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赏金系统恢复/ F6 P' N% v9 f. }# B. w2 d
Mover.cpp+ m$ ]; E: I# Y8 Y! V
& s3 x/ @4 g# L9 x2 H: vCode:
. J0 R& j4 Q5 Q+ c, W1 v" |int CMover::SubPK( CMover *pAttacker, int nReflect )
1 {% J: T7 z; S5 p A: @1 o3 _2 ?{
) s( f( v1 a, m if( !g_eLocal.GetState( EVE_PK )) v: F* A7 m4 L) \
#ifdef __JEFF_11_4; I% V5 p, n7 B' u! o/ r4 ^, E0 T
|| GetWorld()->IsArena(), ?" T1 r4 m w- P
#endif // __JEFF_11_4( A- M. z+ f' A; K) D( e3 J8 `3 g: h, D
)/ Q! L4 q4 {( L" {' _- k5 h
return 1;0 P4 i& I. c& X& h5 x p
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#if __VER >= 8 // __S8_PK( P# ]# V5 T: w% L
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' \6 S) b; C# [6 T% k7 _2 E return 1;1 X0 @, T% U9 a$ s% j% R
7 r9 p: @! F% {& \! t if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 C: q" I& I) Z. w+ Q8 o2 n( K+ [8 X return 1;/ t0 U: o t0 O" X6 S
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#if __VER >= 11 // __GUILD_COMBAT_1TO1 `; J J9 H- C
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )' H Z( C, L1 @3 v8 H
return 1;
' Y6 p$ X% r% e8 |% p; i. u#endif // __GUILD_COMBAT_1TO1
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2 @2 j$ [+ Z8 P- E if( g_eLocal.GetState( EVE_PKCOST )
/ Y; a0 x$ {7 s5 C' f$ S#ifdef __JEFF_11_4
$ P& t4 k( c6 ?) B && GetWorld()->IsArena() == FALSE c0 N% t! x) S" B+ Y$ D" H1 B
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) * v F' Z* W3 s/ Z' p+ f
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#if !defined(__INTERNALSERVER)! K T$ C; k3 n/ Q; ?* R2 D
if( m_dwAuthorization < AUTH_HELPER )
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{
7 p. k0 ~# t7 [! G4 H // ??àì?? μ?·ó % }1 l# I- N( u! @+ w8 ?. a
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )7 G5 v; E) }, H% p2 k3 t- I, S
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );6 H. _6 N& z( U
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) F* I! d$ A7 l0 f% Y/ K1 U% ~
for( int i=0; i < nInvenDrop; ++i )* y1 [) F1 a: W
{+ `# ?7 Y/ a* d% N: ^' T
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # b! j5 l" m' N2 g4 l, Z) g" t
break;
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// - à??? μ?·ó
8 I* I6 b% E5 c( d: h int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );3 g7 B8 u( W% d/ O$ }6 W) O
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ m2 Y/ S& n) _ break;
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+ y9 ?5 @! m5 H! m" a8 b; C$ R, r& Y }6 a% C. G' i1 b+ L' `/ D
}
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if( pAttacker->IsPlayer() )$ _" o* t2 h+ N# a
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m_idMurderer = pAttacker->m_idPlayer;5 C! z$ @$ S% I' n
$ `8 ]" j! s( i. V" q
1 L0 T& e- D3 I CWorld* pWorld = GetWorld();% Y s' s7 d. A+ G; c% h# `- n
if( pWorld )( @+ Q% E3 [. u/ E* r/ k) J: X
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char szFormat[256];. M, U. \( g N
strcpy( szFormat, pAttacker->GetName() );
) j- F# _9 M, c7 o strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' `1 f; \4 b# s; m' f0 w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}. R# t& P' M- I1 _
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if( !pAttacker->IsPlayer() || IsNPC() )+ g7 E5 w3 h$ }4 `# ]( S) Y# Q
return 1;
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BOOL bAdd = FALSE;& f/ x, O+ {4 w" c0 {
if( pAttacker->IsChaotic() ) // ???à?ó??
* M2 R& @2 T7 H8 s5 T6 E. b+ n4 c! D {, n* j' z$ {" {# }5 _$ O
if( !IsChaotic() )
/ m3 _, Z8 J3 ^2 e2 [+ J$ V bAdd = TRUE;: D+ C0 D9 P8 i6 w0 O
}
, H* Q/ W, e3 W1 L' F else // ?????ó??, èù???ó?? c6 t @) A1 N9 j: D
{
0 B: t' a9 w6 x if( !(IsChaotic() || IsPKPink()) )
4 s: Q, [. N* M s, ]) K* P: h. t bAdd = TRUE;
1 C- I( J/ M) ~ }+ }: M2 x, U: z- ^
( |$ P3 f4 s& g! Y8 [ /// ???à????, ?o?aà? ??·ááü
3 u% n7 O: a+ V* w. x7 I if( bAdd && nReflect == 0
+ w i* E8 m+ \1 q) G7 | && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
# a T" U" }5 a2 j# h* B {( `# r$ A8 ?4 D
if( IsPlayer() && pAttacker->IsPlayer() )% v5 B- J, M+ q+ \/ G: Q$ A2 _
{3 T! `9 Q$ i- [
if( !pAttacker->IsChaotic() )
8 N9 T9 w0 P' [& ^5 a ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );% {; }' F& N+ x
CString szSendMsg;1 d+ f( M4 n- A7 R; L! T
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
$ N$ Z/ _/ q( O; \ ((CUser*)this)->AddText( szSendMsg );
; y, F# f: N4 \- k" W# p2 a) }& @ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );/ m2 P* n- u# R/ z( T6 |3 k" t( @. I3 @
((CUser*)pAttacker)->AddText( szSendMsg );
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% k/ d3 @, p- e pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 ~& Q; S$ N; P) h& j, L5 _
((CUser*)pAttacker)->AddPKValue();
) D- K/ b" ^; g pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
+ n9 U4 E) o; A g_UserMng.AddPKPropensity( pAttacker );& `) m( t, A) T, q l
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
( ?8 G' }# i' G: b0 K#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
. Y) ?: B# s$ Z1 O" u$ S#ifndef __MAINSERVER
6 A) N: w# `; C; u) X) |* |if(!pAttacker->IsPlayer())$ `. g0 j2 A- o9 g# @
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
) o+ ~9 M. U! U! q0 K#endif // __MAINSERVER
$ l* x: _% A5 N( o9 V- O# S ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- j7 L1 w+ g7 I. \5 r% j#endif // __HONORABLE_TITLE // ′Tà?
& J7 s# p4 M& J$ E, Z6 Y }: S" I9 K$ x. G# z* L2 R& r
#else // __VER >= 8 // __S8_PK. g3 w% v: D2 K
BOOL bChaotic = IsChaotic();3 K# p) t8 }* S: b9 M/ M
2 a1 L. W2 ` W) X/ h2 a
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
7 C: U! I. B) ]( J U, O0 [" l pAttacker->m_nNumKill++; // ?3?? á?°?
6 v; u7 q( ~2 q" r; X& \; V9 C3 I3 i (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% M/ D+ M N* m, z; V- H
& D7 |1 w- Y4 r# c( J3 ?
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( b: A, g5 l( \ if( nGap >= 80 )5 q0 u- J4 t9 U
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
7 d. h( J/ n; g4 p( b/ Q CWorld* pWorld = GetWorld();
# f- y8 B# m! L0 @ if( pWorld )& t4 y5 j/ P0 W! X+ Y
{6 t2 r, Z/ |9 _- z1 \5 Q
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."! C2 J9 G% J6 f5 m0 h1 H0 r4 `
char szFormat[256];- ]2 d& t8 X; p
strcpy( szFormat, pAttacker->GetName() );5 l. I) N3 y& G0 G- \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ K1 e8 }9 |( v2 v6 S7 k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
1 T. `* H- j( U' e0 U }4 d) ?) c! B7 E
9 Z# |7 s; k8 `9 O7 U8 o3 A! g9 k if( g_eLocal.GetState( EVE_PKCOST ) ' i) C, p0 k7 g9 o5 f
#ifdef __JEFF_11_4
! f9 t9 ^. x$ w7 p' |* t && ( pWorld && pWorld->IsArena() == FALSE )1 E5 i% w% }* i0 |8 c/ M" h
#endif // __JEFF_11_43 p) V7 K1 g' l3 Z3 l
), j% j2 o' h0 b6 k" z
{
- N7 Q+ e: `+ o4 b3 B- I$ Z5 ^ if( bChaotic )
a8 G5 C0 Y! P: n- T5 i, z {
- g J; Q/ O' [5 o" f) ? #if !defined(__INTERNALSERVER)2 U5 l/ W2 [3 ?* V- X; W4 \
if( m_dwAuthorization < AUTH_HELPER )
7 e a/ @; z7 Q B% k" v$ s #endif
1 D( P& I5 B/ k3 f" E9 ^% z/ O {
, `' h' d4 C9 j5 V3 s& s6 U9 y3 s# A // ??3?μ?·ó
}2 @3 B) ? w) V0 F; \. R+ I: L KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
2 w9 B, Q$ z9 S( O float fRate = pProp->nDropGoldPercent / 100.0f;
% J# T# {' l; b) a1 o9 \5 ` int nGold = GetGold() * fRate;7 V$ y: E% n6 h% J M. `5 p
8 c( m0 ^ B2 }
if( nGold > 0 )9 H- j% T2 s x" p# b$ m; q
DropGold( nGold , GetPos(), TRUE );6 f2 L0 Z/ ~" b
8 K4 `& v0 ?7 U6 m5 R$ V3 F' ~6 @ // ??àì?? μ?·ó
7 F" j" b! U7 Q$ O, z for( int i=0; i<pProp->nDropItem; ++i )
* M! _$ |: c+ ~3 `! U4 n# a# ^ {; y- {$ n0 Y: W; D
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.& r0 A+ s( {9 {& G0 I- L1 T
" ` t& ?- d0 | if( xRandom( 100 ) < pProp->nDropPercent ) . t9 Z+ u' ]" N) |$ x
{ a. n* B6 x+ t1 W9 f/ j
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " u0 t$ I" O9 N
break;. R& [2 n4 L9 [- k# ]
}; I8 X5 t$ t! `1 j) S
}% K* v+ r1 p1 Z, _! e' k
}6 N" q; l3 {. v2 n
}
& T/ R! o: Q% B! |: D# s( C }
! x. M3 M, S0 G9 [" ]4 l4 o, [7 x" `
//pAttackerà? slaughter°aà? oˉ°????2′ù.# w: U! O8 t" N, p8 |$ R4 W& {
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
) Q/ d6 @& @8 o f% t // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.' B3 x7 s/ i, I0 r" m4 t
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) ~% r! ~ s: t3 `
UpgradeKarma();
/ p7 a7 m6 x5 \% S3 f#endif // __VER >= 8 // __S8_PK5 Y7 o' j) o) a6 i0 v
return 1;
8 m( c+ r- X4 s e6 O}' H6 {! P- |2 W
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o! i* s3 u" l8 P; U% F3 W5 D h) W+ U2 b; A) A
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8 x5 Z; q- I- v2 r l. b-------------------------------------------9 b; S4 ~6 ?4 h* M# \5 B2 n( q
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if( pAttacker->IsPlayer() )
4 |! ]$ }6 m/ |4 J4 M {+ a! m7 b) e& [6 l$ C2 M
m_idMurderer = pAttacker->m_idPlayer;
* v( w% z! z9 s; _' M' O% ^2 r7 R! B$ v9 I
d& G6 q+ Z, z5 p4 m" @ CWorld* pWorld = GetWorld(); E* T& i! Y, T3 Q
if( pWorld )
1 q a1 ^8 `( g/ c0 @ {# f" @# N( w1 J' y
char szFormat[256];
/ l* n, ]1 p9 g& |$ e: @ strcpy( szFormat, pAttacker->GetName() );- N! ~2 M; v2 `9 |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 u9 X1 `! s6 e: z4 _9 M; ^
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
# E! x6 p, ?. [( M3 J }
+ c& Z# Q, ?. X6 D }
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