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赏金系统恢复
4 o: v: P7 ^' |Mover.cpp9 r1 G3 m; l- c" a
# T3 d* O9 I' x( {; c5 k. W; c$ l. iCode:
$ G$ z. T9 |/ M( ]0 W o1 X, xint CMover::SubPK( CMover *pAttacker, int nReflect )
5 K4 q& l" D7 ~- c$ N# a{
1 L/ I6 I; ]! A+ ]- \1 W* r if( !g_eLocal.GetState( EVE_PK )! x+ R) I; U& \
#ifdef __JEFF_11_4
8 }8 p/ \* `" L; z. s& {4 @; g) l! | || GetWorld()->IsArena()
7 j( O# @, o0 e1 B8 f+ E#endif // __JEFF_11_48 Z$ E) t! {, ^) a$ Q
)
/ ~5 `; b( Q* p* L6 d3 q) ~ return 1;
1 b7 i K8 g# u3 U+ O5 S8 Z# |# \3 r0 b) T( |; ~
#if __VER >= 8 // __S8_PK
$ T; U; Z7 L6 M+ \ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& W$ K4 q0 y0 j, y; V return 1;
' b4 {* x7 C: d1 e) V
1 A K. t- e6 R* r: B' ` if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) g- ~4 v" l! [' T
return 1;
6 ?6 U" T1 Z) f& q+ {1 r# J
3 W) A8 w* b5 P9 ?0 @# R" D ?#if __VER >= 11 // __GUILD_COMBAT_1TO1
. @5 U: J# @4 r0 g. F6 ` if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )7 A4 I5 w9 g* v' L( p
return 1;
0 m5 w5 Z- Y' ?- Q, l0 |#endif // __GUILD_COMBAT_1TO1
' B) t5 l9 p; y) L# g" K
# ]! s3 ^5 i. Q* H8 N if( g_eLocal.GetState( EVE_PKCOST )
% X: ^4 X" V% c8 F4 l. i3 g* }#ifdef __JEFF_11_4
1 w5 n4 H, u& E7 ~! V6 i& | && GetWorld()->IsArena() == FALSE
. I l( d7 H/ @0 j8 X#endif // __JEFF_11_4$ M, O( m( @( {. m
)
/ ^0 E5 R& r+ f, q8 ]" i* _0 D6 [ {# e/ u; z3 }- j* b b1 f% ^
if( IsPlayer() && IsChaotic() ) 0 J4 }9 _5 w: _3 ~( D8 ^
{
5 v& `$ P) I5 T) I#if !defined(__INTERNALSERVER)! R2 U9 y( h: o3 [8 [7 f
if( m_dwAuthorization < AUTH_HELPER )' K5 ^4 R; ?& F: M" h
#endif
6 r; a5 {" A$ D! u6 Q6 i+ Q+ z {* l- p$ `* D( k
// ??àì?? μ?·ó & Q @! [# E9 ^* i
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 G! r1 b6 x* G e" l% O CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 t, ^' z) F, P7 X. ]
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 A, x2 o" G5 [- L& z" i3 Q$ O
for( int i=0; i < nInvenDrop; ++i ) X8 P* K* V% [$ E( ]4 z
{
5 l% h% \* \; G+ X if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ( a0 j8 ?8 O9 g! k
break;
( g7 o1 o8 I1 y& t }
: |' b9 @; g) @- `( o- b; s& b+ p/ I4 k
// - à??? μ?·ó* o# G( l) t* D
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: w3 k1 v/ t5 ~: W
for( i=0; i < nEquipDrop; ++i )' F! ~) j m* E6 J* m
{
4 p4 b* Q4 ?% W+ s if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
! G$ p- |" u, o: R& W1 m% }% g: ~ break;
' p* f, K9 B, F$ } }
% w; v% U1 o" T* Y# z }
4 w8 n) ^1 n/ }8 a4 f2 n# p }
. B7 w5 |- b, v }
. r$ W5 X2 |0 N4 y0 C- L. U. G7 Y w2 l" A
if( pAttacker->IsPlayer() )
8 p8 Y0 v, u! v3 _ {
( F; y1 q" Y. z# v m_idMurderer = pAttacker->m_idPlayer;
) C8 d4 ?* v$ t7 O$ |& n4 U
7 k# Y; N5 C9 i& q0 T" Q1 }/ K3 M5 q+ H0 g5 D5 j
CWorld* pWorld = GetWorld();
. t( m5 K/ X- K4 C5 i ~5 o9 M if( pWorld )
+ M4 t/ H" J% Q {
$ {9 |6 f T0 ]6 \6 v; k char szFormat[256];
2 |' X8 F$ K: i strcpy( szFormat, pAttacker->GetName() );* e7 p3 v0 Z. e4 W/ @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 k0 @5 k2 p. s. D9 n. [- L
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 @$ }5 Z# C' d) A% M& z
}
( d" i" {- T9 V }
# ~/ k8 S; \3 [$ \1 D+ c2 v0 |- ?8 F4 Z4 M1 n
if( !pAttacker->IsPlayer() || IsNPC() )
1 \ L" \& A' W4 B% k1 M- K* ] return 1;0 `4 w0 r5 G6 N" X- V2 t, O: C! a
( n2 i/ z$ t9 n- a. X3 y1 `4 M BOOL bAdd = FALSE;
1 W' z9 V- z/ v3 r if( pAttacker->IsChaotic() ) // ???à?ó??
6 B& H6 Z3 p2 F$ h* q) i {# ~* E3 P$ k1 ?
if( !IsChaotic() )
3 ^+ L: l& u; w8 P/ `0 n4 R bAdd = TRUE;, W$ Q$ ~' d% ?6 i; |8 Q
}
- V* K& B3 l* K5 s else // ?????ó??, èù???ó??) N8 U! O$ g/ E0 \ }- y
{
" M# i5 L1 c2 }1 m2 e if( !(IsChaotic() || IsPKPink()) )
9 ?" [/ {* F9 U& {! i" a, N bAdd = TRUE;
& u" D5 ?7 F0 [* D6 W, {. B* q& P! u }
5 @' e$ h+ i/ q* |6 ]! x/ s, C, Y" n! [% y+ u1 j. o- X) p# V
/// ???à????, ?o?aà? ??·ááü3 w8 R! y) s4 g5 a
if( bAdd && nReflect == 0
# W/ q" X3 k8 \, s && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...) @ T$ z+ P, _& _
{' o( q0 X4 ^% Y/ @( O" H
if( IsPlayer() && pAttacker->IsPlayer() )' n3 z$ z( H4 v; D
{
5 m* J- g; I4 O5 j if( !pAttacker->IsChaotic() )& Z: t7 t: f9 J1 p# I& A- A- S# x* Z
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );$ e' v( j e& K' P3 e! e" ^
CString szSendMsg;$ o5 b+ D8 h8 @. S5 O: |' l+ q
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
4 q' m( c3 D- S ((CUser*)this)->AddText( szSendMsg );
/ n) W1 m; J/ e* i szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
- @% A1 |; L* m2 j/ _! C ((CUser*)pAttacker)->AddText( szSendMsg );
" f! T7 r9 j4 r3 m" [& u }& u9 Q3 w$ i+ J/ Q; M
6 Q+ ]$ L$ e; f4 ?8 \ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
6 A* B. \5 T$ d" A# S ^% Y; M ((CUser*)pAttacker)->AddPKValue();3 a3 v- a' o: I+ K: X3 x
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );* d) L) g$ ]3 ]5 D9 U
g_UserMng.AddPKPropensity( pAttacker );
3 m: Z6 ~6 W7 Y+ |5 K7 c; W; [+ s g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
' [+ x& Q M9 ~+ m; s#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?4 q' {- F9 O5 p3 D5 [ o; ?
#ifndef __MAINSERVER% @* n. ?& h/ R* S- [( U* i& u
if(!pAttacker->IsPlayer())
, ], J% ^# L! R) L# W2 \ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );& E* ~& w% G' P- s
#endif // __MAINSERVER$ \& ~- @' K0 X4 o2 L
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 H8 @( M3 z& J/ M- u3 C( `' Z( r1 N#endif // __HONORABLE_TITLE // ′Tà?
@" q, w- `/ D }
5 z; L+ x3 a2 {- x#else // __VER >= 8 // __S8_PK
! x( F* m" D! i9 X BOOL bChaotic = IsChaotic();" {* o. U, W) z/ f8 }: D, T5 J
" `& f2 F8 x$ i
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò." M% y. F6 L. ^# f1 `
pAttacker->m_nNumKill++; // ?3?? á?°?
$ h# j. c; P5 K; A. g (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
: v! V* W5 e5 Z/ ^
" h5 }7 `4 W7 o( x1 q int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 a; X |5 ~3 K% u. \' I
if( nGap >= 80 ): e" \" f$ w: h- p) k# ~
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
' U- Z5 K: r W: c% N% d% }- ~" C9 }; K+ D
// o??ó±Y ?3±?±a?| ??????′ù.! c( U) p6 g$ p. Y
CWorld* pWorld = GetWorld();
4 {2 A, r" z2 G) I7 C if( pWorld )1 L) W( [+ p% g- ?& J. D
{
- }9 P4 o! [0 Y9 S7 R //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
: f. v2 o ]: v; W, l5 G, l# ? char szFormat[256];$ C' }: ]. E! Q8 l7 L* Z% _
strcpy( szFormat, pAttacker->GetName() );! M8 N3 J# N0 R# i `' p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, y/ \* r: g2 c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );$ Y8 ]$ V% _. b1 J
}) E% n/ A3 c: Z4 i9 _) L) A* n
1 X0 {: P6 H' u" l$ K/ G if( g_eLocal.GetState( EVE_PKCOST )
5 I s# |* n% X( v6 K$ y#ifdef __JEFF_11_41 `6 G) Q% \; I+ m
&& ( pWorld && pWorld->IsArena() == FALSE )
! r1 D# G F$ @# j( o#endif // __JEFF_11_4) w: C! b1 c0 H1 e6 l( R
) w. P2 F+ P6 n1 g2 H, ^$ J/ R
{
* o' L! D" Z, k0 } if( bChaotic ) 9 s. u. x) o) G: M, ~! o' y5 C
{
1 B9 J, W7 s2 A: z* N: @' W3 A #if !defined(__INTERNALSERVER)
& x3 b- J( `& @9 a) ~! ^0 A if( m_dwAuthorization < AUTH_HELPER )9 y5 t# V( f% t& r
#endif
$ K) q6 I* O; P" x {
) { r4 d7 X. }& F) p( F4 l // ??3?μ?·ó 5 c5 I# A/ R9 ]# l) S8 Q
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) y+ ]. W7 A, ?. ^& Q9 F
float fRate = pProp->nDropGoldPercent / 100.0f;0 q8 |3 m* T' `0 e* ~( h$ y* W% G
int nGold = GetGold() * fRate;, b* _0 p$ `2 D8 g* Y* o' `, d
" |7 ]9 b: O' [1 ~3 Q' ~. Q4 O9 G
if( nGold > 0 )
5 ]. f: e5 F. X. X" { DropGold( nGold , GetPos(), TRUE );' `& J" Q# F" ]# s' l8 x/ D4 K" {
/ p* G, ]4 ?( d% t5 f
// ??àì?? μ?·ó
1 M. r' o+ X% z% M1 C5 z: p for( int i=0; i<pProp->nDropItem; ++i )
+ ^$ h: {& C" i! y" N! W {
4 M' y% L0 p% N3 n _0 D2 [ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
. |; u" O" g' r1 M2 m' y) t. o d# M3 V" `7 |+ s9 x4 D
if( xRandom( 100 ) < pProp->nDropPercent )
6 @3 N6 }. a% O6 ?2 m" P, q {
' j$ A" U6 p) W% @' F2 V- k if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( a* Y1 K4 |& f5 b* r- Z1 c: a; S break;
0 |- u6 @. t9 F, T }
) ^0 C/ @9 l7 ^4 r/ O( u& Q }
/ z* D1 E6 I' f0 Q/ T& s1 U }( g1 K) G. K* x( {" K4 ]
}
! F3 e: M8 S+ Y, I8 x4 B, c }& H+ T \- \5 S% k2 @3 n
" g' O2 Q9 ]( P; I" N: V7 _) R //pAttackerà? slaughter°aà? oˉ°????2′ù." t1 l/ ~( k( f" t
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
8 h2 ^& Y# f2 f) } // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 r. ] \. g' e% Y) M2 K; s if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ [0 s9 F! t" l0 }% P
UpgradeKarma();+ [' p z( H( Z" z0 a% I- Z% \
#endif // __VER >= 8 // __S8_PK
: i! U& O+ |; Y$ y, I return 1;$ F4 H7 {+ g3 z7 {3 d0 Z6 J
}+ @$ ~: [, s/ a0 Z2 H+ [
, y& K2 E: L' J/ v0 m$ h( }: n; i- p! y
9 t7 @% e' h) r& R* W' ]
) ]) O' _1 c# q' F( V" v2 O9 l# Q1 x& L! i, t. X
* b) O* Q0 n9 C' x
5 f, K6 u5 w6 G+ |* o1 F$ Z
-------------------------------------------
' k+ f/ Z" h- Z; X, C% F2 }2 a' Q: P0 R9 x, N* g. L
3 @3 J' E: F! s; H) ]0 U' _ if( pAttacker->IsPlayer() )
9 Y' n( v" Y9 X: R {
2 t) N) g3 Z- Z m_idMurderer = pAttacker->m_idPlayer;
( e% N ]; y# M5 ^
" c$ i7 w' F6 k6 m; ~/ `
+ ?; S/ c' D: X' I CWorld* pWorld = GetWorld();
x9 h7 t9 Y# T/ }9 l# [( H if( pWorld )" x: a$ N0 m& B- D# V; l
{
" g( c% H: k3 k1 q% T char szFormat[256];
' c! Y6 b% l7 j" Y1 h' y strcpy( szFormat, pAttacker->GetName() );% C( j; m' O5 Q T9 p: |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, I% \8 l# D6 r1 s$ F; T& c" H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
( t$ f9 {$ k- [ }3 }, l. U1 T3 ]& K4 @
}
) J4 k( P& P; b [) u) j4 b( ]1 s) h. Q* ~" L9 m( {
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