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ItemUpgrade.lua2 z$ Z6 I; P& A0 v; l- w5 ^
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--Sockel Chance-------------------------------------------
; |$ K# {5 w5 ]/ k' |% {----------------------------------------------------------
$ R& C) D1 R; Z3 m- K7 ?tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* p7 H7 o" h+ j+ ctWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' B) l' E' d$ s# F; o
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--Upgrade Chance------------------------------------------" ]% q! Z# v% {3 h+ B: M& Q* ]
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# Q8 T3 g9 V; |3 Z+ O& T a+ } ItGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- F+ q* }3 a0 t
; X) {! K( U! ~( ]( X/ p----------------------------------------------------------! Z* q& ?# x; c* z; p
--Upgrade Chance------------------------------------------/ }4 @8 y/ {, u6 R" I
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tAttribute = {}% p1 e7 I/ g; S- Y4 }
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% y. L+ E( U9 y6 b1 A. M tAttribute[nNum] = {}
+ b1 ]3 P) O: e* k+ m) x! @ tAttribute[nNum].nProb = nProb2 y; \4 M/ B: E
tAttribute[nNum].nDamageRate = nDamageRate! F0 C3 Q/ m U! S% b7 O |9 G
tAttribute[nNum].nDefenseRate = nDefenseRate) K: I b+ Y# m) ?4 i% o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% j( S' L# @. c" U
end
5 L$ I4 s7 ?" ^- R- @--
- i4 |& @4 m8 H3 J9 M# oAddAttribute( 1, 100000, 200, 200, 500 )
* n3 z. D5 ~( SAddAttribute( 2, 100000, 221, 221, 522 )
* s1 ]- H# C& ~) N; J* o& mAddAttribute( 3, 92000, 256, 256, 560 )$ W6 l8 I6 P0 a, w. p1 H
AddAttribute( 4, 70000, 305, 305, 612 )
/ R3 M0 C* @2 l" k1 LAddAttribute( 5, 53000, 368, 368, 680 )9 Z) s% J, K' A
AddAttribute( 6, 53000, 446, 446, 763 )
: M9 j* s1 a9 A. W# ^9 W; m, aAddAttribute( 7, 53000, 537, 537, 860 )+ [" F0 d+ I) I4 G' e
AddAttribute( 8, 53000, 642, 642, 973 )9 q/ N" b* [8 t$ S
AddAttribute( 9, 53000, 761, 761, 1101 )
5 B; f0 d1 s2 l3 a" C. ~( {* IAddAttribute( 10, 53000, 895, 895, 1244 )
( }8 K; A6 I' I8 i& M4 RAddAttribute( 11, 53000, 1042, 1042, 1402 )
* U4 v! [1 t( W- KAddAttribute( 12, 53000, 1203, 1203, 1575 )
2 A0 t+ W3 C. b. s) v7 [AddAttribute( 13, 53000, 1379, 1379, 1763 )# B" N, O: S- w8 K. L
AddAttribute( 14, 53000, 1568, 1568, 1966 )6 d% _) _$ t8 |. Y3 \: U- f1 U* A
AddAttribute( 15, 53000, 1772, 1772, 2184 )! |3 E, A% P' c9 c5 A
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ r5 P: _" y9 C+ Q$ _
AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 e. K8 ^2 f, k2 J+ G, B1 dAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ Y. Y: n6 s4 K0 Q k; IAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 l6 ?' c/ U: r4 N& }* M E: G6 hAddAttribute( 20, 53000, 3000, 3000, 3500 )
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( {6 B; B# U# |9 p----------------------------------------------------------
) F4 j% w N8 Z% O8 L----------------------------------------------------------
6 A. ]' [8 N' b; P) t8 v" N----------------------------------------------------------
3 t! X' b6 |( n" B! }) z: m9 qnItemTransyLowLevel = 500000
7 {7 j. o4 ^: h( G2 D4 |4 OnItemTransyHighLevel = 20000003 e3 G, C2 G3 z- s2 r2 Q2 W2 e b( y
% z( `. [2 D' i) t7 z----------------------------------------------------------8 E0 ~: _1 p7 _
--Kost黰e Kombination Chance------------------------------7 e% y- x: u! F2 K
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- C% [$ |1 s4 b- a0 E: F# A: h% `nFashionCombineChance = 2500 -- 25%* V9 s+ p. v' ^
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