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ItemUpgrade.lua
& i* j& s6 B4 B5 B# ]----------------------------------------------------------
5 e5 O9 F; N$ F" L5 B# f' E--Sockel Chance-------------------------------------------
% }; s/ {) u; e* f----------------------------------------------------------
" z# d4 ^! I7 v+ t( ~5 [- g0 f3 s. ttSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ l! ], N; I! @3 C3 F+ |/ k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; k# z% T- n4 s! N6 {6 B--Upgrade Chance------------------------------------------
; `* r2 p/ h k$ F& _& q+ e0 K----------------------------------------------------------5 r( o) s+ e. t6 |! G! p, S
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% D" `+ w* j8 c: u----------------------------------------------------------' X X \8 w5 U8 S( W. Z
--Upgrade Chance------------------------------------------
4 Q& G9 `* C/ [. v----------------------------------------------------------
5 y2 S* N. M3 M7 Q8 d" QtAttribute = {}
+ b. w" l! \; ^4 G6 efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 B3 Y" _+ x; }0 G4 F1 N' l+ i" H
tAttribute[nNum] = {}5 Z& z% ` B8 n: {$ \7 _9 C
tAttribute[nNum].nProb = nProb
& R5 l( \$ |4 [ tAttribute[nNum].nDamageRate = nDamageRate
0 f6 {* p9 {% E5 d tAttribute[nNum].nDefenseRate = nDefenseRate' J0 q1 e7 S% g" }# g% E' x1 |! N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 P3 X6 J0 l5 q. |7 ?& zend/ ^4 ?+ e2 b2 @. `* z3 ~7 H
-- 7 M: m* Y+ k+ T- {; c: l- `
AddAttribute( 1, 100000, 200, 200, 500 )8 l8 {" |8 D9 \1 s1 E
AddAttribute( 2, 100000, 221, 221, 522 )
8 l$ u, `) i7 qAddAttribute( 3, 92000, 256, 256, 560 )
; w. n9 n4 Q3 T' G" _6 b$ \AddAttribute( 4, 70000, 305, 305, 612 )/ ^/ m3 G" F# l* l
AddAttribute( 5, 53000, 368, 368, 680 )
3 l! h5 S k' i5 g4 k0 w2 O7 {AddAttribute( 6, 53000, 446, 446, 763 )9 s8 K5 k3 v/ I. a& f
AddAttribute( 7, 53000, 537, 537, 860 )0 o; o3 ^0 v0 E7 t8 D2 I, A
AddAttribute( 8, 53000, 642, 642, 973 )
8 C& c9 S- C- N2 `$ zAddAttribute( 9, 53000, 761, 761, 1101 )7 v* c5 Z; j! B' [( J
AddAttribute( 10, 53000, 895, 895, 1244 )
; ]2 q# K6 Z7 N# ZAddAttribute( 11, 53000, 1042, 1042, 1402 )
3 b2 I+ t7 J* O BAddAttribute( 12, 53000, 1203, 1203, 1575 )
" {' E5 ^, Z. g/ H7 p" @# Z6 f% SAddAttribute( 13, 53000, 1379, 1379, 1763 )
6 G" [/ [6 _, _( r$ ` \1 ^AddAttribute( 14, 53000, 1568, 1568, 1966 )# g0 h( d& `8 m/ _
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 K; a- W$ d( d" I/ |2 k
AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 r$ ]3 I: M% i, lAddAttribute( 17, 53000, 2221, 2221, 2665 )
( {' c9 g; A9 ~5 `6 y: rAddAttribute( 18, 53000, 2467, 2467, 2998 )
$ T' ?* J1 ?- [/ a7 `0 ~AddAttribute( 19, 53000, 2726, 2726, 3207 )* }( l/ L! H, L4 J( o
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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: W# ]* ^9 {" D, `8 t) U----------------------------------------------------------
- z; r. h; \: C) J' P4 o* R; a----------------------------------------------------------
! j6 c( {, ]1 M/ x: }% fnItemTransyLowLevel = 500000
. k4 g/ l& y5 M" E$ e1 m7 F& QnItemTransyHighLevel = 2000000
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# ^! a* ?$ l2 ]+ K, M/ J* L6 w/ z$ x----------------------------------------------------------# w! O3 T2 F! [% P! X$ e
--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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