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在这里,我向你解释如何在源选择安装到创建工作中的字符。6 x$ U% `, S+ j# [) T- V! S
../NEUZ/Versioncommon.h5 V, s" x. ~0 s9 d
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在上范围进这里只是这一个:
0 g6 p' M! i$ E" ~代码:3 I" h! n/ Y& k- t( t9 Z
1 G. H1 l. @, L#define __JOB_CREATE_CHAR
7 B3 j1 E, Y: M9 F../_Interface/WndTitle.cpp
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; ~- q0 A% C, ^ u7 e在这里你进入功能
4 L1 |* O' z% P C# H代码:
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void CWndCreateChar::OnInitialUpdate()
+ ~. ~! a+ E/ C+ U并有助于* e: x) G, `" Z1 |/ F9 z: B
代码:
2 ]& m( ^1 ^' T1 t3 B! b: ?CWndNeuz::OnInitialUpdate();
0 J1 X# I6 i9 V+ L' v( A) r这样的代码:
6 K$ V7 L9 x( V' d; I+ e5 j' M$ _* E代码:" \) u/ J! v1 B0 q6 c
#ifdef __JOB_CREATE_CHAR
9 U. \) u6 a/ r: y6 U7 q. a6 c m_Player.m_byJob = JOB_MERCENARY;
; u( x# a( I9 f$ E3 {: X2 k CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
% a: k# r Y, Y- M" P* O+ @ pWndJobBox->AddString("Mercenary");//Edit by yannickmama
; F9 p# w" U+ p! S1 L( W8 d. `9 ` pWndJobBox->AddString("Acrobat");
$ g; o+ h" r7 G6 g. S3 C* Y) G7 i pWndJobBox->AddString("Assist");
* T9 }, O! Y& t+ S pWndJobBox->AddString("Magician");8 ^% E& {6 g) A/ r
pWndJobBox->AddWndStyle( EBS_READONLY );; B; I3 v( c- W. @" P- B2 }
pWndJobBox->SetCurSel( 0 );" e* a. t0 @2 s: j# M
#endif //__JOB_CREATE_CHAR
! P& J7 \* j+ J# i Q/ i在同一文件中,我们跳到这个功能
. {( x- j( p# U H, D代码:
" [; R7 U* j+ J! U* \- |4 JBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
: H& J% Q$ \5 G3 o' q并查找这一行:
" T2 N* M) N! g2 _9 P代码:
0 J- d6 T0 o3 r2 A) p: A case WIDC_OK: // Create
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下面我们就这一个:
9 {% ^9 m* ~. R, t% n" ~代码:
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#ifdef __JOB_CREATE_CHAR
e' B; P# y6 \ CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );0 n4 a, _" S' [
assert( pWndJobBox );6 z- t) {" p4 T8 j
( y/ N2 N# ~5 r if( pWndJobBox->GetCurSel() == -1 )
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
, q4 z* c1 e/ ~2 c, Q- |, g4 s return TRUE;
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switch( pWndJobBox->GetCurSel() )
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m_Player.m_byJob = JOB_MERCENARY;
k/ K' Q, g4 w0 ~ break;
. f9 u6 K( [! K3 b1 ?& Q3 m case 1:
" l" H" d, d! W5 ?! m, M m_Player.m_byJob = JOB_ACROBAT;8 m6 R3 u; P2 S% T6 ^$ N8 @
break;/ k1 X. L4 f8 z% O" m
case 2:, }% j1 F# }2 u" c# ^7 {7 [, s
m_Player.m_byJob = JOB_ASSIST;
6 U1 T" |/ P) I$ m/ z" n% ? break;/ b! G, N1 o9 i" n" r
case 3:" d. q( S" [- |
m_Player.m_byJob = JOB_MAGICIAN;3 q2 i# D5 s' o; s8 O" G+ f
break;* g" P, X, \, p. W! i7 o1 d! V6 v5 m
default:
* Q, `* X1 u2 p8 y$ F2 e2 E m_Player.m_byJob = JOB_MERCENARY;9 V) r H3 o' ^3 M3 k) i) s
break;
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#endif //__JOB_CREATE_CHAR" V% f" ?5 O. c
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../databaseserver/versioncommon.h' F* [" z5 \, Z4 h& H A
& C* y: R: b# }8 x2 s在这里,我们这一个以上的地方进行- F$ T3 t* Y. n) y8 C( l8 b0 I% n5 Y
代码:; W: F) b3 l1 P* P
3 E: J, _# Z" ?2 ^7 [#define __JOB_CREATE_CHAR
& f1 E" }6 N: U$ o../_Database/DbManager.cpp
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在那里,我们去的功能
) a3 m1 b6 c& v2 }1 L7 t4 k; C% t J代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
: [+ \, X$ }: M3 H" n- e5 {并搜索
7 @! E' V) Y( L0 b! k& O代码:
& f( L- `; T! f% J9 p+ r/ n2 Rpd.data.nJob = 0;) o% M- i, I: m* F5 T
并替换为! \, v- H5 O& e) }' a: C, k: D
代码:( T- {/ c4 p2 E6 K
#ifdef __JOB_CREATE_CHAR
4 v/ a# G- {) M% O/ C+ T pd.data.nJob = nJob;( E$ d8 ]9 x7 S# A
#else //__JOB_CREATE_CHAR
4 s" m! v( v8 F8 z pd.data.nJob = 0;
7 }7 `) x. q+ t#endif //__JOB_CREATE_CHAR
8 k) o8 b8 ~* s0 o
) B9 l9 @+ B3 t V8 P这将永远有一个来源的东西。# R1 h7 s A% z
2 y6 v f; \" `! a但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
8 f* t5 y" R1 {9 I( T和搜索
* W, @; \; ^) A) Q代码:9 Z- s$ ]( N9 y p& {2 U, G
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FROM BASE_VALUE_TBL5 @9 h$ k( M" G0 n. h( Z; F
WHERE g_nSex = @im_dwSex2 k% j, ^* g- \- E; i# g
并替换为' G5 E1 m# |' _0 a5 f4 i
代码:) g6 Y5 u) |& F" p% v Q. J9 U$ J% n
FROM BASE_VALUE_TBL
) V8 N y) _+ D& g1 ]2 z1 K( N/ D WHERE g_nSex = @im_dwSex AND' E2 V& R0 M- v7 H2 [5 m0 {/ ^; c
m_nJob = @im_nJob
1 Y; Q( _9 w( W1 O2 g当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。 ?+ F% g3 }8 S S9 A9 t, p1 U. F2 X
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。+ S3 \8 H( E3 r; X
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
" x5 ~- t- {8 }这是那里告诉服务器哪些技能你的角色可以skillen。; Q# y3 v! d$ {, @% u
可惜我不再the'm懒得现在要做的话:'D/ U- `* f1 x- i( F2 U
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% I* t$ s w5 \% S9 h/ w" q AQuote:" |- s+ m S, B8 m- M
Originally Posted by Divine. ! ?1 j! j' m, x3 t% ^
如果他发现我
% S* n; H. I" s2 C代码:. \4 C$ C) z) b! b9 B) ]
pd.data.nJob = 0;
3 p) D" P" T' R) l/ |# v) k并非如此:' n1 {% i9 o; Y0 ~
所以,我只能看到
6 v! g, Y' E; g( R. s: G% N代码:
8 r1 U6 V% A) }0 R# \6 w( s // pd.nJob = 0;
" S: @% H4 j$ E- B^^
. Z9 y! O7 w& P9 Q0 S9 s8 NHier, das mussu finden:
: s! H/ E* F5 G, t+ J% uQuote:" D4 Q" x3 k: X$ L. h! w% ]
#ifdef __CREATE_JOB' B& S, y2 E! D# C* `
pd.data.nJob = nJob;
1 t! T) w1 j h9 f4 J! }4 r/ E#endif // __CREATE_JOB
. x1 R1 z1 U! ^& a3 f// pd.nJob = 0;
. }1 Q- ]5 ~* A V5 u% M// pd.dwState = 0;
$ V; k. W1 D5 p* Zpd.data.nLevel = 1;
0 g+ V2 D2 o9 d& x' }7 jpd.data.nSex = nSex;7 O2 _! B; B6 S# [& }
pd.data.nVer = 1;
; p& m: p, j2 ]/ [
0 E+ n1 {4 _- m# m2 a: y我仍然有一个问题(:8 y+ t* A% ?0 |+ L1 Q5 M2 Y8 J
下Character_STR DB
- [! d6 ~' Y4 T, C. Y; ^这样做在这里2 f; X5 C2 v. `/ @/ Y
代码:
6 v+ j& j8 @( L8 J FROM BASE_VALUE_TBL/ C2 b1 o) _5 h8 S( Q9 G$ [ T& L' R
WHERE g_nSex = @im_dwSex
: l: u' L; D' N- R2 y6 n9 o4 P3 w# v在这里改变1 P0 b. }/ ]8 y% z
代码:
, |7 Q% {0 ^" W+ Y2 G+ @ FROM BASE_VALUE_TBL" T9 V6 {& \9 _: |! ?
WHERE g_nSex = @im_dwSex AND( P7 k6 D+ f C! G M% w5 e
m_nJob# t# e3 G& Q& S3 S" u
由于还需要什么?.?) d( F9 ]3 F+ E
在第一篇文章中,你可以阅读# y2 c1 j: i& q" K' i0 P: g
代码:+ \6 U! v. k! [# h( I+ c% d0 G
FROM BASE_VALUE_TBL3 s0 o, A) O0 T* R- U$ _8 ~* g. r
WHERE g_nSex = @im_dwSex AND0 v( C* Z+ Q8 a
m_nJob # Y/ x: H$ F+ W) C/ U r
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窗口是什么我忘了
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代码:5 V( R: U0 L" k, u* ?
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
0 Q! N) y9 W6 N) y7 B{
# G9 L/ ~7 l5 |1 C$ ]7 i1 u! }// Title String
) v' ^2 z6 s6 x; n& QIDS_RESDATA_INC_003064$ }; s% A& Y* ?6 ~; ]
}1 v6 s1 i6 s2 v( f2 C. C
{, x/ S( W2 T5 m% N" \4 I7 z
// Help Key; Y! x/ G% B* @4 ?( I
IDS_RESDATA_INC_003065$ M0 C9 r5 d1 o( l
}
1 I# ^9 A. h! b+ N* b{
+ l0 W% E7 n m3 F' z. @% F* Q WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
7 _; F( ~/ Y- A3 f5 m2 H {: X/ P3 j8 B0 [: W' W
// Title String
* ?$ H4 ]; V0 C3 E* [IDS_RESDATA_INC_003066
4 f7 Z7 N8 \* Z6 H8 } }
8 n g V6 j, z/ I( w {5 W6 G, r& Z* o6 D c. o
// ToolTip# {$ h' o( N& d2 L [
IDS_RESDATA_INC_003067
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WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
+ z* W* M/ B) [ {, H% t3 H0 N, y- r, U. d1 c
// Title String
) K8 E- y. o* J. ZIDS_RESDATA_INC_003068
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{% C4 q* x K9 M, n3 m( B
// ToolTip
4 W. Q( W8 v' d' y( iIDS_RESDATA_INC_003069, y2 ?/ }. C# D$ Q0 a
}/ R% S7 s* f) T
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
|) g6 S. T/ K$ n& a {
% w. ~7 j/ Q" T r6 F: R // Title String
6 O3 b Q+ T1 C, e) CIDS_RESDATA_INC_003070
3 k1 C0 Z. E7 Z6 T }5 F" |8 O0 m: Z' b; a1 A3 D
{
: j+ d- S5 S: W/ v // ToolTip/ q+ W$ f% s A9 e* L
IDS_RESDATA_INC_003071
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WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 02 F0 L g( T6 x2 i
{
# ^1 |2 U; R4 ]/ R // Title String8 B( @) I$ r) t8 D2 C
IDS_RESDATA_INC_003072
* n _1 L; L& L' P4 Q/ B; @% f }
- X# O/ x! a% ^: e {
' L7 B2 e7 f+ O' d/ y/ U( | // ToolTip9 p' @' ^4 N/ }: J
IDS_RESDATA_INC_003073
: C% x$ [& W0 D }+ m' c% U, l0 u
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0, E f2 D# U4 [" k9 }1 g C
{
! T& I% h7 ^: f // Title String
9 c3 A; w: W7 K5 C; a' PIDS_RESDATA_INC_003074
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" @' D6 q$ g% @) O( U" a {+ J- F# d! O3 d
// ToolTip
/ D* b g. t& w* {) T( SIDS_RESDATA_INC_003075 d% _; C' x/ T) ~) `8 E
}
5 W# @7 \# j8 M3 x$ x9 }3 L' W WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
1 ]7 P v$ r- U' X& J+ C {3 V Y4 w9 B2 r4 G4 Y0 Y* v" m( O
// Title String3 m/ h; N. j6 Y1 i/ f
IDS_RESDATA_INC_003076( I' g2 \5 V. E( r G
}2 e( V! X9 @( l# ~* n' P
{
' g# t) O% [) B) N. ~) ]6 ? // ToolTip
; X3 v( M, B8 Y" eIDS_RESDATA_INC_003077
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WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 01 e( v3 K& q8 M' K3 g. J& {
{2 a# \3 f/ U& P8 Q
// Title String
0 i9 d# w4 |+ V9 PIDS_RESDATA_INC_003078
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{, r t- f" K K5 C: y# b; i
// ToolTip
. P% a. m+ U" D: T. U6 _IDS_RESDATA_INC_003079' @) a# u+ ]" o4 e* h% K/ G
}
9 u2 p5 F1 }- x0 I9 D WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
( i6 b5 N; ]5 ]1 S {) ]/ F' I7 |: Z' C# @) Z! x
// Title String
. m1 x. A/ r* q) K1 m. i( F$ rIDS_RESDATA_INC_003080# G. I7 p% s3 T
}0 @3 T, }8 Q% q% N- ^
{
+ n/ O- N% ?5 I) r // ToolTip- k3 d2 b i% ]0 v. j0 V% ?* ^ K
IDS_RESDATA_INC_003081
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 00 @1 t! C% U$ [: D6 T
{' P! j) i, p7 |7 }% j% m- Y9 _7 z( A
// Title String: s7 _: @# h) b$ N, T4 `
IDS_RESDATA_INC_0030822 |4 h) r R J8 {
}8 t9 y# K% v5 ?6 v5 F( h
{
3 H4 L8 K- [1 I1 s4 E7 T1 Z9 B- e // ToolTip( L2 t2 @! Z5 v/ z9 a6 k/ p) X6 L3 O
IDS_RESDATA_INC_0030836 W# v* {) o) P4 Q s0 j5 C; _% L
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WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
% j3 I7 |+ a, Y {
+ S6 Y: N9 j4 I) {1 d5 N* f // Title String8 n. p# S6 H8 P( A7 H/ F
IDS_RESDATA_INC_003084
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{5 V1 j3 S) x. m' q' B( c# F
// ToolTip9 V, L2 a1 s/ t4 c; e; q; q( k
IDS_RESDATA_INC_003085" f. e1 D% A+ [: O. v4 ?
}
* q% b, J! w% W. B* b! t8 d WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
- x! l' y5 `1 h& ?; E {
% E' X8 r2 i! a // Title String, M1 t$ u8 Z) G( A3 v# U- ~' U1 E# C
IDS_RESDATA_INC_003086
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{
- v0 L4 @- i" W& R# T- j // ToolTip( P, O6 A; @( R8 e+ a
IDS_RESDATA_INC_003087- \0 {; L0 Z3 f6 h! j
}% j0 J0 n0 R( P- \4 i( x* j
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0+ G; x2 P0 p) u1 X
{
' s& Q7 }# k( c5 z1 p2 Q // Title String8 ?3 n$ J, [5 W9 `. ?- x( J
IDS_RESDATA_INC_003088
4 O; i) _0 Q+ |: ~0 V* w }
( B4 N9 k* L+ L+ ]5 K- | {
3 [+ V# N: P. [% r/ g- H& k // ToolTip* K* s% M% A m" d
IDS_RESDATA_INC_003089
4 v* F- c; A2 L }, I4 T w+ d$ B: G" W
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 09 `3 x! Z4 v/ m# t9 B: P, k7 j: M4 ^
{
& ^+ c+ ]# S2 }0 M- W1 j: [ // Title String
/ y W; O0 }9 Y# ]IDS_RESDATA_INC_003090* C/ n! S; @. ^# B3 t
} O( W8 D) f8 V! p
{
' {# T+ i: ~* H) z/ O N // ToolTip
/ X, z2 h' t, x; y; hIDS_RESDATA_INC_0030919 n' U$ l C( \7 U7 P4 B0 p
}! J) p7 |' A5 d+ @0 C
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
: {. d9 d6 \# u6 Z' t {
$ o7 h- p# W6 h9 r$ m# V1 |6 z3 a // Title String
8 H# O) a' V/ AIDS_RESDATA_INC_0030929 O+ M5 m2 \5 n3 I9 R& l: ?' [) V
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{
. x# [/ ~+ F; _4 l$ x // ToolTip
4 f2 V) J/ U) z. m* H) z8 E* xIDS_RESDATA_INC_003093% L5 j9 h5 ]% t+ i
}
) M. F+ m# n7 F9 z WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
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// Title String
, O2 [% g. C, X: K: J( L/ lIDS_RESDATA_INC_003094# n1 Y* b0 s T! M" H: P8 x( k
}) s5 o$ ~" s& Z0 C7 O, E* B% P2 S" S
{
. Z; K4 Y' M+ Q+ } f, r // ToolTip; L4 N9 m/ V5 e: i, \* }
IDS_RESDATA_INC_003095
" ~. N, ~0 I3 V% z7 M. D% W }; s( o. d: O) R( d
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
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// Title String3 }+ ^/ X) k2 P$ V. ]
IDS_RESDATA_INC_003096
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{1 _- S3 f" X3 C* e4 Q7 {
// ToolTip
( M0 i8 X- ]% }6 x: r3 S% _IDS_RESDATA_INC_003097
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: I/ ?" K5 z7 j! U9 M# C* a2 x WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 00 o5 I K0 k9 ]
{- {8 h8 X6 X7 L
// Title String
2 x5 `% Y* R! B2 k5 m/ B! F$ R; @. c% pIDS_RESDATA_INC_003098$ D' ^% w! P& k7 l) s
}
+ [2 r+ O- A: B1 o {
8 k0 C% ^& L \, Y // ToolTip5 m/ ^' B7 k- x- t5 K; Y$ C5 y8 N
IDS_RESDATA_INC_0030994 b; u, H7 p( Z5 O/ \$ Y; `/ h$ A g
}
+ ^4 x1 `6 _, [8 Z4 a WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0% k: c4 t3 s# ], Y$ M. P
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// Title String
9 ]' I0 V' @) G. x! ~* h! zIDS_RESDATA_INC_005076+ K$ Y; p! S4 I5 X1 J$ p0 P
}
9 n( {3 u: V) q {$ j4 e; o, `- I. C* @; p! x
// ToolTip' Y; l4 b4 n( u" O0 G
IDS_RESDATA_INC_005077
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WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
6 c5 B) C, _( b6 }; K6 l4 v% }: Y; h8 r {
5 `$ {% C3 a+ o$ S" d" |; N7 ~! v4 @ // Title String
/ ^8 F6 M' s( R7 l) X; a. ]( pIDS_RESDATA_INC_005078
6 A. Z* `( b# Z$ c8 c9 }: F }
! N* @; h3 E1 V: T {
& V4 @& B* L, L9 N9 l // ToolTip1 q6 k: X* u1 g1 A8 n
IDS_RESDATA_INC_0050797 P' ^6 s w* A# d- N
}- d7 b8 H9 H% I2 q$ m0 M2 F8 |
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
8 k. Y) F: Y, N/ c- z {" }# t, J0 U: m; Q
// Title String/ f1 S+ n2 a+ P
IDS_RESDATA_INC_0068744 `# ^. ]7 M7 D( e
}
. @3 I; v) m# P0 i {# d/ X8 N+ h- s
// ToolTip
) j5 Z$ N/ Y/ |4 X" a8 n$ c) DIDS_RESDATA_INC_006875
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WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0$ P& q0 C9 l6 y; D5 [
{$ i |/ \4 Z& x( {. b x
// Title String [7 `3 l, d! r% o
IDS_RESDATA_INC_006878: K! i" d7 B M( Q* z1 p& k
}
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// ToolTip
, K& f# y. T5 _. `2 ]IDS_RESDATA_INC_0068791 h; U+ A# S5 v$ A. c
}
8 H$ \' O- O: E WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
$ h, i- f" b/ t1 j0 ?) O/ T) S3 y7 p {. H0 R2 Q# e# h; F' l0 I
// Title String
0 d; F7 @, I6 F+ S; Q$ X5 {, qIDS_RESDATA_INC_0068808 J, t: B3 }3 b; u3 Q
}
) s" L! f# N$ ? {
; C2 T, M! `5 a- [8 L // ToolTip
; D1 j4 x" g9 c6 x2 z' RIDS_RESDATA_INC_006881
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WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
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// Title String
' O" L; `6 b Y& Q7 {, t) e- XIDS_RESDATA_INC_006900
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// ToolTip9 \# I( @0 y( ]) w) I
IDS_RESDATA_INC_0069016 }3 R( ~+ d1 y9 Q9 F2 w
}
" c' `- ~6 G/ k1 N/ w WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
- ^0 T* m! _0 O$ y {
1 O1 x* T2 s) N5 T' p, X' v // Title String5 V. _( M4 H# N8 @
IDS_RESDATA_INC_006904
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' a# ?4 i; T H {
+ z3 m0 X" A' K1 i6 A // ToolTip) c! f: I: c; o0 n
IDS_RESDATA_INC_006905
( F$ P' r8 F( v; N! E }
0 }/ E% G) B4 t- f: `0 _2 o WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
" _$ p# j$ h5 V8 d$ ?- o" S {. F, A0 @0 Z. O; _6 w, g
// Title String
+ K! K* X! v2 V7 sIDS_RESDATA_INC_007134" c( A3 Y' Z5 W& q
}
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// ToolTip' i& S5 B# Z5 b1 U, [ l" C$ r
IDS_RESDATA_INC_007135
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3 P6 M8 b% \ s; E5 k6 @1 u4 d WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0& t9 H/ W; V+ n' v* f; ~
{! V1 W; v& _) U$ c$ B, P: G( V" s2 m
// Title String) y; ~ p+ q) \% C
IDS_RESDATA_INC_0071367 X% c4 G \7 p! R' K/ W
}
1 ?2 O+ z7 k0 n1 K {- H: P0 Q- f% [
// ToolTip
" z' \7 a o8 y7 D2 X3 @7 }IDS_RESDATA_INC_007137
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4 Q# F" R3 I9 r8 P: d+ X- b}7 t. g6 i+ W, F& I' F
所以红色的!
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这里还tblSkillPoint的条目:2 f. {' F" `6 {( T4 r/ k5 ~
+ G8 k# j8 ^7 s9 P% p6 s代码:* S, F4 N+ Z+ A w0 V
If (@im_nJob = 1)# |: |8 U- Z+ u% p' o
Begin
# _$ K$ c& ?) H- o. `8 C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)& }" I* _4 a7 a9 y7 U* K; _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
4 K$ f2 F9 B* V/ c" k0 X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5); T! X7 F v3 ^% u& V6 R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
* L. N# b8 y L/ d6 D$ x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
! J8 B* d! _9 o* f! C0 J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8) R' l& e$ u, M% m- U$ G6 D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)$ l/ ?# X) @1 Q% O3 q+ h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)$ J1 q5 [2 ?$ z5 @: ]8 p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)" \" {3 }! ^, b1 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)- z# ~: _ v" h F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
7 V0 H' k3 W( H' f# c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)- m; u: n+ p% G+ ], m# b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)# G. g: N' s* [* X' X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)/ @" Y+ p* c) k: A. e! T3 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)+ ^. |$ b$ M) z& x6 A# Z( O, y2 o" E
end4 \3 ~+ I, J1 ?! a* _
If (@im_nJob = 2)
3 h: i! _( l2 r- ^, Y1 d Begin( o) I* x& v4 Y `: q) ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)' X; ^; O ?6 v- @! R4 |8 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)& w2 B6 @6 P' W( G6 z& h! n; C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
! w. {/ T. a h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)/ `% ~6 j( Y1 c- x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
1 O8 Y$ `8 _2 R% i9 G6 ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
" {. ^# ^4 E" T! F$ u4 L% P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)( N/ E9 G# _# @& R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)* I' s1 w+ p" Z! F, X0 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
. K+ u; q4 }5 g3 A) G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
& [% _) l: `+ | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
& c3 ~; ?% t/ q/ B8 n7 v- q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
7 i, J3 e) c' v+ v0 \2 J7 j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
: ]& s/ P5 I5 F/ D+ c3 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
* t+ @, ~0 B: ~) z* p! `. S; W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)3 Q' I0 M1 r! i6 T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)7 }, z# Y& V C/ B
end% C& ~" g8 e' j
If (@im_nJob = 3)+ g' S1 ^& `3 J: r S# I
Begin2 Y7 {0 J$ X, B7 f7 g4 h2 d1 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)" F r/ F5 ~6 {- Z& w8 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4), {1 b! l2 l+ S/ ?# E: l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
6 s* E0 ~( J: X* j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
5 q M* \3 b- ^, u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)) u" ?; ]4 Y* L' ]. v' _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
1 e+ ?6 x: W2 ?' p+ ~- c& J2 j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)$ A) N5 I9 }9 z* a2 `. b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
# I6 ?7 z9 N/ r$ ~- y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)" {. O& c( V4 |/ `& W/ y+ V- Y- G9 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12): a- P n: ]$ u1 C" \' s8 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)8 x/ }3 g$ L) q( J" ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14): }$ q( v8 g4 ?# e, y. X, b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
2 X; w4 G7 n* F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)- M( A, v$ `4 T p% B+ b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
7 r, u% Z+ S# x( @6 M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
7 z( H; U- J K" t/ l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
5 L0 I% X; p( z" B end
1 k7 [8 p3 X0 P! E If (@im_nJob = 4)
6 v9 i# L4 w: `$ S. f' n Begin8 x4 n; g0 ^, r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)- Y( i8 R- h* X# r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
) G/ Z6 d S# H* \8 n; L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)5 c7 v: c3 b; b5 Y; p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
|4 }9 q" y2 a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
) `0 F, j2 Q' P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)3 n6 A+ n9 R) j' K/ x) a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9), H# n& ]* \1 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)2 T! E" X1 b8 N: A9 I# @& e7 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
, r' f1 P" I! P9 Y" m4 k7 H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12): @9 e0 i4 F, q/ O+ H1 ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
7 \. c9 X2 L" |2 p1 n6 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
( @4 P. }# O( `( [- S, s- \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15), X7 S) E) O6 [5 _& y4 p( m. B) x. V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
7 U0 G" y6 k, U( g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)' Z' F& j1 g1 j3 v' V! q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)' ?* |6 m- h$ R; U+ Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
7 |% f" r" A5 v) n end% _3 a5 r+ t; v# v
只需插入在此插入
: B6 i3 c5 }4 \7 e代码:
/ }. h( C, L$ f& w6 T INSERT BANK_EXT_TBL1 L- M# ~8 W9 \, f) ^! y
( % W9 P2 M, r+ w0 {( D+ n: ?
m_idPlayer,: p. a; N% p- O+ f5 l" `3 O
serverindex,
2 j& J3 n: _, Z2 c m_extBank,! S( r9 \4 h8 |8 j" Z5 T
m_BankPiercing0 @/ w8 Y! e5 k, x3 o
)
( _ T' W1 D# e1 p0 z! a VALUES 4 W4 F$ }; u( r; D
(
& w) J0 U& Z7 K- |* i @om_idPlayer, o) K( E. R8 l$ G
@iserverindex,
! z" w2 E' Z( S+ Y: c' ^ ''$'',''$''/ o2 x+ s9 Z" ~
)
; h( x" f- k" r% D( H) |; \: U' X
3 l9 R6 S+ T: K# {' C; g' O ^' I/ P. k& `8 C" O; {
#define IDS_RESDATA_INC_007134 28816
, [' U3 I# r0 d$ k% { x- r6 q h( {' s4 g
1 U6 L- h& p) t7 x, B4 U
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
$ g) {, J! `8 x# r5 Z' _ dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex! i0 i0 ~# R3 Y5 f0 Q% \3 E" G
#ifdef __NEW_JOB_SYS
* |% i8 `% t1 o: S , 0.0f, 0, 0.0f,
' }( q- O" \2 c' Z- b 0, 0, 0, 0, 0,: L8 q, ?! |# a7 a; R
nJob
( V e3 H. k' @2 n( L0 M% Y#endif9 _: H H' M, i& n" ~, F. d
+ z" U1 U7 M! g1 B/ A* ?5 r0 c; g
+ q1 z& P% y' d- f! W' j- ~ |
|