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赏金系统恢复& d; j% k- K3 \. O6 e
Mover.cpp
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Code:* M* V' v$ Q# r T
int CMover::SubPK( CMover *pAttacker, int nReflect )/ {% S6 p* _( r0 A) S% T
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if( !g_eLocal.GetState( EVE_PK )- m3 Z+ C# S+ ^3 ~3 _0 |+ g8 E1 m
#ifdef __JEFF_11_4
3 y$ n% O, t& E: L, P" M/ [ || GetWorld()->IsArena()3 Z5 X; R: W1 S: G
#endif // __JEFF_11_4
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return 1;
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6 I {: ]3 r4 N% A+ c#if __VER >= 8 // __S8_PK
# u3 W& }" a9 r if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 ~7 {( h8 F' X7 K9 `* ~
return 1;
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; }+ B( {7 I0 j+ U% o8 j) L if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ |9 Y; q- W0 B! s
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1! m2 s: w4 _8 O3 f% N
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )' D/ H+ G7 p) g2 t h6 \; M
return 1;) h! x1 S3 t1 H
#endif // __GUILD_COMBAT_1TO1: U" r! v" j. Y w; O& K( e8 o7 i
) X3 h* @, n- [) W1 k if( g_eLocal.GetState( EVE_PKCOST ) / ^3 O0 C. ?# A
#ifdef __JEFF_11_4
" k4 {$ |0 ^; j: o/ Y0 X && GetWorld()->IsArena() == FALSE
. @7 `1 D% _# N7 Q5 @#endif // __JEFF_11_4
# d8 r$ d* i! d1 Y& \+ c7 ?+ D )3 r+ E# X; a" r( o7 n2 L
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER): l) e# a! N" ^) k8 R" q
if( m_dwAuthorization < AUTH_HELPER )5 y0 |( U% d! e+ h( a
#endif$ X2 x9 e! c8 Y; S
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// ??àì?? μ?·ó 6 u: G& s# O' s) C( _
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
7 i' H3 w d' _' M0 U, {9 A( C CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& s! U M& z& z* ?9 i% |
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
' J$ B' X6 J2 O# H$ b& g for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 6 f2 s2 k9 }3 q7 P% g7 G
break;9 H( a% i9 `( j
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L4 s7 }$ q) {+ X // - à??? μ?·ó
* x5 R @, h0 j9 M# {2 q# s int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
9 G+ L+ R7 C% ~+ u% V, {) ? for( i=0; i < nEquipDrop; ++i )+ _+ {# p1 N0 t( _* c" y
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
" ^% l$ B4 U% S9 @$ R# s; m# [& V break;
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}
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if( pAttacker->IsPlayer() )6 E# O6 Z3 y, C# N: d
{
) G3 u# f: U) F' q m_idMurderer = pAttacker->m_idPlayer;, i7 `/ T* U1 T+ V
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+ p( ~; f( g$ Y1 Z% g. s M! l3 k CWorld* pWorld = GetWorld();
( i7 `1 Q1 i1 D/ g0 ]0 r if( pWorld )7 X ~/ r; l" d0 x- D! t
{
; F/ u3 x# V4 N$ K! y: d' t% [0 s char szFormat[256];( L% ?% k; _. y. ]( X) f
strcpy( szFormat, pAttacker->GetName() );
# C8 b$ k% A' A& X strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% u. [* H( l$ P8 v( C8 @; c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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* B$ i7 Q7 u+ T* m7 m if( !pAttacker->IsPlayer() || IsNPC() )4 a8 O4 b" F, C" I) I
return 1;' N7 d) S7 K7 P9 o0 E; r* b
. {7 H( ?7 }3 M+ D BOOL bAdd = FALSE;# O% t* I% x) E; C5 {( @+ T7 Q8 b
if( pAttacker->IsChaotic() ) // ???à?ó??! f* K$ R7 p# r/ @) X
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if( !IsChaotic() )) Y. ^5 L; v& s: h M7 A1 `
bAdd = TRUE;, b$ i3 y3 M; K
}
/ K: O7 @& h% T* ]* U. _9 z. [* G/ u else // ?????ó??, èù???ó??1 r/ M2 x8 u) `, y( e* F+ X9 u+ z
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if( !(IsChaotic() || IsPKPink()) )
/ G1 [: X1 K2 o8 }: R& J bAdd = TRUE;! z# y8 }8 k) x) [7 j
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& Y8 K3 l6 Y- t4 O4 c- K- c6 t7 g /// ???à????, ?o?aà? ??·ááü
4 O% n, J' E7 ]/ M0 ]% t5 h if( bAdd && nReflect == 0 $ K3 i! t _$ o7 b
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.... S @* R$ ]' d) g4 a7 Q* A; a" ?
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if( IsPlayer() && pAttacker->IsPlayer() )
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& Q) k" g& Z& O% k* j if( !pAttacker->IsChaotic() )" L. M# ?& @ H) h+ n
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );4 [7 G3 t" Z" Y
CString szSendMsg;
2 s( Z7 ?, `" ^' W szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );3 E# S. m2 N4 _( D" K U- e
((CUser*)this)->AddText( szSendMsg );
* F( ~7 u' {5 C0 i s szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
' _* x$ d' @$ h& L. P ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );) l$ `+ ~# M2 x' e6 ^
((CUser*)pAttacker)->AddPKValue();
. l8 p" F9 l. I4 x! E pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
$ N' }3 G0 v& o g_UserMng.AddPKPropensity( pAttacker );. k7 D( I7 B8 d1 c$ l2 X
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 |3 `- q0 ]9 ^8 r#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 D( k; i/ n0 z" b3 P. V( C2 U& ]3 X#ifndef __MAINSERVER
- v% a6 l# N+ c. A, V% b d5 g- uif(!pAttacker->IsPlayer())
6 B% j5 F' L9 l" _4 a FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );" ?& k5 t- k: v( r; N: {3 m
#endif // __MAINSERVER
. d h* J% i# T0 p% g/ e! h. B ] ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; H1 A+ ~& ]' o5 Z9 W$ r9 i
#endif // __HONORABLE_TITLE // ′Tà?4 U# @- ^/ P2 ]8 x1 |2 q. b8 I+ y% ~
}
6 v g* G- u# L" D/ T9 |. v0 A+ h#else // __VER >= 8 // __S8_PK: M' X6 t1 D; e% j- l$ h
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
& k9 c: }. x; t. g, c5 [ pAttacker->m_nNumKill++; // ?3?? á?°?
% e: Y p e" V2 Z8 p! h$ ^, ? (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ \, |( D+ P# ^7 g. }0 a9 V; O
. ^4 n+ E' `2 K' I# e* U8 p# | m6 a int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );% s, u& f0 y8 K! B" Z( Q
if( nGap >= 80 )
5 ?/ V" }$ W- j, z7 f, a ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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( J( s3 I0 H4 {9 _9 @3 k" M) b1 U7 ~ // o??ó±Y ?3±?±a?| ??????′ù.5 m$ c1 ?) T9 z+ i
CWorld* pWorld = GetWorld();
) {% r3 _2 g! [8 b# b! D; J! i+ g$ H if( pWorld )) F$ e) J {' H, |
{
" ^3 u1 P) g. e //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
2 _/ q' v$ N. ^) ~, O char szFormat[256];8 q1 `0 x2 c; X5 O4 E% k
strcpy( szFormat, pAttacker->GetName() );- U) H& i% a+ z" F* w8 K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. t W6 o( M1 l% [5 u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );6 Q t/ w" ~. ~! w. C4 F
}
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3 K! b% W# |# X3 ]4 ~) N if( g_eLocal.GetState( EVE_PKCOST )
I) w9 [; C2 O% F#ifdef __JEFF_11_4
: H) |% k5 p, ~1 `# N9 I+ I3 D ? && ( pWorld && pWorld->IsArena() == FALSE )
+ f0 t" n+ q: J m6 j, }#endif // __JEFF_11_4
# n! f/ B/ i$ V" o2 j: N& S5 w2 q )& x3 ]! T1 s" E- i( F
{% c, ], U' j) x4 G0 c
if( bChaotic )
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#if !defined(__INTERNALSERVER)5 t+ O! O; K! ^
if( m_dwAuthorization < AUTH_HELPER )$ x$ t2 h. K3 B! L% ^3 k
#endif
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// ??3?μ?·ó
, M' m# r' k! ^: r KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );% i* i7 o/ f( y. q
float fRate = pProp->nDropGoldPercent / 100.0f;
3 M" P4 }) ]8 j8 N- I int nGold = GetGold() * fRate;- I2 H; d# y& K, ~, Z* N
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if( nGold > 0 )5 d0 V, N* P" G
DropGold( nGold , GetPos(), TRUE );
6 _" V! ]9 [2 v
5 C# l( z& u: L // ??àì?? μ?·ó 5 `4 m3 v. K0 y1 F% p
for( int i=0; i<pProp->nDropItem; ++i )1 a: @: p( Y2 b
{* X0 p5 Z- r/ V2 A) e/ v- j* |/ ]
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.( I& ^( ~: R* U F% N- t
" w9 Z2 ^; I. L! L
if( xRandom( 100 ) < pProp->nDropPercent ) 3 c( n% ]' g' o- T6 b# _
{1 p; p' n0 n2 W0 X2 N5 |0 D
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 S/ @1 P, p# `. q7 w break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
* ~5 S' `6 y( v' R0 Z( A: Q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );; E7 e" z/ D7 o5 ^/ ^
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.9 I) [8 H: W6 m! ^4 L; Y5 V
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )% S7 g0 r& [* G3 p9 A
UpgradeKarma();( T0 h- [' _/ X$ ~; C
#endif // __VER >= 8 // __S8_PK
9 u. c) s1 s3 ]& x8 b1 O return 1;
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( \4 W. j; n% w/ }7 r-------------------------------------------
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if( pAttacker->IsPlayer() )+ |0 @6 _9 F0 j
{
; K. Z& I+ \- {; w o% Y1 x m_idMurderer = pAttacker->m_idPlayer;
( O9 |8 l7 ]. \5 D3 u5 H" ^% y2 e! ?. e
: S! h% k. x) K' m+ q( w: B CWorld* pWorld = GetWorld();
' U& q+ m! g6 `% p. M if( pWorld )9 o: X( g: F" Q
{& h$ u: ~ B6 H! t' B
char szFormat[256];+ j& i* Y* n2 }- v1 N
strcpy( szFormat, pAttacker->GetName() );0 F7 A/ O1 s" ^9 u5 m2 B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 P+ t9 i( Q8 u/ x3 i: a1 e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# P1 Y( F; O" ~1 Q( {+ H0 E
}
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+ x6 S/ {% A; P0 Q" [) X& Z6 X5 G- f1 h; ^/ \- ]! q5 ^
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