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ItemUpgrade.lua( V" C0 o) b, F. D( ?3 \4 Z
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--Sockel Chance-------------------------------------------4 u3 J! `8 `$ k' F" }" q1 J7 z2 O
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ }' d8 c: S- f. \/ ztWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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- k4 K1 |3 @& }0 F----------------------------------------------------------" M2 Q8 k" y. g1 L3 \5 V
--Upgrade Chance------------------------------------------
4 j; L/ V4 _! t6 b" o----------------------------------------------------------
; P& r% y, X" g+ I9 C6 ^, ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 |6 j6 N0 o/ A
$ j6 ?2 h" m+ |% |/ a6 ^----------------------------------------------------------- h# l9 D0 U" `9 M
--Upgrade Chance------------------------------------------
9 S0 M( R& X }) Y' x6 E----------------------------------------------------------
( W/ Q3 c7 z% s' r% FtAttribute = {}
4 p5 V2 s% D0 l2 k Y5 j9 Q8 zfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% E* Z0 C6 e7 M5 d7 z5 I" L: N
tAttribute[nNum] = {}
% F# d; ]. L9 a6 ^4 C. g tAttribute[nNum].nProb = nProb4 f/ c' v! O w0 {0 r
tAttribute[nNum].nDamageRate = nDamageRate
* p( B! j6 b% ?& I0 O- t# N8 t tAttribute[nNum].nDefenseRate = nDefenseRate( K& C! P; q+ o6 c3 `" s
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 ?$ A, I+ p n9 c' e: Z- ]end
; ^7 I1 m' l* h, W3 K) H-- 4 m3 h4 L% |; r$ S6 \/ r9 w
AddAttribute( 1, 100000, 200, 200, 500 )6 p% r7 o7 V0 |- r% e9 R3 v: I, G, e
AddAttribute( 2, 100000, 221, 221, 522 )
( C' M! D5 }! J3 ?! OAddAttribute( 3, 92000, 256, 256, 560 )
8 I$ ?2 K n1 v; n! X8 ZAddAttribute( 4, 70000, 305, 305, 612 )
' g, l) H$ F, }* Z. A B3 ~/ U0 }AddAttribute( 5, 53000, 368, 368, 680 )
( {! n5 g! J& W G3 x2 Y; l, } MAddAttribute( 6, 53000, 446, 446, 763 )
% f3 K" |( D/ X7 h0 ]) f4 WAddAttribute( 7, 53000, 537, 537, 860 )9 ] O% p/ H# f/ V* b& s: Z/ A
AddAttribute( 8, 53000, 642, 642, 973 )
1 Z0 r8 Q5 H3 w5 L. aAddAttribute( 9, 53000, 761, 761, 1101 )
! \% p2 E4 o' AAddAttribute( 10, 53000, 895, 895, 1244 )
6 T$ d9 V" d1 t; L0 E4 s; XAddAttribute( 11, 53000, 1042, 1042, 1402 )9 ~7 V4 d* q( Q. O/ N# x3 P
AddAttribute( 12, 53000, 1203, 1203, 1575 )
0 g! a/ J1 D: D2 p* tAddAttribute( 13, 53000, 1379, 1379, 1763 )
0 [4 x2 E* @/ t5 [! v3 \AddAttribute( 14, 53000, 1568, 1568, 1966 )
# F; d2 T4 m0 I0 C+ pAddAttribute( 15, 53000, 1772, 1772, 2184 )
2 B& g F" A# W FAddAttribute( 16, 53000, 1989, 1989, 2417 )
5 W- e$ R% a3 l p* j- DAddAttribute( 17, 53000, 2221, 2221, 2665 )
5 A2 _- ^+ e6 a; sAddAttribute( 18, 53000, 2467, 2467, 2998 )$ ]8 U- r* p/ S) [# m6 z6 G
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 c' L; \( P) k; e/ B% f* E! jAddAttribute( 20, 53000, 3000, 3000, 3500 )( R+ L; ?* u. K0 k7 Y" z# d) w
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nItemTransyLowLevel = 500000$ Y! Q# v' W' S% F- `2 m
nItemTransyHighLevel = 2000000
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0 t7 y& B: f, L----------------------------------------------------------
" v {# d3 Y4 W% h/ I0 R5 l' N--Kost黰e Kombination Chance------------------------------
: Y( O1 I1 }( c( S3 R----------------------------------------------------------# c* l7 H' Z6 C6 @4 e9 D
) Y0 Z, \) ~& _' A/ p+ U4 a onFashionCombineChance = 2500 -- 25%* h% ^9 L5 I G% {% v
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