|
|
你好/ q& N P9 f- a0 l
. G; E: |7 a) t! `正如最近发布的,因为只有解脱滚动雾。5 [5 F' R4 J" d/ w9 W% F
2 {2 w2 f- k1 R
在这里发表我现在100%确保运作滚动。
& b& Q% A+ i; y) H( v
& R! r- i8 i7 t: i灵魂束缚你的武器。
+ `9 h* I9 l% J. q, C
# G3 _* L. Q" z0 B) s
: U) P/ \$ Y6 K. `$ \. b8 n y5 k# o& Z- i" ?+ I
让我们开始吧。
0 o6 q( H$ x. v; p( c& [( ~
6 _, `( T9 ?# N6 Y; `$ O) X# H, W首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。3 S# A |! F: ~7 D" E
3 q7 o. h" F# }
并寻找
; m3 o. a% z/ B ^3 `
6 ~" y4 ]9 t: {! D% j" U. u代码:
( }) U" r* u1 Y; G0 a, K, g BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
9 F" W- @8 C# a; _# p2 p, F* U# O2 } D7 K$ W" T
其中,是8 A- g. i) n4 H( V& [, E
& ?4 u8 G% C" k: x
代码:
& E, u5 ?4 ]9 L! T. v) F* g BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
% c+ Y' r5 s8 N: a& i
9 K5 @* t% @7 g1 \! l$ ` O然后,她看起来到DPSrvr.cpp
- f$ {: D5 c: ?5 Y* d% i7 `! i- G8 \" h+ r, Y2 D; Z
代码:
0 ]+ F. i) c; X case II_SYS_SYS_SCR_LEVELDOWN01:
) W0 o: Z7 @% w( `$ ?8 [6 M8 D case II_SYS_SYS_SCR_LEVELDOWN02:$ G ^, }1 E# ?
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );4 z$ @4 Z9 W$ n/ ~6 |
break;
0 g* L t! ~3 t4 K7 F& g& V+ y! G default:* q: q7 e( c) i" W! b+ j
break;
7 x. j+ C* Y: a8 B$ S. R. V1 f$ ^ }1 @3 R0 R' l, D. g
if( b )
0 p$ O. Z6 l4 O, O& ?! Z 7 p$ Z* b) h; P" G0 r
取代它
. i; f( [4 R6 P: W& e" E6 k9 a& Y, M! w T y
代码:$ J1 r6 V7 S$ T6 Y% T
case II_SYS_SYS_SCR_LEVELDOWN01:+ g$ k s0 m) _( I( H2 N
case II_SYS_SYS_SCR_LEVELDOWN02:
, r4 ]2 S6 Z6 @* W6 k: x2 } b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );' z, d2 D$ E8 p5 ` P1 z2 _1 H
break;
D) B" Q6 ~& t# ~ case II_CHR_SYS_SCR_UNBIND:
; l+ b1 ^1 N/ z& u. i b = UnbindScroll(pUser, pMaterial, pTarget); 1 @& V6 Q8 Y" g4 l: ^! S4 }
break;
g1 k) D# b- E' y default:/ E( O% b* B2 F9 Y, W
break;
^* t# ?4 o1 K% N, a }4 x. I! N; T2 a: t/ [
if( b )
U& G- {' {" F! t& m7 K' j1 I
4 _; |) ?8 j5 ]* p* J# @接下来,你找
5 Q* F- O, R; J; G7 C
8 U8 @2 t/ Y$ E- \) p9 E代码:+ x8 m$ @! g7 K$ Z. G
else, f$ @% Q& h+ a5 q0 F
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );2 ]5 O, g4 [, B- S8 Q
3 @" [( p. B. N1 @0 ~4 R, u return FALSE;9 Y+ K6 X8 B0 p. r4 b- p7 L! C g8 a) v
}( d9 O5 Q9 ~2 C9 `3 h' y$ S5 ~
0 V" j4 I3 ?0 r, S2 k% |; K其中,是$ E5 Q! J$ [+ ^# L6 Z7 o3 S6 ^
2 B" ?+ e( N5 H/ U" l& e代码:
- J* J- L5 ]0 v# h6 r( h0 EBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ( _8 i3 l# S$ L K5 g9 t
{ & t( G0 H9 o ], @; y6 L( v$ O
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) ' O3 Y0 d( P/ R; W2 G3 T' N5 g( v( `
{ ! h" T1 y0 V# j0 Q ^9 |
pTarget->ResetFlag(CItemElem::binds);
* s, X$ z1 I; o9 m- k/ F3 m+ u pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 9 D/ `2 D+ u, d6 `
0 Y: @- u( P3 M n
// log 6 B) @3 ?" q9 P2 x+ k* M
LogItemInfo log; 6 {' z5 d' L" q& u7 r# g* P1 U' O
log.Action = "r"; - G; f& m4 o2 b+ z5 ?2 S
log.SendName = pUser->GetName();
& m" M8 Z( t/ v; n% q log.RecvName = "::binds";
" E8 C0 e( M; U9 t# v' S log.WorldId = pUser->GetWorld()->GetID(); 8 _! Q- K4 L! v# }' t! U
log.Gold = pUser->GetGold();
( @- e: h" ?: k# d8 |* j; @ log.Gold2 = pUser->GetGold();
) i/ O! y( o/ f' l# q% l# z2 P9 M OnLogItem( log, pTarget, 1 ); 6 E) j: t `" ~( k q
return TRUE; * i* D, j# L$ K' z# X* H9 ^& k- B
} 2 b0 B, P% k9 X/ X1 K3 q' |8 n
else . C4 m& t1 P$ ]4 {
pUser->AddText("Item ist bereits entbunden.");
$ V: c9 x7 B' `3 @. p) J
/ ?$ |+ }1 w* c+ j& N5 S1 s5 M return FALSE;
' |' F# U& E6 d, R}
z! |- ?" n0 w1 K9 S' u8 l
4 o+ m+ n+ K4 i7 ]7 H5 R% L那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。3 j, c! u: `+ e9 g
( ~( | g1 x' A2 e' s8 x
接下来,您在您的Spec_Item.txt以下。
9 E8 ?( V4 l5 b5 I2 Q" H
0 g6 M, g$ E- _" B, ^6 C5 a. Q! b0 M" H/ X% J
代码:0 ?' [# f3 F0 p
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
1 f, H* _4 c: j) u9 G* }, u6 I: T. ?* R' P& s
PropItem.txt.txt在电路中仍( }4 Z) v1 p5 }" C. s: r5 L
1 L8 X! @2 ]% f% b* `代码:
/ K( E; Y/ ^+ S8 oIDS_ITEM_TXT_101111 滚动的解脱) s9 P. M$ N" l, B) P
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。, S; M i. ]/ Y# k1 Q' b$ ` _' b; E- s
$ I) G$ g# r0 g8 Q) H; g/ ~
% O( W; F( a' W4 R/ ^所以这是一个很多乐趣。3 z/ Y7 d* K9 i
0 g3 s2 T; S1 R/ A: A
积分:
, L0 U, q7 H7 `. X! X1 ~( Zincestus为源
8 T M5 n$ q" F: G& ~$ v+ l0 sshuya83的资源节
+ c. Q: ^4 O! T8 V5 x/ t% T& h, {5 s I4 A
; ]4 ]& I9 _9 X1 R# {
|
|