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ItemUpgrade.lua0 t6 ]; s3 d! N9 }( K
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$ t8 P2 b4 O. c4 Y/ l9 ?0 V l/ H--Sockel Chance-------------------------------------------
. l5 w9 F' g4 r" f----------------------------------------------------------& o \$ t, E, ~+ V
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): B% |5 E* `2 L
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 c2 {/ e0 G) H8 N1 `& D! n
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0 E' d5 l. T ?, k$ m--Upgrade Chance------------------------------------------( z2 \( b3 g2 Z1 e: F
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/ G3 J; t, C5 Y' T9 FtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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. K3 @8 _) B/ G$ h$ i----------------------------------------------------------
, \, [$ J1 a4 g; L* c4 C4 N--Upgrade Chance------------------------------------------2 X% I: ?1 n* s$ c1 G7 L
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8 i& L& Y0 r. I. q: M0 d2 rtAttribute = {}$ q" H$ s2 E8 E$ k- q6 _
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). o& d$ l- M7 N) T
tAttribute[nNum] = {}
5 n3 R0 r* t* |. g tAttribute[nNum].nProb = nProb/ X: z' i- A$ y; k4 p4 j2 }
tAttribute[nNum].nDamageRate = nDamageRate; n0 |0 d- P4 n5 b6 G
tAttribute[nNum].nDefenseRate = nDefenseRate
* ^: c% t" N. p# Q5 _" l6 D tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
* T. \+ X9 o" w: m! {8 [( IAddAttribute( 2, 100000, 221, 221, 522 )
; f6 K/ y3 y( R0 w9 u7 K' fAddAttribute( 3, 92000, 256, 256, 560 )" ?- m) e& U+ Q: T& w. h
AddAttribute( 4, 70000, 305, 305, 612 )! z0 l/ ~% c9 ^! R7 p
AddAttribute( 5, 53000, 368, 368, 680 )
6 M/ S# s+ q J) Z, ~9 G/ l& z0 o/ tAddAttribute( 6, 53000, 446, 446, 763 )
7 F. N1 ~. p( D1 E5 }AddAttribute( 7, 53000, 537, 537, 860 )
: x! o1 J3 v# v. IAddAttribute( 8, 53000, 642, 642, 973 )
; ^9 O* a' {' b1 VAddAttribute( 9, 53000, 761, 761, 1101 )# l# M# l- {: {7 l
AddAttribute( 10, 53000, 895, 895, 1244 )+ |5 V* r2 B4 K/ l
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 w( ~( _, i9 i2 B4 F, g; {; ]( v# PAddAttribute( 12, 53000, 1203, 1203, 1575 )
5 Q8 Q; J9 o* |+ ^& W1 |& nAddAttribute( 13, 53000, 1379, 1379, 1763 )* i% o/ F$ b& V, _
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ y, ~+ {% Z0 B! K2 @4 KAddAttribute( 15, 53000, 1772, 1772, 2184 )
- Z! f, v1 _4 f; l# S; RAddAttribute( 16, 53000, 1989, 1989, 2417 )
" D( S' x9 Z" ?3 g; q' Y% g1 ^+ kAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 Z3 h) U% @% e0 ?' u6 v4 X- a& W; r# cAddAttribute( 18, 53000, 2467, 2467, 2998 )2 T9 P$ j4 h- T7 N. b/ j
AddAttribute( 19, 53000, 2726, 2726, 3207 )
+ d0 u4 v# ~9 @AddAttribute( 20, 53000, 3000, 3000, 3500 )
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. T7 p9 _( \2 Z+ D6 g r) t U( `; S- W----------------------------------------------------------
- d$ O& H" H$ T7 I----------------------------------------------------------
( z3 x z# @, s# y6 J* CnItemTransyLowLevel = 500000
/ R Q7 e9 s$ l; a$ b1 MnItemTransyHighLevel = 2000000; J% ^2 v7 s2 u
9 o/ F7 v. w: {& d5 ?1 G( y, E----------------------------------------------------------
4 c- R6 |0 @5 Z/ V# s--Kost黰e Kombination Chance------------------------------# e# [( i( ]2 i# k# ]
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nFashionCombineChance = 2500 -- 25%/ D- O1 G6 T) J% S* i( k
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