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对于那些谁需要它 - 谷歌缓存FTW。 :
9 w! L, z9 g4 Q, z0 J* \如果我鼓掌纯粹是我复制错误时,D$ F3 S5 y0 A0 v" M" _ ]
积分当然Pumbaaa。" m% E2 ~( L+ b) ], C" U( f
0 N8 R9 C; g4 NFuncTextCmd.cpp:
: b0 V) V/ u2 \* e
' m: H( Q6 S3 i; X+ V' R! B代码:& Z8 y6 }" G% y! |8 E
#ifdef __PARTY_FIND
" k( L7 Y0 `! XBOOL TextCmd_getparty( CScanner& scanner )- T+ \ g, A% J& J
{
/ p! w" D, r% i& @1 D#ifdef __WORLDSERVER
, H/ R# [# V9 y" k CUser *pUser = (CUser*)scanner.dwValue;
% a! P. {8 Q. N9 y if( pUser->m_idparty > 0 )$ G! f5 [2 u8 {" M$ Z
{' w) i" A+ M9 J4 k
pUser->AddText( "你已经加入一个公会。" );+ A8 H$ r. d3 F1 H9 i% U# r5 k% E( t
return TRUE;
( u v) _# T7 l2 F4 N8 g1 d: P: j }1 F) G8 B- J# f, w; z
CParty *pParty;8 X1 c8 |0 L J0 h; a
pParty = g_PartyMng.GetPartyFree();
) I4 x) ]1 F3 g* r3 k6 B& U if( pParty )3 K5 a5 G- F3 P& q
{9 {' I( {/ F. \) p" K1 ]( z/ ]
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
/ T/ ]1 B& m* {9 ~+ m( T6 T }else
+ d2 i0 ?1 l# E- m {( o: p2 T4 Y* d: H
pUser->AddText( "抱歉,这里没有任何一个公会。" );/ C/ `) ~* T& C0 c1 b( y
}! Z5 W T/ v# Q, L
#endif- ^ y$ P+ h, K6 P' f
return TRUE;: J- H M4 R/ N: t9 O6 o: b( C
}
1 K# |1 o' L' B, M#endif //__PARTY_FIND3 r5 o; C/ b2 Q V
$ f3 k8 ? t. ]% l9 x
代码:. p3 ~! A# f' X2 ?2 Z2 |
BOOL TextCmd_PartyInvite( CScanner& scanner )
, u' `4 j3 G- d{- e* j6 n8 `3 x, f5 T5 A
#ifdef __WORLDSERVER6 v/ X# |# z5 c( B2 q
CUser* pUser = (CUser*)scanner.dwValue; h# D+ s3 `; P: l" H
MoverProp* pMoverProp = NULL;
& ?& k; x% Z3 m) }, Z2 {7 d scanner.GetToken();2 O( _4 V9 f0 R
#if __VER >= 11 // __SYS_PLAYER_DATA! j2 Y) F5 q `% U# X+ y
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
o n* T& M4 K4 v% l#else // __SYS_PLAYER_DATA
S0 e7 c# g- }! L+ C u_long uidPlayer = prj.GetPlayerID( scanner.Token );% }' o2 p9 D. R) _
#endif // __SYS_PLAYER_DATA
$ U4 X8 z& y5 y. ~8 D3 z if( 0 < uidPlayer )
1 ^: C+ H2 @9 }/ E: X K. v1 X {
/ `- r% Y \% J9 N8 u3 Q CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ; D8 N! C- m/ Y$ l6 {& N( |
if( IsValidObj( pUser2 ) )
+ c" b0 I% X. Y#ifdef __PARTY_FIND( L! D% ?! n/ K9 T
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
7 w, b" c9 m% m- y0 o. |' |: M* ]#else
; n! v F7 v2 ^0 B [ y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
9 t' ~+ ^2 K$ r7 R. T#endif //__PARTY_FIND7 D7 y& L# |: o* {( M; Y
else7 D& n }: @* y% m; t t9 L$ e
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
1 u( v$ ~; ?3 C3 D2 a& P }
+ \9 G# A9 R; w/ Q else
1 t9 ?) g2 W( D( r! {5 V( O {
; c! x+ a* O7 G8 E pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
8 a4 V. Z- U D* V5 a! i }
8 D! j4 x% `' \$ _5 j! [#endif // __WORLDSERVER7 }" S. z( C+ i4 n" f" o
! _/ M5 G( e" W( s8 i7 I return TRUE;
0 y/ @% k! P7 \5 h}" k2 v/ t; C7 A7 n( f% a8 W& k
5 }* j3 O7 J8 H; k* B+ o/ u1 `8 h
代码:
/ p5 h7 K8 b0 Z#ifdef __PARTY_FIND" K; i* h) x I n! _
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )4 u/ X6 Y5 i& o: r/ ?1 |. p8 @9 T" C
#endif //__PARTY_FIND
! ^9 E8 b5 j. E$ e! \DPClient.cpp;
/ U- d" M2 m$ d3 s+ WCode:# _& x/ \8 X0 d; o9 |
void CDPClient::OnPartyRequest( CAr & ar )
) g' _ n: v' l+ }{
( f, ^. z# z1 T3 T2 W u_long uLeader, uMember;5 _! L3 W8 t/ G' ^- M8 u
1 t& b3 n. [0 N' i BOOL bTroup
0 |* X+ j0 W- Z% Y) y) l" M#ifdef __PARTY_FIND: \0 _7 R/ d' w# p0 r$ \
, bPartyFind
8 x* R* B2 o; T* x+ q- t#endif// __PARTY_FIND
; O& A' ]: m: a ;
9 A. D: L$ X$ b5 j9 b5 x LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
) O# b w- R8 i BYTE byLeaderSex, byMemberSex;
' a! I- J2 B6 `% t/ ]) Q char szLeaderName[MAX_PLAYER] = {0,};7 L% q. i0 \3 B# z2 {7 F
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;/ K; J% c2 r, P& R6 T
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;/ f% o! x$ M$ @' |3 Z
ar.ReadString( szLeaderName, MAX_PLAYER );
% C0 e* N. j3 B/ ? G7 u ar >> bTroup. Q( I; H9 @. z8 I c
#ifdef __PARTY_FIND. S& _9 c' n7 @: y+ j8 _
>> bPartyFind
8 k( s Q* a5 q1 H; U8 K+ X" i#endif //__PARTY_FIND
9 p* g+ j C4 G ;
( I- l% R {$ @2 q( U
, p6 d+ H2 L3 M1 D! i, f% | if( g_Option.m_bParty == FALSE )! w9 H- P$ }0 O, G5 Z f# r; k S
{ O) w; S/ d0 i9 Z0 L9 C
SendPartyMemberCancle( uLeader, uMember, 3 );5 R) L8 v+ F, ]$ t
return;" P* |- O3 y' o$ Z- N# @% X Y( d
}; Z3 A4 g. \. R; h7 h4 {% D/ W
7 i: d8 x3 T) `* }/ y; w0 Y#ifdef __S_SERVER_UNIFY
9 n8 }) D8 ?* H$ C: @ _ if( g_WndMng.m_bAllAction == FALSE )' f9 |/ p$ J6 N
return;
$ [* B* r$ F( [' j5 @* w) Y3 I#endif // __S_SERVER_UNIFY9 C" L/ T: z0 | [/ V1 n
' [! C+ {: y& P! h- s
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );: s$ s Y! o2 W; T+ J* u
% e2 _3 k* ~( [* L& `0 x! W
if( pWndBaseBuf )
) a1 M/ z/ p% W {3 ?" ]+ U5 p6 c G0 l+ o
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );, k4 o1 T _! s2 R2 K
return;* e( L9 ^9 J: K
}
" }1 i6 V$ T* s#ifdef __PARTY_FIND
+ C K+ \! A4 k( u, v1 M if( bPartyFind ) U7 i# n6 A2 h$ t o
{# O5 k4 m( \8 z5 L
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex ); ~; |; p) b+ S( ]% w
}else$ m' R: m8 Y+ a' `9 D, m( `
{7 a K) N; P; V3 t+ S
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 @3 @/ [, H' A8 r8 s g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );' [6 g, P' @- o) V" [
g_WndMng.m_pWndPartyConfirm->Initialize();
_1 i3 F' y8 C. d# i }
% e* n- C, z: e/ g) i#else
1 t7 D" b; e6 X: G9 } g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
2 X: N& }' m5 V {9 ] g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 }, \1 T* P6 { g_WndMng.m_pWndPartyConfirm->Initialize();
B: `4 b" \7 s& L0 s1 T#endif //__PARTY_FIND% |# U9 @8 [4 o6 ^1 z. Z
}, e. [% s6 C2 O% @" z
# C' _ m& w" d' U
代码:! M4 B# }0 Z! ]1 Y
#ifdef __PARTY_FIND
, Q! H2 U7 n9 L1 ~0 V% z) _void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
$ _" n& p7 y$ W2 Z* G8 X{4 r# T8 J8 V% F& X2 k& p( ?7 {( Y
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
' V+ A8 s' K( k6 u* { ar << idLeader << idParty << bAllow;2 p; y9 g2 Z" l- W& G
SEND( ar, this, DPID_SERVERPLAYER );
! Q, N ^' x, u3 z# l4 e0 w( l8 b
}
' v8 o5 X" L( f, i4 |* M/ Avoid CDPClient::OnPartyAllowJoin( CAr & ar )8 t7 t* h# {8 S
{; k9 Z) F5 A: |- c) A' P
ar >> g_Party.m_bAllowEnter;/ L1 R8 k( o. Z0 D- L6 U
}
* r8 _' a8 S4 O& i6 w#endif //__PARTY_FIND
0 z% H6 H9 ^ ^9 q$ J" N; w. aCode:
) V% q0 F; ?: Z/ ?: t* y#ifdef __PARTY_FIND, M- o- e5 \ Q$ t6 u' S& x3 U
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
) x, K% l0 h1 b- o' {#endif( s/ Q: @! ]: d+ S
+ V4 D7 V$ j% v' P5 u
party.cpp:$ \4 b* n" K4 L; [
代码:: O3 {/ L1 Q8 t: I, k/ Q
CParty::CParty()- o% g P$ ^0 k
{
) M% F) y. Y# X, |# |2 v* k' P m_uPartyId = 0;* a \; t- C, r( P# T
m_nSizeofMember = 0;2 j6 N& _% C+ H a/ Q! a6 Z# [
memset( m_sParty, 0, sizeof(m_sParty) ); h9 k3 E6 @: E
m_nLevel = 1;2 k) Z5 L$ Z+ W( v
m_nExp = m_nPoint = 0;3 {& {8 t* \" w! a, I$ o: q. z
m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ N5 k1 f- X1 t: w! [8 g) p6 D m_nKindTroup = 0; // ????/ d6 q! l& K1 @# l3 t
m_nReferens = 0;
& c. I# M2 q+ D ^ m_nGetItemPlayerId = 0;
4 q1 v" z$ M4 m' h) \/ k#ifdef __PARTY_FIND: N( X& q# u1 y5 Z9 i
m_bAllowEnter = TRUE;
) Q) H0 Q% ?& N, d#endif //__PARTY_FIND
* t4 K9 N6 L+ c( ~' E# J for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
8 f& a: {- x9 O {
6 d3 R+ E1 _( ^4 t; k m_nModeTime[i] = 0;. `' v+ M1 ^ _6 b1 j- p
}
3 I% Q) @6 p- S m_idDuelParty = 0;( S, M; {) a1 n) X$ }7 ~, i* g6 P
#ifdef __WORLDSERVER9 R$ ~4 ^7 w4 Z$ d# U; G# f! p1 v# O
m_dwWorldId = 0;* _3 D. C$ \* g. S4 @4 K
#endif // __WORLDSERVER" @) P8 e4 S1 r/ e6 R* _7 H4 T
}
# h6 A- [1 D! f0 T代码:
0 e1 U6 C# X2 n3 B% F z3 k- svoid CParty::InitParty(); |2 r- U; e# a8 o8 A* ?6 w
{
. j) P: K6 V( h. s/ l* v+ v m_uPartyId = 0;
, {! f- \' r, g; q% z, m3 _! [ m_nSizeofMember = 0;' _2 Q5 z) g1 J- T$ w ?7 C
memset( m_sParty, 0, sizeof(m_sParty) );
- `1 [9 e( K( \, [ m_nLevel = 1;
* { g% T- S5 L; J m_nExp = m_nPoint = 0;8 S" M7 v7 T0 @: [
m_nTroupsShareExp = m_nTroupeShareItem = 0;% D- o8 c+ C6 K
m_nKindTroup = 0; // ????
) F+ J6 o2 a, V/ L. b& I% ` m_nReferens = 0;
6 z' T6 A4 n0 }) @8 }$ n' E3 \#ifdef __PARTY_FIND
* D! {7 u- ^. b% J m_bAllowEnter = TRUE;
! N1 V+ y7 M: i$ x# U2 L" G#endif //__PARTY_FIND
, {+ t n, ]) q* E0 B2 Q for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
( K i1 p; I+ }" w7 O; q {
. S7 K7 }- {7 u- x6 G% F- a* [0 ? m_aMember[i].m_uPlayerId = 0;
2 z5 v3 d7 E* v- k6 H* r m_aMember[i].m_tTime = CTime::GetCurrentTime(); ?7 r& _' p2 L h" N/ z0 z
m_aMember[i].m_bRemove = FALSE;+ t+ U( j* @6 e5 F
#if __VER < 11 // __SYS_PLAYER_DATA5 W6 N" z ]" R& K3 t0 \
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;& G- p x/ D* `0 r8 q
m_aMember[i].m_szName[0] = '\0';* T0 {1 S/ ~2 D% \. J' a4 k& G
#endif // __SYS_PLAYER_DATA5 Z5 _/ C- ]- n6 ]+ h, _
}
6 \7 a9 @- \" r. H8 Q} |/ T+ P( T- i; N
代码:4 q5 Z: P! J' a' e- S8 P
#ifdef __PARTY_FIND
5 H; Z6 F8 E: v" lCParty* CPartyMng::GetPartyFree()
" W- P# k. y7 b4 V f S{
" ^" i" }8 O& P* ? CParty* pParty, *pPartyTmp = NULL;! F. @0 [' W- U1 S/ U7 i. @2 l
if( !m_2PartyPtr.begin()->second )
2 H- ~" y, y8 j. B/ ` return NULL;
& Q4 g* M6 v; ^7 M+ V BOOL bRan = FALSE;
+ C0 P. m% v: v/ V4 [1 a! m DWORD dwRand = 0;
8 W+ e+ C) K; D7 p( ?- d if( m_2PartyPtr.end()->first >= 1 )
" ]/ h9 K$ L+ ]/ S8 \) R DWORD dwRand = xRandom( m_2PartyPtr.end()->first );; v0 n$ D/ L1 y3 t$ K7 n
/ E; `' ?" ^7 V1 `
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
, Z! d2 s) H" w" b+ B/ Z1 j {
9 J2 R! ? o. v; e2 J( p pParty = (CParty*)i->second;
7 N; j4 s6 S1 o8 q" c" L$ I8 ^1 U if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )- o) l) d$ [( U5 X8 T4 a
{4 W% z" u {' \1 Y2 O
if( i->first > dwRand )
& ?- r* P6 e7 t+ L- @+ Q: `( F8 D& M return pParty;
6 v0 e5 t) R. T* J else
' T! {! j$ I0 H4 a( i2 y pPartyTmp = pParty;9 U% G8 _+ h# D$ m) t& f
}
7 j' f2 n+ L" B6 j1 f1 |% H2 _6 a }& R3 i* S- C9 J; ]- ]
return pPartyTmp; b1 r0 S( M# A4 J, ^& G) r1 s
}" |1 Q4 ^5 T$ I( B2 \5 K3 d0 y
#endif //__PARTY_FIND5 |$ o. n9 \% E) Z
+ R2 }& ]* n$ S; ]: Y, bDPSrvr.cpp:# E% V8 v& x: q
代码:0 o+ @& }# p1 n4 h
#ifdef __PARTY_FIND9 c0 W% R0 K% n* s
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" a$ K' w8 P4 i8 U$ c! [( `{2 U( V; `5 ^" y6 r
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );3 q: G2 Y9 p& z
if( IsValidObj( pUser ) )+ U" J8 d" h3 x! O7 _# r' ?" R
{$ `* W' g6 R7 E4 n Q
u_long idLeader, idParty;
! _' Q/ U1 d' ~) c8 G2 E4 { BOOL bAllow;
: P: e+ C3 C" `6 e; l ar >> idLeader >> idParty >> bAllow;$ _: b4 Q6 {( c& G$ W6 Q
if( idLeader != pUser->m_idPlayer )" o$ P2 }: l' L+ g! p
return;7 p+ d- K' ?' i8 ]& I, U
CParty *pParty = g_PartyMng.GetParty( idParty );
* _' v1 J% }2 w6 Y if( pParty && pParty->IsLeader( idLeader ) )
9 w2 h/ c" N0 _5 P' i1 O' q8 ^ pParty->m_bAllowEnter = bAllow;
" c2 l! u4 s. `$ C3 z3 t( Z% d else
9 R$ z4 P- N ]; m$ A W return;
h6 u) N& t3 e& T: j
, b8 _1 F/ v- r) H# }: e6 \ CUser *pMember;
7 W t+ c2 K7 b: {& S* k1 T for( int i = 0; i < pParty->m_nSizeofMember; i++ )
# G3 m) `% }! O5 k6 N- E" \3 ]1 l {
7 D$ t0 ]8 M" F% a; ^! }. X" j pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );1 ?3 }% M t7 _8 Q0 v2 ?: y
if( IsValidObj( (CObj*)pMember ) )1 }4 m. \1 o# b) \0 h' c! A
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
0 { d+ P% q/ g6 Y# N' w } U( @" U# }; ^
}# j9 u( i: O5 T/ l$ u
}! V) Q o4 \* T7 n- M& P
#endif //__PARTY_FIND
3 Y' O' m/ ]: K8 Q" a
! }0 ]% ^/ {% f代码:4 Y, ~ v# e' \: }% m) W2 m
#ifdef __PARTY_FIND
9 @ H. s! e: u2 F2 d ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );) g7 X- v: _' l# _3 A& y
#endif //__PARTY_FIND
! D+ m3 m9 B7 {% w# N5 M- {5 y. x" C/ y- T& j( n$ Z
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
" N/ k9 A9 E, Z/ l3 f$ L5 o{
$ r# t! f% @$ S, D! ~* r, F0 x u_long uLeaderid, uMemberid;
/ z' ]/ `7 ^6 l1 X- R, g BOOL bTroup;6 e: v( g% S- C: A
ar >> uLeaderid >> uMemberid;
, M! Z; o) v' C, H. p ar >> bTroup;/ u. S+ h% c- r: C5 O9 B$ x
9 S1 p/ n5 o% Z9 g: `( K& r1 L
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ _; o6 r( }# r% l4 Q! V4 a
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )% x* R# {+ I0 M
#ifdef __PARTY_FIND
" x" F( m9 i) ^ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );* \3 X, D8 {' V
#else R7 l0 B; s) o- Z' a" Z& @( i4 Z
InviteParty( uLeaderid, uMemberid, bTroup );
" B8 R0 x d7 S# K6 X1 N7 d k#endif //__PARTY_FIND
. E* L. V k! w}
* r! F! }# O* Y& {3 Z) s; I
# B; ~1 w- _) H# ^+ X6 Z5 d0 \* g代码:5 g$ {" z5 [0 ], {0 k2 Q
#ifdef __PARTY_FIND
$ c# I& B2 f9 Z4 s# ^" {void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
* B2 @+ Y3 ]( S) d! Q#else
0 e% W' s8 K" Cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
6 g7 s8 Q/ H+ `+ v2 [#endif //__PARTY_FIND! }# a7 i) \, t( U& D0 d
{3 b+ q' Y8 o# m. F
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
( \3 `: K3 a' R; |, H/ N CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
5 [. d1 J+ B# ~ ! L/ ^$ T, {# Q+ l7 l" w
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
$ Y3 {1 J1 G' _) }- K' W5 s' _ {6 s+ j7 V6 {' H5 g) d
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
0 C, Y0 ]% D* r N; X {
3 Q( R4 H( @' e1 C5 [% N+ {- ` if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )* Q7 V; u+ y( d3 h* H! Z+ X- z q! k
{- u% A: x) Q# c! _: c+ L0 K" J
pLeaderUser->AddText("没有足够的权限。");! G& C; W2 s" o( w2 s5 M. o, b$ k
pUser->AddText("没有足够的权限。");
+ d, w" j# o6 Z return;" I; M$ o8 R0 L" @( p
}
& S' k4 H1 u9 `5 j+ g$ p" Q }
5 y |4 \/ o6 R+ F3 x" B2 a3 S/ C // ???? ? ??? ?? ????.
; P- M( s; c- V% [4 E" @ CWorld* pWorld = pUser->GetWorld();
" S7 }. @4 b, P a3 u if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). S- [+ E/ `2 K6 f) M. t5 G
{
6 D4 v! n9 y& h X% g pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 d1 m9 |6 j: F! i/ h3 J return;
6 v! ? g# P8 F }
# e0 E! R' Y7 H: y0 t#if __VER >= 11 // __GUILD_COMBAT_1TO18 P4 D. g; w, ]3 ^' u& q/ h
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
( X; A4 k( d2 }, K2 `+ k {
9 D! o$ n4 Z* @ X/ w0 s pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! P$ }! O% |8 ~: T1 b9 S$ `" m+ M+ a return;
" E: v- g" @6 Q. Y: E }+ h& N* x0 ~+ n# e" {0 }
#endif // __GUILD_COMBAT_1TO1; j" \1 m- _5 y; j2 k+ D, X
, {6 y, \+ M2 F+ X, X% l% W
#if __VER >= 8 // 8? ?? 061226 ma
0 h% @& X1 H" {* t0 Y if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% w+ `& v% {' c2 T; ~0 p* \
{8 q, ]. j2 V1 Q$ j
return;; V" r0 T+ k9 S
}/ B1 z- l3 X7 Y9 G, }
#endif // __VER >= 8 // 8? ?? 061226 ma( c- X( \- C8 f" P+ X# p
. O& a4 _7 R. R6 U2 l
if( pLeaderUser->m_nDuel == 2 )5 V7 W% ]% |$ T# t! E9 S' {+ f* k
{ 3 y0 O, E' I) h0 ]1 S! x
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.7 f- } a4 H, B' m' c2 Q: H
}
( r: Q/ J# Y* o1 U& W. f; `4 V( s6 k else# w$ d7 b& x+ z5 P* o) o* E
{
3 G9 S6 p- q; R/ W+ h; u& Q8 C if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
- |" c% v! J- }8 y9 @1 `" ` {1 M5 O1 r) ~" q. I3 ~5 q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
- J3 T# ^0 i: Z; V }. `# V/ u$ a: Z- l! o5 B
else
2 P* K2 r8 M$ M {
- m, }& I1 k2 {0 i if( pUser->IsAttackMode() )7 f' X) r$ ^6 E p8 b/ j: Z, g
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
, M, q# H2 G! \+ x) o6 p else
: l4 }. [/ c$ b6 O2 b# C! ~, G' }+ i#ifdef __PARTY_FIND
7 P3 L* J( q. Z% R, u8 G pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
' \9 R3 a) W& ]#else, G( u6 T" m& j( ?, _
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );8 }, j) k3 p3 y: G0 k
#endif //__PARTY_FIND
9 ]0 [5 }% y/ l9 m0 E }
, l2 f# ~: ~1 g9 E8 G }
- m: v; `$ k& x8 @ }; D9 y+ y3 W) y2 w; ^
else
* E$ y# I" t4 s, W, A. C {
0 k6 W' v0 m1 I if( IsValidObj( pLeaderUser ) )1 O/ g( i' O. a J. d# d
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 D% p8 b* e. Q( Z( l8 N6 h+ w3 H }
" w: S; u3 @$ R! J}
5 v+ W9 L1 p: |6 y$ {7 _# g) L. n6 w$ p/ U' l+ O
User.cpp:% K" Q( y" E$ v6 ^, f
代码:8 C4 I( A3 T$ Z3 V0 F3 ^9 e& W
#ifdef __PARTY_FIND, S1 D; F0 V6 m) ~, b$ m9 Y7 A
void CUser::AddPartyAllowJoin( BOOL bAllow )
8 A* k/ U+ b6 y0 u{! R' ~, X0 r) |2 u
if( IsDelete() ) return;4 c) S' R$ U: `. D
! e0 l6 ?1 i* O
m_Snapshot.cb++;
5 u2 b2 b. X2 X7 F, ~. e m_Snapshot.ar << GetId();4 T5 a! T o" T( r. a% j
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;0 r% m4 K0 ~+ \ Z" a# S4 k
m_Snapshot.ar << bAllow;, C& a* u7 I$ `' `5 g% l
}: U% e& M1 j/ C# ~) z5 n
#endif //__PARTY_FIND
: g: e' v* t& g. M4 P: Y \
& X2 g$ _; ] x5 C代码:
, I/ U `0 G1 h% ~& }$ B#ifdef __PARTY_FIND: i5 d. Y' Y" c5 e0 l* m1 T$ e$ h% N
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
$ l, j/ n* b- X$ E5 r#else
& F1 l, t" D5 S- x. A/ Evoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )9 ~* p: X) c7 D
#endif //__PARTY_FIND/ ]* H7 t$ {- W- b% m, }, U9 b' o- j" F
{% D; X1 S1 v1 M
if( IsDelete() ) return;& @0 i. d9 F; ] H4 Q
' y5 v% e* Q- j' e# M m_Snapshot.cb++;* \$ `. p4 F7 ` ?4 o: v
m_Snapshot.ar << GetId();) V% G5 G$ s& v! ^ I
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 O) S, C* q- m. E m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. H6 x) W q T. G% K; l6 S m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();6 M) s2 X" A3 g2 W& ]
m_Snapshot.ar.WriteString( pLeader->m_szName );* ~: a% _0 d1 o% g" f" g1 `
m_Snapshot.ar << bTroup
, j+ V/ G: x! J3 {3 D9 S#ifdef __PARTY_FIND
3 W: P7 D+ m, i' p" E << bPartyFind
+ j* |% ?# R! [' o9 ?. I# X% T#endif //__PARTY_FIND% m5 ]0 {7 u6 j8 k0 n b) K
;3 z( X8 L' _' m, b
) i4 i7 P7 E- j. k" S; @+ r
}
7 D9 ?: L+ Q# V* _# i+ @/ C- X) p4 n
DPSrvr.h(公共范围PLS)
& N+ y) A" y" ?( Q代码:
; q: z" _( g" x" w# b1 F9 v0 f7 W" A#ifdef __PARTY_FIND9 w: V `/ Y' f* t
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
0 z# S( ~ o+ m$ Y* A( N#else4 Q( s( V* G9 }6 f% T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: k( ^: ^" e+ M4 Q' N#endif //__PARTY_FIND
6 u, ]) M& w" q( @2 ~6 S9 Y: h; d! r6 |* N; \1 V
代码:# O* G/ m; |# G
#ifdef __PARTY_FIND
/ f8 E7 J$ U# a3 R+ B void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );' k5 u" ~. c! l
#endif //__PARTY_FIND
6 E5 O8 o; k5 U& _/ H {& W5 w w; B* W$ N0 U3 c. r, M
User.h(以及):0 {: k( }. J$ i' C
代码:, l5 a J, v- Q, _
#ifdef __PARTY_FIND @/ W4 V. V' Y, Q4 C, j
void AddPartyAllowJoin( BOOL bAllow );! B. O: S9 t; x5 `
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );' M7 W( J& `/ s( f' g2 ~
#else
+ l- n: `0 x/ T; y j# ~# W void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );1 K# V9 Z* v9 ]4 h7 [8 _ n
#endif //__PARTY_FIND9 p8 a! X$ O9 [: J2 o( h
% r0 D: z( i. X" I4 \
party.h:4 Z( Y$ k6 J- J% l# f2 c/ X% R
代码:
4 {7 F4 U2 \" B0 l/ A! n9 y#ifdef __PARTY_FIND
6 c6 {1 _0 A4 b; ?% l6 ~1 @ BOOL m_bAllowEnter;- G4 @; R; C, Y. J: R
#endif
6 O3 w4 O O! G$ S1 ?# P; H+ W2 q
7 N' D% O! ]( i代码:
7 u. h; m5 W# {+ y$ k0 T$ J, A#ifdef __PARTY_FIND1 t" k. r% {9 u
CParty* GetPartyFree();, Z! ]7 y% [- s6 ?3 U7 g
#endif. s2 t5 g# M$ N
0 R& J d. h+ sWndParty.cpp:
. o# ^ j2 q7 aOnChildNotify:
- j: M4 j1 w7 C. f0 j% j1 a! }: f代码:$ V$ ?! E* {/ z9 M+ ^) M7 F
#ifdef __PARTY_FIND
5 r @6 J$ {0 c1 z E% Z else if( nID == WIDC_CHECK1 )
- C9 t3 \# @) h$ `( C6 Z% y k {+ c: e3 w6 o2 L. z2 h& _
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 O$ b) g2 G3 U& ^) L @
{( w+ `) i8 _ e) [ d. g8 c! u
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 p: a t0 S1 f+ }+ _: x3 @ g_Party.m_bAllowEnter = !chk->GetCheck();
/ O( [4 I7 ?8 @( ^6 r g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );" r. ~' J% c( l( O+ u
}) |1 o: E8 |6 h/ i
}
$ J# F7 {* r' U/ o% o$ R! @#endif //__PARTY_FIND
/ B( `7 f! ]0 ^- e7 E" O' M6 y* }
代码:8 l2 p$ x# c+ x% I9 j
OnDraw中:
/ [$ k+ C" G8 Y, g: g+ f6 `0 [2 h9 T代码:/ q1 Y- J: L6 @2 n! a
#ifdef __PARTY_FIND
4 `8 r, J& d% l CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 Q4 v! V* t( `2 z+ M if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
s- P( P- e0 H/ N! V! y- m ?5 C" o! n chk->EnableWindow( TRUE );& i% ^+ W! n" V+ G% k
else
E8 l& D1 a5 H/ y chk->EnableWindow( FALSE );3 [4 D& E; v4 ?! l, d
chk->SetCheck( !g_Party.m_bAllowEnter );/ [* v" `& L1 Z1 t
#endif# v$ [8 z6 E7 _ P, d, i
2 p- I1 V b$ u2 ~3 V% ^- l
DPClient.h(public):
8 q, b% k+ z4 f% C/ W代码:: O( Z4 h/ e% L; r( {. h' _
#ifdef __PARTY_FIND/ C1 I7 {0 @$ A
void OnPartyAllowJoin( CAr& ar );! K! n9 H( M% r
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; @' b6 ~4 Y' c( }6 v; r#endif //__PARTY_FIND
4 E) _6 P) O4 o! R! }# z- n
; m# e$ s2 N5 f$ B$ m7 A; z- j" _7 p/ Z2 j& G
WERS hinbekommt没有,请让赫克的权利。
1 J; r4 e0 H& d, `不支持左右,所以难不...$ V- a2 y- G: c: f
党k的Windows NT甚至编辑它自己。
. L4 C ?4 A y' c; f; H包也,因为我不erschreiben进一步如果我你的。& X5 Y, W* Q1 g& ]( E
由于缺少Quantité k n个代码是什么升工程前。+ W( c0 r; ?$ i G: I
如果是这样的。请发表。
/ |+ [4 a( a% G) v/ H$ C! W; j到目前为止,Pumbaaa
7 h8 H3 i F w Z. b
- R6 q: `. w9 a2 u% P6 c( x. _
4 ^0 X8 O( R5 [, iMsgHdr.h
$ F9 @2 h8 P$ B% q#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88637 a8 w* A0 |2 h8 s. r8 f! _- G4 ~
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 z( V3 F7 S6 T8 O) M/ O2 o1 |
' A8 E9 P* }2 y2 v% @8 e2 d) M) ^, @3 r1 t
/ M' [- }) F2 }0 z5 K0 M* F% N" }4 r
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