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ItemUpgrade.lua! `" |& |% F; L! j1 E% J; z. [6 A
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--Sockel Chance-------------------------------------------- g1 _: \& i/ g" b2 \
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1 d' ]. C8 j8 ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 Y. D9 F6 L8 r! L2 Z4 ?$ C5 A5 R/ EtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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+ c( e8 R8 q/ K" M- l----------------------------------------------------------8 L" l, S! s* @, D# C: A
--Upgrade Chance------------------------------------------
/ a7 C% c" [8 D* ]! o8 ?: [----------------------------------------------------------
$ k5 f C& f4 P; s" _$ VtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, k; ^8 K, f% m% s% V0 m) v----------------------------------------------------------4 V& w* y9 k- M/ H8 Q0 Y: w
--Upgrade Chance------------------------------------------
8 M$ W& }& A! z0 T, h2 f9 G$ i* q---------------------------------------------------------- L; a' p/ V, m/ P6 E( m" ^
tAttribute = {}
2 \% w0 i* M7 j4 R" S% @8 S( e+ Wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: s+ q. _2 v7 i2 T- g# P tAttribute[nNum] = {}
8 B4 ^" j+ m$ a r/ }. ^ tAttribute[nNum].nProb = nProb
; K! s8 s% y9 ?: F' G) v: f tAttribute[nNum].nDamageRate = nDamageRate( K6 n5 P6 N u" s$ P9 T4 P! g# w
tAttribute[nNum].nDefenseRate = nDefenseRate- Q* Z: i: }, T5 J& M/ u, k
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. ~- [& R5 M% d% ]/ j
end6 d, D4 H; f% x' B% C
-- |. s3 [& A! K) Y* a6 X
AddAttribute( 1, 100000, 200, 200, 500 )
4 S' k) c8 J; t. l9 jAddAttribute( 2, 100000, 221, 221, 522 )5 r$ g& m2 H6 j" Y+ H. h
AddAttribute( 3, 92000, 256, 256, 560 )9 h4 _+ O# M/ q$ B8 W9 J" A
AddAttribute( 4, 70000, 305, 305, 612 )
/ R' ]! d4 B/ N' HAddAttribute( 5, 53000, 368, 368, 680 )
J- k5 n# s4 g% q& C5 D: FAddAttribute( 6, 53000, 446, 446, 763 )
$ B3 \) v8 u8 K( XAddAttribute( 7, 53000, 537, 537, 860 )
1 ?6 P, b4 ?6 Y; _- e5 E( N& dAddAttribute( 8, 53000, 642, 642, 973 )
- A v3 A) x; `/ IAddAttribute( 9, 53000, 761, 761, 1101 )
# I9 X* X* B9 L/ d8 w4 W1 MAddAttribute( 10, 53000, 895, 895, 1244 )
2 _+ F7 [" A6 i5 HAddAttribute( 11, 53000, 1042, 1042, 1402 )2 p; K! n9 F9 F7 F' m2 c
AddAttribute( 12, 53000, 1203, 1203, 1575 )
( [6 W; H% z7 s, O% C* LAddAttribute( 13, 53000, 1379, 1379, 1763 )% c. ]) M! F6 j- t* C! t
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ z. R% ?! @! @' i3 l# b7 T7 c# @+ [% [AddAttribute( 15, 53000, 1772, 1772, 2184 )
. V& C7 Q m; N7 V; H) m# rAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 V q7 V' `3 B @& ~AddAttribute( 17, 53000, 2221, 2221, 2665 )
% Z" f, @" O2 {AddAttribute( 18, 53000, 2467, 2467, 2998 )6 \ P- B/ T2 M% m9 y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
5 v1 o$ v2 H& M' p6 @- U: M7 dAddAttribute( 20, 53000, 3000, 3000, 3500 )2 v: Y/ Y4 |# m8 U. E4 \! L
! d4 G& J) M& Y6 q, ^ a& I) K/ p----------------------------------------------------------
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nItemTransyLowLevel = 500000
5 Z' [# P" d8 HnItemTransyHighLevel = 2000000- P4 O+ Y& L& N& m" H
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--Kost黰e Kombination Chance------------------------------6 K* k0 E3 x {5 Q3 ~! L% b
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v8 L) H- c- t0 e6 K+ F. Q( t9 _4 QnFashionCombineChance = 2500 -- 25%
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