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赏金系统恢复
+ F. Y* e. ]0 zMover.cpp
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, o+ A% ?8 o) p$ ~$ J4 Z9 g% M2 TCode:
8 {; N6 {! T: ?4 `. c6 G& t9 M$ kint CMover::SubPK( CMover *pAttacker, int nReflect )
* m* }, x) j! k9 s5 u{
7 B( v g/ j5 Y5 H" M# F% ^, F) Q if( !g_eLocal.GetState( EVE_PK ): n, ?& C7 I. i( S/ e
#ifdef __JEFF_11_4
# j R% y4 \& I D! ? || GetWorld()->IsArena(). n. N+ I1 Q, A- ]
#endif // __JEFF_11_4' E. U8 N. ]3 p: J0 e
)
& C* z( X3 G V# I return 1;+ P- p$ o% t4 S0 ~
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#if __VER >= 8 // __S8_PK
. P% T; S6 _8 K2 o* z+ W3 Q6 S if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 _& }: w! o0 C I* ^. B9 p
return 1;
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3 F/ i" C" G" X& R# m if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( K3 H; Y# G7 L
return 1;
% {( b. A& \4 T( i& [+ b
8 ]: Y" u! n. Y: s#if __VER >= 11 // __GUILD_COMBAT_1TO1" t6 X1 g$ |- f0 O. b+ A1 v1 ~
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) h: R6 q$ t+ o+ ? n: @
return 1;( G( r* s( o8 s9 k* v$ p
#endif // __GUILD_COMBAT_1TO1
: b4 g% }& \ k) U$ @( N
T0 F' B+ D0 n( ^ if( g_eLocal.GetState( EVE_PKCOST )
- s" q6 e3 u' F; r8 |" m#ifdef __JEFF_11_4
3 C) ]& S r: E && GetWorld()->IsArena() == FALSE5 p, e% u1 V( V8 t; A& n: V" w
#endif // __JEFF_11_4+ w& \, D. z! Y" d }
)
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6 K: m. j7 w, a. R: l$ J if( IsPlayer() && IsChaotic() )
2 h7 h$ U/ o5 ~, @ {) ?# p9 k1 P7 Y6 T7 |# A$ i7 Y
#if !defined(__INTERNALSERVER)
, R3 ]# D; Z% R) t$ D if( m_dwAuthorization < AUTH_HELPER )
5 M6 W. {& N4 |$ R, i#endif0 O0 U* b4 a3 \4 z0 e/ w% Z' L
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// ??àì?? μ?·ó 4 r. A% q! I; j" A4 I
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
% Y" w* t( E/ |( E5 Y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, q6 N8 l+ H* ~7 m8 y* u
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );5 n8 l" U2 W( K
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 4 S8 B0 w5 O- c) i
break;
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// - à??? μ?·ó& Y9 l% C: b2 v; z
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );/ n% E1 b v, U+ a( [& y! [
for( i=0; i < nEquipDrop; ++i )
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0 w3 u; p- o- n+ g if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
* J7 w, X( l& ]2 O( c6 q break;8 F* m' J! i# ^
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
- W1 v: y, D m5 D( V/ i- ` if( pWorld )
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char szFormat[256];% x0 @% j$ i; r; V7 X+ O
strcpy( szFormat, pAttacker->GetName() );- ^4 F* z" ]" J4 w
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ Q }/ O/ R, {" ?
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
# y& ^* k y( \! Y6 L7 A return 1;; m% H( t: L* N' s2 j' H6 ]5 b
: w( D4 K! b9 \# Z7 Q- V* P. w BOOL bAdd = FALSE;
% W' f. I* t7 N9 r9 B4 v& i if( pAttacker->IsChaotic() ) // ???à?ó??
) W) B) s. ]2 ^$ O+ j& @; L+ O, f7 S {
) F" I! a @! ^ r, H if( !IsChaotic() )
) Y. r7 ?$ L( [- {9 H" `6 V bAdd = TRUE;1 D; @! r- w3 ?) K) l& t% {* X
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else // ?????ó??, èù???ó??$ H3 Z& z! t) V H
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if( !(IsChaotic() || IsPKPink()) )
3 O3 k3 b5 d( u9 c* h/ Y1 q | bAdd = TRUE;6 O, Y, `* X3 m* J) D3 X
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S* U2 r1 I- A& ]# k7 T5 h- n /// ???à????, ?o?aà? ??·ááü' x: _; S' H; e3 ?
if( bAdd && nReflect == 0 : T. ~- y7 T! _8 P B4 c/ l
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...( a$ W, R" t5 Y$ [. d
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if( IsPlayer() && pAttacker->IsPlayer() )3 Y, U h# l7 V- \# {" A
{
7 S" [$ j7 |* ^, J+ [ if( !pAttacker->IsChaotic() )
, Q0 L; u% i5 ?3 r4 p5 a9 G ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );( |$ `2 ^* M' } e- L
CString szSendMsg;
# G- f% R2 v! S4 X6 u2 |' n szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );2 H* U3 N' m. U7 l: Q" r
((CUser*)this)->AddText( szSendMsg );3 y1 F" k! b6 r! U' G A. _
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& r! e7 U7 O* s/ Z- V- }& o ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
9 M' ]( Y4 L1 n. u2 T7 K' F# K) k ((CUser*)pAttacker)->AddPKValue();
% f8 C' K# v) A( g, L2 ] pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );5 T4 Y/ W0 b1 z
g_UserMng.AddPKPropensity( pAttacker );) d8 y1 w1 h v% o
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
* U! L" y& }3 A) ]: K( v2 H#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# x6 r# k# W: l. O& W& X0 K0 t#ifndef __MAINSERVER# D1 F% a. K1 {" Y4 z7 |
if(!pAttacker->IsPlayer())# ^4 q6 x P/ h5 f+ b
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# T& o* e# S1 r1 g( [, q) m: f#endif // __MAINSERVER1 d9 M5 K% q+ H) B7 C
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 X& u2 N/ D6 f) {#endif // __HONORABLE_TITLE // ′Tà?
7 W! Z1 D+ L# f2 c }% E9 I. b% J9 [. B9 S1 |6 s3 U
#else // __VER >= 8 // __S8_PK
6 k4 C: ~# x9 w- C$ ]2 L0 j; ~, O# U BOOL bChaotic = IsChaotic();* Z' T' H2 ^) B% D
2 Y; L6 h; e$ n" P m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò. L' e; R! L4 M- N' Y
pAttacker->m_nNumKill++; // ?3?? á?°?
) x' f! m5 y* R1 Z (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
) S/ [. t- e) {/ E3 v0 x! k3 c; S% z9 H1 \0 i
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
1 `; w$ b, b; E4 n! m# l7 i; l/ x. Q if( nGap >= 80 )2 n' S9 E6 {& N
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ " ~/ O1 z: }+ N
5 \: s; [* T K
// o??ó±Y ?3±?±a?| ??????′ù.1 \0 `7 S7 U5 H+ F( N0 L g7 B
CWorld* pWorld = GetWorld();3 d( W8 K& A6 _6 ^$ z7 c5 ~- C
if( pWorld )
- o- I" u4 i6 m9 i3 `2 L {
5 Z7 M) ?4 Y M$ f; H+ d //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."! g0 L$ z& [ N4 v- p+ t/ N. d; b% i7 O8 b
char szFormat[256];# D8 S4 x* {/ J* q% \. n
strcpy( szFormat, pAttacker->GetName() );
2 S, q5 u" } @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; n1 n# v3 a5 V, [ P3 n& p+ a% a1 z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) ' \4 ~; ]; D" k1 T# _; s
#ifdef __JEFF_11_44 [) _" ~2 E- I. v" z6 G, Q9 n
&& ( pWorld && pWorld->IsArena() == FALSE )
3 E; d5 [. C5 w, t7 l: w! \: R% F4 k#endif // __JEFF_11_4
- y" C) k- {- i ); y2 P9 Y" B7 B0 B- A$ s+ `
{
: ?* K; _- _9 B* H if( bChaotic )
8 F4 ]5 W' c( R6 d {
5 q' U9 X& F1 |5 T& e- z #if !defined(__INTERNALSERVER)7 M2 T' o7 x! z4 S
if( m_dwAuthorization < AUTH_HELPER )$ D! Q% E3 _4 d0 d) |
#endif& S% B5 y8 p/ A/ D/ |0 H
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// ??3?μ?·ó
7 T+ D4 O h( e8 k3 t3 g KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );% L' G2 c3 v, X' V- |
float fRate = pProp->nDropGoldPercent / 100.0f;
- _3 t6 Q% P) k int nGold = GetGold() * fRate;8 W X* G% A- z' Y5 Q! F6 ^1 `
4 k6 V) U; @& _ if( nGold > 0 ), x- r1 T% z: G; Q
DropGold( nGold , GetPos(), TRUE );
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7 I* C; H9 y3 m+ l ^3 q! J$ e // ??àì?? μ?·ó ' j* g: j+ T3 C' Q# L* E3 Y" b
for( int i=0; i<pProp->nDropItem; ++i )
/ V* i! j4 E# K9 K$ F {
! V4 Y5 I |4 `! C& h+ s5 y BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.- b! ~1 k7 \% I" j6 ^+ v; b
% C6 k$ t/ m6 E& F# i2 x E/ M1 C if( xRandom( 100 ) < pProp->nDropPercent ) 7 J) g' q' O$ z, w4 @1 W% v4 X
{% g7 P8 A$ m- y6 O5 _; {) H8 g% f* E
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
) z( _- ?, U2 Y* o4 P break;3 W x; p2 C* [; W
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
7 \; b3 i7 {$ G; ^$ o pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
7 |( z' J; z$ o8 t& X // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.2 F: N% Y) O1 C
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
+ r/ L' q, o- U/ _) u n6 | UpgradeKarma();
- |- }' e% b, S g/ t#endif // __VER >= 8 // __S8_PK( Z: V9 D1 n( M/ b; y
return 1;
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# _& T0 K; @$ V& \0 T/ G; w-------------------------------------------' y0 y V" @& Q
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;0 A1 Z3 z- K3 D) ]" t
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CWorld* pWorld = GetWorld();0 |" P$ A1 }# z9 y, \
if( pWorld )
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char szFormat[256];
% c) z, j _" F2 H K7 O* R- n strcpy( szFormat, pAttacker->GetName() );+ R2 h" j5 {5 R' H Y8 k# Q0 [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# E P n2 }+ ]5 E0 n5 T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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