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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------, `, o8 _8 {( `) u+ P( Q ^# ~( }- c
----------------------------------------------------------2 J8 N: }- }5 c( r& \4 n
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 T' n# J) y" c2 u% x: btWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 k" w. h* U% A" X0 p--Upgrade Chance------------------------------------------6 n0 |! j5 J3 N1 ^8 y/ g* F
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' x8 [. R! q- B, A4 ?tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 _% \. C" L$ C) J--Upgrade Chance------------------------------------------
9 p* y. R2 {2 K& g----------------------------------------------------------6 B' i; }2 Z) O& g Z
tAttribute = {}5 Y9 _9 u/ p! m% w1 {
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* L- p9 a, k6 R. [8 w) E; P8 e3 S' D v
tAttribute[nNum] = {}
/ |* [" v( m- i$ W. ~ tAttribute[nNum].nProb = nProb
1 H- T/ K% R+ C4 o5 |" Y tAttribute[nNum].nDamageRate = nDamageRate( C. o1 M: V: n
tAttribute[nNum].nDefenseRate = nDefenseRate
) Q4 {$ j1 T! p h5 M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
% F8 L& m0 [) M/ k: \AddAttribute( 1, 100000, 200, 200, 500 )
0 O% v& I- l d/ t/ Q( oAddAttribute( 2, 100000, 221, 221, 522 )
, J" w8 p+ _2 N2 E; U( C1 `) fAddAttribute( 3, 92000, 256, 256, 560 )) _, z9 ?( x" ~% E8 g
AddAttribute( 4, 70000, 305, 305, 612 )
2 U# Q, J7 e3 vAddAttribute( 5, 53000, 368, 368, 680 )' v$ p5 R- `/ Z1 ]1 U
AddAttribute( 6, 53000, 446, 446, 763 )- k+ h5 F" |% x; X' M& I7 d* s' z
AddAttribute( 7, 53000, 537, 537, 860 )( I3 X4 P1 y+ @6 d! f6 A3 P
AddAttribute( 8, 53000, 642, 642, 973 )
' d( j3 k L1 g" `# X4 F: ^6 ?) n6 {AddAttribute( 9, 53000, 761, 761, 1101 )
5 q9 p2 `, I# EAddAttribute( 10, 53000, 895, 895, 1244 )
1 z8 w3 g* r1 FAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 l* R5 M: C) l+ b* T4 P IAddAttribute( 12, 53000, 1203, 1203, 1575 )& F3 x6 ~/ v: X
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" B% b: K, G7 q Z% JAddAttribute( 14, 53000, 1568, 1568, 1966 )3 M5 C" y" Z1 s" c' V2 s5 n, d
AddAttribute( 15, 53000, 1772, 1772, 2184 )( u: ` l) S, L2 [8 W) k# C6 a
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ L1 m& j; m: S6 N* A qAddAttribute( 17, 53000, 2221, 2221, 2665 )/ A" W& a8 a( Q7 o2 ^* E) z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
* ^5 G/ d1 f$ q& y! [/ uAddAttribute( 19, 53000, 2726, 2726, 3207 )
2 E: M Z; ]7 d$ s" q. @AddAttribute( 20, 53000, 3000, 3000, 3500 )5 M j3 [5 b. C1 D5 b9 ]
! m, r ^& G( g----------------------------------------------------------0 G* w, F/ m: g( X# d5 v; V
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" X1 y: l. B: E9 j/ B----------------------------------------------------------
' e; S, M9 X8 e) w2 OnItemTransyLowLevel = 500000$ B6 K; |* D [4 A7 [
nItemTransyHighLevel = 20000003 n* ]4 b3 O& h+ `6 k, E2 P3 `
- `; N8 u5 H Z2 Q1 d----------------------------------------------------------
/ b& G; j2 f# n9 j--Kost黰e Kombination Chance------------------------------
6 ~* D: x, K1 @# N----------------------------------------------------------! q, U/ d- K3 p; m. g
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nFashionCombineChance = 2500 -- 25%
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