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倍率,由二个文本控制2 q( {3 X* V9 X8 Z4 S
1.EventFunc.lua
9 E( M+ {% D3 Q* i2.Constant.inc
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5 E7 x5 C5 Z- q" R, q* X# l首先打开Constant.inc并且修改所有倍率为1.0! Y: ?3 i0 U4 d0 o9 S5 |3 O& |
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Code:
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1 i/ I( E% t! M4 n+ J/ ^ itemDropRate = 1.0 x, e# g( Z% O
: b* S+ ]' r+ U6 \1 _- H goldDropRate = 1.0
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monsterExpRate = 1.0 ! [6 Y$ j3 p' ]( O2 n
$ U# q$ h+ p- X monsterHitRate = 1.0
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5 M# r2 `8 X8 A- Y现在去LuaFunc 文件夹 打开EventFunc.lua& X0 y1 S; T4 s l; e
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local fExpFactor = 经验倍率
$ [' e5 Y' U" ^" S, Tlocal fItemDropRate =一般物品掉落倍率
3 u/ a# W# R% T: J! Tlocal fPieceItemDropRate =特殊物品掉落倍率
7 U' Q+ Y4 K3 Elocal fGoldDropFactor =金钱掉落倍率
M: D- e M9 y( f' T& ^--------------------------------------------
2 G! m* w0 j) e" _3 l- N( D. v首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0
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goldDropRate = 1.0
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) `! ~7 U. b ? monsterExpRate = 1.0 5 i+ n' D. ?* `: @! ^* _# X9 L
* Y$ l' ~. P9 Q, I monsterHitRate = 1.0
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5 V) X8 f R: G现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =. K% H' V3 g8 i. b
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你可以在这更改倍率。
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4 ~1 ^7 G9 u- j& kfunction GetExpFactor()
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" N, o+ T* }! I local tList = GetEventList()# A9 Y" S; ]+ \7 E3 P
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local fExpFactor = 60
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for i in pairs(tList) do0 y$ `+ p- F% ~. r
$ O1 w' L" c% T6 W$ j if( tEvent[tList[i]].fExpFactor ~= nil ) then
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9 B' G4 x! H# m, i* q# I fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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return fExpFactor, \3 G% s* C( }/ C& s
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5 S2 y F. h+ h' w' c3 g+ H4 H物品掉率 "local fItemDropRate ="- \2 b/ k: x& C) ~# t# e
1 y) B, e& q/ A9 H' \ s卡片掉率 "local fPieceItemDropRate ="
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: A! ^8 U6 O# C# I7 X* [飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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