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ItemUpgrade.lua% {! B1 Y' }6 i- a0 A
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 k. W" k$ d8 O; m, FtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! @6 r; E% ?+ J----------------------------------------------------------
; R) Z; g! j0 j0 I, l--Upgrade Chance------------------------------------------: d) ^. r( M& g/ q
----------------------------------------------------------
4 V2 g* ]+ P9 a5 UtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, l& A' W8 I% J% o6 O& S; M7 r----------------------------------------------------------( G8 `2 b1 f* S- t8 C: Y. S
--Upgrade Chance------------------------------------------
0 J9 g: u* @7 ], j" c----------------------------------------------------------* b1 Y; s+ r9 c) |8 l9 @
tAttribute = {}- e/ R/ h/ w# \. i( @6 E4 x# c/ ^* c
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 q7 }6 h, t5 D tAttribute[nNum] = {}
2 r% `9 p- t P$ u- D8 {4 V. G tAttribute[nNum].nProb = nProb. c5 `. T0 D3 l8 P& c
tAttribute[nNum].nDamageRate = nDamageRate* U# G9 h" ~$ ~& T L" ?
tAttribute[nNum].nDefenseRate = nDefenseRate# ]9 [7 {1 s9 v1 ?: n3 G* q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
5 o! a4 U) P, d2 X7 f5 H* K8 tAddAttribute( 1, 100000, 200, 200, 500 )
0 ^6 H- X: h# @% AAddAttribute( 2, 100000, 221, 221, 522 )
# k# k% o" G1 m0 ?9 T4 IAddAttribute( 3, 92000, 256, 256, 560 )+ N |( z% b* o" S
AddAttribute( 4, 70000, 305, 305, 612 ). l# U5 N/ ? l( O- r% ^$ w: w
AddAttribute( 5, 53000, 368, 368, 680 )2 T6 n. ?% M& q) K6 @
AddAttribute( 6, 53000, 446, 446, 763 )
" I7 j" r k2 h: G! c3 A2 tAddAttribute( 7, 53000, 537, 537, 860 )
1 J3 G$ ~% Z7 U R$ q2 y0 RAddAttribute( 8, 53000, 642, 642, 973 )
* Y5 G. N/ \# E/ b, [- HAddAttribute( 9, 53000, 761, 761, 1101 )& X; x! R$ m2 H/ l5 A# J
AddAttribute( 10, 53000, 895, 895, 1244 )
% Z1 ~. z& i5 p( i. N5 S+ ]! uAddAttribute( 11, 53000, 1042, 1042, 1402 )
( J4 E& Z- I/ r" R% MAddAttribute( 12, 53000, 1203, 1203, 1575 )
3 L- s) `3 h1 e% D/ I5 OAddAttribute( 13, 53000, 1379, 1379, 1763 )& S7 d, o. c3 Z
AddAttribute( 14, 53000, 1568, 1568, 1966 )
; c% X' m; V; e, {. i* |6 B) DAddAttribute( 15, 53000, 1772, 1772, 2184 )3 B, }" l. }2 U: n N( U
AddAttribute( 16, 53000, 1989, 1989, 2417 ): C- D6 t8 }1 A# i9 n
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 }" O$ \9 A; SAddAttribute( 18, 53000, 2467, 2467, 2998 )" f0 P' ^/ W0 B* I. w9 x+ r8 U
AddAttribute( 19, 53000, 2726, 2726, 3207 ) U+ r* V- ^1 b# C3 R3 G/ r4 m& W. D
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------
2 H6 G" ]( c) e: k( ^4 p----------------------------------------------------------
' j0 r$ `: F, m5 X& R( ~! X----------------------------------------------------------2 ~' _+ \# c6 Z5 y. X* T, r
nItemTransyLowLevel = 5000004 I- P1 y$ [9 \( V/ s# L; L% e
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
1 S4 ]0 _* L* y* ~4 {----------------------------------------------------------
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# z- q# D9 B/ }. U6 G# q% DnFashionCombineChance = 2500 -- 25%( ~" j9 _8 |. @2 Q! d& \" M+ o
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