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赏金系统恢复' ^: K- W( ]: T! v' X7 ?* X6 v
Mover.cpp
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Code:* v1 m8 H+ e8 U
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )! ~& O' W# U, \. H, c
#ifdef __JEFF_11_4; p0 v* U& B4 @1 z# w
|| GetWorld()->IsArena()% U, P) k; f6 y$ |2 E5 i' I5 B
#endif // __JEFF_11_48 \9 h5 e; @3 N& c$ J# |" h
)
7 z" x5 h4 t3 b% s! ?6 ? return 1;: s m) J3 i9 k+ `8 [8 a6 `
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#if __VER >= 8 // __S8_PK" f& h2 n- ^# H4 o
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 W1 i. y0 ?* X, S' F% Z6 U2 a return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* w( e* A. m7 A* B$ f: n9 N S return 1;
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* r. J* r' j, K#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ e- Q4 U3 h$ e8 i if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); h! }/ Z" h! n/ k K; {4 d
return 1;1 c' ~/ V5 |* l$ u S: C6 \
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
* |& K8 ^6 k1 u( ~, ?#ifdef __JEFF_11_4
. V, u8 N& I0 g- A* ^, i# Y- P3 K: T && GetWorld()->IsArena() == FALSE3 V. X( v. }- s
#endif // __JEFF_11_4
/ O6 _0 g' h7 V' R )
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if( IsPlayer() && IsChaotic() ) / |2 I* k1 s% v* C
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#if !defined(__INTERNALSERVER)4 a* S$ l+ s0 k
if( m_dwAuthorization < AUTH_HELPER )
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// ??àì?? μ?·ó
4 ]7 { L: T& g. o, G; J [ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )( P* K5 v& F7 S$ _) ^& y' ]$ i+ P2 u
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );; |, `. J9 {0 c4 I4 h
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
: O7 D( a) n# [; W for( int i=0; i < nInvenDrop; ++i )" A9 h. |1 S0 z, n' o0 b
{
+ n9 X9 o1 m- q0 ] if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ! _- Y' D) ]" i: S4 s. u
break;0 W7 t7 D2 U) {: S6 I
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// - à??? μ?·ó" M- b9 c# N' G& ]4 v4 m) S
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );5 N: F& y- ^: b$ o
for( i=0; i < nEquipDrop; ++i )% `6 I& W' T+ H0 J& p: V8 ~- q
{
, i; I* G7 m1 K if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
* }2 R6 f% [3 h! S break;
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8 R- o/ d' Z- y" {' R if( pAttacker->IsPlayer() ), D. r4 F$ W, t$ O7 x V9 L
{
7 @0 T+ {% C0 k m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
* H& v1 @# o; g) J7 B8 _9 O if( pWorld )
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char szFormat[256];
+ n; u* j. C# L* y$ _ strcpy( szFormat, pAttacker->GetName() );& {( r0 d A# D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 L4 V8 u" v* _7 z" W" L/ R% a2 f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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9 J2 M8 _. _6 a0 t& I& i if( !pAttacker->IsPlayer() || IsNPC() )0 \8 W1 t- }& z/ b
return 1;
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4 a0 r1 H8 K% k7 q! I- L BOOL bAdd = FALSE;
+ `# x2 R5 |7 x8 b3 g) I if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )! w9 N N, f% H2 Z
bAdd = TRUE;" k7 U: W. {6 l3 C
}
3 }& y7 ?/ I# ]4 |" L else // ?????ó??, èù???ó??+ Z( I& F" L. d8 E+ p
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if( !(IsChaotic() || IsPKPink()) )
+ y$ N' ~* d" Y4 I4 \ bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
4 e+ \( S$ y/ L4 _ if( bAdd && nReflect == 0 " P V( L D r6 ]. ~
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..." W# Y% `7 W B* F4 d; _
{
0 a0 X% {9 M. @' A& l if( IsPlayer() && pAttacker->IsPlayer() )
1 W) P8 D! X! W: |* P% e {
' k% v; r1 e: s+ @ if( !pAttacker->IsChaotic() )! O W L; M1 ], g9 ]/ w& w
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
- D9 s. m; y5 l' ]$ t0 ] CString szSendMsg;
- }$ j _1 ^" |& P: b. g+ R* U szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 V1 X3 h& g7 {/ X$ i
((CUser*)this)->AddText( szSendMsg );% m K! @% \" J) ^) v
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
5 [- a) C! i2 o) M# s ((CUser*)pAttacker)->AddText( szSendMsg );" O& s# I' G! N7 h: V- _
}
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3 d T6 D. v' Z' p6 [# m9 s pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); s' |0 E }+ L N5 g8 c; W5 h7 N
((CUser*)pAttacker)->AddPKValue();
6 A3 o% x8 h* j/ j pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
. \2 Z- e1 g: A* d; O( Y g_UserMng.AddPKPropensity( pAttacker );
L$ I% _1 S9 G& V g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
5 I4 V4 f, u% ~5 i#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 F* I2 a1 G1 ^" n#ifndef __MAINSERVER
& x7 c, `% I# v, g8 M( h3 ~if(!pAttacker->IsPlayer())
1 f; c& o# E. c2 w; ^, @ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
- @$ B/ G5 k$ {; |: `; J" {2 p#endif // __MAINSERVER% Y3 Q* o# `6 I' v; r
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);% E6 ^8 f, ?8 |0 \$ v: B! h
#endif // __HONORABLE_TITLE // ′Tà?: N/ ^2 q6 A, B
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#else // __VER >= 8 // __S8_PK$ l+ ~; m$ O T5 `$ K5 O
BOOL bChaotic = IsChaotic();1 c# k( N7 g( T
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
; q' U1 N u' z" b# F& n. {, c pAttacker->m_nNumKill++; // ?3?? á?°?3 C9 s& O% Q& a3 S6 A( i4 E2 l) i
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 q8 ?5 ^+ k8 o% `+ s
1 C- }7 F0 L# T/ [5 D5 v1 @' e int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 g+ T N/ `8 w
if( nGap >= 80 )
7 Y7 e( K t2 l- v ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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* e1 r! r0 q5 } p4 E // o??ó±Y ?3±?±a?| ??????′ù.
( L+ Y* U- Q& g1 p" c& W3 t CWorld* pWorld = GetWorld();" e( n! p0 s; _
if( pWorld )& Y" d4 \$ S, W
{
& w% \6 u2 }5 z5 \( } //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."" e+ E+ w; }$ S1 j+ J# N
char szFormat[256];" D/ @. |7 X- r3 Y$ _& a
strcpy( szFormat, pAttacker->GetName() );
9 X# K7 y9 \' D4 r; w m0 F strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ a: s" G& W) n5 ^( [9 M8 C g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- `. T5 Y* G, J& q9 P) ]
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. C0 _) o, c7 v* b9 B if( g_eLocal.GetState( EVE_PKCOST ) 0 f& d- C# V$ w4 g- B/ b9 v7 d% `
#ifdef __JEFF_11_4 C. s- k) k" Y* v4 @6 n
&& ( pWorld && pWorld->IsArena() == FALSE )5 {& Q+ Q8 x& ^# B
#endif // __JEFF_11_4
$ H2 {" E$ c! ?2 b- p )
0 o3 I& M, y7 G9 Z+ C {
% ^4 `8 Z$ y9 S0 W$ L& F% s if( bChaotic ) : c$ P' X: v% Q3 _
{
* o3 o" A/ b" I1 p' ~" b #if !defined(__INTERNALSERVER)% D) \5 W0 g; X3 f! [* I+ ~
if( m_dwAuthorization < AUTH_HELPER )' r4 ^3 r% ^/ n" D" Z& _
#endif
, H5 v0 h$ ~, n R" U {
' @; @" g& m, ~1 S& Q2 s // ??3?μ?·ó 8 D9 S' S$ u7 x! I! l6 d1 J- w
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- d$ `2 \. |& w' @! t3 V float fRate = pProp->nDropGoldPercent / 100.0f;" C. q+ ^) ?) r+ ~5 s* X: _
int nGold = GetGold() * fRate;
; \$ p( R* s" m3 o7 a
0 C! d# h: @% Z2 M' d q5 @ if( nGold > 0 )
4 v$ Z& i+ g; E; F4 u4 s DropGold( nGold , GetPos(), TRUE );
) P a' G; z% s0 r$ |) o4 P" s/ i \+ L
// ??àì?? μ?·ó
9 m% X/ ~/ |" f3 b for( int i=0; i<pProp->nDropItem; ++i ), p8 D/ @& q* X8 G! J! e
{
1 v( ]) ?" v, m+ V BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.* e6 r9 W. {/ L4 M) i1 i) `
/ ~! L4 T0 T' z$ g' G8 j" p" R
if( xRandom( 100 ) < pProp->nDropPercent ) 5 y* O: ]' {& S$ F
{
. P$ r& Z. Z% j& p) [& P3 n if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& J2 G+ I; f3 L6 h8 {& v break;0 r1 \( d# p& A% S4 G q$ z+ S
}
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}
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}2 O8 S; m+ _4 m" ~9 P, e
% J: o W) B1 @# y+ e
//pAttackerà? slaughter°aà? oˉ°????2′ù.
u: r& f9 G# s pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% T( |. s1 v: X // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
2 F' \ _, a1 h' a if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
/ x" Q, `; ~7 S& W; F3 S UpgradeKarma();' {. s, |- H8 p; u8 b6 X( l
#endif // __VER >= 8 // __S8_PK& n1 I5 B' C: u, c' G* I
return 1;) Y A5 F/ C" m( y% X
}
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d8 u, o( t; {-------------------------------------------7 w. p( G- y0 H9 C
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if( pAttacker->IsPlayer() )
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- S% A) T. n/ i: E) E; R3 _# o Q m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();$ K d. A- X7 ^8 O/ d* _* f; \+ I
if( pWorld )
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char szFormat[256];+ G5 f# I$ P2 a: Q
strcpy( szFormat, pAttacker->GetName() );
$ I+ Z, u. ]8 ^& K4 q) J4 i+ | strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 P% Q, \: n. C2 t1 N% S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 X5 K/ K6 D+ P$ i
}
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