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ItemUpgrade.lua
( o& i! g7 a9 C+ _" E6 L1 \: o& m----------------------------------------------------------
9 ^) F- W$ ~2 Z/ n% ]' Z--Sockel Chance-------------------------------------------! { R% ]; C0 w% {& L& d
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 e& b" a* ~! n6 Z- DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 C% x8 x2 N7 w----------------------------------------------------------, q3 ]/ p7 N* ^# q# b
--Upgrade Chance------------------------------------------
0 n& J. Q! B5 f----------------------------------------------------------
6 Y; h& Z: [" Y' O; }6 ztGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! }; ~( P8 o: r: v. S
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% F2 S0 v8 W# e% [- R; m--Upgrade Chance------------------------------------------
G C8 _/ k; {8 A' ]6 k----------------------------------------------------------
1 p% w! f$ P# D* C# j, k( _) Q! NtAttribute = {}
+ G* S( Y2 s2 J Nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 j: Q1 U/ T3 s; L
tAttribute[nNum] = {}* b8 I/ e$ I Z' V
tAttribute[nNum].nProb = nProb
- t: W0 W2 T5 a( j3 { tAttribute[nNum].nDamageRate = nDamageRate" R0 W. l9 x: R" e% ^
tAttribute[nNum].nDefenseRate = nDefenseRate
' w$ A, f& U) ]( o5 R7 d9 z2 l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
) t& [* H1 }& d9 Pend
( r( O0 @& C0 |3 O--
. X4 W' r, X4 @) @& p2 P4 {/ S( BAddAttribute( 1, 100000, 200, 200, 500 )
3 q/ L* E) q! K; wAddAttribute( 2, 100000, 221, 221, 522 )
: w9 c) L! v; ?& z4 S% nAddAttribute( 3, 92000, 256, 256, 560 ). |& |6 j: c. e& b8 f
AddAttribute( 4, 70000, 305, 305, 612 )
$ O3 O5 ^2 k. j6 @- Q( M% @AddAttribute( 5, 53000, 368, 368, 680 )( X8 N B: h: T7 `3 n2 A+ |% _& k
AddAttribute( 6, 53000, 446, 446, 763 )3 m& a5 l6 A( I5 {( v5 E' E' D' Y
AddAttribute( 7, 53000, 537, 537, 860 )" i3 T1 {9 I$ y4 Z. X, f
AddAttribute( 8, 53000, 642, 642, 973 )( |2 H# S" l' V! G. P- j* O+ }
AddAttribute( 9, 53000, 761, 761, 1101 )4 I: [# ?/ M' U h8 M9 x5 i
AddAttribute( 10, 53000, 895, 895, 1244 )
# B- I4 w, e ?, L2 qAddAttribute( 11, 53000, 1042, 1042, 1402 )
# Q1 W2 E- f: rAddAttribute( 12, 53000, 1203, 1203, 1575 )" L! i) h/ D" |" L
AddAttribute( 13, 53000, 1379, 1379, 1763 )
& ]1 ~: `5 }" }$ F& g2 Q9 F2 nAddAttribute( 14, 53000, 1568, 1568, 1966 )
& i4 L& H& G3 f1 ^- k- yAddAttribute( 15, 53000, 1772, 1772, 2184 )8 q+ Y1 o9 a! i r4 b
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 G" Z ]# n2 R# H5 V+ z
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# l; k5 H: y' @AddAttribute( 18, 53000, 2467, 2467, 2998 )) B0 f( {8 B8 k# ~1 n7 ^7 N4 S
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 Y2 p) {. J; k7 q% G7 [AddAttribute( 20, 53000, 3000, 3000, 3500 )" }" ~7 r6 ~5 _, _% ~, I
: |& d8 ?& a w ?( d9 k----------------------------------------------------------* A% {/ k$ ?! k9 ]5 z* h# {
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- G" T! o6 O1 [8 G* snItemTransyLowLevel = 500000! F- b" k) u2 o+ z' j2 `
nItemTransyHighLevel = 2000000* e* E; _ E; N( {4 [
+ o$ e/ k% u! I4 j. a, o----------------------------------------------------------
( `" d1 Q% _' p" E4 M--Kost黰e Kombination Chance------------------------------
: z- d& K @0 A1 }; q; L----------------------------------------------------------$ b" Q u+ E8 n. m* L
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nFashionCombineChance = 2500 -- 25%+ ~/ h2 Q. q: I2 J' v. H2 y+ U. G# D
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