|
|
ItemUpgrade.lua2 z; k0 l$ S9 S; O
----------------------------------------------------------
. m( Z) K3 A1 |: h1 n" S2 n--Sockel Chance-------------------------------------------
& N: `$ Q/ t% [9 ]& X# G----------------------------------------------------------
( j0 r6 i5 {( i2 o7 k' g- {" D. JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 L% m9 F0 |5 o
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
$ ?. Z+ z* C, T' I+ h1 Z1 P6 F) J5 z9 w: `7 `6 q7 L. S3 h
1 g; _/ Z0 j3 s" y: m' W! s# y
----------------------------------------------------------! R5 D) X4 b' ^
--Upgrade Chance------------------------------------------, C# G7 ~- W5 z* x7 T( x: b
----------------------------------------------------------
" a/ h0 j& J2 n% g5 ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
@% l, @3 T6 h, Y6 X) V6 C$ R" [& i2 _/ B8 p
----------------------------------------------------------( g4 j- `0 b% T/ z
--Upgrade Chance------------------------------------------
, `. t$ P; n7 c, B----------------------------------------------------------2 }) `' \5 P' p! G% h
tAttribute = {}+ V6 q3 e+ Y; q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ j) I- H/ D, @. L4 x: ]5 ~ tAttribute[nNum] = {}- } \$ D" ~' b! J
tAttribute[nNum].nProb = nProb# @$ Y/ ~6 {) a
tAttribute[nNum].nDamageRate = nDamageRate! y( K' U% Z* ?2 B0 ?% M* W
tAttribute[nNum].nDefenseRate = nDefenseRate
9 Z, ^5 }$ k' z2 `9 s2 F6 _( z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, D5 u6 _, s# m. i6 _end
0 b7 @ W8 c) q. S8 l-- - m; \0 t( U' W6 o6 f( E
AddAttribute( 1, 100000, 200, 200, 500 )
3 v! V% _1 G: m0 s! \2 ~2 c/ @AddAttribute( 2, 100000, 221, 221, 522 )
" C+ @. g& Y! o3 }; vAddAttribute( 3, 92000, 256, 256, 560 ): X: ]: I+ M3 P' z2 O9 T8 o
AddAttribute( 4, 70000, 305, 305, 612 )6 L1 Z, O8 l4 V9 j) g
AddAttribute( 5, 53000, 368, 368, 680 ) P' M3 H1 n h b- F$ u
AddAttribute( 6, 53000, 446, 446, 763 )
2 o' S6 ^& x$ ~AddAttribute( 7, 53000, 537, 537, 860 )$ o' D' H8 X' i
AddAttribute( 8, 53000, 642, 642, 973 )
8 q# ` b) {# |6 H* p( qAddAttribute( 9, 53000, 761, 761, 1101 )% w- j q; i4 X. @
AddAttribute( 10, 53000, 895, 895, 1244 )
! O- @2 `$ \6 i3 KAddAttribute( 11, 53000, 1042, 1042, 1402 )
8 k& u- H W, `, z' IAddAttribute( 12, 53000, 1203, 1203, 1575 )0 d7 {, `- T& E
AddAttribute( 13, 53000, 1379, 1379, 1763 )
; N, O5 W4 V& y2 vAddAttribute( 14, 53000, 1568, 1568, 1966 )
9 O& V: D. w& ]AddAttribute( 15, 53000, 1772, 1772, 2184 )
s, I/ L) @3 I% l* W, l7 I2 q' \# uAddAttribute( 16, 53000, 1989, 1989, 2417 )
% g' ^0 Q% P o9 X* G& eAddAttribute( 17, 53000, 2221, 2221, 2665 )8 i8 j+ o& b9 T6 m/ P+ ~: s
AddAttribute( 18, 53000, 2467, 2467, 2998 )3 e* k% ?" A! d" Q% ]
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, l* i' h5 G+ [; r% xAddAttribute( 20, 53000, 3000, 3000, 3500 )( i6 }8 H0 O- V Q* g1 y. r
. I# E1 C, g3 ?7 r----------------------------------------------------------" j1 o9 C7 s$ J6 v Q
----------------------------------------------------------- Y3 E' o8 m$ @# _( j2 }( D1 r4 e
----------------------------------------------------------- f' m# v* z4 p! |; T6 J
nItemTransyLowLevel = 500000# r, L& W% W) e5 v/ H# {
nItemTransyHighLevel = 20000005 l2 u8 m n8 e5 o5 x6 a
8 k' f" Q+ g/ }, @- ^
----------------------------------------------------------2 x* \+ Y( [& J* M( z, U
--Kost黰e Kombination Chance------------------------------
; I* d+ o8 @8 t% |) y+ y----------------------------------------------------------2 G8 j2 m( Q6 I* {
2 q: e( M. S: Z- ^5 S' inFashionCombineChance = 2500 -- 25%
) j/ t2 A6 M# B/ J& |+ ?9 Q" f. o- Y [+ f5 [; e4 @) [% |( p
|
|