|
|
赏金系统恢复
, C9 B& k5 w# A2 f1 v4 gMover.cpp
* s& S3 @; `: v, N1 d) C# B+ S6 ^3 g T& |
Code:( t2 q& L% D- a6 R
int CMover::SubPK( CMover *pAttacker, int nReflect )4 v( O3 j. O7 i& L5 e& W6 A
{
7 K2 j& N5 e+ v0 D) i2 c if( !g_eLocal.GetState( EVE_PK )* ^, q4 e9 W4 t/ M& S
#ifdef __JEFF_11_4+ Z4 r: F$ d% O& b$ ^
|| GetWorld()->IsArena()) X! n! j" c3 \( w* J/ V9 A( \# |
#endif // __JEFF_11_4. i( F9 h0 j$ G
), d6 Y$ {6 h, Y; G4 P2 H$ f
return 1;- e- b& C3 t* g
8 L' G2 w( Y3 U& j3 h#if __VER >= 8 // __S8_PK2 q: T1 e% ^4 [. l
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! i/ G% H' X6 u- p# Z$ N
return 1;
r5 M, e8 m0 X2 @# @ C3 r5 k% u) v9 V8 H( @: J, @
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% N, r# ^, I6 o
return 1;* Q7 Q1 D. q+ c z, C% y3 M
7 l* I3 M: a6 R8 J+ U7 k#if __VER >= 11 // __GUILD_COMBAT_1TO1
% q4 T: _/ B8 g2 e8 Q if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )% t5 A% d; R0 d
return 1;. e' J. P" N0 ~1 d% o
#endif // __GUILD_COMBAT_1TO1
. v0 g% r o% `1 U
# E- w b K+ W0 D if( g_eLocal.GetState( EVE_PKCOST )
4 e, L. }' w" u. B#ifdef __JEFF_11_4
: I! h5 N) g1 M && GetWorld()->IsArena() == FALSE
, E4 L- s" Z, ~; \#endif // __JEFF_11_4
2 n5 U$ r. `0 j* [) e: K2 g- g1 ^ )
) j. N4 `5 `% T' L3 ?8 y- D {
6 p+ I$ i: m9 r2 p r2 e if( IsPlayer() && IsChaotic() ) * K4 \) F; O# h( Y1 a
{
7 s; Y/ e( |) K: b#if !defined(__INTERNALSERVER)
( H; c. @& }: Y; ^" `4 f, d" ` if( m_dwAuthorization < AUTH_HELPER )
" f; Q5 s, P7 T/ ^# I6 Q#endif( m8 S! `( k2 M, V4 G$ |/ M
{8 w1 I! H/ J' k
// ??àì?? μ?·ó
" u5 p, F8 {! F* v% ~5 j9 m // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )3 {9 ~/ W( b$ g2 K
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) H. X$ e$ V- o" ]
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- D/ g7 X# `. Z3 {, f1 L for( int i=0; i < nInvenDrop; ++i )& K2 X: Z; b0 e& k
{
) T$ Q* \( a* y1 P' E6 d7 l a) F2 D if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 J2 S% _* y$ d( x break;/ C- E, i, ?1 R0 l- v o7 ?4 o" p% m
}8 W2 _. c" {7 U2 p, X2 B
: \8 E( n& d) m$ W a) `) b! O
// - à??? μ?·ó
% x5 z5 E, c6 p4 Q0 u& [ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
$ N0 i# }( a+ {0 `) Z' E5 a7 i for( i=0; i < nEquipDrop; ++i )
# |9 d' t+ i4 { {! G$ W, |" t4 @5 D
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
$ V- a- r) u' {) |% O8 s break;1 a0 V* G2 h/ B% Z5 b C
}
4 ?) Z" J3 R+ s# ` }
* B% a* D6 b) R' \1 [' a# n4 w } ( | |- S4 S# t3 f ]2 ^0 x3 M
}
" d. T5 O: H6 ^3 M/ t2 z
8 \8 X% O" E: p9 _5 e if( pAttacker->IsPlayer() )
4 \) P1 g& c1 c, N {
# K \) O( p% w/ R m_idMurderer = pAttacker->m_idPlayer;
7 s8 K0 I* x1 I* ^8 q1 V4 w
& t* ~5 @8 }: ?1 v; m$ w- U- }2 C" p* v2 W, b4 F
CWorld* pWorld = GetWorld();; O4 @6 ]0 b" w2 S( c
if( pWorld ): V3 w0 ?7 i1 ]. Q& p
{
+ L8 A, v7 j& Y2 E char szFormat[256];& L7 [1 u+ V# w9 x
strcpy( szFormat, pAttacker->GetName() );5 b. h9 S) b/ X; M9 F, ~' ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' V& D6 |/ F' H g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; C8 L0 l, y3 x4 f& v
}/ K2 `9 p* W8 L5 K# ^ z
}
8 A& @8 O/ Q3 Z$ f8 b
4 M- L. r6 j7 Y$ g' ^, ?: e if( !pAttacker->IsPlayer() || IsNPC() )
2 u+ I4 ]% i! m% ^0 j return 1;
; _) N1 u. ~8 G3 w2 v1 Q! e% r4 V+ m- Y# E* B$ K$ m" K" L9 k
BOOL bAdd = FALSE;
9 ]6 Y+ |( y) G! _' j } if( pAttacker->IsChaotic() ) // ???à?ó??
5 C1 _ | k4 x/ V( J3 A6 K {* w( g( L# d6 t* X8 |! G' U$ R
if( !IsChaotic() )
" N0 i: C% p- M% ` bAdd = TRUE;
8 i2 K. E7 L2 c& E: s1 G }
% j$ D a" f1 _ ?: V else // ?????ó??, èù???ó??# t, \8 V1 S5 }5 G
{
. N1 |9 W) [5 T; h$ _, A y0 E if( !(IsChaotic() || IsPKPink()) )
0 \3 B/ X* `- c+ Y! t bAdd = TRUE;2 X2 j. Q6 `, ~- c$ C- Q% U5 F
}
; R, a2 k2 i& R/ ^* z+ k& W: m: I9 _5 c0 E* M6 D5 |
/// ???à????, ?o?aà? ??·ááü9 E) O/ j$ U; N4 K
if( bAdd && nReflect == 0 1 @2 H1 h) [/ }( J/ Y. E1 {3 ?2 C' @) U
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! j" R/ Q0 [. }0 R9 _) ? {7 U) I! G: u2 z( s( u9 h3 p7 t# h. K
if( IsPlayer() && pAttacker->IsPlayer() )
* y' J9 \) _9 e {( `# G6 n+ ]0 {3 Q8 H, ?
if( !pAttacker->IsChaotic() )
: P9 R9 h e; I4 z* D V) Z ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );. u5 P4 }" J) [' K$ V$ ?! E; _8 H
CString szSendMsg;
: k1 w5 @$ z" P* B* U8 [. T szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
+ C! D# F" y' p& p0 ?( V ((CUser*)this)->AddText( szSendMsg );3 c* U' w& M3 n/ O
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
1 `0 ^/ X8 i$ X+ f S) [) n ((CUser*)pAttacker)->AddText( szSendMsg );% V& u# c$ O" M: G% I. z1 S
}
$ h0 X8 k1 q( j" x$ p
' T9 c1 r8 U- D( `& c) K pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
% g/ c& v! K9 r5 ~; v8 L9 c, W ((CUser*)pAttacker)->AddPKValue();
6 s0 Y$ ^8 X, r' h5 K0 W pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
' h& c# y. i$ [3 L g_UserMng.AddPKPropensity( pAttacker );
4 m! X5 F8 L$ R) w3 H, j$ f g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 z* ?) b' u7 i* ?: b" J
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; j& g/ ]' R: i# C
#ifndef __MAINSERVER
/ }7 v+ g' \3 \" }if(!pAttacker->IsPlayer())
1 }6 j- H+ ?( I% p {6 O FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, w9 d" N( I+ g/ J
#endif // __MAINSERVER
# w2 V- a1 K, C' w7 v# ^ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, Z. t8 e9 n% D' A$ }9 J#endif // __HONORABLE_TITLE // ′Tà?, a0 B. o/ y& h/ d3 Q/ B1 Y
}
' K2 p% N- ^) n& v3 y#else // __VER >= 8 // __S8_PK
6 s! _3 v0 l) U9 k5 S' a BOOL bChaotic = IsChaotic();9 q5 a( ], w2 M Q( p1 H
6 z; L7 K- S& ~" Q& G+ a2 X. m m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.2 t/ v2 O f; b* R& b
pAttacker->m_nNumKill++; // ?3?? á?°?2 q$ D- b0 x* q1 C7 c1 t5 A* y- s
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
' H2 H0 Y! B$ Z+ P+ G! ]8 a
' S2 m2 `. B5 x int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );/ n) O/ W6 D/ D% [# t
if( nGap >= 80 )6 ~; y+ \# `1 x- y0 v
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
& Y/ K: S- n; A% a
9 D% Z! B3 y- V8 b9 e* N // o??ó±Y ?3±?±a?| ??????′ù.
7 A5 O6 ^* M8 b3 t7 |1 @2 Z/ f CWorld* pWorld = GetWorld();
) f2 q& D$ ~, l4 u) f' M if( pWorld )' x0 s# o E6 s5 o" Z( h
{
* C( _8 P! R ]1 t4 | //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
1 V8 e* X+ P5 D8 g7 X0 y char szFormat[256];, N. c4 d$ O$ G. ~& V6 ]+ S
strcpy( szFormat, pAttacker->GetName() );
5 r( C, X' ^! a% Q& x' x# W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 i% b2 L& ^( i3 g g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );; c% b2 [7 R+ {4 Y
}% V% @+ e: E$ X) U }5 g
: l: Z" u9 \: ]6 t4 T7 D) }
if( g_eLocal.GetState( EVE_PKCOST )
/ P# \7 s( I5 F8 D- w) i' m- ~#ifdef __JEFF_11_4% ~; Y4 H/ k0 Z* |- V$ W% U2 {( l
&& ( pWorld && pWorld->IsArena() == FALSE )
2 q0 k+ @4 |+ ?+ |; K* W#endif // __JEFF_11_4% Z- h# k' k/ ^: q+ S4 C( g
)
- I d# g3 }- K$ q) A4 {- B6 z6 J {
7 F& Z# f1 p- Z if( bChaotic )
; |9 |* c/ ~! s! q R" p {
# _7 `3 c9 Y9 F) N #if !defined(__INTERNALSERVER)
2 u$ e* K$ Z% D if( m_dwAuthorization < AUTH_HELPER )
/ ?, i6 |' t2 B4 ^& F( Q# @ #endif: z+ ^% c; [) q8 J4 {
{
# u7 l6 s, ]2 K/ A, `# t4 M // ??3?μ?·ó s1 { J- w5 M$ `
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );4 |- k" |- h, f% L" Z
float fRate = pProp->nDropGoldPercent / 100.0f;2 j+ T/ u, ~6 V' n( \$ q
int nGold = GetGold() * fRate;' }/ t' H2 _1 K$ L: d
$ q0 _6 `- M7 E: F+ } if( nGold > 0 ): b2 b }" ^8 e) j' T; i( q- X$ q
DropGold( nGold , GetPos(), TRUE );
: y* D6 V1 {+ L. X/ N O4 [* E6 |; a' L4 f- d; E
// ??àì?? μ?·ó 9 q- K+ y" z: y7 k. a1 v2 W7 M
for( int i=0; i<pProp->nDropItem; ++i )( J7 ]+ r3 y% f$ q% x7 |
{/ i5 M1 E- i% x- ^% f
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 \* c+ h, @; ^. h. j
' `, a# k; \# H4 l* @: @' g if( xRandom( 100 ) < pProp->nDropPercent )
6 _6 Y" r# K. t' ]( o6 o {
2 {0 T, H4 E, i, C, R if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ( Y. _2 s, Q2 X" u
break;& D2 c- Y! B! d# i/ Z# Q# ]# n
}
! d$ {: h9 k1 Q. f- ~7 ]5 ] }
( g V/ ?8 M1 N }8 F$ o/ ]& D- g2 Z
}
& R4 B) ~0 k5 `0 i }
2 h& K& ~$ [% y B$ y: V
, F- z& ~9 U$ B& K8 ^) ^ //pAttackerà? slaughter°aà? oˉ°????2′ù.
Q8 e4 M8 B d% j pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );' f3 N1 A% K) }5 N E& ~; @
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.; C# c6 T. P3 p7 C: t) K
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )( Y$ r5 O% }4 X$ J4 s
UpgradeKarma();: p& \: W+ v9 v
#endif // __VER >= 8 // __S8_PK9 j6 O1 I- |8 q" W5 W
return 1;) ^1 r* s" L8 G3 L- C1 ^$ }
}# V4 v$ ~2 q# C: j& Z
; S2 O# m: m/ Q- G
* V7 |5 E" J1 G( `) P, h
9 x" ~! w" v7 w
5 j6 ~( r4 O" Y
5 C1 {7 h2 {9 o( A( ~) L- p- h9 x0 P3 l7 N {* [" N- `
-------------------------------------------
: i) ^8 x2 ^7 l- t) q
0 o E& i) T7 v+ C# R5 O: W! l n j* C& F
if( pAttacker->IsPlayer() )
/ {; ]2 m5 H# o W0 @ {
: }7 K. l' H/ y0 y m_idMurderer = pAttacker->m_idPlayer;
- T' y+ z5 O8 p" f' f, F5 h
2 h( T( S2 D/ q8 j5 n
2 P. B! |& Y7 v3 Z* |2 [ CWorld* pWorld = GetWorld();
4 J7 m% ~/ E0 | if( pWorld )
7 Y5 [& q$ @/ `, \+ J- E I" L {3 s" l5 P# ^+ v8 f6 f& S
char szFormat[256];, M* t' ~0 R' \0 }: ]" f6 F
strcpy( szFormat, pAttacker->GetName() );
$ N. T( ^8 a$ W$ N8 w, ^ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 D8 h9 s7 @7 |4 l' ?8 g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );+ D4 D2 Z1 e5 j4 L, v# }
}
! N5 ~5 Z) j' z o: c8 ^6 n }; j2 x% @+ m7 F) ^ w
( E5 B* S! {" V; ~ |
|