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赏金系统恢复
4 A7 N$ g0 ^5 e8 x7 l) dMover.cpp
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$ r+ B5 \- \ a- kCode:; o4 B' U9 }$ E! h& H
int CMover::SubPK( CMover *pAttacker, int nReflect )3 s5 `9 B1 g7 Z9 x" ?5 y" \
{
* l' [7 W3 l" f2 {! }0 Q5 W* H if( !g_eLocal.GetState( EVE_PK )
0 J+ m: n8 F" U7 W! P* ]#ifdef __JEFF_11_4# V7 x5 Q2 I3 X# B5 f- ]
|| GetWorld()->IsArena()
7 C3 Z# g- Q$ y7 U7 |, t* F7 g#endif // __JEFF_11_4
' q3 a" v6 J* \" w )/ ~/ F( H8 A# ^, m- t7 d
return 1;
- T6 T* t% Z( Q- s1 a* P( j8 ~ b F* k3 @/ l! w- k- j
#if __VER >= 8 // __S8_PK
. {- s" W# `& N9 `1 _# Q! W! Z1 A if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; M7 B9 Z7 S5 K, t return 1;; W7 S3 q! e$ n+ l2 g. ^
" ]4 N# j" i% z/ e' T if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); d/ O- s% Y0 J! G# [- [& j
return 1;
4 T2 Y( q+ q# b5 a" S& h0 M' x# o0 s4 x: K( h) S" l' t
#if __VER >= 11 // __GUILD_COMBAT_1TO11 x1 v2 s- p$ Y3 r. Z
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )9 @) t z' O2 M& b( ?0 y( K$ l
return 1;
3 K! [+ a# `6 y# _, {$ l; f9 e) B+ H#endif // __GUILD_COMBAT_1TO1! S7 q+ M6 a$ U+ m3 L
" L4 T. s0 h9 W6 H+ a9 a7 c+ _8 b) C
if( g_eLocal.GetState( EVE_PKCOST )
: E4 V$ W' |$ T6 n: R. x- Z/ _#ifdef __JEFF_11_4$ S2 P% o: T0 b8 M6 x ]
&& GetWorld()->IsArena() == FALSE+ E" B$ x6 P0 M% n; i6 D
#endif // __JEFF_11_4) [9 T; `5 o5 i8 |# g% e& a" r
)
) g3 A5 g) x4 o6 p$ r4 @- y! C* E {
4 ~; ~9 f+ J* |8 M9 H if( IsPlayer() && IsChaotic() ) / D# e( }! F0 K6 m8 t, _5 f X
{
+ _' j) i* A3 \0 q5 K, `8 S5 S8 t#if !defined(__INTERNALSERVER)3 q e" v/ [& L4 y0 z" _
if( m_dwAuthorization < AUTH_HELPER )
|! D4 [& i/ H6 h#endif2 z& G8 A3 ^9 V# O, w6 P% s- w7 J) R
{
7 n2 y* N% u, z$ V/ T4 v // ??àì?? μ?·ó
) w; T& ]; X6 I: [ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
$ {4 d! g1 ?4 c0 X' A6 T$ g* } CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );7 e9 U8 ^# ?5 ^8 b1 W+ K! g ]
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );! D0 a" `& d( N [
for( int i=0; i < nInvenDrop; ++i )
. w4 b. i6 N; l {9 p4 Z4 R6 x; |7 V) @% y
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
' z/ [- z& y. ^- L) K break;
+ }+ u" l9 H5 k, ~ }
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// - à??? μ?·ó
# f Q7 X8 h, A0 q1 B int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 ^/ J9 L; I4 ^, \$ g) ?2 {# r* t for( i=0; i < nEquipDrop; ++i )
3 J. U1 N9 t6 _ l! {4 | {
( c/ W- C% p! Y5 L2 w if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) n0 {, m2 @+ q: r) p' d
break;2 Z, z s& r. q% X- B3 O3 Y# _
} 2 w0 J' w- ` f$ ?$ y# { N& P( O
}
/ b2 [& T! @5 z$ { } ) j+ z- X# q% r
}
7 i8 K, Y. C' g+ x: J' V
! G. r: L/ k5 E if( pAttacker->IsPlayer() ); N: X7 s9 D4 \$ j
{" w; @: p3 ` \( s, e
m_idMurderer = pAttacker->m_idPlayer;9 K% M. i4 m1 w& \
; ~5 a4 }# L0 d' @9 _$ F. U
( _6 k7 i: A0 O1 U6 z CWorld* pWorld = GetWorld();& y7 h, g H2 B
if( pWorld ), T- o; {9 }. ^! ^) e
{
3 k* [* R. J" R6 {% B. ^: |+ [ char szFormat[256];
9 D4 v' N/ H* ~% R6 N strcpy( szFormat, pAttacker->GetName() );
- Y* N! b D! \3 U0 b% ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 y- g* S6 L* s5 z! ?. V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 i5 Z4 \7 V7 y( ?& {3 h( P
}
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: Z$ I9 V7 ?" X! Y if( !pAttacker->IsPlayer() || IsNPC() )+ s; T9 |6 J A7 B# H
return 1;
+ W+ r) f9 {/ o. @8 ^$ A
/ A+ Q6 |3 U' U- S+ F6 k BOOL bAdd = FALSE; @2 f8 D- @8 z/ N2 Z
if( pAttacker->IsChaotic() ) // ???à?ó??0 y' O& a) ?# b+ J( @" H( y
{
3 L& n; J0 V3 Q# K: K; D+ N/ [+ f if( !IsChaotic() )
4 D; C+ v: w/ N: S bAdd = TRUE;- l5 Q* [/ |- n
}; L( |! {1 l* K8 z3 n. e
else // ?????ó??, èù???ó??& j" j* G5 n k6 P4 z
{
- g* t- r5 W0 }1 H' d. c o0 y if( !(IsChaotic() || IsPKPink()) )$ j0 H- M! G& n4 B( ]
bAdd = TRUE;
$ T; s8 }2 ]7 R$ D: V }
J |0 G* D. }" ~
, W% Y/ ]9 B L E. W5 c) i. ^ /// ???à????, ?o?aà? ??·ááü! _, M2 ]0 M0 f# B6 K6 n' y
if( bAdd && nReflect == 0
; J: e; G' A) G5 e1 g && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
- ^- t+ w4 x! ?$ e& x {3 f; T9 T& N0 y: ?: l8 f
if( IsPlayer() && pAttacker->IsPlayer() )
. Z6 d* ~! n/ E% A) Y8 ?7 x {
7 b) Z/ g4 U/ P9 p) B4 A* Y% P' U$ x if( !pAttacker->IsChaotic() )
1 B7 l5 \1 W. L/ ~; }6 [ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
" c9 W+ s3 c- X# N8 p; D CString szSendMsg;9 ^4 N5 H, ~) a
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
# h. [ L4 F: p3 z- H# b7 V% Q ((CUser*)this)->AddText( szSendMsg );( u) ]% `: R+ _8 W: o$ R
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );: M# r" ^4 }& @! V8 ^3 `* R
((CUser*)pAttacker)->AddText( szSendMsg );! D9 k! ^- @8 S+ M" f$ H9 }
}4 s+ H9 q7 [% Z1 ^8 b! P& H) ~
) m7 V( A& u. A0 x0 K0 t4 z, c pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );6 U: p- q3 _6 d2 ]
((CUser*)pAttacker)->AddPKValue();
. c& ?& a* x& h+ Z9 q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );( H# h" V. ^9 W4 f# C
g_UserMng.AddPKPropensity( pAttacker );/ J& ~! X; u. x
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 g8 N' O5 X; h n#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& g0 u2 P" i( O3 o& r
#ifndef __MAINSERVER4 A* [; c" n5 n5 m/ o
if(!pAttacker->IsPlayer())& y- r: K) {2 b) T- ~
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );) t4 O& L4 o! u( x) m+ X
#endif // __MAINSERVER
! q y: ?( |; m) y ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
. {6 k$ o/ [& N! W! D#endif // __HONORABLE_TITLE // ′Tà?
9 r* L& ^1 D' R) |& n: `4 Y }4 v7 H' l% u- r. t8 _% k
#else // __VER >= 8 // __S8_PK* c2 X1 W" E* A2 `" Z: Z5 j+ ?$ h0 ~* z
BOOL bChaotic = IsChaotic();
: D1 {) t5 v* X# {: h3 ]- y. a# A$ b# q3 x4 @
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
( r7 z9 c+ V6 v n& E- n pAttacker->m_nNumKill++; // ?3?? á?°?0 {9 i- q- D4 |
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
3 ?& V% b$ [6 `2 m1 V& M( e! O+ R% l% K* v A w" u W$ m
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );4 l, y/ H2 L3 x% t* Y
if( nGap >= 80 )% G9 d* ?& O Y* M
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
& v' q* u) I5 w: P% S- X; W: h
: `) x) d' m7 ] // o??ó±Y ?3±?±a?| ??????′ù.
$ E( D8 ~% D* i9 b: K CWorld* pWorld = GetWorld();
' ~' \* y X. y$ c9 g if( pWorld )# T/ D) M' u. }) x+ y0 G4 ?
{
) K; j( d% y) Y$ D6 Z& X W9 W //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
! C( _: Z& Q. V2 n- y0 K char szFormat[256];
2 ]! ?+ j2 _. U$ g$ N2 `" I/ ] strcpy( szFormat, pAttacker->GetName() );
5 m3 B5 H% M* p! a% b' h8 K( E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
C. o4 e7 V+ t) e3 y2 f7 L) ^4 j% ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );5 X3 d) ?! x5 Q7 [3 {4 e
}
1 z Z" P2 ` I# M
3 Y) n. v1 p/ b if( g_eLocal.GetState( EVE_PKCOST ) 9 `: g) I- g, p8 h, I( c5 S
#ifdef __JEFF_11_4. C5 Q& M: g9 K* D2 |
&& ( pWorld && pWorld->IsArena() == FALSE )
! @( ?2 q' B0 I1 Y#endif // __JEFF_11_40 _. u! Y7 h7 _
)
: m+ S! j- q6 ~/ D" n {, d8 l8 c4 R6 H! d7 A3 v1 j0 h M
if( bChaotic )
: o* C0 b) U0 e( }6 l" J {
, o) M& ` k4 R& m% U8 M" {1 D #if !defined(__INTERNALSERVER)) ~! V; S- w6 z6 h5 J
if( m_dwAuthorization < AUTH_HELPER ) ^1 B5 q5 N) J
#endif: w8 v/ S3 ~9 @8 T" h
{
7 C. [# i2 s; G6 F" ]% v( A // ??3?μ?·ó
. s; y2 p5 S0 ?7 {2 V KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
% P b1 H3 q6 I( ^4 h# T! p/ w: S float fRate = pProp->nDropGoldPercent / 100.0f;1 \ C8 W, M5 x0 |. q m9 C& E
int nGold = GetGold() * fRate;2 A5 \( a$ t1 d/ o% D/ {- ^
( O5 t/ a# Z, i) f- ?8 G; k R/ I
if( nGold > 0 )
/ M3 c! x: ]2 |6 d: U7 a DropGold( nGold , GetPos(), TRUE );
) N% e5 Y- R: Q" W$ _& K @! s. l
// ??àì?? μ?·ó
1 A/ j% L6 X. { for( int i=0; i<pProp->nDropItem; ++i )
' \$ B6 M' U! _6 N5 q {
* G/ C9 ?! `7 Q. F/ ?7 b+ S BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# M" S% l' ?, s/ w3 P
, T# s8 p1 U b: j1 L& h7 P
if( xRandom( 100 ) < pProp->nDropPercent )
: F$ M. C/ O- q* N( P1 q# X* g {
4 a" W) k2 l' n! j- y+ _ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 6 g& g$ v1 X6 w3 G, w! O/ h
break;: q: p. K1 C! D
}
- y1 b$ G% G. W/ B }( x' w, e: Q0 q5 V3 o' i# V
}5 c3 Z. b* z, d6 q1 G. Z- N) _
} ' d k( V3 p; q1 {; z
}: o) S& p# e$ r0 Y0 n0 _
! \- t& H; c; N3 F/ q7 P1 w0 [
//pAttackerà? slaughter°aà? oˉ°????2′ù.
7 F1 j& L5 c; b9 i2 c7 D7 p pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
; q+ [9 i! G! X) x' [! r // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 x% f& E2 p% G. ?( u8 K3 l
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
6 d' \7 t0 Z* g0 W ~3 ^ UpgradeKarma();% n/ n2 [; d7 {6 V
#endif // __VER >= 8 // __S8_PK. O+ W" r6 p) A7 r1 h
return 1;+ b; g0 j5 q7 y$ a6 r. u- p+ Y5 u# O+ I
}! F2 a& i, a0 @9 k& z
+ a" p2 J* o1 t6 L. [ ^) ^1 ?6 o" x# v
5 m0 g4 h$ h# Z3 h3 q
4 z8 I! S3 K& E
! s, m. U k- ]2 W/ W. ^) L. n# t1 K0 g5 ^( u
-------------------------------------------; N2 M+ H' A& f+ U
( A, n' b8 |4 l" _- d j; u/ x, f5 u. }* {5 N
if( pAttacker->IsPlayer() )
/ B3 I7 a$ g. p8 Q& N5 E! o$ X {
6 P8 q/ W8 m+ o5 V m_idMurderer = pAttacker->m_idPlayer;$ O1 f" H* Z: z; r
* J: X6 {* _3 C% ?* c# c! ~. @$ F$ q2 b$ Z/ G% x
CWorld* pWorld = GetWorld();$ k* }' w9 I: @! p7 D
if( pWorld )' U* b, {- j2 c {3 A3 K
{
, M8 I* N+ f, T h char szFormat[256];
L0 q+ v. Y0 y( H* V% c6 Q strcpy( szFormat, pAttacker->GetName() );7 Y8 \1 R* j( R3 @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& J- s3 ~$ s% H+ h. K/ b+ j g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, l) [$ E& g+ q1 g
}
% o2 [9 X/ N! k- Q" j* T' O& J! S }2 C( |! g* b9 Q
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