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倍率,由二个文本控制) _+ P+ T5 j8 h* L$ d
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0% c; z& @% x2 O2 x4 E
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itemDropRate = 1.0 $ s1 k# I- {" X: k) U6 W$ ?
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goldDropRate = 1.0
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/ O* Y1 w) U4 W# ^9 J monsterExpRate = 1.0
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4 w2 t0 J+ B9 ]; L% m monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua' I- L& g1 {9 g. l/ C3 B5 ]
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local fExpFactor = 经验倍率
' J# |7 T) d! Elocal fItemDropRate =一般物品掉落倍率3 N- W7 N( y8 A4 ^8 d' U
local fPieceItemDropRate =特殊物品掉落倍率
& ]' c m5 f2 t P% L' flocal fGoldDropFactor =金钱掉落倍率2 f+ e1 X3 ^# G& [7 }& S
--------------------------------------------
- s+ |: ]" T4 o5 \& l首先打开Constant.inc并且修改所有倍率为1.0$ e% n F |8 T# t% O
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itemDropRate = 1.0
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: ]9 C8 o: B' o7 S goldDropRate = 1.0 : G( y1 e6 f# a2 {/ b: L
, p' T+ \. `3 @, i' h monsterExpRate = 1.0
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" T: l6 H! c$ e( H8 _, N7 v monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。' U) C' [0 I6 U+ Q, E
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function GetExpFactor()* ^ Z( a, O0 h# r$ Y- K$ Y; y( A! f4 \
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local tList = GetEventList()% a* z4 e1 F: f& Z
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local fExpFactor = 60/ z4 L! N, U' T
8 _ B, M5 J0 T& V* t for i in pairs(tList) do E4 F* h8 ~! R5 I, B$ e
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if( tEvent[tList[i]].fExpFactor ~= nil ) then% h, Y! O0 c% h% |4 E: z$ G
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor" r& W) N+ u& v" g
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end
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, ] F6 M( F* U n4 i8 h; E# F return fExpFactor/ ^% y5 ~8 p, |! ~ e
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' }# X9 M @$ [8 ?0 J: [, Q物品掉率 "local fItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor =") S. ~ ^6 _6 A- O$ Q
; r! M. a' Z% _) y当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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