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ItemUpgrade.lua
8 Q3 \1 o8 W& S8 {: ]2 @) ]: d----------------------------------------------------------
% K7 d; a) z7 h! l* _& K--Sockel Chance-------------------------------------------
|6 [( x4 B) V3 I0 o----------------------------------------------------------
4 h; B" M3 ]& X5 ~! D qtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( X- k2 I D) b- T& E) [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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. H, A& j7 C) f* }+ W+ d. F0 u--Upgrade Chance------------------------------------------7 K: B2 P# S9 d2 D# o# X9 Y: b
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ r( Z) e) i7 {7 ?
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; k2 G6 n8 T" L' R z--Upgrade Chance------------------------------------------
% a j& R9 ?! p. w3 K1 i7 W6 ]----------------------------------------------------------# |9 |7 n: w1 k0 v, D
tAttribute = {}
. Q6 R( K; i! L" h: x2 ?function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 d1 I, `1 V0 { s tAttribute[nNum] = {}% o. M* K+ @0 O- K+ n) x' ?
tAttribute[nNum].nProb = nProb
# ^, W+ q6 m0 U$ }2 U# e tAttribute[nNum].nDamageRate = nDamageRate: N0 \+ z1 b2 q1 N: Y
tAttribute[nNum].nDefenseRate = nDefenseRate. ~; P- m) S; Y K* [- N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* v7 n+ c3 f* ]# N; R
end9 k5 m2 `+ b* K. ^: r" ^
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0 }9 f* D2 l* E5 |7 HAddAttribute( 1, 100000, 200, 200, 500 )& N+ j; b0 D' f! e0 R
AddAttribute( 2, 100000, 221, 221, 522 ): ^3 b( I# X: ^# o& e( I0 ?
AddAttribute( 3, 92000, 256, 256, 560 )
) f6 h1 @( Z+ `# r- r* U3 aAddAttribute( 4, 70000, 305, 305, 612 )5 z7 M$ h: L; Q! d" X. W
AddAttribute( 5, 53000, 368, 368, 680 )/ E; N+ [+ [* w t& m3 }2 n ^# H8 a
AddAttribute( 6, 53000, 446, 446, 763 )
+ R T4 x2 I" G; b0 J- ~) DAddAttribute( 7, 53000, 537, 537, 860 )1 @5 m8 M9 O9 b( z% L0 l4 j7 v
AddAttribute( 8, 53000, 642, 642, 973 )
- p! B! L: ~. V6 ]3 j; f( s# hAddAttribute( 9, 53000, 761, 761, 1101 )& k1 x3 V% R% S7 Y- i
AddAttribute( 10, 53000, 895, 895, 1244 )8 f1 j9 U8 v) b
AddAttribute( 11, 53000, 1042, 1042, 1402 )2 t) |* q8 P3 _ k
AddAttribute( 12, 53000, 1203, 1203, 1575 )
* w# G" @2 h7 t- j1 {AddAttribute( 13, 53000, 1379, 1379, 1763 )
( c8 ]5 Z/ G% v; P( mAddAttribute( 14, 53000, 1568, 1568, 1966 )+ M- T* O: c' F' U" w3 x+ V9 W
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% q, }, I- z. M# W/ L+ kAddAttribute( 16, 53000, 1989, 1989, 2417 )9 ~/ W% i; b& c
AddAttribute( 17, 53000, 2221, 2221, 2665 )* O' G" X# ^! e8 q$ s Z8 C0 v
AddAttribute( 18, 53000, 2467, 2467, 2998 )
L& H, x9 ? l% u* l5 GAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ X0 ~8 r3 L' O. C jAddAttribute( 20, 53000, 3000, 3000, 3500 )2 I- e4 K+ T! V t, T
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) R/ M; |# F+ t: ]; Z# o----------------------------------------------------------
3 C4 y* P/ U% s% L& |, L$ o) P----------------------------------------------------------& A3 o" _5 A5 ^( d. B+ A4 I
nItemTransyLowLevel = 500000
/ y, _$ r( R4 n6 S& d FnItemTransyHighLevel = 2000000
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2 n4 ]% D3 R q--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%- a. l) D+ {, S, D1 v o
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