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赏金系统恢复! @7 a5 W5 I9 W0 D3 N) R
Mover.cpp
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7 o, `9 p2 Z0 y5 Q/ oCode:
: _ ?7 Z1 K5 G4 f6 S* K% iint CMover::SubPK( CMover *pAttacker, int nReflect )& c! `' Q3 ^' }* I' K
{
2 C% `. d# t# L2 R' t8 t# y' ` if( !g_eLocal.GetState( EVE_PK )3 B9 ]2 e/ r0 `: N
#ifdef __JEFF_11_4( \5 s$ S5 c8 X( B7 w4 M$ b1 D
|| GetWorld()->IsArena()
9 D8 v3 a' ?' F, |#endif // __JEFF_11_4
! {6 }8 J( v5 d7 X- }+ R )! ` r/ g3 `0 U( w$ I" u3 j, o+ X
return 1;& h: t# G) a# _. Q4 S( a0 C1 O E
" k3 u- Z f0 r0 i#if __VER >= 8 // __S8_PK4 _- [7 w2 ] l' [
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% i6 J! D8 |% t
return 1;5 l7 s8 s3 I! w3 b' H
% A6 Q* r1 g7 K/ M8 y1 K
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); C! o" Z7 C; q& G9 I Q% P
return 1;
# S. ]- H( r$ W6 m& P1 P
6 {" ~ {! p' I- V1 ?" p#if __VER >= 11 // __GUILD_COMBAT_1TO1
# h- R- d9 n0 m L if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); `0 Y* C# ]1 w5 u# f1 K" e
return 1;
% c/ _0 q2 O) r( ]8 ^#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) ! _# q, A* T0 I5 V$ d5 O4 s$ R6 t
#ifdef __JEFF_11_4& u1 @! ~* W7 I* g# L/ f6 I% y
&& GetWorld()->IsArena() == FALSE
5 P/ v6 H4 U j; V0 |#endif // __JEFF_11_45 D- D9 p( l+ f3 N
)( r; ^* g2 d: ?: I9 y g& k
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
7 T' V- ?$ t: v8 F B( Z2 m if( m_dwAuthorization < AUTH_HELPER )4 U& T1 Y( c) ^$ b
#endif
# l* j% b0 N/ d1 c& ~& @8 ]" R: z {# j! s, R+ d4 C, w
// ??àì?? μ?·ó 8 F& R8 c3 J( d3 s5 L
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
+ \4 h: F- W. ? j" G& y+ j CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) L7 @$ U3 h1 s* ~6 ]
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );% W0 O" u8 V, ]
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ! {* s# F- d/ t" C
break;1 u5 F, s6 k$ f, V, n( E: B
}, x; i+ f' q" ?' _# H9 \0 x
4 S, u5 s- d% U( _9 \- y7 y // - à??? μ?·ó
' U0 Y# `5 h/ D0 d3 g int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
L' @/ E; m; a5 s/ @ for( i=0; i < nEquipDrop; ++i ). S8 \8 q- A$ g! G1 B
{( b9 [# r o) j {! P, j" ?8 t2 T3 D
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) - t4 H; V1 H- ]9 k2 w1 C( o4 G
break;
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}
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) f# |6 i& y2 R8 X if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;$ H# u6 u+ N( H% o, ?
5 ?; A( O2 e; M( j" _
2 {; E! J. ^6 v! `- C CWorld* pWorld = GetWorld();- W( R: I( d8 i
if( pWorld )
( ?4 L; @" { P {
8 w r8 U) ~! k0 v2 F! |; |1 b char szFormat[256];
6 Y" ~5 ?/ t# N) w" u$ l strcpy( szFormat, pAttacker->GetName() );
: J# b. W" f9 ` strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ p4 Z" W! _& ~. F+ w$ B8 _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% ~4 _ N% M! |
}
' `+ e8 y$ }5 r }7 K" C/ l- ? \9 A6 L7 p1 X" V
0 H' y" Y' f: N; O' k/ C if( !pAttacker->IsPlayer() || IsNPC() )
! {+ c" S) ~( k# [( h* w return 1;/ o$ x p Q) K' J9 W9 b
2 t+ G# n& ]% P; w% b BOOL bAdd = FALSE;
* m# X% w U9 n" [+ ` if( pAttacker->IsChaotic() ) // ???à?ó??) ^6 P# X) v: n0 f* y2 A( `) M
{
) O- |% C3 p" J- X if( !IsChaotic() )( E/ P( G* Z- n4 Y" u
bAdd = TRUE;
% J$ H, I. O# }: x6 b }
' y+ j O* _/ j2 {- b( [ else // ?????ó??, èù???ó??
. G3 Y' P/ b/ F' a5 ^+ r3 Q* p {
( S7 c! c# s+ t( A if( !(IsChaotic() || IsPKPink()) )
4 `$ \8 V0 M2 t% Y1 ~4 F9 D bAdd = TRUE;( k7 ~5 [3 r U5 O, i& K, ?
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/// ???à????, ?o?aà? ??·ááü
( n% l, _9 A/ Y7 N& p if( bAdd && nReflect == 0 5 X8 Y. z8 M) J6 L9 h
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
3 Z* z' L' S0 Q) f {
/ F! e& S6 p: a4 P1 }" F if( IsPlayer() && pAttacker->IsPlayer() )+ H8 r6 K( @3 L
{
% d; K: q1 @1 V2 m' N) k7 z4 g) {1 w if( !pAttacker->IsChaotic() )5 @4 B# B# t5 w/ C
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ ]0 C( u! L0 O8 w CString szSendMsg;# i; m' P1 i7 t. u8 @% U: s2 n; b# T
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 z3 Y! H! A& | ((CUser*)this)->AddText( szSendMsg );
. I3 a L: `9 }7 G) m" g4 T7 V szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );5 r; m9 a1 H: A% w; d, c
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
* I0 f- w" G4 T/ L0 c! y( L* d ((CUser*)pAttacker)->AddPKValue();
2 f7 a: O/ l! h6 {& U( [ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );! b& \( F* A7 c" Y- A& J8 |# d/ f* t
g_UserMng.AddPKPropensity( pAttacker );/ i5 O% I+ }6 O$ S: q2 | t+ p/ R
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
7 P. s4 t; Y0 x# `+ }9 y" g2 F& U1 ~8 {#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! s! p3 H9 O X$ A8 ?% C#ifndef __MAINSERVER
. E; Q' h. X$ S5 D6 r/ Vif(!pAttacker->IsPlayer())0 k4 N! ]9 l" d# D+ K
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
* L9 U% g& o3 V, A$ r) _/ F2 @9 c% ^#endif // __MAINSERVER
* {8 W. \, s' P$ j* L- S ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 I0 a6 Q5 S0 D9 f8 \
#endif // __HONORABLE_TITLE // ′Tà?
; |1 ]' [0 N/ J4 a! n }
! b8 x+ ` V+ Y! {, ?6 l# M#else // __VER >= 8 // __S8_PK1 O, o7 x, d' X" `; P# c! ^7 X# _
BOOL bChaotic = IsChaotic();
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( n- e* T+ H5 p m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
+ a( w& M, ~" l P% _ pAttacker->m_nNumKill++; // ?3?? á?°?! D/ J$ n) |8 H( a8 J) X$ i6 M) U
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 N7 u, x4 F; {9 A. q8 P# a
: ]- {' i+ k& G* l4 M1 c8 @ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
, T% S3 T b6 I: C* _ if( nGap >= 80 ): N. j$ l" A; S# g/ C. o, t
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ : G7 `; X) @" |% t Q
8 A: u/ b2 {2 }" ^+ l // o??ó±Y ?3±?±a?| ??????′ù.( o* n: C' [8 @) y# A( a
CWorld* pWorld = GetWorld();# }; d! |: ]+ h2 ^% W2 {7 @
if( pWorld )
% [6 r) g) I; ^2 {2 a {
6 y/ y: V: o, L) L% ]$ a, e/ D //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 t( a, \/ A1 I. K* R3 X! w# Y
char szFormat[256];
# q, H# z8 |; `/ N strcpy( szFormat, pAttacker->GetName() );/ P7 d5 k$ F0 N# r9 { f! [0 K; \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); y i4 d2 _! q# u* I: U7 J& k3 Y9 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ j# u9 P9 g3 u
}
" K2 u8 I! D, w. P) E7 a3 a1 p( i. F( A1 I6 X! e
if( g_eLocal.GetState( EVE_PKCOST ) 3 p- o: k0 N) g p
#ifdef __JEFF_11_48 r% {) a0 X( z ^8 ?: f( u. ]; U
&& ( pWorld && pWorld->IsArena() == FALSE )
8 g* T, q. Y6 E/ ^ m#endif // __JEFF_11_4
9 {+ ^' U S3 s( o )) j$ A- E* B6 E7 e5 R' ^" }
{
- _# ?# ^7 b* `- e2 j if( bChaotic ) 4 n' O+ f5 p& {; U' K2 ?
{1 r7 @& t6 U( z2 G
#if !defined(__INTERNALSERVER)
* `( W% A9 ]* K1 i2 u! w if( m_dwAuthorization < AUTH_HELPER )! U, T( G0 t! e& w5 V9 w
#endif9 v$ }1 l8 A5 W# B( i
{
- g' l4 B( P' M, k // ??3?μ?·ó ! i4 H0 Q6 l3 q% `. ?8 Z2 _
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- [! w9 b3 d- I float fRate = pProp->nDropGoldPercent / 100.0f;9 s/ x3 _* l* ]5 t5 l9 T
int nGold = GetGold() * fRate;
* T4 c0 D# ~: J& h4 p; ?
3 _ l/ p+ E! p2 X! Q) ~: B) z; d if( nGold > 0 )) i% B; H- S. @9 C" r) Z6 Q
DropGold( nGold , GetPos(), TRUE );
; A& r9 T8 J. R: V( g& Q0 e3 y
* s. ~7 l4 C( H! {( `+ x7 a7 j9 H( U // ??àì?? μ?·ó 3 N' _9 Z6 R; B0 U* s
for( int i=0; i<pProp->nDropItem; ++i )
5 f. _; F; f1 _ {; a, k3 h2 @0 W4 H. {" n. _$ ]
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
8 q9 M3 w7 G7 D" t- a+ j' M1 J' P7 b: B, q! T5 W1 K, _
if( xRandom( 100 ) < pProp->nDropPercent )
* Z0 k8 \( X/ x1 V# C+ m {$ }7 ^) G$ J% {& r, q5 \2 L0 ]5 c
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) - b% n# }3 f/ H( f. A: \
break;
' A$ M( |& d) h }
; W$ v( `8 m' f7 K }
$ \' V/ z0 P: u7 s; R! y9 X( P }
9 F4 }8 J7 l$ l, M } 3 k% K! m1 t* H' l" o9 w- r
}3 Q( Z) c1 @& t/ J. P9 w; H/ H
7 {- m$ j5 V; E; r/ B S1 E% V5 _6 p //pAttackerà? slaughter°aà? oˉ°????2′ù.& E) P7 T& {/ ~$ y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
# C# z6 u: \1 p // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 ?$ d T: x M/ R* D if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, G' [' `: {* ~ UpgradeKarma();
2 i* f6 R/ W! p) ]8 B#endif // __VER >= 8 // __S8_PK
' O$ k9 e2 Z+ A- o6 M return 1;/ R" `3 ] Y1 ^8 z( q6 D6 M; W
}
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-------------------------------------------1 ]' W- _5 P$ l0 M! F* T6 h
# D+ m$ m+ t. t5 j1 O' K4 s( q4 }0 K# X! E6 x% Q5 q! M* @
if( pAttacker->IsPlayer() )% A3 J$ B% i P- ^( U
{
! |# t" A E# J. E4 p7 n" ? m_idMurderer = pAttacker->m_idPlayer;
8 @ n+ p8 E: n: W" v& D. ^1 {7 r# |
+ [5 O3 j& [8 t/ b
) O1 I/ a/ L3 K CWorld* pWorld = GetWorld();
" \; Y+ x" X* C# c+ c& p, t5 J if( pWorld )% f: Y" L7 @# \
{
) x% p/ V0 F6 z char szFormat[256];+ E) }) J+ j4 f2 T- A0 m A
strcpy( szFormat, pAttacker->GetName() );
! B9 F3 j) J/ w/ T0 t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! ?& G- l9 q5 {4 f* A4 i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; K3 w+ s) g4 w* X9 v4 k: f
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