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ItemUpgrade.lua+ d1 E* N1 f" d Q8 T
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). p. l0 q9 K$ Z7 x" q7 C
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 S% F3 V* ^8 ]# D: [; N3 Q$ Q O
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5 v1 o9 m5 I. {, c& L! i1 J--Upgrade Chance------------------------------------------
: w8 e [* G; `! J----------------------------------------------------------
4 w& s' X+ i* a" y" ^% J2 o9 ctGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
/ s, c, R* Q4 F----------------------------------------------------------
3 @9 }! D8 k) B6 utAttribute = {}) F, Y( B6 [' N
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; u+ @* M" `& z+ s& l6 { tAttribute[nNum] = {}
; ~: f" t; u2 f. x/ L* _' g' t- M tAttribute[nNum].nProb = nProb; c- J; ?( X- q7 J7 K9 g) I- h
tAttribute[nNum].nDamageRate = nDamageRate
, \6 }' ~( t) [& U( l tAttribute[nNum].nDefenseRate = nDefenseRate
5 j2 T7 V6 F5 ]/ a0 j# s% c& Z2 _0 k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
; H/ ^: S3 q9 k: z8 u) `end
5 W& z9 \3 B. g/ q* h-- - i/ c) b1 I8 I) p* f C6 j
AddAttribute( 1, 100000, 200, 200, 500 )
4 d9 t5 m' _" @& ~3 \3 p, mAddAttribute( 2, 100000, 221, 221, 522 )6 ~. n' T. o3 i- h, ]
AddAttribute( 3, 92000, 256, 256, 560 )3 _; T! ]$ b7 W1 H
AddAttribute( 4, 70000, 305, 305, 612 )
6 T* A3 r/ b" J7 T& GAddAttribute( 5, 53000, 368, 368, 680 )* e2 F: f! v* m/ M% l7 k1 E
AddAttribute( 6, 53000, 446, 446, 763 )0 t( U, r5 q8 q6 e3 N1 T
AddAttribute( 7, 53000, 537, 537, 860 )
4 c8 n$ y4 |" F9 |0 c$ ?# P. [8 oAddAttribute( 8, 53000, 642, 642, 973 )$ M1 D' f! e! f5 t2 F" B' \7 \
AddAttribute( 9, 53000, 761, 761, 1101 )
; j% C$ m( w! x( D! |8 N9 cAddAttribute( 10, 53000, 895, 895, 1244 )" P2 ~6 F( V) ^5 C
AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 t' ^( x7 J3 Q) G6 K$ ~1 P2 J9 CAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 h8 m: ]5 m3 m; b; EAddAttribute( 13, 53000, 1379, 1379, 1763 )
& T- Q1 B: C6 p4 X1 T5 U& qAddAttribute( 14, 53000, 1568, 1568, 1966 )
8 y+ Y# t, `1 \0 B) C; Y) rAddAttribute( 15, 53000, 1772, 1772, 2184 )
+ o& f3 k0 C/ \: u, H: z# a' M$ cAddAttribute( 16, 53000, 1989, 1989, 2417 )
; o, f7 T+ l# I; J* r& oAddAttribute( 17, 53000, 2221, 2221, 2665 )' J( f# K& l3 Y1 w% Q* }
AddAttribute( 18, 53000, 2467, 2467, 2998 )* e5 a& b+ z" g2 X
AddAttribute( 19, 53000, 2726, 2726, 3207 )
) Q5 W) F2 l: k8 T1 `0 q/ T+ ZAddAttribute( 20, 53000, 3000, 3000, 3500 )/ ]+ h0 z/ f- a u& C
% n+ o* x; `+ P6 i, q----------------------------------------------------------
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nItemTransyLowLevel = 500000: V" u- d6 Y- \5 `
nItemTransyHighLevel = 20000001 L- B, _) `: V' a0 E! g6 V0 U
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' {& Z" K- ]& M2 ^* D- t--Kost黰e Kombination Chance------------------------------
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( Y" G9 H+ f% e6 F# U/ |7 w4 }% tnFashionCombineChance = 2500 -- 25%" L& v* V( V# r5 h d
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