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ItemUpgrade.lua; ]' t) M" l' Q
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--Sockel Chance-------------------------------------------4 H: ~1 e& Z1 e& G7 d" n1 h9 s
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$ Z: x/ N0 d8 \, I7 f8 ctSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 H- L# i a! c4 t* l# otWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------$ }5 ~0 f$ S" M8 K* v& w; ?- l
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$ a: x+ @4 J, HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------ ?4 }* y9 M" Y- H. B' Y
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tAttribute = {}
( m4 d* z# @1 C: e! @: Y( m5 A1 tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' E$ v6 Y) ?, M. E6 a* z
tAttribute[nNum] = {}
9 Q1 K# v+ n; d0 G" F0 I- M" d, B tAttribute[nNum].nProb = nProb1 b8 U- L' Q& Q& j
tAttribute[nNum].nDamageRate = nDamageRate6 |) p6 A6 ^, h' f; S5 ^
tAttribute[nNum].nDefenseRate = nDefenseRate
" m" ]% G2 D- Z7 C tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ A- ?! ~& K: ~7 }4 C# ]1 a: Nend
/ X5 ?& f) P/ s. }2 }. r-- 5 ]7 s3 _: q1 h6 v2 _
AddAttribute( 1, 100000, 200, 200, 500 )
- u' o4 F( l; v0 |& r6 QAddAttribute( 2, 100000, 221, 221, 522 )
4 G: y0 K6 ^( ~4 y( g- jAddAttribute( 3, 92000, 256, 256, 560 )
4 `" f/ Z, m* _- m+ T2 YAddAttribute( 4, 70000, 305, 305, 612 )" {- H" Z( v7 ]$ p
AddAttribute( 5, 53000, 368, 368, 680 )1 q" ]3 \* d. v' n6 l+ ~) e
AddAttribute( 6, 53000, 446, 446, 763 )7 t3 W8 d/ {+ k" J# q: i7 y
AddAttribute( 7, 53000, 537, 537, 860 )
' q) E. A% ^3 l3 a0 KAddAttribute( 8, 53000, 642, 642, 973 )
% T% A2 R! z* L& Z8 O0 \; l7 b6 d0 wAddAttribute( 9, 53000, 761, 761, 1101 )
' K0 Y" p( B5 B3 p, \AddAttribute( 10, 53000, 895, 895, 1244 )
0 `# l- q' B5 a5 u! \# X9 u; XAddAttribute( 11, 53000, 1042, 1042, 1402 )
" Z3 ~2 r/ m5 s' oAddAttribute( 12, 53000, 1203, 1203, 1575 )( G! c! I( b( d2 z* r, i0 X
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" t9 ^/ R" x; f& fAddAttribute( 14, 53000, 1568, 1568, 1966 )" d, D. u4 x8 \
AddAttribute( 15, 53000, 1772, 1772, 2184 )8 Q" h& Z( V6 a6 I) r$ @
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ a$ ~! K: r, w9 W& G" x, M
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 w' t$ t+ F- q/ a4 aAddAttribute( 18, 53000, 2467, 2467, 2998 )% `6 N8 r- H( v9 S
AddAttribute( 19, 53000, 2726, 2726, 3207 )% d3 i a$ ?8 @& y# K2 ?& {
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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( |4 k, m5 ?5 [* T0 Y) k& F1 K2 {nItemTransyLowLevel = 500000
- c3 p! A9 o( A% v+ i+ ~% enItemTransyHighLevel = 20000004 W5 K) r- H: Q# I
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. p% ~& o d( Q0 a) p: o' X--Kost黰e Kombination Chance------------------------------2 g) k1 k* Q% [5 p! u7 m) N+ @
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+ p- C4 ~1 u# ]+ L1 q9 R8 P/ inFashionCombineChance = 2500 -- 25%% d6 ]. F# k5 D* l% K& D& W7 \
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