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ItemUpgrade.lua0 M1 k9 B8 ^2 ~6 F6 I
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$ w" `* \+ A- i8 Z0 B& ^--Sockel Chance-------------------------------------------
3 T( m& C/ y) Q----------------------------------------------------------1 V+ M" Y8 [) C! Z* O
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: ?: x) F+ O. B: U% M1 Q& Y8 |5 R; ntWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 e+ s; `' J' k----------------------------------------------------------
- g2 \% j! V. h- }. H--Upgrade Chance------------------------------------------
* N c: D9 ^3 r; z+ W----------------------------------------------------------
$ z( _9 q( o( m Y, b, jtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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6 j2 B/ k# S$ V! V! e--Upgrade Chance------------------------------------------
; U( i1 c3 {( g+ z1 w3 ~! H' O0 J----------------------------------------------------------
9 A2 k- W( b, F4 n$ ptAttribute = {}
9 P" o; U" [, s! \( f0 B) cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% |# E5 V V; e# ?
tAttribute[nNum] = {}
! w8 |+ t8 T$ L8 h( } tAttribute[nNum].nProb = nProb
" q$ ~# Y4 _% M6 Q7 Z7 _, n tAttribute[nNum].nDamageRate = nDamageRate
" q, G1 f4 a; F tAttribute[nNum].nDefenseRate = nDefenseRate& T" n- a' l: G8 [6 {4 n7 g% p
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! Z6 X5 g7 x3 X4 `end
& X6 ~& v# g) `( ]$ P--
! x3 b* M0 G& t0 kAddAttribute( 1, 100000, 200, 200, 500 ). Z! @6 E' I7 D0 s4 x
AddAttribute( 2, 100000, 221, 221, 522 )6 i' o' t$ n9 @: S
AddAttribute( 3, 92000, 256, 256, 560 )
1 Y' [ I! p8 p! KAddAttribute( 4, 70000, 305, 305, 612 )- I# p, T. c- s( o4 b
AddAttribute( 5, 53000, 368, 368, 680 ); g; G2 F; s) w6 q. }+ |
AddAttribute( 6, 53000, 446, 446, 763 ). C. d6 n) @" k& c* X" \
AddAttribute( 7, 53000, 537, 537, 860 )
9 W% Z! l; b& ]; `" h1 }7 @ DAddAttribute( 8, 53000, 642, 642, 973 )
9 ]3 b5 U# M' K+ \AddAttribute( 9, 53000, 761, 761, 1101 )
( Q5 ]% J! D! a# UAddAttribute( 10, 53000, 895, 895, 1244 )
% Y0 y" m) `4 KAddAttribute( 11, 53000, 1042, 1042, 1402 ); U4 u# O4 ?5 S& u
AddAttribute( 12, 53000, 1203, 1203, 1575 )
4 |# A& P9 c+ O5 b9 x- QAddAttribute( 13, 53000, 1379, 1379, 1763 )
6 a1 U- _6 \* r; G& W5 g3 c8 AAddAttribute( 14, 53000, 1568, 1568, 1966 )3 H5 b8 C \ f' r8 N* G
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 f7 C% v9 h9 s m
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* V% Y6 O: M4 R7 lAddAttribute( 17, 53000, 2221, 2221, 2665 ): J) Y' b6 D) z# K: ? x9 g5 C. T
AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 c9 f, j, O- n+ K0 CAddAttribute( 19, 53000, 2726, 2726, 3207 )" f4 ]8 ^4 v& ?9 T" T6 u# T
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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, E) |/ a. H; N; S----------------------------------------------------------
* P: D! A/ m' _. t5 l----------------------------------------------------------
: v5 _6 \1 G# k* {9 r) _6 t----------------------------------------------------------& e1 X( V- ?" f2 ~: e3 P9 _, U
nItemTransyLowLevel = 5000000 v' Q" h0 k9 a- D
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
/ ]8 s, J( V' r% t2 G5 L----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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