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赏金系统恢复
2 ^: c$ E e! RMover.cpp+ e+ B! V$ T4 U+ r" m- T
0 W0 y% H3 Y$ U5 r+ uCode:
$ p1 J5 @0 Y8 f8 o8 m w' Xint CMover::SubPK( CMover *pAttacker, int nReflect )' W2 G& i; u' j! m+ }; ]
{
6 _; ~* y/ y2 m, U: Q if( !g_eLocal.GetState( EVE_PK )
+ a# X$ e" k! b( E8 }" t' D#ifdef __JEFF_11_4: n) n& l6 ^6 H% g' r$ N {& p
|| GetWorld()->IsArena()/ H/ m2 v1 C2 v( t
#endif // __JEFF_11_4
* [4 f/ j! _8 B) [$ O )
$ ^ Q; l" `# h: n* g; {0 q return 1;: n0 K, [5 M! g, l$ h, `2 R- T
( L" s1 s/ t6 j" w& b6 v
#if __VER >= 8 // __S8_PK
$ u S5 z/ [' O/ w' @; o& ?1 @ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) N; e4 @( l$ Q4 z; S return 1;
- X: q+ q& j7 {& K5 U) m
O% f3 p' E$ [5 P; I if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 r ^! y f) r1 W' @$ C& l0 G
return 1;
! w; P# h% H0 l0 J5 w) X
/ }0 F5 y$ ^ T+ x: C8 S#if __VER >= 11 // __GUILD_COMBAT_1TO1
) h# z6 ]2 B$ O2 B; j if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- B/ j' e% }( ~9 P. Q* T v
return 1;
6 T$ P' _: K7 n. o2 N0 F6 O; E#endif // __GUILD_COMBAT_1TO1( A' }; R0 _* S' O
: ^7 X# [' @( n& g
if( g_eLocal.GetState( EVE_PKCOST )
`4 U6 ^7 R% z#ifdef __JEFF_11_4, C5 B u+ t; Q" X
&& GetWorld()->IsArena() == FALSE% ?% v/ s5 D6 m7 L: B
#endif // __JEFF_11_4' k1 r. i0 @# v% ^
)1 g b! r8 ?- y3 D: v2 y
{
* x2 G! A( a$ v1 W if( IsPlayer() && IsChaotic() )
$ [1 U8 ^9 X# k* y% m {; ~$ m: ^+ U6 ?! e. V1 L% E( d/ L
#if !defined(__INTERNALSERVER)
8 q2 J2 |7 s2 |2 ~. X9 Z if( m_dwAuthorization < AUTH_HELPER )
. [% v) i; b( B, G! h# C#endif
( q4 n: m4 q) X* I7 N {
) j8 _1 N& v3 n+ p# H3 e // ??àì?? μ?·ó
0 j2 V7 U) F9 R/ s4 I) D // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )9 ]* L+ H1 z$ q1 B
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
9 Q: T; J4 b4 D3 i4 c int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); r0 c2 B# p# `5 y- o# Q
for( int i=0; i < nInvenDrop; ++i )& J$ H& l J0 e, o
{7 z: ?- x6 e6 S. D
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 O- _% I- j5 u7 N4 L' ]
break;
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1 o# ?* d1 ~6 b5 E$ ~ ? // - à??? μ?·ó! N: Q! ~: Z9 ]- z9 H
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" l! V0 L: x. q/ Z
for( i=0; i < nEquipDrop; ++i )" c3 I2 P" r" A# ~/ ]; y
{. t4 A9 ~8 U$ E! m
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 E. l; f( Z% `( p$ p+ z break;
" H; u0 y! K4 y- s }
3 h# U. o6 n5 A) f. B0 d }
( I& J, }3 b3 _0 ]6 m X } " p4 s5 q) [8 p* f. h
}3 P- h- o; R+ U
: N# R) }+ B5 C3 B if( pAttacker->IsPlayer() ) l2 X* O* ?- V0 X. [9 `& k
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m_idMurderer = pAttacker->m_idPlayer;
! j: G9 A- Q8 e7 l; D! n2 ]8 W
7 r4 c2 [. W. U& L
9 Z3 v7 \3 m, V. l' ] CWorld* pWorld = GetWorld();; @( o" Q& ]( E( F- x0 V$ \
if( pWorld )
- d( e1 ~/ E* L0 C {: h3 C; `4 k* k% f- }
char szFormat[256];
0 G* H J5 G7 e1 d$ ` strcpy( szFormat, pAttacker->GetName() );
' @7 O$ [: b7 m; [) Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 I+ F3 x* I1 \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
1 @- _7 A1 }4 J: k6 e% @9 w }( v' a; v- K7 ^
}1 q/ \: t* q- `1 l9 Z/ U! T+ C. @
" ~' Q, G; y4 B8 W7 o if( !pAttacker->IsPlayer() || IsNPC() )" S; ~+ B* Y% }" o% K9 J
return 1;. B. K. u, |/ @; g) o& B v* v# }
5 D; x B: P3 f; j6 G BOOL bAdd = FALSE;
2 X( m+ G' f) f- h! {8 M, F( \7 c& i if( pAttacker->IsChaotic() ) // ???à?ó??2 t5 b6 }: q3 u% K2 K/ c
{) K: _) q! F, e2 M( I) C( O7 S
if( !IsChaotic() )% I l3 }/ w( m2 I
bAdd = TRUE;
9 { |( m6 l! |( B* ?# I, A$ N }8 u& i7 j9 k7 k
else // ?????ó??, èù???ó??
0 @: p5 D! S: f9 N/ n# X% K: @ {! v5 h5 f1 u+ f- y p" L' f( P
if( !(IsChaotic() || IsPKPink()) ), ^+ \1 |( c. v8 K: z& [6 \$ l
bAdd = TRUE;5 g1 a: T# {, d7 V* t( _: @: `5 n9 `4 i- a
}
# y7 u u0 k- M7 v
5 }5 x8 w P) C /// ???à????, ?o?aà? ??·ááü( ^- ` I0 [. T- H
if( bAdd && nReflect == 0 ) L* k2 c. ?1 V+ T& C4 [) v8 E5 ]
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤... x% V. i( n: _+ F! R$ _" ]
{3 T% W2 ^+ V+ W) I) I4 l1 S6 c
if( IsPlayer() && pAttacker->IsPlayer() )
& n; f4 q& E- _; K; |! V+ x {
d, r/ ?& U5 p8 c& c if( !pAttacker->IsChaotic() )
8 S2 M1 W+ i! u' |0 L* f ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );$ r' L& q: d- M) g+ r
CString szSendMsg;; D* e& g3 g' T- h" o6 C1 Q
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );, m5 X/ D4 W& u G5 h* Q
((CUser*)this)->AddText( szSendMsg );
/ Z1 ?: @, ?* w# b szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; o) U8 g+ W M ]4 l) C ((CUser*)pAttacker)->AddText( szSendMsg );1 s/ ]& u' z; D. r, J
}% y8 c) E5 Y% U1 {# f
- \ f7 ]0 R" w* \/ U) a: E2 c
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
8 K" W6 a( o5 Q: W3 Q9 J! c0 m ((CUser*)pAttacker)->AddPKValue();3 ~* _ {! U$ }2 {, J7 u; V
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );0 i9 `6 _& A( F0 G" K& h ?
g_UserMng.AddPKPropensity( pAttacker );
, @9 M* \' \: q/ ] g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );: e! \) b2 O# O; L
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& F7 z- E! J5 q#ifndef __MAINSERVER
9 l3 d K- C) L; g$ H3 J3 c6 }if(!pAttacker->IsPlayer())- c' H- m6 i7 i
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );$ f. `* I2 L* s: S: H
#endif // __MAINSERVER
5 _- K5 f7 ^! o' H0 l ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 P Y' B/ _$ U( L |#endif // __HONORABLE_TITLE // ′Tà?7 J5 R; L- G: v5 E5 A6 O
}! [9 [/ _" Z( }* `4 h- y J
#else // __VER >= 8 // __S8_PK
( ?% }. q& V3 V8 e' T BOOL bChaotic = IsChaotic();
$ q: n& ]% y* `4 w, j
( z+ n' _: I2 }* S1 m m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.7 a- v3 b y. z% U! G
pAttacker->m_nNumKill++; // ?3?? á?°?5 d" v/ U m6 T0 g% `, G# R
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* D" T+ B/ ]$ |. p9 v2 u
& f9 w% ~( x# Q# D" w% o5 e
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );; R0 p) h1 Y3 L' z$ c! u! N
if( nGap >= 80 )+ A4 X* v" h' c& C% n! d1 H2 h
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 C6 i1 S; |5 E
3 c; R% K7 i" s+ d9 ^+ m // o??ó±Y ?3±?±a?| ??????′ù.! v9 F; \, @& _ R6 O
CWorld* pWorld = GetWorld();; p6 A# x9 t6 N) Z$ u% [
if( pWorld )
% S" l* |5 S% ~0 A$ Q {
! A4 l' g7 k* Y9 C9 @0 \* d! c4 E //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.", m3 O4 k6 V9 X7 }0 Z2 V
char szFormat[256];0 x$ H1 O* ]1 x! W, o
strcpy( szFormat, pAttacker->GetName() );' I. E9 b, M# [5 x4 V7 Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) j' f& r7 s6 ?9 p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
+ N+ J* d1 p9 m/ ?0 ? }, q( l: m$ j4 d% {. b
. Q+ k* C. C+ X1 A4 N) E if( g_eLocal.GetState( EVE_PKCOST ) $ q& S& T# t [- ^9 t( k1 x
#ifdef __JEFF_11_4
* C. r7 q; S% Y6 C3 W && ( pWorld && pWorld->IsArena() == FALSE ) d- u0 C% f" R- p/ h/ H
#endif // __JEFF_11_4. {& e8 y" v6 {: X( d6 n$ T
)
+ f: e j+ E, n8 L* W- u/ l {2 [& n+ q2 _# N3 w5 L$ R2 V3 o
if( bChaotic ) . z4 B* g0 L3 k# O3 f1 Z5 m2 }' K
{5 P7 `: `% z+ `! W0 t' |1 I1 q( j
#if !defined(__INTERNALSERVER)
! f& J$ a, [ n: ]" J6 p$ @( i+ p if( m_dwAuthorization < AUTH_HELPER )+ H+ ^7 o: |6 U, K( i7 K
#endif- I$ l, o% n5 s7 ~
{: b9 U, p, Z: F: q
// ??3?μ?·ó
* i: ?; _9 L! M4 ~. d; X! I6 N2 N KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );- a8 Q, c O P9 J& M
float fRate = pProp->nDropGoldPercent / 100.0f;
+ o+ ], p ~+ N/ S/ O2 U- v. \ int nGold = GetGold() * fRate;' m/ H$ A# U [4 \
( O6 o3 i3 ]2 v3 i
if( nGold > 0 )
9 E( h0 Q, ?) b* |' a" z* z DropGold( nGold , GetPos(), TRUE );
+ C7 o! F# F1 X& J3 S0 s0 J* q1 E
// ??àì?? μ?·ó
: I$ p% S6 k% H3 a9 w) A for( int i=0; i<pProp->nDropItem; ++i )2 O8 z$ T1 e) O) _
{
7 f! \* Z" W$ {& U V; b1 a BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù. b) P7 p6 F. Z+ V
: m# L m+ X% {
if( xRandom( 100 ) < pProp->nDropPercent )
4 _6 Z! c% _: i$ y% z {
% p5 V; |( ]) [* u& C+ [ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
9 m3 e" M2 n9 R" v& `" `9 k& v break;
: O* {$ a" N" ]3 J }' Z. o+ G% f# v
}
2 Y) }; X* ^/ m+ S }
2 T; i7 J, j8 m/ w4 _ } 7 C) Y! [ i- R) q- G8 ^
}
- y$ k/ R% B% K
8 h0 Q' [7 d+ a- q, L% _& O/ G //pAttackerà? slaughter°aà? oˉ°????2′ù.
9 ?1 v# N% e1 b pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& M- V! U6 A& h8 a0 j8 K // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
. x6 e5 }8 G& D5 |- m, l/ Z if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ h e1 f# w' z5 |+ p/ q5 {+ R
UpgradeKarma();. r+ B( _ D7 `
#endif // __VER >= 8 // __S8_PK3 }& y; Y: o2 N& i3 p
return 1;
+ E) d8 k; t* ?( H9 S: y}
# \ ~4 f' p9 D; O* @7 A3 D2 n% D7 e- H! R( [, {
+ _& ~0 L: M' o2 N3 p
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) s" L6 ]* G7 h/ ?+ r: c, a
/ O- L& Q: J( f9 [% R1 |-------------------------------------------- _* l, r' v& t5 ^ _# I5 `# X8 p
+ h" Y A- Z5 L6 r9 f( ^+ W" W, ~+ q+ \* F
if( pAttacker->IsPlayer() )
8 m* z0 r: O0 |* L! w1 O {
; O+ Z; R) s& w" n. [3 s3 F- I m_idMurderer = pAttacker->m_idPlayer;( B/ P" i9 A, H+ U* W: a1 Q
; e; J8 o) J% L5 v* ~( c
, S% u# w! ~8 l5 Y9 G& f, j' m CWorld* pWorld = GetWorld();
4 q- ~7 G4 u* S: l7 z! F2 u) i if( pWorld )7 ?1 r" [+ A2 r- X9 {$ Q
{
5 T$ f/ y2 m1 h; ~0 _% m b char szFormat[256];" j; I* S$ a6 B$ |+ o
strcpy( szFormat, pAttacker->GetName() );) h; [& y5 z5 U. f- L
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 k: D; D# Z) M4 K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 u1 I' a: {: c/ B }8 e1 T! n7 Q6 X5 Y! y3 u" d- Q
}) s/ s* f) f, B& y. \9 A6 K* V
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