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嗨大家。/ O# G8 ?) d; b t% |
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First of all i did this guide coz some peopleasked me for it. 首先,我做这个指南,因为有人问我。Yes i know there is anotherguide already but im not going to tell you the same things.是的,我知道有另一个向导已,不��我不会告诉你同样的事情。
+ V6 f7 V+ @! E8 X b4 uPls dont flame this guide or it'll be closed.请不要火焰本指南,否则会被关闭。7 L# C; {6 x1 q
Mods, if you dont want this guide just delete orclose it, even if i think some people may find it usefull.插件,如果你不希望这个指南就删除或关闭它,即使我认为一些人也许会有用的。% n6 Z& s) B" V f
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Im going to update this guide when i find newcommands, Beast Tricks or if someone ask me for it in PM.我要更新这个指导当我找到新的命令,野兽的窍门或者如果有人问我,不便之处,敬请见谅。4 T) P1 c$ f8 c. p
Now let's go:现在让我们去。
$ h& `0 r$ w/ z0 k5 P-Adding PK Zones--Adding PK区-6 i4 t0 y# q- M' [! U+ G0 P
Many people asked me for "how to make pkzones or free pk zones" and so:许多人问我“如何使pk发展区和自由pk区”等:
+ D8 F1 \; \! [: h z Q- Open your beast editor打开你的兽——编辑器
8 Q2 |$ `9 `! |5 g H2 M: B- Go to the left sidebar menu and find fromObject the red folder called "region"到左栏菜单和发现对象红文件夹称为“地区” file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image002.gif 现在你得将它拖在了你的世界。The "green cube"will be invisible when you play.“绿色立方”将是无形的,当你玩。 file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.gif 现在你可以编辑你喜欢红点面积大小来示范给你看。
5 j& e i' Q: P# H& a4 k6 [0 hThen press Left on the cube and choose"Proprieties"然后按下留在立方体,选择“礼节” file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image006.gif 现在你把屏幕,你可以选择你想要的东西。Scroll it down and you'll find "PK Zones"滚动下来,你会发现" PK区”
' j( Q* }+ C$ H* ~$ d, m& K- ~& H! v" ]+ k!IMPORTANT!重要! !0 E- I; }1 Y) D$ |% `
PK Zones = Like in PvP Maps. PK区=像在PvP的地图。You get bad karma forkilling other players.你得到报应杀死其他玩家。3 b" V$ }; C+ x$ a7 \0 x3 X
Free PK Zones = Like in Arena. PK区=喜欢自由的舞台。No bad Karma!没有不好的业力。 现在只是节省时间和要做的!file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image007.gif
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) ~6 e3 z/ u( a1 `-Adding Mobs (andOther)--Adding暴徒(或其他)- - - - -
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You can simply add the mob you want doing that:你可以简单地增加暴民,你想要做的。. D% Z0 G: L, g3 h8 I
-Go to your left sidebar menu and choose the red"mvr" folder. -电力,在你的左边栏”菜单,并选择红色“mvr "文件夹。When you open it you'll see2 subfolders and some files that we will call "general".当你打开它之后你就会看到一些文件,文件夹和2我们称为“一般”。
& Z9 K- Q" y7 a* R l U6 nI begin talking about subfolders:我开始谈论文件夹:
$ ^5 J9 B2 W) q1 Subfolder :1子文件夹。NPCNPC" Y* K0 L- Q5 S: ^5 X. }- m
Yea, you can edit those too from here, coz whenyou create a map and you save it, you save it in .DYO too (the file with NPClocation). 是的,你可以编辑那些因为从这里,因为当你创建一个地图,你保存它,你把它存在.DYO太(文件与NPC地点而定)。From here you can get the NPC you want and put it in your game. 从这里,你可以得到你想要的NPC,把它放在你的游戏。After this you can changehim by pressing left and then Propieties.你可以改变他后向左拐,然后按Propieties。$ S1 M% I H. [2 x# i6 p
!Not Tested!测试! !% _* b5 b* r3 E( v; w& Y
We all know that NPC have all a dialog text whereis written what they say. 我们都知道,NPC对话文本都写在哪里他们说什么。I assure you that withputting NPC ingame you will phisically see them, but there could be some errorswith their dialogs...我向你保证,随着放置内置的你会运动的NPC看见他们,但可能有误差与他们的对话…
7 Q6 C6 S+ l& v; k jThere are no error for sure only if you changetheir name from the original one.没有错误肯定只有如果你改变他们的名从原来的一个。
& ^; H5 s: w$ j! o# N; a2 Subfolder :二子文件夹。MOBS暴徒5 ]4 d; T1 w/ F& l) K; m0 W3 n1 a
From here you can get all the mob you want. 从这里,你可以得到所有你想要的乌合之众。There shouldnt be any error (i didnt find any) coz mobs don't needany dialog txt xD译文是任何错误(我没发现任何)因为暴徒不需要任何对话框txt权- E. X' @ c' r C8 k; J4 V6 V
General Files一般文件
9 C& x0 i; x# {; a* b& B1 YThis files aren't NPC nor MOBS: I'll get MaleCharacter for example. 这个文件也不是怪物NPC:我去给男主人公为例。You'll be able to drag itin your map and you'll be able to change his name an proprieties.你可以拖动它在你的地图,你就能改变他的名字一个礼节。
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-Revival Points--Revival分——2 P: u& l1 j$ t7 i
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Ok, now you have your map, you completed all,added mobs too...but when you accidentaly die you immediatly goto Flaris. 好了,现在你有你的地图,你完成了所有的怪物,加上太…但当你死的时候你马上Flaris accidentaly链接。Lol? 哈哈~ ~ ?Why?为什么?. v4 x" ~$ n# F
But you can fix it! 但是你能修好它。Just make a revival point. 让一个复兴的观点。A revival point is theplace where you immediatly go when you die. 复兴的观点是在这个地方你直接去当你死的时候。There are currently 4 revs(REVival pointS xD) in all Madrigal (World 1),目前有4转速(复兴分xD)在所有情歌(世界1),
- n/ ]+ E1 F8 b9 h+ z5 {1 in Azria (World 2) and another 1 in Coral Island (world 3).1在Azria(世界2)和另一个1在珊瑚岛上(世界3)。0 W; ] L+ I' k; \5 D5 | n. [1 e. e
Now if you add a new world you have to create apoint IN it where you go when you die.现在如果你添加一个新的世界,你必须创建一个点在这身在何处,你去当你死的时候。1 W# X$ f: R5 A4 F# B8 I$ R
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1- Go to Your left sidebar menu and find againthe red folder "mvr". Now get from it the obj called revival1-去你的左栏菜单和再发现的红色的文件夹”mvr”。现在的体系从它那里得到复兴。叫 file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image009.jpg 2 -把它放在你的地图(这里玩家复活)
+ T; {7 s6 P- _! E3 }3- Edit it! 3 -编辑它!Left->Proprieties and you'll seea so simple window:离开- >礼节,你就会看到一个如此简单的窗口。
$ V! z. L ^+ _0 Rjust put the name you want there你想要把这个名字 file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image011.jpg 4 -现在按下ok !The last thing you need to do isgo to the main menu (the one with File - Edit - Object - Terrain....)你最需要做的就是去主菜单(一个与文件- - - - - - - -- - - - - - - ....对象编辑地形)
' J# }7 `1 }# _: @, ~and choose World (W)-> Revival To.选择世界(W)- - - - - - >复兴。% g: A5 h. E- ^) J7 m) i
Then do like in image ^^然后做像在图像^ ^ file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image013.jpg 2你把钥匙(在图像是你想说的名字)必须有相同的!, o( a: r+ |0 K5 X8 e/ E
Now Press Ok and save! 现在按下Ok和拯救。Done!做得好!; o% ^$ V! \/ H: R
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-MakingWaterfall-年间的瀑布-
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First update. 第一个更新。Here is how to makebeautiful waterfalls.这是如何让美丽的瀑布。
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1- Go to your left sidebar menu and look for objred folder. 1 -去你的左栏菜单和寻找红色体系的文件夹。Now look for SFX Darkon12现在寻找Darkon12的自解压9 A; w1 x# w! Q2 e7 Z
2- Then you must go to Cloud->cloud012-那你得去看看云- > cloud01
' F1 R9 H8 X# |: t' x+ t. U0 C, e8 RI dont explained it well so here an image xD我不太好,所以这里解释了一个形象权 file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image015.gif 3 -这是体系的学习英文& R/ N% g% E, L7 Y5 D7 q6 H
4- Press SPACE to lock an object (only LOCKED SFX object could be resized)4 -按空格键锁定一个对象(只有锁的自解压物体缩放)
1 Y2 g* r! e# O5- Now just make the obj smaller and smaller till you get it reversed.5 -现在只会让体系越来越小,直到你得到它反转。* F V8 D* h, ?
6- Increase the Y variable and put lots of them for making the waterfall6 - Y变量,将增加他们中的许多制作瀑布; i) I X5 G% j7 x) w# N, z: O P6 b
6 _- x- n- j" O* nHope it helps. 希望它是有帮助的。I found a video for it too...but isnt reallyclear...我发现了一个视频…但不是真的太清楚… [url=]YouTube- [HowTo] BWE Wasserfall erstellen视频——[HowTo]BWE同时erstellenWasserfall[/url] -Color绘画——! q q, P8 o6 C/ o) f
@- e$ e1 f, ^. qEven if you should already know how to paint yourmap with all colour, i received a pm where asked for adding it in thistutorial. 即使你应该已经知道如何把你的地图上所有的色彩,我收到了一个点的增加,在要求在这个教程。So here is how to do:所以这里是如何做:5 c& X0 C# H: t- B9 P5 `# p7 {% s
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1- Open your Beast Editor. 1 -打开你的野兽编辑器。Now DON'T close any panelyou see.现在,不要关闭任何面板你看。
2 p$ T8 \' X. P' X) A- r# z3 E2- Open your map/make new图2 -打开你/让新的
; H9 a7 }2 B; t3- Now go to your Terrain Editor panel and chooseColor Edit3 -现在去你的地形编辑面板和选用色彩编辑
% g* C; T' w( x) j5 d% J!IMPORTANT!重要! !Remember the GRAY colour is the defaul color, so if you like todelete all you colours just choose gray记得那灰色的色彩是最defaul颜色,所以如果你想要你的颜色,只要选择删除所有灰色7 L Z6 k, k- L3 W. I: ^
4- Now choose the colour you want. 4 -现在选择你想要的颜色。Press ok按下ok4 [; Z) s) c" j! W/ d; n
5- Done ^^做^ ^ 5 – file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image017.gif -Tips -* {# L9 a# b9 B3 r, ]2 I8 M. `
1 q4 N' U+ T ^+ _6 \-Fog--Fog -
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& H" }: R+ [! @+ BWhen you are making your map there is a fog thatdoesnt allow you to see all the map. 当你在做你的地图有雾,不让你看见所有的地图。Putting of this Fog could be makeing easier you working.把这雾可能一无所知。你的工作容易' |3 ^, |( w' F# c' t5 h3 t% e
How to do : go to the top of your beast editorand find (next to World (W)) the View table. 如何做:去最棒的野兽编辑器和寻找下一个世界(W)风景桌子。Select Fog from it andyou'll see all in your map ^^雾从它选择,你会看到在你的地图^ ^1 s" F0 p( p" k. C b) f& X
- W# m5 y$ I" {4 S1 M3 ^Im going to update this guide. 我要更新这个指南。For any question just PM meor reply here xD对于任何问题,我就点或留言于此权 5 D7 D9 l7 c* r+ i& Z" F1 x2 E
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