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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
3 ]5 Z7 ?( o2 E* K6 ]) D../NEUZ/Versioncommon.h
% V* \5 h/ z  z1 w+ h! r. y
6 z8 K& N* L% g. w" S在上范围进这里只是这一个:
8 l6 r) k1 ~9 }) S% ~( F7 V& ^1 w代码:
4 H8 O2 W; R% s6 @, M$ G- q' f, ^. h6 O+ P
#define __JOB_CREATE_CHAR! Z1 |( S6 M- H. H, P" M; K
../_Interface/WndTitle.cpp
4 N# ]# }& k4 K% z" r. O6 N* l1 i
% S: o1 q# Z; i; W在这里你进入功能3 m# X9 z1 C. B9 n
代码:
$ |( G! E8 Z5 [# x, ?. U6 u2 n) {+ R' k& S" A4 A
void CWndCreateChar::OnInitialUpdate()
( w7 t3 Q2 K+ L; c5 Y6 Q并有助于
7 B  K6 J( @7 z: Y代码:
6 D1 c1 X" I5 s& ~8 ^' qCWndNeuz::OnInitialUpdate();5 r0 Q3 V% L% r& L6 F+ M$ @7 M- i$ ~8 M
这样的代码:
- h% E- d) F& U  M1 ]; E代码:
# K8 G/ c7 o( D#ifdef __JOB_CREATE_CHAR
. i; X/ m& ~$ m9 I; ]0 _# K, u1 E        m_Player.m_byJob = JOB_MERCENARY;
5 S0 H# e% C3 I( k! {        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
! E! @; K: i% `. H        pWndJobBox->AddString("Mercenary");//Edit by yannickmama5 s9 h& `6 _; i! a0 l
        pWndJobBox->AddString("Acrobat");
- l7 ?* R+ X" }, Y6 M        pWndJobBox->AddString("Assist");; x6 D1 @3 U3 s+ [
        pWndJobBox->AddString("Magician");
3 N( p% q& x, [4 K9 r        pWndJobBox->AddWndStyle( EBS_READONLY );2 }9 [* c; B1 B6 P, ~; C1 B2 _
        pWndJobBox->SetCurSel( 0 );& I* l, k2 t" j
#endif //__JOB_CREATE_CHAR
- @4 l4 v/ m& p0 {) F在同一文件中,我们跳到这个功能
, [2 _0 D, b+ y5 ]代码:& Q6 y3 o0 G5 z+ V( Q! P& v
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )' M9 m$ {: @9 D6 Q0 K/ W. D6 l$ [
并查找这一行:8 a& C/ w- V. D: L
代码:
, [, |" m" |' |3 q! ?                case WIDC_OK: // Create
# x& w3 _6 N! Y" d  p                        {# f7 x8 _8 x. N2 j% h8 m, h5 l
下面我们就这一个:
7 w, \9 [$ M9 [8 L( i: O9 M; [代码:
9 ~1 z6 V( G* I! e& F: f# b# _. {' \+ @) {, I
#ifdef __JOB_CREATE_CHAR/ a5 V" _8 e7 J+ Z3 t* v* H
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );: T0 {/ b3 h2 L; a- J0 M+ E* t
                                assert( pWndJobBox );
0 Y! @: T# |4 k/ @$ C6 C" F% r/ A- _  ^- i; C
                                if( pWndJobBox->GetCurSel() == -1 )
0 _, E; c% g. w                                {
+ `- w# j) Q3 c: J4 l  L$ X                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
9 l: R1 v" {" v                                return TRUE;
* b$ d2 O, V3 o) g0 ?, Y                                }, O) Z% H7 r: _$ [! N) h
- K3 h; `  r  K% k+ _
                                switch( pWndJobBox->GetCurSel() )+ m, x  Q- I" e
                                {
% I* [! X! {8 N2 C                                case 0:' A+ r3 T0 ?$ r2 a0 d! T
                                m_Player.m_byJob = JOB_MERCENARY;: A: y+ l% E9 m. a* {  v( N
                                break;/ D7 W& i5 N! C3 p
                                case 1:7 I$ p$ A" Z$ Y. r* q
                                m_Player.m_byJob = JOB_ACROBAT;- S2 X, C4 d6 [; C0 b
                                break;; ?  i5 j) w- i3 p1 a. x
                                case 2:
: e! A. o! T. k7 l                                m_Player.m_byJob = JOB_ASSIST;
8 ]6 h% O5 ~$ f9 p0 J3 a                                break;
2 s# M4 ^& u( z7 ?* ^                                case 3:, F. ]$ x9 z- c& S2 A% [8 K- z
                                m_Player.m_byJob = JOB_MAGICIAN;; R( @5 B) R5 l: |* t9 I% \2 r0 G
                                break;7 C; r" y, g! U8 l- a  a4 l/ J
                                default:. u) L3 G! G; c$ w7 }
                                m_Player.m_byJob = JOB_MERCENARY;  ^! U' R& ^' T7 p2 a# Y
                                break;
* U' V1 U3 S, P) t3 f& D                                }
, a( Q. V+ y( \: c#endif //__JOB_CREATE_CHAR
8 D! ~! |- L/ ?# H6 V6 _" j* l) P# M4 t! n
../databaseserver/versioncommon.h$ \$ P  y3 i7 t/ |7 x
: v/ [1 q' z8 t! z; c
在这里,我们这一个以上的地方进行
& h& ?! j9 ^$ u- T代码:
4 q  [4 J" ?3 L. k: w
+ c+ r' \) `2 ]% r7 U3 w#define __JOB_CREATE_CHAR
, c+ i& Y6 t7 c0 p../_Database/DbManager.cpp" e) n0 Q& F5 x( O+ X4 V9 \

9 g0 q: i4 N0 C在那里,我们去的功能
+ a" ^' z& e* {8 T代码:
/ h7 M; Y" P2 q  T$ A1 X3 l7 ]* c0 h: Y, m3 ~8 j& Q
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )* N' I' ^) j3 j$ |9 A# S2 z
并搜索
3 g1 i, b* M, v0 _; ]2 d$ ]9 P& w* w代码:
6 l! y" j& G2 Fpd.data.nJob = 0;. h, b. L8 M5 ?% B% a
并替换为/ r5 r' X. P1 M, F$ D
代码:
# _8 D0 T9 v: U" B#ifdef __JOB_CREATE_CHAR
  d! A- h" [3 A$ W# y8 W0 W                        pd.data.nJob = nJob;
# ~+ }7 u& B& r6 a- |# K* Q#else //__JOB_CREATE_CHAR6 k: n8 Y. |. n5 n  }
                        pd.data.nJob = 0;
0 Q* {0 x" ~$ a* k( a1 E#endif //__JOB_CREATE_CHAR
8 \1 G2 }" ^/ \/ M' z6 o- H
/ C6 I  }+ L, u& V这将永远有一个来源的东西。
4 o9 x  \( e5 G  c  r4 @( `6 e
2 S* b- @1 u3 \" g9 `6 f4 p1 h8 Q但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
. @3 C/ U7 s9 ~  K和搜索; T6 q5 W9 h+ W) ^
代码:8 d. V, S( \3 D5 C+ D* ?
) k* Z' p1 x( E0 I  @! u/ v
                               FROM BASE_VALUE_TBL5 R) q7 W% O5 p+ y4 j
                                 WHERE g_nSex                                                                 = @im_dwSex
' H  z- z; Z* @2 B1 \并替换为
( ^' t" A7 [: T5 p3 U代码:  }7 s: z$ i0 A1 J% {4 ^
                               FROM BASE_VALUE_TBL
1 ^/ C1 \6 @4 Z/ |                                 WHERE g_nSex                                                                 = @im_dwSex AND
- t% A& u* M6 k                                                m_nJob                                                                = @im_nJob3 e; Y/ N3 g0 E
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
% _  I- C& w+ q; T# \/ w  v9 M& a, @/ d5 }0 p2 T
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
0 _. j, R& Z: Y. @& I* s. S! `3 h
1 E) k2 N7 e" s& d. L你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。* K+ u8 D' t" F% ]
这是那里告诉服务器哪些技能你的角色可以skillen。
  D/ ^5 P* `  ?. ?; \( D可惜我不再the'm懒得现在要做的话:'D
7 j1 s" \. P  j3 U" Y8 Q( N* G& r
. o  N. n3 h7 X% ]# t. B5 O3 G- [6 b

6 e1 d1 t3 Y2 m6 P) `1 ^) v' v7 V$ I4 [* Y. Y$ Z/ z( y+ e5 T2 q

: b7 [6 t" t. i$ `& A2 T, t! \+ b5 Q) D
0 {, p, Z+ }# N6 [$ ~9 f. s

) j9 h. l: a. M2 W$ AQuote:
$ }9 ]! j" n5 r/ I6 _2 L* eOriginally Posted by Divine.  
3 |2 u8 R) E, T6 [. `4 F8 f如果他发现我
$ U, v9 P2 o' A) P4 O; S代码:
# x$ q$ k( v! t+ B! C pd.data.nJob = 0;
3 R) m' k, K3 Z并非如此:1 v5 t8 S- {7 C8 ^+ O  t) d
所以,我只能看到
% o) c) a# k( |' `代码:# P5 ]' z& v( `: ?3 H: ~
//            pd.nJob    = 0;
6 \; T* J' E! r9 }^^1 }. W8 e$ L4 j3 n) l& h
Hier, das mussu finden:
3 \' w4 @. w; l1 R& cQuote:: o7 E' ^3 e( n) ^% H
#ifdef __CREATE_JOB# O! u; U( c" `/ P, ]
pd.data.nJob = nJob;
% {9 p* F& q  R% e#endif // __CREATE_JOB
8 |: N% p1 z- d# M' p// pd.nJob = 0;' `" v3 T+ [  R- y
// pd.dwState = 0;
% @/ p$ Z" V5 ~: [" V0 opd.data.nLevel = 1;/ w- a6 c- x6 k0 V% N! N$ I1 ^
pd.data.nSex = nSex;
, {$ [! S: x& M% Qpd.data.nVer = 1; 3 G; R- y% x' {. S" l* l

7 `3 A/ ^, X% ^9 P! d6 B- x7 P5 e我仍然有一个问题(:
7 ]/ r4 d: c3 Y1 l0 e/ b0 U* j下Character_STR DB$ B2 _4 S  r9 q5 w4 H# D
这样做在这里1 M9 Z/ ~$ Z7 {
代码:5 c, b. h% |( X) [6 J
                               FROM BASE_VALUE_TBL  _6 S+ m& f  V2 W2 b  Y
                                 WHERE g_nSex                                                                 = @im_dwSex; w  t7 d* }9 ~8 n9 M
在这里改变
! V. {4 A# t# l代码:  s; m; k8 t6 e- H( Z) K% [
FROM BASE_VALUE_TBL7 \. K$ p+ |" X
                                 WHERE g_nSex                                                                 = @im_dwSex AND
+ x$ l  B! x0 q% }: q% y3 N1 U                                                m_nJob1 I1 e1 ?7 {! U3 d% g0 E
由于还需要什么?.?
8 v# f) T" B' a, X7 c8 k) J. C  Y在第一篇文章中,你可以阅读) E9 x! |! ]! _! r( o
代码:2 U/ M8 b. z/ j2 S+ d
  FROM BASE_VALUE_TBL, L& L( k9 M7 r* j; I
                                 WHERE g_nSex                                                                 = @im_dwSex AND/ |' `3 W  Y- Q- X
                                                m_nJob       
& [  L7 [1 k; p" l9 @$ b
7 {# A6 i$ i0 g" `( Z# V" E; t
- a5 y/ k8 A: o6 Y! w; D8 }/ ?窗口是什么我忘了
! `; @% i* l; J- u9 |2 m
' }0 H5 E: P5 ]. H. F+ L代码:
6 r& T; v! @. `; G% H; N# WAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
+ b- D$ {7 h( X  K5 v0 c8 [{" ^/ }. H' O/ T6 G! r9 u8 D4 Y
// Title String3 n: F. o! _+ t" G' y) l* f
IDS_RESDATA_INC_003064
5 H& l) S- f, y}0 }1 X8 l) {; A
{; s; I) |+ Q: A, @( V
// Help Key
3 _0 A8 s" f! X+ vIDS_RESDATA_INC_003065: `0 w6 Y, k! }+ f3 {9 W1 s
}
5 ^2 p% }7 P/ N* J{  P; c4 q! |' @9 P% }* U
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
9 B0 g- Q6 f) b    {
# H  R( {) h& L$ D, k4 K) r# j    // Title String
9 |# B( i! u+ z; G, a9 b+ rIDS_RESDATA_INC_003066
( y1 s' O) y  G; u% B    }' i, u/ k3 T1 x* ]/ K8 V
    {
7 s/ `0 N3 o, Y# n" B0 t+ {" Q    // ToolTip1 j9 k1 K/ y, k( X! m' g9 u
IDS_RESDATA_INC_003067
2 h$ c' T) K- g: o: h- `    }
  r& J# K. G4 y4 h8 v4 D1 O    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
; T$ @& A1 w' ~/ S* ]! u    {) r  b4 a8 K' ?. ?! r/ H2 d: C
    // Title String. X$ O! v9 h0 s  G. [" a9 C- d
IDS_RESDATA_INC_003068
% R* k( |6 L  @/ e! J4 Y    }
9 j; }/ u) i9 u    {
% c, o- @# I, G6 F3 h  Z$ b    // ToolTip( N5 [# P% _" ^- h$ z  m0 y
IDS_RESDATA_INC_003069) l/ ?* q6 O# b+ R  Z4 @
    }4 g, W1 w# Z; l
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
2 Z5 j1 W9 g0 D# P* }    {
2 @. P# M3 U' M; r& |- h9 h+ I0 Y9 h    // Title String
. J1 l& u! [& c0 ]% tIDS_RESDATA_INC_003070
- t. o5 d) d  s: _) w) m    }3 u/ F7 |& d9 }6 ~4 [! O6 Y
    {
: T: y5 S& j" z2 A    // ToolTip6 ?7 a/ f8 j  s9 H* e2 ^5 Q* b3 I. c
IDS_RESDATA_INC_003071
8 J6 u7 |! j( {9 o; s! N    }6 v; B# t. P/ z. X" Y2 I
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0. s0 W7 P8 [! t. q* G7 a5 V' o1 X
    {: Y5 l) U1 f# z8 H
    // Title String
4 W: s$ L6 o) Q) s3 s! Q  l7 \IDS_RESDATA_INC_003072
1 j& d$ c9 [) a% o" q8 P    }3 U7 Y" N  O9 r3 V7 `( I9 r  W# Z
    {
" s$ i4 {2 U8 h" W+ ~- z; X: a+ y# W    // ToolTip
0 p. Z' t, C4 g' J$ @IDS_RESDATA_INC_003073& u0 X) i) f1 G% S" H/ L% u
    }
6 ~5 `9 ?( x0 O: x! H% z    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
2 t* K, b8 G, Q' v, z: s    {
# B1 X3 [, ^  S, w    // Title String8 [9 W$ d1 \4 \& x! I; V
IDS_RESDATA_INC_003074
) ^3 O! l" u. P+ T' M7 ]    }
8 b; P' l6 `( r) c6 H" _    {
6 M3 x! I1 D' ]7 H3 b# Z8 X    // ToolTip
3 g. _2 Y, K# Z) t9 D! iIDS_RESDATA_INC_0030750 O% [' N# R6 @8 T! `5 Q
    }# H, W! K, s: P# S
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
; I+ ^* q% d% T. \; J    {( j& C  R+ n! m5 l
    // Title String' t9 b3 H2 |! _
IDS_RESDATA_INC_003076
3 `) A1 G1 L8 O9 w. [+ {  C    }% a; x% }  l4 N8 c
    {- d" ?8 j6 w; e5 r+ K9 H: z9 X. R
    // ToolTip3 x* X  e* L- ?/ t3 G  ^3 J
IDS_RESDATA_INC_003077! n+ V5 t, J6 W
    }3 j6 g4 h2 [* j" F/ R; P  |
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
. i  m1 t4 g& r+ y4 r, M4 Z    {
( J1 i- W7 C; P    // Title String
! {) W# U) |$ F7 D; P7 DIDS_RESDATA_INC_003078
$ G8 @# E# `- a3 u6 `/ n1 g    }) K) ]4 G9 R/ `
    {
* |3 |1 G2 l4 v4 H$ ~2 E) f3 w    // ToolTip
/ P: x* G4 H' J) W* ?8 TIDS_RESDATA_INC_0030798 p; e8 m8 U$ c2 ]7 D
    }4 h7 t1 ?! Q# Q# V( O( w+ Y& J
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 04 Z, O" o2 h. m$ u
    {
6 i& \- Q- D5 B. v3 M8 u    // Title String
1 t9 c: b, \2 Q  WIDS_RESDATA_INC_003080
: G, |: r; v+ q# p, ]! Z    }3 `2 R$ w4 T3 C* h4 Z9 v: m
    {
2 Z( m- }/ e8 Y- |) z( K' ^    // ToolTip
% {' }( W* [$ l6 h  \0 ]# _IDS_RESDATA_INC_003081
3 `8 n6 U$ F" e4 U- U$ C% N    }
: z8 f4 t0 H: |' U, y    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
5 \0 S3 T: Z  i1 Q( s# E6 v    {
2 ?/ w2 {- D2 P    // Title String
3 e6 G* o5 z' \* f/ M1 rIDS_RESDATA_INC_003082
0 ]7 s: A- k, `* S: |/ X" R    }
' H4 |! b; _* f! \0 K    {# `0 p8 k+ @; K7 S# V  D
    // ToolTip
  K: B7 D# i# ^9 G6 ~8 L4 ?IDS_RESDATA_INC_003083
2 p+ w. V1 v( k, b/ m% ]    }
1 _4 r7 x* g( I# G! c    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
% ]+ w& L1 N' C$ Y) b    {& p) M" m9 P* O* ^  d$ l% V
    // Title String
1 m7 V6 }! B* pIDS_RESDATA_INC_003084
; ?# |# T. F3 s0 {2 R% u    }
9 i6 x2 g0 c1 o6 o5 K    {* P; \7 F; [% i7 n' X- G5 w) q  s/ y! ?
    // ToolTip
( \9 [2 o$ P" |: `0 ~IDS_RESDATA_INC_0030855 b. f  W+ f( v4 u, i3 z; V' k& f
    }
* E! _" \0 U6 M! h/ V0 A    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0' H9 v( O! N: T- s5 c& O
    {
6 G' P. n  }7 n" p0 |0 c) ]    // Title String0 a- [* q% [2 F$ l
IDS_RESDATA_INC_0030866 {: z5 Q, Q3 H! K8 {4 z7 U
    }
& l4 G: z2 F+ M$ d% T) i6 l& G    {
6 u9 ?5 |3 w5 a) q+ k, y) s7 w    // ToolTip9 ~- }# ]- J- ^- d
IDS_RESDATA_INC_003087$ q9 L2 {: I6 s7 i0 E' y/ p2 C) v
    }( U' \4 m& y$ F5 A! g
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0! l/ L8 a! E8 R8 Y2 o
    {
( j* @3 o) _- J7 U7 U    // Title String
. s: Q  M6 U+ p( k4 n' P* UIDS_RESDATA_INC_0030880 n* H" E0 `4 T( ?
    }* }( |- ^' `. u- E8 c
    {; ?6 f, K4 t( f, F
    // ToolTip# b$ j! r$ l! L4 b# }: C4 }: {8 n; D
IDS_RESDATA_INC_003089
0 A6 w; J. |# K4 v1 M! ?) @    }3 o5 D9 r" t+ j2 o( O+ l4 _
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0. U7 z3 {6 w, A) D1 n7 {) ^
    {
% q; X# U5 g$ C4 }# S7 a1 A    // Title String! m' N/ ~, }7 v
IDS_RESDATA_INC_003090
9 q1 z4 r2 [4 l* ?0 D    }" v) |- D# h6 G/ n& n
    {
) L# }% D' p1 d. g/ C/ S    // ToolTip. a- v1 S( }& H/ @3 [* S1 r; F
IDS_RESDATA_INC_003091
8 v3 R; h! u1 e4 \; c# l    }
& {; ^/ S) Z" ]    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0% w' P& ^8 g- e7 h, l
    {$ g8 G+ |' ?9 w$ h
    // Title String+ U1 z5 ]7 G2 Z; y
IDS_RESDATA_INC_0030923 E9 J  _, m" P" G
    }3 o$ a. L6 x8 |2 ~) f( L- P
    {! U& g6 F$ g& w/ X0 H! h" w% l
    // ToolTip7 w1 a( W0 T3 m
IDS_RESDATA_INC_003093+ x6 d) R3 T- j3 I$ f  q- H, t
    }
5 z6 Q; u! U, L/ t' m* W    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0" b+ F$ C9 q' J; A) S# P% z
    {4 k8 W0 U6 u' ^" d! N
    // Title String
- F0 Z( h: C$ j" TIDS_RESDATA_INC_003094
' Z1 ~+ G4 e$ D* k) G; L5 v: _* n! d    }
) R& y. c# u  l2 u9 d# y6 W. Q9 u    {
( L2 n- C" j2 f$ \$ E( z    // ToolTip
1 ~4 s. K& b  O% R# \. J. hIDS_RESDATA_INC_003095% A  L! S+ w+ B
    }
* L# j5 ?4 x% r# y1 h; G/ A    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 04 b4 q- A* w# c" S6 w; C$ [
    {
+ A& m7 w! Q( Z/ D1 `* ]    // Title String
# C. ^! l, c6 T, {% |6 A6 gIDS_RESDATA_INC_003096
3 Q9 S; T( N6 X# S# \) C; f' R    }
3 _/ e4 `' D6 Q% a    {$ [1 p4 ^) ]' f  B4 T& i$ t+ ?
    // ToolTip0 v. D& ~7 t( P& a
IDS_RESDATA_INC_003097
# ^1 Q) a; Q4 G+ m: s4 ?    }* X. z6 G5 H( V8 ]3 h  F  L
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0% R3 @" q& n+ F4 i
    {
3 E  w0 |# b) P7 k) N    // Title String
  C5 |$ m. }. i6 ]; v; X1 B( R/ I( HIDS_RESDATA_INC_003098  {/ g1 `9 M3 K+ x5 \0 Z/ y
    }  \# `. S/ _( |6 ^) m  b
    {$ w4 d* g6 E5 X! j
    // ToolTip
  q! D& d$ w+ w- PIDS_RESDATA_INC_003099
- `# P5 H% }3 Z& Y% }7 a    }* Q  J  y( d, Z
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
3 a% W0 d: q' d6 ^6 t- b    {
) W; K9 a, Y6 ^6 b5 x7 i+ G/ e+ _    // Title String) P) G9 o; Z$ ~" |% w
IDS_RESDATA_INC_005076
- d4 c5 S' J, V3 ~4 V0 X4 k    }
% d% }+ `, Z' f6 U    {% z+ X$ x% l/ ^  U2 O6 K: G
    // ToolTip' B0 d& m* q5 T4 D- I7 [
IDS_RESDATA_INC_005077: {! P8 @# ^% I+ r8 R
    }
0 Q. E: ~: F- Z    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0% J0 m) |# F0 Q7 {. v  X/ c
    {. _0 `1 e; V. N& C' [$ c7 v
    // Title String
2 I4 ?. N4 b+ Y0 y& M) sIDS_RESDATA_INC_005078
! T. n4 \5 {8 u( ?; I- V+ Z    }
! c- N8 E3 o. n7 c3 H; ~    {
  f$ M+ b7 Z4 o' W    // ToolTip/ w& V  ^2 O9 c& @% N
IDS_RESDATA_INC_005079. V& w1 X$ g) ^4 R( S1 x
    }
+ Q5 e! u% F/ E! J2 Q4 S8 {9 r: o+ s    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 06 [  k+ C% W, {  X. {1 v/ m1 ]
    {
1 ~( U% P0 s) W" A    // Title String
. R! i/ e. J& rIDS_RESDATA_INC_006874
9 b( w6 M: ^$ A  \' F- p6 F8 ]5 ~: I    }' h* \+ N& {7 b8 p! n) f
    {
. q0 E0 Y; F) k: M; H    // ToolTip
; M: o& f' e5 X  [; p- BIDS_RESDATA_INC_006875
8 K6 h' y, B  l- D    }
+ ~0 a  q5 ~) C8 |4 C' ]9 j    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0. L' k- y# U, B4 p1 U" j  }
    {" t4 k  _; q9 N* K/ G- k
    // Title String( `1 y0 Y9 T( M/ A
IDS_RESDATA_INC_006878
4 y& O6 _& O! b; N. l    }
. D! o) |; X8 T9 f: u2 O& |6 z    {
) k7 B5 n7 N% }* z  A; [    // ToolTip
0 N6 t- _2 P% ]1 `IDS_RESDATA_INC_006879
# n" v: M1 O) K7 V' P" S/ M    }% T+ O  e: B6 N& @9 r' x
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
! {9 w# v$ [: L    {
6 j5 M0 l" H% n% X    // Title String
  |8 K' D' E, u$ SIDS_RESDATA_INC_0068805 B6 N2 K9 O. ?; i" R" N
    }
7 S( \6 i( h: w4 F( }8 l8 ?" C    {7 S# I; o9 E) z; j
    // ToolTip8 V, F' Z% t0 r4 P/ a0 v* c
IDS_RESDATA_INC_006881
0 W) O5 ~; I6 m, c3 c" |6 Z6 `" D/ v    }
: P6 j$ |! ~! [    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
9 w# b5 \" [- w; }    {
' p! ]5 g1 W2 V$ ]. y    // Title String
) o( v/ t- F# z) l% H% Q0 QIDS_RESDATA_INC_006900
7 ]- d* A& }4 l: x    }8 Z8 F8 K8 T; ?5 n$ A6 w/ T
    {3 P8 a3 U$ X4 r2 Q& v$ h! N
    // ToolTip
% @) L, _5 r* ]4 J- mIDS_RESDATA_INC_0069014 Z! a( p" r3 J# z( J5 F& D2 B0 r
    }7 Q7 q; G7 j/ K# ]! c  m5 M/ `
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
; Y) T. p1 b: _0 l& X% P, |; A, T" {    {3 q$ }, ]- {- Q4 M  [
    // Title String- o, B9 q4 t- w7 z
IDS_RESDATA_INC_006904
/ ~$ P2 l$ g0 S6 {8 o$ v% @/ n: c    }( ?7 x1 ~: W4 o1 {) K* a
    {
, H1 B: M, `/ C6 Y$ P3 r* `! d    // ToolTip
' I, V; x2 @# J3 r1 FIDS_RESDATA_INC_006905
7 ]" W0 u1 F- n2 I3 Q! O( g* l+ e    }
* A5 |6 }  R2 k0 i0 Q4 S    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0, _7 o6 g8 U8 W6 S
    {
9 u% l. G5 E4 |) d) N' F! H    // Title String
& D9 d1 D5 E: s* f5 eIDS_RESDATA_INC_007134
: I" ?: G0 Q5 x6 p    }8 B+ J) k1 x+ p, z
    {
! a# n7 y( y! Z& z8 \    // ToolTip
  m- x/ W2 o  l( L  l. n" }IDS_RESDATA_INC_007135+ F* z- p# R5 J; ~: ]9 x
    }
9 ?5 u/ ~& F' p$ P+ y3 g    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 09 ?/ @3 I3 f: Y1 C/ I
    {. o+ ^" m0 E+ O7 {1 ?
    // Title String
# i1 z; g2 U+ w9 DIDS_RESDATA_INC_007136( n2 W& m9 p: x" b- S2 n6 d* U. p% h7 o
    }
2 P6 \3 M' k0 T3 Y    {. J, p- `+ p4 [( e' k
    // ToolTip
+ [+ k( @) |0 Y1 Q/ ZIDS_RESDATA_INC_007137
7 e. V# P- X( c, y    }
5 s, d+ E! M: Z  _$ `7 f; M) m/ P* n
}
) Q& P/ {% T! ^& Z& z8 ?9 w/ N所以红色的!3 [: _3 {+ _- T9 s, @
: u" k. s: L  ~7 M" X* k
这里还tblSkillPoint的条目:/ S1 A) I1 c$ w

4 @, Q, L. H' Y代码:0 H, G3 ^# Y; ^, F4 Y1 z6 u% J3 Y
                If (@im_nJob = 1)+ U0 y7 C3 m6 i& X! w8 n5 K
                        Begin
! G  s7 X6 O) h4 r9 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3): k! n  k# J+ }4 U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
. O3 y+ {5 L5 ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)2 x: m  v; V  y7 b4 P# \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)1 a* M7 q5 J; n$ }" v% N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7). u/ i- `% d6 d: `+ N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
6 B$ I: v; @. o( R$ P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)$ t1 Y1 V( R, e% D8 e6 y. P6 i9 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)9 c$ Z8 x2 Y) U$ n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
- F2 d( N6 D6 j: v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)- \4 W- y. B' l' l% |/ u: ^+ h% t6 r% d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
+ J2 Q7 j: Z, [( Z# ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)- H1 {- B" S; P; }. q% `, B& ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15): p; ]$ ]- c3 u$ [+ r9 T+ ^8 F9 s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
5 R3 V1 ?' o: R$ c+ G0 J! I0 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
* r, P8 w9 H& e# P                        end
9 v, A1 ^% a  r5 K2 v* ?% I                If (@im_nJob = 2)7 w1 K& H5 |5 U
                        Begin
- }8 N- u$ E% S+ \, \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
/ E2 l7 z; E* M+ h$ N; e- j9 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
$ L  ^- N! D  ~# M' ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
" _, [7 ^0 p/ k$ E' E$ E0 c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)( B* j( Z' [& q0 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)- _1 P3 T' N. p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
# o* n) A3 }# e# V  \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)3 M( W6 @  U: D, g7 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)1 D. t# E/ G* c  d0 K' a' i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)4 x0 `& H# F1 C4 A7 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)0 E' V( g* q% e' U% E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
& T  z7 }3 b% \* b# f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)  _, Q% w: H+ z7 p$ l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
% r7 ~: G7 N  p* k. @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16), I- g+ u  F6 T  e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)+ v; l: Z/ H3 x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
8 u; R; r( K+ ~7 O                        end
8 w' ]  h8 G/ G: J) G0 x                If (@im_nJob = 3)6 g7 i: C: ?$ j# M. r( V" T1 z
                        Begin- `- q9 k+ |7 u5 T. K4 w0 x6 h, \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
4 Q, I% l( d+ ?7 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)8 A' \- K: [# [  K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
7 [; C: k  ?; f/ {* \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
) [' ]( }) Q/ y% Z' Q4 E! q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
, i3 I! _  L( |% d0 p( ^6 Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)) n' |% i) J( e4 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
: z- n! S" j, K: R% ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
8 m5 s& O8 @" [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)' m( i: e4 [: p/ P9 v7 `3 ]* u! \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
' |! i0 n1 T1 E4 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)7 f% e' ]& j( @; ]4 R5 q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)5 `0 f2 k2 L% [7 i1 b1 x; `# @$ }. `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)* |! ^( M! r; w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
' ]: c$ n- J6 X  P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
1 P5 E. g2 m6 p, P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
6 p1 ]+ R3 ^, c; Q& n/ K6 M2 U  Y! j1 \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)/ {5 o7 _0 z# E. N
                        end3 ?2 W$ w4 v& G
                If (@im_nJob = 4)
# O8 X7 H$ `- o! Q                        Begin
' T) }/ K$ }9 k: Z8 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)2 N% ^& @2 f* v' w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)) I$ h/ I" S( p5 i0 n. m' z& ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)) s6 |1 y- C% l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)" k3 \# @/ B/ K' p& t5 G/ J, I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
1 ]# z- N' N) l  O7 h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)+ K+ K6 ]' J4 J/ ]6 @! |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9); ^- u: D8 y) R( b7 Y  X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)* @6 q8 c6 h! e4 y* _/ f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)" m  l1 ^9 x; R( U& s" u8 j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
" k% |8 [& s2 O' x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
" t; w, v0 w; o) \" m8 v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)* g7 s6 i) O8 _4 d2 I- c0 K$ p4 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)/ P2 m- `% W& K% b4 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)/ L; ^6 m6 n% z8 H' n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
) _  P+ f. k, H, I) T1 x4 Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18). h( r- h. C# U, X" c3 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19); m9 c* E# x3 N: S' G: R
                        end$ L8 d2 n2 Y2 B; @4 r  U
只需插入在此插入6 Z- z/ J6 \/ I1 \
代码:. x2 b! ~( l. p6 t
                INSERT BANK_EXT_TBL* `: e6 h1 X: U3 g" [
                                                        (                                                                
0 y" m: B4 z* Y# [4 {                                                                m_idPlayer,3 m, w1 U& q- G9 V8 U. Q* C
                                                                serverindex,8 j4 d7 [; V, T$ K1 N* y
                                                                m_extBank,7 I8 g1 i: W( }& T3 Y) D
                                                                m_BankPiercing+ x7 i: h4 ?' h" W7 Q3 r& X" ?
                                                        )
" q' j) I: e' u8 V                                VALUES
$ Q& t' h- G5 j9 A9 ~, f                                                        (
. n# o% C. x  T  K6 P2 i7 H                                                                @om_idPlayer,2 G: V1 Y& |7 \! L' r: [
                                                                @iserverindex,
1 A6 R6 i" k8 `2 W6 z% q                                                                ''$'',''$''# h6 a* @8 W* s' w% W
                                                        )) G/ {) H( |0 @3 K- s( C  U4 s
2 ]9 x7 p2 O) W! n6 U/ _+ Q3 I
$ b6 a! O* N1 H/ O
#define IDS_RESDATA_INC_007134 288164 V1 U: I; r. f) u' f% C5 S

1 C: T2 r4 g: D' U! D6 g1 |; d, a+ A" D. E8 g
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
) N7 I5 ~3 C, u$ j                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex# h% U/ L. q3 E8 z8 I% U
#ifdef __NEW_JOB_SYS
: u, b4 ~% D2 z& b- Q( T; d+ e                , 0.0f, 0, 0.0f,
- W7 x/ \) x7 k# Y( Q: Q' ?                0, 0, 0, 0, 0,4 c9 x5 R* v1 `* f
                nJob ( t" ]* u3 A, Y9 R  [% v0 f
#endif8 {. x- p. e+ |4 ?2 }5 s: L
5 L+ A* o6 M& A! w- G

7 j2 @+ r# u) T, I% i0 r, Q
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