|
|
ItemUpgrade.lua2 [2 x2 K6 D# u3 \& O' a
----------------------------------------------------------$ s5 z1 Q7 G# p% x6 |
--Sockel Chance-------------------------------------------' x" h7 v2 Y7 u2 u: `/ I/ j4 y
----------------------------------------------------------
' f6 m4 k# ?; S- @6 i4 O+ q% ~tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ ]; C( P9 v+ V0 Y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
; `6 M3 V. k0 p! `1 t( M& ?9 m) V# n. _/ Z4 E' {9 H
1 H. a+ z+ s0 P5 L
----------------------------------------------------------# G8 M' e- M4 X( }& w
--Upgrade Chance------------------------------------------! c/ y8 _ Z: O. K
----------------------------------------------------------
g: V( W) P" CtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
9 a J6 z t9 @" n; G, f% U9 D8 P7 O+ _
----------------------------------------------------------
+ C( q2 l# f- x( q1 w7 n. I- {--Upgrade Chance------------------------------------------
" K. a7 s4 e1 K# [----------------------------------------------------------1 _" }) x# G- Y/ Y3 p( g
tAttribute = {}
/ B0 \! [" j1 afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& [- H: }/ Q0 J1 J/ v0 D
tAttribute[nNum] = {}
# Y5 {7 J5 a$ `5 a5 j tAttribute[nNum].nProb = nProb
5 c% K2 V4 a2 z* `/ x: v! M: c8 F tAttribute[nNum].nDamageRate = nDamageRate
9 r! }6 r% M* r- Y! F tAttribute[nNum].nDefenseRate = nDefenseRate( H6 `5 u0 v" y C
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ }$ t' J2 f: N: |: X4 ~# Z
end$ t; U Y7 V( `3 q
-- + u% {2 u5 u4 P/ ~
AddAttribute( 1, 100000, 200, 200, 500 )
( }$ O7 u4 x Y( [. y H. P& i1 jAddAttribute( 2, 100000, 221, 221, 522 )/ V3 r. y8 s% @; K
AddAttribute( 3, 92000, 256, 256, 560 )
7 b" |6 l+ I) q/ S1 n6 rAddAttribute( 4, 70000, 305, 305, 612 )
2 t$ i* R9 c1 o/ a6 g$ q' u" QAddAttribute( 5, 53000, 368, 368, 680 )
) s* _! n8 _6 b6 VAddAttribute( 6, 53000, 446, 446, 763 )/ ~! q: i! s% Y! p; H {, K
AddAttribute( 7, 53000, 537, 537, 860 )
1 W% y. q& ?/ C' F1 G$ hAddAttribute( 8, 53000, 642, 642, 973 )2 ^. K9 U" ?! I2 Y. v d" W6 f
AddAttribute( 9, 53000, 761, 761, 1101 )
- G! t' F ]5 X5 jAddAttribute( 10, 53000, 895, 895, 1244 )
" d1 X6 \6 }8 u! J |! g WAddAttribute( 11, 53000, 1042, 1042, 1402 )
( P9 V" r4 n3 X) |7 C8 V5 TAddAttribute( 12, 53000, 1203, 1203, 1575 )1 p5 g6 k3 k% @
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 _) `/ @; h: F& [AddAttribute( 14, 53000, 1568, 1568, 1966 )5 @6 @- b" R# I: y" T9 t* _; T
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 x% J5 l4 ~+ ^
AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ Q# o; u4 ?7 R5 J0 XAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 q+ X$ X+ o0 oAddAttribute( 18, 53000, 2467, 2467, 2998 ), R5 {: R% m: H; P5 l8 x- g' j
AddAttribute( 19, 53000, 2726, 2726, 3207 )9 _: D4 A. f% C4 [
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 _# p4 H& g& ?1 Y2 G6 P, v
5 _8 {% x+ Z4 w$ I; U' h----------------------------------------------------------
2 V$ h" w1 r& d5 n2 a----------------------------------------------------------" x4 r7 |: P: [$ N. j; p, r1 C
----------------------------------------------------------
) d+ t5 o4 Z/ T! m$ s3 E8 ?nItemTransyLowLevel = 500000
% I, o% u. [$ M* |" L- FnItemTransyHighLevel = 2000000
9 W* N( P; _8 _. C
9 L {7 Z! c5 N----------------------------------------------------------
. d& X/ C% M0 M# ?; w% ^- I8 a, K$ G--Kost黰e Kombination Chance------------------------------
- c: |5 [. Y( U" s! P9 y6 x) g( r----------------------------------------------------------: y: d; ]" D: f6 u w" [
. |6 R# Q" U( C1 }3 l& JnFashionCombineChance = 2500 -- 25%' ~6 E! G& f, O9 @
/ C) v8 U! Y1 o; S4 O6 x0 M0 S: [ |
|