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赏金系统恢复
* _" I6 q' [ @, y; rMover.cpp
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6 h. G M0 W* w$ Y" p. @Code:
: l V$ H6 R7 w z7 V) Mint CMover::SubPK( CMover *pAttacker, int nReflect )
( ~8 Y( ?8 m2 k3 L3 Z4 L C{
: h+ a. z( ~8 `. y if( !g_eLocal.GetState( EVE_PK )
6 e* o, ^# i7 ~ y1 Y#ifdef __JEFF_11_4
6 z$ R) S) D) a- t' X* e || GetWorld()->IsArena()- X$ u' }9 H* O: ~2 Q9 U p% H2 s
#endif // __JEFF_11_4
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return 1;- W' ?- F6 T: o" Y
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#if __VER >= 8 // __S8_PK
) e% z' z6 \0 `1 R7 i if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )( s' N+ \1 Q+ i, }& j' B1 P4 S: F
return 1;: i5 u P* C- `/ z1 l
7 b' v8 z) J3 I: { if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" x+ Z7 N6 E. _+ j0 U, | return 1;
& ~8 w, M y, m4 M" I; m$ M) F+ \
# V4 Q3 L6 ~* h3 \' Z5 ]7 C6 B ]#if __VER >= 11 // __GUILD_COMBAT_1TO15 J6 y0 w, V! b" O$ }9 T/ \9 F
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& s) B: e, ~0 Y: X, i return 1;0 p# g! |* j7 W8 d8 U
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST ) 1 y5 R0 @, D! J4 S- ?! r; z/ b
#ifdef __JEFF_11_4
+ f+ r+ @' w' E, m && GetWorld()->IsArena() == FALSE
4 o1 ?' I Y# u5 r0 r; Z" X6 [#endif // __JEFF_11_4
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{
$ `) A, x; `# Q4 r. I, M if( IsPlayer() && IsChaotic() )
# |0 |+ _9 U% ~# B6 M {
5 j% B/ Y& L% l# @3 Y& q. K#if !defined(__INTERNALSERVER)
. u( e7 L+ \/ ?2 s& o! k7 Z" a if( m_dwAuthorization < AUTH_HELPER )
1 z; G* L- I' y! H, Y7 B0 d0 [- J) Y#endif" ^8 r9 j) g4 k9 C
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// ??àì?? μ?·ó 1 n6 I, S6 b5 O+ N( Y
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )3 c0 \1 s [0 y7 l4 A
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% l" b# d% j8 G& `: |% R int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
: @/ ] T- a# x/ |9 I+ z2 B+ M4 s for( int i=0; i < nInvenDrop; ++i )6 t/ o, v: G9 [2 \
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 0 D/ a" S* l! K" w) e/ s
break;; X4 {3 D8 H; q/ Y: q
}
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; m- e8 c1 d* ]3 f! }2 C // - à??? μ?·ó
) ?7 m8 s& i" E/ o; K* {: H int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ w3 R6 Z8 H: ~5 x' r$ W2 w' V) P
for( i=0; i < nEquipDrop; ++i )2 i+ X( k, {9 I0 v0 J
{- }& e9 g: Q) Y, R) B9 I
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ( |2 l! b) g# N# r
break;9 B" n4 e6 _2 m0 V, H) l6 P; x
} # {; x" K. Q+ }2 d
}
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}
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if( pAttacker->IsPlayer() ): Y* i; V2 z1 l* E6 D( j: z9 B
{
2 G( j5 d6 h2 a6 G. G0 F m_idMurderer = pAttacker->m_idPlayer;
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( [, [9 \$ k$ p4 r CWorld* pWorld = GetWorld();
# G, F% Z- y( W7 x if( pWorld )
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char szFormat[256];
, H3 ^, @1 p# g; r strcpy( szFormat, pAttacker->GetName() );
4 j5 s/ s5 D' ?3 y9 z5 F strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ c, X( R3 @8 {% m# x) k7 h, V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
8 T( H9 i) S8 Y5 c# } }
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% U& ]: N8 h) s4 H, Q* F, M: z) _ if( !pAttacker->IsPlayer() || IsNPC() )
" w# V/ S6 R) i$ M return 1;8 I1 q$ Q* R/ C7 Q
$ |5 d$ x1 H" X BOOL bAdd = FALSE;
4 e8 z- k0 x: j& F2 s U% P& o if( pAttacker->IsChaotic() ) // ???à?ó??) y f9 B, ]; d% ]1 u
{
. ?: n o# j5 n' A1 A if( !IsChaotic() )8 M1 _% B$ t' c9 z0 Y
bAdd = TRUE;. Y+ y9 l0 p! c6 a* j% W& |' S
}
7 x7 [. ^4 U* r else // ?????ó??, èù???ó??
1 K- i; y# t$ K; I {
$ p$ c# G+ S5 j/ q. S6 s) K' f) ? if( !(IsChaotic() || IsPKPink()) )5 P7 m8 w/ b) |2 A: s
bAdd = TRUE;& J/ r }) A0 \( U4 Y/ p0 _7 n$ a7 |
}
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Z% B/ S- N9 _. Y) F8 F, k9 F3 |1 [ /// ???à????, ?o?aà? ??·ááü, G* z; A; B0 W+ m% J
if( bAdd && nReflect == 0 ( N) O M/ B! ~5 g, p. v- G2 \' ~
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...: j& K, z+ b% V! M o
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if( IsPlayer() && pAttacker->IsPlayer() )
8 P1 ^$ v+ H4 O1 R' v) K {9 b- u# F& ]8 j3 W4 t5 ^3 T
if( !pAttacker->IsChaotic() )
: W5 c) }# t, V; j# s$ Z/ e ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );$ k. N* N, a9 t2 I2 N x" K7 x, F
CString szSendMsg;
; ~" S% _0 c% {) r szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
+ E z6 S- o4 o5 N$ } ((CUser*)this)->AddText( szSendMsg );- x, I# K- j" {
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );1 V, h/ @& P1 z1 C
((CUser*)pAttacker)->AddText( szSendMsg );7 e( |& y) H+ _9 P
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' ^: ~" l, F7 m$ D1 D1 K pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
5 S% g' @1 ]7 w ((CUser*)pAttacker)->AddPKValue();% s$ G" q, H8 @) L8 w7 L" d
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
4 S$ R. X( N. F( d2 X1 ~. h g_UserMng.AddPKPropensity( pAttacker );% [4 R: u; z$ G7 s
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
* Z# j; M0 R+ b! s2 U#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
9 E& U2 t" ?+ ]+ i7 A, |" k#ifndef __MAINSERVER
, P5 B* O$ o" ~# M2 v) hif(!pAttacker->IsPlayer())
3 V! t7 k7 ^# Y. [ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
, M/ o8 g8 J* `" b# h6 j+ J5 ?#endif // __MAINSERVER
4 y: U9 F& l! t ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- k9 n7 E4 x) H; P4 V( y" x" n8 G; P9 q#endif // __HONORABLE_TITLE // ′Tà?
# x5 B, F- B) @& O* j }
6 }# y0 T$ f" u#else // __VER >= 8 // __S8_PK
6 m2 w8 p3 w4 L) G. X n BOOL bChaotic = IsChaotic();
7 `. v/ O4 M- I; B5 O5 |" Z' _1 K6 Q0 J K9 }
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
; b2 @6 B6 _+ g pAttacker->m_nNumKill++; // ?3?? á?°?9 U8 v2 b7 j% M3 ]2 f9 X) J, i
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
' f1 J8 P! D S) n" {' X9 z& |" M% s e" b' o- V
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
1 t. J* P2 W/ V8 J; m/ A if( nGap >= 80 )
" k k- m1 `/ _$ X: R& @ ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.
, s( s- I8 T. g3 S( v CWorld* pWorld = GetWorld();- @" z, d: n$ P
if( pWorld )$ L# z: o3 u+ M" i+ S. @9 \- v
{. V4 Z# C; X: [& t
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 h; z% }4 v& ^4 H1 @ char szFormat[256];
8 V( Q9 `3 |* f& @, S) o2 q& _ strcpy( szFormat, pAttacker->GetName() );% P9 N) e% Q: O$ q" Z! M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 x9 f. l6 J' q$ q- S) t9 ? V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
; w# b$ \% z3 x K( @5 k6 ]0 G }
7 _& r1 R8 A' f; w0 |- i, ~4 f6 t9 V; F* F5 B% Y" @
if( g_eLocal.GetState( EVE_PKCOST ) " C9 Y1 x5 J* |( G* W2 K$ @1 x
#ifdef __JEFF_11_4+ u0 p; z& \, H+ u7 o- B& z ?5 g
&& ( pWorld && pWorld->IsArena() == FALSE )
! J& p Y& {2 @2 k e- ]#endif // __JEFF_11_4! \$ j& F3 b$ x' ^3 z. p2 j
)
# u/ C* z: Y! F" ?2 w {
+ k2 ~3 W( v3 n4 B8 q if( bChaotic )
- Q# z- Q, N7 D6 I" \# P, y {
+ b- `& f3 K3 x #if !defined(__INTERNALSERVER)
8 B$ @$ _9 b9 X4 K5 j: J( N. D if( m_dwAuthorization < AUTH_HELPER )
/ q; i4 t$ z% E- i, ]% M* G #endif3 c; k8 y( W4 {+ F$ W! ?
{* T' H) n4 f* U7 A2 f) r% v
// ??3?μ?·ó 6 K) d. q2 D U$ Y' M9 z! c
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
4 q8 `+ J6 x. f- z, Q3 v float fRate = pProp->nDropGoldPercent / 100.0f;" ~# t3 X9 O( n1 V5 D
int nGold = GetGold() * fRate;
6 V8 y+ x/ n- }6 c( o
x0 \' E* k; X0 D8 C: `7 I/ e if( nGold > 0 )+ h: X" i. a b' ^6 z+ @" }/ y; F7 [
DropGold( nGold , GetPos(), TRUE );5 O6 j8 e/ Y5 d8 `& @/ B) R4 t
! {2 x; L3 v1 N6 n7 o( C // ??àì?? μ?·ó
1 ?! x' [& u" Q8 s1 h- E! i for( int i=0; i<pProp->nDropItem; ++i )( y6 V3 w1 O' M( F9 _& z8 z
{& p8 H+ N) z5 t2 d6 ]) `) c& X
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.6 ?9 l1 ~4 D1 J& G
" e1 |) ?; F; c$ P if( xRandom( 100 ) < pProp->nDropPercent )
; {- B) o( y( J {
/ @( S, l' ]; u( m4 \: Q if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) & V9 M* Y, ?) ]4 s X1 ~+ t
break;
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}5 i( D. V N( t2 X5 l" _
}; p% E: a/ M4 m6 v* ?. o
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}: i- ]2 n, W7 d) n
2 e$ @! T; C& H. ]2 r //pAttackerà? slaughter°aà? oˉ°????2′ù.
/ M" \; F m" D( l pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); p) y( ]% F2 b+ U" o, O
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ ^6 g, Y, a" E. X% F/ F
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). L: U8 W v4 f# P" X
UpgradeKarma();2 {% H3 B1 i* @( j+ |5 H
#endif // __VER >= 8 // __S8_PK. f. b! V, d5 Q! G4 {) _6 Y, r
return 1;$ R( s( y6 c; H! Z5 } T
}! H( \; y5 _/ s) L/ p
A" ]7 m& _/ V& H& j
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! n0 u8 S3 n; c6 C0 W: a- M-------------------------------------------9 J7 W* E. B/ V6 o; Z3 ~ T
; u, t% F( g/ i+ ~% s
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if( pAttacker->IsPlayer() ), s! D% B/ ~/ `& s/ X& c( J) K! X
{8 m" u) J8 B, s
m_idMurderer = pAttacker->m_idPlayer;
+ u) c4 S! T6 I0 @5 ^: T G* @* U$ z# U! v P2 h
) l3 [/ c% d9 j) J) u3 u. c" I9 ^ CWorld* pWorld = GetWorld();6 @: }9 J# {4 O5 f! u2 J2 r) o$ F) X
if( pWorld )
$ c/ ]$ h( S! X; q {2 V$ g. E% X0 a6 O6 \
char szFormat[256];1 L3 ?8 }8 ]4 w" l; Y6 e3 _
strcpy( szFormat, pAttacker->GetName() );* z* F \0 c0 a( i* h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 N; G; z2 ~0 v" {/ T3 e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );, N6 I2 _6 d- {3 G/ `& i" x- v0 ^0 Q2 B
}
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