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倍率,由二个文本控制7 S; N$ V3 t6 \( A
1.EventFunc.lua
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% C/ Z: Z* }8 |9 ], G, P6 T首先打开Constant.inc并且修改所有倍率为1.08 j" e+ h' F: U' ~
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Code:6 Q8 R" K y3 `5 ]$ W: Z0 u* {& L
' T, f; o% `8 I+ Z1 } itemDropRate = 1.0 4 H! F3 h* e% ^
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goldDropRate = 1.0 , P: P4 B3 _# N8 y0 B* C
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monsterExpRate = 1.0
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monsterHitRate = 1.0! G0 i0 ^: j# p6 O4 Q% E/ U: q
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现在去LuaFunc 文件夹 打开EventFunc.lua
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* m: {3 ~7 e% s4 m4 u4 f! t' olocal fExpFactor = 经验倍率 N5 N' t! r5 w6 N2 C. o
local fItemDropRate =一般物品掉落倍率+ Q2 _$ p7 F: S h5 J+ m. Z. N
local fPieceItemDropRate =特殊物品掉落倍率
" d7 |" V7 n" e5 ?, Jlocal fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0
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8 M, S# E5 T( tCode:
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( l5 C9 a$ I: C8 \# O9 S itemDropRate = 1.0 8 x! ^8 q% Y" ^1 i3 E
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goldDropRate = 1.0
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monsterExpRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =, z- o2 A }" m; q( v
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你可以在这更改倍率。
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6 P, t$ _/ K) J- x+ h* s8 vCode:8 V3 }6 P7 ^3 `" X8 d9 w+ j, h5 W2 N0 A
6 y# u& T$ W: e' f. o. G/ T- tfunction GetExpFactor()+ O# Z+ I M5 t$ @8 Y
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local tList = GetEventList()6 G4 w. t4 K& g# Q+ v: o9 r1 f
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6 h M% `. P! Y' q for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then8 f4 c# }8 X/ [9 w: a. e7 x. u
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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% J% g; J" t: }/ H; A8 L2 h/ J* X return fExpFactor
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end
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="; d! @" [3 N2 e Y+ z- d: e
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飞飞币掉率 "local fGoldDropFactor =": s" p0 W5 Z! q2 b. n# q3 c& ^
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活- t/ d5 d; Y3 G
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