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这仅仅是一个片断的教程,所以我不会解释非常多。
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! O. e. x$ J! i1 t7 h: l; L5 sWndField.cpp在CWndRevival类:5 q) R: u2 ]2 Q2 f. Y+ K8 B
W! z7 q. E) o" F r) g代码:
9 Z3 G1 n" w: z& D+ g7 @! n5 Rvoid CWndRevival::OnInitialUpdate()
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) r6 [: O9 Z, V' i CWndNeuz::OnInitialUpdate(); % h4 C$ L1 b1 C' j9 _
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
# ^ |, B' N6 }( s, F m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );; G4 n& b& M3 D' s0 n
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );$ N2 q, }' i7 s
#if __VER >= 9 // __S_9_ADD% ~+ ^; P q" _7 b( s
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
( R( i$ ~) r# | q0 U#endif // __S_9_ADD1 ?# e- |7 p5 [) c! k( P
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );, q% E- M" v5 K- R; \, t
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
* f7 x7 G* A( B2 b& ]9 B m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
/ f4 r0 p3 \# {( N9 v7 Q#if __VER >= 9 // __S_9_ADD, W& P$ `- O9 N: t1 o
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
4 G. T' _! ~! o8 {! r#endif // __S_9_ADD$ b$ p& y8 [5 L m
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#ifdef __JEFF_11_4
; `3 D' `/ K. v/ |- @: @ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 1 F# ^' m( V0 g7 u. Y5 ?/ n) T' Z
#endif // __JEFF_11_4
8 G/ P" t z: `/ G7 U6 v0 i& n if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
5 ]2 D) W, S8 R#ifdef __JEFF_11_4
8 ^8 Z& m! \" f3 B% Y || bArena: {$ g, u1 @* T$ Q" J; A
#endif // __JEFF_11_4+ W! u/ k( Q& a
)
4 y* P4 Y I! p% p9 o6 [& u m_pRevival->EnableWindow( FALSE );; u, b: V1 }2 `% U; L1 Q
else
7 d2 J/ J5 E) ^; S' P% X+ ]" _4 g6 \ m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );! a/ \3 X, u$ N9 C" @/ i" q
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if(pWndWebBox)
8 t. T( P" F! o8 z7 V pWndWebBox->Destroy();, h* ^$ o* w8 N
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#ifdef __NEW_WEB_BOX& Q/ c+ `' }3 M9 `: e- |/ D
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );; u% Y0 Q4 I" u. Q% m) y+ {( p
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if( pWndHelperWebBox )
% t# @7 t" m2 ]: ? pWndHelperWebBox->Destroy();: J) I2 H" p& r6 }
#else // __NEW_WEB_BOX
1 n. e5 @) i5 W6 Q; l1 p CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );. r$ B9 B7 _1 E
' K0 l1 W+ a q; L if(pWndWebBox2) F1 X0 _* s6 g8 t* k6 l! w; Y: H
pWndWebBox2->Destroy();
4 j7 d6 b& T" I- m; i#endif // __NEW_WEB_BOX9 B" _, ]2 X5 a' }/ C+ Z
' ^3 o" m4 P& Z5 O3 j- r1 g; ^ m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD+ S7 }4 P( k/ j
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
: H U, s+ ?: z1 n CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
; j, b$ X( _3 _4 }3 O# L1 A B m_pRevival->SetWndRect( LodeLightRect, TRUE );
$ F( j/ H# q$ P m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
s# k2 S" W, R" Y //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
3 w( w1 z# f7 o' C2 _// crect.top += 2;
( \- M* s3 s; ]6 {3 q// crect.bottom += 2;# A8 i2 ]1 k% D, P. I+ j" A" T
// m_pLodeStar->SetWndRect( crect, TRUE );
7 z5 m7 G5 M' R) k// crect = m_pRevival->GetWindowRect(TRUE);* s: a9 ^, q" @
// crect.top += 8;
; M6 D) w* M2 h. M* G0 R1 y// crect.bottom += 8;) [3 A, w0 ^0 K$ ]6 Q
// m_pRevival->SetWndRect( crect, TRUE );
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, N, \' Z; E2 P// crect = GetWndRect();
7 Q9 D" |# y r8 x& e+ F* I// crect.bottom -= 31;
/ p1 ~/ I- g( E% }0 g. L" i// SetWndRect( crect, TRUE );3 x# q. g% Q; m0 P" G' P
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a k3 J. ^4 f* Q ?' x" j) l- E
CRect rectRoot = m_pWndRoot->GetLayoutRect();
, c- |5 M1 E% Y: Z- f CRect rectWindow = GetWindowRect();0 W( L! i/ t" q& A1 H4 Q; b7 ~. h+ ]
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );5 ~+ y* L7 A5 H. n) i; S1 x6 J
Move( point );" h( k2 d9 O* K" `. x" Z5 w- V
}
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现在,您可以生成以下的NPC:
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# A, m4 f% o' _' ~代码:
: g8 k( B+ m" h2 TMaDa_LodeLightSaintmorning
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Code:/ l, U/ F( c: g7 q/ Y9 {8 a6 V
MaSa_LodeLightFlaris
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Code:2 H- u1 @8 X( r; H
MaFl_LodeLight9 R# U% r/ f5 x0 w' l7 S" R
4 {5 l6 Q! y. ]" H& S<-- You just have to add & a7 Q' |0 D( W, j+ ?$ T
Code:. p* V( I$ P" Y4 k
AddMenu( MMI_MARKING );0 q& T6 e3 ?) `# R* l
to an NPC!
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