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ItemUpgrade.lua, a- ~; N6 e6 i! [' d
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& f8 j: j# e4 F; M--Sockel Chance-------------------------------------------
7 w9 n# N- e7 t; V7 }----------------------------------------------------------
' L( S2 c6 n7 O. t9 c, D% s/ X' BtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% ]/ l& U& b$ U B, }2 E8 W$ E w/ o
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ g7 b N! A* t/ @: \
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--Upgrade Chance------------------------------------------
2 G8 V/ V0 P" {; c----------------------------------------------------------
1 v% L: E7 b7 J% t1 n+ ~tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); [* F2 _ F$ s0 `
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--Upgrade Chance------------------------------------------; O. [9 z0 U6 L9 p: T1 T
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tAttribute = {}# s, x1 J$ D" k
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; j0 x7 o+ f; I( L7 E tAttribute[nNum] = {}, M4 c. b+ H1 } G7 T& U9 K" z
tAttribute[nNum].nProb = nProb; L9 \ ]6 |7 V% Z: u5 }0 {
tAttribute[nNum].nDamageRate = nDamageRate
& S8 {2 B2 o4 b: ^5 @9 O tAttribute[nNum].nDefenseRate = nDefenseRate
, \" c7 R) ]) I- A7 O9 p4 i tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
6 Z+ R3 R* D1 s* g, e2 D0 KAddAttribute( 1, 100000, 200, 200, 500 )
7 U% L$ B2 C. S- j) T& G, S# MAddAttribute( 2, 100000, 221, 221, 522 )$ _ M5 Y e4 M' }/ |
AddAttribute( 3, 92000, 256, 256, 560 )+ ]' x: R N6 v/ c# i$ q
AddAttribute( 4, 70000, 305, 305, 612 )
. ?1 r8 ]& z) m s/ ]" l' fAddAttribute( 5, 53000, 368, 368, 680 )
3 q$ \* e# C b+ \; ~AddAttribute( 6, 53000, 446, 446, 763 )
5 c I" h5 B3 T7 @( p' Z2 |AddAttribute( 7, 53000, 537, 537, 860 )
. H4 @5 f6 @1 r% \9 ]8 ^AddAttribute( 8, 53000, 642, 642, 973 )
3 Y/ H, c5 M. J7 E' t5 j1 r+ _AddAttribute( 9, 53000, 761, 761, 1101 )9 c' G* \* B4 I1 R% q& g% q7 w9 ]
AddAttribute( 10, 53000, 895, 895, 1244 )$ \7 M; H4 r6 X3 G e/ {
AddAttribute( 11, 53000, 1042, 1042, 1402 )$ r/ d4 D/ W0 ?: Q- ~' B' k- R
AddAttribute( 12, 53000, 1203, 1203, 1575 ). M+ A. L+ \6 I+ B! V
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" \5 T8 g" l2 f: O4 iAddAttribute( 14, 53000, 1568, 1568, 1966 )+ ^+ B/ z* e0 C% r4 i! I
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 _. U0 t+ K6 V* z( r# d
AddAttribute( 16, 53000, 1989, 1989, 2417 )
a8 G" N+ O% X4 sAddAttribute( 17, 53000, 2221, 2221, 2665 )
( ^& ?. i& W1 Y" p$ G* _ b- _/ qAddAttribute( 18, 53000, 2467, 2467, 2998 )
, o9 A# v, s4 Q8 WAddAttribute( 19, 53000, 2726, 2726, 3207 ); [$ j+ E# L) g5 q7 L. P+ |
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ }1 W: R- a! P9 i, }nItemTransyLowLevel = 500000
. C+ Z. p/ Z! j0 D4 s( k, UnItemTransyHighLevel = 2000000* ^6 I5 @1 E0 u* I3 V# f8 y
9 [7 k' z: i3 _; [( f, v----------------------------------------------------------0 \/ F2 A, i! C: m. d( _
--Kost黰e Kombination Chance------------------------------
& i; A+ [6 G+ t' k' x) ?1 g----------------------------------------------------------
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4 H( _+ B0 _" i" ^& e% s5 YnFashionCombineChance = 2500 -- 25%
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