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ItemUpgrade.lua1 S) F( \$ n6 e0 H' z
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' c) T3 V" V: k' v& w. m--Sockel Chance-------------------------------------------
3 B) h6 Z5 T& F2 J; W: n----------------------------------------------------------- D5 k; M% |* L
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 C1 t7 o+ R- _6 R8 DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
t, G( d9 }$ t' s----------------------------------------------------------
6 R1 c2 B: T2 N+ X3 ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), _& C1 _8 b" w
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--Upgrade Chance------------------------------------------' \+ k9 q. w9 }% ~7 ~
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6 W% H8 _4 M" I1 ItAttribute = {}* T7 o& k7 h8 q* M; }' x, |
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 l, U3 e" n) b8 W5 r7 B
tAttribute[nNum] = {}
4 @! v4 N( y/ R5 o- w& N tAttribute[nNum].nProb = nProb
# n+ z8 H+ L% Z' l8 e tAttribute[nNum].nDamageRate = nDamageRate
/ @- \" D' K2 q1 N) I& C tAttribute[nNum].nDefenseRate = nDefenseRate
' g# w0 R" G ]/ Y; J, v tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) K$ S* J+ B2 [! c
end ]& R# P# w5 v6 d
-- / i& P# a, e4 c5 u
AddAttribute( 1, 100000, 200, 200, 500 )" ~& V( Q6 y0 `: U# C O1 d
AddAttribute( 2, 100000, 221, 221, 522 )
$ s L$ C- h3 @; S( LAddAttribute( 3, 92000, 256, 256, 560 )
6 `1 M* R3 q' r3 iAddAttribute( 4, 70000, 305, 305, 612 )
+ F2 E0 ^' g& e w+ M1 |1 vAddAttribute( 5, 53000, 368, 368, 680 )
2 r( w. {4 t+ ?) IAddAttribute( 6, 53000, 446, 446, 763 )/ g( Q1 `! ^2 w3 R c
AddAttribute( 7, 53000, 537, 537, 860 )
( v3 ?# E! G- F+ `1 ]9 A' ]AddAttribute( 8, 53000, 642, 642, 973 )6 Z/ ]! s: Q! R: K1 W! b
AddAttribute( 9, 53000, 761, 761, 1101 )
2 @& \7 T1 x4 M. a7 qAddAttribute( 10, 53000, 895, 895, 1244 )
6 f( S; D( ]+ ^* n$ Q \$ K6 JAddAttribute( 11, 53000, 1042, 1042, 1402 )
& D5 A7 S, C, }- J2 fAddAttribute( 12, 53000, 1203, 1203, 1575 )$ C, q) Q7 j6 L. m
AddAttribute( 13, 53000, 1379, 1379, 1763 ); _* ~+ V8 C. z, h! A2 j+ I! y' p
AddAttribute( 14, 53000, 1568, 1568, 1966 )
# P4 t' A( Q1 @AddAttribute( 15, 53000, 1772, 1772, 2184 )
) {( O7 _' G$ ]AddAttribute( 16, 53000, 1989, 1989, 2417 )
( ^5 q! c( ]3 Y/ W2 O+ e# [AddAttribute( 17, 53000, 2221, 2221, 2665 )! g1 F. q7 x- u9 Q& w
AddAttribute( 18, 53000, 2467, 2467, 2998 )
* J7 G' s) Z7 |: O- g8 f% EAddAttribute( 19, 53000, 2726, 2726, 3207 )
3 \. i9 D- q6 k/ c$ W, qAddAttribute( 20, 53000, 3000, 3000, 3500 )2 }, ~ o! c; u! ?7 T
2 l+ C, N8 [( a----------------------------------------------------------- d- b$ d' a( f( B, I5 h. `) G
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& w7 C t* z2 f i! ]3 H7 f9 T1 a----------------------------------------------------------( P* s. I+ s |1 D J
nItemTransyLowLevel = 5000008 ?" H" _% ]- Z( E2 a4 Y; y
nItemTransyHighLevel = 2000000! ]7 W, i2 n$ |6 Y; F* D
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--Kost黰e Kombination Chance------------------------------
9 Y% q* b0 M- N3 v4 M----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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