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赏金系统恢复5 z" `% r# v) j- ^( F
Mover.cpp
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/ o4 k% j5 v( m* b* t3 {Code:
8 X0 k/ j1 T/ h; X' Mint CMover::SubPK( CMover *pAttacker, int nReflect )
4 V; L; n3 t! {4 i% J. Q% h{
% Q. ?$ N# r9 w if( !g_eLocal.GetState( EVE_PK )
7 ?' @3 S, J! }0 }#ifdef __JEFF_11_42 w8 T- g: _. n5 `- f1 {
|| GetWorld()->IsArena()
, Y- P& {. {+ i$ v6 F#endif // __JEFF_11_4
* I# I' }* M, N )* Q8 c6 {# d2 F4 S
return 1;! [; t* x* h. i: H) u
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#if __VER >= 8 // __S8_PK) k" p4 e) Y( M) c9 u
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; M0 m6 e% u$ Z$ N# A return 1;
- G4 j0 p+ M, v6 f. e! W
/ O2 _/ u+ O! c; C% P8 a8 _8 } if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; B' Z. S% a6 t; @# T return 1;
% s1 T3 c% v: n9 P" l, B! U
3 l: r2 T5 F# _3 \+ `- G7 N. p, b, c#if __VER >= 11 // __GUILD_COMBAT_1TO1' h0 b0 h/ }- ]2 ]
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )* z& x$ E+ o2 L( Y
return 1;, a0 g6 N M5 {1 T$ H2 [
#endif // __GUILD_COMBAT_1TO1
# h6 f+ i7 J1 x* i% a8 i
- g; v k r' R. L if( g_eLocal.GetState( EVE_PKCOST ) 8 ~; G9 I! G$ I- t7 D K C
#ifdef __JEFF_11_4
/ P' P$ Z. \/ ?9 c && GetWorld()->IsArena() == FALSE4 u4 D4 y2 l# L8 S* p+ ^7 m) C! S
#endif // __JEFF_11_4
, k8 G5 ~* R, X& |7 K; w6 q, `% l )
7 U7 z8 |) N9 G {
( H$ l8 b4 o/ Q- F# y. w4 d- k if( IsPlayer() && IsChaotic() )
- U* H. O7 @( R0 [5 L* _$ b8 X {
8 x( y4 K1 J6 H; C#if !defined(__INTERNALSERVER)
# T* H0 J, W: q- A0 |* t7 h, z1 p if( m_dwAuthorization < AUTH_HELPER )% H# z1 z( f9 x+ p) _0 c
#endif
, ^! l/ R/ h1 a {
/ g* x" P* Z l0 l& s+ O // ??àì?? μ?·ó 1 K) V/ W- n$ i% {' U- N: E
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" I0 g- T' n2 t" B" b CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );9 b2 A" ~& `: K7 i% v3 N
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
( |5 ` V2 e! \1 x for( int i=0; i < nInvenDrop; ++i )( F! A% }% n( I7 Z: a% F
{6 S2 ~* Q A) `5 R4 @
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 G$ U' _, y1 B& c. V- ?
break;0 F$ R, ~- P& X0 n
}4 F1 c# k, A( u
: r# X$ b5 V3 S% V; `8 v // - à??? μ?·ó
& ~* H1 `4 ]% y+ I# R' i int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );' I0 r% w6 a2 [ j( o* b' L/ [+ \
for( i=0; i < nEquipDrop; ++i )% J- @9 H& j# T/ ~) T
{4 S3 f* x" H( }- o
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # V2 Z7 N& S2 t+ z3 ?( {
break;6 U; I- Y6 o' y& X
} 7 E% ]9 m9 i2 `" u0 Y
}
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}
! x4 c" P8 A8 M/ V
! J5 r/ q7 G4 m8 w3 X. J if( pAttacker->IsPlayer() )( t# Z' j! ~6 w' H' O& ^) X6 Y
{
& v8 c8 `3 m6 H m_idMurderer = pAttacker->m_idPlayer;3 h3 p4 l+ ^7 Q. I( Z6 Z; b4 D
$ l ?9 s1 P7 ^. F J! M G( B. b
) g: M, D J0 X7 | CWorld* pWorld = GetWorld();9 }, G5 i- z; {* P$ }' C3 {/ J
if( pWorld )% S6 s3 A8 q$ M" d' v
{ a4 e' X$ i4 K
char szFormat[256];
' @6 j; r, M* |- [ strcpy( szFormat, pAttacker->GetName() );
6 V2 u! Z* \7 p# A5 l- Q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! Y& i5 i: h9 ?8 D# j* Q8 m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 ^- \) o+ d2 w- m" x' y
}; `/ e" k m( }' ~2 s" T
}
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if( !pAttacker->IsPlayer() || IsNPC() )
9 ]7 x' j: o+ m6 K! m9 v return 1;
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0 r* Q u/ ? i: Z) Q BOOL bAdd = FALSE;1 s1 m6 Z/ ?7 w& W% F c
if( pAttacker->IsChaotic() ) // ???à?ó??
; |6 ?" H$ c# S8 B { k! I) d+ t, l1 Y7 r
if( !IsChaotic() )
0 |. I4 f9 x* y bAdd = TRUE;
; F# q8 s5 h( {6 G }% C( v# {9 [: @8 W* R
else // ?????ó??, èù???ó??
" F: ?) i8 V' U {2 q6 @8 I3 H9 J; j1 e/ p" ^+ M t8 O
if( !(IsChaotic() || IsPKPink()) )# u" e4 F; f U% N, a: @4 e
bAdd = TRUE;
) E( ^5 S& Q4 G7 K; \ }
" R7 d! z) c; G b3 N6 g; k% y# A) }$ I' S% a- ]1 e
/// ???à????, ?o?aà? ??·ááü
, Z% k/ ]% l5 b if( bAdd && nReflect == 0
! i7 Q6 p G. F* {6 n% r4 Q! X( f G && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.../ b1 l6 m; I, V z
{
1 p3 v A5 W: z$ F' z( v9 |. t2 | if( IsPlayer() && pAttacker->IsPlayer() )# H$ m& o( s. V) a
{. |; O6 U( L' i
if( !pAttacker->IsChaotic() )& {) t5 S1 S# _
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
) a0 x; v, ]- Q- O CString szSendMsg;
0 J) Y2 x9 q3 t7 W' Z szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
, f$ F) o8 E! n- S ((CUser*)this)->AddText( szSendMsg );
2 w. p( y+ k M+ ^0 ?; f# c7 H szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); b+ |1 @1 H, h
((CUser*)pAttacker)->AddText( szSendMsg );
, p' _) T# f9 `( q1 B }* y. U; w+ x }& B' C' K4 k6 h
5 ?1 D# Z9 L0 n- ?& B0 B8 f pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 U) s0 u% c$ Y3 [5 I# b3 ^6 W
((CUser*)pAttacker)->AddPKValue();
7 N% q* a1 ^! `5 Q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
. N( Z+ Q+ o3 W9 g( e7 P g_UserMng.AddPKPropensity( pAttacker );3 I6 Y9 e a2 A; T; p
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 Z' l! G8 W) b9 b- e q#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
- r8 p$ \. E$ ~$ `) e#ifndef __MAINSERVER
8 ]. X% z4 R+ i# K) S7 _' x! o* dif(!pAttacker->IsPlayer())
6 n5 n+ w" g; \9 @4 h+ T FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );2 G+ F+ M6 E. p
#endif // __MAINSERVER# C- u* ?+ f/ u5 D
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);, h- t9 B- Z* z$ b
#endif // __HONORABLE_TITLE // ′Tà?
H3 q* ^, |: v }1 J3 A Y5 Z6 T' F7 X
#else // __VER >= 8 // __S8_PK& r8 H" v9 N$ u! i" F- ~
BOOL bChaotic = IsChaotic();
" L/ p8 T5 T; g' V1 L$ y! s- }
1 z9 x2 U |3 n; m: X$ z m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.6 i. g4 V; l, Z9 v5 G# V
pAttacker->m_nNumKill++; // ?3?? á?°? O! O0 {- m, c5 O5 k% ?
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.; }% e2 Q) d" V6 O2 X* ^( z
$ \! n2 D w$ G- O2 r# G5 S9 z int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, \6 j& C) w, T C
if( nGap >= 80 )
, K$ p$ Y% v/ R5 ^/ I1 f: x ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ + V7 o! f1 s, s! K
! n% v7 n7 k ?2 ^9 g | // o??ó±Y ?3±?±a?| ??????′ù./ X1 n& L8 h- j6 q5 k9 X' x9 w
CWorld* pWorld = GetWorld();4 x- d/ U W4 ^# d
if( pWorld )
, s& {" o" F, n- G) e5 m- O {
; K% z& k0 a) f) t* F+ ~8 L //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
4 }" k, i$ Q! s; q, N, A char szFormat[256];
4 u7 i- o' y% C& ~ m2 k" Q strcpy( szFormat, pAttacker->GetName() );
/ u5 F0 h9 N, F, b6 o8 v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 P) k' e4 H" X) r g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );1 W! h( y, ^! t, E( ]. C
}7 U( a$ u% s; G+ W0 T' Z
6 h9 `( w/ p! F
if( g_eLocal.GetState( EVE_PKCOST )
3 l# {9 b) j5 J7 x#ifdef __JEFF_11_4
8 u! x, I, D2 A* O && ( pWorld && pWorld->IsArena() == FALSE )' w8 G& }8 j& \) F2 T( }
#endif // __JEFF_11_4/ q1 i/ q1 i/ [1 D
)
& n7 C' h$ U. k: }* ] {
' ?* i5 Q! L4 d3 g if( bChaotic )
! S5 B" B; d/ V/ h+ y$ G; J: S! ~ {
( I+ s7 \) h; Q m# d! ^ #if !defined(__INTERNALSERVER)
$ e" [$ Y$ D! k L; ] if( m_dwAuthorization < AUTH_HELPER )% e% |5 r7 {% X8 n* E( n
#endif2 s- H5 \% e* H6 J& x7 y
{) R! i0 v! _ x* v
// ??3?μ?·ó
9 Q+ W3 d1 r* l! C KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
' s0 ?! l+ z# q! Y6 H( a0 S float fRate = pProp->nDropGoldPercent / 100.0f;
7 `7 e: i5 C/ v0 ?* ]( V2 p int nGold = GetGold() * fRate;
. \* w1 Z( E% M" s$ }3 G f! J4 v
3 D$ q! W$ q" c! ?4 f8 K+ ~+ U if( nGold > 0 )9 |3 p2 A6 Y8 L9 j* r4 ]/ _! Z
DropGold( nGold , GetPos(), TRUE );( e: t' F7 x# N6 Y O9 P
' {& L, d( m0 r/ \% x& J, |" g // ??àì?? μ?·ó m) ~4 q6 u4 F# i9 ]+ F5 l
for( int i=0; i<pProp->nDropItem; ++i )
5 |2 v# |+ ^, X {
; C# W" I# [$ z0 h2 v BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.7 X' o; P$ h* |+ w1 Q
7 C, P @( {. S3 g! s6 \
if( xRandom( 100 ) < pProp->nDropPercent )
; g8 m! K6 ]# J6 R( y7 O L4 c& R p% t {% ?- f0 ]+ d0 x ^0 S
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
' W2 d$ e/ k, ] {4 ^ break;
) x. G+ l5 P3 F) f& n; d6 a }9 T( y8 n: ~2 O3 {# t
}
5 Z: X9 M5 a, p, G/ D }
# g1 I h/ M, y c: f. z! m6 H }
+ |# J3 K. l6 Q5 J( N0 n }
" \! c6 v1 y+ Z H/ t6 x* u+ j$ {& G
//pAttackerà? slaughter°aà? oˉ°????2′ù.
R; i" @4 O: o5 ^$ q1 B0 U3 V pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );( ?% j& z- Z4 Z! d- l: \+ P2 ~
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.8 n3 s& W9 S8 H: \' s
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( h0 W& b; @5 X+ H6 M& S' |7 L UpgradeKarma();! d3 K! r5 [8 o% ?
#endif // __VER >= 8 // __S8_PK
) O0 R ]; f" M# |2 ^2 i return 1;
. n. W4 L$ s* k}
) u2 t- @# c3 e' b7 _2 p4 k+ d* o) n# F3 D& \3 J. {, \: O7 S# I
( k+ e% L1 l* m: {; H4 J4 ^7 c3 k- ^& A$ t& I
# D9 _% Y' S* y
; u3 J. |, F6 m/ y8 ^/ c0 K H" g! t* W+ L" n5 S
-------------------------------------------
8 G2 M, C+ x, M% c B) n7 w* O
/ C( z3 [, a( g9 y. y' E! |
! |% o, W4 [! V* |8 S if( pAttacker->IsPlayer() )6 Z7 U1 S8 y9 ~; u- k6 T
{
! @% N- c _. q2 y0 D m_idMurderer = pAttacker->m_idPlayer;
3 r" t4 B# S& P8 L( t) L
! Z( e" S" G1 {' q: V. A- [2 Y! |* M4 d5 H1 m
CWorld* pWorld = GetWorld();7 _2 A u& H6 [9 m
if( pWorld )- i0 g- ?/ p, e; s; L& T
{- H8 F* r) j. T# V$ A) w
char szFormat[256];
& z% c1 i+ m9 ? strcpy( szFormat, pAttacker->GetName() );
3 ], T- \6 ^* o' s, s. b strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 N6 F8 x$ {# A7 L' V1 \2 m) E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" [9 I3 L& B9 ^8 I
}
8 c; v4 @) H9 X }
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