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ItemUpgrade.lua
+ s3 Y, ^0 ^9 m* H) p' E----------------------------------------------------------
9 ^4 ]8 E! Q6 }--Sockel Chance-------------------------------------------9 T1 B) ]4 q9 f
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. f: C( E; @+ ]0 M" O$ RtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------$ |% r! ?# j+ G+ @
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. l+ @4 j) @5 a! J. T+ `tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 w7 m& J; [: C9 J----------------------------------------------------------* ]$ D/ H8 `1 D
--Upgrade Chance------------------------------------------' c+ j/ r% y; M# O
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6 q; w3 G g# y2 k I; H8 T9 I9 wtAttribute = {}
0 R6 O3 d% A( I! z/ n9 j3 R& Z0 j6 e7 qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 a+ ~6 }( ~ t) `
tAttribute[nNum] = {}/ c% @1 L- g& E1 |& J6 f& P$ H
tAttribute[nNum].nProb = nProb
- i4 |) B+ g- L' u tAttribute[nNum].nDamageRate = nDamageRate* t& i7 F+ e; `2 \) Q e
tAttribute[nNum].nDefenseRate = nDefenseRate V$ j y I4 s: R6 m h# [
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& O( Z2 s9 W2 p3 `. l
end
% g! e$ }; H: H# V+ a0 u-- 5 S# x I+ T7 e" m& e$ [( b
AddAttribute( 1, 100000, 200, 200, 500 )
/ U- h- K# j* z' Y2 sAddAttribute( 2, 100000, 221, 221, 522 ), T/ L4 D: B6 I6 ~3 c3 o; t
AddAttribute( 3, 92000, 256, 256, 560 )% ? |4 v/ J0 u* P
AddAttribute( 4, 70000, 305, 305, 612 ): [+ Q) [4 J1 {6 t
AddAttribute( 5, 53000, 368, 368, 680 ), }5 o% T$ W+ s/ N: a1 q" k
AddAttribute( 6, 53000, 446, 446, 763 )
! O y X' t5 [5 A- WAddAttribute( 7, 53000, 537, 537, 860 )
# A% F0 b$ o1 q7 t! T) AAddAttribute( 8, 53000, 642, 642, 973 )
- }& v5 Y. A( H; h& l% Z- lAddAttribute( 9, 53000, 761, 761, 1101 )( N5 A6 }9 @; a
AddAttribute( 10, 53000, 895, 895, 1244 )
, q( o6 a% V4 _! nAddAttribute( 11, 53000, 1042, 1042, 1402 )5 X$ Q8 t% k8 E7 w6 }' Z- D
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 V7 s+ p$ o3 \$ r4 w
AddAttribute( 13, 53000, 1379, 1379, 1763 )- q& A8 Q7 _* C* S% Y0 B" Q! A
AddAttribute( 14, 53000, 1568, 1568, 1966 )8 V) T& ^" Q y6 p2 C
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 [8 ^, E8 T! A2 M3 W1 v
AddAttribute( 16, 53000, 1989, 1989, 2417 ); `0 d$ q9 E) N4 @% t2 i$ p) L
AddAttribute( 17, 53000, 2221, 2221, 2665 )# D5 _ n! {0 z+ T
AddAttribute( 18, 53000, 2467, 2467, 2998 ); B" P4 o- q% I7 k) i3 y7 `- V" D
AddAttribute( 19, 53000, 2726, 2726, 3207 )
" S8 M) B' A7 O# z BAddAttribute( 20, 53000, 3000, 3000, 3500 )
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. W& W' u& w6 n% ^( q AnItemTransyLowLevel = 500000# \6 x% o& V3 z- u* y2 j
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------1 U# y9 y: u# S# G% C
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1 |( F1 A; _- f7 m# R8 ~- i. HnFashionCombineChance = 2500 -- 25%
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