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你好
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; I) G a+ k& M( H* n' d正如最近发布的,因为只有解脱滚动雾。+ Z [5 i, G9 _$ E: `7 G" O) }0 X
8 x" F" ]8 x/ {8 m7 b在这里发表我现在100%确保运作滚动。; K) z$ h9 C* A( S
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灵魂束缚你的武器。
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R2 H) A: P7 P6 m5 \让我们开始吧。( o" U% J, g( y0 R; _
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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4 H0 s8 v7 k3 |9 a. L( I; I/ Q并寻找
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代码:& R1 y1 ?* Y( B. P0 J) \
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );1 l% Q5 O! J' S3 a8 |/ ]. G
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其中,是% m' S- ^# w z- O
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代码: i0 `% v! h3 ^
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );7 G( _% p. g0 O1 ?
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然后,她看起来到DPSrvr.cpp
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代码:; [+ [4 U9 U1 u. K" q/ k0 B6 U$ @
case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
$ g, R: Y; s$ o5 }* n break;8 Y! \9 s% A$ U5 D
default:
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if( b )
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# D$ ~: k& s3 Z& J7 ]取代它' q8 [; t" d6 l* ^- @
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代码:& _- q# Q& P2 h: o) Z
case II_SYS_SYS_SCR_LEVELDOWN01:
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; D5 g/ |+ l& s9 r b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );8 V4 W9 ~4 s7 L
break;
, w: f9 ?3 j' |5 G2 O* ]$ S+ Q case II_CHR_SYS_SCR_UNBIND:
" l% \/ O+ o7 k. ^2 ~! x. d b = UnbindScroll(pUser, pMaterial, pTarget); + |% @3 [: D0 E% J) h0 t) z
break;
8 V& {) B9 e. G) _: W8 f) D default:
* a. e2 ?* ?, w& q break;
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) Y9 ], z5 W/ w6 M4 A. g6 c4 K( m接下来,你找1 |2 W: W4 y2 t4 l
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代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );2 w; B# a$ A8 w9 d5 @
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return FALSE;
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其中,是
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/ e1 H2 s/ u0 r6 y* W$ w* J代码:- ~ s; t9 |9 f* ]3 ~+ D" u: c
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) % ^( q5 H0 ?( c: f& M
{
1 E5 ?3 ~2 H" C; L1 p if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds); 4 W8 f1 y$ X/ l
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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LogItemInfo log; J3 _7 o# N9 z7 h1 R
log.Action = "r"; , l2 k9 O4 ~ W$ ~
log.SendName = pUser->GetName();
! Y0 p8 x9 u% L" b log.RecvName = "::binds"; 4 a/ ^$ Z; i0 [. r
log.WorldId = pUser->GetWorld()->GetID(); : z9 }& q: }" O! c: j6 C7 h( U
log.Gold = pUser->GetGold(); 0 Q* R& X( K5 x( v6 E" w
log.Gold2 = pUser->GetGold();
1 Y$ m7 O& a6 z7 [ OnLogItem( log, pTarget, 1 ); " n+ V& I& s! }/ Q0 P2 J$ q# Q
return TRUE; 9 c7 r, D* d% W
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else 6 B9 K) ?0 L) G; ~' O- R! C
pUser->AddText("Item ist bereits entbunden."); 6 K9 X" h" b7 _# J- A
2 g1 z1 b* w* Z return FALSE; $ m2 I+ i( o: e9 p" g& n
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; l; O; m( Z3 Q) ^3 |8 i- x5 r2 h那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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# v* {' w( G- H! \$ f! f接下来,您在您的Spec_Item.txt以下。
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代码:0 ~5 T$ U! U3 E1 c5 i
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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+ _. n$ E4 q+ b s) \( @3 gPropItem.txt.txt在电路中仍3 S1 j) C; A2 I- ^; f
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代码:) K( y" q' T6 M
IDS_ITEM_TXT_101111 滚动的解脱* Y/ u; y( I% a# L
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。: x$ z. I3 b' Y/ p4 `# M
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5 n; L! g# c0 n0 l所以这是一个很多乐趣。
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积分:
) D( B3 O% j* ~" Uincestus为源
! O% N4 u- i$ C$ V: t( oshuya83的资源节+ J3 E# |, N; q5 [/ ~1 t' d
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