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ItemUpgrade.lua s& V& j* [% ?
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# Z: l; P3 w3 H" S--Sockel Chance-------------------------------------------
6 W* H* R0 O7 X6 ^5 _6 v6 K----------------------------------------------------------3 g, y6 T' y" U: A5 \
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& ~! u0 s7 C0 ?0 ]- S% j1 F, M" k; i
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 i- p! t0 q1 t/ x--Upgrade Chance------------------------------------------
$ }7 c6 v; Y! l5 E9 ]) E- r----------------------------------------------------------& H) k0 t4 W" A/ k! d* {% s
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ }. P& [. I0 p9 c
1 t ^' J4 g+ x0 J----------------------------------------------------------
- {6 |/ s; v, p2 x8 \3 f4 p7 B--Upgrade Chance------------------------------------------
5 E, U9 e( J [, q1 t----------------------------------------------------------
8 W$ L* F* e, ]& D' ]7 LtAttribute = {}, o& U" n% w `! C6 q) a) |5 L5 D
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 y: g8 ]3 M6 E& g. b tAttribute[nNum] = {}$ ]* j" d1 D5 F2 \9 [ @9 N
tAttribute[nNum].nProb = nProb
~5 I' F. w& r; r7 v; l% c, K1 q tAttribute[nNum].nDamageRate = nDamageRate
/ d1 Y- M, h: d- x; v tAttribute[nNum].nDefenseRate = nDefenseRate
{ z0 p) u E% E% l/ G( O4 [ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: G* ]# i, E% Q, s! R
end
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AddAttribute( 1, 100000, 200, 200, 500 )( s$ V3 K# K& C' g( l& n) w. I
AddAttribute( 2, 100000, 221, 221, 522 )
8 \: ~' C; u: f; B6 G8 U. S8 U; ^AddAttribute( 3, 92000, 256, 256, 560 ), }8 L J# \( L- \% T
AddAttribute( 4, 70000, 305, 305, 612 )& Q2 C. q0 @! Z5 K2 \- h
AddAttribute( 5, 53000, 368, 368, 680 )
, R2 B. |( N( r; s" j' q& C5 TAddAttribute( 6, 53000, 446, 446, 763 )% u0 ?! Z: r) T8 h/ r
AddAttribute( 7, 53000, 537, 537, 860 )
. I q5 U4 w% L$ K/ }AddAttribute( 8, 53000, 642, 642, 973 )
. ? T$ i ^, M; uAddAttribute( 9, 53000, 761, 761, 1101 )
0 j2 j! g, s+ AAddAttribute( 10, 53000, 895, 895, 1244 )) I r' I3 z" A7 L4 V6 h/ L( h/ N
AddAttribute( 11, 53000, 1042, 1042, 1402 ), ^( D; q# a/ f, P
AddAttribute( 12, 53000, 1203, 1203, 1575 )' D" K, V1 s, q$ l2 I6 N
AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 M& m3 {% ~# \; g' g* q. `4 }) EAddAttribute( 14, 53000, 1568, 1568, 1966 ), }7 s9 w- {% G! C
AddAttribute( 15, 53000, 1772, 1772, 2184 )" q3 @% h9 E1 K+ c& C' T: y p6 |
AddAttribute( 16, 53000, 1989, 1989, 2417 ); M& N! u* b- h1 k9 V) n: Z
AddAttribute( 17, 53000, 2221, 2221, 2665 )" _1 l: L9 \ y3 Y, e1 q( w) A
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 P# N, D+ i8 Z+ ?" [+ ]
AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 M# g" w3 x. @/ O; K5 mAddAttribute( 20, 53000, 3000, 3000, 3500 )
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. A |. B( _3 W& G' u( P----------------------------------------------------------% W$ d- y9 x8 m' r$ q- W# Y
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nItemTransyLowLevel = 500000! ?4 p+ P/ o$ r+ ^0 [" i
nItemTransyHighLevel = 2000000
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; x& N1 C+ m1 B7 L% ^& l7 z( A--Kost黰e Kombination Chance------------------------------
& d4 I" [; [7 m3 L& S" U {( F----------------------------------------------------------
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0 Q' g) R5 B* p: q; u6 \nFashionCombineChance = 2500 -- 25%
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