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赏金系统恢复
6 z+ R5 ~8 a3 HMover.cpp
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( X+ g5 K* c- {3 \7 {Code:
; h, H, M5 c3 H& ^+ gint CMover::SubPK( CMover *pAttacker, int nReflect )! n! T5 b- @' X6 w, i2 Y. b
{
5 _( y: P/ ^ V' b- \. ~ v# y if( !g_eLocal.GetState( EVE_PK )
8 j8 p6 a6 \( U0 a#ifdef __JEFF_11_49 I8 ^' M" w/ ?' L" P1 Z
|| GetWorld()->IsArena()/ f8 @" W& o: b2 G9 U
#endif // __JEFF_11_4
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return 1;# L2 Y% D7 A4 S8 @5 e
2 ?8 W) ]' [0 j- c#if __VER >= 8 // __S8_PK7 M7 u8 X: I3 |8 D7 c
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ E: | J% V7 ` M: p, ^
return 1;& u& Y& h& h4 `/ Y' ~7 S3 p5 v
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! E! q# y v, l0 S$ V" }5 R( J! s return 1;
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( r: N& Q# h( Q5 B k#if __VER >= 11 // __GUILD_COMBAT_1TO1) _/ E7 Z, C# P7 a+ S
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )6 t9 {; ^& Z: N; N
return 1;
2 g# K! T; B0 u5 }. q; U) p#endif // __GUILD_COMBAT_1TO1
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, J r0 x% r0 R, N' O if( g_eLocal.GetState( EVE_PKCOST )
7 H2 T4 A% {2 q* z' N#ifdef __JEFF_11_4
& S1 Z9 c6 M c0 P. P8 w8 k && GetWorld()->IsArena() == FALSE7 A4 Q1 a1 A3 @, Q U. R% p7 G
#endif // __JEFF_11_4+ s0 t8 l. d% n& W, v$ s
)
P: V3 G0 U* b4 N! k' } {
. ~1 z+ M: B% { if( IsPlayer() && IsChaotic() )
* I5 s# K3 J9 w8 N7 | {
5 I; P: t% o1 k! w1 w/ y F#if !defined(__INTERNALSERVER)
9 R) t+ R* ] t; M if( m_dwAuthorization < AUTH_HELPER )
. C6 u1 ^3 c4 n* s& J0 p5 F#endif. p% j. \1 t% Z9 u
{% C' j+ C. c# J3 S' e
// ??àì?? μ?·ó 8 b5 {/ q c! [5 W+ \4 _% N
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" W0 c1 b. @% X8 K+ z+ o! u CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
) S0 U9 W9 e) j int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) |8 b1 M0 F- {; c3 l3 r
for( int i=0; i < nInvenDrop; ++i )9 u, x4 F" B: z: e: a7 N/ P
{
8 W" L; }" A0 Y# C3 M$ J- E8 v. W if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
. S% Z9 M; j' i# q* \9 c5 V( } break;5 u) }5 W" H* [0 ]1 w
}
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// - à??? μ?·ó
* m( k: H5 V6 R2 C; c int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 }) W2 c5 O, ]* h# O* X1 ? for( i=0; i < nEquipDrop; ++i )1 I7 X7 a5 H- x3 n
{% I4 v$ \7 X! _; T: \
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 m$ h: x8 G6 w: L6 v break;
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' U1 Z3 {! Y3 ]2 E }
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}
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! T/ o) N+ D: S" u+ u# L if( pAttacker->IsPlayer() ); t& X, {5 {$ V* V9 Y$ C$ ^! a
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
8 @" O9 k3 p: d if( pWorld )" n; g1 R* @. D5 g3 j7 p: {1 Y7 o
{
4 q" \# t0 K, Q- [# _, r char szFormat[256];
; _* Q+ c D- ^ strcpy( szFormat, pAttacker->GetName() );
" p i* J+ r' R3 O: v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* |5 f" Z* O# A f5 q, O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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- t* O9 [+ c; J& B( f, n3 q if( !pAttacker->IsPlayer() || IsNPC() )
2 E! ^8 y+ O5 k U$ v& S) O return 1;
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B9 p, R' S& @! c/ e, w9 ?" N BOOL bAdd = FALSE;
; ]! L1 P( B- m# j& j if( pAttacker->IsChaotic() ) // ???à?ó??
9 a: U2 V9 |( w( J g9 V {' t( e" w; q# t ]+ ?
if( !IsChaotic() )
3 v$ \8 s4 y* t' U% x' X bAdd = TRUE;, C8 C& v( K9 Z3 ?& j& t
}
2 R: v. \4 q+ {' D+ s0 {2 K else // ?????ó??, èù???ó??
W& e# ~3 s6 }9 ^4 G3 h. W, J/ W& \) j$ y {
% o' H- A1 B3 O2 { n if( !(IsChaotic() || IsPKPink()) )- K( u4 ?3 E( P$ m+ \/ y
bAdd = TRUE;! ]* C# c Q- B5 n
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/// ???à????, ?o?aà? ??·ááü
/ C4 i, b$ ^' x" A7 o2 _/ t1 E) B8 j if( bAdd && nReflect == 0
. B( }+ p. @2 V$ f/ d1 F9 G && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.../ R& k# P) {5 M
{
, ^/ s+ _1 L! q \; D if( IsPlayer() && pAttacker->IsPlayer() )7 d% ~3 S- T0 Z# Z
{
* D$ k9 @- p* e( P S) R v% I if( !pAttacker->IsChaotic() )
1 q4 r) y. j3 S ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. ^/ N) [5 q8 \6 @ CString szSendMsg;
7 \6 z- t! \- Z0 J szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );" T0 p J: E, @3 u- T
((CUser*)this)->AddText( szSendMsg );
& u c' d. I! j: [: `1 y s% i: K szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );. g- K0 v0 ]# T( W6 u0 k! Q, P& T2 N. R
((CUser*)pAttacker)->AddText( szSendMsg );( j4 u9 A& q( E/ y; J. Y( A
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
# G/ B6 t/ `# q, R1 U9 I8 y ((CUser*)pAttacker)->AddPKValue();
2 v4 Y$ {6 a5 b, |% {5 F+ x, _+ F5 S; u pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
' [: R w0 E _3 b" d8 | g_UserMng.AddPKPropensity( pAttacker );
! P' S: E4 g% B6 t& Q g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 w2 g8 _; k" m) }
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. ^9 N8 Q' R5 X% `- E
#ifndef __MAINSERVER; r. q$ L) `: t0 e( }! T' ~. q
if(!pAttacker->IsPlayer())
9 P& Y6 m8 {$ p5 j! N4 R1 } FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& k6 n9 P+ q' @" {#endif // __MAINSERVER* b/ U9 T4 Q' v
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);* M& L- r! ^/ W& x( @
#endif // __HONORABLE_TITLE // ′Tà?2 R7 \ S" N+ t/ o- r
}
% J# ?% X% f0 Q, g& R: @/ ^/ z0 ?: M" x#else // __VER >= 8 // __S8_PK; [/ F) i# ?' a" F9 d
BOOL bChaotic = IsChaotic();
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' n# g, w7 P( E2 m- a: W& j m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
, A" t& @0 H* V k) G+ t% L5 ] pAttacker->m_nNumKill++; // ?3?? á?°?2 ^/ T+ f- Z/ C9 {( _3 Z) ]
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );; o- \% h+ E, b& o
if( nGap >= 80 )9 L& ^3 i# s9 }6 N
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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1 q1 H' |, w: { U0 Q // o??ó±Y ?3±?±a?| ??????′ù.
8 C, g7 c% E7 h CWorld* pWorld = GetWorld();
# R0 J, J5 o) V if( pWorld )& ]- K o6 X" y, j, H5 q
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."+ W8 K# @6 C. m' s. a z
char szFormat[256];
9 E, C+ A2 w9 L6 ?5 n( D strcpy( szFormat, pAttacker->GetName() );
1 t4 F% g; m2 x strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% X) j0 _" h" a6 D T+ W' y% g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );! x# X ?2 C9 f2 c$ X1 G
}
+ F$ j+ \6 j; F* f0 i" _% o1 P( P2 ]! |* Z: \; y( ?
if( g_eLocal.GetState( EVE_PKCOST )
; O4 Q) P" }5 } b#ifdef __JEFF_11_4
4 C F$ q+ {: v" f b && ( pWorld && pWorld->IsArena() == FALSE )
" Q& l4 V) `1 S* o#endif // __JEFF_11_4/ x4 X" T$ K1 t3 {
), u- D. ?+ Y1 s: H
{
) p1 H# ]6 F% V' i* K' K. H/ ]6 s if( bChaotic )
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#if !defined(__INTERNALSERVER)6 y! i2 d: h% v$ j M) ~& f, t# h# `+ M
if( m_dwAuthorization < AUTH_HELPER )) S% ^5 t1 N0 T9 H
#endif
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// ??3?μ?·ó
) J- M( w9 a- n3 C KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
9 \* i8 R* h! f5 v' @+ M float fRate = pProp->nDropGoldPercent / 100.0f;
* y; W3 V) H6 h6 I int nGold = GetGold() * fRate;6 @* N7 k. @, \" m% o
: ]& j1 ?! Y3 ]: @% N4 g if( nGold > 0 )
. b t3 Z% K( t) R DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó ) ~1 r; f8 E7 L' ^9 L3 w3 J% f( q
for( int i=0; i<pProp->nDropItem; ++i )' a- U* B: U. U9 _
{
% A6 U4 y" f& ?! f BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.& i0 Q1 G6 |+ q! F7 t
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if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) `1 M1 \' P$ O, Y, y
break;" E( `9 N) B7 G1 ~
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
# T4 v9 o* H2 H; r pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
- A1 T. h8 q! ?# R! _& o$ e: b# r // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.; y; B5 u; d3 H4 V% y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )6 W9 s0 D& [" s: I3 } e
UpgradeKarma();- z- T5 Y4 z9 A- n$ u- Z( m7 H
#endif // __VER >= 8 // __S8_PK
/ n" h6 p9 T5 X3 g return 1;
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; C3 J7 n3 r* ]-------------------------------------------
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$ }& U0 x3 Y, ^8 l; v! D& X6 R' f
if( pAttacker->IsPlayer() )
* ~+ }- }5 e2 o" v- {0 `7 \. L0 Y. F {
# A% V$ l! ]" l( ? m_idMurderer = pAttacker->m_idPlayer;
# R, m5 O1 x7 [7 O
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CWorld* pWorld = GetWorld();: s4 w& ?/ k% w$ n c( X+ `: { E9 \
if( pWorld ). M7 u" Z% n" O
{
/ P2 c3 O: S' J5 C9 L* s5 i char szFormat[256];
! p+ \- Q9 B- T strcpy( szFormat, pAttacker->GetName() );
( F' ~% y7 v* O/ {) \7 t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 W3 F( r# w7 C- b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 H. L5 W. @: G
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}
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