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赏金系统恢复
6 c2 z; O4 U. M4 f/ @ J2 RMover.cpp( ], ` Z ]/ D1 Q. K1 O) J2 m2 r
. H7 A: ~5 m0 q3 `2 P9 hCode:5 \$ I8 W! x+ T* d
int CMover::SubPK( CMover *pAttacker, int nReflect )9 l: ^" O- W: d: h( W( z0 B
{
) j8 e7 G. o( J$ ~/ R if( !g_eLocal.GetState( EVE_PK )) k" e7 u+ P) c4 P7 i
#ifdef __JEFF_11_4+ F& u. \$ A; J6 z, F( k! H
|| GetWorld()->IsArena()6 [3 a; G% l* _) ~! V% T
#endif // __JEFF_11_4
% A' t$ g4 @- M# k )
" R, r. K2 ]; b3 n! m return 1;
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#if __VER >= 8 // __S8_PK
1 p- R4 x' p1 ?# S+ B% | if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) L% z- }7 g' o+ `* [0 A6 c+ |6 A0 z% n
return 1;/ ~9 W. y5 I- J0 D) W- Z. T1 J
% r* R! z. a3 ~+ S9 L# m if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- |8 {) n* z$ G. T0 p% ~
return 1;* J. j( s- c, d% r8 O3 Z$ y
8 K( u" M3 h G0 j" H#if __VER >= 11 // __GUILD_COMBAT_1TO12 {( A& O: h, [1 }0 L' V1 G
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& x* D0 d: V0 K return 1;) a# M$ }: H8 H# m
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
! ?0 d# [; U; |# K#ifdef __JEFF_11_4$ F" i' D. f( B9 D: n
&& GetWorld()->IsArena() == FALSE
, ?" n+ N' o h8 Q#endif // __JEFF_11_4
% E$ L. z2 f9 y, c9 C9 G- o )
& U: k6 M" e" \7 B F' d7 L+ U {
2 e/ X, J2 F' M if( IsPlayer() && IsChaotic() ) 5 H; ?& _1 k. _9 N0 T
{
: m; c* \# }, d: Z#if !defined(__INTERNALSERVER)
3 v0 H+ z r% Z2 }" ?2 e if( m_dwAuthorization < AUTH_HELPER )* ]9 D) X6 Q; Q }& S& F& k
#endif
( j" \ L4 ^3 r! U5 ^( w5 P {! R4 ?3 w# @$ g# H9 o x. z
// ??àì?? μ?·ó / ^$ n9 |+ \9 M. j0 t( u; c7 h
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )( M' i6 J% s- Q$ W
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
$ F! V. p" e9 @/ i0 _5 v int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );# G% J6 l/ B$ `: Y0 }- X: m1 r% C, z' E
for( int i=0; i < nInvenDrop; ++i )
* u) \8 A/ w, ^- M: D- } {
, p% N+ |+ h3 z7 y X8 u if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # {' q( p- t( O3 v& r7 k
break;" e5 d( W# V/ h4 J" o4 r6 g
}1 t8 M N: R# w
# ?. B! v) `- i* v( t! c // - à??? μ?·ó
+ T" Z$ ~7 x' o% }1 B# X( N int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
a& ^6 s5 \4 u) Q for( i=0; i < nEquipDrop; ++i )
0 X% ]+ _* H0 [+ Z% R {5 M/ {: R/ m# h$ T/ G" \
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' s% p+ K0 g5 c/ Y break;
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}
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if( pAttacker->IsPlayer() )0 ^; V# Q7 K9 f ~& k( S
{
' _. k6 y: e0 J0 t4 U# t m_idMurderer = pAttacker->m_idPlayer;
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$ f6 Z1 d/ Y) S, f7 p CWorld* pWorld = GetWorld();" c: G/ l3 z. ?8 t/ Q4 }5 P
if( pWorld )* v5 Q: c% \; E. ]% b/ ~8 [2 z3 G0 u
{: Y' j0 u1 H/ L) f
char szFormat[256];
" q6 W0 P, I; [0 T5 d R. _8 y strcpy( szFormat, pAttacker->GetName() );$ O# n& l! O. C2 B& H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& C* N+ y" I* G' } [6 L( Q/ C- @
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 t9 }# A( j" T ?: m# h/ t, ~9 n
}; Q$ m9 r* U; Q) d: y
}3 W9 Q/ g, S8 G% p7 o- a! @
+ h; l+ ^% b$ M if( !pAttacker->IsPlayer() || IsNPC() )
+ w1 _/ Q1 R9 p; V! N! c1 g6 v return 1;
) T4 W0 r& y0 B" d1 f; ^9 b: T5 ^3 _% s0 H6 \) v0 s! e
BOOL bAdd = FALSE;* c g$ r# Z" V& U2 a% y
if( pAttacker->IsChaotic() ) // ???à?ó??7 K- S/ u6 H2 v _$ t4 K
{
$ C1 Z Q" V" b! V( n" X2 ]3 x4 g if( !IsChaotic() ): o. x+ i& g# Q- n4 x
bAdd = TRUE;+ O. N2 Z* l: l" `% b
}
1 L5 V2 i# j* ?0 c% ~! E( s else // ?????ó??, èù???ó??- |5 ^$ @5 [6 |/ t/ ], n* X. h
{4 d6 f; c/ A; w$ f
if( !(IsChaotic() || IsPKPink()) )0 G$ Z2 a/ R& @; g
bAdd = TRUE;) _" X. u7 V6 c# w$ |4 H5 d
}
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/// ???à????, ?o?aà? ??·ááü2 M k# a9 i7 O
if( bAdd && nReflect == 0 2 F) {* c9 k1 B5 v
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
: @) Z, g) M- E5 H8 n {
+ i3 N S1 Z H% m7 l2 ^ if( IsPlayer() && pAttacker->IsPlayer() )
" e) I7 R( M9 m& L2 `; D- e! I {
1 h, r/ ~; j- @3 P! A7 ~ if( !pAttacker->IsChaotic() )
/ g4 e4 t7 } x6 D ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
8 n+ W$ B$ ]3 \& u( U+ N( w CString szSendMsg;
/ x. q G+ O2 N- H& t8 h szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );+ s, J% N7 T& [$ s1 {' `! F
((CUser*)this)->AddText( szSendMsg );
% \7 [, m8 L, ^, k8 Q+ ?9 f szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );6 _& U$ ? ?5 g
((CUser*)pAttacker)->AddText( szSendMsg );) g( X: W- ]! C
}
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1 b v3 f. o' H: B7 B' y! W pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );5 d: G. m A: U" z; C0 R- M
((CUser*)pAttacker)->AddPKValue();# m* r4 b5 X1 a7 y, W$ b$ h: j
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );* D) `1 g4 T; p
g_UserMng.AddPKPropensity( pAttacker );
4 l! |5 M! g* R( c4 o7 t g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
; j6 r+ Y$ e2 J+ ~: f( |#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
/ u& k/ E4 W7 p' U#ifndef __MAINSERVER
, K/ J5 x, U# ~- |+ U5 H+ ^, tif(!pAttacker->IsPlayer())
* `0 ?+ j n" M3 @0 c) a FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
; q2 P: ?' N( c1 k* V; h$ Q% e4 J8 s#endif // __MAINSERVER& u1 u( T' s$ M* s8 l0 y
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 H) y3 W# q" N+ r X$ p
#endif // __HONORABLE_TITLE // ′Tà?
9 i. h4 M$ t9 }8 @% v9 q }( z; M1 ^) R0 j8 B9 P* M
#else // __VER >= 8 // __S8_PK& u0 _! B$ ]' d/ j
BOOL bChaotic = IsChaotic();! a% I* [ O( L8 O, U2 F; O
0 S' n. t3 n; B y5 I m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò. d! T5 x: a# T1 ]3 M
pAttacker->m_nNumKill++; // ?3?? á?°?( d/ I, ]) J% K
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ }, d2 V6 }, j- f1 e. i9 g3 P: L& l; J. c, P/ C( l; a1 @1 y
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );3 l6 d7 z4 N4 K# x, p% D' j
if( nGap >= 80 )/ D+ k7 l% s, x" C: q9 ~ b5 ^
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
1 N7 O* |" s( |) ]0 Q/ m# h; g L( U" ?" A( _0 r. a( Z5 q
// o??ó±Y ?3±?±a?| ??????′ù.$ |' t# I s# Z9 o$ {9 Q( J1 C1 F
CWorld* pWorld = GetWorld();# X% m8 o- h8 I* G
if( pWorld )/ {6 c. B, i, `6 ]
{
$ e" x! Q; ^& e' i j: m //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
+ V6 ~$ t) H$ x( y8 c9 ?4 R n. g" g char szFormat[256];
$ A+ a) J7 S) l strcpy( szFormat, pAttacker->GetName() );4 |- p* F3 Y6 Y4 I% b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' W6 X; ~3 s# L4 Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- d; A9 ~+ u! q2 S/ W- L; I
}
, }) H j M& N. O; h( n+ M
2 d3 f; I* {9 [) j# S6 x# Q" [" j if( g_eLocal.GetState( EVE_PKCOST ) 1 T. P0 l& Y$ ~* J
#ifdef __JEFF_11_4( K' f( q8 B/ g, T; d& {
&& ( pWorld && pWorld->IsArena() == FALSE )( g- U+ ]0 j: `- c+ ]6 w2 \
#endif // __JEFF_11_4
/ I0 y; ^. C5 F2 k$ h7 T/ {6 O. Z )! D" M7 J# M$ m4 v' \' l
{
* f+ [# v0 d0 i. ?& K if( bChaotic ) % N: ]/ o7 {+ |+ e# W* _
{
9 r, l Q6 s3 Q. g v #if !defined(__INTERNALSERVER)/ T3 X# N2 C4 b' x4 Q5 z! I
if( m_dwAuthorization < AUTH_HELPER )$ C) l% z6 o# ?( k0 b+ G
#endif
) P% B; ^' `. u O. [; K; ^ {! k' h8 r! \# \5 |" Z o
// ??3?μ?·ó
5 B/ G l0 X: C0 r& v8 ? KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );% ^/ W7 ^9 ?& _! j! f
float fRate = pProp->nDropGoldPercent / 100.0f;# w: K; ?( \- J
int nGold = GetGold() * fRate;4 J' _8 [/ V/ j$ F2 z
/ K4 j! Z: l( I/ P
if( nGold > 0 )6 O* @' ]2 z/ w6 H- ] `; Z
DropGold( nGold , GetPos(), TRUE );
6 m$ Y" M+ @. u* ]2 o
! q! Y+ }5 {9 d4 `+ e // ??àì?? μ?·ó
3 l; v6 I% Y8 X: i/ F) C* I for( int i=0; i<pProp->nDropItem; ++i )( u P5 J( f/ D
{) T: m8 V' X; M
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
% T5 f- z6 n, x5 j; d- J
y4 \/ b. l3 W7 a if( xRandom( 100 ) < pProp->nDropPercent )
, v! X2 O. \3 T5 m {; A" V& T! y; [: a
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! P! f- Q0 K" b9 D8 v7 d x break;
6 m" j. z+ X9 p* }- W4 D }
& M" w: [0 N; M4 _1 J }
- |& Z( z' G p1 b- Z# N& _+ s }7 e% c# K0 o; v- Q$ k! F" h
} ) R/ Z! `0 r6 S" X
}
, S5 e* ?- D( O, I. J* j2 m+ E7 u* \% p
//pAttackerà? slaughter°aà? oˉ°????2′ù., Q5 A# N' d. f$ p d0 _1 }
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" t2 U1 X" f! S5 A
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.# C. [; q. `! n# P0 E% [" q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), Y7 ^, J" ]1 H0 U- o! U+ E5 A2 G* U
UpgradeKarma();
; [9 S2 ?4 _3 r+ D$ z#endif // __VER >= 8 // __S8_PK
. j* U! p% Q9 ]- C return 1;
' b" ]1 a6 j) K2 Z- l}
. K7 X- v) @, q F$ I- z* N' h' i) ^6 W5 S
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-------------------------------------------
( P% @8 r$ M) \* Y% b* y8 |/ i) D3 ?# F, T
0 m Q J1 ~: @$ S2 U& a if( pAttacker->IsPlayer() )! ]* @6 F& s5 `
{8 Z# a/ Z: H. J) r0 c5 y# p
m_idMurderer = pAttacker->m_idPlayer;+ n8 a* L T. z% i
$ S1 |# m( ~0 _( A1 `
. v7 A8 c; W @$ s* ?0 @. {+ w/ z CWorld* pWorld = GetWorld();
" C, A% _& S% j' v: I7 B! N if( pWorld )
- `$ k# S2 }! B9 g% ? {7 D5 d3 B4 v; b/ l/ o& G1 g
char szFormat[256];
! m3 M6 b" O8 Q1 h6 x- {( B7 g strcpy( szFormat, pAttacker->GetName() );
1 {6 Y6 `) K% p: A5 x: O% n strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! _5 e! f. O7 C- H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ j$ p* o, ^1 H% t
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