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ItemUpgrade.lua
) n! z4 v) s* M8 ] T) i( a1 W----------------------------------------------------------
$ w9 |. s: J k6 c/ u7 l--Sockel Chance-------------------------------------------; O' y# m9 |' F3 U4 b) k
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3 F' R$ I& m4 ?4 FtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 L9 B* q, h5 l5 c& g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 p, m2 Q/ l: @7 |8 P ^9 w3 f7 L% E
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% q9 x' M; z- L$ t. C----------------------------------------------------------
0 p/ b z4 K% g" U$ _( Y$ G--Upgrade Chance------------------------------------------2 H' g1 |4 r0 D$ G% A
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, @* t" w. o' Z' l$ C @( B5 ?, X _' mtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" i7 y4 R+ c1 Z$ [( U+ m. w
3 Q5 h! V& ^& d----------------------------------------------------------
0 C5 W4 A9 a8 w2 R U# H3 i--Upgrade Chance------------------------------------------0 I/ N% Q8 I8 F/ s& {& \$ @6 Z
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tAttribute = {}9 Y: A( ~" F8 E0 q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& W+ y! w4 [+ E tAttribute[nNum] = {}+ r) B+ C! s" w" K6 @
tAttribute[nNum].nProb = nProb
4 x8 Z; A( u6 O8 E: x8 j* M tAttribute[nNum].nDamageRate = nDamageRate, B5 Y3 \ y# ]
tAttribute[nNum].nDefenseRate = nDefenseRate
) [- X, l% |7 C2 L, O& l, o8 ? tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
$ N3 n4 v6 j1 R4 k% S3 N7 {6 I: c; C" Aend
. _8 B& F3 y, w/ R/ v--
* o2 K, Z$ ?& x; ~( VAddAttribute( 1, 100000, 200, 200, 500 )
# z& r3 O4 V5 w' {, |2 _# c. hAddAttribute( 2, 100000, 221, 221, 522 )
; `4 Z. s, h; A4 h+ y4 cAddAttribute( 3, 92000, 256, 256, 560 )$ o+ Z; H- `! b
AddAttribute( 4, 70000, 305, 305, 612 )1 G. A* c( f. K( c& \2 b5 ^
AddAttribute( 5, 53000, 368, 368, 680 )
9 M4 ^: |( a* K1 y3 D- VAddAttribute( 6, 53000, 446, 446, 763 ), ?- C$ q- j( P
AddAttribute( 7, 53000, 537, 537, 860 )
& Q0 c- I% K9 ~; o Y# t: dAddAttribute( 8, 53000, 642, 642, 973 )4 |' N4 ^& e7 @. Z3 y) n" @
AddAttribute( 9, 53000, 761, 761, 1101 )3 f7 o. g: v! _7 o+ E: N
AddAttribute( 10, 53000, 895, 895, 1244 )
" R9 H% {2 a% k8 W7 VAddAttribute( 11, 53000, 1042, 1042, 1402 )4 [8 y% ?* N- t2 X0 `
AddAttribute( 12, 53000, 1203, 1203, 1575 )
3 s9 n8 P9 g+ b$ ZAddAttribute( 13, 53000, 1379, 1379, 1763 )
0 M( t- \! N# sAddAttribute( 14, 53000, 1568, 1568, 1966 ); [( G0 @' A. h3 @8 m1 ^# T3 \: \# S
AddAttribute( 15, 53000, 1772, 1772, 2184 )
) w' a7 Q5 P) U) M' P6 f$ O9 [5 jAddAttribute( 16, 53000, 1989, 1989, 2417 )4 b. S% ], J! Y2 Q$ ^, R" B
AddAttribute( 17, 53000, 2221, 2221, 2665 ); S4 m4 a- ^% Q7 E+ F* P" C4 R
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; o/ X* O/ j) \0 `8 |AddAttribute( 19, 53000, 2726, 2726, 3207 )% x1 c s4 P% @2 q
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 J" m# z! K" o9 {! K- G, w
0 W o i; O' b2 e1 J+ w( x
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r. ?. f9 p2 l9 u. l+ f----------------------------------------------------------+ O8 D% f4 I/ P# p1 m: c$ C q
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# Q' w# m0 O2 z# {nItemTransyLowLevel = 500000, j& s3 x8 \$ e4 e. _ c7 y- X& j- p
nItemTransyHighLevel = 2000000
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----------------------------------------------------------* m% f8 _' U/ `5 Q6 z! r) K( d
--Kost黰e Kombination Chance------------------------------
" ]- X$ q! t: b1 U----------------------------------------------------------
( s( ]+ w9 d7 T" o2 e! l- C* c
& C8 D3 a: F. i. ~4 ]" OnFashionCombineChance = 2500 -- 25%
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