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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------9 B. n5 K6 A+ O
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( U! y( W k s: Y, v4 e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" u0 r7 D8 I6 }4 x/ }, c--Upgrade Chance------------------------------------------+ X# p! T3 J$ e
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* I8 w* f. o3 A4 E4 Q/ a
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--Upgrade Chance------------------------------------------& V: u3 r+ [/ R8 t7 q1 _
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& G; t; c1 _1 }! ptAttribute = {}' S6 O A0 W$ U- G& [ K' E& R
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), K5 i" q1 x$ Y6 H' M& q2 u
tAttribute[nNum] = {}7 p# Y4 x/ Z9 A! v" ?' Q7 B. f
tAttribute[nNum].nProb = nProb
' @! p; l8 S z) k7 y+ O/ B/ c tAttribute[nNum].nDamageRate = nDamageRate
; O. u, T v8 I6 k L' G tAttribute[nNum].nDefenseRate = nDefenseRate
+ v$ ?# r' ]' R" \1 y9 Q1 d* Q2 Q tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ m" S$ T( p ~& @: D5 y. p
end% z* `2 m# p/ h% ~# E) B5 W( [
--
+ }& v z- O3 i) f) u. _AddAttribute( 1, 100000, 200, 200, 500 )
0 o! F3 \6 ]6 X4 p* U1 x t+ a2 N, rAddAttribute( 2, 100000, 221, 221, 522 )
# b1 e# I1 h# F8 E: O" }AddAttribute( 3, 92000, 256, 256, 560 )
# K' O0 R2 s( ^7 z' t, @8 O8 ?5 vAddAttribute( 4, 70000, 305, 305, 612 )9 c! x) W% r W3 H) {9 h9 E9 s
AddAttribute( 5, 53000, 368, 368, 680 )- A$ I9 [) p. e4 i& X9 L' M0 W, [
AddAttribute( 6, 53000, 446, 446, 763 )
) G3 `7 |- ~7 b3 X: Y2 j2 YAddAttribute( 7, 53000, 537, 537, 860 )- l) U( x! V! Y% W8 b9 b3 _
AddAttribute( 8, 53000, 642, 642, 973 )7 Y* {/ C$ S) o
AddAttribute( 9, 53000, 761, 761, 1101 )8 D- s5 G7 L7 P' `
AddAttribute( 10, 53000, 895, 895, 1244 )! R* D! J8 [' Q+ n. m; o$ n! ]
AddAttribute( 11, 53000, 1042, 1042, 1402 )3 l6 I9 b) v8 Q6 k. t
AddAttribute( 12, 53000, 1203, 1203, 1575 )$ |. E( k4 j1 E. u' |" L* b( t
AddAttribute( 13, 53000, 1379, 1379, 1763 )
b5 s$ m; O6 G# g% S4 B" `AddAttribute( 14, 53000, 1568, 1568, 1966 )
; @# \+ j; p! T6 Q& }( LAddAttribute( 15, 53000, 1772, 1772, 2184 )$ L+ ~4 I$ C% x7 h* j0 U% b: O0 y- b
AddAttribute( 16, 53000, 1989, 1989, 2417 )
# Y6 Q" x6 c0 k; c9 `8 M: vAddAttribute( 17, 53000, 2221, 2221, 2665 )7 f: L1 u3 `' K
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; w ^* b6 Z# P' ?6 c {' x5 X* S3 [/ xAddAttribute( 19, 53000, 2726, 2726, 3207 )
: x$ v4 G# b, hAddAttribute( 20, 53000, 3000, 3000, 3500 )' x9 [$ T! h. ]; Q- |/ |! B" O" M
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% A, s0 C7 ^9 n+ C; I8 C* hnItemTransyLowLevel = 500000
5 e0 ]$ r1 G9 F" L7 YnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------5 P' }" S" `" Q" X/ D! ?
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6 o; x$ V, E$ [" R" |nFashionCombineChance = 2500 -- 25%
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