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这仅仅是一个片断的教程,所以我不会解释非常多。: I. [2 ]+ b& u
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WndField.cpp在CWndRevival类:; Q: i' Y U; l) x% n. _7 f' }
F' @3 ?( s' N1 S代码:
* f8 \# t6 s9 N5 Qvoid CWndRevival::OnInitialUpdate() 9 T8 S4 S& o1 X0 h: k0 @
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CWndNeuz::OnInitialUpdate(); 4 I& q& ~3 U: n9 i. P
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
7 q2 Y, W/ M- S K m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
- K# P, z* O0 e2 I m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );% ^" c! [ S6 ]! \8 g" r: s- L
#if __VER >= 9 // __S_9_ADD# K. x4 \# C5 L8 y H& O, A+ W
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );! y4 j: ^$ P: Q8 Q* B1 \
#endif // __S_9_ADD# k# L$ I8 V' L# g
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );8 a! W' L; |# D, t& ~. W) ~
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );% Q7 f, a' l0 S) o5 W
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );5 ?! Q0 {$ _* z9 M3 i# V1 Z8 U
#if __VER >= 9 // __S_9_ADD
8 u# C9 L( t, Z" \; n( T8 b. V+ [ m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );. V$ C& t6 E$ S; ]# d* M
#endif // __S_9_ADD
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#ifdef __JEFF_11_4
" X( I9 p0 X! j) i+ o BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
6 l6 P3 V/ C/ Q0 H+ l" s, Y( |#endif // __JEFF_11_46 n1 g7 O& e7 n# Q l+ s9 Q5 \
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )9 F( H9 T7 N) ` P
#ifdef __JEFF_11_4
6 ]. Q* o6 O( p8 a. E5 r || bArena. M! N' U' y/ j/ M7 a( n7 J3 w
#endif // __JEFF_11_40 `6 r# w' {7 r$ H/ r; P+ M t; M
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m_pRevival->EnableWindow( FALSE );8 T) z, `4 D: E
else
, x7 e2 `9 {, [( M5 D9 n& u m_pRevival->EnableWindow( TRUE );' s# [( o* D% V" @% q
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
" r9 V9 }& J4 Z* u7 h5 ~ pWndWebBox->Destroy();
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( }$ o' X g4 h$ ~! @4 m) g#ifdef __NEW_WEB_BOX
2 @ v6 |: A1 r* W; p! d CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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# y' c1 T, ~4 I& m# d if( pWndHelperWebBox ) O7 O9 D. j1 c" W7 P. Y1 @
pWndHelperWebBox->Destroy();
- G" a" p3 s8 H! \8 G. V#else // __NEW_WEB_BOX) G& n( F1 Q4 B
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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" F S% R/ I D% \0 O$ l if(pWndWebBox2)/ w& `5 }. V5 ~# S; `' Z
pWndWebBox2->Destroy();, @3 s" D$ D) }# a1 }1 c) V
#endif // __NEW_WEB_BOX1 J6 A+ ]; Z/ B, \) H
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m_wndTitleBar.SetVisible( FALSE );% J+ t. [* }- h4 n: S e+ \4 x
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#if __VER >= 9 // __S_9_ADD
' d+ B) i( J, q+ R /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
" z$ |" ^6 _9 `# o+ d, b1 ] CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
! v/ n9 w1 v3 S, J4 T4 I; T3 w m_pRevival->SetWndRect( LodeLightRect, TRUE );( I0 ?) A0 U* {% e+ @2 H7 U$ J% S. c
m_pShop->SetWndRect( RevivalRect, TRUE );0 |/ k9 l2 A! \( O0 c
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m_pLodeLight->EnableWindow( FALSE );
# M; E+ ~! j, m //m_pLodeLight->SetVisible( FALSE ); 8 ~# o$ w$ e# l A
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// crect = m_pLodeStar->GetWindowRect(TRUE);
2 G4 y1 I( p* M$ Y/ j) X// crect.top += 2;* g2 K, w% w$ i/ B' @( r
// crect.bottom += 2;1 `5 {0 s6 Y, v; d
// m_pLodeStar->SetWndRect( crect, TRUE );/ r* N: g. r/ V6 B. D. ^
// crect = m_pRevival->GetWindowRect(TRUE);* M+ R& y" Y$ X4 ]7 P$ D" P
// crect.top += 8;- U- |9 v# ` \2 l. J3 L
// crect.bottom += 8;
2 }9 y# q' E, T% }6 r// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
& |2 K" }: I! i g2 R& W! |// crect.bottom -= 31;
! S5 w3 Q. o6 a+ G// SetWndRect( crect, TRUE );9 I$ I/ S% p) W( N/ _" n
}*/
J9 E" r6 x( N1 q#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
# o; T* A* f- A, U/ ~/ i CRect rectRoot = m_pWndRoot->GetLayoutRect();
1 m/ A3 U0 @$ M: g$ _) O. T4 I CRect rectWindow = GetWindowRect();0 t q& G/ e- [
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
. {) l! ?$ ^* o9 Q Move( point );
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现在,您可以生成以下的NPC:$ o2 D' P0 g w0 N3 l
Darkon
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- J+ a; p3 ?5 k ?9 S( S3 O代码:; ^! q6 ~4 X7 {9 H w- ?! Q3 f
MaDa_LodeLightSaintmorning
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% L/ C# Y" Q5 v; c/ RCode:0 P6 @8 L% m* j2 v2 f2 j0 o
MaSa_LodeLightFlaris5 F' V" |5 l! S+ F* ^
K6 z* N. n3 r1 CCode:# t7 f5 Z" {2 z$ E2 g+ a
MaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );
5 d b' q9 F" e/ L# \1 c c& t* dto an NPC! {, a7 }; C' {( E. |$ r, u
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