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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------$ g/ B$ R; ~1 ?2 K
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: }/ ^' B2 c- q- d4 \ EtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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- y' n5 E- R& A/ f/ ]6 D----------------------------------------------------------
! P( w$ a0 H6 _8 ~--Upgrade Chance------------------------------------------. r0 \' \% U. {* U! Z
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9 s& R& l3 u; DtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------# |& |/ g8 _8 t6 r+ p% j
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tAttribute = {}# p* E6 t, K- N& C K. Z' u0 g
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 `9 d9 C* f ?* n: A9 P
tAttribute[nNum] = {}# X- o3 B- |5 w5 T1 Q
tAttribute[nNum].nProb = nProb( Q: g6 t- J& B; m' z4 ]
tAttribute[nNum].nDamageRate = nDamageRate8 B- o9 ?" S# W$ \ r4 X
tAttribute[nNum].nDefenseRate = nDefenseRate
; {( E6 ?' P* U4 ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
, a! b% g+ D8 lAddAttribute( 1, 100000, 200, 200, 500 )
+ i0 A# i1 h) BAddAttribute( 2, 100000, 221, 221, 522 )' w3 D4 n/ l) g( m4 P
AddAttribute( 3, 92000, 256, 256, 560 )1 \& D% v1 a3 z9 A& T8 U0 g
AddAttribute( 4, 70000, 305, 305, 612 )
: S# C; D+ l) ~+ D, tAddAttribute( 5, 53000, 368, 368, 680 )
M: O/ R4 R8 p: F" T, Q% L, o& cAddAttribute( 6, 53000, 446, 446, 763 )4 w' M* ?9 j3 M5 l- N: v& c
AddAttribute( 7, 53000, 537, 537, 860 )) L/ H/ n* B$ R; o1 L- f* o0 b
AddAttribute( 8, 53000, 642, 642, 973 )
4 `: p n- I; e4 IAddAttribute( 9, 53000, 761, 761, 1101 )! _6 N' L3 e8 R0 I7 _$ m
AddAttribute( 10, 53000, 895, 895, 1244 )
2 Z! q1 |$ H2 zAddAttribute( 11, 53000, 1042, 1042, 1402 )
" s# }% G- M W3 `; s$ [0 u- @5 SAddAttribute( 12, 53000, 1203, 1203, 1575 )3 X9 h/ i5 n; d* f
AddAttribute( 13, 53000, 1379, 1379, 1763 )- Q+ S% K1 a0 p# j8 B
AddAttribute( 14, 53000, 1568, 1568, 1966 )! P, N3 V) C- \; X4 S
AddAttribute( 15, 53000, 1772, 1772, 2184 ). |" k' [, r7 A) k
AddAttribute( 16, 53000, 1989, 1989, 2417 )* Q! m1 q7 O- c
AddAttribute( 17, 53000, 2221, 2221, 2665 )7 H1 a7 D- u# b5 D4 H( P% d1 @
AddAttribute( 18, 53000, 2467, 2467, 2998 )
4 U( D# N% l* C) @. yAddAttribute( 19, 53000, 2726, 2726, 3207 )
% {- F; c, B" Y" V' iAddAttribute( 20, 53000, 3000, 3000, 3500 )
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6 B' w/ K3 l" X----------------------------------------------------------
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nItemTransyLowLevel = 500000
; S; W: w" U+ M6 L, n6 j3 S; DnItemTransyHighLevel = 2000000
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& I, @+ z- q: i3 L- F7 f1 K. N7 K; M----------------------------------------------------------
8 v' U0 F/ c4 w& W. l--Kost黰e Kombination Chance------------------------------
; g; g* W7 Q" ?' W2 O2 _----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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