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ItemUpgrade.lua
, r/ e/ E4 x0 U2 i C& A----------------------------------------------------------! e- b! i3 ]; R( n V5 r# W
--Sockel Chance-------------------------------------------/ o' G1 t% R6 R* V8 }6 D
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 \" q; n6 N: P) t% ?' G; m6 Z
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }; y1 x9 ^" @, T9 [
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' z, g9 p) ?& l/ {* P4 d--Upgrade Chance------------------------------------------
" P+ K" t$ w+ M----------------------------------------------------------; r1 X/ q. c) U
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) G) P- J9 i2 R' O
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--Upgrade Chance------------------------------------------
) P5 }/ c) a( w9 N----------------------------------------------------------
& `. L9 |1 B9 W2 @" \tAttribute = {} P g# b0 W6 `
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) f K% b" q/ ~# t
tAttribute[nNum] = {}
/ ] u) ?: @4 q1 K& D tAttribute[nNum].nProb = nProb) K, y/ J% I9 p% e
tAttribute[nNum].nDamageRate = nDamageRate
% z6 S7 G7 l# f tAttribute[nNum].nDefenseRate = nDefenseRate
: C' Q. p: ]+ R! u7 B, C: Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( A8 v4 m% o' ^% O. ?0 S! \' Z
end7 j) j8 U# h, ^4 [, o/ H2 h
-- 4 \" Z0 n% l& b o: W
AddAttribute( 1, 100000, 200, 200, 500 )
/ A0 P/ t6 O |4 `3 {AddAttribute( 2, 100000, 221, 221, 522 )
# e" J I( \. M) W: o5 v( g0 JAddAttribute( 3, 92000, 256, 256, 560 )8 C0 g- M9 ?9 P" Y
AddAttribute( 4, 70000, 305, 305, 612 )" D/ E7 u) Q y$ h
AddAttribute( 5, 53000, 368, 368, 680 )
2 b1 E% w: Y5 p2 ~; n6 x/ ?AddAttribute( 6, 53000, 446, 446, 763 )
+ N3 y& D+ }% Y1 ~AddAttribute( 7, 53000, 537, 537, 860 )3 |6 n' G @6 B
AddAttribute( 8, 53000, 642, 642, 973 )% Q% g' _ y8 S
AddAttribute( 9, 53000, 761, 761, 1101 )3 T' f( d$ Z$ d
AddAttribute( 10, 53000, 895, 895, 1244 )
' z6 G2 H" U/ q c: y* ?1 sAddAttribute( 11, 53000, 1042, 1042, 1402 )
/ y! @ g1 ]' C0 T1 GAddAttribute( 12, 53000, 1203, 1203, 1575 )( \0 j- C7 l4 L4 d* e
AddAttribute( 13, 53000, 1379, 1379, 1763 )
5 [3 V9 D% L# h' oAddAttribute( 14, 53000, 1568, 1568, 1966 )
8 L8 h, Q' f8 w, kAddAttribute( 15, 53000, 1772, 1772, 2184 )% E# ^6 e( `' |7 d' H: k
AddAttribute( 16, 53000, 1989, 1989, 2417 )8 c- _" @: R, H4 C; g$ J) d& f
AddAttribute( 17, 53000, 2221, 2221, 2665 )
. h/ Z+ m2 `: a* U' yAddAttribute( 18, 53000, 2467, 2467, 2998 )
, T. X8 z* ], S0 r( h$ \$ |! c% i; iAddAttribute( 19, 53000, 2726, 2726, 3207 )6 a3 q5 M. S7 H/ C/ @' T9 e
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ \& ~2 z- |# B3 d! J+ x% ]; C----------------------------------------------------------
L r' |* |! p% W----------------------------------------------------------, H% Y8 b D' T8 s* K2 @" q# o
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/ W1 D; T- s! b+ ^nItemTransyLowLevel = 500000
) `# l1 q: R* r, B4 ]( OnItemTransyHighLevel = 2000000
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! t% {* T1 x A% X% ?3 W2 M--Kost黰e Kombination Chance------------------------------
, c* M& @% S6 q( ?% C---------------------------------------------------------- k \ @) U2 a0 l! Q
4 D, ~. A" I( ~1 t: l" ?nFashionCombineChance = 2500 -- 25%
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