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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------: V4 y- T" X9 Z$ i1 N
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! v4 N( m* o. x UtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- e- ?- o; j v0 b+ t) Z3 c% n
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) z3 M' ~* {" f& n. U
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--Upgrade Chance------------------------------------------
5 J' r" D: V+ Q2 b' b7 \----------------------------------------------------------
: r' C1 }9 j" ^' ^+ I5 n+ NtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------4 r# ? s8 ^6 }- m% Y* s: ^; C9 c/ [$ @
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tAttribute = {}
7 F) V1 i3 u( ?" F8 y, l: hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 f$ c5 d0 N; g; w: \& K$ A tAttribute[nNum] = {}
9 {# S& E; e: y5 l4 q tAttribute[nNum].nProb = nProb
4 K8 O+ d2 {7 _' D tAttribute[nNum].nDamageRate = nDamageRate
& z3 m1 b! Y! y* C/ A h5 O- x tAttribute[nNum].nDefenseRate = nDefenseRate- R+ t: i) u. t+ X! u$ p6 U9 x3 T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' ~0 `$ h8 R5 L* aend
# n7 s* r4 D z" T* U, k-- " J2 l. h: A. R* N& s
AddAttribute( 1, 100000, 200, 200, 500 ); A' U9 Y7 ^# j% d( C+ B, I& Z0 w' @
AddAttribute( 2, 100000, 221, 221, 522 )2 L, ^' _. s" {& j
AddAttribute( 3, 92000, 256, 256, 560 )
3 W* i4 g6 X: y' |) y: K ~2 ]AddAttribute( 4, 70000, 305, 305, 612 )% N9 Q4 Y% |+ u; Z
AddAttribute( 5, 53000, 368, 368, 680 )+ {! c& G: E9 F# I6 o) w5 a6 N9 s
AddAttribute( 6, 53000, 446, 446, 763 )0 ^8 Q" J1 g5 U c
AddAttribute( 7, 53000, 537, 537, 860 )
4 b" \' s' z+ a5 ~0 D7 ^2 xAddAttribute( 8, 53000, 642, 642, 973 )
7 I% @ ~5 G2 J1 AAddAttribute( 9, 53000, 761, 761, 1101 )
1 `: B0 k( A: r6 Z) SAddAttribute( 10, 53000, 895, 895, 1244 )
8 G1 A6 n* r" J& Z, ~AddAttribute( 11, 53000, 1042, 1042, 1402 )4 y4 G0 ?) P/ v: C7 Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
! P6 X# K, |% d/ @5 JAddAttribute( 13, 53000, 1379, 1379, 1763 )6 x0 {9 F1 t! Z: y( _5 e5 i" h
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 P6 w2 p7 _$ {8 u# P/ _. pAddAttribute( 15, 53000, 1772, 1772, 2184 )
% {8 w5 W, B$ _" n9 Q i* pAddAttribute( 16, 53000, 1989, 1989, 2417 )
4 v0 K+ V, E/ m4 C) PAddAttribute( 17, 53000, 2221, 2221, 2665 )$ `7 }/ Z5 _+ L4 ]* D! f
AddAttribute( 18, 53000, 2467, 2467, 2998 )* o7 @' r5 K5 |3 W$ q; R
AddAttribute( 19, 53000, 2726, 2726, 3207 )
7 {* \9 q) h% ]7 C$ Q; iAddAttribute( 20, 53000, 3000, 3000, 3500 )6 w1 A" C* F2 o, s; y/ J
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0 y8 e9 N- o8 Q/ l4 `3 UnItemTransyLowLevel = 500000
4 q% F' p2 x. Y, ?6 t3 \) O, w# ]4 `8 dnItemTransyHighLevel = 2000000
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9 w( r+ R. G8 E9 M- R----------------------------------------------------------; y5 b8 K" E9 o
--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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