|
|
ItemUpgrade.lua
; A% T" f( C1 \1 u/ T% k( B; Z----------------------------------------------------------0 X- b. h4 T* s6 }) q8 w1 L( t
--Sockel Chance-------------------------------------------1 {* W% c6 O. v" B7 v. `
----------------------------------------------------------, b& a7 @* o' o8 J& _4 I2 }7 `
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# _# v6 M: H% @; e7 u5 ]) [tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
9 }& O& }7 t; P+ r) P9 Y
3 J- o1 m7 X |+ u( D: Z C! u$ Z& y. T
----------------------------------------------------------9 {! j4 N* w1 P
--Upgrade Chance------------------------------------------
+ Z+ N$ a* {& s1 T5 L3 }----------------------------------------------------------+ g. K: n4 X5 m8 c" }& y) k/ \4 e
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
5 A% Q$ L% N [ P8 e1 a/ \2 M0 c0 u
----------------------------------------------------------& j. E5 I- N+ W" g( a
--Upgrade Chance------------------------------------------
' [( b% E5 ^ J9 c----------------------------------------------------------% ?9 J9 A8 Q) B4 o
tAttribute = {}
) W- [0 Q8 y4 K. P8 X I2 C% Qfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ S/ l2 u \8 O tAttribute[nNum] = {}
5 `; h7 r1 D* J+ p4 ]; h tAttribute[nNum].nProb = nProb
0 x( X7 v+ y/ ^7 O% ~* E. u+ S tAttribute[nNum].nDamageRate = nDamageRate
5 ]0 b, h S1 A( P, F tAttribute[nNum].nDefenseRate = nDefenseRate
5 y# y! Y; O% r1 Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
: S" L [$ E x8 v. D. ]end
2 Q/ g: F7 E* l. I-- ; I; [+ p0 J1 T8 S2 _
AddAttribute( 1, 100000, 200, 200, 500 )7 t1 R. _ C3 w9 @
AddAttribute( 2, 100000, 221, 221, 522 )5 _) h$ ]8 J/ H. u2 U% R
AddAttribute( 3, 92000, 256, 256, 560 )
1 Z1 ~# d" l; K& M+ ] p1 \% bAddAttribute( 4, 70000, 305, 305, 612 )2 _0 X/ G& V4 d) k
AddAttribute( 5, 53000, 368, 368, 680 )7 g$ D% m- H7 t; e0 \: V
AddAttribute( 6, 53000, 446, 446, 763 )
8 G# r$ I) A) Z( Y, N. E3 N/ ?AddAttribute( 7, 53000, 537, 537, 860 )7 q' Q/ g; D# A! O
AddAttribute( 8, 53000, 642, 642, 973 )) i# A4 R& z1 @
AddAttribute( 9, 53000, 761, 761, 1101 )" K' J. V, u* b
AddAttribute( 10, 53000, 895, 895, 1244 )) M6 P q! t, ~9 a8 G
AddAttribute( 11, 53000, 1042, 1042, 1402 )* D8 |- e s8 r" B
AddAttribute( 12, 53000, 1203, 1203, 1575 )
+ I, e) C$ ^9 ^5 jAddAttribute( 13, 53000, 1379, 1379, 1763 )6 ~& X4 z/ C8 N
AddAttribute( 14, 53000, 1568, 1568, 1966 )$ }' C' ]; _; s
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 @) l. C4 ~( [8 |0 [7 kAddAttribute( 16, 53000, 1989, 1989, 2417 )
; N* H& ~: Y( C% e0 `: QAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 z3 `! g5 }, l. O# yAddAttribute( 18, 53000, 2467, 2467, 2998 )" m* Z! Q9 G1 A: n$ ~0 O! Y5 x
AddAttribute( 19, 53000, 2726, 2726, 3207 ), G# H( L& a _* ~( ]
AddAttribute( 20, 53000, 3000, 3000, 3500 )
6 f+ a7 H7 I- K: e
) m- h( S* C$ r' T4 g3 K4 u- ^, Q3 W' f; P----------------------------------------------------------% B! Y* \6 Z5 E5 b8 Y
----------------------------------------------------------! |) A# L' Y% `& |
----------------------------------------------------------
) A6 Z8 w4 r9 ?nItemTransyLowLevel = 500000
T& b' v7 L8 g/ T6 K9 j6 TnItemTransyHighLevel = 20000002 {6 k7 C% |9 V8 a$ }/ \
! R2 v0 ~2 i7 ]" k
----------------------------------------------------------( h* y+ p# _- d& [
--Kost黰e Kombination Chance------------------------------
7 V. k: {. x6 d/ l$ s/ W a: @: m---------------------------------------------------------- J8 T9 Z: W, y" s6 I5 v
1 c, p, z; Q& {; p5 }4 [nFashionCombineChance = 2500 -- 25%8 Q. g4 O$ R! }" w* O
/ ]% | U9 N' y1 _2 F9 h
|
|