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ItemUpgrade.lua
- f9 r. ?$ Y7 O+ p----------------------------------------------------------
" T) v- e7 ?. ^8 [5 h6 l8 g--Sockel Chance-------------------------------------------
* ]1 V" W8 k$ e! h% R- U: e% `$ I----------------------------------------------------------
# r( o8 o9 V, ]: J5 RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' ~; i/ p, Q& d$ h& C: s. EtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 ~4 L! h9 E* q0 ]- A% x
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! `, [3 |, }; A# s# E--Upgrade Chance------------------------------------------- O" @: `0 Z; b: |7 t$ J) v- [0 c0 T
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 G& J+ T2 R! F9 ?
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+ |/ z3 U4 e( q/ g) i( S--Upgrade Chance------------------------------------------
9 b7 s) e9 \3 O t----------------------------------------------------------
3 O& k' A% O/ p2 ?& qtAttribute = {}/ P& k0 j% e) T
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ W0 p8 {( K3 k8 j. t! v
tAttribute[nNum] = {}" D% b( P/ m1 @' l
tAttribute[nNum].nProb = nProb$ q1 J7 {; b$ Q F6 B1 s
tAttribute[nNum].nDamageRate = nDamageRate
2 z/ @" R3 P: H0 w: T; U0 Z tAttribute[nNum].nDefenseRate = nDefenseRate+ E" _7 T3 T3 ]! q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. F6 ^) d! f+ z; A: z
end
( H# k7 Z+ ^5 W5 l--
. W4 v0 ^4 P8 p) T \4 E4 @; mAddAttribute( 1, 100000, 200, 200, 500 )6 h6 L. c# a. i/ ~8 U0 t+ M
AddAttribute( 2, 100000, 221, 221, 522 )
4 S4 O, o- d0 Q! LAddAttribute( 3, 92000, 256, 256, 560 )
0 n& @7 T) K& T- XAddAttribute( 4, 70000, 305, 305, 612 )8 x: y7 k3 m6 R8 L6 b5 }6 h
AddAttribute( 5, 53000, 368, 368, 680 )
$ c! b/ u r5 E. Z. w" |AddAttribute( 6, 53000, 446, 446, 763 )6 {0 e1 B8 \6 N" l; G; i. k
AddAttribute( 7, 53000, 537, 537, 860 )
1 B" F0 p1 F* x) s7 U7 jAddAttribute( 8, 53000, 642, 642, 973 )5 t) Q" l1 R V( g* ^
AddAttribute( 9, 53000, 761, 761, 1101 )
{/ y: }- A" _( g7 \' t6 RAddAttribute( 10, 53000, 895, 895, 1244 )* o" g* }' T. V5 Z3 _
AddAttribute( 11, 53000, 1042, 1042, 1402 )
6 i+ J$ {4 ]. t) G9 j. t0 W) N: MAddAttribute( 12, 53000, 1203, 1203, 1575 )
; b+ ^2 g) }5 tAddAttribute( 13, 53000, 1379, 1379, 1763 )
* D, s" L. r$ o7 m, AAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 F$ ]! K3 S- p# k: WAddAttribute( 15, 53000, 1772, 1772, 2184 )
3 S3 u [$ c6 d' G/ W2 ~AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ {7 A* s' N6 ^ f$ qAddAttribute( 17, 53000, 2221, 2221, 2665 )! s4 y8 n1 M- c
AddAttribute( 18, 53000, 2467, 2467, 2998 )
0 @) u" K: `2 N( ~* AAddAttribute( 19, 53000, 2726, 2726, 3207 )
0 c% M5 L! N6 R: M z$ q. sAddAttribute( 20, 53000, 3000, 3000, 3500 )) _* {/ R; s" |/ Q5 B: v
7 u$ x% P6 r( j2 a----------------------------------------------------------
# T& m, }: } [% b: ?----------------------------------------------------------6 T+ d5 a$ [% H* U1 ]; F8 v
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nItemTransyLowLevel = 500000
# y, W j! g* B- H2 f# snItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
. m0 ^5 i1 w v& N. k* I( k8 s* D----------------------------------------------------------
~) C; n+ O% I7 r2 f: U+ X$ B. z
2 S2 e0 @( d: a% |0 o! @nFashionCombineChance = 2500 -- 25%, O7 w' T8 w# `
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