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倍率,由二个文本控制
4 E) {2 ^. s9 l O' U' Z8 ~7 {# h1.EventFunc.lua; t% `5 G) a. b) l9 x8 G# Q
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. H1 o, |- w4 y: r2 w首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 5 ], A3 _$ j D7 w1 r3 L
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goldDropRate = 1.0
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! r; Y2 s+ U: L- X( E monsterExpRate = 1.0 2 x4 J! j+ R( k& s' L
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monsterHitRate = 1.0
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, r- N9 Q+ O- C现在去LuaFunc 文件夹 打开EventFunc.lua! l: Y% A* Z& V0 x9 a; o
. ~9 L6 c- B) o# m' i) ^, Alocal fExpFactor = 经验倍率
3 o! Y0 K" r& J6 R" A% Glocal fItemDropRate =一般物品掉落倍率3 x3 R2 i2 L0 G$ D# U" ^. D
local fPieceItemDropRate =特殊物品掉落倍率
' P" ^7 E) {7 d# clocal fGoldDropFactor =金钱掉落倍率) E6 x9 c8 w' u
--------------------------------------------
4 J2 u6 l( N) W( O首先打开Constant.inc并且修改所有倍率为1.0, A9 v3 W( ^; n# \0 O
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9 [5 M$ P! @7 I7 R itemDropRate = 1.0
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monsterExpRate = 1.0 . g1 b3 Q( v$ t$ W8 b3 \1 V, m" p
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monsterHitRate = 1.06 ^8 d; l! K, I1 e2 M' N4 Y
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =! C }* J; o, w7 U5 z, T" `5 Q! [" _; ~
, A V: ^- i3 [7 }$ n你可以在这更改倍率。5 V0 E3 J& w F( ?/ F5 \8 ]1 ]
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L, S: k1 O: A# |function GetExpFactor()
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local tList = GetEventList()
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local fExpFactor = 60; A: A& L1 W) f7 Q5 A" @
/ o2 i% |5 n _ F% s for i in pairs(tList) do$ R3 l2 r- E* h' M9 L# X2 K4 ^
' r. y. V: @0 m if( tEvent[tList[i]].fExpFactor ~= nil ) then
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2 g/ I% `0 T) b+ K3 k% x fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor1 O2 e+ q/ _- t2 x" y
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end
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end
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return fExpFactor' G. }) G; B: K
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物品掉率 "local fItemDropRate ="0 N5 p0 a4 H2 f4 @/ V5 I, R
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卡片掉率 "local fPieceItemDropRate =") ~+ n2 _3 b" g+ \/ {
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飞飞币掉率 "local fGoldDropFactor =") I5 Q2 h$ U. r+ P. b! {; z7 w
$ t- C7 T' K E. ~( L. R* Y! H5 h当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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