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ItemUpgrade.lua
2 F f& N+ o' I5 \- r! o9 f----------------------------------------------------------
( ^" x. g. A+ g. ^) S: o& e R% E--Sockel Chance-------------------------------------------
! l; _! o' T2 ?$ v/ z; N----------------------------------------------------------& ^- V) S9 A* q6 U$ n/ K
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ _% J! S- l4 k2 m; gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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$ h; b& Z. E" ~; ^9 p. P* q u3 d----------------------------------------------------------9 q+ j/ F. _8 G) v4 p9 f
--Upgrade Chance------------------------------------------/ d6 L- g/ r) P" x% ]0 s4 ^. V' y
----------------------------------------------------------: [- A7 X% N7 T% S/ r
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 ]) [- O. H, u9 n3 v# f1 c5 f9 x
4 g+ {5 r6 p1 X----------------------------------------------------------
3 x! }9 G5 W! P/ X( \--Upgrade Chance------------------------------------------
5 e. w" R% }0 E( y; q' L' n `----------------------------------------------------------( g- l A' q8 p! i6 }& ~: p/ y. k
tAttribute = {}
8 i8 `/ z( z6 P$ R) Q' {function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ i% q. u/ `+ K6 q- I tAttribute[nNum] = {}2 I& h- ~: \* s/ V1 n7 f
tAttribute[nNum].nProb = nProb
7 _! a& s+ u+ p* l tAttribute[nNum].nDamageRate = nDamageRate
, M S6 d0 s& {" ` y tAttribute[nNum].nDefenseRate = nDefenseRate
1 ^! T! r9 E# J7 _8 S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! U1 N, u+ b9 W& b
end0 Y! V( M. J6 e6 U- ~2 U
-- " T8 E5 g0 m. p6 P7 y
AddAttribute( 1, 100000, 200, 200, 500 )
% Z) @0 G, H/ K. Z9 C7 _AddAttribute( 2, 100000, 221, 221, 522 )6 C `- F2 C1 U) Q
AddAttribute( 3, 92000, 256, 256, 560 )
: A" `* g9 T, PAddAttribute( 4, 70000, 305, 305, 612 )
2 Z7 J, M2 B6 _4 A$ g* YAddAttribute( 5, 53000, 368, 368, 680 )
% Z. z0 t+ z* KAddAttribute( 6, 53000, 446, 446, 763 )" M9 Q4 {7 }8 G
AddAttribute( 7, 53000, 537, 537, 860 )
" C5 I3 {) N$ U. _6 e8 m9 V, qAddAttribute( 8, 53000, 642, 642, 973 )
# {. ?% @1 t8 ] p6 AAddAttribute( 9, 53000, 761, 761, 1101 ): F) Z( Q7 k/ S4 a$ ~ F% \
AddAttribute( 10, 53000, 895, 895, 1244 )
6 r' \. b9 }) ]( L1 @. f! q1 L* AAddAttribute( 11, 53000, 1042, 1042, 1402 )
& F, T0 m; E. b* w, n0 k9 KAddAttribute( 12, 53000, 1203, 1203, 1575 )
( `! s* p5 R1 }" RAddAttribute( 13, 53000, 1379, 1379, 1763 )5 _' L7 [( U8 _) d6 ?8 q% ^
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 N9 U- V6 a) } c: [( `( m% fAddAttribute( 15, 53000, 1772, 1772, 2184 )
- s! E3 E m" ~5 `3 T; z+ oAddAttribute( 16, 53000, 1989, 1989, 2417 )$ d/ F9 o* c J
AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 P8 u* ^1 B1 S S) p, n; yAddAttribute( 18, 53000, 2467, 2467, 2998 )
: g4 H) x$ v: G$ o2 K' v7 oAddAttribute( 19, 53000, 2726, 2726, 3207 )
6 d6 n' l0 d' o. m: W# nAddAttribute( 20, 53000, 3000, 3000, 3500 )" C5 G* o4 \% I& @
( c( M$ s6 [ p----------------------------------------------------------
, S7 `9 p. I( E( V2 b----------------------------------------------------------2 j: L% Q- P' |# {/ s5 ]1 W
----------------------------------------------------------
: v* e5 C9 v7 N8 {" o% V2 v* unItemTransyLowLevel = 500000
8 x! q8 L) g; u. N8 [" vnItemTransyHighLevel = 2000000
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' g8 @! a! k, I$ R" R) l----------------------------------------------------------
( ]0 V; I$ J F5 c--Kost黰e Kombination Chance------------------------------; U3 W1 [, I9 T; S. ?* E. K, L
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nFashionCombineChance = 2500 -- 25%
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