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ItemUpgrade.lua
; u: Z- d$ b* h: a- X# f1 W: A0 c----------------------------------------------------------
! `$ }5 ~0 `( V! B" f--Sockel Chance-------------------------------------------/ h3 k7 k5 `- h1 Y
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" M: J8 W: x/ UtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 J. Z) M M8 c3 X$ ^$ c2 B$ B
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) S' L- E+ R% m3 ~
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) ~% b; y9 s7 P9 Y--Upgrade Chance------------------------------------------9 u; @0 Z2 Y- t1 L2 L, R; h- R
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+ w, V. t8 s- b7 Y1 L" h& UtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------: _% f7 g5 U8 d r
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tAttribute = {}
- A1 Y: U0 x* G8 c7 N* rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- i- K6 s& U0 G( u+ m: G0 E" r tAttribute[nNum] = {}- Q4 w N$ n+ K3 S3 ^
tAttribute[nNum].nProb = nProb7 P* O1 s. [5 ?+ R. F+ s
tAttribute[nNum].nDamageRate = nDamageRate. p9 D' k6 y1 T/ g4 u. {3 e! l0 }
tAttribute[nNum].nDefenseRate = nDefenseRate9 K1 ?4 w# S- d7 V4 @& f. h' k
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 Q; d$ O* H7 L# ? b
end* ^$ w d' _6 O1 J) J2 A
-- * i' |) H2 O; n' p
AddAttribute( 1, 100000, 200, 200, 500 )
^. X7 B/ ?) G. eAddAttribute( 2, 100000, 221, 221, 522 )
; H4 h8 Y7 a, J6 o8 {3 OAddAttribute( 3, 92000, 256, 256, 560 )4 Y% v1 ]! ~8 |2 L9 O
AddAttribute( 4, 70000, 305, 305, 612 )- d& q2 A" A) T* N
AddAttribute( 5, 53000, 368, 368, 680 )0 U- o/ R; U) F; w/ j. H
AddAttribute( 6, 53000, 446, 446, 763 )
+ x4 Z9 Y5 \& l" t9 f8 z& K5 b/ ~AddAttribute( 7, 53000, 537, 537, 860 ). H* k, w$ S: F# }" F* r7 o
AddAttribute( 8, 53000, 642, 642, 973 )
5 d: d! ~; l3 q. DAddAttribute( 9, 53000, 761, 761, 1101 )2 S6 h# D/ l" f, J/ p1 v
AddAttribute( 10, 53000, 895, 895, 1244 )/ g8 B7 O# x* L3 ]
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ R; I% v) P8 z( n* t& O. v# i5 R. C
AddAttribute( 12, 53000, 1203, 1203, 1575 )! H: l7 g7 R4 g% R* b9 |
AddAttribute( 13, 53000, 1379, 1379, 1763 )% n B0 Z$ e$ @3 y: M
AddAttribute( 14, 53000, 1568, 1568, 1966 )
0 Z4 ~! Y3 z3 b; {7 x0 }AddAttribute( 15, 53000, 1772, 1772, 2184 )
* u W3 ^& ^1 B% UAddAttribute( 16, 53000, 1989, 1989, 2417 )6 B7 }& @6 Q W2 h8 \7 Y
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! w H: }$ U- B, g) v" a2 b8 q0 E, ~AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 Z+ M2 x: ^7 } W2 C% v, l0 QAddAttribute( 19, 53000, 2726, 2726, 3207 )
( c8 `, W3 u. J8 _' V: e! hAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000& I9 H1 X7 R! e9 r3 C
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------4 a/ l. O! T0 T2 i% l
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* m x1 ~( ^4 r. T& s' w+ A9 V {5 ]nFashionCombineChance = 2500 -- 25%
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