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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------# o; }3 b* ]/ M$ n
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2 S/ c7 z/ x& W# d" ^5 N4 g+ f5 ~tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ _7 m7 s& X& H/ ltWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) I# m. J1 B6 _& |9 G; Z* I' T/ W----------------------------------------------------------
! U2 E2 m: w- E8 h2 x! S4 F--Upgrade Chance------------------------------------------$ w3 e: T% w e; `! g: z
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- q5 L' H, ^ a. Y, o" v9 OtAttribute = {}
# ~" _ g4 [) {9 Wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& M6 Y" c! P+ e. V, O! k4 h
tAttribute[nNum] = {}4 d- D- e/ w$ L- b0 S; R8 D
tAttribute[nNum].nProb = nProb' H3 z' V& s$ U$ ?
tAttribute[nNum].nDamageRate = nDamageRate
y) a7 Y* U$ f3 G tAttribute[nNum].nDefenseRate = nDefenseRate/ R" a- M3 D+ c# A. ?3 n r, J, t
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" a3 f0 w: M% R0 k V1 F1 Q$ R% n
end" I! }( r2 H& w5 @1 G3 j
--
- B3 G% u" ?* N9 `AddAttribute( 1, 100000, 200, 200, 500 )
$ Q0 y; a" e; H4 [/ n0 ]6 EAddAttribute( 2, 100000, 221, 221, 522 )
2 y) i5 E! }% @! Z2 CAddAttribute( 3, 92000, 256, 256, 560 ). U' U& ?! y4 D" K( Q3 v+ J v
AddAttribute( 4, 70000, 305, 305, 612 )1 Z8 f3 \4 `; s+ c
AddAttribute( 5, 53000, 368, 368, 680 )
3 ]' ?' ~' q$ W8 [AddAttribute( 6, 53000, 446, 446, 763 )
: i1 ^5 @6 n/ \AddAttribute( 7, 53000, 537, 537, 860 )
9 Y G, T! A6 X: k; u0 EAddAttribute( 8, 53000, 642, 642, 973 )
4 w. U9 K. ^, j" K, ]AddAttribute( 9, 53000, 761, 761, 1101 )
: U% ~6 U% x z2 c" @! q- zAddAttribute( 10, 53000, 895, 895, 1244 )
6 _( Q8 X4 O" c! V' i4 MAddAttribute( 11, 53000, 1042, 1042, 1402 ) @0 `" d8 A- l* ~3 _% \, Z, s2 b
AddAttribute( 12, 53000, 1203, 1203, 1575 )7 l1 A- A: I7 X$ f
AddAttribute( 13, 53000, 1379, 1379, 1763 )
% Y6 Q* y! _4 Y. pAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 w6 N* Y. {. U( oAddAttribute( 15, 53000, 1772, 1772, 2184 )
$ N- i* C- R: X6 }AddAttribute( 16, 53000, 1989, 1989, 2417 ). Z2 W* ?; n, C: x$ q9 @# D
AddAttribute( 17, 53000, 2221, 2221, 2665 )* G# Q' e. r4 o* D
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 K( L2 K8 K) ]& ^- h+ m
AddAttribute( 19, 53000, 2726, 2726, 3207 )% e$ m6 y8 Y; N0 D" v# } M' T$ E: I
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& P% I4 G( x" W( s; D----------------------------------------------------------
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6 e% ?! N- I, Z9 a% inItemTransyLowLevel = 500000
9 ~" b: M% s1 P2 x( s7 jnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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7 D! H! m; |6 i4 K4 F$ qnFashionCombineChance = 2500 -- 25%/ M. O7 [4 @& j3 D2 o5 O. [
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