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赏金系统恢复
) p0 U3 S+ q) `& P2 Y$ M9 n5 EMover.cpp6 R- s. x& y! }
) i o6 {% j; H+ M, i/ ?9 GCode:
) Q. \* ^2 j6 d3 h% p# K1 S. kint CMover::SubPK( CMover *pAttacker, int nReflect ); L) J7 X! ~; q% p) w
{
/ c8 C; R6 H. G, ]# r4 j( e if( !g_eLocal.GetState( EVE_PK )
, ~9 P4 E9 c1 h#ifdef __JEFF_11_4# ~! z8 p. r% D' E2 Y5 P
|| GetWorld()->IsArena()4 _* S- s* p) C
#endif // __JEFF_11_4
0 _, ^. f7 x2 g4 L2 Y )
. E: i' X, T" I6 }( ?8 O return 1;
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. s6 C' \- E# o, m/ Z/ q$ r( E#if __VER >= 8 // __S8_PK2 [$ J& {; {: F3 U4 J
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )# D4 ?# ?% P( D; s, {
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 S1 T% L2 D" e
return 1;0 L* ~0 j1 r& }! ^! w1 B
) _; ?; K$ T1 [# r# T. A! W6 v#if __VER >= 11 // __GUILD_COMBAT_1TO1
& ]% U( w8 F2 w: G* i if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )" j/ d; q7 P) T( y6 J$ `
return 1;3 ?& c4 S; g, C0 E
#endif // __GUILD_COMBAT_1TO11 W) m% B2 k+ \- ~! v/ E, o6 D
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if( g_eLocal.GetState( EVE_PKCOST )
8 B- F; f$ Y& b% D' z# z2 ]! a' L* W#ifdef __JEFF_11_4; ?3 W3 ~2 t$ l5 I$ e: `0 N/ N
&& GetWorld()->IsArena() == FALSE
0 H: {+ g) G) n" ]! W+ s' W" Y#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
" f) s6 G- H) W# [( o if( m_dwAuthorization < AUTH_HELPER )
( [8 c q% Z3 O#endif
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// ??àì?? μ?·ó
- h' p7 _; g& _- Q# F% A3 g // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
5 O& G8 Z$ n8 ^# Z CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' Q5 w, I7 X4 r- d, a; z2 v3 r- _ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );1 _1 H& k0 H9 Y( q8 d! u
for( int i=0; i < nInvenDrop; ++i )
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I* I- g6 J0 T3 }9 H. C if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
0 M& W2 V5 j: U& e1 I4 V3 A break;
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// - à??? μ?·ó; ]3 y: g, H1 k/ c( p
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
1 A7 X5 M9 j% k9 G4 h4 b for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 6 r6 v7 t8 {/ _; j! r# a2 W& ?" A2 S
break;
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}
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if( pAttacker->IsPlayer() ); g& t: L! C5 T- A
{
, ?$ W8 A* ^7 f. r. A. s4 d8 z m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
. P* o! S @3 Y+ x$ b if( pWorld )6 ?, R3 L* g. S5 u9 s& \
{
( `, B* W0 Q. v; y! e- F char szFormat[256];
^3 @% L+ X8 [6 _! s strcpy( szFormat, pAttacker->GetName() ); [7 @/ b! y- K7 G% m) A2 f
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
9 r; K$ e0 s. l) W! T g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: \- y% o/ S$ q+ R" X
}
D% Q9 P! {( p& V. a8 p6 j }" ?" y5 U. i( G5 G( B& c/ L; y
6 s& Y0 z( J8 m+ n$ {, S if( !pAttacker->IsPlayer() || IsNPC() )- ^* W4 ?/ @4 p7 x" S- w
return 1;- F6 D6 f: I5 ?* m4 m" D
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BOOL bAdd = FALSE;) r0 f; Z5 w2 G# R* `
if( pAttacker->IsChaotic() ) // ???à?ó??
5 u+ u3 Q) y' m- p0 d7 r {
. \1 v! \' \- K U! Y; S, ~! G6 x if( !IsChaotic() )
4 j0 E7 o8 L; H- a; ]3 c4 V9 g bAdd = TRUE;
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else // ?????ó??, èù???ó??
& ?) c k# w$ u {
8 K. [6 T5 o0 X+ ^7 V! ? if( !(IsChaotic() || IsPKPink()) )6 ?: H; I) x! I# o
bAdd = TRUE;0 O! E) D" x# e# i" e
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/// ???à????, ?o?aà? ??·ááü
7 g$ p) k- Y+ W; G! P if( bAdd && nReflect == 0 - U3 i3 ?. h8 H' G$ t8 K
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
( }* m- S/ ~5 }% O! y0 H {
; d. d9 t( D# g+ m if( IsPlayer() && pAttacker->IsPlayer() )
( @) c7 o4 u6 P# E) a! v {6 ]' ?5 j% A Y! q
if( !pAttacker->IsChaotic() )* o9 p8 d" B! _% A" m# w# B
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
: A, H5 }2 \/ E# ^ CString szSendMsg;) e: u. w& d) u; c5 _
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 h/ F, g' [! ~/ t8 c4 p5 k# o
((CUser*)this)->AddText( szSendMsg );
1 }% u1 A+ g3 v/ K" }2 ~ szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );3 ]: z) E. l" M2 }! @1 \
((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" H" ^+ ?4 v- H" V1 G* W ((CUser*)pAttacker)->AddPKValue();
5 Y& y/ {- O, ~5 m$ h6 A8 u pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
A% X5 j) @# s* d% K6 r g_UserMng.AddPKPropensity( pAttacker );
- x- b- ]' y. }) X6 w1 b2 d g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 U0 ?/ R9 n" S* R
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?* z9 d, K: A& W; Z, T
#ifndef __MAINSERVER; @* a6 q+ b: ~9 N L
if(!pAttacker->IsPlayer())6 ]/ L0 K% [1 K, @+ h
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );2 [. ^' N- X( z* K8 z& m$ W
#endif // __MAINSERVER6 Q$ ?5 P& @( n2 P! @7 c5 r7 X
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);5 b& V: ]6 J& V' A2 k5 i
#endif // __HONORABLE_TITLE // ′Tà?! Y, J/ I( R: L% w0 \
}; }/ I7 a; `/ a, [( B& w
#else // __VER >= 8 // __S8_PK
u. [: i3 C# G BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
, `/ X, Y! W) K8 x: T2 r& e' x5 K pAttacker->m_nNumKill++; // ?3?? á?°?
5 P0 a, m( l+ A7 \- ~2 C9 d (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 i! s+ \& {5 l' C
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );1 |0 W7 G2 x$ `. T8 u' s+ K2 m* s6 C
if( nGap >= 80 )- |8 f" {. p k2 U$ u
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ . `2 k. K2 V( n$ h0 E3 K0 v
( W, y, R9 g! ?8 ~- l // o??ó±Y ?3±?±a?| ??????′ù.' G; k; C' \. J% X' k3 a, s: o6 U6 d
CWorld* pWorld = GetWorld();
' |0 T5 P5 F/ ]2 ~; m7 f+ f if( pWorld )3 F2 i9 m3 C. A# s( h& z' i/ O
{# @; e7 u4 ] e1 d: I3 _
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
* G( r8 p# Q0 H4 [- { char szFormat[256];
" Q+ ~$ g, s/ A2 X6 z" `0 z# i4 U1 @ strcpy( szFormat, pAttacker->GetName() );
+ j( j2 U5 p8 E( W2 A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 u7 ^, H+ U; S$ e' V g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST )
8 M5 Q6 @( b- Y+ C#ifdef __JEFF_11_4
6 r# d! |; u% O && ( pWorld && pWorld->IsArena() == FALSE ), l2 w# _! R. a% {+ W8 N8 N
#endif // __JEFF_11_4* L# ]% o: b# d. P, ?
)' }; _, W$ o M7 ^! t
{
4 q+ H) v! N9 }, d if( bChaotic ) # P0 t' a* x- s
{( e9 a, B& a# j5 s( u3 l0 H0 ]
#if !defined(__INTERNALSERVER); q8 z, [6 q, v6 K3 [
if( m_dwAuthorization < AUTH_HELPER )
) ]* C8 l Z/ X #endif
/ Y* K9 R: t X; K/ e {% l, H P/ h1 }8 `+ B
// ??3?μ?·ó
: ]8 h' `( X. \! S% u" u KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );) p! P4 j1 j- i
float fRate = pProp->nDropGoldPercent / 100.0f;
9 }/ m V. h7 Z9 m( ]7 y/ L0 ` int nGold = GetGold() * fRate;
/ p( y4 X, @* A+ J2 Y p3 d( P% n/ w* _- s
if( nGold > 0 )
[5 G r& |9 ~! Y# s DropGold( nGold , GetPos(), TRUE );
' N- {& N! O% w# \5 X, i
; Q5 O( r+ Q ~9 i1 G: m k% c // ??àì?? μ?·ó 6 Y& P' w9 X7 J9 h# A) }
for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. p3 C. A: p j5 O9 K: ^8 f
: c# R& r2 r& m- u \/ m. h0 o
if( xRandom( 100 ) < pProp->nDropPercent )
; \6 ]2 {) i, j" d0 P {
8 l3 a# x M+ H$ _& M( j if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 9 J$ V; E* K! ~ x$ v. D% A% D3 U
break;* S9 [! T+ K/ C" B9 r1 ?0 t
}
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}
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7 i' r' d% P" C; V/ B# [& A" ~6 o _* j* D, g
//pAttackerà? slaughter°aà? oˉ°????2′ù.4 Y4 A/ S) V* q
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 B# P2 `/ ?+ }8 p // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
1 w( C0 i: L/ }. U1 A if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )% t# F( \6 q6 n; U0 {1 ?$ f
UpgradeKarma();
/ G8 H' R1 ^ U9 y1 D) ~2 ^2 ?' N#endif // __VER >= 8 // __S8_PK
0 e5 ]: n; |1 _# H0 V return 1;$ I8 l) R8 h# y' M8 s$ }+ ?
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$ B1 r6 y7 t& y/ }( Z& {-------------------------------------------
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( V( B$ v9 h* f K if( pAttacker->IsPlayer() )- q0 Q$ f' p% e+ z! K/ `* I( s X5 \7 u
{% u5 r) r* E* R& H& Q1 v) Q N( \
m_idMurderer = pAttacker->m_idPlayer;- Z6 E/ N9 O" o- p {, Y
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CWorld* pWorld = GetWorld();
& U4 {. @0 ^8 E if( pWorld )
/ V& s8 I) T/ ~9 P1 b {
0 v* c" B* Z2 g* M char szFormat[256];4 b4 i5 r# b* d; ]
strcpy( szFormat, pAttacker->GetName() );
3 j. {* _8 \# C8 W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 o' p% ^% t1 G7 [& J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );3 A9 B0 @# r3 Q7 o9 b
}
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