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赏金系统恢复: X' T$ P2 }9 r+ R* e& ] m
Mover.cpp4 q4 v3 v; ]9 W. E2 W& T8 q
% q, u: o! }% n$ M: H. bCode:2 N- |) t+ _) _
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
6 x2 W8 Z( _$ M#ifdef __JEFF_11_47 z& F; L$ R7 o! r
|| GetWorld()->IsArena()& f e- i' j8 W
#endif // __JEFF_11_4# Y% @& ^7 w4 ]) z& g
)
3 @7 e z9 Q) `8 b- g4 T return 1;
: g8 Y3 e7 M( M* q; |8 ^0 O6 \
#if __VER >= 8 // __S8_PK
, ^1 H. w1 k) A9 i4 J/ l$ i if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 y9 L" { {; b6 U
return 1;" W0 T, z( j. v3 W& V
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% x: L% i: O6 m4 M
return 1;5 r5 o0 f* k8 D: a+ y
, a: O, d3 M. _( G% B( R" [#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 m! z9 Y* ^) P' k8 [# j; Z if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
% Z ] ]: G( p return 1;
3 z( i% @& e( I. A% E#endif // __GUILD_COMBAT_1TO1+ l- A6 g. G* F/ r$ e! a) F
6 }" D N3 c, X5 e' @0 ~; g if( g_eLocal.GetState( EVE_PKCOST ) 4 f6 Z2 h$ q' r! V3 J8 t: f
#ifdef __JEFF_11_4- R0 T2 Y7 V$ a% g8 [- ]5 a% t1 ?
&& GetWorld()->IsArena() == FALSE( ~$ A$ d2 U" l7 o$ e) B: ^7 H
#endif // __JEFF_11_4" D U; q, M0 a1 H- A( R
)
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7 s6 n9 C6 G& B1 k# |' l0 P# T if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
% k& y& @' Z8 t+ _ h+ q if( m_dwAuthorization < AUTH_HELPER ) N# m; n) m+ W' L, F3 ^" N
#endif
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% Z% b$ f) L2 M' ^+ s5 s/ a% C // ??àì?? μ?·ó
5 n% l% L& \$ L. L* {) g {" N // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )4 U1 d2 q7 M. q& Q; Q0 S" ~8 H$ x& h
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );$ ^: v9 s$ u2 v: w9 W
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 c* G1 l$ A% [; g for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
. s- @% c& Y+ R5 x, _ break;
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! h3 E. Z# C3 b7 p // - à??? μ?·ó
( n' z' G6 W1 X9 g int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
2 i" w( ^: R; s9 m. o for( i=0; i < nEquipDrop; ++i )4 A( [5 I, X& g% p- N
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 z( ? Q- L$ K; o% n D3 L% U
break;
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}
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if( pAttacker->IsPlayer() )( j$ P& l' H x3 X; \% s, M' o! \4 M3 Y
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m_idMurderer = pAttacker->m_idPlayer;
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9 K' U) I: H1 y6 ?( f CWorld* pWorld = GetWorld();
3 q( r/ C1 ?4 O8 L4 U) R3 B if( pWorld )- v' a* Q7 X. ?- ^1 O7 F
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char szFormat[256];
% J6 ^, @8 }' W/ E9 p strcpy( szFormat, pAttacker->GetName() );1 X: k4 M+ }, L1 l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# o0 i* R9 \* Z7 m. n! l! P* o% b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )" _5 K- T& k# f" g& v
return 1;
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BOOL bAdd = FALSE;( D& {6 P& D! N* k$ p
if( pAttacker->IsChaotic() ) // ???à?ó??0 q8 B8 ^( H8 z) F" R: H/ X Q' q
{
% s; S/ D9 L8 q: _7 n, C( j$ b0 T if( !IsChaotic() )
# p5 [' S& v& T B5 d bAdd = TRUE;
$ j+ a# |6 N( w6 N7 D. d* l }
8 [4 M! I' x% I. Q4 B else // ?????ó??, èù???ó??
9 C3 ?# z' M; t, Z- z) c {
3 z9 X0 a, }- j; U if( !(IsChaotic() || IsPKPink()) )2 q1 H. a* a) f/ }/ C
bAdd = TRUE;5 E6 r) q3 h ]! v# q' @) J
}( ^" f) c2 f9 q3 t2 e: t
+ ]8 y1 Q( M0 ~- o. o /// ???à????, ?o?aà? ??·ááü( V6 f, m, y% k( r% S
if( bAdd && nReflect == 0
7 i' H$ N) @) N: t9 B/ H && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
3 k9 p- |5 G2 a* c {
s. L& F4 }, n3 v+ i0 c- p; Q. V2 P# n& { if( IsPlayer() && pAttacker->IsPlayer() )9 @! d. z, x& }! C. t
{
3 o5 R0 W# C) _' W& O: q% v if( !pAttacker->IsChaotic() )
/ b9 Y1 i! b* n+ K ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* t; _# E1 i3 Z0 b' K% Y7 j3 K3 B ~% Q
CString szSendMsg;
1 h4 E* @- n7 h/ u" I+ I5 b* K szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 H# q, M: |* M4 J
((CUser*)this)->AddText( szSendMsg );2 X- O2 y- c1 B1 v& p
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );( h# ~+ Q1 s' c! h6 {( ^& }" t
((CUser*)pAttacker)->AddText( szSendMsg );! H+ w2 B5 s3 O) R# T" ~" C
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
6 d9 R" \! u7 X( y; z ((CUser*)pAttacker)->AddPKValue();) D- C' W: B4 Z+ Z
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
' @4 D+ W7 _( I! L! v: |! ^7 N' ], s. l g_UserMng.AddPKPropensity( pAttacker );
& w8 a1 h7 o0 n8 `, N# F. E9 s g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );, `. X4 W# J1 G$ U6 V
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! x' O- I& e @, i! G#ifndef __MAINSERVER
, v* z" E2 B# f3 [ k% i. ~9 W6 d. jif(!pAttacker->IsPlayer())
! W) m- d& V3 j# i FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );7 c. M( F) R; z+ t- q" R: K
#endif // __MAINSERVER
`1 j; g) M9 D4 Y ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);! h/ P- K+ m. p# `1 v
#endif // __HONORABLE_TITLE // ′Tà?# y' r' i9 O: B* U/ O3 I [
}
A5 t8 Y% [" y#else // __VER >= 8 // __S8_PK
( K `- g& |7 c; U BOOL bChaotic = IsChaotic();5 d$ A2 k+ q( j7 P! ~
& H- w6 ?$ {& z! A& Z2 m m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò., _) C+ z, ]3 x& K* A
pAttacker->m_nNumKill++; // ?3?? á?°?& Z/ n5 v4 V2 x0 _4 @7 h$ m* E
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% Q2 T& t( V$ c; H+ }, E
9 b& [- ]1 m1 E, ]7 V int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );: R/ [% q2 t- _* L5 H8 }' C
if( nGap >= 80 )) z) \" O5 y& ?
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 2 }3 l N8 k" B; B
; Q$ j9 M# B- d // o??ó±Y ?3±?±a?| ??????′ù.# I2 k0 p; f9 [- u7 K" A
CWorld* pWorld = GetWorld();5 }4 |# L: I$ `. S, |7 N- ~% }
if( pWorld ), U" f3 B4 b! E3 b7 N! x; S' X) p
{/ n& {2 u, F" P
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
Q8 P( G$ v8 x( C+ k! ? c char szFormat[256];# Q6 ]) O8 @( ]. [
strcpy( szFormat, pAttacker->GetName() );
3 G% C/ z: t2 n- C( k, b& j! N strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& x+ v7 k$ g; P) F& l4 X. E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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& t) c+ w$ W# t1 X1 [4 m/ K/ B9 F$ b7 z" h- m7 r4 G3 j9 b1 r
if( g_eLocal.GetState( EVE_PKCOST )
7 b( m8 e. u. A#ifdef __JEFF_11_4
. x6 H: d4 l/ Z: f& `6 V) l && ( pWorld && pWorld->IsArena() == FALSE )
: n5 _& |& g# e$ R; ]8 K#endif // __JEFF_11_4
# I2 j# p4 V' g: _7 s& O& d )4 S6 U' v, O7 o. |& @; P
{* u" F( O% k2 T/ U
if( bChaotic )
4 I; r7 T q5 d$ J2 w {# j# O" X+ G; D0 _
#if !defined(__INTERNALSERVER)
! g- n7 @' W# t f8 q if( m_dwAuthorization < AUTH_HELPER )
% E% p9 ^; ?: K, a) [6 x #endif
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// ??3?μ?·ó ' y; T" Y1 N0 Z$ a- j: i6 a$ ?3 V
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
) [. l7 v- e; r5 y& U, }" E float fRate = pProp->nDropGoldPercent / 100.0f;
: x! n% m, u% Y: _- L6 e5 v int nGold = GetGold() * fRate;; _1 n; n0 \3 N. F
* A" u2 W' R ^; ^! a/ M% F if( nGold > 0 )
, Z9 E; ~! V6 z) c8 z( s' p DropGold( nGold , GetPos(), TRUE );7 C! _( d. n, S6 K4 s
) m- V" h3 Y3 s+ a8 i& T! n1 k2 Q // ??àì?? μ?·ó
- n* k. [& f/ n5 ^. d9 g for( int i=0; i<pProp->nDropItem; ++i ). Q& s; Q4 o! }6 A" o" q3 m, X
{
/ t! t$ e% H U$ a% a1 W BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- W. s* \* }% W; |" ?: r3 ^/ G, ]/ q G
if( xRandom( 100 ) < pProp->nDropPercent )
* Y1 O9 ^6 c$ l8 L& x {
% c. K W( e: z+ S& d$ P if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
" u% V8 c& E+ H7 U% w% Z break;( ]/ \' U X2 E, s5 z
}
D: K: w: k6 A9 ^ }
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}
( G" w1 b5 C' T0 T3 @; _
% n& i& O B5 u7 g* e/ c //pAttackerà? slaughter°aà? oˉ°????2′ù.# l# _6 _5 B( p% k6 \
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) y9 y5 k8 X( ~' V
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
" R5 ~& ~& P7 ^+ f" b: ^- J& N' g if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 U6 u0 u' ?0 F UpgradeKarma();
! r ]" U1 Z/ S7 X#endif // __VER >= 8 // __S8_PK4 F' e: H) }- _7 A0 r- d0 o& B# t
return 1;% ]. Q9 o4 s( f/ [
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-------------------------------------------
. B* p- D2 M9 n" A5 O& A+ F7 {2 f- [1 s0 ^. h& m. C3 k" k
. }- o2 x6 y: p0 Z# `! T if( pAttacker->IsPlayer() )
7 x2 O5 Z: i; D {
' W+ M2 ^+ P) k* X m_idMurderer = pAttacker->m_idPlayer;
! z( K$ i1 I$ C0 U. v) `) E% S) M4 m" O" T1 L I
! L6 T4 k" P) Z CWorld* pWorld = GetWorld();. }" f9 @* ]4 d9 y7 r* z
if( pWorld )) f" f5 H( V2 X2 m# L- P
{3 h5 U3 |3 \" e7 Q$ X. [
char szFormat[256];" l# x2 ~7 V6 X. }% c; n) e
strcpy( szFormat, pAttacker->GetName() );# c1 \+ B! |* I, K3 D7 \$ q( Q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 t) T& E4 h+ i- `# g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 J& k/ ?3 ^3 H9 `. r, d" L
}
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