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赏金系统恢复
/ }) [) _8 |1 ~Mover.cpp) ~6 v V0 B3 _* N
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Code:
" b% m/ a/ H, ?" M, Pint CMover::SubPK( CMover *pAttacker, int nReflect )
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3 }; k- |: d6 |2 P, U {; w: ~ if( !g_eLocal.GetState( EVE_PK )2 R9 g8 e, k& f2 P; N$ M! t
#ifdef __JEFF_11_4" G; v- U% H/ A6 M
|| GetWorld()->IsArena()
1 z0 d4 p, p1 x! k0 I4 S. l! `$ `#endif // __JEFF_11_42 H, o0 m+ K, Z
)
; L( k5 Z+ q5 u. l return 1;
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#if __VER >= 8 // __S8_PK7 X+ O2 B7 u2 e; P& H" D6 F
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ R7 J6 R/ ?3 L( `! \( q* a
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ h- B4 J$ L- ]% n: b. b& F
return 1;
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6 [. ]% i: m6 q% d#if __VER >= 11 // __GUILD_COMBAT_1TO11 R1 p) @& h6 l. }7 H. c& k6 T
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
$ x# h2 D \7 L6 c return 1;
6 Z) M! q8 ]# ?6 q, q$ _, R# X#endif // __GUILD_COMBAT_1TO1
u2 k* Y9 R' Y1 R6 J# Z6 e) _1 {# X4 [5 i$ [8 ^
if( g_eLocal.GetState( EVE_PKCOST ) $ B& {/ ]' m) A4 }6 J- O/ D3 o
#ifdef __JEFF_11_4% f' H K- O8 B( m; v& O7 _
&& GetWorld()->IsArena() == FALSE \) {0 d8 b. i6 Z& Z
#endif // __JEFF_11_4+ A$ s( m& j5 @2 u8 Z
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{
. \8 w1 o: T/ K9 ~( ^$ Z2 V if( IsPlayer() && IsChaotic() ) ( W0 {3 N) W9 A5 }. [9 A
{
5 w: A m! G) B1 ^#if !defined(__INTERNALSERVER)
: H3 m- X$ K6 P$ K# D if( m_dwAuthorization < AUTH_HELPER )
! N" v$ G7 x8 _0 k; G#endif
; B6 K+ `# I$ y { s4 ? {
# }6 Q& D1 u" f* r3 B$ G$ T, _ // ??àì?? μ?·ó
1 J& s3 s+ b! {" d& W // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 N# u6 |' L& Z; K& m
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );! Y0 C5 O1 b* o3 ?! D2 U0 Q
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 Y) J4 |/ z% X+ t9 K; \% G
for( int i=0; i < nInvenDrop; ++i )) T; s+ D" _% q7 T1 z
{
2 E4 e% @* t1 {" [0 }, { if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 B! E6 V; {+ U$ X/ \
break;
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) X6 p8 l; P2 Y9 b1 `% o+ ^ // - à??? μ?·ó- k8 W% c. F7 G# U, G, f- C
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& n9 I$ N( L3 b4 e! z
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, R8 l( [5 J1 I( l break;# |- g, Q: e4 a0 o: k
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0 T2 X4 G% H( S if( pAttacker->IsPlayer() )
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5 e+ V& M8 \& C/ ~- G0 o m_idMurderer = pAttacker->m_idPlayer;. s8 i, z2 o4 z
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9 J) ^* V5 Z: u: P# B3 u CWorld* pWorld = GetWorld();
, c# g0 i9 m: m7 D, D if( pWorld )" t; B1 U0 ] h+ C( P; a7 f
{
! p3 z" d- w e6 C- }3 D char szFormat[256];
: H2 D! V/ \) M; Q5 B4 c# ` strcpy( szFormat, pAttacker->GetName() );( Y/ C1 ^2 c8 |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' j A. _" c, V' e' I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 C# _; M: [2 f* C: A, R
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
* q+ [7 l5 P, d4 m% G1 T return 1;4 E$ ^3 L/ J- K/ X2 n
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BOOL bAdd = FALSE;; X: O: O7 `- ?2 I) ?5 ~ F# C7 \9 W
if( pAttacker->IsChaotic() ) // ???à?ó??
/ i1 w" ]- o Z; Q& }8 ? {
M L+ R6 N, C( i if( !IsChaotic() )) J9 m1 Y3 s2 k, W
bAdd = TRUE;/ \& m* T8 q7 R' e# B4 X
}
2 G# ^" v+ e+ Z5 k5 ~) z else // ?????ó??, èù???ó??' Y8 H9 `$ f* i. a% h& \
{
* y' ~5 Z4 K- r% C* V- R. t3 f if( !(IsChaotic() || IsPKPink()) )& U+ J; v. ?1 W7 v3 C7 ~( B7 o
bAdd = TRUE;
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* f0 y2 G. C$ j5 W) _ /// ???à????, ?o?aà? ??·ááü
; T0 v0 K# s! i5 W8 U5 \( R7 { if( bAdd && nReflect == 0
2 ?& U, u6 g* v. s && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& W. u' S3 w1 s4 Z+ j) c
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
( y: i+ S7 Y' ^9 g5 k- v ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ j' Z/ a' L( @ CString szSendMsg;
$ m% w5 M0 S. }* f( r# w szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );$ I9 P9 \8 v: s( ^+ t- `3 z) ]
((CUser*)this)->AddText( szSendMsg );" W* m: ?$ F2 C1 [& D& f
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );& Z) g7 k( f% C8 I4 J. ~+ o
((CUser*)pAttacker)->AddText( szSendMsg );4 Y; P+ [, P1 ^, K. F+ G( S
}
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& {$ Z% b* h, p pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );" E; l2 j: P& `% y9 l' @: r
((CUser*)pAttacker)->AddPKValue();
7 w( ^- T \4 R' ~! l V8 f/ s2 y pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );7 X8 r5 R& D5 b) b; L4 ?$ N
g_UserMng.AddPKPropensity( pAttacker );
$ \; g6 B9 N y1 V g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 \! ]7 c/ D; Y' q, A. j
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& E( z. y& h2 H5 `4 {#ifndef __MAINSERVER5 k- g% T# i) x4 U9 G- q3 q$ c
if(!pAttacker->IsPlayer())
* m" z Q3 T5 h9 L FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
: g4 e f* z: ^9 B6 [0 A, J6 F#endif // __MAINSERVER- x% k2 Q5 r) f
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 ^/ l; S( |. a8 ~* N8 e#endif // __HONORABLE_TITLE // ′Tà?4 o5 d/ H! H2 K3 M7 C0 w
}
9 n1 N2 \# x* v" A% S3 a& Q7 D' d( X#else // __VER >= 8 // __S8_PK
! w0 [6 T3 D8 W: ?* }' c BOOL bChaotic = IsChaotic();
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/ Q K: p3 Z5 g" M( b m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 e B$ B3 L+ T+ Y/ s8 \$ T) U pAttacker->m_nNumKill++; // ?3?? á?°?$ u# O; H, Y6 z2 @7 E c* B
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( {( s+ E9 E/ a) [' E& c. t
+ \+ R' ?# v& T0 G3 L9 X" M int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
, |' m9 ?$ u% U/ B if( nGap >= 80 )
2 y* ~7 o0 ]" Q, z ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
6 ?5 g9 |6 R }( F5 a CWorld* pWorld = GetWorld();
$ B; z6 m3 N! d. F) ` if( pWorld )
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7 _) R8 [& L0 W. v4 i2 g //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
6 e2 X; ?% ^: S* C char szFormat[256];
1 {; Z) b1 V# }6 y5 R5 K2 [ strcpy( szFormat, pAttacker->GetName() );/ [1 }+ Z u$ q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* h# l+ g; Y0 m; G1 Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );6 z6 _" M3 D2 p \& i- k5 W$ ^
}
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if( g_eLocal.GetState( EVE_PKCOST )
' V8 X$ u5 W" ]7 X) s. d#ifdef __JEFF_11_46 y7 {, `- ?6 f, l o R' }0 O
&& ( pWorld && pWorld->IsArena() == FALSE )7 Q5 R' `/ E" V: d
#endif // __JEFF_11_43 }2 ~. s% V, [) `* o! E: ~
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{
1 `( ^6 O7 u+ j" Q- y6 ~' o if( bChaotic )
' U5 v! f- A& g0 E# y9 l) E {
. ]- h# c% s1 f$ p" I# T' P #if !defined(__INTERNALSERVER)5 [1 R* x: b w; B) m& n4 F5 c
if( m_dwAuthorization < AUTH_HELPER )
' I$ z5 N6 G' o ]1 h2 z #endif; s+ _4 B& j' n4 ]
{
+ }8 N* m- g B7 o# e // ??3?μ?·ó 6 R m' }% A+ f" U& b
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* |4 ~6 W2 L' j1 S( \2 K8 @
float fRate = pProp->nDropGoldPercent / 100.0f;9 l/ w4 W) B4 t3 ]
int nGold = GetGold() * fRate;
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& w' W/ [+ s% p1 b! f6 a if( nGold > 0 )
4 b: v% y+ O" {' V3 M3 m( Z" h DropGold( nGold , GetPos(), TRUE );3 P2 E% Y* C4 }
2 g- |$ r$ O* z, H U- G) {% W
// ??àì?? μ?·ó
% A5 j5 ^6 [5 u$ N9 M- Q B/ d& T for( int i=0; i<pProp->nDropItem; ++i )
/ o ~! Z/ I- D4 M Q' T {
- x. H& V( s" A BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
7 e s" ~0 P1 O" f, @, d% I" M8 S- l* d' u, F. }* W0 P- H% l
if( xRandom( 100 ) < pProp->nDropPercent )
+ L* N" E8 S9 [: Q {
8 H1 g7 o- V- W if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 8 ]6 b3 ^5 y( ~/ x* Y" J. f! P
break;- i; \/ q+ R2 ]7 {- W0 ]3 I7 [
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
0 a- m5 G$ l: Z* T9 {6 Y6 x+ x' z pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );8 w2 L& G: m- @6 K2 q6 \5 J9 P, E
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( F5 v. p2 \$ D, X$ b" S" c& H if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, Q( o0 U2 p) S! v: h- L8 [ UpgradeKarma();/ C% S1 S) p$ p0 F6 n, h
#endif // __VER >= 8 // __S8_PK) U M9 Q/ d; q# v
return 1;8 i9 p2 Z& g' I
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8 X8 [0 `$ V( C-------------------------------------------
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1 p# s1 A9 J: M/ j7 F if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
s+ F( c3 k, k! B* m& O- L& y; W if( pWorld ); R9 f) G- A+ F- O. }! g. x9 y! Q, g7 E
{( y' B. R% [: t0 O0 d; h" t$ }7 f/ E8 B
char szFormat[256];3 D+ j1 ]" I9 s& z
strcpy( szFormat, pAttacker->GetName() );5 J7 N- r5 {5 p, W! p+ z" H+ P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 F0 Y. U m) a4 i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 F. A' Z& p1 X, _ [7 _
}
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