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ItemUpgrade.lua* Q! I! B4 q- o$ K _% a6 D
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--Sockel Chance-------------------------------------------7 c0 u/ {' M, X) r! R" L
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 X6 g3 t) {) itWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------, V; X9 N7 A: |0 \2 [! I8 @* [1 {
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 S6 a; k1 ?3 P
* y, x' w) L% y* Q3 D+ _& X: i----------------------------------------------------------
) p- G" p# V6 g5 D: @4 P3 }( c, r--Upgrade Chance------------------------------------------
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tAttribute = {}
9 F: q# j# S0 ?; W0 yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- \! P% ^' v; n( G; E3 U4 @7 D5 a; k7 d tAttribute[nNum] = {}& T8 ]- X0 U; Y
tAttribute[nNum].nProb = nProb
. s- n! n7 \$ V$ b3 g! { tAttribute[nNum].nDamageRate = nDamageRate! M8 r" G4 F) P2 J; ^2 D3 I! U
tAttribute[nNum].nDefenseRate = nDefenseRate [0 _; Q: b9 z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) U6 N8 T3 N3 {; G/ u
end- z% p" j* t1 K% o( V; w2 } v
-- % c! h2 ?" ]2 o6 X( Q6 {
AddAttribute( 1, 100000, 200, 200, 500 )
- ?6 R9 z7 F2 L: i6 N$ b% XAddAttribute( 2, 100000, 221, 221, 522 )
* e4 \! i! m- ?* i3 |9 @. iAddAttribute( 3, 92000, 256, 256, 560 )
" m3 O2 r0 W. g! `AddAttribute( 4, 70000, 305, 305, 612 )
; G0 j) P2 p5 L2 }- T! u! u2 _AddAttribute( 5, 53000, 368, 368, 680 )
* I! v" O, y. q) b7 Q+ ?3 qAddAttribute( 6, 53000, 446, 446, 763 )
4 B4 g. M+ z& kAddAttribute( 7, 53000, 537, 537, 860 )
, C5 t3 d* T3 t3 {! z8 e; {AddAttribute( 8, 53000, 642, 642, 973 )! T2 i% Y, b' j# x9 \
AddAttribute( 9, 53000, 761, 761, 1101 ), L1 Q3 q8 s1 ~3 } o6 n: g
AddAttribute( 10, 53000, 895, 895, 1244 )3 |% Q1 N1 a% i9 e0 f
AddAttribute( 11, 53000, 1042, 1042, 1402 )# X3 ]. x$ L! H6 ^
AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ t, @% V! a/ N- u; [AddAttribute( 13, 53000, 1379, 1379, 1763 )
# Z; G r7 y' N8 T7 LAddAttribute( 14, 53000, 1568, 1568, 1966 )
$ m2 f/ y- m. d* W# ]AddAttribute( 15, 53000, 1772, 1772, 2184 )* D2 ]' F1 \: L0 b$ Q) I2 c; e
AddAttribute( 16, 53000, 1989, 1989, 2417 )8 n' x/ G, ?) j6 D. C. J% X
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ ]7 p; m. m# j% B* _6 m
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 `0 T$ d( u0 r: x' ]1 H0 l
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 q6 n" e0 Z% U- L l" mAddAttribute( 20, 53000, 3000, 3000, 3500 )4 Y8 L- q7 l! `- o- |
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/ O6 U7 C% v9 b( P1 B0 w# e6 z----------------------------------------------------------
4 z6 U+ ~7 }9 Q& R( T7 h, g" mnItemTransyLowLevel = 5000004 ^7 X/ K$ a1 N
nItemTransyHighLevel = 2000000
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& H" t Y1 j" S6 z/ |--Kost黰e Kombination Chance------------------------------$ D9 v/ E- Z# s# j
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$ d8 o) w$ M7 ?1 v* V9 AnFashionCombineChance = 2500 -- 25%
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