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_common/path.h" I/ j6 z) W9 f' e. i- X# O) X
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#define DIR_WORLDTEX _T( "World\\Texture\\" ) " j# T3 N4 ~: P
#define DIR_WORLDTEXMID _T( "World\\TextureMid\\" )
9 `! E5 Z8 z% ^7 ?9 H5 z3 ?#define DIR_WORLDTEXLOW _T( "World\\TextureLow\\" ) 0 A- n E0 V) N- Q4 \
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改为
4 l: D# Z" _, @5 M- R& p#define DIR_WORLDTEX _T( "World\\Texture\\" ) 3 `$ Q* L$ N" U. J+ Q9 E2 ]/ J
#define DIR_WORLDTEXMID _T( "World\\Texture\\" ) * M! U' B7 E3 g$ z3 C; `
#define DIR_WORLDTEXLOW _T( "World\\Texture\\" ) ( [9 _. H8 U% W( |; t9 v
9 {/ t2 g1 Q6 g5 U) W( n这样原来需要读取三个文件夹的,现在都读取同一个文件夹的模型
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找到
0 h0 N0 R% o1 R2 B* M1 L#define DIR_MODELTEX _T( "Model\\Texture\\" )
U) }( ?- O7 k& q/ K' W2 o#define DIR_MODELTEXMID _T( "Model\\TextureMid\\" )4 w: m4 Y, u+ q/ U/ [6 x4 ]7 J
#define DIR_MODELTEXLOW _T( "Model\\TextureLow\\" )
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改为
, N N% n7 ~' O2 G8 m) Q# n [#define DIR_MODELTEX _T( "Model\\Texture\\" )
7 G0 |+ q2 ?2 Y' g) s: n" @# M#define DIR_MODELTEXMID _T( "Model\\Texture\\" )
: R' t1 V4 z1 C3 o+ Z#define DIR_MODELTEXLOW _T( "Model\\Texture\\" )
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) a5 C' p' ]5 t6 [% e6 j' D这样原来需要读取三个文件夹的,现在都读取同一个文件夹的地图纹理4 d8 c4 @/ d7 q, f5 M2 }% J
+ K7 C8 ~! O5 p( `修改完毕后重新编译源码 o7 O- }; L, e0 z* S
到客户端model目录下删除TextureMid、TextureLow1 N) T/ W! h( n* j; b
到客户端World目录下删除TextureMid、TextureLow
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) y8 T& Z/ q: @7 l这样客户端体积减少约300多M。: M- a# z; Z8 m; s& j
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