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赏金系统恢复
5 r& w3 j' |8 r9 n. v) L4 b; W/ QMover.cpp9 R8 P& b. \% h0 Y! a+ E' w+ N9 e' p
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Code:+ V0 Y t: v! L
int CMover::SubPK( CMover *pAttacker, int nReflect ) n; K6 O# x q$ k R6 _# p
{
. q4 A: f ?: h- _0 r% N8 \" w: \) [ if( !g_eLocal.GetState( EVE_PK )2 {6 N5 \: _% d$ T% x9 ?- t
#ifdef __JEFF_11_4
! E6 c% C9 k3 L$ G( s. }$ X || GetWorld()->IsArena()- }# u9 o' u- P& |, s
#endif // __JEFF_11_4
% B7 j3 b) [" c! `+ D9 r )( M" Z- [4 _1 B5 D* G
return 1;
. f: ]5 a! z3 J8 q, p3 m
$ ], h6 E# @1 X- W" r4 v#if __VER >= 8 // __S8_PK
+ o) Z. r( J/ d, f if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ Y2 C- R) d" `
return 1;- F6 w2 P' e, v8 m
3 u( c4 m% L( k! y if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), ~+ n7 u$ L+ A$ j4 d* Q0 o
return 1;
# J7 X' h; `( z& x' M* f K. O( T7 n& x
#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 c7 k. L. x n- u+ o+ O if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" Z6 u, d$ d% \ return 1;
" z' M5 _8 J( f1 l; V$ k7 M% e#endif // __GUILD_COMBAT_1TO1
2 M {0 F# v# e% h4 O2 W& U1 D( Y4 t! E, c% a* f
if( g_eLocal.GetState( EVE_PKCOST ) & c( K4 @8 W8 b
#ifdef __JEFF_11_4 @8 w: w/ F. @6 d
&& GetWorld()->IsArena() == FALSE4 P# ?. F/ T2 u" e
#endif // __JEFF_11_4
/ F: ^& E# J6 D# m. U. _4 t )3 Y$ Y7 L/ M- c+ Y
{9 j' n2 R! T$ d+ i
if( IsPlayer() && IsChaotic() )
* m& S9 f2 Q, A8 S3 N2 Y {
# [" V/ }: z, n: E#if !defined(__INTERNALSERVER)
4 A# o% ^& `- g7 u2 r if( m_dwAuthorization < AUTH_HELPER )' m9 C* _0 d8 m6 S! ^+ a) [7 K
#endif$ O! J& u% H8 ?3 ^- A5 t. e5 D8 u$ r
{
" Y5 j1 {' U/ s7 y) \ // ??àì?? μ?·ó + b9 r5 d2 S7 g) {8 g
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )4 V& c+ g- v3 C8 ^" x5 G
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' o$ w$ y# ]- `5 S" } int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );" O$ M- C1 D! t2 R8 g0 Z
for( int i=0; i < nInvenDrop; ++i )* w/ O" v* {) `' B
{
$ }. k6 g: k- n" C0 V if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 ?6 T5 M, d$ q5 D
break;
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% _% u( o$ O5 D& [. Y& O% V( X // - à??? μ?·ó) @3 r8 M( A9 G
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
6 M m4 {& s; I for( i=0; i < nEquipDrop; ++i )& c8 k( }' r+ T2 ~( k4 a6 L( m! K
{9 l8 e5 p4 T# T2 x: {
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) % I" `. ]( Q* I8 M3 x5 O
break;8 }( K6 y$ n) w# o: _# M- ^
}
+ f( Q% m1 c" y/ V& [) v }
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1 T& }7 _( ]# ~5 L/ L3 m0 v5 Z }
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% A- v L! P0 s# b7 p8 v: d if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;& x; U# I2 g) I: s {
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CWorld* pWorld = GetWorld();9 \; h0 n/ W, `
if( pWorld )
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char szFormat[256];0 S. ]0 I9 A6 ]0 {5 a
strcpy( szFormat, pAttacker->GetName() );( c9 ?2 q# @3 F; \8 W& ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ q; E! R9 @+ Z4 P5 N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 y0 t( E$ b2 F0 G: Q- N9 \
}
% J$ T% J5 c) C Z& m }6 q, y+ a' c4 d& R h' p7 d
8 y' Q ]6 f* Y7 Z f if( !pAttacker->IsPlayer() || IsNPC() )% Y' l& V4 }& r7 C! U% o
return 1;( y- B' F' z- H/ e' ]
j1 c# t s7 @, E, F6 a* x BOOL bAdd = FALSE;
" y% N3 F$ l/ i2 m. z. C2 T8 A if( pAttacker->IsChaotic() ) // ???à?ó??/ ^8 ~7 _, d$ G" D6 P' `
{
2 D' M: s& u$ d; Y/ Y& @; M* d if( !IsChaotic() )& N, g# \5 j4 Z1 s+ K* ^, P- ~
bAdd = TRUE;/ d. o$ Z3 \$ g% [; f, s& [
}
" `- c; @9 y% @* t else // ?????ó??, èù???ó??
+ p6 b& J- ^8 S/ J {
7 ?- F/ V2 n$ D* \/ z if( !(IsChaotic() || IsPKPink()) )
4 {! h7 y) F, Z bAdd = TRUE;
" T2 q; g+ B+ Y' n- @$ w: N }+ W" F, t; T2 l0 |/ R, J
( n: V1 T6 m/ K3 v
/// ???à????, ?o?aà? ??·ááü/ M' q3 T# w' O8 @+ g0 R
if( bAdd && nReflect == 0
$ M& Z* c: v) u1 P) ?" R && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
, w4 t. j6 i' q3 p- t& n {0 A! a* r# M- k# I1 |* j' E+ R4 e
if( IsPlayer() && pAttacker->IsPlayer() )
& y, m. w7 l' X/ k {8 F3 I/ }. k7 J+ Z0 `3 D+ h4 N9 A) Q
if( !pAttacker->IsChaotic() ): n1 l2 I! z( U W
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* I" A9 v; Y; r% p
CString szSendMsg;2 z3 _; Y- ]5 [+ |8 S e2 k0 H! y
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
3 X2 x# J; @8 G$ `+ i" u/ T( x' o6 Z# l ((CUser*)this)->AddText( szSendMsg );
# W* k0 c+ m" n3 o; U7 S( c szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );' C# R( Q" D# ]$ w
((CUser*)pAttacker)->AddText( szSendMsg );
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& Z+ O4 @' g3 U. i% t0 \, s
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );' c% D6 x. @3 S6 b, h
((CUser*)pAttacker)->AddPKValue();, S% S5 q$ v3 X) {7 q# s) V G
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );; Y/ `' g) P+ C( x
g_UserMng.AddPKPropensity( pAttacker );
# Q+ U! ]8 W& }( c- H g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );7 R' W9 G0 b; d4 C4 N
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
9 A( J; P& B# u$ V* o#ifndef __MAINSERVER
: O! F# q1 s9 A8 ]4 j$ aif(!pAttacker->IsPlayer())
% @ G5 X- Z* E+ }, f FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! g1 k, w' }- u0 g#endif // __MAINSERVER
1 ]2 V. N, l9 Y8 s+ y ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);0 D3 `, k+ ]2 T7 M5 U0 V
#endif // __HONORABLE_TITLE // ′Tà?
, f" ?% I$ g9 S9 O" T+ I9 y. c- G }
9 \: h/ ~- x3 W1 i#else // __VER >= 8 // __S8_PK
* d3 w& b d* z- B7 b, U0 S BOOL bChaotic = IsChaotic();+ ?" V/ Y- g' `( N
; p. @) J3 n9 q. C) ?
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.2 Y% |0 P i! k
pAttacker->m_nNumKill++; // ?3?? á?°?$ W1 X, K/ n( z6 G s: P
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
; e b$ L) T$ S; ]
. O3 d1 L' t( ^6 ~. c: Y# y: j+ P int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
3 h# ]& f# f+ x if( nGap >= 80 )
& G. r c; H0 L6 ] ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
, @; k, M K9 X" f
; ?/ M" A9 M, w // o??ó±Y ?3±?±a?| ??????′ù.
9 F+ b) _- v) F8 o- J7 H7 R; _, X5 t CWorld* pWorld = GetWorld();
4 S3 H7 ?, h' u3 q" | if( pWorld )
* d* X' G1 h) |9 I* Z5 V {
! p0 A ~6 B/ D% | //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") {- L9 y( l0 L6 q+ i5 K& a
char szFormat[256];6 i# D/ [6 F, m1 F
strcpy( szFormat, pAttacker->GetName() );
6 M$ _' [2 N C( t5 o% m$ M: ?0 P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 h1 i; r) L( ?% o& ]( s' ]/ m/ ^* Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );' q$ m3 X; w3 Z
}! _1 b) }2 d7 K( G
5 l; F; j, `, x8 w2 C0 H* n
if( g_eLocal.GetState( EVE_PKCOST ) 7 R! s, K" s& c2 L. Y$ K
#ifdef __JEFF_11_4( i/ A! O _3 S
&& ( pWorld && pWorld->IsArena() == FALSE )
& Z( Z0 z* p3 A; ^, i" I& [#endif // __JEFF_11_4! I% G& ]4 L" z! g9 |
)
, n2 _) D- e9 B3 b3 O {+ w9 G$ ~! }# x7 d. F) \* D6 V G% {
if( bChaotic )
7 h+ f* p f/ D/ ~ {: q% |+ ]- ^3 x) x4 v$ q1 `* e8 o) R
#if !defined(__INTERNALSERVER): i3 A9 f" P" ]
if( m_dwAuthorization < AUTH_HELPER )
3 e9 I2 @/ `1 L9 v8 h' }4 \( P: ~/ r #endif
2 W J3 i3 }% K2 H5 |1 P9 i {
" V* Q Q% D3 G# x' s2 M2 f // ??3?μ?·ó 9 h. s$ X6 ~4 _- f7 D
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );! ^: [7 x% N7 T# b
float fRate = pProp->nDropGoldPercent / 100.0f;0 l5 [6 N! k, \ @. N6 X W
int nGold = GetGold() * fRate;
) m/ f4 Z$ k3 |& m
2 q+ V- X# N. k+ w h' c: k0 w" _" b if( nGold > 0 )
p& E6 j: f4 G! w- A- A DropGold( nGold , GetPos(), TRUE );$ y2 P7 [/ { {
. g/ Y4 J3 H+ a4 D& m8 L // ??àì?? μ?·ó
" h/ B1 P6 d. L6 z% ~6 `/ L for( int i=0; i<pProp->nDropItem; ++i )
. O5 X5 T# {* F& G {
# E/ k2 `; }' |; z8 M h! z" W. I+ ?6 E BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.! N& R# ?9 [; U8 I3 p
' w( d$ |9 `8 g4 n, u0 p
if( xRandom( 100 ) < pProp->nDropPercent ) 7 J: O: a- s2 I* m
{
3 d& P; b; S- W) I6 g' ?& W if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
0 h7 [% U) V$ j! f break;
& W, B: y" I3 `! l8 ` }
5 x6 L. ~/ B: [- t7 Z, Y } ~0 Z) T# \2 g+ M U K0 C
}
d) T" l7 g/ H% V" W" ?: @2 T } # F+ v: \. o9 w T+ U
}
2 U' Z' g8 N, @! }- P" C
3 L9 _* n3 B- w' B1 @* o) p //pAttackerà? slaughter°aà? oˉ°????2′ù.
) Z* k. h& L8 J9 i# j pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) U) W/ z' i/ Q& s, {% Z) w
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ T8 E" Q+ x% `# v* J3 U if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
1 A' g* m2 f# i+ s7 q- v& f$ a UpgradeKarma();$ d: j: o/ V8 y" H7 Q _$ e N
#endif // __VER >= 8 // __S8_PK
5 o$ B& `! C6 f9 N0 { return 1;" d. m, k" A, D
}$ |# |, L' C) t
3 o8 Z6 j9 F7 ^* j; j
' d$ [3 M C6 y4 k( I* ?- f
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: [* E: k7 B: P5 T: n" x-------------------------------------------( M, s+ K: J/ M0 s
1 a& ~7 ^# l2 {: T! w+ M8 c
Y. i* K3 X r* H& U9 [+ W- I if( pAttacker->IsPlayer() )
: o% H9 Q+ x' U% ]$ o3 N" n {8 y( @4 R7 |6 B, u b
m_idMurderer = pAttacker->m_idPlayer;4 [- @" S' t% k, [/ v
7 _: w% g2 h! j2 e
: M+ }" i+ @+ n7 E% H9 t
CWorld* pWorld = GetWorld();
# c4 I# U5 B) b) _ w* e7 O if( pWorld )
+ S8 `, U, J0 c. g6 H {$ H8 L4 g. t) q g
char szFormat[256];' g; G, O' V, f: D
strcpy( szFormat, pAttacker->GetName() );' Z$ x% S Y4 h6 M0 {& \1 _/ C2 b! z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% n6 E9 ~' r& x* x$ `9 Q! n/ j g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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