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ItemUpgrade.lua3 E* ?8 D: E% t, C( j* I' @
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ w# X0 {% e5 e! e0 Y' }5 y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
p" P3 r$ ]9 X----------------------------------------------------------% q2 @3 U Y: X4 U1 N# E
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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' b# m/ I6 s. a1 W) @2 `--Upgrade Chance------------------------------------------' G" [/ m7 o" F. c0 a3 N6 p
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tAttribute = {}
: N K0 m' V. d( @function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, U* C. F( ?0 e) ] tAttribute[nNum] = {}
/ e3 z5 \* x" q) l( g: ` tAttribute[nNum].nProb = nProb- `/ j. L) M+ h/ V, C6 v/ G9 h& T6 E
tAttribute[nNum].nDamageRate = nDamageRate
3 V1 z! k# N6 F, [" O* D" [ tAttribute[nNum].nDefenseRate = nDefenseRate
! e; {; r/ x: \ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 T+ _. }) h3 m
end! ^3 }5 r' n9 X3 h" R: \- |; h
-- # ^ \' C% M2 w- b8 e
AddAttribute( 1, 100000, 200, 200, 500 )2 \! s# F5 C- Y
AddAttribute( 2, 100000, 221, 221, 522 )
: M# K4 O2 w6 p3 c ~5 p: {; pAddAttribute( 3, 92000, 256, 256, 560 )! U1 B- f" v! s: s
AddAttribute( 4, 70000, 305, 305, 612 )$ q" `$ k& A( n2 X) R! J
AddAttribute( 5, 53000, 368, 368, 680 )2 r5 V. r! r1 p, h Y
AddAttribute( 6, 53000, 446, 446, 763 )9 G% w0 |1 T( `+ h
AddAttribute( 7, 53000, 537, 537, 860 )
* i' d; [- Q- YAddAttribute( 8, 53000, 642, 642, 973 )
: s/ h8 k" n. O) |/ HAddAttribute( 9, 53000, 761, 761, 1101 ) t+ _1 s( ?/ s1 x
AddAttribute( 10, 53000, 895, 895, 1244 )
& A% L) T0 h0 b: ?% S/ Q* [AddAttribute( 11, 53000, 1042, 1042, 1402 )
* y' h8 z: |4 o0 J& Q( O( K. zAddAttribute( 12, 53000, 1203, 1203, 1575 )
+ q6 J/ c1 Y, c# b6 @AddAttribute( 13, 53000, 1379, 1379, 1763 )2 H3 R" J7 @4 k
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 p; F" }4 Z9 K; ?& \% J
AddAttribute( 15, 53000, 1772, 1772, 2184 )
$ q0 P. a/ t8 O7 F% O% wAddAttribute( 16, 53000, 1989, 1989, 2417 )
+ a4 G7 S" r$ i [- H% QAddAttribute( 17, 53000, 2221, 2221, 2665 )
0 T/ w1 x( O- w: p2 E: s0 b0 VAddAttribute( 18, 53000, 2467, 2467, 2998 )
$ B+ F7 G! q; _8 {( P/ \5 \" }AddAttribute( 19, 53000, 2726, 2726, 3207 ): o; x( Z3 M! D/ i% _5 {
AddAttribute( 20, 53000, 3000, 3000, 3500 )6 M1 Q3 t4 {; g5 |: d w1 `
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nItemTransyLowLevel = 500000; T+ R& f2 d! s6 v, O
nItemTransyHighLevel = 20000007 F4 X4 w; ?6 e
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; B5 v% o) e' g& a' m--Kost黰e Kombination Chance------------------------------1 }- Z! c! S, s( {
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nFashionCombineChance = 2500 -- 25%
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