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ItemUpgrade.lua0 O8 U9 J; K4 G9 }
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( \3 F3 V6 |, P2 V" u* b! `
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 `7 J$ b7 i1 B d( R& @
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% H- K# I, z b--Upgrade Chance------------------------------------------8 @7 K& P4 Y0 G
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# [; B3 T s2 p2 wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 W3 a+ m; c1 t
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--Upgrade Chance------------------------------------------
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. U- K0 O4 }- C! D/ o: H1 R etAttribute = {}
# H9 }3 o, d( afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 e6 b- ?) @9 A% N5 m
tAttribute[nNum] = {}
! k- j) z6 n4 L+ G$ ~% N5 `8 K tAttribute[nNum].nProb = nProb
" c8 h8 a0 F6 f7 f* Q8 c& ] tAttribute[nNum].nDamageRate = nDamageRate6 b& v7 b2 V, A+ P
tAttribute[nNum].nDefenseRate = nDefenseRate9 ?- I4 ] y7 }/ j
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, t; b5 f. H4 `* ?% L
end% b7 H( }9 v. @2 U0 _) V
-- 5 a# }5 A, O1 ?: U/ n- _) C3 r
AddAttribute( 1, 100000, 200, 200, 500 )
' X4 n$ g( [% `9 N6 u! u. wAddAttribute( 2, 100000, 221, 221, 522 ) o* `0 y: h% V8 v; B
AddAttribute( 3, 92000, 256, 256, 560 )! [9 W# c7 L9 W( I/ s
AddAttribute( 4, 70000, 305, 305, 612 )
0 a9 L. b9 c+ _# @6 }AddAttribute( 5, 53000, 368, 368, 680 )( g. g% j5 \& a
AddAttribute( 6, 53000, 446, 446, 763 )
+ f3 [& T* Q/ {& PAddAttribute( 7, 53000, 537, 537, 860 ): T" I2 ^# Q3 G F* u3 Y
AddAttribute( 8, 53000, 642, 642, 973 )9 Z3 f) D! ~! P! w5 ^/ h
AddAttribute( 9, 53000, 761, 761, 1101 )! ?& z% y4 B6 M! U6 Y
AddAttribute( 10, 53000, 895, 895, 1244 )1 q- q- i9 _" P8 u/ M' [, ?
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( v& o6 ~5 ~& v! a2 W) w( HAddAttribute( 12, 53000, 1203, 1203, 1575 )) z: m9 U3 i. S% F$ X) D' ~- x
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, ^. O5 _: h; n2 s9 y) LAddAttribute( 14, 53000, 1568, 1568, 1966 )' F$ F, t0 K. I' M: P: |: N0 k
AddAttribute( 15, 53000, 1772, 1772, 2184 )! w4 K, M5 a3 P% B
AddAttribute( 16, 53000, 1989, 1989, 2417 )
% o* n2 Z8 q) y' B5 `1 k) T- C/ sAddAttribute( 17, 53000, 2221, 2221, 2665 )
' y) d/ g1 a3 w2 X! `! q* RAddAttribute( 18, 53000, 2467, 2467, 2998 )# D6 z) A3 N- P5 ?' R
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, S' |1 N5 r0 XAddAttribute( 20, 53000, 3000, 3000, 3500 )6 `; H3 M* d. M0 F
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nItemTransyLowLevel = 5000001 ?3 S- S2 q" m. U9 Y9 {$ ~" V
nItemTransyHighLevel = 20000009 \! S4 G6 q) U& D+ L: M
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. |: K( p2 t: m0 n" `1 f--Kost黰e Kombination Chance------------------------------8 U' S$ u. I% f6 m/ E* Z7 ~/ `7 V
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1 s/ A" y* |, m' G+ InFashionCombineChance = 2500 -- 25%& _% [$ \) h9 \; Y' d
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