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赏金系统恢复
. G) \7 q1 M" O. p! H7 \" j8 J+ NMover.cpp
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- p4 V3 @8 ]. B1 I% yCode:
! s$ B( c+ i* q; r0 k7 c( w8 nint CMover::SubPK( CMover *pAttacker, int nReflect )
* R& R5 H% l, o# k* c{
! K4 s% F( s& a9 S; o if( !g_eLocal.GetState( EVE_PK ), d; b9 {7 P( _% b) T8 R) z
#ifdef __JEFF_11_4, {1 B$ Y5 z+ P: P6 L
|| GetWorld()->IsArena()0 ^: t8 _- g1 p m. T+ S: C* a
#endif // __JEFF_11_41 ~, U8 t9 c+ Q& H% U9 F9 t
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return 1;1 _& d) v1 \; B% L( V* @
+ W4 P5 S6 b5 g$ T- v
#if __VER >= 8 // __S8_PK& J* {8 f1 r% x* k/ Z2 K E
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 Y; l! X n$ v% s, y0 X
return 1;' s5 j8 g) ?! `! G& k8 t9 N0 K
$ h5 I3 s/ O" ^ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) f5 ~' o4 t, w5 Q" x
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1) p/ f5 X! J0 @ L7 I
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 B& e5 T }4 b/ j return 1;0 Y) a( y& C& u V4 Q
#endif // __GUILD_COMBAT_1TO1
5 a3 U. q% e# z3 v/ G1 I
0 E; N, L5 h6 ]4 @, z9 @7 C if( g_eLocal.GetState( EVE_PKCOST ) ' W% ~4 [7 Y2 m4 g% n4 m
#ifdef __JEFF_11_4
, R, S* k! Y0 W6 C && GetWorld()->IsArena() == FALSE
* j2 Z" O8 q! K7 K#endif // __JEFF_11_4
/ r3 [9 q% I' u )0 M) V+ [0 N) E) P
{7 b6 W3 i1 f" d! I+ ?
if( IsPlayer() && IsChaotic() )
2 V0 [1 g/ Q0 W {
* \! |7 Z1 [3 y& N2 u4 K#if !defined(__INTERNALSERVER). Y0 B. D; C. q( x0 M5 k8 ]) f9 n
if( m_dwAuthorization < AUTH_HELPER )9 ]6 t) P J4 q( _
#endif
+ I( x- g- c: c5 _6 } {
2 j- ^/ v1 f- z j8 u // ??àì?? μ?·ó
6 Y9 |1 P- C, J // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
4 [& d" S: O, q8 s0 X CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
4 l$ Z& p+ G' n+ A int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );3 w3 u9 C: O' G+ q( C
for( int i=0; i < nInvenDrop; ++i )3 N+ V3 M$ A6 |& d' h
{% V9 N) _& n! k( F! e
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) + K8 H( O! R T" g& j
break;
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5 d" y' I/ Q7 i4 W6 H4 V2 ?, d) o' ^
2 L8 M* r+ |( m+ Y3 [$ K // - à??? μ?·ó
. H( v0 P. c2 B int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
' |+ S5 @$ l0 S& f$ Q& C for( i=0; i < nEquipDrop; ++i )+ n# I% R. c6 e& c
{+ ~7 O1 _0 d5 b" Z1 L7 P
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : R$ }1 D8 b3 u0 ]6 Y4 g
break;
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}
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if( pAttacker->IsPlayer() )0 N, ~; f3 Q- H; m; X0 g; l
{
/ b, ~3 ^3 u4 B: l8 |/ H' C m_idMurderer = pAttacker->m_idPlayer;& {4 P% P. m# I
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$ o/ b. ~6 A; Z2 b" | CWorld* pWorld = GetWorld();5 H6 m# M1 s- j9 d( L( a
if( pWorld )
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char szFormat[256];
N' E9 X- ~8 x strcpy( szFormat, pAttacker->GetName() );) S& ]! U, Z# v# J* ~+ o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ Z f9 P! ]# w! `! c5 u' `, | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 ~" ?- ^7 i0 | B
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}
6 ]* {; A' C. \+ {, u+ ^
- H% L7 N" H) K( \9 ?2 | if( !pAttacker->IsPlayer() || IsNPC() )
/ {3 {# z- s/ \( O4 i) I) f) ^ return 1;& U9 u# t3 }) o1 ]: `1 k
, _ |6 F f$ a* M' d BOOL bAdd = FALSE;3 m7 q3 g* C8 v7 ?8 ^& U
if( pAttacker->IsChaotic() ) // ???à?ó??2 ~- M5 V- x( p/ j, ^) k3 w
{+ _) ^/ I- f- X" K- h1 P, k
if( !IsChaotic() )+ n' r0 J) g( C8 b6 q
bAdd = TRUE;
; I: x" U" n$ K" C! a }7 Z$ Q4 b* m. w, F8 {; W4 X. e
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )! ?' _) K# U5 W, u; m, F) `/ e
bAdd = TRUE;/ I7 W) p' O1 Y: K# v9 @
}
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/// ???à????, ?o?aà? ??·ááü8 M! y/ L) D9 e. t
if( bAdd && nReflect == 0 ' } z# y- s: f1 q! v6 s0 q, d
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...5 [* i3 g" d4 R
{1 Q1 T" g& F7 ^. {* f' Q
if( IsPlayer() && pAttacker->IsPlayer() ): H: B9 F" @- s
{
' a' {* E8 R1 o! j if( !pAttacker->IsChaotic() )1 K) r5 p$ Y$ {7 ?. N0 r6 Q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );' Z+ O' F Z( L9 Y% r( m4 @# l
CString szSendMsg;
6 R9 u% L1 p' K- f# v8 m! n/ E szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );$ L- [8 M3 u! X5 E7 r! A
((CUser*)this)->AddText( szSendMsg );+ w& j+ t! M( a) l
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );) J9 c; u. Q, e# [. p: a$ w' f8 o
((CUser*)pAttacker)->AddText( szSendMsg );. c4 T; r( h8 Z$ w3 y H, o7 V1 E9 [
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 J) a; w! Z p) v
((CUser*)pAttacker)->AddPKValue(); \ c6 L7 i2 X/ \$ n) g! P
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% I/ Z2 c/ f5 j$ F1 n g_UserMng.AddPKPropensity( pAttacker );
& J3 F5 ]& N9 o$ d g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
: z, f( n4 k9 I/ m' y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# O/ e3 Z2 F6 X& S8 \1 d#ifndef __MAINSERVER4 U4 P" l! }, M6 R' K
if(!pAttacker->IsPlayer())
/ ~0 {; Q- W& T; l' w5 H FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; R: u0 N( c7 D' e1 r/ x
#endif // __MAINSERVER
7 D7 i+ E3 o' `* n) u8 m& H+ P- g6 B; u ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);0 O8 c! ?/ n, l l; o
#endif // __HONORABLE_TITLE // ′Tà?
* u/ s9 }" K. |# k' L/ r }
7 \ X. y% _0 G5 C" ]" T#else // __VER >= 8 // __S8_PK
7 i$ ^+ X9 ~, Y BOOL bChaotic = IsChaotic();' {8 I% z+ s( d9 T. a
: x' k, A* k6 ^4 e4 X1 n7 | m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò./ ^0 Z/ T( g& N& l, Q1 U0 h
pAttacker->m_nNumKill++; // ?3?? á?°?0 W7 b& N2 G- ?. i( N* k
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.! L) q, b8 K2 n# b5 m4 T9 ^
7 D. ^& A' ] E1 L& r4 ^- O
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 J* H0 H' Y$ }9 m5 B
if( nGap >= 80 )/ A# V& `( }. {, B$ P3 h, O$ N, k
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
2 m2 e/ B1 r) X# v0 Q! G9 e5 t' k* Z* r: i# y% h# ~! i- \
// o??ó±Y ?3±?±a?| ??????′ù.
; l. Z1 O- S2 {, l CWorld* pWorld = GetWorld();
2 J6 ~- o+ z4 ]# V) @* Z7 L+ B if( pWorld )2 D, J% \! Z8 E7 X$ x/ d u
{8 Y# o3 X7 @8 N, L$ [# c" m T
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") `4 r% R* L% _/ e! |
char szFormat[256];
5 l; L5 u2 Y2 @7 ^; V# } strcpy( szFormat, pAttacker->GetName() );0 n3 R! @0 m$ o* Y% K$ [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; B4 a D, m/ t
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
9 x. }" S- z# l" K5 y( w }; h; X g, Z* }7 e3 i. k) j
* \" P, y2 i9 U }; U) m5 X' A; A if( g_eLocal.GetState( EVE_PKCOST ) 9 ? t# j% E+ T3 T0 u$ b* `
#ifdef __JEFF_11_4$ s2 Y' p, _8 T
&& ( pWorld && pWorld->IsArena() == FALSE )
. d5 E5 `/ v6 T2 y: ~! |#endif // __JEFF_11_48 U" z8 c$ S# o8 B. ]
)/ d: c: j* @$ x2 c1 z
{* s9 F+ J! _% O/ S5 f \4 w
if( bChaotic ) + `4 s) d! J$ Y9 p' ~' t- |5 K. U
{" e0 U1 U' O7 }- Q5 x8 S
#if !defined(__INTERNALSERVER)1 b5 s/ v) T" N% G
if( m_dwAuthorization < AUTH_HELPER )
% ?) ^0 y1 M2 B; ? #endif0 G* F5 w1 e( K0 T- u1 g' \
{
" V3 s- p0 h$ v3 m. H4 | // ??3?μ?·ó + j" n) H- |/ L k: h
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
. q m. [* k; i' T& b" n6 Q float fRate = pProp->nDropGoldPercent / 100.0f;
( _9 ~2 f; J% V" P1 U9 j int nGold = GetGold() * fRate;" o$ {4 u! o o/ j, N3 @( f
9 W4 k. E d u0 N% r if( nGold > 0 )
2 B, o- H1 b) `4 W& i DropGold( nGold , GetPos(), TRUE );/ O1 Y9 q9 Y- \- N$ D
4 N+ Z- q( ~; s7 @/ i- i2 t // ??àì?? μ?·ó ( _3 T0 F. Z- J2 s
for( int i=0; i<pProp->nDropItem; ++i )$ r2 e' ^- f* A1 v
{
0 n0 _0 K% I1 v( F& m! j( I BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% G1 g5 A+ U0 U2 l" R
/ l+ s( @6 S2 q
if( xRandom( 100 ) < pProp->nDropPercent ) {0 W# X& E: B _; C: I/ r7 t
{$ G/ ^8 X8 F" }* l
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) + ^" g& h. [8 ^" L8 \ J5 g- M
break;8 T% l3 h* q0 E
}
4 X, d' H% r9 Q# g }. m: {- G+ N; v: k2 V3 t6 }6 Q% m; \- y
}# j* C0 [3 B1 i% K
} 6 p9 X7 S* U# ?. p4 S) @9 r8 o' s
}
* \7 u# R6 I* Y! y# L2 {
. a3 k y8 I0 U2 j' h" r) V3 [ //pAttackerà? slaughter°aà? oˉ°????2′ù.
3 l. j* }' b; h5 P4 \ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% P3 b1 |' M Y, P% a) |5 X( o // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.# o* Y" y# d7 Y) W+ x& d" C1 ^
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* @1 g, T% i1 C UpgradeKarma();) T1 D/ V3 F5 @
#endif // __VER >= 8 // __S8_PK9 k; Q4 `$ Q9 {" `' T
return 1;
! V' p0 U* r- e% K; x/ w2 b; }}
$ C( }% P% H8 W4 b% |
0 x+ |$ b) b9 @ ~- T/ m
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% N- }$ a" f* M7 m9 h1 I
* F6 T$ D5 ^* u' b
: S% ?- Y- t" X2 q! g% H, ^1 X-------------------------------------------
% C# j4 {8 a7 @0 N4 n
3 k V2 ?5 a5 y5 U( a/ Y4 F X! v6 E2 L) Y
if( pAttacker->IsPlayer() ) [( T0 r/ g: X) a* x& p G
{
, G1 ]2 j/ W6 a5 M% H! b3 L m_idMurderer = pAttacker->m_idPlayer;( [ g9 ?' d. Q
. b. A- ~+ W. Q% f/ u3 k) v; D, g" V6 m' X
CWorld* pWorld = GetWorld();/ V/ {) v" \+ v% c9 ~- Q
if( pWorld )
0 |/ ^' C0 Q" `& A {
( b0 Q- a) Y' ^2 G( u- W- T: B char szFormat[256];
/ L8 G7 A; [9 O" a strcpy( szFormat, pAttacker->GetName() );7 f: S! A& l( o3 B7 e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 N1 r! p9 t; ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 L3 x) }0 o9 D8 b3 a) H }
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