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赏金系统恢复9 E: x4 D( G0 h0 t% e
Mover.cpp9 e) M( X i9 f: L
( X$ F \0 R. ~) @Code:3 r# M! `" A6 V8 i6 J+ M r$ ~! O
int CMover::SubPK( CMover *pAttacker, int nReflect )
" d e- H$ {1 r{
; P. ]! H, C; }4 C. k if( !g_eLocal.GetState( EVE_PK )6 c* y' k- g1 N' C6 Y
#ifdef __JEFF_11_44 @- W- D% d! b h( G4 J
|| GetWorld()->IsArena()2 g' U- t, v |( d$ h
#endif // __JEFF_11_42 q7 P" f% [: {1 _3 V
)
4 h" J0 i+ T' L& w return 1;$ r3 G" B* q: j! A! b$ p. }1 `
" d! h- x9 N3 M% _5 i4 w! b( |#if __VER >= 8 // __S8_PK' E: V4 f @/ k5 Z7 F; T
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ F% k6 n; O+ N3 t! S' @% A return 1;) d P# S% L+ t' I& r2 T/ _5 E, m
' I) @* W" x6 n& I! C if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* }) _# `* |4 `, d; u9 ] return 1;
1 \. @( e+ ]- o0 c
# v- o; @+ Z, X#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 Q: X( o! D) H; B& j8 R; J if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
. N/ u5 H# Y; l) P return 1;! ~: k9 c" N6 u
#endif // __GUILD_COMBAT_1TO1
2 f7 ^6 l" u! Y0 Z0 i' m: l8 u1 _6 U$ s9 e) z& o* C8 S
if( g_eLocal.GetState( EVE_PKCOST ) 7 e" w" C8 ^* c) L4 g" X# |$ ~' T: J/ C
#ifdef __JEFF_11_4) _& Q1 q6 ?+ z$ U
&& GetWorld()->IsArena() == FALSE
1 S# k8 r6 k2 l4 N1 [#endif // __JEFF_11_4
6 B/ q; H( f( n% D0 x6 G )
! E/ s9 l2 ? l/ g9 E F( X% { {
; |4 a0 t1 Y3 {, v- P* y if( IsPlayer() && IsChaotic() ) ) u) n& _% [5 h! x5 y7 D3 }
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#if !defined(__INTERNALSERVER). F+ C1 _' z2 X6 s) t9 O
if( m_dwAuthorization < AUTH_HELPER )3 D3 {& J4 \6 _5 b
#endif3 T1 C% E; }0 E1 o
{
+ [2 S( T. Y% M9 i0 n$ Z3 e // ??àì?? μ?·ó - y& B( X# o- Z% j3 d7 E- N: Y2 j( ]
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ); k6 [7 }, ~& M# w" w
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, B! t! n' N! k p/ f
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );' q4 @0 }$ _1 K$ ?
for( int i=0; i < nInvenDrop; ++i )7 Q6 k8 B8 w% }2 @ ^
{
) _( k+ @) b/ v" ]# c& p if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 2 }6 [9 b3 l) J, w/ k" G1 k
break;0 X4 @: C% h2 P" d' i
}! w+ g' C; Z7 x* S
$ o: |: B# l/ V, o' L( P; j // - à??? μ?·ó, \8 W5 g3 i) F. c
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );. k3 Y, Q9 l. I, _
for( i=0; i < nEquipDrop; ++i )
4 A4 y9 m$ F5 j- i2 z9 C# A {
7 d6 Q( D& {* _% [% z( R% A if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ' K/ U6 r: O. v+ b1 k( W u3 q1 l
break;
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}
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7 B# ]7 {3 w$ ^! V# [1 C if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;. Q) |/ `! f w- n
+ ^# }) a% Q/ P
6 w+ Q, J3 }* A: i" E* I CWorld* pWorld = GetWorld();+ T, \4 U9 m# L! T
if( pWorld )
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char szFormat[256];
' X! o3 r- ~8 Q' m1 ]4 q" J# f strcpy( szFormat, pAttacker->GetName() );
2 [! ^7 a" W4 R. } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, L4 M1 t. |9 E8 g7 Z g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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3 d1 t9 V* w1 L if( !pAttacker->IsPlayer() || IsNPC() )
, H' p+ U' A+ f) ^7 x# x' c return 1;& V+ H2 @" ]6 ? x9 K7 d0 P6 s5 W
) V- j) |0 O4 C9 ` BOOL bAdd = FALSE;
. B3 X! g+ ^8 d }7 ~* w* _ if( pAttacker->IsChaotic() ) // ???à?ó??
T1 z! L6 q; Y3 u {
" d1 I7 P6 p8 _" M4 V5 F+ P# A3 R if( !IsChaotic() )7 _+ n% H: J. y4 m" t
bAdd = TRUE;" R. E9 }) \: N
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else // ?????ó??, èù???ó??. S6 n1 T* M% J S: N' e
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if( !(IsChaotic() || IsPKPink()) )
9 R' V- c$ _: ` bAdd = TRUE;
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9 m* g! T, m. ~& s& @* S; P$ _ /// ???à????, ?o?aà? ??·ááü
4 P8 f s+ V2 r1 \6 n/ s0 u) n if( bAdd && nReflect == 0
2 P2 E. s6 c& n8 N6 T2 R# C$ p && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...$ {! G6 o' L, _$ O* u
{' [7 U( ]! `; c* a
if( IsPlayer() && pAttacker->IsPlayer() )8 H$ e0 \ ]' |2 `. P# _! F& S
{
! \# k' ^8 H" H; Z if( !pAttacker->IsChaotic() )
; j" `9 v% p+ t# w+ j" i+ M ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 u# S6 ~/ ?) d' Y: M* [ CString szSendMsg;
5 L6 u! O4 N* o szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; H& G8 t* d3 x
((CUser*)this)->AddText( szSendMsg );# \: `7 U! r8 w. ` C9 Z1 _
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
$ T9 R6 {* s: b& P ((CUser*)pAttacker)->AddText( szSendMsg );
2 Y7 j, }( x8 q: [7 J1 P }
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1 I) A* r2 g) M- r3 @ b pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- @$ Y& }1 h, T. ^% ^& B! E6 M ((CUser*)pAttacker)->AddPKValue();
% _/ Z$ e, W" d7 k, k pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 Y8 S% s9 e- I g_UserMng.AddPKPropensity( pAttacker );
0 j, x" t' l# P, p: n1 p g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 {' d6 g% [+ Y7 A. i3 D) R c: s
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, ?+ r: k Y! e#ifndef __MAINSERVER
: ~1 I. r; u" e. A% g" A1 tif(!pAttacker->IsPlayer())5 u/ j6 O. I. a# s9 i9 @
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );1 x. ?% m6 i+ r- T0 S m6 g
#endif // __MAINSERVER/ B+ C$ X! f" O6 w
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
* o8 G+ H; G7 C) w5 j. `1 F' e, {#endif // __HONORABLE_TITLE // ′Tà?. m0 W8 A4 ?6 N3 z1 n! X+ E
}
8 c7 q. f, [/ s1 q% S" J#else // __VER >= 8 // __S8_PK. Q1 G" r- j8 s0 l3 z/ T5 W7 y w9 V
BOOL bChaotic = IsChaotic();
4 l2 U3 p# y( r+ S% w* j3 n+ V: }7 H7 q s
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
) ]+ l4 ~% D$ q/ `3 a pAttacker->m_nNumKill++; // ?3?? á?°?
* Q9 v; V/ G j" \8 C (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ E, ~4 U- ]9 f
/ |: s2 F6 c: {9 \
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: y' L# u. J; O if( nGap >= 80 )
, L5 C* [2 @0 z Y( C, Q ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 6 I! s6 C+ A) U9 [8 a9 u0 ]3 ]
+ G) H" w9 F+ K& }: v* ^ // o??ó±Y ?3±?±a?| ??????′ù.: L" u/ z$ U9 L7 h+ @
CWorld* pWorld = GetWorld();4 @/ v/ n: w5 X) R8 U9 e
if( pWorld )
) I& w0 W! I/ V9 Q {- o9 h# X/ R5 G0 Y- u" @6 F0 X& ^! Z
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."/ f# M- W6 p9 i5 x5 s" G0 m% u3 x) P
char szFormat[256];/ D3 m* ~- w& B
strcpy( szFormat, pAttacker->GetName() );( w: }: }2 D+ t9 n
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 e( |8 \# \) Y Y ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
7 C" O( T3 I* {+ z6 Q. G- _ }4 K8 {& {, ]6 L2 V* R
- E/ M Y- n. k- [, {
if( g_eLocal.GetState( EVE_PKCOST )
9 t/ l8 F1 g! y2 u" G1 I" d#ifdef __JEFF_11_4
' U4 i" G" h7 u8 O* s && ( pWorld && pWorld->IsArena() == FALSE )2 h2 H# i4 x- ]5 m
#endif // __JEFF_11_44 A7 a8 P1 i+ n; F f
)+ V: O6 ?- H3 `! i% j( u
{
6 q1 {8 K' J% D if( bChaotic )
+ [9 A3 J; e0 r! W9 _$ u {) L4 o, ^. K: W
#if !defined(__INTERNALSERVER)5 w( u9 Y/ A4 l! @. i) q/ X
if( m_dwAuthorization < AUTH_HELPER )- @! J7 G4 Z" b
#endif
* S" ~' T$ t d: o% i, W {$ t M- j* c4 n
// ??3?μ?·ó + }9 h: v7 F* r0 U" n
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );/ c+ F2 c% W3 _% C$ V4 U3 l7 D7 m
float fRate = pProp->nDropGoldPercent / 100.0f;& l) P8 ] p8 u2 w9 p, N& N" ~
int nGold = GetGold() * fRate;3 K& ]1 W) x& k; Z
/ E$ T9 I" m6 P" B if( nGold > 0 )* T5 a9 t' o& t" g' V4 w
DropGold( nGold , GetPos(), TRUE );0 O# Z! b; ~0 v
; b: H' d7 ], v- N
// ??àì?? μ?·ó
, |# N; i( T1 y/ A0 B6 U% i' Z for( int i=0; i<pProp->nDropItem; ++i )
0 M: m7 X, w: H7 u1 v {
& P. l* A9 ~# s! [$ T BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.$ b) V" p" U1 B; a
* k' s( \9 T" {) c I* C& ]
if( xRandom( 100 ) < pProp->nDropPercent )
4 z/ `- ~) P( s6 U" }- @9 \7 S5 a {
" ~8 p5 O4 H5 Q2 \5 J% H if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
7 y7 h* A, [, d7 L break;
# g' s8 Z. _$ v; o# P1 M }
5 k3 x+ G. `. b }. V K+ q3 _" J! E, c/ a( M5 l! [! h
}/ A- g$ H6 o, h! h% y
}
: |$ t0 k: q" u }
3 E% u4 s. h' Y# C
- ]6 [$ O* D" K/ M) O //pAttackerà? slaughter°aà? oˉ°????2′ù.4 }; |$ i0 _1 A! _% i$ _) L
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ O, ?% V% s: y0 m
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
0 D. R% _9 V5 {0 J2 }1 C; @; ~ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )8 S: m7 I/ R8 ^( I9 {& X
UpgradeKarma();
0 N* [5 h$ B6 I#endif // __VER >= 8 // __S8_PK
( }+ W8 o. Q* l, j/ ~; `+ M* C. k return 1;
3 [. q7 X* L" u. L# R} Y9 j/ }: Q9 P7 {. }; k" c- R
0 @. _# I$ M% r, P ]; A, a; T
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9 R$ Z' m' A$ J5 x. M" X-------------------------------------------
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
6 i4 E- p, e5 d/ [& Z
$ y% ~5 p5 y4 o. b4 V+ }. O2 |1 n8 x" H+ s' Z7 C3 }( p9 g& `( `
CWorld* pWorld = GetWorld();) `1 o; z( Q+ V8 w
if( pWorld )+ S/ I l( c% f* P: h/ v( V
{
( L6 u, V3 T: }1 P8 h. @5 T char szFormat[256];
$ _0 A9 V. |% ~* [1 l0 I8 z strcpy( szFormat, pAttacker->GetName() );6 [3 @$ U! `' e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 \/ B, I7 b2 p6 S+ T) A8 t
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 f2 D- P9 h# ~4 o% J6 C5 C$ c4 D& B }+ x9 m: k t" c& k( u
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