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倍率,由二个文本控制2 P e6 D2 U; X$ E, y
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:. z4 B0 l6 O1 i) j* K- C
n4 o6 W: K# \5 Z& q! }; `/ L itemDropRate = 1.0 * @9 p* G: X0 P' ?0 x
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goldDropRate = 1.0
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; j4 d% K" z8 c/ E4 B monsterExpRate = 1.0 # |8 q8 a) f. k" X
! X. k8 V. W& ]' z, [ monsterHitRate = 1.0/ o/ B- g1 {' i: M& c
' ^1 I; q+ C) W9 E- l% W6 q6 D现在去LuaFunc 文件夹 打开EventFunc.lua
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6 B$ A; {) c% F( E8 mlocal fExpFactor = 经验倍率: j3 x$ j; Q3 H
local fItemDropRate =一般物品掉落倍率
4 q+ D _7 `$ M/ u* R) Ylocal fPieceItemDropRate =特殊物品掉落倍率, j/ I( a. l' D, H- _# U
local fGoldDropFactor =金钱掉落倍率2 V- l! m" E9 d8 I9 Y( f
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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! Z: _6 n3 X/ ]8 D1 f1 f itemDropRate = 1.0
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goldDropRate = 1.0 & Q7 w8 ~: r `' f
4 P: i& O' B/ S+ p, m) N. h monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =1 T( c; Q! y7 U! W
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你可以在这更改倍率。( n( J2 h8 J2 i+ Z1 u4 _' {
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function GetExpFactor()
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+ V. S! I/ P! R3 z A( }' O local tList = GetEventList()
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local fExpFactor = 60$ M! B' U! w9 g" o+ G- p
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for i in pairs(tList) do& D9 V5 m2 p: z4 y( |' {: b( l
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if( tEvent[tList[i]].fExpFactor ~= nil ) then# I+ _! E3 o" h# @5 [0 b8 [0 _% L/ w) n- ]
- \! Z! [$ q4 R, S fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor( B8 O+ y" R5 L, v' H
! C8 q7 d- v! {. ? end
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+ \5 N# ?3 T9 a" W2 N. w end
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- w, j/ ?6 K/ }, p1 D( ~8 e return fExpFactor
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end6 e3 `: K: [' y- W0 g: v
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物品掉率 "local fItemDropRate ="4 u, g# ~1 h7 x$ `# N, d( y* @
# R8 U$ J8 K. ~4 n卡片掉率 "local fPieceItemDropRate ="- {5 G" F T+ _" x! R, s
% @- p$ C2 \/ @5 `8 V9 q飞飞币掉率 "local fGoldDropFactor ="9 s8 e6 Q7 Y+ m* t! {
7 w. q& b- x- G0 f8 Q3 U8 }6 {2 q: B1 O当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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