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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类: G/ I; c; D3 d& D8 w1 M. R
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代码:
" w4 P# _6 K+ Zvoid CWndRevival::OnInitialUpdate() 1 c9 d! A1 L" T/ Q2 G# l/ @6 t
{
Z4 d; q6 J0 G7 ] CWndNeuz::OnInitialUpdate();
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! h6 Q3 g) }5 S9 ^- ?5 r, e5 W. m m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
5 D# M7 t/ A, ~; T" O% o' y; h m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );9 a+ `6 D+ f2 v5 H7 w4 ^$ T
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );3 ~: |+ q) L5 s& l1 f* _8 o/ ^
#if __VER >= 9 // __S_9_ADD7 a3 U: L* `1 Y2 T
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );( n- e8 C8 \) N# w
#endif // __S_9_ADD6 W4 o/ k. o, c
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
_7 k9 z/ T' I# c( \ m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
: [6 C. w( r) t8 f" l) p7 _5 | m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );! ?: C# ?" @( Z0 B& e
#if __VER >= 9 // __S_9_ADD; n' ^( [ m4 p& y, c( }
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
% S, O* f6 }, _8 o7 u' f5 ~# V#endif // __S_9_ADD" k. h- n2 P! R C$ X2 z( A. ~% Z
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#ifdef __JEFF_11_4 m" |% z! o) k! }7 M8 L1 d
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); / [* D- {! J6 X% F, P
#endif // __JEFF_11_49 g: ?3 j! ^$ i: A9 E- |
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
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#endif // __JEFF_11_4
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2 X! t7 T' P! R/ p1 q2 L7 h6 T/ Q m_pRevival->EnableWindow( FALSE );# A0 r, W! M. X V- q% d
else$ ?; D0 Q* Z" k0 V" e
m_pRevival->EnableWindow( TRUE );
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& u& a* R) \$ O9 s @' D- t0 h5 e CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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$ F1 o: m( I+ S/ M$ K; }- ~2 f if(pWndWebBox)9 w$ H3 `5 U- |8 j) ^1 d
pWndWebBox->Destroy();/ I2 n0 V' z# j1 k) ~) p
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#ifdef __NEW_WEB_BOX2 j& m0 f; a! G& q! i
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
8 s& t& |' c; r- r' t0 {+ g9 k. O pWndHelperWebBox->Destroy();& ^* I# K- i) \
#else // __NEW_WEB_BOX. Z5 f3 N% L! q' I$ Q
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
/ V) ]! e& |2 J; f8 f/ T pWndWebBox2->Destroy();
3 o, }0 A, T' T) B#endif // __NEW_WEB_BOX6 i8 }. E9 M: ]5 l& W% |
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD1 D% L6 M3 f! W6 h6 C
/*if( m_pLodeLight ). j* R/ W4 D' f6 o" B# P4 u5 q
{
) F% s, @1 n# m# J- r/ F CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);6 ~* Z7 D& t/ a' @1 B$ v2 L
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);% Z% ]3 l' ~' G/ _$ S) J
m_pRevival->SetWndRect( LodeLightRect, TRUE );: y3 w/ W/ l* X0 B* T
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );6 h, y5 h3 O: |9 U# \0 s/ ^1 d
//m_pLodeLight->SetVisible( FALSE ); 5 y+ M- B) w, V3 D3 |
3 D! |$ W2 j" t: \6 W// crect = m_pLodeStar->GetWindowRect(TRUE);
: T" M6 z& Q- }// crect.top += 2;4 Y& d$ i6 U' N: b: n! |+ {
// crect.bottom += 2;- t" o4 k/ K0 A/ D" K
// m_pLodeStar->SetWndRect( crect, TRUE );4 E# n7 I; F" q
// crect = m_pRevival->GetWindowRect(TRUE);3 b) }& `( e2 L: ^. x4 g3 |- C, N+ L
// crect.top += 8;+ @3 g+ Y7 C" n0 E! \
// crect.bottom += 8;0 A$ c4 I+ T7 u2 J0 N
// m_pRevival->SetWndRect( crect, TRUE );
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0 }, P/ f: J, {/ t" m$ r+ p) t+ v// crect = GetWndRect();0 i7 h% e& f& c' y3 z1 ^% k
// crect.bottom -= 31;
/ i; C4 M5 Z0 h, W1 M// SetWndRect( crect, TRUE );, X1 y' f! I/ K
}*/$ j3 U* _, M, R. x4 l
#endif // __S_9_ADD
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3 p# M! M* s! I6 Y, a // °?àìá? à§?êà?·? 3a?à°? ??±a
7 n" o/ y3 Y8 s8 Q2 d; f( \ CRect rectRoot = m_pWndRoot->GetLayoutRect();
+ v1 K, Y) R7 s. | CRect rectWindow = GetWindowRect();
) Z, U7 O: X3 k" v A7 E# e2 l CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );: s4 I( Q2 O! n1 _
Move( point );
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现在,您可以生成以下的NPC:! Z) V& n6 H9 }
Darkon
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代码:# x1 O. F) N0 H. C
MaDa_LodeLightSaintmorning; o" `3 ]9 V8 H% [
9 A: B7 S, S1 n6 c8 A- JCode:
* C# x X; `% p: ?5 }" HMaSa_LodeLightFlaris
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Code:
3 o. i4 J, m1 d5 ` FMaFl_LodeLight
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% l6 k4 h Z( w/ f$ r' z<-- You just have to add
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AddMenu( MMI_MARKING );
, L I) Y& h- A+ W) Pto an NPC!
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