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赏金系统恢复
% {1 u' P. z7 a. E/ U; nMover.cpp% _& ]. g! r' R7 ~- [$ R- s
! r% `& {4 q. A' ~ Y1 QCode:! T9 U1 O3 J; A+ _
int CMover::SubPK( CMover *pAttacker, int nReflect )! n7 D3 B+ o2 _3 v/ x$ f
{
3 ~8 o7 j# T# v! z if( !g_eLocal.GetState( EVE_PK )
3 ~+ S, h+ ]8 c6 |$ ]#ifdef __JEFF_11_4$ F- c$ l* z. {8 D- [, K9 s
|| GetWorld()->IsArena()
, ]1 S8 e) t$ W' n# U#endif // __JEFF_11_43 ^( p% C, s1 {2 u7 c9 E% V
)
' O" K* g" ?- T return 1;4 D, ^6 U. ^2 K- G
( r( R Z% s$ c2 w9 Y# q* t" u2 Y. F# D#if __VER >= 8 // __S8_PK9 g+ U! V% | l$ r# E5 F/ i
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" l$ Q1 ~$ O4 h! C3 p& g, Z( c return 1;
) [, k* N, T" s4 m( r( F. d
8 e: [# A+ }7 V/ _$ @0 ^; m! ] if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 j& [' i8 i( r% [; i e9 _; I k return 1;
: r5 f0 y1 Y+ r. e1 Z; Y
& z L% T i# X#if __VER >= 11 // __GUILD_COMBAT_1TO1
) l) P, s# k" W/ p! J" P1 P& R if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
; v5 V8 z! f3 p return 1;0 [/ U g8 {0 x( P
#endif // __GUILD_COMBAT_1TO1" _! g; l3 W% F/ n( G8 R
. ]5 `/ k* d+ e! Z
if( g_eLocal.GetState( EVE_PKCOST ) + Z( l& M) P' q: B
#ifdef __JEFF_11_4
0 s5 }) v9 U: @- i" f2 M* e x && GetWorld()->IsArena() == FALSE
1 e9 l0 b6 i& k6 w* I8 C; V#endif // __JEFF_11_4: Q5 g. R; S4 S6 _. S2 S0 @3 z1 T
); k' ^1 i9 p- c/ }6 l" q5 i
{ s' D- U7 R! Y
if( IsPlayer() && IsChaotic() )
& D: x+ l) v+ J {
$ I( C0 Z" I% U1 |+ o3 b: T4 D1 q#if !defined(__INTERNALSERVER)
% i. y/ u$ b' H+ U2 Q& q0 {2 | if( m_dwAuthorization < AUTH_HELPER )! P9 M7 ^( g5 L0 j
#endif. o- h+ a4 V2 f1 F6 F! ~2 Q
{, P. [$ _8 l2 o; [* d1 {
// ??àì?? μ?·ó
+ O3 t( }7 T; J+ [ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ): \1 @/ @0 y1 Y: f, j$ {
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
: L' Q5 |3 t i% j l1 A" o int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) J3 `( L: k6 X8 O" O
for( int i=0; i < nInvenDrop; ++i )
" z, X& F& c- \. J* b {) q- n d! i4 ` q5 q
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
: |" f- J* A c0 g5 c1 M break;
2 e- }- j c2 K" N }, ^& j/ y0 d: F4 E& ], o2 w5 c
/ }4 s0 ], U+ I, v% A% X# f // - à??? μ?·ó. e, y. b. \2 S0 Z; T! ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ z0 R7 H' N2 @( w
for( i=0; i < nEquipDrop; ++i )% q5 B) }. }/ `8 H; c0 z5 ^2 N @
{& N% C6 ?4 ]- C4 m7 C4 R
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% q: r, |$ x! j- ~( U, f; K: O0 o; D break;
2 k# x, w3 P) T2 r, a- h }
' Y' K/ p* K" o& N7 D3 H }8 w4 |, m% r$ p: {
} $ F P( l5 @4 d" _
}3 `# X% X' o5 `2 _, j) [
! H9 V/ c9 z3 K) @! ~/ ^; N if( pAttacker->IsPlayer() )
# j. Y5 K% m" b% s k! K {
% ^8 r; n9 m: N c( f, T! u m_idMurderer = pAttacker->m_idPlayer;; I) D/ p& b" _+ `# F5 N
' n3 g6 V. o0 Z4 f
]7 o9 p2 Y0 r: S& L
CWorld* pWorld = GetWorld();/ `% G; ?* h' u4 U) S& j" ?9 A- I0 T
if( pWorld )& ~# o% s8 k9 O! T) Y0 C
{7 D( L! z2 J4 t7 A+ N
char szFormat[256];
' m2 k8 I+ E2 G1 c strcpy( szFormat, pAttacker->GetName() );$ l) [7 ^2 b, b1 b+ G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 W; j4 S& n" @+ F6 ]9 j6 d8 l g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
8 ]7 o' P' B0 X }
o2 R5 o' V6 Z7 v% v8 j" v }5 ]. {4 r# J: q
U; y3 \3 h; v6 [# [ if( !pAttacker->IsPlayer() || IsNPC() )
* H g' x! I' a! z2 V return 1; P5 M" @7 R( T2 |9 r9 F2 U m6 |7 B# e
& r* [5 B, |" J; @- B! ` BOOL bAdd = FALSE;# c$ o. o/ l/ v) c
if( pAttacker->IsChaotic() ) // ???à?ó??) w( m5 A# T0 j7 f1 S/ f0 x, T
{- K4 p( p" g. m- Y
if( !IsChaotic() )
/ m% z, g2 o* K. @3 t- {2 a bAdd = TRUE;
4 v. s- p! q3 f" E) r* E }, }8 N7 l# o: v2 U) k
else // ?????ó??, èù???ó??5 g u a+ Q& @ V) S
{
5 b; w6 Q& Q0 H- v if( !(IsChaotic() || IsPKPink()) )0 X( O* @* E3 @# @0 I. D1 c
bAdd = TRUE;
3 J" ]- p: |7 r7 d, u# ~ }
6 o; F% K8 k, n/ t& Z# {; x2 A% x) U2 a& R+ U" c6 ~8 ^- Z
/// ???à????, ?o?aà? ??·ááü2 i# ]8 _+ \# E9 W4 `. r F& D5 O
if( bAdd && nReflect == 0
" A2 q4 k. H* v2 d& j& B( U8 J && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...: p* m" x! t4 F% C0 ~
{* s: V3 `1 r$ O1 E1 L+ u+ F
if( IsPlayer() && pAttacker->IsPlayer() )
4 ^3 b' q1 Y6 M9 C' ]6 G: Z3 m: D {! C9 u$ p6 k$ l. h
if( !pAttacker->IsChaotic() )
* \. O) `% I$ r4 j6 d3 T& P' x ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
8 W4 Q0 Y: v' I5 f2 e CString szSendMsg;
; e; P2 H+ _; J S# P$ w szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );3 ~" \7 Z; y' m% D9 ^
((CUser*)this)->AddText( szSendMsg );( [5 L2 `" c# |1 U; ~
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );( R" x. {9 \ I5 F9 u
((CUser*)pAttacker)->AddText( szSendMsg );
0 q; @8 S5 _6 d/ Z! [0 F/ }; N$ E }
) r4 Q* x0 n/ P3 ? d8 J+ M8 A2 h# l" E
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );% i$ x2 g) e. ]6 |9 N1 @6 M
((CUser*)pAttacker)->AddPKValue();
1 l1 V1 x/ m8 J! A6 Z) g pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );& O+ t- u6 j) l. |
g_UserMng.AddPKPropensity( pAttacker );
8 O4 ~& s0 [( c3 s4 r8 m' Q* C g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 k% V5 m' _5 P1 ]8 t
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. r, G" q( _# j6 d
#ifndef __MAINSERVER3 T: p) m6 p0 g1 F) R
if(!pAttacker->IsPlayer())3 m* M& L) a- y0 J. n/ k) _" Q* @% u
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );5 N! [, i- m' `5 m% Z
#endif // __MAINSERVER+ |' }/ [+ @, L" w0 b: I% j4 ^+ N' A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);: K/ _4 }) S+ T0 h( j
#endif // __HONORABLE_TITLE // ′Tà?* x$ u# R! b% q5 V8 T7 q
}. |# @6 E8 W' s: Q. N
#else // __VER >= 8 // __S8_PK/ i+ o) d/ `' z- g8 _' \
BOOL bChaotic = IsChaotic();
' u9 F. |2 }/ J* b2 ^3 g# |$ X; h( j% ]8 |
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
+ S4 w" y) z) ~ pAttacker->m_nNumKill++; // ?3?? á?°?4 P5 X- C# V% G# M; R9 x( e, [# `
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ z Y, i- K/ o$ _; U+ `7 x; `% {! F7 L# q! r' S
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
3 G) `- g. P6 w; a if( nGap >= 80 )- ]5 C: ]; K% Y! @& n: b. X
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ . H# u# w% O6 s& o, Y
3 [( M6 z% I0 z; _4 }& w
// o??ó±Y ?3±?±a?| ??????′ù.
+ o. e3 O! O8 R9 P, D CWorld* pWorld = GetWorld();
4 c0 X) ~$ m' W. K4 B- t, B if( pWorld )+ D) F& q0 ?2 U8 `# s
{: Y8 l3 {" [' l9 b ~
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
9 U+ k+ w6 t S# ?6 l; K' ^ char szFormat[256];
, `5 }6 S; U) t' R' }. b' b strcpy( szFormat, pAttacker->GetName() );6 n" i( u8 Z1 Q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# n: b) o6 v7 y# J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ p% E( f- \' {& ~$ a
}& O; p& \, d8 g6 G b6 C
8 Z& f& I! T% e1 D9 E5 k- s
if( g_eLocal.GetState( EVE_PKCOST ) ' G6 a" H8 E% t& I
#ifdef __JEFF_11_4" p" H5 I8 D: j ? M% v( c
&& ( pWorld && pWorld->IsArena() == FALSE )
$ v3 R [! V, g8 }, S o#endif // __JEFF_11_4
* h+ I, R8 h: G) A )
- Y0 i& M2 {$ ?. ^7 C {0 G5 h8 R6 m/ ~" N; e) C# U
if( bChaotic )
# p( h1 [, [9 e! Z: n3 D1 c {
) G3 a. Y, ]6 O! B6 L #if !defined(__INTERNALSERVER)
$ v* O! W# B V' O if( m_dwAuthorization < AUTH_HELPER )4 e% R7 E( H- Y7 ?6 v6 Y, H
#endif
( |* |" d9 k0 ^/ l% h7 |- | {* V: G+ C% B+ H5 u
// ??3?μ?·ó * u6 ?/ Y* n' G( u' }/ t% A; a
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
) i- V! l, q$ | float fRate = pProp->nDropGoldPercent / 100.0f;) i' ~5 x& v0 Z6 z* w. Q; Q
int nGold = GetGold() * fRate;0 X, B6 w- S1 Y5 h) ?
( @; C* V# Q, d if( nGold > 0 ), S/ x/ K: ]& z- _! h! ~" n
DropGold( nGold , GetPos(), TRUE );" a! U6 T- f1 u% x: b
D$ F+ K" [/ C" {% F
// ??àì?? μ?·ó
9 j/ w) e& u- _/ c for( int i=0; i<pProp->nDropItem; ++i )7 w9 [( M( B0 L3 o1 @! x
{
( i# w. m. n; M BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 J' [% e$ w& ^& N, [8 H
; s' `4 r6 e- j2 M8 C! V
if( xRandom( 100 ) < pProp->nDropPercent )
1 i0 ]4 e) s/ E {
- f4 `% }% l" P. u4 v! O) d( r- p1 z0 F% M if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) & N2 g$ i& V9 e" x6 o% ?
break;1 z, R+ h" g( u$ I0 }
}& U6 ?4 K' w" N2 o9 v" W
}
4 K# i2 |) H7 ~" T) `% q }, k4 e' N. _% @
}
0 N5 g' o* T. p5 l3 @6 H }8 A9 k. h( d3 V1 ^$ U5 t' Y
0 L* S5 S* |( r, M
//pAttackerà? slaughter°aà? oˉ°????2′ù.
$ @: S. A, H- i3 s) d' W pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); O* u4 I# T% |, ^
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
! Z) ^5 o/ h) j if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
- W' A/ G1 Q& i+ I UpgradeKarma();) `: C/ P! g1 Q. H0 @4 |, `
#endif // __VER >= 8 // __S8_PK
3 F# ^ L0 H+ v" D' p return 1;
- z; X! z* F6 t/ y$ K}
) J4 U" R- q; S2 d6 k' ?' v [3 k! Q9 L# q$ S
- w7 d/ Z0 K2 S* @9 q! Y
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2 _. l7 a) E" p; c- u5 j/ l
' S) x# U, t$ A0 U0 O-------------------------------------------' X2 P y; ]3 S2 s0 _7 ]# ?' D
! g5 B- x0 K8 m2 K& @, l0 x
4 G1 c( K, A, U if( pAttacker->IsPlayer() )7 \2 [4 K" p' M- |" \8 V& z" y
{
V# g( y4 N3 z" A- X5 U+ H m_idMurderer = pAttacker->m_idPlayer;
9 |: k4 F2 _5 @2 ]
& A8 ~9 Z8 X. b0 P o' a
/ b: @: @7 R2 L# E$ Q CWorld* pWorld = GetWorld();8 t: P; f8 ]& p/ s, c) L
if( pWorld )
; u& B! D# I3 d8 P) C {& K- H- H$ P) }7 ?! ?- P& \5 V" A
char szFormat[256];' X: S- o2 k5 Z7 d9 U
strcpy( szFormat, pAttacker->GetName() );: \& C4 q9 U& e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! w) c. n2 B# m+ x) y% n# Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 W1 w- f3 K* z }
- h' @: d2 @! E }
% D4 i# d3 ? @# Y1 U# R7 [/ P6 s. ~1 L8 z/ w4 }2 D0 @$ g
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