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赏金系统恢复
9 M0 z E+ y" F8 }2 e0 `, eMover.cpp
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Code:7 j4 ^+ N2 E0 Z9 B4 ]
int CMover::SubPK( CMover *pAttacker, int nReflect )$ f9 a( D& Z4 U) m% e
{' i, J2 T) M4 E
if( !g_eLocal.GetState( EVE_PK )
" ^- w- n# M& \2 }4 z#ifdef __JEFF_11_4
& R. S$ E- x7 C" M || GetWorld()->IsArena()
2 w E+ L5 `# k3 R: h#endif // __JEFF_11_4
* m7 H% g' f a; x: b! i )9 N$ X% I5 k+ F
return 1;
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, V6 y' C3 z4 V1 R, a4 I$ V#if __VER >= 8 // __S8_PK
- ^3 f) z' v6 M" m' H# n if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ ?, p! _8 ^$ E* ?
return 1;
& B7 J# ^ J( V' O' d7 e4 P$ F; B; b" U1 R9 J
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 l1 r4 m6 L5 ]6 w: X) M return 1;8 N" Q% n( G/ x
. [* ^" b1 [3 f
#if __VER >= 11 // __GUILD_COMBAT_1TO1
' [- r! M/ v. ^ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 R% A+ K- E! A( @" } return 1;( }$ H+ `: n& v' k* N" c- B
#endif // __GUILD_COMBAT_1TO1
& w" I1 \' p+ g: V& j* u& Z3 A- \( T! J( _1 }+ e
if( g_eLocal.GetState( EVE_PKCOST ) 5 G' G' R+ s3 c
#ifdef __JEFF_11_4
/ D( |( |* U' L' p! m1 T9 P && GetWorld()->IsArena() == FALSE
1 D! p" ]8 [) Q; ?5 e8 m( ?#endif // __JEFF_11_4' R! ~* t# d& e" K" H9 M- b
)+ ~! X5 R: Y2 p& o ]* p
{
! H9 O) \, f# y if( IsPlayer() && IsChaotic() )
e' O ^1 k* A {
0 v6 `5 \. O, a5 f- ?& _#if !defined(__INTERNALSERVER)
/ ~, D" m. o4 }5 `: W7 |& W if( m_dwAuthorization < AUTH_HELPER )/ k6 Q7 [; |3 l' X4 N5 f, h
#endif
9 v1 j7 b0 p3 ^9 G) G {
' U1 `0 |3 \! G: x // ??àì?? μ?·ó 4 `# J" k" Y6 R/ `& L
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )) G" \5 M% D/ b; f+ w3 y
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );5 A8 `$ @+ m t' D
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );" n+ \7 a/ I' M0 F3 j
for( int i=0; i < nInvenDrop; ++i )
8 R _, ~- V/ @2 G9 a {
% R, u) s$ x$ ~. a& m if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) . v& N4 P: ^, A8 `8 ?+ G
break;
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9 Q, g! P/ M: z0 U // - à??? μ?·ó1 G# y% C8 \1 @. r7 {! p. V
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );9 ?, s+ ^' f& P
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 0 [* X3 D) H' G% c: j
break;$ Y, w! L; t: _+ r9 b
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if( pAttacker->IsPlayer() )2 P+ Q; n, b+ t" x
{
9 Q& t" k. o2 [# ? m_idMurderer = pAttacker->m_idPlayer;
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7 v$ D' c( [/ z5 a* r7 ^ CWorld* pWorld = GetWorld();# d6 `6 S O) W" c' f) i& A
if( pWorld )8 a! k9 Z( P& u0 W+ F/ r4 r/ J
{
1 Y. L- T4 S' \5 k7 C; d0 l char szFormat[256];% F% c5 n4 r2 c# w& @
strcpy( szFormat, pAttacker->GetName() );
6 R7 K1 A% e/ b. S8 a7 s9 |/ F0 [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 l- s1 Z. q% F) L8 s7 Q) D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 L0 k* e# w; }8 f5 q
}
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if( !pAttacker->IsPlayer() || IsNPC() )2 ^6 e4 S( m+ r# b
return 1;0 d# z: j' c0 }- r8 U) Q' a7 o
5 H& m2 ^$ b; F* D7 ~! i BOOL bAdd = FALSE;9 ^: q: D, x; d# e+ l
if( pAttacker->IsChaotic() ) // ???à?ó??& [2 w) e% r* }4 j
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if( !IsChaotic() ), [/ ^1 } `/ y
bAdd = TRUE;
5 k* s3 o }1 {0 u }
: k3 N, A/ K: H: q/ n else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
S8 m) ~6 E: x* Q! J1 j% c9 j bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
6 ~; p/ H. S; |) B. r if( bAdd && nReflect == 0
( K; K" O1 f' Y) `7 D0 s; @$ ]" C && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! Q0 H U/ @; o { j. d1 ^6 r+ y
if( IsPlayer() && pAttacker->IsPlayer() ). R! B- `& k4 H$ q" \4 x. y8 d
{
4 k6 u, x9 u+ e. ^+ I9 e, z if( !pAttacker->IsChaotic() )
8 A2 g1 y$ O n( ~) d+ F ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );3 C* j5 p4 W, w3 f I& h
CString szSendMsg;0 N0 J( f& v( v. e5 `7 L
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
7 A3 J. e9 K# S. D8 ^3 H: p ((CUser*)this)->AddText( szSendMsg );% t2 K7 l5 ~% c- x
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
- p6 i v \% w) T ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, H9 F! C/ u2 y& l ((CUser*)pAttacker)->AddPKValue();. ~0 S5 ~1 W4 Y
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );1 | K0 g% @' ]( G" ` x
g_UserMng.AddPKPropensity( pAttacker );/ w2 z' y+ {2 ?1 E% E
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
& q2 K: S' A/ P% P6 l3 I- w# e' |- ~#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# F! g. u7 \. ^#ifndef __MAINSERVER3 F+ U/ _! B) g+ f% H( @
if(!pAttacker->IsPlayer())
. g+ d K; x9 L) g0 P, ? FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );% F( |9 |' M/ O. o0 t
#endif // __MAINSERVER
% x3 H! Z$ y. i" c9 S1 e/ P ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 l# x" B$ y* b, K
#endif // __HONORABLE_TITLE // ′Tà?
8 {2 B+ x6 d4 A) z. }/ y$ W }
: L- o+ @1 L# ^/ e#else // __VER >= 8 // __S8_PK( Z) S z7 Q% [* W* ]
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.( \: X- g$ u" l5 t
pAttacker->m_nNumKill++; // ?3?? á?°?
- F5 a: B! {- D% l (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* J- e0 w! ^: z7 t. Y3 W$ c, ]- a
8 f8 _# u' e: Z6 i- _( W# b int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, Z% v( T7 F; N6 z- J
if( nGap >= 80 )
' W( L& y9 @1 I z2 f4 l% @ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
6 G8 Z3 h2 K- l W; s, c# K; U' {* G5 @* |# {
// o??ó±Y ?3±?±a?| ??????′ù.
1 c, ^( C. l4 _0 f0 w7 i( V+ u CWorld* pWorld = GetWorld();; |, r4 L7 I7 t
if( pWorld )
% z$ I. k0 V) \6 ?- u: |/ w {, G" y5 @0 e& {
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' Z2 X6 }4 A8 j; n% |4 P char szFormat[256];
$ E, G% q* a) k6 _9 P strcpy( szFormat, pAttacker->GetName() );3 n+ r3 Q! q5 c% a& I- G* Y( G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 w0 K( ^* B: {$ g1 J/ F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
0 Q$ P: c$ a. x }
! }( A% b( s( F8 B) q# F6 F
U2 W+ A3 _ B r if( g_eLocal.GetState( EVE_PKCOST )
( @: P* T2 f2 v( w1 K! ?: N2 W1 S#ifdef __JEFF_11_46 d' [6 ?! o- g2 C( o- ?$ a( x
&& ( pWorld && pWorld->IsArena() == FALSE )
0 w+ S$ O# m0 K3 n/ @- Q8 [& l5 x#endif // __JEFF_11_4! R! g& l3 R- w" t- i( ?+ ]
)
2 T9 |+ y+ L+ l9 y8 } {1 f; S9 c- q4 k$ Q
if( bChaotic )
7 X9 R% T' r) D {
/ e. ^: d2 s+ J) K #if !defined(__INTERNALSERVER)6 P( b+ m9 o2 Q N" C' i
if( m_dwAuthorization < AUTH_HELPER )# A: J9 Z4 R e% r
#endif
, b* L. w. u W7 @% O {5 v" r- l( f1 x
// ??3?μ?·ó ' u. _ h' ?2 m; I5 E0 \
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
! @* N$ C2 E" v/ l/ I @1 T- x float fRate = pProp->nDropGoldPercent / 100.0f;
. J* P! ?4 z2 |6 d2 S int nGold = GetGold() * fRate;! z5 i6 j) u4 P) E s& g
, f6 s9 B1 u ` c) M% P0 F! ]2 t if( nGold > 0 )
( g5 o" v; g' r1 [, a& F DropGold( nGold , GetPos(), TRUE );/ f$ k; v+ {* V! `" ^, p
) @; Y- t; _+ K1 G% _8 v2 b0 T5 c
// ??àì?? μ?·ó
& Q4 u9 X9 l. f5 C& L: [# [ for( int i=0; i<pProp->nDropItem; ++i )
2 r; H2 D& ]( C! x" b {
% ?' y+ n& q, U5 N! u+ a BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.; W% O V% g# {
8 P9 n3 h9 _4 a ~) Y" Q if( xRandom( 100 ) < pProp->nDropPercent )
0 `, y, P/ C* d( K( o/ } {
* Z, m- ?2 t, d \) q8 y if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
' l! e3 |+ L& q, T break;
# M1 G% N1 _ q! m1 T }0 J$ d7 A$ V- h8 I; L
}
# ]8 s1 t' M ~3 h5 d9 c1 y }
- \- ?; u/ o! `( j) b( P }
: |) \8 I l+ ~3 z0 F1 }4 | }
+ H2 V, d( t# X) C1 b: _
1 U0 @ E. y. X0 _ Q //pAttackerà? slaughter°aà? oˉ°????2′ù.
2 Q" N" x* Y9 ` pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
' I8 v( Z& U7 d, S; Z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
; Z8 K/ H3 w/ x3 { if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )7 G3 D' c! E2 F+ n3 m7 J
UpgradeKarma();0 ~& R- g$ e7 j6 `/ a: a
#endif // __VER >= 8 // __S8_PK
9 X4 U/ g, c8 ?8 l- {' ` return 1;7 i: S) Z. H( i) m, R* Q
}6 w3 B/ B! C$ O: R) [
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; J; c0 w+ B, p1 o4 x-------------------------------------------* Y" N' w! O% [4 b" x
& n; G" j& K( Q/ x4 [
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if( pAttacker->IsPlayer() )3 E4 ?, o$ \, |8 f- d7 d; Y5 l8 i
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m_idMurderer = pAttacker->m_idPlayer;
8 q, _% m3 `" {
7 v7 G) O1 g! }2 a5 W5 x& P1 I+ r/ [: V$ t1 j. a0 \+ a
CWorld* pWorld = GetWorld();
: @0 @: s& C0 A" C) d, X if( pWorld )
2 D4 i& A2 V$ p/ _% T1 X {
2 }, C0 m2 T* k# x7 Y char szFormat[256];
; v! |7 j) |! ?: @1 q; m strcpy( szFormat, pAttacker->GetName() );. _ l& H4 ~5 L! g# z5 V
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( B: x y# x r$ w g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 v$ @7 [" d2 c2 G }
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