|
|
赏金系统恢复
% Z# F* w, z$ z4 eMover.cpp
5 ]% O$ R2 f- z6 w# `$ N) m* U' X4 H' R; F8 ]
Code:9 d' {; W3 v) l6 C, R8 Z
int CMover::SubPK( CMover *pAttacker, int nReflect )4 e4 C1 r. V( e% X8 o+ h
{$ F6 ?1 x6 }/ L3 X* w2 L0 X V
if( !g_eLocal.GetState( EVE_PK )7 F( A- e {' n
#ifdef __JEFF_11_4
6 h# w& _8 F0 b% r1 q || GetWorld()->IsArena()
4 }& E1 \% q2 d9 Y; |" w#endif // __JEFF_11_4$ d l! Q* }( r5 R! k, @
)
6 p) P, h& v, Q6 f' n. \: s9 u return 1;
3 ?- o/ r; _8 W! Y, n
! b1 \- p% V r, _4 L% k% a o#if __VER >= 8 // __S8_PK
. q" B$ H% L% [3 i( u if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 o! v& _/ c5 Z# v2 v return 1;. }% @5 q( M4 x0 E' T6 R
, I1 K( D8 i' B. n' [1 ?' }8 V if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, `' x1 k3 d, y E3 v return 1;; ?! t8 Z5 {2 y3 i# Y2 p$ ^" }
& V4 l- k7 p; {! e
#if __VER >= 11 // __GUILD_COMBAT_1TO1; L3 k' r- G3 \( |) f9 C
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
/ [" E" ?: h& j7 H3 M return 1;
6 b, x2 Q* M% O5 C0 w6 N#endif // __GUILD_COMBAT_1TO1
+ B! T5 b" @' K" d6 |4 V
4 Y2 Q, p$ a0 y& L* u% v if( g_eLocal.GetState( EVE_PKCOST ) 3 x; o/ Z5 p' t# x
#ifdef __JEFF_11_4; i* s( K& C) q, C
&& GetWorld()->IsArena() == FALSE( W: C! V1 s8 ]% D }2 M
#endif // __JEFF_11_4
7 O7 U/ [3 o$ |( j )% o& _8 H3 I$ f
{/ k) P7 @, Y* F
if( IsPlayer() && IsChaotic() ) 8 p$ R) a* S: k. [9 B
{
7 ?5 R0 A; s" C! U) r#if !defined(__INTERNALSERVER)
7 w. X# u0 Q4 F if( m_dwAuthorization < AUTH_HELPER )8 p- D' c; l. X& x
#endif
. g* l! l% }/ i; u) v0 | {+ E r9 U3 D W) S) S
// ??àì?? μ?·ó & K5 V1 V- u* _# C) M- o1 N/ p
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )8 r4 W+ f$ C" v6 q* t
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );: g1 X/ z! U ^# Z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
' _6 c/ ?% R' r$ N7 H; o* D* a for( int i=0; i < nInvenDrop; ++i )
0 W' e( z# U- [9 z% k/ w {+ q- T' j0 D! T; H) L
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 `3 a. V1 k; Z1 i, E break;5 l0 V2 {0 l# q6 M% k
}3 t9 m8 b6 U3 ~' o' v) a
. d; G0 j; {6 O/ v. d. [
// - à??? μ?·ó1 S" ?6 i8 w5 t) C9 o* h0 [
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 ); G+ A# W2 f! p+ `: D$ R
for( i=0; i < nEquipDrop; ++i ); Z& |3 `0 J" ^' t
{: J$ S% |. |6 [3 V- y2 @8 z6 w
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ @, G' o* t. n! c& H, O& l break;
- H% m* K; Q/ H }
" O( o1 _3 M& R# ] }
" T- O( n t, ]+ J" z! ?1 B } # f& i% s" o1 M- k+ O8 ^4 r: c% \
}3 a- j1 t& n' n+ ?( m: o
* K( n m8 E9 j7 A0 p) a( o7 [: h0 r8 L
if( pAttacker->IsPlayer() )0 o/ t1 c/ | J$ T8 k6 j
{
! i" Y4 c' h' w m_idMurderer = pAttacker->m_idPlayer;
+ R7 B7 ?8 p( Y4 E) k4 O8 D
( R4 q- V, D5 ^( S$ V& O* T6 N$ U
* o, e; ^( Q8 H: | CWorld* pWorld = GetWorld();% L! @5 w0 |; U5 D
if( pWorld )* L* ?+ @! [% _ j" @; ^
{
% _0 \) f" G* e) |2 ~& U3 I char szFormat[256];
0 b3 D7 Z% e! P" W strcpy( szFormat, pAttacker->GetName() );
* F7 L# I8 z* q5 j [0 R5 [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 M; P$ a1 N) b" o4 j" o) ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& W+ M4 E9 A3 h: M4 c }
@/ u4 \7 _* h$ M3 e( T* m }) w6 o6 t& D% u& t1 n0 B
7 C2 k1 _. t' U
if( !pAttacker->IsPlayer() || IsNPC() )
. e# z' w2 t% C return 1;
3 H; r/ h H* n
F1 ` M" h' t6 o BOOL bAdd = FALSE;* c1 x2 ?5 y6 f+ f6 a: T
if( pAttacker->IsChaotic() ) // ???à?ó??
. B9 r1 N" A1 w9 B {
1 G5 P' @% g! Q$ e0 \1 T if( !IsChaotic() )" H! U V6 U! L
bAdd = TRUE;; `; M, O) m1 g' V
}6 A' l. v+ v3 W! `+ S
else // ?????ó??, èù???ó?? E3 y2 c: ^$ b5 f4 p! D9 w
{
% K- E* J- X+ e# Z% X( j1 ?* z! P$ F' V if( !(IsChaotic() || IsPKPink()) )
/ t+ X8 a9 Y5 s y bAdd = TRUE;" s# k Y. o; L9 |1 D$ |: B, G" F
}
, h5 W0 O) W, V$ t1 v7 f$ W4 Z3 U5 Y
5 L" x) V8 E- o8 _3 s7 [ /// ???à????, ?o?aà? ??·ááü
( F8 L2 w' N% I if( bAdd && nReflect == 0
4 m; G6 v! w# Y# A" _' j' ?3 ]% o && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
4 i# a! Q/ E+ z7 |+ _& t! _ {! s! ]% Y4 V. Z7 }
if( IsPlayer() && pAttacker->IsPlayer() )
, m/ W4 k n5 K6 D" O0 g {( y# q) r' y3 }6 w
if( !pAttacker->IsChaotic() )
) \' A0 M4 {* ^. x, l+ O ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* q) F7 e4 `4 d6 Q' F4 ~- d
CString szSendMsg;5 |' V* x' [; r1 x! S% w
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! W: c/ a; q. T0 t7 P! a# h ((CUser*)this)->AddText( szSendMsg );
# g% E7 V3 I- a5 f) _! G szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
. D! ?* @, H1 f6 ~1 b- ]# W ((CUser*)pAttacker)->AddText( szSendMsg );) l+ t8 k+ {$ i7 z8 \3 e4 x# q
}
; ?) c; m6 ^6 I+ |! M7 A5 c8 u" O' f' ~ G! t7 N- c8 o' p
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
/ y7 b3 C# V4 q% v- Y6 ` ((CUser*)pAttacker)->AddPKValue();$ }& D, X) z# b, _6 {2 G
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );1 G/ M$ C! l6 H( V& w/ @
g_UserMng.AddPKPropensity( pAttacker );
; q) l! u3 t3 W. q" U g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );5 k9 }8 `& i0 ~' s8 b
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
: T3 W5 t# x5 K* e/ M#ifndef __MAINSERVER
( [; r4 g' t7 v0 r( y/ yif(!pAttacker->IsPlayer())% E4 s9 \( }: J! V/ e
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); D. n/ p& K3 {
#endif // __MAINSERVER2 t }8 H7 J- }, S3 R! o$ U' I
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);! Q; e6 L6 I0 v2 d. k9 X X
#endif // __HONORABLE_TITLE // ′Tà?
! }8 S: l& {; J0 [6 b H8 M }0 l- M; |& v) [: Z+ ?/ j# [& }
#else // __VER >= 8 // __S8_PK# D! i2 Q) L8 W) W0 ]- O ?
BOOL bChaotic = IsChaotic();2 [: v$ a) D! M* o8 a, q' o
9 j/ L2 u* W4 h& ]6 N- ~
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
3 o. i5 e3 x% z# u3 h: U2 ]# c pAttacker->m_nNumKill++; // ?3?? á?°?) v m3 M/ L! y6 P6 m) g
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
9 ]! V: z1 u0 d9 i6 d( u- P. i
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
$ ~9 e9 o' u- O! | if( nGap >= 80 )+ v2 M3 b. `# S4 {2 }( o
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
6 ?) z( w0 M- r& |1 e: |- V4 n3 g" m! S& W, G* O
// o??ó±Y ?3±?±a?| ??????′ù.9 a' t g! e2 l; p+ b4 Z7 r' `
CWorld* pWorld = GetWorld();3 i6 l3 i' f+ D0 l7 }2 d6 t
if( pWorld )( \4 n6 A- W! o q8 L; a: m
{% O1 s$ j, X2 f# n
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."7 M4 V7 b9 {4 b: T: G) h* v: x
char szFormat[256];! O( T: @8 P4 K$ r! L! T
strcpy( szFormat, pAttacker->GetName() );
$ ^5 }/ C$ T+ d" v- u* J! y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" D' j# t/ y) P
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
. W3 q3 }8 k3 S. V0 A }
: a- i9 X! c# D
& n9 ^+ H, _: j; C, | if( g_eLocal.GetState( EVE_PKCOST ) 6 m" K& |: z3 D/ j" g& N
#ifdef __JEFF_11_4+ H0 U7 `9 |) a- R; I' w
&& ( pWorld && pWorld->IsArena() == FALSE )
1 @% z; _8 y% j( D3 P, A! l#endif // __JEFF_11_4
$ ^4 r2 t @+ } )- {, \0 A+ \% h' _; [
{ X8 R' d4 F* o4 S1 q) I9 u
if( bChaotic )
& }+ {& d1 L; B3 d4 u {
8 w; ^$ ^ _: P$ m5 }8 @/ J- i #if !defined(__INTERNALSERVER)) F. {% [5 n+ z
if( m_dwAuthorization < AUTH_HELPER )' @0 r D" `3 e* }
#endif
0 ^6 U2 C. p1 ^5 q6 q3 j {
. R" W3 P D$ V/ n' F2 c // ??3?μ?·ó ! ~/ Z$ C* O5 ], @' `
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* i- F# p' h: g' }! | float fRate = pProp->nDropGoldPercent / 100.0f;
! ]& N9 Y$ }. f9 y9 R int nGold = GetGold() * fRate;
& M( |3 f% C; B) F& L4 j" h6 K
Q* g' [7 N& z if( nGold > 0 )8 l7 j7 g) K) l2 q! U
DropGold( nGold , GetPos(), TRUE );
7 Z, X& c6 @" E4 `6 {+ M
& B4 k {9 i8 u& _* U( {( |. B // ??àì?? μ?·ó
! ?2 W9 k- z7 B. d9 j* D for( int i=0; i<pProp->nDropItem; ++i ). Z: q2 n& b1 Y5 s
{
& Z. ?! G7 z, k+ n) f BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% }- j0 L, l1 ]8 Y
/ H" V% K3 H# C7 D# y. o
if( xRandom( 100 ) < pProp->nDropPercent )
4 R2 C: ~, o: i; T+ n: j* Z; i {
& D: @! T# l! Y9 @: R9 f3 } if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
" L3 G" j/ u) } I break;3 f- Y( L' P `
}! e) a+ `" V% y9 U) V- w: t, `, Q+ [
}' E f V3 A; U# W3 \% G" T o' R
}' \, k/ H$ V: i. k* y- T; x( o
}
v+ X( a8 `: d3 ?1 A P }. Q" |5 U( I" f7 K- b
' t( D! }1 F! `6 B5 }* _# w7 E
//pAttackerà? slaughter°aà? oˉ°????2′ù.
1 l: A9 X J6 q8 n pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );! P; i# S t: P3 `
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù." p* p* {$ J7 B9 t/ P
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
3 e7 T+ V/ v, L0 f+ }* ]9 h" t, e8 z+ N UpgradeKarma();
) V6 K" F9 y8 N#endif // __VER >= 8 // __S8_PK! F+ k2 z2 v3 ]' X6 g H: f1 I5 v; j
return 1;$ L0 `1 N, N8 k1 A/ `+ J5 _
}0 ~) G& U$ u. e- f
# M' ^& ?6 v- Y" b
0 y; t6 L6 ?) E$ s& H! A8 S
# G6 X. J9 [- M. x
2 d0 m7 A8 q; s! f E* m( H# Z2 `/ W" \3 a, b1 ^4 y
0 b/ C5 T0 _7 U! I0 G
-------------------------------------------; T0 _5 P5 Y. {3 }" C, W, I9 i
1 ^ k/ P. W: Q: o g. v4 b& j2 }8 ~) {, Y7 S' ]
if( pAttacker->IsPlayer() )
) w% [- A5 X3 ~( `% _7 f& e {) f9 d9 F8 S) R/ }1 f
m_idMurderer = pAttacker->m_idPlayer;( X& ~0 q P. B! L$ H, ], {" K
+ U% e1 @0 o) {0 ?$ N8 C' t+ Q+ o$ h. x, y) K
CWorld* pWorld = GetWorld();$ x$ |" u% V8 K4 y- M& ^
if( pWorld )
8 M1 O9 n) k$ R4 G& j7 _ {
; q2 Z4 R N5 n( S; ~- }( s) T& k4 o char szFormat[256];
3 y: Z) }, _- t7 f" R- p" z strcpy( szFormat, pAttacker->GetName() );; C* @ R- B) W" Q: u& y- L
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 f: t7 [3 A: _% ?( N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
( E2 W! O+ r2 T* x }; L5 p8 I. c. o
}
8 x' t, d1 V' d! {9 J8 e
4 ]0 O! Y1 s% D$ S/ x3 V1 m |
|