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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:% R2 j8 s% j6 }
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代码:! m8 E/ R D: m, ^# I- V
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );; L* c7 C+ L! B7 k7 f U: S" Z
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
! [/ S5 @) W: V* h2 Y m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );' X% N- A" S; f# r5 {/ K
#if __VER >= 9 // __S_9_ADD) U/ C, f# s! @8 i7 t) ?( b5 N- W" i
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );2 \2 n0 U+ |8 c8 K& [
#endif // __S_9_ADD
6 F; z, x: }, v8 H! x' | m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
3 p4 K8 T! V! n8 b+ t$ ?' r0 w m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );& u3 ^7 I$ w$ c; w8 ?9 o
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
9 {% {$ C/ q0 R+ p3 R; |/ q#if __VER >= 9 // __S_9_ADD
- L; {, ^9 V2 u0 b, ?( @* U m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
' H- C) ^: i* S$ F7 { V5 G#endif // __S_9_ADD
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( S; f$ [9 A/ l+ j5 H/ O#ifdef __JEFF_11_4
* g# q: o1 k/ c8 Y/ z0 K BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
9 g5 Z8 _% m _) `9 B0 v#endif // __JEFF_11_4, |9 }: U& O4 _! J4 ^. ^
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
! {0 \( E A$ r1 U#ifdef __JEFF_11_4 t: O) j2 U e+ Y# c
|| bArena1 @1 P; s5 d! @4 p; S0 ^$ U* N
#endif // __JEFF_11_44 ]$ D# c( ~* ]' Y+ M
)
: _( |7 o% l$ ?) z0 k$ D: z6 T- E m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );! N$ p! m* r4 I; N9 r( O
$ i2 q; O) G: h1 M* t if(pWndWebBox)! ?# a4 ~, J& B" k/ E- o
pWndWebBox->Destroy();' _* w k) `1 M# e6 z
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#ifdef __NEW_WEB_BOX
# ^$ Z R: M; q CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );3 ^8 u9 R5 g s
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if( pWndHelperWebBox ), f$ o0 I! [& e% z% g) s8 x, |& x
pWndHelperWebBox->Destroy();: T) o) }9 ]7 m+ ^
#else // __NEW_WEB_BOX
: W2 K8 o" ?8 c; ^0 ~ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );, X! z$ l( g; |+ ?5 l9 f
0 `/ U/ c: X. H$ P if(pWndWebBox2)
7 K. D' W2 U# K, g5 E* ^: q1 D pWndWebBox2->Destroy();
0 o# _, `8 K8 H4 m, Z#endif // __NEW_WEB_BOX
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3 x0 p8 z: t. k" A$ H m_wndTitleBar.SetVisible( FALSE );
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0 f# s9 I* Y5 g2 }, H- I$ j: z#if __VER >= 9 // __S_9_ADD% G1 D0 N8 V2 M# C; g: @1 g" C
/*if( m_pLodeLight )- P, v$ V: E* y% ~ O) r
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
" m8 |$ i1 V+ t/ l5 w CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
6 ^" x5 a' k3 A& l5 _ m_pRevival->SetWndRect( LodeLightRect, TRUE );0 D3 R9 s: h% d. ~2 S, Z: A! x
m_pShop->SetWndRect( RevivalRect, TRUE );
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( Z0 ~4 t0 b/ ~6 W1 k m_pLodeLight->EnableWindow( FALSE );
$ A* c: m" @: Y# @. l! b# x: J //m_pLodeLight->SetVisible( FALSE ); 5 T% z. a0 R/ c5 h% z: k
! c# C2 \! H, g1 O// crect = m_pLodeStar->GetWindowRect(TRUE);+ u3 O3 Y( X) p( }5 o$ x% n
// crect.top += 2;
8 a% C" I, g1 W+ ]. e% `. |// crect.bottom += 2;# {! {+ p5 U( T" p
// m_pLodeStar->SetWndRect( crect, TRUE );
0 X! \/ I' O) V8 ]* ~. j- y# A// crect = m_pRevival->GetWindowRect(TRUE);
) R3 B" M" k; _3 r2 i: _+ B' w// crect.top += 8;' O& R- ]! S" J( m8 X4 A7 U( P
// crect.bottom += 8;
; Z$ r% q/ V; x9 \3 t// m_pRevival->SetWndRect( crect, TRUE );* p* g; y% }1 g4 l
C$ p# H8 `2 V: E8 [; K// crect = GetWndRect();
( R& S' J! Q3 V* |// crect.bottom -= 31;
- \7 }! ]; l7 |* E* u// SetWndRect( crect, TRUE );, c- _2 C- D. s
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#endif // __S_9_ADD
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! V% j& }$ K% z% ?0 L; t // °?àìá? à§?êà?·? 3a?à°? ??±a4 X& V& G+ Y8 h+ c+ s2 }
CRect rectRoot = m_pWndRoot->GetLayoutRect();
1 _3 D; T6 w% T/ K) L4 M CRect rectWindow = GetWindowRect();% K% @3 l/ I `' x; i8 e( ~% @' _ d( ~
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
. }. J+ | G, c Move( point );
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现在,您可以生成以下的NPC:
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代码:( X- |' s0 `2 R! A7 p q0 A
MaDa_LodeLightSaintmorning
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Code:/ ~+ l: o& Z( i0 J. v* W2 A! d
MaSa_LodeLightFlaris
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Code:" U8 i; j3 X5 s5 f/ S/ j
MaFl_LodeLight5 z3 v' x! }2 p
" ^1 }9 r+ i9 b; j9 a+ V# Z: x<-- You just have to add % E8 M* k0 e* X3 Z6 k
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AddMenu( MMI_MARKING );; y6 B4 h" T$ i& k, b$ }# |% r
to an NPC!
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