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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------" I" }) N; ?- J+ U8 d7 k" K# N/ O. N
----------------------------------------------------------, {3 _) p" ]3 M B- m
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ x$ c" ~# B$ T- \/ q; C
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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+ z; P0 Q1 B# a! M! r----------------------------------------------------------
0 D! }. k5 q o5 Y# ^3 I% l--Upgrade Chance------------------------------------------
- E( a+ [- ~3 b9 Y2 _----------------------------------------------------------
2 Y) Q5 u. Q! R9 DtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ w7 c- j7 F4 m2 b7 x7 e
9 a( p" Y0 t- H8 S/ f8 w% _----------------------------------------------------------
* c4 M' j! C t' L5 n z" f" z# O--Upgrade Chance------------------------------------------
0 t* V6 ?- L o/ S$ Z: L----------------------------------------------------------
2 i, q2 s* [ \' ptAttribute = {}
% c& h6 W1 ~- l" C8 }3 b# lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ M7 _2 ?+ y) w" V tAttribute[nNum] = {}# F. l+ C3 f& p+ \. W# A4 P
tAttribute[nNum].nProb = nProb! d; B7 x) b) |$ M& M- J! ^2 O
tAttribute[nNum].nDamageRate = nDamageRate
$ O0 j. I, U& `* G tAttribute[nNum].nDefenseRate = nDefenseRate
4 s: ]/ A1 p6 q9 D5 \7 ] tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
* `1 D% T9 A1 ^# B9 I# }AddAttribute( 1, 100000, 200, 200, 500 )5 Q+ H* {) j% V9 Q
AddAttribute( 2, 100000, 221, 221, 522 )* B" ]7 e. x6 d* @- F. X
AddAttribute( 3, 92000, 256, 256, 560 )* S1 p; _4 V# ], O5 K3 q
AddAttribute( 4, 70000, 305, 305, 612 )! R" F# q! I4 v; c' a( O
AddAttribute( 5, 53000, 368, 368, 680 )
) T5 s8 @5 r* J' A% [7 _ lAddAttribute( 6, 53000, 446, 446, 763 )8 U1 l4 r1 B! O3 w6 c/ c
AddAttribute( 7, 53000, 537, 537, 860 )( j* ^" k5 ^9 }( z
AddAttribute( 8, 53000, 642, 642, 973 )
! C( G3 z A" m, d. J9 @. wAddAttribute( 9, 53000, 761, 761, 1101 )
& t: Y3 L" d2 [! t0 Q0 H+ sAddAttribute( 10, 53000, 895, 895, 1244 )
/ W* X6 T3 c& |3 }, D" R# @ I% T* p) nAddAttribute( 11, 53000, 1042, 1042, 1402 )1 m( O$ F; b4 C# g
AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 G; h+ h; d0 E1 O. f7 |( n- d' DAddAttribute( 13, 53000, 1379, 1379, 1763 )
$ k3 r: l( e0 n- ]* N7 R* H6 ~AddAttribute( 14, 53000, 1568, 1568, 1966 )/ {' E6 F$ t5 v ?- _5 e& B$ _
AddAttribute( 15, 53000, 1772, 1772, 2184 )
6 }3 n, q8 k/ v+ z: AAddAttribute( 16, 53000, 1989, 1989, 2417 )
! U4 B6 q) t' a" zAddAttribute( 17, 53000, 2221, 2221, 2665 )
- j- B6 [) S! N3 ]6 z K5 |AddAttribute( 18, 53000, 2467, 2467, 2998 )$ a$ t e0 M0 |$ Y2 E
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 G2 T. ?2 L' Z8 H4 q- ]5 XAddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ w/ h+ Y* V2 v----------------------------------------------------------
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nItemTransyLowLevel = 5000004 _+ S: r$ b4 o9 W+ } N, ]# O
nItemTransyHighLevel = 2000000& h9 \7 s6 [; }9 |: u& L
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--Kost黰e Kombination Chance------------------------------
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; N& I7 y: |$ `* lnFashionCombineChance = 2500 -- 25%% z4 _& I. Z( z" f+ z! R% Y
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