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赏金系统恢复
/ C9 I7 W& W/ q& s' zMover.cpp. z4 y, Y' w3 K+ I/ q
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Code:# J4 f$ X) z- T. x% R
int CMover::SubPK( CMover *pAttacker, int nReflect ). ?3 t6 h4 w/ i1 {1 n
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if( !g_eLocal.GetState( EVE_PK )4 E0 B! w: j& L1 ]. V- U- H
#ifdef __JEFF_11_4. Q* T8 p5 m C
|| GetWorld()->IsArena()/ D' |. z4 {7 M
#endif // __JEFF_11_4 ^8 [$ Y9 p8 j5 {. M
)
3 Y; U% O1 K* R; X/ u return 1;$ H$ n. Y2 v7 }% r3 S1 d3 a5 f' ?
3 \7 l" D/ c( k1 W& E#if __VER >= 8 // __S8_PK
2 u, @( D$ |- l# Y& w: L3 c. i) i$ g7 F if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 j" Y I) J( o L return 1;; g1 N U. E. P
! T6 U& I- g2 S/ x7 ~8 h! W1 N
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 {& O+ O1 c% T* q return 1;* i6 K$ d" F" U K0 b
& x; }( ^$ r3 L0 Q5 t#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ ^! T8 ~; C* B5 Z0 z4 Z) y- o! P if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) }3 Z. h# Q: M! C/ u return 1;: b; t+ E2 g, y Q7 I; B
#endif // __GUILD_COMBAT_1TO1" o+ t+ \5 M4 \
/ j: Z n$ t3 B7 v1 B" O& E if( g_eLocal.GetState( EVE_PKCOST )
+ K0 D8 [% v0 E" Z. }#ifdef __JEFF_11_4
8 r1 }. v" U8 S" x && GetWorld()->IsArena() == FALSE' I5 z% u! M5 e0 t/ p5 [% g
#endif // __JEFF_11_4
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{
( s9 k* v' `6 v& B) R3 D1 I if( IsPlayer() && IsChaotic() ) ; ~& g* e0 [$ |- n) s) ^
{
5 _2 ] z9 N3 G3 H% l: r* y#if !defined(__INTERNALSERVER)
9 W( e9 R( `, Q0 v5 k if( m_dwAuthorization < AUTH_HELPER ); }6 G! z9 a0 ?, a/ |! q k) y/ |
#endif
* |5 d U* m O; w {
: F2 Z; _" ~$ _9 @! G9 e5 A+ _ // ??àì?? μ?·ó 9 E5 O* t- }% Z( B5 {" Z# n6 K. B
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" i. z* l% U u4 i- N- F CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# D: g4 z$ u: f5 [9 K int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
. i+ e- A6 u* c) i3 _! K" _4 S for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) " G% j0 m( R" e, P
break;
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// - à??? μ?·ó! V' A; _! n1 |( t
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );3 s1 N; g4 v+ {
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 w) ^* h6 \5 O) o5 j" r break;
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}
% ^' H& f, c1 v9 j7 M }
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- [. m' E+ P; T8 c# H7 j if( pAttacker->IsPlayer() )7 j# [* r4 B* K) y/ S$ }8 a
{
. ^5 }( ~& Q' g, J9 v* E/ T1 a m_idMurderer = pAttacker->m_idPlayer;( U% Y5 ~9 o; y2 o3 m
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CWorld* pWorld = GetWorld();& X' ^+ H: J1 ?
if( pWorld )$ M, _! Z9 ?. O3 a9 W
{
* K, H: p D* i6 K+ V char szFormat[256];
4 a6 J' s+ V, Z strcpy( szFormat, pAttacker->GetName() );
' q/ ?+ F$ |6 i% z( u7 a' q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 s q3 ^. t; N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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+ g8 o' g5 x7 \: O* Q0 A if( !pAttacker->IsPlayer() || IsNPC() )' Y+ {; ^3 R `6 c% w
return 1;
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BOOL bAdd = FALSE;. }. Q) \7 x$ e n+ D2 b! x, z9 y8 `
if( pAttacker->IsChaotic() ) // ???à?ó??: w, X' a4 u. f4 I# K# @/ c1 j( n
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if( !IsChaotic() )' u4 @+ H, f; l: O8 Q" d J
bAdd = TRUE;
+ [* D& c$ m( F3 r R1 x0 A }
) x& B1 c: L) H7 I- q: ? else // ?????ó??, èù???ó?? W' a2 h: H$ M7 x
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if( !(IsChaotic() || IsPKPink()) )
5 ?6 p4 _' e3 @+ K$ A K bAdd = TRUE;
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g* n% t9 H0 n a \) z% j f7 Q /// ???à????, ?o?aà? ??·ááü
$ Q+ j4 D$ \4 L/ I if( bAdd && nReflect == 0
/ b- d" Y6 V; h" D8 {* D6 c && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...- X5 ?, a5 b/ g1 K9 I8 ^
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if( IsPlayer() && pAttacker->IsPlayer() )1 u) q3 c, C' [) [' ~( X5 x
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if( !pAttacker->IsChaotic() )
* ~6 j8 [6 F6 \+ l6 x ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. m: `, _0 d* S; x4 _ CString szSendMsg;! a8 V+ C7 k7 A1 e0 C1 U
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
& s/ y- Q4 A* } U) K; u ((CUser*)this)->AddText( szSendMsg );6 T& F* u* G$ j- m1 y+ u) ~7 H
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );) S( @' l1 Z6 T( w+ l y, i) t
((CUser*)pAttacker)->AddText( szSendMsg );
1 v$ D- f+ a% n/ y }
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% O* u1 H! v3 t6 @, o# { pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
5 @/ ]3 k6 `( k2 G' F* i; Z1 y ((CUser*)pAttacker)->AddPKValue();
+ E" W/ Q* {5 d3 ~1 m pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
2 |/ ?; R% v( ]/ S g_UserMng.AddPKPropensity( pAttacker );
$ p) P& q* A: |+ e g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
5 Y/ |% @. x6 w& u6 t#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
M: @7 L# m4 h4 |! d#ifndef __MAINSERVER! e- q- Q2 n8 l) I' L
if(!pAttacker->IsPlayer())
* t2 p5 Z; a# h& }- k FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );. q* |8 ~! a2 w4 I
#endif // __MAINSERVER" z+ O& r a% t. I
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
# m: m( w6 v- n; p0 r#endif // __HONORABLE_TITLE // ′Tà?9 n7 b6 Z9 j% e7 D" O' D, n
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#else // __VER >= 8 // __S8_PK
& m8 @( q1 G6 w0 _ BOOL bChaotic = IsChaotic();% U9 Q; p( d6 h, J8 b
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.* U0 ?2 U. {1 }6 w! Q* \7 }4 x
pAttacker->m_nNumKill++; // ?3?? á?°?6 l" u$ [$ \4 r( U k* I1 ~5 j
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù." G1 X( M8 {! B8 K& ?
5 Q& Q% K' O; t int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );* Y/ E0 T# d* o9 l
if( nGap >= 80 )
1 ?1 `* f9 \3 x' U$ V" V g ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # ~+ N3 r% I% I( ?% i" b$ q: K8 a
. S- D& ~3 t7 t // o??ó±Y ?3±?±a?| ??????′ù.& w4 V. |8 ^4 Q: I: W- Z: I) Y! F3 K8 Q
CWorld* pWorld = GetWorld();2 ]% U/ d, ?* [3 q V+ D; `( G" t) W
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
# u" ?3 K( s0 ?" V; K! x- e char szFormat[256];
1 Y+ D7 N6 ?2 ^) u. E+ p strcpy( szFormat, pAttacker->GetName() ); n% J) m: |4 F% s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# R; M8 y; C9 S7 B. A8 m \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
. M" e/ I- `9 m( M( ]4 T- L }" X" a1 h$ s7 O+ `0 Z
3 H2 [! H- L! }4 c4 u) i if( g_eLocal.GetState( EVE_PKCOST )
5 E( _$ Q; x" o7 ~# d& e#ifdef __JEFF_11_4+ F: w8 w6 Z3 v. o5 K
&& ( pWorld && pWorld->IsArena() == FALSE )9 j5 p; n4 ]0 G2 I) `
#endif // __JEFF_11_43 ^! o' ?9 f/ P5 [( q j
)
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if( bChaotic ) ! v3 V+ ` J6 w3 m" O. g
{0 z! n1 l, R* L' x C& c% z( s
#if !defined(__INTERNALSERVER)
; X9 W. {' ^/ ^ f' G3 ?; n8 m if( m_dwAuthorization < AUTH_HELPER )
/ U3 c; W% b* A2 ~ #endif& |# F, \5 Z7 U+ d+ ?
{5 t) D- N, f; ]0 S0 f' ]8 J
// ??3?μ?·ó
4 Z' f/ {, V9 K' ^+ @( m KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 z# B' \; v5 E7 m9 n' }
float fRate = pProp->nDropGoldPercent / 100.0f;! i" d7 Y. z, S: f' \) ]
int nGold = GetGold() * fRate;
- [, v# T0 ?( O7 U% n4 {" t1 V) C9 }* J r3 O$ e+ ^
if( nGold > 0 )
$ p! k3 m2 ?5 j3 M$ T! L2 H DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
* q; U# _3 A. {$ O2 x for( int i=0; i<pProp->nDropItem; ++i )# w; K0 N- U9 c# R: ?5 H6 X, s
{& K$ V5 w2 J/ n2 Z
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
. C9 ^# w) `2 R8 r4 I
* V) _) E$ l# X6 W: Z if( xRandom( 100 ) < pProp->nDropPercent ) ! @0 O4 c# Y+ W2 t) e
{
0 t$ h* |; j: E6 S if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 6 m: N( f! l6 Q6 W' r8 i8 h2 F# _
break;6 H# t8 Z& L! H$ j& z& O2 f
}
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}# k, c% J* c( O4 n( I! s
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.! E6 u* l) P3 X/ y4 n) G/ S
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );1 P* G; ]3 _& i7 r
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.5 x9 Y; a$ [0 c9 `+ h+ b3 y2 M
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) ?; M1 v9 R8 Y; v
UpgradeKarma();
, R' i/ y- I- B ]* t+ T# v#endif // __VER >= 8 // __S8_PK, K* C3 l- g* l) J' J, l
return 1;! g. I3 ]; M. y1 u9 H: ?9 }
}
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% e5 ]: v! y# v5 H-------------------------------------------3 ?) g$ O! T5 }5 l6 u3 e, T* |
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5 e4 @# y/ l! j1 m, Y. x$ h; E' ^/ J
if( pAttacker->IsPlayer() )- r K! ^" T& t+ I% i
{
: T U% _3 t! {" f- |5 z' V m_idMurderer = pAttacker->m_idPlayer;6 R$ } N. ?$ E* A3 ~2 h! j# ?
: t2 g+ v! z# p6 k
# u. a+ |9 a n2 W2 ^ CWorld* pWorld = GetWorld();1 n/ i. Q( }' Z) [! U
if( pWorld ), A, r# T1 y( Z
{
4 C8 P8 j; S$ ?% b char szFormat[256];( d x# F7 u: _$ \8 D
strcpy( szFormat, pAttacker->GetName() );+ m3 j4 g% q' ?& ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- i' E1 G2 b2 f$ w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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