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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:4 ^: o4 ~$ z: k7 O2 G9 |4 D* Z
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代码:
6 b2 P- e' I. }# yvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );- s! c2 h0 V/ p0 e& l' N9 X. C
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
& I1 X$ t4 Y" z3 W1 O Z1 w m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );! a) G8 Z; b3 s# h/ p1 _
#if __VER >= 9 // __S_9_ADD; C3 U, ^ k3 v1 k' Z$ z0 A. ^
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
" q2 C+ F6 f# L! O#endif // __S_9_ADD* p+ ~- B; e- R9 a; l8 p$ T5 m
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
2 w. b3 \8 \/ a3 g4 R m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );6 n3 ?6 n' z5 p; k2 `/ ]
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
! N% ~& W7 i/ d# z#if __VER >= 9 // __S_9_ADD
6 [( |) L9 } ?, G7 J m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
1 ]; K3 B/ o/ i& W9 G# O#endif // __S_9_ADD. Q2 ~3 j; Q. S* W% u
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#ifdef __JEFF_11_4 g, B6 x# X- j- c _' X
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
: ]- X" L% q2 A- q#endif // __JEFF_11_4
0 W9 ^5 l; N& R( L. k& W; _" ], w if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )- y @0 Y" ~ ~/ P% d
#ifdef __JEFF_11_4; w- H0 o/ J4 K8 G
|| bArena/ I5 Q5 T& y: o, y) i3 Q) E9 y
#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );2 E4 R" S# z% C9 a' ]
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m_pRevival->EnableWindow( TRUE );
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+ @5 J Z! C: R4 G2 }$ h; |0 T$ M) } CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );! F6 x0 N* O7 d- V/ _ |5 ^
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if(pWndWebBox)
- W5 v8 E# C: w& u/ j: q pWndWebBox->Destroy();
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7 p0 r) [' ~) ~" E' C: Y# B#ifdef __NEW_WEB_BOX
. U0 ^, y5 a7 E/ B6 U. d T CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );3 T8 q+ _! ^' S/ c) |( S
- h0 u/ g7 H+ r% Q" L: M" W- e if( pWndHelperWebBox )' ^2 J9 J( }7 P8 u* O
pWndHelperWebBox->Destroy();
" z, J: N3 |1 ~4 L4 [#else // __NEW_WEB_BOX
' b4 i( `4 P9 q. ~9 Y; w CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
V, v+ D1 q, g' q, d& J pWndWebBox2->Destroy();
$ O/ l. S ?) n#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );7 G- |; S* h, q
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#if __VER >= 9 // __S_9_ADD
1 M4 J2 Z. M! D /*if( m_pLodeLight )$ }8 H0 ~7 F& }4 U# W0 s
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* b% n4 ?5 L" R8 v1 B% @ V# T0 I CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
+ Q3 R* O1 e$ L$ r m_pRevival->SetWndRect( LodeLightRect, TRUE );
- o+ t Y) n* L( ^ m_pShop->SetWndRect( RevivalRect, TRUE );" O0 J% ~, W5 ]* @4 H a( P' j
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m_pLodeLight->EnableWindow( FALSE );
1 Y% ?0 }3 b g4 g8 Z; n& J //m_pLodeLight->SetVisible( FALSE ); ) V* U1 ]" {7 ?- O& u
6 R: T$ P; h! r// crect = m_pLodeStar->GetWindowRect(TRUE);
$ p( {1 M( l# i: C4 }5 W3 T// crect.top += 2;$ S/ X/ t$ g* P2 s; A' R- t3 x
// crect.bottom += 2;
9 |) ]& v5 v. L4 P& ]0 Q// m_pLodeStar->SetWndRect( crect, TRUE );! n9 w. b3 q) e0 i3 g0 g2 m$ K
// crect = m_pRevival->GetWindowRect(TRUE);& S$ k+ ^8 L9 A0 s2 ^
// crect.top += 8;7 N8 R# M4 |. h0 S& s5 O [, _ G
// crect.bottom += 8;4 }1 F, W+ m; D5 C7 T
// m_pRevival->SetWndRect( crect, TRUE );" i3 Y) E# b0 g! l( i2 m
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// crect = GetWndRect();
' y& \' N. J4 Z5 y, O0 ]1 b& s// crect.bottom -= 31;
" K8 [0 ~8 k3 A+ _& {8 c" D6 N. G// SetWndRect( crect, TRUE );
4 c* Z3 g' z, c; x }*/
2 o6 w6 q# Y8 @) p* e#endif // __S_9_ADD" I% ~$ F! c4 [5 j6 i5 T' |3 I; q% o
% D/ m: T9 c$ |; b9 z! c // °?àìá? à§?êà?·? 3a?à°? ??±a
! u# R; Z( f' F0 f/ y4 q" A6 \$ H0 Y CRect rectRoot = m_pWndRoot->GetLayoutRect();! q# D6 s* [; f# Z
CRect rectWindow = GetWindowRect();
7 I& X- F g/ v; W2 w9 L4 h/ f CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );% @' H7 u$ e9 e: I+ k' B
Move( point );
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+ I1 g: j" w# N- r. ^( }现在,您可以生成以下的NPC:
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代码:( c" s* U! X: \! T5 P/ Q: i! K3 R
MaDa_LodeLightSaintmorning% h; ?/ |: s8 ?+ |$ i7 V1 \7 p
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Code:
/ L1 B8 t/ P- M* \* AMaSa_LodeLightFlaris
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# z. ^! C2 o$ a. o) B3 I4 ~3 QCode:
1 X) c$ b/ s; m0 }, c( m2 ^MaFl_LodeLight
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<-- You just have to add 1 a, O( K) e$ c. P/ r
Code:
: h0 i0 s$ `8 \6 M) MAddMenu( MMI_MARKING );
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