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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:# f- V" E0 Q; K* y7 X4 K8 F% F
8 S' b( G0 w6 k( H/ n代码:
' |, f: ^# f4 a5 P1 Z2 M8 wvoid CWndRevival::OnInitialUpdate() & C! ^- d+ y! T/ T! s6 m
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CWndNeuz::OnInitialUpdate();
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1 B4 s* L6 j! | l; S. B: D0 X( w" X m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
& Z$ ^0 n; W6 l m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
: C2 }2 K, M4 V" p( V$ |" n$ c5 H m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
: ?6 E9 ?+ P7 A$ I9 }% A; Y6 l#if __VER >= 9 // __S_9_ADD
( O. z: i' J' }3 `: e0 `; h1 X m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );8 B* |3 N7 P, o4 |1 j
#endif // __S_9_ADD
! P+ [+ v1 G1 @# M m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );$ c3 q$ A) t7 w
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
% L, O. z* d; ]! b% s8 W m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );6 y9 o+ \' d2 {' d; u8 Y
#if __VER >= 9 // __S_9_ADD
/ T3 N m9 ^9 c+ X, @* \: T m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );( E; C8 `/ d+ l+ \
#endif // __S_9_ADD7 a' ]6 e5 G$ v0 H' c3 v. Z
) q8 f& t( ?! G. I( H( S; s) w#ifdef __JEFF_11_41 P$ _: E! O& T' d& E
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
# ~9 l: L3 F+ H$ B& X7 N#endif // __JEFF_11_4/ ^; r4 c& w4 Q
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
. I: K* Q" Y0 X3 M#ifdef __JEFF_11_46 c# [" {8 _ ~
|| bArena% Q3 x+ C, x/ P9 T
#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );7 V+ q( k) S I2 F( b
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m_pRevival->EnableWindow( TRUE );- @) f6 e- w4 \/ x
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );) f5 o c& g3 j2 |
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if(pWndWebBox)" z" I! g- Z( k8 f! H! r3 l
pWndWebBox->Destroy();
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8 j3 v# g3 h+ B6 h$ y#ifdef __NEW_WEB_BOX
8 y$ t4 ^9 H4 Z# ]0 Y* }" n CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );( m+ M& A- a( j" R
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if( pWndHelperWebBox )
6 C; y W! W, U- o/ r6 Y4 Y' \ pWndHelperWebBox->Destroy();/ C6 C* w- l4 j( M4 c: t2 v
#else // __NEW_WEB_BOX
, C, I3 `0 i3 k8 T0 Y/ U+ ^ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );+ {9 ~8 {$ }- Q2 l! p
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if(pWndWebBox2)
W3 e- N+ |1 ?* k6 r pWndWebBox2->Destroy();4 y1 j" y# R0 d; Z
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );* `, ^ P' \7 Z( L9 R" r
. T! l, L' i3 Y; H9 K#if __VER >= 9 // __S_9_ADD3 [6 [7 j" D* `' b, {4 U
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);5 r% s' T, x" q" \1 D
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);% H' Z6 X% T/ }$ ]8 s* ^
m_pRevival->SetWndRect( LodeLightRect, TRUE );
2 T% ~8 u, {8 y m_pShop->SetWndRect( RevivalRect, TRUE );( C# k# n- M; T% g7 G! a
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m_pLodeLight->EnableWindow( FALSE );4 r$ s+ y {% g( ?% }
//m_pLodeLight->SetVisible( FALSE ); 5 u; B/ s- d) B K- B7 m
' n/ f4 J) i5 x: g// crect = m_pLodeStar->GetWindowRect(TRUE);& Z/ f9 H* l& L8 y
// crect.top += 2;1 U# h0 R9 i- ?" ]
// crect.bottom += 2;! Z7 W" e W- x+ }! ~/ f
// m_pLodeStar->SetWndRect( crect, TRUE );3 P, S8 ^- p9 i
// crect = m_pRevival->GetWindowRect(TRUE);9 _+ f% p. P; r. [* @
// crect.top += 8;
) A3 [/ s% p$ b/ O) ?// crect.bottom += 8;2 g: n4 z# k6 O8 n Y, {, _
// m_pRevival->SetWndRect( crect, TRUE );
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$ y, w l" s/ A$ }& r1 E" i" k// crect = GetWndRect();5 n4 P( T4 C' o4 R# k- s. n
// crect.bottom -= 31;! Q0 p+ y2 U! W3 c/ e
// SetWndRect( crect, TRUE );8 T& g& q8 p6 H3 T+ C4 c
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#endif // __S_9_ADD8 g) J- F' d# M
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// °?àìá? à§?êà?·? 3a?à°? ??±a+ b2 G+ V. K& A: ]
CRect rectRoot = m_pWndRoot->GetLayoutRect();
, J" K j- ~+ A- T: s CRect rectWindow = GetWindowRect();0 G$ i! [3 x+ V0 X" r2 j
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );. V% x# m* C+ _; |$ M
Move( point );, Y; c' C" b9 j$ M7 Y* X T1 p
}
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. z. ]# w1 S: q现在,您可以生成以下的NPC:$ i) M5 Q1 j$ M2 u: ~* C" b
Darkon; H/ E+ X) b# s! Q
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代码:3 S$ ~. g% H4 r( V
MaDa_LodeLightSaintmorning
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. c5 h1 {, ?" k4 R+ s: E: ?Code:9 D, t7 X+ z. Z; G3 M& S' h
MaSa_LodeLightFlaris+ r( t. W6 z' Z( O5 w- l( o! O
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MaFl_LodeLight; h4 f5 v( |. \% a+ [
M# X. t" a: ~" X* M# s6 O<-- You just have to add 0 {# ?0 n! l0 A& S) K
Code:
: H; h! E6 A9 b4 O4 zAddMenu( MMI_MARKING );
: [3 j. O2 f/ Nto an NPC! a* J) j4 `* M2 A1 Y* n$ k
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