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赏金系统恢复5 D, N' v" ?5 ~& k
Mover.cpp, P- _) r- j7 Q
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int CMover::SubPK( CMover *pAttacker, int nReflect ). J- X, f! J: v3 r3 r
{9 ^; ]( B3 X. R4 ?% j& ]+ r: u
if( !g_eLocal.GetState( EVE_PK )
6 r' A2 m6 }9 t. O#ifdef __JEFF_11_4
$ w9 W$ {# ?, |" K$ s9 A || GetWorld()->IsArena()3 ]: n0 z( z3 g3 {
#endif // __JEFF_11_4
" Z% }, k4 ^# O. o" |/ y )
/ x+ K8 G' Z, G: g# r; | return 1; A* y4 c4 O& d* v" j
) f' U' Q& n' v
#if __VER >= 8 // __S8_PK/ A) c: k8 m: `' W. Q) u6 n
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! i z Y( J/ r) J- ?, V
return 1;
+ b# n* @: _$ f9 l- N$ H- N* h& z' z, ?$ s1 d
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' a0 E9 ?; |2 f6 X, w return 1;
/ Z/ x7 @' W7 _, ~ j1 u7 T2 R( r6 ?6 j
#if __VER >= 11 // __GUILD_COMBAT_1TO1
) h) j* @* O X ^% s if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )1 g5 v4 P1 q- |7 W6 t- y
return 1;
- @6 F& U2 p7 z- n#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) x1 N$ U9 ^; t( e" F/ t( O
#ifdef __JEFF_11_4
# o" _6 i- t! ^1 ?( t- u && GetWorld()->IsArena() == FALSE
# }0 d7 y4 |8 @5 Z$ w/ e#endif // __JEFF_11_4: b* t! k% N/ S
)5 r& I7 Z* E2 J+ K u8 ]
{
) z* w& C9 t$ G1 c/ m7 x if( IsPlayer() && IsChaotic() )
+ s3 z2 C4 m$ h- L/ m {/ m6 y' w. } C+ V& M
#if !defined(__INTERNALSERVER)
I* i4 i: U6 A" ]0 M if( m_dwAuthorization < AUTH_HELPER )5 u5 f' ~) f: Z6 Y
#endif
5 Y/ l1 V4 R, j a$ E& V {
/ c# r$ o/ p! ?/ s7 P // ??àì?? μ?·ó
$ ?& W$ t2 Y4 {# x6 q* H9 w5 ] // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )5 L) ?. T. A1 C3 @% ?
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );' G1 ]+ n3 C" l! X+ M
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ j) W& S7 [% j1 N! p
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) " P5 D6 `6 g, I) k
break;
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/ ~- j% ]6 X& t* U
, o4 C4 ^$ F' w2 \ // - à??? μ?·ó5 n2 p5 W7 D4 D' Q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 k: c5 [5 s. e! `! Y, y for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 K0 M# `9 p2 V0 T9 S! h break;# `' d) m/ T3 E2 W" I# J$ D/ ?
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}
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if( pAttacker->IsPlayer() )
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+ X' n: V7 ~3 }2 V9 z' a& A% Z m_idMurderer = pAttacker->m_idPlayer;
2 c. E; K7 R$ K8 \, J+ |6 v# a$ j4 W: ?7 d9 x, [2 X, i. h
7 c `9 ]+ Z8 X& ?, w' E v* G7 S CWorld* pWorld = GetWorld();! |$ v8 N8 d( e9 E
if( pWorld )! _* s7 t/ k& X
{) B* \& d0 J$ H. ^; D
char szFormat[256]; {8 M* g/ r( B8 Y* e
strcpy( szFormat, pAttacker->GetName() );2 g9 z; D. l' Z% C8 N- E+ B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) ]/ A% e d, Y4 p# `- @3 l g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. _& w0 O0 {9 T1 s$ w: z
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}
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' B2 n4 ?; r1 |+ U* E% W if( !pAttacker->IsPlayer() || IsNPC() )
+ T! O4 M+ V F. Z3 C9 D return 1;1 F# ` J$ y/ d, y$ Q- U c8 F
s) _6 f, U1 @) r4 |# v
BOOL bAdd = FALSE;- x/ @" W' ~3 I: S7 g9 ?! Z$ |
if( pAttacker->IsChaotic() ) // ???à?ó??
' V& J& D# Q6 @: R0 G' \ {
* }7 Z* V; F3 e' @ if( !IsChaotic() )
& e# K7 l k3 _+ N bAdd = TRUE;% H- [# T5 O( k% ~) D6 Y' H
}; l; b; B$ k5 h/ C5 l G. t' x* L
else // ?????ó??, èù???ó??
: c, d& ~+ v: M: c {
( d7 p3 g; A! y/ w& e, e if( !(IsChaotic() || IsPKPink()) ). N% c6 a5 F- |1 e2 w$ Z
bAdd = TRUE;
8 k) ]" V2 N" y6 N7 a }8 H# z |% k2 x6 g
: X' U, V8 @" t3 @ /// ???à????, ?o?aà? ??·ááü
, b9 M9 x' k) _ |9 m( j if( bAdd && nReflect == 0
* C* f2 d) _5 X && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
% \- y* L: @, Z, d/ I! z' w/ k {' V0 f0 U7 g5 D
if( IsPlayer() && pAttacker->IsPlayer() )
: P' W. B1 g4 H' ^$ I" R4 i {
( J9 b3 o% @) ` if( !pAttacker->IsChaotic() )1 w* p: c3 i$ p/ v3 R
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );# ^: A" {0 p. [- {1 S
CString szSendMsg;% n% R/ E3 A6 ~' d
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 r$ S$ e; f [; o ((CUser*)this)->AddText( szSendMsg );$ l" N2 U' Q5 F* D
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
' v$ j2 M0 z: R$ E7 x9 X% u ((CUser*)pAttacker)->AddText( szSendMsg );2 d# t/ y; j, }( k
}' T( I+ t/ {1 U3 w |
. x% S. U9 }7 e q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );: b7 E: R9 h6 Z+ t
((CUser*)pAttacker)->AddPKValue();
, |. ^- U5 ]3 u$ d: m. j5 ? pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );' k* y( j' e: z% R0 I) g
g_UserMng.AddPKPropensity( pAttacker );9 \( ~/ N- k, k0 z
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
! {+ c2 j6 J% [# @" z* k#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: Q3 }7 B& C3 i
#ifndef __MAINSERVER' T6 d* |; M3 Y. p- K: O: b' j
if(!pAttacker->IsPlayer())
7 A2 _% F3 p# r+ _# h0 L FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );8 W' X2 j: O5 \! p" Q% i
#endif // __MAINSERVER
4 c# s; z- Y5 Y6 R q ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
6 z9 X1 H$ U. E" w: G0 n- H#endif // __HONORABLE_TITLE // ′Tà?! ?0 u2 O' e# ? j( F9 b* d
}3 x* F4 Y) ?. T' [8 ]" ?& n
#else // __VER >= 8 // __S8_PK* K) D+ p6 I+ z; g
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
( H5 P( q0 Y! x/ M3 b9 V pAttacker->m_nNumKill++; // ?3?? á?°?
. Z5 y# L3 t* }# q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
7 j) l4 H1 X. Y
4 ~* X* L' G/ ~# E8 r( F4 f0 b8 D4 U int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" m9 F2 p1 i, h) a if( nGap >= 80 )
' s+ M+ N |- E- f# O1 A ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
) ~* \6 G0 e3 ?" f# C) w1 z/ F0 i; g: P9 V" H' e8 A
// o??ó±Y ?3±?±a?| ??????′ù.
0 e" L% \6 a1 G p+ x6 O CWorld* pWorld = GetWorld();& p* ?7 d2 s9 h
if( pWorld )! G) f- ]+ T% b2 @2 F
{
) p; u q5 v" Y8 } //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."9 q+ j; a) N# M+ F3 X
char szFormat[256];) z+ I& ?3 S$ D8 [; f, R2 S( S
strcpy( szFormat, pAttacker->GetName() );/ b. e* k. f. \* Y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 e# r# `6 m3 _; M. R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
3 p$ B" Y8 S* Z& t4 y }: \, ^; ~2 q9 ?7 J
0 d( y9 S9 [% Y9 f! @( N
if( g_eLocal.GetState( EVE_PKCOST ) 8 I- W/ ?% _ n* T6 Y/ r4 @
#ifdef __JEFF_11_4) ~# r6 i6 `1 {/ @
&& ( pWorld && pWorld->IsArena() == FALSE )
: v: T! I7 C! p6 S/ a$ C0 d#endif // __JEFF_11_4) B$ [4 f1 ~2 n6 w7 L
)0 R5 z; ?5 e/ P# O9 {
{
, R) t) A1 ]7 s1 H3 ^$ e4 _ if( bChaotic )
% }, ^9 F, a3 R' d. l! h. l {
* V, T- F& }4 i4 D1 L# a- c( c" H #if !defined(__INTERNALSERVER)
' }8 Q0 ^1 s" ~' k1 f if( m_dwAuthorization < AUTH_HELPER )
2 G" K$ x# Z. w( N #endif2 b9 Q# ~. @/ I& C! T" a! p+ D. k
{
9 h+ s: B- i6 }9 v k+ J // ??3?μ?·ó % a1 U) X, Q& S/ L: ^/ ~5 D
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 }5 h/ V" b1 {
float fRate = pProp->nDropGoldPercent / 100.0f; |! b6 L" y C/ d/ n M
int nGold = GetGold() * fRate;7 \* j" \7 Q; P& \7 x4 ?* \
1 a# e3 G5 ], e3 n. I2 Q2 K6 ]# E if( nGold > 0 )
M; u8 I9 A0 d! m1 w8 G DropGold( nGold , GetPos(), TRUE );/ J. C* J" y6 ]9 Z
! J, }, ?5 ?5 M4 D* S0 L. d; |9 ~
// ??àì?? μ?·ó 2 {; \+ S7 Y4 T4 c
for( int i=0; i<pProp->nDropItem; ++i )
$ E9 {, j) T- o; J/ w3 M {
" I. c2 @( f9 p; [1 u4 n; q BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.& D/ @3 j7 m2 a D% J- S3 H
, k. W% u8 r2 o7 c0 t if( xRandom( 100 ) < pProp->nDropPercent ) " ?- W9 M! F5 P0 n
{+ ]2 P& ?6 X$ g4 Y0 q6 j
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! T( V! k' a& j4 |0 G break;
3 K3 C; A% c4 B; r4 I1 W% U6 b3 z }, D6 A; M! X" o
}
6 @4 f( i/ _0 G. c }
; M- A8 M( ^% W: e/ W* e# n) a# N7 ] }
7 \2 d5 s- A& D3 @ }7 R4 [! V8 s$ ~7 f1 [3 ?8 x0 m
1 y7 c. i' p3 s; i% N5 M
//pAttackerà? slaughter°aà? oˉ°????2′ù.& T6 ?8 y% \2 Q. X' J
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
) g. n) o: N B' ~; D // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.% v" b. k8 r+ {9 v r- k1 }
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )* Q) U$ @* a- ~- K% c
UpgradeKarma();5 T1 |6 u9 }2 u# p" [ I
#endif // __VER >= 8 // __S8_PK
R J3 B3 @' ~, j, I) Y return 1;6 R: @, s' u: c7 x2 a! {
}
# n1 ~- F9 z/ {0 s& l! a1 ?9 ?7 h% Y1 ^0 k
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+ v' i, O0 j8 A+ w \-------------------------------------------
* ^! O* ~7 o/ E+ E9 J$ G5 ]6 F6 D1 I. A
p9 f( G& F: f u4 v
if( pAttacker->IsPlayer() ); z5 \2 j# H2 ?6 i$ L( \# D
{
$ B6 e- U* `6 A H5 S m_idMurderer = pAttacker->m_idPlayer; i6 t: ~, k ~
, ?4 y9 C q" E$ W
& v! [7 A5 L& i$ M! }/ O) z2 p6 N CWorld* pWorld = GetWorld();& r7 ]2 K |5 ~/ ^; L8 ? _
if( pWorld )8 |: ?7 m, r5 k8 G- W
{
1 c9 W. x( d) s# ?2 k( q I char szFormat[256];
- i( @8 k& b" y3 r9 A strcpy( szFormat, pAttacker->GetName() );& |: S3 s+ X1 L4 U; r
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ e+ ^5 G# Z' y1 V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! m) e/ i1 B4 I& q2 W: K0 n
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}
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