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ItemUpgrade.lua
; L/ e, J& _1 [( g7 i, }----------------------------------------------------------
' n6 o3 ~+ r$ v! j6 Z6 I" G--Sockel Chance-------------------------------------------4 J/ Q% e4 c J, r, B6 s+ _
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), u1 j# |6 R2 u0 M5 k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 Z8 F( W9 a6 E3 p
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* `( s& V. Y( b; _ O, W----------------------------------------------------------
3 R2 p+ S! H$ L6 M4 _5 w( d--Upgrade Chance------------------------------------------
- `8 U8 l& g' S1 G- g----------------------------------------------------------2 Q' D! E, X* B% B( U
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------+ v* G! u7 s N! Z* |; p/ B# o# c$ @
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) Q9 d( g5 s# P: RtAttribute = {}
; J! n* M! M. Z4 Q* a B3 d; dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" R& X; }* |$ E! U) O
tAttribute[nNum] = {}, U* f. P6 y) U- o; M8 I
tAttribute[nNum].nProb = nProb8 @( G- `& e+ V' E m& L* W
tAttribute[nNum].nDamageRate = nDamageRate% N; Q, B4 u- ~* Z5 `
tAttribute[nNum].nDefenseRate = nDefenseRate. ?0 D8 T# s! T* ~4 \5 ^
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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& r: n# G1 U3 A( g2 |0 }8 c-- : a' ]" J& R, t$ Y( e# ^
AddAttribute( 1, 100000, 200, 200, 500 )
# w G8 ^8 J% {/ I$ |AddAttribute( 2, 100000, 221, 221, 522 )
! l# v) ], N4 N7 c9 fAddAttribute( 3, 92000, 256, 256, 560 )( l: w- Y/ _3 Y4 J- h
AddAttribute( 4, 70000, 305, 305, 612 )/ A4 k) h/ v7 k2 ~5 P; k
AddAttribute( 5, 53000, 368, 368, 680 )
' s# M; Z5 K( Q' H v) xAddAttribute( 6, 53000, 446, 446, 763 )
4 J" z& l! G/ YAddAttribute( 7, 53000, 537, 537, 860 )4 K& f. |/ M- F- R' u4 C+ N" C! `
AddAttribute( 8, 53000, 642, 642, 973 )
* v4 V2 }+ N! rAddAttribute( 9, 53000, 761, 761, 1101 )
8 E0 J8 P0 E2 Q( u/ U0 \3 B' JAddAttribute( 10, 53000, 895, 895, 1244 ), p5 v% V/ I+ p: e9 Q( ]
AddAttribute( 11, 53000, 1042, 1042, 1402 )
" T% Q, e. W% U8 \AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ S2 F9 _. L; e; mAddAttribute( 13, 53000, 1379, 1379, 1763 )! u7 m. K+ z$ a$ [
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' k! }: P. {! v4 {" ?AddAttribute( 15, 53000, 1772, 1772, 2184 )
! P0 i5 n6 O6 ?8 F2 n" I1 z% GAddAttribute( 16, 53000, 1989, 1989, 2417 ): C' `* U7 s0 E; Y( K( e' X
AddAttribute( 17, 53000, 2221, 2221, 2665 ); s0 T: k" t b7 X8 z( d) `/ ]
AddAttribute( 18, 53000, 2467, 2467, 2998 )# g/ v3 v5 G( n
AddAttribute( 19, 53000, 2726, 2726, 3207 ): o0 F# u7 F }+ H& ^5 u; L
AddAttribute( 20, 53000, 3000, 3000, 3500 )" R2 b. q+ E3 @( v5 E! w
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! a1 w7 F# r n' }% B----------------------------------------------------------
/ O; ^. G5 d; ]1 G6 M" [----------------------------------------------------------
4 x4 o* q1 d. PnItemTransyLowLevel = 500000
$ N% m& x# h( ^: f* u7 A1 G: z0 wnItemTransyHighLevel = 2000000
p7 p" j* X/ c
& A6 a# H+ I5 {----------------------------------------------------------
. v( T2 s4 T: Z" J0 X--Kost黰e Kombination Chance------------------------------
/ Q' a& _* @) h7 k5 i----------------------------------------------------------7 o8 c$ H" ~$ J1 i0 C
; ~5 J7 [. X8 qnFashionCombineChance = 2500 -- 25%
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