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对于那些谁需要它 - 谷歌缓存FTW。 :" G; {1 B7 }9 t, O; `6 o, C4 e
如果我鼓掌纯粹是我复制错误时,D$ l; ]& U/ [8 K @5 ^
积分当然Pumbaaa。2 K' J0 c1 p; e$ P' _$ H( B
B8 q+ q( U( k7 |" ?: \2 ZFuncTextCmd.cpp:
' c/ {: S" `2 h4 ^5 Y1 N( ? X
8 k( X9 c$ n$ r. W代码:
8 J7 _% U9 ?: G% Q0 ] x$ |#ifdef __PARTY_FIND( N1 m2 X: `( G. c( F0 r# |
BOOL TextCmd_getparty( CScanner& scanner )5 i j( V( a: f, N1 ?8 _
{
& X/ e- e9 H6 @; O6 @/ E9 w#ifdef __WORLDSERVER) l4 U& i, Y0 r- t8 r7 p# q+ y
CUser *pUser = (CUser*)scanner.dwValue;
. h- @! i/ Q4 h$ p, m$ f1 } if( pUser->m_idparty > 0 )
0 b1 ?) G- C- v+ V$ g- u {& p: R7 H# |7 H& c% {3 A0 t0 T. e, Q
pUser->AddText( "你已经加入一个公会。" );
( I1 T5 l/ J, G5 L# i return TRUE;
+ U0 y$ Y6 @4 a6 O: y0 J }. y7 K" L5 r' Y; t* D
CParty *pParty;& X- H! {; O7 k6 Q* _+ A( r
pParty = g_PartyMng.GetPartyFree();
' s3 g. S+ ~0 F% t if( pParty )
0 Z$ R. K. ^4 j% H1 N {
) X4 H b( p. F+ e( Z9 I- F g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );. Q" Q1 J4 B- d) N6 w2 [7 R
}else1 D2 m1 ~5 Z5 F+ X) _4 |& e/ F0 i
{
- T8 N1 o5 R, Y* u pUser->AddText( "抱歉,这里没有任何一个公会。" );; ^/ F! h& M7 z. r* Z
}
5 j; i+ S+ J6 \% O#endif
9 q7 v. }. i, X return TRUE;
) \# V/ d; S8 Y6 g+ d4 c}
0 X% e% Y) O( {1 H' Q. ~% O#endif //__PARTY_FIND
6 X1 l. V3 F* G" Y: V* U7 A; c. {' B1 O
代码:
# |( E1 S }- ^. H x1 ]BOOL TextCmd_PartyInvite( CScanner& scanner )6 x' Q& W6 d" B9 y
{& Z; F, L F* G4 I) n
#ifdef __WORLDSERVER4 x% p. y! `: D
CUser* pUser = (CUser*)scanner.dwValue;
5 Z( o0 i/ I m3 U4 u MoverProp* pMoverProp = NULL;8 z C, y4 \# D. F
scanner.GetToken();+ Y l& F" O U9 R; P
#if __VER >= 11 // __SYS_PLAYER_DATA' y7 I! F5 a+ i7 ^: L/ H* q+ ~
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
* S( L; s$ t* N3 Y% v#else // __SYS_PLAYER_DATA
w4 k) ?4 ?4 H- t# @* { u_long uidPlayer = prj.GetPlayerID( scanner.Token );
* j* e/ o, E$ y6 }% i#endif // __SYS_PLAYER_DATA
, Z2 L, u( k6 h4 o if( 0 < uidPlayer )
4 ]7 `& c* g' d5 J {
/ E1 S. L! v9 y+ E$ D$ k4 ^$ u4 z CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
h) q6 r8 z$ \" y/ j/ a3 m if( IsValidObj( pUser2 ) )& H+ l- y& r* c$ X# U: s
#ifdef __PARTY_FIND
8 V w5 @6 ~* ~ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );( u( m. p5 { u4 ?: M+ @8 c4 e2 U( \( x
#else- \8 a1 N, i1 D! @' J6 {; v
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
7 r! G: k v5 j& ] R#endif //__PARTY_FIND
, [% ?1 T, o; W else/ c& k3 B Y$ @- L$ g! Z- o
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
/ @( o& w* p8 t }
! j' q8 g- [6 f. u5 x g5 h else
3 g: M9 [" P, N. Z( A: J9 c* h4 ^0 d {
$ }2 I3 R+ c& {. k9 Y4 f pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );- A- F1 u' _1 ^6 }; M
}
% T! b1 n; ~- y* X#endif // __WORLDSERVER. B/ F3 [' ^" L6 G
5 J- W) C: s. t5 B0 H& x return TRUE;' n& ?! e0 y0 T
}
: u! Q6 U5 t3 G: B9 C# J! b1 g+ _ O7 q6 }; {6 ^# k
代码:' O# x6 [$ I0 h- U; @: U5 P
#ifdef __PARTY_FIND
( k! _2 K( K# V6 z ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )$ e/ D3 T0 g; p
#endif //__PARTY_FIND) ] g9 H4 w* X3 ~; c. h0 N
DPClient.cpp;
# P- u" `; O, n* G. l2 ` MCode:, j4 [5 w- f& O: n5 U' E
void CDPClient::OnPartyRequest( CAr & ar )
$ x8 m4 y9 A' @ }' p{' S5 n/ S f8 Q% C
u_long uLeader, uMember;
) ^/ d% B' v' V* H! t+ |$ W m$ I8 ?: o7 e, m# ~" V
BOOL bTroup0 S; `# G8 ^) b2 ?' D O
#ifdef __PARTY_FIND
& T! C& [+ p* C' y) k , bPartyFind# c( G5 E6 o: r7 [9 q7 N
#endif// __PARTY_FIND8 F( _! a: S; b1 S& p; E) e* t9 N- \
;
' x: O' W! e) G$ z, I& i" B K LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
# n4 v3 r" n( i4 Y BYTE byLeaderSex, byMemberSex;
' y; z) L+ I& a& Y) Y* ] char szLeaderName[MAX_PLAYER] = {0,};* @$ A' J( ~6 c% I! D
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
# _7 j& y. y1 Y6 h ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;9 ]: U0 c. M0 y. x% |' X4 M9 G
ar.ReadString( szLeaderName, MAX_PLAYER );
- r/ |: u2 c3 I# M0 [ N ar >> bTroup
) v3 X+ b+ j. h! p, y6 K#ifdef __PARTY_FIND
# ~: H8 S9 p% t >> bPartyFind
0 {( k) V9 v$ ~- H#endif //__PARTY_FIND5 s7 b/ S4 W9 {( y5 z' B) `$ X
;1 C8 Q* D& X& `/ T/ Z- c4 N& S* t
; t5 m! `/ ^7 d+ D/ G7 [ if( g_Option.m_bParty == FALSE )
" H I0 U; B4 G' `- {) ~ {
6 j( D( F: K/ Y4 S SendPartyMemberCancle( uLeader, uMember, 3 );' c6 V. t" M+ u) U
return;2 S. ?( B6 p5 l }+ A$ d9 v
}2 ?& H0 o" {5 K q& Q0 ?2 D
3 N3 j$ t5 H$ d* R7 i#ifdef __S_SERVER_UNIFY, N# q5 q& `) l) |0 Q$ ^( u$ N: a
if( g_WndMng.m_bAllAction == FALSE )' R' J" A. I- {) |' k
return;" e7 x- i- h3 e+ J
#endif // __S_SERVER_UNIFY
/ d! z4 X/ o" x- c. H/ K1 p }/ `7 o5 T8 ]1 T; w+ W
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );/ y- l# b) S/ C: V" v& s- R7 n7 t
1 J( v) M( Q3 n3 U
if( pWndBaseBuf )" u! O- I, A9 s# T( D0 m
{
& @2 D1 z _" R SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
) A( n6 Z- w* \ return;
# l' P5 f# f2 c! E4 v }5 F# Y, a- L+ b4 p
#ifdef __PARTY_FIND+ o! o" U; X5 f' T$ r r9 ~5 D, z
if( bPartyFind )
( |) \( w" T. c4 F# ]" C0 X X {9 v- L' n% n, w0 S
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );3 x% Y. O9 @. D
}else q3 i6 {4 P0 a, b
{# H/ O8 ^; E5 I) d* Q) o0 n: a2 K
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
3 z; R, f0 p' H6 n% C g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );0 L) R! C5 @# t2 p9 [6 P$ Y
g_WndMng.m_pWndPartyConfirm->Initialize();
4 s* C5 P+ s- X( ?" Z5 r7 k8 n }; {( m* |4 O* h0 Z% w, B
#else
% V8 a5 O4 p* X7 d+ y3 Z$ a g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;) h1 _7 d+ A/ m
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
4 o5 M8 Y' W# P3 Y g_WndMng.m_pWndPartyConfirm->Initialize();* p" ^9 j- r# ~$ e* h$ L9 \
#endif //__PARTY_FIND! K; | b4 @( _/ G- w! `- t
}
/ Q9 P9 h. _: ^1 s+ t- [" Q
% f I" j' e( H( u! K6 V( V代码:' u4 `( ^" p0 D r3 w8 l
#ifdef __PARTY_FIND1 c/ Y( o/ L9 p
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )9 q2 [( u- k' |
{
0 |/ r3 Y; H' h* z% k% f# A/ X BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
. p( `6 h9 }1 s9 v/ z4 ` ar << idLeader << idParty << bAllow;
4 Z* G$ R! _1 i' z. j SEND( ar, this, DPID_SERVERPLAYER );
f8 N' d6 ^: {$ Z
% }) v* r% j' N( q}
/ Y5 Q* k" b( ]7 |0 ovoid CDPClient::OnPartyAllowJoin( CAr & ar )) R# O: x0 ~$ i" a5 c2 s1 z
{
7 w, O7 F3 ~5 u! A+ J ar >> g_Party.m_bAllowEnter;
1 h! w" C0 S/ N+ [4 d4 P: c- {}
; N% q% o1 L5 }% w7 D#endif //__PARTY_FIND3 W) E* n; ~. F* F$ c
Code:: j8 ?& k/ J( X: l( e3 M
#ifdef __PARTY_FIND. u' [; k/ h* U8 K
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;6 \3 M! n; }3 b) Y1 O( O3 o7 O+ i
#endif; H( x& A: i, h; T5 F5 C
" z- j% |) e/ t3 v, Xparty.cpp:
% n2 C& M2 N5 ^( P1 x) r代码:; c4 L8 z" d. I1 o
CParty::CParty(). ]4 }$ j7 a7 o& }2 E
{- F* X3 p& U2 I8 I) o. y$ {9 [
m_uPartyId = 0;
, P6 a; ]8 t& r% o3 b& ^ m_nSizeofMember = 0;9 P8 I" q. V, X+ j& A6 _
memset( m_sParty, 0, sizeof(m_sParty) );, L( ^4 d; g b6 t6 l/ Y
m_nLevel = 1;8 X. c$ c3 D" X! H& x
m_nExp = m_nPoint = 0;+ R1 v* ^5 Q, v3 g
m_nTroupsShareExp = m_nTroupeShareItem = 0;4 o" y/ R8 _4 {% g& @
m_nKindTroup = 0; // ????5 _0 e8 T# m$ K' S6 o
m_nReferens = 0;
/ V" z* Y7 M. I+ x5 i3 n; y m_nGetItemPlayerId = 0;
% _4 j" {1 E* Y7 i' L#ifdef __PARTY_FIND
9 f* A3 e- N+ [; _: x m_bAllowEnter = TRUE;4 w, N! n+ `8 ?1 a
#endif //__PARTY_FIND
5 M/ `& y/ Y8 ` for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
+ g% ^2 M U( ~# j4 u {
9 l0 w/ c: l' {. F! j" v m_nModeTime[i] = 0; y) C" S2 ^$ a9 f
}7 M5 O) @! d Y6 k' E7 ^
m_idDuelParty = 0;
+ B& A4 v/ [' L) ?#ifdef __WORLDSERVER
; ?9 {% h/ x1 E0 o+ L( M m_dwWorldId = 0;( h3 t9 |: _, C: }4 V. ~! Z% \3 F
#endif // __WORLDSERVER
7 b/ u+ y. S8 D [}9 C( }" F- Z+ k* T/ g
代码:/ }# B6 X8 Y* _/ F: S# @) i2 s
void CParty::InitParty()3 }" p3 D' q, }
{5 U Y7 \: c2 [. m
m_uPartyId = 0;- u* q" v) J3 D3 o
m_nSizeofMember = 0;9 t& I' ]7 r1 R1 ^
memset( m_sParty, 0, sizeof(m_sParty) ); } m6 g1 y3 H' u6 ^# G& }6 p, t
m_nLevel = 1;9 l! u! {* d8 [# W; \/ k Z: F/ j
m_nExp = m_nPoint = 0;
6 p5 X: V4 M6 W' k# e% H- x" m m_nTroupsShareExp = m_nTroupeShareItem = 0;4 u6 g4 [) O& [! j5 X7 I2 ]7 u
m_nKindTroup = 0; // ????% ?% ]" d' Z+ M1 V5 R @
m_nReferens = 0;
7 p- N; d' F5 P6 n#ifdef __PARTY_FIND
. \- K5 u: b1 @) _. \ m_bAllowEnter = TRUE;
9 Y0 x' P/ i! M$ }( A$ C#endif //__PARTY_FIND3 l6 i. U# B, z e5 q, f" ?# Q
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )/ A8 o# Q/ H" Y/ \ ^5 o' v9 O
{# z! ~( k6 S0 n9 j: m6 d. t
m_aMember[i].m_uPlayerId = 0;9 }, R6 i2 o4 e" W! [
m_aMember[i].m_tTime = CTime::GetCurrentTime();
( T2 y1 `% D; q* p$ x m_aMember[i].m_bRemove = FALSE;
* r3 O/ a- J: M: h2 Y#if __VER < 11 // __SYS_PLAYER_DATA4 H* }9 I3 v$ a' d
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
5 G/ U7 e" g T1 P m_aMember[i].m_szName[0] = '\0';
) R* `3 X* _( l* m6 k" l' o#endif // __SYS_PLAYER_DATA, u- }, a* [: F( c4 r/ F0 U3 s
}- y0 c0 X @4 r
}0 o/ i% B7 ?' M% d! t- X
代码:
+ w; j5 u6 X5 ~* y* _#ifdef __PARTY_FIND( f+ U6 K, f+ n# |8 ~2 D
CParty* CPartyMng::GetPartyFree()- Y, W. ^0 Q/ U2 @) l. W* C& r
{% \- q7 X4 d! `: t- M' g
CParty* pParty, *pPartyTmp = NULL;
3 {% D7 \1 [) j0 p if( !m_2PartyPtr.begin()->second )7 @8 a; m9 i/ M& X
return NULL;4 C! e8 R+ i9 M0 I1 O. s, u% }, `* f
BOOL bRan = FALSE;
3 M% k1 O5 d7 F: N7 I$ J# \ DWORD dwRand = 0;2 P$ s; g0 d2 o! w5 t5 k& C* [
if( m_2PartyPtr.end()->first >= 1 )3 O# m' }! \* | ` F/ |
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
, [$ S7 m3 P2 {
$ B* P1 J& ?; ]& m0 i for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )+ Q" U) R9 p1 ?7 ^( m
{6 m, _9 @) ]- \% G
pParty = (CParty*)i->second;: P/ G* {- M9 N6 f# H
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )6 ?8 O9 J+ f: H+ G% O% ` [% b" M
{
; {7 @3 s3 {0 D if( i->first > dwRand )
$ C7 D( C" H# A, V6 m; Z+ P" E return pParty;7 H1 ^/ X, ?$ ]
else
* w" T7 v2 k8 E* N- e& R t3 n pPartyTmp = pParty;
, Q$ B9 }7 S: t! K+ ` }
/ K3 _9 L y7 w; L" _6 Q }
1 R( o6 Q$ B0 J0 v+ ^ return pPartyTmp;+ H# B2 }# q7 o; g
}% @6 O9 m6 e8 g7 g$ g* o$ m p# C
#endif //__PARTY_FIND
6 i3 v4 E* O3 r4 D- ]3 N. N. p- l
3 E0 [- l4 u4 eDPSrvr.cpp:
; f' d8 m+ s/ x: x/ o+ O; L代码:" m4 h* G7 _* [9 P
#ifdef __PARTY_FIND- j' |* @) p$ Z
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )2 ~: m" h0 }. a& y8 @
{$ N/ X+ J" l6 B
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' a9 x) ^8 d- X$ y5 f if( IsValidObj( pUser ) )
; r# o$ N1 m1 l- X) I {8 l/ y5 s. E+ K2 {$ ?8 v
u_long idLeader, idParty;
# v/ d5 K1 M- l BOOL bAllow;3 w0 l9 q' u$ [8 }
ar >> idLeader >> idParty >> bAllow;- e& ]2 d1 N6 i) j. [. ]
if( idLeader != pUser->m_idPlayer )
: o9 n3 M$ J, U8 Q$ }/ u3 C return;- O; M' `7 a5 P C" o w: b, b
CParty *pParty = g_PartyMng.GetParty( idParty );
/ ~: ~- h# @$ h) e; h" X" I' H; } if( pParty && pParty->IsLeader( idLeader ) )
# ^7 C9 G0 s1 n: l pParty->m_bAllowEnter = bAllow;+ w# ~( N- _/ Y: ^2 s6 D; z
else2 d$ V& I2 b7 i, ?3 W' A
return;# h! i9 K& {! N b
# K% x, B- Z: p% p/ ^0 a CUser *pMember;3 F) c- w4 d; y2 ]/ u
for( int i = 0; i < pParty->m_nSizeofMember; i++ )4 r; D( _' } a' U* u5 k* I8 g
{, B# O0 K, U Q+ v3 [! @8 W9 f
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
& C( c' i( g) s7 q1 U. f, q$ e if( IsValidObj( (CObj*)pMember ) )( u. I( ]' h. S% N" T
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
7 T& v/ n, x9 B. R0 S }
, q9 a* x J9 @$ I }
- l6 ^# F. Q8 t4 y' n}3 M/ F# }$ I, o! t5 R1 m
#endif //__PARTY_FIND
& {7 O: N7 L- O6 s" d% e3 X1 j$ q6 i: y A# p4 H
代码:
; w, b9 ?( k0 P( y% e#ifdef __PARTY_FIND
( e; ^$ ~% S3 \ v* z ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );6 K+ M+ v" P6 @
#endif //__PARTY_FIND; G5 Z1 j: p# [( }( A
, A' B5 k9 V# hvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
, p' M& R" h, I$ T' J. N{9 F) o! L" N8 G4 q; i
u_long uLeaderid, uMemberid;
& ?: y* F( F. f+ q* K. j. i BOOL bTroup;# H0 e6 R/ m, }9 m4 V) j* j
ar >> uLeaderid >> uMemberid;
3 v, M1 E# Y" Z1 M" i/ p' z ar >> bTroup;, q4 |5 f4 u u. |& q8 u& X3 `3 w
; g* s" G8 P; G/ g4 F, n# V2 a) R CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 N+ A' w& \- l* }
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
8 K! t( d8 E4 `" J#ifdef __PARTY_FIND0 X3 w$ j3 o8 D1 I) T+ U
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
3 W7 Q, n. G" r; m! b#else
# x' r7 w/ b" s9 L! a5 [ InviteParty( uLeaderid, uMemberid, bTroup );
1 r) M* g# q+ h+ k! N- C#endif //__PARTY_FIND, I q3 y! D0 Y% {
}- y9 V7 b5 v$ l. J% F; Z0 }; o9 I$ `
% r3 x& x. T& y; J; n. @) M
代码:
# l) L+ i+ n( z. |( g#ifdef __PARTY_FIND! ]) D: {3 n! l. X& H
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); h2 F! n' T( a; r0 w3 V" I' [
#else
' E* ?' p5 V8 e9 [2 G* `void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )' s) o4 j+ `2 x, v4 x% `! D! Y
#endif //__PARTY_FIND% Q; h. j- w- X! q1 e& {# U
{3 t0 D! X+ \) D$ j O8 d3 c/ f% H
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
* Q" w3 C) Z' b" p/ ^; y) { CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );6 k6 I; T, P3 p8 [# k5 t
+ {* \- D' d8 z+ X* p if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
. T& \# q' u1 Q6 @ {
2 b1 e4 n5 ~# z f3 y8 U5 S if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )) n8 Q! c: K7 q0 ]# Y% J4 w" U
{
5 G6 {+ S* s" f* H, Z if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ): d- K- ~& S$ S
{: @, [. I3 @5 x6 ]' q' i3 s8 R
pLeaderUser->AddText("没有足够的权限。");
' N* p5 G7 Y# m' J# w1 E3 o6 p pUser->AddText("没有足够的权限。");
4 K1 W& s, n) J, N1 d* G7 w return;
& [2 ?0 B4 r) _/ y) W0 ` }3 g% d: ^. h8 s
}; q8 k% o) a5 ^) Q2 s: h- z/ V" h
// ???? ? ??? ?? ????.* Q1 P* C5 g% Z. C- ^
CWorld* pWorld = pUser->GetWorld();
. X, ]9 _1 x7 d9 T, x if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
7 e5 B/ Q: z+ P8 R. f- a N: ] { ' e: M' c3 t6 j
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ V+ \& `" T Y' l- F2 P+ A1 r return;9 H; x6 Z; p0 ~: Q: Q. `8 C$ V
}& o2 X. ]- B) N: }' n5 i
#if __VER >= 11 // __GUILD_COMBAT_1TO1) H4 S) c# X, x2 y
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )) h- u3 P" r1 [" P7 I2 j8 N
{3 O/ x7 k# Z% @- n" U) r7 {* b
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ X5 t$ r/ m9 t `# Z
return;: L' e9 \1 L8 V* F1 r8 i* E* M
}
$ h, R+ y* J% }#endif // __GUILD_COMBAT_1TO1
! ]. i/ b$ h/ K2 n, w; N( R
6 q& d' U+ N( ^ { d#if __VER >= 8 // 8? ?? 061226 ma6 V3 W' _) i9 w- x
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% k: J1 K2 A8 {/ ^ {
. e, W5 F. n4 t return;! M, e; m1 j* ]$ E( w- E
}5 X% O3 U0 H9 Q' [
#endif // __VER >= 8 // 8? ?? 061226 ma$ ]$ I! g2 G# G7 m$ U
8 t# t9 F2 I9 A2 k. c if( pLeaderUser->m_nDuel == 2 )
& Z- @4 c6 ^- B# j8 W" K0 p0 y { ' j" ~: H; X& I2 d3 D; T
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
. F; J, d* W" m5 n }
) Y9 Y, v4 I' u8 a7 I else
3 r- [1 P6 }+ F; b9 w- S {
' b& \ U1 @7 B4 P: } if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
. ~: a4 u2 r5 o1 P1 l8 A1 O {
7 S7 `" @( n( c1 t8 x pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );& G* \4 u) ]! \' @5 a
}
* C) U$ n- L; \% ? else
7 b5 s2 v0 f) c) ^( p* y! @# u {
* I2 W! T# Q7 P$ Y% P+ J% f3 j if( pUser->IsAttackMode() )
( O3 p# [0 ` f pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
D2 Z8 Y# J, l, R- ?& I else
# B+ V+ g+ }: n/ c& B6 d( O O1 Y#ifdef __PARTY_FIND! k. g8 }+ Z8 M8 Y( Q( ]
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
" r. f8 t7 M Y+ e6 ^#else
- c/ ~( g% p8 W, A" D pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) [& ?: Z w& x$ @# r#endif //__PARTY_FIND
+ |* E, q9 d0 w9 P }
& \( q7 N% L6 v6 c. A5 Z9 { }
7 L( @! x# C [9 y- i0 W }
- E/ d" |: V" u- J) U else
e. c' N: ^* t {
$ H) M& ^# X4 T& G" K! ~ if( IsValidObj( pLeaderUser ) )
3 ]" B6 N9 v# ]- h pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );& z/ a3 i! D8 q* _2 h# r5 {
}9 x- m( s0 h, f+ B
}" M& A- R# c) @! ?0 w, |9 ]
& y; C4 W) o9 Z! p% w6 E$ DUser.cpp:# r, x4 M' M# N/ ~1 y q* L
代码:5 \, d& C! ?5 D0 C
#ifdef __PARTY_FIND
& T4 Z5 ^, q; ^2 |7 Uvoid CUser::AddPartyAllowJoin( BOOL bAllow )- @$ M1 B* D4 j( M# I
{+ c, M6 k. i! Y. M9 a* y# [
if( IsDelete() ) return;
) U# F( b5 ]' s: Y* R" T6 |
7 m# n" O1 Z) l/ @( ] m_Snapshot.cb++;1 G* K& r: u4 p, i3 N' ]- X
m_Snapshot.ar << GetId();
4 t' k% `4 K. |7 N0 Q m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;- n5 X9 X3 F2 K* P& Z! Z4 I
m_Snapshot.ar << bAllow;; U4 T% k2 N! S- S2 J6 _2 m
}
$ S E" }4 E9 X( f/ u' z#endif //__PARTY_FIND+ b! ~, M. H0 s0 l: @+ H0 _; q
h9 s3 y% K/ [% |! U* q
代码:1 m7 N& T1 D5 g7 u
#ifdef __PARTY_FIND. y6 T. z: i& D/ d o
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
. |+ M9 ~3 a! P. Y y1 k) m#else
/ e4 x; g3 l2 k5 l. hvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
1 L! ~+ F+ q8 t#endif //__PARTY_FIND6 b5 s! ~; ]# M5 r4 z( ]* G, g2 G
{
! c# _4 y) b/ ? if( IsDelete() ) return;' I0 v$ Z6 t- c! [
9 x7 j1 L: U% z A
m_Snapshot.cb++;
/ X. I3 k. V! `' E7 y3 K m_Snapshot.ar << GetId();' a% C2 ]; e5 X! ]/ ]- r! J3 h: ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;6 s: S2 w' m/ l+ F0 d
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();3 f* H: P4 }% H4 F! ]
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
/ B6 m+ m" C$ ?9 f* c6 _8 d m_Snapshot.ar.WriteString( pLeader->m_szName );
' _, k; l6 N r. E7 a0 g- P! U m_Snapshot.ar << bTroup
x4 {, G7 P6 ?" T* G#ifdef __PARTY_FIND
& w; n: |3 ] C, G! k << bPartyFind$ n# b8 c0 j, h; Z
#endif //__PARTY_FIND
$ f' G" j2 K/ s* U M ;
( w7 m+ X, T9 }, q& P- z ; ~# M4 a* Q& T& @; C# Z* i
}
2 ^3 @5 j$ x9 N- R& e
4 H' B9 M- Y3 n) JDPSrvr.h(公共范围PLS)
p) i e9 o" ?- n代码:5 F! h1 o6 g6 Z3 l! E
#ifdef __PARTY_FIND& h% S8 E, B5 B+ a
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );$ A$ w3 y3 @! A u+ S5 e; i$ @
#else7 Q9 l8 n& h% P7 L0 s7 j- [, G
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
( w5 R& p7 k5 e' o3 @7 G8 d0 E' }5 a3 |#endif //__PARTY_FIND6 j/ z6 ^! L' W2 \3 j
) J& [% W' \2 u( r4 [5 N$ l
代码:
O) o7 q) B1 m! ^" `#ifdef __PARTY_FIND
3 g4 f# Q A$ s/ Y void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );/ s2 i7 u- _* S3 K
#endif //__PARTY_FIND
: n5 y0 w/ U( e ~) F" Q& i, j& f4 }, c* h7 A# _
User.h(以及):
6 L1 F3 g) j% u# }& V7 h代码:
$ P9 Z# f$ S: W4 t. t6 L#ifdef __PARTY_FIND% E: ], k5 C" o7 ~4 @2 N1 T6 {
void AddPartyAllowJoin( BOOL bAllow );# R5 A% g& m x
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );3 ]: W+ Z8 |' a, N4 v
#else5 Z# i8 _- r' f5 `
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
N; Q b; @$ z1 j U* {#endif //__PARTY_FIND3 E5 b& H& T2 R7 ~( F( ^
1 }% r. X; G/ `$ A7 b; E& m- Uparty.h:2 c; Y$ m, a& X3 G
代码:
( \) `5 w- Y' M! a/ T6 o7 f& c# J, h#ifdef __PARTY_FIND
4 o0 A4 G' j- B0 p BOOL m_bAllowEnter;
0 d- c0 m3 U) v$ t#endif$ q2 B: P8 a, r F% B5 y8 Q' d! p; l
$ [, m4 B! h) i; D代码:0 |, K$ @; t, Z4 ?! q" O
#ifdef __PARTY_FIND
" P# P5 U, x6 p2 d2 h CParty* GetPartyFree();# _. J5 ]! X! ^, |
#endif$ j* {" q1 E3 y9 U6 `- V# d
6 o6 h0 f/ {* e7 `" T7 GWndParty.cpp:
+ L1 w- d2 e6 p5 C0 fOnChildNotify:# V: d( m- W) m9 x' @" ^' j9 d
代码:1 y% A3 q. e8 N+ f
#ifdef __PARTY_FIND5 T/ e# q4 j" E5 Q
else if( nID == WIDC_CHECK1 )
2 ?2 v. H/ Z2 [2 d {0 n g' s: x* e. X+ r) c5 i
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, t8 h# X2 a: w; ~. @8 l {4 L" Q; T, C7 e( D o
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); N& D3 C0 N! o; u. Y& G
g_Party.m_bAllowEnter = !chk->GetCheck();3 l( d& r5 x# S, E' e' ?
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
I; `+ S( S+ h2 A/ Y }
+ B8 r: a+ [. c& o- A0 b4 x }
1 y0 i, @3 r# L$ b3 |#endif //__PARTY_FIND H' y) \* l4 b; f
# G9 a% y& m( Y, x5 O7 @/ Z( @代码:
+ k3 S: j9 K1 |2 K* S9 }+ aOnDraw中:3 x( p% _4 z% N; c, J; ~3 `9 G5 a! x
代码:* M# `* W8 A( } p
#ifdef __PARTY_FIND' v0 f3 D; `9 h' r
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 U# T7 w& ]* l: v; ?0 \, g' a if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 ]9 B0 \5 @8 s
chk->EnableWindow( TRUE );, X- i2 B8 s: z
else( W! i- v2 f! \: K4 E9 j2 h
chk->EnableWindow( FALSE );( R+ w: ^. M3 W4 D5 g; H
chk->SetCheck( !g_Party.m_bAllowEnter );' \ j6 B/ g! X" S9 j
#endif! j! x9 R5 l! ?' I) x
; T1 q' W5 E/ |" JDPClient.h(public):
+ B( M* H. ^1 O* c+ t, y代码:8 y3 [7 s5 F1 }0 j$ p1 w
#ifdef __PARTY_FIND0 C3 K: A$ w$ i/ }
void OnPartyAllowJoin( CAr& ar );
* o; M) R/ P$ |8 G5 O+ u void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );; a! I9 k! ], b. Q, r ?
#endif //__PARTY_FIND3 i, E2 D: Y @
0 J0 y7 D n1 p( V0 @' @) _' P4 J, v
* p! r( n0 H- n- n9 u: _" M; ]WERS hinbekommt没有,请让赫克的权利。2 ^ @, t/ x+ T3 S5 c
不支持左右,所以难不...3 \* |, m* f, F6 B: b# X& T8 Y
党k的Windows NT甚至编辑它自己。
0 Y! v5 y1 i$ ~" ]3 P$ v包也,因为我不erschreiben进一步如果我你的。
4 I; [# l) L: T! n/ U由于缺少Quantité k n个代码是什么升工程前。& V( n0 U* K- F
如果是这样的。请发表。9 z, R4 a) Y6 z1 B& a* E4 C
到目前为止,Pumbaaa
' R1 q8 l2 z2 G ; H8 V1 i2 O4 D" R T# G( |. `! H# J
2 ?5 L1 s: p s2 x+ B
MsgHdr.h) d% _ o' v) F
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
1 Y7 I8 z3 K0 e0 T#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
. y3 r$ d5 C- Z' Z% C
1 n% C" ^# z/ ]# ^" r* F. ~' L$ h& }
+ ^0 `: C1 y( a' V+ x3 @2 `, i |
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