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赏金系统恢复7 P+ A8 |5 R; A' c
Mover.cpp* m$ h7 _: a: q" ]6 `( `6 c( o
# e7 K) h. R6 W0 QCode:
9 w K' ?; E8 `) r$ f( a9 z$ `% @int CMover::SubPK( CMover *pAttacker, int nReflect )4 ]# h5 Z7 f2 N L. q3 k6 X3 _
{
: k3 U( p9 u) q S) l9 w- y if( !g_eLocal.GetState( EVE_PK )
9 }/ j; }" r$ G#ifdef __JEFF_11_4. t3 e% P' g3 o0 [: Z: z) J$ s
|| GetWorld()->IsArena()
8 h& ^* X( C" s6 q6 g0 q#endif // __JEFF_11_4, _8 |( I1 w: o- ~, e9 D* ?
)% W$ ?1 O- b+ m' w; e# y5 \
return 1;
2 G. g2 V8 d d+ C$ V: O/ S# @7 J |* D4 R+ g0 q; }/ _) n
#if __VER >= 8 // __S8_PK
0 E+ t8 |+ H9 g3 }! z' D! Q if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 H& o" W g; W4 b4 }5 l return 1;
3 U& c% j( \9 N3 Z$ N; V
" s: _/ @) ], w# ^0 E if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 ~. A. x9 u( j( E
return 1;0 m7 o3 A- B- `3 Y/ ~' z5 O
! s3 R( P9 K+ D5 z6 a, z& o
#if __VER >= 11 // __GUILD_COMBAT_1TO1
; d5 @' q. G6 J+ q if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" |/ B: j, G g: M3 c( ~+ ` return 1;- }5 M3 _; {% w3 K
#endif // __GUILD_COMBAT_1TO1
+ Q* A; T( D8 ~# p' J9 e$ c3 L4 w7 W0 n9 C( ^1 j2 a9 S
if( g_eLocal.GetState( EVE_PKCOST ) 0 c8 }$ j$ J+ `7 q, W, @
#ifdef __JEFF_11_4
f" f0 P- ?* d; N8 ] && GetWorld()->IsArena() == FALSE7 m m2 @/ I, x5 t, O4 M
#endif // __JEFF_11_4) K0 o- y, _/ h2 R2 Z2 D
)6 l0 C+ N5 K- a' @5 e) D
{
: x p6 \% \4 I) `! U if( IsPlayer() && IsChaotic() ) # c/ j; [$ W2 W$ [8 Z! P6 v
{
3 x4 |3 V6 T3 X; t l#if !defined(__INTERNALSERVER)
1 Q: t: l4 c3 S, K; z& d if( m_dwAuthorization < AUTH_HELPER )
* }* v4 v5 z2 s( \) ~1 U#endif6 N# D G# u8 F* X9 g" o
{
* O7 m& j* {6 H/ E // ??àì?? μ?·ó
2 w6 H% Y. Z* a! [% l, E3 J' Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ D- `4 p: P; }5 c CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
, M j; `9 b0 \" T: e: g: l" T int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
* [: l5 J# j& e for( int i=0; i < nInvenDrop; ++i )4 {8 t0 Y4 d& W
{
4 u- N4 k/ J$ d" e x if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
6 M( t4 d! b L! z break;
' B- }) Q. ~3 _" e7 ~5 b/ \ }
+ U, d8 n7 B1 L/ n1 s
6 N' c% |4 E% V4 U# Z0 ] // - à??? μ?·ó% C7 ~! s, H; D( @2 ]
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 S1 h5 U7 n$ H( w+ [
for( i=0; i < nEquipDrop; ++i )
! k4 b8 t: Y4 A {' N8 A! ]' f2 B0 U
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
* f1 H) u- y4 O break;
- E" R- n& ]+ Y }
" N: i' O# Z4 c! k( T( f }
7 D! o- d" W2 V3 D! W" o }
" E% g1 f9 ?2 M }
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if( pAttacker->IsPlayer() ), R5 I& J n" {, s- o
{! f3 M# o6 j" a2 ?
m_idMurderer = pAttacker->m_idPlayer;
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6 C; T( W5 y' ]6 s
1 i2 _% }" Z6 G2 p! Y CWorld* pWorld = GetWorld();
# z- m d7 |& C3 T if( pWorld )
! s3 {+ v% \$ ^1 U% I {/ N* b+ r" P4 i' L2 l% X$ L: E
char szFormat[256];/ g- g4 q3 ~* F! a
strcpy( szFormat, pAttacker->GetName() );. X# f2 M: R* K6 M1 \; R+ K/ S
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 ?+ g& H8 p* {, x
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
' L) R8 e; h5 B2 Y }
7 n! E4 w% H! p3 Q! C }
( s! F k- I; e, s8 Z, u0 U, e, }4 U! W7 v" }/ _+ P) S
if( !pAttacker->IsPlayer() || IsNPC() )
4 p" X( n( Z) A ]6 k" J return 1;/ R6 @' ]8 z) _
" r- U3 @: ]& _ BOOL bAdd = FALSE;9 }1 D& F$ s9 \3 F8 B6 {$ k! E
if( pAttacker->IsChaotic() ) // ???à?ó??( k& O1 ~ {; E: A& r. ^* v
{ W- X& j% T; X) H3 I3 G
if( !IsChaotic() )
1 @" t$ s/ w2 u* K7 h* `6 @ bAdd = TRUE;
# y7 F5 p" e: j0 h% |/ F }
. C, u$ Y# d4 ] else // ?????ó??, èù???ó??& k1 |! w# D$ s, k) V L/ W* h' o
{$ e3 {( P$ E2 I$ [) w
if( !(IsChaotic() || IsPKPink()) )" j/ p5 E+ G( O& T5 m, I$ X
bAdd = TRUE;
* a& v* i& a6 U( O% P7 _ }
5 N& V) I- c: W* m3 n* N4 c3 y
5 T6 T/ a( @! {# ] /// ???à????, ?o?aà? ??·ááü4 t. m/ C" Y$ A( C* R
if( bAdd && nReflect == 0 5 P) u V7 P2 g- I. S O n' j: ]
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...( Q# N! v' g& O8 X
{
2 `: R, a! A, J& V6 M if( IsPlayer() && pAttacker->IsPlayer() )9 j1 E1 u) j) w+ _% n
{8 Z) R9 S! P* t$ }- f. @
if( !pAttacker->IsChaotic() )
) r2 A# g2 ^8 h4 r; ?2 A ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# ^8 `: f$ n* H; B6 p CString szSendMsg;2 L3 o5 f6 e7 z' p$ x- `$ M
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 l9 Z6 g( n9 A1 Q7 c( d ((CUser*)this)->AddText( szSendMsg );7 [# ]& H3 \5 Q& N7 }; Q( q
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
3 U) z B/ V* H) L ((CUser*)pAttacker)->AddText( szSendMsg );
0 L5 ]* ?% k6 v! n3 | }/ v7 S3 Z' B; L3 W9 g
; e* K& E/ I; C* f o8 x+ u pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
' D% z& I* P6 j, R ((CUser*)pAttacker)->AddPKValue();. E4 {1 x' w6 u. L* d- r
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
) n9 v& v3 C1 L6 W1 ]" I; E g_UserMng.AddPKPropensity( pAttacker );
( p- C/ [# U9 A g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); D, U5 Q. [) x& |& P
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% y7 S! a. V$ Q2 C: G7 N; \4 D#ifndef __MAINSERVER) p0 a: D7 h. N9 z( c5 ~2 l7 t
if(!pAttacker->IsPlayer())
}( _% f* M9 P2 U0 W FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );# B# E5 j! c1 t9 M M! X
#endif // __MAINSERVER* O& h( L) B: \0 u& k( a4 H
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 v4 ~6 t3 U/ P- q6 @) B& o#endif // __HONORABLE_TITLE // ′Tà?
( T- ?' |) p+ l$ ?- ] }1 w( y6 F3 @3 \* t" B
#else // __VER >= 8 // __S8_PK
- [) q# q, Z! b @ BOOL bChaotic = IsChaotic();
) }9 p+ ?4 P& V+ \4 d' |% X7 q$ c; S9 I0 _: s( ]
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ j$ o5 u) o1 \% D# S* s. w pAttacker->m_nNumKill++; // ?3?? á?°?
6 K$ K# ]* c0 E. D' R2 O (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., e$ v/ P& l/ k9 c$ |2 v2 V
$ `- q! h- w; y$ z1 Y& D
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
s* J8 C( `8 j7 t1 v& `" B( c if( nGap >= 80 )" O3 t8 r! k7 c" B% Y
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 p6 r! c) G( p. `1 H' g4 U
0 @& G. N0 e* J, y7 n; V // o??ó±Y ?3±?±a?| ??????′ù.
! I8 \6 y( a1 Z& w+ D CWorld* pWorld = GetWorld();. Q! G( r' G4 G- Q, _
if( pWorld )
6 O: K/ C1 b: O1 X+ T {4 R* e' ?! o+ w7 M
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
2 ?6 Z T7 G7 l, _+ I char szFormat[256];
]2 G& N0 e G# v strcpy( szFormat, pAttacker->GetName() );3 N0 l! b8 \* A/ ]- @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 F8 {" P- Y/ T, `1 b( l/ W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );3 S+ M C# W$ e6 Y3 V
}: h$ w. {/ f. L" R" [
" V' K- _8 ~+ U: n
if( g_eLocal.GetState( EVE_PKCOST )
9 [% ^# u. Z0 |#ifdef __JEFF_11_4
7 ?$ ?" G- P) l5 ]9 y" m && ( pWorld && pWorld->IsArena() == FALSE )' @9 Y g1 u4 {* h
#endif // __JEFF_11_40 N/ ~7 H" ]; i) ]5 v- w; ~0 q9 f
)
" c; o- y5 {3 n2 R( H3 B7 [5 K {3 Q4 ^0 F+ q) ^/ O6 \# D! _
if( bChaotic ) ( a1 `( s* [3 ~* V% j6 {
{2 O V B1 x4 t1 ?) T
#if !defined(__INTERNALSERVER)& N1 [+ i- i' b/ l+ [4 o" o
if( m_dwAuthorization < AUTH_HELPER )/ Q z$ k- L# X# M" Z2 u3 N- I
#endif4 n& s. _1 }* f" G0 X8 I
{
$ e6 ?# Y, \4 y1 a" P; z // ??3?μ?·ó : t( H6 C; x9 i! e8 |
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
: `/ R: X9 Q1 A" z1 R float fRate = pProp->nDropGoldPercent / 100.0f;
4 o) h0 r/ e, G+ ~8 R0 a int nGold = GetGold() * fRate;
+ L6 p9 u1 q1 n8 @: E& G0 g* f2 O- v/ z8 R$ r5 |
if( nGold > 0 )
! ?) J$ n. h! }! r2 N DropGold( nGold , GetPos(), TRUE );
& V# _$ I& i8 I K0 N `9 `7 W1 [9 j8 l& g5 O0 Z1 W* e$ V
// ??àì?? μ?·ó & H' R5 f4 d1 I5 l- q b9 `8 S
for( int i=0; i<pProp->nDropItem; ++i )
% X/ F" o% o d {
$ o1 t/ @/ B2 ~' v BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- Q# h5 v# {. h4 f8 w9 c$ |; [/ j& D, L, ~$ Y( s; ~
if( xRandom( 100 ) < pProp->nDropPercent )
$ q3 l( j1 z* b/ o, _9 G# H {3 g' A9 \4 q j1 d/ T' Z
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # ~) h) }# z: Y* G4 j" t: c6 @
break;% e9 c4 D& O& J, k0 q
}
: _) X) V) F3 Z, J$ Y) K }) Z- \9 `" T$ R5 N
}8 c+ l! |% T5 A2 b
}
3 ^* V# ]0 x2 d8 K3 h2 D( M4 k* Z }4 |: K1 W( t' Z0 `9 ^4 }+ ~0 m! p
" _4 x! i2 R" ]8 ~" ?1 E# g/ X //pAttackerà? slaughter°aà? oˉ°????2′ù.
M' w, l0 U3 a pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 x2 ^( ?: ?! H; L5 P // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& R, J) q y4 ^) v1 K5 [ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ): g7 M! E& j& h5 d& Q
UpgradeKarma();
! q4 N7 e! y: o: h! {* W* U0 }#endif // __VER >= 8 // __S8_PK
: H/ H& I: T# y: v, H return 1;" U9 F! @4 g: t, d j' X8 J: |3 I
}
# ?8 V( _/ f7 W' h1 w/ d
8 } N2 i h9 r( U' g
7 f: t; O+ X6 W. x) s j! t* Y% D" m& l( d# |, b$ s. _9 v2 F
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l" Y" T& z+ }' o, m( ], ~-------------------------------------------
) _+ ~4 A( N( C
/ p9 w# d9 q# H( f% @9 `) o* v i
if( pAttacker->IsPlayer() )
' l. b/ E; ^2 P5 Z: S1 {$ J! I2 ? {
& j$ N1 z0 Q" k* r: F m_idMurderer = pAttacker->m_idPlayer;
3 d; g0 o; g ~* x$ p4 V3 u/ z# x- B
" [" f" o# `( h% N! F( S
CWorld* pWorld = GetWorld();$ a% M8 ^' T/ ?8 I
if( pWorld )
1 y3 M, N, q V {
" `* b; X4 I. D a9 h* i char szFormat[256];/ p8 B+ P) N9 W _$ d* y
strcpy( szFormat, pAttacker->GetName() );. a9 `! ^- B9 \- W3 W" P, _$ N) q/ O
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 b: V! Z* q, D, M i: E) z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& r+ G' [! m1 i$ z' a$ V) | } M2 l/ T; w0 i# N) z% k
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