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如何添加地图内置的(详细的指导)

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发表于 2016-1-10 03:35:08 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
大家好
首先,我想说我没有找到搜索任何一本关于那个问题
于是我决定做一个指南。
本指南已经批准了戴尔Honne。
————如何添加新的地图进入游戏-- -
一件你将需要:
一个less-bugged版本(在我看来)是一种由xDrago relased:
- 1部分:MEGAUPLOAD——领先的在线存储和文件的送货服务
- 2部分:MEGAUPLOAD——领先在线存储和文件的送货服务
然后,测试(或WdTest)的名称将会成为地图,我们创建了
兽世界编辑:1 -
这应该是清楚的。创建一个地图,它存储在一个文件夹(bsp.WdTest完成)
去defineWorld.h:2 -
代码:
# Ifndef __DEFINE_WORLD # Define __DEFINE_WORLD # Define WI_WORLD_NONE 0 # Define WI_WORLD_MADRIGAL 1 # Define WI_WORLD_KEBARAS 2 # Define WI_WORLD_CISLAND 3 # Define WI_WORLD_TEST 4 / / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë) # Define WI_WORLD_HEAVEN01 21 # Define WI_WORLD_HEAVEN02 22 # Define WI_WORLD_HEAVEN03 23 # Define WI_WORLD_HEAVEN04 24 # Define WI_WORLD_HEAVEN05 25 / / Extra world # Define WI_WORLD_0425 100 # Define WI_WORLD_TEST 101 # Define WI_WORLD_LUX 102 # Define WI_WORLD_LUX2 103 / / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë) # Define WI_INSTANCE_OMINOUS 121 # Define WI_INSTANCE_OMINOUS_1 122 / / 151 ~ 170 ± 1 ø o ñ 1 îáö' DAC 1 æ ¿ë Yii # Define WI_DUNGEON_SECRET_0 151 # Define WI_DUNGEON_SECRET_1 152 # Define WI_DUNGEON_SECRET_2 153 # Define WI_DUNGEON_SECRET_3 154 # Define WI_DUNGEON_SECRET_4 155 # Define WI_DUNGEON_SECRET_5 156 # Define WI_DUNGEON_SECRET_6 157 # Define WI_DUNGEON_SECRET_7 158 # Define WI_DUNGEON_SECRET_8 159 # Define WI_DUNGEON_SECRET_9 160 # Define WI_DUNGEON_SECRET_10 161 # Define WI_DUNGEON_SECRET_11 162 # Define WI_DUNGEON_SECRET_12 163 # Define WI_DUNGEON_SECRET_13 164 # Define WI_DUNGEON_SECRET_14 165 # Define WI_DUNGEON_SECRET_15 166 # Define WI_DUNGEON_SECRET_16 167 # Define WI_DUNGEON_SECRET_L 167 / / Event world # Define WI_WORLD_EVENT01 120 # Define WI_DUNGEON_FL_MAS 200 # Define WI_DUNGEON_DA_DK 201 # Define WI_WORLD_GUILDWAR 202 203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ # Define WI_DUNGEON_SA_TA 204 # Define WI_DUNGEON_SA_TA2 205 # Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED # Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW # Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö # Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ à ½ o ìaa AU) # Define WI_DUNGEON_MUSCLE 210 # Define WI_DUNGEON_KRRR 220 230 # define WI_DUNGEON_BEAR / / 241 1 ø o ¸ ÎÅí' 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co. # Define WI_WORLD_GUILDWAR1TO1_0 241 # Define WI_WORLD_GUILDWAR1TO1_1 242 # Define WI_WORLD_GUILDWAR1TO1_2 243 # Define WI_WORLD_GUILDWAR1TO1_3 244 # Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID # Endif; x. m# R. W- S+ t$ C# K) X9 a3 B
红色是要执行的指令的地图。
地图上的蓝色是你的名字。
绿色是你的ID的地图。
世界会是这样的:
WI_WORLD_
地牢里就是:
WI_DUNGEON_
3 -去World.inc:
代码:
/ / World Script WI_WORLD_TEST "WdTest" WI_WORLD_MADRIGAL "WdMadrigal" WI_WORLD_LUX "WdLux" WI_WORLD_0425 "Wd0425" WI_WORLD_LUX2 "WdLux2" WI_WORLD_EVENT01 "WdEvent01" WI_DUNGEON_FL_MAS "DuFlMas' / / WI_WORLD_KEBARAS "WdKebaras" WI_DUNGEON_DA_DK "DuDaDk" WI_WORLD_GUILDWAR "WdGuildWar" WI_DUNGEON_VOLCANE "WdVolcane" WI_DUNGEON_MUSCLE "DuMuscle" WI_DUNGEON_KRRR "DuKrr" WI_DUNGEON_BEAR "DuBear" WI_DUNGEON_SA_TA "DuSaTemple" WI_DUNGEON_SA_TA2 "DuSaTempleBoss" WI_DUNGEON_VOLCANERED "WdVolcaneRed" WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow" WI_WORLD_ARENA "WdArena" WI_WORLD_Test "WdTest" WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1" WI_DUNGEON_SECRET_0 "WdHeaven06" WI_DUNGEON_SECRET_1 "WdHeaven06_1" WI_DUNGEON_SECRET_2 "WdHeaven06_1" WI_DUNGEON_SECRET_3 "WdHeaven06_1" WI_DUNGEON_SECRET_4 "WdHeaven06_1" WI_DUNGEON_SECRET_5 "WdHeaven06_1" WI_DUNGEON_SECRET_6 "WdHeaven06_1" WI_DUNGEON_SECRET_7 "WdHeaven06_1" WI_DUNGEON_SECRET_8 'WdHeaven06_1' WI_DUNGEON_SECRET_9 "WdHeaven06_1" WI_DUNGEON_SECRET_10 "WdHeaven06_1 ' WI_DUNGEON_SECRET_11 "WdHeaven06_1" WI_DUNGEON_SECRET_12 "WdHeaven06_1" WI_DUNGEON_SECRET_13 "WdHeaven06_1" WI_DUNGEON_SECRET_14 "WdHeaven06_1" WI_DUNGEON_SECRET_15 "WdHeaven06_1" WI_DUNGEON_SECRET_16 "WdHeaven06_1" WI_WORLD_HEAVEN01 "WdHeaven01" WI_WORLD_HEAVEN02 "WdHeaven02" WI_WORLD_HEAVEN03 "WdHeaven03" WI_WORLD_HEAVEN04 "WdHeaven04" WI_WORLD_HEAVEN05 "WdHeaven05" WI_WORLD_CISLAND "WdCisland" WI_WORLD_MINIROOM "WdMiniroom" WI_INSTANCE_OMINOUS "DuOminous" WI_INSTANCE_OMINOUS_1 "DuOminous_1" WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_000000 ); WI_WORLD_MADRIGAL SetTitle ( IDS_WORLD_INC_000001 ); WI_WORLD_LUX SetTitle ( IDS_WORLD_INC_000002 ); WI_WORLD_0425 SetTitle ( IDS_WORLD_INC_000003 ); WI_WORLD_LUX2 SetTitle ( IDS_WORLD_INC_000004 ); WI_WORLD_EVENT01 SetTitle ( IDS_WORLD_INC_000005 ); WI_DUNGEON_FL_MAS SetTitle ( IDS_WORLD_INC_000006 ); WI_WORLD_KEBARAS SetTitle ( IDS_WORLD_INC_000007 ); WI_DUNGEON_DA_DK SetTitle ( IDS_WORLD_INC_000008 ); WI_WORLD_GUILDWAR SetTitle ( IDS_WORLD_INC_000009 ); WI_DUNGEON_VOLCANE SetTitle ( IDS_WORLD_INC_000010 ); WI_DUNGEON_MUSCLE SetTitle ( IDS_WORLD_INC_000011 ); WI_DUNGEON_KRRR SetTitle ( IDS_WORLD_INC_000012 ); WI_DUNGEON_BEAR SetTitle ( IDS_WORLD_INC_000013 ); WI_DUNGEON_SA_TA SetTitle ( IDS_WORLD_INC_000014 ) WI_DUNGEON_SA_TA2 SetTitle ( IDS_WORLD_INC_000015 ); WI_DUNGEON_VOLCANERED SetTitle ( IDS_WORLD_INC_000016 ); WI_DUNGEON_VOLCANEYELLOW SetTitle ( IDS_WORLD_INC_000017 ); WI_WORLD_GUILDWAR1TO1_0 SetTitle ( IDS_WORLD_INC_000018 ); WI_WORLD_GUILDWAR1TO1_1 SetTitle ( IDS_WORLD_INC_000019 ); WI_WORLD_GUILDWAR1TO1_2 SetTitle ( IDS_WORLD_INC_000020 ); WI_WORLD_GUILDWAR1TO1_3 SetTitle ( IDS_WORLD_INC_000021 ); WI_WORLD_ARENA SetTitle ( IDS_WORLD_INC_000022 ); WI_DUNGEON_SECRET_0 SetTitle ( IDS_WORLD_INC_000023 ); WI_DUNGEON_SECRET_1 SetTitle ( IDS_WORLD_INC_000024 ); WI_DUNGEON_SECRET_2 SetTitle ( IDS_WORLD_INC_000025 ); WI_DUNGEON_SECRET_3 SetTitle ( IDS_WORLD_INC_000026 ); WI_DUNGEON_SECRET_4 SetTitle ( IDS_WORLD_INC_000027 ); WI_DUNGEON_SECRET_5 SetTitle ( IDS_WORLD_INC_000028 ); WI_DUNGEON_SECRET_6 SetTitle ( IDS_WORLD_INC_000029 ); WI_DUNGEON_SECRET_7 SetTitle ( IDS_WORLD_INC_000030 ); WI_DUNGEON_SECRET_8 SetTitle ( IDS_WORLD_INC_000031 ); WI_DUNGEON_SECRET_9 SetTitle ( IDS_WORLD_INC_000032 ); WI_DUNGEON_SECRET_10 SetTitle ( IDS_WORLD_INC_000033 ); WI_DUNGEON_SECRET_11 SetTitle ( IDS_WORLD_INC_000034 ); WI_DUNGEON_SECRET_12 SetTitle ( IDS_WORLD_INC_000035 ); WI_DUNGEON_SECRET_13 SetTitle ( IDS_WORLD_INC_000036 ); WI_DUNGEON_SECRET_14 SetTitle ( IDS_WORLD_INC_000037 ); WI_DUNGEON_SECRET_15 SetTitle ( IDS_WORLD_INC_000038 ); WI_DUNGEON_SECRET_16 SetTitle ( IDS_WORLD_INC_000039 ); WI_WORLD_HEAVEN01 SetTitle ( IDS_WORLD_INC_000040 ); WI_WORLD_HEAVEN02 SetTitle ( IDS_WORLD_INC_000041 ); WI_WORLD_HEAVEN03 SetTitle ( IDS_WORLD_INC_000042 ); WI_WORLD_HEAVEN04 SetTitle ( IDS_WORLD_INC_000043 ); WI_WORLD_HEAVEN05 SetTitle ( IDS_WORLD_INC_000044 ); WI_WORLD_CISLAND SetTitle ( IDS_WORLD_INC_000045 ); WI_WORLD_MINIROOM SetTitle ( IDS_WORLD_INC_000046 ); WI_INSTANCE_OMINOUS SetTitle ( IDS_WORLD_INC_000047 ); WI_INSTANCE_OMINOUS_1 SetTitle ( IDS_WORLD_INC_000048 ); WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_ 000049 );* t( N0 ]! W8 |' U2 u
蓝色是资料夹的名字的地图。
橙色是又defineWorld.h定义在' # '
红色是再#定义在' defineWorld.h '
绿色的地图是你的电话号码
4 -去world.txt.txt:
代码:
IDS_WORLD_INC_000000 Test IDS_WORLD_INC_000001 Madrigal IDS_WORLD_INC_000002 Lux IDS_WORLD_INC_000003 425 IDS_WORLD_INC_000004 Lux2 IDS_WORLD_INC_000005 Event IDS_WORLD_INC_000006 Mas Dungeon IDS_WORLD_INC_000007 Azria IDS_WORLD_INC_000008 Dean Mine IDS_WORLD_INC_000009 guild war territory IDS_WORLD_INC_000010 volcanic island - Volcane IDS_WORLD_INC_000011 Boss Monster (Big Muscle) IDS_WORLD_INC_000012 Boss Monster (Krrr) IDS_WORLD_INC_000013 Boss Monster (Mushmoot) IDS_WORLD_INC_000014 Ivillis Temple IDS_WORLD_INC_000015 Ivillis Temple (Boss) IDS_WORLD_INC_000016 Volcane RED IDS_WORLD_INC_000017 Volcane YELLOW IDS_WORLD_INC_000018 1vs1 Guild War Zone A IDS_WORLD_INC_000019 1vs1 Guild War Zone B IDS_WORLD_INC_000020 1vs1 Guild War Zone C IDS_WORLD_INC_000021 1vs1 Guild War Zone D IDS_WORLD_INC_000022 PvP Arena IDS_WORLD_INC_000023 The secret room 0 IDS_WORLD_INC_000024 The Secret Room 1 IDS_WORLD_INC_000025 The Secret Room 2 IDS_WORLD_INC_000026 The secret room 3 IDS_WORLD_INC_000027 The Secret Room 4 IDS_WORLD_INC_000028 The Secret Room 5 IDS_WORLD_INC_000029 The Secret Room 6 IDS_WORLD_INC_000030 The Secret Room 7 IDS_WORLD_INC_000031 The Secret Room 8 IDS_WORLD_INC_000032 The Secret Room 9 IDS_WORLD_INC_000033 The Secret Room 10 IDS_WORLD_INC_000034 The Secret Room 11 IDS_WORLD_INC_000035 The Secret Room 12 IDS_WORLD_INC_000036 The Secret Room 13 IDS_WORLD_INC_000037 The Secret Room 14 IDS_WORLD_INC_000038 The Secret Room 15 IDS_WORLD_INC_000039 The Secret Room 16 IDS_WORLD_INC_000040 The abandoned Tower B1 IDS_WORLD_INC_000041 The abandoned tower B2 IDS_WORLD_INC_000042 The abandoned tower B3 IDS_WORLD_INC_000043 The abandoned tower B4 IDS_WORLD_INC_000044 The abandoned tower B5 IDS_WORLD_INC_000045 The coral island IDS_WORLD_INC_000046 on the room IDS_WORLD_INC_000047 entrance to Aminuskrypta IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta IDS_WORLD_INC_000049 Test Map% I; ^: K( W' f$ j0 G
红色是地图上的证件(身份证)文件夹名称+
蓝色的名称是地图(地出现在你进入隔层)
5 - CoreServer.ini:
代码:
Sys 1 Database "127.0.0.1" 0101 ( 1 0 0 30 30 00 00 2 0 0 5 5 00 00 3 0 0 5 5 00 00 4 0 0 1 1 00 00 21 0 0 1 1 00 00 22 0 0 1 1 00 00 23 0 0 1 1 00 00 24 0 0 1 1 00 00 25 0 0 1 1 00 00 151 0 0 2 2 00 00 152 0 0 2 2 00 00 153 0 0 2 2 00 00 154 0 0 2 2 00 00 155 0 0 2 2 00 00 156 0 0 2 2 00 00 157 0 0 2 2 00 00 2 0 0 2 00 158 00 159 0 0 2 2 00 00 160 0 0 2 2 00 00 161 0 0 2 2 00 00 162 0 0 2 2 00 00 163 0 0 2 2 00 00 164 0 0 2 2 00 00 165 0 0 2 2 00 00 166 0 0 2 2 00 00 167 0 0 2 2 00 00 200 0 0 5 5 00 00 201 0 0 5 5 00 00 202 0 0 5 5 00 00 203 0 0 3 3 00 00 204 0 0 5 5 00 00 205 0 0 2 2 00 00 206 0 0 2 2 00 00 207 0 0 2 2 00 00 208 0 0 2 2 00 00 209 0 0 1 1 00 00 210 0 0 1 1 00 00 220 0 0 1 1 00 00 230 0 0 1 1 00 00 241 0 0 1 1 00 00 242 0 0 1 1 00 00 243 0 0 1 1 00 00 244 0 0 1 1 00 00 / / V14 121 0 0 5 5 00 00 122 0 0 5 5 00 00 / / Quiz 211 0 0 5 5 00 00 / / V15 123 0 0 10 10 00 00 212 0 0 1 1 00 00 213 0 0 1 1 00 00 214 0 0 1 1 00 00 124 0 0 5 5 00 00 125 0 0 5 5 00 00 )" a0 o  w1 M( b( R6 p, b8 }4 j: f  e9 N0 B
蓝色是defineWorld.h ID,我们的#定义。
1x1是地图的大小(这里)
6 - FlyffResourceManager.exe:
现在张开你的data.res和更换所有文件,你在这一课中使用。代替:
——World.inc
——world.txt.txt
- defineWorld
然后按下拯救
记得它的重要!你必须添加3个文件的资源foder太或蔑视它的工作
你现在简单地把它加到你的Flyff文件夹和覆盖旧的文件
7 -世界文件夹中:
现在你一定要有地图Editet把你的文件分成3个文件夹中:
WdTest -资源/世界/
MyFlyffFolder /世界/ WdTest -
- /兽/世界/ WdTest野兽版(一些不需要它,但最好把它放在^ ^)
结论:8 -
你必须从现在开始你的服务器的权限
AccountServer.exe
DatabaseServer.exe
CoreServer.exe
Certifier.exe
LoginServer.exe
CacheServer.exe
(mapkey WorldServer.exenoMapKey是同样的,)
现在你登陆这一场游戏
/ Te 4×××'
代码/ te(传送)4(地图ID)中的坐标XXX(土地)你要去的地方
坐标可以发现,在兽世界编辑,当你的鼠标移动过去
特定的时间点,看着顶部和底部的链接或者链接那架照相机XYZ的手表。
现在享受你的新世界!^ ^
P。正如曾经为我的英语很差,srry,希望你明白我所有的翻译工作
学分:需交
我-制作、翻译和固定的向导
Gargash——原(不完全)德国的向导
他xDrago兽——Modyfing地图编辑器
Aeonsoft——使野兽地图编辑器
marsata——给我更好的(最后!)兽编辑
戴尔Honne -批准这指南
原文:
How To Add Map InGame (Detailed Guide)

Hieverybody9 Q! a, A& U. n5 o9 f

# T2 B7 k1 `' hFirst of all i would say that i didnt find with "search" any guideabout that problem
% w' c" ~9 F' z- ]7 O0 p* |! ?& L$ p* O, Q% C: s
so i decided to make a tutorial about it.
. u/ f5 \; S! y& PThis guide has been approved by Dell Honne.
5 m+ W+ _9 M" I: Z6 D+ j
& \- c9 Q) {- l$ T% a" z5 j: n& k---How To Add NewMap Into The Game---
7 N% ]8 n& N+ V3 g$ k# `+ `1 v
+ q; j& X. U, K
; D  I) r  V/ ]6 D2 o" ZThing you will need:
) y0 }& z/ V! t/ j7 s0 t0 I& }. {. s* n+ M; M1 h7 a" o$ O+ d' q
- Unpacked Beast: http://forum.ragezone.com/f457/fully...editor-660192/1 {" N0 @2 m3 F- ~) z1 z8 F2 n
- Flyff Resource Manager: http://forum.ragezone.com/f457/flyff-reseditor-581450/
3 [; O! R/ M0 P4 d) N1 K7 n) C' f" E: @; \& I
or
6 W  w3 l+ @5 f7 H
4 q) ~# s) b. o! pa less-bugged version (in my opinion) is the one relased by xDrago :
" N/ i* `2 N4 n4 {$ J- c% Q: u. ~$ u  \( t1 Q- E, z
- 1 Part: MEGAUPLOAD - The leading onlinestorage and file delivery service. q: L8 t) ?; {8 G/ \9 R
- 2 Part: MEGAUPLOAD - The leading onlinestorage and file delivery service
  |1 j9 D" h+ B! F. F/ e
9 C2 t) X; Z2 e+ S+ S4 t* X' g) k* o" S# H- k2 t
Then, TEST (or WdTest) will be the name of the map we created. P7 m6 {9 X" R( {+ t- Q3 C

* W  q: V' g9 g4 \$ w. E1 - Beast World Editor: 1 ^$ o% R8 E$ N  E  t0 V# f& e

1 R+ V4 i1 {5 r& i! L. P4 ~- mThis should be clear .. Creates a map, it stores complete in a folder(bsp.WdTest) ; v5 E4 X- o- C' D
' P: g; H3 P8 s$ n) G

9 ?+ b8 J* s2 S' ]. z5 M) j2 - Go to defineWorld.h :
Code:
# Ifndef __DEFINE_WORLD
# Define __DEFINE_WORLD
# Define WI_WORLD_NONE 0
# Define WI_WORLD_MADRIGAL 1
# Define WI_WORLD_KEBARAS 2
# Define WI_WORLD_CISLAND 3
#Define WI_WORLD_TEST 4
/ / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë)
# Define WI_WORLD_HEAVEN01 21
# Define WI_WORLD_HEAVEN02 22
# Define WI_WORLD_HEAVEN03 23
# Define WI_WORLD_HEAVEN04 24
# Define WI_WORLD_HEAVEN05 25
/ / Extra world
# Define WI_WORLD_0425 100
# Define WI_WORLD_TEST 101
# Define WI_WORLD_LUX 102
# Define WI_WORLD_LUX2 103
/ / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë)
# Define WI_INSTANCE_OMINOUS 121
# Define WI_INSTANCE_OMINOUS_1 122
/ / 151 ~ 170 ± 1 ø o ñ 1 îáö'Â DAC 1 æ ¿ë Yii
# Define WI_DUNGEON_SECRET_0 151
# Define WI_DUNGEON_SECRET_1 152
# Define WI_DUNGEON_SECRET_2 153
# Define WI_DUNGEON_SECRET_3 154
# Define WI_DUNGEON_SECRET_4 155
# Define WI_DUNGEON_SECRET_5 156
# Define WI_DUNGEON_SECRET_6 157
# Define WI_DUNGEON_SECRET_7 158
# Define WI_DUNGEON_SECRET_8 159
# Define WI_DUNGEON_SECRET_9 160
# Define WI_DUNGEON_SECRET_10 161
# Define WI_DUNGEON_SECRET_11 162
# Define WI_DUNGEON_SECRET_12 163
# Define WI_DUNGEON_SECRET_13 164
# Define WI_DUNGEON_SECRET_14 165
# Define WI_DUNGEON_SECRET_15 166
# Define WI_DUNGEON_SECRET_16 167
# Define WI_DUNGEON_SECRET_L 167
/ / Event world
# Define WI_WORLD_EVENT01 120
# Define WI_DUNGEON_FL_MAS 200
# Define WI_DUNGEON_DA_DK 201
# Define WI_WORLD_GUILDWAR 202
203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ
# Define WI_DUNGEON_SA_TA 204
# Define WI_DUNGEON_SA_TA2 205
# Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED
# Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW
# Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö
# Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ Ã ½ o ìaa AU)
# Define WI_DUNGEON_MUSCLE 210
# Define WI_DUNGEON_KRRR 220
230 # define WI_DUNGEON_BEAR
/ / 241 1 ø o ¸ ÎÅí'Â 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co.
# Define WI_WORLD_GUILDWAR1TO1_0 241
# Define WI_WORLD_GUILDWAR1TO1_1 242
# Define WI_WORLD_GUILDWAR1TO1_2 243
# Define WI_WORLD_GUILDWAR1TO1_3 244
# Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID
# Endif

$ M8 @# j' V# r# Q1 |7 k

4 @# T" g  N3 R8 w/ IRed isthe command to run the map.
6 l/ f4 t3 c2 l) `* x7 E: U9 V2 vThe Blue is your map name. * b6 k3 u1 o8 A' j3 M/ G' K
Green isyour ID of the map. * i. j& C, |1 Z+ ^5 O8 l3 N( s8 ?
* j  F2 g/ |! s0 {' h0 X+ y; y; i
A world would be like this: 6 Z) Z( e* S$ V5 ^
WI_WORLD_ , J' C2 C3 i9 o) k6 E& R

; `5 @, b) n5 l8 K! yA dungeon would be this: ; j# g' g/ f$ X  Y& S
WI_DUNGEON_
# @1 t0 \! {0 p0 o1 Y; [8 ]
9 v  X3 T8 f- x0 I  t4 y3 - Go to World.inc:
Code:
/ / World Script
WI_WORLD_TEST "WdTest"
WI_WORLD_MADRIGAL "WdMadrigal"
WI_WORLD_LUX "WdLux"
WI_WORLD_0425 "Wd0425"
WI_WORLD_LUX2 "WdLux2"
WI_WORLD_EVENT01 "WdEvent01"
WI_DUNGEON_FL_MAS "DuFlMas' / /
WI_WORLD_KEBARAS "WdKebaras"
WI_DUNGEON_DA_DK "DuDaDk"
WI_WORLD_GUILDWAR "WdGuildWar"
WI_DUNGEON_VOLCANE "WdVolcane"
WI_DUNGEON_MUSCLE "DuMuscle"
WI_DUNGEON_KRRR "DuKrr"
WI_DUNGEON_BEAR "DuBear"
WI_DUNGEON_SA_TA "DuSaTemple"
WI_DUNGEON_SA_TA2 "DuSaTempleBoss"
WI_DUNGEON_VOLCANERED "WdVolcaneRed"
WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow"
WI_WORLD_ARENA "WdArena"
WI_WORLD_Test "WdTest"
WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1"
WI_DUNGEON_SECRET_0 "WdHeaven06"
WI_DUNGEON_SECRET_1 "WdHeaven06_1"
WI_DUNGEON_SECRET_2 "WdHeaven06_1"
WI_DUNGEON_SECRET_3 "WdHeaven06_1"
WI_DUNGEON_SECRET_4 "WdHeaven06_1"
WI_DUNGEON_SECRET_5 "WdHeaven06_1"
WI_DUNGEON_SECRET_6 "WdHeaven06_1"
WI_DUNGEON_SECRET_7 "WdHeaven06_1"
WI_DUNGEON_SECRET_8 'WdHeaven06_1'
WI_DUNGEON_SECRET_9 "WdHeaven06_1"
WI_DUNGEON_SECRET_10 "WdHeaven06_1 '
WI_DUNGEON_SECRET_11 "WdHeaven06_1"
WI_DUNGEON_SECRET_12 "WdHeaven06_1"
WI_DUNGEON_SECRET_13 "WdHeaven06_1"
WI_DUNGEON_SECRET_14 "WdHeaven06_1"
WI_DUNGEON_SECRET_15 "WdHeaven06_1"
WI_DUNGEON_SECRET_16 "WdHeaven06_1"
WI_WORLD_HEAVEN01 "WdHeaven01"
WI_WORLD_HEAVEN02 "WdHeaven02"
WI_WORLD_HEAVEN03 "WdHeaven03"
WI_WORLD_HEAVEN04 "WdHeaven04"
WI_WORLD_HEAVEN05 "WdHeaven05"
WI_WORLD_CISLAND "WdCisland"
WI_WORLD_MINIROOM "WdMiniroom"
WI_INSTANCE_OMINOUS "DuOminous"
WI_INSTANCE_OMINOUS_1 "DuOminous_1"
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_000000
);
WI_WORLD_MADRIGAL SetTitle
(
IDS_WORLD_INC_000001
);
WI_WORLD_LUX SetTitle
(
IDS_WORLD_INC_000002
);
WI_WORLD_0425 SetTitle
(
IDS_WORLD_INC_000003
);
WI_WORLD_LUX2 SetTitle
(
IDS_WORLD_INC_000004
);
WI_WORLD_EVENT01 SetTitle
(
IDS_WORLD_INC_000005
);
WI_DUNGEON_FL_MAS SetTitle
(
IDS_WORLD_INC_000006
);
WI_WORLD_KEBARAS SetTitle
(
IDS_WORLD_INC_000007
);
WI_DUNGEON_DA_DK SetTitle
(
IDS_WORLD_INC_000008
);
WI_WORLD_GUILDWAR SetTitle
(
IDS_WORLD_INC_000009
);
WI_DUNGEON_VOLCANE SetTitle
(
IDS_WORLD_INC_000010
);
WI_DUNGEON_MUSCLE SetTitle
(
IDS_WORLD_INC_000011
);
WI_DUNGEON_KRRR SetTitle
(
IDS_WORLD_INC_000012
);
WI_DUNGEON_BEAR SetTitle
(
IDS_WORLD_INC_000013
);
WI_DUNGEON_SA_TA SetTitle
(
IDS_WORLD_INC_000014
)
WI_DUNGEON_SA_TA2 SetTitle
(
IDS_WORLD_INC_000015
);
WI_DUNGEON_VOLCANERED SetTitle
(
IDS_WORLD_INC_000016
);
WI_DUNGEON_VOLCANEYELLOW SetTitle
(
IDS_WORLD_INC_000017
);
WI_WORLD_GUILDWAR1TO1_0 SetTitle
(
IDS_WORLD_INC_000018
);
WI_WORLD_GUILDWAR1TO1_1 SetTitle
(
IDS_WORLD_INC_000019
);
WI_WORLD_GUILDWAR1TO1_2 SetTitle
(
IDS_WORLD_INC_000020
);
WI_WORLD_GUILDWAR1TO1_3 SetTitle
(
IDS_WORLD_INC_000021
);
WI_WORLD_ARENA SetTitle
(
IDS_WORLD_INC_000022
);
WI_DUNGEON_SECRET_0 SetTitle
(
IDS_WORLD_INC_000023
);
WI_DUNGEON_SECRET_1 SetTitle
(
IDS_WORLD_INC_000024
);
WI_DUNGEON_SECRET_2 SetTitle
(
IDS_WORLD_INC_000025
);
WI_DUNGEON_SECRET_3 SetTitle
(
IDS_WORLD_INC_000026
);
WI_DUNGEON_SECRET_4 SetTitle
(
IDS_WORLD_INC_000027
);
WI_DUNGEON_SECRET_5 SetTitle
(
IDS_WORLD_INC_000028
);
WI_DUNGEON_SECRET_6 SetTitle
(
IDS_WORLD_INC_000029
);
WI_DUNGEON_SECRET_7 SetTitle
(
IDS_WORLD_INC_000030
);
WI_DUNGEON_SECRET_8 SetTitle
(
IDS_WORLD_INC_000031
);
WI_DUNGEON_SECRET_9 SetTitle
(
IDS_WORLD_INC_000032
);
WI_DUNGEON_SECRET_10 SetTitle
(
IDS_WORLD_INC_000033
);
WI_DUNGEON_SECRET_11 SetTitle
(
IDS_WORLD_INC_000034
);
WI_DUNGEON_SECRET_12 SetTitle
(
IDS_WORLD_INC_000035
);
WI_DUNGEON_SECRET_13 SetTitle
(
IDS_WORLD_INC_000036
);
WI_DUNGEON_SECRET_14 SetTitle
(
IDS_WORLD_INC_000037
);
WI_DUNGEON_SECRET_15 SetTitle
(
IDS_WORLD_INC_000038
);
WI_DUNGEON_SECRET_16 SetTitle
(
IDS_WORLD_INC_000039
);
WI_WORLD_HEAVEN01 SetTitle
(
IDS_WORLD_INC_000040
);
WI_WORLD_HEAVEN02 SetTitle
(
IDS_WORLD_INC_000041
);
WI_WORLD_HEAVEN03 SetTitle
(
IDS_WORLD_INC_000042
);
WI_WORLD_HEAVEN04 SetTitle
(
IDS_WORLD_INC_000043
);
WI_WORLD_HEAVEN05 SetTitle
(
IDS_WORLD_INC_000044
);
WI_WORLD_CISLAND SetTitle
(
IDS_WORLD_INC_000045
);
WI_WORLD_MINIROOM SetTitle
(
IDS_WORLD_INC_000046
);
WI_INSTANCE_OMINOUS SetTitle
(
IDS_WORLD_INC_000047
);
WI_INSTANCE_OMINOUS_1 SetTitle
(
IDS_WORLD_INC_000048
);
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_ 000049
);
6 P9 L, b$ Z6 @' O6 ~# P$ B

3 y. ~" G/ h; c9 eThe Blue is the name of the folder of the map.
3 u5 c7 F, e$ v; u  K+ gThe Orange is again the # define in the 'defineWorld.h'
& R* ]& W$ ]' L) v1 [6 ]The Red is again the # define in the 'defineWorld.h'
, F( H# _( |; R) C1 h% kThe Green Map is your number6 g7 I1 ?) m- Q4 a5 Z& ?. N6 Q
. K+ N' P, F5 Q6 K
4 - Go to world.txt.txt:
Code:
IDS_WORLD_INC_000000 Test
IDS_WORLD_INC_000001 Madrigal
IDS_WORLD_INC_000002 Lux
IDS_WORLD_INC_000003 425
IDS_WORLD_INC_000004 Lux2
IDS_WORLD_INC_000005 Event
IDS_WORLD_INC_000006 Mas Dungeon
IDS_WORLD_INC_000007 Azria
IDS_WORLD_INC_000008 Dean Mine
IDS_WORLD_INC_000009 guild war territory
IDS_WORLD_INC_000010 volcanic island - Volcane
IDS_WORLD_INC_000011 Boss Monster (Big Muscle)
IDS_WORLD_INC_000012 Boss Monster (Krrr)
IDS_WORLD_INC_000013 Boss Monster (Mushmoot)
IDS_WORLD_INC_000014 Ivillis Temple
IDS_WORLD_INC_000015 Ivillis Temple (Boss)
IDS_WORLD_INC_000016 Volcane RED
IDS_WORLD_INC_000017 Volcane YELLOW
IDS_WORLD_INC_000018 1vs1 Guild War Zone A
IDS_WORLD_INC_000019 1vs1 Guild War Zone B
IDS_WORLD_INC_000020 1vs1 Guild War Zone C
IDS_WORLD_INC_000021 1vs1 Guild War Zone D
IDS_WORLD_INC_000022 PvP Arena
IDS_WORLD_INC_000023 The secret room 0
IDS_WORLD_INC_000024 The Secret Room 1
IDS_WORLD_INC_000025 The Secret Room 2
IDS_WORLD_INC_000026 The secret room 3
IDS_WORLD_INC_000027 The Secret Room 4
IDS_WORLD_INC_000028 The Secret Room 5
IDS_WORLD_INC_000029 The Secret Room 6
IDS_WORLD_INC_000030 The Secret Room 7
IDS_WORLD_INC_000031 The Secret Room 8
IDS_WORLD_INC_000032 The Secret Room 9
IDS_WORLD_INC_000033 The Secret Room 10
IDS_WORLD_INC_000034 The Secret Room 11
IDS_WORLD_INC_000035 The Secret Room 12
IDS_WORLD_INC_000036 The Secret Room 13
IDS_WORLD_INC_000037 The Secret Room 14
IDS_WORLD_INC_000038 The Secret Room 15
IDS_WORLD_INC_000039 The Secret Room 16
IDS_WORLD_INC_000040 The abandoned Tower B1
IDS_WORLD_INC_000041 The abandoned tower B2
IDS_WORLD_INC_000042 The abandoned tower B3
IDS_WORLD_INC_000043 The abandoned tower B4
IDS_WORLD_INC_000044 The abandoned tower B5
IDS_WORLD_INC_000045 The coral island
IDS_WORLD_INC_000046 on the room
IDS_WORLD_INC_000047 entrance to Aminuskrypta
IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta
IDS_WORLD_INC_000049 TestMap
& q2 F/ e; J0 D7 w
% Y: V  ?% h5 H; ~
The Red is the map ID (Folder name + ID)
, [7 K2 V  F( D; J; ?0 hThe Blue is the name of the map (Taht wich appear when you enterin it)
/ c) O5 m  f9 Q7 ?! S
: @% K# D0 j% Y5 - CoreServer.ini:
Code:
Sys 1
Database "127.0.0.1"
0101
(
1 0 0 30 30 00 00
2 0 0 5 5 00 00
3 0 0 5 5 00 00
4 0 0 1 1 00 00
21 0 0 1 1 00 00
22 0 0 1 1 00 00
23 0 0 1 1 00 00
24 0 0 1 1 00 00
25 0 0 1 1 00 00
151 0 0 2 2 00 00
152 0 0 2 2 00 00
153 0 0 2 2 00 00
154 0 0 2 2 00 00
155 0 0 2 2 00 00
156 0 0 2 2 00 00
157 0 0 2 2 00 00
2 0 0 2 00 158 00
159 0 0 2 2 00 00
160 0 0 2 2 00 00
161 0 0 2 2 00 00
162 0 0 2 2 00 00
163 0 0 2 2 00 00
164 0 0 2 2 00 00
165 0 0 2 2 00 00
166 0 0 2 2 00 00
167 0 0 2 2 00 00
200 0 0 5 5 00 00
201 0 0 5 5 00 00
202 0 0 5 5 00 00
203 0 0 3 3 00 00
204 0 0 5 5 00 00
205 0 0 2 2 00 00
206 0 0 2 2 00 00
207 0 0 2 2 00 00
208 0 0 2 2 00 00
209 0 0 1 1 00 00
210 0 0 1 1 00 00
220 0 0 1 1 00 00
230 0 0 1 1 00 00
241 0 0 1 1 00 00
242 0 0 1 1 00 00
243 0 0 1 1 00 00
244 0 0 1 1 00 00
/ / V14
121 0 0 5 5 00 00
122 0 0 5 5 00 00
/ / Quiz
211 0 0 5 5 00 00
/ / V15
123 0 0 10 10 00 00
212 0 0 1 1 00 00
213 0 0 1 1 00 00
214 0 0 1 1 00 00
124 0 0 5 5 00 00
125 0 0 5 5 00 00
)
/ Z% `$ n7 [% G6 L5 U8 _

) g& O: K! b# x" ^
The Blue is the ID that we the 'defineWorld.h' # define have. 0 c. f) W# n2 y+ X) Z/ T' m
The Red 1x1 is the map size (here). ! \. V/ _" R% z7 b) z  F1 K8 r

4 D$ _* e, D$ v! T: d6 - FlyffResourceManager.exe:
- s- Q/ U( `+ L& r
, ~8 B* _+ k/ v0 WNow just open your data.res and replace all file you used in this tutorial.Replace:
: W) e  Y5 _! u7 T0 v$ ^! H& x- K7 O: {
- World.inc
# Z' a( `& E9 W; ~& w8 y- world.txt.txt
9 @4 e( O; i) ?: H# S$ h8 N" f- defineWorld
8 M4 O7 `! p4 d' B% W% h5 u
# p+ l7 Z: V/ XThen press Save
+ v- d) G" ?2 E- e, ^8 o; Y& f9 r$ j* M7 _, y5 J
Remember its important! You must add the 3files in the resource foder too or it wont work
) v' Z2 u) w$ i0 |" G0 z# a4 d3 V
) Y" b. r( Y( f4 n; y, tYou now simply add it into your Flyff folder and overwrite the old files 4 P: U7 B1 W/ m! [. A4 Y" P3 D0 Y

7 P- k9 l5 K- a. d% }7 - World folder: , s: x% D! M6 [8 A& C, b
5 G- [) W8 z0 b6 `) V* y  x( }% _$ Q
Now be sure you have put you Map Editet Files into 3 Folder:3 ^+ M2 g. ~- q

$ X4 h$ U1 M/ |4 ?3 T- Resource/World/WdTest! q: }- Q4 S# C0 `8 X
- MyFlyffFolder/World/WdTest
9 @* ~$ g0 z' T- J# _- /Beast/World/WdTest (Some Beast version doesnt need it but its better to putit in ^^)6 |% a( n5 r2 n" ]8 u* v

4 D( r; r5 T* o" [, l3 H9 T+ I8 - Conclusion: $ n0 z6 g3 m- |7 k/ R" N9 q

" H# |( ^% Z4 @! M% r& a7 cYou must now start your server
7 `8 ^' s  |# l+ v+ s7 R8 _' G& @8 }6 N' a$ P
AccountServer.exe5 T6 e; Y# n7 v2 W1 f8 B9 H6 `6 J
DatabaseServer.exe
; w  k, \8 u) p8 NCoreServer.exe
% ]! b: \' P! K( vCertifier.exe' q# r  J; b" c9 E( P: `) c# y2 F
LoginServer.exe3 \3 I7 I; Y* Y- S5 z: h5 t# |
CacheServer.exe
$ O9 |& V, d! B5 P2 lWorldServer.exe (mapkey or noMapKey it is the same!)$ z, S5 J: W+ t" s, Y
+ d: q$ ?1 W1 W0 O- J$ S" v+ Q. a2 L4 Y
Now you log it a game2 f- L3 B2 P/ D" \* D& X$ h+ }* g* g
! [. M  d6 _- S$ N
'/ Te 4 X X X'
& I( {: t" X- {: L  Q
2 L; g; `0 i- Q6 e* yCode /te (Teleport) 4 (Map ID) XXX (The coordinates of where you want to land)
7 J! G, W! |  n) s0 W- [$ Q3 R! P& H
Coordinates can be found in Beast World Editor, when you mouse over a ' @8 l9 [* P5 n0 o
certain point, looking at the top and bottom links or links that Camera XYZwatch.( U7 Q; H$ {0 n0 o
% S2 P( R* D0 {: K8 f* k; s5 d: W
Now enjoy your new world! ^^
  t- z* W; p1 |8 Y5 A( h- W: b0 a6 ^, X
P.S Like ever, srry for my bad english, i hope you understand all mytranslations# f. W+ V5 p7 O) ?
1 R. ]# B3 r3 ^' ?0 ?& I3 ]/ E
1 E& X; M. N" k; e: F" x
Credits:& S) i5 q- _  V' U6 ~1 H
Me - Making, Translating and Fixing Guide+ n* {6 ~$ Q! w7 k& \9 x0 L- w( b
Gargash - Original (not complete) German Guide7 s, s" O) Y6 s0 q. a5 ?& v' P( o
xDrago - Modyfing his Beast Map Editor
: V: z  \' @8 I* W* z/ r1 |Aeonsoft - Making Beast Map Editor
: c; N: `) f4 w* b' F+ x* Ymarsata - Giving me better (finally!) Beast Editor
* u. S' ^! |9 mDell Honne - Approved this guide
, v! w4 H9 e" J* ^/ Q8 ]
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