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赏金系统恢复
) `7 N/ K y9 R4 C6 d1 r* z0 HMover.cpp }9 o6 W3 W1 ~; T0 p4 ~- F7 {: A
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Code:
# ]9 F% _; M* E( J8 Pint CMover::SubPK( CMover *pAttacker, int nReflect )8 Z" i+ x1 `1 R6 o, |
{
3 X: S1 P, t- k if( !g_eLocal.GetState( EVE_PK )
8 ~& c6 v7 j8 ~4 _3 D$ ]! C#ifdef __JEFF_11_4
1 K/ k1 v4 g( @ C || GetWorld()->IsArena()0 W6 j+ V6 a& t ^4 @
#endif // __JEFF_11_4& h$ v* I' V6 s' d
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return 1;" g7 C1 \) {% p
% L+ q7 D5 z& Y* p' D; ?#if __VER >= 8 // __S8_PK
7 ~! }0 f* a- s) u. n( }" v* ]3 ? if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' G" O" h1 y( C+ c5 w, \6 k( | return 1;( z4 B5 p" H# f# W/ S2 L
: Y9 V) I% E1 S" H if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" o" f1 }5 S( D% `" B1 J8 ~
return 1;
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/ h- v5 x4 |7 ], {/ d, x8 C! t#if __VER >= 11 // __GUILD_COMBAT_1TO1) [' o1 J5 a2 D3 {. [
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' Y4 `) v- {+ Y" p return 1;, T$ h# w# G: z& P2 F
#endif // __GUILD_COMBAT_1TO1
6 F, G: p6 i* H% A; U
, x! r3 e$ L. L; D0 G/ Z5 m; z if( g_eLocal.GetState( EVE_PKCOST )
! D: r% Z) X6 E; ?, S#ifdef __JEFF_11_4
6 D% s( F: y" b! W2 k/ b && GetWorld()->IsArena() == FALSE. n; M$ E" R* r3 B. k) I
#endif // __JEFF_11_4
* f: L8 t" w$ u! |& c" S7 j* H6 Y# M/ c )# z) m( Z5 ]0 o% d }
{
2 k7 ^2 ]8 ~1 l# [ D% B8 E if( IsPlayer() && IsChaotic() )
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. F9 o5 x' z+ N- g0 ~+ n$ D) g#if !defined(__INTERNALSERVER)4 @# m3 l5 Q2 i3 B2 W( U
if( m_dwAuthorization < AUTH_HELPER )% u' u3 x6 ^* c2 i% x
#endif
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# G& h' R* M/ e% ?1 m- y+ ]0 N // ??àì?? μ?·ó
: O2 g5 q8 m4 v // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
9 @; B$ @, V: Y5 _ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& V E8 E! P- S) i
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); B1 U( n% ]$ m* ]+ C
for( int i=0; i < nInvenDrop; ++i )+ \4 M: J V0 U3 S8 Q" d
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 C3 e0 ~7 F: O$ u {' }# k break;
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- m/ W+ M9 ^! \0 g1 ` // - à??? μ?·ó9 K' ? g0 {6 }9 @ H
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );5 _. a5 H# Z7 ]; `( _+ j
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 q' b Q# \$ W# D7 i& H; X$ n5 B2 } break;; u, j+ ]8 U' @' ?0 ~3 c! k
}
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}
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if( pAttacker->IsPlayer() )& z' O, R d! m
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m_idMurderer = pAttacker->m_idPlayer;, G/ m& P! E, U7 c% [
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CWorld* pWorld = GetWorld();0 e1 P/ F9 [) u) `7 W
if( pWorld )
$ s5 x) `3 ?: z. Y4 Y1 G4 N {
+ ?+ _5 f4 k( u0 W char szFormat[256];
! h3 S- |5 A B* s strcpy( szFormat, pAttacker->GetName() );0 r* K/ G4 ^. b, O3 Y: [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. _$ Q7 w6 l ]& I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* F1 T* a- ~5 y; }) ?/ H }
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6 B' _; ]& s) ~) z
+ E! X$ R9 q! M if( !pAttacker->IsPlayer() || IsNPC() )- n$ o) I6 D; N# x
return 1;8 T/ {4 U3 ? x% A% Y; `+ @
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BOOL bAdd = FALSE;) u" W' u' |: _
if( pAttacker->IsChaotic() ) // ???à?ó??' x1 @4 o8 G, b
{( D# `4 H8 j$ ^
if( !IsChaotic() )
+ L: C: a7 y' d; j bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
5 q: C7 H b" j- H* U) B# n bAdd = TRUE;* h+ l* x4 \3 ?& m; x, K
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1 ?7 ~/ F {1 i0 X /// ???à????, ?o?aà? ??·ááü
; n: M3 x- j! x& w& [ if( bAdd && nReflect == 0 # I+ R& i/ v3 r4 W( S
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
: G2 Y( E" ~6 |, s' M' V {
9 V, ~" k4 |5 L. C, S5 A if( !pAttacker->IsChaotic() )
" c6 l. o4 c% `; F& G ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
, ^8 S6 D, c$ c) Q8 V$ n+ G CString szSendMsg;
$ |3 ^6 N! q! R' `" @" l szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. K4 h5 s, p7 H- a
((CUser*)this)->AddText( szSendMsg );
! y v, [+ v( Y! G9 k szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );$ Z8 i1 f5 _! U) D: Y( ^$ }
((CUser*)pAttacker)->AddText( szSendMsg );9 _" X+ a4 }" j5 \: x3 X
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
7 z# ^$ d, Y- N$ i) A' ` ((CUser*)pAttacker)->AddPKValue();
7 `, ^) U% t2 w: h1 m* r [ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" K! `" H' ?) I- Z( }+ U$ y g_UserMng.AddPKPropensity( pAttacker );
2 x# U; k2 `7 m% W" `+ ~ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );+ X' n/ }4 h4 |) F/ R7 F9 }: X
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ |# I4 a# ]1 j0 }9 \#ifndef __MAINSERVER: A1 X2 k) ^; V0 j3 `+ o7 b, a
if(!pAttacker->IsPlayer())' \/ h+ O/ `) Q( c
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! O3 e8 d; \* C
#endif // __MAINSERVER
! p& A! i. i# ~( { ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
' {; c, y9 N6 Y* b#endif // __HONORABLE_TITLE // ′Tà?
8 {, s1 O8 l- Y9 Y1 D- ~ }! {: d& R1 t" G0 f& |6 @, B
#else // __VER >= 8 // __S8_PK
4 B3 ?' o9 G" l6 d! r BOOL bChaotic = IsChaotic();/ D0 j8 ~/ t" m) p7 T, g( k1 K5 R
- m/ Q1 E4 v3 w. c1 y: B: Z% o m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
4 x/ V3 i, g* d/ F pAttacker->m_nNumKill++; // ?3?? á?°?- L% d0 ?9 R% o
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ C' x$ Z8 |! x9 Q
1 Z+ Y/ d' I, Y; m0 F int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );( k7 t% T- R" h2 E9 A1 }3 X
if( nGap >= 80 )4 l; Y' c7 r; V1 W
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
& f% e/ O3 L6 b$ h8 [* J( I
* L2 k7 I! J9 x- Z- z2 Z // o??ó±Y ?3±?±a?| ??????′ù.
, [+ F7 B: V# J' X% O CWorld* pWorld = GetWorld();
9 d% ]( s! W( _5 y if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") J: _, n. B3 s6 ]% S B/ k
char szFormat[256];2 y3 a6 C/ V6 B
strcpy( szFormat, pAttacker->GetName() );0 s& t$ z9 c4 O1 t" q( s# h5 L7 ^0 p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 D# R2 z8 g f" w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
+ m8 D5 J" L. Z* m! T# P0 V' y" s }' ^9 r9 e# T" z2 [
0 Y; V' H% b4 L5 |+ R if( g_eLocal.GetState( EVE_PKCOST ) 2 @$ N. s' B9 F/ W- P3 ^" {. z/ Z
#ifdef __JEFF_11_4& _% C- N( ?: Q) u9 z, L, d
&& ( pWorld && pWorld->IsArena() == FALSE )- v3 N) W# i h2 n" I& [
#endif // __JEFF_11_4, K: ?# l8 c) `, E
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{
o R8 E: j! f$ x+ f9 |" | if( bChaotic ) 2 n+ y B0 D: b, T- M9 S7 x
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#if !defined(__INTERNALSERVER); l# \0 B1 W8 m
if( m_dwAuthorization < AUTH_HELPER )' S! A* b: P6 K" h; \, s6 {
#endif# y7 @. i5 B, y0 ~
{
3 w* i! q$ u" y. g: f // ??3?μ?·ó
1 s& {1 @1 L4 J; t( H KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );2 V, h2 C" Z6 D0 d! B# E& X4 x
float fRate = pProp->nDropGoldPercent / 100.0f;
- Z0 k2 K- X- R9 a. T int nGold = GetGold() * fRate;
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if( nGold > 0 )
! F0 p* R X5 S) u DropGold( nGold , GetPos(), TRUE );/ y1 Z( l" B+ Y3 _6 m/ K/ y1 A
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// ??àì?? μ?·ó 3 d- {8 U, x% n& o! ~
for( int i=0; i<pProp->nDropItem; ++i )1 G. w, ]% A" |* k6 E5 R; I! Q
{
3 a/ e/ d, d+ e. w9 t' }2 O BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., \9 e+ j3 \. L6 P8 F4 h2 g2 K
- ^# Q7 E$ W3 n: o0 l
if( xRandom( 100 ) < pProp->nDropPercent )
h: J" a; `0 H6 d' s {3 W) j3 L3 _( v4 A& j# H
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
+ @ S4 p9 m% t break;+ `1 Y% ]8 n" j* H* y2 H; w. r
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//pAttackerà? slaughter°aà? oˉ°????2′ù.; U, l! ^8 y$ c+ ^" p- x
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );4 |" D! B y* @, M( a; O
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.. @- i( Z0 ?! |4 R' n
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' p1 j# A% b. o- ?; f. _ UpgradeKarma();: N/ ~0 V- U0 ?
#endif // __VER >= 8 // __S8_PK
4 @5 }6 i! _- l- s o+ R# z, E return 1;
8 ?; W# T3 D, q3 Z# g) I}
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-------------------------------------------( j9 a) ]3 J+ B$ C( O1 z/ `, w- m
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. i0 m1 N0 r6 X/ l l9 L if( pAttacker->IsPlayer() ): P. t1 K/ ?% U3 t% ^# l, a
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m_idMurderer = pAttacker->m_idPlayer;
+ B# C6 o) Q2 q7 |9 V' ~& C0 i6 W+ h# A" s5 g# v2 \+ H A# {' m' ?
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CWorld* pWorld = GetWorld();
; ]. d) J7 m0 }! v0 v: P' j if( pWorld )
% e* h* y. D3 _ {1 W9 o2 R% @6 `/ s" E& }3 [
char szFormat[256];
3 B. C- u3 v& p9 u u) i( e# z strcpy( szFormat, pAttacker->GetName() );
* }" A" M% x# Q* T6 i# e strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' z, J8 m9 [4 Q$ S# y* U5 b5 A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" L8 z! M! y% M8 k, F* }% }3 `4 P
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