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ItemUpgrade.lua. u5 M" G3 U0 Y0 U) b
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+ ~4 K" G5 U( H9 U! P0 T' ]--Sockel Chance-------------------------------------------
- Q7 {! ? j; { i# @5 j. ]----------------------------------------------------------
* C& L( N) K6 gtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. Q! P8 n: s+ A, R' ^* B; M6 a. ]" s) |tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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1 ]! [; l% X) v: E3 |* ?# [+ s ?----------------------------------------------------------
/ X7 _% |* G1 r; F: {6 ~- x9 q9 {8 c--Upgrade Chance------------------------------------------' M/ P: g# E8 ~$ e6 A# w3 q) R
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# O5 d% p2 _2 FtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) o; `/ m' c+ d9 `; z6 J7 {
& s: |; c8 [* x: x/ O( M! k----------------------------------------------------------0 o% n& u% T7 k+ m; F* i" C
--Upgrade Chance------------------------------------------3 m6 N, g; i1 b( ^
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tAttribute = {}
- S) t' D, r- I4 Q: F" v! N% z+ Cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- l- Y9 p& l7 z& ?. B) w tAttribute[nNum] = {}4 K( E, x2 E, t: ^! o
tAttribute[nNum].nProb = nProb+ d _, V5 L4 }0 u8 e- P0 Y
tAttribute[nNum].nDamageRate = nDamageRate0 c6 O# n9 K; `/ ~# @
tAttribute[nNum].nDefenseRate = nDefenseRate
- \+ q" u# N2 U) P tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
! N4 e* m& n% l* wend$ X- b: O& a/ W h \9 o
--
! R7 q4 h- M$ w0 O9 u6 QAddAttribute( 1, 100000, 200, 200, 500 )6 l4 \ H1 G* p! F0 T# }- N$ Q
AddAttribute( 2, 100000, 221, 221, 522 )
5 o/ b* V' j& K i1 }- cAddAttribute( 3, 92000, 256, 256, 560 )
2 k( d5 \1 C9 Q6 k; e% fAddAttribute( 4, 70000, 305, 305, 612 )* X* T, H& V$ ]/ P
AddAttribute( 5, 53000, 368, 368, 680 )1 {6 [- u) W m- [ b
AddAttribute( 6, 53000, 446, 446, 763 )
5 [2 c0 k% _9 G8 c# j; yAddAttribute( 7, 53000, 537, 537, 860 )- _7 d) D/ [& B2 @+ k
AddAttribute( 8, 53000, 642, 642, 973 )
* M8 G0 o( \4 k" Y- U7 _! T3 }AddAttribute( 9, 53000, 761, 761, 1101 )
1 a' R8 f2 N3 Q' K8 d1 i& l1 kAddAttribute( 10, 53000, 895, 895, 1244 )
3 N3 _' f& P2 K, mAddAttribute( 11, 53000, 1042, 1042, 1402 ), q0 I T1 S' I ]
AddAttribute( 12, 53000, 1203, 1203, 1575 )
{: ^/ \/ E9 ^7 |) U% ~AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 D _' L7 a+ VAddAttribute( 14, 53000, 1568, 1568, 1966 )% W8 ]2 e/ ~9 T9 B& H" z' Y
AddAttribute( 15, 53000, 1772, 1772, 2184 )
7 v* J1 G* x/ N- {2 k3 UAddAttribute( 16, 53000, 1989, 1989, 2417 )" K* F6 \2 e8 J+ C! I$ h( @( E& X
AddAttribute( 17, 53000, 2221, 2221, 2665 )( O8 B% e; z8 L$ j: X
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& _9 t) v+ b2 M6 X+ c; Q) zAddAttribute( 19, 53000, 2726, 2726, 3207 )9 l% D- F5 Y$ T: r7 s. K
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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R8 T" x; j& n) m----------------------------------------------------------
9 g9 L, U4 s- I8 MnItemTransyLowLevel = 500000/ a6 L) N6 D4 ?
nItemTransyHighLevel = 2000000
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x3 v* y$ O" Z3 H--Kost黰e Kombination Chance------------------------------7 s( g2 T6 E6 O8 i5 E" m; H
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; H' A+ o1 V' z: Q, s& x% tnFashionCombineChance = 2500 -- 25%
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