|
|
这仅仅是一个片断的教程,所以我不会解释非常多。8 U5 Y+ {/ w0 a! _- z% ?
4 L9 x S3 C+ }/ K
WndField.cpp在CWndRevival类:: A- h+ Y3 a# E, V) ^
9 x! w$ n& {3 f
代码:5 t3 e1 l, D$ P3 x
void CWndRevival::OnInitialUpdate() ' A& N2 ?1 N) A/ c% _) T
{ & R, \! v3 S! `2 G+ ~0 s" m
CWndNeuz::OnInitialUpdate();
' w; M* @4 a4 \- ~/ g+ _4 T1 U2 P6 A7 Q% q4 T
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
2 b6 m6 X- A# k m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );" z" c& y/ A& {% V0 j
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );& W* R" |7 _; ~9 A' i
#if __VER >= 9 // __S_9_ADD* |0 x4 X$ I1 ~/ U* W$ l
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
[) [% k _" f2 h1 c#endif // __S_9_ADD
. t1 N0 E0 i0 a, s# n" D; ` m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
* p r. C, C/ M8 U m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );, Y/ J* a4 l' [' G5 J, b! [- P$ O
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );5 y! ?% y) G2 Q1 I/ r
#if __VER >= 9 // __S_9_ADD
$ r9 O9 H4 z+ ^% ^5 ?" r- W0 F" ] m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
; M% p5 m# N# m( p2 H0 _' f#endif // __S_9_ADD
! `5 F4 H& T/ [! Z) {
' x; {$ n2 S+ o7 K# \( C#ifdef __JEFF_11_49 B- H. K$ O" J7 E+ g6 d
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
6 \$ S8 T4 C+ P S! e& V. \#endif // __JEFF_11_4
1 t- v" y' b7 i- l8 { if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )/ p( k; t5 P8 V5 v
#ifdef __JEFF_11_4. y# d, V8 c( J6 T. B1 \
|| bArena7 d, v7 C5 j6 A1 K5 e# k4 H) l
#endif // __JEFF_11_4( p; c8 _% N) I0 T& j2 I2 S
)
V! X3 p) V2 Y% N0 X4 E m_pRevival->EnableWindow( FALSE );
8 r8 n3 S" [3 S- l else
: n2 n5 A3 K1 X: H8 [ m_pRevival->EnableWindow( TRUE );8 z1 V$ H" w! r/ P8 ~; h- ?2 C
1 W# _9 K/ b, C/ [' J# o2 ^: s. [ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
5 `. }: s$ x& h. o6 r2 L- B2 G. c! a2 L5 ~! e
if(pWndWebBox)
! ~( p, x: e6 W7 m pWndWebBox->Destroy();9 k: ?3 H! J" s, b. j
1 h- ]: o5 Z. C J* @5 \# E7 l
#ifdef __NEW_WEB_BOX1 L; x6 I: r2 x: a- h
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );2 a/ I% M% h. x) ]: b
# z& {, m8 f4 v6 s- Y
if( pWndHelperWebBox )
6 l3 F" a. d* t7 O4 r: M pWndHelperWebBox->Destroy();
. e( ^' p# |5 X1 W! ^6 s#else // __NEW_WEB_BOX9 j* Z# E* K& q- M8 a8 I
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );/ E, M5 S% C2 z* |5 x6 G( \
5 B# r) P, w0 Q8 Y5 j, U2 y; x
if(pWndWebBox2)4 g, y2 o6 J0 m! j: b
pWndWebBox2->Destroy();0 X' L Y {4 W4 G! B4 `$ s
#endif // __NEW_WEB_BOX; S0 z2 `" M- ~+ P, U5 O
. z6 y0 J' c& x m_wndTitleBar.SetVisible( FALSE );
% l+ A1 D+ A1 q/ D/ X' i; @* r5 M U' y7 A$ V( p
#if __VER >= 9 // __S_9_ADD
0 o$ D+ _+ E2 F3 F& Q /*if( m_pLodeLight )9 L. ~; @; G v+ a' R
{
$ H* U z# y$ q7 u2 M CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
- Z* p4 i+ ~6 ?4 {7 a CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
" c# u9 h" G$ k5 E/ |$ g: R m_pRevival->SetWndRect( LodeLightRect, TRUE );
T# P, V$ k4 e: \; Y m_pShop->SetWndRect( RevivalRect, TRUE );; x! W1 B1 m# C7 F( _! J8 [
0 Q! k, Q; _6 l- L0 I- O: U m_pLodeLight->EnableWindow( FALSE );
+ ?: H: p7 D; j2 F0 A5 e7 F //m_pLodeLight->SetVisible( FALSE );
: z; j! ], Q( S; Q7 {/ Y
$ G+ E8 s7 _8 f$ v$ m// crect = m_pLodeStar->GetWindowRect(TRUE);( z7 O7 {3 t; r. y% ?( m0 F
// crect.top += 2;" y/ y& G# ?, W
// crect.bottom += 2;
9 A2 D; s7 {2 p ]// m_pLodeStar->SetWndRect( crect, TRUE );6 ~# l( G, k4 N, s+ o5 T
// crect = m_pRevival->GetWindowRect(TRUE);
2 B( i7 W! C8 h& F( {. t& n// crect.top += 8;8 @8 `! p( h7 ~9 O$ N1 |
// crect.bottom += 8;
$ J; P! P, l5 ]; h0 A* r8 N4 w// m_pRevival->SetWndRect( crect, TRUE );
' o# w1 q( j3 c4 n) `6 o$ z, |% i8 {" g0 c! A& s
// crect = GetWndRect();
7 ]& G( j Z: H! z' ^5 m7 ] L/ q// crect.bottom -= 31;
( V5 z- H6 `2 y, c. u6 |2 K' M// SetWndRect( crect, TRUE );
7 @1 O- r/ p, A, E }*/7 H8 Y5 U5 R' g3 b) b
#endif // __S_9_ADD
0 ~; a4 V" P8 D( ~ a0 x' S! `. y, b8 U
// °?àìá? à§?êà?·? 3a?à°? ??±a
0 r7 m5 {2 `+ O% J) e+ u$ Z5 N CRect rectRoot = m_pWndRoot->GetLayoutRect();
F- \2 R! ~0 y% [1 p* [ CRect rectWindow = GetWindowRect();
) S! y+ o, M9 m2 R* x3 C k( V CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );& _6 p ]" T$ \* M
Move( point );
0 n$ c G2 L6 }}0 M. t" ?8 n9 \$ V1 O
4 _: K0 Q. h f7 b# T$ X
现在,您可以生成以下的NPC:
* `( M* s2 z- g3 s5 x0 u' s% MDarkon2 u# p: C4 r3 P' B2 t, [
- [" t6 M! a2 {7 Y4 w7 E% g代码:
% D( T+ a t1 f% oMaDa_LodeLightSaintmorning
7 ^7 v4 D+ l1 C! v) i& P7 ]2 D6 c: C9 J; ]
Code:
% @) r* W x. m5 T0 @2 LMaSa_LodeLightFlaris/ B Y/ J% y5 z5 ~
# U- `/ F! i" I* V' w$ ]
Code:$ }7 g4 R( u5 n; U6 M; b, ^, a$ D2 t
MaFl_LodeLight7 ?7 r' ]# M$ D$ q+ }) Z
( i1 c+ k1 |0 A& D' J: l2 U
<-- You just have to add : o9 @. j8 K# j% S5 j7 o! \
Code:
% N& j6 Z1 L3 K8 a& R6 \AddMenu( MMI_MARKING );
$ f6 W F) N8 w7 \( M5 Q4 dto an NPC!
2 z t) F6 J O9 x6 C- p1 @" l
) R! r* w- V, Z2 G5 x. ` a/ W% M8 x, O4 n% h) Q( J) n" s
|
|