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这仅仅是一个片断的教程,所以我不会解释非常多。& V! a! y/ {: w2 X" ? H2 D
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WndField.cpp在CWndRevival类:
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; T# E! J. ~" E2 }$ D7 K$ i代码:5 \( i9 c5 j! [4 k& t. B
void CWndRevival::OnInitialUpdate() ; p' X# B- @2 r; \4 w
{
7 t* X: @! w9 P- @7 @$ o9 P7 G, s, W+ u CWndNeuz::OnInitialUpdate(); % a# M# b- X& Y! f3 G
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );$ \7 }7 d2 Z, c7 Q8 Z/ v' r
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
1 G7 D4 P" V1 G9 @2 Q; c% E6 b m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );; \! _/ u: W4 m" a+ c
#if __VER >= 9 // __S_9_ADD
, H5 e5 K! q, i& p- h! d7 A$ \; T m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );7 Z' { n; T+ P: ^9 ]+ ?
#endif // __S_9_ADD% M, L0 B3 C4 m0 g
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );. m: }6 w& X, {8 W9 Q
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" U: r9 n& ~1 d6 g m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );! p/ k4 C# W6 R- @6 S5 ~4 W+ Z
#if __VER >= 9 // __S_9_ADD$ F* g& v) T, U$ U( t. s2 z% ]0 d
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
- g; V7 ~" a% q4 {#endif // __S_9_ADD0 V0 l! o v* P6 r5 N" d' c
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#ifdef __JEFF_11_4
4 A0 Z$ Q# ]/ m n: P" c7 T" v BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
- B" n/ k, u/ ~) E5 B#endif // __JEFF_11_4
9 K! `0 H2 Z/ j4 F1 ^1 g# {1 B if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )7 ?" b9 D6 l) z+ H* h
#ifdef __JEFF_11_49 A- t# E- o# H! ~$ k/ G" A: i
|| bArena
) K" o0 q: f. o) D#endif // __JEFF_11_4! {4 B& u& A! R3 p) l' s5 Z
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m_pRevival->EnableWindow( FALSE );
3 J. q3 x' ^5 _1 `: i" \4 x else
) s" u8 m* F( e" b m_pRevival->EnableWindow( TRUE );: |) W0 ~1 E( J- I: }
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );* ^& U( C( ]8 G8 T5 Q
: G, l& R( F; l6 \" H# O* C if(pWndWebBox), q9 {7 [- f3 t% Z
pWndWebBox->Destroy();# {$ o: r* c m
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#ifdef __NEW_WEB_BOX
! H: V2 f) U" Z M CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
, N% ]0 @2 ^. G! C pWndHelperWebBox->Destroy();
# ~5 I ?& E; n( \) k' x) s#else // __NEW_WEB_BOX
6 c& A$ E2 r9 Z q2 z1 L% b CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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. R7 P7 A2 k- ^/ n if(pWndWebBox2)
/ r6 ^! {+ M) o" @$ i6 _6 T pWndWebBox2->Destroy();
* F1 d* W! [5 }4 X4 w#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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# X: M3 ]9 \4 E* P; N0 x( D5 \#if __VER >= 9 // __S_9_ADD
, {& E, m1 i2 x, H7 _5 ^ /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
" t3 C, z6 {" `7 f9 Q& E0 x8 e8 n CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);- R8 u7 p- F0 ~4 }7 w8 Y* Z
m_pRevival->SetWndRect( LodeLightRect, TRUE );4 W$ C! j# T" i/ C9 y/ e
m_pShop->SetWndRect( RevivalRect, TRUE );2 w# l- M# b! `% [1 _- l% h5 M
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m_pLodeLight->EnableWindow( FALSE );: e3 v# Q( O5 V; F: H' \9 @9 F' z. d+ r
//m_pLodeLight->SetVisible( FALSE );
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$ _2 ` D* _4 W9 Z. G// crect = m_pLodeStar->GetWindowRect(TRUE);/ i* y `0 F" Q5 A2 t7 `; v: J1 H
// crect.top += 2;
2 J3 ?. V* }4 s2 \' E5 G% I' X// crect.bottom += 2;; L) ^& k g) m7 I( c; [- F
// m_pLodeStar->SetWndRect( crect, TRUE );# m* O# Q* @* ]: l% K$ ?, `
// crect = m_pRevival->GetWindowRect(TRUE);
_" s9 }; }+ O9 E* k// crect.top += 8;
4 L7 C! ^+ a2 }/ {/ l( S7 f// crect.bottom += 8;% {: }7 O) R+ b) p' S, Q& e" A3 _
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();. c, t. z$ i$ C+ q0 r( C2 ~
// crect.bottom -= 31;
8 _4 U0 z* a# r% X// SetWndRect( crect, TRUE );! F! \% P, I/ F2 X: N
}*/+ J7 L7 N F4 C/ _* E6 f
#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a/ N8 A$ l- }# v% g5 y& O
CRect rectRoot = m_pWndRoot->GetLayoutRect();
) P5 k6 p$ Z2 t9 I( F$ q e CRect rectWindow = GetWindowRect();6 {3 ?; f* b) ~
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
! `3 i9 x0 p% k6 B1 {4 F Move( point );
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现在,您可以生成以下的NPC:
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- E! p. K0 E/ O6 `, ]- E8 ]代码:
1 E4 A9 r+ b; m$ _MaDa_LodeLightSaintmorning1 o: g/ U6 b: O% ^ F5 F
* t( F; u# L1 k0 K! y0 KCode:
: J0 o; J% w$ S3 _MaSa_LodeLightFlaris
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Code:0 W9 f0 a* l; ^0 B4 O2 ?
MaFl_LodeLight& Q) P" q" J0 F; J/ M
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<-- You just have to add 6 ~( u* Q, p( }" y
Code:
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to an NPC!
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