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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------! Y }' t; \( R9 `. @
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+ b, N% }# U0 g4 RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# c4 b& l# _1 _! n/ t4 MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------! T) c Z; U! `
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/ t" [+ R& p5 p( WtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) {. c; t; N7 l+ B" J2 _- A
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4 P+ c7 F/ ^) h; i/ d--Upgrade Chance------------------------------------------ L; l3 b" k- ~9 i% S, s9 o. o
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7 M9 r4 W3 J" `. T" a' c' M0 }$ JtAttribute = {}
6 n, ~: \' ^6 E* K' Q8 }( y ]function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 R: g7 p& ^% q% P/ q( Q0 b tAttribute[nNum] = {}# ]9 `8 @/ G9 `1 j9 k* b9 a* K
tAttribute[nNum].nProb = nProb
" Q0 S* ^* e& [ f+ c5 b tAttribute[nNum].nDamageRate = nDamageRate: c: M6 d( E% o4 n$ q+ c
tAttribute[nNum].nDefenseRate = nDefenseRate: m8 d y) W! N. D4 q ~# y: E T+ E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; s- F6 S. e3 Z: d I
end) Z" ^* i; _' E7 T4 C2 ^
-- / e h" E* w9 |6 f5 M+ l
AddAttribute( 1, 100000, 200, 200, 500 )5 i: |! Y/ A# V1 h* O0 f: ~
AddAttribute( 2, 100000, 221, 221, 522 )
) r; t4 ?. q( b3 yAddAttribute( 3, 92000, 256, 256, 560 )# P1 n2 e5 X- a) ^
AddAttribute( 4, 70000, 305, 305, 612 )
- D5 d3 _$ k) M# rAddAttribute( 5, 53000, 368, 368, 680 )
2 Y# \0 n) q( O8 X0 y$ pAddAttribute( 6, 53000, 446, 446, 763 )
1 I" r, h. q" r' p) \AddAttribute( 7, 53000, 537, 537, 860 )
8 H8 N# M6 c F- {3 q+ DAddAttribute( 8, 53000, 642, 642, 973 )
* D0 j' @3 Z4 w: r% X8 C3 SAddAttribute( 9, 53000, 761, 761, 1101 )
% e3 x! f# Z+ r' G* ~$ K+ ?) k5 E2 MAddAttribute( 10, 53000, 895, 895, 1244 )
) \6 S, X0 `. _ [AddAttribute( 11, 53000, 1042, 1042, 1402 )3 B. [& @4 l7 B2 e# l
AddAttribute( 12, 53000, 1203, 1203, 1575 )6 O: X M% V* E8 V! i/ Y
AddAttribute( 13, 53000, 1379, 1379, 1763 )
! [/ H$ f% t$ {5 k5 ^$ Q$ }AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 ~, q- \. Q' u, J8 }AddAttribute( 15, 53000, 1772, 1772, 2184 )4 s& @1 S' \* f% f
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 M9 i" U) V$ I$ A: _$ `AddAttribute( 17, 53000, 2221, 2221, 2665 )
: @+ c5 P6 K( v7 TAddAttribute( 18, 53000, 2467, 2467, 2998 )
) `8 Q) e- o: i2 K8 E+ }' H- LAddAttribute( 19, 53000, 2726, 2726, 3207 )
0 F; Z9 d8 K q" m$ |AddAttribute( 20, 53000, 3000, 3000, 3500 )
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; W- E4 Y. n2 i+ o/ l3 L----------------------------------------------------------
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8 L( E( Y7 H, L3 J2 i2 C7 a3 YnItemTransyLowLevel = 500000$ I. n0 P7 n5 I' m9 V6 o+ O
nItemTransyHighLevel = 2000000. e6 W7 v8 z; b+ |" V- |) p1 s
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* V* y3 Q* z3 H# I& ^' S6 J' G9 ^, s--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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