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ItemUpgrade.lua
" q4 ]: \& R! O; X3 F----------------------------------------------------------
# c( d# f7 Z6 l- L) `9 g: H# j6 |--Sockel Chance-------------------------------------------, t, y4 T( d1 s2 t2 S$ i
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 G$ J3 e& s& R( \. E) D9 s& MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 M0 `) i7 R4 Q! {" K4 |
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6 w5 _7 n& f6 s--Upgrade Chance------------------------------------------
x! p+ ^8 b5 g+ s+ R* I----------------------------------------------------------
. a" C' q8 _* A& c' |. htGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 h9 B1 F* B; O8 d3 @5 V6 y( o) f
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--Upgrade Chance------------------------------------------. X! f/ a# S/ z9 P- h! y! _, N
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tAttribute = {}
2 o1 z: V( s) v# L( t% G3 Ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 w8 ~& h! ]# {3 B tAttribute[nNum] = {}
5 O9 }3 V: ]9 m' M tAttribute[nNum].nProb = nProb
% w, g" P. U g$ R1 g8 G: f tAttribute[nNum].nDamageRate = nDamageRate, ?2 C6 `) ^2 S: L- L
tAttribute[nNum].nDefenseRate = nDefenseRate
# |( u* _ {9 Q tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- - o4 g" I, z1 d, r9 G
AddAttribute( 1, 100000, 200, 200, 500 )
+ M$ U3 O8 S9 t0 qAddAttribute( 2, 100000, 221, 221, 522 )
6 `! l- f) V- m6 x0 PAddAttribute( 3, 92000, 256, 256, 560 )
9 b; J! g( _: e. ~ EAddAttribute( 4, 70000, 305, 305, 612 )
& @* {- I. G1 I1 {8 d$ SAddAttribute( 5, 53000, 368, 368, 680 )$ a4 E5 J7 N8 C5 \! E
AddAttribute( 6, 53000, 446, 446, 763 )# @; y( k8 E+ J# f* w7 s
AddAttribute( 7, 53000, 537, 537, 860 )) d* e5 V: `% v3 y
AddAttribute( 8, 53000, 642, 642, 973 )1 A D5 m' S: |$ a
AddAttribute( 9, 53000, 761, 761, 1101 )0 j* N+ i% T1 C$ Y; J: h$ n* y- O! g+ L
AddAttribute( 10, 53000, 895, 895, 1244 )3 w1 x* ^8 I" Q6 L+ R! P
AddAttribute( 11, 53000, 1042, 1042, 1402 )9 D2 I" c: U# G- ^- N. j; \6 T0 e+ u
AddAttribute( 12, 53000, 1203, 1203, 1575 )
* C4 r0 ^0 ~) _3 l5 v9 H3 ~, VAddAttribute( 13, 53000, 1379, 1379, 1763 )& @; _" v, X$ h i5 h
AddAttribute( 14, 53000, 1568, 1568, 1966 )
# u9 s4 g" y1 _/ R5 CAddAttribute( 15, 53000, 1772, 1772, 2184 )
; G" H7 ~( | QAddAttribute( 16, 53000, 1989, 1989, 2417 )
3 ^- m7 v* n5 q+ _AddAttribute( 17, 53000, 2221, 2221, 2665 )$ e: S$ C( |6 M7 g+ C0 G$ l k
AddAttribute( 18, 53000, 2467, 2467, 2998 ); ?3 p# ]( q* V, I& b
AddAttribute( 19, 53000, 2726, 2726, 3207 )
3 g7 M/ Y9 s# eAddAttribute( 20, 53000, 3000, 3000, 3500 )9 A8 l2 m( F" ^5 L( N0 R
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% h; A( Q9 Q& V( z8 o- T----------------------------------------------------------, d0 ]! g4 j# Y$ G+ }; i, d
nItemTransyLowLevel = 500000
: B3 s, B! T4 i) v' g) e }nItemTransyHighLevel = 2000000! R- K: j6 F# z1 \0 O: N
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& X7 }" z& B4 v# C--Kost黰e Kombination Chance------------------------------/ A1 ~. R, D8 ]: S: h% N
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4 z" U/ O5 |# N5 W! @" p N" inFashionCombineChance = 2500 -- 25%
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