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ItemUpgrade.lua
2 b2 _, ?5 \% c+ X3 @$ `& `----------------------------------------------------------
; C( ^/ R! `9 ^, l* J& E' @0 C--Sockel Chance-------------------------------------------
) m/ T# D E: t' E! s L/ V----------------------------------------------------------) _# J/ J4 W! a$ R- B
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- R3 }( Q8 m( ? H. A& P! Z1 z. MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* \% ~( @+ y7 R/ Y2 E
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* k7 d F. Y* P' z----------------------------------------------------------2 O, _$ K& s5 M
--Upgrade Chance------------------------------------------+ w. ~; S2 M. f, B0 Z/ ?- J
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( K! l: R$ t9 J. ~" _$ G: X
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--Upgrade Chance------------------------------------------
7 O. q% r# b2 \2 u" M* \5 x1 t, U----------------------------------------------------------: y/ |+ U, |# u# T8 B$ _/ X
tAttribute = {}8 V) {# S6 s7 e2 A; L; e5 _$ M/ I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( @1 B. ]4 F: t2 w& S& @
tAttribute[nNum] = {}
" g- a; [. C. Q) @' P6 f tAttribute[nNum].nProb = nProb
3 O0 n0 B4 `1 e/ @& z3 x tAttribute[nNum].nDamageRate = nDamageRate
! c, ^3 {) K4 J tAttribute[nNum].nDefenseRate = nDefenseRate
2 h8 J; U8 w3 b) b5 v5 N tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- / l' T) v/ A! i- w
AddAttribute( 1, 100000, 200, 200, 500 )
~" O0 W) k8 w/ N9 `" }' N3 q9 UAddAttribute( 2, 100000, 221, 221, 522 )
. {. Y x$ o2 pAddAttribute( 3, 92000, 256, 256, 560 )) \, G1 R: b/ o; D
AddAttribute( 4, 70000, 305, 305, 612 ) p* @* U' n* n- l8 |# h6 R% U
AddAttribute( 5, 53000, 368, 368, 680 ) q5 f: s$ S$ d" r6 H6 ]' u
AddAttribute( 6, 53000, 446, 446, 763 )
6 }* Q# t8 v% h6 }0 P5 [. iAddAttribute( 7, 53000, 537, 537, 860 )
: n# G1 o% l. G+ ~1 U. tAddAttribute( 8, 53000, 642, 642, 973 )! \3 w4 y- A, C/ x9 D) w
AddAttribute( 9, 53000, 761, 761, 1101 )6 M8 f+ R$ Q* E5 D4 b4 L( m1 y6 L
AddAttribute( 10, 53000, 895, 895, 1244 )
8 h1 ~3 i& x) p( V$ G o; ?AddAttribute( 11, 53000, 1042, 1042, 1402 )
, x* i% ]. w- ~4 X& C4 X6 J3 ^AddAttribute( 12, 53000, 1203, 1203, 1575 )
# q* L% F0 s7 e: z1 [- WAddAttribute( 13, 53000, 1379, 1379, 1763 )! \: p. D; q7 l5 O
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' C$ I$ f) l% hAddAttribute( 15, 53000, 1772, 1772, 2184 )
- h" A$ j. v! d/ c1 y. [" z3 {AddAttribute( 16, 53000, 1989, 1989, 2417 )( m2 r! X+ O9 r3 F
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ p9 s) o l. b& M' Q
AddAttribute( 18, 53000, 2467, 2467, 2998 )' k7 ]& E/ H2 V2 y; Y2 @' d8 T
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 C9 U+ `$ e% R7 _3 o: \
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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# `. H6 H% R( H; J$ t/ j, T$ f----------------------------------------------------------
- i7 ?/ `3 w, F8 B0 \2 Y3 l6 W. ?( Y----------------------------------------------------------& o: D7 ~0 d3 P9 \8 u' ]
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nItemTransyLowLevel = 500000+ ]! o" `) k5 H, B' w
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
- s, N3 v) p& h9 \--Kost黰e Kombination Chance------------------------------2 o7 V: N5 q2 t3 H- w7 p$ s
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- g( N% M4 R4 r6 x5 U$ }. g+ r
5 w( c0 O" _0 `0 `$ l8 inFashionCombineChance = 2500 -- 25%
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