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ItemUpgrade.lua
# i- B, }6 p' K7 e1 T- \/ u----------------------------------------------------------
5 g+ u, u, U7 X--Sockel Chance-------------------------------------------3 s6 O( t1 k+ O. Y8 A/ t, z6 A# \
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 a/ `. w2 q' `! p
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------% A8 z+ B+ L& N" m7 i8 ^/ w/ a. q# Z, g
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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----------------------------------------------------------
4 a n4 K0 t% Z- z--Upgrade Chance------------------------------------------0 e2 q% @ M$ _' V+ |( S/ K" K
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tAttribute = {}. S. Z. f: K/ ]- Q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! V- E. V) U! |. ~) r& N/ W J tAttribute[nNum] = {}
, N) G& ]; R4 ^( @ tAttribute[nNum].nProb = nProb5 p- p$ ?) l w' N9 l- d" [+ V
tAttribute[nNum].nDamageRate = nDamageRate$ }8 l5 v1 ]# L) f
tAttribute[nNum].nDefenseRate = nDefenseRate
# n# o- h* Q/ u2 s1 Q tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% Y0 u D. I a2 W( r4 @
end9 z R, x) n4 {# r! r9 t: v
--
' W7 R+ @% X4 N* ~* i2 EAddAttribute( 1, 100000, 200, 200, 500 )
2 ]6 X5 o: `' I. y, ]AddAttribute( 2, 100000, 221, 221, 522 )
Z# q& z- r+ ], `AddAttribute( 3, 92000, 256, 256, 560 )" k$ u8 n7 V3 j6 P8 Y
AddAttribute( 4, 70000, 305, 305, 612 )
0 W4 a, w& ~" g0 A. r$ K; X, f* p0 bAddAttribute( 5, 53000, 368, 368, 680 )
' X9 m+ M* e1 g2 n1 p+ x" YAddAttribute( 6, 53000, 446, 446, 763 )
7 y. z# K- j' X, H4 `5 ]+ ^AddAttribute( 7, 53000, 537, 537, 860 )
1 G; V$ J2 s3 M) U! [' m& Y! EAddAttribute( 8, 53000, 642, 642, 973 )0 L. T8 {- Z- i% T+ g2 S$ a
AddAttribute( 9, 53000, 761, 761, 1101 )
5 W" {* O# c3 ]4 V u) \/ L9 gAddAttribute( 10, 53000, 895, 895, 1244 )7 b- `1 R" l7 T S7 Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )
* W) z( z: s! xAddAttribute( 12, 53000, 1203, 1203, 1575 )
. B4 a V' a0 J" B' xAddAttribute( 13, 53000, 1379, 1379, 1763 )
' E( Q. R, |- R2 yAddAttribute( 14, 53000, 1568, 1568, 1966 ) E: |6 l! _" X
AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 F2 ]: D1 M! a o yAddAttribute( 16, 53000, 1989, 1989, 2417 ); S# k+ h7 F* _8 p0 r/ g9 J3 l
AddAttribute( 17, 53000, 2221, 2221, 2665 ) P. }9 d R0 M; x' d% v# A
AddAttribute( 18, 53000, 2467, 2467, 2998 )" G) D/ l+ o& ^' S# Q' P; n
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 W: Y* |( P6 T1 e F, }
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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# k( j J: W" g/ E! g6 o----------------------------------------------------------/ y0 s& m9 v$ O; S. T4 n
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% k: o( z6 R# l: }nItemTransyLowLevel = 500000/ A* v4 Y, E6 @" D7 l! c
nItemTransyHighLevel = 20000002 L5 L. q; a# @9 f7 O: P- r" A& d
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----------------------------------------------------------9 w2 ^* a% `. s5 v9 n5 k. ~
--Kost黰e Kombination Chance------------------------------
& P7 j' m# b0 r- F) M! Q! s9 `# l----------------------------------------------------------
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8 }# [% R+ s/ @3 Y. snFashionCombineChance = 2500 -- 25%
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