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赏金系统恢复
. @2 o/ J& X3 ~; Z; AMover.cpp; l9 d5 a( p e- |8 Q$ k
" Z% d y3 ?% f( ]Code:: @( _9 ^ |' l- n# `8 K1 h4 s
int CMover::SubPK( CMover *pAttacker, int nReflect ), n! q) R# t6 c$ R2 [9 P
{
) T1 l0 S) b+ y, j$ h' i$ Y) u if( !g_eLocal.GetState( EVE_PK ); f5 v/ g; X1 t
#ifdef __JEFF_11_4
1 p3 z! s% W4 @5 y: Q+ O+ T3 T || GetWorld()->IsArena()
4 l1 Z- c; ^/ n9 `#endif // __JEFF_11_4
% S) [: N$ U, _4 x$ c9 C )' ~) \, G5 l1 M' R5 v; _% M
return 1;
! I2 o+ g$ I$ Z9 q$ i
- [/ ?, i. c! ^: I#if __VER >= 8 // __S8_PK1 l% f$ h# s" `" i
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% @+ `; ^) b& ?( ?# }, G1 |4 b return 1;
) y" Z7 E. O0 x8 z& |" j$ N6 o8 n& N0 X6 Y
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! F. ~/ A; l& O! N( q; {; K return 1;
5 j. R: {- E0 O9 `3 w4 K+ c! Z/ [, s/ ]* s$ p
#if __VER >= 11 // __GUILD_COMBAT_1TO1' m( ~9 \% O6 ]! ^! v7 Q4 z
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
H8 s; ~1 a: T/ n3 j0 U return 1;8 y3 F" I" ?3 k
#endif // __GUILD_COMBAT_1TO14 A- j0 K+ t* F
8 q7 J! T* \/ S( w+ a
if( g_eLocal.GetState( EVE_PKCOST )
) B7 D/ v2 l3 K/ W4 G#ifdef __JEFF_11_4
6 V# `; {6 o( Q/ ]$ L && GetWorld()->IsArena() == FALSE
) R4 J1 r4 @: `0 H+ L( n#endif // __JEFF_11_4 w% l* q+ c/ H9 ]) s6 G
)
# P7 U' w9 C$ J! `! U/ F {7 _- `9 @! L4 X k0 L
if( IsPlayer() && IsChaotic() ) 8 u& l# ^# W3 O0 C5 L% r
{* u# K" S K5 [& y! z
#if !defined(__INTERNALSERVER)
# L7 L) k5 T+ X, [- G+ R/ x# j2 ?# h if( m_dwAuthorization < AUTH_HELPER )
+ j7 U. x) K. t5 F& L$ z#endif
3 X, h+ P, P$ ^2 K: i- @, ]# a {
$ ?9 B; H' k2 ` // ??àì?? μ?·ó ) W% V! ]; Z M4 u4 i
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
8 j! b/ z9 O1 m5 z CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );2 P" u( M1 M# A& F$ {7 l7 z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );* t5 I+ r2 P! A
for( int i=0; i < nInvenDrop; ++i )4 E' ? t6 X7 a6 j2 r2 R* a
{
8 Z+ ~, n+ C5 z {& ^# ?& t if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) : x, k$ u7 P) p8 C
break;8 T0 N- U3 R% Z) h( z
}
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7 U2 v4 e0 m2 \) @( s; [, y% A // - à??? μ?·ó
7 ~4 H1 y* ] h$ b1 s int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );4 l* o/ t: Q- v2 H* P; E; H
for( i=0; i < nEquipDrop; ++i ) \" e2 h4 L5 V
{
2 [- l% A4 F/ M3 W9 P if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ( L* d! Z# U: C- F# I# p5 y
break;
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} ; h; m v9 U8 P7 a2 A, s7 y4 u
}) w" A) Z0 v% W& `# t
% E' |) L0 p1 M if( pAttacker->IsPlayer() )
4 i$ \6 x5 v% k) x8 Z% \ {
# j! c) J) }7 j) A# @ m_idMurderer = pAttacker->m_idPlayer;
, r4 k; l# ]- B3 m0 |1 p! n
2 R% C9 f6 b! H E1 v$ d# [; B/ A4 d/ k
- u& U2 _% b- C5 p! W; Y9 T CWorld* pWorld = GetWorld();, B7 M S5 r9 t2 w t' Y3 G. n
if( pWorld )
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char szFormat[256];: s. h) n' ]! d% C, |" i
strcpy( szFormat, pAttacker->GetName() );
5 s5 E& c0 R X9 \# E; ` strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* [: ~3 D; W: ^& g' ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
9 B3 Q. _) E4 U# { }9 J5 Y; D6 a3 J9 |: R u3 Q$ k" l
}
9 ?) n Q. N6 H9 l0 I7 o0 j
3 l: O8 z, H% ^ S if( !pAttacker->IsPlayer() || IsNPC() )
" r8 X: N3 ]: U1 p# J( {. j return 1;
) B* C. f+ D" s: m( R" R3 B/ e
0 _! M! c. d3 A1 T' ^ BOOL bAdd = FALSE; y+ m& i+ M7 B
if( pAttacker->IsChaotic() ) // ???à?ó??
0 @4 q' g+ p* ?6 ? {, D- N C- d% n' g( k/ B
if( !IsChaotic() )
2 z5 \( X' [; j2 M bAdd = TRUE;1 }$ m( B; P- h" |
}. U- l" V" s1 ?5 _7 b
else // ?????ó??, èù???ó??5 H" m. B' h2 y( |) a6 W
{3 A' O* R. m% I& p
if( !(IsChaotic() || IsPKPink()) )
; n4 m7 l0 F2 p& }: d, N: ` bAdd = TRUE;
5 \& K, \3 ~+ b }
a) F8 _/ U- Q8 l2 D! Q% R, y# o' \' Z+ J3 k% |+ K: j6 F
/// ???à????, ?o?aà? ??·ááü
- h! R% }1 j% x if( bAdd && nReflect == 0
- j2 _3 @; W! m && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
# K' H, p. X$ f) s: r6 b {3 m4 h5 N8 C, h" k
if( IsPlayer() && pAttacker->IsPlayer() )0 \4 F/ X3 b8 x7 ]
{
8 V/ B9 q2 Z6 T* Z' o& d if( !pAttacker->IsChaotic() )
: K6 a3 p# T5 b; F1 W: G$ y5 I ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 p5 h! {6 O M$ Z CString szSendMsg;/ u& H O: R3 m' ~% J8 M3 m
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
$ l8 t1 j; p* e7 C; D: `5 k' y ((CUser*)this)->AddText( szSendMsg );2 C' i6 L3 Z T: |
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
+ e/ d4 q$ k% l6 t2 k7 l ((CUser*)pAttacker)->AddText( szSendMsg );
7 s, Y$ O- F+ Q: b, t7 V }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );+ Z5 U+ }! }' @, `+ U
((CUser*)pAttacker)->AddPKValue();: A# ^8 O; U# G. t
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% T. `& C" Q8 p% ]- ?: p L1 M g_UserMng.AddPKPropensity( pAttacker );) a. P6 R ^& M! e! R+ a
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );9 x* n8 |) P( g* D: L
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) g0 V" m6 z7 L( U#ifndef __MAINSERVER. i X- g; R$ f6 W6 t% T1 x
if(!pAttacker->IsPlayer())% g6 a$ a' H! O
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
, K+ }& g3 v, }2 Z6 v/ D#endif // __MAINSERVER' O# X$ A; n$ f F$ {( ^$ Y. O _. u
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);& P) L/ f! |. P! w2 c- g* h
#endif // __HONORABLE_TITLE // ′Tà?, k4 K/ c# P7 Z5 O: O( w% A% I
}) l; Y. ?7 i, C$ z6 [! l( i
#else // __VER >= 8 // __S8_PK/ o/ h: r; L6 i, X
BOOL bChaotic = IsChaotic();( v+ I0 ]" ^ z7 A% P& m- B5 J3 S @ g
) N5 w' r+ M# f0 d3 T7 k m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
% {2 ~5 j# b3 E% [5 {2 C pAttacker->m_nNumKill++; // ?3?? á?°?) O/ v2 x R4 _4 C
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 e' [' Z, ~6 t" W& m
4 R! U4 C/ N, ?; r Z+ q int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 U- m3 ]' v& G- X
if( nGap >= 80 )8 W' y; R" ]& R+ p1 X
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 0 G& S% J% x. a" W+ k0 j
" |3 ]4 C2 l& k# U X# Q
// o??ó±Y ?3±?±a?| ??????′ù.
$ x, z" |% X9 t, t- [3 Q CWorld* pWorld = GetWorld();. O7 J" v, v2 p q$ d) m$ u& E- G
if( pWorld )2 q$ Q- k0 L4 k8 e& \* T3 L" L, W+ d
{
) E* r! c& _3 B0 z* C //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
0 Q# ?( c% m5 C6 [% X* v! T char szFormat[256];
( A* f5 u5 H4 A! q strcpy( szFormat, pAttacker->GetName() );
w" n) ?6 ^- R" V. z% |& _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& t# `) s/ U$ N$ s1 l8 R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );, u3 c+ b, Y" S1 ?
}5 U" _0 [& [2 d T' c9 r! u
' E. A6 N/ f, t8 b) F if( g_eLocal.GetState( EVE_PKCOST )
" ^( F8 {. P5 u# A) ~#ifdef __JEFF_11_4& Z6 C! g) c- K _! _) |: `
&& ( pWorld && pWorld->IsArena() == FALSE )
7 R+ G, P- { F% E1 t#endif // __JEFF_11_4
6 y! A7 |$ I, z) \2 B, C! O )! n+ f4 V3 b- f# C0 C
{8 ~+ C( U" w; N$ f& Y# J& V
if( bChaotic ) ; C6 w. c. N) W, g# ~
{: W) |& F% T- w/ [
#if !defined(__INTERNALSERVER)
& O8 O% ~! ^* _4 h/ g) q( v0 F2 ~" c if( m_dwAuthorization < AUTH_HELPER ) K& {" N4 U7 D% _7 A: u
#endif
8 B' x0 L& X( I8 d4 r a& i {
* u3 v# f1 ?% k# l. Q3 L' @ // ??3?μ?·ó $ A2 N: p5 Y* P- H
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* T0 S) U0 T, e/ s float fRate = pProp->nDropGoldPercent / 100.0f;* M/ N% E# V& k7 U2 e
int nGold = GetGold() * fRate;, s& Z( a: i* g! P
: ?; [1 A4 |' v0 v' S if( nGold > 0 )
1 U6 ^ s8 V$ Q) z DropGold( nGold , GetPos(), TRUE );# T; l) Z9 I; G% L9 e) m# O8 ~
5 i* Z4 Q% _. @, e3 i // ??àì?? μ?·ó : p: d5 A& C9 t, O4 x0 f
for( int i=0; i<pProp->nDropItem; ++i )
# m* b# r: m; o$ T% V {6 l, T4 n3 U5 ? R# \
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.+ k0 u. W" n$ I! P
. j5 S; R5 X; @ @
if( xRandom( 100 ) < pProp->nDropPercent )
+ s0 H4 K* s2 o4 T3 | {
! j; N% R8 D; v5 X* A% N; @$ O! h if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: N) s9 `$ v2 |, D break;
+ C; ~) D- O4 ]# x7 ~ }
- b4 [3 n) z" i0 t$ k }
, D: \. {0 y# u4 u8 ]- c }
5 A3 d- A- y1 O* C2 }; }3 R }
$ `& t/ }1 M8 h6 D. Q# m }4 V5 T3 V7 m; C" [7 [
; }" I4 N2 J2 Q' v //pAttackerà? slaughter°aà? oˉ°????2′ù.( I) U- x( P3 V) A5 v
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );* k1 H0 \. e; x/ ^$ P0 M
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.: t+ {; r2 H( }% `3 A
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )( j9 E7 M, O! e- n; R
UpgradeKarma();
3 P* {. P1 B( V8 n7 W: M#endif // __VER >= 8 // __S8_PK
z8 W9 N/ g% y) C return 1;9 ^" X2 G0 j5 ]/ k& r! M" f
}, g4 f+ `* a6 Z! j: q, f
; h5 {; {3 u. T4 ^5 w3 ?1 p$ I% e
$ h+ Y3 a" `( B7 f: @$ d s7 a6 z P) ^# c c
+ Q8 a5 I* T' V
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-------------------------------------------4 u5 ?8 L. B1 r* K% O
) P/ N4 C2 v2 k" m* y& ~$ L. I- N! z! y
8 ^( p: b* O/ u g" c* W if( pAttacker->IsPlayer() )
# a# Z, n# n" k$ ^0 \' `+ F {- H' ^, ^: q- n Z/ K! O5 c( D
m_idMurderer = pAttacker->m_idPlayer;( F% _' t! P& O v$ k) t
1 t5 o+ V: H4 [8 j6 t! v8 V$ C$ R2 g% _7 y1 Q
CWorld* pWorld = GetWorld();0 X y5 A3 Z i0 H: S1 x
if( pWorld )
/ X5 a: V+ `* u/ ~3 h, T {* i' d9 U; _* \. E0 L/ Q
char szFormat[256];4 ~3 }/ b$ v: j; e
strcpy( szFormat, pAttacker->GetName() );* N) y1 w4 U' }, G: w" m+ i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- J+ @. f( r2 ~% r9 O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- }# E2 R2 z! m
}
9 z/ Z3 K7 G9 U c }
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