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这仅仅是一个片断的教程,所以我不会解释非常多。
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3 ^' E% x0 M" FWndField.cpp在CWndRevival类:! t1 @* t+ R& X& k* i- ]* m/ {
4 O" \/ _! f1 S- J代码:
' N/ R2 B r1 t7 N% f3 ?void CWndRevival::OnInitialUpdate() V" p9 W1 v6 n+ V. r. T
{ 4 @* u6 U" L+ F( k
CWndNeuz::OnInitialUpdate(); # \( Y m7 T/ T
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
! e0 X0 W; d) {' x# A, z! p m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
6 d, m0 \9 p+ W m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );3 ~+ t8 o% y$ j% y) `, A( A6 O2 R% T
#if __VER >= 9 // __S_9_ADD
6 F# U# I3 H/ b m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
3 X$ Z# j6 I, p- E; g7 d#endif // __S_9_ADD1 T2 L8 y) r' m9 y6 V+ g6 W
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );: {* M: ~' x4 \7 b: x
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
% T" S8 Z9 b X$ s3 } m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
& m+ k( y! J: E* X8 c9 m#if __VER >= 9 // __S_9_ADD
' K; J) l9 K4 x/ [ m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
+ Z% l/ R t( `( U#endif // __S_9_ADD
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7 g8 |7 r) J: d9 V2 B9 Y T) h* j#ifdef __JEFF_11_4! e3 E3 e% N0 n0 p n
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
+ u* d6 Y* }( {- f4 ^#endif // __JEFF_11_4' |# T- b! ^% L: V: H7 y
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
% n: w3 t% a8 O# X/ E! ?6 R#ifdef __JEFF_11_4+ e4 B2 a! A( D- }2 g7 A
|| bArena
- Q* e' D, b. _3 x# i#endif // __JEFF_11_4& J2 m* m1 o7 H) q( i, G
)
7 ?; j: \6 h4 {6 H0 N m_pRevival->EnableWindow( FALSE );
6 o1 `7 Q+ i3 U% e/ Q, C) y- ^& y2 L else
) d: u- Z! O1 A$ g W m_pRevival->EnableWindow( TRUE );
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8 w$ e; |$ m' y CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
. d' o6 ]* d; L2 ~' r) K% x ~ pWndWebBox->Destroy();
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4 z% Q8 U6 p% }- |#ifdef __NEW_WEB_BOX. r/ j# m/ e% K, [! d Z. Z m% p) [
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
& \4 `% o; N* _' w4 W2 @; _4 u' F( j8 C T$ y/ t5 b6 ]
if( pWndHelperWebBox )
! X. y" b* Q7 |) B pWndHelperWebBox->Destroy();
) d `) R, d* }8 B: f#else // __NEW_WEB_BOX0 q. {$ ~% V8 M5 [ G
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );/ j1 `' E/ q# J' r0 b( P6 ]
. }, A% v& V+ q4 U/ r5 [9 Y3 z$ i+ U# R if(pWndWebBox2)9 [' t2 H5 Q0 Q
pWndWebBox2->Destroy();
+ u" g# i. e* U, D8 ~* E#endif // __NEW_WEB_BOX: m. e1 a/ R I5 F; O; y, x9 J2 d
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m_wndTitleBar.SetVisible( FALSE );
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% K, R& U8 ~3 u/ h. Z#if __VER >= 9 // __S_9_ADD/ t0 k; n6 l! h. H2 s0 }6 r
/*if( m_pLodeLight )# Q0 I5 W3 [! P j$ [
{1 }% l" Y, S! _7 c! J4 j
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* t+ V+ C6 P# E( @3 a# d CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 z( k" F+ P0 o- \2 ?4 N0 n m_pRevival->SetWndRect( LodeLightRect, TRUE );
$ Q* r/ n2 K0 G! m; d% n m_pShop->SetWndRect( RevivalRect, TRUE );
! \6 U) T2 {( C+ L+ Q7 `1 r( S
- s' a: K c: L p m_pLodeLight->EnableWindow( FALSE );
5 n. ~: q3 b( Y$ N7 y, ? //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);* A/ h9 B0 @- ~! x j& M+ _
// crect.top += 2;
8 J2 k5 L6 V6 r7 K// crect.bottom += 2;
# b3 s* ^ ]2 y/ ]// m_pLodeStar->SetWndRect( crect, TRUE );
5 G# `; ], d! U# y& ~+ w// crect = m_pRevival->GetWindowRect(TRUE);. z" G, B1 L. L$ x9 @ ?5 E
// crect.top += 8;- J7 X. e+ S2 \* I& E/ C3 Q3 V3 F
// crect.bottom += 8;
5 e9 i, m" V+ w: {7 B- F- w// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
( a1 m* o5 v- ~// crect.bottom -= 31;3 l! X2 b+ X6 U6 d0 m% T, j( B
// SetWndRect( crect, TRUE );% ^% |& `4 v2 V4 @# B
}*/
" ?$ G7 n3 V, e. P#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a) p% i* l5 {9 n( j
CRect rectRoot = m_pWndRoot->GetLayoutRect();- U* o0 K% P3 j: g
CRect rectWindow = GetWindowRect();' [; k' \; s8 q2 v' q9 X1 z
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
5 S5 p9 Y6 y# I8 P% K3 s" n4 k Move( point );
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$ i0 I. q) B" a5 D1 H现在,您可以生成以下的NPC:9 }% V# l: ~4 g+ k+ P: P/ \! Y& t! w- q
Darkon6 H: ?% o- o# q( b6 \
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代码:
. z _5 l+ p* \2 C$ H1 gMaDa_LodeLightSaintmorning1 Z6 r) V1 z, t/ i6 X
7 H9 n( ^; {: x- f( QCode: A7 y/ G3 ?9 }+ Q! M
MaSa_LodeLightFlaris
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: o' H7 S" N/ HCode:
6 i1 L$ ~' C% W) F) V, |, ^* ?MaFl_LodeLight' A% \' F( ]; P& [0 o% ~
3 O/ s' Q: U7 V<-- You just have to add 6 L9 K, U$ ]. ]# j6 v) N# e' a- T
Code:
: S$ |0 R+ l& Y" L$ sAddMenu( MMI_MARKING );
9 t7 b! i) v) Z% x, C hto an NPC! " l- C+ y; H6 ^0 W" V# h7 \2 N
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