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ItemUpgrade.lua' @# w+ [0 k I7 o& i+ u
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( A- L. O! g3 f, |7 {8 l' V. [--Sockel Chance-------------------------------------------
6 O6 `% v1 Z. c3 Q3 }----------------------------------------------------------
5 X5 s0 F, y StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' q% I9 J Z( YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 E( p/ }# x. y8 k% W
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--Upgrade Chance------------------------------------------
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" o$ s; a7 m/ W+ a5 B5 HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 {6 o3 c8 y0 e9 u3 @) `/ `--Upgrade Chance------------------------------------------
% D. p- \( z5 z3 G----------------------------------------------------------) C" R: h3 F1 u% p/ a
tAttribute = {}/ P2 O/ q, v( o' p9 s
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 t0 E. ?: F$ X- A( \, w tAttribute[nNum] = {}: o3 \- H$ k+ g$ K$ @8 @+ E
tAttribute[nNum].nProb = nProb# \3 A3 g( j3 e" I0 v
tAttribute[nNum].nDamageRate = nDamageRate
( V# z: w3 ~4 y5 O# `- g tAttribute[nNum].nDefenseRate = nDefenseRate
* Y1 c: s B/ L% f1 }/ h: f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
% Z3 B: v) K8 Z& |. o& yend
2 @/ H# s- P- k3 R! P+ ^9 U--
* M# K, {, B) i6 Y1 X& K% C" Y2 aAddAttribute( 1, 100000, 200, 200, 500 )5 h) K$ y0 `0 m) R. G" c! e
AddAttribute( 2, 100000, 221, 221, 522 )( |) h/ ^2 A% H: s# Y$ }
AddAttribute( 3, 92000, 256, 256, 560 )
* V# [' k4 o& q1 \" A2 _6 G9 [4 [0 pAddAttribute( 4, 70000, 305, 305, 612 )
. \8 ^) P- L7 ~) v# eAddAttribute( 5, 53000, 368, 368, 680 )
0 _( ?9 I7 I# F5 n7 B& B: ?AddAttribute( 6, 53000, 446, 446, 763 )6 p" a) A' @. J) \" J( |
AddAttribute( 7, 53000, 537, 537, 860 )% t4 Z$ Y- P z2 f
AddAttribute( 8, 53000, 642, 642, 973 )/ R. G/ @/ z8 o! |: k! I
AddAttribute( 9, 53000, 761, 761, 1101 )( m+ h/ b$ j( y- J# Q+ Z3 ]. H
AddAttribute( 10, 53000, 895, 895, 1244 )
2 A5 ?& g1 \% H" N* @AddAttribute( 11, 53000, 1042, 1042, 1402 )
* z- x0 M( ^' \' R8 ^AddAttribute( 12, 53000, 1203, 1203, 1575 )1 Y/ D! O/ r: M- H4 ^: G" s
AddAttribute( 13, 53000, 1379, 1379, 1763 )
/ d2 Q: D2 ^' z" z: ?AddAttribute( 14, 53000, 1568, 1568, 1966 )& `7 Y, n3 d: P" z) P2 Z: \. q; l- h
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% Z6 H* [0 }/ E* s5 j: K1 J4 PAddAttribute( 16, 53000, 1989, 1989, 2417 )" f- r+ N' w' p& d- c
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ T; ^0 V! E. U/ q# QAddAttribute( 18, 53000, 2467, 2467, 2998 )
/ ~( d1 ^8 N( |% YAddAttribute( 19, 53000, 2726, 2726, 3207 )/ ~' D2 A' H- w) i6 _
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 _; B3 k9 s6 T+ n0 R& D: c----------------------------------------------------------
3 S, }, H0 w: E& w1 U----------------------------------------------------------% i" s% j3 P- ~# K, A; \ X1 C
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8 ]* F% z' p8 c( m ZnItemTransyLowLevel = 500000, E* _/ b1 d5 D! F) T- n7 w" k
nItemTransyHighLevel = 2000000/ d6 u0 P f% D: ~8 F
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! L7 k9 h3 Q( x--Kost黰e Kombination Chance------------------------------, s( \3 R2 V. Q& q j
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nFashionCombineChance = 2500 -- 25%9 w9 [# i/ P$ n% y1 s2 ~
, {- ?1 Y; A5 @% l3 m0 @
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