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这仅仅是一个片断的教程,所以我不会解释非常多。9 ]( [, d( c% P
9 X2 `) r4 P# o+ \( ^7 zWndField.cpp在CWndRevival类:
8 i; q) n6 `0 ^* O$ M* b" ^
0 o: j$ Z/ M6 W+ j7 q7 a代码:# I% g9 d# n2 t/ b# R: M8 ^
void CWndRevival::OnInitialUpdate() 4 }9 ^# p3 o+ x* j
{
& H! {& H. F) P! N* u* T# T CWndNeuz::OnInitialUpdate(); 2 X7 p, i/ I G
) x( N1 O7 @9 z9 U K6 y m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );( c# y4 v# D" w x7 G
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );* e5 {2 H; e% R) V& V$ Y5 Q Q
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
! p* o6 h+ R; D+ }9 O/ m5 e#if __VER >= 9 // __S_9_ADD9 {" f p8 ^3 T, W" \
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
P! ]. J" U3 Q: d+ s0 b t: K; u3 h/ `: X#endif // __S_9_ADD1 u& X3 G4 i/ ~& v
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );, _* \- i* [+ r0 ^. w
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );( p- H# d$ v \, _9 r
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );+ @3 |0 b, M! E' W/ S2 ]" c) l: C
#if __VER >= 9 // __S_9_ADD
" k3 Y$ T8 z- M! Y2 h$ Y m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
; _4 P4 S# l! o3 d Q& c#endif // __S_9_ADD- g) K) @8 ?& k% c! o# D( Q" A$ p
' b8 y3 G" N* p, u6 i#ifdef __JEFF_11_4
! J: K8 g' w0 ?, n, z: k2 j BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); $ |' ?% X$ e/ B1 w( w( I$ _8 q- _- g
#endif // __JEFF_11_4. O( S: a% G6 R2 u9 J$ o
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
9 ]0 m8 t3 x# [- n& }' |& v8 a3 F#ifdef __JEFF_11_46 n8 T) ^2 ]+ e3 g( G; i
|| bArena
& [2 Y" T: y9 u5 [$ D#endif // __JEFF_11_4
$ l! ]$ ^. C( F, ` )5 j5 ]. Y/ s* {: R1 h
m_pRevival->EnableWindow( FALSE );# r$ U N; v$ q$ \/ ~
else/ C5 Y! U# [9 `! ~3 m! [$ V3 q
m_pRevival->EnableWindow( TRUE );
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! g7 q8 y! D( f$ s0 n CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
& F; p# d/ ~% L& S1 k$ i1 x' L6 p
if(pWndWebBox)
0 ]6 J" c/ j& k/ ~! d- h) D pWndWebBox->Destroy();' T& a! _3 n2 N+ q6 E u
! n6 m) f+ N) y9 \#ifdef __NEW_WEB_BOX
- N( j. J0 r+ H% o$ Q/ U% K CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
/ P# |4 b- j& d- y* M, W- i$ m0 _! L! z
3 l# i/ |* H5 i0 {4 l5 U" f, r, \ if( pWndHelperWebBox )
, Z+ c2 x% a, S6 n/ B pWndHelperWebBox->Destroy();" ^3 Q: ^( y$ s; {, E4 g& v" l
#else // __NEW_WEB_BOX
/ b4 u1 b+ D& _" a" W" k CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
- ]5 W) r' p0 Z# w' [ t' q- U) ]2 B% g9 Y* p( C
if(pWndWebBox2)
; @; ?5 K, _2 e pWndWebBox2->Destroy();
+ P T' {" [4 d- K% c% n0 a#endif // __NEW_WEB_BOX. j9 [' x7 N; z5 F
7 X, i' i8 B+ `" W! R- P
m_wndTitleBar.SetVisible( FALSE );
8 O; S% R' M1 [: d' x+ Z) K: ` x2 U* M4 C, j2 `4 a* j
#if __VER >= 9 // __S_9_ADD
. U! N' u' c# v. ^/ K' R, } /*if( m_pLodeLight )
+ c y9 Q ~6 T" R0 p1 c {0 P- Z! _" l6 a& G& u1 n
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);/ T' U5 W: G2 u9 A4 p
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);+ K& i5 d" x& h! J/ V
m_pRevival->SetWndRect( LodeLightRect, TRUE );
C) L8 r$ x& m. t8 \$ W6 k, p L j- d m_pShop->SetWndRect( RevivalRect, TRUE ); J+ Q% v. H; Y& }% l
) w2 u! ^8 H6 q1 K m_pLodeLight->EnableWindow( FALSE );0 [* @ Y5 G5 k
//m_pLodeLight->SetVisible( FALSE ); ; u9 e$ v& O* z
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// crect = m_pLodeStar->GetWindowRect(TRUE);: P, x1 ^% H, |
// crect.top += 2;4 l" R: |9 a2 H$ ^; Y
// crect.bottom += 2;# s, p$ D6 N( S. o# Z
// m_pLodeStar->SetWndRect( crect, TRUE );
- i+ z5 ^& w( A// crect = m_pRevival->GetWindowRect(TRUE);0 p* o7 \% c- Z; G
// crect.top += 8;: g2 ^8 |5 ^% Y U1 e8 E
// crect.bottom += 8;& X5 k* T: V+ U3 X' X6 Q" a
// m_pRevival->SetWndRect( crect, TRUE );
! e* i W! f' A) M9 L& `+ F
; K4 f V% X- {0 y// crect = GetWndRect();
; u$ }! W& T0 g7 R0 s* _) S6 p$ m, q// crect.bottom -= 31; [5 A4 _6 }" ^9 W
// SetWndRect( crect, TRUE );0 E6 z2 y1 s' @5 S. k' d
}*/
% i. V' \8 z1 f5 x- Y3 H#endif // __S_9_ADD7 T" T- I y" D
! ^5 e: _; ?, G% l
// °?àìá? à§?êà?·? 3a?à°? ??±a
6 ~! N) W8 G0 c CRect rectRoot = m_pWndRoot->GetLayoutRect();& |4 B4 j P/ l) D; w8 b3 S
CRect rectWindow = GetWindowRect();7 v4 L* ]( H9 A' \
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
: [9 Q5 B# o% f1 N. Z Move( point );
& h( \/ _6 k1 b$ X}: ^2 j; O0 G# B1 `
0 w/ B, R. }6 j# g% V( p$ b现在,您可以生成以下的NPC:
" ~2 u2 Y9 \, p0 M9 d" LDarkon
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0 P3 Q6 i- L3 k: Z代码:) h1 i3 u$ i" b6 [) U. p* k
MaDa_LodeLightSaintmorning
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Code:
5 Z2 _/ Q, H1 ]2 F$ q$ MMaSa_LodeLightFlaris8 A! N7 j6 D1 V3 M$ G7 ~0 S
$ \3 V7 f8 { e) Q: w4 QCode:$ R& P4 c( X; g% n7 o0 M" @* J
MaFl_LodeLight" f( Z( m1 Z' \/ S0 Q7 F# u3 |. A
7 }$ C( C6 S0 ]) }
<-- You just have to add
' E8 t6 c/ S' i U1 {Code:
) l( S) C! }. N' A+ q. Q3 rAddMenu( MMI_MARKING );
& b1 [) w: K+ ]5 h' hto an NPC!
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