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你好* ]. c0 c( |- A8 P( O# z5 h
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正如最近发布的,因为只有解脱滚动雾。! ?5 A+ e) g+ [
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在这里发表我现在100%确保运作滚动。$ }0 B0 q" k# I E( f3 b
. d. A, D; X* @% y' _灵魂束缚你的武器。
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找
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p. k" A+ O. P+ l3 j代码:
+ b) p# ]; [9 |* F. Z9 r! h BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是
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- u c! J7 I9 f0 r- F" ]' A代码:1 m& V7 W# T: j/ ?2 S; V! h
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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/ f. J8 v2 g0 c" S3 P然后,她看起来到DPSrvr.cpp
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代码:
7 {; y; V# ?( l& N0 Z# A. y case II_SYS_SYS_SCR_LEVELDOWN01:
4 r- o5 b" ~1 A% p case II_SYS_SYS_SCR_LEVELDOWN02:
1 h0 ?8 b; e4 Q8 | m% D8 \! @' Q b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );8 r: N! S- U% P { M9 `1 b
break;- Z+ A7 f4 `$ B4 m9 D: M4 i
default:' P2 c- K7 i! b. _, q
break;
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if( b )
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& w- W) ^. T: |- H取代它7 G" V: j. A$ ~5 W) B2 X s
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4 H: q" A6 P7 J q. Q9 q z- [9 x case II_SYS_SYS_SCR_LEVELDOWN01:
$ ^1 F9 ^" L+ ^9 r- G. i1 j5 l case II_SYS_SYS_SCR_LEVELDOWN02:
- r; l0 B( {4 a b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );! s5 B( R* U" K7 j: R/ u
break;5 ~- y) Z/ A* N, p. H0 P& M
case II_CHR_SYS_SCR_UNBIND: 2 A. x7 o, O' K
b = UnbindScroll(pUser, pMaterial, pTarget); 7 U$ I4 J% v% A1 i, }8 O
break;
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}
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* A& D/ x: v0 s2 V8 c; {接下来,你找8 [- `( N! }' M% B z$ D
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代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );4 n) n% w7 u6 J. V5 ?7 J; {
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return FALSE;
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. X7 ?# q7 K' x9 Y+ K" \其中,是5 o! X: B6 Y$ e, S7 D4 }, k
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代码:1 F) F8 w6 X3 E! l, T
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 8 v$ I- J O& q2 U, m: Q
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 1 x3 i/ B1 L7 U' L; }
{
% c7 P% q% |* D o' Q! K pTarget->ResetFlag(CItemElem::binds); ) g/ d2 `; n1 h, b, \: ] n9 ?( {
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 1 p! [2 R/ e$ K; m+ ^6 V0 k/ j
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// log . T, F8 U- T9 l) b' R
LogItemInfo log;
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log.SendName = pUser->GetName(); 1 ~# K3 [6 u$ ]3 E& `
log.RecvName = "::binds"; + K0 ?# C4 o* R' x0 @% x6 n0 \
log.WorldId = pUser->GetWorld()->GetID(); 4 [* z7 l6 T3 V+ ]
log.Gold = pUser->GetGold();
0 l$ G% P( o! ^; u; A log.Gold2 = pUser->GetGold(); 5 O& L4 x2 ]0 q3 W
OnLogItem( log, pTarget, 1 );
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pUser->AddText("Item ist bereits entbunden."); , p2 u" V+ c5 z# |4 ?
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return FALSE; " r6 b: i7 f' Y2 h& n7 a
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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代码:
9 D' G* ~+ z3 {& z& @/ @11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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2 y3 m! C& S, {) ^PropItem.txt.txt在电路中仍
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3 @0 U% O4 S( X& Z$ y) C5 iIDS_ITEM_TXT_101111 滚动的解脱
4 [( K# \2 X5 H$ s$ i* pIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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积分:; n: A+ M* \6 ?6 Z% t: V2 G
incestus为源
/ h+ f2 a2 s+ ^& i9 Tshuya83的资源节
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