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ItemUpgrade.lua
+ I* }5 m5 X; N( ]----------------------------------------------------------
. A/ c: m- r. s, a* z& Y" f' b--Sockel Chance-------------------------------------------) o* F# p. ?* [: _
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4 S4 N) {8 J! T" B7 \# D) c7 ptSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! v0 e7 F6 X( N
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
0 U+ O. p* E% z) s& B, B H2 [----------------------------------------------------------: ?$ K( C) N$ k
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 A* \* J. @4 k3 Y8 e--Upgrade Chance------------------------------------------, N# t$ ~+ C7 ?& h% r. _8 e
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) a# K1 a& _! D: R- [( HtAttribute = {}! I9 q" f" ]- ]5 t$ Z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% ?/ O0 J/ x2 R6 h( P$ T9 ^0 V tAttribute[nNum] = {}! m* @ D' s4 _: ^5 ]3 V
tAttribute[nNum].nProb = nProb3 C( |- |- U+ D- e$ G c
tAttribute[nNum].nDamageRate = nDamageRate
* d) T& \ w4 r- C& ~8 Y& i6 s tAttribute[nNum].nDefenseRate = nDefenseRate
: O7 S. K9 o' ^+ w* _2 t tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 S5 ]' O% [. p0 Q8 j
end
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AddAttribute( 1, 100000, 200, 200, 500 )
) J% {3 w p9 l5 NAddAttribute( 2, 100000, 221, 221, 522 )+ q1 c6 U) R: ?9 a7 ^; c! K( t
AddAttribute( 3, 92000, 256, 256, 560 ), ?- a5 N7 e9 S% L
AddAttribute( 4, 70000, 305, 305, 612 )4 E, K. z* J: B3 S0 e4 w; P1 a
AddAttribute( 5, 53000, 368, 368, 680 )) S/ v4 E7 }% m8 R, q" }- P" g4 O% `
AddAttribute( 6, 53000, 446, 446, 763 )
# W6 F3 ]6 e3 y9 B; i+ M5 aAddAttribute( 7, 53000, 537, 537, 860 )
) g0 P3 Y* K( g6 {% ~& Q0 e" nAddAttribute( 8, 53000, 642, 642, 973 )
; a- A- q$ L6 a0 Y, N- _AddAttribute( 9, 53000, 761, 761, 1101 )
; o$ V/ b, \4 J' I7 vAddAttribute( 10, 53000, 895, 895, 1244 )
) ]3 U4 ?, g1 D: ?AddAttribute( 11, 53000, 1042, 1042, 1402 )3 z- K: @6 C' N/ ^+ P( v
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ h7 @% X& ~ [! s a3 B' q: c* O
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 T' f" |$ {8 E+ N
AddAttribute( 14, 53000, 1568, 1568, 1966 )& V6 O- I/ ]) X2 T; @
AddAttribute( 15, 53000, 1772, 1772, 2184 )4 @: x2 q6 R* C0 K& T
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 X5 O% i9 z8 F4 h! f/ s8 oAddAttribute( 17, 53000, 2221, 2221, 2665 )7 ?; J) q6 w9 V; u1 N0 }! t
AddAttribute( 18, 53000, 2467, 2467, 2998 )
. h' u+ o% P5 K# ]* o/ T' kAddAttribute( 19, 53000, 2726, 2726, 3207 )4 H( G# ]/ X- y1 B: v
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ W }+ G0 k$ C OnItemTransyLowLevel = 500000
/ z/ @# U8 {2 M. q% A7 vnItemTransyHighLevel = 2000000! k e6 F5 x% u6 I. [
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: U" X, G ]$ B--Kost黰e Kombination Chance------------------------------& L9 p- G& Y: W; O8 K
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6 B; X: c5 C* [4 y5 Q; D. gnFashionCombineChance = 2500 -- 25%0 @8 ~, N& u y( O* J4 V
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