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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------3 j$ J, X" h# O* X0 n$ ^
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. }. I( ]1 F1 m9 \tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). f5 z: r$ |$ g
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 ?3 F _ {. ?: _0 Z9 s- M6 \- \
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" a" I7 B1 P: f7 ^$ Y----------------------------------------------------------
: w, g; i2 ~3 w4 ` m% Q--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------; ]& _" _- f" M$ z
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tAttribute = {}
, C3 I$ v$ Z2 _& G& ]function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 w/ J5 b/ a0 h3 u" B tAttribute[nNum] = {}
+ g* ?! O6 }: q4 S0 P: i tAttribute[nNum].nProb = nProb
; w9 i3 @7 H2 j9 o5 }8 I" B tAttribute[nNum].nDamageRate = nDamageRate4 \' o; P" M: i* D5 D
tAttribute[nNum].nDefenseRate = nDefenseRate4 i! {: e! V/ n9 g4 f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 j& ^8 ~1 p: ?8 q
end
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4 z5 |, k% H3 SAddAttribute( 1, 100000, 200, 200, 500 )
7 I8 H2 t. ?3 i; E. F; fAddAttribute( 2, 100000, 221, 221, 522 )3 [/ W0 Z# x$ y! a8 F$ x9 Q
AddAttribute( 3, 92000, 256, 256, 560 )
8 Y# _* \: }/ B KAddAttribute( 4, 70000, 305, 305, 612 )( N' N$ }- c1 B" {' w9 t4 H* R; M" R6 p
AddAttribute( 5, 53000, 368, 368, 680 )7 F% s5 S- Y9 }
AddAttribute( 6, 53000, 446, 446, 763 )! \# r3 E$ m6 P' m/ X$ ^( E
AddAttribute( 7, 53000, 537, 537, 860 )
; d3 }% @4 U! f! K, F# DAddAttribute( 8, 53000, 642, 642, 973 )
) {% p: k7 k4 _; @AddAttribute( 9, 53000, 761, 761, 1101 )
1 i6 H* C# h: ?9 S: y; VAddAttribute( 10, 53000, 895, 895, 1244 ) O0 A" c) W2 _: {* {: Q
AddAttribute( 11, 53000, 1042, 1042, 1402 )
5 ?& }, J# k M) U$ _: rAddAttribute( 12, 53000, 1203, 1203, 1575 )" L+ f$ n. { N- @2 B* E6 _
AddAttribute( 13, 53000, 1379, 1379, 1763 )4 N2 Q6 Z8 y# H- O( S9 e: W+ J. {- w
AddAttribute( 14, 53000, 1568, 1568, 1966 )
) y& Z: G7 r7 a- SAddAttribute( 15, 53000, 1772, 1772, 2184 )
5 f+ f# D6 g1 V5 \AddAttribute( 16, 53000, 1989, 1989, 2417 )
$ m$ a7 \( M! ]AddAttribute( 17, 53000, 2221, 2221, 2665 )$ B+ M- Z% }2 B3 f. X4 y( y
AddAttribute( 18, 53000, 2467, 2467, 2998 )- o3 ]7 ^: d3 y+ ]2 f2 N! ~
AddAttribute( 19, 53000, 2726, 2726, 3207 )# [. U& S( x4 Z4 y
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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3 D, |8 g7 _1 ^3 k5 s: anItemTransyLowLevel = 500000; s o. Y9 \# u! h+ r) u z& `
nItemTransyHighLevel = 20000004 j( A$ h! l i0 V& q
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--Kost黰e Kombination Chance------------------------------$ y! C7 T+ P/ J1 I7 {# L
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: u) m6 z( i- S% K6 }" MnFashionCombineChance = 2500 -- 25%
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