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赏金系统恢复" C" ]* S5 D0 ?2 c1 L d
Mover.cpp
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Code:% r$ e; t1 x8 B# P- W5 N; H# m
int CMover::SubPK( CMover *pAttacker, int nReflect )
U& M1 i$ C4 P, e; k" v( W{
4 |* J, ]% u; |: {9 @6 t" b( i6 R if( !g_eLocal.GetState( EVE_PK )
" b! Y) F% T) ?" U6 \8 {- T#ifdef __JEFF_11_4
1 b7 H) @# l' }! g N' }/ N || GetWorld()->IsArena()3 N! _9 ?9 m, @$ O g0 t) b3 q
#endif // __JEFF_11_4 Z2 K! I0 M6 ~% O" @" O( z
)
+ Z+ q! i; I% X3 o return 1;% z4 Z' B& M$ o; P' n+ J
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#if __VER >= 8 // __S8_PK+ Y7 r+ t9 N5 y9 A! E2 o
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 z3 ]+ H2 u3 O! J9 x
return 1;2 \0 D; v9 z2 \( Q! Y4 r$ J% T
! Y) X0 l! L) }: {7 ^' |5 C
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 z# ?" Q0 u6 W. F" E$ A
return 1;) g; d- \/ E7 |2 G" o
" v/ ^4 u6 Z( L9 B2 r/ _- S b#if __VER >= 11 // __GUILD_COMBAT_1TO19 h/ y# D- |1 j. ]' ]. z
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) u- W. ?3 B! _3 t
return 1;
3 J' J* g d! \( U: z& U z#endif // __GUILD_COMBAT_1TO1; G( D3 N- ?$ d% E
, k# l, a% o8 s/ [9 y if( g_eLocal.GetState( EVE_PKCOST ) 9 H+ r5 F$ A9 Z2 C5 `% o5 `
#ifdef __JEFF_11_49 E% L/ E1 p% V0 g
&& GetWorld()->IsArena() == FALSE
6 z# Y2 S, Y9 [8 c#endif // __JEFF_11_4
) M. K$ d* h% R% y5 F )
* `( {+ X' K( P" k' J {
: Q9 x4 B. r2 x$ K O; G if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER), V6 o& z- r* ?9 @
if( m_dwAuthorization < AUTH_HELPER )+ e1 z' Y' c% x/ F. U
#endif
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// ??àì?? μ?·ó 7 p$ U4 n6 t% o# A3 y
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
^( X$ X' E7 L' e& c4 l CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );7 Y5 g: E6 X; w' L; _3 d4 D
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
7 j5 Y6 e5 l! j* G for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # E1 {6 H1 ^% C( D
break;6 L4 f G* `8 l6 L# N/ w: ~1 x" W
}
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// - à??? μ?·ó" g! c3 u; E" t0 h' k" q6 I8 M
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# C/ Y9 @! ]! z0 l2 K6 |: g# t! D for( i=0; i < nEquipDrop; ++i ): l* Q$ ^! G( E" ?/ {& ?
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
; G6 M4 b2 v3 R8 n* ? break;
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if( pAttacker->IsPlayer() )5 C/ ~. n$ D7 j9 J$ h( k
{
" B# |( d1 [: ^' g9 }% u, ?( i- w m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();5 z) [: o5 v B5 L# S6 l
if( pWorld )
" o1 e( Z; y' b2 T; f. l {
; T3 G: c. D% c$ E4 t7 ?, o& s5 ? char szFormat[256];
+ Z' g8 p3 L9 ?4 u+ A- t strcpy( szFormat, pAttacker->GetName() );" u. x' a) ]( f: z" f
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
a( A$ H# |# I4 O1 W* e' P+ c- g' q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}3 O1 U# C! S4 t' R) D3 J P& U! A
! o/ [% C5 ?, v. F9 Q$ m if( !pAttacker->IsPlayer() || IsNPC() )
$ O0 F! g) j3 ?) L4 t return 1;
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q9 {; _# r2 Z9 t' ` BOOL bAdd = FALSE;
6 V# u8 @( O- h7 W: ?- x. K if( pAttacker->IsChaotic() ) // ???à?ó??
9 S% H: t% ?: Y- i" s {
; ?! {( Q7 Q# _0 F4 o if( !IsChaotic() )4 X3 M! ~: U8 c, k
bAdd = TRUE;
9 L: O6 R; U3 r7 w }
& t6 q6 I1 \* \+ L; e else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) ) K o! k: g8 |5 m1 I% ^
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü$ a6 G* _5 C% A3 n
if( bAdd && nReflect == 0 " k% P3 T F0 V3 W
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...1 }% u* L. q o9 X' k
{
4 y- S$ J' R. ^/ P if( IsPlayer() && pAttacker->IsPlayer() )
4 C) c; a0 i, G4 n' [5 _ {
7 n* |. G# F0 p3 b% P if( !pAttacker->IsChaotic() )
1 G! T N) l; n: }* ~) `/ b! X ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
, M: F9 f* {7 G# Y CString szSendMsg;5 L t' Z# B* E+ p6 {9 q
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );: z6 N1 Y. P+ t
((CUser*)this)->AddText( szSendMsg );
X5 u9 K1 g* C/ C9 u3 K szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
5 [) w. L" m+ t4 D- V; B$ m ((CUser*)pAttacker)->AddText( szSendMsg );
4 S, |0 K5 c. X }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );3 i4 b5 W) m" O" f7 r8 M, a
((CUser*)pAttacker)->AddPKValue();
7 I* _0 b* P% ^5 d pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 v2 H& D/ h+ F3 l- B# f g_UserMng.AddPKPropensity( pAttacker );
! ^) k: _! K& d2 j% L( F g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 K0 _( ^! K% @; S8 ^#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
. ^5 ?; Y$ ?6 b( a0 O8 u. |1 W#ifndef __MAINSERVER2 b2 K8 q# z$ I
if(!pAttacker->IsPlayer())
% N3 C$ v/ C; a0 [7 h2 S {0 G FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );5 O, S' f4 w8 ?, z1 h+ M
#endif // __MAINSERVER
' Y9 v0 B6 X1 O, b/ `' P7 q4 `4 X ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, i5 {. ` e. z/ p#endif // __HONORABLE_TITLE // ′Tà?
6 z( A- H3 ^3 v' U } ^+ p* T7 S- E; P8 {' r
#else // __VER >= 8 // __S8_PK
! n, _4 q7 [. I" [ BOOL bChaotic = IsChaotic();
: [2 [6 o$ P9 |- J$ T8 {+ D* j/ s
! l. D7 s4 a/ P2 v7 V: Y$ {* ], j m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.+ \" S; S- E/ j0 E' V
pAttacker->m_nNumKill++; // ?3?? á?°?
4 d% Q1 v, D( q& a1 p0 e (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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8 i( Y* u% M) [# Z) L int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );3 F n0 F, l: e' v# l+ g+ ?+ j
if( nGap >= 80 )4 ]" o0 @* }4 s+ q+ [
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ z' \& q: Q# [: t2 R3 p* p: {& R
$ M) [) G' i# n/ C( e7 W# o/ p- a // o??ó±Y ?3±?±a?| ??????′ù.
! }9 _. Z2 M( P9 }# w8 @ CWorld* pWorld = GetWorld();% p% x& n- r, T$ v
if( pWorld )3 d0 h6 S; q' `7 N# e5 o, G
{1 G. q- T' \$ n
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") j2 M/ P, j4 i% H1 b
char szFormat[256];
' n$ |. z1 B& N4 V& M strcpy( szFormat, pAttacker->GetName() );3 G: @. p( m4 O& o+ p3 N. Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 r0 `# J. W1 k# [; N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 Z8 R L1 b, t* y U$ v" F1 P: c
}
7 |4 y( T# e: j& i
9 D, |3 w. o, U- |/ I if( g_eLocal.GetState( EVE_PKCOST )
& q' w6 u# k* H6 o" u/ D* J#ifdef __JEFF_11_4
! e/ Q7 E2 F9 Q, @8 v" @0 C && ( pWorld && pWorld->IsArena() == FALSE )
: x, e5 W3 \& S/ C#endif // __JEFF_11_4' R- g6 j3 o6 i$ c& Y' ~# j
)
1 Y" M% k# p: v. [1 m% ?" X {
9 H4 y; N( @1 `4 J/ {; c) J if( bChaotic )
& P/ ~& U; L) X) ^% H" @ {
' S5 ~$ q$ L/ T/ { #if !defined(__INTERNALSERVER)1 T0 E( k/ v- n
if( m_dwAuthorization < AUTH_HELPER )
[3 r% r B4 R, L l7 R# R$ I #endif
6 }+ ?) t$ b% ?7 o; S8 e+ s {
2 M- |) ^' j" Q6 n/ W& K // ??3?μ?·ó
$ |4 `$ K( I: }# j" C, w KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );. H" v% v; w/ \5 G' Y+ |- ] y7 G
float fRate = pProp->nDropGoldPercent / 100.0f;3 q! c5 D5 F2 j& |0 O7 {; H# V; p
int nGold = GetGold() * fRate;
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if( nGold > 0 ) f4 j0 o) ]: F' N
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
/ t O- a' w3 \! V k. `( o for( int i=0; i<pProp->nDropItem; ++i )
% T# ?6 q2 t- }% {3 e7 P {+ {# o+ W+ P+ l3 j( P9 {
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
8 }3 I4 Y. z& G( H
3 k+ S# z& i! I( G* L if( xRandom( 100 ) < pProp->nDropPercent )
+ O4 W4 k O0 S0 j {, @8 X' P, j5 a, z
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) . f4 X' [5 N7 c
break;% {( s, X) o, x* N1 s) _, c" z
}5 M5 x5 ?- x+ j5 q# H
}, @4 s3 q8 V5 `9 X
}
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}1 A8 |8 z& z/ C6 h$ K
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
# z) F& l: s, H pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );8 G0 h& F$ {2 H) h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 A* T. t9 n- B5 ~ I, u
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: r' o% v8 s; F+ v& \ UpgradeKarma();' ^& c# {- b7 z2 b% D" s
#endif // __VER >= 8 // __S8_PK
0 v8 @* c( O) R, H return 1;
- f @8 R$ \& `3 y: i9 K}: z$ Y. r$ }* E( O) ?
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- I5 p/ n5 V" [% t0 y. {
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-------------------------------------------. W. ^' Y+ U" k$ Y
7 L: i7 L' n/ \3 ^# s5 j& k4 L0 m9 j* I. ]
if( pAttacker->IsPlayer() )
4 ^* j& _% D6 f8 S/ m {
( l4 Q: G3 _. C9 O m_idMurderer = pAttacker->m_idPlayer;# ^$ u- [% w. k
" c+ [" @& ]5 j3 E
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CWorld* pWorld = GetWorld();
9 |( I r* N/ ~0 c/ R7 T if( pWorld )
1 _7 F1 {# M8 X: [/ }2 b {" y* y$ S" v; U8 T4 _
char szFormat[256];
6 M Z0 Y% a+ G) X0 R strcpy( szFormat, pAttacker->GetName() );
2 B K i# C5 [2 E# f# K+ v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ y& V1 v1 ^0 N# t y4 m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
4 W; L5 G4 K2 | }
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