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ItemUpgrade.lua
: _6 r/ [8 `* }----------------------------------------------------------
' R! E. J+ G- D--Sockel Chance-------------------------------------------
# J+ y6 e( g0 l, e----------------------------------------------------------
' f1 n1 `) i9 C, G7 {+ c6 ztSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& j, y# k8 [* }: w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 t V2 |! E3 e/ d
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8 L6 y' W+ X% ?4 j4 r----------------------------------------------------------. W& C# b$ x# ], S; a. s' @
--Upgrade Chance------------------------------------------2 ^8 X" O; d5 E& W, ^; N6 A, z3 }- y
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/ Y$ L# c' ~) o, {# S: {tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# E, Q5 ?% B" ? L1 l3 k* Z
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--Upgrade Chance------------------------------------------% O$ ?5 g& W/ Q2 l9 @( X9 c
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tAttribute = {}, l/ y3 m3 O/ T6 S
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 Q3 @' n }; `2 K, K S tAttribute[nNum] = {}
0 |0 z2 r, x( K- T Q+ O) g) D9 |, Q tAttribute[nNum].nProb = nProb% ^/ v; V2 z/ @" s% v. b
tAttribute[nNum].nDamageRate = nDamageRate1 \% u- |$ x7 W E: P/ _: x7 m
tAttribute[nNum].nDefenseRate = nDefenseRate9 C6 c H V+ p1 E- N% b
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
% C+ A# R# w9 Cend) o0 y6 B$ l; x J; |0 Z3 u
-- ( n/ ^6 _" N" {4 D( Y/ R
AddAttribute( 1, 100000, 200, 200, 500 )# V0 F+ f7 U. S& Y, X
AddAttribute( 2, 100000, 221, 221, 522 )
( g5 a8 |3 N: F$ w1 u/ x5 n8 wAddAttribute( 3, 92000, 256, 256, 560 ) F7 V, {$ R# v8 v
AddAttribute( 4, 70000, 305, 305, 612 )
: P$ Q4 R, S) D6 u5 tAddAttribute( 5, 53000, 368, 368, 680 )
0 I+ j+ p6 Y4 }3 \2 y/ n. IAddAttribute( 6, 53000, 446, 446, 763 )! X! [# G, d% ?# ^5 Q
AddAttribute( 7, 53000, 537, 537, 860 )( c( c1 z" n P4 A; t5 b. x
AddAttribute( 8, 53000, 642, 642, 973 )* D9 h9 D' L# ^3 ]
AddAttribute( 9, 53000, 761, 761, 1101 )" D2 D& r& {' S$ H
AddAttribute( 10, 53000, 895, 895, 1244 )) P5 [. [5 N! f* V R5 O
AddAttribute( 11, 53000, 1042, 1042, 1402 )4 i9 @1 a$ v& k
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 w6 ?5 | {0 G! \2 }1 [! @
AddAttribute( 13, 53000, 1379, 1379, 1763 )! O4 ?3 [- H0 {$ E0 ^0 c* o3 g7 i
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. P: h: w. P! Q& d- D9 DAddAttribute( 15, 53000, 1772, 1772, 2184 )# B1 z0 S p6 G/ v: U; n$ I
AddAttribute( 16, 53000, 1989, 1989, 2417 )
, M1 u' ~$ ?' U% H) fAddAttribute( 17, 53000, 2221, 2221, 2665 )
& |3 B( \1 U( u8 FAddAttribute( 18, 53000, 2467, 2467, 2998 )
( u. T3 ~) {- k! ? [3 ], y) qAddAttribute( 19, 53000, 2726, 2726, 3207 )
: z* a1 h: r; c& O& k! \AddAttribute( 20, 53000, 3000, 3000, 3500 )7 R& F y: a; t$ U: h8 V, l* t
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nItemTransyLowLevel = 500000
. Z7 [# ?2 y/ ~. o, U" d3 ?nItemTransyHighLevel = 20000009 q0 r8 ~" q# Z
4 O5 }2 h) l/ O6 J----------------------------------------------------------
# Y# [# W4 B/ y5 r$ a& G( O--Kost黰e Kombination Chance------------------------------
, }6 R- {5 H9 K- [( V$ @----------------------------------------------------------6 ?5 Z7 Y m2 y3 h5 c4 \! e6 w& O
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nFashionCombineChance = 2500 -- 25%2 m7 s: ~; H5 r' d: U N0 Y6 q
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