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赏金系统恢复
; [0 ]' j) t" \Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )& I$ J8 r$ r* t; j) Q
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if( !g_eLocal.GetState( EVE_PK )$ O1 m- I+ D( x8 p0 W
#ifdef __JEFF_11_4
4 a7 B- S# b l/ O || GetWorld()->IsArena()3 O/ Z, u, \. X& o2 Z
#endif // __JEFF_11_4
6 }7 M2 @" ]; O' f- j: l )
% |0 a* M# F5 B2 m/ ~. K- D7 K return 1;' Z* L+ i q# P6 c! T9 Q2 p
$ x& P! ^' ]; ~#if __VER >= 8 // __S8_PK
) Z2 |8 y0 q% h' x. M3 |9 U if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 D6 b9 ~) m, h$ M return 1;( Y* h7 A: t" e+ f, D7 E
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 `9 D2 x* C; n# F# n$ `
return 1;1 G( w6 @8 i" d4 }
& e1 n& N6 O: f Z3 s6 u6 o#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ ^; S3 Y8 b- Y3 z, l" n if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' _/ W# n' m& b6 @" l1 S return 1;
8 f4 \$ J2 y1 ]' C+ F#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
! M+ m! j8 Q: L. w8 i1 Q#ifdef __JEFF_11_4% M& Z( _1 q, y9 [
&& GetWorld()->IsArena() == FALSE( ^& @) X9 ] M2 f& B
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 4 T1 G2 G+ u: j3 u8 p/ r
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#if !defined(__INTERNALSERVER)
# y" m0 B4 o( Y if( m_dwAuthorization < AUTH_HELPER )
+ N' B: q. g/ L. ?; q0 m0 s#endif
, J: v; d7 P1 G: U" d {$ {2 e% Y0 e3 P0 a+ e- e: q
// ??àì?? μ?·ó
+ ?7 y& M0 k! A // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ ?, G. A# Y. n! f5 B, ^* N CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );( h- M) I! q) x2 N; s; l1 o
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );! d. f2 I6 q3 E' z# s( e
for( int i=0; i < nInvenDrop; ++i )5 v9 U# a- u" R! |( _3 j( h6 U
{
9 [% ~2 g4 Q4 B4 r if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) , @& E3 A* R$ i# G2 F, B) N
break; T4 w/ b3 q4 v9 Z
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0 N( l9 d& z! @7 Y2 q$ \- a0 w // - à??? μ?·ó
( |: I1 @: [9 G: S) M) @( {- ? int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
9 b! Q: i0 h+ U+ Q for( i=0; i < nEquipDrop; ++i )
9 i6 Y3 s/ y6 Q- v% g! s7 w, x {
# s6 d: J. N9 X2 R6 o) G; `+ W if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) * h' e9 x* C! K+ l9 k3 V
break;1 t8 E4 Z. J! `* `: T6 s
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}
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}
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8 u) ?, R h5 Y if( pAttacker->IsPlayer() ); y& n2 h2 }( z
{
! B4 Q6 v8 v" Q2 o m_idMurderer = pAttacker->m_idPlayer;+ e# i: R; c8 i* N/ D6 M
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CWorld* pWorld = GetWorld();* `+ l! O2 n* c8 U$ x Z
if( pWorld )
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char szFormat[256]; M) `' J: W& E3 T' V" v) P
strcpy( szFormat, pAttacker->GetName() );
) y/ g# \& R2 L- s/ _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ g8 e+ t( r) S# O" @- s) k, t/ a# h g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: b6 u' z4 \0 F- r" R! Q6 z5 Z
}
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8 a! E+ L" M! g6 Z/ w if( !pAttacker->IsPlayer() || IsNPC() )& m* |0 @) U. I# U9 G
return 1;
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BOOL bAdd = FALSE;
$ E( H+ r: G& a6 {: q& b* K* Z if( pAttacker->IsChaotic() ) // ???à?ó??# s7 Q/ l* u) u/ `8 X" x
{
' Y* {8 T3 ?. P& ~' c if( !IsChaotic() )9 m6 z& i. O- p( k3 H
bAdd = TRUE;) m, j& S* R+ ]4 v
}
3 I) h6 j" B1 u' B7 L! H else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
& U2 J3 q- ~ o( B# Q bAdd = TRUE;
% a4 A2 J" T! g }
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; M4 a# c% S& y% e4 R% \9 H2 I /// ???à????, ?o?aà? ??·ááü
, T5 l( Q' @7 `0 \% ? if( bAdd && nReflect == 0
& Z8 y( Q7 Z3 E" h4 P. e && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
8 K- X0 {6 O; S3 q3 @ {
- N9 V$ ~. K3 X O* k if( !pAttacker->IsChaotic() )4 b8 \/ q% ]. D) d( ~) C7 D
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
, X' i; j7 Q) y5 \ `/ G CString szSendMsg;
8 T& c3 m6 Q/ ]+ K. q8 I- V9 b, r szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
) Q" B% L* }1 J7 @ k ((CUser*)this)->AddText( szSendMsg );
7 u V& X" u5 K6 s# ^* b' i szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 G! n1 R* Q/ {3 i" d ((CUser*)pAttacker)->AddText( szSendMsg );
7 K$ K c# U4 E( r3 ?8 w }
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) i' \5 a# Y6 a+ Y6 w8 u pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );9 ]( \ p, N) |6 Q( b
((CUser*)pAttacker)->AddPKValue();, [; B& I b6 u {5 E' i8 l# h( s
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );+ c s$ N: n+ S8 N$ G# z* U7 J5 P
g_UserMng.AddPKPropensity( pAttacker );
) @' _9 L, m' t9 y g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 u9 b% S$ |! L" B( m" U8 ?; n#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ A7 t/ M M" ]8 o8 Z4 ?. O#ifndef __MAINSERVER% v: J. r& E; x( B
if(!pAttacker->IsPlayer())5 t7 z: y+ n' w# J- X6 |: e
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; X' O$ v u( p! o8 | F; O
#endif // __MAINSERVER
6 m8 d$ y! x2 |( E ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);4 T7 W# ]% T( |0 {0 F9 C
#endif // __HONORABLE_TITLE // ′Tà?9 {/ E! `/ N2 h3 X
}" e' ]8 j$ _6 n* w
#else // __VER >= 8 // __S8_PK
: x5 z3 l$ Z- s' C4 U, r* j' a* k BOOL bChaotic = IsChaotic();' @3 \- X( N5 c2 L. m# g. u) W
5 {# r0 F/ n" y0 j- g m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: X! O) p5 m3 w$ e* v* I8 Q, C
pAttacker->m_nNumKill++; // ?3?? á?°?3 t: G1 m+ {8 W6 M
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
) e- t# b+ V8 w
6 h8 s! ^/ ]& b$ f" @" O) Z" ^ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: z+ E) D- {- s+ m3 W- A if( nGap >= 80 )& ?( T5 g3 h, ?' e* @, f2 q
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 8 \. v- w" X- t% Z
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// o??ó±Y ?3±?±a?| ??????′ù.
# }$ o% E: }5 g9 c& `+ d, _ CWorld* pWorld = GetWorld();, Z' X( l1 ]% @4 |$ E
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."+ o# q+ X: ^( l$ b
char szFormat[256];
5 r& C; k+ F% J& k strcpy( szFormat, pAttacker->GetName() );
. w0 X. [6 i/ Q) M' ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 S6 F+ s1 z% l' W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );+ Z% `1 s* T8 c6 R+ m! \ S4 W
}
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if( g_eLocal.GetState( EVE_PKCOST )
! S2 V; k8 W$ K! }6 I$ F9 Y. G#ifdef __JEFF_11_4
: v$ W1 J2 A6 H6 S5 C$ T && ( pWorld && pWorld->IsArena() == FALSE )
9 \- S8 N' E v; a7 I) J8 g#endif // __JEFF_11_4! g P2 h0 H& j* ]
)
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if( bChaotic )
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#if !defined(__INTERNALSERVER); p! B& E; t) a" V& b6 w8 |
if( m_dwAuthorization < AUTH_HELPER )9 |& O6 l* K1 Y: v
#endif6 X$ B* ?! ]2 q3 K3 E9 p7 h# j( M
{, x: w/ W" v5 {5 C, {0 b( q
// ??3?μ?·ó : V8 w. V8 a/ K$ c6 e/ l( O! ]
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
9 P9 L6 Z- Y8 W0 f4 w float fRate = pProp->nDropGoldPercent / 100.0f;
3 K/ ]/ f+ N* S3 R/ ]9 q int nGold = GetGold() * fRate;; W% J, i* K- I" i# K7 P
' m4 _5 c( d. R if( nGold > 0 )1 D0 R! m' i' N p; M1 k
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
0 k r: u) D5 I5 L. o0 B- O for( int i=0; i<pProp->nDropItem; ++i )
; Y: q% z3 C8 h& ?' f {" ^0 F2 h( d3 O3 S F
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# A# a8 L; X6 d* _
% s1 E7 ?. M; M! l( F
if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) % s% M0 m8 z/ r7 b/ V
break;7 @3 e, l- e( ^% T0 k1 \
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
7 x% w; w$ k% _ D% X pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& l @8 i H ]! d. \* E // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 E9 \1 o2 O2 b! A; h; A/ D8 h
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )+ b) i- M, k _+ c1 p
UpgradeKarma();1 k u5 C9 D, E
#endif // __VER >= 8 // __S8_PK
: g, O+ k; a9 T! s$ L6 j- X return 1;
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-------------------------------------------
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& b1 [8 J9 E' O# A9 C9 _ if( pAttacker->IsPlayer() )# O- L* O( z9 h" S1 M5 n; r& f
{
/ i+ T2 ~; c# V! k n m_idMurderer = pAttacker->m_idPlayer;
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5 S$ z% h$ F) u) l/ O4 s: W" }: C+ c6 x
CWorld* pWorld = GetWorld();
8 u$ h6 g0 s! u1 N$ u if( pWorld ) z) @* P4 }% Q: S; A S7 I
{& d6 N( E# @( X+ L$ M9 |( p
char szFormat[256];2 T D* Y9 \( f0 O' p0 f! G
strcpy( szFormat, pAttacker->GetName() );
& m( w! g* r6 T; ~9 v4 p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# J$ w+ a3 D0 q! |+ n8 i- e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- L0 s& x% S- Y, d2 z i$ V
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