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倍率,由二个文本控制
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2.Constant.inc0 d: \" \% ]) l! Y6 F( u, w5 d: ?
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首先打开Constant.inc并且修改所有倍率为1.0& ]. `8 J& M8 @ v9 K& v! k& Y3 V
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Code:' ? L0 t4 ~' l: @ Q" ?: r+ V
7 ^1 a/ S: Y& M" c/ T& @ itemDropRate = 1.0
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goldDropRate = 1.0 3 x a* B# @8 @( @' v. I
+ S6 S, t8 Z! v: V# o monsterExpRate = 1.0
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" A8 Y$ ~! f% p6 K& u; [ x* y monsterHitRate = 1.0+ z; p, l6 G" L# {% }
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率2 R1 H/ a( }7 {5 W5 ]4 x' ~
local fItemDropRate =一般物品掉落倍率& \4 l6 _) V, h
local fPieceItemDropRate =特殊物品掉落倍率
9 }& ~9 J% a' |, d/ I% [# v0 glocal fGoldDropFactor =金钱掉落倍率
+ ]$ {: K z# `/ m5 ~, V--------------------------------------------
) N0 {# @6 ~6 j首先打开Constant.inc并且修改所有倍率为1.0
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3 }( m8 z9 t0 H' U# ] itemDropRate = 1.0 ' R* {$ l0 _5 w
( P0 F1 f- D2 w( M, f goldDropRate = 1.0 3 X1 Q1 F ?* n/ k2 h
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monsterExpRate = 1.0 0 m, A% a6 V' A8 q3 z) ]/ Y
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monsterHitRate = 1.06 K/ n5 B; N6 }) y
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =* ]2 S! ^1 `, {' `4 P& G6 s
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你可以在这更改倍率。1 {$ _( J4 k6 m1 b, }
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Code:' ]1 V( l) H2 H% a6 l
2 C" h a a- T, l7 t; pfunction GetExpFactor()2 G a% j2 L( v9 ^" q) @
; {2 U/ D" P& `& G local tList = GetEventList()
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/ J' |/ e: x' m! w" ]. K# U local fExpFactor = 60
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' U% z& V% W+ J9 Q for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor1 C- h+ _2 j3 J) N' r
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- P: z- {6 P% a0 j" a% X return fExpFactor
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end$ U2 }$ b& k( F/ c! ?8 \( b
' E, O$ q0 J/ _: o1 v物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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