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ItemUpgrade.lua2 P9 V1 U; ~. W! a9 r
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3 T! H. ?& C& V4 U9 S" `% Z--Sockel Chance-------------------------------------------
5 ^6 L( {1 D. b) L+ K----------------------------------------------------------5 n7 L2 m7 |0 o4 w/ H/ B
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( a8 F5 k0 t, j# U. _tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' k1 J: j K. O& R. L3 P
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 |" j. Z+ G0 U i2 Q% Y" I--Upgrade Chance------------------------------------------* {0 b( [3 ], X. J: K& ?* O
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) G/ \, g, f" {. N% EtAttribute = {}) |2 _: Q, u! ~# W+ e$ o: ~
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), D( J F- b9 n
tAttribute[nNum] = {}
0 {0 `/ H6 \$ [2 U, X tAttribute[nNum].nProb = nProb
: r/ i! z6 o! _ m# u tAttribute[nNum].nDamageRate = nDamageRate# b$ x5 x, x( U) Z% m9 U& V
tAttribute[nNum].nDefenseRate = nDefenseRate4 A2 v- d0 p: ~( n0 o1 s2 Y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 i1 e- S; |2 Y8 A
end
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AddAttribute( 1, 100000, 200, 200, 500 )% q% P$ ?5 l. \4 i2 d
AddAttribute( 2, 100000, 221, 221, 522 )
! C2 j. d5 Y2 D8 pAddAttribute( 3, 92000, 256, 256, 560 )
& e' K2 p' q V: h- Y7 EAddAttribute( 4, 70000, 305, 305, 612 )- [7 V- j; A( V' F' X6 s
AddAttribute( 5, 53000, 368, 368, 680 )# }0 ~2 P4 K* b& M$ M4 m
AddAttribute( 6, 53000, 446, 446, 763 )3 A4 }! ~* o2 r3 b$ ^6 N
AddAttribute( 7, 53000, 537, 537, 860 )
5 ? L! c: x1 [. s8 y' ]AddAttribute( 8, 53000, 642, 642, 973 )6 G" w% z1 u: @
AddAttribute( 9, 53000, 761, 761, 1101 )
1 ^- q$ f2 s/ A, CAddAttribute( 10, 53000, 895, 895, 1244 )
3 S& ]( F8 N" c$ x( ~ UAddAttribute( 11, 53000, 1042, 1042, 1402 )
8 s, ?2 q3 O2 W& WAddAttribute( 12, 53000, 1203, 1203, 1575 )7 r3 n4 d" B4 R( ?( k
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 L- f& r6 Q7 w7 O2 [9 B7 k
AddAttribute( 14, 53000, 1568, 1568, 1966 ): j% f/ X% P" _! e
AddAttribute( 15, 53000, 1772, 1772, 2184 )( u0 r2 r; g; U
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ z$ w( C* f- a& J& h) y! T+ R" W T
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ O1 ~1 j4 s0 |
AddAttribute( 18, 53000, 2467, 2467, 2998 )# i* I, D8 e3 D
AddAttribute( 19, 53000, 2726, 2726, 3207 )% |' E1 R! p" Y* ]: {: h9 ]' V
AddAttribute( 20, 53000, 3000, 3000, 3500 )3 ]+ {! f7 i! l$ r# ?4 o N2 m
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1 G& T2 w: U5 M) H; A7 lnItemTransyLowLevel = 500000
4 d. Z& z, A) C1 b/ E) xnItemTransyHighLevel = 2000000- Q9 e' [- r# a4 ~% B$ A
* ^/ c9 k# O( [: s B% ~( j; i----------------------------------------------------------
$ g" L/ ~( q$ Z, ?/ H' G--Kost黰e Kombination Chance------------------------------
: C& h) |' Z! k) k- ]----------------------------------------------------------
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- {+ Q W/ M; c& W3 O' z+ w3 SnFashionCombineChance = 2500 -- 25%
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