|
|
ItemUpgrade.lua R6 b6 }0 E2 z1 s2 P8 {
----------------------------------------------------------4 g. V& I9 A ?' ]
--Sockel Chance-------------------------------------------5 @# H# d9 U) |) s; @3 ?
----------------------------------------------------------
7 Z+ q- p! O. N. H4 C1 b1 g# HtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( C6 ~. D# B6 z5 g" I; c3 E6 ~) f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } e4 [" a* p) R7 O, \8 m# y& y
3 L2 w( i) K4 G* D( P9 A
$ d* p: D) |2 O6 M) ]----------------------------------------------------------5 S/ j0 N3 t( u, M, s
--Upgrade Chance------------------------------------------7 t* V- D, U0 O8 U4 l
----------------------------------------------------------
. D8 w! T( p: M1 z1 n5 z1 o# ?tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ S; \0 F" U# C2 r q4 t0 b9 H1 [
( Y+ a, t* r, ~7 M$ Y----------------------------------------------------------
5 x1 W6 U8 q5 R: n% a1 H--Upgrade Chance------------------------------------------: e! n- S2 c1 l! S/ Q6 G
----------------------------------------------------------3 g( `$ f( Z0 {$ G. {' _
tAttribute = {}4 b% O0 Q$ x% d1 r1 F: i
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 v# M8 p# g- h- z c& t tAttribute[nNum] = {}* o( e7 f- l- J7 R
tAttribute[nNum].nProb = nProb
1 o! z$ {8 u3 S$ Z3 B tAttribute[nNum].nDamageRate = nDamageRate
' U5 c' s4 \) D: j' f3 d) m1 l! }5 ] tAttribute[nNum].nDefenseRate = nDefenseRate
s) B! }) z0 B5 m* }. K+ q, j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* Q0 n! {0 N) }; Y/ _) I% x
end
5 G9 Q+ m8 y7 r$ m-- 7 F5 ?% t6 R) C7 A, P7 [
AddAttribute( 1, 100000, 200, 200, 500 )6 K$ I2 X5 K: U; t; m' v! u
AddAttribute( 2, 100000, 221, 221, 522 )
( Q9 V K7 [, S8 A' YAddAttribute( 3, 92000, 256, 256, 560 )! X5 q) {; i7 S2 w4 `5 W
AddAttribute( 4, 70000, 305, 305, 612 )9 n; F& k6 I" V( X/ Z
AddAttribute( 5, 53000, 368, 368, 680 )
5 Y4 ?+ D8 c8 n( }AddAttribute( 6, 53000, 446, 446, 763 )3 c2 [) T, G" u- b
AddAttribute( 7, 53000, 537, 537, 860 )7 R2 \7 l5 j3 E
AddAttribute( 8, 53000, 642, 642, 973 )3 D2 e# h3 G" z* B; \
AddAttribute( 9, 53000, 761, 761, 1101 )
& @# [$ C6 a. A, k' t) lAddAttribute( 10, 53000, 895, 895, 1244 )
9 \+ w: f2 t' oAddAttribute( 11, 53000, 1042, 1042, 1402 )
; s: l' K3 B+ A! `7 ^- jAddAttribute( 12, 53000, 1203, 1203, 1575 )
: d J+ |& X- l; AAddAttribute( 13, 53000, 1379, 1379, 1763 )
# O: L6 y# J' }; g$ T9 RAddAttribute( 14, 53000, 1568, 1568, 1966 )
) }# m* r- Y# J( f& K! }AddAttribute( 15, 53000, 1772, 1772, 2184 )+ w8 c( T2 h( E0 {! w8 P4 s
AddAttribute( 16, 53000, 1989, 1989, 2417 )4 n; r+ H" _, D( I) W' k r
AddAttribute( 17, 53000, 2221, 2221, 2665 )
7 U3 y6 v$ g1 K8 r0 p6 IAddAttribute( 18, 53000, 2467, 2467, 2998 )- U, ?3 _) W, C& K( E& U
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ Y/ ~, R, P: V2 l) `; Y
AddAttribute( 20, 53000, 3000, 3000, 3500 )
0 ?6 h6 {3 c, A5 P# a3 @( u6 K7 Q8 q. D- A+ v- k
----------------------------------------------------------
a' s7 |3 u* \" R7 Z3 @+ y0 g----------------------------------------------------------1 q/ v1 y/ G$ I% E w- c+ E
----------------------------------------------------------
9 q3 `' \1 O" T$ M+ L; Y% NnItemTransyLowLevel = 500000
: b: d" f0 N* c0 s/ qnItemTransyHighLevel = 2000000
4 R' D. }! x( i/ R# M+ m+ Z- h' z
* } ]) ]( m- |8 a6 |- W----------------------------------------------------------
. M1 _. v! m$ f2 _$ Z" y--Kost黰e Kombination Chance------------------------------. t$ ~" U" k* y+ B) \6 D
----------------------------------------------------------' a2 Z) x6 }# ]) E9 }) b5 [6 J: U
7 c, \* i8 F8 R6 xnFashionCombineChance = 2500 -- 25%
. \; b$ N1 e% k0 a2 \
5 `; A7 Q; `4 S1 Y+ Y* }2 K$ w8 C |
|