|
|
赏金系统恢复$ y3 [0 y# Q2 q4 {8 A
Mover.cpp5 ]5 Q) I/ g) S( l& D. c, G
, D/ C& H( j N5 F
Code:/ {5 x+ k; A G% e4 ^
int CMover::SubPK( CMover *pAttacker, int nReflect )( \) H5 v( @3 O; u
{: d. W% K5 U- ], H A% T; Q
if( !g_eLocal.GetState( EVE_PK ) a3 \0 _9 s& o$ O6 _% F9 B( n0 U2 ]
#ifdef __JEFF_11_4
2 I E1 Q" h. } || GetWorld()->IsArena()
r6 u% T% \' U5 a) o1 @#endif // __JEFF_11_4$ r; L8 ^! W( G, O, [
)
/ d S# @9 H7 @& H. |/ c5 ~2 ? return 1;& h3 j" ]' \. B/ N, H
7 E. @' E" C3 m# K! r- ^' j#if __VER >= 8 // __S8_PK( m% U8 g) t! G, _6 {
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 X3 K8 p9 E) l. u" g
return 1;
# h0 g/ h3 Z* I
9 D$ f- q% o! x3 {$ p$ Y if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 N3 N3 u) Q' O/ w1 i0 U return 1;8 F' E( I0 ~% W k% O; N5 ?7 p$ g
5 O$ j9 Z3 ~0 } a4 @#if __VER >= 11 // __GUILD_COMBAT_1TO12 T6 S3 X0 j: g8 N
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& M6 X7 i9 m7 c" h: y2 | return 1;
* k3 `0 B. [. s& I' r' s; S- o#endif // __GUILD_COMBAT_1TO1* l9 f) x/ b: c$ F( c7 @
; C$ X* w( \1 D% S1 E0 ^ T$ ^4 f& u if( g_eLocal.GetState( EVE_PKCOST )
( P* ?4 ^ @1 V. g" [2 ^. B1 b+ K5 m0 M#ifdef __JEFF_11_4% y5 t: O0 y3 N& `! P; y, [4 k
&& GetWorld()->IsArena() == FALSE
) J6 V H0 O0 c6 b#endif // __JEFF_11_47 m* {3 K' _9 f; g* U% E6 ^9 p1 @ V
)2 ]3 P/ E& ]- Z8 Z# p$ [
{
7 x3 R" }; E/ S% e5 n8 t: ` if( IsPlayer() && IsChaotic() )
0 a& b6 Z( H* w. v8 v4 X- |( K {* {8 e% @: H! H, @ O# w
#if !defined(__INTERNALSERVER)
2 t. |1 O+ w0 v8 K4 G5 ]/ d& `% R if( m_dwAuthorization < AUTH_HELPER )
& E7 H3 @$ C: \9 T( P4 N#endif
. }: B& l4 | | {( K( ?8 |# p7 \# A$ I4 F
// ??àì?? μ?·ó
! H6 h# Y* F* p5 L // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ); N$ o! k+ T& @5 `
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
5 B8 c# H( l7 V8 [# L int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );4 z+ H% m" ` m2 x. |; `7 W
for( int i=0; i < nInvenDrop; ++i )2 c6 `$ u4 _3 [( [: a
{ Q4 [3 c1 X- y5 Q7 A
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 |' Z5 n6 P3 e+ a break;: m/ a+ [( S0 ?3 h% V) |
}
; g# e" A) L9 X7 L( J2 n) z$ G
# ^7 X6 Q5 m- t // - à??? μ?·ó8 M3 W {7 [$ N% Z" [: R
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
% d" A4 r' s9 d% O; Q. x4 z: ~" N( P for( i=0; i < nEquipDrop; ++i )
0 k7 P7 V+ O; d7 ~' ~8 m- d. H {
& D; R' q4 z/ @! s if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : ?" D" i" A6 Z/ P2 e
break;
- d5 t( t) u( x ~& }8 @3 O }
: m6 n! n1 C7 U* h2 I0 I! a8 R }
* V) d5 x4 W' l$ k3 i; c }
2 C& L" M9 x8 ~ }8 W3 u: H8 L7 M; h6 `' H
* m: x" @) N D& L) c# Y. ~
if( pAttacker->IsPlayer() )& F: {& h: Y5 N5 [$ P* h
{+ o6 ?; O( r$ D6 w4 b0 |
m_idMurderer = pAttacker->m_idPlayer;. b/ g! l4 s* d5 F. E& K) q$ {
7 ~5 d Z& d7 U1 G% T
# |. t6 Z) }" ?, m9 n1 c
CWorld* pWorld = GetWorld();
! M9 O3 i1 c2 J, b( l if( pWorld )
) f2 J ^# h/ h& K: y {
r0 L" f/ I x+ o char szFormat[256];3 c" R' O0 C, Y+ N* _) o9 J
strcpy( szFormat, pAttacker->GetName() );
4 }- E9 J! Z' B F; R$ }+ G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* y* L, {0 }/ X% x. ]$ d g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' W( G# I! f5 m8 m
}
: X) z) R8 {+ {& `; a3 F( f. g3 Z }
, _+ k8 l# }6 q; w3 Q& C6 q; u% e f; g$ B3 J6 E1 c) m
if( !pAttacker->IsPlayer() || IsNPC() )
* @" m. y, r$ w% M0 g8 Z/ ^ return 1;
" H) k/ z. l, k: {' X* _6 V( A; @( W+ j$ J$ n3 D: y
BOOL bAdd = FALSE;) }& G. p9 T. L* `3 B [7 F e
if( pAttacker->IsChaotic() ) // ???à?ó??
" U5 _ `6 u+ V6 i& S+ @ {5 ?( V0 h+ b* q4 S7 |3 S
if( !IsChaotic() )$ Y: s& ? L" j# z0 m
bAdd = TRUE;
* m* L( o8 I" ~4 w }1 Q/ d! x1 }6 |; o
else // ?????ó??, èù???ó??8 Z7 H x& O) |0 L
{6 Q9 {! i/ w* U
if( !(IsChaotic() || IsPKPink()) )* J. }! ]) M8 r* h4 x( y: w! W+ Z2 S" O
bAdd = TRUE;+ F) |; |& O! R$ z, O0 M
}5 H1 s5 ?7 \8 x) o4 I7 e/ Z: F
" F7 t" u8 n# q B /// ???à????, ?o?aà? ??·ááü, |0 ?) e: T9 {( H$ h" w! s
if( bAdd && nReflect == 0 7 I" d# l4 ^: Y4 b4 A/ a. o
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
0 Y1 J+ Z o7 P( T5 e7 G0 a1 D {9 B" V5 X4 u. S+ \
if( IsPlayer() && pAttacker->IsPlayer() )
$ L9 S" p' p C {+ d( O2 u- {4 j7 x: [: w; F4 N2 r
if( !pAttacker->IsChaotic() )1 @7 M5 H+ N! o) ], J' C
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );6 c. D/ |* V) \" H& Y3 N3 Y X
CString szSendMsg;
4 W5 C1 V# r. l4 G1 { szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );& X/ B; F) j2 n5 P8 N
((CUser*)this)->AddText( szSendMsg );) D; w' C4 M" U) L9 k: W) a
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
% A" Z* P4 d; R2 I; b ((CUser*)pAttacker)->AddText( szSendMsg );1 K* v! V4 t$ t3 o$ Q- A; O
}- J$ S+ C8 E2 W+ l
" l" @$ @! [$ J5 H) _% u
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
* k& ~ b. j$ l( N ((CUser*)pAttacker)->AddPKValue();
& ~1 e' b" i) L: `0 S pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
& b' s) X, V$ k( o/ f& V0 W S3 Z+ P; A7 t g_UserMng.AddPKPropensity( pAttacker );
$ {# Z% g6 E1 k+ X9 q2 ]: w g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
Z% A7 W2 m) R% h#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
3 f# E# ~6 s5 {#ifndef __MAINSERVER) v) a9 X* ]; C8 o! m
if(!pAttacker->IsPlayer())& f( S- `7 ~! k% [
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );5 p- R8 b% ~% r2 G( Q) F
#endif // __MAINSERVER
3 f' X- g+ V Z2 b ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ c/ r8 d4 l& C/ D7 S#endif // __HONORABLE_TITLE // ′Tà?
# y7 D- v( M( b* ~9 R0 ? }# @' L1 v# F$ L3 u" W# U
#else // __VER >= 8 // __S8_PK" t9 B( B$ J; q/ a6 ^% m
BOOL bChaotic = IsChaotic();. Y W) O7 a/ V( |2 @
, w% U8 C+ p# V. y- H8 ^ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 ]0 K* ]5 V7 j9 Y
pAttacker->m_nNumKill++; // ?3?? á?°?
" X. I1 _& x! X6 s. C- P8 _ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ m; g2 q7 e0 L# L! I
$ ? {$ q: [6 p) w2 @ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );+ U( V( Q, u; R
if( nGap >= 80 )# q+ m c: r+ d+ J' s: e
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
. C6 o) l; e5 A. t) i7 \% ]; r ?, q0 G( ^5 O$ i% e/ ]! o: j6 f7 b
// o??ó±Y ?3±?±a?| ??????′ù.
) L8 w7 j# k: U3 T4 o. V& g CWorld* pWorld = GetWorld();
" M2 }% p: J* q, s! h! j if( pWorld )1 W/ K" c* y3 Y! x) O/ w
{
5 U- o4 T6 ]; G" D; E) b! B //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."* N2 i" T1 U) @5 y/ a! B0 r
char szFormat[256];( n4 _$ a5 [3 g" n
strcpy( szFormat, pAttacker->GetName() ); X5 V/ K C: \3 }& b1 B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
N4 T" ~0 e2 [, T% m g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );) w$ _7 H7 Y! \
}
; G( I6 c( M' }' L
) }: X# j. W8 F( F if( g_eLocal.GetState( EVE_PKCOST ) ( ^7 P% m3 M G# D/ x
#ifdef __JEFF_11_4
% N7 c" b7 ]; q& f- B2 e" { && ( pWorld && pWorld->IsArena() == FALSE )& a$ M2 t; y. U+ L
#endif // __JEFF_11_4
, b _# ~$ d# n- P! o )
6 P: \* S2 l6 ^- \! b% ]) h {+ z7 [# s2 |3 ^9 W4 S- a4 C
if( bChaotic )
5 C: Y) c5 Y* K4 y7 x {
& _: L7 U/ x5 F, T0 c #if !defined(__INTERNALSERVER)
1 b1 z8 o w' n/ S; T( t/ Y4 w' q* l if( m_dwAuthorization < AUTH_HELPER )
" x9 p+ C# F: Z+ C5 V; _ #endif- W7 l$ q) [; Z5 l6 h5 X
{) B1 R3 o* p1 c2 W/ Q( U0 m
// ??3?μ?·ó
5 G% ] g+ e; t( n KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 }; l1 x: F- @5 D! x/ V float fRate = pProp->nDropGoldPercent / 100.0f;
3 x5 _- n$ k( {% A# j m6 @ int nGold = GetGold() * fRate;
4 h W% C, f8 v1 U+ ?6 ]3 d
3 X2 [9 f, m; J* v* A2 Z if( nGold > 0 )( T' P) R* L+ G' u+ {. R
DropGold( nGold , GetPos(), TRUE );
5 U8 z- ?% i! @+ m3 r. w* ]
+ M& B! f9 P! E7 w // ??àì?? μ?·ó 6 l! `* x5 l" A: J5 |( V
for( int i=0; i<pProp->nDropItem; ++i )
i( X0 V/ x, d5 h* B$ S {
* M& y: `( c- \; B& F, ] BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% O$ {6 {) E+ Q7 u$ y: D
5 n6 D2 a* @4 G B# ^# i/ {6 n
if( xRandom( 100 ) < pProp->nDropPercent ) / ?: n" c7 e g1 k- b' ^% O0 z0 g
{
0 x0 F5 p/ ^# E* w! H& B if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 5 a. z3 S A6 g4 b7 {
break;
+ @6 U) h, q% Q9 B4 p, E1 N) w }
* u( G! v N7 l0 q' _' C; | }
7 b B; f8 C; n% J/ p }
, ~7 t7 _6 Q7 \! ?* B+ X } 5 t s# y7 Z7 a% ^/ D' `( F
}& i/ G" Q0 F9 p6 Y: e8 K; @
9 t% p3 W( ^- a* ^, u5 y //pAttackerà? slaughter°aà? oˉ°????2′ù.4 Y& h9 {* i5 d/ g
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
8 Q1 N& J. f3 u* w6 n% C/ _ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
2 `4 P0 j" O: x/ @2 @ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )2 |4 J* h4 Z9 j5 A# \
UpgradeKarma();; x1 x. q2 S* k$ s
#endif // __VER >= 8 // __S8_PK, g( B' \/ W, ~1 k
return 1;
/ L, ^, h6 S5 i$ |} s( s' T+ T6 C( s. R) r: R- x6 z
% m# y- V) { `1 t y3 N$ o# m k
( K" f4 ?. \: u) H1 t! v! j
1 A1 p' N) y f+ F6 b2 X5 T5 W# m' y# y1 z
( `" O& H, P# G( t% u
, s& b# ?8 [- q7 T/ ^-------------------------------------------
. V+ z% y" p* j7 V
) _+ p1 \5 L7 g* F8 t7 ~$ A
# i2 I; o) x( f/ r N if( pAttacker->IsPlayer() )
2 ^* \( @* @+ n% r( ^7 u" X6 Q/ B7 l {% E. ~+ Y2 t; I$ g( y
m_idMurderer = pAttacker->m_idPlayer;) U# E5 ^0 L1 w1 Y# r8 t
; w; y2 w2 |8 d+ N' u
% g: N! ^. r, \7 r CWorld* pWorld = GetWorld();* ?) F& Z1 y6 P" v, ^
if( pWorld )5 j# Y2 o( p4 u' r0 e( w
{
- u0 J' O) o3 M& d G$ x char szFormat[256];
; e2 v/ K. ] i0 T strcpy( szFormat, pAttacker->GetName() );
: y" M2 A6 e( D% _- ]! S! j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 N4 e' W# K$ l; k
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 G# M" ~5 |: L, l) k7 B }
+ g7 R' @; _/ Q; X5 r- P }
" Y. T( S7 S! Q9 I [
! @) d# V+ P5 b+ w6 d0 { |
|