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ItemUpgrade.lua
9 ]3 C" z; B) ]4 u/ T9 d/ G----------------------------------------------------------6 x" }9 b1 R2 H0 O# r, z( ~
--Sockel Chance-------------------------------------------
7 B$ T3 |5 [8 F% R$ ^----------------------------------------------------------
; }4 M& L: a( k+ _- {, B1 _% U' otSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
H9 t, Q! \; C% g( q8 WtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) J6 p# K5 c/ ~2 m
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# y9 w$ w! y) Z! s& P----------------------------------------------------------
4 W' P% |. ?% S: L* }; z! t--Upgrade Chance------------------------------------------
9 c* g, e. P9 v( ?" {. a0 L----------------------------------------------------------# y! h0 V8 p- A, Q0 W* e7 a$ n
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 L, f( y" O2 }
# I: M1 O. x& H9 J6 p" F----------------------------------------------------------
. ~8 y6 E4 S/ R" @--Upgrade Chance------------------------------------------! o% w7 K8 h7 E3 s0 h: ?' N2 z
----------------------------------------------------------3 U; z) @# P( E+ b
tAttribute = {}3 E$ H' O) u* ^4 s& d& r f& P6 C
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( h b, m7 @ U j/ B
tAttribute[nNum] = {}
' _+ P; z. T2 O ? tAttribute[nNum].nProb = nProb/ E% H( N' \% J. s
tAttribute[nNum].nDamageRate = nDamageRate& A$ o" E8 @8 h Z: z
tAttribute[nNum].nDefenseRate = nDefenseRate5 ^" [, o, V$ m; y- v- I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ; [9 A8 f) u. Y" H: y# h% p8 Z
AddAttribute( 1, 100000, 200, 200, 500 )
4 b1 v5 ^9 c* `5 ^! ^5 Y! FAddAttribute( 2, 100000, 221, 221, 522 )1 s. V0 V$ f5 L8 s* S6 O! H
AddAttribute( 3, 92000, 256, 256, 560 )
8 s2 B5 G7 y) a: K; @4 u: T" i AAddAttribute( 4, 70000, 305, 305, 612 )
* s$ A: P1 X4 a! E! ]AddAttribute( 5, 53000, 368, 368, 680 )
# G8 e# X: X5 M! c% l- eAddAttribute( 6, 53000, 446, 446, 763 )
3 J4 w' D! ~* w4 o t, Q5 c: H5 DAddAttribute( 7, 53000, 537, 537, 860 )8 [7 o5 s7 K& u- K. a! v* @
AddAttribute( 8, 53000, 642, 642, 973 )+ @- ^4 ^; r/ o6 E2 Q
AddAttribute( 9, 53000, 761, 761, 1101 )5 f2 a8 C! R$ h a
AddAttribute( 10, 53000, 895, 895, 1244 )
9 v: n% e' Y: j0 f+ b9 \: d P; l0 F# s) kAddAttribute( 11, 53000, 1042, 1042, 1402 )
) s! Z4 A+ r+ ^6 l( sAddAttribute( 12, 53000, 1203, 1203, 1575 )9 g3 u8 |# E& y5 j! ?
AddAttribute( 13, 53000, 1379, 1379, 1763 )& Q2 ]- v {) D7 j; C+ @
AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 ^( s! C4 J: F% QAddAttribute( 15, 53000, 1772, 1772, 2184 )
& N! U6 ^( C$ I& |1 z6 ?7 ^# gAddAttribute( 16, 53000, 1989, 1989, 2417 )5 y/ E- C( g' X& x" {& @
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 _! z# z; V! M6 @! k$ Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )0 F1 `0 Z2 }3 ~1 i
AddAttribute( 19, 53000, 2726, 2726, 3207 ). a! Z t4 x5 k
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 w4 P% w8 ?7 m5 ?6 @; ]" B q
9 g- m, T, Y1 [) A6 D----------------------------------------------------------
' A, z! p' K3 B( i. G+ Z----------------------------------------------------------0 |4 b* G; ~0 v! [
----------------------------------------------------------
$ K: p e+ U% D. [9 CnItemTransyLowLevel = 500000
7 J9 l) C2 X3 K* lnItemTransyHighLevel = 2000000% p3 b: h+ ]- {( N. `3 Q+ C
$ P2 v4 y$ W# C
----------------------------------------------------------
) W ~" w7 @/ ]( U2 s/ ]--Kost黰e Kombination Chance------------------------------" H, ~2 m6 l7 P. y6 `" M1 i# ]
----------------------------------------------------------3 L U% t2 B8 }1 Z/ I
+ ?9 D. f$ Y4 G) V9 J9 v& xnFashionCombineChance = 2500 -- 25%& D, ?; f: `; w( t. x
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