|
|
赏金系统恢复! g+ k7 Y2 z' [9 a% C; p
Mover.cpp
. T& E# O2 e3 W% x- n1 Z8 p6 |% A. N7 K( ^$ _- _' o
Code:& N. f0 m% M6 v0 }/ q
int CMover::SubPK( CMover *pAttacker, int nReflect )
0 G% E; E" s4 u3 L# I{/ i4 i" T% ?4 p. G0 X4 E! R2 f. s
if( !g_eLocal.GetState( EVE_PK )
7 A' @8 D w% x' j#ifdef __JEFF_11_4; I [- ^! ]8 X5 V
|| GetWorld()->IsArena()$ k" S8 z$ {3 J ?. S( y1 H! i2 u
#endif // __JEFF_11_4
1 ~ x+ [! ~* t4 r )5 t2 P3 L" h [: m' U$ H
return 1;
; }3 v2 i) r1 c/ C2 O( C( W g' H# T# b4 v5 v- Z' N- P* M: ^
#if __VER >= 8 // __S8_PK8 \7 |3 p$ k6 |" `: `5 z5 F/ o" B* f
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! e& A0 q8 @# n0 x$ C6 M
return 1;
4 ~+ ~: R* M( d5 F: o$ M! Z
' f+ G4 d3 ?1 a: x& r1 X if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 S4 b: s. ]2 f
return 1;9 a5 I4 D/ A0 Q/ [( z1 R O& E' W( b
- ^' X& l/ [1 E# Q( y' R4 K s#if __VER >= 11 // __GUILD_COMBAT_1TO1
" D4 ?5 P' Q+ V" q( a if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
$ u# g% n# X" B# { return 1;
* l% p" ^0 a/ |( y#endif // __GUILD_COMBAT_1TO1
. m% |, i8 b, F' p3 U0 B
$ T. h5 t) k7 f6 \0 ] if( g_eLocal.GetState( EVE_PKCOST )
& N: D! k6 x) _#ifdef __JEFF_11_4" q9 v% Q7 M( p2 M
&& GetWorld()->IsArena() == FALSE
# p! m( K) Q n8 d3 }4 c6 {#endif // __JEFF_11_4' u5 L& O1 i/ j+ ~7 o& z
)
' \7 f$ U' l( y# M/ L {& _1 e0 s+ B/ ~
if( IsPlayer() && IsChaotic() )
. D6 s! i, k* z, j8 } {8 H: U7 w/ Z4 l0 p6 a& d3 g; U
#if !defined(__INTERNALSERVER). G `9 }- q. C3 I, P
if( m_dwAuthorization < AUTH_HELPER )# b/ i* n0 N* J% N# M: ^
#endif/ r6 d# ~/ n8 y7 e. s7 @, [& p
{3 x+ i- s9 i% Y3 m
// ??àì?? μ?·ó 4 {4 z, S5 _5 G1 {7 J0 z! A3 U/ L
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 M( N5 q0 q. s4 S8 S
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* j2 v# b- Z: f2 f int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) n! f) M* s# q' Q2 t) f
for( int i=0; i < nInvenDrop; ++i )7 N/ d" n1 t( X, M: a% v/ G2 n4 {! A
{- t2 F* p9 L! |- \4 ~& W d
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
' x3 H, S4 T) e3 R$ s+ x+ [; k break;. M% ^+ B2 N x/ B/ X2 X2 {, W
}
% W7 R1 J0 D0 X5 Z$ c" ?: `
1 S! A/ W& L1 [! Y8 J1 f5 J // - à??? μ?·ó% J# Z) k. g+ P
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
; `2 F) g# T; {: D7 m& A for( i=0; i < nEquipDrop; ++i )9 Z. T+ Q, j- L; M7 C0 F
{
( C' l m0 `+ {$ _: u4 v) V/ V7 D if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) / L ?# m' \" D. r* c) O
break;* v% }# }" B% J# z
} ( y/ H/ K3 G! L$ _- {
}# W4 O6 M0 ?- o6 \2 [* S1 L8 ?; j0 b
}
8 c3 p) d S/ {9 z }3 n8 ?* }. u5 k3 I* k l
% V" ]# }) W: F% ` if( pAttacker->IsPlayer() )) m4 A; Y5 g9 E* `+ M
{& X6 z* F0 n- ?3 Q# D. w* a
m_idMurderer = pAttacker->m_idPlayer;
$ d# r1 D* r# e" O* R6 W* [
, @4 q& Z! R& a/ Y0 ?4 f
8 W1 y; C; T8 {% Q& w& x3 m CWorld* pWorld = GetWorld();( d3 y K! C; c! z6 ]: M3 I
if( pWorld )
; L9 P; }- L- K+ F3 w {
6 \( [ ^: Q4 z4 ]2 j char szFormat[256];
. `& u. s# i, J" { strcpy( szFormat, pAttacker->GetName() );
# F I1 ~ W. H: }3 g$ R1 l) { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 L6 L2 h3 u: \- ^; p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. `5 m+ A2 \- O+ {& V) g' d, c" @
}/ Q# X0 o7 V* e% n R, [
}
0 G8 t4 u1 \/ c S& y% `
6 Y7 G0 Y7 q$ t7 v1 Y if( !pAttacker->IsPlayer() || IsNPC() )
5 U8 N! w, U2 m8 k return 1;! B1 D: D! @& X# t% T1 P
6 d6 A" Q) H9 H) E BOOL bAdd = FALSE;/ o( c- F$ Z$ R. w# s5 y. w8 e3 i- N
if( pAttacker->IsChaotic() ) // ???à?ó??
) W- O+ z0 v. R- w9 A& q. U {
1 ^4 V, H3 j3 @8 Y4 c if( !IsChaotic() )* x% f4 D) J3 Q# I
bAdd = TRUE;
$ ~2 E: \7 R* \/ u }5 Q" H- w# i; e/ ~# |
else // ?????ó??, èù???ó??
& |# R G/ G, ]) R. G) E {
4 n" n }* m) i% @8 v) n+ w: r if( !(IsChaotic() || IsPKPink()) )" b4 s$ k8 s6 T: {& }% x
bAdd = TRUE;
) A d0 z9 e9 A7 B1 j }
9 b9 V, v% Q3 t% d+ d# t* E2 G3 ^! m+ V/ b5 X G# \# u6 O
/// ???à????, ?o?aà? ??·ááü
2 D9 [9 u) T+ w& o0 O, H& R if( bAdd && nReflect == 0
. Y0 N- s. s' p% C& m5 u/ z7 Y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...0 m( J0 q: Q* q0 q4 V6 d
{
; s: t% D2 p$ r, G' l if( IsPlayer() && pAttacker->IsPlayer() ): A* c, A& Z5 M l$ |6 K
{8 J8 u: ]) t9 B1 c, ~
if( !pAttacker->IsChaotic() )
2 c* U$ r- N/ w+ ~# ]; i ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );; p; g$ N6 n8 A2 v) |
CString szSendMsg;* ]) j4 ]; w5 I( P3 s. v- `2 p6 _
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
# E3 K! Y/ z( x0 k7 J* z+ @ ((CUser*)this)->AddText( szSendMsg );
, @9 p% a t! ]# ~8 T7 M8 x szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );! ? l: Y1 L* w) V$ j! k. [
((CUser*)pAttacker)->AddText( szSendMsg );
% z* ~, i' H/ U }
5 [" U. [6 v$ g2 E0 Q6 b+ F6 s) u5 {9 ] D
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );% G- S [- M7 x0 k5 y& C# p
((CUser*)pAttacker)->AddPKValue();) y" T: _. Q; S2 S
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );* U; R; H x8 b7 u4 J7 L: E
g_UserMng.AddPKPropensity( pAttacker );, H J; j# h% l# r
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
# K& r7 B: ^( o! |, E7 b% z* r0 u#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% t4 m1 B7 ^! i4 M s6 b! u
#ifndef __MAINSERVER# p' Y6 |+ X2 r. T5 U4 H
if(!pAttacker->IsPlayer())+ x, P. ?8 L& q1 n% |8 C# d
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );$ k* \) d3 A! D. \( L. i/ Q, G
#endif // __MAINSERVER
$ \" I( g5 j# v/ j$ o. T ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
v7 m: _9 u6 R! N) ?) p3 T& Y#endif // __HONORABLE_TITLE // ′Tà?
, S; f. o0 G2 H$ X }
6 ]/ h9 B7 k; V& R#else // __VER >= 8 // __S8_PK
% L; M: Z* n/ k BOOL bChaotic = IsChaotic();: x8 r9 K3 q. D: |1 U# g
0 }% Q( \9 ~! ?8 @8 g m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.+ ~9 G) x/ k, }( ^/ D9 O
pAttacker->m_nNumKill++; // ?3?? á?°?
4 r6 M" Z* D7 B* d3 W1 F (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.7 H1 v+ A0 h. q6 B, Q' b+ G
; @6 z t- m: @8 z1 D& e/ P
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- ^2 c' ]8 c- ?5 A p) ?' _8 t0 X if( nGap >= 80 )
& C5 u2 J; p+ s/ U ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
5 ~1 r) _& Y; w. N9 P
/ v8 H5 F- V! v9 O // o??ó±Y ?3±?±a?| ??????′ù.' h$ M# k) \9 b1 g) t" x: o
CWorld* pWorld = GetWorld();
& z3 d# {* h7 x+ i: X. e- h0 ^9 D" { if( pWorld )5 i& }( H) @7 e* r- G
{
8 m/ k- c! [( X( P0 v6 N2 o H+ y4 A //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) p9 H+ K" C" b& T: @8 m$ E char szFormat[256];* L5 [; w9 ~4 i3 y/ S
strcpy( szFormat, pAttacker->GetName() );0 ?# T- u# `' |; v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 l7 M4 B/ \' y% H) R+ l6 \ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );0 j' Z( Z: {* p+ n4 d: k( D
} k7 m' h- M9 l/ n( }" y) r
8 _3 [- m4 U0 W! o, T) Q0 s0 L# C if( g_eLocal.GetState( EVE_PKCOST )
: _6 O9 S$ F4 T: v#ifdef __JEFF_11_4
% i& P& p1 c% H && ( pWorld && pWorld->IsArena() == FALSE )
8 N+ b7 O" ]) ]. d: d" M' a#endif // __JEFF_11_4# G4 e2 r& r8 \! o
) P) Z% X4 @" W6 [. T0 b+ Z
{8 c4 ^" z: J) N* @
if( bChaotic ) 8 }/ j2 f4 w& W8 P
{
h) s/ t/ I9 F5 N #if !defined(__INTERNALSERVER)4 j* e; H; Q& d! Q/ _' b: i
if( m_dwAuthorization < AUTH_HELPER )
; B1 N R! H5 _$ x( F #endif
. h8 |1 v6 B' C3 K1 m& \, y( j {
' P l. ?/ X1 v; A3 _# G // ??3?μ?·ó * M: M1 t6 o7 t+ w9 }
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );3 L( d$ G ^+ X, X0 ~" W# ]
float fRate = pProp->nDropGoldPercent / 100.0f;
0 Z: |' j q5 Y: e int nGold = GetGold() * fRate;- T5 y; E: n1 s2 W9 L
' B# c: G7 U, G
if( nGold > 0 )% _$ Y5 N9 M! d. z# f, [
DropGold( nGold , GetPos(), TRUE );, h* C& f9 F$ p$ G y
4 M' Y: Y/ o# T, ` |4 X // ??àì?? μ?·ó
6 w% p; L& x* C2 H0 G+ V& c for( int i=0; i<pProp->nDropItem; ++i )
: D t' _- F6 _. E( l" Z: B {* D; `* P, b0 @9 g1 Y. U# h; _
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.& {; h" a& K) L0 u6 m' q, g
L4 J5 P" H' N if( xRandom( 100 ) < pProp->nDropPercent )
6 W3 G) b! l5 A+ s {
0 }8 k# K8 a) i1 V g9 l$ x' d if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 p) C+ K+ X3 n1 H( c0 x
break;1 l2 |4 Y7 a' }
}4 p& p( O% L, U$ f1 E
}
- {2 L1 X K& n# q' X/ N; E2 `5 j- A }6 A* Y/ d: ~1 v# R
} 0 l% ]2 H3 R: `4 ?) D5 Z
}) b5 w1 l# Z# i \8 u
% e6 Q: q* w- I& h8 z( O
//pAttackerà? slaughter°aà? oˉ°????2′ù.
2 W @! Z6 h/ y* C1 Q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
a4 ?% J0 t" O // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& _; A2 X1 j b* X9 o1 h1 }8 x
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
. t2 H% a& Y5 ?& j" ` UpgradeKarma();
6 V) B& e+ Z" {2 Z0 L/ W#endif // __VER >= 8 // __S8_PK' X6 O# b! Y0 y- x; E) |/ q+ r9 ^
return 1;2 |) X) ^# G7 T6 p$ w
}" Z; _% ]2 ^" m
1 ? q3 k/ Q; N
- f- ^+ K8 s% \% f# d- t
0 N. r {4 U+ A* `6 ~: X
4 q C3 ?0 R& m& T4 ^7 J8 r, c/ e" y2 T
0 L, P; u b1 f6 \$ I: \' f' m
-------------------------------------------) S+ q, R# Z2 z9 N
# @" T0 e1 V7 j) \
5 v( p$ L# T( ?) z, A! g if( pAttacker->IsPlayer() )
2 x( `+ r" S+ s9 X L {
% q/ C0 q; N+ b9 n9 s: a m_idMurderer = pAttacker->m_idPlayer;& c# r y, j7 S- |; E, s
2 m! x, K+ S$ b A# o3 @" e4 A4 h! x) @$ z7 I1 Z* n' P) N
CWorld* pWorld = GetWorld(); D5 ]3 _$ \6 g' p
if( pWorld )
7 d2 K0 ^& ^6 C& O {$ Y( H' c" q3 T( q& B' y }
char szFormat[256];6 D8 F4 T8 m7 x! q R: n, L
strcpy( szFormat, pAttacker->GetName() );: S+ G6 J% ]1 R
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& R& N8 ]$ m F. R1 ` g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* O& }: ]- x1 K. d* j
}
4 y* l, d$ [. ?8 ~" l! N" w }8 c0 \0 @( K" m! n1 P. s0 b9 w S
" J4 Z! m4 D6 v2 F4 g" T |
|