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倍率,由二个文本控制6 J1 T0 j9 J$ ?- ]! x) Z5 n
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0' m; o/ F& D$ E2 D
4 ^% x6 `3 J/ K/ `: g% W- W& HCode:
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" y) q; \6 N% E9 ?. c, k itemDropRate = 1.0 5 s" Y) }/ Y5 c" R
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goldDropRate = 1.0
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5 f9 M) |6 O) H9 N* M/ [( v1 k monsterExpRate = 1.0
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2 f5 O& e. F$ l' W' I: v monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua! L- I& W$ r9 L
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local fExpFactor = 经验倍率% i5 M* W2 Q! D G" { R
local fItemDropRate =一般物品掉落倍率
( l, _) Q, d- ]9 c7 Z) ylocal fPieceItemDropRate =特殊物品掉落倍率) s0 j+ x) y) {8 x c& s
local fGoldDropFactor =金钱掉落倍率
7 `, C* k! B) A) `: _9 c) w3 s--------------------------------------------" J0 H/ N# Y% H1 B' L! k/ E; S4 m
首先打开Constant.inc并且修改所有倍率为1.0
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z0 U- f* }8 DCode:
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% d3 L" t+ t+ T6 v* N# Y itemDropRate = 1.0
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& R$ T% f" e1 z5 e9 j0 \ goldDropRate = 1.0 , x/ n4 _: d4 |: _0 V) `2 I6 i" j5 ?
0 i& {& D4 \, t: O! @ monsterExpRate = 1.0
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' B; y# G' V0 v5 U' \8 K3 \ monsterHitRate = 1.0
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. k! Y. ~1 k8 D3 S" Y' x0 n" v. X现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =5 q' P# c7 B. U) s* T
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你可以在这更改倍率。 P0 H+ _+ K% v2 v2 n8 u# M+ q
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function GetExpFactor()1 ^. e/ O2 T# a% e# a! c2 ?
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local fExpFactor = 60
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for i in pairs(tList) do
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" F. I- n5 ]# ^/ c if( tEvent[tList[i]].fExpFactor ~= nil ) then/ y$ u. D, I# j; ~/ Y
, I. y& R! t5 l8 D& O" e fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor @' F( }% I) F0 h
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end7 U6 n5 r* f9 ]
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return fExpFactor
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end
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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; e% q; q) e9 J; a- D- @. H飞飞币掉率 "local fGoldDropFactor =") F* B9 c. V, O- ?
4 |; v3 k2 i( L2 e当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活6 I8 G1 K: |0 N
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