|
|
赏金系统恢复
! ^( G& P$ r# [; l3 S* vMover.cpp
1 V5 g, Q1 R3 j* t" S6 T
8 B1 N9 M H* TCode:! h! Z* c. I* I- G1 b' M( N9 q
int CMover::SubPK( CMover *pAttacker, int nReflect )
( |5 Z6 f9 p, @{
- m- D. Z y j# h; h: {' s if( !g_eLocal.GetState( EVE_PK )
( m2 V# V# _/ J; T% k) V2 m4 Z# k#ifdef __JEFF_11_4( ?& M) h" O8 y, T R4 O% D# `0 T) ~
|| GetWorld()->IsArena()! p5 i/ Y$ u; f; N; D
#endif // __JEFF_11_4% {% `* W S7 P* R! _% s; p
)
/ q* Y; {2 a# I d+ G4 W! t return 1;) s4 o0 R0 @5 n$ N3 i
7 U6 p4 K) Z9 @8 Y2 |3 C# ^: n. M
#if __VER >= 8 // __S8_PK
6 U5 s2 S7 ~. c W! \$ Y if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 {" o9 |" Q" ~5 m! z6 O& _$ B2 e
return 1;
5 O6 X7 H3 K$ G8 s
' t2 ^: W$ w/ k, O$ y if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 L8 N9 e$ j6 }7 \( X) Z' o6 q
return 1;
4 \: u% A {; C5 [* R6 ^6 k$ A) p% h5 A3 K2 s; M3 U- \' @- t. r
#if __VER >= 11 // __GUILD_COMBAT_1TO1: Y( d( ^ P: j- ~ R7 K0 @" r
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )5 D' l" d2 U! Z+ f: K3 `
return 1;
5 ?( Q0 ]" `, Z#endif // __GUILD_COMBAT_1TO18 S$ Y8 J. ~. ?2 q, L
, t, R) @! Z$ Z; |# S4 B& X if( g_eLocal.GetState( EVE_PKCOST )
' w$ x6 t# U0 a; L; ?! b( A( P#ifdef __JEFF_11_42 n" p! ~% ?( E9 @2 J$ h! @
&& GetWorld()->IsArena() == FALSE
2 l( k5 s4 b/ X#endif // __JEFF_11_4# z) P, V0 |" {$ M6 g
)6 l! C4 N: \* C/ c1 n- v
{0 E8 _6 z9 t3 y6 g3 l
if( IsPlayer() && IsChaotic() )
6 F& ^7 [" \* a$ t, v3 ? {
! y, h2 t( Z0 V) c4 ]#if !defined(__INTERNALSERVER)
8 ?' r* b/ y* i1 I1 x" `) ` if( m_dwAuthorization < AUTH_HELPER )
5 x' [/ @' ^5 `" v9 g- }#endif
3 R' l( [3 M/ s5 w3 U! s* m1 z {- R3 r9 N5 G; S- P5 ^* p1 R( m" [
// ??àì?? μ?·ó
! E* {: X6 T# w; u) A9 W( k3 w1 ? // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )$ w1 _. I9 w8 }) h0 D; ]
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* d$ b ~$ O/ Z# w) \ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );9 F% [+ Q5 O1 A2 r( R
for( int i=0; i < nInvenDrop; ++i )
U' J# v4 j. C( c1 M% h0 c {
; q" k% ^: N4 s) q' o* z if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
' x: G* J! g1 }1 p2 g/ p! [ break;" t7 A- w ~% ?% e8 s1 ?7 Q! g' W
}
4 c* c! | n, `- o4 J8 I# N8 a9 V0 P( x6 l# Z$ d) C
// - à??? μ?·ó
* Q+ H7 r6 L: f; O4 b S int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 t$ e7 ?. x2 i% ]
for( i=0; i < nEquipDrop; ++i )
* e5 i% \5 I: x, m' q {9 a! N: T* d: o. J
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : z0 T& f/ Y/ Y: E) g
break;+ `2 W# o8 H4 Z9 |; z$ h8 R, G
}
3 X% o: j8 N1 h! J. E: `6 F }
8 d, y5 b0 K4 g# ?; u } ) }: T9 i' k. w) b
}( x, l- c. r( G% e0 C
$ A" \+ g0 D- q ?
if( pAttacker->IsPlayer() )) c7 M) F8 I" S* A
{- p2 _( E/ U6 ?+ S7 R! I
m_idMurderer = pAttacker->m_idPlayer;
; l; e0 S# V0 D( q! \! |. I6 t3 W$ s
% [+ Z' W i$ C. n R CWorld* pWorld = GetWorld();
8 B, g1 N( z% }' z6 n if( pWorld ). E7 P* O+ m$ @3 Q
{
: [& x& j4 U! X, E9 `6 p char szFormat[256];( {) k' G7 V6 \& ~
strcpy( szFormat, pAttacker->GetName() );1 L, U- k$ X- G& q& H3 K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- |; J5 I7 Z y3 {! i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 r9 P' X2 D, r0 d# M/ U6 M
}$ n! A+ j4 E% t ^8 i. x
}1 ?' i7 q( I, D/ a3 m) f
' w# U* a3 ~" w9 @0 W% a9 @ if( !pAttacker->IsPlayer() || IsNPC() )% P! b; d: f( f- R/ m% W) q
return 1;
# R6 h4 m) z, c) R
) p5 w5 h9 g( J! r2 J+ K# t7 B! Q BOOL bAdd = FALSE;( d4 L+ L: U+ S1 h7 D0 _9 i, O4 H
if( pAttacker->IsChaotic() ) // ???à?ó??
& l0 Z) e4 b% w- c. M {0 j9 P. v; n. T& m: B) W
if( !IsChaotic() ), `" m8 j! q' e* L9 J7 Q
bAdd = TRUE;
( N A0 i& _% w% e9 q. n0 D) | }
: }/ O; N* N' M; C# P else // ?????ó??, èù???ó??
$ O+ w/ I! F/ {( h. W# }. |) `- v {
, `5 N1 Z3 H* | if( !(IsChaotic() || IsPKPink()) )
* O$ s5 W2 I- o! K6 M1 g bAdd = TRUE;
9 `! w* K x, M: g5 o }4 A8 t* M0 I5 K) F
z& R! a' r5 A% X /// ???à????, ?o?aà? ??·ááü1 P: ~2 V% C% |/ e) u
if( bAdd && nReflect == 0 % A" O" a; G' z, c/ I! T
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
$ U$ r% \( d- u2 e7 ]$ D: a9 _ {
3 k- v5 E- [5 g if( IsPlayer() && pAttacker->IsPlayer() )
7 ]5 ]8 b }2 O3 ~3 B6 n0 U5 ~ {
' e, d0 Y8 U! {: g3 S3 [' Y) K if( !pAttacker->IsChaotic() ) D: `8 Y8 n% M
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );2 w) s& | J& v! s ~ z3 x- v# c
CString szSendMsg;1 o. f8 V$ a, t/ {4 W A
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* |& B9 e2 {& o/ ^9 |4 p" z ((CUser*)this)->AddText( szSendMsg );$ v; G5 X, C0 U4 i
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );' S. c2 T6 h& A( F( x
((CUser*)pAttacker)->AddText( szSendMsg );% F2 R) u" k* X! C& ^
}" a: g- V3 j% E# [/ {
* [) N* {$ C3 p2 s- h; i
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
6 I. M* V- `' q+ K9 B u ((CUser*)pAttacker)->AddPKValue();
3 S' U B& f, o- D! M9 f pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );5 Y) E3 Y4 _- e) U
g_UserMng.AddPKPropensity( pAttacker );
9 h9 Y, H# C" K3 g g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
* G v: R5 U) A: A o* A#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ j6 n, Z+ X7 p#ifndef __MAINSERVER' N4 M& m% {0 V* {6 L0 I
if(!pAttacker->IsPlayer()) b8 z( r+ S M+ |( U$ i
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
3 M }. T6 p1 y( E9 z, z#endif // __MAINSERVER
% q% j# P/ {4 m* j' n3 I+ ?! Z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 |- G1 \4 m) q3 {2 C8 R! r#endif // __HONORABLE_TITLE // ′Tà?
% O/ n. U$ [$ |4 X) R }
; e* y3 u6 h, {- p1 U# c# P- a#else // __VER >= 8 // __S8_PK
3 K+ } a2 K4 D; r z! s BOOL bChaotic = IsChaotic();7 u% q6 x, @& C1 C" {
6 }6 r m6 W4 N3 d- Q4 z" q/ ^/ g m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.6 E- z. c; D, U5 B6 E
pAttacker->m_nNumKill++; // ?3?? á?°?) J# o+ \# B; L& E4 q* K! @
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
$ t/ ~! [; g& @. r( S& n) Z7 f) n* Q7 [$ r5 J: |! G# l1 L
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 B4 d- ]3 [) H% f8 I) p if( nGap >= 80 )# C1 E% J! ]6 B% J B. K/ {
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ " F. o, u. D% a
* }( X& E# i( z // o??ó±Y ?3±?±a?| ??????′ù.6 Q! \4 }/ ^+ ]2 z3 B: m
CWorld* pWorld = GetWorld();
2 p% I8 t+ L" d7 g; B5 ]9 ]: I if( pWorld ). r( G5 C6 v7 b w
{0 H# |$ y# l7 Y4 M4 K$ A
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."* \% E) S; Y2 H+ m
char szFormat[256];6 t: P; b. r+ ~
strcpy( szFormat, pAttacker->GetName() );' o6 b/ z4 x. U1 w5 A( r3 q' G6 P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ ~. L) O% t0 X5 X, Z: |% T- q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
: u! Z9 I/ X3 |% O e* } }
8 A0 c% Y. W. V- h# j; t" o8 B
& m7 L( y6 S; W4 b if( g_eLocal.GetState( EVE_PKCOST ) 5 ~# G6 u& f8 y2 N9 \: d6 J
#ifdef __JEFF_11_4
2 j0 F t% g/ ^* E2 ^/ m' u && ( pWorld && pWorld->IsArena() == FALSE )! R; u$ v4 j5 B _. D
#endif // __JEFF_11_4
& D `3 }, ^# ^2 q0 g J ): Y# g$ x/ a) M, S4 b1 M/ A- A
{
; ?& O( x2 O+ a if( bChaotic )
8 f% h9 y7 j# d0 I- x% R {" D" Q, D8 W6 Y$ W6 r- P
#if !defined(__INTERNALSERVER)
$ C6 y$ x! Y& z* C if( m_dwAuthorization < AUTH_HELPER )5 {. V. m8 w4 l1 H; q3 O
#endif" o8 i+ T8 b# ~2 {3 L
{
9 l2 A. M8 J S/ Z, h) R // ??3?μ?·ó
5 N- _0 ~" \* A5 v* c/ e& M3 Z KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ u2 h: h2 t6 J, K2 E& N float fRate = pProp->nDropGoldPercent / 100.0f;8 y7 j6 E7 h8 _4 J1 ^" e. A* E1 \/ B
int nGold = GetGold() * fRate;( L2 w8 A5 j, a" [
7 ^4 n& ^1 C$ V: K) Z
if( nGold > 0 )
6 M# { N2 Y4 n0 J& x DropGold( nGold , GetPos(), TRUE );
' {( K. p( v% y: k+ _; c5 M. X9 g6 e( a5 a0 Y$ |
// ??àì?? μ?·ó
7 T1 H. [) i" ~, [) H' t for( int i=0; i<pProp->nDropItem; ++i )2 m2 A3 _0 }2 b/ V3 w6 i# g8 s
{8 u! o& s2 `: q+ \8 G7 o
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.1 D: R& w' X2 G) R) \
# U; e$ B: b1 Y. M0 i) i9 h/ D
if( xRandom( 100 ) < pProp->nDropPercent )
' t6 w2 F( w8 b {
$ {2 i# T6 Z u$ j6 x. b/ P if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) - T8 ?7 o8 C" |
break;: ^( u5 A1 ~' W y
}
* \* }6 l$ L1 p( v3 q& m' r+ v* S }% e$ T2 R% t0 n/ M0 T7 b
}8 h7 P0 u1 \) B J0 S* Z* ~3 x
} # M, z+ q' j2 r0 m; F
}
# D& ~8 M4 j4 ]/ U
$ o3 d1 E6 _& n3 I1 x( J //pAttackerà? slaughter°aà? oˉ°????2′ù.1 a; H: b& M* @9 M4 g
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. s% c9 J4 C8 o" o; s // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.+ {/ a" p" ~6 h( I$ W
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
5 e# G/ C3 w; w3 u. [/ J) J- D UpgradeKarma();
$ \/ ?" q: H- @9 _+ _' P* z#endif // __VER >= 8 // __S8_PK6 U, M# `5 o \' s/ ~% _
return 1;: C& A2 l9 F6 r" k
}
- T5 g' u! q6 _; }" E
; o, e( e6 L* N3 P0 k
+ `; L4 t( i4 a" Q* A
4 }7 y7 S5 d5 B! V0 l: |( t% U3 I6 v# K7 T- Z4 B2 h
* n9 y8 d9 j' {% X8 B7 s; H9 S. G$ U7 b- j J
-------------------------------------------
& ^( Y; }* P+ r' W5 Z! z
) A4 h4 x5 G+ V5 w
3 @& A7 B! C0 r8 v9 K/ O m; @% z if( pAttacker->IsPlayer() )
6 k2 D9 K$ j, P* d5 i C J7 ` {8 F, g2 V/ x3 r% F0 Z
m_idMurderer = pAttacker->m_idPlayer;
2 o6 c# B# I$ g1 S: D1 ]' v
# ? [5 j, f( {( v& n& h
$ [( H' s$ ^( S CWorld* pWorld = GetWorld();
8 d" `. q+ X4 w6 e1 j/ ]5 R) F' D if( pWorld )
2 h$ q/ Q+ ~# V! r$ ` d: l+ d, V. g {$ d+ t( i) v+ Y( L* H
char szFormat[256];7 p, `# D E2 T
strcpy( szFormat, pAttacker->GetName() );5 t0 a- ?. I/ O
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ A' W9 Y" i" m# Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* `* y: P0 v+ E/ @# N
}1 G/ q& u9 E7 [4 H- f- R6 b
}
1 _) [. n) c. Q# R
+ S; @$ l' L% L( m8 i! J |
|