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赏金系统恢复. N8 w j5 ^6 J% k' N: R
Mover.cpp" E4 @, F- y/ O1 {% z {% B
% t/ W; K& r$ o0 p2 S8 X zCode:
7 g' F# U4 b( M# p9 i( ?int CMover::SubPK( CMover *pAttacker, int nReflect )& P. i% U) B0 ]" Y( O
{/ r. n1 v1 K- X+ f2 o) v
if( !g_eLocal.GetState( EVE_PK )
3 S7 b0 C6 t0 o# Z#ifdef __JEFF_11_45 p% p' |- E, g" q" m6 B, Q" A/ P
|| GetWorld()->IsArena()
) ?6 A7 v( n- q2 e& X( D" @" k1 y+ T. m#endif // __JEFF_11_4
! y! d, `7 R* T3 h) ] )
8 ~9 N; f! z& ^# U return 1;( @* z5 h% q$ }$ v& h
3 k+ p# W9 K# P; N#if __VER >= 8 // __S8_PK% K( U7 j! K, e$ G# y, X6 g
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ w7 m5 Z& n: S- u3 h
return 1;
+ T4 f( c0 z B' y3 j) J, B
" ^! \: \0 l: A; r; Q/ o if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 U! X/ H; r) y& n: u4 Q# g! u return 1;& P. \1 I, P- ]% p
8 }3 ~0 ?- Z: g/ ~" o8 D2 }. x#if __VER >= 11 // __GUILD_COMBAT_1TO1
& a' ?7 A3 e. h X4 z1 E$ ` if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 I# M! w( a9 R8 e0 _
return 1;
' f7 Z% S$ j# q( g$ R" F; W#endif // __GUILD_COMBAT_1TO1& R! j, A5 G* p( y" N
% f+ s* {5 O7 a5 F% R5 E
if( g_eLocal.GetState( EVE_PKCOST ) 6 h/ V% V2 D. E
#ifdef __JEFF_11_42 A7 w5 j, w. F1 f
&& GetWorld()->IsArena() == FALSE \3 V/ n6 V$ {: J; c+ ?
#endif // __JEFF_11_4; }0 m% t: P/ _7 J7 m
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{" V# T7 y% I% x
if( IsPlayer() && IsChaotic() )
" i% e1 B% `' s3 K0 A1 C {
4 `- p; g7 W. x* G0 H9 ]5 l#if !defined(__INTERNALSERVER)$ i: i7 l7 }9 c u
if( m_dwAuthorization < AUTH_HELPER )
: _1 s+ y& V4 i: f2 r, k5 d$ U7 ]9 O#endif
4 e/ v6 P2 w" Z" W# d: B1 ] {
& V5 w6 o5 Y* E9 [) w // ??àì?? μ?·ó
0 {# K. h$ v" k9 Y. M // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* f, `7 _$ _6 F+ X# f V5 x
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );' j0 D3 e$ v. l% [3 _& r
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );# Q& q4 s% [3 D
for( int i=0; i < nInvenDrop; ++i )
% `" ~9 a) ^" ~1 F S' W {3 V! W# Q, q# r. d7 p1 J
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) % }; D/ n ^- z5 Y8 ^
break;1 l9 V( s5 d; [, N' l
}* L* l- I: {8 y* Q+ E
/ `2 t% ~ i1 r/ g' d
// - à??? μ?·ó; @& d& D) u9 q9 y. Y% d
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: a* F: J" ?. F: d# i$ Q# E$ y
for( i=0; i < nEquipDrop; ++i ). d- \5 f" T- X7 l( M2 t7 |- D
{
1 s( D5 q, [1 E/ o" x* h' q if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # q& {% M3 C6 ]( f7 W
break;
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}$ F; C, n; w3 _
}
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7 p/ {- t0 O6 e% n1 ^; I if( pAttacker->IsPlayer() )/ U# s5 r3 b* S
{
' @1 d7 S! O2 Q5 O4 S: N) Q- `+ o m_idMurderer = pAttacker->m_idPlayer;, u$ K, L( B! N9 N8 x
: N- O# {% C8 o. h: f2 f/ Z8 t
& @( b+ Q6 z+ q/ h) u$ H1 N2 T) a
CWorld* pWorld = GetWorld();
4 Z( t. z3 N- X f" O if( pWorld )
( {: H1 {* ?! p. w {
" I) Q$ C" r# j3 X% S9 n6 N: Y char szFormat[256];
) p& T1 X0 q2 a4 e& C strcpy( szFormat, pAttacker->GetName() ); J0 C+ r( N" [) G \8 m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% N" j Q( |; w g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
, O# B- J# K: r& \ }+ p9 Z b3 ?0 [ {
}
* R$ h+ d- d. s x. _
# h, c4 Z8 I( `+ ~) |% a& p, Q6 { if( !pAttacker->IsPlayer() || IsNPC() )& a# p) v, Q1 H* m# t. k
return 1;
: G0 E. x1 p. ?! n" [
! l1 {: }3 |% h; R. M# d' h BOOL bAdd = FALSE;
$ l" ?+ A% X7 h) F- z, A0 [0 N if( pAttacker->IsChaotic() ) // ???à?ó??
, r- g/ s& V' I! ^' [ {
0 u3 y* S9 ]2 G1 G O if( !IsChaotic() )
; B% X" k$ b f bAdd = TRUE;. Y1 x5 ?# c9 R
}, D' s1 j2 Z9 t6 b% M
else // ?????ó??, èù???ó??
& K! a1 l! C3 w {* b. e# T4 \9 X7 p; i& _
if( !(IsChaotic() || IsPKPink()) )
( i& P: M$ |* t4 R f' x$ Q bAdd = TRUE;( I1 I/ D+ d4 s- m7 ~1 K. F% l
}
% k" C* H. r- D9 K
7 R- T/ ]/ M9 A6 c6 s6 a% @) l /// ???à????, ?o?aà? ??·ááü
! A- |. h' _. O( w$ O9 C8 ?: T if( bAdd && nReflect == 0
) e" n: h& L0 _+ L( v; U- X && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...+ s2 R! a$ Z* F# E
{
$ L! n& W) V9 e if( IsPlayer() && pAttacker->IsPlayer() )4 @; w( |+ W$ Z7 R
{( L$ l$ E( @) A( J# a( f3 `
if( !pAttacker->IsChaotic() )8 d& y8 q; K( \
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, K" V! ~, q, \5 v' x
CString szSendMsg;$ Y$ ^7 o& t1 b. B1 @, f: }5 s
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
5 i/ X9 v% A0 N) _ ((CUser*)this)->AddText( szSendMsg );" I" R2 S) p6 f( k4 U+ l
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
/ ]! v7 I* B% }7 J3 E+ r6 C ((CUser*)pAttacker)->AddText( szSendMsg );
/ G) B0 F& q6 t; H }7 s7 {1 l' J' p( ?
+ N( @# v, U* Y8 t3 _1 s4 f
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
; u. a. y8 Z+ _( a, u$ o, L3 ^ ((CUser*)pAttacker)->AddPKValue();
+ i% Y0 Q; H7 Z5 k+ x pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );# o# h! z' \% \
g_UserMng.AddPKPropensity( pAttacker );8 ]; w p6 _( z& Y6 Q
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
: b4 s5 V6 o$ Y- M#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?* u4 M, y/ E$ l) `* _" ~
#ifndef __MAINSERVER, Q* K; f N6 y) `* k! a
if(!pAttacker->IsPlayer())
2 t* K& s! H* h, T- {1 x. b4 A/ T FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );6 }8 E; V; @9 L1 n3 y0 A5 _3 B
#endif // __MAINSERVER
$ M8 P! s( ?. T) {8 j; u; G4 o ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- l& c k& b% \0 T4 D ^#endif // __HONORABLE_TITLE // ′Tà?4 S( S; |3 ?! n1 {1 g$ a7 p
}
6 _& N- R- _( n#else // __VER >= 8 // __S8_PK
0 V+ x7 B1 `& @' s BOOL bChaotic = IsChaotic();0 q) T/ k, D/ i4 b8 @# t
& K K7 Q* P2 f% N7 f6 P' n' ?
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
! ^4 s" }: p7 V$ q, u0 G* O pAttacker->m_nNumKill++; // ?3?? á?°?, m, ~9 X/ \" J) [ _
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# ?9 O l. O( J9 @
' ?' [# e, T' P
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );% k: J2 D! t/ b# q+ Q$ X
if( nGap >= 80 )! \( {0 b4 ~, P2 @- }
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
J6 `( m) v% ~/ y/ S- f D5 b, [: Y. R7 u. a8 z
// o??ó±Y ?3±?±a?| ??????′ù.4 f8 {% ~3 W5 ~9 _7 J
CWorld* pWorld = GetWorld();
3 Y- k J1 u# H0 ? if( pWorld )
, Z1 Y4 t8 u0 n) ^0 Q& N {* z4 P" ^3 T) U& z7 l8 o
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."% x" D2 X0 J. |' U* r
char szFormat[256];
! T$ v& ]7 ?1 O" }; M- X strcpy( szFormat, pAttacker->GetName() );1 H* ]# B3 A) j; z2 q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. d3 @: N# k1 S g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );! t& x1 U( d: ]3 i% m1 B- K
}& V" e1 ^4 s: [; A
* _ r6 k( @6 p( V
if( g_eLocal.GetState( EVE_PKCOST )
+ k. U3 ]; O- J#ifdef __JEFF_11_4
( L) F% \* G+ L# Z && ( pWorld && pWorld->IsArena() == FALSE )( g: Z5 _1 ^' I8 {7 T
#endif // __JEFF_11_4
* [4 F. F B0 H* v )
+ g# ` E; u" e, `8 b8 K {
# s3 f9 J* f0 U* X if( bChaotic ) * b5 |3 ^ ?1 R0 A, `+ M
{
( N' n$ }7 C6 O# G #if !defined(__INTERNALSERVER)% U8 @3 g _3 u
if( m_dwAuthorization < AUTH_HELPER )
% b) o4 {. z# q+ s' q: D. r) c #endif
/ I3 B- y. [7 ^4 \" W {
. s7 `) z% d/ A X- U( U6 ? // ??3?μ?·ó , v' m" m/ N1 E0 X# M4 }; n/ @ e' O4 }
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 Y# S8 v0 m% J
float fRate = pProp->nDropGoldPercent / 100.0f;
7 V! E# {1 L, C" n2 H3 X int nGold = GetGold() * fRate;
T7 _, F" w6 y* ^( p0 O- z6 Q8 j! ]5 c c% \* z0 X8 I/ V
if( nGold > 0 )
" a ]0 ]) n1 J DropGold( nGold , GetPos(), TRUE );4 O [1 y' f& Y* }" w! C
. h* I t: r9 P // ??àì?? μ?·ó
! P+ X. Y1 G6 i* @7 G for( int i=0; i<pProp->nDropItem; ++i )
4 _3 Y- h: ^( V$ V k# U6 F* B6 G {
* l) @% G0 M) G4 ] BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% [5 ~/ @- o7 L# F
( q5 I& V) r2 s) n ^' i if( xRandom( 100 ) < pProp->nDropPercent ) / P: S: E; R' X7 F, d0 H
{* H9 |8 l9 w; E: I! ?* V: |
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
3 h6 a# q. y) ]$ X% {5 c# S3 j, S break;
* u& y' K8 b! F% u: U0 q }- X2 x; B1 [2 H, r
}
% [! _2 \3 i! g" M4 V( B }
& _( q; { v1 p, O3 o, | } # E: m3 D H5 \
}
9 m" |# o3 l4 E( G0 W h( n5 \5 q; Y4 L4 T' h
//pAttackerà? slaughter°aà? oˉ°????2′ù.) q$ V t- D% Y! u/ o# A9 ]
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
/ v2 ?2 G7 a5 S7 H0 D // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù." D( \* B% S# |$ {0 C2 x6 D2 ]% G
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )4 E9 c9 X2 x0 K7 @
UpgradeKarma();
% i( B' B) t, ^. B% s T#endif // __VER >= 8 // __S8_PK2 r6 [6 u% l- q( _1 m2 Z, d4 _/ `2 a
return 1;
5 G( p0 Y$ `( ? X G* l: T+ R5 G}
5 ` T% K3 r0 f. w9 `: _7 k/ l5 e; U9 R$ E! G0 V
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) V2 x+ k( p' E0 x" p' ~
4 }' b4 N6 _' O
8 x# I9 e- L9 W-------------------------------------------8 t5 c0 b' `7 t
2 r1 R% B6 M# V5 S" \- @/ x
' q9 E+ x# f# p5 w3 Y* K* K- c$ j$ W, c if( pAttacker->IsPlayer() )
5 Z3 {% Z' e% ]3 f: \% R5 M6 s1 } {: |# M& d, c f* s1 ]
m_idMurderer = pAttacker->m_idPlayer;
* Y8 p# c# u; _' @ g1 q% X: V1 P6 v8 p5 y9 F# z3 o
& i; f) C8 W% A0 I3 B* u CWorld* pWorld = GetWorld();
8 w. n+ @* Y4 {1 a2 N V if( pWorld )5 ]; n' \" S- ]9 c8 \; q
{
8 @% G$ f y7 y5 [; E) N! E" Q _: O char szFormat[256];
' T9 \; `! R: ?! L strcpy( szFormat, pAttacker->GetName() );
, f* _% S3 F. I. j9 `* t4 Z3 { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ W( L1 k) F% m g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% D* r! |, b3 O% C% Y, p
}' j6 I# s0 ~( ?+ }0 N
} _# D, f0 N& \; e' Q8 J
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