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你好
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正如最近发布的,因为只有解脱滚动雾。1 N/ _% t1 b% p1 |. a9 {- |
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在这里发表我现在100%确保运作滚动。1 i1 h! ~- j+ L6 w z+ f( H& m
* O6 T3 ^/ N1 X5 o2 s* a灵魂束缚你的武器。0 H4 j0 @ Y* C2 A
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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$ {" e( w# v1 ]. X, ^4 W4 Y并寻找0 g0 A* ?4 x& B- N% i$ s; { t# J
) q' T! W) M* k% L4 w8 [9 Q' B代码: Q7 Q) R3 J* i$ w4 l0 P
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是
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4 w! u2 k' x4 Y' e" U' y; E代码:
" a; L* p6 ]5 C; C BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );9 S7 T6 m$ K6 G+ t& ~4 M5 x$ y
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然后,她看起来到DPSrvr.cpp$ \* _& a& D1 @
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case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
% o# r" {, J% R$ o" l) f' N break;
9 U+ L% S! M4 B R7 \ default:
' Z& P0 h1 W. j- C) O ]# w break;" m: p6 T$ e! u) T; J- S0 S
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if( b )+ y' @! |2 T- ~, f6 `+ z/ Q8 {
) a: l2 @ h2 ?: }+ x# V/ b( w. W取代它* j3 ~) i) M' t$ g
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{/ S2 P" }9 M( C2 V' t4 d case II_SYS_SYS_SCR_LEVELDOWN01:
% E4 t* V$ e2 P7 I case II_SYS_SYS_SCR_LEVELDOWN02:
0 `5 ~, P+ P2 r* c b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget ); ?2 r1 g# A7 M3 j' L* D
break;5 ?" W, q& E( E" h, S% W9 ]
case II_CHR_SYS_SCR_UNBIND:
! R9 ]1 [; z9 A! A b = UnbindScroll(pUser, pMaterial, pTarget);
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default:1 b2 E: g# X# ~- t
break;
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接下来,你找
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else
! n3 d1 ]' J: |" F pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );" p; K7 g7 O0 U; C
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其中,是
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/ H8 {2 l& e+ WBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 1 U9 D/ E0 A! X9 q' ^
{
( r4 ^# C" E" K/ x if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) ( ?; _6 @) T2 ?4 M9 F P9 w2 J
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pTarget->ResetFlag(CItemElem::binds);
: ~" e/ H! Y0 M: s- V$ E: i pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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LogItemInfo log; + A: V: E- E1 \6 m5 C
log.Action = "r"; " K+ A# }+ i# Q6 ^; r6 a
log.SendName = pUser->GetName();
- j) T$ U3 `/ p. G [ log.RecvName = "::binds";
" Q9 i! g# b: ], J log.WorldId = pUser->GetWorld()->GetID(); 6 q/ Y4 \* v/ V% o
log.Gold = pUser->GetGold();
7 J' A, }3 n8 E! t" T. g log.Gold2 = pUser->GetGold(); & j- `, y6 W0 @ t& m3 f
OnLogItem( log, pTarget, 1 ); 2 _+ I5 l$ K7 n9 K/ D! U0 U. \
return TRUE;
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else
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return FALSE; 8 c! ~4 G+ {% B* K
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。4 \# @4 d7 ]$ }) A. ~
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0 ]' e! y( B! f- ]! ]/ w- _11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0/ F1 Q0 e ?5 y
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PropItem.txt.txt在电路中仍4 i% P# H0 n/ ^+ F: \
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代码:5 [! S% ^* D! f( A, d/ p/ Q5 m
IDS_ITEM_TXT_101111 滚动的解脱* p* O' r- p( K/ {
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。: i: o3 S; u' w2 u
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K- I, F# ~1 o6 _! ?所以这是一个很多乐趣。: l; K# } L; U8 K `5 E
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积分:
) f2 P: v c* Q1 ^5 f8 V/ \$ Y dincestus为源& D3 q# C. R5 x" r9 r* P
shuya83的资源节- @- U4 B4 i; J, P
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