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ItemUpgrade.lua# C! y% c" Q3 @) K8 G x
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0 J& C1 A# H) j6 t+ Q1 X5 c--Sockel Chance-------------------------------------------5 P; D! a6 i- Q6 |; W/ r
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 Q9 _1 |2 Z3 x7 qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! T3 d+ H" K: d1 j7 [9 S--Upgrade Chance------------------------------------------# [2 u% @2 ?7 I% u! S! W
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" R+ y( j3 K) j----------------------------------------------------------
" c% ~$ k( ~, G7 T9 s# }6 V--Upgrade Chance------------------------------------------
5 |2 u9 o9 m. j. s9 Z# {6 _) q! @4 Q----------------------------------------------------------% ?6 A( L0 y4 ?/ F
tAttribute = {}, Q$ C* O6 x; e i# \
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* `* z+ }' B+ z# H# Q3 W tAttribute[nNum] = {}
1 u7 t( P% ~5 a5 U+ m8 t' a tAttribute[nNum].nProb = nProb
9 b! I/ y' _2 ]( L tAttribute[nNum].nDamageRate = nDamageRate
& V/ w$ m0 l' |+ p9 ?; f tAttribute[nNum].nDefenseRate = nDefenseRate# _) U- B$ b: C0 q! b: P$ E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ( I: i+ p. e, g- p; O0 V
AddAttribute( 1, 100000, 200, 200, 500 )3 t% `- O" T! d) \) \" _
AddAttribute( 2, 100000, 221, 221, 522 )" k# Y" h0 F# Q7 m
AddAttribute( 3, 92000, 256, 256, 560 )( X' o! ` [$ H, q7 v1 M
AddAttribute( 4, 70000, 305, 305, 612 )/ j3 [ c3 t- H: n/ e6 A4 r
AddAttribute( 5, 53000, 368, 368, 680 )
. ~0 L. m" \+ T* j5 z, c; DAddAttribute( 6, 53000, 446, 446, 763 )
3 ~ s; E" g1 x! {3 v' Y) @AddAttribute( 7, 53000, 537, 537, 860 ); n3 h; `$ E t! F2 c2 F4 }
AddAttribute( 8, 53000, 642, 642, 973 )
9 c6 w2 ?: u# P* x5 ~AddAttribute( 9, 53000, 761, 761, 1101 )
/ x( X( C% _- {8 P( H& v6 JAddAttribute( 10, 53000, 895, 895, 1244 )) Y5 I* ]+ q9 ~! a- u# k% a$ `& H
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ m) o# |4 S$ n! cAddAttribute( 12, 53000, 1203, 1203, 1575 )
6 s Q+ O. _) F3 b9 `, D1 FAddAttribute( 13, 53000, 1379, 1379, 1763 )
' }, V A! _ dAddAttribute( 14, 53000, 1568, 1568, 1966 )3 E: u" u B# L& }1 f j2 i/ `. |
AddAttribute( 15, 53000, 1772, 1772, 2184 )0 ^( {$ q$ W* d7 b5 u1 i
AddAttribute( 16, 53000, 1989, 1989, 2417 )8 v, Y4 s$ \$ ]. S7 p2 x
AddAttribute( 17, 53000, 2221, 2221, 2665 )
; Z4 _7 J" N0 N( K9 DAddAttribute( 18, 53000, 2467, 2467, 2998 )8 N6 t! c5 n; s
AddAttribute( 19, 53000, 2726, 2726, 3207 )5 [0 E8 Q) `' Q
AddAttribute( 20, 53000, 3000, 3000, 3500 ): c; Z. d7 K4 Q4 v. V" K
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8 u8 }2 B! i& U; J/ Q: d----------------------------------------------------------
$ N. T7 r+ o3 P& WnItemTransyLowLevel = 500000, ~- _# t* w; s% F- t. G
nItemTransyHighLevel = 20000007 l: A8 h2 t1 F7 Q
- P0 i) \2 k) ~9 A9 y a----------------------------------------------------------) F5 S/ D" j% J' x# o% J5 N$ j
--Kost黰e Kombination Chance------------------------------
7 O# n% J/ k! {1 W4 q5 L3 X% x7 e8 G----------------------------------------------------------
+ h% n" o1 b' \
; n& G3 @) P; f( E' @$ h0 |7 f. VnFashionCombineChance = 2500 -- 25%
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