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倍率,由二个文本控制3 j. d2 V9 }( `; o
1.EventFunc.lua1 Z; U/ T/ @# G/ I$ I7 r0 s
2.Constant.inc0 p! D$ a. j3 Q7 p! @) k& ~
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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& P+ |$ w2 j! ]- x4 o7 H itemDropRate = 1.0
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1 F& B% q! H: D1 s+ a& W1 X goldDropRate = 1.0 7 q% P0 M2 j3 k7 X2 v2 b. u
$ @9 `7 d0 K9 y9 Y( d. g% \" m monsterExpRate = 1.0 . t% }% ` x9 k# p/ J
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua& g2 s8 x3 X! p# w& `1 H' V+ L: y
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local fExpFactor = 经验倍率
; W4 `3 a8 O' D( h6 G5 j/ o& o* Elocal fItemDropRate =一般物品掉落倍率- \' I1 E6 \6 w7 _8 @
local fPieceItemDropRate =特殊物品掉落倍率
3 w: P, M* Z/ D" j& |# a. E3 tlocal fGoldDropFactor =金钱掉落倍率
; ]& I! [ f4 l3 L) F! ?, H# w--------------------------------------------
: m3 f' {6 r. f6 f- q首先打开Constant.inc并且修改所有倍率为1.00 ~, R: J- a& N N( D4 q* q/ }
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itemDropRate = 1.0
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monsterExpRate = 1.0 + [2 K8 h) q" H4 Q9 O9 r9 [' O( w
8 B! m& t1 t( |# `( T% ` monsterHitRate = 1.0
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# X' s/ I r- K) s* q' W6 i现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =- a/ a+ b5 y3 {( F" F
) ~5 K, B4 a" F5 {" O: E& c你可以在这更改倍率。
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" X* s# f( C K- y0 p8 y2 [function GetExpFactor()
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) \$ s. E$ W% ~% r6 L6 x. |0 r local tList = GetEventList()
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5 A7 l& D: [6 [/ @; ?6 M local fExpFactor = 60
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for i in pairs(tList) do( ^5 O, }$ @4 @+ y. q& l6 {
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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! a. v' B i8 ^& \ P' C& Y fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor, f4 g4 P# B- a- D2 z! ]) |
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return fExpFactor
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end
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物品掉率 "local fItemDropRate ="
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' E5 @) U! n. S5 V7 l* W卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="7 r+ h# ~9 u8 @# e
7 E- Y) X c% [ p7 _ Y当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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