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赏金系统恢复: R$ w' \5 q2 O! d5 c
Mover.cpp
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Code:
- c" ^ ?$ `5 d$ J! s4 s+ E8 }int CMover::SubPK( CMover *pAttacker, int nReflect )
) q& [- Q! ^6 z8 m! v, d{: g3 S1 ^- V% r( O$ p
if( !g_eLocal.GetState( EVE_PK )2 h$ _* E( P( ^0 x
#ifdef __JEFF_11_4
. f$ X1 e9 x# B: R8 D || GetWorld()->IsArena()& X: g9 a* u; p) e R# a t
#endif // __JEFF_11_4* F) k( @( V. M# n- x! _0 P6 d/ u; g
); O/ M9 e8 I3 P6 l; T1 P: i
return 1;8 M% \$ X* F1 a# ~9 m
2 L- ?8 q( r1 K& a5 r" \
#if __VER >= 8 // __S8_PK& t0 L8 K* z& L0 p7 _
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 h) ?6 z5 u" N, E8 i' [
return 1;
% f; R4 M. i8 m! e1 \+ Y6 h
6 C7 O& X& {$ J' F; I if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* c0 l. ?) Q# k
return 1;
6 J5 ^& O. \0 F& t
' L9 W9 d! }( `" _$ Y$ y0 C$ S0 |' |& d$ ]#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 K/ Q5 H( t- r if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( b5 I! o) U0 }% @
return 1;
0 ^" ^8 u( ], X( x/ ]#endif // __GUILD_COMBAT_1TO1- b* X8 G7 X/ g; M! v& X
* ]2 g: D5 Q I& p% G8 R" }
if( g_eLocal.GetState( EVE_PKCOST ) 5 w0 X4 ~& R/ Q: F1 @/ S/ ]
#ifdef __JEFF_11_4
- F" t# K$ s; G' w) n% C && GetWorld()->IsArena() == FALSE! A8 ]) J, \8 a' r" u
#endif // __JEFF_11_4
* y/ M7 X5 b- [! h+ E1 |3 N$ |, g )0 m3 P4 n6 Q/ F7 v& s, _6 S) ?
{
* Q. T6 r6 K! }; }3 @! R if( IsPlayer() && IsChaotic() ) - t# E8 t/ Q4 i0 i4 n
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#if !defined(__INTERNALSERVER)* s0 b3 e" [2 ^
if( m_dwAuthorization < AUTH_HELPER )9 b9 E) }8 e& `$ B& P4 x
#endif
1 ^9 h( l! E% @3 {; o1 B( M$ |3 R {
0 M: t- ?/ c8 A0 n& u // ??àì?? μ?·ó % r4 C6 Y7 l9 N
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
+ a! [3 z1 o- F+ Y4 p a9 C CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );- D( W8 ?; f8 G3 I/ h" o5 Z7 b! W
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
4 S' n+ X% ?4 }: l$ U6 Y& g$ \ for( int i=0; i < nInvenDrop; ++i )
( @( G' U3 g) d8 d/ j2 K! x: r {
" u( h. X4 d3 L6 B if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 O) o1 x r) e& j+ Y+ l2 A
break;
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$ e4 k- B) P2 I8 H$ O // - à??? μ?·ó
6 H* j5 e9 t! a int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& E# u' O* p. P& O. ^, y
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
* t u9 ?0 b6 F. H. Y+ n break;
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}
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}
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if( pAttacker->IsPlayer() )
. j8 @2 v. ^7 u2 R3 A {
& f, A) X$ a- D" F* a m_idMurderer = pAttacker->m_idPlayer;. d# M- V X3 o! q+ C
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CWorld* pWorld = GetWorld();
C' L2 C! h: ?* H if( pWorld ): T6 V. F# \9 p
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char szFormat[256];
8 C* h+ s" O2 ?0 ^! g strcpy( szFormat, pAttacker->GetName() );% _2 n% B: ^$ _! w6 B u9 r: n0 U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: R6 e" {& U( b4 p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 f- {- s: W, O. i* d( Z i
}
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if( !pAttacker->IsPlayer() || IsNPC() )# [5 k6 T: H: F6 j5 E, j s; x
return 1;6 p Q+ @) k1 A6 Z* }* ^8 h
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BOOL bAdd = FALSE;
0 @8 c9 Z# X+ Z1 h if( pAttacker->IsChaotic() ) // ???à?ó??
2 v6 l' ?2 `4 T7 V: C: N# e; @ _ {
+ u, J R/ A9 y: G( y! g if( !IsChaotic() ) p/ X& u1 t B: q! C1 Y+ P
bAdd = TRUE;
" F: n/ p7 `, z }
$ g+ d+ ]3 W* [ else // ?????ó??, èù???ó??
; L, u3 C) M% T/ e+ B# F {
7 U% }2 I9 A0 a' ` if( !(IsChaotic() || IsPKPink()) )6 k! r, B( w0 C. }) f
bAdd = TRUE;1 T8 e. O# h) Y1 a0 z6 b! G1 O
}
# X# S# H3 y$ v: R: E# L! ]5 X# F+ D' @
/// ???à????, ?o?aà? ??·ááü' k( E/ [0 L6 m; L" f
if( bAdd && nReflect == 0
1 F% o1 q" [0 S+ e && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...9 {/ u ^% ]" i# e+ V6 W/ M+ V
{
; a- U% T& n1 \ i& C if( IsPlayer() && pAttacker->IsPlayer() )2 | z) N8 K' f- Y
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if( !pAttacker->IsChaotic() )
- _9 K1 f7 s% G ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
) w% i, m# N4 o+ T; y CString szSendMsg;
+ a9 O* f$ ~( @/ U szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* }" d g3 z2 T" n. F% G) s! C7 m ((CUser*)this)->AddText( szSendMsg );+ J- {0 K+ ]9 g3 R
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );$ X: w) j2 _* s$ u0 b* r! _" b
((CUser*)pAttacker)->AddText( szSendMsg );0 r& m. g& F: u4 B
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );# b/ v1 s5 w0 h. ?
((CUser*)pAttacker)->AddPKValue();9 ~0 i: f% \# O1 T# F7 g# T$ _
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );( e/ x; U/ B- [4 |5 \! b
g_UserMng.AddPKPropensity( pAttacker );! {, K( |8 o: { l5 O
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 \4 }3 l/ L% f/ S w0 [" g/ L. q#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
: s7 u2 {4 f5 f3 `0 S#ifndef __MAINSERVER. G. f" g( Z- l3 z, h; q
if(!pAttacker->IsPlayer())
0 ^9 C" K( U9 {$ `' \3 o FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );+ @. F4 U3 ?* g# O7 p' x, f
#endif // __MAINSERVER
( k$ O, D( o6 g2 C ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ P' E% j F6 K2 L$ p* r3 l3 Z& v#endif // __HONORABLE_TITLE // ′Tà?
5 M7 m j% X# A8 W% A7 o" X }
& i ]0 L1 E; e: {7 r v+ Z#else // __VER >= 8 // __S8_PK1 i3 r+ A3 H* J* Z5 n) ]( W+ z; F
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
8 n# Q3 E, m7 _9 p* I6 H R) N' M pAttacker->m_nNumKill++; // ?3?? á?°?
8 N0 T' I3 o5 n' T, g! P (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* Z% J9 z' g+ c* ? G, Z
0 }0 |- H2 B# m) m$ F. N int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );3 W& _6 I; V9 C
if( nGap >= 80 )
: Q) |4 i4 h5 ?1 m ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 2 E' O4 g, d8 F+ w$ O) E: {1 ]
1 N f% v H- L. x- Y // o??ó±Y ?3±?±a?| ??????′ù.
+ M: T: F+ p. z4 f& t1 I. | CWorld* pWorld = GetWorld();
5 k) J; u0 g1 h% h, { if( pWorld )8 m! e$ @# L+ Z6 y
{
' `5 e% w R* {0 C( F //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."" h' c2 Y1 s8 K4 |" }- ?+ x6 X' p
char szFormat[256];
' \6 r2 U% K! Z r$ U( d, x# q( O strcpy( szFormat, pAttacker->GetName() );. c' @5 J, f: Y8 D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' y6 y- R$ I0 v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );( L t) u0 e) e7 l8 l
}
; O0 ^) Q" B- C$ I
* Y$ F8 T! Q, T' B7 h3 ^3 Z2 g if( g_eLocal.GetState( EVE_PKCOST ) 0 {# p6 v: k6 J; H1 P c/ ^ x
#ifdef __JEFF_11_4/ b3 K1 I" A! g" ]0 S |) n* e) g! j
&& ( pWorld && pWorld->IsArena() == FALSE )
9 w$ @6 ?0 |! I0 s3 b2 |#endif // __JEFF_11_40 s6 r' U/ A5 K0 X* @+ [
)
$ q: W$ m% [/ I {# @% Z4 F3 I- O5 C! D. B
if( bChaotic )
5 b0 l d$ U8 ^/ \ {
7 U, E6 P, y8 m) L* f# ? #if !defined(__INTERNALSERVER)$ x& w- W6 E" O3 ~
if( m_dwAuthorization < AUTH_HELPER )
5 c& _" J; _+ z' S, _: ?- L+ n #endif% g3 S* }- ~; @; I# \& ~
{
3 y6 H T( U. u0 b! O* y // ??3?μ?·ó 1 x2 v* {9 y G4 N4 {; f4 v
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* @/ F% o- x1 I2 f8 o s; `
float fRate = pProp->nDropGoldPercent / 100.0f;7 e# _4 ]$ O+ G r; o, O
int nGold = GetGold() * fRate;0 |. G: n1 a" l$ c, D0 ]; c
# @6 C* h7 _$ S- g; O if( nGold > 0 )& m5 t+ i$ z. x
DropGold( nGold , GetPos(), TRUE );
0 s1 a" ]" t+ P1 m
' `) u. n s1 r // ??àì?? μ?·ó
8 \7 Y% P: f! _) ~! p for( int i=0; i<pProp->nDropItem; ++i ); `8 ^' n" Z7 X D/ P6 F
{
, J' x& P( b+ w BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.+ W( I" o# ]' j& W0 H
8 v% m2 n# C8 p2 U1 B' ^# o/ Q if( xRandom( 100 ) < pProp->nDropPercent ) & k7 i! W. [' a- A. e$ V" \
{5 Z$ b/ U' c. D& H- X8 y
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 1 F0 ?8 ?# F2 c( P& s
break;' [; `+ \" R& w0 c0 S
}( b, Y Z# P9 X) W
}
# l2 C# _( j( Q9 }# J }
9 K6 P3 ?1 D8 G. z7 [ }
4 M4 O" L7 \/ @( k! C }; @3 y* ?( _$ }2 K( y
6 p- O9 y" S) q7 D# L! g) E //pAttackerà? slaughter°aà? oˉ°????2′ù.
C# q+ L# Z5 i1 M Q8 Z t2 W pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% W$ d' _! f' W+ l6 `* v0 m // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.( H& } [% \/ a* m# V6 R
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
+ K# }% H5 H$ c- l UpgradeKarma();, x% J$ l j# y
#endif // __VER >= 8 // __S8_PK
# T& R$ ^9 X" R# } M& Q return 1;) ~; ?* ]" p [% M# R( C
}
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-------------------------------------------9 d3 |9 |, a" P4 y2 u- ?
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8 {) p+ e0 B" b+ L9 i
if( pAttacker->IsPlayer() )6 L: Q0 e% I, K6 ?3 y: s
{( _9 E7 v& n. I4 r
m_idMurderer = pAttacker->m_idPlayer;
% C* R2 @+ m1 k ^4 q! G7 X0 Z* q( f6 T- w5 v6 x6 e/ _. A, }
: Q1 q. U9 e( j# N CWorld* pWorld = GetWorld();# L2 P7 Y% \3 n' X! h
if( pWorld )
/ b' @/ r6 \0 @- f* l {
+ K0 W W- }! A. ]3 c* z4 T/ s s char szFormat[256];
# C, D/ s/ l7 m- U: j& ~9 { strcpy( szFormat, pAttacker->GetName() );8 v* y( ?1 a2 K" P0 v- |3 M+ {7 c
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- q, T: Q3 V5 Q2 z! h( _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 R _ m& _% d* L
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