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ItemUpgrade.lua
- p5 F/ v* R3 \) S. o, J----------------------------------------------------------
# {& H$ Z7 F* I--Sockel Chance-------------------------------------------- o3 m: Y7 y0 S1 |1 m+ w; r# H. F' R
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). {$ A J5 a8 d" F/ Q. M4 _
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 m5 x2 F& T3 P* x
# D& N3 w- y6 w5 C' A% n1 [2 `0 B0 h; e- ^$ ?; ~% l
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: V7 E4 }% O% ]1 B) v--Upgrade Chance------------------------------------------/ l3 Y- \; B' m# u
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ R7 b& q7 o" E4 l
' G% q# l& I! c' ?----------------------------------------------------------) R" ]5 x7 P6 ~: z+ \, Z
--Upgrade Chance------------------------------------------- z1 B$ D% F9 [) G8 B( |7 Z7 `1 \2 |
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* B; a4 q) g6 Z$ d+ P7 E3 `tAttribute = {}
7 f N# ^9 b2 Yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 P5 \$ [& e! S* @
tAttribute[nNum] = {}
1 J) c, X2 E# u, n2 d4 E tAttribute[nNum].nProb = nProb! R) w1 m: ?3 l o5 |5 V" s
tAttribute[nNum].nDamageRate = nDamageRate
' O/ z$ b8 W Q( |7 w tAttribute[nNum].nDefenseRate = nDefenseRate
- C# P# D6 e4 a7 K5 [+ u7 k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# j/ v3 V" ~6 {) \9 G$ m8 d9 A# B
end2 ]2 Q5 q4 W( i6 C# Z' X6 h
--
' D. |2 L$ D) \- p, `AddAttribute( 1, 100000, 200, 200, 500 )
7 K. M+ `$ G7 K" j) E7 PAddAttribute( 2, 100000, 221, 221, 522 ): N Z1 l) Z/ Y7 ]- X$ k" h) ~( v
AddAttribute( 3, 92000, 256, 256, 560 )8 L% D# L0 T- V$ T8 ?" V
AddAttribute( 4, 70000, 305, 305, 612 )9 `( _; m( S2 ~/ L
AddAttribute( 5, 53000, 368, 368, 680 )6 J# F( w6 O( `* }1 C$ m/ V
AddAttribute( 6, 53000, 446, 446, 763 )
! l) r5 P( c9 [1 X+ k/ VAddAttribute( 7, 53000, 537, 537, 860 )0 Y5 Q* R0 [5 y9 A( j. `
AddAttribute( 8, 53000, 642, 642, 973 )
w7 n$ p5 A4 ?/ S& Q2 [AddAttribute( 9, 53000, 761, 761, 1101 )
7 Q5 z" e6 p& T, J3 LAddAttribute( 10, 53000, 895, 895, 1244 )
' ^0 X3 C8 ^# O# Q1 v# n) P" NAddAttribute( 11, 53000, 1042, 1042, 1402 )! W9 F3 \! {* z: g% P, e$ l
AddAttribute( 12, 53000, 1203, 1203, 1575 )
5 h' I) `8 c% Y, n2 j& _AddAttribute( 13, 53000, 1379, 1379, 1763 )
5 s6 p. r+ c' S3 | U7 FAddAttribute( 14, 53000, 1568, 1568, 1966 )
: F5 [8 M. H. ~+ h0 WAddAttribute( 15, 53000, 1772, 1772, 2184 )
7 }6 x j4 d eAddAttribute( 16, 53000, 1989, 1989, 2417 )$ A; V& \6 X* k; i; u2 |$ m
AddAttribute( 17, 53000, 2221, 2221, 2665 )# }% y& l, K0 I+ d/ U
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 l: D9 r0 G# H9 V* g) \8 q9 p# bAddAttribute( 19, 53000, 2726, 2726, 3207 )3 k4 R6 P5 z0 Q" }# k; i
AddAttribute( 20, 53000, 3000, 3000, 3500 )* B) o& h# L! b4 I
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7 C$ s) y8 X' c/ A----------------------------------------------------------, b) w: l, ]6 B: `. C
nItemTransyLowLevel = 500000" r! Q& h, u9 K& @
nItemTransyHighLevel = 20000006 K' x" ?9 j- h3 R' h4 k
- W% ?0 G! n& L( O) P
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--Kost黰e Kombination Chance------------------------------. w# f; k8 E0 [' x$ N4 H
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}8 g" }$ c8 l4 R! @/ f% l( n/ x
$ O# I5 ?0 A. HnFashionCombineChance = 2500 -- 25%8 F! ?& K8 p% O# K
& I/ K0 \+ L4 G
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