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赏金系统恢复
0 e5 c: a/ y- Q' s/ v" x5 z5 sMover.cpp
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Code:2 D) \. S5 L0 N0 M1 z
int CMover::SubPK( CMover *pAttacker, int nReflect ) b) L, e* J- M+ W2 D. d
{$ v9 A9 l7 M+ f8 p
if( !g_eLocal.GetState( EVE_PK )( L* g9 R0 _; ?* C6 ~% O$ [
#ifdef __JEFF_11_47 i* O+ b) {* @ K: ~. W4 P
|| GetWorld()->IsArena()
3 e6 U! z1 ]% X3 I#endif // __JEFF_11_4
3 \- [3 A% D2 l3 C" L) x )& e* z' x! i2 j
return 1;6 r* P; w; P. @1 S2 `
* K! Q4 u2 ~1 h, Z7 T; @#if __VER >= 8 // __S8_PK
! S. |$ v% w) X( `+ i if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, j) g/ U" f: P T% g return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 x$ P- j; Z h, }$ a% U
return 1;
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+ M5 P" ^3 w, D& c- z#if __VER >= 11 // __GUILD_COMBAT_1TO1
& a$ c3 P' }( `$ B; L if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
/ {* x! K5 g0 B( H. l return 1;. p6 M; v8 k6 _0 P
#endif // __GUILD_COMBAT_1TO10 Z6 q' ?( ~6 w' ]
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if( g_eLocal.GetState( EVE_PKCOST ) 6 [3 M, Z0 L2 U: e' A
#ifdef __JEFF_11_4. @. j' h- f+ M
&& GetWorld()->IsArena() == FALSE
$ o r) I6 ?6 Y, j' G: w#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 8 a! `, L7 x- m
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#if !defined(__INTERNALSERVER)
& e3 u" p4 `1 h" Y* ` if( m_dwAuthorization < AUTH_HELPER )
; k, ?% o( W# H% U5 d4 w4 M#endif% \/ F. J# h2 y, o- }
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// ??àì?? μ?·ó 4 h, L$ B" S! `. p
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 z' E$ ?- U5 F( r1 h2 k CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
7 ^! o% u* `, t" T% e7 E& A+ b int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
1 Y9 S3 L4 v; H j0 ^3 Y for( int i=0; i < nInvenDrop; ++i )* S- ?4 S9 u' K: q- Y' y/ s
{
. g- Q1 Z1 y+ {" l! Z" N+ F if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
1 d; j3 W5 ? R) c break;
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// - à??? μ?·ó
. n( h: Y# p$ v" V/ R0 L0 U/ ^ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 G9 e2 H7 o9 ]/ ?- _( d for( i=0; i < nEquipDrop; ++i )3 z1 }" y, b9 p) m
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
3 }' w, Q; |1 u: \& B break;
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if( pAttacker->IsPlayer() )
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1 ~$ {6 p' R9 q2 g- i6 y" k; S m_idMurderer = pAttacker->m_idPlayer;
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- d ` x7 |* \2 ^% @1 l' \# Q CWorld* pWorld = GetWorld();" B( j9 Y r9 l7 U
if( pWorld )8 G& x; b+ Y& ?3 i1 J9 U- B. E4 D* ?
{
# p, ]7 q- M1 r4 X! J2 ~ char szFormat[256];: J7 H7 `: s7 l
strcpy( szFormat, pAttacker->GetName() );- ?) L7 `7 o1 z* i' E! f8 t a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' k p! C7 d% T: g l% O. q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );0 Y- ]% ~" Z# }: N. s& N
}
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& P/ z5 u, _5 [$ {( W2 B+ s if( !pAttacker->IsPlayer() || IsNPC() )3 K0 m0 g5 a- g$ [0 ^5 D
return 1;3 U- N# l& h) M D+ K3 R* W
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BOOL bAdd = FALSE;5 e. I$ e* D( L0 L
if( pAttacker->IsChaotic() ) // ???à?ó??. _# q. Z- x4 @4 f+ z' ]- H
{+ f" [; @: \( t& l: c
if( !IsChaotic() )6 e& c |9 F/ t: s
bAdd = TRUE;
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+ ]( G* i# u6 P5 \/ f else // ?????ó??, èù???ó??
$ Q: _( b9 ~" S; i$ Y {
* E, x$ ` X @2 | if( !(IsChaotic() || IsPKPink()) )
! `* }3 \* s+ h B% e bAdd = TRUE;, K7 k& Q; L. D; {& H: l
}, s4 r, D F, D. l
1 C Q$ E6 @* c% M& V1 e0 P /// ???à????, ?o?aà? ??·ááü
$ L+ b6 @( y0 v if( bAdd && nReflect == 0
* ?8 F8 O& M$ h6 w; ~+ c/ _; S && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' x# [! d3 z8 w; b3 l$ s$ Y7 t1 Y7 a
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
+ m0 m0 g+ P1 n7 ^, y ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 S+ N) y S* A6 v: s CString szSendMsg;- f% r& Z5 X' r( b8 J
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );/ Q( L0 A7 D/ E! \ U+ M$ N5 g
((CUser*)this)->AddText( szSendMsg );
) S0 X* C6 Q' ?: t( m5 _ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );* _7 x' u ?6 W3 Z! x
((CUser*)pAttacker)->AddText( szSendMsg );
# z% R/ y( d5 T1 x$ A$ x/ n }6 O b: w3 N- Z% h$ ^' j2 [
9 @0 ^) k) ^, R' t+ X3 Z* X: p* k pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 o3 \6 Y) {3 F, g. a* F8 t% x$ j
((CUser*)pAttacker)->AddPKValue();; }3 R, ?' U; o7 O; z- s# I, B
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
5 p' u2 |0 _6 ]# o- y g_UserMng.AddPKPropensity( pAttacker );
7 s% X' K0 c v5 {9 K# Y* A g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
" x4 M# L$ o3 q$ `+ e' Z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# d% ~5 f) A0 C* y$ z2 O
#ifndef __MAINSERVER
) Y A# k% ]) D1 @% Wif(!pAttacker->IsPlayer())
( r4 W* t4 ~5 a2 g; T& F/ h7 ` FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; P9 [2 g8 \& G; K! ~
#endif // __MAINSERVER3 Z# y9 u4 L2 P$ T
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);. B- V( A# \6 @
#endif // __HONORABLE_TITLE // ′Tà?. {# E% t5 m, w5 @7 Y k+ F' Z
}* U, g/ t U: {2 w' y5 j4 E
#else // __VER >= 8 // __S8_PK4 s1 t6 F+ ~. J+ \
BOOL bChaotic = IsChaotic(); W. ?" y' A! K j9 s0 k2 ~& a
& N0 p |/ Y J m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: R# G! t. X, G" o. |" C, g. F
pAttacker->m_nNumKill++; // ?3?? á?°?
' f+ e$ t9 g9 ]4 b (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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$ Q) Y! `, N+ n- X( Q int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );: ~# z; t7 M! U+ V1 y6 S- t6 D
if( nGap >= 80 ), v S7 x( K( ?
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
4 ^1 t4 r# E, T+ \" M% J$ [
* f% O, _+ d$ s. ~. Q // o??ó±Y ?3±?±a?| ??????′ù.* l7 f( ` t* o- k3 ^, U& e
CWorld* pWorld = GetWorld();8 n) z$ r3 ?/ s# W+ f" f' a1 j
if( pWorld ): u/ v: Z$ i/ ~$ M
{8 K! j+ k# ^, I
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."$ r- c' [; ~( B3 O- v, N2 ]
char szFormat[256];! X0 i1 }; n; ~/ @7 F% m
strcpy( szFormat, pAttacker->GetName() );+ E" m5 o# B( y! X7 ^; k1 _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- T' L3 P$ d5 [( p* c g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );; t. N3 E& N$ `. z
}. s G$ ?* K, F T, [
- `- B% e, _$ j; k. q if( g_eLocal.GetState( EVE_PKCOST )
. U' O% h8 k4 }; j% t9 h4 ]#ifdef __JEFF_11_4
# |$ E& ?- H: g6 A2 o0 |# c5 k && ( pWorld && pWorld->IsArena() == FALSE ), v$ e8 I5 }2 ?9 M, Y$ J, }5 K( l8 f% w
#endif // __JEFF_11_4$ e0 v1 e2 {7 h# p- N
)3 ~8 C' |" a0 b# c: Q/ r
{" L. L7 ~4 V% f; T! b
if( bChaotic ) : ^" P& }1 g: w: O4 `! ?
{
' d2 L9 ^$ u: u% U #if !defined(__INTERNALSERVER)
5 m/ s6 r7 D/ {5 q* s if( m_dwAuthorization < AUTH_HELPER )7 @) n" }5 d4 v
#endif
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// ??3?μ?·ó $ Q6 V; ?( F4 \0 h3 g9 A1 P
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 g7 J& h" I2 j( }, Z2 W7 N float fRate = pProp->nDropGoldPercent / 100.0f;, }( c, t3 y/ T7 s8 l& D
int nGold = GetGold() * fRate;
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if( nGold > 0 )/ W; O2 V6 H5 @& x& H. I
DropGold( nGold , GetPos(), TRUE );
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; e% {0 }. @* N6 c% ` // ??àì?? μ?·ó 8 g* N! x: i+ L( `1 V- t: D
for( int i=0; i<pProp->nDropItem; ++i )1 B% o3 b* I9 F- ~% j; Z* C h$ g
{7 ?6 a! P% `9 g0 ]/ ]( }
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
0 d) ^' V" K7 c# I8 [6 h t$ k1 [2 P! L0 b, d
if( xRandom( 100 ) < pProp->nDropPercent )
8 U- f0 j5 ]5 I8 P. `8 T& w! b1 n4 h0 h {
, ^ |% V) q3 K- m1 o) x if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) , i* `+ v3 g' H: [
break;
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} 3 Q4 d) f7 ?; g! `7 q" H
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
% a2 q2 W% g' o pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 i9 i+ K& w, o, F; ~$ K // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù." R/ k! P8 \7 |, r e6 d6 {' m8 [5 i
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )) n- J2 M. l0 t, b
UpgradeKarma();/ [0 ^( r7 `$ m" ?: L' e
#endif // __VER >= 8 // __S8_PK0 _0 N# `0 W+ b2 ?0 a+ F* ?7 t
return 1;
: h6 h i. t" |. m+ i1 {}
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-------------------------------------------
* W1 h1 q5 ^( k3 _0 r' E1 d# j- o* E: r$ N
6 | _# W- }& p* Q8 s if( pAttacker->IsPlayer() )
" `! o' Q+ A/ |0 }& H {8 T4 K% d" |4 y! M4 R0 }; A c" X" {
m_idMurderer = pAttacker->m_idPlayer;& f' ~" i& _" f+ |3 K1 C* A( k- x
9 F8 @2 z" M y8 V5 l" `) c
4 n4 P. ~, |- \. F* `/ J2 F CWorld* pWorld = GetWorld();- V" {( n% B' q! X1 D H0 x H, V
if( pWorld )
) H' N' w. P7 Z H. n {
+ f5 u, Y9 O2 h2 [9 G char szFormat[256];
3 _& Z) ?3 ~: p6 f0 B strcpy( szFormat, pAttacker->GetName() );1 |, o5 N. i& J' u+ i( n v5 z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: |# [- z" [& D+ z) Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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