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ItemUpgrade.lua4 V3 U x- |9 K; a+ A
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: h! i: H k6 \( K--Sockel Chance-------------------------------------------
: V; d- |3 k; d# Q( h----------------------------------------------------------% P) ~5 B4 Y, R& K# m$ h
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! J& Z* O5 p8 W& C" K7 o
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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6 _+ Y1 g8 i. TtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------2 E" M) ~7 s3 H$ j5 M$ I/ v
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, N: e8 W9 e5 h1 I/ jtAttribute = {}( V/ E1 g- f8 ^# B9 R
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) a9 u |" c; g8 N
tAttribute[nNum] = {}
% z; I; l' u5 d1 I5 X1 f tAttribute[nNum].nProb = nProb+ p9 X6 ~7 d) m- \: ] w
tAttribute[nNum].nDamageRate = nDamageRate6 I m, ?9 h+ |/ O% [
tAttribute[nNum].nDefenseRate = nDefenseRate
. ?5 @1 X9 l3 F- c- d+ a7 v- F tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, |4 Z2 {2 L b; @) J6 ~3 jend
; F) S6 n: m. }/ z9 X; v8 R--
! g7 C1 M1 b2 ZAddAttribute( 1, 100000, 200, 200, 500 )
4 k9 l: ^( f! G+ Y# a# mAddAttribute( 2, 100000, 221, 221, 522 )! p' h, v0 b3 p) }; k6 V
AddAttribute( 3, 92000, 256, 256, 560 )4 _! w" A' n$ ~
AddAttribute( 4, 70000, 305, 305, 612 )& C% }7 k' M0 V$ i
AddAttribute( 5, 53000, 368, 368, 680 )
/ ]) g6 y) B3 R; p# I, gAddAttribute( 6, 53000, 446, 446, 763 )
c/ t( H( G- F' d' U: CAddAttribute( 7, 53000, 537, 537, 860 )
0 ~0 M, n3 T! r1 bAddAttribute( 8, 53000, 642, 642, 973 )
2 H' H, d4 [7 B1 ]6 u5 vAddAttribute( 9, 53000, 761, 761, 1101 )! Y4 ]7 |2 m$ c5 t; c. J
AddAttribute( 10, 53000, 895, 895, 1244 )# ?" K% f4 K# d) `% Y2 g
AddAttribute( 11, 53000, 1042, 1042, 1402 )' @5 e$ c% a8 B9 v/ c. X
AddAttribute( 12, 53000, 1203, 1203, 1575 )
, q w* R( i* X/ {, wAddAttribute( 13, 53000, 1379, 1379, 1763 )
# V- E- G) W: O) c) _% \AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 i. E e3 b( b. KAddAttribute( 15, 53000, 1772, 1772, 2184 )
7 b* a- M4 B, \% B8 W% r/ m) BAddAttribute( 16, 53000, 1989, 1989, 2417 )
4 V1 D4 Z2 p1 F8 [4 t9 T w5 W3 y9 CAddAttribute( 17, 53000, 2221, 2221, 2665 )' R2 ] E, K+ ~, ^7 }
AddAttribute( 18, 53000, 2467, 2467, 2998 )
" d f2 |4 d8 t: |& |6 |AddAttribute( 19, 53000, 2726, 2726, 3207 )
, `% n* q) Z- H" A5 YAddAttribute( 20, 53000, 3000, 3000, 3500 )" m, Q6 B% Q; o' Z. W( u. Z+ ]
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nItemTransyLowLevel = 500000
3 y7 l6 d3 k! W, X% knItemTransyHighLevel = 2000000
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+ ?1 ~: L$ E) W& w+ O--Kost黰e Kombination Chance------------------------------
( A/ i+ N: n: q/ q# G9 R% ?8 M----------------------------------------------------------
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3 D# J: o& L) l% F0 g, G$ L% a$ r9 ?- j! L- InFashionCombineChance = 2500 -- 25%
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