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ItemUpgrade.lua
# E2 f+ o, q* }) f----------------------------------------------------------
+ k$ ~( @6 a% s! Q; E+ L--Sockel Chance-------------------------------------------
6 K2 M. P4 G- G----------------------------------------------------------) i6 M$ n. R2 E# ]$ F9 B4 K
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); W, `& B) n1 a' }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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6 ? `" z2 b$ t----------------------------------------------------------
! l. P' j$ e4 h5 S--Upgrade Chance------------------------------------------9 w* i" Z" `* h u' B1 Y
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! ?4 t2 }5 C5 g0 e! U: W; otGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) m8 e! n. {# I# r5 \; z2 d----------------------------------------------------------
! J( `- x/ l, P' f' x--Upgrade Chance------------------------------------------! D7 t$ |1 O) U1 K+ X+ f
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0 ], `: R& z0 f$ S! @tAttribute = {}
* Q" }4 B, Z. rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 p+ K% g" d' [. _4 H
tAttribute[nNum] = {}
$ O- y l+ Z. W/ Q8 O* n tAttribute[nNum].nProb = nProb, p& u! }8 |' u
tAttribute[nNum].nDamageRate = nDamageRate
& m$ H8 q7 l: y4 B+ A tAttribute[nNum].nDefenseRate = nDefenseRate0 G$ B- p7 B8 P( f8 j
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- {- n( h8 w7 f# C; C) u6 fend
" _2 y! Z7 D3 @; N--
( o! ^. c1 j7 X1 Y8 u$ I wAddAttribute( 1, 100000, 200, 200, 500 )& {$ \& g! Z5 w( F0 P# s& o0 O$ p2 T
AddAttribute( 2, 100000, 221, 221, 522 )% j( j5 d- X1 d2 V) |
AddAttribute( 3, 92000, 256, 256, 560 )
1 o- N5 c2 D" S9 u; aAddAttribute( 4, 70000, 305, 305, 612 )
6 S# F( f$ y0 K6 j1 `, U. CAddAttribute( 5, 53000, 368, 368, 680 )
+ t `( P1 w; z6 TAddAttribute( 6, 53000, 446, 446, 763 )
: `6 @9 b. K* S8 `7 u( {7 IAddAttribute( 7, 53000, 537, 537, 860 )5 y6 I9 b2 @" v) {, ^" T" E; |
AddAttribute( 8, 53000, 642, 642, 973 )8 E7 n! T# M! F* G
AddAttribute( 9, 53000, 761, 761, 1101 )
" Q# k7 |. C+ E& lAddAttribute( 10, 53000, 895, 895, 1244 )
F8 X2 M; v/ N' g" n# DAddAttribute( 11, 53000, 1042, 1042, 1402 )
. o, P( L* ^2 B* u% \AddAttribute( 12, 53000, 1203, 1203, 1575 )# b. c2 L& j8 |7 D
AddAttribute( 13, 53000, 1379, 1379, 1763 )& Y) f- ~" \4 G, `; a5 k9 `
AddAttribute( 14, 53000, 1568, 1568, 1966 )* s7 f1 Z( `. U
AddAttribute( 15, 53000, 1772, 1772, 2184 )
: Z& I& b/ \: Y- R! P3 b' Q1 \8 lAddAttribute( 16, 53000, 1989, 1989, 2417 )" y6 x! ]5 `+ ?3 r
AddAttribute( 17, 53000, 2221, 2221, 2665 )7 f/ P1 v( I+ ~8 K" M/ g
AddAttribute( 18, 53000, 2467, 2467, 2998 )
/ F. e L) O: b' MAddAttribute( 19, 53000, 2726, 2726, 3207 )3 Q/ S8 V0 z9 ]# ^& v
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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, k6 T, B. M1 ^$ r----------------------------------------------------------
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nItemTransyLowLevel = 5000008 o0 i7 d; D; c! u9 j% m4 c
nItemTransyHighLevel = 2000000: ^. C% T1 `6 O4 ~& z4 h) K5 C
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2 O& v$ K9 t" F# }0 Y8 v--Kost黰e Kombination Chance------------------------------
- ^5 |" U1 ^7 r3 L- f- |----------------------------------------------------------! x4 I3 O7 u4 Q: `5 ?4 O0 x
7 H6 [9 j' A0 m/ X2 }% U
nFashionCombineChance = 2500 -- 25%
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