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赏金系统恢复
9 z- N0 b, y1 h: G; DMover.cpp
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Code:. M- x/ A' X' u( a" ]" S
int CMover::SubPK( CMover *pAttacker, int nReflect ), c- }+ i6 }5 k7 r
{
. i" F4 }% S9 F3 C" O if( !g_eLocal.GetState( EVE_PK )) h! P' A$ ^1 M' h
#ifdef __JEFF_11_4; N5 w% E3 X$ w% u
|| GetWorld()->IsArena()
; `0 `. ~ o4 i( \7 z2 A5 P" a#endif // __JEFF_11_4. A% n U" w4 d7 O, W8 N
)
) x/ o/ b. S5 G0 z* I return 1;
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#if __VER >= 8 // __S8_PK
% [8 J' P5 C0 x; M( J+ y( o K1 A, J5 ` if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 ]6 \6 W6 m$ O& v+ T, T- ^ ` return 1;7 S# j+ ]% [0 |8 `* A2 A- R
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- L+ d+ |9 M# ?6 ^. J5 Y) f P return 1;3 W; O+ o; _0 ~8 {& P+ ^+ ~$ w8 A8 q
, \6 [+ I& `) P: h: V' b
#if __VER >= 11 // __GUILD_COMBAT_1TO1$ `' z4 u2 k" t4 X# B! N
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
9 E+ I- o2 Q/ n3 E/ Q. E1 [# I return 1;6 N* o5 @4 `8 t" L2 W
#endif // __GUILD_COMBAT_1TO1
- T, F2 C) r- Z6 R2 v
$ |3 o) g! }" J" h3 I j if( g_eLocal.GetState( EVE_PKCOST )
) p/ l( R2 n9 {3 C+ B) g& `% p#ifdef __JEFF_11_43 P4 S' C) x6 C6 a% g
&& GetWorld()->IsArena() == FALSE* L. ?. e, o7 Q4 k! w/ P
#endif // __JEFF_11_4
5 Y6 A: a) a3 O% s5 u$ v7 u* @ )
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if( IsPlayer() && IsChaotic() ) % |( M: ?4 E4 e* v
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#if !defined(__INTERNALSERVER)$ D# A, ] _0 y0 P2 a* S9 }! P
if( m_dwAuthorization < AUTH_HELPER )
6 T( o' M/ @& n4 m$ A#endif
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// ??àì?? μ?·ó / G: Z# O. p; W, ~" B
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )- t4 A- G, T1 X% w, R, @1 z
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
6 o$ e& |) _, N: P( }, K, v int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );3 W5 ^ A! c* J- R/ B l
for( int i=0; i < nInvenDrop; ++i )* Z c: A! t5 v0 K4 l% w0 @& w, C
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 B0 n" L7 P/ l7 \! B( O$ M& G break;
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// - à??? μ?·ó3 S4 d& x, O U5 I/ o! ?8 o
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
% i( E/ C; Z' H for( i=0; i < nEquipDrop; ++i )
5 t) D# Z) }, i! t* d: g$ ~ Z {
* B- v+ Z0 l u8 ?8 Z/ ^) P if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) * Q j" P7 o* Q8 f9 {; g$ L; N
break;
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0 @) ^9 O1 A# n7 Z; u% {* R if( pAttacker->IsPlayer() )+ X5 B: R g. M, ~) p9 Z
{
# I7 i2 G0 b l' A- v! C7 a6 a) [$ v m_idMurderer = pAttacker->m_idPlayer;5 V7 Y/ R8 W0 s; F# }4 w1 _. M
4 B2 u$ `/ E: b+ ~/ \
- T# G2 h& X8 k( |' K ~' M, Y CWorld* pWorld = GetWorld();
7 N, O2 J5 ?2 r; ` n, ] if( pWorld )0 Q5 A5 U7 ]! ?0 F$ v0 }& u( L
{) R$ I. R2 _$ v' j# y
char szFormat[256];" d: {5 L! l" X9 t$ z) t; r. r3 f
strcpy( szFormat, pAttacker->GetName() );' S5 [7 H) M0 d* E
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* H8 v0 I$ S9 b3 V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )1 s- M4 W" h0 M' ^
return 1;6 Q0 K! K+ o T! q5 ^
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BOOL bAdd = FALSE;( u4 F2 ^8 M# i& B
if( pAttacker->IsChaotic() ) // ???à?ó??6 W( {+ H; p) W/ T5 l" T/ W
{" B2 Y) {: i1 \. S4 o+ {; S
if( !IsChaotic() ); s1 f' p) C3 e4 B a
bAdd = TRUE;4 g0 o' {, M3 P& z3 Z
}
/ n9 }1 ?; J2 w; I/ Z else // ?????ó??, èù???ó??8 n0 a& b: P( m: I: _7 B
{
' I7 W: r+ g! |- l if( !(IsChaotic() || IsPKPink()) )- d) N! i5 y7 l s5 Q
bAdd = TRUE;% L' t0 C& k" A
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/// ???à????, ?o?aà? ??·ááü+ V. x0 y v4 K
if( bAdd && nReflect == 0
5 O h7 L( p( q! M && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...- Z( J3 x& m$ P" [1 M
{
3 d1 Q: y2 o% s; F' T if( IsPlayer() && pAttacker->IsPlayer() )2 J/ r: \% [5 p7 q3 t Q4 o O
{) ]8 v* @* `2 b
if( !pAttacker->IsChaotic() )8 |2 g ]/ n2 |; \+ k% [$ q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 A% j+ m G& f: ] p' P CString szSendMsg;
- m9 S3 _/ u. B+ f szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );1 b3 }7 s: g1 @* B% [1 O |
((CUser*)this)->AddText( szSendMsg );: s& @( C! v# W; r
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
" Q7 b d* I4 O0 h+ y; h4 P ((CUser*)pAttacker)->AddText( szSendMsg );! j! b5 N/ c5 P! a8 a% ^. h
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 v7 X2 X( S( A6 s( f3 p
((CUser*)pAttacker)->AddPKValue();$ T7 M( {4 }9 s/ b* M
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" G6 z7 r7 ~4 w0 J4 k g_UserMng.AddPKPropensity( pAttacker );
7 @" e1 R0 K) v2 l' E( N; @' I g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );2 \; W- V/ L* O) D! T
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& C9 S% Y* B0 P
#ifndef __MAINSERVER: |% w, S0 y0 }) V% e
if(!pAttacker->IsPlayer())
$ ]2 V3 P; s/ f FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );: N* t7 @, M4 d, `: N! \
#endif // __MAINSERVER
) F6 c9 _2 _# G5 j ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" a U+ X; \3 u8 ^7 @( x2 c( n
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
6 `3 i4 b% x. S4 J( I BOOL bChaotic = IsChaotic();
0 d- b7 A9 X" u6 m; o& E
% E9 o: f. U; u8 t& x m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 a; b: R# C4 E; y" E& h: q pAttacker->m_nNumKill++; // ?3?? á?°?
) \- p6 x+ V1 q y (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.1 M# q* x( c. k; p
# m0 |3 O7 H+ P, M
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );) v+ Z# B* c! K: z
if( nGap >= 80 ) e0 o8 m9 C; h( i M5 h
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
# d( @0 j) w* c) C
& k _. L& J$ u# d; ]& Q3 S9 [ // o??ó±Y ?3±?±a?| ??????′ù.
1 A1 ~8 ~ t9 D CWorld* pWorld = GetWorld();/ `( P: V# `5 b
if( pWorld )+ ]. i* V o& Z, m& u
{
7 W, K' o9 K$ |1 i# E F //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) o) E# s9 H' L6 J' J) W char szFormat[256];$ u. x/ |5 c/ s% H, O3 }
strcpy( szFormat, pAttacker->GetName() );0 h% b" ~* |, y# H( k' p4 m U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, j1 ^* y$ C3 z' F$ k
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );# N$ Q) c/ ~8 a! ]5 {
}7 N3 L p8 L) O
* v, i7 v# o3 m. p/ Y8 L U if( g_eLocal.GetState( EVE_PKCOST )
{- t9 I1 g4 ^! {' ? l1 {#ifdef __JEFF_11_4
9 e% ?0 h( J7 s && ( pWorld && pWorld->IsArena() == FALSE )
A4 R5 ]8 X! ]5 l#endif // __JEFF_11_4
$ m8 g0 ^2 e% @! M' c, E% D )$ N n7 S. } c& { ^8 A5 H2 T) y
{$ ], t/ J9 Y" y4 [7 i
if( bChaotic ) 5 [7 q8 g& p( T# v
{
/ X! }: i# Z- K/ H: h5 g #if !defined(__INTERNALSERVER)1 J+ Q5 e. S3 O; E. E; L4 C; o
if( m_dwAuthorization < AUTH_HELPER )& X2 O T+ z4 d5 j2 o& h2 d
#endif, u# U0 N Z0 g# x! [( ^# F* p, U
{2 U5 q0 X# {6 A2 b
// ??3?μ?·ó
* q1 Z8 T8 [( a# f6 W KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );+ j" ]0 h, q6 Z1 Q7 M; h% K
float fRate = pProp->nDropGoldPercent / 100.0f;; g6 s8 [: x; Z/ f. ^( _
int nGold = GetGold() * fRate;( y7 c) ~6 x; H# j' G
9 R: l/ I# |! u if( nGold > 0 )0 X+ V* y% y: O4 s1 W* }+ @4 I
DropGold( nGold , GetPos(), TRUE );
* M5 ~- `8 P0 j4 p, Q$ P2 i Y
# u7 ~2 u# o4 {* t // ??àì?? μ?·ó
h( E7 f' _8 ~ for( int i=0; i<pProp->nDropItem; ++i )
) [/ l0 f* n6 k, e3 f) T P% n {2 l& c0 q6 e: H0 \; o" c6 X9 e% u
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.( [. u; P( C$ i0 {
9 d; A A! J' J4 [/ I- H, } if( xRandom( 100 ) < pProp->nDropPercent )
5 A" G5 K: \! u5 V {
* @, C7 |" s1 L7 I1 A1 b; R5 ? if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& |8 ?; i' d5 Y2 N! e: _ break;
& z2 ]" B U3 E }
& b& z3 I' @3 t R5 M }
* I& A' @# |0 e. `% M. g g; P }* Z5 A; u( {: i6 V
} 1 e4 S( G w: ~7 d# i+ ^
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
0 |" g. m5 i/ ^ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
! w/ g/ m: t* O2 P! | // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.9 C' }0 Q) H- u5 J
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
6 O8 W) W, K2 W1 W! f% R UpgradeKarma();7 o+ Y0 o8 G1 \( O
#endif // __VER >= 8 // __S8_PK- V$ `0 ]9 y. t( X
return 1;# P8 Q& T, K" ]% c! u$ N$ c+ l8 G/ z
}; Y: r' D; ~% \! m E8 i
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-------------------------------------------$ Y0 T* a' b9 F. E% C+ H8 h
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- F: E4 E% i3 r& @( d if( pAttacker->IsPlayer() )2 r& H/ T! P+ y; O& e
{
. ?% k& Y+ y6 B5 \ m_idMurderer = pAttacker->m_idPlayer; M- x/ z) {8 v- B# I1 y
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CWorld* pWorld = GetWorld();+ N: g2 W3 W0 U9 @$ X
if( pWorld )
: b$ H2 M) J z; M% K; f {
1 L0 g, j- h s! T, M char szFormat[256];' p( l% C# E; O' d/ M: y9 v
strcpy( szFormat, pAttacker->GetName() );
( r2 A/ v% W7 C0 ^4 E" M* i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 t4 Y; a+ I w. E/ p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ O/ }$ T. w! m* H: Z
}
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