|
|
ItemUpgrade.lua
, d7 a$ `, ~; j& H: I' |: w----------------------------------------------------------4 g; m2 r5 `% n. [5 v7 w4 F, K
--Sockel Chance-------------------------------------------
# U$ ~( z# g% S. x----------------------------------------------------------) u9 O( m7 N' x9 J
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. B3 L( K, E1 H4 {tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* ^, U% u. W0 d2 A. j
) l* S+ \( A# ]& ^! f( v A$ \
9 g+ m; |2 y) x! |& u- ^----------------------------------------------------------
; b5 m8 o- f) \7 m--Upgrade Chance------------------------------------------0 y x/ C; V, `- V
----------------------------------------------------------" D4 }! q% w& V3 n( ]& E
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* ?% d1 W. H4 c& t
+ A: Z& ]5 E4 `" N8 S1 i3 |7 |----------------------------------------------------------
( [; Y' } B. A' b7 ^2 w' f--Upgrade Chance------------------------------------------
9 X0 o7 A% a# G4 S0 l----------------------------------------------------------
1 p+ ~- _" ^1 }* ItAttribute = {}
) s8 i' S- R5 z6 D5 R. yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )! J; q! ], r* a2 `
tAttribute[nNum] = {}
5 W, c$ ^+ C1 ^ Y0 l5 N tAttribute[nNum].nProb = nProb
4 v6 j' y: O# t3 M1 }( V" O tAttribute[nNum].nDamageRate = nDamageRate
- q5 O7 Q% |) u0 e0 O4 u tAttribute[nNum].nDefenseRate = nDefenseRate# e6 `9 I3 N* b
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* c3 o$ x2 W7 M) ^6 j7 g* S
end9 ]# h% O, C7 z1 K& D( P
--
# M* ^+ s" P8 o- T w, |1 SAddAttribute( 1, 100000, 200, 200, 500 ). W4 ^# F% Q7 Q; c2 b8 x, l+ x
AddAttribute( 2, 100000, 221, 221, 522 )9 _4 i& W% Z a% `# ^& C( {
AddAttribute( 3, 92000, 256, 256, 560 )
' i% Q2 T7 L7 \2 |2 ~AddAttribute( 4, 70000, 305, 305, 612 )8 k; B- P2 T( g# V" H& X( X+ f
AddAttribute( 5, 53000, 368, 368, 680 )
* S# D# K0 r( F8 L6 F( u( @2 p9 FAddAttribute( 6, 53000, 446, 446, 763 )' f2 _7 c2 K) w& v* F0 O
AddAttribute( 7, 53000, 537, 537, 860 ) t* y' t0 G; o# J' p# m2 t
AddAttribute( 8, 53000, 642, 642, 973 )9 t6 Q6 K* n# k# s$ E2 c
AddAttribute( 9, 53000, 761, 761, 1101 )
7 B) p' X& ^4 l _8 Z) F* K0 T: [AddAttribute( 10, 53000, 895, 895, 1244 )
1 i" E2 g/ a# `# _9 H: g/ AAddAttribute( 11, 53000, 1042, 1042, 1402 )
4 n& Z8 ~& g, ^! A% z2 uAddAttribute( 12, 53000, 1203, 1203, 1575 )! i+ Z8 M3 j, w1 M
AddAttribute( 13, 53000, 1379, 1379, 1763 )/ Q' U: U1 K1 Z) I+ i! z
AddAttribute( 14, 53000, 1568, 1568, 1966 )
/ s/ U9 }) x- H0 aAddAttribute( 15, 53000, 1772, 1772, 2184 )* f# t/ Q2 [2 I: c- g. f. R5 Z0 R- ^- w
AddAttribute( 16, 53000, 1989, 1989, 2417 )4 S# b- R4 P: {) h+ h
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ m, U7 }% b* q! q
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 J5 n9 J& E6 y! C8 w& F3 [: R
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 N. k2 p: I* h6 e. _/ W6 d% LAddAttribute( 20, 53000, 3000, 3000, 3500 ); U6 l/ \$ m5 b* a) o7 L8 l
4 Z/ B* J- K8 T" E) E
----------------------------------------------------------
J5 Z- w4 @1 k! a# w# G+ T% x----------------------------------------------------------
! Z8 T/ ?, f# P, F1 S6 _----------------------------------------------------------
. B5 |% Y/ }0 t" ^, Y% I6 InItemTransyLowLevel = 500000' H8 Y! E1 D9 V; H8 F
nItemTransyHighLevel = 2000000
+ T8 X* |/ c- ` b2 s# |) E0 @
----------------------------------------------------------9 G1 l$ P) L( w4 p. r, x0 j/ [
--Kost黰e Kombination Chance------------------------------
! ~1 S7 h. d5 M4 f3 o }----------------------------------------------------------
9 T' P- x. ^" B, ^5 k7 G& G' }# ~6 q/ q3 e# e
nFashionCombineChance = 2500 -- 25%4 z V8 m. f& ~( C- t
% T7 [' w5 ]* w' B( {
|
|