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ItemUpgrade.lua& L% K5 [1 N9 N* C7 F6 ]& A
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, B! a- {1 i3 y--Sockel Chance-------------------------------------------
% ?4 a$ {4 ~1 v& I----------------------------------------------------------
: l( D: F v, ^6 M s& V$ \6 wtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) i& h3 {6 N# g3 r% _# w# p0 L
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 n3 x5 l9 J& F5 p
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--Upgrade Chance------------------------------------------2 V6 y8 U/ r5 b0 C7 `0 K
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9 x8 i9 e# j! l) S. ^; Z; n( OtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 h* ]6 H& N( u: C) x
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9 t1 D5 J- q! R& c--Upgrade Chance------------------------------------------; V" X) y" B. r* Y$ R. Z
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2 i/ X1 |) \9 c; O% RtAttribute = {}
8 O! ^0 g2 U5 c/ cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 A3 t/ D& Y1 v5 u tAttribute[nNum] = {}1 X, r' ^* X3 A4 J" `7 N0 f
tAttribute[nNum].nProb = nProb1 _/ _) P7 O" b" E7 y! I8 M5 Z1 X
tAttribute[nNum].nDamageRate = nDamageRate7 b# v! ^0 [8 M- V0 q& P" D
tAttribute[nNum].nDefenseRate = nDefenseRate- `% S( s# a( I- F2 v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 u0 L( Z* u3 r; Z9 F) p5 |end
) | a, @6 p6 X. C& e; k--
! h3 S% O l" [1 q0 o1 o0 }0 g4 |; nAddAttribute( 1, 100000, 200, 200, 500 ). X, F4 V; q* d5 k0 M# @& ~
AddAttribute( 2, 100000, 221, 221, 522 )
5 e( o& Y# S9 @# {6 f( R9 KAddAttribute( 3, 92000, 256, 256, 560 )
7 V& D! m9 L0 d( @. @( f/ ?AddAttribute( 4, 70000, 305, 305, 612 )
& d/ r; i' G" n u! A: K1 Z( GAddAttribute( 5, 53000, 368, 368, 680 )
0 B' b& G2 \" P4 x* ZAddAttribute( 6, 53000, 446, 446, 763 )
" p1 o7 h( q) @$ M! NAddAttribute( 7, 53000, 537, 537, 860 )+ P3 I) `; o7 C ^0 h
AddAttribute( 8, 53000, 642, 642, 973 )1 w1 f0 B" S! Y$ k8 ]5 {; y
AddAttribute( 9, 53000, 761, 761, 1101 )
) P& S# Y0 ]% ]9 ~; ~* yAddAttribute( 10, 53000, 895, 895, 1244 )) L) ?+ v* s" d0 i: x4 Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )* k" H: r, }6 P- b0 H/ t
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 K6 z! G' S# q2 ]3 f9 f$ m; T
AddAttribute( 13, 53000, 1379, 1379, 1763 ), l3 Z4 r: F5 w2 N
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 N" w2 E& c, t9 O
AddAttribute( 15, 53000, 1772, 1772, 2184 )
. b& a: D7 c( h' G+ e9 rAddAttribute( 16, 53000, 1989, 1989, 2417 )
3 I! h. q# k! W3 e) G; uAddAttribute( 17, 53000, 2221, 2221, 2665 )$ J6 h4 {+ L' Q! [' B2 [4 {
AddAttribute( 18, 53000, 2467, 2467, 2998 ); c) H% f# e1 T9 b* T2 h
AddAttribute( 19, 53000, 2726, 2726, 3207 )
B4 G. B. R& K* j" `) t5 [$ T% h. @AddAttribute( 20, 53000, 3000, 3000, 3500 )5 [- h) S& ^7 l
o6 p& x1 d' n* x- Q, v----------------------------------------------------------
0 B7 j& w# k! m) _* @! K4 s----------------------------------------------------------
3 s$ @. P" f' x0 X' U----------------------------------------------------------1 u! m/ b1 h: Z _
nItemTransyLowLevel = 5000004 [8 F6 J- j! y$ W- ^: H U4 y
nItemTransyHighLevel = 2000000& Y& [+ \; ^1 Y( q* u
* X" E8 H0 I, i( V----------------------------------------------------------
: t6 `; q" j1 [, _3 G# w0 d--Kost黰e Kombination Chance------------------------------6 n% s, Y3 N+ A1 m3 L D, o
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; ?) A' w/ [+ x [nFashionCombineChance = 2500 -- 25%/ J' o3 o! G/ f) r9 N+ D& g
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