|
|
ItemUpgrade.lua
$ X& t* Y4 y9 T$ E- Y& }% k' ?----------------------------------------------------------
c/ R, v8 f" I" P3 K& d. n--Sockel Chance-------------------------------------------/ P1 ?% e h' y6 r# ^. N
----------------------------------------------------------
8 x/ z# P& l% h$ _tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 i4 [/ \& u4 J4 e, A7 j7 T5 ?tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' e& Z+ D! J; Y6 w/ H
~- A3 D3 T. j# M1 U. n
( i, I/ P- |( T9 b4 y----------------------------------------------------------8 k/ R' O e# k# R8 x q/ V- N
--Upgrade Chance------------------------------------------) }3 V! S0 W. c& i! J
----------------------------------------------------------
7 V N* T; z9 U1 L6 ^1 [& mtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( r7 `% Z; i8 U- I( Q3 B4 p
! ]: |! B3 w( w* h7 D
----------------------------------------------------------' Z9 {* K% d d; E v/ }
--Upgrade Chance------------------------------------------8 R8 `0 x, T% F, K) G% I1 }
----------------------------------------------------------; _/ m! p9 V) g# M% P) d$ a
tAttribute = {}8 |/ k9 T& {) O" R3 |# y1 X3 q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 z7 e% W* n3 w7 S( I; X% R
tAttribute[nNum] = {}
; J3 a. s! }# {( U1 H tAttribute[nNum].nProb = nProb+ Z5 A: K6 X/ J4 w" I/ Y/ l! ?
tAttribute[nNum].nDamageRate = nDamageRate% ~% f% i2 @0 S4 D* K/ P3 c5 `
tAttribute[nNum].nDefenseRate = nDefenseRate1 g( G' e5 g. [2 h' T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ w/ t: H2 U& K9 V3 T
end( ?2 p, s# B. q% O
--
9 a) x/ F4 j: h) _AddAttribute( 1, 100000, 200, 200, 500 ) ~; |7 }& q; U9 p( U9 |6 \
AddAttribute( 2, 100000, 221, 221, 522 )
( u q2 h0 `% N/ c$ T2 \9 zAddAttribute( 3, 92000, 256, 256, 560 )
0 j! U1 M, Q+ ~$ P7 OAddAttribute( 4, 70000, 305, 305, 612 )9 s+ r K7 E# T, X) m+ _
AddAttribute( 5, 53000, 368, 368, 680 ). @) j. z, l2 v) c/ b1 c$ V' m
AddAttribute( 6, 53000, 446, 446, 763 )1 s2 A/ g8 `3 h# W
AddAttribute( 7, 53000, 537, 537, 860 )! [/ R# S" }2 [6 s
AddAttribute( 8, 53000, 642, 642, 973 )9 M: Y0 T& ?" {! U& P
AddAttribute( 9, 53000, 761, 761, 1101 )
9 ^0 b+ d8 Q2 o* u, _AddAttribute( 10, 53000, 895, 895, 1244 )
' `9 b6 c0 b, d2 GAddAttribute( 11, 53000, 1042, 1042, 1402 )
- `0 b# q7 Y5 hAddAttribute( 12, 53000, 1203, 1203, 1575 ). R N5 P$ @" Q
AddAttribute( 13, 53000, 1379, 1379, 1763 )
: w, I" K2 S- v9 Z1 TAddAttribute( 14, 53000, 1568, 1568, 1966 )$ ]6 M! A# ^) ~( z; O* N
AddAttribute( 15, 53000, 1772, 1772, 2184 )) ?& z ]# L8 e- H
AddAttribute( 16, 53000, 1989, 1989, 2417 )# I7 U: Z7 R$ t$ D
AddAttribute( 17, 53000, 2221, 2221, 2665 )6 K- P% D3 S$ ?. p3 v# S0 I
AddAttribute( 18, 53000, 2467, 2467, 2998 )
" G2 T) V5 ~; }( @" q* l5 ?AddAttribute( 19, 53000, 2726, 2726, 3207 )
' [( D4 d7 n1 m3 W3 `, yAddAttribute( 20, 53000, 3000, 3000, 3500 )# w2 M. c1 C3 f" B h
4 Z# C' E s% d" _" C- o- I% f
---------------------------------------------------------- b: b( `2 T9 b4 x
----------------------------------------------------------
4 r8 }/ @, ~: T3 A5 z----------------------------------------------------------
$ N" B# b+ M+ wnItemTransyLowLevel = 5000000 ^$ |" a; i4 J
nItemTransyHighLevel = 20000005 \% n0 E- e4 o" [3 P( A
) w; z5 G" I7 Q8 ~3 X----------------------------------------------------------
: D+ i* k8 v: B9 {: Z--Kost黰e Kombination Chance------------------------------4 Y& ^# {/ \2 Z$ j$ \& H5 l
----------------------------------------------------------" I( K& f. G8 g, o3 |0 [" |; N$ `
& H& K- V& Y" ^4 y: O. Q
nFashionCombineChance = 2500 -- 25%
9 D7 U, j$ s9 ^$ k$ x3 c' e" J, b' |
|
|