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赏金系统恢复% k9 @( A2 f% K8 Y( h! @" |: O
Mover.cpp; B+ I7 Y3 u% D+ _
7 M4 m, U+ s$ G) I7 w) v/ zCode:4 f/ `) s: v; }5 U! J3 h
int CMover::SubPK( CMover *pAttacker, int nReflect )' B( _7 y2 [. i- R' v! |& k
{# {* F6 C# h" n; S# s
if( !g_eLocal.GetState( EVE_PK )
+ h1 L5 u D" j, b2 |- n#ifdef __JEFF_11_4
* `: q( p$ I+ ^" ^ k || GetWorld()->IsArena(): L( y" |* N: w$ R* E5 K/ m% ~0 ]& ?
#endif // __JEFF_11_4$ c( L7 \/ H5 U, L, x" q
)
! r, E& _4 u |6 n) V6 ^0 X9 f return 1;
2 \# a) i, p( M& K; y, F8 B5 V+ p, V7 W
#if __VER >= 8 // __S8_PK
! F. b4 U' P% n) u if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )5 |) t. e- @- b' B1 B
return 1;. d- F! f0 E0 p* B% Z0 y' @
) Z i3 g! M- P1 `) x if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 Q2 F0 y9 i. o1 g- @: G3 v* J; d
return 1;3 v7 \% ^: Z* M
/ E/ Z' E/ g7 ~* c v4 M
#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 t" z7 H4 {9 M! [( x7 y+ A4 ` if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
9 i2 I1 F ^, c5 h- J0 A return 1;( p9 R" R/ m1 Z
#endif // __GUILD_COMBAT_1TO12 ^. q* E8 x; L7 Q+ R8 a5 p" F1 V
+ H" F. `8 m2 h* I, l
if( g_eLocal.GetState( EVE_PKCOST )
4 S2 E7 C- b8 }3 M#ifdef __JEFF_11_48 m4 o! @& e- X: v" l7 @0 y
&& GetWorld()->IsArena() == FALSE
' z/ F: e9 y3 n( i* w3 u6 h E#endif // __JEFF_11_4. G6 z) a9 D; W% \0 a
)
5 V/ J7 w% Q' J {
8 i; R4 F: o( U- E3 s. P8 Y2 S* r& w if( IsPlayer() && IsChaotic() )
8 w9 }4 E9 o8 }" b% I O# a# n% t8 Q {7 A3 p) a8 a- N0 a9 [$ ^: N
#if !defined(__INTERNALSERVER)2 z$ I! ]% P/ |0 b/ |0 n
if( m_dwAuthorization < AUTH_HELPER )
) w) ^. B* l2 @- ]/ T# V#endif
, L0 E4 A4 C: ] {
% ~/ J0 n M/ w: z; t/ J, u$ J7 W // ??àì?? μ?·ó 7 A, {, X6 V0 ^3 s: ~* {7 o3 S
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ): E9 t/ W( C* L, G
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );! ]6 k+ g/ t. V" Y! L6 C
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
3 t! A. W: D* ~2 | for( int i=0; i < nInvenDrop; ++i )1 M$ C/ m! R+ W: g) K
{9 J7 k) ?& u6 L
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
: `4 W0 Z) ]9 w2 `! ` break;
# N( E1 e- j/ D1 H, _ }
& X% F2 l8 r3 B
( x5 {4 i+ ^# {# o // - à??? μ?·ó, c; t! T' C1 W/ x* |
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );( }6 d+ l9 [5 q
for( i=0; i < nEquipDrop; ++i )# S+ u. U! P6 _9 X' c: Q3 A
{
1 }' j3 \1 a) m' L, v if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
9 s; g O+ G! S+ Q! | break;
* e' G$ [) s* | }
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} 9 h+ i9 N; D+ ~3 A4 w
}
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if( pAttacker->IsPlayer() )" X5 h: J# c' C- H
{
1 m: q, N% B1 m0 T' d% h m_idMurderer = pAttacker->m_idPlayer;
( `6 B6 \! C/ _1 M0 ?1 t; T- }+ |2 D- \
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CWorld* pWorld = GetWorld();
5 m& D& {6 K' Q if( pWorld )
5 a. ^, b/ `1 U1 A& ~ {* o5 D! z1 S B t: ]3 i
char szFormat[256];6 J- _$ E1 x! f, \4 S! x c& U9 ], u
strcpy( szFormat, pAttacker->GetName() );. x! [5 L0 Q5 X) N$ t6 {/ e3 G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: U( f- n/ z. {/ @0 e- L3 ~- F2 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ b/ @+ R l, r& O# I* O }: u a7 }$ o! j, E4 T: e4 M3 n& C
}
8 |# d3 r' Z9 A" F: W* m
* Q8 r( |8 _( r$ |% m7 ?8 q! d- g% R if( !pAttacker->IsPlayer() || IsNPC() )
- x& w: |; L [6 U return 1;
3 u; p: D, [: o4 c! _" T" b4 g' d1 [7 \9 ` z3 x
BOOL bAdd = FALSE;
i, M8 e5 ^) d T6 Y/ } if( pAttacker->IsChaotic() ) // ???à?ó??0 ]9 M- @+ }0 t: T
{
) ]6 a9 J U; E+ ~' N9 h if( !IsChaotic() ); j4 ?, s9 o$ W) e4 v
bAdd = TRUE;* b2 }" b7 A% w
}
7 C( ~& B* Y1 G# V* J" n$ G0 I else // ?????ó??, èù???ó??+ r+ V$ Q9 n$ E5 @- T
{7 u" c+ I3 c! k( O! s$ h
if( !(IsChaotic() || IsPKPink()) )0 ?0 F8 C% g( u! @! d
bAdd = TRUE;. u" g. B% o/ f; A% Z
}
: u: f; i% j2 P" c+ Q& l% X, v: i& v3 S0 k
/// ???à????, ?o?aà? ??·ááü
G, Y- z+ {( k( d% O5 H if( bAdd && nReflect == 0 7 r8 X2 G3 o' r1 n4 D
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
: o! ]$ R2 g6 u1 \4 r {. y- m/ T; a7 G0 e6 p3 _# @4 j9 ~, ~
if( IsPlayer() && pAttacker->IsPlayer() )2 {7 [: e E* m" v2 m+ F! {
{
# _8 O9 Q0 h; [% w if( !pAttacker->IsChaotic() )
- M, l6 q1 J5 @ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
: t/ g2 I! L# V+ T. s: f CString szSendMsg;- [+ E& C( P; e
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 x2 L7 Q5 _- n" U1 @0 Q3 G. Q
((CUser*)this)->AddText( szSendMsg );" X7 g1 B- _' G9 V7 e# b
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 J j8 Y! f4 ?: W9 f" U; v1 S
((CUser*)pAttacker)->AddText( szSendMsg );
X: |2 F# w- r9 y; v }9 f, |' n3 ~; j/ `' i3 J0 w
) L. v3 H) q) m, v+ K' t* f" a. { pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: v2 V+ p) y+ k+ o ((CUser*)pAttacker)->AddPKValue();3 E6 U8 C$ }. S, T$ F
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );' I e8 y: u1 R; Z/ n
g_UserMng.AddPKPropensity( pAttacker );
5 m6 b5 o) R6 ^" `7 T8 w g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );8 V6 z/ K0 @9 C. x7 H
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) o6 R$ L& O6 }( s& N1 S#ifndef __MAINSERVER1 w) [' M: Z! V: d4 S$ F8 E J* L
if(!pAttacker->IsPlayer())8 [) J; K8 }/ P* A' e7 y. d
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
+ S7 r* u( E, b#endif // __MAINSERVER. q4 N% e7 j7 Y$ k: i! A; B! k
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- h, \; G* K# }& e* m1 C#endif // __HONORABLE_TITLE // ′Tà?
% e* M. z8 Q# |6 Z0 B' \ }
4 x& G9 i0 q9 N q2 W0 a2 t#else // __VER >= 8 // __S8_PK. ?" E' V% L3 N
BOOL bChaotic = IsChaotic();
. k! a F8 ~% {4 h/ X7 @
& Z, u9 X8 c4 x9 T7 i m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
2 ?& d; u( i& N1 f pAttacker->m_nNumKill++; // ?3?? á?°?
. [5 @/ T; U' t& T$ }; M (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
$ S0 x5 p5 z; t! q; t* p1 \/ K" A% V0 [5 v4 V7 J
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );% \$ F) m8 H5 v! x
if( nGap >= 80 )
+ z/ e. a* {( D, e1 G# M ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ( Y6 C k1 Z' x p9 _) P" s. t- c
6 s- z% L$ x1 {5 I# c2 |- H& h9 f
// o??ó±Y ?3±?±a?| ??????′ù./ e3 b! ?2 S/ Q/ N
CWorld* pWorld = GetWorld();/ n' F) m7 ^+ }% I& _8 U9 N) e
if( pWorld )
3 G8 z d0 Q) a" c" Z+ f1 g2 Q2 [ {
( h' L+ C! v' G& u# |( u //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."& }: z2 I+ y4 p( o: q' L: d
char szFormat[256];
% ~4 W2 f3 k9 n7 u8 d2 l+ d$ G+ t' N strcpy( szFormat, pAttacker->GetName() );! c9 e7 n: @- c; M; r9 q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 D5 Y. l, Z$ I- N" f7 q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );, q* o/ b4 J( o4 R1 T
}) ^6 }) [0 L' P3 _
) W* n$ X4 B4 t+ n& [* c if( g_eLocal.GetState( EVE_PKCOST ) ( J y6 r% X* e7 k4 s- P; D h, u
#ifdef __JEFF_11_4- T/ C+ B# N1 W3 \, ]* O
&& ( pWorld && pWorld->IsArena() == FALSE )
- G/ B/ R9 {( a. O0 \& ^. V- l#endif // __JEFF_11_4
- H* H$ m8 h9 r( p! W- g8 N )3 c7 Y3 t# c" k; l6 h
{
9 B- v. O8 _! o V( f2 D: j if( bChaotic ) 2 a2 i6 Q @# v1 y, R/ m
{
?/ n, V' }" l$ K# K t0 O #if !defined(__INTERNALSERVER)
8 `3 C7 [! I& ]' J3 A; O1 a0 x# g0 [ if( m_dwAuthorization < AUTH_HELPER )7 h3 _6 N& U& y' l
#endif: N$ S" d) ]" R+ R, M
{
% K% S" s; a( q5 T) w0 k0 y // ??3?μ?·ó
. _# j# `1 |* h+ N* \8 F; Q' W KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );2 {; D5 G, E" }6 p1 F
float fRate = pProp->nDropGoldPercent / 100.0f;# E+ N9 L7 ^) e; V$ o
int nGold = GetGold() * fRate;, O2 C# u+ `8 A, U+ B* k( O: m, L& h8 B
) B4 V. q4 y& F+ S" s. b if( nGold > 0 )+ ?. [# P5 O9 j; v' R. E
DropGold( nGold , GetPos(), TRUE );
4 @5 N1 G" n% B4 ^6 l p
+ G: W2 R& s5 k9 o# Y( X2 ^ // ??àì?? μ?·ó
! e8 P, j1 J: K: m for( int i=0; i<pProp->nDropItem; ++i )/ b6 h. E* Z/ A8 Z+ U
{
9 Z* J( L8 @8 u! d BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 E2 u1 k0 }* z5 _$ R& A
7 T6 a# E$ R# D. n% g9 k% f if( xRandom( 100 ) < pProp->nDropPercent ) 4 ?9 ^- T( j1 C
{
# v- {5 i* ~. d6 ~: r, A6 V if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
2 u9 [6 I0 e( C2 B break;
; I9 d- l, U7 Z7 V- ?6 q" A7 l' T }% X8 J5 h7 Q, c. k# O/ P
}3 L# \# X1 N4 x
}
1 d, c1 S1 |, i; f6 C }
" ]: y4 E/ v7 |( d d }
2 K: I- R" z7 H& _7 ~7 \) f) s+ b$ C5 @ B
//pAttackerà? slaughter°aà? oˉ°????2′ù.( t, J- F* P6 R" N c- r
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
4 D$ ?1 f k5 A+ k8 a. T, H // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.. T8 M6 n2 X4 Z0 r9 b8 I% W
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )- O! x; D" _4 W
UpgradeKarma();
" v1 M& v8 d4 e3 t. t/ u* h6 a& v#endif // __VER >= 8 // __S8_PK
. ~, E4 e5 D, B/ ~/ c return 1;
. l; `7 _. k1 u# M}. ~$ G# w% s$ `$ z, u; y
3 V0 S7 n; F) k+ y# ?6 b
, E" ?3 q" m* M( z; d+ H
! D4 G b5 e' |* @ F. Q' T
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, d# b6 R! W9 L/ V
-------------------------------------------
7 g3 F4 q" K4 Q6 }
, a, ]8 T# h) u4 m; w
8 [* W* s% f- L0 V* `) a+ v if( pAttacker->IsPlayer() )
# m+ s+ Q. G7 n/ o, ~+ y {4 }9 y9 d0 @ I% u" a, H4 _
m_idMurderer = pAttacker->m_idPlayer;
7 b3 ]6 _) p" `) ?4 c' ]3 o: @' V# K8 l/ p: T: q6 ?
$ r/ C) W2 d8 T F( k2 U! C CWorld* pWorld = GetWorld();1 l. Q2 V( ^7 M3 R$ e8 w% f Z
if( pWorld )! I. J# g& |9 p& T) w
{
3 w+ G+ E7 |+ v0 ?1 G7 d3 { char szFormat[256];
}0 @: L; ]. o strcpy( szFormat, pAttacker->GetName() );
; F3 ~2 x5 L6 H- y2 p1 h2 D( r strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: ~) y }" h u6 w" ]3 ?5 b5 n
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
4 ]" e" H6 Y+ h, K) U }' E& s- h; v& W* C9 |( c
}
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