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ItemUpgrade.lua
/ Y& {8 C K4 F0 d' M# l! h% n----------------------------------------------------------" h9 l0 E" I2 I. l/ n4 O6 {
--Sockel Chance-------------------------------------------
% [& h* `5 K( o) Q/ n----------------------------------------------------------
4 ?1 `3 {# {$ x, U& otSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* |9 h, C. X( h' c; JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
2 i+ f9 m- b7 }( p& u----------------------------------------------------------: p1 a& S H5 I. f0 Q
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 o) _6 A. w+ T: R# W8 T( U
, v) \( w' F! e- b1 U2 p$ s( H) C----------------------------------------------------------
: I$ i( X, F$ P! ]* \% B6 @% U7 {9 `. k1 S--Upgrade Chance------------------------------------------5 G9 {6 d5 C- N; Z$ W; r$ s
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, A/ }- G8 G9 M7 C. ]6 q# H: [( ytAttribute = {}& U0 b' G$ @& }# w/ I/ Z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 U4 `9 a3 y, E/ l- ?
tAttribute[nNum] = {}: {6 h7 M9 U- c4 {/ X: x
tAttribute[nNum].nProb = nProb' j8 Z B% H- v0 J7 J7 j
tAttribute[nNum].nDamageRate = nDamageRate
& C4 a }* L4 s# w* j+ B tAttribute[nNum].nDefenseRate = nDefenseRate
. |( U* D6 |6 K0 a9 [9 v tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- * @9 {6 r3 m+ m, `' N4 n% ^
AddAttribute( 1, 100000, 200, 200, 500 )
. t( G- \! K d+ ~- `) PAddAttribute( 2, 100000, 221, 221, 522 )( J/ L3 i/ X0 E/ }" g* s& g7 u
AddAttribute( 3, 92000, 256, 256, 560 )
' W; t0 ?, A( r4 }* wAddAttribute( 4, 70000, 305, 305, 612 ), u- v5 K/ I& M0 k6 ~. N
AddAttribute( 5, 53000, 368, 368, 680 )
$ D; p' v0 J4 U5 L9 GAddAttribute( 6, 53000, 446, 446, 763 )7 Q) ]- ?. n5 B
AddAttribute( 7, 53000, 537, 537, 860 )( L" c& f! b v; Y& }0 V( Q
AddAttribute( 8, 53000, 642, 642, 973 )
, a! N# o" y- D/ GAddAttribute( 9, 53000, 761, 761, 1101 )
, A( p$ R" D5 C* P& x) ^+ IAddAttribute( 10, 53000, 895, 895, 1244 )8 t* ~; a8 v( a7 W9 {6 @- |# @
AddAttribute( 11, 53000, 1042, 1042, 1402 )
0 h* `" H/ p5 G) CAddAttribute( 12, 53000, 1203, 1203, 1575 )$ E" U8 S2 V5 ^( v3 [/ S
AddAttribute( 13, 53000, 1379, 1379, 1763 )0 j5 K+ m$ \: I! O* F$ I
AddAttribute( 14, 53000, 1568, 1568, 1966 )4 E. _7 B0 H$ l) q) @1 y; M" l" d
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" |$ y; f7 d+ x' M6 d% }" TAddAttribute( 16, 53000, 1989, 1989, 2417 )
4 ~/ D1 k6 l1 \( GAddAttribute( 17, 53000, 2221, 2221, 2665 )# r: v. H- a! X6 @5 \: q# u- F
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, X) ]0 ?$ w- R. A! SAddAttribute( 19, 53000, 2726, 2726, 3207 )0 D7 \! T" h/ W- U$ v& t$ t
AddAttribute( 20, 53000, 3000, 3000, 3500 ), [# E5 y% P# j1 {; R
" y8 e) _ S# p% n----------------------------------------------------------8 ]) @. U+ G7 @8 ~6 e9 ]
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7 ^" A- N3 g0 `# s6 c----------------------------------------------------------5 Q: F6 l( K* W* r0 A/ Q
nItemTransyLowLevel = 5000001 k' v! D/ [( @1 i9 a9 X2 u
nItemTransyHighLevel = 20000001 @% A" {* q/ u& i$ q* c2 O4 J
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/ h& B, O$ ~/ {" x, E--Kost黰e Kombination Chance------------------------------, B6 a. t5 P& o: [: T' s
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nFashionCombineChance = 2500 -- 25%
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