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赏金系统恢复' c |9 s: R H- {
Mover.cpp9 X" g- z; P% \- j' @3 {* ^
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Code:
& _1 x$ J7 P, w( O/ L. c" cint CMover::SubPK( CMover *pAttacker, int nReflect )3 V* l! O# o0 C/ o
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if( !g_eLocal.GetState( EVE_PK )
- R% \5 i/ q: s1 e% d! m#ifdef __JEFF_11_4
5 R& C" h* z& s: [8 ~5 j& I0 w) r || GetWorld()->IsArena()
3 k( Q9 c* c, ~& W#endif // __JEFF_11_4
4 Q" o& j7 l- R+ D) D1 `/ A1 f1 \% V )& v6 j/ \1 I! I
return 1;
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#if __VER >= 8 // __S8_PK
9 m5 Z& y. H. C8 l9 X if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ c6 w/ @! }$ G$ `- ?( d
return 1;
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4 E+ m" M/ R% M% l6 V, R$ v if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ), d& V# G! }* f7 O1 U
return 1;: J4 H0 ~% z: u
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
I9 Y0 o2 o9 b8 ` if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ L3 c- P5 [+ I% a
return 1;! y* `, P' p- B$ _6 ~0 x0 M+ z
#endif // __GUILD_COMBAT_1TO13 a' o. U1 R3 Z( }: Y+ K
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if( g_eLocal.GetState( EVE_PKCOST )
' H8 u+ K8 l3 h9 |3 ` q1 L#ifdef __JEFF_11_4
+ x! A/ s4 p1 c" J && GetWorld()->IsArena() == FALSE, L$ i" f: e, ?( m
#endif // __JEFF_11_4% |4 U3 V. ^3 c. J$ Z# ~
)
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if( IsPlayer() && IsChaotic() ) ! S; w# `; ^$ Z% J: O$ Y& W
{
T" H& q% P' o; j& {8 Q' @#if !defined(__INTERNALSERVER)
0 t& w% d* v. Y+ P1 l if( m_dwAuthorization < AUTH_HELPER )3 e0 D- \) X0 ~7 u( S2 Z& E
#endif
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// ??àì?? μ?·ó ) }0 e( X- @" x+ a) T8 d3 s9 V
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )7 V0 \ L$ m: O# K6 p$ D$ C' Q
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );$ |: Q" |" V9 N0 y2 A+ N% \0 {
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );& c8 l' Y' D& Q0 J0 K- e3 r1 y
for( int i=0; i < nInvenDrop; ++i )& i( F' C4 Y* U. e
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 W2 p1 i: e( T* N break;2 g @# A- R6 N
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2 f/ U' A* K {: `) P // - à??? μ?·ó6 O% ^. Y3 q8 X9 @: n
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );! }. B' l" c8 v
for( i=0; i < nEquipDrop; ++i )2 S h9 I. M L- u4 y# s- U
{
8 {1 d% C& P+ q0 ~8 j1 o+ ^; n8 } if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
! I) a* U/ E$ W break;
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}
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' Z& }" p! U ^+ X5 E if( pAttacker->IsPlayer() )* c5 R1 G! p0 i
{
7 Q/ j1 Y- d1 {' a m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();: ]' V4 N5 ?! y0 X+ _9 D
if( pWorld )
1 N. ~# z: i% Y. A {
, A; Q7 u3 z$ X/ \! O char szFormat[256];
. v+ f4 E' f& j strcpy( szFormat, pAttacker->GetName() );# \5 j+ R% F. }: M( c9 X! T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
N( P& T: v( b# Z& C" b# m g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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6 y; G6 {/ {! V if( !pAttacker->IsPlayer() || IsNPC() )
# x* H1 c# C K( q6 H' J3 M return 1;& S3 n" S' Y) E |
5 q# K( x3 j$ X% |; F BOOL bAdd = FALSE;
1 ?1 h% T% k, y+ h+ h& z if( pAttacker->IsChaotic() ) // ???à?ó??. ?; T( }( W4 |, h+ E3 Z! I
{
2 Q- r8 |' L1 m0 q d4 J" q* v% _ if( !IsChaotic() )
5 ^3 Q. G* V' `/ ~6 y/ e$ w bAdd = TRUE;; l- M( L. k1 g" X4 l
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )7 e0 R/ | ^0 x/ e' A2 x
bAdd = TRUE;
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X/ y3 O$ g$ J$ o; u /// ???à????, ?o?aà? ??·ááü; Q1 h2 l3 A: V0 p Y ~ r, z+ A
if( bAdd && nReflect == 0 # ]8 R: {) J- r5 D4 J7 _
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...* K A6 S* X% A X
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
+ z" ]+ L3 V" w# s" Q ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 h! z: Q) V( T4 ^+ r9 [( v; s CString szSendMsg;
' e0 l0 W; b9 Z, P1 u szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );: [1 ]) n* G; u% Z% s. T0 P
((CUser*)this)->AddText( szSendMsg );+ U0 Y. t" `" K$ i
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
5 `! b( b' R3 N0 q ((CUser*)pAttacker)->AddText( szSendMsg );
M$ |, F, Q) t }
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, v7 j' t$ [# J+ V# ]5 Z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );3 f& c' q2 C0 F" p$ w {
((CUser*)pAttacker)->AddPKValue();
- `; c) K" b( M9 n) t: B4 z X+ V pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
. Q' L9 P5 S$ I) S& \: i g_UserMng.AddPKPropensity( pAttacker );
@8 }8 e$ d7 x6 ^, H9 O3 R# Q g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
; {5 F1 R5 q! P# @* Y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?0 L8 y1 y* l5 ^ ]! b
#ifndef __MAINSERVER
2 m O' l# s3 `% y4 h% u: yif(!pAttacker->IsPlayer())
0 S8 ]; t, V( F0 n5 i, v FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, e) X- ~ F+ L1 u+ m
#endif // __MAINSERVER
8 O. E3 k4 b9 _% j Q7 X ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);& M' Y/ Q* p+ Y3 @2 f6 w
#endif // __HONORABLE_TITLE // ′Tà? w* ?/ w8 W# } x
}! ?+ t5 v1 a" @$ C0 _- h" _9 ?) U
#else // __VER >= 8 // __S8_PK
$ p" n+ G; Y$ e. u; u3 C BOOL bChaotic = IsChaotic();
; q/ h" f4 o5 K6 }
6 Z% I- @& A/ Y, D m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.' E+ i1 Z' w% g
pAttacker->m_nNumKill++; // ?3?? á?°?% z$ q4 u# N6 p0 j6 ~
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
% e! d& [: K6 I8 Q! m) w3 U! J- w) ]# c$ J" _% a- G( P, t0 U
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, A+ w3 a: s+ W0 r! a( S
if( nGap >= 80 )8 P }6 R) ]1 O3 o- ]! j
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.) V1 n$ ]0 d m1 c. m* G4 e0 O J
CWorld* pWorld = GetWorld();
: V1 u# P P) [% o$ W/ r0 c3 M7 ^ if( pWorld ): N. U3 l; f3 q+ t; A5 D& F
{+ t% e4 r, T; F+ D- @. ?! G8 y# a
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."4 T: l( U, m* C6 t
char szFormat[256];/ m r, y. a& v, C8 Q+ ?# `
strcpy( szFormat, pAttacker->GetName() );
$ N$ A6 o8 a; | h6 ^( f+ P0 {' N strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 g: N0 S( |" X1 @ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );% c/ h/ Q+ X$ S
}
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8 v; h9 b$ @# }, B$ M1 A F3 u if( g_eLocal.GetState( EVE_PKCOST ) 2 r% g+ y1 s- w( c7 [2 d
#ifdef __JEFF_11_40 k1 W9 q# M( P; Y
&& ( pWorld && pWorld->IsArena() == FALSE ) ~7 V( c4 a2 C) K! I( R% |
#endif // __JEFF_11_4+ w5 k& z. p( o* a2 N) m$ ]
)
1 E4 Z& y; E: G4 I% J# n: w' {+ D {
7 B$ u" Q1 Z% Y2 w7 _) E if( bChaotic )
* }' j+ ~( K/ H* x3 O( K {- [/ w5 S7 l; g: y4 E
#if !defined(__INTERNALSERVER)
4 F3 F' ]2 G. ^) Q if( m_dwAuthorization < AUTH_HELPER )0 B& S# [# g0 a* n* l
#endif9 i8 X# P: h/ r4 Y
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// ??3?μ?·ó 0 ]. j- ?) k$ q
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- P2 C2 c8 j3 u float fRate = pProp->nDropGoldPercent / 100.0f;
v C, J) W' G6 s int nGold = GetGold() * fRate;
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if( nGold > 0 )1 C5 i- e4 N4 Q$ P2 z4 C
DropGold( nGold , GetPos(), TRUE );
+ ?& b: |& k) k( z! d+ ]
4 t/ `* O4 L( o5 y7 _4 O% I+ j // ??àì?? μ?·ó
2 Z- O* m: R+ r2 L for( int i=0; i<pProp->nDropItem; ++i )6 ~/ l9 D$ n3 }4 Y1 Z/ t) K
{
3 f- G( k" q" w9 S$ ? BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.5 i) {$ ?- G; M& j3 h" O& r
D8 u$ l* {, Q; p if( xRandom( 100 ) < pProp->nDropPercent ) ; K6 s5 s5 z8 I2 a5 `! z W
{
3 Z1 S% b: e! n if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( Y$ Q D- G' z6 f% Y8 V( u; u- M break;
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
# K* P# |& Y5 F% T% m7 B- J pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
, t7 O! U4 l8 p3 L3 K* _ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.2 H( o6 B3 [6 i: _, [! `$ ]
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), u. C# V) Z% f6 w- z3 q6 @
UpgradeKarma();
- K( J* k6 L: K* D' T& B* E' a6 J#endif // __VER >= 8 // __S8_PK; A1 L' f. R6 j$ N' c: \5 m
return 1;8 T/ K/ j* _, ?" j
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-------------------------------------------
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7 a6 K( R' Z) U$ ~" Y if( pAttacker->IsPlayer() ): x$ H# H4 I! t0 D6 |
{
3 Z) _; L4 M3 [; \: L/ u* A m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
1 [: t0 h4 ^5 t2 M- b8 m if( pWorld )4 B/ h. v3 w4 F S, [
{$ A3 M. G$ w$ f
char szFormat[256];
K1 q& L4 x: C' q; A0 K strcpy( szFormat, pAttacker->GetName() );
. _3 e) Q, N" P( }8 B strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 T W* k) r5 L% f$ W% V% M |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* v, e5 J$ g! N. Y/ e+ _* P
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