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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码: L' ]# R- R3 S1 R
void CWndRevival::OnInitialUpdate() + c& `( L+ w" [' ]) q" M
{
1 n2 Z9 P: s% |; _ CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
( g D( E6 |1 X% U2 T m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
: p9 s0 y: x2 l7 ] m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
, i6 n y" M8 t6 C. R3 W, B#if __VER >= 9 // __S_9_ADD
" ]+ K& `$ d" a) g! f+ a* L1 B m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );- K6 W" }% j8 t# V% b, }
#endif // __S_9_ADD4 x- J0 Z1 _% _
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." ); k, }' o# G% \4 K6 G! @& z7 F6 l
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );8 I5 o; T4 ~4 L& F3 p3 H
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
8 f3 a: g, O; \6 `#if __VER >= 9 // __S_9_ADD# B' {6 a ^( V2 U% f) p
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );( `9 K0 d# I3 g4 v& S) j+ I2 T. ~
#endif // __S_9_ADD) B5 n$ M3 }% s1 R) u+ Y4 G6 G
6 R, {1 I+ c9 L/ j& m9 b#ifdef __JEFF_11_44 K' X, P3 s/ y0 {! C5 X
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 8 l$ ]; |1 B- T( s4 [+ s- R* w# B: \
#endif // __JEFF_11_4& @! F8 @1 n Z% A! W# j
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
& k6 ?$ P8 N( _) ^#ifdef __JEFF_11_4
* k$ v2 j8 n, a6 W" L. _ || bArena' x5 ` U) z. D0 D
#endif // __JEFF_11_4 e7 y1 p5 H1 x5 H, g3 v
)
( `/ @! {0 g$ Y% x' e' y m_pRevival->EnableWindow( FALSE );
# |$ K% z& |( [0 @7 @ else
& r. t3 J# K& t+ h' R/ r/ D m_pRevival->EnableWindow( TRUE );9 \+ B% `4 Z; f
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
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#ifdef __NEW_WEB_BOX" S/ U" l: e& d' b9 ?5 D
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ B' L1 x4 ], e
& E; }; h5 }+ ?( K- x if( pWndHelperWebBox )
; }, ~( r5 V& C" n5 h# r d pWndHelperWebBox->Destroy();
! I/ z& e2 \+ K6 U#else // __NEW_WEB_BOX3 s z8 C, j7 M1 B
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
& p4 a1 f7 h7 D9 b pWndWebBox2->Destroy();
+ u; ^% E* E; r5 U+ i#endif // __NEW_WEB_BOX
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$ Z8 e, q* x3 l6 y m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
/ N1 Q/ ~! L; v. [% ^3 G /*if( m_pLodeLight )" ^, h* f( r9 w& r: L0 l
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
) v- f) w8 L9 \: ]" t5 ^( S$ j CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);5 U* o- s" F; _3 m2 z7 h
m_pRevival->SetWndRect( LodeLightRect, TRUE );" g- v- @) @$ E& T; \1 K
m_pShop->SetWndRect( RevivalRect, TRUE );7 K' `1 w& N. P+ T+ p6 [! e
( t4 }5 D+ ^" n3 X5 |& P F m_pLodeLight->EnableWindow( FALSE );( Z6 f/ I ^2 }) ?0 {
//m_pLodeLight->SetVisible( FALSE ); 5 c. W) ?/ n0 y7 C! V0 C
, d. [- a* N9 [# ?3 x6 i9 F# j// crect = m_pLodeStar->GetWindowRect(TRUE);
# I1 ~6 S* V* k7 z// crect.top += 2;' }# O: m1 W. |& O" s; G. L
// crect.bottom += 2;* D# b% `" X9 q8 S; r, W
// m_pLodeStar->SetWndRect( crect, TRUE );
6 _+ J) }! e( I4 z$ N// crect = m_pRevival->GetWindowRect(TRUE);5 K2 |4 X' r( a1 m+ w& B8 L
// crect.top += 8; g0 e2 M& g% [" `; h5 p+ e) g6 Q1 J
// crect.bottom += 8;4 G$ H8 i, g3 Q8 e) V# M
// m_pRevival->SetWndRect( crect, TRUE );& C6 ~) s% W. z
8 v' I+ R. Z; ~// crect = GetWndRect();
. @9 C6 b7 d. P% ]// crect.bottom -= 31;
7 |$ |$ L: ? n! i% J// SetWndRect( crect, TRUE );# {% E+ g) s* q# M6 Z$ J3 S
}*/( A/ ~ |- v5 ]
#endif // __S_9_ADD) ?7 ]9 a4 p6 p$ b- F% F
H4 d9 D; |& I4 } // °?àìá? à§?êà?·? 3a?à°? ??±a
# e s9 o; d/ R$ [7 S CRect rectRoot = m_pWndRoot->GetLayoutRect();- {' \/ [: b9 G/ }- C& W
CRect rectWindow = GetWindowRect();4 D3 j/ J+ s! W+ ]5 b& A: _6 A
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
. `( e1 q0 \2 @9 W9 b Move( point );
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现在,您可以生成以下的NPC:
) @) W" \7 j. e* HDarkon
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代码:5 R7 r) A+ w- @; p0 b
MaDa_LodeLightSaintmorning, E1 T# J0 b2 F# a! p4 Y
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Code:
+ n2 h5 b' k& K% O& ^0 k% L, `MaSa_LodeLightFlaris
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2 X6 n9 A# F" g6 {4 |, q/ d5 XCode:' k4 Q0 ]4 w! J9 t0 p+ l; p
MaFl_LodeLight2 I8 @: A/ Z4 x! e
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<-- You just have to add
4 N1 @1 `/ }/ M) N% P* |: _Code:
* i7 _& E0 P* U; a, Y2 I2 sAddMenu( MMI_MARKING );
+ X; z. x0 u, Kto an NPC! & L/ x \- z, }; i2 T0 l3 k
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