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赏金系统恢复
( C* p5 I6 y, r1 z; NMover.cpp
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# Y c2 h% o9 h) P0 p& G NCode:1 Y. m2 @2 d( ~3 l d
int CMover::SubPK( CMover *pAttacker, int nReflect )
+ [4 g2 u( N$ ?6 {0 S0 T{
$ h- l; q& N/ L* V! Q' n2 C$ s if( !g_eLocal.GetState( EVE_PK )5 ^7 y( K; i; i; k
#ifdef __JEFF_11_4
. _ Z: O/ H4 ~* `3 q& ]. r || GetWorld()->IsArena()
& ]; V1 ^8 W2 R$ M( D* K#endif // __JEFF_11_4 F$ J6 L9 U5 y# }6 k, z
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return 1;. k$ [: Q, m4 V
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#if __VER >= 8 // __S8_PK! K1 M' p) H; ]/ o# V
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ j0 b% Z0 y( G% ?
return 1;) y( _2 r0 j# e3 S# Z2 [/ B
+ ~( }6 Z L& M% f
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- V$ a+ ~& h. `3 I
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1 B2 E+ `) i* \
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' X8 H {" @6 B9 @. Q return 1;+ W8 g& V$ j; b4 i
#endif // __GUILD_COMBAT_1TO1$ P+ {5 F5 T( Z: w% B4 i( d
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if( g_eLocal.GetState( EVE_PKCOST )
, V% s$ }8 {# I8 s3 y/ g#ifdef __JEFF_11_4
& t& u1 y" U+ _2 R5 \% D% B+ b && GetWorld()->IsArena() == FALSE
! P" n. Y8 R- ~7 `; W' ^7 B( D#endif // __JEFF_11_4
' j& d" Q) z( e' S9 e )
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. q1 s- d' D+ C" j if( IsPlayer() && IsChaotic() )
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8 m# ~4 k1 j2 P( g8 R! B3 @#if !defined(__INTERNALSERVER)" [/ l/ ?* Q, e0 r7 X; f
if( m_dwAuthorization < AUTH_HELPER )' y& n8 L% D. P
#endif
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// ??àì?? μ?·ó
3 z# h( A. e& c% a& N // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 ^- `* a- k; |3 B5 a. T CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );: Z; t' E1 V- F2 ?
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- Z! a& q& [8 w7 R for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
" G) R+ ]- _8 w7 e7 H- |7 M break;
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// - à??? μ?·ó
+ ]. A! u) @2 |* ~8 P+ ]0 { int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* a5 M8 n) y& b3 g for( i=0; i < nEquipDrop; ++i )
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' y% F- ~+ g6 ~0 }( ` if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + ~6 l2 H! L/ ]% U
break;
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}
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
; j+ |# l `0 Y# { if( pWorld )' W2 a E: b' V: u' Q9 m
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char szFormat[256];
+ A- Q% Z& T9 G3 J5 F strcpy( szFormat, pAttacker->GetName() ); h. b/ t/ p; r1 S
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ D( a- W4 o; q4 R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
' w+ b9 ] }' u3 s0 N }
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if( !pAttacker->IsPlayer() || IsNPC() )$ K1 t# C4 p5 O" t0 v% n+ f
return 1;1 U4 d C; m. F: S
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BOOL bAdd = FALSE;
/ z* _& ~$ ~8 `2 S if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )2 ~/ `3 ?1 w+ T; J
bAdd = TRUE;
; w; m- Q' o7 f3 V2 f9 Q }- r2 }/ I! L1 o* c" N8 `8 }" |
else // ?????ó??, èù???ó??
+ G" t+ f0 x1 |( ]6 x4 x {
: e4 |( w2 p# Q if( !(IsChaotic() || IsPKPink()) )% m, K0 f l! H0 B( G9 P0 R2 e
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
4 b* r# A' _' v7 v7 X if( bAdd && nReflect == 0 % k$ W3 m! j& T/ g1 j9 n2 b
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() ). ^3 v3 J3 W* @5 U7 g( I& r
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if( !pAttacker->IsChaotic() )
3 u9 g& F* }+ O' N) \ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
8 ^: M$ D) ^. o4 q: G. w U CString szSendMsg;
+ i& ]4 Q$ W1 F$ t8 I% m$ U szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
) N* ^ J( {+ z4 z1 y5 }0 w( n4 C ((CUser*)this)->AddText( szSendMsg );
0 g+ m6 T, ~" V9 U$ y! D szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );8 ], Y" s$ C/ M/ V
((CUser*)pAttacker)->AddText( szSendMsg );8 f2 Y9 u6 c$ w3 d: o
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );$ O, u2 V, l! Y$ {- z' u
((CUser*)pAttacker)->AddPKValue();- R9 O( i, O+ N& E* x; h$ x
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );; \# P0 S: E9 p2 {) W+ z: j" b2 d
g_UserMng.AddPKPropensity( pAttacker );
: x9 ^; y1 o/ K) R g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );! U# a6 c+ g% E. B' K6 m7 Y* b8 {6 r
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% ?% l6 L7 S: g! ?$ Z! R/ n#ifndef __MAINSERVER% k9 T3 O/ z' D& L1 J5 H ^
if(!pAttacker->IsPlayer())
* N5 V, X2 `7 g7 Q0 J FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! E8 W4 \. V# J w. C( |) {( O
#endif // __MAINSERVER
: o7 k: y- m1 B: u& b7 m: k& i ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);- G$ Z6 V9 g4 x2 N2 _5 l6 B
#endif // __HONORABLE_TITLE // ′Tà?+ u1 \! t/ z1 v
}" U* |: A0 f. ?
#else // __VER >= 8 // __S8_PK7 i: w$ a) }8 i0 d# |/ v
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.( P5 ?; v9 O$ r1 i5 U; }0 y
pAttacker->m_nNumKill++; // ?3?? á?°?+ M2 }5 G4 [9 e& P8 F0 i( Y
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* Z' V/ o1 X( G
+ n0 g+ d* ^2 \3 d P1 K( w
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );/ A7 ]4 w0 F( i5 s5 T z( q' j
if( nGap >= 80 )
% d( K1 p) j, f8 U7 O ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
$ z) G% l+ q0 ^; V
4 V. S% k# R: M) r8 x1 r% o // o??ó±Y ?3±?±a?| ??????′ù.
* g5 A6 A9 d) c4 { CWorld* pWorld = GetWorld();' O# f' w* G9 X* G; ^- [4 U
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."/ ~" e4 Y) d) K4 e0 o
char szFormat[256]; ?8 q& p7 ?( Q. e/ z1 h
strcpy( szFormat, pAttacker->GetName() );. c% _& n, C! S
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 H1 ^. G& H' L/ G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );8 E9 O' M; p) y1 R0 j3 Y: B. E
}3 H& Y& ~) |- \+ D7 H
/ C8 w0 p# |4 ~' g9 x J
if( g_eLocal.GetState( EVE_PKCOST ) , R1 f6 o' Y3 L7 L( V, W: O
#ifdef __JEFF_11_4
) o4 l( a) z6 D- \ && ( pWorld && pWorld->IsArena() == FALSE )1 k% \4 W; \$ S* v: s
#endif // __JEFF_11_4- m$ n9 `( }& z4 o
)0 N Q5 z7 C; ^
{+ c {6 {# A" G6 i4 V9 [ V; Q
if( bChaotic )
( { P3 u6 Q3 j3 h0 O1 L0 v {
% Y( e) }6 w v) O6 \ #if !defined(__INTERNALSERVER)- A& v0 N: h0 g. l
if( m_dwAuthorization < AUTH_HELPER )9 r: w; U( J' N! S( W. i" E
#endif
3 w9 {: `7 {9 ~* u0 k {
$ N+ {/ W% D& l // ??3?μ?·ó
. J0 [6 ?7 Y. S# ?0 m0 m KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 x4 R! j; T( E/ ^; k0 J
float fRate = pProp->nDropGoldPercent / 100.0f;; ]7 Y! O# j7 Q$ [/ L/ o: q" ?
int nGold = GetGold() * fRate;/ @) X3 y0 o0 ~
F8 m3 c6 G5 H" f% `# C- b if( nGold > 0 )1 M# J9 x+ c* ?" u5 ~) V. ]( V- J
DropGold( nGold , GetPos(), TRUE );
( h3 ~$ q" M) g8 Z) v( n: j& `0 a" T/ {1 l6 s% u5 e. D
// ??àì?? μ?·ó u1 W/ }9 p3 i( F. |8 Q" Z& _
for( int i=0; i<pProp->nDropItem; ++i )
. E F6 _& V* e2 }7 |# Q {
$ S8 g, R4 I/ p: L* Z$ j" J5 O BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
. G: }3 `: e" M) f- a( r+ e
( `. Q/ U& a9 }4 z if( xRandom( 100 ) < pProp->nDropPercent ) ! C/ p* L. M& D5 Q/ F; t) S
{
0 d6 z2 H6 `0 R# a! \7 h, z1 f' m if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) % F' [4 i5 ]5 l. i+ {
break;, \9 R' r6 ?2 R
}
" q, N8 D" _/ U0 b }5 _& Z( a8 j. z7 }) _
}
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}
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+ J; O3 n& g2 y! q //pAttackerà? slaughter°aà? oˉ°????2′ù.
3 K2 q3 q- }/ ^) a3 L) N pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
' q. J( \7 S+ @1 Y // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
, ] e6 L& u% z9 r6 D if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
1 o- Q1 A( P8 [; o UpgradeKarma();* @# [4 N* g6 A( k
#endif // __VER >= 8 // __S8_PK
: A# i4 C4 O2 ~/ ~0 f! }6 [+ I5 ` return 1;
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5 ?3 N2 P$ K: C+ Y# T% t- ]-------------------------------------------
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& X. U2 h* }$ R) ~& _4 G, K" a2 A if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;+ w M% H8 O/ e' h
+ I' I2 g i5 ^& C, R$ V& _+ H* F& z
CWorld* pWorld = GetWorld();
" f9 c- h. F6 k, ~ if( pWorld )
, ~: T+ E6 G6 i4 K/ C3 [1 e5 K {
) n3 s9 t% U' {2 S; G char szFormat[256];
4 t h# _. M' U; ]1 @, Y strcpy( szFormat, pAttacker->GetName() );1 H0 a k8 s7 _4 [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 w+ J4 L6 h1 i! A1 ^6 g" i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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