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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------$ Q% J4 z. Z9 g, M) K g. X
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 h8 q, x2 \' S# }6 WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! D& @! o8 U1 a: K& l, d0 l! M9 P& C--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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0 t1 C( }* Q- u. K EtAttribute = {}
7 h0 ?9 j. I% A4 Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 ]- g; w- \2 X& Y: _
tAttribute[nNum] = {}7 r" T' D; V- E. A: v
tAttribute[nNum].nProb = nProb
% d/ O* e/ l% F4 L% `1 G5 e tAttribute[nNum].nDamageRate = nDamageRate
) Y0 c( H' `1 |2 r9 z tAttribute[nNum].nDefenseRate = nDefenseRate5 T! \- d" j! L: I- q' j" I' J8 y6 }7 @2 }
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
/ A6 A# n: m+ qAddAttribute( 1, 100000, 200, 200, 500 )
. G& E. T& o; tAddAttribute( 2, 100000, 221, 221, 522 )- {0 P" [! O, k0 x5 {7 ]
AddAttribute( 3, 92000, 256, 256, 560 )4 t6 e2 G1 r, I' a
AddAttribute( 4, 70000, 305, 305, 612 )4 k7 j1 C% H, A: c" [0 h, n
AddAttribute( 5, 53000, 368, 368, 680 )5 {& N5 d& \' G. X7 Y7 f& R
AddAttribute( 6, 53000, 446, 446, 763 )
9 P9 s/ h' z% O: ~2 ]* SAddAttribute( 7, 53000, 537, 537, 860 )% ]5 a# ^6 M. S. q, l
AddAttribute( 8, 53000, 642, 642, 973 )
( c3 B& W" x' A# D7 ^5 f. sAddAttribute( 9, 53000, 761, 761, 1101 )4 ]% r c d4 S
AddAttribute( 10, 53000, 895, 895, 1244 )
- n( p" e R6 f. @AddAttribute( 11, 53000, 1042, 1042, 1402 )
* S, Z W) }* Q+ g, _/ ~' DAddAttribute( 12, 53000, 1203, 1203, 1575 )+ ^5 R1 i7 J' V9 t [, b
AddAttribute( 13, 53000, 1379, 1379, 1763 )9 I1 x: ^1 o8 [6 V* G
AddAttribute( 14, 53000, 1568, 1568, 1966 )5 I j8 H: W' S6 }! f
AddAttribute( 15, 53000, 1772, 1772, 2184 ). ]& M0 m' z' m% G/ y& e& C
AddAttribute( 16, 53000, 1989, 1989, 2417 )0 ^* E, E4 q1 N6 K* }
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 c# a' N- W. b; R5 [6 V
AddAttribute( 18, 53000, 2467, 2467, 2998 )
( O t# g$ X% R. N7 z) bAddAttribute( 19, 53000, 2726, 2726, 3207 )* ~# }( r" k q2 o2 b3 @
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000, Z* u; A3 z+ o; X
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------, \3 a2 B; l% M8 M3 W# y: b0 w
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nFashionCombineChance = 2500 -- 25%
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