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ItemUpgrade.lua
5 N/ ]. J7 `$ ~) f----------------------------------------------------------
T7 c' k; l$ H( g7 U& Y--Sockel Chance-------------------------------------------% a* f& y9 n: ?) ^+ S, W5 \
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 p/ r- a7 P2 B# T. V$ n4 AtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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( Q* `' D7 h- ^' P0 W' J9 x1 N--Upgrade Chance------------------------------------------
* q- i7 x ~ K9 y3 f; w8 |' m t----------------------------------------------------------
v2 X$ \/ x) z/ s3 AtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& e6 s! X& Z2 D2 r' F1 U( h* Z9 c
- u4 o5 r, a+ U1 e3 h+ l----------------------------------------------------------. _/ K4 U0 Z0 _, q5 q' N
--Upgrade Chance------------------------------------------
, J% ]- b" l' I' x----------------------------------------------------------; z8 b& }% P, G) y7 W# @
tAttribute = {}# X7 {. h8 G6 G* N0 _
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- S1 R$ L, ]" H9 o3 G: E tAttribute[nNum] = {}+ e$ t, f1 R( V9 D" c" I
tAttribute[nNum].nProb = nProb
, C# i7 _. O9 d: z* D' v tAttribute[nNum].nDamageRate = nDamageRate& ~ C, d1 Z0 h# w# ]0 Q: [
tAttribute[nNum].nDefenseRate = nDefenseRate
8 I! O" r" u( |4 o; |; y. ^4 { tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* F1 W6 f! K$ f1 H" [! a# s
end9 l# I0 \* A/ _
-- ( m6 G2 \6 I# U: }4 ^: ?4 e
AddAttribute( 1, 100000, 200, 200, 500 )
) W( J- E" g' c( ^! j% cAddAttribute( 2, 100000, 221, 221, 522 )+ t" a/ T% A: H$ H& v" G7 ^
AddAttribute( 3, 92000, 256, 256, 560 )
9 c D$ R9 ^( m& J9 uAddAttribute( 4, 70000, 305, 305, 612 )
# @* U* v# k3 d% x" ~2 {7 vAddAttribute( 5, 53000, 368, 368, 680 )
6 n6 m7 s% D, t9 q% g/ M4 lAddAttribute( 6, 53000, 446, 446, 763 ). T$ W# Z8 w; o6 q2 U
AddAttribute( 7, 53000, 537, 537, 860 )+ y6 M4 \1 |9 }0 g
AddAttribute( 8, 53000, 642, 642, 973 )& U: x4 b+ f4 K9 G! Q" f) s
AddAttribute( 9, 53000, 761, 761, 1101 )
M/ o! c q+ u; T( G [, N& n+ tAddAttribute( 10, 53000, 895, 895, 1244 )" N9 c# x6 J) w: D0 U `
AddAttribute( 11, 53000, 1042, 1042, 1402 )
# F0 S# w+ _" J, k/ jAddAttribute( 12, 53000, 1203, 1203, 1575 )1 w: |% ~" g- A* v+ Y0 |
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 `5 Q# r2 g6 @7 e; E/ YAddAttribute( 14, 53000, 1568, 1568, 1966 )* i. a0 z$ _; P' i8 T( e3 v
AddAttribute( 15, 53000, 1772, 1772, 2184 )- A- w, q9 _, q* w% x
AddAttribute( 16, 53000, 1989, 1989, 2417 )6 R/ K' ^& a# B" O) v' C7 D) R
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 ~4 N! q" d( z" }" p' X6 u% u% o+ uAddAttribute( 18, 53000, 2467, 2467, 2998 )
6 X4 S% I% r, j* P$ xAddAttribute( 19, 53000, 2726, 2726, 3207 )$ \4 {' ^0 J! z! D
AddAttribute( 20, 53000, 3000, 3000, 3500 )6 j- ]5 Q% T- y" k( S- n( l
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5 f; y3 z# j( w% U S/ c/ D8 _----------------------------------------------------------
$ p( D+ y6 X4 f; l----------------------------------------------------------
6 ]8 o/ Q5 g a. d9 B/ WnItemTransyLowLevel = 5000004 J! H; ], c2 |+ Y! }) X- }* f7 J t6 O
nItemTransyHighLevel = 2000000
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----------------------------------------------------------5 i! s r3 W6 [) A2 S T6 q4 O: c
--Kost黰e Kombination Chance------------------------------
- j) w- q5 o2 T v----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%' H/ `' j2 J Z% l6 l$ T. w7 k
6 h% p6 ?7 o% Q' e, y
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