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这仅仅是一个片断的教程,所以我不会解释非常多。
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7 [9 G0 b0 S7 x( _4 |; BWndField.cpp在CWndRevival类:
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8 ^$ t% t5 o/ I, v7 w代码:" g- o! l s* o
void CWndRevival::OnInitialUpdate() , }1 D9 X+ w- [9 ~6 ] w' e" S
{
; a$ p( W5 `9 e# n$ h) J CWndNeuz::OnInitialUpdate(); 2 i# X! A& h5 Z
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
" N E( Y# | H0 }: }7 o' f4 v m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );8 A9 o7 F( [) Z4 I4 _& [+ x8 c' ~
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
0 u: H, t" @4 D" M#if __VER >= 9 // __S_9_ADD Y' r4 i) z' m' E- r$ j
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
- h! [3 N+ e/ i0 h2 F#endif // __S_9_ADD4 E7 x4 v7 ^0 F
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
- E- l' C$ Q( O1 c; j m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
7 p/ |9 A' G% V- v+ v9 w6 p; C ] m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
7 @! z) `( U+ Z4 J#if __VER >= 9 // __S_9_ADD
' D8 W$ [ n8 u5 N- i+ F$ W/ I k m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
' K* c8 z: a Y) j) q3 y7 r#endif // __S_9_ADD
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#ifdef __JEFF_11_4
& u: N' | T4 s% r- k1 r) R BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 7 h5 j$ n3 w/ H1 ]2 [0 e
#endif // __JEFF_11_4 E: Z8 b3 Q& d& k% H
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ); Y( s! E5 t6 r, _$ {5 S1 R
#ifdef __JEFF_11_44 L( N( W/ n- [' Z
|| bArena t1 I. h) J; S
#endif // __JEFF_11_4$ I" P5 { z+ I% F3 F- k
)
4 y7 q+ N' C6 I3 S6 } m_pRevival->EnableWindow( FALSE );
" q' j" x/ L1 t7 u else
+ L) j: \3 ` `- }5 | m_pRevival->EnableWindow( TRUE );
# ?1 V" M8 e; Z
+ W Y/ w8 P, n CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
" e& S0 _8 v- V! p! D- m4 G% ]: V% F pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX( ^- a* o* e7 g- x, K
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );0 K* T( t" n& ]" E. G% E
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if( pWndHelperWebBox )) `% c! O& V2 ~3 N# ?. ?
pWndHelperWebBox->Destroy();
2 n) J. _$ ^6 ?) o$ @* x+ q#else // __NEW_WEB_BOX: O& u, u. z2 U3 z
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );- H/ w. Y- W& K( D! p
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if(pWndWebBox2)1 \# S, i; G" S- G# Z1 p
pWndWebBox2->Destroy();' i5 K, H: [: }& b5 k' R: ~. W
#endif // __NEW_WEB_BOX
# }4 C0 l- j n5 b) r( [' A* q. V2 r: [) {4 s* S
m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD# k+ f: S1 T* y9 B( R
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
: r# u) C% y! Z6 E CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
" R/ s4 V- t- c3 s m_pRevival->SetWndRect( LodeLightRect, TRUE );- G: Y+ J+ k. O1 H1 U( o/ C
m_pShop->SetWndRect( RevivalRect, TRUE );; ^ @- k) ^6 S/ T4 d7 Z7 L' f: P( _
2 g9 c. _; S4 G7 D m_pLodeLight->EnableWindow( FALSE );3 w2 `% V9 `" L0 c
//m_pLodeLight->SetVisible( FALSE ); ! m6 h2 a Y, {: H2 g: W8 P9 ]' M7 Q% X
7 Z/ \+ q8 I2 r' a// crect = m_pLodeStar->GetWindowRect(TRUE);
3 J- s( c% w1 @7 c8 ]& c, Z3 E5 b. V// crect.top += 2;
0 U$ Z F! M6 Z5 V- k// crect.bottom += 2;
' O9 X" x8 t5 A2 P1 b// m_pLodeStar->SetWndRect( crect, TRUE );. a! h0 U- C# Y! c' z }1 `" e
// crect = m_pRevival->GetWindowRect(TRUE);
. {& h) |3 y( q7 C3 T* Y, k& S// crect.top += 8;
+ ^& C0 d$ r/ B! g9 W2 s4 v$ M/ K// crect.bottom += 8;
3 G4 Y5 r V# d# C// m_pRevival->SetWndRect( crect, TRUE );
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7 K8 r8 M$ W; v. L* m& S// crect = GetWndRect();
+ r% c0 d( H2 a' W7 i// crect.bottom -= 31;
# X/ o# a, [. h ]/ t// SetWndRect( crect, TRUE );7 O5 f: V+ z( Z; R4 v I
}*/" | P% R# _7 Q4 N- J9 _
#endif // __S_9_ADD. E1 \* f, W! |
( R% U# N# t* Y) L: g3 c // °?àìá? à§?êà?·? 3a?à°? ??±a
7 D8 h( K& F: M. V4 H CRect rectRoot = m_pWndRoot->GetLayoutRect();5 g: t$ @( ?7 s+ L& J7 Y2 G
CRect rectWindow = GetWindowRect();
, o) u/ P% e. @' ^4 l. r CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );! t% e1 n6 W+ L- m7 W7 ~
Move( point );$ e) p4 {# d- Y- [8 k+ C& L
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; j0 H& K K4 k! t现在,您可以生成以下的NPC:
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代码:
& _" m! n% }& o/ AMaDa_LodeLightSaintmorning
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3 {# ~% e; W' e5 l0 N( z* O6 V+ |Code:5 P" L% {0 k. y; l( T) t8 a7 P8 g* t
MaSa_LodeLightFlaris6 J& B. D, U, \2 n% t# I
% o- ~3 S" \1 L* x" hCode:- B% R! {; T$ S$ E/ r8 J
MaFl_LodeLight: \6 v+ j5 c, j
+ T0 ]4 r0 }' w/ d6 Y2 N( t<-- You just have to add
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AddMenu( MMI_MARKING );
. J2 v$ v. _6 [8 _" u( L) @& vto an NPC!
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