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ItemUpgrade.lua' S$ E6 f- \: C# a9 o: I9 I
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; h3 K8 U4 z0 B. |" ?--Sockel Chance-------------------------------------------* a5 Z0 ~, J% E5 e% C _1 m
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! b3 B5 c- p1 ]tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# {# k6 i6 j+ Q6 Z S
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 ]0 N3 K5 @! p0 ?! P0 _
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% n- a2 D/ r& Y- P2 V& f----------------------------------------------------------
2 q" P; D6 f' @) d+ y--Upgrade Chance------------------------------------------
7 E; q/ b% @9 b1 b( Q----------------------------------------------------------9 O$ Y2 H9 v0 p$ P5 i% f
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
8 ]. i8 N' i- ~! R+ D----------------------------------------------------------
- f! G# t8 H3 q& g0 N+ a0 G8 etAttribute = {}: U) s" w& ]5 f/ ]$ t
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% M7 B5 H! t! p$ Y- S* z- }9 X S) Z tAttribute[nNum] = {}; T. \$ |& j* T. m) C, b
tAttribute[nNum].nProb = nProb# z' U( Y0 d" U% u% v
tAttribute[nNum].nDamageRate = nDamageRate
. J8 E1 d" {, {( `3 l; d# V tAttribute[nNum].nDefenseRate = nDefenseRate
/ M# y4 Z8 h. Y$ Q T3 u tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
; ^( H* y+ ]6 Q$ f, XAddAttribute( 1, 100000, 200, 200, 500 )
0 d n4 {8 ], q% F2 o1 Q7 jAddAttribute( 2, 100000, 221, 221, 522 )
/ ^- W7 U( |" e9 Q' U( m+ s: zAddAttribute( 3, 92000, 256, 256, 560 )8 \, R' {' C7 n. K m, D
AddAttribute( 4, 70000, 305, 305, 612 )
2 r, Z5 b& ?$ ?) `" o/ mAddAttribute( 5, 53000, 368, 368, 680 )/ `8 T. n* ~- o( p4 ]
AddAttribute( 6, 53000, 446, 446, 763 )
* q: S! L$ J% g9 sAddAttribute( 7, 53000, 537, 537, 860 )
$ z; x: u: C4 ]9 u/ G. ^$ e0 e4 \AddAttribute( 8, 53000, 642, 642, 973 )
9 w' I4 L$ {' v% E) @AddAttribute( 9, 53000, 761, 761, 1101 )) H9 y! @, I. ^3 R, K' b
AddAttribute( 10, 53000, 895, 895, 1244 )1 {! {* d4 q% Y v8 O3 r
AddAttribute( 11, 53000, 1042, 1042, 1402 )
) W( z+ X% [% k6 W) T. X7 WAddAttribute( 12, 53000, 1203, 1203, 1575 )* c% E$ c; v3 a; C8 L" u' ~' L& T
AddAttribute( 13, 53000, 1379, 1379, 1763 )
+ H. j3 u3 I! a( J( I7 @0 eAddAttribute( 14, 53000, 1568, 1568, 1966 )
2 t7 n$ j. a+ [" OAddAttribute( 15, 53000, 1772, 1772, 2184 )6 ^- J/ r# S. n( C7 `% o/ q
AddAttribute( 16, 53000, 1989, 1989, 2417 ) w; A8 K, m; l# @) C* e/ d) ]- o
AddAttribute( 17, 53000, 2221, 2221, 2665 )6 _5 X/ S" I6 B# E4 I* Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )/ e% ?& o e& c3 i1 E
AddAttribute( 19, 53000, 2726, 2726, 3207 )
* e' F Q5 L& D$ O# ^AddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 L( p* B2 @2 z# M0 X4 j( i----------------------------------------------------------! m; _3 Y& f% m8 Q
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nItemTransyLowLevel = 5000005 a! j/ T% d! p( Q4 z" j8 ^
nItemTransyHighLevel = 2000000
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b' M2 }& B9 E& P----------------------------------------------------------
2 |6 L' t+ e* ^3 w4 t! F--Kost黰e Kombination Chance------------------------------
2 b# L* L7 W5 J9 W----------------------------------------------------------+ `* `) E. J2 S' y; W8 C3 ~2 p
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nFashionCombineChance = 2500 -- 25%
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