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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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0 p% S4 E$ g: `9 q代码:& ^* |3 X- {8 s, b: M
void CWndRevival::OnInitialUpdate() 3 z) W' v: Z" g6 Q) j7 w- m
{
: h+ o# b# b M& g, n CWndNeuz::OnInitialUpdate(); + h. R& |) {! ?
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );7 n) K. H7 l2 i' }) N* l
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
# J0 |! F3 x( Q% n3 } m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
7 z. W. G4 u/ H4 ]& f#if __VER >= 9 // __S_9_ADD
7 O9 a5 }+ N1 k; [7 t1 R m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
$ a* m" B( e; z+ X#endif // __S_9_ADD' k9 V9 o- C, N. L0 ]6 z: ?
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
+ |) }9 p* \ h0 m- ^2 V1 ^ m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
. `7 {/ v. B4 K* b ] m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
, a1 z! _- W" Z) F; Y8 e#if __VER >= 9 // __S_9_ADD, c* M* q$ `- `* Q0 w6 `
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );$ s! ?' R5 j9 s0 h% b" B
#endif // __S_9_ADD" N( s, E# ~7 B$ G
, t" ~; @. u/ m#ifdef __JEFF_11_4
% \2 ?/ ?5 I5 h5 ~( @% } BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
6 R8 V) z" O! o( u#endif // __JEFF_11_4
3 M) ~( }, F k, _ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
, d1 @. F8 H2 k1 t b1 H#ifdef __JEFF_11_46 h) t5 ~) q+ Y/ C
|| bArena
7 k/ D" W* z: W, F* X# H#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );) N/ f+ @( V1 E/ f
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m_pRevival->EnableWindow( TRUE );7 ?1 N% _0 j0 _& I: E( L0 o
8 G4 H0 j5 r: X$ l% L. F CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );; ]1 z+ ?( ], K% j! d* z0 Q& ^! h1 k
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if(pWndWebBox), p3 l2 r8 ?, M
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX% m% N' Z+ `& _- k1 b4 O/ o
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );( z- ~9 K8 a9 b* U
8 O. X4 o) h$ M" m! j; Q, l if( pWndHelperWebBox )& C9 w! Q: W. C0 {3 |
pWndHelperWebBox->Destroy();
8 n4 A0 a' ?0 u! F#else // __NEW_WEB_BOX8 w1 C+ ^9 v8 m: W( L
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );* E: @# _ |; Q6 k/ h/ `
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if(pWndWebBox2)1 D; x6 t8 R% y V7 Y/ S
pWndWebBox2->Destroy();1 Z/ i6 F( t* o& p7 ~
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD& G) H0 @ |9 h& N% |) S
/*if( m_pLodeLight ), ?3 e5 K4 v: p( P" h' I
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);+ H8 t, w5 q" i" Z r6 j' W
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
2 J# o9 v/ Z. c9 L6 B m_pRevival->SetWndRect( LodeLightRect, TRUE );
: M* a* D2 B6 ]9 w* @$ H m_pShop->SetWndRect( RevivalRect, TRUE );9 V, z7 ]. @ m" u, Y" R6 f' S
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m_pLodeLight->EnableWindow( FALSE );
5 B% c. L- N$ h' r+ { //m_pLodeLight->SetVisible( FALSE ); ! W& p( G2 E! B3 |$ s
/ _4 @: i* y5 Q/ x9 z. }. s// crect = m_pLodeStar->GetWindowRect(TRUE);
, e6 V/ t1 H/ e, m/ k// crect.top += 2;$ {7 T8 m; |/ c& _" G; l
// crect.bottom += 2;
. e6 x3 m% G7 W" t// m_pLodeStar->SetWndRect( crect, TRUE );
6 x! G: D w" R6 `& K- w) B// crect = m_pRevival->GetWindowRect(TRUE);" T, R9 `8 T* v8 ?+ u( O3 b
// crect.top += 8;
1 S' u, Q, l9 `; W. ~; }// crect.bottom += 8;; h0 s4 q: U/ x/ Z+ S/ }/ s- M4 f
// m_pRevival->SetWndRect( crect, TRUE );. q% `# C" v0 e8 f5 R
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// crect = GetWndRect();
. Q+ i1 y2 z; M2 m/ z, P// crect.bottom -= 31;7 n- N; g4 G$ z
// SetWndRect( crect, TRUE );8 n3 I! n3 |% u7 j- L4 ?( `
}*/. F, c+ e1 ^# e, ~) T) }
#endif // __S_9_ADD
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3 b8 A( g( B. z2 ~, V/ p. o // °?àìá? à§?êà?·? 3a?à°? ??±a
3 z, N( `5 u9 N8 `8 u% t( h CRect rectRoot = m_pWndRoot->GetLayoutRect();
% h' Z9 u0 x1 K5 y& I, M CRect rectWindow = GetWindowRect();3 [$ ^) i; w" L( Y7 w3 Z
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
/ T6 C* T1 A/ _6 J Move( point );- }. a0 {5 {4 q
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现在,您可以生成以下的NPC:
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代码:+ z1 _) Q5 \5 [- X2 S8 _4 h! O# u
MaDa_LodeLightSaintmorning$ s$ k/ `/ g, i5 L* S6 p3 {5 H( J
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Code:# E, D s, ]+ W9 V( X6 [
MaSa_LodeLightFlaris
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Code:
( N- N% O. K% z5 NMaFl_LodeLight) f2 n Q" I% \2 c9 d. N9 o
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<-- You just have to add
8 g/ m$ u4 [5 r u& WCode:
/ Z1 P/ ~; f: A+ q& Q; w! zAddMenu( MMI_MARKING );. Y9 t8 ^4 u. B. Q; `2 z7 {
to an NPC!
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