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你好, @8 K. \% |& c+ b0 U
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正如最近发布的,因为只有解脱滚动雾。
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) w+ Q, A4 J( x0 o在这里发表我现在100%确保运作滚动。# P, S p! k* D7 ~
* e% f* T9 g6 z* \3 K灵魂束缚你的武器。
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( z3 d9 \: a- P让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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7 B; s, C2 Q, `1 B: W并寻找
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2 i8 B' o5 N- l+ P6 h代码:
2 R/ u" V; s* E( u& i: v9 R8 R BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是 P6 K7 l' j" I9 r9 V* s
9 T- l6 h! \- I! `& R' d# c2 @代码:0 w) D$ J+ y* U* [, U% u5 a0 m! r
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );' R: h% J% R, g' x9 l
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然后,她看起来到DPSrvr.cpp
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代码:" _! J! e* @0 h5 W
case II_SYS_SYS_SCR_LEVELDOWN01:
& v. I' }& R( w( o( P case II_SYS_SYS_SCR_LEVELDOWN02:
* [4 h6 [2 p. T! ]+ v# j( z b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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default: T* `0 r1 `2 \1 Z% x$ i
break;
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取代它
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; S+ [# r) G: W" U$ m' G- G6 o+ X代码:
/ H# s! M- ?1 j7 ~+ q2 h case II_SYS_SYS_SCR_LEVELDOWN01:- X7 q* e5 P# k
case II_SYS_SYS_SCR_LEVELDOWN02:
/ t5 O8 o; k& o: S9 _ b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );/ V0 `0 N( ^' `
break;
& ^* g3 b: m! ?: o L case II_CHR_SYS_SCR_UNBIND: 5 _1 y( z* G1 h. ?9 a- ~) s
b = UnbindScroll(pUser, pMaterial, pTarget); 0 J ?+ c: w# k# o7 [
break; * x# S5 v9 e" s: J* r5 Y0 A( @
default:0 y. M ~8 G$ B& [
break;
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! L; E4 A- s9 {5 v; j接下来,你找8 @1 l9 k6 Z% n$ h
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else \9 V g( `+ g
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );: @% l5 f* R3 N) L. F
- {: q9 [4 P9 R: Q& J z return FALSE;0 B2 E) b8 r: p" K' W
}
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: S" N* G; Y" y' A其中,是
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代码:
) d0 r' |8 u' m z7 ]BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 3 Y+ `$ e* O: C+ T4 i2 _
{
2 P, o: T3 d5 c8 k: E ~ if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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5 R; x8 I4 l2 [: _ pTarget->ResetFlag(CItemElem::binds); ' _8 ?3 y$ C7 k1 G/ s" ^. P2 y
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); # R# s2 Q* v+ Q2 k. l$ l% H+ [
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// log 1 [2 e% D6 N' [' X) g
LogItemInfo log; : o" f- u( d4 w6 q' p1 m
log.Action = "r";
0 a- J% F8 n9 w3 U8 h3 g: l log.SendName = pUser->GetName();
. {* B" U7 p5 | B, J2 c log.RecvName = "::binds";
0 i, m X& r/ D. n. x log.WorldId = pUser->GetWorld()->GetID(); : _6 G6 B8 [# ^* K2 g9 d' |
log.Gold = pUser->GetGold();
$ [# ]9 J4 v: f2 R% c+ Y8 a4 s log.Gold2 = pUser->GetGold(); 2 t+ T, _) l: u' @- X) u& t
OnLogItem( log, pTarget, 1 ); 3 c7 h" J$ Z+ h# d
return TRUE; , c6 m9 ?( ]6 Y, R- Z
} 8 a, d* @4 t& |7 r
else ! N0 `. G$ w' B0 t) Q& A; V) Y0 b I
pUser->AddText("Item ist bereits entbunden."); % G2 P0 Z( J; { X/ M
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return FALSE;
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w# u9 W# k# [3 k+ I那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。& r: q9 A2 i8 j1 y J8 ^
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接下来,您在您的Spec_Item.txt以下。* N8 |( I: y. l. [. N: q
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% `# Z- `4 [( M2 G代码:
: a) @3 n" n$ {$ r! v11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0. V5 [5 S. n% f; u. E
. k4 e" @' n! s+ I! Y) ]6 _PropItem.txt.txt在电路中仍
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* i- H( }6 E" N5 ^7 } `% m代码:" [5 K8 ?& F' F9 ]6 A$ t; o
IDS_ITEM_TXT_101111 滚动的解脱4 t) ]% u, a0 P
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。$ F. q0 E8 ~4 O/ ~# G+ e
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$ K+ a* F% @5 ^6 p- i% q0 Y8 O所以这是一个很多乐趣。
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积分:
' h8 E3 K: t2 @: I4 Xincestus为源2 ~1 b' Y( @- Z
shuya83的资源节! ~( O/ h! t9 F P: S
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