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你好
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正如最近发布的,因为只有解脱滚动雾。, U& w3 b, J% L0 H# S
+ C7 d, j% L" H5 M在这里发表我现在100%确保运作滚动。
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- } ^& ^# V {! ?5 e- w. d% r6 T灵魂束缚你的武器。/ a, y2 {+ e7 V3 _" g: H
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" d; ~( \' A: H, c: E让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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# N. [' D I6 e6 c并寻找
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代码:& E* c4 P% |! B- V% Q2 y9 d; a
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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$ r0 N8 c" B5 M6 {4 |; J% h其中,是( i) @% t' R( E, y: |$ [$ F
/ r$ u, A A$ k0 f代码:0 L! @! a+ @; }
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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. M9 b8 Q, L3 G* q1 |然后,她看起来到DPSrvr.cpp
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case II_SYS_SYS_SCR_LEVELDOWN01:% B( r' m% X7 U& P+ c/ y+ D: U
case II_SYS_SYS_SCR_LEVELDOWN02:
; z+ n7 {# m8 [- }/ Q b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
) h' E! Y( A3 ~ break;
' d4 H9 h2 I) O default:
5 r0 w) E c5 P/ ?. d break;
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if( b )
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取代它
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case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
$ U$ x. L$ q4 R& c% w+ A& X break;
" a- X/ M$ b) r case II_CHR_SYS_SCR_UNBIND:
( d: c* S+ c# t/ [3 _" r- S b = UnbindScroll(pUser, pMaterial, pTarget);
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break; P- x+ y5 @# b; Z
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if( b )
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0 T4 d; @4 l) {) Y* {接下来,你找8 M3 @: O! v8 w: {( R w# i- h
- D; A2 B& b" W代码:% Z- F/ [$ U$ ^! }9 d
else
/ m. T Z E* W$ b pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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& o$ K$ v) u& Z& d return FALSE;
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$ Q! ~( l! J! I; f其中,是
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" r! O3 W: l0 Q! w3 u; m代码:
2 l! Y; E) H0 bBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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+ n9 v/ c, a5 p1 Q0 y% a- { if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) ( E+ C9 q5 ` _! N0 }6 E
{
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pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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LogItemInfo log; 4 V; q- e7 j4 Y" n3 R [# M" b: }
log.Action = "r"; $ q' y" a7 \# Z7 D* P
log.SendName = pUser->GetName();
4 c' Y6 K" ~5 q( T) c log.RecvName = "::binds"; $ {1 `! |/ ~+ G$ k' y# i! a' E; h
log.WorldId = pUser->GetWorld()->GetID();
; K& H) d1 G+ x0 U. P5 \ R: W7 F' C- g log.Gold = pUser->GetGold();
/ D. c# A1 J# ^ log.Gold2 = pUser->GetGold();
4 p9 [" D$ t2 m. R4 f OnLogItem( log, pTarget, 1 ); # W" x" y9 _4 p5 q, O3 T0 H* u T
return TRUE; # F @$ O/ {3 w
}
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pUser->AddText("Item ist bereits entbunden."); + y' v- f' O; @
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return FALSE; 1 n; n- m5 @/ r9 A1 B4 x
}
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; F2 i$ F9 e7 M" R9 G {那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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4 Y1 C& [! d U5 k% d接下来,您在您的Spec_Item.txt以下。- n1 a: B9 |* y+ r
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 05 B( R4 | R U. s% e" w; s; q
5 [. |2 S8 G7 t& F7 NPropItem.txt.txt在电路中仍
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IDS_ITEM_TXT_101111 滚动的解脱
2 b6 g+ }) u! o" IIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。0 a% X" c. {; L5 y
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: i: z% H- `6 t7 u5 P所以这是一个很多乐趣。
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积分:( ~6 F5 O* O' K: w, z
incestus为源
" |4 [+ R( {( i4 x3 x" ishuya83的资源节7 S# r7 y/ _( a! B8 c
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