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ItemUpgrade.lua
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--Sockel Chance------------------------------------------- R/ C/ ]; R# P! G6 h. h; T
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+ D( S' e4 t7 s4 rtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
|0 O( R. O; ]& @, TtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------! H+ _1 \( p$ h3 [
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9 h$ s# D$ H- ^# @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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7 z5 c2 ]8 N4 E----------------------------------------------------------
3 w& y8 |3 D, a5 h' V( X! X+ r--Upgrade Chance------------------------------------------- L+ i' C2 u+ ^
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tAttribute = {}
! ]& b& I- X3 f. P9 a9 S$ ^+ lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' M1 \+ F7 ^( Q( m+ V1 y, ]. N- G! R
tAttribute[nNum] = {}
+ V2 ? M$ H$ v% c. m tAttribute[nNum].nProb = nProb- y9 D# r& Y+ O8 Q7 L* `
tAttribute[nNum].nDamageRate = nDamageRate
0 m6 h/ Z0 x4 d: s* n tAttribute[nNum].nDefenseRate = nDefenseRate+ J& D- v! A# S5 ?* C
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! ^7 n: _, ~1 Q0 [9 F
end( ?& z# q' S' t' [: ?( p5 ?# g
--
_& p6 D" e% G! M5 C# _; eAddAttribute( 1, 100000, 200, 200, 500 )) E: v% O+ x* H ^8 |8 `
AddAttribute( 2, 100000, 221, 221, 522 ): V( x- D+ E- \1 T- y% E, T' ]' r
AddAttribute( 3, 92000, 256, 256, 560 )/ ?* J% }% d6 E! E! c
AddAttribute( 4, 70000, 305, 305, 612 )
% Y% ~& f1 l! n+ b0 i; ~8 ~) p/ i7 M- yAddAttribute( 5, 53000, 368, 368, 680 )
" J- M. |9 q. L% v* k7 f: T- {4 uAddAttribute( 6, 53000, 446, 446, 763 )9 ]+ T9 Y5 A9 m
AddAttribute( 7, 53000, 537, 537, 860 )
8 r: e* L& p( G( I8 d& ^# E* MAddAttribute( 8, 53000, 642, 642, 973 ). _2 Y+ i$ O- ^$ u4 f) u; \8 D2 \
AddAttribute( 9, 53000, 761, 761, 1101 )
( G# u5 R* @$ rAddAttribute( 10, 53000, 895, 895, 1244 )
7 q1 ~0 a! t: X: j1 g% sAddAttribute( 11, 53000, 1042, 1042, 1402 )
" \0 H7 z4 Z" `: A5 b8 \8 G; t9 IAddAttribute( 12, 53000, 1203, 1203, 1575 )& k7 Y# N3 w) [/ u* p9 D
AddAttribute( 13, 53000, 1379, 1379, 1763 )* o: W( y4 p5 s1 N) H& B
AddAttribute( 14, 53000, 1568, 1568, 1966 ): O! z5 h2 i: N" f
AddAttribute( 15, 53000, 1772, 1772, 2184 ), u, b8 H% ?9 @4 C% y6 J
AddAttribute( 16, 53000, 1989, 1989, 2417 )
2 ^; m: P. O( Q7 {5 q/ N9 _& S# WAddAttribute( 17, 53000, 2221, 2221, 2665 )
* `% n% G$ Z7 `2 YAddAttribute( 18, 53000, 2467, 2467, 2998 ): e2 R1 }- Y' d6 ?$ a
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 N5 r9 ^* I+ {& ], xAddAttribute( 20, 53000, 3000, 3000, 3500 )
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8 @2 Q3 u- X) S' ~" P$ TnItemTransyLowLevel = 5000005 X& D: w, e4 V: O9 y$ _
nItemTransyHighLevel = 2000000
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+ Z% m& A1 ?7 R----------------------------------------------------------
) Z3 |1 V$ F# I$ C! q z- B1 c--Kost黰e Kombination Chance------------------------------
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& x3 S1 s. R, J( F: H3 QnFashionCombineChance = 2500 -- 25%9 |: p6 c4 Z& T/ u. m$ g
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