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倍率,由二个文本控制
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$ h6 l6 _% ~" ~5 h$ B9 c7 J- k首先打开Constant.inc并且修改所有倍率为1.09 W3 Y! b% |# X8 ~' t$ F
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4 S9 E7 Q7 I2 w5 _4 |$ t2 @ itemDropRate = 1.0
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' S h1 j9 E! q! w" k# b goldDropRate = 1.0 * V0 b! S: l# }* N
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monsterExpRate = 1.0 . `+ x& K: ? o
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monsterHitRate = 1.0
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- K4 l: T' F8 L* b6 G) Z现在去LuaFunc 文件夹 打开EventFunc.lua
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5 q1 [0 \/ T* Q; L3 k) glocal fExpFactor = 经验倍率
6 n8 k2 B$ V, r: }- Y: Ulocal fItemDropRate =一般物品掉落倍率4 L$ Q( U9 S% c c% o H7 n9 `7 ~3 n
local fPieceItemDropRate =特殊物品掉落倍率7 C5 d+ C. s( ?8 ~: r' X" V
local fGoldDropFactor =金钱掉落倍率! i) ?6 @) I& i3 N. {. X
--------------------------------------------$ Y* w. C$ f+ ]& ?* P/ r5 X+ \
首先打开Constant.inc并且修改所有倍率为1.0
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/ X, L, ~- x g0 d% O( U8 ^0 W- M. YCode:
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itemDropRate = 1.0
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goldDropRate = 1.0 - i0 C) H. _& C5 v5 J5 |
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monsterExpRate = 1.0
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Z# w4 A+ }+ m3 y monsterHitRate = 1.0, l: ^, b( o! X+ z' n* c# a7 V, Z
- _5 k% V7 w/ S7 ]1 ~现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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( c/ ~* b6 Z7 J5 ?: T( H你可以在这更改倍率。
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Code:& R6 W8 I! P% D% o
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function GetExpFactor()
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local tList = GetEventList()
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local fExpFactor = 60
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( r/ t. V" c8 k1 B7 T6 [ for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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9 x, N# K/ ]' H, e, D$ q fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end! d0 w- j. a( g
5 \$ \9 s+ k) A return fExpFactor
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/ r i" l2 C8 wend
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物品掉率 "local fItemDropRate ="* ]% I" n: ^. I# G: g: f1 j! r
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卡片掉率 "local fPieceItemDropRate ="1 m# ~4 u5 c8 d+ ?
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飞飞币掉率 "local fGoldDropFactor ="" Q8 Y1 c0 O: S3 w9 C& A& o. A
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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