|
|
ItemUpgrade.lua, W* z) [2 N5 P* ^* h# b( ^/ b
----------------------------------------------------------1 k; K& `: t. p9 O& F
--Sockel Chance-------------------------------------------
0 B# D7 X8 n& Q6 Q* ^6 b2 ?# O----------------------------------------------------------& V7 ~; }) ]. _1 |. K( L
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' Q7 {) _, o" m& `# y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* Q6 P. ]$ T( k
E, j( y+ B0 G1 b6 b+ ~* g# o; Q" O
$ o9 a8 f! V& I% h----------------------------------------------------------. Y1 x) N/ x L1 ^- o6 C0 k
--Upgrade Chance------------------------------------------! `3 M4 I. ]6 y$ P2 B/ Y$ ]
----------------------------------------------------------5 \7 A% ~- \/ b' Y2 Z, M- Y
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# i! f4 Y- W4 x
! j; ?; F% u( k
----------------------------------------------------------
$ d; N4 P+ x. F) S/ J2 \1 I--Upgrade Chance------------------------------------------$ s5 l$ B( P) v, {( ^, ]
----------------------------------------------------------
$ h D- X: s' ~# E% a. l/ ZtAttribute = {}5 Y4 y, g8 \* T' R# p |
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' V: J0 R6 H3 I" J |
tAttribute[nNum] = {}, I. A5 ~: ^0 ^4 u* A9 ^
tAttribute[nNum].nProb = nProb
( e+ |* d5 |- ?& T; j0 H" G tAttribute[nNum].nDamageRate = nDamageRate
( ^ s# q+ B4 V3 T" i8 G tAttribute[nNum].nDefenseRate = nDefenseRate
4 _* Q3 Q# k* F0 s M1 q' j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- M9 U. r3 q1 K9 m4 ^; y
end
" [! O4 d: D2 C( b9 o7 y4 ~( _9 S-- : V& X, a3 @8 ]' c: g8 N
AddAttribute( 1, 100000, 200, 200, 500 )
* ^6 O! L3 ]- c! K/ z9 dAddAttribute( 2, 100000, 221, 221, 522 )* ~* ~/ g5 C4 s$ y$ y" U" N
AddAttribute( 3, 92000, 256, 256, 560 )$ v6 V" s+ n4 t! F& A
AddAttribute( 4, 70000, 305, 305, 612 )
3 C, u. }+ Q" ^6 C8 [6 SAddAttribute( 5, 53000, 368, 368, 680 )
: `1 C8 G6 P7 {AddAttribute( 6, 53000, 446, 446, 763 )
6 P/ f. K& l' A i6 z( OAddAttribute( 7, 53000, 537, 537, 860 )" S2 S2 d# c9 D0 ]* R
AddAttribute( 8, 53000, 642, 642, 973 )) T, L l) ?0 W1 x- |' R
AddAttribute( 9, 53000, 761, 761, 1101 ), j1 r$ N9 N% e: e2 C- S2 ~
AddAttribute( 10, 53000, 895, 895, 1244 ) k' v9 F) u) Q# x" a h
AddAttribute( 11, 53000, 1042, 1042, 1402 ): |1 {( I- U" i: d6 z( J
AddAttribute( 12, 53000, 1203, 1203, 1575 )
5 L) Q( }" Y4 B* z: U2 Y! JAddAttribute( 13, 53000, 1379, 1379, 1763 )
& Q! a8 N: L( m0 Z4 R. }AddAttribute( 14, 53000, 1568, 1568, 1966 )3 p; c. ]) v) I5 [3 k
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% ^* T) M9 F2 E. F" V7 I, R$ FAddAttribute( 16, 53000, 1989, 1989, 2417 )! f& A0 C( [& i8 E# p+ g5 w
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ c+ U; c* ]9 e4 _; `+ h
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 M. G5 H1 h/ R) v/ a
AddAttribute( 19, 53000, 2726, 2726, 3207 )# I. s3 ?; k, t0 m% Z ]
AddAttribute( 20, 53000, 3000, 3000, 3500 )# h7 k! w' f) {/ h) f1 [" V6 ~
& o, g3 L! T9 k$ y- o: ^# V2 q
----------------------------------------------------------% c' {/ T5 [8 w
----------------------------------------------------------
: S8 K6 U2 B- j5 f+ E4 Y----------------------------------------------------------
: l& _8 W! U5 |" ^nItemTransyLowLevel = 500000
# I/ K2 G0 d, H: m8 S2 b- l0 nnItemTransyHighLevel = 2000000+ f9 k# A8 b% f2 w) z8 W0 ?
9 j5 C& a! ^: }. S% Q----------------------------------------------------------
" B8 I4 |) F. q8 f--Kost黰e Kombination Chance------------------------------
, I3 P- Y& j; X3 j----------------------------------------------------------- c( Q2 R0 I* l) M5 W- o. h1 L3 t% {: v
, n" | ^( _, dnFashionCombineChance = 2500 -- 25%7 N0 A( I" D2 G s
3 ~5 _+ |6 y% X9 @1 u$ I
|
|