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ItemUpgrade.lua
' r" H _4 d: W----------------------------------------------------------8 b: z, n# e" v% ]6 _
--Sockel Chance-------------------------------------------
% {9 Y. b; ]( t) r! J/ U----------------------------------------------------------* l9 s, e% l' |+ _6 E3 ?
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 d- p; c7 D5 Z, _" ?tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }; D, ]9 W, j0 X4 e+ D
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--Upgrade Chance------------------------------------------$ e% B6 X7 D+ t# R
----------------------------------------------------------
* e- S# V- T5 k* u; [& y" ~0 DtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
9 t( M7 L% i/ v0 L8 w/ }function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 w9 p* `. I5 Q6 R5 m4 I: T tAttribute[nNum] = {}: @# Y( F y; A& j' f; F
tAttribute[nNum].nProb = nProb
# }+ ]6 O! A9 U. b6 k$ Z1 W0 F6 e tAttribute[nNum].nDamageRate = nDamageRate
6 }; F0 O1 c' `3 h- C y: _% ^ tAttribute[nNum].nDefenseRate = nDefenseRate
# b' v' q3 k: t% { tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 I- e( f7 T+ {6 L+ Z4 A; fend
7 s; `' U' d# z1 t4 A6 T- h* ]-- 8 H M; h' W5 c {
AddAttribute( 1, 100000, 200, 200, 500 )
y" H* d; T1 N5 n% gAddAttribute( 2, 100000, 221, 221, 522 )
' I' {- [1 I# y4 j5 _AddAttribute( 3, 92000, 256, 256, 560 )
# q1 m! A5 t7 L( m/ }. z8 l7 aAddAttribute( 4, 70000, 305, 305, 612 ), p! V7 t8 _1 |; y% D- a
AddAttribute( 5, 53000, 368, 368, 680 )4 ~0 Z2 I5 c4 L; G* G
AddAttribute( 6, 53000, 446, 446, 763 )
& v5 P7 _8 y% T3 J1 j" v; _2 H2 z' nAddAttribute( 7, 53000, 537, 537, 860 )
9 d. B! m P( TAddAttribute( 8, 53000, 642, 642, 973 ); y1 y% B+ Y7 [6 w" ] z
AddAttribute( 9, 53000, 761, 761, 1101 )
9 L5 M. E. O- _0 HAddAttribute( 10, 53000, 895, 895, 1244 )
' W: _. N3 f: {" P1 kAddAttribute( 11, 53000, 1042, 1042, 1402 )
! Y' c8 R x H( aAddAttribute( 12, 53000, 1203, 1203, 1575 )
& Y$ P& @/ U( v1 PAddAttribute( 13, 53000, 1379, 1379, 1763 )6 e$ s* R3 u% R! O# {
AddAttribute( 14, 53000, 1568, 1568, 1966 )% m+ w+ H2 [+ ~- n+ J
AddAttribute( 15, 53000, 1772, 1772, 2184 ): Z% e- z1 h5 P# }& y
AddAttribute( 16, 53000, 1989, 1989, 2417 )
; Y' q* ^% q3 Y, y; |AddAttribute( 17, 53000, 2221, 2221, 2665 )
- U5 @1 b/ q2 e/ sAddAttribute( 18, 53000, 2467, 2467, 2998 )5 s# L: @# C5 _
AddAttribute( 19, 53000, 2726, 2726, 3207 )- S9 G) {% t4 S8 U9 H/ h6 Z b
AddAttribute( 20, 53000, 3000, 3000, 3500 )# d4 E& h$ u# R5 |; U7 ?# O
0 e; J! @, D- Q# p----------------------------------------------------------
5 {/ ^$ M" S* B; }: Y----------------------------------------------------------- O* i/ L+ H3 z {! Y
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, o+ b- A' H j& C2 ?nItemTransyLowLevel = 500000
: O: T2 K2 x: _, z) FnItemTransyHighLevel = 2000000: U* N( Y) _3 p
" o& N0 y3 H7 _----------------------------------------------------------
: k6 P% e9 _7 E8 L2 ] f; V--Kost黰e Kombination Chance------------------------------
/ x6 [" o( `- a0 ^8 _2 T----------------------------------------------------------
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# g4 _! n% @5 i2 C1 |nFashionCombineChance = 2500 -- 25%5 u9 [4 W9 o( B' B1 \3 A
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