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ItemUpgrade.lua
# t4 w2 ?- h( D----------------------------------------------------------/ x7 e" X5 w( U1 E# b) w
--Sockel Chance-------------------------------------------8 P) m u1 M) y
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& X; E3 C4 H2 ItSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! [, P' L: f5 {' X
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } @" K$ t% V9 @% @1 p6 M! W- V
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--Upgrade Chance------------------------------------------
# E& c- _; y3 c* V4 W----------------------------------------------------------5 C2 Z" @, c% e7 X2 M
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 U2 g3 p- T) e. Z8 ]# n+ F. M/ R--Upgrade Chance------------------------------------------ z- a% G4 T, u5 M" u! \
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tAttribute = {}, ]- n3 b% M' \' b) S2 l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) ^/ q2 a! b" J; Y( m' |. ~
tAttribute[nNum] = {}
+ [7 Y, e% m5 o2 N" y7 @! e tAttribute[nNum].nProb = nProb" c# F' k) q1 J3 {% k( ~3 E
tAttribute[nNum].nDamageRate = nDamageRate6 b) x, ?8 ]* d; E; N
tAttribute[nNum].nDefenseRate = nDefenseRate: P8 v. p# ]) W2 {: `8 t
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; t! R, p8 P& l
end. |, o; K4 x" p, U+ ^" B
--
& B2 L& }2 |$ ^4 g% M& NAddAttribute( 1, 100000, 200, 200, 500 )
3 b0 Y& C: L5 z$ g: [9 o; nAddAttribute( 2, 100000, 221, 221, 522 )3 ?$ Q) b u7 J' J' c1 h3 t1 d5 g
AddAttribute( 3, 92000, 256, 256, 560 )
1 a0 F1 g/ C+ D6 U: ^, l' XAddAttribute( 4, 70000, 305, 305, 612 )0 W( R# n7 u/ ?
AddAttribute( 5, 53000, 368, 368, 680 )
) ^+ r8 l4 Y$ |% w* }8 O% wAddAttribute( 6, 53000, 446, 446, 763 )
8 F# Z- b% I- cAddAttribute( 7, 53000, 537, 537, 860 )) {% {. `3 j$ O1 f. J9 N
AddAttribute( 8, 53000, 642, 642, 973 )
# F* h; H) l# I ?' G% n$ gAddAttribute( 9, 53000, 761, 761, 1101 )
+ u6 O5 ~ K9 F' C6 Z" W: c. kAddAttribute( 10, 53000, 895, 895, 1244 )
& {4 a- w0 N; h" F' m) kAddAttribute( 11, 53000, 1042, 1042, 1402 )& k' n9 `" p2 ^: v/ w4 _1 O
AddAttribute( 12, 53000, 1203, 1203, 1575 )
( r9 c1 j* `* B* K) O6 bAddAttribute( 13, 53000, 1379, 1379, 1763 )
3 w" C" c: y# z" \8 L! pAddAttribute( 14, 53000, 1568, 1568, 1966 )( ^" o8 {: ]& u( G P9 }
AddAttribute( 15, 53000, 1772, 1772, 2184 )* H) u6 w% _/ ?& @+ e* H4 ^
AddAttribute( 16, 53000, 1989, 1989, 2417 )3 a$ ^; D. M0 K0 e
AddAttribute( 17, 53000, 2221, 2221, 2665 )* K' w# p' {) u, U) z
AddAttribute( 18, 53000, 2467, 2467, 2998 )' g) A3 b: W: |( b0 A
AddAttribute( 19, 53000, 2726, 2726, 3207 )! p' a$ F+ ]5 ^
AddAttribute( 20, 53000, 3000, 3000, 3500 )0 q( N D1 U* o, t6 I
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nItemTransyLowLevel = 500000# w* v' x7 m7 }9 c; I: W
nItemTransyHighLevel = 2000000" d0 g2 ^ E" r- ?1 x0 O' \! T
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--Kost黰e Kombination Chance------------------------------
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! V" Y2 K& e: M, UnFashionCombineChance = 2500 -- 25%0 N4 O: q; _) \5 ^7 X6 @3 r6 e4 n5 ~
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