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ItemUpgrade.lua4 s; N" y: f b; B
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$ o) r+ J7 U6 L: E--Sockel Chance-------------------------------------------. S" X$ [$ I6 x0 L% k
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# K6 D/ i( W3 }4 i0 H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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* u: y# }, i. e& m5 K) N" Q4 g----------------------------------------------------------6 A$ l) b {4 J) l2 X
--Upgrade Chance------------------------------------------6 m4 o, e8 ~* E# N
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) J3 s. v5 Z8 [/ \9 xtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 k. |9 @9 x! R* U
" N% ^! Z: d/ i Z/ C8 S----------------------------------------------------------
6 x, D; M" x/ Q: _# o--Upgrade Chance------------------------------------------
8 `6 p r' p0 r' T0 Q----------------------------------------------------------4 d8 Y" ^+ d( ]: w, g# ~
tAttribute = {}
; f* y- w# i ^6 Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, r2 r- s. r( ~2 u/ j5 i) v$ f0 Y tAttribute[nNum] = {}
/ J/ y+ N: M" I tAttribute[nNum].nProb = nProb
6 {$ m5 q% n/ J tAttribute[nNum].nDamageRate = nDamageRate/ Q% O* }" P4 ]+ t
tAttribute[nNum].nDefenseRate = nDefenseRate5 V( O- k; ~7 \8 R2 U' y" |4 c
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
8 O" ~. Z k) @; z% c, {1 ]end
/ g2 Y- i. C% l. x--
5 } Y9 n, \: } V0 d/ EAddAttribute( 1, 100000, 200, 200, 500 )+ M/ W. D3 e6 U" R
AddAttribute( 2, 100000, 221, 221, 522 )
0 Q1 `! r( D+ Q0 l. oAddAttribute( 3, 92000, 256, 256, 560 )) C& Z0 @6 s# i& J9 h
AddAttribute( 4, 70000, 305, 305, 612 ), d9 l. T1 J I$ o+ g2 j
AddAttribute( 5, 53000, 368, 368, 680 )$ o1 w7 i' L) y* Y0 c0 n! r R
AddAttribute( 6, 53000, 446, 446, 763 )
6 y0 R8 @" m* |( F# Q( }AddAttribute( 7, 53000, 537, 537, 860 )
4 @6 r8 w1 D+ ]AddAttribute( 8, 53000, 642, 642, 973 )( Z; y }* c" \) U P I: Y
AddAttribute( 9, 53000, 761, 761, 1101 )2 k/ X! [" I9 m
AddAttribute( 10, 53000, 895, 895, 1244 )/ ]5 e: y5 `4 n: I* ~% Q
AddAttribute( 11, 53000, 1042, 1042, 1402 )
% ^- k! b- B! p( HAddAttribute( 12, 53000, 1203, 1203, 1575 )
2 r/ W3 m: \0 [7 _- b; sAddAttribute( 13, 53000, 1379, 1379, 1763 )2 W, k8 \" A `, T3 |
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 m1 l0 b* r' h; PAddAttribute( 15, 53000, 1772, 1772, 2184 )- M, x) T7 J) q4 a
AddAttribute( 16, 53000, 1989, 1989, 2417 ) n) d2 U0 |: R
AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ M- P! c5 ~+ C( t7 q: h" kAddAttribute( 18, 53000, 2467, 2467, 2998 ), ? U) l) H4 a5 |2 R3 p5 h
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 b" A2 Z9 W, M3 ~2 |( |: J- K
AddAttribute( 20, 53000, 3000, 3000, 3500 )" T/ R x; a5 R$ ^' C1 B
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3 J: z/ c; N6 D5 }----------------------------------------------------------
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nItemTransyLowLevel = 5000000 k# Z, }4 v; n2 ?" ?% ~4 e' T) D
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
' G4 _2 D, a; ~6 U----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%1 Z8 z4 K8 ^/ k7 m# n7 \+ z
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