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赏金系统恢复' O% a4 W# w3 ^
Mover.cpp
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Code:
/ T, y; T X/ Zint CMover::SubPK( CMover *pAttacker, int nReflect )) {* e4 v# Z" E
{
& v. Z. B A0 ^ if( !g_eLocal.GetState( EVE_PK )
0 C4 ^: A9 k" U+ |1 s k' X#ifdef __JEFF_11_4+ o0 z0 Q6 V U* ~2 w B+ ~; H8 {
|| GetWorld()->IsArena()& V9 Z- t, J* ]. C6 v- m7 g5 z
#endif // __JEFF_11_4 J, L4 t7 M6 y) @: n
)
- M! u# ~: e4 x) _$ q Z return 1;
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#if __VER >= 8 // __S8_PK9 s5 s1 j. b0 T" L+ W& U3 ~
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" l9 A8 c( I8 j* \1 K
return 1;
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0 Z! T7 r2 y$ J8 n7 w if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ ^. a5 }' t( s4 [ G2 z return 1;
- o2 H9 Q: g* o, ~& q
9 o( |/ x& K* V7 T, W1 u( `#if __VER >= 11 // __GUILD_COMBAT_1TO1
! n4 f% t. B0 }0 u. P& v- X: }. ] if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
$ L3 a4 J7 i+ C/ q return 1;
: j, U4 g3 s! ^! R7 n, Y8 c#endif // __GUILD_COMBAT_1TO1
* C; K! @9 x+ a, ?% r3 e
: W7 A% z' Z: o% q7 E if( g_eLocal.GetState( EVE_PKCOST )
! {' P8 {% q% K3 z#ifdef __JEFF_11_4; B& v* K- z% `
&& GetWorld()->IsArena() == FALSE
, D4 I! m7 h' R#endif // __JEFF_11_4
- V) C0 u6 x( M/ s% A: _5 O )
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if( IsPlayer() && IsChaotic() ) 0 C9 F2 q' c6 z* C) s" D# j
{
) D& D( J9 @/ G#if !defined(__INTERNALSERVER)
( v: e' R. I/ H+ A! U if( m_dwAuthorization < AUTH_HELPER )
$ u/ v3 f. ?( `2 H" R( k#endif! f9 w7 B9 g: S$ M: p
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// ??àì?? μ?·ó
' C' m4 p5 D( p. E' I' F, u) q // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
; C9 V, x! O- A( H4 f) N) G& l+ I CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, Z, p Y; G* F; c
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
: Q! W o* Z; r& \3 r9 Q5 l for( int i=0; i < nInvenDrop; ++i )) X* h3 B& v' r% q1 r7 }
{
, G6 y- R9 W) h, W: c& J$ u7 o0 r if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) , G/ y, n* j8 h. K
break;# Q# n, z+ v; o1 r h. Q( V3 Z
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// - à??? μ?·ó
$ A/ [/ p, U& C int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
' h3 g7 M4 u3 Z3 l3 u for( i=0; i < nEquipDrop; ++i )
9 g. ~+ s9 Y2 d: Y) c, Q+ U0 L {
& h/ t9 I0 L1 X if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
* D* T R- j- A' @' p- j5 r$ { break;
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}
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# ~- P0 ~* B4 ]4 J, ]) d if( pAttacker->IsPlayer() )- F/ g# W& k, A" x/ T
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
+ c) b7 x- [9 W# z5 j if( pWorld )' G: ~5 b2 k; D0 |
{
$ @0 U8 ^6 P# z char szFormat[256];
/ ?1 M# s$ o3 J2 \+ U3 ]% h strcpy( szFormat, pAttacker->GetName() );
$ m7 U2 o( d s6 h' E/ t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ y' p, A \ A' H# W1 `5 { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* m1 h' h/ T% { n: j k" W( {
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}
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6 \- V7 l7 A4 u& }* X1 f4 i$ C if( !pAttacker->IsPlayer() || IsNPC() )5 D- {7 e( y$ F
return 1;
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BOOL bAdd = FALSE;$ s! m1 }: r; x2 V8 o4 n
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() ). p7 Z3 F5 ?, a$ {; Z
bAdd = TRUE;2 s. b! i8 t1 ]" X( g
}
4 e5 F3 {* m& I5 |8 Q# e( u else // ?????ó??, èù???ó??
# r% p, ^; \" S8 V$ m$ y# z. ^! g* H {) F" x' Y- {8 @# B: B! o! ]
if( !(IsChaotic() || IsPKPink()) )3 W8 M( ?- f7 s9 _+ q) b. v
bAdd = TRUE;
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; h& r$ _3 D7 a, l /// ???à????, ?o?aà? ??·ááü
# w9 L6 \4 p3 A# I: v if( bAdd && nReflect == 0
( U6 L: p* Y% Q& e& ^) o0 A' w && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
5 p C. B3 m }+ U' k {
& V" l8 }% S0 C9 T if( !pAttacker->IsChaotic() )
6 e- F7 R6 C1 E9 J' |% g ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
8 j; _& x# b# l9 Z- y CString szSendMsg;0 a# r$ }& o5 M2 G" m
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! y- ]' b7 K- i/ ]% G& r ((CUser*)this)->AddText( szSendMsg );
/ f; s! y5 n7 K8 ^$ A6 j9 K1 P szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );# v$ I( g7 X# S" Q$ z+ b, t
((CUser*)pAttacker)->AddText( szSendMsg );
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" P) Q# X' Q# |4 d7 w0 N pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );: ]: z9 E) m0 l/ T
((CUser*)pAttacker)->AddPKValue();( Y" L' P9 p: O: p7 N
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );/ Z9 X6 O; D$ Z) V- f1 I6 Q
g_UserMng.AddPKPropensity( pAttacker );2 O" N+ y+ \ i+ K# _, r* x( s5 \
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. z, e$ M1 B% l: r G$ E! C3 J" g#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( K+ N4 e/ F7 _- T: d
#ifndef __MAINSERVER
/ J+ E7 j. u4 x! L- q- E7 Kif(!pAttacker->IsPlayer())' D: o7 D& Y2 }2 q- m1 O8 r
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );% p0 I! Y9 J6 I
#endif // __MAINSERVER
( G" ^$ `1 m+ W1 l5 \ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ c% M. `2 m. ~5 E; m/ s! o#endif // __HONORABLE_TITLE // ′Tà?! O/ S& |; I% Q3 G# Q7 n
}
( V0 w- T; w, t#else // __VER >= 8 // __S8_PK$ q% h7 `) l. a3 e& c9 K
BOOL bChaotic = IsChaotic();
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- i2 h8 m. v* f' ^$ Y m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
- Y" t( J2 f/ g0 A3 @$ d- ? pAttacker->m_nNumKill++; // ?3?? á?°?7 }. Q( x( r, D( o; x9 F2 w G& a8 n
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
, k6 n( X( d. x* S. v3 M& v
( F# B" h4 f. j. Y) H int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) I: B2 P( S7 w6 h! q/ E/ { if( nGap >= 80 )
: k# U& A: O, d4 T4 N% R ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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; @* a7 w5 k! z. _/ q( o" u u // o??ó±Y ?3±?±a?| ??????′ù.4 W/ \, D, v: Y5 }6 Q
CWorld* pWorld = GetWorld();
% X1 d% m6 d7 f3 d9 D- X4 G if( pWorld )
; D5 F1 H8 p! F* Y {
% c& |' }6 e( f0 ?+ \+ R0 Z, x //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."9 p" I7 r& L# \# w, X+ I [: u
char szFormat[256];
9 e) z# x8 q+ }( ? strcpy( szFormat, pAttacker->GetName() );9 l2 I, m. q9 \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* O% A1 V9 @: P
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
& b$ {# Q/ @' C% q% \/ o% V9 y }8 D7 J6 t. m# ?! A5 w
; E5 l: [, e3 _6 v/ W7 \: v if( g_eLocal.GetState( EVE_PKCOST ) : k% m, n0 G$ x; D" @7 h
#ifdef __JEFF_11_4
0 y. A, v6 [# w" W5 |8 m5 Z8 u && ( pWorld && pWorld->IsArena() == FALSE )# R2 S: Z; _& S2 I7 W
#endif // __JEFF_11_4
" t7 R; y" o9 V# g& ` )+ Y9 p0 H- H9 y# b% t$ W+ i! z
{9 C: A7 \* i$ G/ J
if( bChaotic ) 3 y5 q+ Q; i. t# O) ]. _9 A) y, H& {
{
0 S0 _( |8 G. F% C #if !defined(__INTERNALSERVER)$ ^# q' s( U# k
if( m_dwAuthorization < AUTH_HELPER )
/ s0 _* V- A% t+ I+ W #endif
5 ] P9 v# x/ R, o+ I {8 F$ n9 A0 l c3 v3 Z) `
// ??3?μ?·ó 7 i/ A5 W4 ?! z! b2 r5 k
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );& h! p- M8 j+ n& f8 o+ N9 S* e0 p) i
float fRate = pProp->nDropGoldPercent / 100.0f;, M: v+ I( L; b6 Z
int nGold = GetGold() * fRate;
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0 \- m6 t. p! u# N& ~' T if( nGold > 0 )
7 ^ L1 @* U; `8 U DropGold( nGold , GetPos(), TRUE );
" V' ~" r3 K: [* K+ m
u1 H+ f; Z6 Y- r0 F // ??àì?? μ?·ó * C3 O% U K. W$ _1 {
for( int i=0; i<pProp->nDropItem; ++i )- x0 q' R' z3 q3 {# C _: d) R
{$ U/ @7 Q. H0 Q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
2 `2 Q8 L) c- v! L
- I' z3 B: E9 B2 d if( xRandom( 100 ) < pProp->nDropPercent )
, }6 k V2 @1 |4 h: [ {) |& A8 N" f) L+ ~+ Y
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
7 p3 t: u) d3 z1 P, w0 L- f3 z break;- H+ D0 ~9 O4 a, k$ [
}& A2 [; G5 M" | r: I/ c$ J/ N% f
}
$ M e0 r: T9 h% n: W }9 m2 U3 y; O5 M6 ^2 C0 o: G
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù. F) i- X4 K z! {' K( k
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );- _, Y- R3 c5 x W
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
) K2 A# j$ v6 R' }9 W0 B* O if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )0 I4 j+ K3 K6 n
UpgradeKarma();
- z% u2 Q7 M$ u; L+ n#endif // __VER >= 8 // __S8_PK
/ D: w8 u1 d: E4 { h7 T return 1;
* X! @/ @8 f( W2 `}
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$ G# N( J! f& C2 H4 f7 F8 W ]% M& d6 d9 f7 c$ N4 u% u* ^) z2 X; }
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-------------------------------------------
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6 G/ v* J$ J8 g if( pAttacker->IsPlayer() )1 ?; N/ k; w# H
{
g+ G$ s5 m4 b& u9 p& e2 M3 N9 X m_idMurderer = pAttacker->m_idPlayer;# Q; |. X( x6 K% T8 q- Q% Q: L
* @& M) d& e0 F$ T4 v8 _) f8 p9 m0 S5 n' Y( a0 x: `- ]
CWorld* pWorld = GetWorld();. q* p7 c5 a9 @- D* C- k. G
if( pWorld )8 f6 n0 ?& M( i8 _: M( F
{
4 T7 u! `6 |4 R4 j5 c3 b/ { y) X char szFormat[256];
: n' s3 V9 U2 F9 T5 l- ?# H+ W strcpy( szFormat, pAttacker->GetName() );8 `) P" L K8 a0 f7 x& t
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) @) P ?- T9 F3 } g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* ?2 m' }* n& m }$ B! G+ D) U( F3 `; v/ t6 Y) c
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