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赏金系统恢复# R( K2 C2 f: U' h( Z8 s
Mover.cpp, I* l! q0 u. X9 o7 Y$ L; m
# r) Q5 w" G8 |2 Z6 aCode:
; h3 j" C8 v/ S+ |0 y2 m4 h" \0 nint CMover::SubPK( CMover *pAttacker, int nReflect )
0 [% m5 b& e( V: N6 _{5 @( v6 w& U* B- a9 L% N* C% c
if( !g_eLocal.GetState( EVE_PK )1 Q @4 q( W, A+ ?
#ifdef __JEFF_11_4# w% Z' ]* u0 |+ b% l2 {! L
|| GetWorld()->IsArena()
/ s i+ X' |4 _1 G+ X#endif // __JEFF_11_4
; v% v% |0 g A! t% `' V/ Z ), o7 @! l# g+ T/ e
return 1;3 [9 X6 o# u) ?& p" Y
1 x+ C9 G1 O) U5 w: Q$ _
#if __VER >= 8 // __S8_PK6 i& }- O0 k% m# }9 v& a' N
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 T2 }$ E3 l" V) O T, U return 1;
! R: E/ C$ u; N& @; P
' K. k/ p* N4 f if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 U, ^' w; H% e: Y/ d
return 1;2 a- E R& ~6 @2 T4 ]2 v
8 K1 Y6 r" |+ ?0 x# Q#if __VER >= 11 // __GUILD_COMBAT_1TO1- D7 l2 s0 e% k. X
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )) {8 b6 k% E$ j( j
return 1;0 y1 u# Y3 i+ a2 P
#endif // __GUILD_COMBAT_1TO1
% \8 f' \6 @0 s9 R& o5 U9 q
" R# c' p: ^( y" I if( g_eLocal.GetState( EVE_PKCOST ) % s: P1 `* a) W5 p2 j
#ifdef __JEFF_11_4/ U* ^( W( N1 h5 i
&& GetWorld()->IsArena() == FALSE
, U: L. c; s0 x) J' A+ x& p#endif // __JEFF_11_4+ n* D% F1 Q* d+ O+ e3 V* T$ _
)/ `' O n9 D$ S# j5 D
{
% @8 e8 L* P: q: { if( IsPlayer() && IsChaotic() ) M2 u. S9 |& j
{( ]0 A" b! J: D" f
#if !defined(__INTERNALSERVER)
" _3 ?3 N: q3 l/ x7 }9 G" l if( m_dwAuthorization < AUTH_HELPER )! I& P! F, B: _ U' ?/ ]
#endif
! l* r# f- v0 B7 [5 c; ?) v {
Z# X: d: ]' \: H* E6 i // ??àì?? μ?·ó 3 f; r; O) ^9 K" i% a. d
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
( |' v. L ~4 t& p: N/ a CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );6 v- b2 J8 n7 N2 `* K) _- F, ~
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );' |1 [! F$ z7 E
for( int i=0; i < nInvenDrop; ++i )
+ C3 F- y/ |* ?. b' [' \) x$ C {; V1 T, ?. e& h$ L! q S
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 n2 K- a7 Y. q; U2 ^3 U) a
break;5 p' u9 E# x' H6 w1 k2 A# D
}
! R: ^" B8 d& O5 W, u" N/ B4 Q; U; f# w5 B0 H+ p+ O% T
// - à??? μ?·ó
9 |6 L* _7 V# f. d1 N' x z int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );7 z, |( ?8 Q3 i; J9 b
for( i=0; i < nEquipDrop; ++i )% O5 r7 ^& W/ L" Q; Q& D- `5 i
{2 X' s2 ?: m. _. ?4 u
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) " ?6 H& p/ [% s0 w9 ^2 Z
break;
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
# n% r3 H% l$ B& b" s; g3 V
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5 N) F# m& V: x+ i5 x1 Y CWorld* pWorld = GetWorld();1 ]3 Y" r6 W4 D+ `5 ~4 C" `
if( pWorld ); ?" X6 Y$ H' v( Z% ~0 ]( K
{
) S% S) b( o9 O- v: l; t char szFormat[256];& p0 Z6 f5 y4 X) x. ]9 h% H
strcpy( szFormat, pAttacker->GetName() );) ~, m* C% p. y' z2 g$ E; y0 w
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ U1 ]: v8 k2 s9 i. M) R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ v) f! z, [( \ }
4 ]: `7 v$ b) Y/ v3 a# e }
8 |2 m/ J i0 u1 e% U
0 y; W. ^8 \$ n' n* ^' E1 ]1 ?+ R if( !pAttacker->IsPlayer() || IsNPC() )
& K; h% @6 ?& K o. n6 L' K' { return 1;
1 X& `! E2 n6 r) r( R! R
4 [1 n; S# `) _0 T! d( Z3 P BOOL bAdd = FALSE;- X6 A2 x% K* Y& @2 ~
if( pAttacker->IsChaotic() ) // ???à?ó??
4 B1 W' f6 ^' G. h' a- ] {
9 m' u: x) l5 U; O0 | if( !IsChaotic() )
( P6 a/ h( |; M: a0 v% B bAdd = TRUE; Q6 G6 o. o& j% M" M
}
$ q0 X9 X( t3 B0 {9 r% Q l" @5 X else // ?????ó??, èù???ó??
e9 B, N+ O% \2 e {
- b+ u5 Z3 F7 q; h |" b if( !(IsChaotic() || IsPKPink()) )
2 J4 x5 h w4 O& }8 Q! K a bAdd = TRUE;
5 n8 M4 }# ~/ I' O7 r% c } N# N+ Y) |' Z1 d( s& u \
4 ], E3 z9 X4 |3 F+ x6 N2 \
/// ???à????, ?o?aà? ??·ááü
( V* z2 E% P8 n+ @3 z/ a if( bAdd && nReflect == 0 . F" F9 K% i1 Z2 m0 \3 y
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...* ?5 A# ~3 i$ w9 X1 d
{2 t1 ` A, ^+ ]: O
if( IsPlayer() && pAttacker->IsPlayer() )
- r, g8 B3 A9 H% q d* X" @6 V {
+ a* b1 G+ }3 a `6 ` if( !pAttacker->IsChaotic() )3 N& t1 M6 S; F( J+ v4 y6 j2 R6 B
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );( F) b" \" A5 V% M
CString szSendMsg;
Z+ [7 p2 \- j s- w+ M3 N, i szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );, n9 O; M4 F& C8 l
((CUser*)this)->AddText( szSendMsg );0 z1 V) \( X3 V% Y4 }% m9 P& n
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
, D% ]6 W& O n5 [" a4 {$ z5 | ((CUser*)pAttacker)->AddText( szSendMsg );+ |2 ^: K+ [$ y# t' b
} W" N5 i) V' C/ B% p
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& E9 \1 a! s0 i7 X+ j5 u ((CUser*)pAttacker)->AddPKValue();' F- r& r6 c4 v k- ~+ D# t# P
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
& v' t6 A2 ]. U g_UserMng.AddPKPropensity( pAttacker );
7 G, |) A: G& g: c" J- u- _) [ g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );& q6 D* |! b$ F9 t$ }3 s
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, c/ a, S& ~% v! ?" H; K* ~#ifndef __MAINSERVER
% \" i( o' R. z. l) I8 N& Rif(!pAttacker->IsPlayer()). E7 n* b/ n$ f5 u5 l, w, z; E
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" h/ i8 w7 |6 Q; x7 e#endif // __MAINSERVER
0 v3 T0 x& W0 ^; y; J3 Q' ~9 e* r ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ g1 l8 l* y/ f: Y: H6 \0 X#endif // __HONORABLE_TITLE // ′Tà?' j, l/ z$ k o, O# }1 `
}! c) ]! q$ A: H f6 u) R8 y8 F
#else // __VER >= 8 // __S8_PK% H5 m2 q* F T- Q/ ? K4 ^
BOOL bChaotic = IsChaotic();
) g) U6 v0 H/ [2 N h; T2 w
4 z. }" a% Y1 Y: A. b8 | m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.; a: y* I" N# \ L
pAttacker->m_nNumKill++; // ?3?? á?°?
9 \* k1 m; n, T0 F+ B7 S (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ P+ K* A: \0 [5 L6 q
$ a. `' I- _& i4 R$ Y2 ~
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" q s3 B6 }* d7 W" K; J9 f( t0 A) X2 b if( nGap >= 80 )
; |9 I2 w! c1 [9 Y ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , s4 f- \. P! q% N# v' [1 o/ j
! W( J4 Z. Q4 [0 s, j
// o??ó±Y ?3±?±a?| ??????′ù., D# m# R2 S1 l* f* C
CWorld* pWorld = GetWorld();
. L$ P+ M8 T+ r$ |4 A. g if( pWorld )
+ q% F9 a% I q. C, h {
4 B3 g- \9 _; ~# k //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
2 b' U* D% b B7 y2 l char szFormat[256];; w6 P% M, ]1 f& O4 F: t
strcpy( szFormat, pAttacker->GetName() );
+ i( F/ { U3 Z x strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" u. u+ g4 A: P! \6 c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
$ n$ c J( p& B+ | }1 K1 a$ q4 ]) T5 |: L3 t' ^4 j* ~
# C+ @9 p1 W' {" Q3 G1 S if( g_eLocal.GetState( EVE_PKCOST )
1 w6 U- _2 ^4 r5 [' ~% h#ifdef __JEFF_11_4
9 u, t# d, w' @' V d- N && ( pWorld && pWorld->IsArena() == FALSE )
1 |0 z! X1 l( `+ N: L5 Q8 c#endif // __JEFF_11_4
+ Y+ v v* {0 Z )3 F* W4 K! R9 N+ t$ I7 l
{- D* N, `+ P8 i6 z! {& s# X
if( bChaotic ) 1 L/ K4 ~2 o$ g# Y
{$ J# S7 K$ x! `& s: M
#if !defined(__INTERNALSERVER)
: g* O% f8 n+ n# c! Z7 v if( m_dwAuthorization < AUTH_HELPER )8 D |% x, x j( f' |% D" b9 c5 q) A% c
#endif- [1 m: p9 f. V. o& L9 e# J
{
. S3 z% P, j/ Q5 W% j8 F$ | // ??3?μ?·ó
* f; N, [' J; }0 O# u* t/ ^! L% O KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 ]5 n9 D) Q9 d7 p float fRate = pProp->nDropGoldPercent / 100.0f;- D) b! v" l/ y' v
int nGold = GetGold() * fRate;
& p9 P( T4 l& p: g! j: j# U( t) g. m k, h2 x8 q
if( nGold > 0 )0 y( o! U: W, i1 ~3 h* j6 a
DropGold( nGold , GetPos(), TRUE );& I4 T+ d0 Z1 F$ i. y6 r& Q
$ E# D2 c7 v6 x
// ??àì?? μ?·ó $ ]) M- n! E8 }
for( int i=0; i<pProp->nDropItem; ++i )7 h V/ I9 V: h- _
{
, o& Z3 r7 f% d& F. F3 _8 \ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. q4 [- a2 \& O" R: F
+ s- U! ?* S- K) [ if( xRandom( 100 ) < pProp->nDropPercent ) ; A8 \5 A+ i# z- ?8 @8 K
{
1 v) ]2 c% A* y/ B" n& a$ m if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " a+ g# s" V5 Z7 _7 R3 E+ K; B0 Q. ? j
break;
; t- u9 }( i" U5 j }
. ^4 l O- l) Q @# T6 J }
+ w( ]3 R# @9 K+ ? }* L" p+ W. B2 ]! o( i
}
* `6 h. c- A: }$ r7 Q% w5 E& A }
{: }9 ~; |7 W9 O' G) Y2 g4 X1 J4 y: l, V H/ [% \
//pAttackerà? slaughter°aà? oˉ°????2′ù.. h W2 P J; Y. q+ H$ B M$ ?9 l
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );- x8 _1 P, t! ?* B. C. j4 X" N
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., V1 K p T+ K4 e: a# ~. n9 z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
2 |. ~! z3 t( D& ?; j1 r* Q: D1 J UpgradeKarma();/ u* q5 u3 ^; r) B8 t" g2 j
#endif // __VER >= 8 // __S8_PK
; }' W# D9 w# q0 Q V9 [4 b return 1;
7 Y P5 N) C: p; s9 b/ ]1 k}; t" D+ C0 D( n% s3 V
! A4 Z2 P: o* k3 w f) @4 L
5 v! L1 D. _1 k! w* [8 `
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7 i$ C' p; K x
3 \7 O" c9 s4 f" U; A! `7 G {7 C V: m
-------------------------------------------3 E" @' e7 j: G/ a# N( S
, I' {/ i# f* Y& E( q3 W( x2 m1 L0 O- S9 `
if( pAttacker->IsPlayer() )
, I/ L1 x! X X4 b% X {1 c( D' t* O4 K
m_idMurderer = pAttacker->m_idPlayer;3 {# l7 b* y7 P; X( y0 M( e/ B5 M% _
7 I' ~: R# ^! F* t' f, B8 o ?
. A% ^: e3 B- G2 D6 y3 ^- L CWorld* pWorld = GetWorld();
, ?! n) {* L0 Q; `0 n* H7 M) x if( pWorld )7 B6 l! a( e9 n8 L3 |
{
% S0 W0 ^4 m: ]9 F# C: c char szFormat[256];0 V4 L3 U5 Z% U8 v, B8 ^4 u9 x
strcpy( szFormat, pAttacker->GetName() );
4 r6 U+ ~$ E4 O+ A+ S strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) l# s1 M- \" d, J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, d, _3 O. b. O7 l' w+ [. I J
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