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对于那些谁需要它 - 谷歌缓存FTW。 :
: j- `# D7 L, K0 F: U0 U* J如果我鼓掌纯粹是我复制错误时,D
( `' S* t- n) K5 U" H( {积分当然Pumbaaa。0 \- K3 ~$ [1 {! y
3 g: p8 r4 l3 fFuncTextCmd.cpp:
: L" n- [. a/ X1 b6 F
G- U; ] I+ u代码:# x4 v5 [! H0 f% I, Y; D( k
#ifdef __PARTY_FIND: u& H. ~* W$ K0 r* ]/ _2 V
BOOL TextCmd_getparty( CScanner& scanner ). J- M( O% o* p9 A3 }
{# E/ c3 U) [8 f
#ifdef __WORLDSERVER
( F4 G; [& C M- H; ]- u: f1 m CUser *pUser = (CUser*)scanner.dwValue;" \+ m' @$ @- M( b; o1 ^7 M
if( pUser->m_idparty > 0 )' W5 [7 m4 {( ?; z% W2 a6 L
{
5 c) O' A' J- l; c( Y# N pUser->AddText( "你已经加入一个公会。" );
z1 g/ k1 J. e3 i ]6 J return TRUE;
. s% k2 }. g+ R$ G0 i# A1 q }
4 e5 i+ ^. w! E& | CParty *pParty;" E: V( D8 G D, {/ k
pParty = g_PartyMng.GetPartyFree();
" \) n) t7 _4 V7 ^' L/ t if( pParty ) p! B5 @( n2 q8 e
{
# Y s7 M- Z. P W1 v g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );' }; W$ k4 }8 H5 S8 h1 Z
}else
" ?/ m: ?* n* X9 o {
7 r# S: l: T7 T( T7 A pUser->AddText( "抱歉,这里没有任何一个公会。" );
" R- j+ b6 x% n2 c8 ?5 \4 u S/ ]5 z; E+ I- D }/ N4 h+ C9 R! A. V3 v& j; x
#endif
/ z, I7 x# _% ^. S5 p$ m( h return TRUE;
; n: z: \( C8 k* d- E3 L0 V}
6 V" Z" L/ r" M- ` I#endif //__PARTY_FIND* @# \2 C% z. u% \, X, q
# O( ]/ {6 E/ t
代码:
9 G j8 [8 d. E9 ^( eBOOL TextCmd_PartyInvite( CScanner& scanner )0 g( q, ]$ F- k6 a! f
{3 ^) a: k3 k5 L% X
#ifdef __WORLDSERVER
: ~* L* e; A1 e4 [2 H2 Z' ` CUser* pUser = (CUser*)scanner.dwValue;
! y5 V+ R3 R% |% ~/ M# ~! j MoverProp* pMoverProp = NULL;
c0 w! U( m5 a" @ scanner.GetToken();! g5 `9 x+ V @+ H& n$ @' c3 K
#if __VER >= 11 // __SYS_PLAYER_DATA' f( N: g7 V' T
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
( u @; S( u x' w' L#else // __SYS_PLAYER_DATA- B$ ^0 E* l# Y" i" D6 Y
u_long uidPlayer = prj.GetPlayerID( scanner.Token );7 x! \. x' k/ \) G- c& J
#endif // __SYS_PLAYER_DATA
' U& o' E& `! A7 S if( 0 < uidPlayer )
* D+ ?! x1 c( l: S {/ Y9 \" p! K- `* U
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); $ }8 o8 ]$ Y Z U2 x1 y
if( IsValidObj( pUser2 ) )
- U1 e7 B8 m* t2 O5 _#ifdef __PARTY_FIND: j" p" _& e% F$ n; V0 e7 X) a
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE ); D" R( F( Z$ q0 x
#else
) V+ \) a( v+ Y" k; P& Z+ ~: h g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
e5 M+ Z7 w. S5 { s#endif //__PARTY_FIND8 ]* v; A/ X. R: R9 R0 b
else4 b" I, u; k! S: y- G/ [
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );1 M- B w7 ]$ @. }
}
$ f) `; S* V4 X ^3 Q else
; D# h+ w1 l+ X2 a# E! i: P `8 O {+ G. Y7 r% g4 N# t" `! n
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
/ Q- _& J& ~# m6 I7 @4 Y+ E9 k }
; M$ H) }/ l5 j7 E/ z#endif // __WORLDSERVER
% s9 l% | W% I# e' ~3 V8 B! j2 U! ~
return TRUE;
: @9 f0 l- @+ ~- w$ o}
# t. L T7 B0 s ^3 b1 V- R
7 S+ Y* H6 G' b5 I代码:! y3 v! d! r2 D" k
#ifdef __PARTY_FIND
; `" e' H: x% s6 H& C! I* W ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
0 f: A, P' D* a3 `#endif //__PARTY_FIND
' X/ g6 |6 n8 V# z {( EDPClient.cpp;
7 T+ _- O3 g# w! ACode:
8 |! o" h& O. @' w/ `void CDPClient::OnPartyRequest( CAr & ar )
) r* s& t2 |! E1 @4 I) U5 O{
; i- N) J- |' r8 j- ^7 f u_long uLeader, uMember;0 p( R$ y: G. k1 h) O1 U- G) y. F7 t$ \
0 {* R- U( t1 y BOOL bTroup
. p) A/ ]7 n1 Z7 X4 }( Z) S5 [#ifdef __PARTY_FIND! _& E+ y, Z; x: b1 f& m
, bPartyFind- p8 M9 F2 Y3 g% e9 ]( c" }
#endif// __PARTY_FIND/ [' x' G/ E- a
;
" }$ H: O; \* q# [9 U0 R3 L, f LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: ]" ~; o$ n3 `& e& O" M BYTE byLeaderSex, byMemberSex;1 j* |4 H' C2 Z* Z- K0 Y
char szLeaderName[MAX_PLAYER] = {0,};2 h- n8 o K M" Q) E1 y
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
* {8 @4 T! }- v* R% R; g8 X! k ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
1 S& ^3 ?: s' F' f# Q* d# g ar.ReadString( szLeaderName, MAX_PLAYER );
9 k& n+ n/ J8 v4 Q" V ar >> bTroup$ L0 b+ L$ h6 b" |. s5 e9 O
#ifdef __PARTY_FIND
+ i/ r$ M! d" `' N+ q# O >> bPartyFind a- ^5 `. Y, z
#endif //__PARTY_FIND
0 f- J; S8 S) ^' M ;" {8 P2 ~" U7 v
! L8 O; c* q' e- u if( g_Option.m_bParty == FALSE )
- e7 d3 w9 t8 E: c" X9 o {
2 i& J* R' k7 [6 t" p SendPartyMemberCancle( uLeader, uMember, 3 );
- H! h" F2 \) P6 L7 l1 u return;6 h5 {6 W$ B# P0 V& Y) E! _$ h- t& e
}
6 _) F) o$ y6 k% R, r) M
- w4 x: p5 i$ B' p: o) Q#ifdef __S_SERVER_UNIFY1 c D7 l" O8 W2 `0 ]
if( g_WndMng.m_bAllAction == FALSE )
9 y( _# h$ u7 [. o1 b5 _6 o return;
" ]9 x" \ P# {8 p- h- ?. N! r#endif // __S_SERVER_UNIFY) U6 z& g$ ^8 ^% k& N1 d, ~
; W& T- K3 c( Z; S2 }% c5 U CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );; z' H. E/ a. X/ A7 @
, ~: j$ H6 m, K) k9 m
if( pWndBaseBuf )
% f, |& r) g! x/ V3 G {, ]3 ~; Z1 Z$ @
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ v5 w _+ p; I5 G4 k
return;7 T2 c/ u2 k! a: x. u* ~7 Q
}0 M+ I! w/ T6 c! D; O: x- O
#ifdef __PARTY_FIND
9 \* a! c; H6 q- [: Y3 g, T if( bPartyFind )
9 U/ l6 y3 d; A0 a3 ? {
' i" @/ l" v1 M! g SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );( h6 a. s0 ?$ t/ e
}else
' E# \! I' d$ V2 { {5 |- D* q8 G6 @. l& c# |
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: a9 Z# f( a; ^9 O& U
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );, b& {/ F) ^$ A3 S' J( i7 Z& O& G
g_WndMng.m_pWndPartyConfirm->Initialize();6 ~- ^) c( Q9 I d
}4 U+ H( C: ?" r0 x6 F
#else' ]: k5 Y# |1 @! i+ j3 y
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;$ P5 X2 z* E$ m0 \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 n9 E1 r8 A) m9 h& p/ h' E g_WndMng.m_pWndPartyConfirm->Initialize();: |" D& N3 O9 o* a2 v& |
#endif //__PARTY_FIND
, P- x: O0 m$ N( \( A; _, S}5 j. Q. ^$ n, A7 `
# j+ j' U; ?! Q. n! B' [; y
代码:0 S3 @ f' F. U- g
#ifdef __PARTY_FIND' J! m; ^+ i4 Z
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
$ \% j3 I4 H" C. ]. Y1 D, \{
# Z; \1 }, a8 g5 M BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );& N1 R0 j1 }: P2 d3 a
ar << idLeader << idParty << bAllow;1 }6 ?$ a, g0 }* r! V
SEND( ar, this, DPID_SERVERPLAYER );
3 e3 A: j0 [" u& V5 L( C
. D3 e5 J* M7 _, P2 C- o, f}
% c9 `( `6 ]2 x8 Q' ?void CDPClient::OnPartyAllowJoin( CAr & ar )0 [- N: d8 T( D: e9 a* _5 w. z
{
; O" X/ t+ g5 Y* c ar >> g_Party.m_bAllowEnter;- {1 G: I7 _* J$ `8 F! b* D
}
/ y; X8 V' \% P/ y9 Z! G#endif //__PARTY_FIND
7 n+ d. o* B$ X5 @9 `( d, MCode:
9 `# t: x# A$ g9 B. S/ U0 s9 T; \$ I#ifdef __PARTY_FIND
* [$ {7 h' ~; J: q& L2 q case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;/ J1 M/ ]2 |& Y. N H ~4 X) G
#endif) q3 y$ Q4 q u% b
' w3 J& L' r1 \- }8 P: fparty.cpp:
H6 Z% A# R0 J( G, G1 V代码:
3 H1 T& |) Y& p5 E5 Z' D6 L, dCParty::CParty()
6 _2 \, [$ c" [{8 D& x/ K& E4 s; [) w* ^; F- e& m
m_uPartyId = 0;2 D2 ~) c- D9 c7 i! K
m_nSizeofMember = 0;
- ^- e' S% f& l) ~0 K% L memset( m_sParty, 0, sizeof(m_sParty) );
/ h2 c/ I2 ]$ W6 V ` m_nLevel = 1;5 p6 _% w9 n, F' T6 i. n
m_nExp = m_nPoint = 0;
* D* F5 Y* ]4 }* T2 n# W+ u m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 r$ j% u) }4 e* r# B m_nKindTroup = 0; // ????( R( S& T8 B+ J" U' Z+ G" t
m_nReferens = 0;; _1 |' o+ p- \2 v! ^! S: L
m_nGetItemPlayerId = 0;
* b, Z6 I- p5 Y1 Z- O7 L1 G#ifdef __PARTY_FIND
- \5 Z& ^9 f( ^6 k/ R m_bAllowEnter = TRUE;
5 j' F* ]; f! C#endif //__PARTY_FIND
, ?) _( J5 u; N/ ^ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 w2 j; |/ s- j, K) d5 n
{
% [9 Z" k! P( l4 R; D1 B m_nModeTime[i] = 0;9 |8 G6 @+ d5 \5 k" [; [) _
}0 ^$ X: a5 t! j2 Y
m_idDuelParty = 0;; `" G. t9 ?$ e
#ifdef __WORLDSERVER
, W' m/ {9 z* s d# X; L4 h m_dwWorldId = 0;
* e6 Y2 o9 @- I0 B5 \#endif // __WORLDSERVER
/ E" I$ `/ x8 I! O1 j} _+ G9 x% z0 w1 f4 I, J2 K# n2 m
代码:7 j+ M: f+ r2 {
void CParty::InitParty(), e0 ^+ [% N2 O* u F: X7 b
{6 B6 H. P! v4 ~" k. o9 ?# F
m_uPartyId = 0;
' y7 \( G2 A% {' k Z m_nSizeofMember = 0;2 N- D% D. u4 {) A! n' d: o2 _! q( _
memset( m_sParty, 0, sizeof(m_sParty) );
9 J3 ^$ p9 L+ F5 s m_nLevel = 1;# _) M$ x! J. F/ @9 |0 ?* ~7 \3 |2 u
m_nExp = m_nPoint = 0;1 t8 B* g( ^) s) W
m_nTroupsShareExp = m_nTroupeShareItem = 0;3 u. I: |- R+ l. o% q9 r3 U
m_nKindTroup = 0; // ????( R' u* R7 F# g2 d
m_nReferens = 0; $ E+ [) r2 }$ Z' n% F5 I: K
#ifdef __PARTY_FIND
/ d1 m1 g5 r! m# f5 C7 A8 }$ a m_bAllowEnter = TRUE;
7 T! G' v8 y# `; m#endif //__PARTY_FIND7 _' J1 `' _3 n$ Q! Y& F
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )7 q. m. K! B: f% ?
{
" e/ I. ~6 w3 b% K m_aMember[i].m_uPlayerId = 0;
# A; T- ]3 b8 P m_aMember[i].m_tTime = CTime::GetCurrentTime();9 n6 ?5 n( [0 v: x& v8 }
m_aMember[i].m_bRemove = FALSE;& m3 f- p f2 V. j) Y! [9 ?
#if __VER < 11 // __SYS_PLAYER_DATA7 W% l; d' C' ?% g4 x4 J: F: t
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
: E X- m6 I2 {6 F$ Z m_aMember[i].m_szName[0] = '\0';# P+ y2 g) i" p) F+ k4 I" g
#endif // __SYS_PLAYER_DATA
' \* u9 J* w: G8 [9 M }
% d0 \9 ]0 E* n O3 a4 G, ~. y. |5 u, v) Q}6 ]+ U7 q; H4 z# T5 @0 k
代码:% w( N8 U6 N1 x7 v5 r! j
#ifdef __PARTY_FIND. j/ f: f% X/ G3 z$ ~ Q% ~ S$ @5 H
CParty* CPartyMng::GetPartyFree()- ^' D5 m9 p- p5 V
{
+ o4 O1 Z( C6 b0 ^% A CParty* pParty, *pPartyTmp = NULL;- i7 J2 M/ P; e7 X9 {
if( !m_2PartyPtr.begin()->second )
7 N( x8 f" |% B( }: ] return NULL;: c4 M5 y5 ?0 J1 P3 B8 `
BOOL bRan = FALSE;
3 ]8 x$ U5 ^. b. n DWORD dwRand = 0;
1 y$ r% z; r) _ M8 q6 ~ ^ if( m_2PartyPtr.end()->first >= 1 )1 B3 l2 w4 \4 Y- g5 V m
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );9 K: P* X' o3 B9 ^
5 N, `/ u! Y: E; w7 w for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
! M7 B) }% g% e' W {6 }2 Y! K* P- D0 t
pParty = (CParty*)i->second;1 ~; V+ H/ w i s8 h
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )& G7 x `8 X% ~) r. N1 I, t
{% S$ L2 `- a3 \4 t1 K9 Z) p* U: r
if( i->first > dwRand )
/ j/ [* A' l* }7 N& p return pParty;
& R b( W% C! q* O& u else
0 v, Q5 [$ }! [5 \7 W* ^+ @7 a; F pPartyTmp = pParty;
5 g1 Q4 o9 t5 T; E# y }
1 `, I$ `6 E& W0 } }
, b I0 b* q3 o return pPartyTmp;- Z2 |! U, ?* R# t
}5 Z! u3 t+ R9 t7 |( M0 P6 E
#endif //__PARTY_FIND
- m# U: a! f$ B: \
6 h5 r4 n) v. B: t/ A2 EDPSrvr.cpp:# V3 m L* C9 L+ z1 f: q# ^
代码:0 e- i$ ]# B' X( w+ R& Q+ U
#ifdef __PARTY_FIND* ]+ @+ A/ f& D. p5 F( b
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ): `9 T4 h/ I2 M, ?) m# \9 t$ x
{8 B* t \6 E! b+ n! x+ k
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );# r6 e4 V4 Q6 R. `6 j/ G
if( IsValidObj( pUser ) )6 e* c/ w6 o& \+ Q U: I( X4 G
{2 a) m# s$ \1 x
u_long idLeader, idParty;
r! {$ Z+ p5 @% W$ C" v BOOL bAllow;
& g) ~9 g& w, G8 v' E0 f/ ]' u ar >> idLeader >> idParty >> bAllow;/ W% l% T% o p8 V' d, K8 k6 \1 O
if( idLeader != pUser->m_idPlayer )
. x& J+ {8 T5 i& ]! U return;
3 F3 ?" Z: H4 {' R5 U( Q/ s CParty *pParty = g_PartyMng.GetParty( idParty );/ t+ ]+ x; H2 p( u: @* O
if( pParty && pParty->IsLeader( idLeader ) )
5 E6 ^ s( F0 B+ y) Q* I4 ^& K pParty->m_bAllowEnter = bAllow;
9 _( u9 X- M1 r% w* g else
- i, i, `$ n; P9 |' F return;
% d% M% j2 G4 l/ i1 {
/ b! `0 j! \% x; h( ? CUser *pMember;$ j w1 E/ Q, p# N: r! u
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
+ Z: ]% A! o% j {
0 q, C7 D: Y3 X5 c* e/ [ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
7 B5 `$ |: i/ Z7 k if( IsValidObj( (CObj*)pMember ) )
7 e# U5 w/ E; }0 }* q! U* C. ^0 R pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );8 W0 X9 {) V0 B, |" g3 }
}+ g+ i- l7 j- p& ]& M
}
5 q- R4 `" n [2 H6 f8 K}" |6 U, F" h- {. {# \; U0 I
#endif //__PARTY_FIND
0 |' v# Y! k- v2 I' b* y" Z- L. Q* W- J
代码:
+ _/ J4 p! M0 p/ k9 X#ifdef __PARTY_FIND+ Y: H8 R$ r3 L, H3 t
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
' L, I% z: P5 I2 ?6 b0 X" e#endif //__PARTY_FIND/ C3 t6 J/ [0 g- k" B8 o+ L
& l0 W0 I$ @4 J# h
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
0 V) Y9 o$ x8 | y) `& ?7 ^{
% u' n) p8 r b0 n2 Z0 y: T4 c; k u_long uLeaderid, uMemberid;3 r1 p: P; Q; b/ m
BOOL bTroup;
8 L1 Q4 A; ]: x% ^ ar >> uLeaderid >> uMemberid;
7 Q# c+ Y" n& P+ c ar >> bTroup;; d) c0 h0 E2 |& o
5 |! L+ _( r$ i9 G, v4 ~) i
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; R2 ^8 N4 u2 X' A if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
0 S% l* Q G/ ^1 t8 j: N#ifdef __PARTY_FIND
- S" O1 \0 u* j3 c# k8 F% d InviteParty( uLeaderid, uMemberid, bTroup, FALSE );/ l7 R4 C' ~) n" b9 E2 W0 e" c3 A* e
#else
" e5 Y, ? n: F% J' R) I InviteParty( uLeaderid, uMemberid, bTroup );
0 @% N) l: e" n- {" I#endif //__PARTY_FIND
0 ^. ^0 S, K( t}
3 B2 y1 i- ?* a" ~# p9 d) F8 k: R
# [; X& J- a+ r' D* C代码:
0 Z$ t& a- z# N9 L! T2 _. W. _6 K#ifdef __PARTY_FIND4 g) A% b) P, g
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
- W& d! Q- c! E#else
( J1 c: m9 ?( A9 dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
6 m' D( t5 |* @: b9 F" z5 r6 I#endif //__PARTY_FIND
6 X5 B1 ]/ Z. K/ W* p4 o3 i{, i$ N" I9 `* ]& P
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
, i! `& Y" {( U7 m% h4 @% b CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );1 e ^% t, b5 }4 d+ Q) f6 r) f
% B0 i; }7 ?! o) n
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )- E N! @' b; j# F& j
{0 E( f4 h8 ~8 `" B
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ) C0 r: x) g; Q0 U
{" q6 ?$ x# r. p# j( S2 X
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
' E% |$ S7 @7 F6 V7 R& z {: i3 w2 F5 y% e& a
pLeaderUser->AddText("没有足够的权限。");% l- `0 x [+ k/ ~& w
pUser->AddText("没有足够的权限。");, \- H% n# a* F- ?/ c+ B( |
return;
% R7 d4 U+ L4 S( F3 f }
0 r5 `) s3 @; ?6 D }
# o9 v, d! T% [# ]! C9 m // ???? ? ??? ?? ????.: q5 u/ f4 f8 m9 q" w5 e
CWorld* pWorld = pUser->GetWorld();
! d2 u! s; d4 B. E8 Z if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )7 V/ l7 H# y/ R5 k3 _# j) P. c
{ ' [: W" u+ U0 _- `+ U
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' g# A1 y. I: M! ] return;
& z! p8 [( g, j }
! {! k: r: q) e Y! k4 L0 x3 ]#if __VER >= 11 // __GUILD_COMBAT_1TO18 a7 {; _7 q4 ^2 n; B2 O" Z. N
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )" }; I, w: q0 ]! g- i' f- B0 W
{
. c* ~3 d( p& O! ?" S pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 X- v5 p P: U6 J: j8 W
return;
6 A5 P5 V- I1 E" S7 T }
3 H; U/ f7 W; n6 ~7 |( ]! `; _; u#endif // __GUILD_COMBAT_1TO1& ~4 R5 @! I1 L6 ]
) w6 l, I( f u# V% Y4 M) t6 v! H#if __VER >= 8 // 8? ?? 061226 ma
+ C' M+ E* u% s$ B if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ). j3 j' ]! T- h7 E
{" ~7 {# @; S' n' Q, t; S
return;
4 @8 S( n4 [+ ^0 D3 V. o }2 i2 e3 @$ `* q+ R/ j! g
#endif // __VER >= 8 // 8? ?? 061226 ma9 O& X$ X K+ O" Y
4 @$ G9 `- p% J3 k if( pLeaderUser->m_nDuel == 2 )
2 w0 t4 e, _6 X4 V0 H% }& v {
/ _$ \0 Z7 Y* q/ ` pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???. @6 y2 I) ~ s# A5 B6 D
} ! ]2 w: W+ t6 u( u) k
else! |; G: C4 P/ `+ t3 @" I
{! u. c# A) Z3 a. S
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???( ]9 @8 `: `3 F" D5 i' n4 y! o& D) D2 O
{1 T3 J3 z- m9 D `* I1 c7 K" r
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );6 a {/ ^5 x! m; ?+ k- ^$ O
}( m7 G, [! D2 ]" |4 \: u- C
else# O' ?* n$ p) `" }& I
{
, c: l! _9 ?8 ~ if( pUser->IsAttackMode() )
! D% m. ?" a9 @4 o8 c pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );6 o9 N) G- [; ?$ J( b; j
else
/ _7 B# g* S2 u* D, w6 I2 ?#ifdef __PARTY_FIND& I) P9 _4 n. V; n* o, \( O& t6 }
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
# Q! _8 W9 t' L& C0 `/ H% H#else
( J# r& r" o; K* e) C1 c: Q# S pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 }$ \6 i! q$ Y! A' ]; Q6 B! w#endif //__PARTY_FIND: `; [0 g+ z. Q6 R6 R6 e5 e
}
+ d Q! A+ |, V7 F+ T0 d }, {5 ^; K2 W1 r' j: m5 _ H9 B% I
}% Y q. ]" Y+ ^6 L6 C- Y
else
6 h1 L$ l2 U% p+ p1 ^ ^ {
a' N! B) E2 E- G if( IsValidObj( pLeaderUser ) )* P6 [" [1 N- X8 K7 m) g
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );& y4 o1 v2 ^( ~, Y9 t3 v9 c
}0 G3 v9 {$ W; Y; \: Y9 t' C% l* G
}4 M- W7 w1 G1 G0 b2 f
" h$ l: U5 v+ O2 b1 I$ i' w
User.cpp:! }& D$ p) {5 s& U8 f3 B6 `
代码: M. \7 N7 i- s; l
#ifdef __PARTY_FIND
& ?% A5 g9 u' V8 v8 O/ G K- Z5 S! Uvoid CUser::AddPartyAllowJoin( BOOL bAllow ): P9 R- ~. X0 [& l0 h2 e F3 y
{
3 C) z1 ?5 R. v* [8 b if( IsDelete() ) return;1 C1 E& T" J8 t0 s }7 z4 H6 i& n
, p. b1 x+ R( @: u [0 Z( G O9 b
m_Snapshot.cb++;! D6 ~, q# v$ {
m_Snapshot.ar << GetId();: p# f" D6 ?1 ?" @3 `
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
0 ~/ E! o# d- A$ V$ R( v3 x% b m_Snapshot.ar << bAllow; T- Y5 C( e% N( v8 k
}* X# R/ O$ |% {* P9 f& P5 i" b
#endif //__PARTY_FIND4 ~+ G" @2 C u/ B0 x/ |, ]/ @
3 ~$ u8 m: k5 k代码:. @% q- O! b: T, T4 U m, W* v* J
#ifdef __PARTY_FIND$ O1 m( T4 r2 I3 |/ q5 m& Y3 \
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
2 E: ]9 u `9 p% v' r- [#else
2 Y3 q$ ~- w3 I* l' i. Xvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )2 o% J8 q, m/ f. S3 R2 V
#endif //__PARTY_FIND
3 ?; l- @& J4 q* T( T; Z, Y4 M{, g8 v: w+ e2 r& M$ g
if( IsDelete() ) return;
+ X s- [' x D5 l [/ L. D/ ?- F, B
m_Snapshot.cb++;
) H c, o/ }8 ^ m_Snapshot.ar << GetId();
% y3 T1 ?, K" B- S/ u m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;) q: U3 Q8 @* r& _6 B7 I
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
( \! R8 f' T- a, G m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();0 u. Y3 e& F: A) q4 J7 d
m_Snapshot.ar.WriteString( pLeader->m_szName );
- x( P& B- L/ O1 z% f9 a, {* I m_Snapshot.ar << bTroup9 T; `& B, \! [9 d
#ifdef __PARTY_FIND _9 k5 A8 ?: ~$ X. O. j
<< bPartyFind0 Z& R& L8 A/ n& u4 |# }& T) E& I
#endif //__PARTY_FIND) G$ n/ _- x/ v! B9 S
;
$ ^2 z$ n# G( |& i# `7 Y x, O
* ^% d% [5 b0 e: a2 U! v4 l}9 k- X0 X- \/ A, E9 h+ g. m
) k" u2 S( ~, ~2 SDPSrvr.h(公共范围PLS); a( M% K/ u0 g& Q. U& Q( o, o: a
代码:1 Y$ _7 l5 q- `* Z k+ M
#ifdef __PARTY_FIND
! U( s, V+ M9 g# H void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );2 r3 ?) I, ?( @0 W5 O A# p
#else
" x" \/ P8 H% Q- v- @7 \ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );, b9 Z8 z0 q6 @0 {+ w! p
#endif //__PARTY_FIND# A+ W1 y2 w) h! E2 D
) ]; R: O X W% H, b2 F
代码:4 e; s% z2 m* U! P! k. `
#ifdef __PARTY_FIND7 V+ ?- G/ D! t0 Z) D
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; V7 G1 U% ?5 o. E#endif //__PARTY_FIND3 l1 q. f4 a6 |3 p* E- q
9 Q- p5 s4 O/ f4 A: Q1 U2 z' IUser.h(以及):& k" K5 x; c* y* }
代码:! ], n1 ^$ c( y' j- `9 o+ l7 h
#ifdef __PARTY_FIND3 t. a% e0 r& ]
void AddPartyAllowJoin( BOOL bAllow );
6 q: F# J3 j& Y" T9 ^- P/ ~ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );" J: W5 |# r9 a9 S
#else: z- {& m+ D9 Y6 G# f8 d) {5 w. A
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
* ~3 W6 l( F+ d4 X9 N0 s3 Y% d#endif //__PARTY_FIND
/ W C6 g# V. c0 g6 I9 T; A
: _& S" I+ D* K/ Z* A9 Gparty.h:. [3 M, A8 w4 H. b! d
代码:' o- c' r' E7 @3 {
#ifdef __PARTY_FIND |' n2 z0 `3 ^3 b! p2 f6 G
BOOL m_bAllowEnter;
6 a! W6 @; W4 z: h! ~( K#endif
! Q7 k( v+ {3 @5 ]- ~2 {# f9 Q ?# A5 Q" J z2 c
代码:
0 s4 a$ n$ o7 E! h#ifdef __PARTY_FIND
" Q, e) V! n0 z9 `1 y3 E$ U CParty* GetPartyFree();
8 j6 i$ t' U- P; Z! X7 g#endif
) K8 E+ E1 b {; ~6 |+ O
- C: v( H3 ?8 U2 fWndParty.cpp:
! `6 D& t) c" ] P! j; m3 dOnChildNotify:: y. G2 Y! o+ W
代码:
2 |9 b: D$ J/ R9 G. X5 x#ifdef __PARTY_FIND% |6 m9 g+ E) `+ x& v
else if( nID == WIDC_CHECK1 )
. M6 u0 ~" }6 p/ E: O {
3 N' v5 E+ _& w+ B$ ] if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# \6 _" f4 B1 I8 z
{% [; |6 l: a, O$ H7 A
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ y' d* n+ g% i4 {: T$ z
g_Party.m_bAllowEnter = !chk->GetCheck();
: E. \' y, v$ R: M+ K- A; h g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );" V8 n0 C" f0 C: @* ]( v
}! B! J/ A7 N2 N" o: M( d' L
}1 y5 {+ J: k4 B5 g7 |4 w
#endif //__PARTY_FIND3 A: y- n1 T- X6 m/ U
U# z/ D! Z% ] C2 t' V0 ?; {代码:* `* E! k6 W; H2 m- a
OnDraw中:% q; u7 a1 J) ?( }/ U- z
代码:2 y4 @/ ]' v7 y! d7 |3 q0 q& l) M( U
#ifdef __PARTY_FIND
, L9 @% q+ p9 c7 R. [ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );: |1 w( K8 i9 R& v2 [) |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: b e. Q6 v% T; M4 Y chk->EnableWindow( TRUE );
# g" p# i6 h6 U, \6 s8 Q, o else
z C: L6 Z3 [) T4 { chk->EnableWindow( FALSE );& P1 M" }. i4 {# E5 Z& O4 ]/ L
chk->SetCheck( !g_Party.m_bAllowEnter );
# R: h) G K2 W$ _, @+ S3 Q' e. U# ?$ r#endif
$ L. D/ m, P% C& L: ?( M m* y* b
DPClient.h(public):% g" q1 B8 d4 Z* N
代码:
6 u0 D3 {9 b: K#ifdef __PARTY_FIND
3 P. ?( e) m; W void OnPartyAllowJoin( CAr& ar );
9 J' O' }4 K! C/ H void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );! }; L6 I. t. H3 D& w* q/ v& `
#endif //__PARTY_FIND( m$ A0 A% @7 h
" h; x+ T4 U" L' K7 `6 k" m
8 ]4 M4 ^; D2 _& q5 `( X1 mWERS hinbekommt没有,请让赫克的权利。
8 D. q1 l9 l& ?' D/ D不支持左右,所以难不...
6 i/ M# }( O7 G2 N8 f党k的Windows NT甚至编辑它自己。/ m* ]/ O# ^" V9 `0 M, F
包也,因为我不erschreiben进一步如果我你的。
3 Z) ]# Q8 i: M% j9 v由于缺少Quantité k n个代码是什么升工程前。
7 X7 B5 K' w: Z3 u如果是这样的。请发表。
. y9 I T+ p2 S& c+ K7 }到目前为止,Pumbaaa
- a, Z6 d# B: v6 m) }" T
8 G7 S$ N, ~" V
( ~, ~! x/ U9 r& `1 sMsgHdr.h
3 n- t- Q( S' m#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ C4 @+ M; f: N4 }#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
4 T) V' @/ B- l4 z
, [5 ?: ~( g8 H3 t7 n, \& r% z& v
# \0 Y* }1 a& ~% A' S8 U% ] S- g- X( R S
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