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赏金系统恢复/ z! J1 @0 v3 U D% R
Mover.cpp V( X9 x1 _9 H& S
" @8 h$ a& T, k4 }' j& uCode:
: Q; h- S$ E( z7 pint CMover::SubPK( CMover *pAttacker, int nReflect ); ^. V! ~) v3 K/ O
{
! f+ V5 ~$ Z, J! M if( !g_eLocal.GetState( EVE_PK )
, C& Z3 F+ j: c$ |5 X, _#ifdef __JEFF_11_4
: ^. C( u" B+ J$ }0 [ || GetWorld()->IsArena()( {& Q* \ C' ?3 I
#endif // __JEFF_11_4
, `3 a! E# E- \. O6 d0 y# ? ) s8 y" H3 K; I4 c8 @' W0 K
return 1;8 [3 L" N$ V9 l' ^5 { c; Y; U8 W
: X8 N: W: [3 D/ K% {' m( M7 S#if __VER >= 8 // __S8_PK: D& ?: W6 Z4 Y& `' l
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 d; }/ ]2 X& }1 r) S return 1;
( i2 j4 g$ S$ A! ~* G' l9 z& x! O; M1 _; ^% ?) Z3 J
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). ]$ I/ G. f2 |0 V& Y5 s
return 1;# D) h+ m: o# s" J
4 s: g" d8 Q$ x L. i
#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 }. _+ t! _2 h; ~- m1 |" A if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )3 @% Q* O/ V! y+ I f
return 1;
D' @& s7 i) r0 a! d5 p#endif // __GUILD_COMBAT_1TO15 R8 ?/ |6 k: \% y( ~
" b: Z* M: X0 I0 V
if( g_eLocal.GetState( EVE_PKCOST )
0 j6 n3 I3 k* _# L) c#ifdef __JEFF_11_4
: \9 p0 d1 t' j& ^8 U. J && GetWorld()->IsArena() == FALSE
, z, T, F3 J& d' U2 I#endif // __JEFF_11_4
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{% m& |& `. ^6 N9 w; `) s
if( IsPlayer() && IsChaotic() )
. J& |( ~" n, E. h$ b1 M3 \3 ` {
, h. a# L% i/ g9 ]#if !defined(__INTERNALSERVER)
- J7 `2 H, J4 g. N( [ if( m_dwAuthorization < AUTH_HELPER )* i `9 O# l0 k
#endif
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// ??àì?? μ?·ó 6 A8 x A/ W" P! Q, i! t3 {, t
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ), Y, D/ {2 g. }9 x4 d4 d( v' F+ h
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
0 Y6 R, p( g) n9 v int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
/ D3 t& G$ m4 G for( int i=0; i < nInvenDrop; ++i )
5 a, |# z e/ t: A/ s, x {
/ U X( h, N! M* y0 u if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
# I/ Z# _+ g h$ ?( f) Q+ b9 C break;3 x+ a7 W6 T" `% Y/ o9 d' a
}
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// - à??? μ?·ó
. j ~6 X8 b! G" Z. X int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* T! p+ Q) y7 T& m0 R2 @% L5 J for( i=0; i < nEquipDrop; ++i )
1 b9 m# a, n) R" b# z) Y2 O {
9 W7 ^) _5 @: ~4 V1 c8 S if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
) @$ C7 z. O# a: C8 G! W break;
3 p4 T6 t$ f5 |; e0 L T }
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}
/ _, _* ^4 E: a }
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if( pAttacker->IsPlayer() )
5 V7 E4 ~ {/ e9 H# q. X. Z {7 J" g) l8 P+ P1 u/ \& B0 ^+ O$ N
m_idMurderer = pAttacker->m_idPlayer;6 w& D( Y1 W5 Z4 g* Y
5 ~8 h0 I" z* M
# u; n5 B+ ?2 ^ CWorld* pWorld = GetWorld();9 Y$ H( G! Y9 |. R& C) W$ h m
if( pWorld ). z+ ~! V9 ?) P$ }& m
{
S9 P0 E# Q, ^) {, N# T char szFormat[256];2 ?7 G/ M. o' L4 ^, x8 j
strcpy( szFormat, pAttacker->GetName() );& ?8 e$ q# q* [; `/ k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
R* @1 j& C/ t# @8 Z& o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
. P# ?( {. v5 l# |# k }
1 H( L, H0 V+ _* H }: x" ?2 j' F, o
& H' x7 W9 w3 a if( !pAttacker->IsPlayer() || IsNPC() )
+ W R: w8 s' N5 f return 1;
8 `5 w) c) H" K: P) d& N- ?- n) P8 q' X& Q! n* E0 T
BOOL bAdd = FALSE;6 H9 v. T& W+ W" }! f5 ?
if( pAttacker->IsChaotic() ) // ???à?ó??
5 y T- F$ Z5 J {" [7 ^- ^( a+ l: h
if( !IsChaotic() )
8 w- G$ ^7 }# q- n bAdd = TRUE;- M" Q$ r2 E; _! t
}
; |4 z, j, G( N! x. k else // ?????ó??, èù???ó??
* D: M7 U: O2 b% q5 Y. ^; a {- m3 }9 ]9 r% Z9 e! A) b7 G
if( !(IsChaotic() || IsPKPink()) )
) X: ]* p$ L, v7 p9 [ bAdd = TRUE;
9 M8 s3 I. }" F( E( d2 [ }7 a3 K% I7 E& K6 c* r( r3 }4 P# t
3 O& P/ X, u' a7 j7 y ~, t /// ???à????, ?o?aà? ??·ááü7 i& p$ p; m7 O% F. r+ {- u
if( bAdd && nReflect == 0 9 k: J; i" M( n! d
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
: }" b6 I1 o2 P. W5 D$ n {
/ I3 c+ M! I& N& V& j if( IsPlayer() && pAttacker->IsPlayer() )
& M, m: l6 U+ _; W; @% G: i) @+ Q. M {% a5 Z& U% |: ~- B% G
if( !pAttacker->IsChaotic() )
2 B3 V( T! ~) v8 o2 p ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
5 \8 @" ?# a6 _4 R4 T0 ~ CString szSendMsg;# O6 v% t. l" E j- R5 l- Q1 P
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );3 ~+ p0 H9 h+ H
((CUser*)this)->AddText( szSendMsg );
8 p- n: {. w' Y$ b- h szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); X: @$ J9 h: d
((CUser*)pAttacker)->AddText( szSendMsg );
" r. {/ y9 K: s+ v; \ j }; }, d4 Q E- z& z$ ~# [
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; k% M/ j% m- P) m( @* o
((CUser*)pAttacker)->AddPKValue();0 U; s& h+ @8 E. w/ A
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
9 o9 h/ J- f& T/ F4 F& b4 O g_UserMng.AddPKPropensity( pAttacker );
$ x" K6 l5 u* x. z# k" M2 U g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );( K0 {( K* B2 [+ x
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& V( I. |! \0 q
#ifndef __MAINSERVER
2 I' o/ q2 Q3 U2 i( @! T; dif(!pAttacker->IsPlayer())/ T/ l; m4 }5 w: S+ i
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
* ]% W: u( E1 }. |#endif // __MAINSERVER
* `4 ?) P2 X5 d% j ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
5 U$ j% ^; r4 I( s8 z# V#endif // __HONORABLE_TITLE // ′Tà?- j: P- e' N0 x1 j
}
B$ k* J# u! L5 W' W: Z#else // __VER >= 8 // __S8_PK
7 \, |1 j+ ]1 V0 s BOOL bChaotic = IsChaotic();' F2 ^! R' u# _" b% F0 j3 v3 Q$ j( v
1 z. y P# w1 ?- P4 c# f0 D
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.. J) _* M) ~# @& K. c9 X1 }! }+ h
pAttacker->m_nNumKill++; // ?3?? á?°?* _( V/ N& E$ m& N+ W
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ i' ^0 R4 w5 H5 p* I1 }9 R, ~1 u
/ L* W+ y) ?8 T; o/ y3 x int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
* v3 T. B( k! B7 J2 q if( nGap >= 80 )$ M# V6 }6 `( K' r; _- B
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
. m5 ]3 K3 X1 A
' t, D9 e& w+ R& o" g& ~8 T // o??ó±Y ?3±?±a?| ??????′ù.
" ?5 j, c2 a( P' U CWorld* pWorld = GetWorld();
. P: R9 f9 y0 @- `4 b7 n8 A if( pWorld )$ x) ^9 b9 c- [- r4 t
{4 T2 H/ c9 a w+ ~/ O0 A
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."7 ?$ w) h6 a+ [3 T6 T% x8 S
char szFormat[256];
- f+ v% q" C0 E U' ?# d# T strcpy( szFormat, pAttacker->GetName() );
. z5 D6 i& d1 G( h" j" Q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 S9 h3 X; m( `8 U( P4 ^$ | g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );" p( Y2 [' B. C# d/ U+ B- K, c
}0 {3 d6 ?. _) L4 u8 v
" \* A A5 Y3 A4 L" m if( g_eLocal.GetState( EVE_PKCOST )
+ j2 J. D5 J6 j& |' E0 @#ifdef __JEFF_11_4
& ^" H, C1 d- |5 W% o && ( pWorld && pWorld->IsArena() == FALSE )0 m f- `8 f' y0 ], n
#endif // __JEFF_11_4
# a% p* l4 y) {5 f1 s )' {# G0 V1 x9 {, [ l$ s; S+ \
{
) X. @( {# C) [2 A/ \ if( bChaotic )
. \/ M# p r# u3 e. e {
4 ]$ j! N5 `. h. Q& n #if !defined(__INTERNALSERVER)0 s7 ~* y9 H& k2 z, c& U/ @+ a
if( m_dwAuthorization < AUTH_HELPER )
4 N) R8 u1 l* q: h #endif' P& c; b: J5 v+ c) P! ~
{3 g- b0 b t0 n: x6 S
// ??3?μ?·ó
6 v K9 V3 Y6 Y' B1 Y+ C' B$ Y KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
3 I# F* u" @7 q. o5 e# k, E float fRate = pProp->nDropGoldPercent / 100.0f;
( I' l# \: o; i" n& E int nGold = GetGold() * fRate;
* k7 t0 e! N c
+ C" ~/ P, \% _0 ^1 C if( nGold > 0 )2 p" K6 `+ T$ I
DropGold( nGold , GetPos(), TRUE );
9 J: H" y6 a2 P8 Z- E7 b" P7 K' f }+ s/ W
// ??àì?? μ?·ó
' p8 Q8 _0 q% S* l6 Y. ?3 Y4 k3 n for( int i=0; i<pProp->nDropItem; ++i )1 Q) p9 s) L5 c8 |4 Y$ q( Z; |
{
9 c. z* O9 N" U( u2 O BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
% ]' R# e$ P2 k3 k- d4 }
4 h0 x, H1 ?) p- y4 N& R; D" k if( xRandom( 100 ) < pProp->nDropPercent ) % M& L+ u# ^) w; X
{) `/ \3 P4 t9 ~" f7 T
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
8 f) P |5 s5 k. h" k' V break;) d2 \0 ^+ T& M0 d# C
}2 a/ ^% D1 ~+ ~2 A( L: |2 [" m+ c
}
5 e& {( ]$ L" Y }
5 r9 w8 Q, I, q0 Y# L }
( k l7 L% W c$ Z/ B2 Z. t }
: \) K T5 x6 F, i+ p7 P8 C# I& |$ Z0 V( r& n+ f! S
//pAttackerà? slaughter°aà? oˉ°????2′ù.4 D2 K" j3 ~: B* W' l$ i
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 ?5 Q3 C8 e. l // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.9 S; D0 Z9 X4 T e$ x
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
5 V" f9 w2 Z" { a& p1 M UpgradeKarma();# A/ {9 [7 H2 U' Y
#endif // __VER >= 8 // __S8_PK- {3 K: {- @3 S
return 1;
4 W/ w+ Y6 V! a8 c8 ~# q}! Y) }; Y4 K' D. D! t
9 Q6 l4 v# }6 t
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3 ]" B8 o$ V# `- P6 P; P6 e-------------------------------------------
+ L( O2 q5 s z4 ?0 K$ a7 O& F
/ z# ?( u$ m' E
) x& Q+ W/ U5 ~9 ~" c if( pAttacker->IsPlayer() )
" h3 ]/ v* K+ p# X+ s9 p: W {: ]% f! k/ _ V
m_idMurderer = pAttacker->m_idPlayer;- w8 _ C6 `* S8 x T9 p& N" Z( a4 \
m" _# c0 f1 b+ ~# ]) f% `; p+ [8 K) Y, b& `& }
CWorld* pWorld = GetWorld();
7 I2 _ D, {& w1 N" @: d' d if( pWorld )
, W( d: }: T8 s {
, Y) p; Z1 q( m7 ?- Z char szFormat[256];& m* ^( f9 F; ~3 U; o8 ^
strcpy( szFormat, pAttacker->GetName() );' w! i k2 t' O; r1 n) w, X# ~3 v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, k$ z1 U! Q$ \* N+ s
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" S# V# W7 D2 L, Z
}
4 z) V! @) ^5 N' a5 A! p }, l& [5 T/ G" S ?" Y. v9 K/ O
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