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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:6 L2 @) n* e/ o# K
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代码:% @5 H8 b {8 t! r
void CWndRevival::OnInitialUpdate()
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; l9 C. d- R3 f" m+ @% A CWndNeuz::OnInitialUpdate(); 5 F8 ~2 {- b7 ?; O8 `/ b% {2 R
/ K- ^6 S1 q. |. M. { m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );& @. [. G) i) Z
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
1 z- M; d6 e3 i& }" E& \ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. h1 P8 O2 ` t/ ?# k2 S2 E, _6 f2 n0 W#if __VER >= 9 // __S_9_ADD
7 i( T$ q; Q0 X0 m8 R2 x m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );( _) o: L5 d; i
#endif // __S_9_ADD" j: [3 r$ ~3 X8 Z
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
3 r2 a; U+ _$ D. Y, ?9 N m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );& ?2 T% f5 N+ x ?0 a- t# G) k( h
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );5 ]$ k" s! h0 b
#if __VER >= 9 // __S_9_ADD
9 x# f4 f, d; H m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
. z) B% ~0 T3 ?, x#endif // __S_9_ADD
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) f2 v9 s0 O; b# q5 o1 D9 d#ifdef __JEFF_11_4
- e ?7 q L E% ~ n B1 s. o BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 3 h/ Y4 M* h6 @+ Y. J3 y/ T5 K
#endif // __JEFF_11_4. u* ]3 a& F }+ T
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
) }$ I/ s* u" b& }0 d#ifdef __JEFF_11_48 ^' t0 D5 j) \7 Y2 e' X' G9 U
|| bArena6 M; J" K1 ?2 n7 k7 R: L$ k" y
#endif // __JEFF_11_4) D; u9 y5 @5 {4 C" g
)
" f5 C3 B2 }* M8 U1 J; D; a m_pRevival->EnableWindow( FALSE );5 P& p% |/ u8 G4 _4 y% e6 D
else! E( ?# n' |: q1 _7 V: }* s
m_pRevival->EnableWindow( TRUE );' R5 y6 [" ]8 y
* X1 C) ^' \% @6 b! ]) s- D4 ^' i CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)7 c1 x* x8 N4 i/ L+ e6 A4 H3 Z
pWndWebBox->Destroy();% L/ p+ {- f a5 ?' G" L8 t
4 e; \2 H6 M7 ]#ifdef __NEW_WEB_BOX8 `+ ~+ c( O: l0 k" D+ k/ N: s" a
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );) P% q) |( {0 A- e
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if( pWndHelperWebBox )
: m" n5 p/ D$ u) u" B) j% [ pWndHelperWebBox->Destroy();" w' `1 F* m! R h; ]
#else // __NEW_WEB_BOX+ E5 Z0 I2 _2 H% q$ D6 ]
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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# G/ ~- h# {3 v5 H" d* I5 G if(pWndWebBox2)' k/ P3 \' u) }: _+ Q
pWndWebBox2->Destroy();
4 \( F& |4 L2 }2 K. c#endif // __NEW_WEB_BOX
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- w& W9 D- L: Y: x m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
4 g) ^* i- D3 m. W /*if( m_pLodeLight )
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+ B8 V% G% T! n7 m" p CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);$ H/ G: ?" B1 M5 Y' i/ t
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);: o; V5 i& _& }1 B
m_pRevival->SetWndRect( LodeLightRect, TRUE );
* u6 P* D/ o) n# ?* N( P, b m_pShop->SetWndRect( RevivalRect, TRUE );) h6 u4 G) q2 L9 Q# c" Q" M: [
: b% ]' O6 P: g: m* b! | m_pLodeLight->EnableWindow( FALSE );. z1 \* a* H1 T+ g+ }
//m_pLodeLight->SetVisible( FALSE ); 2 P& X5 Y1 F/ Y; r% a
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// crect = m_pLodeStar->GetWindowRect(TRUE);
' e+ x7 M% ?4 ?9 J/ u( [8 ^// crect.top += 2;! P4 j8 S$ a$ A }5 Q% }8 Z: {7 h
// crect.bottom += 2;
2 E6 {' g! B, a8 ]; c& [// m_pLodeStar->SetWndRect( crect, TRUE );0 X9 C; ?$ x# w# E& d
// crect = m_pRevival->GetWindowRect(TRUE);& Y/ l& b; b2 y3 }: O& x3 B
// crect.top += 8;+ j; ^) [' G. y7 o- t: j% M/ {
// crect.bottom += 8;, c& f$ C2 j. a8 G. _# Y
// m_pRevival->SetWndRect( crect, TRUE );
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5 \( ~% a; x0 J// crect = GetWndRect();
4 t- f# U4 y7 U1 `: e3 v// crect.bottom -= 31;
+ I2 X0 y" }* l2 j$ f// SetWndRect( crect, TRUE );
9 _9 {8 x0 T1 x, H! ?& m3 E8 w }*/
( C5 {) }) f1 ~5 C#endif // __S_9_ADD1 R* ^) ]' h" f
; @$ L( |* d7 k // °?àìá? à§?êà?·? 3a?à°? ??±a' B2 a; X o4 E$ W7 F; V9 K% q
CRect rectRoot = m_pWndRoot->GetLayoutRect();+ ~7 \" }8 ^$ g
CRect rectWindow = GetWindowRect();- L$ f. z( Q ~6 z
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
" D" q- p; S. \ Move( point );
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现在,您可以生成以下的NPC:- O1 b8 f1 D1 t! M
Darkon
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代码:& i- Z7 L8 T# J/ r$ w+ ?
MaDa_LodeLightSaintmorning/ e* k3 u+ y) N/ y
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# a5 x1 {" ^ [' ?7 CMaSa_LodeLightFlaris _7 l- P1 C0 b/ w, @0 r
D- v" o0 k% H& D# `6 g. ^/ NCode:
% m; C; U7 _ P1 Z/ Z7 D3 EMaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );
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