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赏金系统恢复0 J9 E1 @1 u3 ?6 S3 |5 Z( a
Mover.cpp
7 W7 O# X0 e0 F9 `6 {$ a8 V: v! M7 M3 q; {
Code:$ y8 o+ \8 `1 C
int CMover::SubPK( CMover *pAttacker, int nReflect )) S# Z% C1 j- F
{+ X. n4 _' c; x* y# U
if( !g_eLocal.GetState( EVE_PK )7 a5 X* M1 c0 E# g( N1 O6 j
#ifdef __JEFF_11_4
3 h% x$ ?4 @1 `3 h! I || GetWorld()->IsArena()/ i% k9 A# `( L2 l* ]
#endif // __JEFF_11_4$ O# N1 f2 m* G% a
)
4 o, Q9 M3 M6 Q3 b( B' o return 1;
0 l5 J+ K0 l! A0 Y9 t: x# v5 |7 O" p" i' F7 S% {" ]
#if __VER >= 8 // __S8_PK
3 H/ M0 {1 P% M$ a- g' A C if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% _4 Y# t* s4 b! q$ E# f7 y) S2 |, m# ? return 1;
. @) l- m' R; p& E: ]1 e& _5 [
7 e- J. D: Z) S" ?3 ~ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 p, \3 K. g9 e. l4 K" b8 p. B# U
return 1;
7 W& P8 |6 Y" g0 ?+ [ H9 j+ G, e {5 X7 p5 D( S* V: _
#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 @* c8 |: S/ C D4 o0 _ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ); N: k J$ ?! T; L8 j9 D
return 1;* g3 L, K9 l3 P# j0 e! S
#endif // __GUILD_COMBAT_1TO1
& ^ k" c% {: V
# t2 j0 ^3 l" S1 d* u: ?! T# X if( g_eLocal.GetState( EVE_PKCOST )
+ ^0 M( `3 r/ e6 a9 H#ifdef __JEFF_11_4
* z5 z9 D) {: L" \9 q& H4 K& I- w } && GetWorld()->IsArena() == FALSE9 w5 s1 ^4 T+ F, w! s
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) " k; U* k/ }; I, C' H4 M# x' o% J, N
{
" [# S' ?! Q" S7 y( p8 L#if !defined(__INTERNALSERVER)
$ G; F8 o( k1 Z; q% k if( m_dwAuthorization < AUTH_HELPER )0 v4 ]+ K X5 |, t0 r5 D! k+ a
#endif
$ }0 [; H6 T! t3 s! h3 `/ G: N' C {) l- q9 d! `. h5 v, t
// ??àì?? μ?·ó
% t b' D5 Y; B- A" b; A) I // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 J' D: c3 p) b; m CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
3 B2 {4 Q' N* P a5 S int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );+ o$ ?/ k6 K0 B/ i5 A
for( int i=0; i < nInvenDrop; ++i )" U0 w- P6 V8 ?8 Q! r
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 `) e7 p: o2 B8 y
break;# C8 t% F9 W* o
}
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/ L2 K8 D, }) H4 Q! h+ _# Z // - à??? μ?·ó- Q% e" ^2 u* Y; _0 ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 k# B, s9 a4 O$ {
for( i=0; i < nEquipDrop; ++i )
+ _0 B" Y0 L% b8 v" t8 f4 v! p' E {
7 }! x' d, a0 E if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) . n4 S# o: N: {+ ~
break;
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}
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3 W! I, s0 [1 l8 T" e if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
8 \$ [( j6 v; S' p$ D if( pWorld )
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char szFormat[256];8 J3 T# \9 _. ?2 `
strcpy( szFormat, pAttacker->GetName() );
- @# R* A( y+ R- Z5 H1 ? strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, X# ~) M$ c. y6 v# K8 n6 j0 P m1 Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 J7 l. @' B# Y# |- N/ u$ Z
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}
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0 H* v+ V: K7 N W6 ~! U+ Y2 T& l* [ if( !pAttacker->IsPlayer() || IsNPC() )6 @" c2 i' @) M
return 1;
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BOOL bAdd = FALSE;
2 E% N3 P* u# r2 `" B if( pAttacker->IsChaotic() ) // ???à?ó??# _! D" m8 Y$ s. U& J8 I/ ~' k+ S
{$ W+ O2 U* n2 \- R0 p( r( Y3 c
if( !IsChaotic() )
5 R P7 g M2 ^/ R. |4 u bAdd = TRUE;
% |; y! R$ J" c2 y }
& z E/ ~: Y, `% P2 g else // ?????ó??, èù???ó??. s9 z4 r5 M! {: r8 J2 e( A. J2 N; t/ v
{
% d J) D, i8 n8 w# c% U- I$ b if( !(IsChaotic() || IsPKPink()) )
: ~! M- D U0 a8 _. `2 a# {# [6 l bAdd = TRUE;
- k) L3 x; a2 G4 { }5 G/ ?% j% _3 G5 X
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/// ???à????, ?o?aà? ??·ááü4 m. U4 X6 j1 G! n4 q7 T
if( bAdd && nReflect == 0
7 g) L& _- U0 g% N! T2 N && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
' f. K+ t" }5 r3 ~. E" ^, f {1 z# {& X( U# i% G1 U
if( IsPlayer() && pAttacker->IsPlayer() )2 [$ e. i, V/ o$ P1 [( t+ U
{
6 C3 E# S/ r8 J9 C) k J if( !pAttacker->IsChaotic() )2 p9 Z E4 o3 j/ n4 i
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, `' a; U7 q" d5 e) e, ~5 s
CString szSendMsg;
/ I, _4 e5 `1 t0 l: g9 W# R5 _ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
9 p, {! W' A$ Z7 A3 L ((CUser*)this)->AddText( szSendMsg );9 i0 I) v- Y" ~2 d: _. l- z) `
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
* G, T4 y3 w+ K8 F! m6 n |/ f% [ ((CUser*)pAttacker)->AddText( szSendMsg );
" W# m' V( ]3 S- l! P4 t; F }
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );8 D4 v. b0 o3 ~# c" h
((CUser*)pAttacker)->AddPKValue();
. I1 }! s& C7 G1 {2 C1 i pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );8 A- [6 x3 h" j2 D( I: j
g_UserMng.AddPKPropensity( pAttacker );* f; V7 B& m# \7 Z0 T3 |
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
1 P) `8 C6 i" o4 |0 V8 {3 E/ ?#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?) _ o, @3 W' p- s/ Y* \
#ifndef __MAINSERVER. n0 l0 s0 F, Q! Y0 _3 J6 Q
if(!pAttacker->IsPlayer())% f0 F+ }9 Y5 R, N8 H3 d1 C
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# ^) w1 e: j' Z/ s#endif // __MAINSERVER
, e* R& [5 z5 m J ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, I2 r" Q) S/ ?/ T. @#endif // __HONORABLE_TITLE // ′Tà?
! P6 t f% W, d% [4 O- A5 M: V }
' b' [! X/ l! d Q) H, T: ~6 \. Y#else // __VER >= 8 // __S8_PK
' l3 q8 v8 `' g/ ?3 ]; M BOOL bChaotic = IsChaotic();
4 n1 J) f$ [" l0 s4 m$ ?/ D% L: _7 T
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
4 @/ Y4 D7 j- ^' T3 t. b pAttacker->m_nNumKill++; // ?3?? á?°?
- m- {6 S [/ J" l3 R (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
- B8 s7 L! f' _' h3 q! z5 Y$ w* K: |1 a
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );6 A, _9 M' Q8 Z/ s" m; ~2 S4 k
if( nGap >= 80 )7 d4 h' k" f0 _& e/ n2 P
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
1 D2 M! e, }7 z7 B- Z0 e CWorld* pWorld = GetWorld();
' Q" A* B/ g8 h0 c7 H if( pWorld )
4 N& C6 ~0 y5 k# `; T {
' X h& O% @6 l& o8 Y: O. k* ~4 n7 ^ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.": H( x& d# X& w/ ]: \
char szFormat[256];7 p8 B; S p& I1 g- Q
strcpy( szFormat, pAttacker->GetName() );
: ]& R' d+ T5 E( L) K2 C2 m( H1 P* L1 L7 F strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 V' n, b( i( F+ ~3 ?7 Z2 E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* r. R& t6 W9 k7 l& h, n
}& a3 s7 u) J" [9 E# W
F4 `/ j( E+ P6 Y4 n/ D0 P
if( g_eLocal.GetState( EVE_PKCOST ) . H' z' C7 D# Y2 G1 C8 v
#ifdef __JEFF_11_4% K2 K; V( @2 n0 r+ y# I
&& ( pWorld && pWorld->IsArena() == FALSE )
5 a3 B( L5 `& D0 A#endif // __JEFF_11_47 t) X# Y& v9 u/ y- v+ P
)
! N- n- k/ r! j' g U# g {9 `, U& B6 ^ u% I- T
if( bChaotic ) * b7 h8 F: t# b
{; J9 q( J2 K- G$ \# ]" c! o
#if !defined(__INTERNALSERVER), ^/ H$ v, n6 l
if( m_dwAuthorization < AUTH_HELPER )
7 N o3 u7 b$ H: I' h #endif1 i8 R7 b2 G4 f
{
) i' v: z) s/ X+ N) { // ??3?μ?·ó
2 Q4 m5 @( a& y KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 t% ?6 e1 }3 }5 Q% V float fRate = pProp->nDropGoldPercent / 100.0f;) j, C, z2 v$ A5 C9 ]
int nGold = GetGold() * fRate;; ?# \5 s# _$ z6 f0 |' ]
7 K# b$ u0 ]5 m' K
if( nGold > 0 )5 Q$ A1 A. v4 h7 N4 T
DropGold( nGold , GetPos(), TRUE );
* S8 o3 [! k. @
0 T' c/ h+ u3 N6 \* W // ??àì?? μ?·ó , ?& j! y7 h! x
for( int i=0; i<pProp->nDropItem; ++i )6 y) T/ _( J6 L( {2 O
{
( B& F2 ^3 i. L BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- U. N7 G1 a" l% y" H' x7 |2 i7 t" t1 I- ?
if( xRandom( 100 ) < pProp->nDropPercent ) * D. x- L4 r( ~1 g
{9 {; B( w s: C- G+ V6 U3 x# B
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) . p! Y* W+ |' ]( a" j3 I+ l' r
break;; W. v3 w: z* O& e& q
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}8 a) S* H% r/ ~4 [, g
}* o# y& }8 O" N6 u9 C3 f5 z- B$ u
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.: @ n1 b% ], T* \7 y g5 c& ]1 }" a
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. b8 ^8 a$ @% C# N // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.: B6 r( }" q- U/ e
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
% {# Q# I3 b, h: k y$ ~; I5 ~ N5 g UpgradeKarma();0 d( [0 B- ?4 h, A! o; M$ L. u
#endif // __VER >= 8 // __S8_PK8 W: A" ]) N! z0 X
return 1;% T1 ~7 O2 r9 h$ ?. ^" F
}! w6 _2 x0 C( x
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-------------------------------------------
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, P. O1 a# v2 F: E! w if( pAttacker->IsPlayer() )8 T$ l, k+ ]' `
{
$ T! D; l& n) N" O m_idMurderer = pAttacker->m_idPlayer;
. u) L& H, W/ L" a1 ^
4 f, U d2 G! T% G: P: Y$ m+ b% S# O& k: o' D9 l0 p: g0 e2 A
CWorld* pWorld = GetWorld();& x+ C2 w8 P, i- {7 Y1 W' p2 S0 V
if( pWorld )
, A3 Y7 M) Q" V' f- ?. u3 n; \, k {
: p- r D1 \, _7 m8 U char szFormat[256];
+ y+ ^% K' V( L' }2 n% L strcpy( szFormat, pAttacker->GetName() );
' n" f3 C: g' |& _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. z2 v, U; j0 e& d g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- s3 _- n s/ \ q$ [ }7 \' F: q) v& g% a- ?) V
}
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