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ItemUpgrade.lua
" d9 j+ P0 k6 v* v! c----------------------------------------------------------
- H [; h: j6 C+ k$ |: l3 e. T0 C--Sockel Chance-------------------------------------------
1 o8 A% q8 F0 I----------------------------------------------------------
' q2 B7 x6 v8 Y* AtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 f8 b" c3 g. @9 M1 |5 \( btWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 u# E" Y; K& j( W3 c- n
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) A$ q5 w2 q6 S* s1 O, j----------------------------------------------------------
' `) g5 P* G& t" Z* ] r--Upgrade Chance------------------------------------------8 M, i% t" f t$ p$ M( S
----------------------------------------------------------
O( n8 G3 R) _. RtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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0 j0 h' r1 @0 y! o& O" I2 p' Q" ~7 d----------------------------------------------------------
3 C, p- ~& [) O1 o, \--Upgrade Chance------------------------------------------5 O" K: p; O' p! v" W: y( X& f. r
----------------------------------------------------------# O7 N# W3 x( o3 Y( N6 V
tAttribute = {}
, k5 z* O- [" w0 `' vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) b3 s* D. _4 ^8 I1 c4 C tAttribute[nNum] = {}
+ [6 U+ x! Y+ w$ M' Q0 W1 | tAttribute[nNum].nProb = nProb2 Z; i( ]+ y4 H
tAttribute[nNum].nDamageRate = nDamageRate
( W A" P3 T, K/ q; Z tAttribute[nNum].nDefenseRate = nDefenseRate
0 n1 C# f; m R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 w( |+ v* k# f `
end+ X$ v* r, U {7 ~3 |7 O
-- : ] M- ^# b0 A9 j- l5 D
AddAttribute( 1, 100000, 200, 200, 500 )! D! }) f- D" O1 r8 P
AddAttribute( 2, 100000, 221, 221, 522 )) I' w- L8 S! W: C/ p9 ^
AddAttribute( 3, 92000, 256, 256, 560 )
& X; z2 D- J8 k0 q( W+ PAddAttribute( 4, 70000, 305, 305, 612 )
: n9 V* Q; A1 J! ^AddAttribute( 5, 53000, 368, 368, 680 )
8 _7 h; R5 D( D( E( HAddAttribute( 6, 53000, 446, 446, 763 )* Z+ h$ [; g s) F
AddAttribute( 7, 53000, 537, 537, 860 )
7 w& w: |1 e) O7 B2 ~ ?! ?! uAddAttribute( 8, 53000, 642, 642, 973 )& r/ Q' N" j- {4 Z |$ S3 f3 [
AddAttribute( 9, 53000, 761, 761, 1101 ): C2 u* @& }" X* P+ h* f' Z: t
AddAttribute( 10, 53000, 895, 895, 1244 )- |# c( h: U4 ?# Z6 D: x
AddAttribute( 11, 53000, 1042, 1042, 1402 )0 }3 } g& J- y, R& v4 n( o
AddAttribute( 12, 53000, 1203, 1203, 1575 )# ]* [3 G J7 a4 X7 S+ G) p
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 W) l" m0 M; H9 O8 ]4 nAddAttribute( 14, 53000, 1568, 1568, 1966 )
$ a4 h# c$ J6 T( q+ QAddAttribute( 15, 53000, 1772, 1772, 2184 )
4 I% c: X/ H1 [5 _AddAttribute( 16, 53000, 1989, 1989, 2417 )
& B; {$ _' p4 v2 Y/ i6 }/ lAddAttribute( 17, 53000, 2221, 2221, 2665 )9 a1 Q' Y4 s, h
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) Q1 m. S# v2 o, yAddAttribute( 19, 53000, 2726, 2726, 3207 )" r: t4 N2 u- p
AddAttribute( 20, 53000, 3000, 3000, 3500 )% k/ @& s6 K8 s( D. d
+ b9 ]( W6 Y [6 B& V4 c9 E! D----------------------------------------------------------
( Q1 p9 ?9 f# \$ R; [----------------------------------------------------------/ i" X0 b0 [4 @5 O, m( `
----------------------------------------------------------" Y3 Q2 v' D T! J
nItemTransyLowLevel = 500000
' }: T1 u* ]9 e5 S; X8 h: ?nItemTransyHighLevel = 2000000# i) Y/ X- T8 l2 G) E1 Z* T) C8 G
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----------------------------------------------------------
" U' {( l- @2 z--Kost黰e Kombination Chance------------------------------3 G5 ?- h" u% @6 q1 ^" s/ Y' F; `
----------------------------------------------------------5 s$ Q& z2 u3 z* z1 k
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nFashionCombineChance = 2500 -- 25%
+ q( ?1 p4 d* y2 ^4 i# Y0 W0 D& u
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