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赏金系统恢复
# D5 K$ U! M0 q2 j5 p0 jMover.cpp
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Code:" G6 v: x5 }( v4 f& }
int CMover::SubPK( CMover *pAttacker, int nReflect )+ Y2 E: N7 j% |& q
{
* T/ O4 k k. ?- n if( !g_eLocal.GetState( EVE_PK )
$ y0 g4 f9 t/ m/ E( J4 }1 G#ifdef __JEFF_11_4" C8 K8 z5 O% M
|| GetWorld()->IsArena()
3 f- E6 T% M% N$ v! `#endif // __JEFF_11_4
0 l0 L2 `9 s, N9 d6 ^ )
, X' \1 c4 M* Y: O; S return 1;
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#if __VER >= 8 // __S8_PK! Y6 j0 S) U2 W8 u
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 Q$ E S: k. k return 1;3 {3 z, o4 y# g+ ]4 M; `! H2 d
9 I: ~0 A7 h0 v* y; l! } if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& t `' U$ J" w g" ^' N return 1;
$ Y6 _" @9 z* G& u5 [+ w5 k" Y+ [% h, X8 L: A! ~
#if __VER >= 11 // __GUILD_COMBAT_1TO1, o A8 d: }* P8 E1 [6 ~
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# d5 |' y0 k# @) c4 c
return 1;
4 Z* g8 L$ _* v3 B; x% U& Q! p5 R#endif // __GUILD_COMBAT_1TO16 J, ]; j3 |. X9 i# p
( b7 \( e( m1 H6 X0 l if( g_eLocal.GetState( EVE_PKCOST ) - k2 n u$ I' C$ G& r4 ]& X/ N& B3 {& Y
#ifdef __JEFF_11_4
, G' B9 |9 U9 I k6 S && GetWorld()->IsArena() == FALSE
1 L7 I( ^, N- S. u& P! f0 ?7 k# |#endif // __JEFF_11_4% t1 i1 ?! s' ?( K
)% f: l: u* e) _, D4 I0 ?. {7 B
{. D) L' H) q: E! x, Y! N
if( IsPlayer() && IsChaotic() )
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( s! ^$ X1 T; ]' J7 m, F& h" U3 x#if !defined(__INTERNALSERVER)
, ], \/ C- P" N2 i$ z( t- c4 Q if( m_dwAuthorization < AUTH_HELPER )
; B. \! a4 I, ]! t1 g#endif
# X$ x: y" |$ N$ } {( \" b8 U8 u- ^( _& m5 T# H) d6 @
// ??àì?? μ?·ó
# X1 W: }" j4 s6 C // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
2 n; T; j0 y9 A8 \, u; U/ | CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );- _3 e* H9 s, c/ [9 x" Q
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );% S. r6 B( B- p o( h+ t9 M; Y% c) R$ ]
for( int i=0; i < nInvenDrop; ++i )* U: i; n# v" E! |9 |1 |- S
{
2 k2 P+ y7 X; R' C( \ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
+ T$ X, U& }! t* h$ q6 ^( w break;8 }" E6 [$ N; k7 J, F
}
8 [# H' f U( @2 l; D A
* N% U' i9 r0 r- |$ i* v // - à??? μ?·ó
3 _2 r# b+ a8 U! } int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& M5 S( E" Q2 D, F" e% X+ }; N
for( i=0; i < nEquipDrop; ++i )
' ^" ~; y2 B+ n e- z {
2 e% p3 R' ?6 g m& i if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 K- O2 }4 @0 Y2 |. R break;9 a+ L9 T" A' k3 e$ V# P8 p0 I
}
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}
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4 Z' n9 G( l8 z3 h* T! \ if( pAttacker->IsPlayer() )) x+ J$ M0 Y9 U# j7 v" c- Y
{9 U: D1 k* B K4 r s0 c5 I
m_idMurderer = pAttacker->m_idPlayer;# W6 Z: M+ ~) F% P C4 O
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CWorld* pWorld = GetWorld();
" K6 s5 y0 Y0 q# ? T if( pWorld )
# Y8 I- h- C. b {, g2 K' L8 {& ~) H4 z! q* W
char szFormat[256];6 Y8 [4 q3 u. l6 d0 [
strcpy( szFormat, pAttacker->GetName() );
0 G9 W, q8 b/ }8 v+ U strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 _8 L# Z7 p1 ]% A! t3 e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 _: w; i! a$ `, k4 @/ \
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}, a. p# ^9 t4 x8 l/ S
& v0 Z! a$ N: g% Q8 S7 s if( !pAttacker->IsPlayer() || IsNPC() )5 K! u& f1 `3 @. B" R# r
return 1;
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BOOL bAdd = FALSE; Y) V) \ C- F2 i; o
if( pAttacker->IsChaotic() ) // ???à?ó??6 X+ Z8 V% [* M; B
{: y8 d$ ?- z2 {( P: D. r+ m
if( !IsChaotic() )* q: L6 [3 r* s2 L* ?' a
bAdd = TRUE;
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+ x% f, ^6 ]- j, Q u else // ?????ó??, èù???ó??
* r8 I9 c. o1 A( r, N" ` {9 N' C; o+ ~4 Z0 h! d( \+ C/ M& @1 i
if( !(IsChaotic() || IsPKPink()) )
' P& {8 S: N& X1 b; ] bAdd = TRUE;" P! G- l- E) n, z
}
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/// ???à????, ?o?aà? ??·ááü
, H! K0 @; z8 R( k3 \ if( bAdd && nReflect == 0 : T5 R# \7 |( G2 X) ?
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
) d3 l. z8 {% t5 w6 l {" Z0 t' G/ d: _/ z9 ?9 ]
if( IsPlayer() && pAttacker->IsPlayer() )
/ q* ]3 P2 ]# M. G {
( f) y4 j/ e& B; j2 j4 F if( !pAttacker->IsChaotic() )
/ T- q% j9 ]9 Z. \. j. m ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
% G1 s7 ]( x6 k5 d2 b CString szSendMsg;6 f& O9 o' H( x2 h2 Z% E# [9 k
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
, I! b& d. E1 E" X ((CUser*)this)->AddText( szSendMsg );
) t2 O2 `/ v& y; F' a$ F szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
) z' U6 U/ C2 s9 }% l ((CUser*)pAttacker)->AddText( szSendMsg );- x1 `8 N2 l& a4 ?( _- x9 o- q
}& Y1 k8 ]0 j' X6 J" A5 q
. c$ R: k$ i3 o* Q& w' O pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );4 H+ W1 V* ]+ J) p
((CUser*)pAttacker)->AddPKValue();
0 Z" r$ ?0 x% i) G$ S) G) h6 M) s0 q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
2 ?; d- o2 I# ^4 v% B1 ] g_UserMng.AddPKPropensity( pAttacker );. C$ Y* w- b0 E: ~! h( ?+ f
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );/ l( w0 _4 Y( u# c% f1 Y
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* `1 ^7 {" V: W2 H4 t0 G$ o' k#ifndef __MAINSERVER
3 X ~7 e2 k& L9 s9 @ cif(!pAttacker->IsPlayer())0 p3 q7 O5 H2 `/ u
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 {$ _# R# J M! M) f0 s/ G#endif // __MAINSERVER( \9 s0 l+ h# A) ^ d! ~6 c
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
$ W/ K1 j; c% a, Y#endif // __HONORABLE_TITLE // ′Tà?8 h: [7 K7 m7 M, c8 e. x8 u
}' ~# W( {- J$ M
#else // __VER >= 8 // __S8_PK# o4 g/ c. W' e# C- L
BOOL bChaotic = IsChaotic();3 {! s3 r, R* e l1 B
. t! J! L* ~& S5 I, _, r& @ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
5 n, u& j2 ?3 S2 G) ?, _) O5 h0 Y pAttacker->m_nNumKill++; // ?3?? á?°?. H4 ?5 b+ ~7 {3 T- s6 T# f0 t
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 V# L5 z% P. |& v
9 _ t+ K2 P# b Y# } int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
' w$ \) |! `( H5 y if( nGap >= 80 )
+ S5 Y+ ]) V4 W% R3 y ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
- E) e8 _: i H/ G4 I( k7 ]+ b; Y: X- o3 B7 r" f' o
// o??ó±Y ?3±?±a?| ??????′ù.
$ |2 x1 W. Z. _6 p6 V- I. ~ CWorld* pWorld = GetWorld();
+ z, X# r7 n9 m6 u if( pWorld )3 u7 k, A' w" X5 O- u$ u, B
{; o/ b. t% I( R$ e: c* C, D
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."( k: z/ w# q3 Q
char szFormat[256];
& @) F1 @" [: u7 O6 b- {! x strcpy( szFormat, pAttacker->GetName() ); J z$ j+ D8 i) L9 F6 f! p) H3 N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 @/ d2 d2 `8 S- E% e7 B( j
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );$ M K6 I5 r* w3 \5 z3 h( y8 K
}
* Q; m( z/ K- i5 Q
3 d" {3 M+ |7 k# V" V if( g_eLocal.GetState( EVE_PKCOST )
9 L& ~6 v7 M: A8 G#ifdef __JEFF_11_4
7 ?+ ?8 l! l- ?0 l && ( pWorld && pWorld->IsArena() == FALSE ). Z' W4 E. e- D+ Y8 L
#endif // __JEFF_11_4
/ {9 x+ B( ?& u8 l& b: d" F4 y3 v )
0 q8 K7 ]" m5 c# K$ z, ]% p$ y5 N {
2 ^. U# L% q( H* H4 z5 I; C: U if( bChaotic )
! N: h" |2 R9 P/ e, Y, ? {
! Y+ `( w) B9 d8 Y& O #if !defined(__INTERNALSERVER)3 F' O) c( l7 G2 n
if( m_dwAuthorization < AUTH_HELPER )
7 z5 S6 G0 d- ^1 s% J9 C #endif/ y; v" O$ U9 p* J* n& C
{+ I3 b1 l F1 ~5 C. I3 q
// ??3?μ?·ó
% Y* ~: A' {- x. n. Z KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
( H3 L G- t- Z5 J float fRate = pProp->nDropGoldPercent / 100.0f;
, b4 }) l. {* d" } int nGold = GetGold() * fRate;1 F+ V! o$ e$ n% K7 i2 W+ Y
, \; l$ ~/ M$ j2 d7 H" @; i/ r4 V if( nGold > 0 )+ R4 N" E6 M) f" n5 h4 O
DropGold( nGold , GetPos(), TRUE );
4 \3 _" Z+ ~% F/ x! ^
# Z) ?4 ]2 D0 Q" K2 W) n$ { // ??àì?? μ?·ó ( R Y; ~8 R: z' E+ C. ]7 B, K( j
for( int i=0; i<pProp->nDropItem; ++i )2 y: e9 `0 o; g$ X, w* S; l
{4 m2 P0 |( J2 U w: h7 |
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.+ u: z5 x6 J( f- {; ?+ }1 K
! k- n' }" U& o. _
if( xRandom( 100 ) < pProp->nDropPercent )
% v/ u& r4 C' b {
- Y# U! M6 b2 a6 x/ b( |/ U if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " ^( X0 I; ]# i+ O+ e6 P" Z$ E8 E
break;0 r- M, l+ G( x1 i R% @! L
}
2 r! t1 z& y0 I }
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% L) m' s9 D+ K+ J. L7 }. x }
- ~+ h* b+ R, A9 s0 |1 k% o* D* \ }+ _* @0 T4 {3 W1 \7 ?0 c( t) l
( I& Z6 U. v1 ~5 o
//pAttackerà? slaughter°aà? oˉ°????2′ù.: h/ D H7 s' a/ t
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" c* o- w1 {; `# n3 Z" d
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
2 X6 E& o" e, T! H! G/ r2 _ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' z" c! P1 s) [0 z9 }2 [3 V# g UpgradeKarma();
& J2 ^) C3 ]7 [7 Y. X' C0 i. m#endif // __VER >= 8 // __S8_PK
" K' a* U( g. A6 M, U+ b9 [0 s return 1;% L! F* u4 P3 G1 K3 v
}' Z: X! t- X+ S2 d8 ]6 G
* s) P# i& R% K! `( `; x
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% M! t8 @2 @* S; k3 ~2 }
% c' G( j# \5 H3 n+ S% c
-------------------------------------------
2 y7 D5 n0 }! d# S2 }- H2 F4 ]2 b; M& t% G
% f) `* g4 @# U4 b& K if( pAttacker->IsPlayer() )
7 Q* Z y4 J Z0 ]* b+ G {
' m1 M% q( w+ z3 W9 f: e m_idMurderer = pAttacker->m_idPlayer;
' _, k+ @" c0 p; O8 u; b3 ?0 s2 S" k
0 U% x5 r' o7 V8 n4 w CWorld* pWorld = GetWorld();
( t1 {9 {: Q+ }' L. o if( pWorld ). O. D v, h% ?* _3 j! l2 R
{
3 X0 g/ f6 q7 F1 @$ J. t char szFormat[256];
2 ]2 ~7 f' d$ d1 [; r strcpy( szFormat, pAttacker->GetName() );
5 a7 k" W: i. \ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- H5 V! X/ r9 ] {; i4 Q6 {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. G3 J; ^0 L$ `8 K" t6 e
}
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