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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:4 {5 Q) n8 Q9 ^ ]0 S4 s
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代码:; b# J+ v4 S* M/ ]8 Z$ E% h6 ~) G
void CWndRevival::OnInitialUpdate() 2 P% P8 v6 [5 z2 J: @
{
* w+ U4 k$ b* q5 N" i6 e6 ]8 v! k CWndNeuz::OnInitialUpdate(); * q* _: j2 A& |3 B) B: P( w
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
. m6 `' g/ [7 T4 C4 r4 T, X' } m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );1 _, j; x+ T% }8 a
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
- Z y$ y4 e( ]1 a0 s$ G#if __VER >= 9 // __S_9_ADD0 x. `3 M6 C9 |: l
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
0 W* _; ^6 ]8 j# B#endif // __S_9_ADD3 @" n6 `) G1 Y; r, K
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
5 o$ |1 T' i8 q m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );- }- d' `5 N; E& s# X
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );; m" n* N( ^% _2 K
#if __VER >= 9 // __S_9_ADD
& v. G; D- p1 w7 z w5 J3 Z8 U m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );! I7 Q! Z% x( F) G& {! t, @
#endif // __S_9_ADD! G9 m; e' J. O, p6 p
! ^! h0 S+ V9 T' `9 q4 [#ifdef __JEFF_11_4* f% V. z: \$ o& \' {$ E( i
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); . ]2 ^: l* b' G% P- S1 ^* N' d1 V
#endif // __JEFF_11_4
" b% H# n4 n+ z' [) Q- F* n5 Z: _ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )6 w8 F+ |% X6 W! U% P5 t+ b
#ifdef __JEFF_11_4
3 q' {: e' c M1 X8 D H; R( W || bArena
}/ A9 s. L- V3 D7 Y$ ^#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)2 C5 r3 }5 f' q) ^! h% H
pWndWebBox->Destroy();
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: S5 v: ]! R/ N5 V#ifdef __NEW_WEB_BOX2 W1 F# S/ q- S& B. S( f
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );7 `2 ^- q! g U, V; B9 O
' k6 O9 V6 Q- G if( pWndHelperWebBox )
. d. x' Y* e( {; w( u9 m pWndHelperWebBox->Destroy();
# T8 b% d6 ]( q G2 `0 O$ F5 N( r#else // __NEW_WEB_BOX
, B8 z1 d- h. F) d, W CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );1 Z# j) @, X" N$ r% F3 V
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if(pWndWebBox2)
8 P+ I' y. j# P9 l6 h! z1 ~ }0 k) ] pWndWebBox2->Destroy();
* Y# ]) \! E2 _: d#endif // __NEW_WEB_BOX
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- A2 n( U: v/ _0 P8 N( l, q9 k% F5 B m_wndTitleBar.SetVisible( FALSE );1 M# T* Y8 }6 j' {3 g, X2 i
6 ^; R, p7 e& V) }
#if __VER >= 9 // __S_9_ADD
% u# A5 P/ T* N. c- ^7 F" P /*if( m_pLodeLight )5 W/ w1 ], Q$ C- ]$ f: A9 x. h
{
4 [$ j- {: D k' b w4 R CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);. @7 U F9 l5 ]
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
: s! Q) {0 n* E* S% E+ S( v m_pRevival->SetWndRect( LodeLightRect, TRUE );
9 Q: k: }' J s# J# X( V# g0 q m_pShop->SetWndRect( RevivalRect, TRUE );
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7 p* w% d: p, o+ \6 L! y m_pLodeLight->EnableWindow( FALSE );& f- W3 U, d% n% S
//m_pLodeLight->SetVisible( FALSE );
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# |) t6 ?# v5 ~: _9 Z0 ]) A1 k// crect = m_pLodeStar->GetWindowRect(TRUE);5 G% |/ H3 ]* d0 E
// crect.top += 2;
9 k5 U) r6 _/ h C' i$ N// crect.bottom += 2;% G+ K6 e7 Y5 z0 y
// m_pLodeStar->SetWndRect( crect, TRUE );
9 ]% Z. \: n. j# e// crect = m_pRevival->GetWindowRect(TRUE);/ o6 l9 t1 R% _, \* t
// crect.top += 8;
1 ~& B& e- {8 _# O3 }// crect.bottom += 8;8 N2 O* e$ `& I7 r3 {
// m_pRevival->SetWndRect( crect, TRUE );
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( J6 {$ K/ w# V/ ?// crect = GetWndRect();9 Q1 ~. R" v" [0 a/ x4 B6 y
// crect.bottom -= 31;
% Z+ G3 A# O$ a$ ^, \" B) U% R8 o// SetWndRect( crect, TRUE ); M" U y. ]* r5 y; P6 n/ ?+ _# l
}*/: q- c4 ^" @: _
#endif // __S_9_ADD2 N F- @) v- g, y! H
- R; Q' L' o9 |! u2 ?% p' f' c! @3 r // °?àìá? à§?êà?·? 3a?à°? ??±a( @! F; b( t( v5 Q1 Z
CRect rectRoot = m_pWndRoot->GetLayoutRect();
6 {9 Z7 D) q4 ~" z9 Y0 W7 t% V CRect rectWindow = GetWindowRect();- S! h7 k% H4 t" X3 G
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );7 y3 j- p/ g3 e w
Move( point );
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; Z, ]! ]/ i* @8 L' v# p现在,您可以生成以下的NPC:2 Z( y5 v8 X- N* s, C2 a
Darkon' g% c- x+ a: s: E
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代码:
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Code:
. A* ] @5 x8 X5 ?MaSa_LodeLightFlaris% K( t! |2 m3 z( H$ U. V1 `+ H, \2 j
' S' S* W+ r( J nCode:
% X8 G& e1 ~5 l- bMaFl_LodeLight
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0 D* V5 H+ _) g6 j<-- You just have to add
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AddMenu( MMI_MARKING );
: i5 w1 b- z! j, i+ m* ^to an NPC!
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