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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
7 \5 H% }/ [$ S. d----------------------------------------------------------4 o [0 x( c1 g. _! F9 W* Z# `. ]
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), t* ^7 \3 a8 D: O# @# k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 o1 X5 a/ \) B, r$ Z; w
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* r* _$ e$ u9 E' W$ A/ J--Upgrade Chance------------------------------------------/ B* u$ G; \) r5 O; \
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 ^# [, M6 p# _9 D+ ~9 _# H+ s--Upgrade Chance------------------------------------------
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tAttribute = {}
; r( |2 @' a+ P2 v1 T+ b7 S- qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 s* L# E# l" j5 t7 T tAttribute[nNum] = {}
r" L2 {4 o0 s( ]! F$ S: v tAttribute[nNum].nProb = nProb' K |/ }9 M6 Z! Y: o( `( L
tAttribute[nNum].nDamageRate = nDamageRate' G9 _& X, v, K3 H
tAttribute[nNum].nDefenseRate = nDefenseRate9 K$ U3 q, O) Z# e5 ~5 H0 ~. g) G( g
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 P* k; b k6 e/ X! k. @# D1 v7 A; ?
end
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AddAttribute( 1, 100000, 200, 200, 500 )* {2 A2 N! N) A2 A( h" k
AddAttribute( 2, 100000, 221, 221, 522 )9 X$ f2 `* a$ m2 F
AddAttribute( 3, 92000, 256, 256, 560 )( z8 V2 T. u0 Y6 T- _+ q$ ]
AddAttribute( 4, 70000, 305, 305, 612 )
( z, m* n \0 ^1 t% RAddAttribute( 5, 53000, 368, 368, 680 )
1 V" A4 E* o5 F' D& V/ mAddAttribute( 6, 53000, 446, 446, 763 )
2 n# c$ J5 b+ N; k9 tAddAttribute( 7, 53000, 537, 537, 860 )
* L( d: S8 p) I. R1 v/ l, k* TAddAttribute( 8, 53000, 642, 642, 973 )
' V) G( S3 e) a+ B- k ?) TAddAttribute( 9, 53000, 761, 761, 1101 )
! K9 V. t' J/ tAddAttribute( 10, 53000, 895, 895, 1244 )' X: w) f+ X$ Q- E0 n
AddAttribute( 11, 53000, 1042, 1042, 1402 )
/ S; z1 V6 |- P9 l" RAddAttribute( 12, 53000, 1203, 1203, 1575 )
: q" R' j/ H% L/ NAddAttribute( 13, 53000, 1379, 1379, 1763 )
}- x3 ~& y z2 [# V4 b0 h" kAddAttribute( 14, 53000, 1568, 1568, 1966 ). W* R8 a. g4 A
AddAttribute( 15, 53000, 1772, 1772, 2184 )* G& |* W* G$ p- c4 v# |- C
AddAttribute( 16, 53000, 1989, 1989, 2417 )
' ?7 J' ]2 Q( b5 ]8 uAddAttribute( 17, 53000, 2221, 2221, 2665 ) c- J2 u' k! `/ }: F3 Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 g& j9 L4 }# v0 |AddAttribute( 19, 53000, 2726, 2726, 3207 )7 C" N* Z- N/ F/ S5 v! Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )# O- |/ ^1 U; J
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nItemTransyLowLevel = 500000( l+ H1 O9 r( J% {6 q+ ]% v$ e& H
nItemTransyHighLevel = 2000000- J1 G. A7 E/ }
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--Kost黰e Kombination Chance------------------------------; M* [+ i. z" l! u
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nFashionCombineChance = 2500 -- 25%! \/ e5 J; g* `0 z
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