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ItemUpgrade.lua
' G8 Z0 V+ a! a* D----------------------------------------------------------
]# w$ w6 O- h- P; R--Sockel Chance-------------------------------------------; K D& S3 ?! E O
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 h7 G+ }$ i- Q1 V n5 XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: h: s! b+ X8 f; b& m
# ?2 p+ H% L3 z8 y- u7 e! m
' t. c* F' c' i. L0 {3 n5 ?! k----------------------------------------------------------
9 l& P" K a6 Y" Z4 H--Upgrade Chance------------------------------------------
+ A. _9 R4 u3 Y# A---------------------------------------------------------- ~. ?+ z4 v* L) n) C
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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( R3 {9 h0 X _--Upgrade Chance------------------------------------------
" p5 d) f2 ]) M% Q% Z8 ~----------------------------------------------------------
) M. T& v- Z) o7 ^tAttribute = {}8 [2 R, u8 {) N6 D+ i
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 Z- L3 R8 O* x! e0 L
tAttribute[nNum] = {}
$ ]' u4 R( Q0 a/ C. ^) x tAttribute[nNum].nProb = nProb g( }" x4 O: C
tAttribute[nNum].nDamageRate = nDamageRate
; h) Z6 E, u1 ~$ ]; x tAttribute[nNum].nDefenseRate = nDefenseRate9 @2 z& s; _7 i9 W
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' h9 v% H5 w; l0 Z: P# T# eend
: a3 }) x1 y9 q4 d( v--
- f) i) j! H# X. Q" }/ @AddAttribute( 1, 100000, 200, 200, 500 )9 L% s$ S0 c# z" d# | w" p9 Z
AddAttribute( 2, 100000, 221, 221, 522 )* ?8 X" X) q c- r; }+ u' C+ ] _2 z. H
AddAttribute( 3, 92000, 256, 256, 560 )
9 l6 V: m4 W. K- O' GAddAttribute( 4, 70000, 305, 305, 612 )5 ~# C, a; C" x. j6 M0 y& @% i
AddAttribute( 5, 53000, 368, 368, 680 )
; R+ _! G# n/ @; GAddAttribute( 6, 53000, 446, 446, 763 )
. K' E3 l* ^3 V, G2 G; a9 cAddAttribute( 7, 53000, 537, 537, 860 )
* ]% @: ]6 J: B$ p' T% k/ fAddAttribute( 8, 53000, 642, 642, 973 )# M& r; O6 n/ x h9 G3 _
AddAttribute( 9, 53000, 761, 761, 1101 )
" ~) V) h5 _3 P, yAddAttribute( 10, 53000, 895, 895, 1244 )
5 x; h3 K0 J3 t7 b$ l* yAddAttribute( 11, 53000, 1042, 1042, 1402 )
A j; `) F. ?7 nAddAttribute( 12, 53000, 1203, 1203, 1575 )
: v4 v, p# n4 TAddAttribute( 13, 53000, 1379, 1379, 1763 )2 T! V" g/ u' K t7 {$ ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 K: }6 ]: e$ n, p- OAddAttribute( 15, 53000, 1772, 1772, 2184 )/ `, l# _" C" s9 q& i. b7 J F
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 u2 ?( \( L( u2 |- W3 \$ B) AAddAttribute( 17, 53000, 2221, 2221, 2665 )
0 w8 u6 O& c: |5 w% n1 j; lAddAttribute( 18, 53000, 2467, 2467, 2998 )
$ P9 Z6 X. \6 y7 [% nAddAttribute( 19, 53000, 2726, 2726, 3207 )
$ a6 @( d% w8 y) m7 T- fAddAttribute( 20, 53000, 3000, 3000, 3500 )+ N' L( x7 U6 D" G
. j/ [/ v- f5 U; x. Z2 R----------------------------------------------------------
* Y( L( S3 I. y I----------------------------------------------------------
* |, k* _# I+ I D! B: b----------------------------------------------------------8 k. W9 w. k7 |0 R5 m: w3 z& B
nItemTransyLowLevel = 500000" \: Q% Q8 p" i2 V% S
nItemTransyHighLevel = 2000000
' \ ~0 h5 B) Y7 }" V% g- f3 u) D0 j, i/ _/ f+ L* A
----------------------------------------------------------
+ e8 @+ ]8 O: \9 @* `--Kost黰e Kombination Chance------------------------------
" j6 g0 J+ J, V& d----------------------------------------------------------) }4 f* q) g* n1 ~. U
* ^+ S2 @3 I/ |6 l9 {+ P/ ~" r# o- _nFashionCombineChance = 2500 -- 25%. A4 A) ]* d3 D7 ~% ^4 \- A; h* J
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