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赏金系统恢复
% b: ?6 O( z) B- O+ RMover.cpp) _" s. h" u* F
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Code:( Q1 U& v8 u+ c' g; C& l8 q
int CMover::SubPK( CMover *pAttacker, int nReflect )0 n& a% G1 G) D- W# o( w% p
{
! c5 L h( n) H1 z' y if( !g_eLocal.GetState( EVE_PK )
& P( M1 G& ^3 e m#ifdef __JEFF_11_4
; A4 z; H7 w% M x, K# d || GetWorld()->IsArena(); ?' H- w( V1 h+ ~. L$ r' B& [# X. W' K
#endif // __JEFF_11_4( v& F0 \6 |( v& U3 I P6 J
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return 1;" g/ b8 r$ m) M* I6 t
+ Y4 N# s0 z$ v/ J: ?1 _$ D#if __VER >= 8 // __S8_PK o2 Q2 o8 p# \) N; H* g$ F' f
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- y* _0 b1 p: y4 ~: a& ^# T
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 v. b" L k: N% L3 h- o
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1) A( L4 m5 e b" @6 M
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )7 C, D+ G6 \% J1 P; V- d; P
return 1;
" k8 X& s& @% j$ h/ M! f6 N+ ~' a#endif // __GUILD_COMBAT_1TO1+ }+ x7 J6 @) R9 E# C) o; t
# q: O M0 O, I' h if( g_eLocal.GetState( EVE_PKCOST ) 5 Y! z& @6 D% C7 s+ i2 w- ]* _
#ifdef __JEFF_11_4 P0 ]4 A2 j# }' M
&& GetWorld()->IsArena() == FALSE) b% w0 x4 v( Y. L
#endif // __JEFF_11_4
3 |3 p0 ~, L, ^) n4 N )
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# R* E5 Y) v; _, u if( IsPlayer() && IsChaotic() ) ; f9 Y* ]& w2 O8 F& E
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#if !defined(__INTERNALSERVER)
* u* Q3 {% D7 z3 f c8 l1 Y! F$ H6 Q if( m_dwAuthorization < AUTH_HELPER )# C& q) O7 n' d5 l0 V# w
#endif" R: _9 b8 \& S& Q( U
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// ??àì?? μ?·ó / D* \0 ?" G/ R w3 _; o% ~6 G
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )' |+ E# L1 d Y1 i) r1 r& _, F
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% b& i; t) e: Y5 A. N5 K& { int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );/ G- \2 N. c0 U! e9 e8 c
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ' x$ c/ S. d/ ^' {; O3 z
break;
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// - à??? μ?·ó
; L4 E% _9 V/ U, a/ f! Y. v# s* R9 C int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: l( l6 u. E5 J' G" R
for( i=0; i < nEquipDrop; ++i )3 t9 g7 }2 o8 l D: o
{
2 y; f% u! W0 P6 k# p if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) : ?$ n% M* q7 v3 ]6 ^, ?
break;' m: d5 P& ^2 k6 h, v9 D
} ; j" D* a& q L: j, ^7 f3 |$ \
}
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if( pAttacker->IsPlayer() ): z( k- Y7 K: V# x: l; I8 E% Z
{
0 y" f% M5 h. e' D& k# ]: B m_idMurderer = pAttacker->m_idPlayer;/ B2 E9 K7 Z) w u% _
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6 E; r/ z" Y9 j3 m( y, k" I5 \ CWorld* pWorld = GetWorld();
b+ I6 e4 N9 v8 P' j. m if( pWorld ). i) R3 u% g, f7 m0 F8 D2 _
{
0 S8 i5 X" z, {/ |- } char szFormat[256];1 E# k1 [& s* }- W! ?9 @
strcpy( szFormat, pAttacker->GetName() );( x! @/ K1 `% j W( P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. `, B( s- [: y$ m+ A. B& _* a) C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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3 p9 n) j$ v7 G0 `( k5 z1 {
if( !pAttacker->IsPlayer() || IsNPC() )
+ {3 [4 g+ m+ h# o* W return 1;! W( p- _1 Y! h& E, ^
& }/ a+ |4 `6 Y- a( b! O- v BOOL bAdd = FALSE;
6 b7 ~" u# G1 n if( pAttacker->IsChaotic() ) // ???à?ó??. ?! }- y% O R1 R6 @% m
{: T+ [2 d3 ?/ m% n5 k% N% C& @
if( !IsChaotic() )
& Y7 U4 o0 Q3 u2 V9 y' D9 Q# ~ bAdd = TRUE;
+ _: P# F9 \% | }
f4 @& R6 `" _' y9 n else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
6 ]; x4 J. X v1 z- A. A) E6 c0 q* X bAdd = TRUE;
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4 L! r! k! Y( r; J. w% Y& R /// ???à????, ?o?aà? ??·ááü. d$ O( P6 B( w( ^
if( bAdd && nReflect == 0 $ X+ w- A) \& a
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )% L' ?7 p3 y. V5 S+ N( |
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
0 T/ Y( e, ]& D- u& v CString szSendMsg;, {1 j8 N' c$ [$ j% O2 Z8 X* L3 n
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 p3 T. w7 R8 t4 r8 X& w6 i ((CUser*)this)->AddText( szSendMsg );2 M2 ]5 q( H: w: K
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );) z# P& @) C- @& [
((CUser*)pAttacker)->AddText( szSendMsg );( ^3 D! A. L; a
}
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1 `5 r; i% v( ^0 m+ p7 I, t* i9 b pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
0 S/ d9 q" b) t; I4 x ((CUser*)pAttacker)->AddPKValue();
+ E, K0 N0 B8 T" X9 p' [* N, M8 d pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
7 A* a4 u9 y* Y0 o g_UserMng.AddPKPropensity( pAttacker );
) u* s/ W" q( v/ n0 T g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
, y- }+ D% b/ _# q$ e8 j#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ C3 J* t. s* }& y0 m
#ifndef __MAINSERVER
2 z8 u& o# u$ d- gif(!pAttacker->IsPlayer())! H7 ]* T/ ~6 R P7 t- |' b
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );$ {7 b: p5 X9 n, t+ m' X% p W: I
#endif // __MAINSERVER8 ]; e4 S; E ~. k( E
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 C6 b E) C8 J: G#endif // __HONORABLE_TITLE // ′Tà?
d5 J! Z7 A, w/ e V8 n* E- Y }
7 }! F* n& t/ T _#else // __VER >= 8 // __S8_PK
- V, V5 p# c4 @/ Q BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.4 D' x" r1 `9 H( q, l6 F3 ]4 m1 [& q
pAttacker->m_nNumKill++; // ?3?? á?°?2 V7 ^+ Y3 b$ H
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.) u3 |3 g& q* }2 R( H7 ~
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. y$ x( y( m+ V2 X4 E$ d" n if( nGap >= 80 )
" [) e* S, ^' u3 S ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 8 p" A2 i% J) X! ~" |3 t) D
$ E9 ^% g% P1 p* K4 B // o??ó±Y ?3±?±a?| ??????′ù., Y5 e- I( G9 m1 {& j
CWorld* pWorld = GetWorld();
5 K6 e# ?6 t5 X if( pWorld )# {; E# ]' l& Y3 S
{
' V) @4 B- F7 w //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."8 S4 z3 `/ U7 _! V1 T4 D
char szFormat[256];
t0 ^- Y1 i' j3 e strcpy( szFormat, pAttacker->GetName() );
# Y6 N) }1 @3 L1 p# c& O, a& k( n' E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ E. F! L u* c/ }$ X* b+ S: e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- J/ I4 D1 [& p7 O' s, t& J
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if( g_eLocal.GetState( EVE_PKCOST )
" ]; T i; I0 p5 q4 R/ i+ P9 S: P( j#ifdef __JEFF_11_4
6 j( o' j( n u, _2 b && ( pWorld && pWorld->IsArena() == FALSE )8 N( g+ o% L: I* { O
#endif // __JEFF_11_4
9 S& H6 ]& |& K9 ~% d( k1 K )
7 M8 Y7 F' E6 ^3 H' { {
0 p) U* {* C' k6 ]& Q2 v: U* n% m if( bChaotic ) & h$ \6 j* a- Y* C, N7 v. D0 U
{( M9 S0 b" @& x$ h' Q6 l( v
#if !defined(__INTERNALSERVER)
, |3 F- J3 Q6 a if( m_dwAuthorization < AUTH_HELPER )8 S: O' h: i' }1 A& O% @
#endif
# o, o9 c) F7 `. U( F" j7 D1 N {/ F8 W8 y4 V4 O: |
// ??3?μ?·ó
$ v7 W/ k8 U1 b' u A- j KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );& j- E1 c/ Q, D, B( P+ U n# N8 K
float fRate = pProp->nDropGoldPercent / 100.0f;2 Y3 L% b; P/ V \. p
int nGold = GetGold() * fRate;
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8 ^: _9 ]+ a0 f- Y if( nGold > 0 )
" K2 m* E; a0 b3 ` DropGold( nGold , GetPos(), TRUE );1 ^ W1 O# M5 A7 d
0 y) C" L3 b, [1 i // ??àì?? μ?·ó
: x! n0 [" j4 r for( int i=0; i<pProp->nDropItem; ++i )
+ t. P& W3 h, V; q9 M4 } {
2 `5 i8 C; ]7 W N3 g# `' g BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 m8 U7 X3 e% ?- @# u
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if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) $ \/ Y% \0 @& I" G4 m1 g% a
break;
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}( M- g6 M* x: Y+ x( h: `
8 M! e; H0 H4 ~" m //pAttackerà? slaughter°aà? oˉ°????2′ù.. C* o7 T8 |0 r4 N: J/ e7 P
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );( l9 Z# d0 @7 {5 v% E9 ^, _3 G
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( f: p' M$ f+ _: F6 D& L+ q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
- h8 X6 W: ^) {/ O/ j% W) z UpgradeKarma();
+ w4 m" [# ]4 V7 w#endif // __VER >= 8 // __S8_PK
$ k; }) r7 ^, n1 a* q( W) l' K' S return 1;9 i K- D& T/ `4 @# A9 t
}
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-------------------------------------------) E) H1 c* E$ U9 R+ h
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if( pAttacker->IsPlayer() )/ _* J& T' g0 f4 S
{
8 r* ], o6 U% b m_idMurderer = pAttacker->m_idPlayer;1 m9 h, n: @/ x7 S- d7 q W, B* N
* U4 u6 ]/ U5 F' T$ W) U$ N, m# i' F3 n
CWorld* pWorld = GetWorld();
8 e2 j. ^8 b; K3 r; M6 H if( pWorld )
9 `3 m4 a% [! J' f; @% B, ]. l; M {
5 A. f) R+ Q3 E, X2 U' g char szFormat[256];+ Q# h+ n1 R! ]/ c5 `1 x1 [
strcpy( szFormat, pAttacker->GetName() );/ [: s2 G4 U; ?! \; ^$ {+ ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% j7 b9 D5 W- t- g( \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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