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赏金系统恢复
& X5 |: u3 [* U, l) EMover.cpp
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Code:
5 z, W$ @5 l$ I7 C& a K' @int CMover::SubPK( CMover *pAttacker, int nReflect )
( b# t& `8 a9 V/ U r{
! ?) a' l3 s# z: g6 W0 s8 _ if( !g_eLocal.GetState( EVE_PK )1 B% T& s) X9 m9 I# M
#ifdef __JEFF_11_4
5 H: I2 w- v* V- F. E. l! M || GetWorld()->IsArena(): H. ?0 @/ S$ u1 i# t
#endif // __JEFF_11_4
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return 1;1 k9 g6 [" N Q* X/ J! T% c# s
. ?% w( u+ A" Y% L: }$ a2 m( d# b#if __VER >= 8 // __S8_PK
5 L) S! h- X. c# o( u4 `+ K7 j5 U if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" g6 B4 O3 t9 f: } return 1;6 G3 u: r7 M$ s" u# Q3 \& v
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 m, \" K' C1 ` n* O0 S/ W& H return 1;
* x: a' z; q( Y8 k% Z( n U, K" s' U% Y9 o, |# c
#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 P: F4 ^) J9 Z4 j if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )1 d* g' x. o' I+ G
return 1;1 H5 C7 p2 D8 e7 [/ }. l4 A C
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
5 { U+ F& d7 T9 |$ j#ifdef __JEFF_11_4
3 j& [7 @- @/ P0 `+ g && GetWorld()->IsArena() == FALSE
2 X% L# [: M# P6 K1 h#endif // __JEFF_11_48 l4 I! ?! Q6 a" ~5 d9 ?$ ^
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if( IsPlayer() && IsChaotic() ) : S6 P7 U7 K4 E7 K1 }1 }1 [; G$ e
{
. N4 u/ f4 W. ~& X, B5 _9 e#if !defined(__INTERNALSERVER)* i9 f8 i" H7 m% b& k+ C
if( m_dwAuthorization < AUTH_HELPER )
b! s% j, w% ~' r# G# C8 p#endif
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// ??àì?? μ?·ó
2 E2 J- ~& |1 D$ x // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )/ k, H* s' y% d }+ {
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );0 ]$ y: c' @) e5 j$ n- y/ t
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );3 ]+ T) o- q. Y7 @, q0 I0 k
for( int i=0; i < nInvenDrop; ++i )
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2 i. Y" |$ p$ w* g4 {. Q/ ^ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
6 m/ S* ^6 _4 ` break;
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# R/ v( o$ Y# t+ d* S7 ` // - à??? μ?·ó
( i) R$ R- \1 l5 ^! k3 T0 y int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
$ p% u* B# T9 O; @6 f2 [ ? for( i=0; i < nEquipDrop; ++i )" S: h* n& }( \7 G/ h
{
7 X$ R$ o- g- j1 z& v ] if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
* H# O( _5 N; k+ x6 i( C break;7 {& h* F1 N% D
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}
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3 O; o6 }" Z+ b% ? if( pAttacker->IsPlayer() ), F/ i9 u, `& M8 M/ y; V* f
{
! a s' ?1 \" Q m_idMurderer = pAttacker->m_idPlayer;* m! N' Y; S& m. |- l3 h" M
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CWorld* pWorld = GetWorld();: D: V# v) r% l
if( pWorld )9 H! c6 S& t* K+ N: X4 R
{
# @" b# e& e4 U- X3 A) y$ { char szFormat[256];
4 Z3 J5 ]$ `6 C6 n5 M strcpy( szFormat, pAttacker->GetName() );& n( N( F; i( y& Q$ \! G2 z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 U/ a3 @! \& h/ u: M9 U# [' e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 s- ?0 m: U2 n$ i4 Q8 z# C( @4 i
}
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if( !pAttacker->IsPlayer() || IsNPC() )
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BOOL bAdd = FALSE;
8 A% T7 w% i8 o3 C+ x if( pAttacker->IsChaotic() ) // ???à?ó??
' J. O& L4 W1 ^: K& {. N+ ? {
3 n/ e+ Q" ]2 X* y, l' y if( !IsChaotic() )9 m: t( a3 i' p5 [3 V
bAdd = TRUE;
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else // ?????ó??, èù???ó??9 J, p2 s6 H1 I, D% U+ ^
{
' P: {7 f% g2 J9 }; K" R* b if( !(IsChaotic() || IsPKPink()) )/ q" d, w8 N+ q" k$ l/ B
bAdd = TRUE;3 |8 c4 w/ g0 m9 X
}
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/// ???à????, ?o?aà? ??·ááü
( U$ z- ?5 I: q5 E if( bAdd && nReflect == 0
' c' l) I2 d: z2 X7 S- v && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.../ t2 A7 p7 {" h: ^7 R$ l# }
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if( IsPlayer() && pAttacker->IsPlayer() )
, s: n" ?, C8 O! Q/ I- }% O1 h {
9 [+ t! y- F5 u! b9 S' M# @. j if( !pAttacker->IsChaotic() )
" i6 J* y7 `/ s. P( n2 Z. B ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
6 a# {% ]( z0 j1 c3 E2 v- S+ O CString szSendMsg;) `: t) ]5 ~2 M. Y
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );5 q, H/ M6 h. k4 }' W
((CUser*)this)->AddText( szSendMsg );
$ U3 S1 G/ \6 ] c, J; X szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
( l/ @) s+ V$ F* g# y ((CUser*)pAttacker)->AddText( szSendMsg );2 P9 i# ` G! _' `
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) F( J$ }/ Y; ^/ ] ((CUser*)pAttacker)->AddPKValue();
+ V( J, g; y, r. S pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );! }' b3 Q/ o; S4 n* q+ _6 m
g_UserMng.AddPKPropensity( pAttacker );" W( J3 z1 v) X0 Q" n
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 t+ L L; y9 X
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
/ N- _, O0 d! m J#ifndef __MAINSERVER
; @; ^4 [$ A6 U. ~7 mif(!pAttacker->IsPlayer())2 p4 ]7 j) L+ c/ L
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );6 u# \8 {0 g( m1 G0 e
#endif // __MAINSERVER
# q2 t5 P! L$ l6 L- _ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 F; H* x2 g3 `9 d9 `
#endif // __HONORABLE_TITLE // ′Tà?
% `& X' H& I/ m+ W1 }8 ]2 D9 V }
4 @0 I0 G. ?, I#else // __VER >= 8 // __S8_PK
( Z/ w; c) C- O, b BOOL bChaotic = IsChaotic();
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& z, F- P, j8 N# `5 X/ m m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 w" X3 Q- Y6 ]# N pAttacker->m_nNumKill++; // ?3?? á?°?
# x4 \- h3 O# }, j2 t (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% u. _. h" i* K% @! [7 B
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );) L2 ]4 l7 b9 E- X. N
if( nGap >= 80 )2 L8 K' w2 }, F3 B, I0 m2 o5 V
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ - [: g; G( p& G, f4 L
5 w* A- M' a+ r' U7 k5 M& k // o??ó±Y ?3±?±a?| ??????′ù., r% j4 e9 |/ I I. Y, D5 J
CWorld* pWorld = GetWorld();. P' C3 q- E5 x5 Z
if( pWorld ); d5 F) c* z5 E0 B2 L1 M1 x- @
{
$ N6 w5 E R) @8 [7 Q" V //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 w9 L* @% {. R) N+ A. a char szFormat[256];5 V J$ p0 n$ [$ N+ u E
strcpy( szFormat, pAttacker->GetName() );" p7 }$ Y% c2 g# @7 c0 L1 P* i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 q3 R( u8 @3 J* K3 p) V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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1 ^) P6 u: |$ g' _ if( g_eLocal.GetState( EVE_PKCOST )
3 \/ p) {3 ^! Y' T1 `#ifdef __JEFF_11_4
6 g! Q T8 i5 Q8 z$ X && ( pWorld && pWorld->IsArena() == FALSE )+ i# c( U8 X; L! h5 }8 i2 K8 {& W+ Q
#endif // __JEFF_11_4
- @6 M0 y1 h3 d, _ )
8 S% G4 e$ u+ S& |* o6 S {
# o- Q! ?# }& W3 V/ [) `' h if( bChaotic )
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#if !defined(__INTERNALSERVER)3 P0 K e$ S! j$ n
if( m_dwAuthorization < AUTH_HELPER )
. c2 ?: o: j! V9 K6 i2 B; K/ T- P #endif, |4 u/ }& `! g& q2 j
{+ q) A+ ]" b: p# |" p
// ??3?μ?·ó ! ^5 }- u% Z& K$ w6 Z2 N
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
3 j+ V" ?; w7 k( t float fRate = pProp->nDropGoldPercent / 100.0f;
* E8 |( u- L# n! j) T7 M- F+ _ int nGold = GetGold() * fRate;6 m9 m0 v$ {$ L! `1 R: Y) k4 f3 ]
* M% K! X2 b. u if( nGold > 0 )9 v/ O8 h) X1 K, S6 }/ k
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó ! m# c) ` K/ |: x/ s7 E" @; [! z) {
for( int i=0; i<pProp->nDropItem; ++i )
; A- H' X6 ~# m6 Q1 i0 C {
+ s" i! J. u, E6 F5 A3 ~" K BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent ) ; ]+ j# Y: K+ q/ {& E8 m
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
3 [3 y$ A ?& a* Y/ \; P1 r D2 @ break;
+ p4 u" j! A/ u8 P8 R6 ^: C }& p2 h6 a9 G0 b! a) N. S
}3 V* r5 t4 q5 g
}
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}
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4 l3 w" v6 K1 J% D6 B; s2 N! m //pAttackerà? slaughter°aà? oˉ°????2′ù.7 B$ Z5 A: c/ ^# Z6 T5 y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. y' i7 i% e$ M" o( b // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.' Y4 S7 Q+ b/ n7 f/ W& B6 P
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ); h4 B$ h3 J; t' D
UpgradeKarma();1 r* |. S8 V3 N5 e s( C8 F" U
#endif // __VER >= 8 // __S8_PK
9 o5 c" i* ^8 x E# J6 d3 m S- ^ return 1;
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-------------------------------------------3 T. j6 E L( h$ N) l
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# _7 ]8 j7 m8 A% a* _
if( pAttacker->IsPlayer() )$ X+ V: t+ L& N
{
0 i. ]1 [& a1 m6 A. m- C8 X m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
# `1 W, Q: S n( z2 X2 P. m* E if( pWorld )2 c( h! B& c. v0 K' Z8 y- \
{0 A6 {/ W/ f/ @" O+ p* y: R1 }; n
char szFormat[256];) \$ R' e1 C- v* _
strcpy( szFormat, pAttacker->GetName() );& z' `& c6 p4 Q" ` F( u
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 {, @6 f$ ?8 g5 Y5 J+ c$ k
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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