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赏金系统恢复2 G' q3 x' l- k. l2 Y- e9 W4 U
Mover.cpp- X* Z5 R4 L, X7 |: F
% ^5 m% b- u# u" aCode:
( c( b: m6 R( N, d2 wint CMover::SubPK( CMover *pAttacker, int nReflect )( b+ n# _. m8 Q* {' M/ {/ R' c0 B
{
/ a# A* G+ D( O2 H: R if( !g_eLocal.GetState( EVE_PK ). G. E- ]1 ~! a0 k3 q5 D9 i
#ifdef __JEFF_11_4' e3 E3 \% F' o: T
|| GetWorld()->IsArena()% t; h4 F, }9 X6 n t
#endif // __JEFF_11_4# C7 R- h C: u. _, z: P7 G( x5 i' q6 a
)$ N9 D2 l' v: Y: L
return 1;
7 J9 o/ ?% T% |: q* @! H4 ^
3 F: S; V! z# A& `8 f( y% ?#if __VER >= 8 // __S8_PK5 B; @. q, l$ r
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" b \/ L/ B; x9 [; v% c" g& F return 1;
3 x$ `5 A2 @2 J4 u9 y9 \
; J1 f/ b" g& D' x- M$ G if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ H) M! b9 @5 z8 N8 c1 V
return 1; z; z1 W% \& f* }
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
! `1 k; H, i1 f3 W& E3 ~ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
( ] \7 ?5 H A+ \9 J- V# k return 1;
+ [& V" I5 F) B3 ~" R- j#endif // __GUILD_COMBAT_1TO1
! k- Q4 t- Y; m8 T) w1 F
: @- }1 Z+ B& `9 P if( g_eLocal.GetState( EVE_PKCOST )
8 N4 q2 W# v7 O" w/ J#ifdef __JEFF_11_4# c# i2 l4 e% _# ]1 B! A4 X3 B4 R
&& GetWorld()->IsArena() == FALSE2 M" X8 C1 a5 X, N9 L/ e) G6 I
#endif // __JEFF_11_4( }* x+ u& ^8 B) w; D
)
( G0 F6 Z/ g3 n7 c% l {
; }* n, u) ~! j) w- G& D, \ if( IsPlayer() && IsChaotic() )
7 r( L% D$ e2 B/ m& l) }! m3 a {
& Y' Z- S9 _ x+ H0 d#if !defined(__INTERNALSERVER)9 I5 f3 P$ {3 u5 a& t u
if( m_dwAuthorization < AUTH_HELPER )( e6 i' |3 }9 @/ F
#endif
. N! k+ r8 r* w {
* o' Y, y5 J9 C9 Z- d // ??àì?? μ?·ó
e; I* e2 y4 ^( K0 x. a% N7 d4 ~. h // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ): h: w1 d" B' k- R, T
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );9 z9 Q2 o2 l: P1 B9 {& ~: P% f
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ c; R7 r& v0 E6 k% F$ w' S, P9 M for( int i=0; i < nInvenDrop; ++i )
1 P% v" _5 B% ]" o5 r8 E5 z0 b {
! e5 M! U9 M) g0 F if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ; H* I) H; z' S
break;, c; I t8 ~4 y
}2 W, P" p1 \8 a3 \/ T
5 ]) d$ H9 k" X9 R5 _( r // - à??? μ?·ó
2 V6 |' ]! f$ } int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" ]. ^2 W3 K( A) G: R* p" d8 s7 e
for( i=0; i < nEquipDrop; ++i )( |2 G& e c1 d; v
{
# p9 b, N3 q. Y9 |6 y! ~& B2 z if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . k, \, n% y! _4 w0 d
break;
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}* V% g# y/ L U
} 8 g9 I; `# r k1 J
}1 Q; P# e1 L" W# W8 [, c" \
6 S: b1 J% Y$ J if( pAttacker->IsPlayer() )
' b2 C( s, D& }) z6 _" y {
: @- E _: j# q a) H# l m_idMurderer = pAttacker->m_idPlayer;
: P! C) `2 I. U; T, |% C: F
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+ E, ?. w; d/ q! o: A# W CWorld* pWorld = GetWorld();
]$ h3 M$ b- C; o. F& R& z if( pWorld )0 r/ @) k" ~ h8 D. S- Q- D' N
{
5 y+ V: q+ w# ~ char szFormat[256];+ E# B3 v2 Q) v) y7 ~9 x, c
strcpy( szFormat, pAttacker->GetName() );
% i% B5 K7 q8 ?. y) C0 F) R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 V9 a M. p4 q& [ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
; H' ^3 r+ x4 e }
% C2 e$ i' o8 K1 @7 J( f }
& V5 l8 ? l( B) S- ^! @( u6 v; z3 V# `1 Y5 m' C0 f) j; ?* o( |, a
if( !pAttacker->IsPlayer() || IsNPC() )
5 N# \4 ^" L% g* b( t3 G return 1;; d: B) }' g( D0 K
W2 L* h9 s- k( _ BOOL bAdd = FALSE;: W7 {9 T" o& Y+ x, G/ r
if( pAttacker->IsChaotic() ) // ???à?ó??
# L# ^ H6 C# W3 R$ O {
* N2 W( x* F- o% F6 F4 }7 n9 u if( !IsChaotic() )$ C2 `( {" J7 I! }
bAdd = TRUE;
* P" X' i$ S% g% X }
2 J; Y* v; \; D# H else // ?????ó??, èù???ó??7 C7 t4 E/ W' ?+ \ R3 V& D& f
{
2 b# W0 t H! i+ M( A7 ^ if( !(IsChaotic() || IsPKPink()) )
! q- W. @0 X/ ?" B bAdd = TRUE;+ y- P$ O& d6 h' k- ]
}
/ ?1 \1 K: Y! W/ x
4 w6 U( \6 l( h T- v /// ???à????, ?o?aà? ??·ááü
3 l: O C( ?6 G/ ` if( bAdd && nReflect == 0 4 y" y" ]. t: b0 Q7 s0 M
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...8 @, M- Z& p' S$ [
{
6 _) G0 [/ y* j' K if( IsPlayer() && pAttacker->IsPlayer() )- ?! f1 h4 [! C1 a. i+ w: r
{! s0 {# f' I. d) W c+ \ j' a
if( !pAttacker->IsChaotic() )) U, E0 j" p3 k" E# M
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
) E. ?2 q7 m' R) Y CString szSendMsg;: o/ k1 A2 K A4 C) z
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );1 ?3 p. a& k: [( K* }3 T+ a2 A
((CUser*)this)->AddText( szSendMsg );
- A; t6 F! p- O% A, [9 J szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
' f8 {" g* z9 U! d ((CUser*)pAttacker)->AddText( szSendMsg ); g7 T8 m% V2 E0 H
}
: q2 H+ f9 \5 X# \6 I/ n3 I u" j M Q2 A2 U1 |& V
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
$ A4 D$ R7 V" [6 x6 w3 B+ | ((CUser*)pAttacker)->AddPKValue();
, ]; W" A/ N* [$ H! O pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );- e2 ]" W6 W0 t* g" {3 r
g_UserMng.AddPKPropensity( pAttacker );: e/ g1 ?: V) I* }0 ~3 t
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );- O& ^; {, u# D* J6 F& f
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 t! z( D) n' ?; X$ |#ifndef __MAINSERVER+ d% j9 h3 X- `2 g; W2 O
if(!pAttacker->IsPlayer())
0 C$ p$ j5 s* }5 Q" g FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, W" R, w" X6 V( `! {4 q% W
#endif // __MAINSERVER
' G; k; M& X" m. G* X6 h. o ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);8 |/ f' m# M: n2 \* b
#endif // __HONORABLE_TITLE // ′Tà?" b. _: S# }0 z( H+ h; u9 ~
}
8 [) Q; P! x+ R! R s( X; ?#else // __VER >= 8 // __S8_PK
9 `+ b# C3 ?8 b$ G, y- Y BOOL bChaotic = IsChaotic();" V* q# L o' O7 c2 g8 N: m
4 A W8 x: u5 @: X& g& l& i m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.0 B0 c$ Y% S* ?; l
pAttacker->m_nNumKill++; // ?3?? á?°?
2 o; e2 u7 \3 M8 b( K7 G5 o$ n6 v (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.7 |; `/ |' k; k3 c" o
/ D' Y. k4 X- j
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );! e2 B5 F2 ~$ ?! `; L9 b; s
if( nGap >= 80 )0 r w7 k- K) N4 N. x0 E5 M
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * `3 X5 Y" ] u$ l; G+ p) {/ N
( e8 O# Y6 V- U/ ~0 | // o??ó±Y ?3±?±a?| ??????′ù.
9 [ D$ Z! V+ C1 b0 V& G. Y CWorld* pWorld = GetWorld();
( o9 `- o% ]% k s, b5 A* ] if( pWorld ) c7 X3 J: {. M; F9 [6 G
{
+ [, ~5 u/ j4 D# {$ H8 C9 r //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") R1 B( g% f: T) C m- _ @: Y
char szFormat[256];" D. S( H: G$ ^- @1 O0 [- ?% J' D7 c
strcpy( szFormat, pAttacker->GetName() );8 ~0 s p) k; n" R8 w5 l1 d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 Y* g" { h$ g: b
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 s9 i+ u/ @! l, T0 M
}8 \- G/ C4 l/ C: L+ l7 K6 z
% K' s; r' g% d& q if( g_eLocal.GetState( EVE_PKCOST )
9 i; W! [& l9 e% H3 k. b% k#ifdef __JEFF_11_4% _* r3 c8 a; {5 h! M$ e
&& ( pWorld && pWorld->IsArena() == FALSE )
* K% N8 ^, J+ m( Q#endif // __JEFF_11_4
! Q7 s1 ^" W( f8 a )
+ I( C& B; q1 X8 e9 ]4 M: _ {
' O' _, i$ c' Z+ X1 G if( bChaotic ) + [- I ?" Z7 K8 ~
{
" Z5 y' [2 \* D( v1 b0 E- o0 Z8 g #if !defined(__INTERNALSERVER)
& f) x" d- P3 F' h if( m_dwAuthorization < AUTH_HELPER )- L( |# B( H- h8 ~7 j
#endif
) _( v+ Z$ ~! v) Q' [ {7 x4 I* f0 B" b/ i& E
// ??3?μ?·ó
; C* s% t7 Y. N- Y) C1 Z3 i$ F KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, d+ {; M6 X- Z float fRate = pProp->nDropGoldPercent / 100.0f;* |# B) x s' ]% [7 j9 S1 h) q9 _
int nGold = GetGold() * fRate;
! E8 A$ Q: q9 }; B+ x; V5 K" H5 Z7 ?% U# |0 X
if( nGold > 0 )
# Y8 i. S3 a: y: t8 t, C DropGold( nGold , GetPos(), TRUE );$ ]! e3 R! d* p$ j
5 |( q% |& b3 R" C // ??àì?? μ?·ó
# R, p# r9 G, _6 q. u3 l for( int i=0; i<pProp->nDropItem; ++i )
" P' Z/ h) J( A: y; D' B& J. a {
% C: Q6 S) G* T5 W+ Q( z( ^( @+ @, A1 y BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.0 X4 c, W/ s1 I" {, Y
3 B5 y9 U4 U1 H- [5 P5 o$ |% i; z if( xRandom( 100 ) < pProp->nDropPercent ) 8 ?* i( N" J, r
{2 {) |5 X% r# Z/ c, m9 V8 L
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 4 U P8 b, C# q: w" A
break;8 j' a( t: k3 o) e( }+ ?
}0 R5 W1 S0 |. k) D1 u% y
}- J) v6 }1 p8 m# y; m, U. n e5 P
}
& A! F0 A# h5 @! ~1 ]3 P, c } 7 |4 Q" T9 s1 C* H* ]; w( g$ N
}9 k ?$ ]/ M2 l7 ^" u
0 w" T! j1 Z N/ N8 d
//pAttackerà? slaughter°aà? oˉ°????2′ù.8 D2 }' p; k$ u, _! B
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
0 Q7 h7 C7 w6 ~8 [% q. s: C# b. q // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( C( ?, }) f# ^6 Y0 r2 Z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
0 d6 Q1 d" g1 A$ {' }8 y# b2 L UpgradeKarma();6 r& @$ P: J* j' W
#endif // __VER >= 8 // __S8_PK
- |* h; r* e- e3 r return 1;
0 ]) P7 h: D8 u S; m7 {& e" [}0 `+ w% ^2 O( B9 I( W: X/ I! ?$ Y; N
3 O6 }# U+ O. Q8 g$ C( i* {3 ]" v% \0 l
: g; d, Y# s( ~* y# q# X8 N
6 h/ {. W/ ^. l/ w* h& X. h: u3 P2 Z H0 Q/ F* A; \
$ T% S2 E5 |% O% |2 ^
-------------------------------------------# X# M8 _( R5 A; w% V5 o
" f5 o* b1 U, ?% H4 B
+ c6 o/ j8 b/ ?1 z: k8 { if( pAttacker->IsPlayer() )& c: H% i6 ?* ?0 P: }0 Q; R+ p; |
{7 r- w2 h0 Y- {5 Z
m_idMurderer = pAttacker->m_idPlayer;+ K. R- l) D( \( |4 f, C2 ~
! W. k* `- \) I
- n% r( Z( }2 } {" i' i( W
CWorld* pWorld = GetWorld();
) Q8 ^( R- p* R& } if( pWorld )+ R8 ~- @9 w4 z5 u3 p; t
{
3 [, w' m0 C) ~$ W0 x7 C, M char szFormat[256];
7 {1 S, d! b9 n5 f& ]$ h0 b strcpy( szFormat, pAttacker->GetName() );) ^( C" Q, v$ T* g$ P2 {3 I
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* l( W0 y2 w5 B7 c1 Y$ ~; W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& o' J/ o) C% q7 U$ W: e4 u }4 ?9 [' U% t7 x
}
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