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ItemUpgrade.lua
3 {5 V# w- q0 I+ p: V+ r4 J) R----------------------------------------------------------
/ ]! U7 B, P$ Q1 b% K$ f+ G$ g4 T--Sockel Chance-------------------------------------------7 ~- t7 \: l8 z" x% u# r8 t
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 I* r( }8 Y/ \ l( L5 ]& H+ F
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 L7 S {7 y5 K, K9 n3 i
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5 ?, [, N' e. x1 e7 f" s--Upgrade Chance------------------------------------------1 ^5 | Y$ H4 r
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 o4 Y3 H( N6 A0 R/ q6 s7 U----------------------------------------------------------3 U8 V# [4 k7 @5 P8 g
--Upgrade Chance------------------------------------------
1 B& ]: Z. V* v* x) ~----------------------------------------------------------3 _9 c; v9 D+ ?" [, G
tAttribute = {}
/ t I' B6 g+ nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 ^5 h2 A/ b. p2 s+ U v% v tAttribute[nNum] = {}
^. l# J# k% ^9 K/ g tAttribute[nNum].nProb = nProb
3 v7 W4 H1 N+ A8 m tAttribute[nNum].nDamageRate = nDamageRate
. i: _1 D8 d% A$ H4 ^8 f. h7 q tAttribute[nNum].nDefenseRate = nDefenseRate2 i0 ^6 K7 b' {# U l; ]% F9 O# c. y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
8 @$ V3 ?; A$ ~. Gend
6 g5 P, R0 M( A2 H$ b4 [-- 7 S8 A" b4 d- G! C
AddAttribute( 1, 100000, 200, 200, 500 )
/ V: h, @. H( `0 ]! fAddAttribute( 2, 100000, 221, 221, 522 )
; p2 r/ | k+ D# M4 u1 _AddAttribute( 3, 92000, 256, 256, 560 )! O9 @7 V1 w: _+ }2 _$ c
AddAttribute( 4, 70000, 305, 305, 612 )
# E/ U& q$ v& H6 [- S1 B3 j3 CAddAttribute( 5, 53000, 368, 368, 680 )
5 R: o' c% n8 \) k( i7 RAddAttribute( 6, 53000, 446, 446, 763 )7 c( b6 d S* ^/ W* X: D5 C7 r- K3 k
AddAttribute( 7, 53000, 537, 537, 860 )6 y3 S- j! n% K: I) K# }* c
AddAttribute( 8, 53000, 642, 642, 973 )
$ U' K2 ^) s) U6 ~/ w, JAddAttribute( 9, 53000, 761, 761, 1101 )
, c4 W+ U; W8 ]AddAttribute( 10, 53000, 895, 895, 1244 )# Q" N) |! h8 h2 U/ n- m
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 U6 L" ?! P5 n# P& ?% H5 j2 KAddAttribute( 12, 53000, 1203, 1203, 1575 )6 }0 C. U4 j6 z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
; q" U5 |6 r3 q$ D' Y' p. @+ WAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ L& V3 W1 Y8 j1 z1 M# sAddAttribute( 15, 53000, 1772, 1772, 2184 )
% ?5 t. R1 m) x( W2 JAddAttribute( 16, 53000, 1989, 1989, 2417 )
+ V$ c+ w# ~- f9 ^AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ R U- d# Y4 j5 \$ qAddAttribute( 18, 53000, 2467, 2467, 2998 )# R3 m& s7 K6 W4 N' ?+ D: E4 `" u
AddAttribute( 19, 53000, 2726, 2726, 3207 )- i" R$ [0 u) K9 S; l
AddAttribute( 20, 53000, 3000, 3000, 3500 ) D# F) x* m! a, w/ u
% H4 V* {4 v1 f, H----------------------------------------------------------
9 [+ h1 Z! X! W* d( G----------------------------------------------------------0 W2 Z# d3 C0 G! d; c: \3 l# F4 T
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nItemTransyLowLevel = 500000- }5 Z: B. O: t3 z
nItemTransyHighLevel = 2000000
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3 C! d: i: ~: N% Z, w----------------------------------------------------------
- f2 H, i; m/ w8 O--Kost黰e Kombination Chance------------------------------, c. t* q4 V! n0 y
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nFashionCombineChance = 2500 -- 25% N {& ?0 _. g, L1 b4 t2 h7 c
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