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ItemUpgrade.lua& T/ g$ N3 q$ z; O- b
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--Sockel Chance-------------------------------------------
% V2 |: C4 i* L* Q8 k0 L0 K% o----------------------------------------------------------% b& v. O# b; G, F* U
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 \/ V: |8 T( |. Y+ q# u. u+ o
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 K: f v6 s- W. i
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9 ?6 \! }6 B& P# z5 [9 ~--Upgrade Chance------------------------------------------- ]) S+ F: U- w$ S2 A% ~% t; J
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 k7 c4 ~( U8 O6 s0 p% Y$ c) X
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; u# E- z9 i/ v9 B8 e5 F* M--Upgrade Chance------------------------------------------
) [0 z6 R0 K5 }( }+ ^! P0 R----------------------------------------------------------
& H6 A( Y1 C7 g7 p" [tAttribute = {}- y8 `; b) P0 }
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% r8 y. x& M; D8 U8 ] tAttribute[nNum] = {}; X, M. }3 e, Y* r4 k; P1 N
tAttribute[nNum].nProb = nProb. j2 X1 j' m3 D
tAttribute[nNum].nDamageRate = nDamageRate
9 c7 [" H9 j% V' k3 x" s5 w; m( ` tAttribute[nNum].nDefenseRate = nDefenseRate# t( j R/ }: W2 N4 R* y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
$ u& X$ Z& q: D1 i3 V* Y6 g+ ^/ E0 AAddAttribute( 1, 100000, 200, 200, 500 )
% N# ?2 h( x1 ~( E& mAddAttribute( 2, 100000, 221, 221, 522 )
+ T: _% [' r+ ?AddAttribute( 3, 92000, 256, 256, 560 )
4 a& f" K1 R' y) h( f2 C4 @AddAttribute( 4, 70000, 305, 305, 612 )0 W6 Q! Z z) T6 R7 ]; \" g
AddAttribute( 5, 53000, 368, 368, 680 )
( Z6 O9 H$ c! y9 |& S2 pAddAttribute( 6, 53000, 446, 446, 763 )- ?2 G$ M# a }; _/ K
AddAttribute( 7, 53000, 537, 537, 860 )% f i. C2 h4 \
AddAttribute( 8, 53000, 642, 642, 973 )
; a2 t( K+ u* bAddAttribute( 9, 53000, 761, 761, 1101 )# ~, b- U* @+ _; I; m, d' l
AddAttribute( 10, 53000, 895, 895, 1244 ), o2 g3 W1 Q' ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( Y9 H" m' s- g6 R2 dAddAttribute( 12, 53000, 1203, 1203, 1575 )
) b' ]( o9 ^+ AAddAttribute( 13, 53000, 1379, 1379, 1763 ), Y, q! Y" O# A F/ {1 V% O- {
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' \+ i8 m6 X" n3 `! j( MAddAttribute( 15, 53000, 1772, 1772, 2184 )$ q! v& U% v6 k$ D; {2 u) A% _ |
AddAttribute( 16, 53000, 1989, 1989, 2417 )" c9 u2 M. w o
AddAttribute( 17, 53000, 2221, 2221, 2665 )' Q- l9 o0 b" Y: r7 H$ k, p8 [: Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )/ }% K/ w) N& V; t- z
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ H7 ]3 m2 W/ M2 w! p2 x
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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5 _# N/ H6 f. O0 d' W----------------------------------------------------------; B8 T* ^3 i! B1 z% A4 R3 {
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nItemTransyLowLevel = 500000
6 _: |/ D9 L& h( G t: ^% fnItemTransyHighLevel = 2000000$ k# ?; A5 K P
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--Kost黰e Kombination Chance------------------------------
$ \+ y" y. p% {& u, b! [+ X----------------------------------------------------------5 C1 v0 i% V- d# z
. b3 R' H2 `: YnFashionCombineChance = 2500 -- 25%! H& K: @( X' h R4 L( A2 u# H
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