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赏金系统恢复 I( V9 I! ^$ C" V8 O0 l5 {
Mover.cpp
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) N$ T2 r# f+ BCode:
" X* C5 E" y' B- |; [int CMover::SubPK( CMover *pAttacker, int nReflect )
/ d' P! X3 O! [5 \) D# L' w5 G{
' C W4 U9 F# Q if( !g_eLocal.GetState( EVE_PK )
- C5 q; [' q X#ifdef __JEFF_11_4
- K8 }- m$ u8 z# a8 C: I2 ] || GetWorld()->IsArena(); R1 y$ O! l+ ~' N2 `* Z5 u
#endif // __JEFF_11_4
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return 1;
. [2 v$ i) `8 c) m
2 T* B/ r! [( R! y#if __VER >= 8 // __S8_PK
& E; h8 ?) _' I* A1 ^, k& Q/ c if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); D, }; a6 g3 \" B$ E% t" e
return 1;: L6 _3 s! W: @; p
2 j; S3 g/ j0 s4 |% j D# ^ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 `$ T' `& w9 z y
return 1;' G. O- u4 Z- e2 u2 p, ?+ h% a
6 }9 A& K' O; e( p2 n#if __VER >= 11 // __GUILD_COMBAT_1TO1 r2 D/ |+ _: F9 q
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )( E, ~. ] f& ]3 _0 @1 t
return 1;
' k- k9 W3 H( ?$ m0 T, ~' ]#endif // __GUILD_COMBAT_1TO1
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! ~0 U2 L4 ]* l: i) L if( g_eLocal.GetState( EVE_PKCOST ) 9 H) _. ~: Y: K, v
#ifdef __JEFF_11_49 n4 Z! _' z8 E/ o3 U3 l5 j v \
&& GetWorld()->IsArena() == FALSE$ d1 e7 |, n0 Z' }* h
#endif // __JEFF_11_4
3 z! T8 f; O6 s3 u: y% \; H1 Q )
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3 F* j. e5 h+ ] if( IsPlayer() && IsChaotic() )
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( ^8 t+ T: _" z1 p& @# {#if !defined(__INTERNALSERVER)
7 `# U# ~% V7 q7 c9 D" q( i if( m_dwAuthorization < AUTH_HELPER )6 b5 ]' H: X2 n7 I4 x) `5 N# H
#endif
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// ??àì?? μ?·ó
$ Y3 ]3 q( W* J, ]0 Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
, E, T$ l) |2 D1 q CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
- A' s# `; P) B int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 Z; \: w/ B4 n7 x% W! q
for( int i=0; i < nInvenDrop; ++i )
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) [% t8 |; q$ |" C: p if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) - q, o; }" z- Q" D
break;
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// - à??? μ?·ó
]9 C. _) j% Z) O/ h* y9 T int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
- m) b6 f3 I, \; g, H# H# v for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 5 }. ]) u* O2 Z F; {! {. g" T7 M \
break;# J( E* ?8 ?$ e3 ]* [
}
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}
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6 v8 P0 G4 }# o8 w0 T M if( pAttacker->IsPlayer() )8 j! }; F: z V- I# |, g+ A; y0 t
{
7 `& o9 F( f+ q+ { m_idMurderer = pAttacker->m_idPlayer;, D& r# Z* u/ m. o6 M! q: R
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# M5 `$ Q" r1 ] F U5 M4 t9 a CWorld* pWorld = GetWorld();" [8 c8 U) Q, L' @
if( pWorld )% k6 K4 A$ p% I; {4 v( }
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char szFormat[256];! Z4 h. L! R( o( o# ?7 @/ H6 n
strcpy( szFormat, pAttacker->GetName() );, E( K0 N" K. ]% \1 P0 T8 S+ @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 X& y' e3 C+ L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! n. m& z& y: ~7 x
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}
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2 _* ]) B/ u/ w8 t4 h if( !pAttacker->IsPlayer() || IsNPC() )3 c4 `* x) r' P4 @- U2 p; R
return 1;" A. f7 {+ s3 Q) F4 B
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BOOL bAdd = FALSE;
. a( m. M0 ?2 g- S, x if( pAttacker->IsChaotic() ) // ???à?ó??" {" z1 W* K6 E
{
2 Q [4 Z/ T* L+ A+ h if( !IsChaotic() ), Z' k8 y; l) r& l3 ] `
bAdd = TRUE;- i- [1 W- y: O! n8 |( `5 ?
}
6 q2 d7 m8 N: E& H: y* X else // ?????ó??, èù???ó??
( Q' k P8 a# R {
/ P4 x! T- s" e if( !(IsChaotic() || IsPKPink()) )
& ~/ o* K* [* S% S8 \5 g bAdd = TRUE;0 W- b/ J1 B# V z! P1 x6 _
}
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/// ???à????, ?o?aà? ??·ááü7 e# G& ?/ Z3 k# T& w3 A4 R6 x
if( bAdd && nReflect == 0 9 k! i: c+ l0 j/ E
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...- x) ]# ]( J& T( T
{
" U @! ]" b$ c: z& q; L2 s if( IsPlayer() && pAttacker->IsPlayer() )
# K; `4 L( A+ `: O2 z# E* o {4 z. b: t' l! N1 s- y- a/ U
if( !pAttacker->IsChaotic() )% ~* W( {# P9 W4 Q- G
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 r& T3 n- a4 ~: y, l5 e0 H
CString szSendMsg;
, q# K5 B' `7 p2 y) s7 W szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 n# b' c- S$ R4 b. `4 Z' x ((CUser*)this)->AddText( szSendMsg );
7 f1 O! u4 K6 v1 m szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );# Z! y- O4 f& w: T8 t6 A
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) f; }/ A, r g/ j ((CUser*)pAttacker)->AddPKValue();# G6 [) t V K( ]2 N5 Q# k. u& D6 S' |
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; G% Q8 y% Q! Q7 {+ g5 L) V g_UserMng.AddPKPropensity( pAttacker );1 D! d6 p3 A2 \' _/ y# }2 }
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );6 }' \) L. m5 T. h
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& v8 r! [# T. M) E#ifndef __MAINSERVER; @' ~9 U6 x- W1 p
if(!pAttacker->IsPlayer())
0 w0 }" E: S% }# @ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
: Y* X& F4 D9 i. u#endif // __MAINSERVER. K( U& I$ b* j1 A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
9 d& ~) u9 S X* P/ w1 v: ?#endif // __HONORABLE_TITLE // ′Tà?
8 S7 E; x2 M& N) N }
" w: `: y9 A( b! j#else // __VER >= 8 // __S8_PK+ n' `+ ~. p R$ j F
BOOL bChaotic = IsChaotic();) j( n2 j6 {& x
0 h% @/ _ f7 h" A- X5 ~7 _ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.6 h6 Z/ K0 U4 v
pAttacker->m_nNumKill++; // ?3?? á?°?8 p4 g; F9 w: j( L, @+ @
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
6 T9 p" t; P; N- w" f3 e+ W$ v
# A3 l& ]: l/ f6 V# h0 t int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
' s8 g) {; n$ {9 _ if( nGap >= 80 )6 r+ z: v$ ?% m; e }- H9 _( M3 D
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 4 ^ p5 c, J8 `+ }6 t; _+ I& o
- _6 Q+ L( M, P2 ^! A& Q5 M // o??ó±Y ?3±?±a?| ??????′ù.
Z) X/ ?! l: a+ k: v% R' v) ~ CWorld* pWorld = GetWorld();+ p9 n. T# K$ k/ ~# J" k! j
if( pWorld )
9 e4 W/ B6 S8 r7 v4 | {
9 B- O9 t& w# v1 R+ E# w //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."! r/ }6 p X5 `& P# Z; A, Y3 T
char szFormat[256];) f& \* k6 G7 ?
strcpy( szFormat, pAttacker->GetName() );
( Z( \7 ^( Y; Y0 u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 ^& M$ V7 r4 p: a% f' B4 o% O9 S; O7 h g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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% C& P7 p, b* Y8 t. @" b& p- r3 R
) Q# U" X1 O# r K5 m+ Z2 W if( g_eLocal.GetState( EVE_PKCOST ) $ ^0 T+ K" |7 S2 a$ u* K( f
#ifdef __JEFF_11_4
6 p }6 g* ^8 z& z && ( pWorld && pWorld->IsArena() == FALSE )3 ?; Q9 r% q+ ~* e
#endif // __JEFF_11_4; H0 e5 V+ p& U8 Q% z" j
)
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if( bChaotic ) 9 Q F; ^* }8 K* ]4 c
{9 Y* F; F% k' O
#if !defined(__INTERNALSERVER)
$ R- w" r; B; V( v X if( m_dwAuthorization < AUTH_HELPER )0 T& c/ E- L! n7 ]3 w& G7 Y& f
#endif
1 [( u, Y& J7 D8 H1 c1 r { l0 _& b3 W) I$ s
// ??3?μ?·ó
& O4 S5 r. K0 B1 z KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
h- }# I" @! }" |; [! e float fRate = pProp->nDropGoldPercent / 100.0f;
' X( _. V) g! y" d int nGold = GetGold() * fRate;
7 ~# X S' q! l4 I1 P
. n$ L7 [% X6 r7 }) B8 Q if( nGold > 0 )8 ?$ h1 w# e8 d" c
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó 7 s6 ?$ P; p# I/ _) m/ I5 |
for( int i=0; i<pProp->nDropItem; ++i )9 h. S& U. D2 k# ~$ G2 ?
{4 H) i2 S2 y/ e5 W; F' @$ L
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.- Y$ i1 J! t* o1 i
* E1 ~: x/ [2 @4 Q
if( xRandom( 100 ) < pProp->nDropPercent )
- a, W) z8 C# ] {
( v5 H, V3 y1 A" O( G1 q! i- S if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
% T4 h7 E7 p! T. ` break;
8 V8 x+ W. n0 j }
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} ) _1 f/ j% e' G+ K5 G# K
} M b( F6 f: a
) Y" a( h# P% m$ P //pAttackerà? slaughter°aà? oˉ°????2′ù. K/ K. f# F2 H5 k( j- C
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ r p v8 u I9 Y
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( M2 t* t. [1 N! s( P/ K if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )% M* z1 a2 c0 N9 U. Q$ }
UpgradeKarma();* J6 H( b5 W. \
#endif // __VER >= 8 // __S8_PK& V3 i7 _+ D7 J/ m& N! h
return 1;
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-------------------------------------------) V, F3 @0 N; K9 i3 f! Y
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8 J8 j5 ^. c8 u* f- ~5 } n if( pAttacker->IsPlayer() )
1 K% j9 y) A. c' p {
4 d; l8 g8 l) h4 b0 { m_idMurderer = pAttacker->m_idPlayer;
; t5 O3 p5 Z( d* j- w% M: m$ r# R, p% l' I3 ~
$ W5 p5 m; K8 `7 o
CWorld* pWorld = GetWorld();2 p- o# n- b. c7 q: L2 _
if( pWorld )# M) A- }/ n; k5 d: E4 `% L
{
/ G9 B- A/ g$ p" s1 ^/ c char szFormat[256];6 r8 i' R; r4 a- f0 p3 P% d
strcpy( szFormat, pAttacker->GetName() );- |3 O( P% b7 R2 O% C6 j
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );5 P; P [2 g+ p7 q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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