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这仅仅是一个片断的教程,所以我不会解释非常多。
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3 n- f! h' S4 D2 V$ X+ a7 {: X$ `; [WndField.cpp在CWndRevival类:7 u5 p9 f1 O! z+ {7 r2 a) a! l* y
* `4 p: U( Y1 @. X8 H+ B代码:
" C0 ]- r' n0 c1 e. wvoid CWndRevival::OnInitialUpdate() 1 j, ~. U: N7 A: w' P- q0 E
{
8 N: c2 T$ q i, P3 Z- N( m CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
8 B: f- S; b3 ?9 c& X/ U8 h: @; h5 f m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );; n$ T# W8 D5 Y3 h
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
9 E. L2 a, e' p- F#if __VER >= 9 // __S_9_ADD
4 t4 ]5 H4 i' g m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
4 D6 X2 V2 y0 q/ `0 M7 ]#endif // __S_9_ADD
* i- G- `2 L" [ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );1 ^% Y- U! ?' y. @: t2 {) Q9 M% h
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
0 P5 d% v9 U% m) b9 l, }' ~" S9 I8 t: t m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
) I/ O$ q4 Q" z" S1 o* S! T#if __VER >= 9 // __S_9_ADD
) m$ @' D) N M! S3 D; M: q m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
- S9 N6 I9 L0 Q2 r#endif // __S_9_ADD2 z# M1 [8 b5 _. H6 x- w, [
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#ifdef __JEFF_11_4: m- o* s" {" j
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
6 w2 N; v/ P+ A#endif // __JEFF_11_4 |8 ]: f# t& n1 j
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
, s8 v& i8 }/ n/ {& O0 y: W#ifdef __JEFF_11_4
0 p" ]. ~ S5 |. n) U# K || bArena d% e" ]) Z! [6 ^% i
#endif // __JEFF_11_4/ G4 U" }" ^7 t% s, ^
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m_pRevival->EnableWindow( FALSE );
4 K1 n+ O7 j4 H( `% Z2 W' W else
" C9 l# m! }4 D6 `. k m_pRevival->EnableWindow( TRUE );
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% J8 I$ s% @! B) R- T; a. n CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
2 N* ^8 r+ T9 x, N) {
' _. N: `0 {/ c. O, u6 u if(pWndWebBox)
0 `% Y0 d. }" _; H8 d0 H8 R pWndWebBox->Destroy();8 b. D5 Y! B" {
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#ifdef __NEW_WEB_BOX
. T1 Y5 K" B3 A9 C1 e CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
5 y; z* p+ H# {3 h8 f/ u pWndHelperWebBox->Destroy();
. R8 G L: ~9 z% ]% F9 o#else // __NEW_WEB_BOX7 a, t" o+ h" ^: R, K. p3 s. V' @
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );4 w2 s& Z# _" x
, W: u1 L) Q0 @4 g# B1 ] if(pWndWebBox2)
# X) m1 R3 _* m; d9 N4 U' x! @) n pWndWebBox2->Destroy();
! p/ {* w& Z+ f3 v) y* l#endif // __NEW_WEB_BOX$ w2 b9 E7 m4 F+ y& z- s( d
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD% X. U* m0 V% v2 c$ g0 ]
/*if( m_pLodeLight )
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3 A: U* n* F7 Y) { CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);1 s3 [; M6 o8 c9 }
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 M5 G) j Z% {1 {1 } m_pRevival->SetWndRect( LodeLightRect, TRUE );& o9 f0 V8 T0 T0 b4 o
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );+ a h8 i. K2 y( h4 I8 q8 {
//m_pLodeLight->SetVisible( FALSE ); 4 w/ l p- [0 b* X
" x. O5 U# d" F5 Y! h8 D; X# w. K// crect = m_pLodeStar->GetWindowRect(TRUE);3 }0 f6 S7 c# C4 ~/ L$ v
// crect.top += 2;+ ]7 Q1 d* b- Y6 E
// crect.bottom += 2;8 ]* i: U5 u3 T) e
// m_pLodeStar->SetWndRect( crect, TRUE );& Q4 z% X+ i. _$ g/ s/ h
// crect = m_pRevival->GetWindowRect(TRUE);5 ^: F, G, L/ Q& Z
// crect.top += 8;
& E$ Y1 \! [% c' _3 d0 t8 R( v// crect.bottom += 8;' j! }( m: H6 Z) r8 p# o
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
8 S( U* q$ ~: {/ K// crect.bottom -= 31;
0 `. C6 N F; M7 |4 X// SetWndRect( crect, TRUE );
0 L# T. `7 `* L, ^1 D8 V w( P }*/
$ B$ Z, C' m8 z5 e# w& q {7 n#endif // __S_9_ADD% q7 F! g. K+ }: s# g6 t7 L- M
& k8 I& y; K# z // °?àìá? à§?êà?·? 3a?à°? ??±a4 F' n2 c7 P: @' f1 G. W
CRect rectRoot = m_pWndRoot->GetLayoutRect();% ]& i- P* @ w1 L. w! p7 h
CRect rectWindow = GetWindowRect();& y+ z5 ]2 f$ s3 v
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );. ?8 @$ }, e. o: S1 N) ~$ |
Move( point );
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# \* B0 S1 Z/ V! H现在,您可以生成以下的NPC:
$ c) X% o% i; q& _; RDarkon& r" H' q6 q9 Z" Y
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代码:
( O$ A2 [) C6 L. B4 f6 a! g/ T5 KMaDa_LodeLightSaintmorning1 d) n9 m" c# b* o! d
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Code:
- C$ O4 a6 s" A8 _1 V2 UMaSa_LodeLightFlaris4 `& C7 [. E# F0 \
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Code:
% [: V7 p; N5 N8 {0 }+ W' ]6 JMaFl_LodeLight3 Y0 L' t. b; I$ i* t% V$ _
2 J9 v- t4 i* B2 [+ K' ]<-- You just have to add 4 m! B; v$ A' Z7 U, j
Code:
9 b/ t2 g& m% AAddMenu( MMI_MARKING );, |& |* M& G6 G% ?( X
to an NPC!
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