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ItemUpgrade.lua4 E3 P, u( e; ^5 @9 h" c
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--Sockel Chance-------------------------------------------
" w* v9 _. n+ H! K----------------------------------------------------------
0 t% O. H) B/ q4 E/ @tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 d, t% @! Q- U, G. n
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; _( g0 I0 g% }--Upgrade Chance------------------------------------------
. L2 Q# S& E2 w0 F+ J1 r' p( W----------------------------------------------------------' | T( [) A3 E, r7 P% E- g- J
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------" H* {! i! Y: X
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tAttribute = {}
7 F/ p; ]5 t. M( N5 m- A5 P5 d" @function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); X( \5 n/ ?$ H' {% }7 m7 m& X
tAttribute[nNum] = {}
+ I: i6 j" j9 E' l8 Q) m tAttribute[nNum].nProb = nProb
% ^' s8 y% E) R M# ~9 S tAttribute[nNum].nDamageRate = nDamageRate1 ?1 L- D7 g* @: y1 y
tAttribute[nNum].nDefenseRate = nDefenseRate8 y6 l/ b* D( q0 U2 l8 I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
% S% L/ b' _8 C% ] @end" {1 ~+ J6 h- M0 m; B5 a+ W
--
I& V/ d+ W: j: I6 r% x: i0 yAddAttribute( 1, 100000, 200, 200, 500 )
1 z8 U G5 \5 k1 z: UAddAttribute( 2, 100000, 221, 221, 522 )
; y* t8 b" @/ J% h9 w/ o: \AddAttribute( 3, 92000, 256, 256, 560 )
9 \, y. v+ E! S+ e$ C: W0 E. TAddAttribute( 4, 70000, 305, 305, 612 )! z2 K6 P; B# O. T) m
AddAttribute( 5, 53000, 368, 368, 680 )
( V) f) o9 Z3 O) E2 IAddAttribute( 6, 53000, 446, 446, 763 )
* k: y/ n, x4 N- c: E6 n* b( RAddAttribute( 7, 53000, 537, 537, 860 )& U' @. r+ j0 W& d! T
AddAttribute( 8, 53000, 642, 642, 973 )
' w- @0 }, h; x. YAddAttribute( 9, 53000, 761, 761, 1101 )
; j+ w( p# u% _, \1 {AddAttribute( 10, 53000, 895, 895, 1244 )% ]' R* G7 m) z3 [& E
AddAttribute( 11, 53000, 1042, 1042, 1402 )( ]( O& S& O7 h" M
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 u* H% z! l4 {& G
AddAttribute( 13, 53000, 1379, 1379, 1763 )* C, {' j* f/ K2 D
AddAttribute( 14, 53000, 1568, 1568, 1966 )( M/ @( {: p% A% G, Q
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 B" x3 c$ Q( k( W; }' ?) v C/ ZAddAttribute( 16, 53000, 1989, 1989, 2417 )+ z/ S' b; \. t m
AddAttribute( 17, 53000, 2221, 2221, 2665 )
7 B8 H0 b+ W0 e/ f9 B* ~AddAttribute( 18, 53000, 2467, 2467, 2998 ). ^, Y6 {- t& ~, Y- @
AddAttribute( 19, 53000, 2726, 2726, 3207 ) B& }& u+ Z. L. Y( I+ M7 n
AddAttribute( 20, 53000, 3000, 3000, 3500 )4 @) Y- K* N7 J2 x
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nItemTransyLowLevel = 500000( ?/ S* C1 n4 z& s
nItemTransyHighLevel = 2000000
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7 s V0 g8 m$ B9 s. T--Kost黰e Kombination Chance------------------------------
$ s$ D) r0 ]+ D----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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