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赏金系统恢复
* y a3 N, \4 k% |1 t) |Mover.cpp" O1 @0 e3 b6 b$ o( `
9 Y- X3 [3 ^1 ACode:
; X7 M3 C% _: w2 V' Q1 {8 R& bint CMover::SubPK( CMover *pAttacker, int nReflect )1 F# L! ] V- J
{+ t0 Q+ R& H: \+ u
if( !g_eLocal.GetState( EVE_PK )
& e& |# N2 N1 K( A#ifdef __JEFF_11_4
0 \! S: E8 q, f" o || GetWorld()->IsArena()1 o7 L' U |! T3 B
#endif // __JEFF_11_4( t$ Z6 ?9 |( ~3 `3 F
)" \, g5 p, K& `# P4 z4 W
return 1; W; T9 a5 P/ d8 F0 x% s6 ?
: d- [$ P, y9 l, r* |3 g* z7 E#if __VER >= 8 // __S8_PK5 J% O, J' |$ T8 D3 v
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 T" w5 C d8 Q
return 1;; r4 O2 w5 ]6 @4 P" m
* m4 H' H( F0 Y- T if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), q8 r; Z' D ~- A( i8 E
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1 B) m y" a2 M+ {9 U- ^
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 w+ Q* |9 `0 M- a% f* k6 ~
return 1;- y1 j( `+ @$ ^ f% j( Y
#endif // __GUILD_COMBAT_1TO1
, _8 q \# S) a( O0 v$ i
. \* `: r1 c; D$ T if( g_eLocal.GetState( EVE_PKCOST )
+ s F Q6 h. L- Y7 r0 b#ifdef __JEFF_11_4
" T6 H1 d& T3 z- X* q8 V8 N && GetWorld()->IsArena() == FALSE
- o& P7 R |* p( r) ]' j$ u! ?' {: I#endif // __JEFF_11_45 Q9 L5 m% H5 z$ F/ _' O+ H" t
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{
: x. ?+ e7 a0 u; A/ M if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)! U( Z+ m4 v! x A+ K
if( m_dwAuthorization < AUTH_HELPER )7 u, ~, K! U' Z7 ~5 o' E
#endif
9 C( e! R* y+ v8 I K {
9 e: Z5 @. |6 n- ]1 Z // ??àì?? μ?·ó
5 w" A$ G2 d; A: }. k // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 r: L+ S7 M8 V- O: @1 O CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% I* _# |) j) Q' M5 d* H8 ^/ H int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 N) V0 g4 L) s$ X$ m for( int i=0; i < nInvenDrop; ++i )
/ k2 k$ f' m$ [7 `" ^ P) E {
; v+ C0 P4 l3 h3 F if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
& b# y* G0 Q; Q break;6 B3 F/ O O: z9 ^# a. D. e$ {
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/ B: q# G- D, P4 v+ m
// - à??? μ?·ó4 S5 w2 c- F) C/ D. P9 I$ Z
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
; n! p" [$ {! I8 y( ] for( i=0; i < nEquipDrop; ++i ). r: {4 U* B0 t* B0 f
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
& j* j8 L7 V6 w break;
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}
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9 ]* Q( v' q" r& s if( pAttacker->IsPlayer() )5 F( l3 A& [- {" F9 {2 Y
{
* U* a5 T9 f+ _ m_idMurderer = pAttacker->m_idPlayer;
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7 f3 P0 J+ ^; j/ S( Q j CWorld* pWorld = GetWorld();* G: O I" Z7 t4 a8 a+ K1 l7 [
if( pWorld )
, r( K/ B0 k6 D. d O {
& R) n4 M( F! {) P$ Z( n6 _" K char szFormat[256];- s+ v, e; x8 n! n7 r/ m I
strcpy( szFormat, pAttacker->GetName() );! g2 r2 V- l, F1 b2 \* N# ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 }8 o1 N9 D) ~. r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' z# V, }5 X s$ x& Z0 b
}
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1 z2 u3 A* R7 N0 @ if( !pAttacker->IsPlayer() || IsNPC() )5 p: g4 U4 F( h: g
return 1;
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BOOL bAdd = FALSE;3 v' T% P- I/ u$ n4 n$ M
if( pAttacker->IsChaotic() ) // ???à?ó??. O2 t" z/ N9 M# ~! X+ `+ I
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if( !IsChaotic() )
7 I; v2 W( r3 j. F% G bAdd = TRUE;
+ H1 l9 r$ Z# b- p5 r+ ?/ h) }) H/ O }* ]& Y8 ^/ q& m; h* O2 G
else // ?????ó??, èù???ó??
# r* U4 q8 R% ~) M8 n# B {
2 d' j( M4 i$ m if( !(IsChaotic() || IsPKPink()) )
0 x6 {+ p9 e" b8 [ bAdd = TRUE;
% c* L8 V: ?/ m }
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/// ???à????, ?o?aà? ??·ááü8 `' F( Z$ w8 G( K4 H8 r8 \3 G
if( bAdd && nReflect == 0
' A1 [5 x$ L6 v0 Q5 C. c# y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 i8 Q( M+ q% |7 X8 [8 B# | s {
5 s, f% Z7 O1 a, b: {( }% ? if( IsPlayer() && pAttacker->IsPlayer() ): E9 {" k+ j6 c, Y( O8 b* l
{
7 r5 G6 Y4 t% i0 t$ u$ N) ]% U" V1 k if( !pAttacker->IsChaotic() )8 ?$ u+ Q" _4 M8 ?# @
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );8 m6 U- ^9 i/ b0 R
CString szSendMsg;
# y8 i6 q) |7 u& }; y5 r szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );! u0 Q9 a7 V# n7 ~/ u' k! c
((CUser*)this)->AddText( szSendMsg );/ M v4 V5 m% Z7 ?' ^
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
( y( j" {8 y! j( e ((CUser*)pAttacker)->AddText( szSendMsg );
1 [ B4 `% A, F6 u$ S }
* a" `; S+ r1 y* V$ y
# _. G4 `! X1 h7 G8 ~: T: p pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 R' }* n& J% m F; l" d
((CUser*)pAttacker)->AddPKValue();
* |) D9 K' M- ~6 J8 t) U g pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# N" C; J" B8 J* e5 ^" Y) Z: V8 x# b g_UserMng.AddPKPropensity( pAttacker );, e; l& s+ g" r& ~) y" f
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. P4 z+ g7 M4 Q& m# Y% F- M; K
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?+ o7 ~8 l. T$ Q5 e" c7 u; u" b
#ifndef __MAINSERVER
) o l4 l3 J# pif(!pAttacker->IsPlayer())
4 b7 C. y! Z0 L2 h FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );# p' y- f3 D& I A) e. u, m
#endif // __MAINSERVER, Q8 \* J$ K1 r, s) x' D" Y% A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);. v2 G- f6 i: a3 [! D
#endif // __HONORABLE_TITLE // ′Tà?
4 t8 s3 y6 Q" h) y }: k5 Q& ?# [. {7 N9 v$ Q! G
#else // __VER >= 8 // __S8_PK
' Y( X; B8 X* ^4 r1 b. i" ?6 L BOOL bChaotic = IsChaotic();. m+ Q5 n" j7 K" d
+ r; O' h+ P4 N& x& t m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.+ I) g2 C. l- y
pAttacker->m_nNumKill++; // ?3?? á?°?- V7 o& g! Z( n
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.3 @3 a, b: F: I5 {, P* W
+ `0 a+ X' N5 m# |4 W' C8 s. t( S
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
7 ?) j9 S. L9 J- q- y- M if( nGap >= 80 )
. r6 n% E( p7 a' e3 q ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
" u* I6 \. @) X) U* ~5 P* Y& ?; Z% g
// o??ó±Y ?3±?±a?| ??????′ù.
- Y, y) X6 c4 Q CWorld* pWorld = GetWorld(); q2 `- j4 m$ q2 {1 Q8 s
if( pWorld )! N% [* T: O' @) e9 C3 Z
{& S: G7 D& [' n8 c
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
1 `9 G9 |/ K6 V, q4 I& o char szFormat[256];
5 B, ?1 b$ J; z strcpy( szFormat, pAttacker->GetName() );
3 {7 u, J- E6 {3 P, V% W/ a strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 h) V, E1 u" z* n3 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* U- H. Y$ R w& M0 u! J* v9 l
}
& A, t& ^, s7 |& T2 {+ X
4 Z, g$ a( j2 ~) E if( g_eLocal.GetState( EVE_PKCOST ) 1 }7 n9 P4 f- A
#ifdef __JEFF_11_4; M3 l! V0 q' o y( L
&& ( pWorld && pWorld->IsArena() == FALSE )3 U5 N8 `: Z% r: r( X2 y' m: u% ?
#endif // __JEFF_11_4
/ C5 j9 E5 x" X" u7 y )* k7 R- H! x* x U- l& }/ M
{
5 V- a) r3 _$ E" H7 J if( bChaotic )
- v! ]4 b# c2 Q4 l+ T. b( T+ Q3 T5 V% \ {
- V. l5 n4 o$ }4 f- A( f' ?* ` #if !defined(__INTERNALSERVER)1 O. L! |! ]# _8 V7 {; y$ D* l
if( m_dwAuthorization < AUTH_HELPER )
8 c5 |/ u+ K4 q, F5 m #endif
- V# U: Q+ C* p {. d+ {5 }# u( o! e$ U
// ??3?μ?·ó 2 c# Q* X& X7 N1 r- b( f
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 u( D3 Z5 C! P5 j2 {
float fRate = pProp->nDropGoldPercent / 100.0f;2 ?9 H/ {* l8 K3 p- O* R6 k% L8 B
int nGold = GetGold() * fRate;; T# ?- T( V+ \% D1 R7 a* `
& V) t/ G4 T+ \! K8 X, p2 i
if( nGold > 0 )
# w0 w6 z! \* J5 E' S+ U1 O DropGold( nGold , GetPos(), TRUE );' R* N5 F- Z. G' Y
' n1 Y ^/ V4 k2 H2 G" X( k // ??àì?? μ?·ó
$ t) t9 Y4 @$ i1 r3 l, @4 F) e for( int i=0; i<pProp->nDropItem; ++i ) o( [# e- ~9 y3 P2 T# C$ H! e. C f
{' x; |, f7 a7 b) G) k
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
! j, B% ^. k. F7 i8 {8 L( e9 Y
. P7 i9 X5 ?4 B3 q0 ?% e if( xRandom( 100 ) < pProp->nDropPercent ) : ^; O* h1 E i& e6 d
{
# | |: }% R. m! X; V( | if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
/ ?( J6 N2 u# S; V$ M break;
% c# z3 @* ?5 |9 h* [" ~" \ }. \1 ^# F, S7 G* S: F' @& C
}
- s; |$ o6 `+ \$ _1 ?% b7 E }
0 r% h U9 s- N6 C, L }3 K2 w }
( D7 v3 H- j, v M }
$ y% z+ J! n) ]* V p: L" a j6 W/ R% }1 o% e: s
//pAttackerà? slaughter°aà? oˉ°????2′ù., d+ m8 A @2 j M7 F8 g1 H
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
/ b! T9 K3 e2 l3 Z' d7 h4 o6 H // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& O: I! Z9 D y0 N/ G! X6 _
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )) o1 _6 y. P* [3 h3 T5 E! C
UpgradeKarma();
5 P5 {0 z3 D; Q% x+ y; n#endif // __VER >= 8 // __S8_PK9 L2 j* P5 H* b: I* Y3 L
return 1;& q8 [5 O+ @9 R4 Z# b" a( M* s9 h
}
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-------------------------------------------$ `. C! O- m! {
/ j6 U, v* y8 j7 z2 w
* J. m! T1 Q& S if( pAttacker->IsPlayer() )
% q& D# k; b/ R; `/ K {: b7 S9 q% X# X* B5 M6 a0 ^1 n' ?
m_idMurderer = pAttacker->m_idPlayer;' L, n# G& w% x9 q4 |! c% d+ d
4 O, N- n# I2 z& `: q4 {
1 F4 [ X6 r. B' b7 r CWorld* pWorld = GetWorld();/ v1 r$ g' a7 O6 G1 v& Y
if( pWorld )
0 m2 K# b! \$ l& G5 w {: Q6 _5 O: q' [# ]4 ]: p% P) b1 v
char szFormat[256];
/ J: _" N6 D8 d$ @ strcpy( szFormat, pAttacker->GetName() );
! B! F5 p [% u& { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); E4 A# P+ c1 e' S# ^$ K: ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, g* L1 i2 l+ v, ]; ^1 o7 X
}
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