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赏金系统恢复, S2 R& q8 \. p4 E
Mover.cpp
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Code:% V) E( ?: j' B9 ^2 q) J
int CMover::SubPK( CMover *pAttacker, int nReflect )) H: E. t6 c' i9 s1 o4 A# ^4 T
{
4 C/ r7 _# E2 q if( !g_eLocal.GetState( EVE_PK )
; F, [8 g- I& L) g#ifdef __JEFF_11_48 k7 h1 A7 U5 n: A+ u8 U
|| GetWorld()->IsArena()/ ~# A3 e' K' o' }# f; n. C0 H
#endif // __JEFF_11_46 y0 e. C1 f: M4 ^6 \* u+ y
)
) q; h; z2 W7 {" V return 1;
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& g: \! n. U. k% @, n#if __VER >= 8 // __S8_PK
: Q7 z8 j d0 ?/ @5 _) v* q+ @ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 v, ~6 G) x4 w' q. `4 n5 @" G s) ` return 1;( U+ f: N& A$ m+ E- V% R
" {- _6 a+ x- [( {, D6 ]! d1 C& a
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): |0 G1 s- J9 h ^" D
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 a5 e0 |: n, D4 y/ x if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# `; P. j) [& C: R+ l9 t# s
return 1;, ?. Z" Y8 u7 O3 F3 I( K# Q
#endif // __GUILD_COMBAT_1TO15 \0 A5 m0 C: d4 c5 C
6 b6 z; n/ g9 x) d if( g_eLocal.GetState( EVE_PKCOST ) 8 L$ [6 l; m! z3 |
#ifdef __JEFF_11_4
0 }1 ]# |' M: v1 D( f && GetWorld()->IsArena() == FALSE
, y1 g6 t4 X& `9 w2 _+ w#endif // __JEFF_11_4
; c4 w2 A! L9 q2 o7 _ )
# {2 D- w- E. C" B8 X! U- { M {6 \* Z1 a( e% i9 _7 E
if( IsPlayer() && IsChaotic() ) " G$ V; R- W% D# A" A
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#if !defined(__INTERNALSERVER)
5 W9 z! U; T0 i$ n1 y S7 ]3 g if( m_dwAuthorization < AUTH_HELPER )
7 X; U3 @8 W/ O4 t8 R7 V3 x#endif
# g8 G% R* T2 q+ r- C7 H {
; d: k2 y. k+ v // ??àì?? μ?·ó
" T, n* Y3 t9 H+ F# p4 c4 Q" l // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
, u d' Z0 P- p& R CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
; @( }/ |2 P: y int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
( T5 X9 L# d- L: i4 Y" O% w8 r+ [ for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 f4 F# D4 W* e8 E
break;
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// - à??? μ?·ó- h) V8 f- E' l
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );; k; v& b- k. b2 G- g ~
for( i=0; i < nEquipDrop; ++i )+ p4 K3 L2 P8 A+ T" U: c1 M. Q
{
* U6 ^* V& j5 b9 O+ c if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) - \) T! V+ E5 o4 Q6 I H2 w
break;4 Q& H& u; E7 ~4 r3 @
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();. _ n4 e. N3 Y! F% ?5 p, f2 }! \$ Y
if( pWorld )
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char szFormat[256];3 c# b" |' x6 M( y" D" t2 ~
strcpy( szFormat, pAttacker->GetName() );
- ]0 }3 _' x, c9 b" O strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ ?2 t2 \, K. I; ]: _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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+ Y0 h3 R, X( ?5 v- A0 h if( !pAttacker->IsPlayer() || IsNPC() )! }" { s9 v' j1 ?- n5 F
return 1;. l2 L7 {" `1 j# Z4 a
* s0 u% K0 I5 ~6 G( w BOOL bAdd = FALSE;
6 l/ a3 \: o9 t5 f7 a if( pAttacker->IsChaotic() ) // ???à?ó??4 l; H* U- m. C) R" i
{: J- t8 g' L z% A* \$ r- e# A3 C0 ?
if( !IsChaotic() )
" g' G) ?5 t1 ^/ p+ _' ~ bAdd = TRUE;) f1 x, |; T7 M: u8 {
}
* `' E& [. j+ r, B else // ?????ó??, èù???ó??' Z: Q6 y: c1 z, |& M# T: H0 A& n5 {
{
5 \" V( ?7 n( F; m9 Q if( !(IsChaotic() || IsPKPink()) )
. z, i: r m, `- E4 T bAdd = TRUE;
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, X W5 [9 N+ o% u) l) | /// ???à????, ?o?aà? ??·ááü9 }* G7 C+ m; }' T9 M9 z
if( bAdd && nReflect == 0
: b$ T8 {* A) x && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )5 ]! u' W+ J1 f/ l( U5 \! _
{
; Z4 ]5 [/ F9 k! p if( !pAttacker->IsChaotic() ); ~' r+ @9 Z& V" X% N. g
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );4 ^- g$ ^, J5 u# P) p# M# ^+ S+ _
CString szSendMsg;
) ]! |) Q$ D: i szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );3 Y; s" w* T& R: r0 U! H |% Z' g1 ~ i
((CUser*)this)->AddText( szSendMsg );9 O7 O" }6 o3 P% m- Y# y
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );3 \. l0 b: F/ R
((CUser*)pAttacker)->AddText( szSendMsg );- n' Z8 g; K* N! J
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& R+ E% {% O# r# k ((CUser*)pAttacker)->AddPKValue();
) h n" f, [ N" L2 B9 _% k2 h pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
1 M+ [! s) h6 F- s7 P* S g_UserMng.AddPKPropensity( pAttacker );
2 V2 l7 |0 _; e* H q4 y g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );: ^2 R( e+ Q `: t
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, o* e% \' S2 a) \2 `- y#ifndef __MAINSERVER
- ~1 [5 J/ n7 N8 Qif(!pAttacker->IsPlayer())
+ K' f( H$ @4 o! Y& L y' A- ], C FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );3 y9 M0 e; \: E) k
#endif // __MAINSERVER
0 ~; |0 R6 L! n& r+ p! i5 Y! [. h) h ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK); v. ^6 A9 {" W7 u) t# F& i
#endif // __HONORABLE_TITLE // ′Tà?0 u# V, y3 J, u1 m# Y6 q8 |4 ]3 l
}
, ^" _" |2 z' b9 g, Z; C#else // __VER >= 8 // __S8_PK
5 q+ o2 x# y% \+ m BOOL bChaotic = IsChaotic();" H5 `) k- _# |. w, _
2 `2 K" X! K/ t' I* O m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 A5 @9 b$ X* M. q! ^( u; Q pAttacker->m_nNumKill++; // ?3?? á?°?
+ b- [1 w; \7 \6 U (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.' F& j! P8 G* |6 J% d
# ]$ v- X9 u; S$ W( a
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- r% R, e; l7 z% C; l- A/ B if( nGap >= 80 )
) l9 a9 _6 N; q6 _4 R% b$ t ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 5 S3 i! q: ]) [6 i2 S/ E
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// o??ó±Y ?3±?±a?| ??????′ù.* v/ N) F' l5 x7 q( _5 W
CWorld* pWorld = GetWorld();8 K( \- L5 K$ p3 |& Y% v
if( pWorld )
& h; e, h1 L3 J7 j4 S1 ~0 j8 b {
3 M1 G& W! p2 b& T$ d' E( F4 T //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 a- \2 Y9 @; K8 u7 r ]9 x! B5 b char szFormat[256];' o0 O R( a7 L! F' x& n3 q' y
strcpy( szFormat, pAttacker->GetName() );, _& B- ]0 Z5 Q8 d! q" S4 r
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 [/ `( y% D# N7 q* `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) ; I7 v- l3 S) ~$ C
#ifdef __JEFF_11_4
# n/ U. c& {3 u1 ~8 q && ( pWorld && pWorld->IsArena() == FALSE )% W2 {6 c3 x2 F& i
#endif // __JEFF_11_4
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if( bChaotic ) : w3 i. A1 Y6 W# `" n
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#if !defined(__INTERNALSERVER)& ]$ G E3 W' x5 | e. [5 G
if( m_dwAuthorization < AUTH_HELPER )
& f. T6 H; x8 r #endif: i( L+ p2 k' M& V$ m8 v9 K0 c1 b
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// ??3?μ?·ó
6 V5 C/ I1 C2 E; h0 j& v( T2 y6 w9 T KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
( r$ w; c9 W Y float fRate = pProp->nDropGoldPercent / 100.0f;
0 I; M- t) B- {5 e$ h# S int nGold = GetGold() * fRate;
$ a3 L: l: D8 B! u
9 A2 O! @5 U4 d$ _ if( nGold > 0 )
3 [" E5 l H& D; \6 Q DropGold( nGold , GetPos(), TRUE );6 ~2 c1 R0 R. y A( _" e
7 K5 r0 t( _9 C9 B& x0 _
// ??àì?? μ?·ó 9 L; \' X* f) ~6 m+ {/ M' b$ R
for( int i=0; i<pProp->nDropItem; ++i )- @+ Z' b# {" y8 c( Z1 a& V
{
% C: P: M x* h* P BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 Z' F- A( l# Z! C9 E3 ]
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if( xRandom( 100 ) < pProp->nDropPercent ) v- D" X, F4 t ]
{
; R& N' S" p: r) B1 b if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& F6 ~# i9 L6 q break; M0 f2 \( W! c1 z; q% P/ Y
}, A$ b" M M, m+ U
}
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& r( M4 [! V7 L# H1 z4 m' U //pAttackerà? slaughter°aà? oˉ°????2′ù.- z2 o' g" W1 B; Z/ z& J
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" I* A. m2 S3 {+ a# ?
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( h# j G1 T* J+ S7 Q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
. F/ W+ |6 v! ~7 F, [' f8 ]5 K6 l UpgradeKarma();
0 |4 I0 O B6 a$ C' k8 {#endif // __VER >= 8 // __S8_PK) P9 \3 P3 Z9 H0 k
return 1;
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: i* I0 l7 _6 `9 M-------------------------------------------
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& [) [- ^5 t1 i if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;/ x" \" U# Y: O: j1 y. t
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, |" {: o a2 `) s" v2 h) M CWorld* pWorld = GetWorld();
, i9 u5 }2 o F if( pWorld )6 o4 `4 F0 n$ ]3 h# i; F
{4 [5 L2 O) B) B6 X1 s
char szFormat[256];
- ~+ e7 l: a8 c* _6 @ strcpy( szFormat, pAttacker->GetName() );
, ?' k$ {5 v) a4 u7 d0 |, q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- _5 M( E t+ x, e2 v6 b7 V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 x* w+ V' r8 w2 M8 J
}
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