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赏金系统恢复
. ^! C' N% Q5 _; y3 u4 O9 gMover.cpp( R* m, x! D! I" O* t
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Code:' ~7 q* B1 H5 B/ I% L- h' C
int CMover::SubPK( CMover *pAttacker, int nReflect )0 [3 {! `# V) A7 u
{* H! h. N: ?8 S
if( !g_eLocal.GetState( EVE_PK )2 R$ V7 H: `. q+ n
#ifdef __JEFF_11_4
/ e; a$ p: H" d1 B& M# w: S" s || GetWorld()->IsArena()- X/ i& u6 U- X. k* ^
#endif // __JEFF_11_4
3 D9 h% K; s; {4 x0 N )
5 t! x" Z7 m ?; c% O5 w$ [ return 1;
+ Y. ?: l* o( ]
9 x/ w! t# E& v* ^/ L#if __VER >= 8 // __S8_PK
I) c% Z. ~ U6 I8 B8 Z8 j9 ` if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 Z# ?# J: H, Y5 W/ y
return 1;8 g9 c( g4 X4 e$ B, f" y
& T. L- ?0 q( ?( L if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. X( Q9 e& ]$ J( E- M& {. H return 1;, G4 p" M$ p4 @' K& E7 Q# \. l1 M/ ?5 ~
# S: N- r* y3 k/ m% F#if __VER >= 11 // __GUILD_COMBAT_1TO10 G* \& |% C# j0 v$ a
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
9 N# r. t! {. X: W0 P return 1;
4 M/ x) ?" `& \5 o; c! {#endif // __GUILD_COMBAT_1TO1
( n9 Z3 {9 N/ I( V% ^# O; L. {
! H, \6 i# @4 |' O+ `2 ^0 j if( g_eLocal.GetState( EVE_PKCOST ) 1 W) V* N! \0 R" u) h, x
#ifdef __JEFF_11_4
7 L! H% X" s3 r2 z* i; `' }+ L && GetWorld()->IsArena() == FALSE
, Z- L' W$ F, L( a#endif // __JEFF_11_42 u; r( d+ W" l
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER) a, W5 @5 v* n) q) [' W' b
if( m_dwAuthorization < AUTH_HELPER )
( E& {* q9 t& A. e& v. V3 r8 M#endif
* c" b2 I( ?% }0 A- N {
t5 v$ B" @% Q" |1 P0 \5 Y1 D1 w // ??àì?? μ?·ó
3 W; P, h$ i! o3 |( D1 \3 y/ v // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ); d7 ~$ D, K" X. n1 T, s
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() ); f2 r4 _( L4 V6 m+ a
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 Y# m8 l; \. w, L' l/ h/ d+ t# N for( int i=0; i < nInvenDrop; ++i )
' T, K0 V1 i4 E {
3 H% I' n+ [+ ]% F7 i if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
1 X* a z m) ?# ]! d break;/ y0 N8 D$ v/ B+ K4 X
}
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. W4 H1 J3 M0 @1 x! n5 A* r // - à??? μ?·ó; F5 ?1 n" B9 I
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
" {% ~9 |, K( L9 Z8 q for( i=0; i < nEquipDrop; ++i ) f$ m0 W$ ]! Q, G! v& ]
{
( Q+ ]' Q" C( i; L7 r- O5 Z if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) $ L |+ F* H( U7 ]) ~" H& }, u
break;' u- b; O, T6 W( e; e
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();) g0 d. R! M) t. m2 |+ H
if( pWorld )
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char szFormat[256];9 W+ Q& H+ n) b" v
strcpy( szFormat, pAttacker->GetName() );
: w9 @- V$ `. u% m) G* z |8 E; K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ S3 V# N4 w# C% ^9 n
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 t2 U9 M7 }8 G5 Q. }
}
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if( !pAttacker->IsPlayer() || IsNPC() )& h" r% T0 E; v5 u2 D/ D6 h
return 1;2 E0 t1 X2 j' ~. `
# F4 v5 |$ n/ @- B# \( [ BOOL bAdd = FALSE;
' Q3 W; b3 n: v) y1 C: u# y+ n. ^ if( pAttacker->IsChaotic() ) // ???à?ó??7 \+ e P& g9 [- Y& A; u
{
* O0 }8 k W- {( A1 x if( !IsChaotic() ): q$ Y3 n) b+ P* k! T v* c5 b
bAdd = TRUE;; V& L- |1 p9 e+ s0 j% o& t0 t# e
}
* r# z& O, d. A else // ?????ó??, èù???ó??
; W; @: G. B5 j {
% ?$ O7 E: D4 J% L5 p if( !(IsChaotic() || IsPKPink()) )# J! ]; |5 W, w/ I1 U
bAdd = TRUE;" k2 A: P0 [- B, [: d
} [3 Y Y5 c- z% L, B" m/ Z
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/// ???à????, ?o?aà? ??·ááü# Q, G* u$ J0 L6 Z. B( v
if( bAdd && nReflect == 0
/ s v8 z9 V+ c; y. C8 n* Y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...- g; u; `9 Z* r/ B t
{' _- R, A6 q! A' G4 C
if( IsPlayer() && pAttacker->IsPlayer() ) o8 J# I5 l4 ~ B( J9 G
{
3 _3 j+ b( |/ r# g& w if( !pAttacker->IsChaotic() )
+ N( o0 b3 N7 k5 e1 t ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
" p o) _6 ~# j2 o! } CString szSendMsg;( Z6 G$ {% ^6 Q) ` P/ C4 `+ l
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! o$ z9 Z5 p! w* f# a, \1 t ((CUser*)this)->AddText( szSendMsg );" T+ c1 ]7 {! ~9 J5 h
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );9 u7 X6 t4 ?- P3 U0 a0 |
((CUser*)pAttacker)->AddText( szSendMsg );
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$ Q# a! ]4 m( {) k* z7 S+ N. A pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
4 o$ M% ?7 V+ e7 L, f7 c- A ((CUser*)pAttacker)->AddPKValue();
- V4 U q, A1 u$ z$ h% j7 m4 ` pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
' R. E: `* p& h E2 Y! j7 [ g_UserMng.AddPKPropensity( pAttacker );
+ k6 _$ O! U4 e2 m+ V g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
9 \8 P; @; k8 g; I9 H) V9 m0 W#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% L+ R! m! S; d
#ifndef __MAINSERVER
; X8 p) `2 X6 k, x7 jif(!pAttacker->IsPlayer())5 ]; F) U. j5 d0 C# S1 z8 U- E
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 L1 }5 B$ E& A% A; J$ p* N#endif // __MAINSERVER
) s/ z# ]8 ~/ W/ K0 ^ D1 x ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK); X, G$ |! n, V
#endif // __HONORABLE_TITLE // ′Tà?) i! c* x( D, M0 n7 i& g0 y% l
}
1 U6 t- r/ b: @& C5 b#else // __VER >= 8 // __S8_PK# k5 L1 o* H5 ~
BOOL bChaotic = IsChaotic();& V4 h3 W1 u# B9 @' n8 d
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
% y% _. J5 ?( n% A# e: Z: D% p pAttacker->m_nNumKill++; // ?3?? á?°?: s) ?4 @, K/ o6 O4 F' B
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 Y$ ?1 r c. Z; l2 v/ J9 f9 ]) ?
' g; E! i/ W8 D- e) l2 ?
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! V% S/ i' [ b$ d2 _/ a if( nGap >= 80 )" Q& @9 A' p/ u0 q: c! s i" X
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ & N! \- l8 T4 S5 V* b
. g0 I9 _9 G% e# y' w // o??ó±Y ?3±?±a?| ??????′ù.
/ }& {6 I. t3 D6 f" e CWorld* pWorld = GetWorld();
. v3 M+ \/ X/ |0 l) N @ g if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."& i: ?, @. {9 C( C/ j, n
char szFormat[256];
% |8 ?& |6 u. M$ y h strcpy( szFormat, pAttacker->GetName() );
" m8 J: {4 A5 n. S! p- C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 A) c. t5 Z3 j. {% |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
% O9 f! t$ N5 g' R ^0 J& ~ }& f, g8 P5 i8 R" O& J
0 q. W% @9 X2 a) I- ]4 y7 F2 Y
if( g_eLocal.GetState( EVE_PKCOST )
5 W0 L' S8 H+ v0 V' g& i#ifdef __JEFF_11_4
7 d% ?/ N3 C7 n7 ?) q && ( pWorld && pWorld->IsArena() == FALSE )
5 Y ?% k; r8 |: w' s, r" E#endif // __JEFF_11_4: C* @0 E6 _0 ]8 P+ c( ]! j
)4 u8 X; y. y+ ^: K
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if( bChaotic )
/ D4 l8 y+ ^+ { {
; p" ]) m" p6 l/ a- Y9 S #if !defined(__INTERNALSERVER) l( n4 H7 ^1 }" h- L/ z- ^ m' y( e
if( m_dwAuthorization < AUTH_HELPER )
; N; q- r' w2 M0 [) ^8 f #endif
f& U3 M0 C9 G9 ^ {4 k1 ?# X$ c o5 V0 ~& _
// ??3?μ?·ó . K" b) k+ _4 g2 v5 A' Q
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 a5 P- `5 O: f: d' @" M3 S7 D
float fRate = pProp->nDropGoldPercent / 100.0f;
! k {4 D" L1 E2 S int nGold = GetGold() * fRate;$ P5 X0 Z3 S4 ?% p6 S3 G
7 I- M* Q6 ~! M0 m1 I5 D) [/ U if( nGold > 0 ): J( {4 l7 r: U' h
DropGold( nGold , GetPos(), TRUE );
/ t7 |* ~ @4 t1 e8 J$ t: L/ C4 M- c" |
// ??àì?? μ?·ó
( I5 N3 z( a3 y8 q5 `/ E% g; c) j F for( int i=0; i<pProp->nDropItem; ++i )
* n3 i5 H7 u+ z" K {) ~9 j2 M, Z( d% ~9 Z& i
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.9 \- y5 m# ?* ]; ?" I+ O
& p1 Z: K- z# a. n+ G if( xRandom( 100 ) < pProp->nDropPercent )
. ]) W) I9 y& h4 @3 j {0 E6 `) p) x0 N% x, N
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
2 Z" c: Q1 h0 W! n8 E7 N break;( h) J* m9 I/ C4 s1 s
}
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}
/ t+ N# S" ]9 U1 i- L0 I0 y }
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" J0 [, P0 u5 I% U$ b3 ` //pAttackerà? slaughter°aà? oˉ°????2′ù.
3 J* W( Q( v0 d' A0 O; t$ D" q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
{2 ^5 y1 Y" o4 l6 N$ e5 S // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.) A) w5 @* u; e2 b1 s
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
9 ]# j8 p- u8 Y: y* q8 _! b UpgradeKarma();
8 p5 ?! g- Z2 {& u) @9 V#endif // __VER >= 8 // __S8_PK
F& v$ i9 R7 _2 G return 1;$ ]/ X, w, h) z7 ~
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-------------------------------------------+ O; _' r& W4 ]0 `
0 @. n# m }1 |
, j- |; _+ v, A$ M if( pAttacker->IsPlayer() )
) s! N7 ^5 e8 r7 b: o# T' W {
0 H& ]8 E7 d) R' d$ C/ O7 k8 m2 X m_idMurderer = pAttacker->m_idPlayer;
4 k2 I. g& G9 M1 D
1 R! x* ]' M& A0 W- a$ z( a! M$ V. {0 Q5 I/ ~
CWorld* pWorld = GetWorld();8 v! l+ ?5 K) ~+ s* l
if( pWorld )( i# M# x" p9 \4 E4 f3 m
{
- W# E: D e c+ R+ {) Y- ^ char szFormat[256];$ G) ]6 h1 Y8 y$ w0 h9 }' H
strcpy( szFormat, pAttacker->GetName() );
) ^% {1 Z1 N. [+ \' T, V* v. A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" E5 t2 K9 h1 ^& O: N# q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, I% q! u6 z- p- o; @4 X
}
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