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赏金系统恢复
5 d* W1 z, U1 o% SMover.cpp/ U5 }% _9 F1 c& q3 v5 X* u# \
. ^7 C* T. t$ R) Q9 iCode:1 [+ K3 b- L/ Q3 U: F) P, W
int CMover::SubPK( CMover *pAttacker, int nReflect )
( w* u4 i" [! F; I) v, g0 J{
2 }9 q0 p+ c; K( K* z/ ?1 B: D) ~ if( !g_eLocal.GetState( EVE_PK )8 a/ {' g4 \" {% S; c
#ifdef __JEFF_11_4
! o. a% T+ D% M- h3 N7 ^ || GetWorld()->IsArena()
( O+ u3 e m3 l#endif // __JEFF_11_4: T: F' p6 }- M& E- n
)
# i) B5 V' w# K. s6 ` return 1;2 k0 O( x# z" x; }( r& t
0 x4 b5 I# o$ x: [6 e% ^. f
#if __VER >= 8 // __S8_PK
8 `: Z5 }$ S& H+ j% j if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 v0 X6 R" `/ g' Q6 j3 f! D. r
return 1;
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: a* H$ f. Y A- O/ k J6 A if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! R% l: @8 n. W- s$ M8 F return 1;7 Q9 J8 t1 x$ s* `
: f3 c/ w& z' T" g. q#if __VER >= 11 // __GUILD_COMBAT_1TO17 e& w! Y2 y: Q: T' {# N6 V% G
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" ~' ~; Q. O1 i( v) p9 f) M. u% M return 1;
$ v. i& q& y# z% x# D#endif // __GUILD_COMBAT_1TO15 f0 [" \8 b4 S
# S( M4 x) B1 L3 R0 A$ q if( g_eLocal.GetState( EVE_PKCOST )
) L+ F$ J0 o8 x( |, R: f4 W#ifdef __JEFF_11_4+ _ W0 p5 O) q8 o
&& GetWorld()->IsArena() == FALSE- r& ^, H& W; E. m# F
#endif // __JEFF_11_4" O4 ~4 O$ T5 l7 w2 B* v# [7 ]
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{
" L" h* w- v5 n' n( A if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)) V+ B8 e2 Q, |0 w% v2 W
if( m_dwAuthorization < AUTH_HELPER )8 }" e4 N5 Y( W' }' E
#endif
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// ??àì?? μ?·ó ( \8 |+ ?9 e- c: C# G3 ^
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 H5 J1 i- s7 w& @8 l* M CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
; ^; x/ j9 w, x$ E" P int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
$ @ O8 \0 ?; O4 ] for( int i=0; i < nInvenDrop; ++i )4 s9 o8 F4 K( V, D
{ e# r+ e. `: P# i. \, ]
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
2 D7 K! Q1 F2 D! O break;' ~+ [ Z2 G& w# X# q* Z1 t
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// - à??? μ?·ó- g+ Q0 v- P$ `! l/ x7 d
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
8 I0 b. m) u( _; l' s# h P for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. q% d" f V1 `- I, f break;
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}
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$ D' T; b6 S9 i& q if( pAttacker->IsPlayer() )
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0 }! G+ Z- m/ f! X. \7 V m_idMurderer = pAttacker->m_idPlayer;( [- C4 ]# A5 V3 E4 B
# @0 U8 c% u6 w3 M' u7 F
8 \6 n. i/ U n" D. G) l% Q CWorld* pWorld = GetWorld();$ @4 |- J" ?* t" L4 l: I( v+ h
if( pWorld )( S2 p3 N9 E" s% B& |8 V; U
{
. N& w! f3 ?& O9 E$ {1 I char szFormat[256];
; D, y1 @5 A8 U' A/ u! k$ y# A' A% L7 b strcpy( szFormat, pAttacker->GetName() );0 S9 o o9 S6 H/ a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# I) M7 E" P8 ]; X3 K* P7 f" T g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
9 i9 c7 b2 l" J$ m( n. }6 C* ]5 t8 C; h F' ^
if( !pAttacker->IsPlayer() || IsNPC() )/ n; ^: @1 }4 S0 @, F3 ]
return 1;
4 g/ O4 n7 c4 U# h/ {- b1 d1 m4 q
BOOL bAdd = FALSE;! M5 F8 ^0 o2 b& {
if( pAttacker->IsChaotic() ) // ???à?ó??/ l1 u1 s' R: X# F$ P
{
& U; j) s7 o1 p3 D7 V( e: m1 d if( !IsChaotic() )5 C: v% e$ O7 `* T2 g
bAdd = TRUE;
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else // ?????ó??, èù???ó??5 q! H3 f0 n" u$ `8 U
{; s7 c8 B( {( _- C" J
if( !(IsChaotic() || IsPKPink()) )2 O, @ ?6 t. T& {4 g0 n, J* ^$ z% e' o
bAdd = TRUE;6 e3 o+ m+ F! \- b. B5 \
}
9 ~6 H, D6 B5 j U; h
' \) g% F8 q( t; e) a4 Z /// ???à????, ?o?aà? ??·ááü
, R3 g0 _) u u* b" r |/ J if( bAdd && nReflect == 0
8 {4 S# C, c/ I: D1 q0 q && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 Y, a4 \) o, x* s {
4 b7 r$ P. n; B8 t& C if( IsPlayer() && pAttacker->IsPlayer() )
7 ^* l5 q( G: J" E! h/ D4 f3 D+ ^- b {' N- s5 g9 h% ]% U9 Q
if( !pAttacker->IsChaotic() )) [% T: k5 W) U
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );6 f- B, B1 d8 _8 a. Q, R! M
CString szSendMsg;
& C9 J% e- o/ E+ [+ B szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
/ d+ K4 J0 q0 T) r, L) J v ((CUser*)this)->AddText( szSendMsg );' a; V$ N) z3 s; b/ d
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); ]( s6 z: } h
((CUser*)pAttacker)->AddText( szSendMsg );- U. x0 s/ n1 b
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6 j1 j; ?2 ^! T: r& c& y( c pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );0 t& Z, S; T0 U _% Q! z' Y3 C
((CUser*)pAttacker)->AddPKValue();
1 l$ F f) p8 \' E pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
8 `( Q# I4 Q' q1 v+ s g_UserMng.AddPKPropensity( pAttacker );. q* @ ]9 {0 _; H, C8 z3 a
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );6 R% [ X, x9 z
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
_) N' P# |/ t7 Y) T' {# |#ifndef __MAINSERVER
) y4 n- j, S4 @% d [if(!pAttacker->IsPlayer())
5 v' x( \4 i/ C' Z, X! Q# j) s' O9 k FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 b" b" E [: r% `
#endif // __MAINSERVER% Q- v0 B% q3 _0 i
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
1 y) c$ e% w) N1 b* [#endif // __HONORABLE_TITLE // ′Tà?' o% V) H7 y. M" v, j+ K2 C! o3 K
} c' Z0 A. W8 I
#else // __VER >= 8 // __S8_PK
. R: P! `- T- P: e( o ^ BOOL bChaotic = IsChaotic();
6 K- f! Q B! P, V6 c, \# v' e
% ~& D& `6 j/ N8 Y! L/ {6 Y& ] m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
4 }+ V% T2 _$ r" I+ M pAttacker->m_nNumKill++; // ?3?? á?°?5 ]: R6 [/ K, \0 b4 Q
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.$ ? k, b& V7 W9 w. I! @5 m! q
7 ?! }8 U/ C. d4 C% A4 z
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); X$ H& \2 w1 b/ j$ o' f& Q
if( nGap >= 80 )
1 o! k& h) q) [" U! D ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ & p6 R* w5 d( V
+ _, ]3 t3 k0 t# ~; r // o??ó±Y ?3±?±a?| ??????′ù., ]; q( ?4 W! e8 R
CWorld* pWorld = GetWorld();) o3 E3 f# Z0 U! ^- j Q
if( pWorld )7 W1 l: \' o) l; m
{
' y% n4 B9 T8 R/ V //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
9 Y% e Z. ?7 _/ b7 ^5 e+ V char szFormat[256];; c5 L4 Q1 o0 i- ^& |+ N
strcpy( szFormat, pAttacker->GetName() );; a& s, J0 O0 l1 ]/ F. v; |, A
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 [( ]$ I6 `* b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
" F* U- c4 n! `$ P5 h }4 c9 i$ S; j) }8 |' g0 N2 {
' |: } M* m* }- ~6 I- w1 }. n
if( g_eLocal.GetState( EVE_PKCOST )
+ {: l: U; D( u! u5 v9 p#ifdef __JEFF_11_4
' r: S7 W0 r$ |2 o && ( pWorld && pWorld->IsArena() == FALSE )9 I( ~3 n& T) F' s2 ]
#endif // __JEFF_11_4
t2 R/ q" S3 C" _0 ~0 g ); g+ {: x* v! e) r0 f
{
) q& H% u2 T! G. C. Z if( bChaotic )
. b T6 ]. V. p* h7 o7 w; r {& V4 _6 }9 f' s
#if !defined(__INTERNALSERVER)* P L# y3 P* X! m6 M' k' o) ?" u0 I
if( m_dwAuthorization < AUTH_HELPER )' @0 B5 x G, ]4 ^1 Z0 @" O/ s. a
#endif& f- P1 u! z$ |, X+ l
{' L0 c0 [* {; z! U& T+ c
// ??3?μ?·ó
3 W% A' o: v% P( s KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );' @: w7 D) f( r, M
float fRate = pProp->nDropGoldPercent / 100.0f;: t7 n5 a9 Q' W, K7 C4 O
int nGold = GetGold() * fRate;
- ~8 ~& E# t) ?! M) B3 c& w, {+ X) b) v2 |
if( nGold > 0 )
2 j# k( L' W( u9 p4 S, P4 }) [& ~ DropGold( nGold , GetPos(), TRUE );
: I6 W5 o, X! H( u) C5 \2 A+ D
( O! H3 f, I. t7 Q, y4 N- K* | // ??àì?? μ?·ó
) J$ a, i( m; ~1 b' F( s" j. m7 j for( int i=0; i<pProp->nDropItem; ++i )/ L0 J5 [( a) m
{
1 z$ A+ w* q( O% c* r% y. E BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
7 ^5 `# p- M5 r* h' ?' u' N) N; y1 w2 o [
if( xRandom( 100 ) < pProp->nDropPercent ) 4 o E7 S; @, U: U2 w0 f {9 h, G6 \
{
* X7 d+ l/ h8 N! G! |: j) C if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) $ F2 v. h0 W4 r) b% P; x
break;
) G8 O. ], G- g* K* g }
" c# q* Q: Q+ h4 F' G" y1 p }
7 F1 b9 I5 v6 h" M, A. d) A! l! I* D }, p+ S$ N0 Q" y
}
6 R. n: _9 T# P6 N; s: P z9 K }
& }" Y- M& u- r* x$ m: q# U, K" p! K
$ R1 f: K; |1 T: ` //pAttackerà? slaughter°aà? oˉ°????2′ù. D( j" S3 R& I/ Z- G$ I7 p
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
$ r9 M1 `" Q( b1 ]' N6 P // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
9 _, [# s+ U9 M. N# |( z if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
$ L) Q% h1 t. w% H4 H$ c UpgradeKarma();
" I8 g/ T0 J9 A7 ]9 L, G5 u#endif // __VER >= 8 // __S8_PK
/ F) \3 |; T- s$ I/ U5 p6 ] return 1;
; G4 u( h2 s) o, ?* T}
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% h6 H' U8 A' W- e) G% e9 C-------------------------------------------9 m. O7 D5 I4 J6 q3 H6 r
& H. G2 l4 D) O2 G2 Q! p6 {1 \4 _$ |$ L0 A
if( pAttacker->IsPlayer() )" V* H- y& A' a" f; t/ o5 D" L: y
{' {+ g' [4 M+ ^9 T
m_idMurderer = pAttacker->m_idPlayer;
$ I. @3 ^% k: [5 h; l2 a3 L1 M( k7 h' g
q' Z' Z* y8 D( _ CWorld* pWorld = GetWorld();$ t6 P8 m6 s) D1 D
if( pWorld )1 r, t4 u, s8 j1 f
{; u _, ?' R/ a4 j1 A; ^, j
char szFormat[256];+ Z) M h2 n' S+ }; v( x
strcpy( szFormat, pAttacker->GetName() );
6 e" a1 S. u' f7 |9 p' p. R4 ~. r strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) |) y/ H" _% R7 W- W3 m$ o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 u5 o$ {2 y9 X/ N6 O s0 A
}
+ N2 z1 Y& k& i* @ }* I8 R, D. h: v9 q, m' ~5 x/ n
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