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赏金系统恢复9 h$ a0 k/ l4 r7 z- |- S" j9 z/ r
Mover.cpp
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5 [4 N. a+ a. r) F% u# d# VCode:2 W. g: a X9 H: A A/ s' {: r
int CMover::SubPK( CMover *pAttacker, int nReflect )! c- X% U- ]; |9 J0 @
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if( !g_eLocal.GetState( EVE_PK )
; ^5 h, S. U/ B* p7 X. r#ifdef __JEFF_11_4
2 t) X" n( b) o, F: {* T( i || GetWorld()->IsArena()
4 [+ T" K R# X#endif // __JEFF_11_4
% {5 u- A7 K9 u ); X- i8 b7 W; m
return 1;8 F# L7 J( H3 d$ c) D
) Q) p! C! g+ M$ j6 \#if __VER >= 8 // __S8_PK
- i# [9 k! l0 I/ _ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) f7 N6 x9 K. x9 j8 d8 v
return 1;
7 ~+ ?0 J7 m) _7 y8 c# H) D: Q0 p: E, u$ O- m
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 ]5 ^+ R8 C' i# [/ k6 _/ y
return 1;- b+ Z8 n. x T9 }; v$ _
5 R' p2 S+ Q9 |2 q3 r#if __VER >= 11 // __GUILD_COMBAT_1TO16 C" {: O7 }) I- e) M; H1 H6 u0 p! L
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
! x; x# b3 c/ T+ C3 f, O* n$ C; W return 1;
& g, H2 a: d7 @2 w* z3 {#endif // __GUILD_COMBAT_1TO10 h {* ]' B* d; ~
* x, F _" a6 f+ g if( g_eLocal.GetState( EVE_PKCOST ) 5 d& C$ F% _& W! P- p
#ifdef __JEFF_11_47 g/ x" l: a; Y7 D* }* z
&& GetWorld()->IsArena() == FALSE3 I' y8 l. r: S/ X
#endif // __JEFF_11_4
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{9 J4 w# a8 T( R! Y4 N
if( IsPlayer() && IsChaotic() ) 8 h8 O0 P- C/ n. W1 O
{
+ D! n' b- {* D0 A* W#if !defined(__INTERNALSERVER)
2 N/ o7 I; [9 T6 B8 a# r if( m_dwAuthorization < AUTH_HELPER )6 ]; E% }- H$ I" I
#endif
) h! ^4 Z8 c5 R# Y2 l" B5 m {
$ l$ m3 X/ _7 {2 _( ? o; j // ??àì?? μ?·ó
/ ?7 T* Y: s5 s# h& s( _' C // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ): O/ y( f. C6 c9 a" y" W o9 Z, n) @
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );. P4 ~8 \; d2 D" D- r$ A% u
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );% \2 |% ^+ ? e8 P& l( f) q1 k
for( int i=0; i < nInvenDrop; ++i )% `1 G+ f, T4 k; B
{
+ p0 B4 e1 M4 E8 [6 V' O& z if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 ]/ }6 a2 S }- o1 n+ g2 \- ]9 T# _
break;
+ D4 Z- J2 e# u2 G }
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// - à??? μ?·ó
# \, d6 n# _( h, B int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );/ ?* C! Y+ o% T" |
for( i=0; i < nEquipDrop; ++i )
6 I+ Q& B6 Z6 E0 v8 f/ Q" D9 d {
9 t2 d: k. g; ^$ A) o if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
4 @$ ?9 D3 F1 a break;
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}
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}
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! G# d$ V F6 }% {# d1 _' N if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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/ x9 T B+ Y i CWorld* pWorld = GetWorld();
; z$ d+ }3 K9 _+ [9 g0 \# o if( pWorld )# a# S* ?+ F. S( j
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char szFormat[256];) J* N t% j# V4 g2 Z$ @0 u
strcpy( szFormat, pAttacker->GetName() );
+ y7 Z5 h. y( m1 j% p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 r5 u6 Z& d6 A$ [6 Y. I; p! v" ?; _ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 o2 G c2 ^0 {: l+ N7 T; E, i
}
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if( !pAttacker->IsPlayer() || IsNPC() )( B' {9 z$ P! A6 v
return 1;
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0 T, a( J& Q) v( O BOOL bAdd = FALSE;
) [/ F3 ~0 Y, G" ~ if( pAttacker->IsChaotic() ) // ???à?ó??5 Q: |6 S& p6 q' f c
{
" ^# |* W6 a! G. O if( !IsChaotic() ); g" }/ E1 |+ q; t+ M- e* O9 |
bAdd = TRUE;
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8 j# T2 R. h7 G else // ?????ó??, èù???ó??' {% @* o( |$ E k( g7 ~
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if( !(IsChaotic() || IsPKPink()) )
- `- p3 G) I* n" _2 \ bAdd = TRUE;$ L6 W* p% |$ Y
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/// ???à????, ?o?aà? ??·ááü
6 t) `; J- M( P* ]* @ if( bAdd && nReflect == 0 3 m9 L$ d; C& [3 B8 \/ W
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..." D) c* w; O. g2 p
{
$ |) {' _9 v7 M if( IsPlayer() && pAttacker->IsPlayer() )8 d1 _! @ q0 d Y6 j: m
{
; N2 [+ ?( E0 ?6 e" p7 f if( !pAttacker->IsChaotic() )
7 G: I. |# R) P: Z ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, k. ]4 Y. o, N g2 E* X
CString szSendMsg;" ?6 y7 c7 a( f( c& ^& O* E# x
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: [0 q: N I! e/ t7 Y1 D/ h8 R0 i ((CUser*)this)->AddText( szSendMsg );
. ~ m0 H) n) ^! s szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
3 m2 Y- s! Z. U+ `" G7 } ((CUser*)pAttacker)->AddText( szSendMsg );0 o+ t2 n8 z3 a+ n/ q4 @
}
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/ X- l3 D0 o- {) g4 ]5 W pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );! q: _" J0 _5 }& U, R2 _; l
((CUser*)pAttacker)->AddPKValue();5 W0 a( y& G9 G' O1 Z
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );5 E+ H( B& e- H& w6 _" \( e3 F1 W
g_UserMng.AddPKPropensity( pAttacker );
% k3 O$ U9 o. k0 @: ?( k g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" A7 O& e4 C Z6 ^
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; ^3 h2 {( ?4 Y4 E: ~/ n# I#ifndef __MAINSERVER# ?' Y2 @1 s' l$ z2 I( }1 ^
if(!pAttacker->IsPlayer())
9 w7 h& a1 r2 c) s FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 c7 n$ i7 m, O0 W#endif // __MAINSERVER
# {$ {$ I4 [5 ~# ~0 e, D/ G) w0 P* z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);4 b2 n k7 {" r6 @6 B3 K) O
#endif // __HONORABLE_TITLE // ′Tà?
- o/ z) S* V0 \0 x1 q) D* C/ Z7 |5 x }9 @1 V* q- e: x* I" p# E
#else // __VER >= 8 // __S8_PK
- s0 d; g/ @) y BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò., C- W, m# h3 A; U$ @+ @. J
pAttacker->m_nNumKill++; // ?3?? á?°?
7 O8 f' [# i$ L1 o" O% _ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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8 r$ x5 N2 L _9 j* m( @ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );* o$ @/ y! x R
if( nGap >= 80 )
6 T) J: w, v% R! `4 i ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
5 V2 H- ]; ?0 F# C CWorld* pWorld = GetWorld();
! n& Y# L" H4 F% p8 M- r if( pWorld )
, `2 |) j7 g' v9 q) a% s6 Q& y1 s {& l+ {3 K1 c. B2 T% c
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."+ Y3 H: }+ G- ], p% N& F# ^
char szFormat[256];
, S; ~8 j, s- o" P+ H strcpy( szFormat, pAttacker->GetName() );
/ g3 d* x9 }% u( R$ E5 O4 q3 [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% Q2 C3 ]" j6 v- c. M c g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );) ~* ~( d7 S' S d7 {
}
* w9 t# {7 @0 q) c$ D8 S3 v8 G) W5 E4 e
1 U( `! D& @$ E7 { if( g_eLocal.GetState( EVE_PKCOST )
9 f# C7 E! G% t0 o#ifdef __JEFF_11_47 j& G: j% Y- s
&& ( pWorld && pWorld->IsArena() == FALSE )
% \7 t; c6 _8 `' a#endif // __JEFF_11_4
, e6 Y( N, F. M4 t5 v )
7 V$ w' x, V) _; `) v u$ K2 _ {; w. T6 C B/ m* a
if( bChaotic )
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#if !defined(__INTERNALSERVER)9 c8 |. M$ y1 r
if( m_dwAuthorization < AUTH_HELPER )
0 {" H' W" R3 z. [) a8 h! v #endif
5 Q0 C& f! [% h* f {
B( i& }- y6 V/ V9 G // ??3?μ?·ó
4 A& y" }- z+ D1 k: ^+ M KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
U3 g/ d6 U* e0 d' ~5 X float fRate = pProp->nDropGoldPercent / 100.0f;! O* }# d# j# v [
int nGold = GetGold() * fRate;* W: A( E- m4 X
' D3 {" x( _ v% n8 ^+ E
if( nGold > 0 )0 x0 g( S! L5 W3 U2 h& K5 d
DropGold( nGold , GetPos(), TRUE );
8 I+ p+ p; X$ j7 }) o/ y: {: w% T8 `% \
// ??àì?? μ?·ó
8 ]7 J5 q z9 n5 A% }8 A for( int i=0; i<pProp->nDropItem; ++i ) f1 U8 A9 ~# M& S1 [+ d
{! R9 U, r; w) }5 }" T9 t
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.! a+ [' c: A: f* T. m5 k
3 _6 u7 t4 A% d4 E4 P( K; p* `# F
if( xRandom( 100 ) < pProp->nDropPercent )
9 @: A0 V5 u: v- w" j6 T {/ p5 U/ R& M, c
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, O) P3 ]0 V& v! R) H5 I; n break;
0 M% J/ U" B0 m! l8 @) M }. F' o: Y; U# |1 o+ M* q
}
; k2 _* s+ \" A" Z }
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}
0 Q( `) _2 F; Q3 _( U* F
2 h9 t4 ^7 ?5 i //pAttackerà? slaughter°aà? oˉ°????2′ù.
1 j5 @& `) N7 V. S0 \. k pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
) O4 |6 o$ R% G# u5 K, Y4 H // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
9 E7 l9 P9 r" q' f6 q. z0 E if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
0 P8 S" N n$ s Q2 g. z8 U UpgradeKarma();8 f3 X) }+ w" t+ H$ K
#endif // __VER >= 8 // __S8_PK
& u, i; `/ j' ~ return 1;5 ~) X a3 M. e2 j! ^
}) {" N7 @, S0 |& O2 T2 F: a% i
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+ v6 {3 R& r: G, z) L9 f! v-------------------------------------------* J2 U! e& T' V# q* q# H+ x
+ p' }! e ^$ Q$ I
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if( pAttacker->IsPlayer() )3 u. L2 t7 R. F: ]6 L5 ^
{7 W \0 ?! P: o- f* P1 U0 V, h
m_idMurderer = pAttacker->m_idPlayer;/ F: u* h) y5 E2 F# \
7 U/ A+ N3 P' G O7 Q5 v0 `
% l6 ?/ j2 G; m) M9 C CWorld* pWorld = GetWorld();& V j* O) ^% `7 v, z% k8 D% N
if( pWorld )7 ]+ Q D# u6 V9 D' u I" ^
{
4 f# W: l& o- a* [: X char szFormat[256];) U' ~+ f; @" w& J3 b3 m" _ L0 b
strcpy( szFormat, pAttacker->GetName() );; Q& k/ J: o/ E
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 M9 \5 J, j4 `; I( }& t" V0 {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* m/ u' d. H( N" r! `
}
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