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ItemUpgrade.lua. Z" n/ |) N- Q& i& S3 u5 B9 E
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" n' x+ j" H/ }7 U6 t% A5 |--Sockel Chance-------------------------------------------& I4 Y- a# O* L* b; ]$ j& a
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" o% x2 W: \7 e2 U8 ftWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% {: \7 z. d! G. g
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/ M: q& v' U& y5 s& I----------------------------------------------------------
) R1 d0 }% W: _) [--Upgrade Chance------------------------------------------+ r# j% w3 F- u s8 l: W& t
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8 C/ F, T2 n2 j. stGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" ]. W' L, t. ]- x; E0 I( T: b
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--Upgrade Chance------------------------------------------3 M3 U: T o& H5 r6 h' ?8 V: l5 _0 _( O
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- H6 F) N3 ^/ wtAttribute = {}
- H* V' s* N8 }- r, \. p6 R" }0 efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& ]6 a: B, J0 i7 i tAttribute[nNum] = {}
4 }# s6 _& L9 {' B0 H8 D1 y tAttribute[nNum].nProb = nProb
& y6 f2 S# R0 U& x9 \ tAttribute[nNum].nDamageRate = nDamageRate' e8 j; w' G# U5 x3 A' I
tAttribute[nNum].nDefenseRate = nDefenseRate, [5 V% n8 o, P; h
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
: i, ?) ?4 V( n$ }7 Iend/ |) _' y0 T8 y
-- ; e3 S! i9 {( ?3 C: f
AddAttribute( 1, 100000, 200, 200, 500 )
7 v4 F+ h: a( j% W+ s) mAddAttribute( 2, 100000, 221, 221, 522 )1 m& ~! Q* O3 V
AddAttribute( 3, 92000, 256, 256, 560 )
) v- Q5 a2 ]: r6 B/ LAddAttribute( 4, 70000, 305, 305, 612 )
X+ S F5 k, q ?1 PAddAttribute( 5, 53000, 368, 368, 680 )
- R" n; t. l4 ?, {8 F3 u3 {AddAttribute( 6, 53000, 446, 446, 763 ): m& p% |8 n% U2 r. R) }" U
AddAttribute( 7, 53000, 537, 537, 860 )# W" ?% j% F4 P6 o" P7 X
AddAttribute( 8, 53000, 642, 642, 973 )4 X% V, x, ]" J0 g8 P
AddAttribute( 9, 53000, 761, 761, 1101 )
5 u! D5 q8 z* iAddAttribute( 10, 53000, 895, 895, 1244 ); X; b* M& |3 f
AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 C+ s2 J% U, bAddAttribute( 12, 53000, 1203, 1203, 1575 )) Z- _; D. O) s* w
AddAttribute( 13, 53000, 1379, 1379, 1763 )* e( }/ P) ]8 T& t7 Z% H) M+ l
AddAttribute( 14, 53000, 1568, 1568, 1966 )2 J$ |! X/ {% n. X
AddAttribute( 15, 53000, 1772, 1772, 2184 )
* @( q; J2 \/ k* Q" ^AddAttribute( 16, 53000, 1989, 1989, 2417 )3 W' Z, @ Z. B
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! m1 F3 \6 y1 @- ~1 ?7 {AddAttribute( 18, 53000, 2467, 2467, 2998 )
& d' @7 {) k" X8 @( N! mAddAttribute( 19, 53000, 2726, 2726, 3207 )4 ^/ d" H U$ X3 e
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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! J/ z9 x1 p& p* Z" [! A5 v. F: C4 y----------------------------------------------------------( F) | B; d% K" B# g' r# y
nItemTransyLowLevel = 500000
' A' i7 A' D2 a$ [nItemTransyHighLevel = 20000006 N1 {: \- j( F
0 x+ q7 f6 O+ k, k+ X$ F----------------------------------------------------------8 }/ n; G4 T. g
--Kost黰e Kombination Chance------------------------------+ |4 u" O+ f ~$ j( y3 E+ v- w
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* M# _2 V# [% |2 w' h X- m0 B: }nFashionCombineChance = 2500 -- 25%
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