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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:) u; `( w' c7 l; P2 `
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代码:" A' K0 m3 I* t1 A' R
void CWndRevival::OnInitialUpdate()
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y, i/ _% {3 T5 [- V CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );6 ~9 O4 W! e4 e! A+ Y" }6 T
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
. ~. C7 b) G# W5 R- ^: T0 ^ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );, J6 t8 h# C! L+ t1 _8 A- e
#if __VER >= 9 // __S_9_ADD8 O8 c9 \8 L' {8 b; e
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );5 T6 S: y0 Z$ y+ T
#endif // __S_9_ADD+ M( \& v. C8 H' D0 p+ V1 o
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );. D9 J9 x+ F7 J, B- x
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
5 q+ C* I, l j# m% j1 e( @ m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
4 f% F- S7 Z( C8 e( d#if __VER >= 9 // __S_9_ADD
9 L* o0 Z3 Q2 h; `2 {" R m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );. C( ?6 i' R" I
#endif // __S_9_ADD: q; I$ {+ _9 x0 X
- o( z" R0 m6 _2 p9 U#ifdef __JEFF_11_4
8 l8 T# ]0 Y8 X BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 1 s8 B7 y9 O7 C+ G+ l/ O) L# j
#endif // __JEFF_11_4
; Z/ ?5 V& a5 w4 W0 |/ l5 s if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
" f& k: i7 W+ n8 O3 I. ^$ W9 _#ifdef __JEFF_11_4
6 [6 K6 o$ N: V( D$ `8 w || bArena
9 {% a3 K. O6 g3 ]+ y1 @. A#endif // __JEFF_11_43 w3 B1 K3 K: z- ]
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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$ S- C& X, k: O; V% ~* r; h+ N" X0 _) ~ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );: c1 F. S6 ?( u- f5 x
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if(pWndWebBox)
7 {& t! T5 u% A! N, s, y) n pWndWebBox->Destroy();# M- v, A, i2 L
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#ifdef __NEW_WEB_BOX
5 q1 u( u" T! R8 M. ?# ?4 A; S CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
* _. b6 w9 J, h |, Q- L9 j1 n9 e pWndHelperWebBox->Destroy();. ?# T& B' h& W6 X+ h' k
#else // __NEW_WEB_BOX. |1 d3 X4 [: ?: t3 U
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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' b9 L5 m3 a( c if(pWndWebBox2)
3 ^% q& i9 ]! ~1 P% P$ A) d- | pWndWebBox2->Destroy();
# M% u9 y5 o; W" h1 T1 S/ g#endif // __NEW_WEB_BOX$ S9 S$ ?1 }& t) `
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD* m7 _% s' S% D7 D1 A# c! K
/*if( m_pLodeLight )
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) K9 l6 B3 `* k CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);8 J" W4 ~6 T# F8 R9 P4 L9 j7 T
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
) a# t/ T7 O) I$ L$ w) v2 \ m_pRevival->SetWndRect( LodeLightRect, TRUE );
& w' I( o; i" Q Q m_pShop->SetWndRect( RevivalRect, TRUE );4 Z" k) y: Y) K- X' S9 r! y
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m_pLodeLight->EnableWindow( FALSE );) N- w8 }5 M) m
//m_pLodeLight->SetVisible( FALSE );
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* {3 p. \, L4 s" g6 n5 `// crect = m_pLodeStar->GetWindowRect(TRUE);
5 t0 E/ ~* J9 B2 H/ R6 z2 o2 y// crect.top += 2;: v' r0 y( [! w0 y/ r; y
// crect.bottom += 2;. L8 G: j6 v: L! H* a4 a9 V
// m_pLodeStar->SetWndRect( crect, TRUE );' q9 f, F0 _5 l( j/ t2 @# a
// crect = m_pRevival->GetWindowRect(TRUE);0 F" t" q6 T+ P9 d" U! {$ W
// crect.top += 8;
0 d" j7 ~. ]5 a/ b9 G// crect.bottom += 8;
! j+ R7 \! ? `) A: [/ V) K// m_pRevival->SetWndRect( crect, TRUE );
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" b) N) v( p% S// crect = GetWndRect();' p3 p4 ^9 v9 F# |4 |
// crect.bottom -= 31;
6 b! w) s8 V! j/ O- @// SetWndRect( crect, TRUE );5 y/ U8 y$ q* [) ^
}*/
; y3 K: u3 i+ b: V, Y- d#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
8 A" ]- F9 M& g# M- J CRect rectRoot = m_pWndRoot->GetLayoutRect();
5 j1 M1 z* P1 U& }" A; I CRect rectWindow = GetWindowRect();4 u: w+ Z1 N d* I9 y
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );' Y$ I* _1 Y7 S4 _9 q1 t
Move( point );
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现在,您可以生成以下的NPC:( q5 L! ]1 d" w
Darkon0 p( [: d( F3 g* \- y3 M
7 ^9 h/ P K6 O& ]% b+ n2 a) ]代码:# x: g o1 U) x
MaDa_LodeLightSaintmorning
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Code:
i6 q+ [9 L) i# ]1 hMaSa_LodeLightFlaris
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Code:
# K0 y0 D/ u: K9 b4 L6 \MaFl_LodeLight
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5 f! x" p' u" W& k; J- ?& e$ n<-- You just have to add , {* ]( B3 [, L; X
Code:, C, ~7 n" u! N& A2 n2 L, y
AddMenu( MMI_MARKING );
' A6 j+ l& x" \; qto an NPC!
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