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赏金系统恢复; T* K$ w* W; Q2 f! b( h5 N' A% Y
Mover.cpp4 W- S8 c' o: _1 R
( U# `- R8 n# VCode:
% M d: A% v9 |int CMover::SubPK( CMover *pAttacker, int nReflect )
! F) ^) f) h2 ?{
8 |% l% L/ S, _4 M if( !g_eLocal.GetState( EVE_PK )
" K$ j6 i/ |5 ^' L3 [#ifdef __JEFF_11_4
. }/ V$ `$ Q/ G' O' s || GetWorld()->IsArena()! a) ~; i( ~, T1 ]0 P+ b
#endif // __JEFF_11_4" ?, t, k8 c9 t) f4 P
)
: {- c* A* A" Y. z3 l' b5 I return 1;9 }9 X& g0 B1 R: f
: p5 E2 p9 s' a. ~! E& h#if __VER >= 8 // __S8_PK
* v. X/ U! b' i4 g8 m if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 X/ d D4 F, q( u
return 1;% r, e1 E k9 v, c/ v: [
* u! ^3 P, @3 F5 m3 W t
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 P! L: c- e$ _ return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1 _! [* c; d5 M) D. M y9 |# Q
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )" c0 k _0 X w+ l3 x6 A0 l+ t2 x
return 1;
4 p; o: `& Z- q, W& a( [3 E#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) ; I6 p$ I1 f3 r
#ifdef __JEFF_11_44 h0 x( i* f) N: c* _; }
&& GetWorld()->IsArena() == FALSE
3 y/ x/ }$ W0 @4 c4 x#endif // __JEFF_11_4
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{) E( G& C- T1 r+ k. \5 t
if( IsPlayer() && IsChaotic() ) : j2 e0 }$ n" l q8 ]! A( ^6 t
{$ m* g+ V% |7 y
#if !defined(__INTERNALSERVER)
4 ]+ D) O$ {6 S { E. y if( m_dwAuthorization < AUTH_HELPER )
+ \4 \4 Q4 A, P' b5 t* ?2 L8 J1 c#endif
1 e& s! n; a% g+ K7 X {
. I$ J- g0 ~8 B, S! \ i // ??àì?? μ?·ó
8 \7 p- [" R8 v# H. H: f // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )% i9 t/ Y" x' F; b, w& [9 @3 `
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* b+ ^7 Y6 U; ^6 `2 c, J+ N( ^' e! n1 N8 ` int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ a4 S7 W0 i- H for( int i=0; i < nInvenDrop; ++i )0 l- {8 g+ C0 f3 [
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
- m6 h$ y( ]7 p# V: N* a break;
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// - à??? μ?·ó! i& y( h# B0 V& P
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
$ `" J! H: o: C; Y @7 x for( i=0; i < nEquipDrop; ++i ): Z& A- ~7 X3 c
{
1 W: H' t: P; j8 \9 S; { if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 F1 t7 i* o' K) W6 C5 c, c( ^ break;& i* E3 Y" b w4 d8 Q. C- p
} 0 L5 D: t8 h6 e/ C9 V0 B
}4 H/ A% e; c5 v0 F* n4 ^
} ( Q/ X1 `4 T J
}; z6 z5 d* |! v
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if( pAttacker->IsPlayer() )! {' B, G% C1 X* j
{
9 ^0 {1 E+ ~& q! Z' I m_idMurderer = pAttacker->m_idPlayer;
j: v( e6 @3 h! H# O1 E. V; v5 y' R
% }5 @' p8 X4 c0 F0 T, _3 C CWorld* pWorld = GetWorld();! g1 U* G+ B9 ~% g
if( pWorld )
) p5 }1 f) q& p% k0 |2 R {
. P1 I" L4 t1 p- H char szFormat[256];
1 v6 |% G" a P( e0 q strcpy( szFormat, pAttacker->GetName() );
. a% ]- w& _4 s: C/ i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 y3 |/ T. S: ~% A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
' V7 ?0 X1 j. S1 E7 w* s return 1;
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BOOL bAdd = FALSE;
: x" o; `: Z( I( H if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )3 J) ~+ Z- l8 c/ Y: F
bAdd = TRUE;
" ~6 I- d3 U3 v6 N0 Z" o }
. \7 F; v( t5 [ else // ?????ó??, èù???ó??
) }1 P. E+ L2 r5 _$ x- g; V7 F {/ K" `$ H1 q" K# I3 A4 i: t
if( !(IsChaotic() || IsPKPink()) ), Y6 X8 f' a6 a8 t4 B
bAdd = TRUE;0 O- D7 b6 B: p
}
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/// ???à????, ?o?aà? ??·ááü% s# q5 F3 l: E# L/ C8 [
if( bAdd && nReflect == 0
( X! \- n6 a9 f8 B6 b3 n6 ^4 I && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
" U# q0 l: m# j% ?( d {7 V! X6 C6 Z% p& b8 p1 m
if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
7 k2 M8 J! R( p3 e! F( e ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
" U* M+ Z6 l- E" m O3 g CString szSendMsg;" O0 D) |; M3 J/ B+ b
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 c6 T; V# g I4 v ((CUser*)this)->AddText( szSendMsg );
" l2 o F% l0 c+ h& @ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );1 s# j$ z/ L+ J
((CUser*)pAttacker)->AddText( szSendMsg );* |5 i: q9 D8 p4 h: Y9 |1 ?
}" v) _$ g p+ g& d* `. t4 i
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
C: s; j' O$ q6 _ ((CUser*)pAttacker)->AddPKValue();
' B6 k6 m i8 Y5 n( q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
5 G: P v3 {3 K1 y g_UserMng.AddPKPropensity( pAttacker );
+ b7 V h4 \- u2 P$ N g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
& `8 Z5 C6 \3 O#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 F) ?7 ^ I, b: {3 R
#ifndef __MAINSERVER0 L' D0 W% ]1 S6 O! I( _+ e
if(!pAttacker->IsPlayer())
5 y' y. o% l7 u, x/ ` FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );: `& a$ i$ _) V6 a- a' p2 c7 p
#endif // __MAINSERVER1 X& _! }5 } o
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);/ B# s) X9 M X/ n4 a7 s
#endif // __HONORABLE_TITLE // ′Tà?
* S* M# d6 A. d( ]5 f5 y m }
% Y6 O4 U6 h9 a5 a* Y* q, O#else // __VER >= 8 // __S8_PK
9 a6 \5 `2 k9 [, J$ ? BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
7 |: v5 r' l5 u1 B/ c( J pAttacker->m_nNumKill++; // ?3?? á?°?
( l. h8 v6 @+ R (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
& u) ?" I7 V* j2 [
# f |: r% I- X2 ~' E" j( ] int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );) p- L; j! i2 B+ @- u& F
if( nGap >= 80 )- G7 i+ R k$ M1 V- @& D; o
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
M0 C& C: z' O' w C" [
/ ] v s5 I/ u // o??ó±Y ?3±?±a?| ??????′ù.
2 W% E: ~8 q2 z' L9 ?& _6 a CWorld* pWorld = GetWorld();
5 ?% Q# Y% ^, M( Y* a8 _1 A if( pWorld )
4 u. E, h9 a1 f3 g6 u; T# Y {( ^; N1 d7 d* [; f
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
7 ]6 V# \# S* w+ E3 a! C char szFormat[256];: M1 q3 j! ]( c4 m% |/ [
strcpy( szFormat, pAttacker->GetName() );
3 |3 e' n+ z5 H% r% \* { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( r; Q* X( z( a9 a m* W" j g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
: R6 B. J- `+ B: K, \2 O }
& L0 B8 J6 U/ V/ C5 l+ Y; \4 i9 N/ K+ J: ^2 `, L8 F7 U4 g8 K
if( g_eLocal.GetState( EVE_PKCOST ) 9 E; r' c' N! }3 y6 ]7 @' g
#ifdef __JEFF_11_4
# V& T4 z& Z( R" M, }' Q1 q+ _ && ( pWorld && pWorld->IsArena() == FALSE )5 V" _3 d9 G. t. b$ d
#endif // __JEFF_11_47 \2 g& ^% U5 C% Z
)0 ~, h z5 \' C# J9 [
{/ s8 t3 C* F3 V. {: j+ u( a& e7 x
if( bChaotic ) - M" ~! y7 D% H) h6 W! P x
{
. l c- L9 h# {! c3 ~3 C8 G #if !defined(__INTERNALSERVER) Y- S0 u' h5 E0 H7 V
if( m_dwAuthorization < AUTH_HELPER )
! }5 Z% \; W4 E+ |! Z, k' d #endif+ ]9 H/ s& ~- m# d: d
{( l! T2 c1 c; v# y3 ?2 o
// ??3?μ?·ó
+ ?4 k, L4 `( T3 E. a' Z3 A KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ |3 q R7 N7 N7 U8 m& o float fRate = pProp->nDropGoldPercent / 100.0f;% G- ^; Q3 n) }! y: G2 O
int nGold = GetGold() * fRate;
2 M D. l/ @' `# O3 V7 V: B! Q! g" I* f, b V
if( nGold > 0 )
) {! R9 y% h7 ]- V( m3 Q6 d& P DropGold( nGold , GetPos(), TRUE );: u& v; T3 c# q' p
, Z3 T6 C s4 a" z4 B; N // ??àì?? μ?·ó
# H( ^ q2 ]4 P3 v for( int i=0; i<pProp->nDropItem; ++i )5 x2 y( O2 C5 u( J/ k" g& r
{5 G9 L# d6 A7 c4 d+ v4 ^& P
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù." ?8 I `3 T+ u" o: b% Q2 O
/ E( r* g# B) K0 z% s+ |1 i+ d if( xRandom( 100 ) < pProp->nDropPercent ) 8 n9 U9 C G( C1 q2 X! [: j( s
{
# @1 S+ k1 g7 Y8 | if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
5 O8 G; `" r+ W. L. v6 H r break;2 B! S/ Q* h, @& o
}
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}, j4 \3 o8 Y6 _6 c W8 N; |0 W
} 0 q; e/ x* z& k4 c! p2 O! L! J
}
3 @7 B1 g2 @. f6 B2 r2 o" L3 {4 h' B- ]6 h; b& w
//pAttackerà? slaughter°aà? oˉ°????2′ù.# Y+ K' C& M, B! X
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& ?" l% k5 c4 X+ z# z* U6 @ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
# a+ I: t3 I* I g, i, E if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )5 ]: l3 \/ I1 v( S, d' q$ N2 ~' e' |# {& L
UpgradeKarma();
" `3 k7 e4 _$ S+ a#endif // __VER >= 8 // __S8_PK) Q/ e/ P7 t& C2 j5 y4 [) u. B
return 1;# D2 C' ^0 C! t5 c9 A% Y( _* C
}
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1 X6 O$ j; k" S& |# I------------------------------------------- V: H' B1 }; m
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; \$ |4 p/ x' A1 e* f2 Y& f if( pAttacker->IsPlayer() )
# T! D3 O+ G1 c7 i0 {' D {( T; R! ?& X5 R6 v! u4 j
m_idMurderer = pAttacker->m_idPlayer;; }' P: [! T0 u w0 P6 c1 y
; V( S' ?' c+ F' ]$ v5 H
9 D3 x) t+ Y+ Q5 o1 W; W9 D CWorld* pWorld = GetWorld();' y( O) Z: u# T& l+ L# s* _
if( pWorld )
# z( ?+ [( s6 w# I+ o {) ?9 g; M9 U, k) _ L5 e. j% ~
char szFormat[256];
) [$ a8 s9 p& o6 x: A strcpy( szFormat, pAttacker->GetName() );- A4 U, L0 a$ Q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 x8 ?5 `' W) T, V2 R# R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );+ {9 H: ~: {7 @$ q/ x. b, I
}, O& p1 S. Z: I
}
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