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ItemUpgrade.lua
* d' t0 k8 H# Q/ @6 q. B* k. ]4 H8 I----------------------------------------------------------
0 B' t. N& C% @+ R- n5 o2 `- I1 N--Sockel Chance-------------------------------------------' r0 h! L& v2 z) N X
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 c& S$ K" B! i; ?' R+ ]* [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 g( ~+ L0 F$ j0 N% X----------------------------------------------------------$ ?# P. x9 m& z! _5 C
--Upgrade Chance------------------------------------------0 ?5 K; l; x: B; d- J
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" {' u' F9 C# i) i6 v7 v----------------------------------------------------------# M8 g9 m4 w/ A7 M7 i0 ?
--Upgrade Chance------------------------------------------ d8 S+ {0 K& R
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, h$ ]3 T/ Y$ w0 stAttribute = {}" K( y* Y9 D: T, }: }+ J$ N
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- G. [; b2 P( {3 a. m0 B
tAttribute[nNum] = {}/ Z1 J# U7 [1 V* a- I7 n
tAttribute[nNum].nProb = nProb
' e* N0 @; y& @6 q0 K- |4 n8 D tAttribute[nNum].nDamageRate = nDamageRate+ r$ c# H) Y2 r
tAttribute[nNum].nDefenseRate = nDefenseRate
! k$ b% E5 z4 q+ L; ` tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( @* `2 a: Y+ S/ q, r4 x( e3 i) Q0 m
end; g2 o) r/ V; w! M( h) T: o0 g0 ~
--
7 }, \$ _. h& uAddAttribute( 1, 100000, 200, 200, 500 ) t+ n/ [# e" y6 ~( d4 {! v
AddAttribute( 2, 100000, 221, 221, 522 )6 `1 A3 u r1 V& z
AddAttribute( 3, 92000, 256, 256, 560 )
1 I, ^$ m' B' K9 EAddAttribute( 4, 70000, 305, 305, 612 )
0 f. `8 E _+ g3 Q3 R; _0 _AddAttribute( 5, 53000, 368, 368, 680 )! G1 I+ \/ Y( \; p# Y# c& z) |
AddAttribute( 6, 53000, 446, 446, 763 )+ b0 J# B0 }' l+ h
AddAttribute( 7, 53000, 537, 537, 860 )1 a4 n! d0 P7 O* x
AddAttribute( 8, 53000, 642, 642, 973 )
+ w+ g- b+ Q0 n$ d) w4 d bAddAttribute( 9, 53000, 761, 761, 1101 )
7 d" ~/ b/ d& V, q0 @AddAttribute( 10, 53000, 895, 895, 1244 )
. S6 X8 o6 O% v6 kAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 j# B* X. i5 C$ ?: RAddAttribute( 12, 53000, 1203, 1203, 1575 )
/ j* I$ E* D/ i5 x3 rAddAttribute( 13, 53000, 1379, 1379, 1763 )% r# c! @0 m8 O6 _/ s
AddAttribute( 14, 53000, 1568, 1568, 1966 )0 ?; V% d0 ~( j3 f+ p
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; ]) O5 i& ~2 q$ B/ D3 tAddAttribute( 16, 53000, 1989, 1989, 2417 )! T: W" o& q* Q. H+ V8 Q# P( j
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* ?5 c! ^* e! r A9 i/ @8 x$ t* gAddAttribute( 18, 53000, 2467, 2467, 2998 )
8 @. r+ {; i7 w- H | {AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 X, Y- t$ ?/ v5 [+ Z+ @AddAttribute( 20, 53000, 3000, 3000, 3500 )
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; j# q r! w4 S4 \, C----------------------------------------------------------
; T( y% m/ E2 ~7 @1 tnItemTransyLowLevel = 500000
/ L# w8 ?2 h* A; k* T8 rnItemTransyHighLevel = 2000000: w- |$ h" n2 E4 l6 M
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5 h% t5 ~3 u4 h" C7 B0 p--Kost黰e Kombination Chance------------------------------3 b$ z5 p) [0 u1 e
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7 C$ L0 T$ l; d& n8 E+ YnFashionCombineChance = 2500 -- 25%3 m' e# l5 \; \, v0 c
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