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ItemUpgrade.lua
1 Q& T4 P8 z+ B7 k% F----------------------------------------------------------
5 H. g+ I" L" F% G, S* B--Sockel Chance-------------------------------------------
# l6 J; g- V) o @----------------------------------------------------------
' G$ \9 N- s% T# btSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ R5 b" v5 b y) V5 H7 n, c }tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 t T6 W& h7 \: n; [
/ z. c+ |1 r" a" e- v) d( F) l, T" o% V
----------------------------------------------------------# b( X2 |6 c# B
--Upgrade Chance------------------------------------------
" Q! B1 D8 L$ \$ b! T5 M+ f----------------------------------------------------------+ G4 `0 L: k3 j* R. V2 c
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& {& i+ Q, `4 f# C
( U+ X/ @3 I5 t6 A% j, k----------------------------------------------------------
; E+ H* F9 b9 e6 l--Upgrade Chance------------------------------------------
# n) C2 a9 B6 V* r; @----------------------------------------------------------
0 D" Y+ j# ^# m1 n. y2 ttAttribute = {}( w" E+ L, Q) W- x
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ n9 G* n2 q/ {. }, b8 t& X r tAttribute[nNum] = {}. y8 @1 N; b5 V# I7 T
tAttribute[nNum].nProb = nProb
9 W, w3 I( z4 ? tAttribute[nNum].nDamageRate = nDamageRate
8 `" b) v% M7 k. j. s$ j tAttribute[nNum].nDefenseRate = nDefenseRate
. N6 R0 q! X$ |2 j1 y1 g+ J tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
$ p$ F& Z1 J9 x. v6 Y3 ?# Uend- [& o! s# Y9 e& Z, W
--
, }! ` K8 L: ?- x5 X3 |) t/ v% `AddAttribute( 1, 100000, 200, 200, 500 )
! @) s, l, Q' c7 l* u, {/ g3 h7 k) LAddAttribute( 2, 100000, 221, 221, 522 )/ L& u7 B$ t; F8 i( G/ c [
AddAttribute( 3, 92000, 256, 256, 560 )
; [3 W- c9 X3 N `" j& p; WAddAttribute( 4, 70000, 305, 305, 612 )
& i- {* ~7 P$ I& s- dAddAttribute( 5, 53000, 368, 368, 680 )
4 g: ]' d; Z R: _AddAttribute( 6, 53000, 446, 446, 763 )
O; h% z, K$ E( X, F2 w9 gAddAttribute( 7, 53000, 537, 537, 860 )3 \7 t* C# G9 o
AddAttribute( 8, 53000, 642, 642, 973 )/ ^2 _7 L- Y& ~/ @* K2 E; A; N( { B
AddAttribute( 9, 53000, 761, 761, 1101 )% a. e- l8 r( T* r
AddAttribute( 10, 53000, 895, 895, 1244 )
: V* l& E R* R1 SAddAttribute( 11, 53000, 1042, 1042, 1402 )
: ?. x- V* O$ [& L$ T' dAddAttribute( 12, 53000, 1203, 1203, 1575 )
. d1 f$ i* U& g/ sAddAttribute( 13, 53000, 1379, 1379, 1763 )
1 L, ]8 t% @/ Z' t& M' b; k: ?AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 ~# Y" o% r0 R" YAddAttribute( 15, 53000, 1772, 1772, 2184 )1 R" v. k8 q+ X# ?0 ~
AddAttribute( 16, 53000, 1989, 1989, 2417 )- l3 v1 }+ ^) q* @
AddAttribute( 17, 53000, 2221, 2221, 2665 )
: E4 g( @ V8 l% q" H- b, K, G- P& E. jAddAttribute( 18, 53000, 2467, 2467, 2998 )
) Y8 l( E% ^2 |# a; f+ MAddAttribute( 19, 53000, 2726, 2726, 3207 )
. t# V4 {0 a7 t% E: ?- t2 P5 rAddAttribute( 20, 53000, 3000, 3000, 3500 )
5 x& a$ g8 [) Z2 n: |
( Z; q# }/ [, Q6 i% q1 W% H----------------------------------------------------------
3 o6 l# B( l! s1 S) p( L( i- o----------------------------------------------------------$ |6 o" g0 Z; t9 B% t& Y
----------------------------------------------------------. i7 p) e* i$ Y8 e! r) z
nItemTransyLowLevel = 500000
5 v0 v! k' v, K$ F2 mnItemTransyHighLevel = 2000000
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6 X& O/ w; C$ M----------------------------------------------------------' L# g) v! { g/ a' H* ~5 V8 u" Z8 R2 O
--Kost黰e Kombination Chance------------------------------! W8 f8 y7 L3 k, w, w! }
----------------------------------------------------------
' q! W/ a, [ \7 K
. i5 T3 f4 B9 C+ L c* ynFashionCombineChance = 2500 -- 25%$ G( M; ?8 ~. D6 H9 T
+ D& P6 [+ S. l5 U- J
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