|
|
ItemUpgrade.lua
) g+ q* C2 l' R) {% i; \----------------------------------------------------------( W0 T; E) Z' r
--Sockel Chance-------------------------------------------# G7 r7 Z7 V: t0 |2 U9 Y: i
----------------------------------------------------------
' X$ L% r+ i. \tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), J# R7 y* \. q" y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% {. R3 f* s/ D
9 l9 m3 g; @( {9 k; e4 z. {* _
; V/ ]' f! p1 M4 C. a- g4 J; G----------------------------------------------------------% U. E, Y/ @% X* q0 N& e+ X6 f. _
--Upgrade Chance------------------------------------------% ` r. N* t1 e5 ]# o6 c% A
----------------------------------------------------------6 E+ v6 Z" d/ o$ g4 r) i
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( g$ U! T0 M* V5 E% X0 P7 w
5 u+ P0 r8 W6 `& U# Z----------------------------------------------------------: S& y. n4 G: D5 G
--Upgrade Chance------------------------------------------
' L) i( }, t/ A! d( G$ S- N----------------------------------------------------------" c+ c' {0 E8 D0 Z K
tAttribute = {}$ c% g, M# r/ f$ k2 m9 X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 F2 B3 o2 ^1 ^0 X
tAttribute[nNum] = {}- c% @ `. c9 y6 b
tAttribute[nNum].nProb = nProb% W% A2 q+ M; l
tAttribute[nNum].nDamageRate = nDamageRate: e; D; Z; Z6 i6 I+ r( g3 {+ `
tAttribute[nNum].nDefenseRate = nDefenseRate6 n _$ |- L4 [' _8 h3 K9 ]
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ \' j0 k" d* O7 [
end/ ~: }) Z6 S0 ~9 E3 J
--
8 L) ~3 j y3 I) o5 T- nAddAttribute( 1, 100000, 200, 200, 500 )% v3 {$ ^) f, M: e. R4 t1 B2 T
AddAttribute( 2, 100000, 221, 221, 522 )* F4 x% B% t3 \
AddAttribute( 3, 92000, 256, 256, 560 )
& {* x# p* e2 g0 J% I+ XAddAttribute( 4, 70000, 305, 305, 612 )
) u5 Y5 F6 a8 T8 U# ZAddAttribute( 5, 53000, 368, 368, 680 )/ x% D4 _2 u4 ~; H: }. Y5 u8 \
AddAttribute( 6, 53000, 446, 446, 763 )2 t, q0 N/ K7 I
AddAttribute( 7, 53000, 537, 537, 860 )6 i" S$ ^4 u( o2 t# Z" n6 w* @
AddAttribute( 8, 53000, 642, 642, 973 )" H' C! H/ N8 c {2 `
AddAttribute( 9, 53000, 761, 761, 1101 )
5 \. h( m) j& W6 L8 r& g, f' TAddAttribute( 10, 53000, 895, 895, 1244 )
3 W# |0 @! a6 R' q9 r; SAddAttribute( 11, 53000, 1042, 1042, 1402 )+ i* F. }8 ~& I: i" }+ R. ~
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ W8 U3 t/ T8 A; p1 Z3 i# Y
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, X, u0 X" r" L2 \AddAttribute( 14, 53000, 1568, 1568, 1966 )* j5 B1 `+ B' O
AddAttribute( 15, 53000, 1772, 1772, 2184 )* p$ [8 z* _% S0 t. @3 o7 |( q
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) X6 f6 n2 K/ h, Q' \AddAttribute( 17, 53000, 2221, 2221, 2665 )8 v# \, X7 K5 v! k v5 h: X3 B
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 [/ O0 b A$ J5 {! G, [
AddAttribute( 19, 53000, 2726, 2726, 3207 )
Y! e% [6 ]! V" n9 ~AddAttribute( 20, 53000, 3000, 3000, 3500 )
* b, T! g7 `3 Q- g) _; T8 _! g6 ?
/ w9 X( z) ?; K----------------------------------------------------------& n5 C# C _- T& r6 C) k3 {' u2 n
----------------------------------------------------------
* A7 ?0 [( r" @8 I----------------------------------------------------------! L3 `& d0 U" `" Y% P' y" {
nItemTransyLowLevel = 5000005 M4 [! O4 j; @2 C% }, ~3 G
nItemTransyHighLevel = 20000006 g+ m( B- O3 i7 V
3 h! \. B: u" x+ t* s. D: k----------------------------------------------------------0 u" v. z( \: T/ d0 T3 C3 S
--Kost黰e Kombination Chance------------------------------2 h) g: s/ Q7 o0 C1 o% o; h. k
----------------------------------------------------------/ F z* y4 j7 v! j, u0 W
; z* W9 q& D: c5 t# S0 t, Z4 M0 V
nFashionCombineChance = 2500 -- 25%
7 F* G5 }/ s# E1 G j* s* c) `& ]2 o7 W6 P2 U) L! b
|
|