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ItemUpgrade.lua
8 i) q5 M1 O# u" E* ~' j( ~----------------------------------------------------------
4 t" W: z8 F9 _& b--Sockel Chance-------------------------------------------* t% T9 o- Q# j" c. @. f
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 A& l$ R/ w$ ]" L6 }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
/ H7 C+ r3 L+ {) L7 {( s----------------------------------------------------------
% t* h# i; ?1 w. \! t( S \9 T, BtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) q m6 J& }: K/ N+ p7 c# q6 {
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% i, t" S! F7 E--Upgrade Chance------------------------------------------0 h8 s' K+ Q4 j7 n7 p' y+ h, ^# `
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7 C# K( T" S& U3 q. b9 X5 wtAttribute = {}
. _% A/ j6 H% q5 ` c! i) e2 gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& T% `0 y% F. ]1 T$ O; h A
tAttribute[nNum] = {}- Q2 g* f/ H, e c1 X. Q; l
tAttribute[nNum].nProb = nProb' u7 ]* f, ?/ U7 A j7 L) g$ Y
tAttribute[nNum].nDamageRate = nDamageRate
" S8 P3 S1 f" P" U$ a, h5 N tAttribute[nNum].nDefenseRate = nDefenseRate
1 Y3 S; K, d! P) | tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
a9 a# G) J; Q; q4 @7 tAddAttribute( 1, 100000, 200, 200, 500 )# O4 @/ r% \6 G* X9 s. c
AddAttribute( 2, 100000, 221, 221, 522 )
, z# Z+ F% r/ I3 c0 ~8 m @" G0 LAddAttribute( 3, 92000, 256, 256, 560 )$ s2 e' C, m+ h9 M( D
AddAttribute( 4, 70000, 305, 305, 612 )
4 i% M8 s8 y! i9 |( aAddAttribute( 5, 53000, 368, 368, 680 )3 U7 @$ `! T' E' [! E9 W
AddAttribute( 6, 53000, 446, 446, 763 )
/ [! f% O5 @9 v8 w: M: A' v8 zAddAttribute( 7, 53000, 537, 537, 860 )
3 [1 l$ W) \: D8 N% n3 ?1 ]6 yAddAttribute( 8, 53000, 642, 642, 973 )5 P9 ^5 ]' P4 n4 j! H, W
AddAttribute( 9, 53000, 761, 761, 1101 )0 G; m& K; P6 S8 h! O5 |$ T
AddAttribute( 10, 53000, 895, 895, 1244 )3 N& ^( ?4 d6 R* F
AddAttribute( 11, 53000, 1042, 1042, 1402 )" x( J& z+ H, `
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 K4 ~; G s" ^6 X$ v8 Z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
$ Z) p9 Q! [. a4 }AddAttribute( 14, 53000, 1568, 1568, 1966 )
1 s& ^, h( i& j3 y% x# T3 GAddAttribute( 15, 53000, 1772, 1772, 2184 )3 a- T. D7 D( G2 G" I( W
AddAttribute( 16, 53000, 1989, 1989, 2417 ); m% t7 l) }2 |' K
AddAttribute( 17, 53000, 2221, 2221, 2665 )
( Z8 ]0 S1 b6 a1 v9 X- I( ZAddAttribute( 18, 53000, 2467, 2467, 2998 )
# a/ D; Z/ X# a( p& U/ w8 C8 I5 rAddAttribute( 19, 53000, 2726, 2726, 3207 )
5 \1 |/ z0 m. I9 y# U, A+ O( @; Z G" B( yAddAttribute( 20, 53000, 3000, 3000, 3500 )
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; |* z% {6 ]7 ?1 b----------------------------------------------------------
% r) J8 f0 n- k1 D$ ?% v----------------------------------------------------------
4 p+ b; q6 Q- M; u----------------------------------------------------------
5 [3 w$ Q. \$ V, U6 OnItemTransyLowLevel = 500000, j, G+ w k! B" d
nItemTransyHighLevel = 2000000
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# G, Q+ Z% @; |* s4 |3 t) G6 Z5 G( x----------------------------------------------------------5 p4 W& H! k0 u0 C
--Kost黰e Kombination Chance------------------------------, Y `; q) `2 f# ^0 Y. Z; G
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nFashionCombineChance = 2500 -- 25%
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