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ItemUpgrade.lua
+ o' c2 b3 \" |, O; A/ H6 W----------------------------------------------------------
8 W4 i! i; l) k6 i--Sockel Chance-------------------------------------------
, [ v& `, b; z- A0 z* n: c9 O6 a7 O----------------------------------------------------------
% I- o5 F3 l# {! ]tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; s# h6 u. {4 N4 \) f, EtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 c- }, E$ M* T
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& I$ a4 B# r( V4 Z) N& d--Upgrade Chance------------------------------------------
: @1 U6 Q0 L/ q/ K. r. T----------------------------------------------------------- R& `7 ]; m. o- [2 ~
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 D' y1 c0 S# i! } {' L
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--Upgrade Chance------------------------------------------+ l& u$ |+ V% ]2 O* t0 A& u
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tAttribute = {}
5 L4 Z: n$ v* [' Lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. V" m+ X1 o2 V# x. J4 ], T" G tAttribute[nNum] = {}
@$ X# N, M% r0 O tAttribute[nNum].nProb = nProb/ ] e3 Q' F) M0 z: v! {
tAttribute[nNum].nDamageRate = nDamageRate
8 }: Y! t: e+ v! |6 ?. r1 k tAttribute[nNum].nDefenseRate = nDefenseRate5 \5 c% ` @) o. T! h1 W* \) V9 J
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
9 O2 K5 j/ p# X# tend
# M# p3 G N k4 N4 x1 e--
% s9 I. L& T* o: U! QAddAttribute( 1, 100000, 200, 200, 500 )$ Y0 i) E) [: H" d( z1 | h& _1 h0 ?
AddAttribute( 2, 100000, 221, 221, 522 )9 m F% b! I4 {* j0 G- s$ M2 t- ~
AddAttribute( 3, 92000, 256, 256, 560 )+ |. P7 H) K" F5 |: |7 F3 c
AddAttribute( 4, 70000, 305, 305, 612 )+ Q G0 `& ^) v( `9 o
AddAttribute( 5, 53000, 368, 368, 680 ). |+ c( U, N/ M# {; ?
AddAttribute( 6, 53000, 446, 446, 763 )$ z; g/ R' K# f
AddAttribute( 7, 53000, 537, 537, 860 )+ R9 n0 H( O8 f" ^& L( K0 `. h
AddAttribute( 8, 53000, 642, 642, 973 )6 Q( D0 G) ~9 u
AddAttribute( 9, 53000, 761, 761, 1101 )
8 Z B: U. \7 g: x( ^: `2 t* a5 SAddAttribute( 10, 53000, 895, 895, 1244 )0 N' h1 ^) @/ T# C* F' E" P" A
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 D. ]9 \6 @" y) W0 x: @, `# j
AddAttribute( 12, 53000, 1203, 1203, 1575 )6 x" c% ]& W9 A" W) z7 L! ]
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 C0 d2 m; i: o) g$ R1 S7 V g9 I5 P
AddAttribute( 14, 53000, 1568, 1568, 1966 )7 P6 V; [( J) |5 D( {' \. l% z9 l
AddAttribute( 15, 53000, 1772, 1772, 2184 )8 P t% E' t6 `+ ]
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 o5 e" e! k$ ^7 c' ZAddAttribute( 17, 53000, 2221, 2221, 2665 ): u1 c( u3 i) ]4 F3 D+ c; N6 \
AddAttribute( 18, 53000, 2467, 2467, 2998 )
1 X0 S( i) W+ FAddAttribute( 19, 53000, 2726, 2726, 3207 )) Z$ a" |8 y! [9 M! Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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; W5 D( P3 c6 K! ~----------------------------------------------------------
" }4 H1 _" \$ A" S1 \- r/ `0 r----------------------------------------------------------! Y) i& B5 Y0 [6 u; o8 `- ?
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7 o1 O. a$ c# y5 q. x2 z$ q% u& {* \nItemTransyLowLevel = 5000004 E2 C, }: f! k/ @, r
nItemTransyHighLevel = 20000007 f" h7 |6 r! p3 a
( d* s* i+ C F K1 A----------------------------------------------------------
7 v' r3 h/ e/ m! t4 A( M--Kost黰e Kombination Chance------------------------------
{2 i$ k* J* J$ t----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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