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ItemUpgrade.lua0 b2 x* I: d+ { ?8 }7 |' S
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* v/ ~9 k8 t9 R; T+ A- u--Sockel Chance-------------------------------------------
. s1 y/ R7 z) f* }/ v9 C----------------------------------------------------------) o& i/ B( M! Y( O
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 [$ I# n' V5 m) ^. D/ a
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ v% D8 E" A6 } g
F$ O& Q# c, Y( k" Z1 @
" ^6 X! h% U8 M% o: h7 P----------------------------------------------------------" i* q b/ x2 S; D. w: W6 x
--Upgrade Chance------------------------------------------! X l% Z g% u8 K$ |0 F
----------------------------------------------------------4 t- X' \. V) o+ L7 m
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 l7 Z4 [- _, Z2 s" |6 c
( e6 X u. v, K, r+ _----------------------------------------------------------, i K( o9 D5 @# t/ l
--Upgrade Chance------------------------------------------4 p$ _" U% e: |) Q8 C4 I0 t
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tAttribute = {}6 J' i4 j% }1 h+ G! ~. I5 H
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" r/ K. |# I K$ z% N4 s tAttribute[nNum] = {}
0 F5 X" U/ l. P+ W: r, W tAttribute[nNum].nProb = nProb: u! d$ ^/ }, v* @$ P0 ^3 V$ h
tAttribute[nNum].nDamageRate = nDamageRate
. o6 D5 I! W7 E. @7 {( u tAttribute[nNum].nDefenseRate = nDefenseRate
1 p! d3 N; @' z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, b! P/ D0 d' K& k [7 `' }end: w( c) d9 D* L- h3 a4 @8 T. T
-- ' a4 C) l& Y8 H7 s0 ^
AddAttribute( 1, 100000, 200, 200, 500 )
( Q3 ]& ^) s6 a5 xAddAttribute( 2, 100000, 221, 221, 522 )
& S. f1 B" c1 E1 k; y* cAddAttribute( 3, 92000, 256, 256, 560 ), I2 ^5 w2 O# @) }
AddAttribute( 4, 70000, 305, 305, 612 )
% O7 W# k2 @) E" \# ^0 sAddAttribute( 5, 53000, 368, 368, 680 )9 l7 F2 N/ f6 C2 y6 m% i
AddAttribute( 6, 53000, 446, 446, 763 )
% {, |3 u T, O1 B% WAddAttribute( 7, 53000, 537, 537, 860 )+ O" L. C. H7 X4 V; G# V
AddAttribute( 8, 53000, 642, 642, 973 )# k( k/ v5 a% }
AddAttribute( 9, 53000, 761, 761, 1101 )$ r. {' q! T( o* S+ |
AddAttribute( 10, 53000, 895, 895, 1244 )2 O- r. `2 ]' q, \: a9 T8 H/ ?/ x
AddAttribute( 11, 53000, 1042, 1042, 1402 ). D3 u5 C: ], Y8 K1 k
AddAttribute( 12, 53000, 1203, 1203, 1575 )
, s y/ F2 m* A0 H" ]AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 ?, L5 K/ y8 W4 H0 p% ~, |3 YAddAttribute( 14, 53000, 1568, 1568, 1966 )7 V) e+ A: F# V$ t
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 z, B: H5 b2 S2 D7 D. ^
AddAttribute( 16, 53000, 1989, 1989, 2417 )! e! s" c) D: u$ ?* Y
AddAttribute( 17, 53000, 2221, 2221, 2665 ), A2 d: ?3 k( |/ A! x! p
AddAttribute( 18, 53000, 2467, 2467, 2998 )
( r. z) X( @$ J2 n0 vAddAttribute( 19, 53000, 2726, 2726, 3207 )
. W) ]; c7 @6 C5 ZAddAttribute( 20, 53000, 3000, 3000, 3500 )
* n1 i& w+ c7 z/ X/ v! |3 o: j
( {! W. b" D/ z1 m* ^----------------------------------------------------------
, U1 t$ ^) ]3 i) G----------------------------------------------------------
& B1 N( g, t# N, ?6 Y( |----------------------------------------------------------7 Q0 v4 _* j- Y# U) h* p9 d
nItemTransyLowLevel = 500000
; v5 y/ O* p% @nItemTransyHighLevel = 2000000 C, x1 t2 l& u- V9 X
' u" c: p x+ w: c# `----------------------------------------------------------. j2 A! l) H1 o+ e5 D% E* u
--Kost黰e Kombination Chance------------------------------
% _' @) {4 a1 Y----------------------------------------------------------
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2 p* j5 v3 `; D- mnFashionCombineChance = 2500 -- 25%0 G! ?/ b- r' [5 Y2 ?3 j4 n
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