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ItemUpgrade.lua& _6 @/ m7 o. w5 R/ c
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- I4 c! I2 R& |7 i9 [--Sockel Chance-------------------------------------------
: [; I9 r5 ]1 e7 k5 J" A! p----------------------------------------------------------
$ |1 P( r* I5 i Y+ QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ l0 N/ u; p0 H" n% ~* s- NtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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. ^/ ~! i) B" V" R8 n----------------------------------------------------------
! ~+ Q, g/ T8 x+ l--Upgrade Chance------------------------------------------
# N& B# L0 T6 D----------------------------------------------------------; W$ I- T2 u! i9 N. O1 j
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ E: w) t. ~. Y# e0 E% \, K h
! B# q" e$ y( |. L1 Q" k7 G% ?----------------------------------------------------------& B/ e5 A. a! b8 e4 e% p: F1 s
--Upgrade Chance------------------------------------------
9 H! \( c% [. H, I( i7 z9 @' M----------------------------------------------------------, T$ R1 ?! b+ Q+ v# U
tAttribute = {}
9 V9 q3 D2 K' ^! T7 Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 ?' t2 w9 X7 n3 @ ?0 I8 h/ B
tAttribute[nNum] = {}! R3 `( m, k7 H. L% ~ A8 c6 L( i1 G0 J
tAttribute[nNum].nProb = nProb
/ I# q+ H% L; e* P5 r; Q tAttribute[nNum].nDamageRate = nDamageRate
2 h* ?, J7 {. Y6 G2 t, C tAttribute[nNum].nDefenseRate = nDefenseRate% O5 y! Y8 l3 E! p. `* G* J2 G
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; j3 k8 i1 N# K/ r8 M
end
0 X8 d1 R+ ~2 y& m--
) f: h! N2 T. |8 v) D4 ?AddAttribute( 1, 100000, 200, 200, 500 )# s2 d$ u0 s6 N) k1 j ]5 X
AddAttribute( 2, 100000, 221, 221, 522 )
- U7 u7 J1 O8 \' B/ V& k/ @) vAddAttribute( 3, 92000, 256, 256, 560 )
5 f! d. M' X* A7 R: jAddAttribute( 4, 70000, 305, 305, 612 )
# ?- X/ `2 E7 ?3 `, B3 jAddAttribute( 5, 53000, 368, 368, 680 ) f! ]4 P" h9 [ A+ Z! K
AddAttribute( 6, 53000, 446, 446, 763 )
/ @' p( t( q7 u" E+ L' ZAddAttribute( 7, 53000, 537, 537, 860 )
7 j* i& `1 E$ [0 Q5 k" yAddAttribute( 8, 53000, 642, 642, 973 )1 j/ [& Y4 i) u1 P. @/ V
AddAttribute( 9, 53000, 761, 761, 1101 )* \0 @" T$ u7 `9 B! V
AddAttribute( 10, 53000, 895, 895, 1244 )& C, f8 @; i/ e2 Q2 v# q
AddAttribute( 11, 53000, 1042, 1042, 1402 )) L! l6 a7 S6 m1 m; R# Q- ^& v9 b
AddAttribute( 12, 53000, 1203, 1203, 1575 )5 \0 {8 {! w7 K3 F6 {' M3 [
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 Q. [6 O, z, AAddAttribute( 14, 53000, 1568, 1568, 1966 )
" R: r7 r* Z! `8 k2 w4 cAddAttribute( 15, 53000, 1772, 1772, 2184 )6 t3 J) E1 _" x. L
AddAttribute( 16, 53000, 1989, 1989, 2417 )3 Q/ c" R% r$ o) x- G! }4 X
AddAttribute( 17, 53000, 2221, 2221, 2665 )
& [- v4 l2 X0 M3 Y0 v! L# SAddAttribute( 18, 53000, 2467, 2467, 2998 )6 F; h. C3 f) s0 n% j4 f) m2 N3 Z
AddAttribute( 19, 53000, 2726, 2726, 3207 )
! n& m/ P5 Y9 E( \$ Y9 K- nAddAttribute( 20, 53000, 3000, 3000, 3500 )' e$ Y3 p U9 _% H9 J/ }# ]4 V5 d
" O$ g9 c2 P( n w& m+ D' j( @
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! g3 o9 q8 q2 r1 G& _----------------------------------------------------------
9 S0 p' B' f9 V8 s V----------------------------------------------------------
( y1 \5 Z5 Z( ~* B1 cnItemTransyLowLevel = 500000
8 y! _" m2 [# ^1 mnItemTransyHighLevel = 20000007 R- M. Q- u; r8 l* j; J6 A% I
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----------------------------------------------------------; F+ X( f, i# F
--Kost黰e Kombination Chance------------------------------ r# m5 E9 Q) W# Z# L
----------------------------------------------------------3 b1 I; _/ Z8 Z4 ^
( P& S& y' R% o# K0 J6 G( ZnFashionCombineChance = 2500 -- 25%
- X' Z, G+ T6 K9 e0 W G3 w* ]. S9 o5 J0 V6 w7 \8 B
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