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赏金系统恢复
5 a2 N* L9 w Q- F& _Mover.cpp0 _7 p3 _1 z! S: r
1 v! }8 n) d) b; V) ?6 wCode:
" P i: v, b9 u3 V* fint CMover::SubPK( CMover *pAttacker, int nReflect )
( F! s% y# V3 ]; `5 [7 G8 P{
/ N$ K5 o6 F- r g/ u* f6 q if( !g_eLocal.GetState( EVE_PK )# J, f M: {# C0 G( y+ j; I0 ~: x
#ifdef __JEFF_11_44 n* j Q$ U% m1 W
|| GetWorld()->IsArena()
( G% D6 `% r* _6 o, C, L2 p3 n#endif // __JEFF_11_4
4 O j M9 g2 C( h3 v% W& K1 j )
/ C- d5 P. |$ @+ A7 N: W return 1;
5 r! Z) E, S; g7 i8 |! t7 Z0 u( Z8 M% _
* X2 w- [7 r' J2 j. d+ B* v! Y7 E#if __VER >= 8 // __S8_PK
- u( V- y# C0 h+ x4 k7 z if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% e- F s$ f, `" a; W
return 1;
# x8 J+ |7 m* o' @- x# @: U5 l; l8 q2 F. m
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 P+ d6 B# R6 O$ G2 S4 Y
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO10 m7 S6 c% e8 \& M! j
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )% C% N0 O: j9 ^
return 1;
6 `% M- o/ `) ]3 T, f5 r. Y#endif // __GUILD_COMBAT_1TO1
) l) [) y) i/ D3 ?6 l8 B5 ~
) H! }" }& X' U" l if( g_eLocal.GetState( EVE_PKCOST ) 7 T; k1 E) N$ N% M& {
#ifdef __JEFF_11_49 S1 l: K0 n( c& z( [: r
&& GetWorld()->IsArena() == FALSE; _0 A' W$ W; o: _: \ F
#endif // __JEFF_11_4, {. I$ q# b9 w9 ]* A, l8 h2 t: f, o
)
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if( IsPlayer() && IsChaotic() ) / G: V& O# u0 L# a- L z
{
$ u/ D! I( W$ J6 _) c; J+ v#if !defined(__INTERNALSERVER)
5 a( B( z: M, I1 t2 o1 ~& h$ l; w; U if( m_dwAuthorization < AUTH_HELPER )
. y/ @5 c. f" q6 y2 D#endif, x# Y e/ s3 K( b- L- k. K
{
1 b5 T9 } l$ ^; L! C# U. { // ??àì?? μ?·ó
% z# }1 y$ ]: Q- T) |" Y // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )% v# U% Q& H$ c+ D0 T6 q& O
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, _; {* ]5 L8 h
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );; D# J5 [$ ?+ x3 g* Q6 \
for( int i=0; i < nInvenDrop; ++i )% J; g) P9 o* Z: ]1 A3 j7 s5 U
{0 |2 x6 r3 o+ E/ G" M3 G' S3 L
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 A0 m9 S5 Z: @% l8 @ break;
( g/ M- e& f. J. @ C }
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// - à??? μ?·ó: {* J+ ~+ U: a7 v6 f- J0 Q$ w
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* b( e3 A j% N( C- m7 D5 E for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 `3 |& u, q3 e* q+ n3 @5 k( C break;9 X. Q3 j* w3 H& w
} . y' l/ o5 Q1 o! Y, A, W( Y* G+ g
}5 N1 _ s4 a N$ d
}
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1 I1 _+ d; b( P2 r( s/ b$ E! C if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;: z( M6 R. q6 X4 l$ w
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* y. j" g: K9 n- C6 R" ` CWorld* pWorld = GetWorld();
" B! `: e5 u/ e0 T3 l: p if( pWorld )
- r2 `; ^" I0 d5 D {) n0 i/ l- d0 m* i3 i
char szFormat[256];
3 W2 _9 u8 Q+ p: @% w2 E( m5 u strcpy( szFormat, pAttacker->GetName() );
+ T: q$ E0 k5 F2 { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 d9 M) T+ M5 f6 k
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}: d5 k' a2 K t8 m1 z; ]& ?( g
0 l" V1 p( T" X9 W7 z5 ?9 j: ]
if( !pAttacker->IsPlayer() || IsNPC() )
- n1 y. v! \- q1 z( b/ V! u+ [ return 1;
, h7 S. z2 Z3 G$ `% n6 H$ r* i3 P& I1 R* b5 O4 W& S
BOOL bAdd = FALSE;
. P/ T% @, q( a" @- |. {4 V2 m if( pAttacker->IsChaotic() ) // ???à?ó??
' u% A3 {3 a- L$ U: @- t! {! G+ _' t' R- d {4 v% m1 y o, {
if( !IsChaotic() )& @) B, g& D, D/ W, }
bAdd = TRUE;! f4 l& A) N K# k G4 O/ Z
}" P$ v* A. o; }6 W+ n/ H2 }
else // ?????ó??, èù???ó??2 R1 `- D% z' E( b
{- |; N5 s2 `7 F% q. I3 p! N$ B
if( !(IsChaotic() || IsPKPink()) )
9 n0 I; C( `7 ~* j3 ^5 h- I bAdd = TRUE;8 B2 Q7 s% {, ~8 R7 K* ]
}7 i+ ?) A. m4 J, C' c0 Y6 f% w" F
% _ Z5 c) g: \. V& g
/// ???à????, ?o?aà? ??·ááü# w" J% }- F7 A$ ~
if( bAdd && nReflect == 0
' _" @0 @* G5 _0 q2 D4 k ? && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
6 n% e' F, p+ H' |: b {0 o" p/ E% ^. N' z7 _
if( IsPlayer() && pAttacker->IsPlayer() )' [" y# d8 Y0 J% I6 g
{
3 I" M! f: p7 g# l5 P; K if( !pAttacker->IsChaotic() )8 {$ |! S( _' q# u( \% g! Y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );& x7 a! i m" A t- r/ R: n3 [
CString szSendMsg; F: N4 P3 ^; V2 w0 |* z$ E3 I' F% C8 F
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );! z( B' n) h- E4 V, U
((CUser*)this)->AddText( szSendMsg );
, e# Y* `4 j) E4 Y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );1 U* | a# X5 b( v1 w! G! m* p- K+ h' q
((CUser*)pAttacker)->AddText( szSendMsg );0 C: V* f' Q5 J! l
}. m9 D5 k2 x- F0 J% p/ m
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );( C& e- y; ?8 @, [! E) E( B' Y ]
((CUser*)pAttacker)->AddPKValue();, D) b% w% H% I# [: o: s
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" V. \1 ^8 o% D3 {. a, c
g_UserMng.AddPKPropensity( pAttacker );1 }$ o9 n) A+ A. k J2 e
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );0 F6 `4 [. m5 K7 q" B+ V
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 k* c8 W) c8 \* n; s' ^* Z
#ifndef __MAINSERVER4 }' i3 `% r$ F: X0 C& ]9 u6 y" G ^
if(!pAttacker->IsPlayer()); E$ A& F. Y j
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" n$ T% n! `# R; i; M( f7 w, ]#endif // __MAINSERVER
; e) m+ E4 S) B1 D ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 Y3 x/ R5 Z; O#endif // __HONORABLE_TITLE // ′Tà?5 j. @1 S7 T6 f7 t9 f$ A. Y
}% u: R, l$ e0 T
#else // __VER >= 8 // __S8_PK
* u! j4 K* ~5 F2 d BOOL bChaotic = IsChaotic();
/ s- k7 g; W" B0 v
" R# ?) T6 j5 U# D0 U m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
! O& ?' m. o) X9 E. d pAttacker->m_nNumKill++; // ?3?? á?°?
9 P. H( \% E9 C* b (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
3 `4 H( ]6 T# f& g& U. c
, I+ ]/ {* U3 C! c# Q int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! y: B% _+ v A, a if( nGap >= 80 )
; ^, q) ^5 \" R( U- T( y2 H ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
: |6 g* }- S e
0 F+ S& e6 X9 S, ]1 e // o??ó±Y ?3±?±a?| ??????′ù.9 f. z; D4 t& p8 G, k
CWorld* pWorld = GetWorld();
% |0 d) [9 U' P- D$ S if( pWorld )
+ j. U `/ f1 j3 z7 G {
0 l j3 g, j G! u" c& H( p3 m //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ O5 W% _, z: G1 _5 F char szFormat[256];+ n4 p4 j. H* Y6 p I" {( j
strcpy( szFormat, pAttacker->GetName() );
( P. z* | l9 _6 I; _; |7 U! v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 g0 t5 J6 H7 |2 x% j
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );; I* R$ z0 S8 j1 ^0 {. A
}
6 ?+ ]: t0 l9 b# o7 u" {
* T7 E* ~7 V% O; T" P+ o3 ?3 b* i if( g_eLocal.GetState( EVE_PKCOST )
( v. R/ M& t% \0 j/ v#ifdef __JEFF_11_4
& X2 A( D# S! K( { && ( pWorld && pWorld->IsArena() == FALSE )
/ P) _9 @3 T0 J#endif // __JEFF_11_48 y" M U4 H W
)
2 l: v$ h& X, L+ A {
6 V" n) C8 X% o% u* ]/ r if( bChaotic )
0 S$ h7 r: `$ P* n1 S {
$ G; Y# h) ` E #if !defined(__INTERNALSERVER)
, Y1 {( E* Z' P- f5 P, f) j! _ if( m_dwAuthorization < AUTH_HELPER )
5 x3 Z' x9 s* v t; o #endif
# x9 r* b" b4 F0 B0 d {
) D4 m' u7 C7 Z# C4 {9 O // ??3?μ?·ó " U0 O+ l M. N$ K8 l6 C
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );: b o- w, h, j0 }1 S& B
float fRate = pProp->nDropGoldPercent / 100.0f;0 [* m# H; i) E' D& l6 Z) x9 x
int nGold = GetGold() * fRate;
# l! c+ s$ t% u% ^
- }- y! U3 f6 j9 R ?2 p! |3 c if( nGold > 0 )
8 M8 y- C, T4 H0 b4 i DropGold( nGold , GetPos(), TRUE );* v; a1 O8 Z9 ]0 \6 r0 p2 g) ?
: v# y5 L+ r L // ??àì?? μ?·ó
( u/ n# H2 j" k7 C- k+ S- y$ n for( int i=0; i<pProp->nDropItem; ++i )7 ^& W; U5 E! f8 E
{
) ^7 z% e$ X/ ]7 X/ G. [ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
* Z7 u" ^' j. z3 g7 I M; i3 p
5 _) M: h q) D, H! P if( xRandom( 100 ) < pProp->nDropPercent ) 7 v3 `' q& j, q* \4 t
{7 j8 c% O9 v9 U1 p4 v8 L
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) K2 ~# m( l! c& u1 e5 r& N: r7 o6 n
break;
* Y. M- d8 R+ L, T9 l }
1 u* x+ Z# L4 r3 _6 Q }
) u5 l1 ?$ r8 N' [ I/ N }9 n) a% \0 [0 F# b z' w
} , k; \3 t$ l3 b" M1 v
}" i9 N7 |, P j; y3 Z( m' `( v
2 ]# u9 \, ]7 P+ S6 \8 W //pAttackerà? slaughter°aà? oˉ°????2′ù.
: K5 S4 m/ k% J/ [ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );2 @/ e7 K+ V, \' Z4 a
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.. Q' n3 U' ?* _1 Y, _( B, ]4 ~- O
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
1 j) g3 `* Q9 z2 F UpgradeKarma(); Q+ H8 c1 c5 ~* q
#endif // __VER >= 8 // __S8_PK
" U3 `8 I# I1 i, b- L* Z' W: [ return 1;
- }+ E' z1 m3 Q}
, Q+ y# Y# X+ E& z8 s r% K2 z3 E2 k3 w4 ^8 P% m4 I
) C8 G1 ~! H/ o& a7 K- m0 P
4 s! t1 a z$ x t9 \7 c; k* Q6 }- S4 [* _
7 d1 |, \$ T# g( h
8 }# u4 c5 q5 h9 `
-------------------------------------------
! C/ V$ m6 l6 ]# _# I6 u4 I$ r- V, v' ]2 r3 w3 X8 _5 X3 ?7 ^
- ^- } D: W5 R7 \) m& t: | if( pAttacker->IsPlayer() )
3 Q8 ~! X* [% \1 b$ S1 I {
P) Z+ f% g, E) u. } m_idMurderer = pAttacker->m_idPlayer;1 O/ Z7 T' p/ e" N
' R- b; p4 }4 q7 m% u% R% O4 W
: y' q, }4 H4 O' \ CWorld* pWorld = GetWorld();
2 `$ j+ |* r' R/ | if( pWorld )
5 T: B# t7 z! ]8 Z% o2 E { P# q' k- L0 T8 D' O
char szFormat[256];$ p- d d' e. ?% ~
strcpy( szFormat, pAttacker->GetName() );' E; X2 w9 X$ N a# ]0 E. g! h6 N3 j h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 M d4 B; L/ p8 j# ~( q1 A! ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
8 K/ c6 T( w# L( P' J; D }
% \) M) D4 G, ?2 k2 k2 P }
9 Y/ {7 V5 E& [% q) a( m% j" e* Z, Z- X" ]4 z1 l0 z' \
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