|
|
ItemUpgrade.lua
8 t( l- L7 i& i) j---------------------------------------------------------- y' K0 P A5 [/ h. t+ L! H$ E
--Sockel Chance-------------------------------------------
* _5 w" T I) ^. Q& [+ d" c----------------------------------------------------------& F7 [% A5 d0 W B
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, s2 e. G% O+ K/ {tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } {7 W3 X: }6 i, a' _0 G& e" |
0 E0 ^9 h* A: Z `
9 G% P5 Z; b6 [" ^----------------------------------------------------------; F. U3 ]" W/ H) b' X1 ?
--Upgrade Chance------------------------------------------% f9 e" }( C( w$ W
----------------------------------------------------------
; N* {0 v( O2 A1 I. t+ v* utGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
& m7 P+ Z! f$ L5 Q+ K' V5 }1 O( y- ~- |1 H( H) G
----------------------------------------------------------9 Y* p2 ?2 X8 Y J1 V. r
--Upgrade Chance------------------------------------------& Z' \, e7 @2 j0 E) U
----------------------------------------------------------5 N" K6 A0 h7 f# P+ I. h
tAttribute = {}% ?; m9 C6 D6 t* Z1 J8 b1 N1 u, M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 o/ ?% T+ ~4 |1 H w/ G, k0 W' | Z
tAttribute[nNum] = {}2 c; n4 x) @, Y6 g7 N$ d8 |
tAttribute[nNum].nProb = nProb
( p! j6 F3 ~/ z7 V2 {7 ` tAttribute[nNum].nDamageRate = nDamageRate
x# |4 X4 L5 F z3 W; k tAttribute[nNum].nDefenseRate = nDefenseRate
3 [ T: B4 r7 h2 u tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; [# y' _) N4 x( N, N3 K
end
+ y: q! g2 }; n" o$ P--
# A& H$ R6 Z5 J- l& Z' O3 d3 oAddAttribute( 1, 100000, 200, 200, 500 )3 z5 ^' K" q+ m0 ]; n5 q/ F
AddAttribute( 2, 100000, 221, 221, 522 )
4 ]8 n; c) N# BAddAttribute( 3, 92000, 256, 256, 560 )6 j, ]" e6 }; N" V
AddAttribute( 4, 70000, 305, 305, 612 )7 \# q4 r3 N# n$ x l _
AddAttribute( 5, 53000, 368, 368, 680 ) \; r5 e$ J7 q% A% L
AddAttribute( 6, 53000, 446, 446, 763 )7 N; e& I6 @5 u4 I2 `) P0 A
AddAttribute( 7, 53000, 537, 537, 860 )
* ]3 Z- } a; {" KAddAttribute( 8, 53000, 642, 642, 973 )
5 U& A0 ?5 K9 j" r" D* N* k7 D6 XAddAttribute( 9, 53000, 761, 761, 1101 )
! y4 j; E, \% \AddAttribute( 10, 53000, 895, 895, 1244 )
4 H$ w7 O' G, eAddAttribute( 11, 53000, 1042, 1042, 1402 )" i5 |7 a9 Z @# _( ]
AddAttribute( 12, 53000, 1203, 1203, 1575 )/ E, ~- T7 m, m
AddAttribute( 13, 53000, 1379, 1379, 1763 )
/ p; w$ l- `- J" b; gAddAttribute( 14, 53000, 1568, 1568, 1966 )& S* w' G% K/ E) {
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 s1 G6 x/ l4 o0 v" ^7 C. G2 X
AddAttribute( 16, 53000, 1989, 1989, 2417 )
: m+ L& F- W9 y/ A. l) OAddAttribute( 17, 53000, 2221, 2221, 2665 )
5 Z' j9 M0 L2 G+ cAddAttribute( 18, 53000, 2467, 2467, 2998 )
6 m6 ?' Q, S; x$ c1 qAddAttribute( 19, 53000, 2726, 2726, 3207 )
3 v8 M1 h7 @: ]$ x% j% u( xAddAttribute( 20, 53000, 3000, 3000, 3500 )
3 @# Q# I: _ P) j0 f0 u. H: H3 O: D7 `& s2 U
----------------------------------------------------------; n; _ ?0 |9 u+ X
----------------------------------------------------------5 W& \ H4 _* z( r
---------------------------------------------------------- h4 F! Q4 A3 c% E
nItemTransyLowLevel = 500000, H2 j& C# |1 [) z# }
nItemTransyHighLevel = 2000000
7 e( w+ o! G% `1 d, |0 B) E- o. X; L) H1 M
----------------------------------------------------------
8 N" p; f! l0 d' U( `0 Y. R, D--Kost黰e Kombination Chance------------------------------
6 s! Q0 J, I) L/ w----------------------------------------------------------( u% g5 I: t# ?
: j2 N. _0 q) f$ d: Y0 m, I2 a
nFashionCombineChance = 2500 -- 25%
" ~) D$ U7 x! }
0 X* ^8 _! @& J" f! B5 e |
|