|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
, k6 b' l- o v5 l. w& z8 S7 y如果我鼓掌纯粹是我复制错误时,D" B) X8 B% ]3 ?8 E/ b
积分当然Pumbaaa。
. J/ c2 W6 \: O0 f9 p9 M2 n. K6 ?% ?( t a; p0 Z; `* r+ L, L9 k; v* t
FuncTextCmd.cpp:
$ X9 }( {7 ?* H2 R2 e" x6 N7 g
* _: w; P$ q4 M代码:
( U) j. o" k6 s3 Z8 D( j5 q0 [#ifdef __PARTY_FIND6 \; K; o1 X* e1 m" R$ V
BOOL TextCmd_getparty( CScanner& scanner )* V% T) `. z. C9 I3 S! Z
{
+ b2 t- k# Y, G3 N; H( Y q- b: }8 l#ifdef __WORLDSERVER$ k. b0 T( s5 T' A$ J6 u9 V' G
CUser *pUser = (CUser*)scanner.dwValue;4 W+ z. S1 ~4 n8 g6 |
if( pUser->m_idparty > 0 ), e i$ g8 {0 z1 n9 S, Q( ~
{
4 c: D7 {% f% L) R8 H4 | pUser->AddText( "你已经加入一个公会。" );' [1 `! J- G( E, t$ f$ g4 q4 B! I0 W
return TRUE;) [: _. x& N8 L8 b S: f
}% X% Z! x$ a) V/ j: V3 v
CParty *pParty;# w* H% F3 p% ]
pParty = g_PartyMng.GetPartyFree();
1 B* t/ Z( F# l7 U; Y( A0 E: Y if( pParty )
) `# T; I n) v. `- g* y5 o {
# `+ I5 c2 `0 t# T g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
( m) I7 p8 h' z: R) d2 [/ f }else
: O% ]6 z" f' m, [. ~' r7 B {' `# y- X; f0 E6 K! j: x
pUser->AddText( "抱歉,这里没有任何一个公会。" );, b" t+ d4 T0 x6 G4 ]: ?
}
# a, H7 z" N! \# D3 h#endif
6 _# T& Z# ]4 l) Q* O/ u return TRUE;
1 ^) S, V+ c5 m; ?6 D# d}% X5 o" K1 [! o* L0 }$ ]
#endif //__PARTY_FIND
' Y# t5 f# t6 S( a4 v4 h. W$ P: Q& m1 Z. r) w- S2 c- `: E6 i# m. f
代码:' V% S6 g4 I4 t. X
BOOL TextCmd_PartyInvite( CScanner& scanner )
1 ]3 ^# u5 X4 C! e( P6 Q{
3 s. h+ s7 |/ s1 V( o: }- X#ifdef __WORLDSERVER2 f# v/ L2 j! d/ n: g8 V; \5 r8 n" B( Q
CUser* pUser = (CUser*)scanner.dwValue;% W. y& B4 B' f0 }- c' N" G, T+ g
MoverProp* pMoverProp = NULL;3 K- F1 r; n" ^7 d
scanner.GetToken();, J7 ^; O9 L2 F! A3 L0 g( W4 O
#if __VER >= 11 // __SYS_PLAYER_DATA$ w; x f0 E$ B# W
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );. U8 M: D i! G/ {) k) [
#else // __SYS_PLAYER_DATA
3 O* \1 b' ~$ s0 S6 b w$ b; p. ] u_long uidPlayer = prj.GetPlayerID( scanner.Token );
/ n: {) x, k6 [8 |6 r3 b0 e3 u#endif // __SYS_PLAYER_DATA
& L* N& x/ o* `$ S2 C$ | if( 0 < uidPlayer )" S* m. R, Y" K2 r) k0 T
{" K$ S8 W' i/ Y; c
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); : `- i( n/ `6 ] s: J
if( IsValidObj( pUser2 ) )4 A) a# j [" u' E
#ifdef __PARTY_FIND
) P& T/ C( m% _% C( }. w3 l g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
* R* Y _/ ^% i( W; {: n#else
' }/ I' E ^3 J5 g3 r9 ^8 c. ^# d) F g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );* k( S. u$ {9 d9 k0 d2 B2 j$ W2 S
#endif //__PARTY_FIND
$ y1 M2 H7 C; |; y. u1 i. B else9 L% C+ g" W s
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
# n" u) ^, K' H0 w2 i. d5 X }
, x( @5 I% }) T else
0 o# k! S L/ X6 a4 N! i7 y3 V {1 x4 h4 A+ {7 x; H; Z# ^5 Y
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
q1 R( |, }& L( m3 o }
, e; i; K W! G# c" m! w#endif // __WORLDSERVER
$ B; E8 t0 q! S" W, C* p* B8 |7 Y9 Q+ I4 r$ q
return TRUE;
! r/ R5 M% v+ Z, M2 \, E+ ~}
/ ~9 M4 \5 }$ d( V4 Y Q) @" a
1 S7 n+ Z! w; t8 y( I代码:9 u$ g7 n* y* |0 p
#ifdef __PARTY_FIND5 \2 z/ e$ a$ D: \; [. I
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )( a% t3 x/ g0 B* m7 A7 n
#endif //__PARTY_FIND* K+ E( s0 F" o8 i5 n
DPClient.cpp;
8 M* B3 s2 j9 O \) [ Y+ RCode:
6 G- a# b, {7 _5 avoid CDPClient::OnPartyRequest( CAr & ar )+ ?$ G. g: w2 d6 x) i% `3 z
{: {, c* W/ I8 |
u_long uLeader, uMember;$ L7 m6 P- H0 t1 a7 c
9 ~9 l/ @6 N1 t) B2 Y$ e* v
BOOL bTroup3 g, p( E9 Q0 i) F1 C# M: l
#ifdef __PARTY_FIND
; m7 F* F0 o% T$ A S4 i , bPartyFind; ]& i z9 ~& h: Y) V0 \. O4 @
#endif// __PARTY_FIND, j5 G; p. H. i9 M3 R' t
;# [- u: l. Q# @1 [/ c5 ?9 }' ~
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
' j; G' ]. C% L$ m, | BYTE byLeaderSex, byMemberSex;
6 L6 [7 q H3 L; w$ v- ^6 T7 D y char szLeaderName[MAX_PLAYER] = {0,};
$ f: F. E+ c5 x+ t9 w# R. ^- X ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
, F' z5 x9 Q- ? ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;; M+ h p& q. L
ar.ReadString( szLeaderName, MAX_PLAYER );
5 d" C/ E' T- [* l" F# P0 v ar >> bTroup2 g8 L; v# {. r: Q/ m8 ~+ v! |" _- y) M
#ifdef __PARTY_FIND
' X& w6 L, ~* E) e8 S9 L >> bPartyFind) J+ _) }3 \" ]/ Y g
#endif //__PARTY_FIND/ T* @' h8 _& f" f" [' T
;
o5 E i1 c5 _" T& l* N2 R+ \
8 ]! F* X$ e+ A0 B if( g_Option.m_bParty == FALSE )7 I% m- n& X& m1 L5 n/ Y3 b, O% q
{5 O, A: w$ p7 x7 S6 ^
SendPartyMemberCancle( uLeader, uMember, 3 );
3 O# o$ E {/ d$ N8 ^/ } return;& J' i* \0 k- A( \$ u) p4 o0 b+ V& f
}
5 E& o6 f' b: _0 T& ^* p M4 v
#ifdef __S_SERVER_UNIFY# E6 B, B0 P8 b
if( g_WndMng.m_bAllAction == FALSE )
8 D" h( p$ U7 ?, l return;
0 s$ |/ s0 Y/ x* V# H#endif // __S_SERVER_UNIFY* E; F+ V9 O$ F
4 G) Z% ^" R7 }6 y
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
& X$ a" p- I& Y) n% W* o& {+ w Z, H/ }- }1 D& Y. M% A* {2 B+ {
if( pWndBaseBuf )
1 M4 N- w. O7 G+ E- A1 R( |' g {
: O; G( \. D5 z, x# } SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( h% H$ d4 B& c* R0 G
return;
* q) Q) z9 A! W6 l" G }8 s- g: U3 d+ f) Z1 j4 ^0 [
#ifdef __PARTY_FIND" _- k7 X* z$ @. f
if( bPartyFind )( n p% U, L# U! l& s
{
{1 b$ j4 T6 M5 U# v( R: B( P SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );; k+ {1 Q8 u+ P+ x f
}else
' U. a) Q+ `3 W {5 s3 d1 ^' D- |& i+ |/ L
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;1 H; ^5 h+ }$ J8 Y
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 \) e2 a/ R& G
g_WndMng.m_pWndPartyConfirm->Initialize();
- I6 B7 R$ P' Q/ t6 v }; i( n4 J; i9 ?$ p+ n
#else% @/ d( v# V. w; b v
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ d) j* y) K6 N! R8 K0 A) ] g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 x9 P1 J4 @+ F" S
g_WndMng.m_pWndPartyConfirm->Initialize();
6 u/ h) t( O3 @0 B* n#endif //__PARTY_FIND% x- u1 y) E" S2 a* J5 H* n6 Y
} @8 `" Q# I' i& B# l& y6 y
& u' }4 b6 n) t# N2 P J代码:
1 d6 d, k9 S' o4 f0 Q9 [0 ~#ifdef __PARTY_FIND& P( Q# W9 a: [2 d0 e1 h( ^
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ). ~! X+ u! r3 l7 F4 m6 r9 \8 c+ N, x
{
2 A: R7 Z7 B, V BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );" O$ `3 t6 o5 D% a: q
ar << idLeader << idParty << bAllow;; g N4 B4 s" ?2 u9 ^3 F) T
SEND( ar, this, DPID_SERVERPLAYER );9 E- g( L+ N' a D" B: w. r: q
; t5 @+ p1 V j" J, s# i/ M
}
& i1 y' F# f- h# K, r; {void CDPClient::OnPartyAllowJoin( CAr & ar )' C6 L1 u6 h+ R% o2 I
{" {3 D& k6 Q" l' Y- b
ar >> g_Party.m_bAllowEnter;
# T) j1 [3 y" X* ` o4 ]; `}
! o4 a F6 x, N4 U: F/ n& M#endif //__PARTY_FIND
" W$ n, x8 M+ x6 R0 J4 VCode:3 u3 G) m" }% d) h3 v8 o) R: g
#ifdef __PARTY_FIND0 j) b1 q# o. z: l
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;$ ~0 z: D g+ R2 N8 z! _) Z$ v/ P
#endif; K, H$ H4 @3 @5 a4 x- E! j% C7 [
+ C& p+ p: }4 g/ z
party.cpp:/ A: m0 z; j" m
代码:# I: y' ~2 I, x
CParty::CParty()1 U3 M3 ?8 ]1 A! l2 C n
{ g9 w _* b9 I; G
m_uPartyId = 0;- U1 a% K" v+ i8 N, D2 Z
m_nSizeofMember = 0;
+ A2 K6 b# c! `0 r' G) x2 q' G; k memset( m_sParty, 0, sizeof(m_sParty) );
5 ~( Q7 D7 e$ C2 K m_nLevel = 1;8 f1 P* h* l8 s/ o+ I B6 V
m_nExp = m_nPoint = 0;
! y- d7 e6 T! m m_nTroupsShareExp = m_nTroupeShareItem = 0;5 }6 o4 U( U3 K% U
m_nKindTroup = 0; // ????
) S# Y) |1 {, w m_nReferens = 0;
- w3 D( c5 |0 n" F m_nGetItemPlayerId = 0;0 B5 u$ D9 t: K, k( E: A
#ifdef __PARTY_FIND" f) K6 k) x7 V; n7 M' r
m_bAllowEnter = TRUE;
8 T1 h% F$ Y$ N# T, C% ?& B#endif //__PARTY_FIND
( P( W( F( @( t" l9 p# F" z for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
* w9 M& v M! b {+ r _& @$ c: r
m_nModeTime[i] = 0;
" T4 z M/ _ Y- C1 L }
& j4 _8 f# B4 W7 U/ M- v8 H m_idDuelParty = 0;1 q; \3 w. [: j: q
#ifdef __WORLDSERVER
0 j m4 U; h* u- ~ m_dwWorldId = 0;6 s9 ]% B4 w+ y3 c6 S
#endif // __WORLDSERVER
& d( |# Q: J5 l6 R/ p7 b}- h5 q) P0 S i/ X
代码:4 R0 g! B- ?% F( R
void CParty::InitParty()
) i: D6 e6 U& r$ L{
! _ b4 N6 F, a m_uPartyId = 0;
5 q+ @& M* N, F1 d4 m m_nSizeofMember = 0;
! R+ ~- B4 W) G4 W4 { memset( m_sParty, 0, sizeof(m_sParty) );
" y( H- |! G! u m_nLevel = 1;
% ?$ ]5 Z/ V& K2 Y3 U m_nExp = m_nPoint = 0;
6 Y" d* q7 }: Q2 e- m8 v m_nTroupsShareExp = m_nTroupeShareItem = 0;! v `0 S0 _+ ~8 [1 \0 Q4 r( _$ q
m_nKindTroup = 0; // ????
$ e/ l- M4 S; H: a0 X m_nReferens = 0;
+ z$ E9 N' D0 ]#ifdef __PARTY_FIND
, y, p9 A; p: k% j9 O0 y; R m_bAllowEnter = TRUE;
" d* P% j, ?4 y3 o#endif //__PARTY_FIND
+ H8 v' a0 X6 | for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
0 k) Q! L9 ?8 @% Q, d, } { b% w# ]# X* L3 w7 |$ {, v8 k2 I, O
m_aMember[i].m_uPlayerId = 0;
5 w8 l) S0 ` @$ l+ A m_aMember[i].m_tTime = CTime::GetCurrentTime();
+ Y2 x! c+ T* O# c$ K. Q m_aMember[i].m_bRemove = FALSE;
( t1 i; U0 q4 E; K/ q0 C) M#if __VER < 11 // __SYS_PLAYER_DATA7 n- F0 F H+ ?% v/ H9 Y- F
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;9 A( n' B& m* v+ F
m_aMember[i].m_szName[0] = '\0';
, I1 P. F/ G9 p9 {; z#endif // __SYS_PLAYER_DATA" H2 M% N, p7 b4 F
}- b; s, Z5 S% Q/ A1 f# L' I
}
$ i$ {2 u# n& Y g# Y( L9 R" ^代码:
k8 m# ^+ P$ L8 K, A#ifdef __PARTY_FIND
% e+ F: J+ L6 ~8 [6 FCParty* CPartyMng::GetPartyFree()' } x5 b5 P, V' ?/ e
{
: G) Q. J6 `( @3 H CParty* pParty, *pPartyTmp = NULL;6 H$ N- X3 W3 z1 r2 F/ l
if( !m_2PartyPtr.begin()->second )( Y; e1 V1 Q8 g
return NULL;1 z0 M" T1 V% T* P: W
BOOL bRan = FALSE;
) q( N+ B1 ]4 _! J! ? DWORD dwRand = 0;* u: P$ _7 B0 t9 o, B2 }9 O8 H
if( m_2PartyPtr.end()->first >= 1 )) n% A: A1 U7 H# l' k
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );/ W- u. \0 w& B8 _/ @8 C; g( ~4 _
) \/ X* ^4 q5 N, [& Z
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 V. X; v. x) I9 p6 p! S' g
{
, k: h8 L/ T% C& u pParty = (CParty*)i->second;
( G9 z' c1 j4 [3 D0 r if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
2 ~) P& y$ i. b# @ {" H1 ?; [- O( }$ ^" M
if( i->first > dwRand )
. g1 C7 J* x3 y# b# l( H. ` return pParty;
5 z2 E& t/ W0 P else- W0 e2 y! H; w3 i( ]# V6 u6 J* T
pPartyTmp = pParty;
" P& c6 i+ a% |7 q: Z* A }8 Z# c9 [& r- P) _' |1 f
}
1 S2 W; ?4 F6 n+ g( c; q return pPartyTmp;
* ?+ ~1 V* V: q8 ]) [}
- r) ~) n4 d" l#endif //__PARTY_FIND
% j1 U4 G* U* {: k+ E3 e
9 r/ j, ], t. J+ a3 RDPSrvr.cpp:# y$ j9 P. F7 I1 z" M4 ^
代码:
! a* z9 o2 w, k: G#ifdef __PARTY_FIND: O* O& M! a! _4 h ] x
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
2 ^. A! G8 g1 R/ R{" a" Y7 i: n" ~/ I
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 k" M/ r; H) Y: y if( IsValidObj( pUser ) )# {- M+ |- u5 J7 d$ F3 k/ x2 y
{( x+ D7 X i7 t; _1 M
u_long idLeader, idParty;
7 a& [7 E/ f$ f. g, _# L1 ^ BOOL bAllow;2 S1 |; _4 C2 e
ar >> idLeader >> idParty >> bAllow;, A6 _. T) Y$ U1 r6 d
if( idLeader != pUser->m_idPlayer )
- t* i' M/ ^1 F' b" z3 R return;
- n, o$ G3 B- B9 E8 q' E CParty *pParty = g_PartyMng.GetParty( idParty );2 X. {% J' f5 H3 F. Y9 y0 ?" ^1 E
if( pParty && pParty->IsLeader( idLeader ) ) s& ?0 b, s3 c. v/ I: [
pParty->m_bAllowEnter = bAllow;: O" R4 k6 m) T1 |
else' C+ V9 q3 p$ w! ^# b
return;
0 x1 _9 S8 Q4 S0 n; U
+ X# \/ | j) F0 j CUser *pMember;
. c. U4 D+ |3 }4 ]9 V1 `& S4 I for( int i = 0; i < pParty->m_nSizeofMember; i++ )
6 B) t C' A" V" h3 V {
9 O9 ^$ `, O8 Q& L3 m$ I pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );( i" G& Q2 o- ?2 V7 H. p' q' g
if( IsValidObj( (CObj*)pMember ) )
8 j; h9 }5 Q6 l ~* f+ r pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );/ P0 L, C$ W3 R. \6 d0 a
}
2 P" B4 H# o8 O2 d }) l) z8 ^. e) U" V9 ~& E# W" x
}1 V' Q' s) ]9 c; ] M. \; D
#endif //__PARTY_FIND; G. M5 y# [! s
, g' W( v$ B6 s! c, z
代码:3 \) l" V2 F7 t! W
#ifdef __PARTY_FIND- ^9 @8 K- R2 E ]' D1 {- n1 m
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );- U) K# W' R7 I, Y+ g0 X
#endif //__PARTY_FIND
) G2 k7 M; D9 D5 C$ E
! f4 h( p4 A$ w; P1 [2 B2 `void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
, M& a/ q6 c, [( | ^5 `{. W6 H* J8 T2 n. ?0 s* a
u_long uLeaderid, uMemberid;" M, I+ X/ | R
BOOL bTroup;
0 O0 }( z1 c, G) N4 \/ m ar >> uLeaderid >> uMemberid;
; Z4 C, S! Y$ I/ O1 | ar >> bTroup;
$ d0 l0 L! _8 m. a: g5 v3 e- P
( x A- ?! _# g6 b, S/ ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! U: Y+ |3 l7 i8 a5 s if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )$ O3 v: `0 D! C, Z* k5 I
#ifdef __PARTY_FIND
) N, m* o2 U& x InviteParty( uLeaderid, uMemberid, bTroup, FALSE );; E2 Q6 n9 y" A( I1 M
#else& J* T( \- B& {$ y2 X
InviteParty( uLeaderid, uMemberid, bTroup );& R0 Q4 }6 I. ^! Y
#endif //__PARTY_FIND
- H0 s3 ~$ b6 F0 c}4 d6 o# ^& m1 o
\/ A" y/ ~1 ]代码:
% M9 E F* H5 _& q2 ?! I, L1 d, p6 {#ifdef __PARTY_FIND) t5 @/ S2 i6 E) G6 ^1 J" ]/ U2 z5 d5 N
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )' ? o" d x+ T( `8 q! m' S3 c
#else7 p& z5 G s' \9 l0 _ t# ^- M
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
( f* P6 s7 a6 v5 e9 S#endif //__PARTY_FIND1 p$ [7 q F/ w
{! f! O1 ?- ?: T4 g& L B! L' q8 x
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
5 E) Q- b8 a* E1 l CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );3 l# G; W n! r5 x
6 _/ g; }( ]+ ], _$ Q9 h! E, l
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ); V1 v; U2 u. R
{
; ~: {# i3 ^( F$ C. Z0 q, n/ A3 J/ b if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )" ^; i4 |6 ]* D3 G
{
5 A* v0 U5 Q5 M: v& h" | if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )) C! T. ~" }% }8 H7 Y y2 D2 K$ A5 V/ b
{5 @6 J2 V4 Z& J: _4 D! M
pLeaderUser->AddText("没有足够的权限。");
6 f( k) P" P* o; b$ N pUser->AddText("没有足够的权限。");2 G! X& d( n2 u& e: U2 @
return;. x$ W6 u0 B8 `
}
4 [& h7 N" T1 D. M3 E8 e }1 ^- U+ @7 g, Q# B" {( @/ K
// ???? ? ??? ?? ????.
' _5 W, u: J: y" e$ g0 Y# c CWorld* pWorld = pUser->GetWorld();& ]' ` u0 e! a- y. J2 V: n! u( s9 c) h
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )/ M; U4 B- L! I$ e# a# M$ M
{ 1 H0 j9 g* [3 u7 J; E4 V
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 X' i6 }+ \. T3 c v return;
: C t0 C3 i) f, T3 g8 O }
5 K9 Z( f1 }: H2 d#if __VER >= 11 // __GUILD_COMBAT_1TO1
1 L0 v4 q* {# C if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )9 v$ p$ ~ r4 S
{
. {; ~$ L1 Y2 P L& Y9 B5 t pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! E6 b) I2 [4 S0 z; w
return;$ A) U6 }8 R% |5 |! B5 \
}% O, y+ _% d* z1 U. b* Z
#endif // __GUILD_COMBAT_1TO1
2 Y1 \! U8 D1 B' v: q
7 ?1 k! t# @$ X6 X. L#if __VER >= 8 // 8? ?? 061226 ma
8 z" S8 y2 g# U/ G% y% i3 y if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )8 T- A5 {. X% @! I/ y* s* r6 _, ]
{
& [; o! A- P ?: v return;% l, i! r Q2 G" ]$ V1 W
}
/ m6 I* q1 N( L#endif // __VER >= 8 // 8? ?? 061226 ma l! [ k6 V0 A: R
1 l7 v6 t% G# @
if( pLeaderUser->m_nDuel == 2 )) m) W3 y, I2 ?. H
{
2 |" B) r# G% E `2 U pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.$ H% u3 y( k6 P# k
}
" `) S4 Z! k/ H9 h# J; @ else3 i: o9 ]1 ~9 M- O* H. U4 [$ i
{. b/ R8 m8 g+ V0 S
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???. g; ]) o. c. r0 m2 \+ W
{
+ X9 B/ H0 J& }# i. ~4 r pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );) _5 W: s! @9 W3 Q/ p9 F* [! q; b
}
i7 ]9 U' V+ P6 v" X else/ Y0 |) n, P3 O" l; @
{
- ~5 B% K8 i7 J if( pUser->IsAttackMode() )
1 S& ^6 n( U2 E9 K# U$ d0 q2 u. e pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
. i8 `5 I/ d/ M1 O else+ y: }; c/ \7 R C3 K/ @
#ifdef __PARTY_FIND
; l2 E3 f% f4 _ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );$ V: Y# Q0 I$ r
#else( N3 F3 [. t; p6 p
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
$ X8 B. k! s `#endif //__PARTY_FIND/ i c: D! g' N2 O y
}
. ^( J& q" X3 g8 Z V r }
2 b) c( h, b' d! z }5 S) y% c1 a4 D
else* n& o z5 ~5 _; @7 i
{
0 s2 l( V# }2 \3 M) v+ X6 [3 I if( IsValidObj( pLeaderUser ) )
6 L$ d7 l5 l- G, r pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );9 v W9 f3 z8 |0 [
}6 A! O5 ^% [4 U1 K" z. p0 j
}1 O+ e$ ?2 k6 {4 F. V
- L7 e+ A# c) A' Z8 d. B0 DUser.cpp:
( w; L& j' E$ S: ^6 Z代码:2 C/ Z2 X- O# N; i6 K2 m
#ifdef __PARTY_FIND! x) i; U3 j6 D0 X8 V1 O
void CUser::AddPartyAllowJoin( BOOL bAllow )/ O c" a0 U1 X- M
{7 F- v: j' }" |! K
if( IsDelete() ) return;& Q4 v. l5 D. T9 q7 t% H. } y
4 z" f6 ~" P& p& i6 v* o$ M4 T
m_Snapshot.cb++;" z, _: u/ E4 k+ D6 t5 {
m_Snapshot.ar << GetId();5 T Y0 A, Y1 P4 U& x- O# I- N& X
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;! Q- X/ `( o) X* I' l1 b; h
m_Snapshot.ar << bAllow;
" B% d7 ]/ {& t9 H}
1 a% L4 {+ L' F& |: o' [# q#endif //__PARTY_FIND
4 j1 i4 u7 a2 W
m2 g3 a- q: \" ?- b代码:4 s) e0 B) ? C/ P5 \6 D
#ifdef __PARTY_FIND
; H/ k# t- z% X" D7 f+ ~! evoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )' q$ H8 Q, W; E1 O
#else% ]3 G- [5 ]$ H1 K3 n" ~+ G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )4 C% b, ^5 _# ]6 Y+ I
#endif //__PARTY_FIND
4 C" \7 N4 d# q5 }1 f4 F{
* ]' W1 b- n) n) w if( IsDelete() ) return;' d0 U7 t i9 v. H) g
2 N% h6 W5 k9 A6 [5 a* S( X
m_Snapshot.cb++;' p4 r7 e2 P% `- { O3 h
m_Snapshot.ar << GetId(); u7 Y! k7 r2 w' J0 X$ h6 y. Y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;4 V6 ^4 {! T8 x9 p
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- X6 v% ] Y P m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# K% o2 E; ?3 G9 T8 y m_Snapshot.ar.WriteString( pLeader->m_szName );
. T+ u6 B- |+ L4 T5 Z m_Snapshot.ar << bTroup3 U, i2 n" S; M- r
#ifdef __PARTY_FIND
8 H7 b. F1 y; h8 _ << bPartyFind' E. z& W) D& q. I4 ?' ^
#endif //__PARTY_FIND
$ J4 G3 {+ f/ t4 y g ;
+ ]5 t& A- i% O6 J ! l, @/ a# `; z4 c# A
}
1 @+ o: e4 l0 W+ m" r, D9 z% O) s5 x! O( ?
DPSrvr.h(公共范围PLS)' S3 }* M3 b4 r1 a7 i, C6 E+ w% I. `
代码:* A$ p% t6 f, |, Q
#ifdef __PARTY_FIND
8 |0 D& b( x+ I; j3 n- u9 W' k void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
0 b8 I/ s0 x3 K- }6 c# _, c2 M0 r#else
8 i/ B5 m+ n( R3 q- I7 f1 I3 ] void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
) B9 D6 ~* ~' G, C2 K6 j#endif //__PARTY_FIND
6 S# X7 N2 \: x+ R4 q0 x/ f
* V$ h# O$ c; W2 ]2 q$ N代码:; X/ v2 a; F: y% j! n
#ifdef __PARTY_FIND
1 v+ @. d. Y L/ |+ x void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( J2 k0 k3 t( e" |* j0 t" `1 ]#endif //__PARTY_FIND j I* P9 m9 u2 X' ]
* k, s9 X% t; \# _
User.h(以及):
5 w* L. K' \8 L+ ]- {代码:# h- K3 Q( K w1 U. n+ {
#ifdef __PARTY_FIND
& C# e) z- c" Y void AddPartyAllowJoin( BOOL bAllow );
1 S8 C) f0 G2 `3 L( s void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
: ]5 ?2 M. W3 O, { w#else: i( H' j" L" V q0 h
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 o9 \! N/ _. E#endif //__PARTY_FIND- f; O& V5 X! d, `& D1 c
# ^/ n8 v7 F- ~- r* q, m' Pparty.h:3 ]. l' N; ~* a2 f
代码:
1 r9 p" t( t9 x$ u#ifdef __PARTY_FIND' i. G1 V0 }5 X
BOOL m_bAllowEnter;
* G0 E6 f+ m5 }! m. Z5 l#endif
/ k+ N- U" ~$ n1 G4 u2 a; |; B+ }8 v. L* g" I9 y+ r
代码:
+ B! L, M$ ]+ q8 T K#ifdef __PARTY_FIND( m( \; a4 V) e1 y, Z( y
CParty* GetPartyFree();5 |: P0 s0 ^6 E0 u {0 a& u6 y
#endif* j, q, u& q6 b8 A2 T$ o% ~
, X9 a _8 V7 Y) y( V% I" x% x& ]: ?) t, bWndParty.cpp:
/ o* R6 s+ F2 j; EOnChildNotify:
3 D- f* H& u4 R) a, A1 K代码:0 z3 n% i, |/ I7 j8 j' u
#ifdef __PARTY_FIND/ A8 |0 c( o* x+ E
else if( nID == WIDC_CHECK1 )
9 E% P/ ^* G2 z# _9 v7 ` {/ F% H% C4 |/ x3 p2 H8 {8 M3 W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 l4 M0 K: L2 _$ {0 ~
{% U4 o2 Z" T1 w& r, _ j
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. A h! ]/ Z: T# O
g_Party.m_bAllowEnter = !chk->GetCheck();* g% g: ?" |) S5 I6 u7 K% g% W
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );% R6 E1 j* w& n. U& p
}6 T( r6 n& b8 @4 Z
}+ s8 A# u/ @+ `
#endif //__PARTY_FIND
5 [; c& c; v! [) J! i* l2 E5 s' \) B1 J# f; w" w
代码:+ R6 s" ~; t5 ^7 w# q3 [) O
OnDraw中:" i( {$ ]1 r5 S2 _! U! E9 i- l# G) M
代码:7 N/ E9 ]: O! d& ^' c& A; R( @
#ifdef __PARTY_FIND1 I% s/ o! Z) J1 C* n y& T+ f$ e: H
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: Y1 g$ b" W/ h- `. D if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 N+ H3 u7 i; q5 A' K chk->EnableWindow( TRUE );4 ~5 m1 C0 F B% u& n3 w
else0 B! {" h* v* w) k) j
chk->EnableWindow( FALSE );
4 ~1 S" l2 }$ f) S. m$ _& Z chk->SetCheck( !g_Party.m_bAllowEnter );
$ Q$ d' _ R$ e2 o L#endif
" Y$ X5 y2 V' y% J3 m: V
9 f, g* A. ` ?" s; U1 e" V& _DPClient.h(public):0 S! N: c. `# v, B/ `( K9 D
代码:
# X, |" l! m# D' C1 u/ x1 _#ifdef __PARTY_FIND9 U, [; @1 `$ N5 l* {
void OnPartyAllowJoin( CAr& ar );
I J, z* `7 x1 l- i void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 g8 s# G0 p) o$ u2 `#endif //__PARTY_FIND
9 F+ V5 S! w# `; h+ O. ]" j3 s( `8 v' X4 m2 @& @
+ ]3 n4 J# m3 @$ |WERS hinbekommt没有,请让赫克的权利。
1 o" G+ I% c7 S4 o. A+ ~5 g8 U" z不支持左右,所以难不...
, D5 w8 G) f3 d党k的Windows NT甚至编辑它自己。
0 D- \- k0 h- D9 {3 v8 y包也,因为我不erschreiben进一步如果我你的。6 y8 o8 ]8 B- l4 i$ ^, ?
由于缺少Quantité k n个代码是什么升工程前。' r0 `1 B& [1 o y. ?
如果是这样的。请发表。" c; d" g* F. ?* m. I' ` M
到目前为止,Pumbaaa" ^% N0 J/ B+ v; |( r9 R2 \& V
}) a6 Q: `7 O: d
( p+ ?8 z9 Y8 r0 z5 Y. k n$ qMsgHdr.h) {* X0 W8 p5 M
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
$ F& x8 C3 n! ?" R" l/ [/ O& F! e* |#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
6 E& \6 {, P* J8 o+ x) T; [+ o! V; B9 _0 v' O0 z4 g
, \7 N1 b2 h: b* p& t" U4 e3 W9 W9 y) W0 V; J
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