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赏金系统恢复
" O& ], _- i9 h' ]* r' [% nMover.cpp+ Q- d1 q; M- V, h9 @- x
: ?! { g/ l' p, Z5 O' v# RCode:
- u. j( O( z p4 M( Q8 Jint CMover::SubPK( CMover *pAttacker, int nReflect )& c- Q. x* O) Z6 U a/ F8 C6 ]
{) x; ~9 q% P3 ]+ a o }
if( !g_eLocal.GetState( EVE_PK )
$ x7 W7 l& @: C6 R1 a" c#ifdef __JEFF_11_49 H, c9 }( [6 L. |
|| GetWorld()->IsArena()
) O _+ S, Z: A* D& J#endif // __JEFF_11_4* E" t2 A0 y' Q9 _7 F$ m4 \9 f n' }
)- ~7 K, w7 W) u3 Y* _9 @/ c$ }5 i5 S K# B
return 1;
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#if __VER >= 8 // __S8_PK
2 K2 @0 R8 u8 {8 @4 R if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )- S; k! e" Z/ S3 J0 n5 x
return 1;0 D1 ^+ I6 u( `$ A8 s. |+ V
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: u7 e: W" V' \5 \" @9 Z6 `8 F return 1;( t' @8 b$ j5 `" Z/ O8 d8 ] J
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#if __VER >= 11 // __GUILD_COMBAT_1TO1- ^ P4 }* g$ a7 R1 k; ?: @
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )6 J' w: E7 O; Q
return 1;
7 W1 Z( o% w) t5 {: @7 `#endif // __GUILD_COMBAT_1TO1' x+ `# Q9 o- C
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if( g_eLocal.GetState( EVE_PKCOST )
: D& R5 W0 q; N#ifdef __JEFF_11_4
3 I; A; Q3 D" t* a7 \# b) L && GetWorld()->IsArena() == FALSE5 t& H; L4 ^* T( G H. Z
#endif // __JEFF_11_4
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{
4 X; Y/ E7 N( c' n8 }) Q# @ if( IsPlayer() && IsChaotic() ) 0 r1 w- f2 [% u. \* U4 |
{
3 C+ B& v6 G7 V( D2 a5 k% j#if !defined(__INTERNALSERVER)/ c3 G6 l: S. _& C9 t2 t; v1 k
if( m_dwAuthorization < AUTH_HELPER )
! H4 x. _' D$ S#endif. s, E: I K6 |/ W, K7 j& r, r# v) v
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// ??àì?? μ?·ó . g$ A2 r2 m0 Z( F" I1 C" K( Q
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
$ f L; o% Z9 z2 { CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );8 x& v2 |; p8 R/ I! h5 \' F* v% K
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
3 ]- f' i r! Q' w2 A/ \6 X: y9 l: ^: ` for( int i=0; i < nInvenDrop; ++i )
4 V* Y0 }5 U7 E9 s2 h- w, s j {$ G& ~/ G8 e. u: `$ c+ N
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
% J+ T8 ?* j: B; v# O6 `3 C break;+ B' t, W4 I& U; I. H) h: a% \
}9 t, g/ ]! {& I6 C
+ E0 S/ r7 u2 R // - à??? μ?·ó& R: E* i+ R- |. u. m
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
. w' a) Y" ^- Y/ V8 O; W for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ S" F5 B) K: d1 ~/ q0 x+ o9 ~ break;8 j' i% b# ?3 U
}
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! @; E3 ~5 O8 |4 r* _; v3 j if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;$ N0 s5 E4 z. }9 [, Z# s" e! e
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: J* K7 a3 a8 ]4 |4 I% c$ _ CWorld* pWorld = GetWorld();& s; W& z) b8 T6 b4 t: Y! G h0 f% P
if( pWorld )! m1 H T' F" _- Y. |1 M
{
$ M: L8 _8 r# G$ M! h. @ char szFormat[256];
0 P& q. H; J, h0 I/ V/ A, U( B strcpy( szFormat, pAttacker->GetName() );
- I5 `$ U/ R# I" H& N9 v strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" F6 N8 ~0 G$ b& @0 B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* K" W5 L, x3 C }
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; T m+ c8 s. n if( !pAttacker->IsPlayer() || IsNPC() )
$ \9 @, e- j6 U" r3 l* K4 ^5 M+ k return 1;
; l6 [2 T/ N: ^1 l9 s: B$ h% Y" ^6 L# e) {! q! w
BOOL bAdd = FALSE;$ _" }, V) G0 ^0 e8 x7 B
if( pAttacker->IsChaotic() ) // ???à?ó??
, s: V p, g! } D7 W {
' S5 X! m' c; `; c3 B( a5 @ if( !IsChaotic() )
( g0 v) h S# U$ }% R6 n bAdd = TRUE;, }! R/ s& m* T/ L \
}
% t( L, t! q, k- _ else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )/ S1 T# T& M% ]6 |
bAdd = TRUE;
( G4 G2 I; v i- M2 E }
8 w+ B. ?: ?; G7 w+ N) |
/ p/ I! {( s: Q( @/ N) C7 n /// ???à????, ?o?aà? ??·ááü
5 p, G& m( Q1 m" R if( bAdd && nReflect == 0
3 U9 I9 ` ^3 E! J( Z. v- C8 u, m6 s && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 K; R2 y, \. c k, j
{+ \4 K# B. Y, k) V7 s4 A
if( IsPlayer() && pAttacker->IsPlayer() )
F8 I0 I. B- E8 T% P {
' [/ \, {& a) j if( !pAttacker->IsChaotic() )" w( h! o, b5 v2 x% a
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );& r3 T2 Q4 l. @: f
CString szSendMsg;
9 C- J' Y2 J" A, H0 r% V szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
7 } }7 _% u6 z) v0 U8 m; f ((CUser*)this)->AddText( szSendMsg );
& t2 n. ?2 |+ U/ m. F szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
}: C5 D! {/ Y% Q j. B* H+ ?- S ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 Y+ G: B5 y2 F. K+ s1 l. o
((CUser*)pAttacker)->AddPKValue();0 x ]: v- ~: ^% y8 Q" r; N# o
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
. C! i) i* o0 @6 P/ ?) h, ` g_UserMng.AddPKPropensity( pAttacker );; j' U+ c- \; X: j
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );5 B8 m# n- Y. \
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. v2 C/ C: R/ K Q
#ifndef __MAINSERVER) @( Z+ m! v" i7 d
if(!pAttacker->IsPlayer())
+ {- ^- `2 j6 T2 M; a- [ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& b8 m( m. T. m' I! S#endif // __MAINSERVER, B% h; S. m$ j7 `3 _
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ r' T: n/ u$ e* w5 h#endif // __HONORABLE_TITLE // ′Tà?: S+ L) q+ l# y
}
/ q1 _% i |2 d* Y#else // __VER >= 8 // __S8_PK7 a* f$ d. e2 f4 j
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
, p- M" t7 f* }/ E pAttacker->m_nNumKill++; // ?3?? á?°?
+ w7 \ L6 m7 `6 n+ H$ h& } (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
; F% P$ u1 t7 n
% _* [: R) i: z4 t3 ], V7 O int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 x0 `( Q5 Z. s& Y if( nGap >= 80 )% J# ^* N* }& x6 ]8 }7 W
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
8 H6 U/ k( d1 M; }1 R
. l6 ]6 A8 C* R9 N // o??ó±Y ?3±?±a?| ??????′ù.; w. N* h" b Z+ w2 {5 I y
CWorld* pWorld = GetWorld();
+ j+ A% r6 F. n# N" m if( pWorld )+ v3 Q3 W8 g, A. y+ m4 H4 K# \" q1 p
{: O$ P4 } K' F3 w- Q! X% z# z
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."5 ]. L8 @0 E: u# ~' F; a
char szFormat[256];
: A( e' _3 D! |1 b- M# s$ l strcpy( szFormat, pAttacker->GetName() );
0 X6 V. g7 N: z' W& B b, r4 R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) T5 `8 e1 ~& o" s4 `+ }: \0 ?
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
" i$ I0 E( r0 x# y! [6 f }/ ?) G/ h1 x# ?* X
3 C7 V: {. R; A, t
if( g_eLocal.GetState( EVE_PKCOST )
: n- U7 P( x1 n$ x#ifdef __JEFF_11_4: T( S, u- s; F/ U
&& ( pWorld && pWorld->IsArena() == FALSE )2 ]; m# [2 T7 S6 e; h% z. z9 j
#endif // __JEFF_11_4
) v0 D1 Z5 e4 c+ @ )$ I' h: h' A B: I
{
4 A! B! P( l' o5 H2 j! L K if( bChaotic )
. t- A9 m, Q* K+ T) ^ {+ B) f, _7 a5 R# g3 U+ |
#if !defined(__INTERNALSERVER)
9 j( [' v* u6 ?; U if( m_dwAuthorization < AUTH_HELPER )
. h, w0 W9 f2 x" t; D #endif( I7 a: h, z& W
{3 x4 k0 T7 ^* y. X3 p5 f( v3 w
// ??3?μ?·ó
0 b8 V6 k) N9 _( f+ Z" u KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
" Z6 }4 v# ?2 P' L float fRate = pProp->nDropGoldPercent / 100.0f;
' t# [+ r. p& x) m3 s' B8 Z+ N* t int nGold = GetGold() * fRate;8 n- D. T' a2 k/ P Z1 {4 H2 M
# h, \' n: C+ L! i: C6 g
if( nGold > 0 )
1 B* {/ q" z8 O* A' ?9 r8 A5 } DropGold( nGold , GetPos(), TRUE );
8 h& d0 V- }& N+ E/ {/ k
5 `& U/ w6 d) n6 A. p' Q2 H! V4 y // ??àì?? μ?·ó ' S4 M; U ^* |% @& c
for( int i=0; i<pProp->nDropItem; ++i )+ `7 C2 P+ W, F- O. F! c) e
{0 D) [+ M8 s# F r- U
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( M& ~; a1 w) a
; M, V. d7 u ~* Y if( xRandom( 100 ) < pProp->nDropPercent ) 0 L4 D, D" _; K4 I6 ^0 X$ H, O' }
{7 o. Q. ^5 V6 t. h% G" M p% X w; m
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
$ B: L; |$ P2 K2 Y* U break;+ B1 z( ]9 M' i
}* T4 Q/ X8 e1 a. U& s; i* B
}
9 Z( j% t3 \* v5 ? }/ J; }' ^0 n0 W+ i: E
}
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A! `; `* B1 ~6 t; y" E- W! p
//pAttackerà? slaughter°aà? oˉ°????2′ù./ e7 i5 r# Q+ ~) \
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: U: {+ [& i/ | V. j \ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 B) d7 ^7 h$ Q" p( U- J
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
; p4 d' y5 O3 s2 D! q1 A' f# X6 s) ] UpgradeKarma();
% ?( X4 h; V* ]# Z1 o5 z2 k#endif // __VER >= 8 // __S8_PK
3 G" v' P+ q' a' N9 k# j return 1;
& s! G- C: i5 C0 ~2 {}, u5 D2 q* d3 a
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-------------------------------------------
5 M8 Q+ I0 M) T" f5 p9 s6 Z- l Y( N# X; D6 a/ d/ b
4 r7 Q; z8 C7 H& p4 [$ b if( pAttacker->IsPlayer() ): y5 U7 F/ `; m( }# t q7 Y9 `; R
{( h3 W+ z1 A; X
m_idMurderer = pAttacker->m_idPlayer;
- ^- _5 S T x, d
& B& J9 v* j! X: I( [) s ^
# b% q. u$ e; g CWorld* pWorld = GetWorld();
& J F5 p8 o1 C4 s if( pWorld )
% J+ c$ Q o% @$ \! H0 R5 N k* G% y$ M {! m, D0 \# p7 v1 b# E0 m
char szFormat[256];
8 b3 s2 |. ]6 F9 k strcpy( szFormat, pAttacker->GetName() );% t* M" f" Y" s$ l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 ]" F' M) M6 m9 S$ t9 [4 h8 S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" M9 J# v# K7 \4 }
}
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