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赏金系统恢复7 m* c. j) N. [
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )/ g4 Z3 Q( E- G: a/ P
#ifdef __JEFF_11_4% W- ^, J* j9 k+ A" N5 |9 _( ]( Y0 s
|| GetWorld()->IsArena()3 \) v, v( F* ~5 C4 @# J& N6 k. V% ]
#endif // __JEFF_11_4
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return 1;4 t+ Y. W" E S" f
3 b% R" |8 F9 h) K#if __VER >= 8 // __S8_PK6 z7 Y/ `- I( F; t1 h
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ |) T& X! [! }. }' @1 F) m6 C
return 1;0 O7 J9 ]6 x# |) }5 `( n, C' [
+ q. D1 A j8 h
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) E2 r" d1 b/ ~% e* { return 1;; }- P7 Z$ o ?& o
& p/ H* K! D/ e4 v& h#if __VER >= 11 // __GUILD_COMBAT_1TO1
% E9 v0 e: a- `. G9 ` if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# l9 }; b7 X$ g
return 1;
$ \6 `: t1 |- \#endif // __GUILD_COMBAT_1TO1
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7 A8 {! }. i$ Q if( g_eLocal.GetState( EVE_PKCOST )
; ~' K4 c9 v1 d6 D#ifdef __JEFF_11_4' H: Y& W2 A/ X/ l& A2 X/ c
&& GetWorld()->IsArena() == FALSE
) P6 F/ i& t" s* K9 q4 E% M4 o#endif // __JEFF_11_48 ~9 Z u2 E `$ [
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{
, [3 g% e0 G5 D- q if( IsPlayer() && IsChaotic() ) * N! t4 k- Z- w
{- A0 n# [0 }; d! m! U2 Q1 t/ W
#if !defined(__INTERNALSERVER)* o5 @8 F0 z: e9 x, Q. I1 y3 u9 F
if( m_dwAuthorization < AUTH_HELPER )
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{
0 B' C1 o! @, m2 S+ P: M9 V6 p // ??àì?? μ?·ó 9 L% Y: ^: w) j$ }
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )4 ? |/ Z' n$ v6 |/ m
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
5 R$ P; K+ n. R* u3 r4 e% E: L int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
, B* o$ d6 X8 S for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 7 m- B8 P8 u: q3 [' X
break;# Z* R$ r7 c1 ~ u
}
+ h. _6 T& b2 c* R4 x u. X
, z3 O4 r0 P- L" N // - à??? μ?·ó
& w" p* E- V" h9 G9 q int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" y$ I7 d, a6 O* x+ h
for( i=0; i < nEquipDrop; ++i )1 ]- q6 `6 u# W) N
{
8 R* I% u( L) w$ C if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
4 ], U7 P' l5 h' |* ^& u break;
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}
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if( pAttacker->IsPlayer() )* d) Q' Q& N# m1 _+ z
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();# O/ n8 m# G- D$ K& l
if( pWorld )
$ _9 v _7 t. S* s {
; h* H) E d5 l+ i, D! M+ Z char szFormat[256];
) Q* M# W1 I, Z; B; I strcpy( szFormat, pAttacker->GetName() );
7 p4 u7 M w |- _3 b' o1 i& r/ W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 C- \$ ^ J: ]3 a ]+ Y% S7 A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! i8 N' k9 m/ U% n W( |7 \5 Z& c) |
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% T w% k k; a) u4 |1 f; O9 N% { if( !pAttacker->IsPlayer() || IsNPC() )/ ?, x* X' r& N% p6 X; h
return 1;- U' Z9 E% v: I; e1 e' w
+ I! {: \& c! B! } BOOL bAdd = FALSE;. |$ |9 p& K }0 d7 T
if( pAttacker->IsChaotic() ) // ???à?ó??
3 ]4 A+ ^& q& b {
6 j3 \! n7 N$ T) X5 d) f, L if( !IsChaotic() )
# O0 }3 f$ C& {5 T bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
! X- K/ l9 h% s: m( i bAdd = TRUE;
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& J& @& h3 r7 s; U' R- U9 V /// ???à????, ?o?aà? ??·ááü T! [1 g- ?+ K; [! E9 y
if( bAdd && nReflect == 0 ! Z7 w6 i9 k8 q: r- _
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
, u6 S. h) R3 k2 h% g( L {
( ]4 R5 G" }# z! g J3 s& o2 M" N( R) o( X if( IsPlayer() && pAttacker->IsPlayer() )- ]' l |6 T, I+ T' T. u& j9 ]3 B
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if( !pAttacker->IsChaotic() ), ?& U1 @# b# K- M G4 _. ~
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 c/ A+ \2 r9 u( I CString szSendMsg;
; f2 ]3 r) \/ u A, V+ B szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );4 P2 @: n* g$ D9 ^
((CUser*)this)->AddText( szSendMsg );. Y: [7 W4 A0 O9 K8 a8 n
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );8 U5 j; M+ h. I. W9 l: x0 K" h
((CUser*)pAttacker)->AddText( szSendMsg ); x5 {# j6 {7 J- F2 q% U; F) d
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
1 A6 B P' m# x ((CUser*)pAttacker)->AddPKValue();" [- b8 |/ v' B3 U# a
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
+ O3 R* H$ x! t- E2 @) S" O' b/ l g_UserMng.AddPKPropensity( pAttacker );
* @0 t/ g/ [7 Q& _. x1 E) N" x g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
7 f* m1 p5 L- G. G3 {" `#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# u* g! e& _0 [0 J" E* r#ifndef __MAINSERVER8 a0 d& `: p7 ]* w+ |! o8 b7 M
if(!pAttacker->IsPlayer()), ?3 e+ p: H* Q3 F% i* U* O
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 A# W% p m) J* }: j( I2 j
#endif // __MAINSERVER4 ~+ m! H G* r# q% P0 ?$ g
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);: {3 P* H2 k0 m3 i$ X
#endif // __HONORABLE_TITLE // ′Tà?
+ ?+ L- s9 Q3 @* o+ H }
: T+ w- {4 C+ I7 H#else // __VER >= 8 // __S8_PK
/ }% i! v; k8 k4 e: u BOOL bChaotic = IsChaotic();
# z' W2 v) U+ t9 E$ W# m Q! w, }: w' F6 @- ?8 R9 l! N
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
' T. o9 A1 Q- ?5 b pAttacker->m_nNumKill++; // ?3?? á?°?
R. A! ^; n( N0 p& g+ U (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
q4 m8 o9 y2 \( p; s+ {
5 v8 S+ s3 Z8 a ] W7 ~. ? int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );# P$ E3 J" E" q3 L
if( nGap >= 80 )
4 A+ [+ U3 y, ^* J' g ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.; {! `( D6 r2 P& {. X
CWorld* pWorld = GetWorld();
5 K w) \) ]1 f0 |5 e$ p if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.": Z8 h4 L) H5 ?3 D. a
char szFormat[256];
$ x+ A$ E" i; t, z+ ]% a' o strcpy( szFormat, pAttacker->GetName() );1 x9 p* s( c* p+ K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ T c4 Y. g2 N g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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# R) f0 e& v: Y- g& m% n9 ?! r O" }) J6 U2 B
if( g_eLocal.GetState( EVE_PKCOST ) 3 M8 g4 e8 f8 W2 }
#ifdef __JEFF_11_4
C% \! V& D1 v) @4 u4 b, ` && ( pWorld && pWorld->IsArena() == FALSE )
1 B, _/ F5 }( u' p8 K#endif // __JEFF_11_4
: Z9 L$ e9 ]0 `1 R )
% }+ X! A' F8 d* `3 i {" h d- ?1 Y" y2 p
if( bChaotic )
3 y. [% S2 Z# t7 W {
) M& z6 S7 C& f) k #if !defined(__INTERNALSERVER)0 e9 G' P6 `) I2 u# W
if( m_dwAuthorization < AUTH_HELPER )8 S J# `9 I2 v& n/ T5 F" l8 e
#endif
; S: b6 ~# Y4 d4 D/ N8 \* L+ e$ [ {* P [" X/ @+ R* ~+ ?
// ??3?μ?·ó * B' v7 o n- z' b2 D
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
% {; `! x4 q9 O+ }$ n$ i. G float fRate = pProp->nDropGoldPercent / 100.0f;
: }0 D8 w- F# o" H/ [1 L+ k0 P int nGold = GetGold() * fRate;$ y5 E6 Z# ~" B/ f' F. [* L+ Q1 r
8 C/ b( r* f' I2 n' P if( nGold > 0 )
6 S1 |; m. |* J. E0 [+ ^1 Y DropGold( nGold , GetPos(), TRUE );
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; h, c7 Q! C# w // ??àì?? μ?·ó ) l, X# }# u6 U, _0 N
for( int i=0; i<pProp->nDropItem; ++i )) l7 L6 r; ~: E3 [
{- d8 X0 D P" x3 H
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 w L2 F3 E Z6 x r
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if( xRandom( 100 ) < pProp->nDropPercent )
h1 m# G+ N3 f) x) t/ A- O. E; O/ C {
( s2 U3 T) Y1 ]2 \, W$ p+ T if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) * w9 e+ F9 E/ j' _8 R: g+ z( Y9 R
break;8 {1 Q( V8 O( N3 s0 G. j
}' g7 ?! a' ^ d) _/ ]5 w
}, t3 F8 a+ U3 j* @' U% [+ {; o
}
# c4 Z. r( \, j# _) V }
" f h) m1 R* R, p& X }
7 d5 D$ K8 Z2 j. L& r
. N& R9 i5 ~' u( n0 S //pAttackerà? slaughter°aà? oˉ°????2′ù.! h) Q t3 U9 j9 }5 \7 C3 t
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
$ j% L) j/ r5 G% g' ?7 m9 m // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.8 m3 t5 k8 R& _& Z7 n( Y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# a# K( {/ c1 s% p UpgradeKarma();; `, G: f# i- v: G8 G' ?( Z
#endif // __VER >= 8 // __S8_PK
9 o$ }" J7 g6 x" L* A return 1;. t! i; b u3 y, i
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q5 x W0 j8 s/ H
' v4 v0 S4 `' O) i& [0 A8 W6 J-------------------------------------------
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if( pAttacker->IsPlayer() )0 X4 E. I2 ^; a) b( G& n7 M$ h
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m_idMurderer = pAttacker->m_idPlayer;1 R: i, ~, A' b$ W- G' P. w
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! ^; ]7 E$ w- W% y3 s5 e) [4 E CWorld* pWorld = GetWorld();
e2 j: E. G$ S8 _ if( pWorld )1 y# d- Q9 L. w3 P1 o- h3 k7 z7 K
{
3 H% \+ {; z, ~, i2 H, @ R char szFormat[256];! `( w6 |7 @' d, @$ z/ i
strcpy( szFormat, pAttacker->GetName() );
; c8 W2 w8 L7 F d# ^4 s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, x% p) o n+ z, Q5 _0 Q8 e7 u1 i4 P# ? g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" a$ R3 X- z: [( F
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}( z5 z) O7 u. Z1 ?5 W
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