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ItemUpgrade.lua
" h3 u$ {: B: ` p1 G" G----------------------------------------------------------
. [: W. ?! E3 l6 i8 V* p--Sockel Chance-------------------------------------------! ]9 k1 H8 ]2 I4 _" d$ s
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, v$ @. q" k$ t3 {. {( j3 a" f" _+ X* PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" a9 F1 W; ^: H' stWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------. @( m& _* ~# G9 ^; _; O# h9 k
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4 q# P! k% V- @) }6 btGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* @9 E" V0 m" @* C% v! ^
: I& t2 w! F* W" T' ~; z3 }----------------------------------------------------------
3 |9 C1 `+ V+ C( A--Upgrade Chance------------------------------------------
$ b9 K. q/ {& U8 y/ c----------------------------------------------------------7 c1 X2 f0 Z5 u4 _" m# t
tAttribute = {}
. r; H0 u$ V* p/ |4 hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& m9 u7 ~( ]0 `
tAttribute[nNum] = {} M. d; C. M6 j2 I7 D& i. E
tAttribute[nNum].nProb = nProb9 K4 O2 W8 }5 P: D
tAttribute[nNum].nDamageRate = nDamageRate
! p7 h/ O2 ^6 n, s tAttribute[nNum].nDefenseRate = nDefenseRate
/ B, E7 C/ J5 I: ~2 y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
9 i' y2 i: ?% x, [$ Qend
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J! ?) k1 s" p# ?( P& \9 r- sAddAttribute( 1, 100000, 200, 200, 500 )4 l' b8 b3 C4 ~1 e& a- g+ G
AddAttribute( 2, 100000, 221, 221, 522 )
% R+ v/ o' h& }3 ^: Q3 a" V4 p: WAddAttribute( 3, 92000, 256, 256, 560 )7 H* k7 h8 T5 e7 J o# u
AddAttribute( 4, 70000, 305, 305, 612 )
8 R) m6 Y: u& x+ v# V- MAddAttribute( 5, 53000, 368, 368, 680 )
8 E* K) K0 }0 ~5 N1 `- ~AddAttribute( 6, 53000, 446, 446, 763 )* s& r! @7 S- J/ W
AddAttribute( 7, 53000, 537, 537, 860 )
5 u4 u3 ]# _7 WAddAttribute( 8, 53000, 642, 642, 973 )
! N' v& g+ w0 |+ \AddAttribute( 9, 53000, 761, 761, 1101 )! g1 z7 a. A( W, D+ J
AddAttribute( 10, 53000, 895, 895, 1244 )# j; s2 u& c+ @0 I e) W
AddAttribute( 11, 53000, 1042, 1042, 1402 )! S+ b$ W, K! P5 v
AddAttribute( 12, 53000, 1203, 1203, 1575 )
9 c1 ?7 Z2 h$ ~- g8 I. ^3 d; \AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 b' c* x! L/ @2 EAddAttribute( 14, 53000, 1568, 1568, 1966 )
% [4 U/ Y# w3 }2 e f: p4 B6 cAddAttribute( 15, 53000, 1772, 1772, 2184 )
7 ^9 v. U1 o0 D# bAddAttribute( 16, 53000, 1989, 1989, 2417 )# H s! O. n& ~; @: J E1 T
AddAttribute( 17, 53000, 2221, 2221, 2665 )
- V2 I1 J0 w9 `0 B0 OAddAttribute( 18, 53000, 2467, 2467, 2998 ), j) r2 W) O A
AddAttribute( 19, 53000, 2726, 2726, 3207 )! c7 C! m9 I) z; ]' M
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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, B8 M# g/ u/ y* W# L! Q7 H----------------------------------------------------------
O% ~* i, V) ]: P p$ M' v9 L----------------------------------------------------------
! d% h2 }- z0 J# T y, B4 G) u+ b3 ~nItemTransyLowLevel = 500000
; G. f/ } Z; n; a/ d) R0 fnItemTransyHighLevel = 20000004 z ^: D, J# r# \
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' _/ M$ S. p2 ?2 z T2 I& G--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%0 ]) B& S& Q# g( m3 p# h9 g
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