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赏金系统恢复' ?- {) N% c+ a, Q
Mover.cpp# G! x. Q+ C7 T/ U
' j. _+ |& w0 r8 bCode:$ J+ b. ~8 J$ K1 z
int CMover::SubPK( CMover *pAttacker, int nReflect )' l! `& i9 h0 K9 V
{
% @% O- E0 X. [& s. w+ U- r& j if( !g_eLocal.GetState( EVE_PK )$ B+ r% S2 H) t9 D, q+ s$ F% t
#ifdef __JEFF_11_48 \" Q- ?% l: `0 X
|| GetWorld()->IsArena()
( s! x; y- V; ~" D; U' ?#endif // __JEFF_11_4% o* b, J Q) W' j+ {4 I% _
)5 `9 x; R1 E, w0 _) i" B. j6 W
return 1;* M4 U% Q' A, w4 V+ |
' H2 t" [( x% Y#if __VER >= 8 // __S8_PK
8 g3 z5 m- N( g. y if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 C6 G: ~5 y1 w! x return 1;
: [9 S% A Y5 Z% R$ @+ ?% v/ l8 s6 }
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( ]0 V8 ?* P- u; w V( W$ Z% d
return 1;' Q6 \4 [; \) W# m: w" N' |) b) a
6 K3 S. r) N6 ?4 x: p v
#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 i. J. L4 P. a& [: }& i if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
3 W8 }4 `! G; T+ e4 M7 d return 1;
5 z" t3 D. V; }# C#endif // __GUILD_COMBAT_1TO1" u4 }4 Y, j* X4 x4 w# s
1 D8 k& b5 V, M1 r& \/ v* y if( g_eLocal.GetState( EVE_PKCOST ) " n+ w# M& X, \9 y" K" B. a' H
#ifdef __JEFF_11_4* ^1 X1 x' i, l0 a& I
&& GetWorld()->IsArena() == FALSE
. b2 E* n6 I# o6 Z' Q9 _#endif // __JEFF_11_4- P4 J% o+ [( U$ _0 n
)1 l5 E, j) y: K4 g) Q7 J8 d
{
Q" \0 E" e( ?' U2 u" P# S" H7 {/ U if( IsPlayer() && IsChaotic() )
" d, l2 u$ L, ^, z L# v {6 a( Q' G8 K2 _& c1 B4 q9 L b
#if !defined(__INTERNALSERVER)
7 }7 j( L* w5 k/ M if( m_dwAuthorization < AUTH_HELPER )& i' u; C5 B( H
#endif
( h$ D' O% x7 {" B# T" `' m {" s/ `- I0 ^& D+ K3 {; H
// ??àì?? μ?·ó + z9 }9 o0 @; c# r; ]
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
+ k e0 Y8 j. D+ { CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );8 D! g' a5 m. N' h9 v- O' q6 h
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 }4 a, V1 j ~ y/ a
for( int i=0; i < nInvenDrop; ++i )
/ w1 {6 z- l6 Z( y& q {
/ M K* r9 x4 v! n! ^; L if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 8 J- d6 L( E# @: n% F( k
break;
4 S! t+ b/ d# G" S5 \ }$ q; i; o. a8 a" p4 }: O7 ^/ }
1 e+ n9 J# d/ S
// - à??? μ?·ó3 z: @+ Z9 q* c
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );# s- p, u: z; [7 g
for( i=0; i < nEquipDrop; ++i )( N8 Y( Q O1 v; u' z6 U/ @
{0 D! b0 J T( x
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ; y1 l# l( q1 n( m: p/ w
break;" X) ~% R9 `' p O5 |
} " ^! \. j7 g$ z9 Y
}
5 E# n/ c& T1 ]8 r& C/ G }
! D2 E; X6 j( H: h* f }
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if( pAttacker->IsPlayer() )6 ?1 y0 _' v5 `+ p
{. `- m$ ^7 \) y! ?5 s$ j
m_idMurderer = pAttacker->m_idPlayer;3 q, x" g0 S# _: A" J% P0 F
0 l9 I( J: M3 K9 M; C, ~% b. |
. i. P5 y& V6 @9 f9 q' C CWorld* pWorld = GetWorld();
4 U, z! j2 t/ Z% M7 Y0 Z+ U if( pWorld ) V: j0 q% v" s( {
{
, c- M! Y( w/ v char szFormat[256]; G0 u6 o+ I( q6 R% v0 n ]8 [* r
strcpy( szFormat, pAttacker->GetName() );5 T- j5 Z8 K! c, G! ?# Q% ~' P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 [. ]4 |$ b S1 Q3 g9 t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 F3 f H* D, K- ]+ m8 w }6 w2 I8 V6 T1 n
}8 ~/ f$ ?: b( x: ]
9 T' q! I/ V, |1 d. w; T& v" m if( !pAttacker->IsPlayer() || IsNPC() )
- W8 g' J# d" r) b7 T return 1;3 Z& T/ s, w( g! R6 O3 D
3 S4 M+ Z$ @. }- }$ i5 r; o* m! @0 Z BOOL bAdd = FALSE;
$ l9 Q* M, o3 O7 d- _/ Y0 e7 O if( pAttacker->IsChaotic() ) // ???à?ó??) L7 y" U1 s# h; P
{& D2 }+ X7 X$ Q6 m) V
if( !IsChaotic() )
5 n, X4 G2 `# E1 H2 M bAdd = TRUE;
- m% @) z; o1 `% h. t8 h }
) n h+ _6 h5 @1 ?$ w: Y else // ?????ó??, èù???ó??
- T; _8 k3 J& V$ ] {
; `- s8 W5 A$ Q9 w ^0 o if( !(IsChaotic() || IsPKPink()) )5 s) O6 ?- V* Q7 c
bAdd = TRUE;
- \/ J' a( c3 u! F! r }" t. `& N3 ^9 [+ G6 e+ O
& ~2 W3 x% U% F4 U. W
/// ???à????, ?o?aà? ??·ááü" V4 q0 O; Q1 S: j! J
if( bAdd && nReflect == 0 " r9 Z- g: J" b0 I$ j! A9 t2 x
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤... |( d* H9 [- ?6 _+ S
{
4 _5 [, U4 J8 D3 ? if( IsPlayer() && pAttacker->IsPlayer() )9 _* z2 u5 [; |9 A1 X3 j; x, _4 `
{
' S2 \$ S5 h2 b* ~7 e3 b if( !pAttacker->IsChaotic() )
8 V8 g7 M+ a* f) z ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );( ^$ w3 y( o8 G' z
CString szSendMsg;
. i7 e+ q. C: B: `) W T* C szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );3 y6 S2 o+ c' N0 x
((CUser*)this)->AddText( szSendMsg );8 Y" f7 U7 a0 \5 q* L8 [: }
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
8 }, ?, ]# V2 { ((CUser*)pAttacker)->AddText( szSendMsg );
; \' a% a* _# g S! Q# q2 C }7 V6 M; @! V1 {, D* _# d6 F5 l
$ S; `3 L1 q' U1 p pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
/ D+ P: \) U0 m& [2 Q/ ?# w. q, t ((CUser*)pAttacker)->AddPKValue();2 q& W, q- j& y0 h
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );% q9 K" T! w; [# i
g_UserMng.AddPKPropensity( pAttacker );, L* w& L$ c2 f7 R0 J$ k
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 P. R+ n# b7 H; Z X, _) `
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: E9 }5 i0 L" ]! i
#ifndef __MAINSERVER ]9 `# M6 C; @* F! w- N1 i0 B i. E
if(!pAttacker->IsPlayer())
- ^+ q9 s) @. d {' V* g8 Y M FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );3 a5 R' w$ [2 x" u1 o
#endif // __MAINSERVER
) S" a% d+ a" ?# P6 A* B/ U# Q9 n3 Y ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
# h- |- @2 ]* ]/ ^9 B& ~) \#endif // __HONORABLE_TITLE // ′Tà?
/ [3 Q; z) k7 w# ~+ Q }3 x# Q0 }: l8 g4 Z) m8 f& [
#else // __VER >= 8 // __S8_PK. V- K0 I' k6 M7 }7 \
BOOL bChaotic = IsChaotic();8 n: q- [1 [9 | A
. [7 O# u. G3 n, o" i8 T5 g7 a m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 U# `, C% j% r) v9 _* e5 I* y pAttacker->m_nNumKill++; // ?3?? á?°?
, U" _) k% g( h; i (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.8 C" E+ Z' ~$ x( I
, R( K/ G' d% V2 O8 _ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );' `6 L$ t, l+ T
if( nGap >= 80 )
/ K4 N3 o5 ^) l" w2 I4 f: v4 P) |6 Y ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
, N1 Q% T) ^2 m& Q6 s8 Y
0 ]; p2 |4 v- z% y // o??ó±Y ?3±?±a?| ??????′ù.+ f' g! V- x: o
CWorld* pWorld = GetWorld();/ k3 H: c9 |# [& `
if( pWorld )
# g. h9 f% b, p {
4 o, M6 r* M2 q% a' _' s/ W4 O q //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 q& o& e& p# ~1 ~1 d9 N char szFormat[256];; J& u% J s8 e2 n; |" [! x
strcpy( szFormat, pAttacker->GetName() );( E- T. c3 q- F! P. {6 d, A3 Y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- @/ h) V, u6 d# V- b5 y# `. ~; X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
0 V4 r% T, k% U2 ]" V, G/ c }; b8 s1 w5 T, [2 i; `4 r0 K
# O# k/ h4 d$ s
if( g_eLocal.GetState( EVE_PKCOST )
2 t. C5 t+ A' H#ifdef __JEFF_11_46 K1 `& w& x, v$ v1 d( }
&& ( pWorld && pWorld->IsArena() == FALSE )
; g" c/ q# H1 o- m/ C, G#endif // __JEFF_11_45 G' G1 ?0 w. p% ?
)
$ [0 C4 Q6 ^% S) C# R' e6 s# t {
( E* }4 P; b- b0 D8 w4 y& Y if( bChaotic ) 8 L; c' ^% Z0 x
{
* n! G! Q- a2 M% C #if !defined(__INTERNALSERVER)
/ W3 p/ q- H9 u# j if( m_dwAuthorization < AUTH_HELPER )5 @1 X( s( B) k5 Q# w" O
#endif- D. F3 U7 T" J: ]' X7 `
{. d0 W& b) }( D
// ??3?μ?·ó 9 g- f5 g4 u. s" U
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- B" S/ C. i: B0 s float fRate = pProp->nDropGoldPercent / 100.0f;
, p* u8 L( o3 T) J \9 A int nGold = GetGold() * fRate;
1 I3 a& e v) f2 m- s- A) Y. }( H- p7 k3 c5 k2 C3 o7 M
if( nGold > 0 )' q% p, L) M; q! Z! q
DropGold( nGold , GetPos(), TRUE );
+ N; A! R# M5 X
& r% z, \, c7 I6 H) R0 j // ??àì?? μ?·ó $ _5 @: o' J. z% B
for( int i=0; i<pProp->nDropItem; ++i )
/ J# a" s! P2 e8 P9 ]9 B3 O5 M' { {* k! Y7 i; ~) O: { Y# L
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
0 @& s3 T- C: X0 t
' D5 L4 ]; X) ] d! |' D2 c# M if( xRandom( 100 ) < pProp->nDropPercent ) ( g1 V1 w( o4 ^* a: W' }
{
/ I) ?4 ?3 L* \! x+ M7 Y if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
+ x$ m1 H7 N7 ] break;
; z, f) m5 W# @# O9 b8 T }: t- }: j% Q; G
}
E/ w& s3 w4 F7 \3 E2 u }
/ z' S7 }1 ]0 \) L, P$ @$ E' t } ) a) m6 j+ q! g: ]* h; u* S
}
9 O' e& l1 [& Z1 |
5 Z& H1 T% D3 X5 [) ]# A& l! E //pAttackerà? slaughter°aà? oˉ°????2′ù.% y9 d# K, w/ S4 L6 W! E5 W
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );, N7 G" s& T% h) s5 ]* }; ~
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
. @: [; l! C8 m; ?+ ] if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). z A f6 \! _/ F
UpgradeKarma();
7 U% a, ?- \5 W. X#endif // __VER >= 8 // __S8_PK5 e/ D" H: b# C
return 1;! n1 x& C8 k( |( {( a
}
: _" L6 Y: _/ G6 y! J
3 r: b- s* B! H! y! R) ?" g& H4 M
0 ]& B1 ], y! C- R0 D8 r4 v: c: c8 d6 N- C; ]6 F# f6 C
) E! U5 Y+ p$ { g' {
0 J; j" g7 S6 a, {3 P' R6 G- q; t1 M+ B4 ]
-------------------------------------------
) z% S( B, v+ V, N/ g$ v! s W" E9 ^0 z, L- h
) X$ b$ m H& a6 c8 T
if( pAttacker->IsPlayer() )$ H5 \" ?1 Y0 Q6 k" @2 k
{* \$ J6 M( u9 h8 l7 h7 M: D& I
m_idMurderer = pAttacker->m_idPlayer;
: s4 A, S' {) c% K
. {6 s3 j3 f5 P2 ]* ?: V
' D, E) H/ Z8 d ?! f6 l9 ~0 z, r CWorld* pWorld = GetWorld();3 M: t( f* N( }/ @3 d1 C/ M
if( pWorld )
. U ^3 x" Y0 q, N' I {2 I0 ]$ _' [) y$ ~. |) w% Q
char szFormat[256];
/ Y7 Z/ K2 c) e/ e' @, U7 h, ^ strcpy( szFormat, pAttacker->GetName() );1 G0 S/ l- [$ @7 f
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 \' O$ R, X6 J2 g+ m+ {! i4 @ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); W G, y( e6 z$ n: M
}. b' r% Z: N6 O* G. t9 ~
}* ^! g4 L7 q/ u3 J t
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