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ItemUpgrade.lua+ y8 |1 @1 X' `, K' |7 f
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# X5 J u6 R S4 e" }- R3 O--Sockel Chance-------------------------------------------
+ y3 h, A+ j i- _/ g/ B8 A" e----------------------------------------------------------
2 S; y, U( x5 j. S( F7 ]2 Q9 JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 i$ o" y2 [( [/ LtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 G0 c1 b5 V5 A+ R& g
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* c [6 z5 K X. T# C, n--Upgrade Chance------------------------------------------
$ c; ?7 S* h9 V2 y' c----------------------------------------------------------; F0 |# [, ?. j
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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; L& I2 }: R9 w* D( j$ Y" z--Upgrade Chance------------------------------------------
* }# M8 e9 n) a) ?; O# _+ W, \----------------------------------------------------------
5 O% `3 g( x9 V9 E: ]$ CtAttribute = {}
: ]% O0 q# M5 y- Qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, \. \( {6 }+ L$ _. Q$ \ tAttribute[nNum] = {}
9 b6 B& C9 W; Z6 l4 |( r1 H tAttribute[nNum].nProb = nProb
7 y9 O: F( y5 v$ w+ ]) t tAttribute[nNum].nDamageRate = nDamageRate* f0 k8 e9 d: R& |
tAttribute[nNum].nDefenseRate = nDefenseRate
( L$ n! E: D; `+ e3 g0 E; s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, l8 t J0 _; z# \+ R; x
end2 [; n2 b4 F& G! d' G
--
2 q: o# r9 X# K+ GAddAttribute( 1, 100000, 200, 200, 500 )! l1 M, m; Y2 u* F
AddAttribute( 2, 100000, 221, 221, 522 )
# d0 I4 y7 ~' p7 S! EAddAttribute( 3, 92000, 256, 256, 560 )# f5 t' J1 v3 d3 i
AddAttribute( 4, 70000, 305, 305, 612 ). l+ i5 C0 i {( K/ [3 t
AddAttribute( 5, 53000, 368, 368, 680 )
: Z/ J' Y. J0 g6 y' v d) h- [AddAttribute( 6, 53000, 446, 446, 763 )2 v9 e) h% v2 \0 f0 k2 A" i
AddAttribute( 7, 53000, 537, 537, 860 )
( w& o2 M2 E8 [6 Z' R: ~! V6 SAddAttribute( 8, 53000, 642, 642, 973 )' _: a0 g( X/ x! n
AddAttribute( 9, 53000, 761, 761, 1101 )* y1 P( L: `: C' K
AddAttribute( 10, 53000, 895, 895, 1244 )* G+ D# C& C) L( Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- V. t6 ]" F) aAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 o- y- ^7 {8 f8 H @1 y" VAddAttribute( 13, 53000, 1379, 1379, 1763 )
. v* {) r. x, Y, IAddAttribute( 14, 53000, 1568, 1568, 1966 )
: S3 }( y- O0 x% b0 @AddAttribute( 15, 53000, 1772, 1772, 2184 ). D2 t1 z+ ]* B9 P& V
AddAttribute( 16, 53000, 1989, 1989, 2417 )* P9 L' S4 I- I! u
AddAttribute( 17, 53000, 2221, 2221, 2665 )' j _# j3 Z! l, |& R
AddAttribute( 18, 53000, 2467, 2467, 2998 ): [$ s8 R1 F" s, B* `
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. Y# `# h' ]3 l3 oAddAttribute( 20, 53000, 3000, 3000, 3500 )* y. j' }" Y; q
/ ^! o) r# p8 N d) R----------------------------------------------------------7 Z9 q. F; I/ u8 F
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1 c \+ @8 @# y# v4 e# k7 Q3 n7 @nItemTransyLowLevel = 500000. ^* f; f5 @' t! @0 @
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
, }* ?. A+ Z& Z: r----------------------------------------------------------$ |, Q6 Z& X! Y# m7 y
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nFashionCombineChance = 2500 -- 25%$ l6 h) o( f3 \1 {, |0 }9 Y
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