|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
4 T/ j) H' i' J8 w: n: V如果我鼓掌纯粹是我复制错误时,D2 B) b! I, V3 q w
积分当然Pumbaaa。
0 m1 T% I! |4 A5 @9 y1 n- h/ N/ y4 H8 I3 A! a5 O# d
FuncTextCmd.cpp:
( ]" F+ {, x% [4 ?! H
! k8 @) Z5 g6 q) E代码:
N: {/ v7 K& ~#ifdef __PARTY_FIND
7 q. B, a6 J/ H5 _; L! N+ m, L! cBOOL TextCmd_getparty( CScanner& scanner )
! ~# A! j9 F1 e, L4 ~- O{0 V" ]. [6 k, T; b4 x2 x% s! M
#ifdef __WORLDSERVER
3 m( n1 j4 @; ?: z! Z8 v CUser *pUser = (CUser*)scanner.dwValue;" {2 k3 Z: o# R' y! c. V
if( pUser->m_idparty > 0 ); L$ v- `/ a( S* ~
{
- u( f. B7 \4 a3 y* p5 m pUser->AddText( "你已经加入一个公会。" );! I& ^: S# D7 R, p1 _/ Z
return TRUE;6 [8 v$ `* N" ~4 u; `
}6 A5 O3 W5 g6 x% U. X0 ?9 l9 I
CParty *pParty;
0 y* _& d/ U8 i# N' v) w pParty = g_PartyMng.GetPartyFree();
2 I; S$ n2 o5 Y) u! ~- L# ^ if( pParty )+ m d2 R, Y I4 V4 B8 _
{7 E- Q) e. C; g4 d
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );( I* C8 V' `1 ?) m8 ~
}else
0 E m+ g0 \1 O% K9 R {
; @& o# M6 ?$ b# ]- z pUser->AddText( "抱歉,这里没有任何一个公会。" );
" q* f2 M. e' N5 C }" `! x. y. N. ^# K) G$ F$ }
#endif3 G n1 \+ ~5 F- m% n! ?, ^
return TRUE;
5 Y5 I$ y" W4 _0 `# C& I6 o/ ~# }}
( [+ }% H$ r2 e! ~/ j: `2 B#endif //__PARTY_FIND& Y6 L2 h3 j/ K+ V
; h5 ], _/ A9 h" t" r9 c- i代码:2 B0 F) Q0 w( _; `+ H7 l* q
BOOL TextCmd_PartyInvite( CScanner& scanner )
! [5 h: ]5 A1 t1 t# T" R5 `{
9 V, G2 q6 C# i# P, M& B* e2 K#ifdef __WORLDSERVER1 [( w0 m. i) U3 r
CUser* pUser = (CUser*)scanner.dwValue;
( l2 {+ A# i+ u. ^( `% | MoverProp* pMoverProp = NULL;
% Y0 k! [* \$ g: T9 R) L! U scanner.GetToken();
9 o. Z% N3 [5 @0 N. S& Y#if __VER >= 11 // __SYS_PLAYER_DATA
: M$ B i# z+ }3 D' t$ m" v u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
# i2 Z/ J$ J! b0 \- R |- X' Z#else // __SYS_PLAYER_DATA
1 u' C' U4 a5 s* D0 `$ C1 B5 U u_long uidPlayer = prj.GetPlayerID( scanner.Token );
) T# m, F, D9 P" T#endif // __SYS_PLAYER_DATA+ @8 V+ L* @; ~* ^1 z3 a/ p
if( 0 < uidPlayer )0 d0 ?9 {0 q: m+ o6 Z
{1 \3 ~ G) ^6 O% Z6 Z
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 8 b2 X2 u, e3 B& T. K( e' ^
if( IsValidObj( pUser2 ) )
0 |2 V0 Q- ?! I/ z#ifdef __PARTY_FIND5 H$ Q2 L. @6 s# B+ H o
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );# g! t) [& c: C9 z; n
#else
: r4 X8 o: m- ]& e g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );: v% s9 b1 f9 H7 c
#endif //__PARTY_FIND
' A6 b# a( U! p* {1 Q else2 Z E2 _9 m$ l+ u. D m( W
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 p- }; q+ Z( f, R8 O( h: A }
6 s0 H2 _1 d, K/ b3 g8 v) k2 ]0 C else4 B7 q! K8 h$ |4 b: P+ [
{! U, {# y2 T2 u1 I7 S; K- e
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
) H7 t. b: E, l% L% @3 |! R/ F }
+ q! s ~6 E4 f5 U1 Q2 x( A2 A; p#endif // __WORLDSERVER
" C; n$ G% z7 \
`$ u: X3 Z V% H: J return TRUE;" c) q$ C/ p4 f, o7 R( H8 C4 |
}4 ?" I5 R/ [; Q
2 |+ ?( ]0 |- C代码:( A* ?3 R: Q( e( Z
#ifdef __PARTY_FIND9 [: j: [" k& R8 R
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )- r; K! E% s9 }! _! S; q6 Y
#endif //__PARTY_FIND
; k# b) h: `7 Z) eDPClient.cpp;7 r6 j0 ?/ t" N, |( x
Code:
, J, a; |/ S: O6 Q% W- @3 W, y) g* Svoid CDPClient::OnPartyRequest( CAr & ar )- @. X: t+ U! e7 Y0 S
{
% A% T3 ^: N& ~% X- c2 t0 W3 | u_long uLeader, uMember;, S1 L, j3 x" R" J W8 j' b- ^
8 v# j$ [0 j9 x
BOOL bTroup* e& j/ R4 ?( Y1 x y, u
#ifdef __PARTY_FIND
, s+ z- L8 v! I8 q* g$ [ , bPartyFind4 h' ~2 c! K! m, I4 @+ v
#endif// __PARTY_FIND
, @+ k# b3 s2 w ;; K& A2 d9 z' L. y K/ X2 f0 f
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;7 f, q6 A0 Y& X
BYTE byLeaderSex, byMemberSex;# _! C$ s2 B7 w
char szLeaderName[MAX_PLAYER] = {0,};
8 m1 F, H2 q- {* A9 ?5 \/ E ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;. f; f" X- A+ a5 g, C0 Y# E- \0 V
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;% n& n+ N" N% L5 E; M$ }( I
ar.ReadString( szLeaderName, MAX_PLAYER );
$ R' H$ `2 a5 }/ z9 K z5 e" B ar >> bTroup
, j- e0 H' w% [#ifdef __PARTY_FIND/ d+ x/ J6 Y& ~8 X6 d8 P- Q
>> bPartyFind% P7 ]4 V9 t: D& x' U3 H
#endif //__PARTY_FIND
% E5 L) a; O/ m' W4 D9 @4 \ ;6 ^/ L/ p3 ~, g+ Z! ]
% N8 Q' s. b# e+ x, S4 O
if( g_Option.m_bParty == FALSE )0 t- }0 c' x/ q% O
{4 i, H2 H7 J3 d: R" D' {
SendPartyMemberCancle( uLeader, uMember, 3 );
. ~3 T1 ~0 m, ~ return;- d7 J6 x& S$ {0 y8 @9 W& |5 \
}
6 g. p, @" C5 E# {9 m2 j- u' M( ]! S
7 X o) _0 H, Y" O#ifdef __S_SERVER_UNIFY/ m3 H- R( e, B
if( g_WndMng.m_bAllAction == FALSE )
: \2 q+ Q( @5 A1 _8 F return;
7 u) ?# }2 i! p% y. Y#endif // __S_SERVER_UNIFY
5 k; Q+ n5 o4 S5 `. X
5 x) ~4 q8 ~! X/ Y) G CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );5 ] a* g' r$ E: f6 Q& w2 |& n' u
6 }# G( R8 o8 X9 `$ h1 h; x if( pWndBaseBuf )+ H9 M' M# F* N" s% H! }% H
{7 Z5 p$ y+ B: h/ R1 W6 a t
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
- \! _! Z) d/ }& ^. x return; H, e7 j# \+ J
}
7 f! v, |# l# n* T |) ~#ifdef __PARTY_FIND% J% j/ W: m) m2 d
if( bPartyFind )- V# u% n5 J" p7 d- \: Q$ e$ O
{
5 r' |% e3 q9 c; [* G SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );6 H! J* q- p" p4 r# v
}else
! E( U. s! \8 a$ p {5 F0 i6 Q" U# K: S8 \3 r: }
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 G% r, D& I' v
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 y. A! x0 `% R1 T9 q8 v
g_WndMng.m_pWndPartyConfirm->Initialize();- Z: R0 m" Y. ?8 W$ a; ~3 T
}/ g6 b" L. t' @
#else
M: x1 P4 u2 \1 |- x+ O1 S g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: V4 @) [, z/ X) j. Z
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ O- Q& R- ^8 c0 v5 B- e
g_WndMng.m_pWndPartyConfirm->Initialize();
# f& r* @7 ~( {9 x! F0 o# U#endif //__PARTY_FIND
5 q3 V$ l+ V! c. I! ?2 v}) S% e0 K2 w3 G" C% c# R7 Y3 W
; L- ], w9 a& b. |
代码:# |! y$ j* f. J
#ifdef __PARTY_FIND$ e. R. q- W5 l' J9 r
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
d |5 R8 A. E- @) u, \2 y{
( {5 E" Z8 B9 H% f# t BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
+ P* A, U: R$ \4 _4 y7 C ar << idLeader << idParty << bAllow;
4 L1 a0 l. e. A5 y5 D SEND( ar, this, DPID_SERVERPLAYER );( _+ k. D; [1 r
" M0 S* N7 R" X# ^2 Q
}8 }! ~( ? `: h% _; w5 f
void CDPClient::OnPartyAllowJoin( CAr & ar )
0 n3 m: I& M" Q/ i3 m/ K2 V{
{1 X9 K: ^/ K ar >> g_Party.m_bAllowEnter;/ n c4 L. w# ?7 w/ q. z% I
}7 H) Y- Y% ]/ S7 x- B
#endif //__PARTY_FIND
4 _; X! G$ X8 G# x$ ECode:
% [7 d1 O% M# S6 O5 g( K# K#ifdef __PARTY_FIND9 s7 a) j0 i. ~4 n/ b1 G% g
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
) A3 e8 |1 `- ]& ]7 C, P, N* M& Z#endif
4 v6 z2 u1 p, _5 L, {
/ e1 ]. i/ i3 h: K1 M2 b. l8 k& a. h/ mparty.cpp:7 M/ R7 i5 k% q$ ~% S) s
代码:
! r3 x; ^* Z7 E+ |& OCParty::CParty()
$ i( P- }+ ]( y4 y, o0 Q2 u{
: V, ~( M" w) t% C- K m_uPartyId = 0;
0 D8 d* {6 s0 X m_nSizeofMember = 0;/ q! M. X; o# l) y. ?2 _
memset( m_sParty, 0, sizeof(m_sParty) );/ F q/ D4 J8 Z( I, l
m_nLevel = 1;
) `3 ~6 h$ {+ s m_nExp = m_nPoint = 0;
! F6 h- T! L1 f, u/ a' ^) P" g, q m_nTroupsShareExp = m_nTroupeShareItem = 0;
# `, J+ f( f# c% x m_nKindTroup = 0; // ????
' U5 T- I2 t' s8 ^2 i m_nReferens = 0;4 ~# h9 R8 o: n8 x
m_nGetItemPlayerId = 0;' s. k$ w k( o0 s- m, h) U0 p
#ifdef __PARTY_FIND
! m7 M) ?, o- q7 }* H4 b; C m_bAllowEnter = TRUE;
" E- P4 M0 V7 q8 W#endif //__PARTY_FIND: L! {$ f3 ^8 t: s! p. A6 W
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
0 i" p/ S$ t& i4 @1 T' s M3 c {
! s0 u. q$ r. o! F) g7 h- T m_nModeTime[i] = 0;
8 B# @7 ]' j2 j1 [& f }2 [( ]% y5 d6 o- Q
m_idDuelParty = 0;1 {, t9 a5 w: `
#ifdef __WORLDSERVER4 i* X% l/ Z1 g# ?6 b
m_dwWorldId = 0;
- Z3 \4 c# l @#endif // __WORLDSERVER
5 R/ `) P: r3 B8 |& r3 ]& X) l4 R}% p4 R1 w# P/ F
代码:
, d8 s; [6 c4 b3 pvoid CParty::InitParty()
0 }! o; I0 ^' z6 D! p{3 E6 i" o; |3 X8 f
m_uPartyId = 0;+ Y5 S, \/ w8 C# h$ {& q, z7 A, n* _
m_nSizeofMember = 0;9 f' E) R4 o; P1 x4 ?% h$ A
memset( m_sParty, 0, sizeof(m_sParty) );
1 C* l8 W5 y" i) } m_nLevel = 1;3 a1 b! S; q: J6 v- {5 w
m_nExp = m_nPoint = 0;
* H9 U( x; t; D5 K) T m_nTroupsShareExp = m_nTroupeShareItem = 0;8 H$ Z9 U0 x5 C; E8 k
m_nKindTroup = 0; // ????
6 U$ v) m) g D/ j% c0 G m_nReferens = 0;
: o1 q# Y/ E9 b; a# D' N9 L/ @; c#ifdef __PARTY_FIND' K6 W' Y$ F3 C1 @' W
m_bAllowEnter = TRUE;
! F# B! J* ]2 n; R: i+ z" M. O# \#endif //__PARTY_FIND4 [/ C3 z2 V7 N; W
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ), V) n. R$ p" H/ h; ~
{. W5 w# K- f+ r7 ~- F/ w4 s
m_aMember[i].m_uPlayerId = 0;
0 D b/ R; s/ S; \) z1 y7 v" @ m_aMember[i].m_tTime = CTime::GetCurrentTime();
; ^5 j! h$ \9 N m_aMember[i].m_bRemove = FALSE;
. e2 A' d- ~. n! I7 d#if __VER < 11 // __SYS_PLAYER_DATA
) v0 {) H Q8 T: t+ q* F m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;; j! ^4 W+ s( n" N) p D
m_aMember[i].m_szName[0] = '\0';, T5 a+ Z- V" o; C1 H" C
#endif // __SYS_PLAYER_DATA
6 o8 @) }9 O1 r+ B }5 J$ O, f/ S5 F2 [: u/ C" l
}5 P+ D8 g6 b; n6 [$ O7 n S
代码:& {$ j9 H: ?- f3 C" `% ~5 K
#ifdef __PARTY_FIND
7 f$ W2 k' R, e1 tCParty* CPartyMng::GetPartyFree()
+ {; L; F" F% [2 Q* R/ L{
: u' J6 b6 t7 X+ @7 w CParty* pParty, *pPartyTmp = NULL;. _% }1 }, R1 t
if( !m_2PartyPtr.begin()->second )
' d1 Z' c% A L4 H: C4 R$ H return NULL;8 J- o; q+ Z$ n+ R) A8 i
BOOL bRan = FALSE;% _0 t6 Y- e" w+ c
DWORD dwRand = 0;3 t0 d. A- c2 I- |; }/ g1 j2 Q; O
if( m_2PartyPtr.end()->first >= 1 )
$ i5 Q8 ]& o( L6 d2 H/ B DWORD dwRand = xRandom( m_2PartyPtr.end()->first );6 s# l) { _' {
/ B& v$ E0 G) E) Y/ |
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
+ q- g% i: o. Y- P; v/ ~3 n, ], o# m8 Z {
, i& N' u w6 s pParty = (CParty*)i->second;
: F2 V: R/ k5 ]5 c" }* a if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
) A+ q2 U3 B+ \+ X; f" C( N& x- Z {
9 S6 A) @) I: O" d( s$ Q4 M4 p/ A if( i->first > dwRand )
( B4 Y. f; S' Y7 l+ l& C4 _7 g0 m. y return pParty;9 D, u s8 G3 i: ^
else
% v' K% k; Z, W$ o& b pPartyTmp = pParty;
3 @. T/ O' |- m2 Z+ f }
& ^/ {- g& ^$ s2 ` }
7 O* x) p$ p0 Y return pPartyTmp;
" N! P! E1 l4 |( |3 Y9 o2 o+ C4 m}
* c8 ?* s# b) V' ^; p6 ^8 ^& r#endif //__PARTY_FIND
- [, G6 S9 d( x/ ]# }( V1 h$ T7 M; e, a# y6 ~7 Q
DPSrvr.cpp:$ X; C: e# ` e$ E
代码:' G9 r( E, R0 r( o
#ifdef __PARTY_FIND
7 N( @% y {0 y5 P# n! rvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
& E# m; S$ d1 A/ F0 R{# j3 P |' x/ S9 L7 V
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( T& d9 K' r( {! O. j6 u S if( IsValidObj( pUser ) )
' Q% n2 z7 x* U4 O {
) D4 v' z5 X+ a% M- k u_long idLeader, idParty;: o: a; ?2 [% |
BOOL bAllow;/ K2 z, v; b2 I; K
ar >> idLeader >> idParty >> bAllow;' }; C9 X/ F1 k
if( idLeader != pUser->m_idPlayer ): W2 [* r$ m% R# y) }
return;% \& W" X( l) N: @
CParty *pParty = g_PartyMng.GetParty( idParty );
! s! M+ `; c3 z5 A) ? if( pParty && pParty->IsLeader( idLeader ) )
! @* V9 L7 }9 u' i9 N# X pParty->m_bAllowEnter = bAllow;
- D7 ]6 @& p! k# B9 X. g else( x) t7 ~4 m( ^ E
return;
3 G, X" \1 j( {$ Y
$ O% Q" J/ {9 \2 y: V! K CUser *pMember;
7 ^2 c. p6 l E! ~$ c for( int i = 0; i < pParty->m_nSizeofMember; i++ )8 W; f c( L* [& U! }. e
{
+ @& o! U) n, q \2 i- j pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
) X1 j8 K6 p8 R& {% n( P. ` if( IsValidObj( (CObj*)pMember ) )
* V. Q* J& @" ~ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );& F9 J0 ]: R% G/ c6 {$ X
}! ]' P( L0 z# S
}
) {+ J; D7 s- G}
2 x" U, {# \' m#endif //__PARTY_FIND
) e' O/ m/ X/ {) V
* u% G" c( e# W$ @代码:
( f" A' F- Q+ A( y/ ], t#ifdef __PARTY_FIND
- Y9 ^* P( @# Y ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );# F/ o. v" I8 p; q0 A
#endif //__PARTY_FIND
, O' _9 \5 H! j" H% _2 t
; a4 Z& }8 l6 g. Yvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( P! ~. d5 K. b2 I5 g' r
{
% h+ Y7 v# G7 f9 G5 N u_long uLeaderid, uMemberid;$ e k# M7 O+ y; ^$ p, L
BOOL bTroup;& [1 [5 N! L: z9 N4 Q
ar >> uLeaderid >> uMemberid;
0 h5 ?8 d, j+ C8 u2 O- z) F' m ar >> bTroup;
+ B: B% M, ^6 S. L5 \1 L
7 {1 @# |; o7 \+ g1 N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 R* k. P+ V, Z! x9 K
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
3 j* F7 l3 U- u3 f2 B7 |#ifdef __PARTY_FIND( w; F0 Q: q* i6 o$ ?
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
. {2 C# _4 p, G5 m* B#else
$ X7 Y: W' ~3 J* B$ U% j InviteParty( uLeaderid, uMemberid, bTroup );8 C6 s( ^6 `) }( p# S+ F b g
#endif //__PARTY_FIND8 e6 Y, K) u9 u7 \6 I
}; K# b% T" N, n
. V) f3 a! \+ c/ L% ]代码:
: w" D& H4 }4 Y' G. u#ifdef __PARTY_FIND
) z6 D' L9 l& h3 s" {/ Svoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
0 P4 o7 I9 z* w6 b#else; M" s& I* N7 v" W$ f
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
7 s" K1 A' d/ }! L3 g! y# R#endif //__PARTY_FIND6 ]; ?8 O. F6 X( a; s
{
$ s+ C0 [& r7 F$ c- U( E/ G CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );' O4 q9 t. q, j9 O; Z/ U
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );) F& z+ u9 G9 S) T
: v3 M6 M. Y4 J8 {% f8 X) c& Y if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )/ H3 d. r0 Q" v( u9 M! e9 D+ y5 J
{& N3 Y+ C. m) {0 ]
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )$ w1 i- [: ~0 X- m! D- e. O6 s
{7 l5 x& I$ ~& E8 ?0 r
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
# [6 \9 q l4 g. ]& ` {' n' p. o2 T0 h2 o: G' n ^
pLeaderUser->AddText("没有足够的权限。");, R: r. E9 N. i& o
pUser->AddText("没有足够的权限。");
9 E6 g1 k# s$ n. G) q return;
$ r5 f+ S+ v1 H$ Q }, X) A2 [- I$ r% U* t, u
}
) D& f0 P$ J6 t, m% l. M/ s // ???? ? ??? ?? ????.
7 B" B! C+ s4 h- f& B) J CWorld* pWorld = pUser->GetWorld();
3 T7 ?+ O1 J& _2 }9 w+ Y9 T if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )" u' P6 | k# g- [) b
{
( `; O+ [/ O" U pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" H3 g. E! I' S( i4 m$ B. Q return;& p+ a4 @6 P! T
}
% g/ s# n) S, N8 d9 V! ]2 B/ ]#if __VER >= 11 // __GUILD_COMBAT_1TO1+ w2 m3 a; ]; ]* O' p
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
6 W5 @6 d6 d Y$ W {
& a; z# p8 y" I pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" E ?& d0 W6 E0 n5 {9 | return;
& i* y6 n1 U) F8 ]' v. f+ N# I }
N2 ?* x3 w5 n" x' {' Q6 v#endif // __GUILD_COMBAT_1TO1
/ {0 V: O& K( q2 V% _ ]
8 K3 o& j5 ]6 I+ t* i#if __VER >= 8 // 8? ?? 061226 ma
2 @ X0 i% j$ z. J: @9 z if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% F: L9 X" H% ` {3 e# h1 j' x! G3 F# b9 i9 X( W5 Y
return;+ {+ t5 r% B! Y8 P ~0 w
}
3 a8 _5 f5 Y W- e# l#endif // __VER >= 8 // 8? ?? 061226 ma( R7 d. D) J7 y: d" O
% A1 A5 `1 e, ^$ o1 O if( pLeaderUser->m_nDuel == 2 )4 t4 p5 x2 I! ]( w
{
2 j9 A! G6 @ M& n pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
+ ^ u3 w9 E J3 e) [ } * k4 P6 l! n7 m
else
4 v, F5 S* V$ _# p& u {; ~* D& b7 X( Q. t( U
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???) q6 [& J& B/ c1 h. d8 D" F1 N( c Z
{
/ |& M- Q9 V* s" e4 s3 I! M9 { pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
4 f5 m9 m1 D1 M7 f }# b5 A3 s& z0 H; f; W: }" k
else% @0 V0 \ T. K G7 L0 k& z ?
{ r# v. e! g& x) S4 _, e* o. C
if( pUser->IsAttackMode() ): h- m; f! a. O# P
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );, f8 w% }6 O3 `9 l7 Q! E4 w# D6 s
else
9 H" o% J9 H: q1 F W#ifdef __PARTY_FIND
2 o* B$ T B0 B* c; r pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );# b& ?* c, P7 e
#else8 c2 l0 D+ x5 r; [# X, R
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
. H! l& r& b; J2 D) x#endif //__PARTY_FIND
( Z* A1 Z1 n' j1 v }
$ n# U/ G6 a+ ` }; B7 S% H; w" _$ [( I7 P
}% {6 `, Z$ q ]0 d1 x! b8 T) n
else
* j# a. m# J8 u. D {
6 f( o& S& `! {. h if( IsValidObj( pLeaderUser ) )1 I0 V0 D! H* d- `. ]) v! J
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
! c) v/ O. J- }! m }
- v3 B2 e. A1 C}
0 M/ l% ^" M4 z( w3 p& L% K
7 O1 i6 _5 A2 m. Q' G& J( XUser.cpp:2 V% U( Q+ l- W
代码:
7 {2 S k1 T# m; h2 S+ \#ifdef __PARTY_FIND/ I; \* k& C2 f" d
void CUser::AddPartyAllowJoin( BOOL bAllow )8 `* C; c# U/ D: S2 r1 G
{( n4 F i$ @. N( X7 V3 @' T0 D
if( IsDelete() ) return;
' q: J0 H' w% I, W$ D. n& W
1 N& p, F; H: V, R6 i m_Snapshot.cb++;
" a. K4 b. |' \+ a- Y: a9 @" l; b; ~ m_Snapshot.ar << GetId();
/ N( b" i0 p4 i& n }: W; ^0 X' q m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;7 }2 r8 G% [6 j4 P3 p9 F s4 u
m_Snapshot.ar << bAllow;9 o2 ~0 ?4 N" M4 X
}
( v; u( ~5 X7 a! ^#endif //__PARTY_FIND
( Z# i- i4 N; r. g# f x
9 t* [8 u* a1 y( K4 `0 w) V h代码:
$ b e* ~! `. N, `+ O2 [#ifdef __PARTY_FIND
+ E1 s- k G i) S1 W2 Fvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
3 P0 g- U- w; h" \5 N, Q#else# ~2 P% c0 B5 B% `
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* O( |: M4 Y& `3 i4 e1 g#endif //__PARTY_FIND( k& r G9 g1 P+ b
{
9 Z8 @& J9 t$ T* o, Y6 C if( IsDelete() ) return;
% Y0 Y5 ?" W' I3 w/ k1 d5 R % C3 G! h5 s& S& p
m_Snapshot.cb++;
8 ]) k4 v5 v P4 w4 H* s m_Snapshot.ar << GetId();
6 i$ v8 z; g4 S3 M+ C, l& U# S/ v m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
' s! y! L, A& Z/ e4 d m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();& k, t& D2 v! i* ~: `' @% p/ c& b4 h
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 y% q9 F [$ u+ ?+ K# ~$ w" S+ N* a m_Snapshot.ar.WriteString( pLeader->m_szName );% z% t, w9 K4 a) S6 ^ O; a
m_Snapshot.ar << bTroup
+ i3 B# D8 p/ n/ v" X) ^7 ] p9 J#ifdef __PARTY_FIND% p5 @5 t$ v( i8 h
<< bPartyFind" C9 J. v* t/ V0 u3 F
#endif //__PARTY_FIND
# z+ M% o C( m7 A# z% Y ;
" T; f% _4 C j! a. U' T& g2 ` # B6 {* Y) p" w- E/ i
}
% z3 h# w' @4 `7 O6 s/ |
5 G2 |% }" x( y; A1 r# U* z. X" iDPSrvr.h(公共范围PLS)8 M9 N9 @+ {+ n- i" Y: ~
代码:
* m/ c: X8 ~8 h i. M# }$ j8 o#ifdef __PARTY_FIND3 n/ j% J8 |1 j1 I$ `
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
: F M$ P5 Z7 U#else( o& z, ?; }1 m+ A
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
. g7 R9 W" s* H; `#endif //__PARTY_FIND% W: Z6 y: O5 I$ _# G& T
: U7 p$ b) m- u$ Z! b, U# f- l9 B代码:' M( A+ ^* e2 i4 b7 P6 V
#ifdef __PARTY_FIND2 R8 k8 x" @8 v1 z7 h6 B7 Q
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 R( L/ w' p8 X7 k# q5 U: z. b, z#endif //__PARTY_FIND3 o- f0 M, ]' F' @; F* G
0 ?7 c9 b6 O8 p. X; m, fUser.h(以及):* @' ?1 Z: x( f- U! D5 \$ z
代码:& k) Q, H% E5 z
#ifdef __PARTY_FIND
% w; J& R0 q% u void AddPartyAllowJoin( BOOL bAllow );
# m7 I1 ?7 [7 i* `( C: K9 \ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
|5 J+ C" D) L9 e/ K#else
( O% b, D* \, ]2 V$ f void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );' P; j6 {8 o1 F) J. ^2 a
#endif //__PARTY_FIND8 J% @$ o+ a6 k# {
5 I' Y; q& ]! V# B2 k9 V
party.h:$ w, z6 E; X1 ^- `
代码:* ^% g" L: l, C. d+ R7 G" t' T3 w
#ifdef __PARTY_FIND
- K4 C6 Y! c2 r, _ BOOL m_bAllowEnter;" ^# f `0 L- d' z, X/ d' @
#endif5 I% h6 t2 L# H* D0 |' b3 {2 z5 d
: w4 T3 r0 @9 r% N& N! s, x+ y, i代码:3 W( T) f5 L/ ^! V
#ifdef __PARTY_FIND
! m& D( O6 d; H L4 b z- J g CParty* GetPartyFree();* N9 t. q' F3 q
#endif+ x- m. p {5 Z' @3 h+ S
; t5 P$ H) S1 G% y- b
WndParty.cpp:, T7 a% t, i! j8 u/ E, r8 v
OnChildNotify: f* I' `( l. r) a3 Z9 O
代码:
% [; e3 y- k5 V7 }#ifdef __PARTY_FIND: V2 D( V" a. n2 s- L% R% `
else if( nID == WIDC_CHECK1 )
) ~+ @! v2 q* u( { {5 u! a' @. r4 k, z9 y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
y% Y6 Q5 Z, L7 _ {
a- l0 \5 [( T( i7 f- I; z) \# w, w" ^ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 d& b5 x! [( [5 F g_Party.m_bAllowEnter = !chk->GetCheck();: f7 m; t6 y9 {: P7 U9 m7 o
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
' c" I$ F% K2 i" x% u& W }' x# c i! I T. S& C2 M( W: d
}# v) ~" Q' y7 d! b* `/ H6 o- q
#endif //__PARTY_FIND
4 Q' o; p9 @ L3 S( P' i# @% F s3 v: T! v6 L! i& t4 W1 \
代码:
, _( S# o) X1 }0 h* b; @OnDraw中:% B& L) ?& c5 I
代码:0 {8 \) ?* T4 e9 r' s+ t9 Q7 h
#ifdef __PARTY_FIND6 @& d# A; \1 c/ i/ W2 r' ^
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ Y# ]! s* P& H# ^3 s7 y: Z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
2 P% m' M: R2 d' v) p chk->EnableWindow( TRUE );
3 j$ @: ]9 W7 r) } else6 T+ C6 k* z# g9 z
chk->EnableWindow( FALSE );7 Q8 F% e8 |$ q U- r+ k/ A* s
chk->SetCheck( !g_Party.m_bAllowEnter );. g6 C: P5 w- L- l7 f1 u) Z
#endif
* j; W7 G X0 l+ Y$ n8 s
y1 l/ h5 A' n7 n- oDPClient.h(public):& e: s) s- S/ o( f( v- z
代码:; Y L9 x& }2 o4 J$ L
#ifdef __PARTY_FIND
2 S$ q0 z$ m1 P* u! O& Q void OnPartyAllowJoin( CAr& ar );
. ?6 \2 M6 L. ?- f5 V( R2 A void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );( e* p' x3 w& K( h6 V
#endif //__PARTY_FIND* ?5 I# @% z& [; i1 W7 B. Y+ U
; ]9 j( R' m2 H: g z0 g& B. q: ?8 u4 ^' a
WERS hinbekommt没有,请让赫克的权利。. W$ D8 }, u: {2 G! h, a
不支持左右,所以难不...+ a1 b8 |. ~, V; L( N
党k的Windows NT甚至编辑它自己。7 o. l! Y) ~; M/ ^- Y
包也,因为我不erschreiben进一步如果我你的。: r* f9 j; o$ g/ S1 |' C( X, s6 ]
由于缺少Quantité k n个代码是什么升工程前。
) y+ ]$ W6 F. l* Q2 n, I l8 ~& w w, @如果是这样的。请发表。: o* ]1 Q/ j3 e8 \
到目前为止,Pumbaaa
: r |3 \% Z' [ }8 R% L1 a# T$ r" a
* j, t- M {7 d) l2 ^9 S
! j5 P# z9 @8 M9 H( I/ k$ SMsgHdr.h
$ Q3 g- p e# T5 p" A6 x w1 G$ t9 F: N5 p#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
1 Y& i7 B- [. X' E#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243+ s. Q2 Q( B5 G' l# M" d2 T
: X9 x* B3 u1 r' Z4 S# Q0 ^
& C5 l, @" r6 r
7 `; n- w8 c! |9 |
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