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赏金系统恢复
* Z( `5 t O3 g3 ~) o; a7 q+ bMover.cpp( x# v. f2 y1 F7 Q$ H# V y
+ T. v6 d" K' KCode:
4 e+ B0 ~9 e. p3 B! L3 j8 M1 a' w' rint CMover::SubPK( CMover *pAttacker, int nReflect )+ T; w% V* w4 A$ ^# t9 m
{
0 @' |8 C, I! {# a: T; Q if( !g_eLocal.GetState( EVE_PK )
+ S+ q6 h. ?4 F+ v#ifdef __JEFF_11_4& B! e3 c h. A% W: G/ k# q
|| GetWorld()->IsArena()
7 ]* m. y; b, Z/ b#endif // __JEFF_11_4
: o9 _) ^+ @! @- p* ?( f! c# T )+ f0 l/ C) ^1 q
return 1;
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#if __VER >= 8 // __S8_PK$ P: a- {+ |. b: M! M- U& ?7 |8 N1 L
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& g8 W5 r L% M) C0 Z3 E9 k return 1;
2 O+ _( h- j% p. z1 ] |3 Q* H, a" `! c/ }! x# l0 A: H) u3 e( {
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
?9 H) V, e+ J6 I return 1;
) ]3 C. [6 ^6 }
& `3 H. @! D3 T+ H" t: A3 E. |#if __VER >= 11 // __GUILD_COMBAT_1TO1. O3 C [% X7 o( r
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& I% l$ Y4 e+ t. l2 B4 m return 1;
- J1 D; C& v5 N5 f( V: f#endif // __GUILD_COMBAT_1TO1+ y) h/ w8 l2 @
2 H3 s9 o, d8 X! }. F5 D6 v1 q
if( g_eLocal.GetState( EVE_PKCOST )
# \3 S- I7 T! r! {8 `& T h, J) K#ifdef __JEFF_11_4
0 p5 e6 A$ U/ v. g && GetWorld()->IsArena() == FALSE4 z: c$ ` J' @3 H& h+ [
#endif // __JEFF_11_49 ~7 f! V5 L8 X: ?" B/ `
)
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER). `+ U9 } `( j/ A1 [- b. {0 l
if( m_dwAuthorization < AUTH_HELPER )( p) e7 E5 |, n2 l7 l) L- H& A# w2 J
#endif
; [0 B/ D- I% H; f {
+ D- [% u h: }* d // ??àì?? μ?·ó 1 _5 a- ~6 j) D; j& g7 X
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )1 E1 y* m2 ]) L; g8 E M0 P
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
@9 W/ ^+ c2 `2 @ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
" v8 X8 j( Z8 _: Z$ g& c( ?; i4 s/ J5 ] for( int i=0; i < nInvenDrop; ++i )) E K3 |, Y& I7 T
{( }% S* ?, a2 m3 R1 |- n9 q' _7 N4 Z
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) - X9 z0 p% ]) k
break;- i5 U1 o H5 X" n4 `9 h
}9 R9 B$ o/ I; l1 G! x5 g
/ i. j* G# c, x5 L" k // - à??? μ?·ó& F+ {& N9 h8 i' c: T
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );) H' e q8 p0 Q1 ]6 g2 ]
for( i=0; i < nEquipDrop; ++i )3 c2 t4 |% ]; H: P$ p
{
+ w: j( B |) h; v if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ) E$ I1 m$ f2 G# F) z
break;
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: ~5 ~( S& {! z if( pAttacker->IsPlayer() )2 W7 U, @5 C* d- K
{
/ r1 l$ I- f: [4 X5 } m_idMurderer = pAttacker->m_idPlayer;1 ~1 @6 \8 ?1 g$ t) g9 o
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CWorld* pWorld = GetWorld();
8 D, ?9 t9 _8 K3 r if( pWorld )! h( t) P4 y( F6 Y% J9 G$ y4 n
{
- k. C6 g% `' g+ n( y char szFormat[256];' K' r! q9 H" _7 |* _8 I% b
strcpy( szFormat, pAttacker->GetName() );
; s/ |3 {) Q8 L5 c$ r' n strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- Y; O. R( o& W# ^4 A g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )% w" t |5 B2 r! N) ^
return 1;
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) T' d6 ?$ g& v6 Y) I9 _- q BOOL bAdd = FALSE;: W! I& s0 S2 `( R# _
if( pAttacker->IsChaotic() ) // ???à?ó??/ D+ |1 Q; r0 R* I% N
{
: r; C3 p0 O- T1 X3 i9 T4 {* s if( !IsChaotic() )* h# J- V. W$ L4 e6 O8 V9 C8 H) \
bAdd = TRUE;$ S) ~# J) u! F& A( n8 n
}
+ g) ^6 ^( d9 K- @) z else // ?????ó??, èù???ó??
C1 \ q% h7 b- k- R' c$ Z {
6 c+ m$ V. d1 R& Q% m, ^, b9 S if( !(IsChaotic() || IsPKPink()) )
0 U8 Q- S$ M! C* Y) Z bAdd = TRUE;3 ]7 U3 Q! Q, `9 O: {1 C# o
}! L0 T1 F3 D" R* y/ u2 I/ C
X; ]' v6 A0 s W /// ???à????, ?o?aà? ??·ááü8 u4 A' ?& v4 L$ _
if( bAdd && nReflect == 0
; Z) c4 ?$ }7 q) `5 k; w8 f && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 F( g( r, U- P! ]' H
{
% C/ }/ v9 e; e# m2 n5 Z& y6 I if( IsPlayer() && pAttacker->IsPlayer() )
% I) R0 a7 M0 W$ P# ^ {1 A& {+ D" v$ e2 C1 ?
if( !pAttacker->IsChaotic() )7 [$ ]3 {% d* E7 K4 c
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
+ \6 ^4 j( B% y CString szSendMsg;' u( s9 D: c2 B2 I& \( z) n7 a+ a5 V
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 e7 T4 R0 t+ D1 x
((CUser*)this)->AddText( szSendMsg );
7 @7 U2 ?2 c( w' N5 {, B szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
, D7 j1 ^% P& n% d) p ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
3 G; `' j" k) R0 L, M ((CUser*)pAttacker)->AddPKValue();6 e9 w ~/ U! v: [
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );! I( Z" Z& ]& Y; d% O2 z
g_UserMng.AddPKPropensity( pAttacker );$ m3 U! s/ R& K- B6 v3 p
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) ]' n/ P3 F( f: ]#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
4 P! W" Q, J: O+ R% `6 Y#ifndef __MAINSERVER
2 ]8 J& a! g8 [0 b4 j3 @# Rif(!pAttacker->IsPlayer())& j3 g3 s$ B% q& R
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
/ i# F( ~* ?. f! o, ~9 B, z6 [; z#endif // __MAINSERVER0 W8 o; U: V+ t. ~' p
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);: r1 p4 h9 L6 w" O/ e/ e* C" B
#endif // __HONORABLE_TITLE // ′Tà?
' w2 ]( Z$ O# g( d7 \+ l4 Z }9 _0 ]! ?& \7 g s! k G4 ?2 |3 s
#else // __VER >= 8 // __S8_PK+ `9 p' J& N9 T+ Q3 B& ]1 V
BOOL bChaotic = IsChaotic();& a6 `6 s' N( y
2 U0 i7 f5 V* v& T1 a% e: w m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: e# \9 S1 v# |9 E9 `
pAttacker->m_nNumKill++; // ?3?? á?°?$ b/ i7 R6 e4 Y7 ~6 T+ J( a+ Q
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
! `) F% v+ x1 M1 L" M
, ]- T6 \4 Z8 p6 x, G/ c" | int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( {. j- x/ F; @" d* F if( nGap >= 80 ), C8 p1 w% _# ?3 [
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
# q4 Y/ }. I( o" z9 Q h
8 w9 ]5 k( x7 A* f // o??ó±Y ?3±?±a?| ??????′ù.5 f* i" u# u% g9 F% B# \7 Q8 U
CWorld* pWorld = GetWorld();
& ?4 [% B, a2 a9 Z! c9 D6 N6 P7 A if( pWorld ), W8 v" L4 b) s5 C
{- i) l' C6 U2 x- o
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
0 ]5 U% S6 u' K: U O1 v char szFormat[256];, [; W' L. X3 ^: v; G
strcpy( szFormat, pAttacker->GetName() );) o+ p/ Y7 W& x0 _ [: C$ k7 [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& m' }$ L1 q3 Z. v* t3 ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
v$ t" [, q1 L- l5 e x" G! U, j2 q) t }2 c" H, t$ s/ k u( v; M
* b9 U1 S4 r0 t if( g_eLocal.GetState( EVE_PKCOST ) 2 k$ h2 {3 c& V* A
#ifdef __JEFF_11_4- }; V- j: p! @
&& ( pWorld && pWorld->IsArena() == FALSE )
. t: p8 ]" S. ?#endif // __JEFF_11_42 E/ L6 f4 ]. b" w4 }0 Q: G
) S+ P: G/ Z0 g( T1 m; V! o
{
# e$ P) Y1 m1 o if( bChaotic )
: B4 g0 P- b3 V( f& Y {, b% q4 Q6 e. _; b, r
#if !defined(__INTERNALSERVER)9 _2 x! C1 ?8 g+ U: k' t
if( m_dwAuthorization < AUTH_HELPER )* ?( P4 F/ `- y' L/ A& `3 P, R
#endif% h, C3 \/ l2 w3 d' z
{
, Q7 ~( D3 x- W# x // ??3?μ?·ó 1 ]. S9 d& H5 i- W) N) R
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 S6 q( {! {: [# N7 Q$ N
float fRate = pProp->nDropGoldPercent / 100.0f;9 }8 m- k% D4 i( J8 c' L
int nGold = GetGold() * fRate;
5 l- ?9 C/ p6 c3 m
* ]' j( l9 }6 V! x1 `! t+ O if( nGold > 0 )4 r: J* L) T+ h$ _2 }2 A" V
DropGold( nGold , GetPos(), TRUE );3 W- C5 u& C* B' _( I3 ]5 h9 Y
, C) I% Q* H+ k3 _, Z/ `
// ??àì?? μ?·ó
& a9 O6 P! H% T' S8 S! z for( int i=0; i<pProp->nDropItem; ++i )& W4 W! w. R* S
{
( n; c, `3 H5 p7 e( V8 N BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
& S- Y1 y4 d# |0 E5 V6 i! Q+ ^
Y4 h. d, {7 R# E9 V if( xRandom( 100 ) < pProp->nDropPercent ) 2 B# q8 ]8 h9 ]9 `! K
{
' B8 E: q3 m9 a) l, j8 \ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " r2 p/ ^3 \6 t
break;
( N5 h) g3 \" A) r$ @ }
+ Y. `. m% G* g( w }! _! C' p+ o4 H
}
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} q7 O0 ^2 `8 t
2 z6 V1 R2 v- z8 q+ v //pAttackerà? slaughter°aà? oˉ°????2′ù.8 M5 t- d0 w1 ~3 l8 n' M
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );% M. G- W9 n" d( b5 d6 D3 D
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.% U2 e* u& l( O6 `. Z9 Z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
$ c& q) G2 \1 a UpgradeKarma();
$ q% Z! O! R" X; D x$ s$ |$ ]#endif // __VER >= 8 // __S8_PK* o/ }5 E- |' F; N) U
return 1;) `1 `* l/ M J/ D5 ~7 j, _ ]: G
}
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3 m. w" H! ?( n+ m, r; l
-------------------------------------------! `0 i' a% v% ?! Z2 [
" F/ @4 |5 L8 E5 b. o
- z% G; z$ y: t) ` if( pAttacker->IsPlayer() )
: y7 B- M+ P# d* v N* P3 p {
8 q; \1 t& I; f2 a! [ m_idMurderer = pAttacker->m_idPlayer;
3 a* g& U" |( y) _) X
" @" x+ y% p& r
- p* y2 [# Q0 y$ O d- ]' j CWorld* pWorld = GetWorld();7 I1 f& ?8 r% o* f6 j+ I' C) [
if( pWorld )* G$ B& a: s2 U4 Q* `
{
: I* @+ v* M3 g w' M' }. K char szFormat[256];
. k/ d. }. J" S: S) ^ strcpy( szFormat, pAttacker->GetName() ); s0 K. O3 u* }; c
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 h, z* v. o' b7 t0 l2 E: a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& T5 `0 a' P/ d/ I$ C
}5 ?' C) X+ }% k4 u! A. o! B
}
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