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ItemUpgrade.lua: N T0 f c9 |! ], Y! m
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); J2 n: I! c! r7 S9 [, ]. Q/ B
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* i" i* G; t6 P
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! [) k# ^, Z* Y6 F2 Z5 W
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--Upgrade Chance------------------------------------------/ D# f5 k2 F: @3 W2 y; v4 [
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% T. g) h7 Y# W' o9 k- l: ttAttribute = {}7 R2 ]( A2 J" S$ F, e9 y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# x9 h6 a0 b5 \- J/ E tAttribute[nNum] = {}
5 I4 v; T" G7 W) I tAttribute[nNum].nProb = nProb F& G; K, s1 a) G1 a' f
tAttribute[nNum].nDamageRate = nDamageRate( ? r3 H4 p! @$ m& O3 S) n* b5 T$ Q
tAttribute[nNum].nDefenseRate = nDefenseRate
8 L* ] y# n8 \ I; w" m( m tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ ?' n3 l/ @ {4 @
end$ ~1 x$ ^) {7 K! B7 h2 v
-- + c) Q ]. y- b& `9 O8 a9 m
AddAttribute( 1, 100000, 200, 200, 500 )8 B, L. _8 b2 d! |/ J
AddAttribute( 2, 100000, 221, 221, 522 )
4 B. A9 Y# T* F. a+ I( L- _( i, ` LAddAttribute( 3, 92000, 256, 256, 560 )9 \: L& E+ B2 U; o" Y6 U o- p
AddAttribute( 4, 70000, 305, 305, 612 )3 }8 s( q, r$ L# ^, v* ]
AddAttribute( 5, 53000, 368, 368, 680 )
0 W7 S5 {% s3 n: E7 A( T* ^# d+ fAddAttribute( 6, 53000, 446, 446, 763 )
5 x9 Y& f: Q( b% q7 D8 f" BAddAttribute( 7, 53000, 537, 537, 860 )% s5 K/ ], O$ S1 l5 R# S
AddAttribute( 8, 53000, 642, 642, 973 )7 i* G& Z# z S3 e; F R/ G6 e) C
AddAttribute( 9, 53000, 761, 761, 1101 )
0 Q4 y' r9 m7 c eAddAttribute( 10, 53000, 895, 895, 1244 )- G2 ^; v T* g% V8 E: x
AddAttribute( 11, 53000, 1042, 1042, 1402 )
* ]# P s% W5 WAddAttribute( 12, 53000, 1203, 1203, 1575 )& p6 V7 g k m: i. `. b
AddAttribute( 13, 53000, 1379, 1379, 1763 ), K+ i$ y6 P* U3 {
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ Z% }( `: R9 M: h; {# V; G6 P1 l: AAddAttribute( 15, 53000, 1772, 1772, 2184 )
: j8 m" e0 ^1 i g$ ]3 t5 [AddAttribute( 16, 53000, 1989, 1989, 2417 ); {- i% }. ^$ j+ _! z" n' n+ s
AddAttribute( 17, 53000, 2221, 2221, 2665 )
" ]! _6 s; `' {2 L4 y1 q' `AddAttribute( 18, 53000, 2467, 2467, 2998 )3 e( s, z( r [2 j) B$ l- B
AddAttribute( 19, 53000, 2726, 2726, 3207 ) e! C1 |0 }% w0 k
AddAttribute( 20, 53000, 3000, 3000, 3500 )( T2 h2 b8 E+ W5 @/ p, ~8 k
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nItemTransyLowLevel = 5000008 Q7 K/ e+ k3 v5 d4 b9 D
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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; P- Q( @, \6 H, E5 U1 a9 xnFashionCombineChance = 2500 -- 25%) O& J6 n2 R5 x7 z, X/ s. ~& |& w
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