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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:$ S7 b0 O) ` ]; O* X( b* G
void CWndRevival::OnInitialUpdate() ( r9 o5 i; w& C* V8 h
{
' Q x) D' t' p% a CWndNeuz::OnInitialUpdate(); " b3 p/ o9 N% t; `8 X) [
) h: A, f. _! I* ^8 F# @+ A m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );5 n! X" ]) C4 h
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
8 b' A5 Q. D* x6 ?# X% A6 h m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );6 g- F6 n- P5 x# I- ~
#if __VER >= 9 // __S_9_ADD
) R5 }' W! J9 V: X4 h; E& z# l m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );$ r% e/ P6 J- g" k! s
#endif // __S_9_ADD; ]" k4 O. [, T
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
* W2 U/ h5 y- a1 M9 @% d5 V; Z m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
0 V$ Z4 N2 g" ~ m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
; O# z3 v( ?2 T8 T8 X6 {3 J#if __VER >= 9 // __S_9_ADD
" y+ ~- d: A/ O. ^! ]; A' I m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );% \% c/ v0 v K/ g, b" O* Z8 V* V! ]
#endif // __S_9_ADD
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#ifdef __JEFF_11_4
8 g3 ^' m$ {8 G& r0 i BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
$ g& H3 w6 v6 ]1 I% @#endif // __JEFF_11_4
1 |8 p9 E' z u+ ]% G' W! g8 I if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )' G1 D" a; v% X
#ifdef __JEFF_11_4
6 M8 `7 C4 {' o || bArena
! d! p. e2 a% ^6 q#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );! E8 }2 k4 P. e: }& D5 O ]" L
else! l1 j } P R: f" ~* a
m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );2 J0 t, x: l/ D# g" @
1 s1 u v' y* }* h& G; c- D" C if(pWndWebBox)! f! Z9 x7 o4 A7 k& r
pWndWebBox->Destroy();
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5 ^6 c) {' l, D3 {# T8 k2 O4 W0 Z9 C#ifdef __NEW_WEB_BOX
4 d; C( @( w8 Z7 i9 n, w% c7 @ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );3 N% s' o7 A- J& k
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if( pWndHelperWebBox )7 o0 G$ h, e" t
pWndHelperWebBox->Destroy();# G+ U9 C- V& m2 T$ H
#else // __NEW_WEB_BOX! ]% [# H( D- ^( w3 q+ G; w$ |
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );: E+ a: K) L3 z% t8 B
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if(pWndWebBox2)
. z- ^3 ~9 D' I! \( N: y pWndWebBox2->Destroy();, p, `9 a2 A' `2 A5 G% s
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD' t% y* ^1 ^, }9 g; x
/*if( m_pLodeLight )
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# [7 C p5 X) W5 q0 I) | CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
& J. ?, X# t/ |4 K y% b CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);& T" S4 M; n- h, J3 }& Y
m_pRevival->SetWndRect( LodeLightRect, TRUE );" {4 L5 W: Q3 U7 I
m_pShop->SetWndRect( RevivalRect, TRUE );
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2 d* ^2 Y$ g2 Z4 s# L, c* l m_pLodeLight->EnableWindow( FALSE );3 I6 e. X6 w# b- Y, Y. b
//m_pLodeLight->SetVisible( FALSE );
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+ V- g6 r1 z1 ~// crect = m_pLodeStar->GetWindowRect(TRUE);
* Y3 G; N* y' y% Y2 Y! \ z/ i// crect.top += 2;
' G( I( N! g8 c- v3 @// crect.bottom += 2;
* D+ \& ~: ?$ e// m_pLodeStar->SetWndRect( crect, TRUE );5 X+ L. c: B- W0 L' V
// crect = m_pRevival->GetWindowRect(TRUE);
5 A9 V* W5 Y) e) h// crect.top += 8;
# R: w6 R, T. V8 v( @+ Z// crect.bottom += 8;
4 r" X: w% D9 g2 J/ L// m_pRevival->SetWndRect( crect, TRUE );0 r6 p e7 k3 S4 n- a* R8 v( S6 O
- |/ A+ w' |; k! S; {( [// crect = GetWndRect();% X/ @3 M( [" Y" h8 C* v P
// crect.bottom -= 31;
2 W+ ?' C7 N) s5 K# }// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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) v8 v9 {, A* l# n& |1 U // °?àìá? à§?êà?·? 3a?à°? ??±a
( X8 m5 ?6 r: M. |2 V! P: m CRect rectRoot = m_pWndRoot->GetLayoutRect();
2 s3 T& G( ^& ~# h CRect rectWindow = GetWindowRect();+ J* i; `7 H1 @9 M/ y) j
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );1 w5 R' x$ ~' b* y& L8 h
Move( point );% n5 B6 d+ q- U# d. }, U$ ]# g
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- o# [! j _: X- s$ R现在,您可以生成以下的NPC:
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代码:+ z3 S, U& c6 Y' P7 G) o5 n
MaDa_LodeLightSaintmorning. p; y) J9 {; K* B
$ ^7 Y9 f, s/ p/ D4 q) H+ |Code:
6 `" h$ Z: f) q& a9 ZMaSa_LodeLightFlaris
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9 T4 }$ L/ i" Y/ YCode:
* F1 [9 v1 N5 C! d- I( eMaFl_LodeLight
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9 p7 y9 M" a! R" V<-- You just have to add 6 I" N# M# Y1 ~5 v- n' w/ P* ?$ y" r
Code:
+ i/ B" p* |( VAddMenu( MMI_MARKING );
2 z3 x; K& z' {2 c% Z( vto an NPC! $ V6 F1 ^7 O/ d3 _# G
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