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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 E8 m! _7 c* C$ qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)5 s! Y( }! R7 u. G9 B& F2 o# _* J, d
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--Upgrade Chance------------------------------------------" d0 g( Y$ V4 ]) j) M" O
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5 z+ k; R5 x4 A9 F* itAttribute = {}4 t" n4 `# M3 B2 e+ i2 V1 E3 {0 ^
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ `% j% s2 W' y( |& z tAttribute[nNum] = {}7 ]# v. I) y. }* p/ M; m) e0 k
tAttribute[nNum].nProb = nProb& T. ~5 x: G: R( u& M+ B# ~3 E5 }3 k
tAttribute[nNum].nDamageRate = nDamageRate- U* T% j# y' O1 b: H' M
tAttribute[nNum].nDefenseRate = nDefenseRate
% ?, o# W0 K4 q) }% r; v tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# T5 X; W4 `1 s
end( v# X5 H, ^4 e! _9 D
-- $ l1 e" S) D8 H# m# v
AddAttribute( 1, 100000, 200, 200, 500 )
6 P. P# n$ h8 D, @$ dAddAttribute( 2, 100000, 221, 221, 522 )9 k6 g* Q# x9 y/ h6 v' C
AddAttribute( 3, 92000, 256, 256, 560 )8 R3 i8 Q {5 E, j1 c
AddAttribute( 4, 70000, 305, 305, 612 )! y4 u4 j7 M. `: A l9 U
AddAttribute( 5, 53000, 368, 368, 680 )& d. c$ T6 B: ^( O& C& |6 _* `9 j J
AddAttribute( 6, 53000, 446, 446, 763 )5 a. x* Y* K& A! f
AddAttribute( 7, 53000, 537, 537, 860 )
( y/ K! s7 x* [. a! C" i }AddAttribute( 8, 53000, 642, 642, 973 )
9 N3 |3 I+ J4 m/ z7 j5 M$ i! l! OAddAttribute( 9, 53000, 761, 761, 1101 )6 S: U9 B9 w$ ]. a
AddAttribute( 10, 53000, 895, 895, 1244 )
- Q0 K% s. o% fAddAttribute( 11, 53000, 1042, 1042, 1402 )
n1 C: {2 T* YAddAttribute( 12, 53000, 1203, 1203, 1575 )
* |9 J" l* S$ J3 hAddAttribute( 13, 53000, 1379, 1379, 1763 )6 S! f3 a: P5 {! r+ z
AddAttribute( 14, 53000, 1568, 1568, 1966 )$ p7 h/ B* k9 X
AddAttribute( 15, 53000, 1772, 1772, 2184 )
6 Q+ Q6 Q/ W9 g+ G' hAddAttribute( 16, 53000, 1989, 1989, 2417 )' s1 S+ [4 C* P
AddAttribute( 17, 53000, 2221, 2221, 2665 )
, i0 U0 N6 ^9 W: c# g( L1 VAddAttribute( 18, 53000, 2467, 2467, 2998 )3 |# f3 x. E j
AddAttribute( 19, 53000, 2726, 2726, 3207 )! X2 Y/ {9 G; i' X* D
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ \7 a- b2 ^" z% ynItemTransyLowLevel = 500000. W6 v9 R& H, G! ^0 u
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
M4 {2 B: P8 p----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%* V$ X% ?+ W. k4 K4 U6 S8 S
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