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ItemUpgrade.lua, Y& g& v4 }! t4 ]& L
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h& g8 O' F: U--Sockel Chance-------------------------------------------/ W4 y2 C7 M! U- E4 R- _( V
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. v- A: K! E6 ]' a+ M- V+ LtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( @) R1 ~3 ^, p/ `
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! e3 X O+ d, [ w
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--Upgrade Chance------------------------------------------
! K' Y' E7 ^7 x/ ^----------------------------------------------------------/ _ `0 S* v$ h2 L. K6 d
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 e) k8 I( F5 ~1 v- n----------------------------------------------------------
: d: ~- c" S) h+ I+ a/ M2 z--Upgrade Chance------------------------------------------( C6 ~$ B+ D" I5 m1 u0 @
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. n% c+ P4 a5 w a, ftAttribute = {}
: P) V, J. y* e1 sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 L. O' Q5 D, w( R+ Q
tAttribute[nNum] = {} {3 x3 l# I7 f) Y" y. X
tAttribute[nNum].nProb = nProb! ^# u" [+ y9 u/ b
tAttribute[nNum].nDamageRate = nDamageRate
8 k5 }) Y0 Z2 A7 Z tAttribute[nNum].nDefenseRate = nDefenseRate4 b. w) G6 ?' c# R8 x
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate e* ]2 P5 @1 l) [5 G2 X' W, Q9 V
end
7 R5 S* H, R1 @4 r# f. r6 o-- # Q3 s" n; B0 N! }8 Y7 Z
AddAttribute( 1, 100000, 200, 200, 500 )6 U; V8 s3 ^6 a" K6 Y; t
AddAttribute( 2, 100000, 221, 221, 522 )+ ]# _4 n* h# \( [# ~
AddAttribute( 3, 92000, 256, 256, 560 )
- N+ x9 j: ?, t" g' KAddAttribute( 4, 70000, 305, 305, 612 )/ ~9 Q. i: K, R2 J; I% N$ T! q: K0 Q
AddAttribute( 5, 53000, 368, 368, 680 )
4 ^; o Q' E9 p* ~AddAttribute( 6, 53000, 446, 446, 763 )6 w- }( _! E' U" ?/ S
AddAttribute( 7, 53000, 537, 537, 860 )1 E' m2 O4 ~$ ]9 w5 D
AddAttribute( 8, 53000, 642, 642, 973 )
7 y& h3 s M/ [& Y, L" IAddAttribute( 9, 53000, 761, 761, 1101 )$ O* T5 {7 J/ B. t# J, i
AddAttribute( 10, 53000, 895, 895, 1244 )
+ e& Q$ h/ w+ iAddAttribute( 11, 53000, 1042, 1042, 1402 )
% _2 q5 z+ q' u, c1 l, s- s: AAddAttribute( 12, 53000, 1203, 1203, 1575 )% O' y7 u, T) X
AddAttribute( 13, 53000, 1379, 1379, 1763 )
* I8 o6 @* w/ TAddAttribute( 14, 53000, 1568, 1568, 1966 )
0 h5 J- R6 U; D; p$ w: oAddAttribute( 15, 53000, 1772, 1772, 2184 )
: ^- o! j+ s# W: T0 T3 }AddAttribute( 16, 53000, 1989, 1989, 2417 )4 k( G0 O4 k" q
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 e3 t1 ^" M7 m( ]( Q+ tAddAttribute( 18, 53000, 2467, 2467, 2998 )6 t! H2 t9 X0 [& C6 _
AddAttribute( 19, 53000, 2726, 2726, 3207 )
# ?7 C4 D, q/ J! ^' P! t! gAddAttribute( 20, 53000, 3000, 3000, 3500 ). p. Y! k1 D, `* P, C* ~
8 b4 z8 ~( f5 L' R4 ^+ F----------------------------------------------------------' n& Z7 e' Q) q9 |( L0 i- G
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/ J9 V- x9 M# K/ L* tnItemTransyLowLevel = 500000
! e6 `% i7 W- y# a) p9 E1 nnItemTransyHighLevel = 2000000 o0 L: r* A3 B. K6 `9 r
4 P5 ~( d5 F( v----------------------------------------------------------0 \# R' _( t3 D' }
--Kost黰e Kombination Chance------------------------------
$ i2 |7 ^$ m3 L7 |- E5 t9 C----------------------------------------------------------) j' |) U& ^% O% }9 E1 C
0 C3 T% Z. L7 ZnFashionCombineChance = 2500 -- 25%5 @3 O" ^; ]' E; `! b
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