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赏金系统恢复! O. a D4 }; T; O9 e& p: B5 z
Mover.cpp& A* f& h$ X4 r8 e' t' I
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Code:7 Z4 c: g8 B* q' F4 x
int CMover::SubPK( CMover *pAttacker, int nReflect )
# V8 W7 {: f/ g3 ]{
, O- W% u+ z6 b# c; d8 t5 D* D0 g if( !g_eLocal.GetState( EVE_PK )
" p& d# I) N! V9 A9 Z+ I6 ?" x#ifdef __JEFF_11_44 i0 y/ `" |% i1 Y% W/ u
|| GetWorld()->IsArena()9 w) S i: ]/ |# G! q9 f3 ?; E
#endif // __JEFF_11_42 ?: `# u1 b# z% X- X9 n
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return 1;
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! M% X5 k: p8 {& p# K#if __VER >= 8 // __S8_PK$ v8 w0 l6 Y( r0 a
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 c! b4 M/ E% J( e* Q8 V: |# f* o
return 1;* H" S& _' I& ~: G; `
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) h* ?, G1 R& Z; I0 D1 a
return 1;* n* H3 |9 s$ t1 C
) d7 z6 S4 w, I: H5 e#if __VER >= 11 // __GUILD_COMBAT_1TO1% k: U" ~/ C( b
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
. t# v h7 [5 w! R5 @* I return 1;
+ s. m$ Z2 |- o% f3 r3 z#endif // __GUILD_COMBAT_1TO16 U: [, K6 Q+ W7 l7 y- K# K5 B J" B
! M1 |. z U& n% ?. u) \ if( g_eLocal.GetState( EVE_PKCOST )
8 f6 J8 Z4 u& s* @, S9 q# @#ifdef __JEFF_11_4
+ o2 {: c6 j% k; ?- ~# b && GetWorld()->IsArena() == FALSE) `* k! b/ a d: U6 G/ Q: U
#endif // __JEFF_11_4
: \6 E+ P/ P. r. j! {! C )" v6 p: g* R( J5 X3 `9 Q, Z: c
{/ J! j* G$ W) s" Z! e$ \* W
if( IsPlayer() && IsChaotic() ) 6 m0 \; F, \) b* J$ I1 M% M' [) q- k* J) l
{
; y, j P* ?$ l# V7 x#if !defined(__INTERNALSERVER)
& D4 f: A) I) \ if( m_dwAuthorization < AUTH_HELPER )
. U" E% j# g2 r& Y2 Q4 {5 ]#endif0 l; o# s& w, c" Y5 Y4 l
{
0 Z; O/ v+ b- o1 s // ??àì?? μ?·ó
4 ^) s* P1 W3 p' X8 c; g // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
, F4 @' c1 |( O6 Y- \ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() ); z9 Z% p$ i2 ^8 v" [; J# c
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 z1 p! y {0 V! k, x' n for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ( d( J$ Q1 K" F: G( }: _
break;3 T* N) H$ }! q n Q5 x
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// - à??? μ?·ó
, c2 o( s0 h( P: T3 }" |0 ^& h int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
$ | s! @3 w" i& P8 {6 ]3 w0 F% O for( i=0; i < nEquipDrop; ++i )
7 z9 @; }9 m. s( p F6 b {
7 F% Z% m, S% K1 v9 x- h if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
' O; ?* q9 T6 [' I7 d: D( k7 [ break;# ^% \+ [# m2 B; l5 Z
}
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}
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d5 _ F" }; _7 X* d }. I if( pAttacker->IsPlayer() )
4 y; V2 k. q6 {) s0 b {
, g( `( F* T% d; \4 n m_idMurderer = pAttacker->m_idPlayer;3 Y1 j3 C: k9 T2 J6 b
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CWorld* pWorld = GetWorld();
8 V# Y) O3 j3 @( [( n. A if( pWorld ); ^4 C- q H' y4 Y. M7 b
{
5 t D$ I; ^4 f( ~7 q char szFormat[256];% h: _( s: T9 D
strcpy( szFormat, pAttacker->GetName() );* T4 ~6 i9 f" ?2 q G2 m S9 ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 h- `/ W- l# d# G( W! n g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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9 j8 v( U8 d0 P if( !pAttacker->IsPlayer() || IsNPC() )
* M o4 I1 f" d: l return 1;; E) n* w( x% C+ }+ }
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BOOL bAdd = FALSE;
2 c+ y* B7 h( b# b0 b! { if( pAttacker->IsChaotic() ) // ???à?ó??$ B9 m' E9 X( _% l3 K. M4 P9 S9 k
{3 P. F- ]. S& b* o
if( !IsChaotic() )
1 b1 ~- C) S/ Y& l W! m1 ? bAdd = TRUE;' S% b; y5 c2 {6 U
}
- Q, Z$ W+ G$ v& N9 t [7 a else // ?????ó??, èù???ó??. s7 }0 J0 }) Q7 }, s8 M: \
{
4 Z& C. v$ u5 x; q- v if( !(IsChaotic() || IsPKPink()) )0 q$ t) I9 `2 Y7 [
bAdd = TRUE;# d1 q2 B# u l n
}/ n" X l/ M" v. }! d
4 F8 G0 M+ w# C/ M+ ?1 K /// ???à????, ?o?aà? ??·ááü
4 y9 Z2 O/ Q6 f) {, \) l if( bAdd && nReflect == 0
# r* Z+ F: R V6 [+ f% M' \5 n && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
$ F. `. ^/ V# J7 D {, d u4 Z1 z2 l1 x
if( IsPlayer() && pAttacker->IsPlayer() )
8 j+ T8 r# l5 u; g. n {" n3 y# g2 S& F5 d# K a1 p! c5 A
if( !pAttacker->IsChaotic() )
+ d e S/ K; _. Y& X ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
1 d+ S4 ?, D1 X; w4 c, i( N+ g, W CString szSendMsg;
: J! P2 z" G1 E" b. b3 k szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 e, @! i- G4 F- n+ b7 R. p
((CUser*)this)->AddText( szSendMsg );
7 r- q$ I3 t5 ~* m) q6 m szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 D8 G; A' L _3 A4 L6 _ ((CUser*)pAttacker)->AddText( szSendMsg );7 m5 `- [& o& k, }* B7 V) _" {# n
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) x6 S2 O& j7 { pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& f7 U9 d- _& w l1 Q& [ ((CUser*)pAttacker)->AddPKValue(); J3 o! K3 M0 A
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );- ]9 z9 r& r0 I4 ^/ d
g_UserMng.AddPKPropensity( pAttacker );
^ C0 e% I" @/ C6 A9 c9 N4 Y g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
6 E/ Y- H8 {! f& h1 i: f9 v#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?) }/ _9 R/ e" [
#ifndef __MAINSERVER
+ K0 H+ Q0 S0 U$ N [ k( f! yif(!pAttacker->IsPlayer())
6 [* Q$ w# D- g FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
1 X' x. ?% Q0 J/ \# U: B/ i2 @#endif // __MAINSERVER5 g2 l& ^" Z. q y; S3 ^/ X L7 j
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);% A8 v% D; e& M1 @4 h# ~
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK: q* N9 h2 {! A6 L* R: i0 U2 w
BOOL bChaotic = IsChaotic();: s1 | y8 g8 a$ X' T: r$ ^; A" \5 ]
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
9 X5 M: x; ^1 [4 c pAttacker->m_nNumKill++; // ?3?? á?°?
* l/ v5 v% T `$ D+ U (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.2 h' @8 T( b4 g! B+ F F) F
- m3 I7 W4 ?. ~: t; Q0 d1 R! N3 _% }5 R# c int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 \7 g( M* q$ R; w9 ]0 X if( nGap >= 80 )
6 f# z1 G, q4 ?+ ^0 t* t1 s ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.- s+ G) z. K) Q: O0 b
CWorld* pWorld = GetWorld();
- U, r8 S: Q# P if( pWorld ) U* x5 @0 u$ v3 L1 F
{
' b; [ i' K, x" k( g5 q1 K& r //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."1 l g( b4 e$ @3 t7 h3 s
char szFormat[256];" }+ m. |9 N2 \2 M
strcpy( szFormat, pAttacker->GetName() );( b! H2 ~- I( x- V1 r
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); `5 j+ U! n C n* P$ ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );9 M1 b, T. u4 P- o( p
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" M' X: T0 u; ]+ P
if( g_eLocal.GetState( EVE_PKCOST )
% C7 O/ }& S! |4 o. L5 m1 D#ifdef __JEFF_11_4" ]5 N2 a4 P6 D. \4 @0 X5 o( e
&& ( pWorld && pWorld->IsArena() == FALSE )5 P3 j5 W( w+ i3 j8 Z. b0 p0 p
#endif // __JEFF_11_4+ h# I( E" B! j8 e' I3 Y5 i
)
+ ?; F; O- {2 a1 ~# {+ [- l {
$ `5 f# s0 _' c* N9 b if( bChaotic )
3 O) d, Z+ F, E {" x) |2 z/ Z8 e8 ?
#if !defined(__INTERNALSERVER)
. ^( C4 [% S9 i: v1 y: p; Y if( m_dwAuthorization < AUTH_HELPER )* ?) ]1 ^; `4 o6 k) y$ d* R
#endif
8 b9 F5 r7 |8 }% w* p( @ {
! b" S0 L; ~! a1 N! G // ??3?μ?·ó 2 @. ]( x% ?; V$ U, }( z
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; l" ^( }$ _% n8 [! G' I' w
float fRate = pProp->nDropGoldPercent / 100.0f;
) I$ g2 Q% i" l. f) d8 _ int nGold = GetGold() * fRate;' u4 y9 r4 \+ y+ R/ G D
: |0 Q; @) M( A m. d" ` if( nGold > 0 )) u. H3 Q- I' l* w' D. w
DropGold( nGold , GetPos(), TRUE );
: K( ?* i. z& r* H) i1 B5 P
/ q; U: t3 q, g) q. h0 f& q- Y // ??àì?? μ?·ó + P" P5 x6 V* j2 S7 k
for( int i=0; i<pProp->nDropItem; ++i )
1 x! \# e6 G7 v {
`& J" W b- Z; L/ ^3 P3 l BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.0 @1 ~3 ~! d2 f4 L- ~1 n
) M$ h3 l7 W" t% v if( xRandom( 100 ) < pProp->nDropPercent )
8 f) m/ i' W* b7 @1 g8 g3 z {2 c9 I& P* m4 W! l
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 N( K: J6 \5 f
break;- }1 w& E& l5 p
}0 _4 I O+ e c$ }1 D
}
! x4 P+ h* X5 O9 T F9 F0 h }. z( I/ k% e0 Q5 W7 X# O
} - k5 L$ O2 j. `& ~ c
}
; S* S1 m% |: f) @0 I/ s
5 r# i2 m R0 ^0 e //pAttackerà? slaughter°aà? oˉ°????2′ù.: y8 p1 c: P8 ] _( |' u
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% _$ F1 t3 O( k" y8 ? // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.1 ~; h- I$ l L0 }9 P5 h( v
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ h2 [3 L0 V; r4 d
UpgradeKarma();
8 ?& L" Q) ^4 Z* y9 @" S6 r. M#endif // __VER >= 8 // __S8_PK
^5 v* P1 r6 b% f return 1;
# z8 b' _6 h/ {1 z: ]2 p5 t0 Y3 t2 T}
; q Q( q/ |& [& e3 g$ [5 k, h
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+ H1 p) Z* c, [0 @5 H! b: S& K% W& _0 e* r e( `1 X" n6 [
-------------------------------------------
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8 U6 ]5 D' |( ~( V' p
if( pAttacker->IsPlayer() )
- D8 n# W/ [) T0 w {
/ |5 d6 U5 L8 L" { m_idMurderer = pAttacker->m_idPlayer;& r( T! d- p5 Y1 B! G( A
6 s* @6 Q8 [+ W3 e. Y, k8 f& k# O: Q7 l
CWorld* pWorld = GetWorld();% A2 V8 d& k B& k a% N, _. {: O( v
if( pWorld )
& ?& K* w, C5 O: v! E {5 I* [4 k) z' A: L% S
char szFormat[256];( h$ [; |5 o; u5 O
strcpy( szFormat, pAttacker->GetName() );' O; t( R3 a5 X# \6 r6 K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ Z+ S- S+ [, t2 B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 j: u7 n% V( b1 D- k% y! R; s: p
} t; s; I, @6 y6 a* l( m
}
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