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赏金系统恢复
' ~, H+ A; ~$ r( a- L2 a' J; ~Mover.cpp1 B4 g2 Q% r7 h! W
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Code:
( l# h8 V. |, l$ P- h" [int CMover::SubPK( CMover *pAttacker, int nReflect )8 d; L' A6 x! {9 m# U
{
! @9 ?. d1 z, M7 b3 S" Y4 z2 ]- F* \ if( !g_eLocal.GetState( EVE_PK )$ c! r( q# E- x2 b
#ifdef __JEFF_11_4
* p6 A" t7 L, e* }/ v3 N1 w7 i || GetWorld()->IsArena()& c' j" f9 e1 A
#endif // __JEFF_11_4$ x D! y4 d* y( [
)
1 Q# M) v' T/ |* ^ r) B% t return 1;4 t- p. h# w$ W( _; s
" n% [. v# W" `7 [8 W; ^' V. j# V, t! o#if __VER >= 8 // __S8_PK H+ C% z, ]4 K$ B0 }8 r8 b
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( p6 {3 s) {% k% P+ K) Y/ K( a return 1;/ [: n) L" S; D4 M& t& Q
6 G; a! P9 ]* G8 m; j if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 q6 q' { |7 V0 q' D
return 1;9 V7 Y6 C, F" o( Q
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 }, a" _& p4 q* `' \3 ~) z if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& n& w7 h5 v: S1 W7 k/ {% g: s
return 1;6 ^9 S5 _. x* u+ z6 H+ h
#endif // __GUILD_COMBAT_1TO1: Q/ a% a5 K# u8 z; @, B6 N
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if( g_eLocal.GetState( EVE_PKCOST )
# T. L- H, D( v6 f' h9 n$ S#ifdef __JEFF_11_4
: b$ o3 J: k" T$ H. W* t$ M7 _" l* q && GetWorld()->IsArena() == FALSE
6 i- } Q2 V- Y* o#endif // __JEFF_11_4
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{
7 Q; ?6 k! m6 C6 [6 n2 ` if( IsPlayer() && IsChaotic() ) ! n4 S6 G# v2 V( F) K) L9 B
{
) G; |/ Q' W8 Z$ U; ~' _2 f( z% i#if !defined(__INTERNALSERVER)
' M5 k2 K& l9 z if( m_dwAuthorization < AUTH_HELPER )5 m% q/ i4 ^% o `' A$ t# R+ ~
#endif- f: `5 E+ _5 g9 H! n3 f! n2 a6 x
{
( |) K. w, R6 X; D( G // ??àì?? μ?·ó
$ q1 S5 ?3 j9 k7 d b+ _/ y4 E k // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )# J% X. N) a3 S! b4 `$ A7 T& |% s! E
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );3 I) J/ m' C. I% {/ a) O! d% ^1 A
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );3 V7 i$ {1 e7 _4 l
for( int i=0; i < nInvenDrop; ++i )
* {, R) m; P) y" R# _2 l! K {
8 x. L; A1 I; u1 U, p3 _; T# d* U- g if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
( h3 t6 P' r0 H, J break;
6 f) k9 V- l! L3 n }
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// - à??? μ?·ó
! o ]# O7 D. k# t% g# I3 |5 P2 |' v int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 ); l0 U1 M) E$ `$ T! Y
for( i=0; i < nEquipDrop; ++i )) z- r0 U, h, ]1 _4 j: v
{
9 S; ]3 |* E m4 z2 {/ z if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) - O+ R( j1 E9 i3 u* z8 U
break;# `! h0 a9 W: ?! _2 N0 Y
}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;# {8 E) ~! ?& o! n5 s- N
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CWorld* pWorld = GetWorld();! S: d! ^/ T* ?
if( pWorld )( o. g+ D7 @' l: n/ [ N" e9 Z
{
) |9 D4 Y1 B6 H( p1 D char szFormat[256];0 s1 t6 ]0 l- ^2 V3 q
strcpy( szFormat, pAttacker->GetName() );
/ G, F1 A2 N9 t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 y3 T( n6 a. G( S( F, p% t' I0 U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )' h# g" w0 B% o% t
return 1;$ ~5 J. d+ ?( i) ~+ V
' h3 y2 }) o" I9 ^# Q* p BOOL bAdd = FALSE;9 h: |! {. T. I! [. L
if( pAttacker->IsChaotic() ) // ???à?ó??
' d3 V1 X7 |8 l: A) L4 B7 U8 k {
7 ^7 F9 P8 X B2 R- x( [$ ^ if( !IsChaotic() )7 _0 o8 J: K' c7 K% E1 |( N. m! l4 ~
bAdd = TRUE;- ~ j- e3 S, N3 S. i |# z
}
: y W# i) [ |7 A7 g8 L1 f else // ?????ó??, èù???ó??# K* x0 Z& o0 F3 S
{
v& B3 H6 f8 c+ ?! n. E: | if( !(IsChaotic() || IsPKPink()) )
" M( t+ t# o+ c5 M ? bAdd = TRUE;
/ n- {" C8 Y" }6 I6 A" j$ \: |3 Q }( x, r! g" P6 W% ^" I
: o. p# K* J# B
/// ???à????, ?o?aà? ??·ááü
& }2 O1 {+ V% x e7 k3 S if( bAdd && nReflect == 0
3 r& p5 `/ @6 O5 g; E" A && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
( R, W2 O5 ?( {' [/ F {( W9 I1 V5 ?) y+ x+ u8 j7 z
if( IsPlayer() && pAttacker->IsPlayer() )) P8 d( O5 N6 H+ F9 }' c
{( r6 J6 {# Q h1 E D& S
if( !pAttacker->IsChaotic() )
2 G( n s" a1 ?, m, [2 S/ A ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ `: L! {. p$ [6 |5 R9 U. L* T CString szSendMsg;, }( M, p. T" R6 a7 v. J
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );+ ?- _7 r3 T8 x) A. g9 M% ~
((CUser*)this)->AddText( szSendMsg );0 Z9 [6 n6 F, f2 g. |
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 ?5 m" ^2 O& O- J7 l8 t
((CUser*)pAttacker)->AddText( szSendMsg );
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% C% o, d3 N' E( e4 V( |" K3 s pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
$ e* E9 x+ E" }0 p ((CUser*)pAttacker)->AddPKValue();7 l% U+ J1 x- Y
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );! w/ ?# T8 i z" l3 {# Y' Y# v
g_UserMng.AddPKPropensity( pAttacker );! _$ i \" ?+ J
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) n' p9 t* @0 I, X0 G" p6 _#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?3 d. X) i' ~, ?4 E. s) p$ c
#ifndef __MAINSERVER
n4 D; Q, Y4 B. g- B! |if(!pAttacker->IsPlayer())
' K+ X& |; G( b; G( r FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );1 i* n) W% ?1 @7 N3 ]8 d3 t' g
#endif // __MAINSERVER9 X6 D _/ ~. S( D4 p! }
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 E. a% W( U T9 L' D6 F7 k#endif // __HONORABLE_TITLE // ′Tà?& k( C! t) I2 \7 s; P
}
7 s& I" [6 z" S( C0 k#else // __VER >= 8 // __S8_PK d" W) [8 w% T
BOOL bChaotic = IsChaotic();1 {! y" O+ x9 k/ v/ w! H4 T
' i0 W2 ?6 }& d o
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.2 J: Z, F) `3 l" P
pAttacker->m_nNumKill++; // ?3?? á?°?2 e3 I# V: A7 ?
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 P# p! ^1 K N5 t* d. b
" \3 O2 ~; H/ C8 E# x int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" ]8 r5 B" J5 e6 c, E2 t. A7 x I if( nGap >= 80 )6 f ~6 R% ~$ k3 k
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 5 k4 s( Q8 K% n
5 x* }3 h z. X, w& l6 P) l# k
// o??ó±Y ?3±?±a?| ??????′ù.
! T7 M- g/ Z: [5 h8 d: s CWorld* pWorld = GetWorld();
6 {, `, M, y" U ` if( pWorld )
( z; a+ Q' C& Y$ y' z! z8 T! { {
) ^# Y' j4 C) ?9 s! z% O //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.". n9 R7 i7 Q6 F1 ]
char szFormat[256];
% f4 |. d0 @* s( E4 g strcpy( szFormat, pAttacker->GetName() );
8 {% R) w* q5 r9 K% ~3 Z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 D3 w1 ?# `& w" I0 @1 k0 Q3 O' {7 W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );$ }2 @; `$ Y7 r5 G: D* v F
}
6 A2 d: {2 N" ~
& @( D" F a( H3 y if( g_eLocal.GetState( EVE_PKCOST ) 7 p1 x. R$ T4 D1 v* s! a7 ?
#ifdef __JEFF_11_4( E" J% B) N; F( f2 d
&& ( pWorld && pWorld->IsArena() == FALSE )
2 ]4 b2 q$ T. B8 `! B#endif // __JEFF_11_4
5 ?; T8 }; a; H3 Q, T )
& o7 n' g6 e2 m' M6 y {1 K) [, K Q, {% m8 [3 P
if( bChaotic ) ( W& ~9 Z' N4 k2 n6 W9 ]6 C0 k
{0 W5 F" ~7 O E
#if !defined(__INTERNALSERVER)
$ ?4 Z* C& ?: a; K; m7 P if( m_dwAuthorization < AUTH_HELPER )
' X1 i. [, V, G K4 @3 Y$ |! U #endif6 D' T& K) q4 x# o1 J
{
4 Q/ D' q4 C! S" ^ // ??3?μ?·ó 8 c& b: h$ W$ F8 x4 ]9 M0 m
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
& z1 d. j9 S$ ]3 t$ m float fRate = pProp->nDropGoldPercent / 100.0f;2 J1 Z' W; A1 i8 {: {; Q8 k( w
int nGold = GetGold() * fRate;
3 A \* J0 Q# Z. S; e/ X/ E5 i9 I- R) @6 }* u3 W/ a# L
if( nGold > 0 )
e- |4 V& c# H# | DropGold( nGold , GetPos(), TRUE );
" m& J5 r, N$ O/ l5 b! L3 u z$ s6 e6 r# r3 t% ^% \) @; o
// ??àì?? μ?·ó
6 r7 f5 g; k: i" I1 v) K+ Y; o for( int i=0; i<pProp->nDropItem; ++i ) P' ^0 Y: ?2 P& P1 @; q
{8 E/ M1 ~# |. t# f0 ]* d
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
* [' F* q* {6 S7 @- {
6 u7 h2 j, R! o1 e) r if( xRandom( 100 ) < pProp->nDropPercent )
+ I- F; `3 u' m( [ {/ g. O6 s! \, J1 h
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) / B9 y3 C% R. g( }3 ^) E+ X, i
break;
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}
7 f0 Z+ Q. S4 D! C0 U8 k& T }/ Z( S- w( n9 K$ X8 [
}
! I! p x% q, N% d" _% \ }# P6 q$ ?& @3 o2 ?
. s' g# v+ P5 ~ //pAttackerà? slaughter°aà? oˉ°????2′ù.6 }% m" z; M5 }$ e3 M6 ?
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );% R$ i$ m0 l) U( V: C
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
1 P0 A1 r: g$ n8 S if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* O; ^$ t A# R: k L9 ^1 |' E UpgradeKarma();
8 y& L5 Z: O( P2 X, ~#endif // __VER >= 8 // __S8_PK/ I/ ~2 S8 q4 v% q, {
return 1;
3 U' d8 r$ g3 U# v6 i( l1 [}
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-------------------------------------------+ k) @( Q$ B/ H* ?+ v
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if( pAttacker->IsPlayer() )
, w9 I: q+ M% ~2 A: L& w0 J9 k {
' ], `' n. |+ w# M; ] c5 o5 \) ] m_idMurderer = pAttacker->m_idPlayer;, f( K, g- f6 k" j9 w) B
0 u2 z# f' ?. ^% c* Y
: a0 q: E0 J- e CWorld* pWorld = GetWorld();
9 G" v4 Q( `. j" G. d; q9 Y2 t if( pWorld )1 |( p/ g0 P U. ]3 T
{& T3 ]& \+ P( D' h5 v3 V% v
char szFormat[256];. h, T3 K: w8 ^
strcpy( szFormat, pAttacker->GetName() );1 [( {) N7 r5 _# @: G, ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& G+ m' w* U% [8 o5 O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' N0 q; H3 R) P9 O- w
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