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ItemUpgrade.lua
4 O9 M, [7 x% O" z- G% b----------------------------------------------------------
% T% a/ v6 X+ ~--Sockel Chance-------------------------------------------
0 p' H) D) i; s2 x4 F d3 b- M! s& U----------------------------------------------------------
! L- h4 v/ ^( Z# `# W/ S1 WtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# l/ x# E9 S5 \/ y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 I- _& G9 n& q6 n0 c
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--Upgrade Chance------------------------------------------- u9 l% R- x% F+ I, C3 V
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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7 I* g- T5 p7 ?6 M3 q% y7 O$ s--Upgrade Chance------------------------------------------
4 L2 _3 j' H. P( {, g5 n: E0 k----------------------------------------------------------
# C5 @0 r" J6 o7 j! v6 LtAttribute = {}1 D4 N7 M# d' U6 f/ B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& U: O4 U/ A% v
tAttribute[nNum] = {}/ D, c: D/ I( M; K
tAttribute[nNum].nProb = nProb
n8 ^' I1 E9 X ^5 @4 r tAttribute[nNum].nDamageRate = nDamageRate: z5 Y! _ o( w$ o9 i% i1 f
tAttribute[nNum].nDefenseRate = nDefenseRate2 ]1 c; A- J D Z) E- }$ R( L
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* G9 H' I- F2 c3 g! j E, n
end- G; u/ i) m. e" F! @0 Y
--
9 ^9 L# Y; w) ?' |4 \2 |1 dAddAttribute( 1, 100000, 200, 200, 500 ), D, w3 D" U2 m# i! O5 T7 \+ P$ a
AddAttribute( 2, 100000, 221, 221, 522 )
' h" b: T. g c; I2 M* S4 zAddAttribute( 3, 92000, 256, 256, 560 )
" V; h( Q$ s) N: jAddAttribute( 4, 70000, 305, 305, 612 )
) Z+ y3 c; S2 G4 ~) q# ]: eAddAttribute( 5, 53000, 368, 368, 680 )
" W+ j( i2 \; AAddAttribute( 6, 53000, 446, 446, 763 )
$ |# \+ \- p, n' u) m) Q. CAddAttribute( 7, 53000, 537, 537, 860 )7 ?3 I+ L% ?1 ~$ Q9 Q0 p# \
AddAttribute( 8, 53000, 642, 642, 973 )
) c3 B" b- W# r! uAddAttribute( 9, 53000, 761, 761, 1101 )" s: K$ q: y, x) f) H$ N+ b
AddAttribute( 10, 53000, 895, 895, 1244 )( l; ?# r4 \# i
AddAttribute( 11, 53000, 1042, 1042, 1402 )
) i& y' j0 T! ]* M8 h% ]+ ]AddAttribute( 12, 53000, 1203, 1203, 1575 ), T) R" q; J; E5 u! _( V. O
AddAttribute( 13, 53000, 1379, 1379, 1763 )- Z, k& n2 `2 Y) Z/ A% L
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 e, @; u: n' v B
AddAttribute( 15, 53000, 1772, 1772, 2184 )" F+ Y- K7 ?6 l
AddAttribute( 16, 53000, 1989, 1989, 2417 )0 p( u; G$ l2 m: D2 o4 b
AddAttribute( 17, 53000, 2221, 2221, 2665 ): A7 c# m; L: l$ m
AddAttribute( 18, 53000, 2467, 2467, 2998 )
1 t5 g' n$ J6 _AddAttribute( 19, 53000, 2726, 2726, 3207 )8 g) v: S) I3 q7 r) F
AddAttribute( 20, 53000, 3000, 3000, 3500 )8 [3 X% R" f: ?( F* z
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- ~: k$ s! S+ o" u9 OnItemTransyLowLevel = 500000$ p. [( z6 s5 J3 a* G, G, e
nItemTransyHighLevel = 2000000
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7 u) Y6 z, \" {/ b+ m5 ^5 r----------------------------------------------------------
% y! ?# i" G8 s4 I ^--Kost黰e Kombination Chance------------------------------; e2 B: B. @% a; e8 Z
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nFashionCombineChance = 2500 -- 25%
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