|
|
这仅仅是一个片断的教程,所以我不会解释非常多。3 z1 ]0 L6 g4 ^$ I$ X$ k U3 f
2 u( w6 ?3 {" s% D; ^WndField.cpp在CWndRevival类:
4 h5 o* n* P/ H! u. K0 U7 C' O( S& W# z3 _( `/ ~8 t8 s1 t
代码:1 X4 m8 S# l% T3 l3 ?- l! ]" X7 W* Z
void CWndRevival::OnInitialUpdate()
: Y9 p' ]7 P, I/ T6 g{
6 l0 u; \, ?% K( L CWndNeuz::OnInitialUpdate();
/ ~5 b- j) {5 C& N6 W( m1 M; P" p& |6 e
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
( p1 f! O, E. g m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );+ g, V. p( f. J
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
4 |$ ?9 c i+ J. w4 U#if __VER >= 9 // __S_9_ADD
' g F: j* K& ?: H5 F. I m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );% E/ p, _* o4 n. v0 ]
#endif // __S_9_ADD
5 A* M2 u" i9 m5 r3 Y$ s Z- a m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );6 W+ n4 s' V# O( q% O/ A7 z# s
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );- I V- _0 r* J7 p3 T2 P
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
8 z/ v4 M2 X% d6 D; |7 [' H0 A#if __VER >= 9 // __S_9_ADD
N$ t$ J* l3 m3 \ m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );' F$ x N% `3 z6 H5 v2 N `. @
#endif // __S_9_ADD/ [ w+ _; ~( C* Q; G
5 a' }1 Y) Q+ R9 {" ~#ifdef __JEFF_11_47 z) m/ k" q4 n% e4 n
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); |5 H; l u" i1 Q, g9 K
#endif // __JEFF_11_4
/ E* r1 E2 [! S) ?4 @7 K- c if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )2 B. @; j3 V2 Y( J7 Y
#ifdef __JEFF_11_49 O, l8 r t' U0 y
|| bArena
0 p- _3 x+ B8 J+ t( Y#endif // __JEFF_11_4
* o7 N) I1 J( r$ i: f( r2 j( Y+ p1 a6 v8 k )" E+ v. [& ~# e9 K. K+ h0 C8 A# m
m_pRevival->EnableWindow( FALSE );3 E3 s% e# r' p; \ `# [1 ~
else
T# b) b2 t. I8 k) L! A m_pRevival->EnableWindow( TRUE );
! b+ W6 d/ z/ x3 ]$ L0 m# h2 ` J$ G- O: E
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
! J7 p" f9 d' F, `% w" z) r+ P- K0 s7 y/ J( R1 d
if(pWndWebBox)/ D2 e% Y$ n1 S# e( [) y0 N/ H
pWndWebBox->Destroy();
) ?2 [/ s& W5 e. n9 G9 Z& P7 T. ?- [
#ifdef __NEW_WEB_BOX0 D1 ]% H8 A; ~" \2 }2 r( w
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
& p: N% w4 |; ]3 n
: T# w* C5 E; `$ O if( pWndHelperWebBox )/ K1 { H8 U1 r
pWndHelperWebBox->Destroy();2 J" R5 G9 B' Y- L5 c( r9 s
#else // __NEW_WEB_BOX4 `. B, G9 q2 v I
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
. L P% h: A& O: {9 ]& I4 h3 q! u
if(pWndWebBox2)
$ N% x/ B; |& e: ] pWndWebBox2->Destroy();, a7 {7 d$ U- v7 ?1 [- D! q8 `
#endif // __NEW_WEB_BOX% [( A6 z( q, H
6 K4 p; F5 m- q! t5 t4 _) B% h
m_wndTitleBar.SetVisible( FALSE );
/ f9 ^2 q1 T# [3 J8 l4 N$ R/ m
6 F" B0 k8 h2 z) O/ ?4 [$ J' n7 | n#if __VER >= 9 // __S_9_ADD9 _( U$ s9 X3 P) R1 ?
/*if( m_pLodeLight )
d1 C! C' B% B! n) q0 ?# x* s- o {
# u1 p. ?' V' V8 J$ N2 i! z CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
0 R! T) P4 ?. \ CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);7 H/ E3 {% I* u0 {; k
m_pRevival->SetWndRect( LodeLightRect, TRUE ); F- d* A9 g% n4 e, H
m_pShop->SetWndRect( RevivalRect, TRUE );
: {3 ?# r3 G Q; U% t0 }* F
" A) b0 p4 S. l, Y; `& j* f m_pLodeLight->EnableWindow( FALSE );+ x% t! f1 a/ Q' O3 D% j9 Z, o
//m_pLodeLight->SetVisible( FALSE ); % p! W. [0 b8 t2 M
& ]( Y5 j' k' Y0 f5 z, [9 i! n// crect = m_pLodeStar->GetWindowRect(TRUE);
8 Q! q8 `# g" g+ N// crect.top += 2;! k( _! h; m& q4 \: ?' d
// crect.bottom += 2;5 `5 z" b. X; Y9 v F' S
// m_pLodeStar->SetWndRect( crect, TRUE );
2 x1 v" F% G( o# B// crect = m_pRevival->GetWindowRect(TRUE);5 g: v% d* U* M9 O6 K
// crect.top += 8;% R) Y% q2 _0 z
// crect.bottom += 8;
# y! }" L ^* m0 [- S: |1 q3 ^// m_pRevival->SetWndRect( crect, TRUE );' F' \0 J7 X [0 f7 d& v
2 U T$ d4 {) g. c& b
// crect = GetWndRect();
) q* M8 x' B e& M// crect.bottom -= 31;
/ Y: Z( {5 O" I5 t/ `// SetWndRect( crect, TRUE );
& q' o' _/ z, J8 e" w! g }*/
" V0 K, S+ T* I0 a#endif // __S_9_ADD- @2 ?" N) ?# F$ t. [
& f3 y6 G( H# R/ x% j! u // °?àìá? à§?êà?·? 3a?à°? ??±a
1 |# Z. n! X k. |% C. { CRect rectRoot = m_pWndRoot->GetLayoutRect();
( ?( o* u3 L% @$ h G+ e CRect rectWindow = GetWindowRect();
. z& t' A( z3 i$ B CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );3 N- h% S6 v7 r& X
Move( point );
4 U! F3 t# n& v3 M1 F% x}
* @" j4 J% [- T) C9 ]! _+ s) h8 ?: M. l( c$ Z
现在,您可以生成以下的NPC:
" m4 t# m! a7 w i: c u @, a0 ^Darkon, K8 F' u" q* E) q* e- b5 _
c, a. y8 _$ l1 H/ d+ O$ z
代码:
; Y# D7 ~# v" eMaDa_LodeLightSaintmorning
' E* U2 F/ k7 W7 G) P, n) \& h) R2 e1 ]" ?( T
Code:* A. e. m$ i1 O6 j% E `- |
MaSa_LodeLightFlaris
; K; n# h* y" C$ I
4 b+ x6 n1 m' [( F! {8 Q9 BCode:6 p5 f# ~, N* s1 J
MaFl_LodeLight
7 v, Z, K3 m/ E' d; N
6 c/ l2 u( v0 J$ _<-- You just have to add
. z( N: [1 O6 O+ `4 O; G9 o! JCode:* ^( z' X6 w" z
AddMenu( MMI_MARKING );& _- _) v* d( O1 h7 T7 J+ P
to an NPC! 7 D8 Z# u0 n! D9 P* f) H. k) P6 ~
* X7 k: D3 X5 k
6 n$ x: V8 Y6 ^$ y& e- }
|
|