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ItemUpgrade.lua
# `! E# Q7 W# A& n) O----------------------------------------------------------; u4 C" E7 P8 o$ l* {9 I
--Sockel Chance-------------------------------------------3 T, f; {# Q9 i1 L1 k4 k" i
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- p: ?3 {4 Z- O! s/ vtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 c) g# K( n' m- ~, I, d' j
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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c7 N7 W* ]# _* K
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* d* ~ S; Y5 `3 X8 r--Upgrade Chance------------------------------------------
t% ~! p6 ~- z----------------------------------------------------------
' W% g$ T: `" wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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8 M2 l% h4 d; @9 E3 x' v+ y2 k--Upgrade Chance------------------------------------------
$ u2 T0 E" a. R: D: Q' F----------------------------------------------------------
# F C2 ^) k+ w0 g) Z7 l0 g5 itAttribute = {}4 A6 w3 S5 s5 Q& R: ]: n. G6 i k# \ Q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 x. ?' B% p m" O( M tAttribute[nNum] = {}
2 ^) ?& t- s# C+ y# U tAttribute[nNum].nProb = nProb
. m5 B& v: m0 `# L; O- ~ k tAttribute[nNum].nDamageRate = nDamageRate
/ U# z: } F) h) T tAttribute[nNum].nDefenseRate = nDefenseRate
; N3 z u; ^: N: [) N. `6 _0 E tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 `# l* ]0 w8 u$ u
end1 ?; |5 w" ~% [
-- 8 @/ s( O+ j& n8 z
AddAttribute( 1, 100000, 200, 200, 500 )
% e; V0 }3 q$ |% e6 `5 c; h# SAddAttribute( 2, 100000, 221, 221, 522 )
: @2 b0 S. c) d1 V% G+ IAddAttribute( 3, 92000, 256, 256, 560 )) q, X, p: B- a1 y0 ?
AddAttribute( 4, 70000, 305, 305, 612 )
" `7 S/ l t" l4 S7 PAddAttribute( 5, 53000, 368, 368, 680 )
8 [! S2 T4 _0 WAddAttribute( 6, 53000, 446, 446, 763 )# m* q3 s* s- g/ n
AddAttribute( 7, 53000, 537, 537, 860 )( S% O% S7 P0 E) Q! h6 ]+ E
AddAttribute( 8, 53000, 642, 642, 973 )- Z; |5 n4 ~. @! L& r5 G q4 u! H9 r
AddAttribute( 9, 53000, 761, 761, 1101 )& w2 G& m( }( x
AddAttribute( 10, 53000, 895, 895, 1244 )
2 N! J3 u, s, n& Z4 q: @# h* OAddAttribute( 11, 53000, 1042, 1042, 1402 )8 `6 O/ Q( j9 V: {0 T7 b5 d
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. M' _: Z T# l) Z4 I/ A. sAddAttribute( 13, 53000, 1379, 1379, 1763 )
( _) |6 N5 f) t8 i* o" S- YAddAttribute( 14, 53000, 1568, 1568, 1966 )" S" y3 Z" ?) s6 ]
AddAttribute( 15, 53000, 1772, 1772, 2184 )
" E X, z$ Z: \2 |6 O8 eAddAttribute( 16, 53000, 1989, 1989, 2417 ); `) L# k; c2 S1 k- S' L& `6 y
AddAttribute( 17, 53000, 2221, 2221, 2665 ), r5 A+ C8 \7 K7 ?' O" A
AddAttribute( 18, 53000, 2467, 2467, 2998 )( F' Q+ ]' E v9 p( I1 D% T
AddAttribute( 19, 53000, 2726, 2726, 3207 )
# S$ D: ?; s1 CAddAttribute( 20, 53000, 3000, 3000, 3500 )
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( n8 Y5 c0 @" H9 O/ AnItemTransyLowLevel = 500000
9 B- P0 B# o' I4 Z( unItemTransyHighLevel = 2000000
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0 b9 h0 W; p! y: X. ?----------------------------------------------------------
- ~( K8 @2 f2 H. A- x7 h2 @--Kost黰e Kombination Chance------------------------------* C5 n& W6 X4 F# j* D' d: K+ m9 h
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; x) G, j# G; {: PnFashionCombineChance = 2500 -- 25%' A6 E! N! Q g
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