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赏金系统恢复# U! s, M8 z" R' L) L
Mover.cpp5 [ B( F5 S* L i# N% h; w
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Code:
9 B7 B; D* B" a& ?5 qint CMover::SubPK( CMover *pAttacker, int nReflect )
$ f. I/ @' D H1 _3 v: L5 M8 H" j{
4 Z2 L/ S+ m3 j6 k/ G/ Z1 ^9 m if( !g_eLocal.GetState( EVE_PK )
' f" i ?/ e- v+ f( L! X7 t& O#ifdef __JEFF_11_4" \ e, G9 E! q' W7 _4 X+ R
|| GetWorld()->IsArena()
s! b# @' R5 g$ s6 [#endif // __JEFF_11_4
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return 1;( G" A$ w" }" @4 x1 {
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#if __VER >= 8 // __S8_PK& A/ W! T$ d; H8 y, Y
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 K/ Y! a: i* s# x( [. H2 p) J return 1;! I @1 r2 v2 m' O9 e4 X5 S
6 M+ \8 [! h( |2 J! k) e( G if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); R7 g' q( `% j; [( B7 _
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 O9 R. G' c: Q/ j if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) n* e* x# P. [" ]8 R
return 1;
8 e L4 F3 u2 b5 ~- A( \#endif // __GUILD_COMBAT_1TO1& U. M2 t% B1 v7 Y
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if( g_eLocal.GetState( EVE_PKCOST )
3 V' d0 W$ }9 _' t( m#ifdef __JEFF_11_4
7 d5 ~0 n3 n+ J) [ && GetWorld()->IsArena() == FALSE
- d$ e$ g& L7 P6 o0 }#endif // __JEFF_11_4' k1 X% C" D9 Q5 I- X0 |
)
( f6 s T7 [4 h% x& v {
2 F3 X+ s& s2 S f% i if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
0 B/ b) f) M1 O9 h5 x if( m_dwAuthorization < AUTH_HELPER )7 Q* |1 n1 J' \
#endif
' S" I; F9 ?- [ {
- b7 K& h. C N# E9 p* E- C& K // ??àì?? μ?·ó 1 x* k2 J. l8 E* I
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
- ^# i& B( L' z8 n6 R: J CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );# h1 a o x3 X# b! v
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );2 @# D ` e9 k4 ?8 N! I( h* I8 o
for( int i=0; i < nInvenDrop; ++i )# h8 ^' ?+ Z1 S8 u5 j( Q
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) f' W3 M/ V" K' @7 A
break;
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// - à??? μ?·ó2 t$ E7 L. g( S Q0 p
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );6 `9 l7 `) f: |4 H0 H
for( i=0; i < nEquipDrop; ++i )- g3 V1 g/ K4 ~% r( G
{
8 u( W% b, {: T if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 7 t+ m% j+ r5 q, c* o8 @- G
break;
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}
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if( pAttacker->IsPlayer() )6 N4 n1 F2 k2 L3 M- R
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
" Y2 U, \. E7 ]' v* F+ M7 ? if( pWorld )
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char szFormat[256];
( b# F3 Y7 S; W: a strcpy( szFormat, pAttacker->GetName() );. B A4 w& x9 y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 Y$ H1 s$ F- A8 q4 m# o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
6 N* r. x6 `9 }$ w. z0 H return 1;
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BOOL bAdd = FALSE;
: f; t6 g5 x" E: X if( pAttacker->IsChaotic() ) // ???à?ó??
, D7 K5 x9 P, t% u# [9 [9 j" r1 h {
5 A; ?$ F; L$ _. V; T) R: ^ Z if( !IsChaotic() )
- r. q" q0 N' Z; Q4 x" K4 X" f R bAdd = TRUE;
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else // ?????ó??, èù???ó??; d) \- |6 }- T7 X/ H7 I( {
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if( !(IsChaotic() || IsPKPink()) )
6 M# E8 p, u1 I bAdd = TRUE;% {4 G6 ~4 d4 G$ |
}
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/// ???à????, ?o?aà? ??·ááü+ U: n2 `% `5 q1 o& k: I
if( bAdd && nReflect == 0 : N% n$ C2 |* l+ I. @0 q3 H/ L; ]9 n- S0 k
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...+ X2 ^9 ^; S6 F0 p, \, P$ G4 E
{
& H. v9 F3 h! ], ~1 \; U$ x if( IsPlayer() && pAttacker->IsPlayer() )! W9 ?; e: M. A1 ]" l& h5 U) j& Y
{
i' E/ i! H7 V# Y2 D: I3 t `) W if( !pAttacker->IsChaotic() ); @8 A* e* K( x
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
) {: C7 i7 Z, J CString szSendMsg; [* [( {* W+ k% p6 Q; B7 R8 |
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* a) ^& C6 I5 I% e ((CUser*)this)->AddText( szSendMsg );
3 T6 |0 V: t, c4 r1 r szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );; x3 Q6 \( a) U
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; l F# x6 I" |: c: S9 z5 S& e* t
((CUser*)pAttacker)->AddPKValue();
+ m0 q, X2 r, U$ J- U pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );/ G4 w: ~6 a+ n
g_UserMng.AddPKPropensity( pAttacker );
$ K" B9 u- R5 a& G) o g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 K1 u7 W c% S7 X- ?% K
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?- f9 m! d1 l% @5 w; V, A
#ifndef __MAINSERVER
9 w, F* ?5 _: O7 lif(!pAttacker->IsPlayer())
! V( O, K7 h5 \7 ] FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! t5 c4 ~ G. n#endif // __MAINSERVER
: ]4 ^5 e6 F( j" G ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 j3 k; P4 M0 E4 d" ?! r# P1 x
#endif // __HONORABLE_TITLE // ′Tà?0 W3 q* L, P9 H" _: g
}& l- H2 w8 `' v( p4 L" S
#else // __VER >= 8 // __S8_PK4 x& {8 ^" [- R, ~
BOOL bChaotic = IsChaotic();' T; U: T! I2 G5 O' f
6 M1 M h7 Z) `1 P! @ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.$ h! Y- S0 j4 m9 q3 L
pAttacker->m_nNumKill++; // ?3?? á?°?
% J4 z# x3 J6 p' {8 D: a. | (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( l6 o$ v' P! e$ p' D% {* d2 G$ d. S, ?
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 s' i& w- K. W5 _* _. p1 u- s" ^ if( nGap >= 80 )
0 a4 y* r8 I7 @9 v; ?/ @ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
7 `6 P$ u# _9 p. b: a CWorld* pWorld = GetWorld();
- {, {/ E" S0 i! z& ?' a3 C if( pWorld )7 u( |1 g) ]% ^6 ?( ~4 G4 V; t
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
0 G4 A1 j- [( [8 i# M! ^5 V! y; | char szFormat[256];& ?9 ^+ ^* H3 M
strcpy( szFormat, pAttacker->GetName() );9 Q+ X$ h, `! }& s/ k( h, n# ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; m" r5 i& N9 ~. R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
' [6 `3 c7 b( O* @$ {& d' ?( D }! G* u8 d% m) j2 m* \# x0 ? M6 U b
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if( g_eLocal.GetState( EVE_PKCOST ) ) Z2 d4 p' H( j& L
#ifdef __JEFF_11_4- E& c4 J p2 D! p9 j' a
&& ( pWorld && pWorld->IsArena() == FALSE )
* f# @. I* s3 w& @' s#endif // __JEFF_11_4( V L5 f% r% K. g5 ?4 \" `
)
2 [, m- c$ T$ W1 S* C4 G: t# ? {1 l; s7 s( d Y+ r
if( bChaotic ) y; `8 q# ?. l" y! j6 G7 k
{
1 F; {- N+ X- V, E% R( E2 b! e4 {+ ] #if !defined(__INTERNALSERVER)/ n6 P% h' A9 y# u5 Q6 o
if( m_dwAuthorization < AUTH_HELPER )
7 _% q# U% s5 V7 U9 H- _ #endif7 F' H% o4 L* f
{
- P4 ]: ^2 _! p // ??3?μ?·ó
1 o# O2 e" N) I ~8 n/ d KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );- C; E4 `% e* V% ^' J
float fRate = pProp->nDropGoldPercent / 100.0f;, p2 k7 m0 H) T% t
int nGold = GetGold() * fRate;
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if( nGold > 0 )
d J% u+ l+ ~+ |1 t DropGold( nGold , GetPos(), TRUE );1 @5 X# C3 D: B1 o
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// ??àì?? μ?·ó
: ]5 e# P6 H% B% U8 h! R5 I9 n7 K for( int i=0; i<pProp->nDropItem; ++i )
3 f- n: ]$ n% P. W r9 F; ^ {# P9 k* z2 U* s4 P
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.$ \ D# `0 I; d: X, t
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if( xRandom( 100 ) < pProp->nDropPercent )
5 [* U) c1 ?8 U9 k4 ] {
; Z& N4 |! b, T) s* G" Z) ] if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ' l c( ]* u' F+ X+ o* t8 R
break;
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}
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$ v& A1 e; X+ y" z. I' U. t //pAttackerà? slaughter°aà? oˉ°????2′ù.% ^3 D% M/ r% t
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! O* ]+ t6 @/ @% o$ @. x! u0 { // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
5 K7 N' p/ c+ y% U* J/ o if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )5 E* u5 d5 w! F; ^! X5 w4 H6 t
UpgradeKarma();
' Z4 L- S4 a4 M. H: e#endif // __VER >= 8 // __S8_PK: e1 u5 l7 g& E9 R3 u
return 1;0 K4 B& M+ ~7 Y6 D
}
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- M. l0 `* X. D: {: o-------------------------------------------& {$ j& x1 ~1 {' @
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if( pAttacker->IsPlayer() )
' q6 ]3 T4 [* |: C, F1 p& z {: M D8 u! X4 E4 O: H$ S9 a0 p
m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
; C; e! b. t; X; m* |9 A A if( pWorld )8 J- m' D [$ P9 o
{
7 n' c: W7 z" d9 ^, h& c0 \, @1 v char szFormat[256];
" |( S$ t z5 k. X+ y! c C: | strcpy( szFormat, pAttacker->GetName() );! x: S$ |0 c5 }, {: T$ z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 h2 O R- Y" z4 s( Y7 p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 n4 m% V! T. j2 ~7 o }
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