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ItemUpgrade.lua
2 ]% s9 g2 G3 N+ m8 I----------------------------------------------------------
7 A6 }( A3 v* Q--Sockel Chance-------------------------------------------7 G8 U9 ^$ L0 S2 A/ A8 G9 D. I
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2 ?, H, h; \; l; @, GtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; K: d% }9 Q# L) Z* w/ XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 u% A5 ^& o# F3 F----------------------------------------------------------
I& n& o- D+ |+ v8 M2 }" C--Upgrade Chance------------------------------------------# Y. p; M4 q- j# Q7 i4 k! c
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ i: v7 y" C% k! }6 y
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--Upgrade Chance------------------------------------------2 d8 i1 `+ P8 W
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tAttribute = {}2 A/ K! r) [3 P5 V0 s
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" P7 y/ P( i. T! G( E, m$ ~9 o tAttribute[nNum] = {}
7 D- \, Y7 J N7 r# ? @# F0 X tAttribute[nNum].nProb = nProb
* j5 n* |; l* h tAttribute[nNum].nDamageRate = nDamageRate/ K1 h; y% f. q J+ j4 `
tAttribute[nNum].nDefenseRate = nDefenseRate& r4 W: c/ R9 M1 A T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 P) f# a! [$ u, R: e9 Vend
4 H# [7 Z$ J# j& |; ` |-- : r" O7 i: W v+ W, Q
AddAttribute( 1, 100000, 200, 200, 500 )
8 y1 H. w B1 L) G# O6 S, i; @AddAttribute( 2, 100000, 221, 221, 522 )
# }! y! A+ d6 sAddAttribute( 3, 92000, 256, 256, 560 )
* x! d4 ?$ H( `& u7 M( yAddAttribute( 4, 70000, 305, 305, 612 )
' j8 c% e2 ?# m* cAddAttribute( 5, 53000, 368, 368, 680 )
- h" f" Q" y& T6 o9 m6 W; l+ l+ xAddAttribute( 6, 53000, 446, 446, 763 )
1 K8 i9 v Q& P% SAddAttribute( 7, 53000, 537, 537, 860 ); x0 j K/ v. p# B- l: O* n6 ~
AddAttribute( 8, 53000, 642, 642, 973 )
* N0 r( T) k3 t1 G/ H- L1 y, dAddAttribute( 9, 53000, 761, 761, 1101 )
- |7 H6 |7 b! W0 C: Z( ?+ fAddAttribute( 10, 53000, 895, 895, 1244 )
9 ^4 r9 a4 `% {' lAddAttribute( 11, 53000, 1042, 1042, 1402 )
# m% y/ E% l. I! Y$ oAddAttribute( 12, 53000, 1203, 1203, 1575 )
; K! \7 Y' |0 a# A O) ^AddAttribute( 13, 53000, 1379, 1379, 1763 )' I% G* b5 r+ `8 z. E0 k4 j
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 m. |0 d! ?$ FAddAttribute( 15, 53000, 1772, 1772, 2184 )6 _3 H, B$ B' J, `
AddAttribute( 16, 53000, 1989, 1989, 2417 )2 f0 V! D( n- A( G4 `
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 r' \9 _7 a" [* Z& m, [
AddAttribute( 18, 53000, 2467, 2467, 2998 )! m8 o, [% f r; b5 S
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 s& w: C; X4 r. oAddAttribute( 20, 53000, 3000, 3000, 3500 )
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; }* h# n0 k2 R' g$ u7 c Y" \' \* Z----------------------------------------------------------
: L8 F! w& {: m8 h/ J----------------------------------------------------------
1 m" o5 [6 B& ?0 V3 ~* M. Q% V. X$ h----------------------------------------------------------
0 y: d. D9 @" D2 RnItemTransyLowLevel = 500000% X( w4 v$ B3 |6 W( O F0 R) \3 g
nItemTransyHighLevel = 2000000
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$ F4 N* c+ u" M' d----------------------------------------------------------2 n( V9 q# B, a0 `7 {
--Kost黰e Kombination Chance------------------------------; N3 j" C! Z% V( o5 B. s9 @# h
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H$ b# e# B7 J& t- CnFashionCombineChance = 2500 -- 25%7 h/ i; U& q. w) U; i, a( u3 Y
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