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ItemUpgrade.lua1 D( e+ A7 _/ ^
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--Sockel Chance-------------------------------------------
& ?! Y, }0 b3 m# a0 j) m9 A----------------------------------------------------------
$ W) @- Q3 g% j4 F- |0 m; [tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 l9 o% X d2 x+ L" U: Q# g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
$ w5 Q5 K. K0 f; x0 b) {----------------------------------------------------------
$ ]+ M5 |9 P/ Y! s, o- x6 b% ktGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------/ U# B# b3 }" ?1 w$ {; o
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tAttribute = {}
, z, ~9 L) S8 i' [* o5 ? Z9 T& ufunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 t; F* r" {0 U& k tAttribute[nNum] = {}) p" w* B0 p; u
tAttribute[nNum].nProb = nProb
( q! b& c+ r3 d7 b3 q tAttribute[nNum].nDamageRate = nDamageRate3 X- @5 \! |6 l
tAttribute[nNum].nDefenseRate = nDefenseRate8 v6 ~- Y0 z8 c% m" p5 Z" w
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
2 d: R v E2 @" H- A3 eend
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AddAttribute( 1, 100000, 200, 200, 500 )
$ V7 }/ A* H% `) H$ F' dAddAttribute( 2, 100000, 221, 221, 522 )
/ f7 X8 E9 P6 O1 h( J% wAddAttribute( 3, 92000, 256, 256, 560 )' `) H5 W2 x. r* v+ d) a. M3 t) y
AddAttribute( 4, 70000, 305, 305, 612 )
' A f( l W. \4 c" PAddAttribute( 5, 53000, 368, 368, 680 )) O- H! j2 x" n8 C/ P" B
AddAttribute( 6, 53000, 446, 446, 763 )8 I+ j/ b9 w+ |( n j" X" y
AddAttribute( 7, 53000, 537, 537, 860 )7 G$ R4 w6 N$ M# I G \
AddAttribute( 8, 53000, 642, 642, 973 )
- T F7 Z- b% m* eAddAttribute( 9, 53000, 761, 761, 1101 )
4 }3 I9 a: w# Y& t8 l, S( i; W; {AddAttribute( 10, 53000, 895, 895, 1244 ). ^# D) U9 w' D6 k' G% b
AddAttribute( 11, 53000, 1042, 1042, 1402 )! T) `3 ?! ]. M" d: W
AddAttribute( 12, 53000, 1203, 1203, 1575 )( {4 i+ ]! V; c, u
AddAttribute( 13, 53000, 1379, 1379, 1763 )/ D% {) i5 O) W
AddAttribute( 14, 53000, 1568, 1568, 1966 )- g. J2 O; k+ s. F# @9 K
AddAttribute( 15, 53000, 1772, 1772, 2184 )
4 d! a. F, o' `: F2 q4 VAddAttribute( 16, 53000, 1989, 1989, 2417 )- {* ~" G) H- `3 V( j" k
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ J) h+ Z, L( u# F4 Z3 V* j# KAddAttribute( 18, 53000, 2467, 2467, 2998 )
6 I, Y" r8 j. o6 a+ h2 BAddAttribute( 19, 53000, 2726, 2726, 3207 )/ B8 B+ c" ?- g
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ Y4 _; q2 Q3 n) \* L3 T a! u9 j; V
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1 k! O; P3 M9 P& k8 X+ m" L4 v6 J----------------------------------------------------------
; y8 z/ I. p" ]* D" X4 { |nItemTransyLowLevel = 500000
* U O% j D4 d$ |0 k/ XnItemTransyHighLevel = 20000004 p: \9 t( m# n0 n+ y5 ]
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--Kost黰e Kombination Chance------------------------------
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8 U) c* S- ?) ]# Q' \! cnFashionCombineChance = 2500 -- 25%
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