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ItemUpgrade.lua: R+ _& \& U* {& s) d3 M4 j; }, {' p
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- H* o0 z2 ?8 o# y' P+ U--Sockel Chance-------------------------------------------
: j- h- `4 _7 @+ F/ C----------------------------------------------------------0 [6 c4 s' s. J* d2 U. }. V+ G! I5 d
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ T6 q* m: d! K4 h% q
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 p9 f. B, p: [2 L2 j. k/ ?
- H# b; n4 b+ U
' i2 G" _- C- o/ D----------------------------------------------------------- V5 N& K* n; O! L4 I
--Upgrade Chance------------------------------------------
) g& V2 \# F3 o) z) s----------------------------------------------------------0 I8 l4 i& D1 d
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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X6 J6 u% Z1 B* _& @# P8 e----------------------------------------------------------: d# \ d: n7 n5 S( a1 X
--Upgrade Chance------------------------------------------% Z f% N* S2 M5 ^
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/ l# l2 D" }4 @tAttribute = {}3 n U3 [4 u+ n4 _/ ?) }/ q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 J' k. p0 \9 V tAttribute[nNum] = {}' ~! n8 k: V$ z% ]/ ?
tAttribute[nNum].nProb = nProb( B3 V# B) R, o
tAttribute[nNum].nDamageRate = nDamageRate6 \+ ^8 V( J( ?) M
tAttribute[nNum].nDefenseRate = nDefenseRate
' \- ^( N: b; n tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# M1 I7 T+ J F5 f9 Xend8 `# L% P# R: o' Y
--
3 i# ~4 s1 M* ^& wAddAttribute( 1, 100000, 200, 200, 500 )" f# [7 {9 \$ W5 p; @9 @1 ]" Q
AddAttribute( 2, 100000, 221, 221, 522 )6 Q6 r) a9 n0 @7 S4 B6 F2 _
AddAttribute( 3, 92000, 256, 256, 560 )
. u* E# s }6 o, i* a# |' Q6 O: XAddAttribute( 4, 70000, 305, 305, 612 )5 x d2 K! o( E* ?5 Q
AddAttribute( 5, 53000, 368, 368, 680 )" g8 x; l1 c, F; a: U, d
AddAttribute( 6, 53000, 446, 446, 763 )
# D. C' K7 v* x4 v( x+ c3 l mAddAttribute( 7, 53000, 537, 537, 860 ) z0 Z+ Z% c& u
AddAttribute( 8, 53000, 642, 642, 973 )# l" }2 D0 }- h# V1 P& d: B
AddAttribute( 9, 53000, 761, 761, 1101 )/ K6 B& O' K5 O' Y3 h2 h0 v
AddAttribute( 10, 53000, 895, 895, 1244 )
+ k/ Y. ]' Q) C/ ^AddAttribute( 11, 53000, 1042, 1042, 1402 )
# l- ?' m3 {2 |; C- Z, c, E: _) SAddAttribute( 12, 53000, 1203, 1203, 1575 )" H8 C% [( U( w' ` C" ~& @$ ?
AddAttribute( 13, 53000, 1379, 1379, 1763 )1 r5 U9 W3 k% w
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ j/ S3 ]$ e+ U: d/ b2 N* BAddAttribute( 15, 53000, 1772, 1772, 2184 )
& e9 W2 v. V6 C. zAddAttribute( 16, 53000, 1989, 1989, 2417 )$ H2 d$ |/ X0 b
AddAttribute( 17, 53000, 2221, 2221, 2665 )
( m* B9 w5 y {+ E$ c6 E$ O& GAddAttribute( 18, 53000, 2467, 2467, 2998 )
9 z. `# l2 Y5 z1 h# aAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 F: U" _% }5 `. VAddAttribute( 20, 53000, 3000, 3000, 3500 ) r/ s: [4 m$ {3 ]
% Y, b5 M4 I4 i; E8 |' R----------------------------------------------------------8 H* h' Y5 ]$ Y2 Q
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* g! T* Q9 N" k+ C3 w----------------------------------------------------------
6 C& ~7 _8 {5 R$ onItemTransyLowLevel = 500000
. j) {5 U/ _2 I0 i+ k4 TnItemTransyHighLevel = 20000009 e0 L9 ^* I. ?/ X* R7 y
1 \4 d3 @/ M9 G# C) b# @----------------------------------------------------------3 g2 W' L4 Q5 p; ]* n- p
--Kost黰e Kombination Chance------------------------------
) ?9 Y- s" O. w, T, ]----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
% `+ F8 R o+ P% e6 J# @4 Y& p% J$ X$ G1 B" L: n
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