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赏金系统恢复
- t. s* U. \4 zMover.cpp/ |2 S# I6 O/ S2 C" B( O( u
) E( k2 [& K+ d( a ?Code:
: w8 J: d- w& @, G1 s( Gint CMover::SubPK( CMover *pAttacker, int nReflect )
N0 R# ^! N5 @{
" K2 r( b7 N, a+ b) U* w if( !g_eLocal.GetState( EVE_PK )
; C% T0 b6 w0 _- \$ C1 U#ifdef __JEFF_11_43 ` w- N6 s% z1 W8 [: H
|| GetWorld()->IsArena()( N& L- b6 F, X
#endif // __JEFF_11_4
0 V2 ]7 o& `; x )
3 j( P% E/ k( B% Q return 1;* ]: O2 ^' T n6 G1 N. W' B1 T
. z" z1 H7 L/ y2 Z1 ?) d
#if __VER >= 8 // __S8_PK
" [9 x* n! l/ m4 c' x if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 P, y$ c) S8 o6 b4 m8 \
return 1;
* O" U9 a# m U, A' M! L6 |% M& ^& Z
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ L* o9 A7 Y$ C, q* t
return 1;$ A, D3 y# j3 c4 m( K# \, p+ `5 f
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 q) L- `; ~. x! S- g2 k* L: g if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) Y- \$ H/ y5 J+ u( { return 1;
- W1 [/ C8 k" ]: D, g5 b5 s#endif // __GUILD_COMBAT_1TO1
/ P# J C+ Y @9 l4 v, A
5 W" Z0 n# o+ ?. v# h/ c if( g_eLocal.GetState( EVE_PKCOST ) 0 Q- a1 Q% k, z6 N8 c, {
#ifdef __JEFF_11_4: |! P- t" ~2 m: Q \ M
&& GetWorld()->IsArena() == FALSE
; V/ `$ i- I! L- u, U9 y8 }+ O( ?! K#endif // __JEFF_11_48 Y; D$ d5 w4 J9 `9 \
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{* f- e- f$ p/ `# J7 K. f
if( IsPlayer() && IsChaotic() ) , `9 y3 ]2 i% w4 a N4 z) a
{
& G8 c; d) I4 U R, \2 s+ h* i R9 A: W#if !defined(__INTERNALSERVER)
5 L1 D5 S. h+ X% v& J if( m_dwAuthorization < AUTH_HELPER ), i3 o/ p/ v: i: g* h
#endif& I2 q$ Y6 V2 b. f8 x& U5 o: w
{
* M: L$ Q2 D$ \. c4 { // ??àì?? μ?·ó
2 Y3 m; I- @* D4 i* V) T5 i // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
* u" E$ G5 }& ~+ Q( v, i CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
; O1 `* [: \* ^. w& w4 l: a+ B int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
) q- `9 F/ u1 K for( int i=0; i < nInvenDrop; ++i )
6 O& h4 L7 C5 q4 E {
0 ~5 O+ s8 s. E if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
* B5 z2 M( S! U8 ? break;
7 @, K$ ]+ C6 Y' c# ]9 s4 Z2 H/ [ }
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// - à??? μ?·ó
8 z ^/ A3 ?) h: a3 ^ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
# x( ` s: w3 s# q+ y! b for( i=0; i < nEquipDrop; ++i )2 b) U) w/ H3 d! I3 G, I5 X
{
6 N. }1 }0 J" s2 K [ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. }6 z5 Y ]( ?* N break;
, q% I! W! }0 z }
) N- j6 O0 h5 U6 x( Y* y }
2 ^& Q& e; g3 f3 i }
1 ~4 J, Y8 |- B6 ] }
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if( pAttacker->IsPlayer() )0 d& r- ~' N, h6 r I3 d/ r2 w
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();, M4 v& _: l7 ^
if( pWorld )
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char szFormat[256];
7 F- o0 `+ B6 E strcpy( szFormat, pAttacker->GetName() );
; o& U- B5 p$ C1 Q6 F* B! E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: j6 R1 j7 e6 B' \& d. W1 h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! D, d$ y7 a3 L( w+ A
}
- {# ~9 |% H* k" F9 U+ J }
5 {1 r$ k! j" l+ m5 N% |5 F' Q# Z5 v8 C
if( !pAttacker->IsPlayer() || IsNPC() )! Y C) g# N* }8 G6 ?7 N' P
return 1;
E7 n% ]" @% I7 M3 M: F, o k( w( a6 o( Z/ c+ V# W
BOOL bAdd = FALSE; y9 Q0 K! y# v6 b1 |" |8 J
if( pAttacker->IsChaotic() ) // ???à?ó??
' d2 \ q# J- I% z {( f9 h5 m; ~0 x. |0 X% m R7 U
if( !IsChaotic() )
7 C5 r# b7 P2 ^9 h! `2 x) f bAdd = TRUE;
4 k+ C" G; p# ?& X3 D$ y5 I }
2 s, U6 g% @. e0 d# }1 x* ^ else // ?????ó??, èù???ó??
9 _, ~; r9 c, m! V {
. m& a" j5 f8 f2 ]! n, r2 o if( !(IsChaotic() || IsPKPink()) )) E3 ~5 ~4 p4 g. W1 b
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
( P$ {" k8 z: n7 `) E if( bAdd && nReflect == 0 " a6 D6 O* b, q
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 n% H* O7 L2 L, n! S& Z7 g
{
4 E0 u9 m% B2 ~- X) u" F if( IsPlayer() && pAttacker->IsPlayer() )6 E8 l% y0 b. d0 z9 e! T
{0 m$ S& |1 @* N( Y( v7 V$ J8 W
if( !pAttacker->IsChaotic() )6 u/ c7 _7 ^4 T7 L" Q, I3 F
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 Q+ H' Z% X( A# M' V6 j
CString szSendMsg;$ E7 i% |2 A% i/ h
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );' ~( V2 Q$ c Z
((CUser*)this)->AddText( szSendMsg );4 P% _0 z7 P% d8 S0 i) B. A
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
1 `& ^; O6 A7 D3 [ ((CUser*)pAttacker)->AddText( szSendMsg );; P4 q" _8 }6 X; |2 v* Q8 J
}7 C% W+ i. b, r+ i: t# K
/ v& V( t3 z9 v pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
p* J: x( z U3 w- N9 F ((CUser*)pAttacker)->AddPKValue();8 t+ m( f4 D; X9 M0 Q
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
$ F% a- V' ^. W) V/ o( b3 R g_UserMng.AddPKPropensity( pAttacker );8 J& `4 E9 b) B+ j8 q" z: b
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
* r( ^/ n" i+ i y- f/ ]3 ^, {0 \#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?0 j v1 [% F" ]: o6 s M7 h
#ifndef __MAINSERVER' r8 v0 @* k& H T/ t
if(!pAttacker->IsPlayer())% K. v+ m! F m. o6 b6 X# G
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );: k" \( y1 [& |. n
#endif // __MAINSERVER* Z( V( v. u5 t# r/ e
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);! Y' O5 C# Z/ ^1 `' I% {
#endif // __HONORABLE_TITLE // ′Tà?: [, {, Z$ {% b1 W
}( ]1 I0 T- h. q2 M0 p5 h4 C5 m3 c
#else // __VER >= 8 // __S8_PK
; Z; N$ }# G7 J% n% l BOOL bChaotic = IsChaotic();3 l- I0 e ^3 a+ j
; h4 F3 t7 }8 J# c) d6 f$ c9 }
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
% r9 y' a" Q9 g! d9 u* N$ o pAttacker->m_nNumKill++; // ?3?? á?°?0 Z& Z% h: T0 }5 Q8 n7 n
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.) B& Y5 w: L( p( t! e5 F
9 N* D# F2 I3 {: I0 L- W5 g int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
# E4 R2 o* I: b6 |5 r if( nGap >= 80 )
8 |( V2 K8 ~1 l ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
H9 v+ d1 K) \& M8 O: u9 k7 [
8 M9 h& p% H' c( W. X! J9 \9 ]0 N // o??ó±Y ?3±?±a?| ??????′ù.
5 a# X; v) |+ [ F# V7 }' y CWorld* pWorld = GetWorld();5 ?* `1 t8 V5 Q+ E
if( pWorld )" J+ k( M9 M& o) |0 R
{
% [, s4 z j) c) x! q, m( l //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
" e$ z% v; z/ e5 ~4 H& i char szFormat[256];
# V0 {8 w3 a8 p) G; v' X strcpy( szFormat, pAttacker->GetName() );
. E: `1 i5 j- B" K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) q8 B6 C$ ^) \% Q' | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );: K0 Q" m9 m! d
}
+ ?; M9 l% v& ?3 ?4 ~
( m5 R8 {% g7 u5 G3 T4 T1 Y7 a if( g_eLocal.GetState( EVE_PKCOST ) ! \- m. ?3 @0 f6 g
#ifdef __JEFF_11_4& }8 e: g0 i. r0 l4 y6 |, E
&& ( pWorld && pWorld->IsArena() == FALSE )/ h9 M3 b/ f E6 _
#endif // __JEFF_11_4, D! K7 i& j% i4 V6 K k' p3 p
)
: |6 ?* l' ^: k" f {9 `( \1 {0 i3 K, ?
if( bChaotic )
* a' O& h7 a" v7 `' t8 [5 S, m' l {: C; c! J& N% c4 @$ ^
#if !defined(__INTERNALSERVER)
8 V8 w5 A& i! K9 o. l if( m_dwAuthorization < AUTH_HELPER )
# c# l' F! l: b3 |% |/ x# d #endif
7 _2 F" b% m6 N( ]; N' S {
: s C g0 h3 u/ T4 \ // ??3?μ?·ó 3 ~/ `+ \7 x+ [
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
0 Y) Y1 y$ i& V9 Z/ o Y3 N7 k float fRate = pProp->nDropGoldPercent / 100.0f;
) v! B } a" F% U9 }! r int nGold = GetGold() * fRate;
6 f: O3 ], W, E# O4 [7 q
9 n A5 r" R8 m4 _" N if( nGold > 0 ), C' I# T3 U+ E5 a# Y! h/ j
DropGold( nGold , GetPos(), TRUE );
4 p. O0 R" t& T" w
' B. d/ Y# }$ ^: i/ F // ??àì?? μ?·ó
+ v" w* |- q( O' o6 D for( int i=0; i<pProp->nDropItem; ++i ) ]$ o3 J' h/ S1 {
{3 D* Z& |% `# I. T; ?( \+ e
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
% x$ o8 i8 D; Y
7 h* H& j* ^6 }+ w& V if( xRandom( 100 ) < pProp->nDropPercent )
! m- Q& |+ y/ p6 [; C {
' \5 |( J( `9 u+ ^, f [ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) L! h$ t6 b7 Q) q
break;, {9 @5 i$ @8 k
}1 \6 J8 H/ f. H' y5 X
}
8 w* g# J0 s" p }- d1 h& j2 ~: T6 M
} $ u6 H9 M7 c) `! S7 b
}7 ]" w- ^& i* L! [9 O- f% m
0 E9 m9 z d# w# i //pAttackerà? slaughter°aà? oˉ°????2′ù.
6 A! Q& E: K$ \: F pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );7 g# |% H+ o6 w% d0 h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 o7 F8 M! H- f
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' q9 X" i; }8 M8 H% z3 @
UpgradeKarma();
6 b4 N" m/ J& E: ^: {#endif // __VER >= 8 // __S8_PK
7 x1 D ?: h! i$ ]) ?9 ^ return 1;
( a; j+ y3 }+ W6 S}% l- @9 U: Y4 {
% u( a& I( _( N" J1 r; y7 Z& a- U6 O
( z x3 t5 W2 _' V5 u% i# {
4 z3 u+ O* _ l
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1 C* c' T8 J" e6 V) q
-------------------------------------------
% `& f7 U% W+ ]$ S
# d7 v. f. V* I, y& @) b6 \8 s1 M3 h3 |( d( k! b; F( u
if( pAttacker->IsPlayer() )6 O9 |! J9 E& f8 K
{3 L: N# L7 S9 _5 D
m_idMurderer = pAttacker->m_idPlayer;& `: Q; F/ N6 }* Z
- j# s# w) v( x7 W; c% Z
! S2 m4 L, r% i Y2 {0 G
CWorld* pWorld = GetWorld();1 i# }/ W# A" j9 l
if( pWorld )
6 G- ]! o8 L: v8 ? {
7 D. ]) T9 R2 a7 o6 l char szFormat[256];3 f0 T: @' R0 i! K0 j
strcpy( szFormat, pAttacker->GetName() );
* x) G/ H; D4 t2 j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# a4 K% ^3 Z0 C0 o. D; s, p7 `0 B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ S- v1 x3 i2 e }
5 }9 s/ X. i, Y2 Y- \/ G }
1 k( q4 h9 P/ g9 a# o
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