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赏金系统恢复2 E) S: T4 c+ j( J
Mover.cpp
' a8 S+ G! M, I s3 v1 w9 z! [+ K" Z& F
Code:! F7 P8 J6 e! e; \( j4 s% u! B
int CMover::SubPK( CMover *pAttacker, int nReflect )
# G4 @6 n0 m i{
@& o' ~7 Y4 E' ?* I6 K if( !g_eLocal.GetState( EVE_PK )# c9 T9 S7 ^( M' n
#ifdef __JEFF_11_4
6 g) U; h$ K% [3 n) n* d5 a& X9 f || GetWorld()->IsArena()
% M4 c- v, O# y% N/ n) ]#endif // __JEFF_11_4+ P* `; f( V0 q5 n" O
)
: G$ t) S4 ?8 z7 d7 g3 P% ]) G U; x return 1;
) p! }% B5 k. Z
3 Z" a1 V$ `7 E#if __VER >= 8 // __S8_PK6 L4 D8 z! a5 E6 x8 b' _2 z( M& u
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 T& m; C" G* d# D1 M return 1;
. s6 U9 _( b' M% O" ]; Q0 c2 ~8 p0 ?* S
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 M. S) \8 l/ g' r& s return 1;
0 O$ B) m6 q$ N) k8 e6 ], Y. g$ H f( X2 c2 s' E
#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 O# g# M& y1 Y: T" p! i x if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" n& F& ^4 g2 Z# A; I return 1;
) t! S5 g/ x/ W! c#endif // __GUILD_COMBAT_1TO12 Z% ^) @2 @( _8 c6 \7 R
2 E# b2 H5 M# X6 c
if( g_eLocal.GetState( EVE_PKCOST ) , i/ b @- @5 P
#ifdef __JEFF_11_4, y" P1 K( R, |5 n9 Z
&& GetWorld()->IsArena() == FALSE% v) P' i4 j% T
#endif // __JEFF_11_4- a0 z( S# A' u: x
)% V2 F) N x! y3 y* @5 k
{; W0 N: p+ d8 B6 V" ?
if( IsPlayer() && IsChaotic() ) 4 K8 Q% A4 Y8 ~" b5 n7 `! I% a/ z
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#if !defined(__INTERNALSERVER)
L. j& V3 A0 E3 |2 \2 Y8 a if( m_dwAuthorization < AUTH_HELPER )
% U/ c4 C* O+ X3 d- {& b' A1 g; I#endif, f% y4 x5 l& @: D5 \$ X" u
{
' K. A; S# @0 k2 ~/ e // ??àì?? μ?·ó 5 d9 o% ]9 E5 S
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 [; Z3 ~& ?4 j1 O! N; J- C CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
$ x7 A1 h# V" p* [3 o4 o5 ?# K# x) m int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
& A/ `9 l* a) a for( int i=0; i < nInvenDrop; ++i )
' Z0 }5 k9 Z- ~" z7 F" E {
0 D ^- j# |( l; ?$ t( N! i if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 }2 _& o# x9 p X$ ~# R: p; ` s
break;% K) L- }+ H- ]# k$ V6 s
}
& k f1 i9 G b. f+ Y
) I! U+ B2 F# ^5 |# b // - à??? μ?·ó
3 r! K$ t# n5 o1 O" f1 Z( P# Z0 Z int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );) S8 M* Y* S _9 g
for( i=0; i < nEquipDrop; ++i )1 v4 c1 h0 [4 |8 X0 K$ H3 n
{$ I: v. Q5 M" s& K$ G. k
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% t$ @3 M0 Z: N6 |, t u4 m9 F break;$ T" }) ^8 j' f' h6 U( Z7 N
} 5 G6 t) L1 O7 m$ {3 ]1 e* ~
}
, |1 b7 r% j+ q }
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5 V% ?; v6 v8 _ if( pAttacker->IsPlayer() )
6 D5 C, C8 v0 E {
* ?3 K7 g$ ~. @% A9 C/ V3 x: G# q) |) O m_idMurderer = pAttacker->m_idPlayer;: M* t4 Y& r9 x( N7 t
+ U$ W3 w! k- G# H9 A& W- J' o- @- e
CWorld* pWorld = GetWorld();
) I" W! x4 n4 i/ }! E( M& I" n if( pWorld )
3 ?( ]) L6 N( @. ?: d" @1 J- k( z {
2 c8 r+ D0 C# V5 E2 f5 P char szFormat[256];: i* e* B! `6 R7 V, h8 H" @
strcpy( szFormat, pAttacker->GetName() );; G4 |( c" ~( i+ R
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# Z4 C6 `5 i. v. k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# } ~' w3 X% z- ` B5 {9 h
}
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/ G4 A1 e" t) U" i! i3 b6 k/ d4 `+ h1 \# j- i5 Z6 i' |7 |0 a
if( !pAttacker->IsPlayer() || IsNPC() )
; k: B6 G; c4 G0 R return 1;9 [& c& l; V9 s
5 D, X9 u0 A' g W) v BOOL bAdd = FALSE;5 n1 C" P7 I) |$ g; n8 T; E
if( pAttacker->IsChaotic() ) // ???à?ó??
% z' i, x4 M7 ?! N/ k# d, O {
0 x! H, q/ }- n, j$ @1 q if( !IsChaotic() )
' p0 m2 [- Z1 G bAdd = TRUE; ?$ M2 O2 R4 }# U: p
}
9 G, c5 j! g* m2 A8 g. L- h" D else // ?????ó??, èù???ó??; W; l$ K: m) o8 |
{
& ~( A+ [0 O' Z# O+ g# j7 Y+ K; N if( !(IsChaotic() || IsPKPink()) )
* O( L; V9 H+ a, n7 |- f bAdd = TRUE;
3 m* r: a- F! p+ A0 e% \3 ` }
" `6 w7 t1 n+ U: Y$ E2 _* I. K4 |( A8 m R9 N
/// ???à????, ?o?aà? ??·ááü
" w" m) i1 ^- K, i: L, x if( bAdd && nReflect == 0 ! q% u1 K! Y0 S% i; o
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 p7 E: D1 I. i) J
{1 @+ o4 O, F3 B8 k7 @/ c/ ?
if( IsPlayer() && pAttacker->IsPlayer() )+ E( c, E1 l' o- T5 o* u' T
{
- h% R- z; l$ M" I2 n if( !pAttacker->IsChaotic() )# H, h" i' ]' q% `$ m% H
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );+ w- \/ {) h' s7 E( c
CString szSendMsg;
& `3 d. f+ R0 R9 e3 d+ S8 X. z, y9 F szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: ?+ S5 c5 ?. x0 I2 h/ H' V ((CUser*)this)->AddText( szSendMsg );
g R& F, v5 _; C% W szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
P) E1 C& e, G! \$ z! l; k ((CUser*)pAttacker)->AddText( szSendMsg );
6 a& f2 U8 M% u) q6 ?0 D4 k2 [ }) i) X1 ]0 _8 m+ H. B6 H
' X: y$ O2 Y( N pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
2 o8 M5 U3 `! O& | ((CUser*)pAttacker)->AddPKValue();
0 g- j0 V. d) @2 C) X3 m pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );& l9 u9 p4 Q/ `( j/ b6 o( a5 v) ]0 i
g_UserMng.AddPKPropensity( pAttacker ); e8 s& e: [% e! q$ \3 W
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );' p1 N5 a5 w- ]1 i9 ~
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?5 ?0 w5 g1 j4 u, Z
#ifndef __MAINSERVER
2 z ~5 T' p4 o# g7 [if(!pAttacker->IsPlayer())3 c# e/ X1 m% Y
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
8 h% h. v. M& `( Q j#endif // __MAINSERVER
3 Z4 t. T4 v- K$ i& ?9 u0 q ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
' z6 \& ^9 J2 x3 a#endif // __HONORABLE_TITLE // ′Tà?4 Z, A0 W6 ]& L- m
}
$ {4 D% w5 ]* H N! a! B6 _- Q#else // __VER >= 8 // __S8_PK" G! h' S# j+ C, W
BOOL bChaotic = IsChaotic();
* c4 ?5 z5 s0 n$ M8 E V- ~
5 f) G9 f. L4 ~: D; ^+ l m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
9 `# y" ` E- m, i+ P/ _ pAttacker->m_nNumKill++; // ?3?? á?°?3 G! E3 h; s, w: F' Y2 Z- z5 s
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
A9 r b5 k# z" Y8 ^: V4 E/ j" b6 V6 T# t
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
# L; t9 F3 P/ Z' ~# ^ if( nGap >= 80 ) U$ B- p7 R$ S
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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) k' D) i; x' a- N' [% w // o??ó±Y ?3±?±a?| ??????′ù.- j5 s1 ~( j. x, O1 _
CWorld* pWorld = GetWorld();& H% m, Q; b E, d6 V& Q. ]% h
if( pWorld )
: p0 a2 U4 E0 g; W# d' @2 W, g {
( n; I6 S& _! n //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."% w( ] t& x |
char szFormat[256];
0 d! \- D& u- |8 P- a strcpy( szFormat, pAttacker->GetName() );
! v, a g- u5 E$ Z( W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); c' R# T# L0 S# ?9 D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );8 K9 g) b2 I5 t+ A4 T
}
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; L2 |% y) t! `( Y" d if( g_eLocal.GetState( EVE_PKCOST )
2 M2 Y6 J( Z# {0 f; ]7 J#ifdef __JEFF_11_4! c- W2 l9 e! ^4 g: I
&& ( pWorld && pWorld->IsArena() == FALSE )
6 _: Z; A( l( Y! l; Z' H#endif // __JEFF_11_4
: R+ o: J8 E' M& z ); n2 H, _9 z. y* E& y
{, q p) G/ t4 ~6 w3 O
if( bChaotic ) ; d" R1 @3 y1 u$ c
{. S- c8 N& u0 w$ ^
#if !defined(__INTERNALSERVER)
0 W7 D P; H/ |$ m; S if( m_dwAuthorization < AUTH_HELPER )
J) `9 ]$ f1 H3 d" | #endif" l- q) S3 U; A/ k
{ D. k0 I9 @: W- X( b
// ??3?μ?·ó 7 s* N" l! o j4 N% ?8 s
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, [2 G% F9 Y ?6 }$ T
float fRate = pProp->nDropGoldPercent / 100.0f;
! M. C: q. g q, U5 V int nGold = GetGold() * fRate;) p5 {. ^8 \4 u% p* |2 K
: [! e$ L; y# A* M B1 p- B+ [ if( nGold > 0 )( _3 X/ G2 p, x9 E" A9 y7 \' c
DropGold( nGold , GetPos(), TRUE );
% g6 ?& q- p8 @1 R2 g4 e$ X
. \7 p. } ~! |7 U; ]9 c1 n // ??àì?? μ?·ó % `6 }! c4 d+ z* e" p$ g& u
for( int i=0; i<pProp->nDropItem; ++i )
* o8 p1 @3 Z$ X- K( q {% X# ?$ f1 Q0 r" D( ]1 a
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( `8 d1 A. O' j) j& a- R" Y; d
6 E; V% z3 s8 \$ B+ j4 U if( xRandom( 100 ) < pProp->nDropPercent ) % m8 T* n6 x+ H" ^: M& [
{
8 V3 N; l& R4 [! a7 J if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 8 t6 a7 ]5 y1 e: m& T) s
break;
" Q* W/ `- K1 V1 a }
7 W+ E+ c/ _, k' F* U- e }) ^4 \9 U3 l9 e1 c* f
}
2 r1 J# t/ B$ x# K/ v } 7 c! e3 @( X) P! [) L+ N& b3 m1 X; h* j
}3 J6 R1 ]8 ?/ G1 @, N& V4 u7 b' d" `
- _' Z( Z0 J( s D% p9 x0 U) ^
//pAttackerà? slaughter°aà? oˉ°????2′ù.* K9 _7 [7 Y2 c/ `
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ `3 a! Y9 p4 ?7 f
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ J5 A* w/ N$ w4 Z+ F8 O if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )% n9 x5 X; b `! r# T. {
UpgradeKarma();/ A0 T3 A! m# \$ g& z: e3 C+ l
#endif // __VER >= 8 // __S8_PK
: p% {9 i6 j* X" K& a return 1;0 x8 v) F5 t5 y# J
}
) M( }/ w) R8 U) q
- \ C* v/ x) W3 V+ n* c3 @, Z7 r+ l0 I+ `8 U2 f O2 _, }
! A' k b4 q+ J" ~0 F9 D
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# }! R' ^$ M. v
-------------------------------------------* f- _% _+ Q) ]$ _1 G3 F. P" n
1 n& K: ^: a% `3 }6 B5 \4 [* z4 O& s
if( pAttacker->IsPlayer() )8 {9 ^5 j8 N2 Q: s9 Y8 H; Q
{5 `7 ]8 w- W3 S/ ~1 \
m_idMurderer = pAttacker->m_idPlayer;* i# \ L& @ M& Y [4 L) I
2 L# T# \7 ]- g5 D ^8 B* P# f! o6 I
# S2 F& F& \8 _4 b& c3 g+ F CWorld* pWorld = GetWorld();2 R: L) \" N$ G; g. F2 e9 L) e3 i
if( pWorld )+ E, E# v3 ]0 X J4 z
{
4 u. E/ _- W0 C! t; M1 w! I6 { char szFormat[256];
! [, r) P2 r8 n strcpy( szFormat, pAttacker->GetName() );) A' _" z: y0 b( F( Q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; V" C* O _# n) f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 R, _, R/ m: v2 Z7 a
}. n9 Q; z) a4 [3 L1 u6 `( I
}' g1 h0 ^; R0 C" Q
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