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ItemUpgrade.lua# y! |% M8 n+ l! b
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--Sockel Chance-------------------------------------------
# v& e, T( d( k f& f9 B----------------------------------------------------------: ^7 S! L6 g' I) S# G5 Q9 E
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' R+ q e& e6 d9 f& etWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! }7 d5 g) b8 A2 ~----------------------------------------------------------
- m9 G) C0 D5 U; \% |. W--Upgrade Chance------------------------------------------9 r# r# N6 h3 U$ G0 U
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" v% `: O4 }$ A2 p" X* k' F5 YtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
% j \3 T! q: M1 U2 I5 ^function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% W. _7 c$ [8 M! h5 n- ^2 ]: j0 w
tAttribute[nNum] = {}
! n* o! r# R3 z3 ^) t# F tAttribute[nNum].nProb = nProb) J, c* h |5 @$ {6 Q
tAttribute[nNum].nDamageRate = nDamageRate6 ?5 I5 b5 T4 l
tAttribute[nNum].nDefenseRate = nDefenseRate# Y/ k" S \0 y: A( O5 {% Y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
; ]1 T# {* z5 w1 B( Rend
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AddAttribute( 1, 100000, 200, 200, 500 )
3 i2 t( B! G# C/ R- t( f8 j- N0 PAddAttribute( 2, 100000, 221, 221, 522 )7 w: I. N4 i R; f5 |
AddAttribute( 3, 92000, 256, 256, 560 )! A5 N; d8 p0 k2 k, I
AddAttribute( 4, 70000, 305, 305, 612 )% g# `1 i3 H, a" A0 D( e4 y2 _, o
AddAttribute( 5, 53000, 368, 368, 680 )* }7 v" V' f/ B) l1 S R! v
AddAttribute( 6, 53000, 446, 446, 763 )
; y; V$ C, l' @1 w9 Y' A# hAddAttribute( 7, 53000, 537, 537, 860 )
6 i( p5 o' d; `; E! U, G J5 {. {! rAddAttribute( 8, 53000, 642, 642, 973 ). P) g- c: p- V/ w+ }7 z: _
AddAttribute( 9, 53000, 761, 761, 1101 )
+ e3 A0 E% h& u B8 D: N- tAddAttribute( 10, 53000, 895, 895, 1244 )9 Y; S( {# A0 }) w! `& ~. R
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 H# f( I2 o B. Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )/ \' J0 F \1 ^; @
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 R; B4 t- `8 F. J% ?2 `AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ ^, p) w: W0 \* {% A5 V1 ZAddAttribute( 15, 53000, 1772, 1772, 2184 )
5 |- i0 s8 L' L! h! D4 yAddAttribute( 16, 53000, 1989, 1989, 2417 ); S. |* H! {3 F0 E2 J6 w2 d
AddAttribute( 17, 53000, 2221, 2221, 2665 )' w- L3 |6 g/ z
AddAttribute( 18, 53000, 2467, 2467, 2998 ); b( z8 ^; i' C$ j7 s1 i
AddAttribute( 19, 53000, 2726, 2726, 3207 )# N( g9 m8 R7 ~4 t8 ~
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
' ^' j! `" Z5 d; w1 \9 WnItemTransyHighLevel = 2000000* N' N8 t/ ?% b! b v s% i
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+ j+ }/ x; N" }5 V--Kost黰e Kombination Chance------------------------------
$ V+ G' Z) C2 C----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25% S% j, \ ], B! \: K
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