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赏金系统恢复4 ^6 Y- @+ x/ U0 [8 L
Mover.cpp3 }& Y4 L% I$ A
# v- U7 I/ s4 {
Code:
' G% L) o1 B% u; cint CMover::SubPK( CMover *pAttacker, int nReflect )$ s* f2 o5 O' M: `1 n( D7 G
{' }7 q0 U: j8 f
if( !g_eLocal.GetState( EVE_PK )) T- X' j4 A2 H: E. |3 l5 b
#ifdef __JEFF_11_4 N! x8 @5 Q! @9 v5 E& _( Q" F
|| GetWorld()->IsArena()0 G C) |* K# t/ g2 ]! F
#endif // __JEFF_11_4
: l1 J8 u, T2 @ H% c8 C ]( b! Q )
' G J, ]/ E3 J! {% u' ^0 B return 1;
/ z# R) i2 o, `, [# j, @ N5 D! Q
1 i" S X: n! H+ Y- W' _# Z#if __VER >= 8 // __S8_PK. o% v" M- v& u
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( ?$ S: p! u# {. e- ^8 t( R% v8 ^ return 1;4 \' t0 t4 k; s/ j- D9 d) R, y
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); o& D1 k- y7 \$ L8 g% }
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ D8 @; C' a# X1 `' q' ]( t9 F if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( l" ^1 S+ D" G' c0 [
return 1;
! {3 N6 {8 L, U% P, n#endif // __GUILD_COMBAT_1TO1; b3 n3 M( T. D V
# |6 B0 M# |5 U, E2 d if( g_eLocal.GetState( EVE_PKCOST )
( U5 p" m/ |! |! `, V5 y8 H#ifdef __JEFF_11_4
; a6 u% q( D+ ^9 Q: t* F && GetWorld()->IsArena() == FALSE
3 x2 ]9 }5 [ R8 R _#endif // __JEFF_11_4' p6 |9 _$ M7 Y1 f" o" e
)
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if( IsPlayer() && IsChaotic() ) 4 Y2 o6 ~, ]7 i" J* ^
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#if !defined(__INTERNALSERVER)
( B/ c* C! l* a0 w( q if( m_dwAuthorization < AUTH_HELPER )) K0 X7 m k) \; ~- s q1 d
#endif, }1 W7 F: A8 [/ ?6 R
{% _; p- y- W" v! U: g0 D( M
// ??àì?? μ?·ó
. ]4 G$ n G. d$ B7 n' c% t // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )$ A3 t8 |+ a- |7 Z
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& y2 z8 y! g' ~4 G, N
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );5 ` @( Q$ w% F
for( int i=0; i < nInvenDrop; ++i )( d+ n# ^2 V2 k, {7 m2 O
{: a5 k6 {* o9 x4 Z- T5 V1 ^
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) : b7 d3 |9 y2 q( X0 A# M% V# z
break;6 F' k' h/ \$ _# s+ {% i3 G
}
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// - à??? μ?·ó$ l) G/ ?) c. A# H" B0 ?: c$ {
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );' P6 e( ]6 A6 d& a% u2 k6 ^
for( i=0; i < nEquipDrop; ++i )0 R& W; [6 a1 [6 h) _
{
1 y% Y# |& l ?" q! i ^ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 4 ^+ ~* M. c* |) C
break;
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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. I, p2 r# k7 t. d8 f, w3 {+ X6 H f$ F CWorld* pWorld = GetWorld();# h: `8 s# j( {2 e- V8 x( C
if( pWorld )
/ j" k' @8 l, N/ T1 d {
( Q# P, j& t, r* p0 ^ char szFormat[256];
6 n/ f7 K2 S! N# ]% J, q D strcpy( szFormat, pAttacker->GetName() );
4 H7 }& V& I3 Z1 p! x! Q' s( c9 K' m strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 t4 C/ C( Z* C g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
4 {5 R7 X& [9 L% f+ h( h$ `2 d }
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' g. \+ ?! S* z/ m5 e+ a8 L% y8 ] if( !pAttacker->IsPlayer() || IsNPC() )
2 e; f9 O: k3 D9 m+ j$ @1 H) I* K7 E return 1;
3 D5 W; z7 {! B3 t, T$ j
8 i: C/ w! W2 _6 `* A1 A \ BOOL bAdd = FALSE;/ Q; r5 i: M. Y& T5 d+ |
if( pAttacker->IsChaotic() ) // ???à?ó??' j: w! P4 M2 v9 P! ]* W/ [9 E
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if( !IsChaotic() )$ ?4 ?- E$ ^8 j; m% z$ ?
bAdd = TRUE;/ n, K' p) a, t& f1 ]+ H9 [/ V
}
* ^/ p9 e- o' @3 \4 ^; }7 G' t else // ?????ó??, èù???ó??5 t5 M2 X+ `, p9 h/ |0 a" b
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if( !(IsChaotic() || IsPKPink()) )
1 H) l) |: j7 [4 @- a0 u: { bAdd = TRUE;0 n( Y8 Y/ l- A" E# t) P9 M
}
' p( r, ^. s. n: q: b$ K0 e1 ~8 E1 t, ?* t% E
/// ???à????, ?o?aà? ??·ááü7 |7 o" ?- \0 {2 x; d$ Y
if( bAdd && nReflect == 0
/ C( n+ `4 D3 a && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 z# s4 I; w2 b6 [' e
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
2 n% D$ F; c. f9 q1 Q% x# r ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
) n4 l r7 `/ e CString szSendMsg;
4 \2 \$ ]# B" T- ~: M, r. ] szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 L H- X; X, D+ k ((CUser*)this)->AddText( szSendMsg );
6 r' X- n5 t0 @ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 M0 p' A5 K, a4 d- g3 W ((CUser*)pAttacker)->AddText( szSendMsg );2 P8 ?$ J1 [' y7 O9 Y
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );. p* i3 x2 b ]
((CUser*)pAttacker)->AddPKValue();# [ h4 M5 Q- a3 ~4 a3 Q6 z
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );2 O# H1 E Q7 E& Z1 d, q
g_UserMng.AddPKPropensity( pAttacker );
6 X' g: H8 x$ N g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
# H: C9 U% q0 h9 C#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
' B- B# G; V; i1 `6 k5 C#ifndef __MAINSERVER5 r8 f. r- ~% `' [
if(!pAttacker->IsPlayer())
6 n! [) k0 l5 M FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
: Z' o2 q$ ]" [4 a! d2 i: R7 [7 h) s#endif // __MAINSERVER8 w( O) `( J; M
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);- I) E I" \& r$ l) D
#endif // __HONORABLE_TITLE // ′Tà?- o6 J1 o. Y8 C8 n8 m
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#else // __VER >= 8 // __S8_PK
( w. Y7 |! G1 y/ Q BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò." [$ M( g! _# T. x
pAttacker->m_nNumKill++; // ?3?? á?°?
( c B0 u, x& e1 a! I (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
1 ?+ I' b/ ]. R. s* V; x% g+ c/ y t# K4 V. t" Y+ c+ |) j
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );+ @8 l5 u- m; J+ W8 @3 R( r
if( nGap >= 80 )& V' Z6 Q* p! L- Z O
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
7 C2 X. b7 i& S
0 s; o4 Q, Q" X( x // o??ó±Y ?3±?±a?| ??????′ù.
2 ?7 u k. b, Y3 s CWorld* pWorld = GetWorld();
# V, N+ S0 S& R if( pWorld )
5 k# g$ N' A& x# P& Q" E: ]! Q: ~ P {9 J$ x3 z" j( A& Q# z7 N/ m
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
2 G& Z8 x7 ?/ V' k O1 s char szFormat[256];
$ X. L( j0 U: [+ u+ x6 |: k0 m3 t strcpy( szFormat, pAttacker->GetName() );
1 d* y9 x# q. l P* l strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' Q# [# m {$ n C2 D* O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );0 }+ \* y5 j+ U" Y: l0 Z' f& H
}
* u" r: N( r( F% D6 I. y- m2 p8 I) x, ]& l( D
if( g_eLocal.GetState( EVE_PKCOST )
7 X+ p- [0 f- o$ q8 O0 u; E+ |/ M#ifdef __JEFF_11_4
; ? q4 `5 t3 Y! W! s. ^ && ( pWorld && pWorld->IsArena() == FALSE )* W( Z1 F9 H1 w) E0 x! f5 ?+ r
#endif // __JEFF_11_40 q5 m/ i: T0 w2 |& }
)
: ]3 d9 J2 s* K4 s9 ]3 D+ I0 z {
6 d1 }# T1 W6 Z# R4 }) @) y9 {" M if( bChaotic ) ; U1 c# a$ ?! ^, J$ C& P
{" s1 p3 J5 x3 [; x
#if !defined(__INTERNALSERVER)% O/ ?4 |2 Q6 X; ?7 K" G& Z
if( m_dwAuthorization < AUTH_HELPER )
3 `9 ]1 T; H; u8 B" R9 d #endif
1 T; I. a2 c5 |6 R% K {
4 S) t: a. ] P+ y // ??3?μ?·ó
' Y4 B5 {* t W2 Z) l KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; ?6 F/ k" t- M. `& S" t# _* ] float fRate = pProp->nDropGoldPercent / 100.0f;' c2 J- A! u! I$ z
int nGold = GetGold() * fRate;) y5 |8 A, \; W8 n
# M5 b2 n$ g5 {# n if( nGold > 0 )1 V2 P; h( }/ a8 G* f/ G, q6 @9 x
DropGold( nGold , GetPos(), TRUE );7 j- O/ ` @$ g" u# @: ~6 _
) j! \. W4 Y0 R/ K; V* p' E // ??àì?? μ?·ó
H9 y x+ y3 F6 H! M* s for( int i=0; i<pProp->nDropItem; ++i )
9 h: [: ^2 X5 w: V7 [$ m. g {
: U7 f" @8 C9 O9 b; L# G BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
O. o2 H3 w; L" D4 K
5 l% ~6 m" y: y: w5 B0 T/ \9 V* X/ Z if( xRandom( 100 ) < pProp->nDropPercent ) ( A+ [) u/ h) s0 y+ O
{- {6 }% P) y" ]& K! x. w8 F
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: j4 B$ A9 r( k/ X break;
, h$ v( o2 j/ g& }: W }% t* v2 \$ T3 S3 W; ?! Z
}( @/ ~/ q" m8 R+ P4 \
}
6 b- |' ~+ O7 y _ b' |- U& I2 i } , k4 Q4 K+ r1 {
}
: ?0 _1 ] b; d1 S: O# s' i
' b* W. y: O: T6 A& B! V$ k6 v //pAttackerà? slaughter°aà? oˉ°????2′ù.
- `: q4 N; a# U. [2 o, | pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& g' e5 E3 c7 f0 G6 i' _) W- q+ l // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.* [' M# s0 e$ g0 Z& O8 A- ^, ^
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). ~% S' h) |8 E& y, I# h
UpgradeKarma();
; Y r- x4 |7 M9 e#endif // __VER >= 8 // __S8_PK
" l' \# a# ~# a return 1;
2 ^ j( i+ m O% j) ]% v$ W5 U" v3 O}
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) i" p( o" S# T
-------------------------------------------
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) G0 ?0 P% C+ Z) s if( pAttacker->IsPlayer() )" e5 u5 }8 L8 b6 i( |
{
: v, Z9 a: s; _) y8 K m_idMurderer = pAttacker->m_idPlayer;7 P5 e! r4 X, ]* y/ T& m+ n0 M8 \
* c+ [! X( M! S% w! q: Q+ E$ }1 A3 H2 \
CWorld* pWorld = GetWorld();- M2 [% }% ~4 u
if( pWorld )
1 Y) U x; L$ A) F, I p {
) r- [2 ]! J3 V) ^4 ^* I* q2 M/ O char szFormat[256];6 C* N7 j; G5 `/ V! U
strcpy( szFormat, pAttacker->GetName() );
; S+ ]! p3 |$ N" z3 S! o, O strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) B# V3 T( o" G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 F2 h; _/ ^) R& b+ A% Q/ v+ b# L
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