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赏金系统恢复% ]# m" N- N& P4 Q
Mover.cpp) Y' h# u& o% c; @- F
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Code:. }- `+ b, ^9 Q* W1 o6 T7 f: U
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
& b8 y6 l9 {; ^#ifdef __JEFF_11_43 ^- P! ]& ~3 P6 P$ [
|| GetWorld()->IsArena()# a, E! O& X6 H) g
#endif // __JEFF_11_4
" W/ A. A& y1 p' B4 m: _! ]! D )
1 H) }& E) k8 N, R return 1;
D j* V3 W. {6 ~2 Z% t( D; H& M9 N" J; c: }
#if __VER >= 8 // __S8_PK
7 |* h2 [8 K& s if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) S" R6 M, H- a# V2 K# b0 N return 1;
: H8 @ }- j5 G/ u- z& U A# V( z W9 }
* ]: v# w0 ~: v' T( Q9 ]7 u) f if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 W! h# Q# A: q. w& }2 H3 @ return 1;& Q- @( p+ @4 @4 y3 D2 H% v
1 d* w2 ?4 m7 x
#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 c. e" x" M& R if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )$ D5 w7 x+ E% O6 w- W) d7 w5 V# J
return 1;+ u* r$ a( }# D. ?
#endif // __GUILD_COMBAT_1TO1; E9 e% m* C: Z
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if( g_eLocal.GetState( EVE_PKCOST )
8 [- |1 W5 K- c; n( z2 [#ifdef __JEFF_11_4 _* q1 |0 M" q* a4 H
&& GetWorld()->IsArena() == FALSE
$ i3 Z6 J& M4 n3 b; q, r- Q#endif // __JEFF_11_4, y- L* S5 h5 @3 W
)
9 h8 O4 C/ ?5 b: c {
Z e% M1 r4 y" _5 h% s if( IsPlayer() && IsChaotic() )
5 [: c+ K1 K9 t I7 J! n2 \+ ^ {
& Y* k- i T; y4 J, x' B#if !defined(__INTERNALSERVER)
) M2 x H6 u: j6 r2 } if( m_dwAuthorization < AUTH_HELPER )1 k: [1 O& Y7 R
#endif
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// ??àì?? μ?·ó 9 _' ^4 c( [# M
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )1 Q. x) y, ~! M5 ^/ ^( H
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
+ |5 e: U4 K, p" j0 u0 n int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );5 S* S& H( r4 y# @
for( int i=0; i < nInvenDrop; ++i )- s9 r5 _. ]+ v% [
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
4 Z- T( L! x4 p2 D/ D$ Z break;
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// - à??? μ?·ó
5 w3 _; k: U) X* T: Y2 o int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
" x, h4 S' C/ d4 a, S+ P5 Z for( i=0; i < nEquipDrop; ++i )2 I% x; u; q# Q1 d/ F
{
' n# ^/ I: k& B8 V5 G if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
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}
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}
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# h0 F2 E- y& m! U2 V# [: [* h9 d if( pAttacker->IsPlayer() )( ?- B/ x( B" a& a. e; R
{
/ L- b" P: @9 B m_idMurderer = pAttacker->m_idPlayer; O# }7 m$ b4 d. g Q. _
@; z: I( |6 W# v1 u, l2 Z5 U
/ z& Z# P% Z6 h; l0 Q' `$ u. j- Q CWorld* pWorld = GetWorld();
* y' e; }7 a4 X+ k9 Y if( pWorld )4 r. f5 ]+ P& K' E5 R" ]4 E1 i
{
1 [/ d6 B4 n9 @$ _ char szFormat[256]; e, z, ~# ~+ F4 I
strcpy( szFormat, pAttacker->GetName() );
+ H g/ l6 m7 V$ R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) ~2 E* H6 b {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. m+ Q7 v. { Y! k
}
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if( !pAttacker->IsPlayer() || IsNPC() )* j: M" `, r" K
return 1;
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9 m, P: C( l" s BOOL bAdd = FALSE;! F' r+ P$ p. D* B8 T
if( pAttacker->IsChaotic() ) // ???à?ó??4 c4 _$ V: n: h Q
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if( !IsChaotic() )5 r c1 e6 M$ ?7 O' r5 H4 G
bAdd = TRUE;' b( @8 ?5 I+ v# {8 a$ g
}
. L, o; t' ]9 H( o else // ?????ó??, èù???ó??2 S" N" S4 O n' R' E
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if( !(IsChaotic() || IsPKPink()) )
3 { Q* k, Y# M* r1 a$ _ bAdd = TRUE;
4 {2 E+ L9 s2 G }$ E0 e# o& K9 d0 d4 _. }! h( T& i
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/// ???à????, ?o?aà? ??·ááü/ Y' C# A" X% P
if( bAdd && nReflect == 0 3 ^4 d2 E( b: ?! z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
7 |! q' P; ^9 N1 q* `7 s {
1 H4 V3 G% Y6 w, A/ R6 d if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
9 o. `3 d% {+ w; G6 a ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
6 m6 R6 s X9 Y CString szSendMsg;' x' }: S2 ^- m4 v" r
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );5 B7 F0 C( t8 |4 G
((CUser*)this)->AddText( szSendMsg );
j# i+ N; _0 ^$ J d/ j5 T szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
1 _" E H9 G3 c7 ^4 d ((CUser*)pAttacker)->AddText( szSendMsg );
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- J) l* [, R3 h- y2 g pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );% J% D5 X2 `0 Q! F* e
((CUser*)pAttacker)->AddPKValue();
- P3 b% F* ^7 w, R# d pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, c/ W& m1 \: `; H g_UserMng.AddPKPropensity( pAttacker );
7 C# M0 G2 G. y; _5 }2 n5 T g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );3 G& u% _8 m: e) ^
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& ]0 Q l/ T7 s
#ifndef __MAINSERVER2 B/ W: M# ]3 A( i
if(!pAttacker->IsPlayer())6 v8 T; ?; Y2 R; r! f7 R
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
) \2 L3 v. o+ |; F/ \$ h#endif // __MAINSERVER
5 }! @" m& k& b: N3 p+ w' M( z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
5 C. A& h0 t" P: d7 w5 r; i5 r#endif // __HONORABLE_TITLE // ′Tà?* T1 |% D3 Q9 e5 S& U. M
}" f) B4 U& b+ w# G
#else // __VER >= 8 // __S8_PK2 a& ?9 Q% q6 O
BOOL bChaotic = IsChaotic();
; \ X( h0 N" O+ w0 g' ~+ Z
7 d. n/ T/ r3 @8 Y2 T; Q2 B ] w, y1 w m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
. O9 l' H9 ^" U/ s pAttacker->m_nNumKill++; // ?3?? á?°?
! ~: q! c/ q; G9 u+ G+ R (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.. g( ^0 o* l( N2 z# [, X8 {" m! n) ~* p
3 o: R& F3 D6 L6 R/ I int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); y* l) I. a# j3 A$ j
if( nGap >= 80 )* L! T$ _, r6 Z# g' V
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
# |* J9 V1 C1 U1 Z" o, X- u: D* J9 q
// o??ó±Y ?3±?±a?| ??????′ù.5 ^ {" c# [2 i, w
CWorld* pWorld = GetWorld();; `, f# Z& v" r W2 ~! w8 W
if( pWorld )8 c" q: ]5 v) C
{- _: C2 P1 g/ C y. c+ ?
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- J4 s! i/ M1 [, m' J) I2 S! L; ~ char szFormat[256];1 h3 D9 ^+ ^! e: z' q
strcpy( szFormat, pAttacker->GetName() );
% N" s' W, D/ D; @6 m0 J; M strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& [& R8 _5 r$ K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
2 |: v, z" \8 N/ @) B7 B/ z- r }
: U5 h i [# S5 M, O; t- |, L3 r* ~/ q v/ i
if( g_eLocal.GetState( EVE_PKCOST )
+ W# p `7 l- e& [#ifdef __JEFF_11_4( e$ v" m, {! @2 V4 e
&& ( pWorld && pWorld->IsArena() == FALSE )
6 z# O. { Y8 B2 f! Y#endif // __JEFF_11_4' X8 T3 g7 F: r) C, h: }) T
)
/ h" t% \% a% S. k& c/ Q# f9 F; N {
0 O5 p# u1 Q3 v N if( bChaotic ) + y1 T5 T5 ~/ m; [. S; ]9 I
{! x* Q/ r' g3 c; j5 M. y1 |
#if !defined(__INTERNALSERVER)$ R% s! l% @/ t2 \' z& Y2 U
if( m_dwAuthorization < AUTH_HELPER )& c0 P2 P/ L0 b: n" h5 U
#endif6 m' @3 c% ` o9 m9 K, G; b* l2 r
{1 V# r( @3 W' b% C
// ??3?μ?·ó ) ~7 n! n% i% J/ X/ g. V
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );$ [+ r' Z$ y' B D: H9 o/ I& D2 [
float fRate = pProp->nDropGoldPercent / 100.0f;$ I) Q2 }2 [3 s1 V4 R d9 P6 z/ V
int nGold = GetGold() * fRate;& z; a2 ] {* q7 R8 E; |
; I) x8 ^2 g$ {, [. D) K9 K
if( nGold > 0 )
. R+ z9 R- ?( t' Z: L! B4 N DropGold( nGold , GetPos(), TRUE );$ ?4 P# L+ b" S5 H) h) v* A
( o6 p3 s4 _+ K) M3 \
// ??àì?? μ?·ó
8 D" t* \# a7 S" o9 C for( int i=0; i<pProp->nDropItem; ++i )- C8 B5 f) F/ M4 a
{
# ?% \+ a5 o. m' N2 O, p$ _ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: C' x: t. u. v, v3 f4 ~- Q5 N d r! |0 J/ p4 i+ j
if( xRandom( 100 ) < pProp->nDropPercent ) . P9 W8 P% ?9 ?
{0 O, L& l3 r0 V" T" o
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * H8 P) b2 s" n3 R2 H, E, T
break;- L0 L! B( M/ r( x
}
3 ?% y* e6 v: l9 f }
$ r# P* X: \- w }
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}" [! G# p9 w$ @0 B3 G3 G+ m) U' V7 }
; Y9 J- }0 T/ | X //pAttackerà? slaughter°aà? oˉ°????2′ù.
5 i3 f. y7 f2 P- g pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );( ], B- d8 O" V
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. N9 w# E; `, c8 r
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: B7 z! T. u3 W. z& V UpgradeKarma();6 l1 p- d Z" f/ b$ Z0 Z( L) l
#endif // __VER >= 8 // __S8_PK
/ @! d! _$ _+ _! q return 1;
/ x, F' X7 _1 ?1 M" T) C} { T# _: Y3 a: a; x
$ u5 R; ]- d5 U- N! t0 K
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# a4 `5 \& g% R9 b: d3 S L
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5 ]) j1 E* z4 f: V-------------------------------------------) Q+ {0 P# J- b8 b) \
4 I; U( d' r4 l0 q* q+ M& r
2 C/ U& H7 I% m) s$ b; y if( pAttacker->IsPlayer() )0 }4 ^# N2 \$ E
{
( E& X( k( g: j) k m_idMurderer = pAttacker->m_idPlayer;
4 S1 w1 R7 b' T5 e
$ J% [2 L" n) k% r1 @, W8 {0 i
8 e, u: ^0 c+ b- i: l" C CWorld* pWorld = GetWorld();
9 d/ k! b! d8 `& H! a* U/ t) D3 l, X3 \ if( pWorld )
; [! R+ a+ ~7 S) I' ^# D {
9 a( p1 S8 Z2 D: c4 Z) p char szFormat[256];: s1 v# l4 L. b' d/ x, ^
strcpy( szFormat, pAttacker->GetName() );- T* w% y1 g+ R! W" U: |( l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' }, d+ x4 E8 t: C7 M9 e) A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% _7 C5 A# l6 s3 I2 x- Z
}" W8 q* k N4 T, C" _
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