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赏金系统恢复( x8 C! n( X5 c* u' c0 E
Mover.cpp
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Code:( B# a' r3 m1 m. Y( I% ~
int CMover::SubPK( CMover *pAttacker, int nReflect ); B& k" L: [$ b( H
{
$ u7 _4 [; Q. r7 e if( !g_eLocal.GetState( EVE_PK ); `5 I" P3 L4 ~2 ^
#ifdef __JEFF_11_4
; G d, e! r- A || GetWorld()->IsArena()
/ J+ i8 p: d) |+ ?* x# ]#endif // __JEFF_11_4
, o% [6 }$ r+ F: ]' H+ U2 x )
) `9 \: j+ i4 l' k% a return 1;
- h! @( R* P3 D/ e9 ~) F, d' H8 C# y
% Y/ y( H; c( L- |% f#if __VER >= 8 // __S8_PK
- W6 c% v6 _! M& D6 [ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 E% a6 ^0 K* k+ C& [
return 1;
$ m( M4 |; i; Y q+ G8 J1 S
. [8 m4 Q' ~3 {; f if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( B& q* q0 \/ C return 1;0 S z& P5 q9 b& J/ l' ~
: e8 }/ y% J" o: Z; c
#if __VER >= 11 // __GUILD_COMBAT_1TO17 P& |) t. f* J
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )* U) u1 a& I' s P
return 1;
2 Z3 H! f; A5 g1 e#endif // __GUILD_COMBAT_1TO10 z2 N9 ~% j; j; o. ^( g4 {- u8 M
. j6 v1 R# S& p) f! e
if( g_eLocal.GetState( EVE_PKCOST )
$ ^$ a- j0 s% B/ P#ifdef __JEFF_11_4
) f& q; Q8 _8 ]. Q" B% N+ I, ]% J && GetWorld()->IsArena() == FALSE* z+ F S" j9 @
#endif // __JEFF_11_4
0 E0 c/ P" D0 g9 I0 t! [ )
3 e9 e: ` Q' w; _2 m {0 H( j) z( H# P: i, V' P3 {
if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
6 t5 M5 x" ^+ r: [7 f if( m_dwAuthorization < AUTH_HELPER )
$ }* b+ a Z8 i0 n& g1 e% _/ w#endif6 k* F- ^: r" U% [6 B0 D
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// ??àì?? μ?·ó
% E" A% P: { b# T* q // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )3 n$ S2 E% C+ W w# Q7 M
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
: C- {2 S9 T/ U z3 u5 c int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
2 H7 `% k. W' o: E6 X4 K for( int i=0; i < nInvenDrop; ++i )
: q$ ?3 q. H) e: r! }4 N1 z0 Y2 L {% u8 H$ w/ }9 W0 N6 i3 l9 ?
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 9 C9 K0 j9 Q. Q
break;8 k+ R) r1 X! c1 D* R. w0 k6 G% J; @
}
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// - à??? μ?·ó
( x8 k# C* r( W$ Y- X+ t/ Q int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
}4 T, w( R" _8 ~ for( i=0; i < nEquipDrop; ++i )/ z9 U. A9 E! p
{
) p6 e, f; A- v& O if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : G/ e: |% X% H2 x. o
break;
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}
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# ?% c& `( X. N( ]" ?, M7 B if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;0 S. p7 g3 I! v' R
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CWorld* pWorld = GetWorld();( j4 D2 F% C7 d7 N. |4 _! D
if( pWorld )9 } ^$ {) ~7 d1 u
{
) ~$ B0 Z, G f& J9 @: a# x char szFormat[256];
% N; [) }6 @ p strcpy( szFormat, pAttacker->GetName() );2 k, V: C2 ^6 d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 [$ Z; J6 O) Y# b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 g; V& h% E! m" x3 `, C. Z }
0 {5 j) Q- [- r }2 s0 c. s+ U) z3 M& V. q) i& M* Y
8 X( n' b& W& |' c. D; w+ k( F$ n# ^ if( !pAttacker->IsPlayer() || IsNPC() )
* |: l! r/ ^5 T( S, P8 k+ j3 d& N return 1;( j" h4 ]' `9 h( T6 U( O
8 J; X; w; g5 u1 j% p6 q BOOL bAdd = FALSE;
7 ?5 F5 T. @& V if( pAttacker->IsChaotic() ) // ???à?ó??; _# R, k5 H k8 n0 R7 R) P
{/ P3 L* R( ~/ y9 q
if( !IsChaotic() )
9 t$ n4 y; l2 G! V+ Z8 R& m bAdd = TRUE;
2 B& o+ H' e- j0 d% ~0 k( w* W* | }
% Y% a) e; @4 _. f$ n1 z6 u( {+ ~ else // ?????ó??, èù???ó??
3 @/ f, T! R2 c" B {
8 W! k" c0 p1 a5 j if( !(IsChaotic() || IsPKPink()) )
8 k2 R1 o0 z8 i) D2 T2 j bAdd = TRUE;+ f' s: k$ H @+ n+ g
}
* k/ v$ a6 m4 B' k6 ^/ F
% q/ _# l" X5 @6 ]; w /// ???à????, ?o?aà? ??·ááü
' _ X7 A% A3 |; a5 ~ if( bAdd && nReflect == 0 4 W+ ^7 o" K7 U7 _" o+ i( M
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
% i- e2 j: |+ ^" N! E {4 j( o/ ]5 Z" H2 k' @
if( IsPlayer() && pAttacker->IsPlayer() )9 D- d, a# |% }/ d; |( i* p
{
' e! `" E% U+ ] if( !pAttacker->IsChaotic() )2 D! j( i* a8 W& j! U g2 M; \
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );! n; `) U. v! @/ Z- v7 a
CString szSendMsg;
% ?% e/ T8 p# C2 I( {9 L/ M9 }' M szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );, U5 Q) |- k% s4 ]6 o+ X$ ]) J
((CUser*)this)->AddText( szSendMsg );
3 Y$ T6 k0 t }. e szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );8 Z/ I; B: a3 A0 [1 `$ c
((CUser*)pAttacker)->AddText( szSendMsg );& f9 c6 t6 K# k7 w3 i( R8 J3 R
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );, V s1 I7 T* W% ?8 B# O( y% f
((CUser*)pAttacker)->AddPKValue();7 K- F) [. S5 e1 u5 y; q$ d
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );4 a) a: \% t: Y# D; m) d
g_UserMng.AddPKPropensity( pAttacker );
0 L* m1 e) j& z* Y g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );9 i' m, j3 t. C. M' ^ I5 U
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
1 j# @/ |! L0 L/ X#ifndef __MAINSERVER
, ^6 i( U8 y/ r& l. Bif(!pAttacker->IsPlayer())
% l' H- e) U8 a2 `8 G: { FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );3 v/ n, P! C0 ~, Q
#endif // __MAINSERVER# P" K7 |& q8 e& t
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);. Z B2 j( a+ U$ b, o$ ^) j
#endif // __HONORABLE_TITLE // ′Tà?
5 H5 M) i* T5 d# Q. G( W# i }5 ?: \! y. ? Z' q' J
#else // __VER >= 8 // __S8_PK
3 Z* q, ^" z( M7 p BOOL bChaotic = IsChaotic();
, ~% `9 {5 K) h
9 ^) E9 }3 R. A7 t4 g7 `$ | m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
& v3 z" U& K3 S5 q pAttacker->m_nNumKill++; // ?3?? á?°?
# i& X* @$ B/ O# E) d8 [ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.$ I7 i5 s& q0 f% o8 o- j" B1 W
5 o0 ]$ n O9 a) r* r
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );% X; @. L& I, Q: w$ ]
if( nGap >= 80 )
. K2 F' Y( s5 [ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
' y+ f; l+ C% p1 N1 Q: s- {& {0 D# i: Q8 C1 v! O7 g/ Q1 }* l
// o??ó±Y ?3±?±a?| ??????′ù.
$ J# Y$ }+ O: w6 e CWorld* pWorld = GetWorld();
. H1 [" ]6 z1 ^. ^# E; \8 P if( pWorld )
/ A$ t7 z3 E7 ]2 }: B {
0 [& o1 E, j/ K //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 I: _% X+ \- ?& Y7 k char szFormat[256];1 q8 H3 A( U0 P4 T; R
strcpy( szFormat, pAttacker->GetName() );
[3 O0 w7 Y4 H- d- v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" N( U5 {! i1 N2 a5 H% ^
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
@# r; c2 C1 h( d+ y A7 @ }# K. Q9 _ ]1 i/ w" b* e
; k! l/ N# W3 K2 Z) {9 s if( g_eLocal.GetState( EVE_PKCOST ) 9 n8 q" y) I$ a4 p$ P; W$ t' U
#ifdef __JEFF_11_4
6 n( J6 x5 }3 d- \/ I* ] && ( pWorld && pWorld->IsArena() == FALSE )3 U9 `) J2 u& D- N. Y# O
#endif // __JEFF_11_4; p0 `; k0 j; h6 h' w
): E z& u8 H$ M" F: A! a
{# S" N; v/ @' x. ?
if( bChaotic ) - K q1 r d5 g
{
. D u2 X; e4 s; h' T #if !defined(__INTERNALSERVER)
, f& q: {9 C0 f0 G" [5 r+ B5 J8 r1 t3 _, n if( m_dwAuthorization < AUTH_HELPER )
2 K6 N. |! H9 S) e1 g, I0 R #endif
0 K9 H3 v0 k. \& E6 s7 n& }; f6 t {
& D8 P6 p! A: n3 ^" p' V' [' F // ??3?μ?·ó + R3 ?4 ~( o$ R, ^; b: h, m( x' U
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );" v$ X( s* S, e
float fRate = pProp->nDropGoldPercent / 100.0f;- I0 ?# W/ u! w# U0 Q
int nGold = GetGold() * fRate;, u+ x, d, C# Z- z; P+ z
\. c( Q: Q: |& [! `: G
if( nGold > 0 )
5 ?( l7 j' V U1 q DropGold( nGold , GetPos(), TRUE );
8 ^3 q& b& V; x+ ?
' j7 X- X) c3 T1 m4 M3 m // ??àì?? μ?·ó " z3 Y; O6 R$ d
for( int i=0; i<pProp->nDropItem; ++i )
9 Q9 C& U; I: H9 E1 n {5 E7 O8 A: F4 @) i- |3 @- ?
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.2 s/ Q" L7 [4 B7 U6 G8 A) l
. s5 Z6 p$ d+ M if( xRandom( 100 ) < pProp->nDropPercent )
5 {- C9 E$ K2 |0 j {
5 H; [+ J- b/ ?0 y( n if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ' [8 L$ F6 o8 D" L" d& N
break;
5 T" s& ^. M% j: M- ~ }
1 P) S5 ^! o. t+ E# M* c* y }
h5 T$ K' G6 `3 e/ b# [& J }; H7 ]* t* s9 _8 { a" J7 {
}
+ j4 A d; Y: x3 |2 N! q }
+ b! q5 L, ^5 W- }3 F
7 z k" }1 |: ~) Q- | ^0 A //pAttackerà? slaughter°aà? oˉ°????2′ù.0 }/ s3 W% t7 K- i4 l0 _
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 \8 Y, [- C! y1 p, U // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
8 R9 t$ R: y8 W( [/ T if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )" v' L# w, p+ V- O* K
UpgradeKarma();
+ K' h9 E/ K+ o& a7 E" @#endif // __VER >= 8 // __S8_PK$ d5 }4 u6 a$ B$ y$ X; O& n L
return 1;5 i: a% P. `( P$ x8 C' _- _
}2 D6 s) s3 ~$ J; q% j
# B* h7 n% D/ I$ S
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+ i; @* H. b' ^/ T; g3 ~
-------------------------------------------
U/ l) [ x7 U- G, U! [ ^9 \: O0 A; ]
s5 ~) r( q% h if( pAttacker->IsPlayer() )* h$ h( B5 n) l, V( T
{
1 V2 F; s, _$ D: ~ m_idMurderer = pAttacker->m_idPlayer;0 \: e/ \9 T6 d b2 ?
4 u* b& K5 a& l# ?2 G" z
5 T% S C2 u1 U0 f, f+ F, F CWorld* pWorld = GetWorld();. U+ z( U3 M9 }9 Q4 h
if( pWorld )
6 w7 i0 |0 j; z* [" H2 A! G3 o0 F {
, C# l2 ]8 c6 P9 }: \ char szFormat[256];9 X% m( B: p3 j- d: {, i
strcpy( szFormat, pAttacker->GetName() );
) \/ s T) B, I) ]1 l- X m7 E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 }7 s% P% @! b) y* f7 O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
# J0 L9 ]6 H+ q+ E- Q2 V `9 J' C }
8 M9 b9 e2 A% \9 R* t" L }
# v6 q% Y0 \3 F. N1 @& R" w$ F1 C3 d4 h f$ v
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