|
|
ItemUpgrade.lua( P* x4 X- Q* H* W5 y1 u( {. n$ \
----------------------------------------------------------
+ C. Y' u, _" Q--Sockel Chance-------------------------------------------
+ N6 @. W8 I4 s5 n; j$ U----------------------------------------------------------, Y' f3 D# z% A$ B W
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 t# u- b+ Z& _: w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& I0 }) E7 {4 v& L( X8 V
4 {5 r- ]* g% Z' {4 j7 G
5 O' _+ l% Y/ \. R6 I G+ G----------------------------------------------------------6 X( d; z& e. [( C8 `- G
--Upgrade Chance------------------------------------------
1 \2 C; e, @- j( h! ]! L+ J9 p( f7 C' \----------------------------------------------------------4 C9 ^; M0 F1 T1 l8 q# ?- x
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ D6 C) u+ G: N& {8 y; m
4 s! }. S. m: x9 _$ h----------------------------------------------------------$ u/ u7 o5 H% o% O2 ~+ w
--Upgrade Chance------------------------------------------
" {) h: f2 S) `/ ^/ ~) }7 G2 J----------------------------------------------------------: m% [ f* T% R% f B
tAttribute = {}
- D$ o* x) F8 N+ efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" A1 p- _: w: r* S tAttribute[nNum] = {}
" c6 J [& e/ I/ s) Q tAttribute[nNum].nProb = nProb9 P; \" |' S% G+ W5 R2 c3 J" O
tAttribute[nNum].nDamageRate = nDamageRate
- G) _2 b2 B3 d8 i% R6 I$ P: b, t# e tAttribute[nNum].nDefenseRate = nDefenseRate
4 i4 c$ w' c- V( X2 s6 s, a tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, W+ P5 O6 }. n5 d4 z1 pend
9 u! z+ I' j. r-- : w+ z: E' B" ^: Z# y
AddAttribute( 1, 100000, 200, 200, 500 )4 q1 }# {) Y& b- h6 e( k
AddAttribute( 2, 100000, 221, 221, 522 )
6 K1 [ [! L& P& L' vAddAttribute( 3, 92000, 256, 256, 560 )
6 R4 s: d7 o8 t# w* yAddAttribute( 4, 70000, 305, 305, 612 )
. P3 t2 c* X HAddAttribute( 5, 53000, 368, 368, 680 )6 i" D2 V; u9 w6 y9 C/ E5 o
AddAttribute( 6, 53000, 446, 446, 763 )
5 S7 X6 y' ?( ~/ K( a5 ^ V6 mAddAttribute( 7, 53000, 537, 537, 860 )
! z6 ^% U+ ? \2 L" }( V% ^AddAttribute( 8, 53000, 642, 642, 973 )
2 t, `4 p/ b5 S! `( ^4 r. XAddAttribute( 9, 53000, 761, 761, 1101 )
% p0 J' x; H( O3 sAddAttribute( 10, 53000, 895, 895, 1244 ), Y7 P8 `, {9 Z) @! u, J! }6 w; W
AddAttribute( 11, 53000, 1042, 1042, 1402 )
" |6 p f" `5 J! p% BAddAttribute( 12, 53000, 1203, 1203, 1575 )8 K& W( W. n9 S Y! G6 T
AddAttribute( 13, 53000, 1379, 1379, 1763 )
' j* R/ A' o* _AddAttribute( 14, 53000, 1568, 1568, 1966 )# M6 l& \" _# r8 B
AddAttribute( 15, 53000, 1772, 1772, 2184 )
. `5 u3 ^6 D: t { OAddAttribute( 16, 53000, 1989, 1989, 2417 )& n+ l7 d$ k; T
AddAttribute( 17, 53000, 2221, 2221, 2665 )
G7 u+ X- i7 F8 K5 z/ t! ~3 [7 BAddAttribute( 18, 53000, 2467, 2467, 2998 )
% A! y( Z$ ^4 K! BAddAttribute( 19, 53000, 2726, 2726, 3207 )4 h1 ?3 @5 m; J1 T4 Y' o
AddAttribute( 20, 53000, 3000, 3000, 3500 )- G5 u" s8 \, U0 m( J+ e' a# Z5 ^
" p: ]- d. O" k
----------------------------------------------------------& S2 {1 x5 g J+ l, H
----------------------------------------------------------9 [: j1 u" K+ t6 J5 \
----------------------------------------------------------( N) V+ }* l/ i( u2 e- w
nItemTransyLowLevel = 500000: `* u( q) t* x; b' v
nItemTransyHighLevel = 2000000 y. B& J( I- D6 ^/ O2 j
$ y- O1 I* ^" ^ P$ O----------------------------------------------------------
+ _0 P! C& |2 M/ s6 h' Z# d" U--Kost黰e Kombination Chance------------------------------, a0 D0 @' _; C4 Y: ^1 c& p: c5 D$ C
----------------------------------------------------------9 n) s! F2 {4 q" P; ]
' f! d0 |+ ^3 w* {7 S( R
nFashionCombineChance = 2500 -- 25%4 {$ q a, C. ?) k% p5 F9 W. N
/ s* \8 r% u W C# h" o! A
|
|