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对于那些谁需要它 - 谷歌缓存FTW。 :, Q/ k5 s5 S! H0 t. X8 l9 @
如果我鼓掌纯粹是我复制错误时,D
8 H; j: H5 D9 n) I: `5 G积分当然Pumbaaa。
- H+ m6 D) e8 p$ ?5 \! X t1 P% z* O; @; A' o* ~1 c, \( ~
FuncTextCmd.cpp:
( P" R* S: g+ B, Q1 r
1 w+ ` j! W @. i D- A代码:3 K% H( s4 l( [, ]9 h$ s! E) C
#ifdef __PARTY_FIND
) }5 v- K% k. N4 fBOOL TextCmd_getparty( CScanner& scanner )
+ g" R! ?* d4 q{
2 n7 f% }: _" a+ j% T! Q#ifdef __WORLDSERVER ?/ A' r% k' H: q8 I. ^
CUser *pUser = (CUser*)scanner.dwValue;
8 j% k- `5 E; b( C6 v1 M% s6 f& I if( pUser->m_idparty > 0 )
% G' \ |) E" }* ~$ p% S$ H6 } {; A; @ N) e: Y f( q3 s! s
pUser->AddText( "你已经加入一个公会。" );
: C( m. J" u/ ?# v# J return TRUE;6 o, } L/ G8 y+ O5 y& L# d4 B
}$ L) l: o) B' A; M P7 R
CParty *pParty;
( T/ | G' N5 J) ?; g& [. f5 Z) R pParty = g_PartyMng.GetPartyFree();! k6 u8 L1 M& |- N
if( pParty )
" a% s ?4 Q% E7 W! e$ Y- Y L {+ V p% L! ~! `2 a
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; j4 S8 m Q0 O4 ]4 [8 @# [% ]6 M0 I& \ }else
( G3 u* M* M$ M5 b& F {
. A; X( F: N* |5 E5 Z pUser->AddText( "抱歉,这里没有任何一个公会。" );4 y& n8 X; R" Z5 A+ R7 E: X3 G
}- O- ^7 [6 w) @
#endif. t$ O) Q/ f% w7 R; ^2 S
return TRUE;8 B& q0 a7 V8 D
}5 Q7 G1 @) b3 D/ I) L
#endif //__PARTY_FIND
0 G5 y( g. ]3 E0 T2 e; C5 D3 ] D+ e1 d
代码:& D1 i" }: V! @$ f5 D% D5 m
BOOL TextCmd_PartyInvite( CScanner& scanner )
& ~; {0 g1 u- i- k{' q3 K4 v: L0 J& q% x. J
#ifdef __WORLDSERVER
+ g" |1 M; l$ ^" _! u" B! z5 Y CUser* pUser = (CUser*)scanner.dwValue;" }9 `. {* W( m7 G: o7 {2 u
MoverProp* pMoverProp = NULL;
. ?2 F7 B _6 s. [ scanner.GetToken();
7 H% m c B6 j$ @- B( X4 U#if __VER >= 11 // __SYS_PLAYER_DATA3 K* X% V! u2 T9 X* \
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 g; ?) ]( H2 z! o8 n$ M4 |
#else // __SYS_PLAYER_DATA
0 ^" m$ \2 Y) z1 \& A+ \4 \+ N u_long uidPlayer = prj.GetPlayerID( scanner.Token );
4 X! v3 a1 m# m% _ @! ^* W#endif // __SYS_PLAYER_DATA: V; S0 t V" @# \* D8 B9 p, {
if( 0 < uidPlayer )
' d6 f7 n0 |) p! C9 S1 E7 Z7 @ {
( T! M% T( x9 S6 a7 V CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
: v7 S, I, B3 x/ ?3 D if( IsValidObj( pUser2 ) )# q( S4 W J; X: F1 z3 v! M0 d
#ifdef __PARTY_FIND6 |1 Y- I& ?& O3 K( r4 t
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
1 v3 U$ }+ G- G! `- m G#else
6 Z( B9 s2 x3 z! N& d* ]# K g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );6 J8 t. M p- D; }9 v2 e$ U
#endif //__PARTY_FIND$ ^" `( n: W* d/ h a
else) @2 c1 {" o6 M" P" ~! i1 \6 ?3 i
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; n5 X& X' I# L/ F: F& \
}3 ]% U6 L7 O" x2 O, X* x0 j
else
$ h: n) {- Z: ]: a, O- {, { {% j( y1 s& _* ]9 t/ N3 `
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
0 o- l) \5 t8 \. K5 a6 x% L }
/ W8 Q- x, I9 ? ?3 o#endif // __WORLDSERVER; n& c+ t( Z$ `
# a+ V! i) h$ u* W4 u2 \
return TRUE;" d' R" K2 m! v
}
5 \7 n) c, X+ l4 `$ n( |/ [% P) S/ _
7 [8 x# V7 j. u% P+ R+ s1 H代码:
) r% j, w* D( |0 W$ g" S#ifdef __PARTY_FIND9 I# d7 C6 n* k a: C0 n1 h, w
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
" R& T) X6 O2 m/ V#endif //__PARTY_FIND
4 B G# \& v" l( A0 ]DPClient.cpp;/ |" }# E7 }2 F3 j$ H
Code: s! {+ y4 o( B( C
void CDPClient::OnPartyRequest( CAr & ar )
% t" F9 M- I' a8 L/ h{2 v7 W- G$ u ?9 k) U. c: [; |! P- z
u_long uLeader, uMember;
) c A7 J+ z& y7 \/ [* j
* f" ~- f+ Q9 G# s0 v6 l BOOL bTroup
) N% X4 X- O: v& y; Q/ [ V9 J" C#ifdef __PARTY_FIND' C* M5 B% Z$ W* w) G0 c
, bPartyFind' Q: @4 O$ t* N& N* w8 r3 J5 s1 n2 G
#endif// __PARTY_FIND* q" U& v8 x2 N" R
;
1 q( |* s4 J3 z) q/ L0 j5 o# B LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;$ k2 {- O; \3 t( u. q- ~, i/ P
BYTE byLeaderSex, byMemberSex;2 m/ n H' I. X) f% S5 o
char szLeaderName[MAX_PLAYER] = {0,};- \0 Y% F2 ]% j9 x: S1 t# f
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;9 u5 J! U( V1 z- o# B: ^# P2 F/ f
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;- \9 _ j. l3 j9 ?, q% E# Z) T% M* m
ar.ReadString( szLeaderName, MAX_PLAYER );
* v7 w; d: |1 | ar >> bTroup
0 b& I! e+ u0 c#ifdef __PARTY_FIND
3 ]+ P5 _3 L" m0 W7 k >> bPartyFind
: `& O7 D# q8 Z9 p H#endif //__PARTY_FIND0 f" J% d- j- A
;( F& \: D# D: f
7 ]; J. ]* j; S/ O
if( g_Option.m_bParty == FALSE )
( E8 { U# @' F! J/ ]) b- y& F {
0 P# d' K; L! z' U SendPartyMemberCancle( uLeader, uMember, 3 );. J2 F! R8 n# s6 B8 q
return;
5 f6 p" j* I d }0 P; I3 C+ a- F/ B$ ~0 m
" H! @# b" V& y) p
#ifdef __S_SERVER_UNIFY+ d. M/ G( U! ~* x1 R
if( g_WndMng.m_bAllAction == FALSE )
# A2 ^& t* ]& E: k! ^$ e) W; x return;! R- |+ q1 l# M$ W" s
#endif // __S_SERVER_UNIFY4 E+ y' [7 A& @4 V ~0 c
# Y) w: n" a2 z: W
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );/ H$ E4 {. I, i/ I4 T: B( d1 F
" L( Z% d$ |0 i" H) V* [ if( pWndBaseBuf )
" w' l$ d' ~7 `; \2 w9 H {+ O' Y1 O1 @4 \. H p6 ]9 R2 z
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
, U9 ]1 h. M1 ?( i return;
- B6 V: P- t) ?# N: P }, H% w' w. s- F5 E. A: o2 |& F
#ifdef __PARTY_FIND% L! L' l& M! o) X) @1 }5 ?" W
if( bPartyFind )9 ]' M* v$ h2 e, g8 M
{# t3 J3 z8 W9 Y9 L7 w
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
) S8 D# E* {+ J& [3 d }else
9 C1 o4 T8 s3 N2 S! N" M6 w7 E& e {3 c8 J3 @5 N9 F. k9 W0 E+ c `, Q
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 e2 z Q( T# h6 z8 @6 n9 s g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );) d( w$ i Q3 p4 j4 h
g_WndMng.m_pWndPartyConfirm->Initialize();4 R/ W8 [- i) \; X2 Q
}$ @9 ]9 R. v- J4 F0 t# w
#else& d- G3 s$ y, J' \) n
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 I6 l6 N5 U& O
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 R7 v& E4 Q$ J3 M7 b# n# a g_WndMng.m_pWndPartyConfirm->Initialize();
9 A/ D7 u( q" ^5 y2 Q" M3 s& ?#endif //__PARTY_FIND& f% I5 [$ T1 |6 J8 c
}
' {" K% b$ F$ m3 k# w* \3 V R% h( i0 j1 S
代码:
& z9 F1 P6 j( w: }6 g9 F: t$ z4 |#ifdef __PARTY_FIND
) z; I& Z( y! K" L( nvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
6 H& F3 {4 l6 Q{
+ \" s/ q; o/ c; M9 h BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );4 _; N5 L* i: w q
ar << idLeader << idParty << bAllow;- n- u5 E; K" a9 e' n
SEND( ar, this, DPID_SERVERPLAYER );& T' z. m4 \+ m; K$ u& E1 g
/ @7 d" |: d, u3 Y8 p. z. D. [
}4 w6 m& ^6 @. ^0 d+ ]9 ?7 K& x( m
void CDPClient::OnPartyAllowJoin( CAr & ar )
7 `* V3 K) n: }) d{
- j* t2 t& l# W% l; r5 y ar >> g_Party.m_bAllowEnter;# r3 }4 @3 L/ a6 o
}( i; h- M" x/ j8 \
#endif //__PARTY_FIND
. J; g8 Y: P `Code:4 @5 |8 P' i+ a( |- g" a( i
#ifdef __PARTY_FIND
- V: d) K! }) m. G8 l) { case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;; D2 j9 I( X* w- u) r
#endif. z" b1 z. h. L0 U& D
" j; ^7 I0 P8 }2 u' zparty.cpp:
& G3 F, J- m0 g0 z8 E6 |代码:& c: q1 ?0 F: J m1 o% w
CParty::CParty()! N2 ?3 h0 e/ s1 z! h
{
, v! r% u8 }. G( A' F. \ m_uPartyId = 0;$ s. x" d8 g( u# c, m
m_nSizeofMember = 0;
, Y% w4 g e( M+ d) m& D7 b& m memset( m_sParty, 0, sizeof(m_sParty) );; j6 M. ]1 m+ I% U! y5 d. n6 H; @
m_nLevel = 1;
! ]0 l p, c" B" N# M+ U/ l m_nExp = m_nPoint = 0;- N# }* K4 Z# L1 W n5 g9 k
m_nTroupsShareExp = m_nTroupeShareItem = 0;
* Z' N1 U4 r9 c1 T* i' a m_nKindTroup = 0; // ????
i& P3 g- ]* ]' N; f/ H. } m_nReferens = 0;3 d; l! z9 R$ F
m_nGetItemPlayerId = 0;$ \ M5 }# n9 Q3 \6 L/ x7 a. X
#ifdef __PARTY_FIND
) A! j2 T: C/ n* w- k" i8 Z8 L' ? m_bAllowEnter = TRUE;7 f1 h! H& E4 |8 W @: d
#endif //__PARTY_FIND; ?0 p/ M2 |9 P. a) k/ E+ ~4 G
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )9 J* u0 `$ W3 q/ `
{
4 X0 `0 A' H3 V) }8 o m_nModeTime[i] = 0;. X4 Z h2 P: U8 `, ~" |& o! d% d
}
( c1 q8 q4 q6 v- u4 \ m_idDuelParty = 0;# x. X& _0 Q. \4 U2 u# \
#ifdef __WORLDSERVER
$ r% U3 U' w: M: h m_dwWorldId = 0;
3 ]# k: k5 o9 r; L9 a1 B#endif // __WORLDSERVER
2 i* ]* V. a! j4 u' u- q}9 v% o4 O6 d" v+ f" R
代码:
) o, l. i1 Q) @void CParty::InitParty()2 T' \! B6 Y% `: e6 v3 R6 s4 t
{, V H7 n) ` P
m_uPartyId = 0;7 Z8 @, P) Z( U z0 h
m_nSizeofMember = 0;
! m4 x, X. X: S- C, D3 n memset( m_sParty, 0, sizeof(m_sParty) );
' i/ K8 i# p* y4 J9 `5 y+ } m_nLevel = 1;
5 ]' b7 C9 U5 N `$ [' N( ^/ j m_nExp = m_nPoint = 0;
+ Q5 g8 `& j! N. B m_nTroupsShareExp = m_nTroupeShareItem = 0;
4 { u# I2 m2 t3 g$ z& o! | m_nKindTroup = 0; // ????
[4 m! h7 L: { m_nReferens = 0;
: W, o1 ~+ R1 O) i. [4 e$ d9 D" F#ifdef __PARTY_FIND( d2 l4 l+ |6 `+ E& R, k
m_bAllowEnter = TRUE;) Z* T7 P# @4 e1 ^- p" i, m& e
#endif //__PARTY_FIND( G0 E/ Y0 R' F, X& E: T9 ^
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
: U" ^1 s! M( |( x7 Q { |% O+ q- |8 p$ n1 \
m_aMember[i].m_uPlayerId = 0;$ I8 N) C' p! i H/ W% u4 C$ ~7 m
m_aMember[i].m_tTime = CTime::GetCurrentTime();3 Q) W, q! q0 L
m_aMember[i].m_bRemove = FALSE;
$ _1 o N" d: r' F) \& D#if __VER < 11 // __SYS_PLAYER_DATA+ d* b1 o4 h0 g3 {$ a9 w
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;4 V9 D+ |1 A, j' y
m_aMember[i].m_szName[0] = '\0';
9 a3 ? S1 n3 G/ U0 L#endif // __SYS_PLAYER_DATA
3 p% F0 D, k- }. z* ` }1 b" @# j( O r" S$ F) V0 A
}8 I8 G; h3 H1 F) M
代码:
) e3 P, ^& E; u: A: Z1 \6 N#ifdef __PARTY_FIND
" Y" \/ V! D+ g) `$ `) j$ ?CParty* CPartyMng::GetPartyFree()
. x. [2 n: Z; t. y; ~3 r' t5 B: V{( f: U m4 h( t" n
CParty* pParty, *pPartyTmp = NULL;
0 @: m/ j' S8 {0 _- m2 p1 u: n if( !m_2PartyPtr.begin()->second )
) V1 ~) k, a. y return NULL;2 S: h- a( d1 h
BOOL bRan = FALSE;
4 \: L( }7 c4 m7 ^2 o DWORD dwRand = 0;; q2 N7 Z, d1 f* T5 M
if( m_2PartyPtr.end()->first >= 1 )
# Y9 `/ j9 E m; w' g DWORD dwRand = xRandom( m_2PartyPtr.end()->first );% d. @7 x5 a; \- m
9 ~1 U5 u* f5 w. R* Y2 `
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
5 W" _5 @, q5 G {/ t, D" c+ `# f; p6 M: ?! z+ J( S
pParty = (CParty*)i->second;% }/ ]$ f& Z2 ~' l/ y/ Z" s5 N- o7 D0 J
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )3 x0 t+ }% i8 `3 l. }; p. f
{5 }' \) ^$ r8 m) g. c7 U% P2 b
if( i->first > dwRand ): n8 ~) {# B3 e) R
return pParty; g) d6 S. l O. o6 _
else: ^9 x K x' s: ]. F |
pPartyTmp = pParty;
, J/ ]2 J X2 e7 h/ ] }
4 g6 K7 ^& B p" K4 { }
/ Z: L) I" k' i# B Z. c, f. K return pPartyTmp;1 }1 T) L+ ]1 \# f! [
}
2 |1 P8 s1 F( t* `* a2 O#endif //__PARTY_FIND
9 Y$ ^' o+ _$ {% P1 X/ ?
( f5 W7 z, A3 Z6 N: }% g8 oDPSrvr.cpp:
( E9 F8 n8 M0 l) Q# C+ k/ w% F! @' k代码:6 }- F* T8 ~" M
#ifdef __PARTY_FIND9 N1 v! E/ d6 V, p7 i, |1 Y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 R% t! n; D5 x& {, ~{
8 v( F. E; D P5 t2 T CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 F6 `3 e& R) h/ Q9 `9 t if( IsValidObj( pUser ) )
3 v% _9 D& T4 h/ I {
: Q7 R6 ~' A, [" ?% z& ~ u_long idLeader, idParty; ~" g' G! x) c3 z
BOOL bAllow;
" G3 z5 [( P) y0 @ ar >> idLeader >> idParty >> bAllow;1 ~" F& V9 e. \7 G4 z
if( idLeader != pUser->m_idPlayer )2 R) C$ t; r! r9 M9 C. K
return;+ j, r( f* A4 ^8 u; x
CParty *pParty = g_PartyMng.GetParty( idParty );
/ V8 W- w: R& V8 c* I$ I if( pParty && pParty->IsLeader( idLeader ) )
; O, L: }5 H1 t pParty->m_bAllowEnter = bAllow;
1 w% v) C5 \4 G, U0 K* f6 Q else
: g, T4 J1 Z4 V6 H) F return;
. j7 y0 {7 a& `
% }1 w. {; E, v" F% l2 U' u2 A CUser *pMember; v: R1 c8 P3 |
for( int i = 0; i < pParty->m_nSizeofMember; i++ )1 w: ]$ G( E2 _9 V, r
{! A' F% ^) P: O& P
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
0 X4 e/ X/ t, }/ Y if( IsValidObj( (CObj*)pMember ) )6 I7 b' u3 S* l8 i5 W
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );( N% D' V' K6 o( A" k, l& p) Z+ x
}; ~" I9 N. L5 @% T9 L& ]( \6 ^# J
}, e& A* r& S2 @/ ^. x% M3 [, h @
}
- [: G5 t* W4 K( Q# ~0 R: J3 v#endif //__PARTY_FIND
0 u2 n& c2 ] ]9 A$ W2 s
9 _4 x/ |0 U8 o8 `4 n: j代码:( |6 h, h0 r. ]
#ifdef __PARTY_FIND, T+ ^% t7 [7 J7 W- n( R9 r
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
1 M+ x& b2 a2 \; z& \4 v0 l#endif //__PARTY_FIND2 Q O# A5 v9 R% g
( K" P2 y- ^: l- h5 ?
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
9 G4 d5 I9 q% g) x; s+ a{% t9 W; b, Y: [! \* p. ~# R! @
u_long uLeaderid, uMemberid;
9 [1 }4 I9 P- s BOOL bTroup;; I( _8 m! S- P
ar >> uLeaderid >> uMemberid;
0 J h7 g2 r% R+ A1 f ar >> bTroup;& m7 C5 @# k0 s! n+ m, |/ w
8 K. b6 v; K' U$ R: H* Y1 S CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: \/ i4 i' C \2 k0 n, P3 m% O if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )2 |2 ~$ L5 ` t# S+ C- t3 u
#ifdef __PARTY_FIND+ e2 R# G8 e% R) b( I/ y7 f& E" _9 @
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );7 A% ~" T2 e0 {9 C* h9 q; q
#else/ n1 j- i1 X" F- Z+ @# m4 y. [% r
InviteParty( uLeaderid, uMemberid, bTroup );
. ?! I: ^8 a4 S. e' X#endif //__PARTY_FIND8 X; Z0 {# l) {1 w3 j* o$ ~
}5 ]2 ^6 ?+ D6 ~: h
: q: U3 {0 O2 J- C1 }代码:! @9 u% v7 G5 x; U) m8 E0 F
#ifdef __PARTY_FIND
o5 u2 c. h i7 i6 g) evoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
& K' o' m# { \! u#else8 x. h* J1 g0 d# [) f
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
$ I3 M9 j4 E4 V, `* L; l: n. \- \#endif //__PARTY_FIND
9 U0 ^1 o" Z5 Y8 M( S{
/ k( M2 H9 v$ v ~ CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );! e+ B& _7 Y0 P$ J
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
\3 G6 Z- S% i f8 Z
& f8 P: q7 A: L4 v if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
: Z& h! D4 W2 C* }( s3 l+ {) ^; v4 C {5 u5 H# X6 L! _1 W6 R' `, o
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )8 R1 X% P. o, A, I( C
{
' K3 o5 u2 Y; j( v1 h2 n" p+ d* |- m if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )# T4 x# P9 ~$ p& j& @
{4 s/ ~9 k9 `3 q- e$ I
pLeaderUser->AddText("没有足够的权限。");9 b8 n$ B+ h6 K! u! U. X5 Z
pUser->AddText("没有足够的权限。");9 k& y6 @& F) }( O/ Z4 d* c8 G
return;" s. ]& x- k3 ~! c
}" p/ W' Z7 J3 Q9 s( b5 P* b
}
& x+ ^. e1 g! e6 f. R // ???? ? ??? ?? ????." p& y( S2 ~: D6 I1 }6 i2 y# `; l5 V
CWorld* pWorld = pUser->GetWorld();, ]3 w( K' d" J# V1 [! T2 m
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )3 a# C5 Y( X5 v6 @% \; O d0 { ^
{ 5 e/ w2 @2 P/ U0 u: h1 u. E
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' _2 p/ F; R4 I/ U, i return;6 J: K8 M, k% {5 Z' G6 B
}
* R/ ^$ Z5 f0 T3 o- q#if __VER >= 11 // __GUILD_COMBAT_1TO1
. q; s1 X; b8 @1 B if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 d8 R- t0 h2 b4 a& b {
* _9 p. ?; x6 w& N5 [; q4 H pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; P; e1 A8 R" T/ Y
return;. r5 H2 r& b' K0 J. g L
}3 ^. y. G: z& P% D* S" V
#endif // __GUILD_COMBAT_1TO1
9 z7 J a/ R/ {% s- q0 o y; O8 S5 @4 _
#if __VER >= 8 // 8? ?? 061226 ma" s. o9 R8 I% c: H P
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ), _1 ^2 f! q ~ p# I
{: _, R$ q; G, l) z. B+ i5 s" x
return;
3 ]- }; f6 I0 A* [6 J) r. Y }
& a5 J: }3 E; u ?# |#endif // __VER >= 8 // 8? ?? 061226 ma" P: ?4 C9 z: y1 Y& p. p! r
( e( _$ t$ E) s9 a9 r1 k# S. j7 x6 k
if( pLeaderUser->m_nDuel == 2 )
1 ]# j( v2 |9 T* M { ; n& x6 m* Y( |6 M
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
5 N- v+ B: V7 m$ Z# R8 I) n } ; d5 i& c) \! N$ |; ]4 v k
else
" t" ~7 y. h6 v+ ?5 p4 ~8 ]9 C- | {" R% |/ s* L, w/ o( X/ L
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???' @1 q" R! k" ?7 E8 g
{3 T% U$ m4 V; T9 f: x9 m
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );) m' c1 Y+ I2 l% ~$ w6 [
}0 O% @- n1 ~3 u, l7 _$ ~, z
else
! _+ K0 @* W) I% C { r1 |7 F9 c. k" B8 m8 L
if( pUser->IsAttackMode() )
) d/ _6 U) p# {7 j7 P( Z pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );5 p6 S, q5 `0 C! W1 l
else/ ?3 a( A" n! E. A: {0 [2 I
#ifdef __PARTY_FIND6 q1 J5 w3 v+ { y7 l
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
/ |0 y, q4 G2 g9 C) s#else/ |- L9 z# b" Q6 [, y
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );$ a' J6 p q9 t, G- d0 r
#endif //__PARTY_FIND
! D) q$ X* v' f7 x }& W' @" `! N# X, E0 R; _7 T, M. H
}
T. h6 v; n) H! E }
: n+ W) Z3 W; s4 b# Y) b/ v b# f5 T5 J else
, c$ h4 T3 [9 f- W0 d3 t& E$ b. Q$ W {0 v9 [2 h' ?. J6 Y* G; N
if( IsValidObj( pLeaderUser ) )
6 n' d- a7 T: o1 G: ?8 t: j% d1 q pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );6 r' _3 w. x! M
}- K7 i8 R1 k. e$ o- ^3 }8 X
}
6 u5 M. @" }. h/ J" {/ B) S2 x( ~8 X0 X& @: U
User.cpp:
) t4 c- e) C2 H8 j4 X; Z5 @, ~ {代码:
& |5 T7 j( k) s2 r: z4 w#ifdef __PARTY_FIND
; Y9 O& r; Q. w. U! h# bvoid CUser::AddPartyAllowJoin( BOOL bAllow )& q6 s- A2 G0 Z* K+ ]; A5 m
{
+ }9 W+ J# G) t8 ` if( IsDelete() ) return;) Q5 h) N. |. L6 L& N+ }8 R
. C. p. W( M1 c$ e3 E
m_Snapshot.cb++;: d. f$ O* b }2 q
m_Snapshot.ar << GetId();0 i, Q6 n' A) ]* o# G, Q( \& S
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;+ }5 Z% n# H& \
m_Snapshot.ar << bAllow;
3 h6 L" U' e+ ?}
8 Z0 [4 O: h; k#endif //__PARTY_FIND7 B! b4 \ I2 p# S0 i/ m
) _6 D. ^; U. L. e* f) h; E! N0 q代码:
1 I/ P( _' h1 R3 F% j- d#ifdef __PARTY_FIND
+ X% G3 @) f; r8 x7 b* Kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
1 W2 ?4 y5 z* W0 O5 P. e#else
i- e l, S' @0 D3 s/ C& H. Fvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )! ~7 w' T9 N5 o0 o
#endif //__PARTY_FIND
% s5 Z- L9 |# ?2 k: x* d- a{* c- k. M+ X/ K2 _2 [; W7 l8 s
if( IsDelete() ) return;
! O5 o5 v9 ]- r! K2 t ) S5 @! P0 e7 ~- @/ e% C+ f3 Z8 d
m_Snapshot.cb++;9 C" ?8 }2 t8 U( H8 ~
m_Snapshot.ar << GetId();1 @1 X; c3 g: _' M7 K
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;8 X, x# K' D1 K6 b* O
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: |" x0 b6 z6 Z3 |
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
5 U$ c9 S' ]& s" X# \ m_Snapshot.ar.WriteString( pLeader->m_szName );0 I* y; @" @% X- \6 k; h2 o
m_Snapshot.ar << bTroup9 n9 w. n# y) n; B! r V
#ifdef __PARTY_FIND
/ K X+ } a# O9 M; e << bPartyFind8 z7 w- H5 t) m/ L
#endif //__PARTY_FIND+ V7 ?& \- x4 D7 X. K5 `3 }7 m+ N
;
; Y1 K ]* [5 q% D" f6 a ; U* K4 w6 O! Z. N. n/ e0 l% p) \/ [
}, L$ _( f. I% V+ Y7 D6 w9 T
; O/ _: t& G! J
DPSrvr.h(公共范围PLS)! U5 F* I7 g8 d! S7 E) V
代码:
Q+ ~3 F. D! z6 t#ifdef __PARTY_FIND
# f- D! @, m& c& E3 @; ]/ H void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& I5 D/ ~( V; X& H) q* W#else
; m0 N! a; h W4 ]. A% C# @ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: S1 E5 h9 s4 ~: X6 L j. }, w#endif //__PARTY_FIND
8 h1 [3 s3 h6 x. s. [: G& T) [& A. X" k9 ^6 m! M% L3 ^/ b, P
代码:
( I7 C B+ t [" A1 H- `+ k! x; l9 z#ifdef __PARTY_FIND8 V8 ^& P% v5 w2 _: N- Z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 p- k( T c) P) J4 z#endif //__PARTY_FIND
4 z; D% q: \6 M0 g& [; _! J$ a# ~$ G- f. U# e7 E$ H3 l9 k8 k- j
User.h(以及):
! G5 q0 w8 x' t7 c' N代码:- D o) u; V! `8 r
#ifdef __PARTY_FIND& f* D: k" U# K0 h# d
void AddPartyAllowJoin( BOOL bAllow );
; Q0 @+ q1 s! T) g9 {9 Y void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
9 {" b0 q( d9 r5 p8 z/ D#else1 S' e5 K: t- Q- @' J8 s- j$ h. I: _
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );! ^- |- E) X- T! ]" f( [) O, K* F( h
#endif //__PARTY_FIND
% {) M9 f6 k. t$ r: z, U" [
* d* A: J3 l$ ~: X* [* qparty.h:" p+ z- z6 O- r
代码:
6 k) u# G0 v) T#ifdef __PARTY_FIND
8 S8 ?5 i1 c5 s! N4 m# g BOOL m_bAllowEnter;* Q+ `2 k! ^$ k1 B( F1 p& q
#endif
7 \, m6 L# ~0 i9 J6 _& U5 Z
- c: j/ v8 Q9 g8 t8 d% z% S; `代码:
3 @: ]1 G4 N) S, l1 Y* G#ifdef __PARTY_FIND
- H h/ U! w" q2 i: ] CParty* GetPartyFree();5 R" z" {# A: o/ ` y
#endif1 Y0 A& }# [/ B: z
$ b( b' L% Q3 X. a* H/ aWndParty.cpp:1 Y+ s0 D8 [5 r' a
OnChildNotify:4 L' d$ d6 i) _1 U9 u2 Z
代码:
) _/ J2 ?( P6 U- H* \( x; l$ E#ifdef __PARTY_FIND
# s2 Y' ]9 J( c8 U else if( nID == WIDC_CHECK1 )
- h/ A. E* l4 s/ {' ~# D# h- i {4 Z* K! w' k. e; B) m, Z/ [; W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 d4 h7 \3 ^3 E& | {' L( ]3 F. i A( ~& K: D; a
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 U. a D: i) b. w
g_Party.m_bAllowEnter = !chk->GetCheck();
" e r% l' _# \' H5 Y0 i l" U2 m g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );2 R/ Y+ g# c! Q8 Y" M6 R
}
1 l6 T3 i# }& j: X) |8 c }) ^3 x. Q* m# h: r! }
#endif //__PARTY_FIND* ~2 N: `7 x$ u8 m4 e" h
- A4 ~# m3 {1 B: w5 _$ ~) g9 p代码:/ ~! t: y4 v( F" J$ q9 M
OnDraw中:( ?& y3 \5 n1 C0 L
代码:% u {0 L- X! T; M0 l5 q
#ifdef __PARTY_FIND% m) z7 \% u; T$ L" I$ g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: G# I* s' P4 B$ { if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ), _7 `+ J6 V& ?# E/ Z2 B6 w
chk->EnableWindow( TRUE );
& B- g( p! p% F- M& t' a else
. l! [8 G( M. r8 s- r& h chk->EnableWindow( FALSE );
S0 ?$ R. d, @7 L chk->SetCheck( !g_Party.m_bAllowEnter );
3 }# ~- Q3 d2 \9 h4 S& V8 A#endif
, A4 \3 F, q& f( I
( K8 \ ?1 z. K( O7 }: LDPClient.h(public):6 u& E) v0 b+ q0 }" d
代码:
' y4 m# S+ V8 R5 u5 I% h F/ F#ifdef __PARTY_FIND
, P. b d4 e0 V, W void OnPartyAllowJoin( CAr& ar );0 c* K3 U& j$ t1 m
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );$ }! i. V; u* e( K- T9 j
#endif //__PARTY_FIND" a Z+ A8 d2 `8 h/ I
4 }) `% ?/ [/ d7 w+ Q# @8 m) V
+ G: f& x1 C- n4 G
WERS hinbekommt没有,请让赫克的权利。
" r# T5 W; n# e不支持左右,所以难不...
, H+ w8 e6 K N4 C v) \党k的Windows NT甚至编辑它自己。" {7 L" Z( J1 V/ B
包也,因为我不erschreiben进一步如果我你的。1 X4 r6 H( y/ V" G, F
由于缺少Quantité k n个代码是什么升工程前。+ t3 Z* I/ p4 W' l7 e8 A: ~; H
如果是这样的。请发表。
. e& S1 ^, p' ^* }9 D1 o; o到目前为止,Pumbaaa
# P {& y7 A z& y! h 7 E& S9 j6 L6 @# j4 Y2 ?( J
$ \/ W( } d J8 lMsgHdr.h2 E7 C* [0 W+ E/ q7 }+ \6 H
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88637 J. `" U4 v# l. r5 A7 k
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243* l- l) y& s, R, L
8 c; F2 f6 r5 E
- x+ q5 O9 l& \* ^! z9 ~5 h0 ~% t ?) b, b
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