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ItemUpgrade.lua- o/ U' T; r- ^; m( b
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--Sockel Chance-------------------------------------------' T+ x/ j/ U7 X. N* R
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; o' V7 E: m& Z2 @& [tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# E7 ? a* ?7 S6 i/ ?3 x# u/ t----------------------------------------------------------
" @$ g) @9 q! f& T& c--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) V& M+ m0 N* t4 O- Z l# H* S
$ S3 W% B$ W" p" C8 |% l6 p----------------------------------------------------------
" J6 L" @' N$ _--Upgrade Chance------------------------------------------
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- l, J( x+ T6 Q8 V9 G5 F" htAttribute = {}
) C+ i) G$ j9 s4 { pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) c5 b+ l+ X0 m$ P/ {6 b: R5 j
tAttribute[nNum] = {}" D7 G* k' e; q- |
tAttribute[nNum].nProb = nProb2 W( k. ~; \+ A! D: ]1 ~
tAttribute[nNum].nDamageRate = nDamageRate
: n8 Q e6 z$ V- ]1 n tAttribute[nNum].nDefenseRate = nDefenseRate
* x7 \ I! W1 B4 C4 e1 Z+ m" k- P tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& |* V! N- s# }/ A9 Z: e
end
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+ E7 v& K4 r7 C; VAddAttribute( 1, 100000, 200, 200, 500 )/ b' p2 B+ i% u- f' T- a) V2 m
AddAttribute( 2, 100000, 221, 221, 522 )
$ d, D5 T3 m- g7 V' } U5 BAddAttribute( 3, 92000, 256, 256, 560 )2 R( H. c2 X- ^4 ~; z% {1 O x
AddAttribute( 4, 70000, 305, 305, 612 )
& v, q6 G J+ `- ^4 _( cAddAttribute( 5, 53000, 368, 368, 680 )
9 e4 F/ E7 v! T) `AddAttribute( 6, 53000, 446, 446, 763 )+ c0 G' b) V/ c. `1 f
AddAttribute( 7, 53000, 537, 537, 860 )' K6 @% |. J; F
AddAttribute( 8, 53000, 642, 642, 973 )7 u* w4 U* Q& N9 H
AddAttribute( 9, 53000, 761, 761, 1101 )( j. i4 p: Z1 u% D/ z
AddAttribute( 10, 53000, 895, 895, 1244 )
# e) ]; `9 A: q9 O Z6 n" ]AddAttribute( 11, 53000, 1042, 1042, 1402 )
) g& l9 w+ `& Q' A- n' IAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 U) M* D# F) R/ F+ _AddAttribute( 13, 53000, 1379, 1379, 1763 )6 P% C {% t" b. O" s: ?1 B0 w
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 R: t: Y4 t2 }AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 K- C' O1 R( fAddAttribute( 16, 53000, 1989, 1989, 2417 )9 c2 u& ~& X) s/ D
AddAttribute( 17, 53000, 2221, 2221, 2665 )& p& H4 M C* o3 V
AddAttribute( 18, 53000, 2467, 2467, 2998 )# y0 m# H1 Z) X# P# T1 p7 L
AddAttribute( 19, 53000, 2726, 2726, 3207 )5 |5 a, U4 z9 L7 R) L1 m
AddAttribute( 20, 53000, 3000, 3000, 3500 )( x+ K6 W/ t: ^: m/ ^ a
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nItemTransyLowLevel = 500000
3 Z% t9 J) z5 k( N4 S3 C" u/ M3 \nItemTransyHighLevel = 2000000; P7 K! A$ y2 g- l0 v
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4 H. F4 O6 S% L) f9 M( B( s: s3 x--Kost黰e Kombination Chance------------------------------5 R' o9 p" n8 N
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nFashionCombineChance = 2500 -- 25%6 m d: H6 G* J* b9 I. m# F
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