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倍率,由二个文本控制
% W) c4 P: D7 u, u% w# x1.EventFunc.lua
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! w% @' S7 |, x) p5 S* z' c, \首先打开Constant.inc并且修改所有倍率为1.01 k n/ p& E+ A# O* ~9 d% z1 A+ g
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& ]3 ?) P" k' m* S8 Y" z" V8 { itemDropRate = 1.0 " q+ [. n" F h6 ^
2 y( P- r$ m3 c* R goldDropRate = 1.0 ! X5 \6 } i/ F w: h: ^
* a, G8 s& u( i/ g monsterExpRate = 1.0
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8 P a% V Y% w7 o monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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" P6 o9 n8 P& z/ E1 p# N3 Ulocal fExpFactor = 经验倍率
* b( Z. t4 P; d, O0 E2 G% J$ mlocal fItemDropRate =一般物品掉落倍率
, `7 ^! Z" n; l3 s) n3 J- H7 ulocal fPieceItemDropRate =特殊物品掉落倍率* W) q+ K( Z- e) f" ~+ X8 `0 `) s
local fGoldDropFactor =金钱掉落倍率
0 u; J# S( ^, X3 U--------------------------------------------
9 Q$ J" \5 f, e+ W. b首先打开Constant.inc并且修改所有倍率为1.0 C& s* c( N: O6 Q+ S! }
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Code:
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( X4 {; f/ e& r3 o# I! M itemDropRate = 1.0 @; w3 q7 R; h+ f: \# E+ ~9 c
( h6 f* j6 q1 ^2 y0 v goldDropRate = 1.0 : k( `( B$ N7 f. d
- _. L/ r) X/ m3 } monsterExpRate = 1.0 2 }+ a9 R: ^; `# u8 W
; G: C* f% W5 I1 S: C monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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( r- a# [0 M! m你可以在这更改倍率。
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Code:
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function GetExpFactor()
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local tList = GetEventList()2 o; S0 i% D, F
3 D. p- r& D" G8 L$ l local fExpFactor = 60; w, l8 b9 j8 b& l8 m# c1 I1 T
$ W P! @( p0 _( |2 R1 {" ? for i in pairs(tList) do8 ~# i ^! d z) ?5 g
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor. [0 u* _. x# c4 r0 ?4 d
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. F1 P0 c7 Y N7 I8 x" Y0 R return fExpFactor
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6 r7 r7 n I; P C0 O8 ^end
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8 Q& }+ C, ]: U7 Q, _7 y D) E" K物品掉率 "local fItemDropRate =", M8 ^2 @8 e: O, M5 |) x
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卡片掉率 "local fPieceItemDropRate ="
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2 i* {0 d ?* E飞飞币掉率 "local fGoldDropFactor ="9 Q) d# Y/ |* I: M( J& q
4 N" f2 F) k/ Y4 L2 ?0 O5 _9 n3 ~ e! w当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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