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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
# p# U/ u- r& T! R& C0 {$ U" _----------------------------------------------------------
+ l0 ~: b) f/ Z$ }9 _4 l: `% Z) mtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' N" p/ p A6 E% M2 f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; `5 k3 ?; `1 y# \+ A----------------------------------------------------------
" J6 c, M ], y& k2 a: r--Upgrade Chance------------------------------------------6 a' N, F8 _! n
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 y8 }$ h6 b1 @9 y
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--Upgrade Chance------------------------------------------! l }7 c+ V! |- z) Z
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tAttribute = {}
s/ f7 }/ E4 s/ D c! h7 dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( u% l7 w( o. I; Z tAttribute[nNum] = {}) J [6 H3 G5 ~8 P) G8 Q
tAttribute[nNum].nProb = nProb y2 R; o+ p/ D" B/ D* Z* Q1 q6 T
tAttribute[nNum].nDamageRate = nDamageRate
R" { U# a- ?) c. ` tAttribute[nNum].nDefenseRate = nDefenseRate( L7 C p3 ~7 c& x0 x
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) \4 a2 A3 L1 W* k; o% g# x
end
5 N+ b5 [9 w, h--
5 t& A: n& q2 A, _& {, g4 y; IAddAttribute( 1, 100000, 200, 200, 500 )
5 ~' g& }; l# m% @$ X' c( jAddAttribute( 2, 100000, 221, 221, 522 ), ^$ {% F' T: j5 m& z- ~3 b' Z
AddAttribute( 3, 92000, 256, 256, 560 ): M6 N8 ?0 c7 g% Y! S3 b
AddAttribute( 4, 70000, 305, 305, 612 )
. ?0 R V% x6 R& `4 iAddAttribute( 5, 53000, 368, 368, 680 )$ `# h, O$ [- K' }6 X& [% T! f; B# J
AddAttribute( 6, 53000, 446, 446, 763 )
9 I& k2 K0 _( e; M& P7 ?" B" LAddAttribute( 7, 53000, 537, 537, 860 )
; ?, ^8 Q- m; [" M2 {! yAddAttribute( 8, 53000, 642, 642, 973 )& P9 T/ s# _4 Q& ?' ^
AddAttribute( 9, 53000, 761, 761, 1101 ), [7 W1 C3 u% i! A. d+ ?- z, x: o- |
AddAttribute( 10, 53000, 895, 895, 1244 )' [' k) o" N, ~. r( D- L
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' o, M5 ^, O2 F* Y8 I t$ fAddAttribute( 12, 53000, 1203, 1203, 1575 )
5 }3 k, E' q; J2 q" ]3 n( l QAddAttribute( 13, 53000, 1379, 1379, 1763 )) H. I& Q# }2 m% L/ O& u
AddAttribute( 14, 53000, 1568, 1568, 1966 )6 U% `0 e. c, R0 m& e
AddAttribute( 15, 53000, 1772, 1772, 2184 ); d3 |5 E H; j N4 U
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* _) m1 [ X* ~/ WAddAttribute( 17, 53000, 2221, 2221, 2665 )
# ] E5 }+ L- H, NAddAttribute( 18, 53000, 2467, 2467, 2998 )% \% q$ ]; l9 |. h
AddAttribute( 19, 53000, 2726, 2726, 3207 )! \" [2 U2 j# M
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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# u7 u M* p5 C7 I& h' r! G# @4 r! F----------------------------------------------------------
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----------------------------------------------------------
" C9 c% S- Z9 V! S B0 n- X% snItemTransyLowLevel = 5000001 l+ ?2 I5 o" w9 Z
nItemTransyHighLevel = 2000000
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----------------------------------------------------------+ w% p; i% a% n. ]
--Kost黰e Kombination Chance------------------------------5 R% f/ M+ D5 @. m) p
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nFashionCombineChance = 2500 -- 25%( A3 ~9 ]. v3 |; y: e$ m
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