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ItemUpgrade.lua& |* s/ p' a* ?: O
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3 B; K# ^: j' Q+ D--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 k9 G, }+ w7 ~, p2 [$ G# [tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------- l- E8 Z& s. M/ W$ {* N+ N
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- z/ X" H- F( otGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ h) _: Q" R- {5 x
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--Upgrade Chance------------------------------------------+ J/ X: z& ~! j" W) ?, i" I* B: j
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tAttribute = {}
& O: ~3 z# Q, ]! G+ Q! _function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( |- L" Y% u# X' n& ~
tAttribute[nNum] = {}$ h' o1 s# G) g) \% N9 m
tAttribute[nNum].nProb = nProb1 s. U' B) |+ g( v1 X. s
tAttribute[nNum].nDamageRate = nDamageRate
# S3 M/ n0 N4 p" u& [& s: F tAttribute[nNum].nDefenseRate = nDefenseRate
/ @' q7 O' ^& ?- J5 [ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ n0 @+ y3 S) l0 ]% {/ K' M
end
( w% H4 o. t7 w2 a/ _; B; ~: h7 r-- ( e. g+ H1 M8 x" }
AddAttribute( 1, 100000, 200, 200, 500 )9 f6 M6 O* i( l' i
AddAttribute( 2, 100000, 221, 221, 522 )+ s% C( B8 s2 z+ D3 |
AddAttribute( 3, 92000, 256, 256, 560 )
( n( I& H5 d' Z; K! x1 }) q& K* DAddAttribute( 4, 70000, 305, 305, 612 )# ? ^7 w% z2 l% ]8 l# l4 f! a% a* S
AddAttribute( 5, 53000, 368, 368, 680 )- P/ h3 C8 b0 P& t
AddAttribute( 6, 53000, 446, 446, 763 )5 \3 E8 t0 }; Y4 [! H4 h* p
AddAttribute( 7, 53000, 537, 537, 860 )
9 ^& b( u- u7 ?1 \# R+ m9 kAddAttribute( 8, 53000, 642, 642, 973 )# V5 d7 ]$ ^- x1 {! d' ^" t
AddAttribute( 9, 53000, 761, 761, 1101 ); [# l/ Z6 Q' H: [
AddAttribute( 10, 53000, 895, 895, 1244 )
3 e5 k* y) f3 Z- X# f) zAddAttribute( 11, 53000, 1042, 1042, 1402 )4 H1 h; l5 d3 w6 }7 F6 m
AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 }% g) d2 v! E: ^AddAttribute( 13, 53000, 1379, 1379, 1763 )5 N8 y% m' s3 c8 p8 U: \7 k: C
AddAttribute( 14, 53000, 1568, 1568, 1966 )% V- U. U) N4 a1 t- `
AddAttribute( 15, 53000, 1772, 1772, 2184 ); m7 {0 U5 v) ~. D; f5 Q4 p9 D
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 W" y& Z" U# C, \* I' \9 jAddAttribute( 17, 53000, 2221, 2221, 2665 ); _1 }) |6 Y( }; ]. c$ [+ ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, a% r! U, Z# C/ i% n0 D/ ~AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 f% N! {% m0 ^3 c2 V$ b( {AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
6 E, k' W3 v; O2 p5 c* y9 i" snItemTransyHighLevel = 2000000- S1 f( P1 G0 I G z
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--Kost黰e Kombination Chance------------------------------/ S0 f6 g9 T- k2 W# L: i0 O" p; w
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nFashionCombineChance = 2500 -- 25% e" J% @' w8 @- {9 [3 U6 T. y9 q
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