|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
5 m n7 ^$ L; {: y; ^% L6 M8 H& M
1 V( f5 S$ C( D5 ]5 Y+ U3 w, Q9 YWndField.cpp在CWndRevival类:
, N2 |: F# G) `" [" N" O9 F% Y3 X: n# ^% ^% Q: c2 v
代码:+ p4 w% [' p" V0 J/ m
void CWndRevival::OnInitialUpdate()
' z+ |* E, j; W0 h( }{ % N- k. C! ]3 M9 u4 a2 k4 y' x7 L
CWndNeuz::OnInitialUpdate(); # C% D. S4 D, r) n6 c* X
$ a2 B$ L$ p9 w) `
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );8 w5 A6 b9 G/ p+ {/ j# u$ @
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
) d3 s( j3 ^* h" r4 ~ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );, R3 ~) x# V% {& F: W& T
#if __VER >= 9 // __S_9_ADD
5 k! B: a; i% w5 d, ?2 P! Y/ [ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
+ F# Z$ X: w2 r: g+ W5 j2 Q+ n$ f8 D% M#endif // __S_9_ADD
; k8 [/ `3 n, n) J) N% G1 s6 Y( _ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );; L/ ^; ?# k& Z7 K
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
9 p$ ? F; ?( ]/ T8 O m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );( W3 N6 C& ?" n( ]/ }
#if __VER >= 9 // __S_9_ADD
" p' @7 k. n" A6 q8 L' u m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );* F6 f! i: B1 s' O$ y6 b7 j2 |+ i1 n$ N
#endif // __S_9_ADD
0 {6 n* I' |" Y" L
; {& T0 y' Z$ F8 Y2 ]8 G& |#ifdef __JEFF_11_4. f, g" P' q: k+ }
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
9 l* u$ P: V- a/ ]#endif // __JEFF_11_4
. S; l8 J$ R# `2 H$ O if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ). u \! S9 z/ n9 k1 b/ n# O$ k5 Q
#ifdef __JEFF_11_41 S% x7 m, `" B7 K0 x0 Y
|| bArena
4 c8 o; `! l- j7 j/ ?#endif // __JEFF_11_4
2 _% m( E( P* o9 O, E. r )
( P6 H; i1 s2 U m_pRevival->EnableWindow( FALSE );
1 D% o" Q; k4 ]- g else6 ?8 Y7 P9 _1 ]* @0 S9 Q; G
m_pRevival->EnableWindow( TRUE );3 R8 B2 H1 I" q
% D6 r# E" c7 z5 r5 H CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );. ~" j9 C8 [4 U& Q+ Y
' `2 ]2 m0 y9 |
if(pWndWebBox)* p8 l% Z0 c1 n: ^& `
pWndWebBox->Destroy();7 x! j4 ]3 |" D! |, I$ ]" ?
( g7 f9 P! @+ a0 U& ?% K& B
#ifdef __NEW_WEB_BOX
: O" M9 }# @3 w CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );. @ z; ^/ x6 p! i- }
5 ~4 t! A$ _3 t. i; A7 n0 X if( pWndHelperWebBox )- [+ `+ m& l$ K3 l! y
pWndHelperWebBox->Destroy();4 i& l4 l) t) J7 b: @ O e& s8 T
#else // __NEW_WEB_BOX3 N5 z* [" L9 W4 \* a
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );1 S. F% v$ w. O, \
9 N) I; D9 }* F. r; R if(pWndWebBox2)& g) o# n$ }: z# f
pWndWebBox2->Destroy();
8 [- P+ L8 f ]: I! B# o' L7 r#endif // __NEW_WEB_BOX+ x" ?# j" R; j7 p+ Y! d
' e0 M9 ~% }( V% B+ ? ~7 G- K
m_wndTitleBar.SetVisible( FALSE );
8 z8 M; n. C( h6 p9 t9 R) m" m- E+ m; Y" s- D
#if __VER >= 9 // __S_9_ADD
5 j2 h- }" j4 o9 L /*if( m_pLodeLight )
1 x( J3 D# M$ s) k9 p7 b: ? {
$ S4 S$ X; F/ A- w6 @$ r. c CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);: P5 x- L2 ~ }6 O
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
6 n! h8 ]) s3 n& k) J, j- R m_pRevival->SetWndRect( LodeLightRect, TRUE );
- l# D* d4 l9 m! x2 a$ t" z m_pShop->SetWndRect( RevivalRect, TRUE );/ c- }" |) W, ]
: `# h6 p* }4 G5 w* }" w m_pLodeLight->EnableWindow( FALSE );
" F9 R: v* p* R //m_pLodeLight->SetVisible( FALSE );
# u: Y% U' o, {! r/ J2 e! g4 U- h. n0 b- i+ M6 z9 H$ `
// crect = m_pLodeStar->GetWindowRect(TRUE);
9 j7 c) M* n3 j5 h. P6 [// crect.top += 2;
1 |* x9 p- M6 O5 }$ Q2 s// crect.bottom += 2;
. I# Z9 {' n" @& z: z// m_pLodeStar->SetWndRect( crect, TRUE );
+ w' H* p8 x0 X! v6 ]. j* k/ j// crect = m_pRevival->GetWindowRect(TRUE);
e$ _- p$ p* W6 Q8 _: H/ V" N// crect.top += 8;6 _: p& Q2 v# S( n* j9 z5 W( |% ^
// crect.bottom += 8;5 q0 W+ k2 H* V! g. ^; v
// m_pRevival->SetWndRect( crect, TRUE );* l& L% N/ E$ u7 Y/ u7 \
) A, w* W3 H. `
// crect = GetWndRect();
- i" m" A! S' _: o0 u// crect.bottom -= 31;
" [6 s& P2 z: S6 E6 V// SetWndRect( crect, TRUE );# N: p* Y% `% j# A( b
}*/
5 |0 W* @$ I A( ~9 b3 f }! c) r; q#endif // __S_9_ADD8 P2 q' b+ Y8 D( u. T! Q, ]3 w
- M+ ?1 U7 V( K W* b" p: d2 r% o
// °?àìá? à§?êà?·? 3a?à°? ??±a6 d" D2 s* d( z( U5 @* _
CRect rectRoot = m_pWndRoot->GetLayoutRect();$ D9 R2 E; E- f/ P9 y- ]: u
CRect rectWindow = GetWindowRect();0 C# z% I# T) \) p5 A
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );) H$ k7 M" n$ M3 f+ S
Move( point );- T1 T5 C& j% g
}( Y$ }( z% d. _1 K5 z
) |6 |2 ]/ S0 S5 ^ X( P5 n
现在,您可以生成以下的NPC:
' x$ g7 u% H2 W8 p+ {8 ?Darkon
1 v/ D1 i' S' @9 V0 Z/ t5 E0 B6 w, s) X$ c* i! P# E0 r
代码:
: y1 I# T8 ?! [4 JMaDa_LodeLightSaintmorning
9 ^1 `) @+ l$ Z0 \& D! [* S& L4 |# C3 |, p/ j' M
Code:
. [% r' w9 |( \& j9 ^3 `MaSa_LodeLightFlaris
0 o) N+ {: G+ O8 T% Z$ l, J$ \
' b' P# J" `% A& ^- e3 ?Code:% [5 _1 n7 `5 k9 g6 {
MaFl_LodeLight$ B, ~- M" t4 L7 P) m& b: x
: w- }( M2 d( }+ i<-- You just have to add ) U2 h4 Q9 q4 q' U1 S v5 L
Code:5 ^$ Y- M. |3 ]+ S$ ~
AddMenu( MMI_MARKING );1 }( j" i) u' ~$ q; a9 K. i2 h4 G
to an NPC! 5 _1 `) _" `. F! K9 M/ V6 T0 k
4 B+ h3 `7 {9 n3 Y7 \. Y- Y2 q: L4 D
|
|