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赏金系统恢复4 q9 X( n- ?3 z% L; N2 d* ]) T* ]
Mover.cpp
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Code:# `& W' f' N: o5 w2 f
int CMover::SubPK( CMover *pAttacker, int nReflect ): f$ s( }' {! S7 x' R
{
+ e! O0 @2 a8 f9 s if( !g_eLocal.GetState( EVE_PK )$ t- i0 g7 N! j9 W9 b0 F: T) U
#ifdef __JEFF_11_40 z3 x% K* o+ b6 X
|| GetWorld()->IsArena()
2 i& K0 l; x' p( o6 Y0 n#endif // __JEFF_11_4" R& C; Y4 ]+ T' U
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return 1;
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#if __VER >= 8 // __S8_PK% ]6 Y* ]2 A6 ^; j7 r3 v; ]- J
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 h. g9 j) \0 I9 ?0 z5 @
return 1;; Q0 p/ W E A6 C: c6 j
N0 B5 `- v4 r2 z/ @9 r1 g' _5 _ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 q+ v/ r) t& ^: ?' F! l3 ?
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 H) m, S& ]( ~ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )5 x# J$ f" X3 E
return 1;
- i) c5 j( \5 M#endif // __GUILD_COMBAT_1TO13 q8 L1 Q) U) Z6 q8 N* p
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if( g_eLocal.GetState( EVE_PKCOST )
5 ?' Y% j( p; U#ifdef __JEFF_11_4
4 p2 _6 L: b' s4 \ v3 i && GetWorld()->IsArena() == FALSE, z4 X+ P% s1 }$ [! h2 h
#endif // __JEFF_11_4# G, ?: W& q% g# h- b. W2 O
)
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if( IsPlayer() && IsChaotic() )
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+ D7 k3 I# b" ]9 Q6 H. i" V#if !defined(__INTERNALSERVER)
0 ]/ I, _+ R; W" {- o$ T& V0 G if( m_dwAuthorization < AUTH_HELPER )( H/ e& b4 x: N+ E6 A* F+ r
#endif5 K6 E' O1 }" w) T/ s$ Y- u
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// ??àì?? μ?·ó 1 j1 Q& `) V) L' X8 ^/ ^1 U
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) K/ _5 V: n Y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
! n) s; B5 Q( M0 r: q int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) x2 W e3 n; G8 H1 R7 ^
for( int i=0; i < nInvenDrop; ++i )
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5 f _. c% J' f' x0 a3 @ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
; t6 |0 D% Z5 N, f& J- d6 l9 G break;" N5 x2 I( S( n2 K6 T
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+ f4 I. C) L! s9 ?5 {$ m E+ S // - à??? μ?·ó
; {* {( a: s0 x9 ^, L' c% b int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );. l4 I1 J5 a% C
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 3 r: W0 T; f& Y
break;# A8 G R4 |+ E# l
}
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if( pAttacker->IsPlayer() )6 M# I9 Q* L' {7 K% I# k- {6 ^0 m
{
H! y5 p" F5 r m_idMurderer = pAttacker->m_idPlayer;
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% }# v9 c1 ] h) X CWorld* pWorld = GetWorld();
' D5 n' E$ d% f9 G if( pWorld )1 U& K" o! O! x1 L! @
{
4 c6 L, a1 m1 o7 S# E char szFormat[256];
; ?: K; n, ]1 J' ^5 O: \ strcpy( szFormat, pAttacker->GetName() ); C2 D* z: r+ ^: Y+ V
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' N% R9 B- K& Y7 Q' A) Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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2 ~4 E1 U- G) `0 d1 {( e if( !pAttacker->IsPlayer() || IsNPC() )
- I& V' V& p6 p" ~4 C* \ return 1;
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BOOL bAdd = FALSE;
% t3 G8 l+ l5 T7 e% x9 ^ if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
! U/ e/ G' D2 y |0 G2 ` bAdd = TRUE;
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else // ?????ó??, èù???ó??9 Q1 g+ l) ~8 }: `
{
8 K @3 V% e. k$ B if( !(IsChaotic() || IsPKPink()) )5 C2 ^- {0 Z0 S
bAdd = TRUE;& y; c6 `5 V3 ^. I [4 u
}
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/// ???à????, ?o?aà? ??·ááü
, R* @ w7 E/ k# J8 A/ b if( bAdd && nReflect == 0 6 ~5 m' b) T; \- @3 \/ \
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...$ P, s1 U1 I8 }+ K, M+ {6 `( h" I
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if( IsPlayer() && pAttacker->IsPlayer() )7 _: L) {. c( K: t: ?
{
! O; S+ [$ F; `: z1 Q+ f& M if( !pAttacker->IsChaotic() )' T1 j1 w$ e2 M, }1 r. n+ a
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );& h( |2 m( P; j; \& e I% l
CString szSendMsg;5 W/ Q1 t/ @6 J
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
0 X# G. N6 b2 k' M- q ((CUser*)this)->AddText( szSendMsg );- v9 f5 B$ a' Z8 Z( K1 L& {0 P- }
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; B7 h& o: {3 {/ s! G ((CUser*)pAttacker)->AddText( szSendMsg );
: ^) X* b) p2 K8 R }
# I( U5 `0 G9 i/ X* A b5 j7 [( L& l$ v& m( e/ N) }
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 r* a @% o( d1 q1 k
((CUser*)pAttacker)->AddPKValue();* ]& ]: i4 p" L7 V2 P5 o. m
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );3 D& ]) I+ `. e) n
g_UserMng.AddPKPropensity( pAttacker );
; I1 {1 L) V" v/ x4 J g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
- \1 W, Y8 M g6 `9 @#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& T) t! ^; C: V
#ifndef __MAINSERVER
3 s* g4 e/ ?: N4 a8 n5 rif(!pAttacker->IsPlayer())
: o& e( i" t F2 A ? FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );" g* w% b1 I5 t$ C& Y
#endif // __MAINSERVER4 a) r# O2 U5 Z7 B
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ j9 l( x1 V+ j6 o0 S#endif // __HONORABLE_TITLE // ′Tà?
4 G5 s" N8 h' } }
- t0 e- u p. f: X$ U* c#else // __VER >= 8 // __S8_PK
$ G$ F$ p9 B1 v& g/ j, [; N BOOL bChaotic = IsChaotic();, W& [ E1 [: @" W o- r/ W' u
" b7 }* ^4 T: U. }7 X8 R( G3 U& z m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 J- l/ v( ~6 r# W# p! ~9 A' e7 k4 l& j: b pAttacker->m_nNumKill++; // ?3?? á?°?
! a5 u8 {9 C1 r) z/ X (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
$ o; e! i: l0 B) l; u if( nGap >= 80 )
+ d7 g$ m: K. ^1 ?) J$ W ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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, c4 r' V0 Y5 O$ A4 o! l+ E/ g // o??ó±Y ?3±?±a?| ??????′ù.3 q5 @; x- A' P- n2 k6 K' a
CWorld* pWorld = GetWorld();
5 Z2 E( _( P) C z- L if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."; x% i4 H: y8 S
char szFormat[256];
2 Q+ {+ j" X$ S5 c! ^ strcpy( szFormat, pAttacker->GetName() );
: a7 N$ ]" J( J* d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 I0 L8 f. x0 F1 y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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. O: l1 |$ ~8 G. m+ r& v8 W if( g_eLocal.GetState( EVE_PKCOST )
2 r+ c! n* d( T+ d- C#ifdef __JEFF_11_4
7 Y8 h4 Z* i& g && ( pWorld && pWorld->IsArena() == FALSE )& u9 \! B' z5 S& h
#endif // __JEFF_11_4
N6 x5 h, P& z8 q7 I3 D5 q; N )
3 z. | {5 U5 y, k {
# W4 B4 Q# P8 U# V" W if( bChaotic )
- m8 V9 j4 e/ _ c8 {2 T$ e2 p {
4 B1 A; A; q1 _: m$ z4 B #if !defined(__INTERNALSERVER)* N8 H, O7 g$ v1 H. R- A% k
if( m_dwAuthorization < AUTH_HELPER )
- N% }1 m6 o& H! ? #endif& R' k: {) r5 j, w& L2 {4 m
{/ c% C0 ]9 a. a$ ]3 F0 |3 e
// ??3?μ?·ó
/ U, W& z% p% U KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; c$ v- y0 o+ U2 Q& \
float fRate = pProp->nDropGoldPercent / 100.0f;- \+ C2 E: S$ `6 J1 T
int nGold = GetGold() * fRate;
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if( nGold > 0 )1 F# C1 ^/ Q+ q4 F& } D) X) a
DropGold( nGold , GetPos(), TRUE );8 G! }0 a1 y1 G( d9 z
; ] K# |7 G% p0 k* M0 a- { // ??àì?? μ?·ó & }# G- ~ |' ~% } e
for( int i=0; i<pProp->nDropItem; ++i )1 o! s$ c% a2 T2 j
{
7 m7 x( q4 u0 d7 A. Y. U BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.0 `3 h* X+ e6 q) Y( c2 P& f0 X
7 X( z J4 ?+ Y5 j! W# a" d
if( xRandom( 100 ) < pProp->nDropPercent ) % R) j' g* e. y$ Y# ~
{) p, k7 _; M1 V+ I9 ~& M% T
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, w' Y! K" w9 L- m: t2 S1 W break;2 Q& ~% ?" m$ U/ Q
}$ K( f9 Y& Q0 e9 s6 N! j
}; E6 M. Y ]1 r) U
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.* f3 [1 ~5 p9 a
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 ^; B& ?3 N/ Z d% S4 s) r // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
- v7 }: T: }( Y3 L9 I2 |8 A; Z* e if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). w0 {+ o7 p1 B" J% s3 j9 ]
UpgradeKarma();
* _3 l+ n S9 v% ^: D#endif // __VER >= 8 // __S8_PK
: ^ ~7 l9 `; c$ A' \0 l- D3 b p return 1;) P* J+ P# n: l" O
}
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6 l9 }0 @$ R4 }$ \4 a8 R; u-------------------------------------------9 B2 z8 w5 z' q
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) v' G* s8 z0 @$ c7 I3 O/ @ if( pAttacker->IsPlayer() )6 s4 n- a0 v; B' P8 q4 F# |, F7 ]
{
$ f. Q4 G3 {- f) C m_idMurderer = pAttacker->m_idPlayer;$ \) x6 W; A% e2 {
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CWorld* pWorld = GetWorld();( C5 Q$ i7 T* {
if( pWorld )
- p" I1 }' \7 y: E {
2 Q* u! r% s9 a; P4 t5 R. ? char szFormat[256];
+ B2 `- v3 L' u+ y+ `, R strcpy( szFormat, pAttacker->GetName() );
; m$ u! |: m3 [9 z1 B& U8 O s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' Y9 J: f9 Q/ m( ]. S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; [, x" q2 q7 \" F2 }1 h( k2 s
}
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