|
|
赏金系统恢复 @ Z% i5 N& y4 b _, L
Mover.cpp
; p9 {% G, w; k& a) [! a6 U) W7 H. K- l) D4 z
Code:. a D) `4 U0 G. Y
int CMover::SubPK( CMover *pAttacker, int nReflect ), F9 \9 ?6 E; |7 U0 \# e
{
* ?+ P/ }& s, u if( !g_eLocal.GetState( EVE_PK ), A; `9 {# Y$ X6 D
#ifdef __JEFF_11_4
8 K7 R9 }! p, ]. i || GetWorld()->IsArena()
& p: O; [. K/ x$ p1 a7 T S+ @9 n) Y7 l#endif // __JEFF_11_4& Z. V3 q- V/ F G0 Z" p' s" v
); m' I& E+ X2 R) ~1 I# M
return 1;
6 v. O* j% Q/ K% \/ {
- C* m% h. i5 \#if __VER >= 8 // __S8_PK
( y1 }) Z( B% U, i b/ X if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% T$ |% F9 \( ?) a' v9 ?3 T
return 1;
5 b7 [& h, l k/ H) h
, J7 c% J6 _1 S5 C0 O$ ? if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 j6 M) T& k2 i0 m6 g- ?( l
return 1;0 E. p7 k. s2 Y3 z; R. V/ Y
& g! s9 y3 Q1 n( e2 c#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 S. G) q, m1 s+ N- j if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
; g. e4 p/ o# ?- ~( h* d1 m6 o) Q j1 Z return 1;# W$ s/ L* e) \+ L1 ]9 s+ U# z4 C
#endif // __GUILD_COMBAT_1TO1
* v9 v+ A7 p6 h; L3 o2 V
0 t6 G$ A9 \# D5 h4 B6 c if( g_eLocal.GetState( EVE_PKCOST )
& V, a1 k- R. }' v#ifdef __JEFF_11_48 t7 H5 c' n" r1 E9 [7 X
&& GetWorld()->IsArena() == FALSE
: Q: f$ Y5 k6 P- x# W7 j+ w& Q0 ]#endif // __JEFF_11_48 t& }6 W3 H& M! o1 n4 x
)* h n6 d" Y+ s3 m$ n I
{
9 D1 ?% y" L8 F; u! @3 D# d: ~2 Y if( IsPlayer() && IsChaotic() ) 5 j6 ]$ h n( l+ c
{
, n& \6 I& o& L- S) q#if !defined(__INTERNALSERVER)
, g* H3 j% ^* P3 `1 u. \/ T if( m_dwAuthorization < AUTH_HELPER )' i, F! g" ?1 X% i1 A
#endif
. y! \* t5 c% P4 j. Z; ~6 _( ?+ \ {
5 d- Y4 {/ N& o% X // ??àì?? μ?·ó 7 c: l x1 U, W8 T0 [
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )3 Y7 _+ T$ i8 `" i$ a/ g
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );9 {, E2 }1 C" J
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );2 m8 o9 `6 a- j9 ^! h! @$ w3 V
for( int i=0; i < nInvenDrop; ++i )8 F* B5 y- H& Z% K3 p
{3 ~! |# x9 }+ @
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) - m4 B, M# u! s- O. F. A1 F+ u
break;
1 x$ o5 m$ W$ C8 {3 s8 m }
3 P* Q" @, R+ T
: Z: l& O" K! x7 e0 i, [) @" t // - à??? μ?·ó
9 y7 |* q' ]3 p1 b& O1 J int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
6 A, i4 H( c6 W' Q' } for( i=0; i < nEquipDrop; ++i )
& E: Y/ a# B0 X8 c- t! H0 K {: H- C& Z/ |) @0 R" o4 m6 q
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) $ [9 T0 t' H7 f' u, s( `9 u1 B
break; m5 S, o! M% {, w4 x; B+ p
} " Z2 u) ]% ~8 ^; B6 Q; r
}+ M3 |+ \* f' R" I+ e
}
/ v9 E! R7 W7 }# ~ E3 B6 ? }, z" B, M! i& U( k+ C
; n" Q7 X( ^* q2 Y1 h& c4 B if( pAttacker->IsPlayer() )
) T& }) ^0 W( {5 M7 T/ ?8 T {
: K7 j, v% [ ~0 M m_idMurderer = pAttacker->m_idPlayer;
: R0 @$ C% F% D4 v; c6 v& p
( c! s/ d5 T; r$ W$ K
" K' e5 s1 S, a CWorld* pWorld = GetWorld();
$ S" T1 ` u7 p/ h if( pWorld )( S& M8 K/ ]( E: ~8 d
{+ u1 s; s6 b5 U
char szFormat[256];
1 U% l( _! f; B6 c9 o strcpy( szFormat, pAttacker->GetName() );
$ |' t! A7 v9 S7 x! w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); x1 C# r' D& b) O8 u4 @
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
, c' S/ c& k5 B) c8 x: C; \6 g. e }
5 S$ o/ Z& J2 G: [* M }
# R2 L$ o$ Z9 i/ G+ ~7 r1 C% [% f2 y" S* Q) r6 Q) h3 Z
if( !pAttacker->IsPlayer() || IsNPC() ): q- `( t9 g; {8 S) m- N
return 1;
, p S/ g6 x6 r( }+ {) g0 z5 {
7 }# T& K" z8 a. d7 B BOOL bAdd = FALSE;4 a( B1 B. k3 @( E
if( pAttacker->IsChaotic() ) // ???à?ó??
( [5 n' k3 k/ o {- [6 P6 Q: W* e, V( s1 Y" v/ U5 x
if( !IsChaotic() )
$ _* N- N+ }8 P; m1 Z" s bAdd = TRUE;! @- h& y4 a d
}
$ J7 F6 p- P0 I `% t& [1 r% x else // ?????ó??, èù???ó??( h( z4 l, P3 R. z
{
- N$ @6 i& A7 U0 K5 ^: M+ R4 T if( !(IsChaotic() || IsPKPink()) )
i* Z8 P' V. d9 V1 Y bAdd = TRUE;
4 b& S) c! w/ Z, N) d; g }
0 w, q- i) S+ V; w" j0 ^0 C7 p# t% y n5 \) E
/// ???à????, ?o?aà? ??·ááü
8 Y3 g( f0 g; ?- p0 ~- v+ j if( bAdd && nReflect == 0
. ]/ W- |3 U, o7 o \ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
$ k: a/ A' c2 d {1 q8 J f) @$ r: N& `- a: S
if( IsPlayer() && pAttacker->IsPlayer() )
+ a6 X( W: w, ~. B {
5 t: {/ n2 ^$ i& a# l. R if( !pAttacker->IsChaotic() )
2 Z& M% W& C, n1 m, ] ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );: i) }, r0 T6 G; P% I
CString szSendMsg;- C( {3 z5 s2 @ C3 p
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
+ X& q% {) O+ }2 j8 x' l ((CUser*)this)->AddText( szSendMsg );. S/ g9 m; f0 F, Q( G2 @2 [# n J
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );$ Q* [+ ~& l; p) j
((CUser*)pAttacker)->AddText( szSendMsg );
2 H" s/ @6 }6 F7 M }# j& K! T" t7 @# N8 j% p% O8 R
6 X5 M3 N! _/ Z! J pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );' f2 k; m- r% u* S" r. Y3 a" F! K
((CUser*)pAttacker)->AddPKValue();
# q S/ \# _+ Z3 d pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
* u* D" Q5 s5 e+ `. w g_UserMng.AddPKPropensity( pAttacker );
& w3 @! g8 D' o1 L- N; K g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
: { R- ?" A8 b5 v#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ M$ ^& ^% c* G; ~8 y3 p. U
#ifndef __MAINSERVER
9 j6 p& j* w ` Iif(!pAttacker->IsPlayer())
& T, Z: p) Y% Y4 j" ^5 z FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
% p% G5 D4 X+ M' j+ P#endif // __MAINSERVER
* N) q& d, E( l) | ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 J. D9 Y7 ~* S9 l0 E+ L: b#endif // __HONORABLE_TITLE // ′Tà?$ ?8 Z6 @# h* n: Z
}9 y( o1 K0 }$ F. F. f' P
#else // __VER >= 8 // __S8_PK1 w/ U% q! }; z0 n o" \
BOOL bChaotic = IsChaotic();; U7 n4 k9 | P a6 m
0 l' ?* {4 {' B" S2 W& q
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.0 k @6 t1 {4 U4 F
pAttacker->m_nNumKill++; // ?3?? á?°?9 E$ c9 {2 E* m# }7 g) z6 Q6 N% `
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.' q9 ~8 ?& z( d% j' C
( W; D5 {) t1 k3 ]+ d% ^
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );* i2 W( |. F, @
if( nGap >= 80 )
7 a, C# x0 ]2 j2 X; W0 o ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
7 A7 j5 {. D8 _3 u
8 b5 a5 |! L) U# U6 C& i* \ // o??ó±Y ?3±?±a?| ??????′ù. Z8 n2 U6 n A9 Z2 ?' a
CWorld* pWorld = GetWorld();
; G% ]& D8 r) K+ w if( pWorld )
9 e$ J) m9 _' m4 o/ L) X, _- k {: X# p- H6 q* {0 E3 Z7 q
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
; s7 W9 _! t8 u( H; k char szFormat[256];' B3 F7 y2 S8 ~6 H1 @
strcpy( szFormat, pAttacker->GetName() );
: ^( N. _- I/ t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, \8 W" `! v5 f0 a/ s, n" a$ `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- @0 x) j3 U) K% q8 |: n7 h- }3 K
}/ U8 I* v7 { j, Y6 @
( r& ?! ^* _+ h& p& T% M) ] if( g_eLocal.GetState( EVE_PKCOST )
: l# J7 d2 b( o9 y( k#ifdef __JEFF_11_4
) Z' A: l" m/ e! c && ( pWorld && pWorld->IsArena() == FALSE ). n5 _& Q5 }& d* J
#endif // __JEFF_11_4
7 L8 N5 l! O* V$ i* y8 g. Y )9 x0 |2 N- o7 E2 \( K* V
{$ C' }# l9 @. g0 f" ^ s; r
if( bChaotic ) 7 X& R# k h# S! a8 @8 c7 I* Q1 A
{
. t( R- u# h; y$ J" }) X2 @3 l4 i# N1 N #if !defined(__INTERNALSERVER)2 q4 z4 L0 K' Y" y$ V3 }- h
if( m_dwAuthorization < AUTH_HELPER )
6 s3 s% F8 D- ?* l" U5 V #endif4 G1 e" U1 E1 n9 G3 {! I! Z1 F
{
2 {4 U& U0 l7 j w5 M {4 K // ??3?μ?·ó
/ V* S7 k2 I! }- x- j f KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; Y8 w) B& G- a7 k/ H
float fRate = pProp->nDropGoldPercent / 100.0f;% J" T& u0 q; O2 D# |: e! t
int nGold = GetGold() * fRate;9 Y' Z$ O0 \, _2 L. c8 K/ h$ d# a- e
- X0 _ w. I% G2 k# F if( nGold > 0 )
' b& P, Z$ m) y$ x' h DropGold( nGold , GetPos(), TRUE );* ~; M- L; f, p' {6 j$ G
+ u' r2 h+ Q9 D // ??àì?? μ?·ó
3 Q) Z3 M0 |+ |. `" d8 b0 b5 E N& @ for( int i=0; i<pProp->nDropItem; ++i ); G2 k4 y6 B/ x* s& a
{9 a* a4 B8 N4 i8 @# i# G
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# }/ r% w4 v" O* _9 j- ]
% t, @" L+ f- c1 P Y+ d
if( xRandom( 100 ) < pProp->nDropPercent ) & o7 k* ^5 m9 K, P+ n' `
{
9 g b! a. W, y) q+ E if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& P& F9 l. I$ M5 G0 i break;% D( h& ~$ E; i$ j
}3 {0 `/ R# o6 K# v
}- }0 ~# k: \" w8 d: H9 L
}
2 b1 F5 q; n2 J" i$ z8 l4 y }
7 D' V5 p5 {/ h k3 Y }4 z. a$ d0 _2 D$ P
! [- R! w4 a3 s) a //pAttackerà? slaughter°aà? oˉ°????2′ù.
$ U( x9 ^* ]0 f9 S- O pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 Y' ?( Z. Z7 p9 L* [6 E$ g0 w // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.: \- @; u5 G& R ?2 A
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' U7 `( H7 B8 x( K* M
UpgradeKarma();( j: k) m4 ?5 n' }7 z
#endif // __VER >= 8 // __S8_PK
# R/ R& Q1 y H+ Z/ K: q/ c return 1;: [; i. u# ]$ m; R1 w
}
( ~+ T6 D( @; k0 g: T6 s% S8 p, C1 L! n4 A% H
* c7 O0 q! y8 h% X% H6 p2 O; b) o( G6 p
" H6 Y9 U- r. T$ t( s8 P
2 y0 }9 c. `2 r& s) V) g. {4 n! S' D9 L9 s
-------------------------------------------
6 h1 E8 D/ k: n7 t' M6 X! o# F9 C; Z2 M5 Q- `- A! X* Z
! n3 n, E, n! @! i8 L: c
if( pAttacker->IsPlayer() )
& D$ y2 S+ F9 c6 P1 k' R! W8 Y" Q$ k {
* I; P" d1 Y) u' r) r( g- T m_idMurderer = pAttacker->m_idPlayer;
- m3 v, ?( s6 n* l" X7 q z' r4 @; J' E, q- c0 r( Y
+ n. e. y; |3 ], I" G; |6 f5 O: q! g4 @
CWorld* pWorld = GetWorld();
C2 a: `. {. Q$ p* L6 i if( pWorld )
, W5 \& [% @+ m8 e* _2 G5 K {
- N( U& L% A" W4 J" Z char szFormat[256];
, q+ r9 Q* Q8 D5 O, [) z" V2 g strcpy( szFormat, pAttacker->GetName() );
) T0 ]% a9 D l! L6 z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 a M" C s$ k+ \6 n8 a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 k- y# n, O* [ }
9 f# S7 _' S. q% r" T5 m4 U+ a3 A }
$ L$ t1 {& i, j4 h- i2 ^+ s* S8 }( s# R
|
|