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倍率,由二个文本控制1 z+ y, u+ b' Z- N4 j0 |
1.EventFunc.lua
8 T2 i5 B* ?- Y/ U2.Constant.inc
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& c* k1 o$ P7 |: o$ ?5 f3 V: U首先打开Constant.inc并且修改所有倍率为1.0
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~& i, [5 f3 E+ qCode:
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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C' s* U k6 h monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua' R% d, J- `& Q2 b" y' M& l
8 B. |" r, {: }2 e0 f5 ilocal fExpFactor = 经验倍率8 B) V6 r; B- k |6 ?
local fItemDropRate =一般物品掉落倍率
K, Y' `: X* M( P' zlocal fPieceItemDropRate =特殊物品掉落倍率" O' l0 n" q8 ~7 N
local fGoldDropFactor =金钱掉落倍率
4 [( P# m5 J5 t1 [8 `7 C* H-------------------------------------------- ^& a/ k4 F& R* v8 t! t: p& I
首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0 : z, z- j+ X5 D( h+ M! s$ y
+ ^- e; Y& M6 | goldDropRate = 1.0
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" X0 R" O* v: Z: E' k. ^; N5 e monsterExpRate = 1.0 ) v' v2 _( W8 C( z# P0 o
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monsterHitRate = 1.05 q9 |" K/ N/ M Z9 I2 h
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。/ y. Z. A$ r4 z' \7 G3 F: E5 S! I
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function GetExpFactor()
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1 D% M. o' z7 z! @" c9 C local tList = GetEventList()+ @$ U+ K2 V9 t! |, w
0 E* M/ w0 g0 t x$ ? local fExpFactor = 60
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for i in pairs(tList) do
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3 k+ d& r/ q! r, |- ] if( tEvent[tList[i]].fExpFactor ~= nil ) then
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. r2 p O; f; H1 S fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end# P5 U3 c5 v6 Q! X9 s% x5 x) A; L
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, K; e; J& t% j# y5 b2 ^3 c return fExpFactor. _9 M. i0 y/ |. [. L# a
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物品掉率 "local fItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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2 x, L$ i0 W, B+ \当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活0 J4 a, r( ^- R8 y: ]* o
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