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赏金系统恢复# ^0 b M2 Q0 a+ ?
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )
. q6 R3 G! D, S3 T{
% Q; K7 i1 [+ u if( !g_eLocal.GetState( EVE_PK )
" f5 _" [3 M+ ~ e#ifdef __JEFF_11_4
( T% |# P3 x1 a9 A1 j || GetWorld()->IsArena()
% _0 R, |+ q- H' ]9 C#endif // __JEFF_11_48 N/ @, i9 c V: z% X) P( q
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return 1;
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/ ]! X! N2 e9 ]* x! l#if __VER >= 8 // __S8_PK
# g4 U! Y) P" a$ ~/ S2 R: y! y5 U if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# t x X1 G6 B8 L return 1;. O S, Z1 [; }
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 l3 l0 E3 B" A- c
return 1;: K8 f: x& d8 U. u9 J/ V2 J
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#if __VER >= 11 // __GUILD_COMBAT_1TO18 d$ t8 Y* P2 {2 P. u
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
1 Y& z! B% [, T return 1;
& o0 N- i2 ^3 `! m' ] D+ @. X#endif // __GUILD_COMBAT_1TO1' ~& R' l7 G. L& p# D. \
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if( g_eLocal.GetState( EVE_PKCOST ) " n' I0 C' t# n, b' Z
#ifdef __JEFF_11_45 `, d& n1 l0 i6 {& Q, a% D+ k! c- A: E8 ?
&& GetWorld()->IsArena() == FALSE
5 l2 [: ^, T7 u% V5 W* f8 h1 X#endif // __JEFF_11_4- c6 l7 |& ?7 r' L) V
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if( IsPlayer() && IsChaotic() ) 4 f9 J/ Y% {( a
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#if !defined(__INTERNALSERVER)
* a2 R; F7 B0 B( }5 X" N6 P if( m_dwAuthorization < AUTH_HELPER ): g' N) q5 r- N) _' M; E
#endif
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// ??àì?? μ?·ó
5 Q$ Q8 F5 A$ F# W) y // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
9 L# y4 J" ?8 U' s$ S+ \9 I CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
& j6 \; [/ t! |: J$ i int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ P! f$ S5 C6 J/ b+ S for( int i=0; i < nInvenDrop; ++i )6 I2 g$ G, |. b5 p/ D2 ?
{
o6 n% n* B+ Y9 B0 J+ a; N if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) / J2 e6 K4 w# s+ R4 j/ U/ f+ J9 M
break;
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' W( `6 A! ~& T) E // - à??? μ?·ó
" h; C, o( y3 t7 b int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: f, g2 o/ y( J
for( i=0; i < nEquipDrop; ++i )7 L' _- u3 I! K
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 ], A- X- a' I) ^4 c( ] break;
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}
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/ j. }9 G C$ `1 C5 _* a* z8 _ if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
) W/ D: c7 H. z' L& G if( pWorld )
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; p8 }7 J/ z) |( g2 V% [ char szFormat[256];/ ^& @6 H) Z) @, {$ P
strcpy( szFormat, pAttacker->GetName() );
3 i, ]6 O z9 J {4 K: D* R5 | strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 D9 f) n) g0 h; v/ \/ I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 z6 ~5 Z7 d2 B7 C4 p
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}
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if( !pAttacker->IsPlayer() || IsNPC() ); q7 _$ H* W5 G: L
return 1;
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BOOL bAdd = FALSE;
( @; m4 m. G( O if( pAttacker->IsChaotic() ) // ???à?ó??: X' g6 I2 g6 U7 K0 x
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if( !IsChaotic() )% i8 Y: R6 W6 k9 {2 W5 Q5 r
bAdd = TRUE;; G7 w. ~+ |9 b) R' W( o9 y2 h
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
5 A' k% ]$ _* S- Z: b% \1 H bAdd = TRUE;
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$ y2 o$ a) R9 e! O$ x# u /// ???à????, ?o?aà? ??·ááü
/ I/ _' H2 ~* H9 R7 e0 B if( bAdd && nReflect == 0
8 c2 @3 V% u0 A+ A( y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
0 ?2 D) L& U4 N. r8 S {
' e4 e+ L# c7 R0 k& `, F if( IsPlayer() && pAttacker->IsPlayer() )
: S0 p+ ~5 n& U {
" r: Q4 U) N2 n4 s0 h" Z4 p if( !pAttacker->IsChaotic() )' a. U& i4 T- R& J* \8 L
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
2 ?$ G; l! X. C+ { CString szSendMsg;
! j8 k! X# c' E5 }4 P szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. a/ w+ ^' `$ \) @+ N! a; d' I
((CUser*)this)->AddText( szSendMsg );
, ?& d" S: U4 v/ X3 `. _ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );8 s a5 E2 x# q
((CUser*)pAttacker)->AddText( szSendMsg );, ^( [ c3 r% T3 N
}
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% d( O/ u- l5 b, c4 _: h pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); A# [( H- v7 X& c$ }6 p' K7 g: Y, L
((CUser*)pAttacker)->AddPKValue();& O, y' Y0 K- @* R% E/ f
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
0 k" n4 a1 G7 J" p4 D( O g_UserMng.AddPKPropensity( pAttacker );( e# C; k- r1 y' {. w& N- T% ^, T
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );# M0 j( _4 I2 c
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 J4 b/ r9 K& N0 V
#ifndef __MAINSERVER3 }9 p6 k- {+ P1 t5 s3 `+ K7 {
if(!pAttacker->IsPlayer())
/ ~- T* a7 {$ W( M' R7 b8 R+ F FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); W# B s' _3 A" _
#endif // __MAINSERVER
( x# ?# v( Z8 d5 e6 G; ~- s- S ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
$ ^( l# F# K1 v, w) B" h1 S' k7 L#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK; ?+ r: b6 u1 ]! s% S" y( Q
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.# ?& C! [" D ^, b
pAttacker->m_nNumKill++; // ?3?? á?°?
% j- i/ `! e: ?8 e! o; u3 c" D (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 R0 M/ R! m' t5 e
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
+ Z5 S# W, _6 I6 J ^: B" g if( nGap >= 80 )) s# b5 y% W; @* j
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * `' c1 G4 b8 {0 i( L
2 r) d3 t, ?: `3 ~& W" W4 q // o??ó±Y ?3±?±a?| ??????′ù.
7 A/ V+ x: W$ h1 x. A; x9 t CWorld* pWorld = GetWorld();
* H# B( h6 E% V4 _/ W if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."$ i; \+ {+ q Q- r; \; {
char szFormat[256];7 `! j X2 h- a y2 J, o
strcpy( szFormat, pAttacker->GetName() );
- K+ U4 P; @7 P* R8 ` strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ |8 F+ i+ I( o5 r2 P! M8 `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) , y: `5 V" \2 L
#ifdef __JEFF_11_4. t1 Q q4 t( j4 p$ m8 e% j
&& ( pWorld && pWorld->IsArena() == FALSE )
" |& Y* S% X1 c, k! U#endif // __JEFF_11_4
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{
' E2 O$ \7 N2 w if( bChaotic )
6 I' H, [+ D+ Y {
]9 l6 E2 m0 I+ o+ W8 O #if !defined(__INTERNALSERVER)
& M- K1 F1 O c7 ]* C- J if( m_dwAuthorization < AUTH_HELPER )
: b7 w$ E& }# G. |) @ N3 Y1 G #endif/ w% m4 x$ m8 h+ S* S
{
0 B3 i3 n- F; j: P: X // ??3?μ?·ó
4 I) w( ]4 [# d v4 E" u KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) u' F8 e* y6 M1 p+ g; a% R
float fRate = pProp->nDropGoldPercent / 100.0f;; l) }! z" i0 @: b
int nGold = GetGold() * fRate;
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if( nGold > 0 ); H- n" K [4 f( p' R0 k6 C1 x4 g
DropGold( nGold , GetPos(), TRUE );9 ?" o! R. S/ V; s, u" H9 `" F
* D' T& k# ]; o9 s; p8 N# K4 v // ??àì?? μ?·ó
# R K: V/ c; }) l8 q for( int i=0; i<pProp->nDropItem; ++i )
) A. D" g1 R( \: j; | w, H {0 m9 B: r" P* b5 ?
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
! B+ m7 S- ?4 i% O% X' M& T# M5 L
if( xRandom( 100 ) < pProp->nDropPercent )
V2 l1 t. U; L l# a( F0 ^ {
) H, ], t! k+ a1 s- ^4 \4 S if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, p8 \! Y; ~9 H$ N, j( x break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.* k1 Z9 ^* s$ U/ }- T) a( U
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 x m5 m5 G! ^: v7 p5 q // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
8 b: `4 l1 @9 p1 x' ~8 c0 N8 x; P9 U; p if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )) B; I" J0 m- n+ p" |* A3 ~
UpgradeKarma();3 Q5 g0 K1 Y( o: @5 b' A
#endif // __VER >= 8 // __S8_PK
+ G/ b' W* c/ E% n0 z9 M return 1; Y- I. p+ O" [9 G% c( h$ I
}
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-------------------------------------------
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c/ p+ {, y' K) h$ }- O
- W- j) d1 P0 i if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
: `+ x* A; ]. \! d6 k
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. ?- A! F0 [# g# L; y( x3 R CWorld* pWorld = GetWorld();
5 S' a5 k5 l2 @1 S if( pWorld )
' R" F/ |5 G2 { C7 J1 r {4 I; K( m3 @" R
char szFormat[256];2 T# f; t7 O5 `. h b* q
strcpy( szFormat, pAttacker->GetName() );/ |. W" n' U" Z/ I9 }1 t
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 ?9 l; S7 p; [+ q5 y8 S2 Y# t g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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