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ItemUpgrade.lua( C" H* q6 e. x/ s. l, H
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% v! m# w7 ]$ t: N! D--Sockel Chance-------------------------------------------# F+ s# [1 x6 X. A3 K4 g, M
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: ~0 z- z) P5 N1 `" itSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 c0 b! D2 A8 N+ Q; c4 [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! {+ ^ Q: S( V----------------------------------------------------------+ v( P( j; ?' `2 c' y- [, K
--Upgrade Chance------------------------------------------) q( l, P" b) B$ q# t
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
" }0 c- ?7 ]8 B+ ~ L6 R8 Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 [* y5 L5 t7 _7 h0 J' u1 ~
tAttribute[nNum] = {}. m" x. d$ }9 N. m" z$ F
tAttribute[nNum].nProb = nProb# U% U: A% m# L4 P5 d$ u
tAttribute[nNum].nDamageRate = nDamageRate( V& Q) u _# s0 T
tAttribute[nNum].nDefenseRate = nDefenseRate
' O$ l- E+ r+ U+ p tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 w7 d+ d0 j+ { D
end; E1 d: c# R" S' ?2 ]; d3 d
--
; l% Y! N2 F {# W. k# XAddAttribute( 1, 100000, 200, 200, 500 )
! W/ m$ q& e! H' c+ M1 C5 K, OAddAttribute( 2, 100000, 221, 221, 522 ). I: E0 m+ y' M3 G
AddAttribute( 3, 92000, 256, 256, 560 )
3 D/ M; a0 O1 ^* CAddAttribute( 4, 70000, 305, 305, 612 )8 R3 S! \2 N r$ |; u# b
AddAttribute( 5, 53000, 368, 368, 680 )
1 F* l* y0 @/ C/ s( N* R* F R! m7 MAddAttribute( 6, 53000, 446, 446, 763 )
& g3 n: J, ?1 @. z- jAddAttribute( 7, 53000, 537, 537, 860 ), N) e1 e1 q/ }. I5 Y; x& Q
AddAttribute( 8, 53000, 642, 642, 973 )
7 F, u1 _& U7 _/ z8 T( ?& Z! jAddAttribute( 9, 53000, 761, 761, 1101 ): |$ e3 A% ?# O2 I* r
AddAttribute( 10, 53000, 895, 895, 1244 )& V2 `% e- d$ Y; U" `5 H
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 p i, T, S- X5 ?5 W+ Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )# v! u5 ]: V" J: b" v5 T
AddAttribute( 13, 53000, 1379, 1379, 1763 )
# S& n, U3 A$ ^0 w( e4 u' t$ PAddAttribute( 14, 53000, 1568, 1568, 1966 ); R" B; m- f+ B+ s
AddAttribute( 15, 53000, 1772, 1772, 2184 )/ \+ K! f H" k/ n
AddAttribute( 16, 53000, 1989, 1989, 2417 )) V9 f8 x9 d4 L) a( U
AddAttribute( 17, 53000, 2221, 2221, 2665 )
( C- ]4 \3 u7 D, ^AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 ^% U6 ~' C- I7 ^; ]( ~AddAttribute( 19, 53000, 2726, 2726, 3207 )
: ~$ G% t3 ^9 {! ?AddAttribute( 20, 53000, 3000, 3000, 3500 ): J0 ?7 n* ?' \ ~
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1 g+ ?+ J- o9 R9 n( U. PnItemTransyLowLevel = 5000003 [1 z1 W: z6 L( G
nItemTransyHighLevel = 2000000* `2 @) m$ e4 F9 F% @( h) Y' i
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: [9 t3 E; r" T& {& `: P4 E. D( Z+ L--Kost黰e Kombination Chance------------------------------
0 Y1 @6 U# P% M& X----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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