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赏金系统恢复
; _- g7 }* H7 \7 [Mover.cpp
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Code:% ~! ^' ~3 }8 ?9 ?9 K/ y, c
int CMover::SubPK( CMover *pAttacker, int nReflect )( k9 ?: d; D7 x) D: F! B1 x
{6 M3 f6 R- z3 k$ w5 F
if( !g_eLocal.GetState( EVE_PK ); `( h3 g, U7 g
#ifdef __JEFF_11_41 N; n, ?/ i. I9 p% \, r! _4 V
|| GetWorld()->IsArena()
7 u+ |( h3 a+ ~/ w$ A#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK9 ^" O- l5 O9 T9 E' f' }1 w
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- o$ \4 U3 u) i; Z' m" Q# Y return 1;
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6 Z* j1 _3 j3 X if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% J/ T0 d9 n. i. t" U
return 1;: I3 [( Z' l+ N+ E
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 P/ j5 J: U1 Z* U' @/ P% W7 c if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) ]! z P ^/ w9 P' ]9 X# x% W return 1; @6 T& {1 w5 X2 }% R6 E3 h
#endif // __GUILD_COMBAT_1TO1
% E) o$ E, r( t- o6 ]7 }" _
0 {; F$ O I1 Z. M if( g_eLocal.GetState( EVE_PKCOST ) 4 g) d7 z6 y, U; S; {7 K$ q! f
#ifdef __JEFF_11_49 c1 X6 ]& a3 W; ]
&& GetWorld()->IsArena() == FALSE
3 j6 }% Z+ i3 p6 J, M* t#endif // __JEFF_11_4; @. b6 p* L# S8 T! M: ^/ D9 F
)
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9 e( `$ r, k3 m" L$ [- T. @ A! Y: a if( IsPlayer() && IsChaotic() )
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/ V/ v; K6 F, g* r* b1 L6 h% j#if !defined(__INTERNALSERVER)) u0 i6 D3 i1 ?
if( m_dwAuthorization < AUTH_HELPER )
4 S; A9 }1 h- @$ V; M#endif4 s1 a) Z7 }( G# D# }+ K
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// ??àì?? μ?·ó
8 @& R$ C3 C+ T. A // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
l) [, T/ g* U! \ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 N w9 g: u2 S6 z7 {$ k int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
- k* E0 l" v: F' G for( int i=0; i < nInvenDrop; ++i )
3 O$ F. l+ d3 F" x) c# c# ^* t {
2 j+ q9 f. \- U) _4 u if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 1 c3 a) ]6 ]- S
break;) N- f+ ~7 @) S% g. f
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// - à??? μ?·ó9 @. Z8 Y% C) S$ M4 D* I- o
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );. j8 P$ y: ^! @: B5 l
for( i=0; i < nEquipDrop; ++i )
9 s# N; F4 V7 A$ n1 D _6 V {
2 k9 F2 V/ y0 [/ H if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
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8 L7 z' j) w" X: ~/ J. f9 s if( pAttacker->IsPlayer() )
6 W; k. W* u" a+ N# \ {
; ^0 L, Y5 c* C! y0 x2 P m_idMurderer = pAttacker->m_idPlayer;
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: L/ f* i; x9 p1 u0 |: ~& W CWorld* pWorld = GetWorld();
' f3 e* T: D& J if( pWorld ), c! `, w& J n. }& i# A$ b! U
{! U9 P: ~' L( O' l
char szFormat[256];
4 S" ?4 T& |0 y' S& Y0 J& z strcpy( szFormat, pAttacker->GetName() );) a/ z' M* a, r% B; Z5 `
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );; l& X/ o- A% Q# h) w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
* I) h9 b' d, V return 1; v% O3 F) S, Q" M5 o
/ n1 ^* o* V: b6 [ BOOL bAdd = FALSE;6 G8 N. X3 n. E- Q" ~- C. z
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )) z/ ^9 ^8 a( G6 H1 d: V6 k2 l
bAdd = TRUE;2 ^6 I3 |- [& y" z- p I$ O" U
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else // ?????ó??, èù???ó??# \2 c$ @7 j8 v5 X& Y H- ?
{
2 h/ J8 T! X7 C) f2 O/ c9 z if( !(IsChaotic() || IsPKPink()) )2 i; U8 N# V9 ~- V
bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü
0 P& a; p* ^9 r; i% K. T0 ^4 ] I if( bAdd && nReflect == 0 * |5 e! e: i3 `, S; J5 K
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
0 s! J8 H" X! r. p {
; I/ G7 o& ?, w0 P- y, L if( IsPlayer() && pAttacker->IsPlayer() )* }+ Q8 H+ z& K. s+ w
{
8 v4 z5 J/ b" c if( !pAttacker->IsChaotic() )
4 Z( o7 r. T: Z/ v2 p# p( V ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
$ o4 n: x: d* ]# J$ q" x% ] CString szSendMsg;: l: |* A& ?( q G8 f: U
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );+ L4 k6 x- e. d; T
((CUser*)this)->AddText( szSendMsg );
( `3 v5 t2 B7 C3 f" W5 O szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
2 o& ^7 f. }+ M0 Y8 v9 F& u2 ~ ((CUser*)pAttacker)->AddText( szSendMsg );
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, r# f) D2 L% g; z" ?# L pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );5 r! _! r: M2 C2 b
((CUser*)pAttacker)->AddPKValue();8 R& T/ O; k* ]
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
6 U, n, G3 x, j! }$ q- R+ G g_UserMng.AddPKPropensity( pAttacker );. H& b+ S/ B* f1 o% k0 x# ?- [" L
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
7 Z# b0 b9 f$ u* M: }#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?* {. G! g8 v! w
#ifndef __MAINSERVER+ D+ H8 Z3 c; P# {
if(!pAttacker->IsPlayer())' g- z+ F l i. p2 x0 ~
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );& P/ ^" q- t) O3 D# B& I7 A2 r
#endif // __MAINSERVER
. ~" K& n/ v+ r. m! V) x ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; H/ h- s8 u8 D t- |7 M
#endif // __HONORABLE_TITLE // ′Tà?; s7 k5 ^' o6 Z8 Q j5 ^ A
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#else // __VER >= 8 // __S8_PK! m: f. X' P5 k9 J8 ]" K4 M* [
BOOL bChaotic = IsChaotic();1 H5 T: y: f1 y
# P2 b/ a3 I7 _) |9 A. g
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
# j$ j* ?) ~# M* e7 V% ^ pAttacker->m_nNumKill++; // ?3?? á?°?
* M; T) m2 [+ Z6 Q (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., w1 K2 a3 p2 ^: r4 \
* O) U& L9 h$ b- m/ t7 b* }. B
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
7 w8 T, B M1 b- z% [ if( nGap >= 80 )/ ^% c, L3 \8 ^( @" Y0 o
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ) f- C) w3 F! B' O0 W' U' X: d
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// o??ó±Y ?3±?±a?| ??????′ù.
* }! t! U+ R, t CWorld* pWorld = GetWorld();
$ \) s5 K% u! p9 N% @ z if( pWorld )
, n' }, s6 a8 s# b0 K5 u {+ i3 J6 V+ H. j6 z0 f3 J& ]- x
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."3 `! `; Z! l. t D
char szFormat[256]; @: j8 L/ u0 _6 B1 k
strcpy( szFormat, pAttacker->GetName() );
. D, @6 ?6 l/ A3 V strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ W" i/ t8 e( N8 ] g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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/ H' n4 y. |3 c" z5 O7 U# } if( g_eLocal.GetState( EVE_PKCOST )
' u1 N) L* a' ~) ^# X d#ifdef __JEFF_11_41 m; H* y# N5 `# H1 P
&& ( pWorld && pWorld->IsArena() == FALSE )
& p$ N* _& Q5 e* I7 U#endif // __JEFF_11_4% G1 d( f5 ^4 w2 k3 e l
)
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, K3 B$ d9 s8 e9 o: I if( bChaotic ) 0 m- Y& Z" `5 l& g
{
, i3 ^* p$ f, ?# o #if !defined(__INTERNALSERVER)
/ B# V( J; ^6 \+ F) c if( m_dwAuthorization < AUTH_HELPER ) n+ q( e6 V2 E, h/ a8 d& ]7 E
#endif8 t: U' T ]8 ^: L+ i6 _3 l
{4 f6 p& C! a* O1 U
// ??3?μ?·ó
% o4 F9 t4 ^9 Z- q. C9 U/ f4 ~ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; ^# q' p* l2 F/ X( O& X* b float fRate = pProp->nDropGoldPercent / 100.0f; b/ f* b8 b4 f, _& O; s
int nGold = GetGold() * fRate;* f6 T+ |, R7 v6 Y' D
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if( nGold > 0 )) Y+ s" A9 E6 V# U
DropGold( nGold , GetPos(), TRUE );. w. N7 n. J3 V
* G9 _* n3 D& l$ X! l! {8 f$ `& x // ??àì?? μ?·ó + i/ G' R5 t, E" ?. ^6 g7 O+ b7 N
for( int i=0; i<pProp->nDropItem; ++i )+ w3 d7 a: [0 v
{
) c' H+ Q- ^* u( X BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: @5 v7 ^; ]0 S1 ^
7 t; \- M0 f, K' Y% X1 w/ V9 Q
if( xRandom( 100 ) < pProp->nDropPercent ) " Y3 i0 d- h7 } Z F7 g
{5 X& S, U8 i* h+ _4 V1 _: e
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ) ` A& J' l- @( G+ Z2 X
break;
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}
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}0 o5 ?3 \0 j4 q. V! {# c( j
- z% z. N w9 W3 v6 I6 k //pAttackerà? slaughter°aà? oˉ°????2′ù.
1 X9 U9 ?$ w C3 L8 M pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
) F1 O1 S! t ?' a& }8 x // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( Z# |2 S/ ~4 X. y/ N9 P9 |, H if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )1 g) r" z! m. E7 v. C. X( a0 u
UpgradeKarma();
2 ?5 y% c J$ Y' c: I/ s#endif // __VER >= 8 // __S8_PK* R# |$ `- x+ K5 l$ ]* S
return 1;8 Y7 m5 Q# A6 Z; f4 c9 M1 F _
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, q) A2 M& \! D+ f) I! i-------------------------------------------
: V7 a/ k; K' ]7 V, S( I8 M0 n' v. f% P/ ~) U" p
! d3 R# Q" Z7 a. x, b# O3 a if( pAttacker->IsPlayer() )
$ Z+ p: k" h, g9 M$ [ {
2 D3 c# O# v9 I0 k4 U, c. r# {* v/ ` m_idMurderer = pAttacker->m_idPlayer;
! l# d2 u* C: M/ H" o) F6 T* Y B; f" u0 @6 C# H, N
z. K3 W, p4 G6 d' c1 r( I CWorld* pWorld = GetWorld();
3 N% m' ]9 u: A if( pWorld )
# h# s, E9 M! g2 t+ I- `0 \: ]5 | {% u; I, l c% Y# T
char szFormat[256];5 M4 m. M0 W" }' s4 q4 i
strcpy( szFormat, pAttacker->GetName() );
9 ?6 C. w* F' c$ ` strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# g* j$ ~8 @ o! O) R- O, s) s5 N5 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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