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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------, }0 l3 @+ Q4 C
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊): W2 _( O* h- O; \; J
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- r. D' g& l8 z0 M
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& x& d3 L; {4 P% ~2 U----------------------------------------------------------
% j8 `7 p3 ^5 }+ i! O--Upgrade Chance------------------------------------------
9 {" t7 V2 u' a- I- H% X" `; V2 J( M----------------------------------------------------------
1 k, \5 v# n9 K" Q2 S& w: b4 v$ }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 Q1 v" n1 K3 [3 s4 x0 U6 ]
" i$ v& y8 N; k9 D----------------------------------------------------------
1 K% w! x" C5 c2 w# |5 _, W0 g) G--Upgrade Chance------------------------------------------7 A5 K* }! g! }* S$ K
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tAttribute = {}. u9 K$ a* e: }3 a6 Z; T4 S
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) c) f A# N. T! Y4 J2 ?* `0 f
tAttribute[nNum] = {}( M* m# U" r, E9 T& W0 c, d3 C
tAttribute[nNum].nProb = nProb! r9 E2 K4 [8 }3 ?9 `: V0 W
tAttribute[nNum].nDamageRate = nDamageRate
" D A8 A9 f5 _0 P W ^ tAttribute[nNum].nDefenseRate = nDefenseRate
7 s4 }6 Z0 I: M& F tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 k2 `% [' n4 L& `0 x
end
6 L8 f& E4 o: ?$ d. d& y. i-- 0 y9 R4 v9 z( G
AddAttribute( 1, 100000, 200, 200, 500 )' {/ n$ B' D8 C4 X! R
AddAttribute( 2, 100000, 221, 221, 522 )3 X5 r; I* u- }: x% {; }+ P# q" V
AddAttribute( 3, 92000, 256, 256, 560 )
+ Y' S- W% W% ZAddAttribute( 4, 70000, 305, 305, 612 )
" n! F. F7 Y6 X& f+ [! JAddAttribute( 5, 53000, 368, 368, 680 )
i$ A) W* k: g6 p& yAddAttribute( 6, 53000, 446, 446, 763 )
5 r( { P0 r7 kAddAttribute( 7, 53000, 537, 537, 860 )
9 n4 G3 U3 x" G, S3 L' _AddAttribute( 8, 53000, 642, 642, 973 )
}- J# W2 l, V( s2 L& y }; u$ VAddAttribute( 9, 53000, 761, 761, 1101 )
8 `% A- h [4 F: x& X3 iAddAttribute( 10, 53000, 895, 895, 1244 )
& Q! e) r1 b) S W6 P$ YAddAttribute( 11, 53000, 1042, 1042, 1402 )
/ T6 A2 b/ L9 ^5 ]/ M$ i, yAddAttribute( 12, 53000, 1203, 1203, 1575 )
1 ?4 R7 M( _9 ^* ZAddAttribute( 13, 53000, 1379, 1379, 1763 )8 K. m4 \, w5 u- P' \
AddAttribute( 14, 53000, 1568, 1568, 1966 )1 l4 E: _ x5 T! m) [
AddAttribute( 15, 53000, 1772, 1772, 2184 )
0 c% q' y. ?1 |# A9 w6 L3 i$ lAddAttribute( 16, 53000, 1989, 1989, 2417 )
# f) f8 [ X1 e( ~" j$ o5 Q& K6 R3 QAddAttribute( 17, 53000, 2221, 2221, 2665 )
0 x' l9 J$ Q3 Z8 R& i' r8 bAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ s1 R4 x ~1 r6 k; H9 i# U+ bAddAttribute( 19, 53000, 2726, 2726, 3207 )
4 r: ]! I6 u$ rAddAttribute( 20, 53000, 3000, 3000, 3500 )& m& c3 P% ?4 ]) f
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) O k( D) H7 g% Y' ~7 NnItemTransyLowLevel = 500000
4 B9 |/ l6 {" D( M8 H( anItemTransyHighLevel = 20000003 w2 K1 v2 t8 q8 q* z1 C
: a) e1 n7 |, L( s% A----------------------------------------------------------
8 d+ B' S& Z! D; Q--Kost黰e Kombination Chance------------------------------
4 O7 U5 P/ v" a, u" l) Z( t----------------------------------------------------------3 C. I2 o& c; \3 Z6 P7 b
: i9 q0 H8 y3 JnFashionCombineChance = 2500 -- 25%9 D6 v% T* L2 g& g# A. w$ k
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