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ItemUpgrade.lua
3 i/ u4 y0 ?; t. i----------------------------------------------------------
" u9 \; S$ B3 b--Sockel Chance-------------------------------------------
8 w3 k( [6 ~4 {----------------------------------------------------------$ e3 k# h, g S8 [( {7 k
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) I1 q6 Z; J3 g; ytWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------0 W+ K& B/ r! V7 t6 x
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' `- j# p$ ^4 k" Z6 _- i3 ^% a
% q- I; c( @2 O" }9 e0 g. X$ J----------------------------------------------------------
( K4 U# C$ j& M8 P; u6 [--Upgrade Chance------------------------------------------/ {% B8 }- h+ {
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' I! Z4 _% r3 W4 U9 \9 A. EtAttribute = {}
4 T# M1 T: h0 P9 [7 pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) v& U4 T+ Z* p9 n" v
tAttribute[nNum] = {}* A' Q& w6 v5 r! t
tAttribute[nNum].nProb = nProb
1 {) r2 }! ~+ j8 t) y tAttribute[nNum].nDamageRate = nDamageRate
% l+ f& X7 l( k) y$ e tAttribute[nNum].nDefenseRate = nDefenseRate
0 N" o9 j: E, P5 t tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% l2 |( ?+ C9 b0 I8 t
end
& _4 J- P3 J5 N( Q6 o/ J+ j--
- W$ m3 V7 a/ ]6 I6 y1 V6 uAddAttribute( 1, 100000, 200, 200, 500 )
& A9 Q2 y- k+ k, C& _/ h* g; }AddAttribute( 2, 100000, 221, 221, 522 )
1 j7 [! B6 [& x' r) w3 F* Y9 W% s3 xAddAttribute( 3, 92000, 256, 256, 560 )
: s2 [6 p9 g" j4 I. aAddAttribute( 4, 70000, 305, 305, 612 )) V/ F0 p2 }2 V. m8 y
AddAttribute( 5, 53000, 368, 368, 680 )
. k) i4 `1 V% Q3 s/ O( `' H, KAddAttribute( 6, 53000, 446, 446, 763 )8 I3 x4 m! f1 v
AddAttribute( 7, 53000, 537, 537, 860 )4 Z# {) _; z o: b8 b
AddAttribute( 8, 53000, 642, 642, 973 )* I; L3 ^* v$ g J1 v8 Y% d v
AddAttribute( 9, 53000, 761, 761, 1101 ), e- _0 m& @; {3 S$ |
AddAttribute( 10, 53000, 895, 895, 1244 )
- B0 u/ [+ J4 C- |3 ~3 MAddAttribute( 11, 53000, 1042, 1042, 1402 )
* v- b. w: N$ f- @; JAddAttribute( 12, 53000, 1203, 1203, 1575 )
& U: h% H4 T/ H1 Z" b# RAddAttribute( 13, 53000, 1379, 1379, 1763 )
( y1 m' `0 `1 p! U/ MAddAttribute( 14, 53000, 1568, 1568, 1966 )
& Y/ V9 k8 q$ j+ Z2 wAddAttribute( 15, 53000, 1772, 1772, 2184 )( o3 L- s& O/ S3 K
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 C; ~/ F$ ]) n3 W a# h1 s* IAddAttribute( 17, 53000, 2221, 2221, 2665 )' |# o% f$ O( P! c b* _
AddAttribute( 18, 53000, 2467, 2467, 2998 )' m5 N, K1 p" j7 \8 x9 Z; I
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 |! @$ }( ~3 Q- `AddAttribute( 20, 53000, 3000, 3000, 3500 )
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! o& c- R( G5 n" k) x----------------------------------------------------------
) C8 V2 M2 ^' l- L5 _ E----------------------------------------------------------
0 a, k, A9 C: {1 fnItemTransyLowLevel = 500000
& ?2 B/ l* A0 \( h5 {! PnItemTransyHighLevel = 2000000
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8 R A2 m s( W, D----------------------------------------------------------$ c1 Z. C: {9 ~3 ~% j/ y
--Kost黰e Kombination Chance------------------------------
; W' j, _3 j( O' e) O3 Z6 G----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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