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赏金系统恢复
E2 B1 M8 z8 u9 _8 r/ ~Mover.cpp- p, f$ Q# ?. o8 c% p
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int CMover::SubPK( CMover *pAttacker, int nReflect )
4 i+ s; v0 o# V/ S' r" c8 q9 B6 V{
: U) C) c8 P; d+ I' r/ {% o9 Z if( !g_eLocal.GetState( EVE_PK )
, u& ~/ ]1 N8 q" B6 C5 x#ifdef __JEFF_11_4$ a9 ?1 ?( g5 H
|| GetWorld()->IsArena(): Q5 ^, x. d0 T D" Y! y, d
#endif // __JEFF_11_4
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return 1;
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& M' M/ ^' N9 T3 g" p" d! |# u#if __VER >= 8 // __S8_PK$ N# G8 i& g3 w- o7 ]' B! b# F
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' M4 E" h6 T' \
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: u6 f- u8 l& R/ A8 q+ K; S return 1;
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; |+ ?1 J* j3 w3 j( q#if __VER >= 11 // __GUILD_COMBAT_1TO1
V. \* s2 a: u9 f if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )9 g. M: t$ W5 G' U; i
return 1;
) y3 M5 `7 p% s+ i8 `$ m; t: ~#endif // __GUILD_COMBAT_1TO1/ ] I7 k9 }, X
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if( g_eLocal.GetState( EVE_PKCOST )
1 F' P0 k( t! v) G#ifdef __JEFF_11_4: B7 {6 g; `, K3 u! ?2 o0 c
&& GetWorld()->IsArena() == FALSE
$ {; w0 m" w2 U4 L, L) z# C0 b#endif // __JEFF_11_4
" B5 ]8 [, v8 G/ F; R' L )
3 J/ D% N7 _ ~. O+ z6 r {
2 }% j% w* s. ^! N% n* s# p* K- R if( IsPlayer() && IsChaotic() )
2 V! \2 d9 h5 p/ M" Y% P {
1 [) S* @0 O( U7 \: `7 z* E#if !defined(__INTERNALSERVER)
# Q* L( Y5 S1 |$ M! o if( m_dwAuthorization < AUTH_HELPER )* J# o; C! Z# i4 R0 F- c' f9 l1 h
#endif
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// ??àì?? μ?·ó ; A" T+ d; @7 _$ ~/ Y! k/ t
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
$ v2 {$ H6 J9 r& { @, L7 I; W2 K CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) L K$ ]7 x. u
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );: z: g* q- _# m) V' S$ [
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
b) L2 }, y$ ~ F break;, ^7 d- I! d) O+ I0 l
}; t8 \- a# Y$ ^$ o$ Q
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// - à??? μ?·ó
& H3 ?$ {% k6 {3 e9 B int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );, W3 ~4 O8 p+ f* [! V8 X
for( i=0; i < nEquipDrop; ++i )7 {* M* ?+ a. l. T e( m, h
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
" v% b) ^+ W4 I( b: s) { break;
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if( pAttacker->IsPlayer() )- x& \2 }9 i8 `3 { Z( `$ L3 r, a3 ?
{
0 k { _5 U, O& {8 a" f m_idMurderer = pAttacker->m_idPlayer;& o2 @: n- s, b, e) H: v' `9 |
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CWorld* pWorld = GetWorld();# ]0 t' }, v. X# K* v/ J2 Y# U9 |
if( pWorld )8 Y! |7 w! E ~' e
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char szFormat[256];( O( F# R0 A9 K [- k6 X. [
strcpy( szFormat, pAttacker->GetName() );8 z5 A/ s$ t' n% H1 O
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); u, ^; k3 X* {/ B) N' j; ^+ I) S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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2 l( y$ |* N- w% O1 e" _0 i# c if( !pAttacker->IsPlayer() || IsNPC() )
# J: g3 \. X G7 K. ?( b7 w+ Z2 Q return 1;4 ^$ Y3 K- N+ Q
( b6 t! O; N6 m7 g: T7 M6 p* x BOOL bAdd = FALSE;
9 D& G# r/ r, K0 I7 n if( pAttacker->IsChaotic() ) // ???à?ó??4 t: r8 N5 ?- h( J
{
8 |0 c7 u8 I) y% ~( s1 J if( !IsChaotic() )
5 [% o# C- T& g1 ?7 c8 O6 T bAdd = TRUE;# \( }$ b" y3 g0 U1 I
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else // ?????ó??, èù???ó?? }! v$ C# T" F/ W8 D3 D* o
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if( !(IsChaotic() || IsPKPink()) ). M+ T- A- E- a X$ u: }- u
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü9 h7 ?/ W Y$ h4 g0 m- U) g$ l
if( bAdd && nReflect == 0 3 d: C& I, }' u$ J
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...- @, T& F9 }: E7 c9 u- M Y/ t
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if( IsPlayer() && pAttacker->IsPlayer() )# N$ J, Y, l5 p( I; m
{
7 ]0 h4 b& P1 C1 p y if( !pAttacker->IsChaotic() )" m E% e) }: ^$ m1 S- Y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
. H6 f$ `/ L9 A# Q- x, P: ] CString szSendMsg;
# V, A/ T( t5 {% K# y3 c1 f szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 _* ?, `. z2 M6 C( ~) W ((CUser*)this)->AddText( szSendMsg );5 S% W/ _: t5 A8 L4 U
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );4 p3 ^, H! [% b- Y5 ~
((CUser*)pAttacker)->AddText( szSendMsg );9 F3 i, m: k* x$ T" `- ]
}
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( ^% x1 i6 g3 D pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 w" }0 |- j+ h1 x; ?
((CUser*)pAttacker)->AddPKValue();
8 d2 Q {& T) y# Y) X5 ~ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
( \4 p2 D M+ q# c5 m0 x g_UserMng.AddPKPropensity( pAttacker );
) h' u& i4 i, \( q g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );- F- d- l8 ^9 g* T( o) @7 H2 V$ n
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
i! P% l' H' m N* \#ifndef __MAINSERVER+ w8 ?% y# H: m
if(!pAttacker->IsPlayer())1 k& ~0 r: q9 Q& J3 k7 M- J6 ?/ ]! h
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
4 T3 Q$ c6 Y6 B: K: q! l4 t2 ?#endif // __MAINSERVER
; C, J! R9 H5 Q* K' v$ K4 A ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);) d( G7 h+ y6 a4 g( a
#endif // __HONORABLE_TITLE // ′Tà?
7 L3 `& \) Y0 S4 x, f6 q( b0 Z }
/ x3 k4 `. \! D/ Z% t* C8 D, v#else // __VER >= 8 // __S8_PK
, B5 q7 c6 a) S BOOL bChaotic = IsChaotic();. O$ R# w$ t/ L3 Q" s/ ~
7 Z: g1 H. l# Y. `1 Q: I8 Y8 x* @ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 u! i+ d$ M5 R5 { @3 ^: S. _* H! h) } pAttacker->m_nNumKill++; // ?3?? á?°?
: w& ]/ j3 d0 G. f4 P* l: n (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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G3 b& H/ W9 A: E$ w int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" {/ {- y: d5 q! q* J8 J" C6 S if( nGap >= 80 )
- N$ h. v1 ]4 M" C ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
" H, L5 Y, T, _2 N' }
! c9 K! \: K2 \- Z // o??ó±Y ?3±?±a?| ??????′ù.* g9 A7 o. R: y( A! w7 r
CWorld* pWorld = GetWorld();0 Q0 h* l: d5 G$ N' o+ Q
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
! W6 P1 Y3 b. j char szFormat[256];
8 E- o3 H I2 @( P% A- N& v strcpy( szFormat, pAttacker->GetName() );
- I/ b; `+ h! P" j2 k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 ~' a& q" k) [; V: ?: S4 [4 k2 `% ` g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) . o; F* h9 \! V
#ifdef __JEFF_11_4- o. e3 a" V) u/ p ^9 D. |
&& ( pWorld && pWorld->IsArena() == FALSE )- v8 _' F S3 K2 l5 @; F0 K% W8 k
#endif // __JEFF_11_4
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{$ Y0 ]; |4 P: o4 G6 Z
if( bChaotic ) , y+ Q! e- q6 ~2 u: I
{- v& A* C) l, W& j
#if !defined(__INTERNALSERVER) m/ G- Q4 c: @! Q0 H8 u1 M
if( m_dwAuthorization < AUTH_HELPER )% Q3 R/ y: |6 r4 ?0 h, ]7 U
#endif
C& ~: M' m S& Q) ^1 O) X) g {
# \0 K( T/ i: B: G; I // ??3?μ?·ó ! v6 \) @0 Z( G
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* \& E% h5 b, ?3 L- ~1 n$ E
float fRate = pProp->nDropGoldPercent / 100.0f;
. L. P# f4 |4 S, O" @ int nGold = GetGold() * fRate;
* \- ?. Y5 j" ?2 n. v U, n, @9 ?3 J3 t. |
if( nGold > 0 ). Y* p; k, k6 p, d
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó $ k, A2 t( d9 D% j
for( int i=0; i<pProp->nDropItem; ++i )
, i! b+ M3 ?! u1 K/ V3 Y {
' d+ Q" a6 n1 Z D# O* q BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù./ X @ `: ?5 ?' B" `( n9 ~
, k# d: ^# ^& |& o. C+ w. D8 q8 r; y2 O if( xRandom( 100 ) < pProp->nDropPercent )
4 G8 l" [8 }9 |' h3 G {
) ]' J- g& m/ r G; [ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 q3 s( ?6 O2 W, k9 G
break;
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
1 h# C+ L' ~- w) _5 R pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" h- |5 D8 ^# B& C. ~: Q
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
1 n; A2 _6 K, o* C8 _0 Z5 C if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) [, N9 k) Q0 ^
UpgradeKarma();
5 l' m8 A: \1 i j2 d2 y#endif // __VER >= 8 // __S8_PK
$ K$ x# d" O" @5 S" @' J8 W2 r return 1;; c. F; N" [: y' q. h# q
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-------------------------------------------3 k( x( d, q0 h: e4 y
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8 E2 e$ i& M. D if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;- a' ]; i7 I- @: o/ S' b
{- P! t) x/ Y/ @! w- O( U$ }$ x
3 q; F) G* ?5 N! W8 P CWorld* pWorld = GetWorld();8 l' F* n/ k7 C2 c" n7 G
if( pWorld )
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char szFormat[256];
0 J0 p8 P& u- Q" Y' \ strcpy( szFormat, pAttacker->GetName() );+ Q7 s3 r% t s9 d3 m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' e) l( j& u' o# v/ r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* \8 s% O9 M3 L r; S+ U
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}
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