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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------& `: D) ?+ A& p* n, M
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! s4 J# ^2 y% i+ _8 `9 r
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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( j) z6 g( G @6 \----------------------------------------------------------
; u2 T8 r4 {- n. f" y--Upgrade Chance------------------------------------------, U& f: W9 i% K- j( A
----------------------------------------------------------
3 M" C5 H5 L5 Z, g+ e" {' U6 QtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" s5 l0 a& e+ u3 X B% p' h
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--Upgrade Chance------------------------------------------
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tAttribute = {}$ p9 q/ U9 F3 ]& [* v
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* l. M# M3 m7 }+ {8 T
tAttribute[nNum] = {}7 M+ E1 I" [% E8 ]. V4 n/ O- O" c+ o
tAttribute[nNum].nProb = nProb
/ @3 i8 n1 X% A tAttribute[nNum].nDamageRate = nDamageRate5 S/ L1 i" h8 T1 d
tAttribute[nNum].nDefenseRate = nDefenseRate
l* O# F' B5 e) M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' U* w7 |0 L- b+ z$ N# e2 N
end
N" c+ `7 P: d" G! X% M8 q--
~: f6 Y8 F+ X4 w- {9 |AddAttribute( 1, 100000, 200, 200, 500 )$ F* \2 n4 \9 {3 g Y
AddAttribute( 2, 100000, 221, 221, 522 )
/ i! P3 ]6 x$ W* VAddAttribute( 3, 92000, 256, 256, 560 )( v+ W, Z" C9 Q/ G6 [
AddAttribute( 4, 70000, 305, 305, 612 )9 ]- c* I" b! r0 U, O. Q+ i! w
AddAttribute( 5, 53000, 368, 368, 680 )
; T- v. E T4 i" R0 V2 OAddAttribute( 6, 53000, 446, 446, 763 ), i" p3 S* a4 B4 g+ h
AddAttribute( 7, 53000, 537, 537, 860 )
8 A6 m# B6 ]* }, R/ G+ w E' F' MAddAttribute( 8, 53000, 642, 642, 973 )
' s4 Z& D" W& @; f$ xAddAttribute( 9, 53000, 761, 761, 1101 )2 X O0 m+ r6 g
AddAttribute( 10, 53000, 895, 895, 1244 )# }3 z, T7 v8 B& o; g1 ?0 P
AddAttribute( 11, 53000, 1042, 1042, 1402 )- r8 f4 Q* @& I- L7 P- [) h( ]3 _
AddAttribute( 12, 53000, 1203, 1203, 1575 )
; z/ L6 v7 [; m1 GAddAttribute( 13, 53000, 1379, 1379, 1763 )# e& i% `) t& i( U
AddAttribute( 14, 53000, 1568, 1568, 1966 )
, o) l% {5 U8 ]4 t: @. rAddAttribute( 15, 53000, 1772, 1772, 2184 )
* V% H2 F! j- q% FAddAttribute( 16, 53000, 1989, 1989, 2417 )
$ d. ?8 G8 _9 w( t3 ^' a- h4 FAddAttribute( 17, 53000, 2221, 2221, 2665 )
, w/ \4 t' s2 a$ l: n* u E( UAddAttribute( 18, 53000, 2467, 2467, 2998 )% I! ^6 r! R N) X7 ]0 a6 p
AddAttribute( 19, 53000, 2726, 2726, 3207 )9 m+ i( S2 @) g& C% ~/ R0 n' o
AddAttribute( 20, 53000, 3000, 3000, 3500 )( O3 a( K% I% B! _& a$ R% n
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nItemTransyLowLevel = 500000
5 r8 o" H& x4 ~3 o' O; d/ i4 cnItemTransyHighLevel = 2000000
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* }6 c! Z8 D! n9 q, D& B2 Z----------------------------------------------------------/ K' Z- u6 X& D; Z( C6 [
--Kost黰e Kombination Chance------------------------------
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9 Z' X. H9 I/ WnFashionCombineChance = 2500 -- 25% g& I$ B! ~, [1 o; N% p. o
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