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这仅仅是一个片断的教程,所以我不会解释非常多。. u# F+ F8 j& |0 G( M! F& x
$ t- v2 J5 X& d9 F2 m$ VWndField.cpp在CWndRevival类:
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& l4 L& m( E A. b: L代码:6 g0 L7 b8 Q; J
void CWndRevival::OnInitialUpdate() 5 H7 h# P/ y: j) z/ M/ `) k
{
) m, i5 u# ]+ Q CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );/ F# O6 u L \: A$ E+ J
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );; ^& U/ n M0 H4 s: Z1 E
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
9 `8 u$ c$ `5 q1 _#if __VER >= 9 // __S_9_ADD9 r. @9 k1 E* q; s2 i3 M
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
& N+ w) i* `$ F* [#endif // __S_9_ADD2 P# S" U8 Z6 X
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
: L. k4 v8 B% l, u; |. X6 Y m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
+ L( d y0 y' E& B m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
0 r8 f5 p. p" q5 c( G8 j#if __VER >= 9 // __S_9_ADD
: [. l1 x& r V! S5 X m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );" c3 @3 K( |1 I+ `' ^* |% L
#endif // __S_9_ADD
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4 k+ r/ z* K* E2 O#ifdef __JEFF_11_48 ?# f: v6 n, K( m$ l4 A
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
0 K! I0 p" c0 @: g( e% h7 I( @#endif // __JEFF_11_45 U/ R7 h4 G% Z; n4 P
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )6 F: m; O+ ~6 U% Y9 Q+ ^% W; j( R
#ifdef __JEFF_11_4! W9 ?6 ^0 ~" Z. \0 s: m
|| bArena
! G, v$ z1 p. x! G; q0 D2 ?#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );- @, }; \. d6 }/ F# D2 l
else) g1 C- c( g$ V5 [# l0 _
m_pRevival->EnableWindow( TRUE );
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; f# M" N& K# L/ S9 a2 c CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );- k% Y. q5 g9 ?: y; A. ]' E- f
' @' [9 O% V, o/ r+ S/ X( s if(pWndWebBox)' y# E3 J& `6 y, C( s2 B
pWndWebBox->Destroy();' l4 [5 o }1 A4 g$ n1 @
& D2 m F5 Z2 ]$ e M5 S( ^#ifdef __NEW_WEB_BOX5 D( G; N, }, H3 q3 j( a
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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+ i' X5 u: m* I. h) O5 V% c if( pWndHelperWebBox )
7 I" y, V7 }/ t7 e0 ^: b, I pWndHelperWebBox->Destroy();! y6 Q6 Z! `1 X- L
#else // __NEW_WEB_BOX. t$ z/ Z+ `# U
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );+ H) K1 k( H0 ?% P- T# R; v$ M
' f5 ^7 I% B+ R8 w3 f2 |7 F if(pWndWebBox2)! e2 s4 W5 x+ Y$ P! `" _& a1 s; }8 W
pWndWebBox2->Destroy();1 s U! H; f& v4 u& s( Q
#endif // __NEW_WEB_BOX: h5 N- X, D( z& j
5 l! @* j8 b8 V m_wndTitleBar.SetVisible( FALSE );# d' Y) H; p3 X( d2 a& ?/ e$ E
% J6 i/ A4 x- j. J#if __VER >= 9 // __S_9_ADD
" ^! I6 H5 D2 q f; i! G3 \% X /*if( m_pLodeLight ), R8 {" v) a( H9 L, S
{
6 c E. E1 R* l6 y0 C% @. T CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);) N9 I, J, G9 J
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);5 e" ]% J; d$ v; S% i- X
m_pRevival->SetWndRect( LodeLightRect, TRUE );
, Z- e+ I: R. ^0 @ m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
) B5 z. d* y' a# f //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);0 i( F- B) h$ z( F9 b4 r% V! r" z
// crect.top += 2;; K/ x: \: V" T7 B- B/ I" J U
// crect.bottom += 2;
& D* c8 Y* M! Y3 w// m_pLodeStar->SetWndRect( crect, TRUE );
& T" V# \4 z6 g& S+ |; {// crect = m_pRevival->GetWindowRect(TRUE);& q0 E$ y9 M% G# G P# e& L
// crect.top += 8;. ^8 x C7 q" Q. B% V( W
// crect.bottom += 8;: ]* n' ]5 m. ], ?" O
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();& \* M! u& f$ ^; p: N
// crect.bottom -= 31;
% S" i! t. f R! h// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
1 m4 a5 G7 v. b3 _! a8 ~ CRect rectRoot = m_pWndRoot->GetLayoutRect();
1 e1 |% j$ d* U& ? CRect rectWindow = GetWindowRect();
8 \; P9 |3 U, z3 L# C CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
" u F- t; A* C1 o" p Move( point );* }# G) `0 [8 d N
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现在,您可以生成以下的NPC:5 G9 P) ^3 {7 l; X* r. d& v
Darkon- Q1 A9 d# ?6 e( A$ x" b
" @3 H! ? L$ e6 j5 `# b代码:+ p: v; B' y% H8 n
MaDa_LodeLightSaintmorning+ B+ O; B9 O z% I u9 R9 p
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Code:
e: V3 u5 l0 M; ?8 yMaSa_LodeLightFlaris
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Code:
$ l0 j) U9 c' g( I9 V9 ~MaFl_LodeLight
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<-- You just have to add
; l6 F1 T- I' Z6 j3 kCode:$ ?+ N- \3 Y# y, J
AddMenu( MMI_MARKING );7 \# c8 B8 e e. J4 M ~: u
to an NPC!
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