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ItemUpgrade.lua
! [+ S7 P1 f4 c) L----------------------------------------------------------
, A" M+ F7 m4 n, m# l, S--Sockel Chance-------------------------------------------+ C" T$ v$ ~# X% o/ A L) |) s0 j6 }
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+ j7 Z% S5 {6 r4 A9 @* d# V2 x& L( DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ D6 }5 y2 u7 z9 M/ R
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 A' E7 D4 }3 v% G7 E+ P" D
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9 F; N' C! ]" V9 R6 W' p2 e----------------------------------------------------------
) D- x. v! a5 n--Upgrade Chance------------------------------------------
. g1 T/ }" u1 k1 c% G C----------------------------------------------------------
6 _/ F# Q; \6 m& q. A! q) MtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% M. n7 b, i ~5 V+ b----------------------------------------------------------& d; a) X! ^0 ~
--Upgrade Chance------------------------------------------$ D8 ^9 f. |/ ?
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tAttribute = {}! q" O6 i0 k( g6 ?# H+ d! h3 t* U: e8 L
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ q0 n+ |3 W- }7 P! f4 S tAttribute[nNum] = {}
2 X+ h+ B* ?) d9 B7 Y5 k: C; }; _ tAttribute[nNum].nProb = nProb4 s8 j# }* o$ v s: }5 E# {% o3 v
tAttribute[nNum].nDamageRate = nDamageRate
4 P7 W+ o0 g5 G8 I tAttribute[nNum].nDefenseRate = nDefenseRate
* }( P+ D1 f5 W tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 z6 K; ~# {7 K
end
4 L/ J0 H& X/ x9 Z--
$ d! W& V$ `& ^2 V. xAddAttribute( 1, 100000, 200, 200, 500 )
, ?5 ^; m: n$ R! bAddAttribute( 2, 100000, 221, 221, 522 )
; C) E5 `5 r- |1 EAddAttribute( 3, 92000, 256, 256, 560 )
& Z6 @9 y: b+ ]: LAddAttribute( 4, 70000, 305, 305, 612 )8 d/ i4 _1 D3 h) R
AddAttribute( 5, 53000, 368, 368, 680 )% F- }9 t2 ` K' j6 [" F+ y8 `
AddAttribute( 6, 53000, 446, 446, 763 )9 ]7 c% N* p; [2 }
AddAttribute( 7, 53000, 537, 537, 860 )
% ]1 Z6 z4 u3 N, R, H3 }AddAttribute( 8, 53000, 642, 642, 973 )2 T4 u) @ z$ d5 i
AddAttribute( 9, 53000, 761, 761, 1101 )
( L" u/ R% ]+ |/ R& H4 T, X/ aAddAttribute( 10, 53000, 895, 895, 1244 )
# L' W' L0 B0 j6 s yAddAttribute( 11, 53000, 1042, 1042, 1402 )
* x! \# W1 ~ I6 K" j6 fAddAttribute( 12, 53000, 1203, 1203, 1575 )3 W' M, T! h0 x4 _- O
AddAttribute( 13, 53000, 1379, 1379, 1763 )- r4 c* R, s5 p+ R
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ j, K9 N. y& z3 XAddAttribute( 15, 53000, 1772, 1772, 2184 )+ d2 S( W9 |! I5 m) m
AddAttribute( 16, 53000, 1989, 1989, 2417 )& B3 |9 m/ j. i) i) F
AddAttribute( 17, 53000, 2221, 2221, 2665 ). j9 k1 l- n3 }& R" n, O
AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 K/ t0 g! I4 w* r6 [6 t: KAddAttribute( 19, 53000, 2726, 2726, 3207 )( C2 O1 L c( r* c8 t3 T( x4 N2 t
AddAttribute( 20, 53000, 3000, 3000, 3500 ); m1 }% y" _* ?' D
Z$ s+ m; L. ^5 X! m----------------------------------------------------------
# L7 G( s$ E. g0 I6 |! V9 ]----------------------------------------------------------
3 V* H+ L0 Z! M& ], y1 W+ h- _ Z1 Y) U----------------------------------------------------------+ ^, v) d5 q9 x& L1 H
nItemTransyLowLevel = 500000
$ J/ P* M+ i& e2 ^( OnItemTransyHighLevel = 2000000( a! i" A" k7 t
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--Kost黰e Kombination Chance------------------------------) ~: N, o2 A6 x t( l% p4 |+ s; J2 o
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nFashionCombineChance = 2500 -- 25%3 e2 O U& F1 i# i' E; T0 o
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