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ItemUpgrade.lua+ q( s( J) Z7 N8 |, W c4 `$ \# j
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--Sockel Chance-------------------------------------------
' J( @$ }1 o5 d& e' B* \' i+ l----------------------------------------------------------
4 l) M& P1 k% B9 K' h' m$ \tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 ]7 P: k) q9 X( R# ctWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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. E" W8 N, g9 L) x9 l- Z0 c% ?1 @----------------------------------------------------------
" L: W- `, U/ b+ K. s--Upgrade Chance------------------------------------------
% m' F$ z3 j+ e# }----------------------------------------------------------5 r/ K0 N& i1 G0 c
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ p0 x8 n ?6 S, X- ]9 E T
+ N) ]. q2 ]% h; \----------------------------------------------------------5 O7 l2 K5 g) j' r4 i
--Upgrade Chance------------------------------------------$ ]& m& H3 }% p; P$ K
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" d5 g3 A: B5 q) p1 D# _tAttribute = {}" @0 a/ c2 n+ }- g$ ]9 l B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
t2 c* U9 m4 b1 I* p, z tAttribute[nNum] = {}
# v' d9 Z/ H: x tAttribute[nNum].nProb = nProb
3 j9 x4 h D! v. _2 Z tAttribute[nNum].nDamageRate = nDamageRate
$ K7 X+ w& q3 N. {. Q/ }3 \ tAttribute[nNum].nDefenseRate = nDefenseRate. W( s2 ~- U! x
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) c! W9 @8 W" g
end! S5 H+ q* r9 B( |2 v) M
--
9 A; `8 a) n6 e) xAddAttribute( 1, 100000, 200, 200, 500 )2 J, c7 F' A* Y+ _
AddAttribute( 2, 100000, 221, 221, 522 )+ M! ~3 a" P* i1 S: D5 _! ~: G
AddAttribute( 3, 92000, 256, 256, 560 )3 p. G$ n% d V; O, N% t# U
AddAttribute( 4, 70000, 305, 305, 612 )
2 Y) o5 w' n4 @ s6 h; _3 jAddAttribute( 5, 53000, 368, 368, 680 )" x9 M% [6 B, I2 Z1 H( F
AddAttribute( 6, 53000, 446, 446, 763 ); @- S6 _, `; l
AddAttribute( 7, 53000, 537, 537, 860 )0 v) T2 `* L3 O! ?! y3 h4 k, w
AddAttribute( 8, 53000, 642, 642, 973 )- ?$ B; Z: E. Y7 L4 D( H
AddAttribute( 9, 53000, 761, 761, 1101 )
7 Y" G9 s0 u3 ]" }AddAttribute( 10, 53000, 895, 895, 1244 )& H" ?/ `9 M, K: L$ a! P, s
AddAttribute( 11, 53000, 1042, 1042, 1402 )/ Q- Y" q, c% l) h; C7 S
AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 M/ u5 W+ G+ u( V* P0 f P/ YAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ l6 W" L% |: `, H$ t: n) aAddAttribute( 14, 53000, 1568, 1568, 1966 ) p2 u& A! G& B
AddAttribute( 15, 53000, 1772, 1772, 2184 )
- k* N8 d- s. T6 Y; l* _7 QAddAttribute( 16, 53000, 1989, 1989, 2417 )
' `2 w* K* z8 o K" o7 W, YAddAttribute( 17, 53000, 2221, 2221, 2665 )! N& c" b& o, w2 e7 s; N; w2 F
AddAttribute( 18, 53000, 2467, 2467, 2998 )
" m+ L' f3 [' w, i4 z7 PAddAttribute( 19, 53000, 2726, 2726, 3207 )/ Y4 q* @. M9 D& g$ |# K
AddAttribute( 20, 53000, 3000, 3000, 3500 )0 {5 W1 J! Y+ c
4 M/ {. C5 u- l7 q2 N" B----------------------------------------------------------$ Q6 r" g3 B, _7 a
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, _$ I% T& Y1 _, }4 BnItemTransyLowLevel = 500000
+ V) m/ L. W6 n e; N; p. dnItemTransyHighLevel = 2000000
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# G9 ^4 G0 w* F$ _; [2 i& M6 @/ ?--Kost黰e Kombination Chance------------------------------
5 [. s: C1 e$ J2 k; y----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%& |9 q% l; x1 W- |& b
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