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对于那些谁需要它 - 谷歌缓存FTW。 :8 Y0 k% a5 X$ P( j- P+ O$ G4 I
如果我鼓掌纯粹是我复制错误时,D4 x2 V7 C9 L7 K7 W# a
积分当然Pumbaaa。
9 U3 B. S: ]5 s& o+ q+ f9 x4 P
- h- F7 G a: ^# E* PFuncTextCmd.cpp:
8 s2 x! M, ~7 @' c+ t3 P) m L- n z% r3 S% E4 f% T" `) W. S c
代码:4 N+ y2 I9 }# O4 t
#ifdef __PARTY_FIND
! ^7 i8 m! a* ^, PBOOL TextCmd_getparty( CScanner& scanner )4 f, c, d7 c7 R
{
3 L3 v5 v0 X5 ~3 s# e#ifdef __WORLDSERVER5 w `9 O4 Z# w& M3 c1 |5 J
CUser *pUser = (CUser*)scanner.dwValue;7 G* a- |* T: B |
if( pUser->m_idparty > 0 )
; B4 a0 d* J! ? {
" G0 r- |0 O5 t9 f$ h! V( N pUser->AddText( "你已经加入一个公会。" );5 L1 ]6 m+ B0 Y5 p& p, s% H
return TRUE;0 J* h1 y) n4 E; ^- c! w- \
}
3 K# W; n# |# q% ^ CParty *pParty;
/ g# s0 q8 y1 ` pParty = g_PartyMng.GetPartyFree();9 }. S& [" s$ v( n% J2 ^
if( pParty )
2 X6 T% h8 h% B. B( y {
# @' R; ]. o4 R: g8 K g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
6 F& e* T" [. r. b% [2 g/ Y }else
8 _7 Q5 L3 l; [2 x; j! ` {) w, G$ L& _- ]5 i3 T; Y! H- F
pUser->AddText( "抱歉,这里没有任何一个公会。" );
( _1 [3 J6 [% z8 q }% Z" m0 O5 y, V) B) Y, ^; F0 z
#endif
, J, L0 L l- }8 D' U; I return TRUE; u! u0 W8 C* r
}) t/ X+ G' w: D. T
#endif //__PARTY_FIND8 Z0 j) K9 P! j4 Z' a- V& l
1 x% D$ M5 S! G2 ~& n: w) G代码:
L- A/ N+ [/ p1 M; B0 M9 RBOOL TextCmd_PartyInvite( CScanner& scanner )) }% ^2 R0 V* }0 N* f7 i' Q, n
{3 h, ?3 j& {2 Q( I/ ~/ m
#ifdef __WORLDSERVER' M! H% k! [, s: Q7 ]
CUser* pUser = (CUser*)scanner.dwValue;# Z. n1 K" k& ~) o5 w$ ^. f+ b
MoverProp* pMoverProp = NULL;+ @. q- h4 D/ m, g/ C8 C9 E
scanner.GetToken();8 u+ I# ~, J' U' i: Z' m
#if __VER >= 11 // __SYS_PLAYER_DATA
; w& P4 a0 y8 X- {- n e u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );7 A5 L5 |' X% A1 k
#else // __SYS_PLAYER_DATA
7 H7 q# M; f) z: P8 ^+ |# x2 Y u_long uidPlayer = prj.GetPlayerID( scanner.Token );1 c$ j! G A W8 d( i1 h2 a. ?8 h
#endif // __SYS_PLAYER_DATA
5 W+ y% X2 f$ z/ b3 p8 l e if( 0 < uidPlayer )
. A6 D- l. q4 M. U# h {0 w( b; y+ q8 }! Z% C7 S6 U5 O
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
' w+ P( ~ d7 h! V/ } if( IsValidObj( pUser2 ) )$ V* r# d: Y# A
#ifdef __PARTY_FIND* Z. _, z- z O
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
- r1 [$ d2 a, x#else
1 R5 ], S& [- ]3 h9 ^. O. ] g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
& e: ]( ^ K* @+ e4 |#endif //__PARTY_FIND0 r: i6 ^; m. E4 i9 u
else
" I/ R- h7 r! t5 c9 y: e% | pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );) A$ X0 g! f# u& S' U& |# h
}+ [5 H6 o Z# D8 m7 g" g
else
9 _+ W6 X' R% b& E& W* }& ^ {7 K9 E8 V- n. V n! o
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
, b' A- V5 i: o }6 o: C! ~8 P: l) U0 a% {4 p w
#endif // __WORLDSERVER
' ]. v, c8 ]$ u2 B7 B9 z" q: K- d* V& l# p( ~9 s( N" L% v
return TRUE;2 K" ^1 @+ d3 f' j, C+ V
}
/ J3 W9 b5 Z4 X7 `( p0 a( d+ b5 Z
q: `9 W$ M- O代码:
( s2 B9 j+ F1 j#ifdef __PARTY_FIND. s7 g& P0 ~/ a! t
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ); }) |# k2 _3 v: S# N
#endif //__PARTY_FIND
& w- ?, [# i4 \; k2 N: ^DPClient.cpp;
^* h4 j: x& T% jCode:
0 z/ {/ E. ^# p. `' ^: Lvoid CDPClient::OnPartyRequest( CAr & ar )% I T$ Q, i$ P" M2 V0 r
{
7 [) x y/ r0 q) w8 { u_long uLeader, uMember;* h: f9 [6 P0 ]: b) U+ B
: g9 _4 y. K2 z! h
BOOL bTroup7 c1 j" w( m# ~* S& l" j
#ifdef __PARTY_FIND+ \! S& u6 X: j/ r
, bPartyFind' o! ]0 w2 L( @/ p5 G* b
#endif// __PARTY_FIND
* k- R1 J) }' j* I1 F) b' l, J- Y ;; j1 k7 j, v) s) [- b) K. O
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: C" T I( V, B1 T$ H% \& n+ [; \4 ] BYTE byLeaderSex, byMemberSex;
7 o" Z1 W( e- U char szLeaderName[MAX_PLAYER] = {0,};! j: O# ~) D0 z9 K5 d+ x
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;" C- r4 o6 X" \( c2 z, }
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
7 P' ~; S" h* x ar.ReadString( szLeaderName, MAX_PLAYER );
( {& B+ X+ [( h; V! |0 w ar >> bTroup
- t/ i' `" J! m, {#ifdef __PARTY_FIND' Y# U7 `9 f* n6 |6 L
>> bPartyFind
- D$ G% n* G! z" e1 g#endif //__PARTY_FIND) h7 H c5 I- t
;- n$ i) F0 h& S3 z7 Z0 X1 Y/ N
1 R0 y6 D2 Q9 k* d# r p5 \# K if( g_Option.m_bParty == FALSE )
) M& Z5 G9 m# n. X {, m! F( }- `0 M6 q2 N/ `
SendPartyMemberCancle( uLeader, uMember, 3 );9 w9 V' O9 {, z" C" c. \
return;
3 V2 f5 r9 A2 |% A+ C# L$ a }
' t+ n! Z. u/ U) \& w; U7 q3 c% Y& ]' t* w) T% x% h0 V
#ifdef __S_SERVER_UNIFY
$ |. i% n) O4 R6 f6 | if( g_WndMng.m_bAllAction == FALSE )
R, ] W1 C: T/ M7 i return;
: d3 X4 N+ {: [/ N& Y#endif // __S_SERVER_UNIFY
( i6 g& Y: K- o e/ s4 s7 p
% |$ d% U: f5 u6 U8 J CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
}7 ?0 w _; w
- f; R& |5 W* W( F if( pWndBaseBuf )2 I7 H4 v+ w5 Y* }" x% [. S1 P! P) {
{
4 b8 T+ T0 J3 X SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
, ?6 s f# C' g0 Q. h+ p return;
8 c2 g" f, M( E+ i; n' F }
2 \$ I- N Q( _9 w/ G#ifdef __PARTY_FIND% T) S+ N$ I8 y. K- l1 {/ r
if( bPartyFind )
" N. d9 c* }- r p0 W3 x# } {) P9 L& a0 v ^$ a
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
* w7 y6 e4 G! j+ w( e- p5 \ }else
' N, R& T* U- s) ^: Q6 J {
: j& J( c+ W' Z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;0 g; b. F+ z( w% _$ `
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 X P7 o) a: B0 z+ {4 b+ F! N5 y8 X
g_WndMng.m_pWndPartyConfirm->Initialize();" L: z: d. |( U$ @" `/ Z
}. B9 w4 R2 j6 i9 \7 z* B% ~3 E
#else
4 X$ f. e) g. |0 c/ Z8 F g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
3 N( t4 S2 ^2 p4 Z5 x g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
. T5 E& \. R( |& b% H% C. I g_WndMng.m_pWndPartyConfirm->Initialize();
8 X9 v; h. q9 ]) q: h) ]% }#endif //__PARTY_FIND9 x ^5 c5 U! V: e0 |" j) a
}
+ g2 ]* r9 k C& ?3 P2 [
# n6 [7 V# X% i$ l t8 d+ \代码:
" ?! K+ p' b! Y- h5 Z3 C2 J#ifdef __PARTY_FIND
9 q8 F$ W4 W( hvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )* U; e% H* D! e8 \2 x4 ?
{0 k8 R& e' z" o( ~2 s8 d
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
# M4 c, q3 E: { ar << idLeader << idParty << bAllow;; Q% T8 h; C+ s3 c9 I
SEND( ar, this, DPID_SERVERPLAYER );: o$ @% z4 Q+ C% z
( d9 Q( w1 ^9 s# r# A3 H! A}- G( ^& d7 Q& W% ^3 n! `
void CDPClient::OnPartyAllowJoin( CAr & ar )
( ?0 q3 y2 J, Y& m{ N4 N9 |/ e4 x6 R# E) s
ar >> g_Party.m_bAllowEnter;0 e) `9 s# ~$ m2 W, Z' i
}; ]! l; |6 ?3 ]5 F
#endif //__PARTY_FIND& W3 U3 l6 C6 i9 K8 J* ^
Code:' }% ]" E- \9 b- O5 e$ q- h- R& \" b
#ifdef __PARTY_FIND$ z8 B/ r8 _" C1 u: O* g3 m
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
+ U- e0 o. u, ~: o' N1 |: Z#endif) O, n0 G# ^ [
& Q& E7 b# O- q
party.cpp:4 a% z3 [' c/ X+ r b$ C: C
代码:, I6 w, U6 B. S- x. w
CParty::CParty()
Q: x4 S s+ ~! O8 K) R$ V{
, E! J0 O2 _' f' A1 b m_uPartyId = 0;
4 s$ G' m' T: t) ?/ f# s m_nSizeofMember = 0;
5 c. G- q) D, J memset( m_sParty, 0, sizeof(m_sParty) );
* \3 K& I0 k5 i! n7 t5 l$ A m_nLevel = 1;) `( ]. h8 K; W n
m_nExp = m_nPoint = 0;
, [7 ^7 w2 S: j( O0 ]2 O" T \ m_nTroupsShareExp = m_nTroupeShareItem = 0;; B' e; C5 O) H8 |( E8 D/ I! d
m_nKindTroup = 0; // ????
) ^7 b! n/ z+ }6 W m_nReferens = 0;
+ Y+ i3 s& o. b# h m_nGetItemPlayerId = 0;
" K" W# o) N. @# |#ifdef __PARTY_FIND
/ P% M( {' \0 S; H% M* \ m_bAllowEnter = TRUE;
2 L. X7 h e2 g _4 u6 v#endif //__PARTY_FIND
+ j6 [$ \$ b! o( x4 H for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
- Y3 O' r8 G- j- }: ^& j {
! V3 l3 Z) Q% U m_nModeTime[i] = 0;! z0 R- o9 M+ |, ^, c' `* v+ w
}
5 B9 b1 ^0 P7 a5 e m_idDuelParty = 0;
# O0 |/ Z2 f2 [ d( c+ R#ifdef __WORLDSERVER$ ?: }' K0 d2 W- h
m_dwWorldId = 0;$ n2 P1 b, R: k, N1 K: a: [
#endif // __WORLDSERVER& a( c# r! j# \1 ^1 L3 H/ a
}
8 P/ F, h7 j: M6 @& x; L代码:! U: b/ ]' D' v/ g
void CParty::InitParty()
( E7 U+ H* T" q4 F' J5 `{6 j# Z4 W9 J( D: j3 `
m_uPartyId = 0;! w/ o+ j% H: M! ^5 k
m_nSizeofMember = 0;
0 K. w3 D: D x0 M1 f memset( m_sParty, 0, sizeof(m_sParty) );( v, E- I7 p% H
m_nLevel = 1;
0 L' [; k1 S, D# i/ u m_nExp = m_nPoint = 0;- o* m/ I& B9 i/ _3 k! l* U
m_nTroupsShareExp = m_nTroupeShareItem = 0;9 s1 J/ N, }3 D2 U& }) ?
m_nKindTroup = 0; // ????5 J0 k, W& N! ?- t# t
m_nReferens = 0; x b& y- V d5 x5 n2 l e
#ifdef __PARTY_FIND4 v9 W& m9 j A7 x4 r
m_bAllowEnter = TRUE;6 ~% \% Y( ~& {5 `$ C0 f" G
#endif //__PARTY_FIND
) `& M/ M4 ~; [. v: J for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )' D7 A' }& v) r, o" @, Z
{) f; u3 g8 P4 z; W( U. v
m_aMember[i].m_uPlayerId = 0;
* |" ^! S9 s4 s& n. v m_aMember[i].m_tTime = CTime::GetCurrentTime();
5 G' P% @" Z8 P8 m8 ~; R. T( A m_aMember[i].m_bRemove = FALSE;
- q' D2 q6 u9 w- n5 {2 B1 u! d#if __VER < 11 // __SYS_PLAYER_DATA
* ]8 k2 N' @( h# y6 _ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
- M/ @# k5 D5 n& l9 k9 T5 W5 X m_aMember[i].m_szName[0] = '\0';% ^" F7 r/ y& Z$ b
#endif // __SYS_PLAYER_DATA8 J [4 M. m R# M+ `
}" c: r# Z0 {4 D# [
}5 [3 l/ q+ A3 Z
代码:8 j0 n6 h& y A% S+ S! K
#ifdef __PARTY_FIND
: q+ Y/ S8 x2 n1 Y1 ]CParty* CPartyMng::GetPartyFree()
: g* k. H( s6 u( N$ V) r- P{, x5 S8 n4 B% A3 _: m
CParty* pParty, *pPartyTmp = NULL;
, c/ C( b1 W3 `# a& o+ E6 w if( !m_2PartyPtr.begin()->second )
/ y& L1 W% R5 G! c return NULL;# f; ^" m2 g$ G1 \
BOOL bRan = FALSE;
5 H t# c7 A7 I3 z DWORD dwRand = 0;( b$ i8 z& j4 V& N4 V( F: {: v ]
if( m_2PartyPtr.end()->first >= 1 )
* i3 w+ K2 t) q; j2 Y DWORD dwRand = xRandom( m_2PartyPtr.end()->first );, L* Z- b6 m! N
& N, ~* A3 z O8 `2 Q6 f
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
; {0 N" l. l* f; f3 x {
3 R' `! @' U& d3 l0 X% e pParty = (CParty*)i->second;- T6 F2 ^9 C( `) C3 |+ x
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ); R# A- H ~* |' K9 M3 A
{* v( L+ \* e5 {5 Z
if( i->first > dwRand )
- p9 X3 i7 X% G5 p& u( w return pParty;* @! t$ Y9 r3 w4 y) v
else
9 i: P% T+ r. u+ w pPartyTmp = pParty;$ w3 u! d; |5 l
} {1 w; M4 F: N% o) |3 \
}) O% P& [9 s- U+ ?
return pPartyTmp;3 Y$ f/ ?3 \/ K" V
}
# U! L4 X. A: `' X% S- ^#endif //__PARTY_FIND$ G2 T; N) E! o% g! C6 @
) N. C, j, E4 K1 l) [2 o' [# r
DPSrvr.cpp:
9 p, f' i( s; ^; S代码:% o$ {" c% Q0 X `+ a5 C, B
#ifdef __PARTY_FIND" _( k2 c# J, Y" z8 w1 Q6 M, j
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )0 F6 X$ X$ C9 x* h* _. a5 n
{
! @& ~2 }9 l$ r* M: O6 z CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );) R0 R: q. g. t& b
if( IsValidObj( pUser ) )
! I5 V( a% `- X3 h$ V6 F {
4 N2 Z( { V/ W$ S u_long idLeader, idParty;
9 j0 Y q' F5 G/ k, z BOOL bAllow;4 ?; |. G2 V: F, s" t
ar >> idLeader >> idParty >> bAllow;& b! Y! I) E* ?% l; S" g7 h
if( idLeader != pUser->m_idPlayer ) K0 J- d" h8 m; R7 W. W+ n
return;
% w# w+ A2 b! ? CParty *pParty = g_PartyMng.GetParty( idParty );0 t2 X, g& p9 s5 n! c3 }: k
if( pParty && pParty->IsLeader( idLeader ) )
3 U+ c/ Y' V# |+ l# i5 G pParty->m_bAllowEnter = bAllow;
: [8 f3 S4 R; D6 i+ a else6 f$ ^ @5 D" D6 }6 L3 C
return;
7 B1 Q; { r) X" k0 \- V1 {" i, u, A1 D2 m
CUser *pMember;
3 Y( ], k0 t3 K! m, K9 I for( int i = 0; i < pParty->m_nSizeofMember; i++ )
8 H/ j/ l% D% g* w# a; Q# \1 J {, i* x; F9 ^" D9 E& \) l" O
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );9 p6 t8 K$ ?( ~+ X; v
if( IsValidObj( (CObj*)pMember ) )+ i! {: j- O3 B# Z" d
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
7 k1 k% T# R& _5 X: ? }) [' g& S/ E& O4 T4 b9 ^
}
% C, R# \ y/ g. z}. _( j0 b0 n# {) C9 A5 o1 A
#endif //__PARTY_FIND3 P6 l# e: ^* J# M* I! G) `) I
+ O" G9 k$ W0 n0 M: E8 o9 E代码:
8 h# E% T5 O6 l& g) ^' D#ifdef __PARTY_FIND
* b( j" B1 `* x! V$ D5 M1 D$ J+ m- z5 I ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
; S+ a6 q; Y% B/ `3 a0 G) I#endif //__PARTY_FIND5 g( v% D K' V$ u, J- w# O
2 f" m* t1 D& `8 P
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )6 G7 Y: V& i9 p5 i) n% t
{
3 p& V9 g0 M% b! @! l+ E u_long uLeaderid, uMemberid;6 y1 Z4 E, V8 R5 R
BOOL bTroup;
- x' f r6 w6 k' E ar >> uLeaderid >> uMemberid;9 v( F6 O( E& A/ ` G0 J
ar >> bTroup;& O; G" m- @$ `0 L5 k
3 H' V" s) }/ w
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 ^8 N: I. ^* } w3 b if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
# ]1 j7 c% q1 Q+ c: L N#ifdef __PARTY_FIND
; x" f& N( l( C/ H: O* f InviteParty( uLeaderid, uMemberid, bTroup, FALSE );' a" n* ?9 s4 T; D
#else
/ ^) a6 T" `) ~, D5 ?: y4 }0 u InviteParty( uLeaderid, uMemberid, bTroup );
- E& E& P1 v( w6 h0 y2 }4 X6 l, s#endif //__PARTY_FIND7 c' N% v8 z K7 M3 R' U1 p# M
}
/ c4 w B8 T2 z( `- C9 ]* X1 }' Q3 c) v& m V/ z) ~
代码:9 K" J8 W6 z5 j
#ifdef __PARTY_FIND4 D& f2 X$ s2 n5 {* y/ K2 H/ g
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
t0 z: V2 |1 e#else. q8 o1 o' x9 g2 r" n; p
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
: h4 m8 t# B, Z& n! t& v#endif //__PARTY_FIND4 g7 M: G) E) m) q) J8 l
{
5 I" _) c6 H- R" X CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
9 \* K% {( \2 [ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 |' i* p3 n7 W- i% p5 ^ / F; P3 }9 T" M2 B$ }9 _* S
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
" E8 }" ^3 K# w- U: `% j {
9 f) L- ~# q, i2 y. N H5 v) ` if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )1 d$ f& M) z- c
{
" H. Q0 E- Q- [, u9 Y2 C ^' k if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
) a) N# e" [( q+ h; M {
" g# b& @( c' J6 f3 h) C( E; } pLeaderUser->AddText("没有足够的权限。");
. N9 a) J% W* \- E: J pUser->AddText("没有足够的权限。");
6 m2 b, N' X: a; D return;
3 ~. M0 @- A, ?- h( V" A( U }
4 w% S9 j. A8 {/ F8 {+ l/ m+ Q3 P }1 J' J# U/ z- r# f6 d5 j
// ???? ? ??? ?? ????.
* f7 Z5 A7 `9 l; p4 ~ CWorld* pWorld = pUser->GetWorld();5 U1 @" l! ] B1 j$ a
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). p: B% ^; q1 @9 ^; h$ F+ i
{ ' `4 z4 t0 o) ~9 @0 d- U
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. ~; s# D- b) o- j9 E" f& J return;
+ q; Y( r! C' u/ s }2 M# `3 y0 N: ?& m; }* T
#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ x* T$ X# ~ K7 e e$ L% T if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ) V- e, f% ~4 h2 n" P
{
; l5 a4 U. G; n5 c) U4 X pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- A: i2 w. b& q! Q. ?) ]8 ^- I return;: w* C7 [/ d8 D( O3 ?. D: N! X) W
}$ u: n5 B/ y- F$ H6 ~; q
#endif // __GUILD_COMBAT_1TO1
3 J9 K7 R' ?9 B& U( P$ I; ]2 ?. K+ `* J# N- i
#if __VER >= 8 // 8? ?? 061226 ma
2 c4 V! C' }8 q" z if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
& P8 p6 G- ^* T {
. a9 T: {' l) A( ?8 {5 E9 D* L return;6 s9 m S5 s* K. i$ N; k
}
" q& X" f+ }4 R: c7 o7 m& u#endif // __VER >= 8 // 8? ?? 061226 ma
' K, r2 S. O9 U
; S5 A( Q+ Z/ o' ^1 }& m! A if( pLeaderUser->m_nDuel == 2 )
; T* o, [5 c- H {
* ]3 d1 [8 g' b9 O# q3 i; P pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.7 o# \! A- T4 W4 D, I
} $ w) F% S- _. I6 b A3 C0 y; s
else
5 \0 L) W' T) {& V9 }: q0 ~3 E0 G( U {0 _" f; @8 P* z' G1 o
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
- Z: M7 d+ F8 B) N+ [ {
3 A8 m+ \5 s4 H pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );' G) i3 U2 @5 H2 H7 Q
}% ^0 s# I x4 o
else; F# O0 y6 Q# `3 x
{
4 {( @ [ j( V3 y; W if( pUser->IsAttackMode() )7 W. g6 A$ R/ l! _2 d1 \
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
( U; g& i Y- ~0 g' q E- ]# Z% c else
4 Y! w! i, p8 a, l3 x9 N#ifdef __PARTY_FIND
3 I$ f) }( m- w2 \/ o pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );$ E( `( u2 v# X+ n8 O8 T/ u
#else$ p4 C% x# o. O6 U, N, ~, I- z- P* ?' s
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
# P, k! G0 C0 \. l( r9 \7 B1 f/ N#endif //__PARTY_FIND
" f/ e$ K& A6 c3 ?- w }
9 k+ O1 @/ Y, R8 ^ {8 z' H }
5 D, H) o+ Q2 Y# t! ~ }
" J( G/ M) I# O else
/ p9 s- N+ h! j* {& F! s {
9 @" P0 n" x) v: V9 |+ k6 t if( IsValidObj( pLeaderUser ) )
& [9 w" a+ q) W" K pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
2 o' y$ ]6 c6 a" y3 v | }" t4 O: r0 _( [9 H) h! Q
}
" h* Q( F w. x6 L. q
6 c; O% ^3 S9 C7 f9 V: ~3 k, q' |9 lUser.cpp:
# y6 {5 r; s( _* @( Z* y6 i代码:2 z, S' ^7 V" t7 Q- ^/ Q/ P
#ifdef __PARTY_FIND* r- D# u2 S0 }; ^( v1 D
void CUser::AddPartyAllowJoin( BOOL bAllow )
$ P' G' f1 |$ P8 o- i{$ O D4 E6 z3 e d6 ]
if( IsDelete() ) return;9 {& q: g) h7 W
& u; ?, u2 D4 E
m_Snapshot.cb++;
: M) S: f; e6 a4 p, g+ r m_Snapshot.ar << GetId();+ g5 ^$ }* |5 B9 `
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
& O) k" Q9 g4 } m_Snapshot.ar << bAllow;
# L M$ W' g0 @}
! F8 p+ j! t1 H3 N#endif //__PARTY_FIND: |, b! x$ j( G4 N
8 _1 Y9 a ~1 ~% {: j代码:2 S% x% \" X) y6 J4 b
#ifdef __PARTY_FIND( J: Y6 E( d6 P: X) e5 E( m
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ N' t9 _; @% u* h# u8 v" \#else
" o( w) R8 U; T/ S; N5 J& D6 \+ ^void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
6 X, J: m, g- K#endif //__PARTY_FIND
/ s* n% C* w4 r. K _7 P* }* n, @{
0 x& s, r% j' K if( IsDelete() ) return;: E# g$ s( b- D! w2 |' C4 i* \
k3 G, Y/ c. S: t$ v5 r
m_Snapshot.cb++;
, c1 R& {& Z# n; Z m_Snapshot.ar << GetId();, X2 `! ^8 u6 {% E- m0 [" v/ r
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
}9 [+ d! G- ~ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();& T& q6 A* x4 M! h& ?
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
. b5 Z3 w$ B k; P m_Snapshot.ar.WriteString( pLeader->m_szName );
x: D* r8 H+ s! \8 N! i& N/ V m_Snapshot.ar << bTroup
, ?) ?" _( y- \4 T: r1 C( E#ifdef __PARTY_FIND
; j+ @+ s ^8 p# k+ }6 R9 N2 } << bPartyFind
, D4 J3 h" W8 B0 [#endif //__PARTY_FIND; V3 ]5 w. c9 J5 e$ W# L! T. Z
;9 Z# f! A- n1 Q8 |! \7 X
) b& ~. N+ t9 `* o: L; T* u" X}
! K4 F) l+ P: b! O2 N0 z( `, t1 n# ~6 y
DPSrvr.h(公共范围PLS)2 b7 d" X: L# ?/ \' j
代码:7 E7 X4 U$ Z5 q. i1 L& O
#ifdef __PARTY_FIND
- W/ Z* t1 Y9 X void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );; U/ n8 K. v8 P1 b: d6 R6 a+ M
#else7 v( T/ M9 ?, T% g# u; k- s
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );" ?; V% _1 c* T+ E
#endif //__PARTY_FIND
& m: w1 r# E$ d: B- F& m
* n4 E" A* x1 t5 ^代码:- N. C" C1 Z6 Z5 }0 ?! E( Q7 E
#ifdef __PARTY_FIND
) l0 Z8 u* o4 a# ]" |0 z: W void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );! T, a; L1 I1 H
#endif //__PARTY_FIND
4 u7 B0 F8 `9 j( g/ F$ P0 ]' ~/ _* h/ c
User.h(以及):+ ?; ~9 A0 @+ \) w$ S1 N7 W( U H
代码:) B: I9 v- F) ~0 y; g
#ifdef __PARTY_FIND2 j& @$ f0 V4 H6 D
void AddPartyAllowJoin( BOOL bAllow );
( i/ Z# q/ J% Z7 o void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
! X; N% o. n8 C0 b0 x#else
3 E4 n% H+ i9 j9 P5 p4 I, r. \ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
r' Q; C9 L* Y: t. s# j" b#endif //__PARTY_FIND
4 b5 p" i6 j+ T* J% ]: w' c0 v: P1 |( t- |0 c
party.h:* k& f9 |. H' Z1 a5 W
代码:
! H n9 R4 _* b6 ^. X) W8 J' \#ifdef __PARTY_FIND
; g) e. l; D2 `; n+ I& `4 @" f BOOL m_bAllowEnter;# |- V x0 v2 i4 Y3 `# X
#endif
! s2 Y- n8 j+ O3 X' j9 W5 R8 f
9 K+ _! W s3 |. u3 b$ M9 l4 }代码:4 E2 j0 z8 D! s/ O4 V/ T- d
#ifdef __PARTY_FIND6 M) T0 z: L1 |% K# A: y$ ~0 E
CParty* GetPartyFree();: P3 f: o' ?! Z
#endif7 H1 Q$ V4 m) S+ J q
) z! X: v9 H; nWndParty.cpp:$ q! h" c- D* _4 H8 F3 ~
OnChildNotify:
- L. N' l; c2 @; _7 V2 Q( e代码:( O9 |! e8 E1 L# @% i* b9 e3 K
#ifdef __PARTY_FIND# d, f% I( ?1 U( @" f9 X" u( Y
else if( nID == WIDC_CHECK1 ). Y) X* D1 {- i: _
{- Q0 D! W% X p" |5 M( X3 H
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 M# B' k$ H; n: I/ m, A, X {' g7 J" `' _# `* }
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 m* a2 ?+ h7 A' E2 B g_Party.m_bAllowEnter = !chk->GetCheck();
; E( }! J: E4 C9 Z" R g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );* ?: s- R U5 U0 r& E
}
, f# N. b8 r4 x }3 b0 Z& L( m8 l. t8 ?
#endif //__PARTY_FIND
# {9 x0 r4 o& S' a f0 w: L1 a4 L8 l1 N
$ h( ~1 n3 C: c- E代码:: w" Z9 Z" K2 Y: B7 a& E' L
OnDraw中:
& @% ~( Z) E& t代码:% d9 G# m, E! U3 h1 y( v7 C
#ifdef __PARTY_FIND
5 I9 d; _/ p! i( B8 {5 @- e CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 h/ o I7 O; f
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 v# ?0 Y$ z' |4 c. w$ s2 l: ~
chk->EnableWindow( TRUE );
1 e0 ^. n. @4 N; M3 ~; \5 |: e else
/ g" o9 \7 p1 P6 e8 I/ ^5 }6 r chk->EnableWindow( FALSE );: d }1 X) _7 t. r" V; n$ V
chk->SetCheck( !g_Party.m_bAllowEnter );
" `5 F$ E2 I7 x8 |& p#endif" x" c' v' ?) o$ u1 g
9 [4 \# }* F$ f* w
DPClient.h(public):
6 F" H% E8 D u9 S- u% A代码:
/ X- v+ w7 [2 Q+ D#ifdef __PARTY_FIND( a @8 a8 }$ f% F3 L
void OnPartyAllowJoin( CAr& ar );4 O. B$ k7 T6 b1 i
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
* X( e8 b1 }! }5 w2 V) d- z# x#endif //__PARTY_FIND
; g0 h% U4 p8 o1 d3 k$ U& l4 C3 O% c6 Q
: f9 k. g9 b0 q5 C c
WERS hinbekommt没有,请让赫克的权利。
8 w6 s9 E7 G2 R7 C! e, c不支持左右,所以难不...& e4 D; T' f! X
党k的Windows NT甚至编辑它自己。2 ]/ o/ H8 g9 V( O/ Z
包也,因为我不erschreiben进一步如果我你的。; G( u7 ]: ^* f
由于缺少Quantité k n个代码是什么升工程前。
' A8 P8 _% y% A3 n8 a( p如果是这样的。请发表。
: k! `) S; M0 S/ S8 \) c$ ?3 e# g到目前为止,Pumbaaa* H8 H% a# R! E7 B
$ @! k/ s9 Z) }: v+ w
, v r$ @& a7 t( @: Z7 B3 GMsgHdr.h
0 u( L( g! N0 ]#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
: a9 z" ]0 P; j0 A( _( U+ n#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002438 |. n/ L0 {$ t$ L) p, O: ?
: f# P. ]: b9 @/ I0 r4 a* N5 u2 \
( a+ H1 N" C, j/ T$ ?; e
. u' D# }* t* S2 z$ C' Q |
|