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ItemUpgrade.lua8 U' O5 y9 D- q
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- c+ R& c! n) g9 e' j) VtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! ^9 U3 }/ P( { `( J, Z1 s--Upgrade Chance------------------------------------------
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+ i6 i) ]. C8 ^1 n1 o r7 z! y& rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 l- ]* j- {. p$ K1 z$ L4 y----------------------------------------------------------
+ `: I: B @ ~4 t% B3 A1 n; `--Upgrade Chance------------------------------------------
4 W) p6 y4 F4 v9 h, E1 ~3 K----------------------------------------------------------
! [0 Z2 N& O! ?5 s* s8 XtAttribute = {}
. n' `7 M) v3 [. T0 S$ d( Nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ H0 p0 s1 {; x. y( \ t# z tAttribute[nNum] = {}5 J; N2 o8 k8 C' w9 ^
tAttribute[nNum].nProb = nProb
: X) x% A% `# M! T3 k tAttribute[nNum].nDamageRate = nDamageRate
/ y M* K3 P- w L% k0 i. [( J tAttribute[nNum].nDefenseRate = nDefenseRate% D) t* i1 X8 {6 ~/ p* F
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 D& y7 p! v1 n
end0 M9 y6 p0 J# P+ W2 ^" y
--
. Z* N, L" U8 {" s oAddAttribute( 1, 100000, 200, 200, 500 )
. J" L" l5 R6 xAddAttribute( 2, 100000, 221, 221, 522 )
9 M, R* B3 v! ^) R% L7 pAddAttribute( 3, 92000, 256, 256, 560 )' p# N/ Z; d( c8 J" O* j
AddAttribute( 4, 70000, 305, 305, 612 )2 a5 m% \. D, T3 v2 x! b3 k
AddAttribute( 5, 53000, 368, 368, 680 )* z, q/ i1 a% o, g9 U
AddAttribute( 6, 53000, 446, 446, 763 )* T, a0 d s/ @8 F
AddAttribute( 7, 53000, 537, 537, 860 )
3 p6 j1 h3 X/ }8 d: c b EAddAttribute( 8, 53000, 642, 642, 973 )
0 t/ [8 z- e0 w4 M+ ^AddAttribute( 9, 53000, 761, 761, 1101 )/ X' d) u: x* b6 z
AddAttribute( 10, 53000, 895, 895, 1244 )" r- P1 o6 a! T5 G2 u6 v
AddAttribute( 11, 53000, 1042, 1042, 1402 )
* r0 t' a9 u! W9 X- gAddAttribute( 12, 53000, 1203, 1203, 1575 )+ g2 g7 l$ m% {
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 K0 J6 t( O+ @, r9 `
AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 L5 j \, l6 dAddAttribute( 15, 53000, 1772, 1772, 2184 )1 r1 m" S( B& d) X! W
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 H2 n7 A* A% N" a1 A2 z
AddAttribute( 17, 53000, 2221, 2221, 2665 )
. A7 S7 m/ _' b0 r4 R1 VAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 h- o( C1 n6 l* ?AddAttribute( 19, 53000, 2726, 2726, 3207 )
; Z5 i5 P& n) FAddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------
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nItemTransyLowLevel = 500000# S* Y( {- J$ V5 ^) k& K
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
) ]% Q: l. l7 b% N; k--Kost黰e Kombination Chance------------------------------( d3 u2 v1 T% h
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nFashionCombineChance = 2500 -- 25%
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