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ItemUpgrade.lua1 @+ W* ]/ @) j1 k
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6 s# W% G1 g. C--Sockel Chance-------------------------------------------
; W+ y) k& D! N3 P( s2 g----------------------------------------------------------
6 \# g9 r' G1 u" }, y6 L* JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- R" A! Y1 F- d0 f: V" N qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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o2 |. t5 P6 g' X$ V+ `! r----------------------------------------------------------6 n5 }% E' o4 h* _; l
--Upgrade Chance------------------------------------------
, S1 V- y3 p0 T* J# S----------------------------------------------------------
9 u8 S. {5 q& ~0 l& S8 QtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
/ b+ J* f8 S: N( c: afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )) {9 J0 V7 t O9 B, f. m5 \; r
tAttribute[nNum] = {}
# ]: O" m- v, N# @9 }/ Y tAttribute[nNum].nProb = nProb3 ^+ c) z! K+ Q1 U
tAttribute[nNum].nDamageRate = nDamageRate
2 b4 a8 \) x) f7 y tAttribute[nNum].nDefenseRate = nDefenseRate/ b1 z8 K/ y4 S( X+ B# I
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ d+ |- I! Y& Q1 h: b e$ Y* u
end8 N$ t& p7 _3 p- H; y
--
: u1 R& e5 c- z$ i! u+ VAddAttribute( 1, 100000, 200, 200, 500 )" }% x7 S2 c) ~2 Q; F
AddAttribute( 2, 100000, 221, 221, 522 )& Z5 ] @) b1 K/ e, H0 a
AddAttribute( 3, 92000, 256, 256, 560 )
$ `9 R2 [* s6 N9 FAddAttribute( 4, 70000, 305, 305, 612 )7 b1 O) _7 Z! P" y- G2 A- d
AddAttribute( 5, 53000, 368, 368, 680 )
7 y3 Z' e3 d5 l# P1 G/ J" G$ ]AddAttribute( 6, 53000, 446, 446, 763 )
) A S5 |3 A5 d3 Q) n/ UAddAttribute( 7, 53000, 537, 537, 860 )
. \# p* t% G/ E2 J6 KAddAttribute( 8, 53000, 642, 642, 973 )
, T1 M2 s Z- I- t* j- gAddAttribute( 9, 53000, 761, 761, 1101 )
% O# |& r. C0 qAddAttribute( 10, 53000, 895, 895, 1244 )
% k9 u! F8 _) n) n; OAddAttribute( 11, 53000, 1042, 1042, 1402 )6 e7 d7 p* r8 N( F5 `
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. E0 s9 k3 I5 V3 W! ZAddAttribute( 13, 53000, 1379, 1379, 1763 )
+ {0 `4 P3 ?! \2 J, MAddAttribute( 14, 53000, 1568, 1568, 1966 )
& G; B. Z3 H( u- r$ @& J8 bAddAttribute( 15, 53000, 1772, 1772, 2184 )
3 L( B% o4 B+ M: b9 lAddAttribute( 16, 53000, 1989, 1989, 2417 )1 b5 q- H6 m2 x# b3 M% }6 E
AddAttribute( 17, 53000, 2221, 2221, 2665 ); d4 h- ?, D6 M0 ?# V
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 |% b4 U4 j/ v$ s, k( m4 Y
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ J9 y2 }! E2 ]- H; ^! m
AddAttribute( 20, 53000, 3000, 3000, 3500 )- W J& I6 u! ^+ N
7 [5 P; H$ P% B5 h6 O; A0 ^! r( @6 k. M----------------------------------------------------------& c$ D9 C! O) d2 i) n5 d2 F/ N5 M
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nItemTransyLowLevel = 500000
, `% ~0 o% o, w) WnItemTransyHighLevel = 20000007 E" ~5 @: }7 d- _( k: D' r
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----------------------------------------------------------, y c y% I) x8 M# U% m
--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%0 w+ F9 z* `! W# u8 h$ |
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