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倍率,由二个文本控制/ }' x! s9 K: f9 X2 }* Z
1.EventFunc.lua- H. v6 ]4 |$ j7 P6 q2 _
2.Constant.inc, r' E# b, _( K) s! L
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首先打开Constant.inc并且修改所有倍率为1.0! m9 R" q% r7 w( z% f0 y4 d
0 `. M/ b; S5 a/ `Code:
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- u2 Y6 t B& a9 o. \! g/ u itemDropRate = 1.0
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goldDropRate = 1.0 * |# [+ v1 o: S; T( S8 o& s
4 m' r4 F0 \) A8 ?& C$ p monsterExpRate = 1.0 . t w( g5 z, ~1 Q
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率# S$ E( J. `% u% \
local fItemDropRate =一般物品掉落倍率4 a2 o ]: r8 H5 i/ ]3 }& M9 A
local fPieceItemDropRate =特殊物品掉落倍率
8 L( C$ N6 m$ k: flocal fGoldDropFactor =金钱掉落倍率
8 x# |3 `! I, m8 ?1 B/ B9 ]--------------------------------------------
. \- l: ]0 a. T& g! h, @首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 % M8 {9 P& x& ]" _- {: I
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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x5 ^8 B7 G6 S; uCode: \; r' K8 b( w' u1 g
, C4 u( O( A6 f# Hfunction GetExpFactor()( E6 U4 c) ]6 J; u& Z+ C
3 [% V! O* ~+ y# q* |# J local tList = GetEventList()$ C$ l4 f5 n% b
6 u1 X1 ~! t0 A" s local fExpFactor = 60
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for i in pairs(tList) do+ k6 M# C) f7 b' A. R- V8 a
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor: |) r4 o! l8 e0 B9 u, C; q! C3 d
! v/ b5 k' I5 t1 ? end
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end8 {* B% w+ R3 E: X) `3 X) h, W2 \
. s& H& Z* S9 X8 r return fExpFactor) w8 c- } R9 W
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9 G" E% r$ S* C物品掉率 "local fItemDropRate ="( d( G* N% V" L! \7 ?
" j! G- E/ w6 m& ?卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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- N) e# s5 O3 A! m8 c8 C# P6 {当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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