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赏金系统恢复
) F. M' ?: V: v% [7 yMover.cpp) d% o% o! L. {+ E: x4 p8 e e! G
9 `( j% Q# o% X0 ]
Code:; o4 r, O5 T9 K, H. z6 `
int CMover::SubPK( CMover *pAttacker, int nReflect )1 P* r' i" X4 h+ Q: G4 |1 n, X
{
Y1 n/ a0 a% { if( !g_eLocal.GetState( EVE_PK )4 b9 C( M3 q) G3 w& e
#ifdef __JEFF_11_4# G6 B2 m8 U% R% _
|| GetWorld()->IsArena()
7 u6 l& l! i4 U#endif // __JEFF_11_4
- c6 U6 S2 W4 y4 D0 s/ s) r0 ] )
" ~2 K' O, H7 M' c2 }" \* u return 1;
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#if __VER >= 8 // __S8_PK/ n/ n- H9 c/ W4 S# x7 S2 \
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ [ r! O6 g5 P
return 1;
% T& i0 [/ L, l% I1 d4 J* x
0 l1 r7 v% y0 a$ y# x if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 J( ~* o$ k1 \$ D) \ return 1;
1 w" Z, l& R4 s! l% Q; {& R8 C# C$ K) R4 c& K& W1 `3 j. L1 Y3 |
#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 F3 X" K8 t0 _) p/ Z if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) Y c& C0 |' R0 r2 m
return 1;) Q+ x0 C& J- ~6 b5 I5 e' }
#endif // __GUILD_COMBAT_1TO1
( D6 ]8 k2 t& G3 g( Q; J8 U* X" y- u0 a2 i: \
if( g_eLocal.GetState( EVE_PKCOST ) $ t3 q* i# V7 B5 Q
#ifdef __JEFF_11_4! t$ O* x0 o3 {; J0 L+ V2 A
&& GetWorld()->IsArena() == FALSE
. J! @: r5 ~+ l* m2 y+ U- k" H0 C! i& ^#endif // __JEFF_11_45 \+ n ^7 g& \- a
). |* c; O4 Z% S* C
{' Q# V; b5 W( \& {! }/ x
if( IsPlayer() && IsChaotic() ) 7 d. b( E- ?, K( t* n
{
& r( A7 t4 o! z$ }- }#if !defined(__INTERNALSERVER)
- G2 a! p4 Y+ ^; q& ~ if( m_dwAuthorization < AUTH_HELPER )3 f, x7 G! N, [: B& J% L, k
#endif! `6 F/ D1 z; q J. d
{
, p, I) D: M+ M; u& M! k, G // ??àì?? μ?·ó
$ Y; _; {' H; J& ?. j2 ?$ a7 o' {+ w // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
% r# P, i% W- E0 {" k CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
, C' v4 Z H4 C) @, | int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
_. { ]- Q9 p* D/ h for( int i=0; i < nInvenDrop; ++i )
?* R' v4 V: H9 l4 D( e5 R {1 \5 s4 B: R3 A: K6 [4 ^
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* C/ i. T) _5 E& A break;7 Y# e& L) v* b
}' A1 _( c6 S$ C6 o. w
, B, x% }* B. F5 I // - à??? μ?·ó$ E* t8 f' I5 `- w
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& X- Z5 j. z5 _5 f7 a2 p& Y
for( i=0; i < nEquipDrop; ++i ). v: S! A$ S7 a& J Z: o
{
) l' {* G. C/ Y0 S2 p7 m4 d7 B if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . R& D, R4 J# O4 _1 J: ]
break;1 V l: x: }; H
}
1 p1 c2 {+ _/ y J! V }
6 L m9 |* z% z- D7 s }
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;: d* T1 t5 Z, g5 Q$ {
5 T, y; [3 X2 _. e# N) m
. C2 B& i3 |5 l1 `& K; P7 ^% @ CWorld* pWorld = GetWorld();& d& g% ^, U7 R, H- l, o
if( pWorld )
# P7 O+ ~/ F. J9 r' | {2 b4 [8 `. }# f9 h
char szFormat[256];8 y5 z; g+ c7 l" k+ k5 V) D2 z, W
strcpy( szFormat, pAttacker->GetName() );
9 O8 F( v( h7 Y. e8 F X5 z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ i& T: f! }1 A. c8 }2 f0 r0 J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
' y. B& b3 z0 A- F) } }
+ n; m3 X- S3 c7 I }
2 S- C/ ]% ]0 j' [. Q5 b# T" I& E j. b' S2 _3 q
if( !pAttacker->IsPlayer() || IsNPC() )# c d# x6 m3 j Y) o
return 1;
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BOOL bAdd = FALSE;
0 e1 d* I3 K2 Q& m$ B% O if( pAttacker->IsChaotic() ) // ???à?ó??1 f5 @: N _( M6 J8 O. D& u
{1 b) i1 @% T3 R9 o) ^
if( !IsChaotic() )1 E" S0 E. |. z9 X
bAdd = TRUE;0 t1 x& s3 v; r* G9 u- ^0 o2 Q6 y
}
8 e- J3 C% w- t" D4 b. J else // ?????ó??, èù???ó??" E) C& [$ }+ v- B6 L0 g; R# w4 G" U
{. P+ i9 I6 j+ Q
if( !(IsChaotic() || IsPKPink()) )
; y: N. l1 z3 W+ S+ h bAdd = TRUE;! B& z/ }6 c9 ^+ }" f: y
}6 N& ~/ ]7 }6 |2 ^9 q( l5 e5 A8 L
& L0 @) _5 l: a
/// ???à????, ?o?aà? ??·ááü$ T2 P' Q! l! q7 _. b: `8 X
if( bAdd && nReflect == 0 p1 [% R( H$ d: i8 f
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
" v( s2 T* p4 w4 r1 Q0 _ {
8 ~5 U+ q' J) j5 a4 c$ c* ] if( IsPlayer() && pAttacker->IsPlayer() )
" S4 C. a) H! f& `* }3 y, U- ~9 B8 z {
' Y# Z$ G1 D7 W+ M. @9 a if( !pAttacker->IsChaotic() )3 n9 }& s5 V! P6 X8 ?/ a5 X0 R2 g
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );' A" c; J* O# G) [' o9 a
CString szSendMsg;3 k, Y5 a9 |* h1 _* p+ a6 @1 h; W$ J# x
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
( P2 s7 b8 O3 r# s ((CUser*)this)->AddText( szSendMsg );1 Q7 A) b; L+ h1 z2 r! I7 F' ?& m
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
0 q3 S! c% y6 F. i+ }& |3 @0 h ((CUser*)pAttacker)->AddText( szSendMsg );6 G5 @3 D0 S* P1 D: |
}
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# g5 m' V$ J) i) y, { pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
# r' H3 p$ ~) r& q+ f2 Q# y% L ((CUser*)pAttacker)->AddPKValue();3 e2 V+ Q* _" x8 g5 g( [) H
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
2 i9 D" T; c4 i/ m0 z g_UserMng.AddPKPropensity( pAttacker );
! t t& y! p. \5 W! q2 | g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( K( o3 V7 v4 J: Y
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" [0 {) n# X8 \: n( d; F
#ifndef __MAINSERVER
; i% n1 {1 c7 D& u. K; sif(!pAttacker->IsPlayer())
2 f4 I$ G8 Q7 x9 @ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 H# g; q* J+ I" k) k5 p#endif // __MAINSERVER
& \9 r- Z; z2 l# U! z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);$ W6 h8 V* Q4 V+ u% x' i) r
#endif // __HONORABLE_TITLE // ′Tà?
. P# e/ V. k v6 j' h }- a2 E5 E1 w/ `; u4 Y( E" v
#else // __VER >= 8 // __S8_PK
6 H }7 y# t: r5 v( @' f& n BOOL bChaotic = IsChaotic();9 {' d/ [2 v5 \/ _8 A! j) L0 M8 W
- C8 S4 I) d. ]) u4 O8 J m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.4 F* k- {0 r$ N: I, q
pAttacker->m_nNumKill++; // ?3?? á?°?
6 Q0 j5 x& b* h4 U (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.4 T; X" ]# m; W
3 t- w6 Z& a2 x1 Y9 _! @ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );# ~! o+ s' |: g2 v, |
if( nGap >= 80 )3 j. U- N1 q- D* s
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
% [; [8 `) Q9 B* P" V2 U" c v6 b
// o??ó±Y ?3±?±a?| ??????′ù.
p R) x4 ^% `, y) A8 b CWorld* pWorld = GetWorld();% |9 v% S* N# q# Q# v, t
if( pWorld )
3 Q6 r. B: z& g" K0 m/ A# Y {# M8 a5 K7 s4 ~* a& M- U
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
; M9 q1 |" b, o' ~ char szFormat[256];
( V1 z* Z9 e2 k( A1 L* R8 p strcpy( szFormat, pAttacker->GetName() );7 K4 U* I) ^6 w. L$ I
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 O( x. f& _' y* C2 v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 @" H& }* c2 T$ G
}
+ m8 b6 |! s7 Z; L' ^* v% s* c9 T7 C* X& _5 S# e5 `* z. b
if( g_eLocal.GetState( EVE_PKCOST ) 8 N) O4 _4 X" s8 Y. Z: ]) Z
#ifdef __JEFF_11_4
" }, I" Z1 p: _ ~( X && ( pWorld && pWorld->IsArena() == FALSE )
9 T' t0 v* C# Z9 u#endif // __JEFF_11_45 N# G" w3 ? ?. _
)
1 y3 h# y, J" I {
$ d9 M3 s" h+ k1 @! U2 U1 z" e if( bChaotic )
2 \9 K: s; f# e9 T# s$ Y {" g0 R2 l; S- N; v0 i
#if !defined(__INTERNALSERVER)1 d# _3 c" T1 q7 `
if( m_dwAuthorization < AUTH_HELPER )
' H o# c) J# z a2 Z #endif
5 t1 W' j, K* t E {
& h2 A x' u8 S2 \- E S/ l // ??3?μ?·ó 5 X# |! k) c" X, i: R
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 F' m! l2 e4 c# }( H/ }
float fRate = pProp->nDropGoldPercent / 100.0f;( H2 u# N( y6 J
int nGold = GetGold() * fRate;& P( l! E7 g& }3 n* {
, e( s! N/ V% E! `; ^+ ~& {
if( nGold > 0 )" d5 B% ~6 B% r" _
DropGold( nGold , GetPos(), TRUE );
+ c* k# m4 l# q% D! ^- G' i Q% x+ z4 J0 y# y9 N3 v& J- f
// ??àì?? μ?·ó
6 N n5 M: k9 x9 ?! t% C$ O9 q for( int i=0; i<pProp->nDropItem; ++i )
. A7 Z- j1 G. M% ] {
2 @2 a3 u. c3 t M* S& Z% o BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( \1 E5 i [! I: n. K% r; c1 W
* u- {$ E3 G& y. v2 x3 q3 U if( xRandom( 100 ) < pProp->nDropPercent ) & Y" E; q+ U2 W8 Z; ?( l/ i6 o
{" m! {/ g: Y8 L- S1 x
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ' G4 I' ?6 y8 u! i( ~
break;0 ~/ R5 j/ v( K. z, `
}& A( H7 P7 A( w
}2 q6 j7 p3 B' P9 ]9 r' r1 Q
}2 L( B. s0 J: U+ b: s
} }" O; i5 _9 P3 v8 E% t
}
) }% ^+ ^5 s) u
8 C. c: ]: F2 J5 L$ Q: ?" h //pAttackerà? slaughter°aà? oˉ°????2′ù.; k9 [4 b. }& h {' P
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
7 h" g8 I% f$ V; s! S // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù./ n6 M: X- E& l2 _0 }6 [3 a
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
) Y" ?' Z( ^3 n2 t UpgradeKarma();
! C# h' c; Y5 E5 W#endif // __VER >= 8 // __S8_PK
1 Z2 R$ T' E/ T return 1;
' U, R% K' `; _4 f5 K0 Q1 O}, `, H1 l9 v& `+ U U0 Z, F: i; h. [
: \% Q) f+ ?. h# ~" x K8 e0 [# y9 E* E9 P! Y6 \
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m; D0 Z% H1 [6 b# i( L
' t" T4 i: Z3 v! B1 l9 @
-------------------------------------------
* V' F7 {9 q5 N9 I% I: |6 @
- [- F9 {, [0 D. e
, C: [* B3 G: z# M% o* K3 t6 [ if( pAttacker->IsPlayer() )
: b2 b7 g0 a* G1 u" K: o" p+ f {; M( u; C. N; ~7 v( p& Y
m_idMurderer = pAttacker->m_idPlayer;7 Q S; Q1 m5 b- m
. v7 o5 m. r& q9 R2 Q \
' d" D) D3 o1 t' x
CWorld* pWorld = GetWorld();
7 c, D. n! b3 Y if( pWorld )9 V+ e% L0 z6 S: r, S% l7 p
{0 [; T& c/ j2 n0 T ^$ C
char szFormat[256];+ i1 g7 o' s7 u2 x9 P/ X- g: s% F4 ~
strcpy( szFormat, pAttacker->GetName() );( h# |" `/ N. B$ c1 u
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, f. }2 n: s& x, k+ e# U. R7 q3 |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
) K9 O/ F: O! j" c _ }
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