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倍率,由二个文本控制
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2.Constant.inc7 h5 h. A6 ]& {$ [: n& f# ^1 u# c
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0 k7 [/ o2 `# i/ K$ f* \, o首先打开Constant.inc并且修改所有倍率为1.0" x& C" p W7 G. E4 V$ g% V
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itemDropRate = 1.0 9 [# t2 k% T# C
2 ~) }) ?% m) l+ y+ ~) J$ S, B5 M goldDropRate = 1.0
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8 z& w: G m) e4 C) e. T monsterExpRate = 1.0 9 y4 K! T& K# U3 F# P
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monsterHitRate = 1.0
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2 S9 q8 [. @ ~) [8 ^6 N1 O现在去LuaFunc 文件夹 打开EventFunc.lua! d! m+ f$ J/ s3 x* a0 A
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local fExpFactor = 经验倍率
2 n* [0 l4 @5 X Hlocal fItemDropRate =一般物品掉落倍率
& J z/ z6 l V% S, Klocal fPieceItemDropRate =特殊物品掉落倍率
+ b# `1 i( e) T6 y, d+ Clocal fGoldDropFactor =金钱掉落倍率: ^* @+ i" y E+ i, w4 t1 l
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# y, v! {3 h: v( N$ ?' l首先打开Constant.inc并且修改所有倍率为1.0' ] r3 D6 O1 P7 q' u- O
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Code:) n8 p$ t q& A3 d
) g8 Q$ _7 {* D# u* w2 S2 A: P' [ itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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k) }! `, |( b- [ monsterHitRate = 1.0
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! Q" P+ Q' P& S现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。; m, q, f* q" g. Z* `
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Code:
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function GetExpFactor()) m! H/ o; w4 t/ }+ q, v: O
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local tList = GetEventList()
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6 u8 I1 u; D& m8 F local fExpFactor = 60* W) E$ I; C0 v1 M5 ?
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor' Y& B3 P5 j$ z! t% f
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end
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2 G9 d3 b& D7 l" Z% c" B end
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return fExpFactor; G+ ~7 E Y, A4 H- s7 q
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end
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' F$ G h( B0 D# m$ p6 y物品掉率 "local fItemDropRate ="+ N$ `3 o- P0 K! m1 r! R8 C
5 J# p3 f& `1 Z `3 w卡片掉率 "local fPieceItemDropRate ="1 x, Q6 j5 j* j6 P3 |% _7 u
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活# e1 M! f/ ?; `: _6 F( Z4 Z
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