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赏金系统恢复
; ^# ]1 ?' n/ ?# lMover.cpp
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Code:
" u. }! H: M5 k1 I6 b, ^+ M6 N" q3 x% }int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
: A& E' e% R8 v5 j#ifdef __JEFF_11_4
; A6 j, O3 s- f$ ^9 z/ f || GetWorld()->IsArena()/ u& W. c9 R& n, c4 j- T& d6 \
#endif // __JEFF_11_49 a. c2 s5 x. s9 q9 g% B1 Q5 G
)
. w& `8 J9 q X9 d4 g3 k9 U1 t return 1;5 O6 W' T% n) N4 r9 o7 h" l
+ u& ]" l# s7 m#if __VER >= 8 // __S8_PK
O( y2 B0 M1 ?0 P5 ^. W3 A/ C: ^, t1 N if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 [, \- e& L* C- |8 Y" [$ n& W return 1;0 D4 M: E$ O" ?% z9 }! @
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" O# J! Y; t3 F% f# [+ l
return 1;
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7 n+ T6 H7 p' R1 P! Y#if __VER >= 11 // __GUILD_COMBAT_1TO1
; B2 Y9 m! Y6 L5 R! U' D$ m% v if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )/ g& U. ]( \: H/ c5 d4 a3 ]4 P9 @; x
return 1;0 e- f- X9 U' l! ?
#endif // __GUILD_COMBAT_1TO1
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# Z! @7 i2 d1 }( Y/ o: _ if( g_eLocal.GetState( EVE_PKCOST )
/ N) u: O; j; {#ifdef __JEFF_11_4
" V, {, M2 b }5 r" ^* ]" f && GetWorld()->IsArena() == FALSE a: s% B1 l" @1 g
#endif // __JEFF_11_4
7 {; I3 _/ L- E& C. l )
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& _7 Z: h4 k2 N if( IsPlayer() && IsChaotic() ) . X' y, q7 h# F; z
{
" ]3 a# [" @; |% Y9 s#if !defined(__INTERNALSERVER)- i$ s0 S7 _8 v+ N, k2 V' P
if( m_dwAuthorization < AUTH_HELPER )2 Y( p- r* j I- N
#endif6 ?4 v1 R0 U" \ y( f
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// ??àì?? μ?·ó
* `" Q& B. H# C( c // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 F; h( S7 Q x9 n0 J0 K CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );( O: B8 N& q3 t& d
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 I1 N2 v- }/ X. i
for( int i=0; i < nInvenDrop; ++i ): k. I# A6 A9 O
{
$ j; D/ m& D7 s: b if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! j2 a W6 E, D( w J W& w break;
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! g& [8 [$ `- S, K) c+ H" Z // - à??? μ?·ó
" B& |4 A; L: P! V int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );- G( p! N. D3 A) g
for( i=0; i < nEquipDrop; ++i )* c; ~/ ?( }( i
{
- q- i0 J- @3 Z5 w& a: ^5 E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . A2 ?8 P, K" N0 a" V. n
break;
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}" U1 @ |- k/ _3 l9 T a
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}
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& z$ i6 y% k% b/ C if( pAttacker->IsPlayer() )
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! ]4 G5 `- S/ o9 ]5 t4 J8 j4 e$ B m_idMurderer = pAttacker->m_idPlayer;* I$ x+ }; H" O0 j% I+ G5 E1 S
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CWorld* pWorld = GetWorld();6 h; \9 l& U+ F# ~$ m! e, W
if( pWorld )% Z. @% k3 H- v! l) T
{ S2 S8 d3 |+ i# C- r! A
char szFormat[256];+ F# p, {2 a! k
strcpy( szFormat, pAttacker->GetName() );
0 G& M$ F) p& s3 C7 [. y" m ^ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# _# Y1 |5 `. r) t* V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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; P8 y4 T- x' P- A, c if( !pAttacker->IsPlayer() || IsNPC() )2 o0 Y3 `- o9 Q8 f
return 1;
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BOOL bAdd = FALSE;3 @5 h. R9 N } S* O s
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
# d8 D' l' V0 h6 O bAdd = TRUE;
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/ U( S0 h; B2 v7 y& F" P else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) ), _+ W, H2 H Z3 `
bAdd = TRUE;
8 p4 w! m- T2 \ }
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6 R6 K& i+ g9 [; v d /// ???à????, ?o?aà? ??·ááü' i2 j( |: c! ^ X& R, w
if( bAdd && nReflect == 0 ) ~+ e" Y! }7 d/ f7 B: F4 p5 o" v
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
2 Q; G2 o* h5 f* Q3 W {
9 L$ ]" W: u7 Q1 q+ Q2 { if( IsPlayer() && pAttacker->IsPlayer() )$ L9 @7 j0 m2 L, `1 P
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if( !pAttacker->IsChaotic() )
2 }* L( W& p R7 J. r' F( U+ r ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 U. d0 N. J0 R! s. C CString szSendMsg;
9 y+ h" u0 j/ X9 K/ Z szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* G5 d! E6 q6 ^( O. h% N* k' F, o ((CUser*)this)->AddText( szSendMsg );
8 b4 p- j2 }0 W6 w6 H szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
% |/ j6 A4 w: M8 a ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
8 g3 ~, U6 I& s. U6 X8 | z ((CUser*)pAttacker)->AddPKValue();
, ^: J2 k V$ v {7 g pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );; \; _1 M2 g2 O7 w2 D
g_UserMng.AddPKPropensity( pAttacker );5 l( G( H- _& D( N
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );7 C7 O* `) k- }6 n: f6 V( C
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 N, t. U, H4 H j#ifndef __MAINSERVER
8 [! ]7 U; j" Z& m' G# P8 M4 Lif(!pAttacker->IsPlayer())
) q. A- J: o3 w/ f2 z FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 R' `. U4 H* [#endif // __MAINSERVER
( F/ n$ e4 k |# P+ t ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
$ {) Q& P0 C/ g& s8 M$ L/ w#endif // __HONORABLE_TITLE // ′Tà?
* X2 J( ]* C& S) C" q0 \ F9 c) ] }1 e+ q5 w2 Q# U& q5 _
#else // __VER >= 8 // __S8_PK; {4 p( A% |' {# G: z
BOOL bChaotic = IsChaotic();% k4 V# h+ N& P$ B' R, N, t! Q( A5 W: G
9 r: f4 c5 j5 Q, B m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.; c' f* {; K; h+ o! _+ d" P. ?
pAttacker->m_nNumKill++; // ?3?? á?°?; x+ c$ X+ ^, A- x
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* D7 z$ }- B$ m2 h
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );% ` f. m9 _2 E$ J1 j) H
if( nGap >= 80 )$ z# |& `7 o( u3 f3 S+ r* l# g6 B
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
! z, }& N) I7 ^ CWorld* pWorld = GetWorld();8 |8 B2 K4 c4 |0 r$ u
if( pWorld ) b8 q9 q8 I) h+ K! g3 x2 {
{
: B, \) {; d7 n8 ?( s3 s% ?" d' d //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."; ?6 m+ I9 H2 P5 R+ `6 o$ \
char szFormat[256];, |+ q; x9 |. l! e" }
strcpy( szFormat, pAttacker->GetName() );, s o( n" F+ p! q s( x: q7 o' K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ ]+ ]8 O* T0 a" { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );; U3 ^0 c0 {% }1 x' A- k) F; t
}
0 J" Q$ [/ w ` D& ?
4 i4 p4 v+ \5 Y8 Z if( g_eLocal.GetState( EVE_PKCOST )
, r$ p( d0 s @#ifdef __JEFF_11_4. h1 ~) n* A2 c% S
&& ( pWorld && pWorld->IsArena() == FALSE )8 K* \& L) Y* M% d8 r7 w( \
#endif // __JEFF_11_4 \; Y9 q; e' M3 K1 b9 M3 @
)5 Y$ u: @7 a" P- _
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if( bChaotic )
% g# \6 i& L6 |6 i* D1 v2 |8 b {
$ f$ z7 R6 z1 I% K7 W( H #if !defined(__INTERNALSERVER)
2 f3 b( P& C0 y- x: F% b if( m_dwAuthorization < AUTH_HELPER )
/ {4 S9 i4 _6 S4 f #endif
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// ??3?μ?·ó 7 p- ?7 N0 W/ K4 S9 R
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );8 B8 v: f4 Q9 J
float fRate = pProp->nDropGoldPercent / 100.0f;5 E. P1 a- K r& a+ x
int nGold = GetGold() * fRate;- s3 n; d* o3 h7 H5 [% z% W/ O7 A
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if( nGold > 0 )
) f# N/ Z% t1 |8 M, r) O- Z DropGold( nGold , GetPos(), TRUE );
1 P9 u- `1 g7 b w
9 g3 l6 M2 q+ d1 W3 s4 d8 F3 T // ??àì?? μ?·ó
5 ?! Y5 H- h+ } for( int i=0; i<pProp->nDropItem; ++i ). s* \; {& ?- Z( _+ Y9 Y
{
: V) | f/ l( I# X BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
0 A5 z: \# D$ Q/ j# _" F0 a a) q5 d2 Q, J9 x/ |6 Z% ~
if( xRandom( 100 ) < pProp->nDropPercent ) 5 f1 l/ q8 |' B6 L+ \ O
{
0 @( H: c% ^8 i if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
2 \- W% ]6 ~6 H- K- E break;8 J k9 U0 S$ }
}
/ ] L1 n& g. v! h* F0 u2 X }
4 M" _9 u9 K7 n: }) O% j1 W }
1 Q, N4 D" Z- y, A! V }
3 \1 R3 e3 B) ]* c }$ t+ T2 d M4 O& s, b# X3 d- Y) q
( Q1 j9 @' b2 o$ [
//pAttackerà? slaughter°aà? oˉ°????2′ù.& A, L4 q; j4 H# K Z- a, n
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); L4 {' H% ^( w# b( X* h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.2 z4 N6 h" J, O# f3 w1 R
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* V: F G" }1 f; R UpgradeKarma();0 U3 A4 U \0 @: n9 Z
#endif // __VER >= 8 // __S8_PK
. j$ i% c' P) i. U8 } return 1;0 A9 N7 E( Q+ i7 m% ~4 J% _* N
}
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. O7 o8 k8 U" x4 ^* w-------------------------------------------
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& C) \- `2 y& E
if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
! N( D; e5 R, [
& ~" D! C& B& N4 m* q. R
# k* `- P7 G& j8 [, q' {2 B CWorld* pWorld = GetWorld();/ c X, w7 ]* ^8 q" ^6 N
if( pWorld )6 ^) ]$ w" B! i5 P* w
{/ t# v Y% k# U7 _( }9 A9 q2 b
char szFormat[256];
: t' U1 ^# a) H/ w strcpy( szFormat, pAttacker->GetName() );+ s9 S9 j/ y0 `/ `- F' s5 [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 f+ N7 Y9 v$ W$ T8 y5 M% U g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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