|
|
ItemUpgrade.lua9 Z4 W/ S! K- t+ O! a8 ]+ y
----------------------------------------------------------5 N, i/ z: _: D2 ^
--Sockel Chance-------------------------------------------
& K0 F0 Z" L: _8 `' N* |----------------------------------------------------------" p9 g1 o% b% `' o8 n
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) Z) {6 x( ]2 J7 l! T
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
2 F* \" ~6 {/ ^$ M8 |$ ~ f }: W5 `7 s/ j# D" W9 c1 r
8 y+ G. r* s- M3 S% G; J, B
----------------------------------------------------------
, N( b9 |# N* M0 ?4 z% Q- @--Upgrade Chance------------------------------------------! w, D8 t6 Y7 H5 e2 j
----------------------------------------------------------
- W% H/ {5 W! Y- k6 G1 ?6 l- L8 HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
( I/ w. W |* u* C2 y$ O/ G
- [. ]) Z! I( V----------------------------------------------------------! A. E+ {! C+ a9 [ P4 l
--Upgrade Chance------------------------------------------
( x: H! F: T/ K! C: u. R; S: d----------------------------------------------------------
$ o: F3 W. n/ k, y- l! ltAttribute = {}
5 l( B2 m4 n2 @! G2 M* p0 L4 Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: l, c0 c. N9 e% V7 X# J) N! t; G tAttribute[nNum] = {}1 c A8 H+ P3 t. |4 k
tAttribute[nNum].nProb = nProb
; @+ z9 q6 u* s2 t tAttribute[nNum].nDamageRate = nDamageRate
1 e, V0 f; }* f/ i tAttribute[nNum].nDefenseRate = nDefenseRate6 C3 d3 z* R4 l3 ?! _' a/ n- x
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
) n# S" N0 Q, o: g6 O2 rend
0 x& n; R$ ~3 f--
* q: [# m$ y8 `. M9 FAddAttribute( 1, 100000, 200, 200, 500 )6 Z G, s' p u% A2 X" K
AddAttribute( 2, 100000, 221, 221, 522 )
( I% h$ v" o) u- hAddAttribute( 3, 92000, 256, 256, 560 ); i0 R* U: t! H9 u# U7 r% w9 \6 ~
AddAttribute( 4, 70000, 305, 305, 612 )0 f& x1 C$ E2 v% M5 o2 s
AddAttribute( 5, 53000, 368, 368, 680 )
+ d4 Q/ G& v& j, {AddAttribute( 6, 53000, 446, 446, 763 )
' a4 Q7 F3 g+ m! I3 T" q0 jAddAttribute( 7, 53000, 537, 537, 860 )! @$ M( h' I7 z6 w' ?6 J
AddAttribute( 8, 53000, 642, 642, 973 )
& C0 q! d* f2 B4 p+ yAddAttribute( 9, 53000, 761, 761, 1101 )5 g" A5 U b6 A& W5 P
AddAttribute( 10, 53000, 895, 895, 1244 )
9 \0 L1 l2 d0 i+ fAddAttribute( 11, 53000, 1042, 1042, 1402 )
- H0 z4 v, \# Z$ LAddAttribute( 12, 53000, 1203, 1203, 1575 )! i9 y8 L y! Z. J. e
AddAttribute( 13, 53000, 1379, 1379, 1763 )* O% b% D7 I* W1 ] }6 g
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ V" l5 w9 j- }& Q& d! rAddAttribute( 15, 53000, 1772, 1772, 2184 ) i |( m6 I% g x2 [: b5 D: X
AddAttribute( 16, 53000, 1989, 1989, 2417 )8 ~0 x* r7 w2 A5 W% I3 f d) o5 C/ e
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 B3 `( V, D1 a! u5 d; f
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, Y2 g3 [9 o4 XAddAttribute( 19, 53000, 2726, 2726, 3207 )
& w* {$ z# [4 m% iAddAttribute( 20, 53000, 3000, 3000, 3500 )
+ {4 v9 _& I, j0 k! d; U( d% f" B! X0 h, P3 |! e
----------------------------------------------------------
7 c I9 [5 p# p' K----------------------------------------------------------
3 k1 u1 X* D3 x6 G----------------------------------------------------------2 ^% `1 L- Y. N& b- a
nItemTransyLowLevel = 500000
6 {* ]1 A: s. q5 s, fnItemTransyHighLevel = 2000000
3 G& E- I4 g, L [. X/ R
$ E# D7 t- ~& |5 u Y7 |' G* w! y6 @----------------------------------------------------------% |8 x: b# B* X- i- v1 L+ ]
--Kost黰e Kombination Chance------------------------------, D9 h3 h$ l; A. k4 t* u$ f" Z
----------------------------------------------------------
8 o' b5 U( h$ n. \" s+ o# ?% G6 ?6 E
nFashionCombineChance = 2500 -- 25%" M. T+ T7 x$ ` H6 ^
6 U; P. H9 ~; g- J; Q9 F# O
|
|