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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
& C0 J0 [1 N0 N: x6 b8 A9 b----------------------------------------------------------; n8 \' a" B, c6 _0 N2 I p7 v4 Y" ]
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 Z/ Q) n" V: s! U% l, P4 q' q6 D# Z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------: l8 u$ }; M! E, U4 _- e
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 [- _1 X' j- m----------------------------------------------------------
% p0 W1 r/ O8 j x0 |--Upgrade Chance------------------------------------------! [' b+ p2 m; M% s. A
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tAttribute = {}4 b& A/ j2 \+ V; |! E# ~( y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ M. a6 s& l/ Y/ l tAttribute[nNum] = {}4 Y% \! @: L+ p& F* K& j
tAttribute[nNum].nProb = nProb
% Z9 ~3 P( z) W5 _ tAttribute[nNum].nDamageRate = nDamageRate; _; i, {8 a( Z
tAttribute[nNum].nDefenseRate = nDefenseRate" `5 l. R: O, k
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 T! h$ H2 I: q6 U1 m
end+ @: [/ x8 W: Q
--
) ^+ y4 W' Q9 u8 ` u; M4 ^2 G/ ~3 }AddAttribute( 1, 100000, 200, 200, 500 ), l% E4 R+ a7 g9 W! j& a
AddAttribute( 2, 100000, 221, 221, 522 )% v5 F4 t E2 ?5 W! i
AddAttribute( 3, 92000, 256, 256, 560 )
6 B5 {1 m! b, a" A. i3 Q0 ZAddAttribute( 4, 70000, 305, 305, 612 )2 {+ n# p! M4 |; `' B* P8 ]
AddAttribute( 5, 53000, 368, 368, 680 )
f; r1 I' k3 H) h- j3 ~" U$ IAddAttribute( 6, 53000, 446, 446, 763 )0 x W: o+ P, ~( ?
AddAttribute( 7, 53000, 537, 537, 860 )
) @) d) \: r/ X1 V+ G& G% I8 SAddAttribute( 8, 53000, 642, 642, 973 )
* d2 u8 a2 D9 U, g2 pAddAttribute( 9, 53000, 761, 761, 1101 )
: H6 H* L7 t. Z g1 g: e# mAddAttribute( 10, 53000, 895, 895, 1244 )) z& d; @1 L" M$ _+ M
AddAttribute( 11, 53000, 1042, 1042, 1402 )
r/ T9 |( [ Y8 e, [AddAttribute( 12, 53000, 1203, 1203, 1575 ): Q. x! }8 _% j% z- U
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 x! [) L# L! n* _4 o! e6 CAddAttribute( 14, 53000, 1568, 1568, 1966 )9 @- k2 O: @% B
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" {/ z7 Y4 S/ T- L+ d' KAddAttribute( 16, 53000, 1989, 1989, 2417 )
2 h9 Q0 f7 e6 H- m# _AddAttribute( 17, 53000, 2221, 2221, 2665 )1 F; L) h5 m0 o
AddAttribute( 18, 53000, 2467, 2467, 2998 )3 P8 ~2 b1 S; ~' O
AddAttribute( 19, 53000, 2726, 2726, 3207 )- w* |, O. v8 S+ F4 Z+ S/ a
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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' A8 t7 H0 Z, K S' WnItemTransyLowLevel = 500000
1 G3 g) o$ l& ]4 [2 B9 o$ Z/ LnItemTransyHighLevel = 2000000
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----------------------------------------------------------
6 B( H* D3 S% y, v/ }1 d--Kost黰e Kombination Chance------------------------------
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4 z7 x! f Z, v* ynFashionCombineChance = 2500 -- 25%
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