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你好9 Z- y o' h: s' t2 N7 S
8 V5 l" `* i8 y K7 P' \正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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) J* I- U& L+ l( }灵魂束缚你的武器。& l1 r$ d" j4 x5 g3 x' p
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7 U: k8 J" \* T. Z- |: Q让我们开始吧。* l4 U+ |1 Q; F
8 {2 b! r2 d9 K' ]1 @首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。: C! Q# l% z: s7 j" Z3 D
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并寻找
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8 A4 r h$ Q% w1 |- e9 ?代码:
0 e8 j4 L* X9 J8 N" o BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是8 O z: s' q. S- |
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代码: [: R5 r$ r: f+ \
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp( g1 W' p' b# |( b& K& q8 j1 A
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case II_SYS_SYS_SCR_LEVELDOWN01:* U0 I- Q: T; n$ @0 u4 j3 [
case II_SYS_SYS_SCR_LEVELDOWN02:
0 w- ~# l: k+ t- [. o b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );- v$ s( d" m1 c
break;
1 d2 M9 ~/ b& }$ N! k" ` default:
( z9 c0 U* {9 b% u! J break;
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if( b )
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% h4 O; k! d+ d4 Q% g0 p2 j8 T取代它! C2 F: R' M3 U6 [( E Z# w; m
5 j; E# \/ A9 Q; Z代码:/ R' H) g$ V" v( h S2 _( d9 u
case II_SYS_SYS_SCR_LEVELDOWN01:7 P! `+ p$ w5 G) V( \, h
case II_SYS_SYS_SCR_LEVELDOWN02:& T5 R: M6 t# a; i4 V% ]# U$ ?
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
6 J4 b. B9 q: {! V break;
. ~+ D1 `7 j4 p6 t) S$ N case II_CHR_SYS_SCR_UNBIND:
- A; w% F: f. h' N! _% B b = UnbindScroll(pUser, pMaterial, pTarget);
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default:0 b9 _3 i' q- k5 b4 \% |6 |/ ~
break;- a- ^! [1 Y: O) W* V$ R5 a
}
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接下来,你找
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, j! S4 U1 R, k代码:- a/ s( P/ K7 U+ l2 X" `
else
* H1 [* S( {; w, B, H pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );- v6 b, R: ^) T ]
" y) C' U6 ^8 M1 ~ return FALSE;4 C: v" g' ?( \# p W' [
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其中,是2 m. R) t, y- m( z
7 m1 M" w% v5 l% p) Q代码:: U; l+ a0 X: e2 {
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 8 ?! V0 f3 M3 O$ y, m
{
5 g9 C' r ]" P9 {+ p% ` if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) % u; I+ @9 f+ V
{
! X1 L* `3 O& W5 L2 D& p' [: o pTarget->ResetFlag(CItemElem::binds); & F2 t( ?0 N5 P( [1 ]9 Q: k
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log
% n/ w1 C% D% z1 `7 N! y LogItemInfo log;
R1 f4 W& N: i7 N" V5 X log.Action = "r"; 0 Z- b {- ^3 j+ C
log.SendName = pUser->GetName();
8 M: ~# n& \, S/ Y, I$ h' q log.RecvName = "::binds"; ) F- _7 G9 N# u) k+ D& C* Z
log.WorldId = pUser->GetWorld()->GetID(); 2 C( b, e7 A& i3 W
log.Gold = pUser->GetGold(); % J: V! L% A2 w* }/ J' H j
log.Gold2 = pUser->GetGold();
1 V [) _( P& u9 [/ n/ B OnLogItem( log, pTarget, 1 );
6 C* _) K* \% M7 c- n% L! a& Y& P return TRUE; ) x2 w% v5 Y9 c+ F& l" o5 R. F6 W# e
} 3 ?3 M1 ^, o. ?7 o0 b7 f( |* a3 u
else - X0 E. I' w' z1 d+ G3 T
pUser->AddText("Item ist bereits entbunden."); 5 s( b6 f0 @, k# ]4 q
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return FALSE; 7 L; |# i: B6 Y- ^/ M: X
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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' y; H' k; J% }* q5 J, HPropItem.txt.txt在电路中仍
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代码:
0 B3 D+ [' Z* D* t; ^8 U, cIDS_ITEM_TXT_101111 滚动的解脱
% P, X3 E+ i6 W; dIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。2 F' h, D3 }7 |. c
7 Y( t7 t# x" r" ~( d# e9 Z) `4 k积分:! ^+ D( {5 F. }7 Z
incestus为源
7 D5 l+ {/ D+ {shuya83的资源节
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