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赏金系统恢复$ G, A& }; w6 E' d3 D$ U$ E: u
Mover.cpp: y; a. v; Q3 n- a% l
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Code:
; V/ i5 j- S' tint CMover::SubPK( CMover *pAttacker, int nReflect )3 {- y& t; M! P0 G6 s# G. i& o
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if( !g_eLocal.GetState( EVE_PK )
7 ^9 @6 B" G: Y0 v#ifdef __JEFF_11_4 R: f; i+ p$ c+ L+ D9 l
|| GetWorld()->IsArena(). [0 r& R ~( Z9 l+ e( H A8 g9 V
#endif // __JEFF_11_4
\# k7 v0 B; A )
: K' ? h% x& F return 1;0 h' B8 d* Q, \# v* d ^% ^
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#if __VER >= 8 // __S8_PK
, O9 ~3 s( ?9 @ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
[0 o, n; h" E9 H return 1; g1 D. i$ v3 s1 h9 \; H
7 ?9 I/ i4 `' e if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). J. L- v8 d; f
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1- @; Q7 A/ ]0 I& \0 q5 c9 P& P
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); n, P; y: p5 k. M ^. [
return 1;
) }; ?+ J+ i! N$ \#endif // __GUILD_COMBAT_1TO1
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; Z. S! q* k2 H' @$ _% ?0 A+ z- G if( g_eLocal.GetState( EVE_PKCOST )
1 V, w8 s1 w C$ a#ifdef __JEFF_11_4$ u* I$ k( z* w% a- a: o+ \
&& GetWorld()->IsArena() == FALSE/ e8 C9 [8 ]. C9 u+ O8 g2 L( g
#endif // __JEFF_11_4( L" W6 N- b# |
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{
' B% U2 {! [9 P, k if( IsPlayer() && IsChaotic() )
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6 H3 ^; ~6 ] a W1 O2 q#if !defined(__INTERNALSERVER)! b7 O- s! n9 D8 Q k# F6 N# l
if( m_dwAuthorization < AUTH_HELPER ): l9 v$ s3 n" U' q s
#endif
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// ??àì?? μ?·ó ! u) ]) E! n# D
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )/ h6 ? J% F0 Z
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );. m/ Z" a. n# T6 m9 [8 o7 |( I
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 m1 ?( I: h9 z5 ~! c2 D
for( int i=0; i < nInvenDrop; ++i )5 p0 k8 N3 m& R' _" v/ h. K
{
9 M: b& }& k. R- R- i if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 X2 x, h' I5 {5 Q/ r! {! N4 C$ i break;* J; o) @; \% Z+ L5 C3 l
}
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, |5 Y# C7 H) Y. w% Y/ `6 N+ @ // - à??? μ?·ó
X, u5 i- l# b7 H# C* t! ~ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
/ o Z. O0 N9 g4 O, C for( i=0; i < nEquipDrop; ++i )# t m `$ n) S' q# {" I$ r$ o
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 _! H% n( t: C- ]
break;
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}
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if( pAttacker->IsPlayer() )
# J5 C9 J& I5 S& U7 X {
2 @. U. V8 j/ w5 c; P6 A5 Q P m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
Y0 ~, B- U1 u if( pWorld )
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char szFormat[256];
4 z+ q/ o" ?7 w, g strcpy( szFormat, pAttacker->GetName() );! z' s6 H& p$ _& z7 h5 b( N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, e+ ]2 r3 k7 q, k; b( M g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, Q5 g: F* O2 F. U1 h2 H3 Y
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if( !pAttacker->IsPlayer() || IsNPC() )
$ \1 D, h) Q5 c. a& P3 A( r ^0 N1 L0 U return 1;
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BOOL bAdd = FALSE;
4 p: a1 Z4 `7 b- C# k- {. n if( pAttacker->IsChaotic() ) // ???à?ó??1 _0 z; o4 {3 ?/ g0 U7 X
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if( !IsChaotic() )
" _2 O: H( d1 h' s. J! R; ] bAdd = TRUE;
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& w! V$ p* B" ?: x; C% ]- o/ } else // ?????ó??, èù???ó??
" j7 X; {& G. f* D' u1 R9 W {
: R: d- F% l* t! z, } if( !(IsChaotic() || IsPKPink()) )
* K- W" U! j# p4 \( Y5 r$ z bAdd = TRUE;) ` H* C+ A/ X" x4 a5 z9 F* ]
} `3 S t; |5 W q' D& E
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/// ???à????, ?o?aà? ??·ááü5 Q. D( K) H5 l. D- h4 Z7 G
if( bAdd && nReflect == 0
9 m& T/ {4 j a' }. T && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )7 O+ x; ]) X, f9 M' R& X9 k
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if( !pAttacker->IsChaotic() )+ V3 v2 G- a5 t( J
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );9 f6 t; n( n+ o, p8 T
CString szSendMsg;5 Y9 K/ b6 f; S7 ?. j
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
4 J. h3 U0 ?, P ((CUser*)this)->AddText( szSendMsg );$ r* y/ n/ J% \
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );4 |) i! M8 e0 p% p9 k
((CUser*)pAttacker)->AddText( szSendMsg );# G3 K7 J2 d# k
}
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- p! g. n- D5 O5 g2 K pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
8 s5 _2 H" _6 q. J: ~! b( \- A7 P ((CUser*)pAttacker)->AddPKValue();
) Y5 s& h. u$ Y* J8 S6 F) f/ c pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% L/ ~3 R6 _. z0 q4 Y4 V g_UserMng.AddPKPropensity( pAttacker );; @( D( O) n$ x8 s. s
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 _* |9 U# I: b0 H! X; w, |: O
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) N( X, s( c0 U/ }#ifndef __MAINSERVER7 _! m7 Y8 V9 v4 Y$ \" J4 l, w
if(!pAttacker->IsPlayer())
6 ~1 g3 d" _" i3 t/ T FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 ~$ v; I: r, s, W3 f Q0 u#endif // __MAINSERVER
) j# [5 A" h& t* [ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);. r, v% o5 F. \) J/ s
#endif // __HONORABLE_TITLE // ′Tà?+ a H- N' n" R) n$ W- \! {
}
$ i( d9 V9 C, f. v2 O3 R#else // __VER >= 8 // __S8_PK: X3 l- G7 Q; f; D. A
BOOL bChaotic = IsChaotic();0 A. Z% K. X0 p+ k
/ {- {: |0 N) @
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.4 W" U; |3 H4 t- m8 y
pAttacker->m_nNumKill++; // ?3?? á?°?6 g- {0 d* j& q& J, e A: z$ b
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );! q3 e A: U ~# ~! I+ {$ O7 d
if( nGap >= 80 )4 q/ }* T& e' w) e# [. |5 f
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.# b6 c' e) b/ Z0 z
CWorld* pWorld = GetWorld();
$ c- ] b' R2 D j if( pWorld )
7 Z/ E- A$ H0 [ {
6 c" Y+ Z6 \/ l8 X0 N% S //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."3 ]5 H/ e" n2 G
char szFormat[256];6 d7 N' C% @; n9 z6 n; D8 u
strcpy( szFormat, pAttacker->GetName() );( l- d& Q F8 s" |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. l7 H2 c7 \: B1 O1 r& ^2 z4 p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );" R1 Y" i* v( l; r+ N5 D0 U
}
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if( g_eLocal.GetState( EVE_PKCOST ) # [8 i3 e! b/ t& r4 J/ L( r
#ifdef __JEFF_11_4" _# K" i8 n0 n7 j& f) `
&& ( pWorld && pWorld->IsArena() == FALSE )
5 H( T$ T& B! X- I4 `3 I8 F#endif // __JEFF_11_4
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{
* [+ h( y& q8 }* o% h if( bChaotic ) 1 v+ I: H: q# i/ I
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#if !defined(__INTERNALSERVER)$ R+ d+ o* a5 q( ]! I% b a% m' c9 p
if( m_dwAuthorization < AUTH_HELPER )3 {7 f6 `' X6 {
#endif
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, _4 b% W% R7 c& a5 G6 f5 | // ??3?μ?·ó 7 d# F; T& T& R2 k" L8 o# d
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );: i; l* P, m1 }! {& C
float fRate = pProp->nDropGoldPercent / 100.0f;+ G1 b" Z/ y2 t0 U+ L
int nGold = GetGold() * fRate;! D1 L- R N9 @5 c/ q+ C& ^+ T
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if( nGold > 0 )
& T: h) N. }4 W, J' o DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó # U# R' m- {+ \/ p5 F
for( int i=0; i<pProp->nDropItem; ++i )4 Q, j( n9 a7 R8 g* V1 m* [: {
{
8 B4 L Y4 q8 v5 }$ F BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.1 s8 }. x# S2 Q) z& j# L* T* t; l
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if( xRandom( 100 ) < pProp->nDropPercent )
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' ]) b' B" C8 @1 q7 | if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) - _3 j: S* c0 t5 X& w# i
break;
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}
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! v2 R8 X j, M4 a //pAttackerà? slaughter°aà? oˉ°????2′ù.+ Y: M0 r# v ? {* z1 p$ D
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! S& _) M3 w# | // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù." [! |8 | ~9 |1 Y D3 r6 f. j
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
. Q" D6 ~$ l/ ~' T M* t$ E X1 |4 u UpgradeKarma();7 Q! T- O3 D% p" U* a" Q" h& V& F
#endif // __VER >= 8 // __S8_PK+ L6 l/ [8 B4 c- u4 [# |
return 1;
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0 |1 B) J4 I& q8 U2 ?' |-------------------------------------------! S- K* ]* u3 [( O0 s# ~
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& U7 O6 f4 Z/ z, T5 z, z. S' | if( pAttacker->IsPlayer() ) N8 |. _# C" T- L j3 J5 E
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m_idMurderer = pAttacker->m_idPlayer;, _0 d6 x! `: ?; G- q+ j
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CWorld* pWorld = GetWorld();$ o/ b% H. m7 S9 u
if( pWorld )
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char szFormat[256];
) R1 x; N5 H( h2 j! \3 y, i( ^ strcpy( szFormat, pAttacker->GetName() );
! U" _5 E! E* u7 Y) ?6 L7 Q J strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! y) V7 J4 G; K* N2 _# C g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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