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ItemUpgrade.lua$ y) u) }4 Y+ b1 Z' A
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--Sockel Chance-------------------------------------------
' d- b% O6 V, t2 J- {6 {' R----------------------------------------------------------
! k" j, X" s: j" `tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ Z6 ?! Q+ p' k! _+ p) e% ?
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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) q5 l' z" `* m/ h$ J# m' H--Upgrade Chance------------------------------------------
8 X) N. v* C/ O6 \6 p----------------------------------------------------------
) l/ C6 V# l$ g6 I Q: h: l; |tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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! [" e" W5 l7 P4 w--Upgrade Chance------------------------------------------
# J& X# I7 x3 s9 V6 e4 ^* K4 F) Z----------------------------------------------------------# Q9 p4 R2 r. l/ ?7 A: }
tAttribute = {}
7 O' f* W& k: F9 G9 [4 u: }function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( o$ y# G' e, O& y+ B3 r
tAttribute[nNum] = {}1 R3 ]; u, @9 y# V) |9 d
tAttribute[nNum].nProb = nProb
4 } s+ { |' r tAttribute[nNum].nDamageRate = nDamageRate
9 I! Q, k2 Z5 z7 V& z& F tAttribute[nNum].nDefenseRate = nDefenseRate
/ p3 H+ Y8 F, C tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 @: i& r, [! k' F: B/ ^' fend
. v9 z$ `0 K- @* d9 t( t3 q6 l' o--
2 c* ~8 k: Y8 a2 r/ N& [AddAttribute( 1, 100000, 200, 200, 500 )( A1 a# y, n6 o3 a1 I5 T5 s; x* |
AddAttribute( 2, 100000, 221, 221, 522 )7 ~% @& d' U2 b' j/ T
AddAttribute( 3, 92000, 256, 256, 560 )) ]& z0 i# w; o
AddAttribute( 4, 70000, 305, 305, 612 )% M9 `" P, M6 R3 ?# Y
AddAttribute( 5, 53000, 368, 368, 680 )
/ h$ ]5 i; J0 y- M3 n& ?AddAttribute( 6, 53000, 446, 446, 763 )
7 g2 v7 v8 }& V# s6 T& A$ iAddAttribute( 7, 53000, 537, 537, 860 )
) {$ w4 S- w" D* {7 X2 VAddAttribute( 8, 53000, 642, 642, 973 )/ ? v0 G. n3 | z P
AddAttribute( 9, 53000, 761, 761, 1101 )
! |# k: r8 K& l4 mAddAttribute( 10, 53000, 895, 895, 1244 )
: G- q; l+ d e) H) y) r7 p4 j* ?AddAttribute( 11, 53000, 1042, 1042, 1402 )+ G. p/ k' D% J; `# ?# [, [
AddAttribute( 12, 53000, 1203, 1203, 1575 )
x! \! ]" v$ W K2 y1 ZAddAttribute( 13, 53000, 1379, 1379, 1763 )0 U/ G7 O! U' `
AddAttribute( 14, 53000, 1568, 1568, 1966 )
" p4 B( c2 q6 y1 |AddAttribute( 15, 53000, 1772, 1772, 2184 )- A) N) [1 w' @2 Z m. M4 {
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 R A0 N/ _' o, o
AddAttribute( 17, 53000, 2221, 2221, 2665 )( ]- c& z; r% D+ U3 n9 ^( \# S
AddAttribute( 18, 53000, 2467, 2467, 2998 )! Y2 z4 ^% o0 s' o: ?1 ^( O% o: F' E
AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 Z x5 O) O/ j( Y/ wAddAttribute( 20, 53000, 3000, 3000, 3500 ); t D2 T' L( R7 b1 F! |
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' }# Q% S% D* [nItemTransyLowLevel = 500000
0 M$ h) W1 `8 w, b( xnItemTransyHighLevel = 2000000
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0 D$ X4 ], A" _) j* a----------------------------------------------------------
9 J" o: C2 O7 M( D--Kost黰e Kombination Chance------------------------------3 y1 g7 ?3 P; _3 K* l1 Z; J7 n6 O
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2 j1 T0 c! |0 y* c" YnFashionCombineChance = 2500 -- 25%1 H% m* S; Q! k
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