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ItemUpgrade.lua
. g8 `% Y2 G5 z: ]& Y5 E4 h----------------------------------------------------------
. P {" |6 K: Z/ m--Sockel Chance-------------------------------------------
, e R& a2 C: c4 L----------------------------------------------------------6 C& h/ Y$ J$ ]6 ~* H, |$ S) q
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 H8 z0 W) V4 r+ k wtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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- k2 c/ y0 P+ Y) v6 G' T3 e u' `----------------------------------------------------------6 c. \# G; L) j0 y/ z
--Upgrade Chance------------------------------------------
. W7 R u4 @( z' \----------------------------------------------------------
3 Q8 W% s) J9 [2 l" htGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% J# u3 N2 J3 ?5 c- F
+ T `; p3 S2 R$ n9 K. Z: m----------------------------------------------------------
& U1 p# t0 l0 \2 a/ W--Upgrade Chance------------------------------------------+ t. |( y2 O8 J2 U% o
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tAttribute = {}% l0 z \& _% @2 b
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); H! y( {* _) J
tAttribute[nNum] = {}
9 ^$ j) A4 i. X! y$ v b tAttribute[nNum].nProb = nProb$ d1 X3 U2 m: J6 j4 y
tAttribute[nNum].nDamageRate = nDamageRate
) L( S* P) }1 B' { e9 W tAttribute[nNum].nDefenseRate = nDefenseRate
- g" x3 e/ V$ V! p' }& |9 M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ M# ` U: w) Q$ y# }
end0 W) v" b) z# p& }2 n8 h# [
--
. |* L4 L: E) j9 W. ]9 sAddAttribute( 1, 100000, 200, 200, 500 )
+ V# A* o$ ^6 D* B0 Z% ^: oAddAttribute( 2, 100000, 221, 221, 522 )( Q0 o) |* ]8 P6 o
AddAttribute( 3, 92000, 256, 256, 560 )
. S" j& J2 C6 E3 N- Q3 TAddAttribute( 4, 70000, 305, 305, 612 )7 e6 F8 r; j0 T1 V. z: I
AddAttribute( 5, 53000, 368, 368, 680 )
, h2 f; `4 |) hAddAttribute( 6, 53000, 446, 446, 763 )4 \ w5 k7 @0 {, \" u
AddAttribute( 7, 53000, 537, 537, 860 )
& c) f& _4 w/ i# l; N u% z5 M% fAddAttribute( 8, 53000, 642, 642, 973 )
$ f# t2 ^$ `9 i W7 L6 M4 _AddAttribute( 9, 53000, 761, 761, 1101 ) {; g [- d6 B: M
AddAttribute( 10, 53000, 895, 895, 1244 )/ x! i" t R. `+ i
AddAttribute( 11, 53000, 1042, 1042, 1402 ): X( [1 E, K3 A# K2 a
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 b; A" p7 n3 v$ X. T
AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 R% e6 p( W8 o7 n1 |AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 E @# A0 S$ d. Y) DAddAttribute( 15, 53000, 1772, 1772, 2184 )- M8 r) {7 D; \" o1 h! q1 E6 u! k+ W
AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 ?, j7 m' P1 f5 P1 y J) MAddAttribute( 17, 53000, 2221, 2221, 2665 )
2 v, F% o- Y& C7 Q+ r! j9 FAddAttribute( 18, 53000, 2467, 2467, 2998 )
, b) o0 _" H$ Q8 K" M0 LAddAttribute( 19, 53000, 2726, 2726, 3207 )
* g3 t! C$ |/ ]AddAttribute( 20, 53000, 3000, 3000, 3500 ). V! j6 F, K' V4 ?6 M! `6 R
5 n& o. Y" t: z/ {----------------------------------------------------------
0 v k* j+ I& q# E, }----------------------------------------------------------
) x5 p, K6 R4 W& C1 m; d+ X----------------------------------------------------------' @% Q2 S* [, R+ _
nItemTransyLowLevel = 500000
2 F4 X0 n& Z N W- RnItemTransyHighLevel = 2000000 x3 @1 B: W9 W0 Q# I: n
2 K$ b/ K: v# `----------------------------------------------------------* X( H4 B) a- M g5 p$ H B
--Kost黰e Kombination Chance------------------------------
+ k& D0 X2 O0 I+ Z5 Z----------------------------------------------------------
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2 w5 j% {$ g' j HnFashionCombineChance = 2500 -- 25%7 a" p: H; _& D9 H
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