|
|
赏金系统恢复; P( U! J2 X1 I" k, q( B
Mover.cpp
. }) G; d: _* m. \" q
, e9 ]3 H0 p6 w6 ]Code: z5 u7 ^ r6 @6 G
int CMover::SubPK( CMover *pAttacker, int nReflect )" P z$ K1 H4 C4 S, A$ ]
{
4 s0 O; F) k5 q& T5 K/ ]- N if( !g_eLocal.GetState( EVE_PK )
% P4 ~$ e Z4 E, t# o* I3 _ [#ifdef __JEFF_11_4
8 w; g4 d. Q, s- V || GetWorld()->IsArena()1 i3 x* c) O- x- _5 ?
#endif // __JEFF_11_4; r9 K1 G/ V8 ]7 k3 y5 A& {
)
* Z/ o) f7 N1 { m& J return 1;: h( ^, |: o" f% Q
% p. Q9 h' X2 t# z( x. y/ t v#if __VER >= 8 // __S8_PK/ ~6 \9 F H" H
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; \ o3 x& W) H0 j9 [8 [8 B return 1;
; E2 h9 B/ [: B1 e* n9 N2 H6 C9 W
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- D" _: X% w1 V& k# N
return 1;
: N5 u, H8 M) o7 ]5 x; d: K$ @. U1 O% q" @/ `( O
#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 E2 |9 C* S! ^( g1 X- E$ r! J9 G if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 I3 k! L! `) A: `' q% g* u
return 1;, x, _9 Q& z g
#endif // __GUILD_COMBAT_1TO18 c7 j7 H" b0 a8 k' [- z
& M3 l3 m. |1 z O3 y
if( g_eLocal.GetState( EVE_PKCOST )
. s2 q' \+ }; `+ g( y6 O#ifdef __JEFF_11_4
1 U B, L: \5 L && GetWorld()->IsArena() == FALSE) z. S- z2 m4 z/ y9 Y
#endif // __JEFF_11_4( L1 G5 i' V6 c3 q
)- {& ^- k0 U: C" V
{3 i/ D M% P$ \, c# `3 L' s
if( IsPlayer() && IsChaotic() ) % Q! z4 u' n1 U9 ^+ v9 z+ |
{5 j% V$ t* `9 D2 p; L
#if !defined(__INTERNALSERVER)
8 }" T6 @2 s# M3 j6 S if( m_dwAuthorization < AUTH_HELPER )
9 M7 D( [: Q0 k9 G: l% h3 l#endif8 t* r1 M# E+ b% N$ d1 g3 s
{. u+ `+ F% i6 d& V. d( n
// ??àì?? μ?·ó 2 s9 B: w6 ^& Q) j1 E
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ); Q2 E6 V0 N8 e
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
5 p8 p3 N& f7 I, z& s9 w" A$ Y int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
+ f3 k X- ~/ y+ w for( int i=0; i < nInvenDrop; ++i )
- c+ S( ^5 z1 o1 L$ B3 T' ?8 [3 g {
6 T, B$ T7 F) R% C4 ^2 Q. r9 H$ c if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 K- Y! H- \! J$ N
break;
: g# `- |; ^: ]4 z' F }
$ ?: h. {+ j1 K7 I' n, K) ^3 Z% F: B; t+ y
// - à??? μ?·ó
, E" |6 c* q x4 _ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
0 p( |6 F! A9 R W! o6 @ for( i=0; i < nEquipDrop; ++i )/ c0 t$ ~( a7 ?' r
{5 T) |* o, ^ P& w X! }$ f
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) % W+ p2 x( ]9 R! L7 Z. |6 D
break;
! Y- H# M4 U7 c+ m9 r5 N0 G }
( H2 N7 }) T7 ]8 D% Z- b }( F# @- L3 O. b: o* Z
} 2 y* I% j) f5 w5 K" P
}
' b- N1 E( |, k% ^
: v+ R( Y7 S' |7 S2 ^ if( pAttacker->IsPlayer() ) R& q3 H0 |0 E7 \; j- |
{
' l- {# q- ?8 D8 t+ o* r m_idMurderer = pAttacker->m_idPlayer;
! B9 i4 E$ G) e! P0 r) v" |6 v- H- F9 a9 q( i! \
4 _6 F# s" M/ f2 h CWorld* pWorld = GetWorld();4 {7 @, Y j; o5 x, _
if( pWorld )1 y8 V. ~' v6 V' @% ~' A8 K
{, m- R' l# c4 ]1 X" v" j, r5 M
char szFormat[256];
; `4 v3 A. G& g3 s; n) @ c strcpy( szFormat, pAttacker->GetName() );
- Q/ a7 C' Q% q5 o& C- s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) q$ _1 H# k4 B" l g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 U4 q. H7 N& b" B9 X/ ]# f
}
4 ^4 _( x6 D- f% m0 l8 S }
# P3 ^3 R( }" a5 h; S' V2 X0 m) V( t; W* a+ [: @! I
if( !pAttacker->IsPlayer() || IsNPC() )3 B% H% ^6 f9 I
return 1;
- U, f# z u) f. X& o, i) m1 J' c6 L D, Y8 e
BOOL bAdd = FALSE;* Q# i w3 G, g8 S1 Q
if( pAttacker->IsChaotic() ) // ???à?ó??
5 j0 K0 I3 ]; g& j( H7 y+ D; x- M, k {
6 E* b+ l* t. p5 q& y if( !IsChaotic() )! e, Z8 e8 |* W2 p5 ^& u3 B5 v( ~
bAdd = TRUE;% {# F. m# s8 D' E' g4 j
}
0 S; M+ D" h, I" q else // ?????ó??, èù???ó??. g: g# J0 [- v0 `
{
0 W# m2 {( U) F5 F; ]4 ? if( !(IsChaotic() || IsPKPink()) ), d1 |2 ~% I0 a) q+ D a8 y( }
bAdd = TRUE;# s8 t# F- r- i/ Z5 U- O5 J
}
$ N, J9 p* h; M) a$ v
! u* N/ v/ c2 }# [+ p: i! v% U# G /// ???à????, ?o?aà? ??·ááü
* T& }+ j$ [ N& E! k if( bAdd && nReflect == 0
' Y$ z8 B' M9 p$ a9 k1 { && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..., y; K1 s' |9 i7 [6 ]- K' w
{
5 K* o& z3 z4 Q* r& F if( IsPlayer() && pAttacker->IsPlayer() )
! Z: r, W$ w8 z" f1 z$ r' P { E4 v0 ]( J3 k. ]8 d
if( !pAttacker->IsChaotic() )
- V1 w9 W& @7 ?: Y ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# X* @, l- P8 C G- t* g n3 ^6 T CString szSendMsg;
( g6 E, _& p4 s% n szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );/ Y/ a1 P" }( C/ |9 W8 k1 V4 {
((CUser*)this)->AddText( szSendMsg );4 s7 u! h$ R1 W6 c; }1 X: B8 e7 ?% |
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );% _8 w/ m) C4 o9 p5 i
((CUser*)pAttacker)->AddText( szSendMsg );
$ A) W6 e* ^7 u& c/ o$ s }
) N9 |( l6 r% r+ M, `$ B, g8 d
1 F: B+ U# e# c6 x! c0 ~- x pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
% P2 T6 d& I& Q5 }3 C! e4 T z ((CUser*)pAttacker)->AddPKValue();* L# m- w/ w5 Q2 I/ B$ B5 H
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, F- W2 G& ]4 P
g_UserMng.AddPKPropensity( pAttacker );0 ~. n7 K# r L3 K5 e7 \) `
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. ?& N, \; c5 M# I- L+ l8 F w
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" L. F8 f# F3 y% M
#ifndef __MAINSERVER
5 Y6 j9 U3 p6 Lif(!pAttacker->IsPlayer())- I* ]: G. I U9 }% N+ X
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );# G/ ] U- x; Z- ?" }( f( M
#endif // __MAINSERVER; W! R' s! ?; q; Y2 x1 U
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" @/ o' \( G- @$ g#endif // __HONORABLE_TITLE // ′Tà?" S/ [5 x) H' g# h. e- o
}
6 n) T1 B5 r& V) y9 Z1 _#else // __VER >= 8 // __S8_PK
& A# k% u9 D) p2 G) T) E# x BOOL bChaotic = IsChaotic();$ ^; O. [: R; I
3 G# [0 ]: W# T# U9 C. a
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 U8 c! S3 G Z* t7 t0 L8 i3 t pAttacker->m_nNumKill++; // ?3?? á?°?
9 w1 b7 O( w f n8 n5 l) p# B" H7 r (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 P U7 ?' P( c+ z8 D
; @* u9 Q6 B5 G" X) y int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
# i6 |& P! P0 o if( nGap >= 80 )% i+ }3 y' i; o* |1 ~ d
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ / m! t" Z Q. j/ h0 Q o, t0 u
. t6 \& t e* n" b // o??ó±Y ?3±?±a?| ??????′ù.6 G, [9 F9 W! M/ N6 A. {
CWorld* pWorld = GetWorld();
7 h0 C: c6 I4 {! O if( pWorld )8 A8 ?6 l- n* D1 U# O; b M2 Y- W0 B
{
& { F+ {5 p5 x* a b: B: \ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") @1 ~( J# t4 k* Z b3 h" z3 M) R! b" v
char szFormat[256];
& G& \! e7 |, }& l: i0 m7 v strcpy( szFormat, pAttacker->GetName() );
; D3 o' `( u4 q Q. q6 f& H strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' ?+ n5 w& F0 L- B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );# _; N- e" v, R
}3 A E% Y6 E+ B' F' B
3 s( X8 l. X$ p" A7 `6 } if( g_eLocal.GetState( EVE_PKCOST ) 9 z% N( e3 K3 D! I
#ifdef __JEFF_11_49 W8 ]" L2 G7 q7 `3 }# s; j
&& ( pWorld && pWorld->IsArena() == FALSE )4 W5 M( @: w( f/ L
#endif // __JEFF_11_4! x/ _- A" L; [( q* ]4 w- \5 C
)
0 i. N; X) _; J {
7 ~+ }$ @% t% @+ Z; g! `) w+ z if( bChaotic ) / d( b- H# s, f: L# F0 k) x
{
. \+ p% A- R7 C1 C( X' g4 I #if !defined(__INTERNALSERVER)
" x% U0 H8 P U+ D2 ? if( m_dwAuthorization < AUTH_HELPER ) u, T. h/ Q3 a
#endif
% }3 S0 B: t8 i {
( ` z) o5 y1 |/ r6 u/ j# ^' O // ??3?μ?·ó v+ g0 u: c" U( h
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
% H+ D$ Q2 M/ j: U float fRate = pProp->nDropGoldPercent / 100.0f;% C3 E) p& V5 p" u! O
int nGold = GetGold() * fRate;
1 H9 ?/ Z1 T( I; S5 y" f: d
' a* Q$ H1 T7 K4 n, L o. N if( nGold > 0 )# ]" i8 H; r# N P1 ^9 p6 u
DropGold( nGold , GetPos(), TRUE );
y, u m$ U0 R
. I3 q6 H% M4 Q! b$ Y // ??àì?? μ?·ó
6 O+ E" o- Z$ L& v, U/ G/ S for( int i=0; i<pProp->nDropItem; ++i )3 b. E! Z) S5 i+ \6 \" L
{9 S G3 X6 o3 _. m# W9 `' S$ I
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: \8 T2 W$ w, Q- g- ]4 V( C$ b0 C' j* Y) j( b6 E9 H
if( xRandom( 100 ) < pProp->nDropPercent )
2 j' w* b3 B! \; T2 i- ? {: J) U! S2 W- M1 _6 [& G
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
+ M/ y0 _, o1 E9 [2 e. e8 j$ ~ break;
& ~/ i) D1 Y1 J5 v }2 s/ X# Q8 m; a8 q/ I4 u
}" O K4 i0 c# f; k% F. d
}
- S, Q. n2 G( ?) p. E } ) Z% `$ Q0 S, d! }
}$ I6 S6 ]- p. P! {
$ d! P: r* Y& f7 D8 e# ^1 A! y4 O; o //pAttackerà? slaughter°aà? oˉ°????2′ù.
7 T+ ?" M1 ~: k ~7 I# A- _ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" x! q( s# F6 b2 m5 E
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( b% c: g+ \1 Z' u/ @
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )4 V5 |3 _4 }% q+ S2 Y
UpgradeKarma();
( L2 b1 a/ f0 w6 E#endif // __VER >= 8 // __S8_PK
& X6 H- {) T% P. X3 I return 1;
& v" _6 m! M) L/ J+ ]& U}
$ y6 ~3 [; z1 E4 o& ~
( E+ q2 h! q' U2 ?4 `8 R4 c& f: h# I8 k' n4 h: x
; f$ v x9 S+ [) j) U. M" {
8 u* n' S: w7 ~# q9 F. M4 ]
. y5 t5 H) N g. Z" t, ~2 T, L. H1 F* _1 n; b2 f9 w$ @$ |* Y
-------------------------------------------4 i, u9 e8 C/ m7 P) N/ z
$ j L0 a& ]/ F: V$ ?( Q
" {2 ?0 x/ a7 t; N( Z if( pAttacker->IsPlayer() )7 n% y% b$ o% b% b9 {
{$ }7 U- z6 e2 F1 M
m_idMurderer = pAttacker->m_idPlayer;
0 s% O2 n1 \+ a f; z2 P4 W2 p$ ~+ A" u1 g1 p8 D, ]
" ?/ b0 B/ x, I. l CWorld* pWorld = GetWorld();3 z& ~& I, ^( F4 U4 H- x9 L
if( pWorld )
7 r4 c3 C% W) c$ a6 v { H, f# d, s6 h+ Y8 H8 K
char szFormat[256];7 O6 D6 G* c, M. J8 I4 Y2 c2 H3 S
strcpy( szFormat, pAttacker->GetName() );
' H8 W' W% A' ?/ a strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, X( O( U/ L9 g* u1 {) v' S0 w g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
" Z3 w4 p- e4 e" H! \0 f9 X }
! V$ r3 h" z1 M6 `& \3 d }
7 i0 D7 A7 h9 u. c' D Q. j6 O2 N% y6 M& g( ?
|
|