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ItemUpgrade.lua4 o" P' w/ a6 t# N
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--Sockel Chance-------------------------------------------" Z& G( m' r$ M: h/ d; X& j
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' `$ D7 g( }% M& `7 O) W0 K$ utWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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( M5 o8 S9 q/ F! K6 N4 r5 M--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 S1 ]0 b& v! F2 U2 ?0 j5 z. X----------------------------------------------------------
2 t& m: w1 L" L9 E* M/ T+ [--Upgrade Chance------------------------------------------* k5 e* A4 b8 r2 r5 j8 ?8 x
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5 [, \# [# q* W( L7 dtAttribute = {}8 B& O( F+ M% u$ ?- `) ^8 H5 q% M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ P& W1 c; b6 T tAttribute[nNum] = {}- N9 H$ z" |2 s$ @
tAttribute[nNum].nProb = nProb
5 u5 Y0 [7 j1 H( j2 M tAttribute[nNum].nDamageRate = nDamageRate
. {% E8 |3 S( R" J tAttribute[nNum].nDefenseRate = nDefenseRate
: m7 o9 f- k$ f* x) ] tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' }, Y* l" U! C( c* G) \
end" E) `' _# T3 k' F5 {% j- k
--
; O" Z1 b, q: v; X+ [+ a0 _AddAttribute( 1, 100000, 200, 200, 500 )
% n* o6 u% Z% `0 e0 f" G' OAddAttribute( 2, 100000, 221, 221, 522 )1 T o2 r( C8 B3 p+ `. @
AddAttribute( 3, 92000, 256, 256, 560 )
% O6 z% f- ^3 E$ q; \( A: NAddAttribute( 4, 70000, 305, 305, 612 )1 u9 V" y; O; S5 d% D/ H
AddAttribute( 5, 53000, 368, 368, 680 )
& t/ w) f+ u& d# tAddAttribute( 6, 53000, 446, 446, 763 )& t3 Q6 F. D2 r" [$ Z
AddAttribute( 7, 53000, 537, 537, 860 )$ _/ K% N& v, v( W" @
AddAttribute( 8, 53000, 642, 642, 973 )
6 {/ d& S( ]9 H1 BAddAttribute( 9, 53000, 761, 761, 1101 )
* ?+ t Y/ `/ y$ P2 pAddAttribute( 10, 53000, 895, 895, 1244 )9 t$ M* k2 y! x, U) D
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- H8 {& y% t+ S6 EAddAttribute( 12, 53000, 1203, 1203, 1575 )$ H% d% k* G0 D V- b% C
AddAttribute( 13, 53000, 1379, 1379, 1763 )6 R! C6 E9 A& `, z9 P( A: F
AddAttribute( 14, 53000, 1568, 1568, 1966 )' t @# J* o% v" a
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 ^! n4 B3 U- Q( C# L. j, e
AddAttribute( 16, 53000, 1989, 1989, 2417 )
& f) D0 M- A; |( W# rAddAttribute( 17, 53000, 2221, 2221, 2665 )
! |2 i: G+ k' j+ P0 `' }/ ?AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ p* J4 p( H" @4 n9 WAddAttribute( 19, 53000, 2726, 2726, 3207 )4 z3 V1 S* p) ?( W2 j! s2 R- \
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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! Y, n1 A8 ]* p4 PnItemTransyLowLevel = 500000% @5 q6 q2 W; {$ `0 _4 q+ [/ L
nItemTransyHighLevel = 20000002 x4 |* Y( {2 u, i: {2 y* `
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/ A' k1 K* }; x" L" }# W2 Q1 Z: L--Kost黰e Kombination Chance------------------------------. {$ s. D7 B2 P: s- q
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nFashionCombineChance = 2500 -- 25%
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