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赏金系统恢复: I2 C8 W, w+ R. B7 g& ^
Mover.cpp2 |5 g* z* \, X8 J, M
3 s* a, _! h7 U& ^2 rCode:- @% U; ]# H5 j- @$ }
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
& B- p% I, L: r8 E0 ^#ifdef __JEFF_11_4
1 w7 x. \+ e. { p || GetWorld()->IsArena()
& H" g6 W( U5 _+ V( |#endif // __JEFF_11_45 f. x) \% f" x- S
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return 1;
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#if __VER >= 8 // __S8_PK
/ Z8 g/ ~6 v* Y* r3 N6 G! {) U if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 ]1 U4 W) P# c& s8 N
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): d4 c$ c( M% H" q1 T( X
return 1;) L9 k, I W. ^* k1 z/ S! A% N# {
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 e5 k; n4 {: Y) S+ Q- Y% w if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 ~; R5 [' n/ W& g' X7 v! h
return 1;, n8 k7 n* | [" s8 H
#endif // __GUILD_COMBAT_1TO1
# f, R9 _1 D8 k1 y8 P% M) U. G/ ]2 { S8 B5 j% d7 ?5 y
if( g_eLocal.GetState( EVE_PKCOST ) . }' H& |! j p9 J* F" C; F
#ifdef __JEFF_11_4$ |, N) L6 B7 ]) Q
&& GetWorld()->IsArena() == FALSE
: `& l1 K" O1 ]. b#endif // __JEFF_11_4
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{
3 y6 A5 X! L$ U- R+ Q. f! W8 F if( IsPlayer() && IsChaotic() ) / T: [# }5 l! g+ X. M; {
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#if !defined(__INTERNALSERVER)/ `/ V+ f. S& \4 o5 ^- K- R: I5 {) j
if( m_dwAuthorization < AUTH_HELPER )( y! {6 @4 `: \4 ^& J; J
#endif
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// ??àì?? μ?·ó
! B- K: t( D7 T/ ?; E `: i3 ^' o // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )9 E& w& v0 K! w
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );7 V2 f \+ I- J9 H
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );* {" z; [+ x+ ]8 j3 u4 k
for( int i=0; i < nInvenDrop; ++i )
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& z% h( _: \& {0 j7 ` if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 W/ R6 v% X: n- f break;
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+ M9 c: u' b- K$ ~- C3 m6 B# X // - à??? μ?·ó) T+ b N2 N2 B5 w8 I- _
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) }6 M3 l/ z* H6 a for( i=0; i < nEquipDrop; ++i )! ~* u" Q8 F8 a3 S
{
9 K+ E, c- {1 E- @2 q. j3 X. z3 [ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
& ^' q4 Q# Z" L, x% }6 d; G8 R, l break;
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}
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if( pAttacker->IsPlayer() )
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: ~7 T- n$ k1 r( ~% p1 Q m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();) J1 p, M3 J/ A& K# Z$ {
if( pWorld )) {: u' | W) u6 x; Q
{
2 r$ l1 |" z/ X0 `8 X char szFormat[256];
* T6 k0 |/ f& [ strcpy( szFormat, pAttacker->GetName() );, T* O; [. C! i+ n8 t/ X: z. [3 q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 ?0 S: L: h: E% q3 e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );+ x# g- g, J7 ]! }; F
}
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if( !pAttacker->IsPlayer() || IsNPC() )
! L& ?- a+ E; r2 [8 R' S return 1;
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' v. G5 ]* _9 E1 A BOOL bAdd = FALSE;9 d' s W. g, l1 L
if( pAttacker->IsChaotic() ) // ???à?ó??3 v( T8 e2 D' J. J* f
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if( !IsChaotic() )
1 l: g# b4 G; Z4 Q bAdd = TRUE;
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else // ?????ó??, èù???ó??5 v: p( F1 z' d/ M
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if( !(IsChaotic() || IsPKPink()) )
" L. q, y# Q, M4 A' p7 Q6 }# M bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü# F6 _6 q. z1 X+ q; _+ R& x# E
if( bAdd && nReflect == 0 / v, w I* b" r" [5 U9 s4 {
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
' _: X, s9 p2 F/ W6 e3 z {
/ ]6 v! y5 h. h. l# n if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
( @0 ]4 _" J1 O& V$ i ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
1 f; z" ~ Z6 [6 n3 r$ d! V9 Z! D CString szSendMsg;( N, z% G, M$ W
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
4 Q* k% A9 G3 L) v/ J' c5 V; m8 ? ((CUser*)this)->AddText( szSendMsg );
[. R# o9 v7 t; a szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
3 Q1 |. W2 E e2 c* A ((CUser*)pAttacker)->AddText( szSendMsg );* B& N3 o8 g4 e% J5 ~6 d
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
9 Z T- a1 Z: Y7 k, V- Q: i) J ((CUser*)pAttacker)->AddPKValue();
* c4 d" v8 T+ F* M% f& r" l pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
5 t0 I8 |- S5 w1 X g_UserMng.AddPKPropensity( pAttacker );/ u3 D8 L! h9 m q9 m8 k: O6 t
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" G9 ^5 L$ ^; C$ }! v
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" k+ g" U/ O% A( G
#ifndef __MAINSERVER
; d; R! U/ j- Xif(!pAttacker->IsPlayer())1 j8 r% P F- q) X6 e
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& A0 N. J# p6 M( j#endif // __MAINSERVER
; G: J1 }1 u1 ? u9 E) J ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);- ^: ]* k! a- G2 j: b" F
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
; P$ K- f" H f5 C% E: e. {) P+ n BOOL bChaotic = IsChaotic();
% [( V# a/ x7 p7 {; f8 H* b! h4 v+ g! L j% a9 _- R
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
# L/ M8 |5 K4 ^1 g% D7 O8 u pAttacker->m_nNumKill++; // ?3?? á?°?
2 P. r$ s' Y( A9 ?" G( L' ^$ M* L (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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* q9 p' o2 i4 n) e int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
1 P8 l, F3 W. Q) r+ `' r1 H if( nGap >= 80 )3 k" m$ ~( m* s
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
- a, _& A: M/ ?/ E$ M' @1 o CWorld* pWorld = GetWorld();
# P. i* q2 q, |% q6 G# N9 Q( t if( pWorld )" I2 B8 {) @9 _" b- s S1 \
{
% T( a4 r( ~1 s G //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."+ @$ v, G$ Q" N; M5 _' `4 ?4 l
char szFormat[256];. E s8 O% i, K% O
strcpy( szFormat, pAttacker->GetName() );
% k( n6 C+ _4 G" {: w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ t7 F. {( w/ w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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/ r4 g2 X' n& w. F8 n9 x7 H' H E, ?2 Z0 [0 W, r# y0 v+ U6 m7 [
if( g_eLocal.GetState( EVE_PKCOST ) ( }8 S8 \% S/ {% X. i
#ifdef __JEFF_11_4* f& W2 f* o% W7 ]
&& ( pWorld && pWorld->IsArena() == FALSE )
# C6 a# |7 q6 ?% Q#endif // __JEFF_11_4
1 I/ ^: b' m- v' ~8 u ); q1 u% a8 a! ]- X6 l; ]
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if( bChaotic )
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#if !defined(__INTERNALSERVER)# J( h8 j1 ~) z- J3 Y3 Y. `* F; B; c
if( m_dwAuthorization < AUTH_HELPER ). a' ], G0 _: t0 O* [9 R
#endif( y9 g- o5 N$ W* O6 {
{7 i' ?2 f) V+ z" O/ I3 r
// ??3?μ?·ó % g& i+ \% Y# K$ v
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
$ I2 w5 k" \$ L- e/ R9 Z7 V float fRate = pProp->nDropGoldPercent / 100.0f;8 V, m$ o3 q* p) k8 w. _, V& O
int nGold = GetGold() * fRate;5 j6 Z) s* \2 Q& f& P1 f
4 P& ~, w0 W. A" V if( nGold > 0 )
+ m! ~( O0 o( n4 V DropGold( nGold , GetPos(), TRUE );4 q- y/ s+ t+ j8 v5 D( X6 {! v2 ?
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// ??àì?? μ?·ó # U9 [4 W% k4 y5 {2 B. y2 n
for( int i=0; i<pProp->nDropItem; ++i )
! y. }% p6 @ K8 A {
# n, o W/ y9 p% J2 i' s BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 3 u' [7 q' s- y+ j: v( H9 w
break;
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}# g: i: M, h$ T t" `
}
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2 `% |' j2 W' L- @* b) G2 \' V/ v //pAttackerà? slaughter°aà? oˉ°????2′ù. u& l% I$ ~. V' A0 ~1 F
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& S' X' r; K* I! p // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.. l9 {4 [ N$ S8 l4 ^
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
0 J1 {. x" N' }" E6 ?- p UpgradeKarma();
6 N- V7 }6 N; u7 z* ]* y3 C#endif // __VER >= 8 // __S8_PK
5 T8 h* V9 J( o3 N return 1;
R0 D0 m' C# I. _6 _}
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-------------------------------------------
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; H( d: D; k" }/ Q/ R if( pAttacker->IsPlayer() )
& |; e2 @8 w# O {
9 p4 n; S, I: r( t: `8 I' u m_idMurderer = pAttacker->m_idPlayer;
7 U# ?' k6 [5 s w0 ?+ y
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CWorld* pWorld = GetWorld();
+ C# Y1 H6 T* l4 g: m" n if( pWorld )
H& h! f( `, T! c9 C. N; y {" j# g: d1 M9 e. A, W5 I
char szFormat[256];
6 T4 w6 l& u% ~$ U: ^7 t' `$ T strcpy( szFormat, pAttacker->GetName() );
2 y- P% m" |: V1 G- A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) H! y4 v2 N7 w; d' K: k/ ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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