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赏金系统恢复 J8 `+ i$ M" q" @: [* f4 Y
Mover.cpp# ~0 W5 Z. r x
) K Q E9 Z# i9 Q5 @Code:+ e! }0 @9 J: p, a) [" I8 Q
int CMover::SubPK( CMover *pAttacker, int nReflect )% U. y- v' t( j n2 t" p+ B9 a3 t
{
& y! g9 v- M% F' j if( !g_eLocal.GetState( EVE_PK )
7 h& Z2 w, s9 w, C4 R% }( h; {8 u#ifdef __JEFF_11_4& E6 I: B- e2 p3 I' c
|| GetWorld()->IsArena()2 G0 y% T" }" A* `
#endif // __JEFF_11_44 A3 k2 \- W# ]( ?8 [, A5 ~
)
/ X$ }6 j v+ l; O* s; @6 N0 o return 1;
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# e) m9 z- K# T1 c8 n4 i$ r#if __VER >= 8 // __S8_PK
" a. {! ?' i0 h6 z- f; _& ^- U if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( [# W1 I& G: N+ |
return 1;
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% j. k9 s# \) L/ ~! N5 v2 j1 @ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 Z h3 _. D/ q& k$ D
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1" x1 K. H6 ^! ]0 H. d
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
- ~) a+ l) {! G+ n return 1;" g! {2 b' Q5 a, V
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
$ f* W1 ~5 e' B6 C#ifdef __JEFF_11_49 ]1 U" i7 j# G4 a9 S+ O: ~6 q
&& GetWorld()->IsArena() == FALSE
: R) X3 y; b' R# }#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
; @+ J4 L1 O, j' b9 V2 [' x if( m_dwAuthorization < AUTH_HELPER )) b& l8 \- ?0 E7 t& o
#endif
% {6 ?. A2 G$ G {- n* ^4 t& N+ w
// ??àì?? μ?·ó
% }; s8 T2 r N. z: o // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* S% H" G/ K) |
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );' l D0 k0 T/ u7 N2 Z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
, m. h* |! A* k# I' l4 j' P" l for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
1 y/ h$ ^; Z) G Y break;+ C. x; J# t+ b) E2 `
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/ e, O- @/ d% h, I: p // - à??? μ?·ó2 o, ?- a5 O! y3 G3 h+ w! w
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );2 I* d3 B [; ?% c9 y% `( o
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + j/ u" z" U0 _* c X3 e
break;
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if( pAttacker->IsPlayer() )( y) W0 S- c$ e6 [* r; d5 B
{
" D. p9 O1 h7 n m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();7 ^3 D8 V3 z$ M
if( pWorld )3 i1 J- m- ? ]# K8 N- A
{
7 k: b4 B8 R8 m8 m3 R+ T! l* ^: S char szFormat[256];% A/ R* G6 `, b% O& H0 m- V
strcpy( szFormat, pAttacker->GetName() );
H; q8 T7 q1 C5 R/ k5 a strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, v; t1 w1 K: ~0 R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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+ S* @* H7 {. Q+ M- F- x if( !pAttacker->IsPlayer() || IsNPC() ) v) r' T5 z, I/ ]% d4 q
return 1;4 Z4 `. X( L8 E: f$ K# d+ z# U A& }
# ^8 @( ]2 x, a3 }
BOOL bAdd = FALSE;
, F3 h/ E8 o6 u$ J if( pAttacker->IsChaotic() ) // ???à?ó??9 {! H9 e+ X9 [9 z8 D/ | h+ B
{
# r: D1 k( i9 o+ W. k if( !IsChaotic() )4 x& \" M3 l- ?0 U
bAdd = TRUE;. |8 g5 I' Y: q- S/ {7 q0 r2 j
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else // ?????ó??, èù???ó??( _+ z( I" ?& ~0 z; P5 ?0 [5 S+ g
{
# n O* }! u& J1 b+ E" l: F* N% X if( !(IsChaotic() || IsPKPink()) )
; O' H0 F. r1 R) ]" I! r bAdd = TRUE;; v- ~' d. V$ z: l5 Q
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/// ???à????, ?o?aà? ??·ááü
2 r p- x k9 U3 ~ if( bAdd && nReflect == 0 6 q) |; }5 l; i1 h5 C# _
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...8 \; ~: z7 u/ M% _$ p: k
{
0 O* G/ u) d8 R% i: E$ B( j1 e. | if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
) a1 v+ J( J3 N8 O3 z: D; v! w ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, S) A: u4 C. D+ [3 _5 e* `; k
CString szSendMsg;
/ a$ x9 M/ A8 p \% J1 _& b szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
& ?- {1 s- ^3 ]$ |0 w ((CUser*)this)->AddText( szSendMsg );
, {7 ?4 j' Y$ P3 x$ Y5 m szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
) F3 _! J2 C$ ]9 o ((CUser*)pAttacker)->AddText( szSendMsg );7 U! T% s, r, h% Y9 W. ^
}) D5 V8 U! I5 k) n% l+ B
% | \* m3 ?3 |6 n6 s+ K7 X pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
# N2 | W9 V" v8 E; R E9 M% E ((CUser*)pAttacker)->AddPKValue();( I: `. W$ i4 L* ]; U
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );3 M, b/ j4 t/ A8 k8 i6 I6 o. t/ C
g_UserMng.AddPKPropensity( pAttacker );% x. ` m: t3 u- [1 Y W: ?
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
t6 H7 ]. }5 h- c6 R, F' a#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: g( q# Q* D5 u; n0 S& U) I
#ifndef __MAINSERVER! T5 Z m- u+ w
if(!pAttacker->IsPlayer())
2 R. M1 F! L& K2 F$ Y3 h FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 H, e& Y5 E$ Q' s! O
#endif // __MAINSERVER
$ ^8 I& s' E7 D1 c* J ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; |3 G% t5 C( M
#endif // __HONORABLE_TITLE // ′Tà?1 K& e7 A' F3 ?# X/ I
}
8 n6 x: b% K3 l$ O2 d#else // __VER >= 8 // __S8_PK
6 F0 S5 h1 w6 D$ X6 ~- Q BOOL bChaotic = IsChaotic();
# a4 ^1 V7 T4 @) d7 o
) `7 X' t+ R( }1 J m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
; n' E9 F/ Y% q0 l6 N pAttacker->m_nNumKill++; // ?3?? á?°?$ T! D0 i% H! P/ A8 g6 `
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );! H$ u7 c5 c* {4 K8 ~! Q
if( nGap >= 80 )
3 l. m; {3 T. d- M- j& G- | ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
# M& F6 x- S9 o' K" K4 O! H9 g/ a* \# }9 T- G' w0 V7 U; ^; d+ c8 Y) Y
// o??ó±Y ?3±?±a?| ??????′ù.
, P% m ?% `) ] CWorld* pWorld = GetWorld();
$ J, w/ k& ?2 J [ if( pWorld )" f) w4 C7 `- E' D1 {
{! L1 W9 y2 ^5 a2 P9 Y/ c
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
" v3 r1 t6 S! A$ m char szFormat[256];
3 G5 u7 X2 [% R6 ?+ E strcpy( szFormat, pAttacker->GetName() );- d l" l9 ]( t4 ]1 |5 \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 T8 ^* ~+ L0 {8 i* x7 F; z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
5 D& \8 I% \, b% @( N1 M+ C% v }* R( o/ `% S5 n! K+ | J k' U
7 x' Y* T3 G( B if( g_eLocal.GetState( EVE_PKCOST )
4 F- c- I9 C6 q7 r/ n6 {, X: ^, n#ifdef __JEFF_11_4
- e& Z4 k3 Y- _9 X && ( pWorld && pWorld->IsArena() == FALSE )
1 S8 R! N1 \ c9 _, m: Q0 J- G& C; d#endif // __JEFF_11_49 b9 U7 b" x) m5 D5 _
); s. d1 _. l. o2 c% Y
{
. v' a$ R& f" n" C# S7 ] if( bChaotic )
" i! G' Y/ ?% Z4 y9 S# \ {
2 F$ E) V5 l" U- e% l- C0 T2 R0 b #if !defined(__INTERNALSERVER)9 [6 A+ L8 X0 C# {
if( m_dwAuthorization < AUTH_HELPER )
/ i" Y% M8 D# x/ U #endif$ I& s: z" z! v2 z7 g1 e
{
; T& T0 Z# a3 Q8 P: s9 ? // ??3?μ?·ó : H% Q% Y5 _, L- \7 C, P2 |" D
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 C9 D+ G- e9 N, Y
float fRate = pProp->nDropGoldPercent / 100.0f; A" p( s+ C6 t
int nGold = GetGold() * fRate;$ N) W( R% a/ Q4 |, o* g
) ? S. R+ o0 V5 j5 V
if( nGold > 0 )
! _" R. D* Q4 v( U DropGold( nGold , GetPos(), TRUE );! X3 g$ e% D/ `: q0 R
* T9 z ~; b8 `1 Z
// ??àì?? μ?·ó
0 \! p* L- |+ V$ D for( int i=0; i<pProp->nDropItem; ++i )
2 J0 ?: b1 }8 P- g( u2 F0 B {* x$ I+ ]8 g) j0 ^
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
8 O/ v# ?3 V, b! A8 H' H( R8 V9 r' E$ x0 ~
if( xRandom( 100 ) < pProp->nDropPercent ) 5 f8 j. |7 k# l7 B0 B
{
' }: T* N5 C3 c% ~2 X5 n2 v6 B if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
5 O3 G" I K0 y9 X5 M break;1 l1 T1 P" C7 G, d0 d/ A
}3 X: C2 M1 x8 p& T9 ~* I3 R
}0 M2 @" x8 R! p; v
}! q- ^% |9 B- `& @, q6 t2 J% M
}
+ r/ ] H. o! ] }- v0 H) [4 `8 J d( J' F6 T
: o9 {- L: Z* b6 ^+ q' W* ^3 Y" ~
//pAttackerà? slaughter°aà? oˉ°????2′ù.5 \- O- ?, b M/ s; S8 ?
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );# ?" M( U8 G# a. D- E! ~1 u
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
" n: Z% V( E0 N: I7 z# y if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )- x/ t) e7 d& m) }
UpgradeKarma();
! j) L$ v# m/ E2 u1 j#endif // __VER >= 8 // __S8_PK5 w* O# ^; T v; d% t' Y& m
return 1;7 d5 B7 E! B9 M2 d" {! C
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-------------------------------------------
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if( pAttacker->IsPlayer() )
; i8 G- g' J* [% m {5 q( p& t% ]& t/ S: `
m_idMurderer = pAttacker->m_idPlayer;. P" z9 `4 U) s6 ?8 u; g5 W
% {! u: G) \0 o( C7 |
( U+ d6 o- o0 s4 M1 H CWorld* pWorld = GetWorld();( q8 o# }0 h! l% h3 W$ Z& ~
if( pWorld )( |5 P- i i3 E! m( t' z
{* X+ b; U" Y; f$ q/ K
char szFormat[256];
6 k% @! ]* Z% F+ O2 a& B' z strcpy( szFormat, pAttacker->GetName() );
, \7 D6 d# y/ u) h' c9 t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- l' o+ n! w2 c3 B' {2 v, C3 O* U g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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