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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------" \6 T6 ]/ ~* e
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! r6 m# i/ ^, s+ o4 t
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------) @' B% W. [5 x2 A
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[6 O8 F9 {% G: Z, F& C8 H3 ntGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% Q+ e# l1 x# T$ D----------------------------------------------------------
, p* _* F8 @8 `0 q5 @8 _7 l--Upgrade Chance------------------------------------------: `$ T2 A; g E) [4 b5 W* E% e
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8 Y: G! e8 ~1 E+ v$ _. DtAttribute = {}
2 i/ p" e1 f2 Q0 ?, Ufunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) {" j$ z! t9 C/ e tAttribute[nNum] = {}/ H3 k6 X) B* K* X" ]. B
tAttribute[nNum].nProb = nProb
, G5 x4 c" o7 F& A tAttribute[nNum].nDamageRate = nDamageRate5 A" G4 s$ @+ V3 x; r9 f
tAttribute[nNum].nDefenseRate = nDefenseRate
4 w8 J0 M0 b |; Y. a tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ r9 ^" m' v3 ]
end. T1 E! n/ g& P$ L2 s/ o
-- ) T' v, w7 `4 r/ i: a' l
AddAttribute( 1, 100000, 200, 200, 500 )4 E& X: p5 a1 P. I$ F3 |
AddAttribute( 2, 100000, 221, 221, 522 )' z/ y t6 r/ V2 p4 O
AddAttribute( 3, 92000, 256, 256, 560 )" Z- {. Q% ?$ S( w) l+ c
AddAttribute( 4, 70000, 305, 305, 612 )2 s! r9 i4 v' S8 X4 M, q- r! d
AddAttribute( 5, 53000, 368, 368, 680 )
; V4 H& d d+ \$ UAddAttribute( 6, 53000, 446, 446, 763 )0 p8 T6 ~" ?' I8 f
AddAttribute( 7, 53000, 537, 537, 860 )3 S/ R/ D, _! t* |" u
AddAttribute( 8, 53000, 642, 642, 973 )2 k& X) T# R" o: o+ I5 d
AddAttribute( 9, 53000, 761, 761, 1101 )
2 a- J F# E1 D6 Y+ F6 l* p+ NAddAttribute( 10, 53000, 895, 895, 1244 )
$ H# u+ `( y: c7 {% h# f% lAddAttribute( 11, 53000, 1042, 1042, 1402 )8 p) R. r- x5 U9 i4 L: G& Y4 D2 a
AddAttribute( 12, 53000, 1203, 1203, 1575 )
" Z: O, k, [/ i$ }! WAddAttribute( 13, 53000, 1379, 1379, 1763 ). E0 x; A/ m9 M" i# H) L
AddAttribute( 14, 53000, 1568, 1568, 1966 )- z2 s6 s: v2 n7 V+ Q
AddAttribute( 15, 53000, 1772, 1772, 2184 )' C. U( L( u* S2 H
AddAttribute( 16, 53000, 1989, 1989, 2417 )
( h. f- A( k; x9 ]+ Q% wAddAttribute( 17, 53000, 2221, 2221, 2665 )
( S W! \7 q% K) ^" GAddAttribute( 18, 53000, 2467, 2467, 2998 )9 M% e4 [1 b& D' @1 e1 h
AddAttribute( 19, 53000, 2726, 2726, 3207 )
& V1 p: t9 j" T6 N7 d" [( H3 {AddAttribute( 20, 53000, 3000, 3000, 3500 )0 y$ h! B ~: d. R4 ]$ E
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" l2 @& R; p$ s9 |) y# T+ R----------------------------------------------------------
* k' k1 z, N, n7 Z5 J* j5 f2 knItemTransyLowLevel = 5000008 Z8 O0 }% P' A+ v6 c
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
: F+ M; Y/ T, i# ^1 Z6 |----------------------------------------------------------
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: J; h% {7 B( l* H9 U2 C3 qnFashionCombineChance = 2500 -- 25%
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