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ItemUpgrade.lua
- \) c' `- n$ B4 a/ Z3 E. t( c----------------------------------------------------------
! {3 G. t8 |9 Z# I9 \/ S+ E--Sockel Chance-------------------------------------------; }% O: A: \1 B3 w( q, d* m
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: C3 l+ e3 @5 p8 ytWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% m% D" z8 j7 u8 M; H. N7 b9 }
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/ T+ r; A9 E( A- ?/ ^! H----------------------------------------------------------
" X" ]7 \1 [! A8 }' }--Upgrade Chance------------------------------------------
. O% Q2 \; r. _$ n% L6 E' u6 A----------------------------------------------------------8 Q( Q. ^4 T2 H
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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. a$ Z% m$ X# b8 p--Upgrade Chance------------------------------------------) N& ]+ e3 L' T! [; Y5 C7 c
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tAttribute = {}7 P3 f& m% y) Y' F+ D' x0 ~
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 i0 S2 u) W5 F4 V
tAttribute[nNum] = {}
# d; C0 P" @; ~ tAttribute[nNum].nProb = nProb9 x0 u9 a) Z; o' q& M/ g
tAttribute[nNum].nDamageRate = nDamageRate
& K. w5 P- a) E; X6 w tAttribute[nNum].nDefenseRate = nDefenseRate5 [" c! J Z/ h# p8 V
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* g8 s) ]) c8 w; _( K
end
. |; {4 Q6 ^7 U' z& t4 \-- " Z* @- t* g: D7 d9 O8 J" |( j/ d
AddAttribute( 1, 100000, 200, 200, 500 )
% B/ t9 S( ^- E* h0 v. m) }AddAttribute( 2, 100000, 221, 221, 522 )
5 C) @! W6 x1 Z3 f( ?# s8 R' OAddAttribute( 3, 92000, 256, 256, 560 )
b# x& Z# ~+ |* ~4 j8 N, j# ?2 fAddAttribute( 4, 70000, 305, 305, 612 )0 N. Q5 F0 a; k5 Y$ p1 ]
AddAttribute( 5, 53000, 368, 368, 680 )
$ @: h. o( z$ D; I% MAddAttribute( 6, 53000, 446, 446, 763 )
! m9 |! Z) H5 R7 T+ c+ C& yAddAttribute( 7, 53000, 537, 537, 860 )
. j' g. Y+ j$ W0 @AddAttribute( 8, 53000, 642, 642, 973 )$ r1 G p `7 E1 H' r
AddAttribute( 9, 53000, 761, 761, 1101 )
5 ~" D. p. s7 N0 o& c. \AddAttribute( 10, 53000, 895, 895, 1244 )
7 E/ j1 W) u8 m# s- j% u. g/ S# zAddAttribute( 11, 53000, 1042, 1042, 1402 )* Z9 w+ {6 o% q: s3 z4 E
AddAttribute( 12, 53000, 1203, 1203, 1575 )% f% _2 `1 J h( `4 V, p( i* N1 ^
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- p# P( D% W, Z( |. T: M8 x1 J% ZAddAttribute( 14, 53000, 1568, 1568, 1966 )( G6 _6 s7 e6 _4 I5 W, p
AddAttribute( 15, 53000, 1772, 1772, 2184 )! ?+ c& \1 r1 Z- i, J' N1 a" [7 W! ]0 G: ?
AddAttribute( 16, 53000, 1989, 1989, 2417 )) t, K2 {" {! D- O
AddAttribute( 17, 53000, 2221, 2221, 2665 )/ W; R9 m: h) Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
! z+ o; k& s, k: j9 T( Y( TAddAttribute( 19, 53000, 2726, 2726, 3207 )
' H3 f3 o2 v; T7 ^- M. TAddAttribute( 20, 53000, 3000, 3000, 3500 )7 a6 M- V7 |1 Z* |. C0 ^
2 R$ d8 Z# | Q9 c5 N: B----------------------------------------------------------
) i# I! V4 U1 X) \0 K9 P* N----------------------------------------------------------( H5 e+ g6 G1 q
---------------------------------------------------------- [! ]& P; \ U$ W- X* `
nItemTransyLowLevel = 500000/ D+ N; n$ a, N7 o d( ?2 d
nItemTransyHighLevel = 20000000 z5 e) d& {8 N9 a0 v: s$ o" e
" t- f) U+ \( e7 D0 G----------------------------------------------------------5 w0 U- j- L0 D
--Kost黰e Kombination Chance------------------------------
6 ^7 Q; {* \2 [# s& T/ A: ]----------------------------------------------------------' D$ r' J3 Q; A2 E4 w% p1 k ?8 B+ p
7 O7 j: i- [/ D1 QnFashionCombineChance = 2500 -- 25%2 s; {, w2 U* B: E' b# l
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