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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------, W3 t. L2 `* Y2 Q! G
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% E! V. ? B) I; z/ H8 I6 @tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" w1 U" r+ j+ U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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N, Q8 O5 r& Q7 H- w--Upgrade Chance------------------------------------------8 N1 f) X# V/ w7 @. C2 ~* H
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$ Q1 q4 G! x7 G2 M0 C' ~ MtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ u( f j& y, T* _
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9 P, ^- |1 z# ]( d3 c. q) i. o% X, g--Upgrade Chance------------------------------------------
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tAttribute = {}
8 E! @% E8 S* E# ?6 hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% p& [# r* V2 L3 Z4 y! S7 x2 i
tAttribute[nNum] = {}: X4 k: w' U, v. l4 |. i% Q! q, z: g
tAttribute[nNum].nProb = nProb
7 |, K0 `+ i5 O tAttribute[nNum].nDamageRate = nDamageRate
' H+ D4 ?; u, n b! Y& O tAttribute[nNum].nDefenseRate = nDefenseRate
0 L2 \% X! d6 L* ~3 |$ G tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! k# h0 K! O8 i, C0 r7 h+ O6 j9 m
end
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AddAttribute( 1, 100000, 200, 200, 500 )
$ q- q2 h% x c5 _& ~AddAttribute( 2, 100000, 221, 221, 522 )* [3 v: D- K6 |% O
AddAttribute( 3, 92000, 256, 256, 560 )' J. m \; p: a7 a8 d0 {
AddAttribute( 4, 70000, 305, 305, 612 )
( g& v# p% e/ U8 CAddAttribute( 5, 53000, 368, 368, 680 )
9 u" @: u+ G& h' P; N0 NAddAttribute( 6, 53000, 446, 446, 763 )! d# x. Y; _5 v
AddAttribute( 7, 53000, 537, 537, 860 )4 C& H. \+ l4 j' c" s7 D" W: x
AddAttribute( 8, 53000, 642, 642, 973 )
8 B3 U# D3 ]. x( {AddAttribute( 9, 53000, 761, 761, 1101 )
5 |. S E* T! {! M# V# bAddAttribute( 10, 53000, 895, 895, 1244 )
) j& S* z& ^; H+ h* ]AddAttribute( 11, 53000, 1042, 1042, 1402 )
1 Q- y; O8 q( c1 K! Z# y7 o4 iAddAttribute( 12, 53000, 1203, 1203, 1575 )7 N& v, w# Y: F& a) T
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 \6 [2 x/ a& S# T @8 x( ?AddAttribute( 14, 53000, 1568, 1568, 1966 )
B+ J# W% q0 yAddAttribute( 15, 53000, 1772, 1772, 2184 )$ g+ R4 j. _$ a0 k8 N
AddAttribute( 16, 53000, 1989, 1989, 2417 )
" D% n( E9 S7 ^% [( b4 R' KAddAttribute( 17, 53000, 2221, 2221, 2665 )
, ]0 n& w$ L. c- }# mAddAttribute( 18, 53000, 2467, 2467, 2998 )
# x' f6 {! r, |$ nAddAttribute( 19, 53000, 2726, 2726, 3207 )
8 b8 s( G5 g2 m( b, x9 v# fAddAttribute( 20, 53000, 3000, 3000, 3500 )
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* J8 Q) T4 F, e+ Z% \nItemTransyLowLevel = 500000
5 V9 E2 g# v. W0 D! C. X2 S: b0 qnItemTransyHighLevel = 20000004 f7 {9 Q& I; l
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" L6 g/ f3 A7 c; c* Z--Kost黰e Kombination Chance------------------------------$ L% @2 y5 W; a. K+ q
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/ C. S w7 |: B9 z- ]) GnFashionCombineChance = 2500 -- 25%
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