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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:
4 O/ G2 p! P, {3 hvoid CWndRevival::OnInitialUpdate() * g# U" G5 A2 ~( H
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CWndNeuz::OnInitialUpdate(); ) k; L* x. C/ q0 v$ e% k2 b
* t A# A9 j7 n1 p m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
" Z2 U/ Y* K+ O. G# f6 Z m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
$ \+ |1 Z4 u( \( Z" x m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
! V9 h; K3 x8 g$ C4 X#if __VER >= 9 // __S_9_ADD
$ o, W/ P4 U! h' q/ L1 t, m' k m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
3 _" ^9 A5 n' Q5 B, I#endif // __S_9_ADD
+ w3 z; b. S1 Q! u+ W m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
9 O! T' D' ?# }8 g m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );* h' ~& O% a1 R* e( \8 P
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );9 B$ l9 _; o* G p2 M
#if __VER >= 9 // __S_9_ADD
# N u% @* n' ~/ H" s3 N m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );6 H. D4 r; k; n7 M6 v8 s
#endif // __S_9_ADD$ i- c% f+ a% b) c) i# }
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#ifdef __JEFF_11_41 |" E: J. R+ L2 P
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
9 a0 f8 D6 j5 i R3 r0 a#endif // __JEFF_11_4
3 J$ X8 z* S2 E$ G' S# ?' t if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
% o7 c7 R& ]" x% D7 I! }# q#ifdef __JEFF_11_4
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#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );8 l4 ^* @; S: a$ J+ |$ a* M
else
* F7 }$ D/ \) D m_pRevival->EnableWindow( TRUE );
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" }6 ~# q8 l7 m7 ~+ {6 U: [$ F CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)% j8 v7 i, U0 z6 K7 u
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
1 I8 y4 C! e# }; z9 D( J0 d$ J CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )7 k0 V0 r8 p# x+ z) B2 g5 J' P) }0 k
pWndHelperWebBox->Destroy();# M, _# R; S$ F4 p9 C, J
#else // __NEW_WEB_BOX
% \6 p* M2 w g; v CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)% F3 o/ n% P5 i9 U! U. d& T
pWndWebBox2->Destroy();
6 V; [9 E3 ^8 _' `/ Q#endif // __NEW_WEB_BOX. F4 U6 z6 @0 V9 m
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m_wndTitleBar.SetVisible( FALSE );# T P# C5 e. n
9 `8 i7 o; \: x; I) X! S u( G#if __VER >= 9 // __S_9_ADD( y4 r& q+ w$ J% i, C7 @, r( J2 H
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
" T7 v8 i& D8 X% h U* |& O7 K! K CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
. F. h" b* v& b0 h: d3 n m_pRevival->SetWndRect( LodeLightRect, TRUE );
% P5 {: i( U, { m_pShop->SetWndRect( RevivalRect, TRUE );* u+ y, V( r$ a( L! F& P
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m_pLodeLight->EnableWindow( FALSE );1 P; z. y5 g: Q3 L/ y6 N& j
//m_pLodeLight->SetVisible( FALSE );
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7 Q* v8 X. _. r) ` G// crect = m_pLodeStar->GetWindowRect(TRUE);5 V! ~* R+ G! ]! [' d4 J9 [
// crect.top += 2;
$ d% r7 p1 D9 ]. I9 h: j// crect.bottom += 2;+ k% x& R. }: _8 r3 ^5 _4 @
// m_pLodeStar->SetWndRect( crect, TRUE );, d; W k+ v( L' Z4 z: r! M
// crect = m_pRevival->GetWindowRect(TRUE);' X7 K' b& X8 C8 |8 ]
// crect.top += 8;( y: c& N* {2 M, s" v. q$ R
// crect.bottom += 8;9 i* q+ B) K7 w" U
// m_pRevival->SetWndRect( crect, TRUE );
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& v7 I4 b% Q: m' j// crect = GetWndRect();
: n1 f3 M% h8 X2 R; Q% L// crect.bottom -= 31;, G9 F3 L2 k6 V
// SetWndRect( crect, TRUE );+ ]& T6 r3 `8 p% N0 [& I, s
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#endif // __S_9_ADD; m, E' A2 r2 q, |3 y, c
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// °?àìá? à§?êà?·? 3a?à°? ??±a" E; C6 i0 L3 K* A
CRect rectRoot = m_pWndRoot->GetLayoutRect();
}; V! W$ M: Y1 A& C CRect rectWindow = GetWindowRect();
( T3 |3 r% _! b& ]5 j4 c CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );. @* c$ k2 x6 L& _7 h$ }
Move( point );9 E9 W- H! u. n N6 I" d& p$ e f
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现在,您可以生成以下的NPC:! B4 P P2 A% T' L, Q# |7 E
Darkon! [- n7 h3 }2 Y* B
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代码:
5 \9 Y# y- `$ B( f0 ~MaDa_LodeLightSaintmorning1 m% g4 Z9 W9 _6 j* j" V
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MaSa_LodeLightFlaris
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Code:1 M7 {# d. H, `0 ^2 R+ V
MaFl_LodeLight
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1 E+ f0 T5 G7 K" {: A<-- You just have to add
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AddMenu( MMI_MARKING );
9 ]( R" M; s) b5 U" h4 Ato an NPC! / `" v/ D' L, g+ r8 u
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