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赏金系统恢复' U- M( Y! U9 [( j L
Mover.cpp, K5 v# \ ~% C1 I; J
' y$ B: W1 ?: s! ]3 I, cCode:/ g0 i4 p4 ]" b+ H ^5 i( M
int CMover::SubPK( CMover *pAttacker, int nReflect )
! {5 a4 ^8 {9 a2 J8 o+ I0 @{
- s1 R3 U V- D( l; \6 O% c if( !g_eLocal.GetState( EVE_PK )
2 G6 S( l5 X8 m- Z. ^& i#ifdef __JEFF_11_4
6 E5 n Z+ [# F8 S! U4 b- z || GetWorld()->IsArena()
' t2 c) {* h0 J6 q" l% A#endif // __JEFF_11_4
8 l! y. T9 _! u1 o& A7 | )
& |0 I& o* E5 S* b( v5 e+ U4 O! p return 1;8 }+ i% W/ K2 j+ J
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#if __VER >= 8 // __S8_PK6 l% X! R/ c L4 O: i7 i
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), C5 r* G( D' m( k5 Y
return 1;' N4 q2 P# \* l" {
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: N& {" u0 [4 @9 s' G# b# H f return 1;+ ~& v+ \# a' _ d) D: @! x
# A) H/ C5 r3 t. w, Q
#if __VER >= 11 // __GUILD_COMBAT_1TO11 V d6 S( L; M3 Z4 c9 L6 ^6 B+ H2 M
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
% Y+ q1 F' q; f7 L return 1;
% c4 K9 C7 D8 U- `$ ?#endif // __GUILD_COMBAT_1TO19 J/ v0 ?. Z4 i) x/ a! M6 W
5 z5 |4 t7 l9 N6 a* ]' F
if( g_eLocal.GetState( EVE_PKCOST ) " w8 o! I" G, R& X- I5 } o# x
#ifdef __JEFF_11_4. o1 W1 _$ \/ G7 {8 {2 @0 J
&& GetWorld()->IsArena() == FALSE
' D$ y; U/ F7 R2 x! z#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
8 y9 u2 u* U- V& [ P* R& I {
/ ?, \1 ]6 l# r0 O7 C#if !defined(__INTERNALSERVER)
5 K. y2 I9 ~9 w0 y1 h' b9 o# f if( m_dwAuthorization < AUTH_HELPER )
7 S' f+ y* d) { k#endif
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// ??àì?? μ?·ó
2 h2 F* l# v7 O8 G: h // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )$ M3 I W1 ~1 _# ~
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );9 F1 U- a* e, I; h/ N
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );; N3 s2 B1 G I0 X: q
for( int i=0; i < nInvenDrop; ++i )
% w8 S+ G6 o: G9 b/ Z: \ {
, K" w1 l, A8 x' G if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
. j; h6 w* r2 h5 x break;$ a* o* C; s5 y' i3 X! i. ]$ v- T
}
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// - à??? μ?·ó H6 I+ f) J* i4 E( n0 D8 D
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );6 Z2 L% M) t9 r& H: J8 i. e
for( i=0; i < nEquipDrop; ++i )+ t1 R5 e) a; i/ k( A. M
{
- Z. ?# g) ^ \# V if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) / s5 y" Q9 C7 t! c7 q
break;
6 Q( @3 g, F" R9 y }
$ I7 v1 _' D$ v' }. m }
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}
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if( pAttacker->IsPlayer() )
( m6 p4 h, S/ [8 T: r" L {
$ e: T* j% f- ~2 X$ a/ N m_idMurderer = pAttacker->m_idPlayer; S8 B3 j" _! k/ m$ P' a
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; [/ T, ^$ C" ` CWorld* pWorld = GetWorld();
8 T9 V& `& `# u! e3 }, I+ k! Q if( pWorld )
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char szFormat[256];# o& f$ e- {- p$ e1 k7 T0 R) ?
strcpy( szFormat, pAttacker->GetName() );
8 o4 t7 U. X1 f* I0 ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& \& [7 a0 d. O& L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( y' d( o4 Z& q5 T# y4 J, j
}
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if( !pAttacker->IsPlayer() || IsNPC() )& u2 C5 a9 }, ]! b# M
return 1;
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BOOL bAdd = FALSE;" |6 A0 o3 @: C& Y+ v: A
if( pAttacker->IsChaotic() ) // ???à?ó??+ n# l) O( M0 x0 t3 W
{/ _8 e, y X3 ^1 Q: \
if( !IsChaotic() )+ C. s5 e+ X G* o. p
bAdd = TRUE;
5 k& Q" `) ?7 o }
0 z& m5 \4 k8 m1 t& `0 z8 x4 k( l else // ?????ó??, èù???ó??* R5 A% {; a" O1 k5 [9 j
{
0 Q2 G2 l0 a8 z: @: ]# z* j if( !(IsChaotic() || IsPKPink()) )
. w3 j; b( ]; |" ?/ } l: a bAdd = TRUE;
4 L1 ]( B; y- [- U# j }
0 b) c8 a% M6 U+ p" _
2 F8 X" U8 a- Y' ?& b5 j /// ???à????, ?o?aà? ??·ááü! n; c! k! s$ i5 U
if( bAdd && nReflect == 0 4 L9 T) _ ]. E3 l
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...1 l Z& H# y/ p/ ]
{/ ~+ K" C& z6 c: Q K
if( IsPlayer() && pAttacker->IsPlayer() )) R3 Z7 u9 O: s, s& G, v0 E/ ^' a
{
6 ^7 k+ s" h( s- Y. d if( !pAttacker->IsChaotic() )1 i7 J) ~5 O+ T5 j7 o
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );3 R ~0 K1 z3 Q0 M3 M0 \
CString szSendMsg;
; b7 v" S( A2 {: S0 [ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );' R* ^- ]' e2 _
((CUser*)this)->AddText( szSendMsg );9 B' |0 R) o$ `' _$ s6 R
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );) u5 Y1 g. m5 }, D7 _0 j: H0 l
((CUser*)pAttacker)->AddText( szSendMsg );, W% C1 { | T2 f% R4 S# r
}) ?/ U- J+ S& n9 g
2 ~3 c. d8 y n- C) w. i) L8 R3 M pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );( ]2 O! ?1 p' n% S; r, p0 O
((CUser*)pAttacker)->AddPKValue();
6 I8 f9 J) |7 g9 k1 {, @6 ~/ @0 e pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );- [- v8 D7 v. h( b4 E! ?3 c, t
g_UserMng.AddPKPropensity( pAttacker );
( l" C8 y0 `( H+ t( x- C g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 L" E5 h7 D/ v! Z* D#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 |$ p" p/ ^+ w2 d; q
#ifndef __MAINSERVER% m ], w* B' Q
if(!pAttacker->IsPlayer())& X. }2 @; L: J8 |7 \" q
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );8 H; Q3 T8 I& e1 g3 [8 B# Z7 F$ ~
#endif // __MAINSERVER7 Z U3 F* I% w6 e
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( |6 E$ Z) n( L& z' Q#endif // __HONORABLE_TITLE // ′Tà?9 r# D! C" n3 ^3 s
}
8 u, L7 q5 H7 G4 N0 n, h* _#else // __VER >= 8 // __S8_PK
. x: S/ t/ f5 W( Q/ J; G- @4 b BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.6 t7 ]! B, `2 T0 e; Y1 t
pAttacker->m_nNumKill++; // ?3?? á?°?
. v, G- m3 y9 ~0 ` (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* V% T0 Y$ E- X7 z* v0 N
9 ?2 @. C2 a+ v6 A, L7 C* ^, \
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 r$ ~/ w6 j. q8 H if( nGap >= 80 )
" E6 r& O; t- F! v! E$ m& I% Q& F ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
' o* @; g$ k% W4 y; s% o CWorld* pWorld = GetWorld();
# O6 A, T: |2 x* I. E if( pWorld )
" G! U6 l# {& `7 d {2 R2 k* }1 E" A
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- ?- R- w) i6 b! P6 j) ^ char szFormat[256];
/ z l) L9 w7 f u% A3 T$ p/ j6 \ strcpy( szFormat, pAttacker->GetName() );
6 O" I/ [3 s1 P G2 Z' p7 d+ y. q2 z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: l5 c, A3 i5 I" O9 @, W0 i( r g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ G: e) V$ q4 f0 @' W0 k, l
}
" v0 y8 v m+ G2 G4 L- V: q
1 }0 r" G( Z/ X! \- h; |9 B6 g# ] if( g_eLocal.GetState( EVE_PKCOST )
, a' A8 n+ h* o" e4 v, M% b#ifdef __JEFF_11_4, Q$ n0 `" ^0 f
&& ( pWorld && pWorld->IsArena() == FALSE )
* s# V" {" X5 W1 q#endif // __JEFF_11_47 Y0 w' s& J/ _6 T: m: ]+ {
)
: W* W6 y8 S# W9 ] \# `: o {& C9 x& I" @4 F
if( bChaotic ) ! p. c4 ~! W5 P1 w
{
) L2 u7 {7 F6 B #if !defined(__INTERNALSERVER)
+ w7 u/ a7 u, J) E* G6 S if( m_dwAuthorization < AUTH_HELPER )0 I* Q8 h& |1 P0 Z; @
#endif
3 L; a6 G7 E( z {$ ?) }$ z- c \5 Z( f& A9 U9 p
// ??3?μ?·ó
- F0 d% t1 H p4 n' o KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- F) e. ~5 G& q6 C: {& ? a- y. j float fRate = pProp->nDropGoldPercent / 100.0f;( [" Q3 N: a2 k, I, c5 z
int nGold = GetGold() * fRate;$ U1 P7 ]5 U+ a
( }" A( V1 o$ g if( nGold > 0 )
/ o2 A+ h$ f5 W2 t, r x DropGold( nGold , GetPos(), TRUE );
: r6 X0 z3 r% z3 z
& c F0 h y# }* r2 b* T" h6 M, W // ??àì?? μ?·ó
/ A; k8 X0 Q) k% F for( int i=0; i<pProp->nDropItem; ++i )7 C5 r/ _) Q1 b8 P
{
t/ p( d4 a, W0 z BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., ?: y$ |: a! C
8 q: ~ V" a( Y9 T5 e if( xRandom( 100 ) < pProp->nDropPercent ) 2 i3 x( S X2 q; d F
{
5 G( s0 u& |4 |: b! r4 ]" a if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
H) |3 J& i# v, R break;: K: l4 x3 S' ?+ E9 Z. ^
}
$ W' T- V7 Z' p6 E* b Y }0 H/ A! M7 B) i8 ^% ~+ q
}
, M7 h+ I' {7 S* X2 O+ i0 P& Q, k } $ c$ ~( W1 M, R K. h* i$ N0 I
}
0 n4 B# U! `/ ^* u! c3 r
! V' Y, t# t( K //pAttackerà? slaughter°aà? oˉ°????2′ù.
: P4 H, T% S7 ~, o pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 i! \. [1 W; T! d$ T/ m$ [1 j // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
0 b/ j" _0 H5 a6 h& y0 } if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
\& m% a! t5 ]* C0 k0 o. l* ?! p0 A( m UpgradeKarma();
9 `3 e- t$ ?0 Y6 m; N7 ]2 U#endif // __VER >= 8 // __S8_PK% T, D. Z$ U/ r' G; c1 ?
return 1;
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-------------------------------------------
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! A; W: d- m. R4 ]7 R if( pAttacker->IsPlayer() )
5 d2 _( M9 f; _/ u, R; h {+ N- S- ~' _0 b6 t1 B
m_idMurderer = pAttacker->m_idPlayer;4 e/ N( p+ l1 f% D) f1 b2 g- f) Q
8 |5 X7 Y+ @) k' W) F7 t7 j
! s/ e) h! I2 B: |2 \9 l# l* y
CWorld* pWorld = GetWorld();( f% L8 e- S% S$ \
if( pWorld )6 Z! B9 U& D B
{
! j7 s" `; C1 v8 v+ z3 U char szFormat[256];
* c" n* M8 k9 I3 O" {+ c6 i strcpy( szFormat, pAttacker->GetName() );/ P( k: N4 u: p3 _( @" T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: ~' ]# ?. P* U9 M( C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 D" _7 @, E) N4 X, v& ^6 T
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