|
|
赏金系统恢复
8 u, v$ Y/ a$ KMover.cpp- S G0 e: U% W t# C/ k
. C! R5 { z/ d' tCode:1 c: @3 Q c) s1 M1 v2 B; z
int CMover::SubPK( CMover *pAttacker, int nReflect )# n) w# H4 A* K& N# U7 L- {
{
( Q* a0 ]( o- M' J if( !g_eLocal.GetState( EVE_PK )
, }2 b6 _! G$ U v#ifdef __JEFF_11_4. N* V) n( o# Q4 e7 a' x# V, C
|| GetWorld()->IsArena()7 g' G- P+ A, C( O- ~1 Z' X& R% O
#endif // __JEFF_11_4; o) i7 N& Y3 z
)
. Y2 R; O; @* @& _5 {& k8 s5 L return 1;# J" [1 z1 Q) X- m" p2 P
. V6 h5 c' J& z5 Z. P. {0 V#if __VER >= 8 // __S8_PK
P O* ]! q& y: U5 k' C1 R if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" j& ^8 C# ~: q! l# b
return 1;
2 @) L6 }8 R: }7 j
: ?% [: }8 m1 P/ P f; T. ^ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 `; x; ^$ C7 Q6 z
return 1;% z9 B L! W2 ^
% F& N/ N# a& O8 C5 Q$ S- Q#if __VER >= 11 // __GUILD_COMBAT_1TO1. u7 w7 G2 n7 M5 n. M: `7 |
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
; F) S' _% e0 D% k E return 1;0 E3 a: Z$ k; z% X! J# v8 ]
#endif // __GUILD_COMBAT_1TO1* L* o. {" m5 ^
' B. }- T8 |4 [9 ~9 l. k: X
if( g_eLocal.GetState( EVE_PKCOST ) ) J% ]# T) h# C0 v5 d/ x
#ifdef __JEFF_11_46 ~. x+ ~5 A y6 @2 c1 A5 M" Z/ v
&& GetWorld()->IsArena() == FALSE
4 T3 q) p" o3 U" K#endif // __JEFF_11_4" L) q0 s+ C: h* f
)
/ k! Y% Z( N, g {/ t& q d/ r5 q- v, n" K* D
if( IsPlayer() && IsChaotic() )
; t# z+ @+ x: W% Y {# {( a! |2 R/ P' K, |
#if !defined(__INTERNALSERVER)6 U: w7 c; K( F' U t" _- d& ^- X
if( m_dwAuthorization < AUTH_HELPER )
+ j2 M2 r9 y$ _- J#endif& T1 O, T3 a2 v- J& o
{
/ u1 [' x! l" k+ M5 ` // ??àì?? μ?·ó
/ G$ F( \$ U' y8 N j2 t& y // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
9 o l2 w L; J. o0 h CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );. N" O% c( r3 t9 j+ F
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
4 k6 W4 {+ w4 O for( int i=0; i < nInvenDrop; ++i )
0 _) n4 m; |1 }! G) k {0 i: \" U% o5 ?
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
& h- E0 \$ T( ~4 d& U/ j) b break;
1 }# p5 @+ ]! e; [5 ?9 _ }6 m$ ~" R' v8 s
5 r- y! f! S" ?% O$ A // - à??? μ?·ó
7 v( P, B. ~$ v3 w: [ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );2 h. x' E8 ?0 S- |
for( i=0; i < nEquipDrop; ++i )
; n! I4 R( a6 R% w2 Z* ?& \0 s {
/ g3 a% [! N. t1 |8 Q if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ! q" Z. M; `9 |% U2 K* {4 e# Y
break;
5 m( h' \" i% a8 s/ `9 I* s. {/ w9 \9 z } ( r$ @& b# }; {/ x
}* S V( F% y" v1 v
} ) I& _! `. `" p/ _0 i, f
}
3 z, h! A1 @: r
% d, m' P) w+ Q( f% Q7 r if( pAttacker->IsPlayer() )8 ?1 g0 {" `, G7 _3 w# O3 W
{
! q u% ]/ e, U0 ~; I$ b m_idMurderer = pAttacker->m_idPlayer;
7 T O# J. @# F9 w1 n- r& Y) U* l" f$ I8 Y& c* D5 V" f+ F: z8 o
+ B' q5 W8 Z$ z8 m, C3 P6 d
CWorld* pWorld = GetWorld();3 g$ _- Q: `( U) U% P$ a
if( pWorld ); L* V% J) R! y: [1 ?
{
" R# N9 q: @0 r+ [8 W char szFormat[256];
& H! W" W5 ~ J# J9 d3 ^ strcpy( szFormat, pAttacker->GetName() );/ {; g8 }. P5 ^% I3 N2 q* B0 ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ v4 D, {+ H4 v L7 I# J- q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 f) m" V1 C* P/ |
}
0 @) d- f4 K% t( J }* ^+ I4 i3 R, J7 j# d
% K z6 ~* ^- N" j5 P if( !pAttacker->IsPlayer() || IsNPC() )0 [ K" c! J$ G2 Q
return 1;' Y, j H2 z# Z/ ?! o# _
% ^) a" T, j1 n
BOOL bAdd = FALSE;
( v! L% h! e1 a; @ if( pAttacker->IsChaotic() ) // ???à?ó??. q' T p5 ?( G0 _- @
{% o$ Q+ T7 y" [; \2 b& H/ E0 p
if( !IsChaotic() )1 j" d% E7 e. F& o4 U
bAdd = TRUE;; x5 a7 [8 q7 @
}0 D) z" R- X0 E& k5 v& _* n
else // ?????ó??, èù???ó??, y c6 r+ a( N$ p% P
{1 a1 w) K# l* ~, n+ [
if( !(IsChaotic() || IsPKPink()) )4 n8 V2 B2 Z, C+ R9 a
bAdd = TRUE;
! i4 Q$ w _! w v }
+ u/ S2 I* A; I, d7 N, {) K
y) J; t$ W# N& N0 O: u /// ???à????, ?o?aà? ??·ááü
4 n6 f# l- k7 G if( bAdd && nReflect == 0
6 `9 m; C8 x4 _" X# v) V2 R && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
p; A) e8 M& z1 K {( U! Y$ C3 @' b6 X8 [1 `9 D0 h6 a9 x
if( IsPlayer() && pAttacker->IsPlayer() )
* i! K7 ?6 |4 X( m) l {) X) Q0 {4 }( @4 t! d6 P' b
if( !pAttacker->IsChaotic() )9 b( g) r* _% |8 w
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& G6 ^# K% ?; P; n) w0 v% \$ p CString szSendMsg;; ]6 Z0 W! U0 P
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
% c% j5 [- K( K; m% I' S ((CUser*)this)->AddText( szSendMsg );) B8 c" Z, j# n$ P- H
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );* J" [% H- h$ d8 u- e( p4 x, F
((CUser*)pAttacker)->AddText( szSendMsg );- m" ]1 }, N+ k" t. ]: j
}# w6 b/ ?2 {6 S+ V# y. b
3 c9 m; c: d% s4 u1 K pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );" u; Y- b% [* ~ W: M7 L5 k
((CUser*)pAttacker)->AddPKValue();
: `4 R6 W- S/ ] pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
. {9 Y, k4 { ?0 @* d5 ^ g_UserMng.AddPKPropensity( pAttacker );
5 m4 o. C( ~- ^; Y, F. f g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
& w4 m4 O3 N! V; x, {#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
4 c3 E! b4 y( z& K7 A" o" X3 b" e#ifndef __MAINSERVER' P, J6 k0 B4 D" |$ c- `# V
if(!pAttacker->IsPlayer())) e3 I1 o7 `% c# y, I
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
% j) t+ X9 Q% X: K6 q4 Z( E4 m) L0 e#endif // __MAINSERVER- ]; z z. M7 {9 v, g# N: Y" h. u
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);9 v# g( L" h! r' D
#endif // __HONORABLE_TITLE // ′Tà?
, v+ d. \) s- `# g1 H5 q; c! O: g }
, b' u; f( P1 W4 Q6 |#else // __VER >= 8 // __S8_PK
+ C& v; D' n4 `' c& W" O BOOL bChaotic = IsChaotic();
& l- i8 x" a3 I1 P. o. M# A/ L. [# U4 U6 b
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.7 j+ a4 J7 o+ E: I: U" i- s( f, E
pAttacker->m_nNumKill++; // ?3?? á?°? J) e6 j) Q& O$ R: r, V
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 F& {5 ^. @, E* v- I5 r" J
# e: V7 P, s# _5 u int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
, Z2 V/ M$ N4 X; Z if( nGap >= 80 )9 c& F- w3 S; b* K
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
' i6 i9 w2 a7 ? Q: S0 @" d% t# s; [1 n" D9 T1 p
// o??ó±Y ?3±?±a?| ??????′ù.* z& z3 E9 }: d) F2 `" w
CWorld* pWorld = GetWorld();
4 C2 s9 q1 |7 z% z) P if( pWorld )! R3 r7 f7 j& p6 J9 u0 k
{
2 H/ p" k( @9 s //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."* t- w- y: P6 T5 C' o: \$ D
char szFormat[256];3 z6 q y$ e0 l; b- f" {
strcpy( szFormat, pAttacker->GetName() );# o7 ?% }# p7 \& H0 G* D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( B/ K+ z6 o7 G8 R, y: X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
3 N2 s2 k; g* C }
: D/ B! A9 h: o; i6 O3 G4 v' V4 v8 b/ C9 _
if( g_eLocal.GetState( EVE_PKCOST ) . l+ h: r( U) O& a
#ifdef __JEFF_11_4
+ ~( m6 j( o. z7 y5 x+ ^: ? && ( pWorld && pWorld->IsArena() == FALSE )
# W8 N" q5 R4 _* D# O( k; x#endif // __JEFF_11_45 T& c% q* q$ L! k
); w7 w) l7 X3 |" Z1 q$ B* u
{
* I0 r& g& H+ [5 s: X if( bChaotic )
% D. f$ v) v' P: ~ {0 C" V) c/ }: g% B% W
#if !defined(__INTERNALSERVER)3 H' d6 v4 @, o7 s2 u& i# F
if( m_dwAuthorization < AUTH_HELPER )
/ J0 X' a5 C/ M! J3 a* c. v% j #endif7 a+ C( _8 P! a/ F) x
{
7 O# e: |, o b" k* W // ??3?μ?·ó 2 i' p1 m' q/ F9 N: L. H k2 P
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );1 S& G% l+ O- L0 Y
float fRate = pProp->nDropGoldPercent / 100.0f;* l8 _/ C9 a6 l( r/ Z$ v4 q
int nGold = GetGold() * fRate;
4 F+ G+ O5 q( W$ `" X6 ~+ H; G8 ]3 m" \
if( nGold > 0 )
, [8 n" `& J) s% f DropGold( nGold , GetPos(), TRUE );
3 N# Q3 o' R! H9 ?' |% p
0 f" D4 G' I i8 I. R // ??àì?? μ?·ó / G' s/ i; `# i4 q S
for( int i=0; i<pProp->nDropItem; ++i )
) k! i: |' w( j9 K+ f {
) H% u- t4 ]) T# O BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.6 K0 _! p9 j% B6 s @
; \8 D0 P7 i* r% X if( xRandom( 100 ) < pProp->nDropPercent ) ; ]4 V( c' X! k
{
( o: d& ]9 `6 Y" D3 x/ F if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
1 J$ t9 ]5 @8 U/ p. ~1 j) k U break;
; J3 D" l, U) C8 s0 I6 H2 l }
1 n; a% j" `2 r) x, H0 `" y }! J0 J! I0 T) i6 S) K2 [
}
8 O$ _( O7 v% ?4 F# a; e }
- m L' m- N+ @2 p: @. Y* C. A+ n }6 j) F" x( p+ f% f3 t9 p) k
1 j, {- w, x% Z% _' d! l! r' M3 R //pAttackerà? slaughter°aà? oˉ°????2′ù.
( i' j5 k' |2 M8 T pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ Q; V$ V0 ?: @" n& t* k! o3 A
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
9 }% ^$ ~+ q4 S" a! X/ F G if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )4 Z7 o Q1 d! f3 K* q+ A4 V
UpgradeKarma();
, K: f A2 l" D2 t9 Z4 t' P#endif // __VER >= 8 // __S8_PK8 M( j5 x6 t' n0 P* F
return 1;( n/ e* B. r3 h
}" v# ]9 v+ O m' C
+ t/ |' B/ J4 l" p- N* e. O! Q% [
- j7 Q0 s4 d* |( J
' ` _1 M) V J! G; s
6 W8 m, s$ l7 N
! M2 ]- P" O/ j+ Q$ e. q/ y
$ n& G$ o2 Q5 f' F8 _
-------------------------------------------- r6 d# C. ]4 H) O$ F Y; D
( B- q. k; H" T' } |) C; o* q+ l, C4 O7 J
if( pAttacker->IsPlayer() )
/ C' |9 F9 s4 j" y {0 d# d0 B+ x1 ~& t5 I: Q' T% _
m_idMurderer = pAttacker->m_idPlayer;4 m u" Z; ~8 t) u3 z8 r P& B
* @. j( N, t& S3 L0 U$ a
6 r# N7 M* E5 \1 w( H5 S CWorld* pWorld = GetWorld();8 J, n+ X. R$ ^8 `
if( pWorld ), `/ D5 n( {; |& p
{) F( n, y4 ?2 \
char szFormat[256];
Y- o0 r( i1 E* d2 ] strcpy( szFormat, pAttacker->GetName() );5 N" |7 y( [* M: h. V/ `
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, i# z8 m/ d8 \/ E1 h g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& V9 }- d% u' j% \, p! ]6 a0 I; `
}
2 g* s" f5 }$ v& a0 O. U }
" l* p2 ^8 w+ z
- O) A) b7 d% U( \ |
|