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ItemUpgrade.lua; ]1 x- _1 v& ]1 a) H
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--Sockel Chance-------------------------------------------
; |0 ^. Q) H+ f----------------------------------------------------------
1 f& G |3 E' I4 ?+ utSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 I; [) z. @$ M- ctWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& t0 U0 D2 B7 {8 l* O/ l7 v
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--Upgrade Chance------------------------------------------
9 S" }1 q9 Z, J- m5 m----------------------------------------------------------/ b( _, v. T& a3 U) U3 x1 i
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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; u, W6 S% s: J, g8 V+ Z6 G--Upgrade Chance------------------------------------------
, q* u: A$ G& @----------------------------------------------------------
& B0 v( o, R# Y: FtAttribute = {}
! m o* G9 E& R5 ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( Q! C' {. m' c
tAttribute[nNum] = {}3 o' a5 T, g' \' ^) g4 n _3 x* W
tAttribute[nNum].nProb = nProb
/ a7 X7 R. N0 R) g8 j' v5 Q tAttribute[nNum].nDamageRate = nDamageRate/ r9 o- _8 L5 M2 M4 E* c/ k
tAttribute[nNum].nDefenseRate = nDefenseRate
" b4 ~* g9 J6 k9 a; N4 o# g' ~ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- / I) T1 d2 G% A% Q, l+ W
AddAttribute( 1, 100000, 200, 200, 500 )6 O# l& ^" W8 F
AddAttribute( 2, 100000, 221, 221, 522 )
+ p, l- ^* U7 }% L+ dAddAttribute( 3, 92000, 256, 256, 560 )& Z# p: {$ m6 w8 @: G. v5 S5 ~7 q
AddAttribute( 4, 70000, 305, 305, 612 )8 X3 H3 o; C( G. j$ T! S! e
AddAttribute( 5, 53000, 368, 368, 680 )
- [7 {. X, e y& M7 nAddAttribute( 6, 53000, 446, 446, 763 )% ` a# Q5 c$ l3 q
AddAttribute( 7, 53000, 537, 537, 860 )3 R& d* c' D( V; I/ m4 L/ x3 i
AddAttribute( 8, 53000, 642, 642, 973 )& ^3 j6 O+ W4 R/ ^. W) r- m
AddAttribute( 9, 53000, 761, 761, 1101 )' J0 L0 K5 f; Z& H% l. u
AddAttribute( 10, 53000, 895, 895, 1244 )
7 g% k/ O6 O. PAddAttribute( 11, 53000, 1042, 1042, 1402 )
$ G: P6 ^3 v" y+ ~; |; FAddAttribute( 12, 53000, 1203, 1203, 1575 )
. J. A# [) z5 |AddAttribute( 13, 53000, 1379, 1379, 1763 )
# l' d$ t$ M- U- U; bAddAttribute( 14, 53000, 1568, 1568, 1966 )
5 K+ g; h0 o0 [- Z' X2 XAddAttribute( 15, 53000, 1772, 1772, 2184 )
9 e( w: r; {, z# G# lAddAttribute( 16, 53000, 1989, 1989, 2417 )% Z- {9 M0 L" |! G' t
AddAttribute( 17, 53000, 2221, 2221, 2665 )
; U# ^7 o* p7 E! p9 P qAddAttribute( 18, 53000, 2467, 2467, 2998 )
; f& S, l2 ^8 Z' N9 W! u8 OAddAttribute( 19, 53000, 2726, 2726, 3207 )
1 N: v6 ~8 ? Y8 a0 s) f% TAddAttribute( 20, 53000, 3000, 3000, 3500 )' E; o G. d) ]2 [/ [5 o- q
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( F$ X, o1 W* U3 q5 m9 rnItemTransyLowLevel = 500000
/ v* }6 b( D; D1 i) ?6 C/ bnItemTransyHighLevel = 20000003 Q) R9 b# c& s) a1 |
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--Kost黰e Kombination Chance------------------------------1 O- I5 E. x Y A
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6 M- i6 q* x: I) {- ynFashionCombineChance = 2500 -- 25%* }6 z7 ]/ h8 N. E6 c8 y0 ^% t
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