|
|
倍率,由二个文本控制( C3 A! y) G8 S
1.EventFunc.lua4 [! a* V$ @5 w, Y
2.Constant.inc
4 z o4 n" x* J- _, p
, e4 O3 [, l+ l7 B" T# H, i! F
; p7 ^0 k" d) m, y. ^; `" U, G
0 J9 k! X2 T' e, A+ h1 N
& C/ r" j; V }- F& u首先打开Constant.inc并且修改所有倍率为1.0$ E' d; K0 u; Y( L* r
% s8 c/ ^0 u$ `* H5 [- h2 H+ TCode:
3 o. r5 s: e% d" B9 X! u
( l% a, d# g; Y- h5 J# \& G. y itemDropRate = 1.0 3 D1 k! H4 H1 B# i
& M) G) p! X3 w/ P6 H goldDropRate = 1.0 % P+ u# M/ S7 U3 a+ E
* P! [- V; \1 B& a' }! e' v$ _4 Z monsterExpRate = 1.0 $ O- F' S" t) ^) W( Z2 ^5 V t
9 I& S% @' v" k0 A7 s monsterHitRate = 1.0
; f- ?3 P6 L( ?3 y4 I* D
/ d2 W$ p, p) t现在去LuaFunc 文件夹 打开EventFunc.lua
. C' }2 s- k5 g( `
+ F3 g! X4 ~* t; g0 i8 M6 ylocal fExpFactor = 经验倍率: j( m0 V% h4 e% | G
local fItemDropRate =一般物品掉落倍率' h' x% }9 f2 A" o
local fPieceItemDropRate =特殊物品掉落倍率
3 ]% @! N) S, @2 L. G- U9 i! G$ o Olocal fGoldDropFactor =金钱掉落倍率
2 \+ [ {' Q3 H6 l" T: P% k' Q: w--------------------------------------------
4 H/ y( b/ z5 M+ t2 e首先打开Constant.inc并且修改所有倍率为1.0
/ E3 f* S; I. F9 u
, F# E! l' H2 h/ k+ oCode:) ~" \9 p3 D D6 Z$ o
; h" S7 r' H( e5 h2 ?* G itemDropRate = 1.0
- o# \: {' m; V$ F: V# N, o
4 r+ D: ]0 e: ?! N2 B goldDropRate = 1.0
8 |2 V' h4 x0 ]& s4 a
5 S# r4 M e4 T- F/ a- c monsterExpRate = 1.0
; v$ ~% ]' e2 n- c
2 H# D: d; k; d8 s" O2 d; T$ O8 e% x monsterHitRate = 1.03 M; y' [: B$ J2 n, v' \& U
4 I, T, W; m5 Y" Z4 |3 s
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =$ u: S3 x4 K4 L- ~' G7 I
M; t$ h2 a* _; c2 w你可以在这更改倍率。
7 I( t0 Y- b9 R2 \5 }( Q* F' s
( a& w( n5 J9 Z0 ~. w! @Code:; m& Q7 o! C/ Q! o3 r5 g
7 z5 U5 |/ {3 B% F) W* ^0 A" v, @& Hfunction GetExpFactor()+ L1 u/ A% `$ r' }6 O/ N6 Q
# p# ~1 r( p; Z9 n( Q9 F% k
local tList = GetEventList()7 ]6 r- x# A* {; I& n: u0 Y4 A
9 P$ `: j( c- m1 X. N# p local fExpFactor = 607 C, K1 y0 V; p7 I
( t( w8 [/ X1 S$ W
for i in pairs(tList) do
3 h. \0 r# U: k/ t9 ]/ d5 }: J; I& w
2 d+ s. d$ b$ ?8 p; x& e+ u if( tEvent[tList[i]].fExpFactor ~= nil ) then) ^- O a0 S, E0 E: s
1 Y5 C8 X5 [# w! T. S! g4 _
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor' N7 k' R$ {" {: M* W& {3 Q
0 X" V6 N% n" V8 x+ w& D, u. s end7 I" t+ [% e; ^. v" E
7 r0 Z1 o0 R- u
end
Q4 B; u4 x+ `% T! @4 ^, n8 x- Y8 n+ ^- _9 e. Y6 \
return fExpFactor
0 F' Q P, N9 T0 ~
' x, `3 C- a( g) T( ^) C/ h/ kend& q/ `( S+ H0 g' q! e0 t
' P: I% K+ |0 R0 s' \/ b
物品掉率 "local fItemDropRate ="
* u1 S z1 _' k" ]# R' Q7 Z9 N2 ? F
$ J& D( `* J* D4 W; G9 y卡片掉率 "local fPieceItemDropRate ="
- V+ j$ }( r) F) f
( G( h6 U( f: L; k飞飞币掉率 "local fGoldDropFactor ="
( A* [! h; B# x, ^) }: G1 D5 A8 @ H: D1 ?4 N0 x
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
$ l) D) N# ]! [4 u9 v
* @0 l; T5 @: C6 c" C @' b% |. J* Z& @
|
|