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这仅仅是一个片断的教程,所以我不会解释非常多。 } @1 i( x0 h/ y q1 o/ S
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WndField.cpp在CWndRevival类:
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+ ^1 |/ P, }3 g9 B' Y代码:
1 `' a, i0 Q4 L+ mvoid CWndRevival::OnInitialUpdate() $ L! A6 |1 C5 j" j, D
{
) S) F+ X) s5 o9 h+ p$ h, `4 @ CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
' k5 @6 e& K/ s3 q- S6 P1 u7 w0 r m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );2 b8 e# Z+ |0 {8 u2 r2 I) J
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
7 t9 v# e& T& s#if __VER >= 9 // __S_9_ADD7 D% x/ G; x( L& L/ v) T
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );% g5 i$ l& u. F
#endif // __S_9_ADD. T: C5 J& B( T, D6 w% F
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );9 M. D; {7 {7 |
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );9 Z# C" Z v. V
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );: @1 C: l' l1 [
#if __VER >= 9 // __S_9_ADD
, Y1 }5 x Y0 n0 s! R m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );; v6 i4 d- `, v2 W2 S9 k4 {# @( g
#endif // __S_9_ADD0 i$ n C# L% C$ k# R4 Z$ i- {
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#ifdef __JEFF_11_4
% H) J5 g/ d* Y# X BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
1 z7 |4 L5 o% Y W q/ v# }& w#endif // __JEFF_11_4/ h' F4 Q: D" J' P, L- p- K
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
; \3 ` t( @1 f1 F' f D F#ifdef __JEFF_11_4
4 S5 v5 u8 }# {) y. Q || bArena0 J1 |9 `0 _& J4 j9 V" q& h3 x
#endif // __JEFF_11_45 D. h/ S: e& z, }" L
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m_pRevival->EnableWindow( FALSE );7 |9 Z* L x) _. Q8 J& E
else
# x2 ~. l2 c, D' P6 d1 V# @% ] m_pRevival->EnableWindow( TRUE );( e5 ]& w7 o3 z# @' {8 S2 G/ D
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );- ?& S4 ?3 n) P: j
5 M" c R. A; b6 b; e if(pWndWebBox)" B9 P4 H& Y( u
pWndWebBox->Destroy();% M2 t$ T$ G, i; @( f& E
' n# _/ O" h+ D0 q- [4 F7 w#ifdef __NEW_WEB_BOX
7 `. a( N& H& s2 ] CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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Q9 r/ n9 O+ h+ t# ~ E& B if( pWndHelperWebBox )
. y; y5 n! O5 ]8 L# ~* u4 i, [ pWndHelperWebBox->Destroy();
8 U! \9 D" Q2 e" S#else // __NEW_WEB_BOX% ~ `* D d7 K% v
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );, g2 x7 Y; D+ I) n0 T) @
5 a2 @# z' s' w" V) f2 _ if(pWndWebBox2)
& P$ x0 C2 N: A8 w+ _/ ^; Z* w pWndWebBox2->Destroy();- f- e8 F4 z; {; u$ u y5 u
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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* l4 i* a& k6 W+ ?, k( p* f1 u5 W#if __VER >= 9 // __S_9_ADD' s1 O, B; V* ~9 u* _9 r
/*if( m_pLodeLight )' r4 w% y& K& y. \/ G
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
; b- K) S3 T2 R) x CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);1 S8 [5 k% `, i, ]+ V
m_pRevival->SetWndRect( LodeLightRect, TRUE );% ]" Z2 q" u! P, n, x
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );2 N. {2 A. N4 f1 l
//m_pLodeLight->SetVisible( FALSE );
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+ e, X6 ` U" k// crect = m_pLodeStar->GetWindowRect(TRUE);
' T1 R! v. E" ?* t- [: P// crect.top += 2;) z9 P3 H. x+ s
// crect.bottom += 2;
4 K/ p3 z# A8 E+ s0 K// m_pLodeStar->SetWndRect( crect, TRUE );) Q4 O u' L! \& e) ]0 G
// crect = m_pRevival->GetWindowRect(TRUE);) j* b( `! J, z- c- @8 Z
// crect.top += 8;% ?3 W6 d" B" L% t8 _% |* X
// crect.bottom += 8;
% l5 b& I6 P! H( h// m_pRevival->SetWndRect( crect, TRUE );
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* h$ a! x( q/ {8 ~) y% R// crect = GetWndRect();5 X) v/ g# o" D1 l. _
// crect.bottom -= 31;5 R4 H0 C( ~1 t: L, c
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD2 W) n9 Y- [, Z
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// °?àìá? à§?êà?·? 3a?à°? ??±a/ _; Z& J4 H' Y: `% [
CRect rectRoot = m_pWndRoot->GetLayoutRect();
1 H! I. ]6 B' a. o0 i CRect rectWindow = GetWindowRect();
& G- M" y# d* c3 N3 n' n# e CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );3 ^/ b* `/ R9 S) j. y. R6 p9 U
Move( point );
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现在,您可以生成以下的NPC:2 Y% z- m) [+ N- w
Darkon6 ^" F# C+ M2 o+ x
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`; `7 e" x, t2 sMaDa_LodeLightSaintmorning
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Code:
, t' ?) Z: h! Q3 ?MaSa_LodeLightFlaris3 w; E8 P2 P* X: G
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Code:
' y, d: t% t! E; j. W1 QMaFl_LodeLight$ |7 b& e/ o ]* V7 C5 i
8 z, ]3 m# ]$ u<-- You just have to add $ n, N- w1 e1 Z* K4 A- i H: P
Code:
/ D! ]$ G' z, f' R* P, H+ GAddMenu( MMI_MARKING );
% e: P6 g( H% t/ hto an NPC! ) q. F5 t! A# ^( t7 `! O/ `
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