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赏金系统恢复- X1 }' {! o, {1 ^- f5 } F$ O" _
Mover.cpp
# m2 S- |" p/ C
- Z; `5 I5 K5 Z( aCode:% n- f; r' e! t) Z
int CMover::SubPK( CMover *pAttacker, int nReflect )# {7 G3 ^' V/ d* n
{
5 C$ P" x b# z) B& m' g* F7 a! B+ y, L if( !g_eLocal.GetState( EVE_PK )
. Z# n/ [3 i1 Z# l; Q9 A% h#ifdef __JEFF_11_4
3 w$ D' @+ n4 B* y* d4 | || GetWorld()->IsArena()% I/ n, `- x" d6 N1 q
#endif // __JEFF_11_4
$ c6 U8 B& x% S" k0 x )) m$ B" v1 z( P- T: z
return 1;9 _ b# A2 C8 Y0 c. A
, G8 g1 v1 x- G9 ?# `, h8 U#if __VER >= 8 // __S8_PK
" r) r& S" K. U6 r. s if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 D1 J/ I! w+ v2 T6 ~
return 1;
1 }: X3 c3 U- a. G: G$ G4 l. }
% @ K" f1 k! E. T+ C* ~ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 y, q, n8 s# ^ D, U return 1;
- J+ f3 x6 R: @4 }
. Q4 Y' ]4 L& @5 K( y7 b#if __VER >= 11 // __GUILD_COMBAT_1TO1' s" o% |1 [* j9 v
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )* r' u# ^4 S D" A* ^
return 1;
4 ~3 E5 }# v& [6 Z#endif // __GUILD_COMBAT_1TO1
8 z6 h l- u3 H* b. H, T' h- d! n2 e+ y( ]( o! z7 l5 y. I7 I7 o
if( g_eLocal.GetState( EVE_PKCOST ) " b3 g1 {4 h3 e8 _. }1 \# {& V3 s. d4 {- Z
#ifdef __JEFF_11_4
+ ^5 h; H2 G4 r9 I' a && GetWorld()->IsArena() == FALSE
1 i* x h& J$ R$ m% O#endif // __JEFF_11_4
+ V5 y7 p+ E+ |6 F. ]2 K )4 r7 D3 f8 h4 @
{
# S9 N; K: g5 J- e0 U0 g1 v( m if( IsPlayer() && IsChaotic() ) # u$ Q' Y2 w. Z, t% l8 E
{
3 n$ X$ L% c" Z6 J; U, E#if !defined(__INTERNALSERVER)3 I8 m2 j. v9 W2 ?7 `
if( m_dwAuthorization < AUTH_HELPER )
* g& Z) Q, D: A. @#endif
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// ??àì?? μ?·ó . j6 v& V- P; a J
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )7 [1 ?( C% u( i8 d
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );1 X' @% C: X$ R% L8 O$ ~* `
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );: \' o4 g, c' O
for( int i=0; i < nInvenDrop; ++i )2 |: H" @- d" o" S
{* Y, S9 C; j2 X2 A% X
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 4 K2 K3 k$ ]6 I
break;! |. k; |9 B$ g
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& C2 m: r6 z' i$ x // - à??? μ?·ó$ G" z1 t: g; O2 C. h
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
1 n9 T2 X; I' U. X for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + D" F3 {0 m! d6 j! S3 G% X
break;$ Q5 Z: Y8 b, Y5 @5 x/ ?& p
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} ) h5 [0 L- P1 _: p
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;) r- h7 v F5 U9 ~$ ^
6 B( d" ^: y/ b" P4 R: {( p
- x& ~% [+ C- ?* D$ _8 l CWorld* pWorld = GetWorld();1 H% R# v: ]& R2 r( b* V7 s' u7 c+ q
if( pWorld )
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char szFormat[256];
j# G# z, R7 I7 I2 g; | strcpy( szFormat, pAttacker->GetName() );
! `1 l0 c9 X M0 u. h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
c. p+ Y" d. J+ F+ S g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 Z$ k9 G& h( ]9 T# m
}
' E3 G; q7 l& ~ }
0 }% w* Y9 n+ [% N5 k( `9 E5 ^ X" |& r2 a$ A1 B3 g$ N5 y
if( !pAttacker->IsPlayer() || IsNPC() )2 y3 J5 x* w% Q) l+ ^% J9 `3 g
return 1;
# m3 X! c7 _% l* A$ N/ g+ |% e& r
# w2 _' m7 |/ {: M& k/ c BOOL bAdd = FALSE;
. R# ~& v) W6 H8 O L! c if( pAttacker->IsChaotic() ) // ???à?ó??
: l/ b" z# }9 Y5 U2 _ {
9 D+ R: B5 W" U, p- ]/ |5 s if( !IsChaotic() )8 s) D& Y+ m6 F- B( z
bAdd = TRUE;* j& L+ u" f6 _- s
}; H& v5 ~5 y& v& q6 f0 P
else // ?????ó??, èù???ó??
+ ~4 d, F. {& i: M {
$ ?. ~5 W1 I5 S' E' k if( !(IsChaotic() || IsPKPink()) )( W. A7 Y$ y+ ^
bAdd = TRUE;
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/ w" i3 F d' e/ k7 {) d
/// ???à????, ?o?aà? ??·ááü
; _& V- ~/ x. D' v/ x+ p if( bAdd && nReflect == 0 " C5 N; f; H( S6 F, V( F; X
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...* v' L5 L- p' l8 @1 P! U/ u) M
{
$ x8 W0 B, v, [. ^" ? if( IsPlayer() && pAttacker->IsPlayer() )
( b+ D1 A2 O" {0 F- u6 O {
( A/ Y1 e" L% b if( !pAttacker->IsChaotic() )
! V2 R0 q8 P8 H9 N) Z ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& g7 x, A$ K; E! u% ^6 |7 D CString szSendMsg;+ |0 @2 p, }$ F: ~' e# d
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );, }+ H8 |$ N4 R4 ` L6 G
((CUser*)this)->AddText( szSendMsg );
/ t$ [1 N6 P% e. G! H( x% w szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); T2 ]% ], t+ k- M% C, b+ y8 C
((CUser*)pAttacker)->AddText( szSendMsg );+ ?3 Y+ z2 H u
}
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+ V x* @7 l i) _ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 X9 r" U2 T1 E. ]1 n
((CUser*)pAttacker)->AddPKValue();1 Z6 v* u( m& i/ V! \0 f& d) \8 P
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
& C/ w& t( R/ f- H; ] g_UserMng.AddPKPropensity( pAttacker );$ v: i9 P3 A7 g6 [3 X# R
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
7 p2 w% B: }! b1 j#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, Z; M* M4 E" F#ifndef __MAINSERVER
4 M6 }6 p+ P" ?/ b! p1 p7 Oif(!pAttacker->IsPlayer())" C) l3 M7 B2 Q) t' H ?( ]
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );3 a# e+ M! |# O8 C9 H$ f
#endif // __MAINSERVER4 S7 O K2 X) ^
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);/ ~4 K1 H' T/ s# R- o4 T
#endif // __HONORABLE_TITLE // ′Tà?! b5 M& n. }8 T$ t, A( Q% u, r! M
}# d2 ]2 [4 C: \( y; D W; g
#else // __VER >= 8 // __S8_PK
7 b% N% l5 J+ ?9 t BOOL bChaotic = IsChaotic();/ C: P- @; I- C; K; f7 a
0 n+ o* W' o, `( r C
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.. G8 ?/ i& t: {8 A$ A' `2 @
pAttacker->m_nNumKill++; // ?3?? á?°?
4 Z% X2 U% v9 U (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.: K/ W: l# C! f8 y/ ~, G
4 }5 B$ q' g0 R8 v/ ? s: c8 S ^
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );* L1 B* h- W# q$ f/ u8 M
if( nGap >= 80 )
4 U" n, A3 q* I2 Y ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
% h) @) t/ `8 x6 q& ^3 i
1 e$ n. D8 j; \ // o??ó±Y ?3±?±a?| ??????′ù.
/ R0 [% E. S E. s% Z, E CWorld* pWorld = GetWorld();5 O: i% [) e. |
if( pWorld )
9 d: h/ @' ?, l, h( a' d: v {
# |) U2 c, R0 k+ q6 v //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."4 |" z( e! [5 c9 H
char szFormat[256];0 v. \" {+ h! Y6 t0 A0 Y" @
strcpy( szFormat, pAttacker->GetName() );
: F7 {% }8 S, K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ A9 y/ [9 `6 o: x6 O. y3 I: \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
: g! @4 ]9 M# z2 M) ~+ C }
- w8 a1 v+ U! m, m, ^/ T k) r
7 n% C8 T) R1 o$ K$ }% V1 a if( g_eLocal.GetState( EVE_PKCOST )
5 C, o8 o/ E) Y#ifdef __JEFF_11_4
" q: \% }9 I: U/ l && ( pWorld && pWorld->IsArena() == FALSE )
* Z6 J: S% ?# D' r/ r& \#endif // __JEFF_11_46 i( X8 i! Q/ o
)
% A3 ^7 f$ j9 Z' A) D {: V8 L: l+ Z9 i X
if( bChaotic ) 7 x/ B3 H# G) S) H) L
{
5 X4 w1 t, z( b- R, w- _; f #if !defined(__INTERNALSERVER)3 r9 V2 Y9 H4 K: E
if( m_dwAuthorization < AUTH_HELPER )( k( o3 P- ]% Y! x+ w1 D/ e
#endif
$ A; L9 o u( y7 d. C {% z9 T' L: E( U. C$ l- q
// ??3?μ?·ó 8 T( Y0 g* l1 E V) U6 [( v
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );7 k8 _& i& m8 Y8 q3 `
float fRate = pProp->nDropGoldPercent / 100.0f;
2 j' r4 }/ r! U5 H0 t8 e6 g- @ int nGold = GetGold() * fRate;5 I9 C+ z% Q9 B6 _
+ p) w2 F( k" E4 @; `
if( nGold > 0 )
/ I3 n1 J/ w; ^* a: ]. y* d DropGold( nGold , GetPos(), TRUE );9 M4 O/ S. V8 V( |$ `
. U$ |2 x/ |. o6 S8 r, ^
// ??àì?? μ?·ó
2 [3 n0 y8 `- N3 M. `1 ^) v$ Y for( int i=0; i<pProp->nDropItem; ++i )
2 Q& o! r+ t( G( _$ J! S& v {* a% M! ~5 m# X9 _$ |1 b9 n
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.' U8 G; I- @4 s+ x+ l T
! O- X* ~6 Y0 T if( xRandom( 100 ) < pProp->nDropPercent )
. G. T8 e6 D! Y! r7 X5 c4 N/ L {- W# `: e6 Y9 p8 E1 |
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
* r: t1 v3 p' F( h6 q* _$ b2 l break;
2 h5 k+ D1 F, X) _) ^' } ^ }% h3 |) O1 {) C$ Q1 T! r# W
}8 [8 E; F' T- j8 j% m8 O+ w( e
}
& ^6 K. k, w9 r# @- Q7 X }
5 [% p1 I, K9 y2 W }
. @5 ?9 C- ]. i/ Z4 ?& X. m5 s) e; x% \' @
//pAttackerà? slaughter°aà? oˉ°????2′ù.
& ]: v# |! T# x5 A# O" V pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );& r$ v+ w! x- Y9 h( a5 B h/ G' b" T
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
6 j& V F1 d3 e( m i5 a if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 ^9 H2 u7 y/ O1 Z% T UpgradeKarma();2 c9 C8 E2 [: g; R4 M
#endif // __VER >= 8 // __S8_PK z N# Y/ J% _" q
return 1;
% X c6 F- w2 O5 A}
5 i1 X+ u+ _6 u6 r: u$ P) K1 V
% b: _0 y0 e( T# y; Y4 c; l+ E6 b2 d$ h+ T& z
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-------------------------------------------( O, v0 G2 Q m4 F2 B
$ U+ Z+ ] y" _4 l O! ^8 }1 M9 j2 f2 m% c/ m% I: S# ?9 v
if( pAttacker->IsPlayer() )! Y" C5 o, Y* b Y; u. b+ z% ^% A
{ Y. ]8 B6 ^: {- Y" ?: ~
m_idMurderer = pAttacker->m_idPlayer; M3 I3 ^% o5 `8 L
$ W# T" x" X+ l* F; O6 o; |& _; a. r" g8 y( K6 P- C! w2 t: ^
CWorld* pWorld = GetWorld();) f9 z& X" L) l8 z+ F m
if( pWorld ); r' Q: n' n3 z
{
. h6 t4 S1 ], D8 H char szFormat[256];% c! U' Z: s" S1 {
strcpy( szFormat, pAttacker->GetName() );
+ n K* w0 D+ l2 X; t1 [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, Q/ s% h8 d- F7 u. d# F g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 q9 X5 y C7 U }
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* Q1 i' g/ u/ x9 f) M( Q& R/ K8 v2 `. Z/ \6 _3 f e
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