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_common/path.h
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& b: [- F, t2 R6 A" V" Y#define DIR_WORLDTEX _T( "World\\Texture\\" ) * U8 w3 D; a' ?# R
#define DIR_WORLDTEXMID _T( "World\\TextureMid\\" ) 5 t3 ]0 o {7 M3 `2 w2 U2 }
#define DIR_WORLDTEXLOW _T( "World\\TextureLow\\" ) - P+ z" P8 C: Q
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#define DIR_WORLDTEX _T( "World\\Texture\\" ) ( I I- Z+ {, u% h' a
#define DIR_WORLDTEXMID _T( "World\\Texture\\" ) ! G. ]; K& u, m7 v7 M" Z; g
#define DIR_WORLDTEXLOW _T( "World\\Texture\\" )
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! s! H" i( ?; V1 A这样原来需要读取三个文件夹的,现在都读取同一个文件夹的模型
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#define DIR_MODELTEX _T( "Model\\Texture\\" )! o- K0 k" V' _& i9 k
#define DIR_MODELTEXMID _T( "Model\\TextureMid\\" )
- v4 _" A% W2 t#define DIR_MODELTEXLOW _T( "Model\\TextureLow\\" )
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7 W! S+ X( u; S2 T% X) y) d$ C. p% f9 {+ C#define DIR_MODELTEX _T( "Model\\Texture\\" )
9 K( |8 _% E" ]! F U5 D# Y#define DIR_MODELTEXMID _T( "Model\\Texture\\" )
* C- Y. Z3 a( ~) c* }#define DIR_MODELTEXLOW _T( "Model\\Texture\\" )0 q0 H4 |% o9 n2 C ?: C
5 R+ r' |# h; _8 |0 g( K6 _) H这样原来需要读取三个文件夹的,现在都读取同一个文件夹的地图纹理
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到客户端model目录下删除TextureMid、TextureLow
8 b: j& z+ v3 Q8 r到客户端World目录下删除TextureMid、TextureLow# P9 ?7 J( E8 h( K
+ L4 Q; p. ?$ T$ A) ^5 f; F0 R+ q这样客户端体积减少约300多M。
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