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赏金系统恢复$ [# j9 E- V8 [) ]% U
Mover.cpp
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) v5 |, L. j+ n9 T) r6 |0 ?Code:+ x) @0 |% |8 n- d
int CMover::SubPK( CMover *pAttacker, int nReflect )
* V9 e9 O" Z4 ~ i% c{
2 R/ |6 l6 C# k5 X) \ if( !g_eLocal.GetState( EVE_PK ): `' j0 s6 m- f0 J( s
#ifdef __JEFF_11_4
0 @; I. {- v1 _! D# g || GetWorld()->IsArena()
* f" H b+ \8 j1 E) q- v#endif // __JEFF_11_43 Y, U8 z( H7 g
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return 1;
3 P' F x) @- Q# w: E& I5 U
) @0 a R* E9 S6 }% y#if __VER >= 8 // __S8_PK0 t w/ J( W( L6 M
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) ~( D1 d6 k8 J4 c. C7 o+ {6 Q return 1;' W W( i' [) V0 w# X; N9 C5 O: y
! m1 L5 ~& P6 x8 ^" q! l2 j
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 |3 F0 A. o3 `- t, V
return 1;$ J# y, u4 ]8 K# ?
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#if __VER >= 11 // __GUILD_COMBAT_1TO10 p* u4 q% ?) T9 \8 h2 x
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 J( ?' c; n. `4 H. L- x return 1;
0 J u" g+ q. v# }#endif // __GUILD_COMBAT_1TO1
' \; N& p) S+ W' \; O9 E- N, F0 K) q* P# h: Q2 O6 H. b
if( g_eLocal.GetState( EVE_PKCOST )
* ?$ w" O0 L0 r S, A1 B& s#ifdef __JEFF_11_4. D6 h; {$ K: C& A# D% W
&& GetWorld()->IsArena() == FALSE7 p, _- s k6 F F5 P
#endif // __JEFF_11_40 {& _) z) x8 K+ p; I# j9 Q
). K V; A4 `' ?* I0 J6 `' i6 S
{
B d! O. m# O if( IsPlayer() && IsChaotic() ) " x* B2 q) F- D0 T
{& U0 p j/ U! W G$ u; m
#if !defined(__INTERNALSERVER)
2 N7 _9 e3 \8 a0 E7 Q. d if( m_dwAuthorization < AUTH_HELPER )7 l+ A" ^, W' d
#endif
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8 c x" B( @* F // ??àì?? μ?·ó 0 w5 a' { b1 o
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
+ G6 P* `2 E: ^& D: {5 z+ q2 l3 _ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 I8 f# Y% p$ p: O int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );. ]- x& J- w% t) F) {1 F* a. o
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ( d5 A* _/ O/ l" d% }, b
break;, E' D1 _( j. M' P! R
}) q# A5 @4 M" a. E8 D1 f4 `) L9 @
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// - à??? μ?·ó
4 B/ T# K" T; M" U; \ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" w; M" `8 c3 }6 X X1 d( M5 X
for( i=0; i < nEquipDrop; ++i )- o. n K* A0 n: _7 e2 Q) k( Y
{! M1 j8 e, Y- U( _) k) y- O
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' O$ x) s1 F& ] break;) _6 x& K$ n) t# d! L# o, B2 q& R; _
}
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if( pAttacker->IsPlayer() ). U! Q% D8 G2 p, \
{
$ q" U5 a) u7 e6 Q! ?) l m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
7 M3 S& Q8 m) g0 ^. {2 f if( pWorld )8 P7 ^& d% `4 o9 C- p( q
{
- h H, m* [ }+ q/ E char szFormat[256];
- D( D1 a7 A0 i y7 n* N, S6 F strcpy( szFormat, pAttacker->GetName() );4 x$ u9 K% I2 t: u; j8 s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 i) u( `8 A( i/ H; G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) d% G9 M" g5 @4 M( D
}
6 ?& R, F4 y3 v9 J4 M1 ^# E }
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if( !pAttacker->IsPlayer() || IsNPC() )
# D! ^# k/ N( M) b. l2 d/ R* X" D return 1;( ~2 a- K/ X8 Y, T7 Q2 b
- t2 n3 \ w+ T0 z9 l' Y, x' A BOOL bAdd = FALSE; S. j: @) B5 x
if( pAttacker->IsChaotic() ) // ???à?ó??* p& Z Y4 ?8 {" }6 c D W. f' T: j
{
) J4 ~9 Q. `# T) a( M1 Y if( !IsChaotic() )# l% a2 g$ a4 J( m+ G
bAdd = TRUE;
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) b, Q2 B0 b. q! ]5 I7 G else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
* w* x* w1 V0 I1 T( J bAdd = TRUE;- C2 ^* K# w, U) B3 C9 ?$ p- F
}
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x5 R+ D. t# W: l& n* P$ v /// ???à????, ?o?aà? ??·ááü
7 L/ {+ P! A, [+ ^4 r9 u% i if( bAdd && nReflect == 0
) A" X( R6 ]2 Q( O && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
* t8 Z$ O S# }) T& ^8 ? {
. ^% ]& ?9 U; z& r4 \3 l, g if( IsPlayer() && pAttacker->IsPlayer() )
v; A0 r }5 i: m* H! V {3 Y3 w1 ^$ ~; j; h2 n& z
if( !pAttacker->IsChaotic() )' l9 ~9 t E# ~. q3 W% Y5 @
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );. M7 h: [: p6 E/ H
CString szSendMsg;
+ F# D" @# d7 f# ^' q# |7 c- { szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
; Z, r8 [" o0 v ((CUser*)this)->AddText( szSendMsg );' O8 U! P- l# v l2 l: }) D
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 z4 |6 o6 u: n: D$ Y$ K ((CUser*)pAttacker)->AddText( szSendMsg );% D' k: A- g2 ^+ m
}
# c$ l1 p: S# _9 `% Z3 f, t
, y3 M* h3 q9 F% F9 r/ a' E7 ` pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );& F8 F7 R+ l& u8 h
((CUser*)pAttacker)->AddPKValue();
/ Z7 v/ j6 o: H& |; M. p pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );$ j6 `$ D/ C: Q+ c
g_UserMng.AddPKPropensity( pAttacker );3 D0 T. n( ], o& {2 e
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
/ C# u' L, u8 P. ]#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( a+ v$ F q: _4 x- K5 R
#ifndef __MAINSERVER* L* \3 k9 ^! A9 x3 D% Z
if(!pAttacker->IsPlayer())) T/ T: I+ P( Q) \. A% e* y
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );: h1 }9 Y% `! j2 b9 ~( e9 s& i
#endif // __MAINSERVER- n! h' R5 P: G, a
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);. v6 S0 ^ r' S- i2 R8 u0 r
#endif // __HONORABLE_TITLE // ′Tà?
/ c3 S% ?3 [) M( A% ]* m }' y: f; C9 w6 m" d4 p" I
#else // __VER >= 8 // __S8_PK
/ ]9 V4 h/ S! k7 Z; }* Y; A2 z BOOL bChaotic = IsChaotic();
5 i9 N' F, e7 I/ K
9 Q, V8 t7 m/ s1 j! i1 j# ~ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
) H) r6 A" N" Z& m: e1 \ pAttacker->m_nNumKill++; // ?3?? á?°?6 P, z1 n) w9 F" W E
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* P4 t% R+ ? v. \8 p/ o; [# l) i
: T3 ~ j* i, ]8 o. z
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
0 T/ z& n. ^( M0 b; P if( nGap >= 80 )
! F: \+ _' r# }$ Z- X8 C ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
k2 A* t- d# [' n* ^7 A8 k9 f CWorld* pWorld = GetWorld();
9 w! i. l( |* C+ b9 I9 ~+ D0 z if( pWorld )
4 T" g% `4 y* {( ` {$ ^* s. i1 Q* N7 Q
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.", G% i; l, @& a8 g) W0 x. R- y
char szFormat[256]; y0 d7 x2 C' d/ l; K7 l3 l
strcpy( szFormat, pAttacker->GetName() );! G* f* M5 o( T8 a2 c0 i9 ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 c9 i3 D/ I4 \8 l6 [ l5 u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
* ~7 V# p' f9 J7 P) y& C. ]% J- L }
' B/ I5 i' P4 H5 g) q" n; @
9 w4 ~8 W& V5 E7 d if( g_eLocal.GetState( EVE_PKCOST )
, S" M2 h V) z8 ]" D) ]% p#ifdef __JEFF_11_4
0 p, N4 { ]: L8 I' g$ j && ( pWorld && pWorld->IsArena() == FALSE )
8 y( g" `% I1 `/ Q$ t# x$ \ Q#endif // __JEFF_11_4
8 \1 R3 n6 _4 L6 A )
5 x2 d( N2 j! K3 c1 C I {# R! e9 d; L2 z5 T. } ]7 T, V! B
if( bChaotic )
1 ~0 t3 Z% Y6 v9 Y2 o T {
$ p5 n" Z3 o& j #if !defined(__INTERNALSERVER)& r. y( F9 z1 m! Z9 s
if( m_dwAuthorization < AUTH_HELPER )/ I! k) }& k% o* I1 {; {! ^
#endif
! L; n! A2 b' g {
% y% \8 I) f2 I( L+ {6 l1 F7 \ // ??3?μ?·ó
4 G( o7 h7 ]' I% x6 M R+ \ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
t! c E! L+ H0 ?2 ` float fRate = pProp->nDropGoldPercent / 100.0f;
1 L' ]$ N1 ]8 {- f- ` int nGold = GetGold() * fRate;0 f7 B9 r# m) ~+ ~
; m1 i9 L- Z% p& d2 q if( nGold > 0 )
, S5 ~9 W! t1 U% j6 s( M7 W/ H DropGold( nGold , GetPos(), TRUE );" @: V# {8 K! k0 K2 D
]1 m! E6 l8 [/ \" r
// ??àì?? μ?·ó
) b& P; o4 C+ N, o( e7 l for( int i=0; i<pProp->nDropItem; ++i )
1 q- h$ i4 w- s% F {
( F- y( H! ^4 b2 o6 ]4 h BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.' p- {6 E# _7 |; E
6 |0 K$ N- }% u6 L6 C& E, t) |
if( xRandom( 100 ) < pProp->nDropPercent ) 1 D9 v9 Q% E f+ l* o0 P" D) \2 ^
{# s' e! B; `5 g7 X b
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) . i, F" ]% b8 s' T9 B/ O# y
break;0 v- {* Z% D, n- [
}
2 w1 n8 y V- z% A c }
# T; t+ W- u i& J. z. I& R }
, K9 C, p4 a3 [ }
6 C+ `$ h2 g+ h: j- l3 }7 o) h/ f }1 p4 w5 S2 {4 b6 p8 R7 K: r3 f
* p9 E+ b! O. ^ //pAttackerà? slaughter°aà? oˉ°????2′ù.
) O! X0 _! `1 @, G pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );# L0 z# V) Z3 E: t# y' s& V
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( O; ?1 y' [% z" M1 v2 e
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), i& b: i0 b+ v m1 w; S% e
UpgradeKarma();* n: p3 i4 t2 G3 h
#endif // __VER >= 8 // __S8_PK
$ O9 j* K" o: P2 K1 @/ S6 N l return 1;- _) u; }# f7 q: H
}: t ?4 o, Z/ y0 n
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-------------------------------------------
' }0 |+ }$ W/ }' ^! G; W% e4 ?! I! @, B7 K8 m0 n t$ {, k6 E( O
0 Q& ^) z# x' G) s1 w( ]$ D2 u if( pAttacker->IsPlayer() ): d" u3 K9 S/ Q
{, J8 ]: j+ d: v. k/ W# H, D1 g, c
m_idMurderer = pAttacker->m_idPlayer;! ?) |+ k4 y: U9 g/ _; S5 Q% a
# ]# y* v8 W0 Q p# X$ q
' n c4 H+ }: t4 h! }5 U5 b
CWorld* pWorld = GetWorld();9 l8 x) c! a, P# i- A1 `; o, y
if( pWorld ): g3 G3 @, M- Q# C# e
{
5 H( n( F0 c9 {1 A" ? char szFormat[256];
" i/ G6 o3 T8 W strcpy( szFormat, pAttacker->GetName() );- _0 h: D. }/ y8 q6 r" z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& y- V0 M! n. k9 v- Y8 R5 J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 F) y. t$ V6 @& D$ r
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