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这仅仅是一个片断的教程,所以我不会解释非常多。! b5 t4 {6 F! h6 f9 q: ~
2 I0 d- Y. L, C* L9 i: ?$ V IWndField.cpp在CWndRevival类:: }. f( B# v2 h. G# Y2 i, i
6 a p- G3 g# U' ?* O9 f! z1 y代码:! a4 c; U8 {" a' v: k
void CWndRevival::OnInitialUpdate() + J5 }+ |7 ^# K# Z
{ ; o& ]3 i' h; p6 j
CWndNeuz::OnInitialUpdate(); 3 j4 i; {5 Q$ d( d
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );* ^) @( t: j9 Q5 ]
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
: U! a5 Y! ~ @; D m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
6 b1 F$ E3 F `/ c$ d* X3 J#if __VER >= 9 // __S_9_ADD3 m0 e9 `: ~6 u7 x. H
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
3 Z) f) O1 T- E4 n, a' f) E/ @#endif // __S_9_ADD
: A! z# l% \/ @: b2 Y8 B9 @ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );7 h0 c4 g- ^7 `
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
, r- W1 t8 X1 g! S+ T m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );$ F% R) E7 _7 E1 ]* k- y
#if __VER >= 9 // __S_9_ADD
9 h4 [$ G& b N# m8 Z m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );! a! K8 L- a: N% P; U. H& [* a
#endif // __S_9_ADD/ A/ B* K6 L2 A# {# l3 ]* E
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#ifdef __JEFF_11_4/ \3 u; J8 F6 G
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 7 ~& F) X& ~! o+ ^0 L* j c1 G: w
#endif // __JEFF_11_4
5 G& \& Q5 h: I [ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
% M9 A+ `+ w$ O/ V# T#ifdef __JEFF_11_4( g+ s+ d2 u6 n9 m9 J( h4 q8 Z) P/ N$ z& v
|| bArena
4 u" ]3 P* w, U1 I8 r#endif // __JEFF_11_4, z0 N, l# W* d# n' {, [' o
)
+ M; a2 p. t! |1 J% K @! [, T m_pRevival->EnableWindow( FALSE );6 H/ Y J; N. }% S
else
$ k. m; I S$ J, K9 N- s m_pRevival->EnableWindow( TRUE );( f+ W& T4 Y1 \3 n1 B. V( W5 U
8 s4 q r1 k$ W/ \+ I- ] CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );3 e8 R/ X4 [( `( F- L
+ ^3 B0 [9 S! O$ I6 m3 } X8 X$ V if(pWndWebBox)
! j2 T# V/ O) ~. a4 t pWndWebBox->Destroy();
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3 k7 F' @0 k- v3 x2 i2 i# q( ~% {; v#ifdef __NEW_WEB_BOX) P; l, w( o& w; D
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
) _$ {' Q9 R. {) N- M
0 I' b6 R- D# L8 Z+ G if( pWndHelperWebBox )
% Y1 F. b5 `" W9 Q. w pWndHelperWebBox->Destroy();) _6 C& I: W6 r5 U% [
#else // __NEW_WEB_BOX' B! [4 R8 x }* h8 B$ l: x
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );8 D6 E- a/ v6 ~+ I; s
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if(pWndWebBox2)# I% U, h2 H1 a' ^/ s4 T/ j$ F
pWndWebBox2->Destroy();* e: u8 n$ p, h2 j6 C) k
#endif // __NEW_WEB_BOX
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+ ^) b) h1 y* J1 N$ c% ^3 m% W m_wndTitleBar.SetVisible( FALSE );$ o4 P# X) l! a
5 }; J; L/ d' c#if __VER >= 9 // __S_9_ADD/ y" d. `9 c" u6 F
/*if( m_pLodeLight )
8 O" y6 A$ Z+ J# x {
0 p( \# g2 t1 I$ z CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
4 Y9 v( [$ y7 H# ~$ _ CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
. J* }1 @& \8 S+ O) ?8 T m_pRevival->SetWndRect( LodeLightRect, TRUE );3 z; ~( i2 h0 {" o2 c) T9 a$ H8 p
m_pShop->SetWndRect( RevivalRect, TRUE );
0 F( ?5 q# M3 Y3 i& \) p0 M1 T" I5 O
! U9 Z8 W/ k& R1 q& b' x m_pLodeLight->EnableWindow( FALSE );
9 D# }5 U% }& Q% [9 Q# R* p9 B2 i6 j //m_pLodeLight->SetVisible( FALSE );
) M2 h2 O& c/ V8 S6 s( b/ N/ b* L2 C' d% N
// crect = m_pLodeStar->GetWindowRect(TRUE);& }. b1 \# Y0 W4 X, x/ ]/ ~$ a1 v
// crect.top += 2;
; e: n2 Y5 V5 {6 z( X% D+ ?. Z6 x// crect.bottom += 2;
% R" n; H g! }7 a7 j8 M4 n// m_pLodeStar->SetWndRect( crect, TRUE );, a' R* M1 ^1 r1 m$ ?( s' o" O
// crect = m_pRevival->GetWindowRect(TRUE);
0 r- g3 W" l. |! i; z$ Y; T// crect.top += 8;) b) T z$ ]# k
// crect.bottom += 8; N; I, q- F! x5 g: U! O$ L
// m_pRevival->SetWndRect( crect, TRUE );. a& Q$ J) B+ g
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// crect = GetWndRect();
1 J" r; ^) k0 {) M: }# w4 m// crect.bottom -= 31;
5 X, E( ?& T# \4 H# u" F// SetWndRect( crect, TRUE );1 K. @! K0 T7 o/ Y" v* h
}*/- `; i0 r( F8 a5 H' W: T
#endif // __S_9_ADD
) Z+ E4 B# p1 O" q2 r/ t& w) Z0 `9 _! v* E( H$ k5 @
// °?àìá? à§?êà?·? 3a?à°? ??±a
M7 F$ a( _7 i4 Z+ i" [1 Z CRect rectRoot = m_pWndRoot->GetLayoutRect();! Z6 t: x/ a" ^. N( Y
CRect rectWindow = GetWindowRect();9 `' y0 G1 N( J, _) X: p
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
9 }8 A8 _9 q; B& X Move( point );
2 f) n# V% b" @1 e8 b}3 Q$ T* F8 e. w" ? Y( m: [
5 A7 f/ N+ R+ J- Q4 C6 U9 P. n1 n现在,您可以生成以下的NPC:, A2 D' j: t9 q' I u2 U- z
Darkon7 L- J5 c$ e9 f+ y9 |+ K1 W4 ^+ L8 e
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代码:
. X3 K& f$ G! j: l6 y; y2 lMaDa_LodeLightSaintmorning- V2 b( w) U/ }3 n
* Q ?) k( [. }' jCode:' Y4 p( R* Z; |$ F2 _3 e9 h
MaSa_LodeLightFlaris2 e+ T9 m* D7 |. N7 z( X/ Z8 w
9 n$ a3 V! @. t$ mCode:
, Q5 U' x; D& D# \. x$ R. {MaFl_LodeLight
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2 S4 I( M$ y$ C<-- You just have to add 7 P3 [0 z5 T- f) D3 d8 j) \7 @
Code:, {# D$ s4 [6 D, ^* G
AddMenu( MMI_MARKING );( |8 J; G) z5 ?5 j, z4 p: N6 O2 h
to an NPC!
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