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赏金系统恢复0 d0 {/ D% f, Z2 q0 J
Mover.cpp
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Code:
+ O3 t0 T+ l2 e( Hint CMover::SubPK( CMover *pAttacker, int nReflect )/ z& v4 u+ B/ n( e: X
{
4 i2 ?! Q) D8 d' H# C9 J# A if( !g_eLocal.GetState( EVE_PK )8 E8 P% a4 f- O3 w. s
#ifdef __JEFF_11_4+ X+ A8 q' U- U* X1 J( m9 C
|| GetWorld()->IsArena()
. ^& ~. C) i4 Y1 l8 F& G4 q6 i$ W! W#endif // __JEFF_11_49 B+ d4 f: _6 E- Y
)
- @' m2 t" m" {) A9 c return 1;! p) m3 p1 o( x7 e6 |3 H) j
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#if __VER >= 8 // __S8_PK" s) N8 {; P7 W0 K! M
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 b, m6 ~4 b- @( \' ? S
return 1;1 o' K) Q9 h) J3 l; g5 s
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# [3 S- T! s" Y" w* X
return 1;/ _( g$ p* o0 V* I# V' K0 |
; x3 g) U6 j8 E9 e#if __VER >= 11 // __GUILD_COMBAT_1TO1) a& w; b+ y+ e9 ?6 K' B. y3 `( _; x3 v
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- z* w3 f# e- B. j8 H; S# q0 F
return 1;
; A# N; F* {+ G& ?8 B/ B& L#endif // __GUILD_COMBAT_1TO1
7 l. [9 p. z! }
5 h4 F9 ?% p( ^6 ]: r0 N. o if( g_eLocal.GetState( EVE_PKCOST )
" A1 Z7 l# L2 `" T2 a, `& ~#ifdef __JEFF_11_4$ D* d5 N$ D0 C1 H' b9 w& ~9 }
&& GetWorld()->IsArena() == FALSE7 _1 y( O* i6 T3 q j- V- R) L
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
v2 y0 x6 o, j& h( n; ~ if( m_dwAuthorization < AUTH_HELPER )& I* [0 `4 @, d4 k* h# d
#endif
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// ??àì?? μ?·ó 8 W& g) y/ B- [# Y3 Q
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 Y# P9 k {8 M3 Z8 F! D1 E CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
2 c- N% E4 B, H8 U" c5 h+ Z! U( i int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );& V M6 U# W" P6 Z$ v% x
for( int i=0; i < nInvenDrop; ++i )
6 }$ U' l# w' a* c. ~1 l. q( d {
, w: C0 N3 L3 v+ f% I, m P8 a4 _ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
7 v+ s. q: K! _$ @4 Q break;8 W) q! x6 O4 Z% o
}
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, r- k ~. X1 `" s w$ r* b // - à??? μ?·ó
! [/ g7 k2 z% s int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
% _& l9 e5 K* M for( i=0; i < nEquipDrop; ++i )! i! u" s; _& Q- x5 p: h
{
7 m, I1 m! r( Z( x if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) , s* b4 Z/ |$ V* [$ g7 ?! b, v
break;3 l7 `5 x: |' z3 c) B! ?" Q
}
7 j9 Z: c1 t1 l }
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/ n9 G. r! d$ H/ ? if( pAttacker->IsPlayer() )
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& j! i3 }" ?( ? m_idMurderer = pAttacker->m_idPlayer; ~, W$ Q& H( C0 @" M. ]
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CWorld* pWorld = GetWorld(); W" w5 l: O( F( O$ D
if( pWorld )
) v0 k5 t6 n- I: d1 k4 ~$ T {
) F" h( H% Y$ I- L) o% R char szFormat[256];
* q/ m% S* A; T. M4 D. `4 k0 i' n( I strcpy( szFormat, pAttacker->GetName() );
5 T4 i1 x Q, a, h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ e: L$ B. x6 W3 u& [1 L0 { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ R# G3 ^0 x0 X, C, ~- h4 _7 V, Y }
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if( !pAttacker->IsPlayer() || IsNPC() )
1 J) ^* C% ~# Z" B return 1;
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BOOL bAdd = FALSE;
/ ^/ J! y/ K1 w1 H if( pAttacker->IsChaotic() ) // ???à?ó??& K5 E% b. a9 J* k, S- E+ q; X' n
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if( !IsChaotic() )
* t# z) T: e( Q bAdd = TRUE;
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else // ?????ó??, èù???ó??' [. H5 }0 r8 M" W% \8 t) e
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if( !(IsChaotic() || IsPKPink()) )
: y' }0 u2 \" D8 c, v0 f bAdd = TRUE;" l% `- y. D% o; F7 A" Y$ m
}! a. C* I& V9 }3 N; B% u0 {
4 c; h: d' t% j: c) H /// ???à????, ?o?aà? ??·ááü% p7 f2 C8 V8 [ V) Y6 ?6 _
if( bAdd && nReflect == 0 ! W# ?- n+ b; @. [
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
, j8 S; |5 T. Y) R( M5 l- r {
! c) O& A+ F/ K' `8 j. C if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
9 M- ~0 Y* }/ V' k; i7 r9 ?- T ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
, ~4 }3 f$ k* `* L a CString szSendMsg;
& L& @: s0 g0 ~0 ^) c szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );: g# U% v( }. Z4 ^
((CUser*)this)->AddText( szSendMsg );* p; u6 l6 k5 O1 b1 G
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );' y" }; o% g/ }# L* ^, o
((CUser*)pAttacker)->AddText( szSendMsg );. D- v0 A1 O1 q& m6 G
}
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0 L7 _2 H) S+ i2 b1 K( c' F pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );, H$ Y$ J6 L7 r; h1 {
((CUser*)pAttacker)->AddPKValue();0 }$ A# o/ {9 |' }& m3 n0 T0 C
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );: z9 p$ Q X" g$ g
g_UserMng.AddPKPropensity( pAttacker );
# q2 J* n8 h# G, ` g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );- Z+ f' Y6 M- A9 b" q+ @' @2 U
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# X. q3 q$ p( B0 S! i8 v( h#ifndef __MAINSERVER
) r- p7 [! S3 y) x* `* c+ U/ c) l- Oif(!pAttacker->IsPlayer()). V- \8 ^2 I. q2 v8 D3 Q0 [8 d
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, }: ]+ {- _7 p; k: N( F( _
#endif // __MAINSERVER, U5 ?6 l; c0 W& ]+ u: m* P
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 j% B$ s" t/ x1 z#endif // __HONORABLE_TITLE // ′Tà?$ w' q n) Z% }
}2 r/ u# }0 ^5 J& l7 v0 y( ^- `
#else // __VER >= 8 // __S8_PK
8 {4 @* S+ {7 [) Z BOOL bChaotic = IsChaotic();2 h. Y. @1 g5 i3 w5 e i- r
6 t) D S- B4 I* Y1 f m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
- w7 v4 _" _- M$ f/ z3 [4 P* T. x- V pAttacker->m_nNumKill++; // ?3?? á?°?
! b6 r8 p% }* a" \' I (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 n" S" p: h& c5 U
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
% c/ @ ]! Y! g$ c if( nGap >= 80 )
9 ~1 p0 S1 a2 H9 K( }+ Z: K# n ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù. ?; p! R3 X' b% D1 g+ o- r
CWorld* pWorld = GetWorld();9 H) e N; z0 i8 Q
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."/ i: G& A+ g% w4 w: a' G+ w: O
char szFormat[256];0 k1 G! S8 D# ^& k
strcpy( szFormat, pAttacker->GetName() );
/ Z) y0 X" @6 j& P# k( L strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 n5 k" ^$ W9 R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
+ {. R1 [# I' T/ j }
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if( g_eLocal.GetState( EVE_PKCOST )
m6 m W2 ^3 U3 b) A#ifdef __JEFF_11_4
( \% P/ k& Q$ E6 Y1 q && ( pWorld && pWorld->IsArena() == FALSE )6 b, g. t5 m6 Z H$ j: C0 L1 X: u
#endif // __JEFF_11_4! A' o; F$ a, y* j
)
* ^7 R, }1 C& }; Y8 L- Z( W {
9 f) ^- @* T/ a( p+ J if( bChaotic )
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#if !defined(__INTERNALSERVER)
" |+ ]6 Q/ ^' v0 s if( m_dwAuthorization < AUTH_HELPER )
0 R* Y" o* n( E #endif
, S# x5 I- S1 j {
/ l& u1 w6 g1 Z7 ~; E5 O // ??3?μ?·ó 3 w6 w3 I" f* s, R9 s3 S) [
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );2 ~3 w T+ h! s" i7 S" x4 f4 ` l
float fRate = pProp->nDropGoldPercent / 100.0f;' Z# w* T0 F5 g
int nGold = GetGold() * fRate;
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+ m$ [# F3 D+ Z/ l0 ~ if( nGold > 0 )
& B; c) D6 U7 D6 t! D$ g, D) y DropGold( nGold , GetPos(), TRUE );
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1 B, ^5 c0 F3 T/ U7 b) g // ??àì?? μ?·ó
5 n/ d; q L2 A. s% `6 q for( int i=0; i<pProp->nDropItem; ++i ): V+ ^* Z0 J+ T. `* g- y( b0 d
{
! n! C6 `& ~5 K BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent ) 0 @3 a8 e3 T8 e/ n, e1 _4 h
{
# P. @$ _: M- s# t7 v if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) , d0 d6 G" e. F9 c, W
break;% K7 M; f i4 g0 `2 m
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
5 R! s W* i7 w1 J$ N pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
4 ?( s6 r1 r/ r // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.) x5 M9 k' k( K- } ^7 B- p
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )# D& t5 y4 D1 A2 a% E- h/ Z
UpgradeKarma(); v7 `: L4 k) _9 H h; H
#endif // __VER >= 8 // __S8_PK- L6 b+ I5 s& }$ q9 o5 L- ~3 I
return 1;
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* z& |" z& F" I
) A0 S5 a8 r. a6 H" S-------------------------------------------
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if( pAttacker->IsPlayer() )
2 [* ?( @# w7 z9 W6 P6 z {
5 r* }3 s& d: Z8 N, S0 ?3 V* N0 l m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();( S) ?5 n0 X5 G2 x
if( pWorld ); t3 q, f' q/ k% }$ W
{) j3 Y5 X% z, \ R. ?0 @6 K
char szFormat[256];; J1 r% E1 m) L% t3 W& ^+ |: ^+ v. q
strcpy( szFormat, pAttacker->GetName() );
1 g7 E g6 o6 ^" S2 G- \ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& X1 e! i# `0 c9 t
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( O" m6 [: s: O
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