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ItemUpgrade.lua
9 m" S' e% a# a' @' ?1 b----------------------------------------------------------
2 N; x0 d) l- _4 Z( Y: Q--Sockel Chance-------------------------------------------
( s: m8 L, Q% }----------------------------------------------------------
: y4 x$ j# v. EtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# g' F8 n6 Q* o, S! O
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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. X2 U& \ |+ m5 J* z$ z: G----------------------------------------------------------5 O |! n4 y/ _7 q3 A
--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
1 T4 \$ E& _6 `3 n' U& p5 Ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 g4 t: R3 n9 l- K6 W
tAttribute[nNum] = {}
& F" t0 P1 r8 d9 n0 R D Z, |+ X tAttribute[nNum].nProb = nProb m: |# Y2 ]0 n& B# O2 [. }$ F
tAttribute[nNum].nDamageRate = nDamageRate
) I# [) _7 B8 Z& ^* X tAttribute[nNum].nDefenseRate = nDefenseRate
) X, ^0 f* R$ [$ N6 J, r tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
. ?3 b4 G* I4 S) F4 ]+ T) @+ Y4 |end
4 C% P" T$ y/ ]; v# m" ]% m6 q-- - m' t, i% Q# F
AddAttribute( 1, 100000, 200, 200, 500 )
. r2 Q& I4 y! h( t8 GAddAttribute( 2, 100000, 221, 221, 522 )
- h5 Z6 o& p; c/ u0 L/ |$ ~8 Y8 u XAddAttribute( 3, 92000, 256, 256, 560 )
% d+ ]& |; p# [$ ]( n- x# oAddAttribute( 4, 70000, 305, 305, 612 )# ]) F7 ~6 b: |8 k
AddAttribute( 5, 53000, 368, 368, 680 ). o' ]3 U* L* ?: f
AddAttribute( 6, 53000, 446, 446, 763 )
6 E) I! L' K- P9 EAddAttribute( 7, 53000, 537, 537, 860 )
8 G5 c- o/ I' B- ^: F5 |, nAddAttribute( 8, 53000, 642, 642, 973 )
4 f% [2 q9 s: d2 V' mAddAttribute( 9, 53000, 761, 761, 1101 )
# ~/ r; m3 I$ tAddAttribute( 10, 53000, 895, 895, 1244 )
* ~( w7 I7 p. b! @+ B9 OAddAttribute( 11, 53000, 1042, 1042, 1402 ); [- Q$ E. ^3 r" B; j
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 s7 E6 R I6 o7 e ?! t! j
AddAttribute( 13, 53000, 1379, 1379, 1763 ): X% F7 @: p& t* m/ M
AddAttribute( 14, 53000, 1568, 1568, 1966 )5 z% h. V1 R H
AddAttribute( 15, 53000, 1772, 1772, 2184 )
: ]) A' X/ F+ ]- sAddAttribute( 16, 53000, 1989, 1989, 2417 )! D9 p6 F6 g; G! O& F
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 _7 U0 T# h5 ^) a/ A: CAddAttribute( 18, 53000, 2467, 2467, 2998 )
' N5 w2 ?9 V! D3 RAddAttribute( 19, 53000, 2726, 2726, 3207 )$ v) R9 p* z" G0 m2 r# v
AddAttribute( 20, 53000, 3000, 3000, 3500 ), B& Y0 V9 n( F
+ d/ J% p g4 y) ]0 R----------------------------------------------------------$ ^/ O: M) {) [. [
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( L( F8 a$ B- k- [( B' X0 H n; AnItemTransyLowLevel = 500000
. V8 O- Z- v* f$ W k: SnItemTransyHighLevel = 2000000
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; U4 Q/ B9 i' A8 x& x----------------------------------------------------------
9 y2 P- L: e2 M6 b. T5 Z Y! y--Kost黰e Kombination Chance------------------------------7 ]- g ~, f& F, ~# h0 O
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nFashionCombineChance = 2500 -- 25%
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