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赏金系统恢复" I$ Q! L. d1 [
Mover.cpp
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# Y* G; {$ l& uCode:2 E' [6 U- l- c" | I
int CMover::SubPK( CMover *pAttacker, int nReflect ), h; q% H% k) d. X' x3 B' W5 X
{( m+ n+ T" ]0 l0 X+ t
if( !g_eLocal.GetState( EVE_PK )
! K" O3 a1 n* G#ifdef __JEFF_11_4
& _6 Q( k( N0 i% }* W$ w( K+ \, N || GetWorld()->IsArena()
' y' d. o" }" j# U! j+ g#endif // __JEFF_11_42 E4 p. @( o, W& ^
)
6 Q' Q& P& b% O* n return 1;/ M, M. r5 v1 v8 C
, i! B9 s8 S- M/ M#if __VER >= 8 // __S8_PK
3 B! D( {3 D7 i# f |) z: @. u0 t if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
K% \( C, m% ^1 u/ m- O return 1;
; ]6 |, I# t8 Z: A @
& _- I( [9 p6 X/ E" ~# ` if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 ?. Q5 P& O4 t1 u
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ e) f; Q& @: B/ C9 a if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
; T$ [7 m1 L1 j7 ` return 1;
* j T: G# `0 v: L7 p$ Z4 E7 r$ ?#endif // __GUILD_COMBAT_1TO1! e' I" q# D2 ]8 c
6 {/ B+ ^: p. s/ z if( g_eLocal.GetState( EVE_PKCOST ) : _; i6 t# x3 a8 ]
#ifdef __JEFF_11_47 p5 C! j. A- J4 B1 d. t7 u o
&& GetWorld()->IsArena() == FALSE
+ K: ~4 ~$ o1 D) k! |0 ]6 X#endif // __JEFF_11_4
* W& W/ q6 O6 G n& a9 d1 [ )
$ N9 \8 e/ F2 J3 y6 Y& L {
6 z% D1 \1 G" n0 e0 M/ g# b; V) `% T" g if( IsPlayer() && IsChaotic() ) * R" ^2 L! W& N: T% S
{* [. H4 `/ `2 k4 Q2 [1 m
#if !defined(__INTERNALSERVER), U5 l1 I0 U% g' p2 Z
if( m_dwAuthorization < AUTH_HELPER )
( K/ ?& P! F9 v#endif
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// ??àì?? μ?·ó
, W5 A$ l1 L8 Q. d- S // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ). q; @( k2 `" {; E
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
2 L- x" k' I ]# c, l int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );; X. ?. }9 ]! X- x
for( int i=0; i < nInvenDrop; ++i )% l& h& f+ q4 n! y. q; M7 k
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
7 B- }2 z* _4 R3 J" f break;
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// - à??? μ?·ó
/ C' J: _1 g' @1 p0 J* ]8 d9 ]0 | int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );5 f) R# r6 F& ^) k# r0 f* |+ Y
for( i=0; i < nEquipDrop; ++i ) i2 V0 D; w- l1 H& L/ Y3 i) n
{
2 s) F0 f$ v- n; A2 D& g' l! ] if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 0 d! m* Z1 l1 P1 {. z; E) o! W/ U
break;) P: A) ~& n; R( A- Z t- I
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}
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if( pAttacker->IsPlayer() )% p* |3 h2 v2 Z l* [+ T5 ~# g8 f% Y
{
5 Y: p5 A& _2 N$ V7 o m_idMurderer = pAttacker->m_idPlayer;
# G3 G1 x6 [6 H; m. b7 B& w& s: c1 B' V/ C# K
6 n6 D0 I& ^, q; X ` CWorld* pWorld = GetWorld();" ^- Q; c; c, K3 N7 o' K
if( pWorld )
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char szFormat[256];
+ w* ?5 D2 N& |3 G1 J* N; Z5 ~ strcpy( szFormat, pAttacker->GetName() );: r e g! w4 V5 q% k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% U2 K2 V3 l3 V" B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: h6 H( W/ y6 y1 m6 X; a5 r
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if( !pAttacker->IsPlayer() || IsNPC() )
# U- S8 _1 @8 k& C" q& H return 1;
) Q" q& I. C$ C& @% {
% v5 u4 |# ?% n6 k7 ]) F7 y2 X BOOL bAdd = FALSE;0 y5 ?' p {' {
if( pAttacker->IsChaotic() ) // ???à?ó??
/ |) x3 [5 m; @, f( j {
5 i4 `6 d% i; l$ J if( !IsChaotic() )
7 [0 k2 b( |# D bAdd = TRUE;
% k( {" X* f/ @) c! B6 x( W/ j3 f }
* K" o& D( T, r, k else // ?????ó??, èù???ó??# E( S" y3 k, V3 @' d
{
% h; O8 i4 z4 _: ~8 e if( !(IsChaotic() || IsPKPink()) )' l0 {# {% T( c- c% g2 [
bAdd = TRUE;: ?2 ]. ~$ P. w) q
}9 j; ?. M3 t( k
, X$ S3 B) j* y0 v+ q /// ???à????, ?o?aà? ??·ááü
$ ]) M# Z- E- U8 N* X+ w& x if( bAdd && nReflect == 0 & Y4 w5 Y9 C4 E% Q6 V7 m/ l. ?
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
* I" _1 I1 S/ @. | {8 G/ `( B( E) g
if( IsPlayer() && pAttacker->IsPlayer() )3 @1 U& ?* d8 B; z2 D$ \
{
6 r$ z: j5 L2 H: {; I8 Y if( !pAttacker->IsChaotic() )
) O- |# U8 I' t8 A( W ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& a- q! G2 Q1 s" |& G0 l CString szSendMsg;$ p7 P0 Q0 D) x/ Z+ j1 r
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
) A3 x' [( H8 |. b1 N- ~ ((CUser*)this)->AddText( szSendMsg );
: c1 \; G7 f n szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
0 G8 h. P. U: I4 d ((CUser*)pAttacker)->AddText( szSendMsg );
+ c x0 G! G( i/ K% L( W }! `0 Z6 }8 ?# w) A6 b4 I2 S
+ l+ z5 M1 \) Y6 l* ?# L J t9 H- Q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); C- |4 W/ t! l7 ]9 i3 ?* N" K& W
((CUser*)pAttacker)->AddPKValue();& B0 X/ i+ {1 M2 g8 [6 a0 Y6 D
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );/ \$ J3 d7 Z, I; o' F4 C/ H" C
g_UserMng.AddPKPropensity( pAttacker );
# |; d* D# @) B3 i7 t* o4 h% z g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
8 V4 g% d9 W' }6 V, t4 j J$ E) E; o/ E#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( J( h2 P! A7 O! l, M
#ifndef __MAINSERVER3 X+ m' n7 J* l( Y3 \
if(!pAttacker->IsPlayer())
5 i" H8 N Y6 i O7 k FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );8 F: f* e0 ^$ D* R& b& Q! _
#endif // __MAINSERVER/ M3 c7 E( ~! ^7 @; u; c3 L H
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK); u& ?! y2 L! {- z0 W( T) Y
#endif // __HONORABLE_TITLE // ′Tà?* [3 q u" l; E% h7 ?* a* |
}
0 p: _) ?; p$ s( b$ k; H#else // __VER >= 8 // __S8_PK
6 ]) }) Y& g+ K! s, t/ L# k BOOL bChaotic = IsChaotic();* o p9 R+ k% o" Q! i
5 h- |# O' k" h0 @# d* ]) d m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.3 L5 B9 B- X+ M9 t; A; W
pAttacker->m_nNumKill++; // ?3?? á?°?$ E4 r9 X/ g# T/ n) {5 t0 S, [4 M
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
9 Z" e( `7 J6 j9 d9 C3 O; {+ b0 D3 @- A
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- @/ \; e4 x( A" q! c$ {6 ~ if( nGap >= 80 )
: R" a/ d& N: L7 Y, @& J* }9 [ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # ^% G4 I& L# |) B
- q1 Y, u! B- E4 ?
// o??ó±Y ?3±?±a?| ??????′ù.3 E7 a/ ?- S" e* B" h3 D, k/ a
CWorld* pWorld = GetWorld();
4 n8 O7 d" t" U$ y& `' i. i if( pWorld )
6 W; t3 r m/ U6 j Z- E/ `. i1 e4 j- i {" P8 @% E' c: K
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."3 t4 K K0 T' d
char szFormat[256];+ ~ V( y& {* A$ k8 h0 M
strcpy( szFormat, pAttacker->GetName() );- |/ D: n3 d- N" l5 P& C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 p- e6 F3 W9 @% a9 V+ i6 O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );% ^2 I. V/ X$ T3 R: T; U( g' {
} n6 W8 j, v4 j0 y# D) I, C
" `% ~8 q1 k. b! M if( g_eLocal.GetState( EVE_PKCOST )
: p+ _0 y' T: y0 {' }# \#ifdef __JEFF_11_4
7 p: d. F, L; _ u && ( pWorld && pWorld->IsArena() == FALSE )! h3 o1 [) `" S. A2 c5 ^' G# E
#endif // __JEFF_11_4/ {2 l. w/ g3 S8 {9 z, z) {
)* j e8 Y5 B1 I
{
/ D8 G1 \& s- L8 k& j( H7 t5 _& D if( bChaotic ) " u; v0 x" f. [7 I* ^+ j" v
{
0 |6 t6 U' U$ c7 X #if !defined(__INTERNALSERVER)
% d+ }' s2 s8 @0 Y if( m_dwAuthorization < AUTH_HELPER )
z& ~/ N6 L4 T2 }; J #endif, ]: B" P( t0 a0 s
{2 }6 z0 B2 m- V
// ??3?μ?·ó
y! J4 l. O) h9 C8 M KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );% n! d( l7 P1 Q5 T9 g) Y
float fRate = pProp->nDropGoldPercent / 100.0f;
, y$ ?% U; Y+ @ int nGold = GetGold() * fRate;( O, n: e/ p* ]1 ]6 [% f
% m& n4 @6 o. z/ c if( nGold > 0 )
; Z3 N6 I( F+ l7 S% e2 x* n2 R) k DropGold( nGold , GetPos(), TRUE );# S: ~7 X( l) i. |2 Q" B, a
6 c% ]# c& i% n/ P7 m
// ??àì?? μ?·ó
+ Z- I g- O6 T1 K8 M% Y6 g0 T# k for( int i=0; i<pProp->nDropItem; ++i )
( K& a: M( K; U/ k4 C# i& V" z7 e {9 i5 q. s2 n6 Q1 K0 o/ ?
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% z5 Z" q) H- F. i! J
6 x* A" T u! ~3 b% @" K8 l
if( xRandom( 100 ) < pProp->nDropPercent )
1 ~' x5 l9 K- W6 l) M' g8 t/ [ {
1 Z- D: R$ L. Z( }- X if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& o* B, y# B4 z2 z9 X break;2 L7 C d$ r+ a8 x
}- F0 o3 P3 c% _( Y) B* o0 W6 }7 D
}8 d8 i& m" D2 Z
}& x# C" _5 Y' g
} - M# S" ~, t3 |) X$ K& u
}
) y/ ]# M2 H r! m0 A( `( ?8 J; Z1 a! i- t+ r) l( ~" u
//pAttackerà? slaughter°aà? oˉ°????2′ù.2 U) p8 g$ u+ D% e
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
4 }& v$ K/ E' w: i* M% W; t( A // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
. G4 O4 ?& w' \5 Y# K" U9 } if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )1 Q f7 K: k/ ~# k; O
UpgradeKarma();
5 `. `& s2 ]* {; c" n#endif // __VER >= 8 // __S8_PK e4 { x. c% G: N* A: ?6 [
return 1;' ~1 R* g6 d B
}
+ W6 d" G$ t8 y; _0 d U4 S% ~4 h8 V* Y9 ~7 Y& W; Z z
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0 ` W, {% n# _4 Y. o9 o! V# o# k# g q2 @8 ?" L7 t* }+ u
-------------------------------------------
8 m: n; d8 M6 F6 ]7 l5 h& }( p
+ Q6 W. G9 q S1 m1 J/ k, b$ M4 U7 G/ Y/ |
if( pAttacker->IsPlayer() )+ ? V# Y% d3 o! ^. W
{
8 B6 }" h' k- b$ v0 E# { m_idMurderer = pAttacker->m_idPlayer;' n( l# z: ~( E" ?$ }6 ?# j
, v1 C J- U `
2 m h. m3 W, V8 D CWorld* pWorld = GetWorld();! L( x( l6 _8 }! c
if( pWorld )% f7 U( k. I& ~$ ?' u, f! W
{: t3 r4 e: S8 }' w
char szFormat[256];1 }/ O5 B8 S1 b& P& p: F6 B
strcpy( szFormat, pAttacker->GetName() );( ~: @0 Q y; `$ Q* d, q( \/ u
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( H& l" e6 H) {' E! l e$ F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 \+ O8 F" A. C8 U) W+ [3 o
}
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* M: a) V- Y1 I4 N1 x. U
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