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ItemUpgrade.lua* U3 c% V! }' `- E1 T- L% _1 c& x
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, d- v2 y5 v8 J, ?; P0 ?--Sockel Chance-------------------------------------------
3 Z: |; b+ w) Q7 ]6 s. T7 x! g" I. R----------------------------------------------------------
5 L8 U$ W& \7 H/ h" p7 u: c! Z7 JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: d/ a% L, R/ B" A3 f1 f. b9 K" ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 k2 T2 C+ n q4 Q/ X9 Y" K( G
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: f; O0 I+ U7 d5 v----------------------------------------------------------
o/ z' \% c% i+ Y+ v--Upgrade Chance------------------------------------------
- V3 a# I2 m7 \ e/ y- P----------------------------------------------------------8 e, H; n5 D' E! W
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 w& V/ Y3 q9 b----------------------------------------------------------% [5 t, C. F+ A
--Upgrade Chance------------------------------------------
& K7 z/ P7 h+ e----------------------------------------------------------2 h' V& Y8 T+ B6 S4 W7 h0 f, P# [, ~
tAttribute = {}
4 T, l l1 v& S: @2 G% wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): K- V6 a! N% }
tAttribute[nNum] = {}' H1 y E/ V2 ]& o" [
tAttribute[nNum].nProb = nProb. p9 K- r! ?8 J" b* c
tAttribute[nNum].nDamageRate = nDamageRate
: R; U3 ?( e. a S tAttribute[nNum].nDefenseRate = nDefenseRate; h2 L2 l7 v) b; g2 s/ n
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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* K6 h9 G2 W- Q2 N--
9 \% U7 M5 d8 [- k; iAddAttribute( 1, 100000, 200, 200, 500 )8 |+ B, i, q9 w; ` `
AddAttribute( 2, 100000, 221, 221, 522 )8 G o* l3 B9 W7 [
AddAttribute( 3, 92000, 256, 256, 560 )
6 O0 y/ l2 G& {6 Y+ `7 a* wAddAttribute( 4, 70000, 305, 305, 612 )5 D' d, G+ y+ ]: c: q3 x- ~
AddAttribute( 5, 53000, 368, 368, 680 )) r2 X1 p' O+ d& ~
AddAttribute( 6, 53000, 446, 446, 763 )0 k3 D0 T/ n- \& R
AddAttribute( 7, 53000, 537, 537, 860 )
$ e, s+ Q3 f$ J7 h5 p4 { s' LAddAttribute( 8, 53000, 642, 642, 973 )
: r5 o3 W) l0 _+ V+ m& [; d0 TAddAttribute( 9, 53000, 761, 761, 1101 )4 J4 A. B, L7 s- l {
AddAttribute( 10, 53000, 895, 895, 1244 )# c' Q/ O( j, {4 K
AddAttribute( 11, 53000, 1042, 1042, 1402 )
" a, f% I+ J/ ^: N, X* {AddAttribute( 12, 53000, 1203, 1203, 1575 )0 N% ]$ g' x: j; A, e
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, k1 r7 D, K- \* Y( dAddAttribute( 14, 53000, 1568, 1568, 1966 )
; P' w" v: i/ @, C; N, ]AddAttribute( 15, 53000, 1772, 1772, 2184 )
: V- {2 K" |+ A0 O1 wAddAttribute( 16, 53000, 1989, 1989, 2417 )
7 E1 D) \1 o# D2 D3 o! x3 AAddAttribute( 17, 53000, 2221, 2221, 2665 )1 p) c5 g! R; e; @3 h
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 M* |0 |0 _) l2 \
AddAttribute( 19, 53000, 2726, 2726, 3207 )) W5 [- u0 l, Z2 D# J, B
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 Y5 M4 v3 |" V, `----------------------------------------------------------$ V" ?2 O8 }) S E$ i
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nItemTransyLowLevel = 500000
+ @9 n+ w6 g" r. a0 j* U( Z5 jnItemTransyHighLevel = 20000000 Y- f7 h/ o% b( o
$ [4 D% y) J8 V% Y% ]
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/ i! Q* x/ U7 Z--Kost黰e Kombination Chance------------------------------9 E4 b' s- s9 U) q! M$ I
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nFashionCombineChance = 2500 -- 25%
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