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赏金系统恢复
# Q6 l, v; o7 u7 b- n: K, XMover.cpp
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5 @0 {/ U! \2 C1 i0 A# V: A, f2 b+ CCode:: W4 R G, o X
int CMover::SubPK( CMover *pAttacker, int nReflect )
: x3 p/ Z2 B0 n7 T{# e# ^$ z* j9 C2 X: k
if( !g_eLocal.GetState( EVE_PK )
0 S2 D* O" U% \#ifdef __JEFF_11_4+ P9 @" D! @# _4 H O1 @9 {* @
|| GetWorld()->IsArena()
9 W0 z6 Z# }: E* E6 ^2 N#endif // __JEFF_11_4
2 _/ l) |3 j2 R2 t9 l; b )
1 |7 G2 k# }1 N0 v8 K2 ?1 k return 1;- O+ Z. Z0 R6 v, q, K
. T/ }: Z. J! Y% ]#if __VER >= 8 // __S8_PK
7 `) G# i/ X* j if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" V J0 ]/ z; B- I
return 1;. v% m1 D& c( S+ s1 Y
3 W1 B7 ?" K& C' k; Z! _- \ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( c) G- i |* t3 K; C return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 U+ W9 _' Z7 A/ x3 V3 { if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
/ m9 j, f3 @; H& { F# K' a return 1;) U f5 ?# p* U5 |1 @' U X6 x
#endif // __GUILD_COMBAT_1TO1
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$ }+ F" U( D7 J9 y if( g_eLocal.GetState( EVE_PKCOST ) - X) o. |! S* I6 B- Z
#ifdef __JEFF_11_4
7 r8 h! e( b6 W! \/ r6 o3 L && GetWorld()->IsArena() == FALSE
. |7 s' Z1 H- ?! c \#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
! ?0 H( J3 v! D( ~# K( i; J0 b if( m_dwAuthorization < AUTH_HELPER )8 C( `& l5 }( n- C
#endif
' R4 w* R0 N9 f! E: J {
6 I5 r6 m9 }7 @, k // ??àì?? μ?·ó & M+ |7 Z. c: w- u6 M
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) D$ ]: ]) ?; A1 J% Q* D! A
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
) g4 R4 h$ m/ E' W: y2 b5 e# m1 s int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );3 D1 I) P0 h+ v8 x9 d* I: y" ^3 M
for( int i=0; i < nInvenDrop; ++i )
: X4 R# R. `% k! r7 z8 i3 h7 n {
9 L/ w" } k* Q if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
F: t5 x$ }) h7 ? break;; v' t, X$ |4 _5 n# j( h
}
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1 P/ ~" W+ g( Y. r& N" d // - à??? μ?·ó
. {( g0 P+ l/ v+ b3 B' G int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );' c8 E1 s: W+ T" O
for( i=0; i < nEquipDrop; ++i ): b- a- e9 u& X* E& k! e: @
{
" t' x- r4 C, E% { if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
m7 p9 B) R$ e" c, p break;
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}
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4 y# [8 E( n; F8 J if( pAttacker->IsPlayer() ): d( L7 _3 R& ~9 L% z
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m_idMurderer = pAttacker->m_idPlayer;
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9 D/ T. t$ O* g CWorld* pWorld = GetWorld();; s$ I+ d( L+ U3 c1 ]
if( pWorld )
# l# K) {. t( Y# ? {
4 g% \& M- M. K7 B6 L9 r char szFormat[256];
8 X$ E! k7 t3 O8 e7 Y H2 J& h0 U2 a strcpy( szFormat, pAttacker->GetName() );
: ]& M& K3 L+ b, t e strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" k5 D' {+ q; M H: S3 N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
: I, ^0 H/ Y# D }
3 w! I3 Z! K* b, J4 o }
* P& T$ G2 J. P7 v1 I
- Z0 J* ^; s" q2 ?! R if( !pAttacker->IsPlayer() || IsNPC() )7 Y% D o7 w; K
return 1;
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BOOL bAdd = FALSE;
' h! Y+ Z) w( ^$ M6 R if( pAttacker->IsChaotic() ) // ???à?ó??
1 U$ P( s4 T. f! m0 i0 j: K% E {
5 G7 ~1 ^+ b9 x) N+ \* Z- R, o if( !IsChaotic() )
7 Y8 c! P4 `8 t+ I, Q+ K bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )3 V- _& o9 h; B7 c5 e
bAdd = TRUE;
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1 X, j9 d2 G! }8 V /// ???à????, ?o?aà? ??·ááü
; E+ j9 A# N8 E/ Q/ z6 a* b if( bAdd && nReflect == 0 % x' N- M4 a/ u1 N! J" t! Q- R/ j
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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: r5 L( }6 O( ?2 X |+ i" ?& P if( !pAttacker->IsChaotic() )3 m7 E1 j' i4 p+ P
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
! P8 k: Y) [4 w4 I3 x3 |. Q CString szSendMsg;: u9 S3 y) D, ]6 \
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
$ K3 W9 O- q! ~/ f8 Z3 a* F ((CUser*)this)->AddText( szSendMsg );
: U" \- A3 l: ?) R9 ? szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );0 b; M1 u# B! ]& ^ B
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );- f$ d! q" V' w4 o: \! J( c; e% }
((CUser*)pAttacker)->AddPKValue();
! f- ^* I6 X( ?, J* e8 q" j+ | pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );2 E$ ]0 T _7 p/ t, u9 g1 j2 v" ?, y- E
g_UserMng.AddPKPropensity( pAttacker );
, D# ~- z! h7 `/ l( V! `( K c g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
7 G, O( A% K- ]# t) D#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# ~4 ^" V6 x6 Q2 X) U6 [$ ~0 t- `, f
#ifndef __MAINSERVER5 A, i4 h. N# N" q6 d, \
if(!pAttacker->IsPlayer())& t3 c" o+ q8 @" e
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
* B2 h$ a- Y4 E( V#endif // __MAINSERVER1 W- U) P. o3 X; E K& I2 T* W
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);/ x. k1 I/ ~7 D7 y* h
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
3 W# u: X X) ?- C, S6 F BOOL bChaotic = IsChaotic();4 |( [, _5 [) f" D
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò./ J4 J6 M: G: z! E! b
pAttacker->m_nNumKill++; // ?3?? á?°?+ K. {) S" f# ?
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );) G J- n- J7 m' E) ]' Q! s1 e! _
if( nGap >= 80 )- E+ S9 K" w3 j" W. a
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ & B# Q- r0 K) }" ~. p
& S$ b. o p8 [- \8 U) X // o??ó±Y ?3±?±a?| ??????′ù.
+ J# S3 v8 w" |0 Y CWorld* pWorld = GetWorld();) {( z* x$ r Q) G( ]2 S# s
if( pWorld ) C6 [: L( k" y' T, a
{
t9 S% t! h0 g* P7 R7 k+ V, Y; f //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
3 o" t5 A0 ~5 S& E1 z char szFormat[256];
+ r: n& k* w$ `) F* `3 X2 r9 W strcpy( szFormat, pAttacker->GetName() );
! e1 R' e1 f! Z! G" b. k8 j5 `5 F3 k. B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 M& c/ f9 M, a7 ~ _ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );4 M' _( |, n6 Q8 p
}
0 {9 V6 ?9 A; v) h# t2 L. N% Y7 g# A4 t* C- n* z
if( g_eLocal.GetState( EVE_PKCOST )
+ b4 E0 d# e6 |0 G& o#ifdef __JEFF_11_49 a* ~" s4 R4 E* @* m8 e% X
&& ( pWorld && pWorld->IsArena() == FALSE )# i( T& z8 ]7 f! e# a
#endif // __JEFF_11_4
0 n8 ^: i+ Y- j; B4 a5 y6 J )
5 F5 q; L |" y& ?% ~& _ [ {
Q/ K1 s0 x$ u0 n+ Y if( bChaotic ) 6 c( `7 N# M; @2 U
{* X" X: f1 ~" t; X% M) t
#if !defined(__INTERNALSERVER)
) l! v8 H( ~0 ~# b: V$ J* G if( m_dwAuthorization < AUTH_HELPER )0 t. U4 ?9 @9 L' z0 R$ e" {8 e- L
#endif
, C1 b# j! D6 {5 w5 z# n {
# @# s- Q, z0 J/ E+ g6 ? D // ??3?μ?·ó
8 J& M. X0 J# s- n. m KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
. I! M! E' F* B# s' l# Y% Q2 o7 L& s float fRate = pProp->nDropGoldPercent / 100.0f;
5 T# p: P3 k+ g1 O4 g' _ int nGold = GetGold() * fRate;
u+ P1 o6 w2 j" [* i3 s1 Y/ o% _6 s! g- n% Q6 n: R3 j
if( nGold > 0 )& Q, X7 f; p! P( n9 ~
DropGold( nGold , GetPos(), TRUE );& Y5 D7 ~% L5 ^
" z- a* |" U+ X% w, n7 S // ??àì?? μ?·ó
2 N f5 P4 x- }2 t4 L0 L( j$ w* i for( int i=0; i<pProp->nDropItem; ++i )
- ?4 Y! R' S5 f( k; ~' d* k {! W. e B; V# s( m
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.' b% h* O8 x& c7 l T1 r p
8 M9 ], _, J0 x( h7 X8 `
if( xRandom( 100 ) < pProp->nDropPercent )
6 Q! `" D" e, b! q8 [ {1 w& w% F' @4 |' W
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& ^5 P8 l. y( D7 c7 ` break;
3 n0 w4 C1 k( W2 _" g+ ^ }. M" D( H+ a$ n) Y- H. Q
}$ i$ ~& q( G6 d1 c0 k
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}
$ s; l# K ~- |0 F }6 Z$ j! A4 ] @$ G! {
$ r3 V9 B& f7 ]( h5 X
//pAttackerà? slaughter°aà? oˉ°????2′ù.
% P! i% {6 h- T* o/ [- ^ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
" ]- R& S- O' y // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& _$ y1 y! A. j) X+ s
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
3 g1 h6 d) P/ C( s3 L UpgradeKarma();4 Z4 H( |3 ~- k \2 Z2 [
#endif // __VER >= 8 // __S8_PK
- E: R. {7 o0 J3 k3 r return 1;9 T/ a7 V* } q* L# b9 G
}1 i# V+ s! H( z$ c
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-------------------------------------------6 [8 ?6 o! I o
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if( pAttacker->IsPlayer() )
, F1 I: S: n; n8 L5 k {
% T, m' M3 P `- i m_idMurderer = pAttacker->m_idPlayer;
5 c7 f( z% j9 r$ a- G4 E" S) U; x. P$ ^
$ u( y# q: x2 @, O5 H CWorld* pWorld = GetWorld();( t3 N/ F$ E$ f% A* f% g
if( pWorld )
8 [1 }) h9 ~) E3 X' o0 | {
; U; H B) [7 ^( ~0 j) D' I* B char szFormat[256];
. K: {* b: b: M* t strcpy( szFormat, pAttacker->GetName() );. M" [0 o! v; ?; h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); R6 Z0 N9 m* F( f* u6 i ?7 d
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ L, K' |8 K/ Y) M" G }
1 I3 m9 F" l* y* M$ @7 d8 i# X }6 @7 V1 _- Z( i' v4 w5 O" V' w: {
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