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赏金系统恢复
- |# J2 h1 u& ?# \4 @ `Mover.cpp
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Code:" a( o; n) }& y5 X% }9 r: S, \
int CMover::SubPK( CMover *pAttacker, int nReflect )1 z; G! ~9 D. t6 S- v3 `
{
! p' A3 g, u; J8 W5 b! J% W if( !g_eLocal.GetState( EVE_PK )% w$ I; n' ~2 l% q1 C
#ifdef __JEFF_11_46 r3 r2 z$ i6 D- ?! N
|| GetWorld()->IsArena()! ^( Q- j/ F7 r& s
#endif // __JEFF_11_4
2 b. D3 L1 q8 K9 w% l3 _7 o4 p: Q7 J )
- j( \; B6 R7 G) H return 1;7 y) t c; Q2 S1 J% W
0 P. j# F; d& [' q/ L
#if __VER >= 8 // __S8_PK' g) d! S7 S1 }- _
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 h. b) S( D0 ^5 C2 [' v& ` return 1;
3 }, b' i" A" O4 a/ D- ^# G" h
6 U( c+ S; v4 M" ]& }' l if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 y: @0 S& x$ C' I; y% i9 Q5 U/ B return 1;
, J G1 v" a% L5 b+ D1 g
( Q. v5 `3 V H I% }2 D#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 l4 D2 S& y. U1 I" @8 Z0 B if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )/ k5 q$ y e; i* G4 D* Z& N
return 1;& R6 H& L/ A; s' v
#endif // __GUILD_COMBAT_1TO15 _! A1 H3 U7 O' F$ O ]
$ K* a: n4 f( v7 K. i( |! U if( g_eLocal.GetState( EVE_PKCOST ) 6 d+ ?# q2 i: q0 |. R
#ifdef __JEFF_11_4 M9 |7 z# L- W" E( E* z: S9 E. `
&& GetWorld()->IsArena() == FALSE
" L- q9 j0 }0 z. Q#endif // __JEFF_11_4
( c, V0 L" I' P )
% c5 `; r4 n; ]% U" i' B, M {' V( v2 U3 `8 Q% y
if( IsPlayer() && IsChaotic() )
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4 h8 O2 ?. u. P; q- \#if !defined(__INTERNALSERVER)+ Y# F) ?# s$ ^
if( m_dwAuthorization < AUTH_HELPER )1 Z6 V( {. Y0 y6 B
#endif
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// ??àì?? μ?·ó ]9 F. z0 {# V5 ]8 O5 s$ B
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ q; D4 w9 {) B# L5 n CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );: P' c6 W1 H& P! l& ~
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); L9 k# q( G4 ?- E, r" D- k
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 o c( e6 z+ P; R) P9 c break;# `; }9 C0 S- I0 a1 Y5 N
}
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// - à??? μ?·ó
- q9 S* Z/ q. X5 x- ? int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 T& h/ q( z/ _ T for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 9 V. \/ G& i: L4 d" v9 b
break;
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}
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& T+ E7 ~8 o" O" z( m1 ^0 _ if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;: E5 A8 q# |" @( }
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CWorld* pWorld = GetWorld();
/ K6 _+ k% e2 m if( pWorld )# g+ e, P/ M {1 g+ Z8 r0 A
{; o% u" v* `4 P
char szFormat[256];
. h8 v r% _. V7 b6 l; T" z strcpy( szFormat, pAttacker->GetName() );
$ W$ _2 l P M. @; `& t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 `% [' H4 a" d5 K' ]! H6 P
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 R4 ?% y) W2 Q! ?! t
}& u" f: }' N6 }
}
; W" a0 j e4 \, c1 Z8 a0 z
3 p$ y7 ? g$ T' `) W3 D if( !pAttacker->IsPlayer() || IsNPC() ), G! {& m i9 Y# I& t2 T/ ]9 f
return 1;
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BOOL bAdd = FALSE;
' V' ^ |1 E. a if( pAttacker->IsChaotic() ) // ???à?ó??5 [6 C6 t) ~$ f+ h6 s
{
3 @1 ?8 `1 J- n* } if( !IsChaotic() )
1 P i8 o9 C& E9 ]' e5 D6 ?, G bAdd = TRUE;
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else // ?????ó??, èù???ó??
. i% `: ?! F, M {
* s% r3 m4 ` j, x. V if( !(IsChaotic() || IsPKPink()) )
& r) u' V0 U5 V& L6 Y bAdd = TRUE;+ ?9 ]. {2 T4 o5 m
}
0 h3 t4 R* ?, g6 }! m
2 J8 l* X% R% g8 o( e; k3 N /// ???à????, ?o?aà? ??·ááü3 r9 ? X \" D4 Q/ }
if( bAdd && nReflect == 0 3 X) C- P* y. t2 f
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...9 ]6 K+ X: |, j( s
{
' }8 ?! z1 ]7 b* I# K if( IsPlayer() && pAttacker->IsPlayer() )
: f1 B* A; p7 t {
' U5 _- D3 }7 x if( !pAttacker->IsChaotic() )
4 i$ Y, E5 F+ w B ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
: V( X7 f) a7 @ CString szSendMsg;. Z+ ]& r7 }4 K! I. `
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );9 f$ m/ R: A4 n( }# @
((CUser*)this)->AddText( szSendMsg );
3 \. D. H5 v3 a, P szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
8 j2 i0 x# z B7 v( s ((CUser*)pAttacker)->AddText( szSendMsg ); R+ ]4 Z+ T+ y8 G! a1 l
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& B% f+ m0 ^. f! w0 a ((CUser*)pAttacker)->AddPKValue();: d4 Q& V. Z Q( c5 K0 N( P
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 i8 ?) w/ ^& E8 P* [ g_UserMng.AddPKPropensity( pAttacker );. ]2 Z" M, E9 T6 t1 p
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) V) _# P0 t4 o, A#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( L0 W7 g! H: k. _* @
#ifndef __MAINSERVER9 a3 L+ Q4 e$ f& }( {- p! t
if(!pAttacker->IsPlayer())8 q) N6 G) c1 o. C3 i( P! ^/ I
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );8 ~& A7 d+ y- A0 p# g& Y2 u6 j
#endif // __MAINSERVER; s; B$ p3 u2 x5 U5 C( R+ Y) ^
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK); e7 S. L$ y# q2 E
#endif // __HONORABLE_TITLE // ′Tà?( @& w) Z; i+ `1 @) f
}* k! n5 J& G" ^& ~( L W4 a! W) b: {* t
#else // __VER >= 8 // __S8_PK
; Y. n. A5 n% Q! [- X2 A BOOL bChaotic = IsChaotic();, x+ t5 z1 w9 J) j- V
8 @. d( |9 M3 |( s m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.1 g# G1 Y8 Y5 @8 D
pAttacker->m_nNumKill++; // ?3?? á?°?. }& Y5 ^6 d0 S1 ?1 u
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
7 N9 r4 ]$ l2 {+ S+ A
. g& j- z! E* ` b: ^% d/ S int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 U; c4 g$ t5 e, T2 [* u- g$ \ if( nGap >= 80 )+ H' `" i; x* O) F
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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; y+ _" W$ A+ \" m/ e9 G$ m. F // o??ó±Y ?3±?±a?| ??????′ù.
: N6 p) H& _' b! I% L6 y' Z6 H CWorld* pWorld = GetWorld();6 V3 O0 f+ ?' M% A4 j! e+ ]
if( pWorld )7 ^8 L( o4 U% o x5 e0 X* N3 Y
{
e( e4 L3 }8 r; S! j //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.", t/ r- O# g0 b! t. r6 m
char szFormat[256];
$ i$ t) T0 e6 R9 {% T# ^ strcpy( szFormat, pAttacker->GetName() );
5 v) \8 o2 g' f2 M( p% A* |. p! b strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# |/ C* j( A% N- H g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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& L5 Q9 n7 H4 G, b6 [8 w
if( g_eLocal.GetState( EVE_PKCOST )
( j; E) C# V0 w& p6 J#ifdef __JEFF_11_4
1 M" n5 X. L3 S && ( pWorld && pWorld->IsArena() == FALSE )0 {! C' w6 q$ p2 U5 x" w
#endif // __JEFF_11_4
" \/ X+ b# }. p: \4 L' e )
$ p# ^: p6 z, c5 D8 K9 w {% P6 x( z/ H8 G) v
if( bChaotic ) 7 g9 ~' M6 {* i( L1 B# y. {8 s6 b; h
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#if !defined(__INTERNALSERVER)6 m3 G9 J6 D& N( s/ H1 i1 X
if( m_dwAuthorization < AUTH_HELPER ); R: P( S3 J: D# K' D- [
#endif
9 g9 [7 Q9 ^7 w& O9 Y8 ?$ U {
+ W, c w4 _ u6 B j5 O // ??3?μ?·ó " t) P @3 L7 h! s( ?6 _
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
/ Z* M" g# w. Z7 i, \" Y3 y: z float fRate = pProp->nDropGoldPercent / 100.0f; x' E6 _$ N |% i* X
int nGold = GetGold() * fRate;
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if( nGold > 0 )
, z& R5 e. r( W2 a4 q t DropGold( nGold , GetPos(), TRUE );, y) X0 B) f# L) R4 S
* |0 {2 A3 k9 N0 Q6 o s6 ~, m // ??àì?? μ?·ó
5 j2 l. f3 l, X/ s) \3 z$ A5 e- s for( int i=0; i<pProp->nDropItem; ++i ) |, T' u' |$ N7 E) M
{4 }; e, I2 f9 q' A$ T7 N
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.; ~0 `/ V' g! T9 c4 T. {
6 p) @) a3 e/ o if( xRandom( 100 ) < pProp->nDropPercent ) K2 d ~% H4 R5 C
{. X) q: e( C& D/ H
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 P) p; e! ?' K1 I
break;
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}
+ L8 `& O5 S) C. M# `. j& \( r }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
/ r8 Q! E1 D# G" i1 Z$ n pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) o9 a! k; W, [" n. {! s
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.* E3 i# ^5 \1 x0 j! r
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )2 B6 R1 k) n& Q9 O% L1 g1 n7 w3 ]
UpgradeKarma();
L8 |5 z4 L% l( s6 x4 x, d9 n9 M#endif // __VER >= 8 // __S8_PK
9 K' b7 [" C6 a; g" V& h return 1;
" c7 k" Y7 z& h/ V# t) @5 J) d. |7 l% f}
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-------------------------------------------2 T- A# G5 M* V& ~
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;: ~( C, X0 x @) ~8 b
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* ?8 s% d) y1 E) H+ T CWorld* pWorld = GetWorld();
3 t$ p, Q: \ X }" l. n if( pWorld )
: _' y* |, K" I9 E {3 v! _6 T3 D; k
char szFormat[256];
e& Y+ G2 Z" Z g5 L5 ? strcpy( szFormat, pAttacker->GetName() );
* S( n7 _; ^& h- |0 w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% X$ ^0 J6 f4 `& L& s g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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