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ItemUpgrade.lua
! N; T' B" ^3 \----------------------------------------------------------
$ s, ]* Y- ]: D5 u: g--Sockel Chance-------------------------------------------
* Z4 u( Y% Y" D t* `----------------------------------------------------------- u) }; l* X2 c+ G" H3 L
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 Y8 m1 m) i8 L# T
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! _& q5 y2 x' Z; e
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--Upgrade Chance------------------------------------------
3 l4 R& l5 r) K, q, [# q6 d/ U& i----------------------------------------------------------. r+ i5 T1 f8 A9 U( I- z$ R
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 J7 q2 }/ K" `: q
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--Upgrade Chance------------------------------------------# }+ O2 O$ }# T& B" r1 C5 X9 c
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! Q+ f7 l' J i- X ~tAttribute = {}0 Y. \) h! Y/ z9 c
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )1 j: m) v9 q: X2 }! ?: v
tAttribute[nNum] = {}
) C7 [) M7 |6 M2 k tAttribute[nNum].nProb = nProb
& v; I7 C. H' c4 A tAttribute[nNum].nDamageRate = nDamageRate+ _0 H6 z! Q, m
tAttribute[nNum].nDefenseRate = nDefenseRate. o2 p0 I! U$ b8 J v4 R
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ B- z- [" B7 g0 f/ F, \
end
; {: A3 }" Y2 o/ u# [-- : F- D8 {( b, I( A c8 W
AddAttribute( 1, 100000, 200, 200, 500 )( J8 Z1 F3 Y) c, I' X$ Z; x! Y0 B3 Z& \
AddAttribute( 2, 100000, 221, 221, 522 )
8 J; m |( n+ D6 G6 `% a5 s% CAddAttribute( 3, 92000, 256, 256, 560 )1 M! s/ v/ a) e. |
AddAttribute( 4, 70000, 305, 305, 612 )) t8 d0 d5 z/ U" R$ E$ @
AddAttribute( 5, 53000, 368, 368, 680 )
& k& B* R$ n- s6 A" a1 e8 _AddAttribute( 6, 53000, 446, 446, 763 )
& d0 m4 P! w" K9 b3 q; tAddAttribute( 7, 53000, 537, 537, 860 )3 ]* V4 J- U7 h" F( d) c0 K
AddAttribute( 8, 53000, 642, 642, 973 )2 y2 X( }0 K# B( B r* _/ Q
AddAttribute( 9, 53000, 761, 761, 1101 )
+ `+ i; M) o5 t3 I9 v2 ~: lAddAttribute( 10, 53000, 895, 895, 1244 )
6 ^0 m1 V- m' A% m6 PAddAttribute( 11, 53000, 1042, 1042, 1402 )" |9 C* @; Y4 D& D
AddAttribute( 12, 53000, 1203, 1203, 1575 )
7 w* v8 P# f8 D- a9 YAddAttribute( 13, 53000, 1379, 1379, 1763 )9 t! t6 m2 w. ~1 L, _
AddAttribute( 14, 53000, 1568, 1568, 1966 )5 j7 ^0 i9 A+ v2 v6 t# Z" t
AddAttribute( 15, 53000, 1772, 1772, 2184 )& V4 g1 D/ s* ~
AddAttribute( 16, 53000, 1989, 1989, 2417 )! y* e; ^6 ?/ u1 ]
AddAttribute( 17, 53000, 2221, 2221, 2665 )" z9 s0 S; @/ w8 k
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 A& l/ Z) z9 s. U. ~) d7 |* X' V, N
AddAttribute( 19, 53000, 2726, 2726, 3207 )% d4 ^$ W Y8 T! F8 S. C7 y
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& v3 j" `8 I% `* F# q( Z" u+ V" c----------------------------------------------------------+ F5 c7 g' n: A
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nItemTransyLowLevel = 5000000 X; H/ Z( Z" W, W9 d
nItemTransyHighLevel = 20000006 y% O8 k" }5 A7 b. b. \
$ Q- N: m& T6 X8 u: W----------------------------------------------------------0 N) c1 Q* a6 V# `: W, W6 V) |
--Kost黰e Kombination Chance------------------------------4 k2 P) B/ T: ?7 p7 z5 b
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nFashionCombineChance = 2500 -- 25%; ?7 i( B5 ?$ A
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