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赏金系统恢复% t D2 Q3 k3 ^$ `% p5 c
Mover.cpp/ ^( n2 M2 V3 x5 L
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Code:
' i, i3 D# M+ [; j" Dint CMover::SubPK( CMover *pAttacker, int nReflect )/ e" j$ p: s3 Y# U$ g0 I- ]* K
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if( !g_eLocal.GetState( EVE_PK )
& @6 A6 O. R1 y3 y- q5 O* [/ R#ifdef __JEFF_11_4 E; b: c( k1 j2 C8 W
|| GetWorld()->IsArena()
1 C. Z) {5 e* g; S% k#endif // __JEFF_11_49 a' H5 o/ e: F8 T
)
6 M1 K r) ~' n% ^, j/ h+ }- s return 1;
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. t& d' E& c" k& O8 H4 y; x9 Z#if __VER >= 8 // __S8_PK5 [' S; p- p8 T! u# s, Q
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); Y" r2 ~1 b. h i2 f$ ?/ W
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 `+ e, ^! [; H
return 1;
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4 g4 v8 ~8 N9 d#if __VER >= 11 // __GUILD_COMBAT_1TO1
% o& X) V( p: e2 o) T! c; u if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )/ [$ ^6 m f* S3 j" j/ H' d5 U. {* l1 `
return 1;- g: }7 @* ?& {' f
#endif // __GUILD_COMBAT_1TO1" _* p) w1 Q$ @$ m6 z ~
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if( g_eLocal.GetState( EVE_PKCOST ) 6 R- e0 H; o! z, p9 e4 T' _+ q
#ifdef __JEFF_11_4
- T0 S2 `# @# i# X' E && GetWorld()->IsArena() == FALSE
5 S/ w) m; |( W, L, V8 F$ {#endif // __JEFF_11_46 R8 n- y' Q4 ~
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if( IsPlayer() && IsChaotic() ) 0 ]0 O! M6 n/ T' a, \
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#if !defined(__INTERNALSERVER)
1 `" d! r9 U- d. ^: N if( m_dwAuthorization < AUTH_HELPER )' |: t t3 t, `: B" ~7 k9 G5 L* }! L
#endif3 c$ Y! w- Q0 W. a h- n
{
7 O; P% B% |" i. z+ @ W // ??àì?? μ?·ó 0 d( T( s8 J9 ~$ X; I' L
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
7 `5 e2 }1 ~7 C/ }1 j N7 R CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' {5 k% \% t3 j int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );8 S' |8 ]: s; j# N* s
for( int i=0; i < nInvenDrop; ++i )
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% T, x/ u8 S6 c if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ; z* Z T9 [- L3 O! c2 C
break;7 v9 i! Y% x% M
}
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: G" }4 M% Y8 x) h7 V# W5 ? // - à??? μ?·ó
" V# P4 d3 M& Z! T0 I4 B3 ?+ ]% P8 ^ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );. E+ |; H% k& |2 ?) y* U+ e
for( i=0; i < nEquipDrop; ++i ); l1 Q; H9 k: y$ K! H; I$ x# E
{
' }- Z( W p1 G& G if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 2 Y& ?3 N& g! ~) S
break;) J- E. b! k5 y9 L3 D# S" a
}
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" W0 s! a9 G# F if( pAttacker->IsPlayer() )* y" }% I J% V0 |9 | s
{
% w4 C8 @8 Q# M: l m_idMurderer = pAttacker->m_idPlayer;8 l7 t9 L- {% y$ p" Y) G2 g
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CWorld* pWorld = GetWorld();1 l, m, ^' P5 e: U& g5 l8 Q
if( pWorld )3 H0 l& V. L/ X& W; h. _6 W" M
{( j: |" ^5 M( @
char szFormat[256];3 D" j/ ?! y1 w- x) ^
strcpy( szFormat, pAttacker->GetName() );0 V1 ~6 S- O& ~1 u/ |2 G$ J9 Q, w
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; s( G: R5 a# Q9 V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )/ t1 d% G8 H- C" r' r3 r
return 1;: S; z7 h: G& N
$ u- B }" O4 N) b0 d+ I BOOL bAdd = FALSE;
. s/ w6 h. I( `; X4 j if( pAttacker->IsChaotic() ) // ???à?ó??
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* c5 V$ C7 ~( t) _! b* q3 z+ j& j* ? if( !IsChaotic() )6 ~# g7 A& _3 {9 c$ _" V
bAdd = TRUE;9 @, Q" K+ k& v
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else // ?????ó??, èù???ó??
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p4 Z1 z y# k! e/ q$ \ if( !(IsChaotic() || IsPKPink()) )/ u8 h( Z6 q6 A% _" s" I
bAdd = TRUE;9 ~6 u* w) V! c
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/// ???à????, ?o?aà? ??·ááü
) j" H8 U" s" J6 T( C* z) B, p1 Z6 B if( bAdd && nReflect == 0 , j0 s, c: Q% V0 w/ Z: M: h
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
y" N4 }7 g# J3 c {
7 |8 e, \! [7 c6 p$ v3 f: O+ H$ |& { if( IsPlayer() && pAttacker->IsPlayer() )2 K& P$ t' G# a& }/ V: `
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if( !pAttacker->IsChaotic() )
+ U" T8 o r; w5 k$ k, e ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );7 |7 d/ ~* C$ Y* r
CString szSendMsg;0 l4 L6 u$ z% u* k0 P
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
5 g8 K% L- z- I, f& D' U. y" S5 p ((CUser*)this)->AddText( szSendMsg );. V, H' J, ~# l; d4 M8 s" u5 F
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );# p t: ?6 F- P4 ?8 l/ ]+ y
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );# {2 F2 W) N) ^
((CUser*)pAttacker)->AddPKValue();$ @# n% N; I7 X: [, a
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );- @$ K1 e$ I9 Z' T7 W2 W
g_UserMng.AddPKPropensity( pAttacker );
6 X5 u; }3 q( E s5 t w/ { g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );# X& k# k: x7 o! a5 ~0 [
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ h! g M- b# q b$ ?8 f3 f: I& S* t#ifndef __MAINSERVER
1 x8 U4 q( I& d/ Y6 }; Iif(!pAttacker->IsPlayer())/ s5 P5 l8 {$ E) G Q. ?% e
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! \* E7 p; f$ u+ \) \
#endif // __MAINSERVER
* z; M2 C f' A$ C* \4 z- B* w ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
2 B% }8 p' N3 |, W#endif // __HONORABLE_TITLE // ′Tà?! u8 T( U' A% W% F# ?) [4 j
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#else // __VER >= 8 // __S8_PK
" ^; s! z/ R- z9 M$ i9 I BOOL bChaotic = IsChaotic();
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- B" \& W- F6 L/ C m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.# E1 f7 ~. a. [& u8 v; H% b( X Z
pAttacker->m_nNumKill++; // ?3?? á?°?
. w' |& c/ v, _2 L- f6 t# I (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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0 J1 B0 P% b l; ~, F int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
7 F& n7 u. U3 M0 y4 I8 G if( nGap >= 80 )
: e' r: B9 X7 t5 V: q. E: e- J5 b ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 5 V% |' ]3 k4 \; E5 u
2 Q5 g7 ^" U* V // o??ó±Y ?3±?±a?| ??????′ù.
" @6 y D# }4 O( a9 W/ E* {7 {6 V) Y CWorld* pWorld = GetWorld();
2 J# C8 w6 n4 b6 W( Z1 Z if( pWorld )
- X# ^) P7 L$ h7 u1 |8 j* o) w) x Z {
0 {3 U+ y' O/ j2 U+ I/ B9 i //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."4 f: q' @1 Q. e1 V
char szFormat[256];
* a3 q5 L: @. n/ i' N( q strcpy( szFormat, pAttacker->GetName() );. i d. U: W* }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* C0 B! o$ j4 @2 J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );0 p, T2 T3 H% r9 [8 n
}; t) y* G! t7 A" {/ L
! m/ B4 _5 y8 f2 l0 y4 w5 c# C3 N if( g_eLocal.GetState( EVE_PKCOST )
' m( d2 u4 K' C. \ N5 p1 m#ifdef __JEFF_11_4
7 U6 @" M3 H5 b( K && ( pWorld && pWorld->IsArena() == FALSE )
7 S; P |5 z- Z! `$ a#endif // __JEFF_11_4) O* n+ n' B% j4 Z: P3 C9 [# s
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{
- e! E7 @4 R$ B if( bChaotic )
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#if !defined(__INTERNALSERVER)' Y$ H s% O* S: Y2 a4 r
if( m_dwAuthorization < AUTH_HELPER )0 n% |- _* u7 w8 V' j3 B
#endif7 y" _, Y( J1 `% F' }! {
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// ??3?μ?·ó . a& u! w7 U' [8 `
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, f. t* W6 G p
float fRate = pProp->nDropGoldPercent / 100.0f;/ k; a; H4 u! \2 S9 x
int nGold = GetGold() * fRate;9 W; T8 J2 T# W: \/ ?
% o1 A& J( W0 M7 J" l if( nGold > 0 )+ ^! k+ R/ a, n6 |
DropGold( nGold , GetPos(), TRUE );
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. v+ ^; k6 W! v# w1 A; m3 z# P/ X3 i // ??àì?? μ?·ó
2 ~( M# v$ y$ h" I' k7 z$ r for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
9 l6 {! u2 H8 N# v: X
! E- K0 {* p3 L if( xRandom( 100 ) < pProp->nDropPercent )
% h0 |2 n! X- L, ] {
8 F5 S. i; b& G# R' a* {# A if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 1 E2 \2 _5 v' j8 C
break;( A. s( d9 F8 G) g
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}
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}
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7 o1 d9 w6 t* A8 T3 F //pAttackerà? slaughter°aà? oˉ°????2′ù.
; y: W: ?% M% P7 s pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );& k o- b3 Y X0 \1 B/ K& K
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ x3 z- @0 m3 L: @# q. o if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
; \8 o; Z% ?6 i7 I UpgradeKarma();7 t R/ @3 n% \* `, ~% J
#endif // __VER >= 8 // __S8_PK0 ^: b# D% s& o2 [! N
return 1;
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-------------------------------------------9 k) W3 Q# D s( m5 G) Y% h
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+ { Y" @( q2 N if( pAttacker->IsPlayer() ) a: K" M* ?4 Z" z$ S
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m_idMurderer = pAttacker->m_idPlayer;6 c2 x# `2 V3 P$ F2 b: q2 F
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' T5 y5 I- F& @' V U! J* d CWorld* pWorld = GetWorld();) G0 c0 y& C( `2 ?6 U8 m0 \6 _9 e
if( pWorld )
# O% ]0 ^6 l! Y1 q3 R3 L$ \ {
' G+ f- N- c0 k7 z char szFormat[256];
- S. u' c8 N* `3 |' w6 T/ C" d strcpy( szFormat, pAttacker->GetName() );
. j2 @9 Y# b% x1 B5 F8 J strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 N" ]+ m$ k8 x, L# ] g g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: K0 n }6 B+ D, P# a7 A3 n
}
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