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倍率,由二个文本控制
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2.Constant.inc
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; g: p. S9 o/ r N( t首先打开Constant.inc并且修改所有倍率为1.0
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Code:0 a/ i: m5 s1 m" Y8 ? q& b7 Y( G1 B( h
1 P/ G' @/ {: w v0 m3 @7 }9 | itemDropRate = 1.0 1 w$ k9 r: t8 o w2 D
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goldDropRate = 1.0 ( z% c( N, W! z5 Y3 e0 x% C# j% ?
: A3 x5 J& Q& a2 X monsterExpRate = 1.0 . g( q4 K. p9 R; s: j: b, h! w5 k
( C! e O$ E& n! v" P; c monsterHitRate = 1.0! E1 C8 Z" h' o5 H0 G# w8 a' y
6 |- v; K# @' ?% Q) `. L现在去LuaFunc 文件夹 打开EventFunc.lua
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& z$ w- C% O7 V. P% ]local fExpFactor = 经验倍率
2 a4 S4 V* [& ]' hlocal fItemDropRate =一般物品掉落倍率& h$ K, F/ M6 |* x
local fPieceItemDropRate =特殊物品掉落倍率" b. d4 K; _# K2 K# C7 R2 L0 t7 c$ w
local fGoldDropFactor =金钱掉落倍率6 @6 X: Y. W" n% V1 D
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首先打开Constant.inc并且修改所有倍率为1.0 u" D. q, f) I: r
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 * G4 ~: ]/ e. d% k4 ~8 V$ [, i
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monsterHitRate = 1.0
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: _/ W5 x6 C- z8 W( b& O# g" s( j现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。 W0 U5 ]4 Q) R5 {; Y' U5 |
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function GetExpFactor()
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! K' _6 _3 }) R$ B6 e local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then6 v- T$ d0 d: t
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor% r$ a. |( h, l! S! \* J, p
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return fExpFactor
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6 j* o! O( c, F' ~( Pend
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物品掉率 "local fItemDropRate ="4 }5 Q2 ]7 m# J
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2 A1 r3 i! X2 E$ u/ D飞飞币掉率 "local fGoldDropFactor =". K3 T! `8 S) W. g2 G9 r" E3 J
* i8 ^1 i# m- h$ Q2 }' X0 q& v当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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