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赏金系统恢复' h6 N; c* c% q; h! q) Z
Mover.cpp$ O9 n1 v' }2 Z8 p0 [- \; s$ d9 V0 v- O
4 e1 _2 n6 B, e+ d& o$ LCode:
' k2 N) v% ^: S$ R1 [) S1 Sint CMover::SubPK( CMover *pAttacker, int nReflect )
7 H3 H- n% K1 p( d% r Y W{" p4 t+ [, T+ r, ^/ F8 w2 N
if( !g_eLocal.GetState( EVE_PK ) {! N7 ]9 m! {% S9 p3 y% T) Z( Q3 N* a
#ifdef __JEFF_11_48 M0 Q. Z; `4 g( e) X; N
|| GetWorld()->IsArena() ]$ @ C" G6 V
#endif // __JEFF_11_4
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return 1;
+ u5 `+ r: o. R, h G
|* w: a) S. F& \7 T#if __VER >= 8 // __S8_PK
7 Y y* N+ m5 k* |9 u' _' z* Y if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ S6 ]/ |$ ?# s( {: d A; S" s return 1;/ S5 r! i* }/ W) s
' j4 K A' O$ h% j# `
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% t$ J. Y" Q/ b7 w+ ?- C return 1;% z! {+ Z6 a0 l: u! p0 g# {, w
# i* l8 @ L/ D0 H" p' }
#if __VER >= 11 // __GUILD_COMBAT_1TO1: C& k c7 s' s" u, t x
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
5 ^/ s8 x2 R ~ return 1;
6 i* S- P! V+ o#endif // __GUILD_COMBAT_1TO16 ]2 h& T- ^. N1 ]3 `4 W* n2 j' Q
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if( g_eLocal.GetState( EVE_PKCOST )
- V5 `- K: f9 S- J C#ifdef __JEFF_11_4: P e- ]$ ` R
&& GetWorld()->IsArena() == FALSE
# D3 d1 u3 A8 H#endif // __JEFF_11_4
: z. U/ A V E1 O) |1 @ )
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if( IsPlayer() && IsChaotic() ) f* x+ y/ I4 i' `3 N5 Y
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#if !defined(__INTERNALSERVER)
5 r0 y V3 i7 o; E2 G1 q if( m_dwAuthorization < AUTH_HELPER )
- B; c3 X3 t2 P* x$ L; u6 J, j1 V#endif$ i/ y/ X6 c1 H0 y& f
{- g8 N% B6 c8 r( M
// ??àì?? μ?·ó
. E4 p# n9 M- n0 F // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: A$ r, Y; _* K# I3 h: p CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
8 m3 n. X3 E( i1 o9 Y int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
, H! q, I+ C, X$ C& Q+ m. s for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 2 G( ^1 |! ^9 F C
break;
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// - à??? μ?·ó# T7 l, J& V7 r
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# P& _2 T, n0 w# K1 R/ G for( i=0; i < nEquipDrop; ++i )" R1 A7 K& r6 _9 _8 k6 a
{
7 M: e- Z/ h5 A! o' C( E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
( l/ n$ X, G8 ~0 a7 P" e/ a4 ` break;$ ]: {, Y6 B' K* ^, ^& K
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}
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1 {, y. v3 V0 b8 w W$ v if( pAttacker->IsPlayer() )2 P! Y! B+ k4 `: i5 ^( V% i/ s
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m_idMurderer = pAttacker->m_idPlayer;2 i) t$ |$ J, F+ U( L" Q! {
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CWorld* pWorld = GetWorld();7 m; d' B8 A2 B. F6 S; ^" \
if( pWorld )2 s1 ^- i; {& V
{ \# x$ h; W& Y6 L! W
char szFormat[256];
( d& i+ Q; H" j! P strcpy( szFormat, pAttacker->GetName() );. r' d# J1 u& ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 P- d! n4 w; f! y4 e Z$ C' Q. B* L2 B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
" N1 u0 p% O7 S4 P8 X2 @ }
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! h7 ?& d- f, u. O- _! q: ^ if( !pAttacker->IsPlayer() || IsNPC() )) j: g' {* C" _" H% j( W" I
return 1;8 Z) Z) T- S+ H- c
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BOOL bAdd = FALSE;. t# m3 ^3 s) ~8 h9 a4 w V0 c
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )3 r+ I% a2 g0 ]/ Q& ?
bAdd = TRUE;
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else // ?????ó??, èù???ó??3 h8 x4 n7 O$ a2 X( _9 t. j
{
+ ?# D% [; q) n if( !(IsChaotic() || IsPKPink()) )
5 c0 J) [! l, q0 a3 v bAdd = TRUE;
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6 \/ P3 t0 L. A+ N/ a
/// ???à????, ?o?aà? ??·ááü1 F3 l \* w: \: X
if( bAdd && nReflect == 0
* F6 B/ m* H# D4 }$ z* {# [, ?/ ~ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...- ?& b$ J1 V, b6 s/ J: ^" O3 H
{( F: q- f( O# P, K; x$ V8 U) P2 B
if( IsPlayer() && pAttacker->IsPlayer() )6 E! \ v" |4 c$ O: }0 p5 q- H% G6 l
{$ j7 j3 y* R$ [6 D9 r C
if( !pAttacker->IsChaotic() )8 D; _; |& z$ b
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
' @& a3 v, h$ j. r7 O) D CString szSendMsg;% d& B: d8 Y9 n2 i, Z k) U5 }
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
3 O1 i4 }: D( m k5 q. T ((CUser*)this)->AddText( szSendMsg );% b. m# ?% Q9 F2 v
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );/ S* m8 N6 Q c" f: z$ L
((CUser*)pAttacker)->AddText( szSendMsg );+ U/ D0 L) t6 u& |. C
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& j) E- I, ]. N$ ~ ((CUser*)pAttacker)->AddPKValue();1 ~9 w" i7 W: \
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );! H8 r( C' X- g* M5 E1 a5 V* F
g_UserMng.AddPKPropensity( pAttacker );
6 @9 @) J* Y& b- m. D; c1 Z% F3 o# r g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 M, q- q' C; I6 G. N. q( N
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
3 d; |) m" h- E; C#ifndef __MAINSERVER
5 x& e; [: B1 V8 K( W& I- D* xif(!pAttacker->IsPlayer())3 g; z0 g" U1 R, j% O
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
9 |7 e: v( ~: E# `! |6 ?3 `#endif // __MAINSERVER) w% i8 T0 E9 a- q- W7 Y5 _5 j
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);' J/ w* w4 D+ n$ r' s3 S" `* T3 I
#endif // __HONORABLE_TITLE // ′Tà?
; c {* v# J$ O1 b) S# s% Y' \, f }
- O9 R9 I% g% p+ o#else // __VER >= 8 // __S8_PK$ o4 h& X3 l# B: F x% w8 ~- t
BOOL bChaotic = IsChaotic();6 \% A6 B6 m, u7 t7 q! `
- z Z; K" M+ i2 o ?
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
+ Y: Y( ^: v- f4 ~- j& e5 C pAttacker->m_nNumKill++; // ?3?? á?°?% G3 u, L3 t0 m
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 F& [6 `- w; D6 t
" b) ]9 j5 u9 e3 U; x- o: h1 T9 Q, v int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
, n* U% v6 |% ?, n if( nGap >= 80 )8 N- w; J* J8 ]0 g' [% [9 C! I
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
! d% N" i F3 q) @6 s7 y, P) E
/ k- j# `7 I5 D( y: O6 e% W // o??ó±Y ?3±?±a?| ??????′ù.7 I( a5 t; u# a+ n, [
CWorld* pWorld = GetWorld();$ C, T8 f1 d; @. ?$ r7 Q* B9 W$ X$ d+ _
if( pWorld )
0 k2 A- @6 v8 ], t! V+ o {8 R: c8 h# P+ }
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
1 H u( D- l5 e7 w% V* W) Q8 p( }* O char szFormat[256];
. B- }4 a$ k# d' M, }/ D strcpy( szFormat, pAttacker->GetName() );) n/ m7 A" Q6 n i9 c0 P$ A! ?' F( [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# q4 h% m( R& | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
* t4 O) {& E/ g7 H- C }
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0 O9 X; ]- l, S! N6 a2 v if( g_eLocal.GetState( EVE_PKCOST ) 6 y. ]. v7 Y( |$ ]* w" x/ g" R
#ifdef __JEFF_11_4
5 O. G. ^. N q0 m- b3 K: z && ( pWorld && pWorld->IsArena() == FALSE )
2 f4 K$ z% Q2 f# z% J8 _& ?#endif // __JEFF_11_4% N2 }, K+ L8 J' N1 ^7 \3 s0 J
)
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if( bChaotic )
! T) i t/ D% S( u9 I" z" x0 S8 o6 D9 x {9 o. R; T0 u) R: e
#if !defined(__INTERNALSERVER)- F; q; |1 s' r
if( m_dwAuthorization < AUTH_HELPER )# `: n; ^* S# n
#endif) j$ ~' w: K% z$ h
{
% y/ L, _+ c- e& Q- ` |! [ // ??3?μ?·ó 1 q( ?3 A' v* h g n% \+ }
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- Q+ h( o( K2 f- H float fRate = pProp->nDropGoldPercent / 100.0f;1 B7 n! x7 _1 R% |' Y7 C" Z5 m
int nGold = GetGold() * fRate;
6 _ Y+ ] `0 K9 h3 n) x( B, T! b9 s+ g
if( nGold > 0 )
' ], y) T; @0 z& ]" f DropGold( nGold , GetPos(), TRUE );
3 U R2 S7 \: |9 T
) y5 _/ w3 a1 B; E0 M/ x5 w // ??àì?? μ?·ó 4 D) F! Y+ D" j0 u: i. w1 v
for( int i=0; i<pProp->nDropItem; ++i )
" }; d* Q/ K) e$ |) D' }( ?" n) ^ {
; T D9 b: g2 g @. e+ L BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
+ u0 A# `, x1 [
4 F% `4 M5 u; _5 C0 M- z if( xRandom( 100 ) < pProp->nDropPercent ) ( V' X( Y) ~0 y4 g6 x
{
! H2 G9 u. F" K( }6 `" U if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
l3 ~3 m7 l7 K4 ]9 x break;% T0 c8 T9 G6 f8 x: c
}
* {$ ~ j0 K8 {* |+ N+ @ }- Z& ]6 C7 ]7 x
}
2 c# |9 t" o" x }
# `1 E, z4 B% F) E2 H' _ }
# x4 p6 t4 `% \; [
1 D: F2 Q% S1 F //pAttackerà? slaughter°aà? oˉ°????2′ù.1 f2 q6 @; q) ^
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );! y }" `( i6 y0 b
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.. x. X% q1 Q0 _$ y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )( Z" V0 O/ {$ ^- R2 E
UpgradeKarma();" E# e1 W. `& k. Q" s
#endif // __VER >= 8 // __S8_PK
: `4 K2 S5 `' I3 V9 J% J return 1;* A0 Q7 o# c% v7 J4 B- G
}; ]5 { g7 A& O/ {
0 S4 T4 P0 d1 Q/ i$ E
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\6 B9 T1 b5 `4 A f' @-------------------------------------------0 n% \1 W, C( w+ u- ^7 Y) @/ R
3 H0 H. {# p6 t: ~* x, R& A1 Y, Q" d; O
if( pAttacker->IsPlayer() )& F+ ]3 j& s6 D- p c4 b, o* _
{+ c! a' F# [- k$ i3 t! r
m_idMurderer = pAttacker->m_idPlayer;
$ [9 U1 c6 G, z
5 V5 }- m3 C3 K% ^9 _ r! A3 u+ n* G2 \# ^( N6 b: }
CWorld* pWorld = GetWorld();8 y6 G" h* t4 ]! K2 y! y
if( pWorld )# W( H# h- u! [0 h9 N$ u n
{
( g# m1 A# e/ l& [4 y8 K) C char szFormat[256];& p5 w# Z& P6 E: H6 i7 d/ P
strcpy( szFormat, pAttacker->GetName() );
( d; Y! Q+ h3 O" \% X1 n strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 y4 }; Y, }; i2 \8 m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& L! C. X( l- c4 j& s5 B- s0 X }
. t2 r3 y; y" `/ i }
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