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赏金系统恢复
2 U( a8 ?' t5 ^' h+ GMover.cpp
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8 o$ X1 _& t' T7 s8 ?5 I6 sCode:2 M0 n/ x; m3 @7 J9 e! _
int CMover::SubPK( CMover *pAttacker, int nReflect )
" Z- G5 `! f; x' C- s y* b# y{
9 F% Q( p8 J) A* l2 v if( !g_eLocal.GetState( EVE_PK )
- d' b$ P3 g& ?2 h#ifdef __JEFF_11_4
0 Y y/ k& o5 C1 J- A e || GetWorld()->IsArena()
3 p1 b( o( ~/ T: j, v! B! ~8 H#endif // __JEFF_11_4
( |5 _' U; F9 C0 f4 O t6 a )
7 g' e: v4 \* J8 }0 n ~) }) I& f$ _ return 1;
% q+ g/ g5 S7 y9 Z `& u
8 X* p* ~4 y' G6 s1 W6 D#if __VER >= 8 // __S8_PK! K# u' A( L7 S+ p; ~1 Z3 C
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) C. F, `, M w
return 1;
* |+ H% m9 \) H; n% c2 |' D
. u2 R5 v+ x% D) I L, \ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# P. q7 n8 s/ b& |3 m
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
- r( V' q! Q ?! I if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" n, r: M4 b3 _1 C1 } return 1;
, h. w Z0 E7 q: L4 \3 o U#endif // __GUILD_COMBAT_1TO1
X3 t+ l0 }% }0 d- Z6 Q+ b
) b( n& }5 x- \0 M3 ^) I# g if( g_eLocal.GetState( EVE_PKCOST ) 3 L2 e' L8 B" l/ J
#ifdef __JEFF_11_4- `- V+ @9 Z, e: q8 X8 J
&& GetWorld()->IsArena() == FALSE
9 ]6 W1 X6 i: w) P#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
2 {2 w# |" \+ r {
- ~. v: N% X5 I#if !defined(__INTERNALSERVER)
S7 G( w4 M' p0 V0 V if( m_dwAuthorization < AUTH_HELPER ); @% z- Y% k8 A- i
#endif( Y. b/ P$ [5 f( f6 }
{
" ~! T& X. r$ a // ??àì?? μ?·ó
$ ~0 l; q+ p4 T // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 X. f6 b& L) n$ s ~9 u5 Z CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
- z `) Y3 K% \ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );! q1 S- e2 d7 g( ?& b
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 n5 ]) B# d6 p7 x3 l break;
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+ c. ]" Y: t5 H% [( ~% F. | // - à??? μ?·ó) ~$ C; Q5 }! T* P
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );' Q3 ^ |1 ^) p& m4 t
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. O/ [9 }- s2 J& x break;
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if( pAttacker->IsPlayer() )
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" s# j3 [9 A( V: x+ E5 z m_idMurderer = pAttacker->m_idPlayer;
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, {% |- J' W! n9 F, ?# l. _
CWorld* pWorld = GetWorld();0 q2 J3 {& V. z; S; f3 l2 K: `) d: H
if( pWorld ): R- c1 C% r! P7 n4 m% T
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char szFormat[256];3 F" o- t4 H$ W+ @+ }) ^
strcpy( szFormat, pAttacker->GetName() );9 V# u. a% @+ m" x) p$ b. _1 ^" A' n
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; N+ t, K$ q7 v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
. `9 {: w A! S }
0 M$ l, H# Q, b! a5 A5 i) Y }
3 M" V$ I+ d4 U* Y
% R4 |/ {/ X& T, h) h if( !pAttacker->IsPlayer() || IsNPC() ), _) }6 y2 W4 t! E
return 1;3 u; ~) t( y" ?0 ~. A& \
# k6 M8 \3 c7 `) N BOOL bAdd = FALSE;
/ A V; `4 J8 G if( pAttacker->IsChaotic() ) // ???à?ó??: Y1 V2 S- h$ X1 _
{" \, d8 R0 _" Z) j. t$ d( i
if( !IsChaotic() )
% }% [( M/ E7 k2 T/ j2 f- t bAdd = TRUE;
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else // ?????ó??, èù???ó??& C3 y3 a, P3 E. ^$ m* k
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if( !(IsChaotic() || IsPKPink()) )
, v, t% g8 X: ?$ y# ^: V/ L bAdd = TRUE;
# f3 g4 u f( B- o }
+ `( E2 a# ~3 M3 t4 d3 O- f( D) j0 ?' u7 j+ }
/// ???à????, ?o?aà? ??·ááü6 g$ Q& n4 R5 N0 ~4 o$ n4 G
if( bAdd && nReflect == 0 : q/ z M$ E. ~# X
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...) S, h7 S' C( h# d) E" @& [
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if( IsPlayer() && pAttacker->IsPlayer() )5 u5 u& X8 v& k! g+ x/ N# K1 m
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if( !pAttacker->IsChaotic() )
) j) R# i, L" x! h6 a ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );9 \/ h4 N9 g/ {% T: | Z, {
CString szSendMsg;
9 g; K3 L7 K. h: }, t# B szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
" c# F2 Y, y0 i9 O ((CUser*)this)->AddText( szSendMsg );
! o; r- c( x. R$ Q/ R! T7 ^ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );$ F& [) n7 l# X- v6 a. Y- L
((CUser*)pAttacker)->AddText( szSendMsg );
+ j/ p, o. Y/ Y }" @! @3 G$ ]5 J/ K/ ^
( }; x. C. ?: ~: K0 M pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" E+ |6 y5 a( j* U ((CUser*)pAttacker)->AddPKValue();4 v( U& |; D1 r* M5 s) u# s* q
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );# ]4 b1 P5 \3 [3 t9 {$ ]
g_UserMng.AddPKPropensity( pAttacker );+ S9 D: e; {% q8 c! X
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
" y! F1 _6 M/ C& T#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; w, n; H P5 o) H K7 i7 f# t2 Y2 E8 z
#ifndef __MAINSERVER# ]( b9 L6 l Z; q& j( f! a
if(!pAttacker->IsPlayer())" J0 q. F0 ^3 @8 m
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
: R8 \8 c3 u6 J) d% E1 P/ f#endif // __MAINSERVER
; x( I" ^% ^) \1 J2 [ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; o/ `; e" I2 v( h: o3 U# ?; q#endif // __HONORABLE_TITLE // ′Tà?
5 I0 ^4 Z; h d' H }6 N) D; J5 c7 S! q1 |" s' a2 X1 w
#else // __VER >= 8 // __S8_PK
5 h! r# ^4 ?$ [; c J; |+ F4 k2 C BOOL bChaotic = IsChaotic();
* j( Z4 {+ M" t5 [. q7 k/ r) ?/ w$ k6 S4 n+ }
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.5 W9 g% g% T3 T/ o1 L, z4 i% R
pAttacker->m_nNumKill++; // ?3?? á?°?
$ K7 n6 a8 _8 r) W8 U. z (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 ^4 n8 N) e5 B: f, ]$ Q+ g0 X; J2 I
3 n% T5 @, i9 r+ }# p
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
c; U- [1 A9 H+ @. a3 \ if( nGap >= 80 )
0 A7 h, W! u' W% {: o& ~ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * p) r/ K/ ?( |" z
8 ], T! T+ O6 b/ e // o??ó±Y ?3±?±a?| ??????′ù.7 o- ^" X n, Z5 H1 ]5 x
CWorld* pWorld = GetWorld();9 e: b8 K8 R. M9 {
if( pWorld )& {% R0 S8 E' r0 M( y) S+ ^
{
% M& P0 j( S' y% h- U; {# x0 j //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
; S0 F: {+ s, j( h# b7 I. ?. c char szFormat[256];4 ]8 |, E* D. R
strcpy( szFormat, pAttacker->GetName() );
% |1 ?5 q; S! G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) f" M& }5 T' ]( f8 J$ }
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
0 Y) }+ l8 {1 p- E }: w: `7 E4 |! n7 ~; Q. q( G
$ y% ~' t y2 _0 N% m+ j0 @ if( g_eLocal.GetState( EVE_PKCOST ) 8 t2 X' {' y9 ?% A6 q5 W) d& v) T* \1 D
#ifdef __JEFF_11_4
4 C3 }- E, d# b7 e1 b6 \9 C && ( pWorld && pWorld->IsArena() == FALSE )
8 z3 G% ~/ Y* a# x#endif // __JEFF_11_4
+ F3 @+ q! N. L7 b2 | )+ u' d5 y" b# x/ ]* w
{
; D0 w! r) o1 j( {9 q0 o0 U if( bChaotic ) 3 s) w- b# x1 u& C$ }4 y7 d$ h
{
2 d: l/ u) W; s3 ^$ c+ F; Q #if !defined(__INTERNALSERVER)
. }! C1 K9 i2 V if( m_dwAuthorization < AUTH_HELPER )
$ e: N$ ?/ @/ D/ ? @+ {6 ^) S1 s #endif
* i" b3 t# l. D& W/ Q% P% A' n1 O. [3 Y {
N& M7 M# }" B2 ~3 y# B* J. r // ??3?μ?·ó
4 E5 \* N+ T; k9 a- a4 ]; g KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 p9 S0 m) y" e; P% O
float fRate = pProp->nDropGoldPercent / 100.0f;( z# W# R2 X% T
int nGold = GetGold() * fRate;9 p4 _* G% P8 a/ Z" Z
. q6 [: j. N0 t& n Z: _- M# I if( nGold > 0 )2 W3 t7 k! N; z4 R5 s" z" l
DropGold( nGold , GetPos(), TRUE );: |/ q0 }% J$ K0 R U
1 g7 Q" h2 J# i7 K6 B // ??àì?? μ?·ó
" d! Q# p3 e( R for( int i=0; i<pProp->nDropItem; ++i )
: d1 _8 t* L+ x) d" T9 @ {
9 L: Q* s. r5 C& w BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 ?& |6 e. X+ @/ s
^7 _- z5 `6 N/ m" E+ h2 M if( xRandom( 100 ) < pProp->nDropPercent ) ; E" f) O7 @% N& M
{7 E) p4 H P6 K5 j! f# }
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
6 D& B/ @/ N- z+ y. L break;% \1 _: z( t* ~% \& z9 X" Z
}3 O1 ^( Y( U1 N6 v
}
7 {& v/ F5 r0 T$ O- z' Y v }- u$ m& ?! q& U
}
O c! o$ I0 r( j y8 w }
( e: t/ ]0 r( X& K" f1 ?& Z2 \( `
//pAttackerà? slaughter°aà? oˉ°????2′ù.
* E/ p8 T9 h6 ~8 Q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ n6 A3 _ l4 ?7 n; U. ^
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
% ~5 {0 ?4 ?! [: ^4 W: H1 H if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )! c0 t8 w3 d3 I/ ^
UpgradeKarma();& d; L, c9 o; ~3 M" F/ N9 t( n
#endif // __VER >= 8 // __S8_PK& B$ a( A: e! Q
return 1;
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9 n' h, k" q8 _' O" y: b. i
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-------------------------------------------
% q* y2 l) _5 ^9 x |7 u
' t9 e# `" B# h6 B* o. e! R2 h: }3 F9 ~3 S' @
if( pAttacker->IsPlayer() )5 x3 S+ M$ Y8 ^0 q! y+ t/ m1 h
{
0 l4 m1 D7 [6 {1 H% J m_idMurderer = pAttacker->m_idPlayer;
: X. P- S! G' i3 u6 o4 h+ G. Z# i2 e) b9 R8 n7 ?
i% p; |. b7 J7 o
CWorld* pWorld = GetWorld();4 Y% ~- M" S) z4 C) l
if( pWorld )
9 t- _7 @2 D6 @7 n3 ?, o [ {
5 h! {) Y: S8 ?2 t1 f: z/ b; a char szFormat[256];
: b o2 o( ~* j9 `5 i' s strcpy( szFormat, pAttacker->GetName() );
% b; @% v7 d/ ~& |6 u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; n' L y z1 d
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
% n) o( h7 J0 g" P# p( @/ | }
1 R7 w! m0 l/ u8 `1 a6 n }
- i- ~& B5 q, @* u- S1 o& B2 k) I3 j+ R7 H. }
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