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ItemUpgrade.lua# D) L. C+ p# j4 H5 [; [
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3 t1 ^' i+ c! B% Q5 h7 W5 K/ _--Sockel Chance-------------------------------------------
9 r: d* c- \$ ]! Y/ }----------------------------------------------------------5 B' V/ k& V" T! ^" z6 p
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# o& ~% @4 s; I2 d FtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
: m2 F6 q; L! o4 K----------------------------------------------------------
4 b7 @- |. ~/ U4 v5 e) `7 N+ B6 gtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 f0 p, @2 n3 k----------------------------------------------------------: S9 d1 y) n8 ]6 M; [! [
--Upgrade Chance------------------------------------------
: O) K8 o0 T! \2 R----------------------------------------------------------! E+ W6 W+ D* N2 l2 e
tAttribute = {}9 M, R0 n2 }9 y6 H+ a
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' \$ o5 ~2 l1 w6 o4 ~" P+ h1 G
tAttribute[nNum] = {}
5 ~8 J4 |/ h6 Q; h) E2 B8 ? tAttribute[nNum].nProb = nProb' }+ j, ?- d9 O+ N6 b# ]5 Y$ o
tAttribute[nNum].nDamageRate = nDamageRate
0 ]4 }. G0 g3 q a tAttribute[nNum].nDefenseRate = nDefenseRate1 Y D6 j( ~# X( b9 a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- N! B! Q7 y/ h7 v& I5 @( E& @end
7 M' V3 f( ^# I: \--
0 V$ F) J3 W) _' J& T4 K" zAddAttribute( 1, 100000, 200, 200, 500 )
9 ]9 q$ I) D5 ?4 m3 Q3 x: O" MAddAttribute( 2, 100000, 221, 221, 522 )* e' g6 E4 ?) K
AddAttribute( 3, 92000, 256, 256, 560 )% }( N* {3 j; @- h+ u) h
AddAttribute( 4, 70000, 305, 305, 612 )
6 L2 L& p! @8 @! s/ ?AddAttribute( 5, 53000, 368, 368, 680 )
1 q% R+ Q6 L, }1 v6 k: L- VAddAttribute( 6, 53000, 446, 446, 763 ): b8 T$ C6 b3 I8 X q5 ^" i9 h( w9 F b
AddAttribute( 7, 53000, 537, 537, 860 )! C; k$ G/ A4 f* ~& V
AddAttribute( 8, 53000, 642, 642, 973 )
* j0 Y! V& ^5 q0 S8 tAddAttribute( 9, 53000, 761, 761, 1101 )
: h$ V) j; H, C- {AddAttribute( 10, 53000, 895, 895, 1244 )' T9 } A( v; h9 z
AddAttribute( 11, 53000, 1042, 1042, 1402 ) B6 g9 @* _/ }6 s- N, H) Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )( U* ^& N$ F2 O: X
AddAttribute( 13, 53000, 1379, 1379, 1763 )) E& S- e9 d% Z) k2 j* n
AddAttribute( 14, 53000, 1568, 1568, 1966 )3 U# w$ h: B- r* K" t
AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 @4 C- d8 U& I6 v& |AddAttribute( 16, 53000, 1989, 1989, 2417 )
' g- S# R! f0 ^- x9 L% ?- ~: V7 XAddAttribute( 17, 53000, 2221, 2221, 2665 ), z q* l6 _/ R6 q0 i/ m
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 d( U: ]9 N0 [AddAttribute( 19, 53000, 2726, 2726, 3207 )* K8 D, I+ B1 Z$ r: R, V: T- M
AddAttribute( 20, 53000, 3000, 3000, 3500 )# O) A8 U {9 v) [. E, o5 V! ~
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0 g# c2 n, b+ d9 @0 Y----------------------------------------------------------
- S9 P2 H# }* P0 u* E# g) I----------------------------------------------------------
% X. i6 q/ z" x! V BnItemTransyLowLevel = 5000001 @% i9 H& H" p9 f! C/ I; y& Q, {) s
nItemTransyHighLevel = 2000000, o% f0 P; r0 |: ^; V
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----------------------------------------------------------( F! ]* D, h2 f [. r1 O! W1 o
--Kost黰e Kombination Chance------------------------------/ ^3 z5 X/ w+ j2 }) k& y
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% {) y8 ~0 F5 j! O- U- K4 O; cnFashionCombineChance = 2500 -- 25%
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