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ItemUpgrade.lua8 o6 R& M& a. Y1 D5 @4 K* x o8 r
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--Sockel Chance-------------------------------------------
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6 V- Z/ ^: m) L9 I8 R2 V, ktSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), N. F ~5 h3 y; C1 ]
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" S/ t# `( ?$ B# p+ \: Z--Upgrade Chance------------------------------------------
3 W5 Y: R& \: b! K$ d----------------------------------------------------------; ]) A) S) {' e
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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0 | F. J; Z. O5 l+ g0 x4 F! o* A----------------------------------------------------------
' o0 S I/ I/ h! Z. W- v( a; z t--Upgrade Chance------------------------------------------
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tAttribute = {}9 P5 Q6 J: [0 H6 v' S+ N. v# J% }- L
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 ]2 \4 D9 k6 w* P/ a; @ tAttribute[nNum] = {}
) B6 J* d9 k3 T# I2 |6 g3 H) T tAttribute[nNum].nProb = nProb: g1 U! _/ y1 F# A. ~
tAttribute[nNum].nDamageRate = nDamageRate4 |- W3 U& d- v1 B
tAttribute[nNum].nDefenseRate = nDefenseRate
: R D5 @& P" d7 Z) y. o" o1 V tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
* d2 q3 l% C8 \+ Jend
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AddAttribute( 1, 100000, 200, 200, 500 )" ^! Y3 e& |/ x% Z5 _! X/ Q7 y
AddAttribute( 2, 100000, 221, 221, 522 )6 Y3 X1 z& M. v- A; A% D
AddAttribute( 3, 92000, 256, 256, 560 )3 h- A3 H0 s# @, E8 Y
AddAttribute( 4, 70000, 305, 305, 612 )) @! o' u4 {4 ~# p+ ^
AddAttribute( 5, 53000, 368, 368, 680 )
8 B' C7 { ^/ [5 D2 Q2 w0 m" @AddAttribute( 6, 53000, 446, 446, 763 )
' B w" p; C5 [6 O3 FAddAttribute( 7, 53000, 537, 537, 860 )
/ ~8 U) w# T/ ^$ T% K/ n$ \+ XAddAttribute( 8, 53000, 642, 642, 973 )
1 A' P' p% s" a: j! d5 ^AddAttribute( 9, 53000, 761, 761, 1101 )3 a- k0 d+ J! t5 Q% T5 L: _0 W8 `
AddAttribute( 10, 53000, 895, 895, 1244 )+ P5 B5 A& r7 R# u9 o
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' p- P" I# Z1 x& p" |( EAddAttribute( 12, 53000, 1203, 1203, 1575 )% z' q( b2 ^! {6 K: x& K& V, P! I
AddAttribute( 13, 53000, 1379, 1379, 1763 )
z! D( v; q2 e+ ^; Y( M7 d/ VAddAttribute( 14, 53000, 1568, 1568, 1966 )4 w6 X0 A8 v" A0 n: x/ g( k8 ^$ h
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 \# \3 k. X* L4 B2 `- I) w0 P
AddAttribute( 16, 53000, 1989, 1989, 2417 )
; t& f4 F& A0 WAddAttribute( 17, 53000, 2221, 2221, 2665 )
2 G3 I. L6 G8 _) a4 XAddAttribute( 18, 53000, 2467, 2467, 2998 )
. ]) g$ B! W1 f) KAddAttribute( 19, 53000, 2726, 2726, 3207 )
$ \" X3 _* C% F- ?& g: }AddAttribute( 20, 53000, 3000, 3000, 3500 )# u6 A0 b! {' m# p( c0 [ k9 s3 \: j
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9 H4 v" y1 [* s! y- [nItemTransyLowLevel = 500000- b6 x& d- p u6 B* N
nItemTransyHighLevel = 2000000. T$ w7 A( m0 N, Z( T* b6 S: c
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--Kost黰e Kombination Chance------------------------------0 _+ }7 u9 e8 h# X9 U3 _2 Q u
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* M) g* t1 M& S: c7 S. SnFashionCombineChance = 2500 -- 25%; j' y9 b. u( V8 m0 @
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