|
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对于那些谁需要它 - 谷歌缓存FTW。 :1 o/ v, B9 N% R4 s4 |4 d
如果我鼓掌纯粹是我复制错误时,D# Z- K; B( t# y0 ~) ?
积分当然Pumbaaa。
6 Z$ L+ F, m. w* |9 @* `+ p
4 v) F, ]1 e2 M* e GFuncTextCmd.cpp:
4 _% u8 B: J3 j" c1 [% V" h% I. F! i5 E' J
代码:- Y, W) z* v. |( ~3 m/ e
#ifdef __PARTY_FIND/ |$ M2 M {# y2 R+ D
BOOL TextCmd_getparty( CScanner& scanner )* H9 w, N4 b% f9 e2 B
{
. ~# |5 L& n( i6 ^7 L- w#ifdef __WORLDSERVER% c6 _: |- I4 x8 k% x
CUser *pUser = (CUser*)scanner.dwValue;+ o; m, _- W1 @' g/ {( w% h2 _- g d
if( pUser->m_idparty > 0 )2 o# m/ O9 Y4 ?+ C# R* i9 r M( C
{
. p( q3 @: a8 K, Y pUser->AddText( "你已经加入一个公会。" );
/ E" t6 |0 y# ^" { return TRUE;; f1 [2 S2 A- r$ s0 q+ z6 w2 d! J
}
0 n) f$ p, B0 z3 N- o! ]+ W/ s' } CParty *pParty;2 g& |2 W$ I* F; U3 C- e
pParty = g_PartyMng.GetPartyFree();6 _# Z+ X% @. h" A% C# n- Y
if( pParty )7 Q, `' N6 o9 t$ s
{ ?7 V# k* p2 i2 T% S E, U5 A: Y% v
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
- z) y' E; Q& {. I) p4 ~6 f }else% R1 J0 B" ^- h' ^
{* Z$ X& s8 V4 N' \3 y
pUser->AddText( "抱歉,这里没有任何一个公会。" );
3 z" g% V& A9 T5 Q, X. a7 {. W }
3 h" |7 G2 ?, Z c#endif
( j" ^! r" d4 [% a return TRUE;
3 r1 E: I' h4 T$ }7 [6 {) Q' x}3 g! f7 w! N# N/ W+ Y
#endif //__PARTY_FIND+ `' l% Y* D, S( a
. V2 ~2 b+ U! p
代码:- Z; e2 O h) w- F6 ~
BOOL TextCmd_PartyInvite( CScanner& scanner )
; M e1 n' {# r{' C, \5 O5 K. g. ~: G
#ifdef __WORLDSERVER
& ~! a4 I/ D1 S: _ CUser* pUser = (CUser*)scanner.dwValue;. b* P9 ?/ M6 S* Q3 ~
MoverProp* pMoverProp = NULL;" H7 \4 ~4 x& Q g" ]
scanner.GetToken();
; b5 X- N8 _- V#if __VER >= 11 // __SYS_PLAYER_DATA
+ V9 i: c! |. `* ^. J5 v u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );& e7 v5 w8 q4 K% F$ V' W7 |" p
#else // __SYS_PLAYER_DATA/ f0 |2 x; w9 Y- {9 k8 {- ~
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
* n8 w) ]4 s8 k#endif // __SYS_PLAYER_DATA c: @0 a" G0 _/ N- c
if( 0 < uidPlayer )0 u- j% y. g0 [3 ], @3 _; c
{
/ I$ y" D, B# k4 n CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
: ^) U2 p" y0 q: _/ p if( IsValidObj( pUser2 ) )3 V( T5 E- U4 Y* J. Q5 d5 l& J2 M( i
#ifdef __PARTY_FIND
8 E; E. W: e) w. P: W3 ] g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
( v- O4 }( F& Y/ r; J- b! Z#else' I; R% w2 W3 H( _
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
5 X0 v, a0 `/ u#endif //__PARTY_FIND5 ~' X5 N( L, K+ c" b# l% E
else
: ~, Q1 m$ e6 i! l pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );/ z+ G; V6 q6 J" `1 p. G
}4 `; f, |/ p5 O. X( G
else
$ S; Q) o, C i {6 P4 L& i/ _. ~9 U( J
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
1 {. N* z3 Y% `3 v }3 B" U" V) p& }5 M) a4 v
#endif // __WORLDSERVER
* g$ z6 s) @1 M' b/ z& M
' s" z- C. r4 s4 D return TRUE;
5 H: H% H. O7 ~7 [2 c, f6 s}
; \ u2 O8 ~; t% A, }+ V$ J9 [
5 {6 o3 x$ A7 e/ K) e代码:3 ^3 G# D) m1 x, t# p& s$ J* h
#ifdef __PARTY_FIND- N9 n8 P0 B, C& {9 v- m
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )" i$ E3 H1 P( y" [, h) h
#endif //__PARTY_FIND7 h$ O% I& U3 `, Y2 e" l4 y, y
DPClient.cpp;
7 e9 c/ A1 F2 |7 K% TCode:
. b8 J7 D! p; n* O, [' j! avoid CDPClient::OnPartyRequest( CAr & ar )
! ]6 ?% k9 z! S# z{
1 n8 i5 N& n r# ~, V u_long uLeader, uMember;
2 j+ ?0 ]4 |7 X0 [' s$ w2 z$ ?$ W6 d7 `: R* n6 F1 u$ X# e
BOOL bTroup- d) [ V7 ^% T! O6 ?! \- Q& p
#ifdef __PARTY_FIND& O7 D; w5 m2 l2 l: V! L7 L; X1 ^
, bPartyFind4 r5 }, e& R8 ?$ }8 b% a
#endif// __PARTY_FIND) S! s: L- w! k) S% Q
;5 a% c: Q3 z4 y. V: { p8 x
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;: ?4 A& ^% V9 M3 K: |
BYTE byLeaderSex, byMemberSex;3 N2 n8 _& U4 `1 s! t
char szLeaderName[MAX_PLAYER] = {0,};& f1 D& Z, ?* J) P5 H# O3 e& U
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;! a+ i+ o9 T0 Q/ ?* w
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;) x( p" t* W( M: {: x5 ?" L; R
ar.ReadString( szLeaderName, MAX_PLAYER );
" ^: _3 d. G& U. @# k: n& b4 S8 b ar >> bTroup
J! Q0 K" K: H. }. l5 k#ifdef __PARTY_FIND
6 v8 U6 N1 I* G& k7 I7 v >> bPartyFind4 y" b2 I% `8 a5 ~
#endif //__PARTY_FIND! ~" u4 g; g- B4 L' }6 j2 b9 u
;$ @; e+ G% I% B3 u, Q4 g
+ y. W+ p& }, \( z. S8 a) o* `
if( g_Option.m_bParty == FALSE )6 F: ]; c" I0 X% c* C ]
{6 y, W6 E2 f3 L' s9 `6 u
SendPartyMemberCancle( uLeader, uMember, 3 );
1 q7 l- l, t" c0 i& U( _+ ?2 \/ i: m return;
1 J; E3 i. J, B8 B* P }
% a3 k$ Z4 m5 @6 f; |2 b1 M9 G& E, d D: U0 O
#ifdef __S_SERVER_UNIFY1 V) e! n- `; [- d2 h2 Y* o
if( g_WndMng.m_bAllAction == FALSE )5 G: _5 x: ]7 |1 d: ^5 |
return;2 N$ ]1 H' G: C9 e) q: @( K
#endif // __S_SERVER_UNIFY
5 [! ]1 S, H# L+ k
6 q6 J* G' v& j3 T: y CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );+ v% m7 l6 }$ f' ^+ t
; ` B- P0 c6 D3 M
if( pWndBaseBuf )
- m. E5 w1 \$ \3 l+ Y {
: h& L; ~: E) }7 Q% ]8 i3 u& ? SendBlock( 7, g_pPlayer->GetName(), szLeaderName );+ V; K" t [6 I) ]5 C3 R
return;3 _7 j. [+ m) D @' v. A3 }9 r
}# S y! y& R: K/ s7 \( }+ {
#ifdef __PARTY_FIND- X8 |% _8 A1 \$ N/ T# c0 J$ v
if( bPartyFind )
2 C2 O, W+ K, [& F/ @ {* b4 M4 f1 H+ r. ?
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
# t- T7 ?6 t* f8 J* J9 k0 c }else3 I, Q( S* x: H: F1 r
{2 j- U+ k% N& ?* e6 e
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
: m& N8 o n" ]& l1 P7 h" \ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# q/ ^5 E) ]5 U$ l& X. w( W g_WndMng.m_pWndPartyConfirm->Initialize();
, a, j0 @: w6 L }4 g$ T' n+ H* u6 K6 O
#else% L$ y9 `8 r( O/ e6 s# m3 d
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;4 z g( v h8 s) s2 i2 o
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; w6 K) e2 a2 O R& j" Z4 \9 C g_WndMng.m_pWndPartyConfirm->Initialize();
# m* ?9 {0 O& a/ l# ?9 t#endif //__PARTY_FIND& T2 W @% ^- {0 D) p
}
- K7 q# b: b' x) i7 h3 P
3 k( Z# \/ {6 @; V代码:
/ _! {! m' d2 B9 x5 W# X B#ifdef __PARTY_FIND" n( G8 \! X8 _ X% E: ~: g% N
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
3 i: {4 m- \! s# c* C9 e: g{, {$ T0 X) n' S! j" i) ~8 t2 ?0 U g( G
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );0 \; Y0 j* ^! R. r; `- s( a7 H6 w
ar << idLeader << idParty << bAllow;
3 `; g( F1 I) g9 ~: _ SEND( ar, this, DPID_SERVERPLAYER );- w- R" w- Y& d3 v) x
- W: n! F4 p9 |$ @& |
}
' m$ [% G* ^% E: d6 K/ G- svoid CDPClient::OnPartyAllowJoin( CAr & ar )* t& ~2 h$ d9 J; ^
{
' C2 l4 L3 m1 ^ T; y ar >> g_Party.m_bAllowEnter;
% _' X0 |: M+ M ]5 o5 n& E}4 m, [7 ~% E" W5 s6 Z7 g! A. w
#endif //__PARTY_FIND8 i& ^1 x* D2 r/ \, F3 _, [
Code:
$ G3 r0 w& x" F3 d. W#ifdef __PARTY_FIND
7 t% E8 y2 `0 _; @ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
: v- k$ n2 ~( p8 @#endif! R+ j$ [( V7 _
4 h3 K- m4 t' U7 Dparty.cpp: v- ?) A) G8 w5 |( e6 u3 l* P" t
代码:
4 [) m! J. B0 J0 Q+ g, PCParty::CParty()8 `. R% v% q0 J* L8 s
{3 B- E2 w/ ]# ~4 \1 y. r
m_uPartyId = 0;
$ e6 {" m7 G1 i; I; J m_nSizeofMember = 0;8 y+ {6 N" V% E) a
memset( m_sParty, 0, sizeof(m_sParty) );3 ?7 H% s6 C6 n$ G) L& K9 }
m_nLevel = 1;
* J; R Y9 F, j& y0 R( l! Q m_nExp = m_nPoint = 0;: P$ w2 @* G' L5 j2 S7 ~" C
m_nTroupsShareExp = m_nTroupeShareItem = 0;
% p' r" f9 k l$ G m_nKindTroup = 0; // ????
, d5 I/ ] [- a7 V ]' Q) w m_nReferens = 0;
: g2 M" G: k; p" m( L m_nGetItemPlayerId = 0;; v6 ?# J6 b3 Z$ J
#ifdef __PARTY_FIND
6 y* A- T: |" X. I, F" \ m_bAllowEnter = TRUE;+ i% e Z. F- u1 W. G9 d
#endif //__PARTY_FIND3 o+ f1 V( s) T' [4 d9 H5 d& l" Z: z _" B
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )" T" i" |: b5 d0 G6 ^: @. f
{& x4 y( S4 p+ G
m_nModeTime[i] = 0;
3 K& \1 F1 c5 D, g3 T1 w }
1 j% C+ v) ?0 E" G) |3 ] m_idDuelParty = 0;: r% E* l* u6 a+ \" @0 E( C
#ifdef __WORLDSERVER7 y/ W4 V" G) X6 D1 b" n# V
m_dwWorldId = 0;$ P: ^; b- R7 o3 ~$ j2 k2 @& b
#endif // __WORLDSERVER. w( _6 a- z) B. ~, D" h
}5 _! K. A' G! o- U' }
代码:
' p& _/ n# r& b3 ~+ h5 D; t4 qvoid CParty::InitParty()6 S* Y) Y4 e8 \9 Z$ u* ^2 n6 e
{
9 K1 p. F& E0 F- R; G2 Q m_uPartyId = 0;5 |$ Y& s! G/ z6 v" l6 |+ s4 [
m_nSizeofMember = 0;
/ `5 n+ j' T7 p9 W! v memset( m_sParty, 0, sizeof(m_sParty) );
. @/ V' a- w9 d& e4 q3 W m_nLevel = 1;
# f3 f+ y8 @6 X& I5 E; G: r m_nExp = m_nPoint = 0;: d/ _) c8 @1 e7 k9 C2 b
m_nTroupsShareExp = m_nTroupeShareItem = 0;
* K; O0 j0 w0 _ m_nKindTroup = 0; // ???? g0 _1 j+ \) C6 X( F
m_nReferens = 0; 8 H3 l7 O2 _7 H/ k! C( _2 e$ r
#ifdef __PARTY_FIND
0 o* Z7 u* h5 A) a- E/ o m_bAllowEnter = TRUE;! Y! ^& c+ }9 N! D2 s' Z
#endif //__PARTY_FIND9 S4 j+ q: Q. A. F7 w b
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )0 r( Z' z2 U) {2 H" h7 Z: M5 \" T1 s+ ^
{+ w# ^+ E1 Z0 N( j. V
m_aMember[i].m_uPlayerId = 0;1 r9 C2 Y' K0 l7 }+ `; s
m_aMember[i].m_tTime = CTime::GetCurrentTime();
2 s2 N1 G/ P& O- R% N9 R* v2 ] m_aMember[i].m_bRemove = FALSE;
9 V( \# m' D% A+ m* E7 T9 j1 m#if __VER < 11 // __SYS_PLAYER_DATA, N: `$ e; B; B- `/ d
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;9 s7 ?, ]. n4 z- \
m_aMember[i].m_szName[0] = '\0';. @/ C* [ D' t1 P7 P0 f) \
#endif // __SYS_PLAYER_DATA
4 J) e% Q6 f V0 |& @ }
& p2 L# {/ ^2 n! t4 h; w1 q}! B# A0 y: |6 z$ U
代码:
! y: S: G3 B2 R6 g2 F1 Y; @4 K#ifdef __PARTY_FIND8 `: {8 @" l4 h
CParty* CPartyMng::GetPartyFree()2 z& N" A' J: }" t; g5 Z% y I
{5 x6 M9 E- r; f9 |: \4 i
CParty* pParty, *pPartyTmp = NULL;
! s. X/ H" |3 Q; t. N if( !m_2PartyPtr.begin()->second ): R, W' b H$ U( p$ R
return NULL;# n3 S- w0 p( q- { d! W, I& u* x! k: a
BOOL bRan = FALSE;
/ Y/ v. g# I* y DWORD dwRand = 0;
3 j; ~* Q% U* o0 q if( m_2PartyPtr.end()->first >= 1 )% x, E/ _* R( }0 j; q
DWORD dwRand = xRandom( m_2PartyPtr.end()->first ); M) R" A! W% _' @3 u
' x% [- D& |/ U3 f- {
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
3 y, U4 t0 s8 [* V3 ?- v' M {3 |6 h' s; E. j
pParty = (CParty*)i->second;
1 K0 F+ k2 s$ t" _6 ~ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
7 H4 v0 \) T. n, W# l {
, o! g- Z% z5 [, R O6 ? B r" |2 { if( i->first > dwRand )) K w! `6 h2 L5 {: H
return pParty;
( Y, c" D8 m1 a% X" \ else$ ~! d+ E, F% O; Q9 G( A( Z: y' e
pPartyTmp = pParty;
9 c* u1 }5 b. x! J: X1 W8 P# W }7 ~4 [1 n% A5 L$ c2 C. g7 }
}
t6 N# b5 j4 ]2 W1 y+ A, v return pPartyTmp;" j6 {3 J1 _0 T- {8 i/ M ]1 y
}
8 Q2 y: k% w/ ?+ k#endif //__PARTY_FIND1 ]" f& {4 n k! O: o% y
: z/ X: B4 @# |& z# c( @
DPSrvr.cpp:6 g$ u8 Z$ F2 Y* l9 I& G
代码:9 R; S9 d. `; I5 @5 ^$ q
#ifdef __PARTY_FIND
N4 q- v4 F: h# p8 K; f6 @7 Ivoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )8 X: f4 Q. h/ C* G; f1 @
{0 n3 X$ [9 X v# B! q
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 ^* s! M7 g! A' M8 m2 p
if( IsValidObj( pUser ) )4 T& ^# R$ h" V0 b8 v
{
+ Y; w' g# B& k% p/ v u_long idLeader, idParty;" b" q) I3 K! L4 T. s5 I+ b
BOOL bAllow;* t. U& @; a/ z1 r4 N/ Q% l$ S U& }
ar >> idLeader >> idParty >> bAllow;
! j) M8 {8 G- h+ V if( idLeader != pUser->m_idPlayer )
. W+ E1 [ A5 [- g return;
9 q" q' a8 f/ {/ y2 C CParty *pParty = g_PartyMng.GetParty( idParty );
0 w: R5 n* h- i; P% c if( pParty && pParty->IsLeader( idLeader ) )7 u2 T {1 Y; K
pParty->m_bAllowEnter = bAllow;
9 A8 k+ {% ?5 l else
6 M9 ]7 f. x9 m& X4 J" }7 N return;& {7 U' b* W |9 _
s9 S" M& V! Q9 A4 O CUser *pMember;: o( {: q) _1 Y+ _) J8 j
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
, C6 q4 R& m) h; H% M# c {6 Q4 J; j( `% m4 B& K
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
* ?' Q; p3 P+ B( q4 p- ?4 i if( IsValidObj( (CObj*)pMember ) )
8 X1 `% w+ H% c6 A& _ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
6 `% O* m" b5 h |2 p4 C }/ C. }$ |1 Q1 b
}
) ~- S" H( C. o8 x0 }0 t( k& y4 Z, x}3 @+ V5 u9 ^: k6 d" |
#endif //__PARTY_FIND* U: S! J, Z) u
+ R/ R: S/ g- w* O) _. V2 e0 a代码:. y& @/ F6 i! A! l! d0 Z
#ifdef __PARTY_FIND
) h* e1 W5 S/ l1 {' V ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
7 R2 A* ^% @6 K6 c+ n#endif //__PARTY_FIND
! N) J1 p( D+ w% P4 s" D8 z. @: I% J) u$ R2 M/ [% h
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ): P5 p) r/ }5 N! _
{$ m& s) a# O% {- Y" E) B
u_long uLeaderid, uMemberid;
- `; X8 `: ]9 `$ u# }3 ] BOOL bTroup;
8 g; ~+ b. N. x* Z- P3 ` ar >> uLeaderid >> uMemberid;
7 M' K) }) ^: V ar >> bTroup;
( M" t# R1 W5 l1 Z6 b3 j
; j+ ^9 H5 s, x: u6 A3 ?% E1 U CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) k6 t, X8 y' V/ ]( w S if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )3 I. R0 y4 [! \
#ifdef __PARTY_FIND. Y" H4 [! r; @( r2 p y, N
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
$ a( P/ \3 @$ z+ z#else) l/ D4 |7 \8 ~. L4 M
InviteParty( uLeaderid, uMemberid, bTroup );; z* A/ E2 B- P4 v9 S
#endif //__PARTY_FIND9 o) [/ u7 [/ ]( @8 G+ t
}
! n3 Z2 w' g+ {6 d: x3 L. b* Q ]7 m% @1 a& S
代码:
% T x0 x: F5 H/ b* z+ }#ifdef __PARTY_FIND! E7 ^! c b$ M [, g
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
' c, M3 I0 X n. T6 a* V#else: P5 c. W' f. T3 r" ?, f+ H) Y
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
( h" L. ]0 Z, F. [# i- z#endif //__PARTY_FIND
' `8 n, y( D" P, a{. A$ y" Y* Z$ s9 _2 l* T& O/ |$ T
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
: P8 o2 v) V V) e4 m0 B$ a6 a2 Q9 _ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );% D4 W( X, X1 ^( b
7 n- _. {, Q9 S( B5 A/ C
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
; R+ ?4 m) P5 `/ [ {
( g' N4 _8 D; r, x u; l if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
9 w9 g V$ h F {* Z$ _ g: D0 j, n
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )$ N, I8 E. W. e! P' b& q
{7 l/ W9 K5 Y# O7 Y" A+ M
pLeaderUser->AddText("没有足够的权限。");) a( C! ?3 o. P
pUser->AddText("没有足够的权限。");% b! A) W; F, K8 N' y W n/ t" W
return;
% u; J" U4 k$ t+ U }
# F4 `! z, \& }. h6 w8 q+ _ d }2 _) T% X6 q; a" j- O9 g+ ]
// ???? ? ??? ?? ????.
( ]2 G |; F, `5 y1 M3 V) e$ V CWorld* pWorld = pUser->GetWorld();1 Q2 Y2 c5 D2 u1 S/ y. j( r
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )9 p K) V4 A4 c' x
{
9 T# ~# J1 _& j1 K; I2 r" ~ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );$ [. U3 e* q6 L( Q6 T N
return;0 Z% W& T) [, p3 ]0 A
}
( s" {7 ]" V- P#if __VER >= 11 // __GUILD_COMBAT_1TO1
! Q) \$ a# G' r4 ~; c7 ~* ~6 g if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )6 q( ?, ]6 i4 k: W5 U n# n9 X5 M
{
% a' J, u/ q6 e) M+ Z: ]# F pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 `+ K3 k) _+ ` return;
+ j1 r8 d7 k7 M2 R3 w- f. @* I }7 [$ G+ U- }0 m9 f( ?1 T
#endif // __GUILD_COMBAT_1TO1
4 I1 m: ?- _: m. z. h: B$ Q$ ^' Z, D2 k7 q% t$ |4 G: Y
#if __VER >= 8 // 8? ?? 061226 ma
6 y |) c4 K" C4 }& i J if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )8 S8 |- A/ N2 c; _. S
{
2 ~0 a; j& a9 |; A0 f$ n- c$ y return;
% U6 K& k8 J( U' S }
1 ]" A- ]1 u6 f) ]' u#endif // __VER >= 8 // 8? ?? 061226 ma
' m9 ~! s: D9 _/ \9 |( @' Y
- K! t+ U' U4 T: f if( pLeaderUser->m_nDuel == 2 )2 X$ A) B; ` e1 k* V6 [
{ 1 U9 U' ~ D* C& ]3 E& J7 w
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
0 _3 c! l2 e7 t# ` } / D( Z& b- H) l
else# V% q1 z. K L. G! q `& c
{
% T' H, C2 |/ `$ _ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
5 _5 {- R. {' b# C( z: U {
/ q7 F5 ^5 q$ e% Q/ W, ] pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
# P+ }$ g6 N+ F }& r s. s7 {' ]/ ?5 z+ V4 t
else
8 L3 F' i' [- s {
0 y( g' j( e G* r, T if( pUser->IsAttackMode() )0 t5 O: @/ @( \* V* P$ e( ?
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
/ R" n% S& J: r' b else
9 c! o5 M( X, @0 t8 H% p' T/ ?3 x* N#ifdef __PARTY_FIND! J7 y# X9 B D1 S/ v4 Z4 O
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );& v) i' E0 ^" H/ n% d; m
#else
" f* H- k* C7 h( E0 O! h% [. X pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );, ^& N* Z: `! _
#endif //__PARTY_FIND! m9 ~' p2 v+ S
}; a- s# [6 W: H/ @- H; m
}
6 J1 K' k. A% V( U% J6 b5 j. x }
7 ?5 n7 v q* F else* H/ @) a9 l/ M: k& i, z
{
7 }9 B0 p5 W0 S9 i4 y% z% u9 C" S if( IsValidObj( pLeaderUser ) )
) ]6 g2 b. M, h pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );0 L1 p, x; ?, ]1 T5 a6 A" o8 d# x
}
0 s% x0 _' g5 ^' N8 \}
$ M, R) z$ ?; R: V# ^7 K, y- K3 l) F/ \% {' f# G) A
User.cpp:
) i+ w' E( \' g0 ^% [, n! m代码:
: n; x2 ~- G: k, W) w: x! B#ifdef __PARTY_FIND
4 a8 ~- O* `1 d7 avoid CUser::AddPartyAllowJoin( BOOL bAllow )
$ |. ~. Q+ S0 x9 a6 N{% P( C8 q* X$ }. Y' T
if( IsDelete() ) return;
2 k- r) U% k/ a: X/ a
/ t3 i9 i N; N4 B/ N7 u# M m_Snapshot.cb++;
) x" \. t% n! d m_Snapshot.ar << GetId();% j7 U; l0 h) s/ w3 ?
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;- E# K; G7 Z' E) N3 h
m_Snapshot.ar << bAllow;
/ w( ^/ M1 G3 p" X9 T# f# s8 B' a}) H* n) Q$ s$ W, H/ P
#endif //__PARTY_FIND
1 f4 t% g" e: E5 _" M7 m7 b l* l/ @" l' j
代码:
3 I6 c; Y6 l- |& u#ifdef __PARTY_FIND
& V* H$ @( w# B) E D3 U2 yvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )+ _% M1 Y0 }; S& i
#else
- \& c1 K2 k1 N+ [- X+ x; W/ Bvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
: s f3 K) T8 ~ f2 Z#endif //__PARTY_FIND
# F( g2 ~: H; z{ _ C4 P, Y' H9 c3 a" P# G- D1 e9 F$ r
if( IsDelete() ) return;" W0 G. e- v f
7 P( |1 f- M+ l1 q% R0 X& B
m_Snapshot.cb++;
$ ^1 Q3 A7 s6 L$ v: [3 Y m_Snapshot.ar << GetId();
9 x: N J& O! ^, E8 l m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
& k% f' f! o1 c/ t5 O/ @# i m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();2 {: U: m; N' E. E
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
& u" R! y% W* G% v m_Snapshot.ar.WriteString( pLeader->m_szName ); e) I: q" ]7 |3 ~
m_Snapshot.ar << bTroup
1 v% y4 N7 f2 V/ v1 X#ifdef __PARTY_FIND4 b& S4 N7 E& o, G# \
<< bPartyFind+ F* k( K0 Q0 l5 b
#endif //__PARTY_FIND5 x9 M( D. @0 t0 Y/ \3 H. b
;8 `7 X5 G: B# l7 k. _# s M
/ F# C( w3 N; t: T' S! e1 Z}
, h7 L# g! f/ l6 R- v" A
/ Y6 G: g2 i2 d- ~7 DDPSrvr.h(公共范围PLS)+ I( B* R: ?9 m0 n I/ D
代码:& Z/ Z* o' v4 n t5 b
#ifdef __PARTY_FIND
$ c, ^9 H, I8 E( G void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& v9 a! m8 R( `#else5 I- X1 Z1 P. t; j; f4 ]3 O5 G. i0 t
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );0 l6 ]( `" k+ V4 f/ E+ z
#endif //__PARTY_FIND
6 F0 D; L% p2 U, G8 K8 Y+ Q" ~$ ]' g0 q( b5 c4 ^9 c- O
代码:% a# d5 V3 @8 ^
#ifdef __PARTY_FIND
+ ?5 `5 X% _; m, ^4 a' n: h void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- e; O$ F( |: k6 o) I# R+ v, {#endif //__PARTY_FIND6 g& y8 e8 M* Z- N" l0 f/ v
* c& _- d% u# o Y; g5 qUser.h(以及):" C* H7 R. n( {, i
代码:9 g# H4 T) m: j* G# T) D, P
#ifdef __PARTY_FIND
9 @+ r2 @. k1 J+ v void AddPartyAllowJoin( BOOL bAllow );
+ F/ l* S) M; w9 P' T void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
, z0 w* n1 C R* o1 N- q7 e& n2 l* ]#else
! L# x! _ R7 c: k. q void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
3 e3 i* ?; ?( |6 A+ k#endif //__PARTY_FIND3 r8 T, A6 K1 h! m
6 C! ]7 ]& G6 U4 u) B/ a5 Q. I
party.h:( ~) B6 i6 ?9 w( l: O$ }2 ~ }
代码:# [4 l( u% M0 z( L; a
#ifdef __PARTY_FIND
$ a0 s( A ~) A5 n, l) g BOOL m_bAllowEnter;! [% M4 t2 R6 k9 ^1 f
#endif5 t" I0 c3 g1 ?9 q& }+ G* d
0 n: S/ C' `1 ?& e. \4 x代码:1 i% F% @' m( v& q( b9 {3 ~1 A' n
#ifdef __PARTY_FIND
; ~" ] Q9 n; V X5 i! w CParty* GetPartyFree();) }9 d' v0 \) q0 _5 C( c
#endif5 B/ r, L }5 K% ]: }
/ C: A* |$ a/ ^+ L3 g( EWndParty.cpp:
9 b% s/ ^) P. S0 A% i8 _* xOnChildNotify:5 u2 \* E9 _' e) ^: J
代码:) w; B9 Z" f# A! `+ q) P9 Q3 ^, _
#ifdef __PARTY_FIND6 Y4 o8 S6 u2 a' J( | e
else if( nID == WIDC_CHECK1 )
- j0 h: y, `. V4 L4 `) I {
. z4 u% v4 Q' T* l+ d. g ~ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 w: t. v+ M3 Q {9 e! f$ @- G. U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' c) X5 X+ u5 e% ^ g_Party.m_bAllowEnter = !chk->GetCheck();
3 D" n3 `" {/ w g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );( \- k3 m7 h# b8 ?/ a
}; @7 V. i4 D& R/ W B
}0 Z& c! o* y+ p
#endif //__PARTY_FIND
$ X3 S( P$ d; l' T- W& J# i; U6 }, B/ D& v) y2 J# W7 \
代码:
1 Q- w5 f4 y3 n9 {OnDraw中:
4 j& A7 P' x' D* n% r4 s# |- c* n代码:1 j7 Q6 ?! h" p: P/ F# w" F0 G
#ifdef __PARTY_FIND
, z# U n4 {7 k8 d- h CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ {6 v6 T; P4 G" O if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ t, i. e1 _' Q chk->EnableWindow( TRUE );
) e3 z" J s* `" [3 h else
1 k# x# a0 d8 y: e chk->EnableWindow( FALSE );
3 O0 }9 `% v2 g1 u2 u z) f chk->SetCheck( !g_Party.m_bAllowEnter );
$ L4 b7 r" Y8 z#endif
0 t/ o( R, X$ P& q
+ f/ R1 o" q) E0 ?+ z7 rDPClient.h(public):6 W$ `& P! }- Q/ M! E# E; v
代码:% e# Z0 M- t% `
#ifdef __PARTY_FIND
. Q' H! l: Z. h( ]0 y( n void OnPartyAllowJoin( CAr& ar );
! Y6 |: }) b/ U1 y% X) T+ g void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );/ u7 [' v& N; U) ~, d! C$ X$ O
#endif //__PARTY_FIND
d6 }3 B4 m6 f3 P' R5 c6 s( H% [8 ?7 r. P! u! ]4 ?
7 U6 A. m- R, B# V+ ]0 z
WERS hinbekommt没有,请让赫克的权利。
7 p& y2 w5 p# y1 t不支持左右,所以难不...* q9 J' b: e/ ?8 l! {
党k的Windows NT甚至编辑它自己。( j U$ A% ?4 r- w" x1 d
包也,因为我不erschreiben进一步如果我你的。, j" U4 n2 B; ` C& P
由于缺少Quantité k n个代码是什么升工程前。
% ?4 n6 a9 M7 ~6 C如果是这样的。请发表。
- u1 o( h0 m) k到目前为止,Pumbaaa: E2 W$ B- ~, P4 z7 V4 M0 b
. x# ]1 V- n' P
6 c% i& a9 [2 ?+ c- z* @+ dMsgHdr.h
1 m5 [( s2 m- D#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
1 q6 v+ H0 ~- B( ]" L- K#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243& U: w1 M( V# V e
1 i7 f2 g" C/ u/ O O8 E, b9 R& M% [7 @
2 @1 k( @5 R4 T3 `$ }
: p7 F( u9 F: Q. b' E& c# h
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