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赏金系统恢复
% a+ V! t$ s* y8 q0 \1 _Mover.cpp# f2 @2 @: d C- |7 k$ g
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Code:7 M9 L; O/ X$ e) a5 A2 U R) }, o
int CMover::SubPK( CMover *pAttacker, int nReflect )8 r0 z- Y; H7 @' u. ?8 w( m8 m
{' o- P! |, g- ]3 \
if( !g_eLocal.GetState( EVE_PK )
; S; l6 Z$ r: d/ c. f#ifdef __JEFF_11_41 G/ O' |" g1 `! Z1 p
|| GetWorld()->IsArena()
% Y. D# u( X8 h# u, L#endif // __JEFF_11_4% Z- u; b, Z. I% J5 i6 K
)
. J( C% J# }7 Z4 O return 1;: `8 Q7 I5 e9 ~3 p* U
1 \* d1 W" X2 q5 L4 E& q; d#if __VER >= 8 // __S8_PK
% |# |' R2 ~ f$ ] p if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 q0 E; V. C' u# E% y0 i
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 `4 m3 V: `+ g return 1;7 `, Y3 a6 v0 y2 P" {
1 X* q! p) p8 J3 a: N#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ S+ _" [) u5 l, W* _# `6 N7 t if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' J1 G- @. g! y( T# M1 `; A' l2 c return 1;
/ k* y$ f- Y- q6 _0 d: _#endif // __GUILD_COMBAT_1TO1+ B$ c0 \- h3 ] _
7 G2 _$ o7 i: l% E# j" e) x if( g_eLocal.GetState( EVE_PKCOST ) 0 @9 h% J4 P4 i3 S5 J" R/ Y
#ifdef __JEFF_11_4
0 R7 L8 x. L j% V3 C6 { _ && GetWorld()->IsArena() == FALSE
( G2 [# R* J' V; k2 e" l$ {#endif // __JEFF_11_4! k+ {6 ~0 o Z0 |3 x8 e9 \
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)# T4 i6 V7 x8 y0 H1 e3 Y( p
if( m_dwAuthorization < AUTH_HELPER )
2 t" l( [/ q; h#endif- ^, {! ^5 z! n/ R0 M
{
, S! ]/ G2 P+ [' _& `* b // ??àì?? μ?·ó
$ b: y4 M2 x/ y, X& T" ]* Q, @ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) H/ d+ R3 J( Y/ I
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );# G0 t. K/ k) W
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
) q, L. g7 v, C; h for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 4 R2 E, h9 m& ~ a
break;
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// - à??? μ?·ó8 `0 L# t' F" n1 s/ O# v0 {
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
~& ~- D% ]7 [. N. O9 R for( i=0; i < nEquipDrop; ++i )
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7 j" r& R8 f) N; t; }) l7 r3 d if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
& \+ c k% x# V1 a5 J+ F break;
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}
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8 k, w/ c1 G6 @6 @1 F if( pAttacker->IsPlayer() )
0 A( t8 f: b5 G# K6 V {
% j9 x: M! J; o e! \8 f m_idMurderer = pAttacker->m_idPlayer;; J4 L* d8 i# X7 p
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) a" m, ]: _2 q; L$ V' H3 [ CWorld* pWorld = GetWorld();1 U1 Q& g% r* N. Q! E5 q, D6 w
if( pWorld )
' C3 e9 o- o0 @) p5 S( v {
8 b, z$ X5 y; R1 C; | char szFormat[256];
9 ?7 P$ J( h1 |' l9 ` strcpy( szFormat, pAttacker->GetName() );0 e/ l+ a) ?1 @; W9 K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 W: Q1 F2 q2 D* g4 r8 T$ i. `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, C" h+ m1 `' j, g' ^, l
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}
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if( !pAttacker->IsPlayer() || IsNPC() ): U) E- z+ w9 n. y, P1 B
return 1;; [+ O) \6 H8 S! Q! f8 e, S
$ n1 V( f7 w4 w, m9 k BOOL bAdd = FALSE;
& {! d+ R1 Q2 |9 N; Z if( pAttacker->IsChaotic() ) // ???à?ó??
* M2 J( g1 q( K: [0 q7 v6 p3 |* u+ V {
0 Y' `2 p0 g4 e8 z if( !IsChaotic() )( N& X6 F c7 u4 ~( r- i& z! r1 p
bAdd = TRUE;: W: {5 X3 @; `- ]$ p. [, _& s
}
1 L! l7 A. _. {5 c else // ?????ó??, èù???ó??
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1 j+ o% U! G0 E! x if( !(IsChaotic() || IsPKPink()) )
/ }8 I6 E1 g3 k1 T* y5 ? bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü& O' ~3 o6 K6 F8 U
if( bAdd && nReflect == 0
0 ]0 a+ `1 i3 |0 p- N& O# q0 A && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )) `. j8 X- B& I
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );" Y$ {3 |% E2 |8 c5 c3 q7 ]
CString szSendMsg;- j8 m0 t) L- `0 s& k' n& f& Z
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );9 D8 L2 c, `8 f( r {# P% A' ~
((CUser*)this)->AddText( szSendMsg );" n9 L q r N0 ?8 n5 g+ j8 J
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& G* ^ _5 @! J0 y ((CUser*)pAttacker)->AddText( szSendMsg );
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, U) h: ]$ r* {& a. b; o* k% R2 X pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );. S( B. {9 f! A. K
((CUser*)pAttacker)->AddPKValue();# p0 v& A: H. _
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
- H8 v5 @8 S6 U* { g_UserMng.AddPKPropensity( pAttacker );
& J! E# ~5 S, K. } g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );& h y# L) y( v0 \; P4 f; K
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
3 f3 l$ Z1 w8 I& C5 e0 j( J# X( H. t#ifndef __MAINSERVER
\5 g# T$ U8 @if(!pAttacker->IsPlayer())
: k5 N9 r1 \9 P% g FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );" u& q0 b) _. ] a* z% k' v
#endif // __MAINSERVER
% T3 f/ j& ^- r2 e5 L7 S ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( C/ Q }& R- r5 U#endif // __HONORABLE_TITLE // ′Tà?
0 K) Y* A' K6 E6 r2 d; l }
. y9 i3 Y: C) v/ {) [1 L#else // __VER >= 8 // __S8_PK
3 e; a# @# x3 h3 v1 R- n1 Q BOOL bChaotic = IsChaotic();' f! O4 S; ]: S% ~
: v, B- i& ^- [4 }! q+ l m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
. x0 n* u4 G* z( ~9 U: {9 K+ } pAttacker->m_nNumKill++; // ?3?? á?°?
+ D- c# }+ f1 a- Q/ b% `/ W (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.. Q& q. p' M( _& @
0 W4 f, Y% X8 ]( E, o int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. R) h; h# M" @( P
if( nGap >= 80 )
; l3 W( d9 o' i' B% M. ^2 K ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
( c) L0 d% E# J0 ? CWorld* pWorld = GetWorld();' c9 F8 w/ V. V+ A$ @
if( pWorld )( F7 ?; ~$ k! b) T. X
{/ K$ ?* w, T, p0 ^! @4 b
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ G" B D" s7 y' e6 y$ R char szFormat[256];1 w k; ?# y5 B& u0 s. }
strcpy( szFormat, pAttacker->GetName() );
* P* _* r% ~9 Q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 n4 P6 U. ]8 |- n E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
# M6 p' X& c/ I% }! H }2 U' [0 J1 c4 o/ Y( V: h( p! v4 R7 }
3 |0 f4 B6 t D2 l9 i- f. {3 D6 ?
if( g_eLocal.GetState( EVE_PKCOST )
6 S/ B% w1 E0 l- ]$ j#ifdef __JEFF_11_4
$ L- B( D) T1 D. `4 L && ( pWorld && pWorld->IsArena() == FALSE )
% N: K# d" @: e6 o1 ]#endif // __JEFF_11_44 [) Z' n8 s/ s3 G8 i7 C
)
6 u' D1 A! h8 s& \ {
; k: p3 R1 z: z' c2 B if( bChaotic ) 3 @& I8 H, a% H# @* a
{
/ v, u' \* T/ O [/ _' Z1 x, I #if !defined(__INTERNALSERVER)
2 J4 P5 w6 T4 S if( m_dwAuthorization < AUTH_HELPER )
/ o5 v; x1 l. q0 b* g& Z! y4 g# F #endif
3 x3 E! W- m+ Y {
$ S4 y- D2 v" n$ G4 @8 u7 R // ??3?μ?·ó
2 v0 ~0 I2 I0 a6 J! M KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );2 X7 N/ D& f# R6 r' v/ u% f* `
float fRate = pProp->nDropGoldPercent / 100.0f;
7 b% w! O( s* I! {+ m. c u int nGold = GetGold() * fRate;
: ~ C5 U2 a* S% w& r4 n
# I/ T; b; z- a, z7 I& x if( nGold > 0 )
5 \( p Y Y- G+ A DropGold( nGold , GetPos(), TRUE );1 V* u2 C7 p. L* ^
$ `) r- ]; A3 o$ z
// ??àì?? μ?·ó / n/ V& E/ f- m* L4 Z4 m
for( int i=0; i<pProp->nDropItem; ++i )
3 a! `+ u" g( h; f: ^ {* p+ v l/ e/ ?2 M4 A, s
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.$ v: [9 L4 k" h4 B X/ l
) S8 W4 W$ Y9 S2 V if( xRandom( 100 ) < pProp->nDropPercent )
: o; j% h1 M( G8 R4 \8 U {4 q; C8 D4 @( n* A) C( I4 j# ?
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
" X4 H. B1 r& h break; d7 m! N4 N' w3 f- `
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}, g. i1 t& v) e6 \+ q
}
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}$ E( s) k: c( P7 H0 m
4 y2 {5 l# N2 D5 e: c/ r- l8 W7 ^ //pAttackerà? slaughter°aà? oˉ°????2′ù.
2 Z9 M: q" f* y7 Y' o W+ b* { pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
* |! B. S" j; _3 h // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.% K4 g! _" e: a ]
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
3 i+ N0 t; ~) [6 z9 G2 | UpgradeKarma();
% W! N) _, @- l% \8 r1 D#endif // __VER >= 8 // __S8_PK- K" F$ S' Q: c( o/ V6 q* F* a" M' F
return 1;
% B) D. G1 z ?! g; L3 k. u}
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-------------------------------------------
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# |& t2 W$ |" A- A q if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;5 |: \ M4 t) r0 o/ W
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CWorld* pWorld = GetWorld();
) o, u: i% f, x) p- L6 _9 a if( pWorld )
6 v& V$ {$ }, m/ {* ~/ i {5 x U* h y* G: j
char szFormat[256];4 N8 W! R1 o* N, _1 J
strcpy( szFormat, pAttacker->GetName() );
1 W) b& k* W; X( l/ a0 T$ O strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: S( ?& k n3 S g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
T; a: N& A7 w# X }
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