|
|
ItemUpgrade.lua: z) }, w; ?9 R: ^
----------------------------------------------------------# m T- [6 O7 b" I6 f4 ^
--Sockel Chance------------------------------------------- w2 S- w* ^* D. r
----------------------------------------------------------, q5 A; }, `3 ~& M+ k' g* z+ e
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- l& P& X: N5 j+ p" h
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" H4 p/ w, b4 G& N& D
3 K: F; f* y% H y1 }0 T
5 d1 _) C! E" s# V% t% X- @) T) B5 v4 S----------------------------------------------------------# i" }, b6 W6 _# P( r
--Upgrade Chance------------------------------------------
9 E2 y" j# P; X6 f4 H9 [----------------------------------------------------------
% ^! _# v3 L$ X0 \" N- ?& ctGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
2 N8 G( G" \( m2 d* I! n# l. y6 Q, q+ e7 Z
----------------------------------------------------------/ ?9 ]+ }! f2 ~1 P, H+ E2 q1 ^1 x( t
--Upgrade Chance------------------------------------------
5 l( X, R- p" u. H: H) S0 K----------------------------------------------------------
' c8 v! R4 ?+ ?( E4 XtAttribute = {}
2 W, X9 Z( ^: B) A4 S- efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ q+ m+ `% c n7 J$ w
tAttribute[nNum] = {}
$ ^) Y0 f3 G3 z tAttribute[nNum].nProb = nProb
1 X. X8 I6 h8 W7 p- a) I1 ]- l tAttribute[nNum].nDamageRate = nDamageRate
; n g. J' ]# c& a tAttribute[nNum].nDefenseRate = nDefenseRate
w( h& t* ?' D8 g3 U$ T tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 s/ m7 y s( v% |$ f( wend" Q, {& t; ~; k6 X. a& Y
-- 0 \8 ?: n1 [. Y( G" d8 q: v
AddAttribute( 1, 100000, 200, 200, 500 )5 Y6 ^5 k- c5 u8 k
AddAttribute( 2, 100000, 221, 221, 522 )7 u. o* T) r' W# V! x3 u! i" s+ ^9 r
AddAttribute( 3, 92000, 256, 256, 560 )
$ @7 t, f$ l6 R% S+ QAddAttribute( 4, 70000, 305, 305, 612 )9 T0 M, e# z }6 f' G! f8 y
AddAttribute( 5, 53000, 368, 368, 680 )9 ]: y7 I' f! K6 e
AddAttribute( 6, 53000, 446, 446, 763 ): _! _5 u+ F5 U( D7 u1 B' h: U
AddAttribute( 7, 53000, 537, 537, 860 )
# c! v6 ^- o g8 _2 B! wAddAttribute( 8, 53000, 642, 642, 973 )
! x# ?2 ?; K$ a9 WAddAttribute( 9, 53000, 761, 761, 1101 )
& d3 c i3 l3 D* @; r2 ~4 yAddAttribute( 10, 53000, 895, 895, 1244 )+ D% m0 I3 d O$ x' m& w
AddAttribute( 11, 53000, 1042, 1042, 1402 )
/ Q& P; v) X+ A" ]- fAddAttribute( 12, 53000, 1203, 1203, 1575 )
( P9 [8 V1 }/ S- [( J' mAddAttribute( 13, 53000, 1379, 1379, 1763 )3 H) X7 {! }$ x |+ P
AddAttribute( 14, 53000, 1568, 1568, 1966 )
B+ S& n( g5 M( {AddAttribute( 15, 53000, 1772, 1772, 2184 )+ N" A. A5 O% u7 Y4 V3 c' O) N
AddAttribute( 16, 53000, 1989, 1989, 2417 ); w3 M8 \7 l$ U r3 W4 u
AddAttribute( 17, 53000, 2221, 2221, 2665 ) ?8 H2 j2 ^9 [5 f
AddAttribute( 18, 53000, 2467, 2467, 2998 ): E: W# y. }: K: J H" ]
AddAttribute( 19, 53000, 2726, 2726, 3207 )! v. h, e8 z5 f3 g% C3 I# I" x3 x: D- G
AddAttribute( 20, 53000, 3000, 3000, 3500 )
: A' i4 u1 P$ ]- @# O
) L3 W w( o6 \----------------------------------------------------------0 y2 L- d5 \: ]
----------------------------------------------------------
& m( ^: D4 Q, M----------------------------------------------------------
( T# y% Z& D0 v* Y# ~nItemTransyLowLevel = 5000000 {! D/ u( {5 T% D, q* S
nItemTransyHighLevel = 2000000; j( V, U# \; ]" S+ j
2 K' ?! ~2 g$ r6 @- t---------------------------------------------------------- X& W4 @# c, Y, S9 h0 t
--Kost黰e Kombination Chance------------------------------
+ P2 n$ U, r; v' H----------------------------------------------------------
; S% S4 C7 r* P+ H E
7 v8 f y% g7 }! |3 t8 EnFashionCombineChance = 2500 -- 25%
0 A% m- q) d/ L6 C4 a, Q. }# y" { K' c% d
|
|