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ItemUpgrade.lua" i/ ~1 ?$ a% p2 W2 o: a; B
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' u6 f. J! v% Z; o1 x" v- W--Sockel Chance-------------------------------------------
3 A( Z; A4 v7 R, W4 w5 w; F0 a----------------------------------------------------------# F0 u# `, r c( h9 l0 `
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) E3 j% m# V6 M: m! M8 _) t r
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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. Y, g& I8 T& U( j----------------------------------------------------------
" j) |# n {( G) W--Upgrade Chance------------------------------------------
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' L' G/ O) C6 O. H$ k6 O1 |tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' q* m8 {* m3 j
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--Upgrade Chance------------------------------------------
5 n0 e: U& L7 b* a+ H d----------------------------------------------------------
/ U) b" ^0 Y# g5 M8 I2 \$ C+ OtAttribute = {}" w3 `8 n( F- E! b1 E# Z A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ h: q% O8 U$ R. P* {8 j tAttribute[nNum] = {}
9 d3 J0 ~+ W3 h: d- ?( r1 Q tAttribute[nNum].nProb = nProb r( D3 P, F" A4 b3 r* p! z
tAttribute[nNum].nDamageRate = nDamageRate
5 N4 n9 G! U" D3 C tAttribute[nNum].nDefenseRate = nDefenseRate8 c6 W" B. B) U- P8 }9 H
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )1 v% u: [/ K. X- z
AddAttribute( 2, 100000, 221, 221, 522 )8 K2 a; h6 b5 R* h
AddAttribute( 3, 92000, 256, 256, 560 )
. q9 q: `+ e6 ~7 @AddAttribute( 4, 70000, 305, 305, 612 )
( z8 j! c7 O# wAddAttribute( 5, 53000, 368, 368, 680 )- T; Y* t; z0 X( |8 _& `
AddAttribute( 6, 53000, 446, 446, 763 )
1 V/ n8 f. e- z! B$ \AddAttribute( 7, 53000, 537, 537, 860 )
2 n) L2 }6 H, ~0 W/ LAddAttribute( 8, 53000, 642, 642, 973 )% m' f; B }- l( n0 A, y7 H2 A% l, t
AddAttribute( 9, 53000, 761, 761, 1101 )
2 a4 h0 O& x. G3 T+ [* X& x0 iAddAttribute( 10, 53000, 895, 895, 1244 )
2 X" ?% b/ V% ^. GAddAttribute( 11, 53000, 1042, 1042, 1402 )
: @3 f4 i/ Y& Z B- J( m5 B$ NAddAttribute( 12, 53000, 1203, 1203, 1575 )
# s' ~5 i! L# {6 Z2 oAddAttribute( 13, 53000, 1379, 1379, 1763 )% C7 ~* l2 N6 n7 a5 s! K# g2 M6 x
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 n# l6 ^/ {( W% X
AddAttribute( 15, 53000, 1772, 1772, 2184 )
7 e5 F) z$ q. O% `AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 U; E& d. g1 g; M4 ]% qAddAttribute( 17, 53000, 2221, 2221, 2665 )) W4 Y4 Z& j. Y1 W! V$ G' ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 _4 K, q- h9 \AddAttribute( 19, 53000, 2726, 2726, 3207 )8 U- m1 [- A8 n8 N
AddAttribute( 20, 53000, 3000, 3000, 3500 )- C0 ]6 A. ~8 L. w1 }) ^8 g
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2 d* O% ]) T- K% \----------------------------------------------------------' Q. m$ g) e9 `& u7 Z! Y. I+ Y
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nItemTransyLowLevel = 500000
, ~& Y3 l5 i2 M* Q3 n! t% F4 {nItemTransyHighLevel = 2000000& N- W' l' E' e' l
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+ k' P$ B4 V8 m: B* X6 [--Kost黰e Kombination Chance------------------------------: I+ Q. [/ G! g2 j G
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nFashionCombineChance = 2500 -- 25%
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