|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
I5 | E+ A4 U3 e, a+ F, t3 X: W1 M3 d
WndField.cpp在CWndRevival类:7 U l' `, Y# u! V8 Q7 O$ ?
9 r: i" d( a9 N4 [( i3 k* B
代码:
) O* y3 B$ F; M e7 }void CWndRevival::OnInitialUpdate()
2 |+ e) y! e: W" z l: q& ]{ ' ^9 S* c9 P) v+ Z1 D: T. i
CWndNeuz::OnInitialUpdate();
& b y9 W! v" S& h6 Y( D6 a( d7 q: @; [2 ^7 o& y$ b
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );* z$ H/ [ S4 t
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
* D5 D4 m" V5 ^ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );3 }4 S# l: U- V$ r
#if __VER >= 9 // __S_9_ADD1 _, T9 R4 u0 J$ m6 v6 q* y+ }
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );) H- T2 v) ?4 j( @
#endif // __S_9_ADD
2 L- R7 `' k3 q m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
7 `2 L0 _; l; p) I9 p4 ] m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
& Q+ u+ V0 v+ }4 g5 M m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );7 V0 W, C; K6 O- g. j7 x; q
#if __VER >= 9 // __S_9_ADD
1 X, \* c" h; e1 M m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
* m- b- J/ C. W# L#endif // __S_9_ADD7 q$ H. V/ `6 y0 f5 I
+ i/ I0 @! k' I0 [" M! d; M3 k#ifdef __JEFF_11_4
* q: o4 d0 O8 i4 v2 H4 Q8 Z BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); + j4 p4 J. l; b' p
#endif // __JEFF_11_4) E2 t9 _* s: c! s) I& N% R1 z
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ), }; j, I- q' B
#ifdef __JEFF_11_44 D% S7 U( X% t$ v. U8 c9 x, z/ Y
|| bArena% a" r: O$ @# ^. x3 K; C
#endif // __JEFF_11_4
8 L8 L3 k" X' X6 }" Q) x; q )
b' ^* ?3 \, S" Z& _ m_pRevival->EnableWindow( FALSE );
1 O9 V7 V" x1 p else* j& N% [, W3 z3 V# U
m_pRevival->EnableWindow( TRUE );
/ I: J5 w+ d6 B) h) R) h5 P. D: N) `: u: H6 j" F0 W
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );( U4 l5 P+ s2 K
, C: B$ C. j4 _9 t+ d if(pWndWebBox)
5 d% V9 @0 I$ k. ~ pWndWebBox->Destroy();7 }( M: {1 p9 D" P4 r
) i) D+ H0 P- M" N
#ifdef __NEW_WEB_BOX; s" x3 \ L' j2 u3 P
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ B/ h4 i# K# V. v/ O
7 @$ C) e* M' t: ]: j4 s
if( pWndHelperWebBox )
! _# h. O+ @4 B) K: J% i; r pWndHelperWebBox->Destroy();
& l6 U' v' S$ f! p! H: c#else // __NEW_WEB_BOX
3 k; O m6 j; b" {! p CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );7 y ^2 Q+ r& W, P* }
/ z: X3 Z( f7 d7 |+ W) i$ D
if(pWndWebBox2)
" |9 d! c" Z$ q. k5 }7 Q; F/ l5 `6 q: B pWndWebBox2->Destroy();- [3 v+ X2 k5 V$ _* k
#endif // __NEW_WEB_BOX
- G1 U. G! r# P- p0 ~- e6 Z9 U" c3 u% N
m_wndTitleBar.SetVisible( FALSE );7 X/ j! H) G1 n, W: y9 q$ f9 v& p
8 o( y* A, e+ t2 d- y$ t
#if __VER >= 9 // __S_9_ADD
+ S5 S$ T" G( C* |- ]; d/ n /*if( m_pLodeLight )
1 a! p g/ {5 Q2 G5 X0 t) ]8 n* d {
1 B1 i/ K/ E1 y h) @/ X+ J CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
9 ]! Q' f' D- R2 X; \ CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
3 a0 ]) V% a1 j3 L m_pRevival->SetWndRect( LodeLightRect, TRUE );8 X7 ?: {1 O+ j! b& y
m_pShop->SetWndRect( RevivalRect, TRUE );- X% q: }; i/ {! a3 `0 X( A
1 B7 V6 V" X+ c- W
m_pLodeLight->EnableWindow( FALSE );
' Z* {& F P/ D. F6 m //m_pLodeLight->SetVisible( FALSE );
( a$ l$ j. v8 a- | i6 K
9 n/ o0 }2 q1 D/ K// crect = m_pLodeStar->GetWindowRect(TRUE);* x# F5 v8 i' O6 z; @' r
// crect.top += 2;
8 G" W; Z. V. d- t// crect.bottom += 2;9 M* L2 o" A J B: {6 D& V+ D
// m_pLodeStar->SetWndRect( crect, TRUE );
0 f9 N4 f2 Z# W: e// crect = m_pRevival->GetWindowRect(TRUE);1 \8 N* z3 f2 M) N9 o) m
// crect.top += 8;
6 V9 ?7 C, N! h3 i# k9 q// crect.bottom += 8;
) B+ `2 A8 t" K! K$ |// m_pRevival->SetWndRect( crect, TRUE );1 P3 m$ M; b+ C6 E
# B( n9 n$ G& B% D% _4 x9 s; m// crect = GetWndRect();
! B) k/ @& e' X// crect.bottom -= 31;2 R9 P+ c$ ~1 |, h, Y8 j
// SetWndRect( crect, TRUE );% W) h) y) q d; o; z: V. F
}*/
2 i7 v" ]* {! m5 ~! P; U#endif // __S_9_ADD* g$ |0 }8 V, d2 L9 t; }
. ^" \3 n9 w( }3 f* l0 i6 ]. r( b // °?àìá? à§?êà?·? 3a?à°? ??±a9 r8 n2 Q; c; M/ q
CRect rectRoot = m_pWndRoot->GetLayoutRect();
6 S4 s3 H. j. y' `! u CRect rectWindow = GetWindowRect();7 _+ E! S" u$ t# ^
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );: x( U+ C- _+ [0 T2 X5 H, m! _
Move( point );
) Q. r6 U9 t9 ?' J}' S0 n8 F% Y6 `7 y- x) F
* E3 ^1 Z Z3 i/ p现在,您可以生成以下的NPC:; b2 U& K: O) }( Z
Darkon/ d9 E2 C& s1 k" Z6 }: n
% F" j$ O7 F* F- B0 Z0 k8 f0 ~代码:
( p. q M, n4 D8 i- O/ xMaDa_LodeLightSaintmorning* p0 C9 e! K! T# x" T' M; j5 r
1 A2 j6 C6 G! z5 C& U1 K) h r
Code:* j9 U( g7 o7 y9 j2 }6 k
MaSa_LodeLightFlaris1 @4 k/ V L- [. N8 D2 H
* \/ U/ |3 ~2 ?7 m* c+ }
Code:
: u$ l5 e$ S6 ^7 RMaFl_LodeLight
0 W' \# J5 L! j% t( F1 Q: O( O
5 }+ K, L& W1 k1 H E# J3 X, v<-- You just have to add 5 t) l& Z! _6 O& a0 {4 _
Code:
$ M" J; q/ z+ A* a1 kAddMenu( MMI_MARKING );
4 C+ ~1 n1 l" l, ]( [" ~3 Sto an NPC!
: c8 e( b- W' a
" n4 V& k9 c/ T5 J% [! r8 e
7 z Y c6 f6 B4 J: T |
|