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赏金系统恢复
% Z2 } O; b/ W) ]6 SMover.cpp
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Code:
- `' V9 n2 a" k, l& V6 a6 @0 kint CMover::SubPK( CMover *pAttacker, int nReflect )
+ Y8 C3 m' F* S. F; g{
* c% S$ T/ _$ [3 ~3 P if( !g_eLocal.GetState( EVE_PK )
( _3 N$ S& \) U! n! W$ _#ifdef __JEFF_11_4
0 V4 y6 x! l% p || GetWorld()->IsArena()! ]$ B2 [& g9 Y; O! E; L! S ]; E% M
#endif // __JEFF_11_41 H% Y I5 q+ e" K* h& A. M
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return 1;
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#if __VER >= 8 // __S8_PK. C |* t2 v8 H9 @% d" ~
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- J; m) R. e# c/ V1 n, k+ K
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- j% i9 ?8 [, Z. Q, l5 S3 `) L- r& E
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 e' v* Z7 ?) P9 w4 a if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
, J! I9 k- @- c- y3 `( ^* v return 1;
% g$ o5 j7 I5 c0 d' U#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) ; ]) G# c' v) _5 u) }( D& D, ?2 v
#ifdef __JEFF_11_4
" l% `! E5 y+ Y0 g0 }. b% d && GetWorld()->IsArena() == FALSE2 k1 I6 N9 r6 p9 S4 k0 L4 F: |
#endif // __JEFF_11_4- D" @# o: k9 V( t
)
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
3 N X- R9 C! X4 v if( m_dwAuthorization < AUTH_HELPER )
( H) ~+ l" q" g2 b {: Q#endif% |/ h9 k1 y2 E& t; r
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// ??àì?? μ?·ó ! d5 w6 O- B7 T% ]" i' E+ y8 g
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
! m8 \) P3 n8 \0 @7 l6 S0 G; l5 { CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
) `* E: K! b* _1 j- ~& ? int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );5 \/ K$ R) l# o, m# m3 W
for( int i=0; i < nInvenDrop; ++i )/ ~. D8 U7 n k, e: h
{
6 b) E# n& c% O& X- c% i if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
6 l0 u5 ^ d P5 r break;% m. p7 F x$ X# H$ a; C
}
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$ j9 U* @4 v" b( L2 y- J* c( f // - à??? μ?·ó
0 C6 `" J4 u' O7 k; N int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );* d1 U" E6 T9 N. ~! A
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
- Q$ x: m+ m3 D9 |/ i6 M break;# b! r- i7 ?0 t% @
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}
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}
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- u" D4 `+ n( ?6 F/ { if( pAttacker->IsPlayer() )% J4 ~6 O9 x) F N! q/ U J1 G
{
/ z* R) J0 S; K6 g$ q$ C! S; M m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
) s! t, n5 m. A# z+ s% s2 v& M3 h! r9 y& X if( pWorld )
, Z9 ]8 H/ E# L* g" } {
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strcpy( szFormat, pAttacker->GetName() );
R% p; T) t+ h. f strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. `7 \3 f/ @+ ^( o# O g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )4 b6 q0 ~" P* l4 g4 k
return 1;
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BOOL bAdd = FALSE;
$ D! j2 s6 R" X4 p; u% U if( pAttacker->IsChaotic() ) // ???à?ó??! z& j* C4 b; Q% P% x/ v
{
. k" K d6 G7 n if( !IsChaotic() )
5 y; O% ]2 i; j, N bAdd = TRUE;
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1 c# w, E, c/ [7 f y else // ?????ó??, èù???ó??
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i3 Q. d( S7 J' k {* E) g4 V if( !(IsChaotic() || IsPKPink()) )" H+ ^9 s5 K/ |7 f" z. O" D
bAdd = TRUE;
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; _- I: \( z3 Z; b; `3 ]$ w# B2 d /// ???à????, ?o?aà? ??·ááü6 z/ G7 M& _+ [6 D, h" e
if( bAdd && nReflect == 0 # c) R8 U% }$ b/ E) i5 s/ I) ~
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )- b* H/ g5 e" ^& A8 u/ }
{
* f# @1 ]9 v+ J+ m& N if( !pAttacker->IsChaotic() )) b9 @8 V, l. u- F- h
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );- i; y; n: [9 z/ M! }
CString szSendMsg;
9 }) X" }3 ?- W szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. y' R' S0 y( M7 B, r
((CUser*)this)->AddText( szSendMsg );
6 j% o/ U" ]# g* o: j x1 g5 ? szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
# }' g' h8 e8 j6 X ((CUser*)pAttacker)->AddText( szSendMsg );
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- Q% n: H; I/ M5 M& p9 | pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
# J* R. |1 s( n ((CUser*)pAttacker)->AddPKValue();
, \9 [! c2 X5 R- n% {: C4 W, ~ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
0 S8 R. J! ^9 V2 f# Q2 i( W# K g_UserMng.AddPKPropensity( pAttacker );
; A* s+ s6 p$ W9 C9 N g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );! k. B) A3 W( h1 H% T
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
' }1 I3 D! o. J. C7 C#ifndef __MAINSERVER
" G, s& F) T9 b# r3 ~if(!pAttacker->IsPlayer())! P2 z5 M T0 E$ Z: _- h! P% B
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, B0 o o9 S1 l' {( L, d
#endif // __MAINSERVER6 W8 B* \, e3 Y' Y0 m
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( c N$ u& ?& j1 }#endif // __HONORABLE_TITLE // ′Tà?
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+ f9 s+ j3 i* W1 L3 x+ K3 B#else // __VER >= 8 // __S8_PK& u( a s" [: g3 [( s
BOOL bChaotic = IsChaotic();& Y+ J3 M& f- |% e9 ]
) E* O4 o: ]' G O2 J m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ x f; m$ q! T$ m+ @8 u pAttacker->m_nNumKill++; // ?3?? á?°?
" Z" n0 ]# |+ H3 T* K (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.: A! g J$ k" G* q5 f+ G4 B$ D% U
, Q* C9 s2 q0 E; J int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) w" C& A+ R1 r2 k/ K& Z. o: l if( nGap >= 80 )6 P' w/ K4 H) I, ^9 T
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 3 { O" T- G. H. ~
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// o??ó±Y ?3±?±a?| ??????′ù.
3 l) w7 d. Y/ J/ e3 |1 Q CWorld* pWorld = GetWorld();
% d3 h% @$ ?- e if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
( @: o1 b9 ^" ?9 ` char szFormat[256];
/ c4 r1 B; B5 k strcpy( szFormat, pAttacker->GetName() );
) y: s9 o# n0 d, j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 T& ~' o' K6 E# B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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3 Q% e5 K) ?" t" N, b if( g_eLocal.GetState( EVE_PKCOST ) 6 u' ]& C8 D* W @
#ifdef __JEFF_11_4( g ?) J$ g5 S9 n: F/ R
&& ( pWorld && pWorld->IsArena() == FALSE )# s8 v* I. X# E7 J- _1 P
#endif // __JEFF_11_4
) X# U/ A. q2 L: j )
- @2 I. Z8 a- Y7 V! q {+ F% W4 L5 y( K
if( bChaotic )
# k: T7 b2 z7 V; \! x- v: r; q3 ^ {
) h7 k; j, ` f- U- V( E i# K- h2 Z #if !defined(__INTERNALSERVER)
1 ]- b- M; p; u8 l/ v( O3 k if( m_dwAuthorization < AUTH_HELPER )& I3 x5 N+ e$ W, }9 [4 {9 e6 M
#endif
2 Z' q( P) W7 A' g* L {
4 j5 d: ? T/ o4 b! z // ??3?μ?·ó 4 W# Z! E) {. P H
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
) i m' j8 q) Q float fRate = pProp->nDropGoldPercent / 100.0f;- }0 [* \* s1 [4 O M3 }1 u
int nGold = GetGold() * fRate;
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if( nGold > 0 ); _+ y5 {( ?1 b1 B' J; X
DropGold( nGold , GetPos(), TRUE );
7 `# K0 ?4 b# b, H
: F4 e: N) y2 k) c, _% }& ~. q8 ? // ??àì?? μ?·ó / F$ `) k$ \# f: O3 Q1 _
for( int i=0; i<pProp->nDropItem; ++i )& R; ^/ [8 i4 n9 D$ r, ^9 A
{
1 [+ z3 ~0 l8 H2 j( o: h BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. K7 P- ]' O D# @6 h" n; p k
' Y+ [2 b) z0 \& \* j3 O+ n7 C8 E if( xRandom( 100 ) < pProp->nDropPercent ) " Z0 r+ l1 W3 g" e& d( \8 u& ?
{( ? T) v+ U7 b6 H; B
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) & Z- v# t, X: B
break;
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}6 `* S3 M/ J+ ^( z
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
2 n2 }/ D, J* s) N) V8 p* K pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: K- {% B3 q7 J7 T# X // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.: d3 B2 ?% Q7 f. T% w4 ^
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )4 f1 C% I& N0 u; t- o
UpgradeKarma();3 X$ U0 N6 c8 O, M
#endif // __VER >= 8 // __S8_PK: c/ j* i& [9 E- ~& ?
return 1;& v. F. [7 ~( y/ g: b( `4 g9 J
}
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-------------------------------------------* N8 |# v/ w1 I$ M- i! I6 }$ ^! Z& d
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if( pAttacker->IsPlayer() )
4 I% J9 A& o( c! | {
. v# ]3 ]8 t Y$ n m_idMurderer = pAttacker->m_idPlayer;( `8 g8 ? y" M6 Y/ _
+ Q' x2 I( i4 @# v9 d
+ ~. Y& Q" s1 i: `4 f- @( H CWorld* pWorld = GetWorld();
% d( }& w9 {6 |1 W- u1 \ if( pWorld )& k) u- B, W- q0 q% n/ Q0 q
{
, {8 ]1 \# R0 M) W. Q) f! Y* ~- i char szFormat[256];
" e8 G; t4 L. C: ]* X4 G' j strcpy( szFormat, pAttacker->GetName() );) }! X2 y. P- Z7 P* p9 E
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' F' s$ r& \) i5 x6 P6 f- q: [; |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 s& A( J& `9 S9 m U7 e4 A
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