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ItemUpgrade.lua
9 b! X5 ?4 @4 I----------------------------------------------------------
; N2 v0 B8 _7 }- A--Sockel Chance-------------------------------------------
6 e4 d# W3 c" {, g6 J8 D1 K----------------------------------------------------------
4 {8 A/ o' d" M( b2 H0 stSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 j+ \ d% T1 M# J1 d* E0 y5 {, N
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' ~& t \% ?$ V' \( s# y z----------------------------------------------------------% F- q! x( D! I
--Upgrade Chance------------------------------------------
: v# u% m" U& g. U2 ~2 f* U# U----------------------------------------------------------5 V2 x4 z3 e, O% ^7 ~6 I
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( R0 C M. N) g: ~+ ]& [3 [' ^: J
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----------------------------------------------------------4 O; _0 x4 y% G% n" V
--Upgrade Chance------------------------------------------. b3 `+ z0 F8 k
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tAttribute = {}
8 l: i8 H) ^* {1 A2 |/ v3 Ofunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 P1 |" C# g3 ^2 E7 D7 W4 [* x$ C7 K
tAttribute[nNum] = {}
0 f% Y- m8 z! a* A4 u$ w$ b% W tAttribute[nNum].nProb = nProb) i X1 Q, c7 a" [- p2 U2 X
tAttribute[nNum].nDamageRate = nDamageRate) t6 U# U. t* u7 M3 i' r7 ~7 f* b
tAttribute[nNum].nDefenseRate = nDefenseRate
* W: s% ~% ~3 n3 } tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 ~( J q6 t; x& L- {4 c
end
; d+ g1 U9 n1 L! l$ Z--
0 |+ d' }5 H0 N1 T5 NAddAttribute( 1, 100000, 200, 200, 500 )
# {3 C$ _$ P5 }: n9 {& `; q) V+ M! FAddAttribute( 2, 100000, 221, 221, 522 )
O: q, p1 G. Z# M6 |5 W/ d2 Z, @ tAddAttribute( 3, 92000, 256, 256, 560 )
8 |) Q5 Q6 W3 H3 B, x& ]( z' S% oAddAttribute( 4, 70000, 305, 305, 612 )
( v8 d! ]1 C: w/ UAddAttribute( 5, 53000, 368, 368, 680 )
: I9 R6 d7 B# X" s4 f. _( E' h2 GAddAttribute( 6, 53000, 446, 446, 763 )
" B5 d( V1 j1 c1 D$ f# b2 MAddAttribute( 7, 53000, 537, 537, 860 )( |( |. y n B Z; I( e, j) w
AddAttribute( 8, 53000, 642, 642, 973 )( j: G+ y/ v5 |- N1 _
AddAttribute( 9, 53000, 761, 761, 1101 )
7 G# k9 h4 N) _6 {/ a3 |3 |: a1 OAddAttribute( 10, 53000, 895, 895, 1244 )
7 B- c& g- w, u& ~7 PAddAttribute( 11, 53000, 1042, 1042, 1402 )
- M8 o5 L7 Z) U$ H/ n" ~AddAttribute( 12, 53000, 1203, 1203, 1575 )6 [6 g* a1 g- }# d
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 ], s d. f* {/ u* R# D, }& B& M4 KAddAttribute( 14, 53000, 1568, 1568, 1966 )
; V" l! O/ C6 ?# d3 e& oAddAttribute( 15, 53000, 1772, 1772, 2184 )
3 d I& b. f0 v5 Z6 M# f* pAddAttribute( 16, 53000, 1989, 1989, 2417 )2 y% ?5 H C$ H2 d) w: a; t
AddAttribute( 17, 53000, 2221, 2221, 2665 )
6 J Z" D( u0 d" R, j6 \ EAddAttribute( 18, 53000, 2467, 2467, 2998 )8 e+ k/ m6 ]9 l& G6 _
AddAttribute( 19, 53000, 2726, 2726, 3207 )9 `. z0 N0 \. T* I M: \. m
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& \$ G' r9 [ l' ]----------------------------------------------------------
& {0 F+ f x7 |) Y, Z: j6 d----------------------------------------------------------
0 M% J: e# r- M/ v, n/ F. U----------------------------------------------------------1 U/ Q, N T( m. u, h. d
nItemTransyLowLevel = 500000
- t; u8 C5 W1 FnItemTransyHighLevel = 20000009 D( K/ q+ {7 `; `
' A, O, h2 V/ ` {4 {----------------------------------------------------------
$ @. c, W, m# `# z--Kost黰e Kombination Chance------------------------------: m4 x: E+ v. e$ I" K" G; d
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nFashionCombineChance = 2500 -- 25%2 I- J$ S' T) i S8 Y
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