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赏金系统恢复
9 g c) L5 e, w: m, j; O0 I+ P4 {: M4 NMover.cpp
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Code:
$ L9 _3 U: M( N% l7 Zint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK ). X+ B7 Y, h5 _3 M$ Y; ^
#ifdef __JEFF_11_4
( v6 `. u* H: E3 N5 ~; L2 [( S% ?7 A || GetWorld()->IsArena()
9 w2 }& Q0 W9 T& _1 Z#endif // __JEFF_11_4
$ K2 S' b( @0 U9 U6 G+ R J+ l )1 ^' Q- i/ J& ~
return 1;
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#if __VER >= 8 // __S8_PK
0 d* A' a6 u! N# e! F- q if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): ^. Q8 D" b( ^6 y
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 i- }- u5 j7 b8 _' b
return 1;' z4 w1 E" T" i$ c( s) U
# Q8 J; x/ a1 e( [0 g5 ~2 h7 |( b#if __VER >= 11 // __GUILD_COMBAT_1TO16 {0 c3 m( I! ^
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 P5 S4 m% J$ H
return 1;$ j+ @) A4 n: z- A
#endif // __GUILD_COMBAT_1TO1# C+ r7 d I9 k4 V# l; f' |
1 V6 Y: G/ D# W: X1 V8 _+ x if( g_eLocal.GetState( EVE_PKCOST ) ; Y; c: w+ p Z- k, g
#ifdef __JEFF_11_4: y# G$ q1 ?; }8 R" R0 v/ ~( e
&& GetWorld()->IsArena() == FALSE3 u$ J: j5 ~ Q0 a. }
#endif // __JEFF_11_4
" ^0 q5 |) u! v0 @ )
# @; K+ k) E* s- t6 b9 u! h {) y3 @5 o3 A+ f0 Q
if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)" R- n9 u0 t9 }8 O% `2 {
if( m_dwAuthorization < AUTH_HELPER )$ y1 _2 r9 I/ o: Q0 N2 m
#endif5 e& Y. _# I, J9 S1 [. d) L. e
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// ??àì?? μ?·ó
) l, D; C; g1 Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ r, G/ ~' `6 \3 p. ] CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );" R1 N+ G4 m# r
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 N- v& m% z" { for( int i=0; i < nInvenDrop; ++i )$ j$ u N' y# a. u
{
' r; a4 W1 b8 { if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* Q$ U ~8 n* G& s# ` break;
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$ j& e. ?6 U& { c3 P // - à??? μ?·ó
- ]( Y% [% R$ k% _# d! @+ }6 s int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
/ h- o3 O. s' ^% E7 y: E; t for( i=0; i < nEquipDrop; ++i )
8 o- z9 s! B# ~ H) A9 b0 ` {
% l8 s2 e6 |# U6 i+ J" A' d if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, Y0 b0 A6 \" C+ b4 [$ h* F* ` break;, H' Z! G. l6 C/ i6 {7 R2 U, J
} + U% Q6 j( k! G% h! u; p5 @
}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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6 E4 U! E. D8 Q& S) z: x/ y CWorld* pWorld = GetWorld();
/ R, ^6 [" E; B, C if( pWorld )
& h1 ^4 K% c# s {
: @/ [ C# l8 F3 _: u+ _: L- R char szFormat[256];
9 u0 C6 n4 M0 r7 r1 [9 o1 h0 g strcpy( szFormat, pAttacker->GetName() );/ \+ p/ i \8 S- j, H! F6 C+ [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% }0 k+ m3 G+ t1 r7 V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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' @. i' p9 C) G3 \0 @2 b* {. ?, ~ if( !pAttacker->IsPlayer() || IsNPC() )
' G% U: _+ |2 j4 q return 1;
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BOOL bAdd = FALSE;
# y5 s X8 S; z; X( r+ j5 ^7 ^0 z if( pAttacker->IsChaotic() ) // ???à?ó??- [6 H0 Z' ]6 Z! I3 `9 ^% X
{
, g, _. w! t! b7 x if( !IsChaotic() )
: S+ W' m# W4 B, j" f* y9 y/ ` bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )4 C5 G/ E& T9 I5 z
bAdd = TRUE;
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; S7 H0 k4 d9 l+ m' q /// ???à????, ?o?aà? ??·ááü f) M W: e. c' l/ ?( @: H3 }
if( bAdd && nReflect == 0
1 R B: @/ N7 R* U9 z* Y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...8 E# s( R( R. t m
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if( IsPlayer() && pAttacker->IsPlayer() ). \3 n( l3 ^0 u- G K, Z8 H, E) b
{ _. Z8 s. @. n8 s: J
if( !pAttacker->IsChaotic() )3 ^6 |) E# f/ d: A
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );2 A4 l" M1 e1 d
CString szSendMsg;; D2 q& e2 |- o
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 L/ K, y4 c& ~
((CUser*)this)->AddText( szSendMsg );% C. _$ o; C0 p# g. E& W5 `
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
3 \$ O! x+ ^7 b# R& G1 r( y ((CUser*)pAttacker)->AddText( szSendMsg );% p4 M9 ~7 N/ _+ l. l$ q/ o
}
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/ ~2 C0 Y( y. ^7 s% J3 i. S pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );' j9 S$ ~2 b9 } G" m5 L
((CUser*)pAttacker)->AddPKValue();
' Z1 c# d9 Y, T9 O) s5 W3 H. h, Y pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
/ `, k$ p' c( W/ h/ c3 d% @ g_UserMng.AddPKPropensity( pAttacker );8 c: e# t! l& T( U: G) K! w
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
9 W+ ]2 R* l7 I7 t#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?+ [; X7 L6 e' u0 H5 B& s% E7 K
#ifndef __MAINSERVER% ^$ S6 u4 Z, @! w h8 ~
if(!pAttacker->IsPlayer())
# c- s, C/ ?0 [/ | FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );2 b- q6 y) P* A" p* _% F* A6 [
#endif // __MAINSERVER- J; k; ] Z: D1 {) u0 k: K/ M
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
$ q9 L) c( A% Z4 U D& m#endif // __HONORABLE_TITLE // ′Tà?( ]5 K# V8 |5 Q5 t- J
}
% ~+ c5 j0 [( Y#else // __VER >= 8 // __S8_PK
4 h# O' n' A7 C BOOL bChaotic = IsChaotic();
% G& l* ^* \. }7 a3 I! ?
; I& Y, S% |" u6 q- E( V- l m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
8 w" j2 d) U" I! S4 j pAttacker->m_nNumKill++; // ?3?? á?°?
" I2 }/ l1 s9 p& Q) i1 ?9 T; E& P$ p (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù." k! ?0 M) |3 C+ B6 T
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
% C/ ?- T0 J6 s9 w if( nGap >= 80 )) L* U: X1 Z1 @$ A; B$ \ z( o
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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/ y" |% ], {+ L N$ e# T6 n2 J9 d, k1 u // o??ó±Y ?3±?±a?| ??????′ù.5 K: o/ H$ {+ J
CWorld* pWorld = GetWorld(); W! S" V- H; N7 S0 ]; ?( q* A
if( pWorld )1 e9 h' n+ F9 [7 I
{
# ^/ y: \; `: t4 f' C //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ X9 c9 K0 _* q, p5 f3 b4 W5 y/ _ char szFormat[256];
" q1 }, h+ N8 L9 _/ s strcpy( szFormat, pAttacker->GetName() );' O' N" I5 G5 q) v( s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; T& i( a5 _% ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
$ h i4 l/ ?5 `" g1 y' e, h ^ }
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if( g_eLocal.GetState( EVE_PKCOST )
6 c8 E; k) {" G# ^/ M7 p#ifdef __JEFF_11_4
% N2 i) C; B2 p' o8 J9 j/ U && ( pWorld && pWorld->IsArena() == FALSE )
) a) L6 R: C2 t5 ?#endif // __JEFF_11_4& Q* X" v; p1 `5 d
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{
0 ]6 v* p+ b' [8 X; X if( bChaotic )
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#if !defined(__INTERNALSERVER)' O# }2 J1 e; H- Z/ |& i# J0 ?
if( m_dwAuthorization < AUTH_HELPER )
, D+ p2 {5 |( F& V i5 P% c: L2 k #endif
9 e3 ~8 \8 Z5 ]2 A" ?( r& x( p {
& {! a; I5 u k; f. `# G, _6 R3 b // ??3?μ?·ó $ t9 g! k, w! V, _2 W5 }; ?3 R
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; @! ?- o o& U+ K! ~
float fRate = pProp->nDropGoldPercent / 100.0f;
5 h) n- u: H8 G& X' V; O- Y5 F: H# j int nGold = GetGold() * fRate;8 |( `, K! @' L% L% I: J5 F
' ^. e9 q3 j" _. T) {9 E$ C% ]# D% T! [
if( nGold > 0 )- T) J% x+ e/ O5 w7 T) A
DropGold( nGold , GetPos(), TRUE );3 p& Q8 y: C% k2 a5 |
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// ??àì?? μ?·ó
) W$ w; ?3 }4 ? f8 t for( int i=0; i<pProp->nDropItem; ++i )
& x; W7 D4 D7 U {6 n$ h- y# D [8 i& m2 J( P
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
& h& F0 l# |( r% a- j; p1 C" }
1 [7 v' S( w1 |. P8 t1 m T if( xRandom( 100 ) < pProp->nDropPercent )
9 B) L8 u- C8 y {- w0 D/ f6 N" H G% }4 c" O
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 3 F) i% q! m; L/ J3 p/ L) Z' M6 L
break;3 I! Y3 w# v) {4 R4 U/ g/ P
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}9 Z" c; T& {" i& l h- F9 O' J
}" O( ^" O/ i3 M; P+ z0 O/ v1 z
} X6 N& z/ n$ d: z
}
7 {1 N! y% D5 y* N% l5 w$ a. u2 [/ h
* s3 V. \; g4 s+ v //pAttackerà? slaughter°aà? oˉ°????2′ù., R9 X! s. L/ f. X
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );( K, q& l( G1 Q/ h* y* z) r& _8 ?
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.) | Q9 ~- r1 d# A+ p5 n0 d
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )9 u0 m5 Q2 j( \ v& L; R; \# Y
UpgradeKarma();1 Q7 W$ H: i% o0 e y) `$ r0 i! `- ?
#endif // __VER >= 8 // __S8_PK
8 A0 A& o3 y" {% N5 L4 Z, h return 1;
) F7 A) _- L2 C0 @$ c% S% @, j x}
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0 w3 E( C c" i2 W* S3 u, O6 x/ t1 f9 Z-------------------------------------------. l p4 Q5 D# Y! o8 j$ `7 ^" I: d
3 X7 I2 s- Y6 \1 Y! h" i( J; e3 K( c3 a5 }; n
if( pAttacker->IsPlayer() )8 |& f3 j0 v1 p' U9 y8 j/ j
{
' `- w) h. P# J. m m_idMurderer = pAttacker->m_idPlayer;
3 }0 P" [7 X, ~" C. P! q1 K& Q \
0 {) J$ V, x* j: p9 {+ N; g& s
CWorld* pWorld = GetWorld();; L8 a4 x% r0 C8 N4 Z0 x* g4 P
if( pWorld ). S8 |/ p$ g- L+ t. D Z' ^$ X( ]
{- F8 _7 ^5 W7 h1 u- f
char szFormat[256];
& y/ Y/ R4 @4 {; S+ p strcpy( szFormat, pAttacker->GetName() );
1 x% R+ ^/ g1 A5 M) U strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, B% o/ j5 Q* N1 ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! W! t/ v6 \' \1 o5 _2 f3 g7 A
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