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倍率,由二个文本控制
# D, G8 T3 Q% o: i# V7 N3 ~; w1.EventFunc.lua1 e% ^8 a( K& e# f _
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+ o+ x! y" n) B* o. A, [$ A首先打开Constant.inc并且修改所有倍率为1.0. _7 U1 K \& S0 Y- T! c, d
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Code:
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. f, B# p' v; D/ [( q itemDropRate = 1.0
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5 f1 h$ H5 C+ X2 _) n goldDropRate = 1.0
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monsterExpRate = 1.0
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# q4 C$ w4 t6 `; H4 b: W monsterHitRate = 1.0) @9 \5 v2 j; k
5 O/ e; L8 a1 I+ s现在去LuaFunc 文件夹 打开EventFunc.lua
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0 u& K" J5 ?; ]( c9 clocal fExpFactor = 经验倍率9 n% m+ A. _+ h5 c& C
local fItemDropRate =一般物品掉落倍率1 l ] \6 c: E
local fPieceItemDropRate =特殊物品掉落倍率
* m4 z! D$ k" n/ p1 a( H; `# Glocal fGoldDropFactor =金钱掉落倍率
# h9 B0 X) P; M! |--------------------------------------------
$ D2 a" o- {6 \; u首先打开Constant.inc并且修改所有倍率为1.0
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Code:& {, C2 D7 o Y. D2 n
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itemDropRate = 1.0
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goldDropRate = 1.0 + S6 |1 ]! z3 O) k! N
; i8 }2 a8 Q* Q) ? monsterExpRate = 1.0
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monsterHitRate = 1.0
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( U1 ?, w( {5 }9 |% {% b现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =7 G {, z+ L1 ~/ \1 [3 d; O
* c: l+ q: j6 c$ |2 h: x# ^你可以在这更改倍率。! D' X" v, P+ N! ]
. f+ z: w9 l4 l/ CCode:
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3 z Q% F0 s9 C! [" efunction GetExpFactor()% f* I1 M* W4 D. H2 g
" Y' s Z( e% h) r, N# N local tList = GetEventList()' D& E: M7 g0 H- U- q0 v/ T% p
# E# L5 z* i: h! K/ q local fExpFactor = 601 `* F7 o/ [) z1 |2 H
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor1 K. g6 D/ \; s7 R7 S
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end: L2 E3 _9 J! g' M, g: z/ V) B3 {. l
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end
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return fExpFactor
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end. e( G" n; I* P- h( |( [
5 `3 W8 B- d) }" Y, s, k物品掉率 "local fItemDropRate ="8 y: x- E" i1 q* a: V
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卡片掉率 "local fPieceItemDropRate ="
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9 V2 f. [9 t/ c& A( H _飞飞币掉率 "local fGoldDropFactor ="% Z+ b$ b+ m- @0 u
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活, z# E+ S6 S3 a) ]( v
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