|
|
赏金系统恢复# h' p9 T& Z3 @" R {
Mover.cpp
& l* n ]1 X2 h8 Y: T7 s& j) p8 ?3 e. F/ C
Code:' J; D" e0 i' X2 y+ q6 q3 S- m
int CMover::SubPK( CMover *pAttacker, int nReflect )
6 E: q% g% M0 Y/ p; Z{
6 U6 x( @7 b/ | y if( !g_eLocal.GetState( EVE_PK )9 a C; C& u! i- T7 h1 E
#ifdef __JEFF_11_4
j b2 h) n& l || GetWorld()->IsArena()
" k5 M* o2 K" Y1 P/ R0 y, f* n, P6 ~#endif // __JEFF_11_4/ F4 Z. l! j. @7 f$ N) P& t
)
8 Y) e6 h. j3 w7 a6 g& g% X7 z: A- x return 1;
. H2 {2 p4 i8 j# Q0 H9 Z
3 b6 D0 F3 ]) ?1 _+ V3 L#if __VER >= 8 // __S8_PK! E* h# ~/ Y X+ v
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( j( d" a' u% ]7 x1 Q C return 1;! X) f$ [7 v3 P: s
3 w) [$ p3 i8 r) n# x
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
l p4 ]# e7 \3 X0 y0 i; J return 1;
) e3 H( p* j& R
" ~+ S0 t" ^) h" n! x#if __VER >= 11 // __GUILD_COMBAT_1TO1! t2 v' Q! j- {$ A4 s/ e D& R
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 C! s( `% z- I4 P
return 1;
' C$ a2 r/ m7 W9 O5 p) @#endif // __GUILD_COMBAT_1TO1
- K0 }: o: u6 K& y
' w$ i. v2 w% Q# j if( g_eLocal.GetState( EVE_PKCOST ) ' D9 _( |$ C" N) k6 c c
#ifdef __JEFF_11_4
' \! G% G6 H6 ]" ^! S& E && GetWorld()->IsArena() == FALSE6 ?, u+ o% p# Z) Z) e( {# M
#endif // __JEFF_11_4
( Z) ]5 Q# C( }" @ )
N9 c( o# R2 t {
9 Y6 G% v3 S, x8 l( R if( IsPlayer() && IsChaotic() )
/ f$ y7 O) {" A8 @0 D8 L {
* k$ P2 b& j1 J4 c& I/ [#if !defined(__INTERNALSERVER)
' n) J" M) z8 {, K1 {- i if( m_dwAuthorization < AUTH_HELPER )
% W" m [+ _7 W/ A% S( i# [! H#endif
# e/ e+ i% K; D. O1 F- T {$ q% R9 N9 K3 O1 y' {" A
// ??àì?? μ?·ó . s' w, h8 b& z# D
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 t% w2 y* t1 ]6 h9 i CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );" U" i0 ?& E/ F" i: ]
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 E1 e0 p! `& p7 v# D% Z for( int i=0; i < nInvenDrop; ++i )
5 W4 A" L' s( P- c i9 ] {
& m8 I9 C, ]' r# _4 z \/ n if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
f# |, @$ C$ K break;& e4 a: f- @, o; }1 X# V
}) Q p' _, U! N* d( U' ~
p! L8 S/ k. l. P/ q2 D
// - à??? μ?·ó5 m& \# }8 |* @
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
1 l, M7 Q) J( h1 G$ ^2 {" b for( i=0; i < nEquipDrop; ++i )
8 O. O/ H" h1 O {
1 A5 p: R4 ~( U+ u2 ] if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
$ y. V- y3 @6 A# k break;
; F% u/ L- c; B# b: K9 _ }
4 f- W& A; {7 c% _/ A }
3 b1 E1 b/ P' {4 g1 p0 w } 0 k" X$ N* D8 K$ Z) z; o$ B
}3 ?2 }" |3 C: G6 o5 z
& |. ~# k* c. U: h( {7 J4 v; q! f
if( pAttacker->IsPlayer() )) H5 e. R% x4 O3 E9 e7 }
{
u! b' M P& P" I5 ] m_idMurderer = pAttacker->m_idPlayer;' d- y. d* l" e9 m5 L
: v- V- h) r2 K8 f
6 f' N- n; x+ \! H CWorld* pWorld = GetWorld();
1 V0 T6 n! G8 T7 V4 j if( pWorld )
: S% [5 Z/ k$ |+ p {
& h$ H9 j( B! D) N* j char szFormat[256];
8 R, J9 t' ?0 v2 C1 f3 s& m strcpy( szFormat, pAttacker->GetName() );
( G0 F* l/ s( U2 Y& b+ K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 L; g, ~( p. @ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );+ [' |) o& o" e% V0 [
}9 n! [7 [; T1 f5 S& T
}
: l+ D: A6 _7 j7 S' K \
4 E, X- z. t+ H/ T6 v8 K if( !pAttacker->IsPlayer() || IsNPC() )4 }1 T* F8 C3 l. h, N% m
return 1;
/ ?3 V& v4 C0 v# k/ r' l2 k: _0 G3 S7 ~2 C2 W0 |: {
BOOL bAdd = FALSE;
; e) ]6 p. x I if( pAttacker->IsChaotic() ) // ???à?ó??/ L% E. `& Q( x* b2 O
{
; q }' X$ t- x4 P if( !IsChaotic() ): B; y6 m, l2 G$ v/ r1 s
bAdd = TRUE;
! f, Q' o: G! H% ~ }" h7 L9 ]5 Q6 W
else // ?????ó??, èù???ó??/ P5 H; u- H5 C4 o
{* G9 _. X7 y: x4 _- n
if( !(IsChaotic() || IsPKPink()) )' ?8 r5 j- \. Z1 A* x+ H2 l# z; d7 h
bAdd = TRUE;+ u% ^7 K- T, F& g h
}" s3 s$ Y: m' @$ f7 f1 B
2 I: ]" N5 s0 Z3 ]# e
/// ???à????, ?o?aà? ??·ááü/ i9 i" k# h6 @( h1 m' t( ]
if( bAdd && nReflect == 0 , A! c8 D2 U8 B& b! m6 A6 f
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
4 H' I/ @6 `3 d, W* f, K* x {
( q3 ~/ x) }9 p if( IsPlayer() && pAttacker->IsPlayer() )
S7 C1 u' P* s$ i! B {
( e+ f, Q$ Q& \- {: j if( !pAttacker->IsChaotic() ), @( O* B6 j( ~% L+ P9 C
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );. C a8 @: ~! ^! B; o
CString szSendMsg;
+ G- M, e5 O5 F( l7 j, _ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
. X+ t: _' E2 W% o7 {/ ^5 h! P ((CUser*)this)->AddText( szSendMsg );0 T) j+ E7 K/ G* @7 f8 }
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );* A5 F/ f7 @5 z+ Q" c
((CUser*)pAttacker)->AddText( szSendMsg );
- R$ d3 g$ n, ~+ v! a7 ~% } }1 M0 u* y% W9 r
8 s7 @2 S: \: ^
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );3 L% U8 P4 u w5 t0 V$ A0 ]/ N
((CUser*)pAttacker)->AddPKValue();
) I) q8 L5 j. x7 s pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" R3 q9 K: P% x1 K6 q; a8 c5 U; V8 | g_UserMng.AddPKPropensity( pAttacker );+ _8 d9 g7 G9 `) L, [' s
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
+ ^+ Q4 w% I; G n6 s$ e8 ?#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
. @: A; h9 K. R Y" E' e& W3 o#ifndef __MAINSERVER
$ G/ s& \+ X2 kif(!pAttacker->IsPlayer())
! o5 ]2 O3 E/ H( t FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );% r- }6 |5 q2 Z( ~
#endif // __MAINSERVER
/ q# O+ |9 M& X% x4 a- @& x ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ V( r$ o1 r: Q: |#endif // __HONORABLE_TITLE // ′Tà?
; n: }3 l/ ^1 Z }4 N+ ]7 D' B& @* W- {* U
#else // __VER >= 8 // __S8_PK
V- x- v8 t# i! K BOOL bChaotic = IsChaotic();
" _+ j2 q' U3 P* k8 W- a l
\0 o8 ?5 ^& @! V! A m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.7 E# Y. m# Y! ] _" R
pAttacker->m_nNumKill++; // ?3?? á?°?: U7 M, t% B# Y7 t
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù./ S$ |- `+ G4 v2 t+ ~. e
" u8 {8 v9 X5 C2 v
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );8 e) V' R. F. |: z% F2 @9 g0 `
if( nGap >= 80 )
& Z+ q0 `, a6 B$ } ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
# G8 y% H& W9 A( l* S' `( m" j3 R0 T9 P9 s/ w& Q6 I+ h
// o??ó±Y ?3±?±a?| ??????′ù.
" a5 d2 ~, g: V( W% ` CWorld* pWorld = GetWorld();
5 f/ U9 j# m* |0 c1 Y1 @: j if( pWorld )1 V9 H5 q' d# Z4 d1 c, ^) _
{) d& I9 T& D6 x' |
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
( F$ A8 J1 l3 @! v( {' V char szFormat[256];
7 O' Q; F2 N2 A7 }) r strcpy( szFormat, pAttacker->GetName() );
# ]% A5 B% C; w% f. }5 _9 Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 k2 G! R; v4 P( u1 Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );9 x) w& I" O% r" a0 k, _
}
# D7 P6 \3 q9 Z5 e3 i/ m" z v0 {6 r8 f) `
if( g_eLocal.GetState( EVE_PKCOST ) 8 _/ u8 Y8 {8 {
#ifdef __JEFF_11_4# ?$ ^% L+ K4 g1 I3 t
&& ( pWorld && pWorld->IsArena() == FALSE )
3 z) }( Z G& I' }7 f#endif // __JEFF_11_4
( m: [+ o. X; ]! |6 c ): a" `! ]) E9 P5 ?
{
4 h# Y# b; s. \3 S5 | if( bChaotic ) 9 E" h% O$ g, s* c2 N3 ?5 G
{
) c$ O! ~' v- o1 | \ #if !defined(__INTERNALSERVER). w/ I0 k8 ^( K! m; O
if( m_dwAuthorization < AUTH_HELPER ): K0 h# {5 Z$ ?
#endif$ D8 F2 l% I0 e! L
{
6 ]$ e& E u2 R# q // ??3?μ?·ó 8 S9 a( W; h/ y0 f' {! Y
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
. B$ c; `: }9 [9 u float fRate = pProp->nDropGoldPercent / 100.0f;( t8 h; m* s; F2 L
int nGold = GetGold() * fRate;6 w) j/ y6 y! U& q/ a: o
4 e d0 o& n$ L& @* R/ ?! k
if( nGold > 0 )
' x2 ]& G2 S3 Q- w. g1 Q DropGold( nGold , GetPos(), TRUE );
+ t* p) L7 |; h6 F8 `
+ z$ c' S. f5 A6 \- M# n // ??àì?? μ?·ó
) u- h* o0 d0 I. T# ` for( int i=0; i<pProp->nDropItem; ++i )
i4 |& w2 N0 W! x2 q; g m {) y% {- u: p# n5 {
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.! U0 q* v6 W0 Z: @ \) g
2 W7 c4 k5 g! s# K2 K( W) e1 Q if( xRandom( 100 ) < pProp->nDropPercent )
+ p/ E0 t# j& |) d0 z {
& ~( O/ Y, i' V$ z% f6 Z6 I if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
9 `4 t/ c5 L ?+ y break;& m$ V1 u( `4 _- E7 |# w
}
% d3 v& W R: B7 G4 [, V) z }2 i. P# l8 A: H' B3 ]$ @
}) D) [1 F* l) }0 D5 l: G% r
} : \8 s) |9 w; z) z# E
}
1 K& J \& a }5 h- s, Y! X0 b7 h4 r, i# ]) T4 L
//pAttackerà? slaughter°aà? oˉ°????2′ù.% g6 k4 z" C' Z3 o% x, M
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ w$ c* l2 @5 @- A' U
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- u3 F% s- d. L; |* q& U3 X! o/ f! l/ V
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, w1 G7 ?- V1 E3 k* T% [9 U! S UpgradeKarma();5 Z4 M8 p8 c" d
#endif // __VER >= 8 // __S8_PK
1 `3 T" Y% M2 X. H. T# ~1 I+ O! b" ^ return 1;7 S' s1 P9 G" l: T) j7 Q g6 |: }
}
, Z4 t9 w) {0 y" i4 G$ q
8 `; K2 c% m7 H) G6 `* Q' M4 S2 i% j3 c; h" v3 o0 M& \
+ U& {. r( y& R1 N& z/ N- K/ J' a; `( l
4 _# u2 L1 r) D4 P+ r/ ?8 x
: ~! C' h9 L8 m% N/ k' [-------------------------------------------
( k. b$ |; }/ q) X# f
( y. V' \, I4 d6 W8 _; }
4 l: X/ l! f2 f8 n+ |. U* f if( pAttacker->IsPlayer() )- @. M; p% i) W1 l
{
8 P; P* C3 W9 S7 Y m_idMurderer = pAttacker->m_idPlayer;( I6 k$ M" M2 X n5 ]0 j
" n- }4 Z; H. m2 @: ]
, X$ P& f! {/ p4 Z CWorld* pWorld = GetWorld();
! l$ b9 e4 u: H/ R, T: f if( pWorld )
+ s V' v: B5 L) f+ y# D" b# G3 _# Q {" |& K" I5 p U( N! [" r* X1 n
char szFormat[256];
/ t, L! M: p% \ w; H" K& } strcpy( szFormat, pAttacker->GetName() );
2 U- j. v$ n a& o5 n, f strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" Y/ Q: @8 y1 _2 I7 B5 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 w; K4 q' W$ m$ Z( t }
$ g" u2 s% j, b2 D }
: |- Q( L" A0 |- K
- p- U* s' F) G) Y- X1 b+ j; d S |
|