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ItemUpgrade.lua
0 j. i- k4 q0 A6 u, ~+ g% X----------------------------------------------------------
& u: C* s# v$ Y4 N/ N--Sockel Chance-------------------------------------------6 a5 R b @/ l8 z C, L
----------------------------------------------------------2 z0 [ E' @. s1 h
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 p4 j' j) ]- A9 W0 |3 F
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 K: i9 w D9 b
* X8 c; {. m9 t- q8 m6 ~# h- \$ K% s" g9 L
---------------------------------------------------------- ]+ T& g3 s8 _! M. A# [
--Upgrade Chance------------------------------------------
* d7 G: R ~/ ]' r0 \----------------------------------------------------------
3 v% ~7 A& g4 q; _7 d* d; s( FtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 v( m) ^' o/ m- Z1 o----------------------------------------------------------
; f0 f5 ]6 v, r9 A1 t+ P--Upgrade Chance------------------------------------------
+ s: Q# F! e# b& K2 w, U0 _; |+ C----------------------------------------------------------* Q3 _3 K' O5 x: r5 @) h' Y) z: \
tAttribute = {}7 F% w& J& W. a2 [8 z2 @
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& o- y, O9 y+ _ tAttribute[nNum] = {}
) q2 l5 B" _2 j3 B# F tAttribute[nNum].nProb = nProb. {4 L+ {/ \1 V
tAttribute[nNum].nDamageRate = nDamageRate- ^" _ A; _! u: B! s+ D
tAttribute[nNum].nDefenseRate = nDefenseRate
- U7 Q% i( ~/ w/ y: m5 e tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: ]8 v& o. `. H
end& K3 U" G/ y9 _$ {, m' ]
--
2 S; T# d: [9 v' N% p" }+ qAddAttribute( 1, 100000, 200, 200, 500 )1 N, S7 M. t8 K* f M
AddAttribute( 2, 100000, 221, 221, 522 )
" i) J2 q& d; B, H1 {AddAttribute( 3, 92000, 256, 256, 560 )1 a6 p1 H8 t" a7 G
AddAttribute( 4, 70000, 305, 305, 612 )' t; @6 U1 l4 s; r' }) [
AddAttribute( 5, 53000, 368, 368, 680 )8 F- i6 ]! B2 C/ p
AddAttribute( 6, 53000, 446, 446, 763 )
" L0 m. B* x, R) F& K, Y/ _AddAttribute( 7, 53000, 537, 537, 860 )
0 {% A- ^) L8 M, c( d {4 JAddAttribute( 8, 53000, 642, 642, 973 ): } i+ @9 q. A- f/ m
AddAttribute( 9, 53000, 761, 761, 1101 ): ^- v6 [8 u4 H' p2 v3 c
AddAttribute( 10, 53000, 895, 895, 1244 )
, U3 t3 ^' F) q: ^ JAddAttribute( 11, 53000, 1042, 1042, 1402 )
% X: d& F& P% e- {AddAttribute( 12, 53000, 1203, 1203, 1575 )2 G8 E6 E' B! n9 U- ]& U3 P% b
AddAttribute( 13, 53000, 1379, 1379, 1763 )/ R) N" q" w9 v
AddAttribute( 14, 53000, 1568, 1568, 1966 )' _( }1 H5 E& A$ ?1 F4 {0 w
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; |( |* @' H" K# A0 U8 yAddAttribute( 16, 53000, 1989, 1989, 2417 )
7 o6 D$ _* J. aAddAttribute( 17, 53000, 2221, 2221, 2665 )% R% \/ ?7 z% H1 A& b+ [
AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 U# T c8 L0 S$ xAddAttribute( 19, 53000, 2726, 2726, 3207 )- `+ z0 I6 F1 ^; t5 u
AddAttribute( 20, 53000, 3000, 3000, 3500 )
8 b, ]2 }; s* A# a
5 p7 ~' I$ m+ `* V% B, s5 f# q6 j----------------------------------------------------------& H# r. m: g% B
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7 }2 t* Y+ g1 S W5 }* w----------------------------------------------------------
: ?5 i+ U- v7 K* X$ bnItemTransyLowLevel = 500000
, R; P$ m' [$ K4 c7 t. mnItemTransyHighLevel = 20000004 E3 Q' h }, |' Z/ [/ H4 \
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6 c% C, _6 h1 }' v) T--Kost黰e Kombination Chance------------------------------
6 U6 {0 Y4 M8 C----------------------------------------------------------) J9 @5 _9 W7 N7 f
8 @+ U; u/ O' f; h# QnFashionCombineChance = 2500 -- 25%+ W; }, [" [* [/ Z3 T9 Y R" ^( V
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