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ItemUpgrade.lua! V) u9 i8 n& \
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--Sockel Chance-------------------------------------------3 W$ J" |- I% M4 h* R' n3 T
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' L; M: I# W4 P0 ~tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( r- H! o8 x9 [" s6 htWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 w/ J% N% v u! I6 |* U q
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--Upgrade Chance------------------------------------------5 g b- A4 f& n6 Z# b: Q" J
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------: f; S* e/ U( i! {* J, ]
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( U) ~& L# o ?* qtAttribute = {}1 i8 I3 O' o0 r6 t# Q+ p4 s8 a
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; ?, @6 p; k. e: [( g# v- _ tAttribute[nNum] = {}" B+ G* X+ A4 q6 O
tAttribute[nNum].nProb = nProb# J( F) S) A% S. x
tAttribute[nNum].nDamageRate = nDamageRate
% h a5 |4 B5 w3 y1 u& U tAttribute[nNum].nDefenseRate = nDefenseRate
! h9 S# e) G5 _% ~2 w tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! o. t; U' b+ A
end; t/ V6 i1 N3 _7 q$ l$ J
-- ' q3 m. U# L2 M6 A& v& x
AddAttribute( 1, 100000, 200, 200, 500 )! Z- p4 _) P+ i$ p5 d! L' I
AddAttribute( 2, 100000, 221, 221, 522 ) k) l3 S$ i7 s
AddAttribute( 3, 92000, 256, 256, 560 )
% k! L: o/ g0 I$ IAddAttribute( 4, 70000, 305, 305, 612 )0 f( @; D1 Z* ?
AddAttribute( 5, 53000, 368, 368, 680 )
4 e$ T; {9 i8 hAddAttribute( 6, 53000, 446, 446, 763 )
$ `6 H5 I$ O; \: [ TAddAttribute( 7, 53000, 537, 537, 860 )
* S e- A# F# R" j1 FAddAttribute( 8, 53000, 642, 642, 973 )9 x0 ?8 T6 B, s! S* h# X
AddAttribute( 9, 53000, 761, 761, 1101 )! p( r f& m+ b7 E8 u
AddAttribute( 10, 53000, 895, 895, 1244 ); r% r& ~8 p1 g1 J1 i& O& W) q
AddAttribute( 11, 53000, 1042, 1042, 1402 )% q0 \; A3 H! j$ r0 h
AddAttribute( 12, 53000, 1203, 1203, 1575 )& |& H0 p/ J) v* G4 q, j
AddAttribute( 13, 53000, 1379, 1379, 1763 )/ U+ \1 w0 \* K# U( j( U# m: |4 W
AddAttribute( 14, 53000, 1568, 1568, 1966 )' G5 X- \" ?+ F, @% ~5 l h
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 Q- E' r% l" {, B2 H9 e5 K G. I
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 t& Y5 n' I9 g Z% h& C* @- }AddAttribute( 17, 53000, 2221, 2221, 2665 )/ j" q$ g0 P" f2 h2 J8 j1 Y; F
AddAttribute( 18, 53000, 2467, 2467, 2998 )' H2 G6 t2 D5 J7 f& B! @
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, C4 u* x8 O% |. y0 L- AAddAttribute( 20, 53000, 3000, 3000, 3500 )
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# i0 e/ _1 H. {, Y: onItemTransyLowLevel = 500000. @6 M5 y) t( ^3 y r
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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