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赏金系统恢复
7 N6 f1 S, L# P [1 {2 \Mover.cpp
6 s2 s& p! h) F" M3 k4 _6 c% H" L9 Q& T9 F+ }6 {
Code:
/ B8 r6 `2 I# T7 C& A" _int CMover::SubPK( CMover *pAttacker, int nReflect )1 L* }* p: ~3 ?' }
{
, @4 A, X1 ]7 F if( !g_eLocal.GetState( EVE_PK )
( o( f5 ~" p7 t6 t, L! S9 n' [1 E#ifdef __JEFF_11_4
/ T/ m& m% o" H% ~; Q& B || GetWorld()->IsArena()
0 z( p6 \7 W: J, y) r/ b) T, M#endif // __JEFF_11_4' \+ h3 _1 v7 K+ U4 b6 j
)
1 |) P* t3 S- w7 D, L3 Z$ c/ R: f return 1;2 j( y3 s) X; g/ o6 x) E t
+ n1 f1 M3 z" s#if __VER >= 8 // __S8_PK
* r! F; H# I2 T1 s1 w* Y if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* c z$ L/ L3 ]4 L0 w
return 1;" {4 a: X/ ?! i! H& }6 H4 W
9 a; ?; u% ~$ c4 E$ f! M1 _6 f# [: }
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 ~2 M9 p& |7 V8 W return 1;' j8 [, y2 b: `7 v
; r9 ?9 I6 i z( P3 ?2 b
#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 U7 g& {. O' |! B. P6 J5 ^, i if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
( K; l4 i# e. ` return 1;
# {; S, [/ E' {" q; Q' K* B; c#endif // __GUILD_COMBAT_1TO1
+ d9 e3 ^" H8 V3 O# p- g7 z# }5 r6 R- G; m/ b9 \8 `1 S, z( f" B+ |5 ^
if( g_eLocal.GetState( EVE_PKCOST ) 1 q( ?* T |: o% K! X: y
#ifdef __JEFF_11_4
4 j4 J( E6 K$ f! ?9 {/ Q& W/ p && GetWorld()->IsArena() == FALSE
8 _: _3 H4 w! E. x$ E0 w3 w6 _! Y#endif // __JEFF_11_4) b" r8 g0 m9 ^4 f3 P4 c2 B& y3 C$ [
)
# R' R6 i6 m0 u6 Z" Z7 l4 u5 t {
, C6 @& k Q7 g% e( o# w G, f' d if( IsPlayer() && IsChaotic() ) + S4 Z: s o5 E3 ?5 f2 C- h
{
1 Z/ U' F4 w% ]7 u: p5 d$ [#if !defined(__INTERNALSERVER)( Y$ N& e# C: u$ m) I+ @1 M$ v0 y- S
if( m_dwAuthorization < AUTH_HELPER )
' |7 o/ i: L8 N4 _#endif
1 `( D p: p/ W {: P) {( {: c! u9 D, c
// ??àì?? μ?·ó
- K5 w3 K% Q4 R7 @6 g, E, \ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )9 m! V6 H; L' D9 d
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );7 L/ h/ I) \" M, U% i. A) U F
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
$ p j$ ^/ ]; ^7 C+ {7 X for( int i=0; i < nInvenDrop; ++i )) S- u* g. m' S# k/ p" q/ m
{
$ R5 Y' ~) B; l: g$ q+ | if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 8 |3 y: x* w/ g8 B) A( [
break;
& C8 Z- E& i) R/ k1 ~! y5 x( s) k! U }
1 ]" b9 h% m3 Z5 |" q+ W: Q( ]5 ` @7 K; R' u
// - à??? μ?·ó
7 V; k5 O1 s7 C, G) {! S4 U" w- H int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
: J0 x. Z' c; m+ N0 V$ e for( i=0; i < nEquipDrop; ++i )
' e6 K e0 u' I% Y {+ \5 ~: [- r2 y* p
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ; v6 K) f4 a; g( j( z' W3 t
break;
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}
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if( pAttacker->IsPlayer() )
* w% t0 E3 [- H1 A# k+ ]2 x {: j! S3 h" c1 X8 }* A
m_idMurderer = pAttacker->m_idPlayer;! d1 _& h& J) \" D& n7 W; V- n
$ s+ G" c) K; G- N' i" E( o d3 K7 `8 v& o$ N. Y* L" e" ^
CWorld* pWorld = GetWorld();
0 K" l: D9 V2 U* L5 _% ~* E/ }) d) V if( pWorld )1 p A* ]; v/ u7 O8 b- B
{
" S% n4 g. q6 e1 z char szFormat[256];) w+ a: c3 W) L3 D4 c |
strcpy( szFormat, pAttacker->GetName() );" M0 ]5 q6 } V5 x0 I, f; p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& \$ b1 g- P- `. e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 v+ l1 A0 C! [. ~( ~
}: V/ Z4 Y4 {. d
}2 K( y' n, ~- L* l* I, g
# U" H" R3 Y2 I9 G3 s" ?( t if( !pAttacker->IsPlayer() || IsNPC() )# c9 y- X- `6 p" E$ q! q' M% p* A' }
return 1;
0 G# m/ \" W1 o2 T! t" {5 d4 L- }) u" W, n, s% b
BOOL bAdd = FALSE;; U: w; M1 t& q) f+ `6 [1 }" C; f
if( pAttacker->IsChaotic() ) // ???à?ó??6 t- g2 ~6 [! M# q$ N0 P
{3 j6 D: ?0 t0 ]9 V( `( m
if( !IsChaotic() ), _$ w' o8 Z S& u
bAdd = TRUE;5 [2 U9 p' A: f( j" w9 k
}
+ d9 O4 s8 N% N: B$ Y# W else // ?????ó??, èù???ó??
! b4 k, c. ?, Q6 m1 \7 \ {# l; \9 b$ N; n' o6 |
if( !(IsChaotic() || IsPKPink()) )
! C g3 F% J" s$ j- z bAdd = TRUE;
% h. g" |' y7 J }9 C0 n9 C- a& {
+ m+ L6 E# { _9 n; \, U /// ???à????, ?o?aà? ??·ááü
A: \" |( T2 h/ n# G if( bAdd && nReflect == 0
! h, S5 I& w$ A && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
; V# N- d& G2 f# Q* a+ t {
/ R, \6 v- |, O: |' d' M. f if( IsPlayer() && pAttacker->IsPlayer() )0 x( a1 N3 _! w8 N: T
{
$ L* j9 v: z" a# H if( !pAttacker->IsChaotic() )
2 ^! _0 G: F, ~, h/ K j. l ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );' P& m; ^% @. E+ e- u8 v3 o
CString szSendMsg;
( F3 a/ Y D2 C7 t* t( |" r szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 t; C; s( s& A# q" K4 Q ((CUser*)this)->AddText( szSendMsg );
$ H& @8 x4 U9 y( i: O" k+ g szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); c) m5 |" x4 ^; {% \9 u. A5 j
((CUser*)pAttacker)->AddText( szSendMsg );" I7 z0 q2 k5 V# z; F
}
\! I/ L: q0 A& u
; ^; c/ }; |, j6 C0 a' w& j. E pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );+ B: E/ F7 B. d, U! E+ b& z
((CUser*)pAttacker)->AddPKValue();
4 u# G$ O5 F X( M pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );0 i @3 C3 L6 j4 G
g_UserMng.AddPKPropensity( pAttacker );
+ a2 w% Z7 `) ~; T! x# b g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );# E& X6 [2 X8 z3 f$ ~% g$ B
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?! u2 T* O3 N0 D5 b, z, [
#ifndef __MAINSERVER$ c- S4 D: P: _. @/ N0 Q9 Z9 T
if(!pAttacker->IsPlayer())6 |1 X' } m- s
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; Q$ p; X: m7 ~
#endif // __MAINSERVER9 G8 D4 p6 `; L8 z. R
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 G; c5 j# f. E( ^# P+ @
#endif // __HONORABLE_TITLE // ′Tà?
9 U, `7 I2 `* U" d }: [+ H3 g& c n i' S; |, ~
#else // __VER >= 8 // __S8_PK/ J* d3 b# w0 y" D
BOOL bChaotic = IsChaotic();9 H: D1 K3 c, u/ n' I, U8 ?
8 a- y3 Q4 n, n( h+ ^# j( P* L
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.9 q: F, S# C+ K7 \" T
pAttacker->m_nNumKill++; // ?3?? á?°?7 |7 e2 N! J' f3 C, X
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
& P# m4 w0 u" K
1 g9 e' G, t; O; k" o int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
2 D) t7 u, a9 V2 }! R, p5 {: { if( nGap >= 80 )
! p9 I5 c5 |9 L ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 F% B# L# ^- S# R/ R0 i; G) g2 y
( B9 j: h% {- q( l8 M- `' ~ G/ l // o??ó±Y ?3±?±a?| ??????′ù.8 R3 J% K* |8 l
CWorld* pWorld = GetWorld();
% Z- B" _& a) l! z" _/ P' ~7 a) { if( pWorld )# h) \1 Z( m4 M* m+ Z" A. [0 `
{
, p7 @) C* J" c; T- _1 {% M //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."4 s5 U5 q6 Z2 H4 |0 i3 {) ^. }
char szFormat[256];
( \6 e' S4 Z; o {+ g strcpy( szFormat, pAttacker->GetName() );8 t0 c$ w& U; N- X% n: H9 h8 \1 m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, w$ o& |3 J/ Y" i3 R r g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
* l3 V/ r Q. V1 u0 [4 w6 K }: R D4 [( ^( `. j' j, ]( A. u
9 F2 F/ c0 O9 ^, z1 |7 D if( g_eLocal.GetState( EVE_PKCOST ) ! x& C9 Q2 y( V6 x
#ifdef __JEFF_11_45 p0 |" B: o; o1 V9 S! D
&& ( pWorld && pWorld->IsArena() == FALSE )
t/ z: W% Y6 M# b# u# J Z#endif // __JEFF_11_4
0 j8 U8 H3 B% L3 @& [) P9 G5 W )* q5 l2 s- l& }; f: a% S9 y- q
{
& D" _3 S7 N6 Z& D0 ^% \9 S1 q if( bChaotic )
" E" T+ M( K. i. s9 E- k8 I/ s {/ V9 o% V" e4 w* H4 t
#if !defined(__INTERNALSERVER)
3 V9 @3 l- F5 K5 H if( m_dwAuthorization < AUTH_HELPER )4 l4 Y2 N4 X6 M3 y0 l
#endif
$ [ p4 S k2 [7 \+ l( d {
) e7 O! K9 p6 Q8 }0 ?% [$ q // ??3?μ?·ó
+ W, R" J& i+ C3 |; y KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );5 ~' o& Q( Y; p6 i* G
float fRate = pProp->nDropGoldPercent / 100.0f;
4 Z' a$ O, X4 A) ` int nGold = GetGold() * fRate;
- [$ |2 G1 }/ f1 p) _
; Z8 Z2 f1 Q, ] if( nGold > 0 )
2 O: B6 @- M* }# P X DropGold( nGold , GetPos(), TRUE );
; e: p7 c, w6 j
# {5 Q& D+ T! C) h8 P // ??àì?? μ?·ó
* M6 q8 R* p' ^# Q for( int i=0; i<pProp->nDropItem; ++i )0 s3 p9 D$ w3 c6 n- V
{0 D; N) l) V! r4 `4 h8 f2 _
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., J6 ]- x9 S; q
+ N1 y* D! \5 h" n, Z' L$ {7 i if( xRandom( 100 ) < pProp->nDropPercent )
4 ?+ ^+ d; L3 B {
8 @$ f- X$ s) ~8 P- Z if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 8 `7 I- L0 U6 i; a* r1 n
break;7 f# q' N% T+ s. A, {! T1 X; N: W4 R
}9 R# I0 w; m" ~( Y: L) }$ g! c% W
}
9 m% Y" p) \3 U8 J) c- R2 v }( m& _7 p' N, z! s7 w9 G3 u
} , O A G$ o0 t+ l; @
}- D1 R# j* W* Y! D9 g
" F' S8 p9 M* ?# ~, Z
//pAttackerà? slaughter°aà? oˉ°????2′ù.
: U- {! d6 |( I' y" ~, Z5 a- p pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. V7 f; t4 b. X' R( h2 d; E/ H" t // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.2 t6 U( `; H& T% O" _7 f( s
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
$ G$ Y, q* ^) @, c- {7 A$ G UpgradeKarma();/ R! a1 Z2 v$ e$ R4 o5 C
#endif // __VER >= 8 // __S8_PK
t9 c* k* G* j2 q/ K2 p return 1;
# t: p# G% L; X- s4 c8 R$ I}; `2 v) I0 a, |4 }
8 w* s& u# P" V+ ]- m
& |1 V3 Q. T$ S& v9 c% L! u
2 b/ R' Z; Q" f1 l3 g
6 M8 Y! M3 p) o8 G' s8 L+ a* Z" Z# D2 O
' r3 X+ J. h* x
-------------------------------------------# J& }' } c! Q! I, j
5 T0 E0 W" p; }9 g: U- j0 b; z W9 M
if( pAttacker->IsPlayer() )
2 o. n% `9 A$ T: ^ {
5 L" k% `+ j# c/ R7 m l m_idMurderer = pAttacker->m_idPlayer;+ Q. `7 Y- A ~3 G
9 {- e' X) t: }" e# b
5 o8 L; \' S- Y5 [' N% e$ z8 @! ~ CWorld* pWorld = GetWorld();& Q* Y" r; L5 O* t
if( pWorld ) |! V, ?& @# l! Z" K; a. K1 h/ e
{: n/ ^+ p( E/ ]) E' y% w. K/ h
char szFormat[256];
6 U; J$ D% ^+ a strcpy( szFormat, pAttacker->GetName() );
# ?. }; O7 j5 M strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
i6 @5 ?, ~1 G" @- x+ x g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 m( ]4 m" q# O# _9 _
}
9 N2 }) L- ?, S* O! d7 q; Q/ z1 N; d }) j! @" W$ F% A/ O* V+ \# U
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