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ItemUpgrade.lua8 t$ B' b# W! Z4 A8 ^0 A8 v
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: Y: S, b8 X4 Y0 \2 E5 ~--Sockel Chance-------------------------------------------6 s& J- d! H1 O& t5 h: [% w9 q5 @
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 [/ [( }: S- n3 UtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------( a* {/ ], w4 G% \
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( i, A. x9 E( {# f$ R6 AtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}3 s# H+ ^' F2 @/ a
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( I1 I7 L8 `, y tAttribute[nNum] = {}% X7 h: m' z! W) ?4 _ F! q4 Z
tAttribute[nNum].nProb = nProb
; x0 W* Y' R9 @& W. i tAttribute[nNum].nDamageRate = nDamageRate2 J, F! x( X7 A' t, q7 P3 O' c
tAttribute[nNum].nDefenseRate = nDefenseRate
" g- u! W- v( ^) A tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; W& N+ G$ J( q4 r8 P
end1 j1 C* R' {+ f
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AddAttribute( 1, 100000, 200, 200, 500 )
L1 E/ y* D& ?* n" \) {AddAttribute( 2, 100000, 221, 221, 522 )8 ^( Y+ l% Q; R7 @$ Z6 |
AddAttribute( 3, 92000, 256, 256, 560 ): X, }6 O& L/ M
AddAttribute( 4, 70000, 305, 305, 612 )7 r" X1 ?7 G8 f9 z, C& [. ]/ y' F
AddAttribute( 5, 53000, 368, 368, 680 ). O1 a' _, x( S. |" v2 {
AddAttribute( 6, 53000, 446, 446, 763 )
+ b' `5 d2 s# C" ?( WAddAttribute( 7, 53000, 537, 537, 860 )- o1 |8 a0 z6 L2 j) m$ j
AddAttribute( 8, 53000, 642, 642, 973 )
" {& j: e- R6 Y! H& oAddAttribute( 9, 53000, 761, 761, 1101 )
7 ~6 m, c0 V7 [AddAttribute( 10, 53000, 895, 895, 1244 ), H$ G. `. Y$ _2 d+ ]1 \
AddAttribute( 11, 53000, 1042, 1042, 1402 )
[& ~6 R! @* w6 H- x4 cAddAttribute( 12, 53000, 1203, 1203, 1575 )9 J3 _9 m+ g2 P
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 Z h) ~/ t* t: B5 Z0 GAddAttribute( 14, 53000, 1568, 1568, 1966 )
& p" U0 I* N4 V/ t9 Z( V1 C. NAddAttribute( 15, 53000, 1772, 1772, 2184 )" J- q, y% ?. \4 E2 C
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* h4 `! ]) ~3 C4 |6 U3 jAddAttribute( 17, 53000, 2221, 2221, 2665 )
: m7 l) Z+ ]; `# `4 WAddAttribute( 18, 53000, 2467, 2467, 2998 )
- ?7 m/ R. O0 XAddAttribute( 19, 53000, 2726, 2726, 3207 )8 H) x" g* D! m, d4 \3 Y+ W [
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 p4 Y/ A; c: ^1 z! `/ m% DnItemTransyLowLevel = 500000/ L5 Z! \: b. h v- c4 ^4 u0 h' `
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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% v: \7 X1 F* U. mnFashionCombineChance = 2500 -- 25%8 O8 O9 Q7 \6 [8 r: I& K
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