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赏金系统恢复
9 s. F/ I( v6 K: }; B3 sMover.cpp& P* W. G9 t* Z, N% B( c
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Code:1 I3 j- A& Z+ h$ X. v* h
int CMover::SubPK( CMover *pAttacker, int nReflect )& N( Y4 l9 z. A& q
{
6 D* X! l4 e; g* J8 d0 u+ k if( !g_eLocal.GetState( EVE_PK )% Q, P6 G i- `5 g- h: M
#ifdef __JEFF_11_4
/ {; b: a T8 [' a7 J3 i. W || GetWorld()->IsArena()/ u# M# y* I; w* O% u, C' E
#endif // __JEFF_11_4
+ Y% Y# L1 i' F9 M* h )
) L" `. S5 T; s( X6 S2 C" f return 1;- X7 I- ?: A& a( U! d2 s+ u2 ^* V
$ I* d& O$ i1 o
#if __VER >= 8 // __S8_PK
, _3 w: t8 t- `/ ~) o' T! `; c if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 ]% U6 n$ j6 d3 `& ^2 K return 1;& Y3 T x6 g( f1 Y! J+ n: s4 d
8 U# @' G$ d) U P
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 |# q8 `; T6 d7 H) Z0 I2 i9 \ return 1;. I7 z9 y. g2 y" u( i; n/ i- s
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#if __VER >= 11 // __GUILD_COMBAT_1TO18 m+ r3 t; G4 m7 `. ]4 `0 p0 q
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )/ U2 M7 @/ L8 Z I! \
return 1;3 X. R. ?" T$ U2 s/ W. Y
#endif // __GUILD_COMBAT_1TO1: W2 ^2 G, f5 B2 e, R: s
0 [/ [ G' d/ G9 ~0 i if( g_eLocal.GetState( EVE_PKCOST )
2 }5 m# g5 y1 w4 j* s( c2 U% ?: T#ifdef __JEFF_11_40 S! O) y1 o7 O# m" o! p" g
&& GetWorld()->IsArena() == FALSE+ A1 P) }# _# `" s
#endif // __JEFF_11_4
. G+ g5 J' S! p+ C/ v6 u )2 K' G9 Z, q( H' }# b; h. ?' y
{
! v% g* S; u/ g* s* N- u if( IsPlayer() && IsChaotic() )
" b3 U# Z2 v! J, H- L% L' a* ^ {
9 M9 [* q. N$ P; f: d% f, N#if !defined(__INTERNALSERVER)3 o, m8 ?8 m# J( T. t2 X
if( m_dwAuthorization < AUTH_HELPER )
1 e0 R( [& ], @# T, n- o#endif: G4 R" U' l9 L" a$ g4 N; w* \
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// ??àì?? μ?·ó & V$ e* c- \# b) ^
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )7 ^# z l& G; s6 F0 I1 P
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );/ m+ U4 o9 n1 W
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );* w# n. \* n) o* X, t j1 H2 D3 g
for( int i=0; i < nInvenDrop; ++i )
% Q" B7 u- n# Z/ o: ^ {
; `: ^# _" w, l; O4 R: _ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
; f8 k: l% p' F* I7 N, h3 g, X( u break;. g% N1 Q! {0 L, S5 h
}
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// - à??? μ?·ó
: u4 ~( \! k! K8 f1 x: D! ~- h% `5 l int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ r* I% c A) w* q9 d5 B0 y
for( i=0; i < nEquipDrop; ++i )0 S5 i' v; w$ E% K4 M
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 8 x' k2 h. y$ J3 Q' ~
break;
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}
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if( pAttacker->IsPlayer() )1 `; [4 O- E' i# L5 q t) h6 [
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m_idMurderer = pAttacker->m_idPlayer;
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& t' c. L* d1 l CWorld* pWorld = GetWorld();3 d4 q% [* @4 P- d
if( pWorld )
# ]2 s+ ~$ |# V0 e {/ g& O: `* r2 p
char szFormat[256];
6 D$ j" H9 s& [: {3 Z. v, G strcpy( szFormat, pAttacker->GetName() );
! ~5 d7 o+ u' V" Y5 |; }5 S strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
b7 G% ]1 a5 p5 `+ w, t R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! S' R2 Z2 t8 X4 f ?! V, D }
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4 K" e* a- {% J0 q
8 \: G. B# [! Q0 o$ F: n if( !pAttacker->IsPlayer() || IsNPC() )
0 O, [# g! |# H4 M& a% s) U6 Z return 1;
* X/ i, T. _/ W* T0 ?* s6 ?" Q$ z9 q' F; Z! l H- w; M }
BOOL bAdd = FALSE;. _3 m7 {8 }* a8 u
if( pAttacker->IsChaotic() ) // ???à?ó??
8 U' Z5 d, U8 Q, U* p/ G0 Q" y {
: o" f9 }" C2 ?! a+ { O8 ]' t if( !IsChaotic() )
: m5 N1 K8 N: j) o bAdd = TRUE;+ K/ P5 [! ]! C1 ?% t$ \
}
, M$ N8 P8 e- s' Q9 e$ X else // ?????ó??, èù???ó??6 f) Q# s3 T& R4 q: t
{% l% _5 B; e, P% Z
if( !(IsChaotic() || IsPKPink()) )
& z0 [4 j' B" L K* ` z, a" e1 O bAdd = TRUE;
[ m4 Y5 f: n" @ }$ R& v, L7 O: L+ {
3 K: L- H9 z$ V G
/// ???à????, ?o?aà? ??·ááü$ `" x; n% R: X) I7 @ r3 s) T5 C$ K
if( bAdd && nReflect == 0 - v! a$ H8 ?# ~& I5 r
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...1 S% W+ f2 B6 n6 D5 y# p
{
( v; i/ M v" p: |& b. K7 g8 | if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() ), j% g2 V6 \& x) Q0 H" _0 c- l
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
% F, S* L5 B+ N7 ~: y CString szSendMsg;
9 D0 F4 ?9 ?+ y3 T& A szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );' J* \) r' I) Z( {! F Q6 H
((CUser*)this)->AddText( szSendMsg );
3 q/ ~0 C& W+ e szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
' X! T9 C% x* k' ^ ((CUser*)pAttacker)->AddText( szSendMsg );0 Y4 ?! K0 Q' P8 [5 u
}
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& v# \0 C5 Q2 {3 \ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
3 ~1 o& \, ?7 ~) S ((CUser*)pAttacker)->AddPKValue();' b" Z* } X4 x4 D$ _! y
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );4 O, i/ e- Y6 V4 D
g_UserMng.AddPKPropensity( pAttacker );5 i* j- G! o: H$ }* _7 R4 }
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
S* l" ?8 L' A#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 f3 V1 i7 x8 G( m4 I#ifndef __MAINSERVER
/ q) r8 x- w9 e( u/ p0 cif(!pAttacker->IsPlayer())
" c* D& N+ S5 \, E4 X FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );) ^% N' U7 C8 j3 p* V( Q9 ~
#endif // __MAINSERVER
' H, j8 F# Q. G5 q$ L, W: Q" u ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);9 R) \, W: U" ?6 j [$ _9 t
#endif // __HONORABLE_TITLE // ′Tà?
3 c2 H! \' q4 n# C* V) v }
" I% J" j% F0 {3 t; A#else // __VER >= 8 // __S8_PK
2 b7 U/ V5 o x+ d9 Q BOOL bChaotic = IsChaotic();# x) `9 C8 p1 a" E7 M4 i1 R. \- P8 z
' i& N2 W& ^1 @ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
8 _9 J* F2 h, K6 _6 i" b pAttacker->m_nNumKill++; // ?3?? á?°?! a q# B3 l `# O8 v
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
& _6 K$ z2 C, q6 l. p( v# ~
3 M e- k, s7 S# t2 [, n int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" R$ I7 k; b) o, i8 u if( nGap >= 80 )
0 } t; A" }, b) ] ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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% t" L( o v2 y5 {' | // o??ó±Y ?3±?±a?| ??????′ù.9 J# j( D2 F& A) M" \& n
CWorld* pWorld = GetWorld();
% X. |5 O& A6 V6 ?0 D if( pWorld )+ J5 X' o) H- j& \ D: Y" e* d3 B* I" P
{
* \( c6 _) I0 S F4 d" ?% y //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ P- |' }: W" N, @ char szFormat[256];' Y; V! l* Q" d) {% Y$ z: w* E' ~ i6 x
strcpy( szFormat, pAttacker->GetName() );
2 |* _/ C" _3 \0 ]- _- p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, h0 @) B: v, _/ A1 J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );; M1 x: V* T! Q% ~/ n( x- v5 c. U( k# X
}
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1 B5 ]. n7 S! z) V( a4 ? M$ m* v if( g_eLocal.GetState( EVE_PKCOST )
/ [* s* C! p3 U) `' |#ifdef __JEFF_11_41 N! ~+ t3 x9 u
&& ( pWorld && pWorld->IsArena() == FALSE )0 `5 `' \: v8 H+ |, W2 F
#endif // __JEFF_11_43 g" s3 V, X7 h" d
)2 J; U0 Z8 W3 C$ X+ n
{
' i9 }7 k7 g3 m6 x if( bChaotic ) # ^0 A% S" v, M2 g; m1 J7 W
{+ J0 x7 r& V/ E& w
#if !defined(__INTERNALSERVER)
{5 ]" y) A! W" k K% t if( m_dwAuthorization < AUTH_HELPER )4 ~( x7 ^: E/ \4 C6 ~
#endif0 }6 o4 p6 f# c2 l. ~3 I; \
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// ??3?μ?·ó
; N5 [: C, A1 r, [8 v( y KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
2 M2 K' C* L& @& T9 n float fRate = pProp->nDropGoldPercent / 100.0f;3 I _6 y; j* G2 {
int nGold = GetGold() * fRate;. d, i- c9 W2 `5 X4 [/ {9 h0 i$ w' J: W
( P( t! J5 {1 h6 e" ~$ o if( nGold > 0 )6 @7 ~8 U% z; N9 e# A$ f
DropGold( nGold , GetPos(), TRUE );
* E, y) g3 E5 g( A# q6 N: e, F# o5 h* |$ F5 L" n2 I4 e$ n$ @
// ??àì?? μ?·ó
: V0 ~: X. }6 U6 y, ` for( int i=0; i<pProp->nDropItem; ++i )1 O3 G' ]! x/ N7 M' F+ U
{
5 B" y! _' g8 z) d7 w: f BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., |4 a! o) O5 }5 e! r
" I8 R3 e& ]& E; [5 a7 [ if( xRandom( 100 ) < pProp->nDropPercent )
. c( G: o* F( ^( ?4 F4 w7 z3 } {% P: i- N4 c' [+ D" }$ ]
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) + R' v# f9 A- w; e+ E
break;+ i @6 ]0 K" J" S2 `$ V& x2 j" s
}
5 h7 C5 q9 p% y/ O }6 n. w3 a7 `. {2 I' l
}
$ j3 w5 r3 H" \+ N1 L$ e }
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Q* n0 K* P( ~( p' H$ T8 V4 S6 g$ P0 |0 [ V3 B
//pAttackerà? slaughter°aà? oˉ°????2′ù.
/ ]" h/ y, g& I/ T. T pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% E8 c& ?) m1 N/ z# o, u- z; N // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
: S/ d$ i: H& R! Y: e: _ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
" a6 o) E& s; {% \* k6 A UpgradeKarma();
5 R: q4 R6 ~: X9 m#endif // __VER >= 8 // __S8_PK
) D. y9 v6 C- y7 x; Y return 1;* Q1 P" n2 G( s% j
}
3 ] j( J R$ S" o/ ?% l
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: k% V2 B/ z0 a6 P3 q, w% X5 B9 c5 Z-------------------------------------------( D, h% W* S* i
0 b, j" c& B" N" D, x( y' t4 v( K0 u4 f0 t: f
if( pAttacker->IsPlayer() )/ |! u# x4 \; J' l' Z
{
9 [! m5 r* J+ [ D m_idMurderer = pAttacker->m_idPlayer;8 [! j' d! P% l
4 g9 A) a, R i6 `5 V% `$ w. G v1 A, S" I/ e
CWorld* pWorld = GetWorld();) J$ j; O1 m* [0 s% C+ _3 N2 Y
if( pWorld )* \3 x$ A9 v# i$ o* F+ X
{9 [0 C0 Z M) y2 f* S+ r
char szFormat[256];
! c' r7 ~7 p. i# V8 {0 Q* _2 V8 S strcpy( szFormat, pAttacker->GetName() );( `! x i4 u7 W5 W! ]# }. h; a( M, Q0 [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ U0 N/ i5 U3 A/ J# s g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 N8 f2 w% n& [ t. O0 J# J }+ ^+ i( h% R7 {( E
}
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