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ItemUpgrade.lua
$ P4 M' R; F" K: r/ l' X# O+ J----------------------------------------------------------
6 o g& @/ H3 F--Sockel Chance-------------------------------------------! M- [" {' b3 ?. X. Y- ?+ Z
----------------------------------------------------------8 S! f4 v! ^% Y- l1 g
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 F% J9 @$ I9 `8 H8 S) d7 X9 I& @9 z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' g: l# x; i3 T9 }* D2 S' T
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1 X1 v1 i2 d5 Y6 U2 P----------------------------------------------------------' V# @! R: N5 e6 k! F
--Upgrade Chance------------------------------------------# j$ d$ P9 l/ k9 B4 Z
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3 @; j& Z, f9 x/ }" F, p2 XtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) O5 H. I0 B6 j( N1 B9 G
: N: k9 w7 D% l- R+ C' V----------------------------------------------------------
) l P' v- `! V( O6 Y$ ^--Upgrade Chance------------------------------------------
0 D! H: x' \6 F! ^. Z----------------------------------------------------------
% T' h4 U3 ]$ n; utAttribute = {}
4 q0 D& x9 l8 h8 D4 d" L3 O4 Cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ S; P4 ^* z7 [ tAttribute[nNum] = {}$ b9 ~5 x* A/ t9 o3 g: s$ R+ b
tAttribute[nNum].nProb = nProb
$ P, Q! q; y" m# A1 r7 c7 N2 Y2 w tAttribute[nNum].nDamageRate = nDamageRate
5 j) h/ j; y ^9 \$ K3 C tAttribute[nNum].nDefenseRate = nDefenseRate9 b% W H' v' G( C6 u6 V, f) z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% ~: p! N1 {2 M7 H& T$ }: G
end
8 f- q# J# U+ ^0 D$ Q--
6 `7 m' R8 P- y+ F: F% W8 FAddAttribute( 1, 100000, 200, 200, 500 )
4 E( T% F# k Y3 |9 F. K8 o5 `AddAttribute( 2, 100000, 221, 221, 522 )& H' ~3 B, F! u* v
AddAttribute( 3, 92000, 256, 256, 560 )& ^- _5 c& G$ |; n6 x8 D9 x' a8 b
AddAttribute( 4, 70000, 305, 305, 612 )
$ A( }- M. o1 p9 |AddAttribute( 5, 53000, 368, 368, 680 )1 T8 m- E! Y- Q; m& h5 ?
AddAttribute( 6, 53000, 446, 446, 763 )7 o1 ]; [. Z: M
AddAttribute( 7, 53000, 537, 537, 860 )) A5 K2 o8 F* l3 i9 q. j% V! h
AddAttribute( 8, 53000, 642, 642, 973 ): l% b. Y# e6 o0 m; ?/ t7 D% v+ i
AddAttribute( 9, 53000, 761, 761, 1101 )
' A& ~1 [0 K2 b- y7 h* zAddAttribute( 10, 53000, 895, 895, 1244 )4 J K% V2 D8 m2 D, u9 l& ?
AddAttribute( 11, 53000, 1042, 1042, 1402 ) k* s3 H7 Q& `$ e( P$ U0 {0 Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
5 f0 ~* _6 _/ E% A0 VAddAttribute( 13, 53000, 1379, 1379, 1763 )
9 b2 W% M2 B' R( qAddAttribute( 14, 53000, 1568, 1568, 1966 )( r7 l+ ~3 K3 Y, I/ L* y
AddAttribute( 15, 53000, 1772, 1772, 2184 )
( `! w! N3 Y9 [ o( RAddAttribute( 16, 53000, 1989, 1989, 2417 )( E. a: k+ e7 p+ M* m/ h
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 t2 V3 B& q- a* ^. @7 L) N" N
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. u3 N0 V9 ]5 J5 D- z. P- JAddAttribute( 19, 53000, 2726, 2726, 3207 )3 a8 e! h+ T' y; @9 f
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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! e6 Y* i* ?- `----------------------------------------------------------; m$ h6 w) U1 V( P# M
----------------------------------------------------------
}7 ] n& c' N# Q C----------------------------------------------------------
0 c9 s+ d' k8 i. N6 Q" snItemTransyLowLevel = 500000& V b, g& X" h; f. P X
nItemTransyHighLevel = 2000000 A" ^% H) n; ?- ]
6 x- X( X# X) e9 q2 X4 m" @7 d8 X----------------------------------------------------------& E+ X$ e- M! C$ ?
--Kost黰e Kombination Chance------------------------------
1 l1 f% @/ Q$ W4 Y----------------------------------------------------------
5 Z$ ?2 I7 U7 j
$ y3 L5 y/ z8 t* ~nFashionCombineChance = 2500 -- 25%
0 T4 Y# p$ ^8 S/ Z+ @8 I6 h" S
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