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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 S _" M* M. f9 j0 N9 Q5 |! R: KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& ~3 d$ N: G( _% w5 D+ G
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--Upgrade Chance------------------------------------------; p1 [1 V! [ Z- ?# q, ^, Q; E9 G
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3 m. X: O9 W* s& e8 z- j" ~# JtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 N8 D9 \+ [4 {' z# q& d! N. F/ i
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--Upgrade Chance------------------------------------------$ U5 d+ e1 ]4 I
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tAttribute = {}
7 w2 y/ t8 {; F+ s8 h3 h6 ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! k* V# C# Q0 V: T. ]6 {1 S& x tAttribute[nNum] = {}
' d( E- y2 w+ d. ?6 w# y tAttribute[nNum].nProb = nProb. q0 ~ F5 V* L2 G) \
tAttribute[nNum].nDamageRate = nDamageRate- ]. z$ z4 h2 y4 a
tAttribute[nNum].nDefenseRate = nDefenseRate, U, U) H. N \0 \1 p ^
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 2 z& |5 v% R" ?% t' m' [* d& p
AddAttribute( 1, 100000, 200, 200, 500 )) w% @, l' t# F; v
AddAttribute( 2, 100000, 221, 221, 522 )* T1 h1 ]0 P1 W. `$ Y
AddAttribute( 3, 92000, 256, 256, 560 )
7 [8 W3 e! `. U5 b3 }" T1 n4 MAddAttribute( 4, 70000, 305, 305, 612 )
; ] P! B" x5 v3 w4 h4 aAddAttribute( 5, 53000, 368, 368, 680 ); H( A3 ^) g0 _
AddAttribute( 6, 53000, 446, 446, 763 )
}8 e; H+ P) J' {; P. R7 N% DAddAttribute( 7, 53000, 537, 537, 860 )7 ]$ E. m8 c4 N" g2 W1 o
AddAttribute( 8, 53000, 642, 642, 973 )
4 d3 z3 r3 h! P# qAddAttribute( 9, 53000, 761, 761, 1101 )$ v$ I7 x& H7 P8 \0 a. e: b/ v( ?* [
AddAttribute( 10, 53000, 895, 895, 1244 )( W* [( E" \- @: B/ T$ s
AddAttribute( 11, 53000, 1042, 1042, 1402 )
5 j9 f, J$ m' M8 q( {AddAttribute( 12, 53000, 1203, 1203, 1575 )
7 n3 r! \, V3 B, \9 i/ ?, g0 q2 DAddAttribute( 13, 53000, 1379, 1379, 1763 )1 v7 w2 b3 C" C/ ~0 ~
AddAttribute( 14, 53000, 1568, 1568, 1966 )
( c# M: v9 T! v9 hAddAttribute( 15, 53000, 1772, 1772, 2184 )0 p( r% z& b5 q7 `2 R/ \
AddAttribute( 16, 53000, 1989, 1989, 2417 )4 h+ T. ^2 t% i4 b' h* |9 q
AddAttribute( 17, 53000, 2221, 2221, 2665 )2 \3 }2 ~- S- J/ B3 n- Z/ Z3 E
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 Y% u p; h& _1 {
AddAttribute( 19, 53000, 2726, 2726, 3207 )
' g) M) f9 `& x! F! SAddAttribute( 20, 53000, 3000, 3000, 3500 )) B1 U6 u& p2 x9 L- C* y
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nItemTransyLowLevel = 500000( x) q9 K3 `, L
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------9 a* y, U" F# g# ^# m0 Q
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' c% E; g# _% K0 C# d6 fnFashionCombineChance = 2500 -- 25%# J+ X' l8 A) T ^
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