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倍率,由二个文本控制
' ]2 M8 p7 g" u: Q; n% ?1.EventFunc.lua
0 q# @6 J4 Q! j& d g2 p2.Constant.inc. G' ^1 a0 U V) d8 F! L* j" P* a
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# [6 z3 Q: X& Q& s4 J3 B首先打开Constant.inc并且修改所有倍率为1.0
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; b3 f5 g9 Q; S @Code:7 g7 A, D! N8 v- J$ b; a1 y
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itemDropRate = 1.0 + w5 y2 v5 r& Q. s+ Y7 @
$ `9 m- W( c/ p& P3 e6 Y; ^+ w4 o5 t6 K goldDropRate = 1.0
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2 F2 l; O9 a, n" H- Q5 h- j) [0 X+ ^ monsterExpRate = 1.0
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- B0 G" B/ `, ~* o monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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3 j4 G7 t4 l) Nlocal fExpFactor = 经验倍率 x, `, ?; U5 \, r2 a% F
local fItemDropRate =一般物品掉落倍率
$ J/ a* M! X' _! c. g( N% Flocal fPieceItemDropRate =特殊物品掉落倍率
. J0 Q* e5 m, B" t7 slocal fGoldDropFactor =金钱掉落倍率
, s" P" u. t" N--------------------------------------------
" d2 u) Z1 A% K2 J7 N& D+ l首先打开Constant.inc并且修改所有倍率为1.0) O! g: _+ O+ B
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Code:" v3 i* d+ M8 g" k, _. v, H% |
+ U) g. p- v- @ ^/ \ itemDropRate = 1.0
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1 d+ o" n& O' e3 |# [& a) T goldDropRate = 1.0
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# m% @; b1 N8 G; J9 c1 q monsterExpRate = 1.0 2 s3 D' c" z6 P7 w( {+ R! U y. I
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monsterHitRate = 1.0
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8 P2 C8 o9 M+ l( O v现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =( m+ G" |& i" U5 c3 f) S; M
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你可以在这更改倍率。
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Code:
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function GetExpFactor()' c$ @3 f& m3 y; z, m' n
' R4 m5 T+ u4 }' { local tList = GetEventList()) K) a7 W1 H" d& Z
& z3 B; ~/ _$ ~% x local fExpFactor = 60
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2 n6 A; X7 t/ j for i in pairs(tList) do' H/ l u% B, s# |% H+ r, T
* l: \: T K, H* e/ p if( tEvent[tList[i]].fExpFactor ~= nil ) then* ^# v. ^9 l4 Q" D1 q! @( \6 }
: e9 r* J6 \4 u5 \" I- L fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor: P3 ]" n# C/ G/ ~6 e3 i2 U
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end
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end, g+ ~" s" l$ P
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return fExpFactor5 f/ i" d/ \5 j$ V6 K( a
8 ]0 x, }5 f+ nend$ S9 H! b, }1 Y8 ?& m* `) c- Z
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物品掉率 "local fItemDropRate ="8 R" U: x" F9 R) `
{; }: o) }2 ?卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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