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赏金系统恢复
/ A7 c5 d' o0 a; q- s% [' dMover.cpp# G- q- n% x B- @4 j4 I
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Code:) E9 x ~& E9 h K2 x) Z
int CMover::SubPK( CMover *pAttacker, int nReflect )( m+ ~" ? n3 n3 o% V! O& L. k
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if( !g_eLocal.GetState( EVE_PK )9 k) F6 l2 z, M& q3 v5 O! ]
#ifdef __JEFF_11_4 r) f6 l# b& t& J
|| GetWorld()->IsArena()/ ]3 w+ t6 H2 f: X; B
#endif // __JEFF_11_4/ H& x% b8 a9 \' \+ c; @9 a
)
9 H/ N/ Z# i" @ return 1;2 k4 b1 M( E w" l ?! }
9 n: V& ~2 V" m. V! l0 R( J) F#if __VER >= 8 // __S8_PK
( _2 ~% M. }4 h# O! F( Q0 \ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 o+ e6 I/ i# V6 v1 [' q
return 1;' Z; C# D/ C/ p3 L' |- |1 @6 [2 J8 [
" z" y5 S7 H0 }, B, P if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ z% ^; z% e7 ]+ Q9 _% W) |3 q return 1;" u$ T, U; w6 }4 w2 R
2 E, ?% h* w0 f: ]; z# |#if __VER >= 11 // __GUILD_COMBAT_1TO1* a* b# V2 B6 H& e
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 _0 K! |* b* [5 h; d8 R) E8 i! Q
return 1;% a' T4 C9 i+ t: G
#endif // __GUILD_COMBAT_1TO11 B7 T7 O5 R2 H) [
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if( g_eLocal.GetState( EVE_PKCOST )
; u2 y* X$ E( q( N. U3 r* P#ifdef __JEFF_11_4; c' e. Q% N5 j6 T
&& GetWorld()->IsArena() == FALSE
' {' |; c5 q% H, r3 P& ~#endif // __JEFF_11_44 _6 k& @3 Q) a1 w& O
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{
% G, G' J) q! u( J0 n if( IsPlayer() && IsChaotic() ) # s+ \% c) P: m3 c0 [* o; i' u
{' _& P' x0 { _! E; M# q A
#if !defined(__INTERNALSERVER)
; x; u& }' t% v. c if( m_dwAuthorization < AUTH_HELPER )
- M) I. t# @9 k3 L2 v& G#endif& w0 S8 O3 n$ n8 ^
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// ??àì?? μ?·ó ' G3 M/ u7 D# @& U* U# a
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
5 r1 K8 y& F4 {$ G) h CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
r6 S: @0 d7 [" e1 Y8 z& k int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ a1 ~) {5 O. M( f' w4 l- |4 Q" v
for( int i=0; i < nInvenDrop; ++i )* E, \& [- l' d. B
{ H7 y2 X0 @- q8 V& [; D
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 6 H2 p: ~; V3 Q6 s' N
break;* R& J7 d* r2 @. `2 i, N
}
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: M$ H8 q1 @' ^+ q- `* ^ // - à??? μ?·ó
3 b" X; V9 ?1 t& R int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 Y7 I. l" C7 v3 k8 t4 V, v1 _ for( i=0; i < nEquipDrop; ++i )( p M4 ]; ?9 g9 P4 g X1 U7 K) D
{
1 ^2 @) t/ w- r9 Q2 _4 A if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ) s: y5 a' u- A& N. X/ h/ G
break;; G$ J- W" a! ^0 L5 X. S
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}
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if( pAttacker->IsPlayer() )+ G9 L' h! Y& p/ h8 P0 E
{
* A. o j% F* G& d- b, l9 R m_idMurderer = pAttacker->m_idPlayer;) O5 F1 X% L, G( O E
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CWorld* pWorld = GetWorld();
; x% q- T8 y' D2 l9 J% { if( pWorld )% d7 v# T$ _5 Q; P- q
{
% O2 q$ F, e4 N' z char szFormat[256];1 D$ A9 S% h! s `% O
strcpy( szFormat, pAttacker->GetName() );
0 l9 r) x' ?% I; }! q+ h3 l4 B4 }- f strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- U3 E/ b0 v. F7 l1 q. ^ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) Q: j i) {9 a/ \# r' g- h0 a8 N
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if( !pAttacker->IsPlayer() || IsNPC() )
! P" [; W9 o7 c" x return 1;
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/ h5 A6 \' \+ }2 z BOOL bAdd = FALSE;% C9 p: u, `5 Z F1 O* _
if( pAttacker->IsChaotic() ) // ???à?ó??1 w6 c! G4 p0 X! W, ?: w' t
{ }" }) N, ]7 `( I$ b$ f
if( !IsChaotic() )
) w: U6 M) |+ Z( W; Z0 A1 }8 c bAdd = TRUE;) c) A6 X7 C# d( Q& q
}
& s' K. |2 ?' b: D8 [ else // ?????ó??, èù???ó??4 K# I6 N% Z2 S1 j+ ^+ f% M
{
8 ]+ m, |$ d0 x& Z7 `- m0 n if( !(IsChaotic() || IsPKPink()) ). E4 b0 x- r0 K+ y! `6 h
bAdd = TRUE;5 t$ }5 V* N. p+ w; c: [8 k
}
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/// ???à????, ?o?aà? ??·ááü
' @$ j2 B: F3 @7 t6 B5 ?' f0 S; O! a# q if( bAdd && nReflect == 0 # j( ^6 n) [" u) M. W* Y
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...5 ~3 v2 i9 M: J$ \' t
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if( IsPlayer() && pAttacker->IsPlayer() )& v: V- U5 b* ~2 C, |2 v! q
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if( !pAttacker->IsChaotic() )# `5 F7 u8 s) L8 {
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );( p5 I( |; l: Z6 g& n3 T+ {
CString szSendMsg;
2 x3 r! l' ~* `* i6 { szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
Y ?1 H1 Z3 o! C! \1 K4 H ((CUser*)this)->AddText( szSendMsg );, j! Z5 L" p6 @" `9 U
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
* f% X6 S' |6 }, u8 h+ ~ ((CUser*)pAttacker)->AddText( szSendMsg );
$ i Z- E7 B6 i2 b" g/ X }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
$ a) D# W# ]. X6 p" L# s; _ ((CUser*)pAttacker)->AddPKValue();8 v1 r5 @7 G( R, o# O
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );; U1 Q z* ]* s! E1 \
g_UserMng.AddPKPropensity( pAttacker );# r& g& D# |" C9 Y. C& k
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
# ?4 I' s: Z: J9 g# H0 t& p#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ V* Y9 _. S# N! l2 L) K#ifndef __MAINSERVER
; k7 J$ M* R# e; X8 iif(!pAttacker->IsPlayer())
2 ?8 v: P( j d FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );8 @6 c: A( M( {4 R; M- o
#endif // __MAINSERVER+ \! \6 Z/ ?# R1 m* }4 F; y
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
: @ r, B" S8 q; [5 m! v4 P: t6 S5 a#endif // __HONORABLE_TITLE // ′Tà?
, B7 U# A' T% y& R2 d }
2 n0 ]2 a+ Q2 ]) p#else // __VER >= 8 // __S8_PK+ D2 F# Z* h6 x+ v! j; x
BOOL bChaotic = IsChaotic();8 O% E+ e3 _4 x1 ?
) X5 Y A; x; ^6 M+ R' E m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
" B1 S( y8 f0 {9 [1 T' Z- ~ pAttacker->m_nNumKill++; // ?3?? á?°?
- m) }- Y3 ]) |" w! v i4 `) } (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., c' {+ v0 o2 A2 p
1 ^' `! `6 O. Z5 M/ l) k* Y4 X
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 ?6 k7 q3 d- _5 P' G
if( nGap >= 80 )
: a# V9 f1 W5 O: F4 r" v+ T1 f ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ . {- t3 g7 x. G* ]; w# j: e
2 a* u$ y5 s. G) s+ z // o??ó±Y ?3±?±a?| ??????′ù.
$ T5 w' ]; F q* a0 ^' S V9 E& A Z CWorld* pWorld = GetWorld();0 p% l6 ~; _7 @* b2 v( |7 i
if( pWorld )
7 T) P# q4 T5 k& u9 [/ l {
. A. g# x5 F2 C( r6 L //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."0 o! P' N1 r2 L/ X/ U
char szFormat[256];
1 R3 [/ Z& F( {- @+ s$ Z strcpy( szFormat, pAttacker->GetName() );
% B. N! R: |8 ]5 e5 ]8 g' c+ w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 D& a2 P5 i: i6 q5 W g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ o8 s) d% r" g" d7 V, E
}
# K0 P$ Y$ W8 l1 g7 |$ E; K) k s0 x- L( k' n! b
if( g_eLocal.GetState( EVE_PKCOST ) ) C9 q" K& [* |( r( p2 m4 G/ j
#ifdef __JEFF_11_4
3 O, p( w5 V$ B+ n* ]2 h && ( pWorld && pWorld->IsArena() == FALSE ), k. h8 P% P% H& m
#endif // __JEFF_11_4
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{. t4 [9 k( y; l; S4 y) |/ A
if( bChaotic ) * z: L+ v: C" i3 {4 i; }+ {2 S& C
{& N& E# g# f! Y6 ]" X W- p
#if !defined(__INTERNALSERVER)
, k( U( M4 \% M! a( X. U if( m_dwAuthorization < AUTH_HELPER )
J6 J; k5 r+ p5 M: ]' o! g #endif
' E. v: r- @* B9 m! Y7 ? `1 K {
# ? z# n8 G' C1 O2 X$ y7 n K8 z // ??3?μ?·ó
7 K2 R- x, |6 D3 F5 x KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
( E+ v( G5 Z0 c float fRate = pProp->nDropGoldPercent / 100.0f;
' ~6 G0 d. q4 ^" \, U0 v" ?, g, t2 `) H int nGold = GetGold() * fRate;& o0 V2 M* I6 R. Z8 t9 J
& @+ n7 q$ F8 J6 i7 C2 k/ ^
if( nGold > 0 )* K; ]( ?6 E, u
DropGold( nGold , GetPos(), TRUE );
, O4 H3 @6 C1 S* G
1 Y' G3 }3 }( K7 y' Y+ v4 F- D // ??àì?? μ?·ó z4 j, n3 `) \
for( int i=0; i<pProp->nDropItem; ++i )
. J) ]+ @; m- ~! Z" n4 { {
/ B0 H. A$ ]+ E0 K J$ R6 k BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 c" Y9 c+ ^3 L8 g2 H, m3 O/ x/ q4 P0 Z1 B! \) K' o
if( xRandom( 100 ) < pProp->nDropPercent ) 3 [9 ~ W: V% N9 q
{
0 ~+ }4 x0 V& g# o7 g3 d( x/ L; V if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) / W5 v9 M0 D! }1 @- J! {6 Q7 [
break;& }5 g1 s" t( w* D) ?
}
% s) A6 B) B2 t' v, ?( p) ]8 S$ @% z5 @ }% c# H5 f+ `6 |9 J% C
} [" r# R5 W( X1 Y3 _
}
. {9 }( I; P: c z8 O7 q% A }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
0 G1 P! }9 p( G pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
" _* L' H. I& P1 q3 p // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& F+ v) ]1 ]. f4 \- o if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, P s# w1 \! L# \ UpgradeKarma();
8 A$ `$ h/ R/ S/ m1 Y2 e- ^#endif // __VER >= 8 // __S8_PK
; j( i# S5 ^4 B0 y return 1;
; u: z! d7 c5 X- N! W: @}$ a4 O! m5 z. T& ]3 h4 @) H; a$ O
1 Q) @3 ~/ g4 |' ~8 p
" _5 A) u7 R8 g) t$ p4 {0 I
+ t, a! O) J R( B0 N$ [8 I' `( o: M/ Y; d! x' l7 ~
. ]6 V9 h+ O& n9 m* ^( V f E
7 P$ _2 ?6 |/ p* G {-------------------------------------------" ~2 }. G' Z) q% C7 g" I
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if( pAttacker->IsPlayer() )8 m# ~& C0 ?- F7 e2 G4 V4 `/ r
{
6 h I4 i9 m d1 p! b2 @* T m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
- Y9 ^: C; g2 r3 r if( pWorld )
& w* V& a: C2 t9 _4 }2 N {) l+ b; y# R5 n6 V1 b1 z
char szFormat[256];
% f* V I5 x. m; W& w strcpy( szFormat, pAttacker->GetName() );3 z, O$ i& k0 A K; G" C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! u% R+ t$ D: k$ q2 k8 `
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 V- U* N2 s3 `
}) [ s' z1 H! Y. R/ z+ ~
}
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