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赏金系统恢复
0 K! m; u0 ]8 G8 z5 JMover.cpp# w5 I" Z- ~% l: H2 g8 b! t; j
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Code:
/ ]: T; K( ?/ o+ n+ uint CMover::SubPK( CMover *pAttacker, int nReflect )/ o3 q* _4 P" I# y+ @1 V8 k" Y7 o3 H
{
. p" @6 ~ ?9 Y( r3 o if( !g_eLocal.GetState( EVE_PK )8 ^" b! d$ V) E- q/ }& X1 z
#ifdef __JEFF_11_4" H) K) l. H! D x3 _
|| GetWorld()->IsArena()
: `4 k' }4 R% w4 P& m: c# K#endif // __JEFF_11_4
2 A# z0 Y" A L4 q9 x* o3 ~ )
$ _& T9 B g1 u' Z0 u' t6 L return 1;+ X" I, l& ~* c+ M
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#if __VER >= 8 // __S8_PK
6 K0 r3 A2 g3 N6 v if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. S) a& G/ G8 n% q8 Y W return 1;
9 x4 S+ K3 R5 R7 P8 ~4 |2 j
3 ~1 l* D9 ?( a7 K' ^: ` if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 ?3 V1 f8 e% l1 q( H return 1;
. s, {% f& z1 e) ?
4 J" X h$ ?: h+ a#if __VER >= 11 // __GUILD_COMBAT_1TO1& g* r: G, n5 _$ D- k' z
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) w" p& a' ^- e* G
return 1;
5 G4 x+ B4 B( d4 b" g#endif // __GUILD_COMBAT_1TO1
. }1 z5 E" C7 J: D5 q( _
1 V9 r3 `) e! L8 B+ S if( g_eLocal.GetState( EVE_PKCOST ) 9 I$ x8 ]* O W' A- v/ f
#ifdef __JEFF_11_4% n' Z5 ?3 W1 S! R9 [2 @6 ^ j$ S0 o ?
&& GetWorld()->IsArena() == FALSE
& x8 b7 D) E5 j L#endif // __JEFF_11_4! x* X6 S+ l' D
)
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if( IsPlayer() && IsChaotic() )
. X" V @. t. q- u$ b# p {
" A5 X+ F; B, k q' h7 x, y#if !defined(__INTERNALSERVER)$ r1 V( `& w" ~1 r
if( m_dwAuthorization < AUTH_HELPER )
: v# c* E: \7 a+ [7 @#endif
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// ??àì?? μ?·ó
; v4 K1 b5 H0 i8 B2 m- K- G // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )# F2 j% w& A6 D, V
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
8 F/ p* U" a% \0 @+ e int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
( O8 z+ V8 n0 ?$ F6 w for( int i=0; i < nInvenDrop; ++i )
' m7 a& u9 K7 s! U9 b1 U {
& n0 a" N' [1 C7 I7 P) T2 K if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
1 W! g* `& y: F6 n. P' ~ L0 y break;
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9 ~( M/ `. K+ {. g" ?: c/ o8 } // - à??? μ?·ó/ `/ `: P* k G. {& H- g
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 l W( W1 U" Y5 u- M% {1 f for( i=0; i < nEquipDrop; ++i )1 K. C l: k4 G/ r& B
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
|" A+ Q, j/ e! }+ L break;& Z: C3 _* z& I4 T+ s
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if( pAttacker->IsPlayer() )1 A4 u( T6 E* d3 Q ?
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m_idMurderer = pAttacker->m_idPlayer;
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# d X" J4 p6 [; X0 G* | CWorld* pWorld = GetWorld();
" s6 z) L+ q: Y9 d& ]& d3 W- {5 d if( pWorld )
N" `' I1 @6 O1 o {" s8 m" e7 q( r( U7 c; c
char szFormat[256];
: ]9 R8 }# o6 _ strcpy( szFormat, pAttacker->GetName() );
; f: B1 ^! A; _9 F! c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 j( C. u& e; k3 G9 Q, j/ P g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
( q+ j7 J" A* @; O8 Z }
+ ?: J- f: G& |7 F# ] }
# e: |; V) R2 G$ l/ I
1 {3 Q; J: a* t; l- `' f9 L if( !pAttacker->IsPlayer() || IsNPC() )8 Y1 p6 s2 B# Z' M+ N
return 1;
; B+ A8 k( X9 }
: E9 v+ f0 n. \* A- p BOOL bAdd = FALSE; w' [) p4 R2 x1 |7 H$ Z% q
if( pAttacker->IsChaotic() ) // ???à?ó??
3 G# }2 A8 a- k0 s {
- k2 y @# O( V. U7 ?2 X1 m if( !IsChaotic() )
3 I3 w5 p. d5 ?) U1 M9 O, i: C bAdd = TRUE;
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else // ?????ó??, èù???ó??
( F6 O/ P& J R7 K {
' ~9 K! `$ ?4 Y if( !(IsChaotic() || IsPKPink()) )5 S0 z1 h$ b5 ~# S0 v8 u
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü6 W$ G' D. t, t5 ]4 j m' G
if( bAdd && nReflect == 0 ; `. V8 S7 A5 Q0 B# y$ ?
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...9 b6 o# W. C7 i" }4 }
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
* d2 A+ W2 h5 q- o* K e ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
! [' g- {/ I- ~3 N) J( k# M CString szSendMsg;# V( g8 h$ ~+ _. I+ x' \0 G
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
7 F; |6 n6 v( |' w2 H) U" o9 q ((CUser*)this)->AddText( szSendMsg );- O: a Y, C3 @: h7 R8 Q
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );% }4 B. B0 @1 L# I8 ~2 b+ B4 K
((CUser*)pAttacker)->AddText( szSendMsg );
l4 X2 F" c. ?) s4 M }
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6 ~' ?7 E' R3 T: R4 A3 i( p pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
5 u! n& Y0 t1 X2 b! d) w ((CUser*)pAttacker)->AddPKValue();
1 g E7 y. t' t' N pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );' z; ~0 o; O; N" l8 L- ?1 N
g_UserMng.AddPKPropensity( pAttacker );
1 ]9 ?( I! u" u& R6 e- G2 |! o g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" ]6 }& c. \% ]' R
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?8 m; ?2 ^, v7 g# j" i
#ifndef __MAINSERVER6 g+ }1 H" _" p) K6 m" Q
if(!pAttacker->IsPlayer())
5 X: Q8 F1 U' u, ?: T/ o FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );/ |- J" ~- t7 r! U2 R
#endif // __MAINSERVER
2 P' s2 C. t0 M' m6 R3 z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
: `) [# _! a2 ?#endif // __HONORABLE_TITLE // ′Tà?( ^# \( n( g8 h$ w8 z' B
}7 F8 M. a% p+ w; w% ]
#else // __VER >= 8 // __S8_PK
, W1 s6 u+ b& x* n0 F8 E% [) P- F4 g BOOL bChaotic = IsChaotic();
1 P3 ^( e* ~, G" P- V1 |2 s$ b" L/ m' c5 @+ }
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.* d/ I8 k+ _4 @6 u2 x
pAttacker->m_nNumKill++; // ?3?? á?°?
$ k8 C: z. P. N/ Z( K (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.4 {" p4 `# b2 p8 _
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );6 \% l' ]5 ~2 {
if( nGap >= 80 )1 V9 Q7 @) f0 n5 E1 K" F# ^9 u, v0 L9 A0 z
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ % a3 G1 V( G* z+ |2 z, b
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// o??ó±Y ?3±?±a?| ??????′ù./ Q6 w: m9 G% n j
CWorld* pWorld = GetWorld();. l: o, K& Q/ v& _8 c
if( pWorld )
2 q& w @# M, d" ^) h/ T {
: V# C) R, i; u& r3 l$ v) N //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.": j4 h$ }: `# R
char szFormat[256];6 S' P0 _ ~- ^0 a8 E4 K* ~3 O
strcpy( szFormat, pAttacker->GetName() );
]& }% b/ m7 U5 m" P8 r9 e strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ Q2 k9 O P$ ^' O9 K! _6 |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
0 @: ~! _$ J8 \4 N }
; x2 ?) F& f% A, D% L A9 E, T
4 G0 i P; Y1 @( m6 e. Z if( g_eLocal.GetState( EVE_PKCOST )
( e B7 F8 @! @. i7 }. O; v#ifdef __JEFF_11_4
. g' `3 Z0 z6 x3 `4 |; M && ( pWorld && pWorld->IsArena() == FALSE )' ~+ U! ^3 X( k3 d( v; T
#endif // __JEFF_11_4
& d$ o1 y4 d( x )& F1 s( Z& g9 v; N0 Z8 R
{
$ q9 K) p# o- ?8 z" b, }6 a if( bChaotic )
) u( A+ ^" l0 c7 D/ h b9 [7 Y {
S- z( C3 Q! @+ N3 l1 l+ C5 U #if !defined(__INTERNALSERVER)
+ N5 L7 N5 @; h4 b2 Z3 B5 Y7 m if( m_dwAuthorization < AUTH_HELPER )
1 I8 P& o# `0 |& z3 M: `* e #endif, z8 z B1 _# e- P
{! F: m2 \' R+ j* O9 x9 y( N
// ??3?μ?·ó 7 j* y9 @+ a U, R
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );3 Y1 h6 j" y, _6 X" z- n
float fRate = pProp->nDropGoldPercent / 100.0f;! q& f2 ^/ P n9 m& m
int nGold = GetGold() * fRate;# U% j1 B' c- D' B
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if( nGold > 0 )- M; r% l5 k4 L; R7 H7 V/ l/ G
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó , h, z& J' |2 w* G' |, Y6 T6 w
for( int i=0; i<pProp->nDropItem; ++i )
/ D5 Z' |5 z Q {
- j. a5 q1 Y# R9 q, R8 A) I* N BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.2 g2 a. B8 o' u @0 L
% ?' R) T: u2 S9 m9 D+ C- Z
if( xRandom( 100 ) < pProp->nDropPercent )
% T2 n9 a4 A- P; Z {
1 ]3 P- b/ b4 V( C4 W if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
+ E, X7 r$ o9 U9 ^" \' D+ {8 _ break;0 ?8 G- m- \9 W) B ^3 y
}
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}8 J) u3 |# y0 O5 Z
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
/ B+ j, }" ]$ z6 O pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" Q; S7 `5 l: h( z$ m$ N+ R# F
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
6 w9 Z1 }0 x9 H+ n# K' J _ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 \& l8 h0 G) a, {# U UpgradeKarma();
- x' |4 v0 A% v- w#endif // __VER >= 8 // __S8_PK
( \: P9 B, q( G/ J4 w9 ] return 1;
. y. \) {9 w F4 U- n7 B, b+ }. y}
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-------------------------------------------
, X. L" l6 B: F5 _ z/ h( `( t' r
' b* ]7 P5 {; s# t, T+ P- l if( pAttacker->IsPlayer() )1 c3 e a! \$ B0 k: J$ K- ]
{
2 F, v$ B- {6 _" j8 j+ z2 s# i m_idMurderer = pAttacker->m_idPlayer;% D5 M! b' Y% [ V* r, c" h
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CWorld* pWorld = GetWorld();! @* ]& ^" v' Y d; K
if( pWorld ) }, Y: z" e2 j
{
6 i# v' U$ c5 _' S$ V char szFormat[256]; O1 n. @4 i3 `# N8 N
strcpy( szFormat, pAttacker->GetName() );4 C" U1 S# |# N3 _0 Z! u
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 v+ J2 Z4 U" d9 p0 A! b
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' O( P& J5 d+ t
}$ v+ B [1 l- P* _1 {
}
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