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ItemUpgrade.lua
* a! M$ ?+ b5 w----------------------------------------------------------
9 e( W5 l7 I/ ?5 }1 v--Sockel Chance-------------------------------------------2 H$ B5 ?, z# P$ K
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) [( n) @3 r/ p& T4 VtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. v6 {& ]: U+ e. n4 ^ ]tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! W: ~9 V" _/ r# s+ }5 O
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--Upgrade Chance------------------------------------------4 H8 ]4 `( A, W! E* {
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2 \3 G; H) t" y; }8 z' @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊); z! P& d' ?3 X; V
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5 }: z9 ~- [, _% Z--Upgrade Chance------------------------------------------7 |" O9 }+ |4 s5 t4 y$ J
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tAttribute = {}
0 O: T5 f0 L0 I4 nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) i8 F& V. N ?
tAttribute[nNum] = {}" [' R6 G2 y9 x+ ~: ]3 `
tAttribute[nNum].nProb = nProb
4 M' v9 ^/ M4 N2 _ e tAttribute[nNum].nDamageRate = nDamageRate
/ h- ? \! O8 {3 c tAttribute[nNum].nDefenseRate = nDefenseRate
% k( Z* s& u& W3 o3 y' M+ \7 k tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) u, `9 k6 j8 v4 i5 c
end
5 _: X. f& @7 c4 v+ `--
9 x% Q6 Q$ C K8 dAddAttribute( 1, 100000, 200, 200, 500 )0 J+ `/ x7 Y6 [. ?* K
AddAttribute( 2, 100000, 221, 221, 522 )
: x+ K6 S4 s+ }; Q; P6 VAddAttribute( 3, 92000, 256, 256, 560 ). {7 O. V6 @) t" \: J
AddAttribute( 4, 70000, 305, 305, 612 )+ y } N$ P- F. P" g+ Y3 G
AddAttribute( 5, 53000, 368, 368, 680 )! J/ ?9 I5 l) @+ {' r x7 p+ `, q
AddAttribute( 6, 53000, 446, 446, 763 )
9 F1 n. w9 z6 Y4 P8 p h3 l0 LAddAttribute( 7, 53000, 537, 537, 860 )9 k$ ~$ ^) \6 a6 B% }/ \
AddAttribute( 8, 53000, 642, 642, 973 )* J- c% \/ P4 o% O0 ^1 \
AddAttribute( 9, 53000, 761, 761, 1101 )
, q6 |. Q* Z( K* hAddAttribute( 10, 53000, 895, 895, 1244 )
. S/ B! h6 ]+ w! y7 rAddAttribute( 11, 53000, 1042, 1042, 1402 )7 H( B9 f! ]$ p! a7 @: s) ~
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 o" Z" \/ z% Z: i2 j
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- f, r# e* K. I/ QAddAttribute( 14, 53000, 1568, 1568, 1966 )+ R; I' ?* c- y& q2 U& H: C8 b/ T
AddAttribute( 15, 53000, 1772, 1772, 2184 )6 w& a& n8 |& d: ]; N
AddAttribute( 16, 53000, 1989, 1989, 2417 ): Z# q0 p4 x1 _6 r0 C. _4 d+ O
AddAttribute( 17, 53000, 2221, 2221, 2665 )
P, D V6 s B2 a: H' ]AddAttribute( 18, 53000, 2467, 2467, 2998 )
. R' Y- W2 z' F4 h! t& Q6 vAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 ^! G! v8 L( X4 X! @ ZAddAttribute( 20, 53000, 3000, 3000, 3500 )- U2 s! l# y( U/ s
; l s8 c: d# ?5 l----------------------------------------------------------0 b, k, H- [, z
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0 h4 a6 j4 D& T9 }; G4 C----------------------------------------------------------. J9 h+ E) ^- b/ F
nItemTransyLowLevel = 500000
! x# G( L+ G- R) {* z" m# T% j% l* onItemTransyHighLevel = 2000000: O, [6 R' [" Z
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--Kost黰e Kombination Chance------------------------------
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& U y/ ^% m. U# y3 Z) _4 JnFashionCombineChance = 2500 -- 25%$ ~8 N+ v0 t8 q. b& y
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