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赏金系统恢复0 m7 R+ F) Q) \
Mover.cpp
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" D1 I9 e. b# Z8 ?# J1 B3 E) U/ JCode:
9 s" g! q2 ~& W' A: R0 }2 L! zint CMover::SubPK( CMover *pAttacker, int nReflect )
: k8 T [; j3 P# j- N{
/ q3 W+ E; m7 F: m% Z$ X) | if( !g_eLocal.GetState( EVE_PK )
( f; d) B+ ~8 G! T' k8 K#ifdef __JEFF_11_4
1 `; E& m+ V1 h: K6 ?9 J, N3 ? || GetWorld()->IsArena()2 ^8 _% p1 `! Y
#endif // __JEFF_11_4& r8 W$ s3 ]6 X2 U* D2 V4 c) R8 c
)" A2 G) `5 t& {( m3 }
return 1;7 \# p! D* v7 N
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#if __VER >= 8 // __S8_PK! q) Y. W+ E) b/ Y4 e
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 M2 k5 y% w$ n7 ]0 W+ f/ u) C
return 1;
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% X% N9 K% A( @ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 ^ `- [ |- n/ i4 h return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1& {9 W. A3 h, L1 I" {! T
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ d4 i4 s5 ]( A! T* Y. b/ t2 M) f
return 1;
% @2 Q+ M& Q' H; O; X7 y#endif // __GUILD_COMBAT_1TO1) j1 l9 Q1 H8 a2 m9 f+ w+ h
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if( g_eLocal.GetState( EVE_PKCOST ) 3 u- Y' j8 ^& z S: G* ~1 ?
#ifdef __JEFF_11_4& M5 u9 @7 B) a$ { C
&& GetWorld()->IsArena() == FALSE
( x% I0 U7 Z/ ~# }: ^#endif // __JEFF_11_4, V6 a7 P% p4 }0 b
)
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)6 x6 |9 \# R2 i, x+ Y3 V
if( m_dwAuthorization < AUTH_HELPER )
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{
- s3 Y& N/ _+ l2 f // ??àì?? μ?·ó
% v3 e# G) F, b+ U // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
- q5 X( S( V6 v8 f CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) |' j* g5 A& m B: D
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );" u h: \1 D* J, z5 X* |) {
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
, l& m6 c; Q5 z6 X$ c% l break;
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2 t: t/ ]4 Y6 f0 [ {& O- D. }& ~ // - à??? μ?·ó
3 x7 F9 |9 n5 L7 S/ S int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );8 h' A0 n& \$ r- F* F. U# _# D5 \+ `
for( i=0; i < nEquipDrop; ++i )
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1 X4 d L+ l7 U: M0 ]6 F if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # x3 B: c$ W) |$ {" o0 d3 \6 t$ u" P
break;
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0 x4 f, }7 F4 m8 k3 T! t }
- q* W( c; X3 h; H0 \ }
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; m2 x0 U" o$ a% l( [: ]8 w6 L% L if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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: `* h4 h, y( k- O' r; N" P- | CWorld* pWorld = GetWorld();# o7 x, B1 w _4 e
if( pWorld )" q6 R% C0 N) U# y
{
: }8 C7 Q. y' y& \* Z& a6 Q char szFormat[256];
0 N) c- M9 `. }! y7 R1 A6 g. g: Y* K strcpy( szFormat, pAttacker->GetName() );
/ U5 w" p# A( Y6 k1 f strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- K% D. S! T# P m# P* W6 L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 ]3 L9 V2 ~" P7 ]& S5 K* w
}
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if( !pAttacker->IsPlayer() || IsNPC() )
: S- w! v; j( L1 s return 1;) ]( w$ M k( G
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BOOL bAdd = FALSE;
' n9 \9 ^) M+ Y. [0 {- f if( pAttacker->IsChaotic() ) // ???à?ó??" Z7 G# ?7 F8 u" A
{
! C5 M3 y& F6 y if( !IsChaotic() )
; T7 q$ i# v+ V7 P. V bAdd = TRUE;: S7 y2 j7 o' k4 i4 o! i% f( q
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else // ?????ó??, èù???ó??* I5 F. {: G9 V6 L$ ?5 |6 j
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if( !(IsChaotic() || IsPKPink()) )% |7 ? V+ U8 {- I0 g
bAdd = TRUE;
5 g$ O& w; Y/ ~6 w3 P4 c }
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/// ???à????, ?o?aà? ??·ááü
/ T8 z$ c% A& `/ \1 z/ g$ q6 X if( bAdd && nReflect == 0
2 ?* |3 f7 L9 {/ V, S && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
+ R& ^1 B" f, Z% N( ]* m {
5 H5 ]7 s1 J) w* p if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
% h8 {8 A) Z# p8 H% y8 \+ W$ c- L5 f/ Z ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
! ~7 R3 \6 Z3 J# V' s3 z CString szSendMsg;% q% W/ g) X( f% Z$ A6 P# ~7 C1 \
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: C4 ^0 A) X- N @ ((CUser*)this)->AddText( szSendMsg );
1 o2 M# i! S5 @* Z/ \4 s' {" U szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
+ i7 E0 Z9 k- ]0 i8 ~- t ((CUser*)pAttacker)->AddText( szSendMsg );; i# z4 R5 n! T3 B
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );+ F* I! m) ?- E) B. Y# o1 N9 }0 X
((CUser*)pAttacker)->AddPKValue();
8 K3 s) \5 W9 W8 g# a; X pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
2 q: l; T- u8 U2 [) b0 l& f; q g_UserMng.AddPKPropensity( pAttacker );' ]. x# N# K7 H- M3 s
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) R9 c3 ?- ^# [/ x3 Z' u; g#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" o6 G; X6 f% v0 C( L0 K; Y
#ifndef __MAINSERVER# p1 G+ X, z3 U' E- W9 b2 [3 z
if(!pAttacker->IsPlayer())/ ~) z. J' S/ B% H
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 l) f0 l/ O/ x" q#endif // __MAINSERVER
/ }4 s+ @3 b Q" r: S, {: P ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
6 r: D) g/ |8 v) q Q6 p#endif // __HONORABLE_TITLE // ′Tà?" j8 K* e1 |) J5 V- @; R
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#else // __VER >= 8 // __S8_PK
" z4 E/ f! ?) ~- ?7 Z& M BOOL bChaotic = IsChaotic();2 \7 }: p% v: b [ o
/ _6 }; d0 Z, H* f* \3 r: A# ^0 b m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.7 s/ m3 Y3 @- F# E1 w/ I* ?; c
pAttacker->m_nNumKill++; // ?3?? á?°?
' z) R5 R: V" d( t (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.7 \$ g8 h! L/ s w
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );# y- \# ^$ t# l
if( nGap >= 80 )
+ L* Q* E) a* d* w ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ : q6 g$ V0 s- V2 ?
6 _8 ]/ q+ \ S) B. }; ^- ?/ |" ` // o??ó±Y ?3±?±a?| ??????′ù.
- _) {" A! x6 H, w4 a0 u! V CWorld* pWorld = GetWorld();
7 Y+ q& L# F* K' R: V if( pWorld ) Z/ m' a1 u: X% l3 D. L$ I9 E7 Y
{
8 V; ?: q# a2 C //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- ^8 h, q4 G* D. } char szFormat[256];2 z9 F0 l0 E2 \1 q
strcpy( szFormat, pAttacker->GetName() );
7 O% W9 F# a" T. Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; p4 y o8 Y+ D3 G% U. Y) v" u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );' N( [) r; C$ H- G% s- n
}
+ \ B* E' D6 a6 p! _
[) r; E5 {# k4 t2 N if( g_eLocal.GetState( EVE_PKCOST )
% J% s* C# B& `, Q* p# F: n1 \$ q#ifdef __JEFF_11_4) T. @7 u) ]/ p; q3 J9 v
&& ( pWorld && pWorld->IsArena() == FALSE )
8 ?& ?2 K& I3 f$ u$ L) N#endif // __JEFF_11_47 P ~; U# O; \) \( i% C5 ~' W: f
)* v @9 J: d; o
{% ?. f9 K/ D6 m! a: @3 U
if( bChaotic ) , a- B" F. ^5 n( ~- f! Q
{$ s- k* B4 {; k, H
#if !defined(__INTERNALSERVER)! m# N# I( L4 N8 G0 o
if( m_dwAuthorization < AUTH_HELPER )4 ]- S8 `: I0 F% `5 U* L* A) S8 P
#endif/ `# A- m( R1 N, d3 D* D
{
; z$ S, n4 s% m+ n% p. I // ??3?μ?·ó 0 v- m( l, Y9 M1 X
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 g u- I# J5 Q* [4 V
float fRate = pProp->nDropGoldPercent / 100.0f;
# b l- z- ]+ a int nGold = GetGold() * fRate;
+ O) I8 L2 y/ I$ y4 c, J
8 ~0 \) x' b5 V6 y7 l) p, H if( nGold > 0 )
U$ _8 L5 L/ L; P9 Q/ W+ q0 |/ | DropGold( nGold , GetPos(), TRUE );9 Z6 X1 O# l: `; \
; z5 [0 n# ~7 f! f4 V. F // ??àì?? μ?·ó
2 T% i% k9 x0 f/ i7 a. f for( int i=0; i<pProp->nDropItem; ++i )/ e5 N! J/ X; `0 N5 p
{. a0 _3 z5 H8 C( p1 K" |
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 d" R/ j6 C9 f, `/ h. G! \! E$ R
X; |' V0 ~% r3 _ B& J% ]+ P
if( xRandom( 100 ) < pProp->nDropPercent ) 9 J' X' m" a: o' X5 H0 P
{8 S; C6 w: `, v* |2 z4 B. V! g
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) : c p \6 Y. @/ o
break;! g }; w# ?: T
}' X b& C. h) _* A/ ^
}
2 |$ F* u6 `7 M+ o }0 s/ S& I9 z! Q, M2 y3 H$ ]
} $ q$ j4 `4 B: E3 q
}
5 q$ x) Y: y! G
9 q& l# x/ \" P/ R //pAttackerà? slaughter°aà? oˉ°????2′ù.% P- T) Z% b3 v: D
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! ~! U* }' F' m3 ?+ I* s* K* l // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& Z v6 E% c9 `7 o! S7 [$ G if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
; H( S1 [3 d$ }" }. I UpgradeKarma();* h/ g t# s. g# |) s, \$ g
#endif // __VER >= 8 // __S8_PK
- F, R0 s3 x& f. s8 y% }1 y7 y h return 1;" j6 d6 {# \% E
}
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-------------------------------------------
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if( pAttacker->IsPlayer() )
; g* X. x' R$ ~2 b% ? {( A" p4 V+ o$ J; v
m_idMurderer = pAttacker->m_idPlayer;$ k, Q( J# Q( G! m: O4 p7 u* F/ x
5 l5 g9 r5 W+ H7 r8 [
! }6 V9 P/ v/ r) d# F, A# ?9 o0 X+ | CWorld* pWorld = GetWorld();: O# C! O' p& I x4 j/ B6 V
if( pWorld )
- y( P% |# I6 B6 s {
( e) L0 l/ E" }& J! r char szFormat[256];$ c% u! g- f* P. Y# v3 Q" |
strcpy( szFormat, pAttacker->GetName() );
* N8 z. g+ t- q7 y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ w2 W+ b+ Y/ k1 x! a# l g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& J+ u& d/ g9 p, B W7 L2 w
}2 L. p, M U3 j) a7 c% z5 S
}
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