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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
% w0 q& }7 Z M$ C0 N" Z4 ^5 [----------------------------------------------------------
3 Y) E4 n8 \' u7 _& [1 O# ctSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ o: Y* y* e7 A9 \0 S2 c
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, L7 F" J3 j; U9 N! E
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2 \; r. a. T7 s# O u--Upgrade Chance------------------------------------------$ Y, F6 K. R/ e% r5 x( W) p; `
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 O" P2 k& |! h0 D6 C9 I V7 Z
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' j# \ _+ P6 _; J+ ]9 Y) u- V--Upgrade Chance------------------------------------------. M1 A/ [# F2 G: m
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tAttribute = {}1 L4 c; A S3 u7 B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 s8 E Z2 D& E- K6 ] tAttribute[nNum] = {}9 H/ n( B) _ A+ o' s) p
tAttribute[nNum].nProb = nProb$ i) i$ p; Y. `: o1 h0 J3 ]+ \
tAttribute[nNum].nDamageRate = nDamageRate) g4 G8 K! T c) A; ~" f
tAttribute[nNum].nDefenseRate = nDefenseRate7 D# z$ A C! o9 j
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
' h" \; f- ^) {; @5 S3 e' OAddAttribute( 1, 100000, 200, 200, 500 ) X! Q9 e, A/ q# \: f' R
AddAttribute( 2, 100000, 221, 221, 522 )' h# K U( m% `: I1 \8 E* G
AddAttribute( 3, 92000, 256, 256, 560 ), U; a W! ^' L8 A' {7 B
AddAttribute( 4, 70000, 305, 305, 612 )
0 H* J0 y5 A& z- z% K. _$ ~AddAttribute( 5, 53000, 368, 368, 680 )
) ~+ ~; O$ F0 T' e# YAddAttribute( 6, 53000, 446, 446, 763 )0 T v8 P/ ]: q. X4 {. |3 b2 d
AddAttribute( 7, 53000, 537, 537, 860 )1 x7 l. _ {( _2 R' U1 Z4 B# T
AddAttribute( 8, 53000, 642, 642, 973 )
0 W3 C2 c1 H3 A8 B3 Y& P8 tAddAttribute( 9, 53000, 761, 761, 1101 )0 x$ R P I/ T8 Z
AddAttribute( 10, 53000, 895, 895, 1244 )+ C7 N2 {" M6 k% H& |( b/ Q8 J
AddAttribute( 11, 53000, 1042, 1042, 1402 ): G, @$ ? ~3 x/ j4 c% E
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 ?: C6 f) V( `6 J" s4 V6 K# r+ HAddAttribute( 13, 53000, 1379, 1379, 1763 )0 r) _* U6 J, I% n/ d: {
AddAttribute( 14, 53000, 1568, 1568, 1966 ): l- ~- H% a0 G1 p# w3 t: w6 S9 M+ H
AddAttribute( 15, 53000, 1772, 1772, 2184 )
, F% v/ O4 n- S( WAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 Z8 k/ I+ Y, m3 A f& @- ZAddAttribute( 17, 53000, 2221, 2221, 2665 )! p. y* H5 R7 n% ^$ u/ C8 u
AddAttribute( 18, 53000, 2467, 2467, 2998 )
4 `; I6 @& K: _+ b/ BAddAttribute( 19, 53000, 2726, 2726, 3207 )9 k2 K6 T" T; f, `
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------" ]4 y# L1 ~6 d- `) {
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. `5 y# p* }6 r" JnItemTransyLowLevel = 500000
9 i4 T" B9 F1 B% b& P& A( tnItemTransyHighLevel = 2000000# e6 L( F8 m: z2 n* S7 U3 S
% L, p. U# S" A* U* n% v( B----------------------------------------------------------
) C) o: y* X# ?1 h% A* }--Kost黰e Kombination Chance------------------------------' P( }, S) F, [ l4 @2 I, s
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) ~% U9 p/ f4 X, S$ BnFashionCombineChance = 2500 -- 25%* j/ A) Z. i* u% [ B- Y
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