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ItemUpgrade.lua0 G& p2 q0 l& I9 ?
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, F% I' `9 C$ `--Sockel Chance-------------------------------------------
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) W" r4 x! k4 @4 c% VtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- Y, U! F3 A R# [5 S
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------1 G) Q) D8 d! f
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 ` d0 n$ _" H' L! o
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! t. B% d0 t/ H# a( Q1 f--Upgrade Chance------------------------------------------- k1 f6 {3 ^1 X! Q
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tAttribute = {}
% a9 I' [9 N( [. xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& X5 p# [% {, h1 I: W( k tAttribute[nNum] = {}. `; X7 o" B8 | N3 i, v, w( M$ v
tAttribute[nNum].nProb = nProb2 V, X) d- f% h1 M) \
tAttribute[nNum].nDamageRate = nDamageRate* a0 r' c3 ?+ Y: {, u
tAttribute[nNum].nDefenseRate = nDefenseRate: h7 \$ z/ J9 T( A8 H S7 y! l
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 [. R5 x: T2 B1 |+ D# G$ z) o
end: F+ {) f; l, ]1 U( d1 U
--
4 h9 V Z' I" D5 m0 l; A# XAddAttribute( 1, 100000, 200, 200, 500 )! U+ i5 |. Q$ F% o# \
AddAttribute( 2, 100000, 221, 221, 522 ) J( }! e( O! X/ W" ?. O: S5 u3 \& D
AddAttribute( 3, 92000, 256, 256, 560 )+ t; {: I) `( d# T- H" _
AddAttribute( 4, 70000, 305, 305, 612 )* ]. X7 @: k# |" q& e
AddAttribute( 5, 53000, 368, 368, 680 )
! Z T# g& r( w: [2 n8 XAddAttribute( 6, 53000, 446, 446, 763 )
7 v+ I* i# T6 X: e1 QAddAttribute( 7, 53000, 537, 537, 860 ), ]6 d, O2 o7 M% K3 B/ A; r9 ]
AddAttribute( 8, 53000, 642, 642, 973 )8 i* g( K% o) `$ B6 j
AddAttribute( 9, 53000, 761, 761, 1101 )
0 X! W! q! G2 g# {% C, xAddAttribute( 10, 53000, 895, 895, 1244 )
9 T3 e) k' }4 M" ZAddAttribute( 11, 53000, 1042, 1042, 1402 )
9 f# a! k6 [( ~1 kAddAttribute( 12, 53000, 1203, 1203, 1575 )3 j; b# s) M3 E3 Q
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 J- n' R5 ~* ]AddAttribute( 14, 53000, 1568, 1568, 1966 )8 c! I+ H' Z2 t" x) n$ K: D
AddAttribute( 15, 53000, 1772, 1772, 2184 ): V" M# W2 ~" r+ e6 T
AddAttribute( 16, 53000, 1989, 1989, 2417 )3 _0 b+ q' L/ j: s( w! R: }* S
AddAttribute( 17, 53000, 2221, 2221, 2665 )# `8 ?# L) C; P" B2 a4 A
AddAttribute( 18, 53000, 2467, 2467, 2998 )- l5 {& S; b9 Z) T5 E; B# c
AddAttribute( 19, 53000, 2726, 2726, 3207 )* r/ I" _% j+ ~9 z: F* U% M( l
AddAttribute( 20, 53000, 3000, 3000, 3500 )' h& |/ I/ v. p& n
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nItemTransyLowLevel = 500000
a1 F, I- E' E5 @' ?nItemTransyHighLevel = 2000000: ^; p3 F# [& K0 |! l% d0 M# H: z
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+ u" n( ?7 G5 z2 t--Kost黰e Kombination Chance------------------------------$ z- r( M5 C+ ]( i
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' @9 K& l, `: m1 H: KnFashionCombineChance = 2500 -- 25%
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