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赏金系统恢复* X1 b) `; z+ x- ?: u0 _. Y
Mover.cpp7 d% n* F% c. n- r, x% W; b4 Y
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Code:
7 i8 G9 I6 I$ w8 B* Sint CMover::SubPK( CMover *pAttacker, int nReflect )4 P, Y0 q; N# [$ @ D
{5 X. }2 N' M: f/ `; v4 t
if( !g_eLocal.GetState( EVE_PK )6 F+ U% n6 e7 D
#ifdef __JEFF_11_4
- Q! F+ m6 N! K6 l; r || GetWorld()->IsArena()
4 Z, K; P8 T! e+ b#endif // __JEFF_11_4* x, V, d: w- k# b0 b. }1 c2 ]
)
# U$ e6 |9 R8 M5 h0 c4 D X return 1;
8 V3 f2 u8 i4 ]& a k# G' ?, R. {
#if __VER >= 8 // __S8_PK
$ H, k, ^2 q& M. G2 P, f$ o. ~ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, }0 J5 ~, ^3 f* B! w7 } return 1;2 _; H/ d" \- ?# O7 k4 R
" D% v& ?! W( r8 ^& C0 P if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( j' j$ d. D1 e6 D: \4 ?% }5 v
return 1;$ \" I& k8 o* r
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ F! v" i+ m0 W; |- z3 F* s N, { if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
, N" T' E' p; N( Z' r9 e return 1;
. d2 i% t# T+ B' A#endif // __GUILD_COMBAT_1TO1' D1 u/ l" A$ @9 G+ w* J' T
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if( g_eLocal.GetState( EVE_PKCOST )
4 N* C( f: g+ w: H' Z# e- [#ifdef __JEFF_11_44 q2 V, L4 d4 G9 e: t% ~5 H
&& GetWorld()->IsArena() == FALSE4 {: `" Z# t, b
#endif // __JEFF_11_4
3 m' q% M7 f- `# i7 i) ^ )
8 W0 o. }) p. t* `% q z- O {9 u# I+ t/ L. E" x# q
if( IsPlayer() && IsChaotic() )
$ s9 O# n3 L9 A$ q {
7 u+ m! x6 y8 V7 ]# j4 {" E% w6 F#if !defined(__INTERNALSERVER)% x' N2 b5 v. ^6 f9 r, _
if( m_dwAuthorization < AUTH_HELPER )& }$ s! G4 i1 G8 Q' t
#endif+ f* T. n |6 A- ?: N1 w
{
, c; m* s* C& o3 Z7 y // ??àì?? μ?·ó 3 Z6 A6 p1 N2 V2 _
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" v% W3 t4 u% M/ P CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );$ F3 \3 o; O' U j
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );1 g5 i. \& i. F7 s3 K P2 A
for( int i=0; i < nInvenDrop; ++i )* f# x0 [$ }' u) I B
{$ F2 ]: M* D0 z0 t5 t9 v
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 2 \5 c4 P9 n3 o
break;
. |4 U) e5 u8 P* ]( E }
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, h( ~" \6 r/ }3 R1 [/ R // - à??? μ?·ó: o+ m( {/ d& k* D6 F
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );+ U% N: X6 O, [# h/ H* _8 b0 U
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # Y& f3 l2 E; _- d: `5 G5 Q
break;
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}
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if( pAttacker->IsPlayer() )* p3 y$ N" `* e, T
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m_idMurderer = pAttacker->m_idPlayer;
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& a( b2 l/ }6 @( Q CWorld* pWorld = GetWorld();2 v( _ `9 Z" ^5 Z) F p
if( pWorld )
4 X+ V5 a7 @( Q2 n" q0 C {* O1 `# X2 w8 V) a1 l- B+ b
char szFormat[256]; q( n/ `5 P0 Y: g1 a( q. T; T Z2 `
strcpy( szFormat, pAttacker->GetName() );' g6 c: N1 @# y7 u7 L D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 l9 K5 r7 d' P1 ]' a' E E! \ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}8 i2 v$ `5 [: {+ J
7 c; D! j/ T2 C3 @
if( !pAttacker->IsPlayer() || IsNPC() )+ Z5 D/ \- O3 y" F
return 1;, _. |" k6 ^+ N& o- [
$ y$ a; \5 |6 y" G0 c! B% c BOOL bAdd = FALSE;9 }( m# y5 c# ?* [/ I0 A, a7 W# s- J! t
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )5 E/ C5 }. \, K
bAdd = TRUE;, K- Z; s' G' L) d
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else // ?????ó??, èù???ó??* Y2 Y- Q, |7 D
{; B6 F2 E Y M. i5 A
if( !(IsChaotic() || IsPKPink()) ) W( a' T- f) `2 p3 b" x% `
bAdd = TRUE;1 N; s% V3 s$ U8 {4 t
}
! V, x0 s) ^# n! p( Q0 I! I7 B& z) u+ n; m8 E
/// ???à????, ?o?aà? ??·ááü
1 _% g( r+ _4 h' g1 u) L( Y, O if( bAdd && nReflect == 0
+ {5 n6 U0 k8 l9 |$ m && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 q7 z. @. q- p
{7 c& R) Z F4 i
if( IsPlayer() && pAttacker->IsPlayer() )
8 n/ ^$ Q4 h7 `1 u( K5 c7 ] {
" E* u6 b# U# ~+ v Y if( !pAttacker->IsChaotic() ). o z: d8 }0 w) U1 T- Q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
1 o2 `0 }2 b1 Q9 _4 Y | CString szSendMsg;
/ ~$ @* b9 E, Z0 a; O# h2 Y1 T' Q szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );3 F( t n3 s" F) o3 f+ b
((CUser*)this)->AddText( szSendMsg );" X. e) p- t4 b* b) t
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 W- d V7 q* {/ @% u( Z9 I6 I2 G ((CUser*)pAttacker)->AddText( szSendMsg );9 G1 N# a) C0 |, \; B* _8 R
}, u# w. h2 G2 g, q6 x
8 a2 h6 ^1 {- }. E pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );6 H! D" C# O$ k& X! O
((CUser*)pAttacker)->AddPKValue();' Z J' _1 o# [& s7 {5 C
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 w T% ?4 [8 R; P8 e g_UserMng.AddPKPropensity( pAttacker );9 B ?3 t% n$ ~( d7 o' d1 I
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );8 ]5 B6 F9 [7 x7 O/ d. Y+ o
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
/ N( C3 p' a' K$ G#ifndef __MAINSERVER
: A: s; }- T9 l$ oif(!pAttacker->IsPlayer())
3 y5 [' k2 J5 y# T0 a3 P FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
8 ?4 [% C$ a3 i$ \% s#endif // __MAINSERVER
* X7 G" {: F2 ?1 e% [+ b" G* t ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; Z% g, s, ?0 @5 M0 h' d/ U2 o- _- X
#endif // __HONORABLE_TITLE // ′Tà?
" f f" g% a& ~; z$ P5 }! ~ }
; h6 w! Y: q9 d3 d0 P4 P#else // __VER >= 8 // __S8_PK
. b2 U) L4 m& J BOOL bChaotic = IsChaotic();
$ _; O% |' W* Z
2 x F' k, q$ i# k m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) n- F/ I* U( V: z
pAttacker->m_nNumKill++; // ?3?? á?°?
3 [- B F% J0 D7 R% ?+ r+ B1 q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
9 e) `( o; P* e* X" h, k0 z# |2 c5 u* @# p( ^5 I8 @
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 J& z6 T9 o3 J/ ^( m if( nGap >= 80 ), `& F( W6 ^8 y0 S/ j
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ C; |/ ~# e3 ~; [% c4 o9 E# m8 q
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// o??ó±Y ?3±?±a?| ??????′ù.& Y! A1 l- }+ {& ?" e v9 y
CWorld* pWorld = GetWorld();2 ~4 g) g7 D v# W6 O+ y$ Q
if( pWorld )9 X, ~6 [' S" t+ r% E& {
{
L3 F e* o$ p" T6 | //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."/ f, O4 Y& }1 D+ t& I
char szFormat[256];6 Y5 J' z* ^6 X6 q' H6 l' j" ^
strcpy( szFormat, pAttacker->GetName() );
8 o {2 D! H) a9 l& x2 N7 v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 \4 I# A A% {- S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
$ F% v/ y$ u. p( ~8 q* M }6 j" M/ N/ R2 p% F% [0 A
7 k- z( x" C4 ]2 k8 t, B( u if( g_eLocal.GetState( EVE_PKCOST )
' ^0 C+ B5 ^1 J% K" A7 W! l1 n#ifdef __JEFF_11_4, ~% K; l) b) k0 E
&& ( pWorld && pWorld->IsArena() == FALSE )
/ ?& g3 N# z c1 Z) W7 {& i#endif // __JEFF_11_4
! u5 K+ y3 K; i# N; P )5 g& H% K+ q& D' `1 @- X
{
, ?' ? _5 ^2 S, B8 D# [ if( bChaotic ) ( \+ ]2 u: O% k
{" u: Y& _3 U( s! D, X% ?/ ?
#if !defined(__INTERNALSERVER)
# l7 z' a2 M9 _2 v4 U if( m_dwAuthorization < AUTH_HELPER )
. T) x: [1 V( b5 V7 O8 u #endif
( U2 z3 ~, e9 ?, H4 w5 K {
0 k* I7 f% ^/ T( p* o // ??3?μ?·ó 4 @6 Q! _& M. [4 g; i# T
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );3 N! W' ^$ P0 _- N* t1 w6 d
float fRate = pProp->nDropGoldPercent / 100.0f;
' [* u/ q$ z8 m4 N- b& {; ] int nGold = GetGold() * fRate;
$ ]6 N1 r, A- {3 ]& [& B3 _9 n. Z# ~7 H. w5 w$ I+ v
if( nGold > 0 )
( P, _9 @- A; p0 k DropGold( nGold , GetPos(), TRUE );
+ m& T7 M# T2 B, D
& x0 h2 P1 J8 }7 F# [ // ??àì?? μ?·ó
" j( B6 p0 j( Y for( int i=0; i<pProp->nDropItem; ++i )4 v' y3 f1 i: B5 Z Q
{
! M/ J t; p% ^; k) L L8 h BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 y V% M0 v0 ]' a$ ~) h& A- A
. K) v% o+ A( e- n; p/ t; x
if( xRandom( 100 ) < pProp->nDropPercent ) # D2 s- ]+ t, ]3 M1 L6 v. r6 [7 R
{* ]) U( P$ [) R
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; g+ J% Z3 A) I, J, I
break;( P0 {( G2 u* ]) `+ s- j; N {
}+ s8 T" ^! k) _8 Q1 m
}' _9 q( b' Z; q! f
}
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}4 Y% g6 ^& h1 `; c4 Q7 H
4 w# H4 ^! }, o //pAttackerà? slaughter°aà? oˉ°????2′ù.
6 g& c& f8 S; ^9 S- n5 F pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ |0 T3 ^7 n9 ]- X! a: f3 O
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.5 Y0 X, u$ W$ {9 n6 p% {- p0 W; M# ?
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ i+ Q6 \8 X7 |# L
UpgradeKarma();
" z( W+ _4 \1 s4 s4 ~#endif // __VER >= 8 // __S8_PK
! U' |: P3 Q: P4 y. [- m return 1;
( J0 [2 f1 [% J. g" p}9 w o: m& ^! k1 @# `4 r' T
# F0 z, A8 y( X q, [
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+ b/ z) A3 n. |1 y E- ?, c4 I
& D0 m" ?* K2 i-------------------------------------------
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if( pAttacker->IsPlayer() )$ Y$ `( A2 b8 {" |
{
9 g8 l M& Y7 h& Q2 z/ r m_idMurderer = pAttacker->m_idPlayer;5 q* s# y* K3 H# q _- s7 U
" g- y9 I4 L1 E& K! b8 R" W: w7 d% m9 X" a, i- j0 {
CWorld* pWorld = GetWorld();
! l# F' ~- a/ I4 q' R if( pWorld )
+ B. W& _2 P$ U6 _/ i {$ D9 \. l: `/ c5 z& W' c) x
char szFormat[256];
8 a+ I l* d" L$ B strcpy( szFormat, pAttacker->GetName() );5 T. [0 K/ V( L0 B" ~% P# {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ Z# C$ u* P' V1 r9 k- p5 e6 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 K9 u8 Z# Y2 t3 _* W }
* r4 t' Y+ x0 M }
5 `+ A6 T) s1 ^5 E1 V# U- |- M% a2 `1 {' k3 Y
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