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这仅仅是一个片断的教程,所以我不会解释非常多。- y& n2 I+ P: C' t
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WndField.cpp在CWndRevival类:9 M; P3 A( G) \' Q
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代码:
3 P$ j @' q6 f5 c4 r2 z' Z6 zvoid CWndRevival::OnInitialUpdate() ) M0 X+ k4 q, H: L- J
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CWndNeuz::OnInitialUpdate(); 9 J( c6 ^6 i4 b+ C
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );) w% w& Q9 B1 Y
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );6 F- m% x- L! \5 h
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
+ u2 _% [# k; P+ B#if __VER >= 9 // __S_9_ADD' B5 ~. c/ i4 ^4 j/ j
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );2 v0 A5 ?. j) Z W
#endif // __S_9_ADD% i! D7 I6 R! }1 ^
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );4 z& v3 _( I0 r0 X( j) u
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
u! \* x: S" |$ Z m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );7 J; y' g/ a) A9 m" z
#if __VER >= 9 // __S_9_ADD
d, \1 U! g3 x& T4 q m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
& c, L3 p- V+ ^( G#endif // __S_9_ADD4 N G0 H; y @9 H' Q
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#ifdef __JEFF_11_4
$ j+ a3 t& F2 ]$ H BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
( }. O: c4 n1 R4 |" E9 m2 J" R0 Q, ]#endif // __JEFF_11_4
) K/ q( n* f' g& X# f4 G" Q if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
6 Y" ~' m* v' r$ L' U#ifdef __JEFF_11_4
b; o: x- V/ p/ C% Q9 E F || bArena
. Z2 l: T. w7 s#endif // __JEFF_11_4, K/ ^& e$ p4 a6 f7 B% a
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );7 P1 U0 J" L5 B
/ c M' o4 G2 o6 O6 {* V$ L% ] CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );% Z+ G5 e5 a) r5 h$ p
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if(pWndWebBox)$ l6 s$ K. b) O7 P
pWndWebBox->Destroy();! [' O- q; [/ }- |' Q
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#ifdef __NEW_WEB_BOX
6 p& k# _# f5 _- p7 Y4 {# b o CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );% E0 }: K3 V1 A8 L u" ?
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if( pWndHelperWebBox )
5 |) Y5 s6 |1 E! x* z" V pWndHelperWebBox->Destroy();
; H8 R+ d8 e9 Q* l#else // __NEW_WEB_BOX
) j( N, L+ f- w m* r CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );1 u# y I; [0 T
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if(pWndWebBox2)
) I' e/ N& ]) V6 Q) ]2 Q. O pWndWebBox2->Destroy();
" ]5 E% d5 b# K, F#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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' Q4 @. r6 I- s( A$ T4 p#if __VER >= 9 // __S_9_ADD
8 e: V- m: _" F0 H2 g /*if( m_pLodeLight )
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~, n( F# q' a$ E. X1 f7 V$ r CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);# k0 ~: Q( {, z% E+ d
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);. v8 J( a* b" {: g
m_pRevival->SetWndRect( LodeLightRect, TRUE );/ U6 P* z& N3 R. S& H8 x( h( j! c) D
m_pShop->SetWndRect( RevivalRect, TRUE );! ?' a0 l3 k8 w& x6 q
2 G/ C7 E) o) c, F: { m_pLodeLight->EnableWindow( FALSE );
- L4 E: p. @/ S. v7 p //m_pLodeLight->SetVisible( FALSE ); 1 Q+ e/ J0 f4 C: L9 N ^3 ^* b
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// crect = m_pLodeStar->GetWindowRect(TRUE);
6 B! m9 H5 u T// crect.top += 2;3 q$ H) C& V( h
// crect.bottom += 2;
3 c6 p& N ~- Z4 a# U// m_pLodeStar->SetWndRect( crect, TRUE );
0 R2 T) q' a5 a- J8 P# b; a// crect = m_pRevival->GetWindowRect(TRUE);
* k, ?6 k1 Y# ~1 a: A! n. {// crect.top += 8;
) L I; H2 \6 A" Q% v// crect.bottom += 8;- n& K$ K. u2 t5 f+ x
// m_pRevival->SetWndRect( crect, TRUE );
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1 |1 ?5 H/ E3 ^# s v; A0 m3 R; C2 A// crect = GetWndRect();
; b$ D6 p4 ]2 g. n f! k7 x// crect.bottom -= 31;
% T* J; d6 O* k) d6 k7 E2 |1 N// SetWndRect( crect, TRUE );7 ?0 p9 a3 A7 l d* b. I3 N
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#endif // __S_9_ADD6 ^, V7 J; L7 Z4 v# ]
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// °?àìá? à§?êà?·? 3a?à°? ??±a
V |2 J+ o$ B! W; J9 x! G1 T4 y/ R6 ]' B CRect rectRoot = m_pWndRoot->GetLayoutRect();
6 l0 e/ Q% Q/ Q& V( T& ], l CRect rectWindow = GetWindowRect();
8 y7 b- J- T$ |, w4 [ CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );$ r/ T( k+ O4 [; J% |
Move( point );
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现在,您可以生成以下的NPC:+ v# ?: x* O% t9 z* ^& O
Darkon
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代码:: U& A1 L7 k) G0 m3 Y/ w4 t; F0 Z
MaDa_LodeLightSaintmorning! D5 v2 N* J% t% m, L" ` ^
0 g; M8 R- t3 ]* k. j7 U2 h2 O8 PCode:
% h3 l4 A- t2 G; hMaSa_LodeLightFlaris
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Code:$ [3 R$ [9 ~) w, |# b
MaFl_LodeLight
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: u! L5 t& b+ p<-- You just have to add
8 N, l- e W$ j( }4 V1 U$ cCode:
+ u( Y C6 I: P0 a1 f/ s1 }AddMenu( MMI_MARKING );
! y8 e% B! J' j, G* ]# z& zto an NPC!
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