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赏金系统恢复) a( g7 e6 a) X+ o- r+ l
Mover.cpp
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2 q: M" `6 [4 jCode:8 m& K: `4 E" ^9 @& D4 b; A
int CMover::SubPK( CMover *pAttacker, int nReflect )& J' a) }2 B2 A# E" I: M
{
, a( p; D% x- \) O0 C% S1 v if( !g_eLocal.GetState( EVE_PK )
! R) w V3 O" S5 R2 S* F#ifdef __JEFF_11_4* w6 u) V ]/ x ?
|| GetWorld()->IsArena()
! {( j" ]- x0 J9 `& h#endif // __JEFF_11_4: M4 ~! ^8 H; w7 Q* F) v5 i: Z: Z
)
$ }+ I* [$ }1 n) M9 X return 1;
/ N& ?# T3 ^4 n1 J+ q; R1 J/ s$ L+ E! N. ^ h8 \
#if __VER >= 8 // __S8_PK
# U2 Z. Y1 q0 J; S2 O if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& D [ T8 s5 F* f) M7 j& b return 1;# p0 S& w. l. U9 l
/ l( q, u. e k1 c" p if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), o, F" E8 _7 F: {2 i; F
return 1;
# S/ n! w- r' I5 f' t* I9 l0 R7 w. u A) R9 N7 e
#if __VER >= 11 // __GUILD_COMBAT_1TO13 O8 R8 \- a: E& `" L, w* Q0 B8 @
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ [% h& \, B" I4 Z9 t
return 1;" ^' e, l i/ o# C7 V/ {% D7 a/ B4 p
#endif // __GUILD_COMBAT_1TO1' _5 x3 a7 ]5 v* J
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if( g_eLocal.GetState( EVE_PKCOST )
3 P8 T4 N; ]9 m& d- b! ~& d#ifdef __JEFF_11_4
9 Q+ F% n/ O7 h+ d+ s+ D && GetWorld()->IsArena() == FALSE. [4 y3 m* ^) ~+ u
#endif // __JEFF_11_4% h8 i- ?. C0 b4 d, L! j
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{
8 B0 Z& ]2 }2 ~6 Z( ]4 P! T if( IsPlayer() && IsChaotic() ) $ I7 p! I/ t" D/ r) o# C
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#if !defined(__INTERNALSERVER)
* `, F E& V' @5 y. W" f/ b- o if( m_dwAuthorization < AUTH_HELPER )3 D. _$ s y* `: n
#endif
- _3 Q0 Q% { U e3 N {
% ~4 d( `) @* D' x // ??àì?? μ?·ó
& n. W y; i& P6 T. W" V // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
, z1 K- O% \; H% d; G) P+ R CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );1 h% `$ O1 L( t4 \
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );- x! J$ I% I6 B2 O
for( int i=0; i < nInvenDrop; ++i )
- {4 }- W: D+ ]% Z$ L {
% ?6 f! E( D/ g' Y5 y+ [* z; ^ if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ( W! y3 `2 K4 j" K% k0 |5 ?9 u4 X% A
break;3 E" D% m& c$ V5 @) ]! `4 J
}
+ ]! D& m; t# w' o# s
. ~+ T1 S. W; d3 A' s1 U+ \5 s/ R2 m // - à??? μ?·ó
# m8 g9 ]7 ]" H* e# O( I7 G int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: D9 _7 D5 v: U/ f6 O' [; F
for( i=0; i < nEquipDrop; ++i )' P6 u5 F, t) t
{
# R" W/ k* D- E9 } if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 7 j1 @+ V, ?, D+ l) L, g
break;
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}
1 A8 l: U1 o& q+ k }
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2 Q" v( b: ?/ r" |+ z, X+ w if( pAttacker->IsPlayer() )# R5 K4 u2 p/ H2 N8 ~5 n& G
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m_idMurderer = pAttacker->m_idPlayer;- h6 A" v0 }+ S8 ~+ [% t
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; |; n! n' Z d CWorld* pWorld = GetWorld();
4 h |3 r* C" M, _% u; a0 T if( pWorld )4 r a4 o. y/ `/ v2 t
{. Q3 [: _2 `, }5 ~7 y" M( p4 I7 S
char szFormat[256];
6 f/ D1 `2 E' R" B strcpy( szFormat, pAttacker->GetName() );, [8 l# d1 y4 c) U- {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 ~4 k; y4 C7 V2 \ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! @6 P3 e5 h& ]3 g* ?
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}* `+ P& j1 h# ~8 ]. `4 b; J
. V' r7 D* x. d: m9 M0 y+ z if( !pAttacker->IsPlayer() || IsNPC() )
4 J1 S+ e& b4 L0 ]. s return 1;
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I8 a7 {7 k/ Q7 Q; z( c+ @3 I BOOL bAdd = FALSE;
/ R6 I1 X. ]) s7 k$ r. F if( pAttacker->IsChaotic() ) // ???à?ó??' t% \- l- p# b m$ s" h
{
8 O5 I; u4 L/ b/ R1 _% T if( !IsChaotic() )% E- [4 W7 z6 v4 Q2 u* V, p' A
bAdd = TRUE;+ S' j2 f- x# F" q
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else // ?????ó??, èù???ó??3 ^+ `. ^+ W; H- E. A' W( b- J: f
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if( !(IsChaotic() || IsPKPink()) )1 y$ c/ @1 d. x: K( m
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü1 }6 Q5 y6 I+ i. A
if( bAdd && nReflect == 0 , R6 V' {% u0 X9 y2 q
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.... f9 D4 e! S4 U$ n' b" u$ k/ n; l$ K7 R
{
" n0 E. C7 i l" _: o if( IsPlayer() && pAttacker->IsPlayer() )$ J8 G/ B$ u' N |# v
{
' Z* [2 N0 l# M' Z+ F+ Y if( !pAttacker->IsChaotic() )
" y% W7 c* b# h( y* L) p- ] ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );6 @3 M( q8 V3 N
CString szSendMsg;
; L: O u$ Y- q& x9 ^' f* {+ @* j szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() ); _& T( A. U3 e6 L
((CUser*)this)->AddText( szSendMsg );
2 C& J; W# _5 V# H- n" E* c, [* i" B szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
j" k3 ?( U/ A7 W5 }* U& T; C ((CUser*)pAttacker)->AddText( szSendMsg );
1 I% m r, `5 Y }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
. q5 {' M' E( a* C ((CUser*)pAttacker)->AddPKValue();2 P9 X. y4 A9 m
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
& e" W! \3 ?; S! J* l4 { g_UserMng.AddPKPropensity( pAttacker );7 p0 }1 ?% {8 C# i
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
: }0 x: ]3 q# S3 e/ n+ h: P! i#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ G9 W/ U# G7 h+ ^
#ifndef __MAINSERVER
+ n w" {6 B4 Gif(!pAttacker->IsPlayer())
! U: P: _1 K. v FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 x# S4 j, L+ X) Y, }
#endif // __MAINSERVER0 y- @3 I# i: c1 }1 @- w) I- _- ^
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);6 Q! b! [0 ^2 h" D( K! J
#endif // __HONORABLE_TITLE // ′Tà?: H! `1 B3 f) j# h) q7 G# U
}
: ]2 x, d! S- w1 |# k#else // __VER >= 8 // __S8_PK6 E6 j+ A) n, A: C8 i
BOOL bChaotic = IsChaotic();
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7 \2 N. y7 P V5 n* G, d6 n m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.0 S0 Y% O" x* t
pAttacker->m_nNumKill++; // ?3?? á?°?; ^8 A* G: d3 ~ c' I4 o
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
) a9 b& u, u: Z" {( w' D+ I0 ^7 u
- \' e. O0 O1 j2 q int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );& v& d1 F5 s1 T6 r& `
if( nGap >= 80 )
2 G) P4 Q. W" c4 \& d# S( F% h/ j ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ / l q) A+ g: E9 @
' C4 N% I# L6 N // o??ó±Y ?3±?±a?| ??????′ù.
% ?) t( V& d; e7 P3 C3 x9 s8 t9 | CWorld* pWorld = GetWorld();
2 ?( F2 k$ q' ]+ S& j2 S1 a if( pWorld )
9 j6 O$ Z& M0 w8 p8 R* W {) \7 Y, A* }5 t
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
Y5 |3 X& d2 g, u6 T char szFormat[256];+ o/ H: \) _ q7 w! N! c
strcpy( szFormat, pAttacker->GetName() );
) X" P) v. F* m) l5 d5 v3 X strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 v) b! t: U& N! ]- y: d g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
$ d2 H& O3 q2 w) y; b2 j }/ E. ~- ~ j, w$ a: j: r
# K: G( D" q! P4 ^& V' V
if( g_eLocal.GetState( EVE_PKCOST ) ! e/ s6 q1 R, l2 }+ a, k u
#ifdef __JEFF_11_4! @9 p1 l: s d9 c- x
&& ( pWorld && pWorld->IsArena() == FALSE )
& v- d* W4 j, j% ]; V6 n#endif // __JEFF_11_46 G3 @, M9 ^2 F
)
3 M' p% o) [# V% {6 h( D) z5 V {
3 q" _1 C ~, e, z( O; H if( bChaotic ) ' B3 U; Y+ [5 u& `9 Z, l0 N- K2 ~
{
1 a* s# C; Z2 T0 h4 v #if !defined(__INTERNALSERVER)& O$ |3 v4 m7 w$ w( l! Y
if( m_dwAuthorization < AUTH_HELPER )9 ]: z$ q/ d! g
#endif( c5 W8 t$ B: q$ X
{; J- R% w5 L9 V" _0 a3 ]
// ??3?μ?·ó 8 l, r& e# q3 z3 c* P3 J3 u
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ U6 K: j/ O2 h) M; R float fRate = pProp->nDropGoldPercent / 100.0f;, K" n$ O$ C6 b. G
int nGold = GetGold() * fRate;
- t( A1 g8 n+ Q# [% ` a C/ _9 Q! `. k' O. M \0 R0 H a- M; b
if( nGold > 0 ): b" x7 j* U. m, w7 s" [
DropGold( nGold , GetPos(), TRUE );
& ]+ R, T3 h1 s% C+ a
* z' a# Z& d. L# R- l* r4 t // ??àì?? μ?·ó " V) K) r8 f+ B; v! X1 B1 v
for( int i=0; i<pProp->nDropItem; ++i )* G0 U' F0 V8 y% \
{' O. _( c! B3 e2 s4 @
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. V8 f5 l9 |6 Y3 L: C. E6 p& D
! _7 u8 L( W% r a
if( xRandom( 100 ) < pProp->nDropPercent ) ) D' H4 L, e- O" l- {
{
8 b I' E* T" Z, M1 h- L if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
6 d0 b/ u+ G% K: c) |, A& \, j break;8 \1 X* a* M' y* E
}2 [ [4 C+ Q! V# d; v& Q5 ^
}
m" y( j& j0 g: h9 I* ~& R" h }
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6 n1 Q: e! i& B$ `7 R1 F4 t9 ] }! o& L7 Y8 o: x2 _' ]
+ E3 U: |( A9 A# I1 F
//pAttackerà? slaughter°aà? oˉ°????2′ù., @: t2 x3 {* m3 x/ c; g
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ W U4 \0 s# A1 Z$ y
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& Y! N( \- T: U% D
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )3 r8 T# }5 f% _/ `2 P
UpgradeKarma();
/ @+ ~6 P3 {% K' N( ^+ z9 p#endif // __VER >= 8 // __S8_PK
! d# P6 E1 ^. ?9 I2 S8 A2 P return 1;
6 g: N: P& s" r% _( N8 H: ?}) U* g3 h% }0 I5 p. C- C! k
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-------------------------------------------6 j9 z' U. M; c, R+ q* d7 t
^$ l2 C0 H! _( t: f- {/ z8 d- E
6 V# | Z, |# K1 z% c if( pAttacker->IsPlayer() )
2 m j f' Q8 P! t# G$ H {
$ a3 b. c7 b5 m5 H4 y' X E7 c9 C m_idMurderer = pAttacker->m_idPlayer;# E: y- t# ~$ u6 V6 D
6 X$ j/ V. _$ V9 ]
0 e- ]4 H& M+ K, g& d9 R: q
CWorld* pWorld = GetWorld();# ?( M: e; I' { v2 P9 h
if( pWorld )
2 K' x& X( v2 B: r8 V3 u1 y! s- Z+ k" p {- ?- ~1 P5 ?' s! b
char szFormat[256];5 F$ P5 x& p1 U6 Y' P: h; T
strcpy( szFormat, pAttacker->GetName() );
0 P5 |( ]: [$ x- H7 q: w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) G; w z4 x# s6 z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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