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ItemUpgrade.lua( \9 ^ E F2 P& y' X i
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--Sockel Chance-------------------------------------------
5 q- R# `+ @3 x' C----------------------------------------------------------
1 R6 _3 h: I! Z4 ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 W! h! Y& _. G, t8 N
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 z* Z: i/ [6 n5 f- |4 T2 m1 M* v--Upgrade Chance------------------------------------------3 t3 l. D. F3 Z
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. E' C$ C; O1 r) C& ZtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ x7 w9 f+ P1 I" ] O p
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--Upgrade Chance------------------------------------------, E7 K, H- Z E/ k- u
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( {4 `# Q% K, @6 @4 u+ w3 UtAttribute = {}. L- n' z* u7 J& }9 Z! ^1 A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- K0 N0 Q" w6 f
tAttribute[nNum] = {}5 @* B, h+ G) L$ g5 {3 L
tAttribute[nNum].nProb = nProb
( m+ W$ o. [/ B) ]+ y# Y6 H! @ tAttribute[nNum].nDamageRate = nDamageRate3 I( ~" t: Z. D
tAttribute[nNum].nDefenseRate = nDefenseRate
2 J8 \" `/ J. F/ i9 ~0 X2 e& `: w9 k9 p tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. T! P8 E* N' \8 `6 F
end
/ Z/ l( y! G1 T% S: R% _. L--
) `( p* m2 `2 q+ c/ o8 fAddAttribute( 1, 100000, 200, 200, 500 )( m$ f" C A, E9 V% k
AddAttribute( 2, 100000, 221, 221, 522 )6 ^; O$ M1 U. T
AddAttribute( 3, 92000, 256, 256, 560 )
2 ~( O1 b+ y0 Y/ H+ ^& zAddAttribute( 4, 70000, 305, 305, 612 ): x4 @& G' D! }+ X. M' M8 z; u+ Y
AddAttribute( 5, 53000, 368, 368, 680 )
" U: D7 U0 c, N' nAddAttribute( 6, 53000, 446, 446, 763 ) w l% g3 A4 z1 y7 |/ q6 l
AddAttribute( 7, 53000, 537, 537, 860 )
9 q% M$ m# |$ A; O" N7 aAddAttribute( 8, 53000, 642, 642, 973 )
) {5 R& U# k' o5 W/ z0 ?, dAddAttribute( 9, 53000, 761, 761, 1101 )
! C/ x) r9 q1 UAddAttribute( 10, 53000, 895, 895, 1244 )
- \1 h! O% z; o5 x" tAddAttribute( 11, 53000, 1042, 1042, 1402 )
/ |8 q8 G) @: x; Q9 ~" T* TAddAttribute( 12, 53000, 1203, 1203, 1575 )
3 w. _1 l, j Y1 EAddAttribute( 13, 53000, 1379, 1379, 1763 )
s' ]- L0 _* u& p1 AAddAttribute( 14, 53000, 1568, 1568, 1966 )
- z9 e7 p4 C. \0 [. S+ w" ZAddAttribute( 15, 53000, 1772, 1772, 2184 )3 S$ Q3 _2 L$ w. \- a. q' G
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 Y3 a+ z$ b+ s
AddAttribute( 17, 53000, 2221, 2221, 2665 )
- c5 }) h0 @0 ~0 Y* J) DAddAttribute( 18, 53000, 2467, 2467, 2998 )
$ P8 i$ _) Q- u" \" p: RAddAttribute( 19, 53000, 2726, 2726, 3207 )
7 P- j$ u7 V+ v1 L' S" s1 CAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
7 W9 G& A" _1 s+ _" ZnItemTransyHighLevel = 20000005 K* h# }8 R* ?1 M
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--Kost黰e Kombination Chance------------------------------9 F | V+ O k
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2 x7 Q9 f4 y$ [% anFashionCombineChance = 2500 -- 25%
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