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ItemUpgrade.lua
6 j7 I, x$ p; z* K0 ]0 m----------------------------------------------------------
) |8 S( j" D- _. _$ r3 R& R' P8 f--Sockel Chance-------------------------------------------
; X' d6 P* ^1 T$ R2 Q/ }----------------------------------------------------------
) F# c: c& g& T- H: z# j: ~tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ a' ]$ U& \; e* XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
) _/ Z7 G0 g/ T; F g: w9 r. R' R9 A- R4 b: C8 Z) v$ _
+ l, x- w# [! j( @9 ^4 z5 e----------------------------------------------------------. H3 X( j, \. e5 y6 D! B2 J, {4 T
--Upgrade Chance------------------------------------------) U: s; r# y. B9 `. Q
----------------------------------------------------------8 f7 C7 B2 d4 { U
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ G! c, e; O7 U% v+ l4 w
3 ]8 E4 Z! E! n% }----------------------------------------------------------/ D4 @& E# Q3 _; R' V) W7 X
--Upgrade Chance------------------------------------------' T" @! { m4 o. m& `
----------------------------------------------------------
. n1 A4 @ U) M5 m" O5 ?tAttribute = {}
7 f8 [- W& l8 E- h3 h( d: ^function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' c% D' ?0 p' ^4 D, m$ k. l, A* }7 ~
tAttribute[nNum] = {}
, ], Q8 ^. _! K$ P. Y$ w+ T tAttribute[nNum].nProb = nProb
6 {4 b; s( Z' }# N9 [/ _2 r! ]# O6 l tAttribute[nNum].nDamageRate = nDamageRate
* u s' l6 k5 I( G tAttribute[nNum].nDefenseRate = nDefenseRate
' T5 d* X* [' [0 ^ a: @: b3 |* D tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: C1 N* D/ c- I- O! e
end' L4 D( z5 V2 ~! m* z0 x5 M/ K
-- $ [$ `. W' O; Y- e' E8 h
AddAttribute( 1, 100000, 200, 200, 500 )3 o" U+ [% q. i. s* W
AddAttribute( 2, 100000, 221, 221, 522 )
% w0 v7 n- A& U1 T) K5 H5 `AddAttribute( 3, 92000, 256, 256, 560 )8 I* R7 @3 e, m A
AddAttribute( 4, 70000, 305, 305, 612 )
$ X, i5 ~7 c6 ^AddAttribute( 5, 53000, 368, 368, 680 )
$ Z. }3 M, z! X* FAddAttribute( 6, 53000, 446, 446, 763 )
/ x) s7 ]& r1 E1 t U+ WAddAttribute( 7, 53000, 537, 537, 860 )
6 G& K8 J. [: g F- \AddAttribute( 8, 53000, 642, 642, 973 )
/ E, | N' H6 y' i4 b0 fAddAttribute( 9, 53000, 761, 761, 1101 )+ |1 X3 Q/ q$ E
AddAttribute( 10, 53000, 895, 895, 1244 )
: C U* Q) Q3 @8 [% I' {AddAttribute( 11, 53000, 1042, 1042, 1402 )! W5 ?8 j# y+ Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
+ B; _/ e( j4 x3 VAddAttribute( 13, 53000, 1379, 1379, 1763 )
: l: Y2 X) O& _$ b \AddAttribute( 14, 53000, 1568, 1568, 1966 )" N3 T5 W: v2 G- i$ J+ P$ f2 z
AddAttribute( 15, 53000, 1772, 1772, 2184 )+ i% v3 x) j7 s8 W9 H4 b
AddAttribute( 16, 53000, 1989, 1989, 2417 ); Y3 K! d. T+ G
AddAttribute( 17, 53000, 2221, 2221, 2665 )
7 c( ^ s' i1 I0 ]; @& m( KAddAttribute( 18, 53000, 2467, 2467, 2998 )2 k; E$ H9 r- Z0 v( r7 U
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 X) g( Q) L4 e1 @6 G* R! j
AddAttribute( 20, 53000, 3000, 3000, 3500 )* y Y. Q! t& r9 `% \
2 y) }9 ]$ B& V+ J9 E6 O
----------------------------------------------------------
% B/ A% d4 g) P& W7 N7 T) q% p----------------------------------------------------------! p1 z$ Y! w) a5 E0 b; k$ l4 I) K
----------------------------------------------------------
3 ^) Q/ Y9 b9 Y5 \3 }nItemTransyLowLevel = 500000; j# z2 B. J* K
nItemTransyHighLevel = 2000000
% ?- A$ _9 @+ x9 r; j7 |4 `9 \5 J: i- T
----------------------------------------------------------2 \. i- p; D @# K5 j
--Kost黰e Kombination Chance------------------------------5 l5 w9 U: ?* S1 j( _5 e! W% F4 z
----------------------------------------------------------' {' B, _7 s, r9 t# J
. R$ Z3 S9 \' ?) XnFashionCombineChance = 2500 -- 25%
' o: u" F; [, u: I; Y6 L; G# S2 t# N* {" j$ n; V
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