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赏金系统恢复& }7 d y7 i! ?# u, e
Mover.cpp
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) X5 [; ~/ ]- O. Z fCode:
. }' E9 F# ~4 Oint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
1 [* M& s9 T* E6 ?3 F4 G. u#ifdef __JEFF_11_4
# {) v3 {$ ~8 B& j6 z3 B% z/ y' s || GetWorld()->IsArena()6 F* ]( |! z T* d5 l& ]
#endif // __JEFF_11_4; b k$ x( d. J# ~# i' x8 y
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return 1;" J" M# e- g) h% h! g' t: W5 L
( J# Z' S* i- Y#if __VER >= 8 // __S8_PK# U P5 D" |$ F! ?/ P
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' A! O* O2 L& M& Y0 E6 D4 d* D return 1;3 E& {% P' L3 W" j% |
' l9 @; j( s s" N3 V) i- b if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 X5 ~% N& B7 q% z* d% P return 1;/ ^. G) L; ]6 {3 r
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#if __VER >= 11 // __GUILD_COMBAT_1TO1( {/ {: A1 p3 n: ~& z. S* I' m
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' a: b/ |$ g. h9 f5 ?7 M, ^/ O) Y return 1;
1 ^& h" k) o7 G5 m( c5 Z#endif // __GUILD_COMBAT_1TO1
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6 K6 V! [- D' u! j" u C if( g_eLocal.GetState( EVE_PKCOST )
, p6 s& d# ], l#ifdef __JEFF_11_4
/ v. W" D H# P: b& e( u) c! _ && GetWorld()->IsArena() == FALSE b) r( z5 E v$ s2 W/ \
#endif // __JEFF_11_4# G7 | Q' z8 a. C/ [, D
)
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# [! ^' H( F( @ ? if( IsPlayer() && IsChaotic() )
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' h" Y( O9 |: [! y+ e. @. L#if !defined(__INTERNALSERVER)
' P# _7 D: c N if( m_dwAuthorization < AUTH_HELPER )
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{
/ v n/ v! H3 e- K' _$ D // ??àì?? μ?·ó . y j7 p. r; v5 C5 H/ x
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 q& H% ?; u2 p9 }4 \ U0 f( I CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
, D0 I& E3 f% j5 d, Y6 K int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% L s4 ]* ^" n# O# }* h for( int i=0; i < nInvenDrop; ++i ); ~0 x. B2 n+ g+ F
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* t3 F, |4 [# d break;& q& {) K( ?& O6 F( w+ O% ]( p. l
}
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// - à??? μ?·ó
1 R- D4 v: D3 A1 j; @& N int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
1 w" R7 @" p7 b/ @( @5 U for( i=0; i < nEquipDrop; ++i ) {4 v. ]" B3 L8 p# W- b% d, N& p; Y
{
6 [ _0 e2 w' V$ O# Q) e0 B8 i# H% c if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. R5 Z: E# r- w' Y- u, e break;
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9 \1 U& c+ I7 s( a if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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. y. Y% `& Y( V# g0 k, c6 T CWorld* pWorld = GetWorld();
9 N5 S. x, L7 z/ h if( pWorld )
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char szFormat[256];
, p3 L6 I5 b0 ~' i: a strcpy( szFormat, pAttacker->GetName() );& D, I6 c% M! ]% T5 O
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); H g, u. X6 M) t8 G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# \; ]( I4 q! l- E$ E; K$ G f3 g6 e
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if( !pAttacker->IsPlayer() || IsNPC() )4 w% X- A' o" }- w$ s! v
return 1;0 h( y. {% }1 Y& N
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BOOL bAdd = FALSE;
) ?9 Y* K3 G; E( D. S$ U if( pAttacker->IsChaotic() ) // ???à?ó??# l+ v# T% H+ T! R, Z& w
{
( l) K$ Q- k) D3 B% ]. t if( !IsChaotic() )% q# M) p8 L8 w: _6 B5 h1 F! ]
bAdd = TRUE;2 O) O4 s$ U$ K
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else // ?????ó??, èù???ó??
9 p9 M, Y& F8 p# T {
0 f8 _. h- i1 v W; @% A if( !(IsChaotic() || IsPKPink()) )' X$ T; l8 D. x2 b5 r4 [/ l
bAdd = TRUE;6 o# E- I! t- J) j9 k( p: g
}
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) X# y+ _$ t; u- V; o /// ???à????, ?o?aà? ??·ááü4 D# v$ u& [$ o/ s
if( bAdd && nReflect == 0
: t {4 H5 h; M && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )* L4 i% Y( D% {) E
{
$ i) T8 V) k8 X. s& a if( !pAttacker->IsChaotic() )9 l$ O4 L6 _* B% K
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 f- c2 y8 R* T& w% r/ L2 C CString szSendMsg;" }8 @ x: a6 @+ o m
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );$ O( E) j& \7 v" C
((CUser*)this)->AddText( szSendMsg );
+ {& V0 S# f2 m2 q, k# z szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
$ q0 F( p( c t* S; w ((CUser*)pAttacker)->AddText( szSendMsg );- Z7 f( Q) F3 b" ]( P5 |7 t
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );" r) J: l, J- m( t: x- v3 c
((CUser*)pAttacker)->AddPKValue();
7 r1 ?: s, ?7 ^# y+ x9 [ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% g3 x) s8 ^* `# S g_UserMng.AddPKPropensity( pAttacker );
" z: ?/ F; j0 J# _ {+ U+ c g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
8 E0 N/ t1 D, t7 |' F( x' s#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?! O6 X+ _$ t6 w" T ]; n7 g7 K7 U
#ifndef __MAINSERVER
5 M+ s5 B6 e3 jif(!pAttacker->IsPlayer())
* m# b0 Q( e+ c FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );8 M- ~; C8 t# ~: S$ P0 l6 j
#endif // __MAINSERVER4 Q3 u7 g& I0 G% X( P
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) K6 N0 q. u2 f, D5 B! p#endif // __HONORABLE_TITLE // ′Tà?
+ C! e+ P* i* u2 l1 i }9 i9 M6 x8 V0 ~0 t' }
#else // __VER >= 8 // __S8_PK# C3 i; d9 n0 S) W0 h. y; `4 l7 s
BOOL bChaotic = IsChaotic();/ Q8 s& ]. W1 q( [( r
4 S' E4 G; {" v m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.! z1 @$ J; Q! B! x& ]% r% @! m/ I6 A
pAttacker->m_nNumKill++; // ?3?? á?°?" @2 b( K. M! x
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
4 b% g: _; o6 G- n r if( nGap >= 80 )9 _3 U8 Q& o, i: e" v" ]9 K
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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6 x1 {9 R$ E, Z1 ?5 e: b // o??ó±Y ?3±?±a?| ??????′ù.3 ]8 M0 I8 Y2 F5 b- ?# ~
CWorld* pWorld = GetWorld();# G) }* q, l2 _
if( pWorld )0 B I! {0 a4 w5 J
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) ^6 a1 a2 W M( n$ t, f char szFormat[256];: p* t, |# Z8 [1 H
strcpy( szFormat, pAttacker->GetName() ); L* x' Z7 U7 [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ {; l' `9 {1 ?3 w" C L
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() ); Y0 C& M* V6 h' L$ z% W
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if( g_eLocal.GetState( EVE_PKCOST ) 5 ]* |* C- C" Q" b0 }8 I$ E
#ifdef __JEFF_11_4$ V& @) ]4 X6 m: T
&& ( pWorld && pWorld->IsArena() == FALSE )
% n: f$ H- d$ X' h* X! T1 Y1 k% g#endif // __JEFF_11_46 n7 t1 u5 v5 X! k$ M8 S3 Y5 k; j
)
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if( bChaotic ) 0 V7 ^: l \' e5 v8 K0 Q
{
$ C3 g. l6 X2 L' ?& | #if !defined(__INTERNALSERVER)
* \3 z! o3 j3 q$ q8 _ if( m_dwAuthorization < AUTH_HELPER )
) `+ b! f3 C- N. g, [ #endif
8 G8 w5 c8 g5 Y6 x3 x {
8 I7 a( s; V8 f8 L8 q/ F // ??3?μ?·ó
% u# B: K9 x# X% r; k4 G6 `5 C2 } KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );7 k2 U3 ~& ]* D% i3 E
float fRate = pProp->nDropGoldPercent / 100.0f;' a' Q; ^" E% s2 o
int nGold = GetGold() * fRate;
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if( nGold > 0 )
3 P* H$ z$ {7 A% L DropGold( nGold , GetPos(), TRUE );
2 [( s3 F/ j( I; }% l
' r+ c% I F. o; ^1 w' N3 D // ??àì?? μ?·ó # L0 d# A2 H5 ^( y3 K
for( int i=0; i<pProp->nDropItem; ++i )* C# v( m1 l( {. u
{, G! u, |* [0 K/ _6 d" R/ Q. H
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
, E5 ]% Q, ], z% V
! E$ j' `9 N( K: p# ~$ K6 K, N3 Z if( xRandom( 100 ) < pProp->nDropPercent ) + f [5 J, A+ d( o- J5 R4 m" ?
{$ h$ {) C, y! u3 i2 `& V9 C6 g
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 4 @, C4 _/ S+ V9 A5 \
break;
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}, A/ t. t7 P" q; v
}
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}) i `9 B7 `+ r# `7 G
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//pAttackerà? slaughter°aà? oˉ°????2′ù.) n% a! X; u0 g5 `/ C8 c: r
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );( _3 B; @" y' D
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.2 r. {% a& z- [
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 P; V) J% Y t9 H" L4 y2 M' X$ Q UpgradeKarma();
) M4 Z6 | a1 I& {#endif // __VER >= 8 // __S8_PK8 x M! u Y' @8 N/ {
return 1;' i1 L" Y. m& E- O8 g8 R3 X) R! p" z. w
}
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! B2 P- D+ Y2 B- P* z-------------------------------------------
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9 l" ^& x" L7 p- o3 S# d if( pAttacker->IsPlayer() )
& ^# p1 U2 {' A0 B8 Z* I {2 ?) L# G% ?$ T" W2 v8 u9 T8 ]
m_idMurderer = pAttacker->m_idPlayer;
: H: k. ^4 y8 |3 n6 x( A+ u
3 F# e2 I _4 |" u
$ v% S* s* i5 O2 [# q1 | L: c8 \, O% j CWorld* pWorld = GetWorld();
8 ~" C* w4 E& V% K' k! b/ e; A if( pWorld )& \/ ~8 u: e6 F& q" i
{0 S8 W g+ {/ y! r( e# c
char szFormat[256];
; L& ?" C* {; I' R strcpy( szFormat, pAttacker->GetName() );
, a8 L/ O1 E6 x% G( ? strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* d3 p% ~9 b1 N3 A0 C+ V. e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 u H* Q2 H5 b: c+ A: ]
}
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