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ItemUpgrade.lua: L1 c$ H" u# I& n) f
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, b2 H, }9 k) I' S% v5 b--Sockel Chance-------------------------------------------' q* w5 K) i7 M8 l$ i5 A7 Y
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" Q4 ?( ~, H8 }+ ntSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* O/ q- p f: m: g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: k# _, v# R$ n3 [
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' R; L8 t* z3 X; X/ K, D3 W2 U----------------------------------------------------------
/ t) G f ^" u- i" m! A--Upgrade Chance------------------------------------------
+ ^2 w% S- N1 T$ U' X! n----------------------------------------------------------
! H/ h$ F% m; g8 |: u W4 XtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------& T0 q- h1 s. { L: A. E
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tAttribute = {}
9 o5 ~1 w1 S) u8 X! J: k9 N3 ^" `7 {function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 J7 R$ k% e2 E6 ?4 D tAttribute[nNum] = {}0 c! Q% J( c( L: |/ p7 C1 e
tAttribute[nNum].nProb = nProb6 s: |! m4 ?( Q5 l# e% k: R
tAttribute[nNum].nDamageRate = nDamageRate
. Y6 Q+ e# o2 I7 W tAttribute[nNum].nDefenseRate = nDefenseRate1 y& u1 y& N. o1 `9 L- l% x
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 L9 \5 {1 x- c1 s2 f$ n- mend8 w+ F9 ]6 Z9 O
-- 2 S4 l" B" M# [. |
AddAttribute( 1, 100000, 200, 200, 500 )
" i( W6 p+ k9 k/ g, [1 _AddAttribute( 2, 100000, 221, 221, 522 )
4 `" Q* k( r+ E( c* Y: z* a6 t6 @8 N( UAddAttribute( 3, 92000, 256, 256, 560 )# x9 T4 s% _: o8 o* J( `. @
AddAttribute( 4, 70000, 305, 305, 612 )
& O/ l8 ?) n$ G) Z) N+ S1 ~% PAddAttribute( 5, 53000, 368, 368, 680 )
u* h# a- ]+ x8 |$ ~AddAttribute( 6, 53000, 446, 446, 763 )
S( }' X4 V9 y& J6 g% U# hAddAttribute( 7, 53000, 537, 537, 860 )7 Q* T; H' u% m% S
AddAttribute( 8, 53000, 642, 642, 973 )5 l8 f$ E) Y/ ]7 u% Z$ [( s9 p! k
AddAttribute( 9, 53000, 761, 761, 1101 )2 b7 f6 J" N: E1 S' x5 z
AddAttribute( 10, 53000, 895, 895, 1244 )
( A3 i I9 Q9 Y: ~AddAttribute( 11, 53000, 1042, 1042, 1402 )
% ~6 R9 ~% h! t4 g" m2 l* L+ xAddAttribute( 12, 53000, 1203, 1203, 1575 ). H* X! K. v4 M. @8 }2 ^
AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 s) Y) y9 ^& o( l6 ^; zAddAttribute( 14, 53000, 1568, 1568, 1966 )
: E( ^" q% ^& b& u$ vAddAttribute( 15, 53000, 1772, 1772, 2184 )
- I% b6 y" ~5 x4 {1 g- tAddAttribute( 16, 53000, 1989, 1989, 2417 )" w( g. t) t" v& Q" q
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 t2 N5 E+ c# U% E. Y% D
AddAttribute( 18, 53000, 2467, 2467, 2998 )' `( G; i, b2 ]: U
AddAttribute( 19, 53000, 2726, 2726, 3207 ), }3 t; {2 J' C7 O
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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# T2 ]4 X" k: @- Y% i----------------------------------------------------------/ D# R# p& S L3 P+ e+ N2 B6 K
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nItemTransyLowLevel = 500000
; v% k9 p8 l* i* EnItemTransyHighLevel = 2000000
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4 D6 P0 x. k; C6 d W( K----------------------------------------------------------
# ?9 n; j2 r" W% F2 V" w% |8 r--Kost黰e Kombination Chance------------------------------
1 ^0 V% H' s, l----------------------------------------------------------
4 T" \! p$ d- l: K
& G0 i, F/ ?! {$ Z. _" Y! O7 HnFashionCombineChance = 2500 -- 25%4 G$ {3 }) [9 M; L4 [( z) g
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