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ItemUpgrade.lua+ ]4 n# c0 v0 _2 Z* r; ~
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--Sockel Chance-------------------------------------------
9 C0 j& v5 v0 B1 T----------------------------------------------------------' L) o+ ~$ i$ e, J
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) q. Y4 H0 {: j5 jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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- f" q7 c$ U9 v2 g- C6 z* C) _" s----------------------------------------------------------
{9 g8 b* j0 k/ x6 \7 n--Upgrade Chance------------------------------------------
! S j0 o1 _2 A: g k----------------------------------------------------------
6 s$ g+ l, n8 \4 W* K3 r1 _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! ^9 H3 h3 O- d( y. |/ ]
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--Upgrade Chance------------------------------------------
$ e* ~# r1 ~+ }3 E6 F----------------------------------------------------------
4 y) t, g& u. m. o( C# d" ?* b7 mtAttribute = {}
$ Q! f' F, I0 ~3 t0 f4 H; O# ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 r5 U+ q$ ^$ f- w9 A tAttribute[nNum] = {}( w8 ^; G7 n& z+ Z
tAttribute[nNum].nProb = nProb2 \* E1 @9 Z- \* G3 z8 {7 J
tAttribute[nNum].nDamageRate = nDamageRate! {2 N( I5 d- j) i% z& }" Y
tAttribute[nNum].nDefenseRate = nDefenseRate
6 @* U, ^7 F8 H5 o5 D0 F tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" H/ l8 ~. o5 d6 i0 i0 zend
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AddAttribute( 1, 100000, 200, 200, 500 )
; p7 \7 _5 [- x7 dAddAttribute( 2, 100000, 221, 221, 522 )1 ^0 ]) G5 D0 y/ d3 d" I2 c
AddAttribute( 3, 92000, 256, 256, 560 )
6 |% I7 l+ a3 {: J' zAddAttribute( 4, 70000, 305, 305, 612 )
) C2 n6 o5 u, s* P" X' `AddAttribute( 5, 53000, 368, 368, 680 )
6 z' C- g* c( D9 [& U; i& W5 o3 fAddAttribute( 6, 53000, 446, 446, 763 )
" a8 n; d5 {$ [% O; D% u! mAddAttribute( 7, 53000, 537, 537, 860 )) A. l% x1 G. [6 D4 i" R% E8 z
AddAttribute( 8, 53000, 642, 642, 973 )% f/ F7 Y) M: o5 Y" A0 S9 W
AddAttribute( 9, 53000, 761, 761, 1101 )
Y: ~1 W& }. W$ L$ GAddAttribute( 10, 53000, 895, 895, 1244 )
' ~/ b3 {, ~' t% GAddAttribute( 11, 53000, 1042, 1042, 1402 )! ?# j3 z4 i4 o2 @9 F9 h& D
AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 j {- W2 t: l5 iAddAttribute( 13, 53000, 1379, 1379, 1763 )$ V9 ?6 E9 [7 x. T( i' e1 ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 V4 E+ B. t3 z" P) y: C# yAddAttribute( 15, 53000, 1772, 1772, 2184 )9 d6 d$ |( H4 }+ B2 E; y
AddAttribute( 16, 53000, 1989, 1989, 2417 )5 ]+ V7 v; Y1 \ {- l+ E
AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 q( S+ {& M) W4 y' WAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 B; C: B2 V" N; }! Y) }# sAddAttribute( 19, 53000, 2726, 2726, 3207 )
' O0 V9 }" b) i& |, a5 I: vAddAttribute( 20, 53000, 3000, 3000, 3500 )
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4 [& r$ p5 x$ Y* l a2 P2 k----------------------------------------------------------/ b- t3 O0 y0 `: q
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6 |" I: N, |' k% vnItemTransyLowLevel = 500000
: Z9 P' L# N1 m5 f A3 O. snItemTransyHighLevel = 2000000
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& q* s Y4 R3 h- D0 {--Kost黰e Kombination Chance------------------------------, G% Z# D G# [) T2 R- D9 Y! \
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nFashionCombineChance = 2500 -- 25%( S7 j+ W( {; |, R# G) X E
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