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ItemUpgrade.lua+ I. t) e& [; p( u" A/ a/ s' \
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--Sockel Chance-------------------------------------------
0 D7 Y( a. z; U) O----------------------------------------------------------: ?8 U. s% M5 \) F$ r$ X
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 a* G; z! j6 n9 etWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 C* C. v9 P q6 f" T. E; y--Upgrade Chance------------------------------------------
- K3 z$ b4 g1 j% m0 y+ f7 }& L----------------------------------------------------------
4 q. f3 a9 f+ k7 d/ D1 StAttribute = {}# g9 Z3 {, f3 I! |+ G9 L& k( I6 h/ ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 `4 Z( m2 x. K* n5 D' I tAttribute[nNum] = {}
& B) R, x+ v/ u tAttribute[nNum].nProb = nProb
& H3 \! H9 s' @0 |8 [ tAttribute[nNum].nDamageRate = nDamageRate
# Q5 o- D# j5 ?8 h tAttribute[nNum].nDefenseRate = nDefenseRate
* N3 Y; l3 ~, ?2 B X tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- d5 r" t* }1 u3 }) v1 Q9 V+ b( G+ Z
end0 M" N. |; [, Q0 s) x+ F
--
2 |1 g* @# X0 `AddAttribute( 1, 100000, 200, 200, 500 )- D5 m, |/ Y, N6 C! H
AddAttribute( 2, 100000, 221, 221, 522 )7 ^1 O' g0 ^1 k$ j# Y( a! Z
AddAttribute( 3, 92000, 256, 256, 560 )
# y# Q, X1 F2 m6 B/ p0 BAddAttribute( 4, 70000, 305, 305, 612 )* A4 A* n; m/ a! _, k j
AddAttribute( 5, 53000, 368, 368, 680 ); z: u3 T; V3 f6 r# K7 p0 C
AddAttribute( 6, 53000, 446, 446, 763 )
* B- W# n6 [( b% IAddAttribute( 7, 53000, 537, 537, 860 )' K9 _! I; l. D! \% q, L
AddAttribute( 8, 53000, 642, 642, 973 )1 o, i' n, a% E& Z9 @$ c6 t' u# V
AddAttribute( 9, 53000, 761, 761, 1101 ); b& ~* O& k* V/ h5 ~3 X& c
AddAttribute( 10, 53000, 895, 895, 1244 )
7 E) J+ T4 `# u% t: U6 s& uAddAttribute( 11, 53000, 1042, 1042, 1402 )
4 t4 |' Q. q |# X' Q* uAddAttribute( 12, 53000, 1203, 1203, 1575 )
! t. a) k& z: v* k- yAddAttribute( 13, 53000, 1379, 1379, 1763 )
: h) z7 n1 J2 Q7 M2 SAddAttribute( 14, 53000, 1568, 1568, 1966 )
+ F* s1 S4 e& E' B, \% jAddAttribute( 15, 53000, 1772, 1772, 2184 )7 `: Q$ b! ~9 I& }7 `4 ~
AddAttribute( 16, 53000, 1989, 1989, 2417 )# j- J( v- G% ^( p* j+ k
AddAttribute( 17, 53000, 2221, 2221, 2665 )
; z0 D: U7 Q$ V9 N1 eAddAttribute( 18, 53000, 2467, 2467, 2998 )8 G. C0 T/ y& [* n, B) C7 _
AddAttribute( 19, 53000, 2726, 2726, 3207 ). d( j. I) u/ Z0 D; m. ^# L; D
AddAttribute( 20, 53000, 3000, 3000, 3500 )( ^5 }( |% n b9 T, ?0 M' o0 [; J
0 A& Q1 k- w) l5 n, Y----------------------------------------------------------8 y6 `$ S! F& w4 o" f# T8 H/ j
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0 B! Z. D9 z& q( [; p----------------------------------------------------------
! c+ ]' \) S" ]2 ^+ Y/ d F! ^' pnItemTransyLowLevel = 500000& A4 I7 H, Q5 \7 c7 k
nItemTransyHighLevel = 2000000, J) h- {" `& u9 W. X/ x8 r
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--Kost黰e Kombination Chance------------------------------% z5 p+ Q* \& s2 H
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nFashionCombineChance = 2500 -- 25%7 H: E4 i" F4 i' \9 e( i
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