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赏金系统恢复
) x% T) e1 k8 S3 u+ _4 a& p. o/ gMover.cpp2 h2 a" {+ N; G% o* }* o# D
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int CMover::SubPK( CMover *pAttacker, int nReflect )
# J P& p! o/ a& S{
1 q' v" C" w% v0 h if( !g_eLocal.GetState( EVE_PK )' C. T0 A! w8 o( U2 q0 J$ C
#ifdef __JEFF_11_4& L& O# D# {: C$ e! H0 S
|| GetWorld()->IsArena()$ X( _6 j: Z9 D I* q
#endif // __JEFF_11_4
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return 1;8 y0 i6 F9 M& Y6 @5 p2 K
* x9 s: h4 ~; D& ]& N& E5 C4 [#if __VER >= 8 // __S8_PK
, _1 Z+ n1 Y; @/ s" V* n; [ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& N6 E% I8 W. @% P! w S: J5 V; k
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' I, i k, t- A+ g& d8 l# b& F
return 1;
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* w8 i l- p# V/ n! y2 k#if __VER >= 11 // __GUILD_COMBAT_1TO1# R7 O3 l5 P! m- z( }- E
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
. y0 J1 u- M4 t. G" s return 1;* S8 j9 }$ w- H6 M ?4 X( H5 l
#endif // __GUILD_COMBAT_1TO1* y% v9 ~- O+ _9 d" t U2 R
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if( g_eLocal.GetState( EVE_PKCOST ) 1 M7 {, [9 e7 l4 O
#ifdef __JEFF_11_49 D4 e$ b$ r) L0 W) E9 l
&& GetWorld()->IsArena() == FALSE
- V7 ]0 Y6 S: s8 N#endif // __JEFF_11_4! O' q% e2 j5 z7 m4 n
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)" b P. L! D) s$ X' ]* A# ~
if( m_dwAuthorization < AUTH_HELPER )
& t' a# Y1 [4 X- N& [: N#endif& B: W8 f$ w o1 X2 ?! A
{
5 {" t9 X+ ~4 Q$ w8 A // ??àì?? μ?·ó
3 x7 z3 Z2 B6 O6 ? // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ I# s& a" B$ B. P/ J9 l$ i0 X CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
& b. ~8 q+ w( S% ?/ h int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
" v) A2 d n8 N. k3 I# Z8 F% D for( int i=0; i < nInvenDrop; ++i ). y: Z" @4 f3 [" s; u" _
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
' {. x7 n a; j9 H4 P0 f- ~% `6 Y0 ` break;
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// - à??? μ?·ó: j9 v/ \9 g7 `: _2 t* Y6 K
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );7 g, i. Q' |* \! K! v) K: A
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 3 v+ r4 {' V& `/ C/ [" w
break;* p" s" w1 _1 n9 Z! s8 L
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}
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6 J& R# s; t: @2 j0 q1 U if( pAttacker->IsPlayer() )) G; R! i7 Z+ i2 C! j9 i
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m_idMurderer = pAttacker->m_idPlayer;
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/ A& J+ l$ H# B5 L. x2 g CWorld* pWorld = GetWorld();
' Z) h$ M% `2 L$ P3 I if( pWorld )
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char szFormat[256];
8 ~" W5 c! u# ]4 r- W" J' d: ?9 Q6 l2 J strcpy( szFormat, pAttacker->GetName() );
; U. r1 m$ C3 O0 o8 r strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 T1 z4 c, ^/ H# D9 g) C" H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() ) q, ^; h/ Q4 s& v9 [
return 1;# L3 s+ z. D1 S; Q& a; U- G6 z
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BOOL bAdd = FALSE;
; ~/ O$ K, H! O if( pAttacker->IsChaotic() ) // ???à?ó??8 f# P% A0 H% r* A
{
. Y; f7 S( [2 j7 I5 M if( !IsChaotic() )# |4 q3 U- p, m) c$ z
bAdd = TRUE;9 A2 r* h2 J: |5 I! t2 c' a
}
0 a" ^1 _! i, M7 \4 _7 E( C& I else // ?????ó??, èù???ó??2 h! I' J- j$ |+ P3 V6 L# k
{
) D7 J+ Q9 V0 o' r O2 {: I* J: A if( !(IsChaotic() || IsPKPink()) )( Y9 w s6 H8 U6 t6 a* z7 X/ C9 N
bAdd = TRUE;+ l- Y. [/ \2 Q" r2 Q6 t0 \
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/// ???à????, ?o?aà? ??·ááü
5 V* @* r B ] if( bAdd && nReflect == 0
3 K' ?2 }# f" Q && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )1 l+ j9 Q: x2 | @' ?0 T5 j; G0 x
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if( !pAttacker->IsChaotic() )
_% p7 e4 v: {1 q ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );( s2 u- e4 c8 r) D) W% X
CString szSendMsg;4 U2 d! Y! k7 O( `' X' z$ ^# D
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 J, y6 w& x3 I( q4 ~ n ((CUser*)this)->AddText( szSendMsg );4 j f! z2 k2 E6 u i
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );" F2 \2 _/ X* R+ J$ A; H
((CUser*)pAttacker)->AddText( szSendMsg );
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, Q! W' l" U2 ]6 o# H: Z* k pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
5 a) l8 j- }% L( \! v$ H* |& x ((CUser*)pAttacker)->AddPKValue();, r( @" n, S/ F9 Y
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; A1 @ t% e4 O- w+ k! s5 F g_UserMng.AddPKPropensity( pAttacker );
* E& E* S1 W8 g6 ` K$ G: ?8 { g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 q& J3 S/ g+ ~, m#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# _+ |- B) D8 }3 G5 h
#ifndef __MAINSERVER2 |2 t2 N" ~( o$ l
if(!pAttacker->IsPlayer())
1 E# z( O: [# Q$ S T2 v# _ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );% u- _8 [/ ^" r, R( q% }
#endif // __MAINSERVER
$ w! A6 n* l6 X- s! C6 O$ r ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);6 Y5 h0 P. W8 Z* o$ ~& |' Z( R
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
1 }- S: ] |9 j$ ^, P* c BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
3 M! V5 C q: \4 @$ {0 F pAttacker->m_nNumKill++; // ?3?? á?°?, @3 l* N) E0 x, Q1 ^2 v" x& D
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
3 [: T; x* p4 _1 Z: R/ B1 X/ E( L$ m, r2 J3 Y! u1 q V7 g" {
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" C8 Q3 ]' Y4 U8 X8 t if( nGap >= 80 )
# G9 B: r6 W3 h \0 }; C8 R ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
# ]8 H/ n, g! y" @! a! h2 |' _* B1 ^+ c1 i/ U3 Z u' r, p
// o??ó±Y ?3±?±a?| ??????′ù.% ~" k$ K5 s$ w/ K6 O" F6 i9 C
CWorld* pWorld = GetWorld();1 F" W# y7 X7 y/ g% W, }0 L
if( pWorld )4 g' J9 I# k4 c: d
{% P6 Z8 U* g5 P9 @" D
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.". _" V& J; g$ A% \7 O9 ~0 b- E
char szFormat[256];
7 J5 @) \4 @+ }5 z" X/ K strcpy( szFormat, pAttacker->GetName() );
O- H4 X) q7 C0 g1 d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 l7 M/ R* t: B6 U g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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6 J9 o8 M) s# s, n$ |" u4 q+ P. `0 `& |0 c; u- b0 f2 B- ^
if( g_eLocal.GetState( EVE_PKCOST )
1 z1 U0 Z8 o% L/ D#ifdef __JEFF_11_4( U. _: c; o. `4 Q, E
&& ( pWorld && pWorld->IsArena() == FALSE )( p- E! T/ y8 d( ~
#endif // __JEFF_11_4
: K6 e+ L) B1 W! R0 O+ ^' z )# _ F( |; b- d7 R3 X& N( v
{( V; L& x8 f% w9 t) [: F
if( bChaotic )
: Q a' X$ b% j" v/ q# N {
2 q7 j; C- h R% @ I #if !defined(__INTERNALSERVER)! p) B+ z, e' l3 X
if( m_dwAuthorization < AUTH_HELPER )
# n4 [6 P- j2 K* @, d2 T1 ~ #endif
7 B# K+ w# j/ @0 G! c( Y { B6 W) {9 n1 j( M$ Y4 F2 n' p# n) M
// ??3?μ?·ó
0 \ o% N" c4 `: [& b' d* B KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );4 }: n) I ]# E* n- N6 I( d
float fRate = pProp->nDropGoldPercent / 100.0f;
9 Z3 F5 v& Y+ z- j int nGold = GetGold() * fRate;
7 P3 X$ E0 C5 `' z5 K) Y7 s1 b) s9 o9 O9 s* t H
if( nGold > 0 )
9 w5 N. E/ A' Q, Y* o3 O DropGold( nGold , GetPos(), TRUE );
5 V/ s5 e( E% t) H* N! A. I# G5 F7 J! R' l
// ??àì?? μ?·ó
9 k, Y$ W; w5 j, t& `- ?1 C$ H% X for( int i=0; i<pProp->nDropItem; ++i ). T, D H6 t d; ]; e! u
{
, y; V. s- W$ [ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., }3 h2 F- X) R% l- ^/ p$ b
0 `% R0 e+ l2 q3 |, x
if( xRandom( 100 ) < pProp->nDropPercent )
: J9 @- D5 G4 ], i# u# } {
& _( U! a! U3 D+ b% w5 j3 | if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
" ^( }( q: a @* S break;* B7 t4 l# W8 U% X
}0 ?5 r" f3 ^' @, d$ B* {/ l
}
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} 1 S8 U$ F8 w6 g8 X
}
5 V s& D& c; x/ \/ A
' `. V# z4 A3 w9 o& q* C% u //pAttackerà? slaughter°aà? oˉ°????2′ù.. A5 r/ u$ Z) m3 a( ]
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 T! n+ ]3 i: O/ q, [: I) K5 [ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.! u' p& D( s5 M% d: ^, g
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
) J3 D+ @, r, o# V UpgradeKarma();
8 r- V) Z6 o) ~. J9 ^3 T# \; K+ j#endif // __VER >= 8 // __S8_PK7 F, s+ a4 n3 D& ~: _. z5 D( M
return 1;
! D0 t7 i0 E) d Z3 Q- g}
# V1 k5 T5 b2 k/ }
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-------------------------------------------
* H6 l' S; |& p/ u1 y) _! X
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6 P/ x) e1 p0 C3 t+ g8 b if( pAttacker->IsPlayer() )& C! {. N0 g9 J2 ]0 F }2 \
{
+ c% N! U) y1 w. v1 t m_idMurderer = pAttacker->m_idPlayer;; \, E$ \7 k% w0 |) G
7 ^- c. T* w+ V0 Z3 {7 [* D
1 d& v1 G" z5 O+ g" S/ Y% H/ m$ } CWorld* pWorld = GetWorld();# B0 P" `1 P# l
if( pWorld )
$ q, G" f/ ]3 z1 L {
' Q, M5 p( M8 E( {& v9 H char szFormat[256];
! [4 s3 Y( Q, u. { strcpy( szFormat, pAttacker->GetName() );
5 I3 ]& a6 F8 o6 R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. {/ r2 }0 Y. S; B6 W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
) p4 H0 N+ \0 {: @- E j! [7 r, ] }8 A! D4 \6 S) W6 r
}
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