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赏金系统恢复: y: H6 ~8 Z2 Y; Y) E
Mover.cpp
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Code:% e! p3 U6 [& T
int CMover::SubPK( CMover *pAttacker, int nReflect )4 k, A4 v$ ]8 A; p, T, x
{
, }- z; c8 \* w% s if( !g_eLocal.GetState( EVE_PK )
6 x9 ~- Z+ |% r#ifdef __JEFF_11_4" |2 t5 k5 F! g/ t! y' ?6 \ @' T
|| GetWorld()->IsArena()
4 m; P2 \# |5 D. c( W#endif // __JEFF_11_4" b8 w+ P8 g/ k) T# z
)
- p3 ?0 a$ }8 \8 o3 n return 1;
$ D( u% m; [# G7 I9 V- @0 w$ v1 ~( I1 C* U$ s( _' A& s
#if __VER >= 8 // __S8_PK, U6 C/ \5 k6 B8 U. n/ l
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% L7 v$ L& R/ m+ ?
return 1;
: \' Y6 q3 J) m
' L0 P4 h1 @+ m; W3 C2 @1 `8 a if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )4 h% @" a: o- m4 g' z. T
return 1;4 `% J# ^. ^! Z9 R7 V8 N% v
, K" |! p( J/ j E& r {5 X: {#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ J1 U% K& T0 T" a- @, s7 W4 _/ C if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
+ ]) u3 y; ~8 P2 Y" {5 N3 M return 1;
& Z2 S0 Y! w' _+ p, o' [3 \, N#endif // __GUILD_COMBAT_1TO14 }9 i; ?) B/ _$ f9 c
, o" s$ I2 T' a$ q
if( g_eLocal.GetState( EVE_PKCOST ) , g- \' l1 O) n u) O+ u# w
#ifdef __JEFF_11_4; K$ M0 Q7 ^; X( U, t# k* m
&& GetWorld()->IsArena() == FALSE6 S; j# u0 f# f' g
#endif // __JEFF_11_4
5 l2 `# r. T2 c% z) K )1 N/ g1 q& {, s2 a
{
5 C6 n/ d4 C5 Q9 N( y' B5 \. S1 } if( IsPlayer() && IsChaotic() )
# j# d% L& V: s f/ m0 p {
+ V- Y& m3 n2 {. f! p#if !defined(__INTERNALSERVER)7 v% o$ H0 E5 c2 q' `( ]
if( m_dwAuthorization < AUTH_HELPER )5 M5 ^' p8 E- Y' P
#endif
+ G% m4 v$ L* \+ s {
' J/ C% s' F& t9 ~7 J // ??àì?? μ?·ó ( x8 u3 P1 I9 j* m$ U
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
. w/ f2 @0 m6 a' e CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
4 G2 z g: j( e5 e% j3 @2 U int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );+ U. D2 r! m/ D {
for( int i=0; i < nInvenDrop; ++i )
+ p- d" ?# X, T" o% B; h; `9 k {
3 A& q: z8 X' ~+ B9 x* @8 U if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
% e* A9 l! Q' t) o, G, x break;
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// - à??? μ?·ó6 E+ @. H" q' D# V! M
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );- O" o4 G3 i+ b- I1 g. C& @! |
for( i=0; i < nEquipDrop; ++i )/ i- t) Z$ h' h! o, k# n l5 ?9 h6 X
{( |5 p. K( P) v2 x
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 k+ x2 o8 f" [9 O7 A2 W. `+ \( x
break;
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}
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if( pAttacker->IsPlayer() )$ X! n& i, {9 @
{
+ v( z2 X. l& k; G m_idMurderer = pAttacker->m_idPlayer; l3 Q/ F; M( H
, H% P* [. d5 i6 b# k, H* m/ Q9 v" f3 z/ i
CWorld* pWorld = GetWorld();
3 s! d5 W+ `3 m if( pWorld ); ]- k) ^4 N8 N9 Z: |( D
{
9 C6 |. R: Y7 G; [" \+ o, h char szFormat[256];
/ E% k$ f1 O4 C/ ^, _. b: Z6 \ strcpy( szFormat, pAttacker->GetName() );2 A8 L ?0 _- V: X$ z1 O1 E0 d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, W* l. I& @, ?" ]1 B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ H$ U: G( h$ D3 q, s$ N( m, J+ V& Y
}
1 u# \2 z4 v; h }& K! m" f+ z3 h/ w y
0 G! M; k7 ] k7 b if( !pAttacker->IsPlayer() || IsNPC() )$ C! b S! \& \0 B
return 1;3 I g. j( n8 \6 q0 u
7 J- Z' b# w# b; w/ X1 ] BOOL bAdd = FALSE;! _- W* @9 L, j( a( k% o( u
if( pAttacker->IsChaotic() ) // ???à?ó??
) v/ `: w S; [6 A2 Q7 T" A {
" m- b9 L. T$ e4 Q1 i7 V8 R if( !IsChaotic() )
6 V: X- Y& o; x4 p bAdd = TRUE;
3 f" Y& M* \3 s" Y0 C }
* Q! J' J1 w( o0 y- O else // ?????ó??, èù???ó??0 U! Y8 G# w% |$ e: v( D8 v
{
. w% _. o& W5 h) n1 j6 C( N* X if( !(IsChaotic() || IsPKPink()) )0 J0 l8 ~9 \4 [" ^6 I
bAdd = TRUE;
* z7 h$ l, }3 f& C' h7 V5 E' m7 M& s }5 Y c7 ^: B8 ]5 d
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/// ???à????, ?o?aà? ??·ááü' O2 L) ^' D: F
if( bAdd && nReflect == 0 y# E, y6 D% }# \+ e6 R& e
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 \$ \1 F6 \8 s; ~: I# Y {
' }' w8 Y9 j. A5 g+ X# |2 L' t if( IsPlayer() && pAttacker->IsPlayer() )
( z: N" D( [7 K- F) l) `4 Q+ n {
# Q; j7 N8 ?% t5 W6 H/ r& ? if( !pAttacker->IsChaotic() )& p5 m$ P3 l$ }& ]4 S
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
4 A0 C z7 h: P+ }+ ]: o CString szSendMsg;
( E0 z' m1 V% r4 l1 m0 u7 \ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 S! N' h1 \: ]9 D9 g/ A( D: [9 D
((CUser*)this)->AddText( szSendMsg );
+ D0 o2 O0 X+ X szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );; @# r% ?4 ~1 k2 p. C
((CUser*)pAttacker)->AddText( szSendMsg );/ U+ Z5 f( x# V2 O+ p9 H
}
$ T( d5 y$ c' N G
" j1 d% s* V& _) m& a8 z6 P pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); q; Z0 \1 B2 H9 `& a' B5 I$ x
((CUser*)pAttacker)->AddPKValue();
+ J6 k6 E1 R+ S pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );4 V6 l( ^# F0 k% _9 l
g_UserMng.AddPKPropensity( pAttacker );
|9 }# V' V9 v4 } g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
# K( z) v( h5 C; }) ?$ A6 v; H h#if __VER >= 13 // __HONORABLE_TITLE // ′Tà? s) c$ r& Z- \0 z( R8 ~
#ifndef __MAINSERVER
" E7 D! Q! R* B8 o3 U; Dif(!pAttacker->IsPlayer())- V4 _6 C2 K) U, t" P
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );1 _6 B" D+ D1 C# q# z7 l
#endif // __MAINSERVER. ^1 B# q) m7 d) M/ ^
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
9 ^8 S. b& u, b. s# N, g. f#endif // __HONORABLE_TITLE // ′Tà?. b1 B/ i/ j& s- ~+ D, f" i
}
( e4 z3 U5 u+ e9 J$ T9 M#else // __VER >= 8 // __S8_PK$ F2 z; f& Y/ W2 Z3 v1 M! z
BOOL bChaotic = IsChaotic();6 [ g+ M% `8 z1 L# |/ ]
L: B3 G1 W' D m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 U5 d9 K" t" M& ]' i0 | pAttacker->m_nNumKill++; // ?3?? á?°?; {8 b( T# _- B! c& K: a
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 @" N* g. w. t$ l0 @# E
* i4 z `" Y# h" D% a, v$ F$ K
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. a( H7 v6 c" u9 Q if( nGap >= 80 ): k/ |% n6 b% E) O5 B& }% [
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
; C/ G3 z9 V5 c& b7 @
, g$ S+ J6 D* `! c) F( j: M // o??ó±Y ?3±?±a?| ??????′ù. g- o, D& d# Z; q+ U3 Q
CWorld* pWorld = GetWorld();7 c3 N9 Y5 L, c+ [
if( pWorld )2 d( |: P0 c+ _$ G7 v# a
{0 g5 [& L: o: H
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."; K- c4 x2 w1 _1 }6 N9 X8 c- Y
char szFormat[256];
: J H7 i) W* w( I strcpy( szFormat, pAttacker->GetName() );( P9 r' Q! n' o6 }8 t2 H. b9 m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 N* o# S. ]4 _8 U& S2 W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
; }! ^( T0 w) c, f0 G }
0 m" D* b8 x3 J) o% k" w! d; B9 q" U% c \1 a( h+ q3 m$ ?
if( g_eLocal.GetState( EVE_PKCOST ) 5 x* H3 x |6 T% h! v& q
#ifdef __JEFF_11_4% U5 x) G' n3 {6 P! R$ Q5 [$ B
&& ( pWorld && pWorld->IsArena() == FALSE )
. R5 H( [" E) }#endif // __JEFF_11_4
2 p7 j& [* w0 e/ C# i7 o )
( @3 U b+ s1 w$ V {/ I# ^- V! \% `# P+ R3 q7 B$ a
if( bChaotic ) # k% m" X4 v: f$ K
{, l4 u J# K, Z* p) X4 k
#if !defined(__INTERNALSERVER) J6 O! l! h- _7 S1 }1 s
if( m_dwAuthorization < AUTH_HELPER )% ^2 I9 \' Y& H6 `; o
#endif* x& Z: i" N3 {) _
{
; i4 M5 K, @: ~* c // ??3?μ?·ó
8 ^) }" U' H& Y7 a X9 f$ m KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
6 G/ b0 {; N1 C+ v4 O& `' ~; a float fRate = pProp->nDropGoldPercent / 100.0f;
6 J8 M2 w6 I* B7 N& d int nGold = GetGold() * fRate;/ Z0 D- u p$ W+ H( F% i
/ N) ~1 O. p, ]- b# j9 E if( nGold > 0 )) H+ F# e" p. o9 j+ `9 J
DropGold( nGold , GetPos(), TRUE );% H6 I* l% a# M4 h3 Q" I, G+ @9 N
6 ~$ o: l* E1 \2 K6 ` // ??àì?? μ?·ó
% y& A8 o) r: J8 } for( int i=0; i<pProp->nDropItem; ++i )6 I" i$ p# E' I7 ?9 ~: g% d; R
{# {$ I8 J% g3 i# V
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
6 N! J* w% O" w4 Y& y6 r3 J
, a6 {6 z5 B1 K) Q6 @) |6 S if( xRandom( 100 ) < pProp->nDropPercent )
8 C, O# {. L0 u: S! ]+ o' L {
+ K& k. S3 u. x- e6 R" Y% p if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
6 g/ r' V- b( u! R break;+ v: p' I$ V7 I: o( I$ y T
}! r6 g/ T3 I3 i$ t' ^0 U
}2 w7 w. {0 z9 h o& ?7 X& e- G
}
6 H+ ~5 L: v, }' K, k1 y, z+ `" G$ V } 7 y) g: A) H( i' f+ f
}! r9 r, n( r' z# E+ E
1 ]% }# m/ N: z. V t+ s
//pAttackerà? slaughter°aà? oˉ°????2′ù.
- m6 ^9 p7 L5 _# `! ~ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );8 \5 z+ G% O( z" ?
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
* s. z$ i3 K# p- Q9 H5 a if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* g3 A9 b: ~% C1 m. E6 @% I P UpgradeKarma();
) R6 Y' a5 e) F3 ^- a& E#endif // __VER >= 8 // __S8_PK, d* U6 Y$ P" v# m7 v( u/ l3 f
return 1;* M* n/ G% \" R/ y. s( {" _8 x
}8 |6 l: N1 [8 v% U$ i7 D
5 g- k) J/ X6 H* @" y1 h: [% U
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/ [. T" O3 e, X- n- u-------------------------------------------/ S7 G r! ]1 b2 W6 n! e
; O( i! y0 C% F2 b2 X
! Y. u2 ?& ], c- Y6 F; |
if( pAttacker->IsPlayer() )
: I& Q) F5 P! l: b1 M6 t {
/ E" l7 O! j# h. g5 }% k" e m_idMurderer = pAttacker->m_idPlayer;- N( c* M3 P& _
& t% |/ L' E8 P6 B' f7 d! i6 e
, w* i5 ^7 ~8 ~) y, K6 r0 z CWorld* pWorld = GetWorld();+ z: ]7 w5 o- a; O
if( pWorld )
8 d: p s7 o3 }% B {! s; t u/ G0 L8 t2 f, e
char szFormat[256];
' `3 Q3 [* N4 w! m0 n; ?! p% ^ strcpy( szFormat, pAttacker->GetName() );
# y3 k$ `: A. P3 y- K strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% A' q" W5 P; |: q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! {% j1 K$ y) P9 m3 X }
1 A) p6 j/ ]9 p1 V! w/ }. C }
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