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ItemUpgrade.lua5 [1 P7 R; `1 [8 H% `
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7 o. n" K+ M9 b0 x% \. v5 [--Sockel Chance-------------------------------------------
* Q3 J# N: p- K----------------------------------------------------------
# P m6 R1 V4 D4 C/ W2 @1 E+ V! dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* \: k1 x. K+ J$ c0 g/ S
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; j& g1 N9 f9 K+ F' ]----------------------------------------------------------& g _7 D3 S' j2 ] h
--Upgrade Chance------------------------------------------
( t% e8 j9 Z$ {( ~3 z' \, {% x----------------------------------------------------------
" V7 d! P! [( S4 JtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( Z! G# c* r% Z! K, f6 T9 m7 O
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/ s# k- N9 y/ m( t4 s8 x0 }* [--Upgrade Chance------------------------------------------
5 |2 N7 l6 k' n! ]7 T* O+ P----------------------------------------------------------* r! @5 w* C* M& U5 i& ~
tAttribute = {}
( a3 H8 i0 X5 Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); |8 b$ v( Q0 ~4 c
tAttribute[nNum] = {}% O- D6 s1 g o+ y
tAttribute[nNum].nProb = nProb
8 B2 Y! _+ J- X' Y* R3 L tAttribute[nNum].nDamageRate = nDamageRate
3 Z; @# C/ z/ \) p# Z; S tAttribute[nNum].nDefenseRate = nDefenseRate1 h, {( }, z. Z4 V" X
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 S; b0 x9 C: O- i+ F, `& \# h
end
; t6 G0 A) T: P: Q1 D--
) a" Q* S% V% v. f4 z: nAddAttribute( 1, 100000, 200, 200, 500 )
5 ^4 k6 Z' k: B3 uAddAttribute( 2, 100000, 221, 221, 522 )
, V3 l9 t1 s" T& Z) Y. Y5 h' o( v( BAddAttribute( 3, 92000, 256, 256, 560 )
+ y4 `6 d; B5 }6 |0 H- ~/ HAddAttribute( 4, 70000, 305, 305, 612 )# W! r) e0 J5 u. o' h* N j
AddAttribute( 5, 53000, 368, 368, 680 )
, b' A" `5 s! p& BAddAttribute( 6, 53000, 446, 446, 763 )3 \) b, s7 U6 b* D. U) s& K9 h& I
AddAttribute( 7, 53000, 537, 537, 860 )6 g( s9 d* _2 G( E7 S( v
AddAttribute( 8, 53000, 642, 642, 973 )3 r( L7 i) { S1 L* }
AddAttribute( 9, 53000, 761, 761, 1101 )
% R( ^' O, |( I- ^AddAttribute( 10, 53000, 895, 895, 1244 )
1 i+ @, N6 ~! iAddAttribute( 11, 53000, 1042, 1042, 1402 )
; R& c& g2 O( [, X, W" i ?0 BAddAttribute( 12, 53000, 1203, 1203, 1575 )
* |- R! i; @& T6 T5 D7 sAddAttribute( 13, 53000, 1379, 1379, 1763 )
4 Z; v6 o; {" M% P- G" F1 gAddAttribute( 14, 53000, 1568, 1568, 1966 )
( P) m! F% o' }8 R0 X6 G! KAddAttribute( 15, 53000, 1772, 1772, 2184 ); A: _. f: p# W8 T; J
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ C7 r2 n( B; G0 w: `. P$ ]; VAddAttribute( 17, 53000, 2221, 2221, 2665 )* U2 D- z- O# s' U, e
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 |# S# `, w4 |( y5 D
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 n! _; G' ~& q9 _! W
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 s" U* y: f8 R/ N$ X; U
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: k8 u$ L2 b+ Z2 e----------------------------------------------------------
" D5 k. I# p1 @2 T6 z6 {' inItemTransyLowLevel = 500000
6 m1 d9 T* ?. y0 _) [1 EnItemTransyHighLevel = 2000000
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8 ^8 D4 t( ?- @3 @) D--Kost黰e Kombination Chance------------------------------
% ]" n# P. g2 `----------------------------------------------------------. Y) z- I W, ~" x( q( ~
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nFashionCombineChance = 2500 -- 25%6 r+ t! ~' S7 f3 l
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