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赏金系统恢复* s' T8 i; s: d: L- j) o
Mover.cpp: m4 \- ]1 u5 f3 k+ K* P6 q5 n) i, u, s
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Code:6 A- U9 y' Y4 N! x' r) s
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )& B" ^" ^( l$ `6 X( `
#ifdef __JEFF_11_4
& S# d0 j2 i! E$ {( E || GetWorld()->IsArena()9 [& X$ x: M/ P$ l2 {3 f
#endif // __JEFF_11_4% L4 D1 I% G6 r* B8 ]; Z# }0 X
)
! X- y+ I' _5 M+ u return 1;
3 i1 o2 D' |& ^3 `' n/ O# P
7 @* _$ H5 e4 ?( s#if __VER >= 8 // __S8_PK
: Z3 @4 C- | @4 M if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 B# }8 [0 [* b2 e" J$ N return 1;* h$ f: ^6 k! @
# i4 C1 n2 C- w" q9 U' [ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( x% M: ]7 r: c& t
return 1;: K- y4 @5 l6 \; s6 `5 K
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#if __VER >= 11 // __GUILD_COMBAT_1TO1# {8 V0 W' B/ G" ]# g
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 A- i- r5 i: X return 1;
% y9 o/ ?! E+ v; b+ S. r#endif // __GUILD_COMBAT_1TO1
# i. S1 `4 ~; }" p- }' Q' Y' `0 Y o2 H
if( g_eLocal.GetState( EVE_PKCOST )
8 f# o- q/ g. v. ?% g+ l% ?#ifdef __JEFF_11_4
# n- _5 W7 O# P- \$ S) e* ] && GetWorld()->IsArena() == FALSE
: X, \3 ^2 V( B; M( Y3 U+ {' j#endif // __JEFF_11_4
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{
4 m( A" g9 O6 H: \/ j if( IsPlayer() && IsChaotic() ) ; R7 t9 _4 J3 ]/ A4 ?$ r9 W; O9 B
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#if !defined(__INTERNALSERVER)
: V- `5 s1 a; ~5 I% u, x( y# N if( m_dwAuthorization < AUTH_HELPER )7 y* i1 A5 I9 A" u
#endif- W, U7 }5 b. L" p8 a
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// ??àì?? μ?·ó
0 e& E* K6 \4 x; q. _6 L, j // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )' |. V# L6 M" Y" L' x9 H
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );6 z" c5 C' L4 ]. ]! N$ F& z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );- ^4 K; m: s% k5 p) m" L
for( int i=0; i < nInvenDrop; ++i ): {+ C8 y1 N6 A7 j; }. R( x
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 ]' r7 p' e9 ]9 l; J b- U! e" B break;
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# K3 W- H) V) I
// - à??? μ?·ó6 y6 y6 j! b3 r$ d" V/ Q: C& i- E7 ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
9 \" @" c2 b5 k6 O3 A7 @- Z+ C+ o for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
; J& H- |' w: o7 Z: f/ J break;7 u9 n/ K, ?+ F$ i2 y: L
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}
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}
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if( pAttacker->IsPlayer() )1 @# U+ |+ T! Y
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m_idMurderer = pAttacker->m_idPlayer;2 }* _7 T4 X9 w4 O
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CWorld* pWorld = GetWorld(); G4 a9 A- d# [1 j
if( pWorld )
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char szFormat[256];
; l& F' S! l! N3 C strcpy( szFormat, pAttacker->GetName() );
0 {: Z/ ]6 K7 c5 S/ Q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 B5 C# _$ b- i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
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BOOL bAdd = FALSE;5 d) F: @0 `" p" h0 q/ Z* _; {% a c- ]! ]
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() ), { R; I" Y# V, B5 H3 [7 K
bAdd = TRUE;
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$ d1 }+ Y" p4 J5 O3 X6 z% B1 _ else // ?????ó??, èù???ó??" b" ]2 ] v2 |" P$ i4 J
{
! r/ n% v! q1 S) O% Y4 T" p$ M1 C3 w if( !(IsChaotic() || IsPKPink()) )
! t# X* C& C s+ T6 `, [ bAdd = TRUE;
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8 _7 u. Q4 x9 I% L2 G /// ???à????, ?o?aà? ??·ááü
& ^- S0 I$ ]5 E2 ^1 u* O if( bAdd && nReflect == 0 : S" F: A/ }+ u2 }1 `$ d/ W
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 G7 H' \; ^* ?& b
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
9 M. S5 o& ^1 k/ S ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );: I; k* K! I. k
CString szSendMsg;) I1 v; S+ Y' d7 m. M# A& z% @+ P
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 P- z; _8 @% e/ N; e, t( P9 x ((CUser*)this)->AddText( szSendMsg );0 X1 @3 d m) e, ~" j$ }6 R
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); v1 C- k7 _2 T( S
((CUser*)pAttacker)->AddText( szSendMsg );8 P9 s1 x; h* g& O
}
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" o8 l2 |7 H* t$ E) f8 C' S pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& O d7 s' ^( ^! M- N ((CUser*)pAttacker)->AddPKValue();% r5 `9 B {' }. @" i2 r
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); \" K1 B# Z# n' n
g_UserMng.AddPKPropensity( pAttacker );7 x2 m( W+ Y; g0 O- q- o
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
5 Y% W8 x+ w4 O. ]: ]# ^( Y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# J5 d6 e( J) @7 ^#ifndef __MAINSERVER
3 b$ t7 p& C: nif(!pAttacker->IsPlayer())5 P( H8 p K2 t& e: f+ d
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& o7 h$ a) ~$ U5 b#endif // __MAINSERVER) g4 J( |& a6 K& F$ w1 [) @
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ W: Z+ N! v& `#endif // __HONORABLE_TITLE // ′Tà?! h- l5 y( o1 @, e9 @5 t& l2 z
}
9 T! J" r# Z" s9 I# i8 B#else // __VER >= 8 // __S8_PK" g5 c; ~% ^: @; b+ p5 m% Z
BOOL bChaotic = IsChaotic();% u0 v) T# [1 f
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.* D# b( }1 S1 Z+ `, q
pAttacker->m_nNumKill++; // ?3?? á?°?
9 B7 A9 n" L$ Q5 p% m& Y! g; t (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );- H% B4 h* v- e: y$ L. C
if( nGap >= 80 )
* Y, O4 H# H- s) j ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
9 k0 j C; R0 G
' e1 H! \2 N" F0 i4 b& M // o??ó±Y ?3±?±a?| ??????′ù.- w5 C% X, W" \& q% y: Y; K
CWorld* pWorld = GetWorld();6 a: L r4 V+ g! p x8 c1 h
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."6 ?+ N7 q6 N; K4 e/ o* \8 g
char szFormat[256];
9 @: ]& L# @4 I/ |" m strcpy( szFormat, pAttacker->GetName() ); S7 j2 L( u' Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! z' f$ [+ J# T! D+ f g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* }+ [& A: B( s* ?8 k
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if( g_eLocal.GetState( EVE_PKCOST )
7 y2 Z4 z8 ~9 H- b6 u/ U#ifdef __JEFF_11_4- k2 }/ ^( W% u e2 w
&& ( pWorld && pWorld->IsArena() == FALSE )9 o/ ~) a6 l1 b; C; }, z
#endif // __JEFF_11_4
% G/ S' ^: c J8 R )
5 M9 {' N) }! w8 V- U5 M) M. ?$ W {
5 v, h5 H* j1 r4 v! `1 k8 N% g if( bChaotic )
2 P8 Q( h) `6 U/ H ? {
4 t1 \0 F& D0 o+ N, ]$ t6 p X #if !defined(__INTERNALSERVER)
' r2 F& n7 s# f if( m_dwAuthorization < AUTH_HELPER ) {( T% b+ e7 _- k7 V( f# `, o
#endif
: I* h9 ?/ G/ p, Y {
j. f3 K; r6 H+ r" d, T // ??3?μ?·ó
1 S3 C: F/ ~: ?/ A" ~; ^5 A KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 O" [& m/ q9 f float fRate = pProp->nDropGoldPercent / 100.0f;* M% C7 M" n5 e2 V [
int nGold = GetGold() * fRate;$ a# `0 O( X7 g/ U
/ [8 Y" T$ i6 n/ R' w: X% W if( nGold > 0 ), R" Z' Z9 G3 l: d; l; B+ q# `/ C
DropGold( nGold , GetPos(), TRUE );* s" p' o* N6 B+ ?4 k
, @: `5 O" ?- z+ |1 B, n; a // ??àì?? μ?·ó
4 u1 L7 d& X) x6 G$ y. m" o+ O for( int i=0; i<pProp->nDropItem; ++i )& f r! V7 f5 n) |
{; A, [6 g. \! V: p5 r+ R9 `1 t
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
% q4 W. e6 u6 ~! }- @
% h( z* A D3 I8 y, y if( xRandom( 100 ) < pProp->nDropPercent )
3 { Q5 ~3 r( V {
" m/ K+ h8 Q" {. e9 w if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 9 T6 v7 h# C5 b
break;
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}
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$ R/ s4 w! C: Q* _' q7 U //pAttackerà? slaughter°aà? oˉ°????2′ù.
2 R6 l& L( ~8 O. j6 l7 D* e pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ v& d/ \/ \' F! Q7 g+ m
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.! k% j* S! e7 ]1 ?" Z. ^/ Q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )9 |- z k! h/ F1 `* U. q
UpgradeKarma();
( @; K% B% A$ L, X0 Q+ I#endif // __VER >= 8 // __S8_PK
% U5 W+ k! W: W+ P- p3 J return 1;+ u. U# Y; O" o
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) o4 C" s- W9 e8 K# b) j-------------------------------------------8 U& d! ]: d! D6 Z8 \ y: g; D
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, R9 ^7 ~1 v) {7 G/ P9 B- I2 @ if( pAttacker->IsPlayer() )" Z: p6 P- G3 {1 f
{
0 f$ q% @% W/ X m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
& D; E5 |7 s( y/ i% m' t# | if( pWorld )
# o. c7 j$ D5 C& D {5 n* h7 C, m& V( }/ A/ s9 V
char szFormat[256];
8 V4 i \4 B6 c+ z7 t strcpy( szFormat, pAttacker->GetName() );: N4 y. v2 M( B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( l7 b" [( C; N, E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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