|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
8 C" C2 L: {' E2 \. \2 z" J1 k如果我鼓掌纯粹是我复制错误时,D1 [2 B8 s: Q% u& ]4 T
积分当然Pumbaaa。3 ^' R9 |2 k7 J; [: }3 C- ~# O
m% ~ k- K% Q: P
FuncTextCmd.cpp:
5 Z6 [+ I9 o$ C& p0 ~
# \: P, N: X7 r e4 R- O代码:
) J+ h" K: e/ `5 N#ifdef __PARTY_FIND
8 d5 s# Q$ [ k- G& A: Z# JBOOL TextCmd_getparty( CScanner& scanner )
2 ~( {. w5 B) z) B" ^{
2 \/ t w+ E& p$ z4 r; e3 [0 q) I S#ifdef __WORLDSERVER; O& K) K q6 |. A
CUser *pUser = (CUser*)scanner.dwValue;3 o, Z; c! c' t. j: W/ _
if( pUser->m_idparty > 0 )
' J& I: K) g' r8 H) n1 i {3 o' }5 s; a. Z, b+ N
pUser->AddText( "你已经加入一个公会。" );
( w, u! V0 T% E, p4 z! z# r# y t return TRUE;
0 _. L! E0 U! @0 l* ^! g P, s% ?5 Z }
% v! N2 z3 o6 | CParty *pParty;, \( G0 M# }8 u' h/ U# |
pParty = g_PartyMng.GetPartyFree();
, C" ^9 r& y$ J3 z if( pParty )
$ b% \/ N" c; w6 T+ y6 Q {
# P, j0 P- ]. V' V0 | g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
+ N! ], ?9 |( s# S7 g {% T }else
& A6 x: K# X) Q p {
% Y* M; P3 D5 W9 Y0 z1 f C pUser->AddText( "抱歉,这里没有任何一个公会。" );
! B, i* Q1 i$ S& G1 y8 `2 S+ R }# @/ @3 v% g# H F; w* ]! s( S
#endif
1 i& _5 j2 K' _8 t: a return TRUE;
) @; r$ e2 k! P! y7 ^( d" t}1 I& \2 Z1 i) Q7 B6 N: p3 W* t# c# g
#endif //__PARTY_FIND4 S- a( | O) S/ q- V
V! m$ C" M) z9 n* j4 T& E代码:% Q4 `9 ~* E- E8 V# k
BOOL TextCmd_PartyInvite( CScanner& scanner )
4 w/ P' o$ w4 M. ~, X1 i/ j$ |{! E! E$ ^, F* y+ ?/ |9 S+ R8 {
#ifdef __WORLDSERVER
% t7 F: N& t- _+ z CUser* pUser = (CUser*)scanner.dwValue;/ g* q2 G3 b5 L2 k& f5 k! L) P
MoverProp* pMoverProp = NULL;# Y1 H0 o- s6 C! Q% o/ x# t
scanner.GetToken();
" H N8 n4 S$ M. q: h) L5 z#if __VER >= 11 // __SYS_PLAYER_DATA/ Z5 n" i; z, V4 R) e
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
) U3 r$ B0 o7 K. [5 e#else // __SYS_PLAYER_DATA
2 @$ o* W" Q0 v8 R u_long uidPlayer = prj.GetPlayerID( scanner.Token );
4 c1 Q* z; m" W" Y#endif // __SYS_PLAYER_DATA
2 V; B9 L' k% E2 a) | if( 0 < uidPlayer )/ i3 Y) }+ W Q7 R! g) L, J/ w
{, B, k7 j* Q' R
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
, L. N- I/ Z0 p4 E+ s+ S if( IsValidObj( pUser2 ) )
, \; ^% ?7 S0 K! R& F#ifdef __PARTY_FIND3 g3 i* ]$ p- F( N
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
8 r& g9 k6 l& Z# J" j$ k- \#else
) C! i' `( g4 @9 I6 v. p' C g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
% u. G! v ?) ^4 z: |6 _0 q#endif //__PARTY_FIND+ K" @/ A0 d: I) j! C
else
) B( B0 t9 d. [6 r pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );0 r6 w0 i( T" J1 L
}
" w* X0 B5 f8 \7 f/ i else
: @, `1 W( c0 a: u- U( y {
9 Z+ J: J! s. h) O2 z5 ^/ m7 T pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
' I( F9 H( e, t, h' S) T& q. R2 o5 B }- x" E8 z- ?. u7 G( k0 x# |- I% T, e) s
#endif // __WORLDSERVER
# N" q1 d; j9 Z% B- q2 s2 l2 M: i: n6 w- U) ]3 P% Z; Z9 o6 I
return TRUE;1 V% q. \6 A$ P
}- Q+ e3 N% e, H+ S
9 n) i: d7 ?" @8 L代码:( o2 F2 Q5 n5 L) q& l7 o) z/ d
#ifdef __PARTY_FIND
4 U8 |( O8 w! n4 | ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
: `% Z0 q2 F; p#endif //__PARTY_FIND+ h# O2 |& ~; n) o
DPClient.cpp;4 Q" ~; r8 N3 k: D3 s# h. l
Code:
2 R0 u3 a" o6 s) M6 Avoid CDPClient::OnPartyRequest( CAr & ar )6 i! V7 M) w1 G3 b! L- ]# `7 _( f
{& ?9 D/ X5 U7 }* k- d
u_long uLeader, uMember; b6 i E# P/ k: ?0 n' Y( X5 p
- R* @4 r$ @0 a6 P' v0 f" B BOOL bTroup
/ m/ f$ V' x) t1 i#ifdef __PARTY_FIND+ O' I; E: q' W
, bPartyFind
2 m7 N. N% @7 L! Q" `3 ~" a l#endif// __PARTY_FIND E6 V8 r1 ]) P. N& c7 e7 X/ S: H
;
' C6 g* n0 M$ g5 ]+ T/ z M LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: F8 z9 }# I" _1 C3 | BYTE byLeaderSex, byMemberSex;) C3 j" Q# s5 ^$ E# j: |8 B" [
char szLeaderName[MAX_PLAYER] = {0,};
0 D5 Z+ M1 }( a1 A+ m ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
, a- F9 @2 U! h. L9 v2 t6 f ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;- w- E* L; C p& ~2 U. A
ar.ReadString( szLeaderName, MAX_PLAYER );. p" `" X+ {3 N& `5 F& ]' i D Q
ar >> bTroup
" Z& @. B" o% w, e7 F+ [6 s#ifdef __PARTY_FIND
. c) ]' K$ W( _; h" R8 T$ m- h >> bPartyFind
( v' e9 d$ Q% H! C#endif //__PARTY_FIND
+ I5 S' I* y3 a8 C3 M ;& Z. K+ @. e) d) z
3 N q. \5 Q! e0 d8 W
if( g_Option.m_bParty == FALSE )( T+ X1 m2 M1 C8 w* ^* x
{
! ~+ M- d4 `0 X; z6 w4 s SendPartyMemberCancle( uLeader, uMember, 3 );
( x# q4 ]9 \5 S: M2 h, G. ? return;# ^- W1 |4 y6 D# _/ O
}
1 ^! b+ x8 W& q8 ^
+ ~" c* T8 E8 c: |% ]1 F#ifdef __S_SERVER_UNIFY$ j& z9 ~8 N: n& |
if( g_WndMng.m_bAllAction == FALSE )& |0 m2 U7 E0 |" b; ]4 ]
return;0 ?0 S5 v! K2 Y2 }$ `/ {" a8 \0 R
#endif // __S_SERVER_UNIFY
. q( ~4 j% E/ G# L
! `8 i( X+ E; `, j; u* H: Z CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
8 b9 u6 X7 ~/ f5 }, s- @4 g 7 {* {5 A% l( o! z! o
if( pWndBaseBuf )( h& z6 X0 |6 j8 s+ _4 u
{
. l4 q: e1 j, z7 b9 a) x4 l- \ a SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( J u" v. }/ ]6 S7 V
return; [9 U) s3 R; D1 U
}" O9 u& o5 E0 R2 b- z3 I+ v5 r
#ifdef __PARTY_FIND
. ]1 ?1 P+ G* D# X' B. U8 @ if( bPartyFind )8 l4 p, V# M( b5 I. u
{9 J0 g( e1 l0 ^1 y- I2 I' Z( W
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );! h2 ?, R) w. f% C( V5 J3 ]- q
}else
* s/ W' r! J8 x: F' V {& A$ D7 j* D! n* D9 G
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
w" c6 ?% W) e# D6 W. e" d g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! Q0 F' T8 D5 ]/ p0 K( X g7 q g_WndMng.m_pWndPartyConfirm->Initialize();% E( H) v; r; v0 a# d
}
* K/ r0 B! U' P ~3 l$ S#else
+ v& }) @& C" i9 r g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# X* P' C3 h! [% G
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 {' b X/ J9 I, p3 m7 ]- F" m
g_WndMng.m_pWndPartyConfirm->Initialize();& i. K4 W( \+ M: Y3 ]5 ?( l/ q7 D
#endif //__PARTY_FIND
" l+ t5 Z5 Q$ R- C# u}3 E' ^9 D1 L9 Q$ N1 k0 w# ]# J: g" ]
& f; Y) H+ J5 p5 S0 d5 |9 \" o代码:) h/ c8 W1 s3 o3 p, ?3 N
#ifdef __PARTY_FIND; Y ~( [ F r \
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
0 f. X3 G% m1 U9 {; R: e5 n$ e2 ^. t{1 z. }, q7 g7 N3 q
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
1 s0 D- p; ?9 o6 j( d ar << idLeader << idParty << bAllow;
+ \9 E" F8 d; {% w4 h: ^ SEND( ar, this, DPID_SERVERPLAYER );
6 E- E; L) e! b. V# @1 U
- b" P3 b7 I8 [+ p3 Y1 g" b}
) K8 v, E8 H! ~, Q8 ~void CDPClient::OnPartyAllowJoin( CAr & ar )
} o* U. a2 H1 t8 o{+ p1 U0 y8 Y9 c0 }
ar >> g_Party.m_bAllowEnter;2 n8 G/ x h8 ~2 g# i
}
& t# Y! t: _ P5 M#endif //__PARTY_FIND" k3 X% i% @( G9 n
Code:& j1 g+ Q4 I( n! `0 y% |" A# J
#ifdef __PARTY_FIND
9 G5 @* e; L7 v1 d case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;: i4 m* s9 F; d# @; ]: R) U) y
#endif9 ~* {5 z* `6 l; B! D+ Y
6 z1 e- ? K" Z a! n3 x9 ]" N
party.cpp:
# @% [% R) Q& d. _; M; v& l代码:# X d, B" o/ Z5 C0 u
CParty::CParty()
9 i6 W0 R" n8 d. z# e% J5 H{" t) i/ X$ V5 @( d0 P% ^: j
m_uPartyId = 0;' N8 O/ \ D4 n7 Y g* x$ N( m
m_nSizeofMember = 0;
2 U: {! @" r' u6 L( S8 W5 Y memset( m_sParty, 0, sizeof(m_sParty) );
L5 L) c0 N# `/ W m_nLevel = 1;! V8 z$ @% q# Y, o1 V4 S
m_nExp = m_nPoint = 0;$ j- r! `* J. t+ h% N
m_nTroupsShareExp = m_nTroupeShareItem = 0;
; T8 c: k. Y- H m_nKindTroup = 0; // ????* b V3 _/ K5 I i) d' [
m_nReferens = 0;7 S/ c+ r9 |, y6 o5 Z
m_nGetItemPlayerId = 0;
, X8 Z# o/ Q( n- w9 S. ]7 y#ifdef __PARTY_FIND2 i: k. g9 `* P+ C6 F2 I
m_bAllowEnter = TRUE;" Z9 j4 X. A% i" F, @$ ]1 S' D
#endif //__PARTY_FIND
8 h$ e# u% h; W$ L& j* X" i9 l for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
( H4 a5 _( {/ ]2 ?. j. n7 u4 @ {/ T, B6 H4 V/ [; x/ r
m_nModeTime[i] = 0;
! R7 t/ Z6 y8 f- G& t6 s }0 P% t& z8 t, ]1 G O& c0 G
m_idDuelParty = 0;9 L$ g! e8 J# z# R) g
#ifdef __WORLDSERVER5 H e/ ]2 m, k8 {3 b* ]* S( p8 S
m_dwWorldId = 0;: |7 @; K4 K0 L& k6 \+ X, T
#endif // __WORLDSERVER2 H% C3 @4 Z2 k4 {
}) Q: y4 N+ d3 a
代码:
! y# Q3 X2 ?; u: b' |void CParty::InitParty()
! k7 K3 W+ t7 l2 h0 B, I{
, x' [. K7 l! x3 |& H+ W4 Y m_uPartyId = 0;
+ e6 V( J6 J. y" z2 ? m_nSizeofMember = 0;* ]1 ^# N# w* j# ^% O0 |4 m+ J0 Z
memset( m_sParty, 0, sizeof(m_sParty) );3 s% B0 y6 A" P$ r) r
m_nLevel = 1;3 J( L1 l7 ?! a2 P
m_nExp = m_nPoint = 0;
2 ~2 V Z6 `( L+ T8 _, W& l- m2 b* | m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 d/ K" G! | J q! ]4 M m_nKindTroup = 0; // ????' f: n3 U1 F8 G) X: z
m_nReferens = 0; ! H7 S' k. q" g3 E. M
#ifdef __PARTY_FIND
3 O3 U) m( [8 G( o# q/ m m_bAllowEnter = TRUE;
: Q" y/ ~- X) t+ ?8 C' h#endif //__PARTY_FIND. H: a$ g. k. M& X% ]+ I1 o/ H
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )! w% i7 y% n& V5 W% Z9 k
{
7 j4 P' P9 ^4 H# r( ^ m_aMember[i].m_uPlayerId = 0;( C( Q+ P4 ?/ ]
m_aMember[i].m_tTime = CTime::GetCurrentTime();) e, ~1 ^6 D; _% q& o# [6 {
m_aMember[i].m_bRemove = FALSE;9 n2 G3 R7 i' w# c
#if __VER < 11 // __SYS_PLAYER_DATA9 h8 q c2 U9 r0 P
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
; ^0 A7 e' v5 Y K! m$ d m_aMember[i].m_szName[0] = '\0';
4 [3 W+ E* R+ m8 y- s( k' s* n#endif // __SYS_PLAYER_DATA
) ]1 F9 D& ]2 O. Q |) L: d/ D G. C }
0 E9 b0 U$ T; R6 q+ U, P1 o1 w6 A}
# \+ t; B* p G# h' f代码:
3 r6 }! C7 O6 B1 a; O! q0 H#ifdef __PARTY_FIND2 U# }$ c! R7 a* F1 r
CParty* CPartyMng::GetPartyFree()
+ s7 `0 `; d A" G# B{
6 V2 o1 d; R) u$ _$ R" t/ e$ W CParty* pParty, *pPartyTmp = NULL;3 _5 y1 u5 [2 {5 M% L9 [) [6 Z
if( !m_2PartyPtr.begin()->second )
e; L6 _! _, U5 e return NULL;; F- Y# O# W0 h5 r8 B7 _: ^( ?* J6 |
BOOL bRan = FALSE;
- @* ]# c0 k8 ~4 G DWORD dwRand = 0;- Q- M2 O- \$ X* ~# F9 {
if( m_2PartyPtr.end()->first >= 1 )
1 @# r' f9 Q, a9 u6 N) _' ?) |7 ] DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
& k( V1 B& m! _- V/ |+ ?# u; G" A1 x
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
( M' |( {/ y# l {
* U. V- a, Q7 a9 p( D7 Y& d pParty = (CParty*)i->second;- i1 D( I/ K) C
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
- L: ]. n% z. @/ y$ s {
+ B( ~: n+ p. C- D8 `8 N if( i->first > dwRand ): S9 _- z% P( ?2 H+ {( d
return pParty;
6 T3 K% ~! o1 R& D- _ else
3 D1 m& Z0 B) c. Z+ Q, R: M( G pPartyTmp = pParty; @5 R* O% `: K/ U
}6 G; e' m! e0 F8 p8 |/ p0 w0 I" F
}* n3 ?6 D0 {7 ?6 l" h/ t( | Q
return pPartyTmp;
0 l. s" Z V2 [+ \! ~6 q}) L6 Z" d+ ~2 [' a& E* o
#endif //__PARTY_FIND
0 q# |. P1 B% R4 m; @
1 N" O& L6 \! F7 X1 ]DPSrvr.cpp:7 r+ A4 _" r" v" n `$ b. v! i
代码:0 ]2 D# g( o( |& Q, f
#ifdef __PARTY_FIND; M, O3 z' C) ]2 O
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ): L% g& C) s' a; \* O# u# R
{" v1 W; a0 r: O0 Z! D. u" a" \
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 ]9 c1 E! r* B a( c& t
if( IsValidObj( pUser ) )
- d+ m8 `. c- M5 q7 |% Q- t {5 @9 z( i! H* \# o; {- Y6 q
u_long idLeader, idParty;
: |, ^, w; b- s BOOL bAllow;/ T; a! u+ e8 E
ar >> idLeader >> idParty >> bAllow;, h z4 U" R$ r
if( idLeader != pUser->m_idPlayer )
, T u! c/ u& t/ j4 Y return;# ]( U& h3 V6 Q
CParty *pParty = g_PartyMng.GetParty( idParty );" F" |8 [$ x1 v" \+ e6 Q5 E
if( pParty && pParty->IsLeader( idLeader ) ) L( F; v0 Q( N+ L8 e) E
pParty->m_bAllowEnter = bAllow;$ [- E8 }0 Z4 c7 g3 s, @
else
% P1 m2 q9 F3 }; |4 f4 f# y return;
; z: S# V+ q0 V3 Y. r' w7 _- A. G1 v
CUser *pMember;. G: Z: k: G o2 b! U) a; D$ }
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
7 N9 K* W7 ^7 M1 w* P* b4 x {+ R# b8 s" O. s& g7 o- X
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );2 W* D2 m4 W' j: K' Y# B
if( IsValidObj( (CObj*)pMember ) )
; F, [. a K5 v& F$ t pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
6 j4 Q3 x5 v9 A( x( J$ T) w }
& d$ h; x! x* k }, f( p( n* E% ]9 [
}- N! M% U0 q h, K
#endif //__PARTY_FIND
" x. w& O; k% _# k: ?1 `* B0 P7 u0 ?
代码:
% X7 W% T* S* g5 b7 p#ifdef __PARTY_FIND" j+ p7 L5 e0 d! o
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );5 N5 u. T. ~4 A1 W8 i) |( u
#endif //__PARTY_FIND$ m* y- A* A2 t6 y% o2 l, g
* l3 f0 d/ I& vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ o# ]3 l3 m) y) }3 n8 M{
: V2 P) j1 _9 t u_long uLeaderid, uMemberid;3 c' j- N/ y, P8 F
BOOL bTroup;$ Q, r3 |$ U8 z( W* I9 A
ar >> uLeaderid >> uMemberid;) r' ]+ S; o" P0 b$ h- s
ar >> bTroup;
1 C9 n# H4 S+ n2 u6 z. ]. t7 t
2 \& {# R( u# J. N+ q, d CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 A! }/ f9 W' L! p2 s) p$ ~4 I
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
) u4 m0 w. ^2 O3 e#ifdef __PARTY_FIND
# t( E1 L+ Z c/ }' @' I7 ^ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );# ^: }' }6 m( B, ]0 v9 z% X
#else
9 {/ b' J8 V) Y, a; W. N5 N$ Q InviteParty( uLeaderid, uMemberid, bTroup );
" Q4 y7 a. f, g( @#endif //__PARTY_FIND
9 N4 A, f% L+ c, g6 p, H}% k* R: h \: P
7 v# \( v/ X5 |- C, \4 J4 C& O代码:
& r6 ]8 }# T6 \. c9 B, j- i# y#ifdef __PARTY_FIND
) @: t% N ?8 L8 {0 Q/ evoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )3 _$ N7 x" n1 X9 k' r8 D7 I
#else
& c* t7 v2 c5 ?+ A/ @void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
3 J0 w% |2 C4 ]; }, _& W' L( P#endif //__PARTY_FIND
' R c. I' K& P' G3 Q* _{
/ K2 ]9 E1 _4 y8 _. A& w' u# Y CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );: F. S% Q7 i2 D" w, C" W6 q+ ?% I
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );$ v% u, U9 T/ K+ ^' s8 n' \1 D8 p# w
5 U( m, L2 W7 X
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
+ R3 G; S* G1 ?0 ^5 B {8 F9 H4 P, O: K0 F& N/ e$ _
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )2 K& C! B+ L: G3 t6 C8 |
{) t# P* ^- j5 V4 P& N
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )& r# _! p3 r% y1 M; V& W, P9 h- T
{9 V' H0 a" `, ~4 g: o2 @5 M* v
pLeaderUser->AddText("没有足够的权限。");% ^; V0 x+ M3 O# C1 e R
pUser->AddText("没有足够的权限。");
" u+ z$ u% G3 @' B return;
# g. X# j* R7 z }
, C6 g% l1 p. C1 @ }$ o0 Y. u- S- ~7 x, Z0 E9 j; A
// ???? ? ??? ?? ????.
) u" g2 c& j, g/ \' ^ CWorld* pWorld = pUser->GetWorld();
- n* S/ c7 b$ o2 @1 b if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )' H; \8 P# o+ }& S
{ 9 o* T% |2 Y" \# }# s7 b8 {6 r' l# h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
$ `/ n% F# O4 h, x6 ?) N return;
9 R2 q0 ?" A8 ]4 ] }* v1 }, @% j7 `/ {+ d
#if __VER >= 11 // __GUILD_COMBAT_1TO1! ~0 H+ H6 m3 t8 w' L
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
! v7 w0 a' n, \& F; T3 z% m+ }. L& _ {
; E! [7 r v% N+ @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- p% H) x; r O! \5 k
return;
: M5 ?% _6 v' l& J9 R }
: d1 A7 L/ J1 n$ N& X#endif // __GUILD_COMBAT_1TO13 a" p5 z6 S- W) B: l7 a- e
, X8 y. K1 I- Q$ X% M#if __VER >= 8 // 8? ?? 061226 ma
& m- E# V3 d9 i9 G6 w1 L if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
* o" f7 x: m6 g ?0 u1 F {
: r6 T: Z* U- K6 N return;
7 }, ^* {2 E8 f! ]' ]. H }% ^9 Q" p) N% d4 M5 Y
#endif // __VER >= 8 // 8? ?? 061226 ma
7 V, R% K# I6 Z' D, ^6 E* o" [
9 X2 x. L! ]* `5 o, [ if( pLeaderUser->m_nDuel == 2 )
4 V1 v' J+ C, K6 N! G { , b5 s( @! ~8 @ J2 ]
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.; J' H. A7 K: f. @. P9 w8 i e
} 4 J0 \6 n* Z" t: b' D6 L
else" m2 c& o' P) }5 E0 L
{
& L9 K$ _% U0 J& X: O if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???' i8 Z; w, ^2 o, Z% @: y( B
{% |# Y5 v, }0 y' i3 M( a. c
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" r, z; c. V- q! T }/ s) k0 o% z5 o+ j6 j9 q. o
else2 s+ h {' d) ?7 I( g* V7 i
{
; D3 [8 L; O& R if( pUser->IsAttackMode() )
$ l8 D g; ? ]8 N3 O. X; n4 B pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 n/ i: {8 G. s& A$ f, p+ l else
j) e" w+ J% W; n( ^' l3 ^8 ~#ifdef __PARTY_FIND+ ^# b' w8 t2 g
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
2 a6 z/ y9 n7 q* o) R#else7 k9 W1 Y( K/ Q5 Y$ j
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );6 i# @& ~9 P" |& p( M( ^7 \
#endif //__PARTY_FIND9 X; L5 g- `' X. u
}
1 N9 f* O$ z ^0 r }
# [' n: \2 A4 q2 _5 ]! w }' I/ u# h- L' a5 L8 Q5 p
else
5 P$ \ j3 W( U- v% w2 F. X! r {
* E( L% F( }! |2 S9 F if( IsValidObj( pLeaderUser ) )3 m& N7 i z" T! F- m$ s
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );0 _' c' ]6 W6 l a
}8 w$ s- w( W# _2 Z5 A Q& Q
}
# Z) Q- G6 O) g
0 R: [& }2 [: R4 g6 wUser.cpp:
0 ]& I; \0 w! H0 k0 I' S) Z代码:6 s) m$ I3 D& Q7 X; ^/ ~4 ]
#ifdef __PARTY_FIND/ e& f% A5 |/ l6 } L, v
void CUser::AddPartyAllowJoin( BOOL bAllow )8 j4 G3 ]* t; N5 z$ [3 A6 X
{
% C# U6 d' X% J+ j" V* z if( IsDelete() ) return;, h7 i) U2 M( m4 I6 {
; A h: d4 _$ g3 _/ F ]2 { m_Snapshot.cb++;
% h( o# i. ^' L* o m_Snapshot.ar << GetId();
# N; v8 l& M, x7 r m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;- f* Z$ ]+ m+ l1 R- `
m_Snapshot.ar << bAllow;
$ z) q q& [5 I: _}
0 A6 V; G% a1 @1 \: s#endif //__PARTY_FIND& |' d$ h( K4 {& k
6 j* z- w% j2 b! s代码:
' ^+ G0 V7 x( t" S7 V- {#ifdef __PARTY_FIND
) K, @: P+ C# bvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )2 }0 i( {+ _& b. w: Z
#else
& o. O7 H' H/ \- }void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* ~: ]* o, L" _# w#endif //__PARTY_FIND, T8 d* L0 e, o/ g' s
{
% Q6 K1 C3 v9 U' e3 s5 E if( IsDelete() ) return;$ a# P) }- j2 I
" i( j) U2 z, |
m_Snapshot.cb++;
- i* f: y$ s K. p: n m_Snapshot.ar << GetId();5 n! l7 ~, e' c5 k( I
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
# N9 I6 k+ B: [4 `2 U% D0 f m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();5 L* D4 f4 \0 z. z: e2 I1 B% v c2 t: H
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
6 c0 Z6 O, v2 ~# Q x2 c5 ?, T4 y m_Snapshot.ar.WriteString( pLeader->m_szName );" K/ q7 ^& b& W8 |/ N
m_Snapshot.ar << bTroup
4 G3 {" I& F' H. b#ifdef __PARTY_FIND
* T3 q. l: w) s* ]/ v9 a << bPartyFind- A/ k! \ d' X
#endif //__PARTY_FIND [, }( F& K5 |: p# L, l' L4 N2 |* U. k
;) H8 Q5 @) w( l: d
% |7 Y# h( o( ?4 r. f}( ^8 f( n( M% I4 I) d
+ R( {) M* E) U9 C1 k
DPSrvr.h(公共范围PLS); v& ^2 F# [8 }1 [
代码:. H, g7 b8 X+ ]. \$ I% |0 Z, B# Q
#ifdef __PARTY_FIND
( ?0 i8 t8 E7 N8 [: [% N+ V: c" [ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );7 R. n% V! l$ d" N P) O% v: |
#else7 B: _4 h* V8 L$ g' J5 `9 I% R
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );, i" d$ O& U. @1 @
#endif //__PARTY_FIND; c/ w3 N* ~0 C) ^$ L
- e( T! ?& X8 w! I% o* W' M% H( C2 y8 j
代码:7 p) ?7 m$ M H8 p
#ifdef __PARTY_FIND. |4 w/ B* }# B/ ]- O% H6 u
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );4 [$ e1 i; y, l" f$ o4 N
#endif //__PARTY_FIND
; B6 r7 x. Q* N8 W5 w
7 e. x! x0 w, m0 N8 \, k: J' J4 A% @/ E# eUser.h(以及):
# M" }3 `3 l, |3 G代码:
. X* u3 R( P, i* v#ifdef __PARTY_FIND; X3 I' J+ H/ @$ K+ M$ B
void AddPartyAllowJoin( BOOL bAllow );
% m& b/ G( @* r/ ` void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
/ `" C8 ?( _& z! Y9 q#else
9 y8 f/ c. w; E- t void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
! y/ B2 R g6 ~# H$ r" u5 D#endif //__PARTY_FIND# o1 z, F y4 ]2 `6 K) n+ n" y% n
& N7 H9 a2 p% y5 u" [party.h: ]4 `6 O& {7 Z+ \$ A6 T4 E" O+ k
代码:; C x3 J9 s! ~( x- N5 `
#ifdef __PARTY_FIND# O7 u" s2 K) K0 Y' r. e) d
BOOL m_bAllowEnter;
' g$ \! Q" L# s0 \#endif) H" X% [' `4 r9 U, `
% Y3 p: Z3 s% g6 N# C4 o代码:; S; G. }# l3 O" i. Z e0 F+ q
#ifdef __PARTY_FIND
, @" W( i. I1 t, m% D/ b CParty* GetPartyFree();
+ ]4 j+ U) a7 G/ m4 k#endif ]- m+ ]( f& c
) p4 y, u+ b. D, S8 Q4 [
WndParty.cpp:
3 F4 q1 S i9 J) V: eOnChildNotify:; j3 B; U D% c. L
代码:8 C. b4 _# M6 m! u$ ~9 B
#ifdef __PARTY_FIND
# G) E2 J8 T5 S0 F9 D% W+ L else if( nID == WIDC_CHECK1 )) w, h3 S* C; \! ~. `; u
{ G! T" H4 Z' _3 L9 Z7 f% q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )* N% f* F1 Y+ w ]
{& A' b* r; B4 _. ]# i9 E) M$ k9 h
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. T2 s4 @6 M) I: V! V; ~ g_Party.m_bAllowEnter = !chk->GetCheck();
3 ]& R& u- H0 A" y: C" s g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );7 `& p' U u& j0 l( k% I
}
6 l* J6 N7 E |( b! c8 ], _ }$ g) I' I. n' t0 B& R
#endif //__PARTY_FIND
0 Y+ p, C3 I8 \' t1 D
- T# b' H4 |) Z% x" ^$ z1 C代码:
1 q6 C. ~; g: @( d7 u. ]OnDraw中:
# V3 X( z4 U0 r# q2 A3 M" _代码:
8 x. G: i0 e- n9 N: }3 T#ifdef __PARTY_FIND( e1 l7 @( u8 P9 X: ~ A1 q, \$ a3 ~
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );, B; ~; ?4 B# M2 [# n) d# o
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" T6 D- ~+ F) K- T$ k* t
chk->EnableWindow( TRUE );
- i8 x& [. `% d9 a" G9 C else6 [7 ?' P' D( c8 A: ]
chk->EnableWindow( FALSE );
2 J; T* c: c/ D" Y1 B( R& y chk->SetCheck( !g_Party.m_bAllowEnter );
9 S/ F( C8 |7 E#endif
3 L9 X, \% w, T4 v2 @2 H3 }7 l: J. ~" w& K+ @
DPClient.h(public):: k: L8 j1 u; E4 I! l9 g4 g6 M! V
代码:
$ ]" {0 T9 `& T( r( b8 P#ifdef __PARTY_FIND- F! }2 }0 X1 P; f! k
void OnPartyAllowJoin( CAr& ar );
+ g0 ]! ]* F) b( w void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
$ s' A2 ?( x( T/ \#endif //__PARTY_FIND7 x: g: R- _% H1 L
( i, v. { S( A3 ~# v0 E
4 R& _- ^; A K( \" p7 K
WERS hinbekommt没有,请让赫克的权利。
4 t7 d1 M! M1 a% t不支持左右,所以难不...
3 }* j% ^4 v2 q W党k的Windows NT甚至编辑它自己。% J x$ v4 H- ~, p8 G4 a C( a
包也,因为我不erschreiben进一步如果我你的。
9 ]8 Z! B+ u. E4 }6 k, v% d由于缺少Quantité k n个代码是什么升工程前。
- `: q% S& `. I0 p如果是这样的。请发表。
3 S) Y" Y$ E& c$ ]9 G到目前为止,Pumbaaa+ ^! D! c n) y( w8 V6 s# U! [
2 y2 M2 c; n/ S" |
2 @3 X( M0 Q# N' K, D
MsgHdr.h! M( t' b |/ E# G4 K6 }8 X
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863* `$ e5 v- m% Z$ n' T& ]8 H" M6 {" ]8 T
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002433 J0 F2 d% d& L$ m5 Q9 `9 t
4 s9 G4 P) w. `$ u/ F! E4 T& I5 v
9 y4 W6 `$ s: _- l2 ]4 }( q0 o# b* F2 q( H: G1 {! ^! [, e2 K( {% n
|
|