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赏金系统恢复3 I3 Z8 T/ o+ H5 ]
Mover.cpp) D; J& Z$ ?6 h m1 T" n
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Code:
0 c, W% P8 J. P/ ^$ N! J$ S! mint CMover::SubPK( CMover *pAttacker, int nReflect )3 R$ W, \4 w9 _& A* S' R
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if( !g_eLocal.GetState( EVE_PK )
9 x+ {. u* @( ~1 f" z#ifdef __JEFF_11_46 U; M" q+ V; c! V" z/ D
|| GetWorld()->IsArena(). l7 q% ?, k2 h% W# |
#endif // __JEFF_11_4( F9 k4 x; \% t9 `- M
)
2 r& B* m/ v1 c6 m7 f4 b return 1;' a7 j" K1 s4 }4 l, l' c. e
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#if __VER >= 8 // __S8_PK! A0 Q, J8 r! n
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( X3 E d! C/ I4 \2 z8 g2 z return 1;2 n% j8 H1 q/ u* l/ Q1 p6 d9 S; I
g3 Z5 u5 Q# m# G* N' H if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" y. e8 g3 q, R return 1;; Y u: b' x& z Y
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#if __VER >= 11 // __GUILD_COMBAT_1TO1' ^4 \9 T, U( R* ]
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& E; I4 d! q) r; E9 |6 i return 1;9 u, A0 f$ d; e) W, M1 w8 G
#endif // __GUILD_COMBAT_1TO1
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1 M o' ?' `! K! }, F) ]/ {! z if( g_eLocal.GetState( EVE_PKCOST ) " C& i0 ^/ E+ V, `7 ]( q) M
#ifdef __JEFF_11_4' @+ f& r/ ^; G3 ?, [/ I
&& GetWorld()->IsArena() == FALSE/ j- V9 k& t# x3 D1 `
#endif // __JEFF_11_44 w) E6 ^! V. \; o+ n
)
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)3 G1 c1 b" J$ K3 V
if( m_dwAuthorization < AUTH_HELPER )
& a P6 a& b1 q#endif2 |/ ?3 E) T9 B' {" O# s% o3 y
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// ??àì?? μ?·ó
$ t; O; k3 q. o/ R7 _$ l // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )& }2 }* _+ x u9 L5 A; y
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );6 D& r$ T# t: l8 c& \! Y
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
, @. _# T4 g7 y! X for( int i=0; i < nInvenDrop; ++i ): w# i f+ i/ R' g) E/ k; p y
{% v9 Y- L: H. B* e9 r- h; B: k
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) % ~* d' ^5 R3 a* i2 B
break;
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0 `8 c& A; i* y: G // - à??? μ?·ó
/ `( q8 f! p; s+ F* C int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 n5 r. | s! U' b6 p
for( i=0; i < nEquipDrop; ++i )
: Q* @% b7 U2 z# c: B+ K( o" n {
1 c# x6 \( q( c( ?( }5 r if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 2 ^( B8 q& J8 a2 J
break;/ F# o/ U5 q' s5 a" b3 ^
}
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}
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0 T9 ^; a9 F+ t% p4 ` if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;* P8 c6 A, t) k
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4 v x% m) ^. R& ^ CWorld* pWorld = GetWorld();9 L% U# ?. ?* z6 e* Z
if( pWorld )
0 q# p" @# a4 z6 Y {
; [- Z. J+ d0 ^6 Z2 _% { char szFormat[256];, Y- D+ ^, m( O3 b7 t. ?0 L& i3 l: V
strcpy( szFormat, pAttacker->GetName() );
) E) d6 ^% _9 D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: g# \8 E- N% u: ?% |7 x! E! y8 U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
# o4 }7 U- u; `6 R9 E return 1;
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BOOL bAdd = FALSE;
1 y2 L3 n3 T4 D! b if( pAttacker->IsChaotic() ) // ???à?ó??9 m r2 t" b1 y) M& S
{
; E( Y& d1 {7 s/ u9 A if( !IsChaotic() )5 e: T. `& A+ s/ Q
bAdd = TRUE;2 ?: V0 x d( @( o" C9 f
}
' T0 U$ c) L& ]1 F; s; M( v else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
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/// ???à????, ?o?aà? ??·ááü
$ h7 f: p! r5 B; Q5 L if( bAdd && nReflect == 0
) B$ f( q# D! y+ h && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
% Y$ _* T, D! c& H& n# I' h {5 y3 S, F% f7 A8 C8 h& u
if( IsPlayer() && pAttacker->IsPlayer() )7 X. o+ Y1 _& \( o- s: \; [- L( q1 W
{
+ h# g/ R5 l7 M8 s( d if( !pAttacker->IsChaotic() )! b( b" B p, m: U
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );$ D, a% I) D7 Q) B( U$ p( g# F Z O
CString szSendMsg;' E; f3 w* [% h! t% Y3 S
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
/ z+ F9 X5 A; Q) H; r ((CUser*)this)->AddText( szSendMsg );
' i# `$ T1 d) G! U0 f% [3 } szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
0 T2 M- [* x1 ^$ `3 x, ]4 h% D ((CUser*)pAttacker)->AddText( szSendMsg );
- S; I+ }0 I5 U) z- p3 y! ] }
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8 A7 x) R& j+ Y( a: u" c pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
+ C: N0 ~) \' c* J! e- @ ((CUser*)pAttacker)->AddPKValue();
8 e: J# l1 @* z pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );% o( C9 `) `; n8 f/ n# c
g_UserMng.AddPKPropensity( pAttacker );
4 e( D7 _8 p2 C" I# r8 u g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 N! g( W; l6 L& T' R#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, z8 H# O: ]# y#ifndef __MAINSERVER7 Q' q5 w# {$ ]7 ~& X, n; m
if(!pAttacker->IsPlayer())& e$ t2 g9 s2 V: j* |# L. N8 C+ `
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
- s* _7 T- K1 O, M+ u7 L#endif // __MAINSERVER& w' L2 |2 F' c1 w
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);( W* A" ~9 E) v S3 ?
#endif // __HONORABLE_TITLE // ′Tà?1 \4 K M J2 `4 y. F! [7 C
}
1 I6 W# ^1 [; o#else // __VER >= 8 // __S8_PK, W' I8 r% @- R- |; z
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
3 _) S. a+ d$ a; h# o5 U! N pAttacker->m_nNumKill++; // ?3?? á?°?2 y0 s. _4 z- ~9 R
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* p0 t. g( p9 P' W% K% f$ y
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );0 X# o. V6 c0 P# I" T' @; \
if( nGap >= 80 ) A2 i1 Z" m6 V+ S$ ~# k
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 2 c4 W# J8 B3 i/ y, R! \
) z) K( N) x1 C7 i$ f // o??ó±Y ?3±?±a?| ??????′ù.$ _9 O4 G& b7 z8 E3 W6 c
CWorld* pWorld = GetWorld();# a+ n: f. U- u
if( pWorld )
5 V) R- z& u, u6 `2 ?) \ {
$ m2 K T! v" F R //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
3 X9 L9 \* |9 l' C b/ O+ T char szFormat[256];6 V3 V7 J: m e( ^ T# f
strcpy( szFormat, pAttacker->GetName() );
8 K3 g; D# ~- H6 X strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& N5 W0 X D2 q7 u \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );( _: v! `) m8 n- Q( I% K
}
$ S0 A. }' C8 u9 X* q# c* U) ?
if( g_eLocal.GetState( EVE_PKCOST )
* }) i! _# a( {# F#ifdef __JEFF_11_45 e7 Z- P% N" Z1 D2 y. P: T: o
&& ( pWorld && pWorld->IsArena() == FALSE )
' h# F: C/ \7 n#endif // __JEFF_11_4) u6 U: n( E+ P9 K" o1 U
)
) l$ `" ] n) j0 C, ]9 s9 K) S {
5 [' q- z. w% A4 F2 f2 @" ] if( bChaotic )
. W' U/ |! R+ P7 X {
# _$ T: ?; q: k, ~5 j N #if !defined(__INTERNALSERVER)7 _0 F+ Z1 {0 U5 A% T+ }
if( m_dwAuthorization < AUTH_HELPER )
$ {1 | |; M, o #endif% _8 J+ s3 ?- g
{" K* V" S4 U5 g3 R
// ??3?μ?·ó $ D' b6 L. h5 T5 q! {1 |
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; `9 u1 v; o# Y
float fRate = pProp->nDropGoldPercent / 100.0f;
" Q5 Q9 B: D' Q/ K2 l int nGold = GetGold() * fRate;$ c$ M$ J# c! U( I5 l/ Y, y
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if( nGold > 0 )5 o8 b N- ~7 N1 P* U4 N" B z/ r
DropGold( nGold , GetPos(), TRUE );) b2 M5 K- E; L, G
0 n( y& I# c' L, _" L // ??àì?? μ?·ó
) c" d- E" R/ t# j$ `7 x9 r& q. R; L for( int i=0; i<pProp->nDropItem; ++i )9 g9 |4 n1 \$ X) l! A+ U ]4 z( Y" {
{
: L* x7 ?) [" i c/ G* f6 I BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent )
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4 E' g+ n4 y0 N if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 2 q/ _ g! P# T8 L# F1 O
break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
! g! V$ _ n t+ T; U pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ `2 T6 ~4 n$ D! Y) G9 }
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- G" A6 D, \3 Q5 G x! C
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
" u7 m: Y1 G1 Y8 A! f- n0 X UpgradeKarma();: j( M j, I2 c7 [$ \8 K
#endif // __VER >= 8 // __S8_PK" ~ R3 T* \1 R7 C5 g
return 1;
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* }3 \5 N5 k- e6 Q2 B5 v-------------------------------------------
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if( pAttacker->IsPlayer() )7 A; s1 B9 `) Z% }' V0 G
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m_idMurderer = pAttacker->m_idPlayer;
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. D2 m6 ~" U3 P1 n# {; h4 L* z6 { CWorld* pWorld = GetWorld();
( h' y' G& V9 U# ^ if( pWorld )5 _! n0 N4 y e9 H/ Q% G
{
# B+ ?) Z, m/ {* ^; i8 }, x char szFormat[256];0 L j/ j" S- Q$ R
strcpy( szFormat, pAttacker->GetName() );
5 |% E- A4 g3 e4 z0 ]( T strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( V- g! C6 D* P$ v! E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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