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赏金系统恢复
: q# _2 J8 a! k) tMover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )
: Q) I# a7 w( _2 Y{
# t" ^: W8 E; y" i; G- N* Y if( !g_eLocal.GetState( EVE_PK )
/ G8 K# L2 Z# l4 N/ z& x% c# d#ifdef __JEFF_11_4
' [- n( q% k* O; X || GetWorld()->IsArena()
8 E* C& V6 e3 L- ?#endif // __JEFF_11_44 Y% o4 L% G5 C2 i' `
)
! S6 \1 `. ]* b! s* x- F) Y return 1;
/ n! s7 z9 v6 Q
6 q0 r. }9 N( W+ U: ^4 ]#if __VER >= 8 // __S8_PK, q: h6 L( B$ I6 |
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: Y& z% p! I' w- B return 1;
) ?" u) c l* z9 ], V5 F1 N9 d
" z' v# M$ K, F9 o if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 J4 t3 G- m* Y
return 1;$ }' ~! w. {# l' M4 H
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#if __VER >= 11 // __GUILD_COMBAT_1TO13 Y% S) {0 T+ S$ K& m" k" u
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( e/ w& g9 B2 G4 @
return 1;6 c! ^( G0 r3 Y% I' e8 J7 G
#endif // __GUILD_COMBAT_1TO1
! A' d, P7 Z4 R7 D$ {# l! S/ s8 N. R3 |* `3 z) N, g: x
if( g_eLocal.GetState( EVE_PKCOST )
/ n4 l" P5 z' U0 }#ifdef __JEFF_11_4* V! `, `+ t+ B, {4 \' b
&& GetWorld()->IsArena() == FALSE6 w8 j+ c! Z4 H
#endif // __JEFF_11_47 P/ a8 T; y" T8 F# A2 {& s
)
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if( IsPlayer() && IsChaotic() ) 6 a4 f; }$ G1 c2 J/ S4 d5 k% g
{
1 |/ p) o, R8 v0 w( b% y#if !defined(__INTERNALSERVER)
; l2 k% ` K( D, Z. _" B if( m_dwAuthorization < AUTH_HELPER )5 E7 m7 j: F- c4 T
#endif
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( ? @ D4 |" C0 @ // ??àì?? μ?·ó
+ D" ^; E# P, Z7 e5 C4 D // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )7 D0 X6 V9 S3 U
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
4 I4 \6 n/ w) P' D9 B9 W int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );' P0 U7 C; x" K/ e l
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 2 E9 W# C7 W6 d s( c
break;0 T" H2 o( P) N' M; P1 I( L
}
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5 p5 `. T" s( P9 S* V // - à??? μ?·ó+ G9 V @, `4 C4 I/ M P
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 Q! p& ^. ?, K) N q: K* U% @ for( i=0; i < nEquipDrop; ++i )
5 [, U% |' Z' m* h0 I {
. i8 i" i& D4 L/ h$ g) ]6 s6 L if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) , M* r4 X; E5 R( F# \7 ^3 M
break;+ K6 I$ v" {$ e! R6 L% C
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}
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' A' V& ]$ J" o( U; p* J) F# z if( pAttacker->IsPlayer() )
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- A3 Z8 q! @* Q5 V4 Q) W. E; X m_idMurderer = pAttacker->m_idPlayer;
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. C& ~. N' g/ ?' h4 H' [ CWorld* pWorld = GetWorld();6 }( X6 s1 r% n- b+ F
if( pWorld )5 Y" d4 y0 A$ e
{* r5 w0 ]: ~- \2 Q) ]3 r
char szFormat[256];' ^/ A% p- g" H/ K
strcpy( szFormat, pAttacker->GetName() );- g0 B3 I; |7 k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 Z# K' S8 S8 ]: @% |8 J! T& H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 I1 |* S8 D6 t1 m& f+ S }
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% U0 g6 ]" l% ^4 \ C. S3 i if( !pAttacker->IsPlayer() || IsNPC() )
& x: m& b J+ y7 I- G5 z return 1;
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BOOL bAdd = FALSE;0 u$ j8 q- {; K! J' U$ o
if( pAttacker->IsChaotic() ) // ???à?ó??3 d4 {1 |! ~4 I
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if( !IsChaotic() ): H' e" H& p/ f# j {0 D9 \
bAdd = TRUE;$ r; Q% r) P4 U: z" ]) e" e
} [" @ O1 q) ~" T& `
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )* Y! V3 b$ D2 d; l. U
bAdd = TRUE;5 z; F- x' }6 }8 L5 L. J G
}
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" u$ I. u r& D( F1 C /// ???à????, ?o?aà? ??·ááü- R% N, `' z+ p( I0 W3 O y E
if( bAdd && nReflect == 0
0 f7 I9 G6 @# q& F5 e && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...+ H& h/ {" n7 R- r: B3 K
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
H& W0 H9 ^- J5 x$ u" _, F8 r9 S' u$ D ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );3 Q! g5 \8 V2 {$ l' N$ |
CString szSendMsg;
0 K [2 G- _# E* N szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
5 j1 K$ ~0 R/ L2 ~0 S3 T. | ((CUser*)this)->AddText( szSendMsg );6 ~ Q% d, @0 A# G$ i4 ?* i% x3 e
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
$ z: `2 b6 }) V' K3 U0 ]4 j! H+ l ((CUser*)pAttacker)->AddText( szSendMsg );
# O0 _4 _$ h) C9 m2 ~% H }
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5 P" _0 L1 g. w; h4 _" [% ~ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; P T, b! u( {, q/ Y8 e' B' m
((CUser*)pAttacker)->AddPKValue();
% R( b! ]; M" ~9 a7 F5 i4 ?8 f pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
' J* @+ k+ Y8 P* p g_UserMng.AddPKPropensity( pAttacker );
' [6 f5 T& f8 }5 @( q g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. W1 M8 S# o; ~! b, ]
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( K$ x9 D3 p* S$ h. c#ifndef __MAINSERVER
! r: N5 g: t7 a& s' Mif(!pAttacker->IsPlayer())
; r; N$ e8 L0 d' ^( I- W FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );8 [4 C/ |+ r" S7 J6 y- B% H. Y
#endif // __MAINSERVER
0 o" P' n- `8 t+ Y ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK); f a1 g! D- A
#endif // __HONORABLE_TITLE // ′Tà?. Q% T: J8 S' ~: i# G
}' Y# ]9 V: Q4 |7 S) B5 ]& y
#else // __VER >= 8 // __S8_PK
7 k4 d: i! N2 n, G BOOL bChaotic = IsChaotic();
' h3 a6 W5 I+ D! `# \1 f
* _0 z G: \0 W m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.2 B: G z) n3 [" ^( P6 K& R
pAttacker->m_nNumKill++; // ?3?? á?°?3 o; O7 R' ?7 p) N T& k$ n
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ d) K8 ~8 l# F* w, K" X0 d) ]4 U7 K; \4 j% d' k
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! F# d. n' {& i3 Y; R% I if( nGap >= 80 )1 w( x1 r4 `% x2 X! C* |& y
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 6 [7 x |. e3 M" d$ b; {( E
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// o??ó±Y ?3±?±a?| ??????′ù.
+ H y6 M& C0 W" v2 U CWorld* pWorld = GetWorld();. d9 @3 w4 c' Z6 T
if( pWorld )
* m& i& y( j5 ~ {. { z0 f) S! M/ L4 r$ X
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."& u0 {5 m9 M6 ~% m3 H/ F+ s
char szFormat[256];6 |2 m( r/ c7 } M
strcpy( szFormat, pAttacker->GetName() );. {5 y5 r2 P) S8 o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# Y9 d5 U0 E9 E5 I5 h g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
) S) G8 J5 I& d }) P/ T/ W9 }4 L' x/ B: f; E
3 [- S- d4 {* Q& ^' H) @ \: q1 A' B
if( g_eLocal.GetState( EVE_PKCOST ) 3 w5 y' W- E. B- J
#ifdef __JEFF_11_4: o- S6 i! X( ~2 j3 S: d0 ^
&& ( pWorld && pWorld->IsArena() == FALSE )
- w H6 u7 S' T) X#endif // __JEFF_11_4
4 X1 n- O7 {1 n! f )
% Z; ]: E5 I- }6 ]! i {
( F, T2 ~5 ?" \ if( bChaotic )
H I9 n* a) J- U* ^% B6 x {/ [9 I6 X- I* U! A- ]
#if !defined(__INTERNALSERVER)
2 ^2 l; X% _9 f' F if( m_dwAuthorization < AUTH_HELPER )
, x X: k7 D- c' a# \$ o #endif
% f0 O$ q2 C5 `2 g {
; d* [" x* k$ ^2 w( o! l // ??3?μ?·ó * }8 _- r0 u: ]! K; T
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );4 R6 ]7 A2 G" Z. y
float fRate = pProp->nDropGoldPercent / 100.0f;
$ ]8 s- H6 A) P- l( l int nGold = GetGold() * fRate;
" B1 W: A" v" f& p( W" o z# a6 o! z: E- @, _
if( nGold > 0 )
- @" z/ [; n* h9 [# d* K: x DropGold( nGold , GetPos(), TRUE );
% g% \8 V* N! H
5 }7 m; B8 k9 f // ??àì?? μ?·ó
, t% ^; R) g; s- g* m) _3 p for( int i=0; i<pProp->nDropItem; ++i )3 g5 k4 A* M7 p- ]4 L
{
! U9 p7 q/ m D, U BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù. x5 R% R: G7 m; `1 p, p, e
' r" T( w9 I& Z1 n- n* t4 V if( xRandom( 100 ) < pProp->nDropPercent )
) |: J- Q4 s t2 s; K% ` {+ u: Z* m2 g0 |$ L. J( M" \, T- n+ _1 @
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 5 ]3 I2 V$ u8 L8 l' L5 n
break;
; i( M6 y/ M% K }
5 [& {5 g }5 [6 g7 |% T' X }
* e1 ]0 r- r' m }
5 Q" \) ?# w) Z }
4 I* \# Z# @- L }7 b1 u! h6 N% T2 e" t; G
/ Y2 ^6 x% ]1 A! ]" [ //pAttackerà? slaughter°aà? oˉ°????2′ù.* F4 s0 A+ a% }7 c% R
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
8 P7 y4 J- g( P; y8 c3 q& I // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 \- R6 f6 w8 w if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' W6 s. H K* [5 o% @# x0 i! ?' n
UpgradeKarma();' e7 d2 S/ _( T
#endif // __VER >= 8 // __S8_PK
* U/ a1 P" I6 w return 1;
9 z) P. K a6 g$ M$ F C}
$ k4 n; k2 B5 s; F& L% f
/ l, j+ z: X5 k. v' v0 b( A# C/ J* r& x: Q$ e% T
$ I# l0 w2 T8 {+ v5 }# Q# t/ W8 h; H" K6 R# R; e. z6 v7 O. k
- `0 k- Q7 I" f6 [
- K$ J6 k1 X( J7 x-------------------------------------------# p( q8 H3 [4 w# |) |' V/ M
3 H& \6 G) P. D7 p; O5 I6 T9 { X3 @5 r- O4 r# a
if( pAttacker->IsPlayer() )
/ ^9 h3 f5 B: g7 J# X: b {
. R6 h: l4 m7 P: g6 k: Q! i7 j m_idMurderer = pAttacker->m_idPlayer;) A* x: |1 t# O: J) e! z
0 A7 k. G8 S$ Y. }9 l
+ n" t* v { Q, B; k6 `
CWorld* pWorld = GetWorld();& u# s' H2 F: H& `0 w; i3 }- K
if( pWorld )
$ w/ n! h/ m% ~5 r# r* p {
" Q& n1 z0 [# p% U) @ char szFormat[256];
. P' z# B1 M5 H/ F2 v strcpy( szFormat, pAttacker->GetName() );
g8 R- ~4 S5 N9 y3 E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% j3 U: U( c4 K0 Z4 ] g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 h- ?; B9 \! p+ r
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