|
|
赏金系统恢复4 ^8 w( A3 G* Z9 i5 ^
Mover.cpp# G5 }' r% w! ^' B
* g) ~- A A( [/ ]8 R' |& ^
Code:
" r8 ?9 L5 O7 T* I* Eint CMover::SubPK( CMover *pAttacker, int nReflect ): ^- n' z7 B% D q
{
' J! b# {4 Q' @' r q+ G if( !g_eLocal.GetState( EVE_PK ); L9 r% i' w. V2 V( Y! T
#ifdef __JEFF_11_4
4 |" ?; W9 _* A- p6 t! k || GetWorld()->IsArena()& n# g, N8 w5 x& s8 h- Q+ Y
#endif // __JEFF_11_4# X/ r) T7 Q4 Y+ K5 H! K
)
2 L$ B# Y; U1 X, c) u return 1;2 e. g6 ]; v/ ~. R& m- x
1 n9 S- B1 h5 X5 [3 n
#if __VER >= 8 // __S8_PK% V0 ]" y$ H5 F/ z8 }+ l
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 y* j# k) q& H( { return 1; o' k" N; m; V8 E. Q5 s
H2 p- A" {: C if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; t0 Z/ J# ~! p9 }' P4 X+ q/ ~ return 1;0 g( h5 E" u7 U( Y" t
3 }7 {/ V1 u. I x, T' ~! P
#if __VER >= 11 // __GUILD_COMBAT_1TO1
- t7 }6 {' w1 G# l if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )9 C4 r$ b$ A% z4 G
return 1;
: o; u: P; p- W" D V1 q5 v#endif // __GUILD_COMBAT_1TO1
7 w4 K8 B' }& d0 X/ [9 s
5 b: {/ o8 H) C t% U# V | x if( g_eLocal.GetState( EVE_PKCOST ) ; V8 P2 t. t, G# z
#ifdef __JEFF_11_4/ `% p2 g( a$ h `. s% Y. m: B
&& GetWorld()->IsArena() == FALSE$ @8 \: o) }, M* I! L1 u
#endif // __JEFF_11_4
% }: }7 t" j ?* b& i! I9 L; N# j( R )+ V6 e }4 C& ^2 K2 d
{+ c, W/ u' ]1 }$ i* i
if( IsPlayer() && IsChaotic() ) % A$ M& q4 T% \0 {2 p
{
+ G1 X8 a( a' G2 Z5 u1 v0 i7 o" c#if !defined(__INTERNALSERVER); O/ `( r' @) ^+ j( Y& j8 l
if( m_dwAuthorization < AUTH_HELPER )& n c; m. K9 k: N
#endif
! n9 L7 [: ]& d! U0 Y4 o {- r4 K! j% [) q0 _2 B& Q+ o8 i% D
// ??àì?? μ?·ó
" @7 j" L- d& [( D0 E2 d* m( E // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )* o1 j3 k& A% i- j
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& t5 M, O4 T0 l" r
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );% y9 o0 v0 b7 J l2 q e
for( int i=0; i < nInvenDrop; ++i )
* w9 ?! S. S( K9 e! ^ {
2 I/ T# G$ B9 q* }: x if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ) b5 i l) t3 ^( W9 a4 G! d, n7 p
break;: \/ f [4 T7 q2 P7 z
}& Q0 a- S9 Q1 k ?
" s4 E5 b/ F; m- ^4 @! @, ?8 Z) h
// - à??? μ?·ó6 u) f1 G2 k4 }3 J# i
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ a/ v5 ~. W! W: `0 [3 j1 n% C+ p
for( i=0; i < nEquipDrop; ++i )- H0 m$ I8 n& w& A
{
& r- S9 {% J+ U* B6 h1 @ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 _$ c( W* E9 X$ l4 D0 ` ? break;
# ^+ ~- m2 q, V: N: e$ d! ~8 Z3 r } . _! }4 O$ j% ~3 ]6 K1 ]
}4 M: [" [" N* v( I( q- H
}
$ H; E7 Q+ M/ v+ R, h }9 {$ X3 O+ _" z- B! C
$ V& L6 w" f" Q# G1 E if( pAttacker->IsPlayer() )6 O& {2 D, |( X, ~! A6 Y7 ~
{
! }5 a$ j' `0 }+ P$ | m_idMurderer = pAttacker->m_idPlayer;
) g$ w( ]/ h0 U7 S5 q8 y1 t
7 m9 S1 w0 K7 \; M/ j% L9 B2 v6 Z4 k* \% T1 w [
CWorld* pWorld = GetWorld();
! l" f8 _2 b* K$ @, T if( pWorld )
# m& Y) M; Q1 V5 c- p& n {
) W' `7 ?" d) @, ^8 O char szFormat[256];
) X5 t+ H3 W8 L# j7 P strcpy( szFormat, pAttacker->GetName() );2 n5 s# e- q2 @5 q {) j9 _
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ s0 W% A, p7 N+ B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
" @; Q! F" J2 }/ W/ D }0 ~- t& a7 ~, x" a! Y) f
}
! h& U5 s( w0 D& e2 k8 ^, o# Q- Y$ F' n. l" m
if( !pAttacker->IsPlayer() || IsNPC() )" K1 F* \5 E& ]* Y/ E" V: y
return 1;9 Z- j& y5 a) c
+ x/ P6 [0 |2 p K, | BOOL bAdd = FALSE;1 B% X" T& a( ]6 h8 Q! W
if( pAttacker->IsChaotic() ) // ???à?ó??: X8 F# ^9 ~ [2 y: K1 x8 v
{
7 V- j# K# I. Q. E, D if( !IsChaotic() )
* q" F8 [5 W1 H bAdd = TRUE;
% S9 f ^/ A/ @ }7 i# W+ u3 k3 B
else // ?????ó??, èù???ó??
/ z% s2 z7 J& u+ v8 T) G* Y {! }6 B( |- y. F4 R8 K
if( !(IsChaotic() || IsPKPink()) )" S' A i' Y/ e0 S/ L$ R* o8 E& z$ c
bAdd = TRUE;
; I, A, Q: b7 V( B }, B) v# b: ^0 o8 V- c; E' P; {
2 _' z1 X+ D8 ?' S* _
/// ???à????, ?o?aà? ??·ááü, f. p9 r/ J y6 N4 x
if( bAdd && nReflect == 0
7 S4 l: Y0 [; a: p2 S, j" j) ~; q$ h && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 A/ Q5 p. J4 \. n. L. v
{1 j+ M/ ^& i# W$ c5 f- O, j
if( IsPlayer() && pAttacker->IsPlayer() ). [$ t( a5 P. f7 z l" s& u# k7 @, w+ Q
{
7 }- t3 O, a# w7 S if( !pAttacker->IsChaotic() )
0 j: v& C4 P9 f ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 B7 a6 D6 p0 p o9 R' L- `) I [ CString szSendMsg;- N! _7 \& |! R/ ]7 ?7 K6 J, a
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: @+ B6 z. m$ i; s: \ ((CUser*)this)->AddText( szSendMsg );
5 w% P7 H7 ~( b) g szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );# V) H2 ~ D9 o* S$ a" m) ?' K) V
((CUser*)pAttacker)->AddText( szSendMsg );7 r# ^! X) g. ?
}7 }2 t, } m; y s/ R& k' I
6 b0 E$ d$ g1 _0 K8 ~
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 K; Z& x' y4 d# _
((CUser*)pAttacker)->AddPKValue();
8 P7 |* t5 F$ S- Q# {& P! Q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
' l5 T3 C" g' m: F2 E g_UserMng.AddPKPropensity( pAttacker );" |4 A- p! v- F0 Q5 w6 ^9 o4 T
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
9 G3 Q* y3 ?- a, f8 Z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 Z6 n' u8 f7 ?8 C' u4 I#ifndef __MAINSERVER
. R$ u7 r1 z* ]' yif(!pAttacker->IsPlayer())( x/ N5 y, ]6 |9 q5 Q: T4 l; J
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );- ~! G# V/ L$ K+ R% p" ]
#endif // __MAINSERVER
" D, D6 D/ ]4 r4 h0 A. u! F ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);2 G9 C' o5 h% x+ |- T% J: w. ^
#endif // __HONORABLE_TITLE // ′Tà?4 Z O1 q2 w2 m( E! H
}
' ^/ w h9 ` F+ D#else // __VER >= 8 // __S8_PK+ N3 w1 D, e' I; W. [% N
BOOL bChaotic = IsChaotic();9 x( C E0 {- Q& E8 d
9 ]4 a% |9 W/ F2 E+ G) l, b
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 }" E0 I' P% J0 _/ L, p pAttacker->m_nNumKill++; // ?3?? á?°?" M! y/ x' N% b8 i% ~
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ v+ u8 t e B% v. ?5 o4 k! A7 q" K
9 I5 t$ H) ?( ]& ]% l int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );: R" m( N$ c: F2 w- b4 x7 D
if( nGap >= 80 )' P" A& o$ F6 \" \
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
$ j6 M1 [) o- W- a9 ]3 {3 k3 N! j) j A) c" q7 K' w6 t
// o??ó±Y ?3±?±a?| ??????′ù.
! M4 U/ {0 x* g6 j CWorld* pWorld = GetWorld();1 ]. C4 K6 `: A8 O+ I9 y
if( pWorld )3 Q7 i2 }$ D: k$ j; r, i
{' v& ~( \; @7 n3 h
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 F5 ]* }0 O8 [' k8 Y8 n" b char szFormat[256];% O5 A U G0 ~. ^: E! D+ @' k
strcpy( szFormat, pAttacker->GetName() );
" ~+ L, D" q4 Q* u5 b" M2 V strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ O$ p( y: K: W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );: E1 ~( J. t; w9 Z. _7 J/ n
}* d$ t% { F6 w* r% x
. v8 _0 U6 S' j. c1 s4 s+ F
if( g_eLocal.GetState( EVE_PKCOST ) 7 G$ M1 r6 c5 Z
#ifdef __JEFF_11_4* U y+ i- C: o6 \8 q
&& ( pWorld && pWorld->IsArena() == FALSE )5 h6 i( ^. |2 l4 s3 S1 K. j9 u
#endif // __JEFF_11_4
. N* A4 Y' G$ |* ] )! x6 I2 o( Y3 D2 g! E0 W9 A
{5 y- H! ^1 x c) s! u8 {/ D
if( bChaotic )
. C. [3 u X/ p2 x, c* P; V# ` {
2 t" J5 x$ A9 Z, \ #if !defined(__INTERNALSERVER)) t/ e0 F0 M) G& k7 v
if( m_dwAuthorization < AUTH_HELPER )
& v) E5 T, S, d6 Y #endif
/ x3 C; k$ W4 s( r! \, P% T {
7 A2 s9 D- U* _ ?' r // ??3?μ?·ó , F! f- w# i3 }: \5 k8 N a: a2 u
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );4 Z$ V% b; i- }
float fRate = pProp->nDropGoldPercent / 100.0f;1 }8 N( Q- f' D1 {9 ^9 _. M/ V
int nGold = GetGold() * fRate;" S( I+ s' a" T5 ^# ^
* ~, B! ^+ ?+ X3 {. ~3 n if( nGold > 0 )
- ~6 [) t$ w* { DropGold( nGold , GetPos(), TRUE );/ [: p- Y6 J$ s V
: I4 G* u* x5 t0 z // ??àì?? μ?·ó
4 u$ ]" r) }# v# X% I* e' S0 ^ for( int i=0; i<pProp->nDropItem; ++i ). C, b/ }+ }: H: _) k8 F
{
0 r' O- l$ w2 g" u0 Z& W BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
4 C; ~6 ]( J8 @4 T8 J2 T" V: z; ~4 M5 o
if( xRandom( 100 ) < pProp->nDropPercent )
3 j6 e% g2 [- V7 n4 f8 [/ X5 O. M* [ {
- ^1 }; z3 Q" e if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
, i' `! p8 e$ p9 L% p break;
3 h$ [- y& t% z5 s4 g0 S0 {4 B2 R5 m( R }
% U& f) O- F2 `* `2 N7 M4 ^5 a }
9 H: n0 h4 O4 _$ U$ g }
5 z/ D7 i/ c1 K1 ?: S/ d }
+ S5 D9 y& P8 C! j6 O% U }
# T# o3 p6 y% x% T1 E* Z1 k I0 {% a X' z
//pAttackerà? slaughter°aà? oˉ°????2′ù.
1 c5 D3 Z) A {$ `8 B3 Q" s pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );% s5 V$ Q: m% U7 e, C' N
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( v G( s9 j2 N* {0 T if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, A+ |+ E$ ]3 R! \- { UpgradeKarma();
" d1 W5 a$ C( F. x, [. Y* n, P, {#endif // __VER >= 8 // __S8_PK
6 f) k8 Y# l$ x" } return 1;, [, g9 X2 y* w0 {4 U' v8 O/ M
}9 D& s( A1 a; Z: j# A- c
7 C) d. g% W8 V4 L+ R# z( M/ Y: G. W6 w' y' V, k. t5 ^) ~
: T3 i$ h# L4 a5 h1 W5 q. w4 U
5 v" a$ m) C! `$ l" N6 u5 a" D. J1 g/ h& S F& _
5 ^7 _0 y A; G5 c. m& G
-------------------------------------------
& ~/ ?# S) T0 H. T8 r; f+ Q/ ^) n6 R8 P* M9 V
( f$ [) w; c- Q' n( } A- q
if( pAttacker->IsPlayer() )
8 \4 I: G/ w. w" i+ `9 Q {
# }$ K/ O2 l! n6 [- Y! G) `- Z m_idMurderer = pAttacker->m_idPlayer;& { H5 h. Z4 Y" z @! i
* r( T$ s7 u- {4 Q; X( |# O
: p4 ?0 i* a* Q2 [ CWorld* pWorld = GetWorld();
( s+ X; Z) V; O if( pWorld ), `: { ~2 C$ K" H1 w8 o* @
{
0 v- u$ j- N1 w- _2 S char szFormat[256];8 Q# w) S; P3 U1 Z& s( J$ O9 {$ g
strcpy( szFormat, pAttacker->GetName() );$ v" D4 M# B* B; L2 \7 E
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. A; R; j; H* {4 i
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, j6 U! F5 P4 p; W! L+ T
} D$ e: r5 d2 a, g- Q# q
}* Q( @2 z+ J e8 x3 }
3 u! c4 R' M' n- [1 {1 N
|
|