|
|
ItemUpgrade.lua- Y/ N) n2 S0 B O, z/ L3 c
----------------------------------------------------------
& c4 [' b f' H2 d--Sockel Chance-------------------------------------------
d# u `* z, T- h----------------------------------------------------------
' {7 d! J0 |: j' }tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ j8 C* V" I, L& YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 ^2 g) f* Z; \: z" S
9 r3 N; K( _* _2 v5 B
' D( p0 o9 n* f# y5 I----------------------------------------------------------
9 y4 Q. R: _7 T( n& j: c% ]--Upgrade Chance------------------------------------------3 i5 A. B0 Z5 b1 ?8 Y2 i
----------------------------------------------------------
& D q- b0 g, |4 j) p7 jtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). J# Y( T5 l8 C2 h5 i2 w
2 J- f6 a( s$ d
----------------------------------------------------------
+ C8 e1 l' ]. }+ U2 z, \( R1 N5 a--Upgrade Chance------------------------------------------
" V2 ^1 {; _, Y v) J4 o9 E----------------------------------------------------------( F- A" W2 F) w0 C: ^7 }2 m! n! `9 }
tAttribute = {}
2 q8 P T8 I8 X* p! |function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& R+ T: f7 r w$ |: `$ ?, M# F7 ~ tAttribute[nNum] = {}
9 ]2 Z. b( Q1 |$ ]) f0 h tAttribute[nNum].nProb = nProb
4 f0 ?# E- g" d3 G' i5 I) B/ L tAttribute[nNum].nDamageRate = nDamageRate
+ W9 h) N$ z c, U4 q tAttribute[nNum].nDefenseRate = nDefenseRate
: Q r$ j0 M6 R$ H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ w% c" a6 k& @
end
& e) u! A3 `0 E9 Z# l-- 9 x% u+ b# Z4 {# r h
AddAttribute( 1, 100000, 200, 200, 500 )6 z. Q U0 u) L9 ^
AddAttribute( 2, 100000, 221, 221, 522 )
0 ~, A- N( e* u+ n8 pAddAttribute( 3, 92000, 256, 256, 560 )5 ?% Q; t2 i5 J4 M
AddAttribute( 4, 70000, 305, 305, 612 )6 x% l, [- o: k( Z3 Z
AddAttribute( 5, 53000, 368, 368, 680 )
c1 M; C% o$ }4 I, m% LAddAttribute( 6, 53000, 446, 446, 763 )$ ^+ d; O1 o* g6 d0 C' j
AddAttribute( 7, 53000, 537, 537, 860 )
# K- r2 A2 g! ^ A# A% {AddAttribute( 8, 53000, 642, 642, 973 )
% ?! Q# \! Q6 oAddAttribute( 9, 53000, 761, 761, 1101 )
. O* h7 K5 S8 k+ I _9 _. `8 \AddAttribute( 10, 53000, 895, 895, 1244 )$ H8 `4 _5 v0 D, S$ L) K9 c) F8 w2 w
AddAttribute( 11, 53000, 1042, 1042, 1402 )
6 n! D2 @3 W0 v, g, A$ M1 UAddAttribute( 12, 53000, 1203, 1203, 1575 )
! S/ g" T9 @* o( {: hAddAttribute( 13, 53000, 1379, 1379, 1763 )
i- j! [5 d) ?+ f: vAddAttribute( 14, 53000, 1568, 1568, 1966 )
# e) j' W+ I: T. ?3 P5 iAddAttribute( 15, 53000, 1772, 1772, 2184 )
4 T; @ i" b; ~% TAddAttribute( 16, 53000, 1989, 1989, 2417 )* P# k2 H: U- s! C
AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ O+ X* i9 [& X' d& u: ^/ H/ A! [AddAttribute( 18, 53000, 2467, 2467, 2998 )2 ~6 O* N' l% g, G; }2 |8 Z! Z: b
AddAttribute( 19, 53000, 2726, 2726, 3207 )6 e) }/ y- N5 A: a$ d' j% L
AddAttribute( 20, 53000, 3000, 3000, 3500 )
8 h, l1 h8 y( O2 @- E! P! O+ A: T$ z
----------------------------------------------------------) ~, ?: l* k) \
----------------------------------------------------------. |' y8 O" m8 C& t: h# c
----------------------------------------------------------" y( O! z4 W- w2 S5 r
nItemTransyLowLevel = 5000000 u7 @+ O: ]: j6 F
nItemTransyHighLevel = 2000000
' S* k J3 [$ f3 u6 J+ y S/ F% ~; \' |" o, u
----------------------------------------------------------
( D5 G) z8 d0 L& n3 Z O6 A# O--Kost黰e Kombination Chance------------------------------
' f* w5 Q: i1 [$ v* e3 Q* G: o$ X----------------------------------------------------------
# T& S! P' Z \$ f8 j1 K
6 s2 F) V- Y" i5 {nFashionCombineChance = 2500 -- 25%! w4 \2 Q2 W1 B, k5 z# N4 L+ {
! E- A; q) N7 t$ O5 Y8 L0 X
|
|