|
这仅仅是一个片断的教程,所以我不会解释非常多。6 ?; E7 N; d' B: a. y. w
. ~6 A; K8 U9 e2 j8 |9 ~WndField.cpp在CWndRevival类:, U! f7 f4 j! j. B
5 H H9 p! Q+ o1 O5 i代码:2 {! L; w$ A; D! C# G
void CWndRevival::OnInitialUpdate()
+ `, i0 y! L' |5 R, y, N; Q. V! L{ : `9 o# E* M C3 {
CWndNeuz::OnInitialUpdate();
0 k, u: e- P3 P/ d9 u
0 D$ v8 M% p- ^ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );9 [" \. ]3 J9 J8 K0 X- f" D( H. K
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
3 i1 L' R6 B9 M2 a0 [6 W) ~) } m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );" [& ]5 S2 {% x8 G! p! Z" N( n# k
#if __VER >= 9 // __S_9_ADD' X$ X: K6 ?3 T; \" n
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
, A% o6 M/ N7 e& m- v#endif // __S_9_ADD. W/ \1 }+ M J: {9 }3 k8 s
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );# X3 X3 R7 z4 I$ K! Z
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );% k- q* d: S4 O5 ]" O( ]
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
0 u" d& `; A6 ] `: d% S#if __VER >= 9 // __S_9_ADD
, w8 J5 F+ p2 T4 G: Y m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );1 i5 Q9 I) B4 B5 m! J% }8 B0 |
#endif // __S_9_ADD" u: z: O1 a( H5 ]
- a* R# L) T4 O#ifdef __JEFF_11_4
7 n8 t( Z a9 h# C& L' ~/ d BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
" l, l- V1 R0 I$ r#endif // __JEFF_11_48 V1 S3 _" ~) y6 ^* ?/ U
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
2 M+ w% \$ ]/ V- M#ifdef __JEFF_11_4
# A1 z9 D5 B6 M" m$ f( D || bArena
9 u4 G7 Z) H) O5 S#endif // __JEFF_11_4' K" T4 a3 {/ e
)
; j. L& ?7 g7 p2 V6 A m_pRevival->EnableWindow( FALSE );
# r9 H1 L" V. e4 F& g else; A+ s' G& O0 ]6 E/ m$ h3 d. {
m_pRevival->EnableWindow( TRUE );9 H; e6 v6 K; o. m; k1 g/ d
+ [7 N- L* \6 y* o6 `$ z
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );$ c5 a& Z7 R8 i/ |( Z5 f6 h
. u+ g% [5 O) I5 b0 B" S
if(pWndWebBox)7 F# K1 M0 r( a
pWndWebBox->Destroy();8 e9 c& ?8 B! V0 z
0 ]1 A& e# O+ O# s: e9 N. F, [) ?#ifdef __NEW_WEB_BOX6 o2 S" D- {' L- t
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 ); \0 w1 [6 j, l+ p, h) m- G
9 c, W: G' J5 y. R* v# h" ^* b9 p. Z if( pWndHelperWebBox )3 Z- J- c) Z; P) Q x: Z
pWndHelperWebBox->Destroy();+ F2 O. L6 _" s# h% x
#else // __NEW_WEB_BOX4 `9 W" C* t7 X% C4 I2 d& ~1 A& T m
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
3 s7 }7 n- d" g$ G; @1 J3 Q ^
: }9 v) R8 |) V9 ^ if(pWndWebBox2)
: ~# G* z0 D3 | b8 [% A' ^8 I# C' { pWndWebBox2->Destroy();# }( I: W0 f; G8 r, S" }' I& X, _$ y4 ?
#endif // __NEW_WEB_BOX y x2 X* R) a) f0 H' ~7 L+ P' K
1 c- ^4 v2 x) `& a m_wndTitleBar.SetVisible( FALSE );
$ }+ O; U$ T0 q' l, H x3 C3 U% h1 A
#if __VER >= 9 // __S_9_ADD( j3 F. h7 g4 A/ Y* S+ J) H
/*if( m_pLodeLight )! _7 @: b6 C) r9 O7 a4 m5 s& O
{
I: W4 z% n& X" E& R x CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* f! w7 e1 A% l- B CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);- N+ c+ H# G: A
m_pRevival->SetWndRect( LodeLightRect, TRUE );
. G4 F1 S7 o2 @ m_pShop->SetWndRect( RevivalRect, TRUE );) {3 h q' o/ C2 r$ r+ _
7 l/ d V1 F$ Q @2 W. F
m_pLodeLight->EnableWindow( FALSE );
& |7 k+ T( k/ |3 Y+ } //m_pLodeLight->SetVisible( FALSE );
P% U! m" q2 A
6 _( m; q6 I, W// crect = m_pLodeStar->GetWindowRect(TRUE);
9 U' V+ }( V+ L( i( o// crect.top += 2;
8 h- y* k! A. A// crect.bottom += 2;
: h6 @% ~% Z ^$ P3 ]* h// m_pLodeStar->SetWndRect( crect, TRUE );
' k- }6 J! J( P& t6 s; A& I# l, Q// crect = m_pRevival->GetWindowRect(TRUE);
; O. I# | V+ K// crect.top += 8;
; z b. q/ i- `) R) ]// crect.bottom += 8;# E2 n+ D J/ O6 p6 G) j: b/ g
// m_pRevival->SetWndRect( crect, TRUE );. z& T9 `* ?5 F$ X
* t5 ^5 {. |# P& L9 P) V. d
// crect = GetWndRect();
q/ R! b0 p5 O! D// crect.bottom -= 31;2 N& \8 r# q: P9 ?: K% L
// SetWndRect( crect, TRUE );
! ?5 t1 x1 Y- F# J9 I0 }$ ? }*/8 A/ e5 O. }4 O/ O @& l% y: S6 _
#endif // __S_9_ADD
& S% K9 S# r5 e: |
' k8 P+ `. p$ e7 ?" c0 }8 w6 p // °?àìá? à§?êà?·? 3a?à°? ??±a
2 u' X3 n1 y& U4 h6 N CRect rectRoot = m_pWndRoot->GetLayoutRect();
5 C( R# w0 ^/ v9 ` X4 G. w CRect rectWindow = GetWindowRect();+ ?% Z& I5 f) }9 r9 {
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );% |9 `* X( O7 r! U0 o0 R" i% \
Move( point );
! V- k4 \4 O6 [: M7 z}2 |. R. }: D, O6 O* ?
, D. x- u, @) m9 u* V
现在,您可以生成以下的NPC:
! ]7 B" A9 H7 W! {4 e% m* zDarkon
( [( _0 i1 q. G' ^7 Z; i7 d
* D) D7 _# W e' K$ @7 ?# A; ] D: T+ i代码:* ?! V. s+ D: p4 _% i/ \
MaDa_LodeLightSaintmorning
7 V! W7 W' Z6 w% ?$ x5 ?0 l9 h" X
Code:% ^% T R: h% r4 E ^
MaSa_LodeLightFlaris) r! Q" [- q1 c( C6 ?" W
! H# n. H/ F/ K1 {
Code:4 N/ q* P! g- m" A( _& ]
MaFl_LodeLight7 ?+ T5 j* D) \7 ^8 {! m
9 P' g, a. H) F5 S; f3 k! b<-- You just have to add
% S4 l, n9 x0 m4 tCode:; h5 H( q$ t3 t6 `0 T$ N* f ^
AddMenu( MMI_MARKING );/ Q+ L. s# g, K4 Y7 y7 D) j+ v
to an NPC!
, Y( @# D6 D% M4 {: Q4 Z9 @7 b2 f) a; M4 W
- J& M' O) C% }) F4 u |
|