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赏金系统恢复' d* w+ G: I) R( J5 j/ U% H6 m
Mover.cpp
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8 C% T2 ^, P' p& h* t. Z6 LCode:
8 w2 k1 f: l, G( x5 O* ]9 Fint CMover::SubPK( CMover *pAttacker, int nReflect )
+ f; c, \: r3 X# g; E{9 r8 [' m# K- d* K: _5 S' V/ b
if( !g_eLocal.GetState( EVE_PK )! U$ W+ L2 Q& |; y& i
#ifdef __JEFF_11_4, `; x4 \9 ?9 A
|| GetWorld()->IsArena()4 q0 w* ]% p* \5 u' {1 p1 z
#endif // __JEFF_11_47 [. N" c' C. c6 `
)
' c S3 s8 r4 E+ @3 J' u e return 1;
) I. A; `9 _# x4 E* g" Q9 }
* H. X. Y) h) h. f#if __VER >= 8 // __S8_PK8 q% k& R' H! P5 L3 q! J! m
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% K. T1 P* D0 e1 g! ?7 E) T; b return 1;
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% Z- z, l# S! F3 | if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ l6 z: i! i2 `. a( N P# j
return 1;
% T2 |9 `( B: r
/ d4 }% K, x$ b! n, N" M) ]#if __VER >= 11 // __GUILD_COMBAT_1TO1% J; B1 P8 a6 m4 {/ j
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
4 s: b7 Y* d, H return 1; F* |0 f+ D. h/ `7 r! l% `. Y
#endif // __GUILD_COMBAT_1TO1$ p$ I3 M0 V: ^
" z9 y0 I/ F; S( Q% x8 O7 G6 l if( g_eLocal.GetState( EVE_PKCOST )
6 D( q) I6 i$ y1 l1 P$ Q#ifdef __JEFF_11_4
# {3 h0 Y$ V6 M# V, h9 g7 F% @2 r && GetWorld()->IsArena() == FALSE
2 n; _ U A D+ y8 d! ]0 Q* p# J/ F#endif // __JEFF_11_4: S/ u- W4 p4 k+ o- D0 V3 w( C4 I5 w
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER) ^) _7 E m' Y6 t6 v8 Y1 O
if( m_dwAuthorization < AUTH_HELPER )+ g7 z8 _- t& K4 T" H- [
#endif5 c x. |. i+ `5 G# t, `
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// ??àì?? μ?·ó ' ~4 k! j6 C; q
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
- E2 U! g4 t+ e" S/ X CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
8 ^! q# V6 O# A) Z( z) | int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
9 g- X% w1 X4 k9 ~6 D5 B for( int i=0; i < nInvenDrop; ++i )( {5 h- O Q$ q
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) % B A2 h3 ]# L6 I% U' A2 Q
break;
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" A4 g [& } c0 L // - à??? μ?·ó" y8 A. S9 b- ?5 g6 K
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );% H& S2 ~- ]4 ?( o+ E4 O
for( i=0; i < nEquipDrop; ++i )
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5 z! A0 N% E. n9 w# H2 E+ j7 j if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
$ M3 D4 t$ m9 E0 I( r) Q6 Q break;4 J" k+ u4 i S0 Q1 _' |
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}
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* Q; {/ e' H) e if( pAttacker->IsPlayer() )8 r9 o ~$ L9 o0 c' b, x
{
1 P) [7 d+ {6 h5 p' R) d. r) b m_idMurderer = pAttacker->m_idPlayer;
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/ v% G" N( }! G# K) w CWorld* pWorld = GetWorld();
. J3 {/ ? Q! y) }5 L+ Y7 I4 Q if( pWorld )" M% F' r8 O$ y3 O6 O ^
{6 @6 w5 I( m1 [
char szFormat[256];
* G& O; A3 }& n) V+ |' n2 A" ], U strcpy( szFormat, pAttacker->GetName() );
( J. B- K3 `$ }+ p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' Q( ~4 K9 V1 O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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$ F! p( e# L7 Q) Q0 C* O$ D) p if( !pAttacker->IsPlayer() || IsNPC() )4 i: j) G! z. e& L5 T& t
return 1;* E! S' t- ~/ e' }) U2 Y
( w% ?: D: N9 R8 ^ BOOL bAdd = FALSE;
% t& v* I) K; H) \2 P- l if( pAttacker->IsChaotic() ) // ???à?ó??
' T7 s+ j4 r: s U, @ {
9 R* \' a# R" F% N& u1 r6 q' h& u if( !IsChaotic() )
7 }; h: e* ^8 n) z" @ bAdd = TRUE;
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else // ?????ó??, èù???ó??
/ x6 F' Q) R$ e- i% {* t; ^ {
6 D8 V- @; q7 Z! a if( !(IsChaotic() || IsPKPink()) )
9 C& g6 C3 P; i8 L, u: _+ O1 } bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
* s/ f1 q0 Z5 t) w6 L. D if( bAdd && nReflect == 0 7 s, T% J7 F$ f, j8 \/ I& B
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )9 Q/ a& p! e9 }! H4 ]
{
6 \( k6 {! A' b) N9 o if( !pAttacker->IsChaotic() )% N8 `2 U8 R! ^+ e% d7 {
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
9 r ]% @; Y; Q( z9 V CString szSendMsg;) K$ _: g$ A1 C' r
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 u1 Z7 q) S4 D3 G- \- q
((CUser*)this)->AddText( szSendMsg );$ ^: S! w& |/ k% V" r9 _4 B# h
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
9 N" `$ ~/ K Q$ v; T/ v ((CUser*)pAttacker)->AddText( szSendMsg );8 G% x# s5 h! h+ [ ~
}
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P% P8 k" N, a( V) L! ] pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
]6 _0 W. r7 ?& j6 N ((CUser*)pAttacker)->AddPKValue();
4 v7 |, u% u: ]' l5 n0 z pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );9 L. o1 t5 M. G% q# G& Y
g_UserMng.AddPKPropensity( pAttacker );2 E! W k& F* r, c4 m; F
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 Q& V. w& e; P1 y O- `" c#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
: C0 {, q+ K1 B8 n#ifndef __MAINSERVER
( P9 V# k% _( L" }! x4 ~if(!pAttacker->IsPlayer())( {. n3 Y: B. d( o( Z9 m4 `
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );+ @. b; P- X! t5 w6 A' L
#endif // __MAINSERVER' A" s3 c% x/ T" Y! Y9 C
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
2 x* _$ Z, V2 z% H#endif // __HONORABLE_TITLE // ′Tà?/ I* n: X4 i# M
}
2 L/ \9 {+ d& q4 O, k& r#else // __VER >= 8 // __S8_PK# F% _5 r+ {* x$ x" H
BOOL bChaotic = IsChaotic();
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2 h6 U. @6 u( p) h6 e# e9 i m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.- e' E' T e+ f7 j& `% D) r
pAttacker->m_nNumKill++; // ?3?? á?°?
4 \9 R4 O2 e7 s* D (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ V' @. t& d, x: ]0 o- _
( U E$ |4 U" F, e int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! J c9 |) Y& [7 W! C8 X" E if( nGap >= 80 )$ p2 g( ]) ~6 L- x6 z+ F% Y
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.4 x2 w7 S& Q- p# u% J. F% N* ^
CWorld* pWorld = GetWorld();3 Z9 ]; o! s1 n- R
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."3 ~, \7 u0 i7 z; p& i
char szFormat[256];! G6 G9 m$ b# V! R2 m
strcpy( szFormat, pAttacker->GetName() );
$ v1 t9 _& U1 v9 o& d strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% Z8 f6 d7 K6 E% R$ U: h- Q! u) Y! V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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4 W9 ^3 n0 V6 v$ v if( g_eLocal.GetState( EVE_PKCOST )
r t' n" y, K7 M4 L- ]3 u#ifdef __JEFF_11_4 T* X/ N, x! A: g0 W
&& ( pWorld && pWorld->IsArena() == FALSE )5 z# F) Z% f$ x$ }+ x* q0 r+ ~
#endif // __JEFF_11_4
. e2 e% c% R, Y) {0 c/ _ )
" S+ u9 M& I6 q$ k& ^ w( K; V& c {
. f1 u( n' [& z/ }4 |+ D if( bChaotic )
4 ]* S# F1 [' o {3 W7 d2 n# m" U+ \* \
#if !defined(__INTERNALSERVER)
" v5 q5 t; y4 I( g2 ^+ i if( m_dwAuthorization < AUTH_HELPER ), }8 v2 P% [1 v! o) n. m+ K
#endif
6 C' J+ X6 D# Q" w9 `4 t5 w {
# |9 S$ N1 M8 U // ??3?μ?·ó ) m$ ^& ~6 c6 D
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* T4 x" C% u4 V7 s( q
float fRate = pProp->nDropGoldPercent / 100.0f;9 q, y3 a3 T0 J# f0 J
int nGold = GetGold() * fRate;! G# S$ R/ o& w: F% R8 @3 E/ D
! z) _' K2 z, ]8 ]" \ if( nGold > 0 )3 S; p+ E( r6 C6 {0 o0 }
DropGold( nGold , GetPos(), TRUE );8 f- g; B& s! t3 u
0 F! _; o+ z; I8 d" p: G // ??àì?? μ?·ó 9 w/ B6 O0 G/ @2 J' B2 D
for( int i=0; i<pProp->nDropItem; ++i )+ A. v0 G1 E7 Q+ d
{
, t$ V; B/ Z7 i# C# S$ F BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: ]0 N! T& a% b0 S
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if( xRandom( 100 ) < pProp->nDropPercent ) $ c. c( C9 F6 e3 B
{' R5 L- h( S# t' c2 y% A3 x8 |3 ?7 U
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
# r' \& Y- D9 ^ I break;
% ^6 t/ C+ h* U4 y: M9 P }
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}" A5 ?% U3 p" q" v: H; W
}
5 S8 e* K- [& l4 B }
% z. L0 z' M; t0 Y7 M' \
) i5 ?7 T9 O8 c% X //pAttackerà? slaughter°aà? oˉ°????2′ù.
! T {3 R: [4 p pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );3 Y Z) e+ W5 k: J5 Q c, W2 e; }
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
! F7 V& x( A- u' t" j2 M' f if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
9 d4 ^+ G" g" L% ]" o UpgradeKarma();
4 ] m0 u2 H7 b( t) m3 L" f#endif // __VER >= 8 // __S8_PK
' i2 B2 }4 o) {7 J) O2 O return 1;
/ _: v& L% ?; q1 t9 l/ h# B6 c& C}
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-------------------------------------------
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2 A' i8 t7 m6 y5 s6 x- h
if( pAttacker->IsPlayer() )
# q5 G! o2 E/ N9 H1 F# k {
1 l- V4 {; U# j* ]+ o m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();1 `4 }2 |- I( \% r) u7 `
if( pWorld )
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char szFormat[256];+ T) l! F( S( s0 D2 Z4 x( J O
strcpy( szFormat, pAttacker->GetName() );
8 O: s7 x2 p7 \: ]8 t6 a% ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 D1 q$ t4 |6 C9 M. i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 H+ U: s$ x- B# z1 b
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}
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