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ItemUpgrade.lua7 D( [; b7 t6 J9 F: G5 E( G$ t
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
) r8 `& V2 }) p% d5 }, [9 KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' z, B w5 b0 W8 j4 K) w
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. c8 @* r# d# ~ v5 q--Upgrade Chance------------------------------------------0 f5 d R+ P7 y7 q1 I
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
# P% b' D6 ^; d3 G----------------------------------------------------------
8 G, h% G% r$ p% J8 n' ?tAttribute = {}
8 W3 q/ W/ G" u! gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 X& \& I9 K. G3 n
tAttribute[nNum] = {}$ [- d) N- Z3 @3 D
tAttribute[nNum].nProb = nProb6 b4 \' y" c$ b' \: E& c
tAttribute[nNum].nDamageRate = nDamageRate
- H" B; y- q, { tAttribute[nNum].nDefenseRate = nDefenseRate" ~$ \5 w; M1 |9 i9 E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! {3 J$ i3 M" F4 i" @; R
end9 n/ D! Y0 J2 w& U9 M" Y! i* i
-- ' _: F6 Y3 [6 b2 Y# _
AddAttribute( 1, 100000, 200, 200, 500 )! q: p- d3 C2 ^+ n
AddAttribute( 2, 100000, 221, 221, 522 )
) n# A; t& p4 mAddAttribute( 3, 92000, 256, 256, 560 )) J# {. D( I7 g3 u
AddAttribute( 4, 70000, 305, 305, 612 )
, ^5 T) }; S1 h0 B/ @3 X* MAddAttribute( 5, 53000, 368, 368, 680 )
3 e. X) g8 P$ _# X& |AddAttribute( 6, 53000, 446, 446, 763 )* _3 ?! `- H1 {* p3 N* P: a8 }
AddAttribute( 7, 53000, 537, 537, 860 )
0 u* O7 R$ j" f0 B3 ^ |AddAttribute( 8, 53000, 642, 642, 973 )
3 u4 b. ?8 z# N; r3 kAddAttribute( 9, 53000, 761, 761, 1101 )
- |! q6 i6 y" [7 q) H- l# J2 nAddAttribute( 10, 53000, 895, 895, 1244 )& o+ `3 A$ U/ N! g0 Z" x
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 s/ N! U: O% u: B' |# o& z: f* a* IAddAttribute( 12, 53000, 1203, 1203, 1575 )
! ]! N* E: W2 v( {+ e4 M# E' j8 M* `AddAttribute( 13, 53000, 1379, 1379, 1763 )
G2 a( V5 V/ C( ~: s+ S; VAddAttribute( 14, 53000, 1568, 1568, 1966 )7 ]" I6 R+ V* l# f' E
AddAttribute( 15, 53000, 1772, 1772, 2184 )5 t7 X# Y# m4 }4 i* j) x5 \: O
AddAttribute( 16, 53000, 1989, 1989, 2417 )- l2 x9 z$ b( F8 J% S
AddAttribute( 17, 53000, 2221, 2221, 2665 )# P+ U: Z4 _' k
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 [- }6 ?! k& ?. b& vAddAttribute( 19, 53000, 2726, 2726, 3207 )" g, z2 | ?+ T8 Y/ J" A
AddAttribute( 20, 53000, 3000, 3000, 3500 )% g7 s' h" ]; t5 h
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2 a# q" I# ]7 ]# E9 [$ ]nItemTransyLowLevel = 500000" I( Z! G8 r! H9 @$ |; c$ \/ Y
nItemTransyHighLevel = 2000000
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3 f) Y9 R: N2 w----------------------------------------------------------
9 |$ c# q* X) T7 [+ w( t" u! ~--Kost黰e Kombination Chance------------------------------
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; g: M) @) ]' X6 F9 E5 `( anFashionCombineChance = 2500 -- 25%
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