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倍率,由二个文本控制
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首先打开Constant.inc并且修改所有倍率为1.0! b& B/ J1 z0 R5 `1 k# V
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Code:
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9 E% f6 b. w5 I itemDropRate = 1.0 4 e# W$ N0 B; J- @& E
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goldDropRate = 1.0
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monsterExpRate = 1.0
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9 C: x" Q0 Q' K; Y- l4 u monsterHitRate = 1.07 v' N/ `' l% u1 K
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率4 i0 e. h9 v) ^
local fItemDropRate =一般物品掉落倍率
0 o" s5 k% Q" E; K; A* {7 _, olocal fPieceItemDropRate =特殊物品掉落倍率
" @" B2 I( I0 Q7 P0 rlocal fGoldDropFactor =金钱掉落倍率 M3 t( Y' \" j* z, Y6 g8 b0 g; y
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首先打开Constant.inc并且修改所有倍率为1.0
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, X2 k, X2 E: c( o2 L; g2 TCode:
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itemDropRate = 1.0
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4 T2 p8 h a+ D0 V9 m" o: m goldDropRate = 1.0
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monsterExpRate = 1.0
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# c4 z' n9 P+ B! o+ }2 I5 B8 m$ s monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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; r: X r) h+ _5 F" S你可以在这更改倍率。; Y9 q3 G3 e' k& [5 _- Z+ Z6 g3 i& z5 l
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Code:# q& {/ X3 L* E2 Z5 R" B
; {6 p, h, d o/ q( v gfunction GetExpFactor()
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local tList = GetEventList()
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9 X4 n; g. x1 [ N+ M( F local fExpFactor = 60
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for i in pairs(tList) do
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. l! B$ I. u9 R8 H" F% M8 V7 C if( tEvent[tList[i]].fExpFactor ~= nil ) then7 v+ R4 f; c/ }$ k
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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2 g# W# z' V( S/ Y& }; j return fExpFactor
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4 }; _" L" M4 z$ L" x( F; mend
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" t% Q- `2 I% ]( Y1 e. y物品掉率 "local fItemDropRate ="
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) `% J+ L$ c. W/ S8 g卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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/ D% Y' M+ V) N% x! U1 I当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活7 H i( v0 X$ @- z
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