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赏金系统恢复% l( w5 r% V0 T" i# D
Mover.cpp/ x4 U" ~9 z8 w4 A1 y$ B& K) S
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Code:% T- z8 }: Y4 {0 ?0 v' P# X% Y2 q
int CMover::SubPK( CMover *pAttacker, int nReflect )
N/ i( K' |7 Q" I5 ]! p{
, H! j5 A* b, _% R if( !g_eLocal.GetState( EVE_PK )& l: D+ k4 ]2 W5 [; t
#ifdef __JEFF_11_4
6 _5 u* _5 A1 \4 O1 f || GetWorld()->IsArena()2 r9 T* z2 A: j0 X# Z, J& B) B( _' j# M
#endif // __JEFF_11_4# m( n3 B1 N; N" q; v; y% X
)6 `5 z* O, W! d' G3 V' N, L
return 1;
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#if __VER >= 8 // __S8_PK; N0 A: F% `4 ^" K7 X
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 P8 u: S8 M, n3 I$ }0 y- m# b return 1;
& T. T0 |) L+ T
5 w2 c" S; l. b4 ] @5 V+ f" F! V if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 Q- y- O+ n: \3 b: ~1 J8 x8 h return 1;2 Q/ {* v! `) C5 \ ~, F2 M7 J0 g
9 l0 O0 N/ @# j4 w, T
#if __VER >= 11 // __GUILD_COMBAT_1TO17 z- Z% m$ I1 k
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )7 l9 b2 h- c G: _: E/ y
return 1;
& c* z8 |# P+ [#endif // __GUILD_COMBAT_1TO1# ^$ Y5 h: B8 d" V8 y- I3 R8 S
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if( g_eLocal.GetState( EVE_PKCOST )
* k0 s) ~* S( G1 ]" x#ifdef __JEFF_11_4! U5 k- `9 E! n
&& GetWorld()->IsArena() == FALSE
! u7 D& X& e% @" E5 u/ \: {#endif // __JEFF_11_4
u3 R& p2 t; P )
. {" C0 b/ y1 o( u4 k) U5 X {
! b: d' T9 x8 @ if( IsPlayer() && IsChaotic() )
8 g% a. ]& C$ ? {
+ V" I2 j$ k$ u! m$ d2 N#if !defined(__INTERNALSERVER)
4 ^/ t( D% s) k. }9 P if( m_dwAuthorization < AUTH_HELPER )
* s1 m5 V) N0 }2 M. |% ?#endif3 x0 Q) X. Z' C0 A5 f2 J( Y/ m1 }
{( l+ ]- A' {5 H2 Q) o( T1 n
// ??àì?? μ?·ó
7 @2 _6 W6 {- T8 B9 l // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )) y A9 a! n- t4 ~1 N
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 I2 C3 }! |7 |$ t# E/ Y$ u/ D3 e int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
5 t; ]' g6 _+ A6 G; g# h) j for( int i=0; i < nInvenDrop; ++i )
# Y* v: F* t1 R# A {
9 _+ s" p0 {4 Y if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 1 z% E H, o# Y" P1 J0 _) L8 \
break;; O9 ^4 y: P4 E# j" i
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// - à??? μ?·ó
9 g- O! q. |' P/ ~+ M, @% d int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 @1 p' T, u* Q% w7 T
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 3 {7 o" R: `6 Y( T& F9 L8 s
break;2 q( ^0 G! ^ H7 a" `: F
}
% ]+ D- v: b! U* ^% q; }% t: E- @ }
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1 X# M% Q: I2 [ if( pAttacker->IsPlayer() )
4 b; w% f) u( o. d4 [& s3 ~- @ {
+ u" v+ s+ I& P8 T$ s S1 s) t1 m# ^/ ~9 W8 A m_idMurderer = pAttacker->m_idPlayer;8 y# k0 {( Q9 @. T$ Q1 h
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CWorld* pWorld = GetWorld();
1 s9 |4 g5 f" D& j+ x* N7 [ if( pWorld )
+ X) p8 i# e4 d- l/ b2 k; _ {& @( E! w% Y4 o" V3 Y: O2 a% R
char szFormat[256];
+ ~1 a& j* R% g strcpy( szFormat, pAttacker->GetName() );4 r, K7 E1 E% r3 B3 o/ ~5 C: h) U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 I6 V2 X) H* x! B& M$ Z0 G' n+ U9 M; U g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 ~. w5 g4 h# ?
}% i1 O* d3 C, O' |: O, L3 {
}
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if( !pAttacker->IsPlayer() || IsNPC() )
+ o0 a& F& o: p0 q. N9 p% T return 1;9 X% [' x) ?% w5 u# v
& ^7 T6 j/ M% f4 Q BOOL bAdd = FALSE;
9 l) ?$ k( \2 L) n0 s5 R& M if( pAttacker->IsChaotic() ) // ???à?ó??
( Y/ } K. ^. H5 t {% E$ ~# t( k; C% Q; s d$ g8 R
if( !IsChaotic() )* `, |! i7 G7 m5 n {& m7 k
bAdd = TRUE;
) Q' @- K8 O2 n/ S r }
; B+ |) \ D5 S4 F) W else // ?????ó??, èù???ó??
1 I" n/ F$ ?9 \ k. G& b {% a0 `+ d; A( p1 `' _
if( !(IsChaotic() || IsPKPink()) )% U" I* P$ D4 L: X1 D& y$ p
bAdd = TRUE;
$ J k* A! }) S7 U O$ { }
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/// ???à????, ?o?aà? ??·ááü, x! z9 P' T8 R+ ]* F
if( bAdd && nReflect == 0
9 R9 L+ u" S( B G) q+ V7 O && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...* w) u, ^; T" Q8 W
{
! H# H) }# A! } if( IsPlayer() && pAttacker->IsPlayer() )
5 ]/ ~# \+ d& Y( T {* W3 a0 c: i% P. J0 t2 }
if( !pAttacker->IsChaotic() )1 N7 Y8 Y7 T h: `# _" z4 }
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# D; q3 o1 E+ C" o, t CString szSendMsg;
7 p& |0 Q- f$ V e5 x) n$ \ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );% F6 N( v1 s& [9 r
((CUser*)this)->AddText( szSendMsg );
& G1 |8 g+ z) [' v8 _0 r szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );: }, P; x4 F) o v" ]/ Y4 N
((CUser*)pAttacker)->AddText( szSendMsg );6 K- ]. }' u! x) N% i$ a8 x
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );, k& ]1 K' h9 p. k
((CUser*)pAttacker)->AddPKValue();7 j: \8 c8 |' F1 |
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );4 D* F/ `" t# w Q5 E; N
g_UserMng.AddPKPropensity( pAttacker );
* O% }' X k1 K" U g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
Y! b# C6 {) z# y' v; ]/ S* c#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ `) r/ ]6 J/ z$ A0 z1 d) i#ifndef __MAINSERVER6 L x6 w: K6 ]# J) e: e9 D
if(!pAttacker->IsPlayer())
$ x6 N8 A1 k' }: ?3 X4 B; n FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );0 q% c/ I5 s6 D) g }
#endif // __MAINSERVER+ g- f2 }6 E' B+ i5 B) l
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 _; N% B2 G% M7 z% G#endif // __HONORABLE_TITLE // ′Tà?
) Y% D. t# D4 }+ M) G }
2 ^/ b k2 o$ c' F$ F#else // __VER >= 8 // __S8_PK
8 e( ^: ]+ o4 `$ z* B4 _ BOOL bChaotic = IsChaotic();" E" v, b W3 A$ f1 Z K6 v
- o6 z5 w' r. k6 L
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
- t2 r; u4 Q+ r/ ], X6 f pAttacker->m_nNumKill++; // ?3?? á?°?
/ e6 S$ t% L% d! K$ N' r; ` M (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
# W+ m8 B+ v% q1 A2 p: @* S3 ?* R4 n( `8 B
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
% d7 @. D& ^* ^: c: [3 X$ ^* v if( nGap >= 80 )
" _9 p7 p- I2 N& L, H ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
+ t6 z# Q5 r: k! R$ m5 i' U- |& f8 O6 }7 Z" o* Z
// o??ó±Y ?3±?±a?| ??????′ù.% P$ ~3 K. f8 G6 H9 y
CWorld* pWorld = GetWorld();
6 v/ e/ ?( G. g4 H: J8 m0 a if( pWorld )
; d' f {4 T, ]" c, m$ m+ _ {1 k1 P( C8 Q- I7 J% i3 Z& c
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."' }$ {- e" H8 v) h# O% o1 |
char szFormat[256];
: o) P, i$ g9 p, n3 l: m strcpy( szFormat, pAttacker->GetName() );9 X9 v/ Y ^% b7 f. b9 |$ ?$ o
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, g) Q: b2 D# R- ?, m* U; y5 I9 v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
# K3 `1 R1 H4 H }, [! k( U0 D) F. l0 t' T/ {0 o
* h) s/ d" I+ d0 n if( g_eLocal.GetState( EVE_PKCOST )
' E9 M2 t' v# _. A. j#ifdef __JEFF_11_4
. y; D0 K) p6 j: ^: y && ( pWorld && pWorld->IsArena() == FALSE ); J$ _* b" R) E( y% L8 z# |6 a# X
#endif // __JEFF_11_4' n) b/ W4 u, P& W5 J! N
)
" {) x% A4 m+ e2 F6 L; D {- k9 j- r# }. y, t3 c4 ]0 }6 [
if( bChaotic )
. q) E# ^* H5 O/ l" m {( g3 o2 F0 g. u& |# o: Q
#if !defined(__INTERNALSERVER)
% w6 @0 J* O3 l( {1 j if( m_dwAuthorization < AUTH_HELPER )( W) P+ `# J% W2 @
#endif
( D1 u$ T+ s+ u. V$ \& | {
6 u1 E9 G3 W& z // ??3?μ?·ó . z# g1 d8 H2 N4 U& U. \. v- t" F
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
: B" u0 o5 K4 Q3 m( v. O float fRate = pProp->nDropGoldPercent / 100.0f;
# m! ?& l; V# N ]) c int nGold = GetGold() * fRate;/ d( t3 b0 N. E! K+ F
- G: W; m T8 ?6 \+ o
if( nGold > 0 )
# k* A) c1 b- w* Z+ g" k$ ~ DropGold( nGold , GetPos(), TRUE );
! M; a! \1 {% ^/ b3 ~( `
$ F7 ~* t8 q6 g8 Y' V6 a; W' ^ // ??àì?? μ?·ó
+ x5 U- V( t; a- x5 M for( int i=0; i<pProp->nDropItem; ++i )1 `1 d/ o& x+ p( n4 c
{
2 P8 I7 F* Q7 M1 g BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
* z" N P% {( W( J7 {
' m3 D$ T0 M; _: ^3 }4 R7 q! s if( xRandom( 100 ) < pProp->nDropPercent )
! v# V" C: c) m- S& i9 X {
" }4 C% Q* h" J: z" }; y' Q if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
% f' `; V( Y2 Y break;0 ]/ l( X8 s; x. {
}4 G* k- {5 g3 X2 A( J' C7 ]
}( V% y( F& Q1 N9 z( D
}8 L; U! D5 M. l
}
) s& _, C9 b# [- b }/ G. }8 q. n- y- }- }0 X" ~
8 D8 c' Z' M9 d( a+ \4 x //pAttackerà? slaughter°aà? oˉ°????2′ù.
* B, ~+ B1 R7 X pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );. M( Q; W1 Z! b+ G( w/ Z0 X
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.5 P' E* |! E2 g7 j4 H. w
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' z( g; u8 b, \4 A( J UpgradeKarma();2 M7 ?' O5 K" K) B. R
#endif // __VER >= 8 // __S8_PK+ h$ u, R# S4 |. S, U5 w: S
return 1;
5 W! z2 S3 x6 H" g5 E6 o}) h5 K% ^( l' G5 v
m8 K3 ]6 R* `; w! _6 P0 U
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-------------------------------------------; M. f: T) y Z
* ]6 v2 I% q3 [) z8 R+ d
; V; @. d$ S, O2 K' f) A6 x if( pAttacker->IsPlayer() )# ]7 [7 R, m3 V8 v
{
( p( D0 ]! I. z$ ` t m_idMurderer = pAttacker->m_idPlayer;+ I8 U |4 G: G$ d" k8 ?
\2 f) y5 U( K1 l% O
5 X d" Y6 e4 W8 B' J4 J( l CWorld* pWorld = GetWorld();& e* I) W4 T1 I" C) Y' r
if( pWorld )1 c- M. j( x3 O' ^% c8 ~) P
{
8 n# k) s4 d, L9 a' ]; w. e f char szFormat[256];% @% R2 u# E8 R- q2 B5 p
strcpy( szFormat, pAttacker->GetName() );! G9 J* I; r3 L3 t) B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 c! j/ s' H# y& k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 D( ]" e5 e, v, f! ]; J
}
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