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赏金系统恢复 ?6 T! o' P% D# Y
Mover.cpp( w; ?9 p: K/ E; T
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Code:
" S/ O& P* g- P% h" dint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )) H9 ?( ~+ z6 j6 _4 [$ }
#ifdef __JEFF_11_46 u+ j/ ^2 R& l, n6 W
|| GetWorld()->IsArena()) j6 N2 {0 O$ K! o- [) P- M
#endif // __JEFF_11_41 h* H. u6 R7 Q5 g1 P" k4 H
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return 1;" K0 [5 C% z# L" L8 s7 J1 _* c: }# s, D
3 t! V( ]6 c2 \ ^ P#if __VER >= 8 // __S8_PK
$ |9 \3 k% |) S$ O6 f" C9 x if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- Y7 \2 y! I+ a, o8 D1 N return 1;
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% r. A5 E, Y' D' W% H if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 @/ @! ^* b4 d return 1;! {4 _0 I5 e/ ~. p0 J. p5 Q
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
! c9 c) \, h- A2 U if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 R! s& |" m3 g% k, Z return 1;
2 W6 p, r7 j) ?6 E% T5 |% v6 r6 @#endif // __GUILD_COMBAT_1TO1
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0 U! V9 R' W- g7 b2 Q if( g_eLocal.GetState( EVE_PKCOST )
9 G9 P3 d; H# l. N9 R#ifdef __JEFF_11_4
9 ]1 A3 [7 W$ ~. W9 _0 U && GetWorld()->IsArena() == FALSE) Y5 L5 d8 L. W' a, c% V( Q! G
#endif // __JEFF_11_4
9 x/ }2 p( e) V9 W; z )
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! m6 K% I' G0 Y# O, C$ p$ S if( IsPlayer() && IsChaotic() ) 2 X% m6 t0 h+ C8 k$ \0 l3 f) [
{
$ B2 q+ x. J5 ~; O% _$ ]5 U H#if !defined(__INTERNALSERVER)
( J; K& j' g9 L$ _9 P if( m_dwAuthorization < AUTH_HELPER )
2 O( h3 ?) d6 M! c- g+ ]& i#endif" q' B+ I3 F. w/ P5 J8 ~0 s0 \
{
6 U9 |. j1 l# ~$ Y C% }& F8 w // ??àì?? μ?·ó 1 _) |7 r6 K6 L( o
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
4 ^, C0 V: h, \- b9 Z CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );. u( g. G* R8 N( p
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );; J) ?( _: ~" h
for( int i=0; i < nInvenDrop; ++i )- `0 W2 i9 D. ?
{
: l- T3 _" `3 L+ g$ v5 t6 } if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 J9 s5 E# r4 A9 l
break;1 z9 @8 W" S! n* V
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5 m: U1 m; J( T/ c // - à??? μ?·ó
* } F( L, c; n8 E4 X \( M: I int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );) m# D' V6 }) W- n( |- r
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 3 R; e R; {4 ]$ n
break;
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}
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7 w. ^- H0 e$ z( b) d" j+ M1 ? if( pAttacker->IsPlayer() )4 @( Q6 l4 ~" K
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
3 \( @9 C5 T4 H if( pWorld )
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char szFormat[256];, d% V _1 Y/ l+ p
strcpy( szFormat, pAttacker->GetName() );
- A. Z7 D# x9 I1 J* o( ]1 d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! O$ {0 `) v, @6 `% V5 t
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )5 h6 [3 U. h6 M$ J: u2 y( [$ E
return 1;4 T4 E. p9 s! M( U+ R, ^
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BOOL bAdd = FALSE;3 o* N2 J5 Y5 i3 P! m) c0 x; z/ k5 W
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )4 o2 H: h# ]8 {) [1 F
bAdd = TRUE;1 A+ C3 S; H9 l
}
9 L# H, ~1 ]- w/ X else // ?????ó??, èù???ó??! U, X2 }$ q- A4 M8 t! v: g
{
3 J; I5 @" ^4 c( j if( !(IsChaotic() || IsPKPink()) )
2 ]$ z: s5 I! i v+ V* G bAdd = TRUE;" S k* I& ?: n* y, D: w) T
}
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5 } [* A- z3 Y- y; \ /// ???à????, ?o?aà? ??·ááü! W8 `, s, u1 q5 @) ]. f
if( bAdd && nReflect == 0 8 {) ]4 d( x2 Z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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0 R5 E* z1 r$ S! Z& I$ z/ J if( !pAttacker->IsChaotic() )
) ?1 q% g$ n# c1 x6 e8 F- D, W ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
* F4 } J$ i9 Z x$ f6 U CString szSendMsg;
# j+ j- n9 y# P# _5 c6 N szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
N1 s5 Q, K1 i7 k ((CUser*)this)->AddText( szSendMsg );/ D. a6 d# G! {6 ^8 q1 [' [
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
" ~% H" I! _5 b: y$ ~ ((CUser*)pAttacker)->AddText( szSendMsg );
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6 D9 f3 m# c( @$ y, Z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& C- J, r( q. S& z( o* t7 w ((CUser*)pAttacker)->AddPKValue();, ^1 C. j; S; u6 [" a/ l
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
' W+ A9 a# y- K4 V2 P5 q$ n g_UserMng.AddPKPropensity( pAttacker );( b' P4 f% k! W. B
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) |! ~. Q# ?/ E, j* ?#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& Y, x V8 z; j8 J9 z#ifndef __MAINSERVER
! Z* N& E) H3 I: p+ A: aif(!pAttacker->IsPlayer())! p- [- e# k1 `+ G! G! J- i- F: F; i
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! F( K& X/ q' T
#endif // __MAINSERVER
' s6 l! x d' b ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);5 E/ o0 ]/ Z( X2 D3 H8 ]5 R& K9 @
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK! p5 \6 l, F4 {3 i& G& B
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
+ ~# Q/ ?' A. H pAttacker->m_nNumKill++; // ?3?? á?°?
" k5 p* M+ j4 E4 u (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( U; J1 L6 z5 s9 D6 [$ _7 E& A! z+ A! Y1 s* Z2 J" {
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );+ X1 w4 l- x6 S) K" @
if( nGap >= 80 )! Y( G: w4 Z9 e+ q( q
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 7 T) E5 W, R, y2 F- P
; u9 t" o$ N/ Y' ^0 {+ [- {2 u // o??ó±Y ?3±?±a?| ??????′ù.
$ ]/ z/ L* y* ^6 n7 O CWorld* pWorld = GetWorld();
$ _# v; c! P! U if( pWorld )) y' }; O5 B+ w6 T3 _
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."% Q5 u. m$ @& Q7 \( ]3 y
char szFormat[256];
1 j8 t' B- J- ?* ` strcpy( szFormat, pAttacker->GetName() );. @* W; [( I! ~5 C7 s9 f. ?. e) `
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 v, P7 |5 @+ E9 |# }; K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );$ d4 t3 b( s2 r& B( B+ f: [; Z, Q
}
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if( g_eLocal.GetState( EVE_PKCOST ) 7 y( H1 K9 C5 ^; g1 h
#ifdef __JEFF_11_4
A$ }7 S, o( [$ @- A! @- {2 d" L && ( pWorld && pWorld->IsArena() == FALSE )( n1 g! a& o) ^2 i& g+ v8 R( ^: G
#endif // __JEFF_11_4
3 ?. r% N- n0 B9 v )
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if( bChaotic )
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#if !defined(__INTERNALSERVER); M0 r: C% `* E$ [1 Z5 k1 ]
if( m_dwAuthorization < AUTH_HELPER )4 @0 T N9 Z2 E# @& ^+ S. U b
#endif# {+ \9 U" A( D% B" B% K( d
{
; _+ I) a2 U3 V+ \ // ??3?μ?·ó - F1 `0 o$ N3 B& I
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );' E8 D8 J* L5 O9 t2 P- \
float fRate = pProp->nDropGoldPercent / 100.0f;
$ Q9 f4 N4 E2 q2 Y int nGold = GetGold() * fRate;3 m$ h# {% \6 A" Y* L# v9 {
4 t7 R4 \5 G5 N6 l1 f$ e) P if( nGold > 0 )) o8 m) R9 b# S( p# [( R1 F, e4 f
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
, t7 ] b" i; t$ q: | for( int i=0; i<pProp->nDropItem; ++i )% r/ x6 N/ Q! k; A' I+ S
{/ @" Q9 H) [. ~3 D0 I
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent )
" t( c" c3 O" m0 l4 o. P1 H- }. p {
( Q& O3 f) f; `, E* _4 _ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( @' c6 [3 l# ~& w+ W break;- H- v. T) m2 M1 i, ~" _
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% H; Q1 s" i# t" S# O2 ?: R0 ~2 f //pAttackerà? slaughter°aà? oˉ°????2′ù.0 g& l) y4 f8 \5 F8 H
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
+ K& c; X* k3 n; v // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., j4 n8 a# o% c/ Z8 G$ {9 V
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). F- K6 F9 \. \* b: O0 F
UpgradeKarma();
! i4 p7 {' B5 m3 h0 ~ ?4 D L#endif // __VER >= 8 // __S8_PK
& H/ L4 r/ z# x8 M4 ] return 1;4 \3 H6 _# q$ @0 J
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-------------------------------------------2 b$ m( k9 S4 K! u" F
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if( pAttacker->IsPlayer() )# f8 \0 Y, Q2 z9 d8 w
{
! @% Z7 e9 S( ^0 k: Q8 x m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();+ k* d( }' d( E$ b9 S" {! C
if( pWorld )+ P" d' S8 v: C" c3 U
{
! E0 j1 I4 o6 B8 l) I+ ] char szFormat[256];! O8 `% {$ } @' T* P, d) e. j
strcpy( szFormat, pAttacker->GetName() );% `2 @7 h% K( d- Z/ @' {8 ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
|1 E0 e; G- @+ u. | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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