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ItemUpgrade.lua$ S! P0 @% {- z( b- A
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
y% A7 V4 i, V( p+ u& R- utWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }; U( p4 \- v% k n0 c$ ^: [- Z
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% M: b# M" W# T* {& y" ]6 V2 c& e
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--Upgrade Chance------------------------------------------0 D% w! ]3 @) w4 O M7 `
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$ Y3 l! t) k* u, E* S/ S) ytAttribute = {}3 u/ F8 W3 n; t* t5 T9 Q! ~/ c/ X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' ?6 r& q; u) `3 w/ S. I
tAttribute[nNum] = {}
( k, b. N) B, s7 o @ tAttribute[nNum].nProb = nProb
- E$ P: h- Y' X6 l+ ?1 \' ]7 ] tAttribute[nNum].nDamageRate = nDamageRate
6 C! _9 E$ d7 ]) B7 w1 ^$ H) Z tAttribute[nNum].nDefenseRate = nDefenseRate& j9 S! w. H4 k* C" F$ R# e
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ V8 h+ X1 S a, h, b; ?end; \* z$ S9 H3 f8 M. t4 Q/ R; P
-- 9 r2 C5 Y8 n. @! r" q
AddAttribute( 1, 100000, 200, 200, 500 )
- H" m6 u- m6 d5 ^/ Z( jAddAttribute( 2, 100000, 221, 221, 522 )! j4 X# V" O! m V7 j+ E% d2 N
AddAttribute( 3, 92000, 256, 256, 560 )
' j. v @3 z7 M5 ^" | G. NAddAttribute( 4, 70000, 305, 305, 612 )
0 ~( n5 S# I+ o6 ^AddAttribute( 5, 53000, 368, 368, 680 )
# w" @2 i" [" ~( O7 wAddAttribute( 6, 53000, 446, 446, 763 )
/ s2 m4 j% H) q+ wAddAttribute( 7, 53000, 537, 537, 860 )" V/ u. P5 H5 d6 a+ m
AddAttribute( 8, 53000, 642, 642, 973 )& P: ]- g9 V9 w$ R
AddAttribute( 9, 53000, 761, 761, 1101 )
( ~, Y# [* g9 M% ?7 EAddAttribute( 10, 53000, 895, 895, 1244 )3 C9 _% |, l; f0 s, n& h3 }- c1 j
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 M6 X' K- ]+ Z6 v
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. u. l# ]% _' X1 c! i0 I7 GAddAttribute( 13, 53000, 1379, 1379, 1763 )
" X! {8 W' L7 K8 YAddAttribute( 14, 53000, 1568, 1568, 1966 )
' Q7 \; ^4 t+ w, ?4 U7 z DAddAttribute( 15, 53000, 1772, 1772, 2184 )
# J2 v0 `1 X0 y+ Q! K7 F0 `AddAttribute( 16, 53000, 1989, 1989, 2417 )
+ {1 ?( M# v# Q/ GAddAttribute( 17, 53000, 2221, 2221, 2665 )+ h7 ~. Q# v& p5 [
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 x2 W5 h; [3 f
AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 b1 a* |( e6 T" C# E3 B& d5 |AddAttribute( 20, 53000, 3000, 3000, 3500 )
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: k$ X, b2 |, ~5 snItemTransyLowLevel = 500000
7 D% E& q, m7 cnItemTransyHighLevel = 2000000( U5 j% P) W8 I) g: g
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' y/ y4 u8 ~+ u+ P% O8 J--Kost黰e Kombination Chance------------------------------
0 {- a1 m& o6 v; t----------------------------------------------------------
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& ` D& l+ s' D6 I9 U3 o7 pnFashionCombineChance = 2500 -- 25%
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