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ItemUpgrade.lua5 f% N: \5 c# B
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! b- p6 l7 \- A3 w5 I/ q5 c8 g! T--Sockel Chance-------------------------------------------4 W K* f3 }- m
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 J" m7 J1 }6 D& r4 w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------. t- E8 t! p) K9 Z
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+ R) a& ~% A ?( J7 V5 ttGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) O: o" X* U/ m% w& c9 Q
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--Upgrade Chance------------------------------------------
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tAttribute = {}
- D [ U1 v" Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& B0 ?* c2 e3 E' f( j( {' d tAttribute[nNum] = {}
% b v* e2 `3 ?- t tAttribute[nNum].nProb = nProb% X. L' a+ T+ ^9 P, Y6 b
tAttribute[nNum].nDamageRate = nDamageRate3 Z$ ^+ }% K: G. i; {* g3 U
tAttribute[nNum].nDefenseRate = nDefenseRate9 r/ `5 W% |5 G9 @
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" r- j/ d$ i; `. O+ A( z
end) e) z# T. t/ {6 e" n
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AddAttribute( 1, 100000, 200, 200, 500 )
8 j# B$ f; ] }AddAttribute( 2, 100000, 221, 221, 522 )0 R( G6 N' P3 P! p8 @
AddAttribute( 3, 92000, 256, 256, 560 )" n7 Y6 J$ \" V3 F, Y
AddAttribute( 4, 70000, 305, 305, 612 )+ T5 Z0 p* o5 {9 s4 r
AddAttribute( 5, 53000, 368, 368, 680 )
4 y7 [' g! C: ]AddAttribute( 6, 53000, 446, 446, 763 )
+ }$ e" h, ^3 u$ F' C+ e8 GAddAttribute( 7, 53000, 537, 537, 860 )
1 s, A' \- h5 O( N; p( m1 @AddAttribute( 8, 53000, 642, 642, 973 )
& I# i/ ]+ `2 {& R+ b9 mAddAttribute( 9, 53000, 761, 761, 1101 )2 _' j7 M3 ^& c: r' V. ^& j# D8 j
AddAttribute( 10, 53000, 895, 895, 1244 )
/ ?4 u' X" u# y+ b) x; rAddAttribute( 11, 53000, 1042, 1042, 1402 )
& Q1 s' f$ R; l/ y& t" u7 Y* fAddAttribute( 12, 53000, 1203, 1203, 1575 )
& r: n9 {1 L `AddAttribute( 13, 53000, 1379, 1379, 1763 )
( f# L" D3 j" W3 w6 zAddAttribute( 14, 53000, 1568, 1568, 1966 )5 {% D4 T ~: @. f& m" {/ X! g. e
AddAttribute( 15, 53000, 1772, 1772, 2184 ): d2 ^6 v( z: M, \$ e6 i
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 k' [" J; C/ o9 x# [, P6 kAddAttribute( 17, 53000, 2221, 2221, 2665 ), ]8 o0 F! d; P0 X/ o
AddAttribute( 18, 53000, 2467, 2467, 2998 )& i/ G' t/ g9 H7 t; r. o& Q% a
AddAttribute( 19, 53000, 2726, 2726, 3207 )
) _, f5 A7 L. W5 C$ `AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
5 C' r9 w" k% ?; T1 q- MnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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