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赏金系统恢复& P+ [6 w+ q8 J s% V9 i
Mover.cpp" f+ h+ K z# ^# F0 [
( h- D. ^! T: J3 z+ wCode:0 h, x* I! f% c1 c8 p
int CMover::SubPK( CMover *pAttacker, int nReflect )
4 f3 n9 |# Z9 }# p' a( b: v{" ^+ S5 a4 ^( i6 b( v
if( !g_eLocal.GetState( EVE_PK )
7 p& n- x3 l: z0 D4 a7 m4 F" k#ifdef __JEFF_11_4/ g/ `% ?( Y" G. B
|| GetWorld()->IsArena()) Y4 g' v8 b& } M( z( L
#endif // __JEFF_11_4
$ P( ~; z2 X H; l. Q+ [ )
) g+ q/ C2 X; U! \8 k3 S* ]7 p return 1;7 }/ B# [9 H2 }" ^, _1 P/ Q
7 B( p! z) t& D/ J# W) {
#if __VER >= 8 // __S8_PK1 D+ ^# Q1 w2 _
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 B& t9 u1 D1 L$ ?6 a4 k& Y& }9 ]5 L return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! Z3 Q: C! ?+ f# @$ c# @1 j
return 1;& P7 c c7 T) F% }* n6 `
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#if __VER >= 11 // __GUILD_COMBAT_1TO1" u2 Y* V. C" o/ K
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 v G" f0 ?/ G) S; o) h
return 1;
+ @: x" i" m0 F3 X3 q! d#endif // __GUILD_COMBAT_1TO11 I1 L& s5 V/ S {
8 { L) _+ X- T7 U3 x- D S! A. r' f
if( g_eLocal.GetState( EVE_PKCOST ) ' o! e$ K2 S1 k! r2 D$ ]7 O
#ifdef __JEFF_11_4: x0 a" Z# B: A5 R1 b" C
&& GetWorld()->IsArena() == FALSE g& U: n7 I2 S6 T
#endif // __JEFF_11_4
) F6 H0 C) h) a- v5 W )
: Q# X& e' K/ Q1 ?- k; ?/ ` {
" `2 A) m8 w2 \$ e+ r$ z M if( IsPlayer() && IsChaotic() )
m# E# _0 a, @ {
: ~6 s5 k0 }0 e9 n#if !defined(__INTERNALSERVER): e' d2 `0 w7 M/ j4 f
if( m_dwAuthorization < AUTH_HELPER ). M" u' t) \; ^3 q( [* B/ J) e3 S
#endif
2 @6 G8 {2 T9 q7 Z2 W {
: N) Y- G0 }0 V+ l4 A3 l // ??àì?? μ?·ó
5 Z, m* U3 ?! _- [/ [ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )% Y: v2 M/ \" E0 I0 \6 D6 k( C
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );6 H3 O% L# M6 q
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 T5 k7 S8 H6 t
for( int i=0; i < nInvenDrop; ++i )
* d: { s) g0 [2 y3 s: K j0 X {3 _- y; V6 [) q
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* b" u1 B+ P5 D$ `0 n break;3 Z% K) f& x: M* f2 ^* j7 X
}2 T/ g% F, F* o# w2 A5 @ Z9 A
( s: d# T7 L! z; ?! u
// - à??? μ?·ó
3 F% m* c: F4 Z7 F) H2 C2 ^+ v int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
( d8 n3 r/ `; _+ @ for( i=0; i < nEquipDrop; ++i )
. h+ X. y9 R9 f# m {
1 B/ F; m, F {- X if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' E7 A' Y3 ^8 D% e break;0 T( ^$ Y- P; f/ K, N) t
}
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}
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if( pAttacker->IsPlayer() )
0 w. L' ~; f4 a* D4 O* I2 y: N {
9 j8 o+ r8 X8 u& B m_idMurderer = pAttacker->m_idPlayer;
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9 P- i0 e! z7 Y2 F8 d CWorld* pWorld = GetWorld();7 R9 P3 I& f) F" O
if( pWorld ): i' G, F- g" o4 Z$ @& o
{( k" n" H! k/ N' Y1 Z$ B1 e
char szFormat[256];
' U% E6 }4 @5 x# H$ m' g strcpy( szFormat, pAttacker->GetName() );% C6 f# k2 P( B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); v: `# t& @" F* m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
, x, z& Z3 I! F5 i }
4 E* N# u& z2 G% ?4 H2 u2 \# [3 v }
4 r3 s7 |! ` h4 d2 B: J. e( W0 M3 \: C( q! N8 W2 ^
if( !pAttacker->IsPlayer() || IsNPC() )
a! P& V- C, x( I/ @9 | return 1;
, h) \4 }* D K0 \, o2 p
# E# k. H6 ~2 h, d BOOL bAdd = FALSE;2 T/ R5 t: g5 _0 _' v! y f
if( pAttacker->IsChaotic() ) // ???à?ó??
( u! T& D5 s1 v+ M- i' a/ F3 m {* T* I' ^0 y- ~
if( !IsChaotic() )
4 x$ R! u# _: R$ P9 P bAdd = TRUE;* U a c! P* V% \
}: o1 m* r9 P/ N3 g: U# Q
else // ?????ó??, èù???ó??
2 t, a; o5 u1 F; Y {
- G/ l3 j1 |# d) k1 Z if( !(IsChaotic() || IsPKPink()) )0 P3 d' C! s) f4 t' R+ Y) p- e* F
bAdd = TRUE;0 f' a, d- }9 w3 ~/ o6 p
}
, e- ~5 l: y4 b; q6 `
6 h/ F, k$ X1 J9 m /// ???à????, ?o?aà? ??·ááü
6 |" I0 W8 F. ~) P& P- j' v if( bAdd && nReflect == 0 # I" O1 e0 _8 X9 C a4 a' Z* V) W% w
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
, g! V4 [7 x* u, z+ X! R4 m% Z {, S# _- s( }3 n" i
if( IsPlayer() && pAttacker->IsPlayer() ) B. f0 x, o z
{3 d. A- v+ N- C$ X
if( !pAttacker->IsChaotic() )
* J/ E, D$ R4 I5 x$ a, r' P$ N ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );+ a' M' B; n9 @9 [' _# {: u
CString szSendMsg;
3 W9 u1 o+ i0 Q% u" Q: e h szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
) I; c/ M1 I: x. w; }% c ((CUser*)this)->AddText( szSendMsg );
8 O! ~2 d& Q; y5 q szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
* v: f1 Q- o5 {; e/ F9 } ((CUser*)pAttacker)->AddText( szSendMsg );$ e. F0 M: j s& D( x* {
}
' @9 P( z! @1 U* _' E7 ~1 X2 `. g. r5 S C; R, T& `+ X
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
* I$ b+ n/ q" ?# ^ ((CUser*)pAttacker)->AddPKValue();
# j; I9 x' O3 l. C pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, o3 r+ ^6 ~* K5 {8 a% B. i
g_UserMng.AddPKPropensity( pAttacker );
1 s K, ~( x) e7 S' T" Y g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );# s* `6 U3 g( U& m3 P
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?, c1 A$ @, f& _7 Y; u# C
#ifndef __MAINSERVER( K& ^. c2 U5 V
if(!pAttacker->IsPlayer())/ A! `/ z, ` k2 w, k5 B$ B T
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 ?$ [% m* l0 }+ v% A, _#endif // __MAINSERVER7 U& f/ b8 n, f/ X! T$ L, W1 v
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ z& H# e! d! q" | }, V#endif // __HONORABLE_TITLE // ′Tà?
5 q" V0 T& i% }* H- P2 ^; W g }
. b7 b6 Q3 O1 G$ A$ _#else // __VER >= 8 // __S8_PK" N" b& v# b# B
BOOL bChaotic = IsChaotic();
2 y2 B/ I: F* m1 T5 n4 U- F1 J2 P9 T0 N, }) C9 q4 D; e7 R
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ ~: O M# b* D9 S( ~; d pAttacker->m_nNumKill++; // ?3?? á?°?
0 {1 g. r" D" H. t9 j) p (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
( X. f; Q! V4 l# @% ]: f0 e9 d/ C; L) S. e% }* \& q5 j
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );4 g+ S8 u- i% z' v5 S! G( y
if( nGap >= 80 )
# c- W* {, B- H. A ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
1 }5 U/ y& o4 e
( P# n6 b* v# {- Z8 a // o??ó±Y ?3±?±a?| ??????′ù.
], D6 G$ }0 M( Y% k+ y CWorld* pWorld = GetWorld();
1 R/ v0 d# _, d/ j3 q if( pWorld )
1 d) R) R2 q' { {
5 g5 }& u% H! T- w7 y' z! S //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
4 @% B1 g- Q8 T( s char szFormat[256];: `0 T% i; q7 _; ^: y" e4 ^- @5 I
strcpy( szFormat, pAttacker->GetName() );
+ r ^4 S) J* n6 q/ \3 B# O- p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 R5 A. o" B8 S# l3 k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() ); m6 V9 I) j5 Y* a
}
( F: k- i& l8 q9 R# E+ s, R8 e U, P. S o5 {
if( g_eLocal.GetState( EVE_PKCOST ) ' |3 s- E5 V2 n- D' h& |
#ifdef __JEFF_11_4+ Q4 J' M6 }0 j1 m$ [
&& ( pWorld && pWorld->IsArena() == FALSE )9 c/ S2 {, r; |/ d6 ?+ q- @+ S. Y% S
#endif // __JEFF_11_4& ]( w( d* q& T' E
)# w% s0 @/ Z0 g9 ^
{
' ]3 o8 M K* I( T3 S) s if( bChaotic )
' I/ o8 ]" B4 p( p8 |2 h. c {5 `4 p& i+ m( X( z% C
#if !defined(__INTERNALSERVER)8 N% h* Q$ |. m
if( m_dwAuthorization < AUTH_HELPER )( Q; u# h2 f; N6 b
#endif3 Q0 R0 y. {( O) N( }. \/ A o3 X* u
{
% L* g2 a# C. z2 b5 o$ n4 e // ??3?μ?·ó ; q' k( w3 }; d: ?- i
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
$ c3 c! L0 u t; t2 o" l float fRate = pProp->nDropGoldPercent / 100.0f;4 j1 r8 }& z% E ]2 W% U
int nGold = GetGold() * fRate;
2 L5 B& }& I( V+ v4 ~- Y* c6 e3 a9 f7 t2 S( p
if( nGold > 0 )5 |0 q0 H9 a8 Y/ T0 ^
DropGold( nGold , GetPos(), TRUE );. Q, s. h4 w3 \& w& b, b G, i1 [
$ e$ K+ g) x( ~$ Q6 r // ??àì?? μ?·ó
0 L+ r- r- w) H8 P for( int i=0; i<pProp->nDropItem; ++i )
: J% K" [( k- `1 q8 m {9 Q8 T; D4 {) X: m
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
, I) p# _7 p5 L' @( ?5 a& K% y4 N: P% G% G3 [0 h0 E
if( xRandom( 100 ) < pProp->nDropPercent ) 0 u6 E4 |: g9 O W' p1 k
{* a+ ]6 Y3 b0 U" O
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) $ Q' e9 ^4 e6 m8 n" s& Y0 h* a- y
break;
/ A, e0 j% [; N: f: @" Y, \3 x }# m b6 i, V- K
}
% m2 Q' Y, C ~9 {9 C$ p }
8 E Y$ _$ D! H/ M+ K }
! L$ K0 x& _7 a6 r }
2 m! a9 Q# X0 U v* m' B( N( L: W9 C" r
//pAttackerà? slaughter°aà? oˉ°????2′ù., S0 {) q4 f7 X$ \; K1 l
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );4 F: J: T( u5 X( ?
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
; v" E! R9 n% f if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 }3 F# s; z6 R# U2 c UpgradeKarma();
* P+ r3 i5 U; U# h8 @- L$ ?#endif // __VER >= 8 // __S8_PK \. l' _8 \: ?+ I4 Y8 [7 A5 w
return 1;
* q* ~: D5 P' w+ Y% c}
" v* L$ l# q. E/ b3 k: ^: X0 i
% }) s/ d! g. ^5 l: @, H C0 M1 k; q
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4 H; x: ]) F2 `7 L1 L. A! u" L; x+ H5 d* Z
-------------------------------------------+ A; R1 V7 `7 u& j6 j: F
: O l4 C' q8 i- G Q- p3 q7 \: b, Z7 K/ u0 [+ u! x9 {: Q
if( pAttacker->IsPlayer() )5 O$ X0 t0 E" F! d
{
S3 R; V2 ?) u+ u2 y& g' _- a m_idMurderer = pAttacker->m_idPlayer;
/ x% s* i5 R7 Q- w2 K* Q5 G. a% _# m4 L- L
" n( O& {6 h' w/ |. \& Z$ g
CWorld* pWorld = GetWorld();
, Y1 X; ^! |3 f) z% ^) {0 m$ g# | if( pWorld )
; O/ C: @4 s5 [& i ^2 R {
G$ R) F; Z* ~$ ^ char szFormat[256];" i3 s# S. d1 O5 Y4 ]$ I( W" O
strcpy( szFormat, pAttacker->GetName() );. d3 r0 U: p% F
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) I$ j. ~* t0 e l7 l; y; I0 a( } g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' e, h0 W9 O* A7 Z1 `
}% b4 Q4 z. F. a. p& ~( U( j) i
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