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ItemUpgrade.lua
5 W* c* _+ [/ j$ r: s- G9 W' P----------------------------------------------------------; V3 r& l$ Q% H( B8 y+ |
--Sockel Chance-------------------------------------------
$ Y! K# ]: E; c: ]2 c----------------------------------------------------------
& w$ d. N0 u( M. I( O0 ? o# ?4 [tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 e% j0 C. i/ i0 v; ^! R8 V4 z; QtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# H. ^/ M: j. ?, \6 g----------------------------------------------------------8 X/ Z4 h R# E$ o) Y
--Upgrade Chance------------------------------------------: ?& Q$ R1 w3 n2 ^5 u" {& _
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. M% x" Z1 k9 e* F; W8 p# CtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------3 s: R6 i5 o: z
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8 f/ z6 \# ]* C5 ztAttribute = {}3 u$ @5 [# a9 n; ]. M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 S/ ]' g3 C8 I
tAttribute[nNum] = {}
5 Y' c+ @: W& u# {) B tAttribute[nNum].nProb = nProb) I* W- z% R7 a& \! y# s) X! x
tAttribute[nNum].nDamageRate = nDamageRate, F# ?& D& T# Y3 R/ t- t. k
tAttribute[nNum].nDefenseRate = nDefenseRate
1 v8 f1 |/ K; @6 A# U tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 R9 D3 I* Y9 r- x, W& W
end1 F# u* ^/ }3 j8 R& o: w# V4 d& M9 [
-- 4 X0 l- ^! {7 M8 f/ V
AddAttribute( 1, 100000, 200, 200, 500 )+ \; d9 u# n5 `
AddAttribute( 2, 100000, 221, 221, 522 )$ Z2 ~/ P* N- Z6 b2 q2 d; t7 J" t
AddAttribute( 3, 92000, 256, 256, 560 )$ I% n5 h6 \$ e
AddAttribute( 4, 70000, 305, 305, 612 )( q( L; o0 N, N% [. E
AddAttribute( 5, 53000, 368, 368, 680 )
# S0 e/ {& d8 _; O5 B& A- UAddAttribute( 6, 53000, 446, 446, 763 )
: M; l# Z3 r; G$ d! g: t6 M5 T. @AddAttribute( 7, 53000, 537, 537, 860 )
8 B( D1 {* A R6 RAddAttribute( 8, 53000, 642, 642, 973 )
9 A# R2 e6 w# C& s8 w: nAddAttribute( 9, 53000, 761, 761, 1101 )- S9 b+ i! c8 l9 B( d
AddAttribute( 10, 53000, 895, 895, 1244 )1 |. P! Q" v8 W
AddAttribute( 11, 53000, 1042, 1042, 1402 )
6 c0 ]( R5 `# ?, gAddAttribute( 12, 53000, 1203, 1203, 1575 )
. K' T* d$ L4 U2 e. M% sAddAttribute( 13, 53000, 1379, 1379, 1763 )% E& k9 A( z, V5 k" D* H) j
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ `3 W9 f& Z5 V% N' rAddAttribute( 15, 53000, 1772, 1772, 2184 ); T! o3 J1 [2 Z2 a2 ~. `
AddAttribute( 16, 53000, 1989, 1989, 2417 )- p+ S. ^0 u9 U$ I7 |. x
AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 S5 a9 Q, d, J" QAddAttribute( 18, 53000, 2467, 2467, 2998 )
! C3 G& m) _ d0 ZAddAttribute( 19, 53000, 2726, 2726, 3207 )
$ {2 d' D2 p2 p* K- P1 Y- NAddAttribute( 20, 53000, 3000, 3000, 3500 )
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* s: R3 g! r( ~4 ?4 \) H2 W; S. o----------------------------------------------------------
, K, y& A$ \; T2 ^6 c----------------------------------------------------------
$ r' P' l5 c3 m6 }, m4 W+ i----------------------------------------------------------
8 M2 u/ `( K5 H, v0 S+ _nItemTransyLowLevel = 500000 ^% ~* _9 j0 i
nItemTransyHighLevel = 20000009 q2 M# H l/ R4 a7 x$ R! S
( z [! Q& O5 q" w7 Q: q& g% { P9 p& T----------------------------------------------------------
. _- Y4 N. h3 @: E m0 k. e+ o f& q--Kost黰e Kombination Chance------------------------------1 {" h/ Q$ h( e
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nFashionCombineChance = 2500 -- 25%+ b& I3 s4 Q. W* b! y1 ^
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