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ItemUpgrade.lua
5 |* L5 z% M( a n----------------------------------------------------------2 [: V" W* E. q" Q
--Sockel Chance-------------------------------------------
* ~# G7 T* k; M# C+ X4 U9 c% e----------------------------------------------------------) o+ ]3 {) I) E$ K3 [2 P! c( u
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 n6 m! y5 }9 _+ s* Y% Y* q3 l% QtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) n! x/ s/ L6 g: i5 H$ G- _
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--Upgrade Chance------------------------------------------
( i. p, L7 V) N$ j" O, q----------------------------------------------------------, P9 n0 }: O$ I1 C8 K
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& A! y4 ~( N- G2 _
+ u7 a/ j2 B. B, n9 D5 |8 O: }----------------------------------------------------------
9 K$ k: n! L0 q1 U6 v% p" ]! I--Upgrade Chance------------------------------------------ @8 l6 n) P2 ^8 ^: G9 A {/ g
----------------------------------------------------------4 ~; U7 e" L! H5 Z
tAttribute = {}; o8 `/ d r' \# X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) p; {+ c8 s1 U9 p tAttribute[nNum] = {}$ `) i1 I% j i# n# A# P4 p
tAttribute[nNum].nProb = nProb
) I0 K4 E& G. V/ @2 F3 X" ] tAttribute[nNum].nDamageRate = nDamageRate
4 L2 l" X# g8 p5 g. k8 B6 u. s0 S tAttribute[nNum].nDefenseRate = nDefenseRate* k+ i5 F2 \$ j" _# E) p) v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- v0 U6 h& m2 v# w5 Yend" h" {( o1 ], g. m. z K
-- & Z! y" @, K* K$ ^, a: D( m
AddAttribute( 1, 100000, 200, 200, 500 )
) W& `, Y; {! z. u) a: H( x2 nAddAttribute( 2, 100000, 221, 221, 522 )
% t* d$ R; N8 nAddAttribute( 3, 92000, 256, 256, 560 )* q; X5 J2 M* _2 X! t, i; T6 l! M( _
AddAttribute( 4, 70000, 305, 305, 612 )
* y$ f5 V% m! AAddAttribute( 5, 53000, 368, 368, 680 )0 {5 K" p+ W4 K/ _
AddAttribute( 6, 53000, 446, 446, 763 ); P7 E9 b& l* e1 V" F: k
AddAttribute( 7, 53000, 537, 537, 860 )/ M9 C) L7 P" t/ A7 u! D
AddAttribute( 8, 53000, 642, 642, 973 )
/ @$ Z, `4 L8 Q. cAddAttribute( 9, 53000, 761, 761, 1101 )4 u; y% B& \9 d: H
AddAttribute( 10, 53000, 895, 895, 1244 )% k- [2 s, w/ J/ E: ], l
AddAttribute( 11, 53000, 1042, 1042, 1402 )
q" { C& D2 S0 IAddAttribute( 12, 53000, 1203, 1203, 1575 ) f+ j2 n& S. \; G! P) p: v
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 b8 Q' \0 w/ N0 r' YAddAttribute( 14, 53000, 1568, 1568, 1966 )9 x M- r! z3 Y; M
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" q% ^& D d0 n FAddAttribute( 16, 53000, 1989, 1989, 2417 ); E4 V1 x; } _$ U
AddAttribute( 17, 53000, 2221, 2221, 2665 )" `% S9 J- X2 i# c7 T* w
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) o- \ ?& e. t! F) g6 _4 p' k7 v( Y/ D7 wAddAttribute( 19, 53000, 2726, 2726, 3207 )
7 A0 p3 I, m4 f; V7 iAddAttribute( 20, 53000, 3000, 3000, 3500 )% b3 j5 k$ j% T# ^" C
. k7 F- F( O; @----------------------------------------------------------
1 t- u; ]! D( n- a----------------------------------------------------------. Z% J# w4 `- f3 r. ^
----------------------------------------------------------
' ^- n0 x5 d- j( gnItemTransyLowLevel = 500000
/ p$ s. t( @; n' t' `nItemTransyHighLevel = 2000000
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3 e) r5 [! ?4 P' i----------------------------------------------------------' ]' \' Y1 o" y& j
--Kost黰e Kombination Chance------------------------------
- \$ Y' R1 ]* V: C6 y0 o% q( k5 {' d----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%$ T* B+ s7 @# R. ?8 G' r3 m
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