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赏金系统恢复
, E) n$ F5 [6 z7 M/ cMover.cpp& w: W" q& D% o
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Code:% q: y0 ^) e/ k3 }
int CMover::SubPK( CMover *pAttacker, int nReflect )
A! [) z0 ?' `{
* I( Q; Q! \- O+ V1 d if( !g_eLocal.GetState( EVE_PK )6 v, Q7 y. I7 i& I# z$ N
#ifdef __JEFF_11_4
/ d* @1 E- T+ y. N% ]( S, | || GetWorld()->IsArena()
6 b# H6 D+ Y' V/ U o#endif // __JEFF_11_43 @+ Q9 j! l# P, P$ n1 s2 Y
)
: n9 v3 ?" R7 G( Q/ M* ~# `" W) y( i return 1;
4 \8 X) k: J0 I$ r# `& i+ ~* {( y
#if __VER >= 8 // __S8_PK
9 q7 K% D3 A9 b. a5 N+ V if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ p4 ?; f H9 }2 B8 h, d$ K return 1;
* I; o) a: B l+ L% d, R
& @# |' T. {3 K1 {5 N if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ m2 ?1 E/ t, S4 d0 c
return 1;
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% g' J, `9 ~" d. t5 e+ v#if __VER >= 11 // __GUILD_COMBAT_1TO13 R; C. q4 C2 n8 s! g) e0 |
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
$ ?( T2 b4 M/ F1 B2 _. t' _ return 1;
- l5 n7 w K- S# Z% X1 ?0 j% a#endif // __GUILD_COMBAT_1TO15 b, O. S4 s( j1 m
} A0 g/ R$ ]' u% x4 D" C
if( g_eLocal.GetState( EVE_PKCOST ) % E. N/ }% I3 q* U! H- T
#ifdef __JEFF_11_44 Z; f" J8 e0 d9 O
&& GetWorld()->IsArena() == FALSE
! T1 C4 a( @4 Z6 p: ~#endif // __JEFF_11_4: g) J$ P5 ^. L- {: J, F
)7 U6 _9 N" `# W
{7 H; X- ]" @( x, u, ]+ G
if( IsPlayer() && IsChaotic() ) * t I# k1 {; t( v/ Z* W; `8 ^; ~
{
( N2 r0 Y; i( s- F+ i/ P5 k#if !defined(__INTERNALSERVER)
' _2 v+ S4 R! s1 X' V if( m_dwAuthorization < AUTH_HELPER )
1 X! n8 T5 x5 J t) ]/ |1 [( r [#endif
0 \; M3 f% f1 q6 A5 ?$ S J6 i {8 f4 E8 W' h$ R' E$ B1 ^8 ]
// ??àì?? μ?·ó
5 }9 d& y! [! z, q // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
# N+ \, O) G& F( l0 e! x+ H/ h CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, F+ a$ H' `1 I: F! W
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 q# D0 D) ?# ? for( int i=0; i < nInvenDrop; ++i )+ E' |3 |! Y0 l( f
{
! w6 e' J: X& g6 v if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 7 h2 X( i6 }! ~# S
break;
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// - à??? μ?·ó* R, \- R7 I- j# g( [- H
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );( M" [% L- h% _ @ ?! O
for( i=0; i < nEquipDrop; ++i )$ s% I% m% }7 L3 O; d9 r4 w$ z
{% V; D8 N8 M& A7 M: T6 G
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 \: t! e; A$ H: F* w/ [
break;
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if( pAttacker->IsPlayer() )8 P' {8 m# p) \0 x" Z
{
6 U: U, K! j: o# l/ A m_idMurderer = pAttacker->m_idPlayer;1 J) Y x# G. } X3 E# o, d7 K
& d% |5 c* w' P7 X2 g& \
4 `" F6 r$ A2 ~; j$ r: K6 j CWorld* pWorld = GetWorld();
J# b& k( b' { P if( pWorld )
8 A' N* |/ z- E( t% W8 N# ~# t {
: M# O k$ t1 C7 Q: F+ N$ E char szFormat[256];3 i3 A6 o3 y+ e3 a' q
strcpy( szFormat, pAttacker->GetName() );
& u+ T5 ?. r/ f( {+ c5 c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. n/ p6 M. {1 p6 j/ v/ m, Z, f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );( o4 `& D; u( x
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if( !pAttacker->IsPlayer() || IsNPC() )% i8 n7 R( B$ B4 {! U
return 1;
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# C! Z4 H0 S2 d BOOL bAdd = FALSE;
1 ^ P5 @' u: n8 Q7 ^6 \7 U( J if( pAttacker->IsChaotic() ) // ???à?ó??
& T# C0 B- x5 _: K7 B. X2 Y { z9 N/ q; m) D
if( !IsChaotic() )
8 H @7 I: ]- {2 _# n& U" ] bAdd = TRUE;/ V% h0 ^, d0 d# F1 E
}+ X& u1 U8 S7 `6 q/ q% b
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
& ~; b' ?0 `( x8 ~+ C% f' A bAdd = TRUE;, E3 }% G9 `9 ^
}
5 M8 \2 ]4 i. x) H& W% K& q( D6 N( B
/// ???à????, ?o?aà? ??·ááü
( ]( j% C2 X9 {5 ~0 @ if( bAdd && nReflect == 0
) l8 @3 n) Q% n1 J5 A && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
, \5 a+ Z; l" w {
% j; K0 u( ?2 Q2 J& i9 c: |4 n6 A if( IsPlayer() && pAttacker->IsPlayer() )
- z+ o5 J/ B8 h" } {- J' k y" R) G3 B
if( !pAttacker->IsChaotic() )4 `+ ^. r- G, [* P n
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
F A5 H% i4 P R CString szSendMsg;$ p" ~; ~1 Y# a1 Q+ b* E
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
/ t ?( Y3 A+ ~6 R ((CUser*)this)->AddText( szSendMsg );: W) x% i9 k' Y9 |( f1 u6 j
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& X4 ^! \8 ~3 S5 U Z+ q3 I9 d ((CUser*)pAttacker)->AddText( szSendMsg );3 F# Z1 \6 p& }6 S; b6 o
}
; i# j. |% {! _ r6 u
% P% A% O1 G; E" J pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 [! Q6 y6 U% ?
((CUser*)pAttacker)->AddPKValue();' W# H& {& d& T# }+ E3 d
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
! B# o8 Q! K! e9 R1 ?* L g_UserMng.AddPKPropensity( pAttacker );
5 S! ?' U1 ~; J$ q1 Y g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
8 M" W1 t9 I! l9 [) Z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
9 L, Y; O9 ]+ g! w; }+ z#ifndef __MAINSERVER
) x' m! H2 q- R4 a7 Lif(!pAttacker->IsPlayer())( v; Z$ i0 `0 h3 N
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );* f3 H3 w5 S c6 S% k6 F3 X
#endif // __MAINSERVER
- V$ ~9 F0 `6 O1 G: v4 H0 r ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);1 {# v% F' W* T; [. {0 n
#endif // __HONORABLE_TITLE // ′Tà?
8 n t O$ P) h- r8 Q }
+ a# J( e* p# A; @' b1 n$ ]#else // __VER >= 8 // __S8_PK& }' b$ O& ]4 k8 r8 e
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
- R) d2 h/ [; A/ j/ ?0 E8 M9 a6 V pAttacker->m_nNumKill++; // ?3?? á?°?
7 g! k. }6 [" t' G (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ u8 X o& X4 r
7 j2 S' g8 ^$ h; d/ A
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 l$ `: N. ^2 V
if( nGap >= 80 )
6 d7 L: T$ Z: @3 U+ s8 a" {6 O2 \ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ' |5 X+ S# E- y+ C7 B) Y6 ?8 w
) x2 g! ^6 h% d a4 x0 S
// o??ó±Y ?3±?±a?| ??????′ù.
+ p. }% P5 O( B$ k" `( X CWorld* pWorld = GetWorld();8 \, Y, Y% A* F& D1 T5 R1 I. C
if( pWorld )/ r5 b( p) c7 i( E! p) J
{
6 l# G7 P) W7 [7 ^6 O9 ` //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' R3 B* R$ J( _. w9 W3 H char szFormat[256];
: h% y1 U/ L0 r strcpy( szFormat, pAttacker->GetName() );$ W4 G% m5 Q* }) L) s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 f3 A8 q, K, ?8 X; P" O g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
& K$ E- R4 P& J7 Z }7 L M1 C, l. G6 l7 M i
& L6 `7 a, e$ d: ?
if( g_eLocal.GetState( EVE_PKCOST ) ' L& m. K6 f9 y/ E! U ~
#ifdef __JEFF_11_45 o- t( P& O) ?/ r9 {
&& ( pWorld && pWorld->IsArena() == FALSE )
; W* T ^ r- ^# u+ [; f3 c#endif // __JEFF_11_4: W) `7 [* O( {8 P+ m6 A
)
: u! Q' Z z# H: B4 b {# O3 x# h' [3 C
if( bChaotic ) , z3 X& |8 r- ]: T
{
. }2 ^( m- Z4 ] m8 T: F7 ~ #if !defined(__INTERNALSERVER)
; u8 j7 [* Y% w; v& ` if( m_dwAuthorization < AUTH_HELPER )
6 m; W4 P# Q* t' `% m- m! ~) ^& L. _/ l% g #endif1 O5 f3 A, c, V/ E1 w7 U
{" _3 j. @" G& e
// ??3?μ?·ó 8 ?" I/ G6 J4 M
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );% v [( r% g+ ?+ |4 x6 X
float fRate = pProp->nDropGoldPercent / 100.0f;
( U; y* i; s- R; Q/ J+ `' {0 v int nGold = GetGold() * fRate;
" X/ [. D1 h! |" o: ^9 H4 _/ X9 T D9 Y) X) B6 C, B ~
if( nGold > 0 )& N& X* p/ _# j
DropGold( nGold , GetPos(), TRUE );
5 J0 m+ u1 R2 L
% e4 N& `7 x8 ? // ??àì?? μ?·ó ! u7 `/ i% W9 X0 h7 P& X
for( int i=0; i<pProp->nDropItem; ++i )
" [( ?$ B- @/ @& N {# ?1 ]$ K- o2 D' W0 M
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: ]) F- l, {& @, `+ [
& r* v( f- z- I, {! N9 f if( xRandom( 100 ) < pProp->nDropPercent )
1 A. { U7 d& ?5 \5 | {) \7 T# Q2 F' | e+ W3 o+ g0 H( i6 `, p
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
# s6 e0 T0 ^' ^: @6 t break;
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}+ h9 j8 u. X- [, F# j- {% K' o
}0 M5 J1 [- m9 A& m0 K
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0 r: z m1 e w5 V! l" D5 M! c" s( m //pAttackerà? slaughter°aà? oˉ°????2′ù.
& ]2 Y/ d3 f- b# D5 c6 p% q k pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! x0 s9 Z n* a% s. |8 e6 o- j( M // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
- O( P6 B, s4 Q- L7 P; a" t8 g if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, j" o5 `& U- a4 g: ^1 j UpgradeKarma();! Z0 x3 G5 r Y
#endif // __VER >= 8 // __S8_PK
3 b4 n. ?! x1 K% E7 ]/ ~ v) d return 1;* I3 y5 y6 X: S& h3 d
}
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" i. p1 {# [7 |3 ?) h: w7 N# b/ A2 e& G& \+ [- P* `2 `
-------------------------------------------1 j+ h4 R9 l; U# E+ J4 k9 W* E
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5 m- J5 R- m5 H6 j- j; v
if( pAttacker->IsPlayer() )6 w- `/ }) j2 u9 h
{
5 A$ h5 x3 a0 H m_idMurderer = pAttacker->m_idPlayer;
1 @' v' c3 P. H# Z( U, F5 {9 M5 @. G2 Z: E8 i+ n
, ]0 |# ?% u' A0 m* C; o3 C# Z( Z
CWorld* pWorld = GetWorld();
% l8 v6 w; e2 [% c$ ~' ^ if( pWorld )
@5 r. I/ b$ X" s {( H; _8 C# w3 X: W1 ~) I
char szFormat[256];2 e& b8 b$ R! y' h, T; Y# q
strcpy( szFormat, pAttacker->GetName() );
3 q7 \) G: c* S/ k5 O strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ m) h* g8 b, r8 a+ f4 G' P7 B* G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 `7 h, Q9 K8 v$ J+ S3 e
}
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