|
|
ItemUpgrade.lua* m& S% A+ O. \: @
----------------------------------------------------------
- x& j* h$ x: `3 a; N% U& L @--Sockel Chance-------------------------------------------
: L7 D& f# Z8 }7 B! _! n. Q$ B! h! b----------------------------------------------------------
" ?! @ {9 a* i( ftSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ ]3 S- e9 r2 {, U0 U, |& r. etWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
4 `1 t$ S5 C9 |. \
9 h* [# u) h' m- H
' N, }+ M0 U! {. n |- X. y----------------------------------------------------------
( N$ F) B! E9 j$ f; A--Upgrade Chance------------------------------------------" w/ z3 y5 X9 P0 G* a1 a0 f& N) ^
----------------------------------------------------------( |5 |' c( ] i9 x( Y
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 K5 |/ ?4 |7 G8 I4 S. T
% {5 Q. h) u; }9 c5 k6 T& m7 _----------------------------------------------------------
! W* j7 W0 ^ Q, ]0 h% W0 |--Upgrade Chance------------------------------------------
6 ?, c( t% o# `7 u! C$ R- O----------------------------------------------------------, d/ q |: J9 X0 s* B( ?
tAttribute = {}3 Q0 `0 z1 B; H3 i
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* q, F, {) S1 g8 L0 H( g tAttribute[nNum] = {}
! P: N5 _# V/ c* t' J tAttribute[nNum].nProb = nProb7 ` X/ G" f) r5 T) j
tAttribute[nNum].nDamageRate = nDamageRate( m/ B# l: e# R) W
tAttribute[nNum].nDefenseRate = nDefenseRate
/ _+ p5 L; ?7 U) Z" H. X tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 F8 C" j. c* Q: G( @, a% D O
end; c# K4 {' k) |3 w1 [
-- 5 j9 g+ s5 S+ N1 a0 ]0 M
AddAttribute( 1, 100000, 200, 200, 500 )
# C. s- ]2 K* `- b- b( c. @" {1 @AddAttribute( 2, 100000, 221, 221, 522 )0 f; L1 `. }% _( X
AddAttribute( 3, 92000, 256, 256, 560 )
* i! ^, R9 r- y0 s! r4 D ]1 EAddAttribute( 4, 70000, 305, 305, 612 )
( s( q7 U0 e( ?6 D4 v; YAddAttribute( 5, 53000, 368, 368, 680 )
* D: d3 P" q9 i* i: t, f( NAddAttribute( 6, 53000, 446, 446, 763 )* z3 I* C s) ?. W$ I
AddAttribute( 7, 53000, 537, 537, 860 )/ E. b2 K u% R: _
AddAttribute( 8, 53000, 642, 642, 973 )* a2 X% n$ e/ ~" c0 h. z9 V
AddAttribute( 9, 53000, 761, 761, 1101 )
" q b' C9 A' T5 M+ c! Y9 e( MAddAttribute( 10, 53000, 895, 895, 1244 )
7 Z2 [: {. p) MAddAttribute( 11, 53000, 1042, 1042, 1402 )0 O% U( p; a, P! x
AddAttribute( 12, 53000, 1203, 1203, 1575 )
* E& z B0 O# k, @- n" vAddAttribute( 13, 53000, 1379, 1379, 1763 )
3 r% C& D6 i" }' ?% vAddAttribute( 14, 53000, 1568, 1568, 1966 )5 m0 j+ G0 v4 P
AddAttribute( 15, 53000, 1772, 1772, 2184 ) @& t/ J4 f* Z" Q# S9 `- [
AddAttribute( 16, 53000, 1989, 1989, 2417 )
. y6 p: Z. M0 Y" |AddAttribute( 17, 53000, 2221, 2221, 2665 )
- ^1 s" F8 t1 t( a. KAddAttribute( 18, 53000, 2467, 2467, 2998 )2 n7 N, k- T3 U0 O
AddAttribute( 19, 53000, 2726, 2726, 3207 )1 n( v# e/ T! j/ n
AddAttribute( 20, 53000, 3000, 3000, 3500 )
# s" S) ^. a# A3 h7 D- u
6 {: p- i7 o; _3 M) b1 J% N----------------------------------------------------------
+ b5 ~& C" k; i7 {9 B' G----------------------------------------------------------
/ \, C; e3 B( s" v6 D- i; Z----------------------------------------------------------
! V% I; @, f9 @: J$ O; }" AnItemTransyLowLevel = 500000
$ q! T: j4 s) J8 H& S0 _' onItemTransyHighLevel = 2000000
0 m; R( Y2 b r' [' |0 T( i# t
b2 F* }) b! _% u: q----------------------------------------------------------6 `# [; r+ L( X$ c6 A6 }) _
--Kost黰e Kombination Chance------------------------------
. ?* v; K& P. w* G----------------------------------------------------------8 h8 N) B1 ]( r" D' i
1 ~5 a# @3 r; \+ e8 T: w/ T, KnFashionCombineChance = 2500 -- 25%
/ u" m, i- t; i$ g& @& @
# R; I5 c7 D( x8 ]) u1 G; Z# N n+ O |
|