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倍率,由二个文本控制/ l8 @# r7 A" F0 H5 [
1.EventFunc.lua' H' e% B- w t+ A: ], f
2.Constant.inc
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1 R9 Y0 {) g4 @4 H; I- ]首先打开Constant.inc并且修改所有倍率为1.0. F+ |7 H: }5 u% P g
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Code:
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itemDropRate = 1.0 9 u' L) K- Y8 z/ P1 U- t6 T
0 g# o' C4 K5 U- H e% t goldDropRate = 1.0
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1 k" A6 ~1 S* Q8 t# y8 f) ^9 X monsterExpRate = 1.0 6 G2 K* v0 u' r: J( r
1 A6 |$ Y% W+ w. Q0 x x monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua7 U& I9 p2 O4 T, J* @7 |9 ?
/ v0 w+ U# x6 s7 r. M' e# Q. @$ ~; l$ alocal fExpFactor = 经验倍率
; d3 y2 m. d9 c: W3 slocal fItemDropRate =一般物品掉落倍率5 i, K/ w2 e2 E' P2 z& Q
local fPieceItemDropRate =特殊物品掉落倍率* q: ?/ X" O" W
local fGoldDropFactor =金钱掉落倍率 B u0 O- P& u5 r* O( P) v; b9 ]
--------------------------------------------
+ @* l0 P4 L; R6 a/ w# Q首先打开Constant.inc并且修改所有倍率为1.09 @; |( g& e5 b- u: @( U
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Code:
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itemDropRate = 1.0
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goldDropRate = 1.0
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# B% B ?# n. C) N, ^* \" z4 N monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =/ r8 i) h) G' i* r/ p' Q3 R V( M
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你可以在这更改倍率。& c# i# ]( P# d4 ?' q/ u; V$ a8 D
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Code:
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function GetExpFactor()
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local tList = GetEventList()
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local fExpFactor = 60/ E( b; L( _8 ` O9 w3 T8 b4 a
$ D0 A0 p' U; Q0 W( ^: X for i in pairs(tList) do
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- E+ A& Q( E+ E! ?; I" J8 w/ k if( tEvent[tList[i]].fExpFactor ~= nil ) then2 q- q/ `; j6 {! c
1 ^+ v! M2 e; v+ `1 k! ^ fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor" }! V" {8 b y5 Y" q
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end
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return fExpFactor( |0 W. I+ E9 j3 e! \8 Q
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end
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$ A! @4 v; e4 |9 v物品掉率 "local fItemDropRate ="+ V4 ]4 Y* S" m% Y j9 T! [7 R. n; Q
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卡片掉率 "local fPieceItemDropRate ="
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: c/ B! ?3 I# o; A" r$ @9 Y& H飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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