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倍率,由二个文本控制
/ a4 I0 a( @+ t8 L( M) t1.EventFunc.lua
2 X5 [1 c0 v8 D+ h% p$ v" j2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.05 ~+ }2 z+ y0 J( U" z% ]' Z
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$ G9 R! W2 E9 t itemDropRate = 1.0
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goldDropRate = 1.0 9 i* U, I1 b# R" s
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monsterExpRate = 1.0 8 o0 s, w& K6 @2 Y" X& n
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monsterHitRate = 1.0+ [$ }. l6 O* w5 p% y+ ^
- U5 N E, P# N, H' K+ u现在去LuaFunc 文件夹 打开EventFunc.lua
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# c4 j* v* o: y. X! klocal fExpFactor = 经验倍率/ a' A/ ?, k2 U1 c' R& V. b
local fItemDropRate =一般物品掉落倍率
( A4 j6 C2 X# G+ U! A! v/ P( Klocal fPieceItemDropRate =特殊物品掉落倍率5 y n* A+ \: V& K* v
local fGoldDropFactor =金钱掉落倍率
5 l7 r: V5 |' Y+ j( ^: J l--------------------------------------------
; s7 U7 l4 F4 N; a I1 l首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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6 t- y' w I' v3 I goldDropRate = 1.0
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+ N8 \( R& |& \ monsterExpRate = 1.0 ) [# D! a, y5 W( P. m3 D/ S* A
/ |! o7 {; Z" s2 ^; T6 s" p* A monsterHitRate = 1.0% j% A& _* K+ e( M
0 z4 [6 _" O8 _4 G6 [$ k现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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& {4 u1 o4 S9 V( m8 x你可以在这更改倍率。8 R( S+ L# ]5 F6 ^
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Code:
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function GetExpFactor()
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5 Z) q$ v) |% } s local tList = GetEventList()2 \* P9 Q( k( t* r
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0 x/ T J. d+ P& E- ]/ g for i in pairs(tList) do3 h+ k+ |* Z m, O
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if( tEvent[tList[i]].fExpFactor ~= nil ) then! {3 t) E+ m e8 M! g! L- N
4 C: Z3 U( ?- p( D ~% |) J fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end9 ^/ r2 P1 Y# B& d
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return fExpFactor }' k6 T- }2 n, j2 F7 L
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0 K1 H0 `' f, @) }) U; ]6 k r物品掉率 "local fItemDropRate ="
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& S% c1 b0 l) [ i6 r' Q3 |8 u飞飞币掉率 "local fGoldDropFactor ="- D5 ~. N+ s$ @( Q4 c% J. F
. g. g( y2 x/ J$ U! r当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活3 u% r0 w! l* x7 {+ D
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