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在这里,我向你解释如何在源选择安装到创建工作中的字符。
- v$ a; a$ I/ {& `% G../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:- k' G, N0 c& k" F8 x* q
代码:0 y7 S r* q8 D+ i4 a
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#define __JOB_CREATE_CHAR" x7 z) t3 m H$ G* ?
../_Interface/WndTitle.cpp
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在这里你进入功能
" V; q4 a) n q, |, U" k6 a代码:$ [- t' o( r- O1 S1 ~2 I0 t9 P0 a
3 g0 O' L: G( i5 dvoid CWndCreateChar::OnInitialUpdate()
" | @' [1 ]5 u4 D. B并有助于
2 S) K( N. H' v5 o( c代码:
" J# t, }. u! A1 T$ c: gCWndNeuz::OnInitialUpdate();1 l& m% e, F( t( ^5 R0 {
这样的代码:
! l/ e: P& x F& l. u$ i代码:
: ]* v/ v8 B" W" O8 V* ~3 C; e5 s#ifdef __JOB_CREATE_CHAR/ H. g0 Y# e7 j6 @) X- B( v1 y
m_Player.m_byJob = JOB_MERCENARY;
# e* k V6 y. f2 ?4 g$ I CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );' w! y6 U9 c7 F9 v. _+ g
pWndJobBox->AddString("Mercenary");//Edit by yannickmama$ `# N. Y' \( a
pWndJobBox->AddString("Acrobat");
3 ?% G+ M* Z7 S; m% N/ a% A, r# L pWndJobBox->AddString("Assist");
, t: B9 B. ~8 `6 w pWndJobBox->AddString("Magician");
$ t5 K# Q2 f& P( |; c9 C B) F pWndJobBox->AddWndStyle( EBS_READONLY );
6 h: l9 c% A4 u, M9 S) T0 f( v pWndJobBox->SetCurSel( 0 );
# n" _0 P( v- ~3 G" B0 L#endif //__JOB_CREATE_CHAR1 k8 k6 O0 Y$ ~% r2 Q$ h- g; D
在同一文件中,我们跳到这个功能& H. m% q8 g; ^4 V& B
代码:* ^! a: { ]) m7 B( j
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
8 n! h/ A) E, o" T3 I! _并查找这一行:
! J2 A- ]/ Z- N代码:
+ e: v+ Z* C- d" k4 I case WIDC_OK: // Create
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/ |) u( n" @, p3 D# k下面我们就这一个:% O' ?( f c6 V( G; |3 ^
代码:
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#ifdef __JOB_CREATE_CHAR( _8 e7 W" q. }& M4 S# R9 @( u- ]+ x7 K
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
+ a0 l S _# M) G, z assert( pWndJobBox );0 Z) A2 l0 z$ p4 x7 Y+ ?' h6 a
4 |0 a5 i# @9 k5 s3 P+ A if( pWndJobBox->GetCurSel() == -1 )6 J/ K a U, O5 T }! P& @" r- v
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );! H& e9 a' r$ d; ^4 ]% r/ |
return TRUE;6 P3 l6 T2 ]- E8 t0 V, O: t
}
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switch( pWndJobBox->GetCurSel() )
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" z) ~, p& R0 u3 R# S4 R case 0:! P3 z$ ?$ n9 o$ z
m_Player.m_byJob = JOB_MERCENARY;/ S# L; a. h# P& x6 k* m1 B
break;
; F) F/ V8 V' @# R- ? case 1:+ F$ _4 i: X3 D
m_Player.m_byJob = JOB_ACROBAT;
9 v: N. l) Z; G8 F M+ H break;
% m+ d: [( M4 b/ y. I, P case 2:9 `+ I$ G( i, r8 J& Y" w
m_Player.m_byJob = JOB_ASSIST;6 T# N% M% q6 x, L6 v# _
break;
5 M* z( ^2 J. Q a1 [ case 3:
7 r6 |: v4 O( g$ b- |. A m_Player.m_byJob = JOB_MAGICIAN;
. Y1 E! J+ _. M, X; y/ S5 L' m+ I break;, v) ?, t" \1 w4 j' {
default:( D/ ?" J& v& \
m_Player.m_byJob = JOB_MERCENARY;
^! I6 m6 ], E8 l* j+ L break;- c5 _9 L) U+ p* P" p) e
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#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h h1 [' K, [' H0 I6 T' F! p& e
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在这里,我们这一个以上的地方进行
' v% {; M( t1 g2 a代码:
# M6 I6 \5 Q. N, f2 [: x4 a8 q( e; w
#define __JOB_CREATE_CHAR
" H- S3 W% o% V+ l6 W9 {# c& W../_Database/DbManager.cpp
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在那里,我们去的功能$ T0 l- o+ O ^' E
代码:" d9 ~; Y) \1 o5 z3 m
! J4 u6 a7 `+ X5 g* q# ~# p avoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
: j: N' i8 J. h并搜索
/ n- A- X: {' I) {8 U+ R/ R代码:4 @. O: T5 }+ d: K1 B) |! q
pd.data.nJob = 0;
- r+ W! y8 N6 K o并替换为7 Z1 [7 c! n9 _3 d" A8 F3 G
代码:
3 W# ?0 i9 G7 n7 g, o4 P2 Z#ifdef __JOB_CREATE_CHAR: {9 k! c1 e+ c' _
pd.data.nJob = nJob;1 [3 p, f2 I* v/ B0 Q2 L
#else //__JOB_CREATE_CHAR
! _; R! i3 L1 }# r pd.data.nJob = 0;% T/ B2 M( W3 u+ s V
#endif //__JOB_CREATE_CHAR- `, |* v7 ~# o7 F8 r
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这将永远有一个来源的东西。
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( Y8 x* w% z" C" [0 B但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
0 o- o% t, M7 ~$ T% H, Q5 m和搜索
; z$ ]$ ~7 {2 p- ]0 p% T" n& t代码:! e8 {( i5 D. i9 A9 z U0 T) @
- W' A9 l0 W, M) M$ V, \! Z* l. b FROM BASE_VALUE_TBL8 ? ]& w5 L: w' P6 c8 g7 a& a
WHERE g_nSex = @im_dwSex
o8 x. P. z- Q4 ?& B并替换为
# l" a. P. ?- e8 D3 ~代码:
! [9 [& }( @0 y# B0 Z. W+ [ FROM BASE_VALUE_TBL9 J/ @) B Z7 ~, T3 [
WHERE g_nSex = @im_dwSex AND
+ i6 w$ p4 J% r5 E. j. T m_nJob = @im_nJob
& S6 Z8 }" _0 T" x% |/ X( U0 R) `当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。9 l% W1 Y; U" V F
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。3 D9 O7 a! a+ X2 @9 y5 F+ c/ _
# V. Z1 E6 F; Q9 _2 M2 B& C你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
' ^( F1 e# B3 L: T, C6 t这是那里告诉服务器哪些技能你的角色可以skillen。# w: I9 ^2 }2 ~' q& t# Y# s) Q4 M4 B' u
可惜我不再the'm懒得现在要做的话:'D
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; y% w" `! Q- A& uQuote:) ^! Q: Z1 z9 D
Originally Posted by Divine.
$ c# A$ e/ c4 w! a/ S: ^如果他发现我" {9 C- T+ x6 i( ^
代码:5 @$ A6 ^, x5 z6 H" U$ @
pd.data.nJob = 0;! ~! _9 A( Z8 Z: `& W6 |8 [* m7 @
并非如此:
; j# K& o# I) w. ~: p& b所以,我只能看到0 W: [5 e! V [3 j) g
代码:
# e5 c2 a. L+ ^& _ // pd.nJob = 0;
! |3 O. W' q' Q! |; U^^
/ j. f" v1 h2 K, \; y SHier, das mussu finden:$ q+ J# K6 p2 q0 @
Quote:6 u' @/ k4 r9 J! h) o9 D) N) w1 h
#ifdef __CREATE_JOB
. o) ]. G5 K& U" S4 P1 Cpd.data.nJob = nJob;
e9 t3 H5 Q4 i4 [2 N c#endif // __CREATE_JOB
# N+ x1 v8 F4 S# X+ |, a+ N// pd.nJob = 0;
5 T, k, l" @ l6 p, B, b0 R, q// pd.dwState = 0;
) ]+ `6 V5 X2 v) M, E- k8 [& Wpd.data.nLevel = 1;
, B( k. h. @( g# Z( r( Apd.data.nSex = nSex;
' v' I- K" O0 \+ J( tpd.data.nVer = 1; , _$ ]/ V9 j0 Y$ H# i* [
( U" j% ^$ L7 {我仍然有一个问题(:* ]8 F0 z0 M' `+ S* Y+ E; ^7 @* {; {
下Character_STR DB5 Y4 C: Z% b* [- K5 t7 \/ K! |
这样做在这里9 Y) v4 \/ E" x# z& [7 ^$ e! `
代码:
- K3 {. t" j9 O FROM BASE_VALUE_TBL0 T2 D& l8 d2 t1 S. H, U
WHERE g_nSex = @im_dwSex
5 p$ J8 j% \! j6 C" y6 g- I# ^在这里改变
# _% u9 y0 {' a* s, n+ R6 `3 u代码: g7 M; {6 G' w) r9 J
FROM BASE_VALUE_TBL8 d# k0 `9 e7 f9 c! H; x
WHERE g_nSex = @im_dwSex AND+ o# ^ w% I! S y0 F0 F( a, r
m_nJob8 p7 n' a: ]; S, m# N8 C, _8 J
由于还需要什么?.?
6 E, y6 I7 j% i- S9 _在第一篇文章中,你可以阅读8 T# s% a- u; P' [/ q
代码:
) i2 @) u3 P0 O- h- S& U FROM BASE_VALUE_TBL6 w1 s* a! y6 Q
WHERE g_nSex = @im_dwSex AND
0 C& V& f/ N3 t9 c m_nJob
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窗口是什么我忘了
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X+ y- s1 } R+ m8 W3 E代码: F- g3 f' _& n' P8 I/ f
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 265 S7 {- g0 d8 E+ x3 o$ J' c/ S
{
/ e% P& a4 ]# S" a" R3 |// Title String
- T7 x/ B; R# w( W+ w/ KIDS_RESDATA_INC_003064' t4 C B: J, D4 x# [
}
9 e( a: k0 a3 V& S1 A/ v& [4 {- \{
* N2 M' @; w: F7 X# h+ b! z0 I// Help Key
3 {, m# e# J" V6 ?. kIDS_RESDATA_INC_003065
5 V3 p2 h/ y7 k}
[+ r& e3 A9 a! `& z4 U$ O S{
( P. k) j, U# x# W/ r% ^2 H/ b WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 07 P! ^6 [! _9 i; l5 ?3 y
{
N# u# M( u! v // Title String
+ x- ^+ G8 m2 w- U' q7 Q6 WIDS_RESDATA_INC_003066- C' P7 Z. G0 E7 C! C
}
0 F1 Z! b6 t) Q/ U& x% L# h {
# k3 Y* p( R, ]6 T // ToolTip; v: b* M8 I# _1 c4 f3 E
IDS_RESDATA_INC_003067
% H9 p) A; f/ d% p# [7 ^0 Q }
5 z- |9 y V7 |9 w4 S; o. `7 B; x WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
6 o4 i6 \3 Q. A+ K { h* i, l& [. }( D: H n1 T# ?
// Title String( O$ o9 ]1 _* R; W/ t& ?' n
IDS_RESDATA_INC_003068* B1 [# j' Q. O$ \7 E/ T
}
5 g! E/ f- `, G* Y" X9 O) X: C% T {
( v& s9 |7 M+ o# e // ToolTip$ ~% D$ G5 I; A" j
IDS_RESDATA_INC_003069
`! [/ M7 t4 s9 | }
; o# N& L8 L/ s, o. B' `: g8 b WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
, f0 e7 _8 A$ s4 W6 X {
( J$ c; ~' B1 U2 p) N% L% j // Title String
- i+ Y* @( G7 a8 wIDS_RESDATA_INC_003070 c7 ~6 P2 L% W, A, b
}1 Z4 Y) c& P l# x1 H5 {
{* s) ~8 @! I( L% x- U8 a6 ^% x
// ToolTip
+ j/ v% Q" Z P) m" QIDS_RESDATA_INC_003071+ i8 N3 w0 I1 q2 a0 N1 Z
}7 o( d+ x# M( V6 i z7 f" }$ b
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 05 w! D3 O% I% p3 o r3 C
{9 w' L& g" @- C1 D7 `8 B3 G
// Title String& K/ o9 e4 T8 n s0 m' ?0 J
IDS_RESDATA_INC_003072
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{
& k* J O: z0 H3 n0 ? // ToolTip
" i# F: q3 S( k" }IDS_RESDATA_INC_003073
+ Y3 H1 n% z0 Q k7 v+ U; W1 @) T }8 `9 z1 p# R5 e; |& @7 @
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 05 X' W' k% l, }( e
{0 E, w5 x) b% F' o$ J
// Title String, Q3 |$ M# a c8 W; V7 @* E: } J+ d
IDS_RESDATA_INC_0030743 L$ W' |: A, Z5 @
}, {& }" v- [# N& R3 Z
{+ _! v! b( x/ c, B& G
// ToolTip
/ e- s7 w2 q% g$ k0 V) M1 OIDS_RESDATA_INC_003075
- v0 D2 N; G! z' U4 H5 p1 T }
}( E, ^- r1 z8 A: S WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
9 B( b1 B! w4 z& k9 M/ Q% K+ u {" k; L' P0 V* M1 h; C# z
// Title String9 u: u& I; m+ y$ C% i
IDS_RESDATA_INC_003076
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{, k( W" K: ^& k3 l4 f
// ToolTip
6 N$ _: f) X, t5 Q6 ?6 SIDS_RESDATA_INC_003077! [4 g$ l* l5 c3 k4 E
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WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0* p6 y, \! u! @$ u
{: q2 S6 _7 i0 F" V! ~
// Title String- U7 [; y$ k! c2 _# I; v; y
IDS_RESDATA_INC_003078
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{' d% u5 I1 z. t3 g5 m
// ToolTip
1 f* l0 Q0 a7 TIDS_RESDATA_INC_0030795 A& c: v d. p; {
}
) x9 h% v8 J# F+ K6 n$ ]2 p) v( }8 V WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
# N- U& y. a: n6 h {
1 Q# k. C& b2 x9 F( ~ // Title String
# n- m; j1 g" A" C! n7 ]( {) f S8 XIDS_RESDATA_INC_003080
$ M8 {/ y% {% s: c. x }
: L4 g: ]% I# N4 @" m/ t. u: ]* m {
8 ]$ u8 b. @$ p! e" b // ToolTip
: _2 V& e7 _6 AIDS_RESDATA_INC_0030815 L7 M3 b+ n) q# V. h9 z2 b
}
' I4 b7 X6 H! i* C WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
0 Z' I3 u8 ^* @' G, z7 x5 U0 p" ^ {
6 a2 @1 V- m4 T1 { // Title String
& u4 M- W# t, W( k% DIDS_RESDATA_INC_003082
5 n. j7 D& [1 N+ F# o- T1 P }0 h) p. R7 W$ Z% d- s9 n1 x
{
; R4 @9 u6 c' p0 ` K // ToolTip2 E. r3 T4 A v+ W
IDS_RESDATA_INC_003083
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WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
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// Title String
( o* F" } d, H6 E& [& oIDS_RESDATA_INC_0030849 P" U% e; z7 n5 k# t% O
}
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// ToolTip
& P' ]" {0 h$ ^' e4 dIDS_RESDATA_INC_003085
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" o( k+ {. _( B* K& U% U/ L4 V WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0* A, f Q; `- ~* B& p0 Q3 [8 A6 Y
{
# J* o- F0 w5 K- {3 n7 w5 [0 j // Title String+ `) k z2 g* n7 ^# o/ T
IDS_RESDATA_INC_003086
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z2 l g3 t5 j" @+ u5 @ {5 I* s: \7 ^: o
// ToolTip
. \4 D" i( P! ^* |+ S7 P8 g0 t) HIDS_RESDATA_INC_003087
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0 y; k& i, W. U/ D( O% G& ] WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
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// Title String
4 f( X* s# U* Z* |- ^IDS_RESDATA_INC_003088
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& ^6 O h6 h% N, n# U& r7 Z4 z {
3 }7 t3 }5 u. U4 S5 A+ v, P // ToolTip# r1 I7 E) N- G
IDS_RESDATA_INC_0030890 y; k+ {0 {% e
}
' O* z3 N4 w) c7 z! Q- f WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
+ O4 @. T; i; x9 @/ D {
# u$ h6 y1 G. u* a/ t8 b# i2 i; \ // Title String) d7 J) l8 l Q2 X+ \' T: x1 B
IDS_RESDATA_INC_003090
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{
7 I' O3 k$ g- k; k. B5 D // ToolTip7 ?* W; y% ]( x3 A) H/ `
IDS_RESDATA_INC_0030916 `' `) I) c' X
}
# l4 ~& I- w g WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 03 r0 X* a- z5 C) E$ ]/ x
{& R% E9 G2 |) i8 u! x
// Title String# ~! p1 n$ q$ v1 o. G8 o
IDS_RESDATA_INC_003092
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{. |5 e2 H. S$ c5 S7 G
// ToolTip: `8 Z7 T: ~$ r
IDS_RESDATA_INC_003093
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5 ?9 y( X4 X- ` WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
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// Title String
# w$ s' i( i1 v! R RIDS_RESDATA_INC_003094) d) ~( V0 S7 a D! I
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{1 V% f( x" \0 K- Z2 n
// ToolTip4 d9 Z$ t. ]$ W+ f/ e' u
IDS_RESDATA_INC_003095
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5 K: _) {2 k- k% I WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
" m1 ^# d' R% s$ j) C {
! S' T# @5 }, p, c6 K2 S5 v // Title String
6 d) L; z6 H& M' e t& B' qIDS_RESDATA_INC_003096
+ i; c6 Z) I9 q }
% Y& ]! C5 E9 M. T+ D e {% b, V% j4 W6 f2 a7 W
// ToolTip
% @& A* j7 O3 R4 p0 hIDS_RESDATA_INC_003097
1 ]) Q8 o. _7 t( c }
7 E. T/ g7 [* Q WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
" g7 [2 c0 ~$ `0 P6 c$ L' T- V9 T {
- l# P6 ?* |$ u! v6 j. Q6 _ // Title String2 j* c& C: U2 F8 E' g5 J
IDS_RESDATA_INC_003098 |- t. M8 R6 `5 g8 I" j# S& k; _4 t
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{
, N a5 z3 C8 i) d7 t8 O! Z // ToolTip
e* O# K8 [/ {: {; H( tIDS_RESDATA_INC_003099
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WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0: f: J; f" j7 _8 `
{1 A4 M" a) z. n; m' J$ q& a! i
// Title String( o/ ~9 G5 t( t* E: j
IDS_RESDATA_INC_005076
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9 d7 A0 O0 j5 f- z0 M {
' J, X( b* Q, C; [0 O // ToolTip
; A# z4 G6 N+ _IDS_RESDATA_INC_005077
+ r/ m7 i. @& r }
( R! _4 E' c) Q, O5 @ WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
$ I. F" ]: T) z! [ {
) ~2 \/ q2 x. v' F' J // Title String
3 Z0 b" l; C+ e( `$ zIDS_RESDATA_INC_0050784 F/ F5 M2 `+ r+ J. x
}( ^6 g1 u/ C! z) Y7 z5 @( a+ r
{* `4 r1 h) E, Y
// ToolTip* ~7 T/ K' `* I$ } o
IDS_RESDATA_INC_005079
( P6 T/ z4 f9 e8 S4 R4 @ }" c; }9 h& ~4 q
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
7 W6 I0 s( @2 |9 |: Y {$ }2 X6 i) V7 U% V/ Q$ F
// Title String
5 U, ?, H2 z; v! a+ JIDS_RESDATA_INC_006874
* L; q4 E; m% W }% _7 t7 r- r4 I2 q5 f0 W/ |( [8 s
{- N; i% U6 C- d6 w4 m
// ToolTip
! `7 A8 e- K( `3 FIDS_RESDATA_INC_006875
9 Z6 G g3 c* F3 y$ w5 i }3 R/ |. o& _* h
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0+ K4 g9 j4 f6 g% \
{0 J! ?7 g2 `7 a J7 l' o
// Title String
, s; x1 Y$ U3 ~IDS_RESDATA_INC_006878
" Z) l1 k! e+ r# d5 e }9 i4 a1 j6 Y5 I$ l: f7 b# U
{+ E, ?5 v* d9 q3 v5 o) t
// ToolTip
- j" \6 a2 }+ N Q; bIDS_RESDATA_INC_006879
4 m8 u; S* |+ b( F/ E! V2 i }. m8 _! s4 e& s
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0" V3 c+ A6 E a0 p
{
- o. e5 k* v; V" s // Title String2 ^& \. I' y( ~/ l( x0 h# c
IDS_RESDATA_INC_006880
' N4 y& G6 j# V8 O* K* Y& S }% I, m; [5 ?" q
{5 A6 c- V, y9 G. ?9 P( K0 Y2 s
// ToolTip1 g6 e( D& X3 L0 d& C; T6 ?! e
IDS_RESDATA_INC_0068813 j5 T8 C; [: ]& ~
}9 \1 a- ^- c; ?+ I
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0% e( b7 k# x9 I7 d. G9 U+ R
{, P+ H2 a. ^' k/ n+ B; U) Y" ^
// Title String0 ]1 [1 Y; g( C
IDS_RESDATA_INC_006900! ^. Q! d( S* ]+ a
}
7 s3 x; l5 |5 j. Z( y {9 L% I0 g+ h( f3 d/ V1 S
// ToolTip
- N: ^2 t7 @- o- l0 {, LIDS_RESDATA_INC_0069015 e4 V2 e4 N1 f
}/ b; e n$ ]- F) c
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
$ M% y; K7 O: x; i& Y4 {& `' w4 | {; Q' P' I! x' y2 }* f$ w+ ~' ~ `
// Title String
, s0 _: c# ^- O: s, m; nIDS_RESDATA_INC_006904, ]* q$ @ B, g, m; m
}- C/ o+ a/ g& a4 v o5 k
{
4 m F* B- r j1 a7 |; L+ z // ToolTip
5 I7 u7 o D7 u4 gIDS_RESDATA_INC_006905' y4 M& g5 N5 ~
}
4 o7 [& }! |, Z2 I- e& O' D WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
6 g7 j$ k0 o4 J& K3 Q4 R8 q {
0 E' E) j4 B' C# \0 X // Title String& z' E& G& o) H/ P6 C( _7 h
IDS_RESDATA_INC_007134/ A4 f( \) O" O& ]6 V/ T
}
/ v" r- J( q7 @- D. K) Z {
, V4 ~& a$ k! [5 v. H& s1 H# L // ToolTip& v' v. c3 R- x. b1 s z/ o5 l
IDS_RESDATA_INC_007135
- O& C9 s9 ^) l }) U% J% F; @" W( d6 ~
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
2 C, S' t. J) m; [ {
: k( U2 T3 `9 \1 j# Z: C' @8 ]. j: ?8 ~ // Title String: n" U/ M( E3 } |5 S
IDS_RESDATA_INC_007136
! o9 k v- ^! x* ~% C6 b G9 ? }
+ q$ F9 X3 O1 O }1 g- G" k4 c6 Q {
/ W6 r7 D; O/ v/ W. _ x( d ] X // ToolTip0 w3 f: ]8 [, D8 @; S- ^% i
IDS_RESDATA_INC_007137
& B' q2 L) o- ~4 ?6 M3 l }
9 {9 v+ u% t7 \7 D: d4 H" w- S' I6 d6 @. d
}# h' q7 T# p4 a6 h" U5 N: B
所以红色的!
5 f0 d4 }* N3 @ z; d! U* N) q* ?
2 \1 q2 Z+ D, u! {& j/ U这里还tblSkillPoint的条目:1 `4 n, I9 Z% b5 B/ \# e) I
$ m+ M% A6 [9 g( N, F4 d代码:1 v2 }# v5 o& L, }0 i
If (@im_nJob = 1)
6 e8 k, y/ V2 W! G Begin
& C- }- b, F8 O. h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)" P" H( n( J- l. s% K) D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
8 ^7 }. y4 W* y7 ?/ @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
: Z! o0 v1 v- k# w* ~$ Q$ |; C3 G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)7 U" Q+ B. i6 B5 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
" P0 K( R0 A0 g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)( H% [, s, y0 I0 [- P$ |* Q8 K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
. l( b7 C7 l8 h4 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)7 r5 R! P8 t; t( q: H+ Q& T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
7 P- ]1 f" u2 L6 J/ ^: x6 U9 g, v3 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)0 P& }. o: P2 G6 |" R/ U( q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)' @3 V( J/ |: g2 T p, d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)4 L4 ?3 r3 |6 ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15); T7 o' S5 r0 ~" d. M* L7 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
4 c& f+ Q# |4 _4 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
) {5 _) y2 v) | end2 Q+ k9 H5 f, k2 }! h: w. Y' K" ]; q
If (@im_nJob = 2)
4 U$ t$ ~1 a8 B# m- Z9 ? Begin) _+ R- J0 |3 S: Y& w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)1 q3 G+ ]% Y4 T& x J3 D! k9 ~3 w/ B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
1 e3 ^" b3 J" x8 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)3 L% O& T. o, ~$ ~! n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
, _ P o( O) f; i: Q7 c( c# { Q( p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)9 Z' Y1 @1 l4 j0 Y2 Y& n& ^; L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
, |& \( j6 a4 d( O" U" n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
; S5 ]1 ^6 B. p4 n8 G, p- ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)3 L X5 [! P! C( y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
5 W; e; \& Q' \; Z' f# F j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12), B9 S; a; D3 H: e4 C* @9 _* d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)- q) @% U& z2 @4 w6 ?8 ]2 }& e9 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)& A: Z$ O- O+ P+ ]: z- A5 f7 }* Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
) @$ R8 m) ?" H# X3 d5 O' V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16). G- O3 f$ a# ? m* S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)5 d2 a& E) H+ V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
8 ^# F) K' a: \1 {2 x6 V1 X" } end! V8 C9 a5 V% d8 M9 Z; N
If (@im_nJob = 3)
) C+ q, ~" Q q: B& r Begin
9 X7 K( H6 A. E9 J# O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)) G) F0 ]* Y! @$ l6 |' X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
" A: {5 a% q4 e7 a A. u1 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)/ _7 x/ P! O- a7 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)' W* x" _' u% ?) m6 @. z9 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
+ q& E6 b4 @3 V8 k2 D% a$ e1 a- C, r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)0 J& C' @" Q( ~9 e6 I) s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
: D6 A+ {! j. ]' v i! ~4 p* A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
2 r4 c4 C8 [, p$ j6 `& {8 N1 I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)# J) h1 g/ Z, W" o! P" V2 O- c. P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12); }' z, v& e# D; g3 {5 e! S. X7 @7 g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
( y) Z, n6 r: J7 x4 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14), a+ R1 @$ F1 d6 Q8 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)3 {6 ?5 n$ u. F3 `! y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
- D+ S% Q4 f2 [9 W8 v0 H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)& e. ~# M! v* V1 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
" ]! L0 X1 P( P4 n! f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)! P5 [6 k+ }/ Q9 M {2 }' c
end
D& J6 H% w2 y4 H4 ? If (@im_nJob = 4)
4 r5 v- ^- t7 k) t: Z* {( [ Begin5 ?) s' `- m- k6 y- _1 W8 w" S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
0 G/ h" F9 Y# W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)7 r0 h1 ^. P& h" G, y; C, D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)4 t9 A2 }: L5 l- a/ ^5 @/ K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)' H. x V/ O4 D r: }6 T; w1 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
7 P/ m: s( ~" ]; I% c, J" j6 e, P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
. a' B0 J! B' O7 {# K' O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)7 f1 h% S, a9 N+ ^: W, y- X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
) u5 R5 w% y. d3 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
$ g# @+ L: _. x" w9 K; l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
$ q. e2 P4 z! S1 o7 L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13), [/ M0 x* c4 L/ `; P" l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)) ]- L! H6 N4 n$ Q9 M. g/ G- C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)7 |5 k, Y- x5 ~$ m) Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)' p4 l, ~0 c' K' b2 `6 ?# j: w4 k) t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17); u) R9 H, i$ D* C8 o. m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
1 h+ p1 ?8 X# _9 E h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
- ? H+ L8 n5 i' R$ I end
# U% j" d: Q. p% R只需插入在此插入
: S2 A: r; S' h1 c/ D; h代码:, d3 _* B) t6 G3 F/ A
INSERT BANK_EXT_TBL5 R( _+ [9 C) q; h$ V
( ! ]% M) b* \! s& a! L
m_idPlayer,
, D$ l" ^3 n& A2 i, f serverindex," B8 _! n$ x$ L& [& R1 [6 @+ z
m_extBank,
, M: P! V* D8 } h m_BankPiercing
; ^1 c3 S6 f/ c7 H8 I6 t U )
% [4 [, v+ F+ l5 J7 m' u! W7 K VALUES 5 z G: Z9 K/ r3 h3 }: c! Z
(4 N8 r, G: ?6 ^! ~; c# e( \0 L. N
@om_idPlayer,
) F8 U# I% O; o5 J( R @iserverindex,
+ B2 y. g6 ]: S8 Y1 b5 m% W z1 H/ e ''$'',''$''
. X. O' `( Y% Y$ q! K )# G8 g4 U0 Z( |8 D( a$ _
: {8 ~0 N D% p9 X8 k. x- {. o
U( u) `3 h8 N+ B# T
#define IDS_RESDATA_INC_007134 28816# m* r& r5 N, o. p. }) A
1 i( h' d7 y1 y
+ b& l- z1 T. x9 i DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,* @' u: C q6 ]$ N( L, W. l
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex/ V$ N3 V. w' ?
#ifdef __NEW_JOB_SYS
+ g( ] E: N2 _$ } , 0.0f, 0, 0.0f,
: l! A& U Z" M$ k" Q4 Q 0, 0, 0, 0, 0,
3 i. n6 y0 |+ r! P7 \0 f; \ nJob
1 i+ d$ U" K1 w' ~2 g9 h9 m#endif
; ~; W% |' [" z- E7 k
! |/ }3 h4 e9 W
4 C- \2 e# S- P( U* p8 @ |
|