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ItemUpgrade.lua
: O3 B4 o6 O6 D. U* Z----------------------------------------------------------
1 K6 S+ @/ l! K) b' `4 B( h& U--Sockel Chance-------------------------------------------: r% P5 W7 f& A0 [, A7 ?! L
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* `' B' r t5 ?% w F2 xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 g9 o2 T$ A7 q2 X' @ p; D! T$ `4 j; R
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: U. |, X1 A _ g) r: m( l9 O. Y
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3 h2 c2 Y, y$ a! Q----------------------------------------------------------
. x) d$ ~. J" r1 G \. \0 {# p4 O. T--Upgrade Chance------------------------------------------9 f% P5 o; q$ J! X6 t8 H$ R
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 _+ a" e! Y5 l; }
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--Upgrade Chance------------------------------------------
8 w$ Z4 @: b' l" `$ i4 M5 q----------------------------------------------------------8 Z# @/ Z& S- K& t' m* t
tAttribute = {}0 ~/ |9 w) k3 J
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), r. K% R p$ v3 S9 K; K" M
tAttribute[nNum] = {}; q/ c1 @$ J) o# `
tAttribute[nNum].nProb = nProb; d: a; [% E( w) D% A4 ^' D7 t
tAttribute[nNum].nDamageRate = nDamageRate; _# H$ Y4 w l* Q8 |# A7 f
tAttribute[nNum].nDefenseRate = nDefenseRate
1 i+ g# D( g! p2 L" P9 V! A: C tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# Q2 ?; s$ A# j' C3 Yend
- D4 |# p( w% d$ U9 v7 e-- ( }) m- i+ ^5 }6 D5 z" ^. Z
AddAttribute( 1, 100000, 200, 200, 500 )1 p4 J) G2 _/ R" B
AddAttribute( 2, 100000, 221, 221, 522 )& I7 O7 d( a5 O* o; h$ q
AddAttribute( 3, 92000, 256, 256, 560 )9 g8 {" ^% u' R* c4 _5 y
AddAttribute( 4, 70000, 305, 305, 612 )
% k7 Z* @5 h8 t4 g: K" qAddAttribute( 5, 53000, 368, 368, 680 )
' l+ r3 m7 r" u5 xAddAttribute( 6, 53000, 446, 446, 763 )' O3 `2 v8 B- P( I( H
AddAttribute( 7, 53000, 537, 537, 860 )
. [, ~* A) ]- u8 u9 j. @, tAddAttribute( 8, 53000, 642, 642, 973 )
! X! b8 U# L$ i6 a" N" YAddAttribute( 9, 53000, 761, 761, 1101 )& C8 t) z+ f! H, f
AddAttribute( 10, 53000, 895, 895, 1244 )
9 d$ C R9 N8 g2 Z* I3 VAddAttribute( 11, 53000, 1042, 1042, 1402 )
$ D6 k9 Y9 q/ z* p/ O( jAddAttribute( 12, 53000, 1203, 1203, 1575 )1 F$ D L# I7 r! h
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 \( z+ i4 k5 DAddAttribute( 14, 53000, 1568, 1568, 1966 )9 L/ h/ D- }9 m: |
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" x5 ^! w2 C& c2 w7 t9 P" L8 JAddAttribute( 16, 53000, 1989, 1989, 2417 )
) l `$ U9 E- i: X8 MAddAttribute( 17, 53000, 2221, 2221, 2665 ): V: F1 p' \8 n$ w9 O% B# w
AddAttribute( 18, 53000, 2467, 2467, 2998 )- y4 L3 {6 A$ Y6 J% W
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, ^/ [: u9 E6 i+ W2 q' }AddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 _" k3 M5 Y" n% o+ W/ O----------------------------------------------------------2 `0 j7 Q1 b: W1 S
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) |% K& D' t( QnItemTransyLowLevel = 500000
' R o3 M5 f wnItemTransyHighLevel = 2000000
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" G& ~8 R9 B0 k--Kost黰e Kombination Chance------------------------------9 t3 @8 e" ]+ x( K$ o/ m
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nFashionCombineChance = 2500 -- 25%5 y6 x6 I2 I! R
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