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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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5 Q8 W& ]. o, G1 }+ R代码:3 g% M! ^# U# s p% ]% N
void CWndRevival::OnInitialUpdate() + `5 q, P3 [. `. o, h+ o
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CWndNeuz::OnInitialUpdate();
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- D. b5 X0 [' w9 l8 _4 d4 p% V9 r& k m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
3 E- p' B. a/ ^ m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );: C! Z: } p& ]4 G
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );% F; N7 g, z7 ^% p5 g
#if __VER >= 9 // __S_9_ADD: h7 F D W: i7 q+ `3 t) w, l
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP ); J$ ]0 Q( G8 C
#endif // __S_9_ADD, B5 J5 ^- r9 H+ U7 A x3 q* T9 @
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );& k- F2 A" s7 ~; L* }
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );- B6 q; F6 D. m: B) F0 |: T4 Y
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
2 l. m) R) i7 a9 x) e#if __VER >= 9 // __S_9_ADD
# T( w( }! {5 |0 J% C' Q m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );# d) Z$ G, h+ J5 T8 K8 F( l
#endif // __S_9_ADD% o& f6 V6 T0 w: K3 q5 @
# P$ ]- K O: f- Q5 w#ifdef __JEFF_11_4
) u" g5 u4 n6 _4 C2 s7 v BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
" f4 T$ A* {6 `$ b) K |5 s2 c/ K0 G2 O#endif // __JEFF_11_4
# l) S/ X: B+ O8 V7 d# m; E# ? if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )8 \+ E- ], n1 Y/ I- x; Q/ |
#ifdef __JEFF_11_4
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#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
; [0 m; X7 g) m. ~: k else
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
5 X4 H1 J; V3 D/ w) f, q pWndWebBox->Destroy();
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3 V5 ~1 R! q" c7 d6 P, C! p#ifdef __NEW_WEB_BOX; w8 S" J9 N1 q$ A6 j% Q; k. G! j
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox ): M4 T3 Q9 y. c- ^
pWndHelperWebBox->Destroy();/ c1 n& {, k1 S& @8 P8 J
#else // __NEW_WEB_BOX5 S u3 L0 G8 P* }/ z
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)7 v' s3 X9 j! V0 a* K: n& e
pWndWebBox2->Destroy();
* a0 _4 n1 |0 V/ \5 D7 s8 {# y#endif // __NEW_WEB_BOX5 l) h S) _6 F0 x q
) P5 a# `9 K* g" l m_wndTitleBar.SetVisible( FALSE );3 y% n0 j2 M! s5 Q- j3 D9 c
2 t+ x4 O0 l+ J! T( @3 I4 h' M#if __VER >= 9 // __S_9_ADD
9 i" R% r( ~& X2 T /*if( m_pLodeLight ) y) I; a" F7 R4 u; O$ f0 k/ u- D
{
+ I$ @: R. p- F6 r) @2 f& m1 _7 ~2 L CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 V! A& c* x/ t" c4 R CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
# ^ a0 D0 _7 }7 {1 j) z' m1 n7 h& M m_pRevival->SetWndRect( LodeLightRect, TRUE );
1 C# Q/ \& Y" v- f m_pShop->SetWndRect( RevivalRect, TRUE );
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7 f- h8 l2 z) g. P1 F4 [ m_pLodeLight->EnableWindow( FALSE );: o( G4 B* W5 R+ n1 S- y E
//m_pLodeLight->SetVisible( FALSE );
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# x. i9 L7 J7 r0 H Y% ~! \( \// crect = m_pLodeStar->GetWindowRect(TRUE);
^( P7 f' l2 o4 ?- ?& r3 A% a# Z: ?// crect.top += 2;
% Q: {$ v3 M& C2 f: T# {// crect.bottom += 2;
' \8 S& d8 [3 Q# G// m_pLodeStar->SetWndRect( crect, TRUE );
& ^$ i; j# P& y4 M) \7 v// crect = m_pRevival->GetWindowRect(TRUE);
) x" ~: Y6 o9 G( M0 R I( d! x; o// crect.top += 8;
; x5 G: a' ]' G7 r// crect.bottom += 8;
1 F, b0 c- L3 B# _" f3 H3 G. k// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
& ` L9 v0 r* @// crect.bottom -= 31;$ U) ^ C' h: `% Z
// SetWndRect( crect, TRUE );0 l% g& z& y5 _$ V7 u
}*/
7 x f' g- K/ p4 w' [; `#endif // __S_9_ADD" A% O' P0 d0 Q% a9 \
# j) A6 x1 ^; R$ j! l; m. m // °?àìá? à§?êà?·? 3a?à°? ??±a
( J) I$ {, k- m& s( a( N CRect rectRoot = m_pWndRoot->GetLayoutRect();+ d( l8 s, @+ n) g& e
CRect rectWindow = GetWindowRect();
; Y W6 `9 [$ x3 a! b CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
9 A5 x* y( z% I6 v" c Move( point );0 ~4 O% m/ l4 [" u d, [$ C5 Q
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现在,您可以生成以下的NPC:
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0 J( s/ A+ d" g1 k& A" {0 X" ^代码:
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# c$ Z/ y% j5 ^3 ]$ s: UCode:
+ T5 Z+ ~6 c4 x6 mMaSa_LodeLightFlaris
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, P7 I( D3 r) u. ]3 z, A/ iCode:
4 B" t' H8 x X' vMaFl_LodeLight: ^. Q) d% r* b$ J
6 Z" h3 e7 F3 B1 D<-- You just have to add
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AddMenu( MMI_MARKING );
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