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ItemUpgrade.lua1 {1 U8 C6 Y, B" ^& Z! n
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--Sockel Chance-------------------------------------------
$ r2 Q% u5 t( {5 o----------------------------------------------------------
3 T- k+ I8 t( x9 K. dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 k4 w- D" P/ ?' ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------) @1 `6 K9 [! }) ?9 I$ M* |9 c
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tAttribute = {}4 r k' i" b/ Z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! o8 q6 r, M6 Q/ L' z) x9 ~ tAttribute[nNum] = {}: Z1 `& t7 b: A( c$ A3 d
tAttribute[nNum].nProb = nProb
* Z2 i! b7 f) ?2 U* g" J2 n8 D tAttribute[nNum].nDamageRate = nDamageRate
: R( b6 h/ \: F, d4 Z/ ` tAttribute[nNum].nDefenseRate = nDefenseRate
" I; f1 o- Q8 a, }' H. p, U5 \ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- _- ~& o% T% M* k0 _" Aend
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AddAttribute( 1, 100000, 200, 200, 500 )$ J' v, Q* b& Q. F4 X: M3 J
AddAttribute( 2, 100000, 221, 221, 522 )- w7 \( ?) p4 J M0 J
AddAttribute( 3, 92000, 256, 256, 560 )9 j* X5 u$ F- {9 `, b, [
AddAttribute( 4, 70000, 305, 305, 612 )
3 U( u7 a- w1 K0 P+ YAddAttribute( 5, 53000, 368, 368, 680 )
# v/ H" U/ @( DAddAttribute( 6, 53000, 446, 446, 763 )! X; _" m8 L* V
AddAttribute( 7, 53000, 537, 537, 860 ). i& W" F6 A/ {. E% b7 f1 d
AddAttribute( 8, 53000, 642, 642, 973 )
& Y2 K ?& E) ~1 P! [AddAttribute( 9, 53000, 761, 761, 1101 )
8 ^& V4 s) T/ l' j* F& K6 l9 vAddAttribute( 10, 53000, 895, 895, 1244 )
7 S6 F# Z; G2 O+ cAddAttribute( 11, 53000, 1042, 1042, 1402 )3 D+ U" d& x- ?8 N2 C# `: H( h1 b
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ c3 {1 g8 c# o! e- H/ cAddAttribute( 13, 53000, 1379, 1379, 1763 )$ H2 {. V) o7 Z4 B, ?# w7 X
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 l% T+ |- k7 T) h8 I1 d2 J$ z; H; MAddAttribute( 15, 53000, 1772, 1772, 2184 )
. q% j" V: V& M7 F5 N6 ?AddAttribute( 16, 53000, 1989, 1989, 2417 )
, [9 F4 m2 ~" m2 PAddAttribute( 17, 53000, 2221, 2221, 2665 )
+ N. M1 A6 k0 JAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 x1 E$ B2 C( }% S/ e. }AddAttribute( 19, 53000, 2726, 2726, 3207 )1 k7 y# [0 y4 r% ]. Q. w' g% X
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
; X9 b2 M5 ?: }nItemTransyHighLevel = 2000000& ~- I- i& v# n0 ]. u
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6 v0 N: m' B, P F--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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