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ItemUpgrade.lua
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" d4 i+ g1 m" X y% \$ O--Sockel Chance-------------------------------------------
, p" m- S3 Z' q3 Z, R, K1 T# ]----------------------------------------------------------
: [: o. }8 X# E6 s" a/ jtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ ~% t. H7 T4 U+ Y) V5 z( H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 @# |+ a" Y/ w; d1 V; w5 C
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------2 \* b; ~1 n7 O$ D
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tAttribute = {} W/ ?% j/ i6 j' J3 D( B
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 R; i. R# q+ i4 g1 B& { tAttribute[nNum] = {}
: o! n" U) E7 W* } tAttribute[nNum].nProb = nProb
& t5 J3 V r1 D: \9 R; W) n tAttribute[nNum].nDamageRate = nDamageRate
, K0 s2 N( I9 J# x tAttribute[nNum].nDefenseRate = nDefenseRate# L/ }- e: R. m0 d4 n/ p: a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 |* ~6 o4 P' w0 }
end0 q% ?* b- c* ]6 E: D% e0 P
--
% D, W2 U( J( L9 j9 T4 O0 ?7 NAddAttribute( 1, 100000, 200, 200, 500 )8 u' e! u0 y1 t4 ]+ m; w$ W/ o, E
AddAttribute( 2, 100000, 221, 221, 522 )/ B& b6 I! h( J* ?! g6 B7 d ]
AddAttribute( 3, 92000, 256, 256, 560 ); \) b% \# j0 Q6 `! _3 C
AddAttribute( 4, 70000, 305, 305, 612 )8 @, Y3 X: B3 l, [7 }* f, k" t
AddAttribute( 5, 53000, 368, 368, 680 ). A/ A% R0 a, `% T
AddAttribute( 6, 53000, 446, 446, 763 )3 {; r) v/ j% ^; n" `
AddAttribute( 7, 53000, 537, 537, 860 )
/ R9 C j* D2 Q- f9 ~AddAttribute( 8, 53000, 642, 642, 973 )
6 u) o; v( @% q0 B/ F& NAddAttribute( 9, 53000, 761, 761, 1101 )
% O2 j2 I$ q- Z9 ?AddAttribute( 10, 53000, 895, 895, 1244 )
7 X6 i! S! f$ |. }AddAttribute( 11, 53000, 1042, 1042, 1402 )
# X$ p1 z; r! a6 R) J" f1 pAddAttribute( 12, 53000, 1203, 1203, 1575 )# a2 W+ i5 b4 j9 E# U! N8 S
AddAttribute( 13, 53000, 1379, 1379, 1763 )
! ^: o3 I1 h0 g( W4 R1 Z, y$ YAddAttribute( 14, 53000, 1568, 1568, 1966 )' i1 O' @# e( ^, Y
AddAttribute( 15, 53000, 1772, 1772, 2184 )- S8 O; [+ L d; c( @+ j
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 w6 Y2 Y& `) _- r# s6 v8 KAddAttribute( 17, 53000, 2221, 2221, 2665 )" l3 n1 u6 f7 {4 s. B7 O1 p
AddAttribute( 18, 53000, 2467, 2467, 2998 )3 e( i& X/ h+ L; q& {0 X. ]/ [
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 @0 e+ v+ C" j$ B: r- u
AddAttribute( 20, 53000, 3000, 3000, 3500 )# q4 Z* ~! h# \! ~. ]! d! R
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$ X( g/ t. ~. Q" H# \nItemTransyLowLevel = 5000008 `" `% Z7 r) w4 f' U7 n4 M
nItemTransyHighLevel = 20000004 @ W$ O6 U- y G( k( s# t# i5 |
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--Kost黰e Kombination Chance------------------------------
V$ o. ~8 d7 H6 [) v----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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