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ItemUpgrade.lua
/ S6 w# X2 J* Z5 k% q----------------------------------------------------------7 t) l9 U1 h @ l
--Sockel Chance-------------------------------------------
- l+ ?! u9 H @7 y! V3 y----------------------------------------------------------7 c! r( V. \1 q; v1 o- T3 H J2 W
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 {; F' t6 m( \, F8 F1 E# z1 CtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 e; ~7 V+ L( W% M6 }0 t
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--Upgrade Chance------------------------------------------
( `* {2 G; ^# X7 E `----------------------------------------------------------
9 [' c, P* j; `: W5 J9 ^6 ktGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------& }5 t2 Q- z3 r8 A! H2 u
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# y( \* A6 m, y4 U. z# e- F. stAttribute = {}! }* M: C* M7 x& G2 w( y& ?* N0 t
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 w; P$ C, B& v" d
tAttribute[nNum] = {}
* d+ R! m$ C7 _6 B tAttribute[nNum].nProb = nProb$ p- N8 s- K# i* C4 `7 x; `
tAttribute[nNum].nDamageRate = nDamageRate
. l, d V- ^2 M. m8 \# G4 l- H tAttribute[nNum].nDefenseRate = nDefenseRate
3 p5 M1 O k- [' h4 A+ ] tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' T5 B7 W& h/ G& `
end, ^) K' U- e- `2 M! i3 J
--
; u9 S4 _6 m- O6 z2 F; t8 yAddAttribute( 1, 100000, 200, 200, 500 ), W2 U6 R- s0 I; `9 \
AddAttribute( 2, 100000, 221, 221, 522 )' [+ q! G; |4 K
AddAttribute( 3, 92000, 256, 256, 560 )8 M# _: F5 {$ b: F
AddAttribute( 4, 70000, 305, 305, 612 )
4 @/ ?- j8 `4 g h3 R7 }AddAttribute( 5, 53000, 368, 368, 680 )
: H! N2 e( Q+ x# L. [6 G2 TAddAttribute( 6, 53000, 446, 446, 763 )
: F. N; Z( k% e8 BAddAttribute( 7, 53000, 537, 537, 860 )( y0 h1 l0 x3 K
AddAttribute( 8, 53000, 642, 642, 973 )
, H" b. n0 S7 o! }" J3 u9 q' t/ AAddAttribute( 9, 53000, 761, 761, 1101 )- V( e$ |& e" k( r. {
AddAttribute( 10, 53000, 895, 895, 1244 ) p2 P8 z; E2 A1 h5 W( ~" p6 Q
AddAttribute( 11, 53000, 1042, 1042, 1402 )
, l) I) t0 r# G8 d& o# w1 yAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 ~3 F. i& z& T& \% U0 rAddAttribute( 13, 53000, 1379, 1379, 1763 )
7 |2 ^1 F3 \3 z2 xAddAttribute( 14, 53000, 1568, 1568, 1966 )
: s% Y+ B. _8 xAddAttribute( 15, 53000, 1772, 1772, 2184 ): i* x- N- l4 z) v( `. z% X- w
AddAttribute( 16, 53000, 1989, 1989, 2417 )( i. g9 d& b0 f4 i* e% b2 C4 Y' J
AddAttribute( 17, 53000, 2221, 2221, 2665 )
: L, M4 ~2 m, \9 I& C" EAddAttribute( 18, 53000, 2467, 2467, 2998 )' r" C% o3 ~; V: w% Z( F% u
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ \' [& Z+ ~1 `& }AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 A1 l6 K5 J: ]* S8 o----------------------------------------------------------
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----------------------------------------------------------: o* ?( q/ {$ { [
nItemTransyLowLevel = 500000
+ e9 P9 b8 H# d1 rnItemTransyHighLevel = 2000000
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& ^6 _5 d5 U7 F' u/ P2 Z& Z' @----------------------------------------------------------
& c: X# ?3 k5 }' K1 R--Kost黰e Kombination Chance------------------------------0 i5 x. H4 H! S, @, u
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2 m* L. q4 d VnFashionCombineChance = 2500 -- 25%: Q n" \2 x6 f1 H) ]+ ^
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