|
|
ItemUpgrade.lua2 n! |; Y9 q7 G; }3 x) F# z& i
----------------------------------------------------------
M* d7 }1 S- b: q--Sockel Chance-------------------------------------------
# p) D& Q9 d: |: \9 s5 A5 j* t----------------------------------------------------------8 M+ B2 V0 h" E* w" {, ~
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 |# |! @+ a1 P! s+ ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
& P: z$ n9 ?+ \! a7 j$ r4 k2 h- h. \! s0 B( f8 R7 e
# U2 U- z6 g7 B
----------------------------------------------------------
4 r- T+ f7 J0 c0 c3 g b--Upgrade Chance------------------------------------------/ o3 d" B' Y# v* ^$ M* z! w. T' o
----------------------------------------------------------8 m. v% k w4 K9 G
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
1 K& h7 f8 `& e. o' R) w! K G( m8 r2 } i+ B0 }
----------------------------------------------------------
& l* l+ D. p( b s$ S8 A" a: j--Upgrade Chance------------------------------------------5 v! P1 p* r& F1 z8 Q( P! Y- g2 Q
----------------------------------------------------------8 d" ?! y( z, B- m* X
tAttribute = {}% L' Q9 c' m K. {, e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 X& Z# D8 w4 w# j6 d& J
tAttribute[nNum] = {}6 e) i. n, u( J) K
tAttribute[nNum].nProb = nProb
3 Z9 I4 W4 B: g- N { tAttribute[nNum].nDamageRate = nDamageRate L; u4 P9 I: K
tAttribute[nNum].nDefenseRate = nDefenseRate {' ^8 n6 S1 l1 Y; I) g; b
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ Q' I5 D3 [; t8 {9 N. ~end$ l; j2 b: v4 i
-- : N6 t. T# t8 B) {) ?$ V
AddAttribute( 1, 100000, 200, 200, 500 )- D) v6 J, e" B9 j) W0 b
AddAttribute( 2, 100000, 221, 221, 522 )
, z. @3 A. X7 o7 v) mAddAttribute( 3, 92000, 256, 256, 560 )
! R) J# M! l* J7 a$ F vAddAttribute( 4, 70000, 305, 305, 612 )
$ {- d5 E+ @* ?& s0 h) C# H$ ZAddAttribute( 5, 53000, 368, 368, 680 )
0 e P, K5 x5 B4 g+ w/ L6 LAddAttribute( 6, 53000, 446, 446, 763 )
7 |& F1 t. v* G3 X& XAddAttribute( 7, 53000, 537, 537, 860 )1 _: O' D; q- ^, Q
AddAttribute( 8, 53000, 642, 642, 973 )4 E% s5 e; m0 S; r k
AddAttribute( 9, 53000, 761, 761, 1101 )
5 b* Q2 r( K/ n7 [, U5 HAddAttribute( 10, 53000, 895, 895, 1244 )
& @% _/ {# k* H8 @2 l* k, TAddAttribute( 11, 53000, 1042, 1042, 1402 )
# W* r- M* r& H, {9 RAddAttribute( 12, 53000, 1203, 1203, 1575 )
; `1 I$ i% u! _+ c W% W- bAddAttribute( 13, 53000, 1379, 1379, 1763 )
$ b* I, ~1 ?# s% O$ V/ q/ ]) eAddAttribute( 14, 53000, 1568, 1568, 1966 )
3 E( v8 D N4 _AddAttribute( 15, 53000, 1772, 1772, 2184 )# A8 m. q, d$ C% R0 K* Y( J
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* `* x, ~2 O: ?/ H% A) k) R$ fAddAttribute( 17, 53000, 2221, 2221, 2665 )
+ O7 w" F7 q0 T# M6 ~' xAddAttribute( 18, 53000, 2467, 2467, 2998 )1 y9 L; d i0 C0 c$ W9 [) P
AddAttribute( 19, 53000, 2726, 2726, 3207 )6 p; b' m: ^6 P) ~
AddAttribute( 20, 53000, 3000, 3000, 3500 )- l9 u' Y( v) `, a# ^
" Z2 x" I& h# S7 U% D' T3 S9 ~----------------------------------------------------------+ A! i C p; M* Q, b2 e. F: M
----------------------------------------------------------1 D. O% S* X5 e
----------------------------------------------------------: H: Q1 ^2 i# G1 }/ T0 p
nItemTransyLowLevel = 5000007 W, u1 F, Q" C( y% D% B
nItemTransyHighLevel = 2000000
. f; \0 f4 u. g' Q9 \( U C, |- E0 d* T# l( n% g5 l/ q1 p' x
----------------------------------------------------------! N# ~# d b$ o
--Kost黰e Kombination Chance------------------------------, W4 g1 E+ c- Q; e6 G
----------------------------------------------------------! T7 U$ ^. t1 ~. a4 M& {8 a$ ]! M* M
% F$ ~% q: u$ C$ N( P! qnFashionCombineChance = 2500 -- 25%5 ^5 z4 `0 m1 _3 p: q% Q0 |
! H* G8 M4 v" G/ F" R |
|