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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
9 {. D2 p3 l0 [1 H6 o& i----------------------------------------------------------
+ A4 b' Q( \6 u7 QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ i' X D: c% H3 ?
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------6 q0 }3 Q) [' K; u
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------/ z, s j2 I% T) @: K
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tAttribute = {}( ]( S2 ^9 w5 p( K
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
H* `) \; ^9 d% L tAttribute[nNum] = {}3 m) N7 Y7 T4 G1 E7 a' ?
tAttribute[nNum].nProb = nProb; t& w' S/ v _1 r$ L7 y' n+ L
tAttribute[nNum].nDamageRate = nDamageRate
3 ?4 ^6 r- o4 t" Y# t3 ^ tAttribute[nNum].nDefenseRate = nDefenseRate# o' q9 f4 k7 M* d* [' D) ]5 U
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 X! E& R$ r7 |% {& k
end
E. _- t# k. z--
1 A7 K, h2 R4 q1 ]; GAddAttribute( 1, 100000, 200, 200, 500 )- j- P' `8 N) u8 m1 ^ `
AddAttribute( 2, 100000, 221, 221, 522 )! ?1 \ p* N$ s: \, z$ c
AddAttribute( 3, 92000, 256, 256, 560 )- i+ p: T7 l3 \! y4 C6 C9 |) y
AddAttribute( 4, 70000, 305, 305, 612 )
# J$ E: \" ?: `/ l7 q/ gAddAttribute( 5, 53000, 368, 368, 680 )8 q: b {/ f( y
AddAttribute( 6, 53000, 446, 446, 763 )
; n9 R1 A0 x' Z- S. fAddAttribute( 7, 53000, 537, 537, 860 )
v; u1 D, t! D+ S# h& F& J5 yAddAttribute( 8, 53000, 642, 642, 973 )9 c, K! |) i T& i+ G/ Y8 M
AddAttribute( 9, 53000, 761, 761, 1101 )
v* j; p' S9 I; H0 jAddAttribute( 10, 53000, 895, 895, 1244 )
7 Z2 v4 y& L9 }1 a# dAddAttribute( 11, 53000, 1042, 1042, 1402 )
6 Z1 ^. _" H/ A6 NAddAttribute( 12, 53000, 1203, 1203, 1575 )5 U- N$ `7 v7 ^3 X d
AddAttribute( 13, 53000, 1379, 1379, 1763 )+ ]' H! I+ p& f
AddAttribute( 14, 53000, 1568, 1568, 1966 )
, x W! J% L/ @+ R* W3 b7 BAddAttribute( 15, 53000, 1772, 1772, 2184 )
; D4 Z. ]" u' U! K( t% l8 y+ IAddAttribute( 16, 53000, 1989, 1989, 2417 ); b4 K5 J6 l! t0 j8 T% p
AddAttribute( 17, 53000, 2221, 2221, 2665 )2 m( V9 s0 m$ J1 O, h/ P+ Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )) {0 e- u O6 T z% P
AddAttribute( 19, 53000, 2726, 2726, 3207 )* T8 `1 g) z3 _& f/ C
AddAttribute( 20, 53000, 3000, 3000, 3500 )- F$ y% G0 b& q3 f
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nItemTransyLowLevel = 500000
% `7 G2 E; H8 ~8 SnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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4 \/ ]/ K8 k; ?. Q- fnFashionCombineChance = 2500 -- 25%
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