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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
6 w& Z, t2 T& Q6 I----------------------------------------------------------
) u' o {0 D% T* e: T" _: c, utSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) L1 `; r; ^- I- P$ O$ M) `
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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i; I& a3 N1 B* m$ A$ X. g$ ?----------------------------------------------------------
- |! ?# m7 G) d/ a--Upgrade Chance------------------------------------------
, U0 l+ _4 F _----------------------------------------------------------
. x/ G9 @* I/ }, E D8 `; ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 {4 V" p* B& m2 Z5 a/ C* B5 D- R
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----------------------------------------------------------
" ]! b; ~; ~' `) c5 h* b--Upgrade Chance------------------------------------------
1 D/ ?3 `& p4 S4 s----------------------------------------------------------
' a) p* t# `/ ]3 WtAttribute = {}. i# w0 H, j4 o5 ]$ l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 P8 X5 a2 z: i. k- a tAttribute[nNum] = {}# |0 b$ a% F" P& ~
tAttribute[nNum].nProb = nProb8 A# P2 D5 K( }# V" V( Q
tAttribute[nNum].nDamageRate = nDamageRate
4 ^; x9 H8 Q2 M tAttribute[nNum].nDefenseRate = nDefenseRate
) K" B0 x7 s) T2 J) Z5 S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 S1 U# k0 p) k. u
end! l* L2 k c# f2 A b, {( ~
--
- u6 A# R& d6 @+ a7 ^' a: x% W) Y8 p4 dAddAttribute( 1, 100000, 200, 200, 500 )" b' G) o$ U: J2 m; x
AddAttribute( 2, 100000, 221, 221, 522 )
R# N6 N! D) M" P6 N8 D- L6 qAddAttribute( 3, 92000, 256, 256, 560 )
0 z3 H$ [' B! n5 ^7 V: I! Q6 V8 [AddAttribute( 4, 70000, 305, 305, 612 )9 ^& u# c. S+ |3 U* e) K
AddAttribute( 5, 53000, 368, 368, 680 )
j& N; h2 S6 f# a" {, I# X, e% |AddAttribute( 6, 53000, 446, 446, 763 )
) l A+ r; I9 q9 }0 O/ \: BAddAttribute( 7, 53000, 537, 537, 860 )+ j# n0 [& s( ~7 ?
AddAttribute( 8, 53000, 642, 642, 973 )
$ s) `7 B) U x7 l4 B; ]5 JAddAttribute( 9, 53000, 761, 761, 1101 )* d9 ^ |0 [8 o, V. d
AddAttribute( 10, 53000, 895, 895, 1244 )& i9 `4 T7 k# {
AddAttribute( 11, 53000, 1042, 1042, 1402 )* o( [, R! G0 p, X S" a
AddAttribute( 12, 53000, 1203, 1203, 1575 ); t; D7 p3 k2 u$ p' X
AddAttribute( 13, 53000, 1379, 1379, 1763 )/ { ^) O- W7 _
AddAttribute( 14, 53000, 1568, 1568, 1966 )( Q9 Q7 W5 f+ L% \/ E" w4 u$ P
AddAttribute( 15, 53000, 1772, 1772, 2184 )" \6 d8 e- ]. i( U, M' g3 i
AddAttribute( 16, 53000, 1989, 1989, 2417 ), q2 k* x0 V ~" i
AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 n7 d/ K+ X6 pAddAttribute( 18, 53000, 2467, 2467, 2998 )( n' U; v T/ R: R3 l% u4 ^
AddAttribute( 19, 53000, 2726, 2726, 3207 )& X4 Q3 T$ o* @2 Q f* _- o- A
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000 _8 ~3 M- ~' ]$ u# C8 W# n
nItemTransyHighLevel = 2000000/ ~9 F8 X, X' l( Q- ^4 p
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----------------------------------------------------------
. |/ E% [9 F; N9 u# O2 e1 Q2 ^--Kost黰e Kombination Chance------------------------------/ Y5 q+ ]0 I4 j+ V7 l
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) R7 e7 O% M" z" Y' {nFashionCombineChance = 2500 -- 25%
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