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赏金系统恢复/ |9 E# \, o9 r: h
Mover.cpp/ y4 S7 h+ w3 k) x- B$ C( c8 q9 |- C
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Code:
, _9 v; \+ h" C- Yint CMover::SubPK( CMover *pAttacker, int nReflect )
+ X4 S1 t0 `- I3 ]2 f& v% r/ K{
( V( {9 P3 G1 R+ P8 C' ~1 N if( !g_eLocal.GetState( EVE_PK )8 z0 r6 Q) b# X, t3 r0 ]& R
#ifdef __JEFF_11_4
/ e; y k- T7 F% D' U, P5 [" O || GetWorld()->IsArena()
; i% K: a) h. @4 u* B" }#endif // __JEFF_11_4
8 l, d1 T4 b% {8 ], e; D) l" j )
9 C* i0 D& q: @5 S return 1;
& O7 [8 L3 Z& ~* e! k6 s0 c( J1 Y; d* A: ]4 U9 y
#if __VER >= 8 // __S8_PK
1 k" u* Q, [2 i3 }& m6 d( A if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ L7 F. Y6 z; ~( t ?
return 1;* F' e, s! X/ O
' c) H! K, w0 w0 m2 ^, y9 x if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# R4 {0 u/ X4 S; ^0 ~% e, e9 X return 1;
9 [/ m3 |+ s" B ^7 N) M6 |; I+ }) b2 q. l* L; Y1 }1 f
#if __VER >= 11 // __GUILD_COMBAT_1TO1 j2 ^% S+ u, n2 ?6 W5 ~
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )6 `8 O; v7 Z. e) |
return 1;
6 L9 d. M6 t7 o0 P- m* R6 s( ^#endif // __GUILD_COMBAT_1TO16 l9 x: [, x f2 e
& v4 H2 f3 U/ y0 P
if( g_eLocal.GetState( EVE_PKCOST ) ! E6 `% y; ^5 v5 c+ J3 y
#ifdef __JEFF_11_4
5 ?( f3 ?+ n8 K0 F& r% W && GetWorld()->IsArena() == FALSE
5 V, W& P4 @/ a#endif // __JEFF_11_4
, d( e0 r3 ]' d, b' u0 S2 T( w. @ )
4 v- D m* f6 B* k& b9 f7 N' G {
, d1 q; f8 A: {% t/ o5 c0 @$ T2 v# W; ? if( IsPlayer() && IsChaotic() )
* ~/ \2 |; }+ f3 {$ m5 N4 w {
# h7 Y& v( A' D) D0 p' i ]9 u) q% C#if !defined(__INTERNALSERVER)
( ?7 F! |$ n. M8 Y if( m_dwAuthorization < AUTH_HELPER )
# A9 f ~9 T' A3 p! A2 N7 y#endif4 x1 C3 J, k" l& H o/ J
{# d- Y: ?1 S. n! Z
// ??àì?? μ?·ó ) j3 K# N5 f/ H- l6 K
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
6 y4 e, U4 ]+ N8 L1 F2 r# ?! t CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
g$ f6 z% c- y4 Z i/ j& m int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );1 a& G: J( L/ U
for( int i=0; i < nInvenDrop; ++i )2 b, i+ G) Z4 V4 G
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
7 N. _3 t+ _1 T4 g; { break;
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// - à??? μ?·ó
* }/ n5 R8 e8 o# P' n+ _/ `/ R# P3 K int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ h+ i2 K) \3 r7 W4 B7 h5 S
for( i=0; i < nEquipDrop; ++i )1 c( w0 r8 V( k" Y
{
9 e9 I1 S8 N9 I; F6 |/ i& S if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ! g; K; Z; z1 u& s$ B
break;8 Z8 P9 `1 S5 z$ q* _3 S
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}
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) d* `+ |3 c q& o8 g: Q' ?5 T4 ?$ { if( pAttacker->IsPlayer() )$ N6 c" x- P# ~' Z+ _1 ~# @
{
$ x( A G) p! J m_idMurderer = pAttacker->m_idPlayer;
# ?( W& H k7 n6 Q% u' g
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CWorld* pWorld = GetWorld();
# w) k% K8 h( M/ M) _. R if( pWorld )! q3 M8 I7 a; y' o# l0 h3 J- A9 ^
{- h: F& n' n) q0 s4 L; `; J: U
char szFormat[256];% |' f$ |( D& s; ?! u' w: N7 N
strcpy( szFormat, pAttacker->GetName() );4 J1 Q. G; [) l. ~$ F. t# y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 q# j+ U; R f3 d4 H1 ^. @0 l: i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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4 O: u8 u- I- |% C8 G3 {: |8 f if( !pAttacker->IsPlayer() || IsNPC() )# J8 T+ q$ ?) G+ ~9 t* O
return 1;9 x* m* j4 u: q1 ^/ f
# [' z0 T$ _% ?, Y9 H/ d/ [ V
BOOL bAdd = FALSE;
7 F* r4 q6 z5 G, F; g$ ` if( pAttacker->IsChaotic() ) // ???à?ó??8 f; o% S/ x" b2 W) y1 X
{
$ \0 s4 X5 U) j# k1 A" o. u if( !IsChaotic() )
! C+ F1 @) C& b6 ~8 {* @ bAdd = TRUE;7 ` e2 A6 v& h4 j, T4 U3 d
}
; Z" W; t1 H$ Z' c8 A9 Y& p' y# p else // ?????ó??, èù???ó??- {3 r; J- g) e1 t
{
1 ?' B, ^; J1 _ if( !(IsChaotic() || IsPKPink()) )9 Z0 R' w" N9 ]1 }$ a; c a7 L1 k
bAdd = TRUE;8 }+ k5 t7 @, Z& t+ y# U4 h
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- a. K* o- \2 p* r$ j
/// ???à????, ?o?aà? ??·ááü5 b% ]8 S& Q9 u6 W2 \4 G6 a
if( bAdd && nReflect == 0 1 V& Q, n, M4 G6 L8 l
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...3 E" h& R( k$ U0 r
{ B0 M" Y x6 W/ u& B
if( IsPlayer() && pAttacker->IsPlayer() )
& ?9 z4 |* U1 G( E9 m {# @# k0 I% O. f+ O( k7 v
if( !pAttacker->IsChaotic() )
- n! a7 ^3 P' c( d ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
; c% f; \$ {8 Z% R. p CString szSendMsg;, `: N9 Z, J* a7 o, W! ]/ L
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 K/ J4 {# j, R: H$ U2 x+ f ((CUser*)this)->AddText( szSendMsg );
" { _' L% A; ?' U% G% Z# W' Y szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );4 c1 E7 l0 h* H+ f2 N4 F0 v. Q
((CUser*)pAttacker)->AddText( szSendMsg );
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2 u" F2 ?1 R& U) b& Z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
9 e E0 L1 [" H0 P% q, h+ \ ((CUser*)pAttacker)->AddPKValue();
* S5 L4 Q9 H" D; P1 T pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
$ N$ j3 e2 s4 J6 N g_UserMng.AddPKPropensity( pAttacker );
$ T- I# {6 k2 l* u& T g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
! U1 G0 }& E; @#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?, q! u; m$ |' m+ {) ]
#ifndef __MAINSERVER8 c" D4 L& q7 p3 q3 M
if(!pAttacker->IsPlayer())
, _) V, e% U1 o FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
7 r" {/ b5 w7 C8 C( o4 i3 E#endif // __MAINSERVER% v( Q/ R6 Y/ Y
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" {$ c6 ?% u* m6 m5 P#endif // __HONORABLE_TITLE // ′Tà?
# |8 |6 x$ ~6 U }
4 j% N* `( g( z5 o; A W$ N7 ?/ G#else // __VER >= 8 // __S8_PK6 f9 |4 O3 R: N# U- _4 T) ]5 y5 o
BOOL bChaotic = IsChaotic();/ ]" T- O. a3 A: ?( y
6 M) n5 X: [) X0 K' G# w# S4 I- C m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.7 v, Z+ b0 Z+ l$ B$ p1 N4 T) c
pAttacker->m_nNumKill++; // ?3?? á?°?
7 p. V# U+ f* c$ d }. b (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
$ v) |4 U K' V+ T
) U' z3 {; u/ P$ b* |" n int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
# `6 G, \6 C0 T5 K if( nGap >= 80 )
2 E$ X# \5 F$ s/ y! P1 N1 ] N" C ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 8 M% V+ u: q& j* s" ^
8 A5 g5 i" R- R
// o??ó±Y ?3±?±a?| ??????′ù.( B' O% k7 K3 ~
CWorld* pWorld = GetWorld();/ [( O" z) `% D/ y- [$ x
if( pWorld )
2 J2 O, P- E1 W/ s {
, e' C9 D, w- V //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."$ x. V7 }* @7 G5 k7 R4 G
char szFormat[256];
1 ?( F- f. H. ~ strcpy( szFormat, pAttacker->GetName() );
1 y N0 P X5 J' [( x" M5 q( E" ? strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );6 i4 G# o! w0 D, m) e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );; \3 G8 g! k1 K! y: t1 @: r" |
}
( K: U4 V6 Y, n- Z4 i& ^
# R0 ^: O1 ?6 C' ? W. ]5 w$ M$ J if( g_eLocal.GetState( EVE_PKCOST ) 2 H' w7 z: V7 z5 Z" ?
#ifdef __JEFF_11_4 l7 x: i5 |; h3 M
&& ( pWorld && pWorld->IsArena() == FALSE ); P4 p) w$ \& H2 H5 H
#endif // __JEFF_11_4
% e& R5 n& a2 f+ h0 @8 Q' u% d )5 Q8 ], q3 T, N# U- h4 o
{$ k' \8 G! t( H6 N
if( bChaotic ) , y- L, ^ h4 j' v6 Q) v1 U5 V5 T
{
' U1 Y1 D8 ^( {9 L4 w2 ~$ Z #if !defined(__INTERNALSERVER)
. X( U5 m: p# Y if( m_dwAuthorization < AUTH_HELPER )6 E3 _' |* z+ ?1 W
#endif
+ h0 p' T' k- [$ g1 @ {" Y/ y& b) b# r/ P# Z0 H
// ??3?μ?·ó 4 v6 x$ T5 s/ a0 a
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, M2 q' O/ P7 }* G" A; d ^1 H float fRate = pProp->nDropGoldPercent / 100.0f;" P; t3 p% b2 ?4 f8 z$ h
int nGold = GetGold() * fRate;
, l+ ^: u) V9 U7 \! {$ _
# r5 i1 ?. [! x; r if( nGold > 0 )
8 W" I7 W0 K* z, q( C- J DropGold( nGold , GetPos(), TRUE );. c% p: U) Q" f1 ~6 h7 W& y
5 e( O2 W2 p2 W m) n
// ??àì?? μ?·ó
0 `6 i- n+ Z7 B# z! T for( int i=0; i<pProp->nDropItem; ++i )! z: ]0 {/ H- s
{
- z1 E, h) k; Y$ k, s' ^ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
" Q6 C" v& W. V& u, J# d! |( [7 `
if( xRandom( 100 ) < pProp->nDropPercent ) ! w9 W) x. M& w" [; T+ T
{7 q2 V2 \( d! u; }0 G, d# M
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
0 V7 K9 V+ G% d& m9 d" h# S7 S break;1 K& } o! V7 l" E5 K; v
}1 Q+ k% [2 f7 P2 s, L3 `; r
}
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} ; o V0 I0 E; ~. I& \) d
}/ m! H6 H. F5 @0 Z$ u2 ] T- i
" ~# r9 _- y& ?& z* D //pAttackerà? slaughter°aà? oˉ°????2′ù.
# Q% O& G( x' H: f0 V" D pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
" j5 n# [ N) P5 o# W, b; `7 W- s // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
# ?5 W6 F- J, L if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), b: T! g% d: l( _( \% z
UpgradeKarma();/ Y2 L7 M1 w4 v8 ]( t& j. [
#endif // __VER >= 8 // __S8_PK
$ L: J+ V* b4 \( y$ c& S return 1;
& b2 l: d0 K9 O8 E6 J0 a; D G}' Z9 J% U9 x; r* G2 O$ |
* q4 {8 y6 J `. v2 e, ?9 ?
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3 `/ @% o# B% t a I' d-------------------------------------------1 \" P# q. A6 T
- |- ^+ d) F% }% C$ }0 d/ r3 D. }2 Y% l2 C8 R
if( pAttacker->IsPlayer() )0 F# L3 W) ]! {: N: N
{! J" y6 G8 j, A& R
m_idMurderer = pAttacker->m_idPlayer;
; d2 D2 ~+ Y( I) k4 g, H1 ~- Y
& j. E$ G# g D- d/ g7 f8 _' t8 w) t: u
CWorld* pWorld = GetWorld();4 q1 ~% o1 P8 a) d9 C
if( pWorld )
, ]& H3 X- t3 l j+ E7 v! R {( p$ w' n$ Z/ v+ L8 C% K) H, n
char szFormat[256];7 C" p. F( f2 b4 X& `" k
strcpy( szFormat, pAttacker->GetName() );2 N2 q- J9 v6 J( R/ ?, {0 T7 X) e6 J
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ `% ]8 _( `2 K3 K9 g% i5 i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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