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这仅仅是一个片断的教程,所以我不会解释非常多。
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. D: k. x3 x' U9 e$ e& C- PWndField.cpp在CWndRevival类: b5 n: E$ ]- s: L) r3 c) K
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代码:( [# U3 F- R W' s* \# d- [
void CWndRevival::OnInitialUpdate() I4 I. I; S1 ]" n7 G% I
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );5 _4 Q7 y' b+ u( {; k; N7 I! w
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );3 \% B+ ~0 }. I
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
( I: |- t4 I4 ?0 `#if __VER >= 9 // __S_9_ADD8 m" D w. M0 P2 R3 [6 ?4 H1 C
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );3 o9 o h0 e& r7 ^9 T* G9 D
#endif // __S_9_ADD" o6 U2 Y" H. V3 L
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
2 |3 b& ~8 }- M$ `7 @2 S1 _( d8 e m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );9 b! f' A3 l( q' C
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );' J4 t2 v8 F0 r! T9 R
#if __VER >= 9 // __S_9_ADD) H$ V9 O8 p, E4 t5 i8 Z
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
4 o/ g5 ^& U- J. U#endif // __S_9_ADD
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1 Y9 R& ?4 M3 y" G9 G#ifdef __JEFF_11_43 e$ n! b+ ]* b/ u6 P
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
1 p0 s/ ^' i$ p- Q6 l' R#endif // __JEFF_11_4) d) G8 W3 N( R
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
" ]/ u! a4 Y4 E4 E- \3 R- V#ifdef __JEFF_11_4
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#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );, P( ?/ o! w6 g1 I
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );" b0 ]8 V7 S) n7 E3 T' m. \ b. Z
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if(pWndWebBox)2 R' ^# \8 R; r2 ^' k1 Y' ~
pWndWebBox->Destroy();8 P1 b1 w( L& a. z" B: |
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#ifdef __NEW_WEB_BOX! E" G7 I3 z3 F' p7 I' @( z
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );' F0 m' o* d- }* }6 r& \8 ?% [# ^
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if( pWndHelperWebBox )
4 e# F/ f7 z8 \( g7 x& f1 A( p" M& E pWndHelperWebBox->Destroy();2 j/ E, ]3 @2 D* q8 k
#else // __NEW_WEB_BOX
. Y2 O/ V2 j- ]5 o3 Z" q4 \ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)$ e. n h; ^& V- l$ F# a: w
pWndWebBox2->Destroy();( }. n7 w& H+ _- F0 R$ v0 H& k) D
#endif // __NEW_WEB_BOX
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, o+ K( K. `' |, D v- N m_wndTitleBar.SetVisible( FALSE );
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* Q. a3 d0 N% b" j! K/ M#if __VER >= 9 // __S_9_ADD( n$ C8 f' U% I5 c; C) |) X
/*if( m_pLodeLight )4 b# L$ w8 m2 }; [, |- D3 C
{
* i$ B! @" \1 Q' V- B3 F) c CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);% F' v- |: {+ F" j/ o' i0 \) D. t' v
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);0 q5 v% ?# {' q- T: P% U
m_pRevival->SetWndRect( LodeLightRect, TRUE );7 n5 L U$ J9 F |8 s+ W4 E
m_pShop->SetWndRect( RevivalRect, TRUE );
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, W- k |$ u7 n1 U m_pLodeLight->EnableWindow( FALSE );
5 C2 f0 |$ Y* W. ? @2 z0 t //m_pLodeLight->SetVisible( FALSE );
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: ^0 ]5 D1 a$ {0 n% q// crect = m_pLodeStar->GetWindowRect(TRUE);
6 p( C) |5 E E7 U) ]( O// crect.top += 2;
7 h% a+ z' Q5 |+ f// crect.bottom += 2;
( q% e& F, M9 m& O+ q3 j) V. I// m_pLodeStar->SetWndRect( crect, TRUE );
9 y+ g4 ?6 u/ R+ S2 w/ x1 G' R/ W7 ]// crect = m_pRevival->GetWindowRect(TRUE);
/ P# l8 }; ]' k2 z F4 T// crect.top += 8;
6 X' o9 L2 d. g$ ^ j// crect.bottom += 8;
1 j5 |& U* S& a% `0 ^+ w# @// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
0 T( `0 H( o- e, o9 ]// crect.bottom -= 31;
. J* A: L2 b9 N! i// SetWndRect( crect, TRUE );8 \7 c9 J5 v: P4 c
}*/
1 t7 i7 }, D- |: Z0 l+ ]* h" f#endif // __S_9_ADD' d5 V+ `; [) {4 i# @5 J( A
4 L# S+ ]9 J' @! ^. a // °?àìá? à§?êà?·? 3a?à°? ??±a( ~* I5 A5 E7 _" u
CRect rectRoot = m_pWndRoot->GetLayoutRect();' C( d. x; _+ Y7 ]: b z
CRect rectWindow = GetWindowRect();
; o2 F1 D1 N- ?1 I CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
( q4 ^5 @* H6 H9 k: m Move( point );
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2 k, t7 ]8 l; j2 l现在,您可以生成以下的NPC:, T' e" q$ |5 Y8 _# K
Darkon2 o; W) r. g7 H8 k& a
# J$ d' @3 w4 K0 q2 J代码:
9 X4 R6 ^/ I( P) I% g! g$ O" BMaDa_LodeLightSaintmorning2 T* A3 o: r* {$ j! Z6 r; A
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Code:
; o4 F7 d7 _0 z8 O1 p6 uMaSa_LodeLightFlaris d- O7 O4 m1 f/ ]- d$ B8 `. i% \& Y
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Code:4 Z0 f. r( f2 E
MaFl_LodeLight
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<-- You just have to add 5 x6 X3 T& n# [7 q& m& r
Code:& s0 L9 X/ _& |+ k' b
AddMenu( MMI_MARKING );$ u5 A4 i* v) F' l. [) I/ }
to an NPC! : Y% L% s8 C9 Q0 f% _2 V w. z) W
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