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赏金系统恢复
' m* L6 ~$ [7 L/ j9 qMover.cpp
7 l0 Z* R6 E9 \$ w
3 M& Q7 \9 y2 W: A4 qCode:1 \# ~9 L: M2 O. f
int CMover::SubPK( CMover *pAttacker, int nReflect )
" J1 J( c d$ d& K1 }{
7 W& W( t X. R- @1 p if( !g_eLocal.GetState( EVE_PK )
. y1 n2 I U* U1 R* o* w4 M4 O#ifdef __JEFF_11_4
o7 l8 Z" l) ~9 s8 i5 c2 T || GetWorld()->IsArena()
* q' K- U# y* L: ?1 D#endif // __JEFF_11_4$ X% s, _% r, v9 O0 \# J& K
)
. W$ F! s( z4 k5 K! J return 1;
5 t' n1 Y4 I5 t9 [
2 y" ?9 I' ~5 H2 r% d9 z- m/ q4 w#if __VER >= 8 // __S8_PK
; ~) R3 `9 P& Z( ^8 `1 d if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ p' g/ K H0 X! R* ^3 Q
return 1;# l; |: g- B8 K- V5 h! a" d, ^# S
6 R* M1 k$ C2 c* ^
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' s; L4 q( t5 Q! U5 H, [ return 1;
6 q. t- B/ v+ v( g4 q
+ \3 S+ ~+ C0 y#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ o4 f/ C1 }, ~) k8 ^ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )0 D9 D! }6 {7 U% `" C
return 1;7 h- b& B5 p' o! g% E
#endif // __GUILD_COMBAT_1TO1
9 Z/ o, w* j7 o% _6 {" g2 G8 T: u5 d6 X0 o3 b5 S
if( g_eLocal.GetState( EVE_PKCOST )
& A, E1 c1 e* I' [#ifdef __JEFF_11_44 v4 |0 ^; P0 S+ H7 U7 l+ J
&& GetWorld()->IsArena() == FALSE/ z( X1 D" Q p7 ?. \# Y
#endif // __JEFF_11_4) z# u1 b6 y* p i$ _& c, k
)
( c( G1 S0 M. ?5 r {, ^* c; g7 w& U9 W8 ]6 \
if( IsPlayer() && IsChaotic() ) $ T; `+ _! G% J9 L' \" i" l6 f: A
{1 z- S( E* U% w: N9 ^
#if !defined(__INTERNALSERVER)
, r$ ^3 [# z8 Z7 H9 }, S if( m_dwAuthorization < AUTH_HELPER )( Y# X$ _3 k4 m' I5 P
#endif( b& Z' S# b7 i0 u
{5 e" \% v. H; Y, Z) [
// ??àì?? μ?·ó % o9 Q `! g \* j0 B; M
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 [8 T7 K: d0 D+ V" e
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );* X1 w! o# d* a, b8 j; h
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
\# E4 T/ [8 i$ u- ~! {8 V$ J for( int i=0; i < nInvenDrop; ++i )
( a: @4 a/ O- G; D1 ] {( A% O, z; K O5 a
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 i7 r9 p" G% I break;
# d: O, c: ?9 p0 Y6 S. g1 c }) U) Q2 d7 T, H# ?% X7 V
3 y( v9 r A }. C, p& j" z5 J# L // - à??? μ?·ó
9 j# o/ [, V, l7 n9 q int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );9 l" w9 e4 V: n. O4 c7 |; }" I4 S
for( i=0; i < nEquipDrop; ++i )5 B: p. o7 i) q# z& P1 r' i
{
4 }' Y2 v+ j9 j, ?, k if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) , m8 t% G1 w! D( l% [; P s
break;. e% q1 k& w, Q/ p& I8 c8 A
}
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} ' `& P1 c6 J" ?
}
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if( pAttacker->IsPlayer() )0 T1 U8 ~0 [; W! E7 Y D) x) U
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m_idMurderer = pAttacker->m_idPlayer;) @& ^. L3 U& w" Y
; ?7 i: ]4 d, Z& h( ~$ T1 e. Z+ ?$ [
CWorld* pWorld = GetWorld();
* z6 {/ V" N4 E! l if( pWorld )2 [7 t' r* ?6 Y- w
{
8 j& J# \. U2 V, n0 q4 S3 ~# i% |& V char szFormat[256];
; c1 K1 Y/ ?2 M+ W strcpy( szFormat, pAttacker->GetName() );' A6 O0 K: W% V, Y; \+ N" ~) m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# z a; c$ G) ?5 [/ s
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 x7 U8 j i9 @) N; i+ u
}# q8 x, A8 _+ d; ^
}
. O0 e, K3 T9 q3 j7 M4 n+ a
8 S: k0 N3 v* ?9 t! X if( !pAttacker->IsPlayer() || IsNPC() )& o2 Q2 N# a7 U9 M9 u. u
return 1;
8 W+ W5 O7 p# w, e+ p4 T
, t: i3 L4 U' ~! M3 t4 d BOOL bAdd = FALSE;' J, p$ ^8 n! L- v u4 O
if( pAttacker->IsChaotic() ) // ???à?ó??, r' F+ E$ B t2 V& G
{$ c; [# U2 t2 ?. z% V' ]2 u
if( !IsChaotic() )5 C: a2 s& R2 W- _
bAdd = TRUE;
) a" X( K0 n1 t0 X }
% v) \0 W, N. E" n4 I+ h else // ?????ó??, èù???ó??5 X1 q6 F2 \ J
{$ W: M7 ^0 J A
if( !(IsChaotic() || IsPKPink()) )
$ v' i- u% }& D/ c* \- M* d9 Z bAdd = TRUE;
0 l% ^( W1 y9 d H" G2 ]/ f u }
6 f J5 a/ ?- L* @$ J1 s1 _7 Y8 \& x6 m+ ^1 L" h3 r) _, X$ F
/// ???à????, ?o?aà? ??·ááü
% P9 a+ X$ L0 h* B: p3 | if( bAdd && nReflect == 0
. f) K& r9 T- D+ U0 Y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...$ r* s H" u. J
{
) B6 C, N$ M$ d! y if( IsPlayer() && pAttacker->IsPlayer() )
# I2 u, a7 a! W: n' d {" b- a% H' l s1 j1 L
if( !pAttacker->IsChaotic() )
% M2 U! C0 _3 A6 V$ A& Y8 y! U b' p ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
1 U+ @ N# V- P: R4 h CString szSendMsg;; e9 i; p6 o# Y
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
$ Q9 T# b7 }. D ((CUser*)this)->AddText( szSendMsg );/ d: i, i! |2 Q0 _6 S! q+ ~. c
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; q- s* y& b& E$ `& s2 m2 n8 t4 V- e ((CUser*)pAttacker)->AddText( szSendMsg );
- b0 p# `6 z- ]4 ~4 y }1 k/ @( b( M1 X( E5 I* ~% g
2 T* Y. d- {5 \+ t" @) _& d
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );5 h4 P6 J, Z0 }8 j3 Q5 @
((CUser*)pAttacker)->AddPKValue();
1 H6 Q+ o. g5 `8 ` pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );. \ Y, t. Q; S: ?# K" Y& o
g_UserMng.AddPKPropensity( pAttacker );
! t3 }3 ` {* P g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" E; `0 Y3 c2 E4 L+ V" g
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
8 w9 D0 D% {% g4 \8 z! }! y#ifndef __MAINSERVER
9 {1 G3 @& z0 a; }if(!pAttacker->IsPlayer())! I/ _% `3 y) w8 E! I7 Z
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );2 f, H1 x: C( i! a8 C3 Y/ W* I. u# h
#endif // __MAINSERVER
% m; h; a1 K5 j' b( Y$ s+ g ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
s$ |# H0 O) _& E, _; k0 b3 ?#endif // __HONORABLE_TITLE // ′Tà?
" M( j1 [! @# w }( E+ w. [; F7 v$ e2 j2 c; ^
#else // __VER >= 8 // __S8_PK
' P* `" [8 e) q, p6 ~9 ^2 k BOOL bChaotic = IsChaotic();
0 u V. [) q: Z
, i$ {8 `2 g1 T2 T1 W m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
; ?8 w, B) j- l1 L" \+ q pAttacker->m_nNumKill++; // ?3?? á?°?. ^% l2 G" d0 v& a, P% L* C
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 p1 w$ E" w" [0 n ?1 Y# ^9 F
1 Y% T( R/ |+ a
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) ~: j# h' s5 B# p& `7 t* q% w if( nGap >= 80 )2 G/ }3 O: `- h, ?4 h! t6 j- E
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
1 A# q i% \# o9 h: I2 J* P" X" B( }) m, J- ?" K+ T' T
// o??ó±Y ?3±?±a?| ??????′ù.; l3 [' M$ c" S7 m# d. [( I
CWorld* pWorld = GetWorld();3 E' o% {+ z" A9 v
if( pWorld )& r) ]; A% M3 R, M$ o
{
2 H9 }7 Y7 |$ x7 n5 o9 P //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 ]' l) x8 z" I& Q* b char szFormat[256];
% T7 S6 a, o$ ?: B0 O o* y" D strcpy( szFormat, pAttacker->GetName() );
- [/ J3 z: k2 {7 g- I strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) U' A1 N4 Q8 n' p0 B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
/ ]& c( K, ~7 L8 z. Q# s. v }4 b7 r. D5 x9 \6 [; V* _7 [8 T
& h) F1 f' P2 g
if( g_eLocal.GetState( EVE_PKCOST ) 9 {3 x9 \( N0 @2 y6 J
#ifdef __JEFF_11_46 r) A# L3 A+ x5 X' E A) ?
&& ( pWorld && pWorld->IsArena() == FALSE )
& |- U# k9 ~' `/ e#endif // __JEFF_11_4/ [' {) ^& ?8 D9 o; k
)' h* d+ c/ H1 c( h2 W1 b3 _- A
{
3 E6 U' z( G% ] if( bChaotic )
: Q3 D8 T) d" L/ p5 u' l {+ S& J" f$ x2 S, d7 c3 |8 U+ F
#if !defined(__INTERNALSERVER)
' l: H7 \7 a( d3 {3 Y if( m_dwAuthorization < AUTH_HELPER ) P4 P% b' n U0 K4 U
#endif
/ ~! W9 E% c6 E/ h/ ~1 @0 E! V {
2 [$ c9 S) l8 a // ??3?μ?·ó 0 Q g1 o# |0 K
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
! p9 ]/ ^1 H0 U7 f4 i1 S0 d float fRate = pProp->nDropGoldPercent / 100.0f;
0 d4 G: R0 O1 r+ F8 Z int nGold = GetGold() * fRate;" j# Q X0 e+ n4 M' \
9 b# c" ]; [+ ?; @/ ^% k* u if( nGold > 0 )
( s& j' l% ~- ]- Y DropGold( nGold , GetPos(), TRUE );
4 P+ P5 I- C1 @. A+ i" a7 p0 U/ ~; C' w0 G1 p/ ~% m9 l2 d
// ??àì?? μ?·ó
3 s* u/ K( T) z/ `/ I. q for( int i=0; i<pProp->nDropItem; ++i )
" r9 ], y4 I+ A" A" J- K9 d, F/ C {
E2 T) K- l. L$ z BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
7 f; {0 q" a5 u
0 x3 M3 k+ R J8 [; P if( xRandom( 100 ) < pProp->nDropPercent )
8 r3 _) W. g9 ]* B } {8 R7 G2 B3 o- d3 v( _. {( ]9 p, J& A
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 s. l8 k& a* p, O+ o8 e9 ^8 [# g break;# w) C) A" e/ t; t$ Q! ]
}
1 w7 t1 b3 v H5 p( c* f- j }
3 [* V2 o( p0 {3 h: H }$ b9 h7 R, J7 `4 T8 R4 ^
} 4 o- ~$ k" Q0 M8 w$ \
}" X3 L4 m3 e; V# T3 F B: e! p
6 w& K6 H3 I) \' w& l( p //pAttackerà? slaughter°aà? oˉ°????2′ù.
* w6 q) C1 K* M3 T" O+ \( \ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );! [# E5 @! O9 j- z
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
- T) N. N7 m* g5 G+ V' g: }4 @ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
" G) O; a4 Q6 e! w UpgradeKarma();- x- v& G# M- _7 e5 Q9 W
#endif // __VER >= 8 // __S8_PK
( _, b4 R5 q! q$ w- t- k" _, K return 1;
1 i6 z6 o8 o0 W( Q2 k1 @1 B0 P}
* r: I: [! D. V$ C. v
4 w" A' F: C1 u9 V- v5 A# | _$ j% d5 E4 m" N6 }7 W
$ F9 Y) C' M3 I7 P; b
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4 e. Y& G$ U5 r& Q6 c
$ e8 n1 A s% _-------------------------------------------& [3 m$ W% L3 F, n- Q7 n" ?4 T, P8 s
) j( \* o0 e: B% c5 O& T+ m
5 ]: Q. j% @3 W r! i4 B+ O
if( pAttacker->IsPlayer() )5 [- f7 E0 b8 ]# X
{1 H8 s8 g% a$ M6 E9 R( \" }- S1 W
m_idMurderer = pAttacker->m_idPlayer;- g" o8 W8 D3 q w' D8 }4 l
3 b- m2 Z: f+ c" e) A5 w& C' m7 E3 i" u7 o
CWorld* pWorld = GetWorld();- c/ d: ^! t6 q4 Z$ |/ n
if( pWorld )! k6 m$ e' P/ a! d: d9 w1 Q
{
+ j8 P3 |1 M- a! o: `+ { char szFormat[256];
" e* X9 a7 N ^+ r5 P strcpy( szFormat, pAttacker->GetName() );9 X- P' t6 v2 V) z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* B$ q3 y' G" c- T1 m g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
: U( e5 b) @4 _: i3 M7 ?; P }1 f% f7 O. x! ~8 T8 ]- c' C: Y
}. h* m6 y9 @. X
+ y4 |& |6 w P8 v
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