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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
# U1 `; L. A7 y- x; p7 C; |" Y c. q1 K) k9 k
代码:# K: J6 c; u% o6 q2 _; m9 e0 C
void CWndRevival::OnInitialUpdate()
" x7 i2 h7 k) w5 a" a{
& N0 c: [$ B, Y0 u CWndNeuz::OnInitialUpdate(); 9 `0 m; a- @+ E( T" Y/ U* ^
1 c' l: p' D" |$ ?
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
# N, c6 ~' Z) k m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
- S/ K4 a+ E+ f, ~" e- p- D m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
* |" V$ t1 @. Q+ b8 T1 L#if __VER >= 9 // __S_9_ADD2 k9 a! c0 H+ g4 y2 _6 d" _; v
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );7 f, h" X( y4 e" U4 T
#endif // __S_9_ADD
! E$ T* R g. [$ l+ x m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
8 Z4 i3 M: ~: z4 d' I0 g) c4 q% q& E m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
+ j, @7 O1 Q' A. ~0 }& Z1 C m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
: }" A) X% Q4 n6 R" z6 `/ d#if __VER >= 9 // __S_9_ADD3 Y& Y7 ?5 V! N V
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );: `' T! J6 S$ s
#endif // __S_9_ADD
/ U t# W0 @5 ?% E5 p+ ~) h" c b9 b8 D8 ?/ F: N) B5 }
#ifdef __JEFF_11_4
: v8 l6 ?% K: {3 a, V BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); # c) T2 k8 T( E0 x$ h; C8 E
#endif // __JEFF_11_4" F& I; ~/ P U+ D2 ^# D5 I6 ^) D
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
: }/ ?2 m* J. \# v#ifdef __JEFF_11_48 U% f' k. U3 J. ?3 D
|| bArena
c& t* [) I/ R& V% ]% e( h" P#endif // __JEFF_11_4 K6 `, u9 v4 _; R% L
)
* @4 E/ ^' B C g; u m_pRevival->EnableWindow( FALSE );
0 z9 y3 |' A+ [, n5 H else
8 a1 K k- j/ d. y m_pRevival->EnableWindow( TRUE );
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9 ?" z- v# k: d. ]7 D CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );9 _: t a6 B# B9 x6 w) R
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if(pWndWebBox)
, u. r! ^1 R; y" s' G' P pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
0 h# [# m8 ~9 v+ i7 {/ _8 g! Z CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )3 p' ?' a/ i$ f+ [; b: y1 {- ~
pWndHelperWebBox->Destroy();
! G* I7 A* X$ C( q+ o0 e5 a#else // __NEW_WEB_BOX
+ k+ e' a+ x6 J& U CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
$ b5 l# J% p& e' l9 f, `
- Y% n8 V6 t. e1 C5 f+ @; ? if(pWndWebBox2)- R+ ~1 E% {/ a4 t+ s1 c" ?: W
pWndWebBox2->Destroy();5 k2 I# ?; ]+ E& q; b6 S$ A7 |
#endif // __NEW_WEB_BOX( Z( G) k# I" Z7 b/ k
- u7 ]$ d5 u+ r) Z( h) d m_wndTitleBar.SetVisible( FALSE );/ T5 b' ]4 ^* w4 W7 ] y: `5 ~
; r' \ G. d% }% q. c8 U7 `#if __VER >= 9 // __S_9_ADD
F, X, _' r. \* d# C$ k0 } /*if( m_pLodeLight )' C3 ~2 S, y2 O1 _- t) U7 p
{
, u8 i. O5 v# e5 b) E1 u CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);3 I* g2 j" z6 h( K
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
0 N) E: y0 v: n: q m_pRevival->SetWndRect( LodeLightRect, TRUE );1 y# J% D0 G9 Z4 ?, J* S& @% L2 m
m_pShop->SetWndRect( RevivalRect, TRUE );$ h) T2 J) G; C% D) _
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m_pLodeLight->EnableWindow( FALSE );( ], {' |( G; ?" l
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
) Q0 J6 m- c. J( e5 h# Z// crect.top += 2;: H% {9 k P' j! v$ O' ~
// crect.bottom += 2;# s3 m1 I- v; r
// m_pLodeStar->SetWndRect( crect, TRUE );
% T8 s8 P# K! ^0 U// crect = m_pRevival->GetWindowRect(TRUE);
& x& `8 r/ I* @& Z: E& F7 T' t5 R+ I7 W5 o// crect.top += 8;: v* D* f/ i0 w2 t9 @1 u( I5 }
// crect.bottom += 8;+ {+ I+ |. E K" }5 ^1 `5 b
// m_pRevival->SetWndRect( crect, TRUE );/ l L0 N2 i6 ^* x) k/ ~/ V. S: k
. Y( C% \! X# d2 U3 H5 W// crect = GetWndRect();* @. C$ ~/ w3 M: u
// crect.bottom -= 31;
& Z! L. ]% i5 k; Q1 {1 t+ q( U// SetWndRect( crect, TRUE );
# w( |0 a7 j& K, O2 B! A& y; S }*/" C" F* _: A$ K% P/ [0 `7 s
#endif // __S_9_ADD
% Y/ ^& I! T% [4 S! g
: m! Y9 p" }- d) D# a6 Q5 e // °?àìá? à§?êà?·? 3a?à°? ??±a; h+ @6 o) \2 R) M$ y7 [) J
CRect rectRoot = m_pWndRoot->GetLayoutRect();
; u/ w( M+ C" @ CRect rectWindow = GetWindowRect();, O: D( T% V$ ~( q
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
O0 {9 Q4 p: [, ?# V4 h Move( point );9 O1 ~3 a; _& @0 F& E$ g' t
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现在,您可以生成以下的NPC:+ I9 B: b; X% X( P
Darkon7 A7 ^7 y; {% o
+ e, Z; \: b7 [" t, S; m$ b" ^2 W" |代码:& [! v: ^, Z2 F4 S$ `6 X) \
MaDa_LodeLightSaintmorning+ H9 E+ ?2 i+ {! A, Z
: A+ {8 ~, h7 E5 kCode:
" \/ e: F; |0 J& F; L" hMaSa_LodeLightFlaris
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\; r% K4 W; { s& kCode:
; O% i& O' T; u. e' Y% Y2 iMaFl_LodeLight
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* r+ e* X# [$ p( z7 N. ~5 z4 H/ q<-- You just have to add 0 a& b$ K: o( L, v
Code:% o( o5 j q, Y& c ~% j8 M
AddMenu( MMI_MARKING );6 P6 z% E0 ~( L. b
to an NPC! 7 U, ~5 S, p0 E! O, A+ C" }
% c4 e; y' E' q/ B% |) ~, X* D" W3 J3 h1 X7 Z3 S
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