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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------5 r3 M% o5 z, r( a
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) X" [9 \0 |' CtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): q* E! P2 x: [6 i9 }* q0 Q$ d
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 z7 F, M9 V% Z8 U
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7 n0 i+ d$ Y- m# k6 i4 a----------------------------------------------------------
/ ^& O& Q8 f4 h$ B--Upgrade Chance------------------------------------------) b- p. i# L9 c9 _! v2 ~# g
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ m* d" k1 [& I1 g7 n: v9 q
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--Upgrade Chance------------------------------------------9 }) q- ^6 i! P5 a% v9 g: \
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5 z$ z4 t* [+ b1 C0 h- y& JtAttribute = {}( _4 r1 `3 |( m2 \/ ?0 T# D) o
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. l, [$ b4 r( P n. v$ U tAttribute[nNum] = {}0 X) B, {, L* [% }- |6 K# a; h7 ^9 T
tAttribute[nNum].nProb = nProb3 s- |/ `( [5 D+ b, M
tAttribute[nNum].nDamageRate = nDamageRate& B& K ?# I: @7 b" Q+ k
tAttribute[nNum].nDefenseRate = nDefenseRate' f, ^8 V1 K% R$ `, z8 S* X7 r
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) g+ K: K3 } A: x
end
8 o( c4 o4 M3 z6 e. E, q( v$ n--
# I* s' |0 J+ g6 C/ l$ F: AAddAttribute( 1, 100000, 200, 200, 500 )
: |' F; X( `3 X/ ?* c$ b3 |: w' gAddAttribute( 2, 100000, 221, 221, 522 )5 b8 |1 |& M' k5 U
AddAttribute( 3, 92000, 256, 256, 560 )
2 M; b. s- F/ h" g7 s0 M o2 A) @AddAttribute( 4, 70000, 305, 305, 612 )
, P4 A1 h4 B/ LAddAttribute( 5, 53000, 368, 368, 680 )8 k1 G+ E' w! y5 T( ]4 j" N
AddAttribute( 6, 53000, 446, 446, 763 )
7 |- G" n% {7 }) v$ s" \AddAttribute( 7, 53000, 537, 537, 860 )
: P' l- x- ?0 J( x _) mAddAttribute( 8, 53000, 642, 642, 973 ) {4 Q J' L2 e* @9 Y
AddAttribute( 9, 53000, 761, 761, 1101 )
: k' H6 ]1 W. k% M$ s/ ]AddAttribute( 10, 53000, 895, 895, 1244 )
% M" }4 {# H; H9 x* ^AddAttribute( 11, 53000, 1042, 1042, 1402 )6 ~& J z0 o8 N% n! u* f
AddAttribute( 12, 53000, 1203, 1203, 1575 )
3 ^* s$ q5 C1 C" Q% O8 r1 gAddAttribute( 13, 53000, 1379, 1379, 1763 )3 c, r O5 O: p; X8 V
AddAttribute( 14, 53000, 1568, 1568, 1966 )8 p0 j! l! O* P$ ^; ~
AddAttribute( 15, 53000, 1772, 1772, 2184 )" s" b+ p+ T0 |! x& K* G# |0 f1 J
AddAttribute( 16, 53000, 1989, 1989, 2417 )# _6 z5 ?$ \/ n- u- T" a+ |
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 H' V* r# K# E3 `4 I4 z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ i4 P" B' A% {, f' N2 e7 K" ]AddAttribute( 19, 53000, 2726, 2726, 3207 )' t, T. H# I3 C$ Z& g
AddAttribute( 20, 53000, 3000, 3000, 3500 )! X& `% ~2 y, A% p/ j; z
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|( H. N8 I9 _: MnItemTransyLowLevel = 500000) Y) u5 C {" E
nItemTransyHighLevel = 2000000( J+ [$ s* P) B
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+ f+ k& C) I1 [1 k5 ?0 m I--Kost黰e Kombination Chance------------------------------: E! w: a9 Q# E1 }, {* H
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: h5 q* T! Q. pnFashionCombineChance = 2500 -- 25%) e {8 u+ R$ E) S; W- \/ ~
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