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赏金系统恢复- c3 c% ?* g! d- X- H* a9 |: z) u
Mover.cpp: W7 \/ K g/ p( F
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Code:8 N- @5 M, A- _8 l! N' x2 M
int CMover::SubPK( CMover *pAttacker, int nReflect )
4 g6 Y7 n0 I/ }' v; N' R{
2 @5 E% m; e7 ]6 a if( !g_eLocal.GetState( EVE_PK )# U0 Y, \0 }7 r% u
#ifdef __JEFF_11_4
4 X% p3 ?6 H! T6 Q) w0 |' Q8 s || GetWorld()->IsArena()
( k/ |7 S/ J7 H' c0 K# W# z#endif // __JEFF_11_4
! v9 u* k" A6 ^* i. C )
7 V) B2 Q8 g9 Z3 }" Y return 1;+ x& o- e! A8 P: c2 @- d; v/ w* T
9 f4 F) `/ A# D& l
#if __VER >= 8 // __S8_PK
) I) u4 c9 l5 U5 t @. p; |, P if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
M2 d, F* ?- V+ W return 1;" X9 t( J$ L7 i" F
3 Y; k0 I" Z) b a5 M" v7 H. v( W, `
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 I9 H. l, S. a6 A" h6 [$ g
return 1;- s3 h) Y9 g* x! p
; \1 ~! f* r) \
#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ w E1 t/ ?1 K3 l: m if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
8 x1 l" t6 U% I0 E return 1;
1 }9 E& n# k) `4 G0 J$ _#endif // __GUILD_COMBAT_1TO1# T+ n+ \% P* r J1 Q2 d \
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if( g_eLocal.GetState( EVE_PKCOST )
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&& GetWorld()->IsArena() == FALSE( d! q P# f5 A
#endif // __JEFF_11_46 N3 T3 O' a* X/ i6 Z" ~' Q! O
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{
. C; O! S' j8 ^! G if( IsPlayer() && IsChaotic() )
! M- U: r j8 D- t) g6 n) G: x {
% z2 W! G; M& y5 l7 L( j#if !defined(__INTERNALSERVER)6 Z ?$ B1 N% Z# V/ x" @4 Q
if( m_dwAuthorization < AUTH_HELPER )& C6 f4 c3 h4 R. w5 [/ X- |
#endif; s9 v. @% z8 U4 W. h
{
1 I9 i) g! v- K, D9 I0 i // ??àì?? μ?·ó
: [: l9 I6 Z/ E; r // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) ?4 J& @9 C; E; V, Q/ t CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
( \. S0 a2 j& P/ e" ]2 l int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
: h, ^2 H4 `! z! `( P @ for( int i=0; i < nInvenDrop; ++i )
) l! E' ~: Q( Y @# C; C {
, @* k! R- z c2 K* @ if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 1 _0 z' c- `( u' {& w# M0 _' r1 J
break;
- _# a3 ]1 P$ Z7 a. g* U9 P }) A9 e" j7 }7 j' @0 F
d! B9 h* o0 G3 }+ g5 a1 K; x // - à??? μ?·ó
- {2 B1 G0 s( \8 f$ s- R7 w int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );+ N9 m. A. D! f6 P. Z
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
6 e! \( \/ B W# ]( \9 s; b8 B* f break;
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}
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}
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) @ d2 R/ v( u& }8 X* l2 E if( pAttacker->IsPlayer() ). A: Q5 M8 x6 I, [
{
/ X- {8 y/ g8 }* p' H7 _ m_idMurderer = pAttacker->m_idPlayer;
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! X, _6 V( @# P$ }. L CWorld* pWorld = GetWorld();
+ N9 z: X, h, R% z* _ if( pWorld )8 Q* U+ p- ]( b N+ ^
{- D7 m+ i' ^4 n e& w
char szFormat[256];8 S3 i2 S* f* M" m3 U
strcpy( szFormat, pAttacker->GetName() );% k1 f# w' I; V% d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; H) |' X3 B! }. U+ m. P
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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* `' `7 W: S0 @& D+ k }
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if( !pAttacker->IsPlayer() || IsNPC() )8 f: `1 a; w {! O0 K
return 1;
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BOOL bAdd = FALSE;7 ]2 ? S0 W: w# i; Y# T
if( pAttacker->IsChaotic() ) // ???à?ó??
3 A% C6 k, p2 O8 m( r% F' x {
: Q' Q7 Y; W6 T+ p$ |3 M0 ~ if( !IsChaotic() )
3 D& K$ [1 H1 t4 D bAdd = TRUE;) a; Z4 B$ W, _0 d
}2 S4 }" |; c, r8 ~; A$ ^
else // ?????ó??, èù???ó??
0 w1 ~+ p1 o% k6 |, t, V* h {
5 \; ^, k" W% q2 |+ N if( !(IsChaotic() || IsPKPink()) )0 P6 s$ C1 Y8 |6 q [9 ]
bAdd = TRUE;0 e. P+ o; r% h D
}5 s+ _( c% B% n4 e6 r- i. V
9 s) s' P2 D& q /// ???à????, ?o?aà? ??·ááü% o; [3 ~ X4 L
if( bAdd && nReflect == 0 , F9 `/ y5 W& |) \2 Y9 V+ M7 L8 v
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
7 o0 Z3 A: J# T2 b4 t" `( M8 C) F {. f- Y) g; r/ @
if( IsPlayer() && pAttacker->IsPlayer() )
% P9 R; v" s/ | {8 R( J2 l! r* V( J0 {8 v+ I
if( !pAttacker->IsChaotic() )
! A# [3 |1 |/ {) ~% h+ @ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
- F" k2 j2 J0 P, R CString szSendMsg;" G; }5 c I1 x2 F' K% Q4 W( t8 P
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
- B/ R" r: J! f ((CUser*)this)->AddText( szSendMsg );+ N# o7 Q& C: T
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
. u/ B5 K i" E( T1 F7 ^. H ((CUser*)pAttacker)->AddText( szSendMsg );7 w& W" B, G1 y t1 A7 k" f
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );/ L6 a+ }$ Z' S2 y0 g1 f
((CUser*)pAttacker)->AddPKValue();
! K/ n$ m: L8 l$ v9 w/ o# a pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );& O- L; m H& s0 Z7 E5 t
g_UserMng.AddPKPropensity( pAttacker );% ?* G1 {! T' p3 e. E
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) R8 X3 @8 g# k3 j$ N0 V$ o#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( e% s: U: ~) Q c2 `9 E0 v& X#ifndef __MAINSERVER
8 `+ R/ k$ O5 f% Zif(!pAttacker->IsPlayer())
2 Q# Y& p% v, P; D% ? FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" K" M1 W0 S0 u& Y7 w& ?# T#endif // __MAINSERVER* T& f5 d t9 Q. R; W! G5 t
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);) x9 O( d$ L; v: {: N
#endif // __HONORABLE_TITLE // ′Tà?9 n- g _5 Q- {! s/ Z* r! W. P: C. T
}
# h5 ]- j! h- o#else // __VER >= 8 // __S8_PK
3 X$ Y: M1 u; z, Z- T BOOL bChaotic = IsChaotic();
/ ~/ u- x! H0 P! q2 D( o. @
* ~& g6 K: A, L m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.% f+ s. ^. w; P2 A% F
pAttacker->m_nNumKill++; // ?3?? á?°?
. L7 z2 Q' q p o/ z) W e5 E8 H (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ i$ F5 Q P! G: S Z; s7 L! \4 J3 c/ ]* T$ `
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. Y9 q' Y% c; r" l+ }6 d+ P: r- @
if( nGap >= 80 )2 w# {" u+ E& I
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ) ?3 l) }! f! a: ~& u
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// o??ó±Y ?3±?±a?| ??????′ù.) P0 [" R5 O& V# a# P. T j
CWorld* pWorld = GetWorld();
$ f& O$ R* ^6 L; c/ P5 m if( pWorld )
2 u3 R8 k1 `. r; f0 `( H% Y {
7 F. l, D3 b+ D) _: G# b6 N$ ?1 o //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."0 l8 {8 O2 e- F/ L1 p/ P
char szFormat[256];/ o6 x: D/ `* T0 _. v: \
strcpy( szFormat, pAttacker->GetName() );
9 z) w, a% r% m) @( ^2 c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ j" ?1 u8 r: v- W3 ^8 a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 Y! j5 ?$ I( G1 X9 K7 O
}
: l6 J2 K3 }% G! B0 G! p7 t, u: U$ o
if( g_eLocal.GetState( EVE_PKCOST )
4 O' a4 M7 B, I2 J, }9 j#ifdef __JEFF_11_4
+ ]; d# W5 x9 D# F && ( pWorld && pWorld->IsArena() == FALSE )
+ A3 b0 w0 b+ g; |7 u) n#endif // __JEFF_11_4
) [5 P- Q# o% R. ~- a5 m- ~ )
8 d, Z o! I, i# ^3 ^ {2 I- z+ f6 V% b. u
if( bChaotic ) . D# [+ k+ Y) w4 T' H. S
{, o' ~- I6 e. a) N5 e8 V2 u
#if !defined(__INTERNALSERVER)2 N: B" {6 }# u7 Z8 S
if( m_dwAuthorization < AUTH_HELPER )- _1 h- T; F% N3 C. q- B
#endif0 \$ {" I/ G B
{& H* j/ k4 w4 N" G
// ??3?μ?·ó 1 r) n9 G6 E' z+ c; V* L
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
9 F) X5 C9 y6 t float fRate = pProp->nDropGoldPercent / 100.0f;
7 m n& ]3 ~1 O int nGold = GetGold() * fRate;/ f+ q! T7 h k
! R5 ^3 r; Q, d) D" R* ^! R$ P if( nGold > 0 )6 H9 J; _ @. }* _1 `
DropGold( nGold , GetPos(), TRUE );4 b0 M1 p) f$ |" o z" y
5 z C/ B) ~) x3 F
// ??àì?? μ?·ó
8 R' b7 W& l' F% r5 S9 d4 b for( int i=0; i<pProp->nDropItem; ++i )* r, A& c$ \) e, N) f5 l9 M8 j
{* x% T4 Q0 w6 p {) h
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.2 \" u5 r4 X% q6 d
% N6 s, n ?6 n
if( xRandom( 100 ) < pProp->nDropPercent )
0 l! v: s/ n3 j6 o8 t {+ D9 D9 V" X6 @+ M' H4 T2 E9 S; M
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # j7 R. ]( O6 d
break; O3 Q2 {7 }+ h& b0 P* |6 O8 _, x/ C
}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
% b) A: c& s: ` pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 z6 p% A+ j& B$ W$ Q% d& |& l* P6 `6 Z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù./ `. ] o& d% |( O0 G6 ] T; Y7 x
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )* h0 O4 t2 o$ r0 b' G
UpgradeKarma();
& k+ ?: \% y% f7 H$ o* _/ p#endif // __VER >= 8 // __S8_PK
3 x, w; h S) b8 g0 S$ Z+ z return 1;
3 q* [- g$ Y) ?4 v}) k: O" |" ~" n- O& U
. F* \/ P1 w; U! R; A9 V! m$ e% @ K3 r2 c
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-------------------------------------------
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, R. q% f8 V. Y0 R' V ~' r if( pAttacker->IsPlayer() )$ w; E7 [& f) ~" w7 c
{, ~! ?$ M+ A' K- L6 Y, ?, n% J4 Y4 I
m_idMurderer = pAttacker->m_idPlayer;% v% l8 h: v9 E2 A) W" ?5 M( p
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CWorld* pWorld = GetWorld();
# {3 U% g/ k* N" J' r if( pWorld ) J5 T ^ V+ ?2 K' p @# ?
{( } Z( S" W3 Q- Y V
char szFormat[256];
: J! Y3 Z5 c/ @ strcpy( szFormat, pAttacker->GetName() );
2 U8 e( b( V/ y& i+ x% A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& Z2 V3 K J' ^3 W o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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3 J4 Y/ N$ H( e/ Q) @ }' }2 H5 b" T9 c& @& G+ b
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