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赏金系统恢复1 g5 i) g) W5 F# R6 d$ I0 t: s
Mover.cpp3 A9 T2 i4 Z9 k" W
7 g7 ]% {1 e' PCode:
/ W! s) { `# k' t4 I, ]" Eint CMover::SubPK( CMover *pAttacker, int nReflect )3 q: h# N/ [* F$ g% z$ a/ |4 ^1 Y) q
{
G! K: J, a$ y5 P% j% @4 x if( !g_eLocal.GetState( EVE_PK )$ J: X/ @1 ^+ _2 i5 \
#ifdef __JEFF_11_4
: W0 B/ I" X% C6 f || GetWorld()->IsArena()/ u9 b/ y' E% w8 Y6 @
#endif // __JEFF_11_4
$ M, a# S/ D+ t# P: L )1 d9 l- t! T+ {: P) w) G
return 1;. x% j. ]4 n6 }* L. ]% n% p" x
3 f f! @5 g5 r; O% D" h# d#if __VER >= 8 // __S8_PK
o% n, E) ^/ M% ~# T0 ^ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 N, _: X3 I4 C! p return 1;1 }* a3 R3 [) Q1 X6 U( W
4 _: S2 f1 x) l if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ E6 o5 _' N% ~4 E/ k9 S6 p+ ] return 1;$ X1 ?! V& \3 X: Y7 K0 x
5 }/ w; u g# w; W( J( G1 O#if __VER >= 11 // __GUILD_COMBAT_1TO1
: ]! D8 w: Z) w- S if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
5 c+ x8 ~8 I# G9 j return 1;5 M8 V, J T( }2 V% o0 x" x0 ]: O
#endif // __GUILD_COMBAT_1TO1
, K" Y) c2 J W- h$ M& Z
& l: _* I# z) v/ M if( g_eLocal.GetState( EVE_PKCOST ) / K8 N: X$ E" W( m7 M+ i9 z
#ifdef __JEFF_11_4 N- D- F: Y4 U* O, Y9 P3 A
&& GetWorld()->IsArena() == FALSE
: c: f. d' f. r2 \9 S! H- C#endif // __JEFF_11_4
; D4 z& {) J- h1 `* z% { )# o" p3 m7 |. m5 u/ V# {
{
* t2 d" S7 P' V" B1 k; A( R& f3 N if( IsPlayer() && IsChaotic() ) 3 D6 e$ b$ g9 S
{
" x% K+ v7 p- h& ~7 X7 V#if !defined(__INTERNALSERVER)
, q* ^* j+ E. u4 | if( m_dwAuthorization < AUTH_HELPER )
! k) _; f- P# v0 b9 Q0 u& J3 \0 e#endif
: Q4 t7 M: o1 @$ Q% ^ N {/ h% \6 i3 V1 B; Q5 X5 @7 n
// ??àì?? μ?·ó
" z. F% N* }3 \; D) o5 h o // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )1 u, k! v6 T6 {6 ?1 n5 [ u
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );; G; i7 Q% h. H
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );: S+ g8 [( A4 v- c% a2 L
for( int i=0; i < nInvenDrop; ++i )/ P+ k% c2 b/ S& @' T& v
{
1 Z& t! d" ?* E* M; H$ F9 c if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) " z: F3 M9 I- E3 w- O2 b
break;0 ]5 F% j$ `& t! U; V$ r7 a
}
/ O4 Y# ^; g) O5 s J% x& K1 K2 D0 r w) p0 q$ P8 b2 z# Q% c
// - à??? μ?·ó
) R- ?# P7 E/ b4 b, ] int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
6 I1 a/ T Y9 A7 X& w, R for( i=0; i < nEquipDrop; ++i )
7 q# u3 b: k; H8 M$ y% b3 @8 M {
+ a) M, o% q& n. A2 d7 B9 _$ _ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) / Z5 N" b. R' G/ R8 a% I
break; i8 z+ J }$ H! b
} 1 o% w w p& ^
}3 h" L* Y* m9 K1 M( c. S
} 5 l( l- x7 K# }- e
}) Q( j9 f' {& _* T
5 U: B& Z1 H% M. g if( pAttacker->IsPlayer() )
5 S+ s% Z8 h& J% _. M% R# u3 h {4 m9 y! O/ ^" \- a; p* }8 R( C
m_idMurderer = pAttacker->m_idPlayer;5 p- C+ y; `6 S6 s* j+ ~
' a# K% q# Q+ t# I2 z
5 R( `+ ]- ?' P( |! k/ I4 ~; I
CWorld* pWorld = GetWorld();
2 F2 o5 @! f+ e4 H6 [ if( pWorld ) R" }' u# T* c6 ]
{5 ^& O9 S/ W5 [9 s$ P( o9 e7 v
char szFormat[256];$ @8 Z& |4 N6 v) ^3 B
strcpy( szFormat, pAttacker->GetName() );7 ^5 e& _5 H8 x; q R
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& Z: [5 k7 ^2 Z) y) W1 J# | V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- ~* |4 O I& k2 f, U% I }; N2 Z' L. J' v# l, r1 G/ M0 ^
}
) \' C6 }2 ~6 F" E( L0 k1 F; b4 |, L; V. U! m; x
if( !pAttacker->IsPlayer() || IsNPC() )
$ W' O' }3 m7 d; F return 1;3 F5 A# ?2 I A* R
. S* S% M% p+ m BOOL bAdd = FALSE;
$ i/ D' v* F+ M. Q) L# X if( pAttacker->IsChaotic() ) // ???à?ó??
- b4 ^! n3 \9 Z1 a {
1 {* Q+ N+ o6 D. g2 n if( !IsChaotic() )2 d" s/ j S8 O% z" [) m; o
bAdd = TRUE;7 o6 E/ M4 I7 @7 ^8 f) I5 S
}
7 ~( e4 H' R- Y! L/ U else // ?????ó??, èù???ó??# z% O6 y+ I$ S1 ?3 f
{
$ Y1 N* H6 a' R. j" |3 n( H4 h/ ^ f if( !(IsChaotic() || IsPKPink()) )
- Z) S, I9 D# _8 k bAdd = TRUE;$ d& n0 G, p! _* ~
}: s) W3 w, A. D1 Z+ C
( J& W% `* n) a0 v( w( e" q /// ???à????, ?o?aà? ??·ááü# K8 @/ D' `; s N$ ]
if( bAdd && nReflect == 0 3 y/ [" W: ` ^/ ]( D+ Q a, Z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 ~, F j Q6 T/ Q) ?% j( Z# h {9 m R+ Q; F0 d& k% R( g4 f
if( IsPlayer() && pAttacker->IsPlayer() )$ J0 X6 [% v0 W+ H( x) N+ X2 C
{
0 i) i$ T$ X# y. h/ E if( !pAttacker->IsChaotic() )
" O0 x! ]- D* ]1 H% V) W ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );. @) C8 W3 E# j- P" D- D
CString szSendMsg;
( b( C1 s" B. J1 l) ] szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );+ F" v ?) C, z1 N
((CUser*)this)->AddText( szSendMsg );
% I- X9 {0 \ C% \9 b szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: P2 g8 a H7 K- j# Z7 _9 F" O6 | ((CUser*)pAttacker)->AddText( szSendMsg );# ~' C3 W+ ~# J/ }& s2 K$ I3 v
}2 \5 d1 T; \/ H! Q* n) P. }
; N) y: o- W) b* v
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 u* d+ u) Y" D' c$ b! u2 \0 Q% A
((CUser*)pAttacker)->AddPKValue();
% V' E5 k" z9 j4 Z3 V0 b& V$ E pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
V: {$ g1 Z7 n0 U7 ~* i g_UserMng.AddPKPropensity( pAttacker );
L. k% D0 w; v; w! g g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 t8 @4 b. s# C5 e+ _#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" u$ X. v( {2 x4 A: w
#ifndef __MAINSERVER5 @7 P5 x6 s( A' I+ z B; ~
if(!pAttacker->IsPlayer())
C8 f3 N6 g- d FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 l2 ~. l- n8 e5 u# m! c#endif // __MAINSERVER
Y3 D& E5 X5 g2 e3 a X2 U ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);+ {- l1 `9 S0 Y6 L
#endif // __HONORABLE_TITLE // ′Tà?
: a! Z, e0 N9 z0 Q }
7 q1 y, D) Q6 @( l b: a6 H! B#else // __VER >= 8 // __S8_PK
0 y, C, n: n8 b. L- ?' s: Z A' a( ` BOOL bChaotic = IsChaotic();
2 p2 p- J4 {+ x7 J( r7 p+ l5 W) p5 ~
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 ]7 S$ z; V* I6 d# D0 Z+ b1 \# X
pAttacker->m_nNumKill++; // ?3?? á?°?, L8 U0 o' S: ]- ~5 Y: a' B3 m
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
7 l8 U0 v7 h% b3 G- l3 p' F5 J4 I- I4 f& o
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); d3 s: v ^& R1 Z
if( nGap >= 80 )
0 _5 J: `7 \! I ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 5 \# |- w' s/ H) ]' I
/ |. `$ L6 a. W6 J0 c( r; w6 ^ // o??ó±Y ?3±?±a?| ??????′ù.
. Y, Y& q' C m2 B- C CWorld* pWorld = GetWorld();5 i, `4 m0 w" U- s3 I
if( pWorld )
) u% S* L$ I* C+ N. U ~ {7 Q& q- H7 N/ Q* \% F
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
1 m& O$ F& h7 I5 G) w) L& j char szFormat[256];
' L" ^7 [/ x8 t strcpy( szFormat, pAttacker->GetName() );# p9 H- i0 S! x) D2 Q R( N% ]0 F8 H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* Z6 s) z( ~ C" y2 P4 |* b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* H5 `0 N+ h' V
}& `$ ]' @8 _: k
1 q: [# r+ O) h if( g_eLocal.GetState( EVE_PKCOST )
0 c( w; e, j; N& _9 D#ifdef __JEFF_11_4
/ Z9 _7 A7 d$ M- c) t8 H7 k8 Q && ( pWorld && pWorld->IsArena() == FALSE )3 z+ e6 H3 U4 S
#endif // __JEFF_11_4
, S4 Q# p" l, t )
* p' o P/ i. h7 ^. z {6 O d0 g3 Y, M
if( bChaotic ) ! b2 \( @4 f" K/ M
{0 d! y8 l- S' g$ a7 f# x9 |1 Q
#if !defined(__INTERNALSERVER)
8 ~ r* P$ Z" Z if( m_dwAuthorization < AUTH_HELPER )
; g, X l2 [' F+ Y8 i #endif
_7 b* {2 v. o! A {
2 y8 M3 o" x+ [4 ?9 X // ??3?μ?·ó
; s8 E- b9 z9 L* a KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) M S4 t* e' v0 z. O4 S
float fRate = pProp->nDropGoldPercent / 100.0f;; b; i2 [" V0 M2 A
int nGold = GetGold() * fRate;5 d( u* R- f- s/ e; k8 o1 K, [% p
( K7 p" q4 b/ a# m7 ~6 u6 @2 v" O if( nGold > 0 )
# F# _# y0 _% x! b% p8 z DropGold( nGold , GetPos(), TRUE ); I) c, p7 r9 ~8 \' V! r; d
5 p$ P- M! ^; ^) `9 C
// ??àì?? μ?·ó
3 z' i) y! a8 `$ _/ k/ R7 J9 m& q for( int i=0; i<pProp->nDropItem; ++i )" t. T6 `, o% V. {- \. [ A
{
7 x% }; ?0 t% b# D4 W8 ^: i! F6 @% | BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.9 L$ _9 t! O- w: N" d: U6 ]
' e0 c+ i1 s& {! C: q& K* q if( xRandom( 100 ) < pProp->nDropPercent ) 4 B4 }& N% [8 s$ R0 G+ P
{: r+ l/ T8 ]6 y& U6 r- \
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ; g/ f' k9 U. f6 s' s6 q
break;
8 f# u& J0 _, s7 p; W% x" N2 n; } }" j) ?$ V6 B" Q6 i
}
: v+ M4 Q" G7 @- t& Z% E }
% n9 A- Q6 p# @4 v6 k- R7 J# T1 u } ) s# X0 } {, \
}
1 X& t+ X& T! O3 P/ H! M& w0 R- _: m/ h; \9 X
//pAttackerà? slaughter°aà? oˉ°????2′ù.9 ?2 T1 l% H7 l+ {- }
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );: z @+ O; l+ u' G0 z
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.4 J5 V' \, G( g8 l. \5 H6 |
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ t, ~0 g4 c6 B* k" z" R' |; ~0 [" z1 f
UpgradeKarma();
6 r# ], N6 k+ f" E, T3 j* T#endif // __VER >= 8 // __S8_PK
; Q. W5 ~+ g7 O8 M6 D. k. Z9 h return 1;
% e7 S9 \8 D8 n, d$ N( a}" ~" U2 m/ I* m# p3 z( t
7 i' K8 S5 n6 ~' i
( Z* K$ P" h- F7 \3 x) A" o F$ {1 K# J; [! y8 J* ^1 D1 h
/ |; w5 ]* D/ R
* `$ `1 C/ G' _: C* k- y4 l2 l
; z( R% [% ~6 h6 [8 x" J; q-------------------------------------------
% r8 l E U2 V: G' m
! A4 y; |# \$ s. k/ E
9 H" g# K3 z; C& u& y if( pAttacker->IsPlayer() )
# s; `4 i2 h- Q0 y% D {( {6 B9 [' [4 m% [% F1 H3 O
m_idMurderer = pAttacker->m_idPlayer;2 ]/ {0 h' j5 F5 v5 g" M6 u/ i
3 K. U* [! s6 W' Z! F3 r4 Q+ A
; x& p$ v2 |; v6 x& m- L3 d CWorld* pWorld = GetWorld();
# m2 b) H! G! H if( pWorld )
( R1 }# u# Y7 j% S: b2 r {/ k5 Z m2 K$ x- P2 l5 | v
char szFormat[256];
# X2 H7 U5 `2 Y8 p( T strcpy( szFormat, pAttacker->GetName() );
* L! {5 R0 _9 f* L: a strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); b6 @ W8 b, y: y5 Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
) r$ Y" ~( d# w2 G }; ~0 O3 k6 q0 w& ~
}
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