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ItemUpgrade.lua
* I. [. G9 O; E; z+ R1 i9 C----------------------------------------------------------$ K0 e/ D& U% V
--Sockel Chance-------------------------------------------% ~$ S% |+ ^: P! J
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' g! }0 W- `2 ^6 A4 ^. w3 M9 NtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( n4 g, T3 ?3 G* a D
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% `. q7 Y5 |& \
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8 A. Y, d: Q6 } k: B--Upgrade Chance------------------------------------------3 _% h& I7 U" y ^% v P1 B
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6 ^( t, `3 n3 K3 O5 M; t. HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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+ T1 V$ V2 f( H" \+ F2 l--Upgrade Chance------------------------------------------3 D. B3 }% e! Q' j+ ~1 H$ U
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- ?/ U1 q- S7 w. Q9 DtAttribute = {}( x1 c! { Z) p. J6 _
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 E0 H, G8 u: R! H$ `6 D& k) O+ g
tAttribute[nNum] = {}* v+ x- G @! K* X/ c) u
tAttribute[nNum].nProb = nProb
+ E) W) ?, b. }- F( y0 L tAttribute[nNum].nDamageRate = nDamageRate {! N/ J' ~% Y7 K3 @
tAttribute[nNum].nDefenseRate = nDefenseRate9 I, C7 i h) i3 t1 ]
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate v4 c/ T* ]# ?2 G. ~5 |
end. Q5 Z2 Q" H; T# b T
-- ! Y# P5 w/ h! H5 K) V& w* Y J. z
AddAttribute( 1, 100000, 200, 200, 500 )
: x: R$ A! t/ j+ V4 @4 nAddAttribute( 2, 100000, 221, 221, 522 )
; h# K4 r/ f3 L7 f- |- SAddAttribute( 3, 92000, 256, 256, 560 )+ E2 \; L8 L6 C! k" q: v
AddAttribute( 4, 70000, 305, 305, 612 )% O n1 h e7 X, b
AddAttribute( 5, 53000, 368, 368, 680 )
1 a2 d( M* ]' D9 x$ s4 K! [AddAttribute( 6, 53000, 446, 446, 763 )
$ {! D5 i. E$ LAddAttribute( 7, 53000, 537, 537, 860 )- F' k) o- j3 P4 N4 i% q
AddAttribute( 8, 53000, 642, 642, 973 )
! H8 m' T" Y( F& ]AddAttribute( 9, 53000, 761, 761, 1101 )
$ [- Q" n6 ^9 z$ v' Q/ M oAddAttribute( 10, 53000, 895, 895, 1244 )
" q2 G% z2 n- M! P! h+ ]/ DAddAttribute( 11, 53000, 1042, 1042, 1402 )
& c7 d( O/ [: |8 E1 k* h- f' Y/ ^- IAddAttribute( 12, 53000, 1203, 1203, 1575 )3 X4 o. V# L% f, A& h7 q N( X& V
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 U: _3 j; {2 w. j- C. oAddAttribute( 14, 53000, 1568, 1568, 1966 )
' I4 M& i1 m' C2 D8 ZAddAttribute( 15, 53000, 1772, 1772, 2184 )
! R) j; i. N0 [% x7 a( _AddAttribute( 16, 53000, 1989, 1989, 2417 )' e; }! E' W9 }9 ~' D% K
AddAttribute( 17, 53000, 2221, 2221, 2665 )
: O Z- N1 p( c8 G/ D6 R! ~, bAddAttribute( 18, 53000, 2467, 2467, 2998 )
& k0 q. }: o. P, KAddAttribute( 19, 53000, 2726, 2726, 3207 )7 E* J* A6 n- Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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; h; A$ m- [: }2 U' BnItemTransyLowLevel = 5000004 T/ F; T, X* s; u% m* {) x
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
# |; ^+ `$ z. T+ Z6 W& X: U6 |' V----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%# s( z4 d4 }7 g+ e$ w& B& i C: _
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