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赏金系统恢复7 J; }' K! e1 d0 L
Mover.cpp
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Code:
, B v* s2 }0 `- s+ Uint CMover::SubPK( CMover *pAttacker, int nReflect )! P$ M) h( M+ j' `
{& p9 @. A, l3 S9 a: l( ~4 I
if( !g_eLocal.GetState( EVE_PK )
# f$ [* P0 Z& x, O) t% Z' \) a#ifdef __JEFF_11_4
) [( u/ x0 c$ v b1 h || GetWorld()->IsArena()+ @8 \/ H4 x; W& ~- c
#endif // __JEFF_11_4 N, S+ e* k' c# ~* F9 H7 ?
)- m# a8 x" `9 k. D. ^5 V% k# z
return 1;
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M/ x* w) J- G, F/ B! W#if __VER >= 8 // __S8_PK& c. t. l0 K4 m: T* Y6 |- T
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 O9 ?+ x- y" x6 ^" d return 1;
! F; R$ G! \7 u; j9 f* c
) T. l" M" i5 F if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
N2 [7 `4 f# o- i" T4 \; W return 1;8 Z P3 [% w* \, Y' U, e3 d
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#if __VER >= 11 // __GUILD_COMBAT_1TO1. u, y# J. ?- E( D) Y6 ?! E
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 X$ `. I% i I& ^2 m; g' |
return 1;
9 y- ]( z9 P- U+ \. |#endif // __GUILD_COMBAT_1TO1
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. Z. [$ f6 M9 H1 Q; q; o if( g_eLocal.GetState( EVE_PKCOST )
4 i1 `4 Y- n* f8 O1 N#ifdef __JEFF_11_4/ O% V' z- E& u
&& GetWorld()->IsArena() == FALSE7 l3 M: E! m% z$ v: _
#endif // __JEFF_11_4" E% {7 H0 }- @8 x. W+ Q
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{
( U3 F* Y+ A$ y: J; I3 ?! r" Q! X if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
5 p- p2 ?3 c# K3 R+ U* R if( m_dwAuthorization < AUTH_HELPER )+ F+ t6 ?. I0 H" E/ `7 M0 M1 P# A
#endif! O& ^7 f; u0 p
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// ??àì?? μ?·ó 0 u! P5 \( R+ _! q6 {; j8 T
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )# X$ i1 V# F1 X9 } Y
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# j6 `6 I' m4 I int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- K% M; P% j) C* ^ for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) % n) Z& v) ?/ T& [( f
break;2 d5 K2 c) Z5 i2 }, D- r! D
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// - à??? μ?·ó
$ z8 Y ~. c9 w% ]8 n$ S int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
& Y# l9 \ ~+ Y6 R, n for( i=0; i < nEquipDrop; ++i )" n8 r1 C$ o/ r- E" i/ v2 v- m
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ) a$ j( n; K" `4 X3 A8 L, Z
break;
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}
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if( pAttacker->IsPlayer() ), S: n2 A4 A* i/ E, v1 P+ o
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
. z% J* b N" o4 R# _ if( pWorld )+ T: V( G7 B# T% O' q C0 Y
{9 R7 h n4 C/ S( b6 N
char szFormat[256];
3 f% ?0 [4 {2 Y strcpy( szFormat, pAttacker->GetName() );
5 d$ c E/ ^, B+ Z$ c. g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 c0 B- |/ J. o7 W; w g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )7 S/ }; @# {; ]3 V. w
return 1;# `( p3 s; @2 i0 ^
4 W' _2 e3 D- y4 m! `- V BOOL bAdd = FALSE;
& ] n% \1 \7 v- V% I, c2 O if( pAttacker->IsChaotic() ) // ???à?ó??
- q7 e4 h/ _2 k8 | R& v0 j {
8 ]* k5 E G, o& e. P' C if( !IsChaotic() )4 F. J& F2 l4 N; L, i# _: ? ?! B* u
bAdd = TRUE;+ w1 @- F1 q" ]+ }9 F
}
5 j9 _+ ]' l( m) P, y, s( H else // ?????ó??, èù???ó??
- c5 Y4 S% S0 J0 C; t {& P5 u8 Q* [5 j B* b% g) C1 x) ~' o% L
if( !(IsChaotic() || IsPKPink()) )
9 D3 X6 {$ g7 Y. R bAdd = TRUE;1 l4 H9 q* v e+ i
}
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/// ???à????, ?o?aà? ??·ááü* u3 j6 B9 Z$ w- [
if( bAdd && nReflect == 0 7 e( g3 A- J; b, p2 X
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
9 K: ?, T% h0 {$ i, [ {& t% l3 y2 i' k- K$ w. U
if( IsPlayer() && pAttacker->IsPlayer() ). ~5 i7 E: i/ N8 I5 m( e* h
{
% K1 \; n$ Z$ k if( !pAttacker->IsChaotic() )
+ A: ^- b8 T( H2 S: ] ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
; t5 p! m" P- o- \( ~ CString szSendMsg;
0 @2 N" m, M0 a, A2 _ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );3 ^- r, z# y U! V0 g
((CUser*)this)->AddText( szSendMsg );# K) {. |( C4 @3 K' I6 G
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: |5 z) U7 h2 I, ~ ((CUser*)pAttacker)->AddText( szSendMsg );2 n1 `% U% L0 U. x7 b, t
}2 ]# e3 t6 u5 D
9 o. t0 R6 _9 y. I pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
/ W- S/ C# W4 \5 l7 d/ m ((CUser*)pAttacker)->AddPKValue();
; r$ Q9 l# H3 J: {1 ? pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
6 Z0 L, @5 a3 r4 y4 x6 S; g g_UserMng.AddPKPropensity( pAttacker );
F$ ^. N; N2 W |$ P; J! h+ { g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
+ u3 J( s2 V3 j8 L7 y$ i#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 a9 \# W" Q0 K$ w+ c2 D
#ifndef __MAINSERVER2 r: k+ O, A, F4 K$ a7 a. G
if(!pAttacker->IsPlayer())& D8 Q7 S% g n' j% Q3 e
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 Q, \. k, j& G% I: l' E- a) j#endif // __MAINSERVER* T: W, R, T: h8 g) n
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 T7 W. R2 K' A% O. F
#endif // __HONORABLE_TITLE // ′Tà?
" W$ U* l# Y& E; f9 I3 X1 N5 V }$ T- l. i+ ~) y* K5 ?
#else // __VER >= 8 // __S8_PK( R2 m' ~& O! u- d. ~) j( y
BOOL bChaotic = IsChaotic();
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4 u% `1 q) v @7 D$ p# H- ^ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.1 v+ p# [5 k; P+ I, U8 t$ ~
pAttacker->m_nNumKill++; // ?3?? á?°?
Z: ^/ ]( x% }3 g: t8 ` (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.0 Z( J" H! d: i
2 R. r7 P+ f ^0 ~/ l/ E+ @ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );! s5 z3 x. {7 {; E
if( nGap >= 80 ). n( `0 d8 m- Z8 ]
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ " O9 H1 A+ ?( o" ~
% q* @) x' e; p, H- @: L9 s
// o??ó±Y ?3±?±a?| ??????′ù.
; F& v# A2 ?' O CWorld* pWorld = GetWorld();9 Q2 f# N6 O {
if( pWorld )1 T; A. R! g- _7 A4 T! f" h
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."! F' c% s i5 }" Q7 h! h# K2 n
char szFormat[256];
1 [* r1 I( ^4 G5 j% W# c strcpy( szFormat, pAttacker->GetName() );. [2 [2 u, t7 I5 T+ @* O
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 H( a) K- [1 ~2 K2 X# s5 q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
% Z& B) n6 ^% Q+ M }
$ A: n7 j! x+ [
' _& z1 j! M$ ~ if( g_eLocal.GetState( EVE_PKCOST )
# E' G s H# O8 y#ifdef __JEFF_11_4( G2 j% ]# f- J
&& ( pWorld && pWorld->IsArena() == FALSE )
% a( `5 f2 n5 Q1 x# {1 d#endif // __JEFF_11_4
" W9 T2 o4 R. S, O6 r$ {9 w )
. X Z' H9 ^9 } x8 h$ _ {
( d ~0 X' Z5 o, l* k; R2 \3 B, ? if( bChaotic )
+ E3 d V4 U& D% \& Z( P, G {8 N; V; d% Y6 }$ c6 C2 E8 g" K6 c
#if !defined(__INTERNALSERVER)/ r! Z) _" c% d- ?6 r; {/ X( s# [
if( m_dwAuthorization < AUTH_HELPER ); h$ r# J8 N+ Q+ p' W
#endif
- W N. _+ |, {- P- Y {1 c6 m Z$ C5 {9 @* A1 r5 E8 ^
// ??3?μ?·ó
, q! d( x# U( M3 f KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ f- W: I0 L) D4 e float fRate = pProp->nDropGoldPercent / 100.0f;
5 p) l- V) q: B7 ? int nGold = GetGold() * fRate;9 l1 b# c* O8 y
& B; P3 u8 _& r* t5 w
if( nGold > 0 )% r% C* A% I) i* @/ E) N
DropGold( nGold , GetPos(), TRUE );$ t# C: x* ~3 |" P' P
, o: `" ?3 K8 h( i5 V- ` // ??àì?? μ?·ó C% O D+ n& L
for( int i=0; i<pProp->nDropItem; ++i ); N \1 |( ~3 M8 M' `0 z7 Q4 c
{4 V. D. t x" a6 G3 w9 Y+ Q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
* m: Y2 x! ]- F& @' |6 @
* A' D1 `* n" n; H if( xRandom( 100 ) < pProp->nDropPercent )
; }* T0 M5 }' H- L5 `! Q4 F {
0 r! }' Y2 U, W9 b4 g* l if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
+ \: z7 j: m2 m4 @, v S break;& S3 H! f* M) R$ `
}
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# n5 ?" A k3 ~/ Y } S3 \( |& X0 l Y. k T7 W @
} ! D& w: z) _7 s: P5 ~
}
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; Y8 [6 J* j8 @2 _3 ` //pAttackerà? slaughter°aà? oˉ°????2′ù.
4 A4 s! A+ w8 p9 s) U pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 T- S7 y7 S' u; N% h4 E // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
/ v! d: _, ]$ r X9 h5 @ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# d. a7 W/ _& U8 X; X1 x& a& _ UpgradeKarma();
: E2 d |: l& v4 J3 B+ T& T#endif // __VER >= 8 // __S8_PK$ _3 I2 _0 e' Q/ M0 _
return 1;. [' U1 X% M' F# E! r }
}
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) d2 K) L# P( @& H8 D/ R1 q-------------------------------------------
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/ s9 i# E6 D: L/ N5 v$ b if( pAttacker->IsPlayer() )" `- d7 f0 O7 I$ G p4 I* j4 \( O0 Q
{6 d+ |1 m* p+ x9 V; L2 G! x
m_idMurderer = pAttacker->m_idPlayer;/ Z K& c% ^- ~0 J7 |3 z% z
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6 u* y' p; D& I+ ] D' c* ] CWorld* pWorld = GetWorld();
+ s% b: O O. [+ X if( pWorld )
( w, X& l1 M4 p* D! \2 | {4 _4 V! n5 G2 n8 ^4 {( C2 [2 M, d: ^
char szFormat[256];0 z, D" i6 G% Y; p: k& ?- u4 m. N8 c0 ?7 r
strcpy( szFormat, pAttacker->GetName() );
% q( `) M2 o- e9 U6 R# t$ i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) ]0 s: e6 P5 t: g# _. \% Z/ p* H1 j g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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