|
|
赏金系统恢复: L6 e7 P' j* Y$ d& t
Mover.cpp
" M4 l1 x: _/ J, j8 A/ U0 Z- h7 q; g. p* b
Code:# D: ]' n- v1 w% v8 @
int CMover::SubPK( CMover *pAttacker, int nReflect )
( u' h% E) T% L{' Q: o+ b0 a3 `
if( !g_eLocal.GetState( EVE_PK )
8 o; v3 @' R4 D2 b$ k) Z#ifdef __JEFF_11_4
& Y/ i) R1 P. L; ^ || GetWorld()->IsArena(). {' b7 q: p5 ?. Q( l# I6 `$ ^& b
#endif // __JEFF_11_4
2 c# E5 W, x+ J) T! V )
2 P/ A) A$ R' ^ return 1;0 n) P. J5 Z1 H" n
& B- f& z0 i: G
#if __VER >= 8 // __S8_PK
8 i1 q( D S, v1 y/ F! Z( T8 Q0 W if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). ~' Q5 l4 O' B1 E
return 1; T, x8 g$ @+ Y& s' @' o( B: M
7 |9 w% X q H+ i if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) d4 X; F7 e1 i, @/ ]9 p) g return 1;
- e( P, W$ a- i- q1 Z4 {8 g' [( `( @% j& w' B; q
#if __VER >= 11 // __GUILD_COMBAT_1TO11 ]5 {7 ^8 C( S6 y4 @+ U
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& A" Y# v. O/ [: G; I8 B/ X4 g* S return 1;
! c7 e* ?7 e6 n8 s! C, _1 J#endif // __GUILD_COMBAT_1TO1. Y$ p5 z0 k) [/ e X+ z0 {
5 O7 k- C! B. T! I: D/ a/ K0 c s if( g_eLocal.GetState( EVE_PKCOST ) r/ f. y. f4 l0 N6 w7 @& R- T, p
#ifdef __JEFF_11_4- a1 X, p; l( |$ m
&& GetWorld()->IsArena() == FALSE! Z" Z7 `; p1 E) x( U
#endif // __JEFF_11_4
2 _* q4 I5 b9 r4 p$ H8 Q )
) R" Z+ d& ]2 Y" ~6 {) B {7 |( O- G! Z7 v, ~8 A
if( IsPlayer() && IsChaotic() )
9 @# [7 P B4 \" D! \& J7 u {/ W( e. F1 h8 A. w$ ~. @
#if !defined(__INTERNALSERVER)
8 m* c* d4 q& R8 t% D$ c- D3 |; ] if( m_dwAuthorization < AUTH_HELPER )
5 z9 f- J# |0 W1 C3 X#endif
6 k% V" e) O* n {+ g2 d' r; u$ F& A; }
// ??àì?? μ?·ó
7 q1 X& `- b" V9 K3 `# m // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
& @& N" c0 w! o6 P) [$ r CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );$ r/ H& W' x% B5 H- T/ W3 o w
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
N6 `) F7 A/ \, J( K for( int i=0; i < nInvenDrop; ++i )
6 ^& P. \; B' ~, D' I/ c& Q( W9 K1 b {
$ k3 b( B2 r5 B+ Z& V- ] if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) / U: w& t, p. v1 I( V
break;& ~2 T) T Q# N
}
4 K" w' T w& s. c% d, G: Z, N
0 h& `+ S! ^) Z5 P. h( t // - à??? μ?·ó
J( o! s! ]& n/ t5 o2 | int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
$ G T$ ~& H% K. k5 Y- m2 V for( i=0; i < nEquipDrop; ++i )
2 Z- ?! f3 e3 }9 n8 a {0 |7 S- o3 o0 R, C6 z7 P
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 ?0 d# i" v) p, L2 P# Q( v" q break;
. ^7 O c; R3 n5 c1 E- @ } : V; A% b# p0 G" W% {; v N! H, X: ?
}% s* a8 P. L) U5 D; W
}
+ J% b5 g+ q! o/ o }
' k4 A- d( r7 N' ^! Y# F
% f4 `: \7 a1 C6 U3 K if( pAttacker->IsPlayer() )
4 [! d. u" h$ ]8 r( f: n {
/ y# O; o( M* ^ n/ j3 [; R m_idMurderer = pAttacker->m_idPlayer;4 t4 m# S2 l, q# B
0 {" g( c9 j4 k, z8 X# l- E6 }) ?8 ]9 V# B d
CWorld* pWorld = GetWorld();4 i, w7 u" Y8 z$ J3 u0 {7 p
if( pWorld )& R1 ?4 _/ b% u
{
; M7 Z% R! _5 m( _/ {: h, p& A7 ` char szFormat[256];9 W* q& X& ~' G; ]& o8 e$ P
strcpy( szFormat, pAttacker->GetName() );0 r! o' b* d0 W0 {8 x% N# b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
f1 e' n* n( C g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! J) X$ h |; Y3 U7 E9 w- O; \
}* h1 c- f" J/ r5 v# m9 R3 S
}$ r+ s% F* ^5 j- Y
! C) g7 q. o" t- D9 P- M
if( !pAttacker->IsPlayer() || IsNPC() ). I! q: W4 @3 _
return 1;
& X, a, o3 u) q
% o5 _1 V6 ~' n BOOL bAdd = FALSE;8 [: Z' H! f0 y- V9 ^% _% x
if( pAttacker->IsChaotic() ) // ???à?ó??: B' o# ^0 r! f) @: i! e6 Z
{
# }& }. k6 b; c) M- w0 K if( !IsChaotic() )8 C) d4 O* E6 _* \, K' n
bAdd = TRUE;
7 ]! R0 G" {4 ` Z, s7 r }
" i; e+ ~# y6 d% Q" |1 y5 z else // ?????ó??, èù???ó??
4 Y3 }! Y1 O9 k {8 e0 d3 i4 n) M# R* u# D' K9 g# E+ v
if( !(IsChaotic() || IsPKPink()) ) x4 \! L$ p9 u
bAdd = TRUE;- @2 Y* I9 B$ `8 x; {
}+ Q q7 ~. }9 H$ |
5 M$ v3 n" r3 X; v /// ???à????, ?o?aà? ??·ááü, n% V7 x' S. a% {3 E
if( bAdd && nReflect == 0
- B& Y9 P2 g- {. \ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...) h. Q1 r; D# y2 l& ]
{# r& g. h* x9 L( s" ?/ X2 j1 O
if( IsPlayer() && pAttacker->IsPlayer() )
3 V, }9 B* A6 `& \8 T4 x1 H {
9 C2 i5 A: P" W' N if( !pAttacker->IsChaotic() ) ^! L+ B* n% U" ~. |" ~; X- u1 B
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );0 I, \# I) e) q- S9 y' Z
CString szSendMsg;$ U) m; R* O! p8 u; [: t4 R
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );! h+ u& R! Q2 d% W
((CUser*)this)->AddText( szSendMsg );8 ~ a1 F9 B& z# ~3 O7 e
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; o B3 S+ i1 @ ]$ Y ((CUser*)pAttacker)->AddText( szSendMsg );
0 n# f' X" p# g4 f! n1 P: Y }
1 w% V% N2 z" B E4 r$ _# l, }# m3 F! X9 }9 K+ i
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); p6 Z5 i/ U7 L; ~% Q0 R3 N
((CUser*)pAttacker)->AddPKValue();
L1 q4 M6 j5 g0 \4 B3 S3 w% d pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 U+ ?9 t& i5 X g_UserMng.AddPKPropensity( pAttacker );
: S# K2 u/ A8 s: W4 i g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );: d2 v& V. V: @4 t# G, D; v
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
0 P- @% N" H ^0 d" Y. L7 {3 T/ L#ifndef __MAINSERVER
+ D( e: x; w6 W n. |if(!pAttacker->IsPlayer()): t5 H, ^! _( A/ K( b9 q! M3 p( ~
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
Y( l2 U2 f6 A" x#endif // __MAINSERVER2 g0 }% Z4 }. o1 I' h7 y5 n
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);9 P" \* U* U K- e
#endif // __HONORABLE_TITLE // ′Tà?4 n( o2 `8 T" L7 w) C. h
}
7 h L( ~# t* q& ~" f#else // __VER >= 8 // __S8_PK
* d3 i/ b4 e1 D& j1 B; \9 Q BOOL bChaotic = IsChaotic();/ C/ F2 ]! \* d4 p2 v) S4 ?& ]6 j6 x4 c
5 V' {1 B. B+ m7 H2 ~2 |
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.. x" X8 B: C& u8 O; K2 R' U' p3 k
pAttacker->m_nNumKill++; // ?3?? á?°?
1 ?3 b) {" N& a$ V (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
. b5 O! H) c& _) Y- Z1 M$ g6 U4 Y1 W2 b1 s6 e
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );' v5 M4 j. n8 u J1 H1 I
if( nGap >= 80 )
( R' U* d7 c; o ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
8 ~; ~5 R5 @# Q" X2 L# ?3 [$ d* F* r! ?2 d! X
// o??ó±Y ?3±?±a?| ??????′ù.
, ~# |1 Z8 h5 v( l CWorld* pWorld = GetWorld();2 a8 W6 `4 \+ C6 H+ U
if( pWorld )0 g2 l% k2 F: e, j8 d
{. M. M/ ?3 k$ _+ k* u% n( B% T( @- _
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 n. F& l1 U$ x char szFormat[256];% O' L' @7 q3 Z7 \) I
strcpy( szFormat, pAttacker->GetName() );
3 g1 ]+ c [) y+ M( {& O% o# _8 B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! m1 e9 U9 }/ f; ]1 D3 S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
4 H/ A; E& D" ^. W4 O }4 E/ L* J6 U& s, l; Z
6 _# K9 `) X$ T1 a if( g_eLocal.GetState( EVE_PKCOST ) 2 a! u, |) k* u+ S
#ifdef __JEFF_11_4- Z9 q: F, W' P4 @- s9 p: c
&& ( pWorld && pWorld->IsArena() == FALSE )9 J2 D' ] x) i& a0 C
#endif // __JEFF_11_4* ~* g4 Q# x. G5 f0 X/ }. i" a
)/ V/ L4 m! |. f2 p' Q6 I
{+ `" J$ v7 _( _
if( bChaotic ) 3 h0 p" I# b K: t: o* X! K! I O" K
{
+ e6 ?1 w) g: h& ] #if !defined(__INTERNALSERVER)
2 Z! X O; J- @ if( m_dwAuthorization < AUTH_HELPER )6 b; i; D0 Y: j' x+ ? f7 ~
#endif
6 | J! x0 B8 @" g: i {* @ d3 L' A0 {1 j' [% C
// ??3?μ?·ó
- W# h6 e8 C6 n+ }( s0 Q3 Z KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );# w. O! F4 u% O% @. b
float fRate = pProp->nDropGoldPercent / 100.0f;; j' `1 _' X( \2 S
int nGold = GetGold() * fRate;
2 b$ L; T8 Y \) a! [* W* ?! T& F g6 d% q# x8 R0 A
if( nGold > 0 )) L% f, j: U( Y O. k1 F
DropGold( nGold , GetPos(), TRUE );
2 E3 l, [, c% e
$ F" ?5 A6 p* L8 \ // ??àì?? μ?·ó
0 |) g- l- w6 f$ y: G @& j for( int i=0; i<pProp->nDropItem; ++i ); D5 h1 X+ O% b* n0 n$ o
{
2 O: Y3 e3 e4 D/ y+ S4 d BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.1 |/ l1 M3 f0 c/ c% d
) Y# D+ z* j/ s6 [' b4 z
if( xRandom( 100 ) < pProp->nDropPercent )
- k" D: B6 Y9 l G- q4 F/ b {4 r9 f& S3 I2 X# c: x% ~9 z1 d
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 4 P% N7 R* B+ g4 r1 U- u
break;
/ t+ y2 {% i) P* A! g6 [9 W }
/ ?% ~' l; y6 U, ]. u# P1 Y4 g }/ Y( S( l2 ]- b- ] z
}
& N9 f; X* W; A( t: i. l7 F } ) x4 ~ s' B7 S4 m' Y/ S
}
6 A# |: W, g% ]9 r# e2 J6 z7 b3 H& Q" r9 @
//pAttackerà? slaughter°aà? oˉ°????2′ù." {% W8 V6 M# ^' w, ^, b
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );7 ?% W+ h# F: X7 j8 b- f4 D/ @
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
; o; f. z) j7 r5 e if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' X, A, x5 L* b! G+ X& D. n& j: E
UpgradeKarma();
7 Y8 L# u9 }) u/ v- N, r#endif // __VER >= 8 // __S8_PK3 Z# q4 c, J! W2 i, n
return 1;
$ I* l( g" W' Y c}
E# B' T* A( _6 o% a n- C) C+ m% Y2 v$ k5 P3 l* x/ o
4 y3 P. e9 M. B" t( w* t% h
! v) o9 {. x, f
1 F: m: x. c3 s8 t9 O! Z$ |3 o# U
# S; l5 z# I7 `5 i/ W
) c0 M0 s6 s! t' R- Y* J-------------------------------------------
7 Z( V9 Y0 y. y
- L8 x- B: s/ H9 R ?# A# U, g
( L, S1 g+ s/ {; w" s/ x6 | if( pAttacker->IsPlayer() )
. a, B" x+ j/ w* H/ T8 \, q4 Q {) s0 y2 Q; `! y$ e
m_idMurderer = pAttacker->m_idPlayer;
$ b/ D; G D& Y- H6 o z8 H( L0 M. @0 c, q0 w
0 h9 p- f5 R9 M j; }5 i8 @* | A CWorld* pWorld = GetWorld();; z7 h6 F! \4 Q; i
if( pWorld )
$ R P9 B7 Y1 @- V |# L! n2 n/ \2 D {
# H4 C1 b+ w- \# r# u char szFormat[256];
5 S- S8 D: f) z9 E; O/ d strcpy( szFormat, pAttacker->GetName() );. O, Q& K! H- u' i8 ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! @3 m/ W4 a: s5 ^# F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( U |% I$ J) x2 H
}/ G4 x2 S$ m1 K: L5 Z6 o, t/ V& X
}$ |# L% m/ ]& C; J
/ d8 P4 \/ `& h; o4 ^ |
|