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这仅仅是一个片断的教程,所以我不会解释非常多。- T3 Y$ p7 |2 @6 G0 p$ _3 A
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WndField.cpp在CWndRevival类:5 m/ t" w' S. x6 s4 D; g* {! \- B
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代码:
- l' v2 a x4 H4 Ovoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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/ e+ q* Q) i1 B& w m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );) }9 m# i* p6 p& Z
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );; n1 u( I; x6 Q8 V
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
6 v4 z$ X( Y3 r, K3 g#if __VER >= 9 // __S_9_ADD( z% Y9 L3 Z1 v& O ?; _3 r- c
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );5 Y" X( e3 Y( u* P* w, y) B
#endif // __S_9_ADD) o2 }; R4 m G: x7 ?; I6 e
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" [( S& w) R8 _% G {7 x m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
! e9 [! M5 w: |! _, [. U0 { m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
5 ^% E# W' r/ }/ I0 P#if __VER >= 9 // __S_9_ADD
1 I4 z0 J0 M1 P) C3 s m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
* F1 Q5 h- `8 M* ^#endif // __S_9_ADD
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#ifdef __JEFF_11_4
4 e: R2 b( l! t8 Y0 K BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
2 m _' |0 B& L* J6 x7 ]#endif // __JEFF_11_4
- O- {0 B& ?2 `" M$ q if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
2 f# j- ^3 e' o6 m4 B% P#ifdef __JEFF_11_4$ n" j0 I2 s0 ?' I; S
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#endif // __JEFF_11_4
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. Q9 c4 u- I& N1 v7 N. U2 ~$ p m_pRevival->EnableWindow( FALSE );) }* ]" d2 T1 {! ~! S: |/ C6 K
else
1 _2 k$ o, k5 N" d m_pRevival->EnableWindow( TRUE );% |& R4 ]2 |* D. j: Y: ]
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );9 E4 |0 Q& |8 b. N, \( [% K0 k! i
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if(pWndWebBox)3 T2 y0 B. m( G" A' }# I9 u* ?
pWndWebBox->Destroy();3 @: Q# S9 B, B0 |7 C4 T! v
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#ifdef __NEW_WEB_BOX T9 O: A+ n* r3 S# r/ u* _
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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6 l! ~+ b9 Y% |" d& c if( pWndHelperWebBox )5 N4 R$ f$ A) a3 K2 G
pWndHelperWebBox->Destroy();
' |) g% P+ F5 S! {3 B! H! [7 |0 m#else // __NEW_WEB_BOX8 D# y/ z% i5 O5 n0 o% _
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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7 ^0 P$ T6 e! e: x2 G- } if(pWndWebBox2)
# `9 I5 R% h. a; H, P) p; k pWndWebBox2->Destroy();
# N* j( r O/ n, P. R#endif // __NEW_WEB_BOX' ~2 ?& q/ o2 r7 |( C) e
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m_wndTitleBar.SetVisible( FALSE );, I6 y4 ]( R; [. b3 y
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#if __VER >= 9 // __S_9_ADD# J O4 m& ~3 }& _* V' E
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* I2 e# `3 Y4 C6 ^3 o+ r3 l CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);3 O' r/ e% j0 S2 s; k! [: [
m_pRevival->SetWndRect( LodeLightRect, TRUE );
- e. ^" J, @$ n1 h2 U+ J. J8 ?6 X5 K m_pShop->SetWndRect( RevivalRect, TRUE );4 w# a0 L" f, ]9 C# L& W3 _
2 v. K: I p, ?; q" I m_pLodeLight->EnableWindow( FALSE );
. {2 `1 k% L0 o8 S( j //m_pLodeLight->SetVisible( FALSE );
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9 R0 d+ r3 B2 \5 s// crect = m_pLodeStar->GetWindowRect(TRUE);
. ~. ]5 B% j8 S6 b// crect.top += 2;, n* l( `: y0 O. I% O. \* Z
// crect.bottom += 2;% }; H0 H. c" b# ^ `
// m_pLodeStar->SetWndRect( crect, TRUE );" o+ Z6 B+ V" H/ Q# p. s, x: u
// crect = m_pRevival->GetWindowRect(TRUE);
( d& k) F& @2 K! R// crect.top += 8;
! K$ v' X1 t8 B o// crect.bottom += 8;
7 E% f! o& E |- l/ M// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();) @% k% K- ~& C# n f
// crect.bottom -= 31;5 M; j6 ?$ j' Q T5 u- v, U
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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/ K& G$ E( G8 y- v8 r' ` // °?àìá? à§?êà?·? 3a?à°? ??±a% Z5 Q; J1 h# K& \( Q& O
CRect rectRoot = m_pWndRoot->GetLayoutRect();: z3 w7 m% R- l' k
CRect rectWindow = GetWindowRect();
0 Q8 D6 g9 u- p' J CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );1 \/ ?, O& ^6 b* w/ |
Move( point );5 E' |7 N, X) k# ^; Z2 h) X
}
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" }/ D4 I$ ] R. e现在,您可以生成以下的NPC:0 L/ w4 I$ Q, B) i4 e: @9 n$ w
Darkon
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* w( t. P4 V8 ^# M- ]+ p! o代码:7 j! T u# Q, W3 \
MaDa_LodeLightSaintmorning% j, \; k$ R0 P& L: J: V2 q
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1 D) w) ?4 A" n+ P/ @/ D+ ?4 IMaSa_LodeLightFlaris' W$ d) G' ^1 M- K0 P4 J
& Y1 Z: O) F' x ^. n PCode:
( r# t6 l1 |1 h/ u: [! Y9 vMaFl_LodeLight, k" H0 O/ F" q
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<-- You just have to add 3 [% Z0 a, z. b9 v3 x
Code:8 }" a+ o) x# l7 F8 d9 O5 V! w
AddMenu( MMI_MARKING );6 K9 U2 [" c1 b: A* q ~
to an NPC!
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