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倍率,由二个文本控制
3 y5 r- \5 O; Y) |# A) t1.EventFunc.lua' D& W& D! B7 _8 Q0 N: z3 c. a1 {# D
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0
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7 O5 ^" ?& Y& k t Z4 z; S goldDropRate = 1.0
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: q1 w7 {( _3 l( } monsterExpRate = 1.0
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monsterHitRate = 1.0
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5 o* N s$ ]8 F% I- c现在去LuaFunc 文件夹 打开EventFunc.lua. Z S) Z% |) H6 k
* I( S6 l7 t" l# ^+ M. x0 `local fExpFactor = 经验倍率
# J1 J, ]: E* |/ d; glocal fItemDropRate =一般物品掉落倍率8 c2 _9 Q" N8 a1 S$ @
local fPieceItemDropRate =特殊物品掉落倍率3 M4 Q. U- j7 b+ m2 l+ ^: P7 _
local fGoldDropFactor =金钱掉落倍率, |- A3 C6 B8 H" o( n
--------------------------------------------4 i3 y b- h8 s. _3 V3 m
首先打开Constant.inc并且修改所有倍率为1.0( i. n- p+ }9 ?- u
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Code:
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itemDropRate = 1.0
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6 t2 P' x+ Y+ v+ f goldDropRate = 1.0
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monsterExpRate = 1.0 : ^8 F# d( G/ ?7 Z% a7 G: S% D
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monsterHitRate = 1.00 a5 B' B' n8 D3 ~, u: {+ ?& R7 |
, a! O$ R; I2 h0 F5 U* _ A9 h现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。4 }3 Y& C' N8 w# b4 X' k$ A* F
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Code:
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8 }+ I! G( e1 }* i1 n0 Xfunction GetExpFactor()
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local tList = GetEventList()' u. a) i7 a1 ^" H: g5 }
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local fExpFactor = 60
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for i in pairs(tList) do
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' ~' u1 ~0 r. A/ g3 _ if( tEvent[tList[i]].fExpFactor ~= nil ) then- O/ J& \( E5 v% b
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end U( F! A+ V( P9 X: m
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2 W/ N1 ~# |* v return fExpFactor Y! ^0 A+ M) Y6 U0 B
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end
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0 p2 N& e' [ G) v F物品掉率 "local fItemDropRate ="5 \0 Z k8 Z6 T$ ?$ _& V
- B! l6 {9 n9 U6 N. r卡片掉率 "local fPieceItemDropRate ="9 H$ S& e$ f( k2 o* u1 X
- S3 A9 S* d7 H飞飞币掉率 "local fGoldDropFactor ="+ P% P1 N' B2 B/ C6 }
6 y* }5 C( X% k4 }; a当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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