|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
5 f6 ^, o7 o- T5 D P2 w
% S4 }. Q3 T+ JWndField.cpp在CWndRevival类:! R7 b6 w4 O/ b
! u5 g8 b. V! U) e, q4 w
代码:
0 [+ X% P" D" e4 tvoid CWndRevival::OnInitialUpdate() 8 g/ Z" }& N4 d+ c# K* V* N7 b: z
{ 1 o4 J. K i: W* ^8 ?
CWndNeuz::OnInitialUpdate(); ; n' p1 G; p4 `, D
% t" f9 X% i k6 F) ^
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
) O4 Q0 I) _( T) d+ u" Q m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
, ]9 O9 h6 f% ~, I/ t9 t: e2 w m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );4 u! x. {4 S' F/ P& w" e. [
#if __VER >= 9 // __S_9_ADD
, ~ L0 q5 I2 i* Q m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );# T/ A) g: V2 `( a( R
#endif // __S_9_ADD
$ F8 @9 S8 q& F" {# [9 M m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
+ |. V7 }& a# N4 R h" a/ H& z0 E9 t m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" U" ]8 E. ^- G- D0 v4 A m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
1 y& a. z/ g8 Q" b) M#if __VER >= 9 // __S_9_ADD M# B) C3 x5 }* w S/ U$ A% `# T
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );0 u6 X3 B$ B/ R
#endif // __S_9_ADD
% J7 W" ]( d3 m" F- y5 Z2 h
7 A" Y: ?+ h% \7 A$ _& `' f#ifdef __JEFF_11_4# v/ U) f) Z L. U. g' T1 U' Y
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ) m8 ~6 x1 O6 `/ Y4 T( {$ m* n; q
#endif // __JEFF_11_4
* U- \5 d% U: O+ W$ T0 {# z if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )7 X, m( [* J9 O0 T2 p) `- A9 X# S. D5 O
#ifdef __JEFF_11_4
2 Z0 I7 u! {6 L! x || bArena; e: U- y* }8 g
#endif // __JEFF_11_4
3 `. w% H& [6 b8 J2 X( M5 G )' b3 F; a9 g+ Z* D' o" f4 |* X, c: R: }! D
m_pRevival->EnableWindow( FALSE ); b& I7 x. N+ h S0 M
else
/ w* ?4 G6 ?% T4 p m_pRevival->EnableWindow( TRUE );
- F3 j9 U! A& D$ T1 H0 } }( n
5 I1 [) f$ U- j* Q6 b CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );' D* B: ~6 k1 D8 ^
# w' T7 w4 v9 e! p- c- h' V8 I$ `
if(pWndWebBox)' N) r, _5 I( b& ~# k7 ]5 ^
pWndWebBox->Destroy();
/ C7 e% j1 N' w: B
0 d% g8 b& c# u- }0 d8 r#ifdef __NEW_WEB_BOX
; y9 N% W( A# T) M. g0 ?. e CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );# ^, K5 ^/ p. `8 z
$ `4 {6 Z! o! z, p; ?- X4 \7 ^ if( pWndHelperWebBox )
/ H6 V* d1 s9 K/ e/ m" V pWndHelperWebBox->Destroy();
5 y+ h f" m6 {! q2 ^) Q. e$ M/ B#else // __NEW_WEB_BOX% J( Z. q+ d) D8 N- R% b7 x# }8 |
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );4 k2 b V3 T2 ^5 J! ^
! F# p1 V8 J& j3 ]9 y8 W if(pWndWebBox2)
9 m# X Z1 m/ F4 n) D/ ~ pWndWebBox2->Destroy(); ?" Q* H f; Y& a1 i
#endif // __NEW_WEB_BOX* N) n" P- H& D* ]! F" | \
3 I$ N( z- e4 v* y& M; q% J6 Z
m_wndTitleBar.SetVisible( FALSE );
6 l( @3 g. ]- k' G% S% H. M' o& D2 |3 E
#if __VER >= 9 // __S_9_ADD, `& j% ?0 B4 G
/*if( m_pLodeLight )
" R; T( r1 E' A2 L. W2 X& b/ y {
7 e* D! B! ]9 K& V2 v CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
6 z: i" h3 W' R$ `' C CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);) {: z2 X, k8 `* [2 c9 J
m_pRevival->SetWndRect( LodeLightRect, TRUE );
" W0 n R `" t5 I. V2 Y m_pShop->SetWndRect( RevivalRect, TRUE );+ R+ f) |; k5 \ R- M1 l7 r6 ]0 j
# h' O+ _+ g/ c
m_pLodeLight->EnableWindow( FALSE );
& d- W% o6 _( C2 \$ F8 q+ w //m_pLodeLight->SetVisible( FALSE ); & X! |3 j& [, b( \4 M8 P
% D6 |0 a& h' R- {4 A// crect = m_pLodeStar->GetWindowRect(TRUE);; \+ K6 ^% R; a0 j2 k# u* a$ \* Q
// crect.top += 2;* N# a6 A4 T# p' L' q' W
// crect.bottom += 2;
8 _; W5 U& H J// m_pLodeStar->SetWndRect( crect, TRUE );1 }, K; e* l" K. z ?
// crect = m_pRevival->GetWindowRect(TRUE);
2 W. y6 s3 ~# l// crect.top += 8;
$ j( y0 ]6 e! ?' i) ]// crect.bottom += 8;
" ^' v/ o; y0 {* e: U" B/ b; K: |" d// m_pRevival->SetWndRect( crect, TRUE );
9 T+ {6 L9 m% {" M) b; M1 w. W# T" m& C' q% e7 Y* s
// crect = GetWndRect();/ ]( S( ?# U$ e+ }& t8 @
// crect.bottom -= 31;; ?# [8 ]4 ~$ \3 b H) `: r
// SetWndRect( crect, TRUE );& L# r; k4 W4 V& J" O9 c" m* a
}*/, {# M2 L3 H5 @; e
#endif // __S_9_ADD$ g- w/ g1 n. F' i0 m% L8 c% v
; k3 `: j( X' H" v, p* B/ l
// °?àìá? à§?êà?·? 3a?à°? ??±a
. ]/ w0 U' F2 l( X( T( C CRect rectRoot = m_pWndRoot->GetLayoutRect();4 G, G5 d5 D$ B+ ^+ f# p9 l
CRect rectWindow = GetWindowRect();1 w i5 Q, G+ R6 o7 P2 f
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
2 a3 r2 \4 h: p7 @: R( p3 p# t/ | C Move( point );! T( P6 _8 f2 s" c
}
, y3 |6 U1 U5 E6 { ~. a! @
) l2 h5 T- Y3 N6 j现在,您可以生成以下的NPC:
) [) k) V9 n3 w+ \2 SDarkon$ r4 h/ t$ D) H1 M% O: k8 } f
) \5 K: j6 A+ _8 q, ]' s
代码:
. a D" ^, G4 C6 m6 U9 yMaDa_LodeLightSaintmorning
- i- ~( j3 C1 Q. Q5 g* ?3 {! R6 f" D' w. `2 Y
Code:* v: G. U: j: U2 ]0 E
MaSa_LodeLightFlaris
2 [: u9 `, P4 T2 J( u. o& N& u
' ~6 f: Q+ r9 D4 A1 iCode: R$ x/ `! X6 h# W
MaFl_LodeLight8 d0 w- z$ Z$ s* U
. f( V0 u( M3 |9 _: f<-- You just have to add
* |8 K. x7 V* y7 J! r* w* UCode:/ `/ R3 \8 x9 \, L( h
AddMenu( MMI_MARKING );4 m2 P" p/ T' s% S v
to an NPC!
b. E2 @' y! J' ^( F( G
J+ K9 O3 J, Q% w9 k9 T# s- h1 f
, Z' ?5 E9 E0 a- g |
|