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倍率,由二个文本控制! O) }) I9 T* c% z8 `& i1 B, \
1.EventFunc.lua6 ?5 j- `: t' ?, w3 k# m' U
2.Constant.inc5 @; Z) G J( N+ d& m i2 ^
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首先打开Constant.inc并且修改所有倍率为1.0( K3 s4 N/ g0 b" S
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3 W9 \; R; x7 e& I itemDropRate = 1.0 ) s! i9 t! P* Y% f7 B
% H+ G# b1 g) H) w* Z goldDropRate = 1.0
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monsterExpRate = 1.0 : x( U4 n5 x) i) f/ g3 _
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua7 m. r, |, \; L5 t
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local fExpFactor = 经验倍率: U" F! z, }2 Z, h, X' b2 w& L# r
local fItemDropRate =一般物品掉落倍率! F$ }' R" g: p% B& D# i1 V @/ b
local fPieceItemDropRate =特殊物品掉落倍率/ o" a2 C; j, j( f6 t, G" F
local fGoldDropFactor =金钱掉落倍率) Z1 J) X, ?% ^1 r; l- r
--------------------------------------------
# Q# v5 O1 {. y; @% S, k首先打开Constant.inc并且修改所有倍率为1.04 Z3 J: j* h5 D
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itemDropRate = 1.0 , B4 t& D! e7 T6 v# a7 k
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monsterExpRate = 1.0
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+ m& A7 w% B6 c4 ~ monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。9 p" G- C! r d, X' h. S8 ^
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Code:5 I' a8 A/ G6 X( j8 Y) `
, W8 C! j' V" i6 l; y2 Mfunction GetExpFactor(), F. X6 X2 p8 E) m9 w
6 x9 l; d) N- V1 }' R; ]: t local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do0 B# i9 t+ E9 Q' Z# u
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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! D5 B" r7 h' I fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor: r! T ?3 t3 | P+ _7 Q
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end: |' {1 ]& R9 d( h, C/ B y
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end1 X: o9 e6 l* @8 I* C
; U1 \, A. Y# `7 S K7 } return fExpFactor
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m; ` f3 z, @' `end
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物品掉率 "local fItemDropRate ="5 x* ^$ L4 ^# X7 F
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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