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ItemUpgrade.lua+ v1 e5 {7 N0 v& i; z. ~
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--Sockel Chance-------------------------------------------4 X8 F2 t2 s. m' Y3 x) ^$ _7 h
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 v+ _4 _$ N4 m& h
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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2 s; ~ v1 v5 o. N4 |& |----------------------------------------------------------
% X/ E6 J3 F7 x0 R! P--Upgrade Chance------------------------------------------
P" G& l0 S- l3 `----------------------------------------------------------
6 g0 U2 F4 `( l3 q/ v8 KtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! N) f7 i( Q0 }( Z7 J0 J
7 b5 a7 r; T+ \. H( \----------------------------------------------------------
& ]5 E& j* t7 ^8 z9 O--Upgrade Chance------------------------------------------
' `) }( u9 P8 Z& b v E% P' ~$ y----------------------------------------------------------% ^, `4 _( F: l6 g. H( F! `
tAttribute = {}
+ B7 `" d. a% [. `3 s0 }' Xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 o9 H' f' |+ ? tAttribute[nNum] = {}
0 K! I3 C$ @$ t3 _+ c* T tAttribute[nNum].nProb = nProb
, z' X1 V; w3 m# P6 q3 K tAttribute[nNum].nDamageRate = nDamageRate
/ ]# x7 P. O; M0 j tAttribute[nNum].nDefenseRate = nDefenseRate! N. F5 B% c) a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate N8 |/ _# d$ @9 [
end
+ X" N% o9 [' K- ]' |-- 8 j2 H5 `+ d) Y" P
AddAttribute( 1, 100000, 200, 200, 500 )
2 W& {0 _1 ^$ CAddAttribute( 2, 100000, 221, 221, 522 )
$ W$ i( }: `6 QAddAttribute( 3, 92000, 256, 256, 560 )
9 b9 T! E, f$ uAddAttribute( 4, 70000, 305, 305, 612 )
: U) G2 ^% j, ^6 t" gAddAttribute( 5, 53000, 368, 368, 680 )5 k$ @+ v1 E; }% \# [6 ~5 h* F, b
AddAttribute( 6, 53000, 446, 446, 763 )
: h! g. k4 O0 S& K8 T! VAddAttribute( 7, 53000, 537, 537, 860 )
8 n* h, a- ], [- X/ {3 l4 b- }5 `AddAttribute( 8, 53000, 642, 642, 973 )
0 O6 r% H1 `: m$ |/ j* BAddAttribute( 9, 53000, 761, 761, 1101 )
! @3 d- w% g1 V& p+ b2 nAddAttribute( 10, 53000, 895, 895, 1244 )
7 J' g( e- ]. l8 A6 dAddAttribute( 11, 53000, 1042, 1042, 1402 )
; k7 V# @+ a) o1 cAddAttribute( 12, 53000, 1203, 1203, 1575 )
7 p- R: y9 A' j- X6 _AddAttribute( 13, 53000, 1379, 1379, 1763 )
c! F: t: B6 b" U' gAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 j, F) \+ G/ |+ V0 S5 K7 OAddAttribute( 15, 53000, 1772, 1772, 2184 )8 q) ^/ Q) h8 F' ?4 F1 Q& C6 t
AddAttribute( 16, 53000, 1989, 1989, 2417 ). W% S6 Z4 n% N9 F
AddAttribute( 17, 53000, 2221, 2221, 2665 ). a. q, i. g7 ~4 X' ~: s/ ^ b
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ [3 s2 Y+ d3 ?8 k0 h" N
AddAttribute( 19, 53000, 2726, 2726, 3207 )
" f/ W+ }3 j5 m+ A) N( i( m# dAddAttribute( 20, 53000, 3000, 3000, 3500 ): ~9 W( @/ Z% |! Y1 y
, ]: Z* l# U# p0 ~/ K----------------------------------------------------------
5 f L5 r m; Z' f----------------------------------------------------------
! P1 f# ]$ T/ ?- l# l' K0 R6 [----------------------------------------------------------
/ f* B# d- D$ O$ UnItemTransyLowLevel = 500000! S! N5 b9 @; g5 `6 \+ d S
nItemTransyHighLevel = 2000000
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" X5 ]: E, s& c0 [' G3 u6 S8 Z----------------------------------------------------------0 Q$ q* d, o4 @) E: ~
--Kost黰e Kombination Chance------------------------------2 ?8 Q6 g# z5 y3 X9 f5 u7 U
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nFashionCombineChance = 2500 -- 25%
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