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倍率,由二个文本控制' W0 D- N( B; t4 m9 W
1.EventFunc.lua
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5 x# b0 g8 Z: j# K6 n首先打开Constant.inc并且修改所有倍率为1.08 C; o( X% a, C! F
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Code:+ t' p" Z! G8 T. l
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itemDropRate = 1.0
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4 X7 u* r9 G: Q; H+ I goldDropRate = 1.0 / u* J: m# I- |$ `9 \
7 N, h8 w" q/ g monsterExpRate = 1.0
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monsterHitRate = 1.0* _ b$ i: T# s# J
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现在去LuaFunc 文件夹 打开EventFunc.lua
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$ N+ z1 m( k$ A9 I' J9 hlocal fExpFactor = 经验倍率: G% i6 ~2 z4 Z+ E5 i4 s, B
local fItemDropRate =一般物品掉落倍率& F; H0 V' e2 r; O" O4 ?# X8 }$ p5 _
local fPieceItemDropRate =特殊物品掉落倍率# {% [0 E; a+ j; J- {
local fGoldDropFactor =金钱掉落倍率2 v* l7 V3 N% T9 @ E3 S4 b4 U3 B. f
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首先打开Constant.inc并且修改所有倍率为1.0
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) Z. E% W7 u2 }9 KCode:0 s, ^' _- S9 w
/ I# d9 G5 w* y4 D# s# d itemDropRate = 1.0 5 ^2 E2 ]" P6 ~# l7 ~
; |! G% F, O7 C/ ?. ?. K& z1 @$ ?/ f goldDropRate = 1.0 * z) P6 o1 N- \6 c5 |
, G$ X/ x, D3 M C monsterExpRate = 1.0 ( H7 ~2 I7 {5 ~5 n* d' z* ~5 O
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monsterHitRate = 1.0! m O7 H6 G+ d/ h' O) o, `
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。8 p# l, K: A; m! [* v
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/ E4 Y9 Z' l: H# _4 Ofunction GetExpFactor()2 _8 o5 b0 p% W$ a% X1 n
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local tList = GetEventList()0 Z5 G" c7 Z# [
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for i in pairs(tList) do( ~% a4 Z( o4 P( Y* Q% D, x
- Z! e3 a7 Z3 w8 ]0 x9 G5 D if( tEvent[tList[i]].fExpFactor ~= nil ) then
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! I( Q8 ~" R. d0 [: R( l. k* K" x' h( m. F fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor" {) z2 U" Y, z* h8 d7 x3 M' g
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end
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end: y n4 g& g" d }1 D1 W' w
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return fExpFactor
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end
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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" P0 S) b5 C5 E# g, {! t0 Z7 P T飞飞币掉率 "local fGoldDropFactor ="$ f" D R% a( A9 k6 t5 }
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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