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ItemUpgrade.lua6 i. E7 C4 D2 @" U8 h+ W$ ?8 i
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--Sockel Chance-------------------------------------------7 @' e' R3 `5 o
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 ] [* A. o' v3 C; J) K6 K% Q& X
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 O. A5 ~. B$ p8 I7 F% Y. z" }* j1 Y
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$ O5 H2 n3 I: Q2 a--Upgrade Chance------------------------------------------ D9 [# l0 A/ L
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 z$ r$ ~, }9 ~1 |8 R( a. V0 D--Upgrade Chance------------------------------------------
: I1 G9 z" ?+ M; [' |% `$ J----------------------------------------------------------
) U( s3 `' Z- L. ~/ b2 XtAttribute = {}3 Z8 {. n; E5 g
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; D9 v8 d) L/ C/ @7 z+ ?6 U, r) ^; I tAttribute[nNum] = {}
. C" x; B4 M( @' V$ n; W tAttribute[nNum].nProb = nProb( Z L1 [+ x' f7 l' c/ V7 w. s
tAttribute[nNum].nDamageRate = nDamageRate* q" }" j& v4 x P+ n
tAttribute[nNum].nDefenseRate = nDefenseRate
# a. x: h; V; T tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
2 N G% r& W$ ~5 ]- _3 K+ ?end
4 {' d d) {1 O: s/ C--
) _) j z9 k" B- O1 CAddAttribute( 1, 100000, 200, 200, 500 ). ?3 }1 d, o! F8 c* y! q. t, w
AddAttribute( 2, 100000, 221, 221, 522 )
5 |; ~" @6 X0 z9 [# l; a9 SAddAttribute( 3, 92000, 256, 256, 560 )
) E5 o* B2 q( Y- j7 ]9 AAddAttribute( 4, 70000, 305, 305, 612 )" R8 g" \( X% a1 X1 _4 ?- {
AddAttribute( 5, 53000, 368, 368, 680 )/ ]# b! _3 s9 Z/ |4 Y4 E
AddAttribute( 6, 53000, 446, 446, 763 )
; w7 p- l/ u" vAddAttribute( 7, 53000, 537, 537, 860 )6 a! S* `/ L) [1 ]. L7 J) ]8 C
AddAttribute( 8, 53000, 642, 642, 973 )5 {( V% W% ~$ M9 f
AddAttribute( 9, 53000, 761, 761, 1101 )
5 s! Z9 n K5 y4 KAddAttribute( 10, 53000, 895, 895, 1244 )$ C: {" W1 F( f$ D+ F0 i
AddAttribute( 11, 53000, 1042, 1042, 1402 )
5 E4 R7 }* x/ d& g( ]AddAttribute( 12, 53000, 1203, 1203, 1575 )' w+ w8 x$ e! e- B$ e
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" Y: U |9 p* b: a+ ?( u( s# c( j8 m5 Q0 hAddAttribute( 14, 53000, 1568, 1568, 1966 ). m: f. m. b) x, f( H$ {
AddAttribute( 15, 53000, 1772, 1772, 2184 )- b1 t( Z- |$ R5 n+ [* f% L
AddAttribute( 16, 53000, 1989, 1989, 2417 )5 H7 Z! ?! K8 H& s+ Q
AddAttribute( 17, 53000, 2221, 2221, 2665 )
: N- i H/ ^1 YAddAttribute( 18, 53000, 2467, 2467, 2998 )
' }; n6 @ D$ @4 c0 qAddAttribute( 19, 53000, 2726, 2726, 3207 )# [3 i, r0 D3 g) N7 }7 ^3 x' I; k
AddAttribute( 20, 53000, 3000, 3000, 3500 ): Y) G4 w' D3 }6 D: g
3 M2 u/ ^% k1 t1 b+ J! U3 t----------------------------------------------------------& Z5 ]" H) p) f0 H: |7 `$ _ W9 `
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nItemTransyLowLevel = 5000004 b# p0 m: @# u' I2 i; v# u* \# e
nItemTransyHighLevel = 2000000
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. h- e7 I9 g4 }4 Z4 r; } k5 ^--Kost黰e Kombination Chance------------------------------- t( i+ p" y8 `0 f+ A2 M1 q
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nFashionCombineChance = 2500 -- 25%
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