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赏金系统恢复, u4 T- O# D9 e
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )" N+ A8 t, N+ x9 o( B6 q+ P2 f
{; |: f! q! I# P0 C3 \3 x
if( !g_eLocal.GetState( EVE_PK )3 p0 k2 L& y# Q0 t5 ^
#ifdef __JEFF_11_4
% c$ X, ^' \9 C$ d6 R || GetWorld()->IsArena()
7 D* @" W' j w! I5 Z3 m a8 t8 |/ M; ?#endif // __JEFF_11_45 Q3 X6 O2 S- E/ [+ _
)
2 B$ i/ V% { g* V8 m return 1;
! O z3 i0 t- ^: G0 ?, z
9 S; ]5 p( O6 c4 m; [" N#if __VER >= 8 // __S8_PK
( l$ F/ i2 M" K' ^* n% I( W if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* U: x& \9 N7 W7 Z+ g4 d& ?0 a' d3 ] return 1;7 J# i9 k1 _) z) J
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ M. `) y: R* ]! d
return 1;5 A) o1 y* J: Q; a* _" \2 y) z" e
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 j% B n& l- _) O if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- l2 O5 t5 T' I
return 1;
. j$ r8 v5 k' |3 ^' @) W C2 [" @#endif // __GUILD_COMBAT_1TO1
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: e* F" _- r: a& F ~: o3 c! S+ [4 p if( g_eLocal.GetState( EVE_PKCOST ) 9 A9 r8 J$ V( t- y$ P# b
#ifdef __JEFF_11_4; _% q8 j5 f( t/ ~) O* T
&& GetWorld()->IsArena() == FALSE$ j; t( D1 A( j$ o
#endif // __JEFF_11_4
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{
& Q: ~# ^0 L6 a2 g; L; E' g r3 J+ c if( IsPlayer() && IsChaotic() ) ) n r, Q( i7 E' |* J% [% l
{
1 x2 Y9 m" G: L4 d3 S+ g#if !defined(__INTERNALSERVER): w0 ^1 K, ]& \
if( m_dwAuthorization < AUTH_HELPER )" F) y' e7 l8 L
#endif
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// ??àì?? μ?·ó * _: I4 M1 X% T
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
6 Q u* T3 J) T8 g, K6 { CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
- r1 ~0 ]5 j9 j8 @2 n& d- }: Z int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );" _9 S" `1 x+ z' z1 [
for( int i=0; i < nInvenDrop; ++i )
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% |( k- |! L& s$ f if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 e. G6 y' e. u9 M
break;' `3 P1 ]# B% }. {* L5 H
}
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// - à??? μ?·ó
3 K m) S2 S d V, |/ D int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# C8 ?, [$ C8 r ^9 z for( i=0; i < nEquipDrop; ++i )
& G, }/ h7 T# e% |- K- V @ {
; E0 X5 d# I1 C$ }& q! t if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 z; [7 D4 i1 V7 Z: j9 Y. E6 S1 I break;) i% I: z7 j5 Y( y5 n% z7 _
} ) {1 ]4 O8 J) K- @9 Y
}
% E5 A1 y8 E1 R, w1 C, Q! a }
% Z% B" [) J+ B5 |6 M0 `/ {! v }- S5 t5 B; _3 h+ j5 A0 a/ f; u
% n( \+ ]1 I$ j6 t+ ?" u5 V if( pAttacker->IsPlayer() )
1 @, l u& n* T' S {
5 T4 i( S2 b( S! [3 z* r$ J m_idMurderer = pAttacker->m_idPlayer;
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+ ^3 B( r A! [ p/ y' B! G CWorld* pWorld = GetWorld();
e. f7 G* J# y. Q q. i7 u if( pWorld ); k% W/ b: S. @ `$ w2 J& u8 k5 S4 }
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char szFormat[256];
; ?( L/ W2 }: r+ `* } strcpy( szFormat, pAttacker->GetName() );. ]' H! k0 k# U i! ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. S: o- m' F/ ?1 P
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ I! A, m% N* a3 \0 P! S }
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if( !pAttacker->IsPlayer() || IsNPC() )
$ _5 A- Z0 v1 G' a/ f; C3 P6 d return 1;* ^+ n& v! Z& ~6 `4 o D! G/ w( f. [
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BOOL bAdd = FALSE;
0 Y9 C* M: X* p. Q3 Y" R if( pAttacker->IsChaotic() ) // ???à?ó??$ x, W' \0 Y0 c7 a* m# u
{
1 Z* B2 v+ z( o1 S) r7 f8 P. l$ A if( !IsChaotic() )
# }- o# `2 b3 P bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
/ N2 |4 h0 |( f1 i bAdd = TRUE;
5 B# K" V4 D) l+ D7 B5 j }$ j2 f1 S+ L2 [7 G9 N: K4 @/ b
$ Q+ d+ h# b+ R; b- ^ /// ???à????, ?o?aà? ??·ááü5 F0 B% c0 N& a. z, t
if( bAdd && nReflect == 0
0 f; w3 b1 a6 o0 q# W9 W& k2 ~' z && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )7 r1 y% g" P ~; Z) }- |
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if( !pAttacker->IsChaotic() )
4 c6 ?5 ~$ T' J: w6 S( i ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
( x/ T2 V3 ^9 b* b2 `3 a5 q! ?5 @3 x CString szSendMsg;
0 ~$ v& K) F* c5 c0 _! k0 w& h szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! P7 C7 n- n1 E2 q; X0 I ((CUser*)this)->AddText( szSendMsg );
$ x( P6 f5 y2 J. y2 d9 t/ K szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );: b, I, g4 {) e! K$ S
((CUser*)pAttacker)->AddText( szSendMsg );. b! v) o% t- x7 \" `5 V
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2 M6 O" y' U4 F! _, O pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );5 g! V, j s+ x+ f$ E4 n) M
((CUser*)pAttacker)->AddPKValue();
5 g7 {) z3 d& e4 C pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );* _4 \" P6 G2 p! P1 {" A4 U& d
g_UserMng.AddPKPropensity( pAttacker );- z+ ]# C% K* R) X+ v3 M
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );& T( N& A% v# s/ z: I
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& v8 r3 P2 Y, _8 F/ G8 _+ N#ifndef __MAINSERVER
* X Q0 M( ^, N- J1 A9 |$ a; {if(!pAttacker->IsPlayer())
5 P7 q$ m4 K) M8 L) C FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! E4 W. M# H9 d7 u#endif // __MAINSERVER* {. j0 F. B5 k
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" }3 ^% B* h2 h5 L5 L4 j0 C1 m#endif // __HONORABLE_TITLE // ′Tà?
( F6 D' p& b+ m1 f1 o$ x* u5 d5 E }
2 b8 p: q4 ~' k! q#else // __VER >= 8 // __S8_PK/ l) ^; p+ E' Y. n3 A1 y
BOOL bChaotic = IsChaotic();% t8 O& R: P- Y2 n( K
3 w8 k( \. v9 F3 Q, y m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
) c ?6 A# E; W pAttacker->m_nNumKill++; // ?3?? á?°?
4 u% Y3 b6 Q% c7 |- E (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
) p/ M5 Z; O6 D( O, C- ^. u4 S0 K
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
k& j; C- s: S if( nGap >= 80 )
+ v% q$ e* v0 A* O- T ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
2 ~ J# }; @! U6 T! I2 o
5 D9 N( H6 C% U$ z4 R // o??ó±Y ?3±?±a?| ??????′ù.' R8 K& I4 [/ Z3 T
CWorld* pWorld = GetWorld();
; [" i" M! h6 G if( pWorld )
) ^4 ~' l1 B% _2 C0 j {7 T+ N" \) ^* G
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 e5 C* l$ t% e( F$ m char szFormat[256];
e* y7 c% N6 x strcpy( szFormat, pAttacker->GetName() );3 y1 m. r( p8 t7 f# e- Q- R0 q3 y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
}; ]% y( p1 i. P: J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
& h7 _' a. [. \3 L: p, g" m0 \ }
5 B8 z. v4 D$ K3 ?4 v2 [5 @# E/ K& v1 U, B
if( g_eLocal.GetState( EVE_PKCOST )
; R& `% v* W' L: \3 z& p#ifdef __JEFF_11_4/ ?6 q' p$ P# n
&& ( pWorld && pWorld->IsArena() == FALSE )$ D, x$ ?: S2 l
#endif // __JEFF_11_4
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{9 ]5 M& P; r6 P. s2 \1 L
if( bChaotic )
/ @5 S8 i ~5 A/ s9 C3 R {
6 H4 o9 V3 _: {' E #if !defined(__INTERNALSERVER)
; Q$ O+ }/ z0 p& D8 H2 Q' B if( m_dwAuthorization < AUTH_HELPER )
/ R' {% u( H( c, B7 w, w, E. ~; q6 r$ Q #endif
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// ??3?μ?·ó
; O: X. v- Z8 K6 q KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ {+ G$ F- U+ m7 f5 M% A0 J: O' m: l float fRate = pProp->nDropGoldPercent / 100.0f;" u$ w: p7 M: |# S& L
int nGold = GetGold() * fRate;
3 s9 E. E, d8 q( X2 Z4 b: E8 p: C8 t
" h7 P, s! y- K if( nGold > 0 )& n4 Q5 ]8 A& ^; R# A
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó 2 F+ V! f2 G! ^( q
for( int i=0; i<pProp->nDropItem; ++i )" `! e' @% K% e( I- `4 l
{
9 A2 M9 p! E# R2 F2 O' Y" w BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
" s. S% `' H3 Z2 V, ~, M
( d9 ^( i" V# i# Y8 U' B if( xRandom( 100 ) < pProp->nDropPercent )
6 F" q5 m4 o; q7 W: v: E* w7 r- s {
( O* s$ {$ f2 {7 \2 }! W if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
0 D$ F4 \5 }/ \1 [; c break;
/ g/ W7 c" |$ M5 x }2 |( Y @& A' \ H' x9 H0 {
}
" E5 z! f+ n1 L- p) j; d% d' h }
1 h: C, `/ z' W i }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.' E( O: X0 |7 Q; F
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );( o; g+ q8 {0 x; n# I o
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 _! f' R+ j, j8 w& `
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, U. T% F# w( Q3 z UpgradeKarma();
: S# A* j# t1 z* A7 m/ W#endif // __VER >= 8 // __S8_PK
' ]/ ]$ n. q- o2 a) i' h. b return 1;+ C; B+ _- ^% Y1 ?: G- c
}; a( a- I" ^% H! w
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-------------------------------------------
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& L7 ^! c' Y% r' A
/ O( ^# Q! A0 G: l4 S if( pAttacker->IsPlayer() )
; y. \- @5 h* T" }; q0 N; K {
. L7 B- L% A! s$ |% a m_idMurderer = pAttacker->m_idPlayer;
) K& {7 H2 g* m3 [5 F& N5 j# l0 ?) x+ @* k$ v
3 f( L! e6 O1 X& R. D CWorld* pWorld = GetWorld();7 e% G* ?) Z% E$ [, ]/ b% _
if( pWorld )3 I; ~7 V% I l3 H3 Q# W, ?" J
{
8 L( R# l( z7 m1 M x2 z- L char szFormat[256];; U/ [# A( U6 u( [- k. a7 |
strcpy( szFormat, pAttacker->GetName() );# }5 A: l2 d: _7 @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 O! C/ B0 C. } g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- ?, w3 u5 m6 K
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