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ItemUpgrade.lua
) T' t1 ?4 U' i) {, L; |. c----------------------------------------------------------
+ f; c2 B/ G0 b$ M0 e( v4 n* s+ ~--Sockel Chance-------------------------------------------
6 `% p0 g$ h- i% U( R* B: y----------------------------------------------------------
, V4 k' Y/ m/ H @1 o, etSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ P" w5 w: P; gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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2 x! N- Z0 H+ |/ w1 a* U----------------------------------------------------------" S; }* b/ ^( @+ k' F* z' G4 p
--Upgrade Chance------------------------------------------
; r! r# @' C. j2 }% y5 m# A----------------------------------------------------------
/ y% \% g3 C! i& x- d( A; dtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( N5 T5 b/ ?8 {. }) B/ A# J) D
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; D& V7 Z1 A% m" b--Upgrade Chance------------------------------------------3 u' \. B: A$ y0 R5 Y1 U' { w6 i
----------------------------------------------------------% E: I6 X0 j- Q7 Q8 _
tAttribute = {}
' i( @9 M8 e- Q, g& Bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ o0 j0 F8 n, d! \5 O# I: ]* u; A tAttribute[nNum] = {}7 E. P! w6 k* e
tAttribute[nNum].nProb = nProb
$ U' H9 ` Y# e- P. H tAttribute[nNum].nDamageRate = nDamageRate% P3 m. S# q/ G+ j- L
tAttribute[nNum].nDefenseRate = nDefenseRate
G( A% U+ w, s. w tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" x$ o* G/ n" c: f. I O) X3 k
end$ x6 ]5 ?/ u0 |& D1 H
-- $ ^& ~6 F; ^9 B, h% k0 E; a r
AddAttribute( 1, 100000, 200, 200, 500 )& M [' ?+ v5 z! S! {
AddAttribute( 2, 100000, 221, 221, 522 )
: c- W; m9 Y$ u3 G0 \3 X4 B$ sAddAttribute( 3, 92000, 256, 256, 560 )
. [$ F2 p; {( F- t+ W% XAddAttribute( 4, 70000, 305, 305, 612 )
* X. `# j7 {& L4 U2 O( iAddAttribute( 5, 53000, 368, 368, 680 )
8 d* t/ {7 o4 I+ rAddAttribute( 6, 53000, 446, 446, 763 )
; F/ ?" S* w" [. e" `& y( BAddAttribute( 7, 53000, 537, 537, 860 )
- D% Z: [. n/ \& ?5 mAddAttribute( 8, 53000, 642, 642, 973 )% ^$ [3 K6 Z3 ~& b$ R( M
AddAttribute( 9, 53000, 761, 761, 1101 )3 Y2 w6 n4 ]+ }9 m* ^( [2 y
AddAttribute( 10, 53000, 895, 895, 1244 )
$ E$ l, K- ]/ k* ?+ a. a% jAddAttribute( 11, 53000, 1042, 1042, 1402 )7 d# Z; C$ O* K4 l& n B2 ^6 M# [4 ?
AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 A+ @) _ U) }AddAttribute( 13, 53000, 1379, 1379, 1763 )3 |2 j0 l& ^3 B7 E) S
AddAttribute( 14, 53000, 1568, 1568, 1966 )* M: @: F4 y+ o" X' {$ K
AddAttribute( 15, 53000, 1772, 1772, 2184 )3 b+ E0 h4 y3 ~, Z
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 N" }# U% z: y" E$ Y/ E2 Z' W, gAddAttribute( 17, 53000, 2221, 2221, 2665 )
& l. q2 w; H4 yAddAttribute( 18, 53000, 2467, 2467, 2998 )
2 Z; i" l- P; p, `% [4 GAddAttribute( 19, 53000, 2726, 2726, 3207 )
' z/ m3 @& t( F( DAddAttribute( 20, 53000, 3000, 3000, 3500 )
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: _3 r* n! \5 j; U# F; o----------------------------------------------------------
; `$ ?1 \% M( b! ?* T8 R, K" A, G----------------------------------------------------------' V# I# z/ i5 g# z
----------------------------------------------------------# W/ K5 n; l5 `
nItemTransyLowLevel = 5000002 Q* _2 Q# `7 n6 {
nItemTransyHighLevel = 2000000+ y3 Z. v' x- }
; N% j9 `$ e; n0 \----------------------------------------------------------; R- O% {: B h+ O o$ o* I% U
--Kost黰e Kombination Chance------------------------------4 x+ z6 ^! _4 h) u* J
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V) B4 F' k8 z& w, ^nFashionCombineChance = 2500 -- 25%. V8 R A6 r, _" o# b" I. ]' E
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