|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
! \% b; ?1 k5 r" U- Z0 }1 H
% l* a( @! A* v$ m, w; OWndField.cpp在CWndRevival类:
7 f8 I0 E: t" M& h) P$ O7 a. b/ j9 n+ Y
代码:: f7 w a4 a Y+ K
void CWndRevival::OnInitialUpdate() 9 ~- e9 z8 g7 k$ i2 h4 f4 E
{ 0 v) u" W1 X1 i, Y. r0 A
CWndNeuz::OnInitialUpdate(); + K* n2 n' I6 [3 A3 s# v
( Z2 H# O' ?( }" x
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT ); F+ k5 T: f5 E. ]' k( \2 _6 E; p
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );$ c2 w- a$ f# R: a
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );+ \' v4 X. n! Y
#if __VER >= 9 // __S_9_ADD. l$ y8 Y5 e% Z8 O8 t' F
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
! s1 p; O$ P, \' w, X: g#endif // __S_9_ADD" \3 T5 {4 |9 m) R3 [1 q
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
, }4 R! j' m5 C# @5 A m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );3 T" }8 J n: w$ H& C$ s1 N
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );1 t! B5 R/ v/ j% w. f
#if __VER >= 9 // __S_9_ADD
. O) J' K# S6 k2 |4 q/ W; P# ~ i6 \ m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );' ` r7 O5 ]* A7 h+ f
#endif // __S_9_ADD
, i& ^4 |& \, f; N# A
3 v) E: ?8 `1 H5 _% ?# B$ y: x: ]#ifdef __JEFF_11_4
; y/ @8 t& l5 h, u( ? BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
. e$ M9 p8 `9 l9 W l! m' t' ]" B#endif // __JEFF_11_45 p, Z3 z8 \4 l- K F
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )9 c# h- c$ w! g* J2 w7 O
#ifdef __JEFF_11_41 N$ \, {+ L0 G6 n: n! X9 A
|| bArena
( ^, h" V, R( {; K3 b' u# A#endif // __JEFF_11_4% C# R! P) G3 {2 H2 l( D
)
( G7 F1 i& F) ?( q3 b, z m_pRevival->EnableWindow( FALSE );
/ [8 S: \) T# ^ else
8 @# ? O4 ^$ o m_pRevival->EnableWindow( TRUE );1 g" J5 ]8 t5 v& E7 M4 V' }
* c* y6 W' E7 r8 R4 H
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
! O% Y; w" n9 E( I1 L# y @' \/ n9 @8 T1 T5 Q4 Y5 N2 H6 ^+ w
if(pWndWebBox)( h2 C6 n. r- m, j9 u% M
pWndWebBox->Destroy();, G; A* K4 @1 a$ P
1 h& h1 P4 m2 u3 T#ifdef __NEW_WEB_BOX' z# q% h, D5 Q" N, a3 V0 L% c- Q
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
7 ^) b4 {/ ?. {: D6 x5 O6 \) B' I( `0 o, {+ s+ C
if( pWndHelperWebBox )
8 w! [$ T# e9 k4 P4 F; V pWndHelperWebBox->Destroy();
; K0 V) A/ Q1 b8 l#else // __NEW_WEB_BOX
2 e" R* D; B* u: s CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );5 M/ X i- t" ?6 R6 C% ?
+ N9 d& B: Y k& U7 \
if(pWndWebBox2)
' I( K1 ]% L7 O- Q, E pWndWebBox2->Destroy();
3 ~; b" B" G) ` @8 {# F' x1 C#endif // __NEW_WEB_BOX
! q9 q9 \; d+ G7 L4 v. V9 J: g- Q6 E& W
m_wndTitleBar.SetVisible( FALSE );" N- J( U- H7 k7 k! X+ t. z
i8 Y& ^: i/ R3 ]. h" L
#if __VER >= 9 // __S_9_ADD
# ` r0 T( A$ E, r/ M4 S /*if( m_pLodeLight )
6 e# T o* W# ]7 W3 t {
5 B1 J, h8 w4 k( k! G; l( o CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
1 X3 H/ b0 @2 c8 T5 B* v CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
: f5 B j+ _) F0 M2 a$ @3 e4 S+ G* S m_pRevival->SetWndRect( LodeLightRect, TRUE );1 R( Z% q4 H& e5 m+ L' e8 `, g
m_pShop->SetWndRect( RevivalRect, TRUE );
2 b2 U- U9 B7 I: ^, V3 e( p2 j& o' ]; [( d$ @ V: G4 p
m_pLodeLight->EnableWindow( FALSE );
4 i4 H% i9 C1 J( N8 I //m_pLodeLight->SetVisible( FALSE );
+ z' i' G8 s6 [, [( P. j2 R8 F; s* D6 b6 _1 Y' b
// crect = m_pLodeStar->GetWindowRect(TRUE);2 w8 T X$ \4 X/ `& f1 W- j
// crect.top += 2;
! k% V1 X$ W& F4 d// crect.bottom += 2;
2 h [' q% o, d9 |// m_pLodeStar->SetWndRect( crect, TRUE );
7 ]$ ^ u) V9 v// crect = m_pRevival->GetWindowRect(TRUE);
7 ]& ~+ w2 u# u) P1 |// crect.top += 8;
6 m7 K3 d1 y: o3 o// crect.bottom += 8;
0 @! z3 m) T! \7 |8 u. f// m_pRevival->SetWndRect( crect, TRUE );
. R5 d) {0 B9 F. M2 J$ u
5 X+ O+ W B/ S, n' t// crect = GetWndRect();0 k, o! J7 d D! ?4 S% f" Q8 Y4 m2 V
// crect.bottom -= 31;; y* ~4 w+ S5 u$ W% N; V: b
// SetWndRect( crect, TRUE );: i) r6 ?+ O4 M" M! S
}*/$ P% ]) M! B; J0 q! g$ a/ c- k: M4 S
#endif // __S_9_ADD4 h4 i7 `0 K) W2 s0 U3 v
& R3 S7 [# |3 L8 Z // °?àìá? à§?êà?·? 3a?à°? ??±a
' T* D4 ]* f$ B/ m/ i' y CRect rectRoot = m_pWndRoot->GetLayoutRect();- F& j- J) t9 X) N7 ?' X% J6 {1 Z
CRect rectWindow = GetWindowRect();" {( G& y" _ e; {9 p/ {
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );% t3 }4 i v; p/ R) ?( o
Move( point );
. ]' Z4 ]4 M1 L0 `( \. ?# k1 @$ C}/ J- S& Y/ ~( }" n
* f5 Z/ J* w$ J: S) }现在,您可以生成以下的NPC:5 @- p, g7 G, r1 z* J$ ~
Darkon4 @9 s* A6 w2 ]! M5 `+ b
4 Z, l, ^' r1 O9 Z4 n, i: m
代码:, K# L8 N) J# [1 P+ k
MaDa_LodeLightSaintmorning, D1 P$ K4 W" \. a+ c- W
5 V; T# e4 s* K, `
Code:
' Q4 l6 g7 f0 M, j) z' bMaSa_LodeLightFlaris
* F `! o# e m, }& s5 o
0 r7 t1 L ?$ \+ |, KCode:
) N! K- T0 e/ w. x+ r6 fMaFl_LodeLight
+ {3 ?. Q; I( c& W w: n
( f5 n6 [ ^% B" N; G<-- You just have to add . I! ^4 c% E4 d7 E6 e5 b, X
Code:' T' k" f- m9 Y7 ~5 _- T# M# ~ R7 l! e
AddMenu( MMI_MARKING );/ e' }4 U: d1 e. A- O+ a- [1 b
to an NPC!
9 H; z. N& v6 ?8 E# R4 C* I$ u9 Z- o, ? g# }' `2 n. w9 n! I
' I4 j. u N& s# C6 m& ]! C) B
|
|