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这仅仅是一个片断的教程,所以我不会解释非常多。
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$ @- i F2 V0 p) uWndField.cpp在CWndRevival类:; ~6 L0 Y( F0 O: D# L8 W
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代码:# p' d, A `$ b2 p- Q1 I9 [
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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1 n& m" ]. a# b# n4 z m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );$ k- Q% S. ~* m4 A) c$ l
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
: H# ?3 j: x* R- v# @ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
% k0 y* N7 x( C) d: X#if __VER >= 9 // __S_9_ADD) U# T' v" e- {+ i7 S
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );8 e. A8 I# o- ?# C
#endif // __S_9_ADD1 D3 |) f7 C s! N8 N
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );( E% f2 J# x1 @. Z: x# Y; y( U
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );( m/ p% p* {+ R& E+ z$ ~
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );# V; y; H& a3 T# c
#if __VER >= 9 // __S_9_ADD; s! Z" l. s# O- N! [$ J
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
; L5 F* |$ P9 {1 y$ A#endif // __S_9_ADD
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# M- W& m1 j9 _5 U- H! D. G) a#ifdef __JEFF_11_4
' L% W) i0 F( r+ |( L3 { BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
/ f7 Y( W8 a+ v( T5 Z& N#endif // __JEFF_11_4' r2 r, [# ^% L
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
6 ^$ s+ R$ v$ v+ k2 d9 R#ifdef __JEFF_11_4
9 T4 R6 N, H) C || bArena
. Y. |7 H% M& G, D#endif // __JEFF_11_4 P8 X& ? ^* \) \; q1 \, @( i! w
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) B6 Z" s- {6 n m_pRevival->EnableWindow( FALSE );. G J+ b( J: D! g( d& D/ I* U
else
2 O- q" T+ X2 y! X8 t m_pRevival->EnableWindow( TRUE );
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R- Q; T' y3 C/ L CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );$ l5 e" w: k( s" S
8 R% B9 ?) X$ E- K- B1 S if(pWndWebBox). y" W ?! M5 C' P" e
pWndWebBox->Destroy(); Z" X) p# ? T7 y# }: S
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#ifdef __NEW_WEB_BOX( x3 ^1 G* f/ `$ K0 w
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );1 ~4 N: q# @3 N& U8 ~
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if( pWndHelperWebBox )3 o# v& h3 o; o" I5 R
pWndHelperWebBox->Destroy();( k, K- A" m" T
#else // __NEW_WEB_BOX! v' ?, r4 C2 e' J" S
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2) E9 x. K5 D5 ]/ h% W
pWndWebBox2->Destroy(); E/ |/ q8 e0 N& `
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );% E: F- S; U" l t Q2 d
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#if __VER >= 9 // __S_9_ADD
8 M5 q. v! ]4 }" s3 v /*if( m_pLodeLight )6 d# n) p7 ?' q' n( P6 K
{
) x$ i8 ~/ l6 e" m1 R- M( b2 r4 W8 o CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
5 `2 j; i+ j, o% \ CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
! ?: A% [! }9 m) h! | m_pRevival->SetWndRect( LodeLightRect, TRUE );
|8 ^/ L& {; O. j5 S! S m_pShop->SetWndRect( RevivalRect, TRUE );: s* s9 f9 {% Q {% \" P
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m_pLodeLight->EnableWindow( FALSE );
: T1 |1 l# F1 P3 }2 X //m_pLodeLight->SetVisible( FALSE ); ' j& a" `2 C" g8 z
* f4 V' ]/ {# r2 ]- J, f+ A R5 B// crect = m_pLodeStar->GetWindowRect(TRUE);& c1 D$ j. c+ _1 B1 A1 _
// crect.top += 2;, G" ]: |$ p3 f y0 I5 Y ?
// crect.bottom += 2;
, p) h& J! |* m5 i0 F7 U$ U// m_pLodeStar->SetWndRect( crect, TRUE );
% {& e& B! v4 N+ z, b// crect = m_pRevival->GetWindowRect(TRUE);
8 ^+ t% L7 }- h! P! {3 D' P// crect.top += 8;
4 ~5 g+ L8 f `7 P// crect.bottom += 8;
( O, F# i7 a- U- o0 q. M8 |// m_pRevival->SetWndRect( crect, TRUE );- D: D2 }6 q" Y) g3 F; K7 h
; Z$ Y) W6 L: z1 D- l! @) l0 |) n8 N// crect = GetWndRect();! }" ?* K/ O) `/ n+ {) Q0 X* e
// crect.bottom -= 31;/ T* n: `+ \; v& m- r: D
// SetWndRect( crect, TRUE );+ ~& D6 L8 y$ s) |8 G3 Q" T
}*/8 W0 m! R' r2 _4 X9 ?. J# J+ Q
#endif // __S_9_ADD
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) W$ @7 I* {9 v" _' ]' B( H- b // °?àìá? à§?êà?·? 3a?à°? ??±a$ T3 I6 c9 y7 g; `1 v2 s! }
CRect rectRoot = m_pWndRoot->GetLayoutRect();' ^9 t: e% i- |! P; _( j: z5 \
CRect rectWindow = GetWindowRect();
% k/ u- p/ H& G( T9 W9 O2 S CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );8 g/ C: {; e4 A2 V, P
Move( point );! H" m3 J' h4 W* I1 z2 L( ^
}
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! E. G% S* S9 |现在,您可以生成以下的NPC:4 Q0 a- f: [/ f% c* j
Darkon! Q1 e$ F4 [" }; K8 k( {5 u8 h
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代码:
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MaSa_LodeLightFlaris
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Code:
5 {7 R$ x, {# v+ a5 {+ b/ E. sMaFl_LodeLight
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2 r5 a$ r5 I* c0 L0 Z<-- You just have to add * Q, X/ I: B0 X5 M7 r/ B
Code:3 U; L( ~: Y0 f7 j3 \* R" Z' C
AddMenu( MMI_MARKING );: N$ X2 q% B3 i% C3 f
to an NPC!
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