|
|
赏金系统恢复
, z X. P' L( h7 xMover.cpp& `7 K; s' T# X! j9 u
' ^5 h! o7 {2 r; I: O) U
Code:
" ^7 l+ p. ^% Fint CMover::SubPK( CMover *pAttacker, int nReflect )3 G" `1 {9 L; H [7 C2 F
{
- }1 c2 @& g- w: o" Y- d* X if( !g_eLocal.GetState( EVE_PK )
/ H' Q$ k8 \1 C; \#ifdef __JEFF_11_4; Q, y! d) u" y
|| GetWorld()->IsArena()1 O7 R M! j* v* u5 [! W
#endif // __JEFF_11_44 ]6 q, ]% [' U4 b* t0 i
)4 h" C3 N. ]5 F, [
return 1; S5 ~. X2 b8 _! y3 m" r
6 |# o8 Z9 {% \0 B4 P+ c#if __VER >= 8 // __S8_PK
5 M; C& q4 g: ^. Q; | Z* Q if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 h$ C0 d! K4 ^# ?- f* z
return 1;
# T, e9 H8 S4 B6 Y
% F( l* I `* r& h. q' h: z if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 J8 @* x. x1 H
return 1;2 X( U3 b- [# h7 M3 ^4 N9 \
. m' v' g8 s: D
#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 o# i" J4 y% \- a) v if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 z, ^0 o3 Q) t! N
return 1;
) k- \4 d, B: l$ X& i#endif // __GUILD_COMBAT_1TO1; L7 i: G! ?# n0 t+ E" l6 Q
5 d! ]: V( m K2 `: f, Q7 c
if( g_eLocal.GetState( EVE_PKCOST ) / A q/ c0 N$ T
#ifdef __JEFF_11_4& Y2 y" |5 |' w2 B
&& GetWorld()->IsArena() == FALSE
, [3 t. R" H9 Y! k#endif // __JEFF_11_4
" x# L& ]* v/ v3 D! X+ |8 j )& H) v# X+ x8 t9 s/ Z) d0 B
{$ \! ~; K* E0 N, d' j1 I
if( IsPlayer() && IsChaotic() ) / F5 O' t9 j) ?+ ?; P
{
3 `8 ]" H% W+ W3 e#if !defined(__INTERNALSERVER)
' ^$ q( ?4 C4 G t$ Q if( m_dwAuthorization < AUTH_HELPER )
$ L" ?% }; f: T' X#endif, L# N$ q3 u& D) H
{; | F) m3 I. h! u2 X
// ??àì?? μ?·ó , W+ \, e4 g6 f8 h8 D
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ m' p( t4 c' ]" @$ p CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) X% Z! }6 l8 N7 b/ f5 c2 ?- J. ]
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );5 p% \) f1 S. P( T# K, `8 w
for( int i=0; i < nInvenDrop; ++i )+ {1 |( f# z* W8 G/ j
{* M: }6 i4 j* l& j+ a5 Q: i I
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! q' C: r# w1 z2 ^& d3 u* s break;
& `# W4 i: j+ f k* A9 F }
2 ^$ E0 ^$ J* B n4 o, q
$ `; N: j9 ^3 T2 f$ g9 X // - à??? μ?·ó8 W: s" _) u4 f# P' K$ i
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 ); a, P7 ?8 x' a9 ~- ^# M
for( i=0; i < nEquipDrop; ++i )5 ?+ s x& G) U- s/ r- d
{: \+ h" ?# R# ^7 m+ q) Q+ [
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 O2 H6 s, n0 U9 @# P% Z break;* m5 I& p6 |% k' j5 P) Z
}
| j5 t9 {5 k4 @2 Z {- r2 t0 q }- r8 N' I9 L( p b! @* B
} $ l4 P0 D$ K+ |8 T
}
S% m( u: ?+ N2 Y% r. f( y4 d$ o
if( pAttacker->IsPlayer() )
7 Q* |; b5 ^# H5 C {
5 u% l* b& p% }4 x m_idMurderer = pAttacker->m_idPlayer;7 R$ p* {+ ]" I! p
9 y. h* V# ~. j0 |1 T' P l
( X* @ m. r) u6 |+ H9 L
CWorld* pWorld = GetWorld();2 u" ]; v6 I g% i6 i
if( pWorld )( ]( U. }0 R+ G0 a" h
{3 X4 X* n a* m" O* G6 ^, L
char szFormat[256];
: @+ z: L& j* a" H: Q strcpy( szFormat, pAttacker->GetName() );0 ]& k9 }; G8 O9 q# H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- l3 ^1 g) f6 l% z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
$ s; J/ i' H! z: ~( W4 t5 O }4 A8 T# s$ |2 S
}
5 w- S% @+ n! o4 d1 J" K; N0 O
if( !pAttacker->IsPlayer() || IsNPC() )
4 [6 l& c T# }. I3 A return 1;
* L w" D/ u# x' O3 c5 X, C/ c0 k7 N8 |" J% C; a2 I9 X, W$ C! H4 |
BOOL bAdd = FALSE;
; c! @& t' W/ p1 J s+ _( c5 T if( pAttacker->IsChaotic() ) // ???à?ó??
4 v" S4 ]1 g1 k) x( @% g( e; ` {( I. I. C0 h' g- [% j0 R1 C; U e
if( !IsChaotic() )
* P1 j: X, X0 a1 Q- f bAdd = TRUE;
7 J: ~6 @) H; B u) E+ } }
: O" w* a* g' O9 W else // ?????ó??, èù???ó??
4 A' K: U4 F( \) i {
6 C' x) A& s: n8 B9 B; P& I if( !(IsChaotic() || IsPKPink()) )
% j" I) x( ?3 C bAdd = TRUE;
7 M2 H7 ^" d2 ?! E }0 q8 ~& \" q! h/ E# j; B
! X, Y; g; `/ v- m R0 z1 d1 x
/// ???à????, ?o?aà? ??·ááü
+ y" O; S; v$ @( o5 k/ Z, h& N if( bAdd && nReflect == 0 6 M" V. u1 o% D7 B3 l/ P) ?4 a" `
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
2 P4 C% i% V5 a/ E; q, B6 j {
) [+ w/ S7 M* a7 Z) Q9 | if( IsPlayer() && pAttacker->IsPlayer() )
# \' F4 J/ {" H' L$ b; C {
0 P1 ~" W5 R, h' F if( !pAttacker->IsChaotic() )
+ k+ o4 v1 l, A" @# O3 c r: m% l! F9 X ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& h) Z& a7 ], c. |4 D+ O! j3 i CString szSendMsg;
5 y: P/ u5 C4 R" x) q szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; i6 S8 V. {! k3 b7 o$ S Y) G
((CUser*)this)->AddText( szSendMsg );$ _; W1 B. C; }2 b
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 C; ?9 w9 o) t, Y1 ?, e! d ((CUser*)pAttacker)->AddText( szSendMsg );2 t. K- v0 {2 R* k+ z
}
+ U! Q* i9 F& I* G, T6 [; [4 |6 H4 w
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
+ w1 q. N- x* l# x( ^8 e ((CUser*)pAttacker)->AddPKValue(); d4 ?2 g. T' y- a( p
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
0 ?/ X6 B8 v5 g+ N g_UserMng.AddPKPropensity( pAttacker );* [9 J! H) R$ Z6 V* I& w
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );& e, E2 S, z5 e4 C% B0 G: x
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?0 n1 `2 Z/ M2 y; x
#ifndef __MAINSERVER0 ^( `0 m. ]3 q
if(!pAttacker->IsPlayer())
; q0 f% Z4 o' B FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 l4 g0 a$ J/ w; j% @& ]! z0 J$ C#endif // __MAINSERVER
+ L8 A% ^: l7 R! H2 b ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 x1 i/ _( C% N' Z6 z
#endif // __HONORABLE_TITLE // ′Tà?* S5 ^6 b4 f8 J! ^2 N6 w7 v
}
I0 f: M$ f: s" F3 Y0 u3 l#else // __VER >= 8 // __S8_PK
$ J( O8 e3 y; W: W$ w4 j BOOL bChaotic = IsChaotic();3 i; ]" B6 ?5 l
" t1 Q/ ?3 S% j, ~4 K& k
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
8 d' `1 m$ ~3 W pAttacker->m_nNumKill++; // ?3?? á?°?; J ]7 D! q7 m& \
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.* K1 D+ f% b* }* T6 ]' s) H
, o o3 w$ W! e$ x+ @6 [0 X; t
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 { i1 q- Z; q7 x' b if( nGap >= 80 )
0 \, E" W0 G2 c, L# [ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
! g- y9 h2 O6 S# o: Q8 C( J2 `1 T& |% x( l7 H9 I9 v2 B' Q* l: i+ d
// o??ó±Y ?3±?±a?| ??????′ù.
+ y! {, j8 |/ U# w' H- Z- \ CWorld* pWorld = GetWorld();
% ^! H6 D$ |2 l if( pWorld ); H C9 s7 M! c8 j# X
{1 r. O# }2 I& w* b" W, D& m
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ l$ D9 T7 V* M char szFormat[256];
& b- s. d( a- Y" h2 ~. q, h+ p strcpy( szFormat, pAttacker->GetName() );
. v- ]4 K5 u/ \: j. V2 ` strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" I8 j4 K* {3 n: p2 {6 F- e7 L
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );3 B! q W# t8 X1 a! q
}' ?# H# V9 T6 e! R) q
5 K y1 H* u* r: D' i if( g_eLocal.GetState( EVE_PKCOST )
8 Z+ [, k Z7 A3 n/ Z! D' a#ifdef __JEFF_11_4
+ A( f Z& n3 F# n" @6 U! V && ( pWorld && pWorld->IsArena() == FALSE )
/ O; V; [ P! f5 t$ I- @8 Q3 |: `#endif // __JEFF_11_4
* D/ ^; d, z& C* s- Q )
$ o9 g1 i& m" u& K0 z% n {
) k) {# x+ E/ s if( bChaotic ) 5 l$ U$ a" F a; p
{
" S& K2 _: X/ U& d #if !defined(__INTERNALSERVER)
+ r5 Z3 x" k8 K( o. @6 B: j p if( m_dwAuthorization < AUTH_HELPER )7 R5 T& i8 t0 g: _2 n; O3 P2 ^
#endif' ~2 e( r( B' ~4 B
{
9 V5 q6 P) O+ S- Y% g; G! ?1 y+ M // ??3?μ?·ó
5 P: s8 [8 a( u& |1 G' i7 l/ D2 F KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );8 X: ?, m0 k$ Q- W( V9 V& V
float fRate = pProp->nDropGoldPercent / 100.0f;
7 c ]/ n" ~0 D- S5 b7 I" f7 W6 E5 X int nGold = GetGold() * fRate;
. e! L( z% c! M2 U7 c m- |% W& D/ v( F4 }. F
if( nGold > 0 )
0 J3 [- y, O0 T9 x DropGold( nGold , GetPos(), TRUE );3 P! W [2 n$ {0 Y! A4 h
1 t9 N/ J+ l, j4 g4 W
// ??àì?? μ?·ó
$ ^, g+ o& B) l/ A3 F for( int i=0; i<pProp->nDropItem; ++i )( w3 U/ F/ {! @7 X4 C- v0 @) P9 A, ^
{- V! E, k" }- A- m8 q3 E( V1 W" N9 U
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
& X! N' } @ |9 d/ y+ T: N: R# ^
if( xRandom( 100 ) < pProp->nDropPercent ) : S% S! \. Q8 U
{
" V- E$ Z' G' R8 K; P if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
0 O3 F3 C( O- ^) D( I6 n& Y2 ? break;
9 L' [6 p5 U3 o. Q; K }
6 H( o* |+ q* U/ \6 Z }- J3 `! N% [& u: X# u
}
7 g6 T6 I6 C8 ^: R. B, G }
" ], h3 o, k1 }. L8 x# L, R. v }
1 Q8 P, p( C; h$ z, S# F3 p) K1 W7 X F7 Q8 f e) g6 p" n
//pAttackerà? slaughter°aà? oˉ°????2′ù., N9 ?2 \! E" b( y# d
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 Z4 I0 b5 f( J) w; I& ]+ ?9 ]# U# k! H // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& l4 C; A- U% B1 Y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, y" `; a& Z% T- L L% y0 H UpgradeKarma();
0 ?+ C T }& K! K% \6 f#endif // __VER >= 8 // __S8_PK: _. G+ E1 x/ L1 Q8 H
return 1;
7 `$ n: n+ u: p0 b8 i) _5 y9 U}& V R! f: e8 d7 l* m. _) a
. {, X4 [. l% e! L4 |! V: z" a; P; @: ?
: W% D% E' v3 W; L' x* p2 k5 \7 X% t- V T+ Z
5 L& r+ q6 k# R
' U# c/ R* ]1 l1 [: p0 K$ d2 q-------------------------------------------
& b# I' z- K. g
7 P' }9 ^9 ^) b( f2 R( y8 H' s# C% h- l0 d
if( pAttacker->IsPlayer() ): ~/ f/ @. _5 z
{# `& V; R! Z' O9 k; s% d
m_idMurderer = pAttacker->m_idPlayer;; S' m) R4 @& y: x6 y
; T% o4 |+ H: H8 f6 E! w9 U0 M
& A/ J5 ^5 s& F% r CWorld* pWorld = GetWorld();
9 ?8 M: u4 K$ [9 w) o: a: i$ Z if( pWorld )8 t- m7 S7 S; k) g, y
{
3 j4 Q% G" ^9 |! ?. C3 V char szFormat[256];! d& W m3 c; n' ^( L2 |, W
strcpy( szFormat, pAttacker->GetName() );
2 ]) O0 L5 ]) Q/ W' C* @" { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: f$ U% k$ S& |" I4 X& ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
6 E0 R/ x& f4 Y. S }
2 ~4 |7 c% }" Q' H/ T; k }+ Z# i6 U1 f$ O; Y& ^. F! D
6 N1 C S7 k) Z, C7 Y& r
|
|