|
|
这仅仅是一个片断的教程,所以我不会解释非常多。# Z% o- W9 D2 H9 P
: ]4 T, R2 l; t a) ~- @
WndField.cpp在CWndRevival类:
; b$ X' V& B! P; b: B
' ^% B. }8 m$ U6 C) W代码:
2 z+ g' L* M: @% T2 t. ~5 z: r# d' @void CWndRevival::OnInitialUpdate()
) h/ [- L$ r# }/ e- \{
- P" }9 p1 l7 G8 _ CWndNeuz::OnInitialUpdate(); 4 o+ e f+ v; C9 D4 V
/ y$ F; m7 P6 X) [5 B n6 G: ? m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
: [# L- o3 a7 X* | m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
: ?+ ]+ e; M+ d( l# Z& H m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
- K T4 p* ]2 ]#if __VER >= 9 // __S_9_ADD9 f, ]/ @! _/ [9 q4 g F6 i
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
1 y1 T! X& R+ W; w" {- a* s: b" Y* i#endif // __S_9_ADD
9 O/ }, q6 X, g) z. c/ K m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );" q D4 [( K; u2 R! f! @
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );0 N J, w* y4 y7 r3 M0 b i \
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
% s, ^4 V5 J+ K; p- R7 V" A#if __VER >= 9 // __S_9_ADD- o4 q5 M4 J9 d$ D; T
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 i, o$ f# k8 }' I#endif // __S_9_ADD' z: n3 `( _& n4 A' ~% _
+ [' M) A# Z* H% A! M& O" t#ifdef __JEFF_11_40 v0 j h$ w1 z: S* `
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
9 C! X7 _8 f6 M) m8 \, E$ s4 W#endif // __JEFF_11_47 d" z2 K, R, d X0 L
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
$ H6 d* d: L' f#ifdef __JEFF_11_4
3 r4 f7 t W1 b% Y. _' N( [, N5 d || bArena$ Z8 I, \) V2 Y+ e( t' Z3 V
#endif // __JEFF_11_44 g W9 Z" r, t6 X6 Q) a
)+ a8 y* }" `0 L$ S1 `; x3 \
m_pRevival->EnableWindow( FALSE );) y( s+ n: T. b& q! I, v3 D
else
' E3 e; u7 I& ` m_pRevival->EnableWindow( TRUE );8 e# y7 ^8 N& B3 u0 k* Q: s1 F0 O
0 \3 w7 I% ?; G$ h CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );% |! R1 b3 H4 h- Z- l; z) I7 G
# @- k/ F. B1 b% ~: t, C6 ~
if(pWndWebBox): Y" |+ e$ S# k8 [6 Z; Y8 J
pWndWebBox->Destroy();- q3 F9 I0 q. d8 V! C' u
+ P' Z6 j' f/ {6 S2 `* {) F#ifdef __NEW_WEB_BOX
, V& h; T2 y, X- D4 z CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );! f$ ^& e; Z6 w, T. } i1 `
$ t* A( r1 n0 j) w+ J3 a# h2 O# q4 q if( pWndHelperWebBox )
" Y0 l/ C7 ~4 `; m/ T S pWndHelperWebBox->Destroy();
9 H5 ^1 E) k: C% W. {#else // __NEW_WEB_BOX
: n8 C: V! ?. ?3 X: b7 \3 m, B% z CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
' C! O+ p* f5 t3 O6 b; Z8 \& R6 X8 K- Z6 K, Q1 p
if(pWndWebBox2)
: ?# d4 P. B2 S: G* i: |0 c pWndWebBox2->Destroy();
% b. l6 o9 M# g5 R#endif // __NEW_WEB_BOX1 M, x% c ?( ^. C9 U
& B' n7 A, K' \5 \/ _6 W
m_wndTitleBar.SetVisible( FALSE );; r$ o, z |% i$ ]
6 w) u) W' p0 J7 ]#if __VER >= 9 // __S_9_ADD2 E1 d7 a; E- y2 M7 T0 G& f
/*if( m_pLodeLight )2 {0 K/ D& d( O+ ~
{. j$ O @8 {8 e4 M
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
- B* `8 g; z+ n7 _ d0 Z CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
8 l7 t/ t/ {$ Y3 q+ S/ e0 G) ` m_pRevival->SetWndRect( LodeLightRect, TRUE );7 O- Y" s5 y6 P+ d8 ` }5 m- j4 d
m_pShop->SetWndRect( RevivalRect, TRUE );
& }: q' g; t5 h3 q. S6 l: u0 K3 O3 ~3 V8 j$ O
m_pLodeLight->EnableWindow( FALSE );
- G5 [, Q2 j/ p5 t( b //m_pLodeLight->SetVisible( FALSE ); ( W& b5 s) [/ V, G1 b- r8 z
2 b, ]. o# X6 b// crect = m_pLodeStar->GetWindowRect(TRUE);5 F" i, g$ R0 R, f6 D k, l
// crect.top += 2;
$ q, x; i8 E0 Z2 Q) A z8 D// crect.bottom += 2;) f+ {/ C; D7 z% n/ E4 A
// m_pLodeStar->SetWndRect( crect, TRUE );. d7 P) r4 Y( P* j- j5 R5 c: i
// crect = m_pRevival->GetWindowRect(TRUE);
8 w1 }; Y7 k. v; L! x# T2 A// crect.top += 8;
, r; W% y v2 H2 k% m5 \0 s1 P) Y// crect.bottom += 8;
+ B7 V! s6 _4 I; N: {; e9 v" e// m_pRevival->SetWndRect( crect, TRUE );" r. m! P" z/ M: t; F5 l1 ?6 t
; u# y1 b# z; x+ |
// crect = GetWndRect();- M' m2 `! Q, y/ _3 z
// crect.bottom -= 31;
8 A7 q8 ], O/ j6 k: c// SetWndRect( crect, TRUE );. D$ P2 V0 x x8 T
}*/
8 Q5 d+ {2 M/ @+ f' t2 b) t#endif // __S_9_ADD0 ?2 @+ T, T9 K( U5 [
# U8 R: A* K8 r' R% u
// °?àìá? à§?êà?·? 3a?à°? ??±a
% v# k5 c$ @' P# [8 F2 z2 G7 o+ W CRect rectRoot = m_pWndRoot->GetLayoutRect();
0 a' j4 s/ y2 \ CRect rectWindow = GetWindowRect();
' j1 Q$ J& R2 o& I8 G3 ^8 E CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );0 b e/ H: ?- ]6 G: e
Move( point );/ w8 k" w' P! ?& {, e
}
* L( p7 E' O: {0 u L+ M7 y3 e+ w1 T
现在,您可以生成以下的NPC:
2 i) x# B K8 f+ iDarkon
" l( E9 E, d$ g# B& u4 `. ?: Q* D( l
代码:% t1 {' o% t3 O) e1 f
MaDa_LodeLightSaintmorning
# s/ _/ A5 Q E. m+ ]& D" e+ \* ~& ~+ k/ @
* a/ }7 b: ^# N6 f* E0 b9 J2 ICode:
: C* T+ q: f" X& @' `MaSa_LodeLightFlaris
5 e9 c; J% ]" _! [
0 [0 w0 [8 W) i! FCode:8 |1 Z1 ^9 k" q; S# z D2 W' p
MaFl_LodeLight
/ r2 k1 B( m4 h1 o' T, D: u8 t; X4 N1 E# ]+ E& i/ y, x* ]; d; t* @: \
<-- You just have to add ' T* t) e N/ a/ a# p
Code:
: Z, u2 P' a- v( {& @1 l3 e, mAddMenu( MMI_MARKING );
+ f) V: X a4 `7 p. vto an NPC! : \/ S. Y1 F$ E; N: y6 \; G4 i
( M s4 c5 R, `( x1 ^% M' l) x/ o+ I/ R+ T2 ?
|
|