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ItemUpgrade.lua- e7 G2 g: M5 L
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 l" h3 ]0 H9 H) q. ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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6 p. _- M. x) l6 V----------------------------------------------------------
( {0 ]$ n" {+ y1 I l4 M/ ~4 f o--Upgrade Chance------------------------------------------
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- f0 M7 O" o0 U/ U1 ^ U+ y4 MtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# B- x8 B+ b6 `; w9 R# i, G! \- w----------------------------------------------------------
8 Q) L# B ^" Z+ }; @. J--Upgrade Chance------------------------------------------2 x; V$ k8 d4 k( ]
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tAttribute = {}7 t, z8 i6 p3 H$ y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* J" C) W5 |) v! q
tAttribute[nNum] = {}
1 h) e d( P N' N' i tAttribute[nNum].nProb = nProb4 h1 [6 F( J9 z ^
tAttribute[nNum].nDamageRate = nDamageRate* a9 f9 a$ _2 w# P) l; S" t
tAttribute[nNum].nDefenseRate = nDefenseRate! y* z( \5 S+ R8 T/ K
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! c" f7 P2 z+ d! @3 O5 R
end
R; x/ f& z* H9 E% x8 m3 g--
/ y- @7 y( w( T# K! ]) q1 \% ^AddAttribute( 1, 100000, 200, 200, 500 )
; R7 L2 @$ K$ D9 K6 vAddAttribute( 2, 100000, 221, 221, 522 )2 q7 ~- m6 {# i+ D' T1 s
AddAttribute( 3, 92000, 256, 256, 560 )9 ?7 g# H- e# X1 w7 ]% x
AddAttribute( 4, 70000, 305, 305, 612 )0 P, d# f: @' p
AddAttribute( 5, 53000, 368, 368, 680 ); `/ t: n6 w" a& ~
AddAttribute( 6, 53000, 446, 446, 763 )
2 {2 f% ^9 } `; DAddAttribute( 7, 53000, 537, 537, 860 )8 H$ ?1 q2 F6 g" {* S0 }
AddAttribute( 8, 53000, 642, 642, 973 )
2 ~6 A9 K0 F+ n1 _2 e5 U; w6 R: \AddAttribute( 9, 53000, 761, 761, 1101 )
, R0 F7 L2 g" C# f. kAddAttribute( 10, 53000, 895, 895, 1244 )
$ Y/ Z) Q( T( H/ [AddAttribute( 11, 53000, 1042, 1042, 1402 )
" a) p& P7 ]) w4 L! j9 zAddAttribute( 12, 53000, 1203, 1203, 1575 )/ x8 c e- T, w- o9 G8 U1 s' E, Y
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% U# ]6 K- t9 k$ NAddAttribute( 14, 53000, 1568, 1568, 1966 )
6 u9 V: h6 @( G9 C5 dAddAttribute( 15, 53000, 1772, 1772, 2184 )' e$ k h+ q3 }" k" x
AddAttribute( 16, 53000, 1989, 1989, 2417 ); Z/ E; y2 J v
AddAttribute( 17, 53000, 2221, 2221, 2665 ), x6 H$ }' B# a8 _0 i2 B
AddAttribute( 18, 53000, 2467, 2467, 2998 )5 ]& W- { x; {6 T
AddAttribute( 19, 53000, 2726, 2726, 3207 )' L( o& b. t- W( v7 @+ f8 M/ d) t
AddAttribute( 20, 53000, 3000, 3000, 3500 )+ v. l8 l; Q4 E ~
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( o0 g/ S: Z4 xnItemTransyLowLevel = 500000: u; P. ]+ B" ]6 C3 a( }
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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