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赏金系统恢复
# W% I! x, w6 z+ y1 |9 \5 LMover.cpp
5 Y9 F3 ^ [: E* K# P1 ~3 ~4 g" d& W
9 u7 o9 N1 U. V0 r6 ]9 r1 A* ]Code:
K' d' e* Q5 {4 J5 ?' fint CMover::SubPK( CMover *pAttacker, int nReflect )
r" I" {$ I4 ~" H2 I4 n; k{/ j7 R4 a+ u; M! y! b
if( !g_eLocal.GetState( EVE_PK )' u) h+ Q: m2 j6 N7 c8 {
#ifdef __JEFF_11_4
* U. [* w% x/ X" h) O || GetWorld()->IsArena()0 {+ w) n t2 a- q% c3 M
#endif // __JEFF_11_4" U' p3 a9 C9 [2 s
)
- I, V. M/ X0 w9 R return 1;1 U9 g7 Q0 ?# {2 Z5 \' w* |
% d6 }9 @, J2 `5 m2 t8 Y+ V#if __VER >= 8 // __S8_PK& T- o9 G3 j) \* H
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )& J- O4 t, Q3 X( ]0 c6 p6 [
return 1;
" H$ n8 |* k0 I. w! v" H5 ~: C. h0 E* K( J# `9 t' n6 b+ [
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# q! e5 x% J) |, p" n( P return 1;
, s' P! K0 d7 ? h# i4 f, P0 e1 Y9 P& H& ~6 `9 r
#if __VER >= 11 // __GUILD_COMBAT_1TO1
: }5 \0 ^$ B5 [8 J. Z if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 m6 h/ `. Q, F; h, C& Q& a return 1;4 K/ d8 ^% W6 b( k4 Q
#endif // __GUILD_COMBAT_1TO1
# U9 K, J( @& A8 }" S6 U8 u8 y- H9 k2 m& T) \! {" A. k U/ T2 r2 ]+ r
if( g_eLocal.GetState( EVE_PKCOST )
" Z0 g( W ^) G' X" U#ifdef __JEFF_11_44 {# D: j4 w+ S& F3 Z: [1 A0 G# R
&& GetWorld()->IsArena() == FALSE- L D( [2 T6 b g3 k
#endif // __JEFF_11_4
1 g0 a: u) @6 l )+ u9 y( O% i! N
{
: \9 a0 g: ?4 [8 M& D, m if( IsPlayer() && IsChaotic() )
/ ?; x k% | i) [+ Y1 [, @ {
# `' C, J( B! B* N4 q2 }; }0 |- r#if !defined(__INTERNALSERVER) o8 x6 w2 H5 r, M; m
if( m_dwAuthorization < AUTH_HELPER )1 c; ?- Q5 X) v5 V) p
#endif6 o6 F: z% ]3 T8 R }" Y$ `; }8 g
{) t" M X# f+ g
// ??àì?? μ?·ó 5 y6 `4 k# I% x0 ?
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
4 \1 q9 y( ]8 {" P8 V CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );( U* H8 m9 g1 x0 d
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% D. C, S% ], h$ s i' I' l for( int i=0; i < nInvenDrop; ++i )
# K5 \1 q" x. M( I& w0 w {/ q, C( p( a% g
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) * P& q2 Y1 R, B( l$ r& `) K
break;/ J2 D2 Z5 ]* L: S
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1 Y0 w$ b& x" c7 d3 z/ |( L( p
// - à??? μ?·ó- X3 D1 P- U5 j
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );! `& K' N! p) g d$ I
for( i=0; i < nEquipDrop; ++i )
- M) A1 p7 ]/ c, _1 d9 \1 ~ {
/ y. o: G& K$ w9 ~) b: A( N if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) " c/ F: u" V9 F! q" T6 C
break;
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}/ k8 n+ i/ V2 b& [3 W+ e, f1 `
}
/ b1 W+ j3 X, \5 q7 T: R6 A; _ }, S7 F$ M( z3 ^
* Z0 | P+ Y( M/ O( V2 j) P if( pAttacker->IsPlayer() )7 n: D; a5 Y' t5 {8 }6 @$ U
{ Q h+ ?" A; d% T2 {
m_idMurderer = pAttacker->m_idPlayer;/ O# |, e& L1 c/ i! g+ _
4 v2 ^* R* u M- y0 t6 H
; _$ m% Z( |. y; d CWorld* pWorld = GetWorld();' m: f; J7 c2 t$ i+ u) x
if( pWorld )0 N7 P! V! ]& H. S4 U
{
# g. [4 S, g. A$ }( _' T r9 ` char szFormat[256];+ S( j# x5 E! c+ t/ B
strcpy( szFormat, pAttacker->GetName() );
) M- G3 v% x% [0 S a& v+ ], h strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( s7 T8 o6 t4 j/ y) X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 f) h. E: ]' \0 }3 |2 j }
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# S8 l, [" ]; J6 D
if( !pAttacker->IsPlayer() || IsNPC() )
" j/ J* _$ P- z( e3 J return 1;
; d. D; o/ S+ s; x7 m3 A/ C% i6 H& e- W5 M% u
BOOL bAdd = FALSE;
* H& L, L+ c! j4 ]8 n8 B if( pAttacker->IsChaotic() ) // ???à?ó??
& H) G0 y/ A% O" y% } {
6 l) w! s/ j& W8 S+ a& k if( !IsChaotic() )
) H- z# {1 w4 g bAdd = TRUE;/ [3 n, `/ g; a9 W; [' V$ X
}
) n' g- x, W, k/ h else // ?????ó??, èù???ó??$ W8 K2 ^5 }$ ~7 ]2 Y7 Z. J8 s
{% D4 H1 [" b9 @' g" A
if( !(IsChaotic() || IsPKPink()) )
5 n& W. h# C1 d3 I7 }, m3 X bAdd = TRUE;3 v! @ a& j. i8 P1 g! ]+ `+ H
}- K$ g" ^ l+ ?3 D3 _$ W$ x
7 i0 T9 q! u* i+ Q /// ???à????, ?o?aà? ??·ááü2 Q) r7 K, u t- p. K/ e" G
if( bAdd && nReflect == 0
4 b/ F! B: X- A && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...* c% f! l# s' V
{$ G7 s' b; d! @: C5 T- Q. X- @8 ^
if( IsPlayer() && pAttacker->IsPlayer() )
" n3 `' m7 Q6 Q" j; X {
3 \) X9 N5 p1 Z8 R0 _ if( !pAttacker->IsChaotic() )
3 k2 d0 E9 b% s0 w0 o; ~ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );& N( \: w8 ~( P
CString szSendMsg;
+ ^) G1 |; r9 m6 n* \+ W szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );( [) w) r! z8 U/ A) e7 o$ v
((CUser*)this)->AddText( szSendMsg );
+ D# B5 H. u; F: r" X szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );# `5 k1 \4 b* Z9 F
((CUser*)pAttacker)->AddText( szSendMsg );
4 e2 g- ~' l* L9 G! } }
9 F, S9 ~/ b8 E5 v( n+ T0 N& d( e* Y3 p
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
3 s% r4 M" q! C F) i, [ ((CUser*)pAttacker)->AddPKValue();
: c" L, ~$ C+ P9 V pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, c5 j* e1 C0 O g_UserMng.AddPKPropensity( pAttacker );1 h4 ^3 f W' ?6 q1 Y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 G3 i7 |4 k y% c# _6 e
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" d9 H/ X0 E* ~# B9 s7 F; _
#ifndef __MAINSERVER
" \: ^4 B9 w8 V6 T x; o. V$ aif(!pAttacker->IsPlayer())4 p. B; V3 N. D2 h# c4 t9 ~, ]
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" i# e( H- ^/ a/ Z/ U: S; ?7 w#endif // __MAINSERVER, q. i5 d' x9 A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
s6 E; N6 V. x% a+ g#endif // __HONORABLE_TITLE // ′Tà?8 j0 J! F* b& m+ n) ^
} `# Y+ J: g: j+ L# |
#else // __VER >= 8 // __S8_PK+ Z# d; ^& h. v6 @
BOOL bChaotic = IsChaotic();
; ^% G3 e" {- R- B+ B, J
) {% {6 @+ T' A. v* t m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.; s! _8 \* \7 a8 y% Q. U Y, s& {
pAttacker->m_nNumKill++; // ?3?? á?°?
5 A4 \" |, ^# _. y! C: X, O5 C (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ M1 E% Y0 k3 k& T- ^& ? c+ `; S' H) B; r
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );; r: T# _7 [( a7 n
if( nGap >= 80 )
7 a- j8 w' n& m1 t6 E ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
$ |, [( h6 k4 w' S6 @6 O/ v
( m) u9 J0 y5 p U- q7 Y4 L( i // o??ó±Y ?3±?±a?| ??????′ù.
! Q& ]) `1 ~% i* y CWorld* pWorld = GetWorld();
) ^% X5 q5 C! D: f# i" G if( pWorld )! i/ O& H! f& A' x) I( E
{
+ V' ~; C1 Z4 S; ~ | //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
/ {. Q8 K1 e$ p' c( ~1 | char szFormat[256];
; A' r3 q! [( m& R8 d" @ strcpy( szFormat, pAttacker->GetName() );0 q4 l! C# D3 J6 L! j4 ?' X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# E% D) N- o5 S# G. _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
- }: f9 ~; [5 j& g& Q( j! W8 _ } I, T7 V, s# |; u8 ~
; @/ h7 W! E: p
if( g_eLocal.GetState( EVE_PKCOST ) - {% H: N% f% ]1 b
#ifdef __JEFF_11_4
}4 p. b+ d. Y( P && ( pWorld && pWorld->IsArena() == FALSE )3 m0 @* G3 A$ W' e0 s
#endif // __JEFF_11_42 U2 N; ?- d9 S" a" c
)2 o$ j' q) g# t. E, S
{; Q0 L# N7 U# f
if( bChaotic ) & M6 I# K" I6 t- M4 ]3 p; h, R
{
& ^& J; ]# I" j' V& a) D #if !defined(__INTERNALSERVER)/ w7 p x1 `- H+ Z0 F
if( m_dwAuthorization < AUTH_HELPER )
* g6 ]& E- r$ Y# z% u$ m) U X #endif! F( D' H& d+ b5 M$ f" d- ]# u* f3 {
{
6 z% q8 D. |" ~( U // ??3?μ?·ó / w! W- n/ U% G" O) c
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 S0 s& O. V% z4 y/ |& I4 o% P- _2 N- l: S
float fRate = pProp->nDropGoldPercent / 100.0f;
9 Y) C2 C! O7 ?! J( H, p8 S! a int nGold = GetGold() * fRate;) m4 s0 `" {( w# Q8 A- h
! p7 v5 l) u" ]0 a9 |1 d* U3 u5 f
if( nGold > 0 )/ U q. I) t, M! n* e7 Y
DropGold( nGold , GetPos(), TRUE );
/ q8 R' x/ `0 z' a1 Q/ E
* Z W# n2 ~- J5 A0 p! a // ??àì?? μ?·ó & G6 K- P: T. B# i8 Y2 U
for( int i=0; i<pProp->nDropItem; ++i )
% h8 b6 z. @2 @+ H, ? m {
$ y% l7 Y! y7 H# | m BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( S* Y- }0 ^. ?! D# \$ d: {1 y6 k2 B1 W( K: ]0 M, r. j' {
if( xRandom( 100 ) < pProp->nDropPercent )
$ L' X. f. _2 D. [% Y% H- z& i6 S {
" L+ j1 I d: G: Z if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ) }8 i" i9 G! w! i- z8 n
break;
7 Y" K- B9 a' ?3 i* d0 D }
8 U8 w5 y6 z! b2 d9 v: _ }
2 Q& O3 E0 ]1 d. { }) C, n! X( y$ T: f7 v0 r$ k
} 5 N* z4 p( k; p8 B$ o
}
1 e% {6 K5 e# @( E
- O# e6 X. _8 S. X //pAttackerà? slaughter°aà? oˉ°????2′ù.
+ T$ e6 q5 ~7 l( [ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" ?# m3 C; x3 X3 p: u
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& F. J3 H' S2 c' V if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )$ r4 p$ ^7 R$ z- v
UpgradeKarma();
; l E4 e! {# ~: v. t. I#endif // __VER >= 8 // __S8_PK
% K3 d2 ^; u- ~7 o/ | return 1;
. `' }8 i$ _5 Q$ a}
# h+ x2 K) x, L5 s
- W9 G: R6 H& ] _: r! n+ W! c
- D# x/ K+ X3 r6 c) ~1 l0 l
. e6 ~! s, ]5 c: a4 V4 k$ S, J* D& M+ ~# Y) P2 ?5 ~$ F
: B( i* q! I9 W5 o; Z( I( Q
3 K6 Q& j2 j8 F7 j! a) T+ v) X-------------------------------------------
" g! J+ c p: Z% Y( e+ W1 i- o9 t1 Z
7 D. [4 W! `. ^4 r7 b0 k" A) i& }) y; B5 [1 e
if( pAttacker->IsPlayer() )1 q# i+ q3 C& x) W* M8 G; n! U8 F5 h
{9 C' q! J- D+ e, Q9 y9 e( _
m_idMurderer = pAttacker->m_idPlayer;$ V7 K+ D: T# H5 g
) j" @6 k# a L
' R% a3 V- A5 N! |
CWorld* pWorld = GetWorld();1 ^. q% _8 B# n) p' i
if( pWorld )$ K% b+ m1 L6 c) @! h" n
{7 o x" Q& T) N; ^
char szFormat[256];4 ^& ~4 N6 ~- B6 d. m3 n' [7 i/ L
strcpy( szFormat, pAttacker->GetName() );! ^# Y8 A& e3 x( C* G; Y) n' |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' }& R7 ]# u7 U1 g/ E1 I5 [) F# q& R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- r- K7 S( n0 C% T. L, f }
0 i; \+ O! Q6 X$ I }1 B1 `3 X$ K8 s2 G& O7 t( A
2 d$ C4 |: M) ^% a) s5 w6 x2 ^ |
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