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ItemUpgrade.lua+ O3 \* [9 e/ f6 N, o+ q
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' m) j# f P) E z9 ]+ \# |) o--Sockel Chance-------------------------------------------& w0 Y: D0 m8 ~
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) f. e: m n+ z! n. \tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% u& t3 J' B( x! G- y# L
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ }& j! g$ t. `& k% ?# A0 Y* {
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# y! \4 m% T% V4 b2 [ j; u1 \) v----------------------------------------------------------
2 H# k/ h1 o1 `/ i9 ?--Upgrade Chance------------------------------------------
0 N- B& j4 R, f----------------------------------------------------------
; ]+ j, \) z8 Q7 L) mtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
3 A: m1 ~, [9 o4 r7 T# ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 @, W7 `3 X9 [6 }4 y6 d" f
tAttribute[nNum] = {}; h5 a6 g) P; d+ p" D; _
tAttribute[nNum].nProb = nProb
, I; }: }* u) P9 o tAttribute[nNum].nDamageRate = nDamageRate) G/ @3 I1 k& r
tAttribute[nNum].nDefenseRate = nDefenseRate
. P; \0 |- i4 {3 E1 C( X# }( F6 y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 E5 G% R& G) z9 Z( @end( g3 q4 \# f+ q/ d% n
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AddAttribute( 1, 100000, 200, 200, 500 )
8 L# p4 z7 Z; X( e o& J, tAddAttribute( 2, 100000, 221, 221, 522 )
& d3 T. |5 z4 H& _! TAddAttribute( 3, 92000, 256, 256, 560 )
9 Y$ z* A5 E7 `AddAttribute( 4, 70000, 305, 305, 612 )
1 v3 Z, I& F. j2 Q1 _AddAttribute( 5, 53000, 368, 368, 680 )
7 O0 q* ^5 J: P# QAddAttribute( 6, 53000, 446, 446, 763 )
7 K1 o! I7 p6 l# EAddAttribute( 7, 53000, 537, 537, 860 )
+ ^/ r: { K0 ?! z! f/ f ^% E7 bAddAttribute( 8, 53000, 642, 642, 973 )
3 D z" r2 b. c# D+ yAddAttribute( 9, 53000, 761, 761, 1101 ): `- H1 L' F; k. C# X1 k9 m
AddAttribute( 10, 53000, 895, 895, 1244 )
1 p2 Z. Z1 Q+ bAddAttribute( 11, 53000, 1042, 1042, 1402 )
( _5 L t; p; d! ^AddAttribute( 12, 53000, 1203, 1203, 1575 )2 i) G% M* @& V" Z- b
AddAttribute( 13, 53000, 1379, 1379, 1763 )' R3 s4 q, a6 V4 N. E3 @
AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 n7 F9 j$ y7 eAddAttribute( 15, 53000, 1772, 1772, 2184 )
' d3 L: H5 S9 iAddAttribute( 16, 53000, 1989, 1989, 2417 )" i6 j f+ R0 L2 z! b! I# M' }
AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ m' u" l* c% u2 d4 P/ LAddAttribute( 18, 53000, 2467, 2467, 2998 )) t3 R+ [1 H% M$ e+ E7 S
AddAttribute( 19, 53000, 2726, 2726, 3207 )6 f! \- e `2 Y( a5 j
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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( t" X) z/ S& ]4 BnItemTransyLowLevel = 5000005 e# {% ?0 F2 n7 L* ?- a( M4 G
nItemTransyHighLevel = 20000005 A& E+ e5 G+ |4 |5 M/ r+ F
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' Z5 f! X0 W' @+ Q1 s--Kost黰e Kombination Chance------------------------------9 _# ` ~( ^5 o( ~6 p- o) F4 k$ W
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nFashionCombineChance = 2500 -- 25%8 L, ^8 l: B% }( ` U: ^" L
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