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ItemUpgrade.lua
- { B1 i; g$ ~. W- a* h% e2 n+ K----------------------------------------------------------
7 s* d* v% }! A; S2 A--Sockel Chance-------------------------------------------
' `& ~$ F; C" m----------------------------------------------------------
# V0 t3 c7 A, V' X" rtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 w3 F! l1 I3 s) p6 A3 G! f m
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 O( v7 j* [& v8 B& v. r
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+ Z% n& ^6 Q8 U: |: g----------------------------------------------------------
7 Y9 i' H4 w" d4 o4 L& c3 D$ H$ p--Upgrade Chance------------------------------------------
8 B7 l ~3 j, w0 V----------------------------------------------------------
+ r$ b' x# T' s, M4 U% v% V/ jtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 u8 v3 r. j! Q& L----------------------------------------------------------
# g8 Y o3 a1 e& q% M6 b) j--Upgrade Chance------------------------------------------/ K# e/ c) O! Z# E
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! J% c1 d8 P: AtAttribute = {}
9 U& j/ T2 Z2 V' h G8 x3 d/ hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 j8 t$ `) X( [ tAttribute[nNum] = {}
* ?3 f/ d& W, t. r1 P6 B K" Y2 ^ tAttribute[nNum].nProb = nProb% ^: X6 w7 z) k' r
tAttribute[nNum].nDamageRate = nDamageRate$ x& u8 _0 k: a: w$ |/ a
tAttribute[nNum].nDefenseRate = nDefenseRate& i4 d) _) b8 D; u1 C, f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
+ H, a; L$ B7 o, d sAddAttribute( 1, 100000, 200, 200, 500 )) ?: N# @/ s: j& c: C+ x+ K& c
AddAttribute( 2, 100000, 221, 221, 522 )
7 L) w( r. U+ [6 V6 D: j x, n4 HAddAttribute( 3, 92000, 256, 256, 560 )
1 ?6 w5 u/ A6 H% _* M8 N' d: E. oAddAttribute( 4, 70000, 305, 305, 612 )# r. s( n8 C t/ m" U
AddAttribute( 5, 53000, 368, 368, 680 )
) k4 u! Z- L+ k9 l" f. I: h2 _- `AddAttribute( 6, 53000, 446, 446, 763 )
" L% y% W2 _. d I- [AddAttribute( 7, 53000, 537, 537, 860 )* {, m" j8 \8 \' Y7 ^1 a, O# S
AddAttribute( 8, 53000, 642, 642, 973 )
8 B8 Q" o4 Z8 b. d1 t4 d, F% GAddAttribute( 9, 53000, 761, 761, 1101 )- J5 u0 B j6 z0 i* I8 o2 x
AddAttribute( 10, 53000, 895, 895, 1244 )6 _0 n. |4 x$ _4 N
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 `7 g/ R, s4 l
AddAttribute( 12, 53000, 1203, 1203, 1575 )
7 g$ x" v6 [: ^AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 O' M+ d* J& wAddAttribute( 14, 53000, 1568, 1568, 1966 )
, w: M7 z% R+ _AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 t9 g$ `: f# xAddAttribute( 16, 53000, 1989, 1989, 2417 )5 a1 G0 }" }4 w- w- A
AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ X$ l2 n) c( s$ U* FAddAttribute( 18, 53000, 2467, 2467, 2998 )
( c' s M/ F, A H$ o+ mAddAttribute( 19, 53000, 2726, 2726, 3207 )5 c6 E2 L [) h: A' R6 ^
AddAttribute( 20, 53000, 3000, 3000, 3500 )% X0 A" E4 k, ^8 y* d
T. p. E* `6 ~----------------------------------------------------------
0 O( z! L. K8 Z) `1 J; N1 L----------------------------------------------------------
0 Q4 T6 Q; W7 w0 E9 K) @9 \- \----------------------------------------------------------
# E3 R9 U& m9 a$ G2 ^ A) _nItemTransyLowLevel = 500000+ q' u# J* |# ?4 o) n# A8 T
nItemTransyHighLevel = 2000000' [7 G g$ g' |+ m+ u$ O! D# I
5 D t& d0 x/ y) l/ s8 ^
----------------------------------------------------------
. H0 j r0 v, N% D--Kost黰e Kombination Chance------------------------------2 f# R5 j. K; ]4 G9 _% }. ]- ?
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nFashionCombineChance = 2500 -- 25%
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