|
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对于那些谁需要它 - 谷歌缓存FTW。 :0 u- n) \ _' Z! f
如果我鼓掌纯粹是我复制错误时,D
& I9 S' v. h7 V! B( } H# [+ @$ U积分当然Pumbaaa。, [3 E2 g9 C4 y4 V
1 ]# K8 e8 I5 |1 m
FuncTextCmd.cpp:- M+ b7 e' p7 }0 x- h8 c: L, \
( X# ] d# I: w' @代码:0 M' V- v$ {& [3 ?: _
#ifdef __PARTY_FIND
/ ], X" g, |9 x( i- ~BOOL TextCmd_getparty( CScanner& scanner )) _% g0 _$ z# `, C% v( U3 ?. R
{
$ x5 |# \! e$ C8 e6 W#ifdef __WORLDSERVER) a/ P# t8 u: s) [8 U
CUser *pUser = (CUser*)scanner.dwValue;
! g, Z. `% k& Q if( pUser->m_idparty > 0 )
" h, A( m, J6 p2 c" W {
P, l: [8 U$ }% q2 b/ k. b pUser->AddText( "你已经加入一个公会。" );
9 a: {" W- y' h4 X& r1 D return TRUE;
' g) E6 k% @5 S( i8 k2 ^ }
( R" j6 x! m* S CParty *pParty;
. P2 J* x2 R. Y- x/ T! C' E pParty = g_PartyMng.GetPartyFree();
* H* {4 r- @" a5 f( o) t if( pParty )
- p& n+ ~( q- O0 A9 q* [( A5 T {8 V8 M8 E( Y( @+ O" H+ B. K
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
4 F8 D8 I$ F* k" Y) A- D) n }else1 _- D: H2 @6 N; P: ^+ y0 j
{
& |* d' R$ [6 G+ f7 _6 c/ t9 G pUser->AddText( "抱歉,这里没有任何一个公会。" );& H" Q/ d T0 p a" U, u; y0 K6 x
}
# p! ~& C- X2 @- V5 N8 m#endif
/ O& e/ B- T8 ` return TRUE;
/ h6 X# W( u C9 [}
! h; z' k( H5 j#endif //__PARTY_FIND
: F4 O# Z5 l3 h) t, [6 _1 y' r# L
代码:
+ Z6 w- K4 q$ a8 s' VBOOL TextCmd_PartyInvite( CScanner& scanner )
" X! v1 X3 n' u- P3 j{4 Z/ N3 ]& K8 P% |* C s" ~
#ifdef __WORLDSERVER Q' S# B& k o& M) N
CUser* pUser = (CUser*)scanner.dwValue;
8 i0 a" p0 `3 j0 a0 \3 D MoverProp* pMoverProp = NULL;4 e9 Q5 e5 S$ Q' p
scanner.GetToken();
5 r. k* x) E/ |9 W2 w4 W, h& a+ H#if __VER >= 11 // __SYS_PLAYER_DATA2 A5 k4 G) {/ M; L9 k
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
6 l' U8 E' l7 L9 @3 w/ N4 J2 w#else // __SYS_PLAYER_DATA
, c5 C# y1 o, S* V1 c* [8 `) G u_long uidPlayer = prj.GetPlayerID( scanner.Token );
6 }% h3 N2 J+ a6 G1 D: G4 s( ?#endif // __SYS_PLAYER_DATA
) P0 i0 H# W& b if( 0 < uidPlayer )
5 c6 k) [! A6 M% Y ~/ h {
- b, O) G6 k# X0 P, ]! U$ I$ z: F CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
, Y! Q$ i. T l6 Q7 u6 E* R if( IsValidObj( pUser2 ) )/ L6 L2 B' c, S6 G% z! N W
#ifdef __PARTY_FIND# ]+ w2 m9 \3 h# i' {5 |7 i9 W
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );, j# C* G3 Y T% n
#else( _2 e/ X* z4 \7 {0 D7 T! k
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 A/ |& j: V& w7 [#endif //__PARTY_FIND: ^- l# F: ~9 e$ `) I- }, }
else
, B0 p6 T" K r7 G8 \0 |+ h8 _ pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
% ?2 n4 B6 V" @; \6 ?& | }
2 U" D- E7 N5 ~9 }, x4 D7 W else# @/ t9 S T( v" T4 ^
{
# h5 g$ P4 x9 c/ j pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
" u5 u( E2 R2 X0 o' i }1 |& [. q8 g. y! B" T, n
#endif // __WORLDSERVER
) K0 x* g$ z7 t8 p9 p9 p$ h! O: _8 f: A' D
return TRUE;
# o% |3 w. v" B5 r9 j: }7 s}$ p/ N$ _. K) F8 d/ p+ |3 g
s( H4 x. J4 m* ^* m6 w代码:& P9 {% i' t4 N% x
#ifdef __PARTY_FIND7 p9 j' p: _9 ]# p' `# d! D1 ]
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )$ x) I4 I& F+ h+ G3 b- _2 c
#endif //__PARTY_FIND/ O: T! W/ t8 K; c# G+ q. G, ^
DPClient.cpp;/ k0 D3 U! N/ u, C9 r0 r
Code:% v* T* k" j9 A% U3 v7 M, O
void CDPClient::OnPartyRequest( CAr & ar )2 j6 f4 O7 e6 }9 y# o; b
{6 W; N$ _; W6 l6 k$ G/ E) v# w2 Q
u_long uLeader, uMember;
# R: [0 l; P9 ? |! O% G" Z( `- j w8 M. e; z
BOOL bTroup
9 V& [( [+ Z' _% I) D#ifdef __PARTY_FIND
% s- q5 M& a5 B# ^1 r( k J , bPartyFind! G0 F& [' X( y) H( `0 [
#endif// __PARTY_FIND3 Z0 J; r8 K, U1 Z& e
;' e* H- ]2 s, \7 v, P+ o' @, a+ F* `
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
8 z. r; c5 b. `! i; k' f BYTE byLeaderSex, byMemberSex;% R# z6 a. L) y. |
char szLeaderName[MAX_PLAYER] = {0,};- P" W! ~- b1 w& P# B! w0 ~/ W
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;, I" o/ A+ m- I; p! {6 ]9 E
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
0 f6 E8 w8 `- t9 S6 r4 R1 O5 U ar.ReadString( szLeaderName, MAX_PLAYER );8 ^( }3 ~/ R+ p$ H5 ]8 ]
ar >> bTroup
& Q: x2 R5 q- \1 l0 a#ifdef __PARTY_FIND$ T0 S! r( ]- y6 a
>> bPartyFind6 v/ z! ^( \# A/ n8 j
#endif //__PARTY_FIND
% H( O- `; P2 c+ q1 _0 q" u2 Y ;4 ~6 I$ g) q) h. X; t% O4 {
: }4 ] w' W1 V8 c, T- ^ if( g_Option.m_bParty == FALSE )7 k. n. k, e t7 r) N* c8 @' {2 U
{1 E% f1 \3 `* j) e! S: U
SendPartyMemberCancle( uLeader, uMember, 3 );
: K) Z7 Z( E& e. U return;
. x0 K9 i1 P1 g9 e }
' M+ v" r2 }8 \& `7 ]$ r; H* [7 X( e: M2 [; J1 s
#ifdef __S_SERVER_UNIFY
. K! x; b/ V7 F if( g_WndMng.m_bAllAction == FALSE ); e+ Q5 k, f* ], C
return;
/ M) j( R; a/ g% _" o+ r#endif // __S_SERVER_UNIFY1 F. m+ f( Y5 K
- i- J1 n0 r/ ]9 {( ]% h
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
h6 _1 q8 V3 j* J9 X2 S* k
/ F/ _5 |& p$ H7 x: i' x if( pWndBaseBuf )
5 i& L& |6 v' G {
5 X+ \- F3 C* l2 }, v# ]$ f SendBlock( 7, g_pPlayer->GetName(), szLeaderName );- y' U6 _- o) J2 D4 x% O' `0 W+ R* B
return;
$ I# o% e2 `+ q1 p+ n }
8 ~1 R& ^4 P2 {( J#ifdef __PARTY_FIND
+ l9 s5 p, _% [8 R6 R if( bPartyFind )
# D+ h+ S; t% K" \. \% O! D {# c: v. X% P2 }2 P8 I6 R
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
* z5 ~$ q6 s/ e, o1 U }else/ T- O5 N$ b' L
{
* G2 h+ p! W" G% ?' r1 {4 G# Z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- P- o: E- @+ {1 U- Q( `1 E
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; [7 `! c, H: M* w, u
g_WndMng.m_pWndPartyConfirm->Initialize();# V5 |" O u# `; _# J" }+ H4 [
}
# i' G; Q+ H: c' M& w7 C#else
& Q% \5 h; O" P/ x4 Q5 a% P g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;$ m% c y% N- D1 Y, k3 F6 _ x
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ w: ~9 a% {1 i) A; o3 [/ d
g_WndMng.m_pWndPartyConfirm->Initialize();
- G! K3 | X) [+ N% F& q, L4 _#endif //__PARTY_FIND
! u* [) O6 q6 Q$ U) I6 B" ? l}
+ D3 u9 f7 a s$ {
' j& j! o, I7 N代码:% N( \( f* g: \( p$ i
#ifdef __PARTY_FIND9 \# i( @; W' X( f* c; k
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
2 [: a; c5 ~! U1 j& H: x{& l: X. T! Y- P1 ?$ V* n: t5 q) l" ?
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
% U% p* V) B; g6 h2 L ar << idLeader << idParty << bAllow;1 z! @- f/ _ h" T) ^
SEND( ar, this, DPID_SERVERPLAYER );, `6 k3 E& ~: @, x
! J# ] a/ s& I}7 q: L8 y# W2 U8 T6 Z
void CDPClient::OnPartyAllowJoin( CAr & ar ). u% z+ H/ q: j/ s; u
{
. j) M; V5 s4 e0 `' G ar >> g_Party.m_bAllowEnter;1 `, k. `/ l; I, W3 H) u# s
}" M6 H5 A* }" p5 p
#endif //__PARTY_FIND
9 A: e$ q/ Q3 i0 V; o$ A2 fCode:. j; |! k& G( ]' i: D/ I
#ifdef __PARTY_FIND
3 s* {! s) E- X4 {6 } case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;1 Z5 `: L5 c6 J( I/ N+ j$ {
#endif
% o3 k, z" x4 H6 H; {% t5 S% L# f4 F; t0 J2 a1 y
party.cpp:
* ~0 U$ w1 r/ I; Z: f& v, L K& P代码:* k* ~' Q/ @1 v+ E
CParty::CParty()" B( ]7 M& f" d$ _
{
& U! M1 p7 z! h+ j m_uPartyId = 0; e k" R( z9 Z4 U! y7 Q& J
m_nSizeofMember = 0;
' x' K- E% t, [/ P) b- S, o! C$ N0 L memset( m_sParty, 0, sizeof(m_sParty) );# n1 }( x% t' z2 d7 V2 f
m_nLevel = 1;
% z+ G4 y% c; Y m_nExp = m_nPoint = 0;
$ K4 M4 W8 u7 v U8 ?5 u& i7 i m_nTroupsShareExp = m_nTroupeShareItem = 0;
9 @# D5 H7 s7 y" M2 B S m_nKindTroup = 0; // ????
: ~" X4 Q0 x3 o2 O m_nReferens = 0;
' d" d- B3 S* w m_nGetItemPlayerId = 0;, o& f' m; F8 `6 h# Y7 E
#ifdef __PARTY_FIND5 j( o: { _1 t [
m_bAllowEnter = TRUE;
4 a. l2 f/ N! h0 W6 s9 _#endif //__PARTY_FIND
( I S7 a+ Y* @! R for( int i = 0 ; i < MAX_PARTYMODE ; i++ )( y9 \, {% \; N: F; f- a( t
{
, ~, \) F5 @0 G# {( ^ m_nModeTime[i] = 0;
- e' m$ Z- W- I8 k }% t, y' q2 d/ g
m_idDuelParty = 0;( k; O# d2 U' K8 k; } y
#ifdef __WORLDSERVER |- i0 p5 _. }$ M) Y
m_dwWorldId = 0;
+ g$ X; M* S+ n8 t#endif // __WORLDSERVER
O4 `4 ? _8 |}
4 e( l" a' z# K8 Q( W0 n代码:
! u% {9 r7 [& n- A/ b+ J8 Wvoid CParty::InitParty()! K' c$ O9 p, Y- I S
{
0 U1 s4 Z% M& P/ _ m_uPartyId = 0;
* k: h: U( v. y+ e6 i0 Q m_nSizeofMember = 0;4 ^, p8 Y! E7 T4 Y- E! u" M# B9 ~5 b2 J
memset( m_sParty, 0, sizeof(m_sParty) );: P" [3 _3 G/ a3 a5 {0 A
m_nLevel = 1;
2 i/ b* u; Z3 h2 ]. J m_nExp = m_nPoint = 0;
2 K) A8 N6 `$ q m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 N6 H9 O8 B7 F6 j0 M# r/ Q0 H6 Q m_nKindTroup = 0; // ????9 \' P! T9 _$ p; _% j
m_nReferens = 0;
% U0 u7 L6 }3 I#ifdef __PARTY_FIND, h( T- e' t. b) S8 z
m_bAllowEnter = TRUE;
1 r4 ]/ r! K4 t. l7 L#endif //__PARTY_FIND$ T; c9 N! n- _0 G1 I
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
5 E" E6 n- |& X, W* d H" i/ t {8 \" K# t1 M! D7 I" f0 F
m_aMember[i].m_uPlayerId = 0;
4 U0 [+ h2 l6 M7 |( M! n m_aMember[i].m_tTime = CTime::GetCurrentTime();
0 P( ~7 q" g, v( b m_aMember[i].m_bRemove = FALSE;6 c; O' M% W4 B; q% T/ E* q* L
#if __VER < 11 // __SYS_PLAYER_DATA
/ P) @/ {, O+ ~- ~# l9 y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
' L7 e5 ^ Q4 J( k' W) f7 I. E( q m_aMember[i].m_szName[0] = '\0';2 ~/ A: {# H% E% ^) F9 C
#endif // __SYS_PLAYER_DATA/ s- N7 O5 k1 b9 N' j
}
% F8 E% V7 G E% q8 o6 I}, ?$ E) ]& Y. J. Y! O
代码:
0 g- w y; [0 ?* V* H. H#ifdef __PARTY_FIND: M% z0 V- e" G; y4 J2 d- H
CParty* CPartyMng::GetPartyFree()0 g, R# C# O7 f1 C: v
{( W0 A9 E% R* |( L' ]' _
CParty* pParty, *pPartyTmp = NULL;
`( G- }! V2 X$ G8 V& k5 } if( !m_2PartyPtr.begin()->second ). B( }+ l# L# V" C, o* W
return NULL;) P( R# ]! c8 m
BOOL bRan = FALSE;# R4 y' |& X1 s% R: L4 L
DWORD dwRand = 0;
& G v; P, A, e; m if( m_2PartyPtr.end()->first >= 1 )( T3 z# ?& k- w7 T
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
: r# E5 |* [; z9 q d5 J+ y
S& Z. n6 T8 p5 D for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )/ _; a/ F, b) e# H! |
{
q. i! p) |4 `2 w pParty = (CParty*)i->second;8 a% ^1 _3 V$ ]" s) W6 s
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )" \+ n" N4 I% [0 D7 p
{, ^ T; I0 E' ], u* H+ F9 b9 W
if( i->first > dwRand )
( J1 j) b" N% ^0 x& ?% C- v3 y return pParty;
3 A: d* b5 q) ]# W5 x: @9 f5 S2 _ else
( j3 I( ^: g& w& p! D pPartyTmp = pParty;
: v1 f$ d. Q. D ]! k, j! r# j }
5 q9 D& m& e- c$ t, J }6 x+ p. m. c% l
return pPartyTmp;
+ |1 a [5 N1 s1 u}6 M# N$ I: m `9 C
#endif //__PARTY_FIND+ _! L- r0 Q- ]: g
E o" I I ^$ yDPSrvr.cpp:9 a. O# I' @7 o! l
代码:6 F8 ^- N2 A" D! ]
#ifdef __PARTY_FIND3 x# y2 d+ ^, r1 P0 W
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )9 V u) P' y1 H5 N7 s! f! y- W' I
{( P3 t; E, Q0 ~+ c X/ u, m
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 R( H1 n6 h/ j. F$ A# g+ } if( IsValidObj( pUser ) )6 p8 o8 O! k8 M+ ^8 A: \
{
# L; |( ]& T$ _0 H' ]9 W u_long idLeader, idParty;
: r. T$ s# x3 H' B2 Y' {: s5 n BOOL bAllow;+ M8 W0 f5 {7 }6 s8 U4 [+ ^" W
ar >> idLeader >> idParty >> bAllow;9 G8 c5 y) ^+ _) A
if( idLeader != pUser->m_idPlayer )
; W; ^1 b# p q' v return;3 K$ r0 u6 p0 q( ~- \9 H( o' \& x
CParty *pParty = g_PartyMng.GetParty( idParty );
: U: V0 W2 P$ Z6 V: X/ ~ if( pParty && pParty->IsLeader( idLeader ) )% G$ T! p( K. R% V; v, @- f4 t
pParty->m_bAllowEnter = bAllow;
) f ]1 q B" N, R- }% f" } else
1 Y& G& m7 _5 y6 [& i return;% l" v8 p# \- t, A
* Y4 o Z4 X5 d. L
CUser *pMember;
; Y; r% y! r" K) w- B- b T/ ? for( int i = 0; i < pParty->m_nSizeofMember; i++ )- A* o3 _( K" [) @' v7 n, A8 [" s
{
+ s* u( n( O z7 ~4 j1 ` pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
6 b2 D6 l3 `9 K- r+ O. v if( IsValidObj( (CObj*)pMember ) )8 |0 m& G7 Q$ N. N% }6 W
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );( z! l: x3 i7 O0 K2 C( }
}
6 n* Q6 J# X2 M% P' n a0 h% v }; i+ M( u& C: C% q
}( j& \% X/ F. T8 j6 \8 e
#endif //__PARTY_FIND
: L6 \8 e. q. V) u" \5 M
1 n: }/ Y' q( E# h3 d代码:
7 a# K8 w9 w/ }#ifdef __PARTY_FIND. f" h( }* W" Z% B- P( M, y
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" z( y$ O/ y- b
#endif //__PARTY_FIND' h3 w: P3 m$ M5 n# R e
0 w" f* z: b7 T; Q0 z5 svoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
- s4 E6 k' ~9 l. V{. X; t- q3 c% `7 P3 c% r
u_long uLeaderid, uMemberid;" }9 E! E1 x+ w9 ^: |* p
BOOL bTroup;! l/ z% B r* U' ?9 Z
ar >> uLeaderid >> uMemberid;, F/ @4 G# Y/ a5 q) }/ N
ar >> bTroup;) L% R, x$ H4 h; E
8 X( I7 M7 X) J. L$ w+ ^* e2 A( A( l) r CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ c) c2 u/ E7 d B/ m% e
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )$ {0 D$ R- c5 p; m- w
#ifdef __PARTY_FIND
. q5 [% S t- \! l InviteParty( uLeaderid, uMemberid, bTroup, FALSE );# z- J& S3 D, g
#else$ Q$ ]8 o" j; B" c
InviteParty( uLeaderid, uMemberid, bTroup );
1 G# c; {& i5 Q" j' _% h#endif //__PARTY_FIND
1 O" q; [3 K1 \& ]5 y5 ~* a}
" i( |" S" v$ r% O6 T
: t5 F) U2 ^! K* U7 U- C代码:) t: G: l1 a4 A
#ifdef __PARTY_FIND
$ `1 H/ k j: nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
* C6 I; F8 \% y1 K [ e7 `#else% \ q' s7 j# j1 J1 [/ v1 j
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
6 ^ p2 T G/ P#endif //__PARTY_FIND+ [! U9 _, P0 k5 [9 E
{4 G L" E( ?1 a& |
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );' w; l) e: u8 E6 O; E1 [ N; e
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );0 K+ Q9 r! q' H: I0 m! M# V! Z
6 u, V. @6 {2 G$ c- h
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
X. H' `. E7 E/ w+ } {- P; t3 \. M+ c, j, K D& Z1 d1 ?
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )' u( n* y8 B7 A+ ]
{. P2 ^; l) Y2 r+ C+ Z' c
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )) u7 t1 O( I3 h9 u x
{2 ] Z% y% J" z3 w7 r Y
pLeaderUser->AddText("没有足够的权限。");
. `% z- m% G2 O3 d$ L4 b pUser->AddText("没有足够的权限。");
( w8 N2 D) X/ L( G- w8 L3 ? return;
+ A3 a: U- B$ L7 U$ W4 v5 p }
& P) n$ S( h2 D! z% Z" c) N: R" H }
0 [. X% n/ [6 f, n // ???? ? ??? ?? ????.' I$ ?1 P. ?. F
CWorld* pWorld = pUser->GetWorld();! }0 {+ ?. y. S0 R0 c5 s
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
: D5 X8 y( n5 z# R) g9 c" R6 n1 Y {
" l, G% a* F3 m: I1 ^- t$ y pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 D& G) b& C M5 J' {9 v" H) T7 f return;
( v8 @ E6 g% T4 q! h }
. D* k, b6 A% B#if __VER >= 11 // __GUILD_COMBAT_1TO1) _" G6 E q3 _& T# A5 @7 S
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )/ j# T" Z& b2 z* [5 j8 {: R
{
% K0 e+ y+ l7 Y4 J1 R pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );5 O7 ]& p0 k" {* U
return;! X6 p& e) y$ Y' Y: U$ P
}: g1 G% C$ v: ?- {9 S
#endif // __GUILD_COMBAT_1TO1
5 d! O" c* Z4 J% j* ], c" Y$ M
8 b; R4 \) S* g R0 I, U8 |$ G: W#if __VER >= 8 // 8? ?? 061226 ma( R n- E" w# B- Y
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )5 c5 E3 J, M% r2 s8 R" c# N1 f
{
+ c3 T3 x' J+ a! ^/ r; N return;
2 G4 O3 C* Q7 ~9 j* p# j }
; K5 M) p4 I: ^9 D$ r9 b( l#endif // __VER >= 8 // 8? ?? 061226 ma
O+ b) q. k$ G" `7 k% G; y ! X" G% z. }+ B
if( pLeaderUser->m_nDuel == 2 )
* Y; I: i7 ^; n7 V8 j) ?. v {
% R4 `' L8 Y; Z# D+ K pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.* C& V! K n8 K! ~) e& M0 l# W
} # e3 c' \* A8 i! V8 N8 g
else$ b; j4 ^: Y) T( W
{
4 [4 Y( w4 B3 [" C5 ~ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 {) _9 H6 S# D4 N {+ O, t3 ]5 a4 [' N. W( P
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 [8 g! d, u* {7 t/ e$ U }) I" t1 M" P# H
else
2 ]5 l0 S* U. X8 h+ m9 ] u9 P {
: f, K1 T' M% U" ~/ |: b- z+ q if( pUser->IsAttackMode() )1 ], ?4 A$ z/ n, c+ M a! A+ K9 a
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
5 g: R1 H# z" s4 x3 ~* q else$ @8 F# }: S _1 t) h! Y3 K P, Y
#ifdef __PARTY_FIND
8 O& a! N+ m+ W6 W& V$ \ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );+ w: L1 d H! B w8 F7 ?
#else/ O6 _; [5 `, l% O9 X
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
! T0 _# i: I+ J; _#endif //__PARTY_FIND: S4 L7 Y) z* ~ ~# L
}
9 s- G' K+ |, {7 @% x G }
: M% ~! P5 l2 s9 e }1 I+ L) Z# h: U1 v2 L
else
6 b8 s; t9 m" n' Q {
& [) B& u" p3 J3 o) }8 N. W" L+ I if( IsValidObj( pLeaderUser ) )
C1 E) I! w; a. r pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );; u* q9 s% m# x3 x
}; Q; k! `" J: w" b0 w. K1 ^
}
6 h, `& A1 Z4 a6 [2 o. g- Q- J. E4 x- ^& q) L% ~
User.cpp:2 Q) D$ ~: Y. t6 |% z
代码:
* T- Q6 | s& M7 L8 Z#ifdef __PARTY_FIND
+ g, E; G s" u% n7 D& e: evoid CUser::AddPartyAllowJoin( BOOL bAllow )
2 E& ~0 t* R f8 r: Y. L{
" {' K# f- w1 }+ H6 v if( IsDelete() ) return;
! d$ i: Z: v. {/ Z7 U ?, p/ h! R
m_Snapshot.cb++;( _. b4 q) T% x7 `3 r0 Q
m_Snapshot.ar << GetId();8 i; g0 \9 e- N, W Q
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
) H. g8 v3 U. `3 r' T" P m_Snapshot.ar << bAllow;+ b A) t) K! K4 f
}
! j4 y( F3 r. X# K#endif //__PARTY_FIND, g; q8 w3 T0 N- l) p& y
9 ]$ i# Y( R# {2 Z" q ]; H& [0 W代码:+ D6 X1 ^0 y! O( _4 E
#ifdef __PARTY_FIND: c o @3 \2 M( w! g+ G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ @9 F1 c6 I# O/ k3 T7 O! \#else# I( c( _( E+ ?) `! N9 S" F
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )! d5 q5 }; N2 n& n/ M9 }! N# c; G- Y
#endif //__PARTY_FIND
* F$ u0 ~) g7 S0 D{' H5 {9 e7 w) j' r
if( IsDelete() ) return;
* }/ s$ }! T/ a& \3 M% ~1 l9 A ! O& r9 P r9 @' V" X9 c; w( g
m_Snapshot.cb++;+ @# W( R1 t2 g( x
m_Snapshot.ar << GetId();
/ E7 w) t. g* q! K ] m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;: ]2 z2 u4 V- V1 A. Z
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();0 j U2 z$ A7 r4 \( K
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
" w/ k) s; U7 Q+ t6 A" ?3 D m_Snapshot.ar.WriteString( pLeader->m_szName );, i1 X! i. }5 \0 }, p
m_Snapshot.ar << bTroup% H3 g4 H# _3 O$ E. ]& H
#ifdef __PARTY_FIND
/ U+ Z! V- ^2 R9 _ << bPartyFind3 s, G7 E2 T+ o' D- r
#endif //__PARTY_FIND& X: w7 c* | w2 ~# _' h6 w
;
4 @8 C, B" P: B5 L
: l! q4 u, s7 }8 z}3 [7 g3 U. @8 e( B7 a
& d# i/ c% ]1 @8 U
DPSrvr.h(公共范围PLS)
: I' l! R1 e4 X. G3 |+ C代码:$ z# E, }5 P; i! G: g9 Z( {7 c; z
#ifdef __PARTY_FIND4 d* Z( p: ~3 x, R3 r
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );8 f# i7 z; D- l* U, I
#else/ J8 `, ]1 v. f5 N& p$ i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
8 ?' j( \; R8 T3 I# H5 |) w+ m: y#endif //__PARTY_FIND
! L# H) F! u; L* z8 U1 ]# u
+ E; t: [' ^. ^: G. X6 X" A1 E- U代码:* o& O& M7 ?: h7 L+ e/ V
#ifdef __PARTY_FIND
% P, m8 v( P/ r9 E3 a2 R void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- x' Q7 |- R0 @9 P# T#endif //__PARTY_FIND
" _/ ?2 m. `# V' n' z) ~# s5 [# `
/ L* ?* G) g7 e$ Y4 I& q7 zUser.h(以及):3 S& L6 ]. C* t
代码:3 f m' B! w5 [- o
#ifdef __PARTY_FIND4 ~5 ^( c- O) g# K" f* H L7 ]5 _
void AddPartyAllowJoin( BOOL bAllow );
0 r) A: {. I* M v4 A void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
; ?/ @. y; R. B9 w+ D6 p#else
7 _ [$ J2 v& |4 T( V% n void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );: O, w# s8 Z" L$ T0 F D8 d8 y
#endif //__PARTY_FIND
- e$ r$ q7 }$ f$ o7 J; v5 @! u, i. J! D H) d) s- s
party.h:
8 o& k: E4 H' _, Z& ]1 A7 j代码:' R% ?, p2 j1 Q
#ifdef __PARTY_FIND5 Y( ~" o2 M' Q2 @/ y0 C
BOOL m_bAllowEnter;
, X v$ Q& m; z# g7 R k#endif: Q. @* @' a+ P2 \3 Z0 e7 l
2 h' j6 H9 K# q6 R+ p, O
代码:: N, v# K$ p$ o' q8 R7 t
#ifdef __PARTY_FIND+ o& d; D' U. p/ E/ t
CParty* GetPartyFree(); E( ]1 N+ Y+ \) w* R
#endif9 X7 n! f* }3 k! Q V
+ G' U4 T- s) U: dWndParty.cpp:
( W: M$ O5 G$ g& a7 g HOnChildNotify:& n' g# t! L) I; T; g3 J p
代码:
% B' {( A0 L& s: J8 W! E#ifdef __PARTY_FIND
% Z5 ^. b# W, y7 y/ _ else if( nID == WIDC_CHECK1 )
, `' a$ k+ g/ k {
. B$ i9 ^3 X, l; G7 A j if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 {- u' J- H9 L$ N2 J; e' d7 p
{3 ]3 l! T0 a) e! c0 W
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ n6 c3 ]7 q' _2 C1 G- s g_Party.m_bAllowEnter = !chk->GetCheck();
% O+ N# b& J/ S# t g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );7 O; P1 y! C+ o$ M6 L( v4 `
}
) `% T# \: t7 P }* Z) }! h/ h' K. w, [, Q% D6 s% @
#endif //__PARTY_FIND
! o u- C7 ~& j
/ D+ }6 ~8 o: y) }, M5 l; N* N代码:
: i. a6 j8 l2 Q; C& H( DOnDraw中:! v' e# {0 I5 o# g3 \
代码:" E6 \" ?- ~4 y( T- q' x) D
#ifdef __PARTY_FIND1 t& O' u2 W9 W9 k+ G1 d: a
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 |0 \) t/ h A' c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" e; ~0 j1 h* p p' ]3 ^8 U chk->EnableWindow( TRUE );. t: W1 p' l5 a! G( j1 c
else
5 M2 q( _% z' }9 ]0 _ chk->EnableWindow( FALSE );
- N0 e3 c2 J( h0 n+ D/ M$ c' _3 t chk->SetCheck( !g_Party.m_bAllowEnter );
% @8 s( A1 {% B3 ]- X7 f#endif8 w8 u' ~! m* Q& K K
0 g. J. u9 t3 s' G6 y( ^. L
DPClient.h(public):
* u$ o& q$ ?2 i' P- X: T0 n# T3 @代码:
/ d4 c2 |) \, |6 q6 e' w2 b; {#ifdef __PARTY_FIND
?3 ^8 c4 _% g' d void OnPartyAllowJoin( CAr& ar );
2 Y- j0 _( }3 h void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );. @( `% Q8 K* S4 r
#endif //__PARTY_FIND
2 n" k$ j) p3 x" D7 Y0 f5 u3 T! X' [
$ J8 d8 ]+ i8 X% v6 T
( {# w9 V5 u# y6 A WWERS hinbekommt没有,请让赫克的权利。' T$ H) B$ I9 T7 [: M' {
不支持左右,所以难不...
2 x) t4 h$ H% l }1 r7 o党k的Windows NT甚至编辑它自己。
~* S$ [% S: c. |4 R3 o. ~7 v包也,因为我不erschreiben进一步如果我你的。
" X* y( x* j4 z) O* v2 q- V# n由于缺少Quantité k n个代码是什么升工程前。
- p t7 {# q; p& h! M/ A% _! x2 `如果是这样的。请发表。# ?* f& E& Z `% t; ^
到目前为止,Pumbaaa
# d# I* W+ c! {$ O
- E- B. Q' `. U% e( @( i
7 O( A+ m& N3 t) u8 ^3 tMsgHdr.h
( u l: G: O0 S4 h' @#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863/ n( s' m$ F1 A" R$ V
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002437 v' o! P. t; a: |3 U* e
6 B0 R! ?; b- Y: ~: |* n5 ?! z3 W/ r! Z0 c3 ?
+ J4 e1 A/ [" b5 F. ~ |
|