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在这里,我向你解释如何在源选择安装到创建工作中的字符。
3 ]5 Z7 ?( o2 E* K6 ]) D../NEUZ/Versioncommon.h
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6 z8 K& N* L% g. w" S在上范围进这里只是这一个:
8 l6 r) k1 ~9 }) S% ~( F7 V& ^1 w代码:
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#define __JOB_CREATE_CHAR! Z1 |( S6 M- H. H, P" M; K
../_Interface/WndTitle.cpp
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% S: o1 q# Z; i; W在这里你进入功能3 m# X9 z1 C. B9 n
代码:
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void CWndCreateChar::OnInitialUpdate()
( w7 t3 Q2 K+ L; c5 Y6 Q并有助于
7 B K6 J( @7 z: Y代码:
6 D1 c1 X" I5 s& ~8 ^' qCWndNeuz::OnInitialUpdate();5 r0 Q3 V% L% r& L6 F+ M$ @7 M- i$ ~8 M
这样的代码:
- h% E- d) F& U M1 ]; E代码:
# K8 G/ c7 o( D#ifdef __JOB_CREATE_CHAR
. i; X/ m& ~$ m9 I; ]0 _# K, u1 E m_Player.m_byJob = JOB_MERCENARY;
5 S0 H# e% C3 I( k! { CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
! E! @; K: i% `. H pWndJobBox->AddString("Mercenary");//Edit by yannickmama5 s9 h& `6 _; i! a0 l
pWndJobBox->AddString("Acrobat");
- l7 ?* R+ X" }, Y6 M pWndJobBox->AddString("Assist");; x6 D1 @3 U3 s+ [
pWndJobBox->AddString("Magician");
3 N( p% q& x, [4 K9 r pWndJobBox->AddWndStyle( EBS_READONLY );2 }9 [* c; B1 B6 P, ~; C1 B2 _
pWndJobBox->SetCurSel( 0 );& I* l, k2 t" j
#endif //__JOB_CREATE_CHAR
- @4 l4 v/ m& p0 {) F在同一文件中,我们跳到这个功能
, [2 _0 D, b+ y5 ]代码:& Q6 y3 o0 G5 z+ V( Q! P& v
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )' M9 m$ {: @9 D6 Q0 K/ W. D6 l$ [
并查找这一行:8 a& C/ w- V. D: L
代码:
, [, |" m" |' |3 q! ? case WIDC_OK: // Create
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下面我们就这一个:
7 w, \9 [$ M9 [8 L( i: O9 M; [代码:
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#ifdef __JOB_CREATE_CHAR/ a5 V" _8 e7 J+ Z3 t* v* H
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );: T0 {/ b3 h2 L; a- J0 M+ E* t
assert( pWndJobBox );
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if( pWndJobBox->GetCurSel() == -1 )
0 _, E; c% g. w {
+ `- w# j) Q3 c: J4 l L$ X g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
9 l: R1 v" {" v return TRUE;
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- K3 h; ` r K% k+ _
switch( pWndJobBox->GetCurSel() )+ m, x Q- I" e
{
% I* [! X! {8 N2 C case 0:' A+ r3 T0 ?$ r2 a0 d! T
m_Player.m_byJob = JOB_MERCENARY;: A: y+ l% E9 m. a* { v( N
break;/ D7 W& i5 N! C3 p
case 1:7 I$ p$ A" Z$ Y. r* q
m_Player.m_byJob = JOB_ACROBAT;- S2 X, C4 d6 [; C0 b
break;; ? i5 j) w- i3 p1 a. x
case 2:
: e! A. o! T. k7 l m_Player.m_byJob = JOB_ASSIST;
8 ]6 h% O5 ~$ f9 p0 J3 a break;
2 s# M4 ^& u( z7 ?* ^ case 3:, F. ]$ x9 z- c& S2 A% [8 K- z
m_Player.m_byJob = JOB_MAGICIAN;; R( @5 B) R5 l: |* t9 I% \2 r0 G
break;7 C; r" y, g! U8 l- a a4 l/ J
default:. u) L3 G! G; c$ w7 }
m_Player.m_byJob = JOB_MERCENARY; ^! U' R& ^' T7 p2 a# Y
break;
* U' V1 U3 S, P) t3 f& D }
, a( Q. V+ y( \: c#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h$ \$ P y3 i7 t/ |7 x
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在这里,我们这一个以上的地方进行
& h& ?! j9 ^$ u- T代码:
4 q [4 J" ?3 L. k: w
+ c+ r' \) `2 ]% r7 U3 w#define __JOB_CREATE_CHAR
, c+ i& Y6 t7 c0 p../_Database/DbManager.cpp" e) n0 Q& F5 x( O+ X4 V9 \
9 g0 q: i4 N0 C在那里,我们去的功能
+ a" ^' z& e* {8 T代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )* N' I' ^) j3 j$ |9 A# S2 z
并搜索
3 g1 i, b* M, v0 _; ]2 d$ ]9 P& w* w代码:
6 l! y" j& G2 Fpd.data.nJob = 0;. h, b. L8 M5 ?% B% a
并替换为/ r5 r' X. P1 M, F$ D
代码:
# _8 D0 T9 v: U" B#ifdef __JOB_CREATE_CHAR
d! A- h" [3 A$ W# y8 W0 W pd.data.nJob = nJob;
# ~+ }7 u& B& r6 a- |# K* Q#else //__JOB_CREATE_CHAR6 k: n8 Y. |. n5 n }
pd.data.nJob = 0;
0 Q* {0 x" ~$ a* k( a1 E#endif //__JOB_CREATE_CHAR
8 \1 G2 }" ^/ \/ M' z6 o- H
/ C6 I }+ L, u& V这将永远有一个来源的东西。
4 o9 x \( e5 G c r4 @( `6 e
2 S* b- @1 u3 \" g9 `6 f4 p1 h8 Q但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
. @3 C/ U7 s9 ~ K和搜索; T6 q5 W9 h+ W) ^
代码:8 d. V, S( \3 D5 C+ D* ?
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FROM BASE_VALUE_TBL5 R) q7 W% O5 p+ y4 j
WHERE g_nSex = @im_dwSex
' H z- z; Z* @2 B1 \并替换为
( ^' t" A7 [: T5 p3 U代码: }7 s: z$ i0 A1 J% {4 ^
FROM BASE_VALUE_TBL
1 ^/ C1 \6 @4 Z/ | WHERE g_nSex = @im_dwSex AND
- t% A& u* M6 k m_nJob = @im_nJob3 e; Y/ N3 g0 E
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
% _ I- C& w+ q; T# \/ w v9 M& a, @/ d5 }0 p2 T
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
0 _. j, R& Z: Y. @& I* s. S! `3 h
1 E) k2 N7 e" s& d. L你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。* K+ u8 D' t" F% ]
这是那里告诉服务器哪些技能你的角色可以skillen。
D/ ^5 P* ` ?. ?; \( D可惜我不再the'm懒得现在要做的话:'D
7 j1 s" \. P j3 U" Y8 Q( N* G& r
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0 {, p, Z+ }# N6 [$ ~9 f. s
) j9 h. l: a. M2 W$ AQuote:
$ }9 ]! j" n5 r/ I6 _2 L* eOriginally Posted by Divine.
3 |2 u8 R) E, T6 [. `4 F8 f如果他发现我
$ U, v9 P2 o' A) P4 O; S代码:
# x$ q$ k( v! t+ B! C pd.data.nJob = 0;
3 R) m' k, K3 Z并非如此:1 v5 t8 S- {7 C8 ^+ O t) d
所以,我只能看到
% o) c) a# k( |' `代码:# P5 ]' z& v( `: ?3 H: ~
// pd.nJob = 0;
6 \; T* J' E! r9 }^^1 }. W8 e$ L4 j3 n) l& h
Hier, das mussu finden:
3 \' w4 @. w; l1 R& cQuote:: o7 E' ^3 e( n) ^% H
#ifdef __CREATE_JOB# O! u; U( c" `/ P, ]
pd.data.nJob = nJob;
% {9 p* F& q R% e#endif // __CREATE_JOB
8 |: N% p1 z- d# M' p// pd.nJob = 0;' `" v3 T+ [ R- y
// pd.dwState = 0;
% @/ p$ Z" V5 ~: [" V0 opd.data.nLevel = 1;/ w- a6 c- x6 k0 V% N! N$ I1 ^
pd.data.nSex = nSex;
, {$ [! S: x& M% Qpd.data.nVer = 1; 3 G; R- y% x' {. S" l* l
7 `3 A/ ^, X% ^9 P! d6 B- x7 P5 e我仍然有一个问题(:
7 ]/ r4 d: c3 Y1 l0 e/ b0 U* j下Character_STR DB$ B2 _4 S r9 q5 w4 H# D
这样做在这里1 M9 Z/ ~$ Z7 {
代码:5 c, b. h% |( X) [6 J
FROM BASE_VALUE_TBL _6 S+ m& f V2 W2 b Y
WHERE g_nSex = @im_dwSex; w t7 d* }9 ~8 n9 M
在这里改变
! V. {4 A# t# l代码: s; m; k8 t6 e- H( Z) K% [
FROM BASE_VALUE_TBL7 \. K$ p+ |" X
WHERE g_nSex = @im_dwSex AND
+ x$ l B! x0 q% }: q% y3 N1 U m_nJob1 I1 e1 ?7 {! U3 d% g0 E
由于还需要什么?.?
8 v# f) T" B' a, X7 c8 k) J. C Y在第一篇文章中,你可以阅读) E9 x! |! ]! _! r( o
代码:2 U/ M8 b. z/ j2 S+ d
FROM BASE_VALUE_TBL, L& L( k9 M7 r* j; I
WHERE g_nSex = @im_dwSex AND/ |' `3 W Y- Q- X
m_nJob
& [ L7 [1 k; p" l9 @$ b
7 {# A6 i$ i0 g" `( Z# V" E; t
- a5 y/ k8 A: o6 Y! w; D8 }/ ?窗口是什么我忘了
! `; @% i* l; J- u9 |2 m
' }0 H5 E: P5 ]. H. F+ L代码:
6 r& T; v! @. `; G% H; N# WAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
+ b- D$ {7 h( X K5 v0 c8 [{" ^/ }. H' O/ T6 G! r9 u8 D4 Y
// Title String3 n: F. o! _+ t" G' y) l* f
IDS_RESDATA_INC_003064
5 H& l) S- f, y}0 }1 X8 l) {; A
{; s; I) |+ Q: A, @( V
// Help Key
3 _0 A8 s" f! X+ vIDS_RESDATA_INC_003065: `0 w6 Y, k! }+ f3 {9 W1 s
}
5 ^2 p% }7 P/ N* J{ P; c4 q! |' @9 P% }* U
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
9 B0 g- Q6 f) b {
# H R( {) h& L$ D, k4 K) r# j // Title String
9 |# B( i! u+ z; G, a9 b+ rIDS_RESDATA_INC_003066
( y1 s' O) y G; u% B }' i, u/ k3 T1 x* ]/ K8 V
{
7 s/ `0 N3 o, Y# n" B0 t+ {" Q // ToolTip1 j9 k1 K/ y, k( X! m' g9 u
IDS_RESDATA_INC_003067
2 h$ c' T) K- g: o: h- ` }
r& J# K. G4 y4 h8 v4 D1 O WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
; T$ @& A1 w' ~/ S* ]! u {) r b4 a8 K' ?. ?! r/ H2 d: C
// Title String. X$ O! v9 h0 s G. [" a9 C- d
IDS_RESDATA_INC_003068
% R* k( |6 L @/ e! J4 Y }
9 j; }/ u) i9 u {
% c, o- @# I, G6 F3 h Z$ b // ToolTip( N5 [# P% _" ^- h$ z m0 y
IDS_RESDATA_INC_003069) l/ ?* q6 O# b+ R Z4 @
}4 g, W1 w# Z; l
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
2 Z5 j1 W9 g0 D# P* } {
2 @. P# M3 U' M; r& |- h9 h+ I0 Y9 h // Title String
. J1 l& u! [& c0 ]% tIDS_RESDATA_INC_003070
- t. o5 d) d s: _) w) m }3 u/ F7 |& d9 }6 ~4 [! O6 Y
{
: T: y5 S& j" z2 A // ToolTip6 ?7 a/ f8 j s9 H* e2 ^5 Q* b3 I. c
IDS_RESDATA_INC_003071
8 J6 u7 |! j( {9 o; s! N }6 v; B# t. P/ z. X" Y2 I
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0. s0 W7 P8 [! t. q* G7 a5 V' o1 X
{: Y5 l) U1 f# z8 H
// Title String
4 W: s$ L6 o) Q) s3 s! Q l7 \IDS_RESDATA_INC_003072
1 j& d$ c9 [) a% o" q8 P }3 U7 Y" N O9 r3 V7 `( I9 r W# Z
{
" s$ i4 {2 U8 h" W+ ~- z; X: a+ y# W // ToolTip
0 p. Z' t, C4 g' J$ @IDS_RESDATA_INC_003073& u0 X) i) f1 G% S" H/ L% u
}
6 ~5 `9 ?( x0 O: x! H% z WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
2 t* K, b8 G, Q' v, z: s {
# B1 X3 [, ^ S, w // Title String8 [9 W$ d1 \4 \& x! I; V
IDS_RESDATA_INC_003074
) ^3 O! l" u. P+ T' M7 ] }
8 b; P' l6 `( r) c6 H" _ {
6 M3 x! I1 D' ]7 H3 b# Z8 X // ToolTip
3 g. _2 Y, K# Z) t9 D! iIDS_RESDATA_INC_0030750 O% [' N# R6 @8 T! `5 Q
}# H, W! K, s: P# S
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
; I+ ^* q% d% T. \; J {( j& C R+ n! m5 l
// Title String' t9 b3 H2 |! _
IDS_RESDATA_INC_003076
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{- d" ?8 j6 w; e5 r+ K9 H: z9 X. R
// ToolTip3 x* X e* L- ?/ t3 G ^3 J
IDS_RESDATA_INC_003077! n+ V5 t, J6 W
}3 j6 g4 h2 [* j" F/ R; P |
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
. i m1 t4 g& r+ y4 r, M4 Z {
( J1 i- W7 C; P // Title String
! {) W# U) |$ F7 D; P7 DIDS_RESDATA_INC_003078
$ G8 @# E# `- a3 u6 `/ n1 g }) K) ]4 G9 R/ `
{
* |3 |1 G2 l4 v4 H$ ~2 E) f3 w // ToolTip
/ P: x* G4 H' J) W* ?8 TIDS_RESDATA_INC_0030798 p; e8 m8 U$ c2 ]7 D
}4 h7 t1 ?! Q# Q# V( O( w+ Y& J
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 04 Z, O" o2 h. m$ u
{
6 i& \- Q- D5 B. v3 M8 u // Title String
1 t9 c: b, \2 Q WIDS_RESDATA_INC_003080
: G, |: r; v+ q# p, ]! Z }3 `2 R$ w4 T3 C* h4 Z9 v: m
{
2 Z( m- }/ e8 Y- |) z( K' ^ // ToolTip
% {' }( W* [$ l6 h \0 ]# _IDS_RESDATA_INC_003081
3 `8 n6 U$ F" e4 U- U$ C% N }
: z8 f4 t0 H: |' U, y WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
5 \0 S3 T: Z i1 Q( s# E6 v {
2 ?/ w2 {- D2 P // Title String
3 e6 G* o5 z' \* f/ M1 rIDS_RESDATA_INC_003082
0 ]7 s: A- k, `* S: |/ X" R }
' H4 |! b; _* f! \0 K {# `0 p8 k+ @; K7 S# V D
// ToolTip
K: B7 D# i# ^9 G6 ~8 L4 ?IDS_RESDATA_INC_003083
2 p+ w. V1 v( k, b/ m% ] }
1 _4 r7 x* g( I# G! c WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
% ]+ w& L1 N' C$ Y) b {& p) M" m9 P* O* ^ d$ l% V
// Title String
1 m7 V6 }! B* pIDS_RESDATA_INC_003084
; ?# |# T. F3 s0 {2 R% u }
9 i6 x2 g0 c1 o6 o5 K {* P; \7 F; [% i7 n' X- G5 w) q s/ y! ?
// ToolTip
( \9 [2 o$ P" |: `0 ~IDS_RESDATA_INC_0030855 b. f W+ f( v4 u, i3 z; V' k& f
}
* E! _" \0 U6 M! h/ V0 A WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0' H9 v( O! N: T- s5 c& O
{
6 G' P. n }7 n" p0 |0 c) ] // Title String0 a- [* q% [2 F$ l
IDS_RESDATA_INC_0030866 {: z5 Q, Q3 H! K8 {4 z7 U
}
& l4 G: z2 F+ M$ d% T) i6 l& G {
6 u9 ?5 |3 w5 a) q+ k, y) s7 w // ToolTip9 ~- }# ]- J- ^- d
IDS_RESDATA_INC_003087$ q9 L2 {: I6 s7 i0 E' y/ p2 C) v
}( U' \4 m& y$ F5 A! g
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0! l/ L8 a! E8 R8 Y2 o
{
( j* @3 o) _- J7 U7 U // Title String
. s: Q M6 U+ p( k4 n' P* UIDS_RESDATA_INC_0030880 n* H" E0 `4 T( ?
}* }( |- ^' `. u- E8 c
{; ?6 f, K4 t( f, F
// ToolTip# b$ j! r$ l! L4 b# }: C4 }: {8 n; D
IDS_RESDATA_INC_003089
0 A6 w; J. |# K4 v1 M! ?) @ }3 o5 D9 r" t+ j2 o( O+ l4 _
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0. U7 z3 {6 w, A) D1 n7 {) ^
{
% q; X# U5 g$ C4 }# S7 a1 A // Title String! m' N/ ~, }7 v
IDS_RESDATA_INC_003090
9 q1 z4 r2 [4 l* ?0 D }" v) |- D# h6 G/ n& n
{
) L# }% D' p1 d. g/ C/ S // ToolTip. a- v1 S( }& H/ @3 [* S1 r; F
IDS_RESDATA_INC_003091
8 v3 R; h! u1 e4 \; c# l }
& {; ^/ S) Z" ] WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0% w' P& ^8 g- e7 h, l
{$ g8 G+ |' ?9 w$ h
// Title String+ U1 z5 ]7 G2 Z; y
IDS_RESDATA_INC_0030923 E9 J _, m" P" G
}3 o$ a. L6 x8 |2 ~) f( L- P
{! U& g6 F$ g& w/ X0 H! h" w% l
// ToolTip7 w1 a( W0 T3 m
IDS_RESDATA_INC_003093+ x6 d) R3 T- j3 I$ f q- H, t
}
5 z6 Q; u! U, L/ t' m* W WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0" b+ F$ C9 q' J; A) S# P% z
{4 k8 W0 U6 u' ^" d! N
// Title String
- F0 Z( h: C$ j" TIDS_RESDATA_INC_003094
' Z1 ~+ G4 e$ D* k) G; L5 v: _* n! d }
) R& y. c# u l2 u9 d# y6 W. Q9 u {
( L2 n- C" j2 f$ \$ E( z // ToolTip
1 ~4 s. K& b O% R# \. J. hIDS_RESDATA_INC_003095% A L! S+ w+ B
}
* L# j5 ?4 x% r# y1 h; G/ A WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 04 b4 q- A* w# c" S6 w; C$ [
{
+ A& m7 w! Q( Z/ D1 `* ] // Title String
# C. ^! l, c6 T, {% |6 A6 gIDS_RESDATA_INC_003096
3 Q9 S; T( N6 X# S# \) C; f' R }
3 _/ e4 `' D6 Q% a {$ [1 p4 ^) ]' f B4 T& i$ t+ ?
// ToolTip0 v. D& ~7 t( P& a
IDS_RESDATA_INC_003097
# ^1 Q) a; Q4 G+ m: s4 ? }* X. z6 G5 H( V8 ]3 h F L
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0% R3 @" q& n+ F4 i
{
3 E w0 |# b) P7 k) N // Title String
C5 |$ m. }. i6 ]; v; X1 B( R/ I( HIDS_RESDATA_INC_003098 {/ g1 `9 M3 K+ x5 \0 Z/ y
} \# `. S/ _( |6 ^) m b
{$ w4 d* g6 E5 X! j
// ToolTip
q! D& d$ w+ w- PIDS_RESDATA_INC_003099
- `# P5 H% }3 Z& Y% }7 a }* Q J y( d, Z
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
3 a% W0 d: q' d6 ^6 t- b {
) W; K9 a, Y6 ^6 b5 x7 i+ G/ e+ _ // Title String) P) G9 o; Z$ ~" |% w
IDS_RESDATA_INC_005076
- d4 c5 S' J, V3 ~4 V0 X4 k }
% d% }+ `, Z' f6 U {% z+ X$ x% l/ ^ U2 O6 K: G
// ToolTip' B0 d& m* q5 T4 D- I7 [
IDS_RESDATA_INC_005077: {! P8 @# ^% I+ r8 R
}
0 Q. E: ~: F- Z WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0% J0 m) |# F0 Q7 {. v X/ c
{. _0 `1 e; V. N& C' [$ c7 v
// Title String
2 I4 ?. N4 b+ Y0 y& M) sIDS_RESDATA_INC_005078
! T. n4 \5 {8 u( ?; I- V+ Z }
! c- N8 E3 o. n7 c3 H; ~ {
f$ M+ b7 Z4 o' W // ToolTip/ w& V ^2 O9 c& @% N
IDS_RESDATA_INC_005079. V& w1 X$ g) ^4 R( S1 x
}
+ Q5 e! u% F/ E! J2 Q4 S8 {9 r: o+ s WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 06 [ k+ C% W, { X. {1 v/ m1 ]
{
1 ~( U% P0 s) W" A // Title String
. R! i/ e. J& rIDS_RESDATA_INC_006874
9 b( w6 M: ^$ A \' F- p6 F8 ]5 ~: I }' h* \+ N& {7 b8 p! n) f
{
. q0 E0 Y; F) k: M; H // ToolTip
; M: o& f' e5 X [; p- BIDS_RESDATA_INC_006875
8 K6 h' y, B l- D }
+ ~0 a q5 ~) C8 |4 C' ]9 j WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0. L' k- y# U, B4 p1 U" j }
{" t4 k _; q9 N* K/ G- k
// Title String( `1 y0 Y9 T( M/ A
IDS_RESDATA_INC_006878
4 y& O6 _& O! b; N. l }
. D! o) |; X8 T9 f: u2 O& |6 z {
) k7 B5 n7 N% }* z A; [ // ToolTip
0 N6 t- _2 P% ]1 `IDS_RESDATA_INC_006879
# n" v: M1 O) K7 V' P" S/ M }% T+ O e: B6 N& @9 r' x
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
! {9 w# v$ [: L {
6 j5 M0 l" H% n% X // Title String
|8 K' D' E, u$ SIDS_RESDATA_INC_0068805 B6 N2 K9 O. ?; i" R" N
}
7 S( \6 i( h: w4 F( }8 l8 ?" C {7 S# I; o9 E) z; j
// ToolTip8 V, F' Z% t0 r4 P/ a0 v* c
IDS_RESDATA_INC_006881
0 W) O5 ~; I6 m, c3 c" |6 Z6 `" D/ v }
: P6 j$ |! ~! [ WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
9 w# b5 \" [- w; } {
' p! ]5 g1 W2 V$ ]. y // Title String
) o( v/ t- F# z) l% H% Q0 QIDS_RESDATA_INC_006900
7 ]- d* A& }4 l: x }8 Z8 F8 K8 T; ?5 n$ A6 w/ T
{3 P8 a3 U$ X4 r2 Q& v$ h! N
// ToolTip
% @) L, _5 r* ]4 J- mIDS_RESDATA_INC_0069014 Z! a( p" r3 J# z( J5 F& D2 B0 r
}7 Q7 q; G7 j/ K# ]! c m5 M/ `
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
; Y) T. p1 b: _0 l& X% P, |; A, T" { {3 q$ }, ]- {- Q4 M [
// Title String- o, B9 q4 t- w7 z
IDS_RESDATA_INC_006904
/ ~$ P2 l$ g0 S6 {8 o$ v% @/ n: c }( ?7 x1 ~: W4 o1 {) K* a
{
, H1 B: M, `/ C6 Y$ P3 r* `! d // ToolTip
' I, V; x2 @# J3 r1 FIDS_RESDATA_INC_006905
7 ]" W0 u1 F- n2 I3 Q! O( g* l+ e }
* A5 |6 } R2 k0 i0 Q4 S WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0, _7 o6 g8 U8 W6 S
{
9 u% l. G5 E4 |) d) N' F! H // Title String
& D9 d1 D5 E: s* f5 eIDS_RESDATA_INC_007134
: I" ?: G0 Q5 x6 p }8 B+ J) k1 x+ p, z
{
! a# n7 y( y! Z& z8 \ // ToolTip
m- x/ W2 o l( L l. n" }IDS_RESDATA_INC_007135+ F* z- p# R5 J; ~: ]9 x
}
9 ?5 u/ ~& F' p$ P+ y3 g WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 09 ?/ @3 I3 f: Y1 C/ I
{. o+ ^" m0 E+ O7 {1 ?
// Title String
# i1 z; g2 U+ w9 DIDS_RESDATA_INC_007136( n2 W& m9 p: x" b- S2 n6 d* U. p% h7 o
}
2 P6 \3 M' k0 T3 Y {. J, p- `+ p4 [( e' k
// ToolTip
+ [+ k( @) |0 Y1 Q/ ZIDS_RESDATA_INC_007137
7 e. V# P- X( c, y }
5 s, d+ E! M: Z _$ `7 f; M) m/ P* n
}
) Q& P/ {% T! ^& Z& z8 ?9 w/ N所以红色的!3 [: _3 {+ _- T9 s, @
: u" k. s: L ~7 M" X* k
这里还tblSkillPoint的条目:/ S1 A) I1 c$ w
4 @, Q, L. H' Y代码:0 H, G3 ^# Y; ^, F4 Y1 z6 u% J3 Y
If (@im_nJob = 1)+ U0 y7 C3 m6 i& X! w8 n5 K
Begin
! G s7 X6 O) h4 r9 ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3): k! n k# J+ }4 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
. O3 y+ {5 L5 ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)2 x: m v; V y7 b4 P# \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)1 a* M7 q5 J; n$ }" v% N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7). u/ i- `% d6 d: `+ N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
6 B$ I: v; @. o( R$ P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)$ t1 Y1 V( R, e% D8 e6 y. P6 i9 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)9 c$ Z8 x2 Y) U$ n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
- F2 d( N6 D6 j: v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)- \4 W- y. B' l' l% |/ u: ^+ h% t6 r% d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
+ J2 Q7 j: Z, [( Z# ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)- H1 {- B" S; P; }. q% `, B& ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15): p; ]$ ]- c3 u$ [+ r9 T+ ^8 F9 s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
5 R3 V1 ?' o: R$ c+ G0 J! I0 Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
* r, P8 w9 H& e# P end
9 v, A1 ^% a r5 K2 v* ?% I If (@im_nJob = 2)7 w1 K& H5 |5 U
Begin
- }8 N- u$ E% S+ \, \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
/ E2 l7 z; E* M+ h$ N; e- j9 V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
$ L ^- N! D ~# M' ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
" _, [7 ^0 p/ k$ E' E$ E0 c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)( B* j( Z' [& q0 N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)- _1 P3 T' N. p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
# o* n) A3 }# e# V \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)3 M( W6 @ U: D, g7 d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)1 D. t# E/ G* c d0 K' a' i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)4 x0 `& H# F1 C4 A7 Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)0 E' V( g* q% e' U% E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
& T z7 }3 b% \* b# f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14) _, Q% w: H+ z7 p$ l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
% r7 ~: G7 N p* k. @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16), I- g+ u F6 T e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)+ v; l: Z/ H3 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
8 u; R; r( K+ ~7 O end
8 w' ] h8 G/ G: J) G0 x If (@im_nJob = 3)6 g7 i: C: ?$ j# M. r( V" T1 z
Begin- `- q9 k+ |7 u5 T. K4 w0 x6 h, \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
4 Q, I% l( d+ ?7 b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)8 A' \- K: [# [ K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
7 [; C: k ?; f/ {* \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
) [' ]( }) Q/ y% Z' Q4 E! q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
, i3 I! _ L( |% d0 p( ^6 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)) n' |% i) J( e4 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
: z- n! S" j, K: R% ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
8 m5 s& O8 @" [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)' m( i: e4 [: p/ P9 v7 `3 ]* u! \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
' |! i0 n1 T1 E4 w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)7 f% e' ]& j( @; ]4 R5 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)5 `0 f2 k2 L% [7 i1 b1 x; `# @$ }. `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)* |! ^( M! r; w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
' ]: c$ n- J6 X P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
1 P5 E. g2 m6 p, P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
6 p1 ]+ R3 ^, c; Q& n/ K6 M2 U Y! j1 \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)/ {5 o7 _0 z# E. N
end3 ?2 W$ w4 v& G
If (@im_nJob = 4)
# O8 X7 H$ `- o! Q Begin
' T) }/ K$ }9 k: Z8 W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)2 N% ^& @2 f* v' w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)) I$ h/ I" S( p5 i0 n. m' z& ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)) s6 |1 y- C% l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)" k3 \# @/ B/ K' p& t5 G/ J, I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
1 ]# z- N' N) l O7 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)+ K+ K6 ]' J4 J/ ]6 @! |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9); ^- u: D8 y) R( b7 Y X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)* @6 q8 c6 h! e4 y* _/ f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)" m l1 ^9 x; R( U& s" u8 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
" k% |8 [& s2 O' x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
" t; w, v0 w; o) \" m8 v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)* g7 s6 i) O8 _4 d2 I- c0 K$ p4 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)/ P2 m- `% W& K% b4 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)/ L; ^6 m6 n% z8 H' n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
) _ P+ f. k, H, I) T1 x4 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18). h( r- h. C# U, X" c3 f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19); m9 c* E# x3 N: S' G: R
end$ L8 d2 n2 Y2 B; @4 r U
只需插入在此插入6 Z- z/ J6 \/ I1 \
代码:. x2 b! ~( l. p6 t
INSERT BANK_EXT_TBL* `: e6 h1 X: U3 g" [
(
0 y" m: B4 z* Y# [4 { m_idPlayer,3 m, w1 U& q- G9 V8 U. Q* C
serverindex,8 j4 d7 [; V, T$ K1 N* y
m_extBank,7 I8 g1 i: W( }& T3 Y) D
m_BankPiercing+ x7 i: h4 ?' h" W7 Q3 r& X" ?
)
" q' j) I: e' u8 V VALUES
$ Q& t' h- G5 j9 A9 ~, f (
. n# o% C. x T K6 P2 i7 H @om_idPlayer,2 G: V1 Y& |7 \! L' r: [
@iserverindex,
1 A6 R6 i" k8 `2 W6 z% q ''$'',''$''# h6 a* @8 W* s' w% W
)) G/ {) H( |0 @3 K- s( C U4 s
2 ]9 x7 p2 O) W! n6 U/ _+ Q3 I
$ b6 a! O* N1 H/ O
#define IDS_RESDATA_INC_007134 288164 V1 U: I; r. f) u' f% C5 S
1 C: T2 r4 g: D' U! D6 g1 |; d, a+ A" D. E8 g
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
) N7 I5 ~3 C, u$ j dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex# h% U/ L. q3 E8 z8 I% U
#ifdef __NEW_JOB_SYS
: u, b4 ~% D2 z& b- Q( T; d+ e , 0.0f, 0, 0.0f,
- W7 x/ \) x7 k# Y( Q: Q' ? 0, 0, 0, 0, 0,4 c9 x5 R* v1 `* f
nJob ( t" ]* u3 A, Y9 R [% v0 f
#endif8 {. x- p. e+ |4 ?2 }5 s: L
5 L+ A* o6 M& A! w- G
7 j2 @+ r# u) T, I% i0 r, Q |
|