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ItemUpgrade.lua
7 S6 Q* A& @- p- A2 s- Y( w----------------------------------------------------------7 ?+ u" M$ { L8 W8 O/ ]# O
--Sockel Chance-------------------------------------------- ^7 L: {) ]1 K) D
----------------------------------------------------------; q: O& H; G9 i& K9 r& ?4 `
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
]4 K! H* A, S! X- F5 PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }; B; T+ Y- o: F5 J
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--Upgrade Chance------------------------------------------( w3 ^7 S/ W: ?4 l6 L2 z
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( C5 w* B! D$ C+ Y& f8 X1 h( Q
$ D7 ]% b5 i) N7 D2 `- i----------------------------------------------------------
* g, d8 x$ t" x: n1 ?--Upgrade Chance------------------------------------------, T, I1 t- k2 W- a7 A! i( p5 ]1 a
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tAttribute = {}
; g( O) a1 k, g" P- K# Zfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 Y) h2 Q/ T0 z
tAttribute[nNum] = {}
) \' o% ?$ c* G% G$ { tAttribute[nNum].nProb = nProb3 A# h" M3 C8 A7 Z: o. M
tAttribute[nNum].nDamageRate = nDamageRate
/ a* p1 _* ^$ S, M( r' S! \! N tAttribute[nNum].nDefenseRate = nDefenseRate- U2 k2 E q6 ^2 N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
* J) Q) N2 x+ R; s+ O+ G% Pend
5 B" V- E% P$ ]1 @4 T-- : j- Y1 ]8 v1 J6 ]: i
AddAttribute( 1, 100000, 200, 200, 500 )/ ^, O% q+ M; q' U# H9 @
AddAttribute( 2, 100000, 221, 221, 522 )3 n, e4 }, |) G) P$ L7 g
AddAttribute( 3, 92000, 256, 256, 560 ): A+ R2 F+ Y/ R! h' q+ g5 u
AddAttribute( 4, 70000, 305, 305, 612 )! w) {! T3 J* h+ P7 a& x
AddAttribute( 5, 53000, 368, 368, 680 )* Q7 |3 P. b+ @. ~* Q, d+ F9 h
AddAttribute( 6, 53000, 446, 446, 763 )( M( _' |: j5 N% `! ]4 `
AddAttribute( 7, 53000, 537, 537, 860 )3 ^- B4 n1 `& ]$ N( L
AddAttribute( 8, 53000, 642, 642, 973 )
f [0 E5 n! B9 @0 N+ ~! [8 n6 q. X* PAddAttribute( 9, 53000, 761, 761, 1101 )
) D7 V r2 a$ }* ]AddAttribute( 10, 53000, 895, 895, 1244 )
; z6 ^# N' D; V6 hAddAttribute( 11, 53000, 1042, 1042, 1402 )
. e G; j/ j( p, v7 f1 l6 h5 nAddAttribute( 12, 53000, 1203, 1203, 1575 )
. i+ @( Y% h0 y: S$ P) B% KAddAttribute( 13, 53000, 1379, 1379, 1763 )8 R7 L; J9 w, z, H& ~
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. Y' U4 f2 {# g- Y6 h$ o7 `6 EAddAttribute( 15, 53000, 1772, 1772, 2184 )
4 ^3 s8 l. ~( B3 E3 h$ I9 f9 }& n DAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 Q, @# A) b; F, |AddAttribute( 17, 53000, 2221, 2221, 2665 )
7 L( u5 J. o& `; t: ?' X; e. [6 ^AddAttribute( 18, 53000, 2467, 2467, 2998 )
) J) ]4 `: q3 u* @+ JAddAttribute( 19, 53000, 2726, 2726, 3207 )' }' x/ a+ _( I& P7 Y$ p3 \
AddAttribute( 20, 53000, 3000, 3000, 3500 )+ c( [9 {3 J, |* A9 Q, m, a4 \
; j c- b( l, C" b6 `----------------------------------------------------------
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nItemTransyLowLevel = 500000
$ ]4 C, v7 K2 u9 |nItemTransyHighLevel = 20000001 E, p8 Z, A" g$ I4 b
) X* C# h! Q; m& l6 {3 O----------------------------------------------------------
" i* m/ d$ s% Y6 u--Kost黰e Kombination Chance------------------------------
$ n, \ f$ c4 w5 l----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%( j% G; `, v G1 u, L$ R* a/ t
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