|
|
赏金系统恢复
2 g/ [2 a7 r. g2 p& ~" xMover.cpp; s* J' C8 I( q- z7 ^$ a
, q+ A' l; U9 z( N9 Q+ _! ]$ SCode:& x, p9 @" |& V7 Q; E
int CMover::SubPK( CMover *pAttacker, int nReflect )
1 n; C, J; L: C, h{" f7 z1 S% P7 I8 @+ n) b: S
if( !g_eLocal.GetState( EVE_PK )% G3 r( q% b' g
#ifdef __JEFF_11_4" L' I! ] `' D3 G7 T
|| GetWorld()->IsArena()
% u9 ~: h% N2 @! Y- S, O#endif // __JEFF_11_4
$ M0 u* i( M3 V7 C) X )
8 ?. g9 r/ A) ~/ E" o% j( ` B( Z return 1;
1 j# `8 C; J& i, i9 [6 q7 A4 }8 I, Q' p
#if __VER >= 8 // __S8_PK
2 H" x8 d. v9 ]2 c if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ ]. t3 Z7 L: V
return 1;
2 i4 a# i; L! W/ t- m3 d5 A
( Y, j* d6 w0 U0 } if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* Q h4 R8 ]! G: ^/ {$ D! O return 1;
5 ^8 T- T: v/ U* i# n( i2 _5 |
! I3 n, U4 n$ U! N#if __VER >= 11 // __GUILD_COMBAT_1TO1* F& R \, x* [; I
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
. `% [. a1 A2 Z, t return 1;
+ p+ ?. H- h3 s" y* d$ U2 Q: ~0 P7 g! }#endif // __GUILD_COMBAT_1TO1
2 F; ~, m* B' y0 Z; Y& J
9 e \- c2 e7 p. K2 E" Q if( g_eLocal.GetState( EVE_PKCOST ) 5 ]. ?$ t8 G% b' ?+ Z4 T# k8 U
#ifdef __JEFF_11_4
# D- q6 i4 k; W7 S- E && GetWorld()->IsArena() == FALSE) P& i1 H0 T7 q2 Z) t- U/ N8 X" \
#endif // __JEFF_11_4
; N1 J2 r8 R& [ )
3 N$ j- ]/ }6 J7 ]6 M8 m: K. j {
* q4 U" {7 Y' _/ u0 O; s if( IsPlayer() && IsChaotic() ) ' E: D' @; |1 m
{ @$ }9 D% s" q" {
#if !defined(__INTERNALSERVER)
0 _! k1 r$ q5 T: q2 x1 L) A if( m_dwAuthorization < AUTH_HELPER )8 \9 a8 W8 `" |8 Y7 h
#endif
! F* a; @( A* v {8 n z i3 z4 P7 ~
// ??àì?? μ?·ó 1 l+ @$ d7 `2 `5 B$ W; T
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )' q% v4 R$ _2 A
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 D6 l$ e* B& a% @. O
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
. q5 [* u2 S0 k0 Q6 r1 R( A$ z for( int i=0; i < nInvenDrop; ++i )" p5 w+ m6 J0 i1 V
{
# c+ o# u& A3 `8 n9 o if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) # W$ k6 V+ X4 y$ n4 i4 z) Q3 ^* ^
break;0 L$ |' x% u m7 P# Q2 e
}
. o$ W3 T, L: [; `" I# ]$ ?3 ~0 l
2 j. I+ u6 n0 E // - à??? μ?·ó
0 v& @7 L* `0 z$ @0 E8 q int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
! ^8 F5 T' X, }6 O% _# r for( i=0; i < nEquipDrop; ++i )
* j1 {. E* ~! F {8 D$ K9 x# n( ]$ _. w2 D# T5 f
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
& g3 w6 E2 @: ~5 X break;6 H" T- @: Y! {6 b7 n/ C$ a
} 3 F1 T8 F( m. U' ]
}- T4 B2 e7 h1 e0 i+ N6 V6 h$ y& I
}
1 U% p- C2 ^6 h- [2 K# y }+ g9 m0 I1 v8 \" p/ ^, o
3 h, ^% ]& F7 ~9 K) H* `
if( pAttacker->IsPlayer() )
# D3 v) y% v9 |% y {5 T2 j& N7 k6 I9 h5 f
m_idMurderer = pAttacker->m_idPlayer;/ h9 V1 w$ a0 f, o% X# A4 V* I
, O! u6 }3 X. ?2 j
" u+ q+ K6 a6 T: J- c% \
CWorld* pWorld = GetWorld();4 X% x. P t7 A1 o+ u2 v# n" S
if( pWorld )
( Y/ E: D. B! b* @$ j6 K {
/ s6 b) S# [9 s9 w) }0 `2 L5 a char szFormat[256];
/ ~/ W8 }4 W O0 N+ p, W1 C0 S7 P strcpy( szFormat, pAttacker->GetName() );( s* f4 ]$ d; ^3 D. m) i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 j' U+ S! Z" j' X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
) E. z3 f+ n, W3 i0 m0 ~( R }( n3 b3 v9 S; q, Z b
}
' }! z1 l& K0 n
) _- p% ^; `# M) g" C$ Y! ] if( !pAttacker->IsPlayer() || IsNPC() )8 U- ^6 H- z7 o8 K$ g
return 1;9 e6 \8 f7 S, D
8 ~ Y1 h* R# g: G0 S BOOL bAdd = FALSE;3 f" G! B0 K* Q7 P- i1 g4 S8 t
if( pAttacker->IsChaotic() ) // ???à?ó??
+ e* |+ ]) R& o R4 H {
* o) T! B/ A7 b: c if( !IsChaotic() )
: O. o! i5 D+ f8 X4 \- n/ R bAdd = TRUE;" F) Y% u/ w/ \) K+ h: Z
}
+ p# ?% X* r$ g5 j else // ?????ó??, èù???ó??
, a. V0 v' m" | {3 u5 g1 s7 |- V; o
if( !(IsChaotic() || IsPKPink()) )& q6 |1 `4 C$ s) p& q( R
bAdd = TRUE;, R: J7 E. T& i# V
}% R3 u; c) f1 Y7 W- A
& o: B; b( d5 m" c, {" f2 {5 y
/// ???à????, ?o?aà? ??·ááü0 ]" \/ `) y- Q
if( bAdd && nReflect == 0 2 R3 y0 @7 q1 U! X- }9 ^% Q2 R
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..., M! ?7 f6 A' \+ J. f8 \
{8 `, p M* e. e
if( IsPlayer() && pAttacker->IsPlayer() )
; j2 E5 Y" A# @* s' `! K0 ^' n { W9 c; V. B* f F. A
if( !pAttacker->IsChaotic() )8 g* R8 |1 z8 z. l6 p: E
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );) R3 _) u% {) S0 L/ K
CString szSendMsg;
; f! z1 i& s8 w) L szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );$ N( ~& ~; H1 u4 h( H- F
((CUser*)this)->AddText( szSendMsg );
/ K3 i* H& ?1 J5 I) p szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );" q; w( I* n/ D6 @* Q5 K5 k
((CUser*)pAttacker)->AddText( szSendMsg );
* u3 v; x# a# Z p }
% p5 L8 }& Y S
5 c2 Y8 S2 `, {3 }& A pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
0 i j5 f% L1 L ((CUser*)pAttacker)->AddPKValue();: E- N3 S* A8 V6 U+ x4 W9 ]& |
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );. r1 W2 I R; o$ F5 _
g_UserMng.AddPKPropensity( pAttacker );. i" d# E$ k x/ S" d
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );7 A( R: P, t7 C% w8 t C
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà? X! ^: x+ E, `% \+ m D' f' o) ^
#ifndef __MAINSERVER" G9 e# w/ L g5 K" l) `" t
if(!pAttacker->IsPlayer()) ?* ^- T2 K) @* G
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
. H7 |" F" d, O9 f#endif // __MAINSERVER
4 H; t9 @2 b) X) C- m ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);1 v8 B; c4 `) ?9 _$ w; B/ b
#endif // __HONORABLE_TITLE // ′Tà?+ M$ C: X0 C8 j) B) D0 ]& `
} b( _7 P( T D; b; B% s
#else // __VER >= 8 // __S8_PK S" V3 d. P+ k- q" l* k7 T; T3 _+ V
BOOL bChaotic = IsChaotic();) d* M+ y% |: h# r" \( f
! C8 x9 Q: t3 O$ v
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 i n- t, d: g! C* Q, r! ` pAttacker->m_nNumKill++; // ?3?? á?°?
* X+ {; r% |$ T/ M ~ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 d& O; w) n" F
/ T$ j; [: Q, b: i, @9 U( P int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) _9 _1 C6 K2 p% O; L if( nGap >= 80 )
2 }: }) B. U* |- t. {8 I* B ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
7 x; V1 G- m, ?7 Y0 J& k/ G* y) ^" ]. g& e2 R7 j- k( {) [/ h
// o??ó±Y ?3±?±a?| ??????′ù.1 T# [! [, }: K: F! D* G( E2 \# {
CWorld* pWorld = GetWorld();
5 k2 v' j; q: T/ R. O8 ] if( pWorld )( Y u' |) h3 u! A# k3 n& m
{
% W Z, F* c6 N. n //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."" u5 o2 F& ^: G' v& q/ }5 X
char szFormat[256];
; ]& T/ z: I3 K' s$ k strcpy( szFormat, pAttacker->GetName() );9 e& ^0 h b ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& w% M6 [9 q7 |3 A9 Y* I' [
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
, O" p; i4 m- ` {+ V }1 g0 U$ R8 I& a1 \
, W% E& G; K& O8 U' M, A
if( g_eLocal.GetState( EVE_PKCOST )
. o( u* ^! _( d#ifdef __JEFF_11_40 R6 Q, Q# \ ?9 C
&& ( pWorld && pWorld->IsArena() == FALSE )* b) r* Q* Q/ x' _9 {- g) [. e% ^
#endif // __JEFF_11_4* D4 N1 a' d% `3 j6 L
)% s0 F# [, h( v8 l2 {3 Y8 |2 h8 c
{( S0 V' Q0 \+ n6 M3 g' i
if( bChaotic ) 5 j$ ~. { C; B
{2 x n& F% P2 y8 w
#if !defined(__INTERNALSERVER). h' g* I! Z: D3 g/ v
if( m_dwAuthorization < AUTH_HELPER )* f0 |& V9 A* M! ]
#endif
8 L* n( K$ Y3 m {
+ ~1 x1 h9 L! O1 I3 o // ??3?μ?·ó
P2 b; n. ?4 p# T7 S* r KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* B/ O4 [' f6 [" x( @2 v
float fRate = pProp->nDropGoldPercent / 100.0f;
$ N6 Y* v/ Z4 r int nGold = GetGold() * fRate;* _+ a: o. ?2 F; x \
) D! x& U8 O3 Z: @ if( nGold > 0 )0 E( \- c- K: P$ Q
DropGold( nGold , GetPos(), TRUE );
: ?1 n$ N9 R; r1 m4 @: {) Q2 Z9 [$ t9 S2 U+ E( n
// ??àì?? μ?·ó
- q% E' w5 y( T4 Z# T/ d, L for( int i=0; i<pProp->nDropItem; ++i )
' A+ f8 g+ o! W( n# |! K {. b% t% i" ~7 M) I8 L& R" q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
/ }5 b4 Y; y5 `2 h) a* }7 L! Y7 R4 G$ Z# w. t- u* r3 w
if( xRandom( 100 ) < pProp->nDropPercent )
2 t' g) N0 v( q- e5 P# [( B {
1 ?8 e; W5 B# O if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
' f8 l9 N/ N9 y6 `( O6 T break;7 w, f4 q/ i' T' v# ~# l& v
}
- d Y+ I" C& s }) t7 o8 z4 Q; B9 }5 _+ _3 W) P
}
" u, S# e$ e" I; | q. t } : ?4 Y4 F5 }/ M: q- V5 {
}; r- q* z; _5 U0 c
/ Y) s/ B, J. i+ `" \8 A //pAttackerà? slaughter°aà? oˉ°????2′ù.$ ?, X9 z5 K4 r1 e6 f4 x' T
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
H) F4 q9 r+ Q X3 Z- | // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.) I0 E% ?4 x7 N9 a$ {8 K
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
q( ]2 v6 S6 }1 `# w3 P UpgradeKarma();% k: s) w. ~7 \
#endif // __VER >= 8 // __S8_PK2 C3 L( N+ x; `+ R1 t$ k
return 1;
: Z/ ]; c6 \" n' l}& Q+ d8 x& F# F
3 |( L- C+ m' {$ w4 _1 A) w
% y& R& [, |8 B% {1 G" J: L7 c3 a/ J! k# `& H" _+ Z$ J
& o# @- n9 v) X
; k/ w K- A" c' s
$ a/ Z1 q# E$ l) Q7 p& O; _-------------------------------------------
/ R7 q' c( i" ?2 a( l0 p7 h* D1 t4 g* W* J6 Q
0 [8 u! U. X( q$ m if( pAttacker->IsPlayer() )* _; [8 {* A+ P
{
- I2 i, k+ z: g1 H9 a1 b! x5 r; x- Q e" y m_idMurderer = pAttacker->m_idPlayer;
# b) |9 ?% w- d; O% Q& H
M# @0 a$ Q' e* M* m7 b v" ~' y+ A9 t. ?
CWorld* pWorld = GetWorld();5 [3 k# K1 _9 f; t3 n j6 m3 v' I. @5 }
if( pWorld )0 `& a8 I& Q) k3 ~: j
{0 U* n$ f Y4 y6 `' l0 J& D
char szFormat[256];
8 _" y; X# i) |0 B4 U, B strcpy( szFormat, pAttacker->GetName() );$ q6 J! {& M) {3 r9 v3 k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ ~) M( d2 _" k* p: u/ j& `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! R: X1 v" |$ I* M9 t }% m- q9 b6 U* P7 p( r( l6 Y
}
0 G! a( a2 j! V2 |; Y+ p& s
" i/ h. T# w: U X4 R |
|