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赏金系统恢复
# @+ f. n, o. E+ NMover.cpp& c1 ?; H$ P- n$ {
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Code:
# E& l2 W" w; D" W6 ], u+ E# k$ W' @int CMover::SubPK( CMover *pAttacker, int nReflect )5 g8 T4 S/ D; M7 Y0 R* T# z5 B8 i
{
& N& l- k3 I+ Q, H* F if( !g_eLocal.GetState( EVE_PK )9 B/ F0 o: Q0 E" o
#ifdef __JEFF_11_4
8 E! h1 c/ O+ r4 r( i# V || GetWorld()->IsArena()3 ~5 {/ D! [: K; {4 _" x4 H
#endif // __JEFF_11_4
1 G/ M1 {7 x# w1 b5 [ )
* D _3 h$ h( w! n2 a! @ return 1;& F% u. s! ]: S2 W/ i8 x* Q& }
. R2 p# {1 B. e( C! y! j9 e/ j5 c#if __VER >= 8 // __S8_PK" ^' t' p6 ^0 B, {* T
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 o' B2 M3 H! T X$ i! i
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 i; ], q x7 K* D! b& ~
return 1;7 J3 b) a& @: S# J7 |) H
5 {/ [3 v. g2 ?' f3 G {#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ t$ R- y4 ^: X( B* S( S if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 p6 O5 c0 B3 t# Z4 d
return 1;8 c/ k4 G4 i9 @% Y' W% m9 Y; Y+ n
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
1 l; Y, D/ o3 v+ c- A: ~( O1 s3 i#ifdef __JEFF_11_4, \9 }& L& y2 r( C# F* K8 P
&& GetWorld()->IsArena() == FALSE
. F0 w# D. U( ] P: @/ \* V+ X+ m#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)$ [$ |3 J4 P0 X3 \2 A) V( a
if( m_dwAuthorization < AUTH_HELPER ), l( I) G' S: V- h" ] K
#endif/ J+ {! q2 ^7 ]& r D( u' j
{
, e; R: L7 D# |2 K/ w( j. L // ??àì?? μ?·ó
1 ]8 G8 o2 A7 u6 R0 v7 O j" I$ B \ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" i9 Y& o+ t! w9 B& ^) s CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* N4 R: \) |; u7 _7 `; r) ~- I int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 ?7 d, Y/ O' F2 t, k for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 ]+ C) }3 K8 W- u, s
break;! V+ m) R$ v7 h( p1 P
}
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8 H) j* K+ I: n: P4 u6 Z0 d // - à??? μ?·ó& j/ H' f& ]( M8 D" G7 `7 s
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );; A' N7 o$ Q+ e
for( i=0; i < nEquipDrop; ++i )& [0 N1 Q9 w! f
{
# o1 D P& k+ r" l' ~% m& H& P if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) % S* V* y" ^3 Z( q$ M, ]
break;
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}
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8 [" e E/ [9 U; L' O' C. f if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();- t! f% l+ l. T O( j3 r4 I3 O# t
if( pWorld )
+ f, J7 c' Z$ f& t2 }5 C) J {
* _" ?3 O7 ^" S& @5 c" g1 Q8 p char szFormat[256];6 A3 t6 q% s' Z( A3 L
strcpy( szFormat, pAttacker->GetName() );8 {0 R7 r [+ P6 v' s& h8 p, T1 |0 F9 C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& I1 J* d3 k: R& j% j
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 B) b' [; y. `, W
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if( !pAttacker->IsPlayer() || IsNPC() )
3 f$ X' T& f9 |: |5 l6 _1 l return 1;
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$ D! ^. _7 T) l; W- C/ ? BOOL bAdd = FALSE;- w, Q. e y2 }) o. B L
if( pAttacker->IsChaotic() ) // ???à?ó??2 J/ y7 f0 N6 A: n
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if( !IsChaotic() )
5 V ] U8 j1 y, R bAdd = TRUE;
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, y" @* @: W- {0 z- f" S! o% P" l else // ?????ó??, èù???ó??0 N" s+ T6 u+ H$ Z) G; O
{
3 y- j7 g% b* \ F7 j7 w6 Y7 R if( !(IsChaotic() || IsPKPink()) )
3 n3 d$ i) |) p. f* u# c bAdd = TRUE;' X4 i3 f1 s8 Y0 u0 W
}7 a8 s0 }4 m$ d ]/ j
. O0 d7 a7 v8 X) i q/ ~ /// ???à????, ?o?aà? ??·ááü ]# T+ Z- F% F& ]9 i
if( bAdd && nReflect == 0
& I4 u% g. x9 [3 p6 t7 R' v && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
! x: z( n, x4 E3 V ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );" E0 R# a# e) v5 P
CString szSendMsg;
5 R" C h0 j0 h$ X0 N szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
/ L- K- x) v8 g @3 R; p9 J4 L ((CUser*)this)->AddText( szSendMsg );; z" O4 Q! `! V9 T( A& U
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );/ E# O5 h( }0 ?2 V
((CUser*)pAttacker)->AddText( szSendMsg );7 X9 h5 R. V! X- Z$ _0 G7 M
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
$ ~6 _ L0 f0 c5 j6 G, \ ((CUser*)pAttacker)->AddPKValue();
1 g7 l$ j* {6 c. v+ F4 U! T, J pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );+ P# h8 V+ i3 z. |4 c* c
g_UserMng.AddPKPropensity( pAttacker );( v, q1 h+ R2 y( H a+ V
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 X4 Z \ w/ `4 ]6 X3 s#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
3 R; r4 y3 ^+ k7 p- ?4 O; O8 [#ifndef __MAINSERVER
* p. H: z5 w+ J; U- |+ \$ dif(!pAttacker->IsPlayer())" V0 j- W" K8 p1 B
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );: M# O, h% b8 k2 Y& k
#endif // __MAINSERVER" w- j: j4 I |. B8 ?& f
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);8 z6 H1 W1 E" Q0 n3 Q; s
#endif // __HONORABLE_TITLE // ′Tà?
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& f; E7 a. u0 V) l- k# Y#else // __VER >= 8 // __S8_PK
# q2 @1 H o: a( k BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
* P( Q% o# L! A4 m" r pAttacker->m_nNumKill++; // ?3?? á?°?; G* \) U# b/ x, Y" U' M* l$ S# x& y
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.; x$ F/ |) v) F8 M) o
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: y" L3 H" ~. q/ m/ q3 u0 r, o7 Y if( nGap >= 80 )
: X% y4 q( X$ `, z ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
0 s& B; I3 r7 U CWorld* pWorld = GetWorld();
3 e, [% J4 a) f9 k0 }1 D if( pWorld )% }9 {9 n( B* R4 a
{2 p/ H0 D8 g) V, z# X a0 n
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
& M' Y. G- n" }7 \5 q, W( g char szFormat[256];
2 g$ B* x) a5 L; @ ~$ Y strcpy( szFormat, pAttacker->GetName() );
" W/ z8 C5 t$ O. t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( ?( h5 }& j) a* y' G2 i$ `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST )
3 Y/ P) i, O1 N: J6 r. M#ifdef __JEFF_11_47 O8 N( H3 Z0 v
&& ( pWorld && pWorld->IsArena() == FALSE )) }/ p. ^1 [8 W, G
#endif // __JEFF_11_42 ~* k! Q* a5 K3 Z* Y
)
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if( bChaotic ) ! R$ ~) e6 w% v* ~
{( V" f8 E" t% M2 D2 Q& ?6 V, _) _
#if !defined(__INTERNALSERVER)
! O! ~% \6 b# e3 h7 ^# F. e& _ if( m_dwAuthorization < AUTH_HELPER )( ~9 Y+ g* {! z5 c& V- g
#endif
, |6 E0 ^' A+ f- [0 ^ {
2 R# u8 \* ?' q! Y) \ // ??3?μ?·ó , P. W! H, }3 w8 w
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );2 u. Q. Y* x Y! w$ j
float fRate = pProp->nDropGoldPercent / 100.0f;& B5 A6 b; m5 @5 u0 Q6 |
int nGold = GetGold() * fRate;
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if( nGold > 0 )
6 r* L: T# E: t2 T# C% f2 {5 E. \/ @ DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
+ A" Y: g( W4 f! z for( int i=0; i<pProp->nDropItem; ++i )4 B, b- D) |) S, _8 M
{* S( \; a% T' |
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.6 e1 c+ }! E9 |# T9 B
2 G4 K Y5 g- ]2 y) X if( xRandom( 100 ) < pProp->nDropPercent ) 0 q: R$ @0 Q, a# I. [
{
1 p! q2 E1 g3 Y4 i if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) % I0 ~$ H( ]2 n+ z* T( c
break;) z; {5 q, a# x6 U K
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù. g& c" S+ J; I. b! k' ^- ^
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );3 N* }0 j" W: _7 q
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. a4 j; a1 F& k5 ]3 y$ u
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )2 D1 p- x. Z/ _; V) { w
UpgradeKarma();
# G; i4 Z: H; E- E#endif // __VER >= 8 // __S8_PK
( ]. ]- L; q9 X: q% |! v return 1;6 h6 b }3 B8 x* q' Y: a( Q2 t9 j O
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-------------------------------------------& ?; f6 {4 z$ H: v% W
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8 p6 `) \$ _& a9 { if( pAttacker->IsPlayer() )6 j( O6 J+ j( @% E( @
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m_idMurderer = pAttacker->m_idPlayer;7 H' r' |8 p4 s- |9 C: Z8 Z
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$ [- P% v, B8 r' K CWorld* pWorld = GetWorld();) f& I3 t( Q# E! e. a, e w
if( pWorld )
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char szFormat[256];( L* V F* K( T9 L2 u8 A4 T5 T
strcpy( szFormat, pAttacker->GetName() );
+ ]: u9 k- h' g5 p+ p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- T0 ?% T9 a& B7 W+ v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 K9 p/ m% w; O4 b }* J) h
}
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