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ItemUpgrade.lua2 M: B4 B3 y! F: F
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). w* V- f/ s- E; E
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); Q2 [( [; o1 j( o0 i! d
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--Upgrade Chance------------------------------------------; o- [3 L4 v7 C7 W6 e* a7 d$ _5 j9 u
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tAttribute = {}
$ B% [1 Q6 g% Y# `function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* X: v7 x: I7 n+ t, |7 x
tAttribute[nNum] = {}: r0 ~2 ?3 n7 Q4 E% Z7 s7 y1 B
tAttribute[nNum].nProb = nProb: L3 P) ^9 N" p5 ]7 @5 K( I6 k
tAttribute[nNum].nDamageRate = nDamageRate1 Y3 J0 X' i. {1 e! _
tAttribute[nNum].nDefenseRate = nDefenseRate2 h0 o) @( p* M R% ~
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: [. y% B8 c& k1 G9 c: n5 Q
end
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AddAttribute( 1, 100000, 200, 200, 500 )
. g& C( F0 z& ?, ZAddAttribute( 2, 100000, 221, 221, 522 )
% G1 N0 Y* l/ F. B, M1 b7 v9 s6 P( @AddAttribute( 3, 92000, 256, 256, 560 ); U2 b' p, E) n/ T4 J
AddAttribute( 4, 70000, 305, 305, 612 )! N) v) o3 Q9 E( [: q6 s& z$ P/ W
AddAttribute( 5, 53000, 368, 368, 680 )% E P" B% \ F' a# P, P
AddAttribute( 6, 53000, 446, 446, 763 )/ _6 ?2 C2 h C% j) m
AddAttribute( 7, 53000, 537, 537, 860 )
; Q* p. c8 f7 F- |3 NAddAttribute( 8, 53000, 642, 642, 973 )0 n- _! \5 v$ S6 K: o4 j/ `- w. Z
AddAttribute( 9, 53000, 761, 761, 1101 )
3 `1 `- o$ F( u! e; i7 T# A8 [% SAddAttribute( 10, 53000, 895, 895, 1244 ) x \. j3 E; F$ P. t' c
AddAttribute( 11, 53000, 1042, 1042, 1402 )' f9 X6 u$ M* X; T5 V6 a
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 e& h% o$ r S3 ?% O4 B$ p+ `
AddAttribute( 13, 53000, 1379, 1379, 1763 )9 l/ w( w9 D' q" [' Z$ o, y4 q, ~
AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 O6 e) c$ i0 R8 l ?AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 m0 t" F: ?6 x8 kAddAttribute( 16, 53000, 1989, 1989, 2417 )
d2 u" p/ v5 n! A# x/ lAddAttribute( 17, 53000, 2221, 2221, 2665 )% o' a$ \: h1 h8 O
AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 u! v. z) L5 y+ O. ?AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 R- s/ t' s0 q% T: O8 ^6 L; UAddAttribute( 20, 53000, 3000, 3000, 3500 )# c: v' k/ a* I" c
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( `% ~, x! N( n8 _6 d- _! o5 unItemTransyLowLevel = 500000! J- F z* s8 D: C# t
nItemTransyHighLevel = 2000000
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! L e6 b d. W--Kost黰e Kombination Chance------------------------------
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+ u. O6 W3 h* _( P' ? L4 gnFashionCombineChance = 2500 -- 25%" ^- x+ k* X' v! j) ]2 J& o% `8 i
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