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ItemUpgrade.lua8 z9 S* Q7 z3 H: Q& J( U
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--Sockel Chance-------------------------------------------% w7 A( [* Z% |1 g/ A( q S
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4 W+ G( h0 _) A. W9 g! z+ PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 ]" @: N* W/ \7 d2 z2 ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 x: X" k9 a7 c% g
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 h0 ]* f6 l3 J: B! [; g2 O* F
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( R5 U. ]( [6 w4 w--Upgrade Chance------------------------------------------
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tAttribute = {}
; N6 L# y& q' ^3 Q x$ Qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); z4 f* ^' J, ]( t9 I) b8 X
tAttribute[nNum] = {}' a7 m' I/ Q/ z- k2 X9 i
tAttribute[nNum].nProb = nProb- ]* V% W* }4 K4 D/ q4 \- s
tAttribute[nNum].nDamageRate = nDamageRate- E& E& u) }6 ?* @! \& ]
tAttribute[nNum].nDefenseRate = nDefenseRate
o2 }$ ]2 g0 ?) v, ~/ a4 f; A tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- / u0 q g! x- d2 X! p/ x
AddAttribute( 1, 100000, 200, 200, 500 )! }9 P0 {! f. s+ {: q
AddAttribute( 2, 100000, 221, 221, 522 )
9 W$ c- {& ?0 w: cAddAttribute( 3, 92000, 256, 256, 560 )- l7 U5 y1 m& Q' L- k) H
AddAttribute( 4, 70000, 305, 305, 612 )
2 v1 X1 r# {6 r/ B$ EAddAttribute( 5, 53000, 368, 368, 680 )# n9 Y4 N: i1 P6 R# X
AddAttribute( 6, 53000, 446, 446, 763 )" G9 v( Q0 E7 w+ d! S8 r
AddAttribute( 7, 53000, 537, 537, 860 )
* o/ H4 E$ S3 y0 g( \, sAddAttribute( 8, 53000, 642, 642, 973 )+ y# O9 \/ o: T: M
AddAttribute( 9, 53000, 761, 761, 1101 )
3 O0 T G7 U9 z1 E8 V! YAddAttribute( 10, 53000, 895, 895, 1244 )7 {6 I) I' t5 |' V! Q+ I
AddAttribute( 11, 53000, 1042, 1042, 1402 )
# ]& K& e' ]" X uAddAttribute( 12, 53000, 1203, 1203, 1575 )0 s; l3 b% A! ]: P2 `9 Y
AddAttribute( 13, 53000, 1379, 1379, 1763 )- v+ k: _% d+ S) V% b2 t
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 A4 Z" u. @2 i/ @' {& p9 Y9 Y# L8 c
AddAttribute( 15, 53000, 1772, 1772, 2184 )% ^: }4 Q+ a9 S1 ]
AddAttribute( 16, 53000, 1989, 1989, 2417 )2 g: N" a$ e7 L6 G& u; L8 a% P
AddAttribute( 17, 53000, 2221, 2221, 2665 ); a/ x6 z' ^; s4 o
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 `. q$ M5 U' E8 _+ V- n: [AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 k0 j2 m/ ` z) FAddAttribute( 20, 53000, 3000, 3000, 3500 )$ v b' c8 Z, P. U3 _
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9 k0 g0 D& h8 RnItemTransyLowLevel = 500000% c1 g9 U3 A. ^5 A
nItemTransyHighLevel = 2000000. e: H3 T7 M+ |* R
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--Kost黰e Kombination Chance------------------------------! M4 }3 h ?) @# Y p! i _
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. ], r6 E; r! e" b; e- h O) knFashionCombineChance = 2500 -- 25%& I2 l( K- C" T1 b- k* C3 i
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