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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 n; Y* \9 d/ i Y# Z1 X. g+ N
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! ^. X B% m! ~6 ]
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& A I, l( [! ^1 `; m+ ]
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--Upgrade Chance------------------------------------------
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; R* j* ~- p. z! htAttribute = {}
: r4 S6 }: r. q! l, Sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- P! `+ r6 `) K0 s tAttribute[nNum] = {}# F3 |8 z# j# H8 |
tAttribute[nNum].nProb = nProb% w& ~" n- S' c5 K& z+ z K2 C
tAttribute[nNum].nDamageRate = nDamageRate
( D" t4 V3 ?: C, `3 h tAttribute[nNum].nDefenseRate = nDefenseRate( S3 [1 I7 h/ N( P- J) q8 H
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 P" E+ w+ S1 g: x. s A6 B# m4 s
end4 j* e% j" r7 w- ]6 s; r* d' E
-- # f5 G/ W9 E" n9 M
AddAttribute( 1, 100000, 200, 200, 500 )+ |( t3 z7 W6 A- t! U* [4 F
AddAttribute( 2, 100000, 221, 221, 522 ); N* `$ b+ ~" }: z' V
AddAttribute( 3, 92000, 256, 256, 560 ) I; Q/ E3 q' Y1 A0 g4 V
AddAttribute( 4, 70000, 305, 305, 612 )
+ J# [0 E$ z8 \2 Z4 G/ y& KAddAttribute( 5, 53000, 368, 368, 680 )9 _: N: K& }; M" W* f
AddAttribute( 6, 53000, 446, 446, 763 )
, s: ^: K7 x% z8 p# iAddAttribute( 7, 53000, 537, 537, 860 )4 o( B" F6 \/ Y- p9 z
AddAttribute( 8, 53000, 642, 642, 973 )- E3 g( P/ e/ l O
AddAttribute( 9, 53000, 761, 761, 1101 )3 G% r. l% S' ]4 }: T1 r
AddAttribute( 10, 53000, 895, 895, 1244 ) s7 V j. i9 H# k: @( _
AddAttribute( 11, 53000, 1042, 1042, 1402 )4 }5 x* J; E9 P3 N/ ]
AddAttribute( 12, 53000, 1203, 1203, 1575 ). j. \ B) y- Y: u- c {% n
AddAttribute( 13, 53000, 1379, 1379, 1763 )% a. A5 m& ^6 O s( V+ b5 a
AddAttribute( 14, 53000, 1568, 1568, 1966 )
/ ^' A& R( D, X2 OAddAttribute( 15, 53000, 1772, 1772, 2184 )( G- @. W! H- l1 n* _6 S
AddAttribute( 16, 53000, 1989, 1989, 2417 )0 ~7 K, N p5 i' a" V% o
AddAttribute( 17, 53000, 2221, 2221, 2665 )' v f7 G! K( Y9 ?4 [( ]# b
AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 X6 F9 T. R0 `- ^AddAttribute( 19, 53000, 2726, 2726, 3207 )# r* o; |' T4 [
AddAttribute( 20, 53000, 3000, 3000, 3500 )6 Z4 \" M7 y! x0 n) h
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% j# Y7 G2 [4 Q3 w) w+ m3 J5 xnItemTransyLowLevel = 5000002 _: S$ l/ q$ J
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%5 q3 {5 i9 z* o! E, \; O
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