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这仅仅是一个片断的教程,所以我不会解释非常多。. v7 f( N: a* z' ^( N( K
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WndField.cpp在CWndRevival类:- Z1 l/ r) l- P6 `2 G! ^
4 L k! T8 b3 Y代码:
1 {9 m: X8 X; I$ i1 [9 Tvoid CWndRevival::OnInitialUpdate()
. H9 j3 W& w) t5 ]; \$ u8 L5 R{
! h) N5 O. \" A" `0 @0 Z CWndNeuz::OnInitialUpdate(); 2 d% Q) e; c: p, E8 L
/ p# v9 N$ v: W' t7 ]% ` m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );0 q3 j$ I) V% d
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );6 n! \ @# A6 Q3 D7 y( s1 D! Y
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
6 b4 a4 W: `* b. }4 y#if __VER >= 9 // __S_9_ADD' p9 s2 S1 |7 `0 j7 t0 _( A
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
0 y; D' H* q& v& `#endif // __S_9_ADD* h* Z4 I% f: p. |7 X
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
3 P: ^3 ^ g; Q; r m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );% P6 O( p" K- f s
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
: V% ^, _$ l8 L2 L4 y" B#if __VER >= 9 // __S_9_ADD+ p" F3 {0 _; t
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );* }: C0 g- s R
#endif // __S_9_ADD
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8 v; K2 F2 u: Y#ifdef __JEFF_11_4! H ~2 ]: k- `9 V
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 7 P, F& w/ y6 p4 ^
#endif // __JEFF_11_4$ s3 N `6 ]2 L: I5 ]; r: K8 l
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ); e6 Q6 H4 m8 F9 K4 w$ S( {1 P
#ifdef __JEFF_11_4
" d5 `; h4 l2 u) I. B" O( M || bArena! j) s# l+ w( M- l
#endif // __JEFF_11_4) [" F3 l) |0 O" b
)
6 `2 t$ w J( V m_pRevival->EnableWindow( FALSE );( c3 ]2 l- R- d( |* f4 |& K
else. j, I6 p1 G8 x: h" I6 i
m_pRevival->EnableWindow( TRUE );
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4 \9 Z8 D0 O* _& b! j8 U8 [ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
6 y/ c" `" Y* `; K, A( ] pWndWebBox->Destroy();% k- W5 r$ ^" R3 \
5 P/ T7 \4 W+ O, F! m#ifdef __NEW_WEB_BOX
6 b& o, B( h9 [ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );+ m3 I, Y( i3 l9 g$ b$ E
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if( pWndHelperWebBox ) w" N! r# X! @
pWndHelperWebBox->Destroy();9 _8 B+ b; q' o7 `6 S
#else // __NEW_WEB_BOX. u2 S0 ~ z9 S! n$ E& c* T# \
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
% I4 T8 l7 Y2 C pWndWebBox2->Destroy();
0 b& s$ T7 D+ `0 I& h; b8 z#endif // __NEW_WEB_BOX
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; K+ w# O; a k, |/ C, v% ` m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD9 j* n6 g6 r" o$ j; ]0 [' W& B
/*if( m_pLodeLight )
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2 x5 ~1 }! A* G+ c CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
5 ?2 r V- j3 n6 l+ F: ` CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
7 y9 K; l& [5 ]6 Q m_pRevival->SetWndRect( LodeLightRect, TRUE );' \' H! C+ }1 M# r
m_pShop->SetWndRect( RevivalRect, TRUE );# T6 Z+ Q% F4 U# _! q: G6 ? G8 E
0 J6 N( G7 @6 Q* O m_pLodeLight->EnableWindow( FALSE );
9 l* x, n% Z6 j) `5 z T0 y2 j //m_pLodeLight->SetVisible( FALSE ); * }! w" e, F# L) q/ |1 M$ n& [ ?# L/ s1 A
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// crect = m_pLodeStar->GetWindowRect(TRUE);2 J. C- F( u8 n, i8 U; J6 W
// crect.top += 2;$ f6 e! G# T& K
// crect.bottom += 2;
6 O5 f6 q+ o3 i& \0 o: }4 h; A$ t0 Q7 X// m_pLodeStar->SetWndRect( crect, TRUE );- h7 m. L' U- V5 D
// crect = m_pRevival->GetWindowRect(TRUE);8 i0 H' Z, T( B
// crect.top += 8; e1 M: N: t) Z0 a0 }/ @" x
// crect.bottom += 8;. m& c, F; j7 Y3 M! h
// m_pRevival->SetWndRect( crect, TRUE ); c% a+ o5 N+ ?9 ?) ]
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// crect = GetWndRect();2 j: q n2 j1 w$ e% A3 X. F) |
// crect.bottom -= 31;3 C* ~* r. y' B
// SetWndRect( crect, TRUE );
4 S% o9 u- L: a8 h5 i6 { }*/
4 T0 r1 m( ^4 _. z8 s#endif // __S_9_ADD
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U/ p: D: g [) Y // °?àìá? à§?êà?·? 3a?à°? ??±a
% `( i; Z/ B+ U7 k7 s9 L CRect rectRoot = m_pWndRoot->GetLayoutRect();# [! D. k. p3 s7 G7 y
CRect rectWindow = GetWindowRect();
U4 [% ^3 G3 v$ v9 J CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
( ]! X) B$ v1 i, ~' I! j- @0 n Move( point );
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现在,您可以生成以下的NPC:
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代码:
- ^) x4 O% C2 ]6 ?! y2 SMaDa_LodeLightSaintmorning2 S0 ^% l; v+ d: m$ [7 O5 r1 I
( g8 D5 t) Z- TCode:
+ o. X+ M2 h0 _- TMaSa_LodeLightFlaris2 X. b" I/ u0 A
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MaFl_LodeLight I" U) E+ T3 W3 g
: e. H! J1 |4 R" |: p" C1 g<-- You just have to add * e* c) Y6 g8 d% [" c
Code:
: S: @2 L+ d1 W' xAddMenu( MMI_MARKING );
! B* n$ H2 Y$ o6 @8 Dto an NPC!
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