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赏金系统恢复5 \/ m- u3 g6 Y3 ?
Mover.cpp
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) l r- p( K/ k* F! x0 YCode:
. |2 e# m8 ^( Y, M/ [1 Wint CMover::SubPK( CMover *pAttacker, int nReflect )
& s" Y4 R: D0 E @% ^8 S6 t4 s0 U{
4 b0 }( _& \7 ~3 A5 E& h" t if( !g_eLocal.GetState( EVE_PK )
! i& o5 k+ F2 f z+ O; \#ifdef __JEFF_11_4
& Z( Q/ ]9 o& I) A) A. S$ b || GetWorld()->IsArena()
' D& @# d3 ]! k#endif // __JEFF_11_4$ R# z& E R d. ]5 ^! j( O
)6 [2 v8 P. T. D9 Q7 _& V- Q9 M
return 1;! y: R% i1 @7 J
0 Z* X9 Z6 z$ I% \) ]: a#if __VER >= 8 // __S8_PK
9 Q: r' \+ |4 Y4 C" @ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): [5 m& _$ o! k3 X% G5 e
return 1;% o. r: C, U0 y
h( |) N" m/ ] if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 N& F, w! F+ F C' L+ ~, M
return 1;4 x: W3 r# g3 ^# ?" O& [# [2 m
9 G4 Q! v& g' F; g#if __VER >= 11 // __GUILD_COMBAT_1TO1
( ~! V+ n! |' z/ Z- } if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- @ H, [8 F! r
return 1;( @6 _0 ] O1 u$ r& `. h
#endif // __GUILD_COMBAT_1TO1
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8 r; i; W* ?8 ^ ]. w1 e2 ^5 M$ H/ Z( o0 S if( g_eLocal.GetState( EVE_PKCOST ) 7 y2 l3 `. G( `1 }/ k9 d
#ifdef __JEFF_11_4
4 R. F2 d9 h" e) _ && GetWorld()->IsArena() == FALSE
+ I# p/ z. T9 @9 n! a#endif // __JEFF_11_4, v) W5 q' x7 I' g
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if( IsPlayer() && IsChaotic() ) ' C0 i; c5 A( N4 Z/ M6 C5 g& P
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#if !defined(__INTERNALSERVER)2 x3 z! p8 P/ y
if( m_dwAuthorization < AUTH_HELPER )
3 h, j+ | P1 X' i* X. Z w% X#endif
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6 o( {" g: m, q4 p9 E // ??àì?? μ?·ó 4 G1 z1 ^ [9 F3 G( d& a" P X
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ I( s1 V. a$ s2 U CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );2 e! z" f1 ~; A; `" ?
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
2 g( f% _7 L7 Z+ R6 y) `4 Y' u for( int i=0; i < nInvenDrop; ++i )/ h: o6 F; B, \
{
( f8 D9 t+ a! v, ]/ y if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
+ w# Z( f+ W" _! F, Y break;
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// - à??? μ?·ó$ V: s% g7 `& Q( ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 r7 ?. Z* T! P) S- ^: a E2 h for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 t( t" o+ d+ a8 e
break;
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}
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7 j# b5 w8 G n* }6 ` if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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' \4 S$ s* A! m5 D& p CWorld* pWorld = GetWorld();
% @' {* d% b+ I3 U, P0 ` if( pWorld )# S. V+ F9 P0 F
{
9 Y, ?6 H. k: |; N5 A' I char szFormat[256];
' J" N" R5 {: I# s% Z" _. Z" S strcpy( szFormat, pAttacker->GetName() );
7 ?! x' O+ w1 U0 O strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ }" I* `4 I4 S" X5 B% T8 W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# |2 [1 L3 P# ~- q
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if( !pAttacker->IsPlayer() || IsNPC() )
+ n, z) W% k! W! h/ D return 1;
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BOOL bAdd = FALSE;" R9 s0 u7 c; B ^
if( pAttacker->IsChaotic() ) // ???à?ó??
|3 e& N* v4 a7 h' A1 Z {
, j0 K' K8 _$ M* b& J5 n2 ~% ^# | if( !IsChaotic() )
' \4 x! R0 z2 @3 m! R) | bAdd = TRUE;! p S* g% l+ S0 j
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else // ?????ó??, èù???ó??8 H2 j+ Z. U D6 @+ O) x
{; a( V ^- i/ ]. `
if( !(IsChaotic() || IsPKPink()) )
2 D& f5 ?! e7 f bAdd = TRUE;3 n: u0 D( s/ X i
}
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0 J0 q- [- `0 L/ s% r g /// ???à????, ?o?aà? ??·ááü3 E, T3 S! Y( B6 | e$ R
if( bAdd && nReflect == 0
; L8 v# Q/ K5 t3 B7 [7 b9 G && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...1 M( l( X& R& @# M4 i5 E
{
# R1 i3 Y% ^; ?9 i: W; w- h if( IsPlayer() && pAttacker->IsPlayer() )9 q, Y7 ^* L* D" `
{
2 E9 K% W+ u/ c+ R. W" a# g ] if( !pAttacker->IsChaotic() )4 {9 x1 ]0 v& G f) g H6 E7 G( X# p
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );& `; A& I' B6 b% d
CString szSendMsg;6 }4 N- m. @% [
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );" _7 r5 u3 h: }$ E4 C8 h/ \
((CUser*)this)->AddText( szSendMsg );/ _7 z* j, x# K$ t( N }8 X H
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
. t4 L& z: `" Y- `" P& W& t: ? ((CUser*)pAttacker)->AddText( szSendMsg );7 ?1 R+ r* i; p: a; W7 D/ t
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- I3 N" U% t- a/ S ((CUser*)pAttacker)->AddPKValue();
L+ I- ^( P4 O: ~4 j. L" r! b pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );6 I' W/ l! K% |+ y# w- A
g_UserMng.AddPKPropensity( pAttacker );. x- \8 Z% c5 u# y, C& {
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 d) S! _( e- G2 ^4 B2 B& x2 ~% k+ S#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# p5 P1 m8 C) s9 N, S3 N7 k; X
#ifndef __MAINSERVER
4 V( D5 I4 m7 m3 [1 ]0 hif(!pAttacker->IsPlayer())
; t0 ?: f; i0 ]$ T4 q FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
+ ^' `0 o0 n5 ^. z#endif // __MAINSERVER, S7 Q6 N. R' o* e! [; H; u
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);, ?, }5 s( ?. k2 n6 X m
#endif // __HONORABLE_TITLE // ′Tà?
% ^0 [8 C( W- u, { }
/ K+ r5 U9 c {5 F3 A0 z2 P- X#else // __VER >= 8 // __S8_PK
9 I( s3 E5 q0 Y8 S0 ?( Y1 A BOOL bChaotic = IsChaotic();
- c, z6 t0 F5 }8 W- ^: a) l; {, h' ~! D- H
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
" W* k' S o! v2 I% k( r pAttacker->m_nNumKill++; // ?3?? á?°? L8 ?" t5 U, W6 ?$ N
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.) g2 ?2 N; B L4 i
6 F4 _- e$ f1 l: z int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
2 s' |9 b$ E4 a3 V if( nGap >= 80 )
& N% `6 f% w6 D! p# b" x6 m' Q ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ - i9 t* [2 i2 D- N+ j) X
5 Y+ i7 d2 D* W. J& a( I2 y // o??ó±Y ?3±?±a?| ??????′ù.% ]; A- s3 D. a/ f0 V4 q5 y
CWorld* pWorld = GetWorld();1 |4 |, G" K" F6 _# S' o
if( pWorld )
' g' _ g2 O+ d9 C R1 e {
! G: M6 e& Y" p- D //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ h+ y3 c0 C; e! ~- i. q- ?( E char szFormat[256];
& ?) n+ }% ^, s/ c" H/ P strcpy( szFormat, pAttacker->GetName() );
p( P6 [2 L* o; [4 |( b strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. ] g% U" T# {* O7 w8 d
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );# u, b6 E( @' y. M" K" H
} A) D* Z2 {( F* {
" N" w! ]" _6 n0 m' d S if( g_eLocal.GetState( EVE_PKCOST ) , E" w6 W: n" Z5 Y
#ifdef __JEFF_11_4
8 [( X7 x! O; L1 F9 H1 \( M2 h6 i b; z && ( pWorld && pWorld->IsArena() == FALSE )
% x; l4 z6 ^+ f1 G( D% O2 D#endif // __JEFF_11_42 i1 D# o" ~; G
)4 N# j L: E6 ]: }
{
3 v2 [0 U& K8 C if( bChaotic )
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#if !defined(__INTERNALSERVER)9 ?& w) A% r9 r. b
if( m_dwAuthorization < AUTH_HELPER )
! _ W; X$ v! y. T4 _% h #endif
5 _ V- a8 r0 W& e {1 c: D& M4 s# P" o
// ??3?μ?·ó - G4 P, ~: O1 m
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
$ C, [2 q% [; c Y float fRate = pProp->nDropGoldPercent / 100.0f;
T- ^7 L; H6 c0 U* ]* {0 Z: V int nGold = GetGold() * fRate;
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if( nGold > 0 )8 M% t7 M5 X+ ]5 |, N! y& ]
DropGold( nGold , GetPos(), TRUE );- d6 Y& y) a m5 o
% y$ ~; \; o; a% U5 T* o- W3 |# s
// ??àì?? μ?·ó
1 J E, \3 [8 j2 I8 H for( int i=0; i<pProp->nDropItem; ++i )
9 ] A5 O" Z/ h& P+ r1 T {
] R) r3 M% n6 G, ^2 O* ]$ d BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
% f$ j) p$ K9 n2 f7 x8 g9 j1 O5 l7 P. \1 z+ @
if( xRandom( 100 ) < pProp->nDropPercent )
5 b6 r9 X. |# z7 o9 ]# v {, G1 U9 \# m- j+ k+ n) S
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; r f C; @& k3 m9 h0 O% F
break;
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}
3 s$ T. [1 ?* f }! R# J- B1 q6 O/ X5 O
* J7 U9 n' u) o/ Y. }- | //pAttackerà? slaughter°aà? oˉ°????2′ù." n# d/ u5 c1 I) v
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );8 v. o" f$ ]! N( Z
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
6 |1 _! Z0 B. ~% F1 h+ | if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( c- d3 a+ z( [' ^& O) U UpgradeKarma();
$ B% b8 `1 }% e- }' k$ \2 W#endif // __VER >= 8 // __S8_PK9 d! Q# ^$ w7 C" K6 s' x! Z; x% \
return 1;
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: t* p; A, [& U2 K3 c& L1 o& O* F) i8 {- ~+ ~% }
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% T0 K5 z" `( o! _-------------------------------------------8 K8 r. L- D0 R0 e4 \" k/ A3 E4 P
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" {8 `) f& _) }2 {- {: K9 q
if( pAttacker->IsPlayer() )
2 P/ \1 @ ^8 r- W: _* j! [ {
# ^; K) H. a5 k+ R m_idMurderer = pAttacker->m_idPlayer;0 q$ f) x1 o0 r' R! p1 O
3 [. t+ R) \+ q$ l) z9 b% Z7 l) O" s3 n2 B; W$ D% J' i# J
CWorld* pWorld = GetWorld();
, J$ i- e" z* O if( pWorld )
" ~$ \2 D& {; V( i4 T: P: Y& _# T {
/ \( K+ J' e; J! ~6 _7 `* F char szFormat[256];
' [7 z4 `5 ]6 q- u6 j! k4 g strcpy( szFormat, pAttacker->GetName() );1 X2 b# K4 }1 _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' e' B4 _1 L3 e: @/ W; T/ O9 B- S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 P% l5 n$ l7 s& Z) X5 ]
}
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