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ItemUpgrade.lua
& I% \+ H; }! h- @1 j; w----------------------------------------------------------9 N$ a: ~' A2 ]% c
--Sockel Chance-------------------------------------------; P) ~" D+ \4 |- b# s: \
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ U) p9 M! a) q$ T) k8 F9 U. [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& t3 j' ~/ }- Q l3 R ^2 w" o
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: s, Q7 `8 L x5 g$ z; [2 s( u; g9 N----------------------------------------------------------
" I( E) T/ y/ q. \5 c--Upgrade Chance------------------------------------------0 l/ O; H5 C) W* p& I
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
4 V7 W8 F# F9 L: N4 W/ R! L+ `----------------------------------------------------------
8 y+ _4 d1 O8 j' CtAttribute = {}
5 H9 D; W$ K$ k) z# {& e6 _1 e7 efunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), D, h; p* S; \* d
tAttribute[nNum] = {}3 v- ] Y7 R' E3 _
tAttribute[nNum].nProb = nProb
# z8 ]4 w8 j9 u) m2 ^ tAttribute[nNum].nDamageRate = nDamageRate
3 T( [0 Z, W' F) T' s tAttribute[nNum].nDefenseRate = nDefenseRate' B( b, Z$ f2 ?. F) @( G |9 \
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
3 H% r- c/ ]% G) l& m, |end
1 T7 X+ ]6 t7 e/ d. H# n2 L-- * X0 \6 y5 a( F3 S% G3 Q7 V
AddAttribute( 1, 100000, 200, 200, 500 )6 B5 H$ o4 i: `" B; r& }
AddAttribute( 2, 100000, 221, 221, 522 )
\% Q3 w1 w3 ]* F5 GAddAttribute( 3, 92000, 256, 256, 560 )
6 W# b5 B6 F# \/ u2 FAddAttribute( 4, 70000, 305, 305, 612 )8 @5 W, w$ J1 b1 s3 T
AddAttribute( 5, 53000, 368, 368, 680 )
7 C+ N2 B; Z0 L4 A7 sAddAttribute( 6, 53000, 446, 446, 763 )
: s% d# v$ A# |AddAttribute( 7, 53000, 537, 537, 860 )/ x8 T' e; V) @3 o1 B! i
AddAttribute( 8, 53000, 642, 642, 973 )
4 K* Q1 t" L fAddAttribute( 9, 53000, 761, 761, 1101 )
: _2 B- f; P7 R( g2 i! @AddAttribute( 10, 53000, 895, 895, 1244 )5 W2 s+ z7 n# m- j4 r4 S
AddAttribute( 11, 53000, 1042, 1042, 1402 )* u r* m/ K; q$ V, h2 \
AddAttribute( 12, 53000, 1203, 1203, 1575 )' s8 U, {8 h U4 p1 t; C# a3 C
AddAttribute( 13, 53000, 1379, 1379, 1763 )* S7 u6 U9 ?9 K9 ?+ h- a0 h
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 {) g, ~. ?2 g7 jAddAttribute( 15, 53000, 1772, 1772, 2184 )
! j: t m0 |1 L1 Q- LAddAttribute( 16, 53000, 1989, 1989, 2417 )3 d B9 b: R$ |$ j
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 `* X( r# _* i
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. Q1 Q: B6 b7 h: }- s1 vAddAttribute( 19, 53000, 2726, 2726, 3207 )
( _5 T0 |5 p7 ]% M$ O. VAddAttribute( 20, 53000, 3000, 3000, 3500 )# Z) f6 |) @+ m3 s8 K) p" Y) ^
' }6 N3 z- m' }+ e----------------------------------------------------------
3 w- T N! @+ A$ P9 c----------------------------------------------------------
% X0 t3 T3 [) H+ Y----------------------------------------------------------
/ u2 p/ ~4 x! `) j9 N, o# znItemTransyLowLevel = 5000003 a* O4 R& W3 [# r
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
1 z/ Z2 B( `1 x2 D--Kost黰e Kombination Chance------------------------------
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: ~6 h! n: | T8 G4 I7 p/ NnFashionCombineChance = 2500 -- 25%3 b2 v; P5 [: z5 O$ D
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