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赏金系统恢复
" E' |( I/ U! r$ N# V7 O( U! q( fMover.cpp
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1 H6 l$ a' O: v. B9 M0 zCode:# {% R0 o0 { N+ U; U! `
int CMover::SubPK( CMover *pAttacker, int nReflect )1 H! M+ g! U& i2 ]" F
{
" l Q" n# Q( c% f if( !g_eLocal.GetState( EVE_PK )* X7 w4 P' V4 M
#ifdef __JEFF_11_4; W9 o/ ~: z2 f
|| GetWorld()->IsArena()* _2 ]# T W! s- w8 J6 ]' | _/ N, ]
#endif // __JEFF_11_4
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return 1;1 u7 \/ @; v c2 k B$ e, z* s5 d. |
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#if __VER >= 8 // __S8_PK
- {1 n; k2 c; G s% |, c if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# R% e9 n, ]( Y' L) @ return 1;, ]3 z2 N( L" F: ~4 y
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 T" f. v( o* o6 b& `& D6 ^" _ return 1;# D8 D* [# ~- [5 L+ g
6 g. {1 U' P* R" C! I#if __VER >= 11 // __GUILD_COMBAT_1TO1' P, B$ d6 c# m: ~" F6 \: D2 d
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )0 t9 y7 z8 _ h5 z
return 1;' V _4 y8 O, {: Y+ D6 r- T& Q
#endif // __GUILD_COMBAT_1TO18 X6 T) x$ D7 o& g' |
8 [# ?5 S# {; v( O8 W. P if( g_eLocal.GetState( EVE_PKCOST )
7 R( U+ q/ ^/ m" o [#ifdef __JEFF_11_4
: A3 |, \/ p) |, f* i) d9 d$ o! Q7 { && GetWorld()->IsArena() == FALSE# u! X! R& c2 ?9 e: z
#endif // __JEFF_11_43 w8 \5 J: J1 l% E( y
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{
4 L$ u) }. I7 X if( IsPlayer() && IsChaotic() ) 6 {; I" {) j& o
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#if !defined(__INTERNALSERVER): ^( m9 r6 i6 u* I u- D0 n# T, ?
if( m_dwAuthorization < AUTH_HELPER )
2 N# n; h a5 R2 Q' d#endif
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// ??àì?? μ?·ó " i4 J( U# m, v& K( r+ x6 U
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
2 L+ a$ ]4 {: [$ x8 o8 D CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
6 h$ d2 N3 W' e0 J int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
1 H$ T3 \4 E6 n% V+ d | for( int i=0; i < nInvenDrop; ++i )0 N q* X4 w& W( q- x
{
, N; u( B$ i" |( C# N, k( I" @ if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 1 X7 g# y i+ A3 @; S/ a, y% F# F
break;8 h5 z. j' d6 }7 l8 R$ @- c# V
}
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3 g" _& v8 B% ~0 ?( F // - à??? μ?·ó- p4 Y, y9 E# |6 G2 K! L: u
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
& T0 ^! i5 y; Y. b0 _ for( i=0; i < nEquipDrop; ++i )- v) F" K0 K. o7 O3 S! {
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
4 |$ C; N& }* ~/ d5 Y g" g) K) | break;
7 h+ W4 X6 Q. w) E }
- {% |3 [$ g. n4 w! J }
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}; d9 O) ?+ K, c4 o
3 p- e! z# H; X& k if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
/ t* o3 h) ^6 X8 y- v if( pWorld )4 _' J1 r0 s1 G! ~1 U5 J: K$ x
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char szFormat[256];
4 g% Z' h5 P. @# u strcpy( szFormat, pAttacker->GetName() );
9 H8 {( R1 y& x/ w, { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% I. r* G9 ~6 m% J9 P6 [ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 O- |8 R' ^! a: u5 ?/ t8 _ }
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# a9 ^+ J e8 Z# I3 \; d; b6 K
! v# S0 `# { b& J if( !pAttacker->IsPlayer() || IsNPC() )$ _) g. t1 f6 H, E
return 1;) W J" o) y* X
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BOOL bAdd = FALSE;" w/ n! f7 A8 p2 T0 }) n( a9 L
if( pAttacker->IsChaotic() ) // ???à?ó??
" j& @0 h0 v' D4 t' @$ X# j$ z {
( R3 h, k: |+ e* T% H* @7 S if( !IsChaotic() )
! R7 F7 b5 `# W bAdd = TRUE;5 W, l4 W" x! d1 e! m+ r; Y
}
, @% V% n$ D( l/ @$ v1 r& z else // ?????ó??, èù???ó??% a5 w8 W" o0 d" ] L
{: x5 R% a" W# T# K2 r2 ]0 K* K0 x
if( !(IsChaotic() || IsPKPink()) )9 v. B( O, G3 b7 A) J' k
bAdd = TRUE;' ] K5 h) q8 I9 L
}) B& p. u6 y5 \$ r6 Y
6 |3 U6 f, g7 A) b Y /// ???à????, ?o?aà? ??·ááü2 i# `5 I/ Q; c' i! r
if( bAdd && nReflect == 0 . \5 m/ O) o, E9 f
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
8 W2 d$ \0 z l( j B* [# ]5 J z+ ^ {
2 s8 }/ [2 w5 \% `6 W8 x3 b if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
6 c- s# c" X4 w1 ^) {( V ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );4 G x6 c& J1 i( q$ X9 C) D8 |
CString szSendMsg;
, j' z) Q! x. r A2 V* z% J; C' C szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 f5 ^( y8 _5 Y/ w8 j
((CUser*)this)->AddText( szSendMsg );
# @0 ^$ v8 a9 U1 u0 v& T6 g K szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );! X& a! V" y4 k. ?. K
((CUser*)pAttacker)->AddText( szSendMsg );1 f" z6 N9 }+ R3 V4 N% K2 M
}
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" U6 V- W; z8 \: Q. O, N3 W% l pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
0 u' z3 _1 K p7 g8 U! M( L ((CUser*)pAttacker)->AddPKValue();& @( ^2 ?# w% J
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );( w4 R- w7 r# `! ~
g_UserMng.AddPKPropensity( pAttacker );
6 y( v; g- h9 P8 @. z% h g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. b+ U8 @: \9 z/ y: v' U7 W
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# @7 {1 H& {3 T: z; u#ifndef __MAINSERVER& N. m. h2 m: V* a) B; e/ O; G9 V
if(!pAttacker->IsPlayer())
9 Z! L2 P. b8 y$ h FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 }) o6 t: M! u$ ]: {
#endif // __MAINSERVER
" n) H4 c5 Q( O# O( E ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);* {& `8 B; c; v3 c: \7 n$ p
#endif // __HONORABLE_TITLE // ′Tà?- I+ E" ]2 ?" d. k2 i4 }- d+ e$ o
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#else // __VER >= 8 // __S8_PK
; M5 _* e0 e2 p2 n9 ?/ M BOOL bChaotic = IsChaotic();0 b6 F' E; V1 Q8 f
# k) V/ g' ]2 a& s; S m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.1 O$ p0 [: a# ]9 K
pAttacker->m_nNumKill++; // ?3?? á?°?
: b& a5 z4 O# W7 } (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% L: e9 l& H+ i8 E" ]. E+ u
8 J. e& N ?0 I7 n4 e& V int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
' t0 w! M: Z# l1 x if( nGap >= 80 )6 `3 M0 c( x4 m) i) e
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 e9 ?+ l g/ h# q0 M
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// o??ó±Y ?3±?±a?| ??????′ù.
7 u- U& f: ^& e' q" x# | CWorld* pWorld = GetWorld();9 ^6 \7 `0 U; X% X9 N
if( pWorld )1 ]+ j+ q" e3 H3 H5 i( y
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ d& w' \/ |! g8 |5 \2 f char szFormat[256];
7 X6 u+ b9 O! F5 E strcpy( szFormat, pAttacker->GetName() );0 s5 ~" R. e6 b e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 k& h4 V7 X. ?3 L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );0 O& s: t' w/ g9 `- |% {9 A
}
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% T k& _2 B# i6 X: R if( g_eLocal.GetState( EVE_PKCOST ) - D/ \& @; I' }, T3 N% U' L2 E- Y6 G
#ifdef __JEFF_11_46 p$ ?4 Q. [* s; I6 Z9 t
&& ( pWorld && pWorld->IsArena() == FALSE )+ I& v$ f- ~/ M3 C7 F: Z
#endif // __JEFF_11_4. X/ N! E- \8 }; h3 a
)5 b+ Y2 O6 Q! Y
{
. N% P5 v, H" F- C if( bChaotic )
* V3 X) ~: Z9 p' T/ m% `5 d {
4 Y U$ ~! Q4 i( n+ ]$ b& o/ t #if !defined(__INTERNALSERVER)
0 c5 ^8 L3 B6 F# D/ U; H if( m_dwAuthorization < AUTH_HELPER )
' i3 f4 d; R# j #endif
1 u& S, X) }% h4 D {! _, e& k5 I' H' ` r9 {
// ??3?μ?·ó
- t2 i( I. K3 X3 c: ^ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
' y C# n5 d* V$ Q9 l V float fRate = pProp->nDropGoldPercent / 100.0f;
6 I; t4 q! i" l' _& N2 A int nGold = GetGold() * fRate;
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0 H. W+ I3 O0 g) Z4 K+ D S3 ? if( nGold > 0 )8 A+ E# l3 f6 Q& A, C/ \0 {
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó 1 v& O/ H) R" y0 |
for( int i=0; i<pProp->nDropItem; ++i )
2 q- ]/ O$ p2 v. H9 s7 b: d' y5 H {
) V" |" H, T& w" P0 o BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 M7 h8 u( M& J/ C7 N
7 C+ I# x6 \, n& g if( xRandom( 100 ) < pProp->nDropPercent ) # |) U6 ]/ N0 [1 W6 Y& {2 ]
{" W$ [: `. P& z5 ?% _( E) P
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
0 ~" d5 i6 Y# w1 n3 g+ k8 q) W4 R s break;: v/ F. X% _! j+ g$ V
} N# P, k1 j, V7 a7 ?5 c! N" s( R
}
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}
2 F: C' }! D/ Z* P4 n( B) |7 d
: D1 n: w) ~& A //pAttackerà? slaughter°aà? oˉ°????2′ù. h: g' O9 d' T. |( A
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ N- e& P5 m! ~% t8 B
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
1 I1 J/ I, y7 m Q1 x$ b if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: D2 o% L( g$ N: g UpgradeKarma();
4 g' H% s Q6 ]6 s: N/ U2 X#endif // __VER >= 8 // __S8_PK
. \0 Z2 s) F( J( L+ v" q4 y return 1;
! {4 W: s+ R! G! g}6 C& M h/ W) p/ y1 e/ x. C
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-------------------------------------------- k) w. F% q( O) g" |/ T! O3 r
5 }# J$ h2 {. u" \- u! H2 \% a. f
' r8 v7 B. d8 j# _/ a6 |# a if( pAttacker->IsPlayer() )
3 ]7 f9 i# E* M5 } {( O$ C/ _/ M$ @: x
m_idMurderer = pAttacker->m_idPlayer;, N8 T5 R# h5 m+ d ]1 O4 S. v3 q
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8 B* x: m# k) q( X: R% F CWorld* pWorld = GetWorld();
$ W) x2 M, E! f9 R+ M% }+ { if( pWorld )
( q: B: I$ A! }1 q8 Q; ^* ^5 i {
v5 u P& ^$ J char szFormat[256];0 Y' _4 z7 N) b8 G
strcpy( szFormat, pAttacker->GetName() );
4 k/ }& R& v+ U* }/ Q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 O8 D* Z5 ^ w; ^: A, x+ M: K5 g+ C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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