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ItemUpgrade.lua+ c/ A" j3 i1 G
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--Sockel Chance-------------------------------------------
1 u" A5 u4 {2 R% j3 {2 c8 o( v----------------------------------------------------------* a$ v- S: f; J: g
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' s' H& H, l9 J* n! btWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } L# M6 E4 ^" j
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) ~% F7 k# h: ?7 s1 X" Q--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 s7 S2 T# b8 X
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--Upgrade Chance------------------------------------------
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tAttribute = {}, C4 b6 _/ E5 l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ g7 _# p' @9 Q4 s1 i5 L tAttribute[nNum] = {}
* {/ `3 P/ N! X- T+ F! m. k3 \# j tAttribute[nNum].nProb = nProb6 r! U8 B3 W9 t" i" }
tAttribute[nNum].nDamageRate = nDamageRate* ~3 Q: m& r4 K: k8 L. Q
tAttribute[nNum].nDefenseRate = nDefenseRate
3 ?( I* x8 |* m" @4 t tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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! o9 o3 n5 j( F. e--
; t/ m% Q" e7 T4 n+ x5 J1 t1 ^AddAttribute( 1, 100000, 200, 200, 500 )
! f1 p2 ?6 E4 d/ K) ]; y+ ^AddAttribute( 2, 100000, 221, 221, 522 )
' H+ f( U) o8 b' JAddAttribute( 3, 92000, 256, 256, 560 )
& g3 |# n" ]0 `. IAddAttribute( 4, 70000, 305, 305, 612 )8 V9 o1 U _! E- b
AddAttribute( 5, 53000, 368, 368, 680 )
2 f; {/ B9 C4 S4 V# dAddAttribute( 6, 53000, 446, 446, 763 )6 ~, J9 x0 ~( i; Y
AddAttribute( 7, 53000, 537, 537, 860 )* t+ \( Y; e. C* h! Z# ? x
AddAttribute( 8, 53000, 642, 642, 973 )
) K- Z# P# f* ]9 r6 k& u( V* BAddAttribute( 9, 53000, 761, 761, 1101 )
- \# x1 L9 C6 p% n9 y4 VAddAttribute( 10, 53000, 895, 895, 1244 )
+ L0 ]6 ?, P. _; H; t7 P qAddAttribute( 11, 53000, 1042, 1042, 1402 )
$ V, q5 A" Q1 MAddAttribute( 12, 53000, 1203, 1203, 1575 )
0 D, k$ ~& D+ cAddAttribute( 13, 53000, 1379, 1379, 1763 )
7 U2 {3 [# e- b7 T8 ?2 o2 o6 F' l& uAddAttribute( 14, 53000, 1568, 1568, 1966 )
, M* X3 v( ^; s) w% D( `! MAddAttribute( 15, 53000, 1772, 1772, 2184 )
, E; l4 c! [0 w1 t# g8 m& p1 MAddAttribute( 16, 53000, 1989, 1989, 2417 )
* ]7 o- }8 C- Z# IAddAttribute( 17, 53000, 2221, 2221, 2665 ), N3 ?% }4 y' l/ I+ k1 p1 q
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 r/ q0 b/ x( H, ?
AddAttribute( 19, 53000, 2726, 2726, 3207 )
* _' J# a, ~" @AddAttribute( 20, 53000, 3000, 3000, 3500 ): J5 Z" y- j1 Q; Y R) h3 T
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1 Y; K4 ]0 x4 G----------------------------------------------------------7 M# u! Y( x0 r# b; h6 M$ x$ y
nItemTransyLowLevel = 500000
. U( Y) v) f7 l, z! s% YnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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1 A* j" y( d2 v# a: g1 JnFashionCombineChance = 2500 -- 25%6 L$ t4 f4 {; i
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