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赏金系统恢复
( V/ e5 y' c5 {* A. A: nMover.cpp
/ B# N& N! L& o& Q3 }6 H+ _
0 L; Q! d/ D5 b1 |' h' g) b YCode:
# W3 h$ O2 [7 t1 q( G# ?int CMover::SubPK( CMover *pAttacker, int nReflect ). M/ W3 D) H! J- J
{
7 O) e) G3 W: {; S/ q7 d if( !g_eLocal.GetState( EVE_PK )8 d8 k) c4 |3 Y' j6 D( c
#ifdef __JEFF_11_4
. F$ ]% E4 ~6 C+ H: A$ ?8 M+ J || GetWorld()->IsArena()
' A3 [+ P* k, m' N( I3 x. M#endif // __JEFF_11_4. ~" G) |- w! @( L0 Z/ Z
)
7 d. N4 F. \- A% g" |2 Q l% Y return 1;
9 f5 i/ ^. i' V; [! _7 u/ s5 T% S9 R" ^' W2 M3 H! ~1 [
#if __VER >= 8 // __S8_PK
0 q0 z/ N4 V( @* J( Y if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
$ ]; y) r _: }& x) ]$ N$ ~; n) S/ t return 1;
/ G* M6 D8 r2 u! {( E$ K9 F% O. @, X
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# K W% u9 g. i* S& h* c7 k. B
return 1;( i: D2 Y, y; l* h" Q+ p O
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#if __VER >= 11 // __GUILD_COMBAT_1TO1+ @, V$ E+ {/ ^. {1 x, E% {
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# y$ q* f2 X0 [; K) e) l- G
return 1;
7 I) S& O4 c5 T- Y; N/ \/ }#endif // __GUILD_COMBAT_1TO12 w" h7 S) [8 i9 E
9 y; j! b0 A( r! ~/ j if( g_eLocal.GetState( EVE_PKCOST ) ; Q$ m3 a7 `+ }7 W2 @/ P
#ifdef __JEFF_11_4# s( q5 ?- t0 U! H
&& GetWorld()->IsArena() == FALSE
! H* q% i7 T1 v4 N4 D- i#endif // __JEFF_11_4& X9 |6 I) L( W6 v1 R
)% `8 M+ s. J7 J, t. }( N
{
& i* ]1 o7 m9 e3 H. t. a if( IsPlayer() && IsChaotic() )
/ l( U3 [0 E9 M {
`, J. ^) x7 P# I5 [' |#if !defined(__INTERNALSERVER)- p9 K9 i! |3 E+ I
if( m_dwAuthorization < AUTH_HELPER )
6 ^ p, y' S' W; U#endif
( h2 e' b' C4 \0 t {
) T/ \0 _5 H, S4 |8 R. n // ??àì?? μ?·ó - ~. W3 {% v3 {# p
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) m' ^0 h9 c! q! N/ p
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
6 S! N) U8 K% ^' W) b int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );- b% c! e1 k$ x
for( int i=0; i < nInvenDrop; ++i )
: b, S7 C- M( X {
# k) S' k @+ G6 Z' } V( U: I if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 6 ^0 L; C0 G! g2 I7 x- l
break;
5 r: O' I: P( V9 S }
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// - à??? μ?·ó& `" A3 h/ j& I2 B
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );- c6 F4 X1 E8 R1 \
for( i=0; i < nEquipDrop; ++i )& ]$ ~: g4 a- U' @7 R, ~
{
! c; y5 c" N5 X7 \3 Q: {4 k, C if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) m0 V, x' u H9 |# x3 C. z
break; d5 t/ s+ h+ I* C
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;9 m- ^! _" g* g9 w9 r) Y
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0 P! W% \2 M2 B CWorld* pWorld = GetWorld();) T2 u6 a- j! ?* S
if( pWorld )
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char szFormat[256];
4 Y0 D* m Z3 L; o! k6 k strcpy( szFormat, pAttacker->GetName() );
- H. O3 C2 X# W0 V strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 e( Q+ H: |: D( A1 U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 C. L: P9 B# U
}
' ^; c0 o4 T( T9 @ }- N' m4 t/ g- C' G$ |) u5 T
( K: o* M7 Q/ u: \. X* ` if( !pAttacker->IsPlayer() || IsNPC() )7 a* g; S6 \& |+ z
return 1;% C8 O( i! m7 W2 O* O! U
, p- }: G) K, @( H7 c9 J. S BOOL bAdd = FALSE;+ ?7 H9 i8 E8 K4 h* w2 Z& |
if( pAttacker->IsChaotic() ) // ???à?ó??
5 o5 g4 h: ^3 t8 I {$ B% a0 T5 [$ Z" Q7 m7 w- T
if( !IsChaotic() )
8 `" n0 D1 D- R& D" X2 z bAdd = TRUE;& F+ m0 z# x) F- v! ~) n. o
}
c3 q9 @% `" G) H. p% w else // ?????ó??, èù???ó??6 ]1 V! a0 V) a; Q+ B/ C$ n% v
{
4 Q! L" s( g/ x8 H if( !(IsChaotic() || IsPKPink()) )
: ?( E; X* c: w( E& b) \ bAdd = TRUE;! g9 r' B) w. L8 n
}/ K5 {' C% u) ~
5 J8 r0 C+ m+ M /// ???à????, ?o?aà? ??·ááü! Z& K5 J! H _
if( bAdd && nReflect == 0 9 q& L s( \4 G9 |( a
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
& T/ [$ V2 g" l0 V {
- @0 n3 X2 j) i6 S U2 u, e+ [" \ if( IsPlayer() && pAttacker->IsPlayer() )! z, @- l2 _5 r; W1 E6 d- M
{. x3 B0 B* c" J5 b [
if( !pAttacker->IsChaotic() )
4 l& O H" b6 D4 [" K. c$ F ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
6 j: U: M0 \. P( s+ G CString szSendMsg;
' Y2 b5 \) P, f4 G0 D1 D I szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
8 c; w1 ?8 x6 Y4 t8 s# j- D6 P" _ ((CUser*)this)->AddText( szSendMsg );
& K/ ` ^8 v% o' K szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
) W) N5 A1 E. d& t+ @3 }& q ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );, M6 ?, N. H8 p; S
((CUser*)pAttacker)->AddPKValue();
7 p# A+ f) g- _$ V2 X! H pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
# a P+ `$ w4 ~ v. S g_UserMng.AddPKPropensity( pAttacker );
4 r3 ~+ x6 p* E7 n& h: F! t( T g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );+ M+ Z+ n# E. g3 a5 a6 g' Q+ ?. |& j
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* U$ d) Q: a" n, x- B; A#ifndef __MAINSERVER
1 x4 H. G4 b0 j. L/ O& ^8 S Wif(!pAttacker->IsPlayer()); h |% H1 m$ V- N# B$ e
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); D m2 d) J7 \7 ^+ i
#endif // __MAINSERVER
( X3 n) ] Z0 b4 |, _2 S* h ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- Q# b0 e" \" z: {" Z#endif // __HONORABLE_TITLE // ′Tà?
2 S, x$ b/ I# b+ Y }) H1 `0 O2 P7 |9 u1 W
#else // __VER >= 8 // __S8_PK
% H- T" ^+ H$ j5 T% L BOOL bChaotic = IsChaotic();3 H" F, V2 w! I. H$ Y1 I* b x2 o
2 }8 u$ H* j/ `% f1 M5 L& l
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
2 l) Y& W* K5 f pAttacker->m_nNumKill++; // ?3?? á?°?
) n. B+ E) _( G2 K/ ~& H. b8 c2 Q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ }" w w; A8 ?4 l: P }# R# r N' \% V3 O' ?
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
/ Y! V" I3 `/ [ if( nGap >= 80 )
i/ i- q( x- J0 X3 Y4 g3 W ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
2 j8 E7 z5 t, I; e2 i/ m# m/ u+ { ?" C, b5 t6 ~; l7 O& {
// o??ó±Y ?3±?±a?| ??????′ù.
\/ |8 ]/ X5 z. _6 l9 {* n2 q CWorld* pWorld = GetWorld();& \. L1 F3 W! |( |/ k
if( pWorld )6 K; E5 `1 {* M1 a& R
{
; t2 `. ~7 L% P! Q. _3 H //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) W. O x: j" G7 ^ char szFormat[256];
& K5 x- x' {$ A5 g' t6 B) V strcpy( szFormat, pAttacker->GetName() );( R# e9 z! ?% k* n- Y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! ^- s5 `) r# I* _# q5 P9 {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
# V( L4 R8 i0 d n6 G6 | }/ ] ^8 z: V' b4 J, i6 Z
" L7 ^! |; Y. J5 }
if( g_eLocal.GetState( EVE_PKCOST )
) ]$ B% ~% I8 R#ifdef __JEFF_11_4
: M2 n0 q3 A$ E4 D/ w && ( pWorld && pWorld->IsArena() == FALSE )
) z" G0 P8 U$ R: H( ?#endif // __JEFF_11_4) I' L! j0 G4 f6 F4 H, n. A
)
: @* M! J9 n. Z1 g& m! P5 ? {
3 d m* F' j# D3 _8 O# h if( bChaotic )
- T+ |- I8 k4 B {
! Y7 v, ^, g9 a& E #if !defined(__INTERNALSERVER)
% L' @& v& h. @- N/ a if( m_dwAuthorization < AUTH_HELPER )
4 W3 a: P& L: ^3 [+ R8 m #endif
; E) m1 d1 {! T& l8 @2 d% m {
, S3 l, o+ o" ~6 d' n6 t9 i1 z // ??3?μ?·ó
) M3 k' Z- B1 B. E KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; o: L, a: A5 g; O# U float fRate = pProp->nDropGoldPercent / 100.0f;% W0 [- }. i0 _7 A5 l: i
int nGold = GetGold() * fRate;
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3 A o; b6 q" | u; ^1 r if( nGold > 0 )6 h) Y* o, G$ j' W
DropGold( nGold , GetPos(), TRUE );% x8 i* L' K; |( U3 M k
. |7 P: j @7 C8 B! j2 V4 W5 L
// ??àì?? μ?·ó
5 P+ U! [7 w& n/ X- W. a8 m( n for( int i=0; i<pProp->nDropItem; ++i )
1 {8 o5 r8 V0 G$ l, p5 K% q {
1 W& m! Z, A, @ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. E( P' D( m9 A
- P$ S( N! m( R* ?. } if( xRandom( 100 ) < pProp->nDropPercent )
: G) ^9 Y; @2 _1 R6 V/ R3 x% A5 ` {
! U z* c1 Y3 [9 s0 Y2 a& f; [ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 5 z+ S- j1 W4 d4 a- W
break;
1 I6 j! U% a3 o8 z( ]/ q }
1 t$ e: @9 m. j, E8 m% n/ D }
+ L. I; Z+ K [/ ~, M# X }
1 ]) x; E) y9 D) Y1 z } $ }9 t! u& F R X0 M
}
, z& D+ G' [5 M$ x* I5 w8 V6 _) d& R/ x* D8 s* d, t
//pAttackerà? slaughter°aà? oˉ°????2′ù./ w+ ]5 t3 c4 }0 Z/ L& v; Z
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
' k- d) k# E. r, c7 ^0 m // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
8 S$ c7 {, a) r8 g9 H if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
9 u* `# C( _. q: p5 Z8 g UpgradeKarma();9 d; ~1 u( Q% d) c
#endif // __VER >= 8 // __S8_PK' L2 {" Y6 V5 }% ^$ d6 F
return 1;: J% I0 @& F! M1 }7 }& \
}
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-------------------------------------------
; u' |5 X7 O6 p# K8 U7 h* ~; b( p/ @( h2 R4 v7 s/ m1 Z2 z
( a( G# x0 e0 {1 v) h if( pAttacker->IsPlayer() )9 e! E' g5 {! X' q5 m N8 \
{
# {: N2 u7 x1 ] m_idMurderer = pAttacker->m_idPlayer;
+ y6 F; E/ @ y# L* `: H3 \3 o; [# L( ^" r1 J' `
1 ?/ s4 D# r7 F: c# T( A
CWorld* pWorld = GetWorld();
7 D3 h" n# `8 p6 P+ g8 U7 e: \; ^* A if( pWorld ), f# P( i/ ^5 I$ B. D
{0 x9 X: Z( c* L' k# Y
char szFormat[256];
' L0 O% V, m- k$ S- F3 d! p strcpy( szFormat, pAttacker->GetName() );
: `6 J: b2 F; @7 }# C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% N8 R- `" C) J0 I* o0 K' s, R7 g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 y3 i: v3 m. x/ g
}& g( v0 `: j1 b' C% W* m* X. z
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