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倍率,由二个文本控制
+ C: l# a6 U3 X1.EventFunc.lua
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& X) w* f: t" T$ {首先打开Constant.inc并且修改所有倍率为1.0) n0 d4 H+ m2 {' P- C/ @: m @/ U
7 o& Y. v* `0 QCode:
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) Q; `3 q6 [+ |; c m% L itemDropRate = 1.0 - Y, g. J! }6 s
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goldDropRate = 1.0
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monsterExpRate = 1.0 " y% y& _, r7 X- t7 C, t- Q
- \! E1 c" X D5 \ monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua! J- K$ `4 x2 Y' N$ ]* C( I
% f: X# n: Z4 t4 hlocal fExpFactor = 经验倍率7 |9 _6 }& s6 s% [0 A9 r: n+ U
local fItemDropRate =一般物品掉落倍率$ w4 M9 B- i* |# x$ A- F" R
local fPieceItemDropRate =特殊物品掉落倍率
" o2 H) w' N/ t! [, e4 rlocal fGoldDropFactor =金钱掉落倍率! D& w' g$ m+ M# B0 g6 D- Q. M& P
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首先打开Constant.inc并且修改所有倍率为1.0# r4 G; Z; ^7 H* f
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Code:
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6 Q I# W* ?2 Z# h; I itemDropRate = 1.0
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goldDropRate = 1.0 5 F5 o+ t( @; S7 W/ h! b
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monsterExpRate = 1.0 " m* N6 I, D" C. e
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monsterHitRate = 1.0" c$ J0 x! q# h; D: Y7 S+ ~
: m, b. ?& H# w+ V+ m8 g现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =' J" P' J# H/ {% @$ Z0 j0 ^
. l/ t h# [9 _4 `你可以在这更改倍率。
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# G* c( b( R ~$ X% l3 TCode:# F7 ?7 d" ~9 x% b! N- J
6 S8 E c. L( ~3 @! }1 y4 d6 y8 afunction GetExpFactor()1 D0 L3 A+ y" h' ~- B
6 n' T8 [1 _$ ~, S* q local tList = GetEventList()# s3 p7 t" V3 h M: [4 T
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local fExpFactor = 60/ O g% Z0 y/ d! e+ a! ~% g
3 V9 h) F1 c o, O H+ k for i in pairs(tList) do
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# ]7 } N! \) i5 j: A+ J3 ] if( tEvent[tList[i]].fExpFactor ~= nil ) then4 t1 W6 d, q* H3 k" C% t
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor* E* }& O6 T( |0 S3 L& q
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end
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return fExpFactor1 W9 t5 o% S& N3 y$ M
$ `" G/ B9 H3 _# h8 ^/ C- Eend
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* u, Q& t# X5 T6 X5 d6 @! r物品掉率 "local fItemDropRate ="
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* K' C0 D5 ^ Y* o- ~+ j卡片掉率 "local fPieceItemDropRate ="' w- @ O) |3 e. [, Z, I
) r" r8 B6 k( u$ P8 k; { T飞飞币掉率 "local fGoldDropFactor ="4 D3 V, B; J2 E0 _' W
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活$ o& B! K" K" @) n8 L; d, m
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