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赏金系统恢复
& t/ h' p2 j( ]- aMover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )
+ m/ V. F6 \; k0 Q# E1 h{) \! T+ J; C6 K8 n. Z \7 G
if( !g_eLocal.GetState( EVE_PK )
( c3 | t2 ~; `* P# Q#ifdef __JEFF_11_4
4 D- H+ R# t d, \! F' a3 D || GetWorld()->IsArena()
( t( [% c) N1 C/ u, `0 y' k#endif // __JEFF_11_4
# P( a; k& u. E* V: H )
: w4 F# C) G( p9 f4 \, p A return 1;
2 `" h* m8 Q5 q# L0 }5 r- [7 t5 q7 V" v/ h, B/ y2 V" m
#if __VER >= 8 // __S8_PK% y8 o5 u2 x. f$ K' F" O
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" I$ z3 y( i8 [! N
return 1;# k5 H Q) N7 q, k$ l2 N) ]+ K
7 A6 I& g% y$ V- A if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) R' |: U$ A O7 o' N+ W
return 1;$ I1 S5 f8 |4 c& h% |! }- T
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#if __VER >= 11 // __GUILD_COMBAT_1TO1$ w7 U; i7 p7 ^5 D, k
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
5 C& ^8 J- F" | return 1;6 N+ m m1 C9 A. s$ S6 a3 M( I j. [
#endif // __GUILD_COMBAT_1TO1
6 }3 }' x8 g7 C; L4 m
, P0 M: m! S- {' H3 {3 r if( g_eLocal.GetState( EVE_PKCOST ) ; `3 d* X5 Z/ ^+ P+ p: s1 `
#ifdef __JEFF_11_4( k2 C2 \- n+ k G+ R
&& GetWorld()->IsArena() == FALSE
3 n6 H1 V. p, D2 S8 D$ \% Y0 }#endif // __JEFF_11_4% B5 t ~& v% h$ h" A
)
5 H6 r4 R4 p' U [ {
; h, u7 F* X7 ?% S3 B O0 o if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)! g. N5 Q) x; Z! U8 I N
if( m_dwAuthorization < AUTH_HELPER )) K7 R$ T& v$ X! `/ P4 I4 D2 L' k
#endif: O& y0 k5 @# i' J4 T1 n' h
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// ??àì?? μ?·ó
6 W6 p2 Z4 v* b" ^: s& M B // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
2 o+ {$ Q; o8 k; t) S1 d8 R CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
; {& s4 b0 i/ u) [; a1 x int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
! \. j% l; F, y) U+ ?, K/ L( G for( int i=0; i < nInvenDrop; ++i )
# G" G% U' p! u- ~% D* @ {* X2 r+ Q! U" l9 Y
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
6 l3 x, s$ Q! q1 P break;* ]. ?' @# U% N/ R
}! D* d7 g" ^7 a
0 T; h- `5 q) V& h0 ~ // - à??? μ?·ó7 ^; ~+ L: o( R, R6 z- u
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );# [+ Q+ s8 R) T- r, r3 D2 w
for( i=0; i < nEquipDrop; ++i )5 [0 g2 v1 p+ T
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ) n+ B1 q( W" r# \: q5 |
break;
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}
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; Z$ L! F. C1 L2 H0 S {
- f, C3 h3 K' i) _2 P0 z" r0 B if( pAttacker->IsPlayer() )! x" }' m: [7 v9 n+ b4 P; e
{
& B/ }. @7 A( B( ]& o9 j" E% }; M% ~ m_idMurderer = pAttacker->m_idPlayer;
+ E+ ^& R0 ^6 I1 N- X/ k+ H# A
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CWorld* pWorld = GetWorld();
7 Y$ N! _ e1 L if( pWorld )
/ n' a3 m* o Q# i; p {
5 g" @5 @) C& @8 l$ L! ? char szFormat[256];
: z& O+ y& p( `6 f9 b7 o strcpy( szFormat, pAttacker->GetName() );- A, W. e* m$ h. Y6 M6 N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. n8 o( [4 h) U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 |) P4 I$ `; N, B5 }/ J
}
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if( !pAttacker->IsPlayer() || IsNPC() ). y& n" H/ c/ k7 W& @+ X+ [ o# c
return 1;% |6 U. S+ U! `6 F7 z2 u
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BOOL bAdd = FALSE;
) \+ n0 |, N. h' z. e% a7 W0 @7 m if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
9 E+ R& q& o4 w! q bAdd = TRUE;
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else // ?????ó??, èù???ó??7 O$ a. m$ \! X: o. Y+ [+ Q0 A
{
+ C# N0 r2 U! y+ Q& ]' c! p5 u V if( !(IsChaotic() || IsPKPink()) )9 V4 u* h( X; i7 W) c" u( I6 h' Z- M
bAdd = TRUE;
1 a* n, C7 j# S* ^$ |" [4 b }* Y7 k" b7 e, v
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/// ???à????, ?o?aà? ??·ááü
, H: q \/ s! r# l9 V if( bAdd && nReflect == 0 4 M4 F- X( {* ?4 u" J5 E& X
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
. l0 { m# o( }0 b {
9 K) ?. u0 {: b- M) D9 m if( IsPlayer() && pAttacker->IsPlayer() )( k: T- X1 C8 f( N
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if( !pAttacker->IsChaotic() )$ D- b# g$ ]2 f/ `2 b9 A# |* k
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
4 T/ \& R7 R& y) ^+ d' N CString szSendMsg;
. r4 H3 f% `4 x* ^6 d/ ?/ Q1 {/ P szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 c) M/ m6 M- W0 ?/ ^1 J ((CUser*)this)->AddText( szSendMsg );
1 [) s. i9 A, A: D6 ]% m szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );3 n0 Y2 E1 m% J0 s* I
((CUser*)pAttacker)->AddText( szSendMsg );
# x3 {$ Z$ l. n/ r }
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" p4 x/ Y. ~4 ? pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) i9 Y7 J7 b+ Q ((CUser*)pAttacker)->AddPKValue();
: k% ]* c8 {. {. A: Z m' T pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );+ p8 Y2 I/ @: ]- x
g_UserMng.AddPKPropensity( pAttacker );% {6 g6 f3 M* Q
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );3 w' y4 v0 m: G% g
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 ]' q; ?; f# Q- L#ifndef __MAINSERVER
! F4 [" |( q, T9 v* bif(!pAttacker->IsPlayer())
& f. m. N: K% k FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );& I3 R/ r e! h: V1 R
#endif // __MAINSERVER3 I1 }) q; \7 ^7 e* z+ X( Q
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);5 c3 w) n& o" P1 r
#endif // __HONORABLE_TITLE // ′Tà?0 o" K* Y( g& n7 D b. q
}
( ~9 ]6 r" T; D, j#else // __VER >= 8 // __S8_PK
/ ~( f9 l1 z- L( S: ` BOOL bChaotic = IsChaotic();7 @! h. \4 C9 W" O
/ M8 G. H( Z0 G* S
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
5 \. \9 M: N& |0 L( u pAttacker->m_nNumKill++; // ?3?? á?°?
& y' N& q9 Z' r (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., p0 b: q( `' O5 q2 L
+ K* G' s6 o1 _% Q
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );0 Y+ r! O, p9 |: @9 ^
if( nGap >= 80 )1 ^! l1 Q4 Z* p" I
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 [$ i) w/ |, ]5 A
- X8 h( C, t4 {9 y! t: @3 Q // o??ó±Y ?3±?±a?| ??????′ù.
2 i4 }+ @3 j' [! i% J% P. w [, l CWorld* pWorld = GetWorld();: {* ]! b9 I4 i) B0 v. V7 [6 s
if( pWorld )( W" W* f3 q# S! j" h* a( C
{' P1 Q5 a" s$ \$ K( s
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
! n7 U1 O! U" N+ J9 K6 |( r3 _ char szFormat[256];$ B V) Y: v! U
strcpy( szFormat, pAttacker->GetName() );, {; E5 O8 [1 r/ |. T9 B# L
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 A4 B2 d8 f5 \$ ^3 S% D6 R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
- z7 ^- y% m# d5 F5 R! [& b }
2 Z, `; F: H) _' w" ]$ ?* i- b" ~0 n r& S8 F% C
if( g_eLocal.GetState( EVE_PKCOST ) 5 I3 L2 T$ A0 ?! m k7 Z
#ifdef __JEFF_11_4" d7 h& ?* h" z: E) \( O' N0 ]: I
&& ( pWorld && pWorld->IsArena() == FALSE )
) j8 T E7 ?6 |% f2 d, R#endif // __JEFF_11_4
- H! q% B# U+ c* ~ )
! ^* O L" n7 z {
& w% O5 r* `+ q7 x* ^ if( bChaotic ) & B f# S- o: E1 N( P ?4 C. K
{
8 ?$ X/ V3 }) | |9 g #if !defined(__INTERNALSERVER)/ S& g, _% q+ L- b. Q% h
if( m_dwAuthorization < AUTH_HELPER )
; Q; S# S, _/ M9 u" ^ #endif
5 x) n5 g U5 k0 W5 R# g { p/ v5 M1 X/ l# z' R! `
// ??3?μ?·ó
$ o% x/ j$ b" S- X- o9 N2 @ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- o0 r& V1 s" J! b3 X" C float fRate = pProp->nDropGoldPercent / 100.0f;
3 z9 V# z+ h, p* H7 x! N& ? int nGold = GetGold() * fRate;
: ]2 {5 A% l* n, c" z: H$ n: y1 E2 k" C9 u9 Z5 `$ y, \
if( nGold > 0 )
7 `; _8 A' O) |" O7 ~1 Q" y DropGold( nGold , GetPos(), TRUE );
/ T* I; @4 r% b4 }2 o" @) `3 B# s: k2 v# R
// ??àì?? μ?·ó 1 D4 ]# B0 }( Y( o
for( int i=0; i<pProp->nDropItem; ++i )
- J! l; _- `: H {
- m1 H& y) ~; s: m- X& \ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. U/ k0 a0 P" g; Z& X: `3 P
4 `0 ~/ D% Q7 k6 d5 P5 h if( xRandom( 100 ) < pProp->nDropPercent ) 5 V6 o6 \0 e# v) ?
{
: o. x$ d& Y& G5 I- I if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 6 |8 e4 E% a7 y* O
break; g& Q0 h1 t6 v, m( V
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}4 _4 C) l8 D5 l/ `" P
}
& c W( Z' |# ~ }
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! P2 H3 W% b0 e' d7 m
' q# G3 t8 s4 e4 ]* A' Q( Z //pAttackerà? slaughter°aà? oˉ°????2′ù.3 G4 ~+ b) i7 ]
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
- @+ ?5 V* B: H' Z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
2 I9 \5 [. A" }/ b; ^' X3 o if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )0 r" @8 F: @) k5 e7 b! E+ @# E
UpgradeKarma();! R `% T2 \1 o( T# X/ {
#endif // __VER >= 8 // __S8_PK" h0 c z" Y s+ O7 W. F' P
return 1;! p% w" f4 {% b: a: c6 v
}' j4 C3 C: A) z& o
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0 ?( H2 l; x9 B8 y6 A5 S8 c5 G; @-------------------------------------------5 \4 c3 s1 U8 I8 O
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
/ O% y3 p7 s" \# y# ^) h5 g2 E' {5 K
' ?( b r9 A5 n7 l2 P! n$ Q+ J
! r+ |! b. @! y6 q( `) b; f CWorld* pWorld = GetWorld();0 P7 b* e" _1 H3 r9 o5 U) s
if( pWorld )
! F5 j4 t& }" e2 Y {) @, [5 N& _0 \3 I
char szFormat[256];
/ Q, e2 L7 J9 i" ^$ K strcpy( szFormat, pAttacker->GetName() );
4 O& k( P4 }/ U1 b4 [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ |9 g2 K. ?* y1 [! k) q( Z) s g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ @, t; Z" i" C6 A! d! A& \ z3 ]
}" B9 N# ^2 u; U! {$ B$ ]
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