|
|
赏金系统恢复
& ? K) B4 z5 \4 |/ ?* m1 qMover.cpp
! R( |5 q# ]0 Z: `* ~' k* \& D! d: M# Z( |$ d* x# e% m
Code:6 d& G/ o# o2 t4 w, d
int CMover::SubPK( CMover *pAttacker, int nReflect )
2 B; H" k @/ A6 J* A{- l, m0 o2 O2 \' N6 A; A8 P8 G+ G4 |/ v
if( !g_eLocal.GetState( EVE_PK )
( i! ]6 E7 A' E7 I9 ]#ifdef __JEFF_11_4
H2 W6 |2 p9 D9 k& h* F || GetWorld()->IsArena(): F) E8 u+ t0 I
#endif // __JEFF_11_4' v" y* b( t! N( p- ^
)4 u& f4 ~2 v* q, q
return 1;
- l# w* E; u" \+ `/ G0 }9 h' j' Q: E" q- D4 N5 A; X
#if __VER >= 8 // __S8_PK
) `/ q: m% Z; q9 S, t7 t if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 ?9 I* r' x A0 m6 n$ O: G2 [ return 1;
: W/ E$ B( s/ P$ I7 H6 k
) m! R. ?# t! ^ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); u+ ^; |# ^( `1 r g$ N$ H
return 1;; A. ~# E2 _9 b# h$ F
% Q l5 e" i1 H% G& D' i#if __VER >= 11 // __GUILD_COMBAT_1TO1
. b$ c$ Z$ Q* o9 ^/ Y( p if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
8 T1 f! K8 @+ l g1 k" t return 1;
0 C3 _: [& h0 N#endif // __GUILD_COMBAT_1TO1# ]% g7 n l( o$ m
3 ~7 D7 b% f* V# f2 \ J if( g_eLocal.GetState( EVE_PKCOST )
! C2 e, n4 o4 \#ifdef __JEFF_11_46 j8 G* |2 J! f; \* w+ o
&& GetWorld()->IsArena() == FALSE
: S. @# N: r9 _8 a) n#endif // __JEFF_11_4. i8 \; D2 {; ^- _& b
)8 x$ j. n' O9 ]0 C, E8 V
{
0 [! \' b2 g+ W v8 G1 \ if( IsPlayer() && IsChaotic() ) $ g; _* T7 M* `4 J: C+ {% M
{0 ^/ W+ l% A U, P1 O+ W: d& R
#if !defined(__INTERNALSERVER)
3 H1 x" C8 K# f if( m_dwAuthorization < AUTH_HELPER )6 C$ P3 R/ G/ g2 H% A6 K1 |. Q/ D. v
#endif
: [9 \( d" l7 F% {7 p2 c# e {0 z9 }5 k* h4 K4 I
// ??àì?? μ?·ó
2 c1 {% u$ O$ Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ i9 W: O: v: E! ^1 w5 r/ f, { CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
- ?- F" H; }( ^* u4 Y/ | int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
1 }: i8 Z( ?" Y5 G! _" S$ s for( int i=0; i < nInvenDrop; ++i )1 |9 k& B" ]$ C& ?, [1 X
{
6 p N. X0 n7 }0 k if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
. O+ F$ J+ p0 V( F4 s, ?# N- O8 r break;# F1 V% P/ q+ {9 y D0 Z+ n6 @' d
}
/ }2 ^. d/ R" t6 M" `
! s/ d% y& L# ? // - à??? μ?·ó' I2 ?) ]- `6 n( q# m
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
+ t. ]' m/ b6 B" Q3 N: x* o for( i=0; i < nEquipDrop; ++i )
! O6 N4 L4 R% X* c+ x {
) W6 [) _* r, }4 F if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ! J- G* x, p* E6 @" n# X% V
break;& O. G: K/ x& r; J4 Q% J. P3 Z2 M/ x
} , `, ~! N9 O( r4 {# H6 K I
}
6 c% v$ Q# x5 k* N3 ^ }
- @( v" G/ K# p% `% z! W: N }
3 X8 R5 G7 p- m
. r5 G% i, ~0 P. h5 T if( pAttacker->IsPlayer() ); e Q6 K6 ^5 q# ~
{9 {9 t( v/ g4 M' ?# y
m_idMurderer = pAttacker->m_idPlayer;/ b* _* f" u0 d4 Q
5 X' a# o/ {: B8 H& u+ ?! ]" O; F! _/ Q# B3 f, B; g/ Z
CWorld* pWorld = GetWorld();
& h: w+ d: f: H1 l' G: W if( pWorld )" b o* b7 y* p3 R6 p
{1 Q$ ]! w; z: P' ^! v5 n) e, B
char szFormat[256];
; P8 u7 e$ b W0 p7 T- B- P6 i strcpy( szFormat, pAttacker->GetName() );
4 x! } O4 p2 g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
g7 F' M9 O1 n: S5 b4 g/ U1 ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
/ _" ^+ e; k% S( H$ X5 f }9 u. `! \( U( ^) B7 D2 T$ U* J
}
% ]! e& c r# `6 y c( t) W" @6 z% S: D# A8 g
if( !pAttacker->IsPlayer() || IsNPC() )
9 G' w- g1 J2 ~9 D3 [ return 1;# _9 Z" ~2 k$ {3 A% S5 m# G
3 z8 B- m b3 m0 k2 F
BOOL bAdd = FALSE;1 w0 o" ^9 Q5 R& y
if( pAttacker->IsChaotic() ) // ???à?ó??
/ l, k7 {+ i6 P9 O {" g I4 W$ ]1 x9 M
if( !IsChaotic() )
- X) B1 N6 d. y7 U# w1 D bAdd = TRUE;
* @+ r2 P C5 c+ X9 @ }
- Q+ }2 `4 \# e- W2 w6 H else // ?????ó??, èù???ó??# D$ g5 Q1 v3 P K& p. [5 k
{
& O! _1 @1 |0 r* s if( !(IsChaotic() || IsPKPink()) )' v1 b) m. ?% U$ F7 A* g
bAdd = TRUE;
9 R" B1 u3 @, s( \ u }
" M) F" [3 e3 I
3 b5 k. y) M, u8 [" P4 |+ e /// ???à????, ?o?aà? ??·ááü
1 r. @- J2 i8 f. d/ g0 P4 B if( bAdd && nReflect == 0 $ P+ O% J7 ]0 `3 o* [0 s; F
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...7 ?- t# v' u. A
{1 B- L( E( L2 P
if( IsPlayer() && pAttacker->IsPlayer() )* g x" o. A. E4 [; @
{9 @) T% X I/ b; f
if( !pAttacker->IsChaotic() )9 Z9 d, n6 n; o
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# z* k" D* q& C9 C6 E( l8 q- u CString szSendMsg;
$ }2 a& A. e$ Z: E6 b7 {) H. g szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );4 q, O1 s2 p4 n* X, T
((CUser*)this)->AddText( szSendMsg );
* l- p0 z2 G# U$ L! P3 T szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
. [5 ?1 y7 _- Z# U3 w/ Y ((CUser*)pAttacker)->AddText( szSendMsg );
5 m7 Y% X- g) `; n- E1 W# m }
9 s% E* e6 H" {& F8 l: s D+ w5 B3 ~
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" q5 X+ w! M( H; d9 I2 |* C; }! | ((CUser*)pAttacker)->AddPKValue();
- C3 Y1 d9 p( J pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
9 ]' K4 e3 b7 y1 x2 I g_UserMng.AddPKPropensity( pAttacker );# v# \5 U/ y+ N8 H' q% O6 F$ ~5 M
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
6 h: K+ f: \; t9 [1 h7 }# v# B! s#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! S% }4 H3 O3 N9 K#ifndef __MAINSERVER
! e6 V3 U2 A. I+ D, nif(!pAttacker->IsPlayer())+ V# Y; H+ U! E
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );$ m- R( [' r6 [7 j# R
#endif // __MAINSERVER
4 x- K: z6 E. `5 M ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ ~; J, T3 y" O3 [#endif // __HONORABLE_TITLE // ′Tà?* Z* R0 M {& w: {0 M" J+ [& U
}2 i( f. s" a; e
#else // __VER >= 8 // __S8_PK
$ o! `# K" b3 J- I8 X BOOL bChaotic = IsChaotic();
5 O: y9 W8 c' r: I
; v) @9 \- K$ q% H m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.( D& Z* o' c) r; a" _7 r8 k9 l2 G9 G0 V
pAttacker->m_nNumKill++; // ?3?? á?°?
, \6 d- ?8 _% p7 h% F9 M (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
. K# d$ U S) H4 o
# g& Z2 h0 n9 ?" L& B8 q int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
$ I( n+ {& C' c7 W if( nGap >= 80 )( d# e3 V& ~2 q! Q* P+ s! O! ]+ b
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
8 c/ M9 l2 S$ ~3 t. A5 [& z B/ {5 m: d: O2 Y
// o??ó±Y ?3±?±a?| ??????′ù.
+ L1 V8 G8 f$ M! J9 u6 l& `8 b% N" o CWorld* pWorld = GetWorld();
2 W4 A7 `7 `, a if( pWorld )
# Z* _- ^& ? G& M2 s! w$ b1 J {, g, k* z( a2 ]9 g" R. r9 u# D
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
9 B+ p( U, j$ z: F0 c. q char szFormat[256];# `* q' j! d5 ?8 A6 A/ Q+ l
strcpy( szFormat, pAttacker->GetName() );' S' U" }: B2 K2 _0 v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. _ }0 l$ g# z/ ]6 b% F' ?
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- ]2 K0 Y0 Y; t; V
}
% v* T* Q' j( s: E& d. S* B$ @8 R& W, D; O
if( g_eLocal.GetState( EVE_PKCOST )
1 e, r- F% Y8 r$ D* r" A#ifdef __JEFF_11_46 J! B. p4 a/ b: O% C, W1 |5 J
&& ( pWorld && pWorld->IsArena() == FALSE )% Q2 L& y: S r$ V! |) E9 K
#endif // __JEFF_11_4& ]+ r1 Y" \! B6 _
)' p& \& k2 [& a* e; e
{* R0 s4 t( C+ X% Y2 V5 P3 N
if( bChaotic )
# a: U3 b) C# s& [ {6 _0 h" J6 B! S ^1 ?
#if !defined(__INTERNALSERVER)
, ^0 F" w( T% e) d4 J" R if( m_dwAuthorization < AUTH_HELPER )
+ c+ u: R* M' e8 R #endif
# U2 d2 f4 K1 N) I1 I6 s% l( }: r) D {
7 C$ `- Z. d* u // ??3?μ?·ó ) V2 ?9 p' H% D- S# Y6 k
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* @/ a: R- h; X8 ` _+ ~& ]
float fRate = pProp->nDropGoldPercent / 100.0f;
/ O2 `2 y) M5 B1 L4 R- q5 f/ T int nGold = GetGold() * fRate;" R p- {0 ]1 \$ M; @
6 l/ ~6 V$ G! Y$ g
if( nGold > 0 )
' l6 V2 d6 B# a4 p/ S DropGold( nGold , GetPos(), TRUE );
6 a3 C8 b( p4 |- B* B* H
, T; I. ]4 o1 f0 u/ r4 M2 k5 b( D // ??àì?? μ?·ó
; e& Z. n$ U) G3 W' t! o5 A for( int i=0; i<pProp->nDropItem; ++i )6 _) j7 G6 ?& W6 R
{
% E$ S8 _( [1 n8 c: b+ q- p BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.0 F5 d6 N4 W3 C6 [
* h9 v& o# B* d4 g# g6 e0 b+ b if( xRandom( 100 ) < pProp->nDropPercent ) + p% B4 k1 [3 b! z D2 @
{2 q4 g5 O2 l2 `- \; d" I1 m
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
9 y2 x2 A" O: |0 ^* Z break;
# |2 G* V* R: g" F' h$ x P }" S: N* j* }& ]" A6 y
}- S0 }0 g% R( L% ^8 x
}+ l3 _1 w8 i, N
}
$ H9 T/ q) R2 J- D# U }
; w4 F8 b6 g# h: U1 L
" z+ ~: x1 B. D6 i. m8 {- e //pAttackerà? slaughter°aà? oˉ°????2′ù." Q) Y/ w4 {6 ^
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
4 `$ E z+ w' B9 ~ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 ~) k4 M1 Q; [$ x& Z if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
) {6 F3 V1 S; Q! { r: C# T UpgradeKarma();
+ e% z. \, Z- n N; j' Z2 M- r3 s1 H#endif // __VER >= 8 // __S8_PK
0 h& B1 o" s4 |! B return 1;4 t' B8 t; Y1 F' T o' j2 G+ [+ V
}
% p) \- c# Q8 @8 \0 k! `$ X
' H' ^4 ?6 [0 n: R9 V4 f
. d: Q5 _* Y' l: u. A/ ^/ I {" C* U- M! r% ]: |5 ~3 o X
( _$ s6 d% \4 u, I: V
7 J# _; V* @* R* J+ p; O+ h
|: s4 U1 N1 _8 l-------------------------------------------5 f8 _! o- Q- `7 D9 y7 x0 |: X
+ ]( @; c( r6 J6 R& f6 i, \5 W+ ^
|4 i: g5 _0 t& [! k8 V* v. { if( pAttacker->IsPlayer() )+ h0 h. Q4 H3 @$ `
{$ P0 J2 g3 [; |0 Y) S; U
m_idMurderer = pAttacker->m_idPlayer;" f; r: E& f. X5 G
5 _+ z2 y9 |3 x8 i& q
( D3 X7 S4 S- @
CWorld* pWorld = GetWorld();
1 L( {, y% h2 U' F6 |4 R; ^ if( pWorld )
. ]) n/ Q& A6 R: H, k, J$ d4 z {: z c* i5 U1 K
char szFormat[256];% l) L6 j& K% n/ w7 h8 {% f
strcpy( szFormat, pAttacker->GetName() );' U' Z6 K4 I5 i7 ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: K4 P; C) i! L1 P# R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& D& h: u" G* S! ^: H) S9 C }6 y. }, u: Z- C3 }5 ~6 p
}: D$ K U1 X5 [
6 g0 V- I1 s' f1 J4 D |
|