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ItemUpgrade.lua$ D5 `8 Q% i' j5 [
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--Sockel Chance-------------------------------------------
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6 `6 c. V. R% i* r% \tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) w7 \; Y' u. [7 c; R
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! y. _) \4 ?: Q+ `3 _
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--Upgrade Chance------------------------------------------( _% w- g: q$ k9 B6 o8 A6 ]
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' X/ C, U2 }, a& E( {. r/ {tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 h2 z4 P2 d6 s2 h, {( g- {6 E--Upgrade Chance------------------------------------------
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* _0 v. T8 Q/ M* R2 GtAttribute = {}) |1 v: b7 ^3 s$ j: |% c1 T
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) F1 r: `( X0 b
tAttribute[nNum] = {}9 U$ z; [9 e6 _. b5 ~
tAttribute[nNum].nProb = nProb
) Y8 i! z6 ^5 ^/ N% k7 V; i tAttribute[nNum].nDamageRate = nDamageRate1 _* d3 f( o) U s$ ~( J' }
tAttribute[nNum].nDefenseRate = nDefenseRate8 J# O7 C9 R q( x8 o6 v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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" [; y8 t" l! a0 p7 ?AddAttribute( 1, 100000, 200, 200, 500 )
. N, [: l( m9 V! s1 FAddAttribute( 2, 100000, 221, 221, 522 )
2 @6 d) G# Y, n0 u, C) F- tAddAttribute( 3, 92000, 256, 256, 560 ); M8 f% A' u$ ^7 W9 A$ Q
AddAttribute( 4, 70000, 305, 305, 612 )
; \4 b4 \2 z7 ]/ G8 L. z4 tAddAttribute( 5, 53000, 368, 368, 680 )8 G! q% \" q3 h p
AddAttribute( 6, 53000, 446, 446, 763 ) Q, |' {3 R1 y0 U, d
AddAttribute( 7, 53000, 537, 537, 860 )
* c. O8 k0 A0 r' d" o# u5 h. z# @AddAttribute( 8, 53000, 642, 642, 973 )% f6 a/ Q- p. x0 R7 |/ V1 z* B
AddAttribute( 9, 53000, 761, 761, 1101 )
* k( q6 f$ @) K# @ N* O. R0 V9 _AddAttribute( 10, 53000, 895, 895, 1244 ): ^- ]% U! B0 B2 A% H, b% G r
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' b G% T8 h: s2 O0 y& BAddAttribute( 12, 53000, 1203, 1203, 1575 )
4 b3 d! y6 w/ U0 `2 ^5 s) ~0 K% qAddAttribute( 13, 53000, 1379, 1379, 1763 )2 Y$ ^3 F, y+ l* a# u: Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 s" F6 a3 C2 s3 c9 ^8 x$ T) N
AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 }9 X6 f; A8 w8 sAddAttribute( 16, 53000, 1989, 1989, 2417 )( R4 B) F% l+ @% V# ~* @0 F
AddAttribute( 17, 53000, 2221, 2221, 2665 )- m. D+ }. w7 L' l2 L+ ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )3 h; D+ k6 n5 \4 J1 M1 x9 v; x
AddAttribute( 19, 53000, 2726, 2726, 3207 )0 [7 }% V) K, E0 U
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
& C! s5 M: I0 q: dnItemTransyHighLevel = 20000001 F" O6 ]$ C' v& @' ]$ s# O3 h& w9 Q
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9 |. y0 n5 K6 v7 u--Kost黰e Kombination Chance------------------------------ G1 P/ S8 y* y! P3 i0 I
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nFashionCombineChance = 2500 -- 25%3 y- Q& T5 Q8 g! s @6 [$ U6 O/ d. J
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