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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' p: W7 F' X# j* A6 o5 `: r0 d+ etWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 w& @8 K$ ~1 Q+ Y' ?. S
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: S: z9 T5 k+ c0 I& `0 {8 P--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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+ o; m) G- n( h- g( R, ^--Upgrade Chance------------------------------------------& j/ ?# Z% Z6 d3 N; ?6 |( r( Y: }
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tAttribute = {}: E( G$ p1 A& O( O) t& k
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' \7 G! F% t+ a# C
tAttribute[nNum] = {}/ j. n" Z5 h/ F" c2 F- y% x: ?7 X7 h
tAttribute[nNum].nProb = nProb. {2 y7 | ^$ ~. D) P T: x1 v$ l5 D
tAttribute[nNum].nDamageRate = nDamageRate: n) S% t* K0 N* `+ @& W
tAttribute[nNum].nDefenseRate = nDefenseRate; z8 w+ C) V, m
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# j2 t( ~( L6 {/ i, g2 R. q, l6 xend
& S2 W6 p1 T: h3 V0 R7 B/ Y; o) b |--
! o0 j0 ^2 {7 [; X% e6 x+ u2 oAddAttribute( 1, 100000, 200, 200, 500 )
" K# }( u2 F- H4 JAddAttribute( 2, 100000, 221, 221, 522 )4 n/ w% a0 g. `4 W1 [1 }' v
AddAttribute( 3, 92000, 256, 256, 560 )
1 m& q2 ~( Q3 N# @AddAttribute( 4, 70000, 305, 305, 612 )4 \5 |) V; f0 t9 ^1 S# \3 m: M9 S
AddAttribute( 5, 53000, 368, 368, 680 )
( K5 B1 ]- B9 e# V: ]7 g* hAddAttribute( 6, 53000, 446, 446, 763 ); T4 I: h6 S% m2 @) d
AddAttribute( 7, 53000, 537, 537, 860 )
% b9 ?* ?2 p+ C$ M. kAddAttribute( 8, 53000, 642, 642, 973 )
" \( \% \* Z% {8 fAddAttribute( 9, 53000, 761, 761, 1101 )4 a: a, b# w( L$ _% _5 o6 b
AddAttribute( 10, 53000, 895, 895, 1244 )- D+ t! q$ \" L: N5 p( m
AddAttribute( 11, 53000, 1042, 1042, 1402 )
" N2 A" k4 y& N6 S1 K0 xAddAttribute( 12, 53000, 1203, 1203, 1575 )
1 t# N( t5 u+ h: M5 B* _AddAttribute( 13, 53000, 1379, 1379, 1763 ): B# T6 }8 k N h8 a
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 H* D6 W7 N* y% A) t9 E3 G3 qAddAttribute( 15, 53000, 1772, 1772, 2184 )3 v p% S# g/ z9 e: J6 w& d
AddAttribute( 16, 53000, 1989, 1989, 2417 )) X* r( j. P8 L+ g1 T) U* l5 Y% z
AddAttribute( 17, 53000, 2221, 2221, 2665 )' \( l! m* y/ G7 S6 K
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 g' T; w2 n! f/ w- l* F
AddAttribute( 19, 53000, 2726, 2726, 3207 )
& H; x0 r4 _" u1 CAddAttribute( 20, 53000, 3000, 3000, 3500 )7 C8 ~. o2 w* ^
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# d3 K) U6 i* {" }1 n0 ~. z6 wnItemTransyLowLevel = 5000004 S' Q- j5 O+ y, g8 O0 {4 f0 x g
nItemTransyHighLevel = 2000000* m+ m+ h1 F3 p. H% D4 K M
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8 U7 ~# u, P" d; @9 T--Kost黰e Kombination Chance------------------------------. }. u* a# E8 e& L" D
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nFashionCombineChance = 2500 -- 25%
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