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赏金系统恢复
3 @: [7 I: K0 u: q4 mMover.cpp% H, v+ j( x8 u
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Code:
& `) B7 Y$ W/ Dint CMover::SubPK( CMover *pAttacker, int nReflect )
9 e+ x& `. \* l9 Z# _{
' J) U" v% J# T% p7 e" l a if( !g_eLocal.GetState( EVE_PK )/ A4 M8 H. ^) i$ [# B4 E! |2 h
#ifdef __JEFF_11_4; l3 v L6 e! `5 X2 Q
|| GetWorld()->IsArena()
. K9 T+ }. B$ G" X+ }, \0 h' W( w#endif // __JEFF_11_4
+ e: p Z* S0 U )9 m% ]* L3 x/ d# ?
return 1;. N# n# W/ P# c8 T$ ?+ z$ n+ o
$ Q" Z1 q8 {5 R( x#if __VER >= 8 // __S8_PK8 n- l- k" s9 b |
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 P1 r! f& N* T
return 1;: G+ A' C2 Y6 q% F8 l! m$ C
% Y( q; C: a) u6 T/ F9 W if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 T% j5 H- \2 e; X5 M$ r return 1;
3 w: m- s" p8 ~3 v# e/ [& _8 U! v/ e4 y+ f2 T {
#if __VER >= 11 // __GUILD_COMBAT_1TO1. X9 [" q/ y0 u8 l: p
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
0 m6 `+ G+ b: v! [ return 1;
3 z" A3 E; L+ ` m. x$ v#endif // __GUILD_COMBAT_1TO1
: w$ H4 U7 v" q7 F- o
0 Y0 ?$ G# @' c: H: L/ ? a if( g_eLocal.GetState( EVE_PKCOST ) e2 {2 K, G, z
#ifdef __JEFF_11_4+ `! m6 C1 q) m
&& GetWorld()->IsArena() == FALSE
! z" ?. [+ }. D+ Y8 @#endif // __JEFF_11_4& U( V6 \8 {3 p2 n
)
# ?, m# A! @1 P0 w$ N& j2 S$ U {! ?3 u* Y$ L2 E$ O$ {7 Z
if( IsPlayer() && IsChaotic() ) 9 \: ^ {0 c, E5 s- \! ^* U
{
% Q# V8 x( j; Y* @#if !defined(__INTERNALSERVER)' z/ _% w4 ]* _$ S
if( m_dwAuthorization < AUTH_HELPER )
* X- l9 E4 e$ E2 S5 V#endif% N( r+ ^) K& ~5 _, _) Z6 x
{
4 O$ }- z2 |: @ // ??àì?? μ?·ó - z% d9 X: B! s- f% T+ d* f0 _4 F
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ). z- r1 P9 W# f# [' Y' e R
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
- @$ ^* I- P, o! A int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );7 E" {' q3 Z C$ Y2 T& n
for( int i=0; i < nInvenDrop; ++i )- [" w4 c. A+ S# }. Z# p
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
0 _' Z& F5 I( I# Q( O! x break;
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// - à??? μ?·ó3 H H1 ^+ J/ E0 p5 d
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: Y( J8 ^3 E0 p& a( V3 k- U
for( i=0; i < nEquipDrop; ++i )7 n% W6 c' ~5 ~5 L
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. o6 [; n- ^1 D4 u/ ^& }3 X break;
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if( pAttacker->IsPlayer() )
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2 \7 e4 _0 `7 c9 h4 s& Y m_idMurderer = pAttacker->m_idPlayer;: l0 t0 h* Q8 U* l( f/ ^0 q
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: V3 p8 t. c( G8 ` CWorld* pWorld = GetWorld();9 E6 @* ]" O/ c9 Y4 x% {& L7 W
if( pWorld )9 }' z3 K/ d6 X. r5 n' a) K& R
{
& i9 t& {8 {7 N7 H char szFormat[256];2 ~3 @/ |5 ]& W% `2 n- B
strcpy( szFormat, pAttacker->GetName() );5 R* ^: `1 u* y3 q: u0 e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! C2 h8 l1 L _1 F5 L9 t+ i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 @9 P% ?, J7 N% O d
}
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2 `4 g7 m6 `( A" k. s3 _ if( !pAttacker->IsPlayer() || IsNPC() )8 W1 d, G8 l4 p( P5 s$ d
return 1; |- U" u9 p7 Y
0 h' d0 p- U9 [- j BOOL bAdd = FALSE; y" E: g& W+ ^( w8 `! I
if( pAttacker->IsChaotic() ) // ???à?ó??& m# U8 e, o% O- D2 ?
{
9 j- T' H- k6 T) c( e0 D if( !IsChaotic() ) D/ t0 r# r. i% p& X0 z
bAdd = TRUE;/ G* r0 }$ v4 M; [! t
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
$ a, h' a% E6 i* A6 l& K2 ~# G bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
2 o6 W/ n, _& M4 l if( bAdd && nReflect == 0 ; C6 m1 x; I, c/ y
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤... \/ k; U8 k$ P B8 E5 [" N5 r w) ?
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if( IsPlayer() && pAttacker->IsPlayer() )$ R0 K* }0 V1 e: v9 N0 P: t, N
{: N! C( x; l, f4 I" ?" Y
if( !pAttacker->IsChaotic() )
/ i, L; f% S9 z, w ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );: {! f4 f+ X! r& b( w
CString szSendMsg;9 n) M1 o$ f( ] {" ?: K7 @
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
% M! L6 O' H$ Y- Y8 } ((CUser*)this)->AddText( szSendMsg );1 T8 e3 l8 K+ W- M
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
. b. w5 k+ X# k; y. c ((CUser*)pAttacker)->AddText( szSendMsg );
5 l. \9 F, [1 V- ]6 R; s0 t }
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- w p2 m$ y$ q9 ^ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );+ p! w* a4 ?3 Y
((CUser*)pAttacker)->AddPKValue();
, D& O* [* J# f' T1 [& @( x$ W pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
. [: F' Y& y$ b. R5 c/ y c g_UserMng.AddPKPropensity( pAttacker );
) @0 R7 B) ~) V& r g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );) b% `( N, Q# X A; J+ l8 T( c
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
{9 n9 b4 X/ Z# _9 E#ifndef __MAINSERVER; ?7 z# Q {2 }+ K
if(!pAttacker->IsPlayer())
& I. U9 Y( D. v0 j8 A- o FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
) _7 Y' G* t$ O3 M+ W#endif // __MAINSERVER! `) C, C/ r+ Y, J- q
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);/ y% k- a0 i& j, X" @
#endif // __HONORABLE_TITLE // ′Tà?5 @7 M1 P b0 C
}; e- q5 z4 T6 m& B, ^9 J
#else // __VER >= 8 // __S8_PK
5 L' j; u4 `0 g1 Z* N% r BOOL bChaotic = IsChaotic();
5 |# G" t8 P6 T
5 L0 U2 p X3 i* Y6 s2 l$ W1 c m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
" |* h9 n2 B `4 `: s# }% V pAttacker->m_nNumKill++; // ?3?? á?°?
' Z% l9 s+ ~7 p s (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ S. X5 ]: q+ W3 G4 l! y! W
8 _7 A2 B0 w' l! x
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
2 @. u4 t- v2 f5 {" ^8 l if( nGap >= 80 )4 W O% p8 o7 c8 {4 }: Q
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
2 G- |( u, b9 k& M4 W( T
' [, K+ ]( q+ \6 {* m2 }+ ~9 e // o??ó±Y ?3±?±a?| ??????′ù.$ D J- G% F4 H) z
CWorld* pWorld = GetWorld();2 Z& {8 W+ N) p
if( pWorld )2 m5 S* U( r/ U9 a1 y
{
8 f( l( A2 q6 s1 t N //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 c6 R4 \1 J) C' k$ b
char szFormat[256];+ O3 [6 }7 H. K# I' M! _
strcpy( szFormat, pAttacker->GetName() );
$ C9 w# [- I" [3 q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" w2 Q* X, V4 L+ K& M( N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) ; j" v! M4 n/ U
#ifdef __JEFF_11_4
8 y/ l9 N8 P& s7 K! v && ( pWorld && pWorld->IsArena() == FALSE )
! T9 K! B2 b- w" m# q; l( u* i# H#endif // __JEFF_11_4$ b& `* \; Q9 t% R3 J8 R$ S) |
)
! g& H. m1 G) r- e$ p {
9 Y& V* R0 V P if( bChaotic ) # S4 h' o2 P2 S$ R) f$ {
{
U$ i' W) N4 B) J5 V #if !defined(__INTERNALSERVER)
. M3 g5 I* B9 n; F) Z% B if( m_dwAuthorization < AUTH_HELPER )
3 \. I) x. i4 _1 c #endif
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// ??3?μ?·ó * ?$ F7 Z7 v, V7 \# z( u
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 S+ V* I( X7 P$ [4 ?6 Z
float fRate = pProp->nDropGoldPercent / 100.0f;8 T) B! y; v% b( H |! _
int nGold = GetGold() * fRate;
3 ]! b' v- h2 V# {+ _
8 |+ A: [! r" g5 t if( nGold > 0 )8 D' x; b* d6 ^& B
DropGold( nGold , GetPos(), TRUE );
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5 E, F9 c! T7 Q // ??àì?? μ?·ó
6 m" N4 J& H( G8 M, W- N. i: }1 { for( int i=0; i<pProp->nDropItem; ++i )3 o' k3 o5 s, V: n1 Y
{
- M- T' t, u) j( Y BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
" k: S h( Z! j' ~" \# v$ m, e+ }$ d1 j, {/ [+ q
if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # R, ^7 C. e/ f3 ^3 s% J* O/ X
break;
: N |. k7 k; w% o6 H# A }
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}
& {$ Q) i1 y0 F+ Y/ ~: [0 M }
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0 f; n3 l0 O3 {9 W/ u4 H) W //pAttackerà? slaughter°aà? oˉ°????2′ù.
4 e8 g3 w) H* j; Z5 G( ~+ j& d- c pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& a d9 H! r3 h // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
: v0 F. a2 V; I; E if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )2 s f7 }% M& V$ Q9 n1 p! U" T' w$ j3 w, [
UpgradeKarma();9 f- m/ C0 I6 u: v( e
#endif // __VER >= 8 // __S8_PK
, W, u: ]& \ k6 k) ^ return 1;; t6 ~; g# {1 L9 b3 G! ~ N
}9 i6 _$ E) A2 G$ G3 H: Z) H3 Y5 o
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0 E8 u& l5 B% y8 |0 |' j
2 ~: U4 f: F) T) r5 z-------------------------------------------
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4 O7 e6 M/ f( k0 `. f/ T if( pAttacker->IsPlayer() )/ v+ @9 g3 r' A5 U( x- J9 a3 @
{
; N( ] t7 a$ i8 Q; r/ E- \ m_idMurderer = pAttacker->m_idPlayer;/ [$ Q' N/ `$ E# s _' l" Z
0 g# p5 I/ M! i2 b0 C' u( e2 ~, ^2 R, x4 z& Z" P: l9 n
CWorld* pWorld = GetWorld();
$ ~. ?; R" @! a: u9 m if( pWorld )( T% Q$ ~2 Z* e9 n" h5 Z' V( W
{4 Y, Z( y- w+ g9 T# c
char szFormat[256];' C9 d1 a9 D5 {" k6 }; R- w" j
strcpy( szFormat, pAttacker->GetName() );1 ?3 \. u* M) W6 _4 ]( K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' m0 E9 r+ Z, ^8 B J7 M
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 F; i) N* }: R5 {1 R
}* L8 p& U* `* m M* @
}
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