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赏金系统恢复6 Z* J6 u7 n3 B" W
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )2 @: a) X g# D' [9 ^
{
, o! H, q4 J3 J" o5 Q if( !g_eLocal.GetState( EVE_PK )
) E3 `! R! \2 K* s) e#ifdef __JEFF_11_4
" G1 y9 f2 V7 y# c* b, l9 } || GetWorld()->IsArena()' E8 |" x$ _+ @2 y6 U6 c8 G7 @
#endif // __JEFF_11_4* S: S0 A4 k. i0 `2 n* [! L7 k# Q
)
, `$ C; z% C \7 N( i% F+ D return 1;
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' Z3 I: N7 l, I" q1 b5 y/ n#if __VER >= 8 // __S8_PK
( Y0 w& D7 ~. ^0 E$ _ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! a8 o) ~) H+ Q% N
return 1;3 i x/ S2 R1 p" R( k3 C* D
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 j: b5 B2 [: {4 w- y4 |- v* x# d; f7 m
return 1;# L6 g0 O& U) m, Y4 B& @8 d$ ~
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
: _% w% l6 }6 v7 P9 O- A9 {/ [( W if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )4 Q8 r( J+ P; s) G0 v
return 1;
, W' N- G4 M2 |, ^' Z. r* s#endif // __GUILD_COMBAT_1TO1
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" ?1 s; ^5 e) [+ T _ if( g_eLocal.GetState( EVE_PKCOST ) 7 U' t2 I% Q. g0 t
#ifdef __JEFF_11_4' B5 y6 I7 B) z1 c, r( {
&& GetWorld()->IsArena() == FALSE3 _- d9 e _5 v9 y
#endif // __JEFF_11_4
( F, L6 P) P% |) Y )
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)( M0 B) k7 H9 q; d, A* A
if( m_dwAuthorization < AUTH_HELPER )% g) X, L2 ^8 S% Q: P$ q0 H) m
#endif3 u/ Y) X: R2 H: N) L" X! C w) k+ ^
{
& U- c" e8 |, p // ??àì?? μ?·ó
, f9 ~* z3 ^' F, v( `( ]! r // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
8 d1 o% z; d4 @& n& t' V4 J& B CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
" {! a, ^ ^2 p& m ~+ | int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );- w/ l/ \7 c7 m7 W( x7 t) z0 c
for( int i=0; i < nInvenDrop; ++i )( Y/ V- ~! R0 F. b, r/ `/ J
{
. n F; A ?' M+ m+ H7 Z5 R9 g# S if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
( V& y2 x4 o. r5 l7 W7 _4 z" z break;& v1 Y! Q+ r; _
}
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) ?& o! d" u0 `4 b/ ~ // - à??? μ?·ó
: I' R" F5 w: d. f P: A int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
0 n; _/ v# R/ O& h6 m: A& s- a for( i=0; i < nEquipDrop; ++i )
/ ~) `% Z( \! N. p! a {
( ^ n) n, ^0 ^& d* G if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 1 Y# q" z3 C4 M' I4 Y2 a
break;6 `3 E: z; X3 @1 J: N( D$ u
}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;, U$ m# g3 v2 e5 A/ `
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CWorld* pWorld = GetWorld();
3 }9 ]( q# D% W9 U if( pWorld ), j1 J4 f+ |; u `5 l6 [
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char szFormat[256];. {1 U: k! `# S8 y: r! w. a
strcpy( szFormat, pAttacker->GetName() );6 K8 |* w' i1 i0 {8 X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. _! I" w4 Y5 j9 s7 e0 E ]7 ~3 x+ Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 V; q1 K! J3 F9 W z8 ?* O$ H
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* K- A8 \4 e& u; {6 J if( !pAttacker->IsPlayer() || IsNPC() )
; ]. r' U9 h8 ^9 P$ B: j return 1;
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) t+ K/ f5 F& z5 d2 A! r. l BOOL bAdd = FALSE;
) V9 W- W: L5 G5 u" [1 t$ I if( pAttacker->IsChaotic() ) // ???à?ó??/ I4 Z$ n/ }6 L# ?4 Y @
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if( !IsChaotic() )
! J. @/ Q5 R) Y( R6 Y$ ?+ `* r bAdd = TRUE;' {) r) ?: A" v# q- ]7 H4 ~9 z. z
}" I" }* ], x- R) g
else // ?????ó??, èù???ó??
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' ?) U4 s1 t6 t3 Q9 i if( !(IsChaotic() || IsPKPink()) )" k* `- Q" k2 Q! X
bAdd = TRUE;
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# p0 C$ \4 w! [1 f /// ???à????, ?o?aà? ??·ááü
3 D, w9 M' y7 L' l4 p if( bAdd && nReflect == 0 9 o% N6 j) _8 ~: S
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
% I. {, i5 t7 X* i {$ j" v$ J, L- W# M- z5 L
if( IsPlayer() && pAttacker->IsPlayer() )" ?- s4 E$ }( k P5 {0 ]6 T$ _
{
$ L6 X' d( j I* T. z6 y if( !pAttacker->IsChaotic() )' ~1 u6 E8 S6 P1 M T n
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
5 Z: u$ r( l# w& ?' g7 Q7 n CString szSendMsg;6 C$ x6 K) B4 Q6 l( z1 u
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );1 m4 F. }+ }$ {, I
((CUser*)this)->AddText( szSendMsg );
( y* X d& q$ h8 A8 H# g szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );9 [* R7 X) o: Z8 w
((CUser*)pAttacker)->AddText( szSendMsg ); `' x' C) O' G% V+ g. Z/ s
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' s+ K- ^6 f2 s3 ?- D; e4 m pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: a- U3 |" {, U ((CUser*)pAttacker)->AddPKValue();* N. t' w) v3 A' d! {6 B) x
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );$ a, p: v% X; U% O. g' O
g_UserMng.AddPKPropensity( pAttacker );
* P7 G7 k* T, x+ T7 C3 k" R g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
( W, S- ^& D4 [) @+ ]5 E#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?, Z: _; z+ b$ j f4 v F6 U% y
#ifndef __MAINSERVER
y9 t+ s: p7 p" iif(!pAttacker->IsPlayer())
, T$ }: B& ^" w3 J FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
- A: i, C, Z2 b3 F#endif // __MAINSERVER
I' I& V. ^# q: T) b% j, X9 q ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; U1 W, M" W( y$ i/ D#endif // __HONORABLE_TITLE // ′Tà?. p9 V. ~' o$ {! ]5 g
}
4 w& @1 l/ a7 k6 m- H#else // __VER >= 8 // __S8_PK
- `2 G! ]# V' l& I+ C8 c BOOL bChaotic = IsChaotic();2 ?2 o. L0 V2 o0 s
3 W) j6 v/ {, j d) N4 y% X3 C
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.0 W* i J* K' k+ Y1 l
pAttacker->m_nNumKill++; // ?3?? á?°?; o: b/ A3 `. e- X9 g# b% m3 ]
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 h% o8 o) d7 b- o
) C3 w4 N, F) J int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
/ u- U8 @# c% W, P L if( nGap >= 80 )' U. A5 q% {2 K6 X% R, s
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 3 z# T0 x; W4 S% v* g! @2 l0 i
" O2 s: H7 N1 J Y
// o??ó±Y ?3±?±a?| ??????′ù.% g( a+ d6 [* y0 l
CWorld* pWorld = GetWorld();
1 F. n% m# t; z0 I if( pWorld )7 Y* Y* A# `/ D0 f
{
3 H. D2 |4 _3 m& M8 J+ U. C //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."9 z" Q: c- |) r* D& i' n# p; j
char szFormat[256];5 h, l) Q" F, l2 M! S0 u+ g
strcpy( szFormat, pAttacker->GetName() );6 n6 ]& X" [8 Y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 t# l+ v' G% {# P8 S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );5 O1 K/ n5 C) I- H& f8 K
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if( g_eLocal.GetState( EVE_PKCOST )
0 H; C" C# Q* \" E+ y! E#ifdef __JEFF_11_4: u/ W/ w3 A6 v* L
&& ( pWorld && pWorld->IsArena() == FALSE )
( S+ n! [! U; I#endif // __JEFF_11_4- O9 O& b3 X7 W2 k! U
)# E6 [, c8 R- r; g- O$ @0 |
{" f3 X% c, A0 b2 H+ n2 o' l+ W' I
if( bChaotic ) ! `) e: T6 x t9 p
{
- k2 S4 a) p6 P' @, d #if !defined(__INTERNALSERVER)0 b( o0 l7 _- s" O, j
if( m_dwAuthorization < AUTH_HELPER )
1 j- e0 D. ~+ w #endif \; C+ T# K. \4 O- u
{' {8 g* T" F0 z6 _2 J6 R( u
// ??3?μ?·ó & s. U5 [1 w. {1 P, [% h) l
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );( {4 N& B1 L: d( i
float fRate = pProp->nDropGoldPercent / 100.0f;* s6 y; G. e+ @7 g" }% J6 e6 B/ O
int nGold = GetGold() * fRate;
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if( nGold > 0 )* y& E7 ^0 t3 S4 a% k& U4 w
DropGold( nGold , GetPos(), TRUE );
2 C; t1 _8 o6 {* r
! z/ H" n7 ^* j( U' H // ??àì?? μ?·ó 1 X+ w& N1 q7 S. U9 J
for( int i=0; i<pProp->nDropItem; ++i )
# O2 b+ C# x( J {) x$ i' N- o0 u7 n2 |3 O+ C% z; q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.6 G# J9 T: f9 [& E" \4 ]
5 c6 D/ |: e" B8 H8 g( K! o9 ]
if( xRandom( 100 ) < pProp->nDropPercent )
. m$ C% C+ U& `0 i! [5 T! m {
: A1 O- h: N3 n/ Z6 U7 v if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 3 H) u4 j; w8 L, k
break;/ E/ p+ Q. j5 m b3 v
}
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}! d& P4 w& U9 S1 b4 C& w
}
( T& g3 A' U+ W+ k" z }' |# A( V _3 |) o
% \3 U/ K2 i; e //pAttackerà? slaughter°aà? oˉ°????2′ù.
8 X! L+ u8 B( F9 \6 B2 H) j pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
( }; B, O3 j7 V& C) } e/ ] // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
}& }' u/ G5 o/ v( x3 P if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
- J- s0 c" E( [! h6 w* d0 @0 O UpgradeKarma();
. n8 G& r' E1 ]: h6 O) @2 f#endif // __VER >= 8 // __S8_PK
5 L: ?; D: Y" h0 i& H6 J return 1;
e T5 E F# o}
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8 V* f8 h' N, v- m' P1 E
-------------------------------------------
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if( pAttacker->IsPlayer() )
7 A: `: ~- u( I; z0 L1 Q& f# s# x$ m5 l {
- `2 e! Y2 c% q7 F3 _: t m_idMurderer = pAttacker->m_idPlayer;
8 Q) ~, c% \3 E9 L# g; \4 s8 F% s- V0 W3 |- B
) b3 [* @, T& I: z CWorld* pWorld = GetWorld();# `+ R+ J7 F% B1 ~. M
if( pWorld )# i5 F% `7 l- ]6 [9 o
{, @% o% j) U$ s! v) {* a+ B
char szFormat[256];
( t+ [; h" Q9 U1 N; k0 ^+ V$ K* ? strcpy( szFormat, pAttacker->GetName() );
- s$ I+ {. P; x, N. k; i9 N( P strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 D3 ^% I0 K3 j! _/ G' u8 Q q l
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 K. H8 o- h1 g! r: N8 L
}2 E# d6 F: J: o; O& A' }
}
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