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嗨大家。. @( `( V8 I3 m& Y+ [# y- q
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First of all i did this guide coz some peopleasked me for it. 首先,我做这个指南,因为有人问我。Yes i know there is anotherguide already but im not going to tell you the same things.是的,我知道有另一个向导已,不��我不会告诉你同样的事情。
6 i) k6 t% a# N% ^Pls dont flame this guide or it'll be closed.请不要火焰本指南,否则会被关闭。
n8 j- H: a* {8 m$ Y$ d9 QMods, if you dont want this guide just delete orclose it, even if i think some people may find it usefull.插件,如果你不希望这个指南就删除或关闭它,即使我认为一些人也许会有用的。, [6 O% a8 J2 z9 G
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Im going to update this guide when i find newcommands, Beast Tricks or if someone ask me for it in PM.我要更新这个指导当我找到新的命令,野兽的窍门或者如果有人问我,不便之处,敬请见谅。
$ x/ O4 ]$ E) GNow let's go:现在让我们去。# R k; X/ N" u4 l
-Adding PK Zones--Adding PK区-% S/ L" u5 g0 R7 v) H, U* K2 {. x
Many people asked me for "how to make pkzones or free pk zones" and so:许多人问我“如何使pk发展区和自由pk区”等:
1 R, D- C, }8 M! Q% l- Open your beast editor打开你的兽——编辑器6 t/ E, x9 b0 q5 j
- Go to the left sidebar menu and find fromObject the red folder called "region"到左栏菜单和发现对象红文件夹称为“地区” file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image002.gif 现在你得将它拖在了你的世界。The "green cube"will be invisible when you play.“绿色立方”将是无形的,当你玩。 file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image004.gif 现在你可以编辑你喜欢红点面积大小来示范给你看。+ n: z) ]2 N$ T+ t9 M$ [
Then press Left on the cube and choose"Proprieties"然后按下留在立方体,选择“礼节” file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image006.gif 现在你把屏幕,你可以选择你想要的东西。Scroll it down and you'll find "PK Zones"滚动下来,你会发现" PK区”/ y$ m: w$ i9 N- W/ x( U
!IMPORTANT!重要! !
# }7 i" p% P* I0 S2 W0 ~PK Zones = Like in PvP Maps. PK区=像在PvP的地图。You get bad karma forkilling other players.你得到报应杀死其他玩家。8 l) M+ j# U6 m$ M& M0 S
Free PK Zones = Like in Arena. PK区=喜欢自由的舞台。No bad Karma!没有不好的业力。 现在只是节省时间和要做的!file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image007.gif
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5 ^* J/ j u( o, e. b r1 @-Adding Mobs (andOther)--Adding暴徒(或其他)- - - - -
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You can simply add the mob you want doing that:你可以简单地增加暴民,你想要做的。9 w# ]% W% y3 `* K0 l: f
-Go to your left sidebar menu and choose the red"mvr" folder. -电力,在你的左边栏”菜单,并选择红色“mvr "文件夹。When you open it you'll see2 subfolders and some files that we will call "general".当你打开它之后你就会看到一些文件,文件夹和2我们称为“一般”。* u" v: Q M6 ]; V
I begin talking about subfolders:我开始谈论文件夹:
) A0 b9 c( y# K$ L P9 N+ `: M1 Subfolder :1子文件夹。NPCNPC
, _; `; }, K, P" k9 M" [Yea, you can edit those too from here, coz whenyou create a map and you save it, you save it in .DYO too (the file with NPClocation). 是的,你可以编辑那些因为从这里,因为当你创建一个地图,你保存它,你把它存在.DYO太(文件与NPC地点而定)。From here you can get the NPC you want and put it in your game. 从这里,你可以得到你想要的NPC,把它放在你的游戏。After this you can changehim by pressing left and then Propieties.你可以改变他后向左拐,然后按Propieties。
& U; D# n6 ]; p U5 d4 `5 J9 V!Not Tested!测试! !
( g6 J% ~& g! m! P1 v6 ^$ pWe all know that NPC have all a dialog text whereis written what they say. 我们都知道,NPC对话文本都写在哪里他们说什么。I assure you that withputting NPC ingame you will phisically see them, but there could be some errorswith their dialogs...我向你保证,随着放置内置的你会运动的NPC看见他们,但可能有误差与他们的对话…
( I& F0 h' a2 T. q% c7 gThere are no error for sure only if you changetheir name from the original one.没有错误肯定只有如果你改变他们的名从原来的一个。
: R8 D- }! k9 f! c: X6 {1 g; Y. M2 Subfolder :二子文件夹。MOBS暴徒
, q$ l& j q H; D6 Q6 EFrom here you can get all the mob you want. 从这里,你可以得到所有你想要的乌合之众。There shouldnt be any error (i didnt find any) coz mobs don't needany dialog txt xD译文是任何错误(我没发现任何)因为暴徒不需要任何对话框txt权( _4 ?. T# Y7 b) P% j3 A
General Files一般文件0 Z, r4 ^4 [/ E3 ]" k
This files aren't NPC nor MOBS: I'll get MaleCharacter for example. 这个文件也不是怪物NPC:我去给男主人公为例。You'll be able to drag itin your map and you'll be able to change his name an proprieties.你可以拖动它在你的地图,你就能改变他的名字一个礼节。8 e B2 I9 W2 x$ b8 E, C- t
, R- _0 i* q3 H& o-Revival Points--Revival分——. c" K* b& N, M d! W
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Ok, now you have your map, you completed all,added mobs too...but when you accidentaly die you immediatly goto Flaris. 好了,现在你有你的地图,你完成了所有的怪物,加上太…但当你死的时候你马上Flaris accidentaly链接。Lol? 哈哈~ ~ ?Why?为什么?. H. i4 A F- c. J6 [
But you can fix it! 但是你能修好它。Just make a revival point. 让一个复兴的观点。A revival point is theplace where you immediatly go when you die. 复兴的观点是在这个地方你直接去当你死的时候。There are currently 4 revs(REVival pointS xD) in all Madrigal (World 1),目前有4转速(复兴分xD)在所有情歌(世界1),
; c- U9 ?7 T+ E( {2 c9 ]3 d9 u0 X1 in Azria (World 2) and another 1 in Coral Island (world 3).1在Azria(世界2)和另一个1在珊瑚岛上(世界3)。, Q& w$ |- O2 t7 N6 g0 h
Now if you add a new world you have to create apoint IN it where you go when you die.现在如果你添加一个新的世界,你必须创建一个点在这身在何处,你去当你死的时候。
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1- Go to Your left sidebar menu and find againthe red folder "mvr". Now get from it the obj called revival1-去你的左栏菜单和再发现的红色的文件夹”mvr”。现在的体系从它那里得到复兴。叫 file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image009.jpg 2 -把它放在你的地图(这里玩家复活)7 P& W) H+ L. r% e, Y$ b
3- Edit it! 3 -编辑它!Left->Proprieties and you'll seea so simple window:离开- >礼节,你就会看到一个如此简单的窗口。
2 k+ z6 c8 u5 @9 r% J4 l- Qjust put the name you want there你想要把这个名字 file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image011.jpg 4 -现在按下ok !The last thing you need to do isgo to the main menu (the one with File - Edit - Object - Terrain....)你最需要做的就是去主菜单(一个与文件- - - - - - - -- - - - - - - ....对象编辑地形)5 [% F- `6 f! b' l
and choose World (W)-> Revival To.选择世界(W)- - - - - - >复兴。
. j; R O6 m/ vThen do like in image ^^然后做像在图像^ ^ file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image013.jpg 2你把钥匙(在图像是你想说的名字)必须有相同的!
* J4 o% j2 S0 f6 C- l* RNow Press Ok and save! 现在按下Ok和拯救。Done!做得好!
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-MakingWaterfall-年间的瀑布-8 a1 b( U. b3 P5 X- ^
6 Z* l( \2 l; M2 V/ Z8 fFirst update. 第一个更新。Here is how to makebeautiful waterfalls.这是如何让美丽的瀑布。8 q9 B/ O' x( O7 C
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1- Go to your left sidebar menu and look for objred folder. 1 -去你的左栏菜单和寻找红色体系的文件夹。Now look for SFX Darkon12现在寻找Darkon12的自解压
9 s7 b8 L, p' H, ?$ n2- Then you must go to Cloud->cloud012-那你得去看看云- > cloud013 |2 c' z/ @7 a) e! s/ c+ H% Q
I dont explained it well so here an image xD我不太好,所以这里解释了一个形象权 file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image015.gif 3 -这是体系的学习英文
0 W+ q+ f; O% x9 _# T' o4- Press SPACE to lock an object (only LOCKED SFX object could be resized)4 -按空格键锁定一个对象(只有锁的自解压物体缩放)
1 a; i4 d; A$ Q8 g' n5- Now just make the obj smaller and smaller till you get it reversed.5 -现在只会让体系越来越小,直到你得到它反转。
! h! ?8 X' ^/ n6- Increase the Y variable and put lots of them for making the waterfall6 - Y变量,将增加他们中的许多制作瀑布
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4 N) B" I8 K9 l" b- f8 }% yHope it helps. 希望它是有帮助的。I found a video for it too...but isnt reallyclear...我发现了一个视频…但不是真的太清楚… [url=]YouTube- [HowTo] BWE Wasserfall erstellen视频——[HowTo]BWE同时erstellenWasserfall[/url] -Color绘画——* F* Y$ X" {! o" x1 G* K3 p/ @; c
" D% P$ M8 O+ SEven if you should already know how to paint yourmap with all colour, i received a pm where asked for adding it in thistutorial. 即使你应该已经知道如何把你的地图上所有的色彩,我收到了一个点的增加,在要求在这个教程。So here is how to do:所以这里是如何做:
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* B% H) _2 L$ q+ r- N8 e1- Open your Beast Editor. 1 -打开你的野兽编辑器。Now DON'T close any panelyou see.现在,不要关闭任何面板你看。
[. T6 z$ t9 O0 W6 q2- Open your map/make new图2 -打开你/让新的, s% h i# M! M/ A" h# D
3- Now go to your Terrain Editor panel and chooseColor Edit3 -现在去你的地形编辑面板和选用色彩编辑
" j) Y0 ]" L1 k* G8 O: b; r!IMPORTANT!重要! !Remember the GRAY colour is the defaul color, so if you like todelete all you colours just choose gray记得那灰色的色彩是最defaul颜色,所以如果你想要你的颜色,只要选择删除所有灰色
4 ^! l# A! O0 v. }" H- J4- Now choose the colour you want. 4 -现在选择你想要的颜色。Press ok按下ok
2 k+ i) h" r- ^ u! N5- Done ^^做^ ^ 5 – file:///C:/Users/ADMINI~1/AppData/Local/Temp/msohtmlclip1/01/clip_image017.gif -Tips -
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+ ]! Y3 ]5 N. F% I- U0 t: g-Fog--Fog -
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, L- s# g* M3 D" T6 z4 |% o, P1 RWhen you are making your map there is a fog thatdoesnt allow you to see all the map. 当你在做你的地图有雾,不让你看见所有的地图。Putting of this Fog could be makeing easier you working.把这雾可能一无所知。你的工作容易& q" V" f# k6 P) R2 R2 H
How to do : go to the top of your beast editorand find (next to World (W)) the View table. 如何做:去最棒的野兽编辑器和寻找下一个世界(W)风景桌子。Select Fog from it andyou'll see all in your map ^^雾从它选择,你会看到在你的地图^ ^
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, s: b0 z" E) N) c. ]- LIm going to update this guide. 我要更新这个指南。For any question just PM meor reply here xD对于任何问题,我就点或留言于此权 9 Y! {9 h& d% M* i7 f, `
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