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赏金系统恢复
, |7 ]! v& x: I/ @ TMover.cpp* D* Z- W: u6 s. J, [
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Code:
8 q7 o& S1 ]; S3 v7 p* d0 T/ }int CMover::SubPK( CMover *pAttacker, int nReflect )- k" W! {9 S4 l0 {3 ]
{
7 P; X; P4 v' R if( !g_eLocal.GetState( EVE_PK )
0 x# l- V" |! r7 h% a1 w5 \#ifdef __JEFF_11_4
. j3 i$ |4 C0 ? || GetWorld()->IsArena(): J- B( L8 D( `
#endif // __JEFF_11_4+ {$ `! E- ~% |& R+ {- S! n
)
1 o( x! _# ?7 t return 1;2 }9 N/ a ^/ ^2 A) C: ^0 P
3 A, O4 x C ?& z E/ [. M4 w/ K#if __VER >= 8 // __S8_PK
7 w; Z' }* @7 X: R* z( h if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 K1 u# p# \1 v- `6 p. ^# o
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; A, m$ _$ n9 s return 1;1 Y1 Z/ @( V) e* l- j/ ?5 @. m
1 ~' m E7 |) u3 H! D#if __VER >= 11 // __GUILD_COMBAT_1TO1, {8 C8 _( P7 q* ^0 P" J: ?* }
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )" k8 i0 a$ N+ M! Z8 d8 b
return 1;
0 Q! h4 O5 m( x) B7 x6 n: Q3 d4 @#endif // __GUILD_COMBAT_1TO1/ N- i3 O% C8 O6 g6 c5 ]1 y
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if( g_eLocal.GetState( EVE_PKCOST )
0 v5 V$ ]1 }( I J/ m3 \9 Q4 _#ifdef __JEFF_11_4
/ Q- m7 x4 w: _- R$ F, \) ]+ F && GetWorld()->IsArena() == FALSE9 H6 F O) j6 F/ ?- S
#endif // __JEFF_11_48 q& u9 _* L# I
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{
, b$ f- {7 F ?9 b' n if( IsPlayer() && IsChaotic() )
3 \7 k: C4 g6 w! Z) F% R {
% i4 J# q# `+ J% x- `: ]#if !defined(__INTERNALSERVER)
# r% ^- ` i5 E) H8 I8 }, g" H if( m_dwAuthorization < AUTH_HELPER )' c) m' m- ^5 i4 V
#endif* b4 X- u a) _
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// ??àì?? μ?·ó
/ b6 ^/ P1 a+ ? // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 Z1 R+ i3 }) s CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
3 y6 S/ e# B ~ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 O9 p3 U# M5 c8 w: A) y' ~ for( int i=0; i < nInvenDrop; ++i ), [8 n% R7 A% q1 U8 W2 d6 g! O5 V
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
$ r' e& t* X6 `. a4 @ d break;
4 F/ {( k! A. M }; q' S1 ]7 ^ d- g- k
. u2 l; S1 k8 A; N* ~# L2 \ // - à??? μ?·ó0 ]& L, B, D/ V9 U) }
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
- g* o3 _! O: U' |* R2 O1 p for( i=0; i < nEquipDrop; ++i )* p; p0 H" R! b1 R% i* d
{
; n- {( C0 z% @+ l: H$ N; f if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 2 b6 l g0 c3 w7 a+ \9 p0 v8 Q8 C
break;- L5 `9 @: X4 V2 B2 L
} ' X0 K; q3 U3 U5 U
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}
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5 X9 ~: \4 L4 F+ q$ b6 u1 U# ` if( pAttacker->IsPlayer() )
& z& l& i' G: o5 _8 ~" H {
! T: i0 J$ S( H) A2 Q# l m_idMurderer = pAttacker->m_idPlayer;1 V3 L* E* [& {9 u" j
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CWorld* pWorld = GetWorld();
0 s" W- E/ o$ _2 F e* I if( pWorld )- h) v% M$ ~: ]/ b
{
: U5 r2 `4 @7 \2 I- q. O: x: G char szFormat[256];) Z! j+ k6 p2 \9 r- ?
strcpy( szFormat, pAttacker->GetName() );. I! Z/ T. D7 |0 v0 f. s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ b8 L+ z( M( e: [6 | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( i, w" q* A4 P5 X% S
}- X" x" g/ r; Q1 w1 |* L
}" K( G! q1 @3 H5 k8 X
4 k$ p# G1 O5 B* s$ s9 t ] if( !pAttacker->IsPlayer() || IsNPC() )* y! w0 M. X, h: p
return 1;+ \% x: O, h# ]4 e: E# e" [7 j7 e
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BOOL bAdd = FALSE;
# T0 D' `5 [! d if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
' N0 ?. q& ]$ H: [9 K- J, i& U bAdd = TRUE;; o8 x3 o7 D, g8 v: t7 Y* a- S6 c
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else // ?????ó??, èù???ó?? d1 e0 ^$ ~# h9 y1 p0 C# M
{
6 `: D& B) a! h5 Q# I if( !(IsChaotic() || IsPKPink()) )
% ?7 ]$ ^3 K% I+ Z bAdd = TRUE;/ j3 G1 H& u; R: B2 Z5 I3 L5 b
}
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: N8 O/ k1 M: M /// ???à????, ?o?aà? ??·ááü
( k( x+ o: z' z1 L; B$ B- D8 O if( bAdd && nReflect == 0 & T% g, L- i6 S0 I: N" a6 `1 a
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...: l9 T* \0 o% i/ J" c0 W1 Y
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if( IsPlayer() && pAttacker->IsPlayer() )
0 P0 g1 D1 Y) G/ s {
. J6 F& T) P" P) b# _4 U$ K/ r% D if( !pAttacker->IsChaotic() ). p6 r9 V+ x& s8 w* ^8 w
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 U3 U0 M, }; y* { CString szSendMsg;3 b# G) i9 a6 |+ |# P8 ]
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
; o/ i @3 D3 ? ((CUser*)this)->AddText( szSendMsg );0 y/ L* B. p9 c- u. Q+ G, A8 S. u9 v
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );3 ]2 D& A) @% e9 D/ ~: H: O# v/ h6 ~
((CUser*)pAttacker)->AddText( szSendMsg );
& ^2 h: C2 z5 x1 r% j }) N& v5 U9 q7 n$ I0 l( z
! [& D1 P5 w- O/ P pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );( F; `$ _1 f+ q# ^- m J
((CUser*)pAttacker)->AddPKValue();+ f. i8 }% b, G' J4 W8 P* U' G( R
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
' s9 c6 w3 X1 Y g_UserMng.AddPKPropensity( pAttacker );
0 @' o; W6 N% S7 c6 r) u) K% g g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
- y& A3 U4 ?- {/ E6 h7 c& Q#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ v9 [8 b W/ Q+ \8 o, A8 p& l
#ifndef __MAINSERVER1 ~) K8 N: t( h$ c- R
if(!pAttacker->IsPlayer())6 C& }% b# F( x4 E, ]8 C/ Z
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
' D3 [ M+ k. [6 L#endif // __MAINSERVER
, Z! i' `! ^6 a h! W. G+ h$ g ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);) E1 E: ?/ t* P' \( z
#endif // __HONORABLE_TITLE // ′Tà?
1 D& M1 u4 ~ f7 d6 E6 M6 W9 X- I7 T }; b2 I1 G* n4 ?6 b$ w1 e+ X# D
#else // __VER >= 8 // __S8_PK
2 c& T( i2 K/ i; j/ U, h( N0 N/ D7 t; e BOOL bChaotic = IsChaotic();3 y4 }2 J7 b: g9 N5 S
) H4 Q& I+ ?$ M# F
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
8 t4 w( G9 ]; g% {. S3 n0 Q pAttacker->m_nNumKill++; // ?3?? á?°?4 _/ `; M1 c6 J1 k! o H
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.( k: W9 @5 T% y$ W! ^. {
' V; e0 f9 s; c, Y* P int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );8 h4 m* s( f8 g+ t/ v
if( nGap >= 80 )
7 {; i, t, k6 t9 ?7 v ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
$ `' T, J4 p4 N, s9 Y. y' [) d: p. b o* ?
// o??ó±Y ?3±?±a?| ??????′ù.
' a0 T- O3 z& X) ]+ I2 ~1 K CWorld* pWorld = GetWorld();9 s. `/ ]& a- c2 G; a
if( pWorld )# ]7 m; K4 U" Q, W
{
" w( z$ J; J) `: N m) m3 i% Y) U3 ? //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."( ?' ~: d* h' S
char szFormat[256];
( x) x6 ?8 }% ~" r strcpy( szFormat, pAttacker->GetName() );5 m9 H8 W7 H( ~% m' @. `/ T. B: q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) W8 }( D S6 e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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: O7 Z& g1 Z; {3 I
if( g_eLocal.GetState( EVE_PKCOST ) 8 w7 ^6 }. S7 H1 X3 S2 C& n! ?4 k
#ifdef __JEFF_11_4
2 \. v4 T8 k, n. F- M && ( pWorld && pWorld->IsArena() == FALSE )8 q5 Z* T* r+ c& U2 ], i) v$ t/ O
#endif // __JEFF_11_4
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{
; i( l: v2 H/ C! ~4 I if( bChaotic ) 8 p0 u4 C1 X% z, b9 b; Q; ], X8 ^: h
{
% P) J) P+ `" n j3 f9 d$ i #if !defined(__INTERNALSERVER)
, d$ f0 c2 Q4 g1 X/ G# |8 Y) { if( m_dwAuthorization < AUTH_HELPER )4 a4 W* R5 p- [) S( b
#endif1 i: ^+ C: h2 A Y
{
& d* S/ S5 G- j- [5 X3 Z+ X- | // ??3?μ?·ó 7 {8 G0 C3 l0 Q# A+ k
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
4 r/ H! V7 S6 i" n( G; s8 z, }$ a float fRate = pProp->nDropGoldPercent / 100.0f;
3 x. ?; X) l. p: y) r2 F( m int nGold = GetGold() * fRate;& @6 B2 I- }$ f1 T7 P" R$ m
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if( nGold > 0 )
' R- o! J6 m6 a DropGold( nGold , GetPos(), TRUE );
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, u$ i. f$ q! i! f/ V* k+ e- ^0 B // ??àì?? μ?·ó 6 u4 T8 ^+ r4 [+ h _& l7 O0 k
for( int i=0; i<pProp->nDropItem; ++i )
) K( C$ A' F# R {
( j/ A! ~* q9 }$ g BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.1 [3 s9 |7 K. n8 L6 c6 k( |
6 m9 |) k+ M) `, S' X6 A" [
if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 {! F( ]+ O) n% u2 j
break;/ P" e5 P2 R- ]! W8 X, W+ r
}; P, K4 s+ S: l% _/ g- H1 J& n) a. w% W
}2 W* h% K3 Z# Y: c1 m4 n; K: g
}
* p8 ^6 j1 m" i; X# T q. u7 M }
0 K8 l/ L$ ?0 n4 S) T }
, m! T+ r% W1 ?$ {8 z8 A) j
4 ^4 E. j; [5 W" k- Q. P2 ~ //pAttackerà? slaughter°aà? oˉ°????2′ù.
" U; `# d4 d. G# V+ _) J/ o% y pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
9 Q" `% O8 k: N // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 N1 g) S( S0 X8 M2 | if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )9 K* [4 w- C; ^& y# p- k
UpgradeKarma();
5 |- G7 N. ~7 @5 Y: j#endif // __VER >= 8 // __S8_PK
5 {5 _! [" {( N( T return 1;
, H& H& N" {/ M) f3 e. `}
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' w' e$ p, ^# D* r1 ]' v0 R. ?. a2 M }; ?& g; A# p' r
-------------------------------------------
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! ^% h. q; y* q3 h if( pAttacker->IsPlayer() )
$ G7 M9 p6 z0 S% m7 N {) g3 A) g+ H3 j4 l" C2 Y
m_idMurderer = pAttacker->m_idPlayer;3 k; Q+ G6 u0 p
8 ?4 H. p8 z W6 [3 `* m6 ?
$ g! S: e7 R! l, p, F" k3 d/ k# m CWorld* pWorld = GetWorld();5 R7 D% B4 u' K3 y- h: ~0 c- @
if( pWorld )9 p; s/ y1 D; n
{
* S1 \; b6 z0 I. [+ O) o1 n6 k char szFormat[256];4 R1 ]. O) a) p6 ]1 _% P
strcpy( szFormat, pAttacker->GetName() );4 d# b& R& \* h* b; Z1 u6 s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 Z# n6 |. h; b4 u- R( m H2 e% u g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 m8 z) H! e7 o6 V. ?4 D0 J# _# y }
7 k4 g+ J. ^. z3 K& i) Q Y }7 Z) F: T6 a5 E
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