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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------3 s& b& H+ A/ N$ v( E4 N& Y
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, e6 I# N" G0 ]. P& n+ PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- ~: W" K: u9 ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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8 W& _1 i( C4 G. F. S0 o----------------------------------------------------------
; H# {- L/ {0 E9 |6 y6 q3 O--Upgrade Chance------------------------------------------/ e8 q0 s V0 y8 |3 }$ @- H
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' m( l4 {8 O4 x/ w3 q! ctGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 m; s' x6 |/ S, k$ d X7 b
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--Upgrade Chance------------------------------------------
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tAttribute = {}
/ j1 |6 S; k6 t7 i1 R' v' A9 b" ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( W6 ^0 G5 \ X- E& o- ~/ t- a, y
tAttribute[nNum] = {}6 Q, e6 D# d5 ?. t2 Z8 B
tAttribute[nNum].nProb = nProb# W! Z9 H& T* k! ]( y- z& J! b- h i+ [
tAttribute[nNum].nDamageRate = nDamageRate
% c9 h: X) C. }5 Z! ^/ Q$ v, A tAttribute[nNum].nDefenseRate = nDefenseRate' m% a) t% o& u- u/ O1 s) S# s
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 B: v( o! G( p$ ?2 w# D" a5 H, Z3 _end
/ L$ k, W5 F) O- E3 Y- v' i& @2 g--
3 q. D2 O! U n+ _: H, KAddAttribute( 1, 100000, 200, 200, 500 )
) H: {- Y L! O+ D3 F8 p8 o% wAddAttribute( 2, 100000, 221, 221, 522 )
2 h8 V3 V$ c- BAddAttribute( 3, 92000, 256, 256, 560 )& j$ e1 i. [2 V F0 F, H
AddAttribute( 4, 70000, 305, 305, 612 )1 ]: h$ i$ K9 H$ t7 [: g
AddAttribute( 5, 53000, 368, 368, 680 )
5 k7 D E; R3 [+ p P/ IAddAttribute( 6, 53000, 446, 446, 763 )
+ G/ y* D7 c9 g# A0 N5 W1 `! CAddAttribute( 7, 53000, 537, 537, 860 )
2 U6 n7 G2 v: K6 OAddAttribute( 8, 53000, 642, 642, 973 )7 K5 F. U! C' i% s% U3 |6 a
AddAttribute( 9, 53000, 761, 761, 1101 )
- `, N; @- I; i7 r* VAddAttribute( 10, 53000, 895, 895, 1244 )
C, s) @$ c9 P/ E2 { Y" s% WAddAttribute( 11, 53000, 1042, 1042, 1402 ); E7 R3 ^) P) x; _9 Y h
AddAttribute( 12, 53000, 1203, 1203, 1575 )
0 a3 A1 E6 V! s7 g' K) EAddAttribute( 13, 53000, 1379, 1379, 1763 )
. L# b1 @! w4 k i$ LAddAttribute( 14, 53000, 1568, 1568, 1966 )2 i2 v/ u) E3 g3 H. B
AddAttribute( 15, 53000, 1772, 1772, 2184 )% ]* {4 [$ T9 X# T: h% N3 k2 A. ^5 v+ L
AddAttribute( 16, 53000, 1989, 1989, 2417 ): Y8 F: A( r' m# t2 X! H: F. L& Z/ Y
AddAttribute( 17, 53000, 2221, 2221, 2665 )
: L1 v$ F$ K7 Q( C: E3 AAddAttribute( 18, 53000, 2467, 2467, 2998 )0 \- Y5 y: @2 y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 y* k2 X# b7 V* S6 x' iAddAttribute( 20, 53000, 3000, 3000, 3500 )5 a" d% m: @+ }: D% ~8 |/ C1 `
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nItemTransyLowLevel = 500000/ S, M! j& j V+ |- o
nItemTransyHighLevel = 20000006 h: N+ Q2 F( T5 |8 ?
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--Kost黰e Kombination Chance------------------------------5 Y0 n$ w7 W1 N- e, A! x
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% Z9 H4 A$ I6 T; j! B) KnFashionCombineChance = 2500 -- 25%
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