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ItemUpgrade.lua
* J6 x5 P& m: e5 o" M----------------------------------------------------------
+ B- W+ F( {: ?& p--Sockel Chance-------------------------------------------
, G8 \" ~, H+ a; M----------------------------------------------------------' k5 Q4 y* h; e+ ]4 n4 j9 T% Z
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 F, H& X$ v0 ~* M) c# S+ ~tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 C8 p8 [+ J* y6 E
3 [ L" P' ?; e$ g
' o7 ]% B/ [( z0 v----------------------------------------------------------
1 s2 K7 z# a9 O5 k--Upgrade Chance------------------------------------------
Q$ @) \9 |- z6 r% O---------------------------------------------------------- p4 N7 v' P4 n `5 Q0 ]
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
* b2 @ {3 b4 g& r9 X
) e7 M9 q8 p! }5 L9 V" O6 n----------------------------------------------------------; J" g# W8 o' i H% {" F8 I& |( ?
--Upgrade Chance------------------------------------------
V( l% j; l+ n! h4 C+ g----------------------------------------------------------# S8 \( w4 {1 r' @
tAttribute = {}" g" C+ \! z8 }, f" {8 }% m1 d
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: }8 Q+ y' ` j e/ ~3 y' q: m" x6 o b tAttribute[nNum] = {}
s$ E3 v) X2 U* M8 ]+ q) i2 N tAttribute[nNum].nProb = nProb
( ^& v; P$ ^; [3 k/ ?! S tAttribute[nNum].nDamageRate = nDamageRate
4 m7 @* q+ e1 N* x, c0 J9 \ tAttribute[nNum].nDefenseRate = nDefenseRate
! A9 G4 M" R+ t3 [# d. D/ Z2 ?; Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 ]3 v4 h+ p6 z6 tend
5 r* Q, R5 N; ~: x--
4 J% M6 t& r( r; uAddAttribute( 1, 100000, 200, 200, 500 )2 w& Q; f2 M! k3 k
AddAttribute( 2, 100000, 221, 221, 522 )
& i% D* G- g, d- Q' t3 oAddAttribute( 3, 92000, 256, 256, 560 )4 S. f0 ?" I8 J0 }
AddAttribute( 4, 70000, 305, 305, 612 )
3 y4 r' s; R# e3 H6 k9 b( yAddAttribute( 5, 53000, 368, 368, 680 )0 m. I. u4 O) x [" ~
AddAttribute( 6, 53000, 446, 446, 763 )4 d3 B, A9 L0 [& Y
AddAttribute( 7, 53000, 537, 537, 860 ): g3 E0 ?+ @$ Y$ n- j
AddAttribute( 8, 53000, 642, 642, 973 )0 u7 p3 q# F" U: c* z" d, \- Y
AddAttribute( 9, 53000, 761, 761, 1101 )
7 ]1 X9 w7 Q0 g+ F4 _3 N: k1 ZAddAttribute( 10, 53000, 895, 895, 1244 )
/ r, Z/ j5 o8 z- jAddAttribute( 11, 53000, 1042, 1042, 1402 )! p5 r8 C6 r7 z( r' Q* i
AddAttribute( 12, 53000, 1203, 1203, 1575 )
4 V O u x' c. _8 b. \AddAttribute( 13, 53000, 1379, 1379, 1763 )) \( i& S N3 O! W/ ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )
/ O. Y+ |, B a4 UAddAttribute( 15, 53000, 1772, 1772, 2184 )/ E2 v/ ?1 h. s! M/ I
AddAttribute( 16, 53000, 1989, 1989, 2417 )
, v: Y& e7 m7 d: ~AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ t" O2 v2 p' t0 }/ AAddAttribute( 18, 53000, 2467, 2467, 2998 )5 R4 D$ D9 C/ E
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 A: B! C, a* H3 L% p' }& [
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------
/ {$ i" i& Z4 g2 j) x; j+ _$ G }* r----------------------------------------------------------- n( o- _+ E; o' }, f
----------------------------------------------------------
: d" D) ] u9 q8 hnItemTransyLowLevel = 500000
6 t: _1 ]5 {5 T5 o; O) |$ D" @' h+ InItemTransyHighLevel = 2000000
# Y# z0 N$ k0 k2 E, X X
( B5 Z/ @. X. G. x0 C& j% ]----------------------------------------------------------. v0 ]/ K& x" R5 J/ \
--Kost黰e Kombination Chance------------------------------) \! ?$ l0 I9 q; U
----------------------------------------------------------
. i$ `. D* \8 S G! S+ I' {
% w! I! w7 b2 @- L& O9 ]nFashionCombineChance = 2500 -- 25%
5 y- u4 P0 p5 \* P
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