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倍率,由二个文本控制) x% H; R# _- Z9 K7 q- r2 \5 A
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0. p& e. B% T" M3 x
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& `" {) b6 |5 ^* x/ K2 M, l8 B* ~/ c itemDropRate = 1.0 7 m* `7 E- s; e7 K
- L* L9 N/ ^- K2 s7 C2 L: N goldDropRate = 1.0 - J. B3 h+ v6 H6 ]0 m* w
! K9 H) }* w* h% m9 |7 G6 v monsterExpRate = 1.0 6 F7 m) {: S; n$ x" _$ v
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monsterHitRate = 1.0
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. t& e1 e/ j: g: v5 K" f e现在去LuaFunc 文件夹 打开EventFunc.lua l8 e% _$ D* g
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local fExpFactor = 经验倍率
7 a% _2 ^: F" j. q8 `local fItemDropRate =一般物品掉落倍率
x9 o0 n6 y R* S0 P: plocal fPieceItemDropRate =特殊物品掉落倍率) g' a+ l4 q, e4 Q) a2 H
local fGoldDropFactor =金钱掉落倍率. f7 D. q+ u* N- b, E$ Z. A5 y
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首先打开Constant.inc并且修改所有倍率为1.00 L1 l6 c+ a- Y4 \, ~8 B8 _: q5 ?
1 n4 n1 v q7 n# i; rCode:
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itemDropRate = 1.0
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% a1 D& E# K& Q: z! s goldDropRate = 1.0
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monsterExpRate = 1.0
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( b3 C, d' ^. ~! S* ^3 u monsterHitRate = 1.0- ?6 D: F( O0 x) _
0 D; [0 y2 A3 M4 [6 c! I现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor = {5 L+ U$ x" n0 E6 ~, F2 R
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你可以在这更改倍率。
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- s' s2 a& e% i' e: VCode:# B9 d& H; d" X. W! F2 \
) I& E2 j; c: |5 c0 {/ k& h! N6 h- _function GetExpFactor()
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local tList = GetEventList()
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' P7 `8 x, U( D$ \) G& i local fExpFactor = 60* d% h; d: s z# W/ O( a9 y: E/ x
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for i in pairs(tList) do7 N: K9 o9 G4 S2 N
/ P4 R" ]! _& _9 o) ]/ y if( tEvent[tList[i]].fExpFactor ~= nil ) then% X8 c. T: @ {( C* g; K+ B( |- b
6 w7 n8 M3 H% M% d6 h: q6 w fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor7 P1 t0 Z$ O% j z) r! C
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, [$ [+ p$ |; h, v" K# n5 k; Q) m+ { end
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w! l+ G5 F$ R return fExpFactor
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; y$ j9 T# ]0 P3 d2 ?7 y# Tend
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, @! N( r- p0 `2 J g! G3 Y' K物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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+ ~: T3 e7 j. e# {% d; T6 `飞飞币掉率 "local fGoldDropFactor ="8 p9 \5 X: }: m. L; ^
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活0 z& T5 H) y; O. x1 j4 d# }
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