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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------% T4 Q& E$ [% y
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ P$ T6 q8 W9 E9 l
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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- [+ Q0 _0 j0 W6 v- Q! HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# `0 a# t% v$ X% H# d9 l" l* T7 F
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--Upgrade Chance------------------------------------------( R( a( c; P( |- | i% x
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: |7 h8 z) \) }( m3 S" ttAttribute = {}
5 [' L. g9 `3 K; Kfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). ]' s& {$ b+ y2 n7 ]7 z
tAttribute[nNum] = {}
4 V+ A2 h: W8 o3 ~, D1 _ tAttribute[nNum].nProb = nProb
3 @8 o& ]6 c3 W9 A- [. R' v tAttribute[nNum].nDamageRate = nDamageRate. ?$ \$ T; ?' d: L6 b' f
tAttribute[nNum].nDefenseRate = nDefenseRate+ R" G2 Z7 S+ o/ f. O. E9 o) N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 _) Q/ y# M/ l/ s/ v
end4 E# b1 p9 f( ~2 L. o
-- 7 Z j8 X5 A$ O' P ~0 ~
AddAttribute( 1, 100000, 200, 200, 500 )# z- F5 t- p- C5 W
AddAttribute( 2, 100000, 221, 221, 522 )
0 G8 Z4 Y7 _( N1 TAddAttribute( 3, 92000, 256, 256, 560 )* i1 ]9 `2 q* _' \
AddAttribute( 4, 70000, 305, 305, 612 )! r8 l; c, O/ `8 Z2 Z; h
AddAttribute( 5, 53000, 368, 368, 680 )/ q' w' @$ I, N# @7 X) l
AddAttribute( 6, 53000, 446, 446, 763 )! A* t& Q1 F& B6 C7 i9 v* F
AddAttribute( 7, 53000, 537, 537, 860 )! {' Z: V. K" k5 h R: J2 u* _& T
AddAttribute( 8, 53000, 642, 642, 973 )1 r& W; p# n' h( N( G
AddAttribute( 9, 53000, 761, 761, 1101 )
2 y" d- U/ r+ h4 e: j! r, J" h5 C7 KAddAttribute( 10, 53000, 895, 895, 1244 )
4 r- k( ~3 D; t$ c+ hAddAttribute( 11, 53000, 1042, 1042, 1402 )- \9 w1 L9 z2 D$ ], H( m5 A: c
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 I, H, i% ?. `2 J! y/ j8 [AddAttribute( 13, 53000, 1379, 1379, 1763 ). b" q6 n \# @ _6 @9 `$ a
AddAttribute( 14, 53000, 1568, 1568, 1966 )
F+ H; U* M% s2 g: T, L& Y3 pAddAttribute( 15, 53000, 1772, 1772, 2184 )
& _+ f" U6 B8 i' w, q* i; rAddAttribute( 16, 53000, 1989, 1989, 2417 )
+ R; J- v9 C3 c6 l; }# n+ IAddAttribute( 17, 53000, 2221, 2221, 2665 )1 o" r5 ~( R: i. t1 _
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 W2 z. A1 K& j) n* m, h5 ZAddAttribute( 19, 53000, 2726, 2726, 3207 )- a0 \& ~3 `: l
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000' M) j4 w$ D" s; s2 y
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------& f, V3 q( r7 a
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nFashionCombineChance = 2500 -- 25%3 t; j: L6 v( l7 p" j
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