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赏金系统恢复+ J7 g" y3 M- r4 y$ M q
Mover.cpp
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5 G) x6 l( e, l4 `Code:4 j& d- Q8 R; O
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
8 i @6 b2 k/ l9 s#ifdef __JEFF_11_4
. T9 r+ P. n ?: N( [, y, Z8 z || GetWorld()->IsArena()
3 `* ~( Y! p/ \' G#endif // __JEFF_11_4, {. P1 e/ b. G7 v& l
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return 1;; Y( i* P' B0 W; F0 F: J, f
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#if __VER >= 8 // __S8_PK
$ t2 J. M% R" c! X! K if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* \, `+ ~7 O7 J
return 1;) _- X3 E( Z7 l% c3 F
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! V m% V; C9 ]7 B" ?) Z: k( ?
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1: Y3 i- \6 } y; o9 F8 i, I
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( U# g% D& T" ^$ R* j Z. m
return 1;
& j- w/ \5 u% p2 Y/ Y& V4 u#endif // __GUILD_COMBAT_1TO18 p$ D5 U! p7 M; X" P
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if( g_eLocal.GetState( EVE_PKCOST )
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&& GetWorld()->IsArena() == FALSE
/ b* m g0 L$ j' A. }3 X#endif // __JEFF_11_4) m0 J" k# _2 R4 {$ f
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{
8 g, @9 O: V1 @ if( IsPlayer() && IsChaotic() ) $ Q2 W: O0 V [, f3 j% i
{
) j8 ^$ a( h7 S1 v#if !defined(__INTERNALSERVER)
' i% |7 y% f& N4 l if( m_dwAuthorization < AUTH_HELPER )
8 v9 z) R! `+ X) c' I#endif
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?9 E) E, F9 a; g5 Z // ??àì?? μ?·ó 1 `( u% d0 @: W$ u* @+ D% a8 b
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )8 U/ q7 ^6 }" @1 R" C9 t- f
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* T- V8 u* B$ Z& x5 v int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
+ c* k+ R2 [+ [1 |! Y( b for( int i=0; i < nInvenDrop; ++i )
M" y6 e7 ~6 t, ]4 K( j0 x' \" b {
. C" C, _$ _' K if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) * L* p" d+ L0 t
break;
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// - à??? μ?·ó
# i& X7 |3 p% s j3 R int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
2 B* D P" B3 t, t) ^: B0 X$ N for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 2 l* |& C9 s5 b. T! Z0 P
break;1 g, S/ ^! M/ g' C
}
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if( pAttacker->IsPlayer() )! f. Y W$ `* T ]
{
9 v- ~$ V0 g1 i) l m_idMurderer = pAttacker->m_idPlayer;
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6 C" Q; r, \0 H' r; B CWorld* pWorld = GetWorld();
; ~* w$ |9 D5 C' I if( pWorld )4 s6 x! E5 y3 j# Z& U
{
+ M1 `+ V8 S# P9 m2 [8 n$ y* p5 W char szFormat[256];
! \. r* {% P( | ^1 }) Z3 } strcpy( szFormat, pAttacker->GetName() );$ y: s3 j! d1 _* }2 u' E
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 B& T0 F) F+ X: b: G6 Q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& X3 \5 o9 u9 [: e# B" z) H
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}
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\+ q' n& T* y. w: f if( !pAttacker->IsPlayer() || IsNPC() )
" e3 i- {) g3 M0 q, q7 B return 1;
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BOOL bAdd = FALSE;" G/ w* @. @1 d# D' F1 ~
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() ): A# n6 Q- g+ C! x
bAdd = TRUE;
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else // ?????ó??, èù???ó??% z6 ^" r1 N g, M: Q0 |
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if( !(IsChaotic() || IsPKPink()) )
1 [% [) w; D) a bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
v2 x/ Q8 B" l9 N5 e4 C if( bAdd && nReflect == 0
+ X" g5 _8 j6 w" E3 j && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...9 v; n0 ^( ~6 t
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if( IsPlayer() && pAttacker->IsPlayer() )
$ i5 y0 X' C5 ^9 P; [) `( N {
% g) i" i+ n3 U+ i, ]4 M' I if( !pAttacker->IsChaotic() ); [. J0 c7 I! Q+ L' B( {. M% g
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );; y7 @( [* b; b1 y5 f: O
CString szSendMsg;
& _+ w* ], V e% _9 Y3 a8 n szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: V. X# i9 g$ l* J n# K ((CUser*)this)->AddText( szSendMsg );
4 P) w! Z6 Q, s7 m szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );% v/ S; n$ J* p
((CUser*)pAttacker)->AddText( szSendMsg );
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. j6 L# R. g, R4 f4 i" F1 g" J pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 v, L: _9 p" _
((CUser*)pAttacker)->AddPKValue();
' ]" O6 f. j- e( F pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 j8 u" q+ h7 p g_UserMng.AddPKPropensity( pAttacker );0 O" x3 d6 T. _( b) e& z) F
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 S; o8 g9 D) \1 h3 u! t#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( K! x9 V5 o9 N8 p
#ifndef __MAINSERVER
& B0 }- T2 w ~; qif(!pAttacker->IsPlayer())/ e% t3 h: b6 q( ?8 H
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );) V* X3 L% K3 ?: |8 Z. c2 p7 r W( z
#endif // __MAINSERVER
, t3 c! C) E9 [ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 d Z+ P, _0 E; E#endif // __HONORABLE_TITLE // ′Tà?' O2 y2 s, j( C; k2 z
}9 V3 W3 }; ^( g4 n! d* N( W
#else // __VER >= 8 // __S8_PK6 _' ~8 Z- K9 M& e5 C o, Y, @7 ^
BOOL bChaotic = IsChaotic();3 H1 W7 M4 z/ j9 ]% D
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.* J: W8 l7 f8 A3 o5 f+ X
pAttacker->m_nNumKill++; // ?3?? á?°?
# p+ Z' {! A/ @6 L (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% t$ k2 R- H1 [' L, m" f1 W2 X
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );/ z _( ~, e7 `4 w0 P A& l+ s6 H
if( nGap >= 80 )
* H2 n- h6 t' h1 ^9 r0 M$ k ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # B7 x% T9 r! d$ u: z
& p6 q+ | \, u$ o
// o??ó±Y ?3±?±a?| ??????′ù." @* Q$ N4 n# k9 |6 {8 I
CWorld* pWorld = GetWorld();
8 K. M9 U+ ? G; ~$ T if( pWorld )
' f" Y" I5 D& N8 ]0 L) u$ l {
9 U) X% q5 S9 A //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."+ V, |/ F7 i0 y0 M3 E7 b
char szFormat[256];
3 n' V$ e6 V& _6 v7 N( h strcpy( szFormat, pAttacker->GetName() );+ H& F. W; n/ v" b+ I6 ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, r0 [/ `; j, {$ ?4 Q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );3 M7 b8 P- E% _
}
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if( g_eLocal.GetState( EVE_PKCOST ) & v, |5 R9 O+ g0 B# J
#ifdef __JEFF_11_4
* c- z3 m0 a# t1 ?' L k && ( pWorld && pWorld->IsArena() == FALSE )% Y- P6 ~7 J% x+ u5 Q
#endif // __JEFF_11_46 j' C0 C: u4 e* i/ g7 a+ F
)
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if( bChaotic )
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#if !defined(__INTERNALSERVER)
( t2 o0 v3 P: v$ I- N# | v: L, N if( m_dwAuthorization < AUTH_HELPER )/ W( Y4 [ P; Y* ^
#endif* \5 o9 m/ C8 H& d3 ]; W+ K7 _5 o7 B4 e. @; B
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// ??3?μ?·ó
0 |: s* j/ q4 g; k: o; ~ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );4 P2 ~) q: n, z' l2 X8 I
float fRate = pProp->nDropGoldPercent / 100.0f;
: l' V* f1 |0 O* n int nGold = GetGold() * fRate;( d. K( B2 k$ y" ]9 V; g: b) _
: {: o" x$ g: n, |0 ~6 h if( nGold > 0 )+ Y2 ]) h8 T9 X- L$ b0 I& y
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó ; m x6 L" J, v _# W9 g, Y
for( int i=0; i<pProp->nDropItem; ++i )' C. L8 s" ]- C3 f8 E5 e; c& u
{4 z$ `0 n0 Z7 |) j2 r5 _
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.9 g; `! O+ o- b2 M q5 A: o
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if( xRandom( 100 ) < pProp->nDropPercent ) 9 l, a+ e5 k7 X
{# L5 k2 k8 v- H. N. J! R2 d
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: X: d' f/ f8 k9 l. J break;! h: r) @- V: n ]* f, g: y5 m
}
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.: z% J6 ?3 d$ y6 j. Y4 {2 Y. Q
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );- b9 a% W! X( t+ D
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 q' i' `) w+ t! i
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( j! k/ H P3 V' G. G G+ J UpgradeKarma();
( m H2 r- `! M5 q9 Z( K#endif // __VER >= 8 // __S8_PK2 D# B7 m# a- V8 b: w& v. {
return 1;
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O' e0 O2 C0 A4 r6 P-------------------------------------------8 ~" [7 C2 |/ J0 H& K$ [. J! w
3 r& `; V* b' ?& }/ }7 ]
, R- w" ~- x, _3 ^; t if( pAttacker->IsPlayer() )" a/ I) g* b' ^# }6 v1 W
{; q6 R9 N* H$ ~$ d! J6 c
m_idMurderer = pAttacker->m_idPlayer;
; J1 l: F( o( S/ B& p2 s
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CWorld* pWorld = GetWorld();
4 {9 e/ v3 V M4 \ if( pWorld )( o) E4 e7 e: o, Y
{
& i/ h8 F Q4 v char szFormat[256];
$ ~, u9 x. G6 v* U, h7 R strcpy( szFormat, pAttacker->GetName() );
! V y, n, c" _, R$ U E- a0 w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% x7 a, I8 [" D4 Q {( V3 E) t7 A4 S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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