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倍率,由二个文本控制
3 H1 O4 N1 b% D1.EventFunc.lua4 |! D3 P% ]5 Q" K1 x2 h' Z9 D3 O
2.Constant.inc o* O+ i: T$ c5 u+ L+ V
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8 H1 l' g" r$ R" A: L首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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( t( i _9 r6 l5 f- Y itemDropRate = 1.0
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goldDropRate = 1.0 1 a) z b2 j6 Q/ B) q
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monsterExpRate = 1.0
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* j/ N/ g7 E a/ H monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua* ?0 W/ w0 [4 M5 S/ v2 Q A
" ?3 |+ ^7 W- e9 D+ klocal fExpFactor = 经验倍率
# G5 \% j- D+ V& Z2 |, W* M1 K$ Blocal fItemDropRate =一般物品掉落倍率) o# H4 e/ E' V: s. e& R/ W. K
local fPieceItemDropRate =特殊物品掉落倍率
$ e: l3 j. |* P# `8 r/ Y" Qlocal fGoldDropFactor =金钱掉落倍率4 w) `, O6 E. r4 N: C) \
--------------------------------------------
* D" S3 s- A/ Z+ R6 G首先打开Constant.inc并且修改所有倍率为1.0; d. |2 f9 B7 x# b* H% G
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( Q/ `4 Y+ f6 F5 [: }% ~ itemDropRate = 1.0 % |2 H" |* J1 ~& U! n, @ L* p" b
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/ \. \, E$ }: H: y* `0 g) w3 g* x$ w monsterExpRate = 1.0 # B1 p2 |- a, P2 u* w4 A8 k
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monsterHitRate = 1.0
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) e& I7 _ c# ]: V5 Z8 z现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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( t& U2 m; R) o1 O- [你可以在这更改倍率。5 W S X( |3 [
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Code:1 Q5 L( n7 G" {2 `4 p6 ^
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function GetExpFactor()
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7 g8 a) \& j6 k7 _9 I3 i, L local tList = GetEventList()
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local fExpFactor = 60
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- R) a6 z. q9 k( {' n) W for i in pairs(tList) do/ r+ H) e0 {- f
8 N) j! n* V% \ _/ P8 \. v& g' Y) K if( tEvent[tList[i]].fExpFactor ~= nil ) then0 z, e8 y0 r0 ^: E( {. N
3 j5 U% A' O( Q' \ fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor5 F2 `1 e5 d s6 h
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end; H/ I3 ~/ F+ I) ~ i: z
, b9 [3 ^) r; m* {1 ^ return fExpFactor! l/ ~, q" C1 @, c* z) y
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end" L, O& h$ }/ {/ r- y) E0 D3 _
+ D4 j3 Z3 y* A% U, d- M物品掉率 "local fItemDropRate ="
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! I# E0 b( ?. n! m% X: g6 C& W卡片掉率 "local fPieceItemDropRate ="
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: ?9 h/ m* O8 Y飞飞币掉率 "local fGoldDropFactor ="( H( |$ I0 u. D% W$ l5 m, l8 u
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活9 g" |6 ?1 P3 \& p! I6 ^6 F8 M! C
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