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赏金系统恢复
- H/ I- c0 T! f8 H7 a2 h. gMover.cpp+ \ n5 r. q5 H, ~: j
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Code:4 r" J9 _8 e: v9 P) @
int CMover::SubPK( CMover *pAttacker, int nReflect )5 e9 \& r2 h; P7 j
{
& B* H: j) E k if( !g_eLocal.GetState( EVE_PK )
@4 z3 r v9 U2 T#ifdef __JEFF_11_4
: @( _ A" Y* A8 J: n s || GetWorld()->IsArena()2 J8 o @1 m2 @
#endif // __JEFF_11_4) ^$ ^) [/ {* l; }4 M
)
2 M, G: \; @2 s! g1 K9 ] return 1;
# g5 e2 }. N$ F/ s- K
+ i1 e0 D& x9 p4 ~" s#if __VER >= 8 // __S8_PK
5 ?% H. e3 [, y% N8 R" G( a9 _ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 L* {% H X+ n3 O* B7 X; I, B' n return 1;. r, R8 S3 y1 `+ l2 I
0 s! V1 c3 H% ] u, J9 ?
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), c- T0 K3 z) B5 s/ h
return 1;2 E% Z s$ j( ]# i9 V( L0 ~
+ l" c. {9 a, v# B- U#if __VER >= 11 // __GUILD_COMBAT_1TO1* q" g# O& Z9 U @7 }/ {
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
% L# c ~8 ]7 T% p3 B4 d return 1;4 M! r8 u& E) M$ A8 b7 I
#endif // __GUILD_COMBAT_1TO1
" d ]$ S6 X" A" q0 F: V% n8 c( h! G1 ^8 \! G: G4 \6 T9 H% Y% U4 c
if( g_eLocal.GetState( EVE_PKCOST ) 6 a4 R' v+ r$ ^# t' _3 G
#ifdef __JEFF_11_4
! [# i( Z9 C- R3 L && GetWorld()->IsArena() == FALSE+ g+ u! z; c+ G; R
#endif // __JEFF_11_43 q- t* r: ?) R1 L
)& \% b) C7 d; X! C; L6 `
{. g _- Z+ {* i
if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)7 n8 R4 W. ?# }* O9 M' P6 V$ I
if( m_dwAuthorization < AUTH_HELPER )% o3 ^* `' _$ E* g
#endif( `7 |% k' `5 o6 p$ f( f' a7 R
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// ??àì?? μ?·ó 4 y& R' r4 C, s; D z( d j7 u
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
; Q7 t/ y- n Y. N CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );$ r8 F6 ^9 v7 h/ J- m+ ^4 W
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );: g( h8 ~/ g; |- Z' N' K1 c1 O# C* i
for( int i=0; i < nInvenDrop; ++i )
4 k# S. `: v; E, ~" z+ |3 v {
( R) D& {" Q9 l+ t& f: n$ c$ } if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
# k% |5 o1 k! ~3 Q5 y break;0 B) H# C J$ v: S) |
}) k# v& i) Y. m5 A) o! j! w/ a
6 v T7 ?! M- w; v. m( }8 ~ // - à??? μ?·ó% ?3 J; _8 k) z* }
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
9 J) w/ F0 I% U+ r: n for( i=0; i < nEquipDrop; ++i ), J2 [+ G& p: G$ Q8 {3 E
{
: F5 f R L0 B2 g$ e9 n if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ M/ z4 N3 [. S1 ]2 `9 R2 ~/ V break;
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}" [( T+ ^$ v4 {. P& U) K
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: ~ W/ m/ l0 f7 ` if( pAttacker->IsPlayer() )- {: M* k- ?3 q* q
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();/ v) w5 Q: i' H Z
if( pWorld )
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char szFormat[256];
# y7 A2 V( \% M. A0 G' a strcpy( szFormat, pAttacker->GetName() );
# V7 o$ h" x5 a( j+ R4 z# e6 P6 { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 y: [5 ?) P# j- W) E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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+ @) e. N _, O; u if( !pAttacker->IsPlayer() || IsNPC() )- B- f" q4 D) z- v" V* m
return 1;' Y4 P- e; j# E9 L/ P6 @# D
6 S7 a( I4 _. w BOOL bAdd = FALSE;
% z, s' J5 U# v4 f5 ~ if( pAttacker->IsChaotic() ) // ???à?ó??
! w% n1 w' u' o/ n" s {
% R: Z' n; C; Z if( !IsChaotic() )# c+ s% {8 I2 h9 f2 Z1 Y* a4 Y
bAdd = TRUE;
( q6 }! ^" K4 F# E# @5 S% o }
+ n; I6 j) N, Y5 z. Z) s else // ?????ó??, èù???ó??2 V4 h/ ~9 {+ z) v
{ }) t6 m f( g8 ]% x% R, C6 v
if( !(IsChaotic() || IsPKPink()) )
0 W+ f; A- L- @2 a0 J2 i: E bAdd = TRUE;: I+ |% r+ o# |6 N4 x
}: s6 G( b( l! R8 D" ]
" }6 ~ E/ d d2 p" p /// ???à????, ?o?aà? ??·ááü
3 U" E0 O% v z7 a# _) ^2 ^3 ^* J if( bAdd && nReflect == 0
0 U6 J+ G. w( c# ^ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...! k. S2 Q; u5 s6 i
{
: B5 F! u" j6 S# f3 a if( IsPlayer() && pAttacker->IsPlayer() ); s9 `; h D, P3 o% D0 E9 z. V
{
' x" X3 \) E& t if( !pAttacker->IsChaotic() )3 ]) ]- f' A G6 C
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
6 c# O* H# S# f! L6 t+ T CString szSendMsg;8 F* D) ?! p4 o n, F( A0 [) n
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! `3 f% U. y- D$ O/ X! f8 n ((CUser*)this)->AddText( szSendMsg );
7 y0 J1 A ` g. I szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );% v1 w, D. K, w
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 {8 G; q% _2 ^& b: [2 i
((CUser*)pAttacker)->AddPKValue();/ v/ u' J) ]2 p. k6 k
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 e+ \4 c- Y* h, t$ t& W8 n* z g_UserMng.AddPKPropensity( pAttacker );! j2 E8 C3 g- G+ i4 v" D4 ^: L: L
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 Y* g" t a3 O/ d* f#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; l/ K3 r) j8 ^/ E#ifndef __MAINSERVER! ]6 K% w, @! F2 Q4 F
if(!pAttacker->IsPlayer())
3 p& D; B- Y( T' h; F9 G FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
8 L' A0 C" H- m#endif // __MAINSERVER) A6 [; K- c# k
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 Q* v2 i& q/ o; {0 P5 s) s1 t2 y#endif // __HONORABLE_TITLE // ′Tà? S# ]: _9 K3 o( H
}/ Y( D* D! \5 c |7 R
#else // __VER >= 8 // __S8_PK
1 N5 [* P4 U5 y5 @- ?+ ~ BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
& X. P4 W" o; \ pAttacker->m_nNumKill++; // ?3?? á?°?. Q0 @6 a* @7 [
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.4 z+ g4 P' O# `
* }9 I8 O% y+ L. Q! X int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: r' k$ _8 C: U' n: m4 c if( nGap >= 80 )
! g: H. l2 Q6 R, m$ H ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
4 h; V+ C3 Y, y8 K A K* D& h# j& B
// o??ó±Y ?3±?±a?| ??????′ù.
& @0 n7 T( h: a+ b3 H1 G CWorld* pWorld = GetWorld();
8 U' R% e1 b9 n& h4 n, s" o if( pWorld )
9 O! c5 E. J; _, l2 q0 ~ {9 y3 k: `3 Q5 |1 J, K- P& Z
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' R; W4 q# k9 `, W0 g) @: I9 X, r char szFormat[256];
6 @7 p! `/ k) X. ~ e: c5 T strcpy( szFormat, pAttacker->GetName() );. c/ U% J( y5 f r, A, w
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 P+ W% j' |0 z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
! h' d n0 Y. \! B }
% [ y+ q' a6 {) j/ b }+ `* X4 u/ c
4 H$ e9 ~# I5 A* ?5 h; m4 u0 q if( g_eLocal.GetState( EVE_PKCOST )
) b, a' F. e" R3 ?- l+ C7 l1 i' ^9 d#ifdef __JEFF_11_4- h' m+ G. ~* L" C
&& ( pWorld && pWorld->IsArena() == FALSE )
1 a" r4 j6 n$ E) b \#endif // __JEFF_11_4
7 I5 i) @" i, K" ~3 m& D% U )
1 U5 o2 j! `) @ {: X& Y& L! d6 N+ [( s! g5 }* n% h; m0 H
if( bChaotic )
" R1 R2 j# Q9 V" B7 K( B {
8 i* d& U* k4 i" @" w& C #if !defined(__INTERNALSERVER)
$ u; K" q3 N+ C+ u4 ~& B if( m_dwAuthorization < AUTH_HELPER )/ [ a4 H1 o3 h/ d5 r' R# x
#endif" C; G2 h' e( @! l
{
2 J2 Z; S+ ?1 \ // ??3?μ?·ó
- D& K" U- n" _ Y P KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
6 ]0 @) R: M6 k( u' b5 p) i2 K4 j float fRate = pProp->nDropGoldPercent / 100.0f;
9 j. B. j% a4 ~* I- d } int nGold = GetGold() * fRate;5 a0 [6 d, t6 ~+ j! F1 |
4 ~1 ^, i* J2 h5 X+ x' l& W
if( nGold > 0 )
/ W* z) ~. E* X" S3 n, ^ DropGold( nGold , GetPos(), TRUE );7 _! U# C" z" j( E% j+ d: J8 ^4 d) N, H
3 a5 M9 Q( Q+ i8 a, Y% W
// ??àì?? μ?·ó
/ p8 z4 ^% m! P% e for( int i=0; i<pProp->nDropItem; ++i )
& p7 h8 Y+ r6 k0 |2 p/ O {5 z5 b* x- v! u/ S# q0 z
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.1 ?3 K7 _; y c8 h# T9 O
( c9 G. e- X6 M+ @; T8 | if( xRandom( 100 ) < pProp->nDropPercent ) / K+ m W( q$ H: N" p3 f0 m! ]
{
! I% u! z8 d5 [ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: P+ w* l, v* T: Q) s break;1 o" j4 K; u1 d! k& k+ W: Z1 V
}
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' M) i* [1 B# [3 D X0 F+ M }
: K( W/ F4 R; H }
0 s% {' _$ w+ \) R/ a9 x; G2 g+ o1 v, |% |1 _. |
//pAttackerà? slaughter°aà? oˉ°????2′ù.
+ {) b8 w- v" r$ C9 ~4 P pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
' v% l: Y8 F6 D2 y6 S5 c0 T // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
" N `1 A$ O/ Z0 j; y% W% C+ ^ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )) ?8 @# x6 `" ^' v* N: A* b
UpgradeKarma();
7 i; [' Y; y& {* E#endif // __VER >= 8 // __S8_PK
. Z6 K1 F% K& A" F; [1 O return 1;9 C! c" N% k& v z
}* Z% }3 F6 p' z5 k" K; A
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-------------------------------------------
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6 e/ Q }! B0 b if( pAttacker->IsPlayer() )% d* h; w; t$ s' |: C3 ]( b% _
{3 w; G F! f# u g
m_idMurderer = pAttacker->m_idPlayer;
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; ]) M% A) T6 ?& p7 k( \ CWorld* pWorld = GetWorld();3 u! h/ \" N0 G
if( pWorld )
, [7 t r! _/ w! q6 i7 H4 w$ e {
7 n& t) R5 k* h+ I char szFormat[256];
( u: z0 D: R, z# @ strcpy( szFormat, pAttacker->GetName() );
! a9 ?$ ]$ n) j9 Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; i4 F) L- }; G7 E# `! G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); w! G! `, a, v& ^& o; |" x
}
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