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ItemUpgrade.lua9 Q4 o1 e4 q9 [- i- p' A2 i7 v
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--Sockel Chance-------------------------------------------
8 s' Z1 ~6 d8 w& R/ v----------------------------------------------------------
, s$ Y$ o% S! p! Y: ?5 U/ P0 B/ ntSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). b; g0 T8 i9 Q0 I* M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( u2 R4 F( f8 O: s/ e v
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--Upgrade Chance------------------------------------------8 I% R k2 [ b0 S9 Y" g; a
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( a/ j; M) k. }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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+ m' U: x }/ h9 ~--Upgrade Chance------------------------------------------1 E3 m9 c/ z6 Y
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tAttribute = {}- s( ?. R: I Q* U/ [6 n; l- \
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 A$ g% u0 O9 V( p( m
tAttribute[nNum] = {}
, V- ^# ], v+ Z9 t! F# |3 P* q2 r- d tAttribute[nNum].nProb = nProb
! P4 z9 P/ R% o: h( u tAttribute[nNum].nDamageRate = nDamageRate8 X" M Q* O0 L9 y
tAttribute[nNum].nDefenseRate = nDefenseRate0 Q) Q+ {- }8 n. T* b r
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 c/ x7 A: c. o V+ i
end
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AddAttribute( 1, 100000, 200, 200, 500 )8 ^+ _; r! d& V% k! A* L7 N( d+ a
AddAttribute( 2, 100000, 221, 221, 522 )2 P0 ~+ F' o' Y" ~
AddAttribute( 3, 92000, 256, 256, 560 )
5 o: [$ t7 r, n; LAddAttribute( 4, 70000, 305, 305, 612 )
+ q0 O/ j) n5 u) kAddAttribute( 5, 53000, 368, 368, 680 )0 p# j1 p5 x/ c. P W
AddAttribute( 6, 53000, 446, 446, 763 )
* }% `( D. c" ^/ p( ?6 a/ IAddAttribute( 7, 53000, 537, 537, 860 )! I. `7 b% A/ I" w# g2 c
AddAttribute( 8, 53000, 642, 642, 973 )8 Y! _' }( d# o5 Q: x
AddAttribute( 9, 53000, 761, 761, 1101 )2 V- q. P# A1 N
AddAttribute( 10, 53000, 895, 895, 1244 )
. R# |2 {( B) a [8 vAddAttribute( 11, 53000, 1042, 1042, 1402 )
+ [% I1 G+ g o4 |6 ~% }3 CAddAttribute( 12, 53000, 1203, 1203, 1575 ): X% f+ S5 j6 F
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 ~* ]- b0 e5 A5 g' \7 {AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 o8 W9 N4 @2 t/ A& ]8 NAddAttribute( 15, 53000, 1772, 1772, 2184 )
' H0 N% I; {; ]! Z2 qAddAttribute( 16, 53000, 1989, 1989, 2417 )' g; h% F+ J, ^& n B n+ t9 Y9 V
AddAttribute( 17, 53000, 2221, 2221, 2665 ) }5 N) b' Y6 \# J. L3 h
AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ X* Z8 [, t. m& g Q6 a" N5 GAddAttribute( 19, 53000, 2726, 2726, 3207 )
3 a) m; D: K' M" F$ ]( QAddAttribute( 20, 53000, 3000, 3000, 3500 )/ f! K( |3 @7 @2 M
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nItemTransyLowLevel = 500000
/ o0 @9 S/ K. S1 MnItemTransyHighLevel = 2000000
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5 a9 S8 T( j; Z% u/ d----------------------------------------------------------
/ i- `7 X' c$ v- \9 e--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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