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ItemUpgrade.lua3 w* Y H6 R( w7 p# Q7 Q/ x* J$ n
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. y+ `6 g' w4 W& b! g U+ s3 R--Sockel Chance-------------------------------------------
z9 q x3 k& q----------------------------------------------------------
2 B% y$ \/ f0 t3 u6 ItSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 c1 d9 U. \2 J, i% N3 D. S% JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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/ K* h) |$ v: K5 o----------------------------------------------------------4 X3 [" f# v2 m2 C4 y3 Y
--Upgrade Chance------------------------------------------5 {3 @! j8 j7 o: {2 m; V2 x) j
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: g o' \! N# a, l. [$ ZtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------- \8 @+ c2 o J
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/ a- O& P4 U0 S" n/ e: q( ftAttribute = {}
. T2 J; j+ j( L$ sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
`) Z; j1 L, [! I% x% i: { tAttribute[nNum] = {}3 } X/ B$ H- j( l4 A/ F( V3 A
tAttribute[nNum].nProb = nProb
; w7 o6 s1 `- h) g6 S2 m" k4 d tAttribute[nNum].nDamageRate = nDamageRate, ^, q7 A3 s; W! [( e2 Z/ z
tAttribute[nNum].nDefenseRate = nDefenseRate
) `* d, N' u% Y! f8 |, B$ t+ j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 0 t" X2 k$ s+ A7 q1 f; T
AddAttribute( 1, 100000, 200, 200, 500 )
- B, S* ?+ }, t" a2 RAddAttribute( 2, 100000, 221, 221, 522 )
( W, y" D3 U1 N% D$ ]; K OAddAttribute( 3, 92000, 256, 256, 560 )% k; p& r Q! R: k0 I/ R
AddAttribute( 4, 70000, 305, 305, 612 )
! t. e4 f& j7 G6 |$ HAddAttribute( 5, 53000, 368, 368, 680 )
5 D5 p% ]' y, }2 L& OAddAttribute( 6, 53000, 446, 446, 763 )
x+ Y4 W5 A; _- ^0 E& CAddAttribute( 7, 53000, 537, 537, 860 )+ I6 y0 |5 ^, X, N
AddAttribute( 8, 53000, 642, 642, 973 )1 |5 A9 O V5 G, A3 [+ I
AddAttribute( 9, 53000, 761, 761, 1101 )
# k. z6 | }4 |9 Q- v3 sAddAttribute( 10, 53000, 895, 895, 1244 )1 l$ K! A4 ]0 @# e
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 y& p, e3 K4 m, E+ X
AddAttribute( 12, 53000, 1203, 1203, 1575 )( d) F0 @7 h+ y
AddAttribute( 13, 53000, 1379, 1379, 1763 )
: `/ M1 q7 G w# V7 o3 VAddAttribute( 14, 53000, 1568, 1568, 1966 ): `4 ~+ `( ?3 o6 e. H+ u1 ?
AddAttribute( 15, 53000, 1772, 1772, 2184 )! \- N, h6 r/ B6 z
AddAttribute( 16, 53000, 1989, 1989, 2417 )0 l; u8 q1 ?1 x/ y3 A- M/ \2 X
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! T& {0 o/ ?3 z6 c3 K( ]5 p0 ~% ^AddAttribute( 18, 53000, 2467, 2467, 2998 ); W, E. h3 R' |' p8 d* a) Y- Y
AddAttribute( 19, 53000, 2726, 2726, 3207 )" i' M" C1 o: v+ Q0 T$ K" K8 W# j
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 w. M% J5 `6 mnItemTransyLowLevel = 500000 h2 z: i: W5 Q: A6 _7 D7 s( u8 a
nItemTransyHighLevel = 2000000
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( t# {7 y3 e" M--Kost黰e Kombination Chance------------------------------! q4 }; [% v2 K4 f
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$ o. y; ^: L; H# ?# w0 R0 \nFashionCombineChance = 2500 -- 25%
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