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赏金系统恢复9 ?6 D0 S$ t5 T: L# a
Mover.cpp
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" V% ^, b, o, j$ w4 k& DCode:
1 s. P, [0 } Cint CMover::SubPK( CMover *pAttacker, int nReflect )
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3 ~0 u1 \" z$ h% }! w: j if( !g_eLocal.GetState( EVE_PK ); w6 A- r% F% V2 N( p9 I5 |( Q
#ifdef __JEFF_11_4% Q0 K, Y) j7 q- s
|| GetWorld()->IsArena()
, y# Z0 O1 U! o2 m+ J#endif // __JEFF_11_4
0 ]- T: O7 _+ y3 o: M8 Q ), ^# J& ]" ~% h
return 1;
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5 x$ E1 u# I9 _9 s4 h4 c# V#if __VER >= 8 // __S8_PK0 [/ V( D5 M& o' {, s/ p
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 l4 b2 n3 \5 O& z
return 1;& [7 o: \; T' Q
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. O: ^# G' e- H/ q, U return 1;) J! g, Z/ n0 o/ W) J/ s8 q
+ ?; t9 I" F1 F8 j! h#if __VER >= 11 // __GUILD_COMBAT_1TO1) V3 @8 d" p+ F0 u$ c
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) i" y; i0 Y7 [. ]" ~
return 1;; G9 M; X' V/ w
#endif // __GUILD_COMBAT_1TO1. V( r1 O: Q T. l% S2 @- a
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if( g_eLocal.GetState( EVE_PKCOST )
" X" j, P# H$ a, _- r#ifdef __JEFF_11_42 M" ^) N ^/ { H1 N
&& GetWorld()->IsArena() == FALSE
* }# s$ ^. O1 Q( w, ]#endif // __JEFF_11_4
# Z7 B, U( s. x6 p )
3 V( s( Z' R& ]/ p' Q" N {
3 t, C+ [ w. L5 ^9 s1 p: N if( IsPlayer() && IsChaotic() ) X4 p& f5 Z" v# n6 Z! z$ I
{
) d9 B& M* R8 g#if !defined(__INTERNALSERVER)' r: u! C' m# R9 |/ x0 w0 C% I9 g% n
if( m_dwAuthorization < AUTH_HELPER )
# v i A9 x- L3 j. }#endif
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) ?. ?, B; B0 |( J* b" J9 L$ J // ??àì?? μ?·ó 6 g( q% \% g) a
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
. j% _8 P4 E; f, [: | CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );$ j+ x" s" a, b4 {& y
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
7 B# k0 K, r3 m) D. Z; s for( int i=0; i < nInvenDrop; ++i ): C# y6 t2 d5 ]4 a2 k
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) + Z8 a& |3 m/ G; P
break;" u/ m0 B/ P/ ~* {2 q
}
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// - à??? μ?·ó
8 e: h1 b& y* b0 Y8 ]# s7 ? int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: D5 h1 r+ Y2 u7 _! z8 W
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 X0 r7 s: y* C' [0 r6 Z
break;5 v, s, e# J# v# l8 h6 a
}
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}
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if( pAttacker->IsPlayer() ) e: n4 h! W( H- Y
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m_idMurderer = pAttacker->m_idPlayer;6 j, w. ?8 f7 e* ~
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3 X& @( b. `. l J- F: { CWorld* pWorld = GetWorld();$ c* a- z" M1 P
if( pWorld )
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char szFormat[256];0 S2 s1 Y# v7 S
strcpy( szFormat, pAttacker->GetName() );
. u! P+ ~& W9 R! p' l* X: ? strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) V6 p! a& Y: a) O! z5 q; w g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
( U( x% p2 b1 m7 _) u$ c8 K; e q1 i return 1;! @- J+ q3 X6 X% K% X$ s* l- d
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BOOL bAdd = FALSE;
X, Z. j5 F3 n" D c1 x- x if( pAttacker->IsChaotic() ) // ???à?ó??
. u2 ^3 E/ }" G! ` {
$ C. |% u" h( S! Q if( !IsChaotic() )$ t3 m" a$ q% z$ Y
bAdd = TRUE;
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else // ?????ó??, èù???ó??, c. z! _8 [7 \
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if( !(IsChaotic() || IsPKPink()) )
+ i4 }6 ?' ^7 d0 X+ S" b bAdd = TRUE;1 i: |: y# y$ M/ ]) C& D8 y
}
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/// ???à????, ?o?aà? ??·ááü! o; R9 @0 V) t7 P& |9 M
if( bAdd && nReflect == 0
4 D4 T3 {/ P8 {0 E && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
1 r# d8 h' X0 {; f$ `/ t ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* U( [. j; Y$ K. p, l
CString szSendMsg;
3 z- n# C$ M$ S4 a! w* j szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
4 X8 a/ y }7 ?) l& l& m% d; C ((CUser*)this)->AddText( szSendMsg );! ]5 j/ A2 A0 k& c4 r
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
9 r6 q0 X. c8 N) y ((CUser*)pAttacker)->AddText( szSendMsg );1 G+ u6 T4 H* n$ y. d, H, j# }
}
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) `, O. P: W4 E y, S% A2 w8 W pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
; j. h: \, N- ]4 x9 G& p6 ~# }( Y8 o ((CUser*)pAttacker)->AddPKValue();: \, H! H& [& p y5 x, K
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 @% K7 j8 m7 |: i8 l2 P6 v g_UserMng.AddPKPropensity( pAttacker );
5 |1 c4 J( ~: Q- @ a: ? g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );7 J# f6 P& _) ]& y! U4 U
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# X1 n+ Z. J" s+ b% {" a5 i#ifndef __MAINSERVER" }6 T N2 s) m( o8 p4 @% R# R5 j
if(!pAttacker->IsPlayer())% l: F: b: J, p/ m! n9 ]* O2 ^& |
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); }7 b( b& V; I( `' A$ D2 y8 c* z
#endif // __MAINSERVER
- o; N: O$ s- h' H! u, C- p ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);+ _8 K+ `2 d, j+ | I# ?
#endif // __HONORABLE_TITLE // ′Tà?
2 {- v6 b, S* [/ _/ ]4 m+ x) h }3 |/ I/ t4 r3 I: _
#else // __VER >= 8 // __S8_PK
0 `7 A1 U* Z! i- R" Q2 K$ k BOOL bChaotic = IsChaotic();
# k1 l) r0 u, F' J, n, W2 }2 p$ [+ H+ q$ S! f3 _( x
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
# B& U! X, n; N pAttacker->m_nNumKill++; // ?3?? á?°?
/ `" p; ^$ T- \ {* H4 G* u (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.. }! Y& D, b' d- A8 v" p. `7 F" B
8 g# a; ^: |9 ~ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
7 @8 b' E( M4 j' q if( nGap >= 80 )
9 V7 q: Q5 W3 c ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ : e9 F( r/ n2 Y! S
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// o??ó±Y ?3±?±a?| ??????′ù.
4 Y; l* F! z: L" o s CWorld* pWorld = GetWorld();
/ T/ R7 p- F2 K# G2 K4 { if( pWorld )
3 |! y# ^$ L- u0 w6 s {
4 x9 B# g2 C" U. R5 ]/ b //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
2 X/ U1 M8 h& E+ m3 \3 d char szFormat[256];
7 h: D* y( U8 ` L& | strcpy( szFormat, pAttacker->GetName() ); V8 @3 u0 x$ k2 B p( v* U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 ]* @/ f% Q8 A' o* T9 y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
/ U6 W9 z o! s( q1 q: p6 H) Q; t }
! U: r8 x2 s2 A* v, _4 T/ Y( p$ P9 d4 o0 P
if( g_eLocal.GetState( EVE_PKCOST ) 1 n0 T; W/ h K! k* d0 f# ^) d
#ifdef __JEFF_11_4$ \; B( \- X R- ~/ j$ b
&& ( pWorld && pWorld->IsArena() == FALSE )
4 ^: b8 B0 `4 e0 S/ S' B0 A#endif // __JEFF_11_4
$ V" l; c8 F, T6 p, ^$ y )
8 Z7 l8 o8 Q' ` {
8 m8 p; k! R4 C5 V& H if( bChaotic ) 1 `5 X0 H: a4 |
{
. R& S3 ]* `* c: {! d9 p #if !defined(__INTERNALSERVER). a+ h J9 o2 F
if( m_dwAuthorization < AUTH_HELPER )% V0 o# H! `" E: P6 S# |
#endif2 f( W' o3 b$ `( P
{
1 l0 J& G9 T4 ?/ E$ n1 W4 ?2 s1 w# _ // ??3?μ?·ó 2 w9 n) Z, u2 S) V3 }* g
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) e+ ?) X( d1 E/ C
float fRate = pProp->nDropGoldPercent / 100.0f;
; i$ N" D+ h) `- |" I. q1 ~' N1 a int nGold = GetGold() * fRate;& \! ]% p( |; O3 b" Q4 G1 M
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if( nGold > 0 ). w ?/ D! j5 B( a! x+ D
DropGold( nGold , GetPos(), TRUE );- v" h: x7 E$ T% T( L( Y
+ ]: B) E9 p u0 O5 o // ??àì?? μ?·ó
5 U: p" ~0 b+ Z" r7 p* ? for( int i=0; i<pProp->nDropItem; ++i )
) O: {; Q+ B. I. b {; J/ S3 n2 X! H; ^5 t4 \7 |9 W' S! y& d
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., n& s, @% n1 g
+ c8 {: r# o$ {6 R4 o" J if( xRandom( 100 ) < pProp->nDropPercent ) 4 F' \* s/ W# _) _5 p) @. \0 F
{: e8 [3 c1 K8 s+ t2 U' e! \' [: a
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
/ ~& C: w# ~) a" c/ [. x: J& r break;
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}
m/ M# C; r# C0 N- z( u }
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1 ^' n2 U! H& ^ F
//pAttackerà? slaughter°aà? oˉ°????2′ù.% G& o1 x2 e/ {3 `1 M* _
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" f) M& y: c& P/ ~+ r+ w) ?
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
* Z" r6 q5 J7 g, t9 q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ s1 r. b8 v5 ~* s. }7 \
UpgradeKarma();2 P; U; H! ?" E5 @# c; J
#endif // __VER >= 8 // __S8_PK
0 b0 ^1 o; ^( _) k. Z return 1;. E3 w2 }5 R. Q/ {9 A/ h
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F" E7 G/ V8 o) q, Z& `4 v: Q6 a: A" B: g/ m" O
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-------------------------------------------/ ~) m+ U$ l. [) u6 W a
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if( pAttacker->IsPlayer() )
" V6 P S" h5 e( {# ^+ w5 K* |& C {# f1 E: _0 B8 X, F+ I* u1 y
m_idMurderer = pAttacker->m_idPlayer;. S) R- V( {$ f0 m% e# A3 A
4 Y' Z" W) v, b
+ {" c1 @* e9 ^5 Y CWorld* pWorld = GetWorld();8 z. ]8 ^1 \' F; E! w
if( pWorld )" H3 x4 x7 l+ {$ ]5 \; H
{
1 e% f& T' q! }( X, Z0 a char szFormat[256];
4 w( K- Y5 U# |4 J6 D% K0 i strcpy( szFormat, pAttacker->GetName() );. @$ X9 N+ W% C+ Z7 V2 z& o& w- |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* N6 k6 W/ d" D/ R, u! N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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