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ItemUpgrade.lua; ]0 N' Z( P. {/ x
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--Sockel Chance-------------------------------------------
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p4 k( s5 R$ H! I, HtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 Y1 v X+ N2 r$ K
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 D: r2 u5 W: W/ p- v
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--Upgrade Chance------------------------------------------
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: t- {2 G5 ~! K" A% stGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ U; E1 a5 ]1 _+ j" f# T
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--Upgrade Chance------------------------------------------
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6 |: r6 F0 D9 Z+ Y& I/ \tAttribute = {}5 T6 m5 m2 q; c
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 V7 h+ @7 {7 c; i! N g! n
tAttribute[nNum] = {}
/ k# v: D" l& L tAttribute[nNum].nProb = nProb7 e, V) {( C/ o2 u1 A
tAttribute[nNum].nDamageRate = nDamageRate
) N% _ g+ E- Q: Z; M' |% t tAttribute[nNum].nDefenseRate = nDefenseRate# Y" X0 b1 ^, f! Y. R# O& N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
# g9 J V+ B2 V4 P2 Q, uAddAttribute( 1, 100000, 200, 200, 500 )
, v" N* m" A6 s, EAddAttribute( 2, 100000, 221, 221, 522 ): @7 F2 V' J0 d% t! i
AddAttribute( 3, 92000, 256, 256, 560 )
* t2 ^" A' b) _+ x& uAddAttribute( 4, 70000, 305, 305, 612 )' Z7 S3 a; u# J. u/ d/ K
AddAttribute( 5, 53000, 368, 368, 680 )
( e' ?, V$ M V Q) d8 ^. QAddAttribute( 6, 53000, 446, 446, 763 ); a" j2 q! S7 }2 }' y0 Z* E
AddAttribute( 7, 53000, 537, 537, 860 )
9 @+ N2 A; Y8 |8 Y( U: I8 s; g1 gAddAttribute( 8, 53000, 642, 642, 973 )
# X6 K$ c' P7 n& P5 d8 M lAddAttribute( 9, 53000, 761, 761, 1101 )
( J, ?7 R [' I4 T1 `" v) b; XAddAttribute( 10, 53000, 895, 895, 1244 )2 }' {. \/ m/ ~* p0 z- ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )* ^( g) Y, B3 x- U/ [$ |' l
AddAttribute( 12, 53000, 1203, 1203, 1575 )
" q+ ?) [: A# B4 c$ @& }# ?: }. vAddAttribute( 13, 53000, 1379, 1379, 1763 )
0 ^$ r* B) D9 L2 e' K: lAddAttribute( 14, 53000, 1568, 1568, 1966 )
' l! l! n& w2 Q, E# FAddAttribute( 15, 53000, 1772, 1772, 2184 )/ f" q( z% v s, C* {& e
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 B1 s+ q) g- X9 W0 W; P4 k
AddAttribute( 17, 53000, 2221, 2221, 2665 )
" H& X' c ]- U! f, k" LAddAttribute( 18, 53000, 2467, 2467, 2998 )1 M, q- D W% L
AddAttribute( 19, 53000, 2726, 2726, 3207 )& d R/ G2 K2 x+ u
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& x7 d! M3 ?0 k8 mnItemTransyLowLevel = 500000! _# y5 P' y4 b P; x/ ~
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------1 n8 v. J" E4 P" D1 K% c
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nFashionCombineChance = 2500 -- 25%
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