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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------: ~. M& O/ M$ z, Y; r! i# J( u. C0 Q
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4 J8 D) U$ l. o" DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 E3 G* T5 w' ^1 ]2 Z# k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------8 H, `# B" J! w9 U: j, z& x
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------' i6 u/ U; a. c! j5 T( X9 ]# Q2 S
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$ s( k. {; x) G2 d0 M! JtAttribute = {}
- T% g% F8 y" E' j1 s# s5 h hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 x2 ^7 _/ Z6 O- u* T" m( _4 i tAttribute[nNum] = {}) L0 U, Q& t5 l; c. R
tAttribute[nNum].nProb = nProb4 ~. U! F! S8 y9 l( V" X
tAttribute[nNum].nDamageRate = nDamageRate
; q/ u9 _2 z9 ^( u2 r* f8 } tAttribute[nNum].nDefenseRate = nDefenseRate
4 z; z" e8 G) H9 l. [, ?+ Y& X tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 `% F% p1 C# j J. }0 g
end& o% O+ `' M; u3 v) i
-- 8 F5 p" D2 d. E
AddAttribute( 1, 100000, 200, 200, 500 ) J) _. S: R; z8 ~9 F
AddAttribute( 2, 100000, 221, 221, 522 ): V9 ^& H. @* V
AddAttribute( 3, 92000, 256, 256, 560 ). F( I3 L9 D( Q$ P
AddAttribute( 4, 70000, 305, 305, 612 )
2 ]6 [8 F2 U! ~$ v2 l! B7 L7 ^- aAddAttribute( 5, 53000, 368, 368, 680 )
6 f/ J" I0 I9 E+ w+ wAddAttribute( 6, 53000, 446, 446, 763 )
% m! L! t; U4 ]0 F% zAddAttribute( 7, 53000, 537, 537, 860 )2 w" [+ ^; d4 c7 M: q
AddAttribute( 8, 53000, 642, 642, 973 )
) y: g( ^% V0 g& R& N5 p$ KAddAttribute( 9, 53000, 761, 761, 1101 )/ Q- M+ b9 R& _
AddAttribute( 10, 53000, 895, 895, 1244 )
8 t. Q) q8 w8 A9 J& B1 ^: bAddAttribute( 11, 53000, 1042, 1042, 1402 )9 Z' H4 P8 O. j) u
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 a8 @- ?9 H1 F8 x
AddAttribute( 13, 53000, 1379, 1379, 1763 )) t9 l/ n9 U1 k% N
AddAttribute( 14, 53000, 1568, 1568, 1966 )( b( n; c: m% D6 o4 a; E0 Q S
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% N8 N: g& j- y1 RAddAttribute( 16, 53000, 1989, 1989, 2417 )
, t+ x M& p0 Z' |AddAttribute( 17, 53000, 2221, 2221, 2665 )$ S& U j* y7 g/ }, [* K; o$ L
AddAttribute( 18, 53000, 2467, 2467, 2998 )- O+ j3 q$ t7 X6 w. V
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 ?4 ?8 a! e/ C- ?) d5 qAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
! y/ k5 X$ q7 j& |7 ~/ inItemTransyHighLevel = 2000000
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: E2 f* |: ^' o5 `0 O( \3 F3 v6 ] F--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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