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ItemUpgrade.lua
/ ]/ M+ |+ }% x----------------------------------------------------------
) G `" C q7 e4 @1 Z! d9 N--Sockel Chance-------------------------------------------
6 J% H M6 v' d& F0 k----------------------------------------------------------
! z0 F, s1 f1 d6 V8 o6 i/ o2 VtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 w6 K8 N7 C" Y5 K. S
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 S8 |& v- f7 K( Z& I& n0 d
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1 M0 k" h& ~9 o( S--Upgrade Chance------------------------------------------
) ]! R" }' C1 l+ t$ O3 \----------------------------------------------------------
) O S9 j/ V. Y8 i6 |; WtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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/ ^, n& @# N+ z--Upgrade Chance------------------------------------------' A& A+ K# u( p) S) u
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2 D2 a+ Y$ O$ w* ^tAttribute = {}
2 J3 `! H* L& }8 t$ v$ q; f, l) X2 Mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' e) ?( H# C5 k
tAttribute[nNum] = {}
( k9 J# n7 v, X0 _( e ^ tAttribute[nNum].nProb = nProb/ m: I& ~3 m/ j$ y! t( c
tAttribute[nNum].nDamageRate = nDamageRate
8 j( ]$ q$ z+ C u2 p tAttribute[nNum].nDefenseRate = nDefenseRate: I0 N. n3 C+ x# K* s% M% _
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 v! p+ h9 R( V
end8 }$ E! ^$ u) \0 R/ Y2 C- {
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AddAttribute( 1, 100000, 200, 200, 500 )
) K# `7 H E7 K% lAddAttribute( 2, 100000, 221, 221, 522 )
0 I) [& P% K F: q% Q# ZAddAttribute( 3, 92000, 256, 256, 560 )
2 D3 h, b: B3 t+ OAddAttribute( 4, 70000, 305, 305, 612 )
7 L/ b% I# E' GAddAttribute( 5, 53000, 368, 368, 680 )6 n& _4 H, {7 j4 A
AddAttribute( 6, 53000, 446, 446, 763 )
$ u4 ^. V, j/ ?2 t& |6 ?8 k# e4 WAddAttribute( 7, 53000, 537, 537, 860 )1 y0 `# R1 Y( i8 \6 v' L
AddAttribute( 8, 53000, 642, 642, 973 )" a: t8 S& |8 ]7 ] j
AddAttribute( 9, 53000, 761, 761, 1101 )
# |2 C" O& W: c* B/ uAddAttribute( 10, 53000, 895, 895, 1244 ). S8 h, ?( r8 `
AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ C# X& }, I6 H' j% k& [" y5 mAddAttribute( 12, 53000, 1203, 1203, 1575 )0 x3 y8 X' X ?4 J$ y/ n" {* e
AddAttribute( 13, 53000, 1379, 1379, 1763 ) {0 u! H" l0 [2 n. }: s
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ V1 a1 p6 c; S5 n; E& ? B
AddAttribute( 15, 53000, 1772, 1772, 2184 ), C- \( ]4 J$ `7 I% K8 B+ N
AddAttribute( 16, 53000, 1989, 1989, 2417 )
# D! X2 I( V7 g( \# j' d8 UAddAttribute( 17, 53000, 2221, 2221, 2665 )( W3 i4 d* H/ W: k
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 J: I9 m9 R2 U8 f; `! T5 D; s6 T& ]
AddAttribute( 19, 53000, 2726, 2726, 3207 )
- M$ `: c+ V5 F/ D7 q LAddAttribute( 20, 53000, 3000, 3000, 3500 )! _( A% d; Q! c* n# y. y8 i
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, m8 m0 T* t/ R7 G' |----------------------------------------------------------3 s9 j4 l/ L \0 v& o1 l
nItemTransyLowLevel = 5000008 c5 ` R) f0 k
nItemTransyHighLevel = 20000002 _5 c1 u: B+ f' @# n0 O
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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