|
|
这仅仅是一个片断的教程,所以我不会解释非常多。( ^/ F0 p, Y J( K, V* ~% |3 |5 k$ }
8 h9 W1 ]. K& q( S( q& ~1 WWndField.cpp在CWndRevival类:
! ]$ x' M4 W7 D. C, ] k
& z! c2 ?* r% M代码:* h8 W) }' e$ v. S+ _: S3 `4 V9 W
void CWndRevival::OnInitialUpdate()
6 {* |& ?9 H/ l) ]2 @{
! R G, Z- i" ]* B) d! d8 w CWndNeuz::OnInitialUpdate(); _7 \% ?( w" K9 z+ D% J
! `! D! Z! k& g( g3 b, U, \% [* Y9 ] m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );: S) Y, o9 ?) r7 a9 s, R
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );# U! V$ i/ \2 C
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );) i* P* L( h& q# \& `% [1 X
#if __VER >= 9 // __S_9_ADD+ Q" M, L3 g* U7 P$ M
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
( u t, h! c7 U+ b8 i' J- [1 ]#endif // __S_9_ADD
, d6 ]2 S) Y; p4 Y m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
- J& N2 t! f+ ^7 K* k m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );3 M2 O/ H% c% C
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );' H' M0 ?: N- x; t4 D% {
#if __VER >= 9 // __S_9_ADD( l5 P* Q& ~3 S: T- e- v1 X
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );" P* p6 ?9 \$ n( b. L' Y+ o( {
#endif // __S_9_ADD
5 v8 P, p6 B! `, j v
* r( r0 C6 q; e2 U4 V8 N2 _#ifdef __JEFF_11_4
: o7 ^; G: Z, O; i5 S BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); & f. `/ H3 F9 B y( [
#endif // __JEFF_11_4# {: U0 G$ X% X1 P# b2 a; T% I7 ]
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
- p% h4 _" ]! E* L7 k" [#ifdef __JEFF_11_4
# d0 e4 X1 n, @8 _7 {% V# I, m$ P$ g || bArena
" p! O; p5 ~4 A9 w: Y+ H#endif // __JEFF_11_4
* [) y- T# S' q: ]3 j )/ u- Q+ Q+ K) a; p- _/ K9 Z j0 H
m_pRevival->EnableWindow( FALSE );7 @( z( n3 Y. o
else
9 E t, s, m5 a8 d- H, c8 e" j m_pRevival->EnableWindow( TRUE );5 n5 E6 Q1 t8 V0 u/ R
8 y1 G9 m, `, ]3 z9 L2 { CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
2 y4 z% z9 |7 q: ~8 v6 U) K8 r: m; s
if(pWndWebBox) A% l W; {7 R! }+ F* S0 \
pWndWebBox->Destroy();
6 z8 p6 i& C0 H3 G! Y; b0 b' f' Q: {/ m* g0 V
#ifdef __NEW_WEB_BOX H3 V; H; G7 E! E% G
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );* g* [4 L- [# Z; r0 q3 O% w) r7 i
$ y- A0 L" e& P* x5 S% i% G
if( pWndHelperWebBox )/ q5 e. A2 |$ S) V4 l/ M8 k
pWndHelperWebBox->Destroy();
, y; b# H; c6 E& |#else // __NEW_WEB_BOX
1 Q7 a# f' I i CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );9 d6 C; G& C1 h! ]
) \+ Q" c2 b% |$ Q1 X if(pWndWebBox2)) {$ n5 s. H! s+ @+ B; l) k& M3 I
pWndWebBox2->Destroy();( e5 C* F+ A+ \; c* @
#endif // __NEW_WEB_BOX+ H; G- k$ \7 E. L+ z
$ Z5 A6 j4 r' P/ t m_wndTitleBar.SetVisible( FALSE );
% u* t! J: k% W9 p6 Q( E3 [6 F V% I- t. q7 y+ S: I/ `. G# Q
#if __VER >= 9 // __S_9_ADD
9 F1 w! I/ n( C6 y ?" ?$ r/ Z* _ /*if( m_pLodeLight )1 l, I Y. [! M; O
{
, |3 X& [3 O) A) p2 q CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
' e; B+ R2 r- D' f* a CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
& B1 T5 Q; D. }' b& X m_pRevival->SetWndRect( LodeLightRect, TRUE );
# H0 R9 A7 O$ X, u m_pShop->SetWndRect( RevivalRect, TRUE );# d9 J+ V. q8 d& {' ^
+ x$ \" f) ~0 T; j
m_pLodeLight->EnableWindow( FALSE );
0 t1 U+ f1 W' }( U7 x- l //m_pLodeLight->SetVisible( FALSE );
u) S$ N+ p0 `: Z e" Q! h" m4 h% M& X% J) g
// crect = m_pLodeStar->GetWindowRect(TRUE);7 T! l3 I% v9 z/ h7 ^4 g
// crect.top += 2;
l/ _. S- G1 [// crect.bottom += 2;
3 | y4 _& S& l/ G// m_pLodeStar->SetWndRect( crect, TRUE );5 P$ m( L% v) h1 Z0 [
// crect = m_pRevival->GetWindowRect(TRUE);8 C4 d& ~2 W8 p5 N& l5 ~
// crect.top += 8;0 `" [% A0 Q7 D2 N6 M
// crect.bottom += 8;' ]/ s; P0 R+ ]- i7 L* W
// m_pRevival->SetWndRect( crect, TRUE );
6 [8 R0 t: o+ e+ C
7 \5 i/ S) c2 j* y% V' e4 `// crect = GetWndRect();
4 \9 ?& ]3 H) D& A8 i// crect.bottom -= 31;) e+ {5 @7 i: I c# Z9 g/ g
// SetWndRect( crect, TRUE );! D; t n3 V$ y! r: [
}*/
0 {7 S. O1 H/ j: Q7 x#endif // __S_9_ADD
2 H4 W* F$ z" B( _6 k3 t$ h- J# o8 h- U/ i. Z. N
// °?àìá? à§?êà?·? 3a?à°? ??±a
& W: T" L) f! K7 ]* i CRect rectRoot = m_pWndRoot->GetLayoutRect();# Q; O: U1 ]: {" T5 `; W: d
CRect rectWindow = GetWindowRect();. O* M! K. R6 y
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );- _/ Y4 j4 L: e& m2 J) p7 g
Move( point );
* f4 ]4 T4 t" y# Z}
& k4 a: Q# a4 }: s8 M' S; @" p4 M$ j" o" O4 ]' A- n$ T, ^
现在,您可以生成以下的NPC:
r. r' |7 \6 \5 d! l8 B7 r8 zDarkon9 N _; E! a: i4 T3 m& M* X
5 {+ O- M3 x) c, [3 [/ G% Q7 A
代码:' X; W a3 A$ c; q5 w
MaDa_LodeLightSaintmorning
6 Z0 J- S7 @& ?% q9 n% I0 E1 P% |4 r) d( l" s5 g
Code:5 B4 P# A% u4 i3 ?7 N4 a# L B2 w8 ^
MaSa_LodeLightFlaris w |3 ^; h% G* x4 _$ a
0 C: W: [, G& j9 Q& i! JCode:
" o; U) x' P* tMaFl_LodeLight
m& ?. N2 Z# V
1 e l: H. N/ \ f9 u" C<-- You just have to add
& E5 i% ]# F+ Y/ g) j! X; B' r" [Code:/ u' G9 o1 ?; Y! a
AddMenu( MMI_MARKING );5 ] ^& u0 Q# F6 }/ z+ |
to an NPC! 4 x6 p: D; e- _1 E# n# B3 F
% \* g" V! y3 E) `# E# ^7 s( P% U. d7 F/ f
|
|