|
|
倍率,由二个文本控制3 { E$ _2 `2 X0 B* _: U
1.EventFunc.lua
( n) |; ~( e* ^2.Constant.inc, L" a- y, f! A4 x
$ M& y0 [- `2 W: y' q. p9 o3 Y! Q
8 k3 q8 G, b3 t
3 B" z, H: n5 W
x+ n8 y5 v* ^* G, p% O0 M
# X# Q& W" ]) G6 O3 ^! V$ \首先打开Constant.inc并且修改所有倍率为1.0# Q5 J% x8 q7 L( x
- h8 S" {+ T2 y i$ @Code:4 w3 V5 A8 N- {% ]
" A8 d4 \+ F2 K4 R w
itemDropRate = 1.0
) o, K# q/ a2 \9 f6 q2 b+ j1 v, F. T& @2 b7 F1 g
goldDropRate = 1.0
7 o# C& R: A3 S1 E$ l. t
7 o2 c1 T! B S3 m monsterExpRate = 1.0
& e+ C6 Z' @ T. v8 F3 p% d, K" ~$ e, w* d+ t1 Q2 b
monsterHitRate = 1.04 s5 y9 t! B# p: [& F+ V' V
& P3 ]: p/ t5 R7 |. y8 Y
现在去LuaFunc 文件夹 打开EventFunc.lua7 _' S1 o- n2 S% \6 m; Y1 q# W: g
$ J. q! r- q4 U5 _4 r" |7 r
local fExpFactor = 经验倍率9 Y* `2 x0 @: u" R! v% I m
local fItemDropRate =一般物品掉落倍率
9 z% M6 u+ N1 Slocal fPieceItemDropRate =特殊物品掉落倍率" d. J& _# \$ `: o3 ?; d
local fGoldDropFactor =金钱掉落倍率
& F1 B/ e6 A% {--------------------------------------------; m* B4 u. j4 n4 I
首先打开Constant.inc并且修改所有倍率为1.0# m/ J/ l c0 H$ g
7 U. I" i) g1 j; r& ^- D3 C1 ?2 dCode:
; B! a' b# N8 s; b
$ ?* i. w( X0 l7 j itemDropRate = 1.0 0 d" ]! C# L( [: i
7 d% w$ S, N. V# p% q1 l goldDropRate = 1.0 ( h- B0 J2 A' M1 F
& F7 ^" |$ j6 |# i! J
monsterExpRate = 1.0 7 {5 m. d* `+ K, l4 \: V) a
9 }6 T i8 L* p8 {* e monsterHitRate = 1.09 U% a! g! s! e( x
* p2 S+ e7 `: e现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =4 A* j7 Y; ~+ X# n9 t7 o2 R* p
( Z2 A: ~- H8 U8 F9 n你可以在这更改倍率。# [, G4 x4 l- ]2 T/ T7 b3 L7 m
3 S/ E, ]2 k; v- D$ t, J+ O X
Code:
& Q( c( [$ { S s# _
" Q5 P' Q) I0 Y" ifunction GetExpFactor()
1 n% D; s4 V* r* J% A$ W! l9 ?7 H5 z( ]
local tList = GetEventList()
9 [8 ~ I4 |- {% _0 T1 n. D3 s1 L1 D% W8 C1 r0 i
local fExpFactor = 60
4 k- z5 v5 V0 [( C) s
: H1 f' V: e1 s: v1 j2 z! E for i in pairs(tList) do5 _; t6 k3 t! D$ H3 y! K+ Z5 ~
! J7 I9 |4 C3 ^5 Q if( tEvent[tList[i]].fExpFactor ~= nil ) then
7 j2 B1 H4 U: E) r8 s2 _/ l- k) `" e) G# `% F0 `- E9 h
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
5 T% h6 S7 J# U, E: h) S0 x! @
, ?2 o9 ^; q( C. ]6 V1 Q end
5 h2 T* p: X* Q7 R. e/ x+ K8 f" o" h7 t6 w% Q( c( d |8 K! h
end j5 ^ ]0 w, W, R. N# P$ n+ V
6 Y S! D+ z5 w3 j* @2 A+ i( p
return fExpFactor
l9 v9 H# E% F9 C- z6 Z* }
3 R5 {1 T0 @' Gend
5 s4 B4 E" Y: D; R6 R( V! u# F- k2 s* V) { s0 k
物品掉率 "local fItemDropRate ="
) n9 |0 d+ ~' ] I4 b: D, c# ~3 l* [0 {
卡片掉率 "local fPieceItemDropRate ="
5 {4 X4 v, p$ [2 I- P1 T0 \; Q" F7 ]- r [4 M# W
飞飞币掉率 "local fGoldDropFactor ="5 W0 c1 U8 b! j; i
* n: h, O0 ^' k- s, m; h3 \当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
& w6 F k2 N- }4 ?0 }: e/ \
8 r7 G/ W; ~ B6 R& i5 |- z4 K
5 R& T7 r$ F- L- N; r+ U$ [ |
|