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倍率,由二个文本控制" ~$ A0 r- C! ]) B
1.EventFunc.lua8 E) J% z |, \3 d8 [; j5 d/ Y
2.Constant.inc$ Z2 f3 q$ V& y( ^! ]
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: k6 I; E; I @首先打开Constant.inc并且修改所有倍率为1.0$ [* H/ D _( U" Z# b! M1 L) b
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Code:. a' v9 i6 [5 Y9 g( Q
, y0 C! O1 w. e+ k+ i itemDropRate = 1.0 / w# v0 i, W2 g" n0 p% t
" q8 f- H/ z3 X% ? goldDropRate = 1.0
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3 s, b; H& d; A" m$ B monsterExpRate = 1.0
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; M0 n) r/ w2 ]$ C1 [5 D! L5 _ monsterHitRate = 1.0
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, f' E0 ^8 j: @1 i5 `; Z% {现在去LuaFunc 文件夹 打开EventFunc.lua. B, f/ K) h6 Q9 ?) l7 I, k+ P7 O
2 C( N, a' r4 X( b( Rlocal fExpFactor = 经验倍率1 c7 b& j5 [ _
local fItemDropRate =一般物品掉落倍率- t6 X+ c# M( ^
local fPieceItemDropRate =特殊物品掉落倍率: ^/ }. H0 z5 G5 {7 w( K; E
local fGoldDropFactor =金钱掉落倍率: |# S( d: ]- N0 Y) P
--------------------------------------------
9 g' P$ N* M* |首先打开Constant.inc并且修改所有倍率为1.0% ?7 [6 ]3 y" D+ y" R9 v- B" @9 I5 R
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Code:
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T) X0 B8 k! f4 S) \* } itemDropRate = 1.0
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' h' ] M5 ~. L0 } J0 L) b0 ?) C monsterExpRate = 1.0 7 @* ]5 o# S- v; Q7 e# {
" k, ~8 J* U. {; `' \ Y8 \. f monsterHitRate = 1.0
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$ e. K2 R- L/ D( B5 F& w6 i* |现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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7 W+ i/ {5 a2 S" {) N; K- ~你可以在这更改倍率。, ~- f8 _/ B1 s0 o! c% M6 |
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5 W) {: h' F4 u$ x J) kfunction GetExpFactor()
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+ v" @; E# [% [1 l0 G/ } local tList = GetEventList()
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; b+ H$ T% [' e; u local fExpFactor = 60 d; {' {; X4 t
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then- I5 Y7 B p9 U4 e
/ n: l+ l7 H4 P fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor! W1 g, `5 F# H& |0 A9 n" x: X; Z4 C3 R
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end+ S0 `/ y% P4 `! r O7 k6 B
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end
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8 S2 l" n3 g. e6 ?7 x: o' n return fExpFactor9 w1 w: F, A5 `
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: S8 b' ~+ ?4 [) N( {物品掉率 "local fItemDropRate ="
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) e- W8 _: G9 V: t ~卡片掉率 "local fPieceItemDropRate ="
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+ n' t b) y3 O. Z" a飞飞币掉率 "local fGoldDropFactor ="6 z- |1 L) ^) P& U. {5 M# G
, ^8 u+ S; a& Q2 y s; q当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活, n# ^, |* b1 k* `; n. j
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