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ItemUpgrade.lua
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6 ] f b9 h7 }8 J! C. f--Sockel Chance-------------------------------------------; Q) d3 U h) i7 h8 u' t
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: I4 @/ q# o; Q: i4 ItSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): ?3 z7 K) \ X& \# J
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% X- g4 u8 B3 g/ E) B# G- j----------------------------------------------------------
; H' z4 b2 D' D6 U- O2 [" C--Upgrade Chance------------------------------------------4 t1 S( e; r. q9 B k% T
----------------------------------------------------------7 }, V5 s! W0 X/ Z) n
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" v( ^: u9 _& ?' _- P% N, P----------------------------------------------------------
" B9 K* p6 \$ {, Y--Upgrade Chance------------------------------------------
3 G5 |& j) k, `% t) ]----------------------------------------------------------' F8 d% F7 T$ n+ w
tAttribute = {}
; C8 a( e' r4 L8 K( Sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 i4 H$ o) d$ T2 ~' W tAttribute[nNum] = {}
# Y0 n# j( x& s2 K+ q" J tAttribute[nNum].nProb = nProb
* P4 D8 \( J; g& O2 S. U# {. E tAttribute[nNum].nDamageRate = nDamageRate" |# v' Z2 [8 P
tAttribute[nNum].nDefenseRate = nDefenseRate
) c* F6 f' J- k8 B8 L1 I; Y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' J$ l* E8 ]% f9 F" \
end. Y8 o7 y4 G( X6 x6 P" x9 H
--
0 [: h8 ^" F3 k, i( q# aAddAttribute( 1, 100000, 200, 200, 500 )" o* z- ]( n, D6 L8 F v( `
AddAttribute( 2, 100000, 221, 221, 522 )
2 [9 j6 R& \5 T( A, @5 b& e! R" vAddAttribute( 3, 92000, 256, 256, 560 )
( ^4 E* C& r; W( L$ Q4 [AddAttribute( 4, 70000, 305, 305, 612 )
* v. m- I) C& F5 ]) ^AddAttribute( 5, 53000, 368, 368, 680 )
) d1 W6 M6 a) q, EAddAttribute( 6, 53000, 446, 446, 763 )
% E& [! H$ l1 G" r0 s: i# rAddAttribute( 7, 53000, 537, 537, 860 )
P9 Q0 N, m- QAddAttribute( 8, 53000, 642, 642, 973 )
: r7 `% L! n0 w$ X9 H* O8 RAddAttribute( 9, 53000, 761, 761, 1101 )
6 A) ^# f; `" ~5 D- E) R1 ^, }2 WAddAttribute( 10, 53000, 895, 895, 1244 )
" Z; [/ ]/ H x- f8 {; ?AddAttribute( 11, 53000, 1042, 1042, 1402 ): M% h7 z, D2 m: I
AddAttribute( 12, 53000, 1203, 1203, 1575 ). h2 z0 h' Z: G; @2 T5 F
AddAttribute( 13, 53000, 1379, 1379, 1763 )
# i1 G0 d5 }2 A5 b1 EAddAttribute( 14, 53000, 1568, 1568, 1966 )6 [3 } a: A6 S* m( {* @
AddAttribute( 15, 53000, 1772, 1772, 2184 )- W. n% X* [9 X0 P
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ \2 S2 q9 L4 _% \4 o
AddAttribute( 17, 53000, 2221, 2221, 2665 )% O# _: U/ H5 w t
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, L9 b# S+ b6 QAddAttribute( 19, 53000, 2726, 2726, 3207 )" p+ F/ f5 J8 U3 q) s$ }
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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! h7 W$ A2 o+ o( G" s9 G, d7 P----------------------------------------------------------
6 e* J# V2 Z* L! V; q" ^. m! a$ h----------------------------------------------------------
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# i. P; ~3 T) p' @5 @6 ZnItemTransyLowLevel = 500000$ k ^2 U! L. _0 |& a4 W
nItemTransyHighLevel = 2000000
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# e8 c" S% u% Z# ^; ^--Kost黰e Kombination Chance------------------------------% e2 `# X+ @6 ^; Q D3 h
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9 c+ W P' ~8 `nFashionCombineChance = 2500 -- 25%
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