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这仅仅是一个片断的教程,所以我不会解释非常多。, E0 m" f- D" p: b$ K$ _
) W: _- d" e$ w" E* j7 K3 v! \WndField.cpp在CWndRevival类:+ I. a* Y5 A9 b/ J8 ?; ]! K
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代码:
% h: G1 z0 W( r/ Zvoid CWndRevival::OnInitialUpdate()
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8 B" C' O7 y3 T CWndNeuz::OnInitialUpdate(); y9 W, U9 \8 J% m& A
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );! p9 _4 j# O; f' ]) D0 v
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
$ x* e( S6 R; | m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
* L0 y% E5 u$ I+ i' G+ y" d- d#if __VER >= 9 // __S_9_ADD# R! j. Y# f" X- M$ W$ Z; _) E" K9 _" n
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );" X/ e% P P# B' b! A6 _
#endif // __S_9_ADD
6 C4 D0 y8 X; M m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
1 x+ I# i1 B3 I/ n# _& q m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );3 E* c. o9 `/ `& J' l
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
$ G. H+ R7 j$ k# A1 B$ K; C5 X* ^! w#if __VER >= 9 // __S_9_ADD3 a# k$ [; G! A( K; J
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
; B* Y; L8 b3 ?+ @! ^+ Z2 B#endif // __S_9_ADD
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#ifdef __JEFF_11_4
$ V% t. {9 d8 z- S BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 6 o* e. H1 A) u8 E' a& r! W) r
#endif // __JEFF_11_4' x6 H [) o9 l u! L6 x
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
' V+ ^2 s& A+ O8 ^/ i% q0 \) c8 r3 x3 u% C; n#ifdef __JEFF_11_4; G! k5 _+ @# K# v
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#endif // __JEFF_11_4
( Q8 k- V- c4 `/ p2 t8 w )
1 O' \' F! t t3 Q7 r [: u& ] m_pRevival->EnableWindow( FALSE );- ?$ `3 v% n1 ]# w( z% J
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
0 K8 |8 M% g& _% C pWndWebBox->Destroy();$ z4 \' P w# ~" D) i: o/ M
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#ifdef __NEW_WEB_BOX; x% N7 ?8 C' \7 @( |
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );' }) |" H5 S# z
' N! I+ Y# {- _& L% K0 R if( pWndHelperWebBox )
+ u: l4 W- `3 a: n% S/ J a pWndHelperWebBox->Destroy();
5 x# r' _/ }1 t3 c#else // __NEW_WEB_BOX
: _$ ~5 F: S7 z/ T0 T CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)2 G+ U; z+ }1 v1 A! Z
pWndWebBox2->Destroy();
: u) g4 E8 S( T# ~3 T#endif // __NEW_WEB_BOX9 Y5 j2 Y; w/ e' i: l( F
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m_wndTitleBar.SetVisible( FALSE );: q$ F# J0 u( f4 ^2 H1 S* s$ C+ K
' z8 U' i2 q+ G) F#if __VER >= 9 // __S_9_ADD- d: X w6 l. O& W# `/ P) Y% u
/*if( m_pLodeLight )/ I8 f' e( x: g* [
{
- O2 K5 g# B2 t+ V CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);1 @$ \7 E8 m1 l. \: A3 l; c
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
; F1 w* z! ^% K# l+ p1 W$ v m_pRevival->SetWndRect( LodeLightRect, TRUE );, ]& v8 v1 |, W: ~- D+ J8 h
m_pShop->SetWndRect( RevivalRect, TRUE );+ W7 e, ~ j/ F6 V6 M
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m_pLodeLight->EnableWindow( FALSE );
3 o1 F* y$ Q6 z% c0 W) T //m_pLodeLight->SetVisible( FALSE );
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5 m! G; A+ a% d# o// crect = m_pLodeStar->GetWindowRect(TRUE);
3 X1 u4 s$ V7 Z// crect.top += 2;
; |8 X5 x- H# l4 d' j6 W: L% _8 D// crect.bottom += 2;: m+ x/ y9 ]4 N# u+ W! ^( g
// m_pLodeStar->SetWndRect( crect, TRUE );
3 l! ~$ z4 U+ H E7 u0 |// crect = m_pRevival->GetWindowRect(TRUE);' A, w0 ?, Q7 X& o1 c* J
// crect.top += 8;0 P& a0 J. h8 W( O- T/ \8 l
// crect.bottom += 8;
0 N5 z" _7 l) }// m_pRevival->SetWndRect( crect, TRUE );/ {. J% U! H# a6 J% _
! v( j3 F) t1 v0 z// crect = GetWndRect();
) }5 A/ x) ~) f$ `, y v// crect.bottom -= 31;
2 @6 n5 y' w: _6 j( D// SetWndRect( crect, TRUE );
& R4 Y. R$ j; J6 s }*/
# R! S) [5 m. b0 y2 b7 |#endif // __S_9_ADD* c$ j$ a; V, R3 S6 w
" k1 K( q" j1 I* S7 T // °?àìá? à§?êà?·? 3a?à°? ??±a u& |( g/ t Z' o! @( {( p
CRect rectRoot = m_pWndRoot->GetLayoutRect();
& `- R; s( H# X+ A: {0 B" c# b CRect rectWindow = GetWindowRect();9 M0 _/ _6 C6 `6 D
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );- d' ^1 p. M8 m9 |
Move( point );4 o6 [, f( E, k% t
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, E. v% D( I `/ V: ]( y现在,您可以生成以下的NPC:
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0 K, w/ `" S# j; i) Y* i+ x代码:) n5 l3 A8 x/ u& \/ {
MaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris1 C# N, D: l" r. H8 q) @$ o
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Code:3 I: m/ d/ o* u" o4 j& o. N
MaFl_LodeLight
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4 b! q9 L2 @$ X) m& o# I' _ s<-- You just have to add & z+ m2 t8 H9 Y
Code:
' w8 N/ e) @% A, T, Z( BAddMenu( MMI_MARKING );
0 t% P( w+ o. u+ K7 u& Yto an NPC!
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