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ItemUpgrade.lua
" o D }: e, p* o; i----------------------------------------------------------
3 y) g7 g0 S3 [' v- V--Sockel Chance-------------------------------------------
: y8 ` t5 O W# |----------------------------------------------------------8 K( w8 b8 z4 |: W/ a. w( a
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 g5 o5 D, X5 B8 l6 _3 S
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 X1 l( s$ p- @1 K$ D----------------------------------------------------------9 d; L/ L5 C& _' D0 s- F, [. u6 ]
--Upgrade Chance------------------------------------------( _# n8 z: p. U: o/ y2 i/ a
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8 F7 T# T& B! s( T+ ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 K) `* ~' l4 E2 ?
8 @& r/ ^) u N/ G6 L----------------------------------------------------------+ R" i- e7 b7 g5 k0 u, H* ~+ ]( S
--Upgrade Chance------------------------------------------( f f8 r( o# i5 |! j& q5 k9 |
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: v* J/ w$ f+ x$ ^0 p/ [tAttribute = {}' a$ n B: J4 I9 W7 E! z* n
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& C! x9 ?3 M F) t tAttribute[nNum] = {}" Y/ i/ E: r1 j( R
tAttribute[nNum].nProb = nProb0 t F% d# G) r7 e/ I" _9 B/ q
tAttribute[nNum].nDamageRate = nDamageRate
: G. S- K6 m2 g& h, B% |5 r tAttribute[nNum].nDefenseRate = nDefenseRate
5 K! m0 K c: E$ }; S7 { tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ v9 r/ g% u1 N4 N4 }9 a' Q7 Lend6 f& A. O! s* ^) {, Z T: O
-- ! a' h3 g$ i0 p# Y
AddAttribute( 1, 100000, 200, 200, 500 )
8 P; l& z$ i4 pAddAttribute( 2, 100000, 221, 221, 522 ); l2 a1 o$ i g& `# {
AddAttribute( 3, 92000, 256, 256, 560 )
2 X# T5 f; p% x2 g9 O$ ?/ {0 lAddAttribute( 4, 70000, 305, 305, 612 )# e3 N" I% t- Z/ O6 s5 r) a. f
AddAttribute( 5, 53000, 368, 368, 680 )
0 M, c d( {# \% g/ e& AAddAttribute( 6, 53000, 446, 446, 763 )* P2 d8 K% L' L% `5 Q! ^/ H+ u' P; g
AddAttribute( 7, 53000, 537, 537, 860 )7 ?+ G( O( x- F+ a! Z( M
AddAttribute( 8, 53000, 642, 642, 973 ); `+ ]8 R! u2 o5 ^' C
AddAttribute( 9, 53000, 761, 761, 1101 )
. a# s2 g8 X% t2 eAddAttribute( 10, 53000, 895, 895, 1244 )( U7 k. O4 V* a. @4 c/ a3 B" O: \
AddAttribute( 11, 53000, 1042, 1042, 1402 )) O* A# x2 I0 M0 @) R
AddAttribute( 12, 53000, 1203, 1203, 1575 )% f1 X# a7 P+ \! B
AddAttribute( 13, 53000, 1379, 1379, 1763 )9 X! U5 \# O8 q2 c- }0 m. `
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ h( B( P" i8 U8 s
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; J6 s: d. d) H7 u7 PAddAttribute( 16, 53000, 1989, 1989, 2417 )6 S0 W4 G. J& |8 [" `# D
AddAttribute( 17, 53000, 2221, 2221, 2665 )
' M& Z- T) u0 G! i/ cAddAttribute( 18, 53000, 2467, 2467, 2998 ), P0 N0 R. z- g# W7 _# M1 Y+ K
AddAttribute( 19, 53000, 2726, 2726, 3207 )
" O4 W5 z O2 \6 \) f* Z ^AddAttribute( 20, 53000, 3000, 3000, 3500 )+ D. K7 L( q* { i Y' G. s
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/ ~5 `; ~8 ^0 Z( j----------------------------------------------------------
0 L5 V& n- H: p; R( D----------------------------------------------------------/ l: O* D$ T8 W5 H
nItemTransyLowLevel = 500000
( X, m0 u8 Z: R& J! znItemTransyHighLevel = 2000000
' \$ }3 U2 w0 f5 s- |$ z% @+ `" @5 A: x, K
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+ a& Z3 b+ [, a& D, i M--Kost黰e Kombination Chance------------------------------
# k9 l; ~) S2 {& Y7 L7 d/ Y6 Y/ D----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
% T& \% e) |3 ~" w* e( W r
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