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ItemUpgrade.lua
' n; D8 W7 @; J6 l3 i8 O----------------------------------------------------------
1 c# a. l* _5 s: _--Sockel Chance-------------------------------------------
. T; j5 y# Y& {7 U+ A----------------------------------------------------------
# x2 `+ s- v9 g/ A6 RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) ]( j* i; ~+ x# U* g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 [3 K5 B! j ?! H2 u& p! {
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4 q& c: [) d' x# _0 }3 K& h3 V, Z9 G--Upgrade Chance------------------------------------------
- z$ t# A) D) C) _2 f/ Y1 Z----------------------------------------------------------
' T; m, p6 p3 F5 E. @8 [5 m$ ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 y( K. L- \: v3 f- Y
3 B* i6 g3 L7 `6 _" Z3 n----------------------------------------------------------
, x. N7 Y5 ~% z; t& g--Upgrade Chance------------------------------------------
* E: m( D/ ~2 E1 L- _----------------------------------------------------------# v1 ^' s0 `2 z1 D8 \; i5 y/ P
tAttribute = {}; B o, Z4 Z( w# D: Q, U1 P7 H# ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# f, i' }, ^# D( A+ F5 B
tAttribute[nNum] = {}% _2 A8 k1 X5 U1 h" c: j
tAttribute[nNum].nProb = nProb2 F: z( p/ |- y( f6 W D& J3 |
tAttribute[nNum].nDamageRate = nDamageRate
" R1 N) ~1 R& C6 G4 N1 p; i tAttribute[nNum].nDefenseRate = nDefenseRate
7 C& b' V( V3 y5 ^# L- k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- o# b7 O8 U C$ H* J9 wend! q1 b4 u# m6 x. h, O- c6 g
--
2 `3 x+ Y+ U' b8 \AddAttribute( 1, 100000, 200, 200, 500 )
T2 i( R* c* M$ |2 t4 z# e' WAddAttribute( 2, 100000, 221, 221, 522 )
9 W5 r+ \( ?6 n+ J4 sAddAttribute( 3, 92000, 256, 256, 560 )
7 L$ v5 m" s$ B7 cAddAttribute( 4, 70000, 305, 305, 612 )
% K E5 q2 q- X# S; H& vAddAttribute( 5, 53000, 368, 368, 680 )
Q$ g5 l% X9 S7 WAddAttribute( 6, 53000, 446, 446, 763 )% g6 \: l' h; w, u0 E1 I: f
AddAttribute( 7, 53000, 537, 537, 860 )
1 @8 B8 \2 [4 _3 i, y* Z5 U/ {AddAttribute( 8, 53000, 642, 642, 973 )
1 a+ `' k" S) T9 C" u7 }( Y- pAddAttribute( 9, 53000, 761, 761, 1101 )
: s- j# Z! E( U! ^7 X! @AddAttribute( 10, 53000, 895, 895, 1244 )3 z0 S# O( \! T2 r( k. L& C
AddAttribute( 11, 53000, 1042, 1042, 1402 )( v& J& }2 j5 d. T7 i
AddAttribute( 12, 53000, 1203, 1203, 1575 )4 e' H$ o' V* N9 @7 f: ?
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% S* P0 [/ c# v$ u: IAddAttribute( 14, 53000, 1568, 1568, 1966 )
. z% E2 [5 f. J0 IAddAttribute( 15, 53000, 1772, 1772, 2184 )% D5 }4 a+ D& P4 M
AddAttribute( 16, 53000, 1989, 1989, 2417 )
, B* y9 E- _: u) r1 q- N4 uAddAttribute( 17, 53000, 2221, 2221, 2665 )/ k3 a5 j- b5 ~. ^+ M( R5 L- f
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ q$ ?. A& ^2 g% O3 M' Y2 B
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! O# l5 E+ J+ \: Y1 S" O4 Q( `AddAttribute( 20, 53000, 3000, 3000, 3500 )
4 X( @7 y9 v4 i& a0 I0 i) e
$ L! \3 e) O5 m) _( C; ~* M) d' M: d0 k---------------------------------------------------------- ^+ i, }0 Q2 R) O% S
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; p0 _1 ~: J# A# y7 InItemTransyLowLevel = 5000009 _3 z% r1 M- j8 V/ J
nItemTransyHighLevel = 2000000
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----------------------------------------------------------( u) F; G9 F( V9 V
--Kost黰e Kombination Chance------------------------------! a Z7 ~1 n& K& J) G9 h- v
----------------------------------------------------------8 \$ d. ^$ [8 Q% v) `
/ W9 d- U8 u" M: I# }
nFashionCombineChance = 2500 -- 25%
# @, C5 `# J h- W% K) T* V3 }" E% b" I5 c* E+ s; ~" k$ ?
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