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赏金系统恢复" u$ `5 h- K c* r' f1 W0 ~
Mover.cpp
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! N8 k4 g; e* a6 g) }Code: I/ `) X3 S1 D. a* W# H& Y& z* A
int CMover::SubPK( CMover *pAttacker, int nReflect )9 l3 Z+ q# q. r* M4 w
{4 _, \6 K! o: B, s4 p
if( !g_eLocal.GetState( EVE_PK )
$ n; P/ B, ~7 A# B* C% m( u$ M#ifdef __JEFF_11_4
7 L1 H- K3 _2 |6 C8 U$ G || GetWorld()->IsArena()) U/ P( u, j+ A& @' F- B
#endif // __JEFF_11_4
. V, }' ]; m6 L )
) D7 H' g: H0 R# c1 u: T i0 Y return 1;
/ s5 r% J% _' N8 o( C3 f+ r, `) e1 U
#if __VER >= 8 // __S8_PK% b. J6 U+ O; m
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# F+ {6 O! L9 b! s& _- _ return 1;5 H, `, N w) x4 @
& Z n% E2 L3 N5 P if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- o. J8 P/ d5 v4 W- q9 ?2 B return 1;; R4 P# C! T- U5 e5 r/ u" B
5 P% F6 X$ Y* ?( C9 k8 ]) l
#if __VER >= 11 // __GUILD_COMBAT_1TO1/ J- H9 g9 [0 G S0 v7 w$ c9 r. a
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
. _6 F6 u$ Q9 U {0 U4 f return 1;# S& V0 i6 l' z5 d
#endif // __GUILD_COMBAT_1TO1
4 D* F) d3 }# ^' [3 ?( |/ B' ]' G' u- y" B* }' T
if( g_eLocal.GetState( EVE_PKCOST ) 0 J8 \5 a, b( O5 o- A( Y, P& S
#ifdef __JEFF_11_4
2 y1 Q3 S$ h8 G6 @ && GetWorld()->IsArena() == FALSE
8 n9 \9 |0 P* h6 ]. V/ A#endif // __JEFF_11_4
7 a1 a& k) k2 |' l )
6 ^7 C. | x7 D! u, t {. d& J8 r6 l; J' A" P/ V5 Y
if( IsPlayer() && IsChaotic() )
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! O* b% x! f i+ W. ^9 I5 }' [#if !defined(__INTERNALSERVER)! n% @- J$ w( L0 a/ Z+ B
if( m_dwAuthorization < AUTH_HELPER )
: a+ o7 B8 K! C#endif
# @6 L* m+ [0 e! ^# M! z {2 G+ T! M7 o2 Z9 f F3 B6 ]5 v
// ??àì?? μ?·ó
1 k0 I, a) y" y+ T; I3 J# O // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
( A8 k" E5 R7 B$ J+ ^) E CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) z% z$ j; f( U$ `5 ~% A- A) [5 S* f
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );! ^! k" u; h6 l# D& ~. M% ~
for( int i=0; i < nInvenDrop; ++i )' @2 D0 E- I& B3 H
{
& R' n7 ] q) `% S if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) / C4 ^8 h2 ~* p* e" n3 U
break;5 r2 [6 r. [0 d- W0 D$ \: E
}
# v0 g+ x8 D3 W: F1 V% {3 X9 |/ p1 r6 e u6 m" F& W6 m
// - à??? μ?·ó) m6 T' o# Z& ?( p
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );6 _ b: z" c7 w& p
for( i=0; i < nEquipDrop; ++i )9 G4 l. L' g6 J
{
; g) [3 }7 |& w, Z0 L$ C+ N! S if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ l6 W9 z, j: N( }$ d break;: D% V @+ x/ E5 Q: ]
}
$ \% f$ J. S' @2 ^+ p }
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}1 K T3 S5 z' _
, |! ~# K" e: w( E if( pAttacker->IsPlayer() ); {% G! M1 c% x6 w
{
7 K6 a4 K$ [. ?) l m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
- x, m6 w, M- u( y+ D4 R) p if( pWorld )/ i0 _: n! t6 I4 m4 b
{6 y9 A7 a& W' n* E( h+ d, _
char szFormat[256];$ i6 R6 d0 U3 n+ q. R
strcpy( szFormat, pAttacker->GetName() );% v5 g$ p1 U+ U3 Y# H2 j4 d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 R H, Y7 a; H" {. W9 H g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, d' k- B8 K! }) c* v! P
}
/ s8 y$ [* }0 |3 w G5 S }- Z3 _' n9 _9 ~5 {6 W! s
- v k/ p9 R! f! i3 P0 S if( !pAttacker->IsPlayer() || IsNPC() )
( h; n5 c% l* x7 Z5 @" x s return 1;
- `; p3 c" B( U/ g9 J
; i: S! ~% A1 D! m; Q8 B. E2 } BOOL bAdd = FALSE;
. D) A8 n8 E7 p5 e! n if( pAttacker->IsChaotic() ) // ???à?ó??
4 w& S& a0 V5 _# @/ ? {8 a9 y7 R8 S" A0 s1 A: W+ b( e
if( !IsChaotic() )
+ y9 }% b3 J* e M$ Z bAdd = TRUE;
* l& M) M" M) s }0 I2 M7 C$ R c! y G
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
. y# K$ J3 V p( H2 h) M8 [ b% j( M bAdd = TRUE;
2 M1 L" _! ]" k% Y4 W }+ @$ ^6 [% z# A0 n& F' A
9 f* E7 Z8 C% V* r! }- T
/// ???à????, ?o?aà? ??·ááü4 i* r+ T4 b% H3 `
if( bAdd && nReflect == 0 / W+ @, B- `+ g1 w( H! E; ?
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...! R4 n2 l5 g7 D
{+ {% v0 i, B5 @- K6 H4 ^4 l. L% ]
if( IsPlayer() && pAttacker->IsPlayer() )
, H9 c- o7 I7 U' y9 O5 k {! y9 W# g& @# V$ X4 [
if( !pAttacker->IsChaotic() )
* x/ f+ I- I( h8 T ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
! C; `5 m* M: x, X7 N1 T( O CString szSendMsg;) @' v- T; U7 S1 K' {5 V0 H5 g
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );1 ]: O3 r) z! v2 {& t" |4 z
((CUser*)this)->AddText( szSendMsg );
! M1 Q, u8 K0 U \8 e szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
" j; g/ p* h; \8 f! A, a) f! G7 u ((CUser*)pAttacker)->AddText( szSendMsg );& }1 \7 J! `0 q
}5 O9 m1 o5 S7 x$ `0 b# m
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 ?( d5 N( T7 \* z$ E
((CUser*)pAttacker)->AddPKValue();
6 V, P! N4 Q/ Y pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" U# Z" j( H* X2 t" N g_UserMng.AddPKPropensity( pAttacker );5 f% V D( f6 {& x5 P6 e7 ]: q3 O
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );6 _, e- k( J/ V9 A0 i2 p
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% s% \/ c4 i ^5 ?$ N
#ifndef __MAINSERVER7 {8 C4 x7 ?, _! R4 ?# G1 Y4 Q
if(!pAttacker->IsPlayer())
; z {! H# Q6 [ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 i3 {" r$ D' L8 W) z: z! g0 a1 g5 N#endif // __MAINSERVER: Q/ N0 Q6 R; G- y" ?/ I
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);# r2 d4 d) p2 E+ O, L- M8 z
#endif // __HONORABLE_TITLE // ′Tà?
7 Y# R! a/ F) N+ n; L- u' n }1 W; g" a9 L+ g: ^- k: ^. `2 N
#else // __VER >= 8 // __S8_PK2 H8 a' X& D2 E; B0 g5 b" J1 D* v
BOOL bChaotic = IsChaotic();6 {5 K0 ^1 F2 h0 w
4 [ W3 l9 w' [/ W m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò./ \; O8 I- S( d
pAttacker->m_nNumKill++; // ?3?? á?°?& c# i0 ]4 G& z# B, X9 g5 P
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., y3 P8 z/ J; }5 E4 g$ ^; \
" x1 r* K# k) M f( T int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 {8 x* D: k& c4 f" K. u. ]
if( nGap >= 80 )2 u3 B% i: k4 \ S2 g! j
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
- K4 [/ H: l* h) x& w" I
1 ?9 b. Z$ H5 Y // o??ó±Y ?3±?±a?| ??????′ù.
5 q0 `" u8 I7 s( t9 ~2 ?# v CWorld* pWorld = GetWorld();
2 ~2 L& z6 u; n if( pWorld )
+ x1 z: `* t' h {2 A& n( ^- I, t+ V
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 {) b2 U/ w8 R) o! @ char szFormat[256];
9 \- l2 J& P% z! o' S& P4 K' s, W, z strcpy( szFormat, pAttacker->GetName() );+ a2 s; B9 F8 L4 Z& g
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) V% X8 E/ Q( d. g( o1 r/ [% i3 g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );" B) w0 z/ N+ Q: C, V+ V( @, i
}5 h3 K4 B, D, i! D# P, D
3 ?, W+ G4 S- J2 H( K3 i
if( g_eLocal.GetState( EVE_PKCOST ) * b& F& [ r4 S% m B
#ifdef __JEFF_11_4$ A/ i% u' r4 l
&& ( pWorld && pWorld->IsArena() == FALSE )
8 L3 @; U+ {8 w2 V: @5 s#endif // __JEFF_11_4
- l- _% }+ Y7 w* n3 {' L# M. [# x2 u )
7 {) q. ?- M( D$ E% f' i, K {
6 B3 j, @6 H6 P; V if( bChaotic )
6 n. Z1 e4 E% Q {& i9 \" U( K3 o z V& _& @
#if !defined(__INTERNALSERVER): j8 {) k( C7 {% t! K- I
if( m_dwAuthorization < AUTH_HELPER )0 w9 W) U9 e7 @+ b
#endif
; n% J0 R9 ~3 a {8 T# c# U) j2 [( {; h3 d4 H3 `
// ??3?μ?·ó
/ c( ^$ r$ k( A- D8 \ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
: L" f5 \ U7 r) J float fRate = pProp->nDropGoldPercent / 100.0f;
: o' S+ ], ]5 ~ int nGold = GetGold() * fRate;
( ]% T# G) P* c5 L9 T( C
3 p2 D; p! m& o O4 w if( nGold > 0 )2 o" ]$ R/ R0 C' ~# G7 V
DropGold( nGold , GetPos(), TRUE );/ v- O+ _4 T9 o$ ~4 D# {" k
, |2 b1 b# G+ O- P // ??àì?? μ?·ó
( v6 Y6 T: p. @; F) E$ q4 p for( int i=0; i<pProp->nDropItem; ++i )
1 g O1 V6 \& A; e, }3 u2 r7 k {) ^2 _7 e+ s' C; c7 E" E( @* v
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. D4 D& W4 m/ B' h9 G1 G# B; y
4 b" M8 ?% H8 q; |" r$ U! g/ u if( xRandom( 100 ) < pProp->nDropPercent ) - @: I# e( I3 x1 _9 B* q
{) x1 e& w( D' G8 P0 ?) }
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) % i6 c4 y# }7 a2 R3 n+ B/ y
break;
# \( q4 I! w5 C& Y+ k; m7 D }
; o; j) C# `5 _/ e' [ }8 r$ ~: B; T8 i6 A# E* X+ V# Z
}
& L! d% i" R$ e- W& {. v) c5 y }
2 v0 [7 ]9 o; S2 { }
1 R8 B2 }" O! w6 ~. R) ?0 Q! w+ A' p2 l. E
//pAttackerà? slaughter°aà? oˉ°????2′ù.9 L, Y8 `/ N8 ?. }5 h2 p
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! L/ N# d9 M5 t; E1 J // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
- |' l; v4 f# e7 ]: S5 Q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )$ O# j b; F8 U% f& O
UpgradeKarma();: |, Q1 e4 _" S0 _2 o
#endif // __VER >= 8 // __S8_PK
7 _) Y$ T; J: S2 } R: j return 1;
1 O1 Q. F3 A& u) k}! W, G; ~. @1 b2 j B, Q8 w% B
2 M, ^$ ]' ?8 ~) {7 `" G7 \% i' [. _: z& ~
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4 ]8 H1 g# q# m% [( e0 _# Z
\' w1 G/ |. U-------------------------------------------% m! }# ^& J! r8 t7 e2 ~
1 ~. `* R d, z* N1 h
& X. C" J1 `4 e% L$ L if( pAttacker->IsPlayer() )5 s( N* U0 J" h0 n5 x
{0 p. C& K g7 q- F; B
m_idMurderer = pAttacker->m_idPlayer;& j9 i8 g/ I: b3 x/ B! y- K2 q
0 ]* [" y$ p9 Q* }( `4 ^" l0 O, `
CWorld* pWorld = GetWorld();
5 n9 K) I3 p6 c if( pWorld )
/ B' s/ F' X" Y, ~ {! Z' B" ]/ i! ^6 N/ H0 l/ n
char szFormat[256];( i* G2 [! T) S0 Y$ T" d) @
strcpy( szFormat, pAttacker->GetName() );7 x b5 \. j$ x$ S a# \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# B8 v" g/ d3 T5 i5 }) V3 P g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 n* x! K! `( I* D& p) K }: e1 z+ z. N- Y e, H
}; ]4 u7 G3 U& U' c. g. {
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