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ItemUpgrade.lua6 i8 o. ~) W4 ], D9 U2 y3 H6 ]" y
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( ]3 I! y% n2 EtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 w# k5 e" o3 Z% u----------------------------------------------------------6 B( z- i: u: ?
--Upgrade Chance------------------------------------------
/ @# N) X/ m( j. O. X+ k0 _+ u----------------------------------------------------------$ K4 u: v5 f4 n7 I
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( ` _% {- F1 }: {
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7 o+ l" u* v/ a- z& N( o5 V9 ]+ Y--Upgrade Chance------------------------------------------( j" d$ j0 }# C) L. @7 D8 b# g5 J }
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9 W. L$ q% }8 ]tAttribute = {}( m" q& F' Q3 c5 ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 j- O& N. X( \% G tAttribute[nNum] = {}
" @3 C+ s' q6 k5 z( }2 r4 B& I tAttribute[nNum].nProb = nProb
* ^; t+ t$ P# g& k7 ]7 _ tAttribute[nNum].nDamageRate = nDamageRate
4 z* I( Y, c) T m4 |9 o* C ]+ D3 | tAttribute[nNum].nDefenseRate = nDefenseRate
/ _, f; V& h5 R# H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, O& b; D& t+ Z$ F1 Eend
/ B0 ^( y3 S9 f( G4 R) u1 ^: {--
9 S* t* A" J t% f' {AddAttribute( 1, 100000, 200, 200, 500 )& k% ]0 B7 e1 |: k% O. |' ]
AddAttribute( 2, 100000, 221, 221, 522 )
* [2 G, X+ V& {/ }- a; ^7 \AddAttribute( 3, 92000, 256, 256, 560 )1 W. n5 f0 n$ b' t' V
AddAttribute( 4, 70000, 305, 305, 612 )
" v9 p' q( T, d- a1 T2 gAddAttribute( 5, 53000, 368, 368, 680 ): F" o [* z# h) }" Q9 s- e
AddAttribute( 6, 53000, 446, 446, 763 )$ r M% ]7 U. r6 v( p
AddAttribute( 7, 53000, 537, 537, 860 )
& Y' M$ |3 Y+ Q* f; z/ FAddAttribute( 8, 53000, 642, 642, 973 )
5 D7 Q$ @6 g# E: `0 T% TAddAttribute( 9, 53000, 761, 761, 1101 )+ I1 G; Y' E1 C2 S
AddAttribute( 10, 53000, 895, 895, 1244 )
# S6 I; p- V1 q' [3 n0 T. D9 U; jAddAttribute( 11, 53000, 1042, 1042, 1402 )
9 L& k# `, s5 ]. DAddAttribute( 12, 53000, 1203, 1203, 1575 )' x- d' n9 x! }! L
AddAttribute( 13, 53000, 1379, 1379, 1763 )
& ?' m0 h+ Z4 I9 C4 _AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 S8 V `6 R1 c7 QAddAttribute( 15, 53000, 1772, 1772, 2184 )
9 q) G a% y" O5 o% p6 AAddAttribute( 16, 53000, 1989, 1989, 2417 )
2 {; N6 K# D7 w6 X0 l, JAddAttribute( 17, 53000, 2221, 2221, 2665 )7 y/ R6 G8 V$ c, g! O. y% }( ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )
% N8 {9 i9 _5 T( ]2 `6 v3 t/ HAddAttribute( 19, 53000, 2726, 2726, 3207 )! ~3 L8 g* k$ A! l5 P2 g! w- R8 b
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
' a7 `9 U+ d- V xnItemTransyHighLevel = 2000000
" h+ I+ [) J9 Z8 H! W! D7 T; V$ {
3 Y) W( L9 q2 x* `----------------------------------------------------------
3 s S0 R; `1 W; v3 A--Kost黰e Kombination Chance------------------------------5 V8 Y b" e9 `' S4 u4 }; N
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' N0 l. M9 s/ Y3 q, G) dnFashionCombineChance = 2500 -- 25%; N' J6 J7 F3 [! Z
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