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ItemUpgrade.lua& ]) W! D3 [) f
----------------------------------------------------------% K; P8 L1 t% W( z3 J% A% C% {
--Sockel Chance-------------------------------------------
, o# [- U0 H0 @----------------------------------------------------------
7 e" v. d! K) t2 y+ dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 N- w! f/ E, A& j0 m# GtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } m/ g* F; U' Y7 ~+ y
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1 V/ U5 v7 Z8 O9 ?8 x----------------------------------------------------------
# G" c* N, c. R9 _5 L--Upgrade Chance------------------------------------------
" `: i; p5 F/ q* U( I; T----------------------------------------------------------
( k5 {9 Q7 o7 A& ?3 J9 q- [- itGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
# L9 Z% _) o/ c8 Y
$ X, _0 U/ O t8 E. `8 c" G$ N----------------------------------------------------------
# d( ]$ ?* v4 G( s, H--Upgrade Chance------------------------------------------
$ K: X8 {" `! E2 @$ O7 D6 U7 ^" l3 g----------------------------------------------------------
3 r7 o. h/ [- V# |tAttribute = {}
8 l8 n( Q/ c+ T- O6 l5 _function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 b; a, a' z% \+ d) O( W' [7 ?
tAttribute[nNum] = {}( U- U7 K5 r, A
tAttribute[nNum].nProb = nProb
, s9 i5 @% {9 l( N tAttribute[nNum].nDamageRate = nDamageRate: @! T2 U9 T( A+ J1 _" H' [9 i
tAttribute[nNum].nDefenseRate = nDefenseRate
7 G2 ~9 N+ s" i& | tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 Y6 O7 P2 n" ^1 X, z3 h4 H5 `# [( nend
; W; |# S" K" i% f! a8 e-- ; t/ H: }6 s5 Z
AddAttribute( 1, 100000, 200, 200, 500 )
) D0 o; d4 m- h( t9 K, v4 WAddAttribute( 2, 100000, 221, 221, 522 )2 S1 K+ \1 N/ `, L) ~$ P( [4 ]! U
AddAttribute( 3, 92000, 256, 256, 560 )
% s6 Z! O, q$ L. w2 mAddAttribute( 4, 70000, 305, 305, 612 )/ }3 G6 i6 Q' V+ Q8 q" S( `
AddAttribute( 5, 53000, 368, 368, 680 )% a& ?5 b. j% E S. m
AddAttribute( 6, 53000, 446, 446, 763 )6 y8 S2 J Y9 ~
AddAttribute( 7, 53000, 537, 537, 860 )
8 F2 g# L6 @& l& M% m/ EAddAttribute( 8, 53000, 642, 642, 973 )
% S% E: D# T$ Y E( T6 _8 }6 wAddAttribute( 9, 53000, 761, 761, 1101 )! X+ E, u6 ?) b; u
AddAttribute( 10, 53000, 895, 895, 1244 )7 w/ Y+ `. |: g# h2 {( z4 ?% X
AddAttribute( 11, 53000, 1042, 1042, 1402 )
" k1 J7 D! ?1 ^5 V; J+ ]. _AddAttribute( 12, 53000, 1203, 1203, 1575 )
6 D+ l2 w v7 M( C! F3 X5 AAddAttribute( 13, 53000, 1379, 1379, 1763 )9 j: k: E/ M1 K- d+ u
AddAttribute( 14, 53000, 1568, 1568, 1966 )' r @. {9 U6 a
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 R, @& a& u; _: ]" [AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 {4 y9 n0 U7 ]0 ~) hAddAttribute( 17, 53000, 2221, 2221, 2665 )
( u" [" ]" B/ f" t' G7 g: rAddAttribute( 18, 53000, 2467, 2467, 2998 )" F e+ Z8 L, b1 H5 u
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ A' F! l% @1 \" H. y
AddAttribute( 20, 53000, 3000, 3000, 3500 ); }# l9 ^. n* n4 p1 d: j5 E. c
+ J. R8 x3 d3 k H----------------------------------------------------------
, D2 C/ R9 A: S----------------------------------------------------------: R% | j. [% {/ M1 D
----------------------------------------------------------
$ f$ Z) Z8 K; C# m6 X* InItemTransyLowLevel = 500000
7 x2 H, N# L% }. q# cnItemTransyHighLevel = 20000008 [) A. ^0 M# K% G
" d; Z: z9 e; w( K5 @; H
----------------------------------------------------------
% l- \: m/ E6 P6 o# L A3 @--Kost黰e Kombination Chance------------------------------' `% c v6 W* w
----------------------------------------------------------
5 @* U1 |3 {* m- ~" l- d1 a' y/ t5 I& L3 o! [* K# S5 I% C: j
nFashionCombineChance = 2500 -- 25%
! x1 j* N8 _' }! P6 K+ W) S" P, m/ b3 ` ?! S0 d/ }5 m, B; S
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