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赏金系统恢复3 _2 b6 t( I( j8 W" t. ~
Mover.cpp
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6 n6 C. K ^8 r& w& i4 Z. i3 mCode:
' s4 b* T( e' {9 {! gint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )% P! O1 K1 I- g5 k1 q8 I5 Q+ v! v
#ifdef __JEFF_11_4
- j" V1 O8 O7 S: ? || GetWorld()->IsArena()
3 S: @ f: r C#endif // __JEFF_11_4
7 _% o& \- _: T7 u# ~ )
; q, G) e6 f: R7 T" p return 1;
}( S, Z) M: @8 ]
1 X" b' Q. w5 E4 R5 o#if __VER >= 8 // __S8_PK
- C! X* b/ {3 ?1 D0 m @- j, s if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) Q5 a. [) c/ N# Q# I) \9 D1 b2 a* P return 1;
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3 y$ n+ G/ C) u; t8 n! u, y if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 t4 a7 I5 e0 e: N$ u/ t6 h
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO19 l5 z1 A, Y5 X z: v# c8 ^
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
. s8 {! v3 e: O4 w: O9 F return 1;. [6 z5 r+ u) M. ~
#endif // __GUILD_COMBAT_1TO1
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, q( a, _; L M3 o% u4 w8 y0 c if( g_eLocal.GetState( EVE_PKCOST ) . }7 H* @1 `: Y% k* z0 B! m! \
#ifdef __JEFF_11_4
' f Z _1 N, k && GetWorld()->IsArena() == FALSE, c# k) O% `" x
#endif // __JEFF_11_4
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{
$ J0 M: |1 r" j' f1 B' t0 D" Y if( IsPlayer() && IsChaotic() ) : E3 s# P- s a/ p7 a- f& X( G
{
3 s/ k# O, O7 D#if !defined(__INTERNALSERVER)* b9 d+ `0 L$ A, k
if( m_dwAuthorization < AUTH_HELPER )
9 t+ C$ k+ h' E" M#endif9 V; `8 K/ X/ \
{
7 \+ O- B ~+ i, M2 } // ??àì?? μ?·ó
: i3 |3 v. i8 J5 G1 F* |5 N // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
6 U! ` _% v2 [ Q CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );8 X1 a" V6 l3 M' b' X& _6 I
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
3 W6 U, w% e: a7 x$ Y/ U for( int i=0; i < nInvenDrop; ++i )+ ~" D# O/ J4 t' o3 V+ j
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) $ m5 c* H6 S0 \- i* `
break;
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// - à??? μ?·ó% ]; w2 `8 G+ n0 O4 z+ r1 d
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) A" D2 ^( I1 q8 |! x3 U- _ for( i=0; i < nEquipDrop; ++i )
% f8 O8 ?3 W T {
# N" _4 t* Z+ X# Q, N3 G' e if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 3 d+ Q. d& m% [! w
break;
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}
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, h. k0 z1 h; B; P3 Y$ E1 y7 C% v% O* } if( pAttacker->IsPlayer() )
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4 ^; W f+ H+ ~+ b. C ~" J m_idMurderer = pAttacker->m_idPlayer;
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& [' u1 m+ |- i7 u. O. R% B+ N CWorld* pWorld = GetWorld();
7 N7 L0 w1 T1 \( a' | if( pWorld )& {- Q1 I8 ~& w# E
{
0 i0 `! H$ x2 H! ]6 g; Q1 u char szFormat[256];, q% y4 l5 I6 y% e6 D: T
strcpy( szFormat, pAttacker->GetName() );
" B! q, u; U# I+ F p( K q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 s1 @0 v+ Z& q$ m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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& B; ^- k, B5 d, g! A9 j0 C& m if( !pAttacker->IsPlayer() || IsNPC() )# d- B! V$ Z3 Z9 [7 O$ b
return 1;
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BOOL bAdd = FALSE;( i$ r) b( ~+ s/ V$ n
if( pAttacker->IsChaotic() ) // ???à?ó??. O3 A7 V! T+ o; j9 |
{
9 Z; A* N) D6 t, w" v/ Z+ F4 b if( !IsChaotic() )6 ^, j/ _, [9 p, T6 \
bAdd = TRUE;" ]3 [# X+ U: g/ d9 o- o. U" h$ y
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )/ t& Y2 v' O+ G2 s& D j0 n
bAdd = TRUE; v: M' s- V; c. r* {3 o
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/// ???à????, ?o?aà? ??·ááü( W. s7 ^- Y% T% l
if( bAdd && nReflect == 0
! m6 B: | L A; O1 Z. F: ^ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...( o1 q Y/ R9 F, S
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )$ {- {- I4 T! I7 E; [
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& s; e6 x g% w/ y$ J+ g CString szSendMsg;
3 `; |( C3 Y- L6 q* e2 v2 F szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 m2 z" h$ f6 I& @; G( Y" }
((CUser*)this)->AddText( szSendMsg );! \: ?. D$ K" z* a* H
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
/ f* h/ Q4 {6 P2 Q- r/ D" y ((CUser*)pAttacker)->AddText( szSendMsg );
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N7 D6 r' ~( z9 M2 B pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );( C+ I5 z2 O! Q1 ?, ? S
((CUser*)pAttacker)->AddPKValue();1 R9 @6 }7 C. I8 _
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );* A, [" U$ b- Q2 Z# N
g_UserMng.AddPKPropensity( pAttacker );; {+ [+ B+ t0 k7 G# f# h7 i6 Q
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) C v% [7 v. y2 M9 A2 a6 l7 Z* z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% F ^7 L1 L% b( o% {9 S
#ifndef __MAINSERVER% F: b5 j2 P7 m; G) q
if(!pAttacker->IsPlayer())( y/ m& M: a" {) Q" F
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
1 ~# J; p3 ?6 u$ H; y#endif // __MAINSERVER
2 ]8 L7 Z% J" h( y9 I ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 q$ v6 m7 s& Y2 W# y6 ?+ q#endif // __HONORABLE_TITLE // ′Tà?
8 X6 h& M6 ]* Y' |. d. K4 \' ~; w }" J8 ^/ h! Q! F$ `1 |9 t
#else // __VER >= 8 // __S8_PK
5 x0 ^$ w8 Q) t8 F |% V7 }; a BOOL bChaotic = IsChaotic();
% {! f( D& O) U4 U# B3 A! a7 U3 {& N/ r4 c& s) G* W
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
% x# q0 B" N0 h" z# m pAttacker->m_nNumKill++; // ?3?? á?°?
" P: U; T& C' W% R- z: R' ? (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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+ N# a$ ^) O6 T- S) w int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );) |: ]5 y( F! s4 K: T
if( nGap >= 80 )
# O+ T0 o1 b( k& m; V( O# E1 j ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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4 ]' c& L9 O9 H K/ p I" E // o??ó±Y ?3±?±a?| ??????′ù.$ {/ c- V# G' F" w, v' ?' F& D% f
CWorld* pWorld = GetWorld();
, ?3 x. y6 c) ` if( pWorld )9 o9 p$ [. @& o R+ \8 k
{
7 p, S; q" g% k$ t //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."7 f6 ], L/ `% {: `1 }' t
char szFormat[256];9 ]; ~% N. h {7 }: q& q( g7 `; p
strcpy( szFormat, pAttacker->GetName() );
4 E- o* U0 @2 H+ `2 ? O5 K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 ?/ l: ~7 @: c5 P7 J/ L' y& H k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );- G( t+ F7 O, u/ A! A
}/ F0 ^4 Q; F; u
6 V9 a2 A* x' T0 k if( g_eLocal.GetState( EVE_PKCOST ) + O: P; O1 s8 Z- x$ r% z9 x# T
#ifdef __JEFF_11_4; J1 B/ \8 I- i7 z* Y! u$ C
&& ( pWorld && pWorld->IsArena() == FALSE )! M5 Q) U2 Q0 }0 c
#endif // __JEFF_11_4
/ P# e# P0 V9 i. h- Q" J- r )
3 X' c( l) M( O6 W N; x {
8 |; @, h* Y# m/ ~) P, ] if( bChaotic )
" i2 ]8 F! ]* J. J% _8 U' g {
$ x0 n1 T6 k% _& V6 _( J" K+ E #if !defined(__INTERNALSERVER)) s9 D6 b4 }2 \1 t. ?
if( m_dwAuthorization < AUTH_HELPER )
1 j& _) h" O* b; n3 ?7 C #endif+ S- L! F6 E, N( f! R5 M# O
{7 r1 u* I) S0 D! e$ ]
// ??3?μ?·ó
: h2 [5 Q, p. F KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );$ v9 Q" T( D% s* _, T- V$ l/ U
float fRate = pProp->nDropGoldPercent / 100.0f;/ }( k! e1 l& t# L7 j
int nGold = GetGold() * fRate;
9 q& a6 t* }! R, [, ^
% B- s: D/ d4 J if( nGold > 0 )+ F7 t( \- {7 G" ?1 X8 D
DropGold( nGold , GetPos(), TRUE );2 J4 b: S# l! Q6 ~+ z% @+ {- g. ?
$ T5 v9 {6 X( ~/ N5 L // ??àì?? μ?·ó
% w5 }0 b: o1 G5 q6 ? K; s for( int i=0; i<pProp->nDropItem; ++i )% [- v0 T) B$ D5 j/ U0 P/ Q
{8 e# v: x7 d: W! D
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
5 o" j" D) N; m% h$ n4 V- E5 H; u
; X- V$ e2 `: y$ c7 u if( xRandom( 100 ) < pProp->nDropPercent ) ! s$ b# K/ c9 u& [5 ~
{
+ [: m8 p! e4 ^; W* n. k if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " _* i8 r) ^* T2 f$ I8 J4 N" a
break;
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$ R/ N) E6 j, C }
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù. j6 w2 h& v& t' D+ ?
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
9 z0 m! n, p' P5 H // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.) @: w* F& g4 o1 ]4 [% }6 T9 E$ B
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )0 C. Q- l! u* j% i& p. b3 ?
UpgradeKarma();
( U1 j/ e! I& j+ a* W+ }9 R' V: d#endif // __VER >= 8 // __S8_PK( z$ H; _ h, r6 O* w
return 1;7 d" H: B+ h3 k6 q( z
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-------------------------------------------% @% u* V$ }! O' s: b
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;8 L2 q: K( j2 D8 C
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2 {0 }9 q, x3 C
CWorld* pWorld = GetWorld();- c% P8 K! ~* d0 T% M0 o
if( pWorld )
5 m7 b! u7 k. e$ n7 q2 R+ L {' M3 n8 x* L1 F! Z, @
char szFormat[256];
. B+ L2 H0 a2 T! |% ] strcpy( szFormat, pAttacker->GetName() );4 f( J S* E; `1 n9 K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, g1 s8 c& p) N% n) h g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. X1 J2 S- B8 j
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}
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