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这仅仅是一个片断的教程,所以我不会解释非常多。7 x! ^# R- F; w9 e! F8 \
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WndField.cpp在CWndRevival类:2 J' b6 m6 Q& w0 D
" Y" l8 Q: n M代码:6 o! E% O! i2 v0 `5 n
void CWndRevival::OnInitialUpdate()
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; z9 m& N2 N V- N. D; X CWndNeuz::OnInitialUpdate(); ) |0 b+ ~$ {) K/ \1 O0 l# Z9 _- u
! K D& R5 B/ O) G# y m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT ); c j% G: E3 l$ {7 ?( z; J* }
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
& P O: s/ Y/ R! ` m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
8 p0 |) z' P* @: R#if __VER >= 9 // __S_9_ADD
$ }$ q; k* ?5 ~- J2 T m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
8 [5 C, ~1 K6 r) w#endif // __S_9_ADD1 u3 H6 f( d, B' H' o0 }6 Z
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
+ m( s2 N8 A! }& A" I/ `; X+ q m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
: h. s7 @0 c' _, w; R# F m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );/ d7 N$ B1 r# G& m; w
#if __VER >= 9 // __S_9_ADD. F4 t' U; {" k/ d: Z& l( @4 ~. j
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );7 b* r5 p1 @ O3 v- Q1 U4 y
#endif // __S_9_ADD+ [# l" L$ P) u) S9 H x
9 b' M/ y& g/ u7 C' K3 l; F#ifdef __JEFF_11_4$ j) \9 K- j2 Z3 k
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
( X l; {9 \. y( L#endif // __JEFF_11_48 q+ b& y0 ^6 C* g' F
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )4 M' E" Y F( V: x; \; R
#ifdef __JEFF_11_46 ]$ e( J7 a4 z2 L9 a* @
|| bArena; ?3 B) O& t& m: a
#endif // __JEFF_11_42 q1 |. K, E7 y, W; x0 D
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m_pRevival->EnableWindow( FALSE );; Q3 W$ T% G: y
else! y# U* G3 x3 w+ @; r
m_pRevival->EnableWindow( TRUE );& F6 ~4 S0 G0 i5 x" g
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );& [" Q6 L7 w5 @& I# t# ?6 D0 r
# F; w/ P' r0 }" e& j: y/ o) ~ if(pWndWebBox)
+ a/ ~* O' c, [& T pWndWebBox->Destroy();
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4 J& _2 T. ]; o# L#ifdef __NEW_WEB_BOX
8 {( q; _ ]( Q x# { CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );9 J D+ p1 }7 A1 |5 A
- d5 \' P. g; ^4 u if( pWndHelperWebBox )9 ?+ O. d" y# i6 c
pWndHelperWebBox->Destroy();5 W F6 ^3 H6 s) D) P' ^% B
#else // __NEW_WEB_BOX
1 J( m2 ?3 ^( c2 J# W CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2) v8 `3 ^* X+ e" \+ E
pWndWebBox2->Destroy();
2 ~+ _* ~2 i, o9 o0 g! {' n& h#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );% b- V! \* D z7 b
. U1 ~$ ?( f$ ]/ K1 m#if __VER >= 9 // __S_9_ADD
& E% @; ?: i" d* V /*if( m_pLodeLight )
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, ?% A4 F$ R+ x CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
( W6 Z* o1 ?& u- I CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
/ ~9 `$ M3 k w l! ?. `2 g5 f m_pRevival->SetWndRect( LodeLightRect, TRUE );
- d* i, L: m4 a m_pShop->SetWndRect( RevivalRect, TRUE );" Y6 U/ k( r/ ]" W
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m_pLodeLight->EnableWindow( FALSE );; O, Y5 f" Z# ^* m1 |! R: B7 C
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
; H- X9 z% o+ R* T8 ^// crect.top += 2;
* @, t. ?% @: S// crect.bottom += 2;! Q% s% _! j* N/ T; }
// m_pLodeStar->SetWndRect( crect, TRUE );5 g0 {3 f" h, f) a$ V% @2 `+ P6 w8 [
// crect = m_pRevival->GetWindowRect(TRUE);, d+ M' V: l; p5 Y/ m2 Q
// crect.top += 8; h% {* t6 {% w! x: e
// crect.bottom += 8;
# u ~( k% [, l; E& m! _// m_pRevival->SetWndRect( crect, TRUE );/ F9 p- i9 J# n! H9 J
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// crect = GetWndRect();) T3 Z1 [3 Q+ ^7 F/ u; p# y
// crect.bottom -= 31;3 a2 x( z% _4 @) ^5 i$ Q# {
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD& |, ]7 ~, T$ A
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// °?àìá? à§?êà?·? 3a?à°? ??±a
# V9 u# v6 a$ U9 U% G5 E CRect rectRoot = m_pWndRoot->GetLayoutRect();
~8 Z# h( Z# h! c$ e4 v* B CRect rectWindow = GetWindowRect();
4 o/ b/ z4 k3 x! y0 L% U. [& h7 R CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );. f6 p+ c3 }, u, u! G& `
Move( point );
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! j0 B! Y: H4 B, U( J9 J! K4 Q现在,您可以生成以下的NPC:. Y0 S( l) m$ X/ T6 G9 K C* ?
Darkon
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代码:* D, c! ^; `( E5 F8 a) O2 m) X5 }' `
MaDa_LodeLightSaintmorning3 Y( s7 x; A" ~* z( q
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Code:
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+ d9 T0 q* C& PCode:: z8 c" ]' `7 |" A# \9 k) ^
MaFl_LodeLight
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<-- You just have to add
4 [5 ~$ [2 E: X' YCode:
" g: k/ L; b/ YAddMenu( MMI_MARKING );
0 E& _4 Q6 S* n3 x8 e/ H& Fto an NPC! - u1 u7 k+ Q5 I
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