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ItemUpgrade.lua) |6 Y- h+ |$ y
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4 _2 T1 s% P# p% R4 U--Sockel Chance-------------------------------------------
: E0 N( J w4 `8 w----------------------------------------------------------' ~: _" q2 Q g+ r$ m( n
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, g* K5 E. p) F7 d6 U6 ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 P- P$ w' H" b6 t4 o* ?----------------------------------------------------------+ b$ S' j7 j3 j q4 J% I( \
--Upgrade Chance------------------------------------------5 A" i* q- f6 V) I! {$ O
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 o; M5 F2 U i) m
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--Upgrade Chance------------------------------------------# P# e7 M" Q. A# l3 e3 K2 ]1 b
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; l$ v4 o7 T; ^: {( g" ftAttribute = {}
, h0 _4 r. ~* P0 P& d) |4 hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( x8 M2 e/ Z/ @3 }$ `, Z4 C k tAttribute[nNum] = {}, c/ F/ @6 `( a) t, C* S& L
tAttribute[nNum].nProb = nProb: n$ _" I# j4 N% G- [' k9 p
tAttribute[nNum].nDamageRate = nDamageRate" _ s% y2 W7 [# _ @7 |7 B
tAttribute[nNum].nDefenseRate = nDefenseRate
9 c; K. [3 p1 P5 q tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# v0 r+ K8 ~. n: C) O3 q
end: r- x1 V, O, r) |" o
-- 4 i9 w9 s/ X; |* \( r7 ?' Q( S
AddAttribute( 1, 100000, 200, 200, 500 ): e; D# L% X2 M1 ^& x2 s1 N, E6 i4 M
AddAttribute( 2, 100000, 221, 221, 522 )% ^* f8 K/ }( k: m" c
AddAttribute( 3, 92000, 256, 256, 560 )
; ^& u/ O3 U) Q7 i: i! LAddAttribute( 4, 70000, 305, 305, 612 )9 L3 n1 y0 H2 A# l' a& z! f- ~
AddAttribute( 5, 53000, 368, 368, 680 )
7 t, p/ \# W. c8 E- R L- w9 xAddAttribute( 6, 53000, 446, 446, 763 )
3 z% P- f [. c j2 k# [AddAttribute( 7, 53000, 537, 537, 860 )
4 C5 S6 y6 w( B7 @& MAddAttribute( 8, 53000, 642, 642, 973 )
3 `& o' O9 q/ B3 p( dAddAttribute( 9, 53000, 761, 761, 1101 )
2 t/ U4 k3 e, N* l2 @6 m* N. Y7 wAddAttribute( 10, 53000, 895, 895, 1244 )
3 l# _4 U5 \ a% K( {: L2 CAddAttribute( 11, 53000, 1042, 1042, 1402 )
9 ]! M, b# v: _6 i4 D' xAddAttribute( 12, 53000, 1203, 1203, 1575 ) ]2 |! C+ F0 l/ R
AddAttribute( 13, 53000, 1379, 1379, 1763 ), d/ u G# p& X5 K# U- @
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% s7 f3 c# N5 w% _; d* @2 {AddAttribute( 15, 53000, 1772, 1772, 2184 )
( G7 k, i- D, j8 C7 `2 x7 [$ L4 TAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ J: u# z: H( M( _+ u4 g; RAddAttribute( 17, 53000, 2221, 2221, 2665 ); K$ a ?# J5 s, A! m9 U: v
AddAttribute( 18, 53000, 2467, 2467, 2998 )
0 `5 r9 d: N6 h+ k( W# TAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ G# A6 ~' H3 F& B. U1 SAddAttribute( 20, 53000, 3000, 3000, 3500 )0 y) f5 Z" o' H1 Y% Z9 r
; z# k y: e+ _+ O----------------------------------------------------------- k9 f! l c8 \/ `- K$ G
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# H$ }9 C2 d: _9 X) A6 e: K+ J$ N----------------------------------------------------------
' P" @, Z& C/ r# T% WnItemTransyLowLevel = 500000
; n# w; x/ T8 j |8 ]4 jnItemTransyHighLevel = 2000000
4 Y5 U" R# y; I) K
1 q; D. y7 d% f) j$ C) M) y T----------------------------------------------------------
- u6 F2 ]* M/ ~( T7 i5 M/ T& I--Kost黰e Kombination Chance------------------------------
& N$ t0 [6 S- F4 {% s& V# T----------------------------------------------------------3 Y+ ]$ @4 \) S N0 S6 v5 J
6 e( Y+ T7 t% Q) [; N$ X t5 F2 ZnFashionCombineChance = 2500 -- 25%
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