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赏金系统恢复 g1 X% y$ K- d( {3 W& _: l. l: n
Mover.cpp
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: |- ^7 h) z0 |1 R3 JCode:
3 D8 s ?! c$ ~& R' F7 \* Gint CMover::SubPK( CMover *pAttacker, int nReflect )1 ~- E0 z; i/ s3 A: k c
{) ?' m) x5 c B5 n: r
if( !g_eLocal.GetState( EVE_PK )
! `1 w( J& Y4 K3 r* G#ifdef __JEFF_11_4, S7 k: {6 g5 ^/ k+ p
|| GetWorld()->IsArena()8 r% F* d$ x- T4 T) m& A
#endif // __JEFF_11_47 B5 F$ a, |1 N2 o
)
u2 s# J ~( N1 y0 |. j9 U return 1;
& O# q a* B- x. q8 e$ ~0 ~' I, v* y# C# Y5 R2 |9 M
#if __VER >= 8 // __S8_PK! c: s& U+ |8 d n$ n9 x
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- e% h M5 q5 Z: y
return 1;: Z) {3 I8 }/ J7 B' W
4 j- D8 a. ^9 i5 c* H* ^
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# O# p% J0 F: u return 1;* r s( }$ R8 z+ P
$ R3 y$ d% J# T9 L* X! y& K#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 b, \5 Q* B1 J/ V if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )$ u: h& G6 t. U7 T/ _$ [
return 1;" F' j, ]" H. G# f& Z( c
#endif // __GUILD_COMBAT_1TO11 w- ?7 c$ f4 R) }% o3 L( n# t
, l. X) D" K6 Y if( g_eLocal.GetState( EVE_PKCOST )
# D7 h: { g* r#ifdef __JEFF_11_4. Y7 a* m' F1 h& j; L4 e
&& GetWorld()->IsArena() == FALSE, z1 I c0 Q9 {" Q; U
#endif // __JEFF_11_4
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{
: ^+ a# d& N8 T+ W; R% X if( IsPlayer() && IsChaotic() ) 1 A% O3 \: N* l# E& _+ Q0 l' Q
{
9 r. X! m: B! i% q/ s#if !defined(__INTERNALSERVER) ]# H E5 ~; a- b$ k
if( m_dwAuthorization < AUTH_HELPER )
% c( ~% Z4 |( S0 o#endif
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// ??àì?? μ?·ó ! H; D0 D* P8 w# _2 l
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 B/ m; \% v4 Q# K
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
W- w" _9 Y7 N' L% L int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );3 K$ W" v! U2 G! O
for( int i=0; i < nInvenDrop; ++i )6 C, t( ]7 z" n, y! r- ]
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ' w2 V5 U& V1 e9 U" o7 r
break;7 Z# f9 J" T7 M' z' U& A4 P
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// - à??? μ?·ó
0 `6 T x: ?4 M, l- B$ L# i int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );) h' u# i/ e5 T) F$ R
for( i=0; i < nEquipDrop; ++i )
0 d$ A+ v9 N7 _' K) F5 f {
# _% |) D1 K1 A. w: U7 Z( ^) D if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
8 C- D- }' v, G+ O9 Z; K break;! J5 _% C" V& a; P) O4 q6 D$ N! W
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}
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if( pAttacker->IsPlayer() )
# U1 B1 ?9 @7 m9 i5 N {
8 @ \4 B p6 N4 n2 A m_idMurderer = pAttacker->m_idPlayer;2 M" U9 g9 H$ ?1 j$ x
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0 J- r) R0 ]! ^5 L. i$ m( V* ^ CWorld* pWorld = GetWorld();
; n( Q8 [8 A( I2 q if( pWorld )# ?/ ]5 n7 `3 v6 c$ f" v i
{: d3 X/ R6 X7 W% u+ @
char szFormat[256];
0 E4 G' L% X3 \+ P) L strcpy( szFormat, pAttacker->GetName() );1 c" o6 t0 g: s8 h8 j9 t6 R0 I
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 w+ _5 H1 a8 S, t/ N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )) t1 p: S: ~: F
return 1;2 {" O! A8 g- z* l) h9 s# i$ I
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BOOL bAdd = FALSE;
8 e$ x7 o) H6 W# w if( pAttacker->IsChaotic() ) // ???à?ó??# |6 a6 j$ Z) f( G
{
+ \/ o. [, S* J if( !IsChaotic() )* c, }( ]. f% a% l0 C8 G
bAdd = TRUE;: I0 g7 T/ m5 P& n4 u+ S6 O
}
' @( ?; x: U0 M else // ?????ó??, èù???ó??+ E3 R: L+ ]9 K" S! H
{
* ~- a! y5 a0 @* l if( !(IsChaotic() || IsPKPink()) )3 h8 u$ s$ L# C0 g! z
bAdd = TRUE;! {+ x7 R. Q, U7 ]& @+ ^6 `
}# G& `# V2 R# b/ B0 q! M0 o
3 B! i# R' l* D$ @8 j7 R( N /// ???à????, ?o?aà? ??·ááü+ x' Z G( \ l" }; _
if( bAdd && nReflect == 0 / {" h" {& _" P, [! m' q9 m9 {. m
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
; Q" e/ ~/ K; J1 W {
% \8 |1 M% k9 s) ~' p if( IsPlayer() && pAttacker->IsPlayer() )# j& i) J5 i5 t( G! u
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if( !pAttacker->IsChaotic() )$ r; l/ x+ O- Q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
9 J) j1 @3 t1 x' ~/ o CString szSendMsg;
6 U+ M& U* `# V/ c5 M' B9 _ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! g( m$ U' D8 ^" h( ~ ((CUser*)this)->AddText( szSendMsg );
4 P2 E1 E& m) b. r% e szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& m" b: f3 J( f8 `! v6 F+ i3 O ? ((CUser*)pAttacker)->AddText( szSendMsg );
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6 Q5 M. q" s5 k pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );* M! i+ \( S1 p: g) g$ z
((CUser*)pAttacker)->AddPKValue();4 U$ @: W" @/ ]8 }$ p
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );) W* ~! J3 S8 P
g_UserMng.AddPKPropensity( pAttacker );- d) o/ f$ ]2 r. T' i. r
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. N1 L9 Z5 @' z* N. { w7 e) E#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* s1 v; Z- K. K) ~9 D2 V#ifndef __MAINSERVER
; n# A( ^* K6 B+ e- Aif(!pAttacker->IsPlayer()); p. ]6 l4 [' v' I
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );- }; k0 l/ J) r0 Z( H, z8 n% J
#endif // __MAINSERVER
7 E: R6 z) O5 Q: A8 i- C ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 C7 f& J# `/ v2 N c
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
. x6 f$ j* i9 B# T: R! I% z* ?. w BOOL bChaotic = IsChaotic();
t! `- ?9 ? x$ f, k7 j% j1 T# R. {2 `
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.4 q: l3 [7 I. [, L7 P7 z; @
pAttacker->m_nNumKill++; // ?3?? á?°?
/ f( x: L3 @4 ?6 ^! g1 H, a (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.' V1 @7 y" d8 A' V
( V1 X9 x ?* ^5 U' u int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );7 i: b4 Z- x! h. K
if( nGap >= 80 )0 @* t' g' u. V9 f6 o# w Z
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.( k6 J! T# n* h. L7 ~3 j4 ^3 k+ A2 `
CWorld* pWorld = GetWorld();4 d* Q+ p% R( g' U# C. V% _% B
if( pWorld )4 O# g) [* {# k) y
{0 W5 t' z0 Q& w0 b& S8 u4 n8 W0 A
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.": S! e4 u6 L2 Z$ F
char szFormat[256];# L, o; D3 R0 H5 m
strcpy( szFormat, pAttacker->GetName() );3 [6 Z0 F& D1 E1 r: }* a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 w5 Q7 W( B2 G4 b+ i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
6 L! e1 u% A/ J" y3 \% C5 p }6 Y9 Q% r/ {& I6 _2 }$ i- }0 ^
" u4 x- S* g1 }% T8 P if( g_eLocal.GetState( EVE_PKCOST )
$ x* `9 e0 }" F% b) n- |#ifdef __JEFF_11_4% L5 M8 `' S! W. @ r
&& ( pWorld && pWorld->IsArena() == FALSE )& q4 T% r/ B6 M: ^ j+ _
#endif // __JEFF_11_4+ D" J: G# s# k' q9 g# q+ ~" H" [) r8 I
)
# c& j9 n) M7 F0 a+ c( X {
. f- C9 `& @5 A: X" R; Y if( bChaotic )
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#if !defined(__INTERNALSERVER)) j, y- o/ {) r& C1 ^' o0 G
if( m_dwAuthorization < AUTH_HELPER ) ]! E, i# r" D6 a& e" O5 n5 G2 W
#endif
+ A1 k0 s1 ^) B( Z {
$ _/ ~3 z3 V" E$ k; ` // ??3?μ?·ó 6 p; V: Z$ T+ q) b) p1 Z* F% O
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 M( n8 w/ X: r/ E4 L3 B( P float fRate = pProp->nDropGoldPercent / 100.0f;
3 r+ q) P8 E; n' M6 l0 Z3 e int nGold = GetGold() * fRate;4 p! f3 B c% a$ F/ k9 k+ Q/ _
! p1 H) U# f, w" v8 I0 v0 d2 W
if( nGold > 0 )
5 \( G( N0 ~" b/ ?' i DropGold( nGold , GetPos(), TRUE );, t+ ]9 o) o9 p' T$ `
1 ^+ R( E* R( {+ \1 s$ p
// ??àì?? μ?·ó
: `! L' f, R3 p4 @3 @ for( int i=0; i<pProp->nDropItem; ++i )) u0 @6 M( W# f: i7 ?, K) R0 u
{
0 b4 G7 C$ @6 n0 W/ G7 u5 L3 X BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.- Y9 m+ [2 @% f: p$ B+ z8 g
6 B+ C6 D9 V6 m/ n1 c if( xRandom( 100 ) < pProp->nDropPercent )
5 G. S& e+ R& G, Q. w. H' o {9 a- p' Q: B. N7 {% h/ d
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
% n' g+ [0 ?0 s5 ~2 O+ C. n/ J break;8 S' z# x* _! n6 T1 r1 Z# J. O
}+ R+ @0 [0 E6 P/ }* o
}+ k! D! y% f# h4 I, {
}
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2 ^* B N2 U ` //pAttackerà? slaughter°aà? oˉ°????2′ù.
3 I( F; d7 c. |) \' r pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
* j& X. w: g3 ~, ^ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
% N5 g& P6 a3 E& A" B c' S if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )5 p7 @6 P: v9 R* A. P* C# ]
UpgradeKarma();
: J# N/ l5 E+ S#endif // __VER >= 8 // __S8_PK
5 D. U9 C! n1 O ~( A9 E return 1;
$ I1 b* w1 q7 v. U& z" p. b5 P}9 [' p# G0 Q7 y9 t! ~+ r
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# }( \0 [" }7 e6 P' i: A# a4 y3 _- o1 \
-------------------------------------------
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if( pAttacker->IsPlayer() )# I( ]1 t% B6 j- o2 G$ C# [
{
' Y$ r8 P6 |6 X m_idMurderer = pAttacker->m_idPlayer;
" V$ J; M5 _) ?' ]
* S7 i. i J& [& n7 t9 y$ o6 j( |% F
CWorld* pWorld = GetWorld();
2 {3 S# ?1 ?. _2 N/ B if( pWorld )
2 u4 E8 m" Q: b. v) u {( f8 I2 n3 g1 v. H" O
char szFormat[256];" B! K0 e/ ?& \8 r
strcpy( szFormat, pAttacker->GetName() );
) Q9 M% h& u+ C$ `% e' C: | strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. k$ @. F8 [& ^$ C0 ?( L
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ r: p, [+ l" _, Y
}
+ s1 e, |3 ?( ] }
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