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ItemUpgrade.lua
?9 x5 S- H8 n3 d----------------------------------------------------------
; K& {) U9 [9 I* e3 l--Sockel Chance-------------------------------------------
9 H5 n+ V, D1 ^+ G) y) |4 }6 R----------------------------------------------------------
. i" f) `& X( q2 JtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% y3 [# D* C$ ]1 v EtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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C8 o4 Q" F8 U2 B2 u+ S----------------------------------------------------------
- e/ E- P, m: t2 _% |--Upgrade Chance------------------------------------------
6 Z2 Y3 W7 M6 l- d' y- ?----------------------------------------------------------6 f5 n* d; t/ C
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}
- p& A: p& ~ z7 ]+ y) n, d4 pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 f/ ~9 V( [' s
tAttribute[nNum] = {}+ f( D3 C; t6 C2 \
tAttribute[nNum].nProb = nProb
9 r9 v1 V0 D* O1 M tAttribute[nNum].nDamageRate = nDamageRate; V; U/ A6 w$ |0 d
tAttribute[nNum].nDefenseRate = nDefenseRate
# ^( P2 d9 t0 S9 i tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' H ^9 O. _, T6 s
end
* \6 S, L, [# c8 }% H2 B6 v5 E-- 8 X X( |8 w2 E
AddAttribute( 1, 100000, 200, 200, 500 )
! z. n; U% x) l. A; g) ~AddAttribute( 2, 100000, 221, 221, 522 )
& J8 j- T; i; i2 @- [- \& uAddAttribute( 3, 92000, 256, 256, 560 )% Y/ s, K6 [. C3 P
AddAttribute( 4, 70000, 305, 305, 612 )
" j! J! Z: W+ D2 W" Q/ D2 ?AddAttribute( 5, 53000, 368, 368, 680 )! M* _5 g; ?: I% y7 o4 u! P, E
AddAttribute( 6, 53000, 446, 446, 763 ). k) L4 ]) o2 P# y
AddAttribute( 7, 53000, 537, 537, 860 )) p9 I& K2 S& W7 t* E2 x/ J6 q2 P
AddAttribute( 8, 53000, 642, 642, 973 )1 S7 }6 |4 H: ~+ i* {6 P
AddAttribute( 9, 53000, 761, 761, 1101 )
* u I. z" [7 ^; B/ K8 @AddAttribute( 10, 53000, 895, 895, 1244 )
( h' w3 D c; S2 a+ Y9 }AddAttribute( 11, 53000, 1042, 1042, 1402 )
' _5 O2 M4 G7 @4 H8 e+ p; B' m7 W$ _AddAttribute( 12, 53000, 1203, 1203, 1575 )
+ i) [# K/ D6 A6 E2 z$ ?+ q" pAddAttribute( 13, 53000, 1379, 1379, 1763 )
' ]. J" x n/ I7 E+ J+ N1 MAddAttribute( 14, 53000, 1568, 1568, 1966 )
, @* j0 J9 b. x" X; r2 \AddAttribute( 15, 53000, 1772, 1772, 2184 )5 I. `1 d. U% A2 M$ B0 v: ~7 h0 a
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) Y V% f. I1 d" p7 |6 E) ]AddAttribute( 17, 53000, 2221, 2221, 2665 )
! a% i( F9 q% K. _2 k jAddAttribute( 18, 53000, 2467, 2467, 2998 )
" ~, A/ v* |) g5 p2 l0 TAddAttribute( 19, 53000, 2726, 2726, 3207 )
7 a' f0 p5 Q7 MAddAttribute( 20, 53000, 3000, 3000, 3500 )
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' A+ e4 [/ P* K1 T0 o3 L KnItemTransyLowLevel = 500000/ h+ x& k: D5 R0 L
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------6 C# w. q8 W! f* v, b( G) K3 c
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nFashionCombineChance = 2500 -- 25%
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