|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
+ [+ A2 w* N; N) k如果我鼓掌纯粹是我复制错误时,D
! `% ?$ }% C+ O/ p7 R% b积分当然Pumbaaa。% P8 U/ m. M: A+ _7 n% }
( Z2 ]: N7 V( l) G' W% e, q' a/ ~! AFuncTextCmd.cpp:
" l, @9 i' q0 E1 `: ^1 S( b8 u4 ~* S$ g1 q
代码:
) D; Q' p6 R6 T. T6 T0 d#ifdef __PARTY_FIND
1 z4 ]4 x' k% G& tBOOL TextCmd_getparty( CScanner& scanner )8 e5 v S% I9 N2 w7 H3 V& \
{
8 @4 D6 Z" U- z) W* D _8 b#ifdef __WORLDSERVER0 C# C7 Y! S5 J% o; q9 H- \
CUser *pUser = (CUser*)scanner.dwValue;# F4 o. E. w8 }7 T5 z
if( pUser->m_idparty > 0 )1 z+ w, }! n2 X
{
M4 V, I' m- w, A R& X$ k) x pUser->AddText( "你已经加入一个公会。" );( Q: Z R! S* ^9 q
return TRUE;
6 U5 v/ |- Z4 a, Q- ` }
* \! r. z# x9 {0 e# t CParty *pParty;
$ e3 B. @0 c% \; u" n9 B pParty = g_PartyMng.GetPartyFree();* ?/ s! F+ g0 ^3 Y1 D+ h: w7 {
if( pParty )$ X8 J7 e2 U( E7 v. n
{+ e5 v, n6 a0 W
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );3 c5 z, R3 m/ {$ e' h( q4 M
}else) l- i0 I3 K q# D
{
! F; U1 I& \! v pUser->AddText( "抱歉,这里没有任何一个公会。" );
7 L, x% G" M+ N7 y4 L# J- s }
# h; c9 \& K. ]$ U" V#endif+ }2 j: [4 }) u, m' V! j( A% o0 ?
return TRUE;
! C& u0 C7 x; {) H}
8 E# t' @$ \# v1 _1 e! M* T1 b#endif //__PARTY_FIND0 l, n5 k3 v' M: Q! s8 k0 R
9 {/ X- U0 t2 m, t4 I; z# x
代码:8 W: k, M# |% g) Q# e
BOOL TextCmd_PartyInvite( CScanner& scanner )1 g: T$ O( ]! @2 G& b8 {# ?$ n9 f
{
& H7 d* E1 g% i/ ~1 H#ifdef __WORLDSERVER* `7 m @$ J& b: F
CUser* pUser = (CUser*)scanner.dwValue;* ?/ E5 U# @( a( `
MoverProp* pMoverProp = NULL;
# r" {0 R/ ~% J6 G4 Q. d0 L scanner.GetToken();3 m6 |8 _7 Z6 d* y. S
#if __VER >= 11 // __SYS_PLAYER_DATA% t6 O" y/ H% y+ L) i! s3 B
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
- f1 E& b3 j! p5 g#else // __SYS_PLAYER_DATA
' ?9 l# o; L l6 c u_long uidPlayer = prj.GetPlayerID( scanner.Token );! I0 s& n& C+ B6 q$ ~3 l0 ~4 H
#endif // __SYS_PLAYER_DATA7 C2 z& k) Z7 a( N/ M) h
if( 0 < uidPlayer )
, e& _! |5 }0 r6 L6 J- |+ C {# B Y# R" Y+ `7 Z3 ~) _
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
2 Z# |+ Q% j% f7 `3 K' C if( IsValidObj( pUser2 ) )
1 M! [% |* r) O. \! M#ifdef __PARTY_FIND) z1 D& ]+ }/ X+ B! i2 v
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
; k) g5 u2 t. j, f, T2 F#else
3 O$ ^, D8 x" h& } g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
8 [7 @# U4 [# j#endif //__PARTY_FIND* w( d( l# x# J! s
else
0 d6 [3 l0 b" l* e: E$ h/ f9 Z s pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );7 O; D9 B8 u) [* V. i6 p$ z
}
( w6 w9 ^0 W1 m0 b$ n4 u else" i2 b5 {' |% j) P' D+ c" o0 b U" W
{
: X8 B7 U+ w, N: Z( l5 g pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );7 h+ P& t' d# W7 Q" B ]: W
}
( }# M" N9 G( \#endif // __WORLDSERVER) z2 I; f7 d1 ` |
- C: [7 ?- E. y) G6 _4 W
return TRUE;8 Q3 q2 X! @( f
}
* N9 P; S6 G9 T) w7 Y" v( N0 _1 K) u+ `8 s9 S% U' X v V
代码:* N# C, ~; t7 h A$ X
#ifdef __PARTY_FIND8 E+ U4 T7 m3 E* C5 i1 I6 U
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )1 ]- l: w8 z4 R( G6 k$ n6 s! p5 v
#endif //__PARTY_FIND
! o8 g& z" G. h. ]7 x6 l* qDPClient.cpp;
4 [! }7 O: H( p0 n* ]% ~( k! G2 YCode:
+ [, P1 _' N0 c2 b. O' bvoid CDPClient::OnPartyRequest( CAr & ar )
' K6 x/ _: P) s7 D7 z7 T, z# d{
2 L3 X3 g% ]% Q u_long uLeader, uMember;( C! h: n: V" g3 l+ {" f
/ g8 c, C6 _3 Z6 y/ h9 q BOOL bTroup6 v& {4 w* g6 B \" B
#ifdef __PARTY_FIND
! R+ [$ v& w0 q L- j# j7 j , bPartyFind
: m' I* [! J( h) v. C% w* \- {#endif// __PARTY_FIND
# u) L" L8 Y' E* f; c ;
; @6 h. f9 Z& _* E% [ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 e7 P# E) U# ?* Y. L2 c' c* l0 e% N BYTE byLeaderSex, byMemberSex;
/ y9 n1 \1 ^% G) P char szLeaderName[MAX_PLAYER] = {0,};: `+ _7 d5 l9 h0 J# T7 L0 h* o
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
' p F1 r) r: T/ [" b) L ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;9 k& S: z g) Q
ar.ReadString( szLeaderName, MAX_PLAYER );
1 X A: Z/ i; u) V6 Q) O, k, d, e1 e ar >> bTroup
4 o& T( z& K1 ~& l) G _! r#ifdef __PARTY_FIND4 g, D+ Y8 x9 \, `$ L* e! g7 O0 {8 O
>> bPartyFind
' Z, Z+ T: P6 u" X/ I#endif //__PARTY_FIND: b) ^( k0 \# w
;8 l! I& W1 J; Z! b/ |
% D8 Y; H) C# _/ L% C$ B( q if( g_Option.m_bParty == FALSE )
$ L7 z% P+ ]' K" B- d {
7 y: p) k% i+ F, z1 D SendPartyMemberCancle( uLeader, uMember, 3 );- v* @ B& ^% t8 @2 D8 J
return;
' t& \% ~& }% C }
" b. ]' A& j3 P% w. [
9 @* Z! B1 B: B( |8 ]6 ~! K#ifdef __S_SERVER_UNIFY
& c+ V, v1 x I' i! m if( g_WndMng.m_bAllAction == FALSE ), B. Z; E3 j# ]# L+ f) s# T
return;
0 n6 e# P. I) P0 x#endif // __S_SERVER_UNIFY$ \9 [2 ]4 j, @" M1 n
# S' T u. L- u3 y y4 E# ^
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
( \; b( C4 ~* \' h" {
) q; z5 R" ~" r, v! S8 J if( pWndBaseBuf )1 l9 r& e; i' q- F1 p0 N) b8 j' V
{9 V! G3 H' K) p
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );- n3 x+ K3 P& h% ~1 W; B2 g
return;# R; a/ d5 b) R8 X& k
}& d: {/ A; f8 S
#ifdef __PARTY_FIND
8 c; V$ W: M3 [* p& f5 X if( bPartyFind )
( g$ Q3 `6 ^1 ~$ k {4 d$ \, |6 Y, B9 F4 U& `
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
^$ z9 ]8 r7 l! [8 v* U) G, ?' g }else$ L+ A1 d1 r) U7 A2 E' u% R6 C& Y
{
9 @( v0 Q8 p" g+ r/ ?0 [, G g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
8 C* |& f/ z5 d# o* x g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ ?/ F9 s! X6 c& g0 Q+ a
g_WndMng.m_pWndPartyConfirm->Initialize();6 y1 h5 w9 O) c2 k
}& y: h8 R0 I- q$ V$ v7 F
#else S: u$ T, L7 f' k) b+ N. }, t
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; N1 q. _! H( i, o4 [& K$ W, f+ x
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
7 k2 o I2 f1 C: ^ `" e8 ^ g_WndMng.m_pWndPartyConfirm->Initialize();- A4 @7 a" s! N) B% P
#endif //__PARTY_FIND8 f3 k3 X7 O6 S4 s
}
6 ^: L9 M4 A! H. M0 R
0 k) ]6 O% L l# H% \! k) ?代码:
9 x$ B7 G2 [6 Q4 C6 H& C#ifdef __PARTY_FIND
0 S, T3 w8 d/ k, n4 V' V' bvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
$ V+ e: Z) o$ z{
: f& I; ^. Z, o) r6 y BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
( l4 }7 N$ L9 ~. P) l ar << idLeader << idParty << bAllow;0 b4 A" a/ F* ^9 C4 n
SEND( ar, this, DPID_SERVERPLAYER );( @9 R& ]4 c1 S# x. [
9 A" g+ U* X7 X2 E% L$ G1 H' U5 `}
$ ^1 j `- I4 P& q! c) D/ Z( r4 ~void CDPClient::OnPartyAllowJoin( CAr & ar )
% M% J e( q- ^: z# R{
% X( ^1 N* \; {* E- n% _5 F ar >> g_Party.m_bAllowEnter;7 i4 Y1 \3 |, x. l+ L( `
}' i$ _. c& j0 o' c
#endif //__PARTY_FIND* a2 b$ i# x. L4 U8 d- e d
Code:, x$ ~9 F( B( D; j7 G: i
#ifdef __PARTY_FIND
8 l6 s& ^ N7 W& n' D case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
; L( @$ Q& R' K* \9 Y( D) ?0 j9 y#endif
) G+ ~; Y4 U1 Z" ^0 m; P5 A6 G2 R0 z1 B2 F% R
party.cpp:
( n1 K6 k+ y2 m6 }代码:6 r" E) c+ @* ]) E) ^" N6 W& A0 j
CParty::CParty()5 ^. Y3 o7 } M+ Z% c- i
{' h, Z" [; N* {7 S* B
m_uPartyId = 0;
_ c1 \, O4 D( \' k m_nSizeofMember = 0;
5 W6 K s, i* M, s! g% z8 b memset( m_sParty, 0, sizeof(m_sParty) );5 N% u- t9 D$ u" d
m_nLevel = 1;0 ]; L. n; L7 J
m_nExp = m_nPoint = 0;5 K& G3 H0 |! D, o. Z- o
m_nTroupsShareExp = m_nTroupeShareItem = 0;( y( O/ a7 p, ]1 y! l) o
m_nKindTroup = 0; // ????2 \& a% d ~. i" t/ ~0 h* g/ }3 n
m_nReferens = 0;" h) b- m/ Q3 S1 f
m_nGetItemPlayerId = 0;
+ U0 s6 B( V0 n; w# h3 c0 g. o#ifdef __PARTY_FIND- y) R! T+ e# x# O7 n& B
m_bAllowEnter = TRUE;' m# M! D2 I7 T9 @
#endif //__PARTY_FIND
/ Z" _0 P; Q9 \ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
& |6 I4 z( X- R" v: K; R. W {
. p9 @" d0 v3 R3 F9 d, Q R m_nModeTime[i] = 0;
* W) O) X# W* q8 w- s' ~ }
" A- w2 Q/ l# X7 J7 y/ Q, q/ z m_idDuelParty = 0;* p% U9 Q1 R+ a: d6 ^: S8 j) I
#ifdef __WORLDSERVER, {/ }+ E- L7 K G
m_dwWorldId = 0;
" [% D- D2 Z5 W* k#endif // __WORLDSERVER
; }8 T; U q8 Z- z" s* s} k( \; v1 c4 f* b% s5 M
代码:% N& j) g6 m9 E+ V; E
void CParty::InitParty()* s2 b- m8 t+ |5 e) }) _5 x
{: \7 `2 x, P$ x3 g8 r
m_uPartyId = 0;3 r; W, E' ~$ g8 L) l) _) R( y
m_nSizeofMember = 0;0 K& x& d; ~2 a- Q% T6 C, Z
memset( m_sParty, 0, sizeof(m_sParty) );
4 V h3 M% W5 ]8 ` m_nLevel = 1;1 M9 j- R" V9 Q6 O* b
m_nExp = m_nPoint = 0;
& t9 |+ G W+ e) _ m_nTroupsShareExp = m_nTroupeShareItem = 0;& ?! B$ h' l4 e; U9 Y [1 ]
m_nKindTroup = 0; // ????
/ H) I; \( e/ y) _8 ^ l' Q( j4 v m_nReferens = 0; 6 N/ X: R3 {* ~; I+ W
#ifdef __PARTY_FIND8 f P2 R+ _9 V& d$ _3 z q
m_bAllowEnter = TRUE;
, j5 X/ C1 [* p! Y' Y6 ?: N7 \#endif //__PARTY_FIND
' E7 ]7 U* Z( W2 E4 G for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
5 t0 n' x( x7 B# }. ] { u8 M$ x2 t' x& O; Y3 O1 R
m_aMember[i].m_uPlayerId = 0;
; v3 ]% i, N# [. k) Z m_aMember[i].m_tTime = CTime::GetCurrentTime();7 Q9 R- u& U4 p% \( T% D2 T" B5 w
m_aMember[i].m_bRemove = FALSE;
( f) a/ T: J3 n" e7 t. I#if __VER < 11 // __SYS_PLAYER_DATA
$ z# { E! b, i& m' T m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
! J1 E: [$ k _) i4 E m_aMember[i].m_szName[0] = '\0';: Z6 W# M/ r0 H! G. R1 d
#endif // __SYS_PLAYER_DATA) n. M; Y; k& H5 s3 p+ S2 f
}& W) v" A6 ?) _
}
5 m6 J. V! s5 p/ \+ y1 y' ]代码:$ | D0 o% S0 H+ ?. F" W% U7 M
#ifdef __PARTY_FIND: ?+ B. z' h: T' i' Q0 D
CParty* CPartyMng::GetPartyFree()- n3 p4 i$ [9 k
{
% X' n. W9 N6 {" `9 p CParty* pParty, *pPartyTmp = NULL;$ G9 E! o0 Y2 v# B& o: R
if( !m_2PartyPtr.begin()->second )
" W* c7 C& O8 z" d) M ~+ |4 A _" F return NULL;
; T% C9 i: P' f7 C1 R) `. r BOOL bRan = FALSE;
( [# K% }0 a6 s' ~/ B* p6 } DWORD dwRand = 0;4 j7 ^1 `! N0 @2 r" e
if( m_2PartyPtr.end()->first >= 1 ); B( j1 f3 z% s
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
% p! S* z f+ S; l% n! D
) N; E' m. b4 N* O$ Y for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
2 l; A/ H+ h& K- v; U& G( j {
$ F% q0 X4 C& N* j pParty = (CParty*)i->second;+ k4 ^, P0 H5 ^3 o7 J1 K
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
O4 P* ^( f& x3 Q7 h. k, h {* r$ I6 X& f. c; _
if( i->first > dwRand )
. h' ?+ x! W- c: J- i2 t return pParty;/ `6 R$ l0 t- V( k' g* O+ I
else t2 a8 K8 H* @/ y. {$ t a, x/ j. r
pPartyTmp = pParty;
1 ]7 ~1 Q8 I( _; x1 v; F7 ~ }
# @: d! T9 p) O }
H7 M/ O" d0 t4 k; |' ?- i return pPartyTmp;
9 m- z: _ l& H" q( H* A t( @}
2 x2 W. U( ~9 Z# w; U* m#endif //__PARTY_FIND
/ ~2 `. ^) T8 Z' U8 b" `$ V+ P+ x( T! [, v T# e
DPSrvr.cpp:9 T9 \7 R( y4 D' w, d- O) ~
代码:
0 C3 Y# _, a$ Z4 ?) G#ifdef __PARTY_FIND% h! O5 K* ~. d4 [% G2 j
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
2 W5 Y& Q- J8 _{9 u) `2 T) \# L% X; L W) [
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 q$ m+ `, F* O4 b* d if( IsValidObj( pUser ) )$ @ r/ \1 o% S4 e* x
{
2 a5 `2 q5 Q' m' @3 F. ?4 B. l) H2 t u_long idLeader, idParty;
6 `- G6 d1 B$ z+ f9 F- \ BOOL bAllow;
% j7 l9 y) {6 e" r+ d* s+ ~ ar >> idLeader >> idParty >> bAllow;: ~; t- O0 {$ X" t% z, C
if( idLeader != pUser->m_idPlayer )
1 z$ { o4 t1 N# D return;
+ L& g% Z$ s6 a' E$ g2 X! T6 d* X6 t3 @ CParty *pParty = g_PartyMng.GetParty( idParty );" l0 u8 {! }& I4 j+ U6 _
if( pParty && pParty->IsLeader( idLeader ) )9 s: _3 S' M. z
pParty->m_bAllowEnter = bAllow;. G$ Z% f- Z, e
else" P0 _& W# f5 ^$ v4 w& \
return;
: _9 Q9 C) q' O! x$ ^# Z$ u% h" O/ m2 |
CUser *pMember;
3 y; E/ o( E: H9 t for( int i = 0; i < pParty->m_nSizeofMember; i++ )1 G5 O i5 w- z: U$ K/ i
{0 p0 r! F9 _$ r+ r
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );( l8 h# g8 g& C0 [2 _, K; X
if( IsValidObj( (CObj*)pMember ) )
8 u1 p! A& L. e- G/ p1 [0 L pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
1 C- g q$ w! L }% d( h. G8 [4 W: o" m
} j" U! o, ^, T7 o
}
" |/ ?! F% |9 J. E! [* E4 i; p#endif //__PARTY_FIND/ Y1 U8 ` h$ A* g$ o5 r y
0 g8 L4 s) O: F- m/ J代码:
( E* A& i# a2 ~7 d6 M' w#ifdef __PARTY_FIND3 H4 f1 o0 n' T* l) D0 u6 u8 b
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
4 t& }$ L4 L+ ^9 h" _4 _ o; H8 a#endif //__PARTY_FIND F g4 ^* V0 o7 x: L- T
' k8 s1 n% U+ ?6 e
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
$ E8 [7 k- m+ S+ Y$ \6 F{# O$ t7 j! J: m3 |' K( F3 p+ h/ ~
u_long uLeaderid, uMemberid;& r+ k7 I" j6 c8 Y% ~
BOOL bTroup;
- C0 i/ x4 C) M' L ar >> uLeaderid >> uMemberid;% b0 i2 U* k; I+ f) A
ar >> bTroup;* y1 x- ~# K* f: Z Y# G: t
* W4 Y- O$ n% l! C/ D& a% B CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 y6 C; b% Q, U ]5 j if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )6 s" G" {7 m9 r/ ^7 w) X! T! ~
#ifdef __PARTY_FIND
v( w' R. T8 O# C# H8 | InviteParty( uLeaderid, uMemberid, bTroup, FALSE );' Q( Y) d8 K$ s
#else1 D3 M' C" L/ t2 @- C7 ]/ E- b) |8 s
InviteParty( uLeaderid, uMemberid, bTroup );
^9 D( e7 w0 a( N9 F2 Q3 {#endif //__PARTY_FIND" F) }5 N5 h5 O
}
5 S$ c3 c( q, X9 R( ^6 E* B0 ~* \. G" e4 \0 X4 z
代码:& u5 `# j4 T+ g v7 F l
#ifdef __PARTY_FIND
: s0 |# A5 ]' Gvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
: ]4 N. w; \, s6 ~: V j8 a#else
1 H' x- |' {& e9 F. [6 ?void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
. }5 M! W) v5 B#endif //__PARTY_FIND
! M# ?) ~& l7 i* k{; v8 ]/ y2 {9 n# P, z7 \2 U m
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
7 D* e3 ^: c* l4 H# c CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );' T& z$ O: j7 \! I% ? t
) C2 b5 t( r! K6 B$ m( w if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
$ U; N' Y4 \# H3 K2 Q {, F g i" q" P* R3 V
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
7 G' O" Q; D# k; \' a. u+ a0 L9 ]# Z! Z {
. L/ g& Y5 h( Q! s( m* Q! I if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
; t- m. \/ R) j j% v) T0 } {
* z. z! g+ Y% I pLeaderUser->AddText("没有足够的权限。");( d: Q3 m$ p7 y# L ]+ k
pUser->AddText("没有足够的权限。");+ v5 J3 m: q% C, Y" X/ j' v. |3 w. z
return;
a. P0 R# u+ }8 {- _ }& L; U. R+ p+ u. G# }
}
+ O$ u0 e+ F' I5 F# C // ???? ? ??? ?? ????.4 H8 `/ A( f4 j7 ~% E
CWorld* pWorld = pUser->GetWorld();1 E; _! k, o) E/ G& U
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ): u2 O1 Z& }8 c& @
{
+ \' T1 p: C! k" l) D& o2 ~ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
, P* @2 b( P; N; T8 o/ d+ P! c return;
. d4 u) V# \' g3 W8 w/ b }
0 k1 ~! C' n* K, a/ g& N1 p#if __VER >= 11 // __GUILD_COMBAT_1TO11 h) a% O# i1 k; I8 q1 G, a" j4 E9 L
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )3 c4 g8 a7 L: W$ }; H& m
{
8 W4 \3 ?5 X+ o: `: _% J pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; Z( d) |$ G+ h9 Q( R return;
5 `$ \* ]. i" _3 \ }
/ t, C/ G" r2 s#endif // __GUILD_COMBAT_1TO1. x( I' ~+ \9 ~* ^, M/ O4 J
7 i! y) y r+ N- {, @" `" b
#if __VER >= 8 // 8? ?? 061226 ma
3 j5 U2 c8 Z! t) n }% z- S7 h8 U if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
B% H* i7 Q8 R0 j1 h- W6 R9 T {; Y& |4 ~& W1 {: u$ g! p
return;# m0 \3 ?. I: e1 h' ^: N$ r( I
}3 z+ S' D+ t; Q- E
#endif // __VER >= 8 // 8? ?? 061226 ma
- v3 a/ [2 w+ }$ e, ]
, s; t" L0 k) T$ U7 H" k k+ |7 E if( pLeaderUser->m_nDuel == 2 )
5 `' m0 V/ p8 P) l { $ P" K9 M- ]5 |# Y, e1 J" J
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
) m1 D4 o, w" T' k; |# D% T% C+ t, B k }
~5 L, U( F" E! L: K+ q else
" v+ u% T& [% L- R' }% A E {$ F/ T8 V b6 N8 K. c. z
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
( n$ U( F1 c+ \4 p$ S! v# c {
( _; E% D6 p6 U# \ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );9 A6 J# [9 ^3 r( z) {2 n- H+ X$ B
}
4 J4 H/ t- l" U# E else' ^9 C+ E E" ~9 ?5 M4 N
{
- W. ^) v" y: R) n0 \" i if( pUser->IsAttackMode() ): `8 S; f, a: W
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
U {/ K/ j8 r6 I+ z& L else
, ^ R9 } @+ j/ w4 K#ifdef __PARTY_FIND% Z1 h; F% t% m+ X! d4 M
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
C% z* j1 }: R& m7 [1 u#else
2 B. {% r. [) S: @8 h3 f1 Y1 s9 t pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );$ Q: X0 F: e+ k; Z) F! r
#endif //__PARTY_FIND
/ y1 M$ z) V% }2 q9 X }
& I; o+ Q6 h5 R. F }
0 R! ?1 ?" j# w4 q }
, c& q0 Q: T& X8 @9 Q else
& U# r# l) ^" |$ l; ? {
" G6 K9 j- q h0 P" A! t if( IsValidObj( pLeaderUser ) )
, i" \) R! v) f/ T G$ a pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
7 T* G- z6 k \: H c4 n }3 } F2 G* h6 h% P
}
m9 w! D8 u: B& j' n7 Q: k) H& |8 [/ K5 a) e) }; @0 \) v
User.cpp:' r8 Y& g) P' f1 V
代码:5 m0 m# t- i& z5 A! }
#ifdef __PARTY_FIND
4 H/ Q! j# ^; bvoid CUser::AddPartyAllowJoin( BOOL bAllow )2 A+ R% ^8 F; z- v9 J0 P: D# n7 o
{9 S$ J# `3 {+ V& n: o; f" v
if( IsDelete() ) return;
( ^! v8 {) y% R" H, f# c
! Y; X7 D, p0 }; c0 W8 u" U6 G m_Snapshot.cb++;
) h0 p$ r0 D; J" M m_Snapshot.ar << GetId();
& v6 j6 b* b6 W y. c m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;0 A: G& n. F( a8 Z6 f
m_Snapshot.ar << bAllow;, p. [( W, A' l: t' ^& n$ D0 i1 D
}+ L# A5 Q7 U U& ^3 X
#endif //__PARTY_FIND
. D$ k2 N+ d3 J/ W i1 z4 y3 o3 B9 u$ H+ ?7 w0 a
代码:3 L8 Q* U" w% T8 @8 H3 _9 o8 h0 {/ h
#ifdef __PARTY_FIND
* k. i$ L( U# b& i- N4 \void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
$ _! q, Y: ^1 q* i) n#else
* c, T9 N% S1 C+ [void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
$ B3 c2 o0 J" I6 A#endif //__PARTY_FIND1 U7 b2 s) Z6 h; b4 i
{) a1 V% @! b* g1 `) X% ?
if( IsDelete() ) return;2 M$ \, x( n8 S7 d6 v7 G0 @
p w- w( X& x( l% j0 j9 X1 p
m_Snapshot.cb++;
$ r5 A2 ^# l# N: d m_Snapshot.ar << GetId();0 |9 c, G6 V& [1 b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;! t" ~) y f4 K' \+ V
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 ]! l$ M2 p+ ?) o! ` m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
$ O% L# o* Z5 J2 D; F7 G4 E m_Snapshot.ar.WriteString( pLeader->m_szName );
& u ~/ }/ ?! @. M m_Snapshot.ar << bTroup
$ J, ~) i* W& ~1 M: [#ifdef __PARTY_FIND+ A" u0 h/ ]7 a
<< bPartyFind( n$ D8 u9 S0 \1 K) {0 x& N; b
#endif //__PARTY_FIND
9 w: e& a$ m( v+ v) ^% G6 { ;$ t+ b, ?- \' z; z
5 X {) @* @: L' A( p}4 K. ]1 i! s6 U. t$ Z0 x
* {9 N7 z Y+ W7 ?DPSrvr.h(公共范围PLS)+ r+ ?: x7 H6 J
代码:9 ~0 d1 h9 S7 ?9 D. L) e# h& w
#ifdef __PARTY_FIND
' S# O& K3 J' U$ Z& x void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
% `0 I! q0 L( D6 a% Z7 o5 D4 w#else
1 @. j6 _* K+ n. i& a void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
6 s- r7 A% {0 o5 g. _5 }# e#endif //__PARTY_FIND
8 L+ r9 M3 w/ N3 A7 o% q9 e* s& `6 S9 D- ^2 h' }
代码:. x6 n6 M6 U8 L. @1 {2 u
#ifdef __PARTY_FIND$ z; ~( M+ T4 F- [9 x5 A& F) ^$ n d2 ]
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* Q: k& q1 K( r% m#endif //__PARTY_FIND
$ X1 K4 M( y6 C
9 Z- v- y3 G, ^7 K7 h" VUser.h(以及):
( ?7 S( S- \* T5 Y! I: p( t代码:, N" H/ G! x5 M9 P) J0 `' K5 h
#ifdef __PARTY_FIND: M# ~4 z4 d, z5 Z% V
void AddPartyAllowJoin( BOOL bAllow );
& {; k+ J( \9 R d void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
d# V* A B! m0 V% p% \1 P#else
6 v5 M5 c" z0 B& ~: U) W7 Z4 C( l void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# w; J# L8 d. E \8 B#endif //__PARTY_FIND
* [& k' y3 E$ a$ N
+ i9 f: w6 Y/ D# z# Cparty.h:
' z0 A/ j( w2 m- p4 ^" l5 U" O9 c代码:
: z- q1 H( W* m( h5 t6 F#ifdef __PARTY_FIND
, }8 h% a U# \9 O BOOL m_bAllowEnter;
, I; [/ A3 ~8 Z1 d- w#endif
( j: o. o* z0 g0 g( @1 j& R% _% k. q: V# b
代码:
3 }) @, r& S/ _ Y+ b2 P$ i& r' m/ c#ifdef __PARTY_FIND$ U) S" }9 c1 D, ?3 z7 n* z `
CParty* GetPartyFree();
- v- P# k% w1 Q# t# i8 _" b2 z#endif
8 U# t; l7 v" Z. s) O
: }7 E5 Q- [% f& g- A6 {WndParty.cpp:2 m1 V1 ~; V2 M/ c. d2 ^
OnChildNotify:) G: I1 a# e* k
代码:
' }3 N- n* K( w+ u% {7 f) X/ w- ]#ifdef __PARTY_FIND
. L+ t n. R2 |) J' `7 D/ \: k else if( nID == WIDC_CHECK1 )
5 Z3 }& D D( p2 \( z0 l8 g$ | {
% {4 s3 u& }! m6 k if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
C" V: K) x4 Q% Z' z3 [ {$ ^5 h/ Y4 T2 _: t: Q6 h3 \# C
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );( B" A9 R# i3 R2 ]
g_Party.m_bAllowEnter = !chk->GetCheck();" K+ O/ g& d% f3 `( Y
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );( G9 _# t3 }+ ]3 K) B) }
}
0 d+ A6 e# t; X8 g8 l! L9 Y }+ k* `' ^5 W+ _; G$ O
#endif //__PARTY_FIND
9 i; e7 F$ }& h" E: C- j1 M" Y: P& l4 e/ x" Q3 c& S( Y* c
代码:
2 _' g% P& Q, C! t5 w5 n7 Q0 K" GOnDraw中:0 D( T5 Z+ L6 u+ t5 t8 u
代码:0 P+ y6 T, U, S: b
#ifdef __PARTY_FIND
% j# J8 y* w$ M CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: d3 i8 C9 N# R! y( f if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )1 v; x; {7 u. B' L
chk->EnableWindow( TRUE );0 `, n! G1 L% ]; k
else
9 a C; {/ S4 A8 l5 X4 j6 K, Y chk->EnableWindow( FALSE );
! j0 ?3 j! m& e8 K- h" t chk->SetCheck( !g_Party.m_bAllowEnter );, [9 { @% t3 v$ t+ k# x
#endif
( r/ {- f- @4 g) n: y) ~6 Z4 \! U' M: ]; H. \$ Y" }0 q1 o( o! t; r
DPClient.h(public):5 _/ K: p- p4 G3 v0 ?" C" A' [
代码:
' C9 ]/ [/ N0 K4 h( n#ifdef __PARTY_FIND
, x- m3 c9 a; I O1 R# H7 J void OnPartyAllowJoin( CAr& ar );$ ~4 f" ]+ ^6 L! v$ {( M
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 M* S7 `' E' }. T# k#endif //__PARTY_FIND/ C- \7 M' G. I1 n( G% y, w
( `, Z2 N4 E0 \9 d$ C9 M* S6 P' H6 v1 O8 J7 o
WERS hinbekommt没有,请让赫克的权利。
+ J6 g( y$ |" q不支持左右,所以难不.../ x- D& [- X/ E
党k的Windows NT甚至编辑它自己。
$ t( M( o; q! k! h) d包也,因为我不erschreiben进一步如果我你的。% x, ?) A r8 V% K+ E) C
由于缺少Quantité k n个代码是什么升工程前。
0 b. U+ s; G- J3 O k- W如果是这样的。请发表。
; r2 v3 f* I& Q到目前为止,Pumbaaa7 j0 s+ ]' O, `" K
* {4 @" v0 n5 b( J( B 0 u6 z; f l5 c& i T- B+ j$ O
MsgHdr.h! D1 r6 U G4 Q- p, N3 D, v& W# o. g
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
8 b& {+ K5 Y* a% G) s" m#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002437 h* W* U# m1 n4 q0 b" X. I
) x3 A7 V) T3 ?% p" z- `) x; |. e
9 ]; H% |5 x! B: H# v! k% i6 v' q8 O9 U/ Y4 N
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