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倍率,由二个文本控制
$ `, d3 t" l! K( j- }- ~1.EventFunc.lua$ k' v* V" L6 p, g+ B
2.Constant.inc/ e6 Q# o/ |( l" m8 ~( l: d
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首先打开Constant.inc并且修改所有倍率为1.03 v9 G5 y; u8 x
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itemDropRate = 1.0
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goldDropRate = 1.0 1 J6 B- N) U; A' C1 F5 h U2 P w
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monsterExpRate = 1.0 1 f9 v' @' t. I( `* s2 M- [5 b7 T: D
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monsterHitRate = 1.0. o P' j/ Y' R
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现在去LuaFunc 文件夹 打开EventFunc.lua1 _2 b+ s! g$ A1 n5 X
! W+ Z, ?/ k/ Y) M6 elocal fExpFactor = 经验倍率% R7 ^/ y$ s! E( P
local fItemDropRate =一般物品掉落倍率, f0 q3 k3 U+ B! |" G
local fPieceItemDropRate =特殊物品掉落倍率
" n( m. V- ?& Q% a+ Blocal fGoldDropFactor =金钱掉落倍率1 D i* `4 P& p: W/ C
--------------------------------------------1 ?* c0 _4 z" f) ^$ g
首先打开Constant.inc并且修改所有倍率为1.0/ J7 q9 C4 l2 P* C4 C
8 d1 R# D' T( b. y6 ?* FCode:
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- u1 E( F3 [" E4 G& M" i- o* Y itemDropRate = 1.0 * j% s4 e5 i; I8 G: w& k C% @
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goldDropRate = 1.0
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monsterExpRate = 1.0 6 t) j7 J8 m' Z$ g! }* M
3 v+ a" A: {- H. a6 I$ j2 Y monsterHitRate = 1.08 q0 }# K0 \8 D; J0 {) T+ c2 b
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =- c5 `( }8 f# z+ {( S- q
/ y* x" b# \# S/ t x/ i4 |2 R你可以在这更改倍率。2 q* F8 A0 u9 {
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function GetExpFactor()
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& ^: \ X, B. n! I6 I local tList = GetEventList()% I9 P8 ^/ G% g
5 A2 S( C" A1 x# c local fExpFactor = 60
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for i in pairs(tList) do- {% O7 i9 k2 ]" f5 k' c y' b# G
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if( tEvent[tList[i]].fExpFactor ~= nil ) then% |4 v' s Z# R
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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6 x6 H5 N% _+ x; w end
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8 `+ E% r$ c- `+ g) _& v return fExpFactor7 H2 \) B' ^% J& K' I, b% ^
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end( t+ J( }7 C% M, N9 ~
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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( }4 b0 ~4 ?# \# s" q飞飞币掉率 "local fGoldDropFactor ="* t8 s0 c. S4 g/ T! r( U
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活" u4 G7 A0 g8 f1 f. m
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