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赏金系统恢复* N, U2 k+ {6 X% v& i# E5 g/ s
Mover.cpp% W e0 x/ o' V, ]: e
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int CMover::SubPK( CMover *pAttacker, int nReflect )
0 B1 D1 c/ \7 q! Y6 a{. s" m) Q2 i# e
if( !g_eLocal.GetState( EVE_PK )
: e; D9 t' \7 ^( m# N- B#ifdef __JEFF_11_48 Z; J1 t0 ~: O& j' L
|| GetWorld()->IsArena()# X( {, V4 B' V7 d5 U0 k/ R
#endif // __JEFF_11_4
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return 1;4 P6 n* m# ]+ W( i
2 r2 K: `+ X- u3 l- l1 e#if __VER >= 8 // __S8_PK
; ]: s: o' i1 ?; M6 Y; G if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 l$ \, C5 H, U( E" l( c3 o
return 1;
; L! m5 b! V- @3 _; p$ l
h7 O( M6 I0 L# s' w# G: ] if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 G! I# K0 H6 U1 k2 f4 X return 1;5 `/ \5 F2 @' C( ^
1 z. y0 w, f. s4 r! h#if __VER >= 11 // __GUILD_COMBAT_1TO1' i" E* s& k& ?: z U5 X
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )0 U, s7 q3 z0 X* j+ k& K- g
return 1;
0 y0 X/ b* n# \$ J#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 0 i0 Q7 ?! Z+ \
#ifdef __JEFF_11_4& f8 `( E8 b3 p6 v, Y% f
&& GetWorld()->IsArena() == FALSE- J1 b& V, X6 U6 I
#endif // __JEFF_11_4
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{
+ m* r! \5 l( ^ if( IsPlayer() && IsChaotic() ) ! g: n* U C/ Z$ e
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#if !defined(__INTERNALSERVER)
8 }1 k6 J6 o2 h/ H/ Z7 O if( m_dwAuthorization < AUTH_HELPER )5 X) }$ h; d: H; K
#endif
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// ??àì?? μ?·ó Y) X+ l- p- n# o: N
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )8 {1 C- S; B& O3 g& b! ]$ U
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
9 @, ]5 F+ I, x8 v int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
& V$ m% l4 r( r; N8 B2 c2 x for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
- u& {5 X& I. X# F* U5 k' h break;
C/ y9 J- [1 F5 ] }
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// - à??? μ?·ó! M( c3 O+ |' C: a
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
]' ~$ K3 o% V9 x: \* b7 S for( i=0; i < nEquipDrop; ++i )3 Q+ c) w% N: x- K s j
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. T1 U* ?* S$ G/ v% |; o break;1 {( B, }1 O$ c. z" G% {
}
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" {/ w' A; ~/ h1 U! B% V' t }
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) B5 h5 G0 J3 F& @. Z2 U" Q5 } if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;. I2 ~1 M: E! H8 h4 L6 b+ `
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?9 T& T6 N- H* Q) Q9 |: n CWorld* pWorld = GetWorld();- e. r& Z/ J; c
if( pWorld )/ Q7 e# I$ c) X# c9 f% I7 F
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char szFormat[256];
9 w! f8 |3 |# @! v. p1 |# b# X strcpy( szFormat, pAttacker->GetName() );; L! Q' C9 K1 k. D, B/ W
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ L& v K6 H4 z. Q1 C: ~0 d g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 A3 [4 d$ X3 e3 Z- J
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
! ^ P8 y/ O: k4 f" E8 y9 r return 1;
1 l, A9 p( S+ F5 I% b n" A: t, H4 Z4 K( s! s- G: A' i- }
BOOL bAdd = FALSE;
: r* Q6 }$ X; S' I if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
; w0 H% Q/ o6 Q+ Y& `' h { bAdd = TRUE;. M& Y% y% o8 }# a
}
9 I0 D6 I' J2 p# l6 Y; T/ E# { else // ?????ó??, èù???ó??
4 m/ g# x$ w4 W+ G& V& d {
& w2 w+ z1 R$ Z' u+ `: h# y if( !(IsChaotic() || IsPKPink()) )
1 V' F6 D" w1 i! e7 [ bAdd = TRUE;
# w( C& H, C" U }
8 N: l* l2 k! K5 d8 @& G& X+ e1 j% }$ A& ]3 O( Q9 R9 p
/// ???à????, ?o?aà? ??·ááü
7 _" l, H8 u; V& n+ ]$ j- E if( bAdd && nReflect == 0
* a' G6 j9 V6 t, C && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' H+ t; A: Z- X; o8 W$ G
{
7 p' p! D4 S' F# O: l5 k if( IsPlayer() && pAttacker->IsPlayer() )* M: L. R: m- f% k# |2 p( p
{
) }( s" P( K# r7 G! i) m. B if( !pAttacker->IsChaotic() )+ M( S4 [7 Q+ j' f
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );5 }' r N% F0 c) s0 w) _; c
CString szSendMsg;
) g& f, {& k4 g: Y2 @ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );# g. H+ g4 x2 e' Y
((CUser*)this)->AddText( szSendMsg );. F2 X: F1 Q. O, M
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );$ y! \# Y: O+ v8 _* s5 b' g
((CUser*)pAttacker)->AddText( szSendMsg );& _. m# r3 e6 ^, q% t3 v
}" p2 [( z: X6 |
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
* G' u/ _9 [! m) W, i, b ((CUser*)pAttacker)->AddPKValue();, w3 }/ C) ^$ J9 I
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; L, v5 R; b/ Z" U: C$ j g_UserMng.AddPKPropensity( pAttacker );9 g9 o2 E2 A( o
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
' X8 c2 i3 S- E% W) {#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# X* K7 j+ j0 W: ]4 |- G8 D0 g/ O5 B
#ifndef __MAINSERVER
) l7 Z6 u2 v5 `7 [% k/ Cif(!pAttacker->IsPlayer())
3 p- E, W' ?' B3 c8 c* c FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
4 x# i$ X1 G( P M# ]7 @#endif // __MAINSERVER& u+ u$ v; C! [2 @
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);$ N9 Z; _/ |. u: C
#endif // __HONORABLE_TITLE // ′Tà?
) V' h# ]$ b# V+ @ }
% E M4 ~. R& Y8 C5 U6 [#else // __VER >= 8 // __S8_PK# u/ Z: a9 m0 l
BOOL bChaotic = IsChaotic();5 i$ \$ l+ y* A# f
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
+ F2 v6 n$ N% E8 s. ^) K pAttacker->m_nNumKill++; // ?3?? á?°?
; Y& z% j9 D" E5 H (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
$ }6 h1 M! B9 [- g p0 I7 \1 d' i
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );0 `3 m, N* A' p
if( nGap >= 80 )
8 b! [% j# r: B# S j& a' p ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 9 P$ t( [& b( ^ a Y; G, T; _
& x- j, W1 w1 G9 o* z // o??ó±Y ?3±?±a?| ??????′ù.# r6 [& R3 k- i9 |9 U" i
CWorld* pWorld = GetWorld();
" l* G; p+ F5 C if( pWorld )8 F$ q: y( Q( t* }+ g
{' C! { E9 ?, y4 _
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
, S) P- e7 U4 b. c, K1 l* h char szFormat[256];
/ _5 _- e5 _0 K/ H/ m! a" K strcpy( szFormat, pAttacker->GetName() );
: [; ~4 e0 A; F3 J: c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# O, z- S+ M/ Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
; r; Y; ]5 x$ f }
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if( g_eLocal.GetState( EVE_PKCOST )
3 p% c/ h# o2 A$ I8 ~' R#ifdef __JEFF_11_4
+ ]% `+ w2 ~: t0 G1 y6 M$ [ && ( pWorld && pWorld->IsArena() == FALSE )
# Y* E; v2 o B#endif // __JEFF_11_4
7 R# j4 y' ~& D O+ b. K2 { )0 |5 Y, v" W2 G: q& b' J* N
{% A6 t1 u ^) A* J. l
if( bChaotic )
* F) H% I) N3 N/ q- Q {
- j) Y/ z; D# {: E #if !defined(__INTERNALSERVER)$ Z( H$ x. F0 K$ w
if( m_dwAuthorization < AUTH_HELPER )
0 c( e5 s7 ?! y. \- [1 z$ J #endif7 e2 Q) s2 B! w
{
. k& }& w- ^$ N // ??3?μ?·ó ) @- d9 E4 [5 _& d# S$ A% G
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, o( w# G/ P' |- O/ ]. G
float fRate = pProp->nDropGoldPercent / 100.0f;
H) { f6 v e' g% O; |! \ int nGold = GetGold() * fRate;, }2 {" _5 V! j; G2 V& R
! R% C$ l& C* F% T& W
if( nGold > 0 ), ?5 o) a7 I* W0 W8 R
DropGold( nGold , GetPos(), TRUE );
/ g/ w6 p' M5 T9 {# e! v1 c, g0 u3 x. h- T
// ??àì?? μ?·ó
. k- {1 k$ ~# ^# h" [! N for( int i=0; i<pProp->nDropItem; ++i )
+ i" M/ O# M8 x3 M3 _! x {
- l7 K9 x6 z5 x& _, E BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.+ |, }: j2 s8 W" X6 B
; k q* v6 A, W2 N E if( xRandom( 100 ) < pProp->nDropPercent ) ; R# D5 x, b" U. g3 v/ ~/ t0 z0 Q
{
h- X# f3 ]* D3 k# E if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) & v9 q3 P2 \' ^! O
break;
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}( c# U6 L+ \1 g0 B, a4 ~4 Y {
}
% z) w9 U2 e) } }
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+ A+ q5 y% e1 a/ Q( W4 n" N y# S //pAttackerà? slaughter°aà? oˉ°????2′ù.# [* g: S9 v7 t9 V( ~% E6 v' @/ s, \% G
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ C" N$ ]# a' o7 w* M# Q* t
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., c- P9 I" A; t9 @8 x4 O) f) n/ U
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )9 R) j- b1 [) A- b* r
UpgradeKarma();
; a$ I( }, h7 ^7 H S#endif // __VER >= 8 // __S8_PK
* `9 f. R* f& X5 a return 1;( Z, X- p+ b4 ^. B. l1 B+ Y. [2 \- m- b7 P
}# o4 [: A9 Q0 Y2 E
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" @- v$ b4 \5 _1 o+ i! f" n" Z
6 X2 Z# R% _( k-------------------------------------------
# {" ^5 M. y# Z/ v0 C B$ }( E$ f- j( ?+ j- v% h7 w# Q; B( ]+ N
C$ i4 Z( y& o' R
if( pAttacker->IsPlayer() )$ v" b9 n0 u5 Z% K; n! `
{
' n3 B4 I6 V* E m_idMurderer = pAttacker->m_idPlayer;) j" ~2 D" X' |) L
! r( r) M6 _- v# C
$ y1 f' n8 O* \6 h) ~* g CWorld* pWorld = GetWorld();
7 q; l8 y; A2 l: C9 | if( pWorld ). R8 g7 f) z8 B. J
{1 n; E8 @, t; C! C
char szFormat[256];' o% {2 ^! U: `
strcpy( szFormat, pAttacker->GetName() );
1 c% U/ b& d: o, v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 i* {7 t/ D& g4 \4 ?* l! G" X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: B. {5 N4 I0 E i' F: w+ T- p9 O
}. b, w# y9 {1 m- j
}
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