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赏金系统恢复
0 w+ @3 `& f' N# E' K8 B2 Y# eMover.cpp! d. S, K, a0 e
9 ^! w3 p D- U$ [- b GCode:
! r9 ^- t7 K8 `! i; ` Oint CMover::SubPK( CMover *pAttacker, int nReflect )- T4 A$ l7 p$ v$ k
{( {7 {( D( S! }6 ]% m: f
if( !g_eLocal.GetState( EVE_PK )0 j7 K H5 B/ |0 C3 y- r. X
#ifdef __JEFF_11_4
) ^! ^" x% n, `& {7 \0 P6 O || GetWorld()->IsArena()7 ]* C: q }. Q. O- e( d
#endif // __JEFF_11_4
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return 1;" p( |& h: S h* W- d. K' O
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#if __VER >= 8 // __S8_PK
* ]6 V7 N2 o, ]! H: W if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; w, W/ K3 k! g& \) X% ~$ s: H return 1;
- Y$ h$ r; `; }6 s& m6 y' T. Q
7 |2 S1 c$ J& ~. [ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 v; l7 x Q9 N! R0 e) N
return 1;( N# e& u8 o# T: @
: b b) J" i% s5 I G( u2 e, Q' U#if __VER >= 11 // __GUILD_COMBAT_1TO1
' Y8 O9 \. o r& ~: H if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
: W* \( C/ a$ j- A5 j! i return 1;
* C% b% [8 c/ ?/ _#endif // __GUILD_COMBAT_1TO1
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+ W# n7 b8 a: q) u) `" V: ]1 z$ M8 N if( g_eLocal.GetState( EVE_PKCOST )
. Z" }% R) n, ]. n" B& P#ifdef __JEFF_11_4& M& J; M* g: `, b+ l" [
&& GetWorld()->IsArena() == FALSE9 p* f$ l( i7 P# j# w
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) $ D# W; ]; v! t) B& Y8 U
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#if !defined(__INTERNALSERVER)
+ e% Z- l) F7 H' X5 ? if( m_dwAuthorization < AUTH_HELPER )
' U* u% Q/ R. @% L3 V8 A) |; X- y#endif0 k$ c/ _+ `; M4 m) P7 g! k
{$ f. O/ a7 \1 ?
// ??àì?? μ?·ó & S1 L! x% O& o% ?6 ]0 g+ w
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )) ~ k! T# J V* [* x
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
B5 t: Z, K% J" ^ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) M4 [9 P- B9 G9 P
for( int i=0; i < nInvenDrop; ++i )4 R( X$ ~+ {( u* j: R
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) - d( v. k7 g- T" R& }9 y: U
break;
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1 L, j1 J& n. x4 O/ v0 O // - à??? μ?·ó
; m* W) f& L$ f) t int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
|/ l, `7 j# w* k for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
0 d6 d! {& w2 s break;
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}
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& ^' g6 L7 n% ?: }1 w if( pAttacker->IsPlayer() )
# }6 x; ^$ z( j8 K4 R {$ T+ r/ Y) F6 H6 d
m_idMurderer = pAttacker->m_idPlayer;
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# m4 f" i1 {- z" x
0 B7 y2 v e) f+ v5 ] CWorld* pWorld = GetWorld();5 w/ k# O1 H7 i0 R! m
if( pWorld )9 Q: y7 J4 q2 {$ |: j" Z5 M& H
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char szFormat[256];3 x5 j) F5 e" C0 h# j$ [% l# _
strcpy( szFormat, pAttacker->GetName() );
7 g4 y! ]8 i3 R) N* @! x strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 D* _; {7 u. q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
9 D3 K* c m, r6 y8 C; o: Q9 G" @4 t return 1;
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6 D* I4 k. i$ h5 Z$ C BOOL bAdd = FALSE; M3 L' L9 p3 @4 I" B3 G" ~( V v
if( pAttacker->IsChaotic() ) // ???à?ó??6 }, W1 {7 Y/ @! {; N0 [3 H$ l' Q
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if( !IsChaotic() )
6 O7 z6 t7 R% X7 c- ^ bAdd = TRUE;4 K' W0 d2 ?7 A9 b( Z: W) ]5 b
}
6 l% a- J4 a2 b else // ?????ó??, èù???ó??/ u" _9 p3 M6 v: l7 \, z
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if( !(IsChaotic() || IsPKPink()) )
4 A7 Q9 m3 A1 B# p bAdd = TRUE;
( S1 h) K0 J! j0 _ }
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7 m; H3 F! z* x /// ???à????, ?o?aà? ??·ááü1 q9 A4 C8 t8 B2 {$ N
if( bAdd && nReflect == 0
+ \8 f T: [8 I: d9 O0 n, q && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' K& z3 t- H9 H, L% V) U
{6 [$ M! d" {- c0 L+ p' S
if( IsPlayer() && pAttacker->IsPlayer() )
; U1 R1 n5 J+ |$ e' [" n) h {1 M$ y# ]' w' L1 @! Q! I7 k
if( !pAttacker->IsChaotic() )
3 v, Y& x0 C1 q" Z" m% K7 _- Y ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& p9 B) j. V9 \ CString szSendMsg;
\' e4 C" o% u E szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
8 z' m0 e- T+ v! k, o9 S ((CUser*)this)->AddText( szSendMsg );
3 T% \4 M' `, ~: G: t! j szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );% a0 \( A* ~" _% @* u
((CUser*)pAttacker)->AddText( szSendMsg );; O5 j! Z* s* ?4 H+ F
}& r% s0 c0 b# o' F( N# q1 c
- p; a( u+ F1 Y pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: f$ @0 v# Y% g3 E6 u ((CUser*)pAttacker)->AddPKValue();
$ a* A& ?4 L3 z0 @4 P pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
' ]7 Z. S ~9 z6 Z. Z8 y3 c g_UserMng.AddPKPropensity( pAttacker );
8 r# A! S( N& K( A2 p# S% r g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
% t( U8 [2 K3 }# R% N#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
% w1 d% `& z1 C#ifndef __MAINSERVER: W7 |* c7 m w7 } k- N; I0 z
if(!pAttacker->IsPlayer())! f. K' s W# N, `
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 |4 x" G) Z* R6 Y#endif // __MAINSERVER
8 r# H8 J: d( F- C* ] ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; Y# l8 m& F! M
#endif // __HONORABLE_TITLE // ′Tà?
~0 [6 x1 ^# ?& V }
! H }! ^7 s8 P9 W7 e# ?1 f7 `# z#else // __VER >= 8 // __S8_PK% m, @" K2 X& `' p
BOOL bChaotic = IsChaotic();0 ~0 H. f, D/ ^/ A, j; e
' {" j) y- M @! o
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
- C% C4 ^9 @7 H1 a( i1 i pAttacker->m_nNumKill++; // ?3?? á?°?3 ?7 B2 D+ h/ h9 f+ E$ M, T; y
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.; J: ]' M' z% A$ @) V
; Q4 z; c/ q1 m9 W8 R% E
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( G- \7 P }3 o" l, @ if( nGap >= 80 )6 g- {4 f+ V e; j6 W+ B: \: G
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 1 \6 D6 i& E2 W! W" Y+ U4 m
6 G T+ j8 r% o3 c" E6 R // o??ó±Y ?3±?±a?| ??????′ù.7 @' a3 N/ E, k: n" ]
CWorld* pWorld = GetWorld();, D# J( ?' p* a7 w$ \: S, j4 ?
if( pWorld )% v: F7 m) b8 _. w7 S
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."- @) F: M+ D$ y9 \7 \3 w1 ^' ^3 b' z
char szFormat[256];
* G/ h* T1 o+ c8 N! {: I( x0 a, T strcpy( szFormat, pAttacker->GetName() );
8 z9 n6 x3 [* c* a% F strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* G; e: o$ ^6 ]/ k4 z& p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
* Z+ v; r: e' d }
: ~6 N+ A' `/ t( L r
, U% J3 U, @' ]/ H4 K: H if( g_eLocal.GetState( EVE_PKCOST ) - R+ l/ C* N; i4 l2 T; v
#ifdef __JEFF_11_42 q4 T# c M. J; O2 s% ?' c
&& ( pWorld && pWorld->IsArena() == FALSE )# g+ M, @9 Y# n! @" H( `
#endif // __JEFF_11_4# f5 \, _! O/ ]6 p/ D. R6 H4 y- f8 r
)/ C) o/ g) M; C2 R+ C1 {
{
% Z) i% s% s* ?6 u I+ a, m if( bChaotic )
. Z4 H; Q1 g' T {
0 i8 g7 p" F: K8 E #if !defined(__INTERNALSERVER)! u" K. f' F. q
if( m_dwAuthorization < AUTH_HELPER )1 i& }3 b* W3 Z. y# r/ s" I
#endif
R# c- u" q% Y1 d! s: C {1 j( g2 z6 v/ U; \- k
// ??3?μ?·ó 1 o/ ~2 K5 m" P; }+ }4 N
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );- _" V Z/ T, K# r d4 Z
float fRate = pProp->nDropGoldPercent / 100.0f;. y5 Z+ s5 O/ J5 B# V5 z8 S
int nGold = GetGold() * fRate;; b1 v9 g, e/ `9 d& h+ I5 E3 v; B) w
$ b/ \0 z1 F3 ?9 b$ ^* b0 l. z if( nGold > 0 )% N* n g: y. U1 D
DropGold( nGold , GetPos(), TRUE );3 a) _4 w' Z& V7 J
1 ]' R; Z, `4 ~" P% \; d // ??àì?? μ?·ó
% V) M: _& u) C5 Z6 s. k for( int i=0; i<pProp->nDropItem; ++i )" |, w0 s! N8 g+ o1 K
{
9 y2 I( b p; f4 P1 y' i! C BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: n! ?, Z' f! w' a. ]. v7 I0 s. H2 \
if( xRandom( 100 ) < pProp->nDropPercent )
5 n+ A4 R5 }0 | }0 O {
" Y s4 g; [- S& I# R if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
% \) a( @ B- z6 ` y break;
; H4 G3 U% z% s }
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% n" y* A; f' J; `1 }& K( j& t }7 T/ v8 w$ q# I
} $ _4 u8 P. v. L: Z1 K. k8 e" N
}
& C( B5 x0 N- [/ g4 b
5 s% p, M8 z8 m/ n: A+ A0 u: D //pAttackerà? slaughter°aà? oˉ°????2′ù.# r4 b/ i2 C- o& q* m
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ Q6 o2 a0 y/ |
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.. Z% O e5 }9 i4 K
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )' s2 k. l! i1 y
UpgradeKarma();' _! w _: G& A& l, L$ i" z
#endif // __VER >= 8 // __S8_PK- o# w) ~6 T4 v6 \0 f Q- \( ^
return 1; `% B, R9 w1 K2 }! ]7 N- O( s7 {9 a
}
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9 `7 m2 a( [5 W/ {# f-------------------------------------------
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if( pAttacker->IsPlayer() )
" H% y. ~# D$ D$ q0 }0 t {
! g4 c( V$ O' h! n9 r m_idMurderer = pAttacker->m_idPlayer;
/ S& y* V7 x2 i: y8 ^8 `7 O6 I6 P( H- s
4 b3 s( D, z; _: a2 u( J CWorld* pWorld = GetWorld();
. k1 _5 r- w3 T3 i: Q8 S if( pWorld )
s4 V9 Z( w1 U) B% f; K% E {
M* @. `7 @; q, D N0 g char szFormat[256];
9 p6 x- @" l: O7 ^ strcpy( szFormat, pAttacker->GetName() );
+ [8 Z6 ~, E3 e4 B2 |' E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ q) Q7 q# f4 O3 h7 b$ B& f, u6 N) p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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