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ItemUpgrade.lua
0 ~! b/ g1 D; A/ n: V$ @2 T* W----------------------------------------------------------
( P% Y6 O4 c, V! M$ p$ y--Sockel Chance-------------------------------------------" [# E8 ]* r6 D6 f
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; `, B0 s6 R' g2 g' otWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ k) S7 S S8 f3 W6 l. L: M
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/ u6 f8 J8 i4 b--Upgrade Chance------------------------------------------
" O; q# \& G6 w1 I/ l----------------------------------------------------------+ U- x* t" d) J0 ~& }: r, ?# a
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 ^9 m. L9 z, b9 z6 [' _
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--Upgrade Chance------------------------------------------* j9 z" f h2 W o& ?' y
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tAttribute = {}8 c+ }% x( y3 r# r7 W Z- C
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 z1 g2 Z. c# Y; A* R1 N S& y tAttribute[nNum] = {}
" `$ }" t: ~$ r8 o tAttribute[nNum].nProb = nProb
, y4 k2 m) F: F tAttribute[nNum].nDamageRate = nDamageRate4 z2 X8 i( q5 a% N( _* z1 k
tAttribute[nNum].nDefenseRate = nDefenseRate1 G7 t' A5 v" G; f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 y' ?, M8 J; r% l/ M" q; x+ W
end
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AddAttribute( 1, 100000, 200, 200, 500 )
/ ], G/ e5 G. IAddAttribute( 2, 100000, 221, 221, 522 )' B( \/ s* H* m0 u
AddAttribute( 3, 92000, 256, 256, 560 ): ]: ]) {5 I) L0 ?+ ~) p& I
AddAttribute( 4, 70000, 305, 305, 612 )
# {. x3 M6 F' e0 `/ A# J% VAddAttribute( 5, 53000, 368, 368, 680 )& B% J* b+ K' ]) X S
AddAttribute( 6, 53000, 446, 446, 763 )
$ q0 L/ ]* ^" k+ |* t: }% _AddAttribute( 7, 53000, 537, 537, 860 )5 q4 e8 C V6 Y7 d
AddAttribute( 8, 53000, 642, 642, 973 )9 d5 R% u) h# K: r& Q, X* Z$ J1 Y3 Q
AddAttribute( 9, 53000, 761, 761, 1101 )- ]% k+ D1 D( a' m0 }
AddAttribute( 10, 53000, 895, 895, 1244 )
' ?$ Q! D1 N5 S9 G \AddAttribute( 11, 53000, 1042, 1042, 1402 ). f* d! L1 X" N7 v6 T
AddAttribute( 12, 53000, 1203, 1203, 1575 ); ?) O4 ]8 @5 ?: N6 w$ [
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% }2 ?! l) f- C L2 ]9 bAddAttribute( 14, 53000, 1568, 1568, 1966 )
; r4 P' E3 D8 \1 K. z8 i& k* hAddAttribute( 15, 53000, 1772, 1772, 2184 )0 X3 M/ g7 k m6 B; @8 e
AddAttribute( 16, 53000, 1989, 1989, 2417 ), C& k! `) X F9 n* P
AddAttribute( 17, 53000, 2221, 2221, 2665 ). ~8 w; u& S" q! N
AddAttribute( 18, 53000, 2467, 2467, 2998 )/ u( U2 t j9 F4 ?! i* g, c; X; w( O
AddAttribute( 19, 53000, 2726, 2726, 3207 )
5 _, G8 s$ Q, FAddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 p; [5 N; K4 O: s9 t5 `. KnItemTransyLowLevel = 5000003 m/ k2 @, I# y! I8 ?" D
nItemTransyHighLevel = 2000000 `- J* y( @0 M" G2 D7 q. i# t
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--Kost黰e Kombination Chance------------------------------
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Y. w, G% P3 ?. J) @nFashionCombineChance = 2500 -- 25%( _4 b: f7 r1 ]$ x3 u, t' O
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