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ItemUpgrade.lua
* L) G( N% q) E: ~& K, S----------------------------------------------------------
: ~5 t+ w9 P \3 k; ?* s--Sockel Chance-------------------------------------------
% K; v" C/ |( Y; P----------------------------------------------------------0 l' G: j) `, x& Y( y
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 l \9 ?9 ^6 v( I
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 Z) p9 ^9 J2 C( L) _! ^1 X--Upgrade Chance------------------------------------------
: n; V9 | L" a----------------------------------------------------------
" e1 Y+ p3 w. u2 Q$ gtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* ]0 }9 T' q' _4 d, X/ ?
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( x: b2 }' g/ U D5 F( M--Upgrade Chance------------------------------------------1 o% u. |& R* I. K u
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tAttribute = {}
# W* `$ C) F4 N& A G) Nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 u$ o8 X8 M9 u# |1 X
tAttribute[nNum] = {}& Z; u [3 a. o4 L7 D
tAttribute[nNum].nProb = nProb
9 A" A* f v* i; k5 e tAttribute[nNum].nDamageRate = nDamageRate$ x% c, X; H- K, ^
tAttribute[nNum].nDefenseRate = nDefenseRate0 H# ?% C) P B! f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 k: b( C+ T3 z" f2 X4 p5 n0 ~end
9 w( w: L3 c5 b--
0 o/ T8 ?* Q+ }) [- o* zAddAttribute( 1, 100000, 200, 200, 500 )
1 ^6 I& s; t; E( Z) U4 DAddAttribute( 2, 100000, 221, 221, 522 )1 }, t, x: m" F
AddAttribute( 3, 92000, 256, 256, 560 )
" l5 O; @. L2 a C% w& n" S) O+ f, |AddAttribute( 4, 70000, 305, 305, 612 )
4 P4 g; E# A; d/ R; ?$ \3 rAddAttribute( 5, 53000, 368, 368, 680 )1 R+ ^+ ?& S, @# e% O, R5 R- x4 ^
AddAttribute( 6, 53000, 446, 446, 763 )
8 U3 ^, {+ \' P( q( O+ E4 \; S+ y4 n( nAddAttribute( 7, 53000, 537, 537, 860 )
- k4 d( b# B) V) ?. i2 f/ Q! cAddAttribute( 8, 53000, 642, 642, 973 )
6 R1 e% t( O1 ]7 L6 PAddAttribute( 9, 53000, 761, 761, 1101 )
! D7 B" q3 b( M# j0 ?+ ]. P) ~0 j! MAddAttribute( 10, 53000, 895, 895, 1244 )% s7 r4 x/ {( h# N8 l
AddAttribute( 11, 53000, 1042, 1042, 1402 )% w$ W- ]8 t3 L
AddAttribute( 12, 53000, 1203, 1203, 1575 )! _" _& s5 H. j2 [" c7 z
AddAttribute( 13, 53000, 1379, 1379, 1763 )
/ x/ }! ^8 [, g% ?% k- tAddAttribute( 14, 53000, 1568, 1568, 1966 )9 V/ i; V% p; G( {; `% K( u+ P- j0 |
AddAttribute( 15, 53000, 1772, 1772, 2184 )% ^4 _% b! r" V# Z$ A) S# x
AddAttribute( 16, 53000, 1989, 1989, 2417 )
- I9 y6 n/ X% i- GAddAttribute( 17, 53000, 2221, 2221, 2665 )
( [) d; M: g* e# `6 oAddAttribute( 18, 53000, 2467, 2467, 2998 ). o! K# \7 N2 R8 {" w1 p b
AddAttribute( 19, 53000, 2726, 2726, 3207 ), L! ~0 L; `1 X2 P; \& k* _
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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4 U2 P' E3 H& N/ U) u; p----------------------------------------------------------( p D) H3 k3 c7 V* |, } p
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0 ? A/ M, s* x% RnItemTransyLowLevel = 500000 F" {* W4 g X' C
nItemTransyHighLevel = 2000000
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----------------------------------------------------------8 x$ c: B4 ~* _: {
--Kost黰e Kombination Chance------------------------------6 X4 p% A; J/ o* p
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0 }8 F0 I% m" v( S0 hnFashionCombineChance = 2500 -- 25%
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