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倍率,由二个文本控制9 r, t. x9 ]2 g4 N5 l! S
1.EventFunc.lua$ F5 l; ~' B, o9 V
2.Constant.inc: U" y) N. l1 a! x# O( h
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' N# A4 i3 \' X! C2 H+ T) h3 v首先打开Constant.inc并且修改所有倍率为1.0/ ^- q5 X! E- X7 Z
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Code:2 ^9 x% D* S! _3 p: r4 L
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itemDropRate = 1.0 : m) a u$ W4 I0 f$ o
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goldDropRate = 1.0
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4 Z# v6 t' T2 `+ S" Q monsterExpRate = 1.0 ( t t7 _; w$ ~) b u5 Y0 ?
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率& a- g2 a& L" f" ~% h6 d
local fItemDropRate =一般物品掉落倍率
- z- }/ Z5 `# M8 Qlocal fPieceItemDropRate =特殊物品掉落倍率
7 h4 q5 P: R5 j3 l9 wlocal fGoldDropFactor =金钱掉落倍率& N- t3 ~. Z: T; \1 K$ ?
--------------------------------------------# q' C5 o! `1 j; @8 ?' H
首先打开Constant.inc并且修改所有倍率为1.0; z8 a; M9 `% z" \6 P& ?% Z% y
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itemDropRate = 1.0 . w% |+ K8 J/ A7 r
a& X0 W& [5 V6 Y% \ goldDropRate = 1.0 ) r7 m% b/ P' M0 A1 {" ]: d# Y
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monsterExpRate = 1.0 3 Q b/ Y; _6 F' o0 C# [/ y
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monsterHitRate = 1.08 {* G2 K4 ^4 [) K
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。% ?* g1 z1 J( u. `* ?6 v9 s
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function GetExpFactor() I) R4 K& T1 ~2 a n8 |* K
! E: k$ ^' R6 t6 ` local tList = GetEventList()" ?/ `6 M% ?, o; X4 p0 `
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local fExpFactor = 60
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for i in pairs(tList) do: L! z) t- f& p u
' h' ]( g' a# L" X W2 z) }" J$ T if( tEvent[tList[i]].fExpFactor ~= nil ) then4 W2 i" ]7 S3 Z/ d, ~4 K8 s
2 A5 E5 U. U0 C7 `& g fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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end
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6 y8 {8 L- i4 \6 @# C. N" ^ return fExpFactor
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end
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% ? `" S/ o+ {7 s7 b1 e/ M* j物品掉率 "local fItemDropRate =": @8 ]4 a6 Z; O
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活: j& A1 m* Y& m8 r9 P
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