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ItemUpgrade.lua
`7 _+ }/ r& M( X1 {" v----------------------------------------------------------
- R$ h5 Q# _, d, `. H5 X2 O--Sockel Chance-------------------------------------------$ h- l! w" J/ m5 E9 i& J3 V; j
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
Y5 R' P. V6 ^- }% q' ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 z) O, T5 X7 G* a3 v" e8 ~& I
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* \- L \. V4 T* Y, Q----------------------------------------------------------
, r+ }% ^) U1 _, P4 X" F1 O% n--Upgrade Chance------------------------------------------1 b% x' _& v k% j1 v; _1 s
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ o3 \ v) e1 S8 I/ l; }
) b+ ~ |# \! ^- B8 k----------------------------------------------------------
2 `4 |0 m# ^' ^5 {0 V+ q& O- m--Upgrade Chance------------------------------------------2 } M/ U/ t8 O$ }" _+ D) b
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7 T8 B- w" `. G NtAttribute = {}4 ^* g9 I& O4 }5 V2 u2 R
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ M& m& x8 ?& h2 ?4 B- ?
tAttribute[nNum] = {}0 a1 k H% o+ ~8 u0 } ^: r, _
tAttribute[nNum].nProb = nProb
/ P3 i! C* \# R3 I9 D n+ c tAttribute[nNum].nDamageRate = nDamageRate: y3 E! V. d; e+ V
tAttribute[nNum].nDefenseRate = nDefenseRate
* _/ _' _+ y/ @ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
$ P2 S' b! }# B: y7 b5 EAddAttribute( 1, 100000, 200, 200, 500 )1 G8 i& L) |6 f0 \" M1 H
AddAttribute( 2, 100000, 221, 221, 522 )
8 h3 m5 a2 Z% b2 f; VAddAttribute( 3, 92000, 256, 256, 560 )4 P7 l1 A4 N* N- Y3 |- s) g
AddAttribute( 4, 70000, 305, 305, 612 )
6 h: D4 w+ V: [* A# F% _ \AddAttribute( 5, 53000, 368, 368, 680 )
# B5 w b/ X2 s" @5 VAddAttribute( 6, 53000, 446, 446, 763 )
" k3 I& `+ f) Y6 @: WAddAttribute( 7, 53000, 537, 537, 860 )
3 O/ ^" |+ o1 A5 FAddAttribute( 8, 53000, 642, 642, 973 )
+ B+ n9 p; H0 h! D3 eAddAttribute( 9, 53000, 761, 761, 1101 )8 \4 m! F1 j# ? D2 l% v
AddAttribute( 10, 53000, 895, 895, 1244 )/ h7 B) m3 W0 X0 |+ ]8 I" y( _
AddAttribute( 11, 53000, 1042, 1042, 1402 )2 r) d; G* Q) G* Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 B7 o) ^; J- T% r: g1 M PAddAttribute( 13, 53000, 1379, 1379, 1763 )* o" z2 _9 z: ^% }$ [+ W
AddAttribute( 14, 53000, 1568, 1568, 1966 )
( `- A2 x$ h2 fAddAttribute( 15, 53000, 1772, 1772, 2184 )
/ f2 H2 n" Z4 X @* P& fAddAttribute( 16, 53000, 1989, 1989, 2417 )* f4 v6 {% K6 B1 p4 o$ {' x9 r
AddAttribute( 17, 53000, 2221, 2221, 2665 )
" m4 O, w$ T. Y3 S. W/ w" RAddAttribute( 18, 53000, 2467, 2467, 2998 )) \% @) f% `7 m6 l% N! ], y* t
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 ?4 m; Q# ?- A) i' x: N
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 Y( M) l6 R. ]1 M5 M& v! |----------------------------------------------------------( c' r+ m# t0 G% t1 x, z
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' i4 `/ F: C% s6 X7 |----------------------------------------------------------
. q; l+ N B7 f7 c! i3 q- Y/ }7 L# U* GnItemTransyLowLevel = 500000
7 a$ ~, X. H8 ^4 w- s2 unItemTransyHighLevel = 20000000 Z8 D) w; V' u- b% j
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--Kost黰e Kombination Chance------------------------------, _- x: s1 X# E5 }" \5 L$ r
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nFashionCombineChance = 2500 -- 25%
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