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对于那些谁需要它 - 谷歌缓存FTW。 :; |) r9 B, u& j
如果我鼓掌纯粹是我复制错误时,D
/ p( {- Q/ g% L/ v/ a2 \( c积分当然Pumbaaa。& V) s0 P3 F# y1 z/ U' A( {2 d/ u
3 C. n; i; _% ], |. k* J2 f- ?$ Z5 jFuncTextCmd.cpp:
9 x" D5 c" m8 V8 K0 S7 P/ |7 e, _/ y8 J( r, o
代码:6 E, e* A0 P7 j6 i# m/ D0 I
#ifdef __PARTY_FIND! G; s" b9 a; U) x, v
BOOL TextCmd_getparty( CScanner& scanner )
% a' N' F' t. F5 i; l{ }5 @4 x0 v; N
#ifdef __WORLDSERVER
# g8 i/ @. C+ @" ~7 J CUser *pUser = (CUser*)scanner.dwValue;
# y8 o8 \$ y1 P% S if( pUser->m_idparty > 0 )+ l+ C) h1 N. q* x' ?, R5 k! {
{
0 \3 x8 h' x9 |# W* X R9 ^ pUser->AddText( "你已经加入一个公会。" );' e7 C& z! [$ b0 ~
return TRUE;
# q! T) c1 s7 c. h: E# k; e }' {* c& }7 F: J* K7 r
CParty *pParty;; G- I. ?, k- l, [+ `& e
pParty = g_PartyMng.GetPartyFree();, g& V. g3 Y/ B+ @3 R& u' Z
if( pParty )
3 ?/ j% p" ]' Q) I2 E { V8 `) g& T* B6 G
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
) A/ n/ m: r3 @9 e) r }else. i1 F6 P: {7 P+ K. I, e
{
# p) l& r5 K/ B8 v+ \1 E# t# E( S pUser->AddText( "抱歉,这里没有任何一个公会。" );
) A- A+ e& [- C0 s! f0 |1 z }; L6 u# Y. L5 L) c: v
#endif
# @6 r/ m6 W/ Z, a" e return TRUE;
( {+ v. I4 J _# |0 J' T7 }}/ P5 U3 @4 @: }& m+ F7 f
#endif //__PARTY_FIND
' M+ R P. d; o$ x9 F8 W) F3 r, G5 \, E. e$ Y& C& I- X* R
代码:6 R7 {/ y; x" M" j2 L
BOOL TextCmd_PartyInvite( CScanner& scanner )/ \! a4 C/ b) ]3 J* r" }5 A
{$ _3 p1 w# |, f( R5 ~8 g7 O. D. _
#ifdef __WORLDSERVER
Y9 r9 D2 ^* u CUser* pUser = (CUser*)scanner.dwValue;! g* ~, C. K' T9 f8 p: Z6 L! ?
MoverProp* pMoverProp = NULL;, o7 K6 e& N( \& _4 t- G
scanner.GetToken();7 ^- D3 r0 F% b: o3 ?
#if __VER >= 11 // __SYS_PLAYER_DATA p* x' v/ G+ @# Q
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );% z2 ^: y! I# U
#else // __SYS_PLAYER_DATA
: Z- n; G1 ?/ y6 _1 s. m+ [. p u_long uidPlayer = prj.GetPlayerID( scanner.Token );
6 }+ K0 B( l0 Z" }6 b, }& m I#endif // __SYS_PLAYER_DATA! [& [, p: v0 |( h4 d0 s: \
if( 0 < uidPlayer )
5 U) l1 q3 K" A) j% W {
( U* T- ^( E6 c$ ? CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
- c3 x l4 a) |$ o; @! k1 L if( IsValidObj( pUser2 ) )
' r1 @0 A! \& S5 X0 ?+ s' Z1 s#ifdef __PARTY_FIND
' M" W- h* ?( _* S7 e7 { g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
& k/ p# a$ u4 \8 F( R8 `#else
) c- j* } l ^* M7 }3 |8 c/ K g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );9 @& e: v! V( R, q8 `9 l$ C
#endif //__PARTY_FIND
1 F$ I" P$ R& t) A* Y else
" B7 [% `% R' ~. }1 Q/ t; I pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );" F0 T, q- V* G3 J c/ y& m1 X
}
$ r0 P- c) p5 A9 e0 V8 l else, E0 |% o6 B- r. I1 c
{$ s" n% }& |+ _5 K
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ M7 b4 L8 }0 |$ h }
+ f; O3 S5 g R1 W#endif // __WORLDSERVER
7 X5 `" w( }7 d
9 R( R( X2 a8 Y' V. C# ~, E- v return TRUE;: A/ _0 r6 L6 f% W8 T; r
}9 H$ B1 U H$ V. ^$ O) f
' z. b# F5 E l
代码:
; R9 _1 h _( _8 T* t% Z" ^#ifdef __PARTY_FIND4 J, n2 W6 k6 f. e+ A, w) g2 z
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
6 w7 @. j* }; L T; E" D) @" v" |#endif //__PARTY_FIND$ d- k0 b# v' f" E+ M
DPClient.cpp;
5 F4 U: Z7 d% i* xCode:
$ E+ X1 P6 k4 A/ C! Z& pvoid CDPClient::OnPartyRequest( CAr & ar )
* l( D4 G% S: E, w) Z1 J7 v3 A: \{) Z t8 M% s+ C( V) I4 o. w
u_long uLeader, uMember;, g9 C% U# m" C6 h3 I' R3 D4 u
& w6 n+ Q" X6 D/ X T
BOOL bTroup: N" o2 A: i2 X/ I6 D
#ifdef __PARTY_FIND
0 e1 C/ U; ~% w" x: { , bPartyFind
5 ^4 s2 N8 z/ I) A, y#endif// __PARTY_FIND
$ l8 `& X) U; ^' Z- g0 ]5 b ;
* D8 l u4 c1 }" k7 D1 U) j LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;6 H: w; g# R3 v! M# H# |8 u4 }5 }- {$ d
BYTE byLeaderSex, byMemberSex;$ f& d2 }3 x! T: y1 {
char szLeaderName[MAX_PLAYER] = {0,};3 O; m+ u4 m$ U! B& a. r0 B+ h) S0 I% ?
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;0 R* h+ E' k: L {* s8 M
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;( \( ?% }/ p- Q5 k2 x* b
ar.ReadString( szLeaderName, MAX_PLAYER );; E+ m$ g) c2 F: W/ C
ar >> bTroup
4 Z& ~8 u; r5 j+ d: Q) q( j#ifdef __PARTY_FIND2 ]" u, i" K+ Z: K
>> bPartyFind
2 J" `/ T0 B$ d#endif //__PARTY_FIND
1 G& m$ A$ w) d& r0 R4 \ ;3 X) {' V# c1 W3 S6 {+ l9 I
/ e0 N8 F) U% {: A
if( g_Option.m_bParty == FALSE ): E2 m! K2 |: ]5 ^
{
% S p: ]2 N5 m5 f3 p SendPartyMemberCancle( uLeader, uMember, 3 );
: [' M# ]3 |6 A8 |% U8 b" \3 H w return;
, Z2 w# k+ y3 V5 ~ }2 h" k6 j6 A3 X) @
5 _- b6 x5 h7 z `0 m
#ifdef __S_SERVER_UNIFY
0 y& D# w0 C" z/ T. b/ _7 Q if( g_WndMng.m_bAllAction == FALSE )
+ K. F% u7 M; ~7 Z return;, g3 K0 A3 f" ]- k7 w
#endif // __S_SERVER_UNIFY
* X6 G2 e% s( n [ v
! ^9 {% N4 k6 ~6 ~% } CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );2 g% r" D: a, T
8 J. M5 D4 r% V: U
if( pWndBaseBuf )
( Y0 c/ V5 @$ {! U* N" J {( J; [) W3 t( d: A: x8 \
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );: |6 \; |) \/ X- k' |9 @, X
return;
- v% u4 ?$ b h( H7 W/ C' m }( C# @9 T& I" o+ A, U
#ifdef __PARTY_FIND7 a4 X4 A+ y& A4 O n6 o5 O
if( bPartyFind )
7 p4 _7 D8 W, f: v: B! K {7 T, Z# z7 Q6 p8 N3 H( I
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& V/ l7 F& c! w. w }else7 V/ C8 g- @ y N4 T
{
3 B: V8 ^% G5 K' \7 O6 b& Z7 O+ C g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% U5 V4 U" U, x6 K
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );3 z$ y+ }- A- D* ]5 s
g_WndMng.m_pWndPartyConfirm->Initialize();- F4 h2 M {. G$ d6 b' a6 t
}
7 b: Y9 u( C& a/ r; ?. X7 F#else
8 V) ~: U, F5 M) G+ c; x g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 Y6 ~% b7 L: I, {: z8 e, h g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; }4 ^, s. I5 H$ X! {
g_WndMng.m_pWndPartyConfirm->Initialize();( Q7 T. K2 h1 q. p. V
#endif //__PARTY_FIND' |7 n* S$ P, V$ G8 B% u
}
" k, l+ A$ e" l, F( k4 l2 K- {+ n+ l0 X' X5 R9 N* {9 A" A
代码:; j0 V* t. ^! i) J/ w& p0 `" X: t4 B
#ifdef __PARTY_FIND
- n) [* `- [$ J$ [$ {$ Q# Xvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )# v6 t; j9 A9 b5 W
{9 q- |1 Z8 ]1 J% f
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
2 ~: r8 E* I/ k0 ~" H$ @. l ar << idLeader << idParty << bAllow;1 ~( N/ U, ]. l6 p# O8 ?
SEND( ar, this, DPID_SERVERPLAYER );
/ S* m, I% z, L% j' F" S) _
- C9 S3 e* D/ {. ~}1 Y* ~) j/ {; l6 q( W$ ^. ]+ z, J
void CDPClient::OnPartyAllowJoin( CAr & ar )
9 E8 R% E& g4 C" Q) d: m{0 P/ p$ }$ z' e P
ar >> g_Party.m_bAllowEnter;
W( t; V2 U1 C2 F}
4 @ z3 @, o' h2 l; ]$ Y- @3 C6 g& u#endif //__PARTY_FIND
6 `1 n5 {% o, x( [" c! {9 UCode:8 V# z- K5 P! S7 w& [( S0 r2 R) ~, J
#ifdef __PARTY_FIND
2 r1 j; N' H; Y/ J6 G6 z case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
7 O+ g/ j* Y% b8 }5 p1 r% _: R#endif
5 w$ h2 r7 [% \0 f" P% B% D5 c) K* u
party.cpp:
9 R/ l( y+ G2 m, [ }) v代码:/ o- V; ], G* M# b* d
CParty::CParty()) A$ U" v3 I% J# X2 O
{) N4 r2 l& M) |3 L) @- `/ ]& u1 R& v
m_uPartyId = 0;( Q4 c6 g' z, j5 M! m$ c
m_nSizeofMember = 0;+ _1 X# g- L8 Y+ Z+ p! Q
memset( m_sParty, 0, sizeof(m_sParty) );5 Q. H) U4 Y9 V& R" V" X
m_nLevel = 1;
$ w1 D1 l% F" V- S8 ?' S m_nExp = m_nPoint = 0;
/ ^7 x; L: n6 S' v& @8 Y m_nTroupsShareExp = m_nTroupeShareItem = 0;' u8 Q2 T/ p- l; }" U
m_nKindTroup = 0; // ????& u8 {% {1 e) | L( |/ {
m_nReferens = 0;3 r& V5 c% t' n x ?% i
m_nGetItemPlayerId = 0;
6 x8 }! l" v# U3 ~#ifdef __PARTY_FIND
5 I4 D7 v2 {( Y m_bAllowEnter = TRUE;
: M7 V% j$ x* b9 @) d; t' T* l#endif //__PARTY_FIND
7 I% P, i8 N2 Z- n for( int i = 0 ; i < MAX_PARTYMODE ; i++ )% v7 W; m# O1 P6 V
{
6 `. q3 c5 O& j ?2 W1 j! B m_nModeTime[i] = 0;& [% s* \. i+ t+ m+ ~ s) ]/ W
}
, m; n/ g! n5 G4 t3 r m_idDuelParty = 0;
, D R# P5 F, U% j. ?$ V! d' @#ifdef __WORLDSERVER
$ ]6 j. n; m/ l0 _& T m_dwWorldId = 0;
7 P! T9 G1 ?( r% d) k#endif // __WORLDSERVER
, f% P h. e; s; j# M}5 o# P `/ D; @" b: W3 ]) a
代码:
7 J7 ]/ o5 ]- D1 z: ]void CParty::InitParty()/ z. n7 n! U8 n, f5 c
{9 g, W4 a. I# P$ O% W. V. f1 R
m_uPartyId = 0;+ W( U% w# b3 G8 @+ n; T
m_nSizeofMember = 0;
/ z! w! ?& Q& n6 B3 U3 s memset( m_sParty, 0, sizeof(m_sParty) );
. q* S! T1 q3 o+ h3 l6 A0 q m_nLevel = 1;
: s! J ^- p3 \0 F3 y% C m_nExp = m_nPoint = 0;6 e: @# J# y" |5 w
m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 r; M' G( z0 m2 M. @ m_nKindTroup = 0; // ????% R' R* n6 K% R( u0 x
m_nReferens = 0; 1 C" C8 d ]4 z4 j! x [
#ifdef __PARTY_FIND; [; |+ }: i, ^: ?
m_bAllowEnter = TRUE;) J p- {. u. I9 [7 t
#endif //__PARTY_FIND. V5 x B* {. ?8 b7 ~9 ?: H
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )" l; s/ U1 |7 |# {" K3 _
{
7 Z+ l% }8 B1 f3 }: d8 Q m_aMember[i].m_uPlayerId = 0;
2 w3 }9 Q0 d* L8 d8 @( U4 F+ o# N m_aMember[i].m_tTime = CTime::GetCurrentTime();$ |7 F( i5 f, r. p1 j: p
m_aMember[i].m_bRemove = FALSE;0 m8 |& d- l8 y0 ?7 z9 ]
#if __VER < 11 // __SYS_PLAYER_DATA
4 l" V2 q" e; e2 N& P m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
" q3 Z! q& \. F. y) y* Q m_aMember[i].m_szName[0] = '\0';
- R# T& \" T2 E. ^6 ~#endif // __SYS_PLAYER_DATA
5 @. f# U$ I& Q5 W5 X) H% {3 N+ t }
7 t) M8 ^( c8 P% ^. _}5 A. G- ]" c* v |* `
代码:9 C6 _; m6 {) L# ^ v, @+ P. ]7 p: V
#ifdef __PARTY_FIND# e8 F0 v4 p$ E3 K3 z3 j. U
CParty* CPartyMng::GetPartyFree()
: T6 Y( K* v1 K2 D7 Z- K+ i3 }{
* w) \2 g$ _, Y( f0 ? CParty* pParty, *pPartyTmp = NULL;
# D5 I7 x" \4 W l0 d! r2 Z" E if( !m_2PartyPtr.begin()->second )
0 B/ u3 o2 L; }, ^6 o return NULL;( I5 j/ m5 m7 N! D% J
BOOL bRan = FALSE;8 G# b2 m0 o$ h0 M2 {3 A
DWORD dwRand = 0;/ \- W0 a1 m4 [' ?5 U
if( m_2PartyPtr.end()->first >= 1 )3 O; [% L% s$ |" o
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );% h3 l. e3 T7 `$ V! U' ?4 M5 c* d
* x0 Z! ?1 [+ V2 q }: P5 J
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
g4 [: _$ M$ ?7 V/ F( |0 ~1 w {; g: y) o8 S9 L8 J; l
pParty = (CParty*)i->second;
$ C5 k: |2 m3 k r if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )* ?+ M( K0 e+ s5 S8 ?8 C
{
( M( C6 m7 `% b* ~- j$ R if( i->first > dwRand )$ {4 O; w# y6 s" j6 b. N
return pParty;
& z! W4 K, q5 d1 {& p else
* C$ l# J6 T8 ~$ h4 g" ] pPartyTmp = pParty;
: n. }/ Q- p- _" h' ~6 i7 Q2 { }8 u- o! }, A, h- V4 m
} [5 `! v3 [" @
return pPartyTmp; B) O( O! t. b5 D# |5 g- T
}
* S+ D6 J" n7 Q M$ E! _#endif //__PARTY_FIND
! c# L4 [8 h O z* C; ^! v
6 b5 _5 c) O) h0 V& V( GDPSrvr.cpp:
9 h! q# j6 F' |- L代码:
- |# X6 r+ ?! l3 p, m- r {#ifdef __PARTY_FIND
; b ^8 t% m: _, }( d% \. s% mvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )- |# T/ f" }: P. A! e
{
( x3 n$ L6 N2 d- G/ E3 f) i CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser ); N c$ K8 k% r: |5 U. c; ]
if( IsValidObj( pUser ) )4 a6 E4 X/ r( r8 W
{+ t& d1 ?% A9 p" q
u_long idLeader, idParty;
/ x" q8 u0 }1 }. g4 H BOOL bAllow;
, \% z2 \% t, M* [8 R ar >> idLeader >> idParty >> bAllow;; i) z6 }' ?; F9 a9 |% H# F* F
if( idLeader != pUser->m_idPlayer )
$ F8 v, q' l2 ] return;7 m6 F" m; ?" N1 B. h$ n
CParty *pParty = g_PartyMng.GetParty( idParty );) Q$ p7 c" j* ~' h1 N
if( pParty && pParty->IsLeader( idLeader ) )7 W4 n2 F" i; n$ J: ~4 G
pParty->m_bAllowEnter = bAllow;* f3 _7 z$ F) j9 Q0 m+ B$ U
else( V0 J! X, g, Q: p) o1 h7 g
return;* Y, V& ?/ c- B4 W
. \! L+ {6 ?+ a: v& M& O# @' ~0 H CUser *pMember;
. Y; ]1 q6 B) R% M4 I2 I for( int i = 0; i < pParty->m_nSizeofMember; i++ )2 _8 ?' Z% f( d& O) x8 E
{
/ d& V1 j& o. k+ f pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
7 Z) G1 J( v* h$ ^* `3 T7 d( s" V if( IsValidObj( (CObj*)pMember ) )$ o$ @5 p& M7 v1 v1 x
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter ); y7 T9 ~9 d% r8 V) g7 c0 J
}
6 x. {( p3 r' p }! W. W8 U" w# P x
}
. ^" o7 Y% p# `3 _5 z+ Z#endif //__PARTY_FIND
" K5 r7 ?$ q7 ~0 Q7 h, b% F9 `& y% `5 o: r( v! X0 `: ~
代码:
7 f' O2 L" K5 s1 a" M#ifdef __PARTY_FIND
3 N# ~) U. C7 o. m2 j ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );9 J( J: Y1 t; m6 e9 q/ v# X
#endif //__PARTY_FIND
& X5 c' Y5 c& ^( ~7 \4 |5 r+ T. L8 \) T7 w% e
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
2 }. z$ L4 y6 h{
1 b; J* t# j @0 F u_long uLeaderid, uMemberid;6 A3 f2 e; [9 p' ?! K$ X8 {& m
BOOL bTroup;& B2 S' ]6 A6 A1 ]
ar >> uLeaderid >> uMemberid;
$ B8 c" V" N/ ^1 n' Y0 { ar >> bTroup;9 s7 Y0 A# G, o& B" Y9 C _4 A
" X7 [* c; h/ K4 ^: a CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" u n6 Y2 O1 |0 h% Y; \5 z( B, p if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
9 R! _ W! w5 {( M* e% N#ifdef __PARTY_FIND7 l, P: a9 H, c4 Q8 Z$ q
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
d d% G' r3 L% l#else
* ~* V# Y5 t6 y; O4 _. t InviteParty( uLeaderid, uMemberid, bTroup );6 v, Q4 W5 [- }3 g3 e
#endif //__PARTY_FIND
( ?; q* s0 i. k3 H}
/ Q6 ]& W0 {: [8 e: N* _/ h8 W+ k( w
代码:# S5 O+ o- F1 J
#ifdef __PARTY_FIND' a- u: G! G6 Q& \- |
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )8 | C: f7 E a$ t0 N& j" [* ?: _
#else
$ I& ]/ w0 b% `2 }void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
* @3 j* m2 z/ P1 _/ t8 |#endif //__PARTY_FIND* M- B8 n& k2 [6 e, ?
{
# N4 c% e* l1 Z CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
- h( W' L; r" D5 ~ U CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
( a2 g1 m# E/ ~8 q' h9 a
5 j# m0 H) w4 b9 n$ z* A if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ), y. g% Q7 C8 e- z5 I7 E
{, R _. t8 {+ V- ]: Y3 f2 W
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
+ `8 U8 N0 B$ D, J0 ` {
9 n b) f$ ^; x, m if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
+ V2 V7 `1 ~0 D/ L) C G {
# _" x& I6 a" `' [; s( r: I, l pLeaderUser->AddText("没有足够的权限。");
- t2 a, ^* l' {* r3 n pUser->AddText("没有足够的权限。");
( j" l3 ]) F1 I/ a) J3 M# w; M, C return;/ r1 V! b! q/ J% ~( m: R5 y5 S
}1 R! J5 |7 W# A- {) ^
}
. m2 s: j. A5 u. @/ J0 ^ // ???? ? ??? ?? ????.) i# e" j: p% A- J
CWorld* pWorld = pUser->GetWorld();. h; `$ u3 ^' v4 X7 y* @
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )4 H( ?% |) F; f( N- g
{
. M! X" o/ M; e* z pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' I2 D* [: o' e) d
return;
! Y; [/ [# }! n }7 y1 x' e3 U- P2 j' T
#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 t; V7 ]+ p( p" l! k/ i if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )0 A7 s3 Z+ K9 I4 T* j" N9 h
{
0 q0 N" D! X# ~! e pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 {6 a' }0 y0 ?- \* {
return;
# }5 i g7 ^. Q8 i) s5 @& I }
+ M) z# Z! m+ r#endif // __GUILD_COMBAT_1TO1$ ]6 L9 y1 G' s; e
2 D# s* }" f3 S4 Q) o0 t" I6 G; w1 }#if __VER >= 8 // 8? ?? 061226 ma
/ o6 N1 Y5 t7 m- e6 R N if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
+ i% a8 q# G8 m' L" z( a h {& p4 a. W) ]* F- q0 ?( R" e8 x
return;
2 L" K# G+ r, ]) U s! b: [ }. a8 j9 y) Q7 u$ g) z' F, R% f
#endif // __VER >= 8 // 8? ?? 061226 ma
2 H+ Z7 f W7 t3 Y* |- n# f6 f, i
8 O* _0 C/ D% ?1 g5 _7 j if( pLeaderUser->m_nDuel == 2 )
" G7 t! h. c- W) e { 3 q$ H: R7 t. y+ @- r
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.7 m8 h/ k3 C% R4 \
} 4 C; p+ }, |- H: u
else* K& `8 F% E, }9 V4 E
{
' L# x( t9 V! O- X' a4 g. F if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???; }( V! `: `5 ?% u* ~, K
{
8 W$ }" h6 I& _+ W* f2 a8 Z0 ]9 A pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );; W% _8 {* {' j
}
2 n0 t' `0 _/ H m else
" f3 j8 e+ E1 P {
1 r, S A; U8 f q2 n' M if( pUser->IsAttackMode() )
; n, Z9 I5 o( S, ~ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- i1 Y4 D" S* h: Z9 r
else
* T9 ]( | B. m% _- V#ifdef __PARTY_FIND6 o3 l9 Z8 N& q# j0 b4 W4 N
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
( n! J; C8 T$ h+ @. R$ M#else0 P) h* x: n8 |$ `% q( E
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
; l8 ]' F* L/ O# Y- Q#endif //__PARTY_FIND
* B9 }7 b5 L6 L8 x1 l }
' ~" ^4 D0 p8 o$ |: } }3 T9 d/ F! E! z* }7 E, a, ~' t- S
}
& x: m9 g! i- E2 x. O else: `& h N0 R J
{
/ N( ~2 C0 x: w% e3 j if( IsValidObj( pLeaderUser ) )$ F1 }/ ~' ?, z. O4 B
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
; k8 _% B+ C3 g) C/ z }$ }- Y* I/ f Q6 d; c
} ]2 j2 ]* ?. m4 E* H6 I4 D4 j; u# j
4 g- I6 e% r6 \, bUser.cpp:5 J1 x9 L, l# b4 ?' b5 k: M
代码:
% ?9 q0 W1 P2 a6 o#ifdef __PARTY_FIND0 k" y% Y2 e1 N f8 `
void CUser::AddPartyAllowJoin( BOOL bAllow )' ]6 b( H) P. Z4 X' I
{( q* v& K3 H- O% Y2 M* P
if( IsDelete() ) return;& C- ~/ D* Q9 ^3 A: F) p
8 T8 g# n; Y3 J$ w( J! G m_Snapshot.cb++;7 a& a( i( D7 `* L% a
m_Snapshot.ar << GetId();
: F, l0 v! E5 c, {+ ? m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( O. \' ^; o3 D8 H
m_Snapshot.ar << bAllow;
& ~ Z, f. K' t" J, k( t; r5 s} U5 u! o, }: V6 x. h! X! ]
#endif //__PARTY_FIND' L+ Q4 l: s/ Z6 Y; B
# a( p8 U8 j/ T5 \, E
代码:- P( x0 B5 e$ o4 W
#ifdef __PARTY_FIND
T4 x h4 h, N0 i6 Zvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )/ _* _3 W- v0 x# f
#else' S+ g# F- ]6 D7 ? Q# D1 G% ?
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )$ }" \- ?* w: b; u2 r
#endif //__PARTY_FIND8 ~ D0 A/ l( m
{4 ^' q* Y7 x% [
if( IsDelete() ) return;" i5 V x$ g2 q# s2 b# K H
8 r& U" `4 P2 m' v5 d: q1 ~ m_Snapshot.cb++;$ @ |3 m& [& q( s) t, {0 ^
m_Snapshot.ar << GetId();
" z* r2 Y o! Z! e8 K0 ^3 g1 l7 z9 D m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;* [: q+ @+ ?& r7 o
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();) [- o/ Q% X" Q) u3 \$ g* ?% U
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
: g8 [! f' Q* y' F m_Snapshot.ar.WriteString( pLeader->m_szName );: q* A: ^1 N. e W* ]
m_Snapshot.ar << bTroup$ o1 C. V! W: G0 n2 S9 V
#ifdef __PARTY_FIND) g W4 y" ?. @4 I. i
<< bPartyFind
/ j* I2 Q8 H2 x N; K#endif //__PARTY_FIND7 ^% R# `9 R$ V. P& c) ]
;/ I+ y! L, o6 g4 a; u0 n5 S1 R
3 ?5 r; o7 w2 ~% Z}+ o! ] j" D4 A
7 n7 X0 \1 U5 s M- G" w. y9 M K
DPSrvr.h(公共范围PLS)6 w7 T! I. J" d% }+ u! j! N
代码:
" V$ f/ ^1 F: Y1 S#ifdef __PARTY_FIND
: d* u; s5 r! ^: p6 a5 O void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
" `! x' d, r( a: A#else" Q: k/ ]: [* z: ~$ k+ _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
I3 u# m+ |' y8 @5 e9 p+ Y3 r#endif //__PARTY_FIND
; D$ O: E% K8 z) ~
9 h4 J- W6 e+ x; ~" V( K% I) q代码:
8 ], g. H$ Q2 M* K9 r#ifdef __PARTY_FIND }/ [% \: J% B5 X
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
. b+ |7 w, i: Y5 w#endif //__PARTY_FIND2 B) x# q% d1 b3 ^3 i. L
# S$ w: ~. R! Q: v2 H1 D/ iUser.h(以及):4 N4 e# \) @: T8 B+ @5 J3 ]
代码:
6 l4 N0 {& f, l3 y0 o#ifdef __PARTY_FIND8 r& a% z8 `, K
void AddPartyAllowJoin( BOOL bAllow );
; S( j/ S$ ^% W+ d& S void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );0 ^8 j: |5 K4 y/ ?3 f
#else
# o$ q: Z: H. ~2 V/ |+ c) v. v/ O void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
' b. s4 y3 R/ {" ^/ Z/ G#endif //__PARTY_FIND
7 I8 {$ G( H% c- ~7 d# b
# V2 Y9 m" g3 N/ u3 Vparty.h:) o* W0 o/ P3 @5 D3 I0 F3 r
代码:
; I( r0 `: m% H& R4 p& a( N#ifdef __PARTY_FIND' U- k3 u- j6 ] C6 h
BOOL m_bAllowEnter;
1 A+ W1 g" i' S#endif" y3 M& U) k2 t& }; R6 m7 \6 D
, s" C7 ]) a* M- q3 }) ~$ q& U+ Q
代码:
# N5 H' q+ u% _3 l I; ]7 ]$ t, W; h#ifdef __PARTY_FIND
) q6 q0 `1 d9 R' l1 z CParty* GetPartyFree();) t( J/ Z0 A M# C! |' h$ w
#endif' ]5 f9 }" F* y# {4 ?1 ^
4 ]0 B1 t1 F. g3 D" y, cWndParty.cpp:; x; j9 A/ b* c/ A+ m7 }: a
OnChildNotify:
. n# o( u! F; Z代码:' V6 J5 D, d- {5 G
#ifdef __PARTY_FIND
% j( K+ m8 K2 W. u6 N& f9 w else if( nID == WIDC_CHECK1 )
5 z7 m5 i+ b0 {' a) z. `" V: d {
! G ?/ j3 R& Y/ k' o W' w/ T S/ G if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ), R7 ~ {0 Y# g
{
* E Q% t9 T! G; Z, y; B2 v& C CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 O& A, A! b! b" n0 R5 j# r g_Party.m_bAllowEnter = !chk->GetCheck();- X, F" D2 z% [1 o1 Q
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ @4 ~# S `' l1 o4 Z }
" G2 }. e, m9 ` }4 q5 Y" r5 N, M
#endif //__PARTY_FIND
9 ?" {+ j: o/ U' d/ @
6 E3 a8 F) i5 d. B& ~6 o) v5 ?代码:
7 {' I$ G" \: k4 uOnDraw中:
% H$ i# ^& _3 \; X: w代码:8 y2 }# C) U" k y2 e4 Z" j
#ifdef __PARTY_FIND, Z- g) N% C: z0 k+ ^' R8 K
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 B6 J2 V/ @. { |6 {0 {8 z2 s0 @& Q if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )7 ] H, G" p3 |9 A# m1 o
chk->EnableWindow( TRUE );& |% `. I: d* G9 B7 N; d
else: s: o! G" N6 U% Q
chk->EnableWindow( FALSE );. V8 I$ Q' H( b5 J
chk->SetCheck( !g_Party.m_bAllowEnter );: P: Q8 w2 {' L+ D
#endif2 _' ]+ N& t; I
* K% \/ S$ N/ |8 ]7 b4 I B, a
DPClient.h(public):
/ P0 W5 a% w/ F- ^! R/ ]7 d) }+ }代码:) W# R& ~! u/ K% W- q, [& w! x& R
#ifdef __PARTY_FIND B2 _0 {* s+ F, U+ _0 r/ j8 T
void OnPartyAllowJoin( CAr& ar );
6 j9 ^+ ~5 i# x, d4 |$ J9 P+ O void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );8 W: L+ c: h( @$ o- W) _1 M% a
#endif //__PARTY_FIND
" Q# W/ e2 o4 j2 c' U4 |( f5 k0 G+ O& f( S6 m$ ^1 X
, Y- [" O6 g% c; Z( M
WERS hinbekommt没有,请让赫克的权利。
: {6 ?) ]/ Y X* Q0 S7 w不支持左右,所以难不...8 }4 U# l1 u I) R( b4 E" T
党k的Windows NT甚至编辑它自己。0 S6 u1 u% {3 P. Z8 n' H2 g% _
包也,因为我不erschreiben进一步如果我你的。2 \" n# z% l2 k2 A4 R5 [
由于缺少Quantité k n个代码是什么升工程前。
3 U# u/ v1 R8 s) i" a如果是这样的。请发表。" t. q* D3 R7 `" K6 |( @- A2 W
到目前为止,Pumbaaa
9 Q8 W( e9 d v& R0 l- R: _1 W # y; Z. V' L! J( a+ A
( i, M4 a u; p3 h' x! G b
MsgHdr.h2 X3 L ]& D& T8 i% G/ @( r
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 z" z% X9 ]! t- K7 \2 L4 m3 j/ x#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002438 h7 {, W" N0 M# }4 o
# u: g c3 p% z4 \" N `% c, U
# v- \) k7 l7 Q; K- Y- x h3 p- H% ]" i# Z2 A" a
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