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这仅仅是一个片断的教程,所以我不会解释非常多。! f& \- c3 a: ]/ Q. Y
" u+ j7 [' k$ `' ]WndField.cpp在CWndRevival类:
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+ d. w1 ~5 i5 }" a# x; F代码:
# h, K( ^8 U) X8 Y7 jvoid CWndRevival::OnInitialUpdate() 9 Y: J( Z5 I+ X. \3 I" J
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CWndNeuz::OnInitialUpdate(); . g1 C9 j, T! W' x
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );# W0 `) W( ~, p& {2 |
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
. E% N5 L q5 }! N& E m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );& E. T$ E1 `: H: L W" m
#if __VER >= 9 // __S_9_ADD
* G( H' l( ~1 M m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
7 t' A& j6 A# b: h#endif // __S_9_ADD
! E5 @/ m1 p9 d3 `9 v: a! L m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );/ |9 q! R7 a; N0 F5 p& f I
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );# X b% Z4 P0 b8 D9 }
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );/ t: z0 J! e3 m0 i: X, B- V) M2 D
#if __VER >= 9 // __S_9_ADD7 |* ]/ c$ V2 ?7 p7 O( y% h& {
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );( p( `2 Y8 H& Q7 m
#endif // __S_9_ADD& p1 Z" u, t9 T- i3 g
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#ifdef __JEFF_11_4! J( o6 O R/ }- T5 |( T. n3 c
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ' M, G: Q2 @$ O* n) [4 T0 K$ p
#endif // __JEFF_11_4
0 u6 R7 s/ y3 a E! S: b( X9 f if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
" a/ b% h: ~8 ^; s# G8 K& x% i#ifdef __JEFF_11_4
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#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );# V" g; U; Q% W8 J/ ]
else
& B5 ~# G8 [* ~ O3 ~5 K$ q m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );" D! L6 A( Q* z9 l c9 v; l/ X
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if(pWndWebBox); k3 A: \$ X: p2 z. D5 Y
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX5 t2 B' K8 F+ d- o8 e
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );. Q" b u/ d; J! |* { ~
8 Y H2 m0 @# D if( pWndHelperWebBox )! L+ }0 G+ u" d! ^
pWndHelperWebBox->Destroy();
/ c( d& b. @& I8 G* w#else // __NEW_WEB_BOX" B5 H: O1 i) d8 J* \' e6 V
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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: P6 K8 i" M1 ~1 c1 ?- D8 s- w9 N if(pWndWebBox2)+ n' V5 e) A8 {
pWndWebBox2->Destroy();) T4 C# _* `5 j8 `
#endif // __NEW_WEB_BOX$ D3 }- f) ?4 t9 W
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m_wndTitleBar.SetVisible( FALSE );- s4 g4 H' |, t/ S$ u8 J
9 y8 O+ X) r$ V7 f3 q! w#if __VER >= 9 // __S_9_ADD
! u, q3 s- w4 R/ D9 ^7 W/ K7 Y; g /*if( m_pLodeLight )
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0 K& q5 g! l" E( a7 H0 s" h. [0 v CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
0 V9 g% k6 r* Z4 u: ^ CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
" B f" m+ O" W* N- s) {& Z" p7 S m_pRevival->SetWndRect( LodeLightRect, TRUE );1 y# C a" B6 r1 F- |: n
m_pShop->SetWndRect( RevivalRect, TRUE );+ u, G8 w9 U+ _7 i+ X+ L) u5 |
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m_pLodeLight->EnableWindow( FALSE );; J0 g. b" F0 y: u1 Y
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);& `/ ^4 Y4 f/ e7 ^
// crect.top += 2;' [. q$ _2 I4 ]9 |
// crect.bottom += 2;) p( Q1 R) v! k$ b0 \" s
// m_pLodeStar->SetWndRect( crect, TRUE );
6 j. X& i+ J( J, w, a// crect = m_pRevival->GetWindowRect(TRUE);
* _* F5 t. U& N* `3 R1 H& G& d// crect.top += 8;" c+ S" d2 R) A* W
// crect.bottom += 8;, E: M% u' a, [1 _# v3 r" K
// m_pRevival->SetWndRect( crect, TRUE ); T, `) ?7 G2 ]" l2 `2 G% b
' W$ L- G* h5 Y8 M& P& E// crect = GetWndRect();3 I" K7 v0 E7 a8 k; M
// crect.bottom -= 31;
2 V( H5 N* Q0 h/ j// SetWndRect( crect, TRUE );7 t1 M! V8 G; {7 b6 v! N
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#endif // __S_9_ADD& |! i5 X- u6 P4 ^4 m
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// °?àìá? à§?êà?·? 3a?à°? ??±a
8 P3 R' r9 Z# E0 @# j6 ] CRect rectRoot = m_pWndRoot->GetLayoutRect();1 g! k8 M3 A/ ?% H/ p( s: i
CRect rectWindow = GetWindowRect();/ v5 i+ _" C9 R4 p8 b- i
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
0 y; q" `) T9 m Move( point );
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现在,您可以生成以下的NPC:1 l: O# i3 Z+ @; A% |+ @0 ?' K
Darkon
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代码:/ m1 I r% z5 F7 Z" ?& C* o2 `* B1 p
MaDa_LodeLightSaintmorning
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Code:
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MaFl_LodeLight) \1 [) R, Q# M0 S+ `/ l+ B
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<-- You just have to add
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AddMenu( MMI_MARKING );. q8 C- T1 w' G4 y$ b6 R$ w
to an NPC!
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