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赏金系统恢复
$ _* D3 x$ B3 E6 N7 CMover.cpp$ O- D R' t {' C' ~
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Code:
% i' h, L1 f% L0 k: O( yint CMover::SubPK( CMover *pAttacker, int nReflect ): ^3 @3 a; B7 T8 L
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if( !g_eLocal.GetState( EVE_PK )
" F1 J6 ` X# G8 e% O8 s* H#ifdef __JEFF_11_4
' o6 s1 `& M6 E: v' P2 P || GetWorld()->IsArena()
' X1 s. `3 n6 J) q#endif // __JEFF_11_42 s; J2 S/ m/ _7 {" R) t
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return 1;
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#if __VER >= 8 // __S8_PK1 u6 P4 v( ?8 I5 _: B
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 q- p- ], r+ L: ~" D1 K return 1;
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% ?" D8 o0 s6 @& m$ a1 \5 K if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ f# r: h. V7 z' W# k% Z
return 1;6 w9 r8 {) g s+ g6 z9 Y m
$ w- a/ b+ J: }( I: L#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 {9 ]* P$ v9 ~* [# w if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
; S% @5 N$ k. X/ |7 {) g' D, m return 1;, ?9 E: g( B5 J" Y7 Z! X- d
#endif // __GUILD_COMBAT_1TO1% l. z& h& f% r& }6 c7 h7 Z
0 f0 M8 e* b+ j7 R: f if( g_eLocal.GetState( EVE_PKCOST ) & ~8 Y* D) w( v
#ifdef __JEFF_11_4
7 K( L0 `9 ]7 o/ ]8 l& ^- \ && GetWorld()->IsArena() == FALSE
- i& H" G$ ^& s! T#endif // __JEFF_11_4& G* P* n" Q7 l. s2 i2 w7 ^
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{
& P! |4 H8 y4 |* {3 E) [ if( IsPlayer() && IsChaotic() ) * T4 s4 U4 U0 V
{
+ D5 t4 B8 \( H#if !defined(__INTERNALSERVER)
3 m5 R6 Y3 S5 H% p7 V if( m_dwAuthorization < AUTH_HELPER )( J7 E2 k# S$ { m7 F1 s" N
#endif; ~# H+ d }+ N+ x
{
9 `3 Z/ R: g H // ??àì?? μ?·ó
8 t ]" G; ?3 Y2 _ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )( ]0 T5 s( W1 }8 J" O( @
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% E0 V0 E- Q+ [+ |) F D J int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 j0 E- L5 O) a# t, {7 j; P6 d
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 8 H7 c/ F& u f/ j: Q
break;& F8 ~, b' Y; i" p' T$ L+ b
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// - à??? μ?·ó( t1 v7 e* B' P; C {
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );+ p+ _, i4 [3 k/ S: u; c
for( i=0; i < nEquipDrop; ++i )6 [) `% K# B$ e4 R9 Y
{
& M2 u3 @+ n+ I6 P) \% S if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + m/ m0 u2 B) G7 _/ b' X' o6 J w% u
break;6 c4 J ~$ b$ T* c
}
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if( pAttacker->IsPlayer() )9 ^7 M% h, L5 F' j" h7 \: x
{
U5 {4 y8 @. C$ a* R; @ W8 m m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();4 M8 e3 Z2 W* A3 [* I% v( Z
if( pWorld )( ^' H% [3 p+ u7 \8 T
{ m# @& N! M8 B
char szFormat[256];
7 a: Z5 u4 }: @/ D" R; T strcpy( szFormat, pAttacker->GetName() );
& ~9 Z2 b! y, M i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- u0 t) Q# C! b7 r# Q( W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
: V. A8 A; T& |5 S! J }
# V. F5 `& h6 s2 B1 A }
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4 j" M1 d) ?6 L$ u- P if( !pAttacker->IsPlayer() || IsNPC() )% t- g9 e4 @( M2 S1 A+ [+ f
return 1;
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BOOL bAdd = FALSE;. r0 L2 B; n9 M
if( pAttacker->IsChaotic() ) // ???à?ó??. x& C6 e1 ~) J
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if( !IsChaotic() )2 \. \3 z! i: F' F, p
bAdd = TRUE;) i( M$ d% U& ~9 I
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) ); r3 [5 ]/ r, `9 R
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü. J) Q0 `, P r; Y- X" X
if( bAdd && nReflect == 0
: s8 c4 A w& T; _4 P; @5 y5 ^8 W) `8 w$ a && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 d% S- z7 \5 x- R
{
) c$ c% y) M& ?1 g if( IsPlayer() && pAttacker->IsPlayer() )" T4 f2 w! Y2 R3 S' S
{
U3 `& b" V" U# E/ h if( !pAttacker->IsChaotic() )- _" @- \( b- W0 i" D k1 w
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# T- A( v$ @5 U- O, R# B( |) Z CString szSendMsg;9 Z& r% j: H6 `8 t7 E- D
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );! T/ j& S4 Q1 b, x2 `0 z& v
((CUser*)this)->AddText( szSendMsg );! Z. _' C; i8 I7 _, V3 p0 @
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: e/ y2 V5 V- v, Z ((CUser*)pAttacker)->AddText( szSendMsg );
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: J% R& n v# q$ g5 g6 K pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& [: d7 k3 m1 t0 X0 w; h; E ((CUser*)pAttacker)->AddPKValue();$ _5 B0 E4 a3 i# U
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
$ Z) L) a( u0 U* | g_UserMng.AddPKPropensity( pAttacker );
b/ O& `5 @; A g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );2 p9 Z# Q" N- \
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 b5 d) B9 l+ Z#ifndef __MAINSERVER
4 `" v! n: [+ o6 f/ Aif(!pAttacker->IsPlayer())
4 N8 G% N. k; x% Y! b, X FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
8 o$ e8 @0 I. S) L7 M: s+ S#endif // __MAINSERVER
7 G& S0 D8 E3 }+ `9 V& ] ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
5 E/ r6 r0 Z0 Z; b! P% B4 a#endif // __HONORABLE_TITLE // ′Tà?
) M# `, c; I/ ~, o5 ? }
+ _ Z; F9 l2 n+ B& P; U* `6 p#else // __VER >= 8 // __S8_PK
3 r+ v; x. e! m3 R BOOL bChaotic = IsChaotic();- U' w. v9 [8 T1 V# }2 ?8 C' ~ [( P' n
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 ]+ p! n: N9 V pAttacker->m_nNumKill++; // ?3?? á?°?
2 d# W; a6 `. \+ _1 l (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ a+ K+ q% \ S: i+ r' U3 X- G3 X& s1 G/ @" ?; E9 ]7 [) \! D! T
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );$ G3 o. j2 q9 _! _1 j
if( nGap >= 80 )1 y! E+ I/ A6 [% l w; A0 N# r
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # s' d/ C# T) W" ^! X
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// o??ó±Y ?3±?±a?| ??????′ù.
& }( V% x8 U$ T# d CWorld* pWorld = GetWorld();
3 i+ h9 w) x, D. p, } if( pWorld ); J6 c5 P0 o# I1 r8 D( v" ^( E
{
+ C" i+ |2 x8 F //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
* U9 j4 P: |7 j( B' _# | char szFormat[256];
- ~% V& f1 ?" h strcpy( szFormat, pAttacker->GetName() );) ~+ G, n! R; b; N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: y5 Q2 w' _1 G) N3 U& A& D/ u% i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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# y8 t8 q. M0 F! H7 L if( g_eLocal.GetState( EVE_PKCOST ) 3 Y& l$ [$ Y" B7 H& {
#ifdef __JEFF_11_4
- @1 c j: G3 f! W0 n5 {$ p && ( pWorld && pWorld->IsArena() == FALSE )& }8 v7 V* u' @0 X8 G" S
#endif // __JEFF_11_4
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{' s6 h, {$ o9 U: V2 I$ Z/ p
if( bChaotic )
9 q7 l& J, O2 H7 T8 C {
! E; A9 h2 ^4 @* _- V; ~* H4 H/ g #if !defined(__INTERNALSERVER)
, u, ], W! N4 g! l if( m_dwAuthorization < AUTH_HELPER )
( C. f" ?9 q9 D& b% o6 V* z #endif
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// ??3?μ?·ó - o5 B% W/ G0 J. F& \
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
2 X5 `% L$ v! {8 E& D8 s* ?- ^ float fRate = pProp->nDropGoldPercent / 100.0f;
: g; v( \* b, O; d V- C. u8 ? int nGold = GetGold() * fRate;; ~% O( ?' K* r7 h( @
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if( nGold > 0 )
/ a. q: k" U2 _4 ]. O: H H0 V DropGold( nGold , GetPos(), TRUE );: `$ t' k6 p: f3 l
* n! U/ g% n P' }- f) M // ??àì?? μ?·ó ; A d) F+ l9 M; f) J
for( int i=0; i<pProp->nDropItem; ++i )3 B5 K) w' j) M3 n# r
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.9 S0 l* z. B' m3 v" J- Y8 o
0 H3 @( r1 x8 y1 i if( xRandom( 100 ) < pProp->nDropPercent )
1 V. B' C) v( ~6 p$ M {
# U% X% s/ @/ D# }7 H# u if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) # C) g$ N6 ]* [
break;- O- d* j; Q8 E: B! }# S( q
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}
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}
* L) r8 g) X8 j }& t( u6 I9 a G
3 n& X' N* H: r+ T6 `! U //pAttackerà? slaughter°aà? oˉ°????2′ù.
% i& i- \' x' `. d9 n1 v; P7 r pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
5 e* w4 U% e; y6 X // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
# k' L% ~& i4 Q6 a2 _ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
7 ]1 g7 H0 H0 W; o7 j( H7 z+ n$ e7 \ UpgradeKarma();- b$ L. Z: T" F# T: o: x
#endif // __VER >= 8 // __S8_PK& K# d) B+ u8 Y) V4 t9 o
return 1;
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-------------------------------------------
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# A- p x! j V( I u
6 i5 M/ t" x1 m4 g/ s$ E if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
4 `, l" q K& l, s0 B7 u# E& E! S. i" f' o: O" \% G/ T* R
' E* |/ o* ~/ ~) X4 W0 w CWorld* pWorld = GetWorld();
& i' ~' I: g/ S, Z if( pWorld )
" L- o% P- D/ m4 w {+ S" k( q0 ^6 K; Y: J
char szFormat[256];3 L2 I) c/ @; i: A
strcpy( szFormat, pAttacker->GetName() );
4 A; p6 ^1 m1 n2 z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& B6 J& R) C* y# i: g0 b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* {) a7 W o" W& a; p( u8 X
}
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