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赏金系统恢复
# c" ]3 s( h! z1 g& F7 Q c7 [Mover.cpp
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Code:/ l! A6 [* ~2 h9 m i
int CMover::SubPK( CMover *pAttacker, int nReflect )! g: T( [3 i2 I% K2 ]2 e
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if( !g_eLocal.GetState( EVE_PK )
2 s/ P# i. _2 Q/ a$ x+ {: y3 R#ifdef __JEFF_11_4- A8 `: s' p9 L+ Z" w
|| GetWorld()->IsArena()$ `7 ?$ U% G$ R" }' y3 Q/ [
#endif // __JEFF_11_4
7 `8 o7 i# P( u )2 V; ~, ?3 @! R1 f. K7 V5 i8 s
return 1;
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#if __VER >= 8 // __S8_PK& F' S2 s' Z) @9 R) d
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 i/ W0 g* ~* n$ z* J return 1;
* z+ d t, \: ~) |
' Q% p( g' h3 a7 {6 y/ c* ~ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( Z5 q) h4 x$ s" }
return 1;7 G$ Y+ k ^+ S2 k
6 t( a/ e5 ?" O- j7 g! ]#if __VER >= 11 // __GUILD_COMBAT_1TO1
; k7 Y6 ?( r8 ]9 |7 b- r* k9 i if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )2 N( W2 F+ M" i) b9 t' A
return 1;
1 ]& {: G' p$ j& i7 U8 J$ w0 ?+ P# t5 L#endif // __GUILD_COMBAT_1TO1; T) T+ N1 h5 W
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if( g_eLocal.GetState( EVE_PKCOST )
+ _( S. Y# K, ]' y, U#ifdef __JEFF_11_4- @) r; Z! i0 ]- S
&& GetWorld()->IsArena() == FALSE: J, h4 Y! H4 H# t2 Q
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
5 f; p4 x l4 n s2 B. Z" X {7 ?$ A/ R* \! s( |& a+ H: C* |- _
#if !defined(__INTERNALSERVER)
0 o! Q5 |) n, t5 ?; f4 G- H: U& L if( m_dwAuthorization < AUTH_HELPER )
) T4 Y8 z' n2 Q2 Q3 o: s( D' `#endif
2 g# W; o( p* ~6 P6 U- s {
$ P& G d' Z0 I; l D( I6 R. O1 e/ x // ??àì?? μ?·ó + a0 e4 |) n6 l4 d9 z3 h! E4 u1 T
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
S0 s2 b* q1 k; P0 q0 V' r- V CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
/ l) ^" \" E3 B# c$ n int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 v( V J2 a; N6 Q: a8 z$ V8 W for( int i=0; i < nInvenDrop; ++i ); e6 V) n0 U0 T/ a
{% V( ^ r- c% i8 e" y" A! Y
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
# V/ B6 j, \. I break;
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. z1 Q6 V4 D7 m1 [6 k' v( @0 B; \/ ^4 S // - à??? μ?·ó3 v: R1 ^, n' {" B
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
. L* Q4 I0 {4 l# H for( i=0; i < nEquipDrop; ++i )( G8 ^9 r5 u* w- N$ Y; f
{
# a& E8 m$ F& l4 S) { if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
# n8 T3 E, b# p3 `& @& D% j0 y break;
" ?! @8 C; ^- k9 S% s+ s }
: U* a' _- y* I2 c }
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7 k' ~# [4 b& g6 E }
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if( pAttacker->IsPlayer() )
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# I# d" j: L9 B/ w$ k m_idMurderer = pAttacker->m_idPlayer;
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4 e. ^2 `" Z, G1 |0 V* a CWorld* pWorld = GetWorld();+ c8 b5 A" N3 h8 c& s5 n
if( pWorld )* A2 o( Q4 r7 U# Y
{
, V1 p3 z/ K3 R% C char szFormat[256];
5 ]1 h1 y9 s- ?% k+ R7 c/ ? strcpy( szFormat, pAttacker->GetName() );
! @- ~6 M) C: p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 C6 ~1 a6 g @ K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 T' M7 ], s" P. c4 x. l
}) D# T/ Q- h& ?2 }$ D4 W3 h
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if( !pAttacker->IsPlayer() || IsNPC() )8 h: [8 P9 ?7 [3 U. P; H
return 1;
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BOOL bAdd = FALSE;
0 S& T2 j2 j2 G/ H1 t; F9 n if( pAttacker->IsChaotic() ) // ???à?ó??3 d& {, k" {- `0 b' p
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if( !IsChaotic() )3 J" V2 c3 n; p5 }
bAdd = TRUE;$ ^1 `) @8 R4 w' R
}
/ Q5 n e' S. C7 W9 n else // ?????ó??, èù???ó??8 z% I" j2 r$ j* E5 ]! @
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if( !(IsChaotic() || IsPKPink()) )
. Z5 n- ?# B0 m0 q0 N& M7 ~ T9 W bAdd = TRUE;. n# m; W9 w0 U7 i4 R" X) Q3 ]9 _
}
4 x; I+ b! I( W. q/ H4 [4 ]6 O3 E: _) W4 `8 E
/// ???à????, ?o?aà? ??·ááü
/ M1 b. N6 O* X& X6 [8 R% h3 u if( bAdd && nReflect == 0
& u! u; @/ Q5 U+ H && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )5 m* U8 \ m, W9 k7 v
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
9 n4 |2 t/ N5 x& R' t8 r CString szSendMsg;
' [( z6 a- Z$ s( { szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 r, ~* G& @. H
((CUser*)this)->AddText( szSendMsg );+ ^; w4 i2 F! ~- ~; e; i
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );9 i# c( U/ F7 C; ]0 P+ ~3 A; _# J
((CUser*)pAttacker)->AddText( szSendMsg );( O! s# }! u# E2 n; ?
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; a% g3 J. I4 u0 m4 R pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
2 R; ]! c$ f. i e7 z ((CUser*)pAttacker)->AddPKValue();6 Y% r: Q# p& Q1 K% a. q8 Z
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );% @! h% O, j* S' m* E3 @5 k
g_UserMng.AddPKPropensity( pAttacker );
: a' @& u, x: q3 z* k g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
& P9 P, A7 D5 U0 N8 H# l#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: F% _$ W3 c8 I$ l
#ifndef __MAINSERVER
3 p( x1 Y/ ]: {+ tif(!pAttacker->IsPlayer())
: Y* ?2 m7 C- ] L FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" a3 _ v) e* @3 L/ R#endif // __MAINSERVER1 R& q# }' D. t) r3 ~
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ n7 `0 _5 O0 P0 A6 v9 j#endif // __HONORABLE_TITLE // ′Tà?: ^8 F3 \- B3 k" s, m/ P" {$ `
}
! f3 m" X' c7 s0 R( f- B+ A3 H4 W5 K#else // __VER >= 8 // __S8_PK
5 G: ?- B1 J% V( L BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.; c4 M4 Q- C; |6 L/ S* ?: Z8 L
pAttacker->m_nNumKill++; // ?3?? á?°?
' H$ d" U! h: L/ h5 o (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ X9 ?% m( H! w+ M8 t
# ^) ~# f! C" Q5 }$ s9 M+ } int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. Q, h( G: P0 a* I
if( nGap >= 80 )! j/ m+ s* @! j/ z9 X
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ : ?1 D% ]4 }4 n' `6 P# N
3 e% F% y! R7 [& e Y5 F! P // o??ó±Y ?3±?±a?| ??????′ù., p3 O7 K- g4 N# B
CWorld* pWorld = GetWorld();, y* e' i! ^( y& l s( s1 }6 m
if( pWorld )
# _# a+ Z4 I6 ? \ {& \! [1 d2 e' k, l. j
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
* |% Z. Z0 I! b/ d0 M* M char szFormat[256];
5 i- g! c- d' @: M1 Y+ s/ b strcpy( szFormat, pAttacker->GetName() );
3 ]1 S5 m/ d" }, P: L+ [1 { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( D- Z1 r: s7 Y$ ]4 V1 l! W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
7 g/ {) l" D$ U }7 L Z- c. y2 O9 _/ I. u* O
! S: R T u6 C% e& Z if( g_eLocal.GetState( EVE_PKCOST ) 4 F( H' c9 {5 u( {) p( I) C- y( _
#ifdef __JEFF_11_4
" q j3 B& z8 I5 p' x. Q && ( pWorld && pWorld->IsArena() == FALSE )
6 Q9 O1 Z# d, l& A( @3 W#endif // __JEFF_11_4# `) W( K7 z9 U3 j) [# B
)
. n5 g4 W2 {" W* [" z- T6 B {
, ^* v, R, K3 w if( bChaotic ) . j. _7 F( G: @# \+ ]$ p3 H% S6 A
{
$ z2 r1 S/ |$ C! s! q6 L #if !defined(__INTERNALSERVER)
7 \) H& n8 `5 I$ W# T+ M1 U if( m_dwAuthorization < AUTH_HELPER ), k) V2 _9 J% F- g# o* w+ c$ S7 e% Q
#endif
5 M+ Z. U# M4 |+ t2 n* n {
" |& }$ N+ T P) p* B3 {9 A% W9 u // ??3?μ?·ó
6 j) U; U* V! X7 [ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; o" b5 [* ?& O1 j7 Z float fRate = pProp->nDropGoldPercent / 100.0f;6 c) ~" |* ^- T' R9 i
int nGold = GetGold() * fRate;/ @- x8 H$ F, m# V; Y9 _
: j/ }# y, Z; L |
if( nGold > 0 )# m% w& h' q9 H+ a9 v6 M V1 i; D
DropGold( nGold , GetPos(), TRUE );
9 D/ q' [2 _/ Z- L1 h
* L/ e# D! D# V; w // ??àì?? μ?·ó % t" n$ }1 U) W* F: i4 |
for( int i=0; i<pProp->nDropItem; ++i )
0 a+ z5 F8 r$ v {
4 p: v Z% _+ y$ j" i" N& L( G BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
; c% {2 {. T9 Z3 O; ~/ ]; ?: V6 x# ^% S7 H8 M8 P% M3 P2 V
if( xRandom( 100 ) < pProp->nDropPercent ) " ~, r4 F. f6 `- O( a
{6 k: m6 E/ o& B8 ~. R- }
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) : e" Z+ ~* u( x
break;8 H' s" [/ @ K) r+ u
}
( V3 T. O2 n% n& g* S }
# Z* Z* G; E& b% q) T5 F }% t/ I3 T" {) {
}
5 L* f0 B% y4 n" y) n }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
' |0 s9 n# D2 i& t" v& _# e+ J1 h( y* r pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
4 x% p! L- s' K6 j/ M // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 f+ C5 I0 y) `" c7 S
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( ^4 w; D% X( d6 R. | UpgradeKarma();# f+ S3 Z9 t( C& i% g' q$ X
#endif // __VER >= 8 // __S8_PK
3 G* D' ]" ^7 p( A* J. {) I9 | return 1;
6 C$ w- W! K0 v}
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-------------------------------------------. i) } X# ~+ U# {, l
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if( pAttacker->IsPlayer() )
7 w/ Q8 R2 m" d {
/ g3 k8 y, e# p) [0 m m_idMurderer = pAttacker->m_idPlayer;3 p. ~5 u" x. H/ L
! Z i3 D% a0 g( w3 I- _- Q
7 _) {$ R, A. N8 o$ q6 V8 ? CWorld* pWorld = GetWorld();
: Q+ e- }' m% r- b! o6 p! z if( pWorld )- u8 J' X7 f; a$ M% L
{
& A& b8 Y* g% c6 B0 R* F char szFormat[256];
+ W0 W" _( Y ^# \) Z strcpy( szFormat, pAttacker->GetName() );
, j# Q- V/ A7 u( F# i9 L strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- h# M1 c' K9 D2 f& Y0 s% H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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