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ItemUpgrade.lua
& V; c/ O) y; c( E0 s----------------------------------------------------------
( u' Z1 c/ `8 W; P: o. U+ l% k+ X--Sockel Chance-------------------------------------------
# P" |$ A$ W+ b! r3 {----------------------------------------------------------
# D2 z5 ~2 f7 r0 z+ RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 a* p- H3 _8 T! ^
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# U: |* g2 K* z$ c/ f; r2 v
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. m: ~3 ?+ D# M; p--Upgrade Chance------------------------------------------
7 y2 p, @! R4 l/ ~* K----------------------------------------------------------
' [8 ~- ~* l0 i3 v& i) m& O* L8 rtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! P/ e$ Y, S5 q$ U
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2 Z$ K# C1 q+ T# h) h% [2 ~: s--Upgrade Chance------------------------------------------" P& M2 Y; w+ R1 N5 e; F
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tAttribute = {}
- J/ |/ ^% o+ jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) [; I1 `/ n+ I% E
tAttribute[nNum] = {}+ x3 B; x" Y% Y. u; U$ @# J
tAttribute[nNum].nProb = nProb
$ Z7 F1 D! O5 ?9 R- W) Y( z tAttribute[nNum].nDamageRate = nDamageRate5 w1 w- D% n! P& C9 T, u2 T% n5 E7 z
tAttribute[nNum].nDefenseRate = nDefenseRate
0 j+ \4 N6 ?3 o6 c5 M tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- _% D N! _$ |7 g) H' h7 fend( J! \8 C! A3 u0 E' Z/ E
--
8 |* P$ x' L* N% Y7 |" a# P! [* UAddAttribute( 1, 100000, 200, 200, 500 )
( M3 u% V$ M% F' b9 `AddAttribute( 2, 100000, 221, 221, 522 )
3 y) ~9 e2 Q7 D2 BAddAttribute( 3, 92000, 256, 256, 560 )4 e. v9 L4 U" C& I8 F3 d
AddAttribute( 4, 70000, 305, 305, 612 )
7 o% s! X2 o8 S- \& U2 A7 z* |: BAddAttribute( 5, 53000, 368, 368, 680 )
B* ~& X/ q9 YAddAttribute( 6, 53000, 446, 446, 763 )
/ @0 W- b) g, A1 H: [3 S: cAddAttribute( 7, 53000, 537, 537, 860 )
s H& m( W% B7 q: aAddAttribute( 8, 53000, 642, 642, 973 )
- C0 N- J! e- Y( ?, c( }( WAddAttribute( 9, 53000, 761, 761, 1101 )" Q2 x" x: @! o3 Y! b7 j
AddAttribute( 10, 53000, 895, 895, 1244 )
$ `' y' E5 \$ b$ o9 j7 XAddAttribute( 11, 53000, 1042, 1042, 1402 )
. O. l' b8 }& b7 [; a% s( ZAddAttribute( 12, 53000, 1203, 1203, 1575 ): D6 M* Q2 K* M6 H b* z( d' i
AddAttribute( 13, 53000, 1379, 1379, 1763 )
. k4 J( }4 k/ `, q0 J; F0 IAddAttribute( 14, 53000, 1568, 1568, 1966 )9 h& V- ?8 L" r4 u6 G9 y
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 U. ]; N. o1 O6 U+ l& m, P4 ?AddAttribute( 16, 53000, 1989, 1989, 2417 )7 U2 b: m. [5 `! n. w
AddAttribute( 17, 53000, 2221, 2221, 2665 )
1 i1 ?( \1 J8 Y, }2 A. r8 p/ pAddAttribute( 18, 53000, 2467, 2467, 2998 )
% q+ K9 f% Y! `. r% T, qAddAttribute( 19, 53000, 2726, 2726, 3207 )
2 }* i4 J# Q5 [' `0 K: FAddAttribute( 20, 53000, 3000, 3000, 3500 )
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1 ^% b4 A+ i8 Z$ E----------------------------------------------------------: r0 c$ S. D: |# U, E) m7 {4 S
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& W; k) l) |0 }0 FnItemTransyLowLevel = 500000
2 e& f3 c- u3 n+ tnItemTransyHighLevel = 20000006 ]2 c# K1 o3 P/ M
' g( J9 |7 f9 X: Y; w# d----------------------------------------------------------
& w* p; A M" A8 y3 y--Kost黰e Kombination Chance------------------------------, @0 @8 C5 L; C! T' X+ t1 [3 ~! `
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nFashionCombineChance = 2500 -- 25%6 h/ W2 t2 v# t/ z* Z
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