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赏金系统恢复* U' Q! Y' o3 A
Mover.cpp4 }" B8 g2 ]/ N1 X- _
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Code:' l& b+ T1 T" X9 C6 }- a8 ^, ?
int CMover::SubPK( CMover *pAttacker, int nReflect )+ N" l# [( _" M | I Y
{2 `2 d$ l. T6 I+ d3 k# j9 M
if( !g_eLocal.GetState( EVE_PK )! y( Y) z: `7 l& U) i
#ifdef __JEFF_11_46 }) Y) [9 r/ m1 d/ [
|| GetWorld()->IsArena()
% f2 n! L) C6 d+ Z0 g( P4 \/ a/ n+ b#endif // __JEFF_11_4
8 u8 \/ \; M* k N9 S& T )& W: u- J+ F: Q7 L* A' ~# E2 D
return 1;
1 I3 ~) F$ [8 _9 D+ {& L0 @
5 B7 l B3 o" v#if __VER >= 8 // __S8_PK
, R+ `: M! j, X$ @ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 c- @% h6 m( P8 e
return 1;
1 i4 F. J* ?2 A7 W1 Q$ K4 p5 Y5 ~4 {) d, v
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, S: u( ?, ?% @" Q return 1;! }" C# @; ^' \7 s% C2 _! A6 C
d8 a9 e6 s6 _8 Y6 `! _% m#if __VER >= 11 // __GUILD_COMBAT_1TO1
" E) @0 G5 H ^ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) B: u! |7 L) t9 ?" x. [ return 1;
2 G1 @8 P2 J0 E5 Z#endif // __GUILD_COMBAT_1TO19 J" z; ^& W1 c
; E6 U$ e7 l; u) i" i/ {$ a0 X
if( g_eLocal.GetState( EVE_PKCOST )
% c3 ]. v1 C( }1 _/ Z( I& a: v#ifdef __JEFF_11_42 t; I( ^# B( {1 @ d# j
&& GetWorld()->IsArena() == FALSE. l6 B( p/ y0 M" _4 Y9 ~% L
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) ( ^: M1 m: E1 [- ?
{
5 h( y' z3 r/ g% ?#if !defined(__INTERNALSERVER)
$ u( B7 S3 O) |! D" J if( m_dwAuthorization < AUTH_HELPER )8 g% c5 j1 U/ p; n( M3 J% e, K
#endif
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// ??àì?? μ?·ó 4 r) u, o- H2 E+ Y
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )! V( q+ \0 x+ f1 L4 M7 _) G
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
+ Q' Y) w# F( T( }+ d: c! L+ U int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 H( u& }( m* a9 k. C
for( int i=0; i < nInvenDrop; ++i )+ n' W& g1 b N
{
9 d! Y" m$ P! T if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
8 b0 {2 x1 n) ?$ G break;
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// - à??? μ?·ó# \1 f/ Q4 H* n% k- @' v
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 v( r# O4 j2 U f" F9 r for( i=0; i < nEquipDrop; ++i )# k) p6 V6 j4 Z2 m5 H
{
1 F; ]! I6 X% |7 U/ y3 O if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ; z5 g! |9 B1 U4 p0 s+ v" a3 O. B
break;. c' A& z& g" R' l
}
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} ) w! C- _& \9 Z$ f
}
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1 I& A6 I, A' F7 }; ^! a if( pAttacker->IsPlayer() )/ e/ f* u" _7 t3 G
{
3 d& s- k% m5 O2 e/ ^0 x( W% C m_idMurderer = pAttacker->m_idPlayer;3 {4 B& ]3 J. N$ L( m
; `4 J a1 n. E: z+ v# F
. A* D# `+ |3 {( O% q$ O; ?, R0 L CWorld* pWorld = GetWorld();
; R; @$ V! n T; h5 I$ p6 ] if( pWorld )
/ C- p# `) }$ w* g8 I% R3 S {
0 m& e$ O& ~1 _! ? char szFormat[256];$ Y4 t7 o/ U) k0 B5 W) p) T# e: D
strcpy( szFormat, pAttacker->GetName() );2 m% {0 r, _6 k2 S' {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; E7 ]4 h5 M$ J: x5 }5 k, ? A. f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 g: Q) d5 P6 k* ?6 e
}
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" W7 I) J7 ]8 J9 ^0 J( [
if( !pAttacker->IsPlayer() || IsNPC() )
( d9 `0 l# E; X# h$ ? return 1;; {% M3 d" w8 N7 d
+ h4 m2 z4 j& L: d+ C/ V. ~, n6 B9 x
BOOL bAdd = FALSE; B/ y7 O, }' a5 L1 `
if( pAttacker->IsChaotic() ) // ???à?ó??5 N" S" l0 F$ K r
{, t a4 z4 J. A- ~! \
if( !IsChaotic() )! d( J; C9 [0 {1 U
bAdd = TRUE;7 ?1 R+ R9 a! z5 y0 L! h
}
; W& A p& q2 e7 A: Z( I. { [ else // ?????ó??, èù???ó??
/ j+ g) G. ^. ~0 |9 `2 _! x {
) `$ C' F# Y# r3 I0 u5 ] if( !(IsChaotic() || IsPKPink()) )+ L: i% }! K, K! x
bAdd = TRUE;4 p, c4 z3 E2 k
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/// ???à????, ?o?aà? ??·ááü
+ ?! y& O4 k% r% i$ { if( bAdd && nReflect == 0 - ?9 k% w, J$ v7 B1 S( W
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...( u9 y) `) ]; A" l1 {
{1 M7 I* G( W& q. ~. W
if( IsPlayer() && pAttacker->IsPlayer() )8 w) ]0 | i# B R
{
0 F( Y6 \( w. F- n- i if( !pAttacker->IsChaotic() )# j3 S& @4 E6 O# o/ E& t0 f" O
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );7 R6 o5 m' W: [( D3 Z/ `" H
CString szSendMsg;
( j. P) i/ {- n, C) Y szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
' L0 X+ B9 }0 c0 P$ w9 r, B) }; k ((CUser*)this)->AddText( szSendMsg );
8 J9 L5 k- S* t szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; ]4 b; }" o& S4 U+ T" O ((CUser*)pAttacker)->AddText( szSendMsg );
# D( z% z& L' Z1 W" S }6 ?' G+ K2 _3 E! I; I1 W! T: y" K
$ X& h6 T; l" S pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 }- y; b, _) |
((CUser*)pAttacker)->AddPKValue();# F( w( g. N# c. O
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
6 `" b. R# Z6 W0 j2 y) m- e g_UserMng.AddPKPropensity( pAttacker );7 r1 @ _+ l1 s- ?3 H; F5 Y7 K
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
# h3 g# \7 s9 d#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?8 s6 D% p% }/ i( |# z* s
#ifndef __MAINSERVER
* d7 }$ K0 b+ \2 ~2 \4 n' H r; sif(!pAttacker->IsPlayer())) h7 ?1 q- d: h: R3 E
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
7 n. \, D& w' }7 }+ N#endif // __MAINSERVER7 d" |! j* }. }
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);# P2 s. w; A- u9 m% t3 l( X! J
#endif // __HONORABLE_TITLE // ′Tà?
' @& }6 [3 n' Y: C7 ]8 J }8 O1 Z7 C" ]" B' [
#else // __VER >= 8 // __S8_PK1 a2 O6 K! t; {- U6 I0 q0 L
BOOL bChaotic = IsChaotic();
5 ~, `4 m& z& ]* _+ ?) _& }/ I% M+ l
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
4 a1 Q& j( D8 P: l& M5 s pAttacker->m_nNumKill++; // ?3?? á?°?1 n! R. Z0 @% X* W: M
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% ?6 v) |4 F5 ~+ s# Q7 ^
1 [/ [9 T B, ]" N# K
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) q; l3 E% F8 ]9 P" \ if( nGap >= 80 )' P' w; M* I z: P; ?6 d/ L% [
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ; m7 ~) d. g' z
( `5 M3 G0 g( e' N% w6 }$ W! X$ E4 o // o??ó±Y ?3±?±a?| ??????′ù.
9 N% n* q! w" @' ?0 A CWorld* pWorld = GetWorld();: q3 Y4 D4 K" h3 J9 F( N
if( pWorld )
8 t6 B: f' J" }+ Y {: f* M: ^" l0 ?. b. d6 E) t
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
% a' t- p4 C* o char szFormat[256];
8 r3 F6 [2 }' l. V& L strcpy( szFormat, pAttacker->GetName() );
5 E1 ^7 u8 w. J7 j& ]1 T) R8 \ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 e' R/ B4 h2 R5 i' H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );8 P) O4 d6 b. ^, S: o; l
}
: R* w: c1 B' c3 ^( X& c- G* c
6 V$ ^# t( B! u q) J- m if( g_eLocal.GetState( EVE_PKCOST )
1 A4 [" m8 E6 K- Y6 z' b#ifdef __JEFF_11_4; \6 b( U, H8 k* u8 w% j
&& ( pWorld && pWorld->IsArena() == FALSE )" w/ L9 R1 B6 q1 i& y3 g8 Z) ~
#endif // __JEFF_11_4/ q% @2 p) F! B" W
)
# ?( p3 \6 I1 t9 k+ z {6 j+ T+ r0 ]% n- v) q
if( bChaotic )
9 {/ w' Z0 i& ?2 z' h {
# y! |$ j) |$ K/ H+ X8 R9 ] #if !defined(__INTERNALSERVER)2 u/ A+ W T: U0 ?
if( m_dwAuthorization < AUTH_HELPER )+ m/ c: k/ D( Y8 A, z6 S
#endif( t* ]: t4 z+ k, @& b
{/ p# J: h* A# A
// ??3?μ?·ó
( T' D$ C F+ ~; Z3 e, e. A: [ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );' W$ t' n1 y$ w* Q! ?* s
float fRate = pProp->nDropGoldPercent / 100.0f;
: J q, ~5 N i( O: X0 w int nGold = GetGold() * fRate;
# k- T3 U& |2 f& V3 y
8 ?1 R3 |8 ]/ W if( nGold > 0 )
% l' {+ V0 b) |) Q3 t1 m DropGold( nGold , GetPos(), TRUE );$ q" d. g, H6 p- a& e6 U; P( v5 p! q4 Q s
3 h, f0 H9 U8 C5 @
// ??àì?? μ?·ó 2 y6 \6 H( ?: T% \9 M
for( int i=0; i<pProp->nDropItem; ++i ). ^+ H( u2 ~, I7 Z x( v$ V
{! ]# K: |5 z' g v8 Q7 k
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
1 t/ F7 q% O! K- ^# [! s$ u) @
3 Q8 y ]1 |6 |: [2 X% C% C) c if( xRandom( 100 ) < pProp->nDropPercent ) ! m' t3 v# a" @$ U2 m- r( H& u
{% \+ _# Z6 V. B4 o- e; {
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * b! M" @( K5 o
break;
2 o6 S+ Y7 J8 x1 X8 o% q }( T- z# K- a' P3 S$ i' w
}! F2 z/ o# v( b+ R* s
}
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}1 D6 k( R; h* H
3 i5 {$ X/ O6 J" p, t( ]
//pAttackerà? slaughter°aà? oˉ°????2′ù.0 D1 d6 M Y" T* l+ |; [
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); O4 y2 X4 b/ U0 u
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.8 S" w" t% Q7 K) D$ e( l
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
0 H# T3 k# p, S H5 ~, z9 ] UpgradeKarma();
3 z# m4 |6 X6 h! n; O* j#endif // __VER >= 8 // __S8_PK
* e# F' {+ `% A return 1;# _" g5 u/ m# A) g3 `
}
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-------------------------------------------: m# Y; j, N _8 A
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if( pAttacker->IsPlayer() )
_! @; r' |3 \' I0 \% q {8 ]0 S: B/ Z0 K9 R
m_idMurderer = pAttacker->m_idPlayer;
2 D5 R( ~! ?" J: T/ ?, b/ P( D( b+ t4 Z$ D) C5 n
7 I+ O3 _4 X: J; A/ n, s CWorld* pWorld = GetWorld();
$ p0 c* h8 t2 ~' w, F if( pWorld )
5 p( ~! t$ s, f3 M5 b G, V* k1 | {, o, `9 {% q0 @; {
char szFormat[256];" }4 c& u( Y5 |% O3 W4 h- m6 g
strcpy( szFormat, pAttacker->GetName() );
Q" m, g ?" u2 Y1 m strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 {; j: v2 Q1 F Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
; h. d; z0 I& V1 Z/ b }
# C! H/ B* a* i( d! d9 T }) u; S; o7 }; f. g8 V
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