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赏金系统恢复
) U! e. I- R, u( [( F8 J& mMover.cpp
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Code:) F6 i. p0 X' I2 w% `/ _, V
int CMover::SubPK( CMover *pAttacker, int nReflect )! N" k+ n# l4 Q% {9 D
{
- V' g- u/ m0 e if( !g_eLocal.GetState( EVE_PK )
' N6 ?/ f0 X6 G b+ n4 \#ifdef __JEFF_11_44 Y( M& m1 t4 x, S2 E
|| GetWorld()->IsArena()
* |! W9 H2 j( I( E, [* V#endif // __JEFF_11_4
7 o: n$ G' d3 N4 |2 s )
4 n7 y: g% e* E" Z" J: B return 1;8 E) e; X4 n' ~7 d" j6 w: q# X" P6 {
_$ E! s% e) w& R#if __VER >= 8 // __S8_PK
4 _" p v4 P& ~- t3 l if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 e9 J6 q& x/ v/ y( b
return 1; ~$ x8 t5 e6 ~" [0 u
+ f9 f: K+ X/ ]- u1 y* _
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
~- `$ H; k4 M1 s7 N4 u7 g2 a return 1;
. ~9 K1 `0 i& U
; M* W6 q! \8 K$ W& u#if __VER >= 11 // __GUILD_COMBAT_1TO1
* n+ a- U- S! Q! @- Y* Z4 z4 W if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )$ v% C+ M, ` |! M
return 1;' H' T/ J5 s. P' j" T1 q
#endif // __GUILD_COMBAT_1TO1" i7 u" `% _5 ^2 A* h, n6 O
' s1 T( r3 r4 X3 @6 r% ~: j if( g_eLocal.GetState( EVE_PKCOST ) 9 ~0 `4 f5 T! _; V" F0 [) |
#ifdef __JEFF_11_4, m4 H% s9 a5 f+ Z% _; b
&& GetWorld()->IsArena() == FALSE
* v6 a0 `6 ]( e2 W, P! \/ b. S#endif // __JEFF_11_41 f! [) W3 g5 [, c0 [1 d
)
( [; I* R T; Q9 E# }( [5 Z {
$ g+ A2 G( M. T; N8 z- v if( IsPlayer() && IsChaotic() ) ) T; V2 `: a C6 h$ {# @9 D: R0 W8 ~
{
, g2 I. ^9 a' V; U#if !defined(__INTERNALSERVER)2 p _3 s4 H6 M! Z! k) i
if( m_dwAuthorization < AUTH_HELPER )
3 P, q: y- u* j3 [; \9 ^ k3 L#endif
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// ??àì?? μ?·ó 7 u5 O' G W* c
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) b: z) G; e* W+ ~, k/ J
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
p0 Z/ }; k8 }6 n D2 N int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
Z# O" F! e6 S& @0 o, ?( P for( int i=0; i < nInvenDrop; ++i ), z' s8 c: Z1 k- z7 J& q5 p
{
. D. p7 ^( w8 V; L6 O if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) + s2 z0 y' J: W" U/ W- u/ B
break;- f# q( S% p: x. a) r2 a; \
}
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+ f$ _! ]; I' Z8 ^ // - à??? μ?·ó$ u. D, e6 `- E# t; @1 A4 C E
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );# T- K& O# U) T+ p- @" s/ _
for( i=0; i < nEquipDrop; ++i )! ?$ y" N4 u2 t" _+ J& K9 M
{/ z9 l& d% ?4 t$ V4 k: l
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) - r1 H4 z o+ ?' A1 s2 J" C
break;
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;) k& e5 T) S" d- G2 p$ A* [+ ~
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7 m5 K' u! V1 g J) g: N CWorld* pWorld = GetWorld();
+ [! p5 b: v l m- x/ ? if( pWorld )
: i; B/ T7 P6 k/ G9 p6 x {, L- @$ f0 y% S% R: W
char szFormat[256];
/ Z: H9 V, ^: B, O! ]3 z strcpy( szFormat, pAttacker->GetName() );2 K# M: X6 K6 e/ o3 T6 C0 z4 m4 m9 t
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 x2 [/ c s$ a b4 ]; E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}- E+ F7 m4 J+ n# [# `
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if( !pAttacker->IsPlayer() || IsNPC() )
; A! F: M0 F: K Y2 K) K) I$ @: t return 1;
; i; b: i r0 }# W, L$ a) U# v- h3 r
BOOL bAdd = FALSE;+ U# {. k! M( e
if( pAttacker->IsChaotic() ) // ???à?ó??
; e. H% w( A3 m {* a4 ]" k# v5 y. i7 N
if( !IsChaotic() )3 h- G6 g; a5 Y& W5 k) G7 Y# B/ Z
bAdd = TRUE;
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else // ?????ó??, èù???ó??( `; I8 v1 \- z1 |+ |, ?
{
2 s/ o6 ` h/ r% o7 `3 b if( !(IsChaotic() || IsPKPink()) )8 H3 a8 K, i! m5 M4 i1 H/ K
bAdd = TRUE;8 B4 h9 f' x* D+ s" Z* N! ~
}
4 m- H5 [7 e" `# @1 A/ `
1 c4 ^/ p+ m: I8 D& v /// ???à????, ?o?aà? ??·ááü/ d% n1 F$ k/ B! c" [
if( bAdd && nReflect == 0 " L3 M+ T. \) n( z0 W: @
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
- \3 t$ c' @! T( K5 u$ A {
6 j# E- a z& ]) t3 ` if( IsPlayer() && pAttacker->IsPlayer() )
: G* E( _" r S: J# h, X6 e8 C4 H& U {$ h! V" f7 A* g3 q0 S1 l7 F4 n
if( !pAttacker->IsChaotic() )
8 ^8 T9 Y7 C: Z; ]% u ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 V0 I; j0 s* |. D
CString szSendMsg;# Q9 |0 T7 B- }' Q5 o- g' @
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
# t$ Z' R' f* {. v* g$ n" G5 g) n ((CUser*)this)->AddText( szSendMsg );
+ R" O# h i, i, j. v szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
) F( N! O4 o {* ~, L ((CUser*)pAttacker)->AddText( szSendMsg );" a+ {9 b g! e0 {7 }* m: f" A K' K
}
% i7 \% n2 A: W o1 i4 x( f# X# [ A" |# _
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
' w2 n& s1 @" O7 ]0 {- ` ((CUser*)pAttacker)->AddPKValue();: N7 f k4 e# f7 w, P- Y
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );# G' K( Z+ Z, }3 ?: o% q/ w
g_UserMng.AddPKPropensity( pAttacker );
/ g- P, A$ w* P9 j5 Q7 u+ r0 R g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( g' Y' ~6 K% c3 O7 q
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?4 Q9 u" K! S: Z
#ifndef __MAINSERVER0 K( g% X& i$ b, f3 Z$ Y0 d$ p
if(!pAttacker->IsPlayer())
' y& A& i9 ]/ f FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
C0 R# z9 _4 B% Q [! }#endif // __MAINSERVER" g4 O& N& a# r$ [9 N
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
' f! N" Y+ Z7 U+ `$ e( e#endif // __HONORABLE_TITLE // ′Tà?# J4 J, o6 ^2 [5 D$ [. I8 T) W
}: O; b8 |& b+ A+ p
#else // __VER >= 8 // __S8_PK
9 u* q* X! R& z( [; U BOOL bChaotic = IsChaotic();$ r( i4 v4 k( z2 y
+ _! G" W; Y" H: V" v: g7 @( |
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: W Y5 M G1 u( b. l& v& N1 |. R
pAttacker->m_nNumKill++; // ?3?? á?°?
: c7 n& \. s0 I' c- g# ? (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
& | p1 F5 o" U# H% t- |4 ]! | B4 x z" ^& \& |% s
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );& {8 z: S/ G* [& \
if( nGap >= 80 )
8 U& O$ i4 _* D: I" N% I ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ! t* [' i9 H( Z) {! x m. A
- m0 C' E7 h8 I3 s+ ] // o??ó±Y ?3±?±a?| ??????′ù.+ ?/ C. t, m4 N' G, K7 q+ D
CWorld* pWorld = GetWorld();" }4 ?2 g+ T: j
if( pWorld )
3 {* p1 P( ?6 F, e {% m( l4 j o* C" z% d; z
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ P! u3 G! `. [6 x& P8 e" U/ d char szFormat[256];
% {4 _$ l9 A# h# u7 T0 b! q strcpy( szFormat, pAttacker->GetName() );
0 M3 x: Y6 w8 |/ \, T) ?$ s% x% G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 S, {# \3 C+ P' \ H1 t( x g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );( _. u' \; E1 K1 w
}
( ?: w4 }2 f9 N: U z8 \3 [' \3 x! h9 v3 W$ ^$ [
if( g_eLocal.GetState( EVE_PKCOST ) ) O' H. J5 ]+ r
#ifdef __JEFF_11_4
# i( s) g8 E( |4 ]8 M && ( pWorld && pWorld->IsArena() == FALSE ) |/ j8 X e1 g9 Q1 _
#endif // __JEFF_11_4
- t" G6 l/ y$ g$ r# j5 L )
, z( Z0 j# W6 n5 H {
R0 u& f0 `0 I5 g if( bChaotic ) ) o- p, a& V. X$ _& N0 C
{ N. y1 b! c( [7 A" e7 e
#if !defined(__INTERNALSERVER)
7 j# e Z k- c& W0 }# O if( m_dwAuthorization < AUTH_HELPER )
0 F. z/ E- H0 s$ ], X( w; h5 j& P #endif. L3 l) k" } }$ r& X2 H$ o
{
& x2 O) ]# @9 s9 o- Q: h% r# P // ??3?μ?·ó
, J n8 P% L1 B6 _( t: O KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );! Y& C6 g; b0 v" W/ N6 a! G
float fRate = pProp->nDropGoldPercent / 100.0f;
+ I: e- \: c. e& a5 K int nGold = GetGold() * fRate;
4 [, I G: B/ R; b+ z' @$ N
' R7 U5 }) r9 v, L5 L5 L7 u if( nGold > 0 )
+ g8 z# u5 G! U( [& K. S DropGold( nGold , GetPos(), TRUE );4 S, ^3 D; Z- u0 p0 L& R6 Q0 L: _
5 m2 G' _0 a( @& C6 I j2 {
// ??àì?? μ?·ó 8 O8 I5 D5 g+ _. t; j8 u k
for( int i=0; i<pProp->nDropItem; ++i )$ K! M9 W- {+ x- ^. R6 T+ |& V
{1 W( W% ~* c7 f
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
' ^% L* W# A0 U) j0 X9 X" P% ]* H
if( xRandom( 100 ) < pProp->nDropPercent ) : [8 I+ |# E# G7 Y7 m: r/ e
{
' y* g5 e" W% Q if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
3 I8 R# p$ n; ~ break;6 j) _6 N% G z7 m
}
( X7 r7 [) F3 ?5 N8 p9 Q }
& R1 @( h, F, y+ g, m6 {- l }' k! M5 w6 p/ P! [; v7 l O! @# z! c
} ! ^; J f) F+ }- r
}. t# [' ]! ?) V7 {8 {# `3 n
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//pAttackerà? slaughter°aà? oˉ°????2′ù.$ o) n: Q* \8 _
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& Q# C4 z. P7 B, E. k8 z! a // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
, }/ |9 Q( [- j if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )9 x' u+ l8 e4 O; c" `
UpgradeKarma();
0 J3 P4 Y. c# d+ q#endif // __VER >= 8 // __S8_PK
3 Q3 {' M* E' v4 {+ `5 B& a# p) o1 ^5 Q return 1;
1 u3 G( y2 Z& h}0 S& V1 |, O* o9 V8 ]# r8 ]
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-------------------------------------------# U$ p h. K- A$ G1 h1 a$ i
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% M( m0 z9 S; I if( pAttacker->IsPlayer() )
8 V( J0 y! Z: h3 p: w) l2 _% H {$ Y* v3 h% p8 m) ]
m_idMurderer = pAttacker->m_idPlayer;/ q4 P) r" E% Q! N7 l6 J7 [
6 t5 R# w! k' c. y! u
4 } N+ W: m4 u% v0 V CWorld* pWorld = GetWorld();
& F0 c A t: L" o$ Z2 U+ X E1 v4 ~8 E! g if( pWorld )
+ R5 v: x6 m" W8 L% _ {
' k! M0 q- N8 ` char szFormat[256];, f2 v m5 W0 j' o7 O, _% ^) p( G
strcpy( szFormat, pAttacker->GetName() ); E, s& [* [9 R
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 i9 J3 j4 M0 a* P+ p7 R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. I+ p+ E! J& ?7 Z/ |. B
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}
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