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ItemUpgrade.lua) ~- Y) Z) ^8 W n4 {0 X$ |
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" ?, v" R) o& Q2 q& p
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 w3 v# i+ O9 C# w" W--Upgrade Chance------------------------------------------
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8 \9 u5 U+ ?4 N$ \( g% rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 k4 z; Q8 u2 Q3 J* U7 X# @. m* v
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--Upgrade Chance------------------------------------------% | D& v1 a# c* y! m3 C
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tAttribute = {}& L H9 {9 D/ l1 z- P1 }6 ]& P& F
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 j: M6 j q& X: a1 F: h
tAttribute[nNum] = {}
1 u1 {( ~" K* \% K, Z tAttribute[nNum].nProb = nProb
W- U( x, Z" l3 l) B6 R% V tAttribute[nNum].nDamageRate = nDamageRate
$ q# G' A$ n1 s; O5 j tAttribute[nNum].nDefenseRate = nDefenseRate4 g! a0 Y) p7 }! M: G4 w
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: [2 @+ K. B8 a; X5 w: \& C
end
1 }7 A% R) ?+ G/ x* j% |3 `--
7 ?+ V: d& i2 S' CAddAttribute( 1, 100000, 200, 200, 500 )7 B' ^ c K# d6 I% s
AddAttribute( 2, 100000, 221, 221, 522 )
" s, W8 S% r4 L2 M5 y0 pAddAttribute( 3, 92000, 256, 256, 560 )
& K: w2 E/ y" z6 W* ?( m" FAddAttribute( 4, 70000, 305, 305, 612 )
" M0 W; L' p7 f& x6 c% pAddAttribute( 5, 53000, 368, 368, 680 )+ p: E5 [. Q; [, Z) a
AddAttribute( 6, 53000, 446, 446, 763 )
z& `1 k% f" y% {$ Q# _3 _0 K# IAddAttribute( 7, 53000, 537, 537, 860 )- V2 y; Y: e ]7 d4 V
AddAttribute( 8, 53000, 642, 642, 973 )
% P2 v. L6 ]9 Y% V& l0 XAddAttribute( 9, 53000, 761, 761, 1101 )
" @: x% v: f$ w$ hAddAttribute( 10, 53000, 895, 895, 1244 )
0 S4 L2 L3 ^2 `AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 `4 E8 @: g+ P, Y; h4 d# HAddAttribute( 12, 53000, 1203, 1203, 1575 )
# ^- ^! {) b! U( O4 }3 C+ YAddAttribute( 13, 53000, 1379, 1379, 1763 ). [+ n2 J6 c2 r X1 @
AddAttribute( 14, 53000, 1568, 1568, 1966 )7 j# `" [- x$ F. j) m2 @
AddAttribute( 15, 53000, 1772, 1772, 2184 )
- Q/ _% I* D( B& YAddAttribute( 16, 53000, 1989, 1989, 2417 )
: X8 p5 H# x S$ p+ k1 Y3 mAddAttribute( 17, 53000, 2221, 2221, 2665 )+ c( G5 w3 b# V4 b$ v7 ]9 u
AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ e6 q8 u! q VAddAttribute( 19, 53000, 2726, 2726, 3207 )
. n/ M- O+ w2 P9 a. E# OAddAttribute( 20, 53000, 3000, 3000, 3500 )! k6 h# P3 Z3 z' E
# b! h8 S: ^( _+ o [/ i----------------------------------------------------------
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1 A& ?, F2 l0 W$ B2 F----------------------------------------------------------
8 ]! n; \" w% LnItemTransyLowLevel = 500000% U- N- d, }, T8 h* G
nItemTransyHighLevel = 2000000% R; ]4 o7 F; e* o
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--Kost黰e Kombination Chance------------------------------
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: J, v" i1 V0 Y: ?, @4 V, S2 unFashionCombineChance = 2500 -- 25%- [$ H2 Q( `5 A- S% l! H& i
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