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赏金系统恢复9 @! j2 w4 ~# ^9 }( I
Mover.cpp* G, F9 E0 [2 i# @. A$ j
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Code:
" X6 K {. p& k( h# nint CMover::SubPK( CMover *pAttacker, int nReflect )
4 j0 s' s; d) ]! F. P% _& J{% {: Q- D3 l5 E) ^
if( !g_eLocal.GetState( EVE_PK )9 o. u) o, Q! Q: Q, b& X( D
#ifdef __JEFF_11_4+ K* a) h% X8 O$ q4 v# I/ I1 I
|| GetWorld()->IsArena()
( d/ T2 j# g) E+ u# f% b% W#endif // __JEFF_11_4
s9 b7 Y: O( h& u' ~ ), C" f# p! f- o
return 1;
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#if __VER >= 8 // __S8_PK, W+ b& O8 L p# X2 d
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 {& N1 \# n' a
return 1;
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* ^ J4 I- i" c if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% `6 K) i0 [/ i: }, Z2 X. B5 _/ X; |
return 1;7 h8 D# M, j* K( {# @1 }
t0 W/ {/ Q8 _: X3 [& b#if __VER >= 11 // __GUILD_COMBAT_1TO1
" i$ S5 I- A# O: u6 r if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& X* z9 C9 ^; p# [7 I* z$ H- ^. s* D0 b: G
return 1;
* Q4 H! i- p0 k. S#endif // __GUILD_COMBAT_1TO1
% O' m& g: J- j+ \
* s4 i2 E. v0 z$ j; }6 @ if( g_eLocal.GetState( EVE_PKCOST ) ; _6 n( o& u" U
#ifdef __JEFF_11_4
) o% P. V5 A# q& o && GetWorld()->IsArena() == FALSE
& h* N5 N! z; r3 b7 G" z1 O* s#endif // __JEFF_11_4; ?, D4 M+ @1 u7 N0 i0 f4 }
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)' }" X, n6 u. C, m! {3 p
if( m_dwAuthorization < AUTH_HELPER )
% I8 ^, v3 S7 Y4 k& [* q8 [#endif& V: T8 H% w# P3 L% f
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// ??àì?? μ?·ó . q# x9 S a" u( I, c8 G, y
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* n0 f! m8 `6 Z4 V) k( g1 ]
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );, I9 E. j) X" l
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );& \4 U/ A6 K. H
for( int i=0; i < nInvenDrop; ++i ) y+ x: o( N- u1 E k
{
2 B" _, e8 W$ D' e5 W if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
# A% E7 I! p5 u* U break;
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' Q* g- F- R, |2 z5 {0 `6 f // - à??? μ?·ó
2 ]) c$ `- t( x' v, Y int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );* w& k8 D/ \+ w0 ~+ L' g
for( i=0; i < nEquipDrop; ++i )' S% n2 ?6 E3 x, c; `$ g
{
( g6 f1 B& b$ c. f- C if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
: w- m3 w* N! R3 w break;
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} " ~4 K3 s6 O/ ?" C
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1 }% [1 z0 b, r' v$ W7 ]# n$ B$ F if( pAttacker->IsPlayer() )
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7 Q' r1 ]+ S, t m_idMurderer = pAttacker->m_idPlayer;
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+ M0 `8 j( z: w0 @4 R1 F3 _ CWorld* pWorld = GetWorld();$ q1 F W( H- S) \2 t2 e. j
if( pWorld )$ M. R+ ]$ Q, K( L# _% b$ R( U
{
; b7 C. B* B' `7 J6 c char szFormat[256];
4 s( ]& j, Y1 ~% L0 s strcpy( szFormat, pAttacker->GetName() );1 l" ?5 ]2 n J' O2 k' T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ T' T. A" C0 G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
. @3 o& G/ E! q. p! L, C }
# x$ F+ _) O5 [4 V+ r' b$ R }2 e* \( m0 B/ N+ u- U
/ f1 m/ a+ @& k2 J t3 {- ` if( !pAttacker->IsPlayer() || IsNPC() )& t B$ Q& q7 v& ~" O- o! e2 g
return 1;
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BOOL bAdd = FALSE;
5 R/ X$ T, K# g7 s# ?6 t6 m: M if( pAttacker->IsChaotic() ) // ???à?ó??( T9 P& g( s$ t# u
{
) V3 m# \' h5 L) M if( !IsChaotic() )2 c" e5 R% y& z: E+ S, Q6 q
bAdd = TRUE;
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7 G7 X* V4 T# k) f! v else // ?????ó??, èù???ó??
4 E3 H; t* x: A, |' a1 s {
# {' S0 j1 J( P* Q4 ]9 ] if( !(IsChaotic() || IsPKPink()) )
L. P9 q( l/ l3 l bAdd = TRUE;
5 b& u2 q9 w; G/ c }
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/// ???à????, ?o?aà? ??·ááü
4 V/ I- g( A+ i$ [9 I8 ^) j! X if( bAdd && nReflect == 0 # N( {/ y! X7 }! L* u
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 ], J1 `1 F! }% R$ j: H3 J7 `' I
{$ Q) y/ a0 `1 J& F& F6 u
if( IsPlayer() && pAttacker->IsPlayer() )3 [# T1 n0 s4 ~
{
- E( A1 {$ p, m/ r$ H+ b' d' O' c if( !pAttacker->IsChaotic() )$ J' i" i& h7 c" a9 {) R# e6 h
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );2 x! H( J9 s0 y, c
CString szSendMsg;9 U9 ]( | S$ S3 _" S* g5 x
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );" r+ ]7 R4 \) Q" K+ z( n
((CUser*)this)->AddText( szSendMsg );
- ^4 c- L, l) G, E szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );2 |7 f) r3 j3 Q3 \) A: b
((CUser*)pAttacker)->AddText( szSendMsg );' O" k# h3 B) |
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7 e5 n, i0 V$ F pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
' w# v: h$ C* ]" e8 H ((CUser*)pAttacker)->AddPKValue();
! L/ v: s2 [7 P9 @ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
9 n9 z! Y5 E1 H: ^* S g_UserMng.AddPKPropensity( pAttacker );
D( y8 R5 i$ M5 J g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. ]! A/ |3 a y( k) q# S#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
: R8 c/ B F$ v#ifndef __MAINSERVER
! [0 `! a. K2 j! }7 M7 Hif(!pAttacker->IsPlayer())1 y- D! \! w' g
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );* k, F' M: h: s0 w& x* Z; B7 a
#endif // __MAINSERVER
2 e$ Q) {& q& E2 } ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);: j U- C2 ]3 `
#endif // __HONORABLE_TITLE // ′Tà?
6 Q6 q( I! p7 D9 k }
& u) s% }- D) G) ^#else // __VER >= 8 // __S8_PK
+ B }- }$ Z* v' n7 P6 [: h BOOL bChaotic = IsChaotic();
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. l9 u& I. C% H! | m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
- Z. m& l+ [7 d7 t, W pAttacker->m_nNumKill++; // ?3?? á?°?; {; S& J& o @; |
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( Y) ~2 f {! n% B! I _. {( u if( nGap >= 80 )3 A! N2 w9 V& ^
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù." Z: n% g- \3 k$ t1 d9 Z
CWorld* pWorld = GetWorld();
% a% c H/ u' z1 V9 k" ?- q3 Z6 e if( pWorld )
( J" Q3 U$ ?3 E {# ?4 e; W% }, o; T9 n: Y, ~2 P4 s
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 m& q. K) i# @, F+ l. Q
char szFormat[256];1 c, p) ^) R; W% ~8 A& j' a
strcpy( szFormat, pAttacker->GetName() );
) C# O' e- V1 N5 q2 V7 C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ D9 |5 j" A# M9 l/ n" | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );! L( e* a; e' a
}
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if( g_eLocal.GetState( EVE_PKCOST ) $ s; @/ r5 R. K, m$ _5 x" O
#ifdef __JEFF_11_40 c% @# j$ I3 x* }" V
&& ( pWorld && pWorld->IsArena() == FALSE )" M2 U; z7 U9 l: N2 k
#endif // __JEFF_11_4- y" O X' H0 C, x5 O$ O5 r7 f5 H
)
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if( bChaotic )
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#if !defined(__INTERNALSERVER)% \4 r# u) k& |# K- h' W' h6 W8 d
if( m_dwAuthorization < AUTH_HELPER )2 ?, g& r& R3 O) I7 g
#endif
9 p$ h: ^# U8 i8 w {
2 V6 Q# E! J- ]* S5 j // ??3?μ?·ó
! f+ V5 V- A" l' G# ~. K KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );! s2 ]9 Q# r* v7 {% H/ f( ]
float fRate = pProp->nDropGoldPercent / 100.0f;0 b' O% B: C+ Z. S+ p1 X/ B7 s
int nGold = GetGold() * fRate;# `& X8 @4 }7 B7 G( W
. f( N3 M2 L- ^. q% P& g$ |, _ if( nGold > 0 )
9 Q! i5 l! e4 N3 ]( ] DropGold( nGold , GetPos(), TRUE );
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# R( x2 ~* B' \0 Q9 i // ??àì?? μ?·ó
9 [( U( [/ V# g& s* N for( int i=0; i<pProp->nDropItem; ++i )8 Y+ \' h2 G- s* ]3 E
{
8 u9 B9 b6 m' @9 |+ e* g' w0 \ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
4 d- m( P/ i6 T+ |) r" |4 N/ W8 \; _. e/ H
if( xRandom( 100 ) < pProp->nDropPercent )
$ [9 c \4 `; I6 n. d {; ] C" H5 x# M5 R, d& G" ]
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 4 R' f/ a$ b6 W) `- O
break;0 h( ~7 _: K/ a( h
}
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}; j0 I+ X8 X! p# M8 T! s9 \2 a
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}; S( A' D9 z3 P1 Z; x, M1 U
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
+ K5 ^2 u" a' s* p- P+ {2 z+ _$ w pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 }' j" K* l* e // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
# m% N$ o* |, P) E$ C9 z* T. j if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )* S) I6 ^# v8 B5 M- H
UpgradeKarma();1 ]+ t# d) u( [! |- \: P( h0 @
#endif // __VER >= 8 // __S8_PK
$ A6 e4 M$ q3 j8 t2 J- M return 1;
1 F7 h0 @6 C! F X2 U4 n}
) T3 `; P, V8 O" X; Y7 Q" P [4 j+ A4 S, g) m) V$ `5 B
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* j: Z9 [7 r4 F+ U-------------------------------------------
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if( pAttacker->IsPlayer() )# b* ]/ R( ?9 V3 a: e
{
/ c+ J }6 h6 T! \* s- F m_idMurderer = pAttacker->m_idPlayer;
: B+ S8 L" x5 e+ v/ ?4 D1 Y, E y/ r3 s1 z
% h7 p9 p0 }. Y# ~ CWorld* pWorld = GetWorld();
" E4 I* h d% S5 A if( pWorld )1 [) E: K2 o/ J% ~8 O
{9 Q# Q0 E2 K! T P' E
char szFormat[256];
) a! Z: U }- v strcpy( szFormat, pAttacker->GetName() );) E7 ~: ^2 m& N" i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 V# V4 E1 K6 P7 C6 @ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. b) U! f ?& [. h
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$ A7 e( e6 o- J0 r3 \9 E! Q
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