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赏金系统恢复
; W! x" o1 \7 y: @# u1 w& ?Mover.cpp" @5 C0 n, _9 ?( Y: P7 S& \, Z
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Code:
4 J+ i! l) X( m. Wint CMover::SubPK( CMover *pAttacker, int nReflect )) r* F0 u' o1 C6 T2 F2 A. o n
{
1 o3 V" R" i. a3 E. [2 m; F if( !g_eLocal.GetState( EVE_PK )
7 p0 G4 b, C. P4 |+ r#ifdef __JEFF_11_4/ O' W5 H/ b5 [4 ]1 P& i
|| GetWorld()->IsArena()$ [" V$ L! o. \5 A: c
#endif // __JEFF_11_4! e8 V; x+ S3 _$ W% m8 t
)
& ~0 k/ w" h/ H0 S% y! x return 1;
6 ]2 Q0 A6 P- X: h+ V4 ^4 {( R. a$ W) O
#if __VER >= 8 // __S8_PK9 r% m1 {: ~# U2 |3 U$ t+ }% e U- U
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
; z) ?' o: `( ^. h( Y return 1;
6 C1 r. R5 o0 h8 p! `
4 C# z; {% k. v/ | if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )* |( K, m* r A2 N6 @" y
return 1;+ ]$ Z4 B2 D d$ K. }5 T2 k
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 [2 A6 V& T. A; C* I {5 b8 R" m if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& j. ?# ^8 [5 R6 ?( W q0 I& i
return 1;
6 ` y! }4 @1 L! o9 x+ r! |0 v#endif // __GUILD_COMBAT_1TO19 z9 Y+ P. }( d. R. o4 B
8 @9 S0 t8 `+ H- [! F9 s if( g_eLocal.GetState( EVE_PKCOST )
; D/ F) c0 ]# b8 _#ifdef __JEFF_11_4! Q* B+ s3 _ r" w( |' ]+ X( c
&& GetWorld()->IsArena() == FALSE/ G( X, `. R# i* s
#endif // __JEFF_11_4
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{$ Y+ l: `0 Y4 W! A7 u
if( IsPlayer() && IsChaotic() ) & f% b$ S2 l) m' l {# B6 m
{
3 q5 P; L& p5 D4 w- _! H" u( o#if !defined(__INTERNALSERVER)
5 |8 l2 j) s, |1 a if( m_dwAuthorization < AUTH_HELPER )$ `5 Y2 X% e- o4 h1 v' @2 T: ~+ \+ H
#endif
0 I, G" @# b4 B: k. b; h {4 q0 s% t5 b: Y4 x! R
// ??àì?? μ?·ó : a) i! \% \. K
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )% J0 B" B9 V! t0 }; H
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() ); h6 R8 U' y, J: {* M8 c# h" k+ o
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
! I( o1 N: E* T& k& O/ \8 Q for( int i=0; i < nInvenDrop; ++i )6 `; N4 f5 o0 F/ B
{" ?. G4 F! C+ E& |2 F
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
& m. @. E) n! [& F6 f break;
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// - à??? μ?·ó D, u% v+ M8 r7 t5 X2 J; b% T- _! N; x h
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );0 i2 B! B7 V/ j. O
for( i=0; i < nEquipDrop; ++i )! E' X8 x: {$ j; R
{
* }, R$ t" c- o if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
3 _1 q/ b4 B) \8 L: r1 d9 K' U break;' n1 M7 j( \* w( Q
} * j; I/ ^( ?& {* u/ r
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} 1 ^* l0 i) t# ~% ], x/ g
}
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. u* G B' v t4 M* N6 b, n" i if( pAttacker->IsPlayer() )2 A- v: B/ Q* S }
{! `- j0 }+ k3 ^9 `% ?
m_idMurderer = pAttacker->m_idPlayer;! r5 b2 h) j* G% {8 x
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CWorld* pWorld = GetWorld();0 t, v' \+ e& b3 Z3 |: x+ {
if( pWorld )
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char szFormat[256];
0 r. O( P& g% y4 U strcpy( szFormat, pAttacker->GetName() );
* z, Z0 @) T% C x. G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 [6 K! ]( F: N+ v! _# Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 z9 N; Q9 |. Y' f/ w. O }1 R) T/ @1 @& `/ n& B- n F7 I$ {
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if( !pAttacker->IsPlayer() || IsNPC() )
: U. _, G) r/ I" f# J return 1;
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BOOL bAdd = FALSE;
: H. z" T5 x+ j: K% n- ~5 v if( pAttacker->IsChaotic() ) // ???à?ó??) y& m6 \# i3 ~
{
* G2 Q) R# S+ e7 g if( !IsChaotic() ), A: I" k& V4 g$ I' K9 C* V
bAdd = TRUE;6 f) C- s/ H/ J' \. `: o) [# f
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else // ?????ó??, èù???ó??
# g6 ^. X$ C H4 E( v2 \7 e7 d3 \1 Z {
- ?( F. R! _* V' s0 z- p& t0 D if( !(IsChaotic() || IsPKPink()) )8 D9 Y! K5 T% J+ K' z6 ^' L
bAdd = TRUE;
$ b6 J; J3 J5 Q }
% j" V/ b1 H3 `- n' S4 u) [
1 `6 k: L+ P# j7 g /// ???à????, ?o?aà? ??·ááü
0 V, c( |* t2 G- @ if( bAdd && nReflect == 0
- q; t6 i) m# E3 \ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
% y& Z/ h, E7 s0 T' v {
+ Y9 A/ u7 G7 R" ^5 h3 Q( J if( IsPlayer() && pAttacker->IsPlayer() )
6 x8 |: c' y) A" ^6 i- j! D2 v {) W& x) C4 d, ~' U3 z5 D
if( !pAttacker->IsChaotic() )
1 ?. n+ Q& H6 R7 f) A- j4 R ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );/ J/ G/ Y& I( f2 F! @
CString szSendMsg;
5 B. C) w0 R5 p ] szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );4 h8 m3 t' J& X Z* s% V
((CUser*)this)->AddText( szSendMsg );8 O0 I; H: x, d2 c" m* [9 ~/ x
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
d" ]9 W7 {+ \3 s: j ((CUser*)pAttacker)->AddText( szSendMsg );
$ Z- o* R/ f. e/ k: x }
! h2 N1 `1 }# b* e; i+ h: A" X; @$ n7 M! \0 ?
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
# [7 A! l5 U0 `# |9 w; l0 Q6 |5 M ((CUser*)pAttacker)->AddPKValue();' C, g0 n$ V. g/ _5 N
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
2 G* t- ~$ v* Q/ ]/ q4 o B0 v! F2 n g_UserMng.AddPKPropensity( pAttacker );
) c9 n1 D; t: E3 M g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 ~. J3 F# }2 b5 o, y4 X#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( Z$ O! w: S8 T* p0 ]#ifndef __MAINSERVER: q8 ~8 j" V. y, z6 }$ B+ O8 g
if(!pAttacker->IsPlayer()) O! \1 e0 e! p$ v
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 ]+ ]' y6 p' K1 y#endif // __MAINSERVER: v" v' u+ {1 c/ \
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);/ A# V. B3 M2 e9 j- G/ O
#endif // __HONORABLE_TITLE // ′Tà?
3 n$ O% k1 V( P7 ?* U }
+ Q, ?6 p9 Z$ C, t- p6 ^) L#else // __VER >= 8 // __S8_PK3 A E$ F' M# C/ y
BOOL bChaotic = IsChaotic();7 \8 y. ^/ T- q- z' M
7 ]: @5 o* B5 u. S: T8 _ m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.% Q7 x. x; t M
pAttacker->m_nNumKill++; // ?3?? á?°?! y* R a7 [* U" Q L5 g, C
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.8 [/ f/ N2 e Z$ {4 @0 C
+ _5 M. p7 f8 U0 b4 [. }! l8 V
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. K, ^7 `+ X" O3 L
if( nGap >= 80 )
# k6 q* M4 N) i) y2 k y& l2 m9 j ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ # B9 I+ q# l* i6 \/ A% }* c
1 m1 [1 q4 c+ t) c) N! D8 x& Q7 N8 j
// o??ó±Y ?3±?±a?| ??????′ù./ A; z5 G$ u. P0 ?# s7 M
CWorld* pWorld = GetWorld();. Q% A v% s- E9 b7 `7 o
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."2 E3 T, e& o( t- n* b, T3 r
char szFormat[256];
2 k7 L4 |$ Y. f# J strcpy( szFormat, pAttacker->GetName() );- v: `( z3 x' F
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! n( `4 n1 u- X1 y/ N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );0 K$ ] E0 u, J; R, ~
}% B% X8 ?6 V( i" e1 `# @5 G) X
$ ~9 W) w- w7 |& G) w+ \' ?8 a if( g_eLocal.GetState( EVE_PKCOST ) & M/ ?; ^1 j# o2 s# w" w2 s- X2 S
#ifdef __JEFF_11_4% t7 t' b+ U. J8 `% r! o
&& ( pWorld && pWorld->IsArena() == FALSE )
; ^9 E8 _- r4 o1 }. n#endif // __JEFF_11_41 i5 f& l; s. u8 d
)7 T9 R7 O- j& a4 M( ]" j
{$ Q1 [+ E3 v/ g+ ~4 B
if( bChaotic )
, H- S" e! c; \( Y$ g {
6 b6 M8 {0 @. v: q #if !defined(__INTERNALSERVER)
: L) G5 a/ J: ` if( m_dwAuthorization < AUTH_HELPER )1 R& W( W" i0 ~+ {4 X
#endif) N3 t& h+ p, ^, Z$ H
{
! |5 |; p) C3 y& Q // ??3?μ?·ó
$ {0 Y! f6 E, |( Y& u- a/ a) n KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );/ l4 j0 K& v8 A+ b. k
float fRate = pProp->nDropGoldPercent / 100.0f;- q8 { V1 a) g3 }6 N( _
int nGold = GetGold() * fRate;* n3 i! c: T. j) D, G
1 \- W. s [0 w8 \: R
if( nGold > 0 )8 @) n' ~ c- d, w' i; _4 x0 X
DropGold( nGold , GetPos(), TRUE );7 B/ Y3 o$ \; @+ d' {4 G' ]
/ ]' l* a4 T" V8 v+ k) T1 s+ \
// ??àì?? μ?·ó ; [' d5 y& w: \+ |5 h0 F* W
for( int i=0; i<pProp->nDropItem; ++i )0 P" p& O6 I% _8 i* ]
{
2 t3 a5 `; F! n BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% ?+ k a9 B0 O& p1 w+ o! B
( | y; O4 E6 L9 D# s% V if( xRandom( 100 ) < pProp->nDropPercent ) 9 I" @& k8 r6 \- E# }: p* N5 z" S
{- K( N2 L7 n' s$ t) D& w: f) t( q
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( x. [9 a0 Z5 K" c; t4 J break;. X, x# T: \4 D
}
2 }6 I; T" H( {2 Y' M9 T8 [+ l }
* @9 [' z0 J& t' Y q: J }! P( I. w) v, [: B' q
} " z" e& h' _- F! [/ t0 n
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
3 d+ h" R |4 S. {$ ]5 v pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );' N4 u. }9 T' A" z" s
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& B! ~4 Z) l9 T: W$ A1 i3 w4 X7 g
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )+ r9 h3 j- ]( V- |' V
UpgradeKarma();) C2 ?* [$ f+ r$ l, l" w7 x6 S
#endif // __VER >= 8 // __S8_PK
8 a" u" q* h" I! c- P return 1;
( B& k5 i. {/ t9 ]* X8 d! c4 O* m}
O5 m& M: ]: ?7 z5 n& d2 b. B3 j. M z3 x7 H: H/ ^% {! j
& i3 ?4 s9 d3 q. u! a! j; H+ p1 B4 H% Y! y) Z+ ?, i, R4 ]
! p4 F: E5 I U o7 j/ J" B, c( u1 c0 ^1 I) A$ a; Z4 {
6 J2 k8 ` W, z+ L `! v-------------------------------------------- }- B2 `% I! }' T* L. W. V
3 X; X n/ q D0 C1 L! ^& m, [
* Q8 {! f- F8 Z
if( pAttacker->IsPlayer() )/ E' Y4 o( K) H0 \7 @1 K
{
x" ]! m7 z3 G, I) t# x ~+ ~, @- G/ R m_idMurderer = pAttacker->m_idPlayer;
1 F# s _0 {4 y& `1 N/ o3 W. F6 B! r8 B$ y3 l9 w, H7 K
% \9 A) G, V- ]) M, z
CWorld* pWorld = GetWorld();
8 z7 v* j' H4 V% J+ F9 b: S; ?2 e if( pWorld )
9 a9 }! Q- G5 i9 `' w. N {1 g% Y: Q( t7 J/ Y
char szFormat[256];
/ y7 N0 p5 s0 ]* i5 ]: v1 z4 r strcpy( szFormat, pAttacker->GetName() );: e5 {1 w9 L+ O5 B, p' U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );0 S. o# R' P5 o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: z* d" A$ Z# @$ t
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