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这仅仅是一个片断的教程,所以我不会解释非常多。 L; F2 P. X, e
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WndField.cpp在CWndRevival类:
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; N5 }2 i2 j; ~/ I- m代码:2 |: d! V P& R; m b( k/ ?
void CWndRevival::OnInitialUpdate() . k+ I3 E2 V. }( _6 M
{
2 J7 X' l3 I1 w+ E: q3 O CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );& w8 a% w5 V! G+ J% z7 {/ D
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );: p% b- }, ?# r- r, J$ i* v2 \! c
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );5 r" i% z5 o( e8 g. p/ E6 Q% K
#if __VER >= 9 // __S_9_ADD
1 {7 G& d6 F. o9 Y" x0 \; I m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
. U& G3 s; S, n( m& M- u#endif // __S_9_ADD
2 L; H* z5 b3 `, R! A m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );0 h+ H! S5 n) @$ d9 k8 R- }" [
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
9 S* y) X$ P' { m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );9 S! t, c; y4 R! c. d
#if __VER >= 9 // __S_9_ADD
7 o, h7 E4 r+ e3 i m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );- k) |1 O ~2 V1 J h- p. ~
#endif // __S_9_ADD
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#ifdef __JEFF_11_48 d, U( E( w& E) Y8 A
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); " _' ]* A- ?+ t2 ^0 w5 c
#endif // __JEFF_11_4
. `) [0 g2 q; U, H( P if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
" W7 ~4 N+ ]2 i#ifdef __JEFF_11_4
8 M- ?4 n/ P5 ^& F || bArena
: _, ~/ d8 P; l0 K% J/ q' U$ M1 y. h#endif // __JEFF_11_49 P( W( i# ^1 X$ r1 ]. T
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m_pRevival->EnableWindow( FALSE );
% M8 \3 C ?+ K* e8 k else
" C: i n" t; K$ B; O# I, U7 F- e x m_pRevival->EnableWindow( TRUE );' _5 m* U: q) g5 A/ s
6 h/ G9 x7 N5 p- o0 t2 K1 Q CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );8 y5 |, e/ ]3 r8 q
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if(pWndWebBox)8 h7 O8 Y' T G- `0 @4 p* J$ w
pWndWebBox->Destroy();1 X3 S7 Z) ^1 F9 }- N u) w- |
& U% P D( Z3 M2 T: m#ifdef __NEW_WEB_BOX
$ e; I# D6 c4 S CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );+ O& v+ }9 \8 I+ Q) e N
4 ]! ?" U I2 N' R" D- Z8 ^ if( pWndHelperWebBox )
2 R: r$ e& s1 y9 @9 { pWndHelperWebBox->Destroy();
. {& ^ X& S' \! m% a- f#else // __NEW_WEB_BOX
3 i$ |, n: j* F' e$ e4 |8 z CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );" H% ^6 A$ L/ ?" b6 o
d4 N! t9 k% E) M: l' W6 ]6 Q- w if(pWndWebBox2)0 n7 r. w$ I0 |
pWndWebBox2->Destroy();
! Y Y9 o( ^% B( r8 v9 D* j) @#endif // __NEW_WEB_BOX( p& j5 T" E/ {7 B
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m_wndTitleBar.SetVisible( FALSE );
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) J$ J; x& U/ T! ^8 p5 r" I#if __VER >= 9 // __S_9_ADD9 d7 c7 ?' p) y8 X
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);; o' A% p, r0 g5 s
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
# Z& H" @ s+ o+ d* J o' [5 R, r( Z m_pRevival->SetWndRect( LodeLightRect, TRUE );
8 I2 c$ q: m6 t m_pShop->SetWndRect( RevivalRect, TRUE );) H7 @' l! S9 F$ w( t* a
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m_pLodeLight->EnableWindow( FALSE );& W. H: `; R% |
//m_pLodeLight->SetVisible( FALSE );
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8 A4 Z' T3 ]( S, Q' e2 ] U// crect = m_pLodeStar->GetWindowRect(TRUE);0 r; Q$ v: V9 A' |3 n9 W7 I3 D
// crect.top += 2;
8 p$ F* t& D0 L" y7 s+ B: Y// crect.bottom += 2;
( Y9 d. z- J/ T- m// m_pLodeStar->SetWndRect( crect, TRUE );+ d# F; {7 k: k' C' e
// crect = m_pRevival->GetWindowRect(TRUE);/ y7 w! ~3 X& g1 i( B/ u: Z
// crect.top += 8;
`8 p% a9 t# U// crect.bottom += 8;" J# e* |% Z5 ^2 R K a1 Q
// m_pRevival->SetWndRect( crect, TRUE );3 Q1 [2 `" t" T$ o
1 G3 D' z5 a9 B, {. T7 j' [: u3 q# o// crect = GetWndRect();! y2 s) p, Q5 c6 F
// crect.bottom -= 31;
% x7 y9 K' T0 i% A* M// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD/ }! l T. o. M' a( y9 y
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// °?àìá? à§?êà?·? 3a?à°? ??±a
# ^& \1 a- f" C2 Q6 ^ CRect rectRoot = m_pWndRoot->GetLayoutRect();- G9 X0 I5 a" a$ w8 R
CRect rectWindow = GetWindowRect();
- l& u/ N% @; t5 e& Y p; c% S CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
3 u" c' v! ?9 Q0 F) O Move( point );) l, q i5 L+ r' S. g
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现在,您可以生成以下的NPC:
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代码:
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Code:: h5 V j+ {" b/ D
MaSa_LodeLightFlaris& f2 s F/ j1 k, X: ?. |
0 d: i8 F: D) }, e7 YCode:
3 j# `* c& q3 P$ @- _MaFl_LodeLight
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<-- You just have to add
4 g$ x' b& W: U3 U8 wCode:
5 K' N% P2 O$ J S# hAddMenu( MMI_MARKING );9 k) y2 s' q: x, e2 H
to an NPC!
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