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赏金系统恢复
* ?8 s4 Y$ J" a, F2 M7 @! fMover.cpp
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Code:6 h7 q/ E) E0 B/ w4 w
int CMover::SubPK( CMover *pAttacker, int nReflect )
9 Q5 o. [, y' v: D2 y. S{
/ q$ a+ b7 z+ a( e( l if( !g_eLocal.GetState( EVE_PK )' M/ H& x* O$ b. j9 k/ k8 [8 h( @
#ifdef __JEFF_11_4: q3 W1 E; {* |% m2 U0 L* q
|| GetWorld()->IsArena()) N5 X: l. Q: T, U( y s: o3 W
#endif // __JEFF_11_4% [: k( a8 g% Q5 _1 ^: |
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return 1;
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! S' f2 X* V: h4 C#if __VER >= 8 // __S8_PK
3 X8 ?9 Q9 J1 ^: q* y; Q4 j if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). l7 u8 Q; g6 g2 {* { k& g: |# |
return 1;
8 X3 r, E, f) n. T, ?3 V" G. `3 d3 }8 Z* w7 O
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). V3 R6 L/ z7 ~& r5 J1 V; l
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO15 Y( T1 w/ c* T! G
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )0 m" {4 @ U: A% l( h, H
return 1;* d+ C5 L$ b( }4 u \
#endif // __GUILD_COMBAT_1TO1. Y' D( J( |* @0 I! P
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if( g_eLocal.GetState( EVE_PKCOST ) ) f0 `- B, j7 z& {/ Z4 h
#ifdef __JEFF_11_4
8 w% M% Z$ ?7 { && GetWorld()->IsArena() == FALSE- D. w& n% H8 B; L7 X" p
#endif // __JEFF_11_4
1 R' a( S( K0 M5 n% O% N )
6 h5 | m! ?8 h' X$ X/ w {
6 y' f+ R& o4 D: q2 @6 m' }% j) B if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
* c- g+ r2 t, X% V9 r! r4 m if( m_dwAuthorization < AUTH_HELPER )
, {- p1 q# h9 N/ i- w- |#endif8 `" U5 q# P) O
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// ??àì?? μ?·ó ) p3 s& x9 I a( a+ ?
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )2 L4 {5 r& n8 S- C+ ~7 h
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, n3 _8 z; g; H( G5 |* m; j
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );2 v# F) m" t9 i4 }& P" t
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) + `; B. J1 j3 x4 Z
break;
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* F, Y1 L! }9 @! f, O // - à??? μ?·ó$ Q& ? }/ ?: `7 u0 c
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# n4 [$ `; H9 D2 P for( i=0; i < nEquipDrop; ++i ), e, `$ Y0 D0 Q A! Q; a' K5 w p* ~9 Y
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) R* h6 s+ B+ |
break;* p3 z2 I4 j, R8 R' G
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}
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& N- z5 D2 y7 ^" x if( pAttacker->IsPlayer() )# L7 t! I8 R7 V: \& t
{
: K" K/ E0 x. A, n$ P m_idMurderer = pAttacker->m_idPlayer;
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6 z$ ]2 H( c4 c2 ]
CWorld* pWorld = GetWorld();' _: p% ]! o, v ]9 |0 {
if( pWorld )! O/ _. z: A/ A9 L u
{
/ m2 y, W3 k" e5 L3 v3 Z( \ char szFormat[256];
* ?! y! A- G4 ]" `: a+ _& r/ `: d M" B' r strcpy( szFormat, pAttacker->GetName() );
7 W' v$ q7 U3 F1 s. c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); v6 H8 H+ i0 h' ^& K
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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1 f' Y: X) |3 `. v" e! A if( !pAttacker->IsPlayer() || IsNPC() )
* L- g' V0 B& _ return 1;6 @' r6 Y' f/ C$ K8 i8 y. M
* V( l+ @ f3 ?9 s. ? BOOL bAdd = FALSE;
2 t0 h. w- r- f# y% W if( pAttacker->IsChaotic() ) // ???à?ó??% B4 M8 l$ P3 O
{
( {, z, M3 j2 o if( !IsChaotic() ) e2 Q' a) s% V3 b* ]* i: C
bAdd = TRUE;
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" d, T6 O9 ^* s else // ?????ó??, èù???ó??9 n3 [; X/ M8 C/ p6 P0 L
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if( !(IsChaotic() || IsPKPink()) )
0 ^; W, [ ^- y. d8 k; K: X bAdd = TRUE; j4 f+ C" |% O2 Q; N
}
5 @6 J: L* e' F# P1 O; U
# u3 M7 B" E. m3 D/ k+ O" T0 w /// ???à????, ?o?aà? ??·ááü
: p9 L B5 f5 l, d) ~* T- Y+ [ if( bAdd && nReflect == 0
0 s& L+ P S! g; h" ~ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
' j t/ S' s2 T& x: |5 d+ B: A2 i {
: \ p* P! ?6 a if( IsPlayer() && pAttacker->IsPlayer() )
4 O9 [4 S _6 G$ _ {
9 f x4 I. F& G& ?: W. N if( !pAttacker->IsChaotic() )3 d" f& U, `; Z" ]$ U
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
% O4 C# E) t6 \7 A0 u9 j8 v1 H5 w& Q& B CString szSendMsg;& y/ y7 E3 s7 w5 ]
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
S" v4 w; t% A ((CUser*)this)->AddText( szSendMsg );
' f6 V5 ~5 Q) L/ z szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
/ C: h# }( n' t! D ((CUser*)pAttacker)->AddText( szSendMsg );7 q% ]$ t" `9 `( B
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );( G$ S4 C- ~, P8 a
((CUser*)pAttacker)->AddPKValue();, N( H( r2 f4 ~. |- I; I ?
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, d' ~; }% ], U% g; X
g_UserMng.AddPKPropensity( pAttacker );
* A) b ]& v8 x3 { g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
& [% g2 M' }8 O4 ^#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
1 a m' u. o9 T3 T#ifndef __MAINSERVER$ Z) e8 a! q, ?: p" ?( {, A: s) D
if(!pAttacker->IsPlayer()): K5 Q7 r/ q2 ^/ t$ W( [
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
N' |" l3 M5 U3 M3 M- h1 m3 Z#endif // __MAINSERVER3 j. ^% r; s; ?* i2 P" H Z
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, `- y2 l b/ h#endif // __HONORABLE_TITLE // ′Tà? M X4 y5 I/ N! a% o. M
}
* t) a( a4 ^! J* Z#else // __VER >= 8 // __S8_PK {% T: o8 x8 [$ j! |# a
BOOL bChaotic = IsChaotic();/ Y( \" ~9 l j# h7 U4 O) Q
8 O: S& \. K) j m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.9 P) L4 g% ~* a" `0 g% E+ D+ N
pAttacker->m_nNumKill++; // ?3?? á?°?0 U/ Z" N( W8 M f
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.& ^ h* j( U' H6 q8 G
/ M: Q0 W. D+ O9 f. \
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );4 G- J: ~8 Q: \/ |7 B0 l5 |
if( nGap >= 80 )$ }: R) |4 \; e; o. B' y, Q$ K: Z' }8 {
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 5 I" y0 S. E9 ^0 \" m
n, F1 j! w# b. l! E' `( u* @$ T* ^
// o??ó±Y ?3±?±a?| ??????′ù.! f }; j/ m- e/ t- W* R9 a* F9 i
CWorld* pWorld = GetWorld();
- e$ l! j Z7 c6 B; h! e if( pWorld )
. {$ O) B7 {1 D2 _; H6 T {7 L' P7 r# M+ r6 L% X# I5 ]7 i5 u+ G
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
" L* \1 a; T, \$ V9 N) `9 ?5 k) y& ~ char szFormat[256];
$ I C( M. ?( u3 \" a, Y7 }8 {5 p strcpy( szFormat, pAttacker->GetName() );
+ J2 t9 t+ G$ D2 Q8 l! m% K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% K' |9 q; r4 |, ?1 \" b* Q/ v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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+ R. E I6 v k. K if( g_eLocal.GetState( EVE_PKCOST ) ) x% H2 {% ?( Z+ t! f9 j
#ifdef __JEFF_11_4
% j/ J' [7 Y1 ]7 j7 P! \) \" ] && ( pWorld && pWorld->IsArena() == FALSE )7 K. D' ~. W- @% h1 g8 g. Y9 b
#endif // __JEFF_11_4
, V$ @) q4 s' V# ?' L5 a )
( R6 w! h) b8 D O) u {3 `- C2 }8 q1 [/ U
if( bChaotic ) 0 e" G1 ^! R( I, J! `
{% [8 Q) V9 {" r' b
#if !defined(__INTERNALSERVER)1 [6 w" [4 K' C9 J! l0 f
if( m_dwAuthorization < AUTH_HELPER ), S' d" j7 {8 s$ `& }% B
#endif7 B4 ^! I7 ^* K! a* z O7 g8 P
{
2 \# a$ u, R/ R // ??3?μ?·ó
( N8 X' }- M# `* p/ x% m* S2 v KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
0 s) T4 }! z- c6 G9 {1 Z float fRate = pProp->nDropGoldPercent / 100.0f;
- m2 P( l/ `' @$ V1 c int nGold = GetGold() * fRate;3 w- ?: O- E( U Y
9 b; c4 y i& v, \2 U if( nGold > 0 )
7 d8 x- l5 t" q1 d( E0 Q4 |: S DropGold( nGold , GetPos(), TRUE );
9 w" w7 ~9 a/ q" u, o
7 ~. J6 f- P; `! K5 I' Q) @* [; ?/ Y // ??àì?? μ?·ó % M6 R5 P2 b- R( {
for( int i=0; i<pProp->nDropItem; ++i )
1 k0 N7 n" o3 _ {' t. Y H/ A* o0 b4 o" X. D
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% z1 t. Z4 D0 c1 i7 b6 m
1 m- L% g$ Y( T% j+ z' H( [
if( xRandom( 100 ) < pProp->nDropPercent )
$ ]5 ]6 q8 D. V- M, Q% @ {
+ ^/ X2 p" R: c- d# Z if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
6 X4 U. o9 y' U i$ i break;
f5 T' ?5 V2 K3 a" z( u$ Z5 h }
# A0 O# D" {* n O }
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* [2 g; F- K' u1 o K }
$ W' _6 P9 ?0 A( j; E }
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* X8 v% w, `; a* O: ]3 j //pAttackerà? slaughter°aà? oˉ°????2′ù.+ `! U( p0 q$ s7 C
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
4 |! k7 U5 R5 c9 E; P // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 S7 _% n3 N% ?% a9 y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )8 P3 ~! k8 f' u5 R
UpgradeKarma();! G- \2 a/ d/ u$ q k/ j( {* b
#endif // __VER >= 8 // __S8_PK( v0 W" B9 [) \9 i$ `! c
return 1;
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( {' E, ?1 `8 ~; T/ L* q- U% {! ~# x" v! l! T6 F7 G: k
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-------------------------------------------
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
4 _, R5 P B( s3 m1 p- J# h+ Y
2 C& F2 ^/ N4 Z' l3 U: U3 r* N7 k( p, F! A, c% E
CWorld* pWorld = GetWorld();# {% A0 v3 m [
if( pWorld )# R& h+ H x; m- X9 R: j* ~' L
{
" P' L7 Y8 }5 s# M: J- G char szFormat[256];7 d$ l, f, N# Q5 v
strcpy( szFormat, pAttacker->GetName() ); i& x8 Q; M( O/ P* B! E/ A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& W' P! c5 E0 J; E6 @/ E2 Y2 l% a
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- ~8 ?0 w+ N! S# S5 l5 g4 i( Z; h }
5 ~- s1 H/ p! ]4 G9 U }8 w6 K& V T$ G3 [8 W0 l9 h
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