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ItemUpgrade.lua/ A p6 u# g0 q! j
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# H3 O3 o1 w7 E" ]. `0 m- f4 l--Sockel Chance-------------------------------------------: c# n( Y8 p* C
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 |# k# B" v* L# i% |tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 S7 i1 N- I1 t# N2 B----------------------------------------------------------
, X+ u$ v: B6 |; I3 {--Upgrade Chance------------------------------------------, _; ^! u2 A8 Y% t- g# M2 a9 S P
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 M- y" M6 }; O) W C/ F2 N
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& B8 ~, s& k3 J--Upgrade Chance------------------------------------------1 }# m$ o' g: f
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5 f( p B/ {" |8 ZtAttribute = {}
( N e& ]- [4 T& F" `6 h1 X, {function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 S; j% O S' x( P: O6 C1 j tAttribute[nNum] = {}6 `& p3 s. U c4 L% W" Y, u8 `
tAttribute[nNum].nProb = nProb) _1 h/ V5 t( I C
tAttribute[nNum].nDamageRate = nDamageRate: w5 v; r1 ]0 [0 \1 L: C6 g' v
tAttribute[nNum].nDefenseRate = nDefenseRate
5 Q! s- y; \* S6 ^0 I# c tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" k* t- j3 b4 y/ M- B1 c9 H
end2 L' C6 l: N' ~, L
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3 s$ L q+ V) `3 o+ sAddAttribute( 1, 100000, 200, 200, 500 )
) L( q5 c& e a" S# NAddAttribute( 2, 100000, 221, 221, 522 )# f7 t9 ^; x2 F' e0 f% W
AddAttribute( 3, 92000, 256, 256, 560 )
& t" D% R5 R( r4 [1 Z/ zAddAttribute( 4, 70000, 305, 305, 612 )5 {- F9 Q; {$ a
AddAttribute( 5, 53000, 368, 368, 680 )3 ?. ]$ o) H8 X: }
AddAttribute( 6, 53000, 446, 446, 763 )* k& n6 ?( w9 C2 p7 Y, q; i
AddAttribute( 7, 53000, 537, 537, 860 )
V6 E3 l5 k1 T3 M+ `0 pAddAttribute( 8, 53000, 642, 642, 973 )
, Z( |; D: C1 sAddAttribute( 9, 53000, 761, 761, 1101 )
& Y; p& R6 q4 Q3 QAddAttribute( 10, 53000, 895, 895, 1244 )" s/ J8 k; @: d3 p6 K; r
AddAttribute( 11, 53000, 1042, 1042, 1402 ). M' W: ?3 C" f; P8 @
AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ t+ I- }1 R5 x+ ?, e" n$ ?! kAddAttribute( 13, 53000, 1379, 1379, 1763 ); s& ^5 ~5 A0 o5 G `
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 z2 B$ P' Y2 q- G: yAddAttribute( 15, 53000, 1772, 1772, 2184 )
6 v( I% g0 ~8 _AddAttribute( 16, 53000, 1989, 1989, 2417 )% [ L: l4 T. t0 Z
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# C4 C2 w; \* \& RAddAttribute( 18, 53000, 2467, 2467, 2998 )9 p. J S# H) o. B$ k, e6 Y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
" C* g; V" C% z$ WAddAttribute( 20, 53000, 3000, 3000, 3500 )/ y( l( K; F/ H% j! h( e3 ^/ [- b
$ _# e: s- S# A ?/ k3 k----------------------------------------------------------! F6 Z1 d1 k z+ e% X2 @
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) W) n. i5 ?5 ~6 e4 Q( {nItemTransyLowLevel = 500000% N. R! u* p$ k4 K9 { n. n
nItemTransyHighLevel = 20000006 U4 G3 Y0 D0 K* H0 P* g. d
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2 a. M; u: s# v; _0 J. X! _. {4 J--Kost黰e Kombination Chance------------------------------
( w7 L+ _. Y. i$ B9 K0 g. W----------------------------------------------------------- ^ [ T8 V" b6 d% D# q4 e
; ^/ s2 o: b q) J% |nFashionCombineChance = 2500 -- 25%
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