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ItemUpgrade.lua+ {/ T6 L6 \# \6 S1 ?- Y! x ?0 W
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: f2 `* X: D3 n1 |--Sockel Chance-------------------------------------------+ R% ~' w, n; @$ k& x H2 I4 s
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( r. U2 p. x' C* p7 o! U; ]5 QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( e/ S, z% C5 }* Y% YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 b: O6 \$ }: i--Upgrade Chance------------------------------------------+ c6 F2 q( F, N3 ~( K) C3 Y
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------& w6 @, O' G. i p
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! m v2 `4 F* ~5 g/ k. ntAttribute = {}
( j: v+ [3 `& M& O1 h% Ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
F- }$ S' H- ]2 @! g tAttribute[nNum] = {}
! j# h0 c8 D! a% k- z* t tAttribute[nNum].nProb = nProb3 p* s8 ^. B+ S l
tAttribute[nNum].nDamageRate = nDamageRate
: `% h& X3 V: C. h" O _( m& g' t tAttribute[nNum].nDefenseRate = nDefenseRate
: X, h5 v$ C2 d% l* X) k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- ?3 g, T: J$ z) T+ c1 X5 b
end/ \2 t' @: ~/ u4 F& Z
--
/ _) b" q7 X' t' d7 RAddAttribute( 1, 100000, 200, 200, 500 )
/ s$ g% P" {/ m9 n/ }9 d6 Q, JAddAttribute( 2, 100000, 221, 221, 522 )1 U( K8 w5 _7 Q3 [: m* b
AddAttribute( 3, 92000, 256, 256, 560 )2 A: ?, G- Q+ b$ h: n
AddAttribute( 4, 70000, 305, 305, 612 )/ Q7 R- \, X$ b$ R4 f+ Z
AddAttribute( 5, 53000, 368, 368, 680 )
8 t, ^) i9 K$ ?( R+ AAddAttribute( 6, 53000, 446, 446, 763 )
9 j) t* {9 n% {; q) gAddAttribute( 7, 53000, 537, 537, 860 )5 i2 N. U7 A1 o# k9 ]8 y2 @
AddAttribute( 8, 53000, 642, 642, 973 )
% D3 M3 a8 T9 ~5 w* YAddAttribute( 9, 53000, 761, 761, 1101 )1 ~7 C& q+ a4 _( E1 Q( a/ I/ R
AddAttribute( 10, 53000, 895, 895, 1244 )
9 v2 W- S: M" A' ]+ MAddAttribute( 11, 53000, 1042, 1042, 1402 )
$ s' f7 F7 x$ a% c1 A& wAddAttribute( 12, 53000, 1203, 1203, 1575 )
0 a3 L, _) U1 k8 MAddAttribute( 13, 53000, 1379, 1379, 1763 )
; x9 j. B! m& K O* TAddAttribute( 14, 53000, 1568, 1568, 1966 )
" N- |% d1 e- j f; QAddAttribute( 15, 53000, 1772, 1772, 2184 )2 h5 ~% ], ^9 s' o( q& i0 r
AddAttribute( 16, 53000, 1989, 1989, 2417 )" P- c: `' l5 z# O# \
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 W% P8 z; J/ i8 q& L/ H' KAddAttribute( 18, 53000, 2467, 2467, 2998 )8 u- H, g2 {5 d! L$ X7 Z1 g# c6 j
AddAttribute( 19, 53000, 2726, 2726, 3207 )6 X3 \$ }0 l3 [9 L$ ~: B7 K: S8 e$ N
AddAttribute( 20, 53000, 3000, 3000, 3500 )" ~" j8 B, W) U* ^3 r( Q
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$ }" l7 f/ C" Z----------------------------------------------------------: Z) P0 l2 V, |: `# r
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nItemTransyLowLevel = 500000
* k9 X; l) N& o; onItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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