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ItemUpgrade.lua
& `0 u- [% p Y% Q. y----------------------------------------------------------
* [0 J% O5 n( ~--Sockel Chance-------------------------------------------+ c4 x0 @$ a! i; V% }
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* i& t, J; ?9 G. X4 Z1 mtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! {: v8 C7 C- gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 r) W2 C# u# V! e8 {4 I----------------------------------------------------------2 A- Q- B# m l# D& p& J
--Upgrade Chance------------------------------------------7 w+ Y% `3 x8 T3 a( M! g
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7 o! B7 K- H2 g, C; E BtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 D5 o8 a1 H" \& L) `% X, D
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--Upgrade Chance------------------------------------------
, `6 t9 \" x: A1 F5 ?----------------------------------------------------------
) G. n% ?: p0 Y. ^! i1 o) mtAttribute = {}
/ O3 Z) p& h, Yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 {2 i; l. M4 t* }; p
tAttribute[nNum] = {}
y) l' T+ J9 E: N( [ tAttribute[nNum].nProb = nProb& ]7 _: q2 q3 {5 u n+ X/ R! F4 _
tAttribute[nNum].nDamageRate = nDamageRate
, F; c+ g, ~! Z2 n( F3 x tAttribute[nNum].nDefenseRate = nDefenseRate
: o7 D1 Y- [: i! g, O: H: b tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% J: D, ~* L1 h2 p
end
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AddAttribute( 1, 100000, 200, 200, 500 )
, q3 \6 m4 `4 C- d' }5 NAddAttribute( 2, 100000, 221, 221, 522 )- C/ n S& @/ k: R% r' X
AddAttribute( 3, 92000, 256, 256, 560 )8 w/ R( P4 v: v
AddAttribute( 4, 70000, 305, 305, 612 )
( g7 n+ z+ w, I# TAddAttribute( 5, 53000, 368, 368, 680 )6 e2 B6 d5 l' ^& t Q
AddAttribute( 6, 53000, 446, 446, 763 )
7 t2 i* h! k/ Y* Z4 bAddAttribute( 7, 53000, 537, 537, 860 )
3 z' O! c+ n* |0 x, lAddAttribute( 8, 53000, 642, 642, 973 )
$ G3 d+ [. }$ L, s8 EAddAttribute( 9, 53000, 761, 761, 1101 )' m, J; I. E* u; [: Q
AddAttribute( 10, 53000, 895, 895, 1244 )' h9 U6 Q5 [- q- H& u& K
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 {3 U8 b: F# o+ b# d1 h$ M4 [0 ~+ {AddAttribute( 12, 53000, 1203, 1203, 1575 )3 F% L6 j; A$ Q
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 F. q& ` C5 s1 q
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 T0 r k2 N( G2 F" I3 t& J4 c% pAddAttribute( 15, 53000, 1772, 1772, 2184 )
% e( ?! e; n5 |& v3 x+ }AddAttribute( 16, 53000, 1989, 1989, 2417 ). R7 I* N% @; F: l
AddAttribute( 17, 53000, 2221, 2221, 2665 )
3 D( @* ^) W* v5 z" }( ?AddAttribute( 18, 53000, 2467, 2467, 2998 )
% U/ T9 ]; a0 {; b. x4 fAddAttribute( 19, 53000, 2726, 2726, 3207 )# L8 u+ K6 ]& E( o1 f3 L/ s3 J
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 r% I. l6 K1 X) O
7 i2 X; B" X# y$ _2 O$ o! R----------------------------------------------------------1 j) G" v1 r. A, i( y! R
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8 N7 h w, j: ^: q; G: h) s---------------------------------------------------------- K9 R2 m' N' f( ^
nItemTransyLowLevel = 500000
8 Z2 l: s3 H: n* @" MnItemTransyHighLevel = 20000009 M3 o# `/ U: x( `
3 k9 i# K4 ]$ Y- e- c) V) H----------------------------------------------------------
' g! O4 d1 b& W4 @--Kost黰e Kombination Chance------------------------------. I6 j# q8 ]9 C* _1 T1 ^
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6 m$ S4 f6 C0 }! e7 X* Y$ `nFashionCombineChance = 2500 -- 25%# ]6 R9 R1 z# ^: D
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