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ItemUpgrade.lua
* ~9 w1 `/ ~& S2 a) @----------------------------------------------------------
7 x* `4 k3 v& |; y% {) y--Sockel Chance-------------------------------------------2 Q# M: t' e/ I0 v" p1 b: }. e+ y% B
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9 O K! ?4 A; DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# K |) o3 K9 @! _4 B) F: KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); s) ~5 T0 V0 ~* `
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--Upgrade Chance------------------------------------------
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tAttribute = {}/ c) L# e6 v6 `' U; Q9 d! L" ^
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( H5 l% O& F' o9 N& Q
tAttribute[nNum] = {}) T" Z9 T- `% h6 A* b- v- `
tAttribute[nNum].nProb = nProb: b' w9 S6 @' ]$ C* j7 J' l
tAttribute[nNum].nDamageRate = nDamageRate
1 A! s, \9 T: t/ D1 G& d( {% { tAttribute[nNum].nDefenseRate = nDefenseRate
8 D; E+ q$ z4 O tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 V( t7 q2 N9 C2 i
end8 ]3 d) c. E+ [4 V) ?, _0 q
-- 9 y9 }4 P0 V7 j
AddAttribute( 1, 100000, 200, 200, 500 )6 S$ t9 R* |, l0 l8 g8 G
AddAttribute( 2, 100000, 221, 221, 522 )
( K5 z' F7 f9 [' s. W1 D! \AddAttribute( 3, 92000, 256, 256, 560 )
- T1 C: @" k! M7 vAddAttribute( 4, 70000, 305, 305, 612 )
) l. v. ^. Q8 v" X0 D" IAddAttribute( 5, 53000, 368, 368, 680 )
: @& P$ _/ O# y' ]6 Y6 ]AddAttribute( 6, 53000, 446, 446, 763 )* v3 c* r \4 m
AddAttribute( 7, 53000, 537, 537, 860 )
+ p3 W, s5 V" D7 ~5 l' X% O nAddAttribute( 8, 53000, 642, 642, 973 ) ~4 _( }* E* ]2 ^9 s
AddAttribute( 9, 53000, 761, 761, 1101 )
$ K8 k# i: ]% ?& t( W+ ~! q; gAddAttribute( 10, 53000, 895, 895, 1244 )& E9 ~0 s# f) p* f7 s3 ]
AddAttribute( 11, 53000, 1042, 1042, 1402 )% ]2 x& z' D0 ~- |* y( t# k
AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ l/ i# S( C- DAddAttribute( 13, 53000, 1379, 1379, 1763 )
* ~& x- b H4 y* s, I. @2 dAddAttribute( 14, 53000, 1568, 1568, 1966 )
$ [ X0 H: z: b. W5 _. E7 `, d/ FAddAttribute( 15, 53000, 1772, 1772, 2184 ); Q- @# {" `$ _) G8 A3 ]2 n
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* E: r0 `5 g' D$ V/ `AddAttribute( 17, 53000, 2221, 2221, 2665 )4 @) d" P" I0 k% \5 b5 F
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& q1 b, M1 t; H$ iAddAttribute( 19, 53000, 2726, 2726, 3207 )/ y/ }& W) m* s* k
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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) |8 l6 ]2 t9 k. V----------------------------------------------------------8 w: T- x9 a# e: c! w
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nItemTransyLowLevel = 500000
( y, c/ v4 C+ h: m9 r/ DnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
! t" f7 b4 y1 w. _0 u0 P$ C----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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