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你好
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正如最近发布的,因为只有解脱滚动雾。3 l+ d6 I' U3 O" m
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在这里发表我现在100%确保运作滚动。6 o5 X+ V, e1 ~. R0 D
* i2 E4 R- U$ Y* _) ]5 N$ f: |灵魂束缚你的武器。
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让我们开始吧。! I8 l# _5 q/ O5 e- K0 V2 u0 Z
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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& D* m0 T5 c, a& R9 V, s+ {并寻找9 d- y: J/ m. i3 D C
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代码:! Z0 o1 O5 T0 L: h* G$ \3 E E
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );9 }' ~8 [" t0 `! l
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其中,是
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代码:
6 ?0 W7 r4 h: D5 Q; w1 G BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp/ M( ~6 P# j' ^6 q2 x- f/ r
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代码:
& m1 e! G: C- r8 h case II_SYS_SYS_SCR_LEVELDOWN01:
: m4 c" y W3 l$ l* C( u case II_SYS_SYS_SCR_LEVELDOWN02:$ Q, f1 P- S- V, ?
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );/ F6 K4 D+ \, J; x9 V0 F
break;
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break;' q7 R- E. d# S T' ]* [8 B
}
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# E H6 o3 t) v, I0 u; q' j% K9 ^取代它
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6 }( y5 h4 j3 q- c代码:
% y" x, r( R' u: A case II_SYS_SYS_SCR_LEVELDOWN01:
* v, U9 r- U M$ B case II_SYS_SYS_SCR_LEVELDOWN02:- f1 M" O+ Q- o5 L) Z+ Y- Z% H" H
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );8 H. X9 k; L7 d+ W
break;8 S E4 D f$ l
case II_CHR_SYS_SCR_UNBIND:
- p" V9 q: Q( k/ N2 I! _ b = UnbindScroll(pUser, pMaterial, pTarget); 5 u' d' j5 R7 [$ u
break; 3 w# I# S2 V& R/ M# r4 |
default:. Y. ^: j; U8 U
break;- @& r0 Q6 `. p0 r' |
}
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) y6 Y( o4 B4 R+ V f接下来,你找6 Y& r# ]; k; I0 J, D
( y2 U1 [: j0 j z$ l4 s2 j代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;
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: a7 R$ V: {6 j5 U, N5 p, W ? ]3 X其中,是
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代码:# q7 [: P* K$ U5 N* o
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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7 a! C/ m0 V$ Y% Y. E" _1 d- h5 { if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 7 \0 }. Q) d4 {! V
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pTarget->ResetFlag(CItemElem::binds);
) S& F% w+ r: E pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 5 k$ R. J+ _+ N4 y2 N
' U; i$ v) n o% A# a. _& y \3 n/ s // log 2 a9 `6 ^, m/ L
LogItemInfo log; 8 [0 S, P) i! m
log.Action = "r";
+ t# C8 W# t9 M1 \' f5 l. k log.SendName = pUser->GetName();
7 c+ K* ]- }. \" D% x$ ?7 D log.RecvName = "::binds"; 2 B7 ]3 G, R( |
log.WorldId = pUser->GetWorld()->GetID(); * ~4 `9 G; j' Y
log.Gold = pUser->GetGold(); 0 N4 r! g& c/ n; H! B
log.Gold2 = pUser->GetGold(); * l% ]2 b- g$ G: ^2 d9 C9 C
OnLogItem( log, pTarget, 1 ); 9 w$ |$ G' U+ H) P& h9 T1 j, r
return TRUE;
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8 Y" D9 X3 S s2 x else
9 H4 L8 a- M' b; T7 \ pUser->AddText("Item ist bereits entbunden."); 2 _/ r: r0 F: l: z9 a
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return FALSE; 3 h" m8 t+ I6 t* w
}
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。/ ^4 }* C9 f2 N: K
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接下来,您在您的Spec_Item.txt以下。6 p/ Q+ {9 l* C" `" k3 r6 d
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/ w' l6 ^$ @ t. [9 g" d. F+ ]: D代码:
# H4 X; h6 a" r5 G9 h9 C' n$ N4 O11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍+ k2 l. _1 D) C, ?! S8 H
4 F6 p# z4 v4 Q. F. w [4 n9 ^% R# Z代码:4 x) `' `+ \) l# ` m3 a+ r* U
IDS_ITEM_TXT_101111 滚动的解脱9 z+ y, a2 i: S$ W6 |
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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: A8 E# ~$ B" H) w9 w0 L) {所以这是一个很多乐趣。
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积分:
1 o' y7 L3 C: U% B3 o3 Iincestus为源% u" P x2 {/ K$ ~( M
shuya83的资源节- a$ v! \+ L1 P. w
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