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赏金系统恢复
" E3 G2 I) A, Y6 X. a. XMover.cpp% }1 T4 V& s* t7 D/ u
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Code:8 r6 y1 S. |, f, a7 q
int CMover::SubPK( CMover *pAttacker, int nReflect )1 B. X3 r1 { S3 p
{. t6 c# N* j& V: Y1 E* N6 O
if( !g_eLocal.GetState( EVE_PK )
8 g. L: Y2 |" j/ a#ifdef __JEFF_11_4) L$ J. e' o9 W" _' F& }
|| GetWorld()->IsArena()! S& R) _# K x
#endif // __JEFF_11_4
* f( {7 x, U% |! Y! Y& z7 G4 Z6 X )1 X3 ~) O+ k# C6 y0 w# j) p
return 1;" z: s1 a" z5 X6 t3 V. H% S
9 }3 O1 i5 Q# j6 \7 M# O: ~#if __VER >= 8 // __S8_PK* u0 K; m1 |' } K0 U
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' o% A6 X1 ]" J
return 1;4 H* v9 z# a, e& x9 m; S
$ C0 u v; L) E* w7 L if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ R$ q; R: ~( O! j- b2 u
return 1;
! d5 w2 ]3 j K y7 I
) R, W0 m2 A q$ Z- p+ E( x#if __VER >= 11 // __GUILD_COMBAT_1TO1
" Q% {9 h" v5 E4 |# n1 n: Y if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )5 ^ \7 N( l, D
return 1;
$ ]2 b2 c7 R- M" N#endif // __GUILD_COMBAT_1TO1 y6 d) O) u% f0 r# w" s6 W
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if( g_eLocal.GetState( EVE_PKCOST )
/ e) Z0 R( V8 G9 x% O# u3 Q#ifdef __JEFF_11_4
. ]4 R! I# q7 G& k && GetWorld()->IsArena() == FALSE
- l% A5 g; c0 W% C& i5 m5 B#endif // __JEFF_11_4
% d0 S) o' ?* k3 G4 z4 U$ E )
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if( IsPlayer() && IsChaotic() )
$ `3 M7 k6 u6 q5 t8 M) J+ \9 T8 p: O {
. q# C- i6 B7 O- p, w% _#if !defined(__INTERNALSERVER)$ n7 u6 R) H: I. e# B- e) E
if( m_dwAuthorization < AUTH_HELPER )& E' P: J- X0 P' T% x& T
#endif0 N1 a9 H+ q! _6 S* p! A/ e5 o
{- U. q+ X6 @4 F: [4 |/ D3 w9 d" @$ v
// ??àì?? μ?·ó
$ i" s( S+ R1 R, Q1 c, D6 e4 m // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
+ _7 @6 T: E0 H2 ~3 t CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# s5 A3 f# k; B int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
. x$ u0 a Z/ a) P( `6 W1 z for( int i=0; i < nInvenDrop; ++i )
% H; K7 h' ^2 y& e) v {
( }4 i5 o* W% t! n4 K if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
$ F1 R/ _+ X; M- j break;
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4 Z4 Q4 A6 N5 ^# \, ]4 J! i // - à??? μ?·ó3 G) P; c- W$ C5 c1 }8 Z& f+ N
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 p" u3 d) s' {. c0 J) F1 {
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 g3 I$ N: b# ^6 ^% P, C
break;
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}
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. E N) e' |9 }0 B if( pAttacker->IsPlayer() ) N! [/ n& L; f, V6 E+ a
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m_idMurderer = pAttacker->m_idPlayer;
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8 ?6 j6 M5 c3 K$ x CWorld* pWorld = GetWorld();
- z$ i/ n$ `0 K2 x* w6 G) h if( pWorld )
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char szFormat[256];
3 }+ X1 {# Y3 w; k X! Q9 l, r strcpy( szFormat, pAttacker->GetName() );
4 K+ m( z* g( B( z$ K2 ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; E- c7 Q8 l0 }; K, C, x( Z! ^: m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );; q: `" L# I9 V1 I9 z. t7 a
}
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. f; I \& X6 D: j if( !pAttacker->IsPlayer() || IsNPC() )% v- q/ w7 L5 |/ I/ r- }% S3 u9 z
return 1;
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' M, s8 t* Q6 N0 C6 F BOOL bAdd = FALSE;+ N' O9 t( ]/ h. H. j$ _
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
; ~8 |; U3 {" v' H bAdd = TRUE;- V# g+ }, q( ~, N
}
4 d2 n- `$ o7 e" F- ? else // ?????ó??, èù???ó??
" a1 M* m/ B4 o4 q {
. S# L" f9 ]2 r# h% ]# k) Q if( !(IsChaotic() || IsPKPink()) )/ o- M% n9 v) I. `# v, l
bAdd = TRUE;: f: s, [" o* {' e
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/// ???à????, ?o?aà? ??·ááü& h/ \% z7 i; P! Q' W
if( bAdd && nReflect == 0 ! ~# N: V) H5 H. ]1 S
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
3 V3 C4 x! x& j, \5 O$ k: e {
( U/ [6 i S8 w7 ]0 n if( IsPlayer() && pAttacker->IsPlayer() )
+ u; C5 V/ I" S- E {
) F# B, C: P5 ]6 n @ if( !pAttacker->IsChaotic() )
' y9 U% n1 y& b2 p: z' X* ^ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
" B% I. G! B/ |# l CString szSendMsg;$ M+ c8 }& d+ J8 b$ K
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* z0 F. [3 U5 {0 _/ r- p+ i. a# H) H ((CUser*)this)->AddText( szSendMsg );3 L5 S$ i0 J) }# K1 x( _5 H. y
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
9 U+ [% I; R' h, p ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
7 E* Q3 p* _8 C# c- X4 Y# g9 | ((CUser*)pAttacker)->AddPKValue();: x4 u7 o( n, m
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; H* C9 x2 T+ _# l6 S g_UserMng.AddPKPropensity( pAttacker );: B, j8 ~4 T0 ~/ z" n! Z: M
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
6 ?3 g. G+ d$ d. J" }6 q- w#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" `$ z: n' D) O
#ifndef __MAINSERVER6 Q/ N% Y, c! ?: C7 E3 ?
if(!pAttacker->IsPlayer())% ]) S1 w0 ?# g4 N
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# U' l. z, ]; w1 z) M' e% ]#endif // __MAINSERVER
: m, d1 h: P6 _0 F ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
% ]7 g' q* ]* ?#endif // __HONORABLE_TITLE // ′Tà?% e4 z/ R; s1 `3 }
}
! o, r/ p2 q. F5 U#else // __VER >= 8 // __S8_PK: G7 S% b; M5 X" \5 S* `7 D4 u
BOOL bChaotic = IsChaotic();8 U" j' r8 v n
$ j* O5 ^2 K; d7 y- a m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.$ g1 C9 [, r' D& @ G
pAttacker->m_nNumKill++; // ?3?? á?°?
- \8 ]9 s! {& | L5 I' ~ (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
6 d2 f K) r6 W% S& l! [; }2 {
. P8 S( F2 P9 \ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: R' g/ W( S; } if( nGap >= 80 ), Q& ]1 V$ O0 Z* K- E
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
" q, \" |$ ~' {5 L/ `- G$ t# d6 A# H$ L3 ^; o% n) H
// o??ó±Y ?3±?±a?| ??????′ù.
' c; K5 a2 q+ Q( C CWorld* pWorld = GetWorld();
0 `: B R2 e% [; Q* D+ ?# \ if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") m1 o2 z" h/ G0 G" U I, `
char szFormat[256];
$ t- u% p) E) g9 R: E1 A strcpy( szFormat, pAttacker->GetName() );+ s+ P, s- B# H! |9 U. h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- Y- ~2 ~9 v, c; D1 J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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d5 V7 x7 q3 B T# u# B: S N6 v/ h% G3 }: \& ^5 [& e
if( g_eLocal.GetState( EVE_PKCOST ) 0 N. B# M5 k# p+ ]: U7 @" ]
#ifdef __JEFF_11_4
: T+ F; ]; B# M/ ~! e# [ && ( pWorld && pWorld->IsArena() == FALSE )
; P. K( I: r' c' U% Z% z+ V#endif // __JEFF_11_4* p' ^! |1 f$ Q) ?# r: A
)
: j1 e/ o k2 c {
" ~& M1 g2 [/ `7 @- p+ E if( bChaotic )
$ @, l5 x% E# a7 n6 S' | {) `6 f# v0 | ~, d! ~! n
#if !defined(__INTERNALSERVER)* `6 K& k/ _1 Y% S+ A( D. w: o
if( m_dwAuthorization < AUTH_HELPER )2 c' X/ ^% ` E# u
#endif
2 Q! h: M. z. X# R8 f! ~7 D {, f- s. @* [9 ?4 A' }. i+ y [" A
// ??3?μ?·ó - S2 y3 N# K/ p, G
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );5 A9 m( G8 [3 B3 K) k8 b Z# K" R
float fRate = pProp->nDropGoldPercent / 100.0f;
5 k& h6 G2 X0 P3 C/ ? int nGold = GetGold() * fRate;, ?6 r3 F2 T8 z+ X& c) I
# O' v7 J; u7 Y+ {8 m2 c if( nGold > 0 )
" ~; o1 A& V4 [) Q/ ^ DropGold( nGold , GetPos(), TRUE );8 Q- j3 z ?8 ^4 r9 @
. v- j, z7 t4 O3 K* _- o( f$ V // ??àì?? μ?·ó 8 {4 {# ~0 ]8 O) X0 b
for( int i=0; i<pProp->nDropItem; ++i )
# ?7 c% h8 G# w- _+ g {4 \0 o4 M3 ^$ C. z3 k4 C
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: j" O2 u2 P: b/ o3 k7 l1 z% G
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if( xRandom( 100 ) < pProp->nDropPercent )
0 N( N( ?7 T+ M% _. q5 @, M) m$ o0 K- a$ O {: _2 c' z. A/ {
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
: a2 a; F5 Z2 ]% [ break;
8 K2 h- K H9 [3 v% n }) S p d; Z6 s1 S: ?% _0 r; R4 B
}) y6 l" L! Z$ U/ D. R5 m2 g- B$ K
}
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& X5 }0 r+ c. ?. i: | }% s2 x& d, n: Y* l/ \7 H- I- p
: k# a) @. h, W //pAttackerà? slaughter°aà? oˉ°????2′ù.
! T+ M g2 O4 T6 n6 a- m# M7 t pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );/ e0 Y2 G6 _3 O5 R( H
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ Q- q0 D9 N0 o6 ] `: k$ S! N if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
6 I' D Q; ~0 E8 n! P- u6 d UpgradeKarma();7 b; A7 y6 g+ _& {* T' ~: E
#endif // __VER >= 8 // __S8_PK
% j7 g) B- {7 {( Z/ E. i* x1 C- ~ return 1;$ J% x# A/ z w& G6 o
}
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: U+ j: E) J0 n: h! q' s& _-------------------------------------------
# d( H, w/ B# L; V) e
4 r- V1 i" t# x/ m5 c4 k2 C6 M: T" u8 j/ M
if( pAttacker->IsPlayer() )* i" K% r: C( l2 ~( K6 K
{
6 K! Y8 u; ~2 C7 k' L# J m_idMurderer = pAttacker->m_idPlayer;3 S. k! O$ [' s3 u2 N1 s2 F& i8 e
! h% @/ S5 D# @/ s4 s% e4 f, Q( k/ t
$ u: P9 U# x, V9 u) r4 K
CWorld* pWorld = GetWorld();
L/ A [. t/ ` I- \) L if( pWorld )
/ m( X A/ P+ ~% _3 w K3 l {+ B/ Q& S' f9 d
char szFormat[256];
% B! h3 P2 v% V1 N strcpy( szFormat, pAttacker->GetName() );
( u8 Y$ O7 d+ d+ o: w' t. ^% j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 s& [5 a; J/ M# M- s g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* k& j( L" y$ s, y
}
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