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ItemUpgrade.lua
. O& c4 x) t* |* s% X2 Y6 L+ I----------------------------------------------------------
& x/ s/ @9 ~6 _* s4 R- @# H--Sockel Chance-------------------------------------------
2 E0 v3 r) D- B0 J/ b0 t) x) k5 u/ O----------------------------------------------------------7 i+ X( s$ ^$ u2 b9 N
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( w/ C% o% A. W5 ]0 A
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ X7 b, q% [8 J7 q( \
1 B7 _( K8 j* D! v" B8 }8 J' v: w- v2 @- y* i ]
----------------------------------------------------------$ ]. ^, R8 F# J2 |) g5 C
--Upgrade Chance------------------------------------------# \& w0 |% W9 G6 S: t" O* a3 o
----------------------------------------------------------# P. b4 h$ g9 o3 _
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) _% d4 h- D8 X5 r/ Q) R$ W
; N/ w0 x6 H2 g- q9 b. j' w----------------------------------------------------------
* Q$ F2 o/ M7 B" J. W3 }* I--Upgrade Chance------------------------------------------1 W% ] V; X8 C/ X) e# ?
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. a$ [, ~4 p/ O1 ?# RtAttribute = {}
; | `0 {7 R# n1 X9 M0 _' v- Wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& O- v. K X- E0 U' T' P7 g$ U4 D tAttribute[nNum] = {}
8 H) K# v9 x/ f" ?3 T3 c+ F! E7 w tAttribute[nNum].nProb = nProb L, n8 r4 M* y+ h9 G
tAttribute[nNum].nDamageRate = nDamageRate
# c! m9 {9 b; a7 p: F tAttribute[nNum].nDefenseRate = nDefenseRate$ a; {! d/ L3 R$ t8 V9 B$ V( j( `. n
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
) Q& l9 W/ ]4 v# Z' I) a3 R4 Eend
$ g/ a8 G: T% `--
1 S! h* y/ x- f: N2 N( m+ bAddAttribute( 1, 100000, 200, 200, 500 )
9 A. ^% {/ ? M6 a9 j' pAddAttribute( 2, 100000, 221, 221, 522 )
+ `3 x' M8 P4 l/ _% G% DAddAttribute( 3, 92000, 256, 256, 560 )
, s) j) ^9 R/ v3 H8 L0 eAddAttribute( 4, 70000, 305, 305, 612 )# b/ H z$ \4 X0 r
AddAttribute( 5, 53000, 368, 368, 680 )) k) }" Y2 z( |3 q
AddAttribute( 6, 53000, 446, 446, 763 )
3 s7 P( t1 o& h! c, DAddAttribute( 7, 53000, 537, 537, 860 )) x: } G* f/ F, s6 A7 ~
AddAttribute( 8, 53000, 642, 642, 973 )
) D5 V- r! L8 X4 l! ~' SAddAttribute( 9, 53000, 761, 761, 1101 )2 K# G M1 |3 H4 \! H C
AddAttribute( 10, 53000, 895, 895, 1244 )# R( q. T1 I+ z/ V# ]% r
AddAttribute( 11, 53000, 1042, 1042, 1402 )
0 j# R; V/ r1 y1 u( u* b$ }AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 z# l; x4 t+ y0 F. nAddAttribute( 13, 53000, 1379, 1379, 1763 )# j5 e! f: e, h7 z
AddAttribute( 14, 53000, 1568, 1568, 1966 )! E6 p( _3 S& a. Q- A* v
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% o2 _7 p# c: ?AddAttribute( 16, 53000, 1989, 1989, 2417 )
: J3 h8 C9 R# Q5 W7 SAddAttribute( 17, 53000, 2221, 2221, 2665 )& `1 [, y6 _* d f. k
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# z w' ^* c: N9 |AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 {' B* ]* I7 Z7 _$ I! vAddAttribute( 20, 53000, 3000, 3000, 3500 )6 o5 P. y/ h' F+ M* G; J
7 n5 t5 Q- c0 U u4 Y6 h----------------------------------------------------------
! b: p& i" C6 U( }1 ^6 ]2 q----------------------------------------------------------- O& H9 W- b, Z4 v7 z
----------------------------------------------------------& E( I' v0 o3 [* }3 s7 V
nItemTransyLowLevel = 5000005 Z/ P; r! p" f, w
nItemTransyHighLevel = 2000000, f" c$ C; }9 `2 V% t1 l. I
+ B7 S# @8 x0 N+ F6 C# q
----------------------------------------------------------
& P5 w' I# r# m: }1 P7 S--Kost黰e Kombination Chance------------------------------
% w! G( X4 H- ?* D* u$ U----------------------------------------------------------7 i% |2 r: [, R5 ^
9 X$ j' A) D7 V! r- M# ^7 f
nFashionCombineChance = 2500 -- 25%/ d% ~9 \# k4 v
8 ~6 c3 }& ~; p5 a' F- L
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