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这仅仅是一个片断的教程,所以我不会解释非常多。: f( M* w/ R( W4 d4 e# H# I0 |
/ k( c& t' f. h3 N, `WndField.cpp在CWndRevival类:
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8 n4 v0 v. W ~: u) c$ V0 B代码:
5 ], h& b) e, B* D6 R) wvoid CWndRevival::OnInitialUpdate()
/ T# @: X' z; P# q{
# X4 \( y+ f5 z) ` CWndNeuz::OnInitialUpdate();
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- r. l# B3 y, K& a0 J1 x m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
6 _- @8 G4 ?9 M m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
/ z2 Q$ h+ n9 ]. D! i( s m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
/ h4 }# ~6 b3 \#if __VER >= 9 // __S_9_ADD1 R$ [" N9 t( o x$ y { i
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );% Q A0 d9 b! \6 w2 E2 m
#endif // __S_9_ADD) E" a" w/ I, \6 _" |
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
* L3 T: l/ h7 { m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );$ {6 W5 A z8 \" j8 s6 _' B$ o; I) `
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );4 O/ A( x$ i4 x# f- z# p# h3 L
#if __VER >= 9 // __S_9_ADD
6 p/ }* P! q5 u. ~5 O8 C7 v m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );/ c1 g& t! r- O
#endif // __S_9_ADD
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1 o2 v/ R. M7 _5 L4 K1 F8 e#ifdef __JEFF_11_4
3 B, _* G! f: q" }8 \/ {& ]7 \ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
% F0 Y" e6 [5 d5 m#endif // __JEFF_11_4
1 |. v* L F% R5 [, W if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )" P/ T& F: V9 d \5 k
#ifdef __JEFF_11_4
5 S f4 }, g' c* d || bArena6 y4 z- J1 W1 P2 d. ~0 N; c
#endif // __JEFF_11_49 B2 H/ d/ S, o4 u! K& }% Y8 Z
)
: t4 }% y; U4 n4 r m_pRevival->EnableWindow( FALSE );! Z6 O# R4 _' U: ~
else
$ F4 ^* r. b! a0 ^: s& A8 ]7 G* H( G m_pRevival->EnableWindow( TRUE );( F% L: U6 X1 Y8 X% [+ G
6 x& u, A! l( V! l& @1 w; u* Y CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
4 Z( E- q$ W3 w0 a; Q pWndWebBox->Destroy();8 y6 K5 a/ U! F& [, ^
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#ifdef __NEW_WEB_BOX
7 Y7 @' d0 ` S; a* Y CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
4 J! p/ }2 {+ I; w' p2 ^ pWndHelperWebBox->Destroy();' h4 M7 b% Y1 N# h( m
#else // __NEW_WEB_BOX
' z, ~( g0 p8 } CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
6 [) M4 `- e3 J, s: {8 N/ p/ P. Z' T. {, e# g3 c0 h, O% v8 i
if(pWndWebBox2)
% D, y" w$ T" E- @ pWndWebBox2->Destroy();
3 ?! [, K8 H9 T0 N2 r" x#endif // __NEW_WEB_BOX
! {0 B" _ L+ c c
' G; Q7 G+ ^( n- T( O, y6 |- E. l m_wndTitleBar.SetVisible( FALSE );* s: n! n2 ~# k; Z2 w
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#if __VER >= 9 // __S_9_ADD
, Y! N2 O' {- F /*if( m_pLodeLight )( i8 J: Q/ [0 C, C- \
{
2 q! O( }2 U5 Z z( q2 P CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
0 K: T; _# [% W: c( @& ^; i CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);4 n; {% E& K8 c2 [0 O
m_pRevival->SetWndRect( LodeLightRect, TRUE );' q0 A# o& J8 q5 _8 Z2 c( |
m_pShop->SetWndRect( RevivalRect, TRUE );0 P7 L6 N; \. }4 E) O. e7 f
) ^4 s2 i p! p" M% w# t6 y m_pLodeLight->EnableWindow( FALSE );
7 r8 |+ P& P# V4 m2 Q8 H$ O( c) r //m_pLodeLight->SetVisible( FALSE ); 2 x: \: G( H2 ]# j; S! |
9 ^5 Q8 m# V1 `2 \/ p! _; v& z' n
// crect = m_pLodeStar->GetWindowRect(TRUE);
`4 W' R) l$ B; E- O. M& |3 {// crect.top += 2;
# i) z9 R9 V. }% D9 i+ j9 V8 d7 \// crect.bottom += 2;
8 i2 ^7 l# o* o. v! p8 w) R// m_pLodeStar->SetWndRect( crect, TRUE );
9 K4 L f9 C* i8 d: \7 M// crect = m_pRevival->GetWindowRect(TRUE);% Z8 h* i2 Y! v. c. Z* H' s
// crect.top += 8;) f2 _ |: ]$ t1 Z: Z
// crect.bottom += 8;
* y7 A9 M4 p. Z7 g// m_pRevival->SetWndRect( crect, TRUE );
0 a5 l( {1 v3 U9 b& W
0 \, `% c. x, }" d// crect = GetWndRect();3 _6 ^& k" W& V% E6 \
// crect.bottom -= 31;
' X& x- m9 A, m3 o9 C0 I// SetWndRect( crect, TRUE ); J, t/ N. i1 A' A7 \. W' B( a! V% \* `$ T
}*/4 i; m- f& D0 Q/ k. N. J
#endif // __S_9_ADD. w6 U8 a; K( v
5 e; W: n* J+ Q0 h
// °?àìá? à§?êà?·? 3a?à°? ??±a
0 k j# ?' n: [# T+ ] CRect rectRoot = m_pWndRoot->GetLayoutRect();
/ D9 r8 f8 ^. V3 |/ ?/ H CRect rectWindow = GetWindowRect();
8 X3 Y7 b; W: ~; Z+ l2 } \4 | CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );4 M3 f" {: a% T9 r
Move( point ); H7 B/ \; s6 F, _8 D, Z
}! u1 [3 Y& _/ L4 q5 l% ]
1 e3 U$ ]8 ?/ K- f i# X1 [现在,您可以生成以下的NPC:
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代码:3 L( T# i& Q' S4 [: V! F3 E
MaDa_LodeLightSaintmorning2 g2 p* b( z. ~/ [* P4 Y& D0 J
i$ q, V b; |4 ~0 y0 PCode:
7 t4 f) c& h- C0 T- [MaSa_LodeLightFlaris
/ f% Z' A! a* ]0 p
% O; o! {3 [% KCode:
1 \. i% v% N9 h( S; q& U9 BMaFl_LodeLight' l. w3 I X, R) l0 W; @' M3 U' T
8 w( s: h1 w1 I& k
<-- You just have to add ( D+ r- ^- \6 N1 Y- _7 h* e
Code:
" W& t# N, c4 q1 j, ~5 I* W* bAddMenu( MMI_MARKING );
5 W6 b7 C' o1 M& B0 J3 o* \ V5 Wto an NPC! $ ~; S0 j; ~; i+ B, \
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