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ItemUpgrade.lua3 m/ g% a Q) k; V w8 {' g% {
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--Sockel Chance-------------------------------------------" G5 K8 M0 F& O
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3 g6 h/ {; o* u& e% atSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 F, c" G6 i5 p' R2 j. o- A9 E" s' U. N3 e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" m, B+ l0 x+ a3 T6 L--Upgrade Chance------------------------------------------
; n4 N. W5 X; w' Z! `----------------------------------------------------------$ c2 _1 L* }6 t: x% {7 U
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------" @+ D$ n6 G" m2 E% n u. B1 f
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tAttribute = {}
2 a# j7 F$ p# F0 M$ ], bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. {* \6 J: G+ |, Y- x* @( ~4 V& m tAttribute[nNum] = {}- P- U. ]# O& ?6 U0 g: N( }
tAttribute[nNum].nProb = nProb
- k0 M) }9 g( U. }) f tAttribute[nNum].nDamageRate = nDamageRate2 _8 @/ Y; X5 W* |# s& S% }
tAttribute[nNum].nDefenseRate = nDefenseRate
9 E/ B& e- A3 p6 J9 h: v tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 m4 I. n# E" }
end
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AddAttribute( 1, 100000, 200, 200, 500 )
. u/ L9 W! `6 L8 d& mAddAttribute( 2, 100000, 221, 221, 522 )7 r: j8 Y. s9 i4 R$ |6 M( F. }
AddAttribute( 3, 92000, 256, 256, 560 )0 I/ u* j2 z5 @3 f/ ?. f
AddAttribute( 4, 70000, 305, 305, 612 )
3 Y, p& R2 |7 y9 h8 \( ]AddAttribute( 5, 53000, 368, 368, 680 )+ V0 r. r/ u8 E
AddAttribute( 6, 53000, 446, 446, 763 )2 d: @! m4 _' C$ ~
AddAttribute( 7, 53000, 537, 537, 860 )( F5 \; p" p# |8 z! I& y
AddAttribute( 8, 53000, 642, 642, 973 )+ Q+ s- W5 j N! i, h! {7 c6 n
AddAttribute( 9, 53000, 761, 761, 1101 )
* @8 l6 W* ^1 w, f6 w% hAddAttribute( 10, 53000, 895, 895, 1244 )
: |& d# p& m) g& g' q9 xAddAttribute( 11, 53000, 1042, 1042, 1402 )
8 u" s( I, S) V: cAddAttribute( 12, 53000, 1203, 1203, 1575 )( U$ P4 v* H3 t" O- X3 z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
& h- z2 W; B" P2 t* A. WAddAttribute( 14, 53000, 1568, 1568, 1966 )
7 g1 [% |! E( f* R+ t- g- @$ v( gAddAttribute( 15, 53000, 1772, 1772, 2184 )
! O) k! a% {7 o( r T5 H6 _1 {AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 k: K7 [& i, m+ f7 [' M \+ R( N, VAddAttribute( 17, 53000, 2221, 2221, 2665 ); X4 s9 h- D' K. ~! T1 s; l
AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ _2 S& x8 P( C% y7 Q9 B$ d; uAddAttribute( 19, 53000, 2726, 2726, 3207 ); w% U5 W4 w2 p7 B$ y, B) h
AddAttribute( 20, 53000, 3000, 3000, 3500 )5 r7 E$ W" g, v8 i
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nItemTransyLowLevel = 5000008 Z) Y; z1 m7 |2 o
nItemTransyHighLevel = 2000000* f' p1 J' |* `& }8 L
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%7 x: I+ R+ |5 ~
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