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倍率,由二个文本控制
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2.Constant.inc
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5 s( U+ |4 s/ v" p/ |首先打开Constant.inc并且修改所有倍率为1.02 S; N2 Z) f9 U2 M6 ~2 [) x4 W1 f
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Code:, c0 E; s) u; |1 |3 q
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itemDropRate = 1.0 g7 u4 r! l1 P( O' z' m: G- Q
3 g% u7 V, l; q! m0 C, b/ m- g goldDropRate = 1.0 / `" t I" J: B
6 U7 w3 N: J _ @ monsterExpRate = 1.0
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, q) x9 U/ H6 \* a+ e monsterHitRate = 1.0
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6 r S U: }- H' U" c" J现在去LuaFunc 文件夹 打开EventFunc.lua
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& o* w/ L1 g6 n4 S: z6 Slocal fExpFactor = 经验倍率
. N+ S. T' f0 x- [2 t$ Olocal fItemDropRate =一般物品掉落倍率4 V! {3 K; j) e" K" `; A
local fPieceItemDropRate =特殊物品掉落倍率
# U# }' \9 R1 ~& Klocal fGoldDropFactor =金钱掉落倍率8 |% `5 e D/ G( ]4 H0 Q5 a
--------------------------------------------4 h: r, O V& u9 b; H U# s
首先打开Constant.inc并且修改所有倍率为1.0( K6 l: Z. ]2 v6 w# _1 M0 E7 }
6 g! I: J }2 r; pCode:
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itemDropRate = 1.0 & y( x2 ~* h/ e) m) D
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goldDropRate = 1.0
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3 [% s: R( N7 I$ Q K monsterExpRate = 1.0
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( r2 V9 _& _. l0 a! c! I$ { monsterHitRate = 1.0
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3 n$ k. N( u4 Z' x* W0 ]9 p3 E& J现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =6 B4 e; w, ~8 Z+ S& d
! F ~6 K" g* P, L L- X7 N你可以在这更改倍率。; H3 s5 V% O, s# D
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function GetExpFactor() I2 Q$ U) O9 j# T- I+ b3 r C
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local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do+ g: H) d$ h$ L, u6 F0 c8 B
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if( tEvent[tList[i]].fExpFactor ~= nil ) then4 _5 x8 D+ V4 f; l4 l- i+ f
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor2 R' m `; C( u+ d( y0 Q6 d$ n4 \
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end' n/ t& F6 x! ]3 e! H
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end
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5 @" j, c: I9 u% G ?6 [0 T return fExpFactor
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end2 S. }2 T2 W- ^' b' [; E
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物品掉率 "local fItemDropRate ="
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7 ]/ s* W- | K/ e& ]卡片掉率 "local fPieceItemDropRate =" l' n: S5 l2 {5 t
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飞飞币掉率 "local fGoldDropFactor ="! _9 R2 u! [( X8 i/ C- Z
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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