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ItemUpgrade.lua7 t m! ]: h+ B
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--Sockel Chance-------------------------------------------& U2 g; d, I, i1 ]4 s
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 Z/ m0 [, E D* w; m$ P: d) {
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ Z+ ]: H7 u) L( V' I9 D
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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M- z& n9 R+ G" ^--Upgrade Chance------------------------------------------
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' |% q' |3 {+ J/ u2 V) j! BtAttribute = {}
/ M6 F! U% O u6 bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; U! D0 y9 Q. [+ } tAttribute[nNum] = {}
. m6 t4 n* Q+ y+ |2 O/ U! _: b tAttribute[nNum].nProb = nProb# W9 I% j5 i8 Q. S: N6 C( [6 ]
tAttribute[nNum].nDamageRate = nDamageRate5 ^4 Z" k- ^; v4 h
tAttribute[nNum].nDefenseRate = nDefenseRate6 {9 G, _ |9 E. h- u
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
% K/ i" \' g+ K2 V/ B' g; ^end
" T5 [$ ^. u( s* [-- + ~, _$ W0 k* w+ h$ ^# G t
AddAttribute( 1, 100000, 200, 200, 500 )
. b% I0 ], H8 `6 L7 AAddAttribute( 2, 100000, 221, 221, 522 )
; B3 a1 Q, i' L7 v+ `* ^6 b4 xAddAttribute( 3, 92000, 256, 256, 560 ): g8 [' Z; |8 F
AddAttribute( 4, 70000, 305, 305, 612 )
6 Y; J/ g3 L" z" q& k3 nAddAttribute( 5, 53000, 368, 368, 680 )
1 _1 X d# k& p( o- BAddAttribute( 6, 53000, 446, 446, 763 )3 ]! e+ a% y" @0 d
AddAttribute( 7, 53000, 537, 537, 860 )
) x9 m+ e+ e% O- d" |8 rAddAttribute( 8, 53000, 642, 642, 973 )) g/ J- j: ~$ O
AddAttribute( 9, 53000, 761, 761, 1101 )$ i7 x1 S0 w+ w D2 [
AddAttribute( 10, 53000, 895, 895, 1244 )
! O) Y$ @7 v' U6 p2 {' FAddAttribute( 11, 53000, 1042, 1042, 1402 )' P/ P' a1 k1 \4 m% X
AddAttribute( 12, 53000, 1203, 1203, 1575 ) |: A' }1 ^# w* r/ z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, ~" A; ]/ s5 K m# u6 TAddAttribute( 14, 53000, 1568, 1568, 1966 )! N9 d/ ~& l8 O- B: x
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; x5 d3 d Y: ^4 VAddAttribute( 16, 53000, 1989, 1989, 2417 )2 e/ k4 T) B @% E( d- D6 @
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ s( \* {% G8 Z6 ]- O( R1 }# I
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 A1 T, A" w" ~5 i: n
AddAttribute( 19, 53000, 2726, 2726, 3207 )
7 y. ^* x0 J3 v; @# K) c6 F" x4 {8 BAddAttribute( 20, 53000, 3000, 3000, 3500 )$ L% B2 ]. {5 J, @
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9 k3 j0 `( l/ BnItemTransyLowLevel = 500000' k3 h/ F0 B7 ^* [6 g
nItemTransyHighLevel = 2000000# ]) o# u/ v$ U: `3 p3 G5 s
+ }3 O5 \6 w$ r1 V+ m----------------------------------------------------------
- E" N7 s; s/ p) V--Kost黰e Kombination Chance------------------------------
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4 {, S3 E8 l2 r! C- n$ h6 e. @nFashionCombineChance = 2500 -- 25%5 I/ W( U% D. g
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