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倍率,由二个文本控制% j; M. U6 l/ v
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0
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4 ^7 h' X" X: @9 j$ p1 V+ X* D itemDropRate = 1.0 * R3 W c3 q- W( d( w. ]
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goldDropRate = 1.0
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/ s; b0 e) c1 m; e5 J monsterExpRate = 1.0
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monsterHitRate = 1.0, M: C8 z. h1 N$ K0 x" ], s
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现在去LuaFunc 文件夹 打开EventFunc.lua) Q' v3 S2 f/ v4 x0 v: I( `( A, p
. L& i8 l5 B: s' u- Flocal fExpFactor = 经验倍率! j' w9 W# Z# r9 i1 _
local fItemDropRate =一般物品掉落倍率
( x& ~8 f$ B& |9 Rlocal fPieceItemDropRate =特殊物品掉落倍率
# x, j1 q t: r$ ]local fGoldDropFactor =金钱掉落倍率
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% M7 ^2 c+ P5 W% t/ l首先打开Constant.inc并且修改所有倍率为1.0
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8 w4 W& Q' S9 Z" { itemDropRate = 1.0 - D$ K8 v5 I' w; g
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: m0 u3 O9 y" x- P: ] monsterExpRate = 1.0
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2 a g5 Y2 `, z9 J4 @5 F monsterHitRate = 1.0; \1 ^9 D: Q! x W# h7 N2 g
9 d7 y! @/ C* o: y5 @/ Q现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。" B" d- G8 G% {' t/ n' k
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Code:
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function GetExpFactor()$ ^5 Y9 U0 A6 |5 t0 Q" L
6 N: ~2 s2 @( p9 \3 } local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do
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2 H. H; j! y4 g3 Q8 W if( tEvent[tList[i]].fExpFactor ~= nil ) then" ^4 Z3 A0 }" `3 ?
+ ?! l$ ?2 L2 f1 j9 j fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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/ C5 C7 p4 T+ ~, x0 \ { return fExpFactor# k# ~1 x4 n* H, y7 o. a$ h+ D
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end
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; o0 c' P7 z3 j5 h7 |1 _物品掉率 "local fItemDropRate ="0 X* J2 o( I- J# P% l( O
/ y3 D3 L1 X. v& L. V卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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