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ItemUpgrade.lua
* M6 E. F- W7 a' Z2 e----------------------------------------------------------
5 L) K6 y# D# \! G--Sockel Chance-------------------------------------------
) D$ k% C7 S3 k J----------------------------------------------------------/ j, b) U7 W; w ` U: C# J
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' h9 J' d+ `0 \; H' Z$ htWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 p) r. N5 T) Y: F0 @# V) U- Q: O, x
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5 ^1 E# s, G4 W* j7 e) e7 Q- b, H5 O----------------------------------------------------------' i; g' F: ~* j* b3 X2 K3 e& G7 Y
--Upgrade Chance------------------------------------------
& q& ^# B& H5 h/ F) R! u0 c----------------------------------------------------------
6 A; F) x! t% D- P( |7 f8 @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# ]: Z# U( {, B P6 Y. Q
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--Upgrade Chance------------------------------------------
6 e$ g' q) S! _* t( N. u3 V( ^( x----------------------------------------------------------7 v8 r) {: m r$ y# N7 U
tAttribute = {}
4 U/ |$ }# F3 }# Ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( H3 }! k; P/ y; Q5 D
tAttribute[nNum] = {}. c0 G+ G! ?8 _6 x% s
tAttribute[nNum].nProb = nProb3 L5 p/ n5 a: x
tAttribute[nNum].nDamageRate = nDamageRate
$ j! b- |0 V' j( P5 v tAttribute[nNum].nDefenseRate = nDefenseRate9 K5 [0 l0 O5 h
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 j$ V% p8 L6 E
end/ \) x: |! C7 m/ p
-- # X% E% v4 Z* [0 k8 o
AddAttribute( 1, 100000, 200, 200, 500 ): w; _$ B8 H6 R& |% X! I
AddAttribute( 2, 100000, 221, 221, 522 )
9 M' B' X% m% y, V# R1 vAddAttribute( 3, 92000, 256, 256, 560 )
1 F1 _/ s# ?; x/ A$ _, jAddAttribute( 4, 70000, 305, 305, 612 )( n0 y; {+ |6 `
AddAttribute( 5, 53000, 368, 368, 680 )
9 E, a2 k. c/ P5 h* y- }AddAttribute( 6, 53000, 446, 446, 763 )
7 d9 u, S5 e! Z, O, E4 LAddAttribute( 7, 53000, 537, 537, 860 )
' d# I. N% U2 y$ P( uAddAttribute( 8, 53000, 642, 642, 973 )& J+ q I0 S( `0 S
AddAttribute( 9, 53000, 761, 761, 1101 )
: h4 l' r1 V! Z) N0 lAddAttribute( 10, 53000, 895, 895, 1244 )
2 K5 W+ U1 S% s7 \AddAttribute( 11, 53000, 1042, 1042, 1402 )
! ~" {) I' z; B& }+ ?AddAttribute( 12, 53000, 1203, 1203, 1575 )
I1 e4 n" Y5 x8 q: iAddAttribute( 13, 53000, 1379, 1379, 1763 )) j3 p) ~2 f+ A: w) V C6 z
AddAttribute( 14, 53000, 1568, 1568, 1966 )
, t1 E, t/ {. a! k7 S! IAddAttribute( 15, 53000, 1772, 1772, 2184 )
& ]- z. C+ D5 h: Q7 f* C$ E0 yAddAttribute( 16, 53000, 1989, 1989, 2417 ) A8 ]2 R9 C" \: U% U8 W- Q; D
AddAttribute( 17, 53000, 2221, 2221, 2665 )- [ Y# O7 }# w; S' C* x
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, J( E' [" s) [5 A7 aAddAttribute( 19, 53000, 2726, 2726, 3207 )
5 X- Z7 e& K% q! T7 v* f4 cAddAttribute( 20, 53000, 3000, 3000, 3500 )) x' X- b( {% ]% U
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nItemTransyLowLevel = 500000
" t& H8 Q( Z6 ?1 w, f% L }nItemTransyHighLevel = 2000000) Q4 V; D- [ Z4 c( c1 q5 S
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----------------------------------------------------------
7 N( H0 f3 d5 ^* Z$ t--Kost黰e Kombination Chance------------------------------
! R3 V- u1 m* e9 v4 `1 m1 V$ K----------------------------------------------------------, R' [8 v+ E2 T2 k# C% E
) e9 V7 S8 y2 ^0 DnFashionCombineChance = 2500 -- 25%
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