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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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. S+ c$ o" L% ^5 A5 F& E; Y1 t$ m4 P1 X代码:8 \! y! I; e( ^, O- _( y. J, F5 c
void CWndRevival::OnInitialUpdate() , R% c' K: A/ F e$ s
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CWndNeuz::OnInitialUpdate(); ; {% I3 i; C* f8 t% n* Q* T# t
7 L$ m$ T+ V! E2 \$ F; D m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );; g* x5 U1 c# i+ |' \1 v# i. j6 {
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
& Y5 P) s! f4 |# n0 ]; a% A m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );3 L- P$ W; K' n8 o, h7 J
#if __VER >= 9 // __S_9_ADD
$ P1 ~7 t" l& u6 Y m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );2 z+ e; Q3 {; a9 i% D, _; N8 g. K
#endif // __S_9_ADD' K8 u9 r% R& ^5 Y4 q% H6 L5 }! B
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );+ Y- s# a9 e+ l* s
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );; J, g3 B! n) E7 g) W3 s6 H
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );# u/ K/ n0 v/ @5 `
#if __VER >= 9 // __S_9_ADD: u3 n, R" `7 v% Z
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );6 O( u& Z6 m' I. e/ a. [( ]- [1 ^' o
#endif // __S_9_ADD) I& L8 m& C+ N; [; `
+ J& }- P' y* ~) T1 b0 X4 O( ]#ifdef __JEFF_11_4; b3 |: B$ T6 v) g! u5 J
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
' i8 _* n8 N: v( w#endif // __JEFF_11_4
+ l$ V7 D9 _# a8 D/ m if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )( s- @- u) [/ \
#ifdef __JEFF_11_4
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#endif // __JEFF_11_44 A2 p) ~' Q( Q. _$ S6 l. e
)
) w$ A w& h# P9 L m_pRevival->EnableWindow( FALSE );2 ]; Q) }# H. d9 q" Z
else. p5 ~' g6 Q' C' c6 ~
m_pRevival->EnableWindow( TRUE );/ a2 }$ S6 N2 i! X. i) C1 q6 ?
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );, T# k* s; D% Q w& W3 U, i
$ S& E7 g1 u7 B. N7 j7 O' L if(pWndWebBox): P( C; ^( c6 O, j+ I& a& @
pWndWebBox->Destroy();% l: X- T% c- r8 I8 L! q
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#ifdef __NEW_WEB_BOX3 T' P. [3 O6 h. v
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );' t2 i' c. G, N' P: L% \
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if( pWndHelperWebBox )
" o6 z" w, u, c pWndHelperWebBox->Destroy();5 S" [; O, e4 l! M" I
#else // __NEW_WEB_BOX" @2 K" D F) Y$ _/ _
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );" a6 R, q5 w2 M5 @4 {3 ^3 U' a; f
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if(pWndWebBox2)
( `# r5 K4 w& ]! f pWndWebBox2->Destroy();
, B0 n( w) j0 H$ C#endif // __NEW_WEB_BOX: Q9 I' h2 e1 U
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
( {. H, B: |" e2 e/ c* z$ v" @ /*if( m_pLodeLight )! ` u2 a" x! I, E& L; Q+ p
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);6 G" G, ?3 Q. C( c4 z
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
0 T$ v$ b/ `6 N- i4 j m_pRevival->SetWndRect( LodeLightRect, TRUE );
; D6 U+ K2 h+ N0 w) m# t: R- r+ q' b' d- d& { m_pShop->SetWndRect( RevivalRect, TRUE );
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6 m1 X) |4 {1 t( o: h% a, H) z7 x* r m_pLodeLight->EnableWindow( FALSE );
) v6 ?( @$ N8 T/ ?% M //m_pLodeLight->SetVisible( FALSE );
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/ T6 b0 _7 M6 ^; y' a3 @) i; g// crect = m_pLodeStar->GetWindowRect(TRUE);
) v3 ^; v! m8 T// crect.top += 2;9 w, o+ {1 m! }# a9 }. p n
// crect.bottom += 2;
" ^; y3 P5 x7 ?' [, f) J, f// m_pLodeStar->SetWndRect( crect, TRUE );
/ v1 w. Q+ G$ |' S% g// crect = m_pRevival->GetWindowRect(TRUE);- b1 y# a5 R2 g7 V$ N* W+ F. o* Q0 m _
// crect.top += 8;
2 s W0 C/ @. E& X5 |/ y( N// crect.bottom += 8;
" c1 N( X! z# G$ S; i* s/ s// m_pRevival->SetWndRect( crect, TRUE );: B6 v4 ?/ H& I1 ?$ Y
# A( i( u2 U8 O3 r5 n3 z( K// crect = GetWndRect();+ N/ {4 Q' h$ ~ [ M7 m+ q
// crect.bottom -= 31;
1 E' |: c3 X, R5 _9 B& h; \// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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2 {5 S4 u0 W7 O0 }/ z# p2 i9 C // °?àìá? à§?êà?·? 3a?à°? ??±a
$ m& t. \/ Z0 X! j" K1 G" Y6 @' | CRect rectRoot = m_pWndRoot->GetLayoutRect();5 O8 W; _+ O( m7 E) l& G6 u) I
CRect rectWindow = GetWindowRect();
, z) U: L& V/ Q/ P5 i CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );9 o* X1 r1 {7 X! T$ y4 b
Move( point );( K$ b+ R5 i% E' X
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# s- t5 w/ P1 C9 y/ n* G现在,您可以生成以下的NPC:% U4 }6 ~1 J" R2 i
Darkon
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' A( ?" d& Z, r% i代码:
# e. K: ~. |2 H+ D5 @MaDa_LodeLightSaintmorning
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Code:
_3 x( G5 \* C. bMaSa_LodeLightFlaris+ B: N! A/ h' q
' D" T, z# `6 j& z2 ?Code:
& O4 A$ D6 J, q2 J* f6 b9 x5 a3 \MaFl_LodeLight% U8 r7 v) u& m
8 H+ R* ]" F. w( ]<-- You just have to add 2 M7 A& L, i3 Z3 L1 G. @ ~
Code:
1 c' a5 y, {' o& ^8 v7 ]AddMenu( MMI_MARKING );
/ ~! E" C; { ~to an NPC!
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