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赏金系统恢复
/ y8 V' o5 `9 C0 BMover.cpp/ s7 Y# S2 B* v$ f1 J4 n, H
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Code:
% ^( @# j9 v3 ^int CMover::SubPK( CMover *pAttacker, int nReflect )
" {9 R o& [( a& }. p% a8 G{3 f* l* B: x, c" @ H% w8 c- b
if( !g_eLocal.GetState( EVE_PK )2 u y1 Z" e+ p: c' A/ X9 u+ b
#ifdef __JEFF_11_4
$ w0 t% J1 g& A, F || GetWorld()->IsArena()
, n7 c- d+ U1 H4 K! d% ?# d3 E#endif // __JEFF_11_4# B% w) C+ m6 ]- R9 k! [
)
3 t( S1 B/ u( ?3 u return 1;' C, u$ o( Z" R) g# H
+ Q9 s6 x, H$ f2 V( J6 B# l' u#if __VER >= 8 // __S8_PK+ h x) b6 w6 z3 m' X1 c7 C
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 b7 P6 n" }1 E8 o! C) `8 m& K
return 1;
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0 C# |; v: F( H7 v if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* k! p8 t, J- Q* x+ X* v/ z
return 1;
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$ {7 I& o1 ~1 J0 \3 Z: j' h#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 ~5 `! }' m' k7 g% E8 E& Z8 R+ ] if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ). r) U# `2 f( b2 b* r
return 1;& T/ l; Y$ A2 V# ^* Q# N2 Q: Z) H( C
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) + f. Z) B C5 m. {' A
#ifdef __JEFF_11_42 [# o/ M- n3 b$ ?- n/ t$ K
&& GetWorld()->IsArena() == FALSE
$ L3 I1 K* q' J1 A {; A# C#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 4 s! y c2 o. q0 h# s* @
{
4 }7 |% I. X1 L8 P' x+ u, a#if !defined(__INTERNALSERVER)
2 ^9 Z: E0 b5 k9 L0 S) s+ U if( m_dwAuthorization < AUTH_HELPER )1 f% @0 f8 J, a! u4 F i: k
#endif
( i# V2 H/ D9 C# R) D: q {
: V7 a; \" e; ]) N // ??àì?? μ?·ó
7 P' o; ?+ w1 F! ]' a: S. Z' T // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
% p3 G4 u: \0 \! } c CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );- N1 u9 O1 l a. G; ^0 l, ^# [1 p
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );- W; l5 c! D8 M9 i5 U
for( int i=0; i < nInvenDrop; ++i )- e U6 S3 H. D* A" e% J
{
W6 U4 t& h$ a- N. x if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 9 l* e3 ~! Y3 S- A% B [
break;
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// - à??? μ?·ó1 y% }. `* j& ~4 j: J
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
( @9 L! _* p% }* v6 R, Z% d! W for( i=0; i < nEquipDrop; ++i )
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5 @0 u0 V$ J- }" x- v) E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
( t- z! Y% m* x0 Y( a break;
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}
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5 V5 K% J$ e( V3 a% {& N if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;/ B$ ^7 b3 [+ ^2 {& s
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CWorld* pWorld = GetWorld();
8 m6 p7 t! t! ?8 N% N( n: s if( pWorld )
# P( X: d! U% H1 `# v" Z {
2 x) ` d3 D& m1 Y! b8 G: v char szFormat[256];8 Y& N$ ]4 c% t. z; L. i2 {/ u
strcpy( szFormat, pAttacker->GetName() );. z0 C! K3 i! A$ T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ q$ z9 K8 M7 r' ^5 n! i$ \% j
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ a: E8 c: m; |$ _4 g
}
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if( !pAttacker->IsPlayer() || IsNPC() )" o$ Z3 Q: a( T1 R: ]- r% s
return 1;
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BOOL bAdd = FALSE;
S4 a! W& v3 D+ d; A' i! r if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )- y$ i& a" ^" S
bAdd = TRUE;
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else // ?????ó??, èù???ó??/ y- G$ h9 ^$ ?! U' o
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if( !(IsChaotic() || IsPKPink()) )
; Y# Q$ ?! j0 i' G7 h bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
, f3 i! k8 c! }1 O if( bAdd && nReflect == 0 : P# S! m* E5 m; P7 {) S
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
# d4 _% Q! D4 c7 l8 x N7 x: g {
5 W- ]" F0 V' m/ C2 ~2 _% U if( IsPlayer() && pAttacker->IsPlayer() )4 z1 A' o5 y/ @" g7 o) z
{
# u2 z( s$ l5 k/ X% F' l+ S8 w) z. J- w if( !pAttacker->IsChaotic() )7 R0 R- X. M, b1 W* G# c
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );6 t3 [. X% z3 ?9 d# O
CString szSendMsg;2 t1 h" Y% Y( _- ^' f; g8 ]; d" `2 J
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );! ]1 g$ v6 N, M. _! u8 q
((CUser*)this)->AddText( szSendMsg );1 z; Q9 t/ O# @4 Z( c- v
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
! ~& a& t+ p8 ^7 s; w& G ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
# R# i+ ]8 k. N ((CUser*)pAttacker)->AddPKValue();+ {/ z# `! s# g, e0 S
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );2 @ H$ C& v3 \# p: A! B7 w
g_UserMng.AddPKPropensity( pAttacker );( b' r/ n0 r6 Y% _; ~$ Z( u9 f8 _5 k
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );, m9 H, Q, B, A, a2 e7 h0 G
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, N( {6 ^! v' l4 s* ~ G#ifndef __MAINSERVER
3 P4 l: B6 U. P" Nif(!pAttacker->IsPlayer())
( d# B+ t: }; _7 q+ l FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" [4 T4 j2 p0 d) P' [% m#endif // __MAINSERVER
}; t6 F; {: X! n% l& e0 k ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);6 M e% F, K( |; z2 J1 L, E
#endif // __HONORABLE_TITLE // ′Tà?+ Z% ?( R K8 _+ M0 Z8 `
}
* F6 e$ p: |# w+ C- ?4 ]#else // __VER >= 8 // __S8_PK' H' o* Y7 u5 z5 }1 e8 b; c
BOOL bChaotic = IsChaotic();$ ?6 c$ l1 L) K( u: w
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.7 o: K2 H, m1 U" [5 h
pAttacker->m_nNumKill++; // ?3?? á?°? g! B& Z7 p) D2 k# @ V) c6 F& {
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù./ H Y0 z2 w% g8 ~8 n# D
: N; n- |) d8 {- t/ _2 \ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" C. `) V& ?# j- r% o& m
if( nGap >= 80 )
8 z2 h4 A( A! v# ~% n9 _" w4 t ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 s3 @; e5 {. o8 o; Z9 G e7 z" T
) W5 o& @4 \+ O# g! V3 O c // o??ó±Y ?3±?±a?| ??????′ù.- U2 B$ n7 w; ^; w% P) S0 N: q
CWorld* pWorld = GetWorld();
5 x$ S$ [/ y( j% A/ ]7 N# w if( pWorld )" E+ R0 N& L2 M: r. ]/ J
{* }! M+ w" n7 [0 H# e
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' J- U6 s: F y2 I* S char szFormat[256];
# v0 |8 q$ t* k strcpy( szFormat, pAttacker->GetName() );
9 f, E8 _% v' C. V% s/ p strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
W z3 \9 o/ {9 `, S g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );: B8 a2 o7 D- |; a/ Z
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if( g_eLocal.GetState( EVE_PKCOST )
( W A* Y$ b5 C: C#ifdef __JEFF_11_4
, \8 r% c( z* _* h) O && ( pWorld && pWorld->IsArena() == FALSE )/ ]; W+ ~7 Y* i
#endif // __JEFF_11_4
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if( bChaotic )
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#if !defined(__INTERNALSERVER)
0 ?. O _2 N$ q) [! e if( m_dwAuthorization < AUTH_HELPER )
$ I, W" u* S4 p; ` #endif
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// ??3?μ?·ó
2 b0 f: Q) D+ u! A' ? KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );6 }9 k* U/ a# Q3 M2 [
float fRate = pProp->nDropGoldPercent / 100.0f;
3 g2 D5 v% c3 w( n D" d int nGold = GetGold() * fRate;
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if( nGold > 0 )4 s' W2 C! q' a& e6 p" e# Y `' E
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
0 n( G9 _0 n' e4 W( _) Z for( int i=0; i<pProp->nDropItem; ++i )4 S/ p% y3 z4 w, ]: e* {+ n/ E
{
2 v% s. R- e2 w; X BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
$ v9 n2 h m" b6 t; j+ a, N- I& z; t9 N
4 S6 u" p1 L, ]: V if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
$ O& ?2 K& Y. c f break;8 E7 S; N6 q: n5 n* p7 L* P5 [
}
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; }$ b1 E& Q. W+ u# r5 k Y& k //pAttackerà? slaughter°aà? oˉ°????2′ù.
9 w& M5 C- i3 E/ _/ A R& B4 ]/ x pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );! V& {2 `+ K. A q* A; ^& r
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
{! U. Z$ o7 m$ S+ O if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' E; s, @/ N' {( T6 @: R UpgradeKarma();' z, E, p9 F- C
#endif // __VER >= 8 // __S8_PK3 s4 G! u& ~) Y. B5 F9 G2 R
return 1;# L6 D% x" W7 y& E; H/ N
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# s7 h1 ]3 s q-------------------------------------------
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. n z7 ^! ~0 m if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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& m; v! H- B$ v$ `6 L) T. Z" b9 ` CWorld* pWorld = GetWorld();
3 ]: V( ]" n( i if( pWorld ). I( b* ?! s6 b& g6 |
{6 L+ z% G9 }. Q2 S' s" o7 `0 a7 e
char szFormat[256];7 }. ` [6 B. H+ _1 X6 y" l
strcpy( szFormat, pAttacker->GetName() );
b7 P: ~9 k5 k6 B9 C* b4 U strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ v- H* L. X* M g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; @% S* g5 Z" b& X
}
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