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赏金系统恢复, b8 S+ s- ~1 Q+ u! t& O5 g. L
Mover.cpp
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Code:( d7 o" |7 c& I$ Q! ]+ U
int CMover::SubPK( CMover *pAttacker, int nReflect )
- H6 y8 A4 m( E% u, j: s# c{
* K* H! r% E2 H# H; o7 ?" V if( !g_eLocal.GetState( EVE_PK )8 M" E: p+ Q/ C+ d7 }/ R% M; S
#ifdef __JEFF_11_4- g4 n$ c; {) s* a5 i5 A% `7 [
|| GetWorld()->IsArena()
' R6 a* ~! d* T. j#endif // __JEFF_11_4
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, p' p% a; w D4 ~7 I1 N return 1; V+ C" [' f1 Z9 R) j& V0 a; T2 r
4 q# ^* ^- {; z: p# |/ h#if __VER >= 8 // __S8_PK
, g# M: b1 X" H+ t3 { if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" G9 b* X/ \. R4 I# A* O
return 1;
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9 `' q& Z- n8 H2 D7 L if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- e; H, L; ^4 |7 ? return 1;& e3 @$ S2 U6 H! a$ z
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#if __VER >= 11 // __GUILD_COMBAT_1TO1( p- C7 \/ I4 k1 Y
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ), ~4 s! N1 h2 X8 r9 X; U
return 1;
8 N6 v6 l3 i$ ]* M0 B/ `#endif // __GUILD_COMBAT_1TO1
# q. A+ F% x0 X' b: s- ]0 g
% {, v' M+ ~' o) c% {, @) |# O if( g_eLocal.GetState( EVE_PKCOST ) . ~! o1 o2 \' o! E( a
#ifdef __JEFF_11_4
! L& ?! O a/ d9 T7 Z && GetWorld()->IsArena() == FALSE0 L1 B! r9 _" {0 R
#endif // __JEFF_11_4' M$ u# E' u# V5 {. v5 F+ Q
); Y2 N* {2 r$ y" c4 Y
{
3 {# }; V- c& {9 r if( IsPlayer() && IsChaotic() ) 6 A! g# T' M7 `; Q- t
{
4 l* o/ ]4 z/ s1 I3 h#if !defined(__INTERNALSERVER)
+ Q( K9 J# `: C( S7 i/ f if( m_dwAuthorization < AUTH_HELPER )5 E7 o. J4 Z$ q, ]3 r
#endif- n* D; \, w8 q, W2 k. e
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// ??àì?? μ?·ó * g0 ~' B) H* h! N" i- a9 E
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )0 l- J; J( X5 j. D
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );5 ]. b! M" L/ `
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );/ c" ^. I2 h9 J
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 2 I1 V* m4 T+ R. k+ P0 Q
break;
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// - à??? μ?·ó9 A& k. a2 q9 g& p& b# ?8 h, E* N% c
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 ^3 n3 [( f! r2 E& K9 q for( i=0; i < nEquipDrop; ++i )& f* Y6 |9 w) [2 Z, E4 W
{
$ Y% X$ w: Z2 f0 c if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) / U% m7 x1 _5 g0 `" m
break;; N& N- s5 Y; h( f4 m8 v( K4 e
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;) [3 j$ q5 _! H4 V6 ~
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CWorld* pWorld = GetWorld();
0 ?1 }5 i; `* I) ` if( pWorld )0 o/ ]+ ]! u: L( w9 n' A$ e8 U5 m% D
{
$ Q, q& ~7 R4 _! h% f) A* Q+ S char szFormat[256];7 _2 L+ C$ x1 }0 U0 S
strcpy( szFormat, pAttacker->GetName() );, |- K9 } w" E) @, \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) x& {; m$ D; k) y7 P4 D) J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 d) C, z. A9 c' s- t s }
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if( !pAttacker->IsPlayer() || IsNPC() )( W6 \/ j' {) @ s$ H. b
return 1;
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BOOL bAdd = FALSE;9 e: Z3 ~' m+ F5 ]
if( pAttacker->IsChaotic() ) // ???à?ó??8 A4 R9 K: a" q3 X" q8 e. |
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if( !IsChaotic() )# ]& Y/ \+ T) X: _
bAdd = TRUE;( v {- ]- Z8 ~& j) W6 D1 ^
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else // ?????ó??, èù???ó??* d1 ~. j6 _8 T; j/ c! J* a5 P% O
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if( !(IsChaotic() || IsPKPink()) )
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}
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) X7 m( h! c, l- p1 ^ /// ???à????, ?o?aà? ??·ááü* z( M6 e2 }9 ?9 C% u/ j( i5 N
if( bAdd && nReflect == 0 . |6 d/ O$ ]+ T9 y/ a
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
' Z8 v1 d" Q" o1 ? {
5 P& w* d2 P2 L, k if( IsPlayer() && pAttacker->IsPlayer() )
# \3 B1 O8 m3 i) U5 o& U; g {
4 [6 E/ n3 b: Y p/ ~6 ` if( !pAttacker->IsChaotic() )3 p* I) U* j6 Q! O7 ~$ |& d
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );0 \7 D- m% y; S6 L5 z* e9 f
CString szSendMsg;
; _6 ]1 R, ]* }$ C. F( | szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );1 h" f6 r+ |- N) ?: _* q
((CUser*)this)->AddText( szSendMsg );' w4 A `# C- Z" O$ y
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: U" @ S: L B, s ((CUser*)pAttacker)->AddText( szSendMsg );
/ u+ A( j& `: A8 j2 S$ Y }
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3 H, \( Y f# [6 V pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
; C6 [2 g9 G2 q N0 w ((CUser*)pAttacker)->AddPKValue(); k8 `- M4 y+ O* \( D4 l
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" A3 g: I6 H( Q$ L g_UserMng.AddPKPropensity( pAttacker );
% Y2 c$ k/ t" q# L: x g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );" h% t4 J) P8 I% A, Z) m
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
c- p" p: V F" J2 o8 d9 S#ifndef __MAINSERVER. h0 q0 J) h+ C2 [
if(!pAttacker->IsPlayer())
" U) O0 k4 R1 c9 I$ Q& u) \ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; s, o# K2 t+ Z7 b! R R
#endif // __MAINSERVER6 r' E, X0 i @5 a, r/ R
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 V' j0 i$ z, d! K5 i0 c. J#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
; S3 @7 Q& o; `! v# H& m1 A/ A BOOL bChaotic = IsChaotic();, W9 o/ f4 L- y: h. N" x
( i' ]2 E7 U8 ^4 }; i- _3 y m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.! `. K2 b% k+ d- S$ }: z
pAttacker->m_nNumKill++; // ?3?? á?°?
2 l( l4 o. S2 ^2 Y, R9 q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
) [/ `! M% ^7 W2 c$ D/ p/ E) j2 e; t if( nGap >= 80 )4 x; K/ p% G. P0 i+ [
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ( V: l& ~, _7 C& w
$ [# |$ M# M" l0 `6 Z8 w // o??ó±Y ?3±?±a?| ??????′ù.) F, k ?* l' S7 o9 A2 L
CWorld* pWorld = GetWorld();
- G8 s2 b. T9 }. l& H+ q if( pWorld )4 f; Y0 t, V2 H5 e$ k$ }5 v
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."9 ]3 s3 n2 F& f) q$ c. }
char szFormat[256];2 H0 J) h' z" h, {
strcpy( szFormat, pAttacker->GetName() );
2 x# ]: I' A& V+ R5 q3 g strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 |6 B8 m) ?& _" x5 z! R. { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
" h5 b0 Q# {/ F }0 z/ d9 b" z7 Q5 G& I/ g- n
8 F7 K( x3 ?- d3 i; ~ if( g_eLocal.GetState( EVE_PKCOST ) / q* y8 C, w( O7 o% o* M5 _
#ifdef __JEFF_11_49 y2 I- h+ b+ I( W1 r! ]# |# U1 m( x
&& ( pWorld && pWorld->IsArena() == FALSE )
" Z% w; `5 r: A; S0 V$ N#endif // __JEFF_11_4
6 U. I1 g$ M0 H" Y5 ~7 Q )
P( ^- |' y$ B6 \, G {
9 l1 T# Q) c( O$ N' O B, A if( bChaotic )
1 ]: d" t. L5 S. ]3 S+ V {) B" M$ I. @6 z2 K- e& Q
#if !defined(__INTERNALSERVER) ~& R1 p2 L6 Q( |& `4 o2 p
if( m_dwAuthorization < AUTH_HELPER )
. B$ c' e$ Q$ K& j" m+ E9 }! O( Z( X #endif# F. X6 ^' p: _5 ]; Q
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// ??3?μ?·ó
~% \: w2 ^( ?7 V* `( K" ~3 H- w$ W KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
9 S; s" L3 |( y7 e8 b0 W9 Y! u# X float fRate = pProp->nDropGoldPercent / 100.0f;. x% a4 i, K3 c" w; Y5 N
int nGold = GetGold() * fRate;
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if( nGold > 0 )
( Q$ y! ^2 Y8 k" W5 n DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó 7 ?6 F; C5 ^3 d4 D3 r6 F }! m- E5 J8 A
for( int i=0; i<pProp->nDropItem; ++i )
( d* F9 z* u3 R6 Q) a6 g {
. S3 R9 z$ V3 |& o. m BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 I/ V! E. D& K8 L) j$ `% X1 S
" ?" S: \. p7 Y8 ~% g( A if( xRandom( 100 ) < pProp->nDropPercent ) * w$ x* {9 Q0 q" L
{
) L1 f0 Y" H: L1 L- Y6 M5 R if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
- D# B5 X5 ~) {- { break;# w; Q- F$ h2 v" C+ W) e
}
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}
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( o9 V% F V- l9 h r7 w //pAttackerà? slaughter°aà? oˉ°????2′ù.# K: ]2 b! T3 }. o
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 _" y' v8 O; {0 G* @# z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
! r7 e7 |$ I, K7 n6 ~( i8 d& t if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 \$ b/ F: D" C; D' y; |: l5 w UpgradeKarma();
9 U* O! d! S h5 Q1 G' `* c5 q#endif // __VER >= 8 // __S8_PK- _6 R6 s+ N: G* S1 c
return 1;
c, Y, b6 `) G% p1 z" P}8 c( i) {( L8 x4 D+ f$ E" Z: _
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-------------------------------------------- q' ^3 t$ X- q' _7 Y) L C1 E5 g, X
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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, [) N R+ j' t CWorld* pWorld = GetWorld();
- A* d# u7 B0 t4 M5 e if( pWorld ) x0 U2 W9 b+ y( P. W
{
) G+ B# m+ k1 w char szFormat[256];
7 h8 e) a* n+ b" _4 q) k9 b* L3 G strcpy( szFormat, pAttacker->GetName() );
% T) }* V' U' K4 [4 ~) _% k" G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 P+ m% s) s" R$ X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% [7 |6 K. X' g0 z, ]4 f
}
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