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ItemUpgrade.lua# W" \& H7 I& P5 a( f6 Q9 b
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--Sockel Chance-------------------------------------------9 j2 X# S# V9 q) S
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 M4 `) b) b" z- b0 A" JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& M; m, ?% S+ v4 z1 M' Y' a
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4 v- a; \; o2 T# G--Upgrade Chance------------------------------------------
1 R. N; h: U; |9 x----------------------------------------------------------
- N& T! r I1 k: c/ m" ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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; W: I, }5 ?. |- f+ {----------------------------------------------------------
: W: O% R& d3 b: Q! }( @--Upgrade Chance------------------------------------------
' `! w2 q7 G7 q! e6 V----------------------------------------------------------6 X$ a6 b- f2 p, T$ u% _! e
tAttribute = {}
( P( V& W `9 W, F4 q2 afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- I& T7 X( g( u8 p tAttribute[nNum] = {}% }4 y* k6 t' @, t( [' p. A3 t Y
tAttribute[nNum].nProb = nProb" f O! D9 q j% l1 ?: o S
tAttribute[nNum].nDamageRate = nDamageRate% I- E) P# C5 B2 t9 P& |
tAttribute[nNum].nDefenseRate = nDefenseRate5 Q& l& g. ?# [8 u: J q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- & F6 M& K+ n* {5 D+ i
AddAttribute( 1, 100000, 200, 200, 500 )$ q* Q: K7 S( M) A$ M# z# e
AddAttribute( 2, 100000, 221, 221, 522 )
9 b3 ?5 W% G5 S' mAddAttribute( 3, 92000, 256, 256, 560 )
3 R# D, O1 D0 }6 x# hAddAttribute( 4, 70000, 305, 305, 612 )
4 h9 M: h" f. P% g9 ]1 R+ t7 S6 xAddAttribute( 5, 53000, 368, 368, 680 )/ j! m8 p# V [" M9 s5 E) h
AddAttribute( 6, 53000, 446, 446, 763 )
9 `. u4 u6 _" n6 X, S/ |AddAttribute( 7, 53000, 537, 537, 860 ); U3 _% j8 [ Z9 P5 {
AddAttribute( 8, 53000, 642, 642, 973 )
% N1 x; I w6 c+ o1 T9 PAddAttribute( 9, 53000, 761, 761, 1101 )
& W2 v2 h4 M b1 EAddAttribute( 10, 53000, 895, 895, 1244 )8 t# ~, w( f/ C7 ]8 M
AddAttribute( 11, 53000, 1042, 1042, 1402 )& I* C+ w. c! Z( @. y# n/ \& |: D
AddAttribute( 12, 53000, 1203, 1203, 1575 )
0 e& u" J; d- S$ |5 C" r: GAddAttribute( 13, 53000, 1379, 1379, 1763 )0 x7 G8 w4 @- U# T
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ d; Q# N6 s, @1 n) |" a7 o: f4 EAddAttribute( 15, 53000, 1772, 1772, 2184 )
. J# q3 h* w5 C5 K& ?% w( Q/ k) EAddAttribute( 16, 53000, 1989, 1989, 2417 )- B# W- m( C9 Q+ L, K, ~
AddAttribute( 17, 53000, 2221, 2221, 2665 )
7 A4 ^6 S+ V qAddAttribute( 18, 53000, 2467, 2467, 2998 )
$ W w0 `5 _! T5 K) q/ }+ KAddAttribute( 19, 53000, 2726, 2726, 3207 )
" K3 l2 u* e2 F( j% @- OAddAttribute( 20, 53000, 3000, 3000, 3500 )
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: [# r: O2 R+ l$ ~nItemTransyLowLevel = 500000
+ Z s8 l/ I) H9 i. R3 }nItemTransyHighLevel = 20000000 T* o+ G1 R2 A3 n5 N$ ]
' Z& ~/ R% Q* U/ c3 Y5 N$ h5 B+ a----------------------------------------------------------
Q5 O: I/ v* O--Kost黰e Kombination Chance------------------------------+ X( I" k8 f5 ]' l8 i4 ~
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nFashionCombineChance = 2500 -- 25%9 @/ X* L& F; o" |5 ]) T
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