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ItemUpgrade.lua
3 j6 k# H7 t( ^/ U7 x! @----------------------------------------------------------
- Y" m A6 K0 w! V( S--Sockel Chance-------------------------------------------
2 L5 I* R4 G" U* T, m6 f! J----------------------------------------------------------$ \$ `) O* j) }+ }6 h3 j9 M9 Q. W
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 e F2 }/ ~% Z. v/ @9 `5 D( g+ W7 ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
4 D% @, G4 x4 ?1 p( L1 x) v+ a* v----------------------------------------------------------) W& U& b, Q, m
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 m! U' U( F1 }0 E' ]+ ^
9 ~* |, C+ @) l* o: r s9 n----------------------------------------------------------
6 \2 k+ K' t {* p2 M2 ^' i--Upgrade Chance------------------------------------------; N- Y: W) J6 h. E
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9 ]" i3 ^, _$ H, XtAttribute = {}% \" b0 L! N6 U' n: E5 G
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) G% d, Y+ v" }' c5 a# _1 s! U3 f
tAttribute[nNum] = {}
5 H" n2 u$ R3 m9 a/ ~1 F5 j tAttribute[nNum].nProb = nProb
. _! l# V$ P) p: G- m. q tAttribute[nNum].nDamageRate = nDamageRate
; T! A3 h+ D- v* v+ S2 o! _ tAttribute[nNum].nDefenseRate = nDefenseRate& E; X- t/ H2 [) _$ ~6 v1 q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- , I& t+ |# |/ u2 v$ S" q7 {$ I
AddAttribute( 1, 100000, 200, 200, 500 )' `$ i- O l$ V% D
AddAttribute( 2, 100000, 221, 221, 522 )- O; _* ?' i* p& |- H P
AddAttribute( 3, 92000, 256, 256, 560 ), r" c, v( u4 k1 l, j
AddAttribute( 4, 70000, 305, 305, 612 )( f$ p% R# C4 Q }5 p
AddAttribute( 5, 53000, 368, 368, 680 )$ C; e, g* p, Y# { P, H! K
AddAttribute( 6, 53000, 446, 446, 763 )2 ?# l, C6 [; f- R# W
AddAttribute( 7, 53000, 537, 537, 860 )- k: K0 W0 u7 A5 I7 F
AddAttribute( 8, 53000, 642, 642, 973 )
8 D( _9 I' q4 L1 ]2 r u# KAddAttribute( 9, 53000, 761, 761, 1101 )5 |* f# D3 n0 y) f: q
AddAttribute( 10, 53000, 895, 895, 1244 )
5 Z; Y5 p$ R; h* J, DAddAttribute( 11, 53000, 1042, 1042, 1402 )
# u8 I5 H: L& G+ U6 pAddAttribute( 12, 53000, 1203, 1203, 1575 )
6 I: `; a8 z$ k$ U0 r2 BAddAttribute( 13, 53000, 1379, 1379, 1763 )- L" T) Y1 g% G% b5 H) j S
AddAttribute( 14, 53000, 1568, 1568, 1966 )" E4 p8 J7 i& }, C* F
AddAttribute( 15, 53000, 1772, 1772, 2184 )/ ?( E" f! S! v9 E" P! \7 u
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 R" z4 l# f4 ^: t& }( f6 `
AddAttribute( 17, 53000, 2221, 2221, 2665 )
. M, Q4 Y6 |, l6 _$ OAddAttribute( 18, 53000, 2467, 2467, 2998 )8 W' t' r5 g2 }% n0 N( M" B
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ Z9 w) ^1 m- D; f
AddAttribute( 20, 53000, 3000, 3000, 3500 ), d& Y$ V+ ~& U& h$ J6 ]" m
) K/ n l: Z0 \1 ^ r4 D----------------------------------------------------------1 @; f+ G1 p/ ^& X- M( L. K2 R( ~$ o
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0 ]9 T; V5 F( \! Z/ C- @----------------------------------------------------------7 ]2 w \4 {2 g# v; p
nItemTransyLowLevel = 500000
. ?, d; L5 k9 R/ s! {nItemTransyHighLevel = 2000000
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0 @' z* b! d$ c& m----------------------------------------------------------
! Z+ W1 L2 O: o' B1 O( V--Kost黰e Kombination Chance------------------------------/ f. `6 X* a- s7 l: E" m
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0 j0 S0 S9 d/ \; w- j$ U' OnFashionCombineChance = 2500 -- 25%
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