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ItemUpgrade.lua; _5 M9 V- n! l8 p9 W
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, |: y& D$ x* P/ ?1 H1 _4 b! w--Sockel Chance-------------------------------------------
- E6 n7 d W2 H {3 p! M* W8 {$ \----------------------------------------------------------
6 j$ W7 j- r* d0 j- TtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); ?! F, r7 |; U; y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------, t$ b( j' G1 s
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------: O0 X7 y+ g' ?" u3 ?% z
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2 @1 S X# B: l5 Y; Y+ J, ?8 _' CtAttribute = {}
6 z8 g2 S) Q- |& j% \0 Xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* `/ }3 X. A6 `4 B) P5 M' T3 ^/ L tAttribute[nNum] = {}0 ^2 C1 }( I4 k0 F% H" e/ q/ Z
tAttribute[nNum].nProb = nProb( ]8 d5 M) v. ]
tAttribute[nNum].nDamageRate = nDamageRate
) ^+ h6 X! ^8 v8 m tAttribute[nNum].nDefenseRate = nDefenseRate
0 \( o9 q) F7 p+ R7 S/ j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
' c$ k' G+ u" m- W5 GAddAttribute( 1, 100000, 200, 200, 500 )4 Z( W7 ^2 O/ I) y6 {- ~5 `9 Y- W
AddAttribute( 2, 100000, 221, 221, 522 )# L( c. {7 s5 Y" }3 J7 n1 o- K
AddAttribute( 3, 92000, 256, 256, 560 )* U3 f) S; s" ~. M6 _7 a9 A7 l% m
AddAttribute( 4, 70000, 305, 305, 612 )
3 s5 u# D" L* L) {AddAttribute( 5, 53000, 368, 368, 680 )
! ?+ b$ }6 W! [0 b3 _ ?; p# nAddAttribute( 6, 53000, 446, 446, 763 )
1 r9 E& V0 x9 w. QAddAttribute( 7, 53000, 537, 537, 860 )
/ P$ r1 ^. B3 D" i# h; g$ P+ K8 oAddAttribute( 8, 53000, 642, 642, 973 )0 L4 b5 Q1 f$ X: J, x
AddAttribute( 9, 53000, 761, 761, 1101 )
; q5 T- R# h$ c$ _3 l$ @AddAttribute( 10, 53000, 895, 895, 1244 ). j) J0 b) m$ Z- \
AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 R4 J6 T( R1 S3 l; `! t6 oAddAttribute( 12, 53000, 1203, 1203, 1575 )
$ q3 Q6 P7 E0 i d6 I$ r; YAddAttribute( 13, 53000, 1379, 1379, 1763 )
; o6 j1 }7 |+ q/ B* L# g! L' BAddAttribute( 14, 53000, 1568, 1568, 1966 )8 ]2 d4 \2 B/ x; c' `1 ]7 r$ s
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% f! U0 |8 P$ a/ F, m8 z- pAddAttribute( 16, 53000, 1989, 1989, 2417 )3 C; g* H1 e, c; s. _$ K
AddAttribute( 17, 53000, 2221, 2221, 2665 )
5 c9 A C+ F" J/ a& s, E. u8 o; f$ ^AddAttribute( 18, 53000, 2467, 2467, 2998 )
# W& j; m3 z! A% S, l3 H- V; QAddAttribute( 19, 53000, 2726, 2726, 3207 )
) j/ g% z7 g3 {( ]( _( ?' ~AddAttribute( 20, 53000, 3000, 3000, 3500 ), v& k' L; p9 P( z6 y
2 Y- D s) n0 b* n( m9 ]# J, [----------------------------------------------------------
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0 \ D/ ~+ b* {5 c& s! KnItemTransyLowLevel = 500000$ q' Z7 H4 Z. @# u
nItemTransyHighLevel = 2000000) B. T' B( G' i" |7 H
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--Kost黰e Kombination Chance------------------------------. G6 J: _3 c# l+ l7 F
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nFashionCombineChance = 2500 -- 25%( Y% g" D6 Y9 w( T) l) i
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