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赏金系统恢复
4 J, m) l( m2 u2 q, a$ {Mover.cpp7 F6 g5 X$ G5 u# S4 ~- b) S
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Code:
]" O5 S1 M ?" g6 \6 e0 qint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
9 `, ?+ W9 |4 x' S# z2 P+ h#ifdef __JEFF_11_4
+ y, a7 X% @9 e# b, i% } || GetWorld()->IsArena()
& i, B* m/ W* D5 v. y! t6 S `#endif // __JEFF_11_4
# k7 j0 P" ?2 c' w- t2 f )
" f; ^( j0 B6 ] return 1;
: F8 }: m7 O# ~$ F# m5 X1 {2 F* `7 w
#if __VER >= 8 // __S8_PK
, N/ y( c* F" Y4 Q0 _( m if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 f4 m% n5 h: G% B
return 1;
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9 q* P7 q. s2 F9 s if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ e4 ~ m/ [9 W l2 ]% k3 f5 A return 1;
+ V$ f3 g @* t6 T, D8 p
8 b) z: l7 ~! ^* E' Q$ t. J#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ X7 m. M* S7 t, w% T$ w: H if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ X; _+ s z2 i' y' g
return 1;
( E( g U' q: v2 v9 o) P#endif // __GUILD_COMBAT_1TO1( I6 @0 C0 Z4 P) ?3 T* X
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if( g_eLocal.GetState( EVE_PKCOST ) . B/ }- Z# A" C; `. Z
#ifdef __JEFF_11_4
3 b. \/ R) c3 e& Q/ c && GetWorld()->IsArena() == FALSE6 |/ w# _1 h3 O- h8 a6 C
#endif // __JEFF_11_49 |) v6 `+ e% B$ e
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{
. E. ^8 ?! o1 b( {" `9 S if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
7 y+ G# q" {4 S7 n6 ~. h if( m_dwAuthorization < AUTH_HELPER ) ?! ~, p9 F. p: A& i( ^9 ]
#endif( M9 L2 P: U: P% u* v% l
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// ??àì?? μ?·ó + P. [7 f3 d9 a7 a3 p; G
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )5 f4 v9 y Y$ w9 U( j, R
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );0 H# b* `) o" [9 `
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
3 \% x7 r; k; |# s! g for( int i=0; i < nInvenDrop; ++i )- u, }. P5 k5 K
{
! Y$ A) |+ r+ x# u if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
4 W# t7 n: N `7 t) S- Y1 O break;
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// - à??? μ?·ó
! X/ P* I* M& ], _ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
% D+ z7 i5 T% L0 [, \ for( i=0; i < nEquipDrop; ++i ): e* ?9 V2 [1 ?- x }
{
0 D4 p3 `0 l3 I1 W7 [* M! U5 t if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) * x7 ?2 `: T5 u$ y# _9 k! Y
break;* n8 O/ U; `. ]6 E; w* w4 v
} 7 B: ]1 t! ^" D3 S# O$ D* g
}2 _3 E0 k/ R f) ]) j; q. {
}
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$ G( ?: K9 i m; Q& c2 l if( pAttacker->IsPlayer() )
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4 B0 F" @) }0 @! k4 U+ w m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
}8 i, ^$ e: } ?1 P) w2 H if( pWorld )
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char szFormat[256];) T6 A) s- f: \* P4 {- x+ Z
strcpy( szFormat, pAttacker->GetName() );, H$ A- ~" \' S+ d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 U1 q7 u9 Z0 v: t( A) _: @7 }
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
7 {0 l E" i/ V* V7 n. w( z return 1;$ g/ M- l, T# R, ?* t R( c! S
- K' |( C5 Y% S U BOOL bAdd = FALSE;: [3 T% y+ Q+ H8 y8 ^
if( pAttacker->IsChaotic() ) // ???à?ó??0 e2 J1 o6 g- ]* ?3 I
{
7 @5 J3 C D# ]4 H if( !IsChaotic() ): o/ p% t' t( q6 D& G1 p
bAdd = TRUE;
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else // ?????ó??, èù???ó??# b) {% y5 I$ E
{
$ u# Y- h& G5 G* T! v8 O if( !(IsChaotic() || IsPKPink()) )- w' Q; _" {# q3 T' g5 q, ?
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü, @ {8 S. g2 j. C
if( bAdd && nReflect == 0
( X% r: P. q( C# ?9 b && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! H3 R7 t. t u4 x {
3 S0 u0 s+ |0 Q! d if( IsPlayer() && pAttacker->IsPlayer() )! Z+ U- Z- H) @1 q) w5 U; L) ~
{
+ q) Q$ a+ D# k- D4 e( B5 h if( !pAttacker->IsChaotic() ): T; z! y0 ]% a
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, _6 {. m' j' ~' D( e
CString szSendMsg;
; G" V5 z# T3 B- j7 F- x szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );% F; V6 f7 A9 k5 `# b' d
((CUser*)this)->AddText( szSendMsg );7 w4 h, p$ V. s
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: q! T! {& Y, P4 p9 a9 i* Y ((CUser*)pAttacker)->AddText( szSendMsg );3 ~7 ?7 U6 G1 Q6 _0 u0 C
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );6 E& q4 U% A) Z0 }6 B A& L; e
((CUser*)pAttacker)->AddPKValue();
3 Y& N _5 V" N pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );( U( m1 q1 B9 V
g_UserMng.AddPKPropensity( pAttacker );/ Z5 [: r V+ g- Z# n4 y$ D
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
6 R: U- j: K. M& ~9 H1 v2 y, T7 B( h#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) q9 u4 q6 K' I. g' Y% Y4 T, ^#ifndef __MAINSERVER# S! [% O0 B+ F0 s$ N" L4 z' h, p
if(!pAttacker->IsPlayer()), v" W" v3 X+ Q+ c7 z! B
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 q2 S. M0 N' X$ I* T4 m) U
#endif // __MAINSERVER5 J8 q: p, l' u( ^
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);* c6 a& R' y3 i S
#endif // __HONORABLE_TITLE // ′Tà? \, Z( {1 }9 ?3 k% \* S
}
7 J) N& |) C5 c% A" T#else // __VER >= 8 // __S8_PK
I3 c0 K, z) [" P* }) j; S+ z% N; r: \ BOOL bChaotic = IsChaotic();
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1 K Y5 I5 o% a D2 {, S m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: ^0 `' J3 M# n" t, q pAttacker->m_nNumKill++; // ?3?? á?°?
; \1 ]6 W2 d" K* s2 ^ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );/ J" ?9 o8 p' Z9 J! J* {
if( nGap >= 80 )
) ? o, B1 `; q2 \, b% k- q ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 8 W& j4 V' h1 A. k
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// o??ó±Y ?3±?±a?| ??????′ù.9 o" C6 p2 c- u$ ?& [/ p5 w- ^
CWorld* pWorld = GetWorld();/ b8 E6 N. ?" K0 J3 A
if( pWorld )( e( F' l% F7 f- q7 @
{
" r8 ?: `9 ~4 Y% O& y //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
7 t9 e4 v. P+ i$ s6 N7 R char szFormat[256];
0 H& W7 N# g( i strcpy( szFormat, pAttacker->GetName() );
; k, E7 D8 r0 Q: y0 o strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ N* ?* |3 W( m" T1 H g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST )
2 Y! i4 f2 O% Q! |" x# p" @# R#ifdef __JEFF_11_4
' g" T5 y. J3 q c. ?' m && ( pWorld && pWorld->IsArena() == FALSE )6 s: b+ |0 i1 |, w# S8 L
#endif // __JEFF_11_4
: Q3 ?* L% E: |2 g& z ^3 O )
5 r6 b. j2 q8 H6 G0 ?# ` {* O% }, E- e. K, u+ P) ]
if( bChaotic ) # R: h& a" J. F' W# c) |( f
{
# i; }# C9 M4 I2 Z: m #if !defined(__INTERNALSERVER)
+ k1 X+ k c1 W9 s3 u2 e if( m_dwAuthorization < AUTH_HELPER ), y7 l( b* R5 G4 \. d7 W
#endif2 i0 |) x7 M( i& h* A
{
5 Q! N! _ k- [5 _3 V1 s8 i, [ // ??3?μ?·ó - f6 w2 J, Y- Y0 A; E4 x( V3 W
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 t \% B: a% O% p# }
float fRate = pProp->nDropGoldPercent / 100.0f;
: V. c/ K8 v6 a5 ?& V int nGold = GetGold() * fRate;
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2 `: f F7 `+ q1 G( S. z/ }0 a0 ] if( nGold > 0 )$ Q [1 o- O0 t- Y* `
DropGold( nGold , GetPos(), TRUE );% A- @5 m# B% |( h: u6 C( Y
, }1 e$ ~( x# p2 W& s- `2 _ // ??àì?? μ?·ó 0 L6 `5 w$ `8 \/ a3 A/ W* b' w" g ~
for( int i=0; i<pProp->nDropItem; ++i )5 A3 }( \% ~' O& S( E
{
$ }4 V) |! N, [" h( R5 T2 K9 j: m BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.9 o a) w7 G' ~. o7 A9 h+ G2 d1 r
# u3 y( R8 T2 w9 S3 j+ m% P+ s, P if( xRandom( 100 ) < pProp->nDropPercent )
. O# `% D) ]( G! |* W; P {
1 m+ Y, M2 I, ^# z: g( q! I! t j5 i if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
* C+ K* N( T. a3 Y8 R! z1 q break;+ t0 B, ?2 [( l7 _9 I
}
7 J. r% f: t, U; s X/ j7 o1 d }
$ G. p* E! ?* y0 t {8 i }
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.- V' x9 X; x0 S P' u2 n, Q
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );. y+ O, S: z5 @$ S: [! Y- J" ~; B
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
, Q; w. [1 N, ~" }# J6 a4 d, J if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )) V( y5 l6 Y% g4 `5 D9 s& |
UpgradeKarma();- r/ T% K$ d( s' j+ V# {, }2 c
#endif // __VER >= 8 // __S8_PK
1 L7 P, Z Z0 W; L0 P return 1;
4 ^# v3 k- c. ^& h5 p}
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" p* T' _( ]0 S-------------------------------------------4 E; l0 z4 V& H3 u/ {# k5 W
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if( pAttacker->IsPlayer() )$ y( a+ q) k; d) z# q' u O( o7 s
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m_idMurderer = pAttacker->m_idPlayer;
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+ ?" t0 ]9 E4 J4 D& q2 a# u- t
CWorld* pWorld = GetWorld();
8 T8 z6 h) R2 _9 H) U" { ^$ x3 y if( pWorld )
5 X: l, W/ n) \7 G; z {
& n; y6 G& u* i, ] char szFormat[256];
/ _4 W+ v6 x6 o" d) i1 x7 Y: L strcpy( szFormat, pAttacker->GetName() );
4 B$ z( Y6 o" n; j" J B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); c* d! j$ N6 |. h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
8 M9 ~1 o. w2 [& o* Z2 ~4 H }
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