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ItemUpgrade.lua1 r( M J% ?) m ?: |4 w r
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--Sockel Chance-------------------------------------------. Z: q a, q+ ~
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): N: Q: \# Z( }* E) p) R& O
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ Y! O/ ]; K1 I' Z
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! @4 L4 O2 a) m0 M2 ]6 V- `----------------------------------------------------------
+ L9 D$ H2 P9 `7 T* O, o--Upgrade Chance------------------------------------------7 s8 R; P3 E6 M8 i! j+ u$ d# s
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# L0 ?8 f$ R; E) M8 y1 N: ?( w$ r
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--Upgrade Chance------------------------------------------* p, ?9 y( k8 M$ r; o( z0 ]# D8 G
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; _& D! N( N, h6 `4 s4 A8 l" qtAttribute = {}* a: N- w' Q, Z$ a0 E
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; O$ Q8 B+ S+ {: V; L* V7 w tAttribute[nNum] = {}3 G3 g; d0 P7 [8 v
tAttribute[nNum].nProb = nProb
+ o- j' ]8 `# }3 V. G6 f1 B& t! { tAttribute[nNum].nDamageRate = nDamageRate9 ?, \4 ~/ ~% A5 r. _) m$ p
tAttribute[nNum].nDefenseRate = nDefenseRate/ F! u" \6 D: C2 J3 [
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )2 J o% k8 [4 D% y! t, w. P6 r
AddAttribute( 2, 100000, 221, 221, 522 )
v5 N4 h9 }+ R) L7 G$ pAddAttribute( 3, 92000, 256, 256, 560 )
7 j: X( |$ d S# wAddAttribute( 4, 70000, 305, 305, 612 ); k: B" m1 `. M) g' s9 P8 D# B
AddAttribute( 5, 53000, 368, 368, 680 )6 }- O2 p1 t! `! Z, F1 }! v& a
AddAttribute( 6, 53000, 446, 446, 763 )
$ e9 I5 Q# o- V) V3 U1 T5 i0 OAddAttribute( 7, 53000, 537, 537, 860 )
_* a1 t9 l' `AddAttribute( 8, 53000, 642, 642, 973 )2 r3 t* u/ z H7 T$ t( d
AddAttribute( 9, 53000, 761, 761, 1101 )
( z4 R! r) h+ x: YAddAttribute( 10, 53000, 895, 895, 1244 )2 a6 h- R* U0 ?
AddAttribute( 11, 53000, 1042, 1042, 1402 )& T5 o/ N, u% \2 b2 i' N8 v
AddAttribute( 12, 53000, 1203, 1203, 1575 )
! Y9 Y% H7 Q; ?% mAddAttribute( 13, 53000, 1379, 1379, 1763 )
6 } w+ P" J/ C" g. b5 C. w2 |AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ j1 h1 _. r0 ~: w: tAddAttribute( 15, 53000, 1772, 1772, 2184 )" K! f1 n& n7 |( P" e6 h) R. O# ]' Y1 [( t
AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 H: P4 y7 L. V8 Q( fAddAttribute( 17, 53000, 2221, 2221, 2665 )
/ N: p# T/ N+ p4 r$ ~8 xAddAttribute( 18, 53000, 2467, 2467, 2998 )& I# Z* n' f/ |* x A' O0 K0 H- O
AddAttribute( 19, 53000, 2726, 2726, 3207 )0 J8 w# o1 X6 W0 p) L
AddAttribute( 20, 53000, 3000, 3000, 3500 )4 C! e$ v7 k, I a( ^9 E
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nItemTransyLowLevel = 500000
1 c+ v( q# ^! L( qnItemTransyHighLevel = 2000000
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/ X; W. G: M0 I! i, y4 f----------------------------------------------------------
4 ]! @. {. _6 \--Kost黰e Kombination Chance------------------------------
; }1 t$ H' x& o# S6 M! C" U----------------------------------------------------------7 s/ E i2 g* h, I: M8 B
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nFashionCombineChance = 2500 -- 25%
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