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ItemUpgrade.lua
- v( h. L! m9 y5 }: u; d+ R, y----------------------------------------------------------
) N9 a( H' P, q3 ^8 n--Sockel Chance-------------------------------------------
' F6 z- i7 s+ n2 E----------------------------------------------------------
- F- L" P4 t- o$ S5 NtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' E2 L ^. b/ P: L8 S* N
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% p& E% h9 {0 I, U$ I6 Z/ i
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--Upgrade Chance------------------------------------------# T# k3 E1 r4 a9 c9 o4 p
----------------------------------------------------------5 K }! M" ^5 ?9 U( a
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 {1 \8 [" n+ O+ ?1 y M
: z* m& Z- c) o, s5 i+ S----------------------------------------------------------& O- Q8 g7 H5 s4 ~+ J F, U y
--Upgrade Chance------------------------------------------
2 p, \1 ?+ Y3 b% |: P2 T$ ?----------------------------------------------------------
8 j B( k' t8 N4 V: ttAttribute = {}
3 X ? `# R) G }( Vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 H7 c# T2 H5 h. }7 `" d tAttribute[nNum] = {}5 W2 E% z/ E' A! o4 [
tAttribute[nNum].nProb = nProb( g! h9 W( V6 c" R7 u# _' { V
tAttribute[nNum].nDamageRate = nDamageRate
6 B& {6 z( F1 h* g5 z7 C- ? tAttribute[nNum].nDefenseRate = nDefenseRate
% Z, w( z7 Y7 X4 L+ O tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' n3 x8 v1 G- N$ B* Mend
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AddAttribute( 1, 100000, 200, 200, 500 )
( N" G) v' {, w6 L( KAddAttribute( 2, 100000, 221, 221, 522 )$ g, E1 a) Z& o! T# {: X3 h" U+ A
AddAttribute( 3, 92000, 256, 256, 560 )
|( N& ^3 a$ c) B' i" m5 @1 s; uAddAttribute( 4, 70000, 305, 305, 612 )$ p5 O3 \' n# }1 L; c/ m$ U+ I
AddAttribute( 5, 53000, 368, 368, 680 )
* \1 d3 F1 G! D, h) o% s: T7 _* HAddAttribute( 6, 53000, 446, 446, 763 ): _$ R- b6 z8 \. |/ i5 Z7 S) A
AddAttribute( 7, 53000, 537, 537, 860 )) Y% Z) Z( M! G# T
AddAttribute( 8, 53000, 642, 642, 973 )
: L/ |0 e4 q8 B6 ^0 NAddAttribute( 9, 53000, 761, 761, 1101 ) K |0 b+ v9 W; I5 a% `
AddAttribute( 10, 53000, 895, 895, 1244 )
' f* u: g4 q7 g1 i( D' D2 PAddAttribute( 11, 53000, 1042, 1042, 1402 )- t' v9 J2 f9 i& t! j, `
AddAttribute( 12, 53000, 1203, 1203, 1575 )% I1 O! ?5 |8 z g! [( I; w
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 A3 E5 {+ H6 _: U, ]6 qAddAttribute( 14, 53000, 1568, 1568, 1966 )2 j( p. d" y5 w+ H
AddAttribute( 15, 53000, 1772, 1772, 2184 )5 L8 _. v1 y5 O- U1 V: ]; R$ B
AddAttribute( 16, 53000, 1989, 1989, 2417 )& g& F# c, l5 |* g6 y I
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 ^" P* E2 n% L6 B5 d. L2 b% f
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 G" J; w/ I" e/ Z$ K
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 R+ X. O4 s- a& l
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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' q; U3 n1 @8 T# {- a) z* r3 }----------------------------------------------------------8 F! F$ ?" z. o0 E
----------------------------------------------------------
7 U0 f T" j2 Z0 p9 E' c----------------------------------------------------------- O! C; h( G8 C+ q
nItemTransyLowLevel = 500000; ]! M3 p( K! D' N5 ], `3 R# T
nItemTransyHighLevel = 2000000
# z8 H! x4 q, y. c! z
6 |! b& p6 t- b----------------------------------------------------------$ j3 _2 K/ b1 C6 O& x+ O
--Kost黰e Kombination Chance------------------------------1 i$ L' ~, H% b. C
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6 p! P- }, D5 j7 ], _2 z2 [; BnFashionCombineChance = 2500 -- 25%
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