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赏金系统恢复
8 J$ K; D9 j% k+ _Mover.cpp
# _4 {4 N1 @8 b" z9 J' d
( }$ s9 Q2 a; L$ @* P' BCode:8 R/ }; P8 C/ a
int CMover::SubPK( CMover *pAttacker, int nReflect )
8 X9 J" d( a @3 f{
* {+ @ z2 `) j' f3 u F if( !g_eLocal.GetState( EVE_PK )! ^: w% V& l+ q( y
#ifdef __JEFF_11_4
3 ~1 P0 c/ W- c2 x# a5 e || GetWorld()->IsArena()0 b( D" e- V3 ^6 f
#endif // __JEFF_11_40 e: ~& I6 ]6 Z8 E$ c0 v
)
9 r! U! t' J3 ?+ U return 1;
/ b3 u5 S$ E1 s1 A$ g' T
$ Z1 o7 T7 f) L4 e6 y. c#if __VER >= 8 // __S8_PK4 _4 ^ u3 d: m$ }! i
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) C$ g( [+ d! E
return 1;
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6 ^- ^/ z+ P. P8 R: F% p) X1 C if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 K9 u! g f8 p: |( T- y) U: P return 1;
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0 }0 \: h {. |4 R U#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 `+ m, ^& m, s: r if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
( B8 Y! ^. R. C' e return 1;1 `3 d' t% y+ O/ o0 S
#endif // __GUILD_COMBAT_1TO19 X1 i9 U5 ?2 [
5 U) f! h2 W9 D if( g_eLocal.GetState( EVE_PKCOST ) ! I; Q5 ~! t8 n5 _2 ?" N
#ifdef __JEFF_11_4% a6 E5 u, I9 ]4 S( [. w2 d8 v( `$ Y
&& GetWorld()->IsArena() == FALSE F+ l9 @* k$ r1 g* M8 V. o" h
#endif // __JEFF_11_4! b M5 E8 p/ x" {6 Q
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{
! T7 x% |! O% E! n4 b if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
+ q# L% W* l0 u g: s if( m_dwAuthorization < AUTH_HELPER )2 J4 B8 R B! ]$ p1 b: g+ F+ q
#endif
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// ??àì?? μ?·ó
1 a6 O0 H i. e" Z5 t+ ^ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 s! ]9 h& X1 [" A$ |5 x: V CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
! M1 U- n- H7 Q/ Q int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 G8 U2 Y% M0 p2 T
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 q$ [6 P$ w" u; q* E% i break;
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// - à??? μ?·ó% r% J- E. M1 X5 k9 O- q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 o7 ]% p: K5 w% J7 C+ L" a for( i=0; i < nEquipDrop; ++i )3 E& e! x1 o# X h8 b
{
) P H Y% U8 ^0 l8 E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) - o! }% K ?& r" Z6 a2 O9 u
break;0 N# e N( ~+ e! Y/ E* V' x4 O
} ) o6 |% p" m/ I1 f$ W6 t0 w1 ^
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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! i& \/ B& n, r" M8 I& h1 r CWorld* pWorld = GetWorld();, `& z0 A. m# S: X. R
if( pWorld )* |$ f6 Q4 C: O! O C, B
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char szFormat[256];
7 m# T$ q' D. f/ D strcpy( szFormat, pAttacker->GetName() );& \, H1 F3 _ w4 v# ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 b/ U; V7 h+ t" E# T! v8 ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* ^2 f: I1 X" r5 u/ n }
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if( !pAttacker->IsPlayer() || IsNPC() )
+ d" Q: P0 S! J( Q" ~" d return 1;2 U4 J d: n" B! ?; E/ p2 a8 n/ L
( q1 B, |5 a( [! ^/ t5 b BOOL bAdd = FALSE;5 r1 M+ \6 E, G) y- s7 ]1 t6 f
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )' W8 s. X6 d* _0 ~' @0 V" z
bAdd = TRUE;5 e( a. v/ n$ P: [7 X! D r& m/ Q+ r
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
! G! a# @5 ?- l8 g bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
; j0 d4 i. C1 u( W: k: a if( bAdd && nReflect == 0 % z6 l h" \4 Y# Z* _" m* I
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.../ j6 w5 o- C3 l' n1 w; q- I+ t
{
/ B* Y5 C w4 `/ Q7 U' x if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
+ I4 o# M% y: t: [; E3 J ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
2 n3 U% r# H+ k) p( _8 A/ X& b CString szSendMsg;
7 ^2 T5 I$ d t szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );/ p7 x0 ?6 ^& t# ^5 l% _
((CUser*)this)->AddText( szSendMsg );$ T% n- O, n8 d" e v
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
) N9 b0 a: Z6 G4 H ((CUser*)pAttacker)->AddText( szSendMsg );
: z& X3 s8 G' p2 C, i8 h }
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" M! F' _4 e+ n5 A" @ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );% J0 y- t1 B+ z% X+ Y
((CUser*)pAttacker)->AddPKValue();5 Q7 K) y6 P4 g; m. }
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );8 {( {- E Z7 N" m2 j
g_UserMng.AddPKPropensity( pAttacker );
+ X3 f$ b! O* s g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 f8 y; J; b/ o3 K u#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?0 K V2 y! c4 S1 ?4 x
#ifndef __MAINSERVER {& ^6 w9 o4 x
if(!pAttacker->IsPlayer())
- L4 X7 Z2 ?5 z1 L5 J8 A3 c FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );0 n( a p5 n, u0 |7 q' v8 |! ?
#endif // __MAINSERVER$ N- s* v' m4 e5 m0 d5 V7 x, Y, [
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
5 {% R |, Z' X4 t1 N* |. r9 f" V" H4 T; l#endif // __HONORABLE_TITLE // ′Tà?* p( F% h& V# f( i7 B% S) }
}" y; H. J0 o j8 j- K
#else // __VER >= 8 // __S8_PK3 c0 [8 o( V+ T) s0 M" C1 V
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò. H$ T: [+ c4 }3 Y
pAttacker->m_nNumKill++; // ?3?? á?°?. z' a4 p' F0 x
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.! t1 J. Y# ^" N: m2 ~! B! v' k
* d* t* R5 l! P1 T+ M int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. C q" T9 u" {: P7 |& h9 r3 x: U if( nGap >= 80 )
% c* z& }9 a, r8 F+ D+ E ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 O: H3 I' B' P! Y; B3 x. ?. G. t
3 S$ |4 _6 @0 N/ F$ ^ i
// o??ó±Y ?3±?±a?| ??????′ù./ Q E$ K6 T" J+ H! D' D
CWorld* pWorld = GetWorld();
+ S! i/ M7 I( ?( g$ `$ n4 Z if( pWorld )0 E. A x/ j3 Z4 I7 w+ s
{# u7 b( s. ]6 n/ A/ V* I
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."9 w1 s! n9 s* {' P$ y
char szFormat[256];& N7 x/ B( Q5 `7 H6 g4 X5 w' N# S# I
strcpy( szFormat, pAttacker->GetName() );
9 W3 b E( {# D strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 J; r: o2 h& R* @ n/ l9 H' j& m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );$ U5 ?& h3 Z* l' y7 @
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# \0 P! |+ h- e! M5 E+ U! S3 c
if( g_eLocal.GetState( EVE_PKCOST ) 3 `% ]/ o3 \# V( L: ~, E3 i
#ifdef __JEFF_11_4
9 c4 V3 l* d- X0 ]. a$ { && ( pWorld && pWorld->IsArena() == FALSE )3 ~4 s; F, L. e! ?4 X3 E V5 T
#endif // __JEFF_11_4
/ h4 o& |) a- K# L I3 Z; A )/ ~- x/ D* V q
{
5 o" g5 P% @# |. G7 j if( bChaotic ) * b4 X2 {+ f4 p4 M4 z
{3 h0 e* X0 j) Z) E) A
#if !defined(__INTERNALSERVER)/ e8 a( z" K1 E2 }5 c7 Z& @% _
if( m_dwAuthorization < AUTH_HELPER )
; `8 i" t1 Y- L& O( n$ I #endif
4 W Q& P1 D( N3 x( u {
5 ~, `6 U3 d+ B+ t // ??3?μ?·ó
/ G( ^+ I5 A b2 M( V# i2 @7 U KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
/ m; {9 }$ P, h3 K: i float fRate = pProp->nDropGoldPercent / 100.0f;0 r. l+ j2 _0 F( n$ ? B3 ?$ ~
int nGold = GetGold() * fRate;: L2 h* E) m% T' ^2 {8 H
; }) |1 J6 l% _) r6 B6 W+ s if( nGold > 0 )
5 C. X. z( ]! k- w, I6 v( ~8 { DropGold( nGold , GetPos(), TRUE );+ J& l1 x( c, Q7 \. M
& [2 z: V* L: `9 E# T5 f. d& M
// ??àì?? μ?·ó / z. b/ x& l0 r( l' m* ?9 C- V
for( int i=0; i<pProp->nDropItem; ++i )
9 v( g0 `) C/ Q* p; Z% p {
2 v0 |) Z3 M* x5 |+ W) Y BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 B( U2 A0 g" |/ j
! Q: d3 g# B- |+ r" m8 N+ I
if( xRandom( 100 ) < pProp->nDropPercent )
' z' P, R+ [% L' `$ f% R$ S1 g {
# ?: c1 g6 V: } if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& o, }* i1 U8 U- l" `! U6 G$ H break;6 S3 a% r) z# e$ A& m |6 O' k
}# ]+ c$ z1 @# p) G4 y5 ~8 _3 }; ^2 n
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
4 N. @! N6 x# k1 O pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 l' _8 H& O% z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
% X, }% D' `! B' k; ]& X! r' m if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
2 X2 G( I+ U6 }4 i( r) Q UpgradeKarma();! P3 `( F, E+ G5 @0 H9 Q
#endif // __VER >= 8 // __S8_PK
* X5 }6 H, b) v% p2 D3 y9 P return 1;! j1 U# K/ |& S g& u2 G
}
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8 Q) B/ {, @6 t
------------------------------------------- Z8 l3 `! |. F
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/ D1 k( a; r- @, ~; q N if( pAttacker->IsPlayer() )
+ |: X1 m- b6 U7 W# S1 m {3 d8 u% W* a( ]
m_idMurderer = pAttacker->m_idPlayer;! L* z# [, \! s2 k" o
# x$ I# O/ l3 v; G3 S: j
4 ]4 w- I' J# N* s CWorld* pWorld = GetWorld();1 S5 s/ v0 f# `4 w
if( pWorld )2 A+ f9 G9 h$ Q3 A; K
{
6 U; v2 j3 b" l5 ^1 t e char szFormat[256];
( }3 [* k0 V+ _2 R% _ z strcpy( szFormat, pAttacker->GetName() );
- `! {$ p+ G7 h) P* ]6 M strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 C) D% k( g8 N) f; u* x& V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 V! a* H- ^) V. N
}
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