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ItemUpgrade.lua
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$ d, S( Z5 l6 e7 A--Sockel Chance-------------------------------------------4 P) A0 n! m+ G/ L
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 u' @' k, w! Z* _
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! G8 w6 ~' i4 ^1 W6 x* B; P) f! d--Upgrade Chance------------------------------------------" F2 {5 ]9 s( a z4 S
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ E% k; |' @, A1 N* v7 f- {+ T
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8 d4 i" \3 m) Q* l--Upgrade Chance------------------------------------------
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7 l7 C, a" m) `( s: l1 L' v2 W4 AtAttribute = {}
' z/ o! P8 h3 n& N; Ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, Q' U- D. E- |8 D3 a8 H) P4 Z9 O tAttribute[nNum] = {}
# J2 ?6 D. ]' w' B% w1 C tAttribute[nNum].nProb = nProb, ]* Y* A# d, L0 @+ h/ Z9 V( U( p& w3 g
tAttribute[nNum].nDamageRate = nDamageRate1 k; g2 p9 E$ ^: f. g, X
tAttribute[nNum].nDefenseRate = nDefenseRate7 Y Q) d- X5 r' j: A9 E3 T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
8 K) ?% ^( z8 V1 kend
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AddAttribute( 1, 100000, 200, 200, 500 )
4 w+ r; w8 R( x' f% m6 E+ H4 GAddAttribute( 2, 100000, 221, 221, 522 )
* n1 ~2 y$ m, \! S+ GAddAttribute( 3, 92000, 256, 256, 560 )" r& ?8 A6 }3 v4 p/ K `! s$ |
AddAttribute( 4, 70000, 305, 305, 612 )2 ], f2 `6 u( g7 M7 [5 `
AddAttribute( 5, 53000, 368, 368, 680 )
$ r+ F/ d$ ^$ Y5 SAddAttribute( 6, 53000, 446, 446, 763 )/ z$ t. o( U* _/ G$ W4 L
AddAttribute( 7, 53000, 537, 537, 860 )* N. T8 a: t6 U: E! ^3 n z
AddAttribute( 8, 53000, 642, 642, 973 )
% {# k6 u( I* p: NAddAttribute( 9, 53000, 761, 761, 1101 )3 c1 e$ n; ^+ ]3 _4 A
AddAttribute( 10, 53000, 895, 895, 1244 )' { T- T9 G8 m8 S K' O8 L
AddAttribute( 11, 53000, 1042, 1042, 1402 )
# E" {4 p9 a" J0 L6 rAddAttribute( 12, 53000, 1203, 1203, 1575 )
% k- W7 H1 z; FAddAttribute( 13, 53000, 1379, 1379, 1763 )5 N1 T$ D. M! f$ v2 Y3 Z
AddAttribute( 14, 53000, 1568, 1568, 1966 )
1 |5 ]% E2 G) L# q; x) [! AAddAttribute( 15, 53000, 1772, 1772, 2184 )( M- ?7 C4 i3 ?' g2 }3 @/ o
AddAttribute( 16, 53000, 1989, 1989, 2417 ) j, c0 g* L* x) C. }& k
AddAttribute( 17, 53000, 2221, 2221, 2665 )
& F. d6 }! v0 T; b9 sAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ ~6 y, [: Y# _5 Y% gAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ a9 e4 t+ k0 Y: d2 u8 `8 GAddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ Z4 ^6 X' {& e: RnItemTransyLowLevel = 500000- e5 Q% ^% c0 i$ U0 y
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------5 n) f5 E3 p6 k1 f8 K1 Z; b
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* p2 W7 L$ U3 j* Q$ s! C$ f( rnFashionCombineChance = 2500 -- 25%
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