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赏金系统恢复
+ S' M* q- d4 \) G; ~0 L0 \Mover.cpp1 o" O2 z: P) S
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Code:$ a/ N/ l: T7 b
int CMover::SubPK( CMover *pAttacker, int nReflect )" q& E4 q5 g& X ^' B; G
{8 u& _ l& A u, u' C$ s
if( !g_eLocal.GetState( EVE_PK )
- p% A: k3 W" O& {" `! Z#ifdef __JEFF_11_48 S" _6 m8 }# [" p, Y4 T$ E$ a
|| GetWorld()->IsArena()
* f% Y+ `/ n0 p/ M% X2 [3 u#endif // __JEFF_11_4: U% ~, k4 q$ z4 J
)7 ~( N9 u. u0 _5 |1 Q
return 1; W& s5 ~# T( P7 W
# \; o7 O+ c& o
#if __VER >= 8 // __S8_PK
3 p' i9 v. T' ?/ Y) j$ B& A if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" n2 c; r" W) C5 A5 k return 1;
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( ?' c3 g5 [+ f* G9 k3 I2 e9 u; x if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# c0 d; {* O4 ^) e3 \
return 1;
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& o! s, w0 e7 a( Y/ o' H) @#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 B8 O! Q! ~/ v* J& d! P if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
* N! H1 ~5 V2 J$ S return 1;
[( T7 u0 ]! \5 E2 }#endif // __GUILD_COMBAT_1TO11 ~/ v' h0 p$ h4 m* o
8 a' p4 S) F E! F4 f% X( Q if( g_eLocal.GetState( EVE_PKCOST ) 7 |' Z: n5 ]5 _: N2 _
#ifdef __JEFF_11_4& f' M1 ~; ^/ H' ?
&& GetWorld()->IsArena() == FALSE/ L% ]+ L n& m1 E0 o( Z2 h
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 5 u. f. P% n/ X
{
" G2 [+ u) G5 w3 \8 _& U( v#if !defined(__INTERNALSERVER)1 I9 ~) G9 i [
if( m_dwAuthorization < AUTH_HELPER )/ V$ q; X& O; T4 u) K- h9 H4 n( ~
#endif
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C+ d0 \2 Q. f // ??àì?? μ?·ó
% F+ `) _& |1 s5 P // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 q5 C0 a" c+ R" g8 o% } CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* |; S, y' ?: d/ { X int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ N8 ?# u4 l7 v4 @6 e m# b
for( int i=0; i < nInvenDrop; ++i ), M: S P r$ X& g& }/ m3 `
{
4 R9 L; o0 q* N; s/ [6 y& F if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
( A8 t5 h; J6 x. E% b break;
% X- o; D6 n8 ]7 K2 I- X6 M) q }
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// - à??? μ?·ó
. H1 P+ [) M2 U4 d int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );3 B! ^" h8 u) A% B; a& U
for( i=0; i < nEquipDrop; ++i )2 p# v* j4 Z* u. H r5 t, C0 u7 A
{
9 q$ u2 ]/ ^- _' L if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' X5 Z; [" l; ? d0 _8 B& _ break;
# [( X5 _* [' |5 x) A. s }
3 l% m5 ]1 {: X( m3 k2 l4 ` }
3 ^$ Q1 s% C7 n$ ~$ F }
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if( pAttacker->IsPlayer() )$ g& G/ f7 z( j& i) H8 n" H+ z+ Q- e9 K
{
0 d! S% J2 H6 K6 F' T; M m_idMurderer = pAttacker->m_idPlayer;" i5 X2 m7 c$ Y' |
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+ A, z; g% m% E1 t+ g8 t% x CWorld* pWorld = GetWorld();
- w6 m/ H, H( M8 Z if( pWorld )* j& B3 @& p" P, ^' H, |% w( B4 `
{- g% J4 y1 @, m! s3 x$ v% T
char szFormat[256];/ E! i6 |+ H0 I. x+ s# A" E+ K+ r v
strcpy( szFormat, pAttacker->GetName() );! \; O3 k4 Q4 B/ r' R) m3 y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; z- j8 N( J7 \% s) M- E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ E, z6 y* q; j6 T4 f4 X
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if( !pAttacker->IsPlayer() || IsNPC() )
! [0 G, D5 E8 B1 p, }" t8 }; V% s; Z return 1;
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BOOL bAdd = FALSE;1 x% F0 N6 B* P: h6 M$ w5 A
if( pAttacker->IsChaotic() ) // ???à?ó??0 ^; B) G) C7 N9 n9 o4 h" A
{
) L( C. o" k/ ?7 j4 _ if( !IsChaotic() )
) k2 r1 C8 ^. U( \+ U: c bAdd = TRUE;: E+ G: c* z! i8 w
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else // ?????ó??, èù???ó??- T4 a9 s& c& r+ d+ e( U- i2 G
{% X3 S8 Q, x, r: J- n3 }( x
if( !(IsChaotic() || IsPKPink()) )* U, F% w# h+ W$ ]3 z" u
bAdd = TRUE;5 O! x4 N( a' b- k% U6 `* f1 q' J
}
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/// ???à????, ?o?aà? ??·ááü
' s5 V6 p* X# f: r/ }5 E if( bAdd && nReflect == 0 8 y% k7 a1 h3 p: F
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
/ h2 M9 F- q2 ^; ?" [: {8 D {
) ^( ~( W2 d5 W if( IsPlayer() && pAttacker->IsPlayer() )
* h3 E2 C) U. W& f$ F {
5 V1 P4 I' Q9 ~4 F% a$ R if( !pAttacker->IsChaotic() )( ~6 O j" k7 s
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
' t U# N5 C. M9 z$ n6 H CString szSendMsg;
0 o- w* T+ \9 ^0 T szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );) P: {; O' I J l. g3 `
((CUser*)this)->AddText( szSendMsg );- E U- H% J3 V4 z5 ~+ u
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
# `6 ?" p5 C8 h [ ((CUser*)pAttacker)->AddText( szSendMsg );3 S. ^' Y% o8 h1 G. @
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3 W% ~' X6 y- J1 `6 X pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) U% x, G+ J! a0 s ((CUser*)pAttacker)->AddPKValue();; f: V: k( `! ]% ?& D q9 A/ b& T5 n0 Z
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );. L9 M: z! R3 x# A( w
g_UserMng.AddPKPropensity( pAttacker );5 F. L* L5 r3 `" o0 x
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );2 t3 p: n& u# `
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. L4 u- J& _, B3 ]9 S; W
#ifndef __MAINSERVER
4 R0 W& k; A" T" k9 Mif(!pAttacker->IsPlayer())
! V" w& _0 x, U4 v" D% s' a FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );2 k2 U- N" k2 f$ e( @/ @9 N
#endif // __MAINSERVER
$ X c+ D* U+ U ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);' R/ }# C6 j1 k. c
#endif // __HONORABLE_TITLE // ′Tà?
, p# t/ X" J! U1 S6 k9 [ }! k. [* ^- x: [
#else // __VER >= 8 // __S8_PK2 c$ S6 R/ a$ W, f& u% T
BOOL bChaotic = IsChaotic();7 q% ? Y8 _8 h3 b7 ~0 \
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
3 K0 b# a: b6 R! A4 Z y9 M2 o1 b, A pAttacker->m_nNumKill++; // ?3?? á?°?/ O3 X$ y' T, D3 n( d5 e9 F
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
% u; Y! o& J! x! T; O1 p' J/ T* n0 ^" Q/ J1 o; Z6 u, ]
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, C8 N) Z7 l% A8 ?+ J, }2 V j7 Y
if( nGap >= 80 )
' Y7 N, O% n; W6 k. b8 S C ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 S: _! ?1 x- X' w
3 v3 |! t1 ^2 |6 x B' ]9 C' R8 P // o??ó±Y ?3±?±a?| ??????′ù.
9 n* ^# \, [2 n# f' M CWorld* pWorld = GetWorld();
0 s2 p" e1 z. }+ o5 t8 g% D% H* O if( pWorld )1 B8 n# b" J2 N. ?- L0 v
{
1 z( H, j9 H3 h: ~0 E0 j& n% M //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."- l! l9 T2 q. w, G3 ^$ g3 F3 c
char szFormat[256];5 D, r/ u! U$ u, W) E% t8 a, u
strcpy( szFormat, pAttacker->GetName() );
, v# p' \/ z9 ]* Y6 @, D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ P+ _0 |: B" I9 ~' z9 D7 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );4 U" N7 k6 Y: [# ~* g
}
' T0 O" y3 g5 U
1 u* F) ~& ?" Z% V" E Q7 F if( g_eLocal.GetState( EVE_PKCOST ) 0 u0 [* }, Y& @( z. F' `$ V
#ifdef __JEFF_11_4
+ w1 t2 J& R5 z: R && ( pWorld && pWorld->IsArena() == FALSE )
6 x1 _8 G# M2 R! G1 u E0 y#endif // __JEFF_11_4+ C$ O( j4 F. L% {& V; A) S
)
$ K# B7 F' `6 C {) g$ Q# h G6 F! v
if( bChaotic )
) o; ?+ f6 T7 p: k {$ e8 \& Q# z% L
#if !defined(__INTERNALSERVER)
+ i$ {. m7 ~7 E+ D if( m_dwAuthorization < AUTH_HELPER )
9 V7 W& C R; X+ ?7 q #endif
0 _/ T# E, i) L* w {
% q% R+ _4 Y; r5 }) c" x% Z // ??3?μ?·ó
4 Q, N" i3 P! G! ^: x/ D" J KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );. X' t& F& ~: _8 }0 Z* a) p) O' C
float fRate = pProp->nDropGoldPercent / 100.0f;
4 r' z0 D& J! _5 J" |6 Y int nGold = GetGold() * fRate;
9 ] E3 w8 N& \% W% |6 |( ?/ F3 a" |$ ]2 l* v
if( nGold > 0 )+ r4 ]& q Q0 R$ v* _5 V
DropGold( nGold , GetPos(), TRUE );
( `9 V: c @" m4 {' ~" }
" V9 U3 V/ ?6 p& P // ??àì?? μ?·ó 3 b* u' ^8 l( r$ K- @" a, [
for( int i=0; i<pProp->nDropItem; ++i )4 i# v7 P6 w, U' V" a9 K
{4 @1 ^6 r( U( Z5 X' C# y
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 K9 o8 [$ l) x2 P' q" p: N. I; w* R- |/ r6 H1 L+ ]5 Z+ k: @# i* I
if( xRandom( 100 ) < pProp->nDropPercent )
" W; V% f5 l) a' I5 H {& l% U: P! O1 T0 r9 I# W" w- Z: A
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
* j, ^) r T: K: J- m. x break;
/ Q# D! z; |5 P. [& M7 y }
8 |0 V6 ^8 p- i. d7 G }
4 k( ~! c" R9 f! _) I6 m% V7 ?' @ }" s8 ~- C S: r) v8 e. g4 `
}
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1 h3 z/ J2 {0 r$ C; B1 n {, t3 @
//pAttackerà? slaughter°aà? oˉ°????2′ù.
- H, a$ `9 e" J pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 b5 W. T$ x( u8 d% V0 p( Z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( w3 Y! p3 p8 H1 z& M. E2 y if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, X) L. q* E8 f' m! r% ^. A, z UpgradeKarma();
0 H. K2 w7 O% |' \: L8 k) D5 x#endif // __VER >= 8 // __S8_PK( d' B" P5 O5 Q. D& ?+ f u
return 1;8 K4 B3 }6 |' J* e1 y5 k6 I
}& v) ]% K6 O" O4 V" X) V1 P5 ]
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-------------------------------------------0 d5 L4 v5 P6 L' b: |- z: Q
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if( pAttacker->IsPlayer() )
( ?% Z6 K; J- K8 Z+ R3 o+ Q) a0 e {: Z/ t! o( f* N% G
m_idMurderer = pAttacker->m_idPlayer;+ ^9 N4 |1 l) O$ h, P, u
% w2 a% x# M7 I+ g. u5 @7 }( B( a d" w! g6 x, h( Y
CWorld* pWorld = GetWorld();
0 I! d7 X% G7 U; ]( `& e$ G if( pWorld )2 l( B9 q& z6 L6 n
{ e3 D) ~# Q& q( s6 F$ Y) X* ]
char szFormat[256];8 w3 W, C4 z- k: T" p
strcpy( szFormat, pAttacker->GetName() );
& R3 N+ O" c2 c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, R |" M. O- P7 I4 K
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
" x5 _/ P7 H+ d0 O }
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