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ItemUpgrade.lua
+ J0 O/ m! s5 y& Y----------------------------------------------------------! X9 k+ {5 v2 ~" @9 `
--Sockel Chance-------------------------------------------
/ s' o E5 n3 B" v' [( z! @, t----------------------------------------------------------
3 H" M( h- t" p* D btSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 W' V$ e- h5 R. OtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; o7 @, C6 P: Q+ D; G----------------------------------------------------------8 X4 I5 ]% b" ^
--Upgrade Chance------------------------------------------
$ i: r! i( g: o0 X- r& R2 `----------------------------------------------------------# s* n1 F5 ]/ Q# I
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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----------------------------------------------------------
9 Q# r! I) M N% Z: H--Upgrade Chance------------------------------------------
1 y7 c' ^& v2 F3 \5 [+ |' O( _, w; w( r. z' V----------------------------------------------------------4 P1 B2 [ q0 O3 i
tAttribute = {}9 d g' Y! f/ B! z3 n. N/ q& q( f2 p
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); R1 w/ k. b8 g% E
tAttribute[nNum] = {}, R ?0 ?$ i" b2 U/ h4 s# k
tAttribute[nNum].nProb = nProb. M9 v" C5 S2 i& ?, \- K8 q( U
tAttribute[nNum].nDamageRate = nDamageRate
- F3 ? o+ J- b( E tAttribute[nNum].nDefenseRate = nDefenseRate
: t- h' U9 W" |9 Z- A8 B L tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
7 Y! N8 z* |9 D& {( W4 l' s/ oend
9 F% M1 A1 O, J--
' A n! R* k0 E1 O* f0 U2 @AddAttribute( 1, 100000, 200, 200, 500 )! U& q1 _8 e2 J
AddAttribute( 2, 100000, 221, 221, 522 ); U, G: g$ M9 a- K2 f
AddAttribute( 3, 92000, 256, 256, 560 )" V4 @: z" ]( u/ `
AddAttribute( 4, 70000, 305, 305, 612 )8 r4 ?) F, \( N4 @
AddAttribute( 5, 53000, 368, 368, 680 ), _6 ?5 D$ [: T$ x0 E, _- T
AddAttribute( 6, 53000, 446, 446, 763 )5 _$ X5 V( R9 A/ G
AddAttribute( 7, 53000, 537, 537, 860 )9 b: ]$ Q& E3 J+ ~1 N
AddAttribute( 8, 53000, 642, 642, 973 )
7 `1 `6 H/ j7 a& ^- HAddAttribute( 9, 53000, 761, 761, 1101 )
. H+ [6 P: F$ c0 l( g5 }AddAttribute( 10, 53000, 895, 895, 1244 )2 n" P( k# X! {. o5 M
AddAttribute( 11, 53000, 1042, 1042, 1402 )
, x5 ]. u ] K/ H aAddAttribute( 12, 53000, 1203, 1203, 1575 )6 ]8 l! J# g1 V# D8 v
AddAttribute( 13, 53000, 1379, 1379, 1763 ) D0 ^/ R3 K* C2 t3 z- R9 }
AddAttribute( 14, 53000, 1568, 1568, 1966 )8 R) ]% j# ~9 M
AddAttribute( 15, 53000, 1772, 1772, 2184 )
: ^, J' ?$ ~/ M4 L$ GAddAttribute( 16, 53000, 1989, 1989, 2417 )
0 V6 Q" n. ~* K( g5 q$ _8 GAddAttribute( 17, 53000, 2221, 2221, 2665 )& V& n; `: P& |, a. m! I H+ O7 |" R
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 m% Z. s8 N9 C2 B6 o; S! cAddAttribute( 19, 53000, 2726, 2726, 3207 )" a" r& s' \9 f6 S/ s) ]
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 H, f- _ X, s1 W) t# ]9 J" B
0 w3 t0 u8 b# f* I( ^! Q+ o----------------------------------------------------------
5 f9 {. q: F# o/ f: z* D----------------------------------------------------------
* ]; p2 X1 H' H----------------------------------------------------------
7 r; N# q3 x1 v$ X+ z3 OnItemTransyLowLevel = 500000
2 Z" J6 V& S4 `4 q0 L: w& AnItemTransyHighLevel = 2000000
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----------------------------------------------------------
0 h& _, ` U$ M% `0 \8 X--Kost黰e Kombination Chance------------------------------
: y; p1 O9 M3 L) w. t----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%* p2 `. q# \, h& G( Q
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