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赏金系统恢复 [5 j' q# ?. p; `7 P/ d
Mover.cpp
# D" n, M* }2 Q8 {( I
7 J$ t, B% h0 [Code:6 o" @% M: q! t. r
int CMover::SubPK( CMover *pAttacker, int nReflect ); ^6 ?" A% K1 E% [% U6 {9 c
{3 h/ l8 l9 j: Y+ J
if( !g_eLocal.GetState( EVE_PK )
; F' s G, A1 W#ifdef __JEFF_11_4- Z3 b- K" {# D, {# C9 @! B% m
|| GetWorld()->IsArena()! {( Z# w5 u6 m4 d) z: O( c' ]
#endif // __JEFF_11_4
5 u) \$ j9 K1 X) p8 z. k )
: I; e: f- \+ f. u, h% M, t return 1;! @. \ w. I& ~$ c k& S5 l
+ ~4 ~0 s% X2 @5 T2 N1 h$ C7 b3 s7 d
#if __VER >= 8 // __S8_PK6 f5 \& P( ^! I1 x+ u7 e
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; D& g/ l3 {( u% d+ K: U return 1;
; D: R( r5 B2 ]! H( V' K, X B5 ~9 s7 |3 ~
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" d+ \3 F7 ^1 O5 o- I8 H8 h return 1;+ ?* I) N0 D$ c7 g+ l
" K+ p5 D! W' S) w2 H, _#if __VER >= 11 // __GUILD_COMBAT_1TO1
, z6 v: A7 E% s: M7 o* o6 h if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); f5 R. z3 ^8 x9 }# |. }$ I
return 1;
6 ?4 x f, v H" O& q- _* Y#endif // __GUILD_COMBAT_1TO1
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7 r2 H. T {. J! t9 f+ w0 f if( g_eLocal.GetState( EVE_PKCOST )
' _0 F% P/ _0 B, Q6 _7 W, D* B: p#ifdef __JEFF_11_4
; `( c3 w4 T9 \- A4 P$ E && GetWorld()->IsArena() == FALSE
2 c! P6 j* z9 Q& O" j# J) [! _#endif // __JEFF_11_4
/ }* |$ d$ h, u W2 P )5 c* L' X% O7 V1 ]) `0 Q4 R* }
{
1 P. r" N7 h/ [4 ~! l) T if( IsPlayer() && IsChaotic() ) % H) d) n; x- E8 D) J: p
{
3 f" a0 U6 E# `; J3 q$ r* W#if !defined(__INTERNALSERVER)) V/ C2 u$ y8 y! k( v
if( m_dwAuthorization < AUTH_HELPER )
$ n3 o2 p9 [6 S" X, `9 a9 X# |#endif+ n9 ^. |' y, B3 l
{
: Y- [7 L, T) f // ??àì?? μ?·ó
2 l/ ^- O) V! h9 C# a3 S9 p$ g3 z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )$ L+ n' T- u, I, S
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );* Q; t% p% Z R
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
9 W, V6 W1 s; e for( int i=0; i < nInvenDrop; ++i )- h7 n2 ~: V; l8 G, p' H* S* M
{$ ?" B o! n- {0 s* Q
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # a1 N& t' o M
break;$ X* @8 B7 t. N2 s7 c m
}
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// - à??? μ?·ó
( P5 O# Y/ D0 ?) o& o int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );6 D, f! _7 p' B G! ^+ R3 X
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 j1 [3 Z4 e5 o6 G: H5 w
break;
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}
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- L6 M8 D, y; i }
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1 J$ m. u2 }/ q if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
& x+ F! w# e: h) D if( pWorld )
- k/ O+ l' t! B9 o; z" ]0 B {
- M: q; N" s8 q/ Q( S' q char szFormat[256];! p8 s$ S6 d o, [
strcpy( szFormat, pAttacker->GetName() );
+ ]; w) t: q, v/ r! M strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% G. P; v) f6 i A& v; a8 `; d g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& s9 l1 E/ M1 a1 C, C }
+ y! k! o- c3 d1 o9 O2 A }
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if( !pAttacker->IsPlayer() || IsNPC() )' G' r0 m. ^- ~# l p
return 1;
4 i. N: p* T! {( w4 Q1 B8 L9 E' w( }: u
BOOL bAdd = FALSE;
3 e- |3 h3 H; ^; f D if( pAttacker->IsChaotic() ) // ???à?ó??9 Y- ^: U. p* ?" q
{" u A' D: L9 T9 G4 J1 M( z2 z6 X
if( !IsChaotic() )
0 \) N* L; L* b" _1 u+ D! ~" Q bAdd = TRUE;0 I" ~. K/ C+ ~+ {: M! ?# f5 B' G& j3 m
}
8 Y- C7 s3 ]8 P else // ?????ó??, èù???ó??6 o- q% v' {7 O7 d5 K
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if( !(IsChaotic() || IsPKPink()) ) v& z$ f; x" Z) X- ^/ V! p' @
bAdd = TRUE;- o3 L4 r: L, G" Z# c- s9 Q
}5 N6 H* T D/ ^, z
4 V, S3 v& A* ]2 l /// ???à????, ?o?aà? ??·ááü4 k$ i3 J3 t Z1 {% X
if( bAdd && nReflect == 0
& c! T: }. @0 L8 B+ r0 L && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...; I l3 _& ?; R3 m5 D: S
{
3 u. o' e6 X& w# @. ]7 { if( IsPlayer() && pAttacker->IsPlayer() )
% M) m3 k2 N8 E2 m( Z {- m/ y: E1 j4 o
if( !pAttacker->IsChaotic() )0 n1 R( M2 Y# ]/ z
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );8 M1 X1 ^2 p8 f# @
CString szSendMsg;' H& Z: O$ a2 S' q2 C# \3 o- l
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
( T/ K. G9 ?3 ?1 ^5 ?- X O1 p ((CUser*)this)->AddText( szSendMsg );0 k4 Z# w5 s) b& I% V
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: j7 a" t0 U3 q' Q, ? ((CUser*)pAttacker)->AddText( szSendMsg );
$ `1 P0 M8 x7 I# |5 U }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );8 H I+ |/ T4 f# n" J
((CUser*)pAttacker)->AddPKValue();
$ h: a5 F7 w' i pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
+ U0 K7 D8 O H* j' g4 | g_UserMng.AddPKPropensity( pAttacker );
, l$ v4 G7 P" S( P. _* t6 S g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
* u5 f# U0 C& v$ N' `' N; C" B#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
9 t9 o8 {5 |- C8 p/ O#ifndef __MAINSERVER
0 n& z$ V- ?* D1 |6 K) sif(!pAttacker->IsPlayer())
2 p- v4 ?; A: r, P FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );1 B V D4 B; |& J( e( v# y
#endif // __MAINSERVER; K3 }' V. ~; L2 F$ Z: T" Y( g
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);/ i4 k0 I% T6 @5 b7 @" _- p* R$ y
#endif // __HONORABLE_TITLE // ′Tà?8 W) p" g0 F" d2 r: a: l% W( J
}. C' Z. p) s# O! f& L
#else // __VER >= 8 // __S8_PK& {; z( }& l$ g* I' R! i
BOOL bChaotic = IsChaotic();
# O2 M+ i6 N( S+ [/ X$ h% ~" l/ @8 X8 t) K- L/ _
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: Q+ w' Y( p' I1 `! M4 J9 |" D& w1 N5 @ pAttacker->m_nNumKill++; // ?3?? á?°?1 T4 ~5 Y& s5 N! v9 G5 A
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
: c2 i3 b) a% A, A0 w$ j; g3 ]/ s/ s. e3 T3 T& Q
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 i, O( w! k! K$ d
if( nGap >= 80 )
) R5 I: q# W6 w( j2 j: a; v3 U ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
% F4 S: I7 c: D, ?. q% h) N$ T5 t" ^5 X( y/ L5 i
// o??ó±Y ?3±?±a?| ??????′ù.
+ w) {# }0 p1 T' R: l. @& J CWorld* pWorld = GetWorld();
$ d6 Y c' x& T( U( v% e* V if( pWorld )% K- T7 }, ^2 P% @5 t
{/ Y# G( ? p6 }
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
4 p8 I/ T, S% _5 @0 T- K char szFormat[256];
. F5 n% l( N" [ h! W strcpy( szFormat, pAttacker->GetName() );
4 Y( R* v" _ h" A) u u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; k+ C9 B* l ?' q% W5 x9 g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
4 @7 @% P$ @3 Q/ ^1 ~7 O* `( k }1 H, p# f5 m' d- q
% w! @- a+ Q% x* D
if( g_eLocal.GetState( EVE_PKCOST )
4 v: V8 Y( ?+ ]#ifdef __JEFF_11_4
. C7 m7 ~ `$ t' ]4 O8 N% Y && ( pWorld && pWorld->IsArena() == FALSE )3 e w* Q; _" v
#endif // __JEFF_11_4+ k" U' o' I. z& z' A% B
)
% w! I2 N3 |3 ` {
8 T9 h; s, ^, Y; g% N# K if( bChaotic ) ' h3 a1 {: z8 ~3 ]) t c3 K1 `
{
; T2 d6 {# }: U" Z u; g7 s #if !defined(__INTERNALSERVER)7 D; [9 e0 T" l* \: {0 Y! w
if( m_dwAuthorization < AUTH_HELPER )& A7 i7 P- `, b
#endif
+ b: ~* C7 f. r8 ^! t {$ f! l# x: H3 i- h# N/ W+ i! g
// ??3?μ?·ó ; ?) Z; @ t$ _1 x: f5 i) H! U
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );! ?; V7 h& @6 e6 C/ k9 _
float fRate = pProp->nDropGoldPercent / 100.0f;8 J$ ^6 I5 m5 i( S) |
int nGold = GetGold() * fRate;& o9 a8 i# k/ t
, Y& o$ D+ r6 c1 b5 Z
if( nGold > 0 )' S' C& ]( x, V
DropGold( nGold , GetPos(), TRUE );& z% N+ e* O$ M* s9 M
% H1 p' R( m9 M& A9 t1 b* I1 L // ??àì?? μ?·ó 0 K2 n4 F3 D1 E2 @% \
for( int i=0; i<pProp->nDropItem; ++i )) B4 a' y6 W! _1 k
{- B8 y$ B+ x; ~& Y& x
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.) Q. B+ e& X0 L! W, P" L
$ p# u( B9 s+ t9 g- J7 L if( xRandom( 100 ) < pProp->nDropPercent ) 5 x0 w+ Q7 s g0 g
{
# c y; H3 l" j. q& X if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
3 Z7 L4 c. @& n, y& j break;
3 N% P. Q, s( a }, W0 I) k, [4 k
}
4 f) {4 h, ?, [5 x }5 P% u8 ?! o% K, j2 r
} , T H, X$ T& _7 T9 d
}# }% v7 x' ?3 K6 G8 D5 W# I- c0 ?
8 p/ k: Q* {/ a( V' @6 w# S1 @ //pAttackerà? slaughter°aà? oˉ°????2′ù.4 h; W8 ^; U' _& M) v
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );9 M( p( }+ y5 R+ W/ j. D6 o
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( p5 i5 r9 I2 o
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ); n6 c; ^ D7 L
UpgradeKarma();
1 { t1 x+ S& V! @+ }0 h6 ]#endif // __VER >= 8 // __S8_PK/ ~: V r: v: n5 {5 s6 I
return 1;+ b3 y+ O( \4 i/ r7 P: L- S0 C
}
/ a8 Q7 o3 P& c) `" t1 R, i0 i; a! f8 H
7 b: g( J& S* h
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' t! t2 f2 |% `- X+ h-------------------------------------------' S3 i6 r3 ^ t2 b+ }
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* j0 @7 X; `2 @5 i* K0 U
if( pAttacker->IsPlayer() )
. _$ A' _ f! o1 S% H- ^+ S {8 p( B) c9 z( }* ]3 ]" W: A" Z
m_idMurderer = pAttacker->m_idPlayer;/ z s: ?2 P) ~3 d
4 F& M4 Q Z4 a- C: |7 M
! p. b. M! h# a- f1 D CWorld* pWorld = GetWorld();
$ m. }0 B2 y0 V. S8 f. @ V if( pWorld )! f+ b3 x( _9 I7 b
{+ ^ L2 F2 {) q8 K) Z* o y R! o2 Z
char szFormat[256];
( P# l: Q4 ^5 p: F2 i strcpy( szFormat, pAttacker->GetName() );2 @9 n5 k0 v$ |& ?9 l6 G$ A3 T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, E. m1 F& t. i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
' F: h/ q9 U' M; ^, N }: L( F9 I# x, x z
}
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