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对于那些谁需要它 - 谷歌缓存FTW。 :7 p! Y% }' P# u; O; `
如果我鼓掌纯粹是我复制错误时,D; m* V( U0 B5 z
积分当然Pumbaaa。( D: U3 y" S% a# q- s
" Z9 M; F- N7 S$ [
FuncTextCmd.cpp:
( r4 u: f' L, q7 M6 r! }! L/ v x! l) M
代码:2 a' Z. ?+ I) i
#ifdef __PARTY_FIND6 `# x, i) s7 Q5 t! u+ b
BOOL TextCmd_getparty( CScanner& scanner )6 l' S' c# _" ^; m0 i+ N4 P
{
% k4 y2 j4 t I: ~" s. O$ T# ?; `#ifdef __WORLDSERVER- } }* R A' R- g' S9 ~
CUser *pUser = (CUser*)scanner.dwValue;& S& u. J4 D, j1 X: ?
if( pUser->m_idparty > 0 )
6 h4 v/ l% @: k6 V! y7 M$ }- S; i {. D, I" ]) X3 O: w* U( c }' h: l
pUser->AddText( "你已经加入一个公会。" );' V1 \1 u- @) M u% V# O% e8 Z
return TRUE;! @ E6 T3 \* y! C+ W$ W# G
}3 |7 n8 n. `$ @: \
CParty *pParty;: P2 R- o& U' f# i3 W+ u% s% `
pParty = g_PartyMng.GetPartyFree();
5 m5 M/ v1 z3 b1 T7 E& B if( pParty )5 t" [) H( d/ D# [ E( X& B
{2 f% y% Y1 U- k
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
- |" m& c8 t# R( d+ Q }else. A* O$ t2 e. n; [
{
1 D4 N9 z3 a4 c+ b pUser->AddText( "抱歉,这里没有任何一个公会。" );+ {; S. M& `2 D9 F
}
5 W* [2 ]5 m! ^. \/ q) ]#endif
$ g! r. l0 N c- V return TRUE; [0 k& w5 y/ E, b* f: Z
}& ?/ `5 O A* {% D8 p
#endif //__PARTY_FIND+ X2 B: j: x; R1 q7 L0 p! }
; ~# G* j6 I _9 { }( y4 e代码:0 e( l6 |( t) g0 H
BOOL TextCmd_PartyInvite( CScanner& scanner )
, S5 G4 N) y( W8 t( r" |{* A: m$ v# K1 `
#ifdef __WORLDSERVER* J0 ]( Y# Q. v. O/ B& F
CUser* pUser = (CUser*)scanner.dwValue;8 ]4 B& l% o: Y" y
MoverProp* pMoverProp = NULL;( j1 H) q* p2 G9 k1 Y
scanner.GetToken();
% Y4 F' ~# K9 [0 v#if __VER >= 11 // __SYS_PLAYER_DATA; k$ V% a& o; v3 m
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );& v. _" a% i! x# a- R
#else // __SYS_PLAYER_DATA
" t9 D4 t# W0 f$ A u_long uidPlayer = prj.GetPlayerID( scanner.Token );
2 U! N( i( K/ Q6 s; [# C/ F" ]8 |#endif // __SYS_PLAYER_DATA7 n' v* V, h' ~4 o& y2 A7 ^+ y
if( 0 < uidPlayer )1 s0 [+ |0 [$ B, J3 y
{2 H) }7 S6 E+ e
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
. a. p/ X9 M4 m& Q; O" G4 b if( IsValidObj( pUser2 ) )
6 F' w* R: S' C& ~#ifdef __PARTY_FIND! m; ?$ _% e4 f5 g
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );6 o/ W c- h% m( ?6 I
#else- s" f- p5 \5 u& U5 p5 G5 |
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );% G! M/ _! W8 ~6 m
#endif //__PARTY_FIND
8 N: L4 y* _ U" K2 L else% Q: p3 T* A( K& l
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );5 X! W/ L$ I1 n' C, U1 X3 U: \
}) {* I( E3 t" u- Z( R% \
else
5 D+ o) [+ \* ^; m. d5 c& X {
+ v9 |: x6 A; _1 ^. K& J pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
$ ?: z+ F! b* z6 L, k2 c( B6 P }
9 t3 ^' i( w. z" T9 t- E* O#endif // __WORLDSERVER
, F: o4 {- e& M4 z3 U5 c$ N0 E7 C3 I. f! o w% t
return TRUE;
- O c, K# Q6 T+ T0 e9 ?}2 V- _; [; @3 _; T6 b# O
r# I( P! s+ Y4 I( [
代码:" \2 n V/ ^: O) `& v9 l. h
#ifdef __PARTY_FIND
; S- i0 Q4 W8 i+ P- y, ~& [ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )4 R/ i* l$ i; ]+ `
#endif //__PARTY_FIND- m8 J; s' v. G! D% {% E4 i, j( S5 \
DPClient.cpp;
6 z5 v+ d/ J. h s& d/ I1 CCode:
Q7 _: C5 Q$ Z; `( q! R+ H4 _; p# svoid CDPClient::OnPartyRequest( CAr & ar )
1 ]' ^7 `+ ^. n; x# ]2 p- [{# R( c0 v( V4 ?) q3 i4 ?: x
u_long uLeader, uMember;" K& G3 }! }+ F. ^$ J5 \; m
: w- y0 ~8 A% ?
BOOL bTroup) n7 z& a2 R1 f# e1 l! }* ?
#ifdef __PARTY_FIND- Z0 V& s& @# Z+ I( E
, bPartyFind3 n! Z9 ^! O( R
#endif// __PARTY_FIND |7 O7 a# d6 Z
;
* p0 S/ S& q" \* y, I LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;2 U0 z! I/ q q# ^7 N; J s
BYTE byLeaderSex, byMemberSex;
5 q& C3 Q3 z: a& M o* @ char szLeaderName[MAX_PLAYER] = {0,};
4 |0 q/ U3 x" S& P' t" | ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- k6 `- d* s3 ^ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
8 r2 d4 Z5 n O. q ar.ReadString( szLeaderName, MAX_PLAYER );
% i+ a* k" E+ q$ k' h ar >> bTroup
( l7 ]& J2 W* {+ O#ifdef __PARTY_FIND% f/ a+ p3 p: |7 P# X7 o
>> bPartyFind& ], f$ X) d' e7 X
#endif //__PARTY_FIND. t2 q. i7 [! C7 L: {( B
;
/ G- s g5 k' H) U3 Y9 D : W3 r! C# T. e5 ^- C1 [$ N0 Y
if( g_Option.m_bParty == FALSE )
% w _/ r+ V8 Z6 b- y4 c" o {2 Y2 k& H; i6 @4 F/ V0 X7 O! z
SendPartyMemberCancle( uLeader, uMember, 3 );
2 f9 L% e' a0 ^: q+ `' l return;
' |/ R3 y4 G" j- h& W8 U }7 K9 t+ A i6 [7 p
0 p9 l) ]% A9 N#ifdef __S_SERVER_UNIFY
9 S) L9 S; ?4 {! z9 {" z if( g_WndMng.m_bAllAction == FALSE )# E' z. g" _0 q, T* n- y
return;
! D) D/ }; c. t& O1 Y. A9 a#endif // __S_SERVER_UNIFY
# y5 t3 I f9 I" f0 m1 T% Y4 B5 n- Q" J3 |# v
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
4 e" e8 B) ?/ ^! l/ R & R4 K1 X7 T* a" D% {4 \
if( pWndBaseBuf )! E3 D9 F# n( @2 V( e3 X! \: p
{
# Q A% d, @- ` T) S& a& L$ ` SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
1 B5 D( g) v3 J! ]# s3 J9 {0 T return;
3 O+ X& I% C& J5 I }
3 y# N n) L6 T" q. j& t; R#ifdef __PARTY_FIND
B! F' b& y. E if( bPartyFind )
$ s3 Z& _4 t5 f8 Z+ m' {& | {( G: |; I1 X# I
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
# }) K3 t) v, ~& o. k4 O0 ? }else- a/ \) f- G4 V9 _) Y& s" }
{+ g& Q. `. n( `; {& R$ v
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 M8 ?/ h. g+ h- \, I g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );+ h% z, z4 q1 N8 I) O$ X7 @
g_WndMng.m_pWndPartyConfirm->Initialize();
$ K& L6 u, `9 g" _* j }
6 P6 H! I' j, N9 R#else
; \' f% C+ s8 e# @ j: Q0 C g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) G4 f8 R2 p. C ]. f$ n g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ f8 j( f9 V: B* V g_WndMng.m_pWndPartyConfirm->Initialize();* ^' ? \. p( Y. V' O3 r' b0 u
#endif //__PARTY_FIND% u- m( @+ c0 t. i6 ]
}
& T; o: Y! m7 S6 x Y5 o4 V; U# @
5 v! f: I# }# m2 m2 M' u: U代码:
) A4 X2 z- X/ ^- o5 u9 B#ifdef __PARTY_FIND
" I; j2 D# c2 ?/ g* l# \) yvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
6 j, h' v( m) d8 K{9 r4 z: d6 \$ E$ W. v& p
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
; }. k2 y& x& l ar << idLeader << idParty << bAllow;; v* A% e; X& Z7 v7 u2 M
SEND( ar, this, DPID_SERVERPLAYER );+ j; F X2 h& F$ m
, H8 E/ N" f+ w6 g1 s( y
}* P, |1 J& J2 ?2 z' G: n U) q
void CDPClient::OnPartyAllowJoin( CAr & ar )
, E @/ |% r- V{! g0 }% K! }! c4 A3 n3 V# X
ar >> g_Party.m_bAllowEnter;
# G% o! b4 }& l W. m* G}
w* u- E& R/ b( k0 h6 N#endif //__PARTY_FIND4 S3 O9 `/ a4 i. ]' j* [
Code:6 R; ^( ?% M" `
#ifdef __PARTY_FIND
0 ?: @( ~5 i' w4 m2 f9 S( k; _ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;4 [; ^7 r4 Q9 o
#endif
4 \+ a2 u$ {* I
: J2 o5 z6 [5 Rparty.cpp:3 g% j) b- q1 j. ^
代码:! \& J5 m' h2 n$ R0 B9 O" a; n
CParty::CParty()9 w6 E5 w9 L4 I/ M& y" \
{
/ O4 }, [1 g, `8 A' D5 {) R+ X) T$ z: n m_uPartyId = 0;$ h0 s( H' r# _5 b
m_nSizeofMember = 0;8 p% {% P9 k' }: r# H
memset( m_sParty, 0, sizeof(m_sParty) );2 i9 _) z9 s' B. o" G/ @
m_nLevel = 1;# z( v, a/ ]) P( j2 h
m_nExp = m_nPoint = 0;2 W% A! E* V; \5 }' a- K( _
m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 }$ ^" d3 b. G, \; y% [ m_nKindTroup = 0; // ????
3 q: C; l) |2 g& [0 R5 y r& N) Z m_nReferens = 0;$ D) M: O3 Z& a# d" y7 W( V
m_nGetItemPlayerId = 0;: ?4 i" g% l( b0 ~6 X
#ifdef __PARTY_FIND
( b# y- Q0 T7 A6 K+ A7 D- p' X9 D m_bAllowEnter = TRUE;! l0 \& e( i5 K3 ]- H: g) m
#endif //__PARTY_FIND
* \0 E1 P% m2 k' ], ]- S" u for( int i = 0 ; i < MAX_PARTYMODE ; i++ )& R7 G5 O! Q6 @! d( e+ j6 j) R
{
# z7 B9 @8 A) \2 f# f' a* p m_nModeTime[i] = 0;* E H% a. \- G- r3 C+ R% f
} G" f& h& V' V( \9 k
m_idDuelParty = 0;" V% G1 ?" E7 O' X& j4 U
#ifdef __WORLDSERVER
6 k4 } _$ L# F; a$ M; h( R m_dwWorldId = 0;
$ P+ k) Q/ S w/ j6 @$ X2 @#endif // __WORLDSERVER) V* O" b$ Q* j f0 N6 ~5 R$ b
}8 t. c. V2 q4 W; j: @
代码:
. v/ I8 U7 |. V0 ?# fvoid CParty::InitParty()) q) W6 a! g) J& ^
{
& E* r& r7 d1 I8 [5 M& M- { m_uPartyId = 0;3 ? l, b8 ]4 t$ p& i! |$ X i- N
m_nSizeofMember = 0;
1 \ p3 I+ c8 v; ?. h memset( m_sParty, 0, sizeof(m_sParty) );- Q: ~7 }* \, y
m_nLevel = 1;- x" h7 G% T1 V( K
m_nExp = m_nPoint = 0;
* i; |- M* w6 J9 @ m_nTroupsShareExp = m_nTroupeShareItem = 0;5 m! M4 y. T, q5 S( Q) k3 L! H
m_nKindTroup = 0; // ????9 e6 \/ H3 _8 _6 d- O, u: w! Z
m_nReferens = 0; $ M* r$ T9 t4 X, p7 f5 z$ `
#ifdef __PARTY_FIND1 \4 o: @# _4 \: c7 l' j% v
m_bAllowEnter = TRUE;
4 f, T% L: m' `- S7 z7 t#endif //__PARTY_FIND. ?: J# ~' h3 R @
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )0 s6 e* k* z# C0 G: n* g8 p. k5 j
{
5 i3 d7 e) R) L% i9 N& ^! f m_aMember[i].m_uPlayerId = 0;9 H- f9 B, w, ~& P+ N* j* ?
m_aMember[i].m_tTime = CTime::GetCurrentTime();+ e" {4 _. A5 t. E0 `/ ?6 J
m_aMember[i].m_bRemove = FALSE;
7 R. k& _3 G3 j4 h" z#if __VER < 11 // __SYS_PLAYER_DATA
2 V4 g$ _. N6 S/ t2 Q% p m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
3 T% o. F6 f3 @" U. l m_aMember[i].m_szName[0] = '\0';
5 O4 d- H) t1 x( O4 t Z- H8 S" ?#endif // __SYS_PLAYER_DATA
% h1 a: K5 L' R" ^+ r/ A }* h3 S) W9 h- s8 Z. ~1 C
}1 Z1 x4 K2 w& C
代码:3 d, d/ E# L, E* @, b: p; }
#ifdef __PARTY_FIND
- Y% |' a8 Y% u% A3 G" F2 p6 bCParty* CPartyMng::GetPartyFree()
+ b. B" {8 I9 z{
: W7 Q, m+ ]0 q" [ CParty* pParty, *pPartyTmp = NULL;, g! Z6 [; s' w5 R' M) g* X0 H
if( !m_2PartyPtr.begin()->second ); S. Z7 u* e7 `9 ~- t2 V
return NULL;. \% N a9 Y5 ^0 h. V
BOOL bRan = FALSE;! r( ^7 {+ J4 P6 N
DWORD dwRand = 0;
) Y: R( A. c5 e+ O- ^3 T5 ]9 R$ r' G9 A if( m_2PartyPtr.end()->first >= 1 )4 A' v: Q1 A w( A
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
' M: A s9 m9 _# t" c: ]1 B4 P; T! I
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ). z- P9 q) k8 q& J: i2 a
{3 n& l% S" j$ t
pParty = (CParty*)i->second;
& N+ F3 @' ~: l, \+ ^6 I- a& G1 Z if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
$ T$ p: ?7 {. d* X1 } {( I: D5 ?8 X) \7 ^, M
if( i->first > dwRand )7 F+ v5 i- x! y1 I* X
return pParty;1 u" h3 |" O3 S# j9 r- `
else# G* m4 k" E5 x9 B. v
pPartyTmp = pParty;. O- ]9 ], `5 |* `
}
( _* v: ~6 `/ [ }
9 R& |6 S' ]( N7 p* _; q* g return pPartyTmp;
& w; k+ G: |6 M/ E+ T}# E. Q3 I" ] k0 F
#endif //__PARTY_FIND
1 ?3 h- G v" U! u$ p0 g. e E, G( `7 i' d o8 m5 R- }
DPSrvr.cpp:
4 j/ a7 f' n" v* J G) ]5 `代码:
Q% f# P+ j* X. |) L, I% x& _- d#ifdef __PARTY_FIND4 m& _5 j/ E h* @: R
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )+ H. ]9 ], x. Y. q. z
{7 O+ X0 i# d- B! o% m" r
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 y* c0 m0 a( C! s" K. M: X! m J
if( IsValidObj( pUser ) )
3 c( u( u3 C8 L* M1 b, r3 ]) _) x {
% ^" ~4 [( M% l- C& T+ M u_long idLeader, idParty;
+ C% [; J' ^: i H6 Q( l% e' j! Q BOOL bAllow;- \ X1 z/ a0 K' I2 N
ar >> idLeader >> idParty >> bAllow;& @) g5 [& {. X; h$ K
if( idLeader != pUser->m_idPlayer )
# H; u2 Z8 S1 R6 { return;# r( i9 ^) x7 O; R, s/ q2 B1 l; h
CParty *pParty = g_PartyMng.GetParty( idParty );1 m1 K; s2 i# E/ j9 p3 e
if( pParty && pParty->IsLeader( idLeader ) )0 _8 n! G. q& Z* F u8 a
pParty->m_bAllowEnter = bAllow;
% O |, P7 v& c4 }0 O) e+ Q else
* L$ S* Y+ X" |: l return;
$ r. U/ Z4 w- G5 Y. v+ ], d
3 @! x; a: U1 f* {7 q9 {4 `) w7 l CUser *pMember;$ E( ?$ O" |5 w; T/ E6 ~
for( int i = 0; i < pParty->m_nSizeofMember; i++ )5 f, Z) y4 y8 ]/ _) k4 Y
{
( K' ~, g1 S* G: x7 W$ K. w pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
9 _4 ~- p( E; ^0 Z3 V( _9 l if( IsValidObj( (CObj*)pMember ) )
1 Y5 z: I _! W$ Q2 o: N# R pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );; u& e0 N$ A B8 |
}' X( J: F$ |' `
}7 s/ K/ ]. K8 m
}4 l |; u0 V0 [
#endif //__PARTY_FIND k; d/ ^! x$ V3 ?, f* O: J# g3 W
" _0 v( p m3 ]' z* a/ g" Q代码:3 c0 B7 o/ P, y
#ifdef __PARTY_FIND# M8 \' ]2 \6 c- P. U. P$ _
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty ); E' e; F: Q/ n8 |6 p$ i+ e
#endif //__PARTY_FIND
: Y8 D# T- |# C1 ~1 M0 U8 m2 q- d. O# n1 J4 x( L9 J6 N" B- }# w; c
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )# I2 ]! o4 R( P0 Z X" X* H
{1 b9 x, ^8 {+ I6 W- B. z* G
u_long uLeaderid, uMemberid;, B [3 Q* ~2 o4 W; Z
BOOL bTroup;
5 L: l8 s: V8 v& N ar >> uLeaderid >> uMemberid;
" b, S* }5 f1 r* v ar >> bTroup;
P( N0 @7 O0 _% I6 W2 ]# \( _3 w; c; w- j5 q% s
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: J# g, Y3 H, f* K7 b+ I if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )3 x: r8 \! l/ k2 \, I) A
#ifdef __PARTY_FIND1 e+ E$ g! |1 d1 o2 b
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
6 L' ?# L2 n2 ^7 A8 K. p#else
4 m4 i8 S$ Z7 |2 s' S$ ?# m InviteParty( uLeaderid, uMemberid, bTroup );. H* p! ^1 C. h3 |1 M
#endif //__PARTY_FIND
5 M$ A5 e# }$ x1 u+ v6 O5 \}% b6 n7 M2 M% B* w9 e) L
}6 F! W3 p% i# c代码:
5 v% \* g, [" m0 U0 ?; M# z#ifdef __PARTY_FIND6 { e, J% @4 J+ l% k0 E
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
7 H, V7 M7 @1 ~5 G- O5 a# Q#else) ]+ z9 M5 o) a0 J) T" I% \
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )$ k0 T* S; x/ L$ [
#endif //__PARTY_FIND
6 V9 A9 r; ]+ N; ?" B{
' r/ r9 f: ^7 Q' Q CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );6 }1 `) B. {* v" A4 L5 ^
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );7 g- r. F" q" i
& ]0 V/ N) u* K E* @) R y+ }, V, S
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
; C; F0 x% i$ _$ R7 s- M {+ i, e+ @* k. b. X5 B9 G
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ), D# D9 K/ N5 K5 R
{
9 d: e. c! C6 B+ @ Q) c if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )1 r' ^9 F6 }- o, _2 j
{3 Q8 ?. C, ]7 A$ [% l9 L
pLeaderUser->AddText("没有足够的权限。");+ h5 g" X3 G0 e E4 L1 d
pUser->AddText("没有足够的权限。");
- v$ E& m* O* u8 j. i7 o( D0 A# G return;; B- L0 G8 [9 q% P' W9 |
}4 S0 D# {% U. g F5 B6 s' f9 | Y
}" {6 M) M1 c* V* t& T6 h3 g
// ???? ? ??? ?? ????.0 u- h! u2 L) I$ W! n9 o1 L
CWorld* pWorld = pUser->GetWorld();2 ^8 f! o8 a8 N
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )& J/ `6 o0 Z% v( ]. Y/ G
{ 3 r$ m) H) I1 s$ ]( s
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: e- n' ]& ~% V( ]1 h2 v
return;0 w& {" Y1 P' N7 j2 J9 P
}7 A9 D) ]. `5 q/ `
#if __VER >= 11 // __GUILD_COMBAT_1TO1: m2 m: z; Q8 t& m* S, E
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
2 g( R& U8 }" _, t! {7 v/ f( s {0 `4 u7 K9 m# N; t$ t. e
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );7 f% X0 f6 z* _4 `# d4 C8 W8 d
return;+ |5 Q8 }0 ^4 W' d* H, d C4 X& m
}+ ~* A* x0 |4 z
#endif // __GUILD_COMBAT_1TO1+ u! b" x: g% T n1 q5 i* D0 f0 M
( D% e8 U, P( |/ R# I
#if __VER >= 8 // 8? ?? 061226 ma
# d J# G2 e# n, Y# n if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )1 ~( O: ^8 I0 Q% u/ ~5 P! `+ ^
{" l! Q6 h/ `. s
return;
6 t0 h; _% v/ g W }& j D6 A' W& t0 x7 s, t
#endif // __VER >= 8 // 8? ?? 061226 ma* |- N7 x% |7 s9 R+ p W
! H3 n/ o' N0 n+ Y
if( pLeaderUser->m_nDuel == 2 )
. u% s3 `. k7 r8 W$ a; k9 x* K0 ?( |1 k {
9 m7 i3 A9 \$ R5 `/ o pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.; D% i# t, p c" H) k1 z
}
* j( p1 E- F/ w# z5 b( w t4 }* J- ~ else
7 z* v+ E- C2 D/ n* @4 y {0 ]/ N* e" e- g% j; f
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
! f/ Y/ T0 l9 b2 T2 W {
* Z3 R l; r" w# Y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" k+ C3 h: N" ^6 h }3 M" i, |! S& j h8 K) g
else# y- n& |. e4 ^( A( I& \: o J
{3 D7 u: v$ H; ` o$ Z
if( pUser->IsAttackMode() )- ~" r% n. T% w, |6 l8 K2 w! u" Z, h
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );* j) \8 p" U$ Q' y9 l
else9 d) k, B* @# f& \# f. w
#ifdef __PARTY_FIND
" s1 h0 L. s; F$ {9 R pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );3 e: {. `" D1 M6 M
#else
: R- Z4 A, Q9 C+ G1 U4 I! n pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
8 E s W9 i- L, f2 W#endif //__PARTY_FIND
+ _% q" J1 c" y& V' a) A6 c5 U' [, { }
4 U) b/ I2 o" T" `- i+ j$ V0 D }. f6 R: `8 m4 K5 @
}
5 x p4 U. f% s" P% E5 \/ A9 b2 y else
% x2 u/ ]# b! F; n) d+ S {
5 ~' k5 z6 x2 d if( IsValidObj( pLeaderUser ) )- ^; n3 ]2 \. x; u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
0 f$ B8 C! j$ F- h }' n1 D0 Y/ Z+ ]/ g
}
% F/ \4 N; O# U/ A) h
& W7 }6 ^! K& k& R4 T( P3 i' AUser.cpp:
3 o9 _# R9 C3 L1 p5 m' y+ \$ d代码:( O$ ?" s0 t9 Y
#ifdef __PARTY_FIND+ G$ v9 `: K0 O L* z F# o
void CUser::AddPartyAllowJoin( BOOL bAllow )" B5 g! } I ^' ~, t9 d
{
# q/ g+ @: v' i, x' v if( IsDelete() ) return;( [& G. J/ P. h- Y
3 ]* H' {, f3 \+ p$ c( p+ T m_Snapshot.cb++;
s+ M8 i; F. P8 |; F% a3 P m_Snapshot.ar << GetId();
{9 l. V; o) X. c" S$ ^ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
2 u1 N# J7 q" E- k5 l1 D m_Snapshot.ar << bAllow;
/ U( J$ I P9 B4 G$ }5 O/ A}
. ?, \, A8 y/ W7 d; B9 @/ O# C#endif //__PARTY_FIND& f( e: \0 }1 E- {7 |' v& F
% }* C6 h, s# W! s& _* ^+ G
代码:2 _0 q5 G) }4 u' O! i3 N+ ^. x6 z
#ifdef __PARTY_FIND
0 w0 Y5 Y7 t7 _$ y2 `" G$ Jvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
, j! P; f7 L/ J+ r7 C; c+ e#else
# x; [$ V8 ~0 s4 g" y0 ovoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
( w' y: C% c5 `3 w8 g/ b#endif //__PARTY_FIND
: i3 {4 q* }& P& `, R{
) G( _1 w! u$ x! E if( IsDelete() ) return;
3 I. ^, A; z7 E4 W# ?
9 D( ^; x$ g, ~1 F4 X, F3 L1 V m_Snapshot.cb++;5 S; ~. T9 G0 j8 j
m_Snapshot.ar << GetId();
' D0 J% r/ H" h2 @ m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;* ]0 O: X1 @2 A
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
2 r& C" w: I: b2 B m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
. L) q/ E( }% W5 a m_Snapshot.ar.WriteString( pLeader->m_szName );1 ^# h9 w1 [$ o; U; X0 [ B, `
m_Snapshot.ar << bTroup8 S8 E9 E8 b6 D! }$ X# a
#ifdef __PARTY_FIND
$ r9 ?0 L. B3 X! U { << bPartyFind3 B e$ V1 y" e! m! C/ I p; k
#endif //__PARTY_FIND* P. u1 ]% R* C% A0 f) x
;
9 a- O# _% |8 F
/ U. |5 l3 U9 M/ A0 j- n}% k5 }$ M5 s& q
. R# d# _: L R7 }
DPSrvr.h(公共范围PLS)
2 K- V6 E1 D+ ^0 x代码:) f, A7 C6 A9 h+ ^5 e
#ifdef __PARTY_FIND
k! m. C& `$ g0 v void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );7 Q8 Q+ Z" x$ {# b2 k
#else
7 V8 v9 _3 ^# D3 ?1 L/ Z void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
1 `! G+ I5 F5 A4 n9 v+ r6 W2 K6 u" q! K#endif //__PARTY_FIND8 e" D7 { ~% h6 \/ c
( H3 H3 r1 e$ S, q `! ]3 K
代码:
( T* P# O6 \) n6 U; Q2 v) r( m#ifdef __PARTY_FIND6 J, a# f3 D# p0 ]3 @4 H
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );# g; B- n- M: S$ }. i
#endif //__PARTY_FIND
7 K/ [; d M+ I; c% x# [2 j/ U# R! r
User.h(以及):
8 b0 e8 {4 N! g4 V& f4 I代码:
* u5 K! T; ^" F: U L1 G; J#ifdef __PARTY_FIND
+ f R0 u2 |5 W void AddPartyAllowJoin( BOOL bAllow );
+ s s8 A% m; O. _' L- U+ i1 T void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
- R* v- i/ c$ n, h! V' _- _#else: o: E; r, c7 ~' _1 M( T4 @4 B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- ]: D' y$ m% V; q+ h
#endif //__PARTY_FIND
- a5 ~( F8 O7 j& f" v+ a% A. @; U$ d! N- ^, _* M( t; I
party.h:! H( E! U# s) d _6 t
代码:' Y' X/ ^3 x" X# x/ |6 H
#ifdef __PARTY_FIND3 _6 u' Q0 A3 P3 c
BOOL m_bAllowEnter;
0 v' ~0 {' p# D4 H) k#endif7 E4 {- }; Q- F! z$ P: ?& P: C
; t/ T! W8 U" O/ m* H; ]
代码:2 t: ?) d/ ]; _+ \1 f
#ifdef __PARTY_FIND, {5 @0 l! I8 z
CParty* GetPartyFree();- |& L& s8 B+ _- M; u9 a9 S
#endif0 Z3 ^+ e) q' s
" b# o2 b5 y' s; d; [( f. d5 jWndParty.cpp:6 D2 p. z8 g! C' D1 X6 x
OnChildNotify: F" x% t+ G( O4 Z' f
代码:
' @5 D% d! l' Z |3 z) f#ifdef __PARTY_FIND
# h# R8 u3 Q( P0 j K9 i+ ~ else if( nID == WIDC_CHECK1 )2 s3 H8 ?6 \! `. G' F
{; z" G& E; H# W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ), G5 B2 `+ k; I! F
{
6 u0 O6 q% h* h) T CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );- i; A) B* h6 y5 T, a. C
g_Party.m_bAllowEnter = !chk->GetCheck();
5 b' p$ [! r0 R9 m* C3 f g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );2 H( i! x( {) E
}5 i& n0 d/ ? ^5 T+ W F+ {
}
- Q8 S6 e$ S G$ _7 e. S2 m#endif //__PARTY_FIND1 S; ~ m3 ~. ^: f4 l
; b% d3 \* F( l1 Q1 j
代码:
+ t2 f/ s# G( v% E N* oOnDraw中:
' G2 F# E2 ]; ~, F X9 t; F$ V代码:
7 a0 k" u. S) k/ u) i#ifdef __PARTY_FIND& e1 }1 E! T. v& }! |: O4 z- S
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* K% W) S5 M4 Y# o/ b5 A' a7 R# L if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) C, E+ k; V& `6 r/ a0 T
chk->EnableWindow( TRUE );
1 g3 M _) e i: W4 N else
+ Q! f) z$ l$ p0 j, g1 Q" x5 R) F5 T chk->EnableWindow( FALSE );
+ w7 z7 E4 l; Z( u- z/ L5 R chk->SetCheck( !g_Party.m_bAllowEnter );3 i" e D( s* ?" R3 {! U2 x
#endif
9 C1 \1 \9 ?% D: E7 d
' A7 C2 j: @ EDPClient.h(public):6 _! l5 |2 T3 ?1 s
代码:2 E' t4 ~, r! t" w# o4 W
#ifdef __PARTY_FIND5 u7 |, z$ Y# x$ Q
void OnPartyAllowJoin( CAr& ar );
- c8 z2 _' Z2 O void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
' c9 K; p+ B' g' a5 ?#endif //__PARTY_FIND
8 p9 t S! Y2 `! w5 y, I" L, O2 ?) `
5 x" p( g" k# cWERS hinbekommt没有,请让赫克的权利。
( J4 i- @) {* ?3 w( s5 n. F9 @: X" {不支持左右,所以难不...4 m( H, ^3 m* R1 l6 @
党k的Windows NT甚至编辑它自己。
0 |, L- G+ @8 X包也,因为我不erschreiben进一步如果我你的。; n# @( c; p( ^# Y2 O- c/ ?
由于缺少Quantité k n个代码是什么升工程前。2 S, l1 O0 p0 ~5 q$ N# y
如果是这样的。请发表。* f) G5 N$ m \9 ?: V* I8 i
到目前为止,Pumbaaa
2 c( j6 i% k0 h' |" f6 x5 U/ t
5 w9 g% i: j: c$ \* H1 }; V# i, T/ x & Y% E& C+ L0 B3 \1 n; W _( h4 P
MsgHdr.h
& Y4 ]% [* v1 p$ m- T# a#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863; p$ G; u {9 e" H6 ~* X
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243: B! ]5 } q8 [4 Y/ }" `
8 c# C" i& _" v. N& f& t/ {
$ \' Y: R# E2 {) ?8 i0 e( S- l
" m+ }4 F2 [+ O4 s/ n2 f$ L! B1 r0 s |
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