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这仅仅是一个片断的教程,所以我不会解释非常多。$ M# j& k. W/ ^- K6 N
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WndField.cpp在CWndRevival类:2 A2 W5 f4 N% H. I# y
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代码:
& V( Z2 ~: t: s9 Z* N6 [ Mvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 0 ^2 G7 [1 }" v* m# v9 l& ]/ v! T( [
) \/ B$ B* F0 [ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );2 v) r7 x* u9 K
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );: _7 L/ Q v; M7 H% X4 U- Z
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );. G$ y6 H! n, X2 @8 e/ u& g
#if __VER >= 9 // __S_9_ADD
/ l6 \, h/ r* ~; T# ^8 j m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );7 d1 n) a3 g! T* \3 C$ H9 d3 y
#endif // __S_9_ADD3 X0 G- [8 q4 L5 A1 ^
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );& h/ d9 \" J- ^# }) G+ m
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
2 z! C) Y5 E) B' J m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
b& H ]& }2 y- ?. S b#if __VER >= 9 // __S_9_ADD. Y m! Y' }% [: Z) L/ D/ u
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
! |1 n$ S- k3 j' L: o#endif // __S_9_ADD
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* C- {- U9 N F7 h* Y2 m#ifdef __JEFF_11_4
2 a4 N, Z+ V/ Y& ~/ R# { BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 9 x. F+ E/ C% ~- O" |* u5 t3 @
#endif // __JEFF_11_4
$ B/ L( D6 k/ g8 S if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
6 G- \7 A0 I* n( u#ifdef __JEFF_11_4
6 h0 q2 O4 }4 J+ K$ d0 Y || bArena
6 R7 x8 w7 l( e#endif // __JEFF_11_4
- k* i* w. q7 ~" B# W )
2 \4 g9 T' K" c m_pRevival->EnableWindow( FALSE );8 I2 N& J- i; i. s) O
else/ E/ [& i3 c) C5 w% \
m_pRevival->EnableWindow( TRUE );+ E! T& Q8 j6 b* n6 j, L
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );; G. q: L, J. |9 \
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if(pWndWebBox)3 x* h* J7 |! h4 E7 }; q! g3 L, \* [
pWndWebBox->Destroy();: E. b9 l7 a# k& V9 @
7 v' v* ^% {3 ^( Y#ifdef __NEW_WEB_BOX
( J1 W" D: R+ h5 t CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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; A6 ?; F1 [6 N if( pWndHelperWebBox )
( c: q: D2 X# }( i; _: A7 K; Q: U pWndHelperWebBox->Destroy();
3 {: i- w% {. X( Q. m. [& U2 }# @#else // __NEW_WEB_BOX
3 x$ I+ C0 C/ P: Q) B+ y6 M CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );% W, H2 T/ G# P' v$ E
& V- g; K% Y' q( m4 E0 ? if(pWndWebBox2)3 F. P3 z4 A7 o2 \" x) B7 J, w1 E
pWndWebBox2->Destroy();
* L/ g7 F5 i. G$ X- ?8 k#endif // __NEW_WEB_BOX
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+ W% P7 z/ ]8 o- ]/ ^2 c/ p0 ^& W m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
& B% `/ a, m& q1 f5 ~+ R7 Y /*if( m_pLodeLight )0 g4 C* Q! p/ s/ O* z
{
' J5 |! l, F8 L$ H CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);6 @7 b5 q) w0 K: E q/ f
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);8 u, ^+ M) q+ |
m_pRevival->SetWndRect( LodeLightRect, TRUE );
1 ]- Z# b$ m: X( R m_pShop->SetWndRect( RevivalRect, TRUE );
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% x+ c$ n! [8 v4 X; o m_pLodeLight->EnableWindow( FALSE );
7 e3 G2 i! H) ~: Z9 m //m_pLodeLight->SetVisible( FALSE );
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5 ~0 X, X1 L) }% I% W+ K// crect = m_pLodeStar->GetWindowRect(TRUE);
; H; q1 V) R4 _/ r* x; @) w7 Y// crect.top += 2;/ ?& q# I, @1 Y: E9 v- V$ |
// crect.bottom += 2;
/ I$ Y# R, z" _9 l// m_pLodeStar->SetWndRect( crect, TRUE );" H( y" r" H, n/ T5 q* X
// crect = m_pRevival->GetWindowRect(TRUE);
. v; Z+ q: Z' q M// crect.top += 8;
3 d& A) X1 }4 a5 _+ C* l, m// crect.bottom += 8;' J: p5 y+ \& F; x0 z! C" X. e
// m_pRevival->SetWndRect( crect, TRUE );! E1 N5 u; ^8 h/ Y f0 r
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// crect = GetWndRect();
1 a0 [" L% d j3 i) p) _/ p// crect.bottom -= 31;
& S5 H, {4 R& g+ ^- h/ L// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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) ~5 o/ \! m4 {# w' x( W // °?àìá? à§?êà?·? 3a?à°? ??±a
1 q. U+ }# J# ~* i# }: B CRect rectRoot = m_pWndRoot->GetLayoutRect();
; X+ Y8 u. l" r, o! x% c: M) x CRect rectWindow = GetWindowRect();( G7 [! H+ t' T1 z6 @2 _3 c
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
% n% y# E! g* S; Y6 Q/ N& ] Move( point );
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现在,您可以生成以下的NPC:7 m2 P1 L) v7 d3 [* {7 o: Y! q. y$ M* y, ^
Darkon2 e& M. B+ ]6 |3 f( j" F
7 S: H2 S4 r! Z% E+ z; ^代码: _5 \$ r! \4 N% n4 e/ U
MaDa_LodeLightSaintmorning
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Code:
, f0 R% z9 D5 B3 B. i iMaSa_LodeLightFlaris
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Code:
. p! ]5 I2 m0 KMaFl_LodeLight2 S6 h7 m7 @1 C( G$ ?0 w" E9 K
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<-- You just have to add # B0 v1 y9 I ] ^7 c" H. q
Code:2 i! g& e7 C1 F- Y& h4 v$ N
AddMenu( MMI_MARKING ); H# z$ f% a: P# w# I: i
to an NPC!
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