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赏金系统恢复
8 o) J$ t: Z2 w! \# F, m5 bMover.cpp! _+ ~$ y! Z1 O! s# H7 m! ]
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Code:
8 d! _( m1 L$ xint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )- N. G* ~* v: q, r: {! F: o5 D; t
#ifdef __JEFF_11_49 ^ W, _, l4 Z: K
|| GetWorld()->IsArena()! G4 `' D+ H% z$ v. a
#endif // __JEFF_11_4
- h1 p+ M- s' \4 X/ I* C) p )
) ^! D* l0 C" M1 S8 W return 1;
1 T: t9 {# r. F9 }+ T$ M# }* F7 z% L- |' G% f: ^8 @
#if __VER >= 8 // __S8_PK
0 M; j. |, D1 X4 t0 D if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ }( S% L/ U" a3 k return 1;
4 r6 ^, G# {/ d, `) X' n! G/ s
( A2 c& J/ E" L# K* L& g if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 Y3 k& ?- Z: v return 1; o8 |$ y8 j6 {3 K: E3 p" d
( ]# M* m+ Q, }" e8 q#if __VER >= 11 // __GUILD_COMBAT_1TO1
" N; r6 S8 N, @& r3 y. E/ g* V if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" n4 T: N0 ?3 L2 [7 ?' T return 1;2 z* z, b* m0 E
#endif // __GUILD_COMBAT_1TO1: ^' z/ S( \; b% R" a6 T
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if( g_eLocal.GetState( EVE_PKCOST )
8 W, O$ l) |2 P D: A: L#ifdef __JEFF_11_4
+ F/ f. a8 o* O5 g8 S && GetWorld()->IsArena() == FALSE2 e; K5 d+ G( J# W+ _7 a9 B7 O
#endif // __JEFF_11_4
; ~: F1 [- F* c$ r )
1 @+ M$ s8 T% {: h! L. F& _ {
; W; Y$ t- A. | if( IsPlayer() && IsChaotic() ) ' C8 T$ l, }# j V7 c5 T
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#if !defined(__INTERNALSERVER)' @+ ~% I9 G9 R; u" K2 S
if( m_dwAuthorization < AUTH_HELPER )
( r0 @' a- H; X/ g F B#endif2 f! Y6 f# h c) p" d
{( p1 F4 i% _/ p
// ??àì?? μ?·ó
# r4 g3 x" P. B# i // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 L* r( V0 S' F5 r5 [
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );; G4 T- H8 T$ `- Z: w0 M1 @
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); `: W! ^# J) Z; M1 Y
for( int i=0; i < nInvenDrop; ++i )7 R5 D0 W9 m4 N9 b! X) R- f6 d
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 ?! Y K7 Q/ [
break;
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* n, K1 ?: ^% ? // - à??? μ?·ó
& R! E3 T$ i/ |+ y& `5 o9 p int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );3 \0 @' c' F6 K; D' t4 k
for( i=0; i < nEquipDrop; ++i )
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; p6 S: F: r. h1 U# l+ \) N if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
4 Z6 s0 P1 N4 h" M break;
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}% b4 q$ S/ [4 `5 L& o; I5 l
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer; S0 O8 |: _! d
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! N: u: f$ y: `0 { CWorld* pWorld = GetWorld();6 N7 ~" C! \$ q- j( A+ D
if( pWorld )
0 l4 W, b! @) u# U4 Q2 h {
, T9 N$ K: A- U char szFormat[256];
' N% M- t V# Z4 {9 p. M4 `8 W strcpy( szFormat, pAttacker->GetName() );! X5 w0 a/ g: C% j2 |1 I
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- W' C$ ~7 f6 n7 v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 S* Y7 x' L" \5 ^
}! G+ [$ H: W3 J8 e1 D
}; z3 v9 q. m% [7 V6 d9 c
8 V0 L* n6 b2 {8 {5 r4 ^1 | if( !pAttacker->IsPlayer() || IsNPC() )+ R% D; E: u6 D. R
return 1;* b0 ?+ J4 n+ E9 i( o
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BOOL bAdd = FALSE;7 {- {* @ e- a4 u
if( pAttacker->IsChaotic() ) // ???à?ó??
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" v# r8 o/ }- m# F if( !IsChaotic() )2 g5 c; F. I4 Y$ e7 B5 z
bAdd = TRUE;1 m$ B* ], C$ b
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else // ?????ó??, èù???ó??8 c& s* w/ i- g; {6 H1 A
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if( !(IsChaotic() || IsPKPink()) )3 ]2 [. P7 V2 U. g* a
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
1 ?& t, A) D* [. q$ B/ y if( bAdd && nReflect == 0
0 N- U/ @! N" y' }8 }8 i && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...) ]1 X9 q0 j' W/ [! K0 n0 b' j
{
) q3 a. E7 |5 R: \3 x if( IsPlayer() && pAttacker->IsPlayer() )6 y- @4 P/ J: e2 e
{5 S Z' i" D! R/ |* e0 U. M
if( !pAttacker->IsChaotic() )+ O* J* D. R, V+ p* B
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
' ^' r' C# o) H" s$ J CString szSendMsg;4 ?. d! F! s2 b
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );9 L7 ?; \! x' ^. ]/ ^
((CUser*)this)->AddText( szSendMsg );; D# n! e+ x0 e% `
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 {/ g1 _6 y8 e5 v. ~+ n3 j: x5 @; s2 ` ((CUser*)pAttacker)->AddText( szSendMsg );; s, V0 R: E* B5 r6 O
}
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5 I( J' ` R+ i7 w6 ? pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );8 Z: f G; k) g1 }
((CUser*)pAttacker)->AddPKValue();9 Z; `7 F- v2 u8 a# A5 x
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; ~1 i6 \/ l6 Y g_UserMng.AddPKPropensity( pAttacker );
1 j1 ~* K$ y! ?. f- y; n g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );. T9 ]2 Y: L& a8 T2 C+ w
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ |- t$ d! N/ a" \( C#ifndef __MAINSERVER
; r" P1 @9 `: j. h Cif(!pAttacker->IsPlayer())9 L q' R; ~& ^0 n3 {; G
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 _: n- K$ u% M. E$ z7 u) `& E% m: G#endif // __MAINSERVER
* x3 c7 b* T5 a8 K1 q5 @, B ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; s" o/ V( Y+ X V#endif // __HONORABLE_TITLE // ′Tà?) Q" ~$ X, @. g6 w) s0 a$ E
}
Y( l% Y6 G1 @( K8 w#else // __VER >= 8 // __S8_PK
4 @; z9 a# m" }3 v8 j2 h$ h BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 l% ]4 Q6 g3 C$ T& q' r$ z& a pAttacker->m_nNumKill++; // ?3?? á?°?
) U1 i3 Y- F k! Z$ R (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.. `! q' P! f& Y; q% f0 k
! F; x- c5 T. L( B int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 b2 z# ?8 n. v+ ^$ \6 J$ ` if( nGap >= 80 )/ J& h/ a# L- y2 a
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
: U F) O/ q3 ?5 J, B) d9 y
9 {6 F- }4 S2 B- C6 _: e* E9 M // o??ó±Y ?3±?±a?| ??????′ù.
* ?1 N% n0 j/ N9 `# |( F/ ^ CWorld* pWorld = GetWorld();
3 Y( J0 S7 A- y. n8 O if( pWorld )
; r( {' t* c1 f# Z+ c6 E {
) D) \1 [; z0 Q6 s. P( i //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
( u7 ]5 Q0 D" o; A. h- d char szFormat[256];
6 S% O9 t! \2 d- l, m8 R strcpy( szFormat, pAttacker->GetName() );
* ]4 f" Q' B: \* c! O2 e strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' L: N. } V$ T2 j
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
& ?, a% B! ~+ q/ f& |$ S/ q8 \2 @ }
: g# U' ?5 `2 w ]' }
' M* @( o" {/ E4 u7 o+ ?1 _ if( g_eLocal.GetState( EVE_PKCOST )
4 @7 F, f# Y- x3 Z#ifdef __JEFF_11_4
+ y. k/ W- A) U0 P && ( pWorld && pWorld->IsArena() == FALSE )! B- i% X" |3 N# E# J9 U0 S6 {- w
#endif // __JEFF_11_4
S2 _$ _( U, S/ U" W )) a. F5 M& e: d" D" [7 l* r
{
+ b2 c% g; t @- A" } if( bChaotic ) ; W0 x6 t9 G1 ^, F/ M6 x) f
{4 a- j# e; W, [. `& A5 I- z7 _
#if !defined(__INTERNALSERVER)
1 L9 W- H/ D3 z% d: {+ }0 N if( m_dwAuthorization < AUTH_HELPER )6 _7 k( g- B9 p! p6 t# v6 a& c
#endif& d. e3 @7 n' [4 T$ o! S1 q
{; J$ ^, J- G2 v, a
// ??3?μ?·ó 8 M" D* W" h2 x$ m! @5 o
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* R) f* j2 a5 x$ q8 E+ o" i float fRate = pProp->nDropGoldPercent / 100.0f;
* T; F8 H8 k+ \: ? int nGold = GetGold() * fRate;
! y6 Z2 r2 }0 @# G* L6 f- P, w; {
, m2 i* b8 }3 o9 _. C1 o/ J- T+ m" F if( nGold > 0 )# L- i" S8 h% {6 v1 Y9 g3 b# k
DropGold( nGold , GetPos(), TRUE );9 d* ~$ _0 h* B$ v
3 x' [- J% |0 r1 ] // ??àì?? μ?·ó
/ K6 {0 B: h. y: n) Z for( int i=0; i<pProp->nDropItem; ++i )
$ h/ d8 ?' ?" F1 c( ^ {
. {" ^! n' p4 w- y BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
& D0 Z! k( c! w4 t5 J
5 F! g" ]+ g7 _ if( xRandom( 100 ) < pProp->nDropPercent ) ( t: T8 O" W2 r: S( \! o3 o5 u$ ~
{
, H i5 @+ S; h; {' N if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, Q6 L9 z! g" o break;' w9 E8 [& r* w1 x+ N
}. ?' i3 b% a' V" q0 N5 R9 d8 n ]
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}
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5 o: _' e: m$ i4 o/ |: d //pAttackerà? slaughter°aà? oˉ°????2′ù.% W9 J$ a/ B( Z& _6 i+ y1 k
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );% |% b% e2 p+ |4 D% O2 P
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ q% _6 } y$ S
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )% ?6 C _2 }3 V( [6 z! ?
UpgradeKarma();% V. |" ^, g+ Y2 y9 L/ k
#endif // __VER >= 8 // __S8_PK
' v9 v4 b1 D: `- h return 1;
8 j1 W2 p" _3 { G}
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-------------------------------------------; o2 b" p# F4 W2 V
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if( pAttacker->IsPlayer() )2 L( f$ u+ i+ S2 c9 y p% W
{
3 X' Z3 ^( l5 j$ ?' d m_idMurderer = pAttacker->m_idPlayer;
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& O4 x9 z/ b) j& y( |! {+ a CWorld* pWorld = GetWorld();
. k% @* O! x. W! M+ V1 B8 ~9 Q! J if( pWorld )
" Z* X* a3 A3 G {4 V, u" A" c9 R3 G& o7 h
char szFormat[256]; k1 w! A8 O" d# |3 v. p( O" E, Y
strcpy( szFormat, pAttacker->GetName() );
" z y% o& ~; H0 i+ ^5 y; |+ c7 R4 g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ t: M7 j& m/ G7 C6 X8 M' B& I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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