|
|
ItemUpgrade.lua
$ c9 c, l, w9 i. i----------------------------------------------------------9 D; C1 y1 i& Y
--Sockel Chance-------------------------------------------; M% G E5 M& x3 P3 y+ z
----------------------------------------------------------
2 c( a2 x! o2 M; ttSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 c; z3 j4 a8 C, [5 x; j0 w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
' b* r3 s0 ^8 v. {. C! u& f, K7 u; h8 M
& _8 D, I: S n9 @5 ~4 Z----------------------------------------------------------7 s' _/ Q, w+ {3 N+ v) [! D
--Upgrade Chance------------------------------------------
: J7 ^: [0 r/ u4 ]% \9 K& c----------------------------------------------------------0 y4 [4 ]2 A' J* r& {
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
: V6 M# O7 [% j2 ]- N: _2 \7 q$ `' t' S {
----------------------------------------------------------+ u- H5 L8 @2 c
--Upgrade Chance------------------------------------------
$ @" ] I$ C9 T1 {----------------------------------------------------------
& V( T% _% N9 ^* }- x7 T. q( ytAttribute = {}
. w% d1 R7 p" d1 b; _$ f2 f- Afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" {. V6 W, M% N, n& N) M tAttribute[nNum] = {}6 e6 x7 g7 H( |9 l3 i
tAttribute[nNum].nProb = nProb, U0 T. }: L2 _" A1 T9 A
tAttribute[nNum].nDamageRate = nDamageRate' I( E, a, H4 _) x- r5 u9 ]5 E! J; @
tAttribute[nNum].nDefenseRate = nDefenseRate
1 e' Z6 I' F$ P. A! ?6 S# @& I tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- J- k2 ?3 _* P4 h% ?3 T% h, c- D
end
0 j0 n# }6 O3 N5 x( J6 ~! U0 s-- ( N* v9 O. m5 l
AddAttribute( 1, 100000, 200, 200, 500 )) N9 T' @* u; _7 G! o
AddAttribute( 2, 100000, 221, 221, 522 )% j7 A7 u7 ]' S4 R8 n8 N7 W: _ Z
AddAttribute( 3, 92000, 256, 256, 560 )
d, R( m9 f P3 \% M0 ^AddAttribute( 4, 70000, 305, 305, 612 )( g K2 {: Z4 R
AddAttribute( 5, 53000, 368, 368, 680 ) q$ S) a/ G1 G" Z5 v
AddAttribute( 6, 53000, 446, 446, 763 )
4 X" Z; }% H h% ]: @' I( hAddAttribute( 7, 53000, 537, 537, 860 )
" z1 @- }" T4 f! h0 [' @+ ]) UAddAttribute( 8, 53000, 642, 642, 973 )
8 h0 l4 n2 R: `- W0 b; @9 ~# ?AddAttribute( 9, 53000, 761, 761, 1101 )* K q6 A; j% f; R! D; V
AddAttribute( 10, 53000, 895, 895, 1244 )3 f& M4 h B1 `
AddAttribute( 11, 53000, 1042, 1042, 1402 )5 i d; x0 P! N/ T
AddAttribute( 12, 53000, 1203, 1203, 1575 )
9 I: H4 `: _; ^. ^$ c/ RAddAttribute( 13, 53000, 1379, 1379, 1763 )
2 P' O3 x3 f2 B- G5 @/ oAddAttribute( 14, 53000, 1568, 1568, 1966 )
1 D5 }5 ^* A& s! N9 aAddAttribute( 15, 53000, 1772, 1772, 2184 ) C6 t+ L& L9 l5 _( i$ u
AddAttribute( 16, 53000, 1989, 1989, 2417 ): n% H d6 @5 T7 `! E
AddAttribute( 17, 53000, 2221, 2221, 2665 )6 r& _- j* f& [/ e- m; t
AddAttribute( 18, 53000, 2467, 2467, 2998 )( P& [ {9 }1 T- O- y! Y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
# b* C( ^' a* Z+ y/ tAddAttribute( 20, 53000, 3000, 3000, 3500 )
5 }2 k, H. ?+ L8 g2 j
. H9 n0 k4 r* o, O8 ` g- A* V8 X----------------------------------------------------------! Q: w2 k* _$ T5 |$ E/ \& E
---------------------------------------------------------- Q0 _ @0 R- X$ u. r
----------------------------------------------------------
2 l0 B. g+ r0 D" {# Q$ knItemTransyLowLevel = 500000+ j/ u: s# g1 a( {
nItemTransyHighLevel = 20000007 s* w2 x$ w8 d7 h
8 L3 T/ s/ d! `
----------------------------------------------------------
6 o# M/ T R5 L. X2 j--Kost黰e Kombination Chance------------------------------
9 H# `1 |% _, H0 N9 F----------------------------------------------------------
) C' h, J1 L8 \) U, h: r$ r- o: @' g& q0 e- P( ^* A
nFashionCombineChance = 2500 -- 25%6 N" K+ m# u! F7 v
; x4 d# {2 o& }/ M
|
|