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赏金系统恢复
( t2 f' q+ T% b* j' P. vMover.cpp
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Code:
2 [, Y! a0 n: Y+ y, s( [$ iint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
0 v$ H$ Q. D) S3 p3 V! q#ifdef __JEFF_11_40 u0 J) T8 b E$ f" S; N
|| GetWorld()->IsArena()
# V- m7 }) J- p; M1 q# [#endif // __JEFF_11_4
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return 1;# m' A S! ]9 Q, c6 q2 G$ ~
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#if __VER >= 8 // __S8_PK
3 A2 d! O( ]9 ]# M if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 |( R2 ?. w" `
return 1;$ D, s' N/ c6 D7 G
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ _( x$ F7 z: F5 ?; }4 k. q7 \. n: z
return 1;
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( h! ?7 {4 J( m#if __VER >= 11 // __GUILD_COMBAT_1TO1
& Q$ Y; D( F4 \ Z( o6 t if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) N* O" C0 s2 ]2 f4 Q return 1;$ v( ` A7 }; s3 D" k
#endif // __GUILD_COMBAT_1TO1. q' K* q, X! E
$ r- R, C& O7 B& B+ i if( g_eLocal.GetState( EVE_PKCOST )
, ?( Z2 h' T& o1 T* Z3 G$ M#ifdef __JEFF_11_4
7 ?; U2 C' P3 Q' O8 n7 m3 J && GetWorld()->IsArena() == FALSE
0 }: R# o* d' s+ G- U& A#endif // __JEFF_11_4
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{
4 E0 W1 ~! I! m) L7 F8 a7 L/ q if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)+ ^: X: v& H7 a/ _/ J
if( m_dwAuthorization < AUTH_HELPER )
+ ^7 ~: X& b$ {3 E' \#endif
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; u+ G% b1 x5 m" A; `; P- L3 Q% A% | // ??àì?? μ?·ó
8 \4 c7 Q. { K5 S // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: W' D' b" }9 `$ |$ X CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, x2 f1 X" E, ~3 S H* f t
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
3 ? \% }: b& F! [3 l for( int i=0; i < nInvenDrop; ++i )
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6 e4 K4 J( K% }( m5 M% X4 b if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
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// - à??? μ?·ó1 D: x/ U; _1 L- \
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
- d" S6 l9 C& x* D/ u; W, z/ O for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 1 [1 V0 ~, c6 `4 D
break;
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5 W1 }3 y7 E9 `& J0 T' W l$ H if( pAttacker->IsPlayer() ); \: s A+ r( @- N. M
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m_idMurderer = pAttacker->m_idPlayer;; M7 _# f. l5 s/ B9 t" j! X- C
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2 d4 n9 F; q o+ z CWorld* pWorld = GetWorld();
9 q: @" k% M! z; o% Q if( pWorld )+ E; f6 y+ {( c7 k: M& [
{
/ w9 }+ H; {- |6 s char szFormat[256];
; v2 C0 z1 w/ Q* U. }( O9 |+ C strcpy( szFormat, pAttacker->GetName() ); H' E' l4 |3 _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 G* p2 `% T: A: L* k9 v4 C' S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )$ E5 U/ g$ E3 t5 C, j M
return 1;* Q; D3 t9 ]1 a. q$ P9 M3 A# T& ^
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BOOL bAdd = FALSE;9 k$ r1 t# V; k9 h) ~! T* n" u9 r
if( pAttacker->IsChaotic() ) // ???à?ó??8 |/ {! ?) t8 [# m j
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if( !IsChaotic() )
% o, [) J/ D" B% ] bAdd = TRUE;
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* w' M& n) [- } U* [ else // ?????ó??, èù???ó??1 L$ E/ m# G. Y# A& C$ s
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if( !(IsChaotic() || IsPKPink()) )# o% B6 f0 G1 O9 ~3 t/ B
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
5 l1 N* n! _: | A* h% Q if( bAdd && nReflect == 0
4 d$ Z- Z: s- h && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...7 ]' r" Y1 X3 l& i" _; |
{
. K1 g s9 Q3 p3 ?$ \9 c" i if( IsPlayer() && pAttacker->IsPlayer() )
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+ g+ J$ M+ D( N: p2 J if( !pAttacker->IsChaotic() )% C$ r7 Y3 r% R; y- D* D
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
( @+ M; z6 h. v% c3 n) ~( u CString szSendMsg;8 w1 _0 w1 n5 C- o; S; K
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 {) K8 r! u$ a+ b, q" b
((CUser*)this)->AddText( szSendMsg );& E4 y' A7 R3 W; k9 t8 F) S
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );, ~8 _4 s6 m9 V: `( _
((CUser*)pAttacker)->AddText( szSendMsg );
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' W, X% }+ ~6 \: V! d4 p pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
6 w% j2 @9 X+ C; t& F ((CUser*)pAttacker)->AddPKValue();
! P/ y1 ^% l' T d7 x pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );8 k0 ~, ]1 l3 M" c! u! f. z) v9 v, j
g_UserMng.AddPKPropensity( pAttacker );
3 |: Q5 v) { [/ A g- M( I# z g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );8 @: b9 A, K) M* q" B
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& Y- S% Z7 _% j; F0 b6 C7 R
#ifndef __MAINSERVER
9 Q: G* i( ]( Q* g! qif(!pAttacker->IsPlayer())4 }% P* b7 ?) `- r5 K" J* J
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );8 _6 N8 O3 M5 x
#endif // __MAINSERVER
7 |8 k6 j2 u. M6 F ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" X" s! J- ]4 p' x4 L& _1 X0 n3 d" x
#endif // __HONORABLE_TITLE // ′Tà?& h% h) l! D7 M! p
}
" L: A4 d( x$ n7 V6 ?( K#else // __VER >= 8 // __S8_PK, i: ^; r; j: O9 T
BOOL bChaotic = IsChaotic();* V. k/ j; L, ^- @/ J4 z0 m+ J! ~
# W6 I3 O1 k3 v% G0 M% _ ~1 L m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò., ], D! G; j! H0 B
pAttacker->m_nNumKill++; // ?3?? á?°?
/ i5 L* C- @0 U% x1 K/ y8 E# m (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) ` C7 Z8 E8 u7 C% j- b4 v if( nGap >= 80 )
2 G6 Y2 Q$ I+ `' t: a4 B ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ Y- ^$ t" J: `/ e
3 y* p) Q* f# B) N7 e! a5 _4 ^ // o??ó±Y ?3±?±a?| ??????′ù.
5 v8 M' Q; E* @ p7 g CWorld* pWorld = GetWorld();) C& `% K! n& m! r% Y
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."' ]$ o5 ~( v- Q* A4 e
char szFormat[256];3 \* S, K) c0 @/ ^
strcpy( szFormat, pAttacker->GetName() );$ \/ Q7 J0 V0 Z8 \; Q3 ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 K+ E0 z8 b0 Q. q; k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) - I/ ~1 f: j# u$ y* W* p
#ifdef __JEFF_11_4; h8 l- }6 O, l
&& ( pWorld && pWorld->IsArena() == FALSE )3 n4 B* e. f; `# ]9 Q* K
#endif // __JEFF_11_4
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{
0 J, p* }* ]5 D! s+ @/ G- h if( bChaotic )
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#if !defined(__INTERNALSERVER)
4 |5 M4 Z% ~# V* \$ b if( m_dwAuthorization < AUTH_HELPER )% W G5 T! M# b6 t i. f2 n6 S9 F
#endif
0 S2 A& b1 m+ F6 l {
( M" D5 T1 c, c // ??3?μ?·ó 4 A8 j* c K. ~ y+ k# p& y" a) ?
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
9 | y" [" H4 O0 e: }7 Q V float fRate = pProp->nDropGoldPercent / 100.0f;
" Z3 _5 J1 _6 n- Q int nGold = GetGold() * fRate;- }, H4 m q! b! k
0 ^, D0 \: c6 b% [ if( nGold > 0 )1 |: N3 P: w: o$ B' ]8 c8 D, P$ w4 \
DropGold( nGold , GetPos(), TRUE );
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2 X+ P3 J! u' n. `2 v5 d // ??àì?? μ?·ó
. H# b, W; h6 b$ {4 y, f b; M for( int i=0; i<pProp->nDropItem; ++i )
# A* H3 H [9 u {
0 [0 P9 U9 i+ p; g* U3 t BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- l1 i8 ]: h$ U" x* H k7 P7 q% g' N8 J1 _7 ^4 `. i7 i9 i
if( xRandom( 100 ) < pProp->nDropPercent )
, }% ^! c# e. j9 Q# q3 w {) Z0 ^+ W, D5 E+ ^( n3 t6 O
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
. t& K) l" _( Z9 z" a break;5 l6 r$ Y$ Q2 h0 Z& X0 Q9 g
}
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
9 g' @, Q% I" O; `' u/ m pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );; a. P- t# W N" t# M2 c' z
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
3 V; L. B$ K& ?: b8 i6 q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
& Y; t$ P/ C, L# R UpgradeKarma();9 T2 @6 }3 v: ?; a
#endif // __VER >= 8 // __S8_PK6 }7 ~4 `- X7 c/ q
return 1;% f# a2 d5 Z( m( a7 ~; N5 c k
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-------------------------------------------
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2 r4 p! w" w* C) f& s+ \0 v { if( pAttacker->IsPlayer() )
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1 V9 P% @( Y* I4 A8 r. f m_idMurderer = pAttacker->m_idPlayer;; W# i2 h' ~/ k$ F# i& r% {% ]
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CWorld* pWorld = GetWorld();8 F3 G8 _; H! t% M) G
if( pWorld )
$ G4 T" W3 @) t3 z {
/ J4 |2 b7 h8 m) |$ }" Q7 O. M char szFormat[256];, i7 D# ^1 ]( n/ |
strcpy( szFormat, pAttacker->GetName() );
5 g1 n7 Z5 |6 D" P0 L strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; ^) w1 j6 P$ j, r! C. M1 U- c g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- d" d1 {. `$ ^: d6 K3 |
}
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