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倍率,由二个文本控制! Q5 y3 ~9 M# k$ O1 Y% h5 L) O
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:6 J" f* r6 j! s4 N
; U, n- |/ S' L' h itemDropRate = 1.0
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goldDropRate = 1.0
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) ]5 T8 Y! Q3 O* V monsterExpRate = 1.0
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0 }. F% o- ^, g6 I5 t monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua! T/ O. Y; J. B
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local fExpFactor = 经验倍率
% a+ \5 U+ O: d! j3 s2 Blocal fItemDropRate =一般物品掉落倍率1 g1 M( e( v( r. b0 w6 a
local fPieceItemDropRate =特殊物品掉落倍率5 }! o" v" \0 q0 n2 p0 H
local fGoldDropFactor =金钱掉落倍率, n7 C/ Y! T4 x$ U; z; A8 H
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0
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goldDropRate = 1.0 , A0 H+ I0 A _2 l n
* ?8 `, U# A5 H# e5 p+ h monsterExpRate = 1.0
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monsterHitRate = 1.06 \3 H6 j2 Q. E/ E! @/ v8 ~3 f
* M# r) }: ]( L# ^8 `1 ?# o% ~现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =. |: M8 N( }+ Y* z7 f8 ~
4 V0 a6 S3 n) G6 }: X7 V你可以在这更改倍率。
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. U8 N' o1 f# `$ r7 `9 C* ?function GetExpFactor() f. V( C1 O! ~) |
6 n- K0 `1 Y/ V4 t; R0 E/ a local tList = GetEventList()- U9 m2 [: V2 |/ {+ }' R' A
5 \7 Y! f& D9 F5 X local fExpFactor = 60
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for i in pairs(tList) do& w8 g2 ` j4 A/ v. b" h
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if( tEvent[tList[i]].fExpFactor ~= nil ) then1 O( M' s5 x, Y! s( M, q
) U$ }: K5 f9 A8 Z fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor- u* G6 n: D ^' M0 Y: Z* `
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* c, g( [* a; Z' o1 c return fExpFactor
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" h* l6 V# W7 B( ?- [end
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物品掉率 "local fItemDropRate =") D$ F; s5 O- z. a$ {% f
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卡片掉率 "local fPieceItemDropRate ="# F2 G3 s6 U7 r& S
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飞飞币掉率 "local fGoldDropFactor ="
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( K& {+ F/ R* _, _2 j当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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