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赏金系统恢复& J8 M, T# v) h+ ^' G
Mover.cpp
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Code:$ ?$ E/ e5 T5 b6 {
int CMover::SubPK( CMover *pAttacker, int nReflect )
* ]0 p9 t/ J( f' Y, |$ Z2 V{
1 y% ^' ~; T0 V A if( !g_eLocal.GetState( EVE_PK ), V, P" k5 Q& ?$ Z
#ifdef __JEFF_11_4# \( Q% D- P" r( k3 C% |1 R% Z
|| GetWorld()->IsArena()' h; Y8 Q, o1 _3 \7 w9 ~
#endif // __JEFF_11_4
$ O( w* j$ Z4 ]' Y )# t: t3 ^. `, C# y
return 1;! T3 w8 \) r5 |# F3 w' v* k/ G6 q
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#if __VER >= 8 // __S8_PK
7 A a; x" k9 B9 A if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, H- U# l, b; G: v+ z return 1;( ~- u7 T# O7 U2 ~& I; K0 T1 R) r
9 i4 i( ]$ y1 j if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 y) X4 G7 n/ H _2 F. N; i return 1;3 e( m" r3 Z: A
5 y8 H& [- C% Z5 G, W#if __VER >= 11 // __GUILD_COMBAT_1TO19 G& b2 h3 r# C9 W7 r3 f8 `; {
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); E0 r" K1 K9 w9 q& j; H
return 1;3 p4 w/ n( `6 P% m" S8 Y0 p
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) : E- `4 d1 r1 Z) X1 V& b, T6 d
#ifdef __JEFF_11_4
$ i, r/ K+ f& N5 D7 P5 g && GetWorld()->IsArena() == FALSE
1 k" S; y( S; @) m$ F#endif // __JEFF_11_4
: k& K4 j2 z/ ^' }5 a' m )
8 n) a% ], ~* X+ b5 P {
2 C4 b; E4 g) T0 c% O if( IsPlayer() && IsChaotic() ) 3 ~) s" p0 s% W! f0 u6 s5 a) t y
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#if !defined(__INTERNALSERVER)3 {, L& L) [, ~- S$ C' L1 S% `
if( m_dwAuthorization < AUTH_HELPER )9 i q+ K# O; W
#endif. v$ l; v: T6 B% }# V
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// ??àì?? μ?·ó 4 x1 w) ~/ g5 O1 E
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )9 E! v" W9 l# z1 G
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
. O! t& H3 `+ U5 F* n int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );4 q2 [. W9 i/ \
for( int i=0; i < nInvenDrop; ++i )+ p% Y9 I7 i H. o
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
w* j1 R A9 I* _ break;; @% X3 a5 u% U; @4 n6 v1 \
}
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// - à??? μ?·ó
4 Y6 C: q' n; O' {' A5 P) w6 r" ~ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );) \$ x/ R% |8 p8 K3 O1 v
for( i=0; i < nEquipDrop; ++i )+ }: x& }6 ~( d5 t) G/ Y2 H
{
' _6 s: m y4 u" x& `7 O% { if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, d2 l% n/ X @# q break;
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}
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/ i, g: P7 V8 e. Z! k if( pAttacker->IsPlayer() ); F* G; x) f# ?" r9 Z: V4 Z
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m_idMurderer = pAttacker->m_idPlayer;- Z" H. }" W5 k$ ~! K' K) q; U
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CWorld* pWorld = GetWorld();+ B/ B- u! C8 `: ^/ E/ x. @: |
if( pWorld )
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@1 V6 E2 ^7 J! e& l char szFormat[256];
7 U& a' e9 d$ G strcpy( szFormat, pAttacker->GetName() );
, D" ~" u( b! Q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 c: P3 i: F7 N N4 v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )
! s" a) b" U' i9 a8 f return 1;
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- @' t2 H [; N9 S. X BOOL bAdd = FALSE;8 u4 \ |" w4 h/ G" h; R2 a
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )
0 K, ]- z+ x8 x! ^3 b7 q% O! X: V/ L* ~ bAdd = TRUE;; n! D# R6 a3 b& \, A$ n& v
}
0 M+ I% j0 S* T else // ?????ó??, èù???ó??
+ l, A: O0 O1 ]! |4 G6 [+ F; L {
2 }5 k* X( |' p8 v/ y' t if( !(IsChaotic() || IsPKPink()) )& W7 g. v. F; H( W m
bAdd = TRUE;
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1 x$ d9 V! U3 Y- R, b/ t2 T /// ???à????, ?o?aà? ??·ááü* W- l7 j$ l$ G' E
if( bAdd && nReflect == 0
% w/ U0 C" A) w: n1 g && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...0 n& C' _8 l4 o+ W9 f# \
{
. C- s# ]9 L `1 i if( IsPlayer() && pAttacker->IsPlayer() )
4 I, |6 C* }& o {
( R5 r2 Q7 o4 E if( !pAttacker->IsChaotic() )
P9 t( r2 h, x8 ~. p5 ~% C$ L9 W ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );3 \! D9 `5 {5 V2 T4 {! q" x
CString szSendMsg;
8 f3 T* h+ h$ I% e" l2 L szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
1 u% I/ I) [. A1 k ((CUser*)this)->AddText( szSendMsg );3 M& G# D" L$ i
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 W$ `$ X' y* g" | ((CUser*)pAttacker)->AddText( szSendMsg );
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/ m; B; E1 X5 @ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 _1 b4 l& c% G6 M1 p, n
((CUser*)pAttacker)->AddPKValue();
: J3 {1 l7 S6 G$ Z1 E/ t3 g pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );7 y/ t* W6 w3 V$ ~$ O( E- d
g_UserMng.AddPKPropensity( pAttacker );
) x+ b4 F' K( H# Z7 `$ } g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );- Y6 B1 d; Y8 y- _- I9 r4 f* L9 v
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 G/ O% o- O1 V5 c% R% L#ifndef __MAINSERVER; a: ^+ n. \5 q& l, s: s2 A) S
if(!pAttacker->IsPlayer())' U+ Q- h' F' O! Y" H$ D8 i2 x
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
. N) b5 C5 j; J6 A0 y#endif // __MAINSERVER
8 }0 I- ^/ F/ ~/ T9 j# ]" I ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
% Y8 w* p' Y8 W5 |7 W1 C#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
" }0 M- `% m; a, D: S BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 f b2 f9 p, j1 L' X F2 p" } pAttacker->m_nNumKill++; // ?3?? á?°?; E$ U j8 d; t! @
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù." d) z) `: S! X) j
( {: w3 x" c" B8 [# D
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
; W9 k/ t! [3 o5 B if( nGap >= 80 )0 @$ \$ ^! q8 v e6 |2 Z! W
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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g8 o2 R/ h F6 c! c0 Q6 ?# B/ h // o??ó±Y ?3±?±a?| ??????′ù.
" ?3 F9 _+ k o# H8 T% y CWorld* pWorld = GetWorld();
6 k1 |& l" g% `3 U! V6 ` if( pWorld )
9 Z; D v% I/ N! t1 I* j {7 j8 L4 ?) v/ z3 Q$ o; H
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
\9 T/ I r4 ^! w* c% A char szFormat[256];. o o, F7 @4 Q# n* [. {0 k ]. n
strcpy( szFormat, pAttacker->GetName() );* A5 |3 ~6 k4 g o* f ]4 @' N' S
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ a6 Y( S) V; v( ?! g g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* H* Z% z _! @! x H
}
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5 V/ a) [/ k# e5 @) } if( g_eLocal.GetState( EVE_PKCOST )
1 t+ [3 A+ U+ X/ F( g7 s' k#ifdef __JEFF_11_4* h0 ]) _( d. u! u+ ?) m0 q
&& ( pWorld && pWorld->IsArena() == FALSE )
! o5 Q0 C# K5 D; e1 w) I9 A: c. E#endif // __JEFF_11_4
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{
% W4 N; t) X* ` { if( bChaotic )
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#if !defined(__INTERNALSERVER)8 O8 u% U" F2 u K2 g5 M+ K
if( m_dwAuthorization < AUTH_HELPER )- Y8 B( O+ N, }* T! Z
#endif
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// ??3?μ?·ó 3 g# A- e" A* I. ~. k0 p7 [+ a
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
" c. J W7 M/ G/ G: j1 m" Z- B float fRate = pProp->nDropGoldPercent / 100.0f;: n6 N% P4 n: A2 u& k
int nGold = GetGold() * fRate;
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- P- \/ _( e+ S if( nGold > 0 )6 r' h7 z8 r: G) L
DropGold( nGold , GetPos(), TRUE );
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/ w! c& x/ a' a. B. r // ??àì?? μ?·ó 0 g( m: `$ u3 C* o' b
for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.( ^7 T( L1 Q9 A+ V# X
& }$ n% B, s. h4 n if( xRandom( 100 ) < pProp->nDropPercent ) . }" S* D% i& B+ P
{4 w8 o+ [7 v9 r; ~3 @
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
$ q5 v/ f) P: v+ t$ P break;! E4 l( L* S. M, G2 C( R
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.9 h1 O* k/ ~' E% G% u D
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );6 r/ A, ~8 E4 h. v4 M/ U
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.7 F( _/ i F0 k) C# [3 ~9 d
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# a/ Q+ z0 k8 U2 J UpgradeKarma();
\! u8 E. K& J9 U#endif // __VER >= 8 // __S8_PK
9 J: n1 ]3 M, t& \ return 1;: @- y. l4 @4 P& i. _' ^: Q1 T2 { d
}, E: P9 ^" P8 [ |) b) N: R9 W: f
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+ d2 Q7 W7 n% Z6 w4 G; a/ t-------------------------------------------
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' S6 N: ]- `; P" G8 p0 |- a if( pAttacker->IsPlayer() ), J3 ]4 J& A5 o% `
{
5 P# P) B3 O8 b+ \3 c2 S m_idMurderer = pAttacker->m_idPlayer;
4 n/ @% W/ |# y$ J0 O) j5 x8 L+ _
$ V% V" Q3 q. n
2 ]! g9 q! B# ?% s- o' y CWorld* pWorld = GetWorld();
1 n7 V; ^, d( j3 n' }2 X if( pWorld )
+ Q$ c; m; N7 r! }$ T {
, ]3 \6 g2 @5 O( l9 t R char szFormat[256];
' i5 E3 z b+ W2 Y+ T4 t strcpy( szFormat, pAttacker->GetName() );
" G% R* _5 q5 U) E; o+ L* b( Q2 ~ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ d) j N, D6 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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