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你好
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* A3 H) a+ M* e4 V正如最近发布的,因为只有解脱滚动雾。
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% C9 |" Z. u) ~+ g0 S' v在这里发表我现在100%确保运作滚动。, i' B H* k; }* f
8 n/ j; Y, @: `$ m" F灵魂束缚你的武器。4 b9 ?: A: G( v, Y7 a- Z) u! N
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让我们开始吧。; ?) ~6 w" g) i2 }2 N
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。5 ^2 Z7 l/ U6 P T/ h- e
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并寻找
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代码:
/ q4 `/ E; i2 w4 Y BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是- ?# a" {9 w8 ~1 e1 e5 y" D
, X, X+ a7 |! K; l0 C代码:) }3 H( ~/ A4 }; \2 W
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp
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代码:% H0 O3 x+ ^ G" T
case II_SYS_SYS_SCR_LEVELDOWN01:- L; d2 A1 `- H- R+ Y
case II_SYS_SYS_SCR_LEVELDOWN02:
" r, s1 @4 \9 r b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );2 x& U( c% \, h, {5 l9 O
break;
3 w3 {0 n* u6 L( W3 I default:
7 a) f( Q, q2 r# w. n5 B break;1 D+ G2 D+ P6 N! L! ?! G6 C
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if( b )0 g4 r* v5 F; A+ u8 J+ c
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取代它
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+ e. m5 X$ ~0 I( x代码:
2 S& A2 v* T8 D! e% E( R: m case II_SYS_SYS_SCR_LEVELDOWN01:+ u' `& E2 @( a5 C( O: R
case II_SYS_SYS_SCR_LEVELDOWN02:
( g- [; b2 h/ G! n b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND:
# h' \ Z: y/ H$ f: o+ `, m" c b = UnbindScroll(pUser, pMaterial, pTarget); 5 {" o: g7 E4 i; F
break;
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break;0 D v z' o k- h1 ^
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if( b )
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/ v: n" P8 |9 P% E5 z( l接下来,你找
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代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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/ A8 c, I1 e- ]" k p% P return FALSE;. y* m4 I) ]6 R, Q% Y) L$ _
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* K- t; R, v# m" c. d1 y其中,是; k1 F$ C! Y/ f* I& Z# _& W
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* T& w3 z' b4 @: p1 LBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) $ p5 Y. I* _" c7 N
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) + Z+ K1 r$ w8 ?7 K7 r
{
. c+ V3 ^; L( M pTarget->ResetFlag(CItemElem::binds);
8 ~# F+ B# l: `7 |7 D pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log % b, C8 f2 f' ?; Z$ g+ P
LogItemInfo log; , X/ O: m, I5 @% w
log.Action = "r"; % d1 f% f& L6 e4 l
log.SendName = pUser->GetName(); 7 i2 r( }0 N; h! t3 U# M0 O
log.RecvName = "::binds";
' A9 F. O5 M0 {# A! L2 e2 z3 e1 @: x3 ^ log.WorldId = pUser->GetWorld()->GetID(); . C; q# f( {, V* y" X* T4 _: G* j
log.Gold = pUser->GetGold();
( [' {4 l. v i! z0 R9 m log.Gold2 = pUser->GetGold(); $ s( w( Z$ r) M' d! K+ k+ i/ H
OnLogItem( log, pTarget, 1 ); % }% J# H" Q- b p u
return TRUE;
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0 b: s- P; L: r/ ] else
7 o$ ], r# B2 s6 G pUser->AddText("Item ist bereits entbunden.");
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+ z$ i7 I# ?; T! U7 h8 g; I return FALSE;
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2 C* t l5 X* N0 T那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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: G' b- m) Y: U7 x! ~. t" \接下来,您在您的Spec_Item.txt以下。! h" |1 ] |7 h$ G8 K- p
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代码:; e$ a2 ~8 v' s1 _
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 00 K4 M: ]% b4 E' Z( {
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PropItem.txt.txt在电路中仍
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2 q! {8 g+ g! s3 G9 b* C) X代码:
! s% ? i+ h/ K/ SIDS_ITEM_TXT_101111 滚动的解脱
8 o4 Y3 f9 a, LIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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/ `8 t! ?" I: B所以这是一个很多乐趣。4 }2 _ Z# k! W, x' A. t/ n8 E
* i$ s! K6 V) N, S# ^积分:
# Z0 D1 c3 p5 {9 ]* P. @incestus为源9 @4 z" k' O- v2 }1 z! w
shuya83的资源节) ?2 ^2 Y; |5 Z' a
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