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倍率,由二个文本控制
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首先打开Constant.inc并且修改所有倍率为1.0
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" R# V0 L3 ]. n- ?3 K, C7 B itemDropRate = 1.0 9 b) X1 {" U1 O: t2 a0 ]4 L* h) x
% }3 D) L8 x& ]' ?" R goldDropRate = 1.0
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monsterExpRate = 1.0 9 G3 ^ ^8 |# H: ^. e1 z- u# N% ]' T
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monsterHitRate = 1.0
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% o: m) `$ w: b# K' u: L5 i现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
- K7 n# H* l4 jlocal fItemDropRate =一般物品掉落倍率0 D! N; Q1 U0 q" m( z! E, w4 a; L
local fPieceItemDropRate =特殊物品掉落倍率
# x/ d9 k& {; ^- Z4 X) Y" ?local fGoldDropFactor =金钱掉落倍率& p3 `" S$ u9 s' t4 n- q7 |
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' Z1 ~3 t& a0 x+ f' a首先打开Constant.inc并且修改所有倍率为1.04 B, F* R8 u1 q4 t7 p7 U& M$ |
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Code:
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itemDropRate = 1.0 K5 T& m2 l/ T w6 ~
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4 _6 D0 T! d! t0 b monsterExpRate = 1.0 8 [/ @2 ]% F- H/ f) F9 |+ i X
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monsterHitRate = 1.04 d, f' A2 @9 O) D) R
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =! I/ u2 o7 c# Z) K3 o
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你可以在这更改倍率。
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8 @! K" j3 m0 Q( J6 |0 H( i1 @function GetExpFactor()" E1 [" U1 L) @
+ Z- @/ Z, W0 P$ }% A$ F local tList = GetEventList()
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for i in pairs(tList) do7 q) v: q& W2 D6 R
' y4 n, l( [; R- j if( tEvent[tList[i]].fExpFactor ~= nil ) then2 V4 H! n0 r9 ~
# s+ y! d; k# L4 g; }! x7 v4 h( Q fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor; f' d* W9 l' g0 \6 E
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end7 ~" j( Q+ L8 D1 m
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return fExpFactor; E; W* A- G, S( Q5 ?3 v9 K( |7 Z3 \* l
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物品掉率 "local fItemDropRate ="
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) ]" i& V( a* O8 p$ w卡片掉率 "local fPieceItemDropRate ="
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% @: d; v$ ^! N2 Q9 R飞飞币掉率 "local fGoldDropFactor ="9 @- R1 R: G7 w; s
4 u5 h) ^7 e: r! h$ U# r当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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