }5 z0 b+ @' H" p#endif // __HONORABLE_TITLE // ′Tà?
4 `# S& F* ?# G. [2 h9 r }) K0 ^5 p; ^% Z* c; B
#else // __VER >= 8 // __S8_PK
! S- v; d4 k' T- [( q8 T7 k8 b# K BOOL bChaotic = IsChaotic();
% ?7 V' L/ g: w& l8 R% A
* u# {, u* [7 n3 R9 T4 h1 C m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: b0 f$ o7 w {- \ pAttacker->m_nNumKill++; // ?3?? á?°?
' S# I# G9 M7 A1 `8 T (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 [) [$ S' ], B/ b
) l# w% O4 i: I# h) d& `; Q9 P7 u int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );0 Z) \# ?* U8 M+ d( ~% T% x
if( nGap >= 80 )
+ M! D. a+ D6 ~) K; |+ k. H ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.) ?& U0 b, q9 d+ h
CWorld* pWorld = GetWorld();, ~6 ^) B& m( N# D- G/ k2 R
if( pWorld )/ }5 k y8 V- b; f3 ?+ e. O- s2 O* k
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."" q3 @5 t! X+ J3 B/ I
char szFormat[256];$ E8 [- w5 X9 U4 {
strcpy( szFormat, pAttacker->GetName() );
+ Q0 V7 T* E% r2 Z- n6 R! I: h+ @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* R0 \+ h3 W* b+ y" T g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
/ b5 P; l$ S& f$ @& D3 t- X* ^ }
+ J# G2 O; p2 e0 z: J: `. b5 E9 J; T* P1 \+ d2 h
if( g_eLocal.GetState( EVE_PKCOST ) 4 _) I3 }% E" p% Y; g: O0 J7 m$ E
#ifdef __JEFF_11_4& u8 r) J9 L! c
&& ( pWorld && pWorld->IsArena() == FALSE )
/ C+ w& ~5 \6 a. n. h9 }' }/ l: V#endif // __JEFF_11_4
' |7 g% E' g) _- ^. D0 A# u )
+ Y* X3 x. s/ ~3 B3 z7 }; N0 i+ |+ k {
: _7 S# F7 @6 U if( bChaotic )
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#if !defined(__INTERNALSERVER)
4 T; Q1 _3 M3 ~4 b! J, { if( m_dwAuthorization < AUTH_HELPER )
5 X' O5 i( n* E$ F1 C3 D #endif t. {2 i, {% ~5 E! W
{( ~& p" z4 n+ ^; P" m0 M8 x
// ??3?μ?·ó 7 b, t" W! { f) E3 z
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );( H5 @0 a/ x& L% V; A! a; R
float fRate = pProp->nDropGoldPercent / 100.0f;) Q* k' O, M* M9 u
int nGold = GetGold() * fRate;$ v4 Y! n5 ~0 x- v/ N; S; \
b/ x5 ^' J! F% U! x2 p, L4 L
if( nGold > 0 )
W' S0 V$ X; s) k* J$ _ S DropGold( nGold , GetPos(), TRUE );
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1 g$ w% u% |( h7 R // ??àì?? μ?·ó
+ i! S. C/ v( a; V' V8 S. c for( int i=0; i<pProp->nDropItem; ++i )
, ]1 Q5 _. T: e% C9 I3 B* T {' ]2 _7 [: U# z' k* Y6 i2 Z+ l4 Z
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.- s- o+ `& |) Q# B7 N! j
; Q0 V* `) E" {2 h
if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! {# H, m9 m, D G break;- C' {% ` ~- ]: _7 V- I
}. G3 u8 d+ B; k; G
}
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}% k# k# \% K; o5 w% l3 Q4 O
0 y( o- g, s$ `2 _# h //pAttackerà? slaughter°aà? oˉ°????2′ù.1 [# D! _; q% g: Z/ B
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
" \' t; \9 j! @& H2 t0 l8 A // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.% j: K1 H0 \( S5 W' E
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
% K3 y' z1 o& ^: y, d UpgradeKarma();' b" i$ }' m# N$ h/ E
#endif // __VER >= 8 // __S8_PK0 K! y6 Q# O/ U
return 1;
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# Q$ s& G1 y' {: j: Z-------------------------------------------$ t: l( h: ?& L% @' J# _7 ~
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, K8 ]0 @7 b/ r" U: I3 h# k if( pAttacker->IsPlayer() )# p2 `* m( f7 w# c+ A, b" {: ]
{9 |% z. C6 h! O
m_idMurderer = pAttacker->m_idPlayer;
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6 v/ `- R9 v9 o5 i% M/ b0 S CWorld* pWorld = GetWorld();+ i1 E3 p* w/ A: [. O
if( pWorld )
% [& L; F' y$ {" g9 } {
+ `7 M8 r8 s0 _8 Q char szFormat[256];
: k f- i3 v0 a( F6 f( y' n7 G$ n+ [ strcpy( szFormat, pAttacker->GetName() );
6 a8 G3 t! m1 F- ]1 `' V$ ? strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 w2 E* y- L3 k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* f- e: e; @! Y
}
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