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倍率,由二个文本控制" |$ ~% [/ D, o7 R9 o) i
1.EventFunc.lua4 h8 K& _3 o) a2 \! h
2.Constant.inc8 i& T( G/ K" j* y( b* b
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1 M. M8 C3 B) ^4 H- s: J7 ]. F, v( ]首先打开Constant.inc并且修改所有倍率为1.09 R) _0 L- f$ j9 t! x+ j
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Code:
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itemDropRate = 1.0 / I% w" M: R3 M; Y# z: _
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goldDropRate = 1.0
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monsterExpRate = 1.0 4 e% d4 q* U$ i v C. X
, ~6 J R+ u1 m0 T2 U8 ~, S monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率) ~3 F: a! H4 K7 W% G: I
local fItemDropRate =一般物品掉落倍率9 g6 v+ ?0 q$ K+ `6 J+ Y
local fPieceItemDropRate =特殊物品掉落倍率% G7 G7 W8 N5 t7 v9 X
local fGoldDropFactor =金钱掉落倍率! V( t2 d7 Y6 ? t2 K- ]# g
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首先打开Constant.inc并且修改所有倍率为1.0. v* ?& A, i1 U+ o F. E
: ^7 h* Q0 q! L: m8 e& GCode:4 M8 @/ S0 t- l+ n& c0 S6 \
3 u, D' u# G# A! h9 L9 X% T9 r itemDropRate = 1.0
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goldDropRate = 1.0 , ?6 w% z- D2 q g8 P3 y/ A5 `
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monsterExpRate = 1.0 ( B* u3 X% d/ _" n( |5 }1 O
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monsterHitRate = 1.0/ f: j! W$ n( l* f: K- w) @, u
8 R# [/ E/ U5 @7 G" m/ y# ?- j% Z现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =/ u; w* e7 Q! A9 n0 q; X
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你可以在这更改倍率。
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Code:; i4 \4 ]. V# L
% E/ R0 D( Q6 l1 t; E0 Afunction GetExpFactor()2 ?: M; {* n: @2 G: q3 i) U0 n" b
$ X' ~! v+ e! q8 a( N local tList = GetEventList(), E$ ~& m7 a/ Q, R0 Q6 f
' H2 y% A" X9 F& l8 y local fExpFactor = 60; N& J+ k" x/ r8 z
; W+ Y! l+ D R: P8 \4 r for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor, a8 g( b8 `# L' b1 o$ j! d/ ]
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return fExpFactor
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7 c$ ]9 A+ r4 Xend
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, a4 W; ^5 s3 C- L! b0 ~物品掉率 "local fItemDropRate ="4 L7 M8 ^' A) k8 y- C; F$ K
& e# O" @ w% x2 E* V i0 _卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="$ m% U$ L1 r! c( T( d8 U
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活: D- c9 l" h& U+ d
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