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ItemUpgrade.lua
' J0 A z8 F) W% |8 p----------------------------------------------------------
: I) _: y( c2 H5 k--Sockel Chance-------------------------------------------
7 G: R( Q, E) \2 R/ i9 V----------------------------------------------------------
) b. { P7 B- ~7 }0 _8 R6 DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, {" T# Z% X: z/ q2 [tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
" b+ n( b6 E7 q9 f/ b( ~' l2 d9 _4 Z# G+ M j* N9 b, C3 {% x
5 l$ a& ~- w9 ]& g----------------------------------------------------------
6 m5 |# O6 O9 F" f--Upgrade Chance------------------------------------------: T7 i& a) F0 S. U" p9 k
----------------------------------------------------------
+ N' D) H; e* M4 ?# E& ?% g; gtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
0 k* w; F/ m0 f
- j$ D' |! ]$ y7 ]5 o B----------------------------------------------------------
: h( D; Z, f4 i0 }--Upgrade Chance------------------------------------------
% r1 \. G$ Y7 }7 v: K----------------------------------------------------------
% P2 s( b- i( V8 MtAttribute = {}+ _) L! O# z4 v1 ?" L7 l, W. T
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: v: M" R$ U7 m0 o& I: H% I: P/ z tAttribute[nNum] = {}
, {/ f8 p6 h& R tAttribute[nNum].nProb = nProb# t3 M, q) p: D! S
tAttribute[nNum].nDamageRate = nDamageRate+ e7 B; D- n) ]) m* p% A
tAttribute[nNum].nDefenseRate = nDefenseRate
) c/ [% [' I1 I tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 O$ v4 i. t! v; d/ R. Iend9 o1 h# c8 R# T" K4 J4 R1 u p* n
-- 7 [9 {& A5 i: r( k% I0 j! U% h, K9 m
AddAttribute( 1, 100000, 200, 200, 500 )
7 z- t3 p2 ?* o9 |2 jAddAttribute( 2, 100000, 221, 221, 522 )" J6 b6 Q. c% F. j% w1 @* W
AddAttribute( 3, 92000, 256, 256, 560 )* i1 E' i: r9 S7 f* L: G
AddAttribute( 4, 70000, 305, 305, 612 )
) ]) j) f8 v" B0 }" u+ Y- I" G8 B nAddAttribute( 5, 53000, 368, 368, 680 )/ u/ p0 S, ]( F# d
AddAttribute( 6, 53000, 446, 446, 763 )6 T }) [( ]. O0 C
AddAttribute( 7, 53000, 537, 537, 860 ). C5 U# y) S/ r4 y8 n
AddAttribute( 8, 53000, 642, 642, 973 )5 @2 C: p* i: W
AddAttribute( 9, 53000, 761, 761, 1101 )
- v7 P- l) W% R2 DAddAttribute( 10, 53000, 895, 895, 1244 )9 F) q9 C; n2 s% j
AddAttribute( 11, 53000, 1042, 1042, 1402 )4 O* w. J- \! ?1 a
AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ a/ G `( b1 C# K, b4 |# kAddAttribute( 13, 53000, 1379, 1379, 1763 )3 x: ]% a- S5 x! |) a6 B
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 O: _* H2 m- v0 N7 t# ]AddAttribute( 15, 53000, 1772, 1772, 2184 )9 P: E7 V! _# w, ?5 @# K
AddAttribute( 16, 53000, 1989, 1989, 2417 )
9 r! a0 Z* M* F( T$ b* z6 PAddAttribute( 17, 53000, 2221, 2221, 2665 )/ x, o, S7 {. ?9 l0 x7 ^8 `$ ]2 {
AddAttribute( 18, 53000, 2467, 2467, 2998 )' F7 Z/ d+ ~3 f- Z) ?7 g& f
AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 p% w8 a4 ^% W. NAddAttribute( 20, 53000, 3000, 3000, 3500 ). ?# T, l; _3 Q" z9 [+ `8 t$ ~
. K! I' W8 j: E C; v! n----------------------------------------------------------
" E. k; a: v) P; v2 |----------------------------------------------------------
1 v4 G3 O/ p0 g2 x* G----------------------------------------------------------
2 G* [. K8 ?8 e: _4 p0 W4 u" TnItemTransyLowLevel = 500000' q/ G' `- N, Y9 A8 M8 r5 ^
nItemTransyHighLevel = 2000000
; g* ^8 x- x" `, [/ @; S/ i
3 G! {6 c& \; h/ @9 N/ Y----------------------------------------------------------$ ~. M- s* ]+ {- S9 q9 N5 `
--Kost黰e Kombination Chance------------------------------9 }6 C/ J, y9 [; a
----------------------------------------------------------. P/ M; y5 o- o
) A+ g. @3 b; l, B& h
nFashionCombineChance = 2500 -- 25%
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