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对于那些谁需要它 - 谷歌缓存FTW。 :
. R) u% }( Z% R2 @8 b如果我鼓掌纯粹是我复制错误时,D, Q, V# \- B; w0 I
积分当然Pumbaaa。
8 Q4 g! s, L0 [0 b# d# h% X
+ A1 j! d3 V5 H: F+ Y- k- G0 h/ nFuncTextCmd.cpp:
: S1 U; W) N4 S4 h) a
* ]1 X1 K* e9 C: X8 W代码:' \- l. D, f: L0 E4 }
#ifdef __PARTY_FIND% i9 H1 \' {' C" `3 Z6 c- u* I( A
BOOL TextCmd_getparty( CScanner& scanner ) n, g6 K4 U* P: B( n
{
: k# V1 V/ V- L& P. c#ifdef __WORLDSERVER8 e4 x! W: F' S9 m. h# V5 v: f
CUser *pUser = (CUser*)scanner.dwValue;
. K. [* m: c# q if( pUser->m_idparty > 0 )
1 c( S8 P$ T: S+ d2 e9 G# j {" @: G* R0 ]8 ]
pUser->AddText( "你已经加入一个公会。" );
/ \+ O t0 g/ M0 i return TRUE;
* n8 I- P5 L8 j0 f+ o( O }; ?( V/ R. w5 c# }8 ^ z5 f7 Z3 M: a
CParty *pParty;4 v- n, m D7 v; e4 S
pParty = g_PartyMng.GetPartyFree();
2 Q+ H0 j, R& i' s if( pParty )
" g$ q3 h, d% b! _ {
4 A: Q7 z& F$ b g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
+ B. O3 [) _# v- U5 ?& E5 ~/ h }else
: X2 |; k& A$ l2 q/ M; n Z {' B5 e7 r2 y$ S
pUser->AddText( "抱歉,这里没有任何一个公会。" );
# i, f, S$ b; E5 n! A3 U% a }
/ M, M6 f% F+ z7 E4 N' x+ r( w. k#endif% o$ g" p# c2 V& e# u! c8 a. b6 Q
return TRUE;4 \! r/ E; `! R7 }. s/ h
}
* p4 f& ^+ V4 Q- g1 V/ `#endif //__PARTY_FIND
: {/ t" m( ~" g, d* v$ I; I5 Q% _$ t% \5 } N P3 |9 }5 m
代码:+ n$ U! h! g& W4 I3 S1 X& U
BOOL TextCmd_PartyInvite( CScanner& scanner )! { s C3 w! u+ m3 l
{
! h* V* Q$ o! } U0 M- y#ifdef __WORLDSERVER0 l c4 z B( |) r
CUser* pUser = (CUser*)scanner.dwValue;
) B2 K1 b" k5 }' f( n MoverProp* pMoverProp = NULL;
2 n0 r9 s: B2 R7 [+ D R6 [ scanner.GetToken();3 H/ E" ]/ l% k2 L/ e7 b6 T
#if __VER >= 11 // __SYS_PLAYER_DATA
$ r( A9 c- A8 ^4 t# W u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
% o9 C( L- `. v. J% l#else // __SYS_PLAYER_DATA1 }* }6 X) X7 H/ D
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
5 e' K$ c! k+ B/ x% E5 e3 m. Q#endif // __SYS_PLAYER_DATA+ {+ v. W5 t6 R9 S
if( 0 < uidPlayer ); t- y. i8 z- z6 _
{* \7 H! I; [9 i. ^
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 2 d @- }- X. E, N& c) h/ s
if( IsValidObj( pUser2 ) )
4 U7 N1 K. I: ^#ifdef __PARTY_FIND
" R. X$ X' _% e/ k3 I$ ` g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
* B! l) l& x% d7 |6 k#else% r+ Y- [# t% X
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );" E! b3 r9 n: i/ [. J( q
#endif //__PARTY_FIND) C7 Q" i2 |/ Y3 S2 D
else
) Z* r" Y$ t( v1 G6 F pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );$ c8 ?, G+ [2 L
}
( A1 g# s. H+ j& P# }; Z else
, _! h' M3 k/ S* Q" {+ V) Q {
+ H# f- h) b8 z, h7 |. { pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );, p" f! _% P6 q: _3 q5 T
}
2 g/ K( M$ p1 W#endif // __WORLDSERVER! [) U2 q" b- ^ O5 L {
' O8 P( B/ G; b6 e' E# a/ p1 G
return TRUE;; r1 U4 L& {; K* P/ y
}9 ?' B) M" e4 e% u1 p' r" k
- J9 V" C" o! g. d5 M3 f' q
代码:4 W& s. H: b- q( n5 d
#ifdef __PARTY_FIND
, R/ {( i/ M3 ?6 { ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ): r/ |( \3 {- y/ {0 q$ L
#endif //__PARTY_FIND) W0 m% j2 F. r |( [4 V6 R
DPClient.cpp;
4 {" B9 m" k7 r+ w0 \+ G2 xCode:
; {* ^4 q7 `3 @5 @/ ]void CDPClient::OnPartyRequest( CAr & ar )
+ a4 U, Y# N$ Q1 W! }{" ]& G3 l+ x* S5 z2 U1 \9 Z$ ^
u_long uLeader, uMember;
9 I H3 y2 G# g7 j, R4 X; {
6 f& ?9 `1 c, N* ` BOOL bTroup+ g/ F) v4 C" i; L1 | I
#ifdef __PARTY_FIND
. \( p z1 O' I8 n) c0 k , bPartyFind
7 R. `$ } Z% M/ c, u7 @7 U#endif// __PARTY_FIND
( ?* i1 N8 F" W" y9 r7 k' X ;
( q9 @) }2 D# P7 y) V LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;: J6 E$ a7 ?$ N8 H+ b
BYTE byLeaderSex, byMemberSex;
4 @9 U5 _1 h0 Y char szLeaderName[MAX_PLAYER] = {0,};% T: P/ \$ B4 k4 w! T5 B
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;0 o5 ~' U, \4 V7 d; f
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;9 D! |; o H: K9 w) z
ar.ReadString( szLeaderName, MAX_PLAYER );
/ _; B9 C/ N9 v8 T% h$ V0 P ar >> bTroup, K$ `; J- D6 r* {0 C
#ifdef __PARTY_FIND
3 N. W, s e6 V# T2 b. R' u0 Q >> bPartyFind
( o+ F u4 y9 r5 h* z7 s0 m9 F#endif //__PARTY_FIND" h8 }8 n* _4 ]
;
8 b+ @! g2 W2 G2 X. X, _; ?7 {/ H6 p . P! j2 h {2 n# L3 U
if( g_Option.m_bParty == FALSE )
' c( ~1 c. k6 Y% @1 T: @9 C {3 m. H# P6 t! f: B- ^
SendPartyMemberCancle( uLeader, uMember, 3 );
3 M) ?3 f: @+ ~9 D return;
5 V$ H p5 X; d' h; M* Q& @" M7 w }
) w: t5 E: _; E2 a* p
4 @/ F, B) j c+ y. o* {#ifdef __S_SERVER_UNIFY
5 o" u% f% F& @+ ^ if( g_WndMng.m_bAllAction == FALSE )' M/ d9 G0 T. C& e" ]2 O+ A& C. g$ T
return;6 A0 X1 K p j8 |; q N1 m0 Z
#endif // __S_SERVER_UNIFY
; u: z8 A4 b" _" e! a8 l5 E. }) |# p3 |( n8 J. h+ B8 |
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
& W7 }! _2 Y. z: | : \/ A" I6 e$ a/ R, u" ^2 Y
if( pWndBaseBuf )
( I7 D, V; d+ Q( \7 U7 n {
7 K" U; l& x- h7 @' z4 M SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
; _, U3 B+ H- i) L return;
0 s% S0 L9 h" P }% |5 b* E& ~# U4 x5 x% `: s+ L
#ifdef __PARTY_FIND- ^, J# b7 l [; P- g
if( bPartyFind )6 X0 [4 e5 X1 w+ f) y
{
2 h7 X8 I$ k {. i& r SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );1 t$ c- H; E' K1 i
}else0 V, |; A! L! z
{
" w2 d3 l* _5 [1 } g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;0 ]5 f- R2 t7 g, J& K( O4 B
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
) `! ~- t+ g0 C& N" s" ^0 F+ v6 Q g_WndMng.m_pWndPartyConfirm->Initialize();
# D. E$ \, [1 f b: m$ ~5 d }
. }8 q% ^* ~( s#else4 i# I& c; G' r) L; Z2 k
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;0 O. { Q9 U. O8 Q0 B4 U) Y
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; @+ G" \1 v! |: \ g_WndMng.m_pWndPartyConfirm->Initialize();+ P+ H. |6 V; S$ d5 C: _
#endif //__PARTY_FIND
8 A& V' A5 U1 x' s- x) d}& F" R) |$ \& b: f/ X! q
' u" h' E5 p% B3 q# ^代码:: v+ x3 [" U7 p7 H/ }$ A
#ifdef __PARTY_FIND
5 @/ a0 v9 N$ |! mvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
, u, g- y! A0 v$ M! t7 `: m7 j{
& O4 \# d$ i5 b3 l# \ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );2 j! w5 ]4 G u( H: K+ l7 Z, N; G6 R
ar << idLeader << idParty << bAllow;5 z# h+ D$ z0 n( K. Z
SEND( ar, this, DPID_SERVERPLAYER );$ l! C7 O5 Z F) S4 f
, ~1 t, Y' y9 ]2 U4 t5 h C}
- H( ?, P* i" U7 |( T, cvoid CDPClient::OnPartyAllowJoin( CAr & ar )1 t! M0 c0 t: l4 T
{% q! h5 F' N3 `" E. V* W
ar >> g_Party.m_bAllowEnter;. W& D: i) ]: [7 o. @
}
- \$ ]4 g9 h0 [ N* I' G. r#endif //__PARTY_FIND' V. g- a; q% {! m1 Q; S
Code:, x; G) U5 ]" s; ]! e+ B+ ]% q
#ifdef __PARTY_FIND
( r* O8 p# N# t7 r* ?# Q case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;" y! L9 e2 y( W
#endif
) b3 s2 u! z* a4 n7 u; Y# A
2 m( Q8 \ s! H* U$ j* N( {- [party.cpp:2 T3 C& T) r* m1 z4 F& O V
代码:
" \+ `$ ?- t* q% r0 Z. P, rCParty::CParty()4 m0 w- R+ m8 w! e: Y$ U f
{
8 a3 c1 @5 p* _( Q m_uPartyId = 0;& U$ R% d5 n/ ^$ I0 W+ p3 F5 A
m_nSizeofMember = 0;
6 e, {8 j: ~4 Z; W7 p memset( m_sParty, 0, sizeof(m_sParty) );
! }9 M7 x$ f/ z/ f; f E9 \ m_nLevel = 1;/ d8 i% j% R# W5 W
m_nExp = m_nPoint = 0;) S; O8 @# Z, G8 F- N4 r+ v
m_nTroupsShareExp = m_nTroupeShareItem = 0;
l* n/ I' A. T% r! W, W m_nKindTroup = 0; // ????
: q- l5 M% }: a$ y m_nReferens = 0;
7 K9 b% e7 ?0 q# q. x m_nGetItemPlayerId = 0;2 J1 @3 A4 p& C$ ]* B
#ifdef __PARTY_FIND1 c6 A9 ]! i o
m_bAllowEnter = TRUE;
" \9 D& W1 `4 Y H+ n; f0 l2 ]7 }#endif //__PARTY_FIND
* b. ^5 q3 a; J4 U! w for( int i = 0 ; i < MAX_PARTYMODE ; i++ ). _) j) X5 |. E) i) j
{
4 b8 U, n$ i6 ^. m8 O m_nModeTime[i] = 0;* j4 v- z8 W. p) _0 ?. r6 I
}0 E& c0 t" r% R' k. B6 X
m_idDuelParty = 0;
" a& Z1 ]$ u! c#ifdef __WORLDSERVER
4 d. V6 S' r5 X3 P1 H% c7 P m_dwWorldId = 0;
' y* ~. X+ t. g7 G/ I H1 S: t#endif // __WORLDSERVER
: K( {- u/ g3 N; s$ [}
$ s3 |( A+ j3 U1 J* w$ o8 G5 ?$ L+ E代码:) O* m* W/ v4 G. R
void CParty::InitParty()1 _) d1 X" Z0 w7 |% W8 C3 o; ?4 {6 x
{) \- F6 F( s" \/ ?
m_uPartyId = 0;
5 v" v" u e7 w! ~ m_nSizeofMember = 0;) T! [9 x, `+ r
memset( m_sParty, 0, sizeof(m_sParty) );
2 Z8 U. H, |# M m_nLevel = 1;6 O% C2 l: N% i5 o
m_nExp = m_nPoint = 0;
) q9 n4 f; F- Y' d) D* y0 r m_nTroupsShareExp = m_nTroupeShareItem = 0;
( X" t6 O) j: y* L7 O m_nKindTroup = 0; // ????
/ p, u& c4 G( v) v7 w" A m_nReferens = 0;
3 `8 V8 X% l4 {7 w1 C" p#ifdef __PARTY_FIND( d0 p/ o( H4 W* X
m_bAllowEnter = TRUE;
$ y' V: |( m' x7 }3 q1 X6 H- J#endif //__PARTY_FIND$ A6 T% E6 c$ g& O
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )% h% b3 g& S! O" V. n5 R3 w6 J
{
`0 B2 m1 i. N5 d m_aMember[i].m_uPlayerId = 0;
( n/ ?) `" M" Q+ p, b4 W m_aMember[i].m_tTime = CTime::GetCurrentTime();5 J9 [" S. r, S5 R! P1 e2 F
m_aMember[i].m_bRemove = FALSE;7 d* L0 h. L( i
#if __VER < 11 // __SYS_PLAYER_DATA
( R+ f$ B Y# Y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;3 d; X. z( ]7 B% z1 {
m_aMember[i].m_szName[0] = '\0';
2 Q& E& r( G. p$ f& m#endif // __SYS_PLAYER_DATA# f1 r( u/ O& u5 c" N
}) r- ^; \8 Q5 _/ V9 f3 b
}% f- l, D3 f! Z
代码:
- ~% _9 V- E! _# L* p#ifdef __PARTY_FIND
( F" R: u. W9 [CParty* CPartyMng::GetPartyFree()
. [8 Q* l3 T$ Q{' G3 f" e: k3 q7 y. o5 ~
CParty* pParty, *pPartyTmp = NULL; U) f* ?( }* i) @ X3 D
if( !m_2PartyPtr.begin()->second )( v% q1 V* u, {+ W
return NULL;
4 o6 s8 z l( y: u+ N0 \% k BOOL bRan = FALSE;2 a" L- a, V) s2 T4 X! C5 g c
DWORD dwRand = 0;9 j2 F1 d, m2 i9 b! _
if( m_2PartyPtr.end()->first >= 1 )
( S# k( n9 Z4 X q) t DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
3 n: j( T* Q- n0 d7 d
1 U) ^$ F- t) X, i5 s( }1 d for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
: n8 {. T$ Y2 E* J4 @: ~9 p: n {
! p! }8 E0 P: v8 ?9 P( u9 J pParty = (CParty*)i->second;8 D! C4 P5 {5 d& ~; Y; k
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )2 C8 r9 [; ?. a- s: m0 m5 J( _0 Z4 K! M
{
% j3 O& ]* e- z% S5 d if( i->first > dwRand )
6 v7 d8 v: S5 D7 K: a! H2 u return pParty;+ s+ V* ^ O* F5 `, s0 U
else# J- c8 C$ y$ b9 t/ x3 C
pPartyTmp = pParty;: c; o8 _! I! u2 x6 I& G
}0 X: T, W( b5 T
}2 I. B5 @* F. n: A
return pPartyTmp;/ x( y p3 X! \' Q# G3 J- {9 V
}
) h/ N, {) V4 |0 S# A/ q#endif //__PARTY_FIND
* W4 E6 u+ V2 }. ]+ m# h
0 U. [5 `6 O1 b+ E5 n" ? v9 [5 nDPSrvr.cpp:
3 |6 l$ I7 w0 j) q! {& i代码:
/ d$ [! Y" Z6 j( m' d#ifdef __PARTY_FIND. ?) e: Y4 f/ y* Y' [5 T$ _/ K
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
5 l0 i! a6 N) r! d{
; L% C$ h# @! w) A CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. O R. [ a/ r* v; V* G if( IsValidObj( pUser ) )
: h' i. ~2 u( G" e {
) d o( U, K: u0 Q2 r u_long idLeader, idParty;# `. e8 k" c0 b
BOOL bAllow;
8 t/ ?8 s3 I; I) D. X. i5 f ar >> idLeader >> idParty >> bAllow;
8 h/ p1 C$ Z9 K2 \& M3 \ if( idLeader != pUser->m_idPlayer )
. x+ i+ Q$ D V6 U$ Z; @ return;' A8 r0 R6 {: c/ K$ r
CParty *pParty = g_PartyMng.GetParty( idParty );
: C& m- l' d8 s5 w& S if( pParty && pParty->IsLeader( idLeader ) )
9 [+ c2 w# w% c2 _ pParty->m_bAllowEnter = bAllow;6 @# a+ m$ y, W( a( \& C& Z
else
/ }! D. S! S! L; g+ D$ O return;
5 V3 {( ^/ ^" R* k/ h
( s/ m- N& @/ p1 N; P CUser *pMember;; V9 W$ r4 _+ `$ ]3 c
for( int i = 0; i < pParty->m_nSizeofMember; i++ )+ X: @/ d0 G+ _% u6 }2 v! c
{& F2 v+ {; w, o5 ?8 @
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
* \. \! x* R2 s% R- i$ x: F9 j- L/ ^: u if( IsValidObj( (CObj*)pMember ) )8 y9 i6 D/ q* t2 Q
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );+ U6 M. R: j, H3 L/ s. H
}% b$ ]& e2 z( S( h* Z% Q
}* u' W& S% p2 ^. W
}
2 w. u5 b, Y/ }) X& h1 Q#endif //__PARTY_FIND
1 l7 a/ y7 Q+ X" r, a- p
6 P9 |9 J1 g$ [/ B代码:
6 U' k- u2 v) q, f#ifdef __PARTY_FIND
. |& ^# W; j5 }- X ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );, P& X! g# ~2 y
#endif //__PARTY_FIND# [+ s1 |5 Y) w: p# L8 t
5 I3 z% s% s" f6 I3 d, Nvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )7 i& w8 a- B$ ~5 v/ A" B3 k, ]
{
4 D# U- [8 } k C u_long uLeaderid, uMemberid;9 e& e/ f: [) x2 Y% r* \
BOOL bTroup;4 [+ M$ ~9 C+ f0 `! g3 l
ar >> uLeaderid >> uMemberid;4 y$ @ v9 U2 i% R& s: \
ar >> bTroup;& r+ j2 {) n( _
, X K& \6 h8 @ B" h CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );1 a5 T6 m- V7 h6 c+ r$ t# E
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
: R G3 Y' L/ S' f8 n9 G- A( i& u#ifdef __PARTY_FIND
5 Z% ?# Z1 } }: @- q! [ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
: O& Z _+ m3 l2 ~#else- k7 P0 X8 \; H3 R/ c1 A
InviteParty( uLeaderid, uMemberid, bTroup ); U; v8 \1 x- Z) ^* Z1 G/ f
#endif //__PARTY_FIND$ n Y& T' T) g6 n* J
}# u+ E" C" V5 q+ x: x
) E% X7 |$ `+ {) U& d% E8 \
代码:
/ h- g4 Y- R7 I4 t#ifdef __PARTY_FIND
" {9 W' {2 m' c; Bvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
9 O( O) s9 F! V#else {) F; T4 i+ ?5 m' w
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )7 Y+ u7 p8 n( {: w& O4 R5 V" C4 A
#endif //__PARTY_FIND
/ L% T) Q% a4 H! ]" I{
9 a/ l% X5 ~( w: d5 u4 a( }* L5 q CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );0 N! h7 p2 m3 H
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );8 Q+ `6 R5 y: z& _ ^ B
& M9 r W. [8 u6 ]* ^) }, W
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
% p$ k9 d: [9 @0 _ {. v$ P& t. F, g
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )1 l q" k+ Y% e( M* [
{
* U1 I; |* j; m) W" L7 R! m; n; z if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
( Y9 h( _1 j/ ^% { {1 t; B: n5 \' G- ^
pLeaderUser->AddText("没有足够的权限。");
! b9 L/ s- O$ [9 z/ ]. ` pUser->AddText("没有足够的权限。");
+ h+ a4 c, r1 A return;
y3 G! I' [7 }/ I Y, B" g9 F* f }6 e: A% Y; G$ S3 Y2 H/ D F
}% D* k: ?! o M, ]. s1 N
// ???? ? ??? ?? ????.3 n5 u4 l* l+ r% v4 G% I) \
CWorld* pWorld = pUser->GetWorld();
; I( p1 v8 U, d7 ^( P3 K' H) B: M L if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
" t# _( C+ v. D2 s; w {
. q4 V# @6 W3 h4 u- t {! v$ x pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ f" e5 D0 U3 [; B3 u8 [3 ~ return;
8 Z* g) Y7 s2 k# m+ ^ }. j- A& |; |+ Q) J
#if __VER >= 11 // __GUILD_COMBAT_1TO16 P! j5 V2 v* i1 w6 |0 E
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
& [6 |( ~0 \" v/ Z8 r {
3 b" k) p! V( o. X2 I/ B2 U6 P pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. C. J9 _( h% M return;
; v7 g, I5 o8 X) m6 u% T# j& {" p }( S4 ~) `( M; ?+ g, r% z5 B8 f1 A
#endif // __GUILD_COMBAT_1TO17 @0 H; j. T$ A, \2 v
M) M5 g6 v* h+ {/ ]4 f" O#if __VER >= 8 // 8? ?? 061226 ma
# E M6 I# [7 k% a# y3 | if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ). _6 v8 L5 l% j' |
{
/ _7 n% l( s+ Y return;
+ X( \) C3 X1 g& o3 u& w$ q$ Y }
/ G1 \2 i( B4 A1 g#endif // __VER >= 8 // 8? ?? 061226 ma
( Q* ~# _: z" ] x0 W6 `/ o
5 Q9 T9 F, h8 q8 l+ T' ] if( pLeaderUser->m_nDuel == 2 )/ \% m7 B0 i4 `/ E1 |
{
# |. j t( E2 F* [( ^4 T0 j pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
: w* T6 k( n: s/ O2 O) A# H }
" h# p4 I$ ]9 Q$ S1 c/ v else
9 V( y# G7 m1 A( x9 @3 G {
z) R+ i7 L' M if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
. ?& U. F* ?" N: E# k# R1 ^2 W {
3 Q ]- Z6 n2 N- D/ z' ?7 I pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );& U. }- E+ E8 A* ^
}/ d$ C" X0 f0 g3 y y8 O$ V5 E4 U K
else) s5 d# A, E9 i
{
/ s) M, B( S& b1 B' E+ H if( pUser->IsAttackMode() )
6 _' [. I+ T9 `0 h- I: N) y% }, e3 { pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
% P D$ n* p8 ^# O1 P else
! G& @% N( q* v1 H6 z#ifdef __PARTY_FIND
8 P: r+ y9 h. d pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );$ u# L5 t/ K' ~' I/ [. e" |$ F: \
#else
9 n5 T# C, _; U" K3 @+ s3 E- H9 ` pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );/ i# P3 \9 c p8 r j7 u
#endif //__PARTY_FIND/ q0 k8 V3 F9 r0 M P( i$ X0 o5 X
}
8 a5 e. ^0 u4 H }5 V- p z3 [( w3 m0 ]" m
}# n$ _3 A2 m ~
else
4 {+ @3 g: b, A- E% ^$ j {
: I+ E7 m' F/ Y if( IsValidObj( pLeaderUser ) )
% ]9 r0 ?) x6 p2 |/ i pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 a5 d: b; a6 W' ~2 M. d* [* s+ S/ w }
% Z/ H( Q- c) l, h1 m- M}4 o- _2 b) K: ~; l: Q
% g+ Q, _. W t4 {" I% RUser.cpp:
+ S6 m9 e- D8 ~& J3 H% z* d5 |9 s* _代码:$ b* z2 _. n6 S5 H: p
#ifdef __PARTY_FIND
; Z6 W0 D( ?3 B1 _void CUser::AddPartyAllowJoin( BOOL bAllow )9 w( B: S! G3 W3 l' t
{
4 O" h8 d' I \: [5 i/ E if( IsDelete() ) return;* ]8 g' N" j1 J' r/ y
" n/ O; |' L3 [ m_Snapshot.cb++;+ y" R [9 I, |& J- Q
m_Snapshot.ar << GetId();( A# Z! T _1 m" s
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;) ?1 x3 X1 W$ |' j2 [
m_Snapshot.ar << bAllow;
: ]. u% ^+ d0 l y. e3 l0 r}5 b% w/ t6 L. j, F
#endif //__PARTY_FIND
8 N J7 a7 U2 g+ b5 n( r# r% P
* J4 g! w. _9 j! X7 F/ m/ C! P代码:3 t+ V+ |% Y( Q2 ^" j
#ifdef __PARTY_FIND
: f9 T& [" q: V- Lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )$ m0 C c0 m0 E; E) X
#else5 g. ^8 n1 H9 K
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )/ [0 t0 V) o2 l! p5 v7 U
#endif //__PARTY_FIND( T1 Q2 `" ~! m! k
{
8 U& m0 a' G7 o6 H& x) k' I* J! x/ v if( IsDelete() ) return;
& L9 a+ b$ |/ v8 D! w1 l8 m
! [ P2 U2 [2 d m_Snapshot.cb++;
' F- r7 P& Q# t+ o6 ? m_Snapshot.ar << GetId();
9 b$ v) V3 z4 G8 E r& ~ m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
* u7 x8 r+ a+ x" c+ Z m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();; y+ ]3 A& v" K. r! k/ A7 B* u4 [
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();; v1 o' Z$ W8 I1 r* h
m_Snapshot.ar.WriteString( pLeader->m_szName );" V3 M/ e* p: }+ l; p
m_Snapshot.ar << bTroup
{% }0 P! |* X) A#ifdef __PARTY_FIND0 p; g3 Z8 N4 S1 l+ i
<< bPartyFind
5 E7 v8 _- }) w3 I#endif //__PARTY_FIND
9 K. B$ v: {6 b0 L4 _9 K ;/ b% P" I1 Y$ a
. b7 b( r% g; e% A& _}6 M6 k+ x* { z* }" y
# M6 x4 P& c: u6 X+ u; BDPSrvr.h(公共范围PLS)) [1 m+ z0 |" i2 ]. K& Q) r
代码:& J$ d$ m1 s& i O0 F
#ifdef __PARTY_FIND. ?! Q$ W; W g
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );; K' `# ?! ^( A5 _9 n; p
#else$ G) ~+ {7 n/ u' q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* S9 Z2 y! F' Y#endif //__PARTY_FIND1 @( a4 ?1 d# @& B$ i) H
; T- |0 e7 B8 k
代码:
6 D; v0 I7 V V/ v# x- `#ifdef __PARTY_FIND3 O2 \, {7 s# M8 L4 ]2 V! u
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); X9 P* O6 l4 c# w' P7 F
#endif //__PARTY_FIND/ x$ Z4 g C1 x7 w% o
% O W$ o8 q. }7 I1 G, }& qUser.h(以及):- Q/ J1 w. \ S
代码:' ?' S) d/ m4 i1 b% @6 n! [
#ifdef __PARTY_FIND0 M( r. a1 d# e
void AddPartyAllowJoin( BOOL bAllow );/ K" ~+ a% V# T& ~" g
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );& |( `# n; N6 ?# c4 g7 W) x
#else" u5 H; q, U! {2 ] V
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );0 g5 }4 |/ u# O1 V
#endif //__PARTY_FIND
5 {1 k( }% U2 R! ~) N& F, D2 a* D$ S- v
party.h:, r% i A8 K8 u0 Z) X8 l
代码:
9 [0 t! L" ~6 T& G0 D# C#ifdef __PARTY_FIND( z) ^1 g; R+ ~( X/ [% P2 E" Z7 m S
BOOL m_bAllowEnter;
2 w+ K4 q( H$ T0 ]& D#endif- B0 u$ A" R, A% w' K! F1 y& B
1 w) \$ s. y0 S+ _8 u! J代码:5 {6 x) z% e9 K0 ^
#ifdef __PARTY_FIND4 x5 m1 k/ h, A: K7 x; M8 D2 Q
CParty* GetPartyFree();
! j- ~# I/ l- {1 m$ p#endif+ p; K$ C3 S. ^6 }
1 C1 m, L% C' rWndParty.cpp:
% M; b7 p ~, g$ J4 s) BOnChildNotify:
& q' L4 u' L4 }代码:
" O; Q8 T! s4 }2 t8 W* Z Y#ifdef __PARTY_FIND
! g4 @: Y; V1 C: d+ W else if( nID == WIDC_CHECK1 )5 h6 c9 N/ S. h
{
) s) i- |0 `/ X if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
+ D# ^, _6 H+ f; j& r$ X8 }3 | {7 ]2 P) B( y" D& a
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: D* K0 |! G0 r: i1 K g_Party.m_bAllowEnter = !chk->GetCheck();, g7 O3 J/ [5 H! e8 x& {3 |
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 X# A1 A' [! n) q l }. {# w3 H: D6 Q" h$ D" `
}
. b4 }) h) s+ Y( g; s% W& I3 c#endif //__PARTY_FIND+ D7 \- Z. O; h2 c. t: H
/ y0 A& n/ X5 S2 N6 Q+ i
代码:
4 y' J$ ]3 L: vOnDraw中:' u6 g+ @7 T8 o
代码:; U, L$ L) f; Z# o( d
#ifdef __PARTY_FIND8 Q/ O2 i' c0 e8 D7 \- g4 g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );) X, U( Y3 t# H8 a5 z# ^- y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 @7 k3 E+ b" N) C7 B, W4 n
chk->EnableWindow( TRUE );- C5 A8 [: R8 n& A
else
- |4 w6 O3 l v$ R+ N7 m chk->EnableWindow( FALSE );
; G% L/ q! P& R2 \1 O* G, x chk->SetCheck( !g_Party.m_bAllowEnter );
+ g) z9 Q9 L5 X5 t/ j#endif1 R8 c8 G1 y( h! q1 {: T) j- u
' R6 v" o2 p' J1 t* h- M- pDPClient.h(public):
- P5 Y) N$ P& b+ K! e% _& _代码:7 H* C* ]2 q% U9 G! A% d
#ifdef __PARTY_FIND
# ]* K: `9 X, S8 h void OnPartyAllowJoin( CAr& ar );
* h: w6 W" H' k void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );' [7 a7 i- u; j1 Q
#endif //__PARTY_FIND
3 M9 K! d! i) s. ^; d' z: P$ f
) m; m% f4 `" r
5 L { \3 c9 u% b6 y5 E dWERS hinbekommt没有,请让赫克的权利。
0 d6 a) A X$ _+ F: M" W不支持左右,所以难不...7 a9 |$ Q. q9 E0 ]
党k的Windows NT甚至编辑它自己。1 M# C1 p3 d" k% w x1 D6 [1 S, ~2 J
包也,因为我不erschreiben进一步如果我你的。
# q- t# A& y- ?' }! N1 G4 l由于缺少Quantité k n个代码是什么升工程前。
5 i* J8 b" w4 l7 q& ? X/ t如果是这样的。请发表。7 c2 ^1 v J4 ]8 M: m( |- [
到目前为止,Pumbaaa
4 o3 t( p) E* [" W* |
/ Q; M4 K/ x0 b! g, o3 n . Q7 |( V/ o- X* b; E
MsgHdr.h& ~# f$ z0 H; x0 w
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863" a, D4 g- v+ N& Y% e, F
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002437 ?2 W2 Y+ W( E7 S; `# M3 V7 }
- d: e! h8 V) P2 z# F
9 w& T/ ~5 F" w3 l$ c# t- q; J# I% N3 g& q6 [7 V
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