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ItemUpgrade.lua' K" B3 b7 h4 `3 _7 g1 _
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9 d* l8 G" T- [/ T' i5 h, u--Sockel Chance-------------------------------------------
% E# f( {. @! {5 ~& G! N) ~----------------------------------------------------------( X' A" _0 E! n: t+ O( P$ H z
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! h0 V/ b: j- l+ r
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 N: e7 ^( x3 h! L/ I. L* c: A----------------------------------------------------------+ N9 k5 t- ?$ @( d* ^) x% j
--Upgrade Chance------------------------------------------
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tAttribute = {}
b1 N/ r P4 u& \! _: E: W* H& Y4 Efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); {, W8 D. }- C1 I/ Q" D4 E4 d
tAttribute[nNum] = {}
; G& C: c; W! X) B' G tAttribute[nNum].nProb = nProb! I) Q3 W7 N& L( X# f6 i7 v
tAttribute[nNum].nDamageRate = nDamageRate2 e4 t5 v$ [: g7 [: z( H$ \1 G3 z
tAttribute[nNum].nDefenseRate = nDefenseRate1 q( h T3 B# B' i0 ~- y# c1 D
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 p0 Y$ O: \. a" G
end; M: s( b! e2 ?
--
4 ~; E+ N1 e3 F: lAddAttribute( 1, 100000, 200, 200, 500 )
9 C. [& [: M, zAddAttribute( 2, 100000, 221, 221, 522 )( g; l7 L0 i+ q- X* e( J, ~6 Q
AddAttribute( 3, 92000, 256, 256, 560 )
1 s. b& `" u# @AddAttribute( 4, 70000, 305, 305, 612 )
/ Y0 s' }/ h' P9 h6 jAddAttribute( 5, 53000, 368, 368, 680 )# u4 B( X/ h, B! b( \& t- \
AddAttribute( 6, 53000, 446, 446, 763 )
1 m( n S4 B$ [5 C9 {: j1 eAddAttribute( 7, 53000, 537, 537, 860 )$ }- \; J( ?+ a8 N9 n; A4 B
AddAttribute( 8, 53000, 642, 642, 973 )
: n; k/ F; H& [9 M9 I4 C; AAddAttribute( 9, 53000, 761, 761, 1101 )
+ ~5 l7 {9 ~/ k# K5 S9 D. xAddAttribute( 10, 53000, 895, 895, 1244 )8 B$ z: Z( O( i4 W
AddAttribute( 11, 53000, 1042, 1042, 1402 )
" i2 [) F+ z' n- F0 ^" K* t4 }AddAttribute( 12, 53000, 1203, 1203, 1575 )
& U: q( K! e O, J) @! {AddAttribute( 13, 53000, 1379, 1379, 1763 )6 ^; {9 ^! c# x G+ t
AddAttribute( 14, 53000, 1568, 1568, 1966 )& X: \6 s5 J2 Z4 o4 A2 P* s2 t3 f& `
AddAttribute( 15, 53000, 1772, 1772, 2184 ), f' e7 z: p& F2 Z5 Q1 G( v
AddAttribute( 16, 53000, 1989, 1989, 2417 ); X" [) m+ n7 S4 B: k- R
AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ j2 o0 Q* R, UAddAttribute( 18, 53000, 2467, 2467, 2998 )
/ T' ]) a: k4 y6 q) ]+ AAddAttribute( 19, 53000, 2726, 2726, 3207 )/ N) F5 v1 G# R! N, M: F# c/ Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 K9 W1 V2 |/ M' k----------------------------------------------------------
3 d9 H% I( U. S----------------------------------------------------------! a1 d1 |# N8 L0 Z# {% Z( d9 B
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) V, Y& t8 g0 ], V$ x8 J0 |nItemTransyLowLevel = 500000
) R$ b" R; f- DnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------, o+ x j& h g# t2 Z/ x2 Z! l# N
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nFashionCombineChance = 2500 -- 25%
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