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ItemUpgrade.lua1 M1 |+ n% l$ C% Q3 Y
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--Sockel Chance-------------------------------------------' S" W+ m6 Y0 n" }: O
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- E v* v: }/ J% ? L/ XtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; ]" }/ k( @0 i3 M e; q6 Z. j5 VtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. Q% k: T! f3 ` I
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--Upgrade Chance------------------------------------------
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" t' l4 s3 E. m, M# EtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- W3 c# {/ M p
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--Upgrade Chance------------------------------------------% z& ?" Q5 s7 q, v' O
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9 d: H/ m/ h4 G( s1 |" D1 DtAttribute = {}+ Q& v) U; i; d( m4 p! M2 k U' b
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: S5 O, r( {3 i! G tAttribute[nNum] = {}
% \, W9 ^6 A% H8 ? m8 w% U6 [ tAttribute[nNum].nProb = nProb
& ]1 c: |; N' |; W tAttribute[nNum].nDamageRate = nDamageRate
1 i1 T0 x3 M# x% o% } tAttribute[nNum].nDefenseRate = nDefenseRate, K/ I7 x; w2 O
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate t& e8 @* M! J& m- O, F. N) b) c
end
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AddAttribute( 1, 100000, 200, 200, 500 )
2 a7 F7 I4 J; C) r: AAddAttribute( 2, 100000, 221, 221, 522 )
; l5 ]% ]4 V5 [4 f! t: X3 K! nAddAttribute( 3, 92000, 256, 256, 560 )
2 ~# [% C1 u* \0 GAddAttribute( 4, 70000, 305, 305, 612 )( o+ F, A; n) F4 `6 L
AddAttribute( 5, 53000, 368, 368, 680 )1 M9 P3 J4 [4 ~0 r8 F5 U- w- \
AddAttribute( 6, 53000, 446, 446, 763 )7 V& U7 F# s; i6 B$ X. r
AddAttribute( 7, 53000, 537, 537, 860 )2 W/ m$ |1 H2 F; x! ]
AddAttribute( 8, 53000, 642, 642, 973 ), K0 a- t) w( h
AddAttribute( 9, 53000, 761, 761, 1101 ): c W6 _- Z. J7 d" ?; A; ?
AddAttribute( 10, 53000, 895, 895, 1244 )# P- p4 R2 O3 @3 F
AddAttribute( 11, 53000, 1042, 1042, 1402 )# H' ?2 P p# d, V
AddAttribute( 12, 53000, 1203, 1203, 1575 )$ |$ M( F, R- A7 F9 [5 f& s- L
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 r9 a9 \6 |9 i F* L; c; H3 CAddAttribute( 14, 53000, 1568, 1568, 1966 ). B9 k* V1 f. h
AddAttribute( 15, 53000, 1772, 1772, 2184 ) x8 s5 u+ X( p9 H' V1 i; C
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 f; j, u! ?/ @4 x
AddAttribute( 17, 53000, 2221, 2221, 2665 )& E. y, A* ?# O. m' L W
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 P0 x4 I0 A2 uAddAttribute( 19, 53000, 2726, 2726, 3207 ) m4 n' G& G( V5 h+ r" q
AddAttribute( 20, 53000, 3000, 3000, 3500 ): F$ k3 Y( G, i9 O
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nItemTransyLowLevel = 500000
0 G L2 G1 \( O3 u3 Y+ BnItemTransyHighLevel = 2000000
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1 E3 q9 f* A2 h. g6 c& z& f--Kost黰e Kombination Chance------------------------------
3 |3 E7 ^* S, o( N. L, [6 G" P----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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