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赏金系统恢复
2 ] [# w$ F! u$ U* h, g. TMover.cpp
3 L6 t; C% l! D. m
4 G+ P4 g1 O; n# l$ e' Y0 VCode:
- \% ~7 b6 G, A' {int CMover::SubPK( CMover *pAttacker, int nReflect ): C2 s9 u" a: G5 ]! }" O
{: O! G: U2 ^$ X1 e' y$ T7 s/ u* z
if( !g_eLocal.GetState( EVE_PK )
& _: [+ O. v, v6 l2 |% {#ifdef __JEFF_11_4% P5 r: \, Y, S3 ` y6 w" \
|| GetWorld()->IsArena()) v$ Q8 g- {- W! x0 R% n8 C6 l% P
#endif // __JEFF_11_4
0 u# s3 @% i% X* f )
9 N/ W% t: }9 R, J8 T return 1;4 b' B, a- ]3 Q
! B# b9 A( H' M0 J& c% i) e
#if __VER >= 8 // __S8_PK
4 L" i& `0 \: ` V) l$ h$ H2 { if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* z' i1 D3 B* i, \ return 1;
. k! V5 q$ Z7 k- l o0 ?2 S1 `4 x8 E/ H0 ~) M
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), z5 f, r. L0 h: ?* [: i1 t
return 1;/ [6 R; C* _2 }) t
C9 \# x4 D- y# S0 s+ Q" v+ Z. q
#if __VER >= 11 // __GUILD_COMBAT_1TO14 W9 v S, `8 A& p# m! ?( ~
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& a# {* w: @$ q% F$ a0 L! E2 q
return 1;" K4 D4 [4 L3 J! W) e
#endif // __GUILD_COMBAT_1TO1: O$ X4 J! q/ F2 s9 g
5 {! z8 r' W6 J
if( g_eLocal.GetState( EVE_PKCOST ) 3 V T; \9 |6 f: ?9 h
#ifdef __JEFF_11_4
6 X8 Q: _2 d# h. b! j" @ && GetWorld()->IsArena() == FALSE
3 @$ _+ D9 V. r2 G#endif // __JEFF_11_47 Z5 r% a. ]" X
)* ~: K" F2 A% @7 P5 H7 ^' {$ b
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if( IsPlayer() && IsChaotic() )
; X# Y% v* J6 Y9 ~ {
, K& P! ?- {. z4 p, P0 \#if !defined(__INTERNALSERVER)
$ e0 K3 S% ~4 J3 S7 x if( m_dwAuthorization < AUTH_HELPER ), o# G" A" o, p' u3 j- O( ^1 y& l
#endif: h% X% U* c& s; Q
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// ??àì?? μ?·ó 4 P$ [) r6 L) X+ a
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )5 t, e; h0 u: q! ]( g. q* u5 S4 {" n& Z: u
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' e& Y2 D" y2 @% p0 F3 q; ? int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );7 Y" I: m! d5 D
for( int i=0; i < nInvenDrop; ++i )3 B6 h: o5 c2 K: I6 o( p4 M5 U
{
; R5 c( M( V; P: ?# i; t7 }/ w( v if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
: U+ P U3 d/ E1 k break;
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" Y8 L; b e9 A // - à??? μ?·ó
7 E" h( I! j- q int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );/ K) m2 V- W) e, V" F, L/ W
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
; |0 j V3 A& Q( `0 M/ k( Y break;
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}
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if( pAttacker->IsPlayer() )1 m) C# h: K; d8 m# w8 }7 U+ h
{
% I. H. O( W2 c$ a- ^ m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
3 g# K3 u& {3 ?! ?# { if( pWorld )
2 K' C* E% x0 @# ~ {
; y/ h, ^8 s) ?8 i% F- Z0 ?# V char szFormat[256];" W5 Q1 n! V' n+ E- L
strcpy( szFormat, pAttacker->GetName() );7 J i( k+ t* u& }- J; E: T5 l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 l4 J* Y; U* o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# T, v/ e$ |2 R E( p
}
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' ]3 t6 y \4 B/ d! s
" a8 G+ }/ O) x+ E if( !pAttacker->IsPlayer() || IsNPC() )
4 @9 K( z6 Y' z4 V a7 B return 1;
+ c1 v3 }. `1 D6 _9 T5 ~8 I) b1 \7 ^$ B$ P* n
BOOL bAdd = FALSE;
6 _# q% }. Z& ^* B; ^+ ~+ b6 u/ J. @ if( pAttacker->IsChaotic() ) // ???à?ó??& }8 L% M0 W6 l6 ` `+ b
{
R0 u* k+ U% ~* R# s I if( !IsChaotic() )
) h, [+ R4 I3 }+ p: |- q bAdd = TRUE;
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else // ?????ó??, èù???ó??/ i1 i, L5 C. }; n0 d' C
{
, |$ r" g% N$ b; R if( !(IsChaotic() || IsPKPink()) )/ e" N. k2 j& E- _) v* T0 U p& l
bAdd = TRUE;
- g9 C9 p8 L; N0 D7 ?. R+ V% v7 F }
2 W% R1 Z& {# M( x: o& w* I
6 |( P! m5 v# L2 p/ |7 P) R( F' { /// ???à????, ?o?aà? ??·ááü
' z! K! f' K' y- r if( bAdd && nReflect == 0
5 \0 E- x4 e: g5 @ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 ^: f: m) K3 j* K& w {! V: f7 _! u2 |
if( IsPlayer() && pAttacker->IsPlayer() )
& v( o% K) W% A {
4 M k8 m1 o0 y9 N7 d3 v4 g if( !pAttacker->IsChaotic() )
, k% M+ G* k" A- _# n8 x* z! K ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 w1 V& x9 q- Y3 Q CString szSendMsg;) f$ C' m" m' ?3 B, e6 F2 j: V
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
+ S& p H6 n. K3 Y: s+ A! t ((CUser*)this)->AddText( szSendMsg );) d& O/ m0 X3 m" f9 O4 `5 g
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
$ Q5 z+ W$ w& F0 t ((CUser*)pAttacker)->AddText( szSendMsg );2 t5 E& [& R7 L- }
}
; k3 v8 F$ c/ D, I5 P( U8 {0 h) F/ M, s2 _7 q) k# t
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );6 o v( ^$ i4 y7 ^) x/ J7 P
((CUser*)pAttacker)->AddPKValue();7 c5 m: k2 v( z% r
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
$ r1 B! N; {6 W5 |; b0 R g_UserMng.AddPKPropensity( pAttacker );
* U; O0 g$ n) i, n g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );8 Z: }3 }% T: Z
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
9 V# `! {& W9 E$ U, i0 s#ifndef __MAINSERVER
_$ V' s3 J" E* wif(!pAttacker->IsPlayer())
( t4 }! l6 B: J3 L FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 v. V. d1 w3 ^- }! Z
#endif // __MAINSERVER
! N+ w8 ?# P! u B ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);5 Q ]& ^7 P. }1 x# e
#endif // __HONORABLE_TITLE // ′Tà?
1 c# V- _; G t# \) `" P: u4 i! J' C }
% Q) r) u4 V/ ^#else // __VER >= 8 // __S8_PK2 r$ x) i; g5 c" D. R
BOOL bChaotic = IsChaotic();0 S! ~% ], g- o" n `: \# Z
0 `" |4 c" b6 \. L5 S
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.9 _+ y. Y. j) s
pAttacker->m_nNumKill++; // ?3?? á?°?! I0 R: d' V/ R$ G3 P; E" s4 q
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.. H3 b1 \' p k$ h% g
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 @/ [+ \1 M$ _6 ~3 M# v* Y
if( nGap >= 80 )3 J& C# ^& F! Q2 q
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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# a: ^5 U% ?. j- e& n* s2 Q7 D // o??ó±Y ?3±?±a?| ??????′ù.
" k! a1 |% T( d- l CWorld* pWorld = GetWorld();
2 |6 \$ H, J$ z7 g* c if( pWorld )6 k/ z, i- u* N2 m6 g, ~
{
( ]1 V. Q8 ^: K8 f, s q4 X$ C7 U //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") ^+ `, e8 I$ E9 |! C2 r5 ?4 S n% O
char szFormat[256];
# H9 ?7 n% D! m- h4 c. c: j strcpy( szFormat, pAttacker->GetName() );6 L* K) Y2 j5 T5 ^! L# v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" D' D! `4 N* f$ A# w6 z A g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );( k2 M4 i( b6 z: E+ I
}4 }7 p4 t# d v3 e: B; C
% q6 q6 B' t/ y* S& p( f/ h- v
if( g_eLocal.GetState( EVE_PKCOST )
/ \% V2 Y" [9 t' t#ifdef __JEFF_11_4# j% p7 L6 {! ~2 P3 k, [
&& ( pWorld && pWorld->IsArena() == FALSE )
7 o/ d A. p- _/ S; v5 U#endif // __JEFF_11_4! s# ~ }1 \, G6 Q7 }# W7 y
)! c5 b# {/ ^8 [* q' M( I
{7 m _; T' K2 i' x( k7 T* D! N
if( bChaotic ) + s+ M& b- y0 q' V
{4 Q+ l. Q% g8 R7 B7 f* i
#if !defined(__INTERNALSERVER)) ~0 `3 Z% _" U' J$ P* ~ Q
if( m_dwAuthorization < AUTH_HELPER )
; t- _8 z, i) L3 ^/ |$ N2 z# ? #endif; T& x' \" K& N. z8 x; m
{* j M" k9 X0 K! \
// ??3?μ?·ó
) k% K# e/ x5 j$ x* P KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );% U4 q& M: w/ D Q
float fRate = pProp->nDropGoldPercent / 100.0f;
; ]5 v/ l) B+ z& u& v( o; u3 W* f int nGold = GetGold() * fRate;+ \) Q1 X# W" b3 H0 ~! f3 \
6 ^/ m u) T2 i: p4 e9 _ if( nGold > 0 )+ j# N) t2 Z1 D
DropGold( nGold , GetPos(), TRUE );( N2 _ G# J% {% y% A9 l5 Z5 {
! n0 e6 M* A Y& m // ??àì?? μ?·ó
3 K6 l- A4 l! S; Z) _5 F( Q* w for( int i=0; i<pProp->nDropItem; ++i )
1 J# ?6 h) u( y5 x {/ B7 U" T/ j5 _: t, H
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
2 v+ D6 v+ r2 S" `, v/ B, s3 u/ y K5 j, @! Q& j S
if( xRandom( 100 ) < pProp->nDropPercent ) b* Q6 F# Q8 G# i
{% U4 n/ {$ L) m4 |% H/ Y
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * m& j; Y/ h2 z" C3 m4 e& n* a7 _+ z1 F
break;! z2 c/ i. J' X! i' J7 m0 s
}" y% X( \6 D0 V8 y$ `
}
j1 B7 U$ U9 ]0 A4 ]: ?# s/ u8 x }7 X& T$ W3 L( I H% I7 Z, c
} % T9 @% H3 i. O
}
; ]. a% ^: ]" \0 S! f% V, r, O: G2 j$ P' o: v
//pAttackerà? slaughter°aà? oˉ°????2′ù.
$ S/ J- e: }- O pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 `" t# [# i9 d, N // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.7 b- |1 }( C& a4 J! e* p4 R
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )7 z% k$ `8 e- v0 n1 { w; s
UpgradeKarma();
* ]- J: y4 s; s& f) m#endif // __VER >= 8 // __S8_PK4 s& m3 C; R/ Q* d' d' B
return 1;
. S1 b6 g: N: }4 q}
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+ Q0 U) n1 t" j
7 V o7 O# [- ~- x; I4 r2 d-------------------------------------------
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4 O/ U% c# l0 p/ \0 Y1 c5 a% w6 R" H
if( pAttacker->IsPlayer() )5 q8 a, s' z2 o, U, b, }' G
{) t/ A& h& H. c
m_idMurderer = pAttacker->m_idPlayer;! l0 ^+ r& Y( F9 E N f: T
9 x% K1 X: E, K2 g& O+ @, y
4 `8 x: x5 s- R w CWorld* pWorld = GetWorld();
$ |* X7 l8 O$ H! |9 Y9 j' M if( pWorld )+ k% ~7 O! s7 S8 u$ @
{( f- ^3 }: \5 f: u: C& E; j
char szFormat[256];
! P9 @+ Q ^3 ]& p. Y, U3 }! ]! A strcpy( szFormat, pAttacker->GetName() );
5 t( e+ E) i5 z; m ~) Y$ t$ E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ f2 b2 M! B f+ G% A3 Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}+ `4 [) j) r0 R
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