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ItemUpgrade.lua* [& Q4 b- I3 {8 y
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--Sockel Chance-------------------------------------------2 R2 Q) b( W$ N. \
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& r% o& p* i) R+ p( M. [/ w& j5 wtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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2 ?; y/ w# r) M# W& z5 {* S5 u# t5 O--Upgrade Chance------------------------------------------- Z9 N2 v5 P, d# W- t& B
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) v6 r- s J- V; z: ^ ?--Upgrade Chance------------------------------------------
4 I5 j" P7 P3 r, y' p. U- R---------------------------------------------------------- M6 w, g' G! @
tAttribute = {}; t! f4 D' }7 \) c k/ `( ^; `8 W/ z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 Q! p$ C: j* [/ F7 O; D
tAttribute[nNum] = {}5 {! R8 ^3 |) L {) g6 h2 `
tAttribute[nNum].nProb = nProb
6 s L1 w1 k) k9 i/ L1 L0 ` tAttribute[nNum].nDamageRate = nDamageRate1 g% q$ ~( A5 s) b
tAttribute[nNum].nDefenseRate = nDefenseRate3 `6 e# Z8 p) H, R1 y, F+ R
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; Z1 s: k+ s4 _4 [ x, _
end
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% v6 r! ^2 {( o8 o) jAddAttribute( 1, 100000, 200, 200, 500 )6 [/ c% b: [; X
AddAttribute( 2, 100000, 221, 221, 522 )0 r) n+ i/ n% S- Y+ }; |* O
AddAttribute( 3, 92000, 256, 256, 560 )- c% O% d/ ?7 a' b' u2 V n" C
AddAttribute( 4, 70000, 305, 305, 612 )
( e9 W5 ~" m b3 pAddAttribute( 5, 53000, 368, 368, 680 )! b/ L T' K* F& u, F8 x# b
AddAttribute( 6, 53000, 446, 446, 763 )
1 v! x* i# o: ~" Y! K# M% rAddAttribute( 7, 53000, 537, 537, 860 )/ n' K, ~ _+ b9 q4 `- Y, h1 X
AddAttribute( 8, 53000, 642, 642, 973 )- H5 t: V# A! j; R' y2 _- o
AddAttribute( 9, 53000, 761, 761, 1101 )
3 o% w7 O6 F9 i, p+ X& l8 _. v2 WAddAttribute( 10, 53000, 895, 895, 1244 )/ F) s% J+ W# U- w; z
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 x9 h# F' v9 _& w$ l; [4 `AddAttribute( 12, 53000, 1203, 1203, 1575 )7 S1 D, R9 B* E
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 r3 ~% } j6 e7 Z" NAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ ?$ b, x2 }. J+ m$ @3 k2 d9 EAddAttribute( 15, 53000, 1772, 1772, 2184 )" N3 s! S: g1 b2 {6 n: e$ u; I% [
AddAttribute( 16, 53000, 1989, 1989, 2417 )% A6 P6 g# x9 i, }1 k! h; V
AddAttribute( 17, 53000, 2221, 2221, 2665 )1 x$ q/ |+ \( U8 n8 E/ y; `
AddAttribute( 18, 53000, 2467, 2467, 2998 )& r! v* y5 m3 z7 z2 b% U
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ Z% m s, |0 ~1 a& f. s( cAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000% d. \# _- R7 Y1 r1 X% q# \
nItemTransyHighLevel = 2000000* a" v9 }/ \& I
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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