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赏金系统恢复0 e( x6 [4 q4 l" m% |6 C5 C; V6 J
Mover.cpp3 s4 J8 A% c$ [, h6 U( d
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Code:/ B. e4 _4 u. g9 u
int CMover::SubPK( CMover *pAttacker, int nReflect )
6 V2 W& I0 K9 f; n: S) E6 g{
/ J* O9 P( P. C- d if( !g_eLocal.GetState( EVE_PK )' J( R/ E, [6 {3 S" U0 l0 A
#ifdef __JEFF_11_44 |2 r; V( {7 P/ d8 r
|| GetWorld()->IsArena()
4 {4 M. k# A* `#endif // __JEFF_11_4. G0 v/ B$ l: L+ A( g
)9 y' j( }. U9 U. Y
return 1;
( T9 U& m0 z; c; i7 d0 g
+ ~# F- K" B* m+ r, O6 h! s. Z#if __VER >= 8 // __S8_PK
2 P8 B* k. V( f/ h7 r+ e if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' o1 ?8 h5 _' Y return 1;
`# h8 J0 t6 ]% P9 }
9 L- N( R# X% C2 X: [$ E if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ x2 K$ L/ y2 @( S, r) H, s return 1;
/ K; C- _2 s- Q
- g, Y5 t6 ^! D#if __VER >= 11 // __GUILD_COMBAT_1TO11 B3 a' Q4 g+ O+ z2 @7 {2 q
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) t, o$ Z) [, w$ P return 1;1 B+ o |$ p7 L S b& K6 t& z
#endif // __GUILD_COMBAT_1TO1( m( b, {6 j) y+ _. j5 ^/ f
6 z# F3 D4 @: g5 [8 B! e
if( g_eLocal.GetState( EVE_PKCOST )
6 F4 C% D: j1 y# ~; c4 D) u#ifdef __JEFF_11_4# u* q' _' ~$ k
&& GetWorld()->IsArena() == FALSE
% M f2 m l9 N/ e#endif // __JEFF_11_4 j, R( B4 `' Y/ X- w
)5 r3 z/ H( t3 D4 E3 y5 I
{
( O- `' U# j) Q" d, D$ \) U9 f if( IsPlayer() && IsChaotic() ) 4 x% s3 m3 _% h# l! c- {
{
. I; |1 F R% B; v#if !defined(__INTERNALSERVER)
/ n& P6 s& Z5 N' G if( m_dwAuthorization < AUTH_HELPER ), X; _% E7 e# l
#endif0 R) R0 Y; @+ n4 [, F4 h/ O9 ~' e0 Z! v
{. h( G- C7 }5 T/ N9 |/ \
// ??àì?? μ?·ó
$ o; V; N5 M, p; B* _. a$ K( u ? // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
. ~$ V, Z% ^" X' F* i$ K! F CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& j$ V9 c# u& O1 _; P3 |' g3 o: Q
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );, h/ y5 ?6 F1 d2 K
for( int i=0; i < nInvenDrop; ++i )
) [$ s0 Z- i. m) \ {
4 t# G* m0 G+ m% Q$ @$ j! g if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) $ N( z- X3 |1 p
break;
) w$ E* d ^1 y' S+ P }
% K) k6 }; Z: o& k
3 O ?* C: N( G8 }: w: j9 X // - à??? μ?·ó/ C. d8 C. a% k
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );7 _) g6 p* t; I# k: u" U* b1 ?
for( i=0; i < nEquipDrop; ++i )
7 h8 ?1 s6 V# M' y8 h( H; j5 a: l& T {
H+ W2 ?) u; J% K( o5 @; Q if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% |; n" `9 w" o+ G break;$ v" E4 H8 s6 @: t( ^
}
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if( pAttacker->IsPlayer() )
; j6 E2 i# u# J {
" Z: B! [5 R/ t, E m_idMurderer = pAttacker->m_idPlayer;+ D. S2 q+ `$ V. v/ y7 J
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CWorld* pWorld = GetWorld();
7 g4 i* O. v o& F0 k if( pWorld )& J- o0 o* M4 {, @8 r2 `4 ]: I
{
" U0 P( \& A" J0 G/ Y+ A+ K char szFormat[256];
- y% l0 X5 X: |3 ` \* r4 O strcpy( szFormat, pAttacker->GetName() );
$ S0 o% F3 [& p0 X8 }0 N/ i% {- t+ G! ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# E8 g8 g& }% I$ _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ {+ E7 Z$ w# U/ s }% g$ n" e# f1 c
}
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if( !pAttacker->IsPlayer() || IsNPC() )
- z9 z8 G, O% Q return 1; j) u$ v% ~: I7 z2 N1 ?; G# Y3 k
2 Z$ n6 P. q% m BOOL bAdd = FALSE;8 y8 Q D. b+ b# ^
if( pAttacker->IsChaotic() ) // ???à?ó??0 |! o5 A p2 F; O. P5 `
{! B0 y2 b& F6 d* g& Y! z! Z; n3 Q
if( !IsChaotic() )
9 w9 S9 M+ S& Q! J5 n% s bAdd = TRUE;
5 w+ M6 X2 i" g }
3 [( Q( p e6 z2 H7 J/ P! d else // ?????ó??, èù???ó??$ X* X) r5 M5 q0 ^5 X- t
{- e- h/ z# O+ Q3 d5 l
if( !(IsChaotic() || IsPKPink()) )
+ S/ G" g2 F6 y' J# ^! v3 J8 j bAdd = TRUE;( ^* }2 F+ A L, L! w7 R: r
}
- v& z) M+ |/ a$ \: O* t# t
* o$ Z+ n8 ]4 X6 \1 u /// ???à????, ?o?aà? ??·ááü# A) h4 m5 `. N5 M
if( bAdd && nReflect == 0
7 O, {3 w5 l3 T && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
7 @- V }5 I& k1 H/ F' H {
3 |( a; v* V7 `# F* d$ d if( IsPlayer() && pAttacker->IsPlayer() )
& I1 l6 L5 \/ [/ m/ Y) Y1 R; i {
2 d& _+ m6 T/ ?* h if( !pAttacker->IsChaotic() )4 ]5 i3 g8 B# }# @
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );# ?# h4 d- Z$ `7 A$ w# b8 I# z3 p* [
CString szSendMsg;
; [8 ~, c' S! m, @/ }+ A: _ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
' ^. Z4 o* m! P4 G8 x" f e( ?9 Q ((CUser*)this)->AddText( szSendMsg );. F8 s3 ]/ a4 @7 a
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );$ k, D4 u: @( F: _# \0 n# N
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 z) Q9 K+ w1 y- E1 D; X
((CUser*)pAttacker)->AddPKValue();
( R- w3 r% K. q; Z# ~- X8 ~ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, J' k J7 Q/ I! ]# e
g_UserMng.AddPKPropensity( pAttacker );
& g5 ~& [2 T# r! f, _! S* I- p, V8 l g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );& c, p( v1 f% n6 p# A
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
9 A/ C/ ^- e2 C7 z1 q& e' Y5 c Z2 h0 Z#ifndef __MAINSERVER
. ]* i- Q) _* ~* U9 Xif(!pAttacker->IsPlayer())
% z- I$ B+ a% R8 K6 Y8 i$ h8 r! \6 M FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; o8 {9 L4 e7 l* R3 D; g
#endif // __MAINSERVER8 q. C; I/ E. H# G9 u6 G
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 z0 _% f# i2 H5 k8 Z7 H2 \5 ]7 n#endif // __HONORABLE_TITLE // ′Tà?
7 f$ j4 {3 S" v2 o- s& Q }- n5 p6 O8 b6 ?5 U; a) P( i9 M
#else // __VER >= 8 // __S8_PK Q( G1 W9 x9 D7 K, e
BOOL bChaotic = IsChaotic();
, a, [) v! a6 }$ j) H8 W T5 r
& ], F2 L5 R, n" y m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
, o% L0 ~! u8 |: `* } pAttacker->m_nNumKill++; // ?3?? á?°?; u0 _9 c5 S" y2 O+ ^3 f
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù." S- j. f6 U8 B7 W" w
! B) x5 B5 h1 q5 l4 U3 n+ T+ D int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );/ k( e% S: a* F1 D0 S; q
if( nGap >= 80 )0 x4 I$ K- \: q. v
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
5 ~* U) ^* ]& L% O6 r6 {7 l' M9 b7 o! J7 [
// o??ó±Y ?3±?±a?| ??????′ù.# ]( m$ z2 h* G7 C Q, ]
CWorld* pWorld = GetWorld();6 t+ h4 i0 `* c% Q+ i+ e
if( pWorld )
0 W, o4 U4 F" {" d* z8 `2 b {3 S4 t" k5 H* }2 b1 I- H8 O" a; i
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 i+ _, U) Y; U, F1 L9 L3 |- d char szFormat[256];
$ b1 v8 l( t5 X- }7 X" `& J2 q strcpy( szFormat, pAttacker->GetName() );
, m* a7 m5 x+ D. } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 o1 d( x- }8 `5 j- v. I- A g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );% q/ { k# X8 H2 d" A% ^+ h
}
; M8 ]8 w& ]& T" d2 y" C e2 L, u) }
% @) Y$ D5 _3 n4 E$ x0 \; M if( g_eLocal.GetState( EVE_PKCOST )
- Z' B* t' U" S9 m5 ^, J) Z#ifdef __JEFF_11_4 m: N6 M) ~" e/ F- a8 p, U3 S" D
&& ( pWorld && pWorld->IsArena() == FALSE )" Q' |- W6 {& B0 G, h
#endif // __JEFF_11_4
: }2 f( l9 d3 _; E3 p9 ~ )
; b, g0 i2 h" ^% X( G0 K/ F& _; j {
) O9 O6 G+ Q- k7 Y; R if( bChaotic )
v" ^" R t% b) Q% [& } { { I, p( _8 q4 D, u; T
#if !defined(__INTERNALSERVER)
" @' f; m3 q* p [" d) Y if( m_dwAuthorization < AUTH_HELPER )" Q8 O, y" c* I" @
#endif
; O3 G* o! z+ Q3 Y/ k d {9 D6 B9 K7 O7 ^- w
// ??3?μ?·ó
; e- s& I+ {7 I2 g. P8 ^( t- _ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
8 I3 G: S9 P+ Q" u. U5 o float fRate = pProp->nDropGoldPercent / 100.0f;% Z5 v# U# n: S4 A1 n
int nGold = GetGold() * fRate;
1 W3 p9 Q. |/ v0 H1 E/ ?+ O9 c4 J6 w( l5 `( b+ \3 l5 C
if( nGold > 0 )) A9 p4 a: p2 m
DropGold( nGold , GetPos(), TRUE );
$ ?4 ]+ X2 Z/ v6 m
3 h% f2 e: N( J8 | // ??àì?? μ?·ó
% ^, C8 K8 R: b% N4 c& ] for( int i=0; i<pProp->nDropItem; ++i )' S" b1 }1 ?. b2 `; ~
{& ]; R0 A) R+ H' a9 \3 n1 W
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., }4 S# z5 J% r
# E; O! ^4 \$ K2 y$ d
if( xRandom( 100 ) < pProp->nDropPercent ) 3 U* c) ~! N% |0 D' a
{; C l! \( E+ T' S, j
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
6 k- _9 u+ T3 `8 P# g( l5 t/ {" Y break;1 o$ `, _& J3 J7 k- v; H
}
$ N3 Q3 n8 K! [. ~" z }
# B1 _- Z' b1 c* u }
4 X# D+ }* h! {! t' z } , m+ h7 P+ S9 ]* K! S4 O
}
: J) R7 A+ N+ a1 o& M* U1 _) a% s, F' }9 [
//pAttackerà? slaughter°aà? oˉ°????2′ù.6 M& H5 |9 j* S' }" e3 h
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ K# X" U$ P" J4 O$ F
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.- w' k1 y1 A4 ~2 X/ S
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )! p8 n/ L% Z0 r: l9 s& U
UpgradeKarma();; Y0 X# |6 `/ _5 |1 D5 _
#endif // __VER >= 8 // __S8_PK) y# |. Q9 p- v0 k$ J# G
return 1;' R7 h9 I( D% S# b& U [# ]
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, N# ]9 e$ B" I0 e1 {1 V# v-------------------------------------------% Q5 l, f' r1 F8 N4 Y8 S
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if( pAttacker->IsPlayer() )
$ C6 f% |4 v/ z& P5 x {
0 L% Q2 j! P) E% ~. J m_idMurderer = pAttacker->m_idPlayer;
( H) e. d% g) B$ a t3 |+ g) g1 ~( @5 V8 h# [$ O7 o+ \0 `
9 c: `) P$ g3 E" ]3 {3 l+ N
CWorld* pWorld = GetWorld();# g) @! q0 d' P, v6 Y/ m
if( pWorld )( u: f- o9 K$ [6 E$ G. ~: u; F. @
{
' ~- t* t/ U) R/ T* D char szFormat[256];
! r! S; @ e/ F, \7 r3 C3 }4 U strcpy( szFormat, pAttacker->GetName() );5 s/ {# E, x5 C [6 |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ x8 o. q9 `$ o: A7 @" f g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 O3 z* x) c) s
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