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赏金系统恢复
5 o: a3 b5 T: m+ f. d2 t: x* _: v7 mMover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )! h% r% L6 B! n/ R2 v) {' O2 E* J
{
4 n0 I: ?' b1 P. ? if( !g_eLocal.GetState( EVE_PK )
% M H, m3 q% {#ifdef __JEFF_11_4( }& |. l1 w2 f! B' {( H/ R
|| GetWorld()->IsArena() R" E% d5 \4 [- f
#endif // __JEFF_11_4
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return 1;+ d( w+ v& ~, I l/ ?! ?8 m, z4 k
; y/ P) `' a/ ^ L8 ~0 k# m F#if __VER >= 8 // __S8_PK
1 E) X: `5 C5 @/ _/ ]' p if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 _; C" Q8 A$ a% M/ |- K return 1;
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+ C# q0 H* N T9 I4 j if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ e( L& t n2 I return 1; U2 w8 g" S9 B/ v1 w4 p; D
4 y: M$ c" h. P1 {( C1 C" E; H6 {- `#if __VER >= 11 // __GUILD_COMBAT_1TO1
' {: J7 @% Z: A+ b7 c% R# d if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ): O: v! Q. T2 h
return 1;; F. S& W6 C" K' E7 A' E
#endif // __GUILD_COMBAT_1TO1
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# k/ [3 K4 ]" i& `" C7 Y1 n if( g_eLocal.GetState( EVE_PKCOST ) 8 d- h& W' X2 G7 a! v& @% N- `
#ifdef __JEFF_11_4
9 K! E' l( x- ]% \: u" k && GetWorld()->IsArena() == FALSE
$ i/ \8 e$ g, H2 W3 e2 V#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)! l$ O* c" N# ^+ d- [6 d b. {
if( m_dwAuthorization < AUTH_HELPER ). f1 O" w% m5 b6 M: [( r5 g
#endif" g6 y. H5 h& X% s
{
+ w& R5 V- V' U // ??àì?? μ?·ó
' Y. \, Y8 L3 {' @) q // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
2 p7 e3 c' h, r4 C( v+ [ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
3 b0 O: Z& w' E; W+ W" N x int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
3 [% Y2 g' g1 T H6 ~8 ~0 m6 }# W for( int i=0; i < nInvenDrop; ++i )& F7 m# z6 Y9 |) m. v% C3 Z. ^
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ! n, ~: u( ` b$ c$ {4 l' t, V
break;0 s$ h4 s0 z7 `# l6 Z5 X7 U+ @
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// - à??? μ?·ó
; C2 H! U; U4 R+ B3 z int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );, \4 O( {% R# H, A& \1 K) |' W
for( i=0; i < nEquipDrop; ++i )
! X3 G- @9 u* M1 Q; N {
( j( [0 n, v. g* B4 \ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ) ^( U0 b7 g* l/ x
break;
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}
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2 i1 j m+ x/ j# f- J if( pAttacker->IsPlayer() )! F3 ]$ P; T4 w$ d
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m_idMurderer = pAttacker->m_idPlayer;5 |) a, z1 S$ i, v% i
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4 x) o0 L7 L% @ d* x8 v! o. ? CWorld* pWorld = GetWorld();
& q0 T# p, s& l1 s3 x if( pWorld )
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char szFormat[256];
/ a$ e# e+ y& ?! [/ n6 F0 [ strcpy( szFormat, pAttacker->GetName() );" U4 }+ \ J4 j( ]9 }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 a I9 D5 j, S: ?/ B" T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); o4 {6 `3 k3 s, V7 F% J( U
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}; b0 D5 S7 u7 x
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if( !pAttacker->IsPlayer() || IsNPC() )5 Z) l% _* ?, p: h
return 1;2 q U. f9 x! J( I" ~
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BOOL bAdd = FALSE;6 i4 l2 u% s' U& a# l
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
2 U7 l E$ o8 G) y5 o1 @ bAdd = TRUE;) M( L3 \' A% t7 B" M5 x
}
0 ~; D( z& J$ e4 {, u: v else // ?????ó??, èù???ó??+ r5 N0 h- c& q E" c
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if( !(IsChaotic() || IsPKPink()) )
0 f; S! a/ D% F1 H' k, S- j9 @4 G bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü$ h( q1 M, K' n0 ?8 r! r
if( bAdd && nReflect == 0
' h6 q/ V( K0 Y. O4 ~1 j && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...! f B- C9 C J
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if( IsPlayer() && pAttacker->IsPlayer() )& W1 y5 S) `; u
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if( !pAttacker->IsChaotic() )+ {" }$ z8 \3 Z6 j' w# L
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ s% U; E# l7 m6 J. s CString szSendMsg;
3 w' s1 k) e$ z$ {8 f% Y szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
) x) \) Y4 V3 j& \% b: ^; L ((CUser*)this)->AddText( szSendMsg );6 n1 d& X7 A( {* q
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );1 D' l% O; R( W
((CUser*)pAttacker)->AddText( szSendMsg );
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6 d1 k2 M1 p8 ~2 c9 \ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
0 ^) C3 b7 p* ^ ((CUser*)pAttacker)->AddPKValue();) X& l4 O3 \# f) l! _
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );8 U+ m' ^* ~( w9 @" o
g_UserMng.AddPKPropensity( pAttacker );5 n, ~) n7 T Y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
+ ]# J7 s- g8 K/ V, B#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ C; v1 t+ G* q* s4 _* U#ifndef __MAINSERVER- r r+ n; L! k2 G! f; T
if(!pAttacker->IsPlayer())) b$ X1 d+ z6 J: G
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" ~- p/ f5 z% N3 G- ~- `#endif // __MAINSERVER* G, q# j) g7 E' W
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);, K5 R5 {% y1 ]4 o: ~' U7 ^
#endif // __HONORABLE_TITLE // ′Tà?# u* j1 K j# P- L
}9 x. c& e+ Y0 O! t% Q' a, }
#else // __VER >= 8 // __S8_PK5 U. u$ L" n4 s& [: r( U
BOOL bChaotic = IsChaotic();2 c# n2 D) k% a) k; S, N
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
" ]) g$ C9 }3 H: x pAttacker->m_nNumKill++; // ?3?? á?°?
\1 F) T& O9 x# n: X (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* p3 L- k) U0 K# V- b9 h
: Q+ [6 j$ }- l int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );3 i! ^" L& |9 k7 r( O: m6 F) W
if( nGap >= 80 )9 G( [' A5 Y" p- F. g
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
- T0 j2 L! v2 R
% x2 [- z3 ]! o3 K1 |" s // o??ó±Y ?3±?±a?| ??????′ù.9 W2 S; [9 O/ X5 b' e
CWorld* pWorld = GetWorld();# M8 V- A- }7 v+ u9 J7 d( C% e
if( pWorld )
h \: T7 M% ~$ I {
# f. L' v7 S2 D' J5 g, G //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
; C$ b( C+ X! c. n+ D char szFormat[256];
+ v2 u' K/ K' J) f3 x strcpy( szFormat, pAttacker->GetName() );3 v0 j/ n5 V' D# Q: @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 h% m0 S2 b8 f9 M g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ n( I: Z" \5 d6 M v) k
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! i' D- L/ m* }/ ]* o B+ V if( g_eLocal.GetState( EVE_PKCOST ) * {. x' f c, L4 d- U
#ifdef __JEFF_11_4& V, ~5 ]; M T* B: l! ~: n
&& ( pWorld && pWorld->IsArena() == FALSE )
% ]8 f$ o( \9 i% ?: E# n/ R# h#endif // __JEFF_11_4) N; {/ |- K% i- d u
)
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if( bChaotic ) 2 ^. u+ C+ q0 a, n4 w- K" `- _
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#if !defined(__INTERNALSERVER)+ S: a" e2 J: [- x' @
if( m_dwAuthorization < AUTH_HELPER )0 Q* s4 O& [$ {0 t* x2 @
#endif4 y- G2 A+ {4 D' a# {8 Y
{' y. V# r l% M* z+ h7 }
// ??3?μ?·ó
: ~% H4 K- r% Z. d4 }2 \ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );4 N" _/ w3 V) y8 }% q
float fRate = pProp->nDropGoldPercent / 100.0f;( |4 ^& r0 @5 O$ D" A* g; o
int nGold = GetGold() * fRate;
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if( nGold > 0 )
0 \" @+ r5 i* G* T+ h DropGold( nGold , GetPos(), TRUE );3 f0 L7 Y# N( u: e& G
, }# N0 q7 X4 d1 A9 K. ]
// ??àì?? μ?·ó
6 {1 q9 y6 k+ L for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù. U( T0 y$ S4 n# S
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if( xRandom( 100 ) < pProp->nDropPercent ) 9 i ?, |2 A5 T- p8 [
{& h, a% x. h2 u. e
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 2 A$ b2 `1 f' H2 }0 p
break;! ]2 x" ]% ^5 Z ]" w' ?' h
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
5 n! a( l+ t; c) E' w pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );9 Z7 v) G- n P/ R
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
- N# r4 G: T# k# X. g if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )& Y) S2 X8 N: Y A) ]1 }
UpgradeKarma();$ s# x/ P& L- H: U
#endif // __VER >= 8 // __S8_PK
+ ?, e" W/ J2 j: w2 g4 a( K6 m return 1;) x; C8 U3 p" y/ A4 z4 h
}
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2 M% Y7 H& [0 o-------------------------------------------
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if( pAttacker->IsPlayer() )
$ B7 t1 \/ D5 j% ]: e; J& { L {
, D+ k1 M4 F5 b: g m_idMurderer = pAttacker->m_idPlayer;3 Z/ \* t$ P4 V' n( O
9 }) f8 t4 B$ e' p( g5 v0 Z
/ e$ [ g4 W2 t1 R9 | CWorld* pWorld = GetWorld();( E+ H( \+ o- s9 k
if( pWorld )
( G! Y2 [. ?' N B3 T; @4 E2 ~ {
7 I/ _. p* T& }: }& L# d char szFormat[256];1 G/ T/ C' V/ z* v! P
strcpy( szFormat, pAttacker->GetName() );
% n) {+ ~& Y7 V$ k0 _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- u8 |8 ]" x& M8 r, g5 M" r g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& F: p; [3 z) i1 n: d& C
}
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