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赏金系统恢复
0 C0 r/ z6 {" V. vMover.cpp6 v4 F. E f( V) l# Y3 y* Q$ m
# O+ ~4 @+ q6 Y' F4 c5 A# Z" b UCode:( K' p x S7 {+ e! R+ q
int CMover::SubPK( CMover *pAttacker, int nReflect )
x W. Z) r4 V/ \6 l1 u{
" \2 x* h' s$ I1 a if( !g_eLocal.GetState( EVE_PK )( I( R0 R5 l4 ^
#ifdef __JEFF_11_4
9 Z6 @ N- y) f, D || GetWorld()->IsArena()3 h- l: K/ Y% D* h0 `9 |, P& H
#endif // __JEFF_11_4
" ~# |) S/ n) G2 [! | )
. V0 t2 ^' d' P* |. m return 1;
: D+ f$ f# G+ d; m% o
9 l' J/ u; B, K6 W1 _6 i( J* n* W#if __VER >= 8 // __S8_PK' V3 q& R. N- @2 L {$ U4 B
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 q8 p0 q8 p) g& { return 1;
R/ @. c1 |% A( F* ~/ x7 A6 j5 m& a
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 h5 p% X5 Y8 i3 R6 z4 W( W9 ^ return 1;
% B, L! H* T5 D6 J7 Z8 f4 F9 A0 @2 ^; ^0 f
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. o/ N; C0 A/ O+ u! X( q- v5 g if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
( _$ f8 ]5 I$ X return 1;
/ a& Z( |. s B#endif // __GUILD_COMBAT_1TO1
X# ~1 Z0 G6 X/ P3 I9 T& |4 i% b3 U
if( g_eLocal.GetState( EVE_PKCOST ) 1 w' r" w- Y3 L' K5 ~. _4 D
#ifdef __JEFF_11_4" q4 Y: g/ Z$ P7 S2 k
&& GetWorld()->IsArena() == FALSE
; v; C4 c1 L2 w2 D! V- {#endif // __JEFF_11_4
6 v3 ?% l8 @7 r- Z )7 W; y% s& r; F6 n- Z9 P* w; t$ A& C
{5 j' c4 k+ E( ? m$ W8 x
if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)! L6 F4 U- z3 x
if( m_dwAuthorization < AUTH_HELPER )
5 r8 h1 D- J" }7 j; I' {7 B5 \+ n#endif
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// ??àì?? μ?·ó
3 x0 w9 Q$ @# {9 C2 c9 I+ R' p: d // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ). y, o+ P% z: J, M* Q: ?1 e
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, n D+ y4 ?$ t+ v$ s: ~: ?4 G
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
& Z3 k% e" d' K# k8 D" M/ W N for( int i=0; i < nInvenDrop; ++i )4 v" `/ Y6 z* k3 _; |+ q! E( `% h
{( m( g( f& U& c2 W* @) T) P8 c1 Y
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
) {4 l1 Z! N5 I* B- S break;8 ]( R% V; t+ A8 ]/ M
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2 W1 D& Q' Y7 E. c3 E6 V0 }
// - à??? μ?·ó
& B1 ~5 a$ I' O h: W int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" `+ z2 }+ g3 e1 i
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : Z. I0 E" ~& G& ]; @5 u& x4 W
break;* q _3 }5 i4 K1 O. b
}
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}
; J4 R0 H; g9 k% W, u }
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if( pAttacker->IsPlayer() )
0 g; p( i& |# W$ o {
# @6 k+ B6 H" V8 y t) f m_idMurderer = pAttacker->m_idPlayer;2 @- h* O( V: q: E" t/ Z* `! ~1 K
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CWorld* pWorld = GetWorld();
+ q: O+ L, j7 U+ D7 C if( pWorld )# K4 o3 _1 [: z8 I g n
{
% e5 Q7 f8 D3 S char szFormat[256];0 W) V4 p. E2 q {& c
strcpy( szFormat, pAttacker->GetName() );/ f8 J1 ^, k7 A4 d0 P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 L0 A9 u! d4 p; x6 h0 d g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 G# J- { z1 z- s5 p- _
}% y$ e# |8 S: M5 R9 k
}. i* V& S8 }8 L9 G. V6 s, {8 M
) [: m ~5 A1 K! a& e# N4 w0 X if( !pAttacker->IsPlayer() || IsNPC() )/ p8 A4 C# y5 E
return 1;9 _$ P3 G$ _( o' L! U. ~3 j8 L
6 Y6 \# s7 G& _; y9 P2 G& P7 {
BOOL bAdd = FALSE;! H+ r) |" Y: [
if( pAttacker->IsChaotic() ) // ???à?ó??& b- p' R) r, v2 X
{3 b7 o9 ^" X; a/ n0 M- Z6 E; _
if( !IsChaotic() )/ v5 j0 ?8 c8 r' m9 S
bAdd = TRUE;
4 a7 ^8 }. Y D8 S+ g% x# ~ }
3 b# \. t5 W' a& P else // ?????ó??, èù???ó??+ J/ A7 ]3 B& v" L' f- G2 R! J) ~! _
{4 p, |1 o; n g$ ^- \. Y
if( !(IsChaotic() || IsPKPink()) )7 g" _3 L0 \, G' F7 Y+ v; _9 O
bAdd = TRUE;3 @+ Z( W2 {: z
}
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/// ???à????, ?o?aà? ??·ááü
7 b! {" J/ |+ z3 _ if( bAdd && nReflect == 0 + t# B R4 i3 ]1 `! g2 ]9 i
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...: C B3 G8 L1 S1 R2 {
{9 g1 @8 L( h. `
if( IsPlayer() && pAttacker->IsPlayer() )
& d# G# Q: s8 f4 ?7 [- N {: l) |( Z( c: [8 _4 y! w
if( !pAttacker->IsChaotic() )4 j4 h/ ^5 g" A9 b1 ` B
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );! k' D: B G" P! o0 z
CString szSendMsg;, A/ R1 ^& \) G- F- j- c1 C, ^
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
3 v/ B8 b3 {: ~1 G' v ((CUser*)this)->AddText( szSendMsg );$ q. O- [& {7 O( i9 z# P) ?
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
. w0 J* U0 a8 q( e ((CUser*)pAttacker)->AddText( szSendMsg );
; @2 }7 \+ R3 U0 i }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
. C6 D) z; H# z1 t. J ((CUser*)pAttacker)->AddPKValue();
1 t/ s1 r5 N ]$ R; n pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );1 n) r- w4 {$ h( T: j/ O; c
g_UserMng.AddPKPropensity( pAttacker );6 Q1 k' Z+ N# O( I5 i
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; v5 X9 {6 S4 i; R
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?5 k2 e' C7 e3 |# Y# S
#ifndef __MAINSERVER
: u: F$ k6 F1 q. y8 yif(!pAttacker->IsPlayer())2 g! Z) E6 e' c+ n( X# ~
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );- c: a' { N5 |( [1 E
#endif // __MAINSERVER8 u V; A7 l8 u8 K( a
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" i* |+ P9 W/ [* L#endif // __HONORABLE_TITLE // ′Tà? R: C8 z3 m7 a# W
}
+ l3 P: f& s6 x5 q! n#else // __VER >= 8 // __S8_PK' c2 y2 Z; d7 ^: I3 _# K. f
BOOL bChaotic = IsChaotic();
9 _8 B& D" {0 s, _# A0 F, H- ?1 M, u
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.4 D5 \5 f2 }% h3 n9 v
pAttacker->m_nNumKill++; // ?3?? á?°?: k* J2 T3 a' Z$ x0 u
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.) E/ v9 X' q. v) q( {# ]
2 m$ r9 b6 S. L# A$ ~
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );# [; j# B3 D! g0 c! ^8 U& u7 ?
if( nGap >= 80 )$ T$ ^) s! k1 c9 S
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 i5 B% \2 h/ a4 k2 o
; B7 [" `- `! f) b$ }% ?' j' M$ D // o??ó±Y ?3±?±a?| ??????′ù.6 h3 g6 w7 p( Y& h
CWorld* pWorld = GetWorld();
; s6 p% p: S3 l( y" Z, {+ D% ` if( pWorld )
" O% B( K! C8 b& ~# @9 n {
* z+ T8 A+ [( S! p; K. A2 o //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
0 U, B( Q% x6 |. @2 B* w char szFormat[256];
; V. @! O, m' V! m% P; u2 e, r. { strcpy( szFormat, pAttacker->GetName() );
" h% \( d9 Q+ w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( Y; {! | P! p) X3 K9 R2 A4 W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
) ^6 ~# C( U# I, ]. B/ S }9 k H8 K) b2 A v& u+ r7 N
1 F2 e8 _0 @1 R# q
if( g_eLocal.GetState( EVE_PKCOST )
, C5 U) K$ B. L4 k7 Q; H#ifdef __JEFF_11_4
1 S1 j8 f& d7 @7 H- }/ K7 I. `0 Z/ m && ( pWorld && pWorld->IsArena() == FALSE )
& R) P; Z$ k- r' I+ R& U- a#endif // __JEFF_11_4
; R9 G [: O" B )( O8 q/ b) U- m+ r E/ y9 r6 \
{
% R, U/ s* ?0 C if( bChaotic )
& h5 o( ]8 i: t- M" a1 e' O {" |" q8 Z4 T& d) H _
#if !defined(__INTERNALSERVER)
! d$ O- y# T0 r# M if( m_dwAuthorization < AUTH_HELPER )) i$ m# @2 E4 A7 M
#endif2 {* n* t. T4 e" `) B
{- a* T* O4 ?2 S @/ b s& ? {
// ??3?μ?·ó
2 I: {' ` ?4 f3 l4 F$ } KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
! D! c5 S" h8 |0 C1 Y1 m/ Q6 V* P+ f float fRate = pProp->nDropGoldPercent / 100.0f;
; O$ M) j4 D) k. Z8 d( [/ w int nGold = GetGold() * fRate;5 ^ n' u. ]: ?! F& l4 e8 o Q9 o7 D
) C8 `1 G& J7 o) }' L% ^$ p) ~ if( nGold > 0 )9 f0 ~% y2 e y9 s
DropGold( nGold , GetPos(), TRUE );
. }# h- p% g' r+ F" U, m9 Z% x: j; {7 q9 [9 T U0 q
// ??àì?? μ?·ó + b: `8 l( I# O- H7 G+ b; _8 s
for( int i=0; i<pProp->nDropItem; ++i )
* S2 E1 O" N- _+ O6 g {
% K) a/ a! z6 d7 }' T BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
* f; q$ x7 V% H
/ u/ E: x' }; ]% u6 ]( T if( xRandom( 100 ) < pProp->nDropPercent ) . ~ ]. K: [& G, A [1 f* G3 w9 e
{
8 w3 i9 ?% n T8 c if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
% m# [" d( `* E6 q break;
: b/ ?9 B3 ?% e6 X2 u }. [) F; ?9 ?$ x5 X9 Q
}
) w( K0 L8 E3 _$ U+ t) V1 F. G }
$ ~- y( Z4 j9 c% e2 S } 1 d2 k0 w2 K+ V
}4 g* D' t, w# y7 V; B9 ^
! j; c% c" k; i, s* j) R1 L% x //pAttackerà? slaughter°aà? oˉ°????2′ù.
& K/ ] }, i$ y7 O8 { pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
8 L U- J$ M/ G2 y // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
' n5 S3 u$ j5 P, t8 u if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
6 }5 }) f2 h- V" l, v UpgradeKarma();1 B% s* ^" q" d$ K4 `! T
#endif // __VER >= 8 // __S8_PK
5 h L. ^0 d& Q1 N. s( R; V return 1;' j; X5 v" j% q' k" M, f
}
- A: {! K4 F6 N1 Z9 {6 z5 F9 E& \) m7 p! G4 P. y8 J% G7 G
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# ^. e2 n: r% p# ~4 P% {( ?4 r s' M" j' R. I
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# N+ L1 ]& o7 q) X6 A-------------------------------------------
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2 X+ O5 O# C9 @8 ^
if( pAttacker->IsPlayer() )/ c7 E0 q& t* M$ [, I* C) w
{
' K; h ^7 y+ G' }( }1 i m_idMurderer = pAttacker->m_idPlayer;
2 }+ i" x: J. Z# ]$ n+ d4 C; o E/ I! \/ M/ T8 `) N+ U/ S! w S
. j1 D& B- S2 i! j6 G CWorld* pWorld = GetWorld();! H* i2 a8 \: v
if( pWorld )9 x" Z- i9 ?9 g" [
{% }& Y1 r) Q/ s% |4 v) \
char szFormat[256];5 W, c0 |% P0 ^/ l0 w9 [# j
strcpy( szFormat, pAttacker->GetName() );
8 o! \2 Y; Y% D* h3 Y8 k6 D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 |# q# q1 w, `. M3 r% V2 ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 K6 V; x3 z$ q
}
% @- r6 ]& i f }! o1 l5 ~* g, O. V" P
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