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ItemUpgrade.lua: g/ p- `2 c2 {) X. Z5 U; d7 s
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. _1 W5 [! H G' c: [% S0 X--Sockel Chance-------------------------------------------
1 q' T; k5 W* j----------------------------------------------------------
0 N8 f& Z( U$ J! M, EtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* q# G6 `$ ?8 f) \& y9 ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
( F) a1 K* s: a1 O! k% F+ p----------------------------------------------------------/ T# w K+ E( `
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% v+ A% g: w5 a/ S9 f% `
0 a6 c+ B+ G7 _/ N3 u8 U$ I$ e----------------------------------------------------------
+ I9 ]4 j& d6 S$ S--Upgrade Chance------------------------------------------
' \3 ]) h/ d( @: X0 B( l( H/ }2 a/ | C----------------------------------------------------------- Y7 U3 e6 K; I- p
tAttribute = {}( R% l/ E3 S6 q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 I& c+ L6 I& S+ j/ k1 Y7 H' ?7 i
tAttribute[nNum] = {}' ~* L, x# U3 |; t
tAttribute[nNum].nProb = nProb
$ i5 Y& D7 Z8 g; R N$ W$ ^ tAttribute[nNum].nDamageRate = nDamageRate
9 R2 O9 V, E7 ]0 \* g, x, [ tAttribute[nNum].nDefenseRate = nDefenseRate, t/ ?# {4 o& b% D# M, K
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 ^8 E' ]9 i! t3 x* Y
end
# M& d: m) \+ N& ~ H--
) Y5 F( M! \& ~* m$ r! kAddAttribute( 1, 100000, 200, 200, 500 )
, K: z1 K& D3 B! @% y+ uAddAttribute( 2, 100000, 221, 221, 522 )
6 i" x+ b7 _7 s, bAddAttribute( 3, 92000, 256, 256, 560 )9 @* n7 y1 x: V2 k( y4 U
AddAttribute( 4, 70000, 305, 305, 612 )& C- I8 D1 R$ W9 c9 l V
AddAttribute( 5, 53000, 368, 368, 680 ): @8 D6 W' d+ f4 y+ {
AddAttribute( 6, 53000, 446, 446, 763 )! ]5 r+ L8 m$ }8 W: S
AddAttribute( 7, 53000, 537, 537, 860 )& u. Q6 }- Y% I b/ E" O1 U
AddAttribute( 8, 53000, 642, 642, 973 )
( a$ C% k( c) f) Z! D# J8 _AddAttribute( 9, 53000, 761, 761, 1101 )
, P& T$ C# W" R" R. Z' u0 QAddAttribute( 10, 53000, 895, 895, 1244 )
! [3 m! \6 O4 f' n' ^AddAttribute( 11, 53000, 1042, 1042, 1402 )
b3 L+ |2 R0 q, M+ P( }* U0 dAddAttribute( 12, 53000, 1203, 1203, 1575 )
3 x- E) ?! f3 e6 G0 l5 XAddAttribute( 13, 53000, 1379, 1379, 1763 )
. V* Q! X8 V$ N; m1 dAddAttribute( 14, 53000, 1568, 1568, 1966 )
, q8 ^, u% k; l! c# e- @AddAttribute( 15, 53000, 1772, 1772, 2184 )1 }# A/ o, x( S9 d+ @
AddAttribute( 16, 53000, 1989, 1989, 2417 )) g7 z1 A; q) L4 ?% B" a' j
AddAttribute( 17, 53000, 2221, 2221, 2665 )6 Q/ d# E! Z4 A' _% }- f! o$ Y
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, ?0 R$ L9 @; q, AAddAttribute( 19, 53000, 2726, 2726, 3207 )
2 d5 Z# _2 o. v/ S2 lAddAttribute( 20, 53000, 3000, 3000, 3500 )9 B& ~; H' ~2 e7 W, S, S/ H
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4 {" F( C) v. |/ [7 y, x9 x----------------------------------------------------------" w! m0 _$ f0 c- o1 b! L, k$ S o* r
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nItemTransyLowLevel = 500000
/ z0 C0 N- @' c6 o# ]nItemTransyHighLevel = 2000000- C7 c2 c% k; P4 t6 K1 }' P
; c* U& `7 S/ s---------------------------------------------------------- o4 s/ X) s8 |. c0 {
--Kost黰e Kombination Chance------------------------------
% T C8 w. [6 E+ F9 q% b/ p& Q) `----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%$ o4 X# J! h7 g) n8 F
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