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ItemUpgrade.lua5 _% s' G6 t" a/ A8 O8 \+ d' m
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6 j1 M% a+ O2 s/ u* I6 j' s--Sockel Chance-------------------------------------------
+ `. t+ k/ {9 \7 I6 R% w- I----------------------------------------------------------/ p# _, O% Z8 r# k+ w. w8 d
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 v" @1 Q* f0 R( Q0 l. `1 ~2 U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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r4 c* X- `2 ^: E9 U/ J. }--Upgrade Chance------------------------------------------
, |. b' A) `! W8 _----------------------------------------------------------9 W) K/ [, G% f: k% q" V2 B4 n
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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/ v1 D4 H+ I& D--Upgrade Chance------------------------------------------0 j9 I0 ]+ D) x3 ^4 R
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tAttribute = {}9 M. _' R* {* j; G3 I5 y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 G- s$ l( U; |# H! I$ \, H: B
tAttribute[nNum] = {}
% @' L) \: K0 V; A# J& z# q# z+ } tAttribute[nNum].nProb = nProb
8 C/ P$ v: w# l: `' A+ l( x tAttribute[nNum].nDamageRate = nDamageRate
& `( l# N# b* E! y" B' w4 }* C7 G tAttribute[nNum].nDefenseRate = nDefenseRate. e$ C; H6 }# ?+ a) n
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ n \9 C% B4 k! q9 K1 s; Z- A
end
# Y% o, T0 L" W) b% C- T- v-- 6 g% r1 G; K, ~9 `& F/ C+ G8 ^& V
AddAttribute( 1, 100000, 200, 200, 500 )
5 J; a* l, Q) M# w7 U, a, s& j4 O7 mAddAttribute( 2, 100000, 221, 221, 522 )
) u" H' f& ^* l( QAddAttribute( 3, 92000, 256, 256, 560 )
8 V" t/ J) Q2 N/ [& uAddAttribute( 4, 70000, 305, 305, 612 )& `2 I( H; j$ f9 o. m7 H9 x
AddAttribute( 5, 53000, 368, 368, 680 )! S* L5 F2 B' ^9 {' V2 k) H
AddAttribute( 6, 53000, 446, 446, 763 )+ c$ {! @0 U, e* J0 N# s
AddAttribute( 7, 53000, 537, 537, 860 ): E0 S, S1 y/ J& }" c2 v
AddAttribute( 8, 53000, 642, 642, 973 )
! g; |! _$ @: m8 G9 `AddAttribute( 9, 53000, 761, 761, 1101 )# R" D2 x/ K# k. \) J" i
AddAttribute( 10, 53000, 895, 895, 1244 ): \$ g' e/ v2 L" w7 P5 K: h) F
AddAttribute( 11, 53000, 1042, 1042, 1402 ), F9 I( Y6 z4 e$ p/ x; j7 S$ L8 ?
AddAttribute( 12, 53000, 1203, 1203, 1575 )
5 |* e2 g8 q% q! `8 V. cAddAttribute( 13, 53000, 1379, 1379, 1763 )
2 K0 ~5 |0 T4 |( v: m7 ^AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 W% f4 p7 h0 U' s+ Q$ iAddAttribute( 15, 53000, 1772, 1772, 2184 )
& l- w, i: T: g5 B" C1 ]5 K2 wAddAttribute( 16, 53000, 1989, 1989, 2417 )
6 X) O3 J1 Q0 P6 W w2 j9 ^1 i# d( qAddAttribute( 17, 53000, 2221, 2221, 2665 )
! j$ t' A) G1 I0 y" CAddAttribute( 18, 53000, 2467, 2467, 2998 )7 o0 m3 m* A2 z3 _$ y# J) g
AddAttribute( 19, 53000, 2726, 2726, 3207 )
# h/ _. x; t& uAddAttribute( 20, 53000, 3000, 3000, 3500 )( B" B9 K {4 g" @; l
. n; \% u2 n+ P* v: T----------------------------------------------------------
1 d# J" H" L; S4 R/ [/ e----------------------------------------------------------( n, _2 t- a: ]7 q# \8 `8 `1 t
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" C* c( x1 r8 C7 TnItemTransyLowLevel = 500000
- }4 r" l, w1 @# P/ Q' Z, K" {. qnItemTransyHighLevel = 2000000
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- K4 d) _4 K n" n, k----------------------------------------------------------
1 i3 F- P3 @/ C- ]9 O7 l6 I! |- q" O--Kost黰e Kombination Chance------------------------------/ r" Y/ n2 D7 I9 G. Z: `. P$ x
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nFashionCombineChance = 2500 -- 25%
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