|
|
倍率,由二个文本控制2 T( @; G9 }; ?
1.EventFunc.lua2 H' [! H/ |, d& R7 a) O+ B
2.Constant.inc
: D, q. e( ]5 v+ ^, n: g/ i- q7 A6 \: n9 t0 T* s3 X/ I/ l
q Y, j) J" a0 H( k( Y
2 I* X3 q' t* _% R( z( |- k N. d! i. v( W7 M! K6 { L
! h. `: ^. \" I# ?( w* K首先打开Constant.inc并且修改所有倍率为1.0) e' Y1 o+ Z9 ^- }
" I; i7 |9 `# U- X7 ]+ n2 zCode:
5 K& ?& Z g _7 {, L" Z) X j! K" Q5 ?. D: n0 |' \
itemDropRate = 1.0 7 O" P# B, |! R
; F! a5 T+ M p' y0 [1 R goldDropRate = 1.0
% e/ N1 O( B N8 Z5 |% G
2 `. J) T: W2 g0 h1 O* p2 I7 O3 F monsterExpRate = 1.0 $ ]1 Y5 ~ g# e
3 L) `' d" ?- ^' }; ^1 f
monsterHitRate = 1.0& r* u. F. ], l( c! B1 q8 {% \9 m
8 m# t3 z/ a0 a5 y, S7 H$ J
现在去LuaFunc 文件夹 打开EventFunc.lua3 @/ j2 Q. G- M! R! V! Y9 z
$ v( O" E( G- ]9 L
local fExpFactor = 经验倍率
- e7 S v8 o) Q) xlocal fItemDropRate =一般物品掉落倍率. n" E) n; O& w- i/ O) `( ?
local fPieceItemDropRate =特殊物品掉落倍率1 L9 Z" `! w6 M5 }
local fGoldDropFactor =金钱掉落倍率& J$ p9 L1 B9 m
--------------------------------------------
9 A; P8 H- h) Z首先打开Constant.inc并且修改所有倍率为1.0; e; o! E2 H2 j# S5 u+ B9 b% W1 Q
3 l3 |+ Q3 b, t4 I" }; hCode:& R4 O G2 }# o: V/ ?
5 [5 g3 c/ ~) X, C5 f6 r# h0 ]$ X
itemDropRate = 1.0
; X/ n. @" U3 V4 f
5 L" @' i% g H2 b$ K. @' x goldDropRate = 1.0 & x4 p7 _# g' R' u
T \& R. u. W& `5 N; ~9 c
monsterExpRate = 1.0
# N" | q$ r5 e8 F* o) R
: N/ ^2 U) x: H- d; ?' ~ monsterHitRate = 1.0
/ `% k+ \( ^7 }4 @( \# b/ R
+ t5 O# q0 Z9 s3 U0 r现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
3 D6 |7 H+ v0 X D3 j8 {$ w
3 _2 L' ]- C2 h3 l. e: c7 J你可以在这更改倍率。% g% A; Y' U/ Y* d
4 e& Q9 I9 D$ w, a
Code:2 x( q7 `$ ?4 c3 u0 D
1 Y9 q* P& `0 V6 F9 C( dfunction GetExpFactor()0 `9 O% V5 Z6 O; Z" {
3 U$ z8 B% z9 R! |2 Y
local tList = GetEventList()
9 |9 }7 x- } [6 a( K: R4 e B u& G/ |' e6 P9 |. G( z) [3 t
local fExpFactor = 60: o" ~4 Y$ N: b/ }! [4 c
* Y( p# C3 p+ Z7 _) l4 ? for i in pairs(tList) do- m7 |4 V( Q7 s4 S* q. }
! E; J" o& P' ?1 Q. s if( tEvent[tList[i]].fExpFactor ~= nil ) then G" m" |8 U- u& m
$ [- X# w# ^; ^
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor, T Z" H$ N5 a0 x7 l& n
5 J( L7 Q& c S1 K& G n: ~* S2 Y5 J" [
end# w: \: M/ ^' C; ?/ ^9 e0 I+ M
+ g/ ?+ D6 h( _+ M end0 `8 H6 m# Q: h3 A( |* |
x$ H# Q$ m9 g: z8 o! {& n return fExpFactor
* d# u8 f' e3 |* `
, d5 Z H: D0 z, dend, ] ?; a# V; [1 M" C6 Z+ G: H
- r+ J8 \3 ]) Z6 T% @: R$ m
物品掉率 "local fItemDropRate ="5 ]: Y q6 j$ I6 c s# q
, v4 }) J! F# D卡片掉率 "local fPieceItemDropRate ="& `; q# R% A( \. {* L7 o
% X; M3 \: y3 K& I% S% H3 B: ?8 C
飞飞币掉率 "local fGoldDropFactor ="
+ J# z# F1 C7 j8 k$ ~% K+ H4 J7 N# c* b# z. d3 ]# F8 _
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活& J# m9 d7 K* p; t
% M) N/ m1 L" J7 t! Q6 i5 v$ q- W/ U% E; f4 d" a5 h+ i
|
|