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在这里,我向你解释如何在源选择安装到创建工作中的字符。: S/ Q$ L' r7 T- w6 A) e$ t
../NEUZ/Versioncommon.h$ ^4 Z- p9 {0 E0 \' g6 H5 ?
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在上范围进这里只是这一个:" I, W; w$ v8 Z* A
代码:/ ^& d) }6 G* x& I) M- b# j$ I
: Q2 @) U* F% I* a& ?8 K* v% I#define __JOB_CREATE_CHAR. C7 y. e5 p! S7 y0 O
../_Interface/WndTitle.cpp, B! y' S; _7 h
& B4 p0 s/ u7 B4 h, w在这里你进入功能
- o: e" P6 Z: _% p9 E0 p3 m代码:
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void CWndCreateChar::OnInitialUpdate()
9 k G# H- G* S! t" }0 [0 S并有助于
- m5 W2 O8 f% W# F代码:% G% q1 b$ y- c: h: `3 e0 ^7 ?
CWndNeuz::OnInitialUpdate();" T& j, W' P4 M$ q7 B
这样的代码:
Z: E0 k! a( }1 F ?代码:
5 ]" v7 r4 X, U2 }, k6 M#ifdef __JOB_CREATE_CHAR
0 y2 }: J% u7 U8 \1 c6 G4 V- @ m_Player.m_byJob = JOB_MERCENARY;
3 u* b; R% y, s' U: Y/ B* u CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );& P1 B& q1 l l$ @
pWndJobBox->AddString("Mercenary");//Edit by yannickmama: g Q& Y4 E5 X+ B- j$ l1 a4 Z
pWndJobBox->AddString("Acrobat");
5 A# V& ]" t, b' {0 R5 x pWndJobBox->AddString("Assist");
, k& k' C: C/ N; x pWndJobBox->AddString("Magician");
* e& w: c0 t' u* [) ]' L: m7 \ pWndJobBox->AddWndStyle( EBS_READONLY );6 w) T, w0 V0 ]8 A" D
pWndJobBox->SetCurSel( 0 );1 l7 ^6 l2 _0 I
#endif //__JOB_CREATE_CHAR
% ?4 K7 M3 L" s7 V# n: z, K在同一文件中,我们跳到这个功能6 v/ d4 `7 I. i9 W0 Y7 N0 X0 u# s. g. @
代码:" I7 y4 ?7 b3 {! N/ C8 j0 p
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
5 Z ~3 d) ?1 Q" O并查找这一行: m$ m" A+ ~3 R$ w3 N r
代码:
& T; N& x8 h( P0 x" v4 X, D/ z case WIDC_OK: // Create/ _0 @. Y0 t, d ^; g
{9 B( [$ N- q/ v% r ^9 Z
下面我们就这一个:
7 A0 I8 U' s3 W0 ~7 @, }1 k代码:- y8 z0 A( O( T1 g3 `5 _% A! e: k
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#ifdef __JOB_CREATE_CHAR3 ]& V8 Z; F# [2 S: C2 e
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );) u+ o5 T! {% c" c! s5 t
assert( pWndJobBox );
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. U) b* x2 b4 C. H- w if( pWndJobBox->GetCurSel() == -1 )
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );4 C% N/ q; |6 d2 Q- k, n$ C
return TRUE;
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% r+ F1 s) [" C
+ [ |5 G& M) U4 h( R switch( pWndJobBox->GetCurSel() )
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case 0:+ w, U& @1 g+ ^2 ?# ]) `; }
m_Player.m_byJob = JOB_MERCENARY;
) `! r0 C5 [4 _, g) Z& M, e* I; Y break;
* L. v; d/ ~6 P7 ]8 a5 W n case 1:7 r* O% I$ S& D' L5 h
m_Player.m_byJob = JOB_ACROBAT;: v. w* m, O9 h) G6 t; y
break;
% |. p' c6 ?6 m case 2:
4 A. S, i: O" v& u m_Player.m_byJob = JOB_ASSIST;$ I( U+ L1 _0 S, f* I4 o
break;, |; M$ m* S- @2 d! v9 P6 v9 g
case 3:
( s7 d |' I, r/ | m_Player.m_byJob = JOB_MAGICIAN;
7 M# u$ Y" F3 K8 e0 t* M& Y break;
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m_Player.m_byJob = JOB_MERCENARY;$ ]4 V- Y/ s) t8 H+ r
break;" [+ t R7 h2 j
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#endif //__JOB_CREATE_CHAR
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% m) W- U0 y4 x3 `9 h../databaseserver/versioncommon.h+ w# S# Z4 x# |. E: r
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在这里,我们这一个以上的地方进行
1 x2 B/ ]1 l6 e代码:$ m4 d, B# N3 v4 B
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#define __JOB_CREATE_CHAR
i9 y0 @2 n- ~% r: t../_Database/DbManager.cpp& P4 d* e# W: f+ b1 U
% [$ F2 r2 B8 j( H; F+ A/ @! V
在那里,我们去的功能
2 P& M" C( m: }7 u, U4 W; p$ |0 l代码:7 W q5 u6 o P' \0 ]2 s/ |% o1 Y" w A
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
) q- \8 h( u* Y3 A: [并搜索
* w) r! t8 O/ ^& W代码:! G( e) }- R( @0 K. d6 |
pd.data.nJob = 0;/ ?. M/ f$ N. S9 n( F* V
并替换为9 b3 i4 @1 i" ~% |: l
代码:
' [1 K" [4 D4 p& j/ ]; p#ifdef __JOB_CREATE_CHAR
" [8 m9 @3 f1 Q7 ~7 A pd.data.nJob = nJob;% S$ [9 A& a1 Q
#else //__JOB_CREATE_CHAR
/ l0 W1 W6 y# I: K8 z" b- E pd.data.nJob = 0;
9 v% [9 ]; A( H) i, V#endif //__JOB_CREATE_CHAR' t5 C" F& @* L7 k: j$ ~: P
( @) k& S+ _& D& a1 s3 L这将永远有一个来源的东西。
y) W* ~4 I# S$ H
( D5 L9 {0 W6 F% x! K% g但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库& |% S* S( {3 o& A C* Z3 `: }/ b
和搜索
( J7 ^/ u" @5 Q( p6 u* Z代码:
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FROM BASE_VALUE_TBL( b0 m$ s+ y% }. Z1 m: T
WHERE g_nSex = @im_dwSex- r9 H) s! ~8 W2 A, j
并替换为& D: m* m( E. t/ o7 I
代码:/ _& n5 V7 s9 {: O0 G
FROM BASE_VALUE_TBL
0 m1 r) f' f" g, c9 C- i WHERE g_nSex = @im_dwSex AND8 r2 H: N4 r+ X, _6 [' ~& k* ~4 |
m_nJob = @im_nJob
5 ~: d( D# B. r* L+ S# }$ A N当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
3 x2 q+ i7 j% O4 v$ t5 E' w% W |" N
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。7 M+ ?" d4 `+ M
/ r: Y& W7 J" P2 B5 }) }你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
/ c! r8 L' E0 w( W这是那里告诉服务器哪些技能你的角色可以skillen。
: f1 f! X+ N* O! I4 u可惜我不再the'm懒得现在要做的话:'D, }- Q3 x% I0 J, Q6 P& q' P: B' Q3 i
c# l4 k. k: V0 S
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Quote:9 i4 D& c! f0 O+ s3 L2 w* V5 R
Originally Posted by Divine. : K6 ^; {& v& n4 j
如果他发现我
) E+ {3 ^4 t& k: O; _- I8 O; X代码:( \2 T# `" I1 o) G
pd.data.nJob = 0;
6 B% V- W5 r' G* l) u% p/ T并非如此:
, ?' F I+ v! y所以,我只能看到
) b, w s( G9 [代码:' P) V, F* W7 O9 D* N1 N: k
// pd.nJob = 0;( c6 l: Y( E1 [2 z5 Y; n
^^
0 c! q' l7 g; l$ s4 |# x9 D mHier, das mussu finden:- ~$ m7 O$ X5 J+ I& `$ M% [6 S
Quote:
/ L; ]0 q' C/ J$ k4 {. X3 G#ifdef __CREATE_JOB
( M3 a' Y3 l' k) z6 Z% j* i3 k, y: a, O* vpd.data.nJob = nJob;% F5 G* L4 S' @
#endif // __CREATE_JOB& C4 m* k) L- L$ V
// pd.nJob = 0;0 ?7 |/ r7 a( `& }, _2 f5 x( m
// pd.dwState = 0;
+ Z% P7 B0 \! S9 D" o$ @pd.data.nLevel = 1;
' N: F' R0 ^8 `: p7 xpd.data.nSex = nSex;: Y* L) j$ o8 o2 L9 w! C
pd.data.nVer = 1; " C6 s4 u; }8 J( ~; c
9 V/ J( L6 k0 z
我仍然有一个问题(:: m! o4 P; p, g3 q$ g. P. Y" h
下Character_STR DB
; I) v. s3 u3 S5 i3 \6 J. B/ F这样做在这里. q, |; w+ a9 ^6 t/ a! S
代码:
. r4 P% A7 Y! k3 m; m' Q4 D FROM BASE_VALUE_TBL
5 c% D7 O& x# E" A! k6 q7 z6 e9 v WHERE g_nSex = @im_dwSex
3 ~7 q9 `+ C) C' h# }- B在这里改变3 o+ G) j$ E- |, J/ v
代码:
" c7 Q; L. D; a0 F- U# I9 A" W$ d FROM BASE_VALUE_TBL2 g2 ~+ D: ` L7 k& t. j& ^- L9 O5 C5 H
WHERE g_nSex = @im_dwSex AND
% O+ A4 N0 g, D* O; m, u m_nJob
0 m# M& L, r9 _& ]" i, B由于还需要什么?.?0 D( n" u8 G# N; @
在第一篇文章中,你可以阅读$ Y# R2 D) `: h( M+ [- R5 v- a
代码:
% H: z( T+ S+ X" ?; }) \ FROM BASE_VALUE_TBL
( d3 N5 K3 t. x WHERE g_nSex = @im_dwSex AND7 ^( F% p3 `! _
m_nJob
: Z$ B6 Y3 O0 f& J7 E
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窗口是什么我忘了' P6 B! j+ V* v; r2 p- a
% B3 r1 E! t# R) \& N* l I* y代码:! z. [' s# d1 ^ c& A& ~
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26- C* h6 y* z$ Z/ {
{4 \" H' g" |) W/ d( ]! b' R/ |
// Title String
/ T+ T0 X4 E) c" Z7 z1 ?IDS_RESDATA_INC_003064" h9 i* R. f4 \ X f
}
% E5 H! r5 t& q; w) G& i{8 ~* }/ @8 ~7 a) q
// Help Key
" T% s6 T* I/ MIDS_RESDATA_INC_003065' P4 h/ _/ q3 Z% O H$ t5 w, U
}
8 `# `. k e; O{5 e2 S( ]3 s @1 t
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0/ m6 D- T E" i0 r6 ]
{7 ]. \) |8 T7 f( ]% o, }
// Title String2 i2 I7 ?$ N/ n6 M6 u) A Q
IDS_RESDATA_INC_003066
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{( V- O- [8 D% A' A0 r \" j$ G
// ToolTip- z1 G& k8 ?% T, F8 F% L* T, O/ a
IDS_RESDATA_INC_003067
/ X1 y8 Y' i, w1 z8 f% d1 G }
. c; F0 ]& `& D$ j! o1 ]9 O! M WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0# c2 j) ~2 Y3 O# |( K+ ?# O# J
{! ]6 L; L: T8 z: d
// Title String
. K7 J* t0 d8 r3 ?! j; fIDS_RESDATA_INC_003068
1 R$ f4 O- R1 k6 a; i! J8 u1 U3 Z! N }
5 [( p) [: t) J! ~) j0 O {; ^! A- {: |; b8 G7 Y
// ToolTip0 c( `# Z6 Z1 K0 G; T$ p# u+ ^
IDS_RESDATA_INC_003069
$ {1 ~* r. w5 t% w& I }
5 A. N6 s- p. F9 ~# j) ~# W8 E WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0- ~; {) z8 `% L
{
: h8 e# d+ {& b1 M7 R& u0 ~: D // Title String
9 ^1 O( F J, [) ~IDS_RESDATA_INC_0030702 K0 D) _$ ^: Y- @' \: g8 F
}" i/ `& G6 R) b
{7 B ^6 ~6 Q) }3 l, w; L1 }
// ToolTip
$ S9 a# e) R5 r& a, U! v, UIDS_RESDATA_INC_003071
; y) r! r% w# z6 t+ F }
) V @) V3 w# }( k WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
# X2 m: R j, b! j1 A( {7 c. S/ d {3 Z/ m+ w1 o% H5 x+ K1 T
// Title String9 l' {6 ]3 `! L+ K) D8 ~. I) v2 I
IDS_RESDATA_INC_003072
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{/ x4 @' J: D0 s2 D: G
// ToolTip
+ E4 o* O$ R6 C5 u$ O, i& XIDS_RESDATA_INC_003073% d f6 Z0 T- \
}
; ~4 R8 m* ?6 s+ v; d# ]& E6 D WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
B5 L7 w/ h' F$ L {
- t6 |" n( j i9 Q7 e2 ? // Title String
* Z" U( ^5 H7 p. d# mIDS_RESDATA_INC_0030740 j6 E8 O; {, D6 H8 [( `
}
( G6 G* V8 w, S7 I7 K {" }9 r% c4 U5 l! `, i7 g
// ToolTip
9 l2 M4 t3 b. V$ h* r" j2 a! q0 \2 @IDS_RESDATA_INC_003075! ^& @7 v. @" U' o
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WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
. b& p0 f5 g$ W2 v$ d1 m& Q {: `: K, {- K) W8 S0 R$ ~, s
// Title String0 e" H: ^' Y1 q& q; ]0 a
IDS_RESDATA_INC_003076+ S5 E9 k7 _' X4 e& M
}
0 _! i" J1 ? D: f {
; {& w5 k% D. O/ b4 o // ToolTip
k- Q6 F' b9 R7 o( ?$ kIDS_RESDATA_INC_003077# }' ]3 O# C$ p2 R
}
9 P1 U$ }* `: S$ |) { WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
/ F7 o: D' P# e! X3 q {3 g' s' g! L/ f+ S6 `3 F0 d2 P4 j
// Title String# t3 C6 K0 [& i ]+ V/ i
IDS_RESDATA_INC_003078
5 ]$ Z+ V- L, ~# m W }3 D- V' B& G+ [
{
& S2 P9 O8 S {* G* Y // ToolTip
9 `4 c% D' ]+ J7 _IDS_RESDATA_INC_003079
8 V6 k L4 k5 U }
9 i W" @8 x7 {* E |4 {, i WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
7 M ?: O2 I2 Z* D {
3 z; W" j3 ^/ G( S: j6 r+ `% A // Title String9 x. P3 m; L$ }
IDS_RESDATA_INC_0030802 ?) \- k6 R/ P* C( \ l9 F* A
}/ z* W5 `* I6 f1 [2 F% Y) i/ }
{, e# \+ D; r1 B; M9 ^
// ToolTip+ W' f8 [3 x% \* U. q: d: T: Y
IDS_RESDATA_INC_0030813 N( a0 k8 X9 K9 S1 Y
}
v/ E8 c' i* T$ X0 j WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0- o3 o5 A' ~$ |! S( _4 y5 H
{
8 t1 t: J0 @, s2 m% f1 N // Title String
: E# t7 Q7 E, ^1 x% I) `7 CIDS_RESDATA_INC_003082) p: }& V7 n, B, f+ P
}- B+ }- T+ Y- r
{
9 A* V; u! t5 |0 ?% P // ToolTip
2 B8 v( b% O. Y4 |# eIDS_RESDATA_INC_0030831 j% w- S+ ~! U+ P* ^' E( I
}' Q7 N2 R+ E6 t3 \5 I
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0( d* v: _/ C; c3 X
{
5 B. `! N9 A$ Z, t' f3 t& b) W3 ^+ a // Title String
# R. U, H7 r9 e5 K- x% q! c1 rIDS_RESDATA_INC_0030842 B6 l; K6 g9 y- `
}
5 C3 C9 w9 k% Q {
8 y* h8 d. i+ S4 e& W5 i // ToolTip6 a" s# N+ v: X, I
IDS_RESDATA_INC_003085
( \8 Z' Q* J0 {: p1 F, R- O }8 h/ C) r' V2 T
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0+ l+ o1 Z' Y, r) ]$ ]
{5 w3 r2 N! G+ \
// Title String | ]! p# u' V9 k
IDS_RESDATA_INC_0030863 e' d6 w7 {" p+ w k( Y1 x9 |
}
$ E9 p9 S- P! o4 v k- h {
" @3 ^% H) ^$ _8 C. d1 b, t // ToolTip
! g4 b7 z' r9 b3 O( n! KIDS_RESDATA_INC_003087
" ^# ]" ]4 q0 |3 S$ h }8 e9 ?0 l, e) p8 m/ x
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0$ n' i5 t7 m- h
{& [! ^6 o, t7 c7 D* U9 ]/ ^
// Title String
/ O4 C) E! Z% Z/ T$ CIDS_RESDATA_INC_0030883 m' g( ^& I% D# R, a( `2 t
}
$ q Y) E0 Q* }6 j% a, P; Y) _ {
2 o' q$ C$ i7 y, |! k/ ~ // ToolTip# f8 [( I, k( ?5 @; j/ q4 t5 \: b
IDS_RESDATA_INC_003089
r- |2 _" a8 a) e; Z( S9 d }( {" r. l( _1 g, m8 a L, T& O( `
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0% R; e2 G) l7 ^6 a8 C# u, ?4 V N
{9 A2 {* G. Z! o
// Title String
% Z, ~( Y+ i0 X) N) nIDS_RESDATA_INC_003090
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# j0 Q- B# C+ S7 ~ {; f" C$ d$ R7 u
// ToolTip, d* x$ \4 L* G2 e5 `, e1 s
IDS_RESDATA_INC_003091
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
5 g5 p5 ~$ _" M6 p {
; f8 w3 [+ \; d% Y% o" u // Title String; T+ \: d, O* C y$ d( f3 w ]0 e; X
IDS_RESDATA_INC_0030928 [% O, Z, X& T: j/ p
}* v1 Z0 f8 i2 h o: Q, n
{8 ]8 N: h6 H8 ~; ?! _" I# h
// ToolTip9 a0 J, H& Z; Y6 @+ {) p L9 j; M# P
IDS_RESDATA_INC_003093
% o I# j1 Z6 {% I }
4 J4 C/ |- j9 U% N/ ~ WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
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// Title String; h( F+ L1 y: i* B1 Y0 V8 o
IDS_RESDATA_INC_0030945 V9 l! y( I4 P9 |0 b% U# e) ]' P
}
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// ToolTip
( g- ^5 L. p. f) z2 o+ E) VIDS_RESDATA_INC_0030955 x% `- T+ D4 w$ ]& r
}
I7 ~) O0 L6 ?. a WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 01 M2 }% q" t7 w
{
8 g9 b i1 Y& E" Q // Title String
1 S) T6 [4 A& G6 ^IDS_RESDATA_INC_003096
( s S$ _; r( O; `4 G0 Y }: f, M" y( u& A8 `; ]
{
; E, k B5 d# ]" M; Q, F; D: W // ToolTip. u& A5 m$ B6 c1 l. R/ O) w" S1 E
IDS_RESDATA_INC_003097- V9 T# x5 V7 |' x, F
}
& H' a$ c* ]7 R' g8 A Y+ X. p( a WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
8 o9 s7 S- g! k& s" w {0 E* E9 \: y2 F
// Title String
2 T$ g3 k! ?9 ?+ V p) wIDS_RESDATA_INC_003098' i# u+ ~3 K* V% J0 g( ^- `( h- U
}+ Y2 l0 s6 z: y2 y! Z
{7 D% K8 E0 S6 H* d; `
// ToolTip, `8 \3 b/ y7 D: N5 a5 Z' n" P1 J
IDS_RESDATA_INC_003099
% z) U2 J7 u8 v5 K& ]3 T" m( X, Z+ d }( h: w% l8 D$ V9 O
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0 e/ q' H& D* v6 S+ L0 b
{
3 A* w- |. Y2 G/ t& A/ m // Title String5 t' a2 P& O3 [, @' F2 U; {
IDS_RESDATA_INC_005076
: Z0 @# c, K# e& P1 e+ i }
- j/ |' Y" p: F7 ] {
" {5 g7 P- |- v S! Y* F! d8 } // ToolTip
4 {+ K% t$ _9 R+ W, |, s/ VIDS_RESDATA_INC_005077* h2 W8 L3 f8 {6 M" m$ d/ \8 J
}
- u$ @1 G7 t8 K. B3 v2 S WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
. v. |, [8 y2 Y; g3 `. [) s( m2 p {! _4 q3 |% {1 ` Z3 @* n
// Title String: C' Z: S7 B: }: F" {2 d2 J
IDS_RESDATA_INC_005078. P8 j8 b6 F% b/ ]( h
}
. _5 Q4 e( {! f( O& u& I: o {3 ]1 a' [8 w% Q" M8 N. _4 f# _
// ToolTip0 B: y& m- y4 b7 R% W$ F
IDS_RESDATA_INC_005079
( `, u) U- k2 s }5 t# Y! l" Y* T5 j3 c! w# _
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
& c% V8 E+ g# J6 F& ~# s7 ~! e {
( R e! N# E0 b9 G$ i9 G // Title String# I& [9 C8 u4 e- K0 G1 Y
IDS_RESDATA_INC_006874
( B1 _& F; \* d( L5 _ }; \* a# l+ K. i+ o; Y) o/ E
{: r: Q H( y! s! S8 x" U8 d
// ToolTip# a3 J0 I9 o$ H2 h
IDS_RESDATA_INC_006875% a1 n# V1 D2 Z
}/ |1 @* Q9 W* l0 ^5 Z
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0% F5 Z* G1 [ n# K1 S+ ~% ~
{( P/ c% c+ \$ o8 `* q \/ A
// Title String" Q2 [" E2 W; h( ^
IDS_RESDATA_INC_006878
9 L- r" t& g0 l1 o( N }8 B; `3 Q+ z v: r- I ]4 Q1 B+ @7 R
{8 [' t- M5 h" p8 K& o
// ToolTip
* o% f# [5 |+ W! S/ R: IIDS_RESDATA_INC_006879* t$ k7 C! V; m: y# q7 }
}- e/ _: F6 X+ I; o
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0( b: v/ q# Y# k+ j$ A+ D9 E2 `' s
{
6 i" _, ?8 Z* n' h; i6 P // Title String
$ F6 O+ S- s& o+ @% _9 xIDS_RESDATA_INC_006880+ R0 c* s5 X4 i s1 a2 ], R
}
0 ?/ \8 @. Q. F5 I* X {3 m& b) o* v7 F$ v( [% P
// ToolTip( l$ B) x$ \8 U7 }& b4 f
IDS_RESDATA_INC_0068812 g* _0 N. c' d
}
- x1 w/ _0 Y5 d2 H# N WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0! M Q! H+ w2 `2 m0 o3 o! X
{
4 Q5 I6 z2 X/ |8 t) E( K, ^ // Title String
; r( D; S: e# [; qIDS_RESDATA_INC_006900- H) b f: H6 }* c6 l d3 i" S% q- A* O
}/ Q$ M. j# a3 K8 q6 B9 [' U
{9 ^& E3 @3 }4 L2 v; p0 s. a: W
// ToolTip* B8 Q! ?1 i. T3 ~9 O: h; S
IDS_RESDATA_INC_006901' M8 Q6 X. B6 @6 [
}6 i1 {, ^9 ~- T* F$ n! E
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
6 E1 q3 L/ d! w {
; {' x5 X6 g+ o+ Q) r+ u // Title String
' h" y2 J! ^4 c! j; H* lIDS_RESDATA_INC_006904
+ d" |- O" R% ` }
9 L0 j) U- g* y0 Q0 ?, {6 b n {
$ y% k" u2 @$ i( E d$ Y1 I! x // ToolTip" m! i% t4 b: Z6 \& B# H
IDS_RESDATA_INC_006905
/ [9 n- w ?4 @# e }
" F% O- {- S$ j) M3 @ WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0* c5 h+ k9 `5 Q5 N6 V+ ]
{
9 y9 O( C* @/ _, t // Title String
" [' k4 J; T$ wIDS_RESDATA_INC_007134, ~2 T3 F) F) C& E) n7 @9 k
}
0 h6 b/ e5 B! Z {2 w* y. d9 z1 Z2 P9 E
// ToolTip' r9 R2 R- T$ ~7 p" Z& b3 W& n
IDS_RESDATA_INC_007135
V, L* x4 L% r0 h! X3 \ }
" D0 c& R+ _, u+ u4 q5 N% x. @8 D5 t WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 06 O# d9 _8 y5 c+ Q6 I. r
{
7 _9 s0 _! M7 p2 {! I6 E( B5 { // Title String$ ] W0 |5 g9 w+ M; r
IDS_RESDATA_INC_007136& ?( A. b9 ?/ t
}
- {! J) }7 w; T3 U* v {4 D) d4 d) E2 y- O* G& h9 h
// ToolTip" l8 z% T/ M5 a1 R3 y
IDS_RESDATA_INC_0071371 W4 B6 P3 S( K
}$ I3 X" y! E6 F$ q
+ ]* e. H- P$ L4 O
}9 ^ k5 N8 |. E/ \; Y4 f" g
所以红色的!# Y- M7 w W5 [' Y
- ?, e0 h; U/ k8 b* E这里还tblSkillPoint的条目:
: g1 A4 B( W7 I; m
/ k% ^ y/ M) d, @0 O$ p5 f. {代码:- M n+ `8 ?1 q6 o
If (@im_nJob = 1)! F, f: L# E( w; }/ r- P
Begin
8 \3 x" I. Y/ v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
# \: \* F0 _% u5 H2 a$ Y+ { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)5 E% ^' X! y2 V& y I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)* ?: U' \' ~/ E! J6 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
: W% J2 i- } s: A6 ~5 A+ G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)1 T4 D) Z: f) q$ o6 ^ c& X/ A, ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
8 o8 g% E# T% V2 R: v9 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
9 d3 o( \6 E% j, ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)8 m* h' I z* k- d8 N; }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
! F: P# s8 u7 a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)! z, Y; N t7 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
& i0 g9 P3 V4 J& D( Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
$ F) \2 s5 U5 G ~/ ]+ I; r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)5 f( |6 ?& K8 q$ n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
2 ~% D( @0 O) e$ c5 L8 `% W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)! k! [3 l. h% }% V$ W, y- I3 N
end
! R+ y, `- D5 [. e" p If (@im_nJob = 2)' {. I; X9 L7 y9 q8 [" O
Begin: [% y$ R) A$ W, w% O4 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
8 U9 a. Q, G% |5 e6 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
% }+ ^/ C- H1 P) M2 _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
1 N% k5 N* g7 z- x- p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)+ t: l: r, M5 u* l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
* a2 D" L! k; u1 P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)& b: n- C, L$ P% U7 X5 R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
9 O: Z& d! e# l T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
0 L+ Z0 d0 C( J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11); z2 D. _2 E4 o# f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
% J5 I+ N4 c/ V9 @ D) U5 K! X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)6 t7 x9 E; O# Q& @2 H; n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)* I% ~( U6 p! B- x4 O4 O( d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)+ ^! _; X j& O) {: }: q5 J# j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
6 v' V7 t; I( ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)$ z: q7 n- J( [" c* N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
7 H3 H% L1 t" t; M" I# z! ^0 Q9 }6 n9 ^ end8 n9 v. x- r+ \" a
If (@im_nJob = 3)% C9 b' V1 r! r. Z d
Begin
: ?1 T4 Z/ U$ z \ H" Z3 u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
8 k( ]/ d; z" y. o8 G" a* V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
+ l( b" s2 L @/ I8 X/ y6 P& R1 |2 D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
# A( c& U" v2 G% y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)4 F$ [4 N' b6 f5 c5 S$ P- Y: A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)- ]3 P" V$ A. Y' C, c( |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
8 Z0 D- v; Y' {0 m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
' Q% a& R5 ^- l1 y3 p) R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
$ q! a/ k3 p3 ?) F) `. t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
8 U& X# J" c5 x; U. U' o- a' E$ Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
& O: P. N$ x1 x& w" Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
$ U* M5 N* V8 r% M. l7 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
8 W( L/ n0 E6 R0 S; v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15); o! D) C) P4 f9 X5 Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)( k- G* j+ X& j/ d$ {9 h5 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
7 C- M) D0 ~3 r, y3 M. c& h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)7 P2 [# H: F* K3 C7 U# y' e4 k' v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)2 d& ^! D3 {+ n2 `/ _% c3 i1 o
end- l. `* g/ i$ A7 x# H2 ~; |1 f, Q
If (@im_nJob = 4)( x f M G( F$ n3 V8 t9 f
Begin) Y# e4 q- Y. I, B' `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
6 K; q5 z, r: J" L& S, K9 t7 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
8 H% ~! u/ m, r) n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)$ Q$ j# S3 }- D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)) K( z. J- V' I; D0 Z! I [3 x* m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
4 Q9 @9 |7 `" \) f$ U7 {1 w4 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)( [' h0 @# Z/ \" Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)$ [* e- e; k/ P. I8 j* O$ f$ G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
0 A. R y/ A3 }: D( g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)* G1 h0 u! a+ U1 K' g/ B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
2 P' u( \+ Y6 o1 U5 ~$ m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
- n# i& _6 v4 T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
9 b* ?" i, M& y* l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
4 u# q2 W4 x+ Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)* e9 x: S0 M' J" R/ ^) w5 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
5 M u0 t: I2 L0 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)& g% ~$ S% P0 p! Q. p" j+ |: Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
n7 }$ r4 f, s9 n end3 j8 |) ]9 c v) e9 [! C# M( O
只需插入在此插入1 D% T, r! _% T3 b F$ [5 L9 n
代码:' k- U1 R& ~1 {0 j/ P& I% R% W2 H
INSERT BANK_EXT_TBL
% Y2 x1 X+ h# p. g+ h' V (
) a! U3 k7 M9 C2 [' i& i0 i# _ m_idPlayer,
& V) U& F9 z8 x serverindex,
1 {8 I5 @& x. B0 k2 c5 { m_extBank,
, o, j t9 Z% }- J2 L' M& _5 | m_BankPiercing
! R% ?. ]. O/ W: L7 Y8 @& D )
* I; S7 ~3 i9 B/ B VALUES
0 |4 X* k7 }, B* @& }2 f (4 c# R8 T" P9 c: c& c' R2 ~
@om_idPlayer,
* [4 `* d6 g3 Z4 M @iserverindex,
. B1 W: F* j1 T Z v2 B ''$'',''$''9 p- S4 b2 P. z, ?, A& T
)( ^6 Z& H: ?: v
/ t8 k C O( D0 ]
0 Y/ x4 X. ~5 T- G0 S#define IDS_RESDATA_INC_007134 28816/ R/ |( D4 s% G$ _5 Y9 n5 I& g
, d$ I! h2 e, i3 X1 X
0 ?" n) P8 A4 N4 R- m1 @2 N \ DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
+ \4 i& k8 i% D( L4 W: V5 S dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
8 ^% K3 {. ~. N1 C8 e% |$ b#ifdef __NEW_JOB_SYS
/ Q7 ?9 N6 C C# q, ` , 0.0f, 0, 0.0f,0 T0 W1 P2 Z/ s! \% L
0, 0, 0, 0, 0,' |; _; k2 x4 N) j$ A$ L/ ~* t
nJob * \" @1 z( @# m8 h9 o3 h! J% ] k1 h
#endif: A6 f; n# U2 H2 a7 I; P; N
' D9 ]: o1 {" v! Y$ [( H5 j
$ T% A. {0 g3 |) M. ^
|
|