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ItemUpgrade.lua1 ?3 j6 x# T g/ a0 r; D& V2 z0 E
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) j2 _; v$ V$ i1 n7 M1 G4 o--Sockel Chance-------------------------------------------5 L2 [" L/ f2 W+ T& [% R6 P8 ?
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7 P( x2 d6 @# j) o( c# H" ^% |tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. Z5 t) R5 A: }5 x( jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } }+ q1 V) i* \! y) I( [/ [) S
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3 W% @) G: }$ Z$ e$ W----------------------------------------------------------6 b" U% m; p& k
--Upgrade Chance------------------------------------------# l/ D7 U% B: B' @* r0 H) e% G9 w' p
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0 P! }8 i6 J I, U2 EtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). \3 B" [2 ?: |, I2 U/ ?" |
# m' Q6 O Y" f9 O) k----------------------------------------------------------) H, j: F* b; I
--Upgrade Chance------------------------------------------5 r7 Q% N8 n: k/ _
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tAttribute = {}1 C4 ~& U6 t' V% Q( E4 s
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). ? s) n1 c- |& ^' q
tAttribute[nNum] = {}
8 ?7 R0 J: p/ {+ L tAttribute[nNum].nProb = nProb
; k9 t/ o- ^' v& X tAttribute[nNum].nDamageRate = nDamageRate% }5 [4 B1 M8 k" n: f8 s& w# R$ R. @2 M
tAttribute[nNum].nDefenseRate = nDefenseRate. H7 f0 Z6 O% L# t u
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- * H* A4 n* R! y/ G) f; {, z2 |9 o
AddAttribute( 1, 100000, 200, 200, 500 )' }5 ]# ]. ?% l( Y
AddAttribute( 2, 100000, 221, 221, 522 )4 F9 l; r( N/ T; L8 i/ l/ j
AddAttribute( 3, 92000, 256, 256, 560 )( z8 _! S: y3 _$ Z
AddAttribute( 4, 70000, 305, 305, 612 )3 p" [9 d" D8 k* i) o& V0 i
AddAttribute( 5, 53000, 368, 368, 680 )
7 M6 y3 I1 e% E+ v/ y4 O( AAddAttribute( 6, 53000, 446, 446, 763 )5 P6 ?# q$ U4 _, [) O, d# V8 [8 A( n
AddAttribute( 7, 53000, 537, 537, 860 )
$ i7 V- S: N) F( KAddAttribute( 8, 53000, 642, 642, 973 )
0 W* j; {& N1 }; QAddAttribute( 9, 53000, 761, 761, 1101 ): g; m9 k, N+ Y* d
AddAttribute( 10, 53000, 895, 895, 1244 )
- M2 F) ?& ^/ YAddAttribute( 11, 53000, 1042, 1042, 1402 )
. f; }) L' I) z1 K. B' C- KAddAttribute( 12, 53000, 1203, 1203, 1575 )- m: G0 e4 p- t9 ~# S/ j! u
AddAttribute( 13, 53000, 1379, 1379, 1763 ): o1 u! b- E2 D# |' T" A0 T
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ U9 R; r) u& g. YAddAttribute( 15, 53000, 1772, 1772, 2184 )+ Q) {4 b( Q4 {; G' W
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 n6 n. T8 ^4 _7 C- @6 r* L. iAddAttribute( 17, 53000, 2221, 2221, 2665 )
$ }$ P- {4 ~% b: E4 k# V8 M' Q+ QAddAttribute( 18, 53000, 2467, 2467, 2998 )" `% R( F; |2 | C9 w4 f
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 ]2 P1 c' j5 _+ H2 s
AddAttribute( 20, 53000, 3000, 3000, 3500 )4 N4 _0 ]9 q! N1 y6 w0 C. o* H
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; K4 ^: y8 X9 V& u+ n- b----------------------------------------------------------
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nItemTransyLowLevel = 500000
) l& n+ o+ r9 ]8 snItemTransyHighLevel = 20000003 w- q# c' _. s3 c: E3 Q" H V/ B+ r
L! g( B+ q! G9 e9 S7 O0 A+ _1 N----------------------------------------------------------) K& p8 `/ e( I( u
--Kost黰e Kombination Chance------------------------------
/ w2 U% a) i. A' r, U- N* U' I----------------------------------------------------------
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' m3 e* r- K# K2 K1 \$ pnFashionCombineChance = 2500 -- 25%
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