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赏金系统恢复
+ z6 b- U0 p" n: |Mover.cpp# C" [ l4 h9 g, d1 F" U
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Code:' h) F5 L; u7 a9 z X, D
int CMover::SubPK( CMover *pAttacker, int nReflect )
# @) B0 R$ R: |9 h{
5 o0 n4 t3 F, B1 n' Y2 H if( !g_eLocal.GetState( EVE_PK )' a6 d' M. r! X! w) v) M
#ifdef __JEFF_11_4( M- p: f- `3 [4 P# a/ V
|| GetWorld()->IsArena()
3 l K' ~; q ?4 H* X" J( }#endif // __JEFF_11_4
- o$ n0 O: U" w9 T )
- ^$ q7 d i. W( I2 \3 Y7 b+ K return 1;
4 X" e" o5 Z( I {8 B
" ^; G8 i# z/ e: ^/ A- m#if __VER >= 8 // __S8_PK
# I' P( j- |' h8 v( E% u if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 }5 i1 x+ i: d( b3 S8 h9 L. w% }
return 1;
4 N; w _. z( @9 K# p) s# P2 q3 _: t- x& ]( Z
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); W; {* M+ D @1 @3 T& X- S; S
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 H; x/ w# a2 T if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )! C+ i6 F6 S2 t+ m: Z* @
return 1;
" G9 t7 W5 z/ E8 U4 F6 z* k( K- p#endif // __GUILD_COMBAT_1TO1
, W9 X" M2 M$ H9 G
( W* _: \) M% ]* t7 {# v1 H+ ^ if( g_eLocal.GetState( EVE_PKCOST ) : |% o* i" K u7 F/ ?
#ifdef __JEFF_11_40 R K1 C4 p$ {3 u& j; K7 U
&& GetWorld()->IsArena() == FALSE
+ @) [5 W( Q) O% h1 W/ @/ |1 R#endif // __JEFF_11_4
9 [$ w; L' u4 G2 u+ L' P )
( S) n( P1 Z0 W b {
2 w& y7 U9 n; b/ b6 V2 J) \0 V if( IsPlayer() && IsChaotic() )
7 v- P. V1 p# C8 [& T {" V s+ n) r$ X/ H9 j7 O" \
#if !defined(__INTERNALSERVER)
: e7 F3 I* z7 }* `1 J2 O1 ]% G if( m_dwAuthorization < AUTH_HELPER )3 G0 b/ r+ D, |
#endif
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// ??àì?? μ?·ó * i8 U& F3 b+ q" G
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
; K' _, u$ X" L CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );% E' x1 j$ }7 n( s3 ~; M
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
# K2 w( W6 K1 J* C& E+ r for( int i=0; i < nInvenDrop; ++i )
o2 i6 p, |1 W' i# C {6 R) H8 N0 _& ]4 O
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) + a/ o$ {5 |" V
break;
- ^2 N' _) a- [- ~ }! S, t) [& Y, D4 P* i# ?% M
8 N% b& U% o. d8 B" I! p // - à??? μ?·ó- w- K6 l. ^$ |' V4 G
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );6 g1 a: H% u5 k5 N. Y1 r
for( i=0; i < nEquipDrop; ++i )
0 J* p3 z6 p9 ?) z" W" ~ {
8 S" j& ~& e+ T+ i. R if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 3 Q* F: Q& G+ P1 g. Y
break;- |0 k7 e6 S& _4 D
}
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m' P/ j* k" Q } . _ D- w& \$ T; {) n
}
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2 n" a$ H& G/ a8 b& P if( pAttacker->IsPlayer() ); k. f& S, z; C9 g, `
{* u9 \# s# w0 g; V+ S6 d% m
m_idMurderer = pAttacker->m_idPlayer;5 y" l+ |2 [; y: d
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CWorld* pWorld = GetWorld();0 Y9 I! I9 @6 ~8 q. ^" C! ?9 z' t, `
if( pWorld )0 R/ D! `8 J* L* n1 P+ T
{- W5 k7 g+ @6 z/ n6 O( `
char szFormat[256];+ F' @' u; K$ A
strcpy( szFormat, pAttacker->GetName() );5 x7 m# \# O0 L, u$ q, w/ n
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% j* n0 T+ J% g/ ~) R% ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 P% z. F* }3 I3 h
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}1 a, B2 g3 r; ]2 o; [5 ?
7 G# ^7 l3 K& M4 o: y, L if( !pAttacker->IsPlayer() || IsNPC() )
3 L. i* ]+ {0 S8 [ return 1;
& d" M' r% l/ a% D6 O# d) {( X3 {* _& G0 n
BOOL bAdd = FALSE;
3 D" p! H& x5 d, s6 R8 ?+ I- K if( pAttacker->IsChaotic() ) // ???à?ó??
1 k% Y, Y/ c8 ^. L {
/ e' g1 ?1 R; N! ?( I+ _ if( !IsChaotic() )
2 v) A+ S1 k6 A, T; @ bAdd = TRUE;
. Z% j' C. m% q* N% Y! P1 K }
0 y, f% {5 R8 n# d0 O$ l else // ?????ó??, èù???ó??
' N* B* Y6 y$ f" F {
* s" J. E! I" k if( !(IsChaotic() || IsPKPink()) )
+ d, r2 W$ ~7 q6 J8 X7 G# s bAdd = TRUE;
4 @; l/ y% w* R- y' [* G }/ ?9 ?8 \$ h5 `0 j w
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/// ???à????, ?o?aà? ??·ááü3 Q3 K0 d- f8 Y4 r" R5 A* R
if( bAdd && nReflect == 0 4 v- P; j: s; V+ x; h, M" b& s, `8 ]
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
& ]2 a- |6 _4 G1 s {
% ~: I7 F' I6 i9 t" |& k& M if( IsPlayer() && pAttacker->IsPlayer() )
+ L7 w6 G' Z% M3 l. B3 F {
& ?& \4 T2 U' e3 I' ?( | if( !pAttacker->IsChaotic() )
; P, A& A2 X1 G) T/ S ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
6 f. T L4 M; u$ G CString szSendMsg;8 }1 S' w- q6 |
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );( H6 O* i8 I# ?& s
((CUser*)this)->AddText( szSendMsg );: b7 O" K5 H. Y$ X2 m% B
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
8 y5 [" Y& X% f: [ ((CUser*)pAttacker)->AddText( szSendMsg );
" g% |$ W- Y; k4 D }
" ^8 p% }9 e0 z7 t5 i$ T2 s% C( G. {7 U& r) A0 N9 O
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );, S5 T- z) o& P: F) @% h& R% r1 Y6 q
((CUser*)pAttacker)->AddPKValue();8 o* j3 ^+ f4 c
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );: X' y3 G: R% @' j2 D+ B
g_UserMng.AddPKPropensity( pAttacker );
8 a! q9 \! I3 f8 A- ]3 ^( U9 j1 L g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. s! {, ]3 m# a4 Q9 \. R5 R* E% {
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( C) v: [# q7 h: C& c6 H5 U# J( X. ?
#ifndef __MAINSERVER4 ^: ]! z/ j4 ~1 a2 c3 J d
if(!pAttacker->IsPlayer())
' q k4 t w" s2 Z2 H* ^8 W FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
) V! E: `9 \1 {# g) A#endif // __MAINSERVER& D) u2 |+ ]3 m J! K' C) i
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);1 w8 f f* {: l& B
#endif // __HONORABLE_TITLE // ′Tà?( U2 g7 R7 z" L* a
}6 t0 i7 ]7 a* N1 x1 f; B7 N
#else // __VER >= 8 // __S8_PK2 g. V. E- J7 J6 K: k: c
BOOL bChaotic = IsChaotic();, j/ i4 m+ [2 }/ j; _
, I% K, |+ v2 T8 ?3 P; f7 m; S m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
! Z2 o$ w& a6 y7 z$ Y; {8 m+ n pAttacker->m_nNumKill++; // ?3?? á?°?
- a1 z8 k- p. j$ ] (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
- P; H% n4 X6 ]; Q( S! P; m% n2 P# T( a6 I4 B7 B5 K* @
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
# t; g/ d b" F7 {/ U; u4 } if( nGap >= 80 )+ z3 U# ]6 S2 N# K
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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5 A" I, ]. s( N* ]& t" m // o??ó±Y ?3±?±a?| ??????′ù.3 B- i* {. f4 D j
CWorld* pWorld = GetWorld();/ k5 t7 P' Z1 M* s9 H# C/ v
if( pWorld )
0 u$ K* K9 v0 c: x& ]" y {
' ]8 ^, c$ z" B- [1 ?0 }; c //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
2 `, g& Q9 S1 ~! M: \ char szFormat[256];
, v- s0 [( `# z. z+ u6 } strcpy( szFormat, pAttacker->GetName() );
: a H* m8 s* V7 m! a. g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 k% E) f, H1 I$ c( d {% c+ J8 r! z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
# F) l7 U9 m" B }
/ D* p; X' @; z0 Q& `; ]' d- Q4 T7 ]1 p- x3 y5 u
if( g_eLocal.GetState( EVE_PKCOST )
! v" \8 x3 }# W) U#ifdef __JEFF_11_4+ Z* T {& N2 T' s
&& ( pWorld && pWorld->IsArena() == FALSE )
9 |' Y# V8 M* ?1 {#endif // __JEFF_11_4. ~0 `" ^8 F; H* S6 t; F
)
- f: ?6 l; ^: \- A7 n, K# p' Y) x {
1 U0 d& E4 Q. Q' q$ v/ W if( bChaotic ) 5 s) N& w. k, K* y! x k9 {* C$ ^
{
' o- ~! ?# v7 D% t' ?, U #if !defined(__INTERNALSERVER) d/ r2 N. ~7 g, M+ N, K8 m
if( m_dwAuthorization < AUTH_HELPER )* m! T7 z4 N: c2 `7 E6 s
#endif, S/ o2 G$ ]5 `2 |# [8 c# D' G; a
{
' V4 G' Z6 z0 I // ??3?μ?·ó + d+ o0 H$ r3 \% S- o0 a: q0 F
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) q1 v9 L3 S) [' z8 Y
float fRate = pProp->nDropGoldPercent / 100.0f;' O) W8 M. Y* o: |# D. d- J' U( Z
int nGold = GetGold() * fRate;
$ g& c: m3 g" C0 D/ M
/ Z% M8 F. [& l, h. v- K if( nGold > 0 )8 {4 l7 j( Y+ k: P: s& ~0 V
DropGold( nGold , GetPos(), TRUE );
- b) `- V' R8 Y$ x$ b7 C
8 m: U2 P' c9 C( K // ??àì?? μ?·ó 3 x& `0 X3 p1 E2 q4 {6 G1 W
for( int i=0; i<pProp->nDropItem; ++i )- p8 f9 {# M& ]3 m
{- M j9 g! i' O7 @! C, `
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., g) P9 M; D# m s/ i
2 @/ a6 F$ ^; U if( xRandom( 100 ) < pProp->nDropPercent )
7 h; q8 x4 L7 a- e {
0 A& }# L1 |+ j# }( |8 }5 a+ G* D if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
3 p( g0 M, F) i6 C& J2 V! F! S break;$ b a! Y8 D d
}
' D" L: e/ d2 p6 B7 E }
; U* Z; \! L3 W. k }
( P: w) h. c3 X% u0 y U! @4 I }
' y8 B' L; z5 b }- |) M' f" Y" ?# j+ y( P0 K b
' r& [; r2 ^+ k9 c //pAttackerà? slaughter°aà? oˉ°????2′ù.8 E; C! o- ]3 y# |/ t3 R$ B
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
( R, f8 \% H1 X0 N* N // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.# o% i! Z1 j2 l
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )7 |, s% G! q) L7 s3 z
UpgradeKarma();
" k& N; L$ s5 t/ L7 w/ G6 L& k# |6 |0 E#endif // __VER >= 8 // __S8_PK
9 o) k# d! o; ?& ~% }" k return 1;
4 g) L( z5 j( E D# v}4 C, D8 W, ]$ y2 x
- ~9 S" t N$ K8 S+ l& g0 H
* R- h" X) M: [" e. G' _* x) Y6 V- O/ ~6 V( r" }; q$ _
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-------------------------------------------
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* z U" ]$ e( @! W4 p
if( pAttacker->IsPlayer() )
5 ?) o0 d. L& C9 N# W! _+ T9 t' \/ j {' i, }# I0 e) F5 i9 P+ _: i, F
m_idMurderer = pAttacker->m_idPlayer;
% G3 o, _& x$ P# x3 E2 [. f1 o( G3 L5 I% b3 E- r* W& u
) E. q8 b" O, c, `" K/ @" B3 M
CWorld* pWorld = GetWorld();/ P' i0 a( |' P" `% ]9 a% ^
if( pWorld )
" a4 d8 K7 I/ ~; i {
: i8 e1 l4 B/ W; a# r, e char szFormat[256];
7 B% Y; u* n \) H5 l- ~5 Y strcpy( szFormat, pAttacker->GetName() );- g: X! a+ d$ K7 i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 t" T5 _$ f' y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) v. r2 l3 u1 r" V4 h/ x! p' U
}
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