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赏金系统恢复) E/ t8 {5 X0 T% U" Z/ W1 S
Mover.cpp0 B7 R0 b% B, @ \
6 D: {' L) P* R7 p( {* iCode:6 |1 r9 N1 x5 Y3 i/ T
int CMover::SubPK( CMover *pAttacker, int nReflect )
' y. _# S2 z2 _* b1 u5 {{
8 N5 d- s" k; A if( !g_eLocal.GetState( EVE_PK ): |/ s2 }9 L. J0 x6 n
#ifdef __JEFF_11_49 e+ c3 Z- G. S, ^. v
|| GetWorld()->IsArena()
0 N) w; i y; B* w6 V% j" h+ w8 B#endif // __JEFF_11_4' M* x; b! \ `* C2 D
)# J9 I. C8 k$ Q+ z% s
return 1;/ d" w+ t7 V1 ~1 K9 }: c# g" M/ r" m2 K
+ x. [1 z+ U8 P# m1 G; @#if __VER >= 8 // __S8_PK" M. X- P+ n- }9 h
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 u% Z; Y- a% |3 c" g- G8 H Q1 a return 1;
9 Q y4 \. i. ~) D* a6 ~$ O2 e
9 e5 C' i; x+ y+ l if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 |- A; x- b/ S( c5 C return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO17 X: t6 J# n1 J; H
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
9 J# Y; _4 e* F2 z7 |; t/ Z) k, | return 1;
4 u+ q8 Y+ P. `# M( {8 x8 f' p2 B#endif // __GUILD_COMBAT_1TO1
: x( N1 }7 i( x f
( E! C R$ f$ m: e, w if( g_eLocal.GetState( EVE_PKCOST )
# p6 ?' [2 k* q l8 z( a* b#ifdef __JEFF_11_4
: z. v* Z k) Z/ A4 L && GetWorld()->IsArena() == FALSE0 z* o) A/ j8 ]+ v
#endif // __JEFF_11_48 w- z$ O1 G$ B0 x+ C$ {
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{
+ D! W4 J; t) G if( IsPlayer() && IsChaotic() ) & C4 g5 Y# m7 U. E3 ^
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#if !defined(__INTERNALSERVER)$ L1 ?0 K* a7 @; U. q- q
if( m_dwAuthorization < AUTH_HELPER )& d' C6 d+ Z; ^7 Y: F
#endif8 s( \6 `3 U, y/ S% E/ W
{
3 E* F0 L/ d- L' J5 { // ??àì?? μ?·ó
; `/ d" I: Z+ X8 S* }) _8 j9 k // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )" B# H# w, |& _5 `$ F$ I
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
2 c" w. p2 d# S) B$ C& o$ { int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 U% x: `4 P# o7 U4 w for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ; o$ i7 ], p; k$ |
break;3 n, s- p) M) f& q
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// - à??? μ?·ó% X Z3 p9 H! u6 h. E* ]
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
& w% T G' O6 H4 c2 D" q for( i=0; i < nEquipDrop; ++i ), a+ {- |* R1 f" z
{: `: V- n5 V4 W2 v1 Z
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
- W0 q" R8 j- J# ^0 r break; h# c1 n( R* B$ i" X; T
}
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if( pAttacker->IsPlayer() )2 E& L: b& w4 o" t' w/ T( j' a! Y1 ^
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m_idMurderer = pAttacker->m_idPlayer;/ w& ^8 U* m7 }4 e4 l2 F# {( O; g
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" j9 {' C9 Y6 k7 m$ f0 \7 \* H: \ CWorld* pWorld = GetWorld();5 l6 W- H4 S4 O: I$ a; A) f# |
if( pWorld )0 W$ h6 j) E" x- q8 v- B- N3 F# t
{
9 J% c1 S% P% Y7 |' M char szFormat[256];8 W, p% P4 V; P0 W2 X8 s( S4 Z. g
strcpy( szFormat, pAttacker->GetName() );# U6 I j1 D9 D/ ^" x3 R4 ~7 ~0 ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 U3 e& J: m: _" a; t" T; n$ u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ F5 @ l+ u8 P/ J! R0 T# p0 [! s }
- y: F( z4 N& M: R1 z3 m- X }4 G! { \6 S$ w- o8 U% b
) Z; g. i) V" V; b2 r' t5 I2 T" Y if( !pAttacker->IsPlayer() || IsNPC() )
3 l& W& ]' c8 i return 1;
5 G% [& E0 H* N, h* b `9 X9 a
% ^; L( ^) Z5 s) @* e$ V BOOL bAdd = FALSE;5 o) {1 p# e! U9 b1 }1 d6 E
if( pAttacker->IsChaotic() ) // ???à?ó??& v7 P" T. z4 U) N6 |, ?
{
+ t" G& y+ _7 b L$ I- r8 R if( !IsChaotic() )5 B0 ?# s) h7 T9 V) K
bAdd = TRUE;
- s @7 x# _4 x$ F, N }
0 N# d" g# r8 t" f else // ?????ó??, èù???ó??2 b6 l/ V# F6 f! Q& W
{
6 g/ W* k% C8 p2 x if( !(IsChaotic() || IsPKPink()) )0 m- C( E/ E0 ?5 V
bAdd = TRUE;
6 N- x, s9 Z1 Y }
+ o) r" D1 l; G$ C5 @7 ` v W" {* d1 u2 j' i( o: h1 X
/// ???à????, ?o?aà? ??·ááü8 m! M& q1 z+ e; ?! x
if( bAdd && nReflect == 0
2 a2 M$ h; E2 U- P, |/ Y+ f7 ?" e && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! @* i! B `* k3 w; g3 B& q, A! s {0 ]" i0 D9 U3 ^+ b- L: x# `
if( IsPlayer() && pAttacker->IsPlayer() )
5 b" x6 q( e/ { {
" D/ a; {. x0 A if( !pAttacker->IsChaotic() )9 W, R) s0 q- Z v: N
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
- J- u/ N, A- j9 ?+ `4 g$ `4 E1 s CString szSendMsg;
! D) D9 k7 z" Y( { szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* g! I, s" ], Y" s3 Q ((CUser*)this)->AddText( szSendMsg );
* x% |- C. r4 E# D szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
' [+ Y |" b! m" v9 I5 l" w; n ((CUser*)pAttacker)->AddText( szSendMsg );
' c- g! P- N0 c' M/ f6 t }
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* y: c. ?/ M8 k7 t% k+ {* N pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
6 v8 C) x8 S) T2 X0 l$ s ((CUser*)pAttacker)->AddPKValue();& M9 ?4 m1 |: H8 e; A: Q
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
9 P2 w% g( |6 q g_UserMng.AddPKPropensity( pAttacker );" U3 G5 l9 m" z
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
7 S- m2 ]1 @8 E" R9 i5 X" D) n#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( O5 o& G' I0 O9 m; r6 @' n6 c6 L
#ifndef __MAINSERVER# ^0 `9 w3 T: |8 w( [3 f! I5 C
if(!pAttacker->IsPlayer())( W4 o3 r, {) C- b
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# S' [% g% l% h$ z. D% k#endif // __MAINSERVER1 t/ b( q: N6 K7 Y1 S
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" c9 X# N$ g5 E% ~- ~; K# B" Q+ ^
#endif // __HONORABLE_TITLE // ′Tà?
+ R' z5 K* I4 z, z- m4 U }/ S9 V2 g8 C2 z! U* U
#else // __VER >= 8 // __S8_PK
" O! w# C2 {! d8 O& ]0 k BOOL bChaotic = IsChaotic();1 l1 F" a5 m4 O, ~! b2 y
8 K2 Q( \1 f9 Q5 D5 u# O! Z- Z
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.6 M1 X6 ]6 \# w; I3 a
pAttacker->m_nNumKill++; // ?3?? á?°?
! m7 u2 t D/ T" k S' s! n" m5 I# ~ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.. }; ~* E; R6 C
; y# M. W. i) {' V: ~! G int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 O& C/ z* @, L% U# K# k3 H
if( nGap >= 80 )# V" I3 J. w5 F2 b9 \- n) ?1 h2 G
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù. C. o+ z0 Y) I% `, d4 Q- r
CWorld* pWorld = GetWorld();
! Z! i# j: F/ K1 l* \ if( pWorld )
8 z1 T$ n6 `' N& G' P, a {
6 ^% q7 T$ t$ _4 o! `7 }* O* p$ [ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
3 O* ], u. O- t char szFormat[256];7 G9 y+ c1 T j% A! ^
strcpy( szFormat, pAttacker->GetName() );
! M- v5 P6 E C$ C2 Z/ C) r strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; w/ q: r/ j/ d
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
" S6 N) Y6 j8 P) K; ?& w# \/ @1 N }3 y! Y0 Q: D' b+ N( ^* U
$ ?/ M& U7 I# i$ k if( g_eLocal.GetState( EVE_PKCOST )
* r6 B: p0 b, M. @' R! V: a#ifdef __JEFF_11_4
" F: {# q. v; _2 e && ( pWorld && pWorld->IsArena() == FALSE )
3 O* J6 P D% v3 a; `9 s#endif // __JEFF_11_4) {% B1 m3 k% v9 p& O5 O* {
)
$ q# K0 M! S2 f( @2 a1 r* J" X* s {. N$ Y1 k# K8 _+ X
if( bChaotic ) & M# f1 M3 T0 r; q6 T
{% \3 d5 A2 m% V
#if !defined(__INTERNALSERVER)
d. U5 B! ]3 e9 Y if( m_dwAuthorization < AUTH_HELPER )7 x5 H# c! ~0 Q- Q5 A! D4 t! H
#endif
2 ` o6 \3 ?# M: }6 G, Q$ Y2 x( [ {
% g2 n+ k) i1 A( V // ??3?μ?·ó
" ^! V7 ~+ `$ @1 F, P# g, {$ n" C KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );: q0 H9 p6 z+ a
float fRate = pProp->nDropGoldPercent / 100.0f;6 e7 L3 K, F, I+ i7 c2 c6 e U: k
int nGold = GetGold() * fRate;6 h8 r0 O; v' `- J( X
/ Y: L$ |4 k; n4 C6 M
if( nGold > 0 )' W* B1 x! _; s5 n. | j
DropGold( nGold , GetPos(), TRUE );
. S4 Z" Z @. b, y7 B5 }1 {& W4 J! W% A7 Y6 I. w
// ??àì?? μ?·ó 4 J$ R; s P- k1 g' x" Q
for( int i=0; i<pProp->nDropItem; ++i )
+ i3 Z+ m5 y7 f4 m {
6 y! n/ G) x7 k/ Q8 X- x3 Z8 N BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.! R7 X b/ n; x% L3 c
2 E5 B& X; _$ X3 S5 H2 K0 O) @9 t
if( xRandom( 100 ) < pProp->nDropPercent ) 7 \% N/ v- l, W8 N; f- g8 u! T" o
{
4 u. J& l& ~% K6 D if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) - ~2 i3 H) \( t& j# a! r
break;
: |3 V1 o% W! x/ S9 Z, v3 d3 K }& P0 ^3 M/ x. n" E
}1 q: r8 P! H$ G% e0 o% O
}
e: `( E5 ?5 o0 U% N } * a: j- U4 I" f' _* K
}% o$ ], J/ F. ?7 g5 ^& x0 y
9 p& L5 u# E: R! x
//pAttackerà? slaughter°aà? oˉ°????2′ù.
5 D( H5 e3 j0 i) S3 R pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 _7 n" t- O- i5 h4 h // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& ~3 A: A+ c, i. b4 J- @! q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )" K, F+ e* ^1 ~) h4 q5 f6 q7 W% H
UpgradeKarma();: A" e. i0 i4 W% ]
#endif // __VER >= 8 // __S8_PK3 c. B* w1 J" e4 U. ^
return 1;0 G- _/ ~. a1 p4 Z) ?$ a
}
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, j1 E. i6 X+ b8 |3 g# c8 x
-------------------------------------------
' V, g* _8 I. c- ^- {6 Y5 T$ a u
- t+ H# H8 e. t: S5 h if( pAttacker->IsPlayer() ), n$ c5 ?& L a* A( O
{- M, G0 S# m) m8 U
m_idMurderer = pAttacker->m_idPlayer;
, x) r( A& N( E# e ] o# I
x& Q% L: A0 K# N& w% C! G; Q: K
! r! y; E: `; t" Z CWorld* pWorld = GetWorld();
3 H) _9 ]6 a* E& l7 C5 Z if( pWorld )$ F0 e2 @; y( t, I4 l9 y# P
{
' f) p o% |+ e# j& c8 h char szFormat[256];! J0 K1 B2 s! Y$ W
strcpy( szFormat, pAttacker->GetName() );6 |+ J; o' i: [0 s* s, y7 q5 v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 q9 d3 x( S5 R: |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 h3 K4 k# W8 W8 E" k
}
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