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倍率,由二个文本控制
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% m1 k% V" p4 Y1 b) A' a( {首先打开Constant.inc并且修改所有倍率为1.0' D9 x' f- b& e8 S6 T' j2 V
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* X0 ^) [" G$ N c8 Y% Z# Y itemDropRate = 1.0
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! N" P6 B, h, ? goldDropRate = 1.0 * T4 i) B0 u$ L9 [) P0 t7 U2 J
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monsterExpRate = 1.0
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/ r" ]1 v2 @: k1 S) p monsterHitRate = 1.0
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; C0 Q9 ]& @2 l0 F4 J, h/ G现在去LuaFunc 文件夹 打开EventFunc.lua* d1 _2 M: e& d/ C
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local fExpFactor = 经验倍率$ i9 c6 E: e+ R* p5 E0 Q; M! Y
local fItemDropRate =一般物品掉落倍率8 K3 e0 k5 V2 V: x. z: q
local fPieceItemDropRate =特殊物品掉落倍率
* ~: X1 G# r; Z olocal fGoldDropFactor =金钱掉落倍率 \. x V3 `6 C" s
--------------------------------------------
7 a& K) g9 y4 B o6 U首先打开Constant.inc并且修改所有倍率为1.0
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- Z4 e9 f# H3 I/ s itemDropRate = 1.0
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goldDropRate = 1.0 & z0 c% u2 {' ]5 Q, h
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monsterExpRate = 1.0 * S! A$ U' J) T0 j5 Y; T
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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! j" \9 S* N9 K* V) ?3 Z: q你可以在这更改倍率。
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Code:
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) B% w/ ?7 m4 @2 N5 E4 v8 \function GetExpFactor()
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# } k5 D5 ~# |4 a1 z* p: b local tList = GetEventList()
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local fExpFactor = 60: w& l a8 ~& m
2 d: e8 R! s! Z2 a+ w c# P7 r. ? for i in pairs(tList) do; M8 C7 y) X2 Y- o) M }5 f$ K8 x
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if( tEvent[tList[i]].fExpFactor ~= nil ) then( j( }% I* C! e: ?; {1 k! z+ R
% r: D% l- o8 b: I0 W3 {$ \- J fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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return fExpFactor$ ]4 d' |. E- ^2 Q
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end
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7 t z' z- n" {* G# K: a3 z b5 G1 P物品掉率 "local fItemDropRate ="" v2 F( n9 C8 f
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卡片掉率 "local fPieceItemDropRate ="
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: Q C9 K0 U# R飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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