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ItemUpgrade.lua
- p4 f$ N. D5 b) ]----------------------------------------------------------
5 \0 l! x" I6 L8 W--Sockel Chance-------------------------------------------* z/ {% m7 M* m% L# ?+ f
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& N+ K" m: T& X# _2 {- q: jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! ~3 F; @" f Y) P' V/ }# s
5 J5 _6 e: U6 D1 h! R; {
' v1 L+ O' B: X0 a: ^----------------------------------------------------------
5 z# I$ g- s/ V4 R--Upgrade Chance------------------------------------------
( D. [; W! h% X2 h$ z4 ~----------------------------------------------------------
5 [% U X/ Z1 Z( a7 HtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------; A, z: E) L1 e
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! O0 `' i' I6 g) ~( v8 o9 A3 ltAttribute = {}% Y+ V3 z' k( ?+ C& o+ u* Z: @4 q1 B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! y6 B/ F0 {- L, W7 `3 W/ c5 g tAttribute[nNum] = {}
4 s" f& k- w3 r5 q! b" U tAttribute[nNum].nProb = nProb% h4 `9 R( s- E1 Q
tAttribute[nNum].nDamageRate = nDamageRate; {/ q' [0 [ H6 a1 B# ^" [
tAttribute[nNum].nDefenseRate = nDefenseRate
7 i- t5 G- l$ }, Q# v- v: T' X tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) D: N G _5 ?' g: U7 h
end# z# E% n% E4 s, t
--
( |' H- C$ \" X$ P1 i- CAddAttribute( 1, 100000, 200, 200, 500 )
9 Z: D3 {* s9 d- k) g; j- t2 K/ YAddAttribute( 2, 100000, 221, 221, 522 )
* j' L, B# U7 P" i( h! yAddAttribute( 3, 92000, 256, 256, 560 )
- O5 g0 b- c6 O% J' c! [/ `( I1 ?AddAttribute( 4, 70000, 305, 305, 612 ); B( x6 A4 n9 e' { S
AddAttribute( 5, 53000, 368, 368, 680 )
- }9 K Q" O& ~7 A, z" o4 LAddAttribute( 6, 53000, 446, 446, 763 )
I7 f% h9 K! ]# Z/ aAddAttribute( 7, 53000, 537, 537, 860 )3 k7 @+ w3 T+ n- |, H( ]) q
AddAttribute( 8, 53000, 642, 642, 973 )* G0 ]" V$ y( G9 m4 s9 \
AddAttribute( 9, 53000, 761, 761, 1101 )/ d7 C" e& X& h% L( a% _' [
AddAttribute( 10, 53000, 895, 895, 1244 )
% D( {% T% c* KAddAttribute( 11, 53000, 1042, 1042, 1402 ), ~6 I0 e* w B8 C2 F
AddAttribute( 12, 53000, 1203, 1203, 1575 )! \3 x# d( ?6 E
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 X9 \" K. ?( X8 e! p7 WAddAttribute( 14, 53000, 1568, 1568, 1966 ). I# G3 J7 `: W2 D
AddAttribute( 15, 53000, 1772, 1772, 2184 )
; d0 W( G7 f3 B% K7 VAddAttribute( 16, 53000, 1989, 1989, 2417 )+ n6 f+ _4 E( t! K
AddAttribute( 17, 53000, 2221, 2221, 2665 )
: l$ u) |+ z9 W: Y0 XAddAttribute( 18, 53000, 2467, 2467, 2998 )
# L9 }5 J& b5 Q' r8 L6 M* lAddAttribute( 19, 53000, 2726, 2726, 3207 )- o, E: i' Q, \0 e6 k- }
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 v4 Q! ~, D/ G4 ^) S* p" u. ]6 b----------------------------------------------------------
' T0 U/ f! }% e+ p) J# d7 E& x----------------------------------------------------------! w5 g2 w* \6 e3 l Z" H% W/ X$ J5 T
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nItemTransyLowLevel = 500000
: M w q _: m8 l0 I# LnItemTransyHighLevel = 2000000
$ f% P& D7 l5 K/ i# u+ f" h8 L2 i: X8 f/ x6 p1 a( {
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--Kost黰e Kombination Chance------------------------------1 U3 K: m9 ~. t5 ^, R# Y, I1 F* _# Y" T
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4 c; b* h: Y* T% a) U- a$ ?nFashionCombineChance = 2500 -- 25%3 `' Y5 {& K1 H% {7 g- c
/ q1 P. o6 R2 i5 g
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