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ItemUpgrade.lua @0 ^( p6 w5 E& Y
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6 M# H: Y7 }; ]. q; x--Sockel Chance-------------------------------------------
% ~! V- ~/ ]- k3 Z$ i8 |. k- T# G0 w; n----------------------------------------------------------
) L* @0 G4 D* z2 DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 L6 c( B, x- |) P9 u! ]
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 Y: x9 T4 W! F' `& i
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--Upgrade Chance------------------------------------------
) g% f, h; B+ H' u----------------------------------------------------------! M/ {4 E0 L( ^
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 g) d% w- g3 O3 w9 M
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7 K E$ c( _4 D/ z7 e--Upgrade Chance------------------------------------------' O! I7 ?+ P) p4 F
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tAttribute = {}
* d8 n2 K& h' w: ^/ m$ ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 A! P' i- A( w3 j C: d
tAttribute[nNum] = {}6 @- c3 K4 R% a) ?! g
tAttribute[nNum].nProb = nProb
2 v) J4 j4 x' r3 ?. m tAttribute[nNum].nDamageRate = nDamageRate2 t+ j0 A. ]. Y8 d: x7 |
tAttribute[nNum].nDefenseRate = nDefenseRate
0 `9 x2 ^2 P! ^1 C% g tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 n+ {; H' U9 i( B8 Cend
6 f+ D1 z& U/ D3 V+ \-- 0 V9 `0 D% B! s% C1 J
AddAttribute( 1, 100000, 200, 200, 500 )
}- }; ^; w) d1 j% x7 XAddAttribute( 2, 100000, 221, 221, 522 )
3 A* |" i1 e% _8 U7 c7 tAddAttribute( 3, 92000, 256, 256, 560 )
) ]- l( H; b. m0 b' uAddAttribute( 4, 70000, 305, 305, 612 )
& c* y2 F2 S! W: _9 g! u) FAddAttribute( 5, 53000, 368, 368, 680 )) R- u# P" s1 c3 d+ u
AddAttribute( 6, 53000, 446, 446, 763 )
* Y/ K) Q& n+ O+ t6 L- ~; MAddAttribute( 7, 53000, 537, 537, 860 )- S% t4 m7 t% J: M* m0 K# C
AddAttribute( 8, 53000, 642, 642, 973 )
7 ?# p7 A" ?5 u! U, h6 ZAddAttribute( 9, 53000, 761, 761, 1101 )% I1 W1 G) e3 r/ ^
AddAttribute( 10, 53000, 895, 895, 1244 )( w1 I; e* o" ?, T9 |
AddAttribute( 11, 53000, 1042, 1042, 1402 )! o, Y; Y0 A7 r8 g3 j8 Y1 z
AddAttribute( 12, 53000, 1203, 1203, 1575 )% D9 N0 ]! V8 O* O1 N5 Z0 o
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- ], V9 q+ A$ E$ L) o0 hAddAttribute( 14, 53000, 1568, 1568, 1966 )
0 [4 G. }$ i" }/ B* OAddAttribute( 15, 53000, 1772, 1772, 2184 )
5 j7 C' y c% c" B* KAddAttribute( 16, 53000, 1989, 1989, 2417 )7 u. r9 ~% F' ~6 h0 C- q4 s( w
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 b% n. l0 _7 p9 p7 E6 F W
AddAttribute( 18, 53000, 2467, 2467, 2998 )# x4 p3 s7 b. `$ O) t& A
AddAttribute( 19, 53000, 2726, 2726, 3207 )
( @% O4 a J% ]5 _# \AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ I3 Z% ]/ c7 p8 {) e----------------------------------------------------------9 T6 m, q8 q! z p- L! f& ]
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! X9 w# F3 Y" Q" A2 `1 m2 C8 O8 AnItemTransyLowLevel = 500000
x8 |7 t- ?6 T2 UnItemTransyHighLevel = 2000000, _ s1 q! a* Y9 a7 S( R% M
+ l1 x; d& v$ I9 F----------------------------------------------------------( K K2 Y: U5 {+ \) G, |" z
--Kost黰e Kombination Chance------------------------------% z6 d1 z6 u0 J' P$ q5 M0 @
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% |% m" Z3 J0 U- h7 D
( |; M; D- d$ F5 z9 VnFashionCombineChance = 2500 -- 25%5 Z7 Y& A9 S; k/ B& X, B* O4 f5 V# s5 q
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