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ItemUpgrade.lua
8 H' M# @ C5 a! T* o----------------------------------------------------------! t( w, o8 Z: N6 _% x1 m- k) ?; u$ K
--Sockel Chance-------------------------------------------$ C( h6 k. N9 u8 u; E; c. }
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. R: L, q9 `3 D9 z; o7 P7 ]0 NtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* b+ A z$ @# U/ D0 p
( i3 L! J0 J) p
; o1 l( O6 M& U+ {----------------------------------------------------------$ Q+ c7 Y! _ R+ `6 M& l7 Y v' l% B
--Upgrade Chance------------------------------------------* f( o5 P8 d. i1 E5 w
----------------------------------------------------------
# Y& S7 U7 N0 h0 ttGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) m* S0 t) W- ~# R7 C3 c9 w
" S: C8 C# m* m----------------------------------------------------------
! W4 z5 L. V: v/ b1 G# h--Upgrade Chance------------------------------------------# w( @# b3 c9 D) J+ O' [8 k
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8 _9 i1 W- v" X0 I8 K: K9 ~tAttribute = {}/ k- \8 a4 o; `- ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# B9 B% |1 I2 J0 A$ U tAttribute[nNum] = {}- s! \8 H( J# g0 o- L! } X
tAttribute[nNum].nProb = nProb4 C1 \7 F6 R; u) b1 W e
tAttribute[nNum].nDamageRate = nDamageRate1 L3 p, H% o! b" C
tAttribute[nNum].nDefenseRate = nDefenseRate5 C4 Q6 _ t# h; d4 \. ]
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* T& k3 c( P) w+ M
end/ W4 n1 {' S2 [& R O9 k% J4 W
-- 0 b; {: @7 g. i c. x8 [
AddAttribute( 1, 100000, 200, 200, 500 )
* {) p/ Y) W" S# W0 T* z7 z, AAddAttribute( 2, 100000, 221, 221, 522 )2 W8 R+ {. n: L# N
AddAttribute( 3, 92000, 256, 256, 560 )- i, C" D2 B3 e% p
AddAttribute( 4, 70000, 305, 305, 612 )
1 V5 b8 ]+ g$ S* SAddAttribute( 5, 53000, 368, 368, 680 )+ m" _0 }3 Y! ~. S. B+ h
AddAttribute( 6, 53000, 446, 446, 763 )
+ E3 b0 G) i+ TAddAttribute( 7, 53000, 537, 537, 860 )+ X+ j8 k: F2 O, Z. L' h
AddAttribute( 8, 53000, 642, 642, 973 )! f* d4 |, q \- S9 i
AddAttribute( 9, 53000, 761, 761, 1101 )( X. Q! b* p5 {6 Y$ T% h
AddAttribute( 10, 53000, 895, 895, 1244 )
. \7 X/ t$ \' H& J- E/ l0 }: H/ FAddAttribute( 11, 53000, 1042, 1042, 1402 )( I- z4 o* `8 a
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' b+ L+ }1 j4 H: cAddAttribute( 13, 53000, 1379, 1379, 1763 )
5 P3 _) g- L" QAddAttribute( 14, 53000, 1568, 1568, 1966 )- i9 P2 p Z: A; D
AddAttribute( 15, 53000, 1772, 1772, 2184 ). t" q9 C* S/ U- ?( z4 y
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ b/ h# e, x6 z0 ~5 G! q
AddAttribute( 17, 53000, 2221, 2221, 2665 ), B2 {5 x/ ~, V
AddAttribute( 18, 53000, 2467, 2467, 2998 )( C: f6 C2 c- \
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 T2 S ^. {; l! p; G, }: IAddAttribute( 20, 53000, 3000, 3000, 3500 ). a, c p2 c- a5 E+ r5 u) [
( k% L! _6 D A" p) Y---------------------------------------------------------- Q! ]- i7 k8 U8 z1 o1 P
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nItemTransyLowLevel = 500000! S% l8 h8 b' |; b
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
" }# ?0 p2 |4 R) b6 C: l--Kost黰e Kombination Chance------------------------------
8 ]; ` X8 Y% C6 |----------------------------------------------------------
/ o1 M( V" M* y$ x! z1 R
2 M; f) h$ t) \. [# q; R1 W6 g gnFashionCombineChance = 2500 -- 25%$ z7 @7 T2 u# r, g8 h* J; h, Q
* ^9 `- `" w. E7 C
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