|
|
赏金系统恢复
) O+ P0 h, s9 A4 j0 fMover.cpp( z3 q) r! W# u0 F9 g
) H& P: B+ Z2 n1 h+ ^
Code:, p% z K' j9 Z
int CMover::SubPK( CMover *pAttacker, int nReflect )
+ j8 V/ k( q. x1 H. A& b{1 c/ E& I& {4 y s
if( !g_eLocal.GetState( EVE_PK ): g; f- I- C; O$ G
#ifdef __JEFF_11_4" m5 ], Z& j' M# T# y6 u9 L
|| GetWorld()->IsArena()4 z$ ]& E# N# u) P9 B c, `& a
#endif // __JEFF_11_4
% \# I. I7 F. [) b )
4 ?' F! E) D* f6 k return 1;
! X Z/ X, {; o' m" _
: \; v% j& s0 {5 ~#if __VER >= 8 // __S8_PK" y! i8 [9 g& W7 S; w* L3 c' T2 ]* a
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* t3 z; {, v, v
return 1;
( A p' e5 w7 n- O# U; {/ p4 M4 d3 \2 i) [: q6 r, I5 F
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' A! S, b# w' s9 ^- m
return 1;
/ B- v% L: x4 }8 p. u! v
8 B2 U% c( t! A#if __VER >= 11 // __GUILD_COMBAT_1TO1) {4 F6 f( y3 w, H" P, \ ]
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
- y) ?5 |, Q9 B+ _ return 1;! ~1 L5 o2 m' A
#endif // __GUILD_COMBAT_1TO1
% I- i8 D5 L0 B/ c3 o3 ]( n" ]8 n% d. s: [+ B1 d
if( g_eLocal.GetState( EVE_PKCOST )
4 C/ g8 O6 J% q#ifdef __JEFF_11_4
" }& z& E' F* `3 q0 s3 S' R && GetWorld()->IsArena() == FALSE
. E1 _' [* k" o, J5 |#endif // __JEFF_11_4. i& r+ J7 v, \ v# L2 {
); a: B$ q+ }; g7 @ d* Y' a
{
0 w- F7 C: U+ H9 n if( IsPlayer() && IsChaotic() )
( M# a+ Z9 K7 L# g) `" S; k {8 G: p+ P* ` [: { k
#if !defined(__INTERNALSERVER)
7 W1 C, `# c% T8 {2 i; ? if( m_dwAuthorization < AUTH_HELPER )8 k6 K$ ^9 x, j% ~9 J- ^
#endif, ? Q& k4 o- T3 c& w
{( N- w7 k7 l1 ?) ?$ o
// ??àì?? μ?·ó ! h" e5 Y: \+ Q% G) P
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )+ P2 m. `/ {2 d) n
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
4 q6 A, ?+ J* P$ K- w4 ?9 c int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
7 O0 s4 ?% L! V1 w& I0 p4 e- t for( int i=0; i < nInvenDrop; ++i ); j9 I; |; q0 J7 U# k/ _5 H$ |
{5 {) {2 ?" L* w6 S0 K8 e6 n; B
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
$ k+ y& r9 x9 \0 q* X break;
- U6 n0 \' M2 E9 B }
: A2 f/ w. v: X. |% F) c8 h% J, d+ d/ |% v1 l* d4 m: `
// - à??? μ?·ó
8 b( [. U/ M0 D' C$ b" v. k int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
/ _( U4 a$ j, s! t/ j5 _. z for( i=0; i < nEquipDrop; ++i )
% x6 U7 C, N5 z# r2 O) p {: ` {1 G2 k( \! \" _
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' ~: S7 u2 W2 i/ b' c break;9 n' N; i+ {8 T: d/ y
}
1 f1 W& B$ x) u z }
& o9 m- t+ {4 q9 |( R } % c# l8 P& V. u9 H8 B
}; n2 u- l2 v/ s0 G6 D
_% _1 {" X8 M, C
if( pAttacker->IsPlayer() )% ^: s4 f( C0 x2 o+ j) A% n
{- N* T2 F- {6 ^% Z- {+ w. G
m_idMurderer = pAttacker->m_idPlayer;# E1 t# q8 K7 f5 w: o
' `+ r) m1 c/ W" B
. f8 o) c4 L7 @! v: c CWorld* pWorld = GetWorld();9 I( B7 b+ R: D7 q8 J& {2 b: g' J; [
if( pWorld ): U* E1 G! ^( N8 u) V" {& h
{
/ c: U! r/ i$ b( L char szFormat[256];3 R' ^) D$ g0 Y! R: D$ Q& v( N$ ~
strcpy( szFormat, pAttacker->GetName() );
) M# [# Q& N( |2 F9 H strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. L% n- B; M; Z0 A# _ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ _; G- D" Y* v! d. Y b }% k. q9 b) o! S9 X. i* q+ ?$ @
}( S8 P8 s2 h2 K" }: b4 z. z
o. v' Y- j% i if( !pAttacker->IsPlayer() || IsNPC() )
) p% H; ?" v) B5 K" S- b return 1;
' ~- o* ~/ H4 H: d' W2 x5 e' W1 u0 O
BOOL bAdd = FALSE;
, L; o/ G- s+ B1 U2 x0 }% U if( pAttacker->IsChaotic() ) // ???à?ó??' K8 ~ T5 v* h4 P0 q7 {3 v. ?
{; z: _ I- a ]3 t/ P7 R! T" s4 D
if( !IsChaotic() )
2 l8 F0 G+ J% \8 M: e$ \ bAdd = TRUE;
( y [- M+ n, u/ T) H2 X }0 b6 |0 g9 S# f# {7 e/ s. J+ F$ L
else // ?????ó??, èù???ó??1 j1 ?. v/ I4 B' I$ m
{
* P0 o, r7 f7 A, H! V2 X1 ]( g if( !(IsChaotic() || IsPKPink()) )
, N" q+ x4 Y/ g: D. L" f1 ? bAdd = TRUE;' z) `' @. x: g" m
}
Z! S- {+ l' J5 i! R
9 P& v- C7 C# G# h4 Z' O9 o /// ???à????, ?o?aà? ??·ááü O, T. i7 D% f, S5 @2 M. ]
if( bAdd && nReflect == 0 ' s$ f' H% ^8 O1 C% b, h) [: n
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.... N! i/ K4 L5 Z5 D" T" ~
{, x% M# c4 Z/ x5 _2 b
if( IsPlayer() && pAttacker->IsPlayer() )" E. |& H3 k* A) d- o3 _
{
! f1 R5 t0 f$ m+ N if( !pAttacker->IsChaotic() )$ u; e' r6 _, ~4 G1 y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
Z2 b9 ?" w" v0 x6 _. r CString szSendMsg;2 R4 A" C8 F9 L* ^& G. }+ P
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );+ [( M& I) W. A1 h
((CUser*)this)->AddText( szSendMsg );6 S4 ^6 S5 @0 l9 E3 e
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
9 b2 Q9 ~" ~& ]7 ?4 _ ((CUser*)pAttacker)->AddText( szSendMsg );2 s+ z3 r" b- q* H. w0 \
} y. @7 V/ w! J* \+ j! e
1 j h+ L4 o; ^, a- @: z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); J8 ]8 h3 z+ ^
((CUser*)pAttacker)->AddPKValue();
4 F/ ]: O/ @7 N5 U# I pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 [) C( [ k/ |- a9 ~; Y g_UserMng.AddPKPropensity( pAttacker );8 j; j* g0 }, A. b# B& _" r# i
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );- \" ]3 E: Y; X. u+ g( ]1 X
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?- G9 E/ |' ^; }
#ifndef __MAINSERVER
. L! w/ l2 ^: n* H0 L8 j: \4 Mif(!pAttacker->IsPlayer())
! u' A) b' {$ P. C6 e" E0 a FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 Q$ H7 E6 s' S e0 |( M1 y#endif // __MAINSERVER
& X$ U4 e2 o! y4 V h( N4 I ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);4 z. H/ }9 B( u7 \- i" k# A( X
#endif // __HONORABLE_TITLE // ′Tà?; S$ _! i+ {( J
}* m5 ?# A+ f/ E; E5 V, ~# ^
#else // __VER >= 8 // __S8_PK- Z- \2 E7 ~# f& n9 @
BOOL bChaotic = IsChaotic();9 `) f. ^' x7 a* [2 L& N$ `5 N
) t9 j+ W2 q: g' C5 i S
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ _" f& n9 x8 _! q' j5 I pAttacker->m_nNumKill++; // ?3?? á?°?- M: Z+ L% g ~; ]3 A, x
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
8 l. _, _! Y8 E8 p3 _0 T- V: a1 J5 Y0 H$ n) o1 }4 ]4 T
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 ]4 C( h9 F8 ^ if( nGap >= 80 )1 d& ^1 `7 F- q+ J* M& \
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 7 Y0 h8 X: |" ~8 a$ I5 |
) Q& Q4 f9 y! _: L: Y* a2 U // o??ó±Y ?3±?±a?| ??????′ù.
4 c& ]- Q1 T. F4 e R8 h- B CWorld* pWorld = GetWorld();0 B! `9 ` L- P; T' c
if( pWorld )
% j9 o: j( G/ Y" R {" v. q ^2 e( G/ Z8 N+ F5 m
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- z* F$ _# i, N& H8 \. l+ R2 @6 _ char szFormat[256];
1 L, K) p# m- @' J: O strcpy( szFormat, pAttacker->GetName() );
. v3 K4 V3 U3 C6 H! s& l1 ~ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, f- f8 Q1 c) l4 D/ T4 ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );7 L, z9 C1 n: B$ V
}
1 U- I; G% R o" |
4 t- D; _/ t6 g' X A if( g_eLocal.GetState( EVE_PKCOST )
& g6 y2 D! b8 {- l" ^1 e! S5 n#ifdef __JEFF_11_41 r0 s& ]* c& X
&& ( pWorld && pWorld->IsArena() == FALSE )
$ E. F5 M+ M+ C) K) S* i#endif // __JEFF_11_4( A$ Z7 d- B2 M) s
)4 N$ q& w/ j# B& _# w) S& v
{" m' J# L/ L% ?
if( bChaotic ) 7 C$ }) w5 o. B* O
{
7 ~8 Z* I, h" S4 _9 w5 i #if !defined(__INTERNALSERVER)7 v9 z* m. |: [0 j, Z$ M$ w; y
if( m_dwAuthorization < AUTH_HELPER )
5 T8 x: _! b# S) e { #endif
. u- t# c- |8 T* j4 d' d3 H% q% Q$ ^ {
, k# W3 j. {9 z+ ~ L // ??3?μ?·ó
u9 t, A3 c9 o* z KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
& n: p1 ? r' e; K) H float fRate = pProp->nDropGoldPercent / 100.0f;
6 f+ G$ q5 e$ E( f int nGold = GetGold() * fRate;
6 p7 ?5 U* S2 w" @* P6 u, m. z) K' `# d
if( nGold > 0 )
2 y+ m) {; Q {0 U DropGold( nGold , GetPos(), TRUE );, f- @0 b" s; [0 f
, B& \ \3 H4 g) J) G; j/ e
// ??àì?? μ?·ó 4 ~* w& p: H( u
for( int i=0; i<pProp->nDropItem; ++i )6 e- ^6 S0 H0 g
{/ }& }% ~: d' e$ t O: _
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
, o6 N3 @, ]( U$ p. s" R' {/ Q& N* p' `0 ?
if( xRandom( 100 ) < pProp->nDropPercent ) , g5 H+ @ W2 N& \! P6 t8 \3 @
{
? Q. i+ `+ F' ^7 B5 D if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 [+ [5 s/ z. ]( ~. m0 `
break;
S; n7 M1 I4 e N# E: W0 @; c }
# q2 j9 T# W& x" A7 u% W7 }1 ` }+ a0 N x* y2 M
}
+ W1 F/ F. I& b; B6 d5 p } 7 `2 [5 ^7 x( w, r) _
}$ L6 B4 g( K7 N
% b6 r" K! L6 \: e //pAttackerà? slaughter°aà? oˉ°????2′ù.
4 c; b+ ^1 m$ C% A" b# x pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! B" l' R2 h% @, S // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 o& L8 B5 v" p0 ?
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
7 `5 A- I+ ^ Z- T6 r5 E. J% y" r UpgradeKarma();
. ^! L2 `. X; t, i$ u( f6 D#endif // __VER >= 8 // __S8_PK
- `; H( V+ f, f# g c8 W$ ^' Y% U return 1;
1 J, P! J) V4 d) I- ~1 Q! m}/ ?/ s$ l' t* k: U( @- `" z
; \. i; f# M' P+ P% i0 v; E b
5 r' A Y, Y2 v" G, d# L* y- K. w( R8 `
( x7 O# T6 n; h% L' `4 y3 h* ~6 y# a4 i+ X5 S7 t
+ ~2 }, h" a9 _9 ], M6 {-------------------------------------------
/ _$ F6 E8 b' g# D5 Q: U) ?3 L
& {# d* C! h; z# U8 p \; B! }; w" Z+ ]) ^' p! a8 ^" A
if( pAttacker->IsPlayer() )' V2 [/ E2 w6 f3 F$ |! x) J
{
( ^* a6 O |; h m_idMurderer = pAttacker->m_idPlayer;
- C$ u, h1 ]* x9 B, h% `6 h& H- p. u% z& O* ^
9 @5 v/ g& j* a! y+ W6 z CWorld* pWorld = GetWorld();1 ` u6 ^& a5 }- c& w' ?
if( pWorld )
0 Z4 B: m% {1 H1 g7 C2 U) k* o. `6 D {
1 W" `+ A, S6 e F0 Q3 ] char szFormat[256];5 V# w$ b' Y9 V; C+ F
strcpy( szFormat, pAttacker->GetName() );, o/ G, h( ?! B- q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 v; M; \2 y4 b, U, T g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* {/ Z1 }$ o8 R% u: T6 @2 X1 Z7 b }" O# ?+ B" P& ?6 B) X( N
}* O9 l3 e1 k! U
+ \# R* w$ ^! o. Z" w
|
|