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赏金系统恢复/ }( h; ~, U5 e1 b; e
Mover.cpp( J6 E* w6 f! f( |! v
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Code:
0 Z6 K% ~/ R1 n( I; fint CMover::SubPK( CMover *pAttacker, int nReflect )8 S/ X3 P* E t5 R& P' w/ [' D
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if( !g_eLocal.GetState( EVE_PK )6 @$ n+ j6 k9 b' Q
#ifdef __JEFF_11_45 D, `) i! b$ W& F
|| GetWorld()->IsArena()
0 Y4 E8 ~' p; r6 L1 q#endif // __JEFF_11_4! S4 t- A+ W; F' X9 W% {
)! U4 s& y) d Z( h% q$ Q
return 1;3 z: g& o2 V' _! f) i
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#if __VER >= 8 // __S8_PK
; M1 k8 R7 L! _ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ U% C/ h$ M" J3 A return 1;& L& z. Y, V: T$ h) N( q
- y7 @! V$ h' J" _$ S
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( I! f# Q O) g return 1;4 ^; @2 V8 X1 F. a" G/ d0 u
+ Z' C) C! B8 ~. C r" P
#if __VER >= 11 // __GUILD_COMBAT_1TO19 k# v7 c1 ?: A, H; H1 f
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )" N: y; P0 i% P4 ?) w( l+ T, _
return 1;
" K7 n- s9 n3 O: \#endif // __GUILD_COMBAT_1TO1, V# S- o- y% d
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if( g_eLocal.GetState( EVE_PKCOST )
5 c. U& R) Z: l0 g#ifdef __JEFF_11_4; z7 a: ?+ M/ i0 i) v: q; A; ]7 T J" `
&& GetWorld()->IsArena() == FALSE
' `% V; p& B/ S% d# N+ L#endif // __JEFF_11_4
U1 w$ i, k0 {# G+ x7 p )
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)( A+ [( P& B$ p- u4 Y! G# E Q
if( m_dwAuthorization < AUTH_HELPER )
: d; C. K5 t7 s9 c3 b) T#endif
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// ??àì?? μ?·ó , t0 A# B4 |; q8 h- v( R+ `
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )8 n# P5 p7 Q1 F; @& A
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
) \ X5 p% a4 S% b2 ` int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
% P$ y0 K2 R: A- Z" O8 q for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) $ b! _4 \5 X/ u% t0 w7 O, @
break;
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// - à??? μ?·ó
, Z9 C4 V; {0 p$ k4 I int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
+ x0 X' c* n0 X3 [# K$ V5 J* b7 O for( i=0; i < nEquipDrop; ++i )
% E$ y# Q. o/ k5 f8 ?$ k {2 e; P8 E, R3 p( E6 i: r
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
2 p& O" j% H) a, _3 X( L break;
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" J" h' g% |8 r, h$ [" Z' l( W if( pAttacker->IsPlayer() ); ?, U ?9 F; B9 O& H9 |
{
. I8 s3 L7 e1 f: `: n0 k9 ^ m_idMurderer = pAttacker->m_idPlayer;+ ~' K/ b) {+ C4 a' X/ n1 T8 J
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% X" U/ \3 p; h, a3 J5 Z' J* H CWorld* pWorld = GetWorld();
% }5 J d+ ^3 U" D if( pWorld )
% {7 r" L# V! `* \2 E {
6 b; Z g+ x4 C% F3 i9 M/ w: y char szFormat[256];
' ^! D; f O; M3 m2 G strcpy( szFormat, pAttacker->GetName() );, Q( B M. U l, m
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ i4 H- o1 I% r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 [. V5 _" V$ ~
}
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2 k! ]2 E9 m; }. y$ z1 d if( !pAttacker->IsPlayer() || IsNPC() )
" c: x" r+ {! P return 1;. P, K+ t6 O% T) B6 M
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BOOL bAdd = FALSE;
8 L! Y B3 h3 G" x' w if( pAttacker->IsChaotic() ) // ???à?ó??7 e0 E/ z+ z% v6 @
{
+ K9 m6 j. H5 @: l# v2 R5 Y if( !IsChaotic() )
5 T5 @8 ~% I$ @" T5 ~- ~ bAdd = TRUE;. E. i) W2 U0 d: J% }* V, l
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else // ?????ó??, èù???ó??
5 D, j' I1 e ]( P+ y3 z& O9 t {
4 g( `1 Z g) |' d* \ if( !(IsChaotic() || IsPKPink()) ); J; [3 I" | x4 n6 F8 L" k
bAdd = TRUE;! m5 Y$ W" |8 ?- {9 I: \
}
0 n1 L0 I/ J" M# w7 j
, e' R6 ?) u) z$ V, Z( M* y /// ???à????, ?o?aà? ??·ááü+ c, O2 l9 ]' N& X9 O9 c/ D
if( bAdd && nReflect == 0 ( v/ E* t! a H# e) d% f8 l" E
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )) J2 L( X& U; u D: u% g
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if( !pAttacker->IsChaotic() )
& D! p% V- W" i9 b2 K7 N& x* w ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
- I4 w" y5 [! g; P \+ p, y2 B CString szSendMsg;: o3 N; h" ]% b/ n/ O5 @
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
$ l/ O( v, G2 W" X$ |+ A( k ((CUser*)this)->AddText( szSendMsg );
4 I( o0 {# f- X" t- F0 l; | szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
# ]* p! k: C0 Q; ^1 f ((CUser*)pAttacker)->AddText( szSendMsg );
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$ u3 Z2 e1 s& b: w; v5 I4 R5 J pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );& ~7 S+ M8 W; e- Y
((CUser*)pAttacker)->AddPKValue();2 n1 G: t" t4 s
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
2 N* Z3 {: [, w) X g_UserMng.AddPKPropensity( pAttacker );
% C& M6 O7 s9 H" s' i( n: p# N g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );) _0 b% e. |1 E2 T4 X! H
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
1 |0 R8 v& C4 k6 X#ifndef __MAINSERVER
6 ? L0 `3 N4 @0 w' `* U7 vif(!pAttacker->IsPlayer())% _* r7 `3 W" ?6 @0 o
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
+ W& t* J$ n. D#endif // __MAINSERVER1 Q" C! t$ ]3 b, e$ O
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
9 W$ Y8 V$ @9 m' m& g7 ~* r8 w2 k$ }#endif // __HONORABLE_TITLE // ′Tà? \: B, D9 p2 n; h( {
}
% F& g6 f) I, G6 U7 I#else // __VER >= 8 // __S8_PK) r5 t( e0 i& @; I! {, i
BOOL bChaotic = IsChaotic();
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1 J8 L$ I% l: P, h m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
7 p8 h* L, t! e/ _' P& u) o1 p0 { pAttacker->m_nNumKill++; // ?3?? á?°?
$ M9 c) b& W# D& A (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
b7 [( y. G" O
. R6 \9 f, H' ~3 f1 k) K) I5 p: c int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, a* W7 \3 g) F, g
if( nGap >= 80 )
1 o: J3 Q* `. c. X" i ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù., l; \- k& y- n) l6 X4 x9 {' d r9 B" p
CWorld* pWorld = GetWorld();1 j7 [2 f! F k; O: b0 l
if( pWorld )( d( k. G7 P1 i1 W' O, L& E& C5 r) V
{
s0 f& R. d* l x/ [7 l //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
$ ?; Y5 ~; D, b! c- I0 [7 x6 I! n char szFormat[256];
- ]. H5 Q: Z# X% q strcpy( szFormat, pAttacker->GetName() );0 y1 I6 [5 X! }9 k C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 e* \ B8 Z7 d( P g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );" k ~* j6 T% ]% A% r% B- F
}
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if( g_eLocal.GetState( EVE_PKCOST )
" N+ t* t( X: L#ifdef __JEFF_11_4
# W& G+ E5 z' y0 M && ( pWorld && pWorld->IsArena() == FALSE )
, u4 t. D. }' G3 H#endif // __JEFF_11_4
& i3 o" E' v4 h& w, u! I )
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if( bChaotic )
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#if !defined(__INTERNALSERVER)
9 B$ d% w1 X" v! V( H0 k if( m_dwAuthorization < AUTH_HELPER )+ r# s; H/ q2 z" |
#endif7 S, L- M5 [: E- I
{8 M1 Q, a) u) S5 N0 C2 j1 i
// ??3?μ?·ó
- {" w8 b* ~2 ]; ^+ S KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
+ p: d2 T! a7 J( D, W' z float fRate = pProp->nDropGoldPercent / 100.0f;7 j4 G( n5 g- h( z7 M2 ?
int nGold = GetGold() * fRate;
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# s x% n* k+ v2 F+ V. L if( nGold > 0 )
% @6 ~" s7 ^7 I DropGold( nGold , GetPos(), TRUE );
# y! J, B* f7 m8 g! r( a3 k* Q/ _& ?7 I4 F+ d3 ]
// ??àì?? μ?·ó / h) `$ s! Q; t- m2 j
for( int i=0; i<pProp->nDropItem; ++i )0 h! H6 ?( d2 Z; b* h/ p
{& \5 K& }* Y& k: X. A
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.5 p' g, x: q& `
" s9 G% u6 _, q, o" A- ^/ Q, m if( xRandom( 100 ) < pProp->nDropPercent ) 2 k% X5 Y3 C: L
{; ?( g( r$ F& E# `2 J
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) % w% z0 q* z( T* e
break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
1 A; m3 s4 n! M! P e: q. `% u* F pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );8 [, e) B7 v* A2 d( I
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
1 e. k+ q5 `+ g+ k, ~ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: h, x; H+ J6 t; k1 m% E5 Q: ~: j0 { UpgradeKarma();
& s6 \6 |* ^* r3 R' F J#endif // __VER >= 8 // __S8_PK1 w# @# n# ?' @- y$ s2 u
return 1;* o) T! b; r8 }
}
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-------------------------------------------
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1 S. ~4 j+ r+ x/ f! S if( pAttacker->IsPlayer() )8 ~, K6 g9 x5 Q# ]0 V5 [# d% G. d u
{! a" \, y7 }3 k q" ?
m_idMurderer = pAttacker->m_idPlayer;
( O1 I1 b, x. v/ B$ `' ?- m9 e& o' w1 c. I6 i
) v4 W6 V2 [4 k ~( J6 u CWorld* pWorld = GetWorld();8 R" D: G5 P( D6 B5 `+ i [4 y
if( pWorld )3 `6 ~0 N: M9 M8 e3 b1 q$ {# A
{
) k0 m. e6 f' x9 J- v c char szFormat[256];
+ z4 [: ^+ F) z. L' O2 ~: q strcpy( szFormat, pAttacker->GetName() );
. O2 ~! X# u4 {$ V strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ D0 A7 Z' k* r0 F4 m1 x g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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