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赏金系统恢复 H9 X; R; x) U P' @
Mover.cpp
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6 i; n1 H" I$ Q3 N8 p+ Tint CMover::SubPK( CMover *pAttacker, int nReflect )- N0 J$ K: U! S( u" s5 ?! N, Q
{
& m7 u; ^1 T. E& K% T if( !g_eLocal.GetState( EVE_PK )7 q2 o6 V" N# K' O/ [5 F, Q
#ifdef __JEFF_11_4
: Q) _$ Z% f0 q, O2 R0 m }1 w || GetWorld()->IsArena()
3 Y$ `6 Y7 z# ?; I2 m#endif // __JEFF_11_4! E8 H% h/ J8 B
)
8 _3 T7 J* D5 ~5 s$ a: O return 1;
$ _! ~4 ^. ` f3 N" z! R) M- {
B9 ~; Z9 |( Y) F: r) @7 C#if __VER >= 8 // __S8_PK
; \3 u- ^7 e9 V7 s! i7 E+ _- p if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, C% J; u1 T- X* n* X return 1;* y4 \) _' u/ b& S; D8 z) V
4 L* }/ f, Z$ M7 j8 C7 x- T/ E if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 m/ X1 ~# j' r v return 1;
( f6 y# [5 E/ \4 c
) d# s9 ^, M6 L1 u" J2 N l#if __VER >= 11 // __GUILD_COMBAT_1TO1
' H0 J) B' r: Y8 b4 l' I. { if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
! p7 L5 K5 A' |. x0 H; |, V8 e return 1;
+ f5 e. n+ ?9 w9 W9 N/ k' ?6 U5 \#endif // __GUILD_COMBAT_1TO1
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- E* V* @/ U! H- u% ~! X if( g_eLocal.GetState( EVE_PKCOST )
, Z& g3 ?4 R& U#ifdef __JEFF_11_4
2 ]0 g9 \8 A) D && GetWorld()->IsArena() == FALSE
( o8 W$ X- {- o; {5 ]6 L% w. k#endif // __JEFF_11_4
9 T! [8 A. t" A( T( u6 ?) F )
" |0 f' u, k% B* J( H+ d {
( I/ P0 m1 b5 c( y! Q- m if( IsPlayer() && IsChaotic() ) ; t4 d( w. _, X4 l4 h2 {
{
2 B, L3 I& X5 b. l6 h#if !defined(__INTERNALSERVER) _8 @- s. P% f" ^
if( m_dwAuthorization < AUTH_HELPER )
8 ]; L0 U# ~$ y#endif
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% G, V+ ]+ Q' _/ c; B1 ^1 x // ??àì?? μ?·ó , N$ B `9 E3 P) f" X6 |9 e( q
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
8 k# [( J& n, M! G# L/ G3 I, F CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );% ^, N6 _+ A& |- H# R {' Q0 l5 M
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );2 r+ F6 t; B+ [# @0 h4 d- H
for( int i=0; i < nInvenDrop; ++i )7 F! Y/ T _* S7 W
{
0 ^& G- s. H- \) A8 m1 e if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
' y: z# d' R1 r `0 [ break;
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0 ]" u0 V* ?, f // - à??? μ?·ó/ B+ m. y6 w7 ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );( S& f" k; b( M2 g+ n9 A7 h# U. k
for( i=0; i < nEquipDrop; ++i )
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) t2 j. ?$ M8 _* t" R6 w: i if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' ]9 K0 _0 |9 I( {3 y2 M break;& q4 D; ~1 ]; w2 v
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}
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2 r/ }9 n, g' n4 b6 M if( pAttacker->IsPlayer() )# B/ H- C. A* b6 x* b
{
+ Z! x v) W* n- k. \ m_idMurderer = pAttacker->m_idPlayer; f l2 G' S4 X5 M' |
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, F4 A( S) j" I- |! a* `4 ]% P CWorld* pWorld = GetWorld();/ j( Z" p6 P/ `6 z- X
if( pWorld )7 w' r# m9 l" L# l6 E. X8 d+ f; n" F
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char szFormat[256];
( |9 Q2 z3 A. w* i& h strcpy( szFormat, pAttacker->GetName() );3 A. ~2 Z' _) s7 E, q; r
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 @- O1 X' E; J3 I3 R# w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )' ^, F- M8 L, I. d: C
return 1;
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; q6 L# ` e+ S z$ i& {: o BOOL bAdd = FALSE;- d; ], r: U% X+ Z, X2 J' v4 a4 y
if( pAttacker->IsChaotic() ) // ???à?ó??
B+ e" ?. T7 R5 N9 @/ V {+ ]) {9 ^$ e' F* m$ O
if( !IsChaotic() )" o2 K" S# `6 H% S- y
bAdd = TRUE;; g5 Z) f$ N. Y; L D! C( w
}
0 n1 _4 x! ~ Q- y6 X7 B3 N else // ?????ó??, èù???ó??6 Z/ c: L/ w6 H; d8 @6 o. |
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if( !(IsChaotic() || IsPKPink()) )2 z0 x" V; n7 A$ j! Y# ?
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü8 B) ]$ e/ c O7 M- \& C6 D+ @
if( bAdd && nReflect == 0
( S- [5 q+ s, ]# Y6 F) E6 C && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
y; O. _* Y$ e$ W9 p! J$ z {
9 d9 h6 y6 U* [) _ h# d$ o, C if( IsPlayer() && pAttacker->IsPlayer() )
, C0 l4 E4 d: x {
- a0 K" F* `4 `; _+ x+ Z$ H if( !pAttacker->IsChaotic() ), E/ Y! ?- J8 W8 n9 h4 n
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );# R( \. K( q2 m( @3 c% r
CString szSendMsg;& J @% S8 b0 n4 M4 w. ~. J% s; E
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
' I+ L' V r0 e0 p5 F8 O ((CUser*)this)->AddText( szSendMsg );
8 `6 a: _( q3 H$ z# g5 Y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
3 q% Y9 u3 k8 L3 E: B ((CUser*)pAttacker)->AddText( szSendMsg );
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& o0 G! a# w/ ^% X1 P pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );: z" M$ m7 r7 u
((CUser*)pAttacker)->AddPKValue();
% g" j/ `$ g [- g: g0 R pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# O, i. m$ o( m g_UserMng.AddPKPropensity( pAttacker );
) N4 \& ~. @; S+ G$ v4 P g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );0 I; e* q, e8 f1 ]! a2 [
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
J n, r5 t& {( q) l8 v9 P( `3 O#ifndef __MAINSERVER
' o! e, ^1 U6 _" [& e- Hif(!pAttacker->IsPlayer())
% F. M9 W l( \# B# K. p FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );& O% g% x7 l; q( ?& ]+ p- H
#endif // __MAINSERVER
. U' ?( q3 u+ N! p ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ Y$ D q6 k W% x" L#endif // __HONORABLE_TITLE // ′Tà?# r! R6 b7 ?, Z
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#else // __VER >= 8 // __S8_PK
* O6 Z% T# B1 e1 y BOOL bChaotic = IsChaotic();0 G7 y. D& c8 C2 R7 _3 e
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 V1 q( U6 M7 W% d$ O8 l( ` pAttacker->m_nNumKill++; // ?3?? á?°?: E& g. E v2 }$ l6 u* [3 p
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.. L( d3 B" W7 ?. _; @
* T$ V1 l( M# s, D. ^ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! D5 N3 Z3 i9 F+ N9 k- V/ D4 p if( nGap >= 80 )
& y& p" q5 I( r2 w) H6 H ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ' A% p- x' x% z/ l+ \5 f
' E! W9 G3 s' D5 F) E& I" q* _! y
// o??ó±Y ?3±?±a?| ??????′ù.
0 w: c! `3 b/ ~; { CWorld* pWorld = GetWorld();
" ]; t) @& H% y- y if( pWorld )6 R6 q2 x: ~; c u' o. K: T9 H7 X
{: E6 W( p' k! K7 |
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."; \. o; _7 T+ I* o
char szFormat[256];7 _9 _8 G5 P- ^3 i" C2 F2 \" u
strcpy( szFormat, pAttacker->GetName() );
' I% v7 f8 c# R D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- R" i: h$ G$ o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );. w5 D" E" x, X' O. d0 E3 j! z; \
}
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if( g_eLocal.GetState( EVE_PKCOST )
" \2 g5 i' s) i7 p' s#ifdef __JEFF_11_4; x9 L+ \; d* X
&& ( pWorld && pWorld->IsArena() == FALSE )
" v5 {2 c( |. V6 ?5 p; H#endif // __JEFF_11_4
( D9 O& E P; L )
. d! h0 O5 L' G+ v% ~2 C; T {$ S0 l% Q' s4 S/ Q G
if( bChaotic ) 0 {' v5 X! [) F. Z }- K
{
( ]/ D# H6 w: J) G #if !defined(__INTERNALSERVER)' U7 o* \8 s% D4 k. l
if( m_dwAuthorization < AUTH_HELPER )
3 V$ ^$ A- i% S/ E# j3 e! u; l #endif( @0 q+ q- B0 E1 ]& T* j5 Z' E, y
{
5 g9 k: x! q- N7 Q3 H // ??3?μ?·ó
* X( z; P# W$ F; {5 W5 K4 D9 b KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ o& X9 T8 c' b. M4 } float fRate = pProp->nDropGoldPercent / 100.0f;% u) W2 ~+ Q9 E
int nGold = GetGold() * fRate;! h/ t9 |: D! ^, E# e
4 \! V$ ~5 R. Y
if( nGold > 0 )
]0 u& u1 _) d; a# n6 q( H DropGold( nGold , GetPos(), TRUE );
$ d% u$ M2 q' v* T$ j1 z# m' ]( {
5 V9 `$ L5 K) y' v // ??àì?? μ?·ó 1 M) d8 S" @3 I9 t
for( int i=0; i<pProp->nDropItem; ++i )
1 t7 g6 d, X: ?: R) P! C( U {
7 W* X* x# |7 x7 \* U: z BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
& n, H5 ` c, e; B3 O5 M7 _0 V/ ]
/ N0 ?- P7 s/ U if( xRandom( 100 ) < pProp->nDropPercent ) + i( K6 T5 O; ^1 s" Q) o8 q
{' Z! u; r* l' m5 S
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ) |9 G2 c Z$ m L; _+ s
break;
$ F7 y: d0 A. s* S4 y }: [/ S5 ?; V( e' N
}
4 G2 _# d. _1 ~6 \ }
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}3 u* Q% C% r' s$ x; P ~
' L1 w ]0 |- ^8 q5 o, I5 {
//pAttackerà? slaughter°aà? oˉ°????2′ù.
8 U+ d2 n; Q# h$ B pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
$ B7 k% I. L+ v5 U, Q // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 G ]) E; J- ~; _4 z' |
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), k2 C0 L+ X! P: |6 M/ \
UpgradeKarma();
$ t9 O# u7 `' j4 t; B/ G1 w% d#endif // __VER >= 8 // __S8_PK' _1 z( Y4 ~4 Z' i0 `$ T1 ~6 ?$ o
return 1;/ v; U( `: D; d' c
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: d# i3 p5 z1 a! G3 h4 X7 W-------------------------------------------4 v7 F7 S6 @6 B' L8 C8 C3 V" E! d
" b1 l) H. T% j+ V$ F0 m2 h9 g- w8 P1 q$ x! D4 D9 u( Y2 W
if( pAttacker->IsPlayer() )% R2 o# j# P, r0 x4 v/ `
{
' b+ t: \1 d6 Y$ y) g4 Y8 d m_idMurderer = pAttacker->m_idPlayer;8 y& |2 x9 X+ G a8 e
/ Q: e1 o. I. l8 q" _
: ~7 ~; J$ }* X6 W$ @$ \" V- z2 } CWorld* pWorld = GetWorld();
' L7 c J3 b* W) v if( pWorld )
( Y5 B& j6 W8 J" T9 e9 M2 X j' z! i {
! e) @/ e: T8 N/ w! B char szFormat[256];8 U; u# m9 u8 \; M6 j/ j" L
strcpy( szFormat, pAttacker->GetName() );
8 H; g3 ]$ u+ i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: F! t; q4 |* ]4 P8 B9 H3 H1 L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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