|
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对于那些谁需要它 - 谷歌缓存FTW。 :
; Q, X' A t; h( G) j" ~如果我鼓掌纯粹是我复制错误时,D
, ^9 J. I- o: K, \; Z( @积分当然Pumbaaa。
0 A9 o2 ?/ S# b8 Y C6 q& t& j2 V4 V
FuncTextCmd.cpp:
+ U$ e4 O" ?+ q0 w# H1 O0 A- z+ _$ E) q, d# e' B' c; W: h# V
代码:
M% Y8 Y2 z' a+ A7 L#ifdef __PARTY_FIND
. Q( f- S5 t. a8 p2 K! I/ ABOOL TextCmd_getparty( CScanner& scanner )' B) U; J5 l i2 J
{
0 D' r; y3 p) j" i+ e#ifdef __WORLDSERVER
* g1 U# h. [3 ~# {1 i CUser *pUser = (CUser*)scanner.dwValue;
+ W0 ^$ z! d5 o+ Y' h" ^3 E2 b if( pUser->m_idparty > 0 )+ z6 v1 n0 t# h+ Q; _6 F0 J
{. f, N: n5 [( M8 i
pUser->AddText( "你已经加入一个公会。" );
Z$ C5 `8 U+ x* e$ B, c0 `; p return TRUE;
9 n: T8 A+ E2 O( n( P& w }
, I$ b- Z4 i9 q8 b0 B2 }8 J% ?* T CParty *pParty;
4 W4 {3 \6 r/ I$ W. T# X8 |( L pParty = g_PartyMng.GetPartyFree();- k5 ~1 h) @/ |7 s7 m1 F, \
if( pParty ); }! {! P& [8 ^! q% C
{
6 ^7 [/ ]: l+ d: ]7 g g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );0 w* ]/ E% f* k4 Y6 _1 v9 k2 g
}else
4 Z" ^1 `4 W3 F2 d- D {
/ H; V3 s: o1 K( [! M1 G7 f) X) f pUser->AddText( "抱歉,这里没有任何一个公会。" );; o5 A. C+ D4 E/ s b# B, W
}! D$ J6 F7 }; Z
#endif
9 e- F5 O8 M( ~, \ return TRUE;5 \ V( W% [ }* I2 c
}
$ o( j" d6 M& S0 r' E8 }! q; W#endif //__PARTY_FIND
6 Z: ^3 G6 @, {& V- M
5 F* `) V$ |: \' q& D' v代码:
+ s H1 Z1 B+ \9 O2 H6 tBOOL TextCmd_PartyInvite( CScanner& scanner )
( N1 z' w; ^$ K8 u* ]{! b* s: h- H# X( k/ E! N7 m
#ifdef __WORLDSERVER& l+ M, v& S& B9 F C
CUser* pUser = (CUser*)scanner.dwValue;7 P4 F% G# {( V# O
MoverProp* pMoverProp = NULL;0 e- p" ]1 Y; ~8 X, I, l% `. x+ L) ^
scanner.GetToken();- l5 w- G, P8 Q* c8 x; A
#if __VER >= 11 // __SYS_PLAYER_DATA! z( _& C5 N% D) m. R
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );! n! D1 E/ q+ t. P2 }) O
#else // __SYS_PLAYER_DATA' n3 ~& B2 X' @2 P: E; ^2 v
u_long uidPlayer = prj.GetPlayerID( scanner.Token );/ Y& S$ K& Y* B; l" E) H
#endif // __SYS_PLAYER_DATA3 l$ C* {: |7 s( `% w
if( 0 < uidPlayer )
& P/ ~' ]. Y. a. e {
5 [3 C8 o: A6 D CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); & H4 C3 d! h0 F! b
if( IsValidObj( pUser2 ) )& a6 }/ s; {0 Y1 ~8 r' b
#ifdef __PARTY_FIND r8 x% `6 G6 j; Y! l% j
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, j* c4 p, ~( Z6 f$ H#else
c/ n6 g% [2 H# V6 R# W g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );/ r( _0 [+ e$ m2 ^" T6 ?/ X
#endif //__PARTY_FIND$ S! M C+ h. Z$ T8 S. @6 B
else" r& x* A3 p3 q) o' E
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );7 t' ^5 N1 K2 ~7 V/ \, E
}8 [4 i. f0 j4 d1 J2 I: V- T
else& K" H h- T" n5 d4 x$ H
{" a4 y7 V2 o6 Y% o) C. R% b$ x
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
, O: c/ a4 |7 w }) E9 m% A: Q. f5 C9 \, L9 p! u4 Z
#endif // __WORLDSERVER3 U8 [. j" U5 K+ p. j
* ^6 g0 z/ @1 ^* ~; s& Z
return TRUE;
( D1 `: t6 Y& I4 b. ~4 K, S2 L7 ^}' q' f6 B8 T: @
: f# L a" I. t7 M$ p代码:
6 R c3 n/ e3 P; H0 d#ifdef __PARTY_FIND9 `/ i; k7 Q3 n, y8 s; x1 y: v
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )2 K' @% u0 L: {
#endif //__PARTY_FIND
! K& g) ^. s1 D! |DPClient.cpp;+ D' `8 k6 S Q& i; Z+ N
Code:
% _/ U6 C P# F# I+ ~void CDPClient::OnPartyRequest( CAr & ar )
8 j' o* C8 ~* d3 q) F5 q{
' X+ o2 |! |, ? u_long uLeader, uMember;# D# |; O8 |1 ]2 X
6 X0 d& g5 {$ O5 _& ^ BOOL bTroup
' G9 I1 g3 r! C5 T# \. \0 g' c4 r#ifdef __PARTY_FIND/ R$ T& } c1 m& M9 Y' K, i
, bPartyFind
; ^7 h" r) j, E% g' R& W#endif// __PARTY_FIND- \+ J1 E6 u$ U/ H, W8 p+ t
;
7 ?1 @; j7 z: ]3 B LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;( I! z N; |& Z$ G0 r6 ~
BYTE byLeaderSex, byMemberSex;4 I3 ^8 f, `) w( H# u9 H
char szLeaderName[MAX_PLAYER] = {0,};5 w, M: q& X9 K- p, N7 W
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;+ ? H6 O/ x8 @2 i$ ^; s
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;9 X3 B3 v6 L0 _4 A
ar.ReadString( szLeaderName, MAX_PLAYER );
! {9 a' @+ J! t0 ^) C! b ar >> bTroup
6 j7 S) Z+ i7 T% b. U#ifdef __PARTY_FIND/ w9 K \; A+ }$ c/ Q8 K
>> bPartyFind
( w K4 J2 W/ }#endif //__PARTY_FIND+ H+ N6 P' G- D9 E* z8 r/ d9 s1 N
;6 t( Q- a, p) U% k( U5 O- U
- s' d" v0 H0 R) c- |
if( g_Option.m_bParty == FALSE )
$ y$ F( K9 q8 u {! h/ m. ^- S( V4 v8 [- x
SendPartyMemberCancle( uLeader, uMember, 3 );/ U0 K+ L3 d7 y, |1 u- P9 @+ ~: O
return;
" O) w% j: n$ J- U9 | }! F4 R" O/ n: e9 i: m9 O) a& s
3 q3 c+ K: S+ g) a0 V7 A+ ^#ifdef __S_SERVER_UNIFY/ T8 A4 m9 b: j: V! d( K
if( g_WndMng.m_bAllAction == FALSE )
' K7 I1 Z6 u' Z# h0 S return;
' @) m: y% r; _( {; `( G- I#endif // __S_SERVER_UNIFY
! y0 Y" c6 Y( H( r% G# ~/ t
7 _. E L9 |% ]6 X) f/ Q; M3 g CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );, J7 x# \5 V7 r" z- z: v% Y8 m
8 E) q& d8 w3 e9 e4 ?) A$ x: v
if( pWndBaseBuf )* G. Q% ]1 J0 L. Q! e' u
{6 C& {5 S4 E0 S( V
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
2 l' L# z7 W E8 } return;& _% }7 r& a/ P$ R# q p! b
}
# D+ i% `! x: T; r#ifdef __PARTY_FIND) Q6 O4 H9 J- @* g+ |
if( bPartyFind )* V0 l3 f( H: h- D
{
5 l1 W' _; y- H6 c2 V( g+ o SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );+ T- y9 Y+ z+ W
}else) Y& [* h* @3 i" \. L( b! g
{& b3 N4 V9 E, T
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! A( O& l8 x3 v
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ W& g$ ^; Q$ K* C3 }- p
g_WndMng.m_pWndPartyConfirm->Initialize();4 n/ X* g" \9 Y4 o" M
}
; d7 _. \! I+ F#else
9 g! \4 w, c; U2 G6 `9 q4 Z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
' b9 \- h5 F l9 U6 `) Y5 m g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 ?/ R5 c- w. K" \) m& m7 \" ]
g_WndMng.m_pWndPartyConfirm->Initialize();
# Y' V. t0 ~+ \% F- H( M& z, d* s#endif //__PARTY_FIND
" Z, F# {: |+ t! O}5 b( M; Y: A" T8 ^% n' H( t
& X R; E8 E1 r* G. C) X
代码:" r9 }4 A& @+ f8 `+ q
#ifdef __PARTY_FIND
! w, ^/ B0 q' t4 H; dvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ), l5 e- v8 c( d3 o$ e$ z
{% |( t, q) V$ ^, J4 c, ]
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! C3 B2 W% ` v" H" s7 j# U' t
ar << idLeader << idParty << bAllow;7 ]9 Q) O4 @5 X
SEND( ar, this, DPID_SERVERPLAYER );
3 ` {% s7 j1 p2 K7 R
2 x- ~& h" o/ k+ G0 k2 |}
8 `$ m# R/ P, K( Svoid CDPClient::OnPartyAllowJoin( CAr & ar )
3 F5 ?; S1 [# n) D6 w5 d& J( {{
; E- j1 }/ R( [. ]9 { ar >> g_Party.m_bAllowEnter;+ ?! c4 J2 L1 x7 x4 Z7 y' x# ~
}
- j m, D! B: L3 |; e7 p( b# i#endif //__PARTY_FIND
3 U2 m$ ]6 c5 {, a0 h$ O' r+ T; G. YCode:; m& u) }6 ^! }6 I+ `
#ifdef __PARTY_FIND$ J* d& s- y+ K5 Y5 Z9 }" Z
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
p# }0 f6 Y% [5 P, ~#endif( X' Z+ I. ~: l) S
; f% N" N' A5 Eparty.cpp:
/ ?! d1 R# q- n) h, {# Q代码:
" q" h2 ^) a" q, ^CParty::CParty()9 Z; U p& `% \# V: L I
{) Y" a1 K" ?1 h7 @! \& B/ Y: G
m_uPartyId = 0;+ H5 [. R' m$ s. q+ N
m_nSizeofMember = 0;
2 R2 f4 b2 U* g; ]( P memset( m_sParty, 0, sizeof(m_sParty) );; p5 A. R; Z; k% V6 _9 C
m_nLevel = 1;
* I0 x8 G: M0 o' t/ j7 d9 Z9 _ m_nExp = m_nPoint = 0;
$ f2 F% ]0 i$ |, K8 L9 q0 q m_nTroupsShareExp = m_nTroupeShareItem = 0;, w' Z" z" R( W. |) S1 t6 p: ~
m_nKindTroup = 0; // ????
; Y9 p4 [- j- h9 V- m m_nReferens = 0;, j0 c+ n: L' x6 u# T [! [1 W" }
m_nGetItemPlayerId = 0;
" t/ M1 z9 m2 }2 Y4 ?1 B; ~* P* E#ifdef __PARTY_FIND
! H2 V: S) K3 u+ D. V5 M m_bAllowEnter = TRUE;
m3 @2 j6 ~8 f! b5 k. o! _& C$ J#endif //__PARTY_FIND
4 c$ b; m/ N. a. P5 y% l( q$ J1 `! W for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
, v" Q0 o* L. b {) q0 [6 a$ A M! s( D
m_nModeTime[i] = 0;- y) B6 D! p; C: s/ e
}
) x3 T9 g* C. g. L6 i4 b# x m_idDuelParty = 0;# y- K6 @, E7 [" u/ \+ J
#ifdef __WORLDSERVER
) g! m. U2 S% T; q m_dwWorldId = 0;, f! U# Z3 L# ]6 s# I' N
#endif // __WORLDSERVER6 H" P) J8 S# W
}0 m& y9 z( b' }/ @/ Q$ x7 P8 u" L6 j, l
代码:
: G7 B% H$ _& _, l# K: o' ivoid CParty::InitParty()- j8 X, y3 S! \$ J: J3 b- V* W
{4 e" [, m8 ?; t9 P. Q- q, g
m_uPartyId = 0;
) s3 [0 L3 T+ x. I: I5 H m_nSizeofMember = 0;! |) q6 b( }" U/ Q7 X2 z0 |
memset( m_sParty, 0, sizeof(m_sParty) );
W1 T F' E L" M8 ^# ~3 z m_nLevel = 1;
% O0 |" c- x) T; _ m m_nExp = m_nPoint = 0;5 M9 e, O3 e# |
m_nTroupsShareExp = m_nTroupeShareItem = 0;/ @" f& Z2 z9 E7 i9 x( X# s4 m
m_nKindTroup = 0; // ????: Z& C7 z" \9 v+ {0 H( F/ K
m_nReferens = 0;
* l# x; ^# N R3 a: G4 _+ }' H#ifdef __PARTY_FIND/ U* M/ o' m2 e$ \9 f4 t# l
m_bAllowEnter = TRUE;# U5 R* ^' T; e& X- n" p7 u
#endif //__PARTY_FIND5 G3 k6 w" K! U/ k; U: ?# p
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
( O( A" w2 v- u& ~& F {
% [4 z7 R, y( x( d% q m_aMember[i].m_uPlayerId = 0;
( _/ E3 C! f$ y5 u m_aMember[i].m_tTime = CTime::GetCurrentTime();& h0 a8 h _# L& {9 L$ N* |
m_aMember[i].m_bRemove = FALSE;
5 @( ?3 r- o' W3 }3 ^#if __VER < 11 // __SYS_PLAYER_DATA
* \6 _1 h# f5 q( e' {9 y) ` m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
7 m) [# g3 B/ ^ m_aMember[i].m_szName[0] = '\0';) t/ u6 ~2 {9 [9 J
#endif // __SYS_PLAYER_DATA
( t, \6 x' X1 A. |3 U+ m6 z1 \ }
* q9 T v0 f7 F}
- ?9 D: O# m, m) V& h4 a: F代码:% L2 t* f- L. Y2 R! v; @
#ifdef __PARTY_FIND% ^5 j3 W& F5 U: `" Q0 K& M
CParty* CPartyMng::GetPartyFree()
% k: L, x C# {5 L1 \{
; f; \5 E% n# t i9 `8 q |3 |! q CParty* pParty, *pPartyTmp = NULL;6 H! _6 n- C( s2 i R, K
if( !m_2PartyPtr.begin()->second )
* V7 d5 A* U5 y2 B6 }! \ return NULL;. E( m0 A) r+ c# A+ c
BOOL bRan = FALSE;
4 ?0 z) i8 ]: T4 [, C& Q9 r DWORD dwRand = 0;
2 q! ?- A5 ^7 I9 _- o8 w$ _. l4 f if( m_2PartyPtr.end()->first >= 1 )
6 B; a& X+ z [3 O4 `3 Z2 p DWORD dwRand = xRandom( m_2PartyPtr.end()->first );% z9 b( x. i1 [$ m% ]) y; S6 q
" G7 b! F! H" Y+ o4 r) ~9 o for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% X& f, `1 l8 t$ S+ A7 g3 g
{
7 g/ e" N: c; {* E pParty = (CParty*)i->second;
8 B2 k/ q7 B# f# O& S if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
- V; h! W' P7 R! z {! T4 H5 r5 T) o3 G A# c$ r. J1 c: f
if( i->first > dwRand )5 w# y+ }1 L- u8 n& t
return pParty;5 m7 Z5 X% J2 ^8 O- @" b
else
6 K; y; o4 ~# j1 u0 a6 M9 g# { pPartyTmp = pParty;
5 w, g- \8 N1 w6 F# W) Z }& v7 o8 b2 Z4 {. F: {9 ?' H ]
}
4 U0 k) v! N% L/ y6 n: L* f4 z return pPartyTmp;
U2 J1 v' m# X; d}6 F+ P7 K) m2 _
#endif //__PARTY_FIND5 h8 F1 V' B8 n! z
# y+ c! S& V, v, p+ mDPSrvr.cpp:
. u+ t7 [6 b' b' G, K5 J$ q代码:8 ^5 c. j) W9 }( L& J+ R9 d; Z
#ifdef __PARTY_FIND
3 [& L5 S; a0 H" r& svoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )- {3 V, Z% v: h! E
{: F @, B" Q. }' }; A
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ |& I- R3 E& P; r! G
if( IsValidObj( pUser ) )$ y' \) U/ Z" f$ c9 `( Q( S( L
{
7 b# [' ]5 [$ H4 [- b4 v3 B u_long idLeader, idParty;
x# F* h5 Y* s BOOL bAllow;* `# r% N2 |6 t+ Z% n
ar >> idLeader >> idParty >> bAllow;
! G5 {! I; R. @* D* N if( idLeader != pUser->m_idPlayer )
5 p2 w7 O0 C8 A7 n( u [ return;2 C1 B" D, o; h+ m' g. ]$ O
CParty *pParty = g_PartyMng.GetParty( idParty );
6 j/ L( J% @$ X9 e6 [0 ~ if( pParty && pParty->IsLeader( idLeader ) )
2 O- v) k. l# F2 H! s9 s pParty->m_bAllowEnter = bAllow;( U+ T9 r, C- H4 s* Q- X
else5 [( X3 _7 E) w2 u" A. Y' W# e
return;
$ u9 o! W" s1 i- m
, N) K- L F/ Z D! o- t CUser *pMember;
8 x6 ^3 H4 @2 ^! B D+ h G/ B for( int i = 0; i < pParty->m_nSizeofMember; i++ )
6 R" }$ Q! {4 B# t% Z7 Q { ~* B9 @% n2 X3 z' i# v0 d4 R/ N, j
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );3 `/ l& i9 A' G0 k2 E: K8 [" G" I
if( IsValidObj( (CObj*)pMember ) )
/ n) T- r' n5 `3 ^* S7 D; @- l H pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
( n# w, c( p# `1 C }
+ Y3 D8 C l# o+ v }
) u" g l1 {) B5 b6 x/ \5 P} y- M6 L" e8 O/ J
#endif //__PARTY_FIND
% t; u2 D y o5 n" e d0 S" ^% w1 S1 r1 @
代码:
+ Y. \" W7 k& U7 W$ g#ifdef __PARTY_FIND
. N; C \/ ?0 L6 ]8 G3 L8 F1 Z ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" ]2 W6 T+ v [! ~2 y6 g% e
#endif //__PARTY_FIND8 _% c: y; g0 f( c
3 [6 c$ _5 f" M1 C3 S5 c# V, _void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )) ~5 [; g1 g0 Q$ H1 W% d& P' I; S
{
% I7 u* a% X" L! Y+ y u_long uLeaderid, uMemberid;& ~8 M: T# J3 @6 u
BOOL bTroup;1 e* i& ^* N$ U
ar >> uLeaderid >> uMemberid;
3 V7 R& t4 t" A4 Q1 M7 u ar >> bTroup;
* ]9 a' z; s' k- j6 I# T7 ^2 Y0 Z! i; O* B8 `9 L
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 K3 N6 d% w$ y" p' a! `' Z
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )! N" ]- v4 ?1 i
#ifdef __PARTY_FIND) H1 ~: |0 p2 F9 o, Q, {+ ~+ t/ V
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
! X) c. U* \* U6 b. ^+ a+ L#else
! b8 U! ^' L# }" G- P InviteParty( uLeaderid, uMemberid, bTroup );
4 b4 y7 K, M% M H4 F y7 I( A#endif //__PARTY_FIND: X4 X$ `# x, @0 l( i; `8 d/ F
}
3 _; ?; B+ [) J2 j; m- m+ ]* r' s0 a! Q$ d6 `4 e9 D
代码:9 z& S. h& Z f% x
#ifdef __PARTY_FIND& z$ B2 t4 e! F: K$ Z
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )& v. ^! \: S- W# R( j
#else, k4 R& {. x+ O8 b4 Q! d7 x- B# U
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )* Z" Y$ E9 x- p1 _) W4 r4 F- D# H
#endif //__PARTY_FIND
5 G" i1 ]) i* Z1 P+ {/ Y8 u{
8 o+ H% S% ?' y, @" y& R# a( K CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );; D3 [7 ~* u" n0 c" @1 o: z3 e; t
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );: n1 c% {. h# ~1 G' C! O7 n( M2 }' q
7 v" Q6 J3 k9 v8 @, v5 q3 @ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
- y1 N2 @$ I4 u {
6 |' J" v% w. r; P- q2 a; l$ K: z if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
$ e# [0 M" `' v+ ^2 N {$ |7 ]- a) g3 v' ^9 Q
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )) w, Q0 f7 Q- D2 N2 Q2 f9 S
{8 [7 g$ J3 n4 t5 r+ l
pLeaderUser->AddText("没有足够的权限。");
1 ^$ m4 s' ?, o+ H pUser->AddText("没有足够的权限。");
: z' Y7 `5 `/ v, k return;5 r& ?* K5 o, \2 l& A( d
}
& w& G! M8 B) M+ m& Z- M }
( T2 F1 s% g. X" v8 \ // ???? ? ??? ?? ????.
, {' ?/ @) L* {4 y* }) x CWorld* pWorld = pUser->GetWorld();, l. r6 X7 l, `5 |" c
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ): ^! D) ^& o/ b$ [: B
{ 1 W) N7 M. H- x, {6 X1 E. h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) |# j, `% d, {
return;3 B, u* X* C3 R" k/ e8 J
}: O1 z: L$ |, f, }0 T1 K2 c6 |+ L
#if __VER >= 11 // __GUILD_COMBAT_1TO1& z- k( ^6 }0 O) r+ J4 Y
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
" v/ o7 p4 p4 I' A3 n% z) } {! K) V$ t7 Y2 j6 r
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: f- D" o0 V: w9 s) Y# _
return;, a# E# r! y w4 t: s
}
* ?5 {% w# s, t#endif // __GUILD_COMBAT_1TO1
Z* S: `% n+ b: |) Y3 {6 y4 i% m* y: Y' M% @) ?" c) m7 y
#if __VER >= 8 // 8? ?? 061226 ma
6 S) G# E+ {, g6 P* _! ^& F if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
: q8 ^1 N% t; I3 m& C* P! r {
& _3 p# L' O& E# I! ~ return;
" Y/ s+ ]% w4 t! m }+ e+ V4 Y$ @9 m& k x
#endif // __VER >= 8 // 8? ?? 061226 ma
7 s5 L+ F/ N" Z7 W7 R
# _5 r$ F" e3 W+ { if( pLeaderUser->m_nDuel == 2 )
) V G1 f. p& v+ e { " b( x1 H5 v% i6 V* g4 w
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.) |3 i, w2 k5 r5 x
}
* Y- b% t8 z* {8 w# l5 T else
. Q1 D3 c' b' }6 M \, E {3 i, n# U) }7 W
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???" b& Q' I9 c: {# f. P( Q
{5 f2 e- k3 I4 h7 v& m( ?9 e
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
8 U! R4 Y! n: F( K# h9 \+ x+ G0 I: K }
5 T; E( ?" u9 b else
1 \ O5 v0 R7 V0 W {
4 T* D6 m5 w) g6 b2 o# R if( pUser->IsAttackMode() ); H# F6 j( K8 E8 j r- t l% _ E
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );' \4 R5 g6 O. T+ x( \4 a
else- B" p# D& u! W* K0 |
#ifdef __PARTY_FIND) G6 n7 u: b3 k5 |* Z9 p
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );! k& B& ]+ J' c- Z* J
#else
0 N- `* z8 W/ C+ r- F! j+ z" u pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );6 ]# N n$ E2 D: @
#endif //__PARTY_FIND
$ q3 p, c9 ]8 i& |7 `" ?( l }: H' `0 }% r; \/ h0 T
}+ F M$ {$ G1 k K9 x- v
}7 ^7 S5 J6 u8 G3 x* d2 {/ z" [3 b
else) y% A* g8 |1 o- |/ A3 i
{- F: z8 i% g6 F: M* j
if( IsValidObj( pLeaderUser ) )
' m \5 W0 w4 r+ { pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( _* E' s7 a' a: h( `" y }
# R7 f( `* j& B; k* A}
* W& z8 b; k) @3 ?
+ J7 n: x1 x- B2 ZUser.cpp:( g$ e5 o$ F% C! i
代码:
4 R7 \7 i8 Q0 M! U m8 G( z#ifdef __PARTY_FIND
7 I) G& \8 e' V/ Ovoid CUser::AddPartyAllowJoin( BOOL bAllow )5 V) m7 z8 q$ A; i
{4 S& n2 G2 \& W% J- n( b( F
if( IsDelete() ) return;
" O# D+ O* M0 `- Z
. o. L Q# `7 A3 P. S; c4 T m_Snapshot.cb++;
+ c6 u) S* n; Y; W, X: V& v* J m_Snapshot.ar << GetId();
p; r b/ \( u1 l0 X1 p m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;- }% h2 @ D: J. a; \0 f/ r& l
m_Snapshot.ar << bAllow;
6 f5 q: M @" v, |7 t; I H}7 r# N# S1 ^3 U
#endif //__PARTY_FIND; \ F, D( {( P: E: S; w( t
$ ]1 X0 r) N0 I3 v# ?9 N3 V
代码:
0 ~- R# x- K% \, _* \7 e#ifdef __PARTY_FIND$ J9 J! l$ E0 ^& D6 I$ g- r
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
2 F# \3 S# p+ W4 u- s* m#else% v6 E3 G5 s' w9 z. N. X
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ) [7 T# \5 X, w2 e! n# b0 Y
#endif //__PARTY_FIND0 K: Y" ]' i! ?9 S# T
{" F# i0 Z4 ^4 Y2 v i# c: `
if( IsDelete() ) return;4 J# W1 n, [7 k) a) G1 ]& S
- E/ Q8 [. x; _6 P% ` m_Snapshot.cb++;5 H4 i/ |3 H3 p3 S9 i
m_Snapshot.ar << GetId();0 B! f* \0 Z, w* q# t
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;, ~; r O9 l0 R; y
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: k6 p" T5 [- |- r& ^! G/ h
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();! u7 ^; `/ Y! g1 B
m_Snapshot.ar.WriteString( pLeader->m_szName );
9 m" X! R; @, B& j m_Snapshot.ar << bTroup
* \( }, w% @1 H {#ifdef __PARTY_FIND& D4 U: p# }) U+ [9 R
<< bPartyFind! u7 R8 z1 [* w! V Y
#endif //__PARTY_FIND4 X0 \. E) ^. |7 _5 H
;
3 H( ?. |, [- j # R) c; T8 B: F; T" [/ X8 i$ [
}* L# R, @0 Q* U& `5 T' K: X9 ]: j8 o1 ?
0 Q2 g2 r7 ?$ ^& y' L4 y$ c @DPSrvr.h(公共范围PLS)9 P# e, y6 Y4 Y" n2 ^5 Y% j4 F+ N
代码:
+ i7 [% i8 P) V: o B#ifdef __PARTY_FIND8 k) ]8 d% b' p5 X8 s' D
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
) J8 w" w& r* F- \5 F( P9 H#else
! t: |7 z4 ~! A/ i4 K void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );1 Q3 I+ a4 ^7 R4 ~& q1 m
#endif //__PARTY_FIND. u5 t( h r2 W [
" X/ q/ O; t, K# Z! y+ w8 a8 C1 W代码:! p) d v( S' e8 j
#ifdef __PARTY_FIND% W9 i7 M: b/ a6 v4 s J
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ Z4 Y" k3 a4 h; j# q- N$ [$ N#endif //__PARTY_FIND
& j& e: y! F! x* d) Q% Y1 ]1 t1 }" K3 d! l8 K5 `6 i( u
User.h(以及):5 O ?6 |8 T/ H, @- O- l0 ~2 E
代码:
5 p5 {- g& f( Y( i. c#ifdef __PARTY_FIND
+ _4 E3 b5 m" a! ^ void AddPartyAllowJoin( BOOL bAllow );
( A6 g7 n+ w( \/ ^( P: Q$ f, [ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
/ B) T' J" I2 Q% c, h& v#else' R/ R! E+ e9 J1 E& k+ y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );0 U) s$ X2 F! z$ b$ f- Q
#endif //__PARTY_FIND
$ a C9 ?. E& g( k! p( O# K$ g. C& l: K% B9 q9 D5 F
party.h:3 O- f% m6 J% w. S% v- G; m. [ A
代码:
O8 E3 b$ \3 q3 k: S3 H. |#ifdef __PARTY_FIND
6 s! g/ f, t! y% L" V7 E7 ~ BOOL m_bAllowEnter;; G0 I3 T# y% ~' ~
#endif
2 e, M" g$ e" A. _1 Z
+ s5 d) x- R, b代码:$ F% S4 n. d& g D0 i8 p
#ifdef __PARTY_FIND
; e- H2 J0 L$ K+ @/ a CParty* GetPartyFree();
2 c6 ?3 R& T. B#endif
( m7 y2 P. c& ~/ B) y! v5 B3 E2 E
5 H& H" R/ R; V9 z, Y" H. b# w2 PWndParty.cpp:. s v3 J- H7 j7 G
OnChildNotify:
. l/ |5 n0 o$ Q代码:
- x: D# C8 y' V8 d- v3 C#ifdef __PARTY_FIND* K$ N5 q4 t) @5 k/ q, x
else if( nID == WIDC_CHECK1 ). ]& J2 d5 P2 m; F# {
{) u7 c" ~$ }& ^: V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 R% a, h. h/ z2 z {
6 v# D7 V( a4 ]- z' G3 G- U CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& ?& }. u& U7 V; O
g_Party.m_bAllowEnter = !chk->GetCheck();, j0 i) [3 M \# b" J7 q
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
! L$ L( T' S$ V }
2 { A; I H' E; Y7 c }8 ^% C3 ?. D0 r: D
#endif //__PARTY_FIND* W% @0 c; R# _6 s0 T. i
" D$ H7 H8 N9 I* d D4 x/ Z, A& B
代码:: q$ q. ?( N0 ]
OnDraw中:
1 L5 \5 `/ ~( [1 X7 L# E代码:
2 {& d; p7 B g. U4 E7 q7 m0 M5 h#ifdef __PARTY_FIND
+ F# h5 L6 q) S; p CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 H% v# _' \1 }1 v, c( D0 h if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- c& _) W) r* ]4 X& U W chk->EnableWindow( TRUE );( \ e) p1 J: M. I @4 p7 V' n
else
/ _+ ?+ X" G; a2 F chk->EnableWindow( FALSE );& Y+ k; ~& b2 D0 S
chk->SetCheck( !g_Party.m_bAllowEnter );/ B7 T! ?/ N. R1 D3 J0 S
#endif
* P5 p1 V) z2 m: x( c& u; e+ Z: A# @; D. @
DPClient.h(public):8 v C2 Y* G- r: `" O9 E* z" o! |. u
代码:' W3 _( q8 m( w
#ifdef __PARTY_FIND
$ R% r( h' Z4 b, A void OnPartyAllowJoin( CAr& ar );1 Y2 {& O- \7 w2 s7 a* \! a+ a
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );" }: r: j4 E7 D5 \* F B
#endif //__PARTY_FIND$ E+ A/ l) ]& {/ Y, U+ k8 W$ e
9 g& ] z, D4 u4 O" G; e
3 k* O" l& K0 V7 g- a0 tWERS hinbekommt没有,请让赫克的权利。: F2 w, F1 b* o9 k
不支持左右,所以难不...
3 Y9 Q ]9 p+ d' i7 E- u党k的Windows NT甚至编辑它自己。- A+ L- `' S4 Q. v
包也,因为我不erschreiben进一步如果我你的。
, d! T3 N% R' x由于缺少Quantité k n个代码是什么升工程前。
- k0 @# H, W. m1 g$ J如果是这样的。请发表。0 X; p1 h3 j a9 Y: Z0 |
到目前为止,Pumbaaa
' Y; R5 F; i+ {! P0 ]" i 9 O3 F/ M4 o# E# }$ ^' E) U8 M D
3 p! Z. Y9 L6 ]. p( f J! fMsgHdr.h. c" b1 Q, H( X; l1 O
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
$ N. f& Z( P3 y#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243 S8 n7 W y( e9 I' ~$ B+ l
( P" g4 H; r& w/ _
5 [1 A6 C) o! H* h( p' N
" `- a, z: V2 Y" t* s |
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