|
|
赏金系统恢复
G' m8 t8 |+ a. e/ pMover.cpp
& o2 W8 b- N4 }( P* w& p. o0 u5 y" q+ X% }0 O5 S# @4 h
Code:; F6 \0 _- q2 M& R' s) C
int CMover::SubPK( CMover *pAttacker, int nReflect )# J' I+ s' q9 `% I: j4 A7 A
{7 o) b; e7 i9 x" J; s. k2 i
if( !g_eLocal.GetState( EVE_PK )' N( O& N7 m& I% J
#ifdef __JEFF_11_4/ `3 `' {7 F) `) W
|| GetWorld()->IsArena()% |( ?$ {+ l6 m* c! l/ d. L
#endif // __JEFF_11_4) O1 W( L/ q8 a4 `3 f1 ?; W
)+ C" [9 C" y& Z3 s" M, Q; `
return 1;6 B8 {; h; O2 d* z
/ R; a1 H" d+ W' q$ K6 V2 ^#if __VER >= 8 // __S8_PK
+ Z2 ?& h& a- ^6 L2 f# C if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# G/ D# y0 g* m! w- Z/ I5 a# z4 d return 1;3 p5 e' S* ]& C7 m* G7 }' H- Q
3 \1 p& Y! w! i4 g5 b if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' E# k1 o& g: k( c; d, Q" ?. A. { return 1;
& U x4 R2 r, i
) W( R/ F9 W6 b: u* K! U O#if __VER >= 11 // __GUILD_COMBAT_1TO1
- A, C* m: {7 c2 r8 B b if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ): Y8 N: I' G T) U x
return 1;
6 z" _& c) t" X7 j. Q#endif // __GUILD_COMBAT_1TO12 q4 i" l8 D- `
: z' V: H3 L) H
if( g_eLocal.GetState( EVE_PKCOST )
4 j+ d* C% t1 @' R1 \#ifdef __JEFF_11_4' x( k1 A0 R' p/ Y. m$ ~
&& GetWorld()->IsArena() == FALSE
3 V" j8 g2 |( q#endif // __JEFF_11_4
: J' N8 K) I( b4 e- g+ r' J )0 v. a# |" j3 J. m2 O- @* p* D
{% U5 _+ z+ Q& S$ B* z H$ T* y
if( IsPlayer() && IsChaotic() ) ; ?2 E2 B2 ^# G' U; l# ^/ d+ Y/ B
{
. c6 r6 B$ W0 @2 X- k V#if !defined(__INTERNALSERVER); A; p8 _6 ^, Y+ f) w: K& d
if( m_dwAuthorization < AUTH_HELPER )# d) Y) d1 b* w: `
#endif0 f# T( t* g3 @2 h
{+ p- L& F: c% ^! ^
// ??àì?? μ?·ó
% j* G) u& P5 m; B* J // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
7 H1 T( X7 O' I: S; t' {$ S CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
0 s+ j8 L$ M& l1 \; L9 D int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );& @& y, [( @3 j" X' |, z- F
for( int i=0; i < nInvenDrop; ++i )! W+ h6 B6 U" X
{
% {, N5 N E4 g: A U4 A( @9 V2 v- S if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 u+ }5 X2 B& D& `5 W
break;! P9 B, m( D8 z
}+ z! m i0 G4 w
; w! H5 H4 Q% I0 ^3 \ // - à??? μ?·ó
1 z, b8 w- u; F, V7 h" P7 B int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# M' R5 v/ W4 a" V1 b6 E' e6 s for( i=0; i < nEquipDrop; ++i )( o" r( q% S0 {: N9 n, P% E
{9 Y0 p2 G- P- u
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ; U8 h q2 Y# D. W7 m
break;3 V! d' S5 @; g. P( P8 P
}
$ A( A# x: v3 y& R6 V3 | }5 m- v' Q% W- B- y( g
}
) O) @5 X: L& `" l5 T. f }+ ~6 C$ X1 J) U
\- ]5 F! ?. Y& j- t
if( pAttacker->IsPlayer() )
: N% a3 k/ i* ~. A0 K {; i# ]% ^9 E8 K3 B; N5 ]2 P
m_idMurderer = pAttacker->m_idPlayer;. n! F, O! f& `" P* W
1 Y9 y) C) n! f- f! l; v4 l
. F# B# D1 }1 b& p. s CWorld* pWorld = GetWorld();9 M0 k, j+ }( r* ^" Z
if( pWorld )' a# M: X. s: k6 P
{$ Y: a3 o2 i# ~& q: h1 F
char szFormat[256];' x# N) @% S. q p& i, k/ R% A
strcpy( szFormat, pAttacker->GetName() );
: ~$ V v. `/ D+ z Z& \; `5 P* S* W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, Q& U& {, I8 F, G8 h8 A6 i6 o, v7 ?
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! M& a: M6 o7 W% R Y- D
}
* ]6 y, G- H' I& ^7 I }9 n+ y9 V: b; y/ F5 y
( ^8 Y) K0 q" U; ?) K/ k% s
if( !pAttacker->IsPlayer() || IsNPC() )
% I' I3 } y0 i( F* Z2 @ return 1;
& j8 | w$ n1 ~( A. T: ?
4 W( m: p8 \, j- ~4 j8 J. E BOOL bAdd = FALSE;: w, M$ O! R& c
if( pAttacker->IsChaotic() ) // ???à?ó??
+ }$ u) K: `/ M5 ^ {, J; j( R# Q& \) k/ a% V+ T
if( !IsChaotic() )
+ D M. {0 g1 ~5 y2 k0 m bAdd = TRUE;
) s: C! E' H; i" C! G. _3 Q }
8 \; I8 R$ k4 ~' C4 N" n9 W else // ?????ó??, èù???ó??8 C! @" \, d# y* N- C
{
, Z; T2 `: Z2 @& b5 \ if( !(IsChaotic() || IsPKPink()) )
5 C/ ?- H* x9 K5 v" @4 x/ s bAdd = TRUE;2 p$ \5 ]0 ?4 m, E0 Y0 G& T5 O: n% ?
}
0 ~2 G7 n* |% Y0 A2 q1 B9 a. T+ H/ x
" z9 [$ H* o& p; h9 h$ X3 _8 w /// ???à????, ?o?aà? ??·ááü- i B6 u4 b3 ], v5 _
if( bAdd && nReflect == 0 - S; d ?! O0 j' g
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
) e0 V6 H0 w: z a" z {
4 t: l6 D- _- ^: \$ l if( IsPlayer() && pAttacker->IsPlayer() )2 [: E, U+ e: w5 J! l# s! l q) U
{! E# u$ F2 ~7 C! w! {. x
if( !pAttacker->IsChaotic() )0 I2 ]% C; w U/ X2 d. D ^) o2 v
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );4 c) z% W6 f( O, Q
CString szSendMsg;; N+ i d( R1 ] e' ^
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
( l7 m, j: r( N% y ((CUser*)this)->AddText( szSendMsg );* d1 T! R1 y2 }1 }# k8 m3 P
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );* r5 i9 z- a6 b. U* ]' u) M
((CUser*)pAttacker)->AddText( szSendMsg );
5 X8 H h3 H1 d4 Y7 H }. f$ r+ a, s2 l, w6 G
( u/ Y+ f0 O5 E& R: K
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );. X+ E4 Z& U2 R5 b% o3 l4 P
((CUser*)pAttacker)->AddPKValue();
/ g) K6 G' ], X! s! t. {7 F pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
x c0 Y/ s7 f$ ?. K2 z9 j g_UserMng.AddPKPropensity( pAttacker );( \, W2 x8 K C6 g( W3 `7 F" ^
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 [7 i* S- E. i# }- n, b1 N#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; R. D: {6 q% S% U. N9 B#ifndef __MAINSERVER
8 X! }4 ]2 k, c. ^if(!pAttacker->IsPlayer())
% \- d* a6 ~$ r; o FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
* }6 M' L" Z. b( Y#endif // __MAINSERVER; \- Q$ r9 G2 A R# {0 Z
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" _& i( q/ e, S! i* z4 E% N
#endif // __HONORABLE_TITLE // ′Tà?
, `8 L1 ~# B8 v+ Y }
* D0 M! x2 E+ B! M7 N5 o& B: L#else // __VER >= 8 // __S8_PK
, e6 ~5 Q& [/ z% D BOOL bChaotic = IsChaotic();$ x2 _7 f. m2 ^ |& M, c
" [% @8 }0 ]8 f0 a- Y m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
' k5 w% e( M9 v4 [ pAttacker->m_nNumKill++; // ?3?? á?°?/ q3 m2 q9 ~- _, [6 F* r
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
4 t& x9 L0 c* P% x( Q3 J
8 V0 Q1 U; U" k8 m6 D. W int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );( u1 c5 a& ?4 F2 c9 G+ R. S
if( nGap >= 80 )% d9 k* F, a/ p @
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
7 }" I* E, H' b. z$ s7 h! l9 b7 U" [( \
// o??ó±Y ?3±?±a?| ??????′ù.! _2 I1 |5 j: ?1 G [
CWorld* pWorld = GetWorld();& s. k/ j2 z% Y; G# B# H
if( pWorld )' u" A, s" B5 @: y4 h
{
! Q! z/ r( u* F* s3 { //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
+ g0 ]" O8 r( I char szFormat[256]; W# x5 v2 x0 \, E
strcpy( szFormat, pAttacker->GetName() );
; N0 x8 [! t5 a: Q- S! {3 {8 i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' [ x4 X0 P( j0 e7 I! |8 G7 x g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );! _/ w3 G$ Z" f0 {4 R
} [/ i" S! ?. ]7 r& X5 ]& x* F8 |5 D
6 S% y6 D7 w7 B# ~. }! h if( g_eLocal.GetState( EVE_PKCOST ) 9 X! h) ]6 m3 `4 T. Q0 G
#ifdef __JEFF_11_42 z h8 Q+ a# S7 R) \- e( K
&& ( pWorld && pWorld->IsArena() == FALSE )
( n3 d" w' T( ?3 S. e P#endif // __JEFF_11_47 @7 E* G9 a' }' X: V7 `( Z
)1 T e( E$ O$ G
{0 J, V2 L e5 I6 R8 O8 c6 H
if( bChaotic )
; U4 q V& ^: L& p4 y {* B# s4 ^$ F: Y! Z, g6 T
#if !defined(__INTERNALSERVER)7 x: ]# C" M9 A# \
if( m_dwAuthorization < AUTH_HELPER )
* b& @3 @% E6 g9 ^! ^- x: I8 f #endif" P. R4 {5 n! c
{" b' g. X0 O. L
// ??3?μ?·ó 9 M$ m& M7 \4 o
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* g- {; L5 g* I# T
float fRate = pProp->nDropGoldPercent / 100.0f;0 V2 u/ J- }7 [
int nGold = GetGold() * fRate;0 k9 l- O0 X4 Q5 t* o2 z6 {! T
7 X* ]2 K0 q! K. {! W# T6 K2 C- l if( nGold > 0 )
\- ?; @- y% }2 Z" k5 Z1 g2 j( P" z DropGold( nGold , GetPos(), TRUE );
" o) Z3 V' w2 I% Q6 i4 `" {5 | D2 Y, g6 ]
// ??àì?? μ?·ó
& v& I6 Y; S; }$ p# B0 R$ A) D for( int i=0; i<pProp->nDropItem; ++i )
. V3 G7 O$ ~% k& k {
J& j2 F* f7 j7 D BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
5 x' {; I8 q. _5 J
l7 l+ X6 v# q6 f: {; Y M+ q if( xRandom( 100 ) < pProp->nDropPercent ) 9 [, l& A C" U
{
; p8 ~$ r- ~$ V1 K if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 M8 K `9 V, {7 O- o* c break;: L5 s, j/ P; V
}! e1 _! W3 u; ]
}
# }0 p$ R/ H6 {" ? }7 F9 W( ?) q/ @! f. v
} ) p; x! @+ _/ s/ ^( m; H# q
}
# j8 f5 {' d' D1 j3 k" f
! N9 ~7 \: ^& W: A7 @& t //pAttackerà? slaughter°aà? oˉ°????2′ù.
$ p4 A) `# D, T7 K' Q) A/ J1 c0 x pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. N# _4 P! J3 S; d // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.5 [; i* C. S5 z9 s. }+ U& L! |
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
5 ^+ `3 T8 G/ A( r4 s! `% G UpgradeKarma();) C# v+ M0 j O% w0 k
#endif // __VER >= 8 // __S8_PK
! Y, Z" B# M( q* L. x return 1;
8 k. @# s$ K) f# _# a" G& ^3 X}
# g' h/ i- z- o0 J
' U9 N2 L4 d8 O c
" A$ l ]2 Y' l" g
+ e" G4 `8 t. Y, T# f$ ?# @. g ~6 G, q; _$ `! t
$ d( W( y' ^ g- B; M& I9 j' `4 m( b% L+ Z
-------------------------------------------' g& r, V! [2 k! F( a- F
5 y' V% r3 z4 l2 e: n2 `; p! k. b6 z# P$ r6 V
if( pAttacker->IsPlayer() )
3 S2 v9 H$ m( ~1 i: |3 Q {- R. ]6 [1 Z# J8 R! \6 h/ ]# ?
m_idMurderer = pAttacker->m_idPlayer;
5 O+ }- _" q3 P' W. {- ^; }
) C/ s6 w+ a+ J8 v3 F+ D2 V" W# e1 m- r# S$ u
CWorld* pWorld = GetWorld();6 m8 C$ r- P& P3 |
if( pWorld )
% C+ u. `1 f3 K9 N, ` Y! F {
$ F4 K% R/ I6 i+ R char szFormat[256];5 T5 U/ Y; W0 ]7 Y6 Q7 c4 V
strcpy( szFormat, pAttacker->GetName() );6 I& s m9 M/ p+ I" ]$ S6 M. a# S* f
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ X* [8 E8 e0 Z+ B; |) C0 U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
' W1 i1 a0 ^2 d$ g& [+ m9 Q. E8 c6 ?! b }4 R' @1 @: x$ w9 S6 R5 @
}
W' f; i: n% o! |) Y* U# X: V* q, v9 g% d6 M0 [
|
|