|
|
赏金系统恢复
: S5 x" x/ o! d' j P# y" KMover.cpp* v+ g! i! l* m' ~- D* {0 o
/ T3 ~4 ?' z) p$ R3 \/ d0 p$ x6 h1 l! MCode:- Z! F" h) f3 B% o* S
int CMover::SubPK( CMover *pAttacker, int nReflect )
: S/ V* r( |2 L" `) B0 _{
4 n( F- W$ J/ A/ z' w% D! z if( !g_eLocal.GetState( EVE_PK )
+ g: F) N* @1 G#ifdef __JEFF_11_4
: g8 P% @3 K( F. `& Y || GetWorld()->IsArena()# |) U* j w- K6 Y
#endif // __JEFF_11_46 f$ ]8 s9 l, e. @, u M9 L7 J
)
4 P H" }% V/ k: B O return 1;* P5 }% U' G e5 q4 a" o7 d
4 Q- z' t6 `+ v3 Z2 R3 b5 ~
#if __VER >= 8 // __S8_PK8 O7 t9 p2 I% H
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
% a3 t* u, _0 P+ Y return 1;7 X4 N/ p5 W& j* S( L1 d5 _8 O
9 a0 {* C/ ?+ g4 B if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 w0 P2 q$ [( T: U; y return 1;/ `" p1 `9 N$ k7 N9 B2 k
% h' f! d, v$ {
#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 l3 K' F/ l( D if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' h; i8 V1 ]6 \- o5 x! h( T return 1;8 P' ?+ t( {" B! I
#endif // __GUILD_COMBAT_1TO18 _# z8 F: D, e% ^' y1 d
: z, F4 W# X" H' w! `8 z' T
if( g_eLocal.GetState( EVE_PKCOST ) 0 A8 x e' |$ o+ O3 _; J
#ifdef __JEFF_11_4
+ r$ V& v0 r. A && GetWorld()->IsArena() == FALSE
! t* \) v, g9 Y* n, @ x2 X( }#endif // __JEFF_11_4
$ }7 O& o1 {* D$ { )
# V- o- o u& w) d4 n) c- N5 M( v {
5 Y& x! n8 r' W* p" {. ~' K if( IsPlayer() && IsChaotic() ) . C" Q9 u: ~, ]0 i+ t
{
6 F5 b, b& B& Z5 Q* R#if !defined(__INTERNALSERVER)
0 J" f/ O+ H' i S: q if( m_dwAuthorization < AUTH_HELPER )1 T4 s4 i+ p0 H. k$ @, E
#endif$ i# f7 m$ y9 D, H7 @( I% h
{6 g% [' a1 r+ i4 t; D/ |. D" D% M
// ??àì?? μ?·ó
7 {& g7 H# j3 P // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
. h/ W2 ^8 e4 l) N; \ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
+ ]9 t# h( }- E# t! t& S int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );. u9 h* I" d: e- y
for( int i=0; i < nInvenDrop; ++i )
' c3 K, P1 k8 F+ x) Q* f# S7 m+ [ {1 X: Y" R, B. j: S X
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 6 L$ |- z- k8 Q( @
break;
1 c. U9 H- z# w" u. W( h( B }
/ f, H3 w {6 f1 i$ |
! A! c: j& G8 w! S, q // - à??? μ?·ó; E8 w }* g- I
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );; r' Q( A" {! {* n: b [
for( i=0; i < nEquipDrop; ++i )
' z) l2 A7 k* y0 D1 x8 p {
e j5 ]5 Q# J. ^$ l( C if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 1 o6 e& U+ z* e
break;- M; B Z- x: C- s# A0 L1 I
}
$ w6 C- C0 H$ z3 P }8 B' R4 Z, t- ?' ]3 \3 J: W
} , J$ x6 x$ ^) v3 w
}4 A0 g7 ^& W; f1 `
" J4 [2 t8 ?$ t& ~' k" h: i if( pAttacker->IsPlayer() )3 h0 d K5 o; _% X; C# L% t! W! g- v
{) m* D6 |- J. _) ~- F
m_idMurderer = pAttacker->m_idPlayer;
0 J3 x! B& Q) a. ^. l5 U
6 C; ?6 T+ {. ~: p
' t' v* G$ S$ o9 X6 ? CWorld* pWorld = GetWorld();
6 o6 t" O- d4 a: r, B. L if( pWorld )
# a4 V+ K# R5 u$ A1 I {0 q) h3 e/ m& s4 I; a; u
char szFormat[256];
" n/ R! v- L7 O strcpy( szFormat, pAttacker->GetName() );
7 t) ?% e- Q! ^& E strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" M4 A. e' ]! M" }# q% C g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );! n& ^% C( d4 F* N0 X5 a. v
}" l, w$ d& |! e2 D. x1 G
}4 C* d& D+ b* Y0 g0 ?) T6 R
% T" w& s% i, j/ G if( !pAttacker->IsPlayer() || IsNPC() )+ J% |- t6 |6 I- p
return 1;1 r9 {! o) O# ^! v
" t! \5 A/ ?3 q/ S
BOOL bAdd = FALSE;5 e, k+ n* l/ ]
if( pAttacker->IsChaotic() ) // ???à?ó??
9 Z5 c {2 Y( a' u* P {+ y2 T& {1 W0 l3 v4 P
if( !IsChaotic() )
. [! k! o# u0 j+ P; Y6 b bAdd = TRUE;' e. V7 E4 p+ `. f5 I0 C( u
}3 {% U2 }1 b% V' ?, _( B" w4 c+ ~
else // ?????ó??, èù???ó??
1 q: y1 F2 Y1 Q0 a8 D: ?$ d5 R- { {; @: }+ g! Q2 K& g9 }
if( !(IsChaotic() || IsPKPink()) )
/ k8 c! d$ A" K/ z* m" r bAdd = TRUE;" x/ j0 M6 v: h$ L; z8 ~$ w
}( Y0 o! }8 w& J0 [. D9 U
4 B- I7 u' O2 L$ n- T6 U6 \: t, [ /// ???à????, ?o?aà? ??·ááü# Y! Q$ N4 P5 I" o4 M. P$ f+ T
if( bAdd && nReflect == 0 & u% r8 I& j6 u4 _- b3 X4 ~8 J6 w* O
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
, i3 `& ?, e9 ~) c/ W& B9 Q2 t {
% T" A' b. G2 W$ [ if( IsPlayer() && pAttacker->IsPlayer() ), X. {' A, r) m0 m' l8 ]" a' e, I7 b$ s5 b
{
) m' {9 Y$ V# m if( !pAttacker->IsChaotic() )& x0 l, P. u4 H J& T0 z
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
8 ?, x+ |8 H# Z, g, F$ q( J+ @ CString szSendMsg;- u. P5 Y& S1 g' |0 L
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
; A( j# W1 Q6 l3 K4 N8 U ((CUser*)this)->AddText( szSendMsg );
7 ]; [2 h' ^# _) Z, j szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );) C" G' r/ `7 K- Z
((CUser*)pAttacker)->AddText( szSendMsg );; k3 W; \ S1 _0 } H6 M9 E4 I! G
}
2 O ]4 e/ e( w3 x. U
/ J7 G* f5 _# X1 K pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
$ X/ V6 ~ B7 e8 u* ?' | ((CUser*)pAttacker)->AddPKValue();
5 x& t; h% R+ I: p" @( f pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, u" I$ b$ U5 m8 p$ m/ E1 a7 J g_UserMng.AddPKPropensity( pAttacker );
" V/ M& `) w, S g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
& Q3 k6 ~: `7 P4 Y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! ]! j6 M$ J o9 N& f9 p#ifndef __MAINSERVER
F' u; }7 ~) d' F+ O3 ]2 Eif(!pAttacker->IsPlayer())
( z' Z) y2 K( f( Q- S7 k) n FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );+ C' C8 R. Z# Z: ^2 ^
#endif // __MAINSERVER7 K2 h% `0 [0 ]: W6 Y' B( j+ x
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);: r) w8 U- d6 o1 V
#endif // __HONORABLE_TITLE // ′Tà?& O4 w4 f8 J( S
}4 M; _) j- Z* G0 B* x
#else // __VER >= 8 // __S8_PK
+ k2 U$ e, w/ p, G' o) v0 ~ BOOL bChaotic = IsChaotic();$ f, \) g: e1 L' K* ~
) T/ |& g5 A+ S3 w; l6 L m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.. y0 ?$ v2 _! `$ ?1 @3 M
pAttacker->m_nNumKill++; // ?3?? á?°?$ m, B# H' E I8 K& z% s8 ~. m2 K
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.+ V8 `' }( q. w; q
# |6 C- B- u; G+ R9 w5 P int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. |7 u6 P4 Y6 K/ [2 r
if( nGap >= 80 )% a) l6 u8 ?1 t' E. w5 J, r- l8 @
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ & {; _/ |2 P. J3 i4 h# m2 }
: E+ S5 p+ `# @* a // o??ó±Y ?3±?±a?| ??????′ù.
2 d- k- y4 _! P6 a. W5 v/ h CWorld* pWorld = GetWorld();$ Z3 [" @/ J& v7 e5 M" ]
if( pWorld )! O- C5 P8 b) g* c; x9 r, {
{1 W7 U4 A# j$ w( s/ x1 G
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."( F9 j$ D$ q. m
char szFormat[256];
4 H7 A( V* w1 u. k; y strcpy( szFormat, pAttacker->GetName() );
( t. N- z2 ]3 { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );. P) B! K* h8 i- p+ h4 u1 U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
$ d2 g2 e* {- b }
3 D& B$ i0 Q, G' e. \4 e7 c7 r( B2 ]8 f* s9 B7 ?8 o& S
if( g_eLocal.GetState( EVE_PKCOST )
( D1 X0 S9 ^9 l4 g& ~. H6 d#ifdef __JEFF_11_44 G& R- N4 `# x5 a0 H3 {
&& ( pWorld && pWorld->IsArena() == FALSE )1 z1 e: n1 v. o* `: K; j' r* s
#endif // __JEFF_11_4
% `' @ N; h! l )0 {5 {' V# p( B% ^. Q
{
1 }+ x! |' q# d1 i' n; K if( bChaotic ) 5 L# ^- u& n$ e, J' Q4 ~
{: \- L, O( m$ @- A1 F/ W
#if !defined(__INTERNALSERVER)2 _: M' Q/ z. {5 k; G) Z3 u9 d
if( m_dwAuthorization < AUTH_HELPER )5 K8 y" u! c& r2 f; f
#endif
1 Y! d9 h' G7 s {7 v1 U( L4 [8 c% N, _8 L; E
// ??3?μ?·ó 5 t; ^# O+ n$ Z& J0 M* H. P# d# U
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
" t5 ~$ m0 N, e! Q4 U float fRate = pProp->nDropGoldPercent / 100.0f;
- y5 V) ?( d5 f' a3 c int nGold = GetGold() * fRate;
/ y: L ^' Z5 ? F# x$ S' N' W
) l1 w) ~6 \! d7 J) }. J9 X- | if( nGold > 0 )& i: P+ G4 w3 B; m; r9 R
DropGold( nGold , GetPos(), TRUE );
# L9 a9 _) W% ~6 j. ~( \" f" y x! F7 N0 b
// ??àì?? μ?·ó
" o: _, k W5 l5 ]3 m6 H for( int i=0; i<pProp->nDropItem; ++i )
7 a9 [$ d, o5 r# D! n1 R {
, W2 P; A& h" ?! J1 [+ }/ ^$ Y. d BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.: S7 a/ M5 w/ C9 \ @) T2 b* D
9 g6 ?0 w2 q9 w6 k( k1 v if( xRandom( 100 ) < pProp->nDropPercent )
, w$ I- J+ _4 M" Y$ D% }6 u {
- I2 U4 d9 E7 }- s: b if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
+ ]& s5 \! E- w- p+ O1 [ break;
) V2 ?% ^! y0 y }
" z( t4 t$ B' m" T& M8 k. [ }3 D5 }: n" n6 R
}
7 |4 F- r: ]5 @. T1 X" F }
: p' k+ Y* c& o1 h/ \1 T }
. {- h J0 z- d2 A* ?$ j8 b/ h: u8 r C9 u
//pAttackerà? slaughter°aà? oˉ°????2′ù.
' G' R5 l0 W: h pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );1 A5 R* o4 t3 B' L
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.* n/ `4 \) x' N* c! i G! y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )" J6 r2 J& r b4 ]
UpgradeKarma();0 Q- A, H& w+ ?
#endif // __VER >= 8 // __S8_PK/ t- v8 _( _' x3 [, V* e/ h
return 1;+ |* R, g2 u/ R0 N, g# ^
}
( W9 Q. U6 w a1 n* X6 q6 |3 w5 Q+ D0 x' Z* Z
) g K W' d. o, w1 M$ A) N
$ R; Y7 a( M: l K; c' G
7 l# B R4 J% G6 Z2 ~2 m) R
v. `) T' W# y& E3 p. h. w7 s6 m5 Q8 c" [% ^$ ]% m7 t
-------------------------------------------
1 k# F, S1 U; _' k, F+ G
/ v2 c& ^: N V- @/ A6 Y Y) f
0 I* v) D4 `) U# Z. u" a4 V _6 V8 s if( pAttacker->IsPlayer() )2 Y4 p# J7 A; y
{
- _1 A& B1 L0 E* `' G. l m_idMurderer = pAttacker->m_idPlayer;, N/ c, d7 I1 J& Z; X, d6 c1 f
+ ]$ c9 ?: }3 ^3 V9 g( o6 P" V% F, z% n
CWorld* pWorld = GetWorld();# z+ A5 b" ~; I. q4 S( b% L$ g5 M6 J, r
if( pWorld )# y7 h; P2 ^3 |5 S$ u
{
2 T4 }# f+ o7 ~! j* Y& b4 v char szFormat[256];
# N7 j3 f: H$ ? strcpy( szFormat, pAttacker->GetName() );
! P# O5 X/ G0 T t strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! U3 x6 b) S& G
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );. k) P' A- ^1 A E0 A |! f. J
}
, k5 |7 Z) h% R6 N: h, a0 M }
. q4 r/ C( F3 p$ t. O8 ~" c
% D( s7 p8 S) f4 L1 s. z- Q |
|