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赏金系统恢复
# y% s: R z, S8 x, GMover.cpp" K% w }+ N# v
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Code:
6 J4 d% M5 b/ L/ pint CMover::SubPK( CMover *pAttacker, int nReflect )0 w2 C: a; z% E- X. \# ]* t7 d
{, T( B. `+ m/ ]# E- q! H D
if( !g_eLocal.GetState( EVE_PK )" W6 A2 M0 {7 l& ]
#ifdef __JEFF_11_4: s5 G- \6 t, M: S4 v7 L
|| GetWorld()->IsArena()7 ?$ }7 J$ _3 U$ @% M& F, l
#endif // __JEFF_11_44 m. c8 n3 `6 n/ Q) _7 q
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return 1;8 w8 u% {# \, U* N+ J! b t& S
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#if __VER >= 8 // __S8_PK
, q* P$ x" P# c1 w: x; I if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ j5 f. M- Y( Z5 J+ P return 1;- [8 J0 Z, J8 [: D: `, U
9 Q- q; ~* x* u- U if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), W& P! u, x, a5 a) G* [* w
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
! N+ I; U" G9 `# A7 {8 ?6 ]+ H7 i if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
- q- J2 p$ I8 D: n4 y( Z% ? return 1;
! _5 S! M0 k% T2 z4 {#endif // __GUILD_COMBAT_1TO1! T+ {" @* c4 R/ a6 y2 m T
8 o" D: V p% |1 e& S if( g_eLocal.GetState( EVE_PKCOST )
7 C# d4 w: S, N" z1 `#ifdef __JEFF_11_4
# P0 @. D1 {. _: j9 R && GetWorld()->IsArena() == FALSE
5 P9 }6 ]4 Z7 C. p0 r. W( q! F#endif // __JEFF_11_4
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{
* [) d4 a7 D, d1 W if( IsPlayer() && IsChaotic() ) ) J" L5 W, q4 g! n2 \( l
{
z4 P, d/ s! ~* T# V9 S#if !defined(__INTERNALSERVER)
4 k/ ]1 U! \; k: N if( m_dwAuthorization < AUTH_HELPER )+ p. a% x' Q0 r8 `4 v: J5 t
#endif2 f: `* u* X8 G6 X# }' v9 X
{
$ C% F, c( }4 I+ E // ??àì?? μ?·ó
' G* K( H/ T w% k6 q$ ?9 C // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )) g% y; y. w- e
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
! u2 c( v- F$ q* i int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );1 k3 m+ i/ p0 E4 J
for( int i=0; i < nInvenDrop; ++i )
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+ a) C" V- G: @: g) i0 V( R, y if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) $ u& X9 k# E- M* \ T+ n
break;
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// - à??? μ?·ó
, N7 r2 N; P/ \2 S; g int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );* |1 A7 ~' p! H8 |$ P+ M2 ^) R, }
for( i=0; i < nEquipDrop; ++i )
@- `" x q$ ] {
1 K' B# L" Z. X- F9 D% e0 w9 Y6 M0 ? if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ) Y+ m7 E- b# z. n, Q4 D& _) x) \
break;( d g% c2 A0 i+ d0 L( T/ @
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if( pAttacker->IsPlayer() )
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9 @$ Z. W0 p% s% t: Z m_idMurderer = pAttacker->m_idPlayer;
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. D/ f) K. a: ?" o; ^ Z8 C/ M" R CWorld* pWorld = GetWorld();+ A+ i2 [! i r8 s
if( pWorld )
2 r7 G! r5 [0 V: M& ? {
( n4 j, K: W- T& e' I- w" c char szFormat[256];4 h" z5 A. `* {% C8 X& F) m; J
strcpy( szFormat, pAttacker->GetName() );' M7 R( V' p' K, F" P0 `5 ?) V4 `
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ o/ p' Q2 ?1 @/ ^- _5 @0 W' `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ l" y( b2 o2 p* x, b; D" u; F
}
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- }. B b7 S4 F6 N0 o7 b if( !pAttacker->IsPlayer() || IsNPC() )
/ T& V* m; p! S: ^- @ m return 1;( Q5 E) j* S; k) ]
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BOOL bAdd = FALSE;
! ~# M; S, I0 y( V/ y; d" B if( pAttacker->IsChaotic() ) // ???à?ó??
+ I& D" n2 t5 x* U0 C {
, r1 d- [+ R, N. z+ C if( !IsChaotic() )9 Y% x6 Y3 ]) R; j
bAdd = TRUE;
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else // ?????ó??, èù???ó??6 R! ]$ N' i" E, i4 m
{
0 [% r5 [" ? j; ~5 t7 E if( !(IsChaotic() || IsPKPink()) )1 r, Q7 p, o4 Y- f
bAdd = TRUE;
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7 h+ D/ f" s3 x& |1 W4 u /// ???à????, ?o?aà? ??·ááü
2 D4 X5 A* H" v2 U8 n! z( j9 n if( bAdd && nReflect == 0
- n9 r2 I5 c" J& Q && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
' Q/ M& K0 y4 Y$ w- x; k' i7 K {
+ E0 T! \/ J) I5 B! O$ F) ?: V9 c if( IsPlayer() && pAttacker->IsPlayer() )7 \6 Q6 N8 z3 }$ ~% m& _! C
{
8 |; e, o% G$ R; e& e% N& j if( !pAttacker->IsChaotic() )
# F# E+ k+ u, k5 t! @, {! U ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );7 H: B5 a- S3 X$ N
CString szSendMsg;
* M! [* c. d* @ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );, V* r: @$ _ A$ H" x+ k" S! R9 y
((CUser*)this)->AddText( szSendMsg );
1 R1 Z) t( V* s szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );; x/ k4 ~ q0 c1 ~6 }9 Z
((CUser*)pAttacker)->AddText( szSendMsg );
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% R3 a) @. f" ^. F pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
L8 ^+ e) L8 M9 o3 I. ] ((CUser*)pAttacker)->AddPKValue();
0 G+ M( z; i+ b9 P0 t pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); c' t8 S: e# X( Y/ N" x7 q9 W
g_UserMng.AddPKPropensity( pAttacker );# B/ b. s' t$ |4 @! h
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
% ?7 p5 _3 h8 M+ a; g* T#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?/ K9 u( L- B4 x3 t' \
#ifndef __MAINSERVER
) y% A% ~* G; Wif(!pAttacker->IsPlayer())& ^1 Y5 l) O! \4 b; [6 v
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
) U; ]9 X% f$ `# H7 g. @#endif // __MAINSERVER+ ?+ d5 e( [/ P) E/ x' u
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
5 u! K! m2 H' M" n#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
3 i5 W L* x: e, X% {0 U BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.4 y7 ?- f, Q- b$ e: F
pAttacker->m_nNumKill++; // ?3?? á?°?9 [" _( r9 i ~3 m' l
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );! H( l& }# q1 g- J
if( nGap >= 80 )
- \. ^; l, M4 V! R& D0 Z8 ~/ P- r ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.7 L* m" u: w( `) y7 T3 C: i, I
CWorld* pWorld = GetWorld();
) d) S7 G+ m( o& T/ N( _ E if( pWorld )7 {% W7 J' M1 C& p" K/ {, q& A
{
8 s# K3 [% s4 U. `4 b //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) Y5 ]3 u; Y( ?5 _5 k( a, G; ` char szFormat[256];
; J6 k! b: e- d9 h$ Y: X* `( P strcpy( szFormat, pAttacker->GetName() );
, R+ u& J0 M2 ~6 w8 r9 p/ d' a strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 i d d2 q' U7 k2 r5 N/ }7 n
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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+ R; u: g8 d9 a& Q7 ^5 i$ I" W+ Q4 q if( g_eLocal.GetState( EVE_PKCOST ) % l$ n' T% ?* b0 ?& I5 o8 V2 H# t
#ifdef __JEFF_11_4
5 ~9 h7 p% ~. b( ?0 v- P && ( pWorld && pWorld->IsArena() == FALSE )
# s5 r. B( d3 X7 e* v#endif // __JEFF_11_4( X: Y t0 S5 L3 K, ?
)
" P# M$ o2 s6 n! j {3 o. h: K0 i0 B! o
if( bChaotic ) $ ~4 h7 c0 l$ O0 O4 y* n: [
{
7 v$ L0 Y% J3 V& p& [$ V #if !defined(__INTERNALSERVER)
. t- y9 C9 m5 t1 v if( m_dwAuthorization < AUTH_HELPER )4 c, F9 B+ C G
#endif
7 v: F0 i4 [: o( m {
8 @0 N7 b, U0 ^3 n // ??3?μ?·ó * h/ E* c6 V4 [4 m" Y- [2 m ~
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
3 Z3 H3 n& n { float fRate = pProp->nDropGoldPercent / 100.0f;
5 |5 s: J! M* w) n# ?5 T int nGold = GetGold() * fRate;1 q4 R0 X9 h% F: @
( l: O+ q! s, N. K% \/ e
if( nGold > 0 )
8 }, o; I2 z m& }( l. D DropGold( nGold , GetPos(), TRUE );& `" C/ W9 G' ?$ C8 ]
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// ??àì?? μ?·ó
/ [% V7 a7 [$ O ^8 b for( int i=0; i<pProp->nDropItem; ++i )5 V0 b" H2 [/ }$ _+ @
{% y+ \% v# W* ?% w1 s
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. T" x8 }) L2 o
6 o+ H) x1 D! A! V- w- v
if( xRandom( 100 ) < pProp->nDropPercent ) * y: P, o) U! y1 D2 M, B' y0 v+ V
{
. o2 @& \8 R6 Z: R* Z if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) + S7 f1 M B+ W$ Z: K
break;9 v; W; J/ i0 a$ R
}
& [: H z5 Q* y9 A6 H' F& A$ y }
1 Q% @: `. b& F4 G7 L: i4 S }
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$ s( r' D# }# m6 F. g* d# x }! y4 M% I: w( L. i1 G. W" a* X5 \
- X2 s+ R; ]/ I3 b [& U //pAttackerà? slaughter°aà? oˉ°????2′ù.
5 R/ J J( V1 \0 I% b pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 @) t _% k! S% m% A2 J' m // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ M; O9 E7 u: ?( b if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
7 L7 {. ~/ e$ r1 p2 o5 {! u UpgradeKarma();+ H; Q% Y7 j3 @
#endif // __VER >= 8 // __S8_PK3 t/ P, g9 z+ ^: ~" l
return 1;
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$ w+ r6 n1 Q; y. K) X/ {
-------------------------------------------
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;6 l: ^' B/ x0 c
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+ u% N8 n" `! u3 \
CWorld* pWorld = GetWorld();3 v. V5 O0 [6 E; t
if( pWorld )
$ n3 [& f4 E" Y: x2 u { K0 K3 @6 g ]% x
char szFormat[256];0 h9 |, I( |* P: F z( W! ]+ j) N" {
strcpy( szFormat, pAttacker->GetName() );1 x! V6 w5 t3 U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 w! W/ Z6 t9 k5 Q" x {3 d4 g) U g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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