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在这里,我向你解释如何在源选择安装到创建工作中的字符。4 P c5 W. x8 L- O$ a' X" O
../NEUZ/Versioncommon.h0 q C' f: r3 A" u, A1 b2 w0 h5 M
) g. i! C! V9 A在上范围进这里只是这一个:# t- h! X9 s, z' b- A
代码:
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#define __JOB_CREATE_CHAR. W R; \0 x( Q* g( C
../_Interface/WndTitle.cpp3 q5 X& _! _7 p+ ^ [. Q
8 U O. c3 q/ `& C1 T" F在这里你进入功能1 S, a: z* A1 k2 J1 A
代码:$ ~& B! S/ i: W" C: e% T
( s5 o7 o2 F: W# ]. q6 a+ nvoid CWndCreateChar::OnInitialUpdate()
2 ~9 t7 x" s' ?8 w) y: U并有助于
2 D4 G" j3 W/ x9 E' q9 j @代码:, S! t) `" x1 N/ V a9 s" G, J0 I; j
CWndNeuz::OnInitialUpdate();6 K6 G% c. O4 ?9 L
这样的代码:2 V5 a/ O3 n6 y: f- o! f
代码:; [- [5 [6 \+ ~/ k
#ifdef __JOB_CREATE_CHAR3 P1 o5 T6 G$ I. f
m_Player.m_byJob = JOB_MERCENARY;
1 M8 A& r, ?( g5 E, p6 v5 J CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
1 m4 q/ m8 v$ U$ M6 n' L( c pWndJobBox->AddString("Mercenary");//Edit by yannickmama
7 e& V9 a1 U: a pWndJobBox->AddString("Acrobat");$ l; c5 v z" @! i* J7 O
pWndJobBox->AddString("Assist");6 W7 P+ D3 j! c5 I; E% J8 z
pWndJobBox->AddString("Magician");
( r3 K# v9 P( K5 w" P g pWndJobBox->AddWndStyle( EBS_READONLY );+ V, m$ o0 H. P( ~' G' Z
pWndJobBox->SetCurSel( 0 );
`6 X: u0 \" v9 K& }' I#endif //__JOB_CREATE_CHAR& _9 X9 J" t5 f6 l" ~5 z8 I: s
在同一文件中,我们跳到这个功能
! [3 B7 e; J: _# |# [. Q: q代码:
# m. K2 b+ Q8 q$ ^BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )3 T1 J! t7 N; L- [" ` {
并查找这一行:7 t5 W$ ]5 [! F
代码:2 u- Y3 V0 Q. p2 P. {; j7 @
case WIDC_OK: // Create+ n5 B6 O8 l6 q) w
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下面我们就这一个:
6 Q/ o$ L+ A7 p& i. g9 v代码:8 z3 X; Z2 u* S }& l9 h$ L6 @
' k: o/ K% @+ F! e, B* _" X: s#ifdef __JOB_CREATE_CHAR3 T7 p! \2 e/ `: q
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );) N7 T% p# S8 J
assert( pWndJobBox );
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+ C0 |4 Q+ b3 t* @* J4 q: u5 O$ _3 u if( pWndJobBox->GetCurSel() == -1 )4 V2 G, ~1 }1 w& F) d
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
) A3 m0 G7 W4 e return TRUE; o8 u: F b$ l% P2 I7 S
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* u; I1 I* l- V- N# j* l7 l7 p
switch( pWndJobBox->GetCurSel() )
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case 0: K+ T% ~3 R) g/ v5 ?; b
m_Player.m_byJob = JOB_MERCENARY;1 X B0 R& y: u3 h
break;
- I; P' f U- T/ N+ Q# s case 1:- c& X7 x' s) u4 M$ J- ?3 l
m_Player.m_byJob = JOB_ACROBAT;1 m0 [( s& W8 c' M8 V
break;
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m_Player.m_byJob = JOB_ASSIST;- _1 B& G; a2 e' G: M$ V0 |9 I( T
break;" z& k: Y) h' X: F' U. U% K
case 3:
0 ]: ^" K L1 f( s1 w m_Player.m_byJob = JOB_MAGICIAN;
- _7 O( ^! [4 G* a% @$ u: F7 k' l' X break;6 H9 ~- q H6 x# ]5 J# f
default:
3 C' W8 |! M/ B0 Z9 I8 o m_Player.m_byJob = JOB_MERCENARY;
; T! L3 p' j( |+ z& D break;+ }- i7 A5 `) C2 ?4 p1 }/ e
}
a# Y' c1 m! T7 p* V! R#endif //__JOB_CREATE_CHAR8 x! m( |8 w% p- S$ b8 B
$ n) N+ L# F. W4 O5 m5 l o../databaseserver/versioncommon.h; `* \% A/ L' P/ D
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在这里,我们这一个以上的地方进行
1 Q1 R4 w: U d7 q4 l) D- q代码:1 f( e% { d/ E) s8 O
; B0 O' y/ Z- N! L& L#define __JOB_CREATE_CHAR9 Y0 S, i4 {$ l" F z( D
../_Database/DbManager.cpp
6 u2 u% e1 E( J' A
; [+ p9 u5 x, d+ p: x7 Y& [5 p在那里,我们去的功能+ b. I% Y6 _% n, p% d8 h
代码:8 Z4 g8 ?# D3 ~7 d: e- h, Z2 `
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
# c2 @4 s: I% B |- y" _8 ~并搜索* g; q5 R6 F' j! A1 A8 l+ ]
代码:. Z6 b2 }+ r. {, Q1 s+ F
pd.data.nJob = 0;
6 {2 R( x# x# G4 o并替换为
. @( N& K, s$ q0 w3 ? f, F代码:
6 I( [& y% P8 l* T+ }7 i#ifdef __JOB_CREATE_CHAR0 N6 ?0 g2 ]5 t' j) d7 b
pd.data.nJob = nJob;
7 M$ Q, p6 T( Y/ k Z#else //__JOB_CREATE_CHAR
0 X( G; W% X# ^' j4 ^0 e pd.data.nJob = 0;
' Y! Y" r* V8 @#endif //__JOB_CREATE_CHAR
2 R0 R, U6 q& W" b- ~
; t; l" k* J3 t这将永远有一个来源的东西。
2 b; f {3 r# I* l5 J5 I- G; c$ D
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
7 {. {, ]9 V5 V, n; w5 i0 X和搜索( q8 g8 g2 Q. V* O! g: l. `4 z
代码:
+ B8 e7 C2 m! d# a9 d. u- k f5 c' L$ F, O8 f" a
FROM BASE_VALUE_TBL
' I7 d+ _' E, A0 r$ [* ]% ^# S WHERE g_nSex = @im_dwSex
1 B9 a3 M2 @" {并替换为
0 u2 R' h+ t5 Q0 h/ B代码:. [) V! @7 U3 D3 ]! A; `) V
FROM BASE_VALUE_TBL
. [. F: V7 P1 g9 } C WHERE g_nSex = @im_dwSex AND
7 V( R! G/ o* b( U* ]. M m_nJob = @im_nJob
& b) [$ \7 a5 \; H* d& ^& p5 \6 Y当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
9 q% y3 k* L" x: Q+ s6 Q" r$ u6 Q n' l4 _, U) n
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。# e, a# I. l$ K+ |! M' |2 Z0 s6 P
这是那里告诉服务器哪些技能你的角色可以skillen。
) y4 a1 D. M# J- w5 @4 B可惜我不再the'm懒得现在要做的话:'D- g8 x/ c. H/ z! m2 V6 G. j
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q0 K3 |; a9 Z4 C' b
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Quote:+ f+ g7 P4 \5 R' \
Originally Posted by Divine. . j! M1 e h. J( d# v" h
如果他发现我2 C" V5 `7 I$ G" n6 f- J
代码:
4 \, Y0 D2 T9 Z pd.data.nJob = 0;: |- e) t. C* o+ s' q! C7 o
并非如此:
o% w; l2 [# B9 q所以,我只能看到
* m. x- S6 C& P( n- ^+ c代码:& T& ?/ b: ^9 r5 W7 b. e
// pd.nJob = 0;
$ }3 ?; w& O0 M# ?, [0 N! K5 }^^
4 T* ~4 ?# W* y+ O5 U$ FHier, das mussu finden:9 D# |- v; ]- j, V; f% e9 p% m# N
Quote:
6 f( J0 U3 B4 R, e. A* N& m+ y#ifdef __CREATE_JOB
6 {7 K$ f7 ^4 |5 \pd.data.nJob = nJob;
7 m: J6 J' H" a F% R( _0 i }0 b#endif // __CREATE_JOB
9 t4 h2 C% c$ ^, Q# y// pd.nJob = 0;- |# c1 I# a$ ]( W1 V7 C
// pd.dwState = 0;- C2 R) E0 U2 J4 u& P. R
pd.data.nLevel = 1;
4 {6 k0 h3 Z1 npd.data.nSex = nSex;
* B* s* ~& m+ Upd.data.nVer = 1; % Q* T- H4 l/ @" ~
; D! @) }0 i" ]& z8 U/ J
我仍然有一个问题(:; o1 q! Y: i9 q' I& ]
下Character_STR DB
5 D$ z8 q" b1 G4 W, M这样做在这里
* g" z- O3 R" h4 d1 @) p4 S( G代码:6 a( O+ h* d% |4 e$ d! @$ W
FROM BASE_VALUE_TBL
* v6 Q/ x5 k% h5 y, { WHERE g_nSex = @im_dwSex9 P3 h0 j0 \3 ~3 e
在这里改变
- J; _1 S- |, w9 t代码:2 s$ ?8 o g! J( @. d2 c9 ?' B
FROM BASE_VALUE_TBL. `+ G7 K! @) v6 ^" G
WHERE g_nSex = @im_dwSex AND: e& F. t$ _( B: l0 W2 m5 M5 q
m_nJob+ q2 J/ T) h9 X ]: b
由于还需要什么?.?
% ~- I/ ~6 z6 _在第一篇文章中,你可以阅读/ K5 O; Q5 b, t; }" p) H
代码:
' l/ l( L1 d$ G- V D FROM BASE_VALUE_TBL1 l0 Q3 F* s j) i1 e5 E; @
WHERE g_nSex = @im_dwSex AND1 k8 Z. [1 Q. {
m_nJob - A1 e6 M: o% T$ {3 K* S# t
2 z- b6 }- t% t9 _& i6 r
. c0 F" ~( d4 _$ K. J3 l j3 `窗口是什么我忘了
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{/ d1 z, e% z3 v7 R代码:1 E6 J" q( b5 u' T. |. \% O" N
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
& j3 {& w( {4 `$ L& _{
3 K( b, K: M$ c" P4 {9 u$ g) N" }- @// Title String# G8 H1 F! Y9 T2 }
IDS_RESDATA_INC_003064 i* E) ]+ L- h9 w! ?
}1 Y4 y2 c: l5 n: W' P9 k, z
{
% |5 G1 ^+ J* ?// Help Key
3 V% I4 d# |3 l: SIDS_RESDATA_INC_003065
% a% ?1 t/ R- O" m% v4 d1 }}0 c2 G; |; N% u! Q- c* x' S' M
{# o9 \4 c6 x" ~5 A' d
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
3 _( W' s" |. F9 r- ? {
" J8 W$ n' h2 C9 S // Title String" D' B! t* \9 U, C- w0 E( y
IDS_RESDATA_INC_003066
! h6 J2 H$ c2 v) D }
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// ToolTip
: Z8 n" B* `0 N8 N& [2 q0 E: zIDS_RESDATA_INC_003067
1 l! z" d5 U1 |4 m0 z }) l0 }! Q7 C6 b, [3 E" y5 K
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
6 v+ o9 c7 {$ S1 s6 Y" t {3 E4 ?) i" y$ l; {/ N# \- B
// Title String
8 {$ d. B- L) {3 ]8 D* g7 N# G- gIDS_RESDATA_INC_003068
3 S2 S) V5 v. C" }" O0 t }
# z# l5 E6 v( Q. x {
0 V* K& T- }8 B' M. |1 U% U // ToolTip
$ |$ K- ~7 W' }# U T6 tIDS_RESDATA_INC_003069" d5 Y( a# X; Q& y/ l ]
}$ T2 |' N0 |% @5 F5 G1 O
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
* K7 H+ I r7 _* J1 ]2 @* f, g {7 P8 Q! k, G0 v1 d4 ?
// Title String) l# w9 D: e' F& P! R* y9 E" i
IDS_RESDATA_INC_003070
J4 F4 { v$ e4 _ }
: r1 n) D( V5 q* X1 H' b {
( a u/ l4 c, ]3 ^ // ToolTip
+ g8 f. O& u7 b2 [2 @IDS_RESDATA_INC_003071
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WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
; [2 l! y$ d8 _9 W {- T4 P. I+ r1 o
// Title String
- y; r8 H& D/ uIDS_RESDATA_INC_003072( w3 L: s# b0 r
}
$ s2 G% O$ I- H7 f7 W/ J { @9 ?7 R, I9 F8 Z+ g$ [
// ToolTip# q) u2 w0 a& G& o# j
IDS_RESDATA_INC_003073
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WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 02 w/ H8 @6 Y" H+ O
{) q3 R6 v) B* P2 Y" e
// Title String
p& y& L+ G. d! v \& ?IDS_RESDATA_INC_003074
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{6 j" r+ ]0 P9 d
// ToolTip9 R [6 I. p0 M3 j# z
IDS_RESDATA_INC_003075
# N' N/ A& ~7 M% h }) a2 ?6 M, c- G( W$ `
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
5 Q$ j# k& E6 Z5 w2 a1 f4 b0 B8 W+ e {! r4 `$ P! F& m
// Title String
" s# D& A* i$ v/ S. ^$ f) F3 BIDS_RESDATA_INC_003076
: d# M |/ \( i5 ]4 h l: d+ {+ \' n }
a7 u' v( z3 Q {/ |' A7 B) J& H% z; p$ w, J% O1 G
// ToolTip
4 f4 N. ?; W, F) m/ rIDS_RESDATA_INC_0030776 o9 @- O6 @5 n, e# {# k* ~
}
# g; l2 a+ Q I/ V7 |, y WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
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// Title String8 E3 U- Z' E9 }
IDS_RESDATA_INC_003078
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- _" Z$ V6 d/ ]# y {
7 C, Z3 H7 p( C& Z( r+ \$ ]* s( |. U // ToolTip
; V* [7 I" [' U* W$ Q6 w0 LIDS_RESDATA_INC_003079
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WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0/ p* C0 d/ ^ |5 {
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// Title String
' `5 ]% D6 u" Y3 WIDS_RESDATA_INC_003080
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{
5 E8 {4 l, R e; k // ToolTip; v! e$ o4 m$ I6 Y% T" ?
IDS_RESDATA_INC_003081) w& W& w" M& t( g
}/ v, f* X1 g* p$ d# |
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0! J+ W1 y1 {3 a7 Y/ L9 [
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// Title String
: N! {+ I Y3 s, P* e4 @8 CIDS_RESDATA_INC_003082( I* e/ W3 A; [ C. x: ?/ S
}( i- a3 c3 V5 `& Q# }$ H0 ?
{: X) j6 @* x4 o3 z) K5 E
// ToolTip
0 |* Z# ^& ?( ?( _/ d1 W3 `/ y8 ~IDS_RESDATA_INC_003083. E7 i/ t& n' f7 n
}& g; I3 C5 K- j8 C
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
4 c: r$ T9 _7 e {/ Y* ~: v3 o( E' b8 ], |6 R* B
// Title String
p" K$ A, }" e% R8 n6 v8 h- lIDS_RESDATA_INC_003084( Y) S( G7 [7 r- g4 ?
}) T$ w! n" ^1 ]% U
{
6 |) p4 ^1 O" y" a* G4 a // ToolTip
! G8 T$ |+ u0 k; E0 D% i: f& U sIDS_RESDATA_INC_0030853 b m5 t5 @8 o1 e
}* k. Y6 H5 k) |( m- b
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
. t& |$ }3 R8 X5 c/ ~! V: i. f {' `9 d4 N0 c( e, Y$ [" y
// Title String7 C6 v8 i: q! W+ h, l k
IDS_RESDATA_INC_003086" E/ {6 G) P" r( F) b- w# j
}" \! g# h' D4 O, s: p+ ~, u: o
{) m, Y6 n/ ?' u
// ToolTip% Q( N. J$ W5 f9 O7 d0 s
IDS_RESDATA_INC_003087. ?3 r7 S; o- x! j, s
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WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
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$ b0 m( |- _% O0 a // Title String: v3 t* ]9 j' j
IDS_RESDATA_INC_003088
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{5 U( D. p4 B; x& B1 Q: i
// ToolTip# j! \4 ~0 J; [; k" H) u2 q
IDS_RESDATA_INC_003089+ C/ z& E7 Y* ]. p
}
7 @# C: v! J# R3 k WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0; K& o$ I1 d E7 s0 p; }5 f( C
{+ x: \( n3 R: `% N& i; V6 D
// Title String, B+ Y# a% A( @2 F% B) |5 @$ U6 Q
IDS_RESDATA_INC_0030901 i* u: E: G4 B Q2 @, ~
}
# J$ _8 W3 W& V( d# | H& `' ` {, H* m9 h- i, @1 U% N' Z
// ToolTip3 ~4 n8 W1 j ~! {. u3 P. n4 {( {8 J
IDS_RESDATA_INC_003091 M+ F }0 u. U0 _% }
}
7 M5 y* i o ~) ^$ J" }; o WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 00 E2 x: ^( e( M9 k7 v$ J/ `
{
+ T( C, Q5 i( B2 R8 g( G. l z8 f2 ] // Title String
& l/ r1 t3 ?2 r7 F# CIDS_RESDATA_INC_003092+ `7 h+ w& N& f+ w
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// ToolTip, D5 L6 o. s9 [
IDS_RESDATA_INC_003093
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WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
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// Title String! y V2 x( Q1 E
IDS_RESDATA_INC_003094' W; q4 l/ v* q/ Z+ H
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{
$ s m! S' M. ]+ j* d" c // ToolTip. S* M+ A! h1 s& P( }; K: F
IDS_RESDATA_INC_003095# ^; B7 E( a& c$ ~3 K
}. \0 H. C! B. n/ Y5 U. o) b+ {
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
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// Title String
5 j1 S! d, i" E6 V2 i/ VIDS_RESDATA_INC_0030969 d- J# q; {& ^/ P
}
/ u4 d: a& D% ?6 x% { {
8 n. y, k6 B; n1 t // ToolTip! }% t& ?0 d7 e) [3 R
IDS_RESDATA_INC_003097
) U' { W; ]1 i2 L }
' }. G5 o; X* |6 M: w WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
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// Title String
/ G* [$ \0 s9 P Z. D8 x& fIDS_RESDATA_INC_0030988 _, X& G/ o9 A5 K" S
}
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// ToolTip6 ~* z2 u2 q8 Y9 O& Y# _+ Q
IDS_RESDATA_INC_003099
+ j+ A/ ]* w. k8 D }7 c3 E6 m: h7 X$ K' [- ~
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0# ?" ^0 Y- A _+ L) x- a+ w
{% x/ s1 B% [# ?7 w9 a% F1 Q3 ~
// Title String
e' u8 }3 k y/ W* rIDS_RESDATA_INC_005076
# h# i' O2 F$ i0 M- z7 \ }
" \! K. {6 d e) r/ r6 R# p {
n, t5 R3 U/ l7 s0 ]3 i // ToolTip% A$ B' Q& h7 L5 P
IDS_RESDATA_INC_005077
9 N# d/ L6 ]' s! Z' r }
2 q2 _' W9 M) N# X' H+ ]4 j WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 01 g- z0 v2 X+ u% i1 H
{
& K- c& d4 n/ v2 w! R3 j8 u // Title String7 f& c9 l) y. [- G# M1 G6 V
IDS_RESDATA_INC_005078
0 w# {8 X1 Q7 T: f; j }
Z$ I' ?7 `# P' O, O: b0 n7 F' t+ @ {
9 I5 ~* ?' f5 [; I/ b2 {2 o- k // ToolTip9 v6 C+ a5 Y2 n
IDS_RESDATA_INC_0050797 Q% y/ U9 @' N8 r. }" T
}: ~' o. ]3 e% S2 Z3 U% O
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 09 p7 ~6 W% U) {7 u e1 C
{
d1 J z$ n: \ // Title String! Y# ?, t0 x& u# R3 S0 y, @
IDS_RESDATA_INC_006874
]$ r* R% [+ }# Y1 r" g }- H8 _/ a3 N, W3 K
{* Q7 i/ k8 C) g& m9 `
// ToolTip5 U9 F% Q- x& R* @6 a. P& G
IDS_RESDATA_INC_006875
3 [" W8 B8 c' U; K# j' v/ i }
0 Z. W" f- y7 W) A+ Q WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0 h L; V4 d$ ?2 r5 m, |! \
{* m' W0 f5 F* |5 v
// Title String, j$ u5 _0 X5 r( d
IDS_RESDATA_INC_006878" m( P5 [/ Q7 Q7 v: Y& E! ]3 e
}+ z6 z: X/ e3 O1 M3 o
{( [: Z E1 j4 S! V4 L
// ToolTip
6 |7 Q8 z- V; q" i5 z# s5 C, mIDS_RESDATA_INC_006879; z* L: _* Z4 Z! q; p$ r
}
8 m- H. c) F8 }! M+ a" K/ |7 Q0 J! h- ~" B4 f WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
+ l* G: V( m1 P1 e8 m+ M {
. D$ }; q2 ^5 W$ f8 w; k2 O& u7 D // Title String
^3 |- z$ T3 S8 I, YIDS_RESDATA_INC_006880
3 J6 ?6 c( w, q( S% i2 `+ m& ~9 x- p }
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// ToolTip3 x. F1 a9 T/ C6 g6 X7 `+ F
IDS_RESDATA_INC_0068813 I" N- X& B! |
}
- w, Q* f- G5 Y) F7 S9 R* N: r5 \# Y WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0! x: S% O1 y0 w" U1 T9 H
{- G/ g5 h/ l* b: M* Q- [
// Title String
" F6 T4 ?$ I$ w( e; h- u4 z& KIDS_RESDATA_INC_006900( K0 ^: H+ Y* D
} A9 U" B$ x' ?. ~7 X
{! i, d: y1 _+ R4 E* F
// ToolTip
& K. u# x$ Q. o- yIDS_RESDATA_INC_006901
! N) i. Z1 E( }" w% O4 V }6 N, `. u+ S* Z) |) h
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
2 o. ] P6 T3 R* ~3 V {
9 p+ y5 w$ f$ y5 f // Title String
4 J- Y% y! U! FIDS_RESDATA_INC_006904) X5 K) V1 R) ?+ q
}
2 f! F ^# d% e, S, j" Y {" s$ G8 H& a! C- H4 E
// ToolTip
: k; w4 b) u& s6 uIDS_RESDATA_INC_006905
# G% i! m/ S6 l2 p; c }" h% [* p+ q( S
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
& O1 q# I. z4 L5 c, C% ~ {
0 e+ g9 L5 _& s2 Z: ?! U, k% D8 t // Title String8 ]/ U0 k9 p6 B" W9 P
IDS_RESDATA_INC_007134
2 C1 F3 V# m! I }
, ^7 v2 k6 I8 Y; E$ f2 b# J! b {
+ @. R6 E7 j5 i! P // ToolTip
: N u( G1 S( pIDS_RESDATA_INC_007135( e# V% Y, S; ~% A. _8 t
}
. T; z+ A9 T0 h, F. t" _1 f% `, H WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
7 z+ D/ w# q4 ^( P. v* }9 ? D% } {- |9 M, j2 c& n1 h9 T6 |7 B. U3 r5 Q' o
// Title String" M3 g/ V9 m: F# @2 c
IDS_RESDATA_INC_007136) T; d- B( Q E9 w9 ]% W- p
}
7 Q# ]% H1 u2 H {
' ~, P+ z% h" [ // ToolTip
8 J6 u' w. ^1 ~! yIDS_RESDATA_INC_007137
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5 n* P! V5 G9 u9 i2 i, X6 j}/ S# p0 k7 p! }% s, f
所以红色的!: _3 v2 |/ f. q4 p7 Q6 s# m% z3 E: G
8 f! ]7 G E C% F
这里还tblSkillPoint的条目:
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0 A- R, W% b, d/ c! @6 \代码:% @7 Q7 \' i5 l
If (@im_nJob = 1); P! W8 R: s+ @& m4 c j7 O
Begin
+ Q$ k8 X% q" s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
* d2 a5 b/ R4 r1 e! N, V% j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
, _% N1 K6 b% |+ h: m5 W \/ n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5): D& G& J" W! W i/ q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
u+ w5 i0 \! d' _+ Y( Z4 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
* `( L% T- k) K/ a: @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
. d$ @9 q& m9 w. W& l/ h0 l# P* z, X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)( L( @9 T, F, R. n: J; o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)2 P' e- S7 E7 C+ r D% J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)6 r+ w& {: m/ m ~9 T' I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12). E7 a# B/ \# g% F5 }2 B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
; l3 W* v; S9 H6 I- s2 l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
. Q, O2 E2 Y. l' f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
+ g# ]6 _2 U) [. W- c1 B" [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
4 D5 @5 _3 x, l& ~, M u. r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17). o' J* C1 }! S
end( y5 }) d: i; G8 n2 i* R8 {
If (@im_nJob = 2)
( Y! V I$ p: u' f& V, E D% L$ Y5 A Begin
1 r* D* T* b" _8 H3 O7 A3 ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
7 e7 k/ k4 o. U' z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
. F# T" Q% o" E$ f; c4 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)# \1 N4 b5 [( W4 a. y! }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
E" f6 K5 b9 b1 t7 A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
# r$ G9 O" A; T0 T6 n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)' s; y4 {. t5 A9 X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9) g: p& m+ \9 e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)* Y& E6 B, E- x" {- e# i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)" g3 s k+ z7 _, M, }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
; v0 b+ s& \3 A" N- t. e" s0 A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13); d+ N9 S2 G5 `$ [" Q$ E8 v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
3 j% |* t$ b7 R4 } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15) D% V# u# l8 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
: Q; C0 u7 _9 ^$ x# a4 \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
% E S8 u4 ~7 H/ L9 v: ?) Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)' H8 C6 k4 q3 U9 H2 I% I
end
; \, m' {' ?1 G1 ^5 i If (@im_nJob = 3)( S7 |9 S/ F% n
Begin! A2 L4 D6 v6 e9 s# _7 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
; D$ d; k) G4 |8 n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
8 ?( m7 Z; u8 w; k9 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
7 U# A' c8 t4 \) O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)# H m0 {& |; _$ M7 B+ L2 n' v: t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)! y2 m5 \& J2 `. @. F `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
+ | b, c( a. K" `" v0 L, A/ @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)1 E2 Q H/ |1 @7 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)& j+ Q3 S1 M3 k, w4 i$ e" b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
: H0 i) E6 Q4 b$ c. J6 [" h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
& L' y j+ `2 V0 f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)6 a# q& n" b; o- Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)% N3 n s) }5 W1 v4 w6 k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15); i6 d" {4 ~# ~, l; r$ H3 S% \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)% ^* s: [( c5 U/ J a+ g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
# J' }7 T) l8 b. @; ?& u2 A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
, f8 j8 y- L1 F! p V' C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
( \. T8 a% K$ g0 B end& }% i- Y. \! B. P O. V, z
If (@im_nJob = 4)5 P/ g; O. S% \8 K/ `7 r6 g7 A
Begin
; H/ a1 X) A+ s9 L- ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)% j' \: y. |5 L) Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)8 }5 I& P( t& u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
6 J) @+ K, [1 l, h& @* e- g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)! w1 c0 U& K6 u, v% C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
6 f! G; z; F; @) z2 n! D! D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
9 x1 u2 W% ]3 y& e: ^( i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
' G$ Y8 R& B. e6 N D0 S2 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
9 I3 ^/ R0 s4 _# a& L1 F+ G" K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
3 j4 F$ ?% c$ w% r- w0 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)5 x. E3 C& b9 }9 \' [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
- H- r# r$ ?% M1 |" P0 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)# s3 _! t& T2 i( P6 R6 ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)/ {8 U* L# i* E4 Y; e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)( u. s- b9 A6 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)/ k( Y& j1 N- d; U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)3 L: W" r- `+ ~& O9 X% b d. x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)+ @0 h! ^0 {! o( Z2 v8 I6 A% S
end3 z2 U( {# Y$ \/ S$ {9 A
只需插入在此插入
) q3 b8 ]0 z/ A( R3 T: I& T3 ^代码:7 c3 U- }# A/ Z1 L1 z
INSERT BANK_EXT_TBL. L3 t, H9 l' ~
(
; \* u6 i' Z7 S1 g m_idPlayer,# V; p6 G1 g0 P4 x6 Z
serverindex,
6 j9 [3 T, Z0 `3 [, l r4 f6 | m_extBank,6 Y0 E1 w: v) o, F9 u/ n
m_BankPiercing+ \/ {. S, h, q! j) `# z8 e
)
; h$ r! ^3 M& q VALUES 6 R1 Y8 K' _" n# @
(
i6 T1 B& k0 F @om_idPlayer,
( G- w" D* S6 Q4 `/ b5 N+ ] @iserverindex,
$ a8 a" h, Q; m' T" K( A d ''$'',''$''
/ S a5 |0 o0 [0 R ) b n4 P2 e3 t; G) k" N
, b7 H7 }& z) g. s7 l) G' i/ ?# l
2 E( s+ r1 C+ v$ X* y5 O$ D0 a
#define IDS_RESDATA_INC_007134 28816$ I8 {8 w9 |) O/ [/ `" K
" z' q9 ?% [- \3 q" O; C- Z( ?8 C# y/ G9 P: P" n& x
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
' P! V3 W3 c+ b ]/ b& a dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
6 m. j/ K/ {' w6 z! R9 W#ifdef __NEW_JOB_SYS4 o3 v: }' D% M$ v. h3 S$ M
, 0.0f, 0, 0.0f,
6 R/ R5 h/ o& s$ {1 l) \2 H 0, 0, 0, 0, 0,7 R* G; k( y; x- g$ N( Y; o
nJob / X6 E8 {0 N6 W
#endif
4 d! Z) T4 L" j5 N% N0 m) B) a1 J8 a9 c& O9 ?: I0 X
2 ^/ ]0 K- m3 }. D |
|