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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* r) o( `. Y& a) h8 Y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) ^+ L" U' C6 a, I# x/ o9 A
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" g5 P6 C" K* |0 ?----------------------------------------------------------
8 v9 Y8 J2 c4 n8 Y# G0 Q/ j--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------7 ]9 g8 w- n1 z. e: F( d2 v2 k
----------------------------------------------------------
0 A6 m/ J5 ]: U3 _. A! jtAttribute = {}! P+ R& Z- t& h7 Z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 G$ |* r3 `6 x) F- @
tAttribute[nNum] = {}
. J" `4 d# K8 ?- Z. ]5 T tAttribute[nNum].nProb = nProb0 \$ K0 E$ Y5 a' G" Y* Y% e$ }8 }+ M: `) c
tAttribute[nNum].nDamageRate = nDamageRate
6 ?; ?; ~4 Y5 ]* ? tAttribute[nNum].nDefenseRate = nDefenseRate. h0 k# [5 L+ l, b% d- r
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ o% d3 I+ ]8 V& G8 bend
( M; a& _% B3 v6 a5 ?# s5 ]4 c--
- a8 B9 E# {% m4 T9 ?# AAddAttribute( 1, 100000, 200, 200, 500 )
9 ^, j% n8 j1 |% A. H9 AAddAttribute( 2, 100000, 221, 221, 522 )
( O9 }; Y5 J; ^- m% uAddAttribute( 3, 92000, 256, 256, 560 )
4 H" X5 x. l1 z" EAddAttribute( 4, 70000, 305, 305, 612 )
, F9 {1 l+ d. Q# M0 V+ X' v* E6 aAddAttribute( 5, 53000, 368, 368, 680 )# ^8 {/ f8 w o
AddAttribute( 6, 53000, 446, 446, 763 ) r* k. f7 R3 [9 B
AddAttribute( 7, 53000, 537, 537, 860 )
! u6 R u* f$ Z# U' mAddAttribute( 8, 53000, 642, 642, 973 )5 L7 X* X* L, r, }5 ^" M
AddAttribute( 9, 53000, 761, 761, 1101 )
5 S' L$ z. H2 \0 {# HAddAttribute( 10, 53000, 895, 895, 1244 )
$ L4 f1 U4 o6 G2 N6 z% _AddAttribute( 11, 53000, 1042, 1042, 1402 )4 ]. w: l- I9 L( x& ]
AddAttribute( 12, 53000, 1203, 1203, 1575 ). |" G# [) h2 P/ t
AddAttribute( 13, 53000, 1379, 1379, 1763 )5 T3 o* g \4 F4 w F9 f% E1 C3 [
AddAttribute( 14, 53000, 1568, 1568, 1966 )- d) A4 R# Y. @8 Z: B( p
AddAttribute( 15, 53000, 1772, 1772, 2184 )& T; |- J, _5 {
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ i# H: `: d4 X9 c0 ^AddAttribute( 17, 53000, 2221, 2221, 2665 )
, e, L$ p$ z" n `AddAttribute( 18, 53000, 2467, 2467, 2998 )
+ i% V9 ?& V7 s4 X' y- X. r& t2 _AddAttribute( 19, 53000, 2726, 2726, 3207 )( V; [9 Z8 \: U4 g& z# u4 n3 e
AddAttribute( 20, 53000, 3000, 3000, 3500 )8 ?6 E: _( f' l5 u! ?
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----------------------------------------------------------
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6 G& p* ~0 q, n----------------------------------------------------------/ N) \* y) `1 [2 }$ b6 b1 K9 ^
nItemTransyLowLevel = 500000
% P% v/ O2 R' h) `' H6 Y/ EnItemTransyHighLevel = 2000000# d1 S2 H4 Q' F. X' @7 F
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----------------------------------------------------------) _# |9 g- E5 u) I f1 ?* v' J i' y
--Kost黰e Kombination Chance------------------------------
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3 K( M! K. o* h# m3 HnFashionCombineChance = 2500 -- 25%
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