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ItemUpgrade.lua
0 L2 H$ b0 X4 X. u4 s/ I+ s----------------------------------------------------------
( U! U' w6 v, W; O- f--Sockel Chance-------------------------------------------
1 f2 b2 `$ k T' Y( c5 V) t0 l* H----------------------------------------------------------6 [$ X) n( v9 I* R) Z }# u- i
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). ~: R7 ]: f9 a; { ]/ E% e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 \, Y: p: [; O. q
# h$ V0 t; g0 o w7 t/ _* x! R
9 {' d9 f; \' n( @----------------------------------------------------------4 X* m2 A6 a" `' n
--Upgrade Chance------------------------------------------
5 [ o& C. s( B& G1 i----------------------------------------------------------
) _" }/ e! T* F9 n; u2 W. ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 Z3 t$ s$ P' [' o
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----------------------------------------------------------
' w- Z |7 o" o# m8 h( C, F- m9 }--Upgrade Chance------------------------------------------0 `' `1 o: ]/ j; N3 K [4 ]! B" f
----------------------------------------------------------$ {; t+ ?! {* C* f8 G
tAttribute = {}
5 ^0 F$ e" Z0 T& yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# q# \2 g' b: C" \
tAttribute[nNum] = {}. ~( {. q/ Z/ Z5 T1 w
tAttribute[nNum].nProb = nProb
, l3 i" Y2 o( `% Z tAttribute[nNum].nDamageRate = nDamageRate
& i" _) N1 X6 o) }7 s8 G& @ tAttribute[nNum].nDefenseRate = nDefenseRate
# y) L7 i3 i! X I2 F! l- Q, s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 q9 H1 |# ]& V1 i3 ~) t+ u2 M# t
end
1 J& Z0 b: X* b8 x' W- F-- : c0 _; h! m- e: d" d
AddAttribute( 1, 100000, 200, 200, 500 )( }& H/ E( o# H
AddAttribute( 2, 100000, 221, 221, 522 )
; s$ F! Y! P5 N, pAddAttribute( 3, 92000, 256, 256, 560 )
/ Y& y8 X3 Z9 J4 J& W. Y Q% @" G# SAddAttribute( 4, 70000, 305, 305, 612 )# x" v+ x- M* R. w4 [% T5 @
AddAttribute( 5, 53000, 368, 368, 680 )
. m, K# Q# G6 r8 n% e! ^7 r1 xAddAttribute( 6, 53000, 446, 446, 763 )7 G, V1 N; U- N" P: }, n+ s
AddAttribute( 7, 53000, 537, 537, 860 )
) T6 E% w! x: F: [6 O4 U; ^& ]8 X) \AddAttribute( 8, 53000, 642, 642, 973 )( n/ Q# F+ k! y. y
AddAttribute( 9, 53000, 761, 761, 1101 )
+ Z! x5 Q- x8 T3 t- cAddAttribute( 10, 53000, 895, 895, 1244 ). W- E G% ?7 _ e4 `
AddAttribute( 11, 53000, 1042, 1042, 1402 )
q5 L/ ^, n6 V- n; p9 v/ cAddAttribute( 12, 53000, 1203, 1203, 1575 )
& Y8 u8 y' V9 Z( oAddAttribute( 13, 53000, 1379, 1379, 1763 ); V. L* v3 N" r: [. @* V
AddAttribute( 14, 53000, 1568, 1568, 1966 )
; y/ z/ F* O+ q1 u7 s, ~AddAttribute( 15, 53000, 1772, 1772, 2184 )
! [7 X7 d9 |8 N6 pAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 B+ v* h5 B" z* b& E0 KAddAttribute( 17, 53000, 2221, 2221, 2665 )
. I: d; I9 E" B6 [+ HAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 Y ~, t6 j2 I; m. cAddAttribute( 19, 53000, 2726, 2726, 3207 )
$ a4 h; P- H( ~5 NAddAttribute( 20, 53000, 3000, 3000, 3500 )
! k0 x5 L3 T7 J7 U) U% {9 x
" ~! C& \+ J' x. B% ~% e----------------------------------------------------------% N r' [/ E5 d, E. g
----------------------------------------------------------
# Q- M( x& I: p! f/ _3 b----------------------------------------------------------
9 N7 s3 H5 v( o1 c1 H* u, ^nItemTransyLowLevel = 500000
- H0 n4 D; |7 @6 V( {( |4 m4 q7 hnItemTransyHighLevel = 2000000
# V2 u5 {$ \6 C, P- Y* k8 M
: }8 L; f- m# k' X: A2 S5 Q----------------------------------------------------------
1 k3 C% a* y) ]) }: x--Kost黰e Kombination Chance------------------------------
# y- o4 F$ g% T2 s2 D9 I2 A# D3 v----------------------------------------------------------( X& K5 {7 q0 [- {7 v: `
+ Z% ]4 N* z1 B' k9 q/ u7 |% c9 ~nFashionCombineChance = 2500 -- 25%
# H( n% `% y9 w* h1 T0 }* m) m# g1 v& ]- ]/ i* `
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