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倍率,由二个文本控制
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2.Constant.inc( e% S8 `8 M& M' v' s
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5 w2 t4 H+ n* I m. c首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 5 A6 x7 |8 r2 N6 G& F
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goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0
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( H+ ]" ^* e+ I9 Q# R- y" R3 `) j8 j现在去LuaFunc 文件夹 打开EventFunc.lua
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$ D, o) @" Q# |7 Flocal fExpFactor = 经验倍率
( X) i1 y9 L7 X# A0 I# U5 R8 K& y% [6 }5 zlocal fItemDropRate =一般物品掉落倍率
- |. Q I- \# M* ^( Tlocal fPieceItemDropRate =特殊物品掉落倍率- j1 }8 v* c o& g
local fGoldDropFactor =金钱掉落倍率5 F9 ^4 s" r+ L1 P$ ?' D/ q; P7 V
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首先打开Constant.inc并且修改所有倍率为1.0% f$ J; z( X% s, a+ j; M' _; s
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Code:, j. f' ^3 Y% q6 v7 g% h
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itemDropRate = 1.0
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2 j- i5 F/ a; s; R% ?9 R goldDropRate = 1.0
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! c0 F6 C- }4 [) h2 F/ P4 _1 i monsterExpRate = 1.0 $ a) I9 \7 e& O" h3 N, A
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monsterHitRate = 1.0
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' c. y: U5 E: R B现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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0 D ^$ t2 b' u6 ^$ Y你可以在这更改倍率。 A+ g" z+ V" ]% l# z
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+ u0 D, f! ^7 B" E9 U" v5 Kfunction GetExpFactor()) l6 R/ f, c z1 ?
" v! d6 i1 S1 k4 e local tList = GetEventList()$ Y# n8 c. S/ q: w
0 p5 t* R: D8 z local fExpFactor = 60- ]3 o- S. J$ Y8 m6 H6 ?$ n
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then5 z ]0 f m5 I7 ]2 `
+ B0 ?& f! X7 L8 o8 g fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor' K% Y" R3 c$ w- K+ u5 h
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end
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return fExpFactor
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+ _# a4 g9 F& Q. E9 ]物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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# {7 m4 @- W+ y5 g9 p- S* t! q飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活2 N- v' o- ]$ Q$ A
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