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倍率,由二个文本控制2 `: Y0 n# v$ `, E3 a; S; M- ^
1.EventFunc.lua+ H9 H1 j$ S! q
2.Constant.inc' `( X1 O1 S e% U6 T( n
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首先打开Constant.inc并且修改所有倍率为1.0' _9 x! T$ \' E; \# E
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Code:) X7 y1 L# F, \% Z
- t, b9 Y Z8 p- V6 B itemDropRate = 1.0 ' m7 j1 ? ]9 ]5 K( H" H
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goldDropRate = 1.0
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monsterExpRate = 1.0 h- m( T8 t: g
/ y1 K- |# \! J- x( a monsterHitRate = 1.0 i J' _) n8 f2 ^
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现在去LuaFunc 文件夹 打开EventFunc.lua/ E3 o7 p: k0 f
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local fExpFactor = 经验倍率0 A" D/ Z2 Y$ x- G7 u. @2 Z6 f
local fItemDropRate =一般物品掉落倍率
5 W& A' V. r$ C. G2 ^* p' e' p8 flocal fPieceItemDropRate =特殊物品掉落倍率# ]4 O; \; a v5 ?5 [" q% d( `' w4 D4 K
local fGoldDropFactor =金钱掉落倍率- p5 Q' L0 q6 v4 S& D6 n
--------------------------------------------
2 h! [9 z' Z* |. h首先打开Constant.inc并且修改所有倍率为1.0
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0 [: |0 R) V9 u2 P8 f3 ?; lCode:
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0 s) f! t/ r' {6 r itemDropRate = 1.0 / Q* Z0 G! H+ n( Q! s# z
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. K" H% s7 ?5 W9 Y. i% e3 L monsterExpRate = 1.0
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monsterHitRate = 1.0 Y ]: E3 c5 i. C% I3 j$ j. X. S* G: J8 T
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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; r! I& D1 M' v7 q3 nCode:
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function GetExpFactor()
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local tList = GetEventList()2 z$ u0 R: X# N( D
# x) c2 v+ Q5 P' Y local fExpFactor = 60
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7 ~0 q) M7 Q2 E for i in pairs(tList) do
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8 Y5 C. k- K* | if( tEvent[tList[i]].fExpFactor ~= nil ) then7 u( D, U0 t: N" L/ i" @
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end9 I/ D) ~% y; s8 i n
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return fExpFactor& b: b m1 r5 x- ?
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( N4 y& v* C' u C( l8 V物品掉率 "local fItemDropRate ="
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( L, ]; n3 o6 l: ?: _飞飞币掉率 "local fGoldDropFactor ="7 e1 K9 f$ a/ H6 }* @. J( L
S" s2 `$ l% b( s% A当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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