|
|
赏金系统恢复
) F9 i& R$ u9 c- W& H1 Z2 gMover.cpp0 a, y) C8 C8 _& b- i7 X
# Q2 e2 M( D2 Y A) m( ~$ _
Code:# s, [4 ~. B W2 N+ e3 Z' s
int CMover::SubPK( CMover *pAttacker, int nReflect )" i; ]/ B# M/ `
{* |; A, ]+ K# m" N3 ]
if( !g_eLocal.GetState( EVE_PK )! o1 ~' \* h) G2 \. N9 G7 g& x
#ifdef __JEFF_11_4
) |% o( X' ?, g" [1 f* A, V || GetWorld()->IsArena()" Q$ f: b5 x0 {" q" v5 a9 x
#endif // __JEFF_11_4
* Z: l3 t4 M( W8 x' h )
+ j% b0 o& N9 D _- `$ y return 1;
+ R8 A" K; x N5 Z
0 P, Y" [6 x, k1 x' C: q#if __VER >= 8 // __S8_PK N: f( w \' ~9 n" B& ]+ ] Q
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( Y- L! ~, ?$ [$ A! } return 1;
( W1 L" g$ H/ z5 `3 A% @9 z+ }, O: C3 Z! t* ?- t- r5 z
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" x0 `% _8 M: z+ C* y# v
return 1; H% N8 z# {: o: ]
/ o+ P4 }$ q: f
#if __VER >= 11 // __GUILD_COMBAT_1TO1
% }! A- n: @/ z- k5 W9 c6 c if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )1 n5 Z2 a: q" j) B8 [ }
return 1;
1 `. h( z3 W1 s& o) z#endif // __GUILD_COMBAT_1TO1- @$ I6 u, D& `% o- Q! _
+ d7 I* o# o( i( z' e3 ~5 h( V
if( g_eLocal.GetState( EVE_PKCOST ) 5 b _* T/ P( [
#ifdef __JEFF_11_4- }+ O3 g! I& o6 P3 V, g! M
&& GetWorld()->IsArena() == FALSE c* m/ @, r- m, S( ^! j1 z, v
#endif // __JEFF_11_4
+ I; T- D0 ~. f5 Z1 b; C )
) q8 T! c: o& F1 }/ I3 @ {
" O8 w3 s1 y* D if( IsPlayer() && IsChaotic() )
6 |$ e) v0 |& W! h2 { { ^4 X0 Q) u8 Z
#if !defined(__INTERNALSERVER)
( p' o; k/ H6 l7 E) c; O: o if( m_dwAuthorization < AUTH_HELPER )8 y; s: L% p: S0 w" L$ w
#endif
$ @+ b9 t( _6 R& z4 X$ D {; \" f9 D0 C! J: r8 m' ?4 f2 S
// ??àì?? μ?·ó ! F4 V" E; i% E5 N- k2 V3 u% R9 m
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )- I! d5 \& H2 l. [
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
) v. m* C% I4 u0 M9 Q, T int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 k9 _ `$ J7 j) j% D) |# j H6 A0 ^) n* \ for( int i=0; i < nInvenDrop; ++i )
6 N" \1 J! t! T; ]0 d/ u" C6 S, |' D {* _9 S; N( j7 p' O2 G+ g+ `
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 4 B4 ^9 b& H, p* `" v
break;
. V1 T/ z8 E, I% f' E3 ] }3 Z; K; |7 i- }8 @# @$ ]% z
z* `, q2 Z9 @( G/ H // - à??? μ?·ó
- k2 _: T0 m. M- p+ P2 I) T0 c- |! X int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
2 W7 m( I0 @% ^, n for( i=0; i < nEquipDrop; ++i )# y& n" R2 U, l0 j7 s+ j% Q( i
{
- q9 X; C# `1 H8 v/ L0 Q6 i if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 1 U- k) d" B9 s5 w' K% _
break;1 W" T* m; X' ^& t5 g- k
} 2 S. i( n6 F* a7 Y# j8 N+ I
}+ f* n8 H5 s3 c- z' @# ~& Y% y' q
} : @7 n" x8 B! W+ j, n
}. h; `0 B$ q; Q' J8 H
6 j6 r, s7 ]9 p) v) b0 y if( pAttacker->IsPlayer() )+ h$ D3 X- Q" [& Z q6 U! Y
{
% y- h- e. k% V2 T2 t m_idMurderer = pAttacker->m_idPlayer;. Z6 p4 x f) T* Y" k; I0 {
c- C" \) c, m3 y
0 ?+ @; [2 U3 v. A% w CWorld* pWorld = GetWorld();
$ W. w* F( o4 K7 O9 i, S if( pWorld )9 U# @; F/ t& J5 S1 V
{- G8 \" p, `2 w
char szFormat[256];! s' ~) u2 g% V4 u, U% j" l
strcpy( szFormat, pAttacker->GetName() );, _' y1 [1 D9 E& p0 Q( T5 M1 e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# |7 `+ n# s) t" S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& N! V8 o2 j. x9 A }$ L% Z) v) M/ u* ~4 u4 W
}
& i6 W4 l& E* Z8 s; E5 e
; q" A9 H& N# w# [ O if( !pAttacker->IsPlayer() || IsNPC() )1 T3 `5 p3 w/ |# F9 [! M' \
return 1;3 z6 J* _0 `3 s
. h( i8 R" x1 p6 b! x
BOOL bAdd = FALSE;
6 S" ~1 j* p7 q5 F1 d3 Z if( pAttacker->IsChaotic() ) // ???à?ó??
- d5 v d% [7 i+ R# T1 u0 A {: L! A5 H4 x0 ~2 o# z' U. F0 m
if( !IsChaotic() )2 N, B* K) [5 A0 e# t& L7 y' e
bAdd = TRUE;
) H3 t. w* }- E1 r: X }/ N! o/ ?% f2 P7 @" `6 A
else // ?????ó??, èù???ó??
% T0 `! T, o; A Q# V! |7 a {
9 J# H& K6 R2 q9 a4 ]! W1 y0 V | if( !(IsChaotic() || IsPKPink()) )+ a" k& S& p; P
bAdd = TRUE;
! d& ]! I5 G: s( j" H }
1 I2 s" x& O- ?) |$ k3 r/ N" l
2 D, c4 t7 U9 V2 u0 {; u8 } /// ???à????, ?o?aà? ??·ááü" i% P' { b/ A3 ^
if( bAdd && nReflect == 0 * n( l1 A6 r$ G1 r% k6 b3 o
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' q3 V+ W; q. v* z4 Q
{' O0 t. ~- v! H: \% Q2 x
if( IsPlayer() && pAttacker->IsPlayer() )# m3 z" k6 h4 Z. J1 e
{
; B5 e* ]4 f; [) u# k. q$ B if( !pAttacker->IsChaotic() )! s0 b! a/ g+ K' ^6 M, H
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
% ~# K" t9 z6 h5 R' k CString szSendMsg;
% |- a% C# O# z2 @7 _# o5 l: O" l/ P szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 z8 M" q3 X4 }/ _; M" s# C3 y) v ((CUser*)this)->AddText( szSendMsg );1 O+ } c! |* J# r4 q
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );2 i8 H8 l3 p x" [$ l4 H
((CUser*)pAttacker)->AddText( szSendMsg );
7 J* r% K3 g& D, u. Z2 Q }) u4 n( v6 y% R# u; q
0 _* h: p; c* ` pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, I0 ?. ]& W) ~( ]5 ^7 u ((CUser*)pAttacker)->AddPKValue();! ]7 i4 }4 R; q+ k6 S2 s) _
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
( j1 U) s8 L' Y& X g_UserMng.AddPKPropensity( pAttacker );9 ?- U$ v; G% x" v5 L% G
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
' Y/ F( I0 E1 ^4 a, y' o#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
8 }2 D$ Y$ y0 c2 [#ifndef __MAINSERVER& K: Z, ?3 {! y
if(!pAttacker->IsPlayer()); }: ?4 M* e$ [7 _
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
( @) `; N' K8 q; h' J9 X1 D( A' `4 T#endif // __MAINSERVER2 ], Y: u- i' v- `
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
! X3 c7 ~$ _7 f T# M8 W#endif // __HONORABLE_TITLE // ′Tà?6 {7 N, i0 K' H4 H( J; `! i
}
5 u" Y5 S7 @( c+ O1 u#else // __VER >= 8 // __S8_PK
7 z. ~# x8 k; ?! @$ K: i6 V BOOL bChaotic = IsChaotic();
3 L5 r$ M6 V$ c/ i3 N# {# W
# T6 [" g: w- [ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
% k/ I1 R+ e0 V4 D8 G pAttacker->m_nNumKill++; // ?3?? á?°?
8 h; f2 N8 M) M" e' y4 M (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( K9 [5 ]3 J1 {: | p" n+ ^5 n, l8 t8 K
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. V% X3 L7 w7 p if( nGap >= 80 )" c ?0 C2 ~8 H0 r- ^; y9 S/ p
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
1 ?' x+ ~" X# {8 Z- W" r* k
8 E% `$ {/ S( [8 g! H // o??ó±Y ?3±?±a?| ??????′ù./ _$ k3 v- p* [2 D$ k
CWorld* pWorld = GetWorld();% \4 Q, x( ?- v
if( pWorld )
4 ?$ r, j& t& V5 T3 u: ?/ d. x {
2 s& E" W. [0 M2 b3 Y //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."; l5 {( \/ }/ g
char szFormat[256];! O, _. ~5 z9 t
strcpy( szFormat, pAttacker->GetName() );
2 |* M- S: r# x. ]) [' V5 z) A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) J- P% u& k, y5 \0 K0 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
, A! N) Z1 a' a7 } }" Z) h- n" {! U* J; h6 W# Z
. z/ F6 I5 X) u9 y- G+ K if( g_eLocal.GetState( EVE_PKCOST )
5 o1 q5 K! @ M& O0 @: u: z# t; v+ N \#ifdef __JEFF_11_4
7 p& C' Z# |" x; U+ u( | && ( pWorld && pWorld->IsArena() == FALSE ) F( O" M+ U! z% \0 K4 v7 L
#endif // __JEFF_11_44 I6 b$ t5 L% S
)# f+ L- g% U" V, F
{% {# ^/ q+ G& A0 I7 ]) x( V4 U1 Y
if( bChaotic )
( T2 c& _$ C4 M) z {
- n0 z% h) }3 Z7 R, \ #if !defined(__INTERNALSERVER)% p, k9 m7 \/ x# X p" C! m9 P
if( m_dwAuthorization < AUTH_HELPER )( T! h# ]6 x) u
#endif
! ~/ P- f+ Y; d7 V0 O; V/ z3 b! o {
& j) U7 z2 s; X( s, H6 i+ Q9 Q // ??3?μ?·ó
* F% @% W5 [9 P8 y! X KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 P7 s1 K$ N8 F
float fRate = pProp->nDropGoldPercent / 100.0f;, S9 Y# o# D0 P% b% X
int nGold = GetGold() * fRate;
/ V1 N; I+ V; x k: n: U( A \: {6 }) C
if( nGold > 0 )
! ^% w H4 X0 [: p' } DropGold( nGold , GetPos(), TRUE );
! J2 g) I7 e* ]3 G
* S. [) m5 e t0 H0 K! C // ??àì?? μ?·ó " r, z+ W: i) c$ Q4 l" X
for( int i=0; i<pProp->nDropItem; ++i )) t1 w& e# T4 A% D( A
{0 R. o4 {. b5 N$ _9 O1 B2 i
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
% c7 r* u- ~ R$ P2 O) [3 r ~- }
, k% l. ]6 Y- |3 Y1 A if( xRandom( 100 ) < pProp->nDropPercent ) 7 P+ ~; K# X. Q2 y* Z
{% \3 z+ m- ]0 h% \
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! S% J/ l" W2 A0 y! E break;6 z2 D8 d& L. Q+ y+ l/ L: E4 m
}; c% G {3 l, l& T+ ~1 _
}" `3 U2 U2 m; z T- a
}1 Q) r2 n/ z- V0 T
}
8 `' o' j0 D* f6 ?8 c8 e r }8 `* Z E) T+ ?( ~4 O8 } x" _
5 u5 V! b% a/ Y8 v* X) Y
//pAttackerà? slaughter°aà? oˉ°????2′ù.) x7 C' h! }3 H5 B( X* }5 s
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
$ B, b2 e, ]( G* O7 A/ S // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù./ k: I2 j2 u+ I, b) f4 n: w) s* K
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
2 M3 H$ F1 u9 _0 `3 J& p9 N UpgradeKarma();# q- p; E9 n9 j0 W' r1 r& O
#endif // __VER >= 8 // __S8_PK, K P; k$ B9 M3 x3 B
return 1;6 K9 q S( r( m$ d
}
, d3 d$ L e; z9 j/ N2 Y$ r' d* g3 s# ~. i: G G
* p' f& T" B1 ]0 C! F: W: h$ D
" e) n$ S+ _0 i3 \7 Q) R
$ R" y$ }3 y4 T; g4 W' ~; m7 h! N
h2 D( m4 e' K: ^* S-------------------------------------------
6 x. d) e: {! c8 E y) Y8 e, g# d/ c5 J
* \. a; |/ q g' Q' v if( pAttacker->IsPlayer() )
1 y$ q* L& i* c: I" H {
3 c5 p6 \( }. s+ g+ l; r m_idMurderer = pAttacker->m_idPlayer;' a7 B. d+ u! S3 R' g. N/ w) _
/ Z+ _4 d w3 |+ V* c
% j8 [' C, M; J9 J" T2 o- U" D* R
CWorld* pWorld = GetWorld();
# C" ? d H( i9 | if( pWorld ); u& _6 K% m1 w7 O0 ?
{/ j; \5 d" Y5 J0 U
char szFormat[256];
w& V# X6 J( b; A7 g strcpy( szFormat, pAttacker->GetName() );# r6 i) W: {5 b$ J# s. k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 ~% U6 ~% z4 h3 K: q1 [( }
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 M5 l6 O* o2 P6 t
}# ^4 r& o, [ X# \
}
4 _" E4 j, @! n; J5 o. C" f
% r1 m3 Z: ]4 V+ Z2 m8 ]" l |
|