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赏金系统恢复8 A+ V$ \4 b- a0 `& X
Mover.cpp+ d; k( K3 ]; U) i3 V* e
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int CMover::SubPK( CMover *pAttacker, int nReflect )& B1 Y1 f. n: {% e; `
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if( !g_eLocal.GetState( EVE_PK )
5 }" C; l3 A! g3 T#ifdef __JEFF_11_4: I' b) M/ E1 H* v; t
|| GetWorld()->IsArena()) ]. {4 t; ]8 w+ x# w! H
#endif // __JEFF_11_4
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return 1;/ _3 U$ d8 F5 s" V: W! b( g
- P6 R7 u F: A6 N2 G#if __VER >= 8 // __S8_PK
% F) h8 z3 |% w/ |+ ?- Z if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# `! `: z) i5 p
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 n0 H: K# j& H) m& H3 ?" x/ b return 1;
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8 W% q* Y+ R- U1 V. {4 g#if __VER >= 11 // __GUILD_COMBAT_1TO1- C1 X6 e" u; n' {: @ u! T$ Y
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) B/ g6 G2 j0 ?( s# U- h ` return 1;5 w; \/ y* H9 c9 _& M* w# f; j
#endif // __GUILD_COMBAT_1TO1- }& G4 H- U3 {. _( X
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if( g_eLocal.GetState( EVE_PKCOST ) % ]! }; l- e: {4 M( o, j2 O/ U m4 R
#ifdef __JEFF_11_4- q& j9 `5 [1 N. w7 l
&& GetWorld()->IsArena() == FALSE
% u# Z3 K5 i0 ~$ Y5 _8 j#endif // __JEFF_11_42 ?: C# z0 U! N1 Q7 H- B0 z3 l* Q
)# n: E9 m4 B# _( }
{
' Y c* T9 Y- [5 j. i$ d if( IsPlayer() && IsChaotic() )
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0 K3 {( X: ~5 X& J- s9 ?#if !defined(__INTERNALSERVER)% @# C0 S0 O8 _5 W$ o
if( m_dwAuthorization < AUTH_HELPER )2 s2 t/ ?1 U% z, H
#endif
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3 i5 q: q. `! ~2 f // ??àì?? μ?·ó
5 Q4 B# `9 s; c$ W9 f // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
, z6 v# g5 O7 N F/ j. m6 s. P: a) ? C CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
0 Z f9 X" z4 X( l& T. S% A7 g: h int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );5 G1 |7 d q( |5 |4 _
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ; y+ d# M1 s, P
break;
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// - à??? μ?·ó9 {" t0 [, J+ D5 ~
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );5 Y6 [ y% _1 K+ e3 j* ?
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) * ~* r4 A* Z8 M* x& J: s5 u$ b
break;
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}
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if( pAttacker->IsPlayer() )/ i0 ? Y% Z/ D, E
{
- r3 X7 o9 c' x1 A: x m_idMurderer = pAttacker->m_idPlayer;
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& C( k5 k8 I* D% Q CWorld* pWorld = GetWorld();1 ]+ M6 C- T2 @! k1 k2 Z4 J
if( pWorld )
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char szFormat[256];- r1 U2 m1 V) c/ ^( m* L A' j
strcpy( szFormat, pAttacker->GetName() );
* A% ]! G* e/ C0 [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' s$ G. o N3 i: o1 b3 y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );+ B2 Q. q8 K9 R/ G4 J/ ?
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if( !pAttacker->IsPlayer() || IsNPC() ): e$ ~" x+ Y! c& a3 X5 V
return 1;/ u0 Y! z% i3 H# p3 V
! ~6 ^# H6 K; T! c BOOL bAdd = FALSE;/ i1 Z# L) j2 }! j
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )8 }- x8 ]" }. n$ X
bAdd = TRUE;4 O v: K) d7 |# _7 I
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else // ?????ó??, èù???ó??
: s7 x5 S( j; ]1 O5 D2 j( Z# v {
8 i9 t: Y1 a9 K4 [( x if( !(IsChaotic() || IsPKPink()) ) X1 a2 K! l& M, a9 b+ l
bAdd = TRUE;8 c/ g2 [7 J4 `/ {. d' v1 R% ?
}
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4 O+ R8 E# K& M3 k /// ???à????, ?o?aà? ??·ááü
3 H- K# I8 d. f v( L if( bAdd && nReflect == 0
7 Y# `7 {2 L9 o0 s! k && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )1 \& e) j: Y5 V1 l; w5 {* G
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if( !pAttacker->IsChaotic() )( D0 X( H8 x2 r4 U; E2 B
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );+ `( f2 X" ?7 B" q
CString szSendMsg;
, @1 }5 b1 D! }! ?0 `: H szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );! s) ]( w; ~% J r7 Q
((CUser*)this)->AddText( szSendMsg );
, q( j& K8 H# _- q3 `; m szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );' T/ @$ ]0 m( Q8 b2 @: K2 t/ l% W
((CUser*)pAttacker)->AddText( szSendMsg );8 Y6 a" m' L; e6 \4 d! P% N1 a4 ~
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );- G8 g2 K7 z( O5 Y( @3 k
((CUser*)pAttacker)->AddPKValue();
! ?6 {9 F5 R5 d' i1 f2 X, x pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 r. Q8 _2 @ o. f3 S g_UserMng.AddPKPropensity( pAttacker );0 i( t2 V6 |3 i+ K9 K. _
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );% s- R! R+ H3 ^3 ~5 `: A* M' C/ ~3 ?! d
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. }% `1 D: p# z2 C J
#ifndef __MAINSERVER
) J8 Z8 y9 U( H7 J! a: q& ~if(!pAttacker->IsPlayer())
0 \+ Q( d: k# F ^; t FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
O* E* K2 | A3 N8 F" k#endif // __MAINSERVER
) y/ Y: Q8 R0 i9 p: K$ m, e9 o ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
1 m2 l8 r' \; t0 e#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
9 b3 Q7 W. e$ I/ q: S$ _+ D6 \$ ` BOOL bChaotic = IsChaotic();
4 {# e, f5 d: P7 O7 h' P* u% G) w- C& R2 s4 f) [( U, S. w$ n0 w/ Q( `- ^
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
* u6 t; B, K- L4 q8 P: a pAttacker->m_nNumKill++; // ?3?? á?°?
0 A7 A& |+ U4 B' a$ O (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.$ x1 @. x# R7 V: f% W& i J
0 N3 y! E% T0 A) X8 ~% j J: z- H int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! \7 H6 J/ w4 U2 q7 X# A0 i if( nGap >= 80 )0 t7 a: m# B7 J) u2 D
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ i2 N2 C8 [+ Y! J- }& h
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// o??ó±Y ?3±?±a?| ??????′ù.; P) }9 b1 G" d- \( ?4 j; V
CWorld* pWorld = GetWorld();
0 q* F" g: O. ^' d( f6 Q3 ] if( pWorld )& b% R) Z2 S4 \
{. ^% Q, ] z' k; L1 I
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."( C, a. H" [1 w1 u
char szFormat[256];1 i5 y) E: `( R) a; e9 ^
strcpy( szFormat, pAttacker->GetName() );& W* q' s8 J8 U* L
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 o7 N& x8 e" m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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$ j+ t3 P) b) K9 F+ ^/ X( x if( g_eLocal.GetState( EVE_PKCOST )
_ m- `. ]# z4 V9 T#ifdef __JEFF_11_43 s; Y4 y, ~# v1 P/ N" [
&& ( pWorld && pWorld->IsArena() == FALSE )- {# r' \- m) a7 h9 R# Q
#endif // __JEFF_11_4
. T( W# D" @8 v )
% l+ w! k9 y' A, B+ r7 I1 A. p {
# I8 U4 f3 \! Y3 v# c if( bChaotic )
" C4 H+ s6 D+ x" z; f" c {
3 w h1 Y0 `3 D* I: t4 _ #if !defined(__INTERNALSERVER)
( S' ?' A" d, B if( m_dwAuthorization < AUTH_HELPER )
7 r. J; n7 r7 d" V5 e2 A$ K4 O #endif
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// ??3?μ?·ó " X% k' W/ }3 s2 E0 p* [ a. `
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- m! Z# D g: S1 D' ^ float fRate = pProp->nDropGoldPercent / 100.0f;: }2 w9 t+ r. h& R
int nGold = GetGold() * fRate;
+ R& ? Q9 x. ^) W% m" I& K5 O7 u( L
if( nGold > 0 )
& ^# S' }; E/ E DropGold( nGold , GetPos(), TRUE );
0 i) \0 N" Q2 D5 H, [# J2 m( L# M' J- t0 ^
// ??àì?? μ?·ó
8 N$ N8 m- Q5 H$ u: O* ~ for( int i=0; i<pProp->nDropItem; ++i )9 p1 }1 V! w# W% i; g
{, ^4 j- N+ c8 B: z( B+ ]
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.3 F9 R; h8 W( r2 w% R" O9 u* R
7 Z, q4 J, N; }5 p$ ?' X$ D
if( xRandom( 100 ) < pProp->nDropPercent ) 4 Y; W+ Y0 b5 i2 V
{
# P5 |1 `0 E8 S5 G if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
5 v- h- {; X% j4 n7 \+ A) G break;
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}( E- x7 x1 u, C5 S$ `! I8 ?
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.- i: V. Z, E% Q( z4 W
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );* f; N& B! ^! q9 ]+ D
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.2 ?8 n3 T# c3 Z2 V
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
9 I. [2 }% @# l: l# S6 }% J5 j UpgradeKarma();3 q" C; _: H" \
#endif // __VER >= 8 // __S8_PK
2 C6 A: H" V# b/ a# z' N5 J; u& I return 1;
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-------------------------------------------2 x- ~& K$ V8 G/ W4 `8 @
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8 d' x$ [, [1 f; N$ z if( pAttacker->IsPlayer() ): C) y1 I" w; P2 d
{, j- y. O6 R9 ]4 x8 i$ C8 S! H
m_idMurderer = pAttacker->m_idPlayer;' `9 m4 u0 M! q
) A" ?$ V/ U4 _4 s9 U( r. E$ A4 ?) U
# ~, p/ T, o2 ?8 G5 l; _ CWorld* pWorld = GetWorld();3 H2 M. Z: H* E
if( pWorld )
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char szFormat[256];1 b( M7 E/ G9 a& J! D/ y% Q0 e! _
strcpy( szFormat, pAttacker->GetName() );
# p8 L( j: ^' J* q/ N8 n strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) g# o9 B. z% W2 Q" A9 z# T, e* O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; ?/ P# @- ~7 a" l* j0 M1 C
}
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