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ItemUpgrade.lua
" P0 ^+ H- d7 y7 ^0 L2 `----------------------------------------------------------
. f6 x o. T5 m) ?* e5 C--Sockel Chance-------------------------------------------
+ q+ t, N7 i8 a' \- m" R% y! o----------------------------------------------------------
s. r4 Z# y \3 jtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! ]9 T3 ]# f2 H% j- T# Q( I! M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" c* Q+ i2 R9 s1 C
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4 i' i# D7 n0 g' d----------------------------------------------------------8 ^1 a5 V: c6 l. X
--Upgrade Chance------------------------------------------
y r' I% p# v8 P" g----------------------------------------------------------: `; a/ X. E* n" e
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ }/ \' i# E$ _: t1 H' P; R7 e
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--Upgrade Chance------------------------------------------! C/ ^7 Q" n0 ?3 k6 v1 U
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tAttribute = {}
" _# z3 K' A# ], xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 b3 W" u+ j% Y9 Z tAttribute[nNum] = {}
6 {+ q9 Q4 K: ~. x& f tAttribute[nNum].nProb = nProb2 D; [0 P! s# Q! A/ k
tAttribute[nNum].nDamageRate = nDamageRate4 K7 O3 \ X& G# q! V4 s
tAttribute[nNum].nDefenseRate = nDefenseRate
% E4 o6 t3 d& E) S/ ?0 ]9 k/ s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* A( A5 m) v" p
end& q6 S7 _8 H1 H; r' L- g
-- 4 x. d4 ]8 m. d
AddAttribute( 1, 100000, 200, 200, 500 ), d& B5 ~2 o1 S# N) L; g; Q
AddAttribute( 2, 100000, 221, 221, 522 ), g( m% n; Q9 ]0 d& V
AddAttribute( 3, 92000, 256, 256, 560 ): }5 R! {' ~3 ~4 {2 W& L6 `$ D; j
AddAttribute( 4, 70000, 305, 305, 612 )4 W$ P' Y! H) A: L/ D% m/ m0 u
AddAttribute( 5, 53000, 368, 368, 680 )
3 F( Q* h% c2 P; t% n6 m5 |3 M5 ?, QAddAttribute( 6, 53000, 446, 446, 763 )( N- `$ V# ?# e& o
AddAttribute( 7, 53000, 537, 537, 860 )6 z0 D: | x. z: n
AddAttribute( 8, 53000, 642, 642, 973 )
8 Q3 ^$ f: H$ u W, eAddAttribute( 9, 53000, 761, 761, 1101 )
/ R t2 J( K4 z6 N0 uAddAttribute( 10, 53000, 895, 895, 1244 )4 M7 m! @' }+ u& E6 ^
AddAttribute( 11, 53000, 1042, 1042, 1402 )
9 ] a* W8 V fAddAttribute( 12, 53000, 1203, 1203, 1575 )$ B9 X4 h" d: O' R- {
AddAttribute( 13, 53000, 1379, 1379, 1763 )+ s( k2 M( f, ?9 S
AddAttribute( 14, 53000, 1568, 1568, 1966 )
. c' H3 o5 L- [7 N2 e# ]9 x. W% BAddAttribute( 15, 53000, 1772, 1772, 2184 )* N! ?4 Z2 ~& G$ ^# M- l
AddAttribute( 16, 53000, 1989, 1989, 2417 )% {( N# |$ w6 |* w
AddAttribute( 17, 53000, 2221, 2221, 2665 )2 [6 X7 N, c) h( L" c" L% N4 r/ ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )
* V, D* j; c& v- w$ [# _0 D& n- I& W) gAddAttribute( 19, 53000, 2726, 2726, 3207 )
4 X" {8 t) f- i% k+ d3 EAddAttribute( 20, 53000, 3000, 3000, 3500 ): _& P( d: d8 Q8 q2 u
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- Q4 ?5 o. {) Y0 [+ B: H* @! KnItemTransyLowLevel = 500000
, s& D& p, E/ m( D t1 t) KnItemTransyHighLevel = 2000000
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6 F5 V0 u) B2 [7 V--Kost黰e Kombination Chance------------------------------& j8 n. D* ~# O; E
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. f1 O3 b t, `% S& q' }! WnFashionCombineChance = 2500 -- 25%
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