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ItemUpgrade.lua
* T/ g, _' d1 W( w0 i+ i; x----------------------------------------------------------
) x- y, |$ Q- @% O; W) W- d--Sockel Chance-------------------------------------------
; y4 j% J1 g9 T+ q+ L; U----------------------------------------------------------2 t+ B, e: p/ c5 u) N; {" }5 `
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 j$ G2 j9 Z4 C' `tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% [& H! M* U+ v/ D0 v----------------------------------------------------------6 }6 ^' ?1 h6 i7 k9 w- h" l
--Upgrade Chance------------------------------------------2 i5 i/ M8 s# B5 W* G' Y
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# v8 }0 e+ }" }3 {! t--Upgrade Chance------------------------------------------& @" G- W3 a- ~# N$ t* D& E
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tAttribute = {}
( ^ w/ z8 s# ^, C7 l, Vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" l7 b2 Y2 m# b( i3 u+ \- _% v1 i# }
tAttribute[nNum] = {}+ c) K+ L1 d! I% m0 H+ f4 J
tAttribute[nNum].nProb = nProb/ o' S3 K* b# p0 n7 I8 ~
tAttribute[nNum].nDamageRate = nDamageRate( b( ~* f2 m1 J; q; r0 \
tAttribute[nNum].nDefenseRate = nDefenseRate
. l0 z( \3 J# f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! C8 b$ t. B: xend
% W# v2 ^# l4 r-- . D6 o. C9 ~+ w
AddAttribute( 1, 100000, 200, 200, 500 )
* P2 Q/ z3 e' ~6 W+ @5 z2 q) yAddAttribute( 2, 100000, 221, 221, 522 )
3 U- j! Z7 T; {/ @! J+ v, S, CAddAttribute( 3, 92000, 256, 256, 560 )6 {8 ^- o+ e0 q8 ^1 F( J- H8 `- K
AddAttribute( 4, 70000, 305, 305, 612 )# a* T5 |+ [/ i7 y% Y
AddAttribute( 5, 53000, 368, 368, 680 ). F! ^9 G |% A- {5 n) B
AddAttribute( 6, 53000, 446, 446, 763 )6 I% N5 d& t' C, m0 T5 w: v
AddAttribute( 7, 53000, 537, 537, 860 )$ f$ D5 F( _8 b( }% a1 N
AddAttribute( 8, 53000, 642, 642, 973 )
/ r9 C; C# Z2 e: V9 q& p, OAddAttribute( 9, 53000, 761, 761, 1101 )
) U; c, [: A' yAddAttribute( 10, 53000, 895, 895, 1244 )+ W% u6 `, N7 [3 u: o$ ]
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( U, L6 w2 ^3 ZAddAttribute( 12, 53000, 1203, 1203, 1575 )
( o# i- U4 T2 m( ^: `AddAttribute( 13, 53000, 1379, 1379, 1763 )/ D& A$ X! B/ L! I; K
AddAttribute( 14, 53000, 1568, 1568, 1966 )" e5 _3 E: j$ L4 s3 ^3 T
AddAttribute( 15, 53000, 1772, 1772, 2184 )5 ? O5 S' K9 ^9 Q5 n5 M
AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 p* P H! W8 ?/ x6 b9 {& ~0 [AddAttribute( 17, 53000, 2221, 2221, 2665 ); L$ a% t3 n- P& f0 Z3 `3 w% }
AddAttribute( 18, 53000, 2467, 2467, 2998 )% o5 d8 ?% Y, U9 m5 l# S
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! P7 u+ G m7 WAddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 a3 {- `7 q! S5 G$ L. c. J---------------------------------------------------------- Z5 U5 U6 \4 d& E3 I A4 l
nItemTransyLowLevel = 500000; O9 X1 a$ Q; A
nItemTransyHighLevel = 2000000* Y3 o" S3 k( n/ u% s
) J/ J' f M/ B* W4 D----------------------------------------------------------
5 _) q# F1 d6 ^--Kost黰e Kombination Chance------------------------------
6 t x; s1 K1 c, |$ G. S! b& ~) M----------------------------------------------------------) E) \5 f; x( w+ G% t# J! O
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nFashionCombineChance = 2500 -- 25%
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