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倍率,由二个文本控制
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首先打开Constant.inc并且修改所有倍率为1.0) r/ N9 H% k; c6 q. T( g6 I$ p$ K9 N
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Code:0 W6 b2 b* K# w
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itemDropRate = 1.0
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+ B+ L2 `9 Q1 R2 }- c6 T goldDropRate = 1.0
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, S5 W( ^6 q9 K! r7 e. [/ Z' l$ o monsterExpRate = 1.0
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monsterHitRate = 1.0) h9 ~5 A& a M1 p4 ^" \/ d
h0 x( w5 _: z8 `4 l现在去LuaFunc 文件夹 打开EventFunc.lua" ^& i$ w9 S+ E# b
, B/ y3 S' R5 u9 B2 _local fExpFactor = 经验倍率% y j( |% L, u. ^
local fItemDropRate =一般物品掉落倍率. V$ Y0 s& k7 N [) `4 F( k* S
local fPieceItemDropRate =特殊物品掉落倍率
9 `& O5 B7 l0 U$ m4 B( a3 p+ |local fGoldDropFactor =金钱掉落倍率0 ^; }" O! a+ [; Y$ P+ R6 [2 k
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首先打开Constant.inc并且修改所有倍率为1.0* |, f: l, J! T( f
" n8 @. h' b4 m" a5 f: Z$ DCode:
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itemDropRate = 1.0 9 o/ _8 O- n' n% S1 z, X0 h, D
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goldDropRate = 1.0 / v( y. t7 _4 u7 @# G
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monsterExpRate = 1.0
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/ Z: H% x6 Y2 B+ l/ I: b! ^ monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =; W4 F0 Y1 y V9 G& H8 P
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你可以在这更改倍率。
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Code:
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' @) d- y! k( w) Qfunction GetExpFactor()
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% ?% J8 Q# a" y2 v; O local tList = GetEventList(), o$ ]3 ~$ L; d i
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local fExpFactor = 60, Y p& F- R0 q' _: R9 p: d% I# [6 @
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for i in pairs(tList) do8 {+ H M R/ W( J" Y! e+ z# T
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if( tEvent[tList[i]].fExpFactor ~= nil ) then/ t. a8 I5 r) Q9 u
4 d0 h" B' [; t4 W, G4 u4 s fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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end
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return fExpFactor% n' G+ q- P: Z7 h; I' F c; b
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物品掉率 "local fItemDropRate =". m9 T- E! K$ n G: A
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor =": `" F, Y) H k8 V7 g, n
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活6 ^3 w/ W" k# P: a
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