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赏金系统恢复( c7 u0 @ p k0 b X0 B. c
Mover.cpp
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Code:
& m5 p- m% W7 w, C/ Uint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
" z9 w6 d: x; h8 ?$ \$ u& h#ifdef __JEFF_11_4
7 c. F# I) j& H% [2 \ || GetWorld()->IsArena()$ g6 B( M3 y3 o. [! O
#endif // __JEFF_11_4! G2 t* C5 }6 S. f/ H
)
: b% l) ?! O0 b return 1;/ g; h# ~! X2 L2 w! J
& t7 r. u1 ^! \, Z9 \" Y7 w" h#if __VER >= 8 // __S8_PK
$ N+ ?3 ]( ~0 F6 e: N if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ ]" ~3 x0 H- [: I# k* N+ r return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* i1 G6 D3 \4 I# X& d8 c. w3 K
return 1;3 Z* u, L! Z9 q3 c, w. o# S
7 l# z$ V7 N% o. x8 _#if __VER >= 11 // __GUILD_COMBAT_1TO13 V( x2 u9 g5 a3 E9 w( _6 u0 E3 w
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )* ]0 R8 E# V% Q" g/ x( Q' M
return 1;# s3 p8 l) F( X! T0 h, _
#endif // __GUILD_COMBAT_1TO1
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$ ?7 A- d) }% r8 l, [ if( g_eLocal.GetState( EVE_PKCOST ) 6 G" F, u3 f4 v. n8 u" ]0 q( m
#ifdef __JEFF_11_4
. t. t% r6 d7 f7 ?) h+ _, q && GetWorld()->IsArena() == FALSE
`1 y$ p+ z7 U- Z6 Y# S: a0 l#endif // __JEFF_11_48 m4 K# S5 m9 P" |# z0 ~5 s0 V
)
! Z$ N, h2 `6 Z. @, ] {
* I' Z. T H z$ U if( IsPlayer() && IsChaotic() ) 8 J4 i7 @( _: h& ?
{
1 g: z1 l2 o5 z#if !defined(__INTERNALSERVER)9 P8 j7 {9 S) K! z/ [ U7 e
if( m_dwAuthorization < AUTH_HELPER )
& p! J3 C+ F8 o8 P* K6 N+ s#endif# v8 L/ M3 s& {" Q
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// ??àì?? μ?·ó 3 |5 Z+ Y) h, T/ Z* e/ I2 |# f2 t
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )9 N F$ w B1 `: g
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 G: S4 P9 Y) z+ t. t" U
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ ?* N9 X2 c4 D# D* _
for( int i=0; i < nInvenDrop; ++i )# L7 y; H$ E- V
{
% B/ O0 a: U9 Z# }; v if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # s, p/ j7 M1 |. M9 y
break; H8 W, i4 t& O' l# Y
}
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// - à??? μ?·ó
" f3 ?" w9 e! O$ ^- ]# h) I# J8 b int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 ]1 G* Z; n: l' p: G- e" k for( i=0; i < nEquipDrop; ++i ): r5 p1 q! s6 \: @4 T1 E
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
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}
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}
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/ N9 L) t7 t: t7 Q& I, Y' T if( pAttacker->IsPlayer() )
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/ F* p9 \2 a% ]$ m9 m m_idMurderer = pAttacker->m_idPlayer;
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* z7 k; n( f4 L! i A CWorld* pWorld = GetWorld();
8 k# }* J6 i; o% I if( pWorld )* A% [6 G& q5 ]- s4 R* M* C
{% `' [% w! q& `. ^; s& i2 D
char szFormat[256];
4 C* G+ ?: U/ @( q) S5 ^* C, f strcpy( szFormat, pAttacker->GetName() );! h' L7 {1 A0 h7 N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) [% x9 R8 U3 T% V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* R: z/ b$ _; j1 {0 I
}
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% O; ^1 a: u7 [/ J6 w( U8 y$ G4 m: Z if( !pAttacker->IsPlayer() || IsNPC() )
' _" m! B$ M& {( C# W return 1;% J1 T0 H% t) g5 s& ?
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BOOL bAdd = FALSE;: g7 {& ~: F# [2 m
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )3 \& t. c# K: F' d3 b; a
bAdd = TRUE;
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: T0 b% J. h6 J. c else // ?????ó??, èù???ó??1 D1 Y, e X3 x+ [! m
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if( !(IsChaotic() || IsPKPink()) )3 g y( \; d' ^8 M: }
bAdd = TRUE;
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( B* R! X" ?( r, a& W5 l5 b, ] /// ???à????, ?o?aà? ??·ááü9 l2 i3 t) _. E& ~0 H8 `4 G" }
if( bAdd && nReflect == 0
5 [7 o V, y2 U+ m7 \# ?7 b' t9 f4 u. R && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...% d% o6 N+ ] ^7 a/ a" @
{
3 L& m0 |; A3 t. P if( IsPlayer() && pAttacker->IsPlayer() )4 l4 o8 f0 p A4 G1 a) w
{
" G8 J6 ^4 @; i6 u+ ^+ M0 s k \ if( !pAttacker->IsChaotic() )
! O) i N( _- }2 y9 o, }4 U) n ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );0 ~2 ~1 J2 t3 e( h) q8 t5 \- V
CString szSendMsg;
! F7 ?3 L% z$ b# h3 D szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 n" T; m* o2 h ((CUser*)this)->AddText( szSendMsg );% k, D' T/ a- t- S' T
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 D5 B( m) w; F- I: e. z5 ? ((CUser*)pAttacker)->AddText( szSendMsg );
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* ?! p5 ^$ H; o9 a4 R3 [3 f5 C1 y% k pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
' d1 Q+ X' i" f$ N# G; _ ((CUser*)pAttacker)->AddPKValue();6 U" k+ y9 J0 D1 v
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
! _8 r+ P4 q: ]2 Q, Y g_UserMng.AddPKPropensity( pAttacker );1 V& I' V9 d( @# D0 ]: `* I
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
- e5 h' I+ t4 E8 X( x#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 s! c( M1 w3 {#ifndef __MAINSERVER0 W, r% X) `* S7 S) R+ H
if(!pAttacker->IsPlayer())
2 E: c- s3 q8 V+ u FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# u; [+ Q& e/ E' `0 A#endif // __MAINSERVER
3 g/ n4 M ?- u4 W- J ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 t, n/ t; e8 ?$ T#endif // __HONORABLE_TITLE // ′Tà?
0 P6 g6 P/ F$ u0 A; R$ I6 I }
. o2 j9 L2 r! O. d. g#else // __VER >= 8 // __S8_PK
; }- ~ f) b I) F- g4 ~ BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 w _ K! E" g pAttacker->m_nNumKill++; // ?3?? á?°?1 C4 t9 l6 Z) D
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );7 K/ q. g* z4 R, X5 c9 T
if( nGap >= 80 )
: I' p" ~. Q' L3 k- w) K ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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8 s5 e- O* ~( i8 S9 a+ M // o??ó±Y ?3±?±a?| ??????′ù.
; r; Y4 w0 h: g CWorld* pWorld = GetWorld();# e# o+ x8 Y) T( l
if( pWorld )4 h% S# N9 M& G9 ]) B* `% w
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
1 L, j* ], g0 u, N! n char szFormat[256];! k; n' Y7 b' Z2 i3 M
strcpy( szFormat, pAttacker->GetName() ); p5 H, m4 T1 A. o1 ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, o: `$ R3 I' E5 t8 f, T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ T4 I4 l0 c/ `% j ]6 f
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( P I4 L# w: w X! B8 f' r8 g if( g_eLocal.GetState( EVE_PKCOST ) ) M x+ Y5 d! a8 k" p# A. @
#ifdef __JEFF_11_4
V" Q y" n% z. L- K && ( pWorld && pWorld->IsArena() == FALSE )
, C4 M0 M5 _ w* B; N6 d! X4 V, E#endif // __JEFF_11_4
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{# C$ [9 B' q; q y+ s. G
if( bChaotic )
5 S4 B$ a, ]7 J2 t+ T) x% Y2 E {
/ s+ z; {. F; t" D #if !defined(__INTERNALSERVER)7 l, K0 H) S4 c: ^+ l- Q w! J
if( m_dwAuthorization < AUTH_HELPER )
- B9 C4 j, P( \' H: B) t( \, K #endif$ Y* @1 U: o8 h9 N
{
7 G- ~7 W7 _ ]% n // ??3?μ?·ó
. ?! o5 ^" g4 @0 ^# F3 a KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
! w! n2 R* i7 T! ~; w float fRate = pProp->nDropGoldPercent / 100.0f;7 \& b8 B' p) f! L0 y8 h) c8 c
int nGold = GetGold() * fRate;5 s" h$ o0 R% {& k4 G
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if( nGold > 0 )% ]1 x5 m/ K* [5 \, D. Q" u
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó ) L% `4 N& Q! k; y3 h. k; I P
for( int i=0; i<pProp->nDropItem; ++i )) J: M* O& b- O7 K4 Q) {3 o0 H
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent ) 8 a5 U1 u8 h( _
{1 {! ?( Z* c2 [2 X `- ~$ o
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) & m3 l9 W) W7 `9 e" ?
break;
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}0 Y0 V# r5 H! A/ B9 e3 t( }
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.2 `. U. H$ e! `- D& O% _; {; P
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );2 [: o: ^" s4 h# w; T$ l
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ P* O; ^& }( K, T/ E if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
) { {& {' |4 [* s n9 @ UpgradeKarma();
2 S$ U6 W: p$ F7 h: [( l#endif // __VER >= 8 // __S8_PK
0 B, \( X: }& ?4 C. F# G return 1;5 F0 L. A" U1 I% j S! W2 j7 M
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9 X* t. G9 b# t8 \ p% s) {-------------------------------------------1 d+ J6 q, g3 |# ]- D/ Z
! G G$ A* L& {
$ [. f9 `! |8 k* ^' {* x6 I if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;5 x2 S7 U) q6 r: K' V! i
& v) G# F7 Q3 B; `2 w$ e2 s9 M
5 C6 H5 Q4 f. @; Y CWorld* pWorld = GetWorld();
- \1 a% E* x* z0 P5 d2 | if( pWorld )
! T3 c5 [" e& @ {
! }8 A# Z+ U; A char szFormat[256];
! ?2 g4 t5 b8 a! { strcpy( szFormat, pAttacker->GetName() );/ p$ `7 K* X/ L* x8 }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 w( V, W4 _2 R0 H. i$ K i% e+ i/ B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 P r- ?$ Q- u7 |* \+ @0 E3 G
}
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