|
|
ItemUpgrade.lua
$ S8 Q$ \# G# L8 f----------------------------------------------------------3 T( o; _8 y. K% @" O: t
--Sockel Chance-------------------------------------------
* j l, D0 A/ k/ y8 K& Q% }----------------------------------------------------------* v1 y/ b# h- E1 ]9 x$ G
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% C5 A% t8 s4 v$ ?/ |3 s# t
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, T6 W# E& p* {6 j3 u% d
- ]$ ~# d# [% q" J# b
, T1 k! m0 s: W0 e$ @----------------------------------------------------------
4 H5 i4 q6 m: Z1 J: F$ P--Upgrade Chance------------------------------------------$ W, G; i" _9 E0 M
----------------------------------------------------------7 O+ S, f- g) h+ a# t/ |& n
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' e+ Z+ S% J3 X
( J: i- ]) y& [' e9 n3 c----------------------------------------------------------
$ G# X% W3 v/ h# E# @--Upgrade Chance------------------------------------------' w) ^6 w; {8 }
----------------------------------------------------------
# ^3 q3 e. J% {tAttribute = {}
6 h4 f/ ?0 O3 i; i* F, v+ W; ufunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" s+ T* H) v( T# T" \$ l tAttribute[nNum] = {}) G2 J1 W, _, x& ~* @) }
tAttribute[nNum].nProb = nProb
. ^) _: y, x$ L6 E1 ?1 S$ y tAttribute[nNum].nDamageRate = nDamageRate
* p- \. J$ B b& u tAttribute[nNum].nDefenseRate = nDefenseRate
% V) ]8 C: E/ U) v( j1 F1 \8 f% [ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ x5 M0 V; r7 V1 R4 dend: e! m- ]: y& Y7 f1 t# {! h
-- 0 ~' H) I) f7 F1 J7 d
AddAttribute( 1, 100000, 200, 200, 500 )
% J- m% ~: \+ a2 N2 N, iAddAttribute( 2, 100000, 221, 221, 522 )
8 G, P+ d" H6 w, ~: w/ FAddAttribute( 3, 92000, 256, 256, 560 )/ H3 P, U0 D' f; `
AddAttribute( 4, 70000, 305, 305, 612 )
" Y, j" |8 X9 Y, \AddAttribute( 5, 53000, 368, 368, 680 )( ]' s N9 O( J. q7 m& g4 J
AddAttribute( 6, 53000, 446, 446, 763 )9 n e' X: k6 i Q
AddAttribute( 7, 53000, 537, 537, 860 )
/ j1 Z% k- L: r! a- ?( cAddAttribute( 8, 53000, 642, 642, 973 )
{% p! `, u2 L2 gAddAttribute( 9, 53000, 761, 761, 1101 ); ~2 L: h4 b- Y
AddAttribute( 10, 53000, 895, 895, 1244 )
$ a1 X+ V0 t/ P' x- @AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ F$ W# I9 m; _2 q9 f* [% TAddAttribute( 12, 53000, 1203, 1203, 1575 )
D6 E& ^2 t1 a; }5 g5 R2 _5 uAddAttribute( 13, 53000, 1379, 1379, 1763 )+ T" l' g j# E! [; w( Q
AddAttribute( 14, 53000, 1568, 1568, 1966 )$ }2 c% R( g( ]$ |# d
AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ m9 P- S4 d2 {1 ?AddAttribute( 16, 53000, 1989, 1989, 2417 )3 m& G* ]5 u) _ Y( S1 y
AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 m$ U: B/ X1 |' P tAddAttribute( 18, 53000, 2467, 2467, 2998 ): @3 \% t4 m* i, y4 r
AddAttribute( 19, 53000, 2726, 2726, 3207 )
; l- z- H0 {' M: f6 G V1 R fAddAttribute( 20, 53000, 3000, 3000, 3500 )
! f( \+ t- \, s" ?
, l+ v w$ {1 Z# W----------------------------------------------------------. D6 G) K; w/ c" m9 d3 T
----------------------------------------------------------
$ V* ]: u7 @- j----------------------------------------------------------* C- ^& E) P4 N% {( N5 _- A
nItemTransyLowLevel = 500000, Q* ^$ i. h- k4 E
nItemTransyHighLevel = 2000000
Q2 ^' p# T) A- \2 d; L+ n( s
$ e0 Q* v, m4 k$ _9 G! N) G; V) \$ V----------------------------------------------------------
4 @( O# M, i- \) _--Kost黰e Kombination Chance------------------------------( D! F& f+ J9 T
----------------------------------------------------------
+ z, F3 q$ G% u8 v1 b. k7 z: _8 J: Q) ?
nFashionCombineChance = 2500 -- 25%
+ o3 y+ Z$ m, f
9 _: k0 a$ P( ?. ]& d# V |
|