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ItemUpgrade.lua+ i3 a3 }# h* h' g
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" u9 e, b/ `' L! _- S. T q--Sockel Chance-------------------------------------------
* {: O+ l, q4 ?9 g6 @. K3 l----------------------------------------------------------
- s o% q) K" |' N: rtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) g; S, J* Y; {3 E4 t* EtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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2 P, H# r( S; y1 M ~--Upgrade Chance------------------------------------------
. {. P2 p; S9 c5 ~5 {( Q( k----------------------------------------------------------" l: Y% Z+ W5 y; D# Q% W. ?( l. R
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ [/ \$ f* H& R- r; N
+ H* M/ |, Y9 r4 L% b) P. A' W) q----------------------------------------------------------( l6 H Q E! k( B$ F
--Upgrade Chance------------------------------------------
+ x% z3 Z" y+ g2 o9 c1 _----------------------------------------------------------
/ w8 i& Y( Q4 h- p M; wtAttribute = {}
3 P" K* {+ C+ l. ^3 W$ o! }" ?, Vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) G R* B# k: L( W) t tAttribute[nNum] = {}
- T: V3 D% w" e( \ tAttribute[nNum].nProb = nProb8 t# w" [5 ^4 l8 l: Y6 U% T/ s4 g
tAttribute[nNum].nDamageRate = nDamageRate
. C: u" S: `6 o2 X2 s" i tAttribute[nNum].nDefenseRate = nDefenseRate
: _0 ~. K* }; \, } tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* g4 i+ ^: N7 @$ u$ f' ^4 @& V ?9 k, i
end
! [& Z+ P3 |+ a7 _$ u-- & W( ]- C4 [' n2 e, R/ k
AddAttribute( 1, 100000, 200, 200, 500 )
$ D7 f) Q( l4 u3 z; k# iAddAttribute( 2, 100000, 221, 221, 522 )
$ V; d5 ?% e3 j* TAddAttribute( 3, 92000, 256, 256, 560 )# `0 o$ I7 c- F* _# A; h
AddAttribute( 4, 70000, 305, 305, 612 )
' j& w& K, w& e, K, ~; vAddAttribute( 5, 53000, 368, 368, 680 )6 F; x/ x0 f9 F2 d; E
AddAttribute( 6, 53000, 446, 446, 763 )
/ e7 r1 S4 j) l& r7 _$ QAddAttribute( 7, 53000, 537, 537, 860 )
, N/ ~, p5 l6 R0 h4 `/ j+ G5 DAddAttribute( 8, 53000, 642, 642, 973 )
0 @. x6 ~1 g V4 ZAddAttribute( 9, 53000, 761, 761, 1101 )
; N9 f& x; @+ ^0 }3 p8 `3 O! eAddAttribute( 10, 53000, 895, 895, 1244 )
4 }/ N3 x0 g7 Z& i# \' @AddAttribute( 11, 53000, 1042, 1042, 1402 )4 _- M( a% | q$ K& P3 B
AddAttribute( 12, 53000, 1203, 1203, 1575 )
) w6 T: a+ a- I HAddAttribute( 13, 53000, 1379, 1379, 1763 )3 ?, {. ?. g; ?% v1 y
AddAttribute( 14, 53000, 1568, 1568, 1966 ) W/ X) R7 j6 o+ M
AddAttribute( 15, 53000, 1772, 1772, 2184 )
2 j' V. d. A$ y1 b# z, i* F R4 NAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ ?. D, ~9 S) [* B) P! V- s' HAddAttribute( 17, 53000, 2221, 2221, 2665 )
" q6 c% [+ u- f! m5 S4 R: o1 dAddAttribute( 18, 53000, 2467, 2467, 2998 )
) o* s0 }0 v e# S+ }; wAddAttribute( 19, 53000, 2726, 2726, 3207 )* C4 T" w9 e5 y t: u, z
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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% h' f5 F+ r) Q" Q----------------------------------------------------------3 Z! A# b- e& [0 z
nItemTransyLowLevel = 500000- L% o1 W; I: t, P% R% x8 c
nItemTransyHighLevel = 2000000: Y, ?6 i* [/ A. d4 z8 M. h4 x
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/ s' N0 i& Y. c/ A--Kost黰e Kombination Chance------------------------------
+ y0 A& ?+ X& L----------------------------------------------------------& x* U) O% x- M3 ?3 n' I
! W5 w$ n/ h0 t. i* r: gnFashionCombineChance = 2500 -- 25%; B, I! G2 ]( P p3 {' ]+ D
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