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ItemUpgrade.lua6 a* R2 M9 X5 ^6 ]; _0 w- B
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--Sockel Chance-------------------------------------------+ X& ~, c( N/ b3 _1 S
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) v9 p1 \0 X& ?
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ q6 ]1 n7 U, C3 y$ T
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* t6 ~- \, X' y. `5 x--Upgrade Chance------------------------------------------2 a. ~4 O$ @2 w7 e1 K
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); N! |; v$ ^/ i& M
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5 B) y) Q0 |6 q: ^6 @--Upgrade Chance------------------------------------------
& I* [( x: @+ r3 [----------------------------------------------------------
4 e! }0 U# w" e4 o6 a" ptAttribute = {}
0 @9 r$ b* _$ Pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- ?5 V' l7 U. _, J
tAttribute[nNum] = {}
, _# z* H- F5 b( L5 K/ E+ A9 \ tAttribute[nNum].nProb = nProb
% Y! \ w9 y. ]# e* I0 o2 E& z tAttribute[nNum].nDamageRate = nDamageRate B0 G! F4 J1 i1 }4 E3 S! C
tAttribute[nNum].nDefenseRate = nDefenseRate
, g5 _5 Y; l- I* r% }5 d& n7 ]& i tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
: t! x$ }$ c' @% G `2 u; eAddAttribute( 1, 100000, 200, 200, 500 )6 @6 m2 o$ _* w4 l; I2 L
AddAttribute( 2, 100000, 221, 221, 522 )( d, C5 ]/ F0 k0 \; ?% f. q/ ~
AddAttribute( 3, 92000, 256, 256, 560 ), m- ?+ R, W) g& x" H9 Z z8 L$ M
AddAttribute( 4, 70000, 305, 305, 612 ): Y: o( s9 N5 ~9 F6 P
AddAttribute( 5, 53000, 368, 368, 680 )
9 ?& q' l" T- eAddAttribute( 6, 53000, 446, 446, 763 )
) l3 y: d% m. b4 I ]1 |7 XAddAttribute( 7, 53000, 537, 537, 860 )
+ k/ W- g8 j4 A5 lAddAttribute( 8, 53000, 642, 642, 973 )5 E) D* Z7 N0 R5 h. q
AddAttribute( 9, 53000, 761, 761, 1101 ), l: U# R# Q+ o; c4 \8 k
AddAttribute( 10, 53000, 895, 895, 1244 )2 O$ ]' H* n/ n. T# W
AddAttribute( 11, 53000, 1042, 1042, 1402 )
# D g, N0 s9 V$ d3 Z9 S- lAddAttribute( 12, 53000, 1203, 1203, 1575 )
/ k8 t2 r& h" MAddAttribute( 13, 53000, 1379, 1379, 1763 )
& ]0 n1 ~% k( @. x3 mAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ t. _1 i% C- @+ j9 i4 WAddAttribute( 15, 53000, 1772, 1772, 2184 )
% \6 a/ Y ?4 T$ i/ ? ?* TAddAttribute( 16, 53000, 1989, 1989, 2417 )( R& W( s. S% U) @# u7 @) O
AddAttribute( 17, 53000, 2221, 2221, 2665 )* b& D2 e$ {8 V# s5 Q
AddAttribute( 18, 53000, 2467, 2467, 2998 )* f2 Q. \- A/ \/ k% v
AddAttribute( 19, 53000, 2726, 2726, 3207 )( F) V, P$ Y% V* N
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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( B4 n1 \( O) R1 d) X7 O, H----------------------------------------------------------
* s2 s. }! t$ u4 ^/ I6 L----------------------------------------------------------
- O2 W! |1 I6 W8 F----------------------------------------------------------& C3 e- [- u$ R: `5 ?5 P
nItemTransyLowLevel = 500000
2 `/ E ~8 U, T1 u9 @" y/ e8 F/ PnItemTransyHighLevel = 2000000
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7 w: N3 }* I2 U9 ^5 q% d/ B--Kost黰e Kombination Chance------------------------------
f0 j. L7 {* v0 }7 l----------------------------------------------------------
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6 v8 a. x6 q Z, f( }: UnFashionCombineChance = 2500 -- 25%" D3 J9 _/ f& P2 O2 ~
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