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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
1 Q5 v7 x- L% b s, o----------------------------------------------------------
+ K4 y7 U4 A# h. AtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 L3 u8 u& j9 r; G3 U& L5 ^
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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, O( s: c5 h4 N" u4 W. ~$ h----------------------------------------------------------& m4 {9 Y( {. L7 ?1 v6 G/ Y/ u# [) D
--Upgrade Chance------------------------------------------
% z1 U- c! I% c----------------------------------------------------------0 p4 n* B' s% |$ S" ^* }; Z! t9 `4 q( s. \" Y
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 G9 T5 X& l; J. W% ^
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--Upgrade Chance------------------------------------------
5 X' m0 j8 \9 B" g5 ~) H----------------------------------------------------------
% F, M6 p. L+ t. J. D. |tAttribute = {}
% X9 `0 D/ U7 |$ _2 T# h0 xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 u' w& U$ k* m( r tAttribute[nNum] = {}
6 W+ s0 k4 D# `4 K8 g3 p/ P3 } tAttribute[nNum].nProb = nProb
; ^# O' R3 @ q w# n4 m tAttribute[nNum].nDamageRate = nDamageRate5 X; d$ \4 z+ x6 J6 D
tAttribute[nNum].nDefenseRate = nDefenseRate# p( ^& Q( u& I5 t0 G* _
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate P& i7 _+ t1 ]* G+ S/ T6 |+ u
end
' p- R# z4 J5 I! A-- ! z, @4 {' ]' d
AddAttribute( 1, 100000, 200, 200, 500 )$ |# m% D# ~5 n1 h$ [& e
AddAttribute( 2, 100000, 221, 221, 522 )
; P* C2 I6 S9 B @: _9 }- d7 O) sAddAttribute( 3, 92000, 256, 256, 560 )
% O3 u0 x% g( f" bAddAttribute( 4, 70000, 305, 305, 612 )" [# R3 K( u8 x: S2 t. a+ z( Q5 |
AddAttribute( 5, 53000, 368, 368, 680 )
* R1 e+ G! o1 {, }9 ~9 PAddAttribute( 6, 53000, 446, 446, 763 )9 }! s% l2 f1 L' \8 B* O. k6 K( f2 f" w
AddAttribute( 7, 53000, 537, 537, 860 )
2 `5 o% z" |$ T9 X+ M1 m9 G3 nAddAttribute( 8, 53000, 642, 642, 973 )& ^" E: ]' R' p6 ?. H6 H
AddAttribute( 9, 53000, 761, 761, 1101 )
U4 J9 c0 J2 d7 W% z [) [' {5 qAddAttribute( 10, 53000, 895, 895, 1244 )
; P l9 l9 f) k3 S/ \/ u2 NAddAttribute( 11, 53000, 1042, 1042, 1402 ), ]3 x# t! H& w9 M1 b7 }2 g
AddAttribute( 12, 53000, 1203, 1203, 1575 )* b9 X5 T, y% D; G" N$ S5 e( E8 i" J
AddAttribute( 13, 53000, 1379, 1379, 1763 ): \6 Y2 ?. w6 _2 h
AddAttribute( 14, 53000, 1568, 1568, 1966 )( I1 T8 s, L: s! j2 ~
AddAttribute( 15, 53000, 1772, 1772, 2184 )7 e+ \$ u/ m1 Q: j9 F; D
AddAttribute( 16, 53000, 1989, 1989, 2417 )
3 I! b! H- f" b, ?AddAttribute( 17, 53000, 2221, 2221, 2665 )6 R# I; u) _3 P* Y! K2 ]4 r
AddAttribute( 18, 53000, 2467, 2467, 2998 )
! y P$ E d. k8 _+ ?AddAttribute( 19, 53000, 2726, 2726, 3207 )
# J- q( m' ^. }0 qAddAttribute( 20, 53000, 3000, 3000, 3500 )+ l3 }/ Y3 M( }( L9 B
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?3 y+ U2 a! V% }& f----------------------------------------------------------
, D+ c" N; N- |0 L) [' pnItemTransyLowLevel = 500000
; k' Y) ~+ q% V' knItemTransyHighLevel = 2000000
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& c9 D b6 i( t----------------------------------------------------------* U7 R9 h8 R& @5 Y1 c. U8 f H6 A
--Kost黰e Kombination Chance------------------------------/ j) h) S# W$ H' D: A
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nFashionCombineChance = 2500 -- 25%/ r6 v0 G% M; ]
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