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赏金系统恢复
0 D+ M$ H; O+ f z5 y% w+ gMover.cpp
8 q7 w: g3 S3 \) s, I
) E$ `0 ]$ M# O! {# Y& SCode:
; `( o8 V, m2 T1 i( Uint CMover::SubPK( CMover *pAttacker, int nReflect )
7 T2 R2 y4 v$ c! {' F{
8 j" c: F( G' ~% H/ r if( !g_eLocal.GetState( EVE_PK )
) [0 j6 v# |$ s#ifdef __JEFF_11_46 j/ [- u: `7 ~
|| GetWorld()->IsArena()
& o" j/ x. t# h7 {; g0 J. U#endif // __JEFF_11_42 K( u' N6 a5 M
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return 1;6 |; C9 ?; l& v8 F2 s0 v
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#if __VER >= 8 // __S8_PK
3 z, Y8 n& g$ c$ \4 l% ?8 ~, l/ d if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" k: @, ~ h O* i
return 1;7 a; _- _/ T% |) T! m" E% b
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# B+ U4 j( ]% g7 b9 c
return 1;3 Q2 a: ]( z# [$ F
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
! Q" x& ^! o$ C7 O) ?& e if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# \4 k X- p: R4 x! q
return 1;
4 L) r" ?3 A$ K# W' g7 Y#endif // __GUILD_COMBAT_1TO1) D. o; Z' t+ R9 Z
4 Z: @* U+ F) s* F if( g_eLocal.GetState( EVE_PKCOST ) r# a4 z9 J# X: k
#ifdef __JEFF_11_4
$ Y, Z2 k& @0 U2 L. j( K6 o, H && GetWorld()->IsArena() == FALSE' I- {8 |4 k4 r5 n1 u; X% e
#endif // __JEFF_11_4
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{
N: ~' }0 Z# E7 \ if( IsPlayer() && IsChaotic() ) 0 a5 x# u* I2 B# @. _2 M- z
{
- Y u( U; M4 Z, O#if !defined(__INTERNALSERVER)( c% z( L, H: l- K, ?8 }
if( m_dwAuthorization < AUTH_HELPER )# `0 n- i2 C7 m- ]
#endif
" a0 b: I1 t8 ~- g0 K {( A5 D& W' }; {3 t- J& c
// ??àì?? μ?·ó ' z6 d! }4 c! Z9 a! Z) ]
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 k9 L: _/ ?1 ?3 ~
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 X+ ^: Q. r0 x) [( W' h int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );' z- f$ x% ~, K
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
/ U. x$ Y% Q$ S" Z: E; j break;
8 B8 L( T4 J/ Y% b& E }: Z/ `: l2 F' R! M% L# N& v
9 x- E: A5 [) {- Y, Q, ` // - à??? μ?·ó$ J C& i; F6 Z2 Q( L n
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );9 L+ ]# K" x" U# t& b
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
( N) k. ^) P' Q- D break;- u' B }+ I9 A5 C1 C
}
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}
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( J( t7 b0 Y% y2 B& M. ]' I, V if( pAttacker->IsPlayer() )$ E1 ], N7 X5 [. x+ l" t" \
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m_idMurderer = pAttacker->m_idPlayer;
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7 c/ \* }/ } z5 w3 W CWorld* pWorld = GetWorld();
! ?. K6 V/ ^* h if( pWorld )) _7 i# w" E, B) s( a1 U, ^
{
& K/ @$ g f: o1 v& O5 v char szFormat[256];' A. w9 K" ^& `( A( u- b; J: m b
strcpy( szFormat, pAttacker->GetName() );8 q4 X" J- W2 ?6 Y+ p3 a! Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ z, \) y9 G" |6 s: k* }! m1 K# m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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. D5 Y8 |5 l, A* b. A if( !pAttacker->IsPlayer() || IsNPC() )
) z, O; X% B3 j) e' z+ _9 @ return 1;
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, L5 ~. ]2 o5 q5 _9 y BOOL bAdd = FALSE;
" {1 r4 ~- ]$ v; q) D( H5 g if( pAttacker->IsChaotic() ) // ???à?ó??2 A) ?- o8 a& ^' a6 H
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if( !IsChaotic() )
: U) y8 y9 O# U1 D! K bAdd = TRUE;
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" \6 F, U( @/ z9 {* L else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
4 Z5 B {4 w+ H/ L& K) P; P bAdd = TRUE;
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0 {! @; ]3 f+ X. L) ^ O6 V- s4 D /// ???à????, ?o?aà? ??·ááü9 i, b% ^( Y! t J
if( bAdd && nReflect == 0 + ]! Q* V. b6 C) P( U
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
$ @: @! X- q- G* b( W& [: z8 C% l C {
! p& N; i! P6 [ m6 G if( IsPlayer() && pAttacker->IsPlayer() )
7 o, l; k5 f4 y+ J- k* T" O {
! p. V0 L* h2 I; [( j( g if( !pAttacker->IsChaotic() )5 Z% ^ H6 ]4 d6 l5 }2 g9 q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );! M @% {7 k: z, o
CString szSendMsg;( F A) O5 c2 `
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );" q! b" h" u' ^; T* ^+ H- l
((CUser*)this)->AddText( szSendMsg );
- ]7 ^! I5 i( O+ T3 N szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
' G% F! V& o: H% Q5 z1 D ((CUser*)pAttacker)->AddText( szSendMsg );
8 y: a$ l R6 l' l6 ? }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 P) X. c7 E! R* j! ]3 N
((CUser*)pAttacker)->AddPKValue();
9 N4 d8 a: o; B* |0 {% _+ E0 O; r( O- p pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, b8 c- C2 ~& ~ g_UserMng.AddPKPropensity( pAttacker );7 H" V3 ~2 O+ m+ K7 i
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
5 J/ t# C0 r( t6 J4 S* a$ y/ W#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( ~7 U6 i4 b1 d. G; X6 H" v
#ifndef __MAINSERVER
# A! b3 Y" K1 ~1 v3 uif(!pAttacker->IsPlayer())
9 ^7 L2 ]( E+ W1 W FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 }# a# G0 S1 Q l( p; T, q+ b#endif // __MAINSERVER2 K1 Y& A5 W2 Q) e9 W% `& f2 T) |, u
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- f9 w" B' x) |; \/ B#endif // __HONORABLE_TITLE // ′Tà?1 }) j4 k. M _" ?8 ?
}+ x( ]) d8 }, \
#else // __VER >= 8 // __S8_PK- P' j6 P% I' a
BOOL bChaotic = IsChaotic();
4 k# o5 u" x v; o
7 H+ m& w) o/ a$ G+ a5 C m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.- E3 G7 y" T% l+ _: b
pAttacker->m_nNumKill++; // ?3?? á?°?- p. V# {6 s& ^
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
3 C2 V% ], |5 y% D' c4 o) O# k2 U, w2 N+ ~5 _ ]2 \% n+ ^3 Y
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) y* u, l' v( W8 a, I if( nGap >= 80 )( ?" u; d i* T t# V% @& ]* G' p
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 W: A% _/ f7 h5 P# R* [6 r
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// o??ó±Y ?3±?±a?| ??????′ù.' w" g1 L7 F7 S' V& v) w' H8 Q, c
CWorld* pWorld = GetWorld();7 Z: |7 q5 I6 }3 Y1 x
if( pWorld )( y: E' [$ ~( ?! o2 V
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."3 h9 r1 W0 G, T4 Q( e. t0 Q5 u
char szFormat[256];
! [8 k5 s; K& G s0 m strcpy( szFormat, pAttacker->GetName() );$ w3 {. h: ]1 z4 Y- ^7 g. u
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ O, o# j! v! M& A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
8 ^" p0 D' x! i- Z7 g& Y }
- [ t. t" r- W; c% v% W. _. C' q6 U2 `: W$ ~0 |2 v4 J( X
if( g_eLocal.GetState( EVE_PKCOST )
# [7 K+ ^% v2 C4 x* g#ifdef __JEFF_11_4
& Z) d( e: B/ y6 C) g, L && ( pWorld && pWorld->IsArena() == FALSE )
% m, E: K- V, y7 r: J' k#endif // __JEFF_11_4
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{' w# }( U+ `7 {! L& \
if( bChaotic )
' Z& s# x0 {4 ^- J* u {
- M5 Q5 k+ Z* R" T #if !defined(__INTERNALSERVER)8 s2 {- V( Y$ \5 M
if( m_dwAuthorization < AUTH_HELPER )$ M" l) Q9 f& ^8 h8 R
#endif9 J; s( l y. u' A
{7 O: }% D2 M" U, ?$ R; U! I9 N
// ??3?μ?·ó # y3 u# W# k! j$ k" w! ]' ]* p% d
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );. F- T2 \( x6 a. f }+ g7 ~
float fRate = pProp->nDropGoldPercent / 100.0f;
" m& k4 Q1 @& L8 | int nGold = GetGold() * fRate;2 }7 b4 H% W6 J( e1 g
! @( @+ ^8 M( r$ _ a# \- D8 e) G if( nGold > 0 )
B9 }- `. ?% C) m# V DropGold( nGold , GetPos(), TRUE );' p& i- R t5 Z L& X# G0 L
8 l. [# U- k4 w // ??àì?? μ?·ó 9 u- k% T% n- A& t; \8 V
for( int i=0; i<pProp->nDropItem; ++i )" \$ P: |* Q1 {' N0 c. Y( K
{7 B9 D8 [# }. y
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 B4 J& ?. a8 ]
5 [/ @' q2 v+ f: s if( xRandom( 100 ) < pProp->nDropPercent ) : c7 T4 y* F3 q2 c/ ^
{" x1 E* F$ d) n8 Y) G" Z
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
; f, n. K7 Y+ k: j break;& s5 t; k v7 A. y0 ?
}/ i4 A* k. W) P
}
' e+ X$ |* K- c; I }" r0 q$ F& {' o
}
0 Z V0 \! V+ G }0 c, ?8 O% a; V* e% ^; o
3 N5 ?) T5 w8 a" `) z$ Y //pAttackerà? slaughter°aà? oˉ°????2′ù.
' o7 {, B, k( H5 B; F: B. N# f% Q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );0 s& V B# i' Q5 }! ^: q# f
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.7 S7 _6 G: C% g7 Q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' o% |# L2 c& e* [- A4 B
UpgradeKarma();! N" }. x d e" c2 h. o& I
#endif // __VER >= 8 // __S8_PK7 U3 |& k' S: Y: ^4 \4 R
return 1;
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7 n( c) e' Z3 b# X-------------------------------------------/ V- t u4 @, c5 G: ]* X" T6 R$ {
9 s2 ?; C+ F) k' |
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if( pAttacker->IsPlayer() )0 ~9 O# W/ K% `0 @0 Y! ]
{
6 p1 h& `: }5 Y% |0 h m_idMurderer = pAttacker->m_idPlayer;8 [( O, F1 Z7 y7 U
. y' \; L0 ~' \; E+ q+ Q
8 r' [ y& P5 [# d% O5 h3 o" L& V0 e
CWorld* pWorld = GetWorld();- a5 D$ ?$ ^& S. U% [/ I
if( pWorld )
, B% E0 }- X5 s {
+ J) L8 o* R! p- E% z$ w2 o char szFormat[256];% n5 r& u# N0 R
strcpy( szFormat, pAttacker->GetName() );
1 H+ v; {+ J ]8 u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) s6 T! p# Y* e2 `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 E' d( H' l4 e- L' z9 z2 @
}
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