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你好
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) i! H8 I9 i9 t# T正如最近发布的,因为只有解脱滚动雾。+ b/ U- n* C1 r! ?0 m1 I' W1 C4 y
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。( s+ q _9 d/ C3 }# e
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1 O+ m- d1 L- ~* p6 x让我们开始吧。
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5 D6 V/ L8 R! d3 d" r B/ r1 c首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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! ]1 m% K/ r+ s( q/ X' g并寻找( u& K+ h5 d" ^8 a
3 c: A2 f- N8 U7 x- Y1 [/ J代码:2 `# P3 H* T, F4 `, R3 j l
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );1 _7 b F6 E3 ], h) F/ }+ S- S' r
' F: y, I# M. d1 U! ^/ V' n其中,是
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) L1 E% a3 O. K( T3 `3 O1 a$ B代码:: d0 i' `" Q! {0 J
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp" I5 y8 n" Z7 c! \& x2 |& G
' N/ z: x& m$ \' E代码:
) v; N' Z$ e" z5 f% g& y# k* q2 F; T case II_SYS_SYS_SCR_LEVELDOWN01:
% k$ C8 ~ H4 S" Y case II_SYS_SYS_SCR_LEVELDOWN02:# Y& }" ^1 }9 r3 X. T% x
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
3 i0 i+ |8 Z3 V5 a break;
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break;3 L' {& _3 N( e. }( D
}
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: A9 m( g/ o! _( t6 E# k+ T取代它
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5 k+ r/ Q4 Q D6 d. g* r" M/ r0 j代码:
# {# v6 b, O# v) }& R+ L case II_SYS_SYS_SCR_LEVELDOWN01:
- V% f, R6 ~" |- P/ m" {8 H case II_SYS_SYS_SCR_LEVELDOWN02:* }( u# e4 m" O7 y5 l5 h6 m
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
3 R+ [, ]4 n, U" n% [& v3 o3 m break;$ e- O- k6 z7 Q1 r$ o
case II_CHR_SYS_SCR_UNBIND:
) B# d6 }( e4 z7 y- n# ? b = UnbindScroll(pUser, pMaterial, pTarget);
% B8 V1 D( D2 R! x" a- ?& P- j' c break; $ J3 ]5 `: Q( L/ G2 v
default:
6 C9 L |, S- g; Q; u" x8 M break;2 C. F$ U/ X. p4 N
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if( b ). Q9 ]+ x9 K+ v
- t. X1 I6 A/ W& g- \接下来,你找- V; x9 ]/ p6 z
" {: f7 G& D- p" w1 M% b7 l代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;: a9 ?0 v4 A' z# v! j
}
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其中,是! y: Z1 o0 Q7 i8 Y1 ]+ d+ l
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代码:
# Y4 K9 E! r( p* w8 ]BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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; h7 A# p/ R- X- W% H7 G- H if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds);
$ p1 n. B: S: M& }6 L$ B pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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. C4 ?" T9 ]/ X6 Q' _0 u j9 b2 ^/ C // log $ o& E$ X/ q- o6 t0 L- y4 B
LogItemInfo log; 9 b0 B, g1 L5 ^ c
log.Action = "r";
# R) W6 ~* ~# X- ~. c2 [ log.SendName = pUser->GetName(); 1 {, E; }( b1 g, g
log.RecvName = "::binds"; & t0 n4 r7 x4 r8 b( z; J0 [
log.WorldId = pUser->GetWorld()->GetID();
- a, I, K; z8 Q' Y: [ log.Gold = pUser->GetGold();
$ w4 C0 R D8 j& b log.Gold2 = pUser->GetGold(); . Z Q% @- X: p/ ^1 b) o+ b
OnLogItem( log, pTarget, 1 ); ) t: }, y. d4 L* M6 Q+ T9 y
return TRUE; 8 q5 n5 Q4 s# o% Z
} ; d' i4 z; |4 j1 I; `
else 5 m# a0 L6 H3 N+ T. [
pUser->AddText("Item ist bereits entbunden."); ! l) ]- S0 {# e2 ?1 }2 d1 {. {
$ F4 B4 E/ R% K% T& s0 \ return FALSE;
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, l0 j( ~; `% P! L那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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0 t5 @# b# R& k% ?代码:
. T, W0 F6 ?2 }: O4 e; v11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 06 ~3 V' c$ i- J6 G* k* o2 N
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PropItem.txt.txt在电路中仍 |+ [! p' R2 I9 i& L4 W
: n9 }+ F* \ D6 }1 b代码:
$ s% r6 E. j3 X. M VIDS_ITEM_TXT_101111 滚动的解脱
% F, K; I- G g1 R1 k* X2 tIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。/ u3 {" B8 x. S T: V
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+ T6 s( _, D( X) n7 E4 {所以这是一个很多乐趣。) e5 y t; S- x" [3 E
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积分:
4 o+ Z" T0 R# o9 _* jincestus为源
% A f) o# w1 q2 `$ E1 u7 Nshuya83的资源节$ v4 F2 u. U9 O6 |
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