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ItemUpgrade.lua& j1 W1 c* }' b& \# Y
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/ r: G* C2 W% |( P6 }2 I! c6 H--Sockel Chance-------------------------------------------2 Y8 k/ c, \% I8 m6 p! z |% L+ V
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: ?3 y% K9 U# T' ~) ^, R7 ctWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! u; Q! R0 [' u; B4 S. E# w
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& F4 K0 L2 k. Q- A) B) n----------------------------------------------------------
; V C/ `, k5 t$ K; j--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ W4 J7 F8 V& K. T. Z/ a' S
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--Upgrade Chance------------------------------------------
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tAttribute = {}3 K9 @$ J2 w/ v$ h# U0 ~" K1 c
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 y7 C0 A+ H& e5 v tAttribute[nNum] = {}) K8 \! U6 a4 Z
tAttribute[nNum].nProb = nProb: ^8 E7 ]9 o- a, M
tAttribute[nNum].nDamageRate = nDamageRate! ~1 {5 |; I5 {
tAttribute[nNum].nDefenseRate = nDefenseRate
: }" R" f5 u8 {; v" X tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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3 \8 E3 m8 A% A--
5 S b( W8 \6 z8 NAddAttribute( 1, 100000, 200, 200, 500 )2 J5 v% Q. N3 m9 O
AddAttribute( 2, 100000, 221, 221, 522 )
& c \# r# o" ]9 s0 E' Q' V- FAddAttribute( 3, 92000, 256, 256, 560 )8 k6 H% k" t- w3 ^7 ?
AddAttribute( 4, 70000, 305, 305, 612 )5 Z% j. r( `! |( u
AddAttribute( 5, 53000, 368, 368, 680 )% T! B' w7 R: a0 z7 `7 ?
AddAttribute( 6, 53000, 446, 446, 763 )/ O. Q; X7 u, r, ?4 n/ u
AddAttribute( 7, 53000, 537, 537, 860 )" N% l& f& p: d
AddAttribute( 8, 53000, 642, 642, 973 )
: X; @" `4 f# A2 j7 l9 p) ]- RAddAttribute( 9, 53000, 761, 761, 1101 )
; R+ y% `- r/ HAddAttribute( 10, 53000, 895, 895, 1244 )* O0 x8 Y) ~9 s. H3 [2 K: Q6 s0 q
AddAttribute( 11, 53000, 1042, 1042, 1402 )
0 F7 l" m7 e+ w% GAddAttribute( 12, 53000, 1203, 1203, 1575 )
% A! Z* Y! I( _0 o$ R8 g& I9 n7 SAddAttribute( 13, 53000, 1379, 1379, 1763 )% i% e% ~$ z- u3 C9 @7 ^$ s" X* T
AddAttribute( 14, 53000, 1568, 1568, 1966 )' r* A2 a x$ Z: p7 y2 J
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 L9 F" |% @' E4 d" y) CAddAttribute( 16, 53000, 1989, 1989, 2417 ), |! ^; Z7 q* E5 u+ G* S
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ K* v1 q! U$ a% c* |AddAttribute( 18, 53000, 2467, 2467, 2998 )' V6 K; S% z) \4 e
AddAttribute( 19, 53000, 2726, 2726, 3207 ), `, K9 ]! z$ o. B& D M T; z. g4 C
AddAttribute( 20, 53000, 3000, 3000, 3500 )* u5 f. C# ~4 Z0 g( U
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nItemTransyLowLevel = 500000
S/ P3 A4 U5 |1 l1 RnItemTransyHighLevel = 20000002 m; n1 L# l. M# @. _& ]' `. s
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K/ s. l _* S2 d--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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