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ItemUpgrade.lua: g8 J( o7 Q' d* [7 r
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5 l9 \# ]/ P3 x--Sockel Chance-------------------------------------------
; a) l0 ^3 ^$ ]& E) E. X----------------------------------------------------------
/ N7 Y% T1 C wtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' g j) p9 Q; p) z2 ]' @
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% t# ]9 m. T$ E) r1 |: N
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--Upgrade Chance------------------------------------------
% q/ y- U5 v! z5 n- P: L----------------------------------------------------------$ J& B0 y* d' X4 @* e) c" q
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). k. s' O' O+ D5 K$ M) k1 M0 \1 m
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--Upgrade Chance------------------------------------------, n! c U2 U( w0 N+ {# h5 N: z& b$ x
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tAttribute = {}
( M) f( A! c1 ]function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): [# S, r: f0 Q
tAttribute[nNum] = {}! p! \' }6 U9 l+ J! i
tAttribute[nNum].nProb = nProb
( t+ ~% n. g. j2 ^2 W9 p3 x tAttribute[nNum].nDamageRate = nDamageRate
1 X& M1 b. s* [9 H0 z9 r+ X tAttribute[nNum].nDefenseRate = nDefenseRate: c% s' v% Z# \0 f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- : w! u4 G5 K/ {' a& B1 x* |
AddAttribute( 1, 100000, 200, 200, 500 )
. @1 ~' V; y6 Q- NAddAttribute( 2, 100000, 221, 221, 522 )1 m \ `( d# T3 b7 \
AddAttribute( 3, 92000, 256, 256, 560 )
" q( |7 d) }$ ~) R1 K" ~9 X, VAddAttribute( 4, 70000, 305, 305, 612 )
* j5 U3 @) H* R0 P) D# xAddAttribute( 5, 53000, 368, 368, 680 ); D5 v. s e& k h2 h: T
AddAttribute( 6, 53000, 446, 446, 763 )
; p+ L& H1 c$ z# o; X/ @: g2 XAddAttribute( 7, 53000, 537, 537, 860 )1 O( Y( G7 @) p+ }; [
AddAttribute( 8, 53000, 642, 642, 973 )/ t, Z6 N1 k6 l9 M8 v: l7 D
AddAttribute( 9, 53000, 761, 761, 1101 )
1 p6 }$ W' Y3 j% X; Z$ U. dAddAttribute( 10, 53000, 895, 895, 1244 )
4 E- c6 U& t7 YAddAttribute( 11, 53000, 1042, 1042, 1402 )7 f) T( ?$ S O' U3 N
AddAttribute( 12, 53000, 1203, 1203, 1575 )% S7 L. U9 G! X( y" r! k# Y, c. x
AddAttribute( 13, 53000, 1379, 1379, 1763 )) F! w2 A% `& d( f: u2 H
AddAttribute( 14, 53000, 1568, 1568, 1966 )
) M3 a% l+ ?% T$ `AddAttribute( 15, 53000, 1772, 1772, 2184 )' O Q1 W* R" p7 F0 N$ J- P
AddAttribute( 16, 53000, 1989, 1989, 2417 )* h4 c0 Z& D9 p/ S ^
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 A! v9 b0 [% F9 u
AddAttribute( 18, 53000, 2467, 2467, 2998 ): p. k- m# L4 r4 l3 a
AddAttribute( 19, 53000, 2726, 2726, 3207 )
/ ?6 `1 Z+ \. d" sAddAttribute( 20, 53000, 3000, 3000, 3500 )' J; F# D# p) s7 t1 `6 [: A# C
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: T8 U/ B! p) ~1 k; p8 J----------------------------------------------------------
7 i0 p" D* K! q/ X2 s+ c p6 h----------------------------------------------------------
! p' w& U$ h$ X: BnItemTransyLowLevel = 5000009 G6 k: ~+ w' }
nItemTransyHighLevel = 2000000
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( U. x$ G/ F4 g/ C' g; J----------------------------------------------------------
: v/ v" \' o; v--Kost黰e Kombination Chance------------------------------! f! m1 @7 y9 Z6 B! I, V
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& q1 c3 ] y2 E* {0 i5 L" DnFashionCombineChance = 2500 -- 25%
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