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对于那些谁需要它 - 谷歌缓存FTW。 :9 B" G( O( [) U0 U0 p4 u
如果我鼓掌纯粹是我复制错误时,D/ n$ z$ ~1 v" j/ p3 c- o _
积分当然Pumbaaa。3 d) ~+ p7 P. ]. I
* ^0 X% }! E% r b2 m9 j
FuncTextCmd.cpp:
, s/ r0 k; p+ f+ [5 Q/ l5 H' [/ n6 l* q7 ~: @
代码:7 X; \) P2 P: w* ^7 S
#ifdef __PARTY_FIND( x8 M% L5 U$ D H- D
BOOL TextCmd_getparty( CScanner& scanner )+ I, L$ H8 o3 u
{
0 R; h8 G* Y0 i& ]. `2 W) b* ?7 e#ifdef __WORLDSERVER
& Y5 y) d5 {* b: G4 R CUser *pUser = (CUser*)scanner.dwValue;
5 F7 I' R' v. ^- ]% k; N% @8 s if( pUser->m_idparty > 0 )& Z( Q# S; j& R$ F) j) P
{% b6 K V' I9 i) D$ s
pUser->AddText( "你已经加入一个公会。" );3 g7 I1 z9 ~% y7 c: y% @( b
return TRUE;) R( C1 d$ g- Y+ w2 [# f6 ]% Y
}
0 s" _! v) w4 C* F5 R CParty *pParty;3 P7 ~' _8 x' G I- J r, g
pParty = g_PartyMng.GetPartyFree();
4 r5 e$ |" ^7 ~ U2 n if( pParty )
, M; `: V1 `' {, m" V* \& z5 U7 P {0 @% y! G% u6 z3 B" ~
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );" |7 T% x0 n2 V2 u3 z6 L/ d
}else! Z5 N( a( e8 T! F9 |
{
& u: h+ l4 S5 U pUser->AddText( "抱歉,这里没有任何一个公会。" );9 g" \5 F& }% y/ s) D
}
3 |4 s4 g) x u( q u: [#endif
3 E; m! C* i" c. N return TRUE;( }( V1 s$ j! M
}
8 D; R! h- I& o! V1 h2 I#endif //__PARTY_FIND
: w' X$ \1 c% x2 P7 N' E
4 S0 }0 m0 i- ^1 g5 A, c代码:! t4 a6 r; `/ J0 ~8 T. A
BOOL TextCmd_PartyInvite( CScanner& scanner )$ l: m' m" y! u5 v2 L1 P. S( q
{
/ |, t' ~ b- {9 p7 u- e# {) j5 u#ifdef __WORLDSERVER
$ V" @& C/ d6 y& N+ F7 p e$ n CUser* pUser = (CUser*)scanner.dwValue;/ {: F0 o' X- z+ h6 d
MoverProp* pMoverProp = NULL;( x& w( a/ J4 }; w! K4 _5 }
scanner.GetToken();
@' [. V) r5 E9 Q# ~3 L `: F0 Y#if __VER >= 11 // __SYS_PLAYER_DATA1 J1 e3 Z [3 a8 K/ j
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );! l9 b( |5 M# b
#else // __SYS_PLAYER_DATA' p: R1 {0 @4 k% F# R) t3 Q9 z: v
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
) I2 f. e3 v- {: C* E% s$ j#endif // __SYS_PLAYER_DATA
4 N: z& U I) S' h if( 0 < uidPlayer )6 K X% [; \# |' {
{3 f. |3 P; c, P8 J9 n" r- P. ?1 ^- g, Z
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ( L2 |* {8 Y' W
if( IsValidObj( pUser2 ) )0 o# @7 ^- K3 D8 a+ B. ]5 X! f; h! X
#ifdef __PARTY_FIND
. j. P! V3 M& ~* Y+ S i g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
) [8 Z0 Q% w+ p$ w3 a- C5 {' Z# K% N#else# J6 \: h" H: @6 K' u" n7 y8 l
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );9 i/ z, O( w: ?, y
#endif //__PARTY_FIND3 N5 E: N& {( S: W
else! p3 E9 I, ?# S. ]2 s# \% s
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; ~+ F7 a$ }1 ?! J
}- e' a9 T( i) A. W: a
else
* k! E% T+ d/ [& F% z1 x" Q, w8 R {
3 o$ V% U4 h- D4 X' ?% ] pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
: b( Z1 q4 @* Z5 n }
8 j4 q3 l; L! ?# H5 h9 J, u#endif // __WORLDSERVER' R, `: I1 K3 s+ R$ ?
- r- M8 r! g/ ^/ L# S return TRUE;
+ e6 ~ w8 a5 w" Z w}
& a, G. Z% J/ x5 x2 J: X& x1 ?- p3 \1 @/ W+ d& k# P2 \- }
代码:7 L; @; ]2 `9 K; }# U) J4 e" o
#ifdef __PARTY_FIND; e# n- \ T1 m( s3 K' X2 L
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
1 b4 D6 o: Y H" M7 X7 E$ j#endif //__PARTY_FIND. w" _: _* ^4 @3 a* r8 [
DPClient.cpp;
& h3 E7 B; y( {$ F' pCode:
: e" G0 h3 R( zvoid CDPClient::OnPartyRequest( CAr & ar )( a- v/ w+ s7 q/ l+ N2 N7 p
{" z O/ {" g- k! b
u_long uLeader, uMember;
, |$ [* V/ N4 o$ ~5 t' b/ t, P2 p; l6 J2 F) Y
BOOL bTroup
6 ?3 F+ _3 S. D3 t7 t, C#ifdef __PARTY_FIND
- i* ] w" c6 z0 x* @: S- G4 i , bPartyFind
4 y6 A( I$ j. j. \( T! F#endif// __PARTY_FIND5 j0 y3 V8 M2 l
;
, W j9 B: v. D, j; w B; |. a LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
; ~& Y5 p& r* U( w. a4 s+ h4 X- c BYTE byLeaderSex, byMemberSex;
% ?8 I3 R. E4 y4 |, y char szLeaderName[MAX_PLAYER] = {0,};/ e; d( j' q* Z5 P6 n( q! t3 u
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
* R) q7 g) w/ w9 n& @ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;$ u- A6 u4 } ~* [' u
ar.ReadString( szLeaderName, MAX_PLAYER );- W/ O) v" G y/ A
ar >> bTroup
+ I% f( b2 Y1 a' G" k% ^; S#ifdef __PARTY_FIND/ F7 B$ Y1 V& x W/ o( p6 w
>> bPartyFind
: g4 G( r' k2 l2 Y#endif //__PARTY_FIND
/ J; p% u+ h2 t1 \; ~) t" w ;$ S- ^! I0 Y: [- n: I3 c
/ e0 y" N$ S6 c& n, F if( g_Option.m_bParty == FALSE )+ N7 p* }% g, B$ d$ r; b- K& z
{
0 ^$ d0 b; [+ ` SendPartyMemberCancle( uLeader, uMember, 3 );0 j+ N" D9 l" `0 f$ `6 N' \
return;
: s) l8 m$ b& ^6 | } j: O1 t6 P' G3 a7 C
4 u' M) R' g" ^
#ifdef __S_SERVER_UNIFY/ Q* _( t( y+ G, r3 _
if( g_WndMng.m_bAllAction == FALSE )' \0 w8 L1 z6 H5 J$ H
return;
9 _( C4 d: x" p" c$ [#endif // __S_SERVER_UNIFY3 e( |4 R# S* q: B' R
3 F' g- L/ \6 ~4 R! j M5 M
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );' J# H# J. j) Y" [) z
) j; |7 d6 h- S+ D! a
if( pWndBaseBuf ). a, f+ k6 C/ M7 D- J2 ~% v
{
0 H2 p3 e h; u* E4 x- V0 e SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
9 n& b$ ?3 l7 M0 d# C4 O. a" P return;
4 d2 T" b, N8 T+ E }
( D0 Q& S. ?& i; F#ifdef __PARTY_FIND
5 B/ Q; P: C" v: N if( bPartyFind )
E; \ t* |/ N {
; e$ i# h8 H8 m( B SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
g9 z4 G# F$ k- p% ?4 s2 F, e }else0 `' c+ X* |- Z% c5 H
{
! z3 \4 b) M! Z2 a) L0 E g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ s% t# r3 J% j$ r" V g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 q2 v5 ?/ a- y$ x; j% I! s. u
g_WndMng.m_pWndPartyConfirm->Initialize();5 w5 W8 `7 d3 s
}/ P& B2 X: t5 Z+ ?! ~$ ]6 }5 D
#else% l5 g2 ?) k' y2 R) ?7 K2 r7 f
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% Q% W; W1 R; P' E
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! J; A) Z- X. ^* l# x: z* e g_WndMng.m_pWndPartyConfirm->Initialize();
/ a9 Q7 n, `9 O& x* n2 T0 |#endif //__PARTY_FIND# n x& O$ k& j9 W" q7 p% c
}
, N# V9 r% c, n t/ X. S. w1 v1 o5 f4 ^" s* u8 `* ^: w4 y
代码:
! R8 }5 N& E2 S5 o! G8 t- g#ifdef __PARTY_FIND" _! M( ~+ ?6 T* O" k1 f) T1 d
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )% h n: E5 G" ^) L- |
{+ y: J1 L. f; J2 u7 Z
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
9 m( g$ Q/ j7 Y) |) X H ar << idLeader << idParty << bAllow;2 o1 M' D9 K! f" U% i& N
SEND( ar, this, DPID_SERVERPLAYER );" X; g4 {/ N2 ], B3 O( ~' y
- y! G( |4 i, Z- V# g' G6 I2 G
}
4 K! @7 u: }7 B" B& B9 C5 G* ]void CDPClient::OnPartyAllowJoin( CAr & ar )
" [7 ~6 K/ p3 n( V1 a7 x" N{
+ E1 ] p, C$ j2 z! a6 c% f( e, y; O ar >> g_Party.m_bAllowEnter;
6 Q! p4 h4 L6 |}
9 H" L; |3 a; B6 S. n#endif //__PARTY_FIND! H" r/ }4 b1 |0 Z
Code:$ P* A; \+ o# O4 h
#ifdef __PARTY_FIND" {% x2 C! }8 V
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;) c% x$ V4 t) Y6 {5 f/ k1 c
#endif' C% H; u) _( ^+ B3 @* w
4 K0 r. E3 t( H: N! p N
party.cpp:
+ I( q: }: p- L- C1 o( g- m K* i代码:
0 |2 U7 u$ t5 qCParty::CParty()0 w- f& n3 @$ x7 T, Z
{5 P; d1 n3 T1 F4 W5 T3 k& N
m_uPartyId = 0;
; O( S4 @4 a# g( y7 l1 {$ R m_nSizeofMember = 0;
5 g6 v5 a" M" g* |* a! ~& J memset( m_sParty, 0, sizeof(m_sParty) );4 `& [1 X$ Z0 a4 ~- x
m_nLevel = 1;* R! k6 @) D! O( W8 k* H
m_nExp = m_nPoint = 0;+ H I& S/ x3 R; U% m8 q7 |
m_nTroupsShareExp = m_nTroupeShareItem = 0;& y( W/ ~( z" n& D+ J
m_nKindTroup = 0; // ????
) ^* A+ ` q& ?; m* X0 `1 I& B m_nReferens = 0;
% M T5 G3 T4 o6 Y3 v8 \5 i' Y m_nGetItemPlayerId = 0;8 I8 {1 p2 h$ ~4 f: i7 |$ z
#ifdef __PARTY_FIND
) F8 U D1 o% c7 R7 t3 p m_bAllowEnter = TRUE;# R8 U: V0 t$ ^% m
#endif //__PARTY_FIND
4 @- I& d. o4 F. ^ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
, l9 a, q$ N" v+ { {
7 J. y# H& y. i5 T* U: w m_nModeTime[i] = 0;% e2 [: q" Z6 V
}+ \8 D2 i1 L+ y' D/ b
m_idDuelParty = 0;* h7 `1 Z3 v. n, \; v$ l0 W+ B
#ifdef __WORLDSERVER
- Q+ N! u; L4 P4 z+ } m_dwWorldId = 0;
3 o5 J+ J6 L; A; B6 B#endif // __WORLDSERVER
* P, H4 b g- L, X& z6 g/ b8 _}
. [- N% _( t3 s# o+ B5 F代码:& ~4 Z/ O0 d4 w9 g
void CParty::InitParty()
5 c- ?% o$ _1 G- s{
! E: t& J* M" N9 q m_uPartyId = 0;) o/ c- s6 s. r& e& p
m_nSizeofMember = 0;4 M. S. M; D- m6 r
memset( m_sParty, 0, sizeof(m_sParty) );$ ?6 }8 y) h# m+ I- @
m_nLevel = 1;- \: g' N+ X; {+ f
m_nExp = m_nPoint = 0;
6 J$ N* \$ ^# s8 u/ ^1 ]) p9 I9 O" q* G m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 p, V3 V c$ _( \6 V( w m_nKindTroup = 0; // ????! e- [7 ?% m7 u& L1 F
m_nReferens = 0; ; U. @. ?# E/ Y4 S( {2 n
#ifdef __PARTY_FIND( g$ a+ K& R: y( s/ C k5 B
m_bAllowEnter = TRUE;- Z, u% P/ b' F6 \
#endif //__PARTY_FIND
% j# A4 o8 b+ A' Z* H( T, o for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )0 H' Y7 [$ U, u t f: p' j
{4 ^4 v9 t' { T2 f5 D2 m9 r8 [
m_aMember[i].m_uPlayerId = 0;
6 F M6 r9 [7 r: p, V m_aMember[i].m_tTime = CTime::GetCurrentTime();/ y6 L2 W; M# S$ G+ Z2 c( }
m_aMember[i].m_bRemove = FALSE;( ], K0 x7 W" D4 ?" }: {) j$ k
#if __VER < 11 // __SYS_PLAYER_DATA
7 P7 j% ], I! w4 G P# e3 t m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;- X+ p: z% h! s' e6 K- O
m_aMember[i].m_szName[0] = '\0';, w$ i, } n5 {% s3 x* s
#endif // __SYS_PLAYER_DATA
8 t# ^; k% Q8 G) J- i2 r: t }" R- b) l! P( }( O) X6 U
}7 ~7 x" h5 J/ w8 S
代码:' |- B" z9 n$ K2 x: K* F
#ifdef __PARTY_FIND
% B" O! @/ y2 N, M8 SCParty* CPartyMng::GetPartyFree()
$ d* f4 V4 t* ~& g+ L{1 ]9 l. k, \* I) k4 u) L# ]/ A9 `
CParty* pParty, *pPartyTmp = NULL;3 k/ o; S1 u/ X: n' U
if( !m_2PartyPtr.begin()->second )0 I5 M& G, P# j; D% c4 y
return NULL;7 _+ e3 z A1 f
BOOL bRan = FALSE;/ [2 ?6 b: N: C( M6 i! |7 C
DWORD dwRand = 0;2 T) H+ @' }6 W7 f3 h: x q
if( m_2PartyPtr.end()->first >= 1 )
& O9 V( S# I1 y' {/ i/ b DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
3 ~( @! S8 `1 w3 B8 L
' q6 [' i# A9 ` n0 g& j$ P" q4 e& t for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
8 H/ T+ f: ?; ?$ \ {
* J M: I$ f ^! @. @ pParty = (CParty*)i->second;
6 B4 U9 }# t$ I+ A* g j if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )2 R. _' U! {. ^) L% S" Y& m7 @* G+ F
{
% F& \- t) S r( o/ y. E if( i->first > dwRand ), ?* r% k, ^' J9 \. m
return pParty;
" j- _0 s! @* `9 } else
& r5 g/ L6 x% N/ [ pPartyTmp = pParty;
3 J2 [; q7 M. q; {1 |+ Y }4 r |. N& e% O; Z3 g
}9 ]3 }2 x0 ^# k; |4 W) `- P' t
return pPartyTmp;
. e* Z+ Z" B+ i- ]9 F% ?5 f}
6 u; B: N0 | R% F: t#endif //__PARTY_FIND2 U9 G! P: X& n- u' S
% Q+ }9 _! R# M) {' ]/ H U) P
DPSrvr.cpp:/ ?# X. h! {6 b, k8 T
代码:0 ^, [2 W$ V# c
#ifdef __PARTY_FIND, Z( W' [9 }) c. H2 Y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
( h/ c; P9 {! c/ J* U( g+ _3 `{# q& z! t7 M$ ]$ i4 S
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 H; w8 w: v9 @+ I" t1 W: r
if( IsValidObj( pUser ) )1 P- v* E* t) G2 a6 W4 a
{0 E3 X. K+ t& _0 ^& k2 P
u_long idLeader, idParty;
/ B B M" d' b* C6 n% \ BOOL bAllow;
7 F5 q9 E6 `. ^6 g2 e ar >> idLeader >> idParty >> bAllow;/ P$ ?2 B. g0 {; q e3 S
if( idLeader != pUser->m_idPlayer )+ k F* B: O; b$ t8 f* {+ H
return;. t' D4 p- O- z) q/ Y1 L& D5 s# s
CParty *pParty = g_PartyMng.GetParty( idParty );$ T0 v6 i. J' ?9 V0 A7 o
if( pParty && pParty->IsLeader( idLeader ) )+ l9 A3 f G5 [6 u
pParty->m_bAllowEnter = bAllow;9 f7 J* ]3 N) p9 F% B
else9 ~% G+ }: Y' I
return;' P% ?* r/ q9 x
: ]- q& L+ P5 P3 Y% f CUser *pMember;4 I, A j3 v$ c' Q
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
/ m; `$ n: g2 l% S# I, U: n5 [6 G {- l5 O% r' k% G! s. J
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
: s+ ^- O# x+ b. x1 h4 ~6 f5 P if( IsValidObj( (CObj*)pMember ) )
: j& T; V S! p5 c" z' \2 R pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
8 v$ t9 n2 m4 _( S }; e6 y: F" r: Q; N4 j
}
) `$ s# j7 G! K) x/ \: E}
% s1 s5 I( u- e$ W& Z#endif //__PARTY_FIND; M, ^7 I1 M* A. Z! j
- b1 r+ t( c( n% ]+ }& T* b0 D
代码:6 g' K0 a2 H" K- |" }/ ]2 W# k
#ifdef __PARTY_FIND0 G. Y$ B6 F7 j& U [' L
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
, p2 h& Q8 O& t) f; g/ e#endif //__PARTY_FIND
; t I; Y' H" g% C( A" A7 @* m% h' k" A- t7 T
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) v6 O1 d: H! y' L
{ b" J" D& r8 W: {* t
u_long uLeaderid, uMemberid;% s* x% Y/ B5 ]* C
BOOL bTroup;
; c3 ^, U3 [3 m8 n6 S$ e- p ar >> uLeaderid >> uMemberid;, q" T0 v+ m+ i8 u5 P& w$ f, @4 Z
ar >> bTroup;6 f; a _; \% _ o% p5 K. X% z# {
2 M( W% T& t$ r% a% H CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );. G7 s+ M' h" T6 R8 l z5 l
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
: d& F) ] y2 { ~# G3 K$ `- l#ifdef __PARTY_FIND
9 Q9 f0 l$ ?+ A1 Q% H InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
7 }" A& q1 h' `0 l0 l1 w/ \/ \& E#else
1 t' i# j! P$ ]9 ` InviteParty( uLeaderid, uMemberid, bTroup );
+ u" {0 A' f9 a' N# j#endif //__PARTY_FIND
6 A, y6 e1 t& b/ T; u4 {}& `* P, x! e W, g. ^
$ f+ T( u/ ^* ^代码:' W h; \2 p* t& l- r1 c/ W4 {
#ifdef __PARTY_FIND. I9 z1 j' @8 y. [
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); a' E! }- t& o! K* @) N4 {) N8 \
#else) a4 x/ b2 Y$ t6 o) K
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
s# s. @) v8 S9 |#endif //__PARTY_FIND1 _7 T& C1 ~1 x8 V1 K1 V& b m: n6 Z$ }
{; c0 A/ V2 Y5 H: X! i3 |
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );, ] D6 Y5 I. Q/ h+ C
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
; r4 ^ M' L1 W) b
$ O2 l: N# }0 q3 e$ D3 s" |! B if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
& k+ C5 u* }' q% I2 v% J- ~/ d1 a- e {
& t0 r8 v5 n; Q B" S* y if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )0 G% [3 f& L2 }8 @( Z7 Z& {3 u- Z
{
3 B0 x) _& z1 _! J if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 B N# ^9 |- Y3 L+ ?0 w( v {
% M3 Q4 B# u5 i* t( N/ q$ \ pLeaderUser->AddText("没有足够的权限。");
. R( w* N9 O! N. w pUser->AddText("没有足够的权限。");
% m# f- u! j& B) c' m return;0 C$ S* T0 c! D# `
}
9 Z: X3 X6 [) o, l/ m& e }# l$ A) g6 [& q( d% ]
// ???? ? ??? ?? ????.: g- z7 u* @( i4 E: N# T1 D8 r% ^
CWorld* pWorld = pUser->GetWorld();0 `) T0 x' J- d) M
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
8 f. {5 d0 C1 K/ V! W4 z4 Q. P {
! R, {: g. a! X* u pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ R9 i9 l9 ~; z, c. p/ Y return;: e" B" L! r1 T
}# |8 N5 S1 I W+ L, m# W0 J
#if __VER >= 11 // __GUILD_COMBAT_1TO1
: f3 g' @9 O# J$ B if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )4 `3 q$ {1 b9 U* p
{
) Q! l. k' Q& u, D pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );* H8 }' K7 {/ r$ |
return;) {0 @+ C. O/ n
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#endif // __GUILD_COMBAT_1TO1" w0 I. j2 F0 u2 n# J6 `- v' }, u
+ Z/ ~* U: {( h7 D* O% C2 ?2 h
#if __VER >= 8 // 8? ?? 061226 ma4 D. m3 o9 o0 M. r; \
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
/ x( Y2 m( c( e7 |2 @$ v1 } {
9 y0 H5 }8 D/ ?, Z1 ~ return;
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#endif // __VER >= 8 // 8? ?? 061226 ma( K. {% V% _8 U* Y6 E4 Y6 B7 V
k7 k1 a" I9 V+ T3 U
if( pLeaderUser->m_nDuel == 2 )* N9 l6 h5 j3 Z" f1 C2 j
{
* }, P- h; [! U E) r pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.0 a) D; H7 A% x( p' B9 E! F1 T# n4 I
} $ I" b' `! }1 w& l) H4 b- b
else
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
6 r% Y2 k( _- Y {
% S; S: `) H! k6 R% [( p pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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2 T; c8 }6 ]9 J, b* E, q$ W9 G6 x else9 H3 a5 E% [8 i( J! O1 @2 u
{ z. l1 S5 u. ^& M, \
if( pUser->IsAttackMode() )6 K( ^1 Q H- k: T
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
# s, q# }' W( T. d2 R4 h( E else
5 d7 P& u# V; v4 r& A#ifdef __PARTY_FIND
- F3 f5 }0 }. w5 g# K# S% k- S pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );$ b" ~ f- f- I# h: _
#else
# w) M$ H' B$ M, x pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
' ?' ?: G; z& N. ~3 |#endif //__PARTY_FIND7 N2 v. N1 Q9 L4 M. ^, M
}! P7 H4 \, ]# O" ?9 ~+ z# I
}, f4 o6 {( h1 t9 z
}) y8 f2 M# w/ C1 s* W' ?8 r8 d+ a& Q
else- x& X3 N2 c3 M' _; |
{7 m7 }, J L4 [7 j" i3 }2 y4 V
if( IsValidObj( pLeaderUser ) )
2 ~' u9 v1 H" Y- d% o- H- d pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );4 Q/ q) [6 N% |% s
}
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1 P6 i K, m4 i3 {
, o3 [1 d2 k8 K$ k+ B4 ^User.cpp:
' L6 _9 @; z/ d代码:, Y6 P) v9 |2 ^# P# q" W& w
#ifdef __PARTY_FIND5 V1 q$ X. O9 M0 ^) K) b! F. v' |
void CUser::AddPartyAllowJoin( BOOL bAllow )
* n: m$ n r$ Z$ N: x5 v{. W; M [3 n8 U0 K2 V& p
if( IsDelete() ) return;/ z3 r9 s7 V, O3 m
$ A9 X6 x" K, { b L) Z5 J! m m_Snapshot.cb++;/ I0 t, x) {9 V
m_Snapshot.ar << GetId();
8 ^: k' ?" Z1 j- M m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
7 H1 k7 ?+ L$ e8 D l m_Snapshot.ar << bAllow;) y: Q' p! a* {6 \& s
}8 k* ~7 v, D2 U
#endif //__PARTY_FIND
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4 W8 c; ? L! E9 [! B- X代码:
9 Z$ z6 v) }- H#ifdef __PARTY_FIND/ c: D% E( O9 }+ ~7 O& \
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
0 r4 K! e+ n1 U# b$ I' a#else- [( x% X/ |4 i, X% @
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
6 \" ^4 r! y: Q) i5 V L#endif //__PARTY_FIND
( Z$ G5 Y6 v) j{
$ w% r: n0 P' k3 }% { A6 `* I if( IsDelete() ) return;
. b6 m* R, r6 b6 `5 g6 f9 t, |) O7 } / h' e, R+ B5 e) p9 X5 t
m_Snapshot.cb++;1 C) |1 p% C" s' @- K; n
m_Snapshot.ar << GetId();( V, M7 X5 B! G
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;$ G! S$ `7 c/ l1 m4 B6 J2 z7 R
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();; d' U2 ~( @/ v* Y! [; j3 a
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();$ B; J& O( V. w
m_Snapshot.ar.WriteString( pLeader->m_szName );+ ~2 D. m8 ]9 ] ~, l
m_Snapshot.ar << bTroup6 o+ N' |. ~) _* P5 J% O
#ifdef __PARTY_FIND! G6 z& q. X" t# S
<< bPartyFind
0 ]$ {! y. s" W9 M& U8 x( x8 t#endif //__PARTY_FIND
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}2 \) x% [/ }9 q: n
) L1 V* \% D j! N
DPSrvr.h(公共范围PLS)4 s$ k8 m( H% G7 v0 I, p
代码:+ S. K, h A( M1 V+ o2 b
#ifdef __PARTY_FIND
( k4 ~: J, M* l; H void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" p# |/ @7 R- X; Y% b9 t& ?5 l
#else
! m; q4 M1 _" k; m void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* o6 p/ o. P0 c( N# e& `; _#endif //__PARTY_FIND
' Z2 j, M5 c2 i* f9 i9 w; P; n% J \7 i. C. M
代码:
7 I4 l* X0 x; @6 j$ D, r W b; T#ifdef __PARTY_FIND
. }. R2 |6 R7 M6 a: R7 r$ n void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );3 ~ ~/ Y9 p8 d! T5 @5 m
#endif //__PARTY_FIND
- z8 A. w& S. j( x$ I0 N! _$ v _
User.h(以及):& _9 v% Q7 b8 P7 Z( Y3 R
代码:. [6 v. O7 z" `
#ifdef __PARTY_FIND
! U' z5 G" z* l, C4 b0 Y void AddPartyAllowJoin( BOOL bAllow );
- A. e) W+ h# B void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
3 I) _! g( ~. H/ t0 g#else
2 @% I! d" ^ _4 F0 b" ? void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
/ }" }- o, [: i2 C0 I0 o {#endif //__PARTY_FIND
) {$ y5 m+ T4 P. l
) C# W0 W" J( Aparty.h: n& V0 E2 A: G6 ]# p
代码:, q( k5 ~/ y7 l3 U7 Z, \3 s: a$ d
#ifdef __PARTY_FIND
% C; O& a7 F; [: ]/ J BOOL m_bAllowEnter;
+ h6 f8 |5 j, p! I* a#endif
: p% K; b$ q8 Z: ^7 s5 a0 q
* j2 T% [! S: y, r$ N代码:
6 W: P% E! I3 F2 Y% E6 v#ifdef __PARTY_FIND( K3 F& ^% [7 X. x8 h. K) L
CParty* GetPartyFree();3 y5 g( Q1 T; y+ N9 W
#endif
7 l0 a# _ M5 d+ y
# y& f2 C! U+ h" B2 i$ j( Q' LWndParty.cpp:6 J4 K& z7 q6 L: J- p5 Z3 q
OnChildNotify:
1 q7 ]$ R& p1 n$ ?代码:) ?& T0 o4 a* b* `* N% J! ?
#ifdef __PARTY_FIND
" f( M2 D( C# R/ H else if( nID == WIDC_CHECK1 )" G& \* @: p" u! o& G; S; Q
{, G4 r" s5 q" x0 C% \
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 N1 E7 q% H# A7 X! j2 X( H
{# N5 t" n9 l& Z3 m9 o5 X+ d
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );; g* f9 t I) D* I0 p/ @
g_Party.m_bAllowEnter = !chk->GetCheck();
( H6 d: s* r- x! B g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );; U8 F$ k. l% e
}
/ o0 O. ]5 R5 @- f }
/ x# X9 a0 Y! A, x x! n#endif //__PARTY_FIND
1 i% F4 K3 i* W) N) N- d; y6 E
( y6 i8 `' S; T代码:! I' C2 X; a0 |9 o: h" [# V
OnDraw中:
0 x" ^# `) r% h3 c/ K) y7 e% b: ~4 M代码:/ g( o; `; n. R5 \, V2 \
#ifdef __PARTY_FIND
0 B& ]% k! {, I8 X6 `& T CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ u P3 o- S& A1 B4 z; x0 i' m: C if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 x# c o' X8 T- C% B: V" [- J chk->EnableWindow( TRUE );/ u. i" I. H5 f- D" v: E
else
/ y# U3 ?* r" v; E) `6 n chk->EnableWindow( FALSE );; I* B4 c4 ~; H' @5 s! Q5 P
chk->SetCheck( !g_Party.m_bAllowEnter );
/ U& [: h; i2 g2 ~ b#endif0 S/ a, `& V1 R) L1 d8 S5 k
# I c+ C: l, W, V
DPClient.h(public):# l# [) N2 z7 R, R
代码:
5 n8 ] z) H' j) S9 w% ~+ U2 j#ifdef __PARTY_FIND, E, q& k2 d# w* T8 o% S# O
void OnPartyAllowJoin( CAr& ar );
$ |4 I, s4 J. Y2 t3 |! w4 j( O) L void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 s- E( k* M. r' _5 J- f' R#endif //__PARTY_FIND
' S4 N3 Y1 d/ Z( y; R2 k$ X7 W0 Q9 B6 d/ z" q( ^# t3 M
( D0 h0 g& h8 Y7 V2 J2 Y
WERS hinbekommt没有,请让赫克的权利。
+ j/ Z2 G- A8 O* u, u* z不支持左右,所以难不...
9 U; b% F- M6 D* \# h党k的Windows NT甚至编辑它自己。
& g+ d4 z: _3 D8 _# M" o包也,因为我不erschreiben进一步如果我你的。- E/ | Q$ {' y, P+ k. e
由于缺少Quantité k n个代码是什么升工程前。 Q& N( _$ S2 o3 s+ \9 D O/ V
如果是这样的。请发表。
$ n9 H: n8 M: Q6 ]5 b3 C到目前为止,Pumbaaa+ c. [6 D, p/ j9 ^% S
, }' ]+ T. I+ |
# S# U% b S6 J6 |( o6 C) i2 MMsgHdr.h
' u, l" |$ U4 V8 \# `8 Q#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863# r0 S( X& i/ U: N) l
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243; K3 p3 z1 X z
1 ^' i. B. W+ j# |* d6 [
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