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ItemUpgrade.lua* O5 k: {3 [4 G4 |. ~
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6 g# y+ x3 t' B: p1 k--Sockel Chance-------------------------------------------* j! U. g* ?. h0 F& u @9 l
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 V, T" c a: D( p1 i9 @! f- W
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
# o& Z- w& _3 M: a8 a$ C! W) H
1 M) O) n# [* E" A$ I----------------------------------------------------------& \; Z% p! `3 R: G
--Upgrade Chance------------------------------------------
" G$ Q3 E2 R5 w9 K X( [----------------------------------------------------------
. R0 _: `+ v5 t3 G* `0 RtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, [% I+ J$ ]8 w6 F" a6 O4 L8 ^" O----------------------------------------------------------
$ c7 A8 F: d$ O! a$ A$ A: `--Upgrade Chance------------------------------------------+ N. ?. ?( T1 J8 L7 q: [: M! o
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tAttribute = {}% O5 M6 J! ]6 }
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 A. v9 s1 _0 U& Q
tAttribute[nNum] = {}
0 P8 Y) J/ T8 A8 f2 f tAttribute[nNum].nProb = nProb6 S. v0 J# j. u2 P5 q1 y! i
tAttribute[nNum].nDamageRate = nDamageRate2 D- Z7 g: f7 `8 v; [
tAttribute[nNum].nDefenseRate = nDefenseRate
1 D8 F E) F' n3 ^' G( B h tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 d1 _# v) |# w5 J% oend0 f6 O. [% G0 ~3 o" d. h9 a
-- 4 J$ M% I' J$ ^3 O1 r
AddAttribute( 1, 100000, 200, 200, 500 ): B: @: O4 o3 J0 d% I' K, \7 n
AddAttribute( 2, 100000, 221, 221, 522 )
# u3 d% X- f( o9 e9 pAddAttribute( 3, 92000, 256, 256, 560 )
1 r2 |& ?1 v4 q' Y9 h8 \1 B7 O( iAddAttribute( 4, 70000, 305, 305, 612 ); X2 C7 z& Q4 l" n+ m
AddAttribute( 5, 53000, 368, 368, 680 )
* w/ i+ M& J$ r" \8 f4 w0 \AddAttribute( 6, 53000, 446, 446, 763 )
. ^) w2 g. D) F0 k0 XAddAttribute( 7, 53000, 537, 537, 860 )4 \: }8 Q3 Z* X0 |. J* @4 l
AddAttribute( 8, 53000, 642, 642, 973 )! b" P* f/ H) c* v0 D! T
AddAttribute( 9, 53000, 761, 761, 1101 )
* j6 l, [- ~) gAddAttribute( 10, 53000, 895, 895, 1244 )7 m5 o0 }; m+ T& J4 L" ?
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' ?/ ^$ U, Z& G6 M7 ~AddAttribute( 12, 53000, 1203, 1203, 1575 )( o" x& i! w. ]7 ?7 w
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 T6 F2 G" }5 |
AddAttribute( 14, 53000, 1568, 1568, 1966 )
- k k9 A2 [/ ~. @- H: l+ hAddAttribute( 15, 53000, 1772, 1772, 2184 )
7 ?# m' a* |+ x& G+ xAddAttribute( 16, 53000, 1989, 1989, 2417 )
9 }' Y, X7 C% B4 Q. `! b/ lAddAttribute( 17, 53000, 2221, 2221, 2665 )
. X# Z6 O$ N/ o8 w( sAddAttribute( 18, 53000, 2467, 2467, 2998 )" m7 e5 H, h( d
AddAttribute( 19, 53000, 2726, 2726, 3207 )' Z9 }% ?" z& x" w9 h8 z
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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- e- G0 B0 b3 Z6 F----------------------------------------------------------
! J7 `: j8 x! l f$ x6 \----------------------------------------------------------
9 u( k7 q* s2 D1 ?% K; a----------------------------------------------------------% h7 O% b4 Q4 T( `. g& K
nItemTransyLowLevel = 500000% t/ G( K+ M; K' z" o
nItemTransyHighLevel = 2000000/ w* r) K4 x, f+ Z( X4 Y
/ w6 L) \" |4 ]
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7 p7 w( G" `! B( ^--Kost黰e Kombination Chance------------------------------
( o. { H$ t- w----------------------------------------------------------3 D2 o& ^" U) `3 ^5 E2 G; D5 w8 {/ w
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nFashionCombineChance = 2500 -- 25%) S5 L% V: n8 Z5 [1 v
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