|
对于那些谁需要它 - 谷歌缓存FTW。 :
, a" l7 u/ o) b' q. x3 H$ ?如果我鼓掌纯粹是我复制错误时,D
L( r3 T1 k# q3 c# A积分当然Pumbaaa。4 ?% V, f7 S# v7 n3 }! O9 o
9 k! \% v& z) ^; |; v) j- T
FuncTextCmd.cpp:
' ]& g) w& ]4 B$ o8 B1 V
6 L; _! U7 m {& |# T0 N2 d" [$ L代码:8 ]3 ^1 a2 P1 X1 D0 [2 {8 E) E
#ifdef __PARTY_FIND# ~. U* Y+ P0 ]/ F$ r9 A
BOOL TextCmd_getparty( CScanner& scanner )
0 k7 l% ^+ _. H) l{! Q4 B% i* V* ~
#ifdef __WORLDSERVER1 {* N+ Y% M t
CUser *pUser = (CUser*)scanner.dwValue;
. U8 Y, M; |* H/ g+ R4 g( E if( pUser->m_idparty > 0 )
* ~( B# z' @1 M$ s M& S0 v {
! q' P. Z% m( {- Q pUser->AddText( "你已经加入一个公会。" );
; d) c8 ~* W! w$ `/ G: `7 [1 y return TRUE;
& N3 k: O& S3 [' p& B }$ w6 ]5 E9 v( N" o( C
CParty *pParty;
. e& Q6 z" @& ?) i" A0 {$ C pParty = g_PartyMng.GetPartyFree();- T1 M1 Y3 }. H% b) Q& X9 H4 {
if( pParty )1 p2 n' e5 q8 x3 [$ b, t8 ~
{
* m' o0 O) _2 o; j) N* [+ p g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
5 I6 l$ K1 S6 s, a }else7 O4 A/ i. U; r
{1 X6 s0 h S$ k$ i
pUser->AddText( "抱歉,这里没有任何一个公会。" );1 `. b, X) A" d, O# j, c- I4 H
}
4 @! j. p7 P- j8 O; {#endif8 [: M4 L5 {5 }" t5 Z- r* F1 P& k% f
return TRUE;
3 j$ d1 H/ d3 g" L! Z! h}
1 K4 g7 J- y* e0 U#endif //__PARTY_FIND
0 z, t& D# y% }3 k6 P+ [. T4 [) E- A( y" I/ L! G
代码:
. H- s$ @% B% R8 p* jBOOL TextCmd_PartyInvite( CScanner& scanner )
* w! u5 j) R1 q( w, b r{/ w2 A, r( d3 N1 L
#ifdef __WORLDSERVER* U0 u9 s0 V7 L% |1 N( E. r
CUser* pUser = (CUser*)scanner.dwValue;
6 N: O" `, N( ]% j- r MoverProp* pMoverProp = NULL;2 ]: ?& h2 `1 ]) p- j3 j A
scanner.GetToken();$ ~0 Y7 y. M0 i, Q: l6 f: M3 B- q6 `
#if __VER >= 11 // __SYS_PLAYER_DATA" ]# Y) m1 r- j2 F
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
& P0 m2 k B2 u9 X#else // __SYS_PLAYER_DATA: @+ N# N) |1 X3 v+ k
u_long uidPlayer = prj.GetPlayerID( scanner.Token );1 e6 I2 W- C3 R
#endif // __SYS_PLAYER_DATA
/ D! d: Y- u2 \- R- G# I if( 0 < uidPlayer )! V8 M0 A) b7 q# i7 V0 p4 f
{
8 }# k' W5 H" U7 A% V$ J" r. _4 V9 L CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
# B$ u6 w2 [$ Y( B6 q' u if( IsValidObj( pUser2 ) ), |. x/ C! c& x) f8 U$ y
#ifdef __PARTY_FIND. n8 W1 e! `+ A9 f+ d$ w
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
# ] C, I3 i- g" l, L2 u- V#else- e1 ?. w( a1 _! c8 r8 v `: f7 {
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
/ g7 Q( n, n2 v* K0 H. p0 M#endif //__PARTY_FIND
+ o5 b: \; W. j/ _" D$ b: P else
- z) Q$ v* r' d- p pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );0 J S+ G+ N: n2 D( {1 z
}$ p A+ p% d* l+ x4 a# W
else
: Y; G. I1 `! Y) n" I {" \0 M7 P" _5 b4 S
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token ); M4 U& b* L& `
}
3 J+ Q4 n) y- p" [/ o+ V#endif // __WORLDSERVER1 {' r- D7 X( Y: D/ l
" k3 }+ ]9 l* l
return TRUE;
" Z2 F4 o; Z4 w2 m" t$ [- k}
: ]+ T+ ~+ p4 s- R2 c7 j* _- K3 h0 v& V1 Q5 s: |! Q$ H4 i0 d/ i
代码:3 I2 }. @% U' p0 U. [( f# M2 @+ B
#ifdef __PARTY_FIND
8 P6 Y) ~- g. v& v8 x* ^ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )/ n/ @0 g6 A1 I# F4 y
#endif //__PARTY_FIND
7 a* B' T9 {% r9 rDPClient.cpp;6 h/ c, T: F% N( l
Code:2 R3 D- m) A5 R2 V; K1 p
void CDPClient::OnPartyRequest( CAr & ar )9 G0 i2 z6 K4 @; d" }5 ^3 X3 l
{
7 ?: D- I0 Y: O7 \ u_long uLeader, uMember;% f2 {7 Z& B; ^5 U- Y0 E
# H o+ g1 k g% B/ [ BOOL bTroup
! p0 L t! F- I" ?#ifdef __PARTY_FIND3 j3 @3 o4 C) h- D
, bPartyFind$ Y/ X% d C' C a: @- X
#endif// __PARTY_FIND
3 c+ R0 f4 ~$ \0 V2 c ;' E0 V7 D4 W8 e" u
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
. Z: O% s2 @. W) o7 \ BYTE byLeaderSex, byMemberSex;
V4 A+ B, F8 t; T0 u$ b7 y char szLeaderName[MAX_PLAYER] = {0,};
; d* E8 t' p O1 a/ }0 j ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- `+ Z, K/ A0 B: h" t2 q ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
* c! u: h: c* G) c ]+ J ar.ReadString( szLeaderName, MAX_PLAYER );/ W2 e/ [% I* J4 A$ b8 y
ar >> bTroup0 ?8 H$ A- e7 ?9 H( [
#ifdef __PARTY_FIND2 O/ g/ h! {$ u6 @
>> bPartyFind$ A* _9 I/ \/ L7 c; @$ H
#endif //__PARTY_FIND/ G: Z, }5 U3 o
;8 Q# Y( j1 O( o7 z6 ]/ W+ [5 @
' W+ k( P n" o if( g_Option.m_bParty == FALSE )
" P8 ?. X$ ?1 T% S5 T7 G {. K' o1 z3 [) _0 l8 K
SendPartyMemberCancle( uLeader, uMember, 3 );2 r& c' V6 {& P! _6 w) u0 X
return;, Z4 i* y6 }3 \: \ y
}( ^3 R+ f5 F+ Y! C' _" L
7 ~% w6 W6 K4 ? D% D
#ifdef __S_SERVER_UNIFY
4 ]# q$ K e; I2 G1 g if( g_WndMng.m_bAllAction == FALSE )8 t5 \6 ]1 D$ Z- D5 N4 s
return;
' d3 i) ^2 ]7 f0 X0 e#endif // __S_SERVER_UNIFY
$ G9 T6 p3 _1 P7 r, M
# K% M. f- z" Y6 k; I/ i+ \6 A CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );$ h' |8 N3 b* E4 s O$ o; p
- W- c- n9 @7 k/ z" P5 _0 ?2 H
if( pWndBaseBuf )
" v; F7 |6 A6 {% O) F" m {
' [8 |- m1 C ?0 h7 T1 X& s SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
* k) \6 [! _* ? ^0 A/ @- L9 v0 Y' i return;
9 x% f5 {( X& l- @ }
/ m8 S% H9 r) f" s, n- l& H9 @5 u M#ifdef __PARTY_FIND4 l3 `8 m. b |( S
if( bPartyFind )
, y5 P4 C, H" i; w5 v+ H {
9 T, I% ]% `8 |5 u SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
, I: C3 N- i9 k# u0 F }else) R* w6 J. c8 C8 F4 j k
{
y c/ ~) u( S+ U8 Q g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ ?. p# i. o/ d/ c7 b# Q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 U. y1 p9 g8 ?' Y# R6 Q g_WndMng.m_pWndPartyConfirm->Initialize();
+ @: a8 q. b, B/ c2 Q }
4 x/ j" }. ?# Z/ U) L- ~0 L+ M#else, O7 }3 ~& ?, Z' G6 Q/ y7 T9 O$ S
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
& c, x1 a/ W0 H0 | g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 ~- v0 u; H3 J" C" W g_WndMng.m_pWndPartyConfirm->Initialize();5 W5 n9 c, l$ O+ c: R$ d% {
#endif //__PARTY_FIND3 U j" w6 l+ p! O
}
$ `) _% o& e" M: o" h1 {5 `) v' d3 Z! d/ ~/ r1 i; ]+ }
代码:
+ e, M. v* A U. D2 P#ifdef __PARTY_FIND2 M0 o- v/ s5 q, P
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
. T- D) i" J% V1 N# A{
7 ^, l$ E2 P" o, ?) j BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );7 r- P0 d: P, @! l5 m
ar << idLeader << idParty << bAllow;
! b0 E& P, P; u5 [$ a! w SEND( ar, this, DPID_SERVERPLAYER );+ [: Y- c8 d2 t4 b8 k
5 u' H) \2 _' s
}
. t) c1 B6 |, k7 U) ]2 Nvoid CDPClient::OnPartyAllowJoin( CAr & ar )
0 g' w0 v+ X c6 w{
- ~" s4 G* C& D0 v1 o) g ar >> g_Party.m_bAllowEnter;! |9 u9 U1 a8 ^
}
3 G7 ?& u3 v2 v9 L#endif //__PARTY_FIND
6 ]" Y& ^; h2 `9 P9 yCode:! W2 T5 H* Z* Q4 J' _2 D
#ifdef __PARTY_FIND
! t+ U7 {. B! @: a- L2 | case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
8 |- }1 K5 \3 |#endif" J! E, Y: C$ F- q! t
) R6 [ M) c& ` a
party.cpp:' ~' y! @ R2 k9 o2 f4 Q/ w1 N
代码:6 N% m" p# a7 V( P+ B9 T+ R& ~
CParty::CParty()
" C: c$ K9 K4 B }2 B{7 j# t" ~; `( C* j! U2 ~
m_uPartyId = 0;* j. ?9 `7 {3 z4 Z/ Q0 Z
m_nSizeofMember = 0;% |2 z/ l, F, v) Y! i' k
memset( m_sParty, 0, sizeof(m_sParty) );
1 N+ Q+ t. i) S: l: p6 ]! b6 A m_nLevel = 1;
( s+ h) r5 s/ ^7 N m_nExp = m_nPoint = 0;
w5 `: c1 o; m! @ m_nTroupsShareExp = m_nTroupeShareItem = 0;5 _4 E/ b3 U; g
m_nKindTroup = 0; // ????
5 E t$ a/ j6 t5 Z. G) o m_nReferens = 0;
x5 w' X0 _: k( g m_nGetItemPlayerId = 0;
% f1 _9 U0 P; P& r% v4 i#ifdef __PARTY_FIND+ o0 n6 X( T2 ~0 i- @' u* h
m_bAllowEnter = TRUE;5 }# I8 j! b- J
#endif //__PARTY_FIND C* ^" {1 T: G7 g0 R
for( int i = 0 ; i < MAX_PARTYMODE ; i++ ): F( I0 Q' d3 S: u$ u! @
{
: _* e0 N/ p, R m_nModeTime[i] = 0;
% L0 M' v2 f# [: `/ N }
8 j4 o' N) P* e( f- d5 c m_idDuelParty = 0;: F, j& P t9 I: [9 q' ?3 F
#ifdef __WORLDSERVER" ^7 n: m3 w' J1 S" x
m_dwWorldId = 0;9 R- ?1 u; Z) o% W0 l
#endif // __WORLDSERVER
9 b2 N2 `6 Z/ C( j% D: t}
* Z9 H n0 N1 b代码:/ t2 o# Y/ j) w9 N [1 U. F
void CParty::InitParty() I6 e9 ]0 F P* i* l! R5 ?
{
8 M# @" \, i2 C8 y2 A, y% V/ k0 J m_uPartyId = 0;$ [" y+ h+ O; X# y4 h1 N$ Z5 z% e
m_nSizeofMember = 0;( ^; H4 r& F) G, J) S8 I$ C/ \
memset( m_sParty, 0, sizeof(m_sParty) );
) m- U* _( R1 D% h# }/ \8 P9 r m_nLevel = 1;
$ F6 O r1 j3 o m_nExp = m_nPoint = 0;* R. n0 R& f% t5 D' } n8 q
m_nTroupsShareExp = m_nTroupeShareItem = 0;
# [; s$ z! u$ Q" r* r, s4 z( z& g m_nKindTroup = 0; // ????
4 Z+ b, g% A. S! n* ~7 x( K m_nReferens = 0; & h4 Q! R/ k, ^: l% U
#ifdef __PARTY_FIND# g- K5 M4 N) r1 B
m_bAllowEnter = TRUE;
6 G7 k9 a# P& X% V7 V#endif //__PARTY_FIND
: K- W) I6 z1 o" }' Q for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )+ J8 K# l n$ ?0 `! o" [
{
- x3 Z. {( _8 ^8 W8 V& t m_aMember[i].m_uPlayerId = 0;7 \. @. u/ r! d. j( N, G
m_aMember[i].m_tTime = CTime::GetCurrentTime();
; Z* S) R d5 |/ Q" m) d m_aMember[i].m_bRemove = FALSE;6 W( g% F: C# m" i; G" g$ k y
#if __VER < 11 // __SYS_PLAYER_DATA
; p" K5 c* B6 w, v1 I- I5 t m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
8 t' I% G5 S. w+ C m_aMember[i].m_szName[0] = '\0';, ^+ l$ }) h3 V C
#endif // __SYS_PLAYER_DATA
: o6 k2 T) A5 s/ g1 B9 T8 I3 G4 u }
- R" H% K; ^0 _$ w5 T; k3 l$ @}' y1 ?3 c' b S. {0 h( ]& }! R
代码:% @. e% M- I7 [3 M
#ifdef __PARTY_FIND
4 M) E/ Q% m* `$ ]CParty* CPartyMng::GetPartyFree(), f, A- ?* r0 X4 Y# G0 @5 m
{7 m# m: g$ n( ^
CParty* pParty, *pPartyTmp = NULL;
) p {1 G/ X$ o if( !m_2PartyPtr.begin()->second )
; h) @3 z0 ?! }( U* Q return NULL;
+ s" R( Y# e9 p) E$ l2 q BOOL bRan = FALSE;
3 A! x6 ~1 u ` D0 h! v DWORD dwRand = 0;& W6 ]8 n3 ?( h0 M6 z1 d; _; \3 z% p9 t* X
if( m_2PartyPtr.end()->first >= 1 )
" z0 Z8 K7 }, V2 ?2 \ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
6 y& ^9 w ~( \$ c3 t# ?- n- ? Z* W
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
1 }0 r6 n7 K6 ^/ P {5 y! o N% I6 B9 X% {
pParty = (CParty*)i->second;/ ]( r; \9 F, W5 n- l! q
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
+ o- G8 I0 X4 e* j& V {$ R6 x" D, {7 t* }8 Y) D6 F
if( i->first > dwRand )# A, n, p5 i4 X: a/ X
return pParty;/ Z# l+ i: A! _8 z, v& }
else
8 i7 A9 P4 A9 p8 Y' r pPartyTmp = pParty;
% a3 L1 f! h5 ]6 U/ i" n }
1 q! g1 p! t% K+ Q3 N4 x6 V7 i }* w* u# f0 V2 M8 |* j8 ?7 {
return pPartyTmp;
' r# P' ^: r; i" G( K}7 K0 j$ k' k- y
#endif //__PARTY_FIND, |- r$ c5 m. n, b0 I& U
' r5 j- E# ?" O( x1 E7 J" r
DPSrvr.cpp:* W1 I5 ]( U9 t9 m
代码:
8 ?. N5 K" ?0 r0 @#ifdef __PARTY_FIND
+ c C8 }5 t* O, f- K: Qvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
. ~( N- z' `# v( g6 l& c& {{) N! U' W1 m* V
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );' G0 F4 z! _7 [$ R
if( IsValidObj( pUser ) )
, e* K! U1 s' g& s6 O: a( M {
, U+ D, @5 L. _- V- I+ g8 S) _. V u_long idLeader, idParty;* p: d* c0 ~/ Y
BOOL bAllow;1 I8 c0 S9 N1 J( N# B. b$ V
ar >> idLeader >> idParty >> bAllow;4 e: X6 G& t3 U6 I' w
if( idLeader != pUser->m_idPlayer )
- c0 v( A3 K( S& b$ F) X return;
e! a* |' c. w/ d) u% w. H CParty *pParty = g_PartyMng.GetParty( idParty );0 u% b/ k0 o2 {
if( pParty && pParty->IsLeader( idLeader ) ): s7 ?2 V+ _; E( j' H+ I6 |' z. x
pParty->m_bAllowEnter = bAllow;
/ i. ?# t$ c2 X% {0 w, r else
1 \: i5 M1 r* Q. O6 I5 q return;" i3 }7 u" I4 p6 U/ @' K
+ j: N! t+ o# v/ Y: E; z( i
CUser *pMember;( I) h5 j* O+ Y
for( int i = 0; i < pParty->m_nSizeofMember; i++ )! ]5 _. C$ [" x; g( h0 \
{) |# L5 n- i8 v" A& A
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );! C9 ]6 M& u* g. K: X' U
if( IsValidObj( (CObj*)pMember ) )
, {" H/ r4 \& T$ `2 z9 l pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
" a& {1 J- A/ J# U }
4 H& X& [" y$ n% E E% z3 ` }
7 S) @6 k0 K! b( ~! E}
0 y. b( y1 I0 | l5 I3 w#endif //__PARTY_FIND' q9 ^' A8 B: e" e
2 C" U" R" C3 e
代码:8 S9 L9 U# p2 `$ O z
#ifdef __PARTY_FIND
5 d, |& Y* y3 ^) O ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );3 o7 O' R/ D1 N c: D$ j) ?4 D
#endif //__PARTY_FIND
5 Q$ a6 \ b9 k7 T( s0 s# D; E
7 {: F' x0 ^# ?# |% f8 z! p; nvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )9 n/ e; S* u$ T5 D& b' v" W
{4 @0 u) {' ] S
u_long uLeaderid, uMemberid;
& {" U* T% Y0 V0 A O5 t8 v# Z BOOL bTroup;2 T) D2 B6 ]$ ^& [ m0 ?+ v
ar >> uLeaderid >> uMemberid;
! J3 O! s; r! ?) N* H ar >> bTroup;
( V, a! t; ~6 X- l- r% \& X/ r8 V5 [# R X8 Y5 y( k( h1 g6 t% t' M
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- b$ ?$ j* @ l; J# v4 H- s/ |( F if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ): V5 P+ y6 W1 ~0 X
#ifdef __PARTY_FIND) X/ S* g' q# r* J3 ?' N! ~# W
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
. D. q. X" l! K! f: n9 k9 b#else9 `3 h: t8 ~* ~3 B# O$ A8 g2 Y" O3 w9 U; S
InviteParty( uLeaderid, uMemberid, bTroup );3 u5 g* U8 o. G
#endif //__PARTY_FIND* P; S2 T8 @, Z0 ^- u
}
+ x3 J* q. w8 ~7 u2 S3 L {2 ?8 k. M
代码:
' p& }; S, ]5 X- u, L7 _- W6 W: @5 H#ifdef __PARTY_FIND2 M! ?. j1 R$ q" h6 O
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )& F7 h5 ?! c7 p4 J0 J# l
#else7 n$ k8 r H9 k( p+ y* }8 Q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
. e5 B/ K! g- T6 P#endif //__PARTY_FIND/ V K p4 |; N5 U
{
2 Y* O! B5 P1 V- w) `8 w2 |" I+ ]$ I CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );% x+ A* |. F: q! W( u t
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );5 e* Z$ W2 Y/ s/ p. {
6 J8 F' R. O4 f$ M$ s if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
% q; b( U( T; S' c5 M, U8 X {
$ W# i1 R6 N' ^' e# Y' w0 A, t if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* P0 Q$ a; F4 h c* M+ y {
# I0 L! Y# n' I if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )4 Q. D; |" R: Y: R3 x% o @
{
. c, {6 u( K$ I1 w3 ] pLeaderUser->AddText("没有足够的权限。");0 l. [4 y5 X- `9 ^
pUser->AddText("没有足够的权限。");, V i7 ?: d9 p8 P* \ V1 a
return;+ r1 ^& f+ T& Y; ?
}# |9 M! R. ~( U
}
" {* @/ j. m0 }, _, ?; ^; c // ???? ? ??? ?? ????.
( f2 X/ j! l" x: h/ R2 h CWorld* pWorld = pUser->GetWorld();; T3 q, o( ?) ?
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
! D9 X, b2 a& s* a { " W) D/ V; K9 G" U( V0 V! }
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
5 I- A5 J& s R9 _* k6 q9 X/ P+ ^ return;3 M5 `3 P; m3 b3 e% f% b' U
}" k: P' }' ^' g( s/ L4 Q w/ ?
#if __VER >= 11 // __GUILD_COMBAT_1TO1" P" p0 b5 N! ^- i: n
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )+ c" `( q( {$ @# ]( u
{% _+ A- B. `7 |7 U b+ R. O3 }
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: E- c" _2 f( J9 i$ F
return;
6 ]2 @" H( B( |0 u: u$ K; ^- P }; w& \" w% O( }% P. s* r
#endif // __GUILD_COMBAT_1TO1
, M4 _" }: r, I! ^; p) W) [- k8 p$ w" m. E
#if __VER >= 8 // 8? ?? 061226 ma5 w9 _% _: q. T, Q3 C, B
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
/ a8 z# m" r: S+ z- F ] {
) ]8 R) f. {; _ c: Z return;
# q v: \& h' m+ c# O* S5 N }; H" y9 M) E6 z! i
#endif // __VER >= 8 // 8? ?? 061226 ma
$ l7 F& i6 n- I, m2 f" s
- z2 ~: I2 T/ F0 U% P) k7 N: r& N if( pLeaderUser->m_nDuel == 2 )0 l. W! U: v( S, ^' D' _- g
{ * V1 I3 s9 u4 F7 a9 C1 }
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
$ H1 d+ ^0 f4 x& a6 V( D+ I }
3 S- y$ i# y6 A" S8 U3 W" i, N else* _) N ~4 s$ I$ y
{
n2 w5 {! }' K if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???& k, c0 F) C- k
{
M8 e0 W, F$ [ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
4 H4 g/ c7 L j7 w& j }
3 {% \4 Y" f: c7 K else
1 L7 N* a9 H: P/ S5 ^3 E/ r$ a {
' b0 A& G6 M% S if( pUser->IsAttackMode() )
. j; e# Q; V" r$ L6 _" h& H2 o pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );% o3 _* v- A C/ t
else
- Y5 G) b; o1 u$ s& C- G, r: ]#ifdef __PARTY_FIND
- @7 \* J1 q* V; V) ]# }) ]" j0 f pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );# Q" [# W) w7 I% w
#else
( T* l% H: c" L: F; U' M; N pUser->AddPartyRequest( pLeaderUser, pUser, bTroup ); @. ~ ^# e! K# {0 m
#endif //__PARTY_FIND! r Y7 C' y! d, C
}
" L# Q q! L8 {- @1 W! R. _: v }
" }' [: w- {" M. t9 z }" [, r! b; F* M8 Z y; ]7 l& w
else# A4 B3 e! T9 I/ U6 `: [ K: v
{ J3 a* D% _1 |' Q
if( IsValidObj( pLeaderUser ) )% p& S$ w( j" H+ I" x6 Z6 Y& ?2 \7 p
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
$ g$ O, q; `$ R; f }% }8 T9 H( S6 X7 R: y# }
}& U# a( d C& y" Y$ Z5 r
# b! s9 Z: l) RUser.cpp:, i& O9 e. h' ~' ?
代码:0 d! f$ V4 ~/ Y. p u
#ifdef __PARTY_FIND
3 [) a" V2 W# ivoid CUser::AddPartyAllowJoin( BOOL bAllow )
1 q( c( C* U9 @{0 o1 H7 J; j8 ^4 e O( \) h
if( IsDelete() ) return;- u2 }& \7 ]6 |
; _+ A3 j* O$ r5 y
m_Snapshot.cb++;
- _/ V2 b+ s0 w; J2 s' c a% E m_Snapshot.ar << GetId();
9 E* g+ n5 L7 k: G! p m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;2 d7 e7 ]; f5 r$ }8 Q
m_Snapshot.ar << bAllow;
' u" k# v1 O; @% x* n- s% |} K/ H3 k! H+ [ k9 T: J( K
#endif //__PARTY_FIND6 [9 E' h# [& i; T) o' \- k
5 R* d! j4 R$ M F" p& G: W* S代码:
9 [4 `! B6 D9 }9 N/ `#ifdef __PARTY_FIND$ J5 h- l$ p4 }) Z- J+ b
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ): f' y- z3 j; E5 T, \. j/ m [
#else
5 m7 }5 \/ ]8 Q2 I9 q/ _' o& bvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )$ q4 f/ o: D* r. J* O
#endif //__PARTY_FIND
0 v5 [" h4 Z0 K% Z{
' ~# w# ~" m: C' x5 }9 {7 s" a if( IsDelete() ) return;( `: O" y$ W6 e1 K* y6 G( A
& y% c! U& U. V0 F) y! q& q2 s m_Snapshot.cb++;
5 I, n u. x8 D m_Snapshot.ar << GetId();
' h" M* M p) d3 c; ]; F m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;( j9 k8 k# V( j, h) @
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();- e8 Q% d5 e) a5 K3 b1 `
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();! `! q6 o' b$ ^. n. Y
m_Snapshot.ar.WriteString( pLeader->m_szName );6 ]/ L9 Z: i8 J7 N8 V x, k. U
m_Snapshot.ar << bTroup! S) v3 G" m' \3 U( W5 a! o- z
#ifdef __PARTY_FIND
8 ~7 g+ k. A, t' g; X9 ?4 J << bPartyFind
" z- g2 J; Y% }5 R5 ~#endif //__PARTY_FIND
. @6 d+ K8 _* w ;, @( U( n' A) t; f
9 ~" [9 o9 L7 Z4 `6 K- G}1 o% s! @* [2 J
! a7 n- }9 ^# ?% i i- S6 y) L, K
DPSrvr.h(公共范围PLS)5 F8 Q; H5 G( U/ j. r2 F6 Q8 f8 R
代码:
2 I. r5 O: _' g2 y/ g( y#ifdef __PARTY_FIND
; u- E7 V4 {6 X- e) M& d# J8 y. G void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );5 L( u* e; b) P, t. c6 S
#else! g2 d, w" f! q+ Z7 g
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );" k* M4 ~5 E. f
#endif //__PARTY_FIND4 L3 Y, x. @5 i2 N/ u; m- N
+ b. p/ v" e: C" B
代码:2 K. P5 g1 D. h/ d. n) a
#ifdef __PARTY_FIND
6 _% A* ]3 A# D3 |: ^, L# p void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- f3 c; k; }5 b. C#endif //__PARTY_FIND) y' N* Q5 B3 |+ P' h
& f# B5 K9 G1 y, q
User.h(以及):0 t7 Y) C/ @0 z$ N( o$ [
代码:
# R' _. N# a' f1 P#ifdef __PARTY_FIND' O9 n$ b% Q4 E. m; X* f5 H/ E
void AddPartyAllowJoin( BOOL bAllow );
9 e4 Y! S3 r9 t void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );; l6 R. n0 Q+ d
#else
! ~0 w% ?6 j8 n2 R4 [4 d2 D void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );1 M; o2 X1 l2 @) b2 O' T! m
#endif //__PARTY_FIND
+ y, V( s7 x/ D! A# ^8 }' A8 P4 d3 b8 h: R" ^# s
party.h:
" _+ z3 J+ F2 X/ X- |; ?* C. R Y0 y代码:
7 e9 e- N. {# E! {% r5 Q9 d#ifdef __PARTY_FIND( \$ o. w, ?5 {; {* l- i7 h I& U
BOOL m_bAllowEnter;
; ^* k5 ~8 C: z4 N* u#endif
5 J$ U* P! w. j0 o+ d. u* f1 v1 U- h/ o: R9 B- ~
代码:, x2 H' a4 z5 N9 m1 @
#ifdef __PARTY_FIND
/ U/ b( l# S+ V. ^" `' c CParty* GetPartyFree();
( @8 g. X8 _) C3 W2 M) H6 q#endif! m; f! E4 H+ e/ v+ `. Q# _4 R
$ ^1 D9 M. A$ j9 aWndParty.cpp:& n5 K. \" s0 ?4 a; }
OnChildNotify:& ~) ]- h+ [1 u t
代码:& g4 N" n+ c. K; x' e( ~
#ifdef __PARTY_FIND, Z4 Z* t* T% a8 o G3 U) ], s3 L9 }
else if( nID == WIDC_CHECK1 )) v+ j1 {/ ~: V7 b+ H
{
+ R0 Y$ M3 Z, \* } t& s if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )* X7 {; ]5 `7 X% k
{6 T+ ^# p" v: q4 T; S0 r" S) q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );8 \2 f& ?0 J7 A3 }3 q8 }, c) l6 R
g_Party.m_bAllowEnter = !chk->GetCheck();) _& B& p- ]3 _/ r' C# F
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter ); \0 `0 A0 W5 r( d! e8 t
}
4 \# Y- x w2 n/ u }( G; E% H& v$ _$ f' M0 Y
#endif //__PARTY_FIND
8 k/ i; w: \4 {; R( [% F% Y# Q: K5 I! v" S/ |( H# R5 y7 n. x
代码:$ H4 D2 v0 R* S0 g& A$ `$ x" ^1 a
OnDraw中:
6 U4 o9 d4 ~9 |代码:
N- e* t! V0 v3 n6 I/ i#ifdef __PARTY_FIND. J! @' |4 Q# y" T2 F/ z) b; T
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 u1 V' N8 {8 b4 _2 m* F( f4 E
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). g8 C! @ S$ ^" b2 v ?% W
chk->EnableWindow( TRUE );+ c# {; f, H$ W8 [
else) Q8 ]( I1 r- v" |+ F1 G3 p1 o
chk->EnableWindow( FALSE );* X% ]/ k) H1 m5 G
chk->SetCheck( !g_Party.m_bAllowEnter );
5 }" u& K, x- q3 b9 Q8 e#endif. Q5 ]: C* A% f$ O+ s- p
% b, v! n6 x& t1 d6 C5 X0 T
DPClient.h(public):7 F1 G: g* F+ T6 g/ M
代码:( A# N$ j$ G* Y$ M! Z* Q- \' }
#ifdef __PARTY_FIND
+ J- K" J/ X! f void OnPartyAllowJoin( CAr& ar );* z: g. {3 [" M$ K
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );) y+ ^$ g: |7 L! R: }' ^
#endif //__PARTY_FIND* V( Z, o+ `5 k2 R
, Q' H4 \2 K, ?0 b0 Q3 J; I
+ Z+ j/ x: w! _, ?0 T8 d4 z+ C
WERS hinbekommt没有,请让赫克的权利。" q* K' P* y: u# i9 q% }
不支持左右,所以难不... a( Z( e* k% t1 J
党k的Windows NT甚至编辑它自己。
( c' ]0 p, G; D+ Q包也,因为我不erschreiben进一步如果我你的。
3 ^2 d- H. V" P7 t由于缺少Quantité k n个代码是什么升工程前。# ^8 q; `2 b1 R% e+ V* d, n
如果是这样的。请发表。
! f2 Y/ k* t, f0 j- ~2 O到目前为止,Pumbaaa
; P% H/ z0 c h. ?# e * w; J8 ~- a+ G
6 ?1 w& T% c4 Z0 P
MsgHdr.h
! r; `; y6 H0 F9 N: r$ t* r#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863. P2 R' ?- H" E# ^
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
) p' o2 i/ u8 P e1 `2 ~" _0 [9 E' H) S, R! m, k. D: w
0 @6 P$ j/ ^6 x: t* |% S3 n) ?1 T
; `1 O+ l5 N+ c( n8 } |
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