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ItemUpgrade.lua
6 Y" h. h9 m/ k+ _. r3 E4 e; ~----------------------------------------------------------
/ i0 h& D9 F. Q \3 k--Sockel Chance-------------------------------------------" I7 a2 F% ?9 Z& L) {: P7 m
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& D9 W6 n/ V6 ~tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 k S! G; d$ b& D$ ~----------------------------------------------------------/ I( E! S% C9 o9 P8 k1 A- o
--Upgrade Chance------------------------------------------8 D" e3 r" i& T8 R; [$ I* l
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0 j% C/ ^& K4 rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ v' z# p0 E. `, V/ Z0 a
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8 R: ?7 ~0 K, N6 s. Z* M: v; R--Upgrade Chance------------------------------------------" x2 P0 J0 L0 } y( ?& f+ B
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tAttribute = {}
2 F/ F: E! J" _% M: cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 {" m7 | f' u
tAttribute[nNum] = {}
* y9 i. m3 r/ m7 i tAttribute[nNum].nProb = nProb' Q7 l! `8 V; v h
tAttribute[nNum].nDamageRate = nDamageRate
# d8 a+ v( I+ |7 r" r. P& \ tAttribute[nNum].nDefenseRate = nDefenseRate. t! @ G( j2 |6 p; @' ^' v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ I; B! M' x$ j% o
end
H% N8 X' [9 x- C* F' q--
: P5 r4 \+ H7 rAddAttribute( 1, 100000, 200, 200, 500 )
! |! j' m/ {7 E1 ?AddAttribute( 2, 100000, 221, 221, 522 )
! k( {1 ~' l1 b6 Y4 ~AddAttribute( 3, 92000, 256, 256, 560 )5 l) z) o( C ^
AddAttribute( 4, 70000, 305, 305, 612 )! {4 V! s1 g* ]: g7 q- V
AddAttribute( 5, 53000, 368, 368, 680 )# Q# J% c; {* a/ N- Z
AddAttribute( 6, 53000, 446, 446, 763 )( w) o3 `/ u& N9 t7 `
AddAttribute( 7, 53000, 537, 537, 860 )2 [" N% { j8 ]0 N6 w
AddAttribute( 8, 53000, 642, 642, 973 )
. W1 s& E {* \5 b( d$ I" PAddAttribute( 9, 53000, 761, 761, 1101 )
$ C+ o% _/ i8 C6 yAddAttribute( 10, 53000, 895, 895, 1244 )
* y3 `2 I5 J E% R/ FAddAttribute( 11, 53000, 1042, 1042, 1402 )( g# `4 M! A. N6 s
AddAttribute( 12, 53000, 1203, 1203, 1575 )% R. ~/ c; G4 C# O5 r
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 r5 ^+ {9 e' _/ W+ o9 `AddAttribute( 14, 53000, 1568, 1568, 1966 )* ^2 v c; B5 H0 _5 E; ?( d% N m
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; [6 Y! B, @% y% f0 k9 K, jAddAttribute( 16, 53000, 1989, 1989, 2417 )
- ~6 o" H2 Z+ V q/ kAddAttribute( 17, 53000, 2221, 2221, 2665 )
: [, c" l! g. Q1 ^9 q( ]AddAttribute( 18, 53000, 2467, 2467, 2998 )$ t7 b6 B5 }. w! H
AddAttribute( 19, 53000, 2726, 2726, 3207 )
2 {) p F* H O0 q* _3 fAddAttribute( 20, 53000, 3000, 3000, 3500 )
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& C; U2 a) I* U----------------------------------------------------------
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% z) {& T( K* q9 Y. wnItemTransyLowLevel = 500000
9 B4 p9 h: j h9 UnItemTransyHighLevel = 20000000 ?. @5 `( P! G" p$ y, d
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%; E" b- x% x: Y6 _7 g' U. v
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