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ItemUpgrade.lua
7 e. K! N7 A+ J, M2 Y ~, d" S2 X5 Q( Y----------------------------------------------------------2 p- w- P# F( _' ~1 a L
--Sockel Chance-------------------------------------------0 F. z, l; l' d Q( B- D5 F' T
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& R4 m: P& J; O7 ? Z# u3 M ltWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 B6 ^; P S0 K' U
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--Upgrade Chance------------------------------------------
% U- K+ z/ b+ v+ ^5 i----------------------------------------------------------
4 z4 Y% K+ T3 {6 wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) R2 }# e! N0 ?
( N. B0 c# i: B3 Q9 C G( c----------------------------------------------------------5 ?( B; A" y6 v
--Upgrade Chance------------------------------------------ m+ ?# C6 }% ~( i
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! a3 ^2 I) ~5 E6 h% H8 h- n4 ktAttribute = {}; m# S }5 x2 b+ O% h, B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& e' @' M( [; @1 B5 t8 u, R6 m tAttribute[nNum] = {}& }( K" |. Z$ `9 C
tAttribute[nNum].nProb = nProb$ K$ u6 }! `+ c4 ^7 ?
tAttribute[nNum].nDamageRate = nDamageRate
2 j k0 l8 l1 @1 ^7 [ tAttribute[nNum].nDefenseRate = nDefenseRate8 x$ P) W" a( Z" `
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
~9 V2 Y' m4 I# R' h+ n" k3 A, nend
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AddAttribute( 1, 100000, 200, 200, 500 )
0 }5 P- d' n, [4 R8 \AddAttribute( 2, 100000, 221, 221, 522 ) L% u9 \! j. L. s1 R# C
AddAttribute( 3, 92000, 256, 256, 560 )' W0 L# R& x7 ~1 i$ u# V2 {
AddAttribute( 4, 70000, 305, 305, 612 )3 R6 u) S! {, q
AddAttribute( 5, 53000, 368, 368, 680 )" y1 P1 J0 ]4 m. `7 |: H0 _% u4 W
AddAttribute( 6, 53000, 446, 446, 763 )
3 F) o. ~- m2 i' B: K F) HAddAttribute( 7, 53000, 537, 537, 860 )
+ t2 v! ~2 O) @- f$ f+ t5 o- tAddAttribute( 8, 53000, 642, 642, 973 )
& Q) G5 @: Z) G+ b4 n+ SAddAttribute( 9, 53000, 761, 761, 1101 )* a! Z7 ~- q4 O4 b- l
AddAttribute( 10, 53000, 895, 895, 1244 )( ^2 B- ]% Q$ [" Y/ i
AddAttribute( 11, 53000, 1042, 1042, 1402 )
% G! H8 v7 V3 f3 |: _+ gAddAttribute( 12, 53000, 1203, 1203, 1575 )
X% ]0 R! G, w8 fAddAttribute( 13, 53000, 1379, 1379, 1763 )' \- t- Y" N/ a" q" N7 o; I# ^
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! T* q' }3 R, m5 d$ t# IAddAttribute( 15, 53000, 1772, 1772, 2184 )0 N# h J! Y, ~) F/ y
AddAttribute( 16, 53000, 1989, 1989, 2417 ); Q% `" C. U3 I( f9 k
AddAttribute( 17, 53000, 2221, 2221, 2665 )6 F8 V5 I N7 W# g
AddAttribute( 18, 53000, 2467, 2467, 2998 )
! x) @- z: r, \1 c5 ~* ? oAddAttribute( 19, 53000, 2726, 2726, 3207 )9 X m7 |% p5 `8 f
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& j4 n$ T$ m4 ]! ?& K; \----------------------------------------------------------* U/ E; Z- h2 K3 A- h8 B
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0 H1 Y% e) T$ {7 a0 FnItemTransyLowLevel = 500000
/ P& f: k) x4 \' I4 J* znItemTransyHighLevel = 2000000. \0 H! m1 f3 U5 ^3 g( G, A
# W( L' `/ q, T----------------------------------------------------------
' a0 E& {6 I# k. W$ ~2 o--Kost黰e Kombination Chance------------------------------
) f E: k" L5 ?2 J* v; J7 }----------------------------------------------------------" s4 Z* o7 i+ Q
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nFashionCombineChance = 2500 -- 25%
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