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ItemUpgrade.lua
/ h5 t. e* U7 ^, k- U. g----------------------------------------------------------
/ a* B" L) V/ O; E--Sockel Chance-------------------------------------------
* A3 i/ X C, Z. \8 n3 Z% B4 O----------------------------------------------------------
& I Q7 G( Z* U: R, m5 Q* ]' PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 l' m o. X" G' KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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---------------------------------------------------------- m i8 \% D2 d5 M( w2 J3 h
--Upgrade Chance------------------------------------------
& W8 ]. a: R# C% f7 ~ A----------------------------------------------------------1 B+ g, a7 I1 ?
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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4 z9 ^" P- }5 S" h' G( x: W/ J----------------------------------------------------------
; @1 H' d: u7 U1 K1 m# b, n# s--Upgrade Chance------------------------------------------
: D7 K' D* v% _2 [5 j) t- N----------------------------------------------------------+ u4 z9 r, x. l% P* S' s
tAttribute = {}
, I, @6 L' ?3 |1 Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 @6 ~& a K4 k% e7 @. Y tAttribute[nNum] = {}* ?3 H" j! G, H. l
tAttribute[nNum].nProb = nProb
) C$ T/ B, X1 j u' y9 N tAttribute[nNum].nDamageRate = nDamageRate
: }. q7 l- a, f4 r0 N tAttribute[nNum].nDefenseRate = nDefenseRate# Q6 B, s" N8 r) w* z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 L; ]1 D4 w- e6 m' {7 f
end
& V4 k7 c0 N) A1 U: l7 U-- 7 u+ H) I* F+ o
AddAttribute( 1, 100000, 200, 200, 500 )' D( V6 V$ F% g& D9 b
AddAttribute( 2, 100000, 221, 221, 522 )7 U p3 r1 G* n$ v8 Q3 y
AddAttribute( 3, 92000, 256, 256, 560 )
% |$ `6 b! r M; w$ U' v& NAddAttribute( 4, 70000, 305, 305, 612 )
* G! Q9 j4 q# L4 D- rAddAttribute( 5, 53000, 368, 368, 680 )
" u; K1 P5 K9 Y% Z. vAddAttribute( 6, 53000, 446, 446, 763 )
6 Q" H- Z" g. L' W* SAddAttribute( 7, 53000, 537, 537, 860 )
2 w% {8 ?% v k0 g) bAddAttribute( 8, 53000, 642, 642, 973 )
/ a* R* h& A! e w* _AddAttribute( 9, 53000, 761, 761, 1101 ). ]2 u; m w+ I8 |
AddAttribute( 10, 53000, 895, 895, 1244 )
- b3 S/ W% A1 P' A. |AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ R7 }# J) N/ Y8 s0 J& G& T$ YAddAttribute( 12, 53000, 1203, 1203, 1575 )( w6 H# t+ ]* M4 a3 q) W$ t& c+ |
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- w% `3 r% ?3 e% L* aAddAttribute( 14, 53000, 1568, 1568, 1966 )
" Z+ {" o! s! q# b& tAddAttribute( 15, 53000, 1772, 1772, 2184 )
. S2 Q3 ^, c( l. L! ?AddAttribute( 16, 53000, 1989, 1989, 2417 )) p' F6 Q2 x5 A. ?1 R8 J- e2 n
AddAttribute( 17, 53000, 2221, 2221, 2665 )
J( N- y9 O; W6 b2 S; ]AddAttribute( 18, 53000, 2467, 2467, 2998 )7 |6 Z* x* q, P! M, m+ F9 q
AddAttribute( 19, 53000, 2726, 2726, 3207 )
7 }4 `' {) e: V, t. Z* G/ g' kAddAttribute( 20, 53000, 3000, 3000, 3500 )$ ^( V; ~ ?9 v/ f t
& a1 |6 V( Z+ V$ }( ^( |
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) d3 j6 R" B5 I7 S/ @----------------------------------------------------------3 q. `2 l! F2 n0 c6 [
----------------------------------------------------------7 k+ G4 s% X5 ^2 E
nItemTransyLowLevel = 500000
5 r4 `) z& S& Z/ j3 N; SnItemTransyHighLevel = 2000000. P4 Q' K9 o7 X6 X$ \$ I! j
' w9 g7 O& h# t* Y----------------------------------------------------------' t/ y3 {1 a2 |" e! I7 i
--Kost黰e Kombination Chance------------------------------# ^0 `5 U; H- N) Y3 P
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nFashionCombineChance = 2500 -- 25%
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