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ItemUpgrade.lua
8 o3 ` f9 d7 ~$ G @+ h! u----------------------------------------------------------
. N4 n' l8 C y7 B. z--Sockel Chance-------------------------------------------! m. ?( c3 F% k& O
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); U3 C' D, i% A$ m' C
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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, K, X" G: J6 k( N. p* W) B----------------------------------------------------------* a4 \# p# E3 g/ k% h( l1 R+ g
--Upgrade Chance------------------------------------------! X! O; x7 L: U) |5 U
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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4 s+ Z+ _" Q" O! l! [* q--Upgrade Chance------------------------------------------
" E" g$ x' w$ n2 I----------------------------------------------------------: [$ N' j2 V) W$ O
tAttribute = {}
* G3 [+ o5 n) ?" P- Y: a/ qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# o: s+ F. _- w9 T5 B" P
tAttribute[nNum] = {} B3 K! t" Y! o2 e& l5 ~5 a) X
tAttribute[nNum].nProb = nProb& A/ A2 H6 {* K, }+ ?
tAttribute[nNum].nDamageRate = nDamageRate! D" @ g1 ]& V! c: |
tAttribute[nNum].nDefenseRate = nDefenseRate
1 j7 u1 @) {: `1 S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
9 ]0 Q- ]5 l7 [: |) y4 l7 F, p. gAddAttribute( 1, 100000, 200, 200, 500 )
/ z, L$ d" Y* S4 ]3 O g8 r! r: HAddAttribute( 2, 100000, 221, 221, 522 )
% d E+ H2 R, R; sAddAttribute( 3, 92000, 256, 256, 560 )
6 Y8 P4 ]0 M5 F5 @. DAddAttribute( 4, 70000, 305, 305, 612 )2 H% t( a6 L; {/ o" H* j5 y! d: q
AddAttribute( 5, 53000, 368, 368, 680 )5 e& ~! H F) B5 }% V
AddAttribute( 6, 53000, 446, 446, 763 )4 e6 J2 z, T5 E& t: T! l
AddAttribute( 7, 53000, 537, 537, 860 )
2 B" u; L/ x/ G! k; s% `AddAttribute( 8, 53000, 642, 642, 973 )
5 z8 ~ ]6 s/ x: {AddAttribute( 9, 53000, 761, 761, 1101 ), d( f+ @3 i% G7 w2 K e( e
AddAttribute( 10, 53000, 895, 895, 1244 )/ O# ^ F' j6 q# C, ~7 ^
AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 x) y* D. N* t. y) G; V9 JAddAttribute( 12, 53000, 1203, 1203, 1575 )
) `: J- n3 s0 ~AddAttribute( 13, 53000, 1379, 1379, 1763 )4 E6 f8 l3 E) D
AddAttribute( 14, 53000, 1568, 1568, 1966 )& D3 ^& d; `* X4 Y8 b: y- q
AddAttribute( 15, 53000, 1772, 1772, 2184 )4 {- O4 M7 q! n4 Z: r/ E3 e
AddAttribute( 16, 53000, 1989, 1989, 2417 )
& ]- I( T) n3 ^5 F! `6 o0 HAddAttribute( 17, 53000, 2221, 2221, 2665 )5 r; N6 b l4 j# p, ]
AddAttribute( 18, 53000, 2467, 2467, 2998 )
: a u( B* i' ^% l5 O" |* a1 zAddAttribute( 19, 53000, 2726, 2726, 3207 )
5 Q# o: l @" HAddAttribute( 20, 53000, 3000, 3000, 3500 )
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( N5 ~& i4 Y) q9 x# z, C----------------------------------------------------------
5 G$ L9 A' g% p# ~! f----------------------------------------------------------4 Q0 q; R; b: x2 z, b
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nItemTransyLowLevel = 500000
+ K0 F9 E/ b9 p+ znItemTransyHighLevel = 2000000: H! H3 R9 ]/ M9 L) W
6 R0 _; T. f' l+ o( w: X----------------------------------------------------------5 |; v, D/ Y. S2 c3 o* C4 }
--Kost黰e Kombination Chance------------------------------; q, C2 g& N6 S
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- Q r- r( w1 `, UnFashionCombineChance = 2500 -- 25%5 z( [* R( H l. J1 H0 X
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