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ItemUpgrade.lua
* m J' Y0 b" }$ o4 A' W) W----------------------------------------------------------9 M8 f: j% l7 d& m2 o( c* z k
--Sockel Chance-------------------------------------------
8 ?' ~- `0 T7 @- @* r1 G4 {----------------------------------------------------------2 O' d9 Q2 F7 p( c
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 O, H6 L9 D7 W- ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
4 F& M% B8 D2 H6 H8 J: N: i" l/ c% `6 u! q' j
/ p3 }- {5 }" ^1 ^( Y1 |
----------------------------------------------------------: Y7 e# A+ U A8 ~3 p+ z
--Upgrade Chance------------------------------------------
% l0 m" ]* T3 Q; [/ e8 c& Y----------------------------------------------------------1 Q5 U' s8 d7 ^2 _
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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( E0 r0 L" t+ o6 m d----------------------------------------------------------
* i- b$ Y0 `0 J! [- z) b$ E8 f1 {--Upgrade Chance------------------------------------------
* z- ~ q3 T; j% C1 H1 Z----------------------------------------------------------
6 @5 f0 L- v, q2 z3 u3 d# J% k: C/ utAttribute = {}) Q1 z. Z8 a( m/ M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ U+ p$ p1 T' C' z. S# @
tAttribute[nNum] = {}: l b; c4 `; V7 @. S
tAttribute[nNum].nProb = nProb
& S( D9 T3 m! b ?5 \ tAttribute[nNum].nDamageRate = nDamageRate# O% w* R- v+ W: i/ f2 B
tAttribute[nNum].nDefenseRate = nDefenseRate
! q% L' L. j7 t0 c& c) i# U. c tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate ?" d/ _- Z5 ?% m
end6 ~, L+ D9 @. x' N9 M
--
2 E) {: `1 J, S" B2 OAddAttribute( 1, 100000, 200, 200, 500 )
4 j5 ]/ o2 D' F$ C# P9 x5 EAddAttribute( 2, 100000, 221, 221, 522 )9 D# _& Y l& H; e
AddAttribute( 3, 92000, 256, 256, 560 )
# B. f/ W# c( \1 y/ R) @4 ^AddAttribute( 4, 70000, 305, 305, 612 )
# |2 F( h0 G+ @8 H! BAddAttribute( 5, 53000, 368, 368, 680 )+ J. k5 Z4 z/ I
AddAttribute( 6, 53000, 446, 446, 763 )8 r! Z' D" I2 Q' d. Q
AddAttribute( 7, 53000, 537, 537, 860 )
: p6 `( o8 _; nAddAttribute( 8, 53000, 642, 642, 973 )
, E- Y) f! {; z! B$ Y* _6 KAddAttribute( 9, 53000, 761, 761, 1101 )# V5 ~) D+ x$ {' Q* D6 k
AddAttribute( 10, 53000, 895, 895, 1244 )
3 c) I. S& G% A& aAddAttribute( 11, 53000, 1042, 1042, 1402 )
1 K0 e) @( Y4 X1 i3 Z C# yAddAttribute( 12, 53000, 1203, 1203, 1575 )
; U" ]+ E) V! {& s8 B* JAddAttribute( 13, 53000, 1379, 1379, 1763 )2 l0 d- ^3 P! \% m
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% D+ r5 b3 \4 S7 b3 `" EAddAttribute( 15, 53000, 1772, 1772, 2184 )
$ {* v2 A2 }4 iAddAttribute( 16, 53000, 1989, 1989, 2417 )! |4 |* A, E2 ?, [6 z& g) U
AddAttribute( 17, 53000, 2221, 2221, 2665 )3 g% F0 X9 [7 Q' s6 i. d
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 |2 k6 ?9 A B8 ?' \" M! U6 W
AddAttribute( 19, 53000, 2726, 2726, 3207 )' e! v# W& H% ~8 t( U( I3 U- r
AddAttribute( 20, 53000, 3000, 3000, 3500 )3 a8 y; `3 ^, u6 F0 @
0 T; b5 i. S2 q+ l( F" O----------------------------------------------------------* r! f+ _% K* ?6 U, t; }) q* h4 E
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0 {; n, [+ s" y3 p1 B$ V' c0 A# b----------------------------------------------------------
: f3 ]' {7 H4 d( u! {9 FnItemTransyLowLevel = 500000
; [+ Y* u+ C) C# L* E4 jnItemTransyHighLevel = 20000000 e& q3 Z2 `1 g
) D& c. h0 g8 k8 i' M, O* L3 Q
----------------------------------------------------------
$ O0 d( {/ Q! K8 ]--Kost黰e Kombination Chance------------------------------
5 ~" X3 C# M9 |5 _: z& K----------------------------------------------------------
* B _1 n! u8 J" Z) [$ g* w0 F: Q P, x! } ]# C/ N2 {
nFashionCombineChance = 2500 -- 25%
8 k3 O6 F% s: M* M6 }8 g/ X/ M. }
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