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赏金系统恢复
1 {7 n9 ?' F' _6 B, GMover.cpp
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7 J& o/ _/ U: G+ x% UCode: c1 X! U& q& Z" e
int CMover::SubPK( CMover *pAttacker, int nReflect )& b+ a" d8 g1 P4 S
{. l5 I, w/ [- X: ~; w
if( !g_eLocal.GetState( EVE_PK )
3 p4 D( t9 `' N' A#ifdef __JEFF_11_48 z2 U$ C4 K; d5 v
|| GetWorld()->IsArena()6 n: e! t& x4 x8 I+ I
#endif // __JEFF_11_4- D- e# z; N0 }' r1 r
)
! e! Z3 O" z$ ^/ S |( K return 1;- ?5 A3 Y# G, }1 b
9 Z$ W5 ~, H7 ]. u" s#if __VER >= 8 // __S8_PK6 m( B, w" o u" n% K
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 q/ a$ d; }! y/ L* a, D0 q
return 1;! S6 e; _# ~3 T# J( z$ n# P: g& J" g8 K
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ [/ N" Y! a% t: r* y7 t. X return 1;
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& U( N4 Q( Y5 P0 a) [#if __VER >= 11 // __GUILD_COMBAT_1TO10 t1 X: Y- [ k& D; M: x4 x
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
, E/ n# [) z; m% Y1 w' Y1 \ return 1;
; o6 Q, [9 r" ~ k( [( f) N9 y#endif // __GUILD_COMBAT_1TO1' x! m' ?: M% k1 ^
; T% c R/ P; m8 N7 F5 N! L5 q if( g_eLocal.GetState( EVE_PKCOST ) * h* g/ ]; b5 {. a; P
#ifdef __JEFF_11_4) t: T3 [7 r( _+ j/ G( x
&& GetWorld()->IsArena() == FALSE q B c( w* |% z; E: d
#endif // __JEFF_11_47 h9 w, Y' H9 D# Q9 v0 u' ?' s
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{
1 t+ N5 \+ F' H if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)& b2 G1 N% ~& [4 J( |
if( m_dwAuthorization < AUTH_HELPER )
& T( e# T3 E6 ?) U" k; m#endif
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// ??àì?? μ?·ó " g$ N9 f, c& x& o6 `% D1 C1 |
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
- V1 O+ M) W& [8 H, H7 w' h: m CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
" v/ g! C- O( W int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );5 \+ k) l% ^ x
for( int i=0; i < nInvenDrop; ++i )/ V O X% r Y9 l$ }/ a+ ]- }3 \
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ) g% Q" D9 ~. c3 u, R2 a3 C
break;
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// - à??? μ?·ó
3 K# Y1 E3 F% g5 a7 N int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );% D3 ~& i2 L2 D
for( i=0; i < nEquipDrop; ++i )# G% u0 b- e" K- p. F
{
% z: e2 H1 g1 i) I if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 8 j9 ~* q' w% f2 [" k/ `; }, z
break; n$ U( f% }% j' D8 ]0 _# I
}
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} ) R, T9 ~) c5 z9 R% ~' o
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' {- B; Q7 ~9 e" {9 A7 S if( pAttacker->IsPlayer() )7 K* X& X j# U
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m_idMurderer = pAttacker->m_idPlayer;+ S6 V2 b! O R% A1 S- T
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CWorld* pWorld = GetWorld();
* `1 @2 w& }( X9 T& n* ^. x' I if( pWorld )
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char szFormat[256];* l5 U# j7 _& H$ C
strcpy( szFormat, pAttacker->GetName() );
# k+ ~, e- q3 `7 ~+ l1 } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% `. r! p: b$ m; ^0 O3 |! U% M g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" |" |% c% K. R9 o* N2 Q) J# T5 ~- w
}
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if( !pAttacker->IsPlayer() || IsNPC() )
3 F. \, D5 V+ L$ i return 1;1 g& @* j; U# E
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BOOL bAdd = FALSE;- |( p5 o8 y3 z. I, Q% w
if( pAttacker->IsChaotic() ) // ???à?ó??$ J3 i) k0 U0 H: j
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if( !IsChaotic() )4 Z8 p8 a% g9 I- L4 O J
bAdd = TRUE;
2 o2 z! L! M5 O" e1 S% K4 N, | }
/ {2 }+ y9 L) S6 [( i, a else // ?????ó??, èù???ó??6 C0 R6 j1 X6 R
{
3 K1 ]( t, |6 Y O if( !(IsChaotic() || IsPKPink()) )' ?" h# E' N7 ^
bAdd = TRUE;
9 N7 Q9 V9 F0 ~- T% [8 Y }
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4 c, t2 d& a. N& } /// ???à????, ?o?aà? ??·ááü
) D# x, P. j! h6 Q& T$ [- _ if( bAdd && nReflect == 0 ; G5 ~6 c; p5 N0 [+ U; }+ H
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..." m/ _% R/ }+ I' f
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if( IsPlayer() && pAttacker->IsPlayer() )( t( C+ e2 H8 X# T
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if( !pAttacker->IsChaotic() )# T: M0 k0 V5 I- J4 q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );. M/ B+ t: ~+ A4 k/ B
CString szSendMsg;
( j; r" P7 z4 t/ z4 w Q7 m szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 I0 M: A8 y& Y0 z3 z( [, h5 B7 } ((CUser*)this)->AddText( szSendMsg );- t- z4 U( X) B, r8 C6 ?% [
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 p; a8 e) p* J# _ ((CUser*)pAttacker)->AddText( szSendMsg );
& ~- }& j" e( R5 ~7 u }
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( F. i! }1 \" `+ q3 P pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
# x4 x% D! V; Z. q9 c ((CUser*)pAttacker)->AddPKValue();
# |0 Q. M; x$ v pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 W' o! Z" F3 Z/ o6 u2 H3 \1 F g_UserMng.AddPKPropensity( pAttacker );
- P6 z% f) y6 L9 c/ l7 y# p g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );3 F4 D/ p/ B8 Z5 ~
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
: G9 Q/ L/ H' Y1 l/ f( L$ j$ U#ifndef __MAINSERVER
, y6 `6 {! J7 L5 l8 M) Zif(!pAttacker->IsPlayer())
. T9 P J/ ^& e# ~% E FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
7 i" `/ E- h( `5 d: a#endif // __MAINSERVER5 |# {# r8 s" F. ^ e
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, X7 s$ ?& J# U) T8 ^#endif // __HONORABLE_TITLE // ′Tà?
1 Z6 C1 Q( S/ i% M }
) o2 {! X+ J% g0 Q#else // __VER >= 8 // __S8_PK
+ }% z* p! F4 _0 Z$ e) B BOOL bChaotic = IsChaotic();
t4 [! X( i6 `2 L; B8 p& b
; V/ e1 h- e& M/ W* Y% e2 F m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 L; H x9 b# y( O' `& C/ J( g pAttacker->m_nNumKill++; // ?3?? á?°?
O2 h$ C* I1 Z6 R# z3 _* c( v (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
% P) M* v( F% i5 P) Y9 ]$ S. E; ]7 Z5 P3 V- o: Z3 @
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. a L( e; G$ i+ F. q5 ^3 \9 M+ d
if( nGap >= 80 )$ b2 O1 M, x1 @/ {# u. A. E
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 2 D3 K7 n0 ]8 e8 O+ p& d/ ^0 \
; f" |# K8 h; h$ Q // o??ó±Y ?3±?±a?| ??????′ù.
, m9 n/ j$ L x0 V6 D6 G CWorld* pWorld = GetWorld();
' u# l8 v( r* h L( \, J* J if( pWorld ) j* Q! p' B$ K( u
{
% m6 b; ]" V% t; }! ~; d z2 J0 k //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 b3 ^/ T( Q6 m6 O char szFormat[256];
0 ^& m, ~5 D! v1 i strcpy( szFormat, pAttacker->GetName() );
. [5 O, o: X! C4 k6 F strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 k( N+ s3 ^4 O" H! m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* |; m' _& N" Z9 o
}2 v/ S R8 P) I" v
4 h+ u9 h. F( {; J/ h/ @ if( g_eLocal.GetState( EVE_PKCOST )
# |2 A. W2 y8 x- w- w$ d0 q#ifdef __JEFF_11_4& r1 J4 @2 k2 a: t- Q% B0 z
&& ( pWorld && pWorld->IsArena() == FALSE )
V4 F) l s* o* y#endif // __JEFF_11_4
: J" u2 A5 k/ ?% u0 p, m )+ [$ G# T; H/ k
{
# S; U9 f) |" k7 i if( bChaotic ) . [1 m+ F! F4 |' u1 d( l
{7 C- _$ i: Q* w, v- x8 q
#if !defined(__INTERNALSERVER)
# ^% O# e& g6 |. W if( m_dwAuthorization < AUTH_HELPER )9 o3 L* T7 d2 E% ~7 U3 d4 g% y, {
#endif
* \5 Q# D/ n4 X8 O( j: O {9 ]/ ~2 G. G" g& o, s
// ??3?μ?·ó + j0 q4 c* \! M( M3 d/ P
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );& v" W) p% g1 K' E! Z( p
float fRate = pProp->nDropGoldPercent / 100.0f;5 R6 s, {! I8 |+ Q! k
int nGold = GetGold() * fRate;
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4 d& x: D# w1 M1 S) B7 R, R% N if( nGold > 0 ); o* N$ v' l. y6 Q% |
DropGold( nGold , GetPos(), TRUE );9 Z* Q W4 z" w. @- ^& M" X* I# x# m- n
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// ??àì?? μ?·ó 9 P. ]# h0 U2 C, K% C- c2 E7 _
for( int i=0; i<pProp->nDropItem; ++i )( O: Z. \+ b4 Z1 Q
{
6 y. b8 r/ z) w6 O" k BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
' b A# v& d( Y$ z$ o* Q( p4 R4 t9 i1 C
if( xRandom( 100 ) < pProp->nDropPercent )
" K. h0 I; z# N N ? {1 O# t6 ?5 K: F
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 S2 b9 _' ?% z1 W( l
break;, D; S% H. Z$ z3 E. b1 j: [
}
- E$ ]0 U# z+ t, y& ~ }
8 I( [( s8 K0 H4 A. T. m }% C. M/ u3 c( b1 v
}
1 ~- s2 F! ?; ]- s" w/ M }. j4 {. F, |6 `/ L# v
% d0 s- l2 O) e8 Q
//pAttackerà? slaughter°aà? oˉ°????2′ù.$ n% h1 x+ y, _* A8 e
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% \0 v; n4 _ O // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
5 Y% Q. P0 M7 g5 h2 Q& ^: F if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 u/ W& {% I" j UpgradeKarma(); P* w' h2 J8 ^! l3 F# @
#endif // __VER >= 8 // __S8_PK* r; Z; Y% P! H, W
return 1;0 q6 x$ e& S! O. s: Z: M. Y( B' h; m2 m; {
}
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-------------------------------------------( i7 v, G |6 k D7 e
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- O3 h: p* {; y' h
if( pAttacker->IsPlayer() )1 K4 G: G2 ^! y
{
) _+ U- I2 G" G% @ m_idMurderer = pAttacker->m_idPlayer;
9 @3 s: G- D1 ^- ?
: g7 I7 y" j6 M n
* F- K6 ~4 s" ~. a9 C) Q CWorld* pWorld = GetWorld();
# |" R/ S5 {9 X9 K if( pWorld ); F; o2 N) W% T* k
{
% l6 ?: a; w* e char szFormat[256];
, L- Z1 ~( c3 k- L) K7 l3 b% s strcpy( szFormat, pAttacker->GetName() );
8 S/ e; v% y: s" H strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' ?2 c/ L! S) A4 S* O K5 s v3 [ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: P \9 D3 z. j& {
}
5 X _' C" X# Y! n }
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