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这仅仅是一个片断的教程,所以我不会解释非常多。- N* R L% K/ U
' {6 H, P! Z3 t9 `# iWndField.cpp在CWndRevival类:5 p/ L6 r% F9 E+ f9 I3 K, H
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代码:
3 J8 c) q/ r8 V9 \: W N% @void CWndRevival::OnInitialUpdate()
2 ^7 j! K6 J" e. ]# N+ N) f. I{
; ]% o0 w# m& [5 w7 L; h9 e CWndNeuz::OnInitialUpdate();
+ }. p' ?% w3 u {2 g3 @2 Q" J7 P) Q3 M/ Y' p, y4 Y9 ]
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );& o+ i" ?& }; z
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );3 r3 ?. V p2 O1 M6 n8 N0 W
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
U* b' w8 P& C# s! D0 h#if __VER >= 9 // __S_9_ADD$ v8 S( k7 a& }) h
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );( T4 z x% P$ W8 d7 d. J8 z
#endif // __S_9_ADD
' l# u5 E: ^5 v/ v) Q! Q1 W m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );% I5 Z+ G1 ?$ Q# ~
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );$ i& L/ W5 ]; q# c" L
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );1 k' T H3 U. i2 r2 J+ B
#if __VER >= 9 // __S_9_ADD
3 V7 }2 q$ j4 v# w* g m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
$ j3 g& ~# R! y6 B0 _#endif // __S_9_ADD
3 c5 P7 \. Z" \9 h+ ?: |; ~
, [5 N# a9 ]6 A% G9 Y#ifdef __JEFF_11_4
# ?# z* I/ i) Y9 Q: m BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
. h5 j2 @% x) z! ~4 w$ ^$ c#endif // __JEFF_11_4
) R! a1 S- Q+ h if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )2 Y' d" `+ A/ X$ P. @
#ifdef __JEFF_11_4- ]# i8 S4 o0 V! T1 S) D- C
|| bArena
; I$ y3 w6 |0 t) N* Q3 h#endif // __JEFF_11_4
3 j) H! n) ?1 n$ e9 e )& |8 g! ?; U- Q
m_pRevival->EnableWindow( FALSE );0 ^% j. R; |8 h1 j6 X
else
' ] G2 ?1 @3 C& `" { m_pRevival->EnableWindow( TRUE );
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; \2 W2 |# T* C, _4 C& X9 a CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );. G+ o1 S% m2 w5 p
4 ^6 N$ M3 v# W7 O if(pWndWebBox)
( [9 m- ]1 t; k8 J pWndWebBox->Destroy();
3 k* @2 `1 o! A5 g+ X' G" d8 t3 L$ ]9 \
1 T7 J! X* h9 f) J" m. V2 C#ifdef __NEW_WEB_BOX
0 q: g- y: |! d8 t7 n, G5 Q CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
3 s" r& ~7 ]5 b+ R: Z
8 g# R2 t2 [; ` if( pWndHelperWebBox )
7 {& P9 x) A6 y3 D! Z! [: C/ g pWndHelperWebBox->Destroy();1 w! p" U# e. ~
#else // __NEW_WEB_BOX
9 {5 d* D' L& v5 `; D" ]+ P CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );- d1 t# M: W1 j9 I% g l
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if(pWndWebBox2)
: U$ _$ r1 L, Y pWndWebBox2->Destroy();, F# r; F2 C4 b
#endif // __NEW_WEB_BOX
2 ~9 |6 s# b8 t [
" v$ i7 Q$ e: n% Y m_wndTitleBar.SetVisible( FALSE );
7 f/ z" {$ f0 L3 r4 X( {4 J+ ?$ Y0 ~, ?
8 A, s" t' c+ r/ A#if __VER >= 9 // __S_9_ADD0 Y r; g; U2 P E9 r# D* b' k
/*if( m_pLodeLight )* U( j$ u w) H4 k
{. g0 m: {! _" b* s+ Y4 T4 e
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
0 K& E T- z2 r$ ^3 J7 w+ F. R CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
. |; i. X/ m9 a5 V m_pRevival->SetWndRect( LodeLightRect, TRUE );2 I, I4 p7 r; m& [% i. H) y
m_pShop->SetWndRect( RevivalRect, TRUE );; P& a; c0 O1 d$ |, o0 ~" c
" W% W$ A) R5 K( x1 S2 L& c6 Z7 f m_pLodeLight->EnableWindow( FALSE );
% M3 {+ p3 g& H //m_pLodeLight->SetVisible( FALSE );
5 d% [' O& {6 I* B. j! [" y7 C5 t3 c! p
// crect = m_pLodeStar->GetWindowRect(TRUE);
5 v* x8 r% `4 q. v. z) X9 I2 ~// crect.top += 2;! y5 X8 w0 s0 t9 q; a
// crect.bottom += 2;0 O- A7 T/ C$ o9 u2 Y
// m_pLodeStar->SetWndRect( crect, TRUE );
* |) f& @; d2 y4 Z// crect = m_pRevival->GetWindowRect(TRUE);
( N4 o1 `; t1 c8 E3 {# l// crect.top += 8;8 L) x# s8 T* p! u" B
// crect.bottom += 8;
& s- G e5 l8 a, b/ ?+ U// m_pRevival->SetWndRect( crect, TRUE );/ i: S( ^$ _' k. } [
* f8 M ^; C4 G' g- p) `
// crect = GetWndRect();
) x% u+ x+ ^, d, y: I: t// crect.bottom -= 31;. l; i+ F! J& e
// SetWndRect( crect, TRUE );0 a! t5 P, H& D. U# s8 J
}*/) C+ x" ]; j/ [- A
#endif // __S_9_ADD+ }1 h. r6 D: t3 _# t
u2 s, z" ~3 W1 B% E' \$ G: h
// °?àìá? à§?êà?·? 3a?à°? ??±a
7 w( A- @, s" b8 d CRect rectRoot = m_pWndRoot->GetLayoutRect();
0 _9 T! }0 d5 l4 o3 k+ ], L } CRect rectWindow = GetWindowRect();
0 Y2 Z) T4 r1 V; u/ q& F5 j CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
2 G7 P1 t, n( R3 _- V Move( point );
' _" G1 P& n: B& t% M8 I}5 l! e3 V D1 B- ?5 z( D% G
/ L; R7 a: b# A/ f; `) ^. P现在,您可以生成以下的NPC:% m4 V# H% b6 Q% {1 I5 t
Darkon! m9 ^0 n5 g! o3 y( w% \
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代码:
6 ~, S* F7 n( H: @. A2 ^7 V* o) DMaDa_LodeLightSaintmorning* C8 f4 k Z# Z' e9 y, v Z: p
8 Y1 {$ y( H( T: V% d% ACode:
. y" R% K0 u$ d* s8 b6 ]7 ^MaSa_LodeLightFlaris" ^1 _3 B3 x) v+ t. J: x$ o4 P8 v
- c! w9 o- ]% z0 I
Code:. _: M7 ]! E i ?( R
MaFl_LodeLight
7 X6 k6 V0 @* ^6 }% @( ?3 q# M1 t9 t4 ]# v( t
<-- You just have to add - }: ?7 u: y) \3 |+ o
Code:4 c3 x% T# y* k" X& q
AddMenu( MMI_MARKING );- ~7 ?/ m' K5 N
to an NPC!
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