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ItemUpgrade.lua! z6 ]+ c" R+ W2 c4 f3 `* c; _
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--Sockel Chance-------------------------------------------- |$ n: ]% [+ n) [( K) ?& J. w
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9 L* X% A E/ k1 QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, y, h( P: _# v6 j! utWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ j0 T. [: ~4 U- h3 E3 G' P3 M
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--Upgrade Chance------------------------------------------) H3 z) }7 Z6 t, S' z* @0 j
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( O! f4 K2 X' j8 d" R' g
5 _) O* D5 \& N; j, B----------------------------------------------------------0 |: G3 C2 d; x# O
--Upgrade Chance------------------------------------------0 Z3 e: J6 d' w8 X# i
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. Y- |2 l6 _% C4 h7 S o, X9 e8 Q# CtAttribute = {}& K9 H5 V: e* z7 V* Z4 u
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ }! t1 s ]/ }; m tAttribute[nNum] = {}6 `( H z F' ^' p
tAttribute[nNum].nProb = nProb; n* v/ y9 B3 ^! b/ P0 f7 C
tAttribute[nNum].nDamageRate = nDamageRate) h V* F5 R. k' K
tAttribute[nNum].nDefenseRate = nDefenseRate
6 S& W( ^! J6 W* H+ G tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 ~8 R _/ k; v" u; b" L
end5 v: H: N1 S- W) b0 B3 p0 S* b' o
-- - d6 N% U( [; G1 q; n
AddAttribute( 1, 100000, 200, 200, 500 )4 j: Y$ {1 x; T% l( l, ^; n1 |
AddAttribute( 2, 100000, 221, 221, 522 )
' J1 y0 `9 A0 y: Y, V, vAddAttribute( 3, 92000, 256, 256, 560 )6 i1 a$ L- q7 k) l! e$ a
AddAttribute( 4, 70000, 305, 305, 612 )
, M" T' Y9 ]1 { h K, wAddAttribute( 5, 53000, 368, 368, 680 )* M# }, x1 C5 P3 b/ A/ s9 q7 c9 D
AddAttribute( 6, 53000, 446, 446, 763 )5 c. _" o! d" K" U6 M$ r9 V; ?: j! F
AddAttribute( 7, 53000, 537, 537, 860 )7 h8 `4 y: f0 C- ?2 q# k" l
AddAttribute( 8, 53000, 642, 642, 973 )
E# Y8 W+ q1 h7 }' y$ b8 \3 RAddAttribute( 9, 53000, 761, 761, 1101 )
7 @0 y$ X& o9 K( \. Q% oAddAttribute( 10, 53000, 895, 895, 1244 )$ l3 _! u" s3 e) V
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ e [2 n% ^4 a; k# JAddAttribute( 12, 53000, 1203, 1203, 1575 )
- s+ ]3 |4 S) A$ O7 h b5 j. {( R4 QAddAttribute( 13, 53000, 1379, 1379, 1763 )
1 R5 h# s# Y! |$ UAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ J8 k7 ], e9 D1 X6 nAddAttribute( 15, 53000, 1772, 1772, 2184 )
% o' j6 \% |5 L, |) M1 mAddAttribute( 16, 53000, 1989, 1989, 2417 )- G+ d" G7 F. F% @2 i" S! ~
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! G' E$ E3 T$ OAddAttribute( 18, 53000, 2467, 2467, 2998 )
, x# f5 s, L6 F7 j) b' D$ AAddAttribute( 19, 53000, 2726, 2726, 3207 )- M" F, k7 p j- N0 D3 [$ N0 K1 X
AddAttribute( 20, 53000, 3000, 3000, 3500 )4 D0 U4 B0 o5 A1 D& M e4 k: h
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nItemTransyLowLevel = 500000
9 W6 E- K6 j6 m/ o! inItemTransyHighLevel = 20000008 f' O9 H1 A) w6 a2 d
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--Kost黰e Kombination Chance------------------------------
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% ]( u5 U, c+ }nFashionCombineChance = 2500 -- 25%$ s. G5 s5 z; S4 ^' z( x- F9 `
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