|
|
ItemUpgrade.lua
& T5 K" ^, R; |% w----------------------------------------------------------
l& O. l+ D6 q" w# I--Sockel Chance-------------------------------------------
0 a5 f2 e5 Y4 q& w: N0 {7 \' a! r----------------------------------------------------------4 A( L% Z' a4 I' Y8 `& O
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* y7 ? j3 p( }- @tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } T& W9 J6 q* b" v7 t
7 c' o& C! ^7 z, |- Z2 D% a5 |" P2 ~; x+ N6 z* V" A* ^) K& d
----------------------------------------------------------* C: q9 X& m5 Z" |0 B
--Upgrade Chance------------------------------------------
3 X6 _! N; s6 [2 R; `2 d----------------------------------------------------------; W& I3 O- z5 g3 ~+ h
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 ~) |" V) p2 ` }
) B9 a- M. \8 a' E: f3 K: M& Q$ q----------------------------------------------------------; U6 g; ?# u' d/ i: _5 e
--Upgrade Chance------------------------------------------ s# S" c/ }% Z
----------------------------------------------------------
7 P R8 ?( s- b8 utAttribute = {}, {3 [! h5 ~ |$ J
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 X$ k" T9 Z& K' v2 h4 d
tAttribute[nNum] = {}
" y8 a- @2 P: ^5 | tAttribute[nNum].nProb = nProb
L# m, O. L, L tAttribute[nNum].nDamageRate = nDamageRate
$ J5 l5 R# g: S0 J% s tAttribute[nNum].nDefenseRate = nDefenseRate6 u, A% V3 m5 k |0 V6 U6 h2 M) @. ]
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 Y; _8 i3 Z4 ]3 K
end
+ R% y' k k8 `* `! E3 k" L$ U--
% q% P6 w) ^4 R% H5 nAddAttribute( 1, 100000, 200, 200, 500 )6 S! ]* |. q! R1 y8 e6 l+ ?, p
AddAttribute( 2, 100000, 221, 221, 522 )
0 B! |2 w3 W* D9 _# |( J3 qAddAttribute( 3, 92000, 256, 256, 560 )2 a0 D5 m6 v8 O6 r9 i0 d
AddAttribute( 4, 70000, 305, 305, 612 )
% }1 Z3 A; H* C4 H7 r7 pAddAttribute( 5, 53000, 368, 368, 680 )
; {5 d" ^5 y4 f$ M; tAddAttribute( 6, 53000, 446, 446, 763 ) }* L8 `4 ~5 ]& R& I8 |5 T
AddAttribute( 7, 53000, 537, 537, 860 )
9 n# b4 D: M* t+ xAddAttribute( 8, 53000, 642, 642, 973 )
) F! @, v# `! b% h w! e/ H% oAddAttribute( 9, 53000, 761, 761, 1101 )
y1 i. V' Y2 L6 o9 I, dAddAttribute( 10, 53000, 895, 895, 1244 )
; v" G# x- w: B) y, SAddAttribute( 11, 53000, 1042, 1042, 1402 )8 G9 F$ h0 e1 b
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ N) W7 L0 B! p
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 h3 R4 O+ t, {( ]' i* S
AddAttribute( 14, 53000, 1568, 1568, 1966 )5 q9 y2 Z( T/ K8 N- z5 j$ e! L# c! }; X
AddAttribute( 15, 53000, 1772, 1772, 2184 )
) ^; _; [5 ?3 q( f! y% cAddAttribute( 16, 53000, 1989, 1989, 2417 )
) K) p( G# I# M0 kAddAttribute( 17, 53000, 2221, 2221, 2665 )
; X+ m+ |/ z. l: v' S3 gAddAttribute( 18, 53000, 2467, 2467, 2998 )# f6 H+ C( `6 x7 Q* {) K7 J
AddAttribute( 19, 53000, 2726, 2726, 3207 )
- p t* F6 U3 v) E: hAddAttribute( 20, 53000, 3000, 3000, 3500 )3 ?8 P8 @' l, K; Q: V4 [; p
: Y( l/ x& h$ G) P; G8 F. @( o, c; p% P' S
----------------------------------------------------------
( M9 |- i) G" H. N) Q---------------------------------------------------------- u, h3 V) C: H7 J/ T3 Z- k0 ^
----------------------------------------------------------
8 n5 u9 l* V( \+ Y* JnItemTransyLowLevel = 5000005 p: e% {- Z8 q( _ u
nItemTransyHighLevel = 2000000
: m- N8 S: \5 D. [1 o6 H& l7 t& `
----------------------------------------------------------
* Y, P$ p& L! ]--Kost黰e Kombination Chance------------------------------+ E6 [# |8 O" L
----------------------------------------------------------
7 h I: m. F' f
! |) L1 {8 O" N& o$ OnFashionCombineChance = 2500 -- 25%5 x8 x8 d' O- q; K) z1 e
, {5 V% u) S' _1 j* U9 { |
|