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对于那些谁需要它 - 谷歌缓存FTW。 :) z6 R2 a$ Y& v/ h4 S/ _2 a
如果我鼓掌纯粹是我复制错误时,D6 y0 p- n. x1 K B6 R( i
积分当然Pumbaaa。# W* a9 W6 @5 c
5 ~- O& F% [' x5 Y+ O0 Z9 ?FuncTextCmd.cpp:
+ a, z. E4 Z1 ]- ~+ I
% ^6 j) u+ e t6 {- Z代码:3 y: }: L% [$ ]& M7 U
#ifdef __PARTY_FIND! Z. A% c( ]6 }9 | U0 k# h3 N
BOOL TextCmd_getparty( CScanner& scanner )& g" Q# f1 G H1 [1 L6 O7 R) L
{+ k" w- _6 j6 N
#ifdef __WORLDSERVER# ?3 m$ u8 u# _0 l, N5 Y
CUser *pUser = (CUser*)scanner.dwValue;
0 W: v: u" F# S7 C! y- p! K7 g$ r& k n if( pUser->m_idparty > 0 )
/ Y( x# r w; R5 a9 z, n {
/ O6 _( i; ]4 `4 H; d pUser->AddText( "你已经加入一个公会。" );7 K$ O8 k3 |6 A+ g8 f( G3 T9 C
return TRUE;
4 w% _& s6 L" d }5 |) P) l8 S- l7 ^% r
CParty *pParty;
% ?4 v7 R) C) u pParty = g_PartyMng.GetPartyFree();
( K5 W" ^9 W. V if( pParty )
* r w- U. P( Y7 C) s {. k* F+ Q0 I4 q% F
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
9 N6 g1 k% _# C9 v2 _- ? }else
% ]0 v1 c- w* }9 x- g {
5 U: E U& q7 ^5 S6 B pUser->AddText( "抱歉,这里没有任何一个公会。" );2 W% l) Q( v0 V8 ^3 R
}
8 e/ H3 x' w, I" z" ?#endif, T5 ~( k, d& R) l! t( X
return TRUE;
8 D$ F2 Q6 x9 h}
& S0 L( x! {: S& _" f#endif //__PARTY_FIND
* K9 C8 O! G1 {4 |! z
" b/ v5 Z' p" P代码:, Z6 H' [) Z o+ x L1 N
BOOL TextCmd_PartyInvite( CScanner& scanner ); q( U( F8 M) g, ^) Z
{
! m( U* e3 I+ C8 U7 o#ifdef __WORLDSERVER( E5 F: Z% r$ E* O" k" g
CUser* pUser = (CUser*)scanner.dwValue;' K6 i0 M& Y! A+ k4 ]/ u
MoverProp* pMoverProp = NULL;# T9 P# ~6 M0 ~5 Q
scanner.GetToken();% _/ x2 K! Y! W. v" D3 Y
#if __VER >= 11 // __SYS_PLAYER_DATA
, l! a3 u G n2 H1 y u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
+ e* ~3 e9 h/ N, p/ s#else // __SYS_PLAYER_DATA3 p/ I( v' v2 u' y, e0 y1 u
u_long uidPlayer = prj.GetPlayerID( scanner.Token );' Q# D/ }- Q# ^' t* \; E2 t
#endif // __SYS_PLAYER_DATA
* J. I4 L: F D8 }9 g# M if( 0 < uidPlayer )
! A( { Y+ k; r- F9 C8 Q {7 n" m3 r8 A+ m9 S5 @9 Y
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
6 b) M( t& D$ H if( IsValidObj( pUser2 ) )
7 h2 I' |) `/ Q. {- G5 t#ifdef __PARTY_FIND
+ f! _, r+ J; ~3 H9 D/ Y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
0 Q" t8 x, w0 k#else0 Q& M: I" i: N8 L# u h
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
9 x1 o" L7 _; x+ k: G#endif //__PARTY_FIND) k) [6 {" [; e
else
: V* I. s+ X! w! A2 c pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
. _. Q. f3 X, X* b3 K1 h } x$ O) s" l6 }8 R4 q# G' K" Z
else
: t+ I9 r& r4 z w3 b) e {
( I" r/ n, `( s7 i- y pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
5 G7 K0 R9 o) j, K' F9 ^1 x }! [" p: x" |) ^
#endif // __WORLDSERVER
/ u' @7 P+ ^/ T% r4 z+ K1 b' \6 C0 T. K( G
return TRUE;
) I' x1 U1 l! h}' V) }# D6 U1 |( l+ N, c
2 f5 m3 Z* L( z+ d% n+ B" b6 i
代码:' p4 V. I) \; ?0 z# n
#ifdef __PARTY_FIND0 ]$ F# i, R; F$ f
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
3 Z7 c7 s6 U6 f5 _# V5 ]#endif //__PARTY_FIND; X! T8 b, G5 \" j
DPClient.cpp;
1 i, d+ a+ Q' B' N6 b Q2 O( j/ UCode:
) g/ N+ u5 f+ Xvoid CDPClient::OnPartyRequest( CAr & ar )
4 S% x J- z7 r{) M! g, K5 N8 m9 Y8 ?5 J7 Q U
u_long uLeader, uMember;( m2 z3 \) W/ h, i' A
$ f3 C% R; E4 L# i1 A
BOOL bTroup3 Y/ P, S% M% T( q
#ifdef __PARTY_FIND2 \4 J' S* k5 Q! d
, bPartyFind
/ e; C) q/ F5 L#endif// __PARTY_FIND3 t7 \5 r& j* B* c# d+ l1 T
;* |9 P; j8 L' g
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;4 x2 Q6 q o+ g. o5 j. F; l
BYTE byLeaderSex, byMemberSex;& M3 [% k8 c: ~( ~
char szLeaderName[MAX_PLAYER] = {0,};2 j! T/ Q& B8 E
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; T5 C' x+ V/ f
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
+ Q7 M, z. {3 z0 j ar.ReadString( szLeaderName, MAX_PLAYER );- n1 i: B% l. X8 Y# R+ _8 T5 ?
ar >> bTroup' d, C3 o' Q$ v
#ifdef __PARTY_FIND2 H) @% ~( m& l$ g' H0 [
>> bPartyFind% L$ y: }& e W9 z# E
#endif //__PARTY_FIND
2 @- @+ Q0 T& h5 t7 O- N ;
; e2 b- T8 u) k- `! R6 ^) E2 U 7 `) Y+ [9 g" ]1 Q: y3 }2 U
if( g_Option.m_bParty == FALSE )
6 {. @5 [$ O' P' }& x0 u/ E {( f3 l, \/ E- t
SendPartyMemberCancle( uLeader, uMember, 3 );7 B+ K$ K: P6 D+ s+ ]. c7 k
return;
3 l/ H8 {$ t0 ^! k3 y8 C. W }
! w; _; m: H3 m% H7 b8 p5 `" Q# j! K: u
#ifdef __S_SERVER_UNIFY+ q1 r8 p: ` @' e- A
if( g_WndMng.m_bAllAction == FALSE )3 J' E7 h# r* n! e
return;
) }7 \) k* z1 j- ]( ?6 o+ K3 [! J& X#endif // __S_SERVER_UNIFY
$ F# c4 b# j, {4 a, |1 s: l' s3 v7 e' g$ U
0 A8 W9 u0 B9 b ]. W4 s CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
5 R* `" z) P, c4 z4 P- T5 l
, l, Q+ @; z, A8 G if( pWndBaseBuf )
1 X; G0 e/ @0 F& m {
' M6 c; p" k: ?$ _$ F2 v SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ M7 {& t. d2 M% t D% d7 Y
return;1 f w% A: K# c7 V- @5 M& V$ F7 R
}" \) x& x9 `4 \. `* J
#ifdef __PARTY_FIND
1 T: Q% I5 I* _" a if( bPartyFind )5 r' F; l: l& I8 ]
{( H1 J6 ^$ L1 I3 b8 n
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
3 g8 D9 u9 ~4 I- |$ i# N. A6 ^7 ~ }else. {# R+ O( t! U) P- O& y
{; d! h; e5 ?0 m6 D5 o
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, Y" z$ H* D1 D3 {) Y% Z+ L
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
( u& y1 [; J5 S; q! Z$ @+ T( U g_WndMng.m_pWndPartyConfirm->Initialize();6 Y7 D. m$ q q; N% y2 e
}/ I5 M( `3 X# ?, Q( J
#else
# J- ~% C) m4 X' m g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; g d0 j7 {' X8 u( t& m g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: Q4 Q# S* m0 J7 T C: v" J g_WndMng.m_pWndPartyConfirm->Initialize();
/ z) `; ?" _6 D# z% j( u; ~2 j#endif //__PARTY_FIND
1 O1 k- i: }* X* Z5 A6 P3 m+ B}
5 T2 C6 Q9 U" ^
0 y/ N5 _: `- A% _) t代码:
( N" T5 Y' ]9 O. ?! n#ifdef __PARTY_FIND
# H4 e+ ~6 i* d: Dvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
. T7 F7 f) u) e; E{
/ N! e8 Y3 d$ z3 v& B h BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );: X. R3 l$ U! @) \
ar << idLeader << idParty << bAllow;. i& Y5 `! b: F2 d6 _
SEND( ar, this, DPID_SERVERPLAYER );1 V7 u8 a( ^% P L! B
( H- r7 f" o& d. H}! F( M, }" s+ K6 A) v- d0 @
void CDPClient::OnPartyAllowJoin( CAr & ar )
7 y$ L& z d. G- W2 B% `" P{0 {. l& z& I3 }5 n
ar >> g_Party.m_bAllowEnter;9 S+ L6 E+ x) l0 X
}: ~3 V9 W2 {7 ]' O2 V+ G
#endif //__PARTY_FIND' y2 J I0 i$ Q/ g y
Code:
& U" i3 s. r- d0 g- t#ifdef __PARTY_FIND1 `' l1 I j% e' s8 G9 w
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;4 \- q/ x [6 \
#endif
' B5 F! Q1 f& D" @$ ^. a) L. |, ~/ [; N9 ^( {0 W
party.cpp:$ y1 Z# r9 F) u$ ^
代码:( L5 P# Z9 e7 w1 F% @5 C- u
CParty::CParty()
8 ?8 ~0 b# y g" k{5 i7 N/ }3 p2 ?
m_uPartyId = 0;* D- g# Q" P$ R
m_nSizeofMember = 0;. ]9 e+ I s l
memset( m_sParty, 0, sizeof(m_sParty) );
: V! z5 H! C9 @5 @; y9 i: L m_nLevel = 1;# U* _- Q* |& O( `
m_nExp = m_nPoint = 0;
+ h8 D$ }3 b6 U& G- O m_nTroupsShareExp = m_nTroupeShareItem = 0;
/ z6 {; g& a5 B- }. A9 ` m_nKindTroup = 0; // ????
( r$ G7 V- }6 W& b+ H0 R' K: A& | m_nReferens = 0;4 K; S7 k$ r) s% D# z
m_nGetItemPlayerId = 0;: Q+ O S, e, C
#ifdef __PARTY_FIND
( W" Q1 f- E5 g# v m_bAllowEnter = TRUE;4 |% c9 z" S8 @7 @
#endif //__PARTY_FIND
% P- X, o0 V R2 c& s3 d* B for( int i = 0 ; i < MAX_PARTYMODE ; i++ )! M4 u' s: g0 Y5 H/ V
{# ?0 g: J0 E+ W7 D0 a
m_nModeTime[i] = 0;* R5 j6 n' G; R1 t
} H3 G5 m1 m9 P, D" y2 B
m_idDuelParty = 0;' H2 ^: Q- R6 x8 g$ ?
#ifdef __WORLDSERVER, n8 e! J6 t8 i
m_dwWorldId = 0;+ c8 ^' D, b, W( v7 Z! ^
#endif // __WORLDSERVER
6 u: O) [: Z) ]}
0 i) `6 h2 x+ W( ~. |1 X代码:4 P: N& q# J! B$ ?
void CParty::InitParty()4 x! i0 T |9 c2 y
{' \5 k& T2 R" N. ]2 z2 M
m_uPartyId = 0;
g) s' b# P' ^" Z. ~* s+ P' k# \ m_nSizeofMember = 0;+ T2 v! V ~0 K" V" |8 f1 c
memset( m_sParty, 0, sizeof(m_sParty) );
! Q7 I% c7 d1 `5 C0 W8 ^. a9 r' i- J m_nLevel = 1;* E6 x% p' S2 [' `. h, ]! m( i
m_nExp = m_nPoint = 0;
' V. T8 G# P: ?; C: p m_nTroupsShareExp = m_nTroupeShareItem = 0;
) d C% Q! s/ l9 @9 |% r D m_nKindTroup = 0; // ????- v8 Z# s8 F# q: y
m_nReferens = 0;
$ b- f- h" v! R* D: A' [#ifdef __PARTY_FIND0 t& J, a$ Z- @% X+ t5 _
m_bAllowEnter = TRUE;
1 S v( K/ C) j. G$ I6 B( R#endif //__PARTY_FIND C% Z: w; p: G: P1 l5 ]
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )7 I$ N! m$ F! `6 p' c3 j! R
{
$ L! l' S. j. T+ a8 | m_aMember[i].m_uPlayerId = 0;6 Q/ R- T, n$ f, o( W
m_aMember[i].m_tTime = CTime::GetCurrentTime();/ _8 Q( _7 k6 ?) e$ U, U2 c! H
m_aMember[i].m_bRemove = FALSE;2 _# y( {) D! Y% U& o s
#if __VER < 11 // __SYS_PLAYER_DATA4 ^. o6 Q e1 \7 w
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;4 @) p; \+ e- Y3 T: [& w
m_aMember[i].m_szName[0] = '\0';- a7 V. r4 t4 q5 q' ]/ |( O/ p! E
#endif // __SYS_PLAYER_DATA$ |# Q; _9 w# `
}
' m3 K$ N( A1 K* o}5 s7 o$ s9 j& c6 y
代码:
- Q- q+ C5 t( j! \! M( U( z h4 Q#ifdef __PARTY_FIND
/ j# a# V( f$ B, ^. ]* ~3 w* FCParty* CPartyMng::GetPartyFree()- e2 K9 _% D+ b" c) p# y
{! T8 S& Q# e3 ?
CParty* pParty, *pPartyTmp = NULL;$ R. T0 X6 L- s8 O
if( !m_2PartyPtr.begin()->second )/ V- C; x. g/ t) P. b
return NULL;+ K5 v( B7 S9 y+ U5 `6 y
BOOL bRan = FALSE;* a5 P0 y o: i' ~
DWORD dwRand = 0;
8 K3 Y( O. W$ i/ s( y if( m_2PartyPtr.end()->first >= 1 )
2 e& }& e; ?$ |7 u/ v! { DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
/ U& {1 R" }& R) a3 `3 @, ?1 q2 }) J
6 V; U5 h# ~! V, ]2 n for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )2 x/ W! j# P/ P! H& R
{
0 E9 |% G: W4 T- G pParty = (CParty*)i->second;
p/ G! e7 V+ G- s$ x6 C" x if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
r1 z M0 K0 R {
- @1 [6 ?' z; M8 y. V+ Y3 j$ S' N if( i->first > dwRand )
# y! s# R. T+ P6 v return pParty;8 M+ _# g, |+ r# H
else* _; X c3 |0 @6 {/ }. `
pPartyTmp = pParty;
. b1 p% l4 D0 T }
! z& m# L- F- e! X3 r6 J: H: e }
8 \5 {$ i# G7 e& R4 _! ]1 S4 c return pPartyTmp;
5 s. J$ R5 c0 |5 w* f}
4 o( W% Y. A9 ^5 p0 e; T/ \+ f#endif //__PARTY_FIND2 v' ]1 k8 \" b( G" w
- l) U; m$ ~5 F9 p
DPSrvr.cpp:
( j" b- [6 `$ \/ E/ H$ b" B- B代码:% N9 r; h+ c6 T. `' w2 G; u, s! y
#ifdef __PARTY_FIND4 z* q: Q$ v }. B% X+ P& t, Y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )6 y, L! p7 y) v6 L2 Q+ I& N. Q
{
3 b' X1 W# `% ^6 m3 N# H CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 i% X( _1 [7 F( L
if( IsValidObj( pUser ) )2 S/ o9 s- t8 w+ }
{
2 p7 X8 l. q# e- l u_long idLeader, idParty;# ?- T/ G A& v
BOOL bAllow;
W- o/ F% m5 D7 r& t ar >> idLeader >> idParty >> bAllow;1 A1 J8 N; F9 _
if( idLeader != pUser->m_idPlayer )
8 x b2 ?9 I5 B' g* l6 w, { return;
: {4 A1 h$ F8 z7 J( M CParty *pParty = g_PartyMng.GetParty( idParty );
: R" l7 n8 U8 [( g if( pParty && pParty->IsLeader( idLeader ) )
- o$ F3 U, p0 e3 a" c8 C6 {2 H1 j pParty->m_bAllowEnter = bAllow;
7 E) G. }8 f3 Z) J else
# j1 \% n3 Y& V. t. M' [ return;' E+ E5 h/ K+ {/ f
) f" }. D$ K3 j! c4 k5 W CUser *pMember;
. s, o# Z0 o0 N for( int i = 0; i < pParty->m_nSizeofMember; i++ )
, n& o( z8 ~0 R {, s8 M6 Y, ^9 k+ G* F) j4 K! Q
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
Y9 T7 Y8 D% l+ k! @( Y- F1 q if( IsValidObj( (CObj*)pMember ) )
) A# m, A" B7 K v3 ?3 `8 `' I pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );, ~& U) h* o' p
}! }8 e1 ~6 t% X3 ]% E
}
8 e2 Z2 F" a0 X( b* w% @+ m2 q}' b' Q4 V- [; _" X" f. R- L
#endif //__PARTY_FIND
5 t6 g# y d! i7 j5 x8 V1 S0 e5 F) X- e% L6 C6 t0 M
代码:
9 r$ D* P% ?% n* H6 D% X% _#ifdef __PARTY_FIND
( L2 D! f" v- E; r0 f ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );3 I# L. R! O Z$ u
#endif //__PARTY_FIND
. B I" L# c' |1 B* ~4 D
, M" f. w) o# ~, e, Kvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
& E$ }; x0 ]" l8 W# e{% A' K. b) h. O. m4 Z! q& W
u_long uLeaderid, uMemberid;# ^3 }4 a3 ~! `) B7 @
BOOL bTroup;
2 p n0 ~# B% K( a8 j ar >> uLeaderid >> uMemberid;
1 l' t- [/ s$ ]+ | ar >> bTroup;
" Y8 E9 c( _; H7 F# g) q% M# T. h) \9 p8 y
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 G6 L. n" m2 u5 l8 f( ?3 A6 y if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 [' g2 ^3 \4 B7 c0 S#ifdef __PARTY_FIND
4 [1 \: @: O# x. D' E. V" x InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
; t7 J2 {* j6 L$ x! y( C#else
- w7 \: l' g; [, K* m InviteParty( uLeaderid, uMemberid, bTroup );
; h4 G' I a/ O3 i#endif //__PARTY_FIND; o' O9 p9 M# h. M9 _+ j) L$ N
}3 l0 L" ~: n8 Y5 G
9 j/ E# f% M9 D. r, K4 N' M代码: ]+ t+ K9 P0 q' x
#ifdef __PARTY_FIND: v1 ?" g f! k, f9 L s( q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )7 S" ] c+ _2 z# G/ `/ {
#else* h* z4 ?* i' q* f/ ~' r
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
# l0 A, p; n! H: K#endif //__PARTY_FIND
0 N' [& H9 p1 Y4 P% q$ L4 {: W{# M! v7 j5 U% d/ m. P( _! q
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );% c; i( z" D) g( A
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 P$ E% ^7 n8 z' J Y5 B3 g2 _$ C g
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
: C9 \( `- X- P; s( V7 I& k6 W; y) h {/ {8 Z6 N0 X# O. w. D' ]* w
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* h& o1 b6 ]" s, N3 h {
2 Q9 N+ V7 c3 ^) d# ^. z8 ~- W7 R+ K if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
$ I& ^ V. S8 O) ^; M {
" [/ G' N' g/ K8 F+ I* O, F! U& b3 m pLeaderUser->AddText("没有足够的权限。");
, s" |; ^# \' C) a; `( d0 y+ u pUser->AddText("没有足够的权限。");) y( Q' {# y8 X; e" a, R# y
return;
3 l. f0 h) {, m( q }6 m/ C& {* @9 z- {9 }: l
}
9 A% T h3 x; y$ C2 m // ???? ? ??? ?? ????.- p, u& _ H; {& K' ~
CWorld* pWorld = pUser->GetWorld();
. f* h" ^" s- e9 ]+ g- H if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
4 ^! s# F; f3 U- p9 r- } { 9 o6 a; I; C, B+ M0 Q' F# P
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 _3 Q. f* G' |& h* E$ g return;% Q2 d6 A- a. P! q0 }$ z
}- L7 s* t! o3 j6 Y0 ~
#if __VER >= 11 // __GUILD_COMBAT_1TO1
' U& \6 W1 `. w, Z1 i% L( z if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ) d6 C/ [* O0 A0 D7 L$ e7 v; T! m& A
{
2 H$ o1 N, c( W pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' {6 B2 A4 u# \; J return;
3 |: T& B+ j2 x* p, t' j }
1 W# e. k9 y2 j% g/ E" Y" h#endif // __GUILD_COMBAT_1TO1
) Z. D4 V4 D q, Y3 N9 {
- H3 e* g N. E, l) h0 F9 M- y#if __VER >= 8 // 8? ?? 061226 ma
+ c3 J. K ^- @0 R+ @ if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ) i+ X( S8 d( l4 E+ f" e( |
{
& L& o) S8 K: G( E+ X& C return;! y0 o# q& ^0 y1 L4 B
}
% D' e! t7 U _8 }8 m! E r#endif // __VER >= 8 // 8? ?? 061226 ma) B/ j5 ^) c, o
) B0 b. s9 }# a8 X0 }3 f8 ` if( pLeaderUser->m_nDuel == 2 )
) |- t, X4 a) u( ~* ^ {
. i: i! X) s) N$ u- } pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.( r% f0 [6 c0 F0 e- ?
}
- Y) {) \ y7 a, T: p' ^' ? else( x8 L! o. H* K$ u2 D
{
) @$ L+ R9 w! ?$ D4 W+ s if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???, g" _2 F7 e$ s! c) D# h
{' G7 \1 m& ^( r( O! L0 o! k
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
# J% J+ h6 i" Y1 z- G6 _ R }- L p; k' ~$ T! M" s# q
else
! R0 Q1 A/ [9 Q' G) }7 @' V {% p" i Q: D- k) q @& L: B" i4 v
if( pUser->IsAttackMode() )
# Q( P, ?; n8 l5 z& h- M) ~ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 A. g" x p" ~) M else
+ H9 X9 q1 Y6 e4 i0 u#ifdef __PARTY_FIND
: F2 H r2 t0 x) C# `( \) B pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
5 `( a' n2 l6 Z* ]2 e4 o. I; f6 ]- e8 U#else
5 ?" ]# V+ |6 r pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );& h) D. R, [3 Q8 A$ u
#endif //__PARTY_FIND9 c5 e5 j' Z* ^2 P; m4 ~# y" M
}- F; }: K% N9 u
}/ c& @+ C! n1 x: y8 T0 n6 t% R( K
}
0 Y- [) I( \9 x7 p+ o; E' v3 o else" W% ~/ T$ P8 {* A, r
{8 f( u9 q. f! r' E8 n8 L
if( IsValidObj( pLeaderUser ) )
( P7 T9 F( a. h7 o pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );2 y( f% b& Q1 t: ]0 y/ H- _
}+ x# X" L3 q6 [ x: L7 p5 y
}% J- ?; x0 i8 O4 X* M2 _' B
8 P2 V( Y& [0 l, I9 ?User.cpp:. ?2 O( T" s K* g4 G
代码:2 ~5 R% X; @. `' N
#ifdef __PARTY_FIND7 M& C; G* P" A( q3 ]( y
void CUser::AddPartyAllowJoin( BOOL bAllow )
. _8 H2 r) j2 A, d+ W{# \- d; }- ^ v) ^4 _* Q
if( IsDelete() ) return;5 q* }# v) T& y$ ~
: q: z5 H; u$ y b
m_Snapshot.cb++;
3 s) C; Q1 {) b m_Snapshot.ar << GetId();
! A+ j4 K f3 j" K m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
2 d0 l3 C$ b0 q- O7 {3 S" Q5 U m_Snapshot.ar << bAllow;/ O: h9 M0 O' p/ X) W
}
" u0 w, T4 U6 O/ |( o$ i7 U0 U1 ]#endif //__PARTY_FIND5 w( Y. k. W, H
G" L" y# @1 s: Y: ~代码:: K6 `. k' e/ `" X
#ifdef __PARTY_FIND
8 c& Z1 e# c; ]- z; s5 vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 \0 L6 _, ?+ o% ^" e+ W- v#else C- K, g' e8 @3 f
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
W9 h8 }6 ^. i5 x* O+ f0 ^#endif //__PARTY_FIND
3 v. u- X; ]6 _{$ g) i; x4 D0 W
if( IsDelete() ) return;
, s$ e/ U' f+ q0 D# C) Y & V4 b6 ~5 ?2 Z0 B6 ~
m_Snapshot.cb++;: E. b/ y3 c: F, H- Z8 I' G
m_Snapshot.ar << GetId();) i& P# J+ D O" H- k1 C& i7 ?
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST; ^3 j, a3 W" O q0 l
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();$ b# d' ^* f! J: j1 l$ ~, I: i
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
1 E) G ]+ C" P4 X m_Snapshot.ar.WriteString( pLeader->m_szName );. p6 m9 e6 {3 C7 S
m_Snapshot.ar << bTroup3 \+ V% S, a6 d* J. J' ^+ S
#ifdef __PARTY_FIND
+ y& [0 b3 \4 m) K) {! O: ~ << bPartyFind6 L. l+ y* E: A6 a( y
#endif //__PARTY_FIND
- z" e. Q2 p7 c( v5 j% ` ;
! [& _3 v5 t8 D$ c" t0 p5 h9 e6 q
: Y8 G8 }( E: R% ~2 z}4 F y7 \2 s4 r) ^' n* p5 i: }, \
. I) f" i3 v; ~8 C% W* L( b
DPSrvr.h(公共范围PLS)% F$ x) J3 f7 k1 X1 l7 {9 b. Q
代码:
8 L8 B9 J% b, K0 |4 W7 m#ifdef __PARTY_FIND5 H" c m* Y0 {# t# p8 d
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );, n1 h" _+ ^8 c+ E. e; C
#else
( |' M& q: c5 k- v: c7 |& o void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );. e4 @, ~, V& Q& R* V" k
#endif //__PARTY_FIND
. u2 G; ]$ b3 X/ ~! s+ y$ S2 E+ l9 r" z' s
代码:
+ _4 E# P) f) s; s1 Z' [#ifdef __PARTY_FIND
" d- v. ]- a9 j. H: O& K void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- h% [3 N; |8 E" _- O5 f+ V#endif //__PARTY_FIND
, B+ X2 T* s$ q7 U* s4 s: ]2 }/ u6 q+ n2 F" c0 L0 @) A* t
User.h(以及):
# \9 @& m$ a+ O代码:+ ` q! C! z2 Z+ a+ f4 z8 m
#ifdef __PARTY_FIND5 h$ E U& Y5 p* d0 t
void AddPartyAllowJoin( BOOL bAllow );
/ l" ^) D+ N- V& r void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );" \3 j* R7 @; i
#else
" v+ k4 \! u) r, c void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
- O/ Y, y) E0 q% H q1 M! w#endif //__PARTY_FIND. R% N( |, z: r, L" s
( W0 ~3 r' \/ ]$ B2 C3 X! t: \party.h:
9 w+ N1 J! x0 [; l! E- ^ B代码:1 D4 R$ t( Z1 j
#ifdef __PARTY_FIND
! A2 D/ E5 Z, E; j+ T+ J BOOL m_bAllowEnter;: [8 A; F" d0 X, L3 q# c+ B
#endif# }; v* ^: A7 B6 r) M( f) h2 m
9 f4 j0 v" T2 O* w5 M; V
代码:0 O) o* R1 W3 G) _; `+ e
#ifdef __PARTY_FIND2 b- Y4 ? V6 A* K* _7 |
CParty* GetPartyFree();
; M# @ k* ?: W#endif
( V. s+ i: w% v9 `* s& @" W x; [
, {/ {8 z# m( v m( LWndParty.cpp:
0 ~, d5 l2 z4 E9 M+ GOnChildNotify:' J. _, O2 k. O9 W* O
代码:' P; q% C8 I* o# O5 F" L+ Y4 _: U, a8 [
#ifdef __PARTY_FIND0 i; \$ f) B6 |% y
else if( nID == WIDC_CHECK1 )% n A9 G+ J, s W5 z4 h5 ~" |
{0 I* ~8 O: s, l/ d4 E( U$ c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' M) r! k1 c. W, a {
6 n$ ^' K6 q& S4 l: W1 h% H1 x0 j CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );8 N, B; G: Q' O; N6 e
g_Party.m_bAllowEnter = !chk->GetCheck();! \; l! h7 i% u. M u" s
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
: Y; [, e$ D/ a }
3 z9 L3 g2 ~3 Z7 r }) h; I, x4 u W5 N
#endif //__PARTY_FIND ?& v+ e7 S l7 o# U- ?/ p
) I+ G( ^7 n5 [
代码:* B5 k. E) Q$ X
OnDraw中:
4 ~& M! t1 R$ w+ L代码:' j& B6 j3 I4 t
#ifdef __PARTY_FIND
) k. t0 Z9 z9 P7 x2 K& ^ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ i! M: i9 f4 O. z! T- H P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# ^1 y( e* c! u6 F' {( X8 J# E% | chk->EnableWindow( TRUE );, s$ U# K! C9 ^9 {
else
: x5 m$ @ C8 n chk->EnableWindow( FALSE );9 I7 ~) j1 y4 Z: b' @0 H& D1 G5 W
chk->SetCheck( !g_Party.m_bAllowEnter );
" e$ M9 D) T+ Y" @. q, H5 p, D#endif
$ A4 {) d8 ~, L4 A3 d* }8 s( q! j3 k+ {, a
DPClient.h(public):
K1 b+ S- K6 f9 a/ }/ D代码:
1 D, w/ U6 d9 i2 t#ifdef __PARTY_FIND4 p( l% S, C* P5 z
void OnPartyAllowJoin( CAr& ar );
6 N1 F; o' r4 Z; e1 M B void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
! o: P" d# V3 k+ x#endif //__PARTY_FIND
j+ y3 A& I5 ^. W% Y0 @' T1 {8 w2 G$ |2 ^* S$ h8 J1 b$ e
8 Q) B7 ~, |! n9 z: |, J& U: p
WERS hinbekommt没有,请让赫克的权利。
8 @& X* n; I! b$ m" W* x: `不支持左右,所以难不.... R3 D: o& i% t2 B% r f9 |9 F3 b
党k的Windows NT甚至编辑它自己。
0 Q9 i( F2 u' j& z包也,因为我不erschreiben进一步如果我你的。" K1 q. e5 i0 V! _0 h: p7 @9 I2 i
由于缺少Quantité k n个代码是什么升工程前。( V& Y5 H2 N' D- V
如果是这样的。请发表。. `9 y4 m1 [3 c
到目前为止,Pumbaaa
+ w- ~6 k# F* [! c6 ]! O - g" g& T: x8 \3 ~) a8 N2 F
( i, f" a# F' k1 a8 l! w, }
MsgHdr.h
; X0 X/ O) Q$ i2 ?/ p#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
( [) e2 ]" W# D; h0 n#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
( D, R, ]- q1 B f& x# i1 Q
& l" j' a0 f% X/ P/ e @4 Q3 t/ k* K
1 P" J% @: |7 a( h {5 b4 u# E5 h6 I/ }# Z( \; G! f
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