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ItemUpgrade.lua) h1 x* r5 J8 A/ `+ e2 v
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--Sockel Chance-------------------------------------------
7 g& v4 c) M4 ^----------------------------------------------------------
- Z& Z( A, R' S( d9 StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, U7 ~* A% t5 J6 |; n6 z) atWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }; @+ F6 T" y' C# c7 H4 D
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5 W) d e1 B2 r$ u----------------------------------------------------------4 o+ u. u! F8 c9 r
--Upgrade Chance------------------------------------------5 e5 J& Z* K! X9 ^0 K
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6 J# ~: @: k8 O5 m4 ktGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 O& F" f& Q. ^8 N; N1 Z--Upgrade Chance------------------------------------------2 f: L1 q9 q7 l5 E6 Q C
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tAttribute = {}5 _% \0 U, L* c+ t
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! [: _$ {: A5 P0 c. \- F tAttribute[nNum] = {}
' Q f/ v# O k) }- w$ A7 [ tAttribute[nNum].nProb = nProb
+ r7 r( M( t3 w1 a0 ^ tAttribute[nNum].nDamageRate = nDamageRate
) m" _, U" _ M7 R# C tAttribute[nNum].nDefenseRate = nDefenseRate8 J8 W$ C$ |# k0 v, S, J$ ~, x
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( U1 G" y6 i. ^- c
end
1 Q5 F- V, ~8 V" i--
2 h! a* W K) N1 IAddAttribute( 1, 100000, 200, 200, 500 )$ d( m3 {8 O* `
AddAttribute( 2, 100000, 221, 221, 522 )
$ ~# f( v! y, E YAddAttribute( 3, 92000, 256, 256, 560 )
f1 b) d, Z, F HAddAttribute( 4, 70000, 305, 305, 612 )& K( @) Y. V3 d4 y
AddAttribute( 5, 53000, 368, 368, 680 ); v$ P0 \/ U$ O3 u
AddAttribute( 6, 53000, 446, 446, 763 )
. `3 O5 d; J4 d& gAddAttribute( 7, 53000, 537, 537, 860 )
$ q5 ]. E, Q! ?/ }7 @+ j# kAddAttribute( 8, 53000, 642, 642, 973 )
3 P/ t/ ]4 \0 S( h8 W: BAddAttribute( 9, 53000, 761, 761, 1101 )
4 O7 e0 Y$ k$ e2 Y3 `; L! I7 WAddAttribute( 10, 53000, 895, 895, 1244 )
; z: X+ b \3 {7 T3 Z7 K& ZAddAttribute( 11, 53000, 1042, 1042, 1402 )" N8 e% F, ]" L* D- [) ^
AddAttribute( 12, 53000, 1203, 1203, 1575 )/ t q8 f; y+ S4 s' Z3 u
AddAttribute( 13, 53000, 1379, 1379, 1763 )0 c# p& N u& F' {
AddAttribute( 14, 53000, 1568, 1568, 1966 )* F; g0 J4 `- m t) U
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 v M8 f6 [ G; t" C/ e- O& z7 g
AddAttribute( 16, 53000, 1989, 1989, 2417 )
: X" N: ~# @4 D% Z6 Y4 @AddAttribute( 17, 53000, 2221, 2221, 2665 ); o) v' m4 D4 r, e& |/ ^$ R0 C
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 [* c7 s& h! Q; ]
AddAttribute( 19, 53000, 2726, 2726, 3207 )
; o. T. p# J' RAddAttribute( 20, 53000, 3000, 3000, 3500 )/ t% g" w9 j+ L- F2 b2 U
O& p+ X8 {9 H. e: z2 A) o2 u----------------------------------------------------------
; I7 F* j4 Y0 j# p5 G, @----------------------------------------------------------
! J$ s# T/ _: M+ b1 B----------------------------------------------------------3 L6 G- ^2 t0 r
nItemTransyLowLevel = 500000
' x7 C9 W# O( c- i: a" c3 LnItemTransyHighLevel = 2000000! @" E. I5 ^; S6 s5 d0 u4 ~
^0 R7 p z3 z% J
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& x; {0 S& Y' D" d! E8 D5 m$ x! A--Kost黰e Kombination Chance------------------------------; E, k9 B. s) o( R+ |( k
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a+ p. h) j! v6 O4 a
: i) w2 u* ], k) n" }! z/ InFashionCombineChance = 2500 -- 25%2 k7 |; Y% a q' V# m
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