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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
T9 x( E( c2 `, f----------------------------------------------------------; b" |7 Z x7 n+ r
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 e; s+ i3 e9 f" ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" {9 S) j% U9 x! X' p$ C
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! a* n Y' u3 F----------------------------------------------------------
* O# n* `0 i( i--Upgrade Chance------------------------------------------* b) x, h6 s' ]: {6 J
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5 _7 Z3 j! K% O7 s+ BtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* E7 j; m/ \) v) r6 v: Y) K
$ C7 ^9 Y' A) z0 U----------------------------------------------------------. e7 s/ R2 Y$ [6 a ?& h& i
--Upgrade Chance------------------------------------------; j9 P8 A0 a8 i' _! L5 B
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tAttribute = {}
; X- W4 Z0 z7 i$ R8 I* d; Xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( f* L9 {- i( K: _ tAttribute[nNum] = {}7 S- q; Z2 u- h+ `
tAttribute[nNum].nProb = nProb4 @3 {5 a/ d7 y6 L9 M) ~
tAttribute[nNum].nDamageRate = nDamageRate
/ r/ M' ` [9 @: Y2 H tAttribute[nNum].nDefenseRate = nDefenseRate
$ k! C* n; U) [7 X' q tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
. f5 s* j6 k' d* ]) wend
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AddAttribute( 1, 100000, 200, 200, 500 )
, [8 e# C- Y# S4 }$ ~AddAttribute( 2, 100000, 221, 221, 522 )
" P3 ` p/ e7 C, BAddAttribute( 3, 92000, 256, 256, 560 )) ]; |0 ?0 ^; g& ^( b6 e+ ]3 \+ Y
AddAttribute( 4, 70000, 305, 305, 612 )6 n! R1 J3 S7 _5 k, l# U
AddAttribute( 5, 53000, 368, 368, 680 )
@! B$ h7 Z. j& a. O( h% DAddAttribute( 6, 53000, 446, 446, 763 )
. z7 d& @9 V/ o4 hAddAttribute( 7, 53000, 537, 537, 860 )
9 t( E! J- J' p1 m: m% ~+ z1 TAddAttribute( 8, 53000, 642, 642, 973 )
# [7 [/ ~0 d) @; G5 _! [AddAttribute( 9, 53000, 761, 761, 1101 )
7 v1 N; G* z1 j: v/ O2 n$ W# ?AddAttribute( 10, 53000, 895, 895, 1244 )% k/ ?6 `6 y4 _) R
AddAttribute( 11, 53000, 1042, 1042, 1402 )
% e% Q$ V6 u5 L: L3 E3 `- DAddAttribute( 12, 53000, 1203, 1203, 1575 ) z0 N0 u% g) x5 a, k
AddAttribute( 13, 53000, 1379, 1379, 1763 )
p1 J2 ]* B, l- ~AddAttribute( 14, 53000, 1568, 1568, 1966 )# u) h/ \* _ W% h! X7 @
AddAttribute( 15, 53000, 1772, 1772, 2184 )
, [( g! {" S, @AddAttribute( 16, 53000, 1989, 1989, 2417 )
* u7 W. j1 _/ b* G1 m) [) i) SAddAttribute( 17, 53000, 2221, 2221, 2665 ) l9 T) I7 R* }& s* V3 `1 q1 ?; r' D! P
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) y6 B0 l& u- F5 R0 tAddAttribute( 19, 53000, 2726, 2726, 3207 )& M0 r" _5 r, N9 O
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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# K! K) t: Z3 j6 |9 u3 K7 } ?8 D; QnItemTransyLowLevel = 500000
( B' O1 Y# D: r' S, EnItemTransyHighLevel = 2000000* a: Z; J/ j, i/ L
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--Kost黰e Kombination Chance------------------------------
7 z& ^; v. T' K8 u# U [' x& q Q! [----------------------------------------------------------
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4 y- u% Z( b& H$ @. H" rnFashionCombineChance = 2500 -- 25%2 J/ Q; C+ v: C9 P1 o
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