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你好5 F" u( }1 e% g& t3 J3 v& B9 J
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正如最近发布的,因为只有解脱滚动雾。
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M) v( {$ q b- P8 F, Y: i在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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让我们开始吧。
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4 z$ U4 w% k+ g首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。5 w7 E9 x6 ]9 f; b
. z& ~. ]; i3 c并寻找
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代码:3 k/ ]% q1 H6 y6 k1 z, ^- u% x6 _& ~( h
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是
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代码:5 a8 S8 M- ?. d. r+ A; F9 G* q% G
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );" R2 Q+ }& }' ^9 [
2 [9 c2 A/ j0 \& ^& Y然后,她看起来到DPSrvr.cpp
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7 x; M, m* ^. C3 T1 G代码:
4 T" k$ g) x6 D* { case II_SYS_SYS_SCR_LEVELDOWN01:
+ Y$ ^! U3 F: ~8 _# v- l. d0 o case II_SYS_SYS_SCR_LEVELDOWN02:9 g2 k* I7 f/ [! v `# R$ ?7 z
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
/ U/ R0 A: m( D! V5 l+ k break;
5 j+ O( ^4 Y% T$ u4 j% ?3 v6 m default:
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if( b )
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取代它
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代码:( V- P) I+ m: ]5 H$ E
case II_SYS_SYS_SCR_LEVELDOWN01:
" A$ _* S/ B1 x1 G4 E4 ]( ^; [ case II_SYS_SYS_SCR_LEVELDOWN02:
7 Q3 [% X0 W" e: T+ E6 Q9 g0 D b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );8 m/ r$ |0 }# v' y. e% O2 v
break;
, V, l) U- V8 S1 d$ j r0 Q5 S3 |. D case II_CHR_SYS_SCR_UNBIND: " t. K% I6 R+ Y) p. i. M
b = UnbindScroll(pUser, pMaterial, pTarget);
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) Q8 w9 s) A! b4 f/ v8 E default:
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}
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接下来,你找
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代码:6 X# ]4 D" O, [' {/ _5 {
else
2 s( T- \7 `+ S ]5 T; Y7 j- D pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;
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其中,是$ O1 h2 j1 t; Z6 U2 l
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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B( _7 A. g |9 L1 [ pTarget->ResetFlag(CItemElem::binds); / k" f/ ?/ p0 L
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); ; A" ~6 W/ k. _6 c- [" S
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// log
% a- `. L! R/ D% T LogItemInfo log; / O4 L. I4 H) \9 O; X- C( U
log.Action = "r"; 3 p5 J( Y( z/ @; A/ q9 @* R
log.SendName = pUser->GetName();
# F, h5 x7 x. Y0 Z log.RecvName = "::binds"; 1 d% r% F$ j# c3 p0 b
log.WorldId = pUser->GetWorld()->GetID();
. j8 }3 g. U7 J+ b( J3 G log.Gold = pUser->GetGold(); # t2 \9 m) y7 J7 a ] _ R4 D
log.Gold2 = pUser->GetGold();
: n: s8 X' W9 L) S g& x0 S" Y OnLogItem( log, pTarget, 1 ); # K) u" M8 C5 i s+ b* P; u3 P
return TRUE; 7 R d5 m* u4 x9 t' i
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else
]6 y7 e6 X! b pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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+ _& l- ]3 W, V/ w接下来,您在您的Spec_Item.txt以下。1 X+ M" @7 W! R/ T
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍
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代码:
* ?3 z3 F# S" I7 F# IIDS_ITEM_TXT_101111 滚动的解脱
* J6 t8 f3 V' l. `! qIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。/ ?+ M) T) C8 ~* T9 |7 t* ]& w6 M
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所以这是一个很多乐趣。
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积分:9 D+ |2 E/ p! }/ m& W
incestus为源( I; q& y6 u: K; L2 ^" Z5 `+ o
shuya83的资源节
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