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这仅仅是一个片断的教程,所以我不会解释非常多。 P! M, e) W9 S) R6 D1 A. e
- x& @# k- Q1 Q& f5 s4 D4 ZWndField.cpp在CWndRevival类:0 [, Z" |+ g% e
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代码:
9 Z) ?4 S. L% e: o% V( t& E) Ivoid CWndRevival::OnInitialUpdate()
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1 p9 R6 H# i7 X+ g0 h5 h CWndNeuz::OnInitialUpdate();
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1 n2 u# U) |7 m7 I m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );4 Z* s# H2 l3 w
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
" F7 e c) V; S5 J m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );, O' g, E. d2 [) W4 A) Z$ n
#if __VER >= 9 // __S_9_ADD2 [1 D8 n# h: X7 Y% c
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
( n" |# G! x8 o#endif // __S_9_ADD6 J) V$ \+ A" `7 N( I3 b/ x3 Z
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );. `! t" ~3 f, u2 P
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );( u0 f5 I8 p& U8 ^; S
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );- F( v: v! b2 F1 h+ S
#if __VER >= 9 // __S_9_ADD
& Z' W3 v) l4 Q1 X m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
+ t O6 [0 |9 e#endif // __S_9_ADD
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#ifdef __JEFF_11_4
. B- `8 A5 n4 `3 N, ~ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
R" `9 e [* v5 S8 s Q$ R#endif // __JEFF_11_4' q9 o7 [* m! W
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )) j/ K" B7 c1 g3 C8 o# b
#ifdef __JEFF_11_47 {" I0 t: u/ k. f. ]* l+ ?
|| bArena
' m2 E8 f) o& d+ v3 f- A% m#endif // __JEFF_11_45 a7 c" ^1 H- x" J) e E
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m_pRevival->EnableWindow( FALSE );
+ c9 S2 Q: U2 t6 K- l6 J( b0 b else
1 P3 E$ r/ H2 `; H; }/ b7 d m_pRevival->EnableWindow( TRUE );/ q) ?( p6 h6 k3 v+ @) L- ^9 ]
1 G7 t0 F% n5 e0 p6 @ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)# l& S# p/ a4 P6 _& O' R
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
3 N0 s& Q% W" h3 N- Q CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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5 p" V H' \4 J. Z) }3 | if( pWndHelperWebBox )- G4 r& J) u% I
pWndHelperWebBox->Destroy();+ x3 ^: j. o! d5 p; Q
#else // __NEW_WEB_BOX5 O( T2 b+ i! |9 i
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
; Q- o7 Q: T, }) Y pWndWebBox2->Destroy();; d, s; t# Z( `1 F% @- @+ w
#endif // __NEW_WEB_BOX# n2 w5 z6 y" d: Q
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m_wndTitleBar.SetVisible( FALSE );; [& m1 i9 [! `3 Y
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#if __VER >= 9 // __S_9_ADD
) H) B0 D: `9 j3 x6 m) [9 e6 u /*if( m_pLodeLight )$ J, O3 r+ U' g* @( Y# [
{
; ]( O. w' r* ^" G# O. U CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
% I) Z6 b6 ?8 c5 F4 L! Q/ w/ e9 } CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
* N6 f; [1 M4 v* }/ }+ m m_pRevival->SetWndRect( LodeLightRect, TRUE );* O7 M; q, @1 c3 R
m_pShop->SetWndRect( RevivalRect, TRUE );
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: q) J8 m3 v' x8 Q6 s; p7 J6 b m_pLodeLight->EnableWindow( FALSE );
* A, z: ?( _2 q" A2 ?; } //m_pLodeLight->SetVisible( FALSE ); 8 _* O. g' W( @; F) P. C
9 X8 i7 w* e# C, I* O// crect = m_pLodeStar->GetWindowRect(TRUE);- v8 l5 C8 s" b5 G1 V
// crect.top += 2;
0 m6 R( ?0 z V0 U: F// crect.bottom += 2;8 V9 w. c0 K J* L& V
// m_pLodeStar->SetWndRect( crect, TRUE );, z2 D( T+ A' b8 t% I
// crect = m_pRevival->GetWindowRect(TRUE);4 M; b- C. B- R- t- ] p/ }
// crect.top += 8;
( \: d& J& x- g4 F: j// crect.bottom += 8;' u y d8 L5 [2 ?
// m_pRevival->SetWndRect( crect, TRUE );) G3 ^6 t# ^: @. u) X* \& I# j' A# f' @
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// crect = GetWndRect();) b5 K+ }* [. Y h
// crect.bottom -= 31;! w. {0 _: q V2 n- u% y
// SetWndRect( crect, TRUE );* B* L! F) n: Y
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#endif // __S_9_ADD& c* _, o) P- x" p0 L
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// °?àìá? à§?êà?·? 3a?à°? ??±a6 J5 T5 P O( m/ l5 {! C) B) V
CRect rectRoot = m_pWndRoot->GetLayoutRect();
k% r; I1 H. q, I3 ~ CRect rectWindow = GetWindowRect();6 K$ ]7 f, b) T7 S) M( ?
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );! ^5 u* C |9 A6 t5 G, N! w
Move( point );
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现在,您可以生成以下的NPC:% A& Q' N ]2 y# |3 m
Darkon c, M2 H8 o' i9 @0 y
! H; s% H0 c6 \/ A代码:: `* Z' v9 z6 X0 N
MaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris8 a% N7 B9 s# [( @# ^( k4 @
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Code:7 H- S2 g# e4 _- e r/ C
MaFl_LodeLight# `- u- }& v" j$ ^9 j" V
+ y# v3 C7 Z& Z" S$ q7 J<-- You just have to add
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AddMenu( MMI_MARKING );
2 [0 O2 \ Z I3 D; tto an NPC!
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