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赏金系统恢复
& q$ A& Y3 {! I. \- H+ TMover.cpp& f) w7 V* g& t5 K4 d! t
7 l! l) B7 N+ H5 K6 JCode:) _+ K& ~/ R- m/ o" l
int CMover::SubPK( CMover *pAttacker, int nReflect )
8 p) a$ k* V: W# B4 V( g{5 B. c3 S w5 @. z/ e, a5 s$ ~, e
if( !g_eLocal.GetState( EVE_PK )( Y& u7 u! V, M" T& L. r
#ifdef __JEFF_11_4
6 t& F9 X! [( p# X# r. q || GetWorld()->IsArena()
5 D. P# C2 ]% j) v6 t7 L#endif // __JEFF_11_4: g7 R: \9 g$ d( w8 t& j# }, n
)
: _, ~9 b j3 h* L return 1;
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#if __VER >= 8 // __S8_PK
* P, s9 O% \( m* R. ` if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 {( r* W1 o2 g: f( c3 s return 1;! ?5 q6 s, b7 g ^, h: Y" U
1 V4 P6 k# X! w8 C8 P if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 d. W* y: a/ A* j; @ return 1;) i$ E5 H$ B2 \6 m6 J9 J4 T
- \' m- s- f/ F6 Z#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 ~/ u' a3 L- `0 x6 o+ g4 f if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); K5 J/ |4 p' [6 j2 Z, `
return 1;
! T! G/ N9 j$ H% r5 B. S) k#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 4 [/ n& g7 a: o8 E# x- p" Z
#ifdef __JEFF_11_48 W2 l8 H) w0 j0 H) N- M: y
&& GetWorld()->IsArena() == FALSE
+ c9 Y' y; |$ d, P, i: U/ n#endif // __JEFF_11_46 u0 Q8 x3 k. E! u
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{
/ T+ Q; v& ^8 }6 P: E* R! ^. f7 I if( IsPlayer() && IsChaotic() )
; S5 f1 V2 H1 Z8 t' o' h! m5 Q5 V {, v; s3 { G7 Y) W' p% E' r* E
#if !defined(__INTERNALSERVER)
: \; i. \5 H1 c3 Q' m- \7 g: h if( m_dwAuthorization < AUTH_HELPER )
% C3 G9 j6 z0 M3 X+ f#endif
9 N* T( h2 I; l( z* i8 R7 O1 c {
0 K6 v+ u( ]) r! [: p$ l9 Y Q // ??àì?? μ?·ó
1 l ]. ^* w* h5 d2 ?$ \$ w" v4 [ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
7 \" [! W4 ]# E CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 q- f! M/ W0 [ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% q8 X7 m. |3 w6 G for( int i=0; i < nInvenDrop; ++i )
9 _# q/ q& m/ | {
6 ]" X6 T) E i- D if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
! D( r( C, b4 Q- S3 K3 j break;0 [' ~% n( E% e- n/ l
}' W" n5 \8 Z% K
+ M( P5 b) p+ q- t // - à??? μ?·ó% x4 a0 ]' o" I: \
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
- V2 J+ g3 {" Y, s3 s" G$ Y( n for( i=0; i < nEquipDrop; ++i )4 X, K e2 U8 u' @2 J* V- z
{
/ s) T7 |+ v8 K/ S1 L if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
) {0 s. T8 A, N break;
( ^/ C. g; ^: M# e: \* ` }
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}
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6 K9 g2 }+ ? B" x if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;, e1 L( d, \2 @
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CWorld* pWorld = GetWorld();7 l/ z4 N9 h4 @8 e% ~: u l. V% c! z2 K
if( pWorld )- i8 a$ L/ `1 N! Q
{
2 f5 M/ O- a; w! z5 } char szFormat[256];
( }: S6 Z7 H1 e9 l strcpy( szFormat, pAttacker->GetName() );7 W$ z# R1 s! p; I) j$ ^
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 \, W/ n. ?1 z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );1 c3 _3 G" V/ j" j% D0 B. r
}
8 S4 t$ n8 s' p9 \1 o }
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if( !pAttacker->IsPlayer() || IsNPC() )
6 _3 G q2 H H# e1 B return 1;
& }; T3 l0 E/ k% S( \0 `/ _1 X0 K
) T9 Z7 g- ?2 ~7 b) S Q$ T" Z+ {; S BOOL bAdd = FALSE;* Z; V4 j% I3 S
if( pAttacker->IsChaotic() ) // ???à?ó??8 \4 E: ]6 e4 Z% u
{
M1 S; D- ]& w& I- u if( !IsChaotic() )1 _2 c$ V* M' K" A. O5 G* y
bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
3 ]" u# d6 d' `$ V$ J3 l bAdd = TRUE;& s( B" h) v+ {, k [! E7 I
}0 ^* o' e( e8 w# O
$ H; d. o* S c/ d /// ???à????, ?o?aà? ??·ááü6 z1 v( W* d7 i
if( bAdd && nReflect == 0 ; E& ^0 v+ f1 K- v* l$ I5 u
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...; {* ?% N( D4 _
{' A8 F$ @# \. ~( M% v' O7 J+ {$ g4 c" A
if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() ) X1 d# G; |7 `
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ E( t+ w! g1 @1 x: I1 y CString szSendMsg;- I; V& t. ^2 H
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
( e- G: V7 F* Q9 | ((CUser*)this)->AddText( szSendMsg );
: X5 L: r K' S0 p1 N8 n szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
" R$ q$ y& x; S$ r+ B& c, T ((CUser*)pAttacker)->AddText( szSendMsg );
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, I, L% p3 @7 A7 C C% @ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; x, @9 }; } L
((CUser*)pAttacker)->AddPKValue();4 X% h0 Q8 I" ]
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
5 w( O. ^6 [) i4 S g_UserMng.AddPKPropensity( pAttacker );9 S6 G% i5 z6 g( Y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 [$ ^6 ^9 r) x! _! j; `, i#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
4 J& \& n8 m9 l- h#ifndef __MAINSERVER3 P) I, s6 \( x* N2 i
if(!pAttacker->IsPlayer())! g. h, n& H. Y
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
7 v9 w2 a1 T" s3 z#endif // __MAINSERVER
8 }3 ?" v" u* f* n ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ C A" |- Z7 ]) ]* |. d1 [9 E% N6 F#endif // __HONORABLE_TITLE // ′Tà?
9 P, ~8 l' }8 F3 |, J+ t2 M }
! {& \. Q- J3 N; V6 @#else // __VER >= 8 // __S8_PK5 x& l, S$ m5 e+ ?1 y! x
BOOL bChaotic = IsChaotic();8 `$ `3 W$ F A" W" h, g) x L. e
9 U3 m# u- a4 c, d$ C
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
" @( }' t! c" w% u/ e. K pAttacker->m_nNumKill++; // ?3?? á?°?
3 O3 t/ N+ @4 F" N (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );3 I* P- o3 n7 [3 h W1 @
if( nGap >= 80 )
0 [" n' ^7 e5 j$ A) w0 I ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , @' _+ a0 X: ~* T3 g
+ m' t( Q+ Z# M1 b // o??ó±Y ?3±?±a?| ??????′ù.
: G! N: P$ z4 D: x7 B CWorld* pWorld = GetWorld();# g, R9 l% O7 W# A2 m
if( pWorld )
3 P) d/ k3 s2 A: ~ {
7 E) a) Z0 x; X0 Z! _ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.", ^9 t; A4 c) X; l. q
char szFormat[256];$ T0 Y m0 [5 t6 d
strcpy( szFormat, pAttacker->GetName() );
% M+ u9 D% H6 @$ u. k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; m+ F; w5 e1 v9 S. Y/ c5 B6 Q5 p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );! ~. j! Q, t% H
}
+ j' k& i9 B7 S/ m, z1 s8 n( A, b, L' {! `( Z/ D" m! U/ r' `
if( g_eLocal.GetState( EVE_PKCOST )
, a0 q0 n1 E& ?0 r% k#ifdef __JEFF_11_4
: t$ N! J! v# W0 Q1 t* [( t && ( pWorld && pWorld->IsArena() == FALSE )
3 s) f3 K/ f& s! p& ~3 P#endif // __JEFF_11_4
& k! P# w& n4 O6 s/ k7 ~+ [1 f )
( T; ^* {: M$ ?# j {) J2 O5 R9 Q, |% s
if( bChaotic ) / y0 [+ z/ G$ K5 J
{: u1 G2 Y; R5 m
#if !defined(__INTERNALSERVER)8 y# E7 a/ @ {9 t$ d! b: Q, R
if( m_dwAuthorization < AUTH_HELPER )
2 e$ _: v) X; w8 P. k8 c, b #endif3 ^" @8 J" t' g1 B
{
" n1 o6 d$ o, q- Q2 H1 L+ R F // ??3?μ?·ó # Q. g( L2 R1 C, H) G$ z7 P! A
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
2 Z' `) }5 Z6 ^% I8 ~ n) v# F float fRate = pProp->nDropGoldPercent / 100.0f; j2 J% T& t5 e6 Z4 g
int nGold = GetGold() * fRate;! o8 t: F4 |$ A; Y# b( r
1 Z# |# c3 V: n5 E/ F5 h; D7 g9 B' H
if( nGold > 0 )
. t/ t. }+ [7 X' p9 U( S) i$ z Z9 x DropGold( nGold , GetPos(), TRUE );
t+ T) B' }' W) C6 r1 A+ {
; {/ U% W2 n# @0 f( o* w A3 V k // ??àì?? μ?·ó
8 P* y! A+ d' r6 ], i/ [ for( int i=0; i<pProp->nDropItem; ++i )
. c! u2 B# ?( a6 v3 @' W/ H( w: \ {
" T% ]& E' ~, E BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.' h! y; n7 @3 R8 P& ?8 l
# ~9 E T* j- T& j0 A
if( xRandom( 100 ) < pProp->nDropPercent ) ( x) ]3 O/ s' p, Z' p( o/ v
{
( y) L7 ?8 ]5 A$ B if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
; ?2 T# W5 {. ~- ]4 W break;
8 k M3 I Q; E X8 u/ ?+ { }5 J. H7 m, i% B3 h A1 Y* h
}
7 \( W5 ~2 g( D- o$ G. ^+ u }1 A4 p+ s3 y. T/ @0 f- p" N) J
}
# f2 a+ j, l4 R. u( ~/ ? }
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. f7 S/ O" s. p //pAttackerà? slaughter°aà? oˉ°????2′ù. Y8 J) r$ h2 m1 \/ F
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );4 r! s, o/ q- K+ F
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.2 K. |7 t2 E0 X( X8 X- f
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* E- ?$ _! |: c& y UpgradeKarma();
! ]8 t2 N* G/ S( V$ a1 d#endif // __VER >= 8 // __S8_PK; f1 }7 e. n0 _* n3 I3 B
return 1;+ z F! ~6 ? X2 c9 `# \2 ~
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4 {; E7 X$ T/ M* K- Q4 b o
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3 B2 a5 A7 g! a; m* ^8 \: m' U0 l-------------------------------------------
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if( pAttacker->IsPlayer() )
' b" z- [ Q3 L {
. h& a8 P2 I, }8 d. k- V# H m_idMurderer = pAttacker->m_idPlayer;
I2 ~, `3 x- v& Y/ x+ S4 S' O5 r h6 g. f
9 j3 {6 ?# a4 l: W* o9 R CWorld* pWorld = GetWorld();
: C2 ?: y& N/ M if( pWorld )
2 r" k6 ^$ b& Y" b {; d1 e+ `- l. @' U9 {4 H* I
char szFormat[256];; {# I$ I$ D+ O, [
strcpy( szFormat, pAttacker->GetName() );; i# P, {. r5 o; p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) M: C) j0 R; S6 [0 Q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 V" E: ~5 p% F4 }( ?
}
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