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赏金系统恢复4 ~$ y3 v4 d ~7 f$ f% S. j
Mover.cpp* m% b) \. T8 `; u) Z* \$ a) \
0 `' {$ b7 e8 E5 ^7 JCode: B ]; A6 R% Y$ C+ ]6 J
int CMover::SubPK( CMover *pAttacker, int nReflect )8 l$ q$ f) n/ x8 W/ H z
{0 p2 K* o" G! \% D: P* P
if( !g_eLocal.GetState( EVE_PK )
, s) j; w% ?4 _; D( y! X! e/ b) D+ L#ifdef __JEFF_11_4) ^1 N( U0 S/ W
|| GetWorld()->IsArena()0 Z# n, z; J. K b7 g' M
#endif // __JEFF_11_48 I9 o4 w* n0 d8 n% {
)
q% u. i# k" z1 h0 s( f# r return 1;
6 E* \. F. ?/ R0 r0 T; a% q# Z' b4 N% C3 j
#if __VER >= 8 // __S8_PK
5 g) N6 y3 R! D( ?% { if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 V! p2 g1 w2 s
return 1;
$ Y+ P% U7 A, D3 o
" w N2 f6 i: o6 A" w$ I if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ ~3 }" K# H4 t2 C
return 1;
% U7 K8 c% M- b% Y
5 T9 V* q7 C( ?- q" ^' }#if __VER >= 11 // __GUILD_COMBAT_1TO1/ v0 W7 V0 f! l& D+ K% h1 ~
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )' D+ q- t0 k7 o0 C( H# t6 M: p( A
return 1;7 }% t3 R, }+ K, P+ @
#endif // __GUILD_COMBAT_1TO1
; m" ^! k- C* D. q: I6 ]
+ a: a4 Y5 e, j) A if( g_eLocal.GetState( EVE_PKCOST ) 4 K# v- \2 U+ M
#ifdef __JEFF_11_46 Z+ P; y+ Z7 P; t3 N
&& GetWorld()->IsArena() == FALSE
* B; \' D, s# Z3 g#endif // __JEFF_11_4
6 X) \: s3 x* P& Q8 u; ` )& |2 I! c+ k# F- s& A o
{
; |- I5 ?3 u9 v5 F- |$ `& c+ M( u if( IsPlayer() && IsChaotic() ) {9 E# M" l: U7 ^- p6 z
{
. Y$ V: M! ]: p; n" v8 L! l) D/ h#if !defined(__INTERNALSERVER): z9 P# W0 b* q8 S2 K
if( m_dwAuthorization < AUTH_HELPER )
( U9 C3 z7 |7 v$ i& Z#endif
& [5 L6 L1 R2 K {
9 T3 m3 P, F/ y, m! E7 z3 T+ O0 X3 s // ??àì?? μ?·ó
, m# |" F, o2 e // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ), p. R* K8 C( D. z, ~+ e* }: {
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 `9 Z, W+ S1 B; h( {; d1 k int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 [) v9 h; v. e- u0 r! b- N for( int i=0; i < nInvenDrop; ++i )
) O% m" @) y+ l1 h2 [% O& ?' U {, J7 Y4 i3 E& Q3 @4 B
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 D8 P( `; D5 a% j G7 i break;
8 h, h6 o' y+ [5 n }
7 o! r" R+ d: T, M2 {( i$ S
& {# d: l7 u+ [* m. v" }6 W // - à??? μ?·ó, t) b& V' J; ^7 o3 M( ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
2 @# m. I! n" o for( i=0; i < nEquipDrop; ++i ): {3 q$ ^2 T7 Q- e
{
* R! h/ E/ d( K% o% o; s if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
! R! ~- Q& }' R* B( s6 f break;& \- A6 \$ z6 f2 k3 V
} 0 r+ R5 t) E$ g: ?& l
}" ^+ H6 h6 y6 R- g
} 0 h) y, y" t& W% S3 l6 ]6 z( G
}
/ V b8 i; E0 k) e8 c
; }% Q3 G! T5 d! D2 w4 F if( pAttacker->IsPlayer() )2 o; O# ] F4 c& k( k1 T# J4 s
{6 J2 G+ w7 V0 K) P7 r4 J
m_idMurderer = pAttacker->m_idPlayer;
# I+ o$ @2 u6 ]5 w8 d# M' ?0 F
' N$ `1 h2 c0 c- [8 b* C" p3 W8 P7 Q' m- s* K4 H
CWorld* pWorld = GetWorld();4 U5 f% j2 L% \2 l' r! t
if( pWorld )) C8 Z7 z6 a' i
{
# Z& ~# k# y1 P3 [4 B char szFormat[256];2 @& B& X+ j# z! P
strcpy( szFormat, pAttacker->GetName() );& ?9 v ]/ Q9 H# y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ X0 b* W' J7 [5 N% x f) v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! \# h C$ U- O( Y6 e; J
}0 T$ `1 l, J; x( s0 P
}2 `0 a- Q: ^7 h
( K7 C6 A' i5 M# m) P if( !pAttacker->IsPlayer() || IsNPC() )
( K1 K& w! O/ v2 U; V return 1;6 u' ~$ \6 @. j$ o P: L# q5 o
/ W* `: {5 Q- F$ o
BOOL bAdd = FALSE;. Q- q( t5 q. `. {
if( pAttacker->IsChaotic() ) // ???à?ó??
6 p* l( D) V4 f' n5 e* R* n {. I9 I2 i; T# b2 j( O3 r" R
if( !IsChaotic() )
1 w) f0 N1 ?9 F9 g# c bAdd = TRUE;
0 S3 h5 K9 l. K$ a# U }
1 A, q* H; i1 Y else // ?????ó??, èù???ó??
. A% D: K5 P! `! C {- z3 i+ X% T+ p
if( !(IsChaotic() || IsPKPink()) )
( _. m1 `1 d0 g& S7 b. w3 E' n9 M$ X bAdd = TRUE; l3 b+ I( L1 r( i
}/ Q Q& ?0 U( u2 V1 h) ` B9 t
2 y9 }9 y) w! L4 g( u: A
/// ???à????, ?o?aà? ??·ááü( l( \3 m7 K: |- j0 d4 h
if( bAdd && nReflect == 0 : i2 n8 m5 R. M$ k7 y/ R
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.../ o y& ]. P' N5 x+ F: W
{
1 O! I: k, ^6 n if( IsPlayer() && pAttacker->IsPlayer() )
7 {$ D9 S* \( X# @, I' T( p {0 r# S5 j: Q; p9 `% L
if( !pAttacker->IsChaotic() ) w6 L2 v5 A! G1 N# ~+ d
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );" A0 R7 J6 C! d" T6 T
CString szSendMsg;
) u4 Y; r: a% ?1 ` szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
/ d( _9 n* u, i ((CUser*)this)->AddText( szSendMsg );
- S0 G: a' Y4 d" l2 A6 d% V; B szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );) o+ Q$ ?6 s. S/ N
((CUser*)pAttacker)->AddText( szSendMsg );5 Y$ m3 \* i3 G
}
0 [) X+ v* q- q: z4 r w
: ^" A, \, f* K3 ~) Q" }! B" o pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) p7 x- v5 J* b# k ((CUser*)pAttacker)->AddPKValue();
0 J- |: r( e- U+ e3 w2 t, b pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
1 b" s D& J1 o3 t9 z7 m g_UserMng.AddPKPropensity( pAttacker );; k6 W- K2 N3 K0 ~
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );: k2 ]' |3 B( y, h$ {
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
3 a# O. P- H/ ~# w5 b4 _#ifndef __MAINSERVER! h# Q: m# g v
if(!pAttacker->IsPlayer()): O1 G% \) R: P/ u6 U w
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
% K$ ]7 ?% U9 q& d#endif // __MAINSERVER4 b$ I* s& j P( b$ }& I* v. f
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
9 |4 ?0 z' n& l9 N0 y: B" v#endif // __HONORABLE_TITLE // ′Tà?6 F& F$ B3 y- ?$ t
}/ O: j J# V8 d- B
#else // __VER >= 8 // __S8_PK3 a S' b# b2 k
BOOL bChaotic = IsChaotic();
& [ b' r' D* c4 U; u7 z+ X
" \: S- Y; n( q2 }# w) o& s m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
2 [/ |' J3 B, `# E5 a pAttacker->m_nNumKill++; // ?3?? á?°?6 i# \% j' |+ {
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( @( x+ V/ r% O0 k
# ~8 I# L4 {1 v9 c- n/ }2 K int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );7 ~) ^1 {2 K. ~) k) U! Y# ?4 y' b8 P
if( nGap >= 80 )
* ^& X$ g$ F9 {3 _ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
; w: h9 i/ o+ m& l6 l0 k# }, i0 z9 p7 u% [& M# R9 Y
// o??ó±Y ?3±?±a?| ??????′ù.% h% \& [* K) }& a
CWorld* pWorld = GetWorld();
! s+ I7 }3 r5 t7 T6 r if( pWorld )
' X# F, H5 f- w2 M {
; V, w7 H2 T, \5 m+ i //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."' B. N0 ^! t8 Y
char szFormat[256];
' O I7 x: N: U3 @. H, z strcpy( szFormat, pAttacker->GetName() );3 L) I1 a/ Z# ]+ O# y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 Q1 C% T- u4 A+ i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
9 v. F% q8 N& v; S' J } C }4 |7 C/ X# R$ k" @
/ v/ B" ^. m7 O+ ~
if( g_eLocal.GetState( EVE_PKCOST )
0 e4 o4 E4 a k#ifdef __JEFF_11_4. c: n2 K& w5 c) r }0 k
&& ( pWorld && pWorld->IsArena() == FALSE )
8 j# I6 Z) L4 V3 A% [5 o' g" B0 X#endif // __JEFF_11_4
( \6 K$ }; B1 w9 h7 V, J )+ [2 T. L! h( d. C! v
{* x0 e7 o6 c. Y: z3 E
if( bChaotic )
s9 L' r. G8 ^ {' I+ [4 v! D4 N5 F1 j
#if !defined(__INTERNALSERVER)( ` r. n, m& C8 b( ~( \
if( m_dwAuthorization < AUTH_HELPER )
8 v! V- [8 n, J4 @* V9 l8 R& [ #endif
5 c, d, J- a3 X4 u) l( m2 q {; q" v& l1 M- n$ R9 m" S8 t
// ??3?μ?·ó
- I9 ^; ]% {! G3 w7 ~/ q- a0 {, j5 p KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
: v$ f$ k7 E# E% u! g, A* h float fRate = pProp->nDropGoldPercent / 100.0f;
* W- i' {$ J0 I. n1 Y int nGold = GetGold() * fRate;& I& |" q* k- F/ W {9 ], r
2 R* p7 r$ e% @6 u+ k' f
if( nGold > 0 )6 k' d: Q' J- N9 a4 [/ i5 T7 d
DropGold( nGold , GetPos(), TRUE );
) L' R) ]+ Z9 Z
: A( W+ @7 x b. n: l% z // ??àì?? μ?·ó
8 V- I% ^/ k9 e* E' C for( int i=0; i<pProp->nDropItem; ++i ), F1 ]/ F9 R7 g7 E" d' @7 v/ w( a
{
6 q4 P# {5 o& s$ ~' _+ N! ~ ` BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
Q- g2 j- B( X% T G0 r \8 V: _" d/ @5 A( b f+ C; a9 q! o/ g
if( xRandom( 100 ) < pProp->nDropPercent )
4 ?$ Q6 T( l4 ]9 U {! V: j! d( W0 C+ y
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ' Z2 r6 E0 ? g& ^
break;
- R) D7 _: {# I. ?# G5 F9 u4 \ }
" J) r/ T- l+ T& o1 @" d! o2 d }
X [( B" h% m. P }
0 A/ s/ ?1 U* n- t }
( N2 T" s) S/ _3 w+ [* X# }; t4 {" I3 } }5 _# P1 o! {. R/ [" k l/ Y! w5 t' _
1 L) z. v6 N/ C) L" _& Q
//pAttackerà? slaughter°aà? oˉ°????2′ù.
3 e- }6 ~1 I5 c- n5 `: O) q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );% S& a- w: e0 ~( U" a6 E
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
/ ~$ a; c/ B" Q9 Y! ` if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )& ~: ~: H( K+ i- q
UpgradeKarma();
. F" _0 b6 |' q8 l5 a#endif // __VER >= 8 // __S8_PK U/ R& {/ Z0 h0 K, c/ U5 b
return 1;4 T- e* P# p% R, O5 E
}6 h x6 M- K" f
: O8 ~' V! K7 M5 R, E; Z9 ^3 v$ R8 u: F7 l4 |6 ?& G5 _
; m" w& A- H/ C
$ R8 M. c7 @/ Y9 C9 n8 p3 ^+ ?; }) Z; t3 |
2 C7 l0 M2 x+ i" k) i7 p. A-------------------------------------------4 S3 F2 d. ~: B: B5 Z
& [9 }6 X8 Z# {% B7 |: V
' X3 s: I; r; X
if( pAttacker->IsPlayer() )" {8 Z4 p7 ?% C3 e3 [
{0 U- {' y' ]) B4 z
m_idMurderer = pAttacker->m_idPlayer;
% B# B+ S) [+ X9 U/ g5 W5 P1 Y+ v6 |/ l
' N1 v( N0 ~: D, {& h
CWorld* pWorld = GetWorld();
' f" \2 ^) l$ O+ O if( pWorld )( U* \$ n. i& [( V! K
{5 _* [2 m; w8 M* p$ J% n
char szFormat[256];
4 E* G$ h" S. F strcpy( szFormat, pAttacker->GetName() );
+ K$ I7 `' Y8 P; W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( @0 e4 T" `2 K* k) B1 e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
( u4 S! L0 T9 @+ r' }+ o- V5 l }
- a3 d1 A" s' s+ U( t: ]# S }
7 T. l, y2 }; G8 c$ x4 j m" |. m. g$ M6 u% H
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