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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------: \2 E( m) f" x
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) e! b4 o" c% X- d( ltWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ C; [6 ]! v' L2 r+ l$ d3 P
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, g: y) l4 J" x% k, i----------------------------------------------------------
" ~; \7 ~# G4 \. a6 u--Upgrade Chance------------------------------------------
2 q- i" N0 l- U6 U8 o* B+ n% ~----------------------------------------------------------' W$ u- A7 b6 D7 n/ l' B$ a
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------( k5 l: G/ C2 C0 A
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+ a! O& x: S. z. j( e/ I ?tAttribute = {}/ |6 l. w6 m: X& \( }
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: T, M& W$ L0 \1 |% V3 { tAttribute[nNum] = {}; C$ N' N% P3 W4 I& z) `; Y
tAttribute[nNum].nProb = nProb
# A6 A& M" L- S5 ?6 o$ A tAttribute[nNum].nDamageRate = nDamageRate
; b% P6 H6 |: Q7 V2 R; H z tAttribute[nNum].nDefenseRate = nDefenseRate
3 H$ q' C9 Q: b" r9 S; z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ z7 G7 D. `* i) l
end
# [. f: w7 j# C0 r7 ~+ _( l-- 1 E1 M# e& N& O6 f) ]' r4 J }
AddAttribute( 1, 100000, 200, 200, 500 )9 B* N# \0 M3 G( m, o2 v9 C$ a4 t
AddAttribute( 2, 100000, 221, 221, 522 )
* n, ?3 o O: l' Y/ E" C+ y$ o- bAddAttribute( 3, 92000, 256, 256, 560 )
; w4 e9 @7 Z( H/ sAddAttribute( 4, 70000, 305, 305, 612 )( z6 w8 w/ |# E
AddAttribute( 5, 53000, 368, 368, 680 )
8 |7 A- A: i' W% E/ ^( M) ^& CAddAttribute( 6, 53000, 446, 446, 763 ) Y+ r! {' [4 a( J& c0 y1 A) L" e
AddAttribute( 7, 53000, 537, 537, 860 )% x$ }. [- B" v0 R3 j+ {
AddAttribute( 8, 53000, 642, 642, 973 )
. y* J1 D1 P, K5 S2 p) EAddAttribute( 9, 53000, 761, 761, 1101 )' q5 e9 o F* c- G' o
AddAttribute( 10, 53000, 895, 895, 1244 )) @, y9 D+ g1 Y5 ^6 k
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ m k/ S4 Q/ C0 a2 D5 XAddAttribute( 12, 53000, 1203, 1203, 1575 )( r5 R }- O+ v9 ?5 r2 m0 x
AddAttribute( 13, 53000, 1379, 1379, 1763 ): S0 Q' @/ u& f3 V- \$ l5 {
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 p+ C! W9 }# Y3 r% ZAddAttribute( 15, 53000, 1772, 1772, 2184 )
0 W2 M4 N* G; W) QAddAttribute( 16, 53000, 1989, 1989, 2417 )
6 Z& p$ F5 \6 X2 E5 m+ mAddAttribute( 17, 53000, 2221, 2221, 2665 )
) z1 V0 e! ?! iAddAttribute( 18, 53000, 2467, 2467, 2998 )
; a f" Y) \0 |0 gAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 q3 z9 b+ S" k% Z sAddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 \3 i% E$ O, B1 Z) ~1 W* t----------------------------------------------------------
0 ~# M/ M7 v6 F# g----------------------------------------------------------( K& T* D( u" ?4 ~/ O2 m
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nItemTransyLowLevel = 5000002 n; @% ~- |5 a' `$ s2 \$ P5 u
nItemTransyHighLevel = 2000000
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----------------------------------------------------------# T& ^7 j4 q$ o
--Kost黰e Kombination Chance------------------------------
% B( C1 k; }$ c" ^----------------------------------------------------------4 i& @ T$ G& z- X2 _
- G1 I% p, F2 i: P8 U( YnFashionCombineChance = 2500 -- 25%
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