|
|
这仅仅是一个片断的教程,所以我不会解释非常多。& n2 |4 O0 E3 q
% D- i! Z; X9 N/ k
WndField.cpp在CWndRevival类:
! j! z! F/ E) N6 \4 h; Y; R8 R+ {2 T0 q# i! D: H
代码:2 x% m* z9 G; {1 P9 _% r' J
void CWndRevival::OnInitialUpdate() 0 p/ K$ ~2 b: ?5 | n8 _+ {- R
{
2 ^5 }# j |9 j CWndNeuz::OnInitialUpdate();
] Y: b* d1 L- Z
7 c+ U& F# T. v9 a' ~: ~0 g m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
( Q2 t+ g- w. C# J9 m7 K m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );# c* O; D: F- ?4 X% h" ?) m0 i
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
* V6 f7 q( S4 u! f) {1 q#if __VER >= 9 // __S_9_ADD
4 P: q6 J% O( [ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
% c, X4 y8 v h& d#endif // __S_9_ADD" I/ ^& {. A% _8 B4 |& ?. N0 |; G: a
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
; J4 |9 `6 Y' p0 ?( O5 k m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
5 Z6 f. q8 i8 w m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
- ]' t. U, [1 A#if __VER >= 9 // __S_9_ADD8 w" W6 x& k3 f Y* s: ^+ G' B
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
9 O7 h' ~: g/ J# h- W0 j4 x x#endif // __S_9_ADD @* z- A& F* \- M* A
( ]7 c: E [, j2 H" V- q
#ifdef __JEFF_11_4
- n: Q& H, P9 o+ a" U BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); - Y. g4 A( q: L% K5 t
#endif // __JEFF_11_4. a) W% z* m6 Y p3 G2 a
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
, ?' @& G" `( R( m, F#ifdef __JEFF_11_4: [( Q) ~& I" }0 X- o+ w+ M
|| bArena
( p# _6 `; I7 ^- H- o#endif // __JEFF_11_4( Z( O2 A: z% A. I: [% `1 q/ N
)* m* q; [4 X' l' p7 C, C+ ]; T: x, K
m_pRevival->EnableWindow( FALSE );
$ a, y% l3 o+ j0 [& ` else5 ]' ?5 W" O6 f' I5 p
m_pRevival->EnableWindow( TRUE );
, W+ T- q9 I# Y5 M
) n. q5 x8 r! n; w4 y: V$ X CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
2 f% F: p+ A2 E3 H. a! x
) y$ Z5 j6 q: g" `! V; J8 t4 l if(pWndWebBox)2 G% t7 K- K) q$ }3 ]: l* R
pWndWebBox->Destroy();
: \0 U }$ s2 ?
2 }# b1 }" b5 M#ifdef __NEW_WEB_BOX+ K$ e" ]3 l, y" {' |5 x# z
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );+ m$ h6 x4 x2 O0 ~- T; G
% E; u8 u, _. d+ A1 Q1 C& O if( pWndHelperWebBox )7 ]- J7 C6 O( c' M
pWndHelperWebBox->Destroy();
; W, P1 u+ M' F" v1 I#else // __NEW_WEB_BOX
% O; ]7 u- O# N9 ] CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
: Z4 r/ P2 y" q/ H# Q
: p8 `" v9 Y `7 e R if(pWndWebBox2)
/ i+ R8 `/ X/ Z pWndWebBox2->Destroy();& Q9 }! G0 D4 V6 W& d3 B
#endif // __NEW_WEB_BOX0 y9 a7 s5 g9 O9 ]1 ]
% V$ d0 R% Q0 [$ [6 k+ t
m_wndTitleBar.SetVisible( FALSE );
1 f Z3 c: s8 ~7 m/ z6 Q$ R* w0 |2 r+ L5 i: m
#if __VER >= 9 // __S_9_ADD/ V7 \4 V0 L7 @
/*if( m_pLodeLight )' d# p' V3 B. m) I4 ?3 e1 v
{
/ f# R+ c* ]# M# {+ f CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);9 p. ^$ ~" i8 Q9 L0 k1 s' b
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
5 L7 t8 |" O8 A, p% B( i m_pRevival->SetWndRect( LodeLightRect, TRUE );
- _! N# ]: I- l m_pShop->SetWndRect( RevivalRect, TRUE );& B4 g& S5 b. o$ K, T
" j. C& L0 x/ Z0 E! D# f! I m_pLodeLight->EnableWindow( FALSE );2 q$ i' e3 f* [- ?6 V3 a
//m_pLodeLight->SetVisible( FALSE ); " r) j0 `- c! @* ?+ C" P3 ~
) ?6 ^7 B( A* ?# E// crect = m_pLodeStar->GetWindowRect(TRUE);
* f) V) A3 O8 Z6 b* i. X' J n% z// crect.top += 2;
% L' t3 c3 t! l0 s F0 t// crect.bottom += 2;% T$ S8 ?# [" S4 e
// m_pLodeStar->SetWndRect( crect, TRUE );! U! v) i7 [2 F
// crect = m_pRevival->GetWindowRect(TRUE);/ G: C0 n" o0 Q, e3 e
// crect.top += 8;+ K) }( I2 Q5 ]$ h- G4 D
// crect.bottom += 8;
9 G1 n4 I: w' N% H" t( v, G// m_pRevival->SetWndRect( crect, TRUE );* k, r5 |' J' P% L- D& F2 C7 |. r3 p
) u4 T8 x$ C- [
// crect = GetWndRect();1 _. b$ e7 a" R& h1 v% s6 e4 y
// crect.bottom -= 31;
$ k. j! i) e/ L, K" b' @& B// SetWndRect( crect, TRUE );. c6 m- W7 i5 g P6 F) \
}*/
6 R& d+ A* z* s, _# h#endif // __S_9_ADD0 `- B# ^& O. G
) _% s u, I e9 ~3 ]4 I: ?
// °?àìá? à§?êà?·? 3a?à°? ??±a" ]& z4 o2 l: ~5 j
CRect rectRoot = m_pWndRoot->GetLayoutRect();
, p1 J/ l5 q: C CRect rectWindow = GetWindowRect();4 D- B S3 G+ X! Z5 V* M: f
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );5 ?# T0 K6 ]4 b. ]
Move( point );# i& ^ L u3 t$ T5 S A% Q. u
}* s0 O; g3 W( r; d4 W
5 p# ]/ K1 K: k7 S现在,您可以生成以下的NPC:
" `" i0 P, a' Z9 U: a, K7 D4 {5 eDarkon
3 }4 W( S6 u4 G$ I( |3 r" ^7 Q" k% t7 j- `' \
代码:6 t7 N% y+ ^% C' ~* U
MaDa_LodeLightSaintmorning
* W* b; F/ }/ y& m
0 G* p+ y# _( ~Code:
* v' Y, w& @& ?0 T/ qMaSa_LodeLightFlaris; o! h0 t7 M! B: j7 g+ l t
$ U, z; }* s6 v$ t" u1 [7 v# jCode:
r+ x V+ o' @0 dMaFl_LodeLight' F' c r1 e9 l
4 e9 b) v5 U, D# B, ]<-- You just have to add
5 Y4 p ^! @; q& K' W" ZCode:5 K/ ]- K1 f" r% _1 _2 w
AddMenu( MMI_MARKING );
. g# B- V/ Z+ ]$ G+ k }* D9 H1 rto an NPC!
" r5 o* |; q+ Q/ p
, d0 @: H7 V) X8 U. A
, H) X- R3 J$ Z5 x& n3 T) h |
|