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ItemUpgrade.lua
+ {0 l1 h3 P t5 T2 O. }8 g----------------------------------------------------------/ C; v: e. O* k% T
--Sockel Chance-------------------------------------------5 w, I" U k8 ?, B
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: A( A0 u7 ~( NtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% }: G5 Z8 X: F
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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. P. t. R: B; R----------------------------------------------------------
* S$ e3 O: t! G( _--Upgrade Chance------------------------------------------
# ^' O1 G6 t" W3 _5 c----------------------------------------------------------8 h$ M0 z) x; v# y" F; ^
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊): p/ ]1 u% n# h) x \* j
* ~3 q3 p0 I* F8 e( I----------------------------------------------------------
% |" ^1 `/ S; S( a `--Upgrade Chance------------------------------------------0 J i( v: r( H# b1 |* ^
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tAttribute = {}0 o1 T2 U' ^" q) J, m' S
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ _& U$ c: L q7 k* b- Z5 X tAttribute[nNum] = {}
1 l p. {- y8 @: {' k5 n( l. c tAttribute[nNum].nProb = nProb
; D$ L$ x9 C4 U# f tAttribute[nNum].nDamageRate = nDamageRate
6 k# h7 d B/ [1 [" M- { tAttribute[nNum].nDefenseRate = nDefenseRate- |! c9 T# k# K$ [" ]$ L6 u2 a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- # s2 q4 Y( y0 S- | j' ], y
AddAttribute( 1, 100000, 200, 200, 500 )
: T2 J( X7 d3 W% {AddAttribute( 2, 100000, 221, 221, 522 )
) K6 i4 A, S) t& t. B( \% d- L# M3 \AddAttribute( 3, 92000, 256, 256, 560 ); D) A& ~- c( X. Q
AddAttribute( 4, 70000, 305, 305, 612 )
# ?: o; ^2 F0 J: Y) `AddAttribute( 5, 53000, 368, 368, 680 )6 y3 r& v2 s8 ?/ q
AddAttribute( 6, 53000, 446, 446, 763 )
4 o2 A }8 n+ v3 s7 }: D+ }8 s" pAddAttribute( 7, 53000, 537, 537, 860 )
' Z; O: _; D5 }" ?# z3 m$ f* @AddAttribute( 8, 53000, 642, 642, 973 )# {" f) k. z" r. \. L* [) K
AddAttribute( 9, 53000, 761, 761, 1101 )6 Q2 A2 ~" g1 k3 L( z
AddAttribute( 10, 53000, 895, 895, 1244 )
& z* ?0 }2 b- [" w/ f tAddAttribute( 11, 53000, 1042, 1042, 1402 )
% ~9 f, r M( Z7 }5 uAddAttribute( 12, 53000, 1203, 1203, 1575 )9 _6 u3 [% J: L% \- m
AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 Q% n% K D2 ^* S) y- L9 gAddAttribute( 14, 53000, 1568, 1568, 1966 )
+ B; }% t$ @9 a$ EAddAttribute( 15, 53000, 1772, 1772, 2184 )
7 d' Y% t9 ?5 B2 h$ C" J. MAddAttribute( 16, 53000, 1989, 1989, 2417 )
8 t4 k2 X- g. B% T' Y) rAddAttribute( 17, 53000, 2221, 2221, 2665 )
* a- N0 T9 c& ?6 CAddAttribute( 18, 53000, 2467, 2467, 2998 )4 K& ]- J5 L7 x" L7 r7 K7 l: N
AddAttribute( 19, 53000, 2726, 2726, 3207 )
/ _0 v* W* n6 E" aAddAttribute( 20, 53000, 3000, 3000, 3500 )+ F# x0 ^& j1 A, Y( ~; z
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s$ `) X4 x$ z3 `( U/ W$ G----------------------------------------------------------: N2 Z4 s- X; M; V' }& J
----------------------------------------------------------6 d5 H0 w6 j2 f5 W9 x. m* R
nItemTransyLowLevel = 500000
" |! ]7 a0 u% Q" X# ~8 z4 InItemTransyHighLevel = 20000009 H8 v2 L$ c& W& \. x
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----------------------------------------------------------& A; S4 X( O7 m& u" {. z& W
--Kost黰e Kombination Chance------------------------------$ n0 S- s3 n* \
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. {8 [/ F" N5 P. ]nFashionCombineChance = 2500 -- 25%
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