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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
) {8 x5 b+ l+ R----------------------------------------------------------
E( Z3 [) Q5 }# G9 _' w/ ~( DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" m9 H* p7 Q$ f- h0 m
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------9 s) X! n5 G' c# |$ ]
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------( x8 t$ G4 [0 L6 Z9 J
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tAttribute = {}4 i! j( u" R5 ?, j! M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 R" p/ ]! U. H9 I& P
tAttribute[nNum] = {}
, t# _( d0 q( j( y/ G; k7 Q! p, N9 ^ tAttribute[nNum].nProb = nProb+ U0 s7 L2 \: A
tAttribute[nNum].nDamageRate = nDamageRate1 K' l- `+ r4 l3 u1 [8 C
tAttribute[nNum].nDefenseRate = nDefenseRate8 c! j' S- S' O
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; h4 p3 z! B3 a! r
end( K4 L1 ^% d; l) n$ _' m1 x& n
--
; e" y ?" ^5 m' U- D- YAddAttribute( 1, 100000, 200, 200, 500 )
9 N2 T- |0 B, I, _8 q$ uAddAttribute( 2, 100000, 221, 221, 522 )
' P4 B0 w8 x& E1 @7 HAddAttribute( 3, 92000, 256, 256, 560 )
; j5 r) ]' h) R" _" U- I, `' m! p$ GAddAttribute( 4, 70000, 305, 305, 612 )
7 }/ }2 G# E& y7 M7 }5 X: NAddAttribute( 5, 53000, 368, 368, 680 )
( `( Q( v X7 x" zAddAttribute( 6, 53000, 446, 446, 763 )
2 a6 O) k7 L( K4 RAddAttribute( 7, 53000, 537, 537, 860 )
1 W7 P9 d9 F! xAddAttribute( 8, 53000, 642, 642, 973 )/ j. P7 A- a) r0 o
AddAttribute( 9, 53000, 761, 761, 1101 ); _ s1 u3 |2 l, |. o
AddAttribute( 10, 53000, 895, 895, 1244 )
5 x! Z. f2 S; K" D# {/ r+ C# Y oAddAttribute( 11, 53000, 1042, 1042, 1402 )
5 W: O* H! T: X* ~; H9 A2 bAddAttribute( 12, 53000, 1203, 1203, 1575 )/ m9 B: T- B, Q( \2 g/ @! t
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 E9 w( T# e0 B" F' S$ T- s
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. s/ q0 f- k, fAddAttribute( 15, 53000, 1772, 1772, 2184 )
' h# t: e, G7 J- f3 a* t& \/ E9 ]( RAddAttribute( 16, 53000, 1989, 1989, 2417 )
2 {" y) H" M4 [AddAttribute( 17, 53000, 2221, 2221, 2665 )2 d3 t. D4 y0 ]; O1 |# z
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 Z2 R: T7 t3 M. ~- d0 C0 j, C
AddAttribute( 19, 53000, 2726, 2726, 3207 )1 E* v# P7 [- R; p% A
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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) a8 z0 a7 D. G% f----------------------------------------------------------
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nItemTransyLowLevel = 5000001 q+ t. z" ?* \
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------9 }4 K1 R q/ j/ K1 V7 S( ]
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0 {9 }; l: h- x% VnFashionCombineChance = 2500 -- 25%
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