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ItemUpgrade.lua3 E o( v3 ]) @. }
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--Sockel Chance-------------------------------------------
! _+ P% ]4 X0 S----------------------------------------------------------
+ v- V) i( @, V1 N4 e/ o6 R* ]tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
@; Q6 j1 P' H: J1 ttWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: p/ w) u6 J$ S) `
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--Upgrade Chance------------------------------------------
1 f% X, Z( ~8 n% U! W----------------------------------------------------------9 o! Y7 A; v; B$ C+ p, E& M
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ k( s' I2 {9 M4 N0 R0 ^
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! k- N$ @( m, ?1 b4 |--Upgrade Chance------------------------------------------! b% @) D0 n+ e9 }3 _
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tAttribute = {}
+ L" ^3 ^% I5 Q( m) Cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' l! T, M3 l, b tAttribute[nNum] = {}
( O/ z1 W S% }9 T. z" c7 z tAttribute[nNum].nProb = nProb& } o) s' V$ l2 R& h+ q; O
tAttribute[nNum].nDamageRate = nDamageRate7 I+ P, _' d$ O0 N w) n2 `; N
tAttribute[nNum].nDefenseRate = nDefenseRate
- p, p& o; X) u! S& B0 ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 a( A. _. E0 w% G0 e
end
, H1 C8 t0 g5 o- N; x-- . ^. _7 s" c- H# o; l' M: [
AddAttribute( 1, 100000, 200, 200, 500 )! b/ ^* v1 ]; Z4 {: D2 I
AddAttribute( 2, 100000, 221, 221, 522 )
6 m) S y+ {9 _$ `3 R4 sAddAttribute( 3, 92000, 256, 256, 560 )) ^( l3 l" m/ C Y, ?* [
AddAttribute( 4, 70000, 305, 305, 612 )$ r6 ]; z1 y) w& D) V2 T
AddAttribute( 5, 53000, 368, 368, 680 )
) H7 B: {5 K% Y4 mAddAttribute( 6, 53000, 446, 446, 763 )
1 W. B8 I% Z5 b' r. SAddAttribute( 7, 53000, 537, 537, 860 )
' _, C% v9 g+ y9 j8 D& y5 cAddAttribute( 8, 53000, 642, 642, 973 )( F! g' u; r7 @0 v
AddAttribute( 9, 53000, 761, 761, 1101 )
n) g; q; A2 n/ H8 A- I/ VAddAttribute( 10, 53000, 895, 895, 1244 )* Y6 z+ |: Z; ^6 N
AddAttribute( 11, 53000, 1042, 1042, 1402 )' v$ ^7 C7 Q/ e6 A
AddAttribute( 12, 53000, 1203, 1203, 1575 )
& @# N" z O0 T, s0 jAddAttribute( 13, 53000, 1379, 1379, 1763 ); a Q" n' H. Y. l2 l' F
AddAttribute( 14, 53000, 1568, 1568, 1966 )
& i( m/ H4 E+ S5 L$ X& n3 S6 _AddAttribute( 15, 53000, 1772, 1772, 2184 )
2 ^) [1 c a. S+ KAddAttribute( 16, 53000, 1989, 1989, 2417 )
+ O" g* V! l; w, ]( {+ @AddAttribute( 17, 53000, 2221, 2221, 2665 )
# M5 Z' S9 U; Q6 i- D* S4 z0 M' h9 BAddAttribute( 18, 53000, 2467, 2467, 2998 )
) U q0 [. o: x8 S: ?: n! `* QAddAttribute( 19, 53000, 2726, 2726, 3207 )5 s/ u4 H* L' Q; a* ?7 R
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 u0 f9 q$ l. k9 w
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nItemTransyLowLevel = 500000' K8 a. f2 x0 } [8 E Z1 e- b
nItemTransyHighLevel = 2000000. \8 B9 |3 v% L; c
. S, J: b+ R; s# t7 U _9 A: p3 [ P----------------------------------------------------------- d2 e* s% H3 A3 i
--Kost黰e Kombination Chance------------------------------
$ C. R D7 R! x4 O----------------------------------------------------------, K' j, _9 t& G
& `0 E1 a- l0 Y3 qnFashionCombineChance = 2500 -- 25%
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