|
|
赏金系统恢复
. g% H! g( W6 w) [" e( qMover.cpp6 o! Y% V1 J; G6 P/ p: \. K5 G
- R* F( A" T6 C4 \* I, k0 G/ K5 k9 _% HCode:: l+ O& s. x- i& e; S
int CMover::SubPK( CMover *pAttacker, int nReflect )# }$ W- `: U8 t- y/ f. g
{
8 p; c/ S, c* g* Q if( !g_eLocal.GetState( EVE_PK ): {+ t- z# f1 n
#ifdef __JEFF_11_4
( |% l+ M4 F/ V+ b1 B) h% g! `$ b" o || GetWorld()->IsArena()
- j1 x6 K' o7 ?1 Q#endif // __JEFF_11_45 W# T" s' o5 T, \8 ^
)
' F6 `2 \; U5 o return 1;3 {) N% h0 N s2 p. ~3 W
2 W: r* W3 N7 I V; s0 I$ |1 H! S#if __VER >= 8 // __S8_PK, I9 d/ a$ s, @2 d6 `5 ~! e
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! H2 \& {9 x& P5 x
return 1;
6 S# T2 R1 l* S: v5 |0 T: i- ~# D* ^/ d3 L
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). D8 i1 t+ S' r# X/ Q v# M& Q
return 1;" j$ D I% b9 @+ i, K: H
1 V$ ~1 x5 j' K# _5 k/ F#if __VER >= 11 // __GUILD_COMBAT_1TO10 F' X$ b( R R% o8 U
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
: {0 r' |$ w, P' b# } return 1;+ ?* l, N( f5 @: p E; G+ ]" Y
#endif // __GUILD_COMBAT_1TO1
5 C* D5 Z$ ^5 n
7 f/ l4 X, Z, H/ Z. \2 @ if( g_eLocal.GetState( EVE_PKCOST ) # w6 o* h3 a4 E# d7 n6 z
#ifdef __JEFF_11_4
) N8 D$ Q A! p% W && GetWorld()->IsArena() == FALSE
6 P/ `% h( e! F; \' E0 [( }6 l#endif // __JEFF_11_4
& c3 z2 {( p2 V/ I! _0 k )
' N2 ~: E& S6 H& R {# ~& }4 z# X& r
if( IsPlayer() && IsChaotic() )
- p! B; O( c, A5 w1 P( }, O/ O6 i {
. j m. f; [8 S" h) a2 T#if !defined(__INTERNALSERVER)3 B8 h; Q J7 w" b, L0 |
if( m_dwAuthorization < AUTH_HELPER ). d9 n/ N$ i$ m' j
#endif8 o0 ~: ~3 W4 ? G) @- }
{
9 Y k# s0 a2 z: Q* T7 u+ f // ??àì?? μ?·ó
* B% I, @$ N0 `/ v3 Y/ y" e+ o // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )4 U$ u# X& s$ H8 ?* z3 L" y" U
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );; h/ H1 A/ O ?5 s- v# a; T
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
! h* V: Z5 C& K+ v# `8 | for( int i=0; i < nInvenDrop; ++i )
# M J# k; L# w( q* I' `- t {2 D4 p1 \1 o$ O9 o9 i
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
|5 j6 \& e, c, I. W3 s! W8 t break;
. T# r4 L& w% ~1 L" H }
! B2 {' ^/ n7 x# d7 @0 V( i5 }) D( g8 g. u
// - à??? μ?·ó( o% c) b# W" x, {6 Y: k; j
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) Y* ~5 [3 z& v% _1 r9 a for( i=0; i < nEquipDrop; ++i )& R, j: ]0 h* |
{
8 }/ y h- `. b, E+ x if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 0 ^: `" F- }' g- Z) [" @ e8 E
break;- E: M" z( B0 Y* k6 `
}
% Y- y7 u: O0 r0 l }9 f4 ?3 h( C/ C1 H2 c* B
} 2 ^9 {; t- s6 W1 s# m2 k6 ?
}
+ Q3 ?/ W, ^ S
1 ?& |6 _9 T8 r7 j9 l J \ if( pAttacker->IsPlayer() )
' y/ H0 A$ @; K" @8 l' ~ {6 ~" m0 N0 h5 y: s+ F
m_idMurderer = pAttacker->m_idPlayer;
9 b2 o) L+ p* K! M% j$ F: C
9 u! T) ^2 N! i2 u/ U9 Y8 f
, Y) u. x/ s4 ~. T; q! N CWorld* pWorld = GetWorld();
: b/ o) U; d, [) \6 w; D if( pWorld )
4 t, _7 g- I5 e( z2 \4 {- h {
# e* Z Y% \1 ]9 D5 C( Q8 A7 L% j char szFormat[256];
( ]7 n9 `) V% y! X& {. t' s; n strcpy( szFormat, pAttacker->GetName() );4 Q* r H) Q4 W. B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ H( N9 g9 {+ d+ S+ e' Y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ l5 D' P7 Z% h( } }
0 J0 _/ {- _. [1 A$ \0 c5 n }, h0 Y6 n* }( _" _3 N5 B" Z$ Z. `
w$ {* q, U/ Z4 v4 P1 d& ^ if( !pAttacker->IsPlayer() || IsNPC() )% a9 U* v/ A3 Z
return 1;" a- P1 s6 S: R9 F9 G% H- L$ F% ^
7 x. Q1 k* M$ _- E2 T$ b
BOOL bAdd = FALSE;( c; d( M0 ]2 ~* ^. F% I' @# `
if( pAttacker->IsChaotic() ) // ???à?ó??/ N) @; ^' t% a7 [3 n& _
{
# v+ D( e1 g+ D9 x if( !IsChaotic() )
. E: r" s: K. q bAdd = TRUE;: q, l6 v9 w9 r R0 K: j! @
}
* h3 X$ A, ^% y- r9 |7 N! ^; ~ else // ?????ó??, èù???ó??
5 m5 K& U$ I6 J$ N/ a1 | {
8 n+ P8 M3 J" S4 Y if( !(IsChaotic() || IsPKPink()) )2 h+ n' X4 r* Y* }) l' F
bAdd = TRUE;
# A; s0 }0 q3 C& D' K' [ }0 n! Z) p% X6 x
8 F( j0 T2 g4 ?9 v. T /// ???à????, ?o?aà? ??·ááü
4 B# ]" v5 x7 ~ if( bAdd && nReflect == 0
5 b* a4 A/ H* r/ A/ P5 ^" s && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
/ B5 B. @" R& w0 z2 A {
, C3 ?) @5 ^: S if( IsPlayer() && pAttacker->IsPlayer() )# q' e$ y6 a. @) Y- g
{6 L2 O! T3 s# \- @6 P8 O
if( !pAttacker->IsChaotic() )
7 w$ ?" O; j1 E3 ^ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
2 U0 X8 S4 q9 Q7 r- ~% h CString szSendMsg;+ @2 w! D& K5 S( K7 D1 {
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );8 d; v+ R$ k2 y5 X) M* s
((CUser*)this)->AddText( szSendMsg );" e8 Q- C8 |: ~
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );" P! f3 s% l3 ]& H
((CUser*)pAttacker)->AddText( szSendMsg );- N" l, U( l R' I% G5 a. ^
}/ W& m- u/ v. I5 T
% d( j' i- ?/ K0 [0 G; Q$ a, ~: U' \# W pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
0 Y B: E: r* a c ((CUser*)pAttacker)->AddPKValue();
i. I% W* P1 m pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );5 X2 z( R) x W7 i
g_UserMng.AddPKPropensity( pAttacker );
% ?( r/ ^* g/ O+ d g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; t! C; _( r; l
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 l2 B1 T& k% E9 v; F, a
#ifndef __MAINSERVER5 x5 m, w' F, g# u
if(!pAttacker->IsPlayer())1 x: M7 P |# {# ~: g
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 q, t: r) Y Q2 z2 r! @; d9 k#endif // __MAINSERVER
' a# R, T3 G2 i5 |! @" ` ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 W) ]5 T/ O8 g) h+ {9 J#endif // __HONORABLE_TITLE // ′Tà?
7 m. m: _/ ~0 R( |7 {- s }
1 I/ S; k& Q' P& A5 J#else // __VER >= 8 // __S8_PK; \9 Y8 y0 w7 q+ Y5 U. w/ E& a
BOOL bChaotic = IsChaotic();
# U9 `7 l; R/ M1 Y
8 w& x) R2 m1 n; u/ {8 H6 F9 F m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.) F; W2 W$ I! i* w3 Z
pAttacker->m_nNumKill++; // ?3?? á?°?2 E* H; I5 F. L/ c; k2 s
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.9 w" X# S# b6 Z4 [& p& w4 N
' M, k2 e* a9 v4 U$ \
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );5 Q# o6 b* h: l5 [8 m% u( r# c7 V
if( nGap >= 80 )
: v E8 t3 [# L; j ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
! o' F1 z- J0 s8 t0 d6 f! H4 s' [2 e
// o??ó±Y ?3±?±a?| ??????′ù.
" Q/ T0 _- z3 i0 G7 Z. _5 H4 r CWorld* pWorld = GetWorld();( I9 D- K8 ?; Y5 z' B$ O& s2 O
if( pWorld )
& o7 v8 k* s6 X k {
+ K r6 S3 w A. \ [/ e //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
. i, F- H1 x# x+ \ char szFormat[256];
" Q; n. M' V7 `4 K strcpy( szFormat, pAttacker->GetName() );
; N4 ]# r7 C3 o* i$ \% p/ a2 q strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# j2 o2 K3 G @- K% K
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
( |7 m6 l0 B, b: K }
! B1 ]9 U. u5 L: F2 Q
" a7 B/ O3 B8 @% j if( g_eLocal.GetState( EVE_PKCOST ) + T/ [, o q% p0 m1 S
#ifdef __JEFF_11_4" k/ R$ m; s q: S
&& ( pWorld && pWorld->IsArena() == FALSE )
$ |! ^+ H' w" ?% |' C#endif // __JEFF_11_4
) `; _0 i6 j/ U* s& L3 B4 Z )
" h. e3 ?+ ?5 L: D$ r. x2 D {
! ~8 v" X; b# }* E2 b if( bChaotic )
8 ^( t, U* T4 A* O' |& z {
" p& c8 E4 W8 U# i; I #if !defined(__INTERNALSERVER); |8 d$ M) e9 h' Z6 \/ q7 }
if( m_dwAuthorization < AUTH_HELPER )
! r1 x! a+ g! @' W8 ^) x/ W #endif+ n9 a8 R T& h0 E
{
6 h; G, h" w: v) ~ // ??3?μ?·ó " M) X5 F' W( r: F
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 Y! M' C2 ~% I) u0 T) o9 e
float fRate = pProp->nDropGoldPercent / 100.0f;( X! I: F) A5 m4 \: B4 `- a" z# k( o
int nGold = GetGold() * fRate;
- r6 J0 R: G3 n' C% o6 i9 Z, x
1 ^5 _, I6 I' M* X+ W if( nGold > 0 )
/ c0 ~9 U. L+ @ DropGold( nGold , GetPos(), TRUE );
p3 L3 G8 z1 E/ t% E5 Z2 N3 R9 U8 K4 P( }2 q; l0 T' j! l
// ??àì?? μ?·ó
7 ?$ c8 {+ F( w8 A1 D4 P* R for( int i=0; i<pProp->nDropItem; ++i )' {8 {* F; E# c3 e7 j- p
{( j% r8 {& b2 o' O
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 o$ N, L+ X5 O q- }: u* K, ?9 s' `
if( xRandom( 100 ) < pProp->nDropPercent ) $ O) L- H) M( s9 H! x/ u
{
% m) B7 J9 [+ I+ n if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 7 G0 a- D" @8 q4 N
break;+ A* U: X, k% f/ [# w! ?* J
}" Z& }9 L0 T! B# q: p+ c b
}- N: h9 h, r/ |
}
( ^+ q [% ]* R9 r; k } " J" l1 l- D! c1 V, q/ p0 u9 h
}
, ]! E4 U# ^) D) {" N9 \4 L) t6 I& V+ `
//pAttackerà? slaughter°aà? oˉ°????2′ù.
! h2 ]. u. K8 r1 b; u) i pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );+ [1 y9 i4 O k1 L8 u
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
. i& c+ B% [7 w P0 [ if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 f4 m# Z6 {* J# G UpgradeKarma();
( D+ ^3 h m8 z9 ^5 ~9 ~, }$ L#endif // __VER >= 8 // __S8_PK8 y2 D! v+ `! }' r4 V
return 1;
8 C: ^* [$ j- ]}( `1 U+ d3 F4 Q% m A
) X3 M$ ^& e7 F
5 Q, u6 f4 j# p0 \+ D( Z6 r' a- p
* T1 K$ Z- F+ M5 B" Z8 S
+ E \% }0 }3 C
+ u8 B+ r. c) Q; I9 p1 h3 J
( R, z) _8 O/ |& @-------------------------------------------& p1 P% }) K1 i& y5 b* Z; d
) Y( G: }4 M& W- _
0 }5 X: w" b7 H6 Z4 f w, f0 Y if( pAttacker->IsPlayer() )' z$ r/ F8 V- d1 z' j
{. \# s3 I' e/ k {) j' Q- f
m_idMurderer = pAttacker->m_idPlayer;7 g& P( F- v+ ^. |4 [& Q8 W# Y
0 F5 g- `, @* J! d& |
' L; c: l- Z9 q B; n% k CWorld* pWorld = GetWorld();
2 o; ]# W! d/ b if( pWorld )
( e! I7 G2 h+ H: _ {
& o$ }- y7 u V+ {& @6 u3 }# h char szFormat[256];3 x3 M7 N; I' v3 I
strcpy( szFormat, pAttacker->GetName() );' v' | C! k/ u3 P+ W
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: n! F# h4 Q5 B. A8 j g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
" J. s* P2 S3 Z. B }! k, @$ a4 k* |, I7 ?. I/ o
}
$ U9 x; n8 Q( r1 F+ t% m
, `; c3 N) O# |9 \. g$ p |
|