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对于那些谁需要它 - 谷歌缓存FTW。 :
+ r7 ?) B& h* C+ W `$ m如果我鼓掌纯粹是我复制错误时,D b9 j9 v3 |. f- m$ D2 i1 A: C
积分当然Pumbaaa。% K' G# U' e7 o0 a
: [7 S! G! C& k7 e$ Q9 _! mFuncTextCmd.cpp:- ]" J) D: r# A4 q& D: w) o
1 M# }& d) D, N2 ]代码:/ I6 ?; O7 N |% s5 j
#ifdef __PARTY_FIND5 l. [3 m" k2 B1 L Z/ o
BOOL TextCmd_getparty( CScanner& scanner )
" w3 H4 N$ M' i' M* D{
. X% E1 v" `+ c& l#ifdef __WORLDSERVER
* b" W' b3 \# Q CUser *pUser = (CUser*)scanner.dwValue;3 ?" D' L! P+ t7 J, ~1 X1 Z
if( pUser->m_idparty > 0 )$ {7 I. o5 Q+ c1 o! ]8 S- V* |
{
6 t6 U, D5 t( F6 t$ G# ^& Q& s pUser->AddText( "你已经加入一个公会。" );4 m, f; Q- p: U7 B$ H
return TRUE;/ q- B) q, \ [2 S) c/ n
}
3 ] s6 N. y& s) V% q# P CParty *pParty;
! f) A7 I3 r9 l* y% M pParty = g_PartyMng.GetPartyFree();
b' R9 q5 q* u if( pParty )
' }. I2 y. [# B {' e8 x" K9 g8 [7 \8 \8 n+ ?
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
3 \, s0 a# ~& @7 Z/ w. E }else- I5 [0 m# [# Y, J5 N6 v" V/ D
{, U4 u; X- I+ M+ C1 V: O
pUser->AddText( "抱歉,这里没有任何一个公会。" );
`: y1 @6 ]0 w2 G- w- l }8 H9 [ | T6 k( A) l U& F
#endif
/ \ J3 N7 W) b return TRUE;
; k+ J: n$ M9 O! n" K2 W8 J}7 @4 I' b6 v; |/ w" I* [8 z
#endif //__PARTY_FIND& d G7 ~7 e9 b2 z+ I4 P
" a5 n0 n8 l3 L. C; @' [! ~9 u4 W, `
代码:! y1 A4 ^. |6 h/ u6 G# ^/ ?
BOOL TextCmd_PartyInvite( CScanner& scanner )
" K, r |/ K+ i' U! r9 k4 Z$ ^{1 d8 P! }' z$ y1 o& d/ f
#ifdef __WORLDSERVER
: {9 A- t/ s7 K. {1 r- o0 p4 k5 N CUser* pUser = (CUser*)scanner.dwValue;
- X: c3 G+ O! y! _9 k+ `; O1 f MoverProp* pMoverProp = NULL;6 k3 K$ ~4 [7 E( ]9 ~
scanner.GetToken();
6 R5 C& w9 \9 M+ _& b#if __VER >= 11 // __SYS_PLAYER_DATA+ ?8 _! G; P5 w" D8 [) i- u$ L' k
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );9 E R7 o% d9 t' b
#else // __SYS_PLAYER_DATA
8 n8 N- p k t( E9 _! n/ q5 H* ~ u_long uidPlayer = prj.GetPlayerID( scanner.Token );
# c1 s- i* ` R! H; l( z#endif // __SYS_PLAYER_DATA
7 g" m# q0 n# X if( 0 < uidPlayer )/ T1 Z& I7 e8 y- b; X' h
{; v5 `: R. a" v2 h8 `) B% r2 r* M
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
, o4 L$ q3 a6 V! J* w2 i* r- J/ q if( IsValidObj( pUser2 ) )
! p7 a3 [, ~$ e3 O- ^. L#ifdef __PARTY_FIND
* X0 j( L: X' q% p) e g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE ); X& T8 i+ S1 W: O6 t- s. P
#else
5 {, m# j% ~# R, A% |( W& @ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );' A* X. Q9 T6 y
#endif //__PARTY_FIND5 x) k3 A' O+ k, [& c/ p
else6 w, T( t1 ?- X, Z5 Q2 v8 l4 v
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );9 R" z5 {- I; F( ^; Z# F
}" J1 p% q3 M3 L
else
+ S p& x" j# B4 f' l {
; D5 O8 |7 E$ F: F% n; M& C- S, } pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
. I: n# p; h; V% Y! o8 W) \# B# N }
( c7 p9 H1 s, {1 X ^; j, h#endif // __WORLDSERVER
- Q3 M8 Z4 `) R% f7 D u- Z( f6 }% ^$ T2 H0 E
return TRUE;) S* |' j3 L' M% H8 i1 K4 l, L2 X7 O
}5 z4 Q, {0 \" h; R, v8 _
3 M3 ~4 K! {" \+ L) a
代码:! c8 A; ]# v( r/ _& i, w
#ifdef __PARTY_FIND$ T$ w! C. U7 t3 s& D W$ S% X7 l
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ): z0 A0 ~6 {0 q" i9 z0 X
#endif //__PARTY_FIND: S! L2 p) \0 s$ l
DPClient.cpp;
1 \9 f! b- m9 t( R# }+ k6 g sCode:+ U$ w' ]: `( F; q' l9 N4 h% j) K
void CDPClient::OnPartyRequest( CAr & ar )
4 |6 ]( q' K' J6 D0 Z2 {5 b* D{6 e6 b* q; q3 m" \9 u+ b" f
u_long uLeader, uMember;
8 o2 Z4 l& M' ^
+ m- e9 Y, x* h BOOL bTroup
8 F9 f0 |4 J8 n D#ifdef __PARTY_FIND
2 H2 s8 t; |7 ^& ? , bPartyFind
5 T. j- }* o0 a% G! |#endif// __PARTY_FIND3 V [- l& P4 y& \0 O
;
9 `: K: ]7 S+ ^8 h1 k, @5 ] LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;" D# A4 R& N8 C1 ^# W( F
BYTE byLeaderSex, byMemberSex;1 j" F, |+ G9 k, w7 e7 x. p
char szLeaderName[MAX_PLAYER] = {0,};
/ F+ f& g0 H. N" p; Y& @ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;5 v1 X: n/ o9 |( W( y
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;# s% f7 \1 F' N! M% n
ar.ReadString( szLeaderName, MAX_PLAYER );* O3 }0 \: k0 Z
ar >> bTroup
+ s3 ?8 K5 Z8 B#ifdef __PARTY_FIND, U1 d! D' h. D1 V4 d W: h" y6 s6 H8 `
>> bPartyFind
0 p' i3 K' X' W3 ~- b#endif //__PARTY_FIND4 b- S, U- \ c) r. X- X
;& b0 j" `; }5 O9 _1 H* E, a
; q, F s. Z' F9 r1 s: V& n) z if( g_Option.m_bParty == FALSE )8 `# x+ x& d% S! g0 D
{$ y% y* ^) ?7 ^, j+ b
SendPartyMemberCancle( uLeader, uMember, 3 );
% [$ R2 i; K5 q6 u( H' } return;% f& Z: ]0 R( {: z# l* o
}9 C# B! n0 ~ E. x0 L
* l# s3 C" A) z1 V0 }$ F; ?
#ifdef __S_SERVER_UNIFY, {' |. |0 f2 r6 }" E
if( g_WndMng.m_bAllAction == FALSE )
! B& N c% B9 y9 I( q! a0 i& ? return;
* L2 ]3 g W# i. V+ [+ M. Y#endif // __S_SERVER_UNIFY
: z+ K# [( K1 E2 i! l5 E; B! m9 p$ y, M2 h
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
i5 y4 D8 U1 E+ c
/ M( @0 Q: U) c1 z; { if( pWndBaseBuf )
% B" @+ w& S! V, t5 t# L+ ] {
n$ W0 n" E$ }( H t SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
$ z4 X( d; I8 o: }) H return;, w4 i2 C! r5 f* e
}4 V$ U" t3 Y* H& k) d6 H
#ifdef __PARTY_FIND7 H9 r3 h; ^% j" k: m8 L
if( bPartyFind )
1 E& c+ u6 A! l! c" M" s {" v: }3 L6 \/ B
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
% s$ p: d# h+ z/ F }else
: S4 m* J9 B& [0 W% e9 K {; C; F" b, ~) N9 F) ^4 B
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: _" ]+ a0 m: C0 l9 @1 v J
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' a: K% V) S* v ]5 w g_WndMng.m_pWndPartyConfirm->Initialize();) R0 H6 R& \& V8 e' }8 c
}
3 d; `4 w3 \- I6 i#else( w- T1 f J3 `# g! i
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ d0 ?+ n. I" d+ P0 h6 J! I" ] g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
& d+ ^5 z2 u/ w0 U0 z/ P( J g_WndMng.m_pWndPartyConfirm->Initialize();$ J8 S7 I! W9 W6 t2 I# Q
#endif //__PARTY_FIND' E% o* o" U/ b2 U6 H" E k' d
}
* v; z/ j+ i( B& A: O
8 O- V- A' O2 F. t" P* r代码:+ j: s% r6 c2 D2 A
#ifdef __PARTY_FIND% S# o* Z. I5 T
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
, y2 K4 X4 H* I/ f. z! j{
3 n# r! g* `8 `: N8 v( [$ W BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );) j6 ~! j- ], j8 L; a u) @
ar << idLeader << idParty << bAllow;
! x7 J% ^/ h. w) E SEND( ar, this, DPID_SERVERPLAYER );; v5 z0 ?: ]9 _2 Z. \ q6 r0 y
: \: u! E# }5 X4 @% Q" w. X' X
}+ G, b# ^. h+ t* w! q1 r j# i
void CDPClient::OnPartyAllowJoin( CAr & ar )
) _7 \3 I8 l1 |{$ D& j3 Y! I: m+ ~, H
ar >> g_Party.m_bAllowEnter;) m b' e9 N+ ?) H3 q& o2 d3 f
}
6 H, o4 X O, a% z' q4 r- G#endif //__PARTY_FIND2 m9 s% r# m+ C6 ]( m
Code:
# Q" O: P5 g* G" x$ L% G, U#ifdef __PARTY_FIND
" L+ V3 m6 d) s2 `, N( T( n case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;; J9 T' E4 F7 z1 c! S' I
#endif
9 j' m/ ~- O1 T3 J6 g1 R- I% ~& ], C2 m q! D4 \0 U5 w
party.cpp:
, T; c) n) |" p5 G% ^, H( X代码:; Z9 p5 r% G7 z1 ?
CParty::CParty()
* L7 Q: _7 f/ {/ F# s{9 [' `" M1 w( [
m_uPartyId = 0;
6 C1 [1 ]5 h6 l m_nSizeofMember = 0;6 J2 V4 [; }3 I2 Z/ I8 }! l
memset( m_sParty, 0, sizeof(m_sParty) );
) t) s) x0 \" h# h' D m_nLevel = 1;7 ]) G: ]1 b9 F9 M
m_nExp = m_nPoint = 0;3 s! j0 X0 V) ~, _, n M' Z0 [+ {
m_nTroupsShareExp = m_nTroupeShareItem = 0;7 ^( x/ ~9 k+ r5 |: J) G# {
m_nKindTroup = 0; // ????
7 l+ p ^, y: T8 t( s m_nReferens = 0;
% z( h! C1 V2 O: E4 q: K( F m_nGetItemPlayerId = 0;! |1 {1 u0 J! l6 |9 R" |2 q3 |6 D
#ifdef __PARTY_FIND
, M4 F. j" ?- r/ {2 X" s m_bAllowEnter = TRUE;, ~5 o/ R: Z- R/ J2 F4 i6 l1 y
#endif //__PARTY_FIND/ F2 t$ A$ O1 }
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
B& m" O6 { }/ @0 y) u {
7 U" r7 b) f! O m_nModeTime[i] = 0;: G2 i" ?& t% U# m
}5 Z5 \1 o. o" T. c/ H
m_idDuelParty = 0;2 ]/ n* ~3 V* S: a0 }3 e+ N* }+ _
#ifdef __WORLDSERVER( K9 D/ x) a& l
m_dwWorldId = 0;
# H) a2 v7 s# a#endif // __WORLDSERVER
+ K" C7 f4 q) Z; D5 H& c9 _0 a; n}' i2 e1 q: N5 W6 L! [$ I
代码:/ c. z1 s4 Y* J! U/ s
void CParty::InitParty()" p# z( E0 Q) v5 l& F
{3 z7 w6 h9 Q0 r
m_uPartyId = 0;( Z, @2 S8 u; x# o$ `
m_nSizeofMember = 0;
A; i* [! F/ p* ?, ?: g/ N memset( m_sParty, 0, sizeof(m_sParty) );6 p' I0 I& X% [% {& C9 g( N( I$ @1 l
m_nLevel = 1;2 w( g6 I/ v* Z, C/ `
m_nExp = m_nPoint = 0;
$ r9 E# C4 y: `* u* X C m_nTroupsShareExp = m_nTroupeShareItem = 0;
( f/ t) [0 |2 H6 {! h# E/ K m_nKindTroup = 0; // ????0 n2 B9 C/ S5 l: O# D3 S1 i
m_nReferens = 0;
" ~2 n! x. m7 W; e; V2 [#ifdef __PARTY_FIND
5 Q& w1 f8 z1 P% {4 h0 y( r# Z9 c m_bAllowEnter = TRUE;- A+ V0 i2 p5 f, L+ T3 ~5 W( @
#endif //__PARTY_FIND* I* s# i. {# G
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )6 U6 \5 Y6 \ C" O; q b# Q7 W
{
- O3 G' G$ H7 R. }5 O* m& n m_aMember[i].m_uPlayerId = 0;- X. v, w$ r4 |; r2 E. _* `
m_aMember[i].m_tTime = CTime::GetCurrentTime();
0 \5 }/ b% u: t6 w m_aMember[i].m_bRemove = FALSE;0 k' `$ M9 F' P# _, O
#if __VER < 11 // __SYS_PLAYER_DATA
y4 Z: p+ o$ j m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
8 b! z* H u2 W, Y4 P# d m_aMember[i].m_szName[0] = '\0';
5 E' Q6 K, r- N#endif // __SYS_PLAYER_DATA& j% H+ s9 b; H" {) x
}5 G) z$ Q3 K( w
} m8 R \6 m1 W5 b0 _ Q0 u
代码:3 t# G3 h9 b" g
#ifdef __PARTY_FIND
" o1 [# [' G) S+ P9 P3 {CParty* CPartyMng::GetPartyFree()
5 I' w, @; X% w! K{
; R; j3 X' ]1 ]* I, r$ G CParty* pParty, *pPartyTmp = NULL;5 X) y9 b& `6 Z) j
if( !m_2PartyPtr.begin()->second )! L5 i9 L5 B' [) Z
return NULL;
( x/ w `. W; M2 s# M8 D2 C BOOL bRan = FALSE;5 D2 B3 J A4 b& v" X
DWORD dwRand = 0;% `- X" b* Q, H- t& }
if( m_2PartyPtr.end()->first >= 1 )
( R# b9 D: g) a4 p DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
) t, U; W$ o$ T. J# ?0 j) a) u- Q, A& L& s5 n5 {
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )) G2 }6 s' o3 w! ]1 b( X" Q
{
+ a/ S6 n! v3 N; Y pParty = (CParty*)i->second;
6 o5 o1 [; l- D if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ): i4 W% g% s5 }4 O: g/ T
{
. Q# ~- F% g8 Y2 R7 {& E, D! A if( i->first > dwRand )/ s* B* W. r9 y0 B
return pParty;
+ B: f4 S% q& T+ \! F# n else
4 ^ O1 P6 @5 U3 f/ y pPartyTmp = pParty;5 d, s7 i5 Z7 h- y6 U
} f( N% x! I& m% W6 Z, s+ f2 h) }/ N
}8 Z. _# ^. c' R" }' z- q
return pPartyTmp;- j( I2 @( ?( s% @% e& I4 F: N: \
}
. n( b" U9 A: g: C% }- j0 l( g#endif //__PARTY_FIND! k" J; c& g# T3 z: _( y
/ {1 P* g9 B* X, x1 Q2 Y
DPSrvr.cpp:
1 b- s, H! J$ }" Y' k) @: O代码:% `1 S8 u2 T8 f# J5 {5 C% d
#ifdef __PARTY_FIND$ \ V9 J' d. }7 I
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
g& @, K* K7 Y4 Q9 x! ?+ P. Z{3 m3 V3 q7 Z* \# v7 R/ ?6 Q; E
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );3 `* B6 ^/ [1 [2 m! i
if( IsValidObj( pUser ) )
1 ] Y/ ?" J4 m- d, t3 r$ N4 L' @ {) q# }: J5 C# ~/ I# r
u_long idLeader, idParty;
( Q: U, ?; O( B$ o BOOL bAllow;5 H8 o9 K( V' h" Y% a% h! G
ar >> idLeader >> idParty >> bAllow;
2 m5 R9 h8 z6 y7 N7 Z if( idLeader != pUser->m_idPlayer )- d+ R% \, P; y' s6 J) {6 y( Z- \
return;: Q7 a* Z* s- r) \* a
CParty *pParty = g_PartyMng.GetParty( idParty );1 |7 [/ e3 \9 u( h- O" Y7 b
if( pParty && pParty->IsLeader( idLeader ) )
8 s- }# }5 C# A; t pParty->m_bAllowEnter = bAllow;
" f. E( k1 K1 j' Y7 J else) U5 M) b( Q4 v, N) Y7 s
return;' w" Z5 f$ ^* `3 C. u4 p: W
3 J# e) t1 M' H2 @
CUser *pMember;* b N4 n( A# A+ g& P: Z% J0 B# A
for( int i = 0; i < pParty->m_nSizeofMember; i++ )! [1 P( G+ E: h; g& D9 v) U& a2 [
{
5 s! c: D: \+ A8 _3 }/ ^ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );. j0 u7 k* B- f' h+ v7 a- l* S
if( IsValidObj( (CObj*)pMember ) ); i, `: b* M' Z @* v S, e7 k
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
0 j' Z) e* M. Q; H } ^# i) W6 e+ o8 a* `5 f/ l4 h6 U
}
* Q/ j! `. b! q}
3 t" k Y9 O4 j#endif //__PARTY_FIND9 o3 C/ X1 H; [
, r8 r5 K$ M" U代码:
1 W8 q5 M9 j& l7 Q% n! {#ifdef __PARTY_FIND' t# @, ^. @6 H) d& ~( Q9 q
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );2 r% a0 D) @* F* ^0 V+ q9 m' k
#endif //__PARTY_FIND+ U' k: A! p! C9 ?1 J2 {
. m' U& p8 O5 U( Tvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
3 T: h$ V1 I2 j( I{9 s2 W6 @5 ?0 V) k! C* E8 O
u_long uLeaderid, uMemberid;
$ }9 q. h* o+ H, K BOOL bTroup;3 b y8 D# W2 D& ?, u/ P7 j
ar >> uLeaderid >> uMemberid;6 h+ O2 v+ u3 ]$ i0 d- o, v
ar >> bTroup;4 c3 x2 f2 Y! X7 Q3 b" _' V) _: \9 V
3 P# m2 Z2 c6 W# l) N& }5 }( p CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );, w {/ F+ W I; N L
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
/ i1 m' Q1 U6 V& U2 {% x( H#ifdef __PARTY_FIND
' A/ t8 m+ u# q2 d8 g- S/ R InviteParty( uLeaderid, uMemberid, bTroup, FALSE );) L. u0 T* {3 p0 c
#else
0 A. E0 c& J$ y* z( A- N O* v InviteParty( uLeaderid, uMemberid, bTroup );# J# K) w' t9 d* D# m8 a
#endif //__PARTY_FIND
" Q L# ^: V P6 W' Y} K, s; |5 x# t9 e- c. C2 ]
0 J1 |; I% v. p1 @5 o& w" D
代码:, B: _' @# V: a9 d" {/ P
#ifdef __PARTY_FIND
' \8 }* R* h M: S/ F- X: Nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )8 |& A4 { Z/ m0 b. l$ B$ r
#else6 u8 G( `0 J' U8 N4 t9 R
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )! O [/ F$ s- q* L/ w' V. X( Y# ?
#endif //__PARTY_FIND! u) \) r, Y# f! E
{
; Y( C' x2 ]+ n CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
, h2 A6 P7 I% J! W J( Z. [3 s# Y CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
7 M1 y& E! {' }; Y . m0 w1 k+ B2 u) @4 G9 I
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
5 W3 F# B; H- k4 ^$ r/ Y- c {
0 t ?% p5 U7 _ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
2 }( O4 e2 g3 \1 W/ F( r) l# M {
. q+ F# T& e8 E* k if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )- R/ b# k9 B3 n! y0 W
{
) Y0 [3 y/ `2 Q& M pLeaderUser->AddText("没有足够的权限。");$ L9 K G- r f
pUser->AddText("没有足够的权限。");7 }4 A' `) D" u3 z8 e) r
return;) x6 M* c$ V* @9 { D/ [" W
}- m$ j- w8 s# `# o' [+ N' `: u
}6 k3 i( S+ i6 y* W/ A
// ???? ? ??? ?? ????./ \% y- k |# G
CWorld* pWorld = pUser->GetWorld();0 L3 D: ^2 I% T
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )! v$ e7 y3 }' K, e3 G
{
0 {- ?" O8 @4 O3 x3 n pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 c% v; b- |, ~9 J: M% K
return;1 r+ n5 R- R2 u" _
}
7 u1 k& ]3 V9 M4 C* _#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 ]* G5 T- I8 q% P( w% | if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
. n# @6 W& J0 y' o1 d+ o {4 d- m+ o! \% C$ }$ j1 V3 N
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );# S# p& Y, X: d$ P. s
return;+ h! k# B0 C- t( |1 w0 z }
}
% Q# V9 E- {. U" X2 {#endif // __GUILD_COMBAT_1TO1; A6 }$ {" @' C. F
" r1 L0 p% Z; i#if __VER >= 8 // 8? ?? 061226 ma
3 q) H ]! O/ L6 E9 m if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
* n1 U9 O) k* ^0 x0 ^ {7 G& H4 e, P" Q
return;- d) o6 Q( P% Q! d% o) C; @
}/ ]' X" S! o7 V1 L( c! K
#endif // __VER >= 8 // 8? ?? 061226 ma
1 w- X- Q/ T3 B1 j" n ! Y3 s4 H/ q* P9 E
if( pLeaderUser->m_nDuel == 2 )8 `% k# T* c/ h M
{ + S! S# ~2 u5 P8 ?: J! Z7 f
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.( ]* }9 ~2 i% K2 U5 T
}
: F- ], f' l9 _: H7 d else( m- [' D9 o/ i) }% a+ C0 ^" R
{
1 x5 ?, \9 s4 v8 Z3 e& \ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???& r0 ~+ @0 v0 V7 Q' n" O' K+ f3 F
{
5 Z! C3 u* u0 r/ Q' J pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 W" S% |2 c& ]; ~ }, d9 }5 B$ j: q% R% m0 p4 t
else3 U0 c3 K* M* Z$ n; W0 W" c3 c v
{
1 h4 v4 o4 l0 O% C- A7 ` if( pUser->IsAttackMode() )
* M+ u5 X, K" D- O) ^- W pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
8 @& n; H6 P! r1 d; c( ?3 G) i5 [ else8 {/ h- X' E/ j1 r; v
#ifdef __PARTY_FIND
5 p- E% u8 ^! Z7 K; t pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );2 I$ J" O2 m7 e7 T0 C
#else; ?6 [, H3 B, U3 ~) o; J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );+ q q" I/ @) Q" C: C- V
#endif //__PARTY_FIND4 {* G: q8 }! ]9 G
}+ [( Q; d3 w3 ^1 g8 \' X: v, y6 M" p
}8 s& t+ B9 x5 `9 d$ f& X$ W: c0 ?
}+ m' Q8 Z) E- U `; B: k$ G! N" J
else5 m) B& |! z$ J o) F" Y
{
( |2 Z* K1 @: ^7 W0 g if( IsValidObj( pLeaderUser ) )
' n* Y& W1 c: J& N( `" b pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );) V) R6 b, f0 o5 L$ y' \3 x
}! D3 r, t2 K. c+ E
}
1 _7 t/ _: E- M, Q8 N
- I! K8 o: J' `0 b+ W! LUser.cpp:
$ I( o3 u" X8 d7 @. D8 g7 u1 O代码:7 D/ |, u; K( F' P
#ifdef __PARTY_FIND
' V. f$ F- ?7 J7 ]5 P/ g w0 i1 kvoid CUser::AddPartyAllowJoin( BOOL bAllow )2 z" O/ d' ^! G, I! u, _! ?0 J
{8 Z8 W, k/ ~) R$ d
if( IsDelete() ) return;
- e) e, O7 H7 F9 y" X+ p5 t* J% F9 Z/ U9 V u# @- V
m_Snapshot.cb++;
1 _+ E- p* t; t9 X m_Snapshot.ar << GetId();6 a0 h. F, ]8 a4 G
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;! o) U5 C+ j; p. E, i
m_Snapshot.ar << bAllow;; E4 e4 w0 X: U/ W4 Y
}, s/ ]! F) `, S- h: e3 e6 j; T9 P
#endif //__PARTY_FIND7 W+ q" s: v( B
6 g r4 Q& g8 ^2 s: d9 R' O代码:
. i3 l' T: M5 ?#ifdef __PARTY_FIND
3 j. `! X; ^/ S u1 W+ W8 L& Vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )* ?1 ~3 k9 C' _( `' j- J
#else% K. H8 j% I) ?
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )- a3 H# c- }' h" |* `
#endif //__PARTY_FIND
5 F& O6 w: n" S. F% A, E{
3 x1 [+ p7 X" D# r" u if( IsDelete() ) return;
6 J$ L4 s6 f& M3 N9 M$ L6 x9 _
+ w- J' `6 T% u3 B9 R/ {* N9 a+ r$ } m_Snapshot.cb++;8 v1 H5 a$ j: k, M, T
m_Snapshot.ar << GetId();
" |- v H0 p) U; w4 I m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;! Y- w) n M4 ~8 D/ w3 E
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
H9 j3 H/ h5 S3 i' F m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();& C$ ?7 D( c# n/ V3 j" Z
m_Snapshot.ar.WriteString( pLeader->m_szName );
9 X0 b7 g7 p1 v$ q6 G3 h; W1 J! U m_Snapshot.ar << bTroup6 P0 V7 i/ j' w C- C$ c/ I. c+ c
#ifdef __PARTY_FIND
; i2 j7 Z+ o( O! T2 B << bPartyFind& f F% k4 W5 L6 U3 i! W8 R
#endif //__PARTY_FIND
( y0 }: s8 ~# M* s8 y ;
z/ u4 n/ j m/ g
; S6 d6 A, H, ], f& n' w- Y, G}& _- H% y1 M7 W' P
0 G Z& f& Q' l, B& ?" g
DPSrvr.h(公共范围PLS)
* K8 r& F$ i% k! t" v A代码:% o- `% e, r" w k
#ifdef __PARTY_FIND
4 l+ t' N1 n( A2 H5 q6 i void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );0 g8 e& R+ B5 y( V7 ^
#else. V/ i+ L! F$ l Y- K7 l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 ?. r' F5 w! d#endif //__PARTY_FIND
! @* Q) |. J, _8 S1 J7 v
8 `' i* P0 B8 d& m% K( F代码:' }$ _' n/ C4 p. w
#ifdef __PARTY_FIND
6 F( y7 B2 r( h6 h3 }& t void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );3 v9 G! O) I. x5 {& `8 P- ?- F
#endif //__PARTY_FIND0 `* c& O6 `5 \. r
( v8 [% O6 s5 y) M+ X$ U: Z& O
User.h(以及):! Q- T* @( B# V: ]7 ]% _5 e. S c- H! T
代码:
* S. V E0 T$ Z- E( z( n#ifdef __PARTY_FIND
% h5 |6 m8 {4 l( R0 T/ g$ ] void AddPartyAllowJoin( BOOL bAllow );% C# r @' c% V E9 f! a+ f; }5 U
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );6 n* {3 K! x8 }: p1 p- I% z
#else
; w6 c! \% Z+ |2 m$ D6 U3 T5 H void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
, u, N4 `+ K$ k% h#endif //__PARTY_FIND
+ _+ |# v" l( d- }( }6 W9 F3 k* [: L( D$ k7 ?( j; x
party.h:/ |: ?3 A( b) m& Z/ R
代码:4 E" F' H# L( ^) o0 F5 E8 \6 V
#ifdef __PARTY_FIND8 d1 S0 _! H1 h" w+ `1 D4 N J& E
BOOL m_bAllowEnter;
, T# S% U$ w9 [8 t" W4 |#endif
: M" P/ p5 J4 f8 y# r! b- z$ K6 `# E) S
5 U$ S) j7 X" H' r+ P8 A4 Z代码:' d; M0 e6 I p# N9 m
#ifdef __PARTY_FIND/ H: B/ h! d; R
CParty* GetPartyFree();, q4 F, K- e( U4 Q4 M" U7 V- C! j
#endif
+ p8 W' }8 v) k" Y$ B7 _. [7 e
H) v8 i+ s0 n3 s! fWndParty.cpp:4 o" b4 J4 @* v4 ~! ~" d
OnChildNotify:
( s6 e; i' c! t代码:
7 z0 b# ]+ C ?; O% C" N#ifdef __PARTY_FIND4 @" }6 d/ N4 Q0 G5 E
else if( nID == WIDC_CHECK1 )3 ? @) ]7 s+ z) G7 M2 V
{$ w. l4 w! E6 B( b1 V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )* j: z5 ]* q5 w$ L4 z% J ^
{# a4 ]9 h a1 R' ?
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );5 n- c# s" c, {/ L( v0 O6 M% b, V B) Z
g_Party.m_bAllowEnter = !chk->GetCheck();7 i" E' B1 F3 S( e6 Z# A; h$ J: A
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );2 E1 c: ]& c. n2 r
}
' y$ m: `/ C- J& B( G( E }4 K2 c2 I- T1 A b$ i# Z
#endif //__PARTY_FIND
1 U0 R. U5 a5 ]3 k, m- H3 A$ z# i
: l, C$ w& y" k* _- K代码:
. Y$ a& e" g6 G d% oOnDraw中: u& x4 X; X0 d
代码:
- f* Y+ ~9 o) c+ ]#ifdef __PARTY_FIND. @8 j/ C- s& w4 _1 l6 a" |! r
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 N0 R+ a" y& d
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )1 ^5 k9 }5 f0 c5 `. h ?
chk->EnableWindow( TRUE );/ X0 ^9 u1 Q% \- R! y5 w
else
* W* P" S" `( z8 F& j N, B chk->EnableWindow( FALSE );
" e4 s% s/ Q3 |' Y; w# U, R2 t chk->SetCheck( !g_Party.m_bAllowEnter );
7 ]* j3 p/ N: q$ _$ Z#endif
# f8 I7 k9 r; y7 m% q7 l
: V+ S2 [" T' B4 X) LDPClient.h(public):$ K' c/ T/ K/ g5 y/ P8 }/ x0 ~
代码:
9 Q8 [! w3 V* n#ifdef __PARTY_FIND
. H5 Q1 H- g9 I3 K/ a void OnPartyAllowJoin( CAr& ar );
( z# S% G8 ?# Y5 |' {" [ void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
1 h4 d' j2 k8 A, d#endif //__PARTY_FIND& b- |, J" s% ?
! x1 N; s* Y9 [/ C& ~, w
/ w5 y, Z5 ~/ ~5 H9 {9 [9 H
WERS hinbekommt没有,请让赫克的权利。5 H: l/ q' z+ V! K- D2 h* K; ?
不支持左右,所以难不...
# y! u- m& L- ?6 ]0 X& {党k的Windows NT甚至编辑它自己。
0 b0 p! Z' F6 I: i$ E" u包也,因为我不erschreiben进一步如果我你的。7 M7 v& P& \ |; o2 F2 C/ ~1 I
由于缺少Quantité k n个代码是什么升工程前。
R t1 T5 @' @; R i如果是这样的。请发表。
# H6 A. t g$ H: e' y7 z$ |到目前为止,Pumbaaa- R6 A, E/ n" [: L- ^! r
$ b6 g$ K- Q) Y) |. ]
; M+ g" n f7 k: ?! b+ ]4 P& GMsgHdr.h
2 I6 F" b8 w% g#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
8 h5 R3 k$ W, b4 Z4 f$ H9 }. }#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002437 E8 B# ?4 H! ^: N) e D
2 S* Y( \( y# u! n
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2 w/ n. X2 l% c( k
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