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赏金系统恢复
5 h# G& S4 @6 KMover.cpp
4 z9 F) s0 R- T* f5 S. x& }+ f9 W0 x5 n, N
Code:
& X0 S) T: W! I3 O$ ?2 Hint CMover::SubPK( CMover *pAttacker, int nReflect )" {+ z9 p- R) V$ c
{
! {9 \* U' s2 z" [+ m. V6 W if( !g_eLocal.GetState( EVE_PK )& ]# c0 u; @6 f* X6 m6 W5 d
#ifdef __JEFF_11_4
, N5 Y6 F; l9 E7 y) z4 M8 F || GetWorld()->IsArena()
# g G1 _! j$ }0 P1 I! Z5 Y5 N#endif // __JEFF_11_4
8 _% G7 H) r, t( ~ )
% `5 q" O9 R' E+ ^, \5 j' q return 1;/ F. P8 T9 n# i7 |
4 ^4 O+ g& r* t7 K3 P& p4 D#if __VER >= 8 // __S8_PK5 y6 |/ u' ~* y( g u
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 j; a$ A6 K0 {" h; d g9 y
return 1;+ m* w: h F7 n$ E7 J. s$ y1 o! g4 s
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! Y7 c; t3 {, q1 l8 D! ?0 W; n
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
; ^$ M& B3 G! P E9 Q& S if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
5 N+ i3 r7 o: I return 1;
; u) n I+ I+ j2 ~$ @& h#endif // __GUILD_COMBAT_1TO11 c. c+ w$ p# L( y% ~! W+ q3 D3 D: K
0 _$ l1 ]2 R C+ a' b if( g_eLocal.GetState( EVE_PKCOST ) 3 W! J5 |" P& o# i8 P9 @
#ifdef __JEFF_11_4" W' k, Y# { l
&& GetWorld()->IsArena() == FALSE
. i: C1 I0 K) z& q( W5 B- {" g#endif // __JEFF_11_4
# ?3 ]! O) s5 t4 f )/ b# K3 r1 a5 Q( S2 O& h$ \
{; l, w* M0 B u* b) l3 v
if( IsPlayer() && IsChaotic() )
! g) t/ s8 N3 r) e5 D1 R5 T {- B2 n0 n- i& ?; K5 u
#if !defined(__INTERNALSERVER)
: G- E. A: g9 q1 Y4 q) P if( m_dwAuthorization < AUTH_HELPER )
1 ], |; w/ m& G& U1 H: s, f#endif. T7 d3 Z1 J1 v6 x& I% Z+ R
{
9 {+ }" X9 I( P8 X // ??àì?? μ?·ó
+ G# p. x1 |5 N& x3 z/ `* w // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
# g* |8 f3 T C) \( ?7 Q. n" R CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& N5 }! M( q, E; n7 f# }8 h9 m$ n
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); @) `" k% P O. m. o
for( int i=0; i < nInvenDrop; ++i )# D* Z8 B" m& P0 w
{8 @' R O B. L6 n
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
/ H4 a- Q9 X Z" T0 i% K$ c+ { break;: p2 J5 K% q7 H+ j; V3 O
}
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: M1 F$ D/ O( g* c& V: a- e // - à??? μ?·ó
1 }$ R9 o$ ?( J0 l int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
9 v" Q+ y* c9 L% A* j" Y6 x for( i=0; i < nEquipDrop; ++i )( R2 t' [9 q7 M% a& z
{
2 u1 t C$ p0 i7 D, I) M if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
# w, z! M9 v0 ]2 T# | break;
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}
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if( pAttacker->IsPlayer() )7 H5 r- Z) e9 V( A
{
! V7 K9 y7 \. \$ k2 u! ^ m_idMurderer = pAttacker->m_idPlayer;# H) D9 X/ D/ n1 T
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; J6 ~: r* W/ E1 [$ P [3 X CWorld* pWorld = GetWorld();& l3 x% o/ U/ Z- p
if( pWorld )
8 U% d" i, n; l/ a7 ]0 f0 V {
0 v' C" I' u, U3 P char szFormat[256];
5 A% x3 o$ ]5 N8 N2 N strcpy( szFormat, pAttacker->GetName() );$ c3 {) i1 \ G" R1 p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# L3 U9 J! t- d# V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
" O5 ^3 N4 b7 d return 1;
7 [ R, a# `/ E. C- X2 y$ g( j
/ H t |' `! g BOOL bAdd = FALSE;
' n$ e0 t! |+ K/ B* I' }: X4 I. t if( pAttacker->IsChaotic() ) // ???à?ó??
) Q3 \3 e$ y" w {
* R2 P. v) H! {: z+ n) l2 o2 K if( !IsChaotic() )
, E8 C# a" d! s, A+ X! b bAdd = TRUE;+ d( j- F( f( b# ~/ b
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else // ?????ó??, èù???ó??
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h+ v+ V/ W3 ?, a* }6 b, s if( !(IsChaotic() || IsPKPink()) )
( @& R1 N7 m; X8 c( M7 D9 d# F bAdd = TRUE;
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1 { C9 B6 H& { /// ???à????, ?o?aà? ??·ááü. s) x* _9 ^8 H4 T/ p
if( bAdd && nReflect == 0
& e+ M/ x- \0 t && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 W$ s8 b7 r4 t4 G {
$ r6 w4 e% u6 P8 B if( IsPlayer() && pAttacker->IsPlayer() )4 Q( [0 V' q. v, }+ {. _! m
{
/ @+ M2 Z( [4 z0 m if( !pAttacker->IsChaotic() )
+ S6 n J! v! M3 j ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );+ }) z1 A$ _1 H$ ?* `2 }: ^2 H
CString szSendMsg;
1 O V1 R# V* V; I; g szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
$ ]# N$ x' t1 E1 G P& t4 n ((CUser*)this)->AddText( szSendMsg );
) x$ [# A9 m# X6 [0 k4 y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
- A6 U$ j; A* \* P% w9 X7 A( n ((CUser*)pAttacker)->AddText( szSendMsg );* F* D& U- K! Q2 x! V
}
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( ] q1 X4 t5 _8 o6 I pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 ^+ f) {& N4 |
((CUser*)pAttacker)->AddPKValue();. B1 H" D, K* ^) R
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );$ {2 ?. \1 Z) f4 h8 M/ |
g_UserMng.AddPKPropensity( pAttacker );- [: m: Y4 W& @* P8 ]9 }
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) b0 D+ }: B0 F) w- [7 _#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?7 P5 R8 |; q& V: H, E; p
#ifndef __MAINSERVER
4 } X) g) [- |% D4 Wif(!pAttacker->IsPlayer())0 a% Q, S5 z1 G0 l. Q; U7 L# v+ ?
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
% e7 _2 ~4 G' f/ s; ]#endif // __MAINSERVER
. F5 Q/ r) s0 t+ w6 H. H7 B ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 M2 n0 d! W) k* @#endif // __HONORABLE_TITLE // ′Tà?& u( m. V" ^1 a7 p) n
}+ E$ |$ \5 l: e, n
#else // __VER >= 8 // __S8_PK
* y0 R" Q- D; ^( ^+ s BOOL bChaotic = IsChaotic();$ S- p+ R' n m8 M3 E. H
) u7 h+ w# b) i! z$ O4 D m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.- [, P3 f$ j. O" `5 x' f3 Q
pAttacker->m_nNumKill++; // ?3?? á?°?* R* }4 k: P$ V
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
5 ]/ J: C* @& V3 d v% e- {# E
) }0 { U8 m1 w int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, t: C% ]8 E/ y E$ m! S _
if( nGap >= 80 )
8 X n7 ^% {# Y ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
* @+ K# e0 e1 @* v( z$ J( t7 `6 [1 D% Q3 M. q( S
// o??ó±Y ?3±?±a?| ??????′ù.0 a8 K( M1 w9 y6 |7 u$ B% \6 K
CWorld* pWorld = GetWorld();8 B5 Q3 Z, g. h+ b0 B
if( pWorld )
# u. M" F9 n9 p4 p {$ @* I. \- s9 S) ]
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."& x2 m( K/ H1 Y$ [9 s/ f/ ]
char szFormat[256];: F7 d1 p5 ?; \! v
strcpy( szFormat, pAttacker->GetName() ); I6 K1 X5 N3 S
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); d# s+ E! S; w$ B8 w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );7 A1 i( a- O* ~' q* {9 C
}
* `0 R& p3 R5 ^+ I) Y8 G+ d. e% r: {$ A: _; B. S' Z
if( g_eLocal.GetState( EVE_PKCOST ) / ?' o' x* k+ U/ `& v/ f
#ifdef __JEFF_11_4
% M2 ?6 @( \2 B" K0 x/ U && ( pWorld && pWorld->IsArena() == FALSE )+ g% R$ W5 Q2 Y: E3 b3 Q
#endif // __JEFF_11_4
' s, O0 p4 o) e# x3 {5 z5 | )3 ~0 v; s$ c) I: _" n. P3 v& @
{
4 f; a3 V6 K @, R# T7 Z/ [ if( bChaotic ) ( `+ i, V( ~1 ?: I6 e% }# Q5 E
{- K8 d5 ^: ?; n# ]5 g" @; S2 b
#if !defined(__INTERNALSERVER)' |' C6 p( O/ o# i+ n6 V m, C
if( m_dwAuthorization < AUTH_HELPER )! U U$ x; f% q* x9 a; T
#endif
4 |" ^ a9 d0 z& L {
/ m; ?1 a$ @" U- |# e // ??3?μ?·ó
6 @! y/ k7 ^5 h' ~# E6 V. I1 I1 D KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );/ Y( ~7 w2 w3 V/ `. j
float fRate = pProp->nDropGoldPercent / 100.0f;
* \: \: d6 y' @. }/ @: F$ ]1 J int nGold = GetGold() * fRate;8 D: T+ o& ?7 N9 T4 D
3 |' {! X9 k* K) R. I1 p: V if( nGold > 0 )
. H5 r! O7 J& d" ^ DropGold( nGold , GetPos(), TRUE );+ Y" C# n- _. ]. o8 y
% `1 B* s: H/ I6 F // ??àì?? μ?·ó
9 \" R6 x# C+ o6 y. x for( int i=0; i<pProp->nDropItem; ++i )5 S- o* Q! C+ N T! ?
{
' @9 b% r7 Y* b. k- \3 z0 E% R; ] BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù." w) A: F9 |8 G4 L- O2 u
" a X0 |$ S$ b! V c
if( xRandom( 100 ) < pProp->nDropPercent ) ) j ~1 ~( W3 O, ~: |( e3 X
{
$ z. O4 @+ v8 M! F if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
+ w4 c9 J$ S& [* Y+ ^$ f7 @- u' C break;
! g6 H3 l! O/ P3 k- U }
/ e4 i$ ~2 B E6 \( k7 ~: Y }
$ k. ?- g( D8 I- y) c/ M+ e }
f2 B8 a; B( R/ ^* J/ ?! v }
/ N$ p4 ]- W5 q }
* r& w( E2 X: k3 d, P" {7 w( b- k/ R1 M3 _- u0 h
//pAttackerà? slaughter°aà? oˉ°????2′ù.& {& }: ?) A+ s! M& k9 |) E2 }% Z
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. `+ x' ] S* S* Q // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. W6 A4 e. h8 ?6 U% Q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, y3 j$ L0 P4 b6 v1 I UpgradeKarma();
Y1 B* s- }# t, ^ m#endif // __VER >= 8 // __S8_PK
- J. D' J5 N% Q9 v return 1;
2 p4 q- H9 Z2 y: M. V# B. G} q1 W8 N% n2 J+ H ~( _ n
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5 V2 N/ G8 u# y. r" k7 M-------------------------------------------) o+ [4 k: |. r: r' G( M
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if( pAttacker->IsPlayer() )
" ]* H% U8 w9 n' I( d7 g# W+ ^ {
* B. c$ b' q. z' ?5 h6 Q m_idMurderer = pAttacker->m_idPlayer;
. X4 Q( v2 f7 O
* J, v1 J% E2 x# J0 e6 x/ a8 f+ \0 O' h% W6 M$ x6 r
CWorld* pWorld = GetWorld();/ N, H8 W2 X: b1 O4 t( J4 q
if( pWorld )( |# q1 K( l8 E1 i
{3 |1 M1 ?0 C0 P
char szFormat[256];* b. d8 K7 p% o+ {& i+ d
strcpy( szFormat, pAttacker->GetName() );9 `1 Q- U3 g, Z4 ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ S W9 ?- t% j0 ~6 X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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