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赏金系统恢复
3 l4 L8 _! J* _8 W5 k$ A8 xMover.cpp
9 ?" ^0 `" w, t% M5 n/ c1 Z2 u. G. W9 R( ^ Q; b
Code:0 ?4 F( b: C; [8 x
int CMover::SubPK( CMover *pAttacker, int nReflect )
, d# ?, y" d7 Q0 z{
7 _/ H( X7 ?+ c3 R8 W" f: h5 m if( !g_eLocal.GetState( EVE_PK ): l2 Q6 G) t: W* p- V/ R; L
#ifdef __JEFF_11_4& L4 o E4 ^( U
|| GetWorld()->IsArena()
" ]9 W6 ^' A; `) U0 [ o0 i- P#endif // __JEFF_11_4
$ S" a" A$ p% v6 r )
& w5 w& i# t* B return 1;
/ g" ]+ n, |/ f' L1 l
0 M" P- T2 L* k- p' a#if __VER >= 8 // __S8_PK
B, |" y1 d+ @: o( @8 G7 t9 q1 G if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 [! d2 f+ g7 G5 f0 P% s
return 1; a7 U( {) N: }4 b3 M1 v- Q, ~0 D5 A
% P9 D0 M# s8 e+ |- C. l
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ \# U. r" K$ c return 1;8 [0 }1 y, c5 P
, R) }# a. `0 G) p4 s5 [, W+ a# h( T
#if __VER >= 11 // __GUILD_COMBAT_1TO1( J& C5 S; f9 T! w7 C
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )) m& ?5 g5 z r/ K: Y
return 1;
: p5 K; a" u9 G0 P. v#endif // __GUILD_COMBAT_1TO1! e7 G1 g1 K9 ~$ `: Y8 J' c# r/ g( y
$ I" o) \! V8 y* X1 T( M5 b
if( g_eLocal.GetState( EVE_PKCOST ) 3 h$ j' Q9 a; @
#ifdef __JEFF_11_4, W* ~9 x* @& h* d4 `9 U
&& GetWorld()->IsArena() == FALSE
8 Y! ^4 X# Y0 K( v#endif // __JEFF_11_4
# y3 z% `7 Y! Q )/ l3 t- W8 [' V t9 }
{
9 i7 _3 h6 K: F$ H# B) g8 l if( IsPlayer() && IsChaotic() ) u2 B4 r" O0 V. ~( {3 b8 p& A
{, Q; P8 ^8 p# r; Z
#if !defined(__INTERNALSERVER)7 t' S7 h, d0 H3 x
if( m_dwAuthorization < AUTH_HELPER )
6 f8 |* ?8 x* ] @7 x% \#endif
( O7 m% v% Q$ T! w {- u8 _$ Q$ n% Y$ e- D
// ??àì?? μ?·ó
! O: j9 S2 J, m) p // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
; S+ r/ q2 [; v8 p$ V, O/ W. K CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
. |) q8 l D" G# A9 G3 N% C& w int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
2 c$ s4 Y: o# H( x! o for( int i=0; i < nInvenDrop; ++i )
0 Q6 S+ e/ n9 u {# T2 x& s# e: \1 x
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 i9 h+ m8 x1 F% b: t& ` break;
) K* \2 R) U. R1 U }, D, P/ ]5 z; J/ p
8 k- B, {( ~4 y# F // - à??? μ?·ó
( S8 {# i2 }" {5 o int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 P8 W1 d: M* w7 f0 ]
for( i=0; i < nEquipDrop; ++i )# D' \4 b: e6 K% l7 M+ R
{
6 O7 O" \: \. G if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' F7 W4 V* P* @2 Q2 [ break;$ A4 k8 [/ C8 q; @
}
, t6 Q: I3 r& A0 k }' _ u3 [4 {% n& |: G3 ]
}
2 b* z# d x/ d# Y }
) V5 m6 K& Z+ o1 d# g
6 U& }6 I6 m0 U& a' M \ if( pAttacker->IsPlayer() )5 n4 k: @. K0 D4 [2 J8 B
{
& _% u# |! x3 P2 ?9 c5 y m_idMurderer = pAttacker->m_idPlayer;- `: R5 Z8 G3 r; o1 b
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6 Z2 r2 L; E4 l% V$ Q d2 `
CWorld* pWorld = GetWorld();
+ ^8 Y- b1 V; h( j7 u% ? if( pWorld )
. [! N9 [; [6 R0 [0 W+ u0 C {' }- \; D* g, f8 p5 e
char szFormat[256];5 K& b/ |( S) e. F5 l
strcpy( szFormat, pAttacker->GetName() );
! m2 |: i4 x6 K5 I strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 q. X8 X! L1 \7 A! u! ` n+ c: I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" _4 Q% `& J1 X6 J8 o8 x
}: ~& q" ?: H ]8 f
}
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) n ]" j: r3 t4 [/ _+ z6 A if( !pAttacker->IsPlayer() || IsNPC() )
# Y0 f5 t4 T# ]/ b return 1;
2 h- T5 z9 S F) k0 F/ y! j
/ ~ ^/ \( a* o$ l0 c BOOL bAdd = FALSE;! q) \( v+ Y6 S' I" A4 F
if( pAttacker->IsChaotic() ) // ???à?ó??$ H4 T2 a; _* _3 A+ D& P4 _
{
- d9 @2 ]. A: k* ~8 g1 E% k if( !IsChaotic() )$ h1 c# r. S. _( j( D
bAdd = TRUE;( W) p) ^! U. ?1 N" F( J) N3 U1 v( `
}
% B1 @# O' r: x: s" p else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
$ Z3 N2 L' A) U6 B7 M# Y bAdd = TRUE;$ _% _; N: C) s8 G) v4 l/ u: Y
}5 }9 u& D4 r7 K: ]
4 v! W. j8 I# P8 e' U/ F8 g; u
/// ???à????, ?o?aà? ??·ááü. q N, Q3 T6 _; L: _8 k8 ~: N
if( bAdd && nReflect == 0 7 ~- P t2 D, ~" G$ H/ V/ Q
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
; G1 e# g, l! S7 o( Y8 ~2 |- W {
5 _8 \5 p2 `! ?+ s4 N* h4 ?+ U6 @2 h9 i if( IsPlayer() && pAttacker->IsPlayer() )0 F! P. ^+ P* |4 D8 s3 }8 M
{
+ @2 R X6 d, S2 ]( C/ ^ if( !pAttacker->IsChaotic() )4 @* G4 F- B5 u, _7 Z/ B( d
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. e- e+ Z/ r0 M- I CString szSendMsg;
$ C8 |- ?: w- @% t szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );) E X# H2 d$ o) T9 z! Q) c" u
((CUser*)this)->AddText( szSendMsg );' C5 R2 {1 H# B! a
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );; I! c- F) v7 ]1 P
((CUser*)pAttacker)->AddText( szSendMsg );0 n7 M3 n6 q \1 d
}1 c- N2 ^7 p! ^1 }$ }
2 }0 \0 [* K" j. S6 {; Y: [3 X pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );- F* d# u$ u1 L$ F* G
((CUser*)pAttacker)->AddPKValue();
) x8 h" h* q: g3 }. t- `. f X pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" ]. B) T+ P( I( a& H; [2 I g_UserMng.AddPKPropensity( pAttacker );
! m: ^* ]5 A" ^- c1 c1 s g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );9 ^$ |4 y' p2 @+ M# U8 m
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 \! C% a" j4 r#ifndef __MAINSERVER
+ x* o* ]0 @, h2 }5 aif(!pAttacker->IsPlayer())
' {+ ^0 E$ Q7 J- o) J# M FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );: M3 v' u0 j1 A$ U: ?# m
#endif // __MAINSERVER
) Q2 S# Q+ m! H. j Y9 C ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- j- S$ g9 }7 S. s#endif // __HONORABLE_TITLE // ′Tà?* ?4 C8 ~* a2 j9 D
}
8 O; {$ I. L7 `: j2 `2 d8 H#else // __VER >= 8 // __S8_PK
* P# d N8 Q* e: p! z7 I/ c BOOL bChaotic = IsChaotic();
4 z6 L" M( y- m; w2 {4 e0 B+ D5 w7 p. @; X5 t) J$ ^. t
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: d! n4 O {4 o8 s6 O$ r pAttacker->m_nNumKill++; // ?3?? á?°?
! ^* ~! R3 I0 Z& U5 T N, H (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.' p0 k0 }8 K1 H0 r2 T! J* }
: O- c& t( G/ Z
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 c0 d8 X G+ S/ F4 Q6 y, N- u if( nGap >= 80 )
2 q" ~7 S9 h. }( A ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ M0 ]% `! x7 y
: _! z1 T x% w: ~. N
// o??ó±Y ?3±?±a?| ??????′ù.9 j/ C. ?- E! t% l: p% U
CWorld* pWorld = GetWorld();
1 l: [* c2 R- O! S if( pWorld )8 X# L! w: t+ e/ h
{
7 h! N3 [% {9 q) E# [0 j# P //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."! s5 L) W* `, v, z* `, _2 G
char szFormat[256];
9 o. a1 ~) v' j% }% Z; N" R strcpy( szFormat, pAttacker->GetName() );
: g" S4 M# ]/ n% \! I$ j2 j" R3 D# a strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 ?3 u& \2 m8 n7 _1 X" l
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
& D5 e2 L0 L+ H* x7 W }+ \! d9 E* z) A* d/ \# j, d, Z
7 f1 s: c! m8 o if( g_eLocal.GetState( EVE_PKCOST ) 1 Y( j1 {3 l; ?- \4 G3 T4 V) w
#ifdef __JEFF_11_4/ T" V- F0 L+ ]0 |# i7 P* {3 y
&& ( pWorld && pWorld->IsArena() == FALSE )
) s( P t) c) K0 v- A" P7 e% ?3 s#endif // __JEFF_11_4
: x; U* k+ l) U) c" V5 T )
6 t& `- e q+ a {
9 ]+ p( R; a9 ?' ?' [# D if( bChaotic ) # L0 h/ H! d" ~, W
{
6 }3 T6 J% [+ w; _( Y0 L #if !defined(__INTERNALSERVER)2 [$ b$ U- k6 S, ]
if( m_dwAuthorization < AUTH_HELPER )
8 G; o9 R. `6 R4 J# d( q #endif& v3 J6 v, }6 h" P
{# e; ?% W, G( {% C* y" j
// ??3?μ?·ó 0 Z! Y& H9 f* ?# [2 `" L) s
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
. o' G8 K' M& T& \2 A& C5 ^. B2 I float fRate = pProp->nDropGoldPercent / 100.0f;3 I9 U2 D7 }' c& b- @, T( b' J8 @) v
int nGold = GetGold() * fRate;. b. R6 t0 k& n) U
7 x8 i3 ~- ?. S$ }/ R# f
if( nGold > 0 )- V* H' F" U; t% T' ?
DropGold( nGold , GetPos(), TRUE );4 q, ]' c; X/ |2 K
2 E& i4 Z& Y/ c/ q5 |% j2 w! L
// ??àì?? μ?·ó , Z6 r1 k. P! u. @+ Y7 o/ a
for( int i=0; i<pProp->nDropItem; ++i )
; `, B, A! C0 I; c6 ~/ h" L {: ]; z, {$ ]0 s8 T6 i$ M) L$ B
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
; x$ T# ]$ }6 Y p% d" N% K
0 W4 X+ U: y; [0 I: r7 o if( xRandom( 100 ) < pProp->nDropPercent ) * W+ Z: L& O4 w* N: C5 {6 Y$ ^
{
" Q; ^7 F8 O% q/ K% | if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
R. ?7 W9 T+ s6 {3 x break;; B. Z1 L* X- K& ^6 y
}& u* l5 v* E! k
}
; D- n5 M0 B) e: u4 Y9 I [0 A }
, u V1 Q6 O' X } 9 \9 D4 p, A# k, [8 f% m
}
" @# H1 a: W3 w2 W3 d- q
2 a4 R+ t7 P8 Y# _; e( V //pAttackerà? slaughter°aà? oˉ°????2′ù.
# C' N5 C! p$ \$ |& J" s/ { pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ @! N# t L: t( {/ U
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.1 U9 w/ p% ]- ]% i+ J2 i+ M
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: _# f$ X5 d5 n UpgradeKarma();
2 c1 P% A8 o2 ~8 r, ^# e/ n#endif // __VER >= 8 // __S8_PK
) t( [3 e, R+ x3 v return 1;6 C9 S4 Z1 j8 \. x# R8 d* h! I
}$ V. ]: E' F3 B! E) `! q
% y3 A- M; r0 h- a6 t6 U" G
* Y0 k1 e' K4 H; \3 Q- }3 G4 ?
% l& ~& q. M. }" E0 m: ?8 V) g. P1 }" {* C+ v/ ?
5 }+ { j F) C2 J( O
+ M+ l' @( x+ j) V% E. t9 k. W. z) k( H-------------------------------------------
8 V; d/ a. `! k5 s/ l0 m+ j q4 l- k( h. s7 L$ x
6 U" F& V* l6 v( q if( pAttacker->IsPlayer() )
/ j8 T8 H* d g. x2 g, s# g0 f% ^ {
8 p6 A1 i8 d! g X6 R \/ D$ o m_idMurderer = pAttacker->m_idPlayer;
& M( {0 @2 v7 ^4 Q
+ S$ [& e$ r9 c3 S% q+ W
" e4 Z( q3 e- ]6 h CWorld* pWorld = GetWorld();
8 s1 V; H C. q) X+ W( ]! V if( pWorld )8 I* a+ {9 @% g# B! v8 h7 H
{
* j" C+ v& w' [6 n char szFormat[256];: |; q% W' k+ g
strcpy( szFormat, pAttacker->GetName() );
8 \2 L0 m) u5 r8 T+ s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 Q" p( _. G2 C% P
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
8 H! v1 j& O p; h+ k }
. k* E! r' `* P d }
: F6 e6 d& ?& Y2 f
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