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倍率,由二个文本控制
9 h- b, G5 r: V$ o b7 @8 u2 \1.EventFunc.lua
) H2 x4 f# P, Z. b2.Constant.inc) y! ^8 x; |& p! _6 ^
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9 u( M+ P. Q" j7 g; ^% q$ E首先打开Constant.inc并且修改所有倍率为1.0
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4 [) K' q4 ^; J: f7 i: I9 ICode:- ~, {* a: O6 N' g- s& m3 ?6 ?
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itemDropRate = 1.0 - F2 m, f: {1 ] c5 x! V
# p4 _( f# b" @" Q. E7 | goldDropRate = 1.0 - @- F" c' m# ^1 r
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monsterExpRate = 1.0
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monsterHitRate = 1.06 ~- a3 ^. Q; J5 J: M( W H
5 n' n# T. A# g# b7 j现在去LuaFunc 文件夹 打开EventFunc.lua: T$ B9 [& v* D* ? Q" c
: b8 z; s+ ?4 y1 Glocal fExpFactor = 经验倍率5 B' u$ s, T5 j, R: F2 a5 J Q* m
local fItemDropRate =一般物品掉落倍率
! t r% Z: U' j; [2 M' o/ L5 zlocal fPieceItemDropRate =特殊物品掉落倍率
; n2 H2 ^9 S7 Q& w: j' Ilocal fGoldDropFactor =金钱掉落倍率
5 B+ F$ l2 D! N$ s; _3 |--------------------------------------------
u6 j7 U1 C" W8 K" ]* _7 T* p; Y首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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6 f8 ^% b. p2 E( x3 G itemDropRate = 1.0
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monsterExpRate = 1.0
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4 j v( I6 \+ M. L* N6 Y- f0 Y: U monsterHitRate = 1.0* |5 b, k3 I) ~- Z
5 r* `2 p7 z1 X& M现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。1 x3 d. Y4 Z+ B2 l9 L1 L
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Code:7 U3 b4 o- D/ r5 W( l! ~* R- L
, {$ j7 Z+ | A& d4 M# _- _/ sfunction GetExpFactor()/ C: J2 C1 { H$ w7 @7 k1 X
4 }. P7 b* X/ _ local tList = GetEventList(), @( C/ \# X% Z4 D# Y( a, W
- b8 [. E2 z; T* \( F local fExpFactor = 60
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4 o* h8 T% J$ f: @5 H7 E6 Q! a for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then6 ~: T5 L* z! T; Y9 k+ ^( o
6 M9 L* h1 R( y fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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! Y, m$ h7 l. p$ i; P end
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) `# A3 T& I1 D& ]4 W end
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return fExpFactor' l0 o m; ]6 i$ L& Z
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物品掉率 "local fItemDropRate ="$ }7 g4 [' b: e/ y# o
" U- N3 P# j; K% Z7 f% |卡片掉率 "local fPieceItemDropRate ="
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, _6 T9 h( r8 K( @飞飞币掉率 "local fGoldDropFactor ="5 D7 z6 n. h1 L
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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