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倍率,由二个文本控制% M7 I; H( K2 `/ N" R
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.00 Q1 L2 }- l! L6 @, C/ K
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Code:( ]) D: L: Y! v e- Q: n/ K
2 k1 h% K: N: F3 a" | itemDropRate = 1.0 : _4 A9 y8 Q7 p" `6 R3 o( c
. D, v s7 } c) T+ F goldDropRate = 1.0
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monsterExpRate = 1.0 {# P+ {2 S' ] V: ]* C* P1 v
; F5 E: ]# t2 C( n$ g' |3 M monsterHitRate = 1.0
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- M! V' R4 {1 C: n现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
' K& i7 y. e" w2 }local fItemDropRate =一般物品掉落倍率7 Y+ x/ \8 Z. R* v) U: ?5 A
local fPieceItemDropRate =特殊物品掉落倍率
2 ]$ v/ x& M. ^* @local fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0. X/ a$ Y7 o& R: Q, e9 w
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Code:' y2 w n, r& {& j% G0 [2 F
0 B3 d! | y1 s% E1 d: J1 ^! w itemDropRate = 1.0
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8 U' r: N0 _7 n O, | o O5 { goldDropRate = 1.0
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% i6 e% G8 f5 x& N monsterExpRate = 1.0
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" ?$ X( m; r- N. W1 R8 o) B \ monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =/ E6 ~, I. b( `$ r0 @3 P, t/ j; D
: J* B, g& v# w2 w你可以在这更改倍率。
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Code:4 H$ P! k4 O. S& I! ?
- b' R" p; v0 tfunction GetExpFactor()
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, ^8 {! h# H* `9 h: D local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do* c# u8 y# B) ~, `: a# ~/ j
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if( tEvent[tList[i]].fExpFactor ~= nil ) then) `# G; H) d$ k8 j; T& s% ]+ x$ U6 S
$ h, j2 Z& `- I fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor. z9 o R* P% ?1 u
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end
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return fExpFactor: F. c! r7 V# m! \7 b H3 V3 A+ |
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="6 f, s! F6 N$ E4 y( J2 s+ I/ `
9 n# ?% z5 |. h2 W# v当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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