|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
8 t7 n. ?) |+ R如果我鼓掌纯粹是我复制错误时,D
# j6 c; K; P9 S2 Z0 h积分当然Pumbaaa。) y" `! X0 \" F
* L/ N* O! i4 j. X
FuncTextCmd.cpp:) [3 A% |/ O' d: N: E" ~( `; T
+ H6 ?( Q3 S7 A' x代码:" }8 @( V8 K, N. J# z; {. P
#ifdef __PARTY_FIND
9 C& ?7 K/ Q# T; g% xBOOL TextCmd_getparty( CScanner& scanner )
. F9 `+ Q# E [: o, Z! B5 \9 Y" A{
' o. c9 i2 ?$ h- I: M7 g3 n#ifdef __WORLDSERVER
U/ t' {! {% M. L CUser *pUser = (CUser*)scanner.dwValue;9 b" |1 u2 F! T. Y+ ~
if( pUser->m_idparty > 0 )
, K- u4 w: M! y {
: W# q8 r, _: w4 N1 K pUser->AddText( "你已经加入一个公会。" );% Z) p9 ] M- K) q& M2 v- c& L! [
return TRUE;2 ^& [0 U) j E$ C5 A
}4 ?* W* `. Z) {% ]4 ^
CParty *pParty;
" O- Z8 a' L: C; v. v) F3 e pParty = g_PartyMng.GetPartyFree();
: k2 G. A: X* X% y" U if( pParty )* a: f2 ^9 n1 F6 }3 ]% _
{
1 I7 F4 @5 y% p2 S/ }2 c6 \ g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
3 }: i. y3 [7 ^# n' k, L8 w) L }else
6 e6 J4 _7 X) S1 u; f {8 T7 i% v- _+ A5 j7 q
pUser->AddText( "抱歉,这里没有任何一个公会。" );
k+ Y. M( ~6 W6 _ }. `6 _; Y' y; p' ^+ d) r! I, z3 T3 i
#endif9 P6 z# M. v' f
return TRUE;2 b: ]3 Z2 R. H3 ~; |- f" i
}4 F2 b, E F5 o0 i
#endif //__PARTY_FIND
+ y$ _7 j0 [5 }2 H+ w8 B5 k, D; ^9 U0 i- M- r6 R
代码:: R7 I. P" `5 z
BOOL TextCmd_PartyInvite( CScanner& scanner )
# @' q; M3 f5 [- Y8 v3 K{
' T: A& j# U, N#ifdef __WORLDSERVER0 a: ~, I4 F1 _& Y% X
CUser* pUser = (CUser*)scanner.dwValue;& G2 L2 h/ e* x* f V; D
MoverProp* pMoverProp = NULL;
- n6 W8 z2 _$ b+ K1 v2 `+ { scanner.GetToken();$ X! T9 L- S* {' t! v
#if __VER >= 11 // __SYS_PLAYER_DATA& U6 N/ ^5 W A- T$ I3 Z& z
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
b; \* e' t8 _. a. v#else // __SYS_PLAYER_DATA% N# i( o) T2 g; f) B
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
# E0 R+ A. H, ?! D#endif // __SYS_PLAYER_DATA0 }% d+ r. q) z
if( 0 < uidPlayer )$ F0 i* d3 z1 H9 p" O
{
! b0 C! y3 e; V g. K0 t CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); l' i' a. G( e+ B: S
if( IsValidObj( pUser2 ) )" I. `+ U; w. m8 Q) r8 J4 z" K% `: ?
#ifdef __PARTY_FIND8 {; Q2 |0 P% P8 Z
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
) g. I. B* K/ A#else
3 n7 W1 u5 p, w g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
g4 `8 x/ n# N#endif //__PARTY_FIND
# \' |4 |- ]6 F% [" b else5 }$ g o+ n" w* `5 z+ l7 J
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
" J4 m# \. p8 N) U% e" n }
- }) w- g- }3 M1 }* `/ f else) h* t6 E% r) s' r( q0 h( S1 r
{ L" K' [& j3 v5 F/ H! N
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );( m% ]% D9 r7 [2 T4 Z: }5 n8 p n3 O
}
Z% ?# |, }5 ^% E; R7 l4 \#endif // __WORLDSERVER
% n; n; B. ~- S9 P% `: |; I
3 Y: I2 ~$ _- g) p4 s1 g return TRUE;
N$ s1 {- R( \}6 i8 @( r z1 `- r
3 O( D. f" C; i3 e( c5 i R代码:! K, g" {, V- _" l
#ifdef __PARTY_FIND
R6 x+ N$ H; w* ]/ u' b L4 l ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ); m& V$ o' L! @# K( j* m
#endif //__PARTY_FIND4 v% D4 j" G3 c! y- N. M
DPClient.cpp;
; t% E* D1 I* Q0 A: ]& VCode:1 [! L- Z9 u( D$ L- u0 d* y
void CDPClient::OnPartyRequest( CAr & ar )# n7 U' P' Y( [& Z1 H0 e4 X
{
% ?5 n- W3 I+ O2 i+ ]5 n u_long uLeader, uMember;
; U/ }4 M: t; @9 x, \# R0 J; b6 Z$ o8 V0 N; o" E" s
BOOL bTroup$ ^! k; @3 P3 z
#ifdef __PARTY_FIND0 F1 s; u( M9 T
, bPartyFind
' y& C# ]0 p* V7 i- X5 z#endif// __PARTY_FIND
+ O" |, q6 N0 `. C2 z+ X ;
. q8 f$ G8 z9 z$ N* }' l9 A+ X LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;" c9 W( b0 B8 c% K. e
BYTE byLeaderSex, byMemberSex;
; j1 w6 z4 A9 A0 k! H, i6 i3 P char szLeaderName[MAX_PLAYER] = {0,};
3 x( s8 |( j% q E3 R7 p% ^ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; _# d+ z* V5 ~8 K0 R; ]& _
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;7 j% Q9 S' w& H
ar.ReadString( szLeaderName, MAX_PLAYER );
5 _; }. {8 M9 p ar >> bTroup2 z$ V8 P) l. N! R
#ifdef __PARTY_FIND
3 L u& D/ v" s8 A >> bPartyFind- ~, W& \: ~5 |5 U+ [( m
#endif //__PARTY_FIND* ^7 l$ k0 O) N2 w; e
;
7 ^% G* u/ R9 n+ |4 S6 Z6 a
- K* C) E5 o. R4 u if( g_Option.m_bParty == FALSE )$ j* f$ U ?/ L8 O2 ^
{1 L, [) u0 i9 j9 l5 _! \
SendPartyMemberCancle( uLeader, uMember, 3 );5 b9 ?, p- i* o; W4 g
return;# i9 v) d# Z! ?; T1 ~, \' g k
}
3 _7 k3 o& P* Z' w! z
/ F4 @( |& G8 Y& N- F8 c#ifdef __S_SERVER_UNIFY) ]' S& |/ a5 B3 k7 G
if( g_WndMng.m_bAllAction == FALSE )
+ W. J2 t0 |' B1 i+ a3 }. |! q+ D% [: J return;& x5 o2 I h( u7 N
#endif // __S_SERVER_UNIFY
& m2 H% ~. M3 B( @, w, D3 L+ W1 Q% l
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );1 ~3 Z' R4 k% ~' N9 {5 Q: D
) |" B( |# f. t1 Q$ N5 p
if( pWndBaseBuf )3 i6 }! O" @/ W9 M/ x' v Q
{4 ^/ J$ n B Q
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );% ^3 j8 d7 v1 N' t% E
return;4 P7 q% F3 p. X6 w
}$ x2 G/ W* n O# R5 x& R* \
#ifdef __PARTY_FIND
+ [. S- Z, _; n3 D if( bPartyFind )
) u; F1 S* F1 } {- z; ^1 }. [4 J) } h
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
; Y& J2 D2 |, O! _ \ }else
" }5 l( |4 E9 g7 o4 [ {* i9 _ G; p- Z( a& f
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
9 z- {/ s4 _/ \+ k( c% @ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 C$ }; i, x9 o2 h1 M6 { g_WndMng.m_pWndPartyConfirm->Initialize();0 x" O8 }# x# w% `! y7 K7 d# F8 X
}4 e' p% b0 W$ C/ R
#else+ w) }, ?4 L5 l: ~" h
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, G$ u6 z# Y1 E g; _9 K' P' \! O
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );0 G0 u: |( A0 j: v* u0 U+ d) H
g_WndMng.m_pWndPartyConfirm->Initialize();
! m0 `( U) w& W#endif //__PARTY_FIND
9 x0 m, [+ X" ]; i% n}7 Z9 i7 Z$ [5 `
2 B7 j6 q. `4 C4 q代码:
4 i# l( l, t5 x. m#ifdef __PARTY_FIND
Z% _2 @7 q% P/ m5 B6 E5 r2 Nvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
; |+ W# v: g5 O: a& b4 l4 C{
& ]- u, y$ i/ s7 ? BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );6 W6 w4 x0 j" O: j4 a/ _: J, E
ar << idLeader << idParty << bAllow;$ C6 ^8 d) a/ V7 u
SEND( ar, this, DPID_SERVERPLAYER );- ^3 E& @7 ]1 s2 P% A
# g0 I- f2 o) a. h+ Q0 j}: P1 r9 Z6 b5 C) D" a/ F9 `
void CDPClient::OnPartyAllowJoin( CAr & ar )) b% B1 H; [% T. B9 T7 U2 {
{+ [# _4 J# F9 k1 m
ar >> g_Party.m_bAllowEnter;, T; t W% S* \+ F
}0 J8 U: S' G; F* _& R0 c, p
#endif //__PARTY_FIND
" r3 T1 Q* B% V! QCode:
+ E3 L' F; d( u. k, O#ifdef __PARTY_FIND2 D! }2 [- q' \- d4 Y" k+ r
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;- k: I' c% e- V3 Y: C% I
#endif! M a- R0 E8 S5 D+ V4 k
' P9 |4 |! Z% i, S
party.cpp:' a3 _, l6 Z9 c: Q: {7 V: J
代码:
2 a( |3 I, s# b9 v# M% KCParty::CParty()* n ?& o1 Y3 m5 _
{0 j R' c9 f! E k' i. o$ ^
m_uPartyId = 0;
8 I! n! G% {" a$ p5 M m_nSizeofMember = 0;4 K! n2 L4 T! E5 i' d7 T' M
memset( m_sParty, 0, sizeof(m_sParty) );
3 h2 w0 W; s0 Z5 n/ Y1 Z5 w; V m_nLevel = 1;, K7 @( J; p* v Z$ D5 X
m_nExp = m_nPoint = 0;2 H$ }9 S# R7 P* t* o
m_nTroupsShareExp = m_nTroupeShareItem = 0;
" t5 m f; F' B4 m3 ~4 U m_nKindTroup = 0; // ????
- n* o* }7 T% K( A m_nReferens = 0;# L# @4 U6 | y, d- S. [7 O5 R- `
m_nGetItemPlayerId = 0;$ w) s* A$ W- n/ ]
#ifdef __PARTY_FIND
6 j' Z K% d) j m_bAllowEnter = TRUE;0 N$ G$ b& {+ G5 \
#endif //__PARTY_FIND" @) p, n& H. R' V) \+ o' |
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )& v) A. _- e6 P6 V& |: S7 s
{- ^9 H7 Z8 y, j/ V- b! X3 K) P/ y
m_nModeTime[i] = 0;
. z2 @) J9 s7 e6 m2 r }
% e$ K/ ^6 l# I+ `! N m_idDuelParty = 0;
$ o+ |. C" |( p& c% E9 c; |#ifdef __WORLDSERVER
3 F" T9 C) J2 Q L( h4 s m_dwWorldId = 0;4 A( Y2 N7 b" X) q5 X
#endif // __WORLDSERVER
0 f" n) {$ _* Q& S8 M}
0 D9 a& H1 Y! `5 e, `' S5 t* G代码:
+ }* ?* L) O& L1 H" h% pvoid CParty::InitParty()
) O) A1 ?( w7 O5 @* Z& O{
& [0 }2 N5 {4 x m_uPartyId = 0;
5 k# g' R7 p5 [ n+ b- j& X6 w m_nSizeofMember = 0;0 m1 W# I, g; L3 q5 }0 e
memset( m_sParty, 0, sizeof(m_sParty) );/ y2 b6 o. \. L% V" H
m_nLevel = 1;+ N0 |9 h ]/ s( L. ]( W; B! L) S
m_nExp = m_nPoint = 0;; k6 g, o2 n) n: a- e
m_nTroupsShareExp = m_nTroupeShareItem = 0;; _$ v9 l. a0 j( L
m_nKindTroup = 0; // ????
& c6 v: H- R, z9 {) a/ n/ H6 [3 A/ ] m_nReferens = 0;
& r& V8 r5 W6 d0 S( G3 _#ifdef __PARTY_FIND- [8 k* ~+ z+ C( M( C' }
m_bAllowEnter = TRUE;
6 p( y& [" A4 N6 a8 y P#endif //__PARTY_FIND0 q* y& X" f$ d' b8 P& f. ^* R) Z
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
, a! x# |: w* _1 `. L2 F% W8 | {; }$ ` a3 r& d( I9 {
m_aMember[i].m_uPlayerId = 0;
: Y3 Y. ^ `$ `' I! F: y6 W/ w Z m_aMember[i].m_tTime = CTime::GetCurrentTime();1 _$ I, k2 N/ {! k/ r) ~
m_aMember[i].m_bRemove = FALSE;
, t/ S; d; x- A9 J, C e0 O#if __VER < 11 // __SYS_PLAYER_DATA
) P: B' L" a3 r8 w3 x: r* \- E* V' O m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
2 r( R$ _1 |6 A m_aMember[i].m_szName[0] = '\0';
' z! b& o8 C* D: Q* o2 ?#endif // __SYS_PLAYER_DATA( G# N2 I% [3 H- T) ] Y$ }
}4 I0 B1 i1 C- ?9 m3 F% c6 w! w, v
}, j0 v! l6 l2 `2 x- B
代码:
2 r( Y5 ]8 e: V$ U7 S#ifdef __PARTY_FIND; M9 Z0 p5 M0 Q3 P, D3 X# N! P
CParty* CPartyMng::GetPartyFree()( d/ y4 |- z Y7 {, k3 z( j, J; {
{
/ J8 s* J% o0 K# D* B5 C CParty* pParty, *pPartyTmp = NULL;
/ G9 Y. M' C/ A5 |% i+ ` if( !m_2PartyPtr.begin()->second )( L# E4 p$ n- H& a8 o' a
return NULL;
( V/ g5 d, W( `; Y, i9 Y BOOL bRan = FALSE;
$ E! O2 |) m, {+ U' ~- c& d; V DWORD dwRand = 0;
3 D0 `! m0 k2 m if( m_2PartyPtr.end()->first >= 1 )) Q s2 }2 I7 T5 j" o
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );( J3 Q/ Z7 F5 D5 b1 U: E
4 `9 D9 ?9 i1 u, ?1 c; x1 x( e. l# b
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
( o* M |' \& K% o( ]; f1 S {
" D8 T. Q, E z" q* T pParty = (CParty*)i->second;- h" d# I. z/ `4 p
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )4 |- B; H; `2 B2 m7 @' s
{
F* J2 l. M& X; p1 Z if( i->first > dwRand )
$ E6 n2 A" w) ^7 ?7 a/ N, m return pParty;
* ?& R1 s7 a: L$ y1 T else! e; d: b4 _: y7 F, N
pPartyTmp = pParty;
* m2 x! Q% T8 [3 h) w7 P2 b }
6 w' G6 h: D( E; R7 ? }, Y4 k e( D5 U1 }0 W& k b
return pPartyTmp; y7 X3 X! V9 Z" N. ^
}
m- s# O4 s; z W0 B#endif //__PARTY_FIND
4 ~1 r. c- K, J$ L. T+ U: }6 o% B# d8 f1 e
DPSrvr.cpp:
/ H2 n' O3 N' l代码:9 @/ N6 S/ ~0 j! p; V4 ~5 }
#ifdef __PARTY_FIND
8 i* X5 ?5 o E7 o4 Fvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
5 U: \- B& L9 k$ C H& s{2 L; }7 ^, ]; j: Q
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 ^; V; h! x. V: p) `" v& {/ d if( IsValidObj( pUser ) )! X* u& J$ U: }% J2 B& b J! {
{
2 A+ D- `; D2 e7 Y* N# j; [ u_long idLeader, idParty;
3 m' c9 R5 r# X7 z: q5 }4 `* `5 f BOOL bAllow;% I a: O& b6 k; h: a! c
ar >> idLeader >> idParty >> bAllow;
: ~6 [# H# i" |# A1 ^ if( idLeader != pUser->m_idPlayer )- u+ e- \' G# q3 F3 I5 ~/ q
return;
/ B5 M, G. }5 w2 v! P& H! m CParty *pParty = g_PartyMng.GetParty( idParty );; d% w8 p& ^7 m' x
if( pParty && pParty->IsLeader( idLeader ) )4 p i8 h: m! l5 c) k
pParty->m_bAllowEnter = bAllow;
3 G! j, o! v1 y% b2 _ else2 ?5 p! e% k4 ^$ N* E
return;
/ E4 R/ q0 W9 h' q8 E" b/ H }6 z& ?
CUser *pMember;
3 ~$ Q' P) Q/ b9 M% X for( int i = 0; i < pParty->m_nSizeofMember; i++ )
: S, H t; z- \# p- G {
9 ^$ u4 ^$ X+ l& t. o. M( i# d pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );% T( T. S/ a- L! n
if( IsValidObj( (CObj*)pMember ) )
4 x$ O: @, P% x pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );4 i, k8 \7 k* y& I, T1 H1 g' P* o" L$ U
}! q0 O, t% r% n/ R& X- Q
}5 Z: d% S$ _2 [ e
}% [% Q3 x" E! v+ K; Q6 Q* G3 x
#endif //__PARTY_FIND* L: E$ H7 l) K1 t
2 L( K! e% v: F" s" q6 k
代码:
2 c) {6 \4 O1 l& j#ifdef __PARTY_FIND5 i4 Z7 k" {/ _2 ]& m$ @
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );( `. W1 y3 t( U4 N5 m7 R3 W
#endif //__PARTY_FIND; V' \' S+ o. Q K {0 F
) R' H- r) @/ V* svoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( D+ f1 R' d+ p) g4 n, @
{
9 ~/ x4 j7 e3 e7 V: Y u_long uLeaderid, uMemberid;. V* l" J! a) q4 P$ m: r8 n9 v
BOOL bTroup;
6 h( ~8 \- s5 w9 z4 i5 l ar >> uLeaderid >> uMemberid;
# a& n9 M9 ?7 q# E, F! n ar >> bTroup;
, R8 B, W5 u& H/ T$ Y6 `, S8 @( V- g( ^
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; \% C3 _3 V5 S3 I3 E; A- g' D if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )9 U. x1 c% M1 h" l
#ifdef __PARTY_FIND
( V: _3 \0 @( a" J) D InviteParty( uLeaderid, uMemberid, bTroup, FALSE ); v5 K( P) r0 |" W# i' X6 I: r
#else
( h0 x4 q, q- E! d. K: }; \$ I8 b InviteParty( uLeaderid, uMemberid, bTroup );
7 f. N+ C" n' { m( V4 j#endif //__PARTY_FIND( {& a9 Y: O# L$ m1 L& Y
}/ d$ t/ z$ {) U. B3 X+ Q
( C. y' ?, _: |* F代码:' K; \9 C8 E( t% ~- {9 M
#ifdef __PARTY_FIND
3 j3 s1 N* P k/ o/ avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
2 }. \, Q: e; l+ g% ~. o, Y#else
" ^. O- F. B1 b- I/ Xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
2 q9 z' {6 M) ^ [' z# \#endif //__PARTY_FIND1 \% i' L6 S+ b2 {
{( |; ]7 J e, V4 h
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
1 {; w2 u9 O5 b CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
i" M9 p) v2 ? X" `) m% N " n+ {6 u$ J5 P" R
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )/ a) \$ _. z" P7 j( O
{
: b- P2 g: R8 Y' b6 ~! k8 u if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
$ |7 p% k* q x! Y+ j {! P* a/ B2 ?/ b6 Q2 K
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
! D6 |8 h+ t5 C4 |7 [ {
; S h7 d! c. N pLeaderUser->AddText("没有足够的权限。");- o( c1 D5 L3 Y: n, A3 m
pUser->AddText("没有足够的权限。");
( i) {! }% X& a4 b. V; p return;0 o3 z4 t- \* o6 F9 h) A
}2 k2 U6 h6 A5 w, A; f8 Z
}
- Q! O; e( c. E // ???? ? ??? ?? ????.0 _* |9 e/ h' I z3 T
CWorld* pWorld = pUser->GetWorld();
3 m' x5 `: J2 y3 F3 d if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
$ _9 n: [3 \8 ?: a0 P7 r9 b' V5 ? { . d- ]9 X/ |! B% d! d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );9 z1 U* }. u$ d9 ?
return;% t9 X9 S& E9 m5 W% m
}
7 K5 c9 H8 m( T Y#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 H4 w, }5 S' u B; N if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
/ I2 d w% \# t9 H {1 B0 Z- g# o' I" P! C
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! q3 N% ^1 s$ d U" {
return;+ y8 }8 g- t1 y. l/ ]: f3 B/ {/ H
}: u8 e/ s: g* ]% P2 `
#endif // __GUILD_COMBAT_1TO1
J8 I5 h# w! d
, W' S1 B0 u% D0 p5 u# |" M#if __VER >= 8 // 8? ?? 061226 ma1 `6 J5 y- Y" i* ?; w+ r8 Q
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )2 B1 I5 S0 n6 _+ K
{
% s* Q# D2 E+ C; v9 f return;
; y" e3 V: T2 B; S4 _' H }) Z6 [! q2 O1 ?/ c1 s
#endif // __VER >= 8 // 8? ?? 061226 ma
' v, h1 u3 Y8 [& \7 ^9 i
5 D4 m( |7 U; X. } if( pLeaderUser->m_nDuel == 2 )
/ Y6 B; ^: w8 s: Y, e# r& M { + O9 Y3 H4 ]# D3 S
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
2 G: M, Y3 N7 C, G/ k1 j1 R8 J: P) e } - e% ]0 }9 B7 P# O' |+ b
else, O6 I6 E' i7 X# z) S3 c/ n
{
, |# i2 q6 L' i if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
0 G7 u. ~7 u- q$ l {
) F7 B: H% M+ E# F$ N& u# P pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
0 S8 Z/ z$ M/ F* g _+ L }
8 v: y& ^7 D5 }5 g else
9 _$ N) S3 [% g5 H {, C' Z$ k: V" r) J: F. B2 j
if( pUser->IsAttackMode() )
# a% I1 `% m) {" h pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- a c0 u1 {1 }% u) y6 {
else
3 N: d: k5 g U% u#ifdef __PARTY_FIND& @" I# Z1 K7 o% b- `# d" ^
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
6 `8 p5 M6 z) R# _, l6 V+ x#else% S1 ]% m' v9 l. Z6 o
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );. G3 t, {! p+ T, O- V
#endif //__PARTY_FIND
% h: r0 y g! l6 J0 Y3 D7 Y }
9 x, D2 b9 ]$ b9 N0 x }
0 \7 U+ R c; t }$ i9 c5 v. c% w( Q
else
; r& k* }# h& O' [0 O {9 P3 g' _3 l7 L, M B, s
if( IsValidObj( pLeaderUser ) )8 C5 H& {/ O2 a
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
# f( {0 c& s$ h: @ }- X$ |. k( l# h' @' y A+ X1 N
}
' F+ a! m% o" A R" k3 p! y, T k; M$ T- L# Y7 @$ c
User.cpp:8 \+ i9 q, C1 T: m8 d& d
代码:* r' e7 J1 [" P1 U
#ifdef __PARTY_FIND
% x" ?; a# \/ `. b9 C+ N8 j( |' D* avoid CUser::AddPartyAllowJoin( BOOL bAllow )
$ F& A7 c3 L5 E x/ W+ G{6 W; C# e& y E8 X+ o" h: A, `
if( IsDelete() ) return;
8 [. v% E' r8 z* B. _. o! q0 Y* {! r" p4 c# b J- P. C
m_Snapshot.cb++; @/ t3 O# H( X5 T8 k( e
m_Snapshot.ar << GetId();" @4 }) V. B$ } w
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;* a5 l6 H) B. `, p$ i! Y
m_Snapshot.ar << bAllow;
, r7 L. ~' V$ z0 I5 B6 s}
/ A4 C' ~; h! w' Z$ T% H6 L; U* i( z& {#endif //__PARTY_FIND
/ K- f i u( T7 u r# b7 n, D N4 w' J2 w' d/ M! C* O
代码:
" Q9 E9 b, }* p/ @#ifdef __PARTY_FIND
7 A; X& J( \/ l! }+ _& s2 r/ gvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )0 a2 {4 p5 e" v# L4 s
#else% V( y. w" E9 N4 j$ ?( D% [- a% m
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
3 w6 K; d) s1 c3 l#endif //__PARTY_FIND- ^# c- {: c) T+ E, y
{5 Q8 V$ S& n( y" b5 C( z+ ?
if( IsDelete() ) return;% ^' D2 c4 t% H0 M1 G8 Y
0 O, q* u3 A7 F% T m_Snapshot.cb++;& U" T' Q. B3 b8 U
m_Snapshot.ar << GetId();& H- a1 o: W* {/ p1 \
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;3 n4 P! y+ q% p3 w! Z
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();8 H3 t4 q+ s, y$ D N5 t2 o1 Z
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();# N x3 k q! m
m_Snapshot.ar.WriteString( pLeader->m_szName );; `/ |0 n' ]! ~3 S+ T
m_Snapshot.ar << bTroup
! p7 F: ?) _ e' W#ifdef __PARTY_FIND
* M. ^6 t0 f! C! `- m; ^' A3 M << bPartyFind# C2 a$ {) r; k2 v* T
#endif //__PARTY_FIND
+ w( f2 Z9 f6 c ;
8 \# u- j( s4 |# b1 L5 [# C # M3 L# t. u8 P. B3 c3 I/ b
}
/ g" t) J7 b1 Y( n4 ~7 c0 r1 C: m' D3 h+ v$ W
DPSrvr.h(公共范围PLS)
! C3 I: I& B+ P" M代码:
& ^. m. a+ P% f# D! d: ]#ifdef __PARTY_FIND; ]& {# V J: q" A
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
3 B( @9 c( \. c#else
! c, E, g, P ]1 V l void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
' `% H) v5 Q. _+ O. y6 D#endif //__PARTY_FIND
$ d, J) X- _& d* Z0 R: @( O4 r& P) r' l( j+ \
代码:; r1 k$ n4 l& ~6 }1 g
#ifdef __PARTY_FIND
$ T. V1 \% K- T: } void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 Y0 n/ W2 _( a: }#endif //__PARTY_FIND* i! I4 `0 `8 s1 I# k0 m
0 H- G% C" S# u. L
User.h(以及):0 Q, P) w2 i9 I! c
代码:
/ T1 d, y; X3 i+ j1 F# D, [6 w4 k#ifdef __PARTY_FIND, Y( M! M' b! Y+ L7 N8 K
void AddPartyAllowJoin( BOOL bAllow );
8 \! m+ x% w1 @' C void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& O, W7 _2 R* ^( \2 n! \% n#else4 ^! ]6 D4 b. l8 e8 w
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
* Z# p' G; J) m#endif //__PARTY_FIND
& T3 }% u3 R& |( Y- }& I7 ^2 R
$ l* M4 x& K1 s- F. Jparty.h:4 [1 S1 I+ f( |5 e
代码:, w; B. R/ P# s7 ]
#ifdef __PARTY_FIND, c. o# s' T7 ^+ s
BOOL m_bAllowEnter;" \: H; k! t" p, `! V! @
#endif; s: h/ `2 D, h1 }0 S) t
7 c* x/ F- D: V: l# a
代码:2 c/ G4 m( g+ m
#ifdef __PARTY_FIND9 d1 v! f- w n% f
CParty* GetPartyFree();0 V# [6 X3 p1 C& H9 Q9 d
#endif
8 o) o# P9 X' F/ F& A) O( h* e
3 b' @+ ?: _5 a$ x* y; i% nWndParty.cpp:
9 R" b8 I- v( j$ k4 TOnChildNotify:
3 z& V1 W5 {1 U, @4 O- _3 A0 z$ R. H; R代码:# } O0 G/ Y* F' t& g
#ifdef __PARTY_FIND
" D5 l& I0 m. ` else if( nID == WIDC_CHECK1 )
# r1 I1 o$ I4 ]/ v" m {5 n6 c7 f" q% c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. [& q$ M3 w, u {6 _6 M5 e* T+ O5 E1 O+ o
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- e1 _8 b5 n9 r g_Party.m_bAllowEnter = !chk->GetCheck();
4 C3 b% b3 ]: t" n7 h" ^/ G g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );) N& ?* X' u% P( ? u! P
} o7 h$ Z$ C( j( \9 l5 w2 f
}9 m. c5 c% @( ]. z/ W7 I9 x
#endif //__PARTY_FIND8 ^0 d) p% Y# h3 J# ^: @* {* X
- r) E* `/ E" c' G- f代码:+ ?7 Q3 N, r4 R3 U3 o- }: V
OnDraw中:
( V0 Q; L2 w4 z代码:; Y2 D; t- E5 a0 p) O+ j
#ifdef __PARTY_FIND
@ j- s( y7 K* U$ ] CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 R+ C0 s6 g; e+ ]$ n if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 `8 W0 ~( j. y g% W3 I$ B chk->EnableWindow( TRUE );
' @ c6 Y# B2 S7 y- L7 d else, S; ?$ C ?# ?4 P$ `% t; \
chk->EnableWindow( FALSE );8 F" r' u; E: m% q4 [ I
chk->SetCheck( !g_Party.m_bAllowEnter );, Y- y0 h9 E: ^/ Y: R9 I% E& p
#endif- T/ ^4 F' x, Z3 ?) r& `
% _: n) Y, r6 v' q s# G7 C7 sDPClient.h(public):
" n8 x' q7 O. E6 r" i代码:7 w) b# X# a P6 |/ d/ j) @
#ifdef __PARTY_FIND3 Y" M, ]9 A$ R2 a
void OnPartyAllowJoin( CAr& ar );0 c+ L; w5 j+ e- m7 q+ m7 A
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );" H/ e0 ~/ m! l# ]
#endif //__PARTY_FIND1 ^: v+ D& u6 ]& J
$ r2 d. P3 z0 f
4 C& D6 Z3 l F9 y: {$ Z
WERS hinbekommt没有,请让赫克的权利。
, @" Y# Y+ ]7 k2 U6 M: `不支持左右,所以难不...
) ~ B; _8 ` [% l2 O G! V党k的Windows NT甚至编辑它自己。- @) i' I0 o. w5 ^" M* c/ w+ _
包也,因为我不erschreiben进一步如果我你的。
8 L7 N6 w w2 K# x由于缺少Quantité k n个代码是什么升工程前。8 I# u6 X/ g' g
如果是这样的。请发表。3 I9 q% _* @* b0 F
到目前为止,Pumbaaa3 u* g- s; h( s. p& X
7 g1 ?3 s3 }0 C3 g" K- F
0 A# \9 {0 I4 y- U6 }) ~$ mMsgHdr.h8 ] L# e0 o- ]7 N. Q
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 R( z) X; b$ `: z; k4 \: s#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
9 d Q1 {1 K/ U9 f2 m- `
& ]1 _+ _. c' ]% R5 w" [* }0 X3 U( C7 n& _; Z% x/ v3 E
/ g& o Z6 |0 g6 P |
|