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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
' a) }# c* ]4 r* z4 ^/ e& @* G----------------------------------------------------------
) n9 K _: }( J5 E) w/ LtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! f3 B A; ^, o! {8 V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
$ a* Q M9 D* q1 _/ c. ^7 i5 G----------------------------------------------------------0 W* P; E) @6 J
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 I% o2 p- [7 H6 w
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--Upgrade Chance------------------------------------------. I6 ?& r3 d, U' \+ F9 E
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tAttribute = {}" p) P" e/ ~7 y" L2 |
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ R6 r" ?( b% J" V) a. X' l: U
tAttribute[nNum] = {}
! m( b) N# G) k( T8 b tAttribute[nNum].nProb = nProb
) p' s/ M( O8 T tAttribute[nNum].nDamageRate = nDamageRate8 B; c2 V( d0 x
tAttribute[nNum].nDefenseRate = nDefenseRate
3 k7 o3 t2 K7 D$ q7 ~7 V) m tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
1 ]: u( ^) Q# D/ M' C6 QAddAttribute( 1, 100000, 200, 200, 500 )
O+ j, \+ o; q7 OAddAttribute( 2, 100000, 221, 221, 522 )' |+ X y; L7 U3 D5 L5 Y/ s
AddAttribute( 3, 92000, 256, 256, 560 )
' C5 D# p5 E( Q9 a I* {% v% UAddAttribute( 4, 70000, 305, 305, 612 )8 F% u; k d# U8 k% G/ `3 @
AddAttribute( 5, 53000, 368, 368, 680 )' z( j2 M- f9 B `
AddAttribute( 6, 53000, 446, 446, 763 )
( g& I4 y! n3 l8 M' W; f$ I9 ^AddAttribute( 7, 53000, 537, 537, 860 )
0 i( W' m& B: j7 T8 EAddAttribute( 8, 53000, 642, 642, 973 )
1 H& u: Y% r4 x0 h; A0 }* L s% OAddAttribute( 9, 53000, 761, 761, 1101 )/ S$ z+ b! O3 |& u
AddAttribute( 10, 53000, 895, 895, 1244 )9 k* H0 h! D, K% A
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ [( @, A4 E% G2 Q$ u7 J5 u6 j
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 s# N( Y9 y" K' Q( i! c* o5 S% r3 g3 b
AddAttribute( 13, 53000, 1379, 1379, 1763 )7 X2 {# U3 M/ v" r
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% |* K, h; b1 L$ b, F. r1 e6 V+ EAddAttribute( 15, 53000, 1772, 1772, 2184 )
4 K6 H3 |: C; b8 f# ]6 ]AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 J4 ~" n' l9 P1 ?AddAttribute( 17, 53000, 2221, 2221, 2665 )% C# q: N" s5 ~8 {8 V" c
AddAttribute( 18, 53000, 2467, 2467, 2998 )
- \8 u/ L% `5 e# RAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 L/ b4 b) w! v; i2 C, k& ZAddAttribute( 20, 53000, 3000, 3000, 3500 )1 Z6 R1 z5 K; A( ~
9 Y" c( D; `- W- E& P+ k5 b----------------------------------------------------------" q- A& j4 v% K+ n/ ^2 t( H
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nItemTransyLowLevel = 5000007 K) U& r7 @! d' Z5 X9 f7 G
nItemTransyHighLevel = 20000006 s. {( g+ s6 T6 G4 s
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--Kost黰e Kombination Chance------------------------------- S' R- H0 M6 |" m
----------------------------------------------------------
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8 C7 Z: _; d5 p+ s7 u, onFashionCombineChance = 2500 -- 25%/ ?" O$ z, }, S& z2 X1 w6 C
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