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赏金系统恢复
7 g( H2 X* V! t& x9 o3 K- `+ eMover.cpp+ h. C% [$ i7 K4 v; F- Y! Q' A
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Code:
, l" [/ u2 H. ~7 U7 Dint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
/ B' j( _3 e; x+ J0 ~5 q2 J#ifdef __JEFF_11_4
: l% D4 }" x! Y. v) f2 n || GetWorld()->IsArena()4 i, \( Z, w7 E8 M) P, f
#endif // __JEFF_11_4) z+ k. V( l2 H. `8 f
)
" p, T- g* ?5 }0 ]$ _* L1 y" ? return 1;
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+ Y/ _& P F. N1 O2 M$ |/ b0 h#if __VER >= 8 // __S8_PK7 }$ g+ n5 r' O5 O6 f) V
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), N8 V7 D8 G; M1 g
return 1;' p! v: L1 B4 L- c, `
1 ^9 m. n- E" B, p* t' E% d1 D6 N if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ `; x! C/ }6 C, ] return 1;
1 C2 Q& \& M0 u. M2 @, v8 o
. Y: f# ~+ [5 g" o#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 I, H+ ]' n/ d2 n u, [- k- B if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( S9 @' Z" d2 c& N9 b8 x
return 1;4 {& y/ s5 n2 V M- A, S
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) % X" H" F& u9 |" a, N; z& P
#ifdef __JEFF_11_4
" b, S1 o; c' X9 `/ W# V && GetWorld()->IsArena() == FALSE3 d( K( B9 L1 ~6 \' \% o
#endif // __JEFF_11_4- G/ N( n2 v3 w* W
)
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2 T' u7 [. d# U if( IsPlayer() && IsChaotic() )
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% r, f8 v" b3 J I8 h) t#if !defined(__INTERNALSERVER)( W: ?2 R+ r7 k; n
if( m_dwAuthorization < AUTH_HELPER )& v5 X( \& _% h* N3 W$ y
#endif
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" \3 c$ z% M$ Z2 W- @ // ??àì?? μ?·ó ) n( U& Y$ h% f0 I2 u
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )+ d5 x7 l8 R2 m- E3 ~8 M
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
) l5 l! a8 f9 `! D3 b! c int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );4 i* c; F4 i. D- h5 g" T+ K$ O
for( int i=0; i < nInvenDrop; ++i )/ ]5 Z u- s$ D6 Q0 {
{( \2 A8 ^) W. e7 }8 Q, f
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) d2 Q9 K _# ]9 a2 t! ~6 k: @1 @
break;
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// - à??? μ?·ó; x% A$ `1 c" t0 l! V
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
5 S( d# x3 t( e% f' u for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% x p4 @6 N7 }, ? break;4 y* n$ z- N4 \
}
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if( pAttacker->IsPlayer() )
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x0 X: i6 R5 N" }& {4 d) h m_idMurderer = pAttacker->m_idPlayer;# g7 P) O, R* ~$ p: y/ S' s
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) ^5 d/ l' v8 `9 o2 v$ O CWorld* pWorld = GetWorld();, v. r$ |0 o4 [" M9 i7 e; A7 [
if( pWorld ): s; c% {8 {+ R2 ~" n
{
. l ]5 v& r! B/ h char szFormat[256];) b0 J( ?( V" \1 q
strcpy( szFormat, pAttacker->GetName() );8 e/ L, ]9 D% r6 R
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 K& Z/ n% X6 o. R g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 A# i6 ?0 H& S1 w3 E! J- k
}
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if( !pAttacker->IsPlayer() || IsNPC() )
- @; D- g `( k! d return 1;
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( I/ B' G) V5 |: @& N7 p0 a |2 F BOOL bAdd = FALSE; O$ p! n" |# H8 N2 }" z
if( pAttacker->IsChaotic() ) // ???à?ó??+ A& m+ L5 Q6 f) Z# i" g
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if( !IsChaotic() )
# x% A% n5 n( }5 P. J$ I bAdd = TRUE;# ]6 B& T0 Y4 Q: A% k! a
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else // ?????ó??, èù???ó??4 f, U; K V" c$ T% J% p; K3 ?
{
) l" ?- _. h! u( z+ p) @9 @ if( !(IsChaotic() || IsPKPink()) )
+ [7 c2 ?$ L8 ^. k bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü) z( G0 F. N i$ k7 r
if( bAdd && nReflect == 0 ! e9 i# r. W) R7 E- c% N# c
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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/ i" f" w- N4 \) P if( !pAttacker->IsChaotic() )
% }2 }7 Y& B+ G( L1 M- f1 ] \0 Q: _ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );) u$ \/ Y3 z( y a# p
CString szSendMsg;2 s, R; j) a9 I0 A" S% l1 J1 @
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );0 ]. b, K1 z3 E' Y4 U
((CUser*)this)->AddText( szSendMsg );+ c1 z: ~: H( I: V9 c- F4 ]
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
. `4 ~7 R# _0 G! \% l7 S ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );' m" ?1 e) @1 Q! b! R1 m p
((CUser*)pAttacker)->AddPKValue();
2 ~6 C. f _7 f5 H pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );4 e. O3 {' i' l* K
g_UserMng.AddPKPropensity( pAttacker );5 w7 B+ n S7 a, {! i1 z w
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. ^. l0 `/ V M4 V#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% `4 ?' X% c# Q0 X! Q' U8 E: N
#ifndef __MAINSERVER' A+ C, k( j' f* i; U1 p
if(!pAttacker->IsPlayer())2 f- L5 t, z% l9 i* {, `) g
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# b5 m, ]8 r& i8 i#endif // __MAINSERVER
1 e4 n4 ]5 o; F: i- C/ R* {% x% N ]( O ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
! V0 N" U4 [) ~; ~% j#endif // __HONORABLE_TITLE // ′Tà?
3 {- T$ \. R2 \* ?: V }" \/ F, I# a' R5 u5 c* ^2 n
#else // __VER >= 8 // __S8_PK
4 q4 N3 D1 s' f% }' p BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ B) j5 D* d7 B0 q: F, s* U pAttacker->m_nNumKill++; // ?3?? á?°?3 A7 f) _: }! W% a: X7 g% g
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 {6 ~2 C7 ^" Q' g* q6 K4 G
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );6 J7 _. W( e6 }7 D$ J
if( nGap >= 80 )4 `( i& v( u2 \" E' @
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ) k! S: l$ w# X6 j# F- O7 q3 I
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// o??ó±Y ?3±?±a?| ??????′ù.7 R8 C- f* ~) k7 a7 l1 z2 f
CWorld* pWorld = GetWorld();
6 D( p4 W! C7 ? if( pWorld )
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; b" x& {0 @' b //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."0 F1 w( |; O& d* m- H
char szFormat[256];
9 \8 O, }7 J3 I* x# n% A strcpy( szFormat, pAttacker->GetName() );/ k1 R* z! ?, V' V# F! ~1 H
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ |! |, R) j" c0 R" k
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST )
0 O0 Q( `. W: E9 {( o. ]* a#ifdef __JEFF_11_4* r% K& T( w# J1 q) W% M
&& ( pWorld && pWorld->IsArena() == FALSE )
7 M/ {- }2 O$ q2 p! f#endif // __JEFF_11_4
+ @/ b7 y( K8 R& y# p )
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if( bChaotic )
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#if !defined(__INTERNALSERVER)
' C2 h6 A! V+ n& H* _2 K if( m_dwAuthorization < AUTH_HELPER ). s5 n7 I$ \) }. I- g6 I% s
#endif
( E( F1 ?5 |$ O! c {
; d+ ^* m7 s1 G' } // ??3?μ?·ó
; ^. G+ Z; s7 v KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
j' F1 ~! _ C, c2 e0 ~ float fRate = pProp->nDropGoldPercent / 100.0f;/ a% }- q3 J9 h4 a7 o
int nGold = GetGold() * fRate;
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if( nGold > 0 )1 o( M. s1 U; k- N4 Y+ G+ ?3 k ~
DropGold( nGold , GetPos(), TRUE );: j- ?( ~4 k$ Y0 W5 {
# |$ p8 L7 l# c4 r: q& v5 v // ??àì?? μ?·ó
6 J/ [4 a* Z: e: M, p6 C for( int i=0; i<pProp->nDropItem; ++i )
7 |# L) @* H2 T! a: f9 v$ c {) ?' W6 _, I4 C# C2 H; f* D
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.) O# u" w; n) S" d- o, ]- l
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if( xRandom( 100 ) < pProp->nDropPercent ) / D# b2 n- b8 w9 E4 F
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
4 `8 N7 C' E. p. |9 A3 a break;5 Q8 x/ G! U7 B! y+ j' C7 t
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.9 E, P1 v' A) N) x1 p
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) n0 I8 l1 O' f3 @8 v- f' w- @
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
1 v% W* }' z) G4 L& ?9 x if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )) v4 ]4 F% F- N$ @& M' r
UpgradeKarma();, j9 W) r4 u/ y9 V: X" T( {
#endif // __VER >= 8 // __S8_PK0 E/ S, }, `( u" t" g E
return 1;
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# B" y1 v' F6 f& `! ~* A* T-------------------------------------------
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if( pAttacker->IsPlayer() )! N0 {, ]3 w' y6 R7 h
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
$ z& r; m+ e2 [- z6 y8 ~8 W. g: G/ u& \ if( pWorld )
, l; l* g/ x* D' _ {
- k1 ~; T6 `1 `7 ^( s. t1 L char szFormat[256];6 |/ v% ^" r6 E+ K2 w/ X2 p
strcpy( szFormat, pAttacker->GetName() );$ c" O) ^" q: v% r6 ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- {: L& Z2 j9 q N" }7 K& o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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