|
|
ItemUpgrade.lua
8 B6 ?. s: s' }7 _! L! l0 l: Z. G----------------------------------------------------------
5 L. X" x; p6 L6 k: H2 Y* t/ @--Sockel Chance-------------------------------------------! d- Q8 H9 z$ o
----------------------------------------------------------& c" s& k A' u' o; K
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ f, U! D7 H; X
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 g# q f; n' b" E: P
! S2 H3 E, v" }0 f% k8 } V7 t
h3 d& m1 A. }! ^+ S; d
----------------------------------------------------------; B5 e0 Y* d7 Q
--Upgrade Chance------------------------------------------
, V, E; X* z# T----------------------------------------------------------
, r/ F" e2 J$ N2 rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), w* G0 i8 m' G# e+ f
9 ?" K9 L* u' V5 }+ L3 m----------------------------------------------------------! T" w8 a/ D8 K2 Z* k
--Upgrade Chance------------------------------------------" W) ?$ n5 L* _3 E" N* {' x1 ]
----------------------------------------------------------- k* V6 S2 T" t; w7 J U
tAttribute = {}
5 x% ]0 I% K8 x: L# mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 q) w; |' V2 S' f7 f; y tAttribute[nNum] = {}# f+ S3 p+ V" k7 E0 o
tAttribute[nNum].nProb = nProb
% m% O* f4 K% F& I/ W tAttribute[nNum].nDamageRate = nDamageRate
/ ]- \8 g3 L2 M8 V' [ tAttribute[nNum].nDefenseRate = nDefenseRate% j3 z9 |- p2 D$ `1 \
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 V: c! Q6 q6 Q1 o0 x) n" e* aend) s- K9 d" v: d! H: N
-- 2 J. n4 z- P% c, p% u* q8 D
AddAttribute( 1, 100000, 200, 200, 500 )* |/ S* |5 \: S! s* [1 C' N- D8 g
AddAttribute( 2, 100000, 221, 221, 522 )
% Y% C8 }* ^' `0 l1 G6 NAddAttribute( 3, 92000, 256, 256, 560 )
7 `. l. {7 L" SAddAttribute( 4, 70000, 305, 305, 612 )
M/ h' Y0 D7 d7 y$ p( @AddAttribute( 5, 53000, 368, 368, 680 ); \7 u- u- ^4 T4 T8 d$ y4 z
AddAttribute( 6, 53000, 446, 446, 763 )
$ i3 H& `7 |+ F* b% vAddAttribute( 7, 53000, 537, 537, 860 )
( [' L# }4 a7 l# C# ^: T: mAddAttribute( 8, 53000, 642, 642, 973 )
# F" t% n# J; cAddAttribute( 9, 53000, 761, 761, 1101 )1 p* c2 [. K1 P) S/ K( ~9 s
AddAttribute( 10, 53000, 895, 895, 1244 )- k1 b7 j" \- i) y5 N0 ^. I" o
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& ?" C( A! u( R! `2 P5 fAddAttribute( 12, 53000, 1203, 1203, 1575 )
7 ?: T! C1 D6 B! b8 j$ W' U; I) JAddAttribute( 13, 53000, 1379, 1379, 1763 )
5 W* W$ y+ t! ^0 x) EAddAttribute( 14, 53000, 1568, 1568, 1966 )* L5 Q. d, C8 u5 J$ O+ |/ R* \
AddAttribute( 15, 53000, 1772, 1772, 2184 )3 G) B d+ i- w8 Q7 m ?
AddAttribute( 16, 53000, 1989, 1989, 2417 )# U* e* o" N# ]3 b
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! z. l4 A$ W2 B% lAddAttribute( 18, 53000, 2467, 2467, 2998 )
; A4 I( v2 [+ MAddAttribute( 19, 53000, 2726, 2726, 3207 )
% V9 x* d" Q+ I5 eAddAttribute( 20, 53000, 3000, 3000, 3500 )
* z" I5 s" c' f5 r2 y4 y [. [( }' t( F: C9 B5 C9 j
----------------------------------------------------------3 ~5 j3 h8 [9 p% u% V% E
----------------------------------------------------------8 C# t" l3 r) t* S
----------------------------------------------------------% \* b; K8 _' J; y- e
nItemTransyLowLevel = 500000
& b U( ^+ F/ C& t. T; ]nItemTransyHighLevel = 2000000
. [' S; I+ @ ]! M" F/ X( V6 N) B5 H
----------------------------------------------------------
4 U* H3 W2 `3 N, u1 b* X( G2 p& t4 c--Kost黰e Kombination Chance------------------------------8 L- ]: a e) O$ q+ c8 q, C+ R n
----------------------------------------------------------
3 Q. r) s9 b4 x( k8 _' M) f) a; k0 w/ W" H
nFashionCombineChance = 2500 -- 25%) x6 p6 o/ j+ M& _) {
# ~0 P- h7 {& F |
|