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倍率,由二个文本控制
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:, S5 K; w) G4 @
; W2 l+ o! W4 A6 d, M itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 : o% T3 d7 j- q- F. n- y; S2 [
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monsterHitRate = 1.0' ^0 o4 }9 \* i2 n8 k% c) H% }
$ Y. u( U1 N2 _# E现在去LuaFunc 文件夹 打开EventFunc.lua( ]% H- ~; K/ \& M2 H5 f/ C0 ^
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local fExpFactor = 经验倍率
1 E1 A# M; f4 F9 w5 X" \local fItemDropRate =一般物品掉落倍率8 D! P- W: D' D
local fPieceItemDropRate =特殊物品掉落倍率
" p7 q2 V7 q$ [: Elocal fGoldDropFactor =金钱掉落倍率* d$ T- U( n$ n. |- J& u
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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I+ i- C# W4 |+ I itemDropRate = 1.0 $ Q- T! q2 b1 i* ~
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goldDropRate = 1.0 3 ]$ J' l+ P. I3 E
( m# b7 q# t- W2 B2 D, e: ] monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =( @, Q+ R! K1 F0 i
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你可以在这更改倍率。, ?) r) c' H3 Q" u
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1 s$ }# [$ a6 I1 \* [. ]8 Qfunction GetExpFactor()
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- V+ h+ G3 f, j4 f+ |5 c ?0 D local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do2 A3 |, Z9 K# l# a
* o# x7 `% L: ?8 Z1 o if( tEvent[tList[i]].fExpFactor ~= nil ) then
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) s* H9 h2 ?( v3 x: l fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor- P. [+ ^0 \3 @
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end' E1 S0 |; Q% U6 f
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end
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( [3 |3 X) B% Z/ b* S @ return fExpFactor7 O/ {. E) S, @$ s0 \
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end1 E# N/ g0 G6 U+ Y
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="$ a8 [4 S |# {/ s& C- L
7 ^4 v1 Z& ~$ A& ?; d. p飞飞币掉率 "local fGoldDropFactor ="/ s; N U6 R6 K. f. _
0 ~: L" U) ^- |3 I- s5 ]当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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