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赏金系统恢复7 c6 H; _+ g) a. x l. T
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
$ k) l# i. `6 O8 J, |% t#ifdef __JEFF_11_4
- g" o3 c8 U4 K- ] || GetWorld()->IsArena()) X9 N! J- ~4 q' e/ V0 g
#endif // __JEFF_11_40 E! U7 s* ]4 x& Q" W1 X% s1 P) T
)
l* o. m$ r* C% m9 u8 `5 x x return 1;& T6 Z8 s- S9 l; q* B/ {5 |: U
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#if __VER >= 8 // __S8_PK
- V) e3 ?! [+ b2 Z- o) y8 A0 D if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% M6 r% ~3 K5 X
return 1;
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4 N, R( {+ t! e7 Q4 l7 Z if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ b3 `9 ^* N! y; Q return 1;+ A' `4 B$ f8 j2 J: ^( B
! ]& p% g, ~$ v( o! z F, Y) F#if __VER >= 11 // __GUILD_COMBAT_1TO1
( \2 G2 p1 }2 l+ }6 s1 U; O* ]3 X if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )2 y! Y' M8 A) ^
return 1;
) T6 U; ?% g0 U4 i( E#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
* J8 I" o8 L2 P- M+ A, l8 I8 k#ifdef __JEFF_11_4
9 C& _7 x. f' ~# ~ V2 N( o( c, a && GetWorld()->IsArena() == FALSE
- }/ |" a# k' ^#endif // __JEFF_11_4
6 f+ n; s& ^9 a% P: w' m" } )
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
6 }5 Q. M$ g/ H" R: K/ _ if( m_dwAuthorization < AUTH_HELPER )# ], _; X! |; m& d, o- P- d% l
#endif9 ?* q8 w# i& ?' W
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// ??àì?? μ?·ó
, q0 @) u- v$ I7 g/ C9 Y2 j2 x // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
n; ?, X# b0 \- X CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# h% {$ t" _! g, V. } int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
1 l5 l+ ?) T& {5 N0 x for( int i=0; i < nInvenDrop; ++i )* \- Q1 C+ y5 A8 ^
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 g+ k p& Z3 Z, U break;& o# M' k+ k3 |" ?* o
}
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$ r6 z0 ] \. g( a h6 A7 A // - à??? μ?·ó
" l1 K* B* i) V* O* B# E1 K int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );3 r8 u, \9 t5 Q/ T! W
for( i=0; i < nEquipDrop; ++i ): p$ N+ q! d1 \+ W; |
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. h3 e! N- X+ A8 e4 m8 w& | break;
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}
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, D4 P0 a u/ K if( pAttacker->IsPlayer() )
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. |$ e/ ^9 Y. a m_idMurderer = pAttacker->m_idPlayer;' W4 q" ?6 Z# V) g! x/ q- ~
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CWorld* pWorld = GetWorld();
& c2 H J0 s" B) [ if( pWorld )
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char szFormat[256];" Y; e* V, D! c0 o% v
strcpy( szFormat, pAttacker->GetName() );
/ T* C& B* }( o/ V9 } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );2 ^ P3 T l' i! b* `. |- m) H* X% O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, S h! q) H$ r( a0 ^' Z8 _, p
}
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if( !pAttacker->IsPlayer() || IsNPC() )& q5 V1 u5 n# x$ {4 ~; |
return 1;
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- o5 z% t0 h/ L( a& b$ _6 X BOOL bAdd = FALSE;
6 K( x9 |9 n) n# ^4 L0 P if( pAttacker->IsChaotic() ) // ???à?ó??, X% m N1 b) @ N' ]- q Q
{
% L+ d& L- ]2 b; R1 Y if( !IsChaotic() )/ }7 `$ T) z% e" [( ` R
bAdd = TRUE;
' b+ B3 K$ }3 D }
6 h8 z( v. f' O) H! D8 x% S) G" C+ g else // ?????ó??, èù???ó??
. u* Z( _0 j3 L; V. j {
' U7 D7 K. K `% r. t) E/ u if( !(IsChaotic() || IsPKPink()) )
P+ P( T# t! p9 R1 Z bAdd = TRUE;
& `0 A3 k+ W" h% m# r }
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/// ???à????, ?o?aà? ??·ááü
+ e0 F1 |+ M2 C- K* @( C if( bAdd && nReflect == 0 6 Q I8 o, ^0 q1 F8 v& t1 V4 p
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...8 _) P g3 F- ?
{
7 c+ _& J' ?! e3 _# p if( IsPlayer() && pAttacker->IsPlayer() )
( A* c/ F% W P9 g) I% z+ i {
) Y5 v: m+ R8 n# S0 G. } if( !pAttacker->IsChaotic() )& y9 U2 j( e2 C3 S) |
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 K5 b8 q0 z9 ~. B CString szSendMsg;6 L7 S' {4 i) b |0 Y
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 O' p! B- Z2 r9 x ((CUser*)this)->AddText( szSendMsg );) t/ o$ \! k6 L
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );9 P8 y, d* W' d/ ]: R0 K4 H
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );7 b# p- V# c1 f. x1 u; v! \
((CUser*)pAttacker)->AddPKValue();8 t% J. r+ u3 r( J- x! P: V4 V# E
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );, `+ u1 ~( S1 m- z+ Y
g_UserMng.AddPKPropensity( pAttacker );9 S4 Z& K( c4 c/ m' F% e7 i. d5 P2 y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
) }& d3 z5 c% K1 a- m#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% S# |/ B+ a# y9 j# K. L
#ifndef __MAINSERVER, {2 D8 ]! L" s
if(!pAttacker->IsPlayer())
1 z" G7 r" {% ^) D; C" R FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
3 _6 U- D5 J- H1 _#endif // __MAINSERVER
$ n# j) U' E+ u/ [( i ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" Z v' R. B! Z1 k% ~
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK
" l3 `5 B2 M4 y8 V6 l BOOL bChaotic = IsChaotic();5 r6 _0 V* W6 D7 d! X
+ Y3 x# `5 z( t- D! s4 u( h
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
% F4 p) F0 w& U+ t3 b+ r pAttacker->m_nNumKill++; // ?3?? á?°?
% K( i9 o4 L7 B3 W( p- b (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.$ t2 v ]* S0 t3 [/ N0 q
. v8 |+ e" L5 Q1 {3 U! _ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );9 {' e2 h" F4 w) k3 q9 L
if( nGap >= 80 )3 Z2 Z" h, k) O, k1 f' c" M+ z
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù. g5 i3 I& z/ `* D7 E
CWorld* pWorld = GetWorld();7 P8 i! }3 t; f, Z" h. H
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
9 P5 r$ m# }9 y/ X: h# N9 |! C char szFormat[256];* j+ L1 ?8 g' T* a$ @- v/ _7 y- b2 p
strcpy( szFormat, pAttacker->GetName() );
9 C0 r3 ] i! }! A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& I, |$ r2 s/ x5 I' H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );! I/ R8 {0 M2 r% y
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, c5 S7 C! s5 W4 s if( g_eLocal.GetState( EVE_PKCOST )
6 }1 D( y3 F: a: p#ifdef __JEFF_11_4
% W; U1 ?( P- k2 u/ z && ( pWorld && pWorld->IsArena() == FALSE )
5 L: F, I3 {: _8 h# [1 k#endif // __JEFF_11_4
' F r2 {0 {4 z+ J7 a )" F7 k% L z& @$ G& c) T4 p, F1 Z: {
{" ~* H: }0 |" E4 ^% M$ z
if( bChaotic ) . U3 T; S. w& T/ L4 d7 {
{4 l3 T l* N6 `; N& [! f4 v
#if !defined(__INTERNALSERVER); ]' }2 S% L! `% _2 l+ j
if( m_dwAuthorization < AUTH_HELPER )
- x8 b U- p& Y3 V2 i2 h2 l #endif
: ~: @, f3 R) p$ Z {5 x1 `' H1 Z; I- D( a3 i
// ??3?μ?·ó
* m" U/ z6 U) a KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
$ I$ h: j2 O F2 F$ I0 ? float fRate = pProp->nDropGoldPercent / 100.0f;( J4 i9 P/ u7 C) D/ V. L' X
int nGold = GetGold() * fRate;
. v) Z& }/ p8 Z6 k
# k9 \4 \" z- E5 m8 S. [ if( nGold > 0 )
" h! f$ v- E- ?0 E DropGold( nGold , GetPos(), TRUE );
2 x" e7 K7 D1 J+ O
2 A: c) y% o& N // ??àì?? μ?·ó
9 {# i- T9 X0 A. d# n7 r( X# ]" r for( int i=0; i<pProp->nDropItem; ++i )
% s: d( K. v- I6 y3 p {) S- n$ X+ _) r9 ]1 n) H8 p( ]
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
$ H7 ~: L1 a) f* K+ L/ z T U, h \& v' I: q* S2 u1 `
if( xRandom( 100 ) < pProp->nDropPercent )
# B6 o% B! r# J I& W {
' [# M* ?% F& t. Z if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ' j' P. Z1 s( u! c
break;2 ~: G" `& u8 p, u+ S: v" m* e9 E
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}2 E9 x V5 g* w9 @. A7 ]
} ' T2 X8 l" A, d0 r5 M* \8 T
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
+ A5 h0 s- p1 U pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. T5 l( d9 \$ |" j- l! d // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.) z! G4 L& B$ u' y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
3 \( G% R. D$ P& F4 s/ s8 l+ T5 \' K UpgradeKarma();/ {+ }! h) h/ l: _5 e
#endif // __VER >= 8 // __S8_PK" u$ n4 t M- V7 q# c+ L% B
return 1;
6 i& i8 ~' r s6 R3 E0 p+ r0 Q}
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6 r( A- i+ Y" Z% i-------------------------------------------# A. Q8 x: K( x2 K( b5 u
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I3 L6 I7 G! A+ i8 K' l# M- {# T9 B if( pAttacker->IsPlayer() )
0 E% \$ W* S! D( ~$ E4 R9 z `1 p& r { P8 H* F- f4 V, F0 r& s6 Q" s4 X
m_idMurderer = pAttacker->m_idPlayer;
4 V, e3 [" I7 `2 ?) c, z6 d- _9 j% Y0 t; _9 b Z* ]& ]: K) z* @
& I; w9 M5 E3 h2 Z$ J$ y% R CWorld* pWorld = GetWorld();3 W3 A. T7 k5 B7 q0 `; V2 p% A: T) y
if( pWorld )0 M3 I# T, N+ @ Y) }4 r
{3 T2 u! l9 V- Q' i
char szFormat[256];
( D' N- \4 k" z$ A7 ~- A2 P strcpy( szFormat, pAttacker->GetName() );* x. K3 E/ g8 F" D
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& `6 C5 |- C5 q4 }, X3 F g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 z3 V( M) T# Y# i. v5 D
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