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你好
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5 X6 T4 H) E/ V9 r, s+ E' @7 a3 I正如最近发布的,因为只有解脱滚动雾。* o* o( W" g4 S) g) u
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在这里发表我现在100%确保运作滚动。! C% Y* n5 _8 B; @
6 \' E# B% f: V/ I. i8 C灵魂束缚你的武器。
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7 U% w8 S: i' e7 s" y( q; _$ X& c0 c让我们开始吧。8 i u" E. {9 H/ v' ?
2 M. ]. `$ C; W首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。! o# l- o( d( P; a# s
" i: ]! j0 I D# H5 @; V1 m并寻找
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代码:
8 @2 V* X% G5 L* _, A BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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! N; l8 }' N( C: N2 w7 ~3 M其中,是
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代码:
2 E; h* _2 g3 H8 U BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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, U5 E& g. m( E5 B( h- H然后,她看起来到DPSrvr.cpp
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代码:
" D2 \/ j$ [! c! q1 r |* j case II_SYS_SYS_SCR_LEVELDOWN01:( C! H6 s4 x& L6 h" ?8 H3 D
case II_SYS_SYS_SCR_LEVELDOWN02:
. G6 c3 v4 ]4 d b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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default:9 A; H# |+ B9 C I- }/ R& \
break;: {2 U2 @5 Y0 Y
}
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取代它3 W3 ^; c c; _# Z2 U) y
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代码:
8 `8 @# r8 u8 D' g k9 K case II_SYS_SYS_SCR_LEVELDOWN01:
% A. G! \- ~6 ~ case II_SYS_SYS_SCR_LEVELDOWN02:2 \: M8 E1 r3 e/ a6 v
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND:
* l# L" S7 o- @( e: `7 ` b = UnbindScroll(pUser, pMaterial, pTarget); ! U: U& W7 [4 R& h' d; A' I
break;
* ^. @ @0 o$ u' `9 B- p default:
! G3 q N3 b1 n/ I break;
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if( b )
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接下来,你找) U3 {' R* g3 j$ v0 u
6 `/ x$ G6 v8 r6 S6 f5 O, s代码:
9 t2 K* b+ Q) g$ m1 D* y- [" {% H else
4 ~& A- z6 s6 s5 C5 q. l3 } pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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8 A& {$ Y% t. Y7 _ return FALSE;
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( X3 |9 ?% ]8 _1 s7 E. n其中,是
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% T, C2 T H& J, ? i( p# L( m: M代码:
. u3 q: d. M7 d- ?; e3 M, F6 SBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) " X% p5 w- n3 y8 M
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pTarget->ResetFlag(CItemElem::binds); 9 R1 O! W* ]0 F" T7 |
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 3 m* B7 @% \2 Y; c, F/ i5 Y4 O
; F& @( |# [* ~% j // log
% k" ~3 {' u& I* f" O/ S LogItemInfo log; . P1 h9 T. |$ Q0 z
log.Action = "r"; + E6 l( }) ?4 l4 x) T5 d7 G
log.SendName = pUser->GetName(); ; K' P8 W+ b5 e6 s! p$ c F
log.RecvName = "::binds"; 7 [/ J& T% o9 x; l
log.WorldId = pUser->GetWorld()->GetID(); " C7 ?& K4 U* K( A# O
log.Gold = pUser->GetGold();
# I J9 G! w) f4 D log.Gold2 = pUser->GetGold();
% f* b! k3 v! v- L( m OnLogItem( log, pTarget, 1 ); & ]# C- j v2 Y7 t. S9 o- v# F
return TRUE; / H8 o" ?* O; i& c I, \! Y
}
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" f* z/ P+ s) o. _. ` pUser->AddText("Item ist bereits entbunden.");
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return FALSE; - Q) k3 t1 e8 h( R+ y
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: ^3 G" O- `. K# ]. f那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。+ X' `' r3 l2 Z5 ] z
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接下来,您在您的Spec_Item.txt以下。! \% A! c" ~( {
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( h1 ]# r0 B5 E4 f; ^代码:
2 u1 C0 f8 v+ c3 X! i' ^11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍
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代码:; _9 o# Y7 E+ i$ L$ G8 F7 E. {: i
IDS_ITEM_TXT_101111 滚动的解脱
; q1 I1 g8 L! g% HIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。* J" e( j. O. H2 J7 ?
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所以这是一个很多乐趣。
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积分:
1 g2 n" \$ k# ?' [* F6 X$ y tincestus为源& [3 {" l1 o' r Q# K
shuya83的资源节
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