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赏金系统恢复% K h. t/ F3 O% `' v* q+ [0 D
Mover.cpp7 r+ L! C0 ?! n
5 o; L7 H- A- e' DCode:' `) w0 |) T6 U& r* {" m: S
int CMover::SubPK( CMover *pAttacker, int nReflect )8 c1 {4 j, j+ }8 k" |
{: D8 r2 g* L H7 L$ E7 X7 |4 Q
if( !g_eLocal.GetState( EVE_PK )
0 E* K4 u( E% N/ ` ^6 C2 ~#ifdef __JEFF_11_4
1 Z* w& o! [% h! v( e% U || GetWorld()->IsArena()
: n3 g( {" f% q#endif // __JEFF_11_46 `5 ^( O! A2 m7 l# p5 `
) _* `9 }! {5 U' {! |0 g. v4 v# d
return 1;* u% P! Z$ b) u
# s9 G# @$ I6 ~* p
#if __VER >= 8 // __S8_PK
9 I0 K; d* o" ]. `% M6 ]% H if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& ^! f$ |9 i5 ^) S* ^( M
return 1;7 Z h% w: V/ ~6 o( ]2 a
/ @' x0 Y+ U0 J7 z
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 g/ Z& P8 `+ A. ? return 1;6 K/ |) K! @0 `# |* ]9 H
3 c6 \6 v( u* O) z' u% E) J( b
#if __VER >= 11 // __GUILD_COMBAT_1TO1; o+ z/ e$ b4 g; v1 D; V
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( a2 `+ ` C! f4 f
return 1;
! U8 ^) c5 ?9 E( F2 o3 s5 G! B6 G#endif // __GUILD_COMBAT_1TO13 j" U3 L6 S& E. [
/ X% V% a2 \5 P. L( [! |& ]6 _ if( g_eLocal.GetState( EVE_PKCOST ) ' \) F/ W. T* ?4 c1 ~- E
#ifdef __JEFF_11_4
& b+ c& \6 z0 ~, j3 h$ |; ] && GetWorld()->IsArena() == FALSE
/ b ^+ ^* C8 d* m#endif // __JEFF_11_48 A. p# [3 e: P7 ]4 f- v! B2 C
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{$ m2 }. I, _* ~5 d, X
if( IsPlayer() && IsChaotic() )
5 n8 @; [+ r: @7 e+ d0 d# P {
# V. O/ q8 b* ~0 }0 l9 x7 B. t#if !defined(__INTERNALSERVER)
$ U. O' Z9 x( H7 h) Q if( m_dwAuthorization < AUTH_HELPER )8 m6 y0 l, ?! M" R1 L
#endif
' ]% E/ m( G! Z0 E+ i M {
! |' j, {! ^0 i // ??àì?? μ?·ó
8 l; D- n7 Q: Q8 F" q: X // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 k' \. l8 ]$ U# Y
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
" m& e8 z: Z: A6 l/ h int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );! g/ E ^" H4 ?
for( int i=0; i < nInvenDrop; ++i )6 [2 E; ^2 O: w
{
0 @7 G7 {$ p/ O" F. }; Y" S' S if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
- j* z1 ~% J0 R. I. E! C6 d% B break;9 N; d0 Z [* K. S
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// - à??? μ?·ó
: F0 o: P" B9 |1 k int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& Q$ U; S: ~ }" N& |# F6 \& N& |5 H! ?6 z
for( i=0; i < nEquipDrop; ++i )$ L: g. T2 x2 `
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, s; z% r* E& {: p7 z+ o& u1 i break;
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}1 [- v; I/ Z y3 {8 @( [- {
}
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5 {0 W/ U6 f: S" j if( pAttacker->IsPlayer() )
& u* U3 w, }4 g4 q3 @% d& e {
3 p z$ P2 @& [. a m_idMurderer = pAttacker->m_idPlayer;" V8 j' C" @% z) l8 y l
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1 e& ` f7 F# z/ @, w CWorld* pWorld = GetWorld();
1 [# L% I) o2 D if( pWorld )+ {0 X7 S4 N. @; f- v E9 f$ E
{
9 G. G1 C. @* W( L( h; f( M char szFormat[256];. c/ e8 [! t$ _( P+ N
strcpy( szFormat, pAttacker->GetName() );- M+ b* Z, R2 P+ |" H! B2 C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 E, |9 d$ i/ r5 d
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. i0 N8 Z! X! v& d+ Q0 S7 Y+ H, r
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}( T2 M" d- ~ l6 o1 K3 |
# ^! N R. ?4 Z8 q: V
if( !pAttacker->IsPlayer() || IsNPC() )
7 }' L g2 W4 X8 R return 1;
, U1 }2 G1 j" W1 ], J: ]% J% t0 e6 f
BOOL bAdd = FALSE;" x& o$ a& z3 I1 w1 W6 s( l
if( pAttacker->IsChaotic() ) // ???à?ó??
7 P2 G3 o6 a, B5 n0 t( p2 h, U {7 o8 ] |9 N+ F* S" n/ k
if( !IsChaotic() )3 p) w6 ^) H8 V7 T- V, S; O
bAdd = TRUE;
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else // ?????ó??, èù???ó??$ P0 Z+ n, H( O# Y3 F/ p
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if( !(IsChaotic() || IsPKPink()) )
* e2 U; h0 P0 o bAdd = TRUE;+ _! a: U" u' w/ L8 ^
}
8 ]* k/ h, ^1 U- F. t" U
) ?1 D( h4 ?+ R' g /// ???à????, ?o?aà? ??·ááü. ^( Y p* M& W: c* i2 {- k
if( bAdd && nReflect == 0 * o' x) A5 Q) y
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
( ~' x1 q7 ]! V% { q, I' M I {$ |+ H" d2 }, A1 E& M0 n: z
if( IsPlayer() && pAttacker->IsPlayer() )7 S$ G& S7 l2 F( v
{
" h% p5 g% i* | if( !pAttacker->IsChaotic() )/ J3 b. c p& ]" Q9 Q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
' n& }8 q" J/ ]$ _, F CString szSendMsg;; l2 G9 I) M4 A# n; z: L' Z
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );: H; P! d) B1 N" O
((CUser*)this)->AddText( szSendMsg );
. R6 x0 C9 Y) \3 n+ e7 l9 L1 y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );( u' `1 L$ _$ a2 ^
((CUser*)pAttacker)->AddText( szSendMsg );; v& f/ j4 M$ H! Y; }
}
% w ]' I- {5 h, A$ m
2 f7 T6 W2 H. z( n# z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
4 v3 H+ j/ s8 D& i/ \ ((CUser*)pAttacker)->AddPKValue();
5 u. Y! k } L% W7 p/ V( A- _ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
& b: z+ J( a* A7 k6 p. N3 G g_UserMng.AddPKPropensity( pAttacker );
1 S; E* X$ z* a* x& A5 t) J4 F g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );% a2 r# g6 p" v& ~. Y* a* v. g( \
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* `. k8 `4 ~3 F+ l1 w; ?#ifndef __MAINSERVER) q/ l1 S7 q F* i8 C9 A" H8 p* K, I9 U
if(!pAttacker->IsPlayer())
; B6 A" \# m9 ]( y FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
* M' b: C' I( ]6 y- t#endif // __MAINSERVER. S* G: s; B9 M- e% i
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ j% ]% u' I# g$ U7 A: _#endif // __HONORABLE_TITLE // ′Tà?( X* @$ h6 i9 y
}: C1 K& g! t$ h( \: n
#else // __VER >= 8 // __S8_PK1 r+ y F8 E, [0 Z1 D
BOOL bChaotic = IsChaotic();& Y( [' l* ?2 c4 m7 R
/ w7 ^# g+ V- D' _) \! t7 j9 P( O; F m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò." H5 P8 l% b$ e8 g7 F
pAttacker->m_nNumKill++; // ?3?? á?°?
0 Y, a' l! `: h7 B& [- x2 c (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
" {2 U1 D4 G2 r' X$ T+ D0 @8 x2 I, W) y. B; q
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
4 H6 M8 m9 m+ f. N4 F; ~9 V if( nGap >= 80 )
/ Z8 v& d+ y; R3 F* S ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
! z% [ d2 d! D# q: l+ I1 t3 y/ }' `' e! k" Z
// o??ó±Y ?3±?±a?| ??????′ù./ Q# U7 ]- r& _- y
CWorld* pWorld = GetWorld();
9 j( @5 n3 G$ w3 @# Q# J3 C& {/ q if( pWorld )
. G$ g. x' f1 [1 B8 Z' T3 m2 }- |0 _ {
' V9 [. | p# {( j5 b //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 ^9 `. I( G% }+ Z' s$ E- w3 }
char szFormat[256];
+ R% M J6 Q6 D" u% f+ x% j strcpy( szFormat, pAttacker->GetName() );
. ]2 k6 r5 w+ w2 I# X7 i6 z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ y4 c* J2 {0 |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
2 s* b8 h( f7 \+ O- [ }
. b; N$ P" h8 a* N& z' e! x
/ I" Z+ `% U: p3 \% o& `- J: ~2 F8 z if( g_eLocal.GetState( EVE_PKCOST )
7 d' t. _0 ^5 x' j" V#ifdef __JEFF_11_4 b! w1 x0 f$ A! U; U5 N
&& ( pWorld && pWorld->IsArena() == FALSE ): i# g% P9 [: ?1 V' S$ h1 `3 r
#endif // __JEFF_11_4$ x9 b; b" b+ L4 A5 f# f7 ]" |" o
)3 H: C+ `' [) _6 T% H
{
' I% b' a) p3 @0 u. {5 s7 q if( bChaotic )
3 q% _& n6 v9 T. ^ {" o) N8 l" J, Q1 m B0 R; q
#if !defined(__INTERNALSERVER)% A6 q7 Z: B6 q. |
if( m_dwAuthorization < AUTH_HELPER )
. `' R2 ]8 K1 h* N #endif
6 f, _9 {9 `% v( e {0 t8 O, Y- L5 v& D; I" U8 T' t1 P' ?
// ??3?μ?·ó 4 Y* f a, e6 d: o
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- Q2 p: o" ^+ E# g! }1 t9 g+ U float fRate = pProp->nDropGoldPercent / 100.0f;1 C3 f; O3 H9 ^6 ?- k& i
int nGold = GetGold() * fRate;! y1 R- ?% i ?0 k4 I
+ e% g/ M* y; \% M if( nGold > 0 )
" q$ q! Y* M! w1 i' m, m DropGold( nGold , GetPos(), TRUE );
8 p% I/ D3 M3 p# f7 R0 r# M
7 \1 x0 {3 ^8 k // ??àì?? μ?·ó
! f" q8 Z* r4 N4 Z2 ] for( int i=0; i<pProp->nDropItem; ++i )
. q8 _/ i! H$ i( L {
* Y1 r+ E P( X+ o BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., G% [& x. ~; Q0 D+ Z0 |
9 ]0 W2 D. e/ R2 y& q# p7 D if( xRandom( 100 ) < pProp->nDropPercent )
8 O/ F/ p& z- Q7 ~* Z9 B {$ Y9 t4 |' D( k4 N' m4 t" ~! z
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ) D- j2 e) ]- |: z! V. D( M
break;
+ l% D( n/ Y; j }* M* ], R! j; H& k5 |4 j( y
}* I) Y& D3 ]' q
}
& v7 X, X5 T7 B( W }
; F( R* F. m! G; W8 { }/ j1 E% d% o. C, p3 H7 l& L4 A
+ w# ]: N% _0 K/ V7 q5 U
//pAttackerà? slaughter°aà? oˉ°????2′ù.+ B+ R# \0 M% ]7 Y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ T3 z, B6 ^/ W7 ~
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.) w- D# @! e' u, j) n" m) a d
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )2 k% Z4 ~0 z8 u/ T9 v. D- ?6 x
UpgradeKarma();
5 M7 W9 s: t% Y. F5 b9 g#endif // __VER >= 8 // __S8_PK2 F8 r! m0 d2 ]& o% d& v9 u
return 1;' @4 b7 k* Z7 `+ R, d7 z; [
}# _: E3 R9 G/ L- }7 b1 Y
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-------------------------------------------
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if( pAttacker->IsPlayer() )+ y8 V% `# `) a' I/ G
{
+ q* W8 k h6 N) g* B* _ m_idMurderer = pAttacker->m_idPlayer;5 L# |$ s0 Z2 {8 q. j
9 s+ p% _/ e7 d% e
4 k* N! D& S+ P/ W$ \# W5 F& l5 P6 a CWorld* pWorld = GetWorld();8 d5 L; K+ C8 g" S2 Q
if( pWorld )0 R* ~7 G6 B- e+ u- o
{
, ?7 ?" y: [& o8 O' L5 C3 L; M char szFormat[256];- L2 m; ?/ f, U) @% Y5 \
strcpy( szFormat, pAttacker->GetName() );% ~' x; ]% k, A9 O- K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ {: _' z; `: H9 _9 U1 n5 r g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. [/ Y" C2 z. T, h7 f% Q
}7 R3 `, Z$ M6 p4 s7 F0 m$ {
}
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