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赏金系统恢复
6 ^7 ]0 v2 [$ j+ o, D! V2 D; U, IMover.cpp$ _% r2 `% H0 M) }
; u& [+ h9 q( P {+ XCode:$ o8 C2 [8 e, q
int CMover::SubPK( CMover *pAttacker, int nReflect )
5 Z5 D% |# \ ~/ w{
! i* y5 \, y3 s* m/ J if( !g_eLocal.GetState( EVE_PK )0 W8 F/ P5 K& @& w- a7 L) W
#ifdef __JEFF_11_44 B0 }, D6 A8 P# ~/ S
|| GetWorld()->IsArena() ^; m, i- G0 j q
#endif // __JEFF_11_4
6 t" v; \1 P# g1 J" m( \ )
/ l* S9 n' E1 G6 L9 Z5 ^ return 1;* L+ e- D& ~+ z6 m$ L, X7 {
5 ^) A, c/ ~$ N v' f* a4 m p1 l1 x
#if __VER >= 8 // __S8_PK
/ R" B" D0 g, j5 l if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ i }0 N$ W( E3 r0 d8 `% q' r6 m& s
return 1; Y& e" R" |: T, y. c. p: |
, C! t! N" d: A% y# t9 k/ f4 o if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ R ^' Q5 `4 ?; N$ M# Q- e4 T" U return 1;- @% s" k( }! `9 E) H
. g4 y p$ N9 { i
#if __VER >= 11 // __GUILD_COMBAT_1TO1
- q8 l6 I! P8 w4 P; |4 H" f5 w P G4 o if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
0 n# V( D$ N& ? return 1;
% i7 @ S" L! Q2 D#endif // __GUILD_COMBAT_1TO1
' J% I' J& T" {( E: \( u- n
* V$ j' z* [, W: B `! Z( D9 m if( g_eLocal.GetState( EVE_PKCOST ) 8 V# _+ w. W; @
#ifdef __JEFF_11_4- Y- @* J; w: C- V7 b2 d
&& GetWorld()->IsArena() == FALSE! K" e; z2 L3 g% J$ p4 }
#endif // __JEFF_11_4
3 T1 H( O3 |6 l4 ^6 X( N, X6 ^( Q )7 b% L y: r5 I( c3 C2 r
{
6 N2 a9 n0 W$ a3 P2 s if( IsPlayer() && IsChaotic() ) ; ~' r. W5 D/ e' W+ R1 s
{
/ ^: t6 f: ]/ X* X- o& k#if !defined(__INTERNALSERVER). S" P. z* S4 o7 A& q! N/ M
if( m_dwAuthorization < AUTH_HELPER )
9 l9 r4 @8 N- }5 H, t8 k; n#endif: j' ?1 v7 q; w# {) S" c
{
/ s, O# H6 }- c3 s7 a // ??àì?? μ?·ó ; K1 C5 ~3 H. w3 j4 T4 m1 t
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) }/ Q& A3 _6 q# c3 z: a CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
$ ^6 l6 f5 v* W6 v int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
: O% \- J" D- J' x for( int i=0; i < nInvenDrop; ++i )1 k- G( W0 |' i
{
) n/ i9 E6 i1 | if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) : Q$ ]; Y8 F0 ?
break;, W3 ^6 A% ]& z. q9 ^, j G1 z7 B6 I+ ^
}
" r. ]3 a- ]5 ~; F
2 W7 {' V4 B' ^ // - à??? μ?·ó
! o) |( u/ i" ~" u$ D: t6 ] int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );. M" ~5 k: t8 n; t. O9 f, @
for( i=0; i < nEquipDrop; ++i )) {6 h! b# g& `: m; H
{4 j- A& r) C6 A9 Q0 J3 N. O
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
- Y) }0 L7 ~2 P6 w6 S" }' J break;
) m6 Y" O9 w1 r. s" P# w% S7 O }
' G$ D. w' m+ s) Y0 u }
3 L( e. u$ s2 B7 a% f% ^6 q9 r }
, m! ]4 o8 o T$ _7 L }
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7 V& Y% O5 A# U if( pAttacker->IsPlayer() )! D1 `0 v; d9 q
{
2 J S% x; S9 ~ m_idMurderer = pAttacker->m_idPlayer;: N9 M5 E0 ?* d$ G$ u' h
4 q2 J7 F5 P* ^, h m" m& z' V5 o2 ~3 J2 D @4 I4 H& Y
CWorld* pWorld = GetWorld();" Z( ^# c: S2 S/ b4 M' W
if( pWorld )
! i4 w2 ~% G' K! c2 z/ d) |' v, ] ] {
" Z# V9 K6 ]' Q4 c6 S char szFormat[256];
' J- U& Y! V `$ K# S6 r. ~ strcpy( szFormat, pAttacker->GetName() );' O7 @+ ~1 _( q: t( Y7 u" d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( d0 a1 t* B |0 n. W+ r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 i: U* t' I% t+ l; o2 M& ]2 u5 X: |9 N
}, N: {: X3 H9 j; N
}
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if( !pAttacker->IsPlayer() || IsNPC() )
5 X+ I" {/ v( F7 i. Y return 1;
& S, @! \! z' D+ e% `* D
/ a" Z& r+ E, C BOOL bAdd = FALSE;
! m# v% K) R, X0 D) w& k6 R t3 [ if( pAttacker->IsChaotic() ) // ???à?ó??
' F* @' s- O- ^# l" D' @ { b% d, g" |6 h8 Z% y" D
if( !IsChaotic() )
) N( {. q7 O) k, D/ h K' D% P7 { bAdd = TRUE;
1 U% R* d! L$ J; c! b& U }
1 {" X2 U0 Z8 h else // ?????ó??, èù???ó??
c4 O. Q% H$ p( V* r3 L e6 w- M {0 K6 S7 G' J6 J6 K
if( !(IsChaotic() || IsPKPink()) )
9 v' H& v3 g" l5 ?# F @ bAdd = TRUE;: U8 W+ G0 J/ }# e9 g
}
# \2 p" D! U1 j0 d- Y) z+ P1 t" _& V+ f# {. h9 U4 i; F
/// ???à????, ?o?aà? ??·ááü
* L* v# a$ ^, E) B if( bAdd && nReflect == 0
8 {9 p( N5 X7 m && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
7 v2 `- j, z% r) a; h {0 b# H9 b p" W- _4 i7 N+ E
if( IsPlayer() && pAttacker->IsPlayer() )
J+ r/ ~4 R# a' V3 u" D {" d7 I T7 o3 v
if( !pAttacker->IsChaotic() )
. e1 F2 m9 m* v) | ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
6 M- U* A' }. G% t1 ] CString szSendMsg;
1 d) \4 \* c* [4 t szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. a# O) U; @0 ?' j1 J
((CUser*)this)->AddText( szSendMsg );- |- i& V1 [# z2 ~4 |6 x
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );: }- V5 x- K3 _6 ^
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );) g" C# L' N/ I
((CUser*)pAttacker)->AddPKValue();
* f c6 T" M. f7 r pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
: m3 L9 S+ ~' Y6 H g_UserMng.AddPKPropensity( pAttacker );6 ^/ W% {. l' {" [0 ]4 P& O
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 K# _0 G% t- n#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?0 D- c e3 X( V+ }1 s- K: _
#ifndef __MAINSERVER
+ h7 `) N; C1 e! e$ w4 A8 A/ Xif(!pAttacker->IsPlayer())5 @! W0 z3 H9 V- _! v6 d9 u
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! x6 c% B( c1 s( t, P
#endif // __MAINSERVER' R; w3 S0 V# c% B
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
2 y- d/ D! M2 ^% h#endif // __HONORABLE_TITLE // ′Tà?7 S$ _; M8 D% M# _' ?
}
- ^5 }4 q S, J#else // __VER >= 8 // __S8_PK; ?4 Q/ G8 b" x
BOOL bChaotic = IsChaotic();
" b( R6 H% h$ t5 |2 E- F/ y# ?4 f9 e6 y2 A
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
" E8 h5 |0 |$ `8 p/ k( ? O pAttacker->m_nNumKill++; // ?3?? á?°?/ h) K" L4 ^, R) A
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
! N5 e! Z- l# M7 i1 A" r8 a
0 W* ~7 [5 R; D1 z; |: } int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 H1 e$ w' h7 H$ a
if( nGap >= 80 )
4 b- s# C0 V) Q( g" l* v ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 6 K+ a( B. S/ N
/ V! n4 I1 r8 B( \ // o??ó±Y ?3±?±a?| ??????′ù.4 W* y- R0 q# `' Q5 F7 S9 G/ u
CWorld* pWorld = GetWorld();
+ B" G, N' O/ R. _ [$ m- J( @1 ? if( pWorld )
( U0 U% }$ N2 B9 ?# P6 X6 V/ T {
: e3 j0 Z9 Y1 j( W0 K //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
4 [" w5 s6 h; Y) f- M char szFormat[256];
1 f% ~ G; t. x- I {) Z: z strcpy( szFormat, pAttacker->GetName() );
5 _) F; P, D& h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; X& N3 w9 N7 @. i' Q3 G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
9 u! i. [1 k$ s }, ?' T* F- w. w1 Z9 Y
- N: b0 H* I: K, l; N+ h. G; I if( g_eLocal.GetState( EVE_PKCOST ) ) M4 ~* _$ f6 C, n- t
#ifdef __JEFF_11_41 m+ j: d% _* Y* w% q" W
&& ( pWorld && pWorld->IsArena() == FALSE )
* l. u% Z- T. T- S% L9 N#endif // __JEFF_11_4
: f E9 f3 z4 q: o )! ?6 W, D- n8 J' [+ a* I6 m, W8 f
{! J0 O6 G$ L4 x& t8 }, U
if( bChaotic )
8 ~+ P% I" E! w; s7 u {, q% O3 l/ o# t
#if !defined(__INTERNALSERVER), Z) W1 x6 O1 U) ?9 Z
if( m_dwAuthorization < AUTH_HELPER )7 o0 z' D5 K2 P
#endif
- @# \0 n; w! p {
5 o" q* `# E9 Y. ?4 ~ r // ??3?μ?·ó
, V# a: ^1 s2 k: o; M U KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );" S( c* ?; m7 X# n. \& Z; I4 j
float fRate = pProp->nDropGoldPercent / 100.0f;9 B) l- H, z: p' ]
int nGold = GetGold() * fRate;+ {0 N v; f7 ]6 \1 o k
+ [# q1 u4 {1 c* B. \6 u" f if( nGold > 0 )
8 Q' g' Y6 X; @; J: z" L0 ^9 n DropGold( nGold , GetPos(), TRUE );9 k/ c# P; R8 @; t: T2 n1 i
6 J; D9 Z- T" O" ^! i( D) Z // ??àì?? μ?·ó
8 B# m, ^9 C! i( q7 p1 C5 K for( int i=0; i<pProp->nDropItem; ++i )
1 L$ D. a/ ^# w+ H {
8 B5 @" W. D/ A: v BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- i8 j7 g8 V. P# M4 v/ f
, G5 z8 b: D. B if( xRandom( 100 ) < pProp->nDropPercent )
( }% o! ?) |1 ]" c2 Z- R {+ Y8 J( f x- ^' V( T
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) & D& l( j& J6 \
break;
' k# k0 g1 x- A8 A }
7 c' z+ D/ Z' v$ [ }
: Q, u9 [4 s8 S" A' q }
- v/ ?( i( V- ?7 Q1 R' g7 d$ B }
: W. B0 \8 B; {) z }4 o6 H) a, H1 E, p7 [! \
& b. o: B0 @3 ^; i; U2 m
//pAttackerà? slaughter°aà? oˉ°????2′ù.& a1 A+ M/ ?0 o3 y* B; C7 C5 _# Q5 @
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );1 Q( ]! T/ \% _, d2 M* M9 L
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
0 j! g: g1 x$ p t0 ^" ?0 O, Y4 Q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )0 Q( H3 j/ `1 V: y3 C5 ^
UpgradeKarma();$ V, t1 S, B" Z9 F8 ~
#endif // __VER >= 8 // __S8_PK8 V6 p4 L4 h8 f+ y0 Z% I! o
return 1;3 r$ _6 E I0 P A
}
1 x3 A; y8 o U% }4 G, d# F( C: u! y( c! t6 k5 }
( |8 w$ I8 Z& Y! F/ }
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/ d! ^4 y( e m; |6 ]0 d' K0 E) I- b* S. i7 d ~
-------------------------------------------
, g) s5 T& l- \$ ~5 K3 U7 \9 B
" z5 D, v8 k7 B. n8 s& J3 @ if( pAttacker->IsPlayer() )
3 o; p& h0 y' i6 a9 _, X {
$ n! \0 y+ v' U6 ^+ R% _ m_idMurderer = pAttacker->m_idPlayer;
1 n* P5 \% u. V! w, l- M V3 r) v! ?3 P+ Z
- `+ f+ K! \1 Z, z CWorld* pWorld = GetWorld(); t1 X, u$ o: A$ u: z. q' \
if( pWorld ) k* K+ r& o% _% [; B
{7 h( k& L! k0 }1 @# o# J6 p M6 L7 {+ m
char szFormat[256];
) @ S3 `/ I, x% t strcpy( szFormat, pAttacker->GetName() );+ W, W* {% K: J4 C( n' }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# z8 @+ m$ w0 z. x1 Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* E: m8 Q; S+ b' o) l% b8 P4 q }& w2 Q; W$ n0 j! x
}1 h5 C4 ?& V! p: U" q: n8 |5 B' f8 o
+ u7 e0 Q& B3 k' f
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