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对于那些谁需要它 - 谷歌缓存FTW。 :- `$ e9 h: }3 o, p0 G
如果我鼓掌纯粹是我复制错误时,D; j2 B) ^* R- x: ^# H$ |& o
积分当然Pumbaaa。
# h: x/ c0 l* {' c1 D1 N
$ }$ D$ z" e9 ]0 U* c+ C3 WFuncTextCmd.cpp:6 k3 V+ M$ V6 {
6 {: H* I6 \8 |, U- i% d. Z
代码:
$ B6 r3 G- B* W u#ifdef __PARTY_FIND4 D8 d6 H# c/ E; q K# K* ^6 d
BOOL TextCmd_getparty( CScanner& scanner )
! B8 q0 I5 B9 T% K0 W( G) U- Z* q{: ?- ?: |/ s! _ W
#ifdef __WORLDSERVER' A0 Q# c# p% F9 H5 P7 z7 p0 W1 b
CUser *pUser = (CUser*)scanner.dwValue;
- m1 _9 D8 f" |2 ?6 S if( pUser->m_idparty > 0 )
! Y+ ]2 l* x# t {4 ^2 ^+ n9 h" u8 M
pUser->AddText( "你已经加入一个公会。" );
, ]3 P: _% h3 f" a return TRUE;
" X) S) M; |- l( J( d }0 T* y/ Y- j4 |
CParty *pParty;5 k- N* y3 m' v7 b, e
pParty = g_PartyMng.GetPartyFree();3 x8 {" b+ a" A! S
if( pParty )
7 I9 b& u/ N) R& f- I1 x4 ^; M {2 k- p+ `1 ?' e; ^# Z+ U3 J" t h
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );7 Y) y! X1 ?3 S2 U& Z
}else
! h* G* T( L: h2 e {
. @' ?; ?$ \3 B' ] P6 O0 v) ^) R/ B pUser->AddText( "抱歉,这里没有任何一个公会。" );& y7 ^) h$ Q, b; j8 M- x+ c
}
2 N( v# d9 f2 _( i: J# `+ F( @#endif1 g6 J8 g3 N" V6 F
return TRUE;) H6 G8 e. C, Q, x$ o2 [- `
}! L' l& \% i2 A$ }
#endif //__PARTY_FIND
% F* l+ Y. f$ x% S n0 Y3 U
; _9 ~( A! X- H) X& t: v5 L代码:: f! z7 m+ ?' d8 M) g2 g0 O- K$ E
BOOL TextCmd_PartyInvite( CScanner& scanner )/ D9 o' S. D5 t/ o7 |* k, O' u
{
# l8 c: ~- w) u& R#ifdef __WORLDSERVER6 Q8 D* D5 X2 Y+ a( U' y& m
CUser* pUser = (CUser*)scanner.dwValue;
- y3 H8 ^& P" G% Y MoverProp* pMoverProp = NULL;
: g. a8 C4 T3 \+ ~+ ~- q+ ]. \ scanner.GetToken();2 T" Q/ A5 x5 \1 h: q
#if __VER >= 11 // __SYS_PLAYER_DATA
5 |: t" J7 p$ Y u: M+ C6 p u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
7 u9 M: A& I* J6 o#else // __SYS_PLAYER_DATA
3 k* y" U+ T8 T! @+ m& } u_long uidPlayer = prj.GetPlayerID( scanner.Token );# a: ]( F0 P: P0 |( c/ o
#endif // __SYS_PLAYER_DATA
- N3 Z) E9 L; H: G9 I# A! \8 X7 w if( 0 < uidPlayer )
3 d' a& N) o5 j* T" V {" g# A( ~0 \& t- b: o; T2 `
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
+ c0 K& I% I# Q6 d/ a' e if( IsValidObj( pUser2 ) )
8 @8 R* W7 ]: p: J# x#ifdef __PARTY_FIND
/ U* E; u4 z. C$ g+ B g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
) P; k2 X& J4 W#else
5 B8 |6 s5 ~) b5 C) i g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );& r* F) y8 X% ?/ g: w" ^
#endif //__PARTY_FIND
C9 j8 B' X0 s, S4 x6 ^- P8 Z- ` else
. D" ]1 x& {% p. L' e1 P' | pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
! {! N. @% B5 ^! i7 R! l }
3 {( a3 A4 w- @& c" R else
l9 T2 A' M# H7 M {
- q5 L" S, d' O& U pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );3 L6 _0 G/ A8 S3 n
}4 K1 z, {- F% S6 `: z& K
#endif // __WORLDSERVER
7 H# C$ m* u; i+ ?/ s
( o+ S! |" E$ d$ K1 g/ v return TRUE;6 D+ ^$ h; D3 y6 F7 c
}7 d+ G5 U# M' X. l& o {
P. |- @4 M: f y$ `& p代码: z3 c& t T5 D: k# W0 p
#ifdef __PARTY_FIND
+ p; Z% u6 D O `7 C4 y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )) L, z% b! M9 Y; f- s" M
#endif //__PARTY_FIND
& U3 `& ?: |8 ]! }DPClient.cpp;+ r. P+ g7 o+ n
Code:6 d7 R( o5 h4 E* Z" D7 \2 g
void CDPClient::OnPartyRequest( CAr & ar )
9 f4 N( ]$ C' s2 W- L* |{: e4 p; Q1 Z6 g0 z% Z
u_long uLeader, uMember;
* _4 {1 `3 x4 L& b8 Z/ h9 I4 b: q6 @- d5 ?% L3 \
BOOL bTroup" k3 b" Y1 X) ]% R
#ifdef __PARTY_FIND
1 D1 | u) g8 M4 D/ u, K , bPartyFind4 G. ~) U1 T5 v+ S5 C: i
#endif// __PARTY_FIND
: D! a1 j$ A6 z H3 B0 ` ;5 A5 V0 V: O# ^7 S8 z! f( f* A" J
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
5 u. D9 S8 X h L, j" O5 Q BYTE byLeaderSex, byMemberSex;
+ i: J$ G A3 N" s2 P char szLeaderName[MAX_PLAYER] = {0,};) R' c1 N: w+ X1 n3 d0 }3 u
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
" W- G6 k3 J% t/ ]# T/ l+ K# _5 Z ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;* e; C5 s' I- w& d
ar.ReadString( szLeaderName, MAX_PLAYER );
+ o* @' f5 B+ v; A6 E ar >> bTroup" H+ Z E: j. ~4 w9 E1 A
#ifdef __PARTY_FIND
+ ?3 t a# ], Y >> bPartyFind
5 {' H6 e" i! C6 r [: K" E/ F#endif //__PARTY_FIND
7 n4 q) |. s# h. K ;( C% s. k4 R: t) G0 I
; v) @4 F" V' G& B( m9 H if( g_Option.m_bParty == FALSE ). I m- N# K. N5 W6 a
{; G* F) l/ m7 y; t
SendPartyMemberCancle( uLeader, uMember, 3 );
8 {0 H, N- Y9 @2 Y0 Q- `' [6 U+ K* y return;0 l+ t \ I' j p1 ^+ _8 O
}' v# l9 O& F3 {% t9 E: Y
7 U$ ?3 b8 o* K! W
#ifdef __S_SERVER_UNIFY
2 B* {# h! t, \6 V/ K if( g_WndMng.m_bAllAction == FALSE )
& g# _4 |3 \' f& ` F8 ^+ O7 B return;$ E$ W7 a* O* {8 v% K' q
#endif // __S_SERVER_UNIFY6 u5 F$ o/ @$ B
' o. g0 e8 ?4 A, o8 H CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );8 E, x1 {7 ^4 C# G, {
! n/ s) `9 _! y M5 B8 I ]1 R if( pWndBaseBuf )9 v V7 `* c! B+ r
{, X( f+ m$ ]. M: Q9 a, {! S
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ y1 j/ J5 _" J. H. Z# f/ B
return;
$ C6 j" _3 H- m: ^2 O; Z, ?7 h }
; a& ^0 u! Z* f: ~% @#ifdef __PARTY_FIND/ @" [- ~! E. S: j; \1 T5 ?
if( bPartyFind )
+ h, r. M- W# C, R5 s: u {
4 x& g" s) W k! W% @ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );; ~, H& `6 ]1 s1 o6 ?
}else5 g( d+ |- q2 H' I* W4 I" i6 c/ E) u
{8 S3 [: ^( U4 w& R7 U* h
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) L8 r2 T5 M/ w% u) \/ ^ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );) B) ?2 s+ W( T7 S! ?
g_WndMng.m_pWndPartyConfirm->Initialize();
- [6 `0 r2 P4 K. @0 l, V }
6 g. z) X" D; {3 q5 G#else: \' N; b, N$ b- [9 b/ h9 X
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# j9 x' ]$ o7 {1 m; }5 V2 ~
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );# g9 h- Q- g) p2 ?
g_WndMng.m_pWndPartyConfirm->Initialize();
7 Y5 O0 G" | g6 B+ h- N1 T9 L1 o#endif //__PARTY_FIND
4 a7 f/ {! w7 q) V* U G J}- } ^1 ]7 j. d3 N& F
+ ~( V3 Y9 S b. s% P: }
代码:
8 a0 e" J; R4 N1 z4 N- \#ifdef __PARTY_FIND
, a( K1 ]" s' o: I& Y" M9 ovoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
0 G7 s& e$ i4 D' t{
2 H' P. z# ~, [( U- {+ S2 p4 q BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );: C; N7 Z% s9 [( b$ N; ^
ar << idLeader << idParty << bAllow;: e0 q' D0 Z4 o v
SEND( ar, this, DPID_SERVERPLAYER );) [& o: o$ A% {& d9 k: b4 V
. M4 c/ h+ i. ~6 h' [0 ?" }}
' H3 ^5 X5 P& \+ b9 }void CDPClient::OnPartyAllowJoin( CAr & ar )( N. _1 a1 Z/ p8 @4 }
{+ x$ a3 n; b2 z. r# Z9 D
ar >> g_Party.m_bAllowEnter;3 `9 [3 F$ q5 p
}+ X; O* U2 W4 p- v" ~9 s ?6 {; E
#endif //__PARTY_FIND
* I! I8 e1 K X& SCode:6 |$ R- }7 n0 m
#ifdef __PARTY_FIND; H7 O. {. c0 i" T# j. B6 f- [
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
+ r" C& C6 v( I#endif
1 g8 o1 k; h% z5 |/ w0 p/ l) J
" T$ s6 _9 H) v/ c. qparty.cpp:0 S. P5 @! g* d% Q" h; Q
代码:+ Z6 }% [' C- {& H1 k* ^
CParty::CParty()
. E3 n* W" B. ~' t{) _. Z9 `: c3 K5 P& `
m_uPartyId = 0;
' v s) o8 D) \9 f- M- O4 |! s) G m_nSizeofMember = 0;
" ^/ }2 h$ K- J memset( m_sParty, 0, sizeof(m_sParty) );
& f) ~4 d% o( E# h1 O' N) ]( \' V m_nLevel = 1;
- M! }; q% [+ a2 V B m_nExp = m_nPoint = 0;7 z \9 B) A! T7 m5 ^" U7 J
m_nTroupsShareExp = m_nTroupeShareItem = 0;: [, X& o6 h) v1 M1 S3 ?$ |9 v1 R
m_nKindTroup = 0; // ????3 H! [# V& p& J' P: V% ^- ~: O l
m_nReferens = 0;& ^) D! q4 h- w v9 _/ o
m_nGetItemPlayerId = 0;
@8 T+ y. Z$ r. t! z d: m#ifdef __PARTY_FIND
- M( L+ W5 r- G' V4 o m_bAllowEnter = TRUE;
7 C6 D; _: \6 y" u#endif //__PARTY_FIND
/ C, D5 j0 p7 d0 I- q for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
" s2 K1 V2 }$ j5 r& b4 G' Z {
2 ~( d# R+ m9 l( X' R0 ]# `& O m_nModeTime[i] = 0;! V" s# G: s- {" k; h
}
" z1 ?% u: k7 J m_idDuelParty = 0;
3 J4 b1 B+ k5 L% X5 ^* O/ p% x. U#ifdef __WORLDSERVER/ ?, c2 T1 [4 O5 ~( V5 [. Y) H8 X
m_dwWorldId = 0;$ w* i4 g$ Y' e1 @/ R( L6 m
#endif // __WORLDSERVER
/ W5 {: o$ [! J3 [ o9 @ w}
# w5 ]# G# ^$ K' k* o5 P代码: N9 p/ J9 {0 {% G
void CParty::InitParty()$ S3 R6 w) _3 C# {2 T5 f
{
0 l- M1 z3 d6 d& S m_uPartyId = 0;0 ?1 I) b: \4 b! b( g0 i6 M
m_nSizeofMember = 0;
I, A% k' o% P2 c) [2 {/ H# v memset( m_sParty, 0, sizeof(m_sParty) );
5 F) h! ~9 }9 ?( k$ ^ m_nLevel = 1;! n2 a: d$ p. V7 W, T
m_nExp = m_nPoint = 0;
# W1 e4 b# V+ |* O5 [3 [1 V0 o8 G m_nTroupsShareExp = m_nTroupeShareItem = 0;
: N! F" g7 w( R% G C! }; ]( a m_nKindTroup = 0; // ????( O% l( ?- j7 [. z# x
m_nReferens = 0; 6 ~7 N9 E" O# O8 C+ F5 O
#ifdef __PARTY_FIND9 t9 k% F8 A0 d1 E) v3 S+ b7 Z$ Y
m_bAllowEnter = TRUE; g, }: K7 x" ^* _+ v
#endif //__PARTY_FIND* X$ R& p5 a; |' ]2 J7 R
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )/ H# x+ b5 Q" q+ J. A8 T% \! S
{! c3 |4 \& S2 G& a$ a' _3 {. c" P) s, Q
m_aMember[i].m_uPlayerId = 0;; g7 U$ D0 o/ _* c$ E# r' D) o, X
m_aMember[i].m_tTime = CTime::GetCurrentTime();
6 z$ B% `! P5 H* _- | m_aMember[i].m_bRemove = FALSE;9 f3 v% c9 L5 C" m" u
#if __VER < 11 // __SYS_PLAYER_DATA
8 i* @2 Z( \1 T! @2 K j m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;; @# O! m0 l8 Q* t8 {
m_aMember[i].m_szName[0] = '\0';( e1 }6 F* u3 l0 [/ Z- i* Y6 r
#endif // __SYS_PLAYER_DATA
, V0 E1 c! R# P6 c& P2 q. Y6 } }
4 x* n' t C1 b9 b}
# q- s) G$ d/ g代码:
7 i; B1 Y/ S2 X" |1 p) i#ifdef __PARTY_FIND
- U5 @! ?) V1 A+ c YCParty* CPartyMng::GetPartyFree()
; ^2 R9 r# \& I( f{! W6 e* q& _# @3 t& P7 M, r' ]
CParty* pParty, *pPartyTmp = NULL;4 y/ [3 l2 x, o+ t0 z) S
if( !m_2PartyPtr.begin()->second )7 r9 Q1 P/ Q5 f' l& U
return NULL;
4 x+ v8 ^* w7 j6 n9 `, U BOOL bRan = FALSE;
; q* g" a0 y) c1 M DWORD dwRand = 0;$ n% q/ M5 X+ M9 r5 D, p
if( m_2PartyPtr.end()->first >= 1 )
) G$ R. f- P8 ~- V- F DWORD dwRand = xRandom( m_2PartyPtr.end()->first );/ ], Z% l. n- p0 G# n6 V, o
6 p5 r( r) c# Q' D l
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )9 w1 G' N; v# V
{9 q" B0 [& D0 `% M+ Q" c6 j7 a
pParty = (CParty*)i->second;0 \! @) H: e- u* F8 j& ?
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )% n; _9 g4 L+ ?2 Q) L% t1 r
{4 x7 r# \+ H4 S% l4 o/ V; H( S: h/ _
if( i->first > dwRand )
& F5 F- c( }$ O return pParty;
% _* E; E9 H2 l else
! t& c, }0 g3 t! o; u* G pPartyTmp = pParty;% ?6 X1 V/ a$ z1 ]$ Q! T" A+ e
}
, _$ T3 c0 \. D/ Z! n }
! e* G# X6 d- _$ N- L Q- z return pPartyTmp;+ a7 d0 g2 s% {7 z
}" t( s G: N3 ^
#endif //__PARTY_FIND% b9 j( l) ]9 _
- [) V8 K9 x1 \0 q$ s
DPSrvr.cpp:
; C+ S" v/ W) ^5 V l代码:& M8 `' g c) G2 L: F! O
#ifdef __PARTY_FIND
0 M2 T) u4 {* X7 t: I" C; i/ Gvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )) j4 B' u8 m r- a
{
: W3 T, {) f. p" j7 z: c CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );3 I2 y: _) [- v- ^2 B
if( IsValidObj( pUser ) )
7 l8 k N' S! F- B% k7 s {
! [$ Z1 q; U% _+ |% j4 G) d u_long idLeader, idParty;
% c* m5 m3 i, D4 L6 i) _ BOOL bAllow;
( k: A( p, q3 v+ g% q2 l" G5 K ar >> idLeader >> idParty >> bAllow;) j& m+ l" w8 O5 f: F+ b
if( idLeader != pUser->m_idPlayer )8 u& p+ H. N5 S( N# i% q
return;7 ]# c [ T* T7 ^! [* }, [
CParty *pParty = g_PartyMng.GetParty( idParty );
% J- }& x: w6 ]: R e3 {- @ if( pParty && pParty->IsLeader( idLeader ) )9 ^; h2 k4 Z2 K$ Q& O
pParty->m_bAllowEnter = bAllow;1 K) s5 @* h) F' P' `
else% y) Q8 {7 x1 N
return;
6 z" O7 ?. h/ b8 j# ?1 n4 R9 L6 U; T1 m, z1 O; C
CUser *pMember;, g; O& J8 w0 Y8 ~
for( int i = 0; i < pParty->m_nSizeofMember; i++ )7 \+ o) W& I- d$ S4 k: }& Y- S
{
: n: N; ^! C- K& i: M pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );( i, f) o. g3 Q M
if( IsValidObj( (CObj*)pMember ) )
# [- j4 b9 {1 G m5 R pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
& a6 O7 Q/ h# b* s, N1 t/ o }0 h+ @( D: Y# Z. J) t
}
8 Z! w7 F2 h8 [! n& M}' o$ O: B4 C; o, _% Z5 J
#endif //__PARTY_FIND
7 s0 m8 K: t0 {* j9 \, e& f( s% z- F& J7 c
代码:! p+ X' f! H% ]! Q
#ifdef __PARTY_FIND, }) j+ X' k, r# }0 _9 a
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
& K0 q9 D2 z' \, h! |! f#endif //__PARTY_FIND
$ P# n, S6 i# G: O* w T6 _8 ?
9 x/ m- @: |2 I2 ~9 {void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
& e: x: `- E0 k, v \{: E1 `. j$ B( L/ O) x
u_long uLeaderid, uMemberid;* t% i( ?, {1 ^/ e
BOOL bTroup;3 t+ R! H) W8 V7 Z
ar >> uLeaderid >> uMemberid;/ m+ C# W D$ E% C2 D
ar >> bTroup; S- }& U9 I$ c7 `9 Y3 ]2 O
1 i- P( _3 G6 u+ d# M2 K: K
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 I9 t4 w, b* `% x$ M5 C) V" W
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )) U. [, C# H4 m: B; y# ?/ G
#ifdef __PARTY_FIND
# ^# V. p# K8 ], U& Z InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
3 |4 C6 f( |7 e#else8 t; W- w5 ~9 `2 T% ~
InviteParty( uLeaderid, uMemberid, bTroup );$ N5 \0 @' _: l/ H6 X P! l
#endif //__PARTY_FIND
3 l4 w% ^8 j/ l5 I. \7 W* _}+ W4 A, v) b9 s5 w* d" N
( H, ]: f' {" u' Y3 c2 Z8 d
代码:$ v3 l5 _) W" _# i6 r
#ifdef __PARTY_FIND& `. ]0 y+ n9 J, o! V
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
) D/ `( d8 G7 |, w* B/ Z#else
# d& G$ A( y& q! U/ Jvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )% w1 { x- j F5 a( k9 O. O7 V/ w- v4 m
#endif //__PARTY_FIND: s; v- k: V0 \1 W3 K* h
{
) }" }+ Q% z8 L8 n6 ^" w CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
, u( j8 U: n4 _: V. z CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
% Y4 \8 D4 D" v# S" `2 H1 Z, j
/ ?; r+ b0 m* |+ v2 W! J& J if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
4 _ j E, ?5 O% S! U2 N: | {
1 {! f4 h; G4 S) S0 g if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
, b ?! @/ v& f- x! b6 c/ ~% b {
% q& `# c5 x. b! z2 e3 B5 b5 { if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )" J0 O* Z. q. ]
{; h7 n9 i% M. g
pLeaderUser->AddText("没有足够的权限。");: Y9 ?$ Y' `3 i; E
pUser->AddText("没有足够的权限。"); f% g3 z% w+ c0 l+ x7 W
return;
" y7 k1 M; p7 l# [9 I$ O }$ G- F! I( x2 G- K' u3 t
}" l- {1 z9 M. F. U! O }% V) X
// ???? ? ??? ?? ????.
7 E3 o) S) G" Y9 k9 I( d8 p CWorld* pWorld = pUser->GetWorld();& q; P- @, E" f3 R! G+ Z+ ~; \
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
2 R; b& E$ _% [. v {
, M8 A# J0 C# @, P, j A pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );# ^) N0 @( p: I ~9 c3 O
return;
! |" s" \1 Q! C0 t1 O }
. g5 w8 [* T W/ n# g' Z#if __VER >= 11 // __GUILD_COMBAT_1TO1$ c2 B g/ D$ [
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )! T2 }7 h5 g9 _' D; d0 E2 p
{
1 K2 o: A3 i6 v$ G pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! l3 q) S9 t- B6 L: |
return;
! k: q6 D( N: U e; s }9 l8 D" e; ]3 d) W* o7 v/ I$ w
#endif // __GUILD_COMBAT_1TO19 m6 `7 r4 o* d- y) g8 q1 w
: y4 g5 u" t9 s/ v5 i& v6 r#if __VER >= 8 // 8? ?? 061226 ma' w" C8 [3 ], [+ r* D$ w( j# s
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )! M. D% [( d: M- l6 v; W& M1 t
{
) ?3 N9 i _" q' n return;
' H8 w' ^, o% A) U5 e }2 X, X& Y- N& z! V& U3 K3 V
#endif // __VER >= 8 // 8? ?? 061226 ma
& A! G+ j$ H$ q3 h
# }: v q! F4 _( B9 T if( pLeaderUser->m_nDuel == 2 ) R; V0 n. W% k. g# ?
{
, Q% x; U V) Y Y( K& T+ I) q# ~ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.. a/ _ n+ e: d( V
} : [# `; N3 b( r& q$ q6 ^
else! c0 A5 E7 g7 q2 L
{( P5 \6 b3 _ F& n
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
* @9 U) H) v) F' Z {
9 t- I) o* f) p* A, J) ~& t3 P pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
5 N8 P) u' s+ L: d3 }( U }
0 ]$ f* ~' w% w) I: _ else8 h: r, [3 _; o$ O" n
{( ^ }, H3 V. T5 T) D/ R1 C G
if( pUser->IsAttackMode() )
2 t* A: P. ^: J! S pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
u: A: p: H7 P2 u else
2 A7 s) w7 `* q: @- ?( [# ^#ifdef __PARTY_FIND
5 L. t1 Q' s( d( I; I' \ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );1 X) j' {5 g6 o: D
#else
- \ j* z# ~# ]+ b pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
, j4 q/ E/ x3 @#endif //__PARTY_FIND. `% v+ v& H) q( {0 [+ ]+ z
}
0 \9 r0 x3 }) _% a; @4 G }0 y8 S( s2 i$ ^" v$ J1 S! X
}3 P. l$ V2 A" t# B6 g: `
else! \3 t" R$ a9 ]% D/ ~. [9 i
{3 ]: {" u( _ F& I
if( IsValidObj( pLeaderUser ) )
* i& {! U% o, c' j) D8 d8 P X& R pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( |3 r. j$ S- N }
: {4 q/ ? S0 [' @: @# c}6 ~ E: |6 A8 X& X! s
# Z) j% Y. d) m6 H( ~
User.cpp:
H% f6 X5 U# D7 B+ V代码:* T/ Q) M% I5 ?7 b
#ifdef __PARTY_FIND
7 b! I, x# S" v6 h4 ]void CUser::AddPartyAllowJoin( BOOL bAllow )
2 r2 \4 q; n# J* X& K{7 r9 X2 K A$ L7 B: _! o- n
if( IsDelete() ) return;5 g/ F/ k' g0 J! F# |, v/ l- y [
0 u8 Z2 Z' W; y, I0 K
m_Snapshot.cb++;
7 e( t Q2 ?) R+ b m_Snapshot.ar << GetId();
, H L3 x; `$ r7 P, c+ r/ I m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;) Y. F' \. U) ? ~% A$ X e! A
m_Snapshot.ar << bAllow;0 ^2 F0 J9 Y* b1 @' W# z
}+ m$ C) I7 N4 q
#endif //__PARTY_FIND
% e5 h" I7 M2 J' R- c. M9 S% @) E# D8 ]! @
代码:% s I' G! ~% ^7 a3 W& e# w+ ]
#ifdef __PARTY_FIND- P! Q! l! h3 |( t: L `
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )# p/ e1 Q% T+ F
#else
1 P# C8 e8 t3 t! m$ }9 A6 d8 B/ j' {void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )- t' g j* Y2 U7 @
#endif //__PARTY_FIND, z% q' }! z8 B, y; r$ P8 B
{
6 \2 y% ?7 u0 E' ] H0 v if( IsDelete() ) return;& R; s% }2 ?' V& n* D/ ?
" J: Z6 s* v% a+ b m_Snapshot.cb++;
; @ ?( b( {1 t2 O) ] m_Snapshot.ar << GetId();& o6 a& c; f' |$ z% \7 \
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;7 W5 n) l1 y) d. k
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();. N1 N" B/ W5 D% J2 G
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
2 D2 E# q. \& _; |, e m_Snapshot.ar.WriteString( pLeader->m_szName );
" B" k' S2 j, P9 O$ U N m_Snapshot.ar << bTroup
1 D, a" L' E/ f- A& m' J3 ^#ifdef __PARTY_FIND' U+ H5 t7 S! S+ V
<< bPartyFind7 a0 F. z; \* ~6 |4 C$ h
#endif //__PARTY_FIND
@& @# p6 B% r" e& p ;) I3 { P' i$ R! \: x
. x% G! D$ O4 Y; O3 H7 Z5 F* ?( s1 h
}3 @( f# m6 C7 E' x
" Q; I3 C8 @$ `- \$ g8 uDPSrvr.h(公共范围PLS)5 ^4 u3 c) S, v
代码:8 @4 C* y, c* U4 b
#ifdef __PARTY_FIND9 I! t7 z B% R, m* x* g. n/ i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ D8 \/ f2 N$ p& R#else6 r- z" w& X( E1 [" ^) o
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
1 |5 n" ?/ L7 x#endif //__PARTY_FIND. i, }) v/ _$ N5 Z
* D5 A& I* u) s代码:- I) v' j7 B! p5 Z4 ^+ S
#ifdef __PARTY_FIND; n1 ?$ [) G3 R! C3 r: L4 H. V
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );6 M% _4 ], L2 l) m) n
#endif //__PARTY_FIND2 v% q: r( Z+ D1 d- l: D# V V
, j6 X4 m; n% U4 _
User.h(以及):
d# [3 A' `2 j( D( ?6 H代码:% C/ F2 @1 {) T) B) e
#ifdef __PARTY_FIND
: g6 f5 w1 f0 e' }$ j( o# L void AddPartyAllowJoin( BOOL bAllow );
/ D. I* f# v) R* i6 s. } void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );$ C) ~* l# t) Q' s4 v. s$ `6 t
#else2 {) r$ k# Z) d5 O
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );) K! g I4 c1 E; I8 ~, L& h
#endif //__PARTY_FIND
: J; j; z) H* ~7 l9 O
0 H3 _. L3 {0 K9 gparty.h:
: ]) I. l1 }; ]; |$ l7 W0 }代码:
! T( |! [ X9 k# T6 ?2 h#ifdef __PARTY_FIND
; c4 d- h* B/ E6 l; @* |" k( Q BOOL m_bAllowEnter;
6 q. x- R. w$ s: |- A6 S# k. N#endif
7 p% R. k7 P4 F7 [& d2 V7 s! N
2 X b$ C$ d' V- `1 w代码:
% Y# K4 U& C n0 Y/ ]. c+ c% ] [1 A#ifdef __PARTY_FIND7 b0 S& j h: Q) M, f5 j; X a
CParty* GetPartyFree();
0 B8 x: Z; i D$ Y0 r7 c7 ~#endif
+ i: T/ W& b8 ^- x2 O' {) P5 L1 |: g7 D0 a3 K8 ~8 w
WndParty.cpp:
+ [' c0 }1 J/ r1 @- uOnChildNotify:3 T! Q; i2 K8 C/ D& O
代码:( e- R' [# S8 K6 F1 G( D
#ifdef __PARTY_FIND
. A5 L( E9 }1 m; {% X; R Z+ u4 f0 V4 m else if( nID == WIDC_CHECK1 )/ O% a. Q5 k0 Q l! a2 l4 W: O. S p
{2 W0 {, v+ H' {' ^% b& V; H$ z) Z- u
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ) ~/ Y( W8 N3 u. V
{
3 g8 \* Y% o% d( e) J CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );# ? _- I$ q5 e/ q% X7 a
g_Party.m_bAllowEnter = !chk->GetCheck();1 c. V$ e* W* V" w- h& m0 x. {
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );5 }0 e. [2 x F# i: B
}8 b$ Q7 x* |. w
}
1 v* `7 H. c& B- g4 T#endif //__PARTY_FIND- I. K! T+ P# J: D4 v) z
5 ~3 }0 k5 I0 _( e- k
代码:* ]" {4 k9 t& e1 n5 _9 X$ R$ ^
OnDraw中:1 {5 Y. L8 K) i& p2 ?
代码:
1 m0 f: I! R0 b* B& W! Z#ifdef __PARTY_FIND
( `3 [7 Y3 X' o CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 ]4 Q8 `; w4 E: I8 ^3 B if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 O; j R+ h" ^: M! w: J" y chk->EnableWindow( TRUE );
( i9 U% G; r' f) I- o5 B8 S! t else1 o" W& R6 b6 \
chk->EnableWindow( FALSE );
( X, U/ I& R6 m2 [+ J5 p# Q chk->SetCheck( !g_Party.m_bAllowEnter );
& y( a& @5 v! Y#endif
: z! K) q1 V- T# \6 {# v# ^; ^; }5 ]: V' h" ?. G% r! T) ^5 ?
DPClient.h(public):& u7 ?8 Z+ B1 S& s- y
代码:" B: e9 w: h( c/ |' c8 h* N
#ifdef __PARTY_FIND
$ I% l9 A L3 a2 p9 y& F6 t. _ void OnPartyAllowJoin( CAr& ar );2 w' w2 }4 j1 i9 ^+ b' p, I3 A
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
, \' z$ L! B: D) Q; e8 t! o# c9 q#endif //__PARTY_FIND
; e" l C) a4 ^" t# D% b; ~; [
- s% ?2 H2 D6 {& i B) J0 k6 E$ j' P9 J* w2 f+ f, u; ?4 L
WERS hinbekommt没有,请让赫克的权利。
& K6 X: c) |0 p2 N不支持左右,所以难不...1 Q: F4 V. g% O) B# e9 B2 n8 v
党k的Windows NT甚至编辑它自己。
' i1 v+ W# ]) b* a. O包也,因为我不erschreiben进一步如果我你的。
8 k% T+ X8 q) i6 z& P由于缺少Quantité k n个代码是什么升工程前。
; ~! K9 A+ x# @2 G如果是这样的。请发表。
# A w4 W# H3 ~, U. Q到目前为止,Pumbaaa7 _+ Y8 q1 s A7 m# q6 u9 h7 g
5 s# N* q% L: _) j( h; } 0 ^, a. i& s$ G" Z. V# A
MsgHdr.h# `0 n% f( j; \ [1 h c
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88631 C1 U% a6 _. u _5 ]
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243. i% @8 t" t5 g* m* H5 z0 R
9 ~+ w+ u! q/ R9 S: g5 o, b/ {
! q- b4 {+ b0 U0 U+ W# p/ d* p0 t& ^! a$ k9 O6 c% a' [% K
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