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赏金系统恢复" b' l# K4 Q- e. P* [" `3 P
Mover.cpp
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Code:+ Y) m; d* j# g! r
int CMover::SubPK( CMover *pAttacker, int nReflect )- R$ }4 m. D9 H' I& \. s+ E
{1 l; U( `3 ~0 H0 J8 q$ g
if( !g_eLocal.GetState( EVE_PK )& [7 o% J/ B9 ]4 W. U, r3 P
#ifdef __JEFF_11_4
" D' `# @+ c1 T& L- R! i || GetWorld()->IsArena()
' w; ?8 w" F8 B! f' e8 I3 M#endif // __JEFF_11_4
- `. y0 b5 v1 Y1 S: y( P4 [ )
! b/ e- r' H o; q" ^; M; h% `7 w return 1;
F$ m/ p) c7 {
/ y" u. s7 Y2 N- R2 h1 J- ?% z#if __VER >= 8 // __S8_PK1 D# N! q* q5 g3 u5 C1 H" W' V
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& f3 B2 A# H* k& u3 |# @6 s
return 1;4 ~! P3 ]0 F) [9 F
+ T. l1 u: r4 k( S if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 D$ C2 C1 |& B
return 1;
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+ b; B/ L$ a: x; i#if __VER >= 11 // __GUILD_COMBAT_1TO1( ~: ~9 _4 d b4 j( K
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& o- R) Y: ~$ Y$ o/ l9 |
return 1;9 x1 z: z; v8 Z
#endif // __GUILD_COMBAT_1TO1# R2 _9 M7 T( G
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if( g_eLocal.GetState( EVE_PKCOST )
0 e* @$ b- G: p( I: J#ifdef __JEFF_11_4
8 L& [7 H4 c! Y3 F! L, G && GetWorld()->IsArena() == FALSE3 C( N+ T7 x9 M3 x9 Y+ J
#endif // __JEFF_11_4
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{
9 S3 ` _4 J5 K if( IsPlayer() && IsChaotic() ) / P# x' Q: c8 f+ t# j% Z
{
. c$ _* u4 N5 v3 ?, Y; \, U; f#if !defined(__INTERNALSERVER)0 Y8 w* b+ ]$ t6 ^4 G9 }% o
if( m_dwAuthorization < AUTH_HELPER )
# A6 [" P! g; J X#endif* b7 f9 a. s) E
{
+ b8 g4 \6 V. V6 i& F6 a5 v // ??àì?? μ?·ó 7 E& Y9 J+ `) q9 E+ n( V) |: K/ c
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
( `8 x( R. G l$ N CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );% M* [. G; R# l/ t8 w# c
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
5 c0 L, b }! A2 Z* ~- A: [ for( int i=0; i < nInvenDrop; ++i )2 _+ ~. _/ J0 J |4 L5 S) P
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
, ~% E. J& P! r& a, r2 G break;
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: ~% f+ v$ D( Q% J
// - à??? μ?·ó
, t/ d6 {; a9 h int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
7 M0 v( e9 z7 D |6 a/ I* P for( i=0; i < nEquipDrop; ++i )
8 |+ R( F" G% E X* ` {
: x) H* h) U& O if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, E* v1 |1 C, w/ w p) N5 _1 N$ a break;: Z3 W0 O. U+ d, _9 W
} 2 D. ^- @: X/ \) E! j0 }5 y- ~! T
}
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}
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% l9 m$ a4 B2 o5 t; ?" Q2 Q if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;! h: s# B& x/ P
, @" E* q: R, F
" e( x% j. N' c, | I- l/ i CWorld* pWorld = GetWorld();) V k) m* x9 _5 U$ d$ W- j
if( pWorld )5 o, N6 z9 t& e- H$ r; e& h
{
" U. }. s, {' \0 q8 ? char szFormat[256];* a1 E U2 U: F, @0 [* d
strcpy( szFormat, pAttacker->GetName() );1 R! u* J* Y" s% W7 C1 u$ u* z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 \8 ?9 c2 f( p/ g. w% N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
% l( L3 ]6 n; u }
! O1 |* |. E# i3 m3 r! L1 \ }% ] {# ?$ v7 {; j5 L$ W# _' y0 v
V6 `1 L( \# X4 f/ a, u
if( !pAttacker->IsPlayer() || IsNPC() )
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BOOL bAdd = FALSE;; ~; |+ Z% k1 C" l& U
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
{4 g( d; h' G9 @7 R8 n9 Z bAdd = TRUE;6 x8 b: K' J) K6 k; x
}! }- r8 M& @( T- w2 R
else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
" @. r6 |3 a) S1 R. v3 ` bAdd = TRUE;7 Z8 c% x6 I1 m" G
}
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/// ???à????, ?o?aà? ??·ááü3 q2 t5 U6 d* T2 O1 a# {
if( bAdd && nReflect == 0 - u( W" D( ]4 D( { P$ k8 B
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.../ F3 J, z/ z3 }
{
" U$ c6 n; v" P7 [# n( D9 M if( IsPlayer() && pAttacker->IsPlayer() )
; h& |& F6 a0 u6 P$ l2 T1 ` {: r. {6 w2 H. B/ b& Z1 \
if( !pAttacker->IsChaotic() ). } E6 l1 | J
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );- U1 }- P. f2 `9 q8 T( `, R- n
CString szSendMsg;
) }; N" W! i5 W0 X szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 s' V7 m6 }2 c3 r2 B8 p
((CUser*)this)->AddText( szSendMsg );& o1 j$ _1 d9 n
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );1 o, O. R: `9 N
((CUser*)pAttacker)->AddText( szSendMsg );1 b) y: Z0 G8 \; d1 x( i4 L& x3 E7 @
}
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0 L5 ^7 B1 i& j. o- \2 L3 q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
9 p: ~% ^; l1 \ G2 U, n* D: J ((CUser*)pAttacker)->AddPKValue();4 |+ O. q2 \0 L, M" r, {- N
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );' O/ e2 k0 @" r- t
g_UserMng.AddPKPropensity( pAttacker );
' T( c$ o6 I* }0 [3 H5 b g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); P8 i# D/ T. L @ E6 g
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* R) l$ m# o `% `, v0 o#ifndef __MAINSERVER
: R: d* O8 n" t/ U! g4 jif(!pAttacker->IsPlayer())
1 E# R4 R( ^. s* O9 n FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
0 ~ J, Y6 D I/ K2 N( m; R: c$ ?#endif // __MAINSERVER
4 I3 V) I4 J! A3 C) V4 G) y- Y2 ^ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; q# T; e/ o s- b( }7 l#endif // __HONORABLE_TITLE // ′Tà?
: Z& A s7 u5 r. K* T$ j }' s% r+ r& M, S* W0 y8 a
#else // __VER >= 8 // __S8_PK
$ `$ U* z6 }* F n5 h) m6 r BOOL bChaotic = IsChaotic();
m7 N! F' [0 V! ]
1 q4 h9 N5 K9 s m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
, S* X) T5 q' ^- Q- b3 r pAttacker->m_nNumKill++; // ?3?? á?°?
1 h% e0 m5 ]) ~% S F (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
- ~6 L* g& t p" A; B4 e% w# z+ i
, e7 I* |; J6 _# p' O! y, n int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" _# I+ q7 k( i6 w% ~
if( nGap >= 80 )
7 U0 f+ v5 q* Y ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 9 b! n5 j w" f; h( D4 f
4 N6 M4 A' F0 c9 w1 p8 i
// o??ó±Y ?3±?±a?| ??????′ù.* O) W) ~ \. }2 ^$ A# ~
CWorld* pWorld = GetWorld();7 |& ~$ t! p3 l4 ^; X2 l
if( pWorld )+ @3 t5 S1 r" a
{/ Q2 m m9 y( N6 `- G5 k
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
7 v5 R! P2 E, V" { char szFormat[256];
5 `9 i, ^' s. Y+ P1 A strcpy( szFormat, pAttacker->GetName() );' } n/ F+ @9 |' e5 E
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# r, o3 k% i3 M f( m( N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
$ J6 i" H+ f4 u. k8 c4 c" _; l }% h( L g8 G. E; a* b
) E, Z7 J- e8 D7 h
if( g_eLocal.GetState( EVE_PKCOST )
4 z" y( m; p+ Z* @: S#ifdef __JEFF_11_4! F+ I( t* W1 Y% V7 w8 C* f
&& ( pWorld && pWorld->IsArena() == FALSE )! H% y5 U: W3 X' ?. U
#endif // __JEFF_11_4- ]) ?. Z ]7 w- b" f* y5 M' n
)
* H% e; R# k/ f {, p' w) b4 g' f& {) h" p1 Y' M
if( bChaotic )
2 }4 `* F/ J( b" y; [6 S' Y1 `; g, l {7 C U0 ]2 i! P6 V* {9 e& A$ E
#if !defined(__INTERNALSERVER)
8 i* v3 l* `- C0 s9 u* V; h if( m_dwAuthorization < AUTH_HELPER )* b8 R$ {8 W$ X& V
#endif; ]3 t6 M; w7 h4 N
{+ }+ R. N3 Q- R* c6 i0 x) r0 @
// ??3?μ?·ó
! z; E4 ^ L. _' a( n% }5 N: J KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
/ ^% r H% t0 H, p( D7 U float fRate = pProp->nDropGoldPercent / 100.0f;
: V. W* I2 D4 a2 _2 @5 m int nGold = GetGold() * fRate;& k3 W" d; S) Y* n+ @9 ^5 p; _" E
/ V9 X/ @( m' n' b3 I- d I# K if( nGold > 0 )
% C o( ]" c5 M t: h DropGold( nGold , GetPos(), TRUE );
" @" Y& `3 q' m, q8 A
# I$ ?3 j+ p/ x+ [- u // ??àì?? μ?·ó
- t9 S. A: z6 h- V for( int i=0; i<pProp->nDropItem; ++i )
+ h& W2 s) ]: G% [8 X: L, _4 T {
' i" ]1 o! B4 k) N BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù." v! |: @6 y$ P2 k" s h% s
% L! f/ @! q& U: v$ y# Z) Q if( xRandom( 100 ) < pProp->nDropPercent )
# d$ E F8 I! a" Z9 v {
( l# F8 ~2 |6 T) n( k7 K( q" V if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) / r$ o' d4 I9 F1 J4 L; i; x
break;
, }9 {4 Y* M6 W5 @ }8 a0 P6 c" b2 C- m" x5 b4 h, f8 R
}7 s+ h* I& B/ F* r, q
}
+ W7 f6 C! _+ l/ u% K3 d' I* g } 5 _. o- @: H: ] g8 \2 H
}& `& X/ b" \2 _0 |
. Q. ]# z) F8 y //pAttackerà? slaughter°aà? oˉ°????2′ù.4 c) t% z0 H8 | ?- [
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
+ x8 ~1 b2 [+ K, Q // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
9 W( d, F5 U. O& ^, P3 B if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )) \/ u' { e5 L
UpgradeKarma();
, i9 B5 f1 [ X1 C#endif // __VER >= 8 // __S8_PK5 K+ Q: |" K3 A4 j- v
return 1;
$ S+ H' W" y6 P/ ?5 ]}) R# j H# ]: }, Y0 z2 Y; X: L
# I/ q& y$ x( a0 ]1 F( N/ a0 y
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-------------------------------------------- m) s& M! _9 H/ _1 H8 X2 m
: S# Q: l- U0 L* Z }7 W7 O$ d L. F0 D7 ]. D3 _" k
if( pAttacker->IsPlayer() )
1 V, \" C q5 Q4 ? {
7 v* N: `) q1 D2 |. h" c7 { m_idMurderer = pAttacker->m_idPlayer;. o$ _8 {9 J$ M! Y9 n, Z* o
. z6 s( m/ G2 \: Q1 {
3 q: G& Z( W3 @& y, B& p
CWorld* pWorld = GetWorld();# V' ]3 T3 b1 N! a, I
if( pWorld )( ~, B. f) I: A4 O' l
{
7 u6 d3 B. r# [ char szFormat[256];
8 J1 x q$ S3 N) S0 H1 O1 B strcpy( szFormat, pAttacker->GetName() );
7 m" X" |! q0 y/ c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 Q9 M0 k0 E, G" t& R5 Y k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
; r4 P7 \6 u( ^6 f }
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