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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
6 L6 v! ~6 s1 W( r----------------------------------------------------------
u# r, g. e/ B% V8 F( C, T JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 M! n5 \6 P4 k! R. F0 F
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 p" l- g- A/ w( v
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--Upgrade Chance------------------------------------------8 G' k1 S6 U& Q7 i
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' g# T5 g" m! z2 ^& y7 _, I; l" Y
0 o8 S% H9 ]' I6 @2 q& i----------------------------------------------------------0 M. S& H8 D( W" B; f" R \, s
--Upgrade Chance------------------------------------------0 z0 q2 {0 A* x) V8 x
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tAttribute = {}
- \3 D+ c9 \$ g; y; @/ W* f4 Z1 Qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% X0 q. Q* C+ H* b) r, C tAttribute[nNum] = {}
' _8 n* y) M9 x. K) s6 B tAttribute[nNum].nProb = nProb' o& L; m: Z6 @9 r* O
tAttribute[nNum].nDamageRate = nDamageRate
7 S# F8 |* Q0 }- c; J: ~) V3 J& @ tAttribute[nNum].nDefenseRate = nDefenseRate
0 m6 `% R1 ^' a; H E/ r: ~9 K( @ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( m: F) U7 W1 Y6 L( B& r! w) V
end
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AddAttribute( 1, 100000, 200, 200, 500 )
$ [& v3 Z2 d2 d0 M. P0 bAddAttribute( 2, 100000, 221, 221, 522 )
; w! ~; B* [* q0 X6 bAddAttribute( 3, 92000, 256, 256, 560 )" P. r7 k+ q" N2 ^
AddAttribute( 4, 70000, 305, 305, 612 ); t% z2 R" x/ Y) \9 e0 f
AddAttribute( 5, 53000, 368, 368, 680 )
3 ]2 \1 H0 ^2 U$ |/ u5 f, WAddAttribute( 6, 53000, 446, 446, 763 )
6 o& w7 f0 R) L0 E5 dAddAttribute( 7, 53000, 537, 537, 860 )
& A& [ N& ~/ UAddAttribute( 8, 53000, 642, 642, 973 )1 z* m2 O- [. ~4 y& r
AddAttribute( 9, 53000, 761, 761, 1101 )
8 P: B& V/ z3 Q* C, eAddAttribute( 10, 53000, 895, 895, 1244 ). p8 {5 N1 {) }2 b
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& L- z2 X! L, a* W3 wAddAttribute( 12, 53000, 1203, 1203, 1575 )4 y' z9 D T% { H/ n
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 I3 d) l/ y9 o8 G# F$ m' ^
AddAttribute( 14, 53000, 1568, 1568, 1966 )' x+ n3 ~- K( ^7 v8 N0 o3 S
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 n1 e) r/ u6 B
AddAttribute( 16, 53000, 1989, 1989, 2417 )
& e: E1 y& ?- w8 nAddAttribute( 17, 53000, 2221, 2221, 2665 )0 U$ u0 R6 a! H( W1 O1 @# ~' m; Y W
AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 N2 b4 [+ {! @3 e$ A: _AddAttribute( 19, 53000, 2726, 2726, 3207 )
& C% l6 c) e- O8 \AddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------
, U8 o! I/ l* u3 m* i+ t8 I----------------------------------------------------------
- }) _0 {9 c; p* e6 o----------------------------------------------------------
0 j4 E; T6 |* i: w0 V) g! TnItemTransyLowLevel = 5000001 `" V2 g- v3 Q0 H
nItemTransyHighLevel = 2000000- i6 U- p# |3 S# V+ t4 C
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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