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倍率,由二个文本控制! M5 e9 ` v2 b
1.EventFunc.lua
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4 N. c$ o2 f7 |* _4 u, v首先打开Constant.inc并且修改所有倍率为1.0
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Code:: H0 x. p& \) T/ b
. \* g ?) t! s9 f# m itemDropRate = 1.0
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! u8 Q+ z8 A; \* y3 f goldDropRate = 1.0 + R( G. i+ ?9 D d& j
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monsterExpRate = 1.0 # i/ s" d- d( P2 O, f
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monsterHitRate = 1.0
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2 j, |# M. w! D: N现在去LuaFunc 文件夹 打开EventFunc.lua1 K9 T% n5 L* n+ v2 S. w6 u1 R
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local fExpFactor = 经验倍率
9 V. }3 j2 Y+ k: H8 F+ llocal fItemDropRate =一般物品掉落倍率
) s6 E$ h- d' J8 x, \local fPieceItemDropRate =特殊物品掉落倍率
4 U- N( w5 H5 r5 ^( dlocal fGoldDropFactor =金钱掉落倍率) |1 \2 ~3 _( n6 P9 |
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:( [& [ i+ m) P# k. H
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itemDropRate = 1.0
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goldDropRate = 1.0 1 A; A$ }% ?' k
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monsterExpRate = 1.0
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! @; v. S& l6 z5 C3 u- w, A monsterHitRate = 1.0' @3 e! G7 g1 @
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。$ {9 t/ P3 a8 i: ]# _$ u$ D
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Code:
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function GetExpFactor() t3 y1 \/ S5 `. V1 z
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local tList = GetEventList()
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8 f( m' q6 a& R1 M) @4 X/ L8 ~# J local fExpFactor = 604 j' q% ^3 w! K" }) W* \5 W
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for i in pairs(tList) do0 [. _0 s% o n: I" ]& @+ m
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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$ }! d3 Q4 B# m, R! Y! z% y fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor/ t7 v8 o% y, O' R+ [; B. \
4 k( _) F) ^7 [) N end
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end
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: }$ H3 N' M* @1 \( c return fExpFactor# a; v1 C+ p4 x6 @3 r
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end
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# U, N( E7 w1 J2 O, A物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="" x- i3 _! Y# ]3 B, J
: e; d/ A7 I7 g; A飞飞币掉率 "local fGoldDropFactor ="
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+ m* L# X0 a' Q2 t1 g" ?6 ~( v/ r当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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