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_common/path.h
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#define DIR_WORLDTEX _T( "World\\Texture\\" )
/ x" r) m; p& o# C7 E# k" W+ H% x- ~#define DIR_WORLDTEXMID _T( "World\\TextureMid\\" ) ) b* a, x# s+ i+ s; T1 q
#define DIR_WORLDTEXLOW _T( "World\\TextureLow\\" ) 0 v/ w0 U. R6 O6 q( I
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#define DIR_WORLDTEX _T( "World\\Texture\\" )
( S7 z5 ]0 o/ ?, v& x2 X#define DIR_WORLDTEXMID _T( "World\\Texture\\" )
3 {7 S+ p! e4 }% Y& y0 e0 T, A#define DIR_WORLDTEXLOW _T( "World\\Texture\\" )
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b. G2 o" y& ^+ X1 T* R: G8 ^这样原来需要读取三个文件夹的,现在都读取同一个文件夹的模型
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找到
3 P1 ]; D' U4 I9 U5 J+ M#define DIR_MODELTEX _T( "Model\\Texture\\" )
7 M( P$ S! X; w#define DIR_MODELTEXMID _T( "Model\\TextureMid\\" )
2 E m% x' N6 f o" M#define DIR_MODELTEXLOW _T( "Model\\TextureLow\\" )
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( g* i. n) ?$ @8 e' S9 h8 i改为
1 a8 ?5 D l7 p }% H! I#define DIR_MODELTEX _T( "Model\\Texture\\" )
& Y; v$ k) o; z3 i3 [#define DIR_MODELTEXMID _T( "Model\\Texture\\" )/ J' z- h6 a0 `$ f8 d
#define DIR_MODELTEXLOW _T( "Model\\Texture\\" )
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这样原来需要读取三个文件夹的,现在都读取同一个文件夹的地图纹理& R2 u. |- a" _9 a+ R0 x D
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修改完毕后重新编译源码7 b* J H& g6 G% C# @/ \7 S. e8 p
到客户端model目录下删除TextureMid、TextureLow! r ?5 S4 J7 J; f
到客户端World目录下删除TextureMid、TextureLow
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- s( ]# S/ E' I3 y' P' K* M这样客户端体积减少约300多M。
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