|
|
赏金系统恢复2 R. E7 ]" `" N" \' @
Mover.cpp
. v {2 Q& Y8 v1 J
; G. M u, x F" o sCode:
5 S, g: X1 h8 }' j- fint CMover::SubPK( CMover *pAttacker, int nReflect )6 e# P; G; R( R! v
{8 i% A2 q+ r$ e0 M- e) U
if( !g_eLocal.GetState( EVE_PK )
2 N0 R4 K3 M; j#ifdef __JEFF_11_4
* N, r9 y0 f& @# n || GetWorld()->IsArena()2 ~+ y& I$ k. f" X: _$ {( ]
#endif // __JEFF_11_4
$ F* p4 j" [* N6 M0 O; X )
: h6 \6 W C4 S# z4 P return 1;
' b" `$ M4 _2 V) ?# h$ R, X9 I( `9 f9 h; `( M; d$ R" E" c5 R
#if __VER >= 8 // __S8_PK6 K2 y, k. A( G g" c# U. U
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. l* d7 B; E* L4 O3 K; Z- x$ R return 1;
6 i8 Y7 {, V0 o* g1 U- C+ R6 ^4 W) c9 G+ r
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! l f4 T$ ^* \/ Y return 1;
a% \* D& _' B; c9 W
; }6 t) n. N8 k1 D5 T0 o#if __VER >= 11 // __GUILD_COMBAT_1TO1/ j* m6 R) B+ a: M9 Y' t7 n# }
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )7 ~4 h- H! b1 h3 t& Y
return 1;
+ N" ]3 T; u" n5 X#endif // __GUILD_COMBAT_1TO17 n+ S) ]+ u; O- b3 R- t
" ^$ x, A# P# H8 J7 Q if( g_eLocal.GetState( EVE_PKCOST )
) X4 h; Y/ U& C. Q. g/ t#ifdef __JEFF_11_4+ I! C1 t. d! `9 u' I" z/ b
&& GetWorld()->IsArena() == FALSE
5 A# t% L3 b% Y ]#endif // __JEFF_11_4
7 n, t2 }8 h. R; N9 l" ^) ]; t! T )
/ _5 f* b8 k& v5 E, H3 u, g# p {
4 n5 Q0 j$ I& [! J* o8 z8 J if( IsPlayer() && IsChaotic() ) $ C% W( N5 }2 N) B3 [- d7 Q% ^! Y) c
{0 V2 R5 X8 d# a! E
#if !defined(__INTERNALSERVER)- A6 W( n% n L# E
if( m_dwAuthorization < AUTH_HELPER )
: i% A. T- m6 s/ z5 `: m: @#endif1 b! T- |5 C. i4 G$ V! [; D
{) @# ^, [8 L% |$ U
// ??àì?? μ?·ó " ?: g9 j& Y/ c& o1 s2 Z
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )- M0 }% a2 w" x- M6 V$ j
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );2 p' f9 s C7 h% `, I% L
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 E# |1 h/ ^( O* A; t) Q* S& p; A for( int i=0; i < nInvenDrop; ++i ) n/ l& J3 G4 g$ K
{
2 S8 z9 Q# p7 C- s+ ~2 R if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
B4 ]& E& t" |" [ [2 s+ ~7 X break;% x3 _* e% m5 C; x6 y
}" E5 M% H9 h4 O
8 o) Z! X+ [3 v
// - à??? μ?·ó( f7 Z( x8 \9 _9 q# R
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
( y& O4 @) v( F N, ? for( i=0; i < nEquipDrop; ++i )
8 L% [' C2 ?) ?+ f! o {
% p! R) X+ y* E* L( o; ~; D1 M- o if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
: T8 G- C- m+ A: V6 u3 Z$ N break;
+ F8 B* l( `2 j7 W. U }
' Z0 [4 C" W, f5 }6 W# _$ g/ Z }5 q3 k) ~; M8 q2 m# N y W9 a
}
, G# |1 b/ O& Q* i0 N( g }
. ?/ b" b& R" T! m9 j0 ~: O" x6 W7 A& Q+ W; Q# \& B. h
if( pAttacker->IsPlayer() )
. v# }, r e" O" c' @. [ {
5 X6 ^+ `3 F1 S0 e m_idMurderer = pAttacker->m_idPlayer;2 e" @2 R9 h% a
$ ?% L" u: A$ D; Q' C' J" u" X. M
CWorld* pWorld = GetWorld();
/ F( L( P. ]3 `! l( M3 A8 F( I* z if( pWorld )
6 I6 C, w. d" V {3 E; P: b. p" d
char szFormat[256];
- N' m T5 a5 `+ t8 ] strcpy( szFormat, pAttacker->GetName() );- n+ c% s& v, r" H; G' u4 ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. M: R- o7 ?. e! T( s- x
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* ^$ H) H1 p- C0 {" X3 b. O# J: Q }
# b, b [( F- o0 d) K( ^' B1 q }$ ^& \# t% m a( {, Y" [+ x
: E9 n0 L# z2 h# c$ D. P if( !pAttacker->IsPlayer() || IsNPC() )
8 N7 a8 w( E u2 Y* g Y) x# j return 1;/ h3 P. o' E% S$ k$ i9 L: L
- I8 q T* ~& W7 j BOOL bAdd = FALSE;4 X( P+ e. e1 I5 w) ^% o
if( pAttacker->IsChaotic() ) // ???à?ó??# B; ?3 [3 m' o! I$ e; @: U4 n- E% e7 x
{; ~! o q8 N, {4 r& Z5 r' J
if( !IsChaotic() )2 J- m! b$ Q& G; n j
bAdd = TRUE;+ r6 ~7 O' o7 R. H; B. u y x r
}4 A/ d- }3 P$ j- v7 \, ^2 [
else // ?????ó??, èù???ó??. d" s5 F. ~ j+ E
{
. j0 D' O) y% I9 }. U% _5 Z0 g5 G if( !(IsChaotic() || IsPKPink()) )
4 T; a3 h! k1 [ S/ k+ a1 E+ `2 b bAdd = TRUE;
\- f5 D. R8 K) G. h+ L3 ?2 k |( ^ }
/ W+ x3 [" u7 U9 {; K$ J, @) B
$ r, i% I, Q3 ~8 G. n) e; z& L /// ???à????, ?o?aà? ??·ááü
: D, D% j% A/ T! l if( bAdd && nReflect == 0 / e* l% R7 x- r) A
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...! O5 u+ _5 B' j( M8 b
{
$ W* N, b) {2 c- U# t1 z if( IsPlayer() && pAttacker->IsPlayer() )
/ F7 Z+ b: V. s; N% h {
5 W3 G g6 A. O& ?1 p6 e5 b if( !pAttacker->IsChaotic() )( ^* j# V* D- Q' k' W# {; s
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );7 p c }5 f8 N3 M- @( g `+ x
CString szSendMsg;
6 N) v: \% L4 W A szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
& y9 a, e! ~/ ?: _1 ?5 w! Y ((CUser*)this)->AddText( szSendMsg );& a0 A) G3 F ]2 V
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );4 `) K% ^5 `7 [
((CUser*)pAttacker)->AddText( szSendMsg );5 G8 X; \1 \- `3 s% c! v z
}0 t* Q" k8 Y& n2 m2 P) u
- f% l% E4 w _9 @( t
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );, h# H6 h$ _3 H$ {% A
((CUser*)pAttacker)->AddPKValue();
7 J* L9 `- _" o2 B7 l4 K. m pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
: z! s2 ?, F, h+ Q" y g_UserMng.AddPKPropensity( pAttacker );
$ E* g/ i8 O" q" E# X* U- D( e g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
; ~6 b" W7 s) V$ t9 a& t1 ]- ^0 D i& o#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
0 k- K. C* S5 E0 @) E( X, j#ifndef __MAINSERVER
/ e$ E1 U( {; e n/ e3 ]/ J) kif(!pAttacker->IsPlayer())$ O. H2 W' [* B1 I8 q; ?8 i5 ~( p
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );/ z5 b4 w1 ~$ ]' O" O) f
#endif // __MAINSERVER! j8 M9 V3 ~: k
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
5 V8 {% ~/ F s" _4 \# I#endif // __HONORABLE_TITLE // ′Tà?
$ E( T2 L4 F, u! p( ~, g9 u2 _ }2 k) ~! w3 Y/ C. [2 q
#else // __VER >= 8 // __S8_PK" s( X ^! g6 m: B* K
BOOL bChaotic = IsChaotic();
* N% t: [: ^' t* }" S+ b0 B( L0 G: {" ~- z9 _& p5 i5 r' p
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.# V1 ]% D' T* x! N2 j% P3 ~& \* I
pAttacker->m_nNumKill++; // ?3?? á?°?
2 u" a J4 N, |% x5 n/ p/ S (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 X8 k: O8 v3 A9 l& I
& f- _+ V- m5 I# I) F int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
# j/ |+ ^$ i3 z+ Y: } if( nGap >= 80 ); J- p3 }7 g7 {2 ~4 B/ U% S2 k
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
0 ?0 L) P+ f; \% Z) i
- u& `* H, ?( Z, d, J2 Z // o??ó±Y ?3±?±a?| ??????′ù.
2 I' u' u8 a! u& {1 M' |/ B- @ CWorld* pWorld = GetWorld();
2 o. p; H+ c1 J) m/ s! t; h if( pWorld )
5 W/ e+ D5 w, J1 X+ v- ` {
1 n4 {- _1 D0 Z5 F& l& R2 d; j //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."' z, F0 Y6 C" S0 w6 U; A( m
char szFormat[256];6 J" X A- q8 K! z
strcpy( szFormat, pAttacker->GetName() );. [2 G+ \# R: }) w; j
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 J$ o: ]' b( P" l0 V2 l% m g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
: O1 ?. V) J; n }$ L R R$ g: s# F, M/ w8 D
2 H. t; ]/ b, u$ T4 |2 d if( g_eLocal.GetState( EVE_PKCOST ) . O2 c/ K5 j! e! A0 V: ^# f9 V
#ifdef __JEFF_11_4/ p% f% j4 Z4 _: H5 v
&& ( pWorld && pWorld->IsArena() == FALSE )' E2 L7 ?4 f3 A5 ~2 [4 v( b2 ]
#endif // __JEFF_11_4/ ^- }- F/ L. M" q& V
)1 Q2 t8 g& I) W4 f3 h
{; \3 j! `/ O) C K! J
if( bChaotic )
' E0 X0 z& } e {! |! @, e+ R% o4 p2 A
#if !defined(__INTERNALSERVER)
+ J# a& F% `. E6 z3 x if( m_dwAuthorization < AUTH_HELPER )
. C5 d: M' U3 B. {* L #endif( q3 D, N7 ~- Y
{
5 Q3 l, F) ]6 } // ??3?μ?·ó
, q0 v% O3 G4 s; Y; E KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );5 I! L# T/ G8 C" j/ E6 Z" n! m5 b
float fRate = pProp->nDropGoldPercent / 100.0f;
2 E' n8 l0 P( ?* z" l6 j# {4 C/ C int nGold = GetGold() * fRate;0 L, F# _+ K" B! q M: }8 ?, G
( m$ y# U0 u$ H1 H* k: ]
if( nGold > 0 )0 s. J) q' u1 z- U
DropGold( nGold , GetPos(), TRUE );
5 U/ j- [ T8 e- |! }: @' o$ Q
7 l j5 t: f7 u% w$ ~ // ??àì?? μ?·ó
; b; N9 s( E) L! I* B4 E* u for( int i=0; i<pProp->nDropItem; ++i )
7 l! I1 s2 D0 x; u {
3 d# i- x9 Q- H; \: n, M$ p BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù./ k" M+ w$ }' ~8 b6 s, P0 X! v
" W u! C/ r, a3 s* N7 b if( xRandom( 100 ) < pProp->nDropPercent )
4 A5 R2 E0 q% h) q {' {3 P; O% o$ d+ }$ g8 U0 x
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) T, f* F2 N ]& r; }" ~. [7 B
break;' [4 j# _0 ~ `7 j5 }- T- |3 ~
}
% h- u$ j1 o5 y5 V0 x; n }* q' I; f! Q; c
}
4 I2 A, W a% g& b1 d v6 a$ V( |" d' D }
" ?4 T7 }8 d$ f# I( y } P# [7 \" M2 u1 Y2 j
/ [1 s _* Z& Z K4 V, x$ ~( o //pAttackerà? slaughter°aà? oˉ°????2′ù.4 l+ U* v. G& z% P" D) S
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 ~+ t: x# |! j" R: Y f4 } // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù." I1 C6 n' S* o9 k* f& @8 l
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), k/ q+ j6 P$ `
UpgradeKarma();$ S% `9 V" t) [7 K# D- L
#endif // __VER >= 8 // __S8_PK! k+ _* _, `0 t
return 1;" B. n( W" N4 N0 M4 j' C5 Q
}5 ]' `5 [( M& g2 }( V
; t7 U$ X( Z+ ?) J0 I
# A g. Q# e/ U, [$ }1 s
; h# H( ^; i* K# Q' ]( I- y: D6 c& N! g p5 e, T# `4 _
2 q2 p" F- R! y) q- W
) {* V3 ~/ C* N6 v8 `-------------------------------------------
( w+ z# N8 @! D- n. H# A+ |6 f
; Z. N5 g6 L6 C3 s7 V$ {7 B% k' ]7 G1 O$ }# k
if( pAttacker->IsPlayer() )9 ?) n2 M" r0 r7 k* }; q$ S5 j
{
" }, b! d0 z& Y, _; p; ~ m_idMurderer = pAttacker->m_idPlayer;
+ e# D, g: _" U7 ]$ R2 f [
. p( F. t, d. A! b# l: X& ?% B8 w. @! F# ~* K, m! `
CWorld* pWorld = GetWorld();
% Q' y- W. k( S; ^" Q* c if( pWorld )
4 Q {/ {- }# W/ v {, q' _& ~1 T7 P/ w4 W
char szFormat[256];
" f, f# R& P; `/ M6 X' S: b strcpy( szFormat, pAttacker->GetName() );
: T/ F+ y* F' d( Y, X' V strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* Q3 q3 v8 s; v! a5 s% K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, A" Q% j7 `1 F0 J
}
' K Z8 j i2 v9 H }: _3 n# e1 M' [# M# N6 \* s4 P6 m
9 Q* Q+ G* I. R4 S/ |# W |
|