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赏金系统恢复. e. A) q j! I* ^
Mover.cpp1 B, [, ~3 d! I0 A. j
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Code:0 U3 }! K( O B S; r! O
int CMover::SubPK( CMover *pAttacker, int nReflect )
- b9 d+ w9 E; t) w- d6 @{
. I3 L, Y- l, ~ if( !g_eLocal.GetState( EVE_PK )" k/ Z. ^ |) ^7 k& m- S' q9 c k! p
#ifdef __JEFF_11_44 ?7 w' ]8 K$ o9 |( X, I
|| GetWorld()->IsArena() F# X( j, s T+ e5 ~
#endif // __JEFF_11_49 f7 a$ U5 I. S8 p
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return 1;
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#if __VER >= 8 // __S8_PK# p& D! b! E ^ m
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* }+ C Q7 i. J; y
return 1;
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' P. q6 ]2 x" z1 Y; c if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): {6 C: `) s1 u9 x2 x. h
return 1;- _: l- m8 T5 I! ^- D
+ L" B% s+ F5 {; e# ~#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 G X/ P6 n0 z/ e" N. Z if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 j1 }9 C- K% G: k3 n3 d3 n, O
return 1;
6 O5 i, j3 ], n: T6 ~7 G#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
3 Z, O' r8 o y9 l' }) j#ifdef __JEFF_11_4+ \1 A/ [" F1 G, B
&& GetWorld()->IsArena() == FALSE+ L7 D& J3 `; k* P" x2 E
#endif // __JEFF_11_46 A% \3 P& m- ~) N
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if( IsPlayer() && IsChaotic() ) ( V$ e4 J7 U* M/ z$ \& `
{
! F1 v* \& d, ^) }3 r9 t1 z" r/ j9 V#if !defined(__INTERNALSERVER)
! r& R6 h& n* D if( m_dwAuthorization < AUTH_HELPER )
6 z, o a' l, L2 Z3 S" F; a#endif3 f4 H% w$ R/ c' @5 n6 E4 X' k& d
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// ??àì?? μ?·ó # n: J( V6 u' W' h. \/ {& `
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) {+ Q. A# s2 `. H1 ]5 _8 X
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% H7 n: ?/ M/ U7 M$ l4 \# O- d int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 M$ d. A9 f' J: g$ g0 \
for( int i=0; i < nInvenDrop; ++i ): x7 _9 _; T; {' c) |- H+ l
{
: t& F6 X8 t: h" {& J. h if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
8 E) m& |. w& V! ] o. T break;4 J$ X7 M8 A3 B4 c& g% O9 S6 r
}
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// - à??? μ?·ó9 g( D: ?: P! _: j' _ _
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
" g& v2 ?; x1 [' w* Y1 U for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
( C) @/ O7 H$ c, X: h break;
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;8 p5 X7 d5 }: i$ `4 F- S9 \( ?
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; s3 d. o, l" p; H CWorld* pWorld = GetWorld();
6 k; X* W& P; M* M/ S if( pWorld )- e0 ~9 o7 V, C1 ?- ?
{
% E- e* l( o5 l, b7 v. c/ N char szFormat[256];' w3 _, B& ~ d& P
strcpy( szFormat, pAttacker->GetName() );
$ n' z) X" N& E6 a: F strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 D9 J( A/ K& p9 L; f3 E- g+ g. ] g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )- R C4 T9 z9 t4 g1 `. A V9 w' A5 x
return 1;
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BOOL bAdd = FALSE;; t% l6 n; N* J. E+ V8 }9 B
if( pAttacker->IsChaotic() ) // ???à?ó??
* K7 z+ F" C8 Y( e {
2 C$ J7 L: m( N( `+ E# s if( !IsChaotic() )
1 p% |1 [- ?6 n5 @5 ^ bAdd = TRUE;* t- q, I6 t/ g/ e" l6 U
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else // ?????ó??, èù???ó??1 C y6 p j1 K) q8 n2 @
{
# x) \) Z- [. q) b; W if( !(IsChaotic() || IsPKPink()) )9 F( n6 u/ V! Q) O! R3 L
bAdd = TRUE;# f! a7 L Z# H! Y; U2 R; h$ j+ Q" f' P
}
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/// ???à????, ?o?aà? ??·ááü+ v; \4 ?! f: X. h; e9 b; Z
if( bAdd && nReflect == 0
+ f/ \7 y P4 M4 A && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
$ w$ Y: [( k+ m7 c {
( l7 h g1 r- B3 o5 P. B if( IsPlayer() && pAttacker->IsPlayer() )9 D( h+ a/ V- t9 v8 `1 y4 V
{
6 d2 v3 f9 f9 o! v. G; F( K, O if( !pAttacker->IsChaotic() )9 ?! f2 h9 ^- o) c' X1 X
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 ?5 `! a: i! s* i, v z CString szSendMsg;* d% U0 I- L5 k+ a
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
3 D7 q% I9 Y1 d* p/ } ((CUser*)this)->AddText( szSendMsg );
0 E' f9 r% N! A7 {( G% n- t szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );: O/ D6 i* z% X* @$ g; o3 S+ x( N
((CUser*)pAttacker)->AddText( szSendMsg );5 n Z2 P1 P8 B6 C
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );' J' }7 \% ~3 i& f1 G# Q) T* c
((CUser*)pAttacker)->AddPKValue();4 T! ^- v0 P& T% i4 P% k3 G, U0 j
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, e* U7 w( Y; e8 Z G% Z
g_UserMng.AddPKPropensity( pAttacker );
& K v' D& Z% o$ u$ f* @ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
: e9 }* B4 g: Z3 f7 G- t#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: h: N" x! T' J& X# X+ u
#ifndef __MAINSERVER
, r- E( U J' t2 s6 O0 Hif(!pAttacker->IsPlayer())/ h6 }: e8 M: ~, U% @, F
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
- e* P% A- g4 V, Y2 A#endif // __MAINSERVER
$ v9 f- d. ~2 G8 \& F# f ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);4 p' b* p; O5 M% Q' M b5 n
#endif // __HONORABLE_TITLE // ′Tà?
4 ? W5 w6 X8 W9 [- C }
2 c$ m% S; k; \#else // __VER >= 8 // __S8_PK' |7 j- }/ V3 Q. o: F. R
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
& F1 S( o" }. O, Q! _ pAttacker->m_nNumKill++; // ?3?? á?°?$ m3 a, ]$ V7 ]: S
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.: q' m) c- D1 J' i/ n+ c7 ^7 x* i
" L2 O5 D! a- L: @ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" }6 I/ Q {( @/ E
if( nGap >= 80 )
% g5 U1 S" C5 ]" n2 |8 {, s) c) R ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * H" t0 n9 _3 Z/ Q1 g, B
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// o??ó±Y ?3±?±a?| ??????′ù.$ x) h$ s8 ]0 Z1 M
CWorld* pWorld = GetWorld();* \, k( S/ _ u, x
if( pWorld )
0 L5 I. [ c7 R a* W$ a {
4 }5 a% N# |) c+ }0 f0 O //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."+ Q! u3 F! d; s6 z7 n
char szFormat[256];5 P3 m: J# i) R' j* a
strcpy( szFormat, pAttacker->GetName() );7 a2 a. u% T0 `0 x% M5 J
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' K X! C/ q& u; _& [
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );) F' v! h; Q) v2 \& @, O
}
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if( g_eLocal.GetState( EVE_PKCOST )
) [; S( K v8 n4 z5 R9 P$ _#ifdef __JEFF_11_4
- b1 }3 h) O# [1 C. _ && ( pWorld && pWorld->IsArena() == FALSE )
! v( k$ \* z4 l! j1 g3 W#endif // __JEFF_11_4
: E9 H! @! H; @- h: k )2 Q& X& _3 S% K9 V4 C
{
8 L$ H# P- O# y8 [- u1 d3 V if( bChaotic )
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#if !defined(__INTERNALSERVER)
# @4 G% Y L7 e1 T$ |1 q5 W if( m_dwAuthorization < AUTH_HELPER )
/ Z0 W4 ]1 h. Y- _; t* n; _ #endif. K. n2 k d' X/ z6 C3 m) K
{
1 f& K9 A* Q$ `0 [+ m // ??3?μ?·ó
: t/ t! { z, ~ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
# j* N! F# j" L float fRate = pProp->nDropGoldPercent / 100.0f; ^$ o2 Z' L( [8 s
int nGold = GetGold() * fRate;) R; Y( l) `& Y
2 ~: A9 T4 ^' z$ y
if( nGold > 0 )8 _7 D8 q3 \9 U4 E/ [! [% p: A
DropGold( nGold , GetPos(), TRUE );
# I- Z! H9 A( p) e ^- A2 [5 Z1 _ h. X0 K
// ??àì?? μ?·ó % \# S7 I' y/ a$ i7 O7 e0 m" p) F
for( int i=0; i<pProp->nDropItem; ++i )$ @, i) f0 k2 N
{
t3 x, n6 b7 q. q BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.! k+ T- N/ I* P
0 [3 _* f+ ^7 A
if( xRandom( 100 ) < pProp->nDropPercent ) 4 F" N0 c1 ] U* m0 c6 L) u6 H
{
& L l/ v5 ?8 J/ P' _7 [( T! W5 }& k! T if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " t& f3 {! q( t4 r5 N" q, H ~$ q
break;; H1 W+ O8 ]9 n1 |2 m* M+ |
}; N7 j- j& P4 P- `( w8 g# e
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.6 `, V. ~) ~$ J: ]* w# w$ S
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 W. a, v, G1 t% p // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.. W+ d" q% x: q, f$ b" a! }
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )( k1 h9 l' ^+ U3 @. v- d
UpgradeKarma();
7 j6 a/ w: c! n, Z+ N#endif // __VER >= 8 // __S8_PK
8 ~* x4 W% s7 N* y return 1;+ B9 q* I' ^6 L8 f6 W+ G+ f+ M
}6 {5 n* f" k9 c3 w- x- t0 z
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-------------------------------------------4 @2 v ?) Y% ]" }" o3 Y* u
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
8 J9 x- Y* W) s$ R+ S, _
% L8 V+ l- v9 _1 D, z! ~- R6 ^$ v1 z9 P& B7 e$ O- O
CWorld* pWorld = GetWorld();5 `4 S! o- L& Z: b
if( pWorld )5 z! z, S- c- A5 [* e+ L
{& `. [6 |2 p, P: T4 C
char szFormat[256];
! Z1 ^$ `+ x- T( j5 W strcpy( szFormat, pAttacker->GetName() );
) R" }3 k% Y: q3 e7 `# u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 P/ [5 C+ q T% N$ |' Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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% ` R9 S" b- Y+ {5 E }
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