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赏金系统恢复
( x1 a. r8 ?( n. `Mover.cpp' R- d2 _% m5 P" ^0 B& R2 I1 n$ H
9 {% u0 {% l+ e2 G, I& ]& JCode:
+ R! Y& z. d8 W+ W6 P& Gint CMover::SubPK( CMover *pAttacker, int nReflect )
) a& U( s6 a& |{/ E d& r+ o/ K Y: A7 H9 X
if( !g_eLocal.GetState( EVE_PK )
% m# x/ Q' T* Y# Y" e% A0 Q#ifdef __JEFF_11_4, |% S% q9 M3 O" ^- h" n
|| GetWorld()->IsArena(), s- E- h" e2 M# _
#endif // __JEFF_11_4
4 ]* \ N ~" T) b1 M: a )3 l% e( F9 W p; v/ |+ y* o2 Y3 H
return 1;
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" a, l6 J" C" j+ Z# a2 [#if __VER >= 8 // __S8_PK+ Y/ f( S; n# l2 p( ?/ i# Z
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 J" I) `; R0 U U$ D, O. N; m
return 1;
, \: ?6 n; E1 H0 _0 A! q: [1 w5 { q9 U6 r/ j
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! m# J+ q# ^- W: [: o2 z/ G return 1;4 F1 S. Z" x8 {7 [8 W; `1 R
3 _8 {* {5 |0 u# _) t
#if __VER >= 11 // __GUILD_COMBAT_1TO1
' L. a+ W$ B& O, ^ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
* L5 w6 u' m/ U! g8 w L return 1;
% E: z- O+ J2 C6 S! g, d#endif // __GUILD_COMBAT_1TO13 q$ I3 B( H$ X* |. @; p+ [4 C/ I
+ g& ?. P& o' G/ {' f
if( g_eLocal.GetState( EVE_PKCOST )
. _) r: `* r& H2 G#ifdef __JEFF_11_4
1 w _, X8 ^, ~2 w: O& Z1 i && GetWorld()->IsArena() == FALSE
& Y" T& h" o5 S+ B/ {. _: E#endif // __JEFF_11_4# E" G% n v4 G* N
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{
# ~# X" A7 {) R7 z3 g8 @9 K, X if( IsPlayer() && IsChaotic() )
& W _1 U. j$ P$ ^$ g* X$ `9 ~2 J {4 m4 U2 E3 U4 S$ k& S# [1 m5 V: G5 Y
#if !defined(__INTERNALSERVER)
N: q& Q7 y( E if( m_dwAuthorization < AUTH_HELPER )
7 y' ^5 p9 l+ @/ F3 Z# h#endif* o! H! ]& U ^8 I4 n2 ~
{ j3 i9 P$ z/ C; S5 J
// ??àì?? μ?·ó & ~! S3 X+ A4 `' d: t
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )9 g0 D2 c9 _7 j N+ ^
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );% w- H' J6 {, E& k
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );3 v4 R n6 r# c; T4 L
for( int i=0; i < nInvenDrop; ++i )
3 |1 m C: }( x( ~: }' _ {: G. ] }# w" T. z7 ^8 I
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ) x# ~' O' \ r" H
break;) a. _, M1 n8 p3 H
}$ z, h% ]1 k, |* d- G+ j
4 c! T* A/ ^' I! U6 V" i0 v // - à??? μ?·ó; C9 Y3 y* a k. F7 T6 X& L
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
$ K7 ~7 U* t$ _2 ? for( i=0; i < nEquipDrop; ++i )
. P; [! Y) `9 u {
. C% F) ]' l: e& w. e if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) & L" C4 O1 s! r8 k2 b Q* ~
break;
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}
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- ^" I3 Z1 N" u5 Q6 h if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;; }" Q- g' x# n: W3 \& _" r
9 i# [, v- _" O. {* t' p) o- `+ p. ]+ L) G! S$ P
CWorld* pWorld = GetWorld();
( P% V6 I' b" [0 S if( pWorld )% P7 l3 A) d" e( \: I9 B
{
' {! Z3 J! k7 ]! w% @1 f# t char szFormat[256];& b, C$ {' V8 O0 y
strcpy( szFormat, pAttacker->GetName() );3 N1 f# V6 w1 `5 @$ |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# i' u: F# D6 i, r( y$ o g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! f4 W M7 N$ G* p# R7 c
}- H3 h& T4 d2 f# w1 U5 G& p) m7 w
}* e1 F; _+ ]) r7 a6 l! x8 ~ j
/ ~7 w& c m1 b
if( !pAttacker->IsPlayer() || IsNPC() )5 D+ F# m$ s: p
return 1;# c) B; y8 K* e1 ^5 z
. i% S- z! }3 b/ E& G( B BOOL bAdd = FALSE;
6 x% V# h, ~+ ~7 R; y0 r, s- g; c if( pAttacker->IsChaotic() ) // ???à?ó??; M% K5 Y7 @: j$ ~6 k) a
{
. \7 u& E d/ }& R7 l8 q if( !IsChaotic() ): h/ ^) M. I$ P
bAdd = TRUE; L* Z l8 B a7 J/ E7 ?6 O
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
* x2 H; i9 ~: Q& M bAdd = TRUE;
0 w) D6 Q* T- q% P }* c5 v! r, m2 e$ b# Z
, e. Q& m, K0 l; L, B4 ]* _1 Y /// ???à????, ?o?aà? ??·ááü
, }' q/ I6 ^" z, c if( bAdd && nReflect == 0
8 v/ z; G+ t) g* n* C6 \) G* s1 E, Y && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
3 h' v" H8 K9 r/ k# V {
1 H2 v- i& C/ q) t! g0 u& S if( IsPlayer() && pAttacker->IsPlayer() )8 W+ Z3 W3 d+ u9 G) e8 {
{* k, o" X) B8 y4 F
if( !pAttacker->IsChaotic() )
- q- c" E7 y6 n* Y9 u' G4 y/ R ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );2 @/ |/ R, y+ G( u- R
CString szSendMsg;; s) r# w+ Y% ?3 p; z1 p v9 ?
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
' Y, f7 l7 ~! P8 h' h& E1 ?+ V( A ((CUser*)this)->AddText( szSendMsg );
3 q& F, ~/ k8 H6 r szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );0 n ^5 K$ A! |( C3 }8 b. Y
((CUser*)pAttacker)->AddText( szSendMsg );
& ~' ^/ M0 x$ C/ E! D0 P* n }) t- d- n. S+ ?" n
3 |+ ]/ {9 r/ }8 P) E/ j [
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
d2 u9 Q9 b+ ?: r ((CUser*)pAttacker)->AddPKValue();& u+ {. F& x" h( h' g. U4 W, @
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
}& \5 Q4 E7 E& C" Y) }: P" ^ g_UserMng.AddPKPropensity( pAttacker );- ]! Z0 D6 x2 v
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );, d4 I: I" Y) I1 T0 O
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?0 M; h: p x; _: q6 \. H( D
#ifndef __MAINSERVER
3 G# m: E5 V/ l, lif(!pAttacker->IsPlayer())
! N: H, ]7 C; J; O6 X# T% ^ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );7 w' q7 O, s, }7 m1 M1 l+ X+ `/ h
#endif // __MAINSERVER
# Q! E" ]/ v) [$ v: J ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);$ U' o1 v3 [+ O- L) K' g: S# \$ F
#endif // __HONORABLE_TITLE // ′Tà?
+ S5 L! e6 O& o! L! E3 } }& \" J( K7 X: F" ~* l
#else // __VER >= 8 // __S8_PK! T9 x2 d8 K" K( ^. r* D0 i+ E
BOOL bChaotic = IsChaotic();4 p' E& Z; ]2 b) Y4 j4 a
; u1 S+ p: ^. Y9 E. N m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ F1 z3 I D. Z% R. `6 ~5 B pAttacker->m_nNumKill++; // ?3?? á?°?! Q4 F8 u1 Y" J. b" m
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.! R3 w- k0 r5 v$ N; K. |
' u: e- p! |* l) k0 z7 V3 U# t- v int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );0 O2 V0 f) O) k5 `$ ~
if( nGap >= 80 )
& W# L; p" T* G' p6 Z% M" v; V# q ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 5 M7 _: f4 p; J, w
/ }# e$ L! v2 d* V" K // o??ó±Y ?3±?±a?| ??????′ù.4 J7 m7 `9 y" `' E! q1 Y% }
CWorld* pWorld = GetWorld();
" o! c+ m! L7 |& E9 s if( pWorld )
7 w; y6 q! l/ N/ w {3 w& w& [: A' W' U3 O- W3 u: }
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."' j8 V2 ^% r, i1 l% s7 A, V; G
char szFormat[256];
" A# L) N9 v3 Q- A9 b* W strcpy( szFormat, pAttacker->GetName() );
, d5 S# v8 P) i/ _- Q$ x* @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& ]+ z7 Y# w7 \ a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );$ A7 h' U4 ?' Q6 e# j
}, {# g: ]5 U X
! p% ?: s. y5 G4 t( X& p7 Z if( g_eLocal.GetState( EVE_PKCOST )
8 O0 ~3 G& D( e+ Q& T#ifdef __JEFF_11_40 e% o! G% A2 J' ?
&& ( pWorld && pWorld->IsArena() == FALSE )7 ~8 y k1 \# ^# N0 M5 ~ g
#endif // __JEFF_11_46 J& l: }2 p+ E# P
)
! h; L9 g" |; F% e) \ {8 P8 M4 a0 K5 x: [6 H5 t
if( bChaotic ) + }* `( Z1 X( B
{' g3 ?5 D+ v: ^$ s( D
#if !defined(__INTERNALSERVER)* a/ v( P( q. K
if( m_dwAuthorization < AUTH_HELPER )
+ a- r5 M+ K+ N8 j6 _ #endif! t7 l0 P; P C7 a) y N
{$ T8 Y/ p2 N/ v; T, i- q
// ??3?μ?·ó ( c4 J7 n- P Z0 b
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
1 H; t& R/ d7 O5 L& x0 ^ float fRate = pProp->nDropGoldPercent / 100.0f;
7 u Z" z0 Q1 ]9 A- | int nGold = GetGold() * fRate;
' p) `- C) r! X* I% Q0 i
+ o( m, c* A* O$ t' l/ Q! l if( nGold > 0 )
x! o+ g% d" `" v DropGold( nGold , GetPos(), TRUE );! A& q2 V2 Y7 h& l. X
v% G4 o+ Y& v6 h // ??àì?? μ?·ó 3 {4 t. I) w/ J' b, i! b& Y+ H
for( int i=0; i<pProp->nDropItem; ++i )
; t, F6 @3 s! ]* d8 M1 w% \ {
, h# ~4 }' W/ o2 j2 J BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.; X8 X% P# U9 ^, Y' F6 ]
$ h. {$ w$ | Z if( xRandom( 100 ) < pProp->nDropPercent ) . d9 p0 _3 B7 M
{1 r" a9 n4 Y `/ u0 G8 z1 ?# U7 h
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 0 |# m( W# [5 o+ s4 f
break;
6 ?$ o5 E4 U" @9 E. y0 B, v }- q5 p1 D) a* K, F* L* E3 F. Y! u
}
/ ~' s) }/ R& b: e6 Z }
* v& {2 M9 G- p {" V9 N+ ~ } , ^" s- J# x( i( ~
}
* w) c: {7 C( \# y# A6 j: T2 z7 E1 y2 A4 B
//pAttackerà? slaughter°aà? oˉ°????2′ù.( M+ F# l1 K6 ~9 B
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
8 |4 N# H8 w t2 w // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
9 w' q- Q- F) C3 a7 m8 Y if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
% L* D' D( o9 e- _% y9 x0 h UpgradeKarma();8 x4 X2 |6 k+ B9 |
#endif // __VER >= 8 // __S8_PK% P% B* M f% i: \
return 1;' V P4 ~- Z: a0 i1 R6 `8 B
}5 r+ s& ^9 K' ?
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& A: M H, b f; r. h! }-------------------------------------------
: H, G2 R! _5 I8 X* e- i ]. T# i+ t Q( ^% H' V Q
' R1 j* D5 O; C: m; n( Z, Q1 S- H
if( pAttacker->IsPlayer() )( B- _9 z* b& D5 u" I' L
{: @' {. k2 }- h- C, p& l: r, K
m_idMurderer = pAttacker->m_idPlayer;( L) G: f5 d0 J% ^9 v: B" b7 Z2 ^
& C. N' q4 }% D
+ ?/ u! A8 ] W5 m# E CWorld* pWorld = GetWorld();
. h7 k2 M- Q9 t8 H( a if( pWorld )
) a! t$ q$ m A+ W- i% t* _ {
- G# M$ P2 i5 }7 G3 P2 c char szFormat[256]; Y. e: ?4 O: Q8 y7 _0 R
strcpy( szFormat, pAttacker->GetName() );- L( W4 t: K8 |1 q4 w. b! k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" a7 ]* n" R( i2 E4 U) D g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
% h+ H/ N( @. a& h }/ {/ t+ @$ m' P3 q/ I+ u
}
+ `8 u! D9 C- k: J% n; `. f( {; e7 n& P, D
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