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赏金系统恢复
4 A' ]4 q1 t! t" a; O. }' s0 |Mover.cpp
0 v6 O- d' B# i" P; L" d
" f7 Y6 o% D T" T8 o9 r$ v% x9 i, _0 [* ?Code:
2 W: R( F: b* C) j3 c+ k: Sint CMover::SubPK( CMover *pAttacker, int nReflect )
5 u. S+ o# C' {3 \6 K& @7 j{
2 E/ p' m' R- S! i. g( b8 a if( !g_eLocal.GetState( EVE_PK )- ^* P* n+ a& ~! h+ Z1 J
#ifdef __JEFF_11_4% e: a7 x# O: I p7 f
|| GetWorld()->IsArena()5 {. J5 R) x E- }
#endif // __JEFF_11_4+ H: w+ Z, g/ @, @7 w1 a$ l
)
+ b/ [) q/ K/ | return 1;6 x( w- d" M9 `% d
( E; K2 Z. p6 q- s: t: l3 v
#if __VER >= 8 // __S8_PK0 c% {9 [1 z2 v1 Z, u
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ): w8 h' x9 k, ?* @1 T" N- p
return 1;
t& u3 S0 B$ m! J! s0 d3 |5 e: p. V0 j- B: q
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! o0 C8 s5 w q7 a4 w
return 1;; k0 B- P- V# C& S, m2 v7 T" @! s
! o7 t2 q; I$ t#if __VER >= 11 // __GUILD_COMBAT_1TO10 V0 C1 H4 w- E4 N( d4 S6 {! J% B
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) y8 L% K a' r1 t# G. ?1 V
return 1;
. W% l" n+ L3 `5 s) K4 M#endif // __GUILD_COMBAT_1TO1
2 A1 ]8 e* I8 A, C! J7 q* e
6 `# J0 r, Q% W1 o, }3 q3 M if( g_eLocal.GetState( EVE_PKCOST )
# n# N7 f: r! B" W' k#ifdef __JEFF_11_46 o' t4 o5 U: m l7 d/ O
&& GetWorld()->IsArena() == FALSE
5 w3 Z J. |' u* e#endif // __JEFF_11_4/ z( c, F8 r7 f2 N
)% J" ]) l9 w2 M- W2 N' [
{
4 x( W' j6 x3 m7 F; g9 ^ if( IsPlayer() && IsChaotic() )
, O, |. P8 b2 L5 U {
t2 y' q( I! g# H#if !defined(__INTERNALSERVER)
6 N/ ~) }) b! K, ~2 W, `- D4 D7 l if( m_dwAuthorization < AUTH_HELPER )
! y" B8 x+ A/ f1 m#endif1 N: o6 N5 X+ ~3 T( ~
{3 F! m& g) C, I
// ??àì?? μ?·ó . I. Q1 Z( Q3 R% g H ^
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
4 G- z `- `6 \, }. ? CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% `5 f8 L. i' Y int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
6 Q7 y8 ~ V2 L( X0 x; s for( int i=0; i < nInvenDrop; ++i )2 X5 _# e" S/ g# @7 O
{9 I, Q5 f4 a0 m+ D8 T6 [. C$ i2 ~& R
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
( T9 P) B& h4 E. q break;
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/ `" l4 d; u9 Q+ i
// - à??? μ?·ó5 \; d# {7 d8 _: ~- e
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
z* O3 h+ _ ~* o for( i=0; i < nEquipDrop; ++i )# N+ ?, H Y* x n
{
]6 o$ E* u0 f+ H- Y if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) & d2 L6 {) u# |+ J4 |: U$ A4 M- e' @
break;
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}' V* B; k" U2 @3 i
} * J5 D! u! w6 L3 s
} y* [% P1 [" v8 |
% [$ E6 s6 _& |0 Q+ _ if( pAttacker->IsPlayer() )
- S1 k0 A5 B7 E! m1 A {
6 O, S. z: m9 i0 ?# H; Q; |9 N m_idMurderer = pAttacker->m_idPlayer;
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9 R( O2 M1 t) k+ R6 L1 z CWorld* pWorld = GetWorld();) W- y- A: v2 W/ ^8 O: Q
if( pWorld )8 ~" Z" ?$ q7 Y
{! b& d' j2 O9 i
char szFormat[256];
) m& l N8 l' h# p strcpy( szFormat, pAttacker->GetName() );0 |2 f( u0 P. ~1 y8 A& L, ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );( ]) r/ [9 ?$ _8 \& J1 @0 Q f
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% X$ U* r( S: y, ]/ }
}
9 m* v: u/ U; k6 d }6 q! \9 n' l- o. [* V
4 ~, G! T2 `( U) F* {$ m/ { if( !pAttacker->IsPlayer() || IsNPC() )
5 `5 @2 |. a" W+ K* x return 1;/ {" N2 I4 T6 v" @, \
. ~: H6 W$ ~0 i* u; T# f& j1 H* Y+ G BOOL bAdd = FALSE;
8 b; W6 X8 O& r P7 ? if( pAttacker->IsChaotic() ) // ???à?ó??0 W8 ^8 `( O( I, _
{
) m! F/ W2 q: I8 d+ s if( !IsChaotic() )
- ?3 a3 T# L8 h/ y) j8 G bAdd = TRUE;
2 P- Y3 ~' \4 W( f }
% [5 A$ t4 M/ d- L! \ else // ?????ó??, èù???ó??
) S; B+ s: y# z2 B( Y( f {
& Z0 c8 V/ P9 m! F3 p2 _1 M if( !(IsChaotic() || IsPKPink()) )
- N0 B3 i" b3 i& B( F' P, M& [ bAdd = TRUE;
4 e* I- B- z u' I. M' x }7 \; F% j# @7 G/ m2 K1 t) P9 o
% p3 G: \5 g' x1 O
/// ???à????, ?o?aà? ??·ááü
4 y) F" b' A/ M8 R if( bAdd && nReflect == 0
8 q# k, G; C4 ? && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...; O6 ]: G& ?5 q4 W* e3 h* \
{
& w( C7 q' X4 ]6 w6 m& D if( IsPlayer() && pAttacker->IsPlayer() )
% y# H5 Q" B7 S {3 x" M6 t: a& z- L
if( !pAttacker->IsChaotic() )
4 d: n# D8 [3 a, q3 i' L- y; e ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );; c3 t- a+ g9 O6 _- \- O. L
CString szSendMsg;( `! e7 J7 M+ K% L7 i( x1 h8 \
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
" ]4 K) l/ P- }+ ~ ((CUser*)this)->AddText( szSendMsg );
) a: S2 ^# }0 d% N. C3 } szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
- S9 F3 z7 L$ F" L" O5 j! ~# g8 g, | ((CUser*)pAttacker)->AddText( szSendMsg );
0 K. `5 ?1 |: o: q }
5 ?6 y- X6 l' I! B
" g3 b" `) p) b9 {! X* }% _! [ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );8 `' X, _- }8 V. g( }" y
((CUser*)pAttacker)->AddPKValue();: P4 ~' p, P+ d a5 a4 b1 C0 g! s
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
/ P5 E& p; K2 l3 B4 e/ ?' ^ g_UserMng.AddPKPropensity( pAttacker );
: K" ?$ n5 p: s" I! b: S g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );5 Z0 ~. {- L' W4 L, [
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?9 `; D! k6 V2 h7 J: d) }
#ifndef __MAINSERVER
6 b/ x; \& \! `6 l% jif(!pAttacker->IsPlayer())
- R G4 C- H2 S, I2 }1 m FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 }) p0 f' w; f" `0 A& I5 k4 G9 a#endif // __MAINSERVER
5 [1 Z3 {0 w2 G/ m' | ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);+ b' E) k4 S7 A$ u, w- W
#endif // __HONORABLE_TITLE // ′Tà?
% h9 Z" J1 W$ x }
6 l/ f- }3 w, \1 ~7 j#else // __VER >= 8 // __S8_PK
1 A5 l' M7 u& X- R* O BOOL bChaotic = IsChaotic();- w9 Q7 W% v! E5 D- ?& S
+ }' ~+ ]" N. }; t6 g( S m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.1 ?8 g' w5 ?/ j: t6 B
pAttacker->m_nNumKill++; // ?3?? á?°?6 s9 P! v, G- k7 i3 D0 Y# D
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ R1 x# `2 h* d D7 R9 r$ O& _
% ^2 m! N6 A! e' I8 E T9 l int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );3 r# n! W6 a$ Q& t5 L
if( nGap >= 80 ); }8 p: F) H& c5 K
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ' q6 @& T2 c9 C
1 s) G% A1 D$ ]1 l8 i' o* U3 T& b // o??ó±Y ?3±?±a?| ??????′ù.
' ], a- s$ [/ C0 r$ C/ c CWorld* pWorld = GetWorld();$ B; R* b( ^' l8 R) {
if( pWorld )( ^9 `# I/ K/ J3 `% P
{
/ k" T' O% H8 J4 \) s //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."% g d X8 ~( |2 x
char szFormat[256];
- {1 ?6 j; j9 l. S% A+ y) K& k1 R strcpy( szFormat, pAttacker->GetName() );& Q X( e$ ]: q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) q- I. \1 c Q. G g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
5 M" K: y1 t& I# I$ h }4 N& l3 W, d% K
5 w6 u! n& Z* l
if( g_eLocal.GetState( EVE_PKCOST ) 5 T% X4 \- W9 S7 F0 S0 }$ _9 d
#ifdef __JEFF_11_4
0 a" J' Q; |9 e0 c && ( pWorld && pWorld->IsArena() == FALSE )
8 w C( D" v; Y& c4 F8 F#endif // __JEFF_11_48 N1 x( v: l4 ]/ a8 D! k$ T
)5 e* d. t1 U1 |. C, V/ h5 O
{$ D) z1 r# p8 N& G& z
if( bChaotic ) ; G$ K' B/ O6 D9 d) c+ ^; C3 ^
{
6 x( k d1 A; e! \ #if !defined(__INTERNALSERVER)
% L0 b/ \( a" I4 ~" ~ if( m_dwAuthorization < AUTH_HELPER )& q) V9 ^! V) C; a. K; x
#endif4 X* x' B3 s" `8 x X4 P# Q
{
9 |3 `/ F4 H6 Y, G5 s8 P& d // ??3?μ?·ó 8 Y. ]8 [" ]1 ]0 K" e! Y- i
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; a( f/ Q1 o% g# I! D/ i float fRate = pProp->nDropGoldPercent / 100.0f;
$ N; m9 ?, v3 ~# t- \% Z int nGold = GetGold() * fRate;
$ P7 g% R3 J& ~
: A) p/ e1 ~; ~- w( N if( nGold > 0 )( d1 S0 Y- C2 m5 i: v0 `6 {4 F
DropGold( nGold , GetPos(), TRUE );
# n0 z# c0 L& p. B w$ Y/ y$ _! ~: t8 J! ]3 C. R- ~, U* J, k
// ??àì?? μ?·ó
! g2 v0 @- K$ Z; y; ~+ |4 p5 n for( int i=0; i<pProp->nDropItem; ++i )! X O1 T1 S# i$ I, Q. n* ?
{
/ {& _& o9 }" }; S BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.' J# l) p9 S3 K& n( b, B3 w$ S x
- s! w4 b8 P0 t+ Y( |7 |4 I; g if( xRandom( 100 ) < pProp->nDropPercent )
) M# i/ O/ w* z0 ]1 H {1 }5 t$ \ `# ~7 b" L" R5 t5 t
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
4 L" x8 L$ W1 \2 b- E break;+ k0 x& m* t' ?$ Z
}" u- a g" j. n/ x2 ^7 Q& ]+ m
}2 J0 t; L& z$ M
}+ _5 R9 w5 i9 m0 m- T0 f @
} . [" {& z: \# E4 k! T
}0 U7 V( K+ L% f7 l$ w0 F& }
# v8 R% S8 o% E/ F' q* D% v
//pAttackerà? slaughter°aà? oˉ°????2′ù.4 Q% y$ w8 y3 i0 ^6 s( R. C! V
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );* V* C, ^ [% x
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
6 O2 x" q$ T4 c6 x/ ? if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ): D8 ?, T) S& x8 i
UpgradeKarma();
. J2 z+ V% i( s' h1 _; x#endif // __VER >= 8 // __S8_PK
" Z5 g3 g& I- ` return 1;7 h$ j- h* m, V8 ^' ]
}
+ {6 @# [5 _, v) x% I& Y5 w& x7 F- O3 E) F" G& g/ |
8 j6 A+ ?0 a3 h2 [1 S) V% r
7 i- e/ n: q2 E- N' ]3 a& y
) ^* i3 \) @" {( _4 H
# _( K% S4 B6 H
8 z$ a$ [: \ k( N-------------------------------------------! N9 X% j5 [) K, q
: Q8 z. Z) H7 C: M) i* n. |2 v, e- w3 L) _9 a
if( pAttacker->IsPlayer() ) B- |. l5 S# [% K3 M% s
{
+ H* [) ?5 D8 H5 I% [: n m_idMurderer = pAttacker->m_idPlayer;7 p; h3 W* Q7 i$ C2 |+ f9 n7 z3 K4 n
5 n0 z9 {) s- h
& l, X5 c- ?& Y/ G1 J+ h. E: J' b
CWorld* pWorld = GetWorld();
. K5 n% B7 o+ I) J2 b4 s' ? if( pWorld )
C9 M! C& F- d" j/ i1 y$ ] {1 L" [% ^( i, d1 `) t
char szFormat[256];/ ?; g& |5 L- M
strcpy( szFormat, pAttacker->GetName() );7 _- t `" ~8 x0 }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# `, q, l/ Z1 m5 h* b
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% X" \% a1 M" W# H0 ~ l
}. |) s% e( g7 t% {9 Z: m$ a
}
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