|
|
ItemUpgrade.lua
) E% h+ u+ Y2 v* j# G0 Z4 n----------------------------------------------------------
/ ?! H, U2 V% C% s--Sockel Chance-------------------------------------------3 X% g; o4 K" p
----------------------------------------------------------/ r2 W6 |) R: x3 r. d9 u" i
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' K( ~+ I5 z8 Z5 t1 G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } I, B! K: ^& {5 H, I. B7 k' ?" K3 K
4 l) U0 h. v3 D: C1 u
$ ^# `7 P( h% _$ l) m) w) }----------------------------------------------------------
. O* s! f& o5 w$ i. A9 V6 f--Upgrade Chance------------------------------------------
; i) p( o: ?1 B9 l& A9 K( A----------------------------------------------------------
) b/ z9 j! p2 CtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* C1 S( E, |- e) k. O- Y
+ y {4 u+ }& m3 D----------------------------------------------------------% i* I" h: n1 ]& M! O0 w
--Upgrade Chance------------------------------------------
% a7 D i* l: O----------------------------------------------------------
! F, c. p Q" u7 y, x$ V- VtAttribute = {}: ~* }$ w3 Y0 B+ F1 K6 ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: M+ d, K$ M$ a, R3 c/ a' K tAttribute[nNum] = {}+ v f; a. B( h& N* [- `( t* v
tAttribute[nNum].nProb = nProb
: o s t2 H% @) x2 i# U tAttribute[nNum].nDamageRate = nDamageRate
1 Y: L2 c5 l8 w0 c tAttribute[nNum].nDefenseRate = nDefenseRate
8 q' h0 W- v; G tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 w+ W0 M' `5 V- e8 Xend
4 m! K' B9 s8 s/ C2 D7 d--
7 c( T; V3 R$ O0 B# b. T; X& S# sAddAttribute( 1, 100000, 200, 200, 500 )1 _& p# W9 w- ^8 b* @$ z, y
AddAttribute( 2, 100000, 221, 221, 522 )
4 ~; Y# |0 Q. C: r% sAddAttribute( 3, 92000, 256, 256, 560 )
2 R' [- C P2 I! _AddAttribute( 4, 70000, 305, 305, 612 ), S2 E0 [% G4 N0 T) H% R
AddAttribute( 5, 53000, 368, 368, 680 )
; z) {6 Z7 f/ U ]AddAttribute( 6, 53000, 446, 446, 763 )8 `# a9 [& x- M
AddAttribute( 7, 53000, 537, 537, 860 )
5 S4 D% k* f) W! ZAddAttribute( 8, 53000, 642, 642, 973 ). J8 d' P% q, `+ b% g; C, R% g5 F
AddAttribute( 9, 53000, 761, 761, 1101 )
7 [ B7 k% o+ x/ i7 xAddAttribute( 10, 53000, 895, 895, 1244 )- }3 c: a( `! i( x$ b$ A
AddAttribute( 11, 53000, 1042, 1042, 1402 ), K$ A- S4 M" E1 `
AddAttribute( 12, 53000, 1203, 1203, 1575 )
: M& m6 y& i& N' q) jAddAttribute( 13, 53000, 1379, 1379, 1763 )
5 s" y3 p3 h2 z2 i7 iAddAttribute( 14, 53000, 1568, 1568, 1966 )2 E- L% H6 e) `
AddAttribute( 15, 53000, 1772, 1772, 2184 ). w5 B. ] p& s ~9 N
AddAttribute( 16, 53000, 1989, 1989, 2417 )
! e: V# W8 f) `' KAddAttribute( 17, 53000, 2221, 2221, 2665 )
- `% X" j4 W; I MAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ g7 D3 V1 O! F7 IAddAttribute( 19, 53000, 2726, 2726, 3207 )
3 R! H3 L& J; M3 b" x) d/ f) VAddAttribute( 20, 53000, 3000, 3000, 3500 )1 u6 I6 a% v* k3 V! J, H- s" D
8 C% F+ f C* \9 }7 {" m S% n3 u0 E----------------------------------------------------------
2 g# V; C6 i6 K; `! m6 g C* J----------------------------------------------------------
1 B2 W j a* \+ T5 I% _) S. |----------------------------------------------------------6 T& L4 D* |) }7 j7 C: i$ _
nItemTransyLowLevel = 500000
" l( Q: z9 F! B6 n- N) RnItemTransyHighLevel = 2000000
6 p3 G1 ~ P& [0 A. G8 B1 E, k) E7 k1 k! d) H/ B) p5 i \
----------------------------------------------------------0 x$ s1 ^1 O/ V I; }
--Kost黰e Kombination Chance------------------------------
& V$ n* F, c4 H5 N$ p----------------------------------------------------------
7 i/ }! w! j7 L' _! b/ U: b7 W# B
# f# h8 L- z" Q0 dnFashionCombineChance = 2500 -- 25%
, |4 h" Y; M5 G% {
" h; {/ l6 P! R$ S7 N |
|