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ItemUpgrade.lua0 a% m* `2 j- v% `8 V2 e0 n
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--Sockel Chance-------------------------------------------+ m$ H; ~ }* T" G% B! K
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% T8 F( b( d- ~" \* KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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7 x5 h' P5 t6 s% }# vtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------; @) u& v$ U3 K* p4 f
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. [, k! E, {: Q( xtAttribute = {}
5 W3 t X u/ I8 o3 Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
L3 e8 m$ E5 f W9 a tAttribute[nNum] = {}! E/ f/ `* {' \ W' Q( |/ H3 [
tAttribute[nNum].nProb = nProb+ W1 y2 d2 g+ a& G
tAttribute[nNum].nDamageRate = nDamageRate
+ h8 P& }6 W' R# D2 g tAttribute[nNum].nDefenseRate = nDefenseRate
' G* [/ ^0 K& M$ Q$ e* o0 s, `$ U tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
/ h9 I3 j7 K* c; \$ GAddAttribute( 1, 100000, 200, 200, 500 )" m3 F* {, J- y, X7 t, ~# F
AddAttribute( 2, 100000, 221, 221, 522 )! H, l2 H! w/ }' j/ o6 s* @2 k
AddAttribute( 3, 92000, 256, 256, 560 )' c" B: k1 t% X0 E" j# b9 v
AddAttribute( 4, 70000, 305, 305, 612 ). c# i6 Y4 @8 H3 ^7 u* b, S! B
AddAttribute( 5, 53000, 368, 368, 680 )& f$ ^4 a3 `4 n( `1 m. P6 U
AddAttribute( 6, 53000, 446, 446, 763 )
/ ~7 r# b2 s' V: l: uAddAttribute( 7, 53000, 537, 537, 860 )
6 i6 a/ O! L/ J0 OAddAttribute( 8, 53000, 642, 642, 973 )
1 f; w* p0 R1 C% v* ]9 l2 v. mAddAttribute( 9, 53000, 761, 761, 1101 )
0 ]4 b# {, m* P$ R$ R& ^, [AddAttribute( 10, 53000, 895, 895, 1244 )0 l) e1 _3 Q2 p0 e2 W8 U3 A
AddAttribute( 11, 53000, 1042, 1042, 1402 )2 q4 i9 U9 @0 S' Z C) A# ~
AddAttribute( 12, 53000, 1203, 1203, 1575 )
d/ E1 ?2 h! Q9 d+ g' R: r5 ZAddAttribute( 13, 53000, 1379, 1379, 1763 )
- N/ m' ^# J7 {. n i- T9 q1 ^" C, QAddAttribute( 14, 53000, 1568, 1568, 1966 )9 m7 N& L' G1 V. o) Q
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 t0 l" w' c) D4 G+ u. t( P2 NAddAttribute( 16, 53000, 1989, 1989, 2417 )! O6 o& ~ X+ Q0 B- z/ k
AddAttribute( 17, 53000, 2221, 2221, 2665 )3 E4 k$ c$ B- N& g ^- R
AddAttribute( 18, 53000, 2467, 2467, 2998 )
+ T5 c, o% v" q) R% a4 IAddAttribute( 19, 53000, 2726, 2726, 3207 )0 `2 L* C* C4 q) `
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000, M6 y; z: m7 k) B- _7 {
nItemTransyHighLevel = 2000000
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3 Y! N+ r# H6 ~1 Y- p) y--Kost黰e Kombination Chance------------------------------& H q* B0 P: W" ~5 I4 e3 D! j$ _
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nFashionCombineChance = 2500 -- 25%
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