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赏金系统恢复
0 ^4 Z( v& J+ h4 Y; S( O% bMover.cpp9 C& U) X, X$ ]/ U
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int CMover::SubPK( CMover *pAttacker, int nReflect )
9 f8 D, ^' j. G8 p; z* J{
. v1 _/ A( G: e" s+ ~ if( !g_eLocal.GetState( EVE_PK )( i& @4 I: g& |/ i; `7 L
#ifdef __JEFF_11_4
+ J. h) g) F& q& Q || GetWorld()->IsArena()5 ~+ J: K2 G1 \: y) S4 q2 c) R8 z
#endif // __JEFF_11_4/ u i' d: F( x6 x# Z
)
$ X# o* L) K/ G5 P2 K O return 1;& c5 [8 @) X$ d' h6 N% p3 ?+ V$ A# f
' j2 I' D& J; e0 B' ?2 _#if __VER >= 8 // __S8_PK; `3 E- @/ |# I0 A' d4 j* _' J
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( {( {5 e9 i) X6 k/ o
return 1;
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8 X, x" o" U" k; G7 U( P if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 l5 B( F2 N; H, `6 V6 J
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 E1 P5 R; c( @. G3 c n if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )5 z# i& h/ L$ S" U; l
return 1;' ^4 ^0 A! v3 Y$ ]* O
#endif // __GUILD_COMBAT_1TO16 T) D, P) m* ~' v1 k3 C" X& E
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if( g_eLocal.GetState( EVE_PKCOST ) 6 E0 c; ~/ G# B; g
#ifdef __JEFF_11_4
$ s* j, p x2 Y0 Q && GetWorld()->IsArena() == FALSE$ [% {& E5 M" ^3 T8 v
#endif // __JEFF_11_42 h$ ? E% x* }
)
4 ~$ R3 ~: S7 [7 { {
$ a! J9 t' U7 h3 `! e' C6 @ if( IsPlayer() && IsChaotic() ) ' K/ i$ ~9 m" t$ Q9 C
{
; h* K! r2 M1 F. \0 ~& D#if !defined(__INTERNALSERVER)
' V7 `3 Z1 L7 F if( m_dwAuthorization < AUTH_HELPER )' {3 w, r. d" } {& _+ |5 G' t
#endif
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// ??àì?? μ?·ó / c7 r$ W, g. q' T e
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
9 d, T' S- F1 T3 s- { | CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );. b1 {7 U+ h$ X* v$ e
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );& Y/ f) Z1 P3 \* G( k+ b( B$ V2 z
for( int i=0; i < nInvenDrop; ++i )" G3 s1 S$ V6 y' h# ~
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
/ g x8 \- Z! Y* h/ X5 L break;
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// - à??? μ?·ó
( l8 e4 q* A2 L3 c) S, c int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 {- H e1 L+ E- y
for( i=0; i < nEquipDrop; ++i )
p1 h4 X3 ~& ~3 F" F6 O, u2 n0 u {
0 P; W0 ^6 c- N/ W if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) & p+ Z1 P+ c# B2 o- E% h$ x% |6 z
break;" \$ K! @3 h; l5 [3 g+ n
}
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1 C( Q4 y8 K" a/ z& e. u( I }
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4 v& C9 X0 i0 ?+ x" E- R9 B if( pAttacker->IsPlayer() )/ W6 @6 U) B Y
{
* B6 U2 ~3 V! d) S% i. a1 f9 Z m_idMurderer = pAttacker->m_idPlayer;
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9 M: P8 f j+ x% a7 \ CWorld* pWorld = GetWorld();
& x2 n# ?1 ?. ~) } if( pWorld )! D; A, M2 P; V6 T K
{
6 a' W* V& Y2 F) ?8 }: m3 V% A char szFormat[256];
. Q' D0 f6 j- |- M& ~# M* v strcpy( szFormat, pAttacker->GetName() );9 Y+ G3 Q" \. [8 q6 r2 O3 S
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 s( \4 O. B* |& X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- E5 `# R3 g& N- D! C
}
# B* e+ x/ U7 v3 O }
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/ k9 J5 F! _! d$ ]8 c5 ^* p if( !pAttacker->IsPlayer() || IsNPC() )9 F% Q4 `9 J& F- U6 b5 L; e! s
return 1;. o3 ` b% d! z" r' \5 S) J
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BOOL bAdd = FALSE;
$ v$ ?, V0 \2 L4 u if( pAttacker->IsChaotic() ) // ???à?ó??6 T8 _& h( d( n, t( a) E
{$ T" f6 L6 w' b- e1 F
if( !IsChaotic() )
( p/ F! | H1 R8 M/ E7 {( B bAdd = TRUE;5 M0 ~9 j) n! K* u0 G9 U! f
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else // ?????ó??, èù???ó??
/ S- V; S; B* e- c. { {
0 W3 D) G& j& k( t9 i if( !(IsChaotic() || IsPKPink()) )8 W2 C# u! F9 }$ P+ e
bAdd = TRUE;% ^6 |: u8 p: F; ~) j; r
}
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/// ???à????, ?o?aà? ??·ááü
) F5 r% l* U+ u+ G- v8 P+ { if( bAdd && nReflect == 0
7 j# ^ a( g6 D, b& a! Z && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
3 Y9 } G k* I3 z {- Y& S) G1 c- P4 Q7 C- I, H4 N
if( IsPlayer() && pAttacker->IsPlayer() )- f$ w/ q) v( i& f8 c7 _9 O
{
4 A- P! d0 z( ~/ H! J, h if( !pAttacker->IsChaotic() )$ [! M* k9 R7 E5 v
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );& f% I& E( R1 G
CString szSendMsg;
; h! _3 A" T3 \6 X: C; h) D$ | szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 ]+ [9 [. M, z% R7 L. V. c+ d0 O ((CUser*)this)->AddText( szSendMsg );7 J+ T: g9 n: m
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; n1 D' @8 d: c+ j ((CUser*)pAttacker)->AddText( szSendMsg );( e6 Z5 h6 g: Z1 ]. a% g4 x9 M
}
# b/ U4 L. w, X d9 g$ _
Z7 c! s ~% d: ? pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );: z4 q6 a/ j/ J) c% c
((CUser*)pAttacker)->AddPKValue();9 Z- [: A! s" z& f, \2 U: E
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );9 g4 W2 v- g+ ]; Y
g_UserMng.AddPKPropensity( pAttacker );2 P8 t; [. ]6 w6 A% ?! \, R
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );3 F0 D, r! z5 K: f' p+ j* F2 i
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ P* i/ {* J- e8 B- l#ifndef __MAINSERVER
7 `7 Q' l5 u* bif(!pAttacker->IsPlayer())$ a: x- O1 u3 n$ V
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# h+ ]+ f, \6 O( k* x, S#endif // __MAINSERVER
7 @( S! l2 r: a" o, J! B ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" u! r1 S0 [6 M1 O; [) Z#endif // __HONORABLE_TITLE // ′Tà?3 u- a' B: Y. E, D$ J
}
: v$ E$ a- `; |3 N( M6 {6 p#else // __VER >= 8 // __S8_PK- g4 e. l( h! Q* l3 p+ c
BOOL bChaotic = IsChaotic();# t7 j1 V* ^0 K, `: S
' F/ T$ z. L2 l) L* ]6 |+ v m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.5 t' L' W" {) `5 k4 m# K
pAttacker->m_nNumKill++; // ?3?? á?°?
8 A# H/ E7 @9 P/ S% ` (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* S1 N+ }5 s0 D* y1 `8 G8 ^( I2 H
3 f+ Y% K! o, J int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" _! B( N# S2 g5 | if( nGap >= 80 )
& x6 d& q! ?+ J, l T ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
7 N& Y' K' X( M4 \9 \( c1 L1 m& ~
// o??ó±Y ?3±?±a?| ??????′ù.
) i) e# [0 n% }) I( C0 ?2 r CWorld* pWorld = GetWorld();
6 ?1 }' R, c# K0 k* u& ]- \ if( pWorld )' \ Z- ]* Q) h" U) t
{% g9 ?! H9 I6 S% t' L9 r
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."# m% J/ G9 Y3 r
char szFormat[256];& L+ q' Q n" V) ~* U
strcpy( szFormat, pAttacker->GetName() );
1 B" }" A) }0 p& X/ @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 _7 e; g; u2 g, S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
) J3 i7 N1 }# Q" S }
- c% b7 ~, w1 e, [& F
* ^( f) E1 M2 P' Z3 H2 a6 r7 d- O9 x if( g_eLocal.GetState( EVE_PKCOST ) & @! ^# r1 y9 z1 [, ?# O6 I
#ifdef __JEFF_11_45 Y. Q; D# j+ r# t- z
&& ( pWorld && pWorld->IsArena() == FALSE ) ~9 E2 E7 U0 w; i% T8 q
#endif // __JEFF_11_4
/ N+ l. t$ }% a: ^$ V )
* n, M! _" r9 {- ~+ _: D6 \. W4 _+ s {# ]$ h0 s5 `7 ^6 W
if( bChaotic ) 7 t, S" F* Q% I& E
{
2 h% ? s8 k8 y8 Q0 @/ v& o #if !defined(__INTERNALSERVER)
, n4 q7 g0 t& g# |5 Y6 H if( m_dwAuthorization < AUTH_HELPER )( i, L9 d) Z5 ], @4 K! f c
#endif. |% G' F: O3 Z
{
2 k! {9 }$ s0 d3 s, H- L- C" W // ??3?μ?·ó
; M% g) J$ i: t/ I KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 w9 Y# O# j/ `* O; q2 w float fRate = pProp->nDropGoldPercent / 100.0f;
; B, F# y J+ s0 H1 Y int nGold = GetGold() * fRate;7 [+ a# v- E- L; C) ?0 Z
* e5 P8 ^" @* T- Z6 F, Y$ s if( nGold > 0 )
" D: }3 l- q0 H8 O DropGold( nGold , GetPos(), TRUE );) N! u7 l, Q, R5 f) g D2 A
2 f0 w5 g A' D* p+ t // ??àì?? μ?·ó
$ q/ x* g& T3 j- l& Q for( int i=0; i<pProp->nDropItem; ++i )
( Z# F* m" E. d; B/ q {7 @* T) z) I h/ O6 {
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
+ |& s F4 I! J* G
; V! Q) F$ R* Q if( xRandom( 100 ) < pProp->nDropPercent ) , p; [2 }1 w6 _/ Z: p
{) i; C$ c/ M2 M! ~, |, @# E
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
4 O7 }; K5 T9 P! o break;
; S s* I' t$ j" P }& U$ n8 G5 ~7 g4 K) i
}
" u4 q0 I' }& f$ H3 X. I/ f }8 T# ]. `0 e* m. U6 m2 @
} / \6 Q: y. u! S) b$ X- t
}0 Y, v" a! D% T+ v; K& x
9 t1 `6 M: m" g8 o! U$ {' j( X //pAttackerà? slaughter°aà? oˉ°????2′ù." {' a2 R9 t6 E! m. v. e
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 [4 c8 ~. \; N9 D' k0 r4 z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& H/ K8 B B# Z$ U2 H# y8 ?
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
- C; {5 Q: M: p7 S0 P UpgradeKarma();
W6 N5 ~3 R! c' p3 a B#endif // __VER >= 8 // __S8_PK
+ u! O3 z' W3 l' m! }+ U, A9 Z return 1;
# s9 A" n' ]( {9 J" p! [}
6 }: R5 [$ @6 D$ {( Z
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m% C5 k) x% B) T( W) P. P, }-------------------------------------------
3 B: L$ h$ Y( t7 h
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if( pAttacker->IsPlayer() )9 u# J$ Q9 i1 `1 v6 i
{0 u2 q* Q A. r+ g
m_idMurderer = pAttacker->m_idPlayer;. t4 u! y7 A( g3 \1 Y9 ~( N5 n/ I8 a h+ j
# T9 [1 g- u. A9 F
v! J+ e* P- [( k$ g CWorld* pWorld = GetWorld();5 \+ O! f, G- V3 J# J* }
if( pWorld )9 Y2 [$ C9 f( B5 j3 S- E$ a
{
8 {7 c5 w: P1 Q1 m. u% I; f- K char szFormat[256];! J: [7 z9 y9 |) Y' u
strcpy( szFormat, pAttacker->GetName() );; U& Q! Y) m9 P" W. a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, x, Q u. U: B3 ?7 i) g* q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- {3 k4 I( |2 G D3 u: R }
9 U- }# z- q3 b( r& Z: T2 n p k, t0 k. B }
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