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倍率,由二个文本控制1 f9 D9 _- U- e: u+ J) G6 N
1.EventFunc.lua
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+ E/ D6 ?9 I1 I& R首先打开Constant.inc并且修改所有倍率为1.0+ e! D n! ~+ @
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Code:7 ~+ A- R$ [% K& I, v- C
5 v$ f, D7 T9 z. Z5 N2 U2 J itemDropRate = 1.0
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! m% ^0 D. p5 [ c goldDropRate = 1.0 3 m9 ]7 I9 r' ~' r
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monsterExpRate = 1.0
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- z2 v8 n( C# S4 ]( m0 s5 I n" } monsterHitRate = 1.0, \6 j" K# n6 ]
5 W$ ~/ q7 a ~& I- ]' F" ^# e: R现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
: K) a. O8 } W5 E2 t3 A+ N3 qlocal fItemDropRate =一般物品掉落倍率
# a" n) Z! }0 o4 l% Hlocal fPieceItemDropRate =特殊物品掉落倍率
# U, z% Z8 L& E2 Slocal fGoldDropFactor =金钱掉落倍率3 N/ y+ u6 [2 g+ A( z( V9 C
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首先打开Constant.inc并且修改所有倍率为1.0& p& t( j% ~: K8 M
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& E2 |! u5 H9 g+ a itemDropRate = 1.0
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# ?- p; |, C, t% T& m! ` goldDropRate = 1.0 3 x! f0 |* W- ?* E) a5 X3 R: D
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monsterExpRate = 1.0
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0 V. N" X7 r0 H& t1 u# J1 D8 Z/ t monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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- z, y. v/ }' Q f, N5 A9 GCode:3 c4 H V+ k% }' G6 ]* ^
5 ]( r" b& S% f6 K- C& g' Cfunction GetExpFactor()- `9 F; U4 C5 h! r9 U- g' D1 K0 f
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local tList = GetEventList()
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; o2 N& u1 T) c% R, a local fExpFactor = 60
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/ w! d- u# |7 D" E | for i in pairs(tList) do4 m+ V! w3 U R; h8 }$ Q: S; |! ]
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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7 X! \; M. c4 \- I( t fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end+ V$ ]7 _% ~ J5 K9 M
- y" ^: L4 L7 e- f4 k Z return fExpFactor3 P/ D' @4 \/ f" ?6 N6 G+ v
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end% Y4 C+ o+ V8 ~' _* N* Y# P+ }
4 N" n& ^( r( v( p) b) R& X物品掉率 "local fItemDropRate ="+ d. k- M' g0 q
" |1 H# \7 \3 N& ~6 Z- t9 E卡片掉率 "local fPieceItemDropRate ="% U: x2 K5 p# b3 `$ F" y; a
; ?9 I) d- \- W. v飞飞币掉率 "local fGoldDropFactor ="/ H5 e. a+ U2 {& `+ m& e: W
. o) b: |& {" Y5 m1 R2 m. K5 M( D当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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