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ItemUpgrade.lua
. \0 @) Q+ T' O3 e0 p; u( C3 |----------------------------------------------------------
+ z9 D9 g$ Z! `' c2 b% d--Sockel Chance-------------------------------------------4 k! |& C' M; M2 {
----------------------------------------------------------; a; L+ v7 x& ^- d* l
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). k7 I; T. s/ C/ K. c K N
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( f& _+ I# [- f9 ~3 b9 Y: s" B. h1 C
$ `$ H% O7 c' ^, E( t
+ c9 c5 B9 z; o% ^----------------------------------------------------------" S3 f" M6 o, j
--Upgrade Chance------------------------------------------
4 r9 e, }1 ?5 R6 A2 A1 o$ ?----------------------------------------------------------( Z( ? ]& [; G- `1 z: L7 @
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); {- o) ^8 b% v
; h# _5 `' E$ o3 P, W----------------------------------------------------------
8 F9 S8 K' P. X--Upgrade Chance------------------------------------------7 v2 ~6 u2 }6 F) k0 q
----------------------------------------------------------- k' [8 A7 B3 f& k2 g. k
tAttribute = {}% Z$ g0 j. s; O% e; Q# f
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ q; w! x H( N2 S
tAttribute[nNum] = {}
, v: x! x1 }6 \0 J tAttribute[nNum].nProb = nProb0 `. v; a/ z; M8 j1 ]8 Y E
tAttribute[nNum].nDamageRate = nDamageRate, U* O* x! H- i5 Y ?# M# o- |
tAttribute[nNum].nDefenseRate = nDefenseRate
0 g9 S7 B n# F4 {$ y$ e. }! {! Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! K7 x2 i' {1 i) o0 V; u
end) ^7 R3 m( n8 \0 X8 U
--
; d/ v ?; w3 B. r, GAddAttribute( 1, 100000, 200, 200, 500 )
$ J0 v! [2 C: L" V3 Q8 V |1 _9 Y5 _AddAttribute( 2, 100000, 221, 221, 522 )+ p5 F& J8 t# O6 s
AddAttribute( 3, 92000, 256, 256, 560 )) V) M. R" v- c8 E! e H! d
AddAttribute( 4, 70000, 305, 305, 612 )- w8 ^5 ^& F! [+ H+ n @% p
AddAttribute( 5, 53000, 368, 368, 680 )
% H, h% m+ L5 F% L w: o3 \ A+ ?AddAttribute( 6, 53000, 446, 446, 763 )
8 R4 ^; l# z3 X' B; H! E7 c: bAddAttribute( 7, 53000, 537, 537, 860 )% _. O3 V3 ~ I* M" m
AddAttribute( 8, 53000, 642, 642, 973 )
8 @1 M+ _' Q$ K2 U* d2 xAddAttribute( 9, 53000, 761, 761, 1101 )
# [( s7 p0 L* }0 d( B; ]5 wAddAttribute( 10, 53000, 895, 895, 1244 )0 u0 y0 k/ F: H8 A9 F
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( _# s7 i0 H* c; m- jAddAttribute( 12, 53000, 1203, 1203, 1575 )
+ \+ I9 e' K1 y1 G9 v, z0 AAddAttribute( 13, 53000, 1379, 1379, 1763 )9 J6 c8 k+ V6 a: A. A ~; q
AddAttribute( 14, 53000, 1568, 1568, 1966 )) t0 a% c6 t; V3 N5 |+ f
AddAttribute( 15, 53000, 1772, 1772, 2184 )% s. p* g+ R; {: f! ]7 S/ ]
AddAttribute( 16, 53000, 1989, 1989, 2417 )
! ?2 n6 g E+ m4 P$ J, @" g4 dAddAttribute( 17, 53000, 2221, 2221, 2665 )3 k7 p6 S9 d3 c5 A. n
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) E1 X2 y. ~+ j* A- BAddAttribute( 19, 53000, 2726, 2726, 3207 )2 X" y$ _9 e& Y6 X6 u$ @ ]- _
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 d/ F3 r m; K) v----------------------------------------------------------
, U* L1 |, M! m2 H" |' e. |----------------------------------------------------------; k3 C; q7 i1 `; h/ a, T
----------------------------------------------------------
; R% O) x3 {0 U8 F2 O/ q* EnItemTransyLowLevel = 5000004 `6 S& g: k! n( ^
nItemTransyHighLevel = 2000000/ X$ m# R7 r9 g. [( u
( C$ g( `4 m% R0 X, F2 y( @----------------------------------------------------------+ o2 M, [" |4 c& O
--Kost黰e Kombination Chance------------------------------
" }/ `$ }: Y+ f( s" W5 N----------------------------------------------------------
6 i; n9 ]7 ^- \% B: [# d! m( l: B# J- Z! [+ {6 E1 B1 |+ q
nFashionCombineChance = 2500 -- 25%# q! x4 J2 `. s
+ l8 O n, |8 e% Y! i8 U8 A |
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