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ItemUpgrade.lua
6 W7 }2 G# B( I" A1 L& z' j----------------------------------------------------------
+ l4 T% l" M8 G$ G$ Y--Sockel Chance-------------------------------------------# R. _6 U! o z, o* u0 G
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$ e! @$ x8 K2 K- A- xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) u) }! A# `4 F/ x+ [tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# U% V2 P2 s' M' f
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' U3 _: t3 L8 z: x0 F----------------------------------------------------------+ Q+ ^& C) H+ h0 N
--Upgrade Chance------------------------------------------# V( u& Q" X* G0 C4 P
----------------------------------------------------------0 X5 j$ [9 O. l7 k+ ]
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# d3 Q8 U. n4 b% t/ x$ [- s----------------------------------------------------------. A- P( c5 U. Z; h
--Upgrade Chance------------------------------------------
. E: | j& k7 D% |+ H% o+ x0 \----------------------------------------------------------
- Q+ q) e+ x! R+ g! P0 h" X `- StAttribute = {}& K- C- V# E2 c, |. a: |8 W
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 I2 R, M! d3 m tAttribute[nNum] = {}$ Y; {+ R, F7 \/ e
tAttribute[nNum].nProb = nProb
: H; X& D; M- S0 v tAttribute[nNum].nDamageRate = nDamageRate' R, Z4 `5 J5 T# \; x+ ^
tAttribute[nNum].nDefenseRate = nDefenseRate' g9 W+ e% e7 F
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
7 }0 z1 S3 V+ L- |9 wend
1 {# k2 v. `8 R6 v& d' J--
" ?2 D) f) v0 Q7 f" t" n" LAddAttribute( 1, 100000, 200, 200, 500 )
# k$ s: i2 {* |4 j' LAddAttribute( 2, 100000, 221, 221, 522 )
) r. t1 t4 m' zAddAttribute( 3, 92000, 256, 256, 560 )
! R5 ]3 ~- L+ q1 SAddAttribute( 4, 70000, 305, 305, 612 ); q1 b6 _" H, Y# P& a1 c3 A
AddAttribute( 5, 53000, 368, 368, 680 )
' Z. t7 d3 W0 _& y8 t* l& oAddAttribute( 6, 53000, 446, 446, 763 )+ P- a& P5 k2 @8 \) e
AddAttribute( 7, 53000, 537, 537, 860 )- r: N+ {7 B+ ?- h
AddAttribute( 8, 53000, 642, 642, 973 )& I0 C! C9 S1 L- X& f7 U7 d* v
AddAttribute( 9, 53000, 761, 761, 1101 )$ A5 R3 b3 D. z3 X* `6 J
AddAttribute( 10, 53000, 895, 895, 1244 )/ F$ f" h) w1 W
AddAttribute( 11, 53000, 1042, 1042, 1402 ), U- c! G% q8 N! ]1 D
AddAttribute( 12, 53000, 1203, 1203, 1575 ), t% y# a8 l; {7 d: O) I
AddAttribute( 13, 53000, 1379, 1379, 1763 )" J6 z4 V6 f/ C/ W {; a) d
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 w: q+ x. }/ `2 {0 B [. zAddAttribute( 15, 53000, 1772, 1772, 2184 )& p6 T0 q5 I: B( f$ |7 Q
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 w4 F7 T* K% u" `AddAttribute( 17, 53000, 2221, 2221, 2665 ); Z S: a: t, z, [ }
AddAttribute( 18, 53000, 2467, 2467, 2998 )* j6 F, s# L5 z) V! ~; U8 u$ `# \
AddAttribute( 19, 53000, 2726, 2726, 3207 )7 N) T$ g& n# ]3 V5 n+ F* Y
AddAttribute( 20, 53000, 3000, 3000, 3500 ) F$ H# Z3 l/ A! O: {. W
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O# C- q5 @( J5 Y- r6 x----------------------------------------------------------
" _* Z1 N# _% x----------------------------------------------------------
/ h; G% J4 Z* d5 RnItemTransyLowLevel = 500000/ \' P4 Z8 l* o
nItemTransyHighLevel = 2000000$ ]2 a# |: W5 R7 z
# f7 e5 T0 I( |7 [# O) Y1 ~3 z----------------------------------------------------------
+ @* o* M7 f, B9 v- ?--Kost黰e Kombination Chance------------------------------( E% z' S. I- {, d8 H8 D# g" H" T
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nFashionCombineChance = 2500 -- 25%1 x9 G4 L- z& n
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