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ItemUpgrade.lua! u+ N/ V( x( R; L$ d# c
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: T! L) y4 }: \ G7 O/ u--Sockel Chance-------------------------------------------6 Q& N0 e# s: ~$ B- f4 s2 h- M
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; |' a0 Y1 f5 F7 b$ f8 WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, j( n( ~7 {+ V! K# J
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; H5 h) c E( ?/ T& U7 r8 }----------------------------------------------------------8 _$ u9 ?- O0 Z
--Upgrade Chance------------------------------------------" p' Z# T' E- ?. L; `
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, f0 i4 R( B- j$ ftGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 Y2 a" m% y' C! Q
" b1 V; a9 C' q" ^6 k7 W----------------------------------------------------------
b' `+ x2 F8 x--Upgrade Chance------------------------------------------
, Y5 ]3 G2 ?+ X$ M' J----------------------------------------------------------: V- F5 V' Y% `9 P+ R0 V& f8 ^
tAttribute = {}/ K; P0 i' ^) J( e+ v* q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 Q8 \2 Q% t' k* s
tAttribute[nNum] = {}6 K3 A' }) a) K! o: _- L
tAttribute[nNum].nProb = nProb
0 K% Q, A" y8 m+ l; [" r$ B, t tAttribute[nNum].nDamageRate = nDamageRate0 s, y+ m+ u# o+ ~8 |$ N$ Z ^; n
tAttribute[nNum].nDefenseRate = nDefenseRate
1 Q- p; z' M2 u& L0 j ? tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 O! [9 V& }5 b7 _1 A
end
& G4 b( w" e. K, Z7 H/ A% f* [' C! h-- ( m u/ [& p4 |' N" f
AddAttribute( 1, 100000, 200, 200, 500 )
: v7 h e4 d/ F6 Z! mAddAttribute( 2, 100000, 221, 221, 522 )+ S4 f/ x" r$ C2 {
AddAttribute( 3, 92000, 256, 256, 560 )" \: a0 Q1 r6 a4 C! h' |
AddAttribute( 4, 70000, 305, 305, 612 )
0 I8 f- \% L3 l+ \8 t3 b1 DAddAttribute( 5, 53000, 368, 368, 680 )) W5 s$ @* K: s7 L# x4 r
AddAttribute( 6, 53000, 446, 446, 763 )
* [9 o* ~. p5 A/ ?4 m( oAddAttribute( 7, 53000, 537, 537, 860 )
8 n6 M5 h8 q7 Y- p9 hAddAttribute( 8, 53000, 642, 642, 973 )9 g6 \ h, G) N, ]
AddAttribute( 9, 53000, 761, 761, 1101 ). k: t% u, Y, l# W1 _+ H
AddAttribute( 10, 53000, 895, 895, 1244 )* }6 [9 R2 ]( o* C
AddAttribute( 11, 53000, 1042, 1042, 1402 )) m, k. R, I8 |9 u; u
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ \; s- q* w5 q1 O7 q
AddAttribute( 13, 53000, 1379, 1379, 1763 )! z6 r$ Q+ q" T% o0 H) q ?6 l# Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )4 q# E/ C3 Z, K
AddAttribute( 15, 53000, 1772, 1772, 2184 )
7 j! H" s$ X- Y6 D% G+ V7 k" U6 uAddAttribute( 16, 53000, 1989, 1989, 2417 ). k: ~0 F; p; r& `- ?+ D$ K. Z
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 [5 i5 V2 n$ p8 i
AddAttribute( 18, 53000, 2467, 2467, 2998 )
: L( {- u" d$ n* ]; gAddAttribute( 19, 53000, 2726, 2726, 3207 )
8 K4 C# y2 h4 m- h2 cAddAttribute( 20, 53000, 3000, 3000, 3500 )
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1 Y# v) S# e9 w; }----------------------------------------------------------
* s/ @& R% _$ `2 bnItemTransyLowLevel = 500000
) ]' D( g- Y/ F e7 vnItemTransyHighLevel = 2000000
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% _9 F# c$ F6 B- e) Y----------------------------------------------------------
. u9 h' d- k& V1 u! c--Kost黰e Kombination Chance------------------------------
8 `: G, y4 ?# j3 x& n$ b j----------------------------------------------------------4 Q: e1 t9 q2 D5 k. y2 U
7 f8 k) \0 c: m6 p: s% ] N; a* XnFashionCombineChance = 2500 -- 25%* \) t( ^: O1 b( X: c) c/ s) g
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