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ItemUpgrade.lua
1 _2 M4 K9 r9 [; `. w( l----------------------------------------------------------! G; ]: u6 W3 Q4 d% m( ^1 |" O
--Sockel Chance-------------------------------------------0 |9 Q1 I2 Q3 K- Y3 F- ]9 j
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 [ p7 n0 G: m& n) DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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+ h) G, D! Z1 [9 d( t& [3 ^# ?--Upgrade Chance------------------------------------------; E& l% _; `7 d6 t9 s
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------/ J. H# D1 M7 f P! G0 D# B
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tAttribute = {}
# F" i3 [( u; g* C; |) Gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 X' d$ d7 M! e" J2 x' ^1 x1 U
tAttribute[nNum] = {}
* M( R5 N- e) _1 \ tAttribute[nNum].nProb = nProb
' N) J/ B9 N h( D9 q! G' a' H tAttribute[nNum].nDamageRate = nDamageRate( z6 W8 r7 U( \9 b) l7 {/ b
tAttribute[nNum].nDefenseRate = nDefenseRate) {) T% |# J7 w7 v" \9 M: w9 I% H& V
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 [7 H% g, Q) R6 F! P$ ], f
end. E2 h& |$ H& d7 Z" h6 w
--
/ F8 ^' m& }- F) nAddAttribute( 1, 100000, 200, 200, 500 )0 X7 |! U) [9 {- ]
AddAttribute( 2, 100000, 221, 221, 522 )) d" k4 l+ t+ k4 R' l. \( g9 B
AddAttribute( 3, 92000, 256, 256, 560 )
) i* M& m1 L+ |* @AddAttribute( 4, 70000, 305, 305, 612 )$ b, Q0 N$ r7 F% r2 s
AddAttribute( 5, 53000, 368, 368, 680 )
( Z- _2 ^) }$ M7 X9 a$ M, ]4 }6 sAddAttribute( 6, 53000, 446, 446, 763 )- e5 o* f4 q" M2 \ p
AddAttribute( 7, 53000, 537, 537, 860 )# M; [, x7 ~/ m/ s9 w* W. i3 U
AddAttribute( 8, 53000, 642, 642, 973 )
1 _+ g, C& d# k7 q( bAddAttribute( 9, 53000, 761, 761, 1101 )
& |+ W- ]! |4 SAddAttribute( 10, 53000, 895, 895, 1244 ): z7 b1 U! p P0 z
AddAttribute( 11, 53000, 1042, 1042, 1402 )
) h9 v( c# v! U. W, kAddAttribute( 12, 53000, 1203, 1203, 1575 )
& m4 O1 c1 I8 O' y0 A. L' OAddAttribute( 13, 53000, 1379, 1379, 1763 )8 _0 c) ~2 K) i" v( V. p
AddAttribute( 14, 53000, 1568, 1568, 1966 )
* d! r: R; W9 [% ZAddAttribute( 15, 53000, 1772, 1772, 2184 )
% c. u; L2 j9 J" R9 \8 gAddAttribute( 16, 53000, 1989, 1989, 2417 ): g- C/ I6 X! o
AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ F4 G) a0 \9 ]" H- j0 o' `AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 r, q4 `! Q0 B& rAddAttribute( 19, 53000, 2726, 2726, 3207 )* c- k, X* k- ~' @ D
AddAttribute( 20, 53000, 3000, 3000, 3500 )( H# _- `& c+ s2 s
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* i9 p* o/ b+ p2 ?- L5 X----------------------------------------------------------
6 p4 _$ ^8 s& g/ `1 QnItemTransyLowLevel = 500000
' b0 j6 y: n( l6 L* g2 n* ]" InItemTransyHighLevel = 20000001 h0 ], U( b+ g8 r0 v0 h
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--Kost黰e Kombination Chance------------------------------+ I; P. q5 J+ G- O
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nFashionCombineChance = 2500 -- 25%
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