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ItemUpgrade.lua
, G7 n6 ^0 u2 N' G& ^4 ~! i; Q----------------------------------------------------------; [5 M! w& ]$ C m
--Sockel Chance-------------------------------------------. e0 d; {5 j! a
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5 l2 v+ B; x3 j" StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 c2 r/ L: ~4 Y ?' HtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 e# a* W( S. i3 u----------------------------------------------------------! u( i( V5 d% v
--Upgrade Chance------------------------------------------% E6 X3 b8 M5 W1 }. C7 o6 ~
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 v }9 a, b& r. t0 U9 G8 N----------------------------------------------------------
I3 d1 {) h6 a+ t9 l--Upgrade Chance------------------------------------------
, U/ |5 R M) e) z A) j, v----------------------------------------------------------
& C) a2 P9 B" @, B0 y: j, RtAttribute = {}
; m" r% n7 [0 mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& D% G& j# E& L% m# Z
tAttribute[nNum] = {}
+ a3 b( N) b6 T+ m; t" D+ ~ tAttribute[nNum].nProb = nProb. G& U, v' v! v8 Q, \
tAttribute[nNum].nDamageRate = nDamageRate
2 s9 w$ V- T/ Q, q5 ]" Z- ?" M6 M4 _ tAttribute[nNum].nDefenseRate = nDefenseRate
! d: j$ N5 x8 q/ e( Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. ~* f2 u2 J8 e9 s# _
end# f0 N( ]/ ?" U; C# p9 J; ^
-- 0 f* j' O- q# W9 k9 T) ]/ M
AddAttribute( 1, 100000, 200, 200, 500 )3 i) X2 p7 l: p/ q9 H; V
AddAttribute( 2, 100000, 221, 221, 522 )2 _9 m4 z: r4 ~8 M' _! U
AddAttribute( 3, 92000, 256, 256, 560 )9 O' d& J% D( Q7 g) {& v
AddAttribute( 4, 70000, 305, 305, 612 )
7 a s. Q( b2 g% TAddAttribute( 5, 53000, 368, 368, 680 )
+ j. w7 p o! k; K% g8 l8 yAddAttribute( 6, 53000, 446, 446, 763 )
6 U, A* e8 f, k) S+ @. n# AAddAttribute( 7, 53000, 537, 537, 860 )6 r1 n) u7 {& d2 n1 l' x
AddAttribute( 8, 53000, 642, 642, 973 )
3 y7 V% A7 N- S P7 _& mAddAttribute( 9, 53000, 761, 761, 1101 )
. i8 d* z, |% D* U9 ~3 i, p/ PAddAttribute( 10, 53000, 895, 895, 1244 )
/ g( ]; h: V$ i7 p% a6 o; _AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 j' R4 M3 P1 ~6 H. UAddAttribute( 12, 53000, 1203, 1203, 1575 )
$ U' v% K' e; ~3 @9 }, ~AddAttribute( 13, 53000, 1379, 1379, 1763 )# c5 e: O" t6 U' a! G4 w' E, L4 v
AddAttribute( 14, 53000, 1568, 1568, 1966 )) B- y) ]# G4 H
AddAttribute( 15, 53000, 1772, 1772, 2184 )
/ P. t" `5 n$ \ ]: B, s7 AAddAttribute( 16, 53000, 1989, 1989, 2417 )
. b3 ^) ^$ v; OAddAttribute( 17, 53000, 2221, 2221, 2665 )
# x& Y7 t4 q: W" Z! b0 n6 MAddAttribute( 18, 53000, 2467, 2467, 2998 )6 D8 {* q8 N- t8 I Y E
AddAttribute( 19, 53000, 2726, 2726, 3207 )
& I/ v" ]" _# B8 y3 BAddAttribute( 20, 53000, 3000, 3000, 3500 )
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3 U6 z5 e9 x& i& _' b( H----------------------------------------------------------+ ^1 t% H0 G7 p; P C
----------------------------------------------------------" U$ Y" B5 V6 ]( g [
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0 M; {- H7 X% c+ v f$ b; } [nItemTransyLowLevel = 500000
' X* }" N" L3 O! BnItemTransyHighLevel = 2000000
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y9 I! o- j# u4 O" f& z5 g! L----------------------------------------------------------
& l& r, G. Q% g' @5 r0 p--Kost黰e Kombination Chance------------------------------
5 U0 w/ R6 o$ M: q6 l----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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