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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:' U4 a1 c) r# u& m, w6 u% }
1 o' h; I F$ V4 Q代码:
: k5 D1 g- b6 _void CWndRevival::OnInitialUpdate()
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R5 A `% T, ]" C3 S% A! O CWndNeuz::OnInitialUpdate();
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6 o6 n0 @9 A$ J5 \: E m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
$ Y8 X3 c" c0 j- q7 Z m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
1 [& }9 I3 I+ |. b2 J. f G1 _4 r' | m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
" E2 }. p: ~5 k# r5 w" s#if __VER >= 9 // __S_9_ADD
& ]& r; k5 m2 p: J b m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
, {0 }4 c! I. b% ?4 ?8 T: G/ P5 E#endif // __S_9_ADD# @8 v2 v, R( I% C# G
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
8 x U+ v' I+ d- D/ M; S m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." ); _& |4 p+ E1 `, f
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );4 F2 h7 D; T* j( Q- a* ~
#if __VER >= 9 // __S_9_ADD
! M1 { V; A$ t0 J0 T m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );/ a+ q$ v" \1 O! t
#endif // __S_9_ADD/ T! I0 V: V2 ~. c
% l: M/ N- a7 ~8 V#ifdef __JEFF_11_4) n0 A: `: B( A# d" G- f8 ]
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
, e- f5 `/ L+ I2 O* D/ Q) P+ i#endif // __JEFF_11_4 E: I0 S- H" o* ~( E+ K
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
8 U* ], e$ [$ o8 i& o#ifdef __JEFF_11_4
0 F# P1 P7 O# I# y& R || bArena$ b: @8 o2 @. ?% _3 f0 W& i
#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
+ j+ ]' u" W; G# `' A/ r( Y else
4 b q# ^: R+ ?# T5 ~7 ?, W( g5 S" V m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );! P+ b2 l) i1 M& D) w3 C- _
0 u H0 |% `, i2 ~ Y& g if(pWndWebBox)
9 V9 G% l1 R- Q) l* l# O3 Y; Q, g pWndWebBox->Destroy();( F3 _# J5 b( e/ m, E
C+ d9 o, P7 ^7 [, z6 F1 {% ^$ v) r#ifdef __NEW_WEB_BOX
i1 \" ^( F* q& U* p4 W7 j% C+ o CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );& ]# ~1 \- G7 O; g% D: a9 p8 P( A0 {
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if( pWndHelperWebBox )6 g$ S, ]2 L8 q. V( f
pWndHelperWebBox->Destroy();
% T @6 k( X* m* ^% P3 q/ D#else // __NEW_WEB_BOX8 _& A- T q0 \9 k! G
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)# i' p S& }. ?* e8 v" E( \
pWndWebBox2->Destroy();# Z; M) {* k0 Y7 |
#endif // __NEW_WEB_BOX2 _5 u/ f0 I" p4 j# r, u8 v: t( ^4 d
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m_wndTitleBar.SetVisible( FALSE );
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0 d, l2 W o3 z1 d1 @) Y N1 U#if __VER >= 9 // __S_9_ADD
; o: f9 a4 f2 \+ J1 U6 E /*if( m_pLodeLight )& w j3 ?: s9 c' _: x6 {
{
2 W& f. Z/ ]4 O& T2 G) Y& _ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);0 B9 q5 f3 V' o
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
3 j( b" w9 A5 |! F" h m_pRevival->SetWndRect( LodeLightRect, TRUE );" k8 A/ l0 i: X3 x% f
m_pShop->SetWndRect( RevivalRect, TRUE );
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/ D9 G( m4 C+ |: G, `# J/ g m_pLodeLight->EnableWindow( FALSE );7 m) K" {, C2 _2 M3 ^# P8 |
//m_pLodeLight->SetVisible( FALSE );
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& V1 @3 R( q$ H: `$ u// crect = m_pLodeStar->GetWindowRect(TRUE);
P1 i8 V* I/ P$ [( k0 y// crect.top += 2;
2 G8 }0 x! k0 L5 G! ?// crect.bottom += 2;! [# f3 G6 F- a' X: v+ [
// m_pLodeStar->SetWndRect( crect, TRUE );
- C. `; U, w$ J+ ]; L5 t9 {// crect = m_pRevival->GetWindowRect(TRUE);
0 a+ W6 k2 T$ {0 q4 l# Z// crect.top += 8;: j+ v; u: W m0 y% H( x9 W
// crect.bottom += 8;
: F* a: w( p" q// m_pRevival->SetWndRect( crect, TRUE );8 g; ?% L5 F! D( s
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// crect = GetWndRect();. V1 J# b# v# F; h1 y) V0 L7 r E I
// crect.bottom -= 31;
( }6 x9 z+ ?6 B0 P6 c2 ?// SetWndRect( crect, TRUE );" `* P+ ` H( |1 G F7 {
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#endif // __S_9_ADD/ ?. L, A8 h1 D: z
; M5 v% c& P: W9 Z // °?àìá? à§?êà?·? 3a?à°? ??±a
]+ L8 X/ I6 a0 x& a CRect rectRoot = m_pWndRoot->GetLayoutRect();
+ _. z; s3 K; U, S8 N* m, i CRect rectWindow = GetWindowRect();
* C, p5 D0 ^8 ^( Y9 l CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
& j8 T2 R& q& j Move( point );+ D' E% N' C8 U: d6 R0 V; S2 P
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: b- s/ L6 b; b# f2 o4 M0 `现在,您可以生成以下的NPC:7 k$ f5 M; }) G7 L1 k
Darkon: T9 V( B2 A$ q2 R
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代码:! E: t6 d1 J B1 T' B: Z0 E
MaDa_LodeLightSaintmorning8 H9 H8 R" s: E+ L" N
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MaSa_LodeLightFlaris* K3 M, s% }& s, H6 e
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Code:
4 }) ~: b( p i! M' TMaFl_LodeLight
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! N* @4 q- V3 P+ ~6 o$ p<-- You just have to add
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AddMenu( MMI_MARKING );
* I6 \5 `/ ^$ E; s" v( w" c- fto an NPC!
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