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ItemUpgrade.lua
- D4 @8 N: J! m; o: k----------------------------------------------------------
) ~7 N5 t# C1 z' ]; F0 o--Sockel Chance-------------------------------------------$ B- ~1 V5 h( ]1 n; k0 b
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
B7 E4 f% n. A4 a" X' ]tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. Z& ~5 y1 [8 R& e4 u2 U
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. P/ u& K7 W3 ^ Z--Upgrade Chance------------------------------------------3 d% t# J0 a" @% N9 F0 H
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}& y6 W6 |/ `! `9 V) Y6 _
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): b# P5 j' X; n$ O- Y/ x9 z
tAttribute[nNum] = {}
& s. h" l9 L) y) g* ^' E6 o tAttribute[nNum].nProb = nProb
/ Y* E4 B a( C$ {9 z tAttribute[nNum].nDamageRate = nDamageRate
* x+ X U6 G/ B2 o: G: O tAttribute[nNum].nDefenseRate = nDefenseRate
5 @! V( n' \# ~8 F tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ l2 x% M8 a$ }* ^6 t, C
end# R9 I# S" F# U, Y
-- # T9 h* H% y5 I" a T$ f) ]
AddAttribute( 1, 100000, 200, 200, 500 )
* @! T, y: k8 r+ ~! JAddAttribute( 2, 100000, 221, 221, 522 )4 y$ }: G- I! i. B1 y
AddAttribute( 3, 92000, 256, 256, 560 )6 i- O& `4 r1 M
AddAttribute( 4, 70000, 305, 305, 612 )7 P, b+ |5 P8 K0 u7 Q3 m- n: P
AddAttribute( 5, 53000, 368, 368, 680 )( q4 ?+ V& y# V
AddAttribute( 6, 53000, 446, 446, 763 )
4 L& c4 {4 o7 h4 ]- ^/ s5 NAddAttribute( 7, 53000, 537, 537, 860 )3 o2 _) X! W( |1 U$ V* ^
AddAttribute( 8, 53000, 642, 642, 973 )
4 I- t. S& q3 `2 d' ]AddAttribute( 9, 53000, 761, 761, 1101 )
" c' F. U! _, F1 g5 t$ h& C$ VAddAttribute( 10, 53000, 895, 895, 1244 )
4 u+ C- @* |" BAddAttribute( 11, 53000, 1042, 1042, 1402 )* R3 Z6 y- ]/ Z6 F; J0 D" P- X
AddAttribute( 12, 53000, 1203, 1203, 1575 )
9 y# `& }5 i3 ?. S* w; H5 pAddAttribute( 13, 53000, 1379, 1379, 1763 )
) A0 X/ S' } NAddAttribute( 14, 53000, 1568, 1568, 1966 )2 D& w: _7 L: V# G. B8 J2 ]1 u5 q0 A
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; D7 P/ ^+ z0 J* s& G& w+ n- DAddAttribute( 16, 53000, 1989, 1989, 2417 )7 K6 f8 R4 @' N7 M. ]& }* W# ~
AddAttribute( 17, 53000, 2221, 2221, 2665 )! q9 j" {+ i) T" Y1 S: l
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& x& g0 p2 \. H* B* Z& V$ ~AddAttribute( 19, 53000, 2726, 2726, 3207 )) @; T! Z% G- \! W. F
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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- T5 P+ D) M- n/ u( ]2 F' l----------------------------------------------------------6 k( H# R4 Q* ^8 i. l1 O
nItemTransyLowLevel = 5000001 I5 r7 ^+ m5 {6 Y# C8 j! o
nItemTransyHighLevel = 2000000! ]/ r1 Q) r. ] n$ e
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4 j" I7 K) b/ e( s( i" R--Kost黰e Kombination Chance------------------------------& h D4 e0 b" K. A
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. h: s' R5 N8 `1 ]0 @* NnFashionCombineChance = 2500 -- 25%
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