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这仅仅是一个片断的教程,所以我不会解释非常多。
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# P) O* R$ V7 @0 K$ `- f5 b$ |2 A8 e# AWndField.cpp在CWndRevival类:" b* Q* E. u2 o' ]: I
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代码:2 s* f: i8 q& h2 N' t
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); . |9 z1 o0 N6 k! ?- g9 F
, y% {2 F8 E# b1 a- y3 P m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );) G: q& Y+ q% H& q# |, w) l2 Z
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
- C f" {/ j& p7 {$ z! {9 G m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );! M( B9 `' w& I' v9 a& y
#if __VER >= 9 // __S_9_ADD
0 ~ u8 j/ [5 t \ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
7 k3 i; l7 o1 [2 m Z#endif // __S_9_ADD
' }4 T1 k- V+ c- X m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
& }8 w- ]- Z5 T5 c m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );/ z7 `: n: i- X D( Z0 m
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );1 j4 m k8 E, ~4 J- U" F& `" U
#if __VER >= 9 // __S_9_ADD
) F7 M, J, p5 x% h0 O+ K: y m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );6 y* {, q8 _2 |7 V: J/ j6 z
#endif // __S_9_ADD
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#ifdef __JEFF_11_4' T/ T' J/ }/ x0 v' y- Q! q
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
- t4 L3 o6 m3 k6 W6 p9 A% i: A#endif // __JEFF_11_4
. K t e! ]: |+ |" A if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
* M# m9 F" _1 `- y* r#ifdef __JEFF_11_4
0 z/ S1 n8 E* @( `8 j8 B || bArena
& t: u8 g! u; H! G ^- {#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );; X% d/ W2 \ e0 ?3 k" W. E6 a
else" |3 S* v, w2 _2 H
m_pRevival->EnableWindow( TRUE );
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# C. C4 C4 O/ V" A7 a% L- d CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );4 w H/ o6 V+ `: u1 ?9 q! `" [
- p/ h9 P/ t+ k% D, l' ?+ P if(pWndWebBox)* w% M. @( C' T- ]% J1 \! F
pWndWebBox->Destroy();/ u% _' g4 `" ?! o! `2 O: z* V
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#ifdef __NEW_WEB_BOX: h# a" {8 z- E% O! i5 e8 H
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );4 V6 b/ i8 p6 L' W2 N# V) _
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if( pWndHelperWebBox )4 n( n, B5 I2 P4 X
pWndHelperWebBox->Destroy();
: X8 X9 v% o$ t#else // __NEW_WEB_BOX
- H' e; S& t5 \+ i5 l" N" k% F$ I CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
1 C6 d0 n' y2 [& v- p pWndWebBox2->Destroy();% q6 h: e- J f) _/ }, v- D
#endif // __NEW_WEB_BOX1 h9 p/ t! v. k8 O) u( _% y! Q
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD- m. J& e- z+ \& |( V
/*if( m_pLodeLight )( @8 b" b) j6 `' @
{
* S; L; A: q Q, @ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); R: T. [2 B/ i+ u( |2 e
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE); G$ Q, ? _0 Y2 O
m_pRevival->SetWndRect( LodeLightRect, TRUE );( P* L, M3 y: Z# a5 U& ^4 v: I
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
, K9 m( J) ~- \/ V2 m: B y1 O$ ^( r //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
& L% q+ t9 E3 u+ w5 {" r// crect.top += 2;
: N1 H3 a- h' t- k( B$ V: F. X# N// crect.bottom += 2;1 ?" G! X4 {- o+ g1 C3 H. D0 I, H
// m_pLodeStar->SetWndRect( crect, TRUE );" G4 I- T. d' D- U1 H+ F( P
// crect = m_pRevival->GetWindowRect(TRUE);) R% c1 e$ Y; ]# q1 X+ T6 r
// crect.top += 8;
6 U; s4 T) p2 L( ]9 [7 K// crect.bottom += 8;/ ^$ o' ^$ E8 U& ?$ n
// m_pRevival->SetWndRect( crect, TRUE );) V2 l5 T0 ]4 i! k. C
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// crect = GetWndRect();
4 B, }" K7 h5 V G0 p1 z// crect.bottom -= 31;' v/ E1 P( o6 i! r' A
// SetWndRect( crect, TRUE );
+ D; ]% T% @" S }*/
+ }4 ?: p: i c: F/ [' i7 S#endif // __S_9_ADD! R4 D, M/ w) ]7 @1 n- ?2 g5 z9 E
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// °?àìá? à§?êà?·? 3a?à°? ??±a
/ {, D, j9 \. [2 L; d2 \ CRect rectRoot = m_pWndRoot->GetLayoutRect();
6 o) {" X8 N6 X. ~* S( z: P/ N CRect rectWindow = GetWindowRect();
+ m7 T7 e% Y1 w) q, } CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
3 X7 x( O# s3 \ Move( point );" w/ o5 }5 R8 Y( a0 W' G8 ^
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现在,您可以生成以下的NPC:: D) z1 D y) x0 e6 g4 R
Darkon3 T8 p. S; k: h2 g3 b0 b
+ f+ z4 |# @6 Q7 h% p& Z; \代码:
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MaSa_LodeLightFlaris
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6 r6 X- @( a! W& W1 FCode:9 D4 m$ ^5 m0 H0 _% }5 q& ~
MaFl_LodeLight; o- u; t2 O' y, a3 d9 ~7 h
n, X2 \( ]% S/ {) L, u7 I) N( o<-- You just have to add
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AddMenu( MMI_MARKING );
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