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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------' _! z0 A6 ?6 U$ Q: N3 D
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ V" L( P5 o" ^! z# B c$ ^- GtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 p5 q5 }6 r4 \: m
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--Upgrade Chance------------------------------------------( [6 Z2 n# D3 c7 C, {
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, T8 e- D3 z8 i" m0 z _) qtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 i6 F. U; P2 u: E3 e5 m
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--Upgrade Chance------------------------------------------
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. ~& I1 b$ f* stAttribute = {}
- s- I2 r# V( p0 Y0 dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* a. H; L# H% l9 Y7 T! d/ M tAttribute[nNum] = {}
, ]3 L8 L" f5 Q5 V4 l# k tAttribute[nNum].nProb = nProb
3 a _+ Y/ r6 U v5 b tAttribute[nNum].nDamageRate = nDamageRate
$ O% n' [/ I6 P& x7 t tAttribute[nNum].nDefenseRate = nDefenseRate" n% ~# b9 A% E$ Z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# D! ~7 @, `1 C3 \
end& j7 w* w; Z" i: I9 D
-- 3 ^9 F0 c7 d' v8 R9 E
AddAttribute( 1, 100000, 200, 200, 500 ), W+ z* _2 y4 D# I' E/ o/ }
AddAttribute( 2, 100000, 221, 221, 522 )
2 [; Q& l3 X% R- u; |AddAttribute( 3, 92000, 256, 256, 560 ) {7 e# O7 z$ e8 k
AddAttribute( 4, 70000, 305, 305, 612 )
. ~; U0 c$ ~& y: c6 T; J3 `& dAddAttribute( 5, 53000, 368, 368, 680 )9 O" H+ q: s" F
AddAttribute( 6, 53000, 446, 446, 763 )* J9 I( e A0 H. [' H
AddAttribute( 7, 53000, 537, 537, 860 )
, K; f: s1 ]% { Z& U/ ~AddAttribute( 8, 53000, 642, 642, 973 )
; m5 Y! v- ^# k" u4 g- ~6 RAddAttribute( 9, 53000, 761, 761, 1101 )0 g+ m5 y2 ^$ S
AddAttribute( 10, 53000, 895, 895, 1244 )4 g4 c) D- J. M& v
AddAttribute( 11, 53000, 1042, 1042, 1402 )6 H0 N' {* n, J6 A0 W
AddAttribute( 12, 53000, 1203, 1203, 1575 )' R) Z5 w, h( x2 k9 {: N! t9 j6 x6 T. G
AddAttribute( 13, 53000, 1379, 1379, 1763 )5 ?+ Q3 q! Y. P# y& z
AddAttribute( 14, 53000, 1568, 1568, 1966 )) D) {; H- O: N0 H
AddAttribute( 15, 53000, 1772, 1772, 2184 ). [! O% G8 |, v) D
AddAttribute( 16, 53000, 1989, 1989, 2417 )
. C! @" M% N9 B, H0 ?AddAttribute( 17, 53000, 2221, 2221, 2665 )
' s2 C; C) `7 q% MAddAttribute( 18, 53000, 2467, 2467, 2998 )4 U I& T- v! ~# p2 }: a
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, i9 m9 q, i3 y) q) mAddAttribute( 20, 53000, 3000, 3000, 3500 )! a6 S; Z2 ]1 L) z0 s& {- A% N
+ {+ E( L3 W$ }) j" b( n----------------------------------------------------------
8 r4 \9 C+ m3 L+ V0 c" e----------------------------------------------------------
, k+ ~: q( T6 c1 G) x# X: [----------------------------------------------------------4 V7 w. _9 v8 k4 b4 {
nItemTransyLowLevel = 5000009 t/ K& f2 _9 S; U) ~! t7 V
nItemTransyHighLevel = 2000000: R+ d# y( Y* v% E( w3 c
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7 |: K7 y+ N) K1 Y& I0 l$ l--Kost黰e Kombination Chance------------------------------! z' v* c( i( K- U/ t Q0 ^
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nFashionCombineChance = 2500 -- 25%
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