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这仅仅是一个片断的教程,所以我不会解释非常多。3 Y9 u c$ C Q3 [( `+ |
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WndField.cpp在CWndRevival类:
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! n5 d3 _% Y7 W0 y% M7 W( C代码:
. Z4 g) X2 P+ S1 i2 `void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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' T' d+ | Y/ Q m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
* A/ J% d; ^) S+ l* h* n m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );0 _6 u4 M% y( s c/ B t5 S: [& z
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
2 i1 J' s# B! J Q% P1 D: @ ?#if __VER >= 9 // __S_9_ADD* _- v$ y& S! H# V' i1 {
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );' {# g" L% r, I( s6 t
#endif // __S_9_ADD7 T# P% f4 k- o* J/ _( }
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
, D+ I- D, d% P7 P m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );# f/ M7 ]' q2 [$ H
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
) F. t7 P( i/ v/ M) ?#if __VER >= 9 // __S_9_ADD% M& r$ R. \' M O
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
: F5 \1 F; E+ z, \% i1 x#endif // __S_9_ADD' Y( }2 O! l% ]/ S# ]# ^
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#ifdef __JEFF_11_4, e i! i. {6 M5 A2 P
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
5 p' |& _. M4 } D: T' g' |/ r7 s8 S9 r#endif // __JEFF_11_4
5 o7 @; q! A- R. \, T& ~ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )" b9 e; l d5 u3 l _
#ifdef __JEFF_11_4: a* b" H& e9 Z+ I4 t
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#endif // __JEFF_11_4
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& g8 }* |% B% e$ @- z5 x m_pRevival->EnableWindow( FALSE );& J) o! g5 {5 C) p8 O: v
else
0 i# a3 T. g. }9 I( o( Y* P; Q m_pRevival->EnableWindow( TRUE );( J2 `/ F$ x8 c z. Y. m" Y
+ e! d0 \$ V, [* p, F CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );0 d6 `; H8 i5 ~
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if(pWndWebBox)0 R/ S( w( M! N
pWndWebBox->Destroy();+ x; _( R2 Y' i7 d: `
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#ifdef __NEW_WEB_BOX
1 Z2 E3 C: |- n9 Y" G( H CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ v, u$ o9 s( P# A
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if( pWndHelperWebBox )
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#else // __NEW_WEB_BOX# s8 u+ O+ M: \. Y2 r
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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9 E( F9 w8 ]; u" r+ q& k) G; \2 h if(pWndWebBox2)/ ]3 f" D+ J9 G- c
pWndWebBox2->Destroy();
1 l5 {2 c. P: }$ e ^* }#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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3 b4 G4 s# U" x# n- [, T& N( d+ X#if __VER >= 9 // __S_9_ADD
0 d. U, v! x' q- D, t /*if( m_pLodeLight )( l- r1 A% F6 U5 y$ x
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);* g k& y6 ^0 s" f% M9 y) @: M
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);& u: w2 Y& g5 g3 P
m_pRevival->SetWndRect( LodeLightRect, TRUE );7 O! l# z$ K. C5 H9 e" c. j
m_pShop->SetWndRect( RevivalRect, TRUE );2 P6 F( E- _. f% m" ?; a
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m_pLodeLight->EnableWindow( FALSE );2 c- k3 W$ T2 h! u9 S! L; j3 q
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
4 Q! @; R$ H7 I8 W// crect.top += 2;
+ w0 u% h$ f3 S! v// crect.bottom += 2;
. S5 E7 _: c6 }3 B9 }* D# f& W// m_pLodeStar->SetWndRect( crect, TRUE ); _& Z' L# r6 |2 q
// crect = m_pRevival->GetWindowRect(TRUE);% z Z. I2 N( D/ F$ |/ U4 Z$ |
// crect.top += 8;
7 F$ ?6 f7 Y' j& r. j% g// crect.bottom += 8;; `) k4 X+ `+ R i* I7 Z
// m_pRevival->SetWndRect( crect, TRUE );" ]+ N! Y, Q6 o! k. p1 \% p4 f
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// crect = GetWndRect();- z! Z+ d; K* U# A
// crect.bottom -= 31;; {7 Z6 p2 p& m( f1 C8 o
// SetWndRect( crect, TRUE );; y* D; [5 c" F ^( x
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#endif // __S_9_ADD4 S- X+ m& o6 F' x- t ]2 V1 A
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// °?àìá? à§?êà?·? 3a?à°? ??±a
7 S) A8 k# Q( m CRect rectRoot = m_pWndRoot->GetLayoutRect();
) a" D( D5 l% D7 {( z* C8 H/ }9 Q CRect rectWindow = GetWindowRect();- j- _2 _- a' P0 c* l
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );5 l9 Y3 f1 e, o n
Move( point );
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. Z l2 Q0 O8 Y+ X现在,您可以生成以下的NPC:2 f( G! l, {/ {& g/ `
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; p8 m1 e- `2 m2 P" _0 r+ {) `/ S代码:
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MaSa_LodeLightFlaris2 z$ B' ?. ]! k; O6 l8 X2 ?
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MaFl_LodeLight* D- s: U& E$ o+ z( ]. F
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<-- You just have to add
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, w; f8 d, X0 |8 V" i) b- V: w1 eAddMenu( MMI_MARKING );
* Z! ]" @# s. t8 |to an NPC!
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