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赏金系统恢复; v0 L4 C4 y: t: m. e1 ^+ x
Mover.cpp. H R3 e+ c5 B l' ~5 @ c0 B
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Code:0 E& Y, n/ L+ F6 U) S
int CMover::SubPK( CMover *pAttacker, int nReflect )
) r+ B4 y7 A+ y1 A{
! w/ V* o3 O }$ U! d$ M. F if( !g_eLocal.GetState( EVE_PK )
6 i4 i! X6 I2 [) f9 S: P8 N#ifdef __JEFF_11_46 ?9 M* v5 y" ~0 \- m( J
|| GetWorld()->IsArena()# V- F/ z9 k" `$ C
#endif // __JEFF_11_4
7 R$ a; {6 Z. \7 o% C )% v6 |2 z. W; U7 v+ K
return 1;3 \% R! x& }8 G2 a8 d
; ~9 [. S$ s3 _1 d#if __VER >= 8 // __S8_PK
6 Z/ A" I% z( G+ w3 ?& X" B if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: y/ h% f3 K3 D. o0 W1 W) Z return 1;* L4 y9 [3 w: c' X
7 a0 Z' ]0 ?' `0 X/ S: R. Q
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 Y1 }6 V& K; y' ^" H/ o2 t% ~
return 1;
9 O$ h+ d% _/ _6 \( S$ a6 ?
8 R2 c8 u; H) N#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 L+ E+ j9 O1 c o1 l, I if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ). P% B! d2 |+ B5 B( Z5 F
return 1;
$ i3 M6 s! n, `: |#endif // __GUILD_COMBAT_1TO1
* I d+ ~" U: i7 i* D. G
7 q) i. A, I3 |( K" ]$ R if( g_eLocal.GetState( EVE_PKCOST )
- z0 ?$ ]& N3 T#ifdef __JEFF_11_4
' l9 Q4 Y( J$ e && GetWorld()->IsArena() == FALSE
6 E) h+ W/ Z+ |% c7 h3 C#endif // __JEFF_11_4
) t% G) A! h7 O8 Z )
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if( IsPlayer() && IsChaotic() ) % |# ~- _. F8 `) F% y
{# F) |" ?) P5 N' Y8 ]) N
#if !defined(__INTERNALSERVER)
1 V; s: K8 I& e0 E, T3 C3 [ if( m_dwAuthorization < AUTH_HELPER )/ J3 e# y1 ~( r
#endif
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// ??àì?? μ?·ó
/ j" g0 a: r$ B, d2 J // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )5 N; G) ]7 Q5 y( u; c) x
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, G9 u3 u+ P2 O& j, D4 [. J V' F
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ S& W, u4 q6 v! I! D" G- M
for( int i=0; i < nInvenDrop; ++i )/ ?4 B8 y, P& X- L* z! ^- s3 l: R5 [4 V
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 8 g3 o' b& S/ g" P( M& u
break;
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5 J Z" B( P1 j. f, m. h // - à??? μ?·ó5 F( e% t4 w% J* x. c
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );+ A: K( u7 X& P# ?
for( i=0; i < nEquipDrop; ++i )
$ {/ G6 G) b2 Z, A% X; L5 b# ` {
6 b6 `6 h B+ J1 {! m3 W- Y if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . \8 o/ \6 V2 t' V: P. ^# P, [! _
break;% ^2 S7 m5 }/ g
}
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}
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; a/ N6 p1 H5 U; X* g- ~) U# j if( pAttacker->IsPlayer() )1 `; b* c% A z% s# A- {
{
) G% N5 u, p9 ]. M3 `1 _ q! G- V1 h m_idMurderer = pAttacker->m_idPlayer;' H7 T. I- Q+ f4 `$ V
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CWorld* pWorld = GetWorld();
N5 W2 Q! y) e2 h if( pWorld )/ t- R6 ^/ i! Q1 E, N2 w' ~% C
{
: A: V; s% L- _( O char szFormat[256];. }: N# M0 f" W' A7 `0 n& y
strcpy( szFormat, pAttacker->GetName() );
3 l) M2 v2 h! C/ J$ ]- B) @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 ~ }) r P6 [% f% k% |( W( H g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
' O5 ~8 G4 H# A) c }
' v1 \8 W; L ?4 C! G' ^( d. J% p+ J }
1 B4 C& @) @( k) U# s5 O( V3 d9 d$ `/ X7 E& f
if( !pAttacker->IsPlayer() || IsNPC() )
1 P2 c; G! \# \, I e6 \5 L return 1;
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BOOL bAdd = FALSE;+ B" o* |6 ?: l6 j8 \5 ^: z
if( pAttacker->IsChaotic() ) // ???à?ó??
3 B6 S5 l% ]* g% ?% {# y {
) c& \/ K6 K7 C1 Z2 y if( !IsChaotic() )# V1 H3 O4 g5 y! S6 l9 O
bAdd = TRUE;* q2 P3 l8 a5 M/ k3 f4 ~
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else // ?????ó??, èù???ó??8 z$ x& S/ _4 ^% R! u, v
{
3 {" L$ B* x# K& W* v5 K/ M if( !(IsChaotic() || IsPKPink()) )6 t3 k, u6 o4 Z8 V' m
bAdd = TRUE;9 D% G6 B/ c; |3 }" u1 U
}' [: z3 w) D- y& e" U' l
w: |" E5 U3 p- T I; N8 l6 ^ /// ???à????, ?o?aà? ??·ááü
$ d0 ^+ M, y/ w! U$ a1 ^) K if( bAdd && nReflect == 0 6 h% Y6 ^' d! d6 M; J3 a6 ~+ S% c
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' |: O0 }. k# r' V8 g9 P
{
8 V j/ n# X+ e2 \1 c4 k0 P+ [! h" k" [ if( IsPlayer() && pAttacker->IsPlayer() )1 m( I( N. k; c/ G, B
{
& j9 d) x1 l- q$ w0 t if( !pAttacker->IsChaotic() )
8 q- M! ^# H% _. c; C" Z8 H; q+ A2 n ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* W3 a5 o: Q$ y5 J
CString szSendMsg;# g# z! M7 y9 i( K1 }
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() ); \0 D5 P( ?; f" r0 P! l3 s. e
((CUser*)this)->AddText( szSendMsg );& K1 x: P. h4 ]; ?" w
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );3 O4 X6 G9 `* h) j. h
((CUser*)pAttacker)->AddText( szSendMsg );
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+ G- c. z0 c- f0 n5 K pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
, K5 ~, M3 C: L0 g! M ((CUser*)pAttacker)->AddPKValue();" [. L) @+ y" s; n, V2 P
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# D/ e. d, A: c# q; J g_UserMng.AddPKPropensity( pAttacker );
0 g1 I2 h% @4 e( Q* [ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" h7 b4 S# W7 z C1 K, z, w
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?! G3 X! p9 C" t* C' s
#ifndef __MAINSERVER
W; ~% v/ ]: r7 g5 d! t8 j1 aif(!pAttacker->IsPlayer())
1 u( f* G$ O8 C FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );( x, v& j( {; y( d
#endif // __MAINSERVER7 j3 J4 c+ }8 u& x. i. d- a$ ~" e' ^
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; e8 ^4 I5 _2 ]3 L#endif // __HONORABLE_TITLE // ′Tà?
- W" Y" U3 X% M }
3 n1 F! |8 E; y! y! p) [#else // __VER >= 8 // __S8_PK1 Q1 E; T0 N D9 v. o
BOOL bChaotic = IsChaotic();0 w; @. x& T# F. D
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.& V& ?7 X2 ]; I- x. U
pAttacker->m_nNumKill++; // ?3?? á?°?
% L6 P$ N. b" w (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
" u+ j; f( O/ w! J
/ k: |# w: @, X2 P9 m& P/ o int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 t% O( C. d1 f' h if( nGap >= 80 )
3 X5 A: C; T) j6 {7 D! ? ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
# v8 I+ m5 c$ o0 J$ A% B4 k6 d* I
// o??ó±Y ?3±?±a?| ??????′ù.5 @- p% G* z7 H4 H2 M: J) l' h: t
CWorld* pWorld = GetWorld();/ C' V5 D! s" s' m$ k% P7 Z" d
if( pWorld )
`- d9 L7 `! \- H+ d7 i+ t {
. Q# a2 ~- e9 @0 S //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ y! `$ p+ ? H: }8 ^- _8 E char szFormat[256];! a* R: L8 a4 r" _
strcpy( szFormat, pAttacker->GetName() );
# z" O8 E+ O8 Q# G: u, [3 [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 Y6 b) N5 y( h5 d' X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
- E! N b% s: s+ A }
: }+ p: f1 w) ?) E. o! ]( V$ p% h. l6 ^
if( g_eLocal.GetState( EVE_PKCOST )
9 P1 v) ?) [' o3 o#ifdef __JEFF_11_43 t/ J- S7 P: O) f U% |+ M
&& ( pWorld && pWorld->IsArena() == FALSE )7 J! w% w. e6 A1 x* _
#endif // __JEFF_11_4# {# d8 O- X2 J" F% Y. w' V$ R5 Z' d
)
# p! Y1 O% _1 i$ L; g( P& C {( ]6 N+ F7 }8 w6 p; W
if( bChaotic ) 0 c( s$ ?, P" L5 h8 z. ]
{
7 G, C7 r7 k: [6 v/ ]" P #if !defined(__INTERNALSERVER)
' l8 s4 T1 ^/ K: t" i if( m_dwAuthorization < AUTH_HELPER )
7 _) |( p, c! q& o" }9 `! b, C/ { #endif6 _1 I( H0 \+ x
{% y9 X2 @/ l" H2 j# k$ B
// ??3?μ?·ó 7 T' t U D0 [) U
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
. k' a; G+ O9 | | float fRate = pProp->nDropGoldPercent / 100.0f;
3 U1 I9 g# Q/ V$ U( L( U/ h$ n) ~' _ int nGold = GetGold() * fRate;
1 }; w" V" M9 y( S3 S, B& ~. d" m1 l' Y) |" h3 N5 m
if( nGold > 0 )
+ N9 [0 S/ `: t& R5 Q! m7 u; n DropGold( nGold , GetPos(), TRUE );
7 K, N/ H8 w+ G- y3 @! h" U/ e1 U: ^8 d
// ??àì?? μ?·ó
3 |* q6 } ~; H0 Y0 T for( int i=0; i<pProp->nDropItem; ++i )
d* R* h0 t* M3 n {
3 U- k' ^5 r' ^ p; p- @" v BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.3 ?% x$ e, l9 L. D6 C0 j3 t
5 S( J5 O3 M [0 ^1 z if( xRandom( 100 ) < pProp->nDropPercent ) 9 C: p: e2 O0 t
{1 z! x9 `7 n: ^6 c
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
- S( ?* F& r$ E# M1 I break;
# O% a7 J4 ^7 D# x$ K }, s6 C" n8 b' n8 S3 q5 ^/ S: y/ N
}& z6 }7 }* T% `) _3 T- W% \
}2 G! i- q' K& T, J+ L* w
} + \5 i$ Z7 S) [2 K4 H
}
1 y& k5 A, L6 z$ r7 W- v& s2 F+ p" M6 z6 k% [( w' F' r/ n2 A
//pAttackerà? slaughter°aà? oˉ°????2′ù.
' b' r" p0 g! g- u; j% ]' h pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );6 P$ g0 o# Y/ o/ U3 T
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& p9 P3 S) Q0 h
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
! g6 F! Y$ q) j$ W/ Z! g UpgradeKarma();
; e; R, T( }" n* h#endif // __VER >= 8 // __S8_PK
- w+ K! D, P0 n3 w$ v# g0 c3 ^2 v return 1;
- p5 U1 Y9 D4 I8 b}' o7 v, j0 t# F0 H0 M2 g
) `: o9 \2 ~8 R' s/ f
+ p; T' } [, }" ?5 G% `
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% J2 K, u6 b5 m-------------------------------------------# M! s, j ^0 O5 Z
( c7 u" u' r! Z# k4 S" l: u N
6 j* d' v1 v" i0 e if( pAttacker->IsPlayer() )8 ~) e- g, k- T7 z: e: Y) o
{
8 G& g2 e% m+ k' Z* q9 \0 h m_idMurderer = pAttacker->m_idPlayer;
7 A1 x6 R4 L/ O, {; G+ T! c4 I, D- V0 [; o- |3 H7 e$ U5 D$ I
+ e# A5 t8 F. x' D' d9 q CWorld* pWorld = GetWorld();2 i+ q; B, s. J6 f& O
if( pWorld )
+ v4 c6 ^/ R3 R3 _& T5 d, H0 `. n {
* j9 ^5 k* y0 _5 ]2 q0 { char szFormat[256];
2 {- \1 A0 d! V strcpy( szFormat, pAttacker->GetName() );
6 e& F9 j( u- J" G& h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' Y* E) g: f% U% U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 t" c& u* D" K3 X* z6 _
}" P7 B0 q* X. Y& P! E
}
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