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ItemUpgrade.lua
+ I2 n# l; E) H. s9 K ] m/ R----------------------------------------------------------
: |& r' V' u. ~--Sockel Chance-------------------------------------------
Y+ K6 g; c5 h2 J3 ^----------------------------------------------------------5 n/ S( g0 l1 J1 d' e
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ }# Q0 A) w' w" [! K! W$ BtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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* m a. J2 P8 i8 }- g( f& p% @--Upgrade Chance------------------------------------------
$ i: H$ Z1 ^" M0 l" A$ d----------------------------------------------------------
1 y! w% I5 ~. {9 P: ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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; g. D4 v4 b; h5 A5 m' ltAttribute = {}3 ^" q. n" j# M5 G2 O
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' i9 V0 t* }* V& w4 j, M tAttribute[nNum] = {}
) h) A! B' z3 p6 X tAttribute[nNum].nProb = nProb" R- y9 o; P# _' u
tAttribute[nNum].nDamageRate = nDamageRate5 a1 Y' r! D4 n }+ L& t6 n$ Q
tAttribute[nNum].nDefenseRate = nDefenseRate
% m" M$ f& H* x tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
) g' |; |: [: w; A3 WAddAttribute( 1, 100000, 200, 200, 500 )
5 z s! T, q$ E7 R2 y' c* AAddAttribute( 2, 100000, 221, 221, 522 )
" a2 f1 q) a# HAddAttribute( 3, 92000, 256, 256, 560 )
; f6 ]5 ?1 }* H- Z ~! MAddAttribute( 4, 70000, 305, 305, 612 )* i4 t8 D) ^) L
AddAttribute( 5, 53000, 368, 368, 680 )# C4 `! H3 o- b+ C
AddAttribute( 6, 53000, 446, 446, 763 )/ l. v+ A: W. p2 N* {* q$ y
AddAttribute( 7, 53000, 537, 537, 860 )# ]/ g4 N0 k: D- @( \- a+ M
AddAttribute( 8, 53000, 642, 642, 973 )
3 P2 i y% V# Y3 e( \9 C. J6 ]+ ZAddAttribute( 9, 53000, 761, 761, 1101 )/ `3 f! `& B/ T! G8 T
AddAttribute( 10, 53000, 895, 895, 1244 )
0 L8 h" {2 S4 a) Z# NAddAttribute( 11, 53000, 1042, 1042, 1402 )
7 a' u- u; b5 s2 T7 O$ L6 S. A0 `AddAttribute( 12, 53000, 1203, 1203, 1575 )
: _) w3 d7 d" e- J5 \AddAttribute( 13, 53000, 1379, 1379, 1763 )5 w) b0 Q- M4 u' j
AddAttribute( 14, 53000, 1568, 1568, 1966 )4 P% B: `; k' w8 }" \; B& L( J
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 v& F0 Z/ H9 f8 f
AddAttribute( 16, 53000, 1989, 1989, 2417 )) k+ P; G. N: E/ o
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 d! m+ {; \" P; ?
AddAttribute( 18, 53000, 2467, 2467, 2998 )0 \# U' D1 _ |! y4 z) \8 G' f3 r2 g
AddAttribute( 19, 53000, 2726, 2726, 3207 )# T0 a4 g- P- P
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ o8 K) m6 @2 j3 `! u6 {! nnItemTransyLowLevel = 500000
, |3 }3 k0 v9 P- snItemTransyHighLevel = 2000000- m3 {$ d7 I/ p$ {/ R3 N
( e% C, p- x8 z1 h Q----------------------------------------------------------# H& ~% v8 N% x& ^6 a
--Kost黰e Kombination Chance------------------------------' f9 M9 v4 p1 b3 F
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nFashionCombineChance = 2500 -- 25%
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