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赏金系统恢复; D3 x( h. T3 @0 |- R6 x# i6 K
Mover.cpp! s; }# [# F6 e q0 d: Y C
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Code:& e9 Y: I9 p, `
int CMover::SubPK( CMover *pAttacker, int nReflect )
4 P$ \' g6 L* w" p& y{
, V: C; \' q' x1 F if( !g_eLocal.GetState( EVE_PK )1 ]. W2 F) N* E
#ifdef __JEFF_11_4- i7 @6 _* a, i( k
|| GetWorld()->IsArena()& k0 {" _6 c4 H1 |$ q
#endif // __JEFF_11_4
4 H" Z- L. m& U' R+ P$ @ )
! N' y7 a9 }' F5 @; h" x0 @( R return 1;
3 m& S- ~1 x& O4 z' ]
5 m; Q5 m, B+ g; i/ F3 |( C#if __VER >= 8 // __S8_PK
7 @7 E( _5 |# ~2 n- p/ J if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ D: _2 C% K1 i; p& M return 1;3 O5 z' f/ J. i4 V" i; f6 ]9 e
* c8 W) E0 h% m' f- s0 Q if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' O! [5 W" [, s return 1;
5 W5 K% _5 [4 k. H
) g; P2 b& B2 S) q#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 D7 g4 R; r# P/ U# L if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ w# a6 y; z8 R: r Q
return 1;9 z6 V1 ^- p' v6 |) p- J
#endif // __GUILD_COMBAT_1TO1
. |. b* a1 Q: E/ z5 w0 y4 B9 r
* F4 l7 U8 H. ^0 r; O* o if( g_eLocal.GetState( EVE_PKCOST )
2 E; }5 g2 C! ~& T#ifdef __JEFF_11_45 m" t/ W8 R; c" d0 L# F# H' J
&& GetWorld()->IsArena() == FALSE
2 l/ z% Y( F; V" p% L+ C: b: ?#endif // __JEFF_11_4
Z7 s, \3 Q& W1 ?8 t! J; Q7 k )2 o; {" \. H2 k. D6 f
{+ `. }2 u( X* r" j5 k
if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)& O+ \, Y$ N) b; k( v8 z
if( m_dwAuthorization < AUTH_HELPER )" _* O' V/ x/ ~! @
#endif
( l9 S9 H: d: c9 e" R5 B: | {$ {6 x: P, j3 y: v V$ |' W# O
// ??àì?? μ?·ó
, R% F Z/ T- f1 Q. Q // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
- p; M7 i2 W) T$ ?6 [: G CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& p7 a+ q _7 j: p# w6 X2 {2 w" P
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
7 y2 E! z1 }) t- A: i for( int i=0; i < nInvenDrop; ++i )* n/ H# B6 \+ `2 j3 j: ^
{; }8 D& G! Z5 I1 R
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
' J6 C- Q4 [% W* Z" q% d break;
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// - à??? μ?·ó
5 w3 C T( J: L! H int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) q; L1 D- x) p' s# s9 |# @) N for( i=0; i < nEquipDrop; ++i )
* Q# K' ~/ I1 h0 u {" A/ s4 ]+ d% r# q- @2 {
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
( `4 p: a2 J+ p8 D0 J0 ~; Q break;0 q o: `& h0 R# `5 d
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}; t1 `6 _ O, w, M- x! P& C9 k$ j; z- V
}
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: l+ T7 v3 }! a- f0 g if( pAttacker->IsPlayer() )2 e: K3 V' n7 b4 e1 D
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m_idMurderer = pAttacker->m_idPlayer;8 _+ {: V& d3 [! q% G+ A/ M; b
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% k; y: P4 a5 f" B3 v# C CWorld* pWorld = GetWorld();9 s; U* W, T7 ^- }/ D j; `
if( pWorld )8 X7 e7 R& X9 Z% A
{: ~8 B! h/ ^4 |/ I2 d; u
char szFormat[256];
* P x" |# k6 E, t" P4 o- L strcpy( szFormat, pAttacker->GetName() );
0 z+ b0 j/ }/ x/ @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 v, t0 }) A2 c1 R4 Y+ ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: k* E9 u, g0 q& a) D
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}# I! _- _6 p8 l% T
$ C8 S% d) L0 W if( !pAttacker->IsPlayer() || IsNPC() )( Q, I6 P* b8 e* H" \; F
return 1;+ k/ ] ?, K$ K5 X; w
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BOOL bAdd = FALSE;9 Z$ ]+ q' {) v! s+ w+ i$ u
if( pAttacker->IsChaotic() ) // ???à?ó??2 S7 [( ]( U9 y) X8 x5 o5 Z
{) e0 T* k" V9 j. O% ~- h% Y1 [
if( !IsChaotic() )* o7 F$ H5 k% k+ H6 I- d( `: z3 r" a
bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
) G4 F2 X. k4 v" M6 J bAdd = TRUE;
* f# ?7 \1 j& |7 N* {: l! B }8 @' y8 _$ k6 x9 N2 S t
6 O' b; t) U7 D1 F }$ ` /// ???à????, ?o?aà? ??·ááü
3 T/ O9 b2 {1 ~2 \; S if( bAdd && nReflect == 0 0 j3 p; |: H- ^3 {
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' l$ D" v5 ~ a5 T% O' n! N% r1 }
{
0 ^9 j. R( }7 m if( IsPlayer() && pAttacker->IsPlayer() )
+ i5 O" s% [0 G. U* ^& X) h' j {
+ K% m( O% d8 R if( !pAttacker->IsChaotic() )
+ z/ e1 m) E, }5 h/ j% I ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );8 z w: s% |: |: A7 ~1 Y
CString szSendMsg;
7 W3 {0 R# r9 E9 C- @7 v! q szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. z/ H) M. B2 }6 o$ T# _- K1 y
((CUser*)this)->AddText( szSendMsg );6 y% [' ?. R0 N
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
2 l1 d3 p# F2 U! I1 X* p ((CUser*)pAttacker)->AddText( szSendMsg );
# v6 u, W4 V& r8 G# S3 p }
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9 K3 d: L& e' W+ r pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
7 ]* S5 j& ]' f' O/ o$ v ((CUser*)pAttacker)->AddPKValue();- `+ `4 i6 t- B
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" h. C4 r, J4 ^$ e" Y6 T g_UserMng.AddPKPropensity( pAttacker );
3 ]) t( L9 m. q7 A! s& f9 _) ^ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );# R+ m4 n7 a+ F: R2 Q
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: l: |. z% ^6 b3 a
#ifndef __MAINSERVER
% U0 z9 N0 u9 i% z: E# G% ?! e! u4 Lif(!pAttacker->IsPlayer())
: n' @( W3 m, Y6 s9 i9 ~7 r* p FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
4 Y& \3 `' n8 o/ d4 w#endif // __MAINSERVER7 n( Q9 m* a- T4 c7 _& o v; x$ [, u% ?
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
2 I+ P, W6 {* s#endif // __HONORABLE_TITLE // ′Tà?; }4 S+ X. ^) h" `& x
}
9 G" `. r1 J2 U4 H' E#else // __VER >= 8 // __S8_PK
4 J, i. Y! n& v1 @, W: j4 `0 k BOOL bChaotic = IsChaotic();$ s1 k9 C7 U9 h, s2 \
" e7 t2 x x$ ^' J( Q" i9 G5 m m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
, W+ d& \/ v' L6 Z! r/ |' I7 g2 o pAttacker->m_nNumKill++; // ?3?? á?°?
. c) c8 v2 O0 A, \ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
# d! v r1 n; i$ \. V( r, F$ Q
4 O; C5 H" `8 ?0 d8 Y) b$ E9 I int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );9 a( i0 y# }8 {1 ^ I$ e
if( nGap >= 80 )
: G5 e5 h. t- K5 p z6 } ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.$ e+ w2 E+ x3 H: Z: [* P
CWorld* pWorld = GetWorld();
$ j9 `# W5 k) e9 V& d1 I! m$ T6 t if( pWorld )
* S- i3 t. o2 C2 m+ |' [ {
2 E) j; L( k: i! P* E //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
4 {/ ]1 `4 J7 ^1 t: I& {) Z. D, S2 r char szFormat[256];
+ j+ } k- _& c! j1 j strcpy( szFormat, pAttacker->GetName() );
' v! I( U L4 w% n strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ I8 u& @' B4 P4 m0 e: H% B, y' K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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% z. b E1 U6 p( m" I$ n# X
" l: H4 c( o: T; }( T if( g_eLocal.GetState( EVE_PKCOST )
9 R1 s; Z4 M9 B! _- Y#ifdef __JEFF_11_4
. W y- L5 l5 V: Z% J" v && ( pWorld && pWorld->IsArena() == FALSE )
' o; W) ]' b) L. C6 e# X#endif // __JEFF_11_4" Y% a% Y3 s+ {/ x' d7 `' m! ~
)7 k+ r5 ^ g" G% T9 j
{
7 X. r6 w+ I' e if( bChaotic )
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#if !defined(__INTERNALSERVER)
7 t7 Z B0 P. Y9 ]2 j if( m_dwAuthorization < AUTH_HELPER )" O% `! @0 ^9 n9 W0 s6 T3 L& d! G
#endif
% w& K9 d. q G0 t" N# Y {, q$ d5 l7 r- t8 c
// ??3?μ?·ó ! v! t7 Z& I0 [: T
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 v+ k8 T( [9 i2 x. l; d
float fRate = pProp->nDropGoldPercent / 100.0f;
$ U1 z8 I' \* [- r }* T3 h int nGold = GetGold() * fRate;; O2 }5 R" K' j
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if( nGold > 0 )' y+ H, D7 o% j) o/ s
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó 3 ]8 t" f% p' _9 D$ Y/ L
for( int i=0; i<pProp->nDropItem; ++i )
" C0 D$ \/ v# v( }9 H4 ?' M! B) g {% L* u. d9 C7 h* Q8 T9 l7 u3 v' ]8 m+ g
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù." Q2 ?) s& |7 K4 p. C: F
{3 O$ }! G" z" j if( xRandom( 100 ) < pProp->nDropPercent ) - J3 z9 N" [2 m" v( |7 w
{
. ~0 x3 A, [/ P9 K- {) H if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 3 W' z% M9 k. j: g
break;
6 Q1 r- U$ _; ~, k" S! L }
% ]" v2 e- V1 L$ w$ L$ E8 Q }
3 ]8 v4 g7 R6 f5 G* I. z }2 O" K2 ]/ W5 g
}
+ t9 a9 j- O4 F. O" A- S O" l+ | }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
6 {# U8 d5 J$ ]) S$ ?2 u# ~% T( ^ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& W/ @. C F) x/ x& C // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( n8 [! n' P" b. E6 i7 E: I
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: z( \: m4 ^1 f2 b UpgradeKarma();4 |; V8 m$ T3 x( n: x% G$ j( u
#endif // __VER >= 8 // __S8_PK
; b& E8 W3 F1 m2 q P: c return 1;
3 K8 N" I0 Y4 e) F4 Q/ \}/ K* ^. F9 p" t, s
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-------------------------------------------
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if( pAttacker->IsPlayer() )
G5 H' i3 M" x% `2 T$ T6 }$ V {5 x( F2 L$ A# i0 D
m_idMurderer = pAttacker->m_idPlayer;! Q# E( g# R5 ^7 y
8 Q2 q2 u, j7 ^3 M( x. K- W
; s# g+ i U, O, p" x CWorld* pWorld = GetWorld();! n$ {) c% Y8 M* q& P3 d5 p
if( pWorld )0 d: l8 r1 o) Y8 w2 h) r# k+ U
{
3 r% t% G% \# h char szFormat[256];
- M7 X3 l6 w" v. W/ v3 C( C7 a strcpy( szFormat, pAttacker->GetName() );
! x, \7 K* n- t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 m z2 p0 y1 {. P* q$ J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# o% L: x. z- {- \0 m# p) F
}
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