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ItemUpgrade.lua, T! j; Z: {- q) X
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- I$ o# i9 s2 v) M! t3 [--Sockel Chance-------------------------------------------% M! z$ n6 o/ \0 T$ i v6 {' ?
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0 @8 d$ z% m; f* U+ M3 AtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 _" C$ X) [* r$ L3 Z$ R$ O
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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( X$ D. j& p( i( K4 V6 q/ }* |tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" `3 Z! n: x1 A1 r# t--Upgrade Chance------------------------------------------; Y0 o* R- ~& E3 v5 A. ]
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9 @, h/ U9 W- z9 StAttribute = {}
8 @$ l. V* {; r& O/ |. hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# _) _% r( e) E tAttribute[nNum] = {}+ @' t* O& p% `* [2 b
tAttribute[nNum].nProb = nProb+ m. e g4 ^ M# P
tAttribute[nNum].nDamageRate = nDamageRate& o% M! R; f* A5 q( r4 t7 f: h. n
tAttribute[nNum].nDefenseRate = nDefenseRate# p6 a& ]% @' W) L1 }
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
9 }. A5 j! c( c. U7 }* zAddAttribute( 1, 100000, 200, 200, 500 )
( V$ W$ W: u4 S( H) x6 CAddAttribute( 2, 100000, 221, 221, 522 )/ O% N/ i8 ]+ ^% |
AddAttribute( 3, 92000, 256, 256, 560 )
3 L7 x) q. \& u8 q# Z( XAddAttribute( 4, 70000, 305, 305, 612 )* m! x! g3 X8 Y3 p- L
AddAttribute( 5, 53000, 368, 368, 680 )
. x, P% K6 w# f% pAddAttribute( 6, 53000, 446, 446, 763 )+ ?6 U B& R* y! D1 P s7 {
AddAttribute( 7, 53000, 537, 537, 860 )
. L5 C& L( b( y: |6 o6 ?$ `AddAttribute( 8, 53000, 642, 642, 973 )9 i8 E6 p3 Z9 z1 z+ |4 U
AddAttribute( 9, 53000, 761, 761, 1101 ) _6 r( W! k0 {
AddAttribute( 10, 53000, 895, 895, 1244 )
* q% _/ N: g9 ^/ g# \! _2 ?' k# M( y4 AAddAttribute( 11, 53000, 1042, 1042, 1402 )! \9 q r/ V {! F" p9 ^
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 p5 U& i7 Z0 Q) k# bAddAttribute( 13, 53000, 1379, 1379, 1763 )
. l! n' m4 [- y5 \' cAddAttribute( 14, 53000, 1568, 1568, 1966 )+ n [% Z0 d4 v2 {0 ~
AddAttribute( 15, 53000, 1772, 1772, 2184 )
6 U; A* K2 m, v* V/ SAddAttribute( 16, 53000, 1989, 1989, 2417 )
3 e2 k- }1 M& o8 s5 V) uAddAttribute( 17, 53000, 2221, 2221, 2665 )
$ Q$ z3 q& D& T }1 ]AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 w; p$ P/ i" j( MAddAttribute( 19, 53000, 2726, 2726, 3207 )- Z, s" }. h# P4 E, ^: e
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ w. {1 e7 N1 p H2 k
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nItemTransyLowLevel = 5000004 z, H2 z7 x: ~1 Q* a" z, T7 [% ]5 Y
nItemTransyHighLevel = 2000000% I# q! {. z1 Y# D& @
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) K# G/ d' Y8 j. R, b6 }--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%8 V- p. N x3 a7 s4 }
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