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倍率,由二个文本控制
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8 Y4 s% J9 o' Q2.Constant.inc4 G1 R+ k5 H6 }3 H
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' [1 Y h2 b' Y* c4 x首先打开Constant.inc并且修改所有倍率为1.0
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1 Z7 @# U# T8 l/ s0 ]' ?2 `# o" nCode:8 X7 s6 b& p# j) V
1 B7 u% ]. S5 r; f itemDropRate = 1.0 , y! D3 _5 K: N0 c0 x# j S
; C! k5 q0 C: f# g goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0. R) E' P7 O3 t4 ], g8 z5 m ~
. Z& y S5 w' N# J4 ^现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率) l# `; a6 B/ y9 R4 a/ r
local fItemDropRate =一般物品掉落倍率
. Q% N1 k$ l$ ]local fPieceItemDropRate =特殊物品掉落倍率
7 P; K4 O ]; Rlocal fGoldDropFactor =金钱掉落倍率
) b& _1 b" z4 a5 P- K+ k; l--------------------------------------------, w/ ~" u( l% M7 O, J5 n" q
首先打开Constant.inc并且修改所有倍率为1.0
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, d7 X1 M7 h6 ~; P8 c; X+ e- k0 YCode:! e* k1 w& ^" ~4 D
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itemDropRate = 1.0
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goldDropRate = 1.0 . X+ p& g/ |/ j. r0 Q, `) r
) K9 A; b1 X, ^, Q& c: |% M0 } monsterExpRate = 1.0 + w/ \7 R7 ^( G! _9 j/ |0 l/ b
' T- e4 r" }8 y6 q+ I# q* `/ d monsterHitRate = 1.04 w6 _+ Y/ v `$ F: n6 m% G& w
2 p% n* {% k6 S8 S现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =- x/ T Y ?0 \& ~# l& Q
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你可以在这更改倍率。
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Code:
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6 d3 K4 b# a/ x" n; M* R yfunction GetExpFactor()5 ` N3 s/ k% M' d) }6 J& r/ k; b
Z& @0 v( ?+ u3 g6 ?& K local tList = GetEventList()6 m6 k- R8 Y k; K4 q ^' l* g% O% d
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local fExpFactor = 60
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for i in pairs(tList) do5 f* p( X6 ~# r7 x3 \" z4 M
$ {% b" o. s* V3 i if( tEvent[tList[i]].fExpFactor ~= nil ) then
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3 r# g; F. z4 ^) [: F fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end5 c7 L& b b- q0 C- M6 l
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return fExpFactor
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end! p) y5 v* K! u; g0 c
( U( i5 {: v- G2 T4 R. [+ P$ I物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate =", U0 _* K5 D5 H e) v& v% x
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飞飞币掉率 "local fGoldDropFactor =") v4 ^1 X7 J q I* f
. {$ M8 O7 \% `当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活7 y( P# r+ Y4 G2 K
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