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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
4 N/ K! |8 H# H& B----------------------------------------------------------
' [5 o0 D& z$ T* }tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
i0 z0 v$ D1 ntWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
7 @7 G. ]8 Z$ M1 [1 b# h----------------------------------------------------------
8 y1 q3 h* G4 r/ _5 @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% V9 I& v1 D% G+ n
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K1 d. _ O& c--Upgrade Chance------------------------------------------
! u0 F% F! f# ~3 \----------------------------------------------------------
3 T C7 g- L5 X% \tAttribute = {}% s0 j2 L4 j6 X% b5 j* d' q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' {0 t: q: l. x l- ?+ |7 b; ~5 Y tAttribute[nNum] = {}: n4 d6 E* ]8 ?, D6 U9 \0 c
tAttribute[nNum].nProb = nProb
' L" @7 N9 t3 P, q& c/ [9 S tAttribute[nNum].nDamageRate = nDamageRate
1 K, S" k1 w+ a) T4 V! \7 a tAttribute[nNum].nDefenseRate = nDefenseRate/ h3 X# U' i3 C; `* A: ^& X
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, w; ~5 s! d0 w: e6 ^, B+ I8 @8 O
end
# A/ m$ M% D, l1 F X( s--
& ]6 O% J7 f5 O3 TAddAttribute( 1, 100000, 200, 200, 500 )
" d8 E) }* w+ tAddAttribute( 2, 100000, 221, 221, 522 ); b- m% T& A/ c$ `# \0 J* G$ U
AddAttribute( 3, 92000, 256, 256, 560 ). Y" h" I" A) L6 |' g
AddAttribute( 4, 70000, 305, 305, 612 )7 a$ P- F* v0 c7 n
AddAttribute( 5, 53000, 368, 368, 680 )0 k g5 G+ r$ e
AddAttribute( 6, 53000, 446, 446, 763 )( U; A$ m7 \: _% ]6 y
AddAttribute( 7, 53000, 537, 537, 860 )
2 W* t5 `9 | q+ k4 L" N0 QAddAttribute( 8, 53000, 642, 642, 973 )
+ V* X9 v( ?/ `6 kAddAttribute( 9, 53000, 761, 761, 1101 )' f9 y! x% m* H& Q; M9 _6 Q
AddAttribute( 10, 53000, 895, 895, 1244 )9 S/ p7 G7 g b% ~% [
AddAttribute( 11, 53000, 1042, 1042, 1402 )
% L8 N2 o6 m" S. YAddAttribute( 12, 53000, 1203, 1203, 1575 )
7 t2 o+ ]# R8 B& R, z8 A; { |AddAttribute( 13, 53000, 1379, 1379, 1763 )# u; D0 N+ N( L/ Z \/ t2 m8 v
AddAttribute( 14, 53000, 1568, 1568, 1966 )8 h, J ^7 r' q! D8 m, t
AddAttribute( 15, 53000, 1772, 1772, 2184 )
_$ ?, O) r: k( pAddAttribute( 16, 53000, 1989, 1989, 2417 )/ ?& s/ k7 w7 C7 \. l2 ^
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* r4 t4 z' B8 {: `/ ~2 q% U$ e. UAddAttribute( 18, 53000, 2467, 2467, 2998 )
' s( i; i8 S1 w6 q& `AddAttribute( 19, 53000, 2726, 2726, 3207 )
7 t. r; {6 F& K# H8 R& j) GAddAttribute( 20, 53000, 3000, 3000, 3500 )2 V) A& W7 C+ b7 V5 S
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nItemTransyLowLevel = 500000# G j8 t S, s% P" W
nItemTransyHighLevel = 20000004 A& j7 N1 G; u! \, x
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--Kost黰e Kombination Chance------------------------------0 U5 t/ o$ t! L2 [1 F
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nFashionCombineChance = 2500 -- 25%; L9 A$ {4 u/ c2 e: g
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