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ItemUpgrade.lua
4 }7 E7 U0 B. B' F9 h----------------------------------------------------------
' @6 i2 m( X+ X3 I2 W: P5 n) u--Sockel Chance-------------------------------------------
" J/ U8 |1 s% r----------------------------------------------------------6 f$ W9 |, a V% v
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" `) y. ]2 s" l# r# s8 etWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 g7 x/ d$ _3 z) W+ T4 w
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--Upgrade Chance------------------------------------------- Q. Y7 V# E( X3 s; G, F
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- `/ R t& i6 E' i2 @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" ]! c' s4 `% `----------------------------------------------------------
2 H4 z: F q+ V0 F--Upgrade Chance------------------------------------------
" S, [2 U, O, R5 ]& H, `----------------------------------------------------------
# a0 U" ]6 P( j6 A' s8 ]tAttribute = {}
0 T3 c: i, \/ A" |$ Lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 U3 k$ ? B6 e! g% `+ x+ N tAttribute[nNum] = {}
! _- L+ ^; t+ y, ] P: b* } tAttribute[nNum].nProb = nProb7 C o0 \2 {* H( |
tAttribute[nNum].nDamageRate = nDamageRate1 c& }+ W% ]1 N& I: {: ]
tAttribute[nNum].nDefenseRate = nDefenseRate
) B1 L5 e$ m6 v! Y E tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
; Q7 l! K2 ~* O1 Q- Send
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AddAttribute( 1, 100000, 200, 200, 500 )
6 M4 F- K9 ]5 w. JAddAttribute( 2, 100000, 221, 221, 522 )
- T) _9 p+ u' jAddAttribute( 3, 92000, 256, 256, 560 )! B% n8 w4 Q5 T+ X+ U% T. \
AddAttribute( 4, 70000, 305, 305, 612 ) h' [4 Y& P3 X7 A; G' d: }9 ~1 A2 r
AddAttribute( 5, 53000, 368, 368, 680 )
) e: R. U; o3 XAddAttribute( 6, 53000, 446, 446, 763 )3 z" G+ P, W! @4 H2 n0 R# z* d' W
AddAttribute( 7, 53000, 537, 537, 860 )
! R% y3 I) t2 o% {AddAttribute( 8, 53000, 642, 642, 973 )
7 O0 c l* `0 Z* W3 _6 U; P# x; P; BAddAttribute( 9, 53000, 761, 761, 1101 )
6 q: X2 |1 P4 t4 z3 WAddAttribute( 10, 53000, 895, 895, 1244 )5 E/ `. b2 _7 x3 L9 h; n' t
AddAttribute( 11, 53000, 1042, 1042, 1402 )- ~2 M( ~3 b$ ?; d
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' x- b. V9 S: ~" f+ AAddAttribute( 13, 53000, 1379, 1379, 1763 )
% w e3 c) G _' Q; W T" wAddAttribute( 14, 53000, 1568, 1568, 1966 )
( e8 M5 j- O' L: c, U5 k1 i' MAddAttribute( 15, 53000, 1772, 1772, 2184 )# D" a# q* y( o% d7 F
AddAttribute( 16, 53000, 1989, 1989, 2417 )7 m, I. ]/ Y/ U9 ^( H( I% {
AddAttribute( 17, 53000, 2221, 2221, 2665 )- u' D- c6 g, W9 y2 s p& ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; B2 J! R8 j: b8 s) R! BAddAttribute( 19, 53000, 2726, 2726, 3207 )) L1 M; F* q; M! I
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& a& R" p. `4 p, _----------------------------------------------------------2 |5 u6 n' c" t" [
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# B$ c+ Q; y! p: x2 S4 p6 r----------------------------------------------------------. s. D; x& y! |$ G. n4 b6 V
nItemTransyLowLevel = 500000
0 C+ R/ }! k# }) d+ NnItemTransyHighLevel = 2000000
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& o9 G6 V3 z1 T5 X$ a--Kost黰e Kombination Chance------------------------------, ?+ }3 E1 y# n- @
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nFashionCombineChance = 2500 -- 25%
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