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ItemUpgrade.lua# b! t, T9 U. @' T# \( Y j
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--Sockel Chance-------------------------------------------
+ C- a# i1 k' J, [# `: _" ~$ z6 K----------------------------------------------------------
( t8 G; A9 I& s8 F5 w; Z7 HtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# n+ ]+ _0 z% Q* z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* @ e+ L, C' `4 V; t" y/ V
# @ \7 x7 \ ~ }0 Z; H, ?
, `0 z) P9 p- I/ f----------------------------------------------------------6 Y8 D D. o- `
--Upgrade Chance------------------------------------------
6 f" L) a, [7 l) W3 A/ x! Q----------------------------------------------------------
0 ^2 Q5 h$ S$ R1 j7 Y0 etGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) {! O. W7 M" K7 v
* B, y8 R% v0 p" q8 m----------------------------------------------------------& Y8 @+ T5 U9 Q/ Q1 B
--Upgrade Chance------------------------------------------
2 d0 z. M- e. q5 P$ k" ] J/ k----------------------------------------------------------
( W9 ?; N9 N' etAttribute = {}4 a4 L; M) q% t5 b4 W, i. o, C3 N" \
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 f4 k% B; f; q. w2 l- P" Q' c! @
tAttribute[nNum] = {}
# {9 u$ ]) X/ X" `) ?/ i tAttribute[nNum].nProb = nProb
4 P; V: A, h: M3 ]$ B tAttribute[nNum].nDamageRate = nDamageRate
) {% [' B1 Q0 L8 t tAttribute[nNum].nDefenseRate = nDefenseRate; f) I9 u. `0 O6 s1 I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
7 X9 h+ L9 g1 \end
; ^! A/ h/ I; J" K-- " o3 ]8 s* J; @+ X! K, Y
AddAttribute( 1, 100000, 200, 200, 500 )
L$ I8 ^! Q7 x$ F7 e! aAddAttribute( 2, 100000, 221, 221, 522 )7 Q; N0 G/ i6 t, Q0 B
AddAttribute( 3, 92000, 256, 256, 560 )
. W$ [! [/ a' x3 X A$ E& jAddAttribute( 4, 70000, 305, 305, 612 )
# E7 Z5 M4 N% w. JAddAttribute( 5, 53000, 368, 368, 680 )
& a. Z+ F# W% dAddAttribute( 6, 53000, 446, 446, 763 )4 |, C( K3 _) C$ I, t5 \
AddAttribute( 7, 53000, 537, 537, 860 )
+ G$ V& `8 I( AAddAttribute( 8, 53000, 642, 642, 973 )
) }8 o$ z0 z& k* UAddAttribute( 9, 53000, 761, 761, 1101 )1 p. I. k; [& k3 o' t/ ?
AddAttribute( 10, 53000, 895, 895, 1244 )
% }4 J3 d& Y& M1 E* \+ |2 g- yAddAttribute( 11, 53000, 1042, 1042, 1402 )
& H$ i x/ H9 m" `9 V& m% h. OAddAttribute( 12, 53000, 1203, 1203, 1575 )
1 f: z1 g4 u1 |" x }AddAttribute( 13, 53000, 1379, 1379, 1763 )
/ R, K% E6 Q* C. C; cAddAttribute( 14, 53000, 1568, 1568, 1966 )
8 ^* q" p! O3 ~( \0 ~$ iAddAttribute( 15, 53000, 1772, 1772, 2184 )
; k3 l7 J9 \! v' JAddAttribute( 16, 53000, 1989, 1989, 2417 )
o$ t7 F6 d; m, {! p" EAddAttribute( 17, 53000, 2221, 2221, 2665 )
6 Z0 b6 m# p9 H$ N& g1 tAddAttribute( 18, 53000, 2467, 2467, 2998 )
4 ~7 g0 O, H" X- zAddAttribute( 19, 53000, 2726, 2726, 3207 ) J, k4 _: N0 i5 c+ g0 h+ }
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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; w' ~2 h9 W5 h6 E/ F5 }9 Y----------------------------------------------------------
4 G7 p# t" I; ?/ B# M: f----------------------------------------------------------
' D3 W; G. D- a$ H* x/ C7 S----------------------------------------------------------4 p7 g- m) ^+ y) j. C
nItemTransyLowLevel = 5000005 W7 U3 r! h0 n/ M/ @* j( U L
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
; F- ?) X) |4 X/ K+ d+ [----------------------------------------------------------" G1 A/ N- @& T3 U
' F# \8 e3 o' h) J1 U9 L( ^9 KnFashionCombineChance = 2500 -- 25%7 {2 y7 o. D& h, Q1 Z2 p
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