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这仅仅是一个片断的教程,所以我不会解释非常多。$ {4 {5 @2 A, ?- q
2 k7 r1 _& v0 S/ MWndField.cpp在CWndRevival类:5 P- ~( \' J2 ]5 a
4 Q z- A# h3 D! f代码:+ P; U q L; ^
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 8 W0 s6 Q! L- J! i) f& W* y7 p5 U
5 @4 N; z* S7 H m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );$ S2 } K* |$ q' Q) N
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
6 c; l M, d1 x! B" Q: M- s8 `: F* ^7 o m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
! G. [- i3 O% I, |2 s1 N3 b( r#if __VER >= 9 // __S_9_ADD
! g5 d6 s o" S$ ~: {2 v m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );; e) R6 S, d" }5 c {. i
#endif // __S_9_ADD
. f6 |* W4 V0 d( Z4 E m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
# e7 u' B! W. G9 J9 M8 F* s m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
8 R5 |& D+ Q) g2 s; |4 O8 F m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
4 y- x# `) t! j; n- q#if __VER >= 9 // __S_9_ADD
6 G0 \; l( I. C* Y% ]+ x m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
) p( I5 l P5 {2 d* i, }#endif // __S_9_ADD
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: I$ r: `1 A5 @5 F7 s#ifdef __JEFF_11_4
! D# P& a, S4 d/ G; O: C, I BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
+ b G% Q K& f6 j: E1 x) j#endif // __JEFF_11_4
3 d4 O' Q/ S; w4 }5 | if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )" U. B2 F8 D, r# T1 v4 d; @
#ifdef __JEFF_11_4, ?% e4 A8 {1 f$ N3 W4 t' t
|| bArena
# `: u; \& X2 R9 v#endif // __JEFF_11_4% O8 ]: b- j7 V2 X5 P- \
)
6 b& {1 \7 F# X: N W- }) Q m_pRevival->EnableWindow( FALSE );5 c9 E( `3 ?& h4 s& u1 x3 p' O& `+ o8 m
else
8 v3 p7 b& f/ V) |+ } m_pRevival->EnableWindow( TRUE );. c6 j8 ]! p/ \. F5 Y7 m
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox): f6 Z* I: a; N9 x
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
0 \% D$ b! q) ^5 O9 n' I( H CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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- Q* n/ z! ]6 G+ @ k9 R& }8 _. ~ x if( pWndHelperWebBox )
% M- t0 W Q/ P1 N: A6 I pWndHelperWebBox->Destroy();/ M: P5 z0 S/ b# z
#else // __NEW_WEB_BOX
. `, h9 l( v! c7 G7 L6 b* D0 } CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
( H7 E& f& ^3 W8 g- r, Z pWndWebBox2->Destroy();
, s2 ~/ g# c% L/ ? z#endif // __NEW_WEB_BOX2 M" v# m& O+ o- y9 q% n9 n
" k/ c0 E+ V5 }, m, z* ^ m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD9 |9 B( D% M# {) p; w
/*if( m_pLodeLight )6 g& j! f3 g) g+ O( w
{
& m: H7 [. ]' E: A" t CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
3 v- O6 u h) @$ f CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
5 z0 ]7 a% z& p% D7 T: h) I m_pRevival->SetWndRect( LodeLightRect, TRUE );4 l; A* e) b# Q( e) |2 o
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );) M/ O, |0 [% A( }
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
5 P8 c; p( z; T( A// crect.top += 2;8 C; U7 K9 \( B: Q* ]
// crect.bottom += 2;
. ^! ?! [# V9 B- ~: x! d// m_pLodeStar->SetWndRect( crect, TRUE );
8 K; h- i9 f @4 k6 u+ H// crect = m_pRevival->GetWindowRect(TRUE);; ]" s. P& _ \
// crect.top += 8;
: C% `, x6 f* ^! [// crect.bottom += 8;
7 J/ ?2 V' D0 y// m_pRevival->SetWndRect( crect, TRUE );
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" d- f0 @7 Y4 w1 Y// crect = GetWndRect();5 m/ h' s$ {4 ^: y+ f& [6 P2 S
// crect.bottom -= 31;
: I% h* k. D" G+ U0 I% u// SetWndRect( crect, TRUE );
. m( C& V' H; E* J. v' c3 U8 G/ _0 G }*/
" }/ s4 I: Y- o; {#endif // __S_9_ADD" B# ~" l0 L. \8 T7 L3 u/ ^. r2 n
# i& J1 H$ X' S( \
// °?àìá? à§?êà?·? 3a?à°? ??±a
: q! w6 L+ t7 s8 `1 v: y: x4 W& N CRect rectRoot = m_pWndRoot->GetLayoutRect();) X6 v7 Z% Y) G9 A, N. t' q
CRect rectWindow = GetWindowRect();
! m: c3 g& W; W6 y& \ CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
1 I, H) r; h, W8 r$ P/ m Move( point );( X, A3 r% {) T6 n
}
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现在,您可以生成以下的NPC:
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代码:) b( D: P, R6 i/ Q% \6 K
MaDa_LodeLightSaintmorning
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1 u' F/ K0 T/ E9 _0 ^9 zCode:
; J9 K, M3 F* M8 F. c1 E4 f! v/ D# JMaSa_LodeLightFlaris
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Code:
3 u6 f4 u7 N& {3 E0 jMaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );) I( H- k6 n: p4 x6 T9 s. u( V
to an NPC!
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