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ItemUpgrade.lua( G6 W0 r: T" S
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. M& [6 j+ Z2 @% O--Sockel Chance-------------------------------------------
/ J2 r4 T; M+ x----------------------------------------------------------& a/ X1 N, A6 Z
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), S4 J! ~$ H4 A+ }0 @. e- p* a
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% p/ h6 ~3 d$ ^0 y% c----------------------------------------------------------& L5 ?/ x3 |; |3 ~( f* A) ?) c- ^4 p
--Upgrade Chance------------------------------------------" ~" G( K! d C& w5 O6 @: `
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# x2 c$ Y/ ?4 a7 ~* {tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); o/ }' H* e# g0 K5 D' e* A q% L
. S# O) f6 j9 C----------------------------------------------------------- ?7 |. ?! D6 A/ }
--Upgrade Chance------------------------------------------
( g t- e2 s1 a; L+ t/ l9 c' q----------------------------------------------------------
" f9 O/ J( X; k% G- mtAttribute = {}
# `+ U2 ]# Q2 s! s' [' ]9 Sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) C% \5 ^. B) B Z
tAttribute[nNum] = {}
8 L$ u- q+ t, i/ k tAttribute[nNum].nProb = nProb2 z6 I, t( j7 V# ?) d6 f
tAttribute[nNum].nDamageRate = nDamageRate
1 z. m' f L j7 v+ D- I" z# q tAttribute[nNum].nDefenseRate = nDefenseRate" N$ `9 b- O$ G% q! v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ c+ @; M% T+ m/ `/ z
end
$ W% |2 Y4 u, T ~; M$ C--
) ]( J% {1 g7 {9 l0 R- ?/ wAddAttribute( 1, 100000, 200, 200, 500 )$ j9 `0 y2 |7 {0 H+ `& K
AddAttribute( 2, 100000, 221, 221, 522 )
. b( d5 t+ K4 B( M8 p; j( u b5 y4 V7 PAddAttribute( 3, 92000, 256, 256, 560 )1 m+ G% r" b; d ?
AddAttribute( 4, 70000, 305, 305, 612 ). M \5 i7 i; l* N, O+ Q
AddAttribute( 5, 53000, 368, 368, 680 )+ q* U# Y; M3 _9 ~: _
AddAttribute( 6, 53000, 446, 446, 763 )
% Z9 p5 w6 D5 P i9 |! uAddAttribute( 7, 53000, 537, 537, 860 )
( S$ o, Y6 z0 v3 A6 A0 k! ~) MAddAttribute( 8, 53000, 642, 642, 973 )/ e+ M e0 T" D9 S4 ]9 S) M8 z
AddAttribute( 9, 53000, 761, 761, 1101 ). u! `+ Y# f1 y4 j; C1 T- f
AddAttribute( 10, 53000, 895, 895, 1244 )0 W9 a' L4 Y* W
AddAttribute( 11, 53000, 1042, 1042, 1402 )
, N; o9 l6 z" v2 RAddAttribute( 12, 53000, 1203, 1203, 1575 )
) [; n6 f; k6 w; p# ~$ R8 T( x& IAddAttribute( 13, 53000, 1379, 1379, 1763 )
D+ n5 I; {" E9 q' R& Y- S1 |; Y) lAddAttribute( 14, 53000, 1568, 1568, 1966 )
& m) A, A' p3 x1 u, DAddAttribute( 15, 53000, 1772, 1772, 2184 )
o' |, o: t3 t8 |, B8 pAddAttribute( 16, 53000, 1989, 1989, 2417 )1 p" m& {6 g0 A5 {6 N
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) X# ]- T& W& n# g3 \5 VAddAttribute( 18, 53000, 2467, 2467, 2998 )9 |# ?- D3 `- m& `
AddAttribute( 19, 53000, 2726, 2726, 3207 )
& W4 ]. m5 C$ E- ]' F, BAddAttribute( 20, 53000, 3000, 3000, 3500 ); p5 n! K0 W' }8 n$ n% O( D2 u
( M& j; {" I5 t( o/ _ I! |$ U
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0 X0 H4 C6 a. A! H% F----------------------------------------------------------
+ H: \6 c3 r& g7 X----------------------------------------------------------5 X0 U3 |0 p' ]' U! ^: g. u/ D. l
nItemTransyLowLevel = 500000
2 m3 k/ t9 T! {8 k) p4 znItemTransyHighLevel = 2000000! p' |+ m8 V9 n9 a5 t- I
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----------------------------------------------------------! ]' y, |% M2 Z; S
--Kost黰e Kombination Chance------------------------------
6 ^ `" r% W; c' I u5 I0 t----------------------------------------------------------
9 V* a* ^) {6 v8 m% M* v
* r( D# X: D- X4 z9 inFashionCombineChance = 2500 -- 25%
# ]; |7 w- C6 ~" l2 ~7 ^6 F( ?2 F! J( U& P# Y! l) z7 E4 ?8 o
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