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ItemUpgrade.lua
9 B! K0 `( |! g----------------------------------------------------------
1 x5 ?7 o- m A# W5 c) J- W7 s--Sockel Chance-------------------------------------------$ V2 t# f! ], p) J' \
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! h8 n) D7 i" ?9 ZtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# O( Y$ O6 @0 XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 ]" u ~" b( {* s$ C--Upgrade Chance------------------------------------------
- D: H+ q, K( H) D" \* u( f----------------------------------------------------------
6 @% u- K2 j+ O% {) BtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ r G( @3 i" k# ]6 A2 R% I
8 o: |( K0 @" s: g9 f----------------------------------------------------------8 \. R# O2 |" ^
--Upgrade Chance------------------------------------------
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3 f5 H- J, n$ j! Z2 t. C2 EtAttribute = {}% }8 z, u- t8 L* I2 H
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ }: X# F0 n9 w
tAttribute[nNum] = {}0 Q' ]/ w6 ]4 z6 F7 P) Y9 }
tAttribute[nNum].nProb = nProb
5 |* M5 y B) G$ }: i! N! ~ tAttribute[nNum].nDamageRate = nDamageRate; \6 _1 @; P6 z; N7 m8 h/ y
tAttribute[nNum].nDefenseRate = nDefenseRate8 A9 t$ i8 Z" j @
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 2 c2 s2 F# }" \) ~3 e& L6 V
AddAttribute( 1, 100000, 200, 200, 500 )
! N1 L% [$ y9 l) E4 s% i* qAddAttribute( 2, 100000, 221, 221, 522 )& A9 _ t6 n) a7 E0 ~% V1 ^
AddAttribute( 3, 92000, 256, 256, 560 )" O. r$ ^6 C/ i; e! o+ q# k. m
AddAttribute( 4, 70000, 305, 305, 612 )
- B/ F- _6 S8 ]: F' v2 MAddAttribute( 5, 53000, 368, 368, 680 )
5 `' S2 `% X& f7 G: C3 S/ }AddAttribute( 6, 53000, 446, 446, 763 )1 h6 R/ Y1 W; S) ? u
AddAttribute( 7, 53000, 537, 537, 860 )
* m- j1 X7 p$ N$ dAddAttribute( 8, 53000, 642, 642, 973 )
; {, m9 Z! d7 Y+ h/ ?( ~& @1 pAddAttribute( 9, 53000, 761, 761, 1101 )* l% b+ v# b2 O+ S0 j) m
AddAttribute( 10, 53000, 895, 895, 1244 )# z+ k2 M+ H) G& s, g: g1 t3 v
AddAttribute( 11, 53000, 1042, 1042, 1402 )! ~4 ?; o6 D5 D2 s) y
AddAttribute( 12, 53000, 1203, 1203, 1575 )6 Z, z# p1 `3 H. b
AddAttribute( 13, 53000, 1379, 1379, 1763 ). S& P: B1 C, h9 |9 P
AddAttribute( 14, 53000, 1568, 1568, 1966 )# q3 ?7 l2 Z% J9 a5 d
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# N7 h) X! J; j) h1 F! YAddAttribute( 16, 53000, 1989, 1989, 2417 )8 i' V& j; n% L" G( U& ~
AddAttribute( 17, 53000, 2221, 2221, 2665 )
& y9 L4 F0 H* yAddAttribute( 18, 53000, 2467, 2467, 2998 )) y% e0 ?. P) F+ c6 e" g* J2 o
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 u' D1 x2 w" }! E" W' kAddAttribute( 20, 53000, 3000, 3000, 3500 )( p, d2 h# [' {/ o5 ^0 l
2 i' C) K8 K$ \9 F----------------------------------------------------------
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nItemTransyLowLevel = 500000/ k5 `5 @4 Q& ?8 c7 G
nItemTransyHighLevel = 2000000
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) ^5 Y+ `! b9 H2 ]. i----------------------------------------------------------
# Z" p. ?3 f) J( P X--Kost黰e Kombination Chance------------------------------6 i" g- Y5 A. Q
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nFashionCombineChance = 2500 -- 25%3 Y! a! ]% K9 U( I
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