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倍率,由二个文本控制4 K" b6 R) d6 M3 @/ ]. T! r
1.EventFunc.lua3 n/ H4 y& G# F8 v- U; m" U7 Q
2.Constant.inc$ V! ^" e+ J* y. F4 Q
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# Y' P+ _- n5 f1 E* \+ p" M, r首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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0 E, z/ Z* m, @* q" I goldDropRate = 1.0 + b+ r8 H* T; T. F7 z, G4 J* i
Y, }7 G8 a& T7 g: ~ D monsterExpRate = 1.0
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monsterHitRate = 1.0- s+ r. e) ?# z' r
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率- h' q1 J3 ]( ]) Q
local fItemDropRate =一般物品掉落倍率
! ], J8 t# X' B, x Flocal fPieceItemDropRate =特殊物品掉落倍率; Q# @7 l/ o' m$ x7 d. V
local fGoldDropFactor =金钱掉落倍率
& T2 u" t( d% E2 l2 I- @6 c. i--------------------------------------------. B: b# B v. {2 s$ L7 j" _8 W
首先打开Constant.inc并且修改所有倍率为1.0. k' p I' x" W5 E4 q: |
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4 g$ E9 P m( N- n/ x u- k itemDropRate = 1.0
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goldDropRate = 1.0
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6 @0 B( z0 X% L# s# U7 d monsterHitRate = 1.03 v! s9 y% V) Z
5 y2 q+ U* g. z- u" [! A现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。. j2 P2 V/ p" u; c3 ^
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function GetExpFactor()
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5 a# O' k$ T% y* l local tList = GetEventList()
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local fExpFactor = 60% A% ^: D; ~9 z( ~. o4 |4 g' i
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for i in pairs(tList) do6 o0 x7 s$ q- n4 H4 x
: q! A8 i4 D7 I; c if( tEvent[tList[i]].fExpFactor ~= nil ) then* j, _- x* J6 J% ~4 b, I
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor8 U" C; l1 k# ], M$ u4 i9 ~
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end& ]2 P0 _* O, Q4 N2 o, n# b
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return fExpFactor
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end E! b6 g* ~% u! F$ O( s0 T3 n X+ I
( q. q6 {- ]0 u9 c: c# k4 p$ ~物品掉率 "local fItemDropRate ="
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8 u9 r; C2 J* q7 J5 @. s飞飞币掉率 "local fGoldDropFactor ="$ w* J3 G/ n; |1 \
/ y8 M P/ O4 C9 \9 l# S: o! s当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活6 v& @0 Y$ q, T" P5 @
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