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ItemUpgrade.lua
2 \) o* e' A0 O) i, Q$ W----------------------------------------------------------$ I7 h% z G+ T5 J( I. i
--Sockel Chance-------------------------------------------1 {8 e7 l+ Q8 H. W* |
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8 P; U$ q2 x `3 U4 EtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), ^% I, S1 V. l& `% \
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% R* |9 g5 T' s/ J" r# X3 [4 p: ?
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2 D O1 X9 F+ B( u4 D--Upgrade Chance------------------------------------------9 O# s8 O$ E9 I) m$ e7 E
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$ a* X: ~" i" L, N3 d* ftGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------5 t9 q2 g/ c- }. Q
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# R9 P% d" v4 M& q4 QtAttribute = {}: t" e% a7 [& |3 Q) ^
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% G7 D1 w" P, [3 b
tAttribute[nNum] = {}- G2 v; c+ T8 ]/ ]/ N6 z
tAttribute[nNum].nProb = nProb8 L# b! Q, Q/ F; ?2 R
tAttribute[nNum].nDamageRate = nDamageRate
! { u8 y" _2 d. k& Q tAttribute[nNum].nDefenseRate = nDefenseRate* X! ^% |9 b" x: e
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 C9 ^6 T! m1 p* ]# a) ^; p
end
; J% A' t; D& ]6 S0 E U--
9 ]: v" h7 `/ q5 CAddAttribute( 1, 100000, 200, 200, 500 )
) H* _! U, F8 z& w4 J: YAddAttribute( 2, 100000, 221, 221, 522 ) o0 z C b5 f0 A
AddAttribute( 3, 92000, 256, 256, 560 )
* C! K! B* M$ _% h9 ~. E2 u2 X' O- x- oAddAttribute( 4, 70000, 305, 305, 612 )
) u; J& K, p6 d/ V& L' PAddAttribute( 5, 53000, 368, 368, 680 ), d' G2 }8 N3 e2 @
AddAttribute( 6, 53000, 446, 446, 763 )
: [# z9 C, Z; I& h8 t' M7 OAddAttribute( 7, 53000, 537, 537, 860 )
3 F% v' J- Y5 M- w1 IAddAttribute( 8, 53000, 642, 642, 973 )% R: ]3 W h# V- S: I$ c- N8 n4 o- r
AddAttribute( 9, 53000, 761, 761, 1101 )
7 V3 ], ]" ~/ `0 aAddAttribute( 10, 53000, 895, 895, 1244 )& O* @2 O9 x. a# D& A
AddAttribute( 11, 53000, 1042, 1042, 1402 ). q5 K3 W' e+ t3 M4 b
AddAttribute( 12, 53000, 1203, 1203, 1575 )& O4 @0 C6 c, N! a# N7 U/ M
AddAttribute( 13, 53000, 1379, 1379, 1763 )- [. v$ ?7 X9 i: {& L3 L
AddAttribute( 14, 53000, 1568, 1568, 1966 ). W% n6 v$ X3 }$ s
AddAttribute( 15, 53000, 1772, 1772, 2184 )- O1 @5 {1 n) M; o7 ]* a* P- p! x
AddAttribute( 16, 53000, 1989, 1989, 2417 )# ]2 Q' ~5 q' u
AddAttribute( 17, 53000, 2221, 2221, 2665 ) |$ V; ^0 m; _% R6 V( A
AddAttribute( 18, 53000, 2467, 2467, 2998 )
! n7 ]3 v! X mAddAttribute( 19, 53000, 2726, 2726, 3207 )! n2 B' U; N: q; K) a( S5 ` |% \
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000007 z: @& F' T. V( Z% K
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------/ A8 o- m0 f- b+ c) T7 m) t
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+ C ]3 l8 q/ I5 S3 |# j' dnFashionCombineChance = 2500 -- 25%/ o. Y) ?) w; i" q* ]$ |
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