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ItemUpgrade.lua
4 B) K3 y/ }( h( ~+ e----------------------------------------------------------
5 v1 I) ^' o' X" j r. F--Sockel Chance-------------------------------------------
& ^ a( d6 n! n+ B! E, b1 ~----------------------------------------------------------
3 ?" B9 p& x) htSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); P/ X& z* o3 @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 ]+ O4 [2 ~5 c3 ?5 C" |! K# V
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% F4 d1 [# o7 z+ s" G& K6 t' q: E---------------------------------------------------------- g$ g6 f$ @- B
--Upgrade Chance------------------------------------------
) p7 X1 V: P8 {8 D----------------------------------------------------------' y( i/ @ O) X, U3 m
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, X$ C( m* E, A' f) B/ Q9 t----------------------------------------------------------
3 m7 A! }% @ r: u# k--Upgrade Chance------------------------------------------
7 w+ v2 f7 H" j+ V* e----------------------------------------------------------
! L+ \7 Y* A5 H7 U/ E) \5 ttAttribute = {}- E4 H7 ]+ W: n1 \
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* V& ]6 w! f0 z5 W' _" X% K0 [, x1 w
tAttribute[nNum] = {}
+ b. o% w/ ?. i' g* e/ P3 X0 k- Y tAttribute[nNum].nProb = nProb
z Q O+ k }9 B8 t tAttribute[nNum].nDamageRate = nDamageRate
- m5 a: P. K0 K) [& i+ P4 x tAttribute[nNum].nDefenseRate = nDefenseRate
) G& i9 ^) v8 H4 X6 h tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
9 Z5 m+ ^% X$ B! }end! n2 f" O8 {% F' ^0 }9 h
-- # I5 g) m& ^0 p. D5 i6 Q
AddAttribute( 1, 100000, 200, 200, 500 )
- K' E0 B; t9 l* [( I9 R9 zAddAttribute( 2, 100000, 221, 221, 522 ). |1 W0 k2 N% f5 A
AddAttribute( 3, 92000, 256, 256, 560 )5 k9 q8 d2 \+ _- e v5 q1 i) Z
AddAttribute( 4, 70000, 305, 305, 612 ): S1 J8 \9 f |9 N
AddAttribute( 5, 53000, 368, 368, 680 ); B; J5 [7 q' }8 Q7 w/ y
AddAttribute( 6, 53000, 446, 446, 763 ), F2 M6 q6 m" m% W- z4 E7 r
AddAttribute( 7, 53000, 537, 537, 860 )
* N2 h, i) e' o \9 DAddAttribute( 8, 53000, 642, 642, 973 )
9 X7 n2 g! `3 }5 r4 Q# wAddAttribute( 9, 53000, 761, 761, 1101 )0 }" j0 D' z' y# q, B. g
AddAttribute( 10, 53000, 895, 895, 1244 )
6 f1 e' L0 {. I6 uAddAttribute( 11, 53000, 1042, 1042, 1402 )
' c, l! L) C; ?% m' k! B# e) j" xAddAttribute( 12, 53000, 1203, 1203, 1575 )
9 M: z) T' y! z7 rAddAttribute( 13, 53000, 1379, 1379, 1763 ). b0 i- b9 D- S. n. H
AddAttribute( 14, 53000, 1568, 1568, 1966 )( i) C5 Q; w# ~2 m. W6 \
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 `& g' u, d; n9 z3 lAddAttribute( 16, 53000, 1989, 1989, 2417 )( V( c2 J, k# G
AddAttribute( 17, 53000, 2221, 2221, 2665 ): `) O1 [1 e# |) k. W. n! m2 r
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& J5 y" Z; q' y6 P* X% q! ?9 KAddAttribute( 19, 53000, 2726, 2726, 3207 )
E" G5 H. O+ j1 T% C- z% iAddAttribute( 20, 53000, 3000, 3000, 3500 )
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" b+ L' P# w' o; d& A1 {----------------------------------------------------------
) D, i, Y$ @3 `, T8 j! L----------------------------------------------------------( r2 i$ \$ H% ~) {
----------------------------------------------------------# |% K* _' A$ V: e
nItemTransyLowLevel = 500000! W% c9 p( T5 f
nItemTransyHighLevel = 2000000
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- ?4 \! Z, M* d$ H& z----------------------------------------------------------
3 D& }$ o9 ]' |, y9 G--Kost黰e Kombination Chance------------------------------4 }! X1 w5 S0 w
----------------------------------------------------------. t) j Z& M% Q5 L- X
! `$ D: c- H% z+ `8 K! ]2 FnFashionCombineChance = 2500 -- 25%
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