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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------9 _; y4 z2 y& u& a+ Q9 L
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) z" N3 q8 x3 n9 i4 R9 Q) q
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 t5 s- ]% p2 q* |2 e--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
$ @5 s; ]7 r+ ]% W2 x: Dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* j' M( f" w0 R1 h5 S
tAttribute[nNum] = {}) e& D' |0 I9 v( r" y% T1 U) J3 N8 ]
tAttribute[nNum].nProb = nProb3 R( t2 J6 E3 t
tAttribute[nNum].nDamageRate = nDamageRate6 o) P( l8 k- @$ A2 S2 V
tAttribute[nNum].nDefenseRate = nDefenseRate! U2 s: h! H, }, O N- d1 c
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ) [5 e% ] v. c) d- u
AddAttribute( 1, 100000, 200, 200, 500 )
$ e- r% v* u) d" IAddAttribute( 2, 100000, 221, 221, 522 )
) A7 b; N4 a3 Z8 cAddAttribute( 3, 92000, 256, 256, 560 )
+ I z* f( P: YAddAttribute( 4, 70000, 305, 305, 612 )2 @ D$ X" b: O" ]+ \
AddAttribute( 5, 53000, 368, 368, 680 )
4 @+ a4 {1 f$ c9 r& UAddAttribute( 6, 53000, 446, 446, 763 )1 ]* x% g% T: e6 v! Z
AddAttribute( 7, 53000, 537, 537, 860 )
' U. I _2 H0 _8 d3 D9 b- oAddAttribute( 8, 53000, 642, 642, 973 )
* r/ v$ ], z: o+ ` S$ y0 BAddAttribute( 9, 53000, 761, 761, 1101 )
$ Q6 c% d0 J3 e' O# e3 r$ `AddAttribute( 10, 53000, 895, 895, 1244 ) H) o0 K P0 p, j1 ^* P8 A1 S
AddAttribute( 11, 53000, 1042, 1042, 1402 )$ X, `1 H4 f) V. |- E; f5 Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )6 ^4 Q- f+ L' g( @. z2 N5 Q
AddAttribute( 13, 53000, 1379, 1379, 1763 )
$ l, N$ k7 n) q: I) ~8 d& EAddAttribute( 14, 53000, 1568, 1568, 1966 )& Q( k4 O, K9 |6 D; r8 q
AddAttribute( 15, 53000, 1772, 1772, 2184 )+ u0 R& ~" y8 G: s7 C3 S9 n
AddAttribute( 16, 53000, 1989, 1989, 2417 )1 M* n0 }7 V+ M3 y+ O, e
AddAttribute( 17, 53000, 2221, 2221, 2665 )% P" c5 K" F/ s# {9 M5 z9 _
AddAttribute( 18, 53000, 2467, 2467, 2998 )* | Q; w: B0 D9 X) x4 @3 B/ v5 I
AddAttribute( 19, 53000, 2726, 2726, 3207 )- e$ L5 l! O. ^5 Y/ f
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ c4 q. N, U: u" \7 z; U----------------------------------------------------------
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nItemTransyLowLevel = 500000
& L d; f1 @9 v! ?nItemTransyHighLevel = 2000000 H7 x3 p. J0 x( G9 g: a
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- W& H% K, |7 k2 j, |--Kost黰e Kombination Chance------------------------------1 m0 l' r1 ?: Z6 [
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) o1 h( n* G8 ~0 \$ qnFashionCombineChance = 2500 -- 25%
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