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倍率,由二个文本控制! ?5 E; D- R; ]: o B9 w
1.EventFunc.lua# z3 f2 m) n; Z7 }# W4 \7 m
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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Code: `- t' m) W! @% I: v% [
' j! {. M; W& P/ |* {9 R itemDropRate = 1.0 ) w6 G8 T7 S+ t# o- `) X |+ ?) U
$ L3 q7 {) D# J2 S goldDropRate = 1.0 & K @3 A/ ~$ D) o1 e" k6 {
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monsterExpRate = 1.0
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: ]& j: a% e& v1 g! [& O monsterHitRate = 1.03 g8 h" |3 P" s7 `
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率3 U2 P' k; x9 N4 A% x3 v
local fItemDropRate =一般物品掉落倍率% i4 g/ t8 p( f6 L( _
local fPieceItemDropRate =特殊物品掉落倍率
" g, d; v$ i K2 Zlocal fGoldDropFactor =金钱掉落倍率1 A4 @" R7 X5 V7 Z) J
--------------------------------------------# b, S# C: I- s; { Q: u8 g/ w
首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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4 ]& J. O& w5 r, y goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0
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0 N) c \' _. ] o9 Y4 s现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =$ |% e$ ^0 c8 ?$ i
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你可以在这更改倍率。8 k9 }3 ]3 F# Q: Y, W# W5 ?0 _' |
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function GetExpFactor()
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7 u* V/ r% i& s4 d& L1 V8 D local tList = GetEventList()* Z" f4 f4 ?( O
" ]5 F, F& m- L* t. A local fExpFactor = 60
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for i in pairs(tList) do* K! ?3 G5 L8 r. T; a+ Y5 m
% I9 O w' a9 Z/ q- y if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor# d5 b- p$ D: V, ^# B* F
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end ?" H/ d. v( e- M$ {
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return fExpFactor
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end3 e* x7 u8 J$ N. w: Z( l
/ V1 U W: y U* y物品掉率 "local fItemDropRate ="
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' @0 u2 ^" h& m O& x$ G卡片掉率 "local fPieceItemDropRate ="
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) t. R& \( G$ q飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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