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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
' o' T. @# [6 E5 x& Z$ z: a4 ]+ i$ `----------------------------------------------------------
7 U( Q2 U9 ~% s5 xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ w- O* \0 J6 X! MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 g% N- f8 v1 s2 r0 t) a3 a7 S
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--Upgrade Chance------------------------------------------) _: H% s; [/ a; [, ]9 u. G p3 m( H
----------------------------------------------------------" V0 n* A v; }! D1 q* O3 {
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* e" e# Z- F1 z$ X1 ~
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--Upgrade Chance------------------------------------------
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tAttribute = {}" P" y6 h5 [5 _* {# E! F' z0 c
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( ?* p' g P& Q1 g tAttribute[nNum] = {}
. G' K, a! }& v6 k& n tAttribute[nNum].nProb = nProb/ G, F5 ]6 n. _: v m* B
tAttribute[nNum].nDamageRate = nDamageRate+ q; x9 P+ q6 S( r- C6 {9 c# ~
tAttribute[nNum].nDefenseRate = nDefenseRate* \1 a. j! M* Z7 w* y- \
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
3 m- i. w. r7 J* W# m9 S7 Nend, p+ j* L' E3 r) F q
--
3 M5 s) X W- q1 r# e3 [; [AddAttribute( 1, 100000, 200, 200, 500 )
4 w6 G E" n. k0 G) f, DAddAttribute( 2, 100000, 221, 221, 522 )
g* b2 Q9 }6 X% h6 iAddAttribute( 3, 92000, 256, 256, 560 )5 n6 {6 O* p7 d4 `3 w1 D
AddAttribute( 4, 70000, 305, 305, 612 )2 ]; \! b$ g% O: r* s
AddAttribute( 5, 53000, 368, 368, 680 )' k8 \* l! c5 M0 q( p z
AddAttribute( 6, 53000, 446, 446, 763 )
. P- \$ u! b" l1 T8 b2 FAddAttribute( 7, 53000, 537, 537, 860 )4 l6 r9 R7 T1 ]1 T
AddAttribute( 8, 53000, 642, 642, 973 ). f! ~, E- D) e& w& l
AddAttribute( 9, 53000, 761, 761, 1101 )
' d8 C- X' K; X( c) V" gAddAttribute( 10, 53000, 895, 895, 1244 )$ H7 ` l: \) b; {, T/ I
AddAttribute( 11, 53000, 1042, 1042, 1402 )5 g% f# ~. j) _ ~5 x* V: B/ o
AddAttribute( 12, 53000, 1203, 1203, 1575 )
9 @+ p+ m( g$ B1 g1 i- A" ^3 ZAddAttribute( 13, 53000, 1379, 1379, 1763 )
, p: z( d% V9 b7 o2 cAddAttribute( 14, 53000, 1568, 1568, 1966 )
: R1 } v, ^2 `0 K% }4 G# x! eAddAttribute( 15, 53000, 1772, 1772, 2184 )
! r9 @7 }4 {3 c! @AddAttribute( 16, 53000, 1989, 1989, 2417 )
, v; \6 K5 |! m& V- rAddAttribute( 17, 53000, 2221, 2221, 2665 ): M1 y2 ^% Y- t" W1 d
AddAttribute( 18, 53000, 2467, 2467, 2998 )( Z: S; [ \0 H! {
AddAttribute( 19, 53000, 2726, 2726, 3207 )9 t2 R! z1 q, o* L# W0 B
AddAttribute( 20, 53000, 3000, 3000, 3500 )/ B b) t4 v' v- w
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nItemTransyLowLevel = 5000007 m. u* J$ H$ ^5 t2 V! a
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%0 w: x3 F3 s! _8 |; R% E2 s
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