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赏金系统恢复
: V6 X3 P5 P- I8 }4 T, tMover.cpp- R0 o" U5 f0 f
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Code:
8 B- @! X6 N1 c& Y& fint CMover::SubPK( CMover *pAttacker, int nReflect )& _. q* `. Q9 ^
{
; w; Q0 r8 l- ` if( !g_eLocal.GetState( EVE_PK )
! J4 ^8 b' Z; ?9 A- Y3 e3 s#ifdef __JEFF_11_4& Z6 t' v& a# x9 v2 H7 T; o; r) P
|| GetWorld()->IsArena(), Q3 e! f- L% [$ r! o
#endif // __JEFF_11_4
+ w+ E" z! V) y( V# b" D )
: v2 m; e* q# q8 Y- \ return 1;6 X7 Q9 x0 X2 K, |7 d2 k
n% } }$ E5 }: R5 W' M
#if __VER >= 8 // __S8_PK
6 \" V5 X9 n; ^1 P# s if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" q3 V+ l# n! P7 v" B( Q9 z9 k return 1;& x% O( Q: ~+ y/ |( k
$ o P% @! E6 O
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 K# \& j+ P7 S return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO12 o- L3 q8 C6 \% ]
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )$ V5 N+ j2 z- b+ z
return 1;
& T& o% m% S- ~- A#endif // __GUILD_COMBAT_1TO1" ^2 x% f# l3 w' i2 _
) }8 Z/ J' ~5 a5 s) c: `
if( g_eLocal.GetState( EVE_PKCOST )
' b/ l* k. A2 M" y* M#ifdef __JEFF_11_4
) ^" l6 L V: R( H && GetWorld()->IsArena() == FALSE5 G0 {4 p4 v% J9 Z
#endif // __JEFF_11_42 d5 q# o6 n5 Y1 f$ d
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{- L6 A* }2 v8 _) M% [6 Y
if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
( n3 J% O v( I! Q7 p, J, a9 F if( m_dwAuthorization < AUTH_HELPER )
/ S3 _7 c9 J" Q% P0 ]/ m! l#endif
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// ??àì?? μ?·ó
) Y# q8 v. t$ x& j) m3 y0 B! s$ F // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ): p* h3 k. f' ~6 a: p, `' i4 M5 \! @
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );: \! w! @ m) g$ G
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );# g' Z# L% }/ ~, k4 L' E
for( int i=0; i < nInvenDrop; ++i )
% A5 Z9 J2 w P* `7 M+ ] {4 u z) M5 U: L1 J! T
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* n3 j7 f! c' w6 f6 K break;5 R" N* I, m! ~0 i
}
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// - à??? μ?·ó7 t/ E7 H6 u" G( s" o
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* {$ H" k, F* g# F* `0 V# I for( i=0; i < nEquipDrop; ++i ). f1 c: a8 D$ @- i0 C7 i
{
% B( x3 y/ B, g2 _+ E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
: r. h8 x' ^ I8 s break; p7 Y r% ?4 x$ C7 c
}
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}
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+ X |; ]! S/ g) Y! C: s% U4 D if( pAttacker->IsPlayer() )
$ |: }" k0 g. P/ z" @; ]1 L5 f {
' h+ }+ |2 |; }) J7 h' @- _* ~& Q m_idMurderer = pAttacker->m_idPlayer;: p% H/ F# H, w6 \( X4 L$ r) o
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- Y `( z/ a4 E. u" g CWorld* pWorld = GetWorld();( a, F* N U- h% P* }
if( pWorld )
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char szFormat[256];) a6 f8 Y# `% s3 [5 X
strcpy( szFormat, pAttacker->GetName() );
0 E6 Y: R* G5 h3 R! g7 A) j" | P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 Q- t6 {6 p5 T8 N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' _4 e2 t- ]- n4 W$ e
}. ~- j9 M- i" U# A1 V' E
}
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if( !pAttacker->IsPlayer() || IsNPC() )! H4 ~ W4 d; _( o1 B9 Y
return 1;* ~* s& E$ r) y4 Z/ ~; i6 D
7 j' X3 i* c5 K* ~% ]: q BOOL bAdd = FALSE;
& }, q% i6 i' w% [" [8 y2 |$ q if( pAttacker->IsChaotic() ) // ???à?ó??
1 R. a; X( V& q0 B9 ^% f {
4 p$ X, I' a6 j$ I; K if( !IsChaotic() )4 l5 n2 o4 n f) T8 [
bAdd = TRUE;
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else // ?????ó??, èù???ó??* F3 Z8 F/ P2 Z6 c( ?" z
{
& h; F: }7 F5 z3 S& x$ d8 E if( !(IsChaotic() || IsPKPink()) )) s0 u/ e; D' Q
bAdd = TRUE;
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/ P' [- Y+ @8 U" |! N# Q /// ???à????, ?o?aà? ??·ááü$ \: P3 f c) N; \: N2 m
if( bAdd && nReflect == 0
5 j3 F) b( Q) D2 t* Y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...0 k4 k6 Q9 |$ Q0 A! b8 N" B
{# ]7 y* i/ z$ X/ D
if( IsPlayer() && pAttacker->IsPlayer() )$ s% z+ x* p/ H7 R: s
{
0 v& D+ ]/ }$ }9 m if( !pAttacker->IsChaotic() )
7 q" r0 |4 D+ X ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* ~8 u" }" O- T. c. @! l
CString szSendMsg;
; R9 z( c: u# B8 Y1 t) { } szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. p! B2 @: i4 u
((CUser*)this)->AddText( szSendMsg );6 P3 l! {9 X, Y5 h9 }5 t) B+ y+ q
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); t; J( t* N) y0 O$ @
((CUser*)pAttacker)->AddText( szSendMsg );
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6 J/ t4 Q! k6 Y( L pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
6 M* p/ F. l J$ _5 {5 A! N ((CUser*)pAttacker)->AddPKValue();
) p. w o( F1 v) H1 J) S pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
6 j" a* C2 j: n* C" X6 n5 N g_UserMng.AddPKPropensity( pAttacker ); b& t% f7 R% X$ o+ [2 i6 H
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );# y- |7 O) [* b) k( {& T2 R
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
3 R P3 ^; y7 w' n#ifndef __MAINSERVER& o5 B' M: M; v% ?" ?3 N; ^4 N
if(!pAttacker->IsPlayer())
8 f$ s5 l2 M) C/ m$ {: m- o FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
. @ H( z& `# E$ v#endif // __MAINSERVER0 N$ B3 @; H' [) y
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; M+ C; T. R4 \& o( w( V#endif // __HONORABLE_TITLE // ′Tà?0 s6 y7 q+ ?1 w
}6 d$ C% i ?: H4 V; x' p$ }6 s, N
#else // __VER >= 8 // __S8_PK% w$ v2 E0 I$ v7 z+ z& d2 D# e
BOOL bChaotic = IsChaotic();+ ]0 R2 {) f- z5 r6 Z
& C& O; l9 R1 r) D
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) E$ K2 K7 o O4 G- Q
pAttacker->m_nNumKill++; // ?3?? á?°?9 U- e, v4 {! ]) t% u q0 ^
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( ]% C8 I9 z; d% w& D9 @5 ?( ]- V
1 m2 S1 r. o/ T' f: G$ X8 N. {! u int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );1 H- R4 s/ n6 c# D/ V$ i
if( nGap >= 80 )& | x# z) g( j- R
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.1 l" S6 J& g9 ^* X! E9 }+ Q
CWorld* pWorld = GetWorld();
! T" `4 n5 g1 u8 l5 W% h. r( t if( pWorld )
1 Q3 q# b* O$ H, e6 A3 P$ _ {: N# |# I7 U9 e, X/ m
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."8 { V5 {0 G& k9 N% k9 R! C
char szFormat[256];- q( r& M+ a6 ]0 }) N; J
strcpy( szFormat, pAttacker->GetName() );4 n. M3 d2 L1 f( P* U* U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 w$ p0 @, {: c7 d0 w: y$ D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
+ c6 ?, V, f+ Q3 g, ] }
- w) q7 D+ T1 d/ S6 N
3 @1 @( k5 r& }1 g if( g_eLocal.GetState( EVE_PKCOST )
. s7 X: T4 r, I. B' Y/ f#ifdef __JEFF_11_49 k9 m' H& C9 m+ q5 Y
&& ( pWorld && pWorld->IsArena() == FALSE )
& c* b: c3 F$ R" M' @7 L1 n#endif // __JEFF_11_4
_; \% g X' R8 W )9 p! D0 w5 n2 J, }
{
5 L. a4 a5 t- Q8 t6 n, s, ~ if( bChaotic )
C+ W# z; n; Q1 s+ N {
* S N2 g$ a9 A" ~' Q #if !defined(__INTERNALSERVER)
" i8 U: \8 ~5 e3 M$ [3 R if( m_dwAuthorization < AUTH_HELPER )
/ z; e$ m: O3 ^" O #endif3 a- R% E+ m: n/ m. v0 `( B
{3 n" w! @: d0 G+ r# q) |
// ??3?μ?·ó + B, V+ K0 u% `" P3 P) _
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );# g% L" C* m- O" I# ?5 b
float fRate = pProp->nDropGoldPercent / 100.0f;* F* g$ i* m5 H0 T$ y5 `- ~
int nGold = GetGold() * fRate;1 h1 `) Q9 h* ~. o4 O$ j7 d' J; |
* m# A& [/ \! ^6 {& o1 `+ V; r
if( nGold > 0 )
7 J9 E1 N) z3 F5 e DropGold( nGold , GetPos(), TRUE );
# O ?7 d( y/ s
@7 u9 c5 {5 r* l9 g3 ]/ S: L // ??àì?? μ?·ó V6 P$ { x* f2 }. v/ `' Y
for( int i=0; i<pProp->nDropItem; ++i )
4 ]) e4 f3 M1 h& T' q8 T# C8 j {
# x& m# K2 @: t8 W6 A BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% v/ Q) s" X0 Y- [
; S% E: b# _6 q0 j0 I! ` if( xRandom( 100 ) < pProp->nDropPercent ) ! e* M6 A6 F+ o3 u5 v2 P3 {
{; n: L7 E, j) I) m! x
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
/ U1 F; e |. I6 N9 \/ k ~5 ~; b break;' b( ^3 k' ~* e; Y
}
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}. Z$ s; ^ }1 o1 S/ Z
}
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. p% E! A4 Y& W' M0 G/ r' g //pAttackerà? slaughter°aà? oˉ°????2′ù.
3 d N, H; {1 j) C5 d/ y pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ h$ X4 `. U6 _+ v( {
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
2 Y6 b- i3 X9 o8 O4 w9 A if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), g( \% a; M" n! a% Q+ s
UpgradeKarma();2 B1 S0 }, C1 G$ p9 W0 j& s
#endif // __VER >= 8 // __S8_PK4 U/ I( ^8 b( R0 f
return 1;8 Z4 f* F, i) |
}
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-------------------------------------------4 l1 r+ P- A' F9 {" X O4 N' V5 o F
~" R9 I8 p. f% D3 Z. P! ~# i3 {5 d0 v$ n! w
if( pAttacker->IsPlayer() ); N d+ d! o# M0 j
{5 F1 H3 Y2 ?9 P5 a/ Y" F! a
m_idMurderer = pAttacker->m_idPlayer;% \, \, I F2 B9 z; R( o
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CWorld* pWorld = GetWorld();1 J: f2 q0 n1 j) n, z
if( pWorld ), Z( F# W* y! t! i0 H/ M
{
6 } P# H3 }' g# @% Y I1 F char szFormat[256];4 M. z$ v6 P) o8 a" ~* }& c$ S
strcpy( szFormat, pAttacker->GetName() );
$ b' o" u0 Z! K* w y- X2 _+ L strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- v" d/ I9 w( V3 _ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ w5 v _6 V( s! M2 y
}
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