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ItemUpgrade.lua: g: \" N& C0 K* {8 a
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) `* }6 |' k) i# J$ Y* f--Sockel Chance-------------------------------------------8 h& i2 S0 o, m, k
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. O& }- U _, _) N# `! ntWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 H J5 L; m7 N& ^% h
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# s$ D! R% s3 g' K) O: z4 u3 k--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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$ m8 F" w. u2 E) O- |1 e2 [' G--Upgrade Chance------------------------------------------( S& W: W/ ` G
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tAttribute = {}
0 C8 s R" T' b0 I- dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# w0 O/ g- q3 c
tAttribute[nNum] = {}, i% S2 m& ~' Z9 z' e) }
tAttribute[nNum].nProb = nProb' H/ `2 g7 R9 U' X# \5 N3 a
tAttribute[nNum].nDamageRate = nDamageRate7 z6 R; w) H. V7 O
tAttribute[nNum].nDefenseRate = nDefenseRate. @2 }3 e( ^$ A0 ~
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, b( G* ^' y& E& ?& f c
end: ?- q( B3 q$ Q& x2 u$ u; B# C6 \
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AddAttribute( 1, 100000, 200, 200, 500 )8 R" q% w/ }8 [
AddAttribute( 2, 100000, 221, 221, 522 )5 P0 V7 z# V. J0 t0 k: c
AddAttribute( 3, 92000, 256, 256, 560 )8 n) T$ z$ j' V
AddAttribute( 4, 70000, 305, 305, 612 )3 h$ F9 a; b" F4 o+ b
AddAttribute( 5, 53000, 368, 368, 680 ), c0 P* b/ `3 z. \0 Z
AddAttribute( 6, 53000, 446, 446, 763 ). f( Z- f0 Y6 o8 T- t0 c
AddAttribute( 7, 53000, 537, 537, 860 ): f) c/ d! o% o" k- q9 L* {
AddAttribute( 8, 53000, 642, 642, 973 )
7 E2 C! w9 H$ h% n2 Q7 s5 D G( vAddAttribute( 9, 53000, 761, 761, 1101 )4 L x% b$ d. L+ N! v5 u
AddAttribute( 10, 53000, 895, 895, 1244 )
8 @* j, X L% z' KAddAttribute( 11, 53000, 1042, 1042, 1402 )
% u/ ?3 {7 q) \4 [( {AddAttribute( 12, 53000, 1203, 1203, 1575 )- P0 J6 v1 i8 b7 X! x. P- J v9 f
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" s: n) V" F7 w. r' lAddAttribute( 14, 53000, 1568, 1568, 1966 ), y3 q: ~* s6 d! Z/ j+ D
AddAttribute( 15, 53000, 1772, 1772, 2184 )( S4 g1 z# x0 w n
AddAttribute( 16, 53000, 1989, 1989, 2417 )
2 ?7 v c, \4 o, BAddAttribute( 17, 53000, 2221, 2221, 2665 )
# p5 {8 E3 ?0 TAddAttribute( 18, 53000, 2467, 2467, 2998 ): C7 O! _: r: d5 f8 n
AddAttribute( 19, 53000, 2726, 2726, 3207 )
% D/ ?( ^7 x8 T: o: mAddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 N$ f1 L9 L9 y% F ?/ tnItemTransyLowLevel = 500000# y+ B% R. S6 ~; ]" \% R
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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: y$ ]9 {* _( Z. NnFashionCombineChance = 2500 -- 25%. g/ L. S* H# B3 l1 ?, j0 z
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