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ItemUpgrade.lua- P1 L: V8 T7 t+ R) j
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 m! g% W+ F( n" ^tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 @- n+ a B0 W1 _
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--Upgrade Chance------------------------------------------
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$ X d) s* I: HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 C0 d" b' H0 a1 y; m3 O4 t' g
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--Upgrade Chance------------------------------------------
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* y! o# j! K! k( I d# N, ^8 ~tAttribute = {}- ^0 V! R8 T1 f7 N' l9 M( e% G) s
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 C4 M) }* u# c) u9 ]) y& y tAttribute[nNum] = {}9 a/ T6 ?5 y7 ]' p3 B3 Y! B
tAttribute[nNum].nProb = nProb8 V; L# |/ ]6 f) |0 n# r1 `( k
tAttribute[nNum].nDamageRate = nDamageRate
/ {/ x& u$ X6 ^+ ?, Q tAttribute[nNum].nDefenseRate = nDefenseRate( S( u9 Q& u, ]0 s8 K: d
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" w6 Q$ N: q( N& _6 M* |2 aend
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AddAttribute( 1, 100000, 200, 200, 500 )8 f9 B+ W- F$ F$ {, H# r
AddAttribute( 2, 100000, 221, 221, 522 )
2 m, k2 P% p( P1 {% \% yAddAttribute( 3, 92000, 256, 256, 560 )1 g4 p( j3 r7 u7 ?
AddAttribute( 4, 70000, 305, 305, 612 )1 X6 @, S8 w% T* d1 g
AddAttribute( 5, 53000, 368, 368, 680 )* S7 i+ E2 B5 T u9 |) W, }( \
AddAttribute( 6, 53000, 446, 446, 763 )
1 S( |( c& o t- [6 _AddAttribute( 7, 53000, 537, 537, 860 )6 y4 {+ w! r* }6 {
AddAttribute( 8, 53000, 642, 642, 973 )5 U$ \. }& `0 t* y
AddAttribute( 9, 53000, 761, 761, 1101 )
2 N6 o. J0 n. |6 P( s4 b0 W# ?AddAttribute( 10, 53000, 895, 895, 1244 )
3 l+ z5 Q! p. wAddAttribute( 11, 53000, 1042, 1042, 1402 )# ^" o% s c# }! ^; o- @& K6 H
AddAttribute( 12, 53000, 1203, 1203, 1575 ) w, ]; ~, l0 C" E2 d3 z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 G% i5 g7 V2 vAddAttribute( 14, 53000, 1568, 1568, 1966 )
7 I7 V) q R, o/ f$ K8 o3 IAddAttribute( 15, 53000, 1772, 1772, 2184 )! t' ^7 Y4 G+ g& J
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 z- M+ B9 B1 EAddAttribute( 17, 53000, 2221, 2221, 2665 )
" l9 h9 X( p" @5 XAddAttribute( 18, 53000, 2467, 2467, 2998 )
& ^" L7 _4 k1 | S4 W0 _AddAttribute( 19, 53000, 2726, 2726, 3207 )
5 i& w/ ^+ }3 Z0 `7 A+ B, BAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
! V3 z$ E3 l. u2 a8 ^+ @7 k& z: dnItemTransyHighLevel = 20000004 H ^1 N/ ]6 i1 l6 T! s
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--Kost黰e Kombination Chance------------------------------, E, W1 `* V: R& w
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nFashionCombineChance = 2500 -- 25%5 n' v, H& Z* x
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