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ItemUpgrade.lua- h( z9 a1 u! E9 K! I! t7 ?; b
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- i5 P, W* i6 b: F- q2 {--Sockel Chance-------------------------------------------
" i$ J V6 F- I( S----------------------------------------------------------
* J' D1 j4 S5 B9 H* j) Y6 \: \tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, ^9 k5 O& n4 Z3 jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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+ e+ t: V0 [% V& k O3 gtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 `9 O/ r% k z0 H( W: M
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--Upgrade Chance------------------------------------------
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7 d, }/ b$ A6 YtAttribute = {}: o* [, J: S; h8 g8 H
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, C R6 t) ~1 x/ ^1 d- r4 Z6 U tAttribute[nNum] = {}( k5 j7 F S: {* k* z/ e
tAttribute[nNum].nProb = nProb
1 ~# `# \1 r0 o2 d0 x$ b tAttribute[nNum].nDamageRate = nDamageRate
# X. q& \% M2 D$ b; b tAttribute[nNum].nDefenseRate = nDefenseRate1 w) P/ q/ t% q: N! l
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 w1 {0 b$ C2 f, }# b# H( D4 |! l
end
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& B/ ~* W* ^9 x4 f& NAddAttribute( 1, 100000, 200, 200, 500 )
- E; B* c3 ~) G) ^& Q3 g$ ~AddAttribute( 2, 100000, 221, 221, 522 )
! a' l$ B6 ` { hAddAttribute( 3, 92000, 256, 256, 560 )+ }+ Z1 T+ `, H+ ~2 q) B* O
AddAttribute( 4, 70000, 305, 305, 612 )& c% }9 T7 s+ h# _% B! A( s
AddAttribute( 5, 53000, 368, 368, 680 )
/ } \5 D; h4 A5 M9 nAddAttribute( 6, 53000, 446, 446, 763 )
' }! e$ P' q4 T0 K# r* m, tAddAttribute( 7, 53000, 537, 537, 860 ): S- x9 j0 N* b
AddAttribute( 8, 53000, 642, 642, 973 )4 ^; C7 |5 z& C
AddAttribute( 9, 53000, 761, 761, 1101 )
. r8 m- o* M2 lAddAttribute( 10, 53000, 895, 895, 1244 )
: K! f% m7 `: n' nAddAttribute( 11, 53000, 1042, 1042, 1402 )
! p" d' l" }% `+ @. C m( jAddAttribute( 12, 53000, 1203, 1203, 1575 )
& [, q, [- G. W4 m uAddAttribute( 13, 53000, 1379, 1379, 1763 ), N: M0 P$ _6 r* K! y3 @
AddAttribute( 14, 53000, 1568, 1568, 1966 ): A) s( [+ J: F8 \
AddAttribute( 15, 53000, 1772, 1772, 2184 )
* u2 }1 R. v7 ^4 |6 jAddAttribute( 16, 53000, 1989, 1989, 2417 )
+ o4 T2 v. I% P/ V5 qAddAttribute( 17, 53000, 2221, 2221, 2665 ), }4 n, y7 j$ ^5 u& a9 J3 a
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# E2 e, E1 X4 p% iAddAttribute( 19, 53000, 2726, 2726, 3207 )6 o* t* O1 [4 ~5 S2 U( Q8 p
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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- }; v- L2 h0 w g- l, hnItemTransyLowLevel = 500000! {7 s& a9 J* P% `& z$ n7 q. L6 p
nItemTransyHighLevel = 20000000 R- F% a% h7 v/ K* C i
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--Kost黰e Kombination Chance------------------------------
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1 @( b, y3 m" z% Q" N# F# l) e& n: XnFashionCombineChance = 2500 -- 25%
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