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这仅仅是一个片断的教程,所以我不会解释非常多。
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9 T& g) j9 `& z( t- w! AWndField.cpp在CWndRevival类:
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( A# J9 J$ k4 J/ s0 Q代码:
" j5 H2 |! P/ y5 v; ^% j/ Ovoid CWndRevival::OnInitialUpdate()
9 g2 N; b% @7 i0 J6 Y: G; r0 @{
+ B6 t0 \5 {1 Z) h( t" g. \ CWndNeuz::OnInitialUpdate(); 3 q9 F8 u( P9 h1 g. ~2 `$ Z
: e' x7 d& |7 n2 ]' ` m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
9 }( v; i" \5 F3 o4 w3 e+ { m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
3 C0 g. }" s2 A- D+ G m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
7 l1 w; c' \! j( @9 ]#if __VER >= 9 // __S_9_ADD
; I/ N) u. S4 b m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );, n8 A0 P; Y X# l9 I' ]9 F) r
#endif // __S_9_ADD# ?9 d; M0 v+ B, q
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );9 t/ j8 I6 @6 W# g
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );) ~+ R# E; r4 ^8 U1 r+ x
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );9 j7 B0 m4 J: @" b5 F
#if __VER >= 9 // __S_9_ADD4 f7 \. S' i2 O9 ?
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );( P$ s3 Y) g6 X8 ?0 Z; N' N
#endif // __S_9_ADD% \. s' M% {+ m% k4 S/ |
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#ifdef __JEFF_11_4
1 N2 m2 x+ d" N BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
- S# T) e; O& d) ^. `( ~" x9 T#endif // __JEFF_11_4) B* ]. ^9 c y1 V }0 q
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )' U0 ?7 o4 j* P: m) g
#ifdef __JEFF_11_49 E' D3 I4 ~9 t: U8 v" p. B/ r
|| bArena
+ j/ Z) Z) X; a+ a: d#endif // __JEFF_11_43 i; s3 v8 G/ o4 a
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m_pRevival->EnableWindow( FALSE );% X* Y" E) Y3 {7 ^
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m_pRevival->EnableWindow( TRUE );
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) I4 \2 t: R7 N" l4 w2 G CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );( T# H& m$ Q" h( e( D" j. j
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if(pWndWebBox)# m; {9 a5 V( x9 Y: l5 h" h
pWndWebBox->Destroy();
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! h. y7 f) }6 h" n% Z% }+ [9 ?7 l#ifdef __NEW_WEB_BOX
( }" y4 \2 A8 Z2 Q! q! Q! V CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );/ S* S; R- w/ [! R- R% z8 v5 a
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if( pWndHelperWebBox )
; ~/ B2 Y. O; d Q! M. e6 c pWndHelperWebBox->Destroy();
) M0 T+ `( R- c# ?3 Y! H#else // __NEW_WEB_BOX
/ R# {2 W1 a' a5 P" G5 n( ~& i CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2), e' N0 {) S" x9 X: h# Y/ p
pWndWebBox2->Destroy();6 j P! W# m2 z2 H
#endif // __NEW_WEB_BOX, M& o/ c- ?" L4 _' M2 D- k& O0 C
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m_wndTitleBar.SetVisible( FALSE );" V% K" G9 K: w$ q1 t% i1 r+ Z' _
$ i8 g7 y9 c' b( I4 v3 U#if __VER >= 9 // __S_9_ADD! w9 r: m1 u" z0 r- {
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
; J/ t" @- Z2 ]% F- H9 s0 M CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
* _7 I e8 U. k m_pRevival->SetWndRect( LodeLightRect, TRUE );5 V% q; U) g) P5 l9 U8 L
m_pShop->SetWndRect( RevivalRect, TRUE );* `, [# \) M4 N& Z5 f! P9 ~
: _' b7 \' t) M9 w: V2 E& E m_pLodeLight->EnableWindow( FALSE );7 j& Y& a1 \. C
//m_pLodeLight->SetVisible( FALSE ); 0 o- t) q( T2 E: _
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// crect = m_pLodeStar->GetWindowRect(TRUE);7 e2 V& h" @0 }& s z5 ~: J4 k; r4 h
// crect.top += 2;0 k/ y( |& I4 h9 Q2 I3 A
// crect.bottom += 2;2 F- F" X2 H0 f/ K2 L# O& P- q
// m_pLodeStar->SetWndRect( crect, TRUE );" r$ I& T/ I7 Y* u6 h3 R6 W
// crect = m_pRevival->GetWindowRect(TRUE);2 z3 y- @5 D+ J W1 g* `6 [' ~5 m
// crect.top += 8;
9 L9 T( |. b! c }6 J5 b// crect.bottom += 8;+ C! W) ?; \+ W+ m4 Y) u) c* ~# E
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
( M+ c0 X6 w; Q6 q9 D2 n. @9 ~// crect.bottom -= 31;/ ?; p$ `. { s6 D% q) t
// SetWndRect( crect, TRUE );
( o( c5 w1 e( o& r2 P; K }*/
. n" q8 H& u, \- f6 `#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
1 j( d- Q$ M/ Z* m, D2 u CRect rectRoot = m_pWndRoot->GetLayoutRect();
# n. B# p$ a- M6 A3 p0 u1 x CRect rectWindow = GetWindowRect();
& q7 z( t4 g6 }4 a( E2 ]# G CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );3 F0 N7 p+ p/ R$ v4 T9 U
Move( point );
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+ _" M2 T9 X) ?5 `& Z现在,您可以生成以下的NPC:
: g j7 P3 P+ R; f Z% W: vDarkon
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% G, y# z8 v5 g) P代码:
: o6 r. T+ Q; S4 R( OMaDa_LodeLightSaintmorning* p/ `6 p8 T0 U. F, V
/ F" @6 K7 {9 A% g& w; B0 t' CCode:& v7 d, R4 C# ^
MaSa_LodeLightFlaris8 y0 [6 l7 S" x; y6 ~' ^1 k# r
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Code:
- b( V. @. J" V1 `MaFl_LodeLight
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<-- You just have to add
2 V. _: x, Z% V$ NCode:
3 C( n, k7 p6 f! V- w4 ^) \2 { xAddMenu( MMI_MARKING );
# p! b- n2 `$ ]0 c1 bto an NPC!
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