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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
$ x" I. f' ^5 d9 _# DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# x5 x% b0 J- V- v, C0 F$ L# {! e: G----------------------------------------------------------
# h4 t7 R2 g' y) I( R--Upgrade Chance------------------------------------------0 I5 O( P' \) e; v
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9 _" u; d1 y" z2 i; o; ItGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 K( ]" h" w9 a @' B3 V) M
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: |1 z" V5 h& E# a6 ~* p--Upgrade Chance------------------------------------------
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tAttribute = {}
4 z4 n0 E% O3 k$ \function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ q3 r) i( S5 @+ V' V" r( H tAttribute[nNum] = {}1 {, G4 g0 n7 g9 E/ x4 Q; |( N
tAttribute[nNum].nProb = nProb# k! j6 {( T5 M: x- j p
tAttribute[nNum].nDamageRate = nDamageRate& _* @: l4 q9 H( {" ^% ?. O4 Y
tAttribute[nNum].nDefenseRate = nDefenseRate
. k! N5 V# O- W- f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- + u3 }* P5 o/ a* g
AddAttribute( 1, 100000, 200, 200, 500 )
3 L8 X* X) q! L; f8 f/ A, fAddAttribute( 2, 100000, 221, 221, 522 )
. g( O( a/ S9 ^: @' z3 KAddAttribute( 3, 92000, 256, 256, 560 )
0 Z2 V: m- ]9 z% v4 QAddAttribute( 4, 70000, 305, 305, 612 )
( w/ Q* @1 y9 S1 R0 yAddAttribute( 5, 53000, 368, 368, 680 )+ W& D2 X0 T7 n8 k* n: a
AddAttribute( 6, 53000, 446, 446, 763 )
% b8 ~0 w: Z* P# H' GAddAttribute( 7, 53000, 537, 537, 860 )% v8 G) o# c! A7 g/ V. B5 [5 P
AddAttribute( 8, 53000, 642, 642, 973 )
3 S2 Q" \; M7 ]% c+ ]1 V( vAddAttribute( 9, 53000, 761, 761, 1101 )
$ ]+ I5 C7 A" W4 |' Y+ CAddAttribute( 10, 53000, 895, 895, 1244 )2 K- p2 D% Q* w4 u: A- C. F
AddAttribute( 11, 53000, 1042, 1042, 1402 )% Z. ^# c+ H5 N# I* m& O/ U
AddAttribute( 12, 53000, 1203, 1203, 1575 )
3 U9 w, e" h6 n/ r7 QAddAttribute( 13, 53000, 1379, 1379, 1763 )
6 [1 J. d. X* i$ JAddAttribute( 14, 53000, 1568, 1568, 1966 )9 D2 E& d9 X# x. b3 q) G
AddAttribute( 15, 53000, 1772, 1772, 2184 )
- X4 F/ _- w" _4 }AddAttribute( 16, 53000, 1989, 1989, 2417 )
. o8 ]. {6 R$ \9 K; eAddAttribute( 17, 53000, 2221, 2221, 2665 )( ?8 q" ]2 V4 N3 ?# p
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 Z) |% Y/ ~) P b- u, A. O0 E$ v
AddAttribute( 19, 53000, 2726, 2726, 3207 )# A, _0 S% Z0 R6 W4 y8 L
AddAttribute( 20, 53000, 3000, 3000, 3500 ); m+ s- A* q6 d& h
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# s# V; r* f) t( N4 q8 t) H----------------------------------------------------------! M# F2 T& Z# Z, _
nItemTransyLowLevel = 5000007 J z9 m+ `$ N6 W3 F$ L
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------1 _+ i3 f" J- o/ @- M6 B
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nFashionCombineChance = 2500 -- 25%7 e, h9 W* P/ t' ?6 O9 _ l
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