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ItemUpgrade.lua
0 x4 a o3 [+ G$ v0 |& ?; W----------------------------------------------------------
* B3 v( k) B6 @% |" Y# W--Sockel Chance-------------------------------------------
: F8 x; x2 W* y4 }4 l, X----------------------------------------------------------% }# Y% I4 w& f! D3 U
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 y8 H8 b4 f- ]# p- e/ Q1 W. j. ytWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' Z; N% ?- y3 Z----------------------------------------------------------
* x7 Z+ M3 y$ f9 y! z( e5 W--Upgrade Chance------------------------------------------
7 I9 E* c4 h3 b: x& \( U/ B& Y----------------------------------------------------------
: w; |! T) i! k; _4 n, @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# b) b9 P4 C% b--Upgrade Chance------------------------------------------
; v! o& a! E9 m( i----------------------------------------------------------: ]$ {: n& H4 A) G- V5 S" T
tAttribute = {}
! ?- k& ?9 M( S% P* cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' D1 M. Q; q$ z. @, B! j8 s8 O5 W8 p; ~ tAttribute[nNum] = {}
& i2 T9 F3 B* ]" q tAttribute[nNum].nProb = nProb! z$ t2 Y% H" o" ` ^5 Q! n( F) T
tAttribute[nNum].nDamageRate = nDamageRate( q# s+ {, Z3 {! f$ d5 @! [
tAttribute[nNum].nDefenseRate = nDefenseRate) k' e) h2 `1 C0 y" p6 l, Z( Y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 c# O1 v8 E9 j* C: U" n8 u) \end; C1 q; p. L) d
--
- I* O9 u6 H, G! d5 S: v* a& ?AddAttribute( 1, 100000, 200, 200, 500 ); ^" H) L7 g& A$ O/ R
AddAttribute( 2, 100000, 221, 221, 522 )$ O& d5 ~4 c1 c; Q. E1 X
AddAttribute( 3, 92000, 256, 256, 560 )
8 N. R! h0 Z% t: |! E% X6 N/ gAddAttribute( 4, 70000, 305, 305, 612 ), F2 Y) m( \7 }: J+ ?, }3 ?4 w- d
AddAttribute( 5, 53000, 368, 368, 680 )
* o4 ]2 U U$ c2 EAddAttribute( 6, 53000, 446, 446, 763 )( H7 O: c5 @$ B9 H/ s F
AddAttribute( 7, 53000, 537, 537, 860 )1 C% l K2 n( T0 }2 M
AddAttribute( 8, 53000, 642, 642, 973 )
; _9 s" n" s0 [* D0 U2 V% tAddAttribute( 9, 53000, 761, 761, 1101 )
9 i# g. [5 j- d K2 R. ]. KAddAttribute( 10, 53000, 895, 895, 1244 )/ N* o7 {) P* q+ }6 l1 d% q6 v, b
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 K Y8 ]" _1 E: WAddAttribute( 12, 53000, 1203, 1203, 1575 )- p4 w4 G$ g$ s7 F
AddAttribute( 13, 53000, 1379, 1379, 1763 ), S( X! s7 Q$ e i- r& `
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 x/ ]7 a) i" A% G3 X
AddAttribute( 15, 53000, 1772, 1772, 2184 )& I. g& s0 h V) A
AddAttribute( 16, 53000, 1989, 1989, 2417 ). H+ q9 N }4 y2 x
AddAttribute( 17, 53000, 2221, 2221, 2665 )
% p; n9 Y6 q2 C0 tAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 Y& ?" q$ W4 G+ Y+ @ jAddAttribute( 19, 53000, 2726, 2726, 3207 )
: V# _$ j3 r8 B! Z0 y! O& Z: `AddAttribute( 20, 53000, 3000, 3000, 3500 )
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. K) r5 C; l q6 O1 v----------------------------------------------------------
1 y' I( S; l# `9 k; ?( w) V, l----------------------------------------------------------
* H- g' A( A( i: j: \----------------------------------------------------------, W8 _6 Y* C/ E* v; l0 u
nItemTransyLowLevel = 500000
4 x u. ^) ^0 g$ a6 |nItemTransyHighLevel = 2000000
- G/ m* R+ `- `( _( ?; |! u- E9 G* Q) e" f/ V3 {1 B
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! m$ n* v. q; ] V8 y--Kost黰e Kombination Chance------------------------------7 e- G+ d8 h$ r/ c3 Q
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% n8 u- X% @ m0 s; a! r: m- m/ V% G$ _& c' I `1 z5 h
nFashionCombineChance = 2500 -- 25%
; `- R/ _ S- V4 y2 b7 J3 m" z( c/ X* l- h/ `! R& s
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