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赏金系统恢复3 V# h+ H7 L3 D: e! z4 q5 x( L
Mover.cpp# u; b j4 t; y6 m; y2 C, b
. D% B7 x2 ? X- l; d$ pCode:( z2 }+ P6 I% y u- s$ b; t8 e
int CMover::SubPK( CMover *pAttacker, int nReflect )
& q- _; v* _+ x: `5 \{! o0 R6 ]3 C- x( c- {8 V
if( !g_eLocal.GetState( EVE_PK )
2 j! _* l" _5 H. r) v) _#ifdef __JEFF_11_4
: s5 X0 {7 C+ W( i1 U* O% x || GetWorld()->IsArena()7 z) M8 {8 w; N/ [. Q* J7 |
#endif // __JEFF_11_4
6 I. W& J! f D% C6 i )
/ R5 O/ n1 W7 w return 1;
! m7 }" K, T* D1 w+ C
6 @2 g9 c+ @2 q' S# r#if __VER >= 8 // __S8_PK* ^- N# _6 E" d
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), W. V0 P: o! [1 E j+ i
return 1;& ]9 v. S& u+ j) n. j
' I! `( n6 ?) F/ w" V if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 P6 _& A+ ~" T5 Y return 1;
7 Q. e3 R: `" ]+ Z' ?
2 D1 w4 |1 L3 u) |; T$ ~! @, f3 Z# m) G#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 r: U/ `$ T' U) w6 ~. y if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )7 g" O% r z5 C2 ?/ K( D
return 1;
0 U6 T! V* _4 I) i7 y#endif // __GUILD_COMBAT_1TO1
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3 B3 L) O5 Y1 n$ e$ R% r if( g_eLocal.GetState( EVE_PKCOST ) ) {. V- G5 s) I) p( ?
#ifdef __JEFF_11_4
, m1 s2 J) r, N* v, H% M" d && GetWorld()->IsArena() == FALSE
, T/ z" C' F p9 j9 t' J; y8 r#endif // __JEFF_11_4 F# e2 u/ h4 n! @- T
)6 e3 n2 s& Z7 A# H& p
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if( IsPlayer() && IsChaotic() ) 1 Z* v5 r( S, W6 t
{
A) x; u# S6 ]1 N0 r1 G* U/ A#if !defined(__INTERNALSERVER)
8 Y" R3 ~. D# m# L3 V- q if( m_dwAuthorization < AUTH_HELPER )
5 z5 j1 \9 F- E' f$ W F7 j#endif( J5 D y& j# ^2 R
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// ??àì?? μ?·ó ! c3 ?0 ~* y, t/ J
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
9 r5 y! }+ t, Y! H CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );* o3 h/ g- a+ G6 [8 A5 G, n8 j
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 o- ~0 K% q$ R+ x% d" ^! v for( int i=0; i < nInvenDrop; ++i )1 l: W: r7 |& X) L3 e8 ]! |- \
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
" q7 p8 v( c- W2 S) [) |: a1 m break;' Z/ f- m. v1 x+ O
}
% a# s. ~5 s$ L2 V) C0 {
# Q$ v" s3 P5 n // - à??? μ?·ó6 I0 G6 a' X' k! O
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 v0 W6 s0 ~# b" d) W. l1 ~ for( i=0; i < nEquipDrop; ++i )
' Q Q5 J) h- a+ r {
. T$ _; G* U, @( a* n if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 I# E x' G6 [8 A- q$ E break;* ~4 B1 \) H6 I" t; h$ g
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}
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if( pAttacker->IsPlayer() )% u; [: I2 B- R2 W* i+ u: L1 {- h
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m_idMurderer = pAttacker->m_idPlayer;; D6 ?- @/ k6 S* ]- F% ~
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CWorld* pWorld = GetWorld();$ {7 s& W6 O; Q6 f: D% F
if( pWorld )
2 l9 V3 e R) m; V( ^# J3 t, W {
8 B& k0 ?/ r; k char szFormat[256];8 s& b# N5 S' O
strcpy( szFormat, pAttacker->GetName() );7 H; Z4 Q5 H" E' p, [1 e- P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. I$ j! j) U- O$ M5 ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 s. z8 g+ |2 B8 {7 F
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}
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$ P, G/ G- [- e( d9 P, u& h2 M* V1 Z if( !pAttacker->IsPlayer() || IsNPC() )
- P k+ n4 s* l6 L return 1;
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BOOL bAdd = FALSE;
9 X. ~( O% i! N, S+ E L if( pAttacker->IsChaotic() ) // ???à?ó??
9 ~" y1 e8 `. u" e {
; F; g9 X8 M/ e4 M# ~ if( !IsChaotic() )
. Z2 F- e9 q' _: }" P bAdd = TRUE;' |5 n' X% k3 s! P
}
. u5 |# S5 A, P+ l5 _ else // ?????ó??, èù???ó??: W' t. n# H" r4 f' u" D0 c g
{
' h. C# @6 H1 u, j: ]3 x1 R if( !(IsChaotic() || IsPKPink()) )
) X& J! B. K) O3 G: x bAdd = TRUE;4 _3 |9 h! p; f q" d, g0 m
}
+ ?. i' t, l* {( Z( p! e4 O
$ V3 s0 P% x/ }: s7 g, _ /// ???à????, ?o?aà? ??·ááü
# W$ @& n1 |. @1 | if( bAdd && nReflect == 0
& |$ C O. {* |6 v+ r && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
2 u4 b( }8 p' g; H% s+ s {0 S1 d/ }) u1 i! W5 {. n% d
if( IsPlayer() && pAttacker->IsPlayer() )5 t& ~- J) U7 r I4 B7 F
{1 [* K3 ^0 ~% R1 Q9 |5 Q4 D
if( !pAttacker->IsChaotic() )
1 U4 J3 |% E$ x' m3 B ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, ]7 ]" _/ u' o5 m+ I( l
CString szSendMsg;7 \& \$ O7 w4 b; j* ]% k6 p
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: f2 F) H, l* I ((CUser*)this)->AddText( szSendMsg );7 |( S! @7 w) z, r9 z# m1 @! |
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
$ I) a: s4 S% U# [" r ((CUser*)pAttacker)->AddText( szSendMsg );
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. L9 |% L! _, I. @ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
* l8 A! m* j/ w# ~3 Y. p ((CUser*)pAttacker)->AddPKValue();. c N8 S5 r8 o
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );7 Q, ~+ g; y4 k. L7 W
g_UserMng.AddPKPropensity( pAttacker );
0 T/ @$ H2 {+ s g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; ?2 a; B$ ?# h' P+ v1 X
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. N' h* d9 X: r1 t: `- b% F8 o
#ifndef __MAINSERVER
) b6 Y+ A" v6 Kif(!pAttacker->IsPlayer())
% s* e- S" U h: }- `- G: b9 @ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! h; N9 E2 W& q$ X" o! w, N2 o0 S7 k
#endif // __MAINSERVER
# a" ^+ }/ B6 A4 B1 i ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);- [# \$ {+ T. Y. D7 P. U* b
#endif // __HONORABLE_TITLE // ′Tà?
+ C" Z! C7 j- D: v1 m4 C }
2 z9 H. Z; [# V/ ~# o. H) e#else // __VER >= 8 // __S8_PK
& Y) H4 ]/ U4 m# q BOOL bChaotic = IsChaotic();5 A" U2 @! c$ ]' ~3 t+ S
) Y, ^0 w$ K5 G# k; h1 \
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 |& t1 x( Z! F$ y" s pAttacker->m_nNumKill++; // ?3?? á?°?
6 q; y" `! ?) Q. _* n# J& b (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.; \1 P* k) T# V" g2 n
B8 | H6 ` E1 O' P7 k8 \
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );+ k9 ^ `( s3 ?( b- o) {) B
if( nGap >= 80 )* E: {) V/ m0 {! z- z Q: f
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
* D) K/ q: Z8 q5 @7 J, Z. A& l8 } ?* o- U
// o??ó±Y ?3±?±a?| ??????′ù.8 I: m5 j8 ~* F: ?: k% n
CWorld* pWorld = GetWorld();
6 T1 q+ n: l6 F: A* X* a6 S, q* y if( pWorld )
" O- q3 u# {* J {4 ^) c. t: n% e ?4 N2 q( g+ h/ S& R0 o
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 p- F% o/ ~! |, ~7 o char szFormat[256];. M% s- a7 f: ]/ n
strcpy( szFormat, pAttacker->GetName() );2 l c3 i; B* f+ f4 c
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( ?* B1 q( `6 D2 f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
7 b, O% b* `- ?2 b; M: c }$ h' N6 b1 L' F
3 ?9 I% ]" n! X7 k if( g_eLocal.GetState( EVE_PKCOST )
* ~3 p+ y) h) b `#ifdef __JEFF_11_4) i$ A8 ~) X9 ~; r/ e5 m6 a
&& ( pWorld && pWorld->IsArena() == FALSE )
2 F5 h* s, r2 C W, t0 `#endif // __JEFF_11_4& i5 f! x$ `! F$ Z3 x; t5 K4 {
)8 C3 G7 Z0 \/ \0 w
{- u# V( E6 _2 G$ c3 z* n
if( bChaotic )
) P7 I- r i* F4 z6 ^# O {
5 m& T1 ?6 Q+ ?& T. }7 Y; z$ P" { #if !defined(__INTERNALSERVER)( C- y5 @9 K9 o% o( w
if( m_dwAuthorization < AUTH_HELPER )5 S4 ^ t8 @ S2 `7 U5 v2 W
#endif# D; w S3 N1 H8 ]8 n5 t; J
{. P9 G0 Z6 b" B6 Y' r
// ??3?μ?·ó
& h8 k! a' ^) `1 [ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );$ k$ d" h, N- C9 g6 I/ w
float fRate = pProp->nDropGoldPercent / 100.0f;
# E& h- K- B8 I! ] int nGold = GetGold() * fRate;" J! I1 z8 j. d3 D5 U
- \8 b8 e1 I" q2 G/ `! m
if( nGold > 0 )
) U/ `( Y3 U- i* I8 v- u DropGold( nGold , GetPos(), TRUE );) `; Z L2 Z! R( I1 E5 W
' ]+ I/ i# M2 `$ C5 e3 g/ f
// ??àì?? μ?·ó
0 K4 j" y S0 l% y1 _ R4 C: e for( int i=0; i<pProp->nDropItem; ++i )% O/ f& }2 g2 _
{' Q$ j5 j H7 u1 s( `( b
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù. A5 T2 f( D. [( P
8 f- m# z& H! S6 |' f if( xRandom( 100 ) < pProp->nDropPercent )
$ r, N1 W& U4 E l0 f6 T. b {
' w' v* n2 ^ c# d if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 3 [' r2 P- `# h0 }4 U. P0 e
break;
6 B9 m2 p1 x3 J8 ^ }8 p- K; O7 p2 N! t8 n( _; f6 D$ L! u
}
! N- i3 `) Y( `3 a2 l }1 c# x% D, C" ^* ~& C' P; b# [
}
7 m' y0 A7 w' k( y+ F }9 Z" s$ ?, k9 ?, B h- `9 i* O# W
8 R& P3 Q; t' K8 |& V$ b& h" y //pAttackerà? slaughter°aà? oˉ°????2′ù.
' `% ^; o( r0 P( }' u, }& w$ v pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );7 y$ v) O; t5 M2 K- t' ] g1 W
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
8 u7 n& F) ~+ e" v! q+ }: E if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
$ K& ~% e Y4 C" u0 C UpgradeKarma();
5 v5 t1 K W8 L3 x" v#endif // __VER >= 8 // __S8_PK
) q6 c' W3 w9 o! e return 1;& Z) o0 y' F" m9 e# F; X$ G8 ?
}% |7 l' y2 A/ g
3 D9 v, n( M! b) [3 ]
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- ~! Y7 B! F8 F0 |3 E-------------------------------------------
+ C9 n. u0 [1 ]9 |: v$ W
4 ^ q8 Z" N/ ^# q$ k# }8 o
2 h4 S& s& z/ m/ \; p4 V if( pAttacker->IsPlayer() )
' c# ^% Z0 A$ h \; t {
1 s# T$ x* m) c. @ m_idMurderer = pAttacker->m_idPlayer;! \% P v* A1 \4 w5 o9 W+ g
: ]7 L5 l2 o# ^7 [) T0 f
- z& t* N) w9 J5 y ^6 w) f" ^
CWorld* pWorld = GetWorld();, X' J' D' s& f* B1 `: ^2 t7 Y
if( pWorld )7 r+ Z. u- a( l8 L! A! ?$ z
{
0 Y, e* z: T1 W' o: z) K, L3 a char szFormat[256];
# k6 d4 k/ {7 k/ E7 @ strcpy( szFormat, pAttacker->GetName() );$ G* ~& s, p/ l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# M$ ^) z% ]7 Z" c- U% X+ p% Z1 F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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