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赏金系统恢复 w* {5 _4 w6 \5 N, `0 k
Mover.cpp* z+ |" r$ ^4 ]: m6 V
! s' c* h' ~5 H& y% @Code:
$ a, a( T; x6 x, B! s7 Y2 qint CMover::SubPK( CMover *pAttacker, int nReflect )9 c0 n+ a% y y! T! [& n8 i* o
{
7 P/ n. c$ e4 Z if( !g_eLocal.GetState( EVE_PK )
9 F9 {8 M! N& D3 W# d#ifdef __JEFF_11_47 w5 s8 w( w) v6 P
|| GetWorld()->IsArena()
; c6 ~: j) E2 C, L. B: h#endif // __JEFF_11_4. c! i2 ~$ @* B5 }! L5 z
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return 1; o; G/ l9 m5 {, B( ^* X) O
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#if __VER >= 8 // __S8_PK8 N3 |' D5 h% q/ H6 D! X- Z
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! Q; m0 O$ {* X; o% }
return 1;7 N6 l w( a2 p* o( G
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 J y; I! _( s; ] [. F& `
return 1;( [2 c% a9 D3 l
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#if __VER >= 11 // __GUILD_COMBAT_1TO1. a7 _' c' N% E3 O( c, \
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )2 Q7 M" Y1 t( [
return 1;
K; W+ |* J# N% ]9 Y#endif // __GUILD_COMBAT_1TO1 i" p0 T) C! l. u$ T Z
- S4 A8 J/ ?2 b if( g_eLocal.GetState( EVE_PKCOST )
9 c' B6 b- A2 T) y. y9 r#ifdef __JEFF_11_4
/ p8 A: A/ m0 u0 e' |1 @, f( v- Q && GetWorld()->IsArena() == FALSE
- F' z6 c- K( x, N) \" D#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)! R# Z; d' `* y1 I
if( m_dwAuthorization < AUTH_HELPER )& R5 h6 [+ d% w. ~
#endif
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// ??àì?? μ?·ó
" G6 `* M; `' m* n) X. Q // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
& Z( p. z3 [" v CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );: ]3 f, n2 _ T5 ?2 w/ w( W5 c
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ B, c' K, D, d; a \" E- a3 O5 Y
for( int i=0; i < nInvenDrop; ++i )& V3 h( W6 T! [+ m3 Y8 s4 F
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
$ s0 W0 v2 Q x break;+ Q# d5 G$ k0 }1 F5 C5 j0 |5 G
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// - à??? μ?·ó
- h4 T3 g3 V( D5 u# X int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );6 n. `5 p8 w) C$ I! R% h$ X* k! f
for( i=0; i < nEquipDrop; ++i )
% |" X$ r) \% K& H. b7 O {
) h" e5 \) h! d8 T" D9 [ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
4 o4 p5 Z. {, W+ @ break;
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}
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8 Z5 F4 F. Z& J2 ?& n if( pAttacker->IsPlayer() )2 k1 t- K0 A; o/ T4 E
{
; C ?& v& M, Z7 H* { m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();/ M, ?: r3 e6 M9 K8 H
if( pWorld )' [5 T1 \9 F" m1 v5 b9 f
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char szFormat[256];
1 j* m& r1 W1 Y1 ?; A strcpy( szFormat, pAttacker->GetName() );
; L* E& n* I+ S& d5 x strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& X& [0 D* h* R9 n7 S g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )+ N; }3 o* v& k' d
return 1;
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BOOL bAdd = FALSE;5 z, s) e" M8 K( W( J3 M; Y
if( pAttacker->IsChaotic() ) // ???à?ó??5 p, l7 R. n8 i
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if( !IsChaotic() ): H b5 d. L9 A* }+ I
bAdd = TRUE;8 C3 u# s, E% L* ^
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else // ?????ó??, èù???ó??
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9 l+ Q' k3 V8 o9 J4 U if( !(IsChaotic() || IsPKPink()) )
# R$ o9 y3 U. |; e# a% r bAdd = TRUE;6 X- `7 _% b5 R6 ]! p5 u0 U
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- R& _1 M& z. q" K/ V /// ???à????, ?o?aà? ??·ááü2 L! Z- `# ]( h7 U
if( bAdd && nReflect == 0
4 J' F4 G" l' o% ~& X3 [ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
( E' u+ d5 w, J {
( c" [. b# j; ^: c" L8 r if( IsPlayer() && pAttacker->IsPlayer() )9 _) O$ Y4 w* N5 |8 B
{
* t9 W1 ?/ m. \. C0 ]. w if( !pAttacker->IsChaotic() )
; q/ S4 s. x, L7 } ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
1 |; e. q4 r2 h* j4 f5 i CString szSendMsg;
* c, l: c1 {; v1 ` szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );' P( d8 A& P( t+ {7 {
((CUser*)this)->AddText( szSendMsg );' W& h7 W. x) S4 F( W. x
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );( _* h0 ]+ {& j0 k' Z& D
((CUser*)pAttacker)->AddText( szSendMsg );
+ d8 x8 C& S9 h0 r& O+ d# [ }
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" e- l& M- P- m) q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
! [. P4 c1 B4 v5 G5 ~ ((CUser*)pAttacker)->AddPKValue();& Q, t. J& |. b2 j
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" f; q0 W9 A( I* a8 i
g_UserMng.AddPKPropensity( pAttacker );
6 Z! |$ P! K5 B+ \: \/ a g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );, u3 T4 w" G3 n, O# Y5 P
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?- d' p9 s& i& B7 C& x
#ifndef __MAINSERVER z M* j8 n4 E/ G) K$ S5 [
if(!pAttacker->IsPlayer())8 g& G/ i" Y) Z/ b9 A/ A& B! x
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );: E0 q/ v& _ ]0 i! |
#endif // __MAINSERVER# t; W, T. ~. f6 w' U4 T
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);% A% i7 O3 L+ V S
#endif // __HONORABLE_TITLE // ′Tà?" N J& \- u' y# k u# a7 [# \
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#else // __VER >= 8 // __S8_PK
' U5 I4 {# j0 S0 S9 r. O) x9 r BOOL bChaotic = IsChaotic();
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1 S7 t( t1 v' a# f6 t. U$ j' c2 T m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
5 `2 O+ S. n6 ?& Z+ e8 B pAttacker->m_nNumKill++; // ?3?? á?°?4 ^; ~$ H2 j1 {( R
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
8 w1 W: u0 A0 {; W3 O( E* z
, R. Q) v( y% m2 m int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
1 l. W n" \/ Z, y- k# Q, \ if( nGap >= 80 )+ N* o& x, r" w( M/ ?5 O6 e
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 7 S7 e) K y( u( u( U2 q, J
. ^3 \1 T, E( ?/ T( Z; _& k$ E // o??ó±Y ?3±?±a?| ??????′ù.7 [& W9 k0 k- x& |% V0 r
CWorld* pWorld = GetWorld();# R& m2 ^! A( e3 w* n9 S% z
if( pWorld ), @0 O' Y7 [ I! v$ k0 |/ D. H
{
' p- ^& w% G9 s- b( V. } //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."' b# a' M; ]5 p. l
char szFormat[256];
. I2 ?2 G1 h( s u" O% f7 O. D strcpy( szFormat, pAttacker->GetName() );9 e4 K% w$ d. a7 m2 P# U0 p( ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' T' Z% }, o. p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) K* N0 q; l% G% _8 ~8 H% f; R; k
#ifdef __JEFF_11_42 F$ X8 J" X3 [
&& ( pWorld && pWorld->IsArena() == FALSE )7 G0 b* S( p: w
#endif // __JEFF_11_4
1 l6 n# x5 X7 i. {+ F0 H0 z- `' Z )
' J' p% ~% X) L& ?/ x* q {
^ j1 l' w+ m7 C2 c if( bChaotic )
. {$ E2 |' K. _0 t {
/ u' T$ k# C& t" c5 O3 I #if !defined(__INTERNALSERVER)
! L) F: C+ M( x8 ~" T1 u if( m_dwAuthorization < AUTH_HELPER )
/ P3 n* L% G" O #endif; ]5 Q; _8 d% k( j
{
- Q% d5 _. K: \5 [. K // ??3?μ?·ó
7 Y! D- s$ O7 G6 z9 Z+ J" w KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
( n8 y4 r; d+ O. e4 ?* l5 ?* J float fRate = pProp->nDropGoldPercent / 100.0f;
: O5 S+ K5 m2 R1 P" w int nGold = GetGold() * fRate;
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if( nGold > 0 )
: Z% {6 |' x7 y, S; o DropGold( nGold , GetPos(), TRUE );
! U+ d& k" R+ V7 k. @
6 }: J# Z3 F) b; Z) r- k/ Y // ??àì?? μ?·ó 2 z! e. U5 M" y+ ` t
for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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) y. o5 r: ~: b9 @( ?/ A- \ if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * ]; b+ A9 U7 `5 m3 p7 a7 @
break;) X) q1 c2 R9 A$ r7 J. i$ S) R* @9 B
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.9 G1 a0 P9 x# z+ c: U* b
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
, K+ D6 w; D$ p& I b: x9 Z/ [ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.8 |( {; c/ l! s% I$ c
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
! ~2 o. Z# l0 I7 }1 c$ Z ~ UpgradeKarma();
" x3 \' P9 {' g, J! A#endif // __VER >= 8 // __S8_PK% U. F9 A- a$ z& N U
return 1;! Q. } [( u2 ~# N- D6 e
}
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$ t+ h- i3 |& o* U) Z, v( N- Y-------------------------------------------0 K1 D- l9 G4 B0 F
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if( pAttacker->IsPlayer() )0 S! E' o+ ~* Y$ \- |7 W/ T3 B( w
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m_idMurderer = pAttacker->m_idPlayer;
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3 D* c/ M: E& ]
8 L2 d( c& {4 Y$ Z( S7 T" z: T/ S CWorld* pWorld = GetWorld();
6 p, M5 D; B: i if( pWorld )" a. g" }" Z1 _ ^# Y
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char szFormat[256];2 q2 w. I; m* y/ p' x& d3 @
strcpy( szFormat, pAttacker->GetName() );0 _9 n- O" a4 D" T, `+ ]9 g. D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 {5 V) w1 a& E1 w0 } g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. d7 I" W( K7 ~5 j+ a" z9 O
}
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