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ItemUpgrade.lua
6 s& o2 d3 Y7 B$ @; J- b----------------------------------------------------------! [9 S5 f3 y$ b& K- a# O$ {
--Sockel Chance-------------------------------------------) p; [1 B; f3 {" d
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" @2 `9 u$ C- y( }2 BtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& j8 \; c; j5 ?) etWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% j& s0 J; Q4 G! y8 G) {2 A0 G--Upgrade Chance------------------------------------------7 _1 C4 z- w& z& o, ^. n X; K) {
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' B$ _8 |: q+ t% G( V4 btGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 {9 Y* B: f" C0 Z% a1 N
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--Upgrade Chance------------------------------------------
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; l; b3 K4 G) ^* P4 z3 r' _" AtAttribute = {}7 J3 t' K% U, C' n# Y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). d0 n& c" Z, Y* X! {
tAttribute[nNum] = {}- n/ J6 \1 j, E+ w {8 t5 q8 W+ F; y
tAttribute[nNum].nProb = nProb
5 A, r% }8 F- a2 v* F0 Y2 f tAttribute[nNum].nDamageRate = nDamageRate
( ~4 W: |) f) M/ b% ]! |/ o tAttribute[nNum].nDefenseRate = nDefenseRate
" ?" {# F1 G8 R8 l9 e- n. S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
( W6 E2 r$ M' Cend
0 S; z0 j! ^6 i/ ]--
" B# W; a1 v/ Z8 mAddAttribute( 1, 100000, 200, 200, 500 )$ O6 ]! f0 Z* h0 A
AddAttribute( 2, 100000, 221, 221, 522 ): z! H" [/ S8 h5 h
AddAttribute( 3, 92000, 256, 256, 560 )
+ S2 s( b& G; P" g( u. b. ZAddAttribute( 4, 70000, 305, 305, 612 )
3 ]. O5 f# h) S1 I ]: ?& P8 eAddAttribute( 5, 53000, 368, 368, 680 )
% o1 D5 s3 p3 y4 n! T/ m! PAddAttribute( 6, 53000, 446, 446, 763 )
% J7 [& A% R5 ?AddAttribute( 7, 53000, 537, 537, 860 )
! l0 N9 n$ ?9 c: s. F3 hAddAttribute( 8, 53000, 642, 642, 973 )/ I% [1 w' x: N
AddAttribute( 9, 53000, 761, 761, 1101 )9 O# e' |4 N$ O% |
AddAttribute( 10, 53000, 895, 895, 1244 )7 \ x2 @# o5 e. c2 f5 k
AddAttribute( 11, 53000, 1042, 1042, 1402 ). Q8 ~' ^- n* j* {! P m& g2 _
AddAttribute( 12, 53000, 1203, 1203, 1575 )$ _) r9 z9 Y3 Q5 s3 s
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 x! A0 Z, ]% L8 t# fAddAttribute( 14, 53000, 1568, 1568, 1966 )$ D$ A2 C. }# M9 }1 [% z
AddAttribute( 15, 53000, 1772, 1772, 2184 )
- L1 m' E, M6 [: S. ~: G% v- ?AddAttribute( 16, 53000, 1989, 1989, 2417 )3 z+ X+ Z2 Q0 F( ~5 Q. g1 q
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 q: {- f' U7 V7 X" e7 MAddAttribute( 18, 53000, 2467, 2467, 2998 )/ [0 f# ]7 q: k& Z. S" `! [
AddAttribute( 19, 53000, 2726, 2726, 3207 ): t# v. l {$ }$ y6 i
AddAttribute( 20, 53000, 3000, 3000, 3500 )- m7 m; `2 C' s) _" Y
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( J+ E$ m% I3 c, w7 \! F/ vnItemTransyLowLevel = 500000, r `/ q( r7 @6 \6 L" Z
nItemTransyHighLevel = 2000000+ n) c( C( p) I" u4 ?5 q t) S
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--Kost黰e Kombination Chance------------------------------/ F4 l' A! }# \5 ~0 h
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nFashionCombineChance = 2500 -- 25%8 A# d1 q+ o F, _) R( ~
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