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ItemUpgrade.lua( b; s( t6 Q6 P1 h; v
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: z* {4 |) k: R% A1 S--Sockel Chance-------------------------------------------( m/ m( Q) k; n
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! R4 g6 y0 y* ~. A+ G) C9 z& V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 O9 I. ~0 J' L----------------------------------------------------------# F. ~* R! `9 G7 i' l y6 h! k" ~- } m
--Upgrade Chance------------------------------------------+ s' ?* D# A" t% x# F% h4 w, m
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3 ^5 `/ P: D8 X6 l. jtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ Y* }! }2 l, t3 G1 ^. [2 r( z$ }
% y+ a" P$ J0 \. r0 T$ E' Q. U----------------------------------------------------------
K6 x: D% j; M; s$ H% W! R* ~: `--Upgrade Chance------------------------------------------
# k, z) G9 {+ N" ]0 K& S5 ~% N----------------------------------------------------------( j: h! n1 ~6 Q6 m! p7 r: _
tAttribute = {}
& Q. o; x* Q0 q k0 T0 Wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) H! ~& A- y' I$ U B$ H6 K6 L' j& V tAttribute[nNum] = {}! ?; [# H' D: T2 D- ?' t
tAttribute[nNum].nProb = nProb# e: J) ^; k- P" T2 Y) |- z `# m8 Y6 _
tAttribute[nNum].nDamageRate = nDamageRate
3 g' }! q$ j7 h- Q tAttribute[nNum].nDefenseRate = nDefenseRate
& p3 s0 P9 m* y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 ?- ?9 l0 J, r/ b; Cend
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AddAttribute( 1, 100000, 200, 200, 500 )5 z+ \, ]( i% r( F9 X
AddAttribute( 2, 100000, 221, 221, 522 )
5 I# ~* r* e& y/ n& |4 GAddAttribute( 3, 92000, 256, 256, 560 )
) g; D, G, p8 k1 e L+ [! V* wAddAttribute( 4, 70000, 305, 305, 612 )
' `$ N# A5 Y( LAddAttribute( 5, 53000, 368, 368, 680 )* ?5 S4 k4 |0 G$ X
AddAttribute( 6, 53000, 446, 446, 763 )
2 x% u/ O" b. f) r! }AddAttribute( 7, 53000, 537, 537, 860 )
( N, M; x1 }0 m9 K$ a! b1 [; D1 kAddAttribute( 8, 53000, 642, 642, 973 )! c8 Y: T6 w x' x: g
AddAttribute( 9, 53000, 761, 761, 1101 )
9 X& {0 C+ E" c9 J4 VAddAttribute( 10, 53000, 895, 895, 1244 )
) h+ k! e; p; E; o! P HAddAttribute( 11, 53000, 1042, 1042, 1402 )- @" x3 ?+ K, C5 z& n! i
AddAttribute( 12, 53000, 1203, 1203, 1575 )
# p7 ?: Q3 ~. r" U7 U3 g7 aAddAttribute( 13, 53000, 1379, 1379, 1763 )
" @2 p4 W* B$ Y1 R$ eAddAttribute( 14, 53000, 1568, 1568, 1966 )/ l$ M. M2 m6 x+ o% H9 V
AddAttribute( 15, 53000, 1772, 1772, 2184 )
! {+ f# d/ S& u- A4 _% i& VAddAttribute( 16, 53000, 1989, 1989, 2417 )3 ^% D0 ~1 H5 Q- b( r- P2 ]+ K
AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 Y9 A, [$ B# s. dAddAttribute( 18, 53000, 2467, 2467, 2998 )* s; k$ h3 t! U: W+ y; p
AddAttribute( 19, 53000, 2726, 2726, 3207 )
" h' I0 H7 N1 |9 x! W% _5 k: wAddAttribute( 20, 53000, 3000, 3000, 3500 )
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) Q3 H K3 I: @5 e& R----------------------------------------------------------
X' g# A: c+ L6 S2 u+ e5 H----------------------------------------------------------
, |% u2 z) q4 [nItemTransyLowLevel = 500000% N/ } ~, l, `2 N1 U, h% P
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------& u, y, ?- j" ^9 k" D3 K) v
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; f; W$ s O( N4 i9 b3 ~nFashionCombineChance = 2500 -- 25%! n: ^7 T& x5 f* U5 T3 A
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