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ItemUpgrade.lua
% W: U' ^$ L: a) `2 k# s' n----------------------------------------------------------
5 n6 B8 `3 l: T! N' k0 P--Sockel Chance-------------------------------------------; c% [5 a! e' E7 B7 J
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 y7 K7 ^# H) r2 A. s6 ~tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% ]7 W+ C/ T# O B--Upgrade Chance------------------------------------------1 r/ |' O" L9 x$ R: _" D
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 w2 Z* |& l7 O----------------------------------------------------------
+ V3 Q# Q, G) w+ w--Upgrade Chance------------------------------------------
$ I( b* u6 U- ?1 H6 D! x2 S' V----------------------------------------------------------( x# e: c2 U3 Y* A$ n+ g8 l- f# ~7 O
tAttribute = {}
9 S6 f* b' p: h; ^: E! yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 }! Y* p" J0 O# f' g" ] b
tAttribute[nNum] = {}
/ @* G1 k( t. m" x& ` tAttribute[nNum].nProb = nProb) C6 |+ E' N5 R2 a6 I# Q( J0 s
tAttribute[nNum].nDamageRate = nDamageRate
/ J2 w0 K5 Z4 X& O' _' v2 h tAttribute[nNum].nDefenseRate = nDefenseRate* D" p: f. V$ n: D) N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
3 c- V: [4 a+ a1 U5 I( F, qend
0 R, J5 X. @. S2 }1 \8 `+ g. t( z-- - w1 j0 j. @: p
AddAttribute( 1, 100000, 200, 200, 500 )
* e0 t( F1 m7 z* Z' e' bAddAttribute( 2, 100000, 221, 221, 522 )& I2 d. v* f2 l% v7 O6 H
AddAttribute( 3, 92000, 256, 256, 560 )0 `2 g9 {. [6 J; \% z9 s
AddAttribute( 4, 70000, 305, 305, 612 )
! \2 {! I% Y' `- ] B7 a( QAddAttribute( 5, 53000, 368, 368, 680 ) ]/ p" y E M8 w6 e
AddAttribute( 6, 53000, 446, 446, 763 )) V5 l: E e: b! D, ]; A
AddAttribute( 7, 53000, 537, 537, 860 )- D5 i9 p" P7 i' \$ t3 }! ]
AddAttribute( 8, 53000, 642, 642, 973 )5 n! }& C/ m2 K4 l8 `* B, w
AddAttribute( 9, 53000, 761, 761, 1101 )' @3 L9 ^' M# b* L. B: d0 [: W& x9 i
AddAttribute( 10, 53000, 895, 895, 1244 )) i- a6 f: F) `9 X9 ^
AddAttribute( 11, 53000, 1042, 1042, 1402 )* S, B0 i5 k* Q" O( s" ?
AddAttribute( 12, 53000, 1203, 1203, 1575 )3 I1 z" Z0 z* [8 \: q
AddAttribute( 13, 53000, 1379, 1379, 1763 )
: k; X, _& ^# r4 t# t) H+ I N3 pAddAttribute( 14, 53000, 1568, 1568, 1966 )
7 ?1 q6 r( |& X% R) G9 E) @AddAttribute( 15, 53000, 1772, 1772, 2184 )
& O% ?: P: b( v6 O/ dAddAttribute( 16, 53000, 1989, 1989, 2417 ): \# o+ v, I' c: h4 ]0 U0 K
AddAttribute( 17, 53000, 2221, 2221, 2665 )( p$ c) U1 x" U Z9 N
AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 j2 @ M( s# t9 F' Z: SAddAttribute( 19, 53000, 2726, 2726, 3207 ) h1 [7 `5 V0 d: j) ^; z6 D
AddAttribute( 20, 53000, 3000, 3000, 3500 ): d/ h5 U9 y! v# P& M5 r; y1 ?) T. r
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nItemTransyLowLevel = 500000+ f- W$ p. ~0 r: p' e- V, U! S
nItemTransyHighLevel = 2000000
% K8 r5 O- O. z: y9 Z
O# d$ S+ [ F: y% e----------------------------------------------------------
$ S4 F/ |; S& z% O3 C--Kost黰e Kombination Chance------------------------------ P! D( c, K+ _! m E
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+ c2 y& X, G/ V4 J: c6 bnFashionCombineChance = 2500 -- 25%
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