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ItemUpgrade.lua& R! o3 b: u# O/ L# Y' w5 j
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 G- W8 _1 J# W* d
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 @; l }, i' L--Upgrade Chance------------------------------------------
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v1 \9 y/ R% b k# DtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( u, f( J$ l3 j( C0 P
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--Upgrade Chance------------------------------------------
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tAttribute = {}
: M4 f: r6 l* \* c- hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% N6 Q! z% d/ R# {
tAttribute[nNum] = {} j, d+ E$ q. i& i1 D
tAttribute[nNum].nProb = nProb8 c' }9 J3 r8 a$ W+ `' |
tAttribute[nNum].nDamageRate = nDamageRate
: n* b: e, j' n, u; h( W/ t# h tAttribute[nNum].nDefenseRate = nDefenseRate
' Y6 Y7 f, A' r9 e2 K tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 C9 ^1 G, H- i# w7 z4 r3 r
end
4 U2 Z. c) W6 M* V--
9 |6 s! q7 N) N8 @- Z& a w. kAddAttribute( 1, 100000, 200, 200, 500 )
. \: p1 e6 n! \& g$ lAddAttribute( 2, 100000, 221, 221, 522 )
4 S2 S- Q, d, q3 vAddAttribute( 3, 92000, 256, 256, 560 )
% Y" f! V6 M% V) m0 ~7 g4 TAddAttribute( 4, 70000, 305, 305, 612 )' T! b5 K! L! z+ U8 v* T$ ?& ?
AddAttribute( 5, 53000, 368, 368, 680 )' {, x! f" Q( x% q! X x& [
AddAttribute( 6, 53000, 446, 446, 763 )! \9 K- }. `+ z6 ^& i: c
AddAttribute( 7, 53000, 537, 537, 860 )
( |% [: v( C1 Z: n! AAddAttribute( 8, 53000, 642, 642, 973 )
* M) }8 Y7 m/ r4 I# TAddAttribute( 9, 53000, 761, 761, 1101 )$ S& o: r# x% C% E/ o3 G x
AddAttribute( 10, 53000, 895, 895, 1244 )
. [9 o( @; ? f7 I$ HAddAttribute( 11, 53000, 1042, 1042, 1402 )
! U' ^4 L% I* K( v4 QAddAttribute( 12, 53000, 1203, 1203, 1575 )
7 v. D) _# h" e0 Y7 V1 H" EAddAttribute( 13, 53000, 1379, 1379, 1763 )1 x2 }! s7 C* w6 I& }$ V0 ^ e
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 S' S2 i( d: \4 a; h9 BAddAttribute( 15, 53000, 1772, 1772, 2184 )! J2 x7 j: Q+ H) X3 ]. Z
AddAttribute( 16, 53000, 1989, 1989, 2417 ). S; C. i) a S8 q$ G: B
AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ F! Z" w" v; R- t* J0 L# dAddAttribute( 18, 53000, 2467, 2467, 2998 )+ g! c* t% p/ G# m' a2 J" t
AddAttribute( 19, 53000, 2726, 2726, 3207 )* K" U: C2 [4 W& U" C; C8 [
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 t( `* A# o- X% h5 {3 B0 F0 }nItemTransyLowLevel = 500000
8 r9 O$ M' @3 g: CnItemTransyHighLevel = 2000000
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6 q' \" O/ A. g--Kost黰e Kombination Chance------------------------------
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9 \% |1 I2 B4 |" u
4 M1 y: m" Y* |) JnFashionCombineChance = 2500 -- 25%
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