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ItemUpgrade.lua
5 Y! }6 ]; Y$ t7 \" s, Z8 L1 J----------------------------------------------------------6 y3 y3 F& ] j0 E s! o4 E# {
--Sockel Chance-------------------------------------------
' _# Q7 s' q2 m3 U----------------------------------------------------------1 U* }$ v3 {" b1 g
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) m f( V" Z! [7 j* s7 U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" t4 A! C- x! O$ J$ F, C0 s
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0 S0 O( o' j4 h$ J--Upgrade Chance------------------------------------------3 f: u* N6 ? r& o* s" k6 m
----------------------------------------------------------1 e/ j0 O1 H7 _8 k- `+ i7 s
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# u( f( e4 ]8 S5 m$ _% q6 D* V3 ~
7 ~- }$ |; X& l----------------------------------------------------------" u( F+ |3 M; i. s
--Upgrade Chance------------------------------------------: W6 F0 R# K" U: A H! j
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' v1 ]" Y+ T, vtAttribute = {}1 S. m, I! L. V
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 _# ]8 ?' z& ^$ g8 q. `
tAttribute[nNum] = {}
, b! r9 D4 y# ]+ y& W. k tAttribute[nNum].nProb = nProb
- z& T; Y) ~" _! q& Z$ z% Q tAttribute[nNum].nDamageRate = nDamageRate
2 J! |% e3 f! y* U9 D tAttribute[nNum].nDefenseRate = nDefenseRate P4 [' E0 L3 w, z) W8 j2 |6 u$ V6 A
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; V# _; y j$ A( u: w
end: o) D8 t- s% l; ]
-- & i' H$ ~+ j- w) ~% S p0 Z) ?
AddAttribute( 1, 100000, 200, 200, 500 )- L) E' a" b4 U0 Q4 D9 Q
AddAttribute( 2, 100000, 221, 221, 522 ). m: N9 w( x5 s, x7 D! X N8 _+ {
AddAttribute( 3, 92000, 256, 256, 560 )- N6 b' g( n( `1 v
AddAttribute( 4, 70000, 305, 305, 612 )3 D4 G+ u6 ?. e8 [& F$ D, u
AddAttribute( 5, 53000, 368, 368, 680 )$ M) o% ^3 t) }# Z
AddAttribute( 6, 53000, 446, 446, 763 )
0 p8 z% w6 a* p- V+ r+ JAddAttribute( 7, 53000, 537, 537, 860 )
" l4 J9 d F1 H) {1 m; f9 |AddAttribute( 8, 53000, 642, 642, 973 ). _; S5 B1 Q& [6 j
AddAttribute( 9, 53000, 761, 761, 1101 )
* t' ?2 W- g2 P/ ?$ ]- ~AddAttribute( 10, 53000, 895, 895, 1244 )
5 T i% H: Q/ f- ?' i1 gAddAttribute( 11, 53000, 1042, 1042, 1402 )
4 p U7 r9 Q7 }5 U5 ~AddAttribute( 12, 53000, 1203, 1203, 1575 )
. z8 x* ~' p" A; g- y9 Y3 K- ^* wAddAttribute( 13, 53000, 1379, 1379, 1763 )! }5 n2 z' u- C2 v' z
AddAttribute( 14, 53000, 1568, 1568, 1966 ), I! Y- s& }( Y% U
AddAttribute( 15, 53000, 1772, 1772, 2184 ). E, X5 L" R# A- w/ G
AddAttribute( 16, 53000, 1989, 1989, 2417 )6 z( P7 Z5 u9 j
AddAttribute( 17, 53000, 2221, 2221, 2665 )
' G- P9 r" _! @& E, q" DAddAttribute( 18, 53000, 2467, 2467, 2998 )6 a" u& t3 K; I5 Z, e5 A
AddAttribute( 19, 53000, 2726, 2726, 3207 )$ R+ |5 Y) {& v3 R: K. E
AddAttribute( 20, 53000, 3000, 3000, 3500 ); m0 @5 s& q- p, ^
% ]! y% W$ T$ f* P+ R3 g----------------------------------------------------------5 p0 ] c( U& u5 d
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+ f2 E* i$ w5 L# ^ `----------------------------------------------------------
+ {; i& l# L, n# `8 L! z \nItemTransyLowLevel = 5000000 g5 F/ a! P0 X5 v, a9 C* \
nItemTransyHighLevel = 2000000
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: x7 W7 Y6 y2 e- a/ l----------------------------------------------------------
3 G# F' K/ K: f! J6 ^: a) h--Kost黰e Kombination Chance------------------------------( z" z5 S) o8 a) }; d" f* [, x$ T) d. F
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nFashionCombineChance = 2500 -- 25%
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