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赏金系统恢复6 N/ r# `1 s) k7 ]$ ~: ~& G$ ]
Mover.cpp# Q3 B1 L8 z b" h
# C! T1 k* c$ ?. b7 o$ @ z+ |# KCode:) }' e& g4 M+ Q3 f; o4 ~
int CMover::SubPK( CMover *pAttacker, int nReflect )
- {. ?! ~* p+ H3 `{
8 f0 r$ |( w% \+ D* z/ v2 ]0 h% d if( !g_eLocal.GetState( EVE_PK )
, J: m9 c, {" B#ifdef __JEFF_11_44 Z, N1 U/ p" P) C) ~/ u( E
|| GetWorld()->IsArena()
. e$ D, R# d: v' ?#endif // __JEFF_11_47 z/ ^4 O2 s1 X+ Q1 I& c4 C8 d. r
)
; |3 Y( J g9 X7 U l' G: n6 Q; X return 1;! t& M: D+ U' G
/ O% K+ @8 l7 s7 G. c
#if __VER >= 8 // __S8_PK6 y% _" I/ r# x) l6 Z3 Y1 J
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- [( |3 u5 F: {' o. H) | return 1;
2 [, C& `% E, ]6 T" b1 G' l2 f% |$ f
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( k* W/ c5 J6 ] return 1;
- j6 m3 V. L+ p2 K: W7 k& h; K; ]9 U8 I) M: \% N- O( l0 [4 @7 V, Z
#if __VER >= 11 // __GUILD_COMBAT_1TO15 c, Q0 M' M" d& I; @6 ] r
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 j) }' y5 ^# P0 H: e9 Z
return 1;/ f, ? A4 @" p1 O+ A
#endif // __GUILD_COMBAT_1TO1
6 C% P% G* H) Y; G* ^& J
; p) ~; ?; N, l, y E! W0 `% g if( g_eLocal.GetState( EVE_PKCOST ) 2 X- q( z0 T3 g8 V* W6 X
#ifdef __JEFF_11_4
6 d* M' n% S) ` && GetWorld()->IsArena() == FALSE
! z# G6 z" d# ]6 x#endif // __JEFF_11_49 ~4 y' _- `; {( n A
)
5 {. f8 R% U& y$ j: c7 ^ {
9 t* f' w1 n/ A7 A8 z- V# p T if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)4 I, Y* C' E# {# i; q: k
if( m_dwAuthorization < AUTH_HELPER )
/ O, L; D: a7 z#endif, p# U, [; l2 w# G* u$ o3 a
{
2 w# E6 B( p0 s+ o% ^/ r% v // ??àì?? μ?·ó
x1 H5 R' W; q7 L' C5 I& q // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 v! P5 \ ]) m% z! U, g" P
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );$ {, E& D8 P1 z: g- x
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
' i3 x5 R. r# S2 J for( int i=0; i < nInvenDrop; ++i )- o% M6 x) `0 ]6 g6 d
{
% e& b* ~. y8 f5 B if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 V1 ^0 m4 B% ^- {
break;
) b; e* L0 R% L8 @ {1 N- V }
$ e5 }$ c9 X H- \# r. e. X& K* N+ \+ {3 g. B+ g# ~$ l
// - à??? μ?·ó
- ^# x* {4 K; m' a, q1 B3 O/ y. ` int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
/ L: }# g8 x& Q0 a for( i=0; i < nEquipDrop; ++i )0 I. }" y2 ?8 H" E6 w- ^
{% z8 s$ O' {2 j- Z# e2 T# x: M) |7 S
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 9 P" Y+ j) h' U; S: t, P9 ?: s
break;7 h! U; n" _% E) H, b; L7 s
}
) b( G# S" ]. W }
. E. V" v# z) R$ ^1 U! k }
7 y6 M6 }; u, c5 J }0 E! s- J! K& V9 j
4 C. R( Q$ C+ H) @ y7 n! p' x if( pAttacker->IsPlayer() )
; U; {9 |/ U7 e9 `2 a {" \8 @7 e' @; i; e
m_idMurderer = pAttacker->m_idPlayer;. o1 q" N6 u6 {1 a: g4 D" c
+ k' w$ P6 O" g" m# x# K9 r; h2 y, I" I
CWorld* pWorld = GetWorld();
8 W) B9 K5 y. a' z if( pWorld )
8 c3 q% g- h5 P {
" y# o1 X0 x ?; m; R# j char szFormat[256];
1 ]& M2 [/ [: N strcpy( szFormat, pAttacker->GetName() );
" f# T; Y+ ?( w$ O% I! @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 _! Q4 J, Y w- j& b- Z( p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, v% t- {" O" r: N$ O9 K0 N
}
' k# r' i0 |4 A" B) P, c }
9 J& x+ P8 u: A& C3 f# Q$ _; X# I) [. S$ m! X
if( !pAttacker->IsPlayer() || IsNPC() )
: o' T& e: d- a; i; O return 1;) D; V% S' {+ j$ F2 d! g
: M. P; z" q% ?5 A6 P9 j BOOL bAdd = FALSE;) Q& k( r8 _6 e6 w* P) R# B) E
if( pAttacker->IsChaotic() ) // ???à?ó??
+ }" d/ Z: y r* V q {/ L# Y2 |- F( z( k' D, _4 n
if( !IsChaotic() )3 F- R1 x3 [: `
bAdd = TRUE;
1 q1 a1 _1 ]" A# p }
- l; Q4 k' a* q7 j- V else // ?????ó??, èù???ó??# E1 Q- l- _- E# s- r3 S3 ^
{* |# Q" F5 w2 { p2 j
if( !(IsChaotic() || IsPKPink()) )( S% g& s/ O6 s9 S, u8 H3 x9 y" k
bAdd = TRUE;
2 E1 a0 N; X! A. @ }
- j$ X# x) r$ }" T5 n/ ?3 T
' d& E% L' k" |4 ^* _3 g5 x" v /// ???à????, ?o?aà? ??·ááü; n2 \# F& q; X: g
if( bAdd && nReflect == 0
8 R$ ~/ u7 _4 c+ y1 V- t && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
7 _' [# p7 S4 H' S {
; |# W+ R: C; z0 } if( IsPlayer() && pAttacker->IsPlayer() )
) j1 t# F6 }: {1 n8 i6 }* Y% t/ l) l {
0 t4 }$ m+ e2 |4 ~8 j: v) y* q$ \ if( !pAttacker->IsChaotic() )
% b% p8 g |1 u0 A ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
9 i6 s5 u r3 b0 Y+ W6 a: B CString szSendMsg;
; b: j; [/ N( ^1 Q8 u0 F% Q, A szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
( U# C, m6 R, q3 d ((CUser*)this)->AddText( szSendMsg );8 L8 @ r2 u. h7 [' a @1 ~5 B
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );: \2 R4 l2 }* f2 a
((CUser*)pAttacker)->AddText( szSendMsg );/ I" J+ ^: D! L. q
}% M/ e( R, t0 w% n" n/ {( G
3 u! g- I6 Y# h3 I4 s
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
% ?+ I v. ?, z ((CUser*)pAttacker)->AddPKValue(); _% v" P! R# L
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );0 S' R, L2 P, i' [, I3 V
g_UserMng.AddPKPropensity( pAttacker );
6 y* g k: s. S1 b, _ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );% F3 U9 z- j B4 {
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; s' G4 M0 r, |7 ^$ m#ifndef __MAINSERVER4 d* w/ ]' p+ ^
if(!pAttacker->IsPlayer()) Q( X+ W/ v- P3 D8 {& Q
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );' k/ Y/ w" o9 ^& `7 H2 X
#endif // __MAINSERVER
% M, }0 D! O+ j/ T; [ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
2 y4 S, U- \6 A# p& ]& H#endif // __HONORABLE_TITLE // ′Tà?
. L) t; W5 {1 z }
0 e" @' h4 L- g M# _) |0 u0 X#else // __VER >= 8 // __S8_PK
4 Q5 i1 D3 d: O7 A8 |3 s BOOL bChaotic = IsChaotic(); W& n# y, t" s& c0 l6 f
5 Q; j8 J, E/ X0 Z m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.7 i5 G8 i* ^8 o. p+ E' {5 B4 r) @
pAttacker->m_nNumKill++; // ?3?? á?°?$ \3 K S! X2 j; w7 U: ^; h
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.5 l) p) m% a% R
- U6 b6 g5 `, @ T3 j( C; c int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! M3 Y4 G j% z0 z: e# _ if( nGap >= 80 )+ z" Q! \0 N3 s2 u1 L$ a
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
, U7 q- Y+ E, {8 E$ V
, _3 H9 i/ F# B // o??ó±Y ?3±?±a?| ??????′ù.- v' ~5 P& ^. E! S
CWorld* pWorld = GetWorld();
- h. w c3 K$ k5 b3 E& ~7 K if( pWorld )
6 a( Q$ U7 ]/ \) v5 u {
. E1 w: R- W8 d //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.". V% k1 H8 F8 u' r8 e5 Z
char szFormat[256];! R' K/ X9 B2 [$ L8 j, r" b; D0 L- V
strcpy( szFormat, pAttacker->GetName() );
$ W' S; u& W: d8 U+ _4 t' k7 E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: K9 d$ c' \" T/ F, j8 y# _( `2 [0 [ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );! T+ M) t. R+ A9 ]2 f
}- W# l7 U5 R" l, C9 }3 c& ^
" b& h2 Z$ {( { c1 _& U
if( g_eLocal.GetState( EVE_PKCOST )
5 p& E' l1 g* Z. z: r. J3 D0 |3 s#ifdef __JEFF_11_4' V& s% q$ m' q
&& ( pWorld && pWorld->IsArena() == FALSE )
2 L) j1 [& m2 w- Y7 K2 u4 ?9 R#endif // __JEFF_11_4
, {4 G, e: C$ y' H" ^! a; F( X )
. O/ T# M7 d/ u M& ~0 w' m {3 ~3 I( l% e; H! ~! P" U3 c, u3 {
if( bChaotic ) ; g: P' |2 }- m8 S; D, E
{$ u+ Y4 [ c0 R6 d# F% T
#if !defined(__INTERNALSERVER)
- A- ?, S5 `1 b* U1 v& P" X if( m_dwAuthorization < AUTH_HELPER )& Z% R2 O2 q% z' d% A. i
#endif& Z9 S6 i5 @: n8 |. x: `+ i
{* k: ]1 ?8 Y7 c/ e* O4 X$ S
// ??3?μ?·ó
' @; z% A" z8 M, d5 x5 v& M! D KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
9 `* Y0 k7 M' i float fRate = pProp->nDropGoldPercent / 100.0f;
, l" ]# {( s0 P4 s int nGold = GetGold() * fRate;5 s+ l: Q- \) Z2 q: d$ M' H+ b
( ]/ o9 ~5 M) g
if( nGold > 0 )
$ ~$ Y2 Z. D3 b# J4 x1 t DropGold( nGold , GetPos(), TRUE );
. ]2 g, I$ h3 o- S
1 p& R! h" G$ \& l- H; B: e B // ??àì?? μ?·ó
; D/ {4 c: j4 { for( int i=0; i<pProp->nDropItem; ++i ); a- a* [2 E( X& h' _0 U3 G8 U9 Y
{4 G8 ^0 [, s' z7 j' e$ \) t4 V7 C3 L
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% ]1 M9 k2 a% G- M5 R
4 o3 W8 n( V3 S
if( xRandom( 100 ) < pProp->nDropPercent )
' y3 ?5 ~. i2 v; o3 S {
& E6 T2 I% k! l' a1 c+ _* ` if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
* Q' |1 `, X1 @4 u+ q" ?; } break;. x( q6 X7 M/ H9 V* e, N. e
}! M+ V, x/ y0 X" k: p a! A
}- J6 f. m. W2 [( l% J5 ?# E
}& T' y1 D* b. u- n7 V2 }# K, w
} 3 P) B3 R: g- q- p- P
}" K4 Z1 T- l$ P8 S4 U
0 u1 w# J4 {5 k# n* ` //pAttackerà? slaughter°aà? oˉ°????2′ù.
8 z$ M b( N" U: h pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );( B: q8 J( P6 O/ Q. z. }/ @
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.2 g9 @- V8 D1 y5 Y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ): ]5 m4 a; K1 r
UpgradeKarma();$ N8 o. b6 V$ E! o U
#endif // __VER >= 8 // __S8_PK0 _, F- G5 K6 X4 P
return 1;! P1 ^; `+ t0 z( p. I
}
% E& @# o& s3 L; C& O
# Y. ^6 Q6 v! s1 o
; K9 E4 H3 B# X/ C' l
9 ]4 I' N# P4 @* h( S% y8 H& w7 ?5 Z
- k' [, r, F" I6 G& Y
* z% c4 l; c# L4 ?; {5 r/ E8 b- t @-------------------------------------------* ?2 d% Z: D& v, N
6 D" n! H: D. Q
9 {$ z8 m$ {7 U( M9 e if( pAttacker->IsPlayer() )' K# t1 p, [0 q# d+ u9 A2 D4 `
{! C) X2 u/ W$ A' B' h
m_idMurderer = pAttacker->m_idPlayer;
9 v$ d9 k# P! h' y4 O9 d) P& I2 o4 x2 g1 {; E' K7 U2 g9 n, {
6 v, l4 A" `# j+ C% `+ G1 [
CWorld* pWorld = GetWorld();
; G0 p8 K6 [% d2 N. r9 C W& ? if( pWorld )" G, _4 h+ c+ f9 ?
{
G1 c) ]4 P5 ~7 d5 x char szFormat[256];
) n }' m0 o; ?6 M1 x Y$ e strcpy( szFormat, pAttacker->GetName() );4 P2 @' s& C, x+ |, e; m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 B0 |% G/ W" k- X" m# z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) E) c9 o' y$ x9 \2 b
}4 C, U5 W x4 z, W* ^! ]& \* K
}9 x' u# K$ x+ }+ ~% J* J
0 ]; h) j! I* F: c1 l0 m
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