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ItemUpgrade.lua: P1 o8 ?# s6 D# e
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--Sockel Chance-------------------------------------------
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& I0 _$ ~, Q3 A9 V# |2 r0 [2 MtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# a+ a" @9 a1 ]- XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, \- L& S. l2 W! G) u
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--Upgrade Chance------------------------------------------
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# _ t/ X, z8 b1 V4 n5 h# i HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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! d' _# A: U% K7 l--Upgrade Chance------------------------------------------
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tAttribute = {}4 S$ B& f% B4 ]1 s6 B5 [+ S- T
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' k: V5 j' v. E A3 W
tAttribute[nNum] = {}
0 h; E9 L" t. e: I. @& P tAttribute[nNum].nProb = nProb
# n3 u! T. z/ a2 p" T* M2 x tAttribute[nNum].nDamageRate = nDamageRate
, Y% X6 ^5 D8 P( y1 G tAttribute[nNum].nDefenseRate = nDefenseRate
6 w8 F) \; F! v; H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& c y/ `6 S8 l1 ?4 |
end3 [1 D/ D- B5 Z' |% S
--
* K: E/ P4 D1 l4 N( OAddAttribute( 1, 100000, 200, 200, 500 )/ w% }3 A0 Z0 J" s l; l+ h. |
AddAttribute( 2, 100000, 221, 221, 522 )
) b8 @+ u$ {0 n" g Y% J) S) AAddAttribute( 3, 92000, 256, 256, 560 ); w+ }+ R+ C7 L1 U: u
AddAttribute( 4, 70000, 305, 305, 612 )
4 _# X, |4 |6 f+ u* J: FAddAttribute( 5, 53000, 368, 368, 680 )
) r/ Q Y' L( n& o3 S7 CAddAttribute( 6, 53000, 446, 446, 763 )
, ^/ c+ E" b. s! |6 HAddAttribute( 7, 53000, 537, 537, 860 )$ m) m r/ z/ x* q6 g0 F2 w `
AddAttribute( 8, 53000, 642, 642, 973 )8 h {2 z* I& `1 b
AddAttribute( 9, 53000, 761, 761, 1101 )3 ~7 M' M$ |% {! Y6 F# p- F
AddAttribute( 10, 53000, 895, 895, 1244 )
5 Y/ f d; k; X0 p1 F! ?AddAttribute( 11, 53000, 1042, 1042, 1402 )
% J, F* s) u2 u) HAddAttribute( 12, 53000, 1203, 1203, 1575 )
: a) a" Z7 {/ OAddAttribute( 13, 53000, 1379, 1379, 1763 )
' Q7 ~& R- H" y9 @8 Y) DAddAttribute( 14, 53000, 1568, 1568, 1966 )
+ Y8 `0 q& M1 [1 RAddAttribute( 15, 53000, 1772, 1772, 2184 )
9 g& I4 ~1 g9 I" o9 ^% j) [AddAttribute( 16, 53000, 1989, 1989, 2417 )0 a' f/ `; x& D7 q/ N$ `
AddAttribute( 17, 53000, 2221, 2221, 2665 )8 a& \; C' @$ j; P; e
AddAttribute( 18, 53000, 2467, 2467, 2998 )
a+ h9 ?( _7 P! D- fAddAttribute( 19, 53000, 2726, 2726, 3207 )- v. L, U; M; v: q+ M
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
! E# @, F% m8 H8 @$ ^1 l# o. knItemTransyHighLevel = 2000000' @; S. @1 ]/ C, q4 W
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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