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这仅仅是一个片断的教程,所以我不会解释非常多。% E7 e) _! I+ Y
& k$ u# x& ]2 {2 j; `7 p" S5 F' VWndField.cpp在CWndRevival类:
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) j' H( p# l+ B8 {2 E代码:
4 H: M: x7 W5 q5 l, Lvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); : R7 j+ _: U& r
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
8 A# l q4 i* F m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );2 o% P$ o `! t
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
: _% {9 U9 h9 N3 }: I#if __VER >= 9 // __S_9_ADD
0 r, Y' q7 Y, j# D+ P- O m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );' ?6 }. W+ V' W& v8 t
#endif // __S_9_ADD( S2 g* z7 c4 V3 |9 p1 }1 l6 d! ~
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
' I* s5 Q$ |* ? m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );/ [' q8 c" F" x! V0 C7 J
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );" |3 w/ l8 F/ S# |. \
#if __VER >= 9 // __S_9_ADD D; N2 W2 T6 K# ^1 f: ^
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
. k: C! }2 { |. q) p8 }6 d#endif // __S_9_ADD
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) u7 @( `2 r: t- G I- D#ifdef __JEFF_11_4
0 O8 R. b0 t. Z BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
, a) p5 V1 U- R: s#endif // __JEFF_11_42 p6 W4 K' E8 o/ p4 m7 N
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
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|| bArena
/ y* J" x( N1 N; a#endif // __JEFF_11_4
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6 t2 ]. ?7 w- l& C1 C4 P# T m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );( E" R( P; ~' E) Z# g. c
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );6 f* [) {0 q/ d. }3 \
" h3 f; t* T% k4 @5 e if(pWndWebBox)% g: Z% o9 Z( }4 k
pWndWebBox->Destroy();
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" M( A' o/ t( A' j1 h( g& X/ a#ifdef __NEW_WEB_BOX
( O5 d/ N. `0 f6 `8 v/ {: B CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );; L. J! ?3 {% F7 O" h( k1 q/ R/ c
2 Y) A" Y: F# P/ ^ if( pWndHelperWebBox )
7 J) k! X& I4 _' k- m pWndHelperWebBox->Destroy();0 |" f: E0 r1 T! l5 {6 D
#else // __NEW_WEB_BOX
6 ]2 X' T: ~5 V4 C) z CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)" @7 F" N- H+ y
pWndWebBox2->Destroy();
4 p5 y% i: A. e+ Q- @+ W#endif // __NEW_WEB_BOX4 {# G$ c) i1 s2 ^
4 @( {$ w) c Z' T% Z* ]; p m_wndTitleBar.SetVisible( FALSE );
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- E6 u& B" T1 b: G1 G#if __VER >= 9 // __S_9_ADD
5 B6 R _3 U4 a( } /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);! c' ?8 l0 q' g1 C" N
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
* X9 R/ v0 A, z3 \+ H7 @3 W0 S) s m_pRevival->SetWndRect( LodeLightRect, TRUE );, [3 q6 l6 F* V# W4 W* D$ f, h
m_pShop->SetWndRect( RevivalRect, TRUE );
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/ [: c* Q3 p. Q, l m_pLodeLight->EnableWindow( FALSE );
' |* M8 v; O" i- t% H: }. F+ U //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);% r4 G* S* D1 ?/ N
// crect.top += 2;
% O8 Y# ?; |. _9 r8 d4 J// crect.bottom += 2;9 n8 m2 b2 a y( W( Z" {/ t
// m_pLodeStar->SetWndRect( crect, TRUE );
1 F1 V6 L+ V2 m# c" E// crect = m_pRevival->GetWindowRect(TRUE);+ z, m5 C% _" _3 _) Q7 t) v4 a
// crect.top += 8;
6 V L2 p3 C$ Z1 {- V$ B' _- x- b' e// crect.bottom += 8;
, z) b. H" `/ S# R// m_pRevival->SetWndRect( crect, TRUE );; L5 @" B( o% [1 o5 C. Y
" i" ^7 q' o1 I& {// crect = GetWndRect();
: B# @. K( s- e. t// crect.bottom -= 31;
9 ^( j' r) i8 Y2 o$ V( S// SetWndRect( crect, TRUE );) | H2 c2 m4 C7 g; P" d% ~# H& F
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#endif // __S_9_ADD4 U+ w' q& O9 _8 B
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// °?àìá? à§?êà?·? 3a?à°? ??±a( u! Q, k0 _* e& K3 Z' U( w1 |5 f& N
CRect rectRoot = m_pWndRoot->GetLayoutRect();
0 B6 w( S" Y' Z CRect rectWindow = GetWindowRect();) T* e, q8 u. M$ R: F/ V' w' d# B) l
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );8 @5 a- t$ n1 H C
Move( point );6 j, w8 }) Y) z% b( \( k
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# ^ u* x4 f1 {& x现在,您可以生成以下的NPC:. C- e9 F+ Y) k: _, |- } I
Darkon
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; S# b1 x/ F" F, O; b! T代码:6 A# G3 q2 g4 y% |6 m, l0 ~
MaDa_LodeLightSaintmorning
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Code:5 y) O) Z+ N9 c$ o9 n
MaSa_LodeLightFlaris
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MaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );
0 } ^8 Q! q% F5 H2 O2 e5 ito an NPC!
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