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ItemUpgrade.lua% |( e1 ^! |2 v
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--Sockel Chance-------------------------------------------
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' ~* i' ~% \2 DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 g% f! B' G0 F- k* e$ M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 T* ^7 |; S& ]; B% Y% Y8 n% H
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--Upgrade Chance------------------------------------------. H" ^( ~; T" G7 L( D4 @+ c% u( t
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); p7 T( Y6 u3 ]7 O+ Z, h8 Q
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& j1 T6 [ ^5 |1 X/ H7 a! s( _--Upgrade Chance------------------------------------------7 l3 A o+ K2 p1 v
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8 N1 a) ]" v, J3 w. ]tAttribute = {}' h( M9 u$ s' j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): C0 N" t4 l& D3 D* \( j7 k
tAttribute[nNum] = {}: w9 N2 u/ j) \) i4 D" L2 A
tAttribute[nNum].nProb = nProb8 O5 O2 s, f3 s3 o& N
tAttribute[nNum].nDamageRate = nDamageRate8 |" f5 D2 R6 k2 J x9 X9 Y
tAttribute[nNum].nDefenseRate = nDefenseRate
. }( L& o& @; ^& N" G' h, v$ U tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* D5 Y, Q8 S5 [( H0 g2 ]
end
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AddAttribute( 1, 100000, 200, 200, 500 )& a2 m7 |4 }$ \
AddAttribute( 2, 100000, 221, 221, 522 )& c* i3 y7 m0 R
AddAttribute( 3, 92000, 256, 256, 560 )
, I( Q: `! f& ~% z7 b+ HAddAttribute( 4, 70000, 305, 305, 612 )
- e. n+ \; r$ [) |7 O1 ]1 gAddAttribute( 5, 53000, 368, 368, 680 )6 p* V+ K B/ w8 u. u
AddAttribute( 6, 53000, 446, 446, 763 )0 p& O7 {, _5 [$ b5 g$ N
AddAttribute( 7, 53000, 537, 537, 860 )
+ z2 G& u; K' z9 [+ F1 hAddAttribute( 8, 53000, 642, 642, 973 )9 v% s# Z- e' A: s
AddAttribute( 9, 53000, 761, 761, 1101 )
' R4 h- W! m+ d" I, uAddAttribute( 10, 53000, 895, 895, 1244 )
% Y1 r5 W! a$ ?& hAddAttribute( 11, 53000, 1042, 1042, 1402 )
! ]# c" P4 e& ~8 C4 L: {, ?' M) {AddAttribute( 12, 53000, 1203, 1203, 1575 )
7 v0 Q2 T( P$ [1 eAddAttribute( 13, 53000, 1379, 1379, 1763 )
}" o. S1 n3 G) ?7 k3 P% t# rAddAttribute( 14, 53000, 1568, 1568, 1966 )6 x/ j+ v+ Q; S9 B7 S! u* J
AddAttribute( 15, 53000, 1772, 1772, 2184 ), t+ o s9 B8 e" P% X$ B
AddAttribute( 16, 53000, 1989, 1989, 2417 )# n+ U- u2 o4 W$ i
AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 c- r0 S7 Q s, W4 g/ ^AddAttribute( 18, 53000, 2467, 2467, 2998 ) e; o- D- f$ C4 ^
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ P, M: C9 P u; ^' Z
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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# d! h) @7 {+ S" V( CnItemTransyLowLevel = 500000( I) f% o4 \9 c1 c& C0 [$ _* L
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------$ h, P& ^; [2 j5 g
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nFashionCombineChance = 2500 -- 25%) q- \" G! Q5 G
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