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ItemUpgrade.lua2 s0 {- y8 Q& |2 D5 {& L3 f# O
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--Sockel Chance-------------------------------------------
' r. P3 `% {! S----------------------------------------------------------
$ j( R: k6 J* N4 A# V3 [; ytSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 _ ^, a& r2 C+ U5 D
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; G( H. U, F( ?0 ?3 K7 c# c--Upgrade Chance------------------------------------------
- f8 N1 J; ^4 A4 \% j----------------------------------------------------------& v- {+ j4 P, W; n9 x
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" O7 Z! w8 T2 ]. k; x
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--Upgrade Chance------------------------------------------2 o; Q/ N1 u; S0 \9 I% Z" @
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tAttribute = {}
8 t: M& x9 M! R, O( [function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 l& p V1 d. ]. j( m0 J8 e tAttribute[nNum] = {}, b: x% j/ u# F; ^
tAttribute[nNum].nProb = nProb, F0 Y4 f) u* U) ?
tAttribute[nNum].nDamageRate = nDamageRate
+ J) n) G$ ^- d+ B# y tAttribute[nNum].nDefenseRate = nDefenseRate
4 Y) N. |) a$ |# ?/ Q5 n tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
) O2 \/ \9 {6 Q( }/ jend) s2 C. g# e% Y
--
, _$ |3 f4 U, n* t: u- k8 xAddAttribute( 1, 100000, 200, 200, 500 )! x; ^+ K1 f w$ L! w; b0 j
AddAttribute( 2, 100000, 221, 221, 522 )
& {0 q! l2 E$ E8 C/ h, \! ~AddAttribute( 3, 92000, 256, 256, 560 )
) W& \& @, a! m# \, dAddAttribute( 4, 70000, 305, 305, 612 )
5 l. t& B$ \% G1 rAddAttribute( 5, 53000, 368, 368, 680 )
[* m5 V' L$ l& tAddAttribute( 6, 53000, 446, 446, 763 )& D( Z7 R# M, ^
AddAttribute( 7, 53000, 537, 537, 860 )
3 P" Z6 b% k, k& b' ]AddAttribute( 8, 53000, 642, 642, 973 )- _9 d4 T: _+ U, l* Z, X2 k
AddAttribute( 9, 53000, 761, 761, 1101 )
% Y/ S" K( @/ }% OAddAttribute( 10, 53000, 895, 895, 1244 )7 b5 j% V) r. t' R8 _- G
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( Q' R) ]$ P. O: W7 l% [: R% rAddAttribute( 12, 53000, 1203, 1203, 1575 )# v" R* r d. F# S
AddAttribute( 13, 53000, 1379, 1379, 1763 ); X( U/ E' q# f* X) z" y
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ y* I+ H. w* b1 G3 s* u' v' SAddAttribute( 15, 53000, 1772, 1772, 2184 )9 \. |( u4 S0 \2 u
AddAttribute( 16, 53000, 1989, 1989, 2417 )1 C, i9 I% W. s( [ F, ~
AddAttribute( 17, 53000, 2221, 2221, 2665 ). Q* F/ ~2 g, w. u$ ~. f' E/ J x
AddAttribute( 18, 53000, 2467, 2467, 2998 ). O1 O# E5 q3 [( ^& c' R8 r. }
AddAttribute( 19, 53000, 2726, 2726, 3207 )6 {2 F, a6 A a9 L+ H4 r) u V$ T
AddAttribute( 20, 53000, 3000, 3000, 3500 )& g7 S9 E1 O- X/ K8 t" w5 \* e
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2 P! z) z: n0 b% X" T; c" ~----------------------------------------------------------- r8 X3 j4 @# A# x4 H# ?
nItemTransyLowLevel = 500000! H# n7 I2 x% Y3 ~" s- F8 y
nItemTransyHighLevel = 20000002 E+ p4 n) F$ Z9 O! [1 j
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--Kost黰e Kombination Chance------------------------------
& q7 Y8 C5 n/ r4 g----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%4 l7 U& J9 r) B8 b \! b6 @, H
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