|
|
ItemUpgrade.lua
& p/ C* m3 T; ]( E" _----------------------------------------------------------
. Q* P; }4 {. M( V9 N, J }$ c. Z--Sockel Chance-------------------------------------------7 k, v& C# r2 W+ n' `" s# m2 q: [
----------------------------------------------------------
* m% k8 Y/ u4 i r7 U5 xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 g! M+ ]# O8 C
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& i: t5 @! q. n. X! x( C5 j: X* M2 Z
7 [: A" V/ P6 ^( i8 {: ~
7 h) m" D$ [4 O' ], G- r
----------------------------------------------------------6 H8 z6 r: f$ Z, o$ c( a0 j8 U
--Upgrade Chance------------------------------------------3 A/ V! R* e% k
----------------------------------------------------------
& E5 S/ k: s; {& U; T! XtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 A, j c! S; [0 @. c
& z2 C( o; G- L& a$ k' e* k1 c
----------------------------------------------------------
/ @7 M$ K: f- J' Z& f--Upgrade Chance------------------------------------------
, [4 \; c$ ^( h* p" j----------------------------------------------------------
0 i" q3 d, ^3 L1 C! K2 _) c1 _: }tAttribute = {}
; Q# D7 s* T2 i# z; w8 t. @function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 E$ m9 i8 n4 [8 M& V7 c tAttribute[nNum] = {}" `0 u" {, K6 |, L/ Z& L5 {
tAttribute[nNum].nProb = nProb
5 E7 \% K, {6 C. x' M tAttribute[nNum].nDamageRate = nDamageRate
( D: u8 @) _) Y5 X% g! W: i1 y) s tAttribute[nNum].nDefenseRate = nDefenseRate
) n9 U0 M3 i$ x tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' N7 q- x% \. l2 ?) O7 H% j
end
& o( e0 J) g$ O; e8 ^6 I3 n* g2 K9 k-- ( f" c# B/ Z' _4 d4 q1 I: l4 ^$ y
AddAttribute( 1, 100000, 200, 200, 500 )
# d P c+ h0 b) i* C9 X3 K% iAddAttribute( 2, 100000, 221, 221, 522 )8 k& I& I* n7 a! \6 K3 v# P5 w
AddAttribute( 3, 92000, 256, 256, 560 )
6 B* g; X& f$ X6 f. K7 t, PAddAttribute( 4, 70000, 305, 305, 612 )' _4 l P9 s% T) L' `4 D: p
AddAttribute( 5, 53000, 368, 368, 680 )2 |/ I% J; u: D3 W2 m# ? i$ E% E7 ?
AddAttribute( 6, 53000, 446, 446, 763 )
- b j& m' [" D' P w& z# VAddAttribute( 7, 53000, 537, 537, 860 )! n$ v1 P* W) P; T4 e2 p5 C5 y. l8 P* [
AddAttribute( 8, 53000, 642, 642, 973 )
. v$ X5 L$ y$ v. ^- P; EAddAttribute( 9, 53000, 761, 761, 1101 )
; T+ r7 e. @ Z1 t$ T: TAddAttribute( 10, 53000, 895, 895, 1244 )4 n9 P4 y4 @' X3 A
AddAttribute( 11, 53000, 1042, 1042, 1402 )
) [2 f2 @3 e. z, U iAddAttribute( 12, 53000, 1203, 1203, 1575 )
5 k# ?/ i3 Z7 fAddAttribute( 13, 53000, 1379, 1379, 1763 )5 Y7 v/ O% @5 ]6 J) n. d9 J, A
AddAttribute( 14, 53000, 1568, 1568, 1966 )) j! R2 Q# j0 s4 v, Z
AddAttribute( 15, 53000, 1772, 1772, 2184 )" N3 F4 u( ~2 ?2 c/ ` n9 A* ^
AddAttribute( 16, 53000, 1989, 1989, 2417 )3 }; L- E: u' P: ]
AddAttribute( 17, 53000, 2221, 2221, 2665 )6 p+ ^9 X6 H- d4 |9 b0 x2 }
AddAttribute( 18, 53000, 2467, 2467, 2998 )
w8 n6 D/ T9 v7 m) [8 `& TAddAttribute( 19, 53000, 2726, 2726, 3207 ): h" s8 J9 f5 \/ Q: h) i
AddAttribute( 20, 53000, 3000, 3000, 3500 )) v9 [% q" V9 V# p% P. U% M
6 z9 E# P6 ^8 D# `( Q----------------------------------------------------------6 s8 I9 ]! N/ o* E3 S0 _$ Z" Q
----------------------------------------------------------
: Z1 G! J/ ]* f) H----------------------------------------------------------
1 f) e$ u# O+ j' M0 |& FnItemTransyLowLevel = 500000
. ~& B( E0 u( K( SnItemTransyHighLevel = 2000000, x: u* Z# i7 _: J
! I( H5 y4 V# T% S
----------------------------------------------------------
. Z( d( V4 Z; Y D% u ~--Kost黰e Kombination Chance------------------------------
2 C! f' t) z3 h+ F----------------------------------------------------------" r0 G" H5 I$ |9 A3 G& P' A9 _
! x L e$ }9 e! G4 E) onFashionCombineChance = 2500 -- 25%% t0 p7 j) N% I
. j# F! u# q8 i( p
|
|