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赏金系统恢复
. v1 u/ h! j2 S8 `& KMover.cpp9 g( Q+ A+ i( P0 H. s( [
% p5 ^5 s! p/ Y% z+ _
Code:7 X7 w+ S0 H! Y: S
int CMover::SubPK( CMover *pAttacker, int nReflect )
0 B" ~ i- n, Q{
$ ~# [: ]: r7 S% t5 u9 C4 ^ if( !g_eLocal.GetState( EVE_PK )" \8 l j0 F/ x* c/ W
#ifdef __JEFF_11_4
6 q7 U( U0 ?6 c$ O2 S8 U( i" w || GetWorld()->IsArena()# h$ q" x! s( K+ h- N2 F& }
#endif // __JEFF_11_4
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return 1;" N" R6 S% y" \5 X. j" R* R0 c
& H( S$ p! Q0 E0 ]
#if __VER >= 8 // __S8_PK
% d# Z1 G! ], P/ _% J if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; X. G0 `3 |3 r; h2 k return 1;" U7 M( S" |1 Q9 ^ a4 q
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ C# D' P, x, ?. `7 W
return 1;% F* |1 K9 T: h g
. f2 P1 D, S) Q9 }#if __VER >= 11 // __GUILD_COMBAT_1TO1
! g: x, G- U. @ K8 _! ^7 _3 d if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" J% E7 @/ m$ x* w: i6 @ return 1;
; K7 B7 h: N- N#endif // __GUILD_COMBAT_1TO1' n/ V' A. R, Q
3 T* e9 {( q) Q- I if( g_eLocal.GetState( EVE_PKCOST ) 1 z% t& T# f; A1 C, |) h/ `
#ifdef __JEFF_11_42 r% [: N1 _( Z F
&& GetWorld()->IsArena() == FALSE6 E+ w6 G! }8 V% x! \ |
#endif // __JEFF_11_4
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{
; J1 T3 Y2 O- A8 J: W! S: c0 R if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
0 Y. f' I V% r& k if( m_dwAuthorization < AUTH_HELPER )
! e5 W, b+ z. p, B5 f/ x#endif- U; K: Y5 h5 A' i0 E$ w8 w
{4 {2 R2 v2 h+ A/ }4 p4 S+ {$ z
// ??àì?? μ?·ó ; W9 P2 C6 Y9 u6 R/ J( f
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )) n( ~2 N% M8 K8 r
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );: f7 \. k8 H2 ]) J+ R A! }
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );7 V/ ^1 u* a' I+ p: g
for( int i=0; i < nInvenDrop; ++i )
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m* Z$ S) U# _: ~- k2 } if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
) t8 t U3 L0 `. d% | break;
' a/ R2 r5 U6 A/ P6 ` }
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, G2 z# {; x3 j, M# ?+ u/ ^! ]) D // - à??? μ?·ó6 P* [4 H0 S9 V+ D% t
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 n H$ O; ]6 _4 i+ {5 i
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
6 q5 k+ ^5 _2 m9 F5 Z2 j break;4 Y! J" R9 ]+ P- |+ e2 Y+ k7 l
} , S) r1 p* O8 M; v7 M
}
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}
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" [* ~: i( ~4 `; t: f0 p if( pAttacker->IsPlayer() )
6 T0 X. _0 e% k* b' m {
6 S& r* ?8 @4 l" l9 }1 ^ m_idMurderer = pAttacker->m_idPlayer;( f4 I6 I+ @% ?) T* h
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CWorld* pWorld = GetWorld();
% |* w+ |1 p: ^4 O if( pWorld ): ^, d0 \+ G5 P! e: n5 `
{
, G- U. D& t8 J! d! f8 n6 D* y char szFormat[256];* P% h# l7 H. Z; O
strcpy( szFormat, pAttacker->GetName() );4 |% L3 S& ~2 D6 L" W4 m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 X* B/ s/ G, f5 S; R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- P8 l3 S% \% K! [+ c6 ] }
8 }9 o5 W: |) q' s }; ^6 n% E j; U/ T% B
0 [- @0 P2 d0 U. `4 } if( !pAttacker->IsPlayer() || IsNPC() )/ E/ j9 f5 s1 d# x- u
return 1;
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, J- | h! P0 d5 U! G) q BOOL bAdd = FALSE;
% ? o8 `2 `2 }& F if( pAttacker->IsChaotic() ) // ???à?ó??9 T7 \& ?+ h8 ^6 K, @
{
2 A, R$ w# V( q9 j if( !IsChaotic() )
3 Q; u# e# l4 h8 _' [' y R* g' b( ] bAdd = TRUE;
+ M, l9 l. Q5 |0 a$ ^& ] }
" `( o Q8 `0 s else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
: Y+ D" U9 _ S$ C' Y9 D bAdd = TRUE;
( R p; p/ ], _! P }
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/// ???à????, ?o?aà? ??·ááü
2 @3 F5 v9 S! ~9 ]4 h" B: ? if( bAdd && nReflect == 0 : ?& i( ~7 L; h h9 n% d! }5 {
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 U- O+ n+ d7 q9 k2 ? {
) H; l" L4 R) v" v: b" R6 T if( IsPlayer() && pAttacker->IsPlayer() )
" G) I( W* a ]6 B {
! D" y" c$ v" y* A" }+ X9 V if( !pAttacker->IsChaotic() )
}! i# p' r/ J0 U& Y, d% a( x ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
" a* o0 c; \$ E) I. q CString szSendMsg;
' T) R& c* T' k' \3 J$ ` szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );& B& y2 @. }; Q, s1 {4 [
((CUser*)this)->AddText( szSendMsg );
8 B" K9 `$ w" ~$ s szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
) B& Q; G: s" g% i' j ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
0 ~8 ]' ~* i3 A7 @5 t9 ^1 s" O, ~ ((CUser*)pAttacker)->AddPKValue();, p, O( A. \! R) R3 v* g& X0 D' j. V- j
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
0 b1 x) b. ~/ K( }* \; a' {0 _! ` g_UserMng.AddPKPropensity( pAttacker );
' k, q0 O4 Q* X7 @ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 `" r+ m6 s& ?: J* U4 @#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; O3 v2 |( V$ z& w D0 G! P4 P& \
#ifndef __MAINSERVER
- P" v5 A% y# W2 Aif(!pAttacker->IsPlayer())" l/ n) Q, W4 g; j
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 {6 r" [" b! T#endif // __MAINSERVER
0 O3 ]/ q, o; d ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
% ?) _6 H' r1 P. K- h0 X#endif // __HONORABLE_TITLE // ′Tà?# O. b& X+ X% A% t1 t2 K
}$ r6 n1 L0 s: Y
#else // __VER >= 8 // __S8_PK
, R1 j3 H9 s5 k& W( L BOOL bChaotic = IsChaotic();7 Q# b3 j( q' H0 _ f$ u0 }! O6 h( M
+ E G" i! q$ y9 V: v# I m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 I' D) t/ P& h8 c pAttacker->m_nNumKill++; // ?3?? á?°?
; d+ W/ n5 A% _ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
: L0 d$ g9 j4 c4 M T' G
4 y, P- L* b* q: r; `9 n I int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) x/ p8 e3 x( V4 Y: @( U if( nGap >= 80 )( G; y3 K# b" E) n9 P
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # }8 t0 h! y$ z5 k2 {
0 S/ W: s( D# \: V$ z
// o??ó±Y ?3±?±a?| ??????′ù., P0 p( I3 g) A/ Z5 g2 w" N
CWorld* pWorld = GetWorld();3 }2 ?2 b. X4 Q) r: r5 P% T
if( pWorld )5 Y( c+ X* a u; a( _9 @+ e) ]6 S
{
- J. S: {8 J9 X2 ^* C h/ n //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."4 B6 p& {& g" @1 L \
char szFormat[256];8 W) p6 ]' J& K3 e. W# n
strcpy( szFormat, pAttacker->GetName() );
# w4 o2 W* j/ k, D$ D0 { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); c6 e' e$ d0 z- } F2 k' F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
+ ? W+ Q' m9 W- w) n }
- ?4 Y' v1 |! @. r" [2 H! O
' a* {* \( s9 L$ P5 v" E8 f! f if( g_eLocal.GetState( EVE_PKCOST )
Z0 b: L' v: e+ a% [ A# B7 B#ifdef __JEFF_11_4) R6 Y O' K! @9 i/ v9 D. ^
&& ( pWorld && pWorld->IsArena() == FALSE )
1 a; n6 h! `4 B( h0 j2 U#endif // __JEFF_11_4+ B, K( f3 w3 ~+ m4 m, K
)
- ?2 Y- I' ^ M. Z2 ?" x e+ J0 N {
u( I2 _* m6 d3 l# L if( bChaotic ) 2 W7 O, k( s- G7 u" U
{; S4 z' B# l9 m R! ]0 H! q
#if !defined(__INTERNALSERVER)
- X: ?" f$ v6 y, \ if( m_dwAuthorization < AUTH_HELPER )
: D. y- F: ?8 J* s4 ? #endif
8 j: p1 f, e) {. Y% m. P5 i {
1 j: u0 F% Y1 F- U$ f# @2 } // ??3?μ?·ó
; z0 f% X+ r# V0 w' u$ s i" O KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );: |$ j: t7 x- L; Z* w! t. m' J. w T
float fRate = pProp->nDropGoldPercent / 100.0f;
0 G' _1 {9 X$ f7 D& j int nGold = GetGold() * fRate;0 o$ M: |$ ?0 S# N3 K6 i
; f2 {& z- n L: q2 Z8 M& x$ E
if( nGold > 0 )
, E. I( a p7 t. p3 B. m2 B* g DropGold( nGold , GetPos(), TRUE );, P8 Y' `* y! H0 m0 G' V. U% ~
# g) m# [) o" d, v4 _0 v // ??àì?? μ?·ó
8 ~4 G4 p. X4 @0 ~2 t1 \8 P for( int i=0; i<pProp->nDropItem; ++i )
# a. f6 N8 |% r9 _ {: K v. E, e( M2 G0 ?9 ]
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.5 x% I' \. I9 |
* r. O3 a- N; E' w* f5 E0 }! g if( xRandom( 100 ) < pProp->nDropPercent ) # [+ M* Y/ {1 g3 Y6 K' W: _; |
{/ @; }) z/ m/ p' k y
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) : ^! Z+ c# ^- b) O* n
break;3 O9 U4 O9 c+ m1 c
}9 l; W$ W% g$ J
}- C: R( X0 r3 a: S; V
}
+ u% v4 s( C3 Y }
' J+ ~# Q! X) c4 U }/ L3 g, b' r* c) U- h/ A
# Z+ i' `) D$ z5 b //pAttackerà? slaughter°aà? oˉ°????2′ù.
7 v1 B/ \; \: v pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
, l% ^: i* w3 P/ t // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.' G( L0 F" a. }: F$ S9 F+ U0 V$ L
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
. q$ ^: C x0 p( W/ k* b3 Q UpgradeKarma(); q8 N; g4 O0 f3 ], R$ S
#endif // __VER >= 8 // __S8_PK
& M9 X. Q0 n! m- p( t return 1;
' u+ c! j9 I$ N6 i' @}7 T/ d; K; ~% ^) B; X& k, B! b8 c) n3 C
/ }! s- ]3 p9 x* W% f/ a( H) K% k' v8 Q. Y0 h
- X* l6 V6 k) D- x, I
8 E# J0 W' U* w% P% \- `& a( S. m# O/ i3 m8 l
% j- g3 l# d- i
-------------------------------------------
2 X! w9 w9 n i8 c
7 N; a$ p. F7 M' C, d! m: `. S; E1 P/ [* K6 s
if( pAttacker->IsPlayer() )
" d* w% i" M+ V7 X( l {
. K9 u4 n+ i1 c+ X2 `1 W* ? m_idMurderer = pAttacker->m_idPlayer;
/ S: r2 V' R5 c, }0 H! }- y. b' A& W1 J0 p! P
( o7 C! O# n7 ^2 Q( h CWorld* pWorld = GetWorld();
8 a+ l3 _" J0 T% P if( pWorld )6 b- g/ x7 E4 b
{
' @: ]7 F; B- \5 { char szFormat[256];
% d3 z: Z; b6 N; _5 f6 W strcpy( szFormat, pAttacker->GetName() );
7 Y' i: F3 D4 g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 D0 P% s9 Z# y) t8 f/ D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 c: L4 n7 I1 d0 V
}
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