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赏金系统恢复8 N c$ A s1 k: B; u* B/ l- ^2 e
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )+ y. t) u3 K* G5 R- Y2 G7 K
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if( !g_eLocal.GetState( EVE_PK )
( k9 q* k5 b. ]' F y& C. k#ifdef __JEFF_11_40 Z. c7 I: @) N4 U& J+ u! h0 J
|| GetWorld()->IsArena()2 \2 v5 s3 \" e
#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK
% P. W5 Z+ L& {) z1 y+ O$ E if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 C6 A, p. d6 K0 D( o$ `: r return 1;
% k' `6 C7 R% d: N4 e
9 J/ {& k; k- g0 l5 e. O7 @- l5 @8 H if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- s; \' B$ }% P; Y' i! Z* R return 1;
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# u, @. w4 u, p5 p1 D% c2 n#if __VER >= 11 // __GUILD_COMBAT_1TO1
L9 A( v$ m/ V" T; L if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 H2 c, t5 ~/ ~' B5 u7 O
return 1;
% ?' ^( W+ \* i: a8 G* r3 k- @6 z#endif // __GUILD_COMBAT_1TO1: m0 @$ G* h3 E7 Q8 F) {
* Q: Y- L" j& E3 p9 E, v if( g_eLocal.GetState( EVE_PKCOST ) + A4 C' D# X+ a3 n
#ifdef __JEFF_11_49 a# q& K5 P( v" l/ C3 G
&& GetWorld()->IsArena() == FALSE) C: t9 c4 i/ ?: l+ I' Y* X
#endif // __JEFF_11_4
4 Q$ R: a, ^% d. C' }/ c )
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if( IsPlayer() && IsChaotic() )
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! ]$ v2 k; P4 L5 @0 D4 Z% `! v#if !defined(__INTERNALSERVER)
& [3 b! o* U0 d& u0 u% g if( m_dwAuthorization < AUTH_HELPER )
9 [: ]- v5 |& j+ w. {#endif2 B. ~5 d! `* X3 _
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// ??àì?? μ?·ó + b( R: n2 M/ _ l( R `/ Q
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
$ o1 j$ Y" A- D9 z. q4 T CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' K! \+ n( Y, o int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );' ]2 w/ p/ [% R9 {/ b. l1 }
for( int i=0; i < nInvenDrop; ++i ). [% d, H+ Z+ o
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
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// - à??? μ?·ó
' I1 q+ u, c, {$ T. B- s) } int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );- Y; x# ?2 m; o
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . L; i G$ [; b+ I% o5 R1 d7 H
break;- H- t; E2 s/ F2 Z$ _8 O
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}
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if( pAttacker->IsPlayer() )& r" x1 Z% I' h3 W8 v7 V
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m_idMurderer = pAttacker->m_idPlayer;: v% f9 s8 K. R0 O- M
5 A6 U' ?4 s" @$ B3 E7 u) {
& u4 j+ r; u, {5 S* M* K- L- m CWorld* pWorld = GetWorld();
5 P" K, _6 y3 P if( pWorld )9 ^& _4 E) Y4 Z7 a9 ?
{
) L4 P3 G1 _4 ?2 V, ~ char szFormat[256];4 I; d: F q; H$ G& d" j
strcpy( szFormat, pAttacker->GetName() );
( ^. X1 p! [; b. W7 @% H. \9 ~: o' Z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 l" W& k4 C/ q; X; K* ` g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
4 a8 g( p! _% g6 b# v$ R5 s return 1;
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BOOL bAdd = FALSE;! L& k& ?" }4 z- T# h, Z H8 G
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )+ |/ L( Z1 }1 C& i; r: u- K3 M- t4 b' Z
bAdd = TRUE;$ b I- p) }% E
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
. T9 i9 V6 d* }* ^4 o7 w$ B0 ] bAdd = TRUE;, G. i1 m; H% ^ B2 E
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2 Q/ X8 N5 _: [. M) e+ X* l* r /// ???à????, ?o?aà? ??·ááü
( U h% L: n9 X- y& J" b# v if( bAdd && nReflect == 0
7 a- z0 u: f/ f0 | && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
" W* @# R. B/ K) M$ R {
+ [( k* A, i0 F4 c3 w, Y5 ^ if( IsPlayer() && pAttacker->IsPlayer() )0 t- l6 T. w9 _& y1 o& ~
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if( !pAttacker->IsChaotic() )
6 i! I/ b; X# Z ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 ]8 N0 e* b8 `% J7 v1 k( t) y
CString szSendMsg;( J( r3 x' f8 A8 G& F" T! [
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );6 c+ G4 l2 ?( P! \! x* H9 n3 Z ]
((CUser*)this)->AddText( szSendMsg );4 p2 L# {4 K @" ^, f$ `6 o" L9 w
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );- z7 G) w6 q8 @2 ?
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );! t$ M, y4 {1 |8 D+ W, z
((CUser*)pAttacker)->AddPKValue();
/ P4 o' C1 k$ Y6 D pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" O/ A" L6 s( G- @
g_UserMng.AddPKPropensity( pAttacker );9 @& l4 i# n' {( K
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );# p ^; L# Y0 _! j3 v" q: N5 B2 e
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?3 _8 Y. O, |& F; V5 u
#ifndef __MAINSERVER# I, a7 I1 n! E5 }3 ^+ \. e
if(!pAttacker->IsPlayer())
u$ ^! o+ B g, i# I FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); X& E0 P, O* _8 {8 ]
#endif // __MAINSERVER
! d3 ]& Z( f5 U! R% [5 K ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);1 k" e3 [: p$ i; s3 p" P
#endif // __HONORABLE_TITLE // ′Tà?: ?" V: L7 z$ b, M) X) \/ t1 A
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#else // __VER >= 8 // __S8_PK7 a m- R( a; h( W) W: i
BOOL bChaotic = IsChaotic();" F! O' u# E1 B5 r0 E
& z5 {- G- M+ k6 N
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò., @% E4 i' K# J4 M. c- Q
pAttacker->m_nNumKill++; // ?3?? á?°?
8 A% k' `5 I6 D k( q, f% _ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.& U5 r( G" r. \0 B
+ ^2 v! b% |7 O5 H
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" j% f; k9 `" G9 \0 c) { if( nGap >= 80 )
0 s5 W! n/ d; L/ g* a ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
5 a3 a+ q0 |( p6 Q% h
4 Q* g% J7 ^ g) e! b# e // o??ó±Y ?3±?±a?| ??????′ù.
! j4 I/ H1 ~2 ?$ b4 h' i# t CWorld* pWorld = GetWorld();/ x! I$ y: ?2 N& [- ~" t$ q
if( pWorld )
& Z$ z* M" D P- y' ^ {
3 g/ ^! f+ F, i4 L //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
( A) X" H( {0 f char szFormat[256];; S. f- K8 H! \6 {$ k* O! n6 E4 N
strcpy( szFormat, pAttacker->GetName() );
3 e# I( d) @4 b6 O, X' n# v. _6 ~ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" r: p; Z# g, l9 z/ N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );, t X+ q% [% X9 e9 W+ ]* @8 M
}
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" K6 n0 H9 h. P0 V& J$ { if( g_eLocal.GetState( EVE_PKCOST )
. `- p9 [3 M' i: d#ifdef __JEFF_11_44 u+ x$ } T; y& F; c& o1 b7 S
&& ( pWorld && pWorld->IsArena() == FALSE )
: ^/ C/ |1 E* x$ m#endif // __JEFF_11_4
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{( l. L4 l) P4 O
if( bChaotic )
v# `8 l6 {; I! F {
! E; ?/ ^* i) ?, }, f #if !defined(__INTERNALSERVER)
+ W+ m* {8 S: j) v" S if( m_dwAuthorization < AUTH_HELPER )0 J/ m* y k' Y1 ~' U; q1 ?
#endif
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// ??3?μ?·ó
2 r* c0 h& k, | KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );- e6 ~9 X1 M* u: S7 }' Q( `
float fRate = pProp->nDropGoldPercent / 100.0f;
9 f( H& |# E+ }5 D- @' Z$ k$ c int nGold = GetGold() * fRate;! M0 f2 P) s5 b- m3 m/ ~ B' X: h
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if( nGold > 0 )2 ]0 ]( p8 J' V+ K0 }
DropGold( nGold , GetPos(), TRUE );% s0 z/ [4 b& H- I/ V
1 E+ R' A T9 n( l+ j/ L& _ // ??àì?? μ?·ó 2 h/ M% k% V1 d0 d# F: t
for( int i=0; i<pProp->nDropItem; ++i )
/ P+ n& E9 k* |4 I/ S& X {
8 @( Q- J/ {9 Z3 V3 d* o1 _ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 i8 Q, E" r: _
; w8 \) {/ z( O! N0 s6 F, G if( xRandom( 100 ) < pProp->nDropPercent )
" U7 P2 E) a/ N2 p5 q {
0 e* R* p5 J! b& ~( x if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * m) G% k6 ^0 _# V2 ?
break;/ |; O' t( C- D M& b, ^$ p' _
}
% {" F' U0 W, ~3 [2 D. L }% f# }) _3 H4 q# q Y: F5 b1 c/ V
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
5 ~- c5 L" b' {) I& v. g* X( S pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );1 O& w' d8 R, w6 }! k- M& d2 B
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ t# i0 |# E7 i/ X) O/ ` if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )4 b& Z) ^: p" u1 S9 X
UpgradeKarma();
4 Z7 a5 X2 K& y& \2 e( N#endif // __VER >= 8 // __S8_PK3 Y+ ]: J; O' d3 W
return 1;. Y! w6 U5 i7 {' R& J! R0 a
}
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-------------------------------------------
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if( pAttacker->IsPlayer() )& G' o' U+ X1 c/ _! A1 ^, P" @/ B
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m_idMurderer = pAttacker->m_idPlayer;8 ]0 A R+ G Z$ s9 Q! J
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CWorld* pWorld = GetWorld();4 j V E0 w* [
if( pWorld )
8 i% V. p z, @# M {
( D" ^( y4 D2 B o7 g9 C char szFormat[256];
% m" Y8 q2 O3 J' i& u strcpy( szFormat, pAttacker->GetName() );
! L% y7 t: \, v# H' b6 R- o1 J6 M strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) d& j. g U- |2 H/ G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 g, L, v4 H+ z4 W- D$ f
}
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