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倍率,由二个文本控制4 d2 u* ?9 y# J/ j8 \9 W% g) b
1.EventFunc.lua; `3 p1 w7 M2 r9 Y3 c
2.Constant.inc! |9 V1 y' ~1 O( y, t- P( i
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/ W' a4 w+ C4 z" g3 L; q& a首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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1 V H, {: H# t/ T% K: x' z# ~% h! W itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 e% G4 L. K' i
# g ~4 |# C" s! K4 t* l. ^ monsterHitRate = 1.04 S! _; T5 t8 }$ \2 I
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率0 x( k! Z) j; Q# x S1 s
local fItemDropRate =一般物品掉落倍率
' n) F( r/ f2 \ olocal fPieceItemDropRate =特殊物品掉落倍率
+ `* h; P5 ]' g" ^! zlocal fGoldDropFactor =金钱掉落倍率7 N" C- k0 o- Y7 }. L p: X* }, H9 G( G
--------------------------------------------
. A! m. E, ~7 a) ^* T7 N/ \首先打开Constant.inc并且修改所有倍率为1.0" N5 g" G3 V4 I k6 x! \, I
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Code:
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itemDropRate = 1.0 4 [' ^3 ^( b7 K( _1 M8 B: V
" ^9 [4 M- b$ A goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0' ~. W# M2 p$ G& {1 |
" d4 e0 e2 u, @/ k" |现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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% Y% W. R( H7 D7 r" k你可以在这更改倍率。+ a* z+ @' f7 ^3 h( C2 j
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& E2 K1 c/ n# o1 s( L! D& Afunction GetExpFactor()! F- J. I- W2 z, T4 V
' p7 V; K6 B! q" {) Y0 D5 ~ local tList = GetEventList()9 o) K3 m4 f0 M1 t( y
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. z. p. o( r1 y; o- e6 D2 l" K6 e4 l for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then& D3 H6 o1 @# ?7 D9 }
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor5 P U2 [7 Q/ E. N) J& s' R
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end
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return fExpFactor! A3 g ^3 E5 V$ O8 s% { S1 L2 U
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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- u1 U. }1 L! \/ }4 F飞飞币掉率 "local fGoldDropFactor ="5 F/ D3 f* R% {& o( x9 M! J& |
" {: Z [+ d) e7 z, @& |. Y0 n当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活/ A$ c4 C: ~4 Q a* Z* T7 o* E
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