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ItemUpgrade.lua
8 k8 y) K1 }( |+ V: L6 F----------------------------------------------------------( M8 s; l: z t Y1 _
--Sockel Chance-------------------------------------------- F6 a2 Q+ M+ i8 N* ~# V
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2 L* M0 i4 K8 d3 E7 ~4 }% ntSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! q7 j9 R' D& |/ F3 N0 i, X2 X% N7 n
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% K- P& V+ g% X1 I! |----------------------------------------------------------. [8 Y1 O, k+ d: ~8 j. D. I. X
--Upgrade Chance------------------------------------------4 p) r: U9 a, M8 D. q' p
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& I& C% v/ z, p; a0 y+ }5 F8 {+ xtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, K' P& [7 U2 ?2 |& N9 j1 J----------------------------------------------------------% f" V+ I2 q, M9 N8 J
--Upgrade Chance------------------------------------------7 j* D: |# I# e
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, m& _, ^" i8 h+ @+ V' L+ G0 WtAttribute = {}- R/ F4 r& K. R& s6 z7 Q& k
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 I3 t1 L" X- E: V; l! y tAttribute[nNum] = {}, L! @! X t4 G7 |4 U
tAttribute[nNum].nProb = nProb. o5 U2 H9 u( |! i' W. b0 Z" ~+ i
tAttribute[nNum].nDamageRate = nDamageRate
7 d: _' R/ |5 K1 J+ ?7 Z% N$ [6 g tAttribute[nNum].nDefenseRate = nDefenseRate
# Z' G" V _( `: M2 z' R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( T F* s+ \) ~( ?( @, h6 z9 N
end
. n6 c# @, i0 L6 D+ \2 e+ f6 I-- 8 `9 ]9 i9 p9 [- L: y% a
AddAttribute( 1, 100000, 200, 200, 500 )7 Z* q5 _& k2 o. r1 M( U
AddAttribute( 2, 100000, 221, 221, 522 )
+ v2 I6 X6 T8 Q3 K7 nAddAttribute( 3, 92000, 256, 256, 560 )
" u* _6 _5 [2 w. p' P, ^AddAttribute( 4, 70000, 305, 305, 612 )6 N2 h7 v( h9 c
AddAttribute( 5, 53000, 368, 368, 680 )2 b- f f+ v R: W2 P5 g
AddAttribute( 6, 53000, 446, 446, 763 )
7 W' X2 @# H3 Y) m; [$ j' L3 y+ ZAddAttribute( 7, 53000, 537, 537, 860 )
3 W+ D$ y7 d6 D' hAddAttribute( 8, 53000, 642, 642, 973 )- K; F2 M, }6 }. g" X& H
AddAttribute( 9, 53000, 761, 761, 1101 ). }6 A4 t1 o: c0 d) I5 K$ ?
AddAttribute( 10, 53000, 895, 895, 1244 )) [& X9 j* h |3 E! i1 q3 @
AddAttribute( 11, 53000, 1042, 1042, 1402 )7 a7 y6 z6 {; N2 Q& j: {3 r
AddAttribute( 12, 53000, 1203, 1203, 1575 )
, n5 w8 t* J: K" v) `) L* i1 T/ Y8 uAddAttribute( 13, 53000, 1379, 1379, 1763 )' E1 {5 Z4 o- V5 h# F) Z
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ L, b, C$ c) R. _4 r: OAddAttribute( 15, 53000, 1772, 1772, 2184 ); Z' t& e- T6 q
AddAttribute( 16, 53000, 1989, 1989, 2417 )1 }2 K |) H- O- N
AddAttribute( 17, 53000, 2221, 2221, 2665 )
: ~# @7 T. O# [! l" ~0 p5 @AddAttribute( 18, 53000, 2467, 2467, 2998 )* p3 f0 y3 l% _* r8 m+ D* G9 v# X+ k/ y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
) _; G0 A& h0 m1 j$ S+ B7 W8 m: A0 kAddAttribute( 20, 53000, 3000, 3000, 3500 )9 s3 A0 i) P$ W* ?$ E
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5 b! M4 H! Y) J6 C2 I* onItemTransyLowLevel = 5000007 W4 I# |4 N4 I+ @, }! H* ?
nItemTransyHighLevel = 2000000# `; W- E+ S! n* W: a4 H) ]; Q
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8 l- t. l6 n9 s' R! u. y+ c--Kost黰e Kombination Chance------------------------------
) F$ G3 O$ A8 B2 i----------------------------------------------------------
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8 J; g9 X$ l$ a' M4 O) w% o4 n8 ynFashionCombineChance = 2500 -- 25%% Q% W3 @+ S3 G0 N. G% G5 V
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