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赏金系统恢复* I/ d! ? T! k/ x$ P" r0 N! p" _) H
Mover.cpp2 D, }; {; y& M$ k4 C
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int CMover::SubPK( CMover *pAttacker, int nReflect )
' Y. H) O! i/ Z7 M6 U: a4 i( Q{0 Y9 z# X9 D5 O4 \; [$ o
if( !g_eLocal.GetState( EVE_PK )
! E. V1 R$ O- z& B( s, \#ifdef __JEFF_11_4
' e3 |1 y/ L7 n1 h || GetWorld()->IsArena()8 n9 Q5 R1 b( G
#endif // __JEFF_11_42 b& h8 ?! m9 H8 B$ G# U
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return 1;! s( m8 l& O! U) h& d Y
: d' Z- |2 T5 j: |$ E; b& v#if __VER >= 8 // __S8_PK
0 m& p1 f5 }: o- W7 b if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' q% L: {' v: @: B5 V( O. v" Z7 W1 v return 1;4 Q: u, W8 X: X: j6 I
/ i/ ^% h. [ ~' n, T, l+ f/ A
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 d k$ Z9 B3 l; }$ x& F return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1, Z L/ h) w, R0 W- s/ T
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 W* C' n# Q v* H/ F return 1;
5 W4 V* D# U! o, S* \#endif // __GUILD_COMBAT_1TO1$ ~8 T$ B# I! g% O3 u
0 x2 M6 r6 [! L1 P" P( m if( g_eLocal.GetState( EVE_PKCOST )
/ U2 C3 g* I. L' o% u5 t#ifdef __JEFF_11_4
6 @% T& t! C" [( \. ~ && GetWorld()->IsArena() == FALSE4 H- E4 K8 N/ c* q! |
#endif // __JEFF_11_4
& V' K! U: ~) d& z& s0 V: h1 P )
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if( IsPlayer() && IsChaotic() )
# x+ w- \4 M S& M, f; q1 j# _ {0 Q! K0 T9 \, g9 V+ J$ J' u
#if !defined(__INTERNALSERVER)
+ d0 O% [) g) o/ @ if( m_dwAuthorization < AUTH_HELPER )9 i \% H4 Q/ I; x$ {
#endif
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// ??àì?? μ?·ó
. A( `% H! c; s" a& g' `' E // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
9 j* l# n" c9 `; P; b; h9 t, W2 D- I$ z CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );. G) k* x- Z. }6 D" C
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );. J# d% p4 f' i& A3 z( Z3 x% @
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
: A' H _$ r: C8 F2 ~ break;
G I% g# j% R% V8 c, ~2 D }
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// - à??? μ?·ó9 F) D( h6 j3 ^7 j
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
" _6 ^2 K' |. n. v o/ z for( i=0; i < nEquipDrop; ++i )9 \. h2 [1 |7 W* ?& Z5 U
{
) @' A6 O7 @" o& j7 v if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 L+ x/ n8 y4 ~& \ break;
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}; Y6 x( o% N F% O$ {2 t
}
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* I: [, c2 x3 e6 d if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;( `9 g' y2 H' \3 n# |$ Q3 o3 [2 P3 U0 {
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CWorld* pWorld = GetWorld();- d# Y% X- E& S6 `7 P9 \. j
if( pWorld )
& X5 f8 i( [# R) N, S8 r5 r {
8 F7 j9 m3 `0 v$ x char szFormat[256];
$ M9 ^( W* ]2 j3 P" U" ^% P strcpy( szFormat, pAttacker->GetName() );2 F/ V7 ]" F4 H1 Z H5 K# ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
w4 `0 k8 @/ u/ ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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# U4 J- u, d% ?8 S* o! j9 u* E if( !pAttacker->IsPlayer() || IsNPC() )' D9 Y8 [! ^/ Q* r
return 1;
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BOOL bAdd = FALSE;
% I3 _0 B) {5 d/ L1 O2 d( e if( pAttacker->IsChaotic() ) // ???à?ó??
. H$ J$ c3 |- j" v! Y# ~ {
0 v0 Y% G& i- G6 T9 r7 q i if( !IsChaotic() )
6 b: c" R# ?. b2 K/ D6 C bAdd = TRUE;
7 Y/ R/ ^$ ]; B. l' C8 B }
. y! x* } O% o else // ?????ó??, èù???ó?? O, m ^" U! [. n9 K" ^' N0 x
{5 [& K& u) l# D
if( !(IsChaotic() || IsPKPink()) )2 f; b* w6 p+ F* w6 s
bAdd = TRUE;
$ i3 [0 \' k" H8 j, e }
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/// ???à????, ?o?aà? ??·ááü1 J7 k; I3 ~6 ]# _- W( {/ {8 _
if( bAdd && nReflect == 0
! w+ u' ~# R, l8 M7 V && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )2 K( R6 p" o7 a( q5 _% l+ \
{
. u. s3 y6 F9 c3 w+ @ if( !pAttacker->IsChaotic() ). W$ W; r8 P U7 s
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
+ q8 S) T& j5 `/ D) m2 o( t8 [4 K CString szSendMsg;
% e& W* L$ \+ Z* F9 p1 { szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
, d7 F+ o- C0 ^6 b5 j ((CUser*)this)->AddText( szSendMsg );
^. X% ~" t3 X3 u, h szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );: g0 l: H& c7 Y8 E) y* {& A
((CUser*)pAttacker)->AddText( szSendMsg );
+ Q; [0 J- `" z2 l+ Y& ?8 v; V }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );6 r0 a6 r- F3 |& W3 ?
((CUser*)pAttacker)->AddPKValue();
/ {/ B0 i2 s2 z1 r* [& Y pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );9 U/ ~' B; l, a% V$ x f$ p
g_UserMng.AddPKPropensity( pAttacker );
# R2 k" J/ X( b$ o g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 N8 _! _ O* N1 [5 {
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà? A& a. f. v/ t) I8 e& Y
#ifndef __MAINSERVER9 y4 Z6 Z) @& \8 |+ z
if(!pAttacker->IsPlayer())) O' x% y! x7 ]2 ?! z, s
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
. V1 O4 B- o8 l, X$ q#endif // __MAINSERVER
( b: |$ y: I; `* Q; U4 E ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
* ^5 i& I+ m D- Z- [, T" I#endif // __HONORABLE_TITLE // ′Tà?" D/ x& S7 y& H& q1 H$ L
}
+ Q+ M" z# p8 Q L. `6 Q#else // __VER >= 8 // __S8_PK
0 m$ b4 N! g. V0 j BOOL bChaotic = IsChaotic();1 g& t# d- p% g; z* v- C; l
" \( a5 x! W) n4 C6 C
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
3 [2 W4 ?/ K I) X1 M! _ pAttacker->m_nNumKill++; // ?3?? á?°?& d# p" W9 [# |
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 k& @3 D# X* k
1 W9 {8 ?0 A" L5 r: A6 b; Z; C
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, \# M0 x3 B' Z. p
if( nGap >= 80 )
2 H3 Q( C% ^9 _3 f- @7 { ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
8 [- r- }1 g" l& W- N0 y1 g f+ ^( _) `2 ?
// o??ó±Y ?3±?±a?| ??????′ù.
k Z. ]) m4 ?* f7 F/ S CWorld* pWorld = GetWorld(); a9 W0 s1 b9 {' R; T! k) Z, ~
if( pWorld )
3 g4 P' Q! i3 Q0 `3 Z+ u {: y4 U$ R( ]: n9 m* r3 ^
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."+ q4 _! v1 F0 t- [) M
char szFormat[256];3 O: g4 ]/ i" a Z
strcpy( szFormat, pAttacker->GetName() );0 J$ p/ \3 g% E; g, s0 H9 c) N) o) `3 W7 @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 h2 [1 [& @- ^) B4 A; _# n g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
4 z$ B! b, m" k4 _. S) a }
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. Y% ]) f5 N! i9 S- O3 S if( g_eLocal.GetState( EVE_PKCOST ) 5 j( B# B* a/ ^8 M, V
#ifdef __JEFF_11_4
9 E" ~/ w4 k: n2 }+ ^& V' O) P && ( pWorld && pWorld->IsArena() == FALSE )
( j, B6 W- U* d0 Q3 ]2 H#endif // __JEFF_11_40 A7 s+ P5 y! L# Y
)
, J4 Q9 ?1 g! k: T( C; p" q- f( d {
1 N( ]; Y( E f: B if( bChaotic ) + L, C/ u# k4 E% _- {
{
. @) j: }: K3 i; Z! y& f' k/ w #if !defined(__INTERNALSERVER) e+ q8 F' f5 _
if( m_dwAuthorization < AUTH_HELPER )
8 V7 ?, N6 i$ b2 h8 S' M #endif
3 O* \7 N0 `7 n! g0 j) _5 W {# H8 a N* C* G9 `/ e3 l& v2 c% ~
// ??3?μ?·ó 3 W e3 q6 ?- k# u. O
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
: m; u3 S9 Y# F7 P; `1 R float fRate = pProp->nDropGoldPercent / 100.0f;, n9 s' ?$ X) K! f! z' F( ^0 k3 e
int nGold = GetGold() * fRate;- U; u) a& t3 C# F) a4 L9 g& K
5 |* q; L& o7 Q+ G+ Y l( X3 ] if( nGold > 0 ). ^6 ]/ @: _: J; A* s
DropGold( nGold , GetPos(), TRUE );
/ i4 h1 D% s/ q: ]! o: K2 T9 u
" ~0 k5 |/ w3 C- H. u9 b( a: L, w7 H' v // ??àì?? μ?·ó
g- ?- b& s# J for( int i=0; i<pProp->nDropItem; ++i )
1 w Q9 L# `% n) T {
* M, X6 ~- G/ d2 F BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., V( U/ x6 @- I- }9 z* F0 Z+ k' U
8 F& ^* c q! i2 h' J, h9 u if( xRandom( 100 ) < pProp->nDropPercent )
% O% k" A1 k. K1 p4 h9 c6 G9 @1 [ {8 Y- N# \! T* F0 p' _
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) $ S4 I3 t, T* U# W7 h1 W( G5 O
break;
6 C. {1 S# M! z5 z0 e }; w) X+ a# D1 ^9 [! p3 H
}5 x0 c% x1 Z5 ?: W9 R% k
}. _& r( N. [: |6 f. x, e' [5 X2 _
} 0 i. K; [, W& V! v* N" s
}
% N& N( e9 E4 L6 R! ?5 ?6 i6 I* [2 Y# y6 f- X& ]
//pAttackerà? slaughter°aà? oˉ°????2′ù.
0 Y! V' D, B+ q! p+ I1 m2 w/ ] pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
4 A/ E( Q( i6 \% \1 Z3 K& |% ` // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 Q! P" V5 j3 t4 U: `+ r- K4 d
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* i$ ~1 x! x; n UpgradeKarma();% M0 r' k6 k! b5 k0 \8 f$ g) p+ H) [
#endif // __VER >= 8 // __S8_PK- k0 C, j. m; Q
return 1;' K L6 H+ h3 Z, z4 x
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" K, x5 _' v% [2 f, W5 W1 Z-------------------------------------------3 I- \3 z& H" a
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if( pAttacker->IsPlayer() )" f6 V, l* X# U
{
. _' J5 N0 F1 F# F- N" L m_idMurderer = pAttacker->m_idPlayer;4 M6 m+ i: y2 X; L( b9 I" J# J
8 T! a6 P% t: W5 m; b" F5 a4 u- p* B0 h2 N7 |. M3 _+ r. v0 g. H7 Y8 C
CWorld* pWorld = GetWorld();/ J. W0 p! O {4 w9 t: s
if( pWorld )
* C2 c/ y6 P2 {) w' I {, v d) O8 Q( a$ X% z' g+ ]
char szFormat[256];
& m* R8 Z: K( [9 L strcpy( szFormat, pAttacker->GetName() );
; q, v& i3 ?; Q* b# X+ i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 `# R- j0 J6 P, Y4 V9 i) p. B8 b) J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); ]2 i" z3 o+ X- i, I1 b
}& {. n4 L1 i$ l- y
}
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