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赏金系统恢复
1 a) b, y: u2 Y1 c; N/ aMover.cpp
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Code:
/ ^4 @, H) h3 T0 ]+ i* fint CMover::SubPK( CMover *pAttacker, int nReflect )" @0 i/ [/ w1 q$ b& s
{
/ t1 }4 Y( y: ~. V if( !g_eLocal.GetState( EVE_PK )2 y9 U- c3 a8 Z9 f+ ]
#ifdef __JEFF_11_43 ]. i. y9 F7 H- ]' m# _
|| GetWorld()->IsArena()9 g; a/ {. S2 ]9 a) `
#endif // __JEFF_11_4: }& @/ ^! ^+ P* f# q
)
) Q. P6 ^0 f G return 1;
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#if __VER >= 8 // __S8_PK
4 E* J4 P# w- C" t if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 S) i" h& W }7 I+ O, ?1 ^! _
return 1;
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( p0 A9 ^$ }( x9 I) l if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 ]; Z; u- b2 i4 [/ y: a# S. B
return 1;
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u5 F; s* I" p; L#if __VER >= 11 // __GUILD_COMBAT_1TO1) l0 O4 J5 y' c, t6 q
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
( j6 V; V3 j* G Y return 1;, W( u* d9 X3 G$ ?+ B
#endif // __GUILD_COMBAT_1TO1
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: M7 g) D7 ]5 J! B. m if( g_eLocal.GetState( EVE_PKCOST )
3 l, z7 u% r. B8 K#ifdef __JEFF_11_4 Z) a5 v6 Z" E' P% G) T
&& GetWorld()->IsArena() == FALSE' J/ c/ k& ^: p3 R- |+ D
#endif // __JEFF_11_46 ` F; Z4 n9 u$ {; P
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{
, y. B D$ D& s* y+ ?( E5 T, o if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)0 E; @0 q# P1 [: U$ A' Y1 F
if( m_dwAuthorization < AUTH_HELPER )) E) n6 c' c9 q' ] e
#endif& V s3 ]* U1 g/ K) R3 @$ N" n
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// ??àì?? μ?·ó
: G7 v( O8 x6 f# b // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 g: N% V) i. M# t. E' G3 T CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
4 I7 B; t# N3 o1 e! i int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
9 B* w& b- Z: l$ a7 r8 e for( int i=0; i < nInvenDrop; ++i )0 n( C3 O2 @) L2 ^6 P& M% j2 a( @
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
1 D6 C& a1 U2 X' V break;
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// - à??? μ?·ó
+ Z) @1 ~2 W$ C- U int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& ]3 p. o% W4 Q4 T8 X7 X4 r# K/ P
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 3 l, a% Z2 N4 O' G9 ?' i
break;
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if( pAttacker->IsPlayer() )& f; Q/ E1 O4 P' L* j) }( T; _# @# H
{
8 E7 c' h0 X: B0 Y" {) U; G/ J m_idMurderer = pAttacker->m_idPlayer;
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" `& H; P7 B4 B! I' b' ]; ?) l% V, _ CWorld* pWorld = GetWorld();
: n' J8 Y) e+ ~1 \6 ?3 f' G) p if( pWorld )
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char szFormat[256];
]: n' N& e: Y( u V' o8 g: p strcpy( szFormat, pAttacker->GetName() );! w, D4 E# z& v) z* u( K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; |% _. d3 N# @0 q+ {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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: ~9 Y# c k5 a U if( !pAttacker->IsPlayer() || IsNPC() )
7 u1 r8 k' i# H t! X& w) t return 1;
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BOOL bAdd = FALSE;8 O, v' B5 }& r" q$ D3 e: [: k
if( pAttacker->IsChaotic() ) // ???à?ó??* z4 }1 f3 F9 W. A
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if( !IsChaotic() )2 T B% p! V- w
bAdd = TRUE;
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else // ?????ó??, èù???ó??
0 V8 p; z& I( Z' t% Z {
7 @% C \* S! ?- R4 P7 J if( !(IsChaotic() || IsPKPink()) )
! q2 W6 K" b% m6 [ bAdd = TRUE;9 o: `- O7 F$ L
}
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/// ???à????, ?o?aà? ??·ááü) m0 |* m: l$ M8 H2 {
if( bAdd && nReflect == 0
. i% k6 [3 Z& c/ q/ U$ N && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
]$ l2 s$ L6 O M8 j2 P6 M ` {% }% B/ D; D( h3 n( [
if( IsPlayer() && pAttacker->IsPlayer() )+ |8 @4 m# D. }' _
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if( !pAttacker->IsChaotic() )
. Q7 L1 o' o" I( g+ L ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );! y2 }" _9 S1 |7 s' x* l8 S, o
CString szSendMsg;
& `* Q e0 y4 H1 W4 e5 k szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! X8 m; O4 P. _& c6 _ ((CUser*)this)->AddText( szSendMsg );5 l, B# n- l# w* M$ y3 q
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );. O( _+ k$ `7 @' c$ o7 l
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
6 w& w6 ]0 p8 P$ Q, z( R ((CUser*)pAttacker)->AddPKValue();; [/ U1 q- _2 A; G$ f2 }; C
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
l8 Z Z& y0 L9 I) c! b g_UserMng.AddPKPropensity( pAttacker );/ M) e5 G" l/ K3 i( G
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
1 l; L5 j, Q8 V7 [4 }#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 j& K5 Y9 z4 ?1 q u3 K3 j#ifndef __MAINSERVER
! G/ z" O; L v, N' B0 }if(!pAttacker->IsPlayer())% k6 k: k; ]. v$ z! v! X ]
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
; P$ B# b- f) W! J#endif // __MAINSERVER; C& u5 g; m% G9 v6 n
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);& b, q# p; y) E+ A3 ~
#endif // __HONORABLE_TITLE // ′Tà?) p {$ o9 [- d: ^- ?$ h/ t! C6 Y% |/ H
}
$ v ^2 W; \7 T4 o3 N" C' j5 E#else // __VER >= 8 // __S8_PK
. M6 Q0 L! n1 O+ g* M- J2 k BOOL bChaotic = IsChaotic();2 [3 N1 o* u6 u. B- m9 B
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
. y) j# i1 q# ]& v7 _) y pAttacker->m_nNumKill++; // ?3?? á?°?
5 _! a/ f2 `0 |1 W (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.) ~) _$ o. P6 @4 E
3 d X# d' f N) y+ {
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );8 s3 k2 C6 |# n# D, K) g
if( nGap >= 80 )8 S: j$ g- a6 F( R. ]
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 v3 e( [; a' J) O
8 W( g x# ?2 J: o) f2 A& ^: E // o??ó±Y ?3±?±a?| ??????′ù.4 |% {- `$ S1 `# ?: @
CWorld* pWorld = GetWorld();7 x1 R0 i) Z+ u( v0 D0 \. @
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
; z+ [% G9 h9 j% @& g char szFormat[256];7 s- I- J/ N- A1 N- J8 D) k6 c
strcpy( szFormat, pAttacker->GetName() );& o+ E' X$ [7 K5 D5 X7 t$ {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* y& H2 m3 r6 M: {/ ` g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
# L/ }6 x6 h9 A. H2 n% d3 o }
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; l! m2 Z' X! o8 V if( g_eLocal.GetState( EVE_PKCOST )
, [" D8 {1 J, u8 l6 l1 Y#ifdef __JEFF_11_4
x0 u9 _1 _9 l6 P7 y( Q$ | && ( pWorld && pWorld->IsArena() == FALSE )
7 f y, O5 p3 \# N* E#endif // __JEFF_11_4- y! ]" l: Q2 D1 U- l1 w
)
" w$ |) d# P$ a" C {
( S0 C) M/ |3 G* |# `$ Y if( bChaotic )
5 D( N5 [+ L: Z {
' O' y( c# ~- n+ ~ #if !defined(__INTERNALSERVER)
% H! [! o; ?! O/ N( o if( m_dwAuthorization < AUTH_HELPER )8 L5 l( R- B: M/ c1 X' Y
#endif; l! A) i# w$ T- a* n( ~ Q0 L. v* m& O
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// ??3?μ?·ó
# Q2 S T4 u' l# m KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );3 X& ~# n0 o% ~) X( X
float fRate = pProp->nDropGoldPercent / 100.0f;
S' |3 {9 q3 J S! g8 q- Q int nGold = GetGold() * fRate;
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if( nGold > 0 )9 ~ g( i) X6 e" u! e3 `6 V9 ^
DropGold( nGold , GetPos(), TRUE );
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0 q2 H! s0 k. n. Y/ E" F // ??àì?? μ?·ó
7 ?. D: J2 ^/ X% B9 } for( int i=0; i<pProp->nDropItem; ++i )
. ~6 h' O8 h/ L4 |% x' s# {" S {
2 a5 R- H/ X$ e6 o+ m/ T! u5 ]8 x BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% @/ W* e* Z/ n H; ?
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if( xRandom( 100 ) < pProp->nDropPercent )
/ I/ A2 A$ ~0 h; s {
/ i' q& N3 K: a if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) . p; \* |3 W) I& A+ j
break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
; ^) }! K" _, ~; C8 Q, t$ k pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );2 L* P$ r6 p8 B; Z
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
* J+ d- c- ~9 w( ]! B6 Q/ j- |" A5 I z$ A if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' {1 G+ D% W, ]- J6 b O% A
UpgradeKarma();
& N/ E7 b9 i; @, H7 c#endif // __VER >= 8 // __S8_PK
- z! f3 H- S2 t# d- f return 1;
5 z6 u6 W6 j8 H) v}
* j/ `# t4 c1 I! b
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% I! J G C/ D5 l0 k2 a-------------------------------------------# V% t/ f& i: M/ U4 c! R4 n
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if( pAttacker->IsPlayer() )- I- o# ]; ~* S; L
{% t( k9 L+ @- e; f# e: C L4 f
m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();5 R! O- {8 r! w; j
if( pWorld )
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char szFormat[256];
; Z1 o1 }7 k( Q: X( X strcpy( szFormat, pAttacker->GetName() );. e0 T/ b& w% c, U' a: h( t
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 h6 i/ X4 {7 v9 ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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