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倍率,由二个文本控制
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2.Constant.inc
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R L( \* h, F首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 9 a4 h- B1 \: h* V% T
9 S6 d' f) ]3 I+ K. M goldDropRate = 1.0 - q: O3 \( N5 y) j" L. ~
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monsterExpRate = 1.0
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- O5 t9 G1 Y% u6 i monsterHitRate = 1.0
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6 X+ m6 ~6 P3 A现在去LuaFunc 文件夹 打开EventFunc.lua
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6 o% G( Y" Q8 z5 plocal fExpFactor = 经验倍率! i& n9 @ O3 Y3 a
local fItemDropRate =一般物品掉落倍率, N: C- a1 X, X* G5 F
local fPieceItemDropRate =特殊物品掉落倍率- ~& \7 L) v! A
local fGoldDropFactor =金钱掉落倍率1 R$ I' k+ r; G& e4 E: A: n4 x
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% m2 \8 c0 x6 |7 z8 Z6 R( d首先打开Constant.inc并且修改所有倍率为1.0- ^% Y' f; n9 W9 C% T
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Code:
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itemDropRate = 1.0 + @9 n4 m* p+ A) W9 T2 e
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goldDropRate = 1.0 7 Z4 X' k0 L4 d% i
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monsterExpRate = 1.0 " ]$ x( g5 H1 _. G [9 P% o- C
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monsterHitRate = 1.0
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+ a, V8 G3 E7 Q9 g+ m7 p. l现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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% |0 b7 A/ |3 T& |5 T' Z7 t2 G6 s8 D你可以在这更改倍率。
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function GetExpFactor()
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local tList = GetEventList()2 v& ] M3 g0 O9 Y
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local fExpFactor = 60+ R; j o- H! C
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for i in pairs(tList) do' M5 v9 @( k# |* a
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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$ E0 k8 Z+ a1 v7 u. N fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor# B2 K m( B2 L
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end
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end) G* m+ ~8 }7 o& P6 T( b7 C, [
# T k2 I5 ^' z$ Z return fExpFactor
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end
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活; t8 I7 Y5 u3 S: y- L2 ]* B+ W
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