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赏金系统恢复
9 [5 W0 v6 l' h# T5 BMover.cpp
7 a' k7 \9 q! k7 A3 w' |
! t2 D6 V0 f7 z, hCode:
' k5 C3 p1 K" ?' Qint CMover::SubPK( CMover *pAttacker, int nReflect )
" i6 |% ] Z+ T{
* u/ Y8 E7 i7 Q' U- c if( !g_eLocal.GetState( EVE_PK )
2 s; Z9 ? B2 s2 B& G#ifdef __JEFF_11_4
/ [9 C! Y: I( f$ x || GetWorld()->IsArena()
8 Q7 E$ u9 ?- G#endif // __JEFF_11_4/ K1 \- L. C' L5 u' e0 ^; M
)* S. g: v) w$ ?" Q( z4 T+ [
return 1;3 l+ {; l" R/ r: ?2 G
Q$ D4 ?% \5 A) A8 p. n#if __VER >= 8 // __S8_PK7 ~/ d/ G" u1 j* a5 x
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) {/ T2 Y0 w9 q2 l. l
return 1;) Z- G7 t: i0 i3 _2 _
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )/ J/ |$ S! P% n% j4 i: t9 ~1 i
return 1;: [) Q& Y$ v" Q' W- g" u$ m# x% K
0 F9 z/ d/ R+ c' u+ L, e#if __VER >= 11 // __GUILD_COMBAT_1TO1; z, \" p/ N2 ]9 k% m. g- t, V
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& d+ }4 N$ k# @% A7 U8 s return 1;# K5 C) A5 e! G7 u7 u8 V
#endif // __GUILD_COMBAT_1TO1
\1 b; S' b* }# K9 P& O" h2 w: W- t+ f7 C0 e$ _4 v- |
if( g_eLocal.GetState( EVE_PKCOST ) 2 P1 C" g( |; K: k4 v0 n- L+ }) r3 {
#ifdef __JEFF_11_4
/ i4 O: u9 e( b && GetWorld()->IsArena() == FALSE
7 [- [& P) q8 y#endif // __JEFF_11_4
% I. ?. C( R( X# @* r )
$ t% M0 A" J: F) P0 G* t8 R {) U& G4 C" }1 t5 d, m J
if( IsPlayer() && IsChaotic() ) 3 {8 Q2 K4 P4 L' i5 L) Q* s
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#if !defined(__INTERNALSERVER)7 G! L( y" r+ S: [6 A+ r( ?% e& ]$ a2 z
if( m_dwAuthorization < AUTH_HELPER )% ]3 Q5 M) u4 \3 L6 {( A/ o) m$ ]
#endif
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// ??àì?? μ?·ó
& E7 r6 K" U: }- v+ B! A- W // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )5 ~4 k# R5 W4 j0 l0 N
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
- u9 f8 F; C- [" d7 V int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );0 ^# A! d6 Q" Y% z2 `) ?- y% U
for( int i=0; i < nInvenDrop; ++i )
7 D8 Q4 T1 c! p* {0 }2 g {
& e- ?; Y) U7 P if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) $ n/ V# C, {7 j# y) t' U
break;0 A+ l/ W; E, z$ Q, P# h
}
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% S6 W* i- l' k. h s3 V9 B7 g, z // - à??? μ?·ó
4 o0 m7 [) c! ^( h int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 t4 d- J2 E) U: b/ |" W
for( i=0; i < nEquipDrop; ++i )3 i4 X2 ^0 k; X
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
0 \0 F$ ~$ H& y6 c' R2 g: { break;
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}# ^, l; r6 ^6 M: ?1 N0 @1 q8 p1 v
} 2 b, \( p, _- |& `) \2 S
}$ y' W9 O- h0 N! M6 b3 e/ G* @
: r% x. ]$ }1 G* j6 D' m. Q+ Z if( pAttacker->IsPlayer() )8 U$ D+ g8 S% G e% S
{+ g/ X( }* U3 ]
m_idMurderer = pAttacker->m_idPlayer;6 V. X$ J8 x( W& b6 d! k
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5 L2 V6 {6 J. V2 f* e: {5 z CWorld* pWorld = GetWorld(); L- q# Q: g7 B& H1 u
if( pWorld )
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char szFormat[256];
! F2 r9 Z" q' _ strcpy( szFormat, pAttacker->GetName() );! l4 j4 D' u4 V m5 q& h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( B5 C+ s( @7 ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 A. K* ^- T2 ]$ Z
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
; K+ _/ J3 @6 P return 1;# ?/ E0 |. I1 _
- e3 @! `7 Y+ ?6 `6 n9 W BOOL bAdd = FALSE;( j( r' |3 y$ W/ P
if( pAttacker->IsChaotic() ) // ???à?ó??
7 {% R; g# r3 e {
. F n; Y( n, Y5 Q% X" n if( !IsChaotic() )
- ]. k% z- @2 F4 p) a. Q bAdd = TRUE;; S- d4 ]# K& q" d2 d
}
5 R% c" H9 f5 d7 E" R) T1 u. W else // ?????ó??, èù???ó??$ u' K1 e* X/ v0 @/ X- ~7 o
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if( !(IsChaotic() || IsPKPink()) )
9 A6 ]) c3 }+ p3 g bAdd = TRUE;
8 I8 `. |1 T. C+ s" `0 H4 ^( h, j }
& t0 X c, A& _. c
( h; t/ f* d4 C4 q /// ???à????, ?o?aà? ??·ááü/ _) ~% i3 F: E) ^$ V
if( bAdd && nReflect == 0
# h C, g( g8 Z && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...1 [; s' ]* ^) I; [: {0 L5 m8 B( p/ v
{! S9 f9 d4 i, `/ b
if( IsPlayer() && pAttacker->IsPlayer() )# g8 r. T% x' R5 D( t, `
{
& j9 O, G$ z; r* j+ l6 L$ X+ u if( !pAttacker->IsChaotic() )
. Z0 K% U- U6 B ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );+ i1 r/ @+ ~! \0 ?$ T8 C
CString szSendMsg;
4 q% ?, _1 b8 Z/ @& J" W szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 X6 h# f6 S& U4 @ J2 f ((CUser*)this)->AddText( szSendMsg );
8 |& J0 d% l$ A4 u4 W5 G) l/ ?5 U szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );0 D" F" [5 M1 J6 p: e: ^7 o
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" e0 u ~6 U. l0 C- _3 U3 M A ((CUser*)pAttacker)->AddPKValue();- @8 u6 l' \5 ]7 \6 ^) L. O
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
- A6 N0 {6 u) Y g_UserMng.AddPKPropensity( pAttacker );
2 u! ?3 l5 K9 K T g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );: K/ R1 u; q' v4 T( E
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
. C7 C) l) D4 a$ Q#ifndef __MAINSERVER$ o7 W) t( a e8 d1 ?6 P: J: S
if(!pAttacker->IsPlayer()); t. h; R& p/ z6 l% l& [7 S
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );2 \' z+ ^; B. L# Y
#endif // __MAINSERVER
/ Y- g! ^+ D6 o3 Z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
& h+ _7 Q5 E% ^) G; I& i#endif // __HONORABLE_TITLE // ′Tà?
5 C- i, \% L# g5 a( L }" t& } _# \1 ]7 b+ m1 p: F8 }. v
#else // __VER >= 8 // __S8_PK
8 w4 A& Y4 o) M% A BOOL bChaotic = IsChaotic();
; i7 G" |' Y" \6 f
8 P/ E* N: T% l9 X h$ l m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 i+ Q% N! G2 r: w pAttacker->m_nNumKill++; // ?3?? á?°?
7 [+ X: g" q3 a% z (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
) t8 I* l: w# a$ z7 z, z: f
& g, G7 J" U- e# ~# A int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );0 D4 | l# T- Z# `9 T p! X9 W5 h/ W
if( nGap >= 80 )
0 [% h2 b; Y/ M ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
+ _/ W# l& C5 \6 u0 J& f5 I! K9 E* t0 }8 H0 w& D: J- h
// o??ó±Y ?3±?±a?| ??????′ù.
& U; I3 |, p; v( u4 c CWorld* pWorld = GetWorld();7 Z/ ?, M& P5 I w& c! V4 f
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) Q6 [" G* d/ n- U' T* N char szFormat[256];+ _+ V0 _- D9 c( u1 }# ~: s
strcpy( szFormat, pAttacker->GetName() );4 y q, a5 J& F: u4 Q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. S: |# i# I! B, F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
" m2 |$ T$ Z# H+ T8 i+ b }! J% J* {' D! M. a7 d
! i) i: Z- o* v5 m if( g_eLocal.GetState( EVE_PKCOST ) O" a4 S. G* \0 J0 E; c6 A1 Z
#ifdef __JEFF_11_41 f+ P+ u' T2 N, s5 W( L
&& ( pWorld && pWorld->IsArena() == FALSE )
& h( V% d+ D, J& j8 G1 ~8 W* J#endif // __JEFF_11_4
( x! ~6 `, C. F+ U* G; n )
) |" z4 c& q9 X, B0 W, T {
" u9 U# G' P" f U if( bChaotic ) 5 g5 ]7 ~4 K [ \0 N K
{
" T, Y- i3 u6 H& Z M8 S #if !defined(__INTERNALSERVER)( x1 o& J' y. K
if( m_dwAuthorization < AUTH_HELPER )
* k& m# f( P% Q #endif
" W* ]% p. C. @6 J' [. o {
& R: _5 m8 w8 ` // ??3?μ?·ó
3 E; i. c* T( O1 T8 k KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
: h( v( H; l6 H' s( S5 D float fRate = pProp->nDropGoldPercent / 100.0f;/ \! Q( C5 z% O+ @. c
int nGold = GetGold() * fRate;
2 ^0 D2 l9 P$ ?+ `$ G2 b% C" R6 j8 @4 L1 ^
if( nGold > 0 )
( q' }- K [% l1 A1 E+ Y; E DropGold( nGold , GetPos(), TRUE );6 X# j8 g+ A) S
2 u; M4 m% z8 x
// ??àì?? μ?·ó
# R6 k9 m. x4 z( D$ I9 f% c3 G for( int i=0; i<pProp->nDropItem; ++i )
N, p2 X" t' f) I) z {5 A% h5 _5 B6 L2 [5 q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: r6 {" S' l5 K" ^' D9 H$ R
/ b. v" Y& I \: G* w6 W if( xRandom( 100 ) < pProp->nDropPercent )
* r7 B/ P1 t0 R g {1 a' m# r8 U5 p
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
. E( \4 A* e( t0 C! B7 { break;4 f, S3 o/ D' B' v2 w% N
}2 \5 m H! m+ ?5 V/ v8 H, E7 L
}: G5 M8 d r- a; N" H
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} 2 {* ~ ]6 H2 z& B9 ]" v7 [
}
2 s3 q H; v/ H! @
# n' t( P( {+ e/ I //pAttackerà? slaughter°aà? oˉ°????2′ù.
v/ p- U* M$ N4 k pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
& v/ H1 V! X% g& C5 R // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.0 y3 E2 {- U, o. Z: s1 O
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
5 r6 h8 D+ O4 H4 n UpgradeKarma();
" t- F0 a# Q# Z0 }#endif // __VER >= 8 // __S8_PK
8 R1 K8 \% y- w" j' ?! f return 1;
% b- _$ w9 E+ p% ]2 a( H |2 e# s) x}" X) M% Y f) {" V
# F4 S* `( x# y& {" c6 C J% Q8 C$ K
9 T: |, y' i* M) J/ c
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1 v+ m ?3 E" _/ }7 O) T- h
-------------------------------------------" _8 o. R& Q. {5 t3 Z
" q8 i0 u! ]6 x" @# P5 z+ \
5 z0 G" }& P- M0 v if( pAttacker->IsPlayer() )) g% k2 c! f# y4 H
{
# ^& I' @! k7 k m_idMurderer = pAttacker->m_idPlayer;. f! I5 I1 T2 K2 T
% ]' {9 s% ]/ q7 ~" X* i A
# z& ?2 o" N1 T1 D/ B CWorld* pWorld = GetWorld();* k' _" e, H% K" {1 K& [ u
if( pWorld )
, P+ a `/ B U) Z {
8 ^$ X3 O3 o# z: U char szFormat[256];
5 Y9 s1 @, Y/ ^6 }# @/ c, w strcpy( szFormat, pAttacker->GetName() );
: d, ?3 s h0 Y5 l3 I$ w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 Y& b$ O1 z1 M. q! q& I; N4 y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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