|
|
赏金系统恢复4 v* b! h5 P5 }- a( t9 i% ^
Mover.cpp4 v- J8 {/ x* G9 i1 z8 B/ Q
, Y* V) y. w" X
Code:: w. G: i5 M& n+ R8 ?; w
int CMover::SubPK( CMover *pAttacker, int nReflect )
0 E9 a% y* ` a9 R6 X{
$ ?. f L, t5 `8 F. \ if( !g_eLocal.GetState( EVE_PK )- O% S3 X5 x5 o, P) j' A# K2 E5 ?
#ifdef __JEFF_11_4" N6 P _! S6 u1 M
|| GetWorld()->IsArena()
2 s4 ~% W8 h4 |6 c$ K; R#endif // __JEFF_11_4( F" G' p) g1 F* W7 y% ^
)$ V& Y' j, J; i1 ]$ h, B) i) r
return 1;1 j5 @) P4 ?" j7 Q5 d4 P4 U# D5 e
2 ?0 T* f) G- j$ \3 b# v& _% ^6 A
#if __VER >= 8 // __S8_PK
4 ], h/ X3 C& H" Z7 F3 ?6 K2 q if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 _* B* w2 f. ]" H/ ~ return 1;
v) U3 ?7 G$ B6 M2 p& Y- Q
( |" z2 E) a% g6 z) J if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); H; i% |4 x3 Y; ]7 R
return 1;5 T* e& C; [' z- {
' `, L) }/ \2 h& F4 M9 ?, f
#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ f: w7 [# o6 l( n+ p if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& n) `+ r' Q1 \( r$ X4 Z' f6 V' h return 1;
' ?. o+ W+ [. p; U4 s1 m#endif // __GUILD_COMBAT_1TO1
; E( Y. h* j+ T# E6 H0 s9 R7 O9 Q& a* ]1 P
if( g_eLocal.GetState( EVE_PKCOST )
' D: {; E2 a8 I( [- V#ifdef __JEFF_11_4: k, S) v9 v7 u0 M% s
&& GetWorld()->IsArena() == FALSE
9 b! V- i8 |" f4 G, B6 G; l#endif // __JEFF_11_4$ |, K5 {7 j- X+ Y/ d4 x
)
) y8 S2 c) E* z& H7 i$ S* }$ J {, B7 L* r2 H5 F ?2 `7 n0 Q" [
if( IsPlayer() && IsChaotic() )
/ s, q; J. O+ Z6 k$ N0 R- H {
3 H( k i% G* C. N# {, x! o#if !defined(__INTERNALSERVER)5 b7 u. }, F1 ?6 {
if( m_dwAuthorization < AUTH_HELPER )2 R% R& ~7 {6 h: H8 k6 T: t
#endif
) k$ L& @0 K9 l+ M {; O0 q: G! I, a1 T2 q) J
// ??àì?? μ?·ó F( z( [$ V) ]9 P* |9 D* ^: j
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ). T( n+ A- G |9 t+ F1 {
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );( k* o! ~9 F" E3 k3 O
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 y" h' e- H+ j! K1 S1 ~1 [
for( int i=0; i < nInvenDrop; ++i )$ |2 o p6 M& ?+ L4 U* N& L
{- c& t) q, n! P5 T+ W7 l
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 8 N8 Y: T7 P( _8 [0 y
break;
' d% g0 n' b; e0 R/ H }
3 K# \5 k7 P( P6 j0 m7 w$ S0 u0 N n# W9 |( u! Y u2 P4 g! N( h
// - à??? μ?·ó: {, U- s5 b8 }0 w4 z; Y
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
/ }$ _+ J1 Y% f! c6 s for( i=0; i < nEquipDrop; ++i )# |$ p) \* }1 S0 j' d8 R
{
* I! `0 x7 A) S" F7 k: n) X if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
- p( y2 c% I1 Q" y+ c; Z break;/ y) l" x3 s( q6 w
} " T& K4 @+ k# s* F
}
5 R. O: P! L) e2 M$ x }
8 n R' F5 I/ {8 D" _- ~" p }" E7 @2 ~: g2 L. m$ y
4 B4 Z: U3 i4 e! Q4 x5 T9 Q$ u. y4 u
if( pAttacker->IsPlayer() ) O4 K0 o, S. y4 v
{
* i% |6 W* R# _5 L) h m_idMurderer = pAttacker->m_idPlayer;1 ?' _1 S7 U( y0 Q, R$ Z& T* p
* P# o8 x3 l( ]" Z" y
' ^) ?( F7 T* P4 D CWorld* pWorld = GetWorld();
. i( {+ l- Y k% @ if( pWorld )
) c, [! P. [1 Y. y- L2 W3 [. H {6 x: o- j2 _# v7 T L, t
char szFormat[256];
* R7 P: Q+ a# B+ m) y) q( \* A4 l: N strcpy( szFormat, pAttacker->GetName() );" G5 v9 Q+ u2 h+ [3 M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ r% x; d4 A$ I3 }4 o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 |, q7 j1 e! o) r! L
}
. V( K, y! Y8 p1 | }2 m# l6 \5 o5 s e3 ~
; a) D* b2 [# z5 s/ g) X
if( !pAttacker->IsPlayer() || IsNPC() )
0 m7 W7 C) J& _: J return 1;
* ], O+ N! x$ _ `" z
4 x% q; I) B; V, e BOOL bAdd = FALSE;
* @3 r/ H4 M% E' Y; J7 w; [, j5 r if( pAttacker->IsChaotic() ) // ???à?ó??5 j0 J; ]/ T* r" p2 t E! t
{ [& }, {. s% g6 V! r# A2 u
if( !IsChaotic() )8 ^5 N. h. w) K
bAdd = TRUE;: l! s4 C# s f" u9 r2 m; e! b
}. n- d3 N1 \3 K2 |0 _
else // ?????ó??, èù???ó??& S' @3 u4 f4 S
{$ r5 V! v5 h! }% z3 w3 h- H
if( !(IsChaotic() || IsPKPink()) )
( G" S! H0 N% `8 S: q" Z' m$ P% O bAdd = TRUE;
. r% Q# U9 a4 W' h8 ?( A8 F, e+ M }
9 V1 n; ^7 U: E- f2 [( w( w
7 l g8 E ]( V7 F$ H: F /// ???à????, ?o?aà? ??·ááü1 Z; X1 K& j: s+ A; \
if( bAdd && nReflect == 0 7 Z7 ]! l# p. X B% r' K5 j1 [; X4 J
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...7 Q3 C9 W( u9 }+ z* u. S' U
{
1 b. N8 K+ g- C if( IsPlayer() && pAttacker->IsPlayer() )
# f2 ~$ ^! c: C1 N- X. t: p ? {
% d& s2 W8 i6 w1 \ if( !pAttacker->IsChaotic() )' R8 `3 q9 U6 R. Y2 O4 z1 w
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );6 O- e& `2 K/ w! C0 p* g
CString szSendMsg;
6 m( p& n- ~5 B szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );& G1 B1 k/ M1 ^; A+ y3 H% Z
((CUser*)this)->AddText( szSendMsg );) h3 ?" A3 K) e2 n
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
, S ^* R9 q: a& _! X* |# u ((CUser*)pAttacker)->AddText( szSendMsg );# H7 c# p, ~" }4 \0 d. g- Q
}7 H( G9 S1 c& o: ]* X: w1 t
) j2 U+ v; T8 n7 x+ u pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
$ R# a. ]; B- V3 p3 Y ((CUser*)pAttacker)->AddPKValue();4 |/ s5 r( n8 S1 S* J( w
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, d) s& S3 P; j1 r
g_UserMng.AddPKPropensity( pAttacker );1 p+ C6 r3 p+ J4 W0 o" ~& d* o* x! U
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
, O. ~8 \% Q- U4 T7 h6 S2 H- m- k#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?4 e# r; `4 m5 t3 r7 o1 j
#ifndef __MAINSERVER
2 i) @) F! W1 i3 |0 Gif(!pAttacker->IsPlayer())$ I% t |. x( ~! s% _* m5 @$ G' O
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); X; o) z* D' }) Y8 G: Z+ j
#endif // __MAINSERVER0 u6 u$ q* F0 b. c$ ~, j0 u
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);* ~8 ^1 A0 c" H
#endif // __HONORABLE_TITLE // ′Tà?
{9 t+ j; ^9 F( h p- j( Q }
0 {/ V% G; u( e- s! c/ ?4 M#else // __VER >= 8 // __S8_PK
1 n4 n: ~3 }- F BOOL bChaotic = IsChaotic();
6 W( s8 p1 u4 S: D: q+ d9 Q1 F% E) l! H2 Z& M% K
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.3 ~& D5 D2 q; X7 l
pAttacker->m_nNumKill++; // ?3?? á?°?2 i6 @; U; o3 a+ |1 V9 O; ]2 N+ V
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
" `9 J* j& G2 u; S0 g" B" ^. I9 q9 W, ^
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
, @- ^6 `6 B* A$ x5 m9 L: O/ V; C if( nGap >= 80 )& s) D3 Z* w& a% a8 J+ Q& R0 M
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
. \- _ j5 W ^3 b: U4 T( Q5 k
( `4 T3 ^. T7 D3 D( F% C" ^6 V6 z4 f // o??ó±Y ?3±?±a?| ??????′ù.- [$ x) q9 h0 t2 }1 [3 P1 E' \
CWorld* pWorld = GetWorld();, ~6 Y7 l+ |0 Y% ^) T
if( pWorld )
+ B3 d9 E: s/ t0 a$ T {
, R; z' E5 @8 |) S, T2 a //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
9 `, K+ D4 K8 k char szFormat[256];1 y3 Z) L' N, T3 K, m% Q
strcpy( szFormat, pAttacker->GetName() );5 e' _ X5 @7 T! {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( b# i0 y1 t X L6 b, ^: y$ V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 g0 z2 s* x, E, d6 B: o
}
) ~* W0 J& K( d6 a$ e: a8 G9 q$ z, O' L6 S$ U$ E7 z0 e" |3 f
if( g_eLocal.GetState( EVE_PKCOST )
9 w# G1 W8 t; }2 _#ifdef __JEFF_11_4
; F0 H. o! L. w$ S && ( pWorld && pWorld->IsArena() == FALSE )
2 d9 x- ?' o. q#endif // __JEFF_11_4
- K1 F9 A; I2 E7 j )* M4 r. u% R' t! G
{8 M0 h: r# @ w* r, |" B
if( bChaotic )
( e3 E3 R3 K+ m+ ] {
3 c7 R( M( X& k0 s #if !defined(__INTERNALSERVER); ^/ ?( [. a& m. ~9 Y# [! W# R* @
if( m_dwAuthorization < AUTH_HELPER )
! x4 K* T2 f3 e9 `, M) L+ J8 a #endif
% @& |) J3 z1 g a2 l3 n {+ w2 ^6 s+ t2 p E
// ??3?μ?·ó
v7 v: m# h+ P5 L KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); _. O% O* c9 W! C
float fRate = pProp->nDropGoldPercent / 100.0f;
6 B; S. {7 U6 f, t: `- C int nGold = GetGold() * fRate;
B/ P* t. y8 [4 Z
! E9 s( n7 V# r) m. T$ f5 \ if( nGold > 0 )
; G2 }6 G: [, b8 _% Z/ x DropGold( nGold , GetPos(), TRUE );% y" R' @* [" g: }/ A
9 h/ `& V, m1 ~" J% Q L
// ??àì?? μ?·ó : ^0 c1 @5 x+ Z2 |! [1 D
for( int i=0; i<pProp->nDropItem; ++i )
! I& G5 b" c2 l$ N {
; ~: {' \" d ^$ K% m1 Y" y BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. F% c- P2 @4 ]+ Q$ l7 B
+ x( h( V% e, ]6 m' | if( xRandom( 100 ) < pProp->nDropPercent ) ) X0 Z3 ^) [9 ` X; b8 I1 L
{0 w: u+ _9 J* I) `
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 m5 i c# s; g G( _8 k* R break;
( Z6 s& ]# c. ^9 {. b: f }
) s5 t# G5 u* ~* _6 l. J }
- H% K! O; G" x1 H }1 }6 ` q( i/ h y
} / b5 Q& y! U% C( D6 a6 S* t
}7 e* C# A0 W* f# V1 [, b
& X6 V% M8 \$ Q+ E- D& Y& N6 ~* s
//pAttackerà? slaughter°aà? oˉ°????2′ù. [! Z1 L8 n \* f @ Q
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );6 ]3 W: C! G J% q
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.5 l R8 P l7 r" Z3 X) k+ w l* `4 c
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
7 G* X5 g/ i v$ c2 q: A UpgradeKarma();
0 j. }% T0 b( b: u6 q- T! o# m3 W$ q# V; d#endif // __VER >= 8 // __S8_PK b- L& H1 h" K9 k6 z- s
return 1;1 o# V3 ?9 @& g7 r
}8 N m, ~3 M. i
: L& }: h! r) y, l7 d
: [9 V& O i& C- e$ T6 w
$ K6 @2 U! E% U' D# G. M
5 Q! D- F3 ~! L2 k$ f, p; t" e" S) q7 ~( i+ u2 D
( ]; K5 W( R& T# w* `$ B1 y* Y9 V
-------------------------------------------1 p7 A b- i3 s! s" {. H
6 A5 y( X4 ~3 X' m( h
3 T2 s1 j+ I1 E1 G& U6 T if( pAttacker->IsPlayer() )1 M! }7 S: ?; c' w* H" E! T' R
{
* ` i' G- f1 m m_idMurderer = pAttacker->m_idPlayer;
" |0 K' _0 M6 O% |# e8 q8 I- z b. L9 j% E% d. k3 c1 I
/ f1 j$ F. A8 {$ }" L) X( n
CWorld* pWorld = GetWorld();6 s' C2 P# j& s! d1 M9 G. ]
if( pWorld )
' V- H1 h, U& d1 K/ [( G# v {
* _- V% r; {; Z- G) e char szFormat[256];* h; a+ D8 {7 }% J
strcpy( szFormat, pAttacker->GetName() );
3 k6 F, T i& a0 q, h8 \ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. R8 I4 ]6 C+ k5 N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
4 b# Q6 o# p% _5 d4 \" s }' r$ A( N. K0 P1 X
}1 |( ~6 O% {. l( J0 l- h0 y( a
4 q7 {& e/ k# v; r' o7 K |
|