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ItemUpgrade.lua, h+ X3 h* [6 y f
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--Sockel Chance-------------------------------------------2 [: W1 W- J- O4 X4 z* ?
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
E x- o" n8 ]tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 Y: L, l4 c6 H* R! t; X: m
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" l8 ]8 p7 B2 F# e--Upgrade Chance------------------------------------------" D! p& e* e6 U/ @; x! C
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4 H1 J& X5 d+ X' \tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ e9 |- C& V8 o+ D
, `& m9 x7 e' @7 f' w' Y----------------------------------------------------------
% @9 C6 i6 v9 O& Z--Upgrade Chance------------------------------------------
6 t' O% }0 K; r0 `; P' M4 r----------------------------------------------------------
7 S6 Y1 h/ s" A0 d1 ]# BtAttribute = {}
+ h4 p: {3 E' T" O: V8 Pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) l2 E; g. @ u" i7 a
tAttribute[nNum] = {}) h; o! J9 H: Z# ^# H' X0 ]
tAttribute[nNum].nProb = nProb
7 l, }7 a9 O% E4 @ tAttribute[nNum].nDamageRate = nDamageRate( f5 ]- a) s- |: ^, i; a
tAttribute[nNum].nDefenseRate = nDefenseRate
- N1 f" X- A$ p: u tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# S, |, d. {& e" I/ J
end
& z3 f! M6 x! n" c3 g; ^--
5 s9 F, a2 H" QAddAttribute( 1, 100000, 200, 200, 500 )3 D) Q' X, L- }% F( t/ ~
AddAttribute( 2, 100000, 221, 221, 522 )
3 ]8 ~- c! c7 t9 TAddAttribute( 3, 92000, 256, 256, 560 )1 Z X; K. [8 D7 N
AddAttribute( 4, 70000, 305, 305, 612 )
; C% x$ i) U6 @4 [4 ~( B0 S# JAddAttribute( 5, 53000, 368, 368, 680 )
2 }% C; B% a+ u' \9 W; c/ p2 K# KAddAttribute( 6, 53000, 446, 446, 763 )
7 b, M! c& e2 {AddAttribute( 7, 53000, 537, 537, 860 )
0 n. M8 R$ d" q0 ?4 PAddAttribute( 8, 53000, 642, 642, 973 )
/ I+ ?, ~* ?) \1 \1 v) p* {1 uAddAttribute( 9, 53000, 761, 761, 1101 )6 p* B- ]& l1 z1 P$ a
AddAttribute( 10, 53000, 895, 895, 1244 )
/ x5 Z9 m& G0 \AddAttribute( 11, 53000, 1042, 1042, 1402 )2 B3 ]4 c0 \/ L
AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 g6 }" x/ ~. x0 f: k1 N: m. Y/ ]AddAttribute( 13, 53000, 1379, 1379, 1763 )9 M) m: d( W' \! A
AddAttribute( 14, 53000, 1568, 1568, 1966 ); ^4 ^ |0 o/ F) e
AddAttribute( 15, 53000, 1772, 1772, 2184 )/ H: V9 K: n7 H0 P) j0 P) ]
AddAttribute( 16, 53000, 1989, 1989, 2417 )
" _5 @) V+ Z! P @4 S6 ]AddAttribute( 17, 53000, 2221, 2221, 2665 ). i# h5 K. u' b, h8 j0 s
AddAttribute( 18, 53000, 2467, 2467, 2998 )0 L/ c: c# q0 @ h
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, J' L: Q3 |1 t! WAddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ b3 w: A1 k2 |0 B' S' Z----------------------------------------------------------+ H4 v- n& |( v' w! D& c
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nItemTransyLowLevel = 500000- R' q" f9 x& h; ^4 i
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
0 a% i N" z" W" D! ^% j% H----------------------------------------------------------& s: D& c( |0 E7 P( Y) O( ?; N7 v/ |
' S; t" x# h5 K1 M+ C) v2 t6 l/ xnFashionCombineChance = 2500 -- 25%4 ~5 g6 K3 r4 P- }
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