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对于那些谁需要它 - 谷歌缓存FTW。 :8 r4 F. i: F) c( R( Q2 ~2 C7 V) _
如果我鼓掌纯粹是我复制错误时,D
1 n3 q* L% h1 K4 H( E8 `. N \; \积分当然Pumbaaa。
0 H8 Z0 g; ]0 J4 p, D7 E
/ t# G1 {! j! q) U; X; ?- |6 TFuncTextCmd.cpp:
9 L6 j4 _4 h! [, l" i. _
) _: i& \3 a9 i/ Z( O, V代码:: T0 V( L7 J" u X$ u6 N
#ifdef __PARTY_FIND4 Q3 ^* `' @/ }' z
BOOL TextCmd_getparty( CScanner& scanner )4 i( `* p" E- t
{
8 [$ e; w) s7 A#ifdef __WORLDSERVER: x5 v2 _+ e1 \' B5 d- d
CUser *pUser = (CUser*)scanner.dwValue;) ^8 @% m0 J9 I$ C8 g
if( pUser->m_idparty > 0 )4 n+ @3 Z! m0 W+ P9 H& R8 n
{! N6 j" I: t# H; q. [' D2 Y9 B
pUser->AddText( "你已经加入一个公会。" );# j' y+ {8 I: R0 Q5 B
return TRUE;
2 X2 H ^3 X5 X% } }+ z8 |# v2 d L
CParty *pParty;
4 c: J+ X$ C' B pParty = g_PartyMng.GetPartyFree();/ o5 M- w) j# j5 Q8 A$ n
if( pParty ); [! C7 e* b6 A3 K" g( `# z
{
q1 I# U( L2 A1 {9 Y6 o9 x g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
' }/ N1 ~( G2 y# A; v. [ }else
: T, V/ C3 r- q# c* s' y: X" T {
/ ?9 u' _5 Z7 p+ ^" h9 }% @ pUser->AddText( "抱歉,这里没有任何一个公会。" );
9 u4 ]: b) w' |5 k4 P: `$ z }( S, I6 l- X0 c
#endif9 w* x5 \1 W0 ] z2 w3 b% u
return TRUE;
* v& f- t; ~; I" b" B. d/ T5 W}' J; {- r) |7 X1 A4 O8 }
#endif //__PARTY_FIND
$ B- f" i6 I6 A `, Y% O9 m
1 n2 p* D% L" \5 r0 w代码:
* Q4 J6 N+ `* S# B+ f }7 y, l3 W. PBOOL TextCmd_PartyInvite( CScanner& scanner ). T, v0 |; Z1 }& C
{
! D1 B' @9 X" Q, T#ifdef __WORLDSERVER
0 E* m( V; |! e% a* z% p# D CUser* pUser = (CUser*)scanner.dwValue;
. w( q" U9 u) K) T7 K MoverProp* pMoverProp = NULL;4 E: d3 X# k7 Q
scanner.GetToken();# d/ }, r* `" _ o ]
#if __VER >= 11 // __SYS_PLAYER_DATA2 T0 t2 ^6 ^7 D2 R8 f- d' B& W
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );+ o' W; b; X7 x. P$ v
#else // __SYS_PLAYER_DATA4 p# N( G. V/ w, i8 z# r
u_long uidPlayer = prj.GetPlayerID( scanner.Token );3 Q9 J: \6 z$ W7 h) W
#endif // __SYS_PLAYER_DATA9 U& E" y X% x
if( 0 < uidPlayer )
+ D; B; p+ D6 }1 k+ p8 M# {) H0 _ {6 p, h- o% z* t9 R
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
' A5 B: d3 m- k' s1 s9 @ if( IsValidObj( pUser2 ) )" {# p, s' O" y. k" t
#ifdef __PARTY_FIND
6 a7 _1 b. V0 q, D g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
# P- n, @; }, b( C2 Z#else
+ ~ a! @; j4 b* _% o g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );% r( _6 p V( ]6 d( { |+ ?
#endif //__PARTY_FIND; [& W5 n( Y& @' o& f) E
else) [. [* ^( R b: u$ Q
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );6 _; ?7 B9 ?8 V% m7 \& u- k B
}" ?, p% C+ I/ ]7 y* z( E
else1 l: {! |6 l; L7 Y. r
{7 I) n" {0 X/ K6 T$ O2 v$ B3 W
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );2 O7 f4 s. \+ X- @6 _
}
' |( D5 P$ w$ C# L$ e#endif // __WORLDSERVER, b; q; w5 }, g# N" N! i: e
, n. a5 h8 v( Q5 i% l
return TRUE;- o6 H4 c5 O3 }8 H/ ]# d! e* D$ V8 Q
}! x: J( x P8 y& G
* S8 y8 z- f1 J L7 W" j* D M
代码:
4 p0 [& u& _( }2 K" w/ j! K#ifdef __PARTY_FIND
! w* |9 {5 f1 I) p% f. E ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
+ {. F9 d R: a% J& P#endif //__PARTY_FIND! ?0 c) t7 I! B0 _+ s# y) t
DPClient.cpp;
5 m7 |4 v- {: t0 S; n3 ^Code:& g% R$ A8 w o- r5 X# L+ \
void CDPClient::OnPartyRequest( CAr & ar )
& M1 _1 p4 ^0 A& A+ Z, E1 U7 k2 E{
2 g- d3 j1 [7 N1 @% k u_long uLeader, uMember;
) R9 k- V( q* C9 I4 @* G- |
9 {# C0 q4 T+ H2 K9 z BOOL bTroup
5 H! H8 }+ U& S* B8 G7 ]) ^#ifdef __PARTY_FIND
6 N, O; D% [& N+ O* @ , bPartyFind
0 r5 b3 |; m& p% x0 {#endif// __PARTY_FIND
2 q7 y5 `8 J4 J ;
) f/ ~) h2 ]3 _! `0 I LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
! d; l; {( p( T9 w) P BYTE byLeaderSex, byMemberSex;
: G. |3 u' N2 H7 h char szLeaderName[MAX_PLAYER] = {0,};
5 W6 e: A ~1 z R5 i9 y- h ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;4 k% d; f8 X( f2 f# i, d0 ^$ O) s
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
8 y) d6 O4 L' I0 V( H ar.ReadString( szLeaderName, MAX_PLAYER );
4 K* b% m! S* @& m# t. [: T r% _ ar >> bTroup
8 N! F% m' Y/ I; a#ifdef __PARTY_FIND
- Y/ a$ \: l. d- S: M# k+ v) I/ \ >> bPartyFind
* l5 r$ `: M5 G4 l$ w* Y' e' d- t/ ~#endif //__PARTY_FIND
6 S- E3 B( L1 I- @0 u5 R! R/ L ;; h1 B* ~" f S/ q1 H
6 h$ n8 T5 R) d3 n3 C
if( g_Option.m_bParty == FALSE )
- p2 K7 E' S' d6 p. s/ P# e {; n: r; U' N+ y+ J8 _/ o+ U
SendPartyMemberCancle( uLeader, uMember, 3 );( _8 O" b+ u) p: l- d; @
return;
( D8 ^1 H C7 R* Y6 [ O% L( w }
7 L/ [0 P4 t) ~* {, a
* b: g+ ^' \6 E1 q#ifdef __S_SERVER_UNIFY
3 D1 p3 \: J9 j6 I; d if( g_WndMng.m_bAllAction == FALSE )& E) ]/ a; K4 a0 k/ q
return;* W; e4 {, {; a9 [ {! P" i# W) I" ^
#endif // __S_SERVER_UNIFY7 U# _+ K( ?1 f/ c: t8 x
! W1 I1 l, r2 k$ H( O% h
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );0 S4 J; p# d. x% g
$ _: ~( T1 \9 Z/ q3 U
if( pWndBaseBuf )( }- u3 U7 [; z' c
{# [4 e# T2 `! x; W" }. Z! {: l5 L
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
2 f7 p- u$ p0 c y2 y return;, r- q3 ]4 G6 R4 N! O
}
! a# M, J% n4 Z#ifdef __PARTY_FIND
4 V9 m/ _6 B4 ^. H if( bPartyFind ). u) R. E( T% e1 o# Z) e/ C4 C0 b
{
+ [. [+ a( V2 x: U6 F% C8 K SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
3 t5 D" R: s# n+ V7 Q6 ^ }else
5 T; _6 O9 ^: L9 \5 o7 n, |5 \ Z {
) P2 ~6 s+ E& ^7 G" `5 `) @ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 Y# S, @. g+ y7 j4 }/ [- V6 v
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; f" {7 ~2 b. k; b$ `
g_WndMng.m_pWndPartyConfirm->Initialize();
! Z/ A7 [7 O3 m+ ?# R0 g7 q' @& t% I9 t }* t+ n! L( r" H% m/ R! L/ X
#else
; z3 Y, a- `7 m g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( g+ X3 {! s p* s+ Q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );+ C" ?' {. U* f5 V
g_WndMng.m_pWndPartyConfirm->Initialize();& j! \. R) T" H+ k
#endif //__PARTY_FIND& T. W# Y( p( |7 x- b0 l
}* @1 U1 S L9 |- B
7 h7 k4 U, _" ?4 d7 L2 K代码:* |' J- M- X+ I7 r' T9 P$ ~7 \2 b
#ifdef __PARTY_FIND
- ]. ~, v4 Q6 }# f7 i1 Nvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )6 `* R4 c8 v+ t/ O9 n
{$ @! p( J/ _/ k3 X5 z
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );, e$ d) R' A5 Y- D
ar << idLeader << idParty << bAllow;2 A( U( c" l1 U! j* K
SEND( ar, this, DPID_SERVERPLAYER );
1 o9 v" S! }# {, D1 r1 i
) E7 ]2 N% r# Z' e}! e/ c( m! |+ s9 o$ z5 i" r K* B
void CDPClient::OnPartyAllowJoin( CAr & ar )3 z+ V& v4 N. {7 _# v
{
h6 b! O2 U/ x2 [$ [( ]: O, K ar >> g_Party.m_bAllowEnter;
; M/ }3 u* F [0 O0 Q/ j}4 O- H- Z" ?/ k: T
#endif //__PARTY_FIND
( w- W# t' o) m) }" |/ sCode:; e8 J) a2 r, ` S5 K5 y
#ifdef __PARTY_FIND c+ s% \! M7 h P) ?# A2 k, P
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;( B- F: ]( e6 q2 a' k" s0 f
#endif7 a# i) l! p' S1 b6 q
( N* a0 ?5 G9 W6 s2 V# q! c3 P! `7 c
party.cpp:: i5 }' M: l N4 D- f
代码:
9 {4 x3 y1 J6 gCParty::CParty()& Y! a% \" e$ e; s2 z* r( I- I
{
% u n/ [9 t. P2 x m_uPartyId = 0;: [- O5 P g# H8 J; `0 K2 W
m_nSizeofMember = 0;
) W- U* W. K8 Y6 { M memset( m_sParty, 0, sizeof(m_sParty) );7 m {2 `. C, N0 S8 d' Z' d
m_nLevel = 1;
* b# _ U* N- P! n0 y: [9 Y! ~2 P m_nExp = m_nPoint = 0;4 W3 j, p$ L7 q6 s. j2 a0 p( J
m_nTroupsShareExp = m_nTroupeShareItem = 0;7 o/ b" z0 ` H0 B( L5 b; |
m_nKindTroup = 0; // ????: Q% U f: Y$ M( y/ {/ w9 E
m_nReferens = 0;
9 V2 n: i+ m+ K7 P. Z" y: h m_nGetItemPlayerId = 0;2 A; x% N: A4 W0 f- j
#ifdef __PARTY_FIND
7 `1 [% i7 b6 B' t9 d m_bAllowEnter = TRUE;
3 C3 [7 J' s' o#endif //__PARTY_FIND
4 Q2 D" S) {" x; D2 [3 S6 x for( int i = 0 ; i < MAX_PARTYMODE ; i++ ), F/ N( h. V$ |% e% y( c4 B& ^
{
/ k' w( c1 ^$ o0 m9 ~ m_nModeTime[i] = 0;
% |2 x9 n: t1 \! v J2 ~/ C }
" K* s1 |" K. J/ X5 S4 I m_idDuelParty = 0;
! l" b0 {* c: p+ d#ifdef __WORLDSERVER, ?0 F* g3 b2 N5 @. x
m_dwWorldId = 0;
0 A* v# l! [# w9 P6 m7 R7 {#endif // __WORLDSERVER d+ k9 B$ D) y+ r; h
}
- F& S( q0 z# S4 p代码:
3 u) J% k" O/ W$ qvoid CParty::InitParty()+ s/ V2 ^; g1 Y7 V" j8 e
{" E$ ?$ n. S' E8 @0 t% ^+ Q
m_uPartyId = 0;
4 F% x, x; \/ @$ i4 L7 v% N. Y; h m_nSizeofMember = 0;
# j) s$ V& u2 s9 A memset( m_sParty, 0, sizeof(m_sParty) );
4 E+ s z! C& k7 g m_nLevel = 1;& w7 E% _9 Y' v3 q
m_nExp = m_nPoint = 0;
3 v% x4 b5 c0 {# }/ U) ^* w& O m_nTroupsShareExp = m_nTroupeShareItem = 0;+ g1 K! t+ P& H+ |* W& G
m_nKindTroup = 0; // ????
( C' `8 {4 b7 o* R m_nReferens = 0; 7 @& E$ |+ Q* K. ~) J1 O0 `& X
#ifdef __PARTY_FIND. @1 r5 q6 A& N+ R2 P e3 O
m_bAllowEnter = TRUE;
. i9 K6 k4 V) w/ t4 ?% E#endif //__PARTY_FIND
& _7 t D. c1 w3 v+ f for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )% n0 Q; }- o+ ?: u# Z
{2 F" N2 U0 {6 R) B( U" n
m_aMember[i].m_uPlayerId = 0;" _5 |# q ]$ N/ h: s/ P" J, E* u. _
m_aMember[i].m_tTime = CTime::GetCurrentTime();5 S8 m9 G9 h* b/ B! c
m_aMember[i].m_bRemove = FALSE;4 q7 g6 u: r. [
#if __VER < 11 // __SYS_PLAYER_DATA0 F6 Q8 {' m9 S9 }9 B& s/ y6 `: P; m
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
4 g+ P& @& [- u7 J7 r% W5 [ m_aMember[i].m_szName[0] = '\0';. ?; l2 ~0 U2 S z% i. f
#endif // __SYS_PLAYER_DATA* D/ Y+ r1 Q2 E1 r. H
}, l1 D% C% A4 w3 D7 x8 _$ L. M
}
7 o: A2 H5 T+ O4 w$ ^# f* g* }' n代码:: k! Q2 i2 i& g1 ^4 X& \
#ifdef __PARTY_FIND! G$ S: R. Q& T0 r
CParty* CPartyMng::GetPartyFree()
* p% c9 o! d9 r7 V/ S. F{, V4 N/ Y" U$ Y) e; q4 O# I
CParty* pParty, *pPartyTmp = NULL;
" C* V# H7 a; N" W! }5 X2 Q) G if( !m_2PartyPtr.begin()->second )8 R) r/ e. X. p; Y$ a6 A! q% G. U4 b& n
return NULL;
9 q$ O2 k7 K n$ }( ^4 _ BOOL bRan = FALSE;
9 u, L; P5 y0 E- H3 D9 T DWORD dwRand = 0;
u5 ]2 |1 o' z0 _- J3 O( E$ q" [ if( m_2PartyPtr.end()->first >= 1 )
: m5 s, ]3 i* d3 C7 y" ]; M DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
" d5 T- Y+ H7 p& E# Y7 k
/ @" s, R, s x% g for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) R( C) N4 Y5 s$ Q% j
{( `5 x: D9 g' h6 U% k, {* s
pParty = (CParty*)i->second;
5 v# K( x5 d" ]) o) | if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )" I9 u# G6 q+ `5 C
{
; e) L+ G( w( G5 M! E9 w S if( i->first > dwRand )& ] m" D: |, c) Z5 G
return pParty;
% x9 U( l: [, ]6 K W, n% Z else
4 `& r% O: |$ J6 p! N0 G pPartyTmp = pParty;& Z5 `$ G0 E( D* X) e w
}/ p: `2 M; z3 c. e5 I
}- ~" t9 G+ r" S/ ?2 g6 q6 p
return pPartyTmp;% Z, l5 u% ?4 y( g s
}
: @) G$ E0 M% S1 B2 w) X#endif //__PARTY_FIND' i' |0 ^8 u, w% A* T
7 ? i7 u) Z/ Z; cDPSrvr.cpp:
Q' i* Q" @, h% f代码:
% j. {* x8 |, v$ c7 R#ifdef __PARTY_FIND/ Q* N7 Z" B9 O9 m
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ): |% y$ m$ e& _! k9 h
{. I& r" N: m' [
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
q3 g- K' t- G4 t W6 j# m, U% E if( IsValidObj( pUser ) ): d) H, J3 A+ p3 ~3 S4 K8 ^
{3 v6 z7 P* t2 V
u_long idLeader, idParty;
( v& T5 e/ u u BOOL bAllow;$ s2 z q2 J3 j5 P/ W
ar >> idLeader >> idParty >> bAllow;: |" e/ O1 J5 F9 L5 m' H
if( idLeader != pUser->m_idPlayer )
k& Z7 V8 r1 t' d return;
4 {4 N7 H0 @9 \% t CParty *pParty = g_PartyMng.GetParty( idParty );8 K: |6 d/ t; e J5 ~7 r
if( pParty && pParty->IsLeader( idLeader ) )$ q( ?, {) U5 O! }
pParty->m_bAllowEnter = bAllow;
! |3 h, |1 U+ q M+ ?0 y& M; k else
% _; a2 r6 m W. u2 ^ return;' }. j, w! h# ?/ p- X- S( D
' J" U, Y* N5 Y$ |' T- E
CUser *pMember;+ a& ]& s% ~, h7 Z, X/ b" t
for( int i = 0; i < pParty->m_nSizeofMember; i++ )0 f5 E! k* g) O4 w" |: J+ L+ A2 }
{0 |& U3 t6 a; B0 q3 L
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
0 i4 P7 d- q+ ]; B' V ?8 u+ R if( IsValidObj( (CObj*)pMember ) )
; K: K/ W: K7 T, T# \! L pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 ~2 s9 @2 `) i% h" c& F$ ]' M
}; a( Y& j) @) v8 Z% W
}6 P8 ^( h+ ?/ L( F
}
1 {1 k' Z: z! l: N) ^9 N#endif //__PARTY_FIND7 i2 ~ E0 F- m. X' W4 t
2 s" w7 s( w7 }3 K代码:5 i: I9 j* M: ]* H
#ifdef __PARTY_FIND. Y$ s( _ K& u. e% w, Y: q' b
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );- \3 e5 x) R0 p" d* e
#endif //__PARTY_FIND
4 v: r4 [% L" B% c G! U- f
" k1 D$ q z7 F, yvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )) o% k- e# _' t+ q% a' ?
{* c( P2 ]: {0 E. ~! y( ^* t8 x
u_long uLeaderid, uMemberid;1 r/ b7 h8 F; A4 {
BOOL bTroup;
3 b4 u+ D Z9 o ar >> uLeaderid >> uMemberid;& G$ {; U# N% \" S7 V
ar >> bTroup;1 {4 M$ F1 {5 m
& o' i; e$ N7 `1 W6 h! r CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );) x0 S2 m; @! {& F$ t/ {, q. r4 w
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ) }; d; x! d/ Q. O9 t, e+ @0 Z
#ifdef __PARTY_FIND5 v8 `( H7 R1 b
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );8 t+ X' z- n* f, |( H
#else& x! A1 \2 X" V! Y, q5 m4 Y/ C# _( U# B
InviteParty( uLeaderid, uMemberid, bTroup );( J: H( V& ?) x8 n9 C' c
#endif //__PARTY_FIND; n% O/ o3 m W$ \+ i
}
' w2 n1 ~3 g; U3 @8 \4 Y% a9 p7 R! I' W* K
代码:
2 m3 s8 c2 u& P4 \6 J F2 N#ifdef __PARTY_FIND+ |* I' m. y( W1 B8 y# w
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )# q, ]9 D6 a5 m/ _, Z
#else# b3 y7 @' E1 s X
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
2 _2 U- V, i# A4 g; G0 `0 k# k8 B#endif //__PARTY_FIND
. F8 p# E J4 _{
* s) ~$ e& _7 w7 v% x, r# t9 u CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );% }* m( U, N" ~! f5 z
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );8 ^2 Z5 d" L- }+ B" F
# A1 Z, ?; o" y; n0 ` if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
7 R, v. [/ U8 j: I% o) ?* v {
) Y- |3 o) Q1 W: n5 c if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )( `5 M5 \/ u, @0 @
{0 J i! h6 [& w1 g
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )6 V, F3 L4 [9 D. m) Q# S
{
7 h2 X8 f9 p! N O9 ?: J pLeaderUser->AddText("没有足够的权限。");
3 D: r F% y/ g0 Z7 J pUser->AddText("没有足够的权限。");5 l8 k4 }' M8 R5 [; F4 R) p( M
return;; S6 |$ B% {- I a9 o0 h, V7 q
}
" V8 G* O8 K% @0 n }7 P: D8 Q! Q! ^) l+ d
// ???? ? ??? ?? ????.
# U% ]& Q/ _/ \6 Q% T+ ] CWorld* pWorld = pUser->GetWorld();
# f' ?9 j) D; T5 ^ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )8 N% l: f1 R; q: M* G( D) k. y
{ , U% R! `2 x' K: ]: T; M
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' G; |: l# @: t) L, x, u9 ~
return;" |+ d( T+ Q; r% L
}: w5 v9 q7 H& i6 M3 ~* ]9 t
#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 C+ s; i- ?7 ~% S. B6 i if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )9 X; i' E7 Y1 z
{
) x2 G5 G2 @3 |1 |8 E pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );& J5 A7 j4 P4 ^% Z# Z, d2 ]* s: |
return;
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#endif // __GUILD_COMBAT_1TO1- |; C1 {, F4 y- I
6 U8 B2 M' ?9 ]9 A
#if __VER >= 8 // 8? ?? 061226 ma
$ V' ]) z$ i: ~6 ^* E6 I( _ if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
- |- ~1 f$ g' P9 R/ @ {
, M) u0 d! l% n5 i) m/ K& c return;5 G3 g8 v! U) b" l+ Y' o+ v) C
}) Y+ k5 m( J8 x4 ]
#endif // __VER >= 8 // 8? ?? 061226 ma
. w: B- g( Y6 m% e1 j( y
0 g3 p1 c" z* f, g5 ]& c if( pLeaderUser->m_nDuel == 2 )4 }2 K$ z8 s' d
{
5 S+ N, j, ^5 q( I" }/ m! l pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.! v1 H6 |7 H3 C5 O
}
H6 J+ I, d, G) z( o- z else4 h$ Z/ v2 M2 q2 A8 V# D
{: g, Y0 W) _( r
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???! k+ P# Z* l5 ~& k' E
{) @, E( i2 p' P* t2 t4 Y( c: e! W
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
9 v0 B7 Z/ Q& u( ` }% E9 L" z( y Z- N; \2 W; `, ?$ g
else% o" r5 I# |& y- } m
{
+ l, u" w6 z+ x9 a' U- k8 k if( pUser->IsAttackMode() )- o# S1 v9 Z, C* V, w
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );# O4 A2 D* `" v1 _9 @- }6 I2 h' X
else
* f1 x5 ~& m( \. _#ifdef __PARTY_FIND
; e* y5 d. U, s7 X" h3 k pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );$ A8 r, k. u3 D- @
#else
$ A( Z6 L7 @5 t6 b' X0 V pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
/ ~( Q' g3 M2 R5 B+ D* c8 }* {#endif //__PARTY_FIND
' a3 Z4 o# X2 n; O5 B' r6 b! [8 ^ }
& H+ M) S. T' g2 _; i+ B: D! M, f }# X. C& t5 U# R, u
}; t" O6 O+ s1 y
else2 } R" o8 i7 _ M3 S4 ?+ v% U. ?
{1 E5 q: [$ ]9 A5 d0 @
if( IsValidObj( pLeaderUser ) )
' [3 D8 g! B* r+ U- N6 ? pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
% W" X3 E6 W$ q/ n }6 O' k4 Z+ e. A1 w. \) y
}
2 q& t1 N6 j8 g3 L. n9 }$ i/ _7 y, I3 j$ |5 b
User.cpp:" o7 ?. c; U! P$ W& |0 U
代码:
: ?3 p- O; b( V& f8 L2 ~#ifdef __PARTY_FIND
0 H" X, Q+ t0 N3 C' I, Zvoid CUser::AddPartyAllowJoin( BOOL bAllow )+ `; L+ b c* ~
{
$ J/ l. p( Q6 ^1 w1 Y if( IsDelete() ) return;
" F5 u9 a! S7 j- Z
& M7 q0 s R" V' ]& s m_Snapshot.cb++;- J3 q I! e) M2 L% u" M4 `
m_Snapshot.ar << GetId();$ r+ H- Q: K& j, ^2 h
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;; ]' H& \) E! g3 J& E4 ^& ]0 M8 a
m_Snapshot.ar << bAllow;
' }% ?4 }+ o* w6 t$ I}
$ @ t: d" B9 ~#endif //__PARTY_FIND+ h6 C1 P% P4 e: N3 M; r
- ?7 m$ [+ b+ O
代码:$ h; E m( _) g9 o, l& ]/ ^8 g
#ifdef __PARTY_FIND
6 @7 z0 D9 l. f# m0 k ] n8 D, K9 Uvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ). b5 i( ?7 @2 ~0 Y1 `$ G
#else
$ s" S6 X$ G0 H$ c. X5 c2 Avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ), g6 j) m( I ~
#endif //__PARTY_FIND* B4 O) B+ R9 } I3 v
{
8 M# H# T' C& f! f if( IsDelete() ) return;
/ H$ I* r( J, f8 N Z5 \
% k2 z4 U- C; O2 W. i! \' @: h$ Z m_Snapshot.cb++;+ k3 v, [ x" C9 j
m_Snapshot.ar << GetId();/ M6 m" b5 F4 d! t, o
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;/ ]0 b+ _0 I1 ~
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();9 A: ^2 V H7 H: x( Q& u
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
% i4 l% u/ P2 ~8 K7 R/ e4 t m_Snapshot.ar.WriteString( pLeader->m_szName );, G' Y; A7 R/ m8 B/ k: J' i
m_Snapshot.ar << bTroup7 i7 f- r% F1 {# s7 }/ U% `
#ifdef __PARTY_FIND
) m: X+ E& m u << bPartyFind" k9 f7 H4 F$ ]9 d; ^
#endif //__PARTY_FIND
2 y6 [: l: z0 U0 A9 Y9 X ;' E$ s* p+ w6 m6 _: u
2 f3 a1 u* t) ^$ x" x
}, L, p5 h# p# w8 R( `
" r7 E2 o" b. }' \/ ODPSrvr.h(公共范围PLS)2 P7 u6 ?6 | S2 F5 z- S7 R
代码:2 z5 N$ ?& U. c( A4 V: q
#ifdef __PARTY_FIND
! d4 p% e* t+ ~! y* {7 a void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );- H& c3 _% [3 l3 B
#else9 D* B* |7 v) ?8 A8 L% ~* m7 j
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );% [2 T4 ]( h: A+ x8 s
#endif //__PARTY_FIND+ P7 M! ]' u1 }" c% s" a
5 y( h7 p! f) Q7 f7 t8 C
代码:
! a! o k* c' k. y, |% N# S#ifdef __PARTY_FIND
" F+ ]! ~7 H* p& q void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );" p- B) ?, k2 O& ?, j
#endif //__PARTY_FIND
0 U. ^3 A6 r: `2 B/ \: G7 ]& x
* d8 v5 e6 K) r9 zUser.h(以及):4 q: |# r V7 m3 S( _
代码:4 C4 h- B- d y* D& S. U3 s6 w
#ifdef __PARTY_FIND( V, d! b9 F. ?: A
void AddPartyAllowJoin( BOOL bAllow );, F+ M* c$ B, q$ R9 w! B7 ^
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );$ V4 y: Q2 D/ m2 m$ D4 K9 p
#else
. g" e {# O2 U u0 s& A void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" |% y7 D4 s: X5 q2 h) y, b% p#endif //__PARTY_FIND
+ i& t: _1 ~1 T: b# ^/ l, o; X' T" x5 n& V) V1 D
party.h:, E7 W: o' o" N/ K, A
代码:* b6 g7 |/ l0 @ a
#ifdef __PARTY_FIND- j7 G! h* w8 y! Y
BOOL m_bAllowEnter;
# o- ^9 G5 t: H#endif; Z" @- I' B5 |
& O7 |6 d1 Z% M8 ~- a代码:6 x& |( G0 r4 b
#ifdef __PARTY_FIND% W: I! D' z* a3 A
CParty* GetPartyFree();
1 S* |2 J4 I. v#endif
6 }4 A s4 n- }8 l [3 e
8 w4 _3 m% y& b/ YWndParty.cpp:: _4 R3 f8 w6 m/ i9 Y" [
OnChildNotify:0 R" e4 \- G/ S c7 K# o4 Z/ ~
代码:6 K: {% v7 I& S( B" Y
#ifdef __PARTY_FIND! {* h4 i% O1 a7 y) D
else if( nID == WIDC_CHECK1 )0 a1 q5 D3 Q; b) L5 c/ _6 e7 Q8 _
{9 a% F* Q( i3 W! [, k9 }- _
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( D( ~& Q4 Y4 S! {, f9 r; G {/ }. x* }1 }- Y0 q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ y. b; C `0 t4 U; V/ C g_Party.m_bAllowEnter = !chk->GetCheck();
% n& z# p) ]# M4 {- L; w g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );6 k" C4 Y5 l2 O+ x2 `! D! ?! ^: P8 e7 k; x
}% k4 W1 [ R$ X+ G
}
6 ?+ Q) w9 a) q+ q' {+ i/ S#endif //__PARTY_FIND1 l2 X) h, T8 p. Y+ s. |% x
7 `8 ]( i1 ^8 U; j, y, t+ S
代码:
* |) u8 ^# |$ \* n2 H( I! AOnDraw中:
+ c: P" w7 w) A" X3 i# _代码:9 m# g8 Z6 C6 I9 w; B+ h0 \
#ifdef __PARTY_FIND
* S( e7 F6 v6 B9 t r9 D& t1 Y CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 V# Z5 h1 G% M$ J( u7 I0 T% V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 q* d3 s0 o. j
chk->EnableWindow( TRUE );9 W* l# b' n: d0 @- j0 a k
else* A$ A0 J0 y" {9 W$ } K$ [5 b. Y
chk->EnableWindow( FALSE );( ]( {, d& K' O
chk->SetCheck( !g_Party.m_bAllowEnter );
- C$ U5 w9 ] z4 q w#endif
% a* @! Z/ {+ f% \+ X6 ~. b2 t1 m4 a4 P6 G! ^9 a
DPClient.h(public):8 A1 u6 Y$ I+ A+ ^$ P* @; D. G
代码:
+ k, w; M5 k; b3 ] S3 P#ifdef __PARTY_FIND
( [/ b. x1 N; f4 e1 ]2 N, F void OnPartyAllowJoin( CAr& ar ); ^' Y0 u, J$ t( f
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
. C+ q6 ^9 [1 L" K6 c#endif //__PARTY_FIND% a, w1 B( } F4 h
8 e0 j& x* G- R" d7 @
/ F( T7 E( F: x8 q6 rWERS hinbekommt没有,请让赫克的权利。) `2 V/ Q# e+ A7 X- X+ q; I8 ~& i
不支持左右,所以难不...6 R4 N" q# ^3 F6 G0 a* a
党k的Windows NT甚至编辑它自己。) V0 ?5 F0 E, F/ x
包也,因为我不erschreiben进一步如果我你的。. @; W' |) ?; K$ N; @# }7 s
由于缺少Quantité k n个代码是什么升工程前。
& H& P! x/ D# C$ C+ o! l: ^/ F w如果是这样的。请发表。
- x3 A( }$ E e7 [ q到目前为止,Pumbaaa
9 u# O& R0 [6 N7 U' I7 f 3 w/ X' ]2 _4 Z- P6 I" \
1 D, ?3 M( B, R# _- i4 Y; n( PMsgHdr.h
( Z! j3 |+ L2 K9 X+ z#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863! p/ Z* |/ i+ F. Q. E9 ^& K1 |
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 Z" R' H, k/ ]7 m/ V
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