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ItemUpgrade.lua; }2 k8 m: u9 ?4 X, e/ h
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--Sockel Chance-------------------------------------------
8 R1 p- N/ X+ F5 B+ o8 z----------------------------------------------------------8 x; s* V* L2 q6 C
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- m4 J1 ?$ F# G6 n# B. K9 h4 U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------2 ?' `5 }( D& I
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 f Q* [8 `, `
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--Upgrade Chance------------------------------------------8 a. [6 V/ g1 h* S5 D+ s% T! q9 B
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& J* O% e' Y/ j& P) @9 Z" jtAttribute = {}; } k& g5 B1 \" B7 }5 S
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): ~* t. f2 s3 ^% y6 z
tAttribute[nNum] = {}; G; |, @$ w. U
tAttribute[nNum].nProb = nProb9 O9 Y2 L' C1 w( o2 Q% m* }. |
tAttribute[nNum].nDamageRate = nDamageRate
% B! f; t& _# E' f+ a1 o tAttribute[nNum].nDefenseRate = nDefenseRate) B6 ]4 s* |3 F( E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 e L3 F& e6 ^
end; c8 }0 W* ^$ O6 _7 P1 ]5 ?
--
# h6 C; a1 i) R- g/ DAddAttribute( 1, 100000, 200, 200, 500 )
- O. i- O$ z! M) z# {/ f9 @AddAttribute( 2, 100000, 221, 221, 522 )
+ F4 P1 n5 I" Q% | P: d6 XAddAttribute( 3, 92000, 256, 256, 560 ), X) T8 i- g3 f8 N, g
AddAttribute( 4, 70000, 305, 305, 612 )* F1 M4 O6 m# T9 K8 p9 j) R
AddAttribute( 5, 53000, 368, 368, 680 )
: W" K- v" f& V: {1 yAddAttribute( 6, 53000, 446, 446, 763 )
, N! J2 R. o7 }AddAttribute( 7, 53000, 537, 537, 860 )9 t3 S; C) x5 _$ k4 D( ~
AddAttribute( 8, 53000, 642, 642, 973 )
U3 o( \# K! C3 [* R; NAddAttribute( 9, 53000, 761, 761, 1101 )0 ~, v& f' [7 r
AddAttribute( 10, 53000, 895, 895, 1244 ); d2 \1 n+ ]9 R: c7 o2 Y
AddAttribute( 11, 53000, 1042, 1042, 1402 )) B8 {3 C* \, G' i. X
AddAttribute( 12, 53000, 1203, 1203, 1575 )- w1 ^% [0 S2 `( ^( {* a
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, m' C9 H' l2 {2 iAddAttribute( 14, 53000, 1568, 1568, 1966 )
$ p3 w0 U: F2 TAddAttribute( 15, 53000, 1772, 1772, 2184 )
% h. B. G9 T3 b9 S( _AddAttribute( 16, 53000, 1989, 1989, 2417 )
; e, Y8 d7 D* G/ Y: n! }AddAttribute( 17, 53000, 2221, 2221, 2665 ): i/ ~' W/ H3 U( L' S3 W4 Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
4 _' n& [# Q) a6 B8 I1 E3 iAddAttribute( 19, 53000, 2726, 2726, 3207 )
- K* ?1 }: K4 Q8 RAddAttribute( 20, 53000, 3000, 3000, 3500 )% p; ~0 R$ N8 _
* L* [2 I6 y p+ l( U- o----------------------------------------------------------
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3 f3 [$ e! j- ^0 L8 r8 `# Z$ RnItemTransyLowLevel = 500000
+ v3 K* t2 N9 i: HnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%2 r! O p1 J; R3 _
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