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赏金系统恢复
& M: o8 S8 V; v9 A5 ^. @Mover.cpp
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7 q7 d( s* U- \, j! }Code:$ w3 S' d: G' { s; V8 Y& R' Z) r
int CMover::SubPK( CMover *pAttacker, int nReflect )
) G0 M0 ~, t. j/ A( E{4 ]: L' w( S( F! P3 J
if( !g_eLocal.GetState( EVE_PK )5 X/ @. ]$ p$ x. ~6 y" s
#ifdef __JEFF_11_46 r' V3 U/ {2 y( h/ ]
|| GetWorld()->IsArena()
( g" @8 ~. y+ a- X#endif // __JEFF_11_4
# v& t" b$ M* q% f" f* E3 c )
5 T- y' o9 a+ }; c$ X( c' a8 Q return 1;3 z% K7 Z, r( N5 ~
% K6 n3 \ g3 w" P2 U( l5 a
#if __VER >= 8 // __S8_PK
1 t# _# q* Q; W5 |" E4 k if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; `1 }7 ?2 r# n6 D return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. P, Y4 B- q1 M1 l5 x4 T" ? return 1;8 @, X9 u# k x; Q: p2 x
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#if __VER >= 11 // __GUILD_COMBAT_1TO1' e, C: g& O9 w/ _0 L0 y
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
~) s6 }+ j, t( }" G return 1;; [/ B# K& i: x% g, S
#endif // __GUILD_COMBAT_1TO1
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; _8 ?/ e; H. T if( g_eLocal.GetState( EVE_PKCOST ) 9 n0 {6 ^# e- s1 @( O
#ifdef __JEFF_11_4( i2 |% r, E5 m$ K7 @
&& GetWorld()->IsArena() == FALSE9 [: A+ d A. ~! I0 r
#endif // __JEFF_11_4, N" V' G) I( Y2 `
)
( G3 {' n# Z" O a7 a, ?7 | {
8 } g+ U7 I: p$ p if( IsPlayer() && IsChaotic() ) ' [% S. B# H# K
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#if !defined(__INTERNALSERVER)+ ^6 X, a/ v7 V0 X2 i
if( m_dwAuthorization < AUTH_HELPER ) q% }: N) r; J' a/ Y
#endif
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// ??àì?? μ?·ó 9 J; O) o" q) ]& ]4 v% T
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )& ] F# p$ G- ?4 V7 }7 t
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
. L2 J/ H, k `9 k: g int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ P$ z& Z5 S0 ?6 \/ z5 l
for( int i=0; i < nInvenDrop; ++i ), M1 c4 E, X3 H
{
# z6 C" W4 q* |" W! J! k S$ K if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
8 | i2 B8 {# M8 m break;$ l& u. m; B, @. I9 b
}
% B: ?8 k, X( _' Z E3 j7 t( p3 a
- M, g4 c, t* R0 k // - à??? μ?·ó
+ e. ~" z, J" F9 z/ O7 H: {' W int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
! v: W) W" x0 p. ]. J for( i=0; i < nEquipDrop; ++i )
5 H. T" c" E3 A3 p; t {
* m8 v' [- J% d1 d2 @; e5 {$ n if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) * P* @, I* a5 g3 z6 T* b4 v
break;
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
4 C! x7 ]. m- s# P if( pWorld )) V- }" G2 E" K0 Y% v
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char szFormat[256];
! ^( Q( O, |! v2 P$ c strcpy( szFormat, pAttacker->GetName() );
& m* @$ W5 W& q+ y0 M+ A7 _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 ?- S5 Z: l U6 x$ f' |6 |* t1 [ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
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! v& @9 j6 C% x. x" P BOOL bAdd = FALSE;+ O5 D4 U, {: u9 H1 M9 M% d( f
if( pAttacker->IsChaotic() ) // ???à?ó?? B2 w9 Q7 X* x4 y0 l0 U T1 E) r
{# w6 A' W( b' h: ^7 F0 }5 h8 Y
if( !IsChaotic() )5 A2 V! I- e* |, [
bAdd = TRUE;% i+ v" c( g- p
}
9 I5 {, c% C' k; A) N1 H- H% ` else // ?????ó??, èù???ó??0 o0 R% U1 C, P* \% a0 }
{) g: X8 e) R" }( n0 }% D
if( !(IsChaotic() || IsPKPink()) )8 s/ a2 H4 y/ b. H( e& O
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü2 C; b, o) z. e& a1 D; ?
if( bAdd && nReflect == 0 - J# k/ e8 M; y% b! ?' l
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...5 k$ m2 v! a3 n2 \1 t7 k1 L3 Z- o
{) E Q) _8 _& z8 x
if( IsPlayer() && pAttacker->IsPlayer() )( Q" N6 g+ B5 _4 s! }; ?- A0 _7 j
{
5 i$ ]5 E3 J m& F( Z if( !pAttacker->IsChaotic() )
& R3 Y/ k! m/ w7 |0 n4 x7 z ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );# {% j4 n4 ~ F c* X& v
CString szSendMsg;; W) D e- \7 q/ P
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );% }% n) N% N3 p6 ~
((CUser*)this)->AddText( szSendMsg );" v( `/ o( t$ B! T/ W/ k+ p
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );$ \8 M2 z) c0 V c4 w9 L' C
((CUser*)pAttacker)->AddText( szSendMsg );
# G, ^: V- M. d; l2 w- o }
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) T7 F8 P9 H1 C3 S( M5 ` pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
}, g" |4 `9 U# X* x0 q* N ((CUser*)pAttacker)->AddPKValue();
1 K+ J5 ~' }3 W) R( ~ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );# @0 e% C3 O9 ?
g_UserMng.AddPKPropensity( pAttacker );
" w& o( S3 Z3 q8 `" G- n+ r( D g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );' U# Q m! l6 @+ c# M; a4 ]
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. H6 L9 Z+ i& U1 f! s
#ifndef __MAINSERVER- b6 `9 q H3 b4 p. R
if(!pAttacker->IsPlayer())
( ?& ~; `7 _9 F/ W; e FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );0 `5 V, T6 l9 d7 J. J
#endif // __MAINSERVER( t3 ^* B; ]7 s9 H, v# D
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK); [ X7 F3 F d; l. S6 a9 G, `
#endif // __HONORABLE_TITLE // ′Tà? Z. y& @& g* K) q1 [! P- ]! m
}. J! J5 d6 P% `( {2 t% i
#else // __VER >= 8 // __S8_PK' V+ }) m0 r) z1 B' t3 ^0 n
BOOL bChaotic = IsChaotic();
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3 Y0 _1 d# l1 e m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò." x& y8 o) a3 ~) |3 W' S2 f
pAttacker->m_nNumKill++; // ?3?? á?°?& V. M3 `- D; @3 a, W
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 [0 B5 ]8 C# W5 N& W2 e8 k+ t
% J5 e) u6 u$ e3 { int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );' e0 x8 H0 n! o [9 p* h
if( nGap >= 80 )
8 n9 G" j5 o1 `) f6 u9 P8 j" ^( | ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
3 J$ h8 x- [6 m( I9 Y
6 P4 V$ Z. h/ Q; q // o??ó±Y ?3±?±a?| ??????′ù.7 z [! X/ \, H: I
CWorld* pWorld = GetWorld();
0 A- Y: Y8 m5 f) A if( pWorld )
& ^, [9 P: O# U# w6 T, \/ p {
" z+ N& S# d( q! ~ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."$ h' V8 F+ N( M3 K/ W
char szFormat[256];
0 M7 M. q6 W( c* i strcpy( szFormat, pAttacker->GetName() );
4 x5 r9 S6 B! D: V strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 |, o* ]# e$ p( {( b- c6 W/ j6 y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
2 t- {. O/ `4 f }: n1 m3 x) y% \" y5 C
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if( g_eLocal.GetState( EVE_PKCOST )
( z A0 W$ W- @4 w* ^#ifdef __JEFF_11_46 L5 K: c: |$ r; U ~3 _! \+ }
&& ( pWorld && pWorld->IsArena() == FALSE )
2 [ d) Z; i( t3 W1 ^# d! k6 `#endif // __JEFF_11_4
9 \( [$ `! O. y+ y7 _ )
9 d; M5 p/ G- }) g& M- | {
8 S, ?3 D# }% N' e- G" X if( bChaotic ) " z h8 Q, \6 m7 Y' @* |- O* d- F
{: m% H6 @7 s/ E# Q: p* x8 Q$ l
#if !defined(__INTERNALSERVER)& c" S% p& f& ?
if( m_dwAuthorization < AUTH_HELPER )6 Z& r* q( P4 L
#endif/ i3 Y! z+ _/ V: m
{
f W$ B( z, d f$ c& P) y // ??3?μ?·ó
# E4 L9 s, k: S KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );, ?9 S1 `% f: b! \0 v9 l3 j
float fRate = pProp->nDropGoldPercent / 100.0f;% _& d, R8 _- c R% g1 K4 U2 a
int nGold = GetGold() * fRate;+ ^) E9 w5 V; S! V7 }; t; U2 y
/ u# [1 z; {7 ?% N" x. `4 |% J if( nGold > 0 )
8 X, g" e5 e/ \& S$ o# r DropGold( nGold , GetPos(), TRUE );1 b/ o$ _+ A# D" u
) K0 W/ k O( g3 o // ??àì?? μ?·ó ) u9 f1 V6 D* D3 j9 B
for( int i=0; i<pProp->nDropItem; ++i )
5 v9 \- l2 [2 l {$ c7 T, s( _3 S( C, O9 @" {
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
/ z3 W/ q% b) K: i! M) l+ T5 l4 f
if( xRandom( 100 ) < pProp->nDropPercent )
% w5 S) v) ?/ f0 L {
$ J2 j3 a! f5 {0 K; G6 w if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: g3 N3 U: m% S1 r1 Y break;% A; k. }8 p- V) s
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}" j5 L/ |3 A7 H
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} . b* z- |& [7 k/ G6 X( d" G
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9 p S+ ]( |! O7 ?2 P
//pAttackerà? slaughter°aà? oˉ°????2′ù.% O9 ?5 L" S* i7 q, R6 O" k
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! O; \$ y) K" I m // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
" z6 g. e7 L# k if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
6 v$ Y, o9 T8 {2 K/ ? UpgradeKarma();7 w- q# j$ E4 M+ r. ~/ e4 n8 s& q; Z
#endif // __VER >= 8 // __S8_PK9 s: C' J# a' t
return 1;
" d. j- y# W1 `}
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( R& [* N! j. r! w a4 N-------------------------------------------
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if( pAttacker->IsPlayer() )# A& t* l$ n. x+ _; H9 U
{
* ]' Z! r0 D( _0 a; z2 {1 n m_idMurderer = pAttacker->m_idPlayer;
6 t( d. P/ B1 o* p/ {, ~! x
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CWorld* pWorld = GetWorld();
8 r8 [0 ], U* T7 S1 O I3 _ if( pWorld )' ?% D' Y" H: z6 ^
{
& ?0 R; H9 K' j5 Z' h char szFormat[256];- D- _( b; V/ h3 n2 J" N
strcpy( szFormat, pAttacker->GetName() );, R$ j! m. W- }4 ^( f! ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 A, C" _ V. }- W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
6 |, H$ B' a: R `' s- E }
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