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ItemUpgrade.lua
6 p" V9 v+ F A* w----------------------------------------------------------
) p. o! M) q7 s7 d3 p--Sockel Chance-------------------------------------------) ?0 `, ~' a3 \
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 E# k" r; y' HtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } G2 M0 e1 b7 o2 V: u
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! d/ C/ g9 {, f8 P% T1 r----------------------------------------------------------
: e) D9 C: l( \) v. J--Upgrade Chance------------------------------------------
4 B' s/ E; n7 U1 h3 g----------------------------------------------------------
0 U ?6 h/ ]# t$ k# W9 r0 k% |3 [tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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: p2 j& t# X" P1 b--Upgrade Chance------------------------------------------
" `8 V f3 Y6 J. { n----------------------------------------------------------
( [7 J# Y8 Y' B3 D% Y" I' BtAttribute = {}' S: o- \8 G8 f/ d
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 q: Z: p4 R! T8 Z1 F4 c2 P# x3 Z
tAttribute[nNum] = {}2 P3 ~ A2 N6 W3 o8 B S
tAttribute[nNum].nProb = nProb
6 e4 Z% z, o; I2 K tAttribute[nNum].nDamageRate = nDamageRate$ \$ A9 S. W6 O+ A! m* \0 c3 L
tAttribute[nNum].nDefenseRate = nDefenseRate
( Q( z) X" ]) K$ S' O tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' n* ?6 _0 [# C* ~3 j; f; }
end
2 ?/ \9 O" |( x0 b- m* g-- x9 n4 E: ^% e" O; R
AddAttribute( 1, 100000, 200, 200, 500 )( e! F) D2 b: T
AddAttribute( 2, 100000, 221, 221, 522 )
+ `+ h% B' W; r, G; n/ aAddAttribute( 3, 92000, 256, 256, 560 )+ ]( d; ~4 [7 A3 O M" x
AddAttribute( 4, 70000, 305, 305, 612 )
) y" m" D- x/ k( [. |5 `AddAttribute( 5, 53000, 368, 368, 680 )
& U; g' Q. [# U4 P, z, ^4 t! dAddAttribute( 6, 53000, 446, 446, 763 )
! |6 q* o2 {7 |; D+ D7 |8 A5 IAddAttribute( 7, 53000, 537, 537, 860 )
9 S' E' ]; E) S. M5 L- OAddAttribute( 8, 53000, 642, 642, 973 )
: K6 G* ]% h- {7 F" c( HAddAttribute( 9, 53000, 761, 761, 1101 )
( w3 n4 j& `9 O l6 ]0 o/ tAddAttribute( 10, 53000, 895, 895, 1244 )6 Q( J4 U; ]. a- F
AddAttribute( 11, 53000, 1042, 1042, 1402 )
* O1 `$ [. \8 o: v& z; j, {AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 [7 q5 d1 R2 Z9 k' c- W3 c; M0 bAddAttribute( 13, 53000, 1379, 1379, 1763 )
( m l+ q) k$ d& Z* LAddAttribute( 14, 53000, 1568, 1568, 1966 )' d) U! c- f1 Y- P; c
AddAttribute( 15, 53000, 1772, 1772, 2184 )
4 C, |8 W& @2 C) W" h1 FAddAttribute( 16, 53000, 1989, 1989, 2417 )$ o4 _; i: m* r( V5 l
AddAttribute( 17, 53000, 2221, 2221, 2665 )
& N( C( ^. N( N4 Z3 m. Q3 N4 sAddAttribute( 18, 53000, 2467, 2467, 2998 )
; Z5 e( ]2 w* m; ?2 c2 J6 C+ XAddAttribute( 19, 53000, 2726, 2726, 3207 )) `: E. d$ k5 Z. t
AddAttribute( 20, 53000, 3000, 3000, 3500 )" r- u7 B" ?3 _5 B4 K6 ^' e! K' b( J
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T# }# b h D% \----------------------------------------------------------5 @6 H4 o" I) Z- Q2 y6 m: I+ ^
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nItemTransyLowLevel = 500000( y" G3 L1 A* M( t4 o4 v
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
1 u6 s* v3 b. \ j3 H" Y----------------------------------------------------------* k7 @- x6 V) S, M% n, j
4 B6 V! q) e. o5 e: D' pnFashionCombineChance = 2500 -- 25%; G) r+ E( l. ^5 F7 O: G
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