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ItemUpgrade.lua1 b: L% W% q& S# g# z' Z
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--Sockel Chance-------------------------------------------
0 }- t* e- N8 w----------------------------------------------------------
, |) L7 v9 r8 e( ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( x, H2 l) X1 M% ?8 A$ d8 CtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' y% B6 Q9 M; H" V2 L0 X0 `
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# D4 e( A4 `6 S/ i3 W% n----------------------------------------------------------. [* l& ?) a. d9 A+ K" x
--Upgrade Chance------------------------------------------
8 ]7 ^* ~! s- B) p" v* E6 \$ o0 Z----------------------------------------------------------
6 y. g8 ]# a9 S% e7 QtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 d D0 f! e, U- U2 }: I9 _( R
F! {; N0 z/ v0 x----------------------------------------------------------* j+ ^9 u' _1 |7 L
--Upgrade Chance------------------------------------------
! L2 N$ j! P. v5 t$ @( G2 e----------------------------------------------------------
( d* D" s- q+ R- ]4 p+ w4 M0 ltAttribute = {}: A# A% O) e. X) H- l* ?1 w- n# x6 Q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; W# f* K- E) ^9 t$ O tAttribute[nNum] = {}' Q/ a' k3 f$ K
tAttribute[nNum].nProb = nProb
, V# l" }- g( ^9 w9 r+ E+ w tAttribute[nNum].nDamageRate = nDamageRate4 T3 @- n. v; r8 }/ v- z: I
tAttribute[nNum].nDefenseRate = nDefenseRate1 ?4 R! m! ~) x( ]7 n
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: U& Q* o8 I, Y9 i8 j( u1 Z
end
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AddAttribute( 1, 100000, 200, 200, 500 )- ?. C4 ?7 l, p9 X3 b6 ?. C
AddAttribute( 2, 100000, 221, 221, 522 )* J4 `, h( ]" C* p
AddAttribute( 3, 92000, 256, 256, 560 ), Y! b; r" s( o# r5 h# q" q! }" i
AddAttribute( 4, 70000, 305, 305, 612 )3 w6 E8 _+ r& l& M/ B! q8 G+ w3 r
AddAttribute( 5, 53000, 368, 368, 680 )) f& m* ?7 @9 g) F
AddAttribute( 6, 53000, 446, 446, 763 )
8 }& H2 \! G( N) M2 o: v0 |AddAttribute( 7, 53000, 537, 537, 860 )" b* Z" [$ _' w9 S. T5 B
AddAttribute( 8, 53000, 642, 642, 973 )- R0 f* [2 B# i; P- y; v# W0 E
AddAttribute( 9, 53000, 761, 761, 1101 )& y# Q& `& o# A" ] J, z! k
AddAttribute( 10, 53000, 895, 895, 1244 )" g+ {5 P5 k8 |; l1 S
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' d( {2 I. I3 N1 A `7 t$ W- K3 _# EAddAttribute( 12, 53000, 1203, 1203, 1575 )
7 f( A. F. t8 e1 h0 e0 h9 z! K$ e8 IAddAttribute( 13, 53000, 1379, 1379, 1763 )% m* F# @+ a! @; q
AddAttribute( 14, 53000, 1568, 1568, 1966 ): a0 A; q. R0 Q3 | j. ~( U
AddAttribute( 15, 53000, 1772, 1772, 2184 )
- H0 V. W7 L' o& v% S3 qAddAttribute( 16, 53000, 1989, 1989, 2417 )6 m8 R" F7 ?4 b! E/ r% z3 X7 _6 [
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 F7 G w: p M4 h
AddAttribute( 18, 53000, 2467, 2467, 2998 ), |$ ?4 L) v7 G$ f& K& W& R4 Y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, w9 o4 y( e3 e. T+ }. YAddAttribute( 20, 53000, 3000, 3000, 3500 )& _9 t x# G* W. [$ {% u
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4 C# ~/ v. c5 d; W' t1 j----------------------------------------------------------
. P+ o+ M8 D/ m ?: t* snItemTransyLowLevel = 5000002 [; s) ?; S+ V6 M" i
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
# |" J$ I- b' K' z3 ^, o# e/ R----------------------------------------------------------3 k5 S4 s: p! b, ]9 V# m4 m5 b
" p5 @% M6 e$ [, T8 F7 SnFashionCombineChance = 2500 -- 25%6 L" z3 @8 f# w- A
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