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倍率,由二个文本控制
" D0 k4 J- @5 E& V- k+ D1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0& U0 j" f7 e( u# Z
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Code:
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# f# f- l/ _/ A0 ]" a E itemDropRate = 1.0
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goldDropRate = 1.0 ) T( X8 Y: K7 x5 S
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monsterExpRate = 1.0
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9 g( k3 |. N" w! u, F monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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# |% g7 [; o$ G8 D2 }$ Slocal fExpFactor = 经验倍率! D# D6 {6 x- {& f, }2 u
local fItemDropRate =一般物品掉落倍率0 U7 \) I% S% d; N6 R
local fPieceItemDropRate =特殊物品掉落倍率
R- Y: P# H/ I; u7 Z) D& ilocal fGoldDropFactor =金钱掉落倍率 Y& p3 F' d) E/ v; ?
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$ s, l8 y' o1 a8 ^* Q( H首先打开Constant.inc并且修改所有倍率为1.0$ j' j3 h$ H. Y$ j) {
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, \8 U) D/ w D itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0) K; n0 c% C+ I0 R: A! ?
6 D& T. K5 f; k现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =9 ] H I |7 Z/ d( t
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你可以在这更改倍率。0 A g7 P0 a) Z4 V2 w K
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$ p3 t x0 b( @2 N1 G" W) Afunction GetExpFactor()
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local tList = GetEventList()2 d/ G+ ?3 i* a0 p, m
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local fExpFactor = 60
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for i in pairs(tList) do
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9 |" @, O* T6 [/ ] if( tEvent[tList[i]].fExpFactor ~= nil ) then
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4 y6 t4 a8 J, s' s' v% x* Y R fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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end
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% z7 c: ~$ r0 A8 O, } return fExpFactor" F+ V2 H" E7 F# h
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end
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物品掉率 "local fItemDropRate ="4 I4 D. T& C; G1 y! S
* { B8 w3 q( Y P( N" ?) V! C# x卡片掉率 "local fPieceItemDropRate ="
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; K v0 R- ]3 `飞飞币掉率 "local fGoldDropFactor ="
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) j; Y/ E5 l) Q# C& u当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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