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ItemUpgrade.lua; U5 n* t2 |, C' m2 o% {5 {+ d
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! r# {, n( ~! n4 H--Sockel Chance-------------------------------------------* {$ @; S2 B4 S; D5 E7 D/ a
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+ H) k& Z7 v3 xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ j3 h' A) A0 vtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) }2 z8 U3 t3 W1 j7 J8 H, _$ U
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--Upgrade Chance------------------------------------------
! u' I& h( |4 f, o) ]4 S0 L----------------------------------------------------------7 j, ]9 i5 k9 T$ r8 g# k* \* x
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& _# P- @' Z' m1 V. E; V4 s/ S
% S) }# `) W- r8 J; H3 {8 b l----------------------------------------------------------! M8 S# i0 X$ ?
--Upgrade Chance------------------------------------------
H9 W; x5 s# Y" q W6 V3 Q----------------------------------------------------------. K/ T; g. J4 m
tAttribute = {}2 c) a+ a0 |. f0 e* I! ?( J3 o2 ^/ ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: H( y" y N5 b, V, h tAttribute[nNum] = {}
1 v" m8 B0 y8 P5 f9 ] tAttribute[nNum].nProb = nProb
9 K. ^8 |% B% N tAttribute[nNum].nDamageRate = nDamageRate
7 Y' c- e: m* g( W tAttribute[nNum].nDefenseRate = nDefenseRate
* T, | U3 m" ^ }0 {0 P( c tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 F. o! @$ c% Y6 W5 E; K) ?3 V( `
end
5 ?1 b) |/ B" |( t2 {-- 7 n/ T% [0 k2 P7 C2 j* e
AddAttribute( 1, 100000, 200, 200, 500 )6 n1 ^. P2 R5 u1 I: k4 x$ R9 O- E
AddAttribute( 2, 100000, 221, 221, 522 )
0 s$ E" r, N2 |AddAttribute( 3, 92000, 256, 256, 560 )
: |/ ~% R" Y+ O9 E3 c6 P) CAddAttribute( 4, 70000, 305, 305, 612 )
9 r: z1 N: p0 N: R2 [AddAttribute( 5, 53000, 368, 368, 680 )* s% g+ i! `7 v
AddAttribute( 6, 53000, 446, 446, 763 )
9 _: B8 t; M5 U5 ?4 s" fAddAttribute( 7, 53000, 537, 537, 860 )
8 q3 A$ V2 Y4 G$ d/ V& u9 ?AddAttribute( 8, 53000, 642, 642, 973 )
; d. ?/ ?. {& Q- e" n+ w3 AAddAttribute( 9, 53000, 761, 761, 1101 )5 o8 y/ O' p$ D3 D
AddAttribute( 10, 53000, 895, 895, 1244 )* W- R0 u$ |0 b
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- D8 j, m% T8 E- J1 O) qAddAttribute( 12, 53000, 1203, 1203, 1575 ). f% u1 o, I6 d! B/ i' F) ]4 a' K
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 Y2 h5 R$ z# M2 L$ R" AAddAttribute( 14, 53000, 1568, 1568, 1966 ). P: E: k d9 Q. @
AddAttribute( 15, 53000, 1772, 1772, 2184 )- [7 Q/ w. Q* }8 b
AddAttribute( 16, 53000, 1989, 1989, 2417 )
& y; c6 ^7 N$ a9 D# \2 X1 MAddAttribute( 17, 53000, 2221, 2221, 2665 )
6 X" C! |6 r4 ZAddAttribute( 18, 53000, 2467, 2467, 2998 )( o; T( j7 q3 e: [8 H: I Q
AddAttribute( 19, 53000, 2726, 2726, 3207 )
; _) h# l/ ]! }' a2 dAddAttribute( 20, 53000, 3000, 3000, 3500 ). p% D; ?4 A1 P0 { P
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2 z4 V( `: G D7 f% h; |----------------------------------------------------------
$ u. i# b6 l: b- b( ?9 T8 f: m----------------------------------------------------------
3 T7 O1 r1 V: xnItemTransyLowLevel = 500000# H T' A$ C! I Z9 Z
nItemTransyHighLevel = 2000000
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+ Y$ N3 J" i3 f f# q----------------------------------------------------------- C" K2 C6 ^, e( K
--Kost黰e Kombination Chance------------------------------ t0 P$ U2 v* W' f
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1 g( q8 m5 H5 anFashionCombineChance = 2500 -- 25%
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