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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:' w& k& |; a5 F" s7 J, w, E
, S4 R$ i" K5 x0 ~代码:
5 p$ B5 e# A; W) a+ z0 g/ Ivoid CWndRevival::OnInitialUpdate() ( C% F; Y4 n7 L
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CWndNeuz::OnInitialUpdate(); ; x$ V. M* K; a/ H5 l3 r
1 b+ \4 n, c( t. y" D m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );3 T3 V9 r% K' G7 t* c& b' f/ M" s
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
8 C* l- ~( R9 v$ C& z9 B4 B( ? m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );' N5 {* G0 L! F& F0 o! V" t
#if __VER >= 9 // __S_9_ADD3 J0 }) m& [ D0 R6 o" F
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
5 Q/ d$ I3 g5 X7 N* t0 |0 w#endif // __S_9_ADD
$ `6 m7 Q: H( U& U- t: { m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
* z1 S, B5 j R3 k m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );5 ^) T3 P0 S* d* V
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
! g0 t2 S4 c( X. H0 X5 L4 Z#if __VER >= 9 // __S_9_ADD# A! g/ a: a/ @7 J! a& J. Y5 }
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
: v4 D6 C P# q4 o; c! s9 B#endif // __S_9_ADD9 A8 a5 A6 |5 @' d- _
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#ifdef __JEFF_11_41 t& `7 P1 L- h7 Z7 ?* h8 E/ x! i7 w
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
w. x6 `$ y; r" P$ n4 j N# f! o#endif // __JEFF_11_45 T w! L8 y) F% d+ L: W5 ^4 z
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
- K; E$ o0 ]- {. z#ifdef __JEFF_11_4
+ M$ P4 B+ j) Z: P2 Z8 k7 `7 j) l || bArena D0 D& t' R9 s
#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
; C8 {9 \2 h' O' @2 E; K( N8 q else
* z c3 d! c l6 ?. y* ~; l m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
3 S; m8 l5 ] g pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
+ W- U' ]- C4 t CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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' }8 l4 V5 x( o' J( T! K if( pWndHelperWebBox )
0 E4 n1 c, B! Z0 J! S+ o pWndHelperWebBox->Destroy();
B: O+ t- V1 e/ L3 s6 M#else // __NEW_WEB_BOX/ K4 z+ l! N* s) e! F! W
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );! |" D9 `( Q) P7 o3 S% v% X
2 e9 W( k* Q3 I if(pWndWebBox2)
# H+ ]/ ?- [9 K6 X pWndWebBox2->Destroy();
$ b( |/ ]9 h6 R2 j6 e& b#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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; b3 X' J! }7 C/ }7 R2 Y( G#if __VER >= 9 // __S_9_ADD
( I0 G) R' N3 c( m( I6 ], ^# l. n /*if( m_pLodeLight )* C- o. V6 l9 ~- k r4 |
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
" v5 g3 b+ t8 u CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);+ _: p( a1 _! ]1 }* w7 q3 G
m_pRevival->SetWndRect( LodeLightRect, TRUE );5 {3 N% W7 V9 ?2 Q. h3 O8 r! G
m_pShop->SetWndRect( RevivalRect, TRUE );
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% i+ v( D$ R% i9 l T m_pLodeLight->EnableWindow( FALSE );
6 ]! a& ]& t b, g1 C //m_pLodeLight->SetVisible( FALSE ); 3 P. \# J! f# S% S
3 O$ |0 C: s" ~0 C9 R// crect = m_pLodeStar->GetWindowRect(TRUE);
! z: {* `* b6 y& s) b5 h% d// crect.top += 2;
7 n, n# l* Y, D" v- j( |: P4 Z* g// crect.bottom += 2;4 g5 m" k1 c6 }9 |
// m_pLodeStar->SetWndRect( crect, TRUE );
3 {0 _! l- k% N$ C- C// crect = m_pRevival->GetWindowRect(TRUE);
$ ]" K# o) z% o' g e, q// crect.top += 8;
& A4 B" d' A$ M$ b+ v7 |// crect.bottom += 8;$ m& v- k( ^& c0 w7 E, P
// m_pRevival->SetWndRect( crect, TRUE );& \6 \7 H# k' |3 G5 a1 G. J
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// crect = GetWndRect();0 N1 K7 d& P& O* N8 X* o! u
// crect.bottom -= 31;
1 w' M {! z& l1 a: ] k// SetWndRect( crect, TRUE );% a8 [* d" y2 Q6 s( a+ E) W
}*/7 }2 H) w; l4 o# s0 a1 D
#endif // __S_9_ADD8 x. H0 K% q7 U# C' Y) |
9 b1 F7 X0 n$ g; D& ~- a/ a) W // °?àìá? à§?êà?·? 3a?à°? ??±a: `/ H0 j( F4 e1 U. c. u
CRect rectRoot = m_pWndRoot->GetLayoutRect();1 ~) Y' C8 ~8 V* W4 a$ x
CRect rectWindow = GetWindowRect();
. K+ {" J' B8 ~/ \# H) S CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );" u; s, z& D0 \( }: ^
Move( point );
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现在,您可以生成以下的NPC:* d" H; q1 P( ]" E2 |
Darkon! _8 {6 i# o2 v% I) N5 p/ ?! d+ g
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代码:% d: a) `* i* N2 s, U3 [* a# J
MaDa_LodeLightSaintmorning, C* k6 O* p( }# {2 J
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Code:$ n( i p; I1 Q" ~
MaSa_LodeLightFlaris
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Code:
5 W4 `- S$ [/ q: J m) SMaFl_LodeLight( S% s B4 k4 x9 P, ~
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<-- You just have to add ' \1 t; @' n8 G8 I; i1 [, @
Code:
) B+ A* h$ u) r, T0 P" GAddMenu( MMI_MARKING );
4 b2 G1 S$ X8 Y0 rto an NPC!
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