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ItemUpgrade.lua% ?# _: c) R, N1 Q* K) B! q
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9 S) U* f( M2 M' X$ @& F--Sockel Chance-------------------------------------------
/ V8 a% F2 q" m- |----------------------------------------------------------
9 d ^& I* e1 b e- e) p. ]" vtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% I3 H; t/ w$ v7 f8 e, b& r
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ X0 w, H' M4 b8 x' ?0 A
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--Upgrade Chance------------------------------------------
5 s" d& @. I* l3 r% v5 k- A q----------------------------------------------------------
( c( @, G8 t+ ~, _* i* g9 {" {( JtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 H2 i! k! Q5 G5 S. A----------------------------------------------------------7 J2 \) h! o$ _7 L$ L3 G( R
--Upgrade Chance------------------------------------------, L! Y0 c) H2 I2 j
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$ c- T4 X w0 w" C6 ?tAttribute = {}
. i; [" X3 x- @! |function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); {) [0 i; c2 l/ j! H
tAttribute[nNum] = {}. O- b. c' p( |4 J4 |
tAttribute[nNum].nProb = nProb. N7 x4 O' o5 s `( o
tAttribute[nNum].nDamageRate = nDamageRate
. q0 o1 b8 {' W8 C9 ^ tAttribute[nNum].nDefenseRate = nDefenseRate
0 e* `* M- T2 T, }/ g! i tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
. [$ p' p# R, [& M$ S* |7 g# MAddAttribute( 2, 100000, 221, 221, 522 )
3 ?0 r0 M$ [& aAddAttribute( 3, 92000, 256, 256, 560 )0 k Y+ M' }% c2 q$ r
AddAttribute( 4, 70000, 305, 305, 612 )1 W, R U( R0 F) ?
AddAttribute( 5, 53000, 368, 368, 680 )
$ v+ I: x1 G/ n6 q# _$ h) w' fAddAttribute( 6, 53000, 446, 446, 763 )
0 D' u% A7 O, T" [ Y( B, y% tAddAttribute( 7, 53000, 537, 537, 860 )5 G. M! z+ U8 l. k3 ~0 c L4 c+ y
AddAttribute( 8, 53000, 642, 642, 973 )1 J& N1 r6 u% s+ Y/ h
AddAttribute( 9, 53000, 761, 761, 1101 )" K+ n: \" `/ p9 n" u8 R3 O) j
AddAttribute( 10, 53000, 895, 895, 1244 )
% K; M5 e3 [; _: u4 k& d; ^AddAttribute( 11, 53000, 1042, 1042, 1402 )
6 n, L! M6 U) N4 MAddAttribute( 12, 53000, 1203, 1203, 1575 )
7 S7 @$ m+ q0 i) v2 EAddAttribute( 13, 53000, 1379, 1379, 1763 )
$ D: {, g$ f; @! A& ?+ s0 k8 fAddAttribute( 14, 53000, 1568, 1568, 1966 )
: i+ i4 m* `( v9 s9 n) A ^AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ d: d, b8 W) ^/ u: kAddAttribute( 16, 53000, 1989, 1989, 2417 )8 q& [ F7 B+ r8 C" b
AddAttribute( 17, 53000, 2221, 2221, 2665 )" i9 Y7 |9 G; ~/ O0 Z* r
AddAttribute( 18, 53000, 2467, 2467, 2998 )
% D% t) V0 \; XAddAttribute( 19, 53000, 2726, 2726, 3207 )
* ^3 z; E; ?! Q; h s8 ^# @$ S: }AddAttribute( 20, 53000, 3000, 3000, 3500 )
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- Y9 [) M# L( U----------------------------------------------------------' ]8 \7 H" k6 Y( F1 u# R
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nItemTransyLowLevel = 500000
6 S Q9 i' G0 p* O+ |3 SnItemTransyHighLevel = 2000000: I" v4 T& X7 F1 m" D H
3 |1 S$ r+ n6 F" [6 o7 u) R----------------------------------------------------------
0 t! U7 s$ D W" _--Kost黰e Kombination Chance------------------------------- V, o/ ~3 G5 G6 G4 x4 y
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nFashionCombineChance = 2500 -- 25%' S' t. ?8 ^& n, i7 }& F
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