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赏金系统恢复3 j* u4 _6 M4 j& ~2 A: x
Mover.cpp& j4 C/ y! L0 T0 d2 X' D' A$ a
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Code:
8 }# k! e& g5 `' gint CMover::SubPK( CMover *pAttacker, int nReflect ): Y% t' A! q- P: E! f. m' s* Z
{
5 I& L/ r A( r$ k- Z" A if( !g_eLocal.GetState( EVE_PK )- S: d S! Y/ @6 b' V$ U( ?
#ifdef __JEFF_11_4
! z* t; g0 z) G8 A1 U2 I* }; P4 } || GetWorld()->IsArena()
6 Q0 P% x$ [! M% s+ u2 O9 T#endif // __JEFF_11_4" L$ m$ z) d5 M$ C0 O0 C9 Y
)
" B: i; p# F* M return 1;! r" a4 L5 M5 F" M) ^, p
5 ^6 d! r {1 O- l& Z, U; T# X
#if __VER >= 8 // __S8_PK$ t' ]5 m% d. k' C
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; N& \& A9 p1 p2 x& {' |! H return 1;
% _. Q4 _2 a, l& b0 z: L2 E! V+ ~7 n% R* y, c
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ Y, B, Y- K8 X6 B
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 e+ \" W0 x# S1 l if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 F9 c0 V8 A- u2 L n8 S return 1;: `. @* T' H' z8 L
#endif // __GUILD_COMBAT_1TO1! B& j- [! @% h
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if( g_eLocal.GetState( EVE_PKCOST ) ! W; b) }# K/ ?+ ~/ g/ g( C5 x
#ifdef __JEFF_11_4
7 ~5 {( k$ [5 x && GetWorld()->IsArena() == FALSE5 {- I4 C% H, g( t; q6 \2 o9 J
#endif // __JEFF_11_4
, S. G3 n5 j. `3 D )
, t; X8 p3 a0 N K' a8 F3 k( b {
& ^! K9 @9 [* E2 G7 Q5 \ if( IsPlayer() && IsChaotic() ) % q4 t5 w/ U! H2 g! v. T
{
5 A8 K& A6 i3 c+ i/ p! B#if !defined(__INTERNALSERVER)
6 T6 P s0 Y+ o' i& a" A if( m_dwAuthorization < AUTH_HELPER )$ i6 t0 r7 G4 O8 _; J3 I! t N
#endif
5 E6 A' b+ _# n! Q. i' o {
/ V7 A& Z: w# o; y+ o& W // ??àì?? μ?·ó ) z: M% b6 w3 j( E; K' J
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ); o: t6 ]" D, b0 ?! s
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
. c! N0 R4 X3 ^ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );, W, u j% X8 H- I$ l& u
for( int i=0; i < nInvenDrop; ++i )% d& d0 B+ C: v. g5 D! J+ q+ B; O8 c
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) $ x( I# ?( M* f ] F/ T0 J0 U2 y, Q
break;
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0 ]* F7 l" H" \" w1 g' R ~ // - à??? μ?·ó) M9 h/ Y1 _0 l7 f0 L1 `
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );6 R4 r3 h2 m1 v# t: [# x( F, v9 V
for( i=0; i < nEquipDrop; ++i )
/ I) F, v/ Q0 Q: l, }, I e8 w {
( m. B: ^5 f. o% r$ ?7 M4 j if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 q9 o2 I& Z, ?3 G
break;# v6 h |# P9 p% X, I+ j
}
# _4 T! O* [+ r: a+ Y- }' g( J }3 n; U3 Y; Q5 ?% F
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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) L- z) g, w# l" P; Q) y. I1 v# B7 [ CWorld* pWorld = GetWorld();
' ?; m( P1 J3 {1 r# J6 ] if( pWorld )% { }% ~# Z8 W f% b
{
% E3 ]; s$ f$ L" X- q0 t char szFormat[256];
9 ~4 M; K2 ~. ]8 S: R9 [# H strcpy( szFormat, pAttacker->GetName() );
( _: o" E, y2 F& H+ f strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); F( A# J I$ r& ^. @! \
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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/ u& W& a! J. R! p) m% Y0 F if( !pAttacker->IsPlayer() || IsNPC() )
8 p4 l# d7 L8 L' |( E$ m5 y return 1;$ }* g. D$ f( w) i6 E9 r
5 M8 y1 a6 T9 R# G6 _" Y BOOL bAdd = FALSE;
- P) k: Z) r2 I& c$ @ if( pAttacker->IsChaotic() ) // ???à?ó??
2 @/ i: Z' n( }6 Z+ K! d {- O2 l5 T4 K1 c# s" v
if( !IsChaotic() )
K5 J- \9 Q! `' ^" \( N3 W1 o bAdd = TRUE;, l9 F# |& h9 {6 T. I
}
b6 g- I) k; y7 ?. B" |6 o4 P else // ?????ó??, èù???ó??
+ [$ o. ]# h% L4 f9 k5 k2 l+ @. E9 r {; L% M/ J- z$ ^ z
if( !(IsChaotic() || IsPKPink()) )
& _1 Y4 H8 q( }( o bAdd = TRUE;! I \) }- _0 D5 e
}
- ~2 Q7 i T: N
3 H$ a$ A, m* y6 Z- _! X8 y3 S6 A8 b) V /// ???à????, ?o?aà? ??·ááü$ T& {# S3 k& m- v3 k3 \
if( bAdd && nReflect == 0
1 x9 l& \4 K+ b1 ]; z G && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
4 q4 T* G, H S7 Q$ q8 l- c {
$ Y$ R J8 ~8 b if( IsPlayer() && pAttacker->IsPlayer() )
- D7 o( d E3 U6 z; m {: V* \3 E& I" {/ R" j
if( !pAttacker->IsChaotic() )
4 Y8 x8 x+ ]7 s ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );& B6 t, W5 _- a _9 a" c
CString szSendMsg;
7 b$ j8 T! P) y9 y6 [ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );9 U- R, R' Q4 K$ @# Y; v5 ^
((CUser*)this)->AddText( szSendMsg );
3 X" N) H: z# R5 D4 K$ c szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
3 S! b2 t5 P# s5 k# u ((CUser*)pAttacker)->AddText( szSendMsg ); c: r4 q5 U4 C. N. h# \
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8 w4 D8 u* N+ z3 N# W pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 i( y! N) {0 t% h- m
((CUser*)pAttacker)->AddPKValue();
0 C. C# g9 l" l/ G* I0 O pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );2 l5 h Z0 V& j7 J
g_UserMng.AddPKPropensity( pAttacker );) S+ l: ?" s, F2 O
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; \5 J# b; k0 ^2 D' ?4 ^2 o6 M3 {
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 K1 N' r1 Z ~( J; B. p#ifndef __MAINSERVER
; x% ~& L7 E2 }if(!pAttacker->IsPlayer())4 U: g% \7 M) _1 w6 T0 w3 ?
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
3 ^1 ?6 R' F. m#endif // __MAINSERVER J* d% Z! A7 w* a: a; H0 S
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 k% y4 Y; A n$ n/ C, U
#endif // __HONORABLE_TITLE // ′Tà?
- Z3 ^ o$ E. r8 H9 K+ q6 K1 @. D }
8 |/ x3 c" M' d% |% H) X#else // __VER >= 8 // __S8_PK% ]% m3 G$ ^! X7 b; r
BOOL bChaotic = IsChaotic();5 ]" s2 S6 l" l% R! O
# G/ D3 \5 X; R. H
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.# t3 o t/ J0 b5 _$ G
pAttacker->m_nNumKill++; // ?3?? á?°?
0 Z/ i6 |5 j. C% T! E (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.( U" T3 H0 l. ~ p& c, B
1 W6 o$ I- V' R. O% ^% _ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
7 D. w5 G# }2 W; N' I% R4 L if( nGap >= 80 )
5 c1 ]- m. s, G7 d4 {4 u! u ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ & t: H) \4 ?3 R @/ E) z: H
" G& S8 d7 e: h0 z* p0 L
// o??ó±Y ?3±?±a?| ??????′ù. i7 h5 u& F) t
CWorld* pWorld = GetWorld();
5 a3 Y) r, G# o, z( ]3 b; R3 h if( pWorld )3 d* x& [+ K$ r
{: ?+ ?: b3 H5 n* | k1 [
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
; ^, e) K. W M9 g char szFormat[256];" ~! w, B8 [& o R$ |/ m
strcpy( szFormat, pAttacker->GetName() );
6 [) P$ t p* `) e# e/ ~ k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; O, I/ V0 N! d: X+ O5 T0 T g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );+ @8 i7 q5 T( Q1 v: n
}
! y3 i% {5 z# \- \# D$ x: p4 Z
5 D6 M/ A% q- \, E: e2 } if( g_eLocal.GetState( EVE_PKCOST )
& v2 a$ U8 p" H& ]9 @#ifdef __JEFF_11_4
, o& ~' e2 f5 X6 ?0 t && ( pWorld && pWorld->IsArena() == FALSE )
- A# {7 f* x! W0 Q: c( W#endif // __JEFF_11_4! v: U/ {0 a6 M6 c* Y: B
)
0 x- E* _1 i% o! i- V0 _9 F+ S {
1 }$ z' L& ^% z) @4 y( U if( bChaotic ) 8 H" j- n2 V6 K% i+ _! h9 x2 E: X- f3 E
{
- H1 N. [8 |8 p6 Y/ l& ~) J #if !defined(__INTERNALSERVER)/ v2 N X6 F- o+ c) U2 x8 m
if( m_dwAuthorization < AUTH_HELPER )
. R+ z9 ]6 z5 b6 w: z #endif
. a6 | M" o) L {2 \( @; r% c" u2 a/ O
// ??3?μ?·ó
' K5 x' y, r6 G4 L/ ^) l KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- ~2 k3 u7 Q3 ]7 r( A3 C float fRate = pProp->nDropGoldPercent / 100.0f;7 c- i y4 c# v# g+ C# ~5 u
int nGold = GetGold() * fRate;: |9 X/ r( h, R( ~3 R
; m+ d0 j! b1 l* N. q' A. Q if( nGold > 0 )
+ C- [1 a% }0 o. j DropGold( nGold , GetPos(), TRUE );7 `' N( ^) Z& V6 K; @, l7 H
+ N) G( y) X. Y K1 i4 t1 f6 m
// ??àì?? μ?·ó
- H# g. G6 H; |6 g for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.+ B" h3 S+ C, d/ ^8 D: S
7 L* | ^0 }& w8 k: H7 w
if( xRandom( 100 ) < pProp->nDropPercent ) 3 T2 F0 B1 W) m
{
+ ^8 D- Y: W' `9 L if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 2 o" P* H, n9 J8 T
break;
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}- `! L3 X2 f6 T c
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}
3 c. |8 a! m* l/ ?/ e! h% k% d* X" d) y, `' o/ u
//pAttackerà? slaughter°aà? oˉ°????2′ù.
( l! }% Z; P7 r7 d* A& ?# p pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
( K- O$ C/ u! l3 Q // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.# S" O f0 v' t
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )+ I6 N; _! b/ Q. Y1 P& L
UpgradeKarma();
1 J% ` T, w, @! I4 s m#endif // __VER >= 8 // __S8_PK
0 \6 N/ V* A; {1 c return 1;+ M1 M& \ N. u% Y1 i; ?
}
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6 w! Z {, M/ P1 z, o6 i, M/ t-------------------------------------------: l. o6 O+ a, h0 W+ l5 c) R( }& F
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
. K; v- @. D: X }/ d( F* c* ^( _' I0 ?( e# J7 Z
{4 b% S8 H/ l6 j- m( C, x
CWorld* pWorld = GetWorld();
' W/ c/ S0 A" g; K7 n( t4 B if( pWorld )
9 p8 d& j( M- c& p2 S# s" g! U {, c) C. _; d/ {/ ^( I! n; ]; _
char szFormat[256];5 t, d, G* P1 r N( h
strcpy( szFormat, pAttacker->GetName() );
# Y3 n, r( {: i* k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' Y6 d7 B/ U1 j+ h% F' W) W! W1 h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- k) W! w. `6 @) R* o6 N. Y* U9 w* ] }
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