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ItemUpgrade.lua# g; C: \- L, n. V* U1 H! }
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; q" m( P( t) d }. m& a! D--Sockel Chance-------------------------------------------
) ?& \( Z* r8 B, u" ~5 [----------------------------------------------------------
8 @. u) d4 U$ {$ H' x& g6 [+ FtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ I$ ?+ |+ G6 a% Y, a+ h* [- itWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 m% }) s- f! R# }4 @' x) ?/ w----------------------------------------------------------+ @, m4 `* `$ Y1 L7 ?8 N
--Upgrade Chance------------------------------------------! t4 s) R( |( Z+ R; S
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# v/ S0 m* R3 b0 {' y' @( BtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), H8 j8 V( x) W1 ?+ u; `
, I6 y. S6 K: \6 U9 e& U/ G----------------------------------------------------------
+ s, S% c& K4 t: O' \5 [, e- W; C: c--Upgrade Chance------------------------------------------' m B6 e9 a7 j5 _0 o4 t
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K5 u* V V/ Q, v+ Y1 OtAttribute = {}
5 C3 \& e: P6 D# o6 }& a+ J8 Wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 H# `* B0 h' ?9 i" J1 M8 ` tAttribute[nNum] = {}0 Y, O U/ w1 J" c6 g" c) X
tAttribute[nNum].nProb = nProb3 ]. S( U8 p3 s4 P( B
tAttribute[nNum].nDamageRate = nDamageRate* _3 E7 h# x4 n4 o+ r
tAttribute[nNum].nDefenseRate = nDefenseRate! R. H0 C: M4 [* S# B( Y5 R2 Z6 V2 p
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ v# t4 m {# Y/ U U4 i
end7 Y$ N9 q: ^4 S) g9 A
--
' W% F; }3 j) ~( Z- _4 }AddAttribute( 1, 100000, 200, 200, 500 )% Y: U/ d% g/ H4 `& l+ \! R
AddAttribute( 2, 100000, 221, 221, 522 )
; o Z3 F& F1 q5 P! U6 iAddAttribute( 3, 92000, 256, 256, 560 )
* l. y, ?( J1 D# b( v4 Z/ g" g: h# [* S2 TAddAttribute( 4, 70000, 305, 305, 612 )* G. }7 u: \' O* S5 z
AddAttribute( 5, 53000, 368, 368, 680 )8 u- B/ v3 n* [! M, J. W
AddAttribute( 6, 53000, 446, 446, 763 )
g7 q! l% X1 {0 b4 dAddAttribute( 7, 53000, 537, 537, 860 ). m# }4 y8 \" C
AddAttribute( 8, 53000, 642, 642, 973 )
7 U' {: z# m3 F; i) j/ d; ^9 gAddAttribute( 9, 53000, 761, 761, 1101 )
5 }& t4 {) l2 P. n. BAddAttribute( 10, 53000, 895, 895, 1244 )
{1 j( b. w" i+ q r; AAddAttribute( 11, 53000, 1042, 1042, 1402 )- K" G" @! r! q0 i' K! w0 f
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. d' Y) Y6 l" |2 f5 G4 K- FAddAttribute( 13, 53000, 1379, 1379, 1763 )& ~, }" f( s0 }; ?
AddAttribute( 14, 53000, 1568, 1568, 1966 )
" f# n' u1 _+ t7 o) P4 EAddAttribute( 15, 53000, 1772, 1772, 2184 ). B/ e) j, D' m
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ ~9 a( Y+ Y; r8 S! A$ m) p2 l5 WAddAttribute( 17, 53000, 2221, 2221, 2665 )" l: d3 \% h6 p! F2 `& o3 I3 Q: G
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; }0 j q6 o% z" S9 ^9 @AddAttribute( 19, 53000, 2726, 2726, 3207 )& {$ A( u& @% ~* Q
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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3 t: l# f+ X* h6 \----------------------------------------------------------
5 }2 c, r3 m. o2 g----------------------------------------------------------- p4 O% w' ]9 p
nItemTransyLowLevel = 5000004 w# Q7 m6 H/ S& R1 w* C/ F9 G
nItemTransyHighLevel = 2000000$ o( c+ @, L" {7 y4 o1 A$ }
, C4 D3 q" C9 d; T" L$ n$ I----------------------------------------------------------, o$ X' x- _) x, }. B* d# g
--Kost黰e Kombination Chance------------------------------
6 v0 r2 x6 W6 v----------------------------------------------------------
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( |( Z, q2 o/ F; R0 Y jnFashionCombineChance = 2500 -- 25%7 L2 G# k" l, z2 p
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