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ItemUpgrade.lua3 W* J% n* W$ Y' D/ A v
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9 |* B! Q+ v2 ?1 o! G--Sockel Chance-------------------------------------------
: o9 J- Z, P$ U----------------------------------------------------------
5 g4 r' {0 t# @9 ktSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% w: S, D. a4 M) \% T
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! i# l/ m( R$ {4 R6 g
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9 [& |/ H8 `3 k* J--Upgrade Chance------------------------------------------
0 m/ Y/ s0 e1 @ {6 C* A) [----------------------------------------------------------
- B8 K; s( ]0 N! w5 q6 H4 WtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 _5 ]- d$ Y" E# t; H6 @( E
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--Upgrade Chance------------------------------------------
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4 V- a/ ?: m2 O4 ]) E qtAttribute = {}
9 o" I* l/ D8 dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 x% }7 ? m4 \+ Z C3 f8 b3 U tAttribute[nNum] = {}. K1 s R4 K: y
tAttribute[nNum].nProb = nProb
5 B& I3 T. [4 K# O tAttribute[nNum].nDamageRate = nDamageRate# Y3 r+ r* \0 p2 v
tAttribute[nNum].nDefenseRate = nDefenseRate' W# F, \5 n+ ^1 G3 Y) b& A+ ^
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ O9 D$ h1 f! Z- r$ J1 ?% ^
end
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AddAttribute( 1, 100000, 200, 200, 500 )) l; s5 R0 U" T9 I2 N
AddAttribute( 2, 100000, 221, 221, 522 )% p$ @& K6 Z8 F8 r2 i
AddAttribute( 3, 92000, 256, 256, 560 )6 N6 w+ y" ~8 I/ e4 e6 c" ^
AddAttribute( 4, 70000, 305, 305, 612 )
( {, H- O: F$ O$ X3 M' G8 WAddAttribute( 5, 53000, 368, 368, 680 )3 u3 b& l" k6 M. V0 S v* m
AddAttribute( 6, 53000, 446, 446, 763 )
1 J& q( p6 m6 X9 R4 m; dAddAttribute( 7, 53000, 537, 537, 860 )
1 R% p8 M! i y% L! J7 v. lAddAttribute( 8, 53000, 642, 642, 973 )
+ |" i* }7 [8 N& w. e! sAddAttribute( 9, 53000, 761, 761, 1101 )) d+ R* j( e: x
AddAttribute( 10, 53000, 895, 895, 1244 )6 `+ D. U2 J$ o7 x6 O: |
AddAttribute( 11, 53000, 1042, 1042, 1402 )
, e" A9 q2 n6 q4 a' sAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 g0 w2 M8 T) B! qAddAttribute( 13, 53000, 1379, 1379, 1763 )5 {( F2 Z& M# d. B6 T" L3 _
AddAttribute( 14, 53000, 1568, 1568, 1966 )% h- S; y8 f" B% v# P; B. E! B& i3 ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )
7 D% a7 `' U* m8 AAddAttribute( 16, 53000, 1989, 1989, 2417 )3 {8 r+ a: ~3 H8 E5 M* z& S: {
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* M6 ~+ M; w% w7 S. w: Q8 F- cAddAttribute( 18, 53000, 2467, 2467, 2998 )+ h. q7 x& |! F8 l* M0 M2 @
AddAttribute( 19, 53000, 2726, 2726, 3207 )
* l2 k2 t z1 I9 q, sAddAttribute( 20, 53000, 3000, 3000, 3500 )
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( l% m* R) s6 F! U9 i----------------------------------------------------------
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/ d. h8 F$ D' F% `nItemTransyLowLevel = 500000
! K# P4 K3 v; Y* H' q- v; hnItemTransyHighLevel = 2000000
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7 B1 E. a& J+ [: Z$ h----------------------------------------------------------
& M8 k2 Y, e" K6 A/ ^, B- H7 P--Kost黰e Kombination Chance------------------------------
' M6 q ]1 E; p/ `2 R* D6 M----------------------------------------------------------7 P9 U' J- _/ H7 W: N9 A1 I$ X
/ p( ~& D' a4 G9 l* [" e3 ?3 LnFashionCombineChance = 2500 -- 25%8 m/ D: ^6 c0 V3 N9 l
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