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赏金系统恢复
+ e# [ N$ A! h# W9 v: @# W. ~Mover.cpp
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Code:8 \# q" b, _. K! t
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK ): j g7 q4 k# `7 y! s
#ifdef __JEFF_11_4
& v1 [+ p: f% G" b% }9 c1 Y1 R; N' A || GetWorld()->IsArena()4 P7 i- i, Z/ H, U$ g" ^3 c2 Z( f1 ]
#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK8 Y+ u7 J4 t9 X$ f) ?* A4 g
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 ?- _1 f) g0 H. ]' E
return 1;
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7 g, O% Q- i* Y$ W3 G+ h4 E. ?, s( T if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, a. @. l4 G; M x return 1;
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8 v { Y" `" w H5 v9 h; d#if __VER >= 11 // __GUILD_COMBAT_1TO1
" F6 p8 C! @) g$ M if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# L+ M3 A0 b' ^" S2 v
return 1;
5 I9 q" y4 j' w' C#endif // __GUILD_COMBAT_1TO1 R% P1 B: l. \1 o3 t
- B# W4 {0 l$ n- F8 L$ [! K if( g_eLocal.GetState( EVE_PKCOST )
O, v9 ^0 d+ E& U) l#ifdef __JEFF_11_4; |- o f% T0 y E$ C' ~
&& GetWorld()->IsArena() == FALSE7 b+ a% i, f5 b
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER). b; Q: {- {$ [3 b( A
if( m_dwAuthorization < AUTH_HELPER )
# R4 z7 Q% |, k! h* w1 I2 V#endif: W" F; t) w& U/ z! e1 B: `
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// ??àì?? μ?·ó , X4 C4 ]5 W' F7 }
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ): R) V& r& D9 T) P) w/ O
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );( H* h1 c% n& g# y! X/ b/ b8 C
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) Q! [. S% |% ]
for( int i=0; i < nInvenDrop; ++i )- o1 g% J" V5 y
{
' @( ~: S" L H" ` if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # H$ d3 l0 b2 a
break;1 f- [+ K" `' I
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% v' {# x6 D' N" \ // - à??? μ?·ó
; H2 ], H. T, s8 p# G$ a int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );; l4 Q+ W! p: | J" @/ U6 q
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
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}
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* S, i$ D- D! O if( pAttacker->IsPlayer() )7 C; w/ Y. |# W2 p' F
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m_idMurderer = pAttacker->m_idPlayer;9 y# A2 z& c$ r5 [- ~: \
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CWorld* pWorld = GetWorld();8 K' |( \( [' k# ]; ]- J1 U
if( pWorld ); g3 w5 E0 Q# B) u- O
{
* S# h, ^% k. e/ i4 i char szFormat[256];/ r. N: { Y# M- `- }' J/ _3 L T
strcpy( szFormat, pAttacker->GetName() );- D, {- l( q% r& w( z5 i) X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ P. e2 Q) w; O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )/ q2 m, s* g( A: ?
return 1;
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6 j# [" |( `- V7 E# j) |: \ BOOL bAdd = FALSE;: i2 A. H: ]+ z) D' [: [
if( pAttacker->IsChaotic() ) // ???à?ó??7 t4 B* J3 G- ~, @3 j9 g
{
# \! Y7 i/ i$ a! R" { if( !IsChaotic() )
7 o1 I1 L4 A/ e& N- k2 E2 j% n bAdd = TRUE;. }3 P% t! @. V# q8 o
}
" ?3 Z4 z1 d% [- Z8 X& b/ l0 Y' I else // ?????ó??, èù???ó??
& w& U- u% F! Y% M {
* {8 k. B' E5 k4 x6 W# x3 z* R if( !(IsChaotic() || IsPKPink()) )
6 C! T. O3 Z9 U% U, o- V9 d bAdd = TRUE; g# [1 p% j7 G8 R
}
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/// ???à????, ?o?aà? ??·ááü
; D- R+ G; j# j$ R+ j) V5 L h if( bAdd && nReflect == 0 . d' N( M5 c( X! R* r2 e0 X
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...$ x( w( G; S" `6 g& G' V6 j
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if( IsPlayer() && pAttacker->IsPlayer() )
+ \, k' m& b. ], q% Y" z2 Y J, P {
- m. H6 C2 H& \! K if( !pAttacker->IsChaotic() )4 G& k: S- n: h+ F7 G
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
0 O, x) M' j/ k& E2 |- k. ` CString szSendMsg;
3 T1 u8 B/ a( i* ]' q L szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 @8 y4 ?& M6 N2 m7 I7 ^* |/ { ((CUser*)this)->AddText( szSendMsg );
- c- `' h, F$ p, g# h" }% G szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
5 @$ `+ l8 \6 _9 y* ? ((CUser*)pAttacker)->AddText( szSendMsg );. ?, C6 }- {% q R+ E' f! o! o1 L% ?
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
/ n! |0 d/ C2 t, l7 } ((CUser*)pAttacker)->AddPKValue();
8 c! i- `& n1 l5 C pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );; C' |: O- d* G: Q; Y8 ~
g_UserMng.AddPKPropensity( pAttacker );
! C- Z" C7 k& f! p g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) y$ }) f/ p" r' V#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?9 Q. u/ V: T) m) Y/ f5 m
#ifndef __MAINSERVER; Y2 t9 Z7 {$ @$ C7 O
if(!pAttacker->IsPlayer())
* d0 b$ e G: f3 g9 g FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );& V" L: a3 k2 `- k& n
#endif // __MAINSERVER1 B7 k/ X% S: e
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" m) A! Y1 `) J( ]# A) [, d3 W* a#endif // __HONORABLE_TITLE // ′Tà?7 P' Z! A; f& D
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#else // __VER >= 8 // __S8_PK
% |4 V8 R4 w. Y% E/ a5 O4 a( x BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) n3 v7 L: n& x8 g8 s- L) o# Z. h
pAttacker->m_nNumKill++; // ?3?? á?°?
4 w' T! f8 O, F( i, V (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 S: x) d+ v4 a
4 M; u% o; j; Z5 { int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
7 S3 }# y" N" ]* Z if( nGap >= 80 )( {) X) g ^# [
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
1 v0 N; Y& M& B. h$ s CWorld* pWorld = GetWorld();
* U, T* x5 i/ t6 Z% w3 s' w7 i/ t0 C: M if( pWorld )0 M g2 h) _0 F* _1 B, `
{
+ b0 w8 |+ C4 s; X0 q/ ?( D) j3 X9 ` //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù." s# r3 ~4 b' v4 {* k+ Y
char szFormat[256];7 G+ m% e4 [6 K% v" \
strcpy( szFormat, pAttacker->GetName() );
7 V) o# T- |6 M4 {. ^ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 j+ L$ G- } R5 `# ]& L; F g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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# U* I0 i0 e4 y! `
1 a7 M. n+ i/ o$ v: ]% C if( g_eLocal.GetState( EVE_PKCOST )
2 I% f. U ]" w6 c#ifdef __JEFF_11_4
7 y5 ~: Y! h5 H/ I. p! X) j* l && ( pWorld && pWorld->IsArena() == FALSE )
$ u/ I% b, d; s" Q#endif // __JEFF_11_4
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{
& R* N9 W0 f; e7 P, J* N( ~9 s if( bChaotic )
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#if !defined(__INTERNALSERVER): O* h. C: a- E+ I
if( m_dwAuthorization < AUTH_HELPER )" P ?- d- g# A# u6 f
#endif
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// ??3?μ?·ó + z# q+ T& z, M% O( J
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; @, ^, m, J3 Y float fRate = pProp->nDropGoldPercent / 100.0f;$ _8 Z3 |/ {1 c* r2 R
int nGold = GetGold() * fRate;* R0 B" p, g; J" n+ J
2 H! Q( }; \) G- q! n5 N$ m, S if( nGold > 0 )
3 `& W7 ]* k* |( K& {/ l DropGold( nGold , GetPos(), TRUE );
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) u/ ~% R* C+ C. m6 d0 k // ??àì?? μ?·ó
; t$ V! h% S% G8 v for( int i=0; i<pProp->nDropItem; ++i )% ?" u1 `3 r( g$ B' ?- _0 @" i% C
{! o. m' a7 Y. i1 Y
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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4 S6 O: w; k$ @6 l* o# G if( xRandom( 100 ) < pProp->nDropPercent )
7 K2 W P7 p8 ~2 u5 p: x# M3 ^ {3 G0 v0 [% A% S% }% q% P4 \
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) + G4 E6 ~7 d. E! y
break;
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.5 n M' s: A0 X" l
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );. `) h3 q. J* U/ ?
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù./ [( y7 u. k4 }9 U
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )9 |+ H7 W9 {: W/ w1 E
UpgradeKarma();
. H& ]3 a2 |' u* B' S( ]2 r9 ^2 p( J#endif // __VER >= 8 // __S8_PK3 A$ l+ J3 T3 W4 I X/ P; P& j
return 1;4 D6 K% ~. [! C* g
}
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-------------------------------------------! k4 Q Y/ B2 ?7 K9 N; ^1 m) o2 b
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if( pAttacker->IsPlayer() )
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4 z' t) A7 O% W5 h z m_idMurderer = pAttacker->m_idPlayer;1 }: w! E7 y/ E8 b' c& @% R
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CWorld* pWorld = GetWorld();, e3 F4 m+ f7 h. {; W- u7 `
if( pWorld )% G! r- u) z/ X8 d/ O
{4 z/ `* ^, [ A$ c9 T5 Q; x
char szFormat[256];
: ?0 K7 }7 z! t4 e strcpy( szFormat, pAttacker->GetName() );# P# k" P4 W( h/ x2 z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 l* [% k4 h: s3 x0 n/ h6 }
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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