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ItemUpgrade.lua4 E2 A. ^; I( h! q, |! E
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: Z1 o6 y, K" l1 a8 T" o$ z( Q--Sockel Chance-------------------------------------------" ?% Q7 h- ~2 s% y+ P
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3 j; l: E* O( s. C) A- ~tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 i/ g/ S8 R. B/ ]6 ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------0 c& d$ L. H Z3 G& {' h* b& H2 J
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! C" B2 h; ~/ @5 b5 \5 s
7 j ^0 R2 ~* a" q) f$ W----------------------------------------------------------: W" C. q% F g' I% f2 u! g" X
--Upgrade Chance------------------------------------------
3 j1 g$ \$ f# y" k' b h3 G----------------------------------------------------------# k( U7 o ~% o; e
tAttribute = {}( J+ D- q% }' Z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, X2 @' L0 r( E3 A0 F6 r tAttribute[nNum] = {}" M/ Q* m- W. \# N
tAttribute[nNum].nProb = nProb
0 P L! b$ G5 c5 g: g' x tAttribute[nNum].nDamageRate = nDamageRate
6 |- @4 D2 ^: X$ B tAttribute[nNum].nDefenseRate = nDefenseRate
! F# ?2 P3 r6 F tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )# { G6 X& P) {
AddAttribute( 2, 100000, 221, 221, 522 )! \3 b ^2 d1 \1 V" E4 C# j
AddAttribute( 3, 92000, 256, 256, 560 )2 ]% c8 l+ g& r9 T$ C8 }
AddAttribute( 4, 70000, 305, 305, 612 )3 K7 C6 L& } _& |- k; b9 _
AddAttribute( 5, 53000, 368, 368, 680 )
. _, @" U* u+ o& M$ X# C) c N8 t' pAddAttribute( 6, 53000, 446, 446, 763 )
. ]' _6 \1 \) S0 e$ _AddAttribute( 7, 53000, 537, 537, 860 )
9 X+ g( T$ j6 W& zAddAttribute( 8, 53000, 642, 642, 973 )
* J" k, N/ |" l8 q; PAddAttribute( 9, 53000, 761, 761, 1101 )
1 h; R: i g0 W' sAddAttribute( 10, 53000, 895, 895, 1244 )
( X7 s* T& e0 H D2 |8 w' t* ?AddAttribute( 11, 53000, 1042, 1042, 1402 )
) ]( `3 d! a/ M4 J, |AddAttribute( 12, 53000, 1203, 1203, 1575 )
- z5 |) m8 B: H' A& u( h0 { gAddAttribute( 13, 53000, 1379, 1379, 1763 )
; K- ]3 U: T) Z% [AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 y/ g: K0 o5 X/ IAddAttribute( 15, 53000, 1772, 1772, 2184 )% [2 i3 \) P% b* \
AddAttribute( 16, 53000, 1989, 1989, 2417 )- n0 V, Y' H, x. t
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 u ^0 f" R: J2 F ]AddAttribute( 18, 53000, 2467, 2467, 2998 )
; I. ?: _3 ^4 e/ K6 L+ k0 H; zAddAttribute( 19, 53000, 2726, 2726, 3207 )
, N$ O. X6 A! M6 m( oAddAttribute( 20, 53000, 3000, 3000, 3500 )
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; v+ H+ n) a8 {0 e* f# y9 E7 C----------------------------------------------------------4 I% v4 \7 d' Y
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nItemTransyLowLevel = 500000
# v/ W/ z) I: q: r) ~6 WnItemTransyHighLevel = 20000007 E0 Y4 Z; w- |1 y# ]" s$ Y
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--Kost黰e Kombination Chance------------------------------+ G# T5 `5 G4 i% J" d) ]
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nFashionCombineChance = 2500 -- 25%# I, c- l6 T. \ L$ Z6 W- n
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