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赏金系统恢复
4 Y; @+ @7 H% [, t$ n5 z) w+ lMover.cpp
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Code:
" q! l9 m& y9 }1 @. iint CMover::SubPK( CMover *pAttacker, int nReflect )
- I3 i) W6 \ D) i: }# _{( u) S/ C* T1 N! |8 x( _+ Z& T
if( !g_eLocal.GetState( EVE_PK )
& q, d1 W' M9 e" V1 G#ifdef __JEFF_11_48 L( q" i9 V! ?8 h! }8 V! r
|| GetWorld()->IsArena()
! v. d5 B# |+ a# _8 H; v#endif // __JEFF_11_4
& c' E9 e; N. N0 p8 U2 R3 I( |2 s8 K7 U )
( U/ O- L6 V; E$ G$ T; j% H return 1;: W2 |! M. T% S
! L$ @% b' k3 U; O) | l#if __VER >= 8 // __S8_PK( h# p0 R3 I+ W4 i7 U" L [8 n- k
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ X2 r/ E6 n" L8 ~6 s" G return 1;( M3 ^+ ^9 a7 z" b* m
) t0 d- i, a/ \ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). l- o( J2 i) p$ \( F7 `) |
return 1;" `* ?0 T3 D& j! |% y* x; o2 S
8 ]" G) i+ H; B$ m6 H#if __VER >= 11 // __GUILD_COMBAT_1TO14 A- y s4 Y1 i0 O3 x
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 T$ x" j- A$ [/ V6 @5 k" r! c return 1;
# Q4 s# [8 x/ c#endif // __GUILD_COMBAT_1TO16 z7 [( A) k; ^2 `8 D
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if( g_eLocal.GetState( EVE_PKCOST )
( Q- m- S5 r$ x# l$ z#ifdef __JEFF_11_4. J: I" ?" u8 t; {
&& GetWorld()->IsArena() == FALSE
) [. N5 ~7 T2 d#endif // __JEFF_11_4
+ U8 z3 E' ]% l )
3 N' G4 h9 n' X/ ? t) q( U {
0 Y* q# E2 Y- y ~1 a" N1 K1 D9 ` if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
F' g5 G4 W0 l- u& Y if( m_dwAuthorization < AUTH_HELPER )0 @0 H ~. g2 s ^
#endif
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* K9 u' u+ B6 K; Q7 `* y( x$ K2 T% ? // ??àì?? μ?·ó 8 \* `! e+ s) J5 \; m+ {1 ^
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )1 w7 P/ f8 D- Q1 \, `2 s5 W4 \2 i
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );3 U+ W! A- ^1 g$ X$ D. I m& Y
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
8 @- X: v$ s# |: r for( int i=0; i < nInvenDrop; ++i )
6 w' v' J- U9 ?! _. I {
4 s8 h* e3 S- t& c if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
6 `' ]: o- y" g4 c! O- d break;4 H2 x% ?; H! ^' w1 r) V# t+ \
}
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// - à??? μ?·ó
2 j6 W5 ~2 ^/ g$ Q/ d& P int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 n: @1 o- k, Y: M/ H9 g for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, R1 u! V0 B" W2 l9 g; n- \ break;" g* ^7 Z+ Z' U/ M" U1 ~
}
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}
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1 v. C3 x; `$ c1 M% l. W+ u [+ m if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;0 d- ^; w- ?( x1 l
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CWorld* pWorld = GetWorld();
: \& h1 a6 v7 b1 m if( pWorld )
7 h* v; m5 u7 j( o {
8 p [7 t1 b4 |. I9 f* T7 ?6 j1 t char szFormat[256];
0 r1 \6 J$ A! Q# H& i+ [ strcpy( szFormat, pAttacker->GetName() );8 u& v$ |' D$ g# p7 w7 k p$ N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 ^# C/ x8 N$ u1 `; v9 `+ t( A G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- B* D m" \1 S$ |
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if( !pAttacker->IsPlayer() || IsNPC() )2 z/ E/ h* h4 Q+ \, F
return 1;
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BOOL bAdd = FALSE;
- M) e$ ]+ l" D( P! a# l if( pAttacker->IsChaotic() ) // ???à?ó??
# n7 }1 A3 u5 @8 U' y5 p { m" R5 m" R! b
if( !IsChaotic() )
' h. m( l! a$ u+ |% q+ T bAdd = TRUE;& E% [9 c9 V2 z2 ^: j$ j6 C
}( d1 e2 ]" }* r# U* J+ s0 _8 K
else // ?????ó??, èù???ó??- G4 n9 k0 F3 |! J) t; E
{
: }% b6 O4 v4 c. v* N if( !(IsChaotic() || IsPKPink()) )
6 C- y, n( d4 \# b8 e; [1 r9 z& p bAdd = TRUE;2 z6 R7 ^" C% S. ]- X
}
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/// ???à????, ?o?aà? ??·ááü
9 I2 i; d0 O& X5 `% P if( bAdd && nReflect == 0
1 a+ z. H J0 [9 V2 T7 W) A && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() ): i& j A6 w4 Y( k+ u* h! e
{; w. ]7 C; I1 m+ b' ?/ s; n
if( !pAttacker->IsChaotic() )3 o8 W" M. k% M, t
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
4 A4 n' r, Z* f, M m. O: s CString szSendMsg;) g! Q- Z! |4 H; U$ _: K/ m
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
8 Y4 I) Y6 |# W; ^ ((CUser*)this)->AddText( szSendMsg );
' ~* V! i! F0 v+ M* X: R szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );" X. r4 X7 Q3 B9 Q) W
((CUser*)pAttacker)->AddText( szSendMsg );
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+ _. }; P# P. d# E4 e pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 V6 n2 ^: I7 }/ A
((CUser*)pAttacker)->AddPKValue();9 W& P8 `7 W# c& g- m7 H9 o( T
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 @/ i7 R' T9 Z3 P) P g_UserMng.AddPKPropensity( pAttacker );. t2 B9 v% M; k) H$ F1 v
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );+ @9 e. k9 S$ Z2 l
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& C* n+ L6 o# x#ifndef __MAINSERVER! C/ l. q/ Y: h. r/ X0 h7 |
if(!pAttacker->IsPlayer())/ N/ Z6 i$ {+ M4 W4 L: w" I8 I
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 n( _- N6 o! s! x( Q1 H
#endif // __MAINSERVER9 J% ]; H9 t5 M. o3 a5 i1 j, S! v7 Y
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 N: `& K6 a3 I* W E, q#endif // __HONORABLE_TITLE // ′Tà?
9 P) y& {0 Q" M- _, v( l/ ~6 b }
+ {7 g/ P, m0 K( I0 ]# E1 n8 v#else // __VER >= 8 // __S8_PK. {* N( m3 Z2 D) c7 o; [+ p$ U, O
BOOL bChaotic = IsChaotic();3 K% J6 u$ p; [
. ]' m) ]& g( v) ]
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
* d5 Q/ v$ j Z5 I z/ c0 M pAttacker->m_nNumKill++; // ?3?? á?°?
: T- m2 D+ @ d5 D2 P) Y (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% Q. [" x" Z8 v# Q0 D
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );: y( v5 r/ G; [6 u/ H
if( nGap >= 80 )4 H3 ?- {9 u* [9 y- j: g
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 W8 x* T6 I' Z7 d8 ^
# @& M1 }- _& J' _
// o??ó±Y ?3±?±a?| ??????′ù.1 M. ^8 Z2 v7 `1 |. h5 j# Y
CWorld* pWorld = GetWorld();
' L& t( a# n; z) H7 P: L8 H if( pWorld ) y, {; P. U+ d$ v4 P' a. ]# i
{3 f3 R. C3 D/ D; B
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."# f* l- |6 p; W* R+ F. n, r
char szFormat[256];
& t+ G' x* A5 H1 B strcpy( szFormat, pAttacker->GetName() );
; }6 f% T' T7 c3 T strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: c" s. o6 _0 R7 i# I+ [% \. i' G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );, i5 P$ G0 B# ~
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" n) z7 _- l$ v. A0 Q4 o
if( g_eLocal.GetState( EVE_PKCOST )
% t/ w7 V! F# Z: f5 K#ifdef __JEFF_11_4
* ]6 y( H' C) K0 X8 N && ( pWorld && pWorld->IsArena() == FALSE )' Q( M* d" o; D3 r
#endif // __JEFF_11_4
5 w/ i7 B5 j. ?3 b4 B! ?+ N )
/ U% F/ ^( v" Q+ ^% N5 {: F/ } {/ ~5 K; S4 \) S6 W
if( bChaotic )
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#if !defined(__INTERNALSERVER)( A- \! A# ]7 R& T( r' B& ]
if( m_dwAuthorization < AUTH_HELPER )
6 Y4 N8 n X/ A; g' j& M #endif
* j2 a+ p% [4 f {, U% X, z: @, E9 R8 T1 a, u6 G3 B
// ??3?μ?·ó
) [! j6 {$ h3 I- o KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );( O$ H6 j! }2 O
float fRate = pProp->nDropGoldPercent / 100.0f;4 G" M0 ^6 b) r9 I; k
int nGold = GetGold() * fRate;
! \4 ]/ i( F1 A; } [! Q/ d# ?+ F3 l
if( nGold > 0 )6 W j2 y( @& R) s
DropGold( nGold , GetPos(), TRUE );
+ W+ P6 F6 f) C) C
$ s( H: ~* H T; K; J5 I0 T; o# W5 _, [/ Z // ??àì?? μ?·ó ' Z! j0 l% D8 }
for( int i=0; i<pProp->nDropItem; ++i ), z7 M: e! d) |1 [) k; s$ d
{
1 f$ ?7 o' @0 N" P6 T- I/ C BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
' s' T% L/ K, A1 d
' u6 t/ e* ^3 h" J& u% _- ^ if( xRandom( 100 ) < pProp->nDropPercent ) 1 s" `, f9 G( w& q
{+ o9 K2 |: k. z( q: _. k7 x3 A7 J
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ! q/ }9 j ?! L2 T. C4 \& b
break;
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}
. U B$ ?# Y5 n& {3 V }
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% G% m0 c. ~. a2 |! J- A$ D }
+ d+ G* S1 H; G0 y
S* V( }) a' V7 P% j //pAttackerà? slaughter°aà? oˉ°????2′ù.
* c t# P+ C: l- @8 r pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
4 G- a" g% k9 l- j* o // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.% }5 B3 H! t+ e& n. I3 I- `0 j' X) ~
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )! j. N7 S; f$ [6 s" Q5 L
UpgradeKarma();
' ~0 i6 P9 D) q- ^9 q8 P9 u#endif // __VER >= 8 // __S8_PK4 X, l# G1 y5 j6 L% t" N
return 1;
2 T0 ]/ v* B H# s}
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-------------------------------------------/ |4 _! |) r$ \* E u
) {- p0 ?! l5 E9 @
1 f: q+ J, V$ g8 p if( pAttacker->IsPlayer() )
' N, T: {" Y i* l, |5 R% Y5 } {
; e& U Z! A4 h+ b1 a. o6 e7 ? m_idMurderer = pAttacker->m_idPlayer;% \; }. X! }& d% Z7 v& S
, J I5 r) H- w
) t7 }! v9 i2 _! [' N1 n. y) h7 F CWorld* pWorld = GetWorld();
$ P$ o$ w; M* V- v if( pWorld )
0 C& M; `9 o$ A1 D/ S M- s% F {, x$ u7 K. x# J7 e
char szFormat[256];
# u3 s7 l/ \8 s. [' M strcpy( szFormat, pAttacker->GetName() );
8 F8 U" J2 k; u5 w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* j9 w" J6 q5 ? Z4 J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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