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对于那些谁需要它 - 谷歌缓存FTW。 :9 i; ^, \; f1 ]0 X
如果我鼓掌纯粹是我复制错误时,D
! H; O0 h' g# U. l$ h, u积分当然Pumbaaa。9 m' [$ R3 _4 G8 i; ?" |# L
& ]$ e. b; J: L$ t
FuncTextCmd.cpp:
: Y. i: P6 P# X% l6 U; g- ^8 P& F' z, `! `/ X' C
代码:' F; N2 r& {/ @
#ifdef __PARTY_FIND1 l. y9 y. m1 V0 z5 r/ r% O
BOOL TextCmd_getparty( CScanner& scanner )
. G6 T8 |4 u: X/ W4 H( w; H) T{5 r1 P* n; x* q- L, e; a$ [6 A% `
#ifdef __WORLDSERVER
% o d/ O/ j" `3 m CUser *pUser = (CUser*)scanner.dwValue;8 ~+ _2 E: S2 F: j* E
if( pUser->m_idparty > 0 )
& @% T/ ]8 o1 |' y1 o1 B {9 t8 h' g6 D1 \# \8 Y8 R) X& \) T
pUser->AddText( "你已经加入一个公会。" );
% }% M$ z X; b7 m/ K3 g! Q0 A return TRUE;
# }, k( S9 z7 o( e/ d }
9 x9 T" }4 R& u CParty *pParty;
( u7 e& K# r7 f pParty = g_PartyMng.GetPartyFree();) H; [. E$ t# }, o' R
if( pParty ). z5 ^# q! K6 A7 J' v
{$ _4 w6 Z. J3 D9 S) q
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
3 ^. ?: q2 g5 f: Z% S' `$ _1 o }else
- }. ] |5 @4 l, \% {+ J+ g {
+ [1 A' b/ G# D9 M/ G1 s' a pUser->AddText( "抱歉,这里没有任何一个公会。" );
: q* N3 Z; [0 h# o }
: \ r- m& j, s& t#endif# B5 ^" B/ L2 {/ @2 |
return TRUE;( d+ w7 E/ M4 s3 I) \, v
}0 E- U6 V2 I8 H1 Y7 D$ n- @0 g
#endif //__PARTY_FIND* W2 ^. ~3 A/ S# l) j
+ W9 Z% M$ m8 Z4 ?+ x1 d
代码:
' Y6 T# D6 l8 {$ V0 ~2 [/ B/ UBOOL TextCmd_PartyInvite( CScanner& scanner )
4 Q# a3 h/ E+ P. \{
7 {. [5 ^, \$ X( e8 p$ B#ifdef __WORLDSERVER
( E( m. x. q' v# P7 a CUser* pUser = (CUser*)scanner.dwValue; S' A) r2 x' Q* {" H* y, B+ Q
MoverProp* pMoverProp = NULL;, X& w8 t# F3 t# O% o
scanner.GetToken();
' e! z4 ~* k D. c$ D#if __VER >= 11 // __SYS_PLAYER_DATA& ?+ y3 I+ A( \5 y1 _* p
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );' T& y$ M+ c* `. l e
#else // __SYS_PLAYER_DATA
) l0 Y3 o0 l& X( k2 j0 W u_long uidPlayer = prj.GetPlayerID( scanner.Token );$ }4 t: f- e* N4 `0 k0 m) q
#endif // __SYS_PLAYER_DATA
* g3 U# Q4 D e* q, y: K& O1 N if( 0 < uidPlayer )
+ P; d/ Q7 o; X1 ]. t {; O0 f1 w0 p7 O& N
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
# X, }; E. G2 }$ o3 e, T if( IsValidObj( pUser2 ) )4 @( N- o' } u$ k! O0 [( m3 ]
#ifdef __PARTY_FIND
, g0 w& _" g- a# z5 d2 { g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
( n4 Y! T0 r7 c* M$ K#else' i$ [7 i4 T8 G l' v- g8 q9 ~2 x5 Z
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
) p: Y) F% I7 m7 B* A0 z#endif //__PARTY_FIND
/ G' l1 O, R) {5 \0 \3 [+ r: Q$ K else+ c1 |" c. K. |
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
1 [5 b& M( q/ m& i- W2 K }
& I9 d6 H/ L) C) u4 _' L else
& n6 O: u" E3 m- k* { {2 W3 }/ K# X1 ~
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );9 h7 p* W* B% Q4 `
}
$ i) A0 Y7 d6 z, f a% D. ?#endif // __WORLDSERVER
9 ^/ T( W8 I, F2 {" ^
1 p, T: A% R( T: S' K return TRUE;
, k, G0 r7 [# g# ~1 K% O7 N# x}' A# ]& O* `. }4 d1 Z1 d
6 `( c8 ~: P* `代码:# u. W. v; L6 C* O1 B% h5 r; J
#ifdef __PARTY_FIND5 e& z; c/ `) I% L0 v) A4 v
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
' d# m! F7 B" K8 W" b% t! S#endif //__PARTY_FIND. C8 V+ \) b+ f- m% ] P
DPClient.cpp;
0 b* a5 v' N$ u+ k) ^Code:, l* i' ^4 u; c; G4 z& g
void CDPClient::OnPartyRequest( CAr & ar )! W5 b% F6 r* g* @4 l' F
{- t7 G, C% e/ m6 J0 K
u_long uLeader, uMember;
# a2 `) b# M5 l8 W' p5 N
. a3 P7 S4 t4 _3 t6 ?3 H' @9 H BOOL bTroup/ o: B- `9 @/ I
#ifdef __PARTY_FIND
9 N: n; f( ] L: N! O1 }& p2 A5 i , bPartyFind* t- J* o: J i4 e, a5 b/ Q
#endif// __PARTY_FIND. E" T- J& x& t( V, ?, o: e
;( x/ L' u8 @6 }& H9 a6 C+ S
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob; |$ J# E) A6 N: M1 n
BYTE byLeaderSex, byMemberSex;4 X6 V& v6 d5 h1 U' Z# J
char szLeaderName[MAX_PLAYER] = {0,};% P. U- P% x1 {6 U
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
3 b0 W6 E0 i F ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
% p. t! ?5 s9 |5 V! `1 @ ar.ReadString( szLeaderName, MAX_PLAYER );2 m0 U3 g; ?4 n6 [7 y7 R5 |( r1 q
ar >> bTroup
( ?( I: g0 ~. m#ifdef __PARTY_FIND
; y4 |% F2 @! g; t8 k4 U >> bPartyFind
$ R2 S7 P% ]% j# B/ W#endif //__PARTY_FIND% N, f9 z# f. n( Z: M
;- b/ |% r/ s2 L0 P
0 {6 G: o1 ~9 i9 j4 X3 _" F" f1 x4 Q5 q& d if( g_Option.m_bParty == FALSE )
8 B" q, ?+ B- @$ @ {) }2 s) e/ W# C$ F9 Q( m; u
SendPartyMemberCancle( uLeader, uMember, 3 );0 E: R0 a6 M J9 ]" H+ u, y( M
return;
" l2 c0 [# h) u( e( F }
& m6 n B( P, ~+ d* G Y+ ` O1 l6 G/ W
#ifdef __S_SERVER_UNIFY# X7 j. d% h, I8 r9 R* U
if( g_WndMng.m_bAllAction == FALSE ), c2 ~$ g# K& b
return;
9 U" C ^& G7 H6 g, M. d2 G: i#endif // __S_SERVER_UNIFY. B; D) e% e6 l4 e3 r- }
, a* ?1 j `" p2 S. J) m a2 y' [
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );6 F7 X1 l" R% r, R) K0 X
J8 r% W" W5 ^- @ if( pWndBaseBuf )
0 V4 q% A: |3 p1 L, i {4 y% [0 r/ s0 H [& z
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );) ^9 D1 S+ O, W2 z( Z2 E
return;3 ~& j7 g: R' Z8 V2 h ]9 w
}6 ~# h: g- r0 _- K) V' l+ u
#ifdef __PARTY_FIND3 B7 F* v9 q9 {: o5 L* X- A
if( bPartyFind )
# L, P7 z& t! J+ r" ^4 Z" d0 |: A! ^ {
. l7 h7 u0 H! d* H: b3 `# n8 G% Z SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );& r& H( Z# U" E: |4 b/ f
}else. O* q1 F5 s) M3 U2 h
{
$ a- q( ?+ @! ?& D# g9 f g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 W: A0 B7 ^8 i) K1 g6 q2 N( }: X+ D g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );# y a8 r/ `* o# ]
g_WndMng.m_pWndPartyConfirm->Initialize();+ c7 G7 s' } ? k" b
}+ x6 `) v& u4 d, i# j- }8 U6 f
#else/ y' \, l& q' G
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;+ U2 j2 K* O/ d
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 ^) x# O/ ^! O) |( ~ g_WndMng.m_pWndPartyConfirm->Initialize();0 A( I2 |% Y: d4 X7 T6 M
#endif //__PARTY_FIND
; r0 y: Y" c, D! U. Q; n}/ N& ]2 d U$ ~/ @4 ?) t% ]5 U! S6 ~
4 V$ g( Y6 Y8 {) }: `代码:+ P! Y" L$ g" A) |
#ifdef __PARTY_FIND+ n+ ?1 m1 a# ?2 z! k
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
- ~. D" S: u3 w7 A9 ?{
1 Q7 Y% d3 o6 v% {4 A0 r BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );+ ~- I' `: j, e" C* D6 G- ^$ B
ar << idLeader << idParty << bAllow;
2 a" p0 Q8 V1 a/ f7 N: F" u) s. u SEND( ar, this, DPID_SERVERPLAYER );/ |7 w! ? R: e) s6 a# k8 T" P
- C6 G0 M( g i}2 r* S# d3 H, N
void CDPClient::OnPartyAllowJoin( CAr & ar )3 r5 S/ f0 `3 ~/ P* y3 N# _$ ^$ d" J
{+ j. R8 ~7 B8 T+ W9 _/ ~4 U
ar >> g_Party.m_bAllowEnter;% l, D8 |0 S. V
}
5 R' q! F% n4 ?6 u8 ~: F/ Y#endif //__PARTY_FIND! a- d n9 P$ P2 k0 \
Code:; @; I( G0 f: `8 l7 D
#ifdef __PARTY_FIND* }) C+ G9 N, ]5 w; O
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;$ v: [; D' Z8 z+ i' P2 f' A) u
#endif
: v& ^* P. K+ R1 a) s! i5 f L8 O
party.cpp:
: ^& m5 L6 q2 C! ^( q代码:
! [" S) f" p2 zCParty::CParty()
$ E, M2 [2 p+ E& v* ]" h- x{& _5 ?, j# G n' E+ B) {$ c
m_uPartyId = 0;! l0 D/ m+ J9 R( s0 C
m_nSizeofMember = 0;% ~3 Z$ N a% _2 _- o( | w4 `
memset( m_sParty, 0, sizeof(m_sParty) );6 }4 X) V4 U" W. n
m_nLevel = 1;
6 A1 b4 y- t) ^ z2 W& n8 V m_nExp = m_nPoint = 0;
5 @( D5 S+ @ z m_nTroupsShareExp = m_nTroupeShareItem = 0;
% X2 W8 a5 A9 C1 ] m_nKindTroup = 0; // ????/ H" O+ k. U8 H/ Z- |5 ^+ B1 E2 X# b) x
m_nReferens = 0;8 i) L7 m6 _& p
m_nGetItemPlayerId = 0;' n# ]7 Z; w; y, K) v& t
#ifdef __PARTY_FIND/ P8 Z0 c9 f9 c) [
m_bAllowEnter = TRUE;9 n z2 b9 Y7 l. b) ~$ v* T+ W
#endif //__PARTY_FIND3 v% R9 n' m% J( ^5 T, E4 v
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
4 |" F, B6 U0 H; A! E {
3 k- U; f; t3 P6 B2 C4 C( z: N m_nModeTime[i] = 0;1 G! }4 R) }: a; e
}; L6 [8 U4 R3 P1 ^1 S% z
m_idDuelParty = 0;
% |# r2 D1 R5 M% P2 z#ifdef __WORLDSERVER o2 \( {, p4 _; O. H* u5 j
m_dwWorldId = 0;
6 j( p1 H3 t- p) E0 Y7 @#endif // __WORLDSERVER
, D [- }) t4 A6 L) Q}
: v2 Z. T3 B2 N3 W! a8 |代码:) B# \6 m0 [2 x/ Z$ C8 {* y
void CParty::InitParty()
5 F5 B' t# j4 y8 f5 ~4 K9 q{8 L( u+ N3 t* W+ k. C3 G8 _
m_uPartyId = 0;. ~7 U9 c1 w$ O5 J. |( B/ G
m_nSizeofMember = 0;
' R* Y2 Y5 b& e memset( m_sParty, 0, sizeof(m_sParty) );5 G& O. N Z$ g+ g) s6 {& `9 |
m_nLevel = 1;% j5 |4 ~+ b4 O/ X) R C+ ~
m_nExp = m_nPoint = 0;. u- F/ Y+ h* G: y! j
m_nTroupsShareExp = m_nTroupeShareItem = 0;
# ~4 M5 h4 V6 p( d/ m m_nKindTroup = 0; // ????9 r: K+ }2 S" p& [. c* h) v
m_nReferens = 0;
* g0 M3 A' y8 _2 e#ifdef __PARTY_FIND
0 C+ a0 |6 N8 G, Y% v m_bAllowEnter = TRUE;! A' M& n1 w1 ]' b9 _
#endif //__PARTY_FIND" E$ k; S. f" A8 C- b
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
' J! W$ k4 P4 H; x {
0 D4 M F( a* y& z6 S, u0 k m_aMember[i].m_uPlayerId = 0;
; t7 r+ e3 F9 K4 j8 W" F m_aMember[i].m_tTime = CTime::GetCurrentTime();: ]; W/ b6 Z0 e5 p) }: ]
m_aMember[i].m_bRemove = FALSE;( f% i0 x( p) J, a5 s+ {
#if __VER < 11 // __SYS_PLAYER_DATA
3 p( [3 o) F4 T9 q; X m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
0 H' }3 L! [* f m_aMember[i].m_szName[0] = '\0';
S4 B E& Y. y#endif // __SYS_PLAYER_DATA
, R% j& K1 r. Z0 L* x: p) C }: {" F. q% w8 u& I8 f4 n Q
}
3 a! a+ ?* c( b代码:. R; U, f; v! ^
#ifdef __PARTY_FIND
0 d5 u" G8 y5 f# [( \CParty* CPartyMng::GetPartyFree()
1 }( ]$ u3 M* _4 ]{
4 O( c8 q! A, r7 t CParty* pParty, *pPartyTmp = NULL; f1 k. y7 _" e/ o
if( !m_2PartyPtr.begin()->second )2 C( M" S0 H6 V
return NULL;
; P" Y0 w8 U* v BOOL bRan = FALSE;
* Q; q1 j! u+ X6 x4 Q1 Z' g# z( ? DWORD dwRand = 0;
7 E* f! k3 `; v6 E if( m_2PartyPtr.end()->first >= 1 )$ i6 T6 i7 Q, O( y; ~7 W: }+ E4 H3 U
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );6 U( @' L6 q E
; l8 i) y2 r/ N$ I2 C9 s+ d
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )+ j1 q/ H5 ^9 R$ V6 a
{% d. m6 T% k9 m8 s3 F
pParty = (CParty*)i->second;
) {0 A/ j9 [ q- i9 t; H if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )# q+ z0 _ u8 c8 B, R" Q
{2 c% G* h& M/ i. Z: k* X
if( i->first > dwRand )
Q0 s8 J0 M8 {: ]6 X2 _: n return pParty;
% l4 |, t6 `+ t! K- v3 d else( c' I9 y. E* |
pPartyTmp = pParty;/ s: S" X" B3 S+ ~/ Q& e3 m f4 H
}
; @* h. B# R+ N7 x) |3 m }
. f# V2 d# V+ ? return pPartyTmp;
' a0 Z: K3 e- I9 F( N; i- z a% a}, u3 v; N9 U8 V- w: W1 A. z
#endif //__PARTY_FIND6 X' U! b Q+ M& q* N4 p ?* V4 O
: F- D& Z( x5 q+ c
DPSrvr.cpp:- w5 S2 w5 H* t; d1 T
代码:
' W% {3 _2 T& Z" r' |4 U#ifdef __PARTY_FIND
5 _% L$ G% c+ {1 N" Kvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 b0 }& j2 g o* L" E{
2 }) R0 r+ ^. F CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 [2 s. W7 o) P3 [4 t% q" Q" y if( IsValidObj( pUser ) )
4 K+ D5 G: M( k; _) [ {, w4 y2 ~- u1 N
u_long idLeader, idParty;( s- ]6 K- d& T. j/ ^! S
BOOL bAllow;
Z6 ?) C! I$ v' a" T& }3 c& U ar >> idLeader >> idParty >> bAllow;! i+ E; W4 G3 J& _2 o( A2 Z% m
if( idLeader != pUser->m_idPlayer )
# r1 ~7 E' t/ }6 I# ~( \: ` return;
/ g+ F! a/ [* X CParty *pParty = g_PartyMng.GetParty( idParty );/ D, L% c& b+ [/ _! \! o) s" x; D2 @
if( pParty && pParty->IsLeader( idLeader ) )/ @3 z1 P+ T9 S: `$ \
pParty->m_bAllowEnter = bAllow;
6 W5 B6 U) Y- |4 D/ L else9 d2 p" s: U# G( e+ N
return;* w$ B7 h5 }. j3 P& I9 X
6 t4 O( n& {4 i+ B3 o" Y8 k. p# t CUser *pMember;
, O! q% C x5 W: x& }/ J3 } for( int i = 0; i < pParty->m_nSizeofMember; i++ )
- U7 ]! ]. @) Y; b. J5 T {
+ a; h! M9 ~7 Q9 n3 O s pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );& t; }7 w2 Y _( s/ F2 P
if( IsValidObj( (CObj*)pMember ) )- z& v8 t( P9 f! V4 t3 }
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
4 s8 V% |% R T% G: m+ e2 c6 ~) o) ~2 O2 q }
1 g- R u( f" N3 i8 ~2 w4 W } _: x5 h' R# |; b3 d! N
}3 z8 l( [/ f- D2 s3 r
#endif //__PARTY_FIND, n: h" B3 O: Q; y' Q/ z
1 }# t4 e2 G9 R |" O代码:
6 B5 D( P9 D! l& O) b#ifdef __PARTY_FIND
. T9 V9 H: T' N' e8 ~& u ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );1 u5 W. s s7 q7 L6 r
#endif //__PARTY_FIND
, @0 }7 Z( A# {0 B! @
' W$ Q& V6 N A( w/ b% h% E5 }void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( n* x& L* z$ n" o8 u4 S
{
- b6 ^ l- p; \# b% o u_long uLeaderid, uMemberid;3 A* P6 b0 d( _8 b
BOOL bTroup;
* i! P( Y1 B. i ar >> uLeaderid >> uMemberid;0 R& S1 j8 X+ \5 b* B, z
ar >> bTroup; l+ @ H6 ]3 b7 m# l) a% l8 L, t
! @0 o( y- \( e: p- B! l3 s! m
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ z- l' S7 Z: @
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
0 l" Y2 l, O9 [2 G6 u% T6 o0 ^#ifdef __PARTY_FIND9 i) q4 u6 m0 j: I
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
t$ l" J3 d: g3 \$ V; I#else5 J2 L) b* O+ {0 P( a* X. m
InviteParty( uLeaderid, uMemberid, bTroup );
: O0 x9 e& {4 X#endif //__PARTY_FIND
4 }: D. j/ H( ^! w}
7 z! t9 n' ^0 c' T- G- j/ D- c
; Z0 ^+ d+ t9 Q8 a代码:
0 s2 m" ?' S+ [* @#ifdef __PARTY_FIND2 p# [1 H/ L9 D, J0 `2 c3 |8 s
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )! @# ~7 f. ?; z- L$ m' m
#else, P9 j9 L& c8 I: o
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
7 S3 z4 t6 ?$ c1 o9 ?0 f% x#endif //__PARTY_FIND
2 j8 ^6 z$ i) B# L5 e: r3 B{
0 @" ]% |4 e N+ T7 `& Z* q& u CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
$ w0 H. |2 U9 V5 ?$ u6 A CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );: P3 F0 J' n( G" e3 `
' D% R4 ?4 @* k- o( @& Y1 y# P( v8 R
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )+ a. y- u( m+ ]! T5 O3 P# b
{
) q P1 U9 p& i; @ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* ~* [ b: Y3 c( T5 x {; E& J ~1 [" O: h
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
" z# @' e" J8 n- V {
) S0 @1 S# V- k r" T, q- I* s% D pLeaderUser->AddText("没有足够的权限。");) j- G7 P3 T G9 w( l" J! A
pUser->AddText("没有足够的权限。");9 [! t; @; Y: m. c# k; r( j
return;
& ~) ~0 l7 J, C; t' H: \ }3 \8 N5 {7 m# p/ f# Y
}
9 P$ M1 x( z8 p# T M) n // ???? ? ??? ?? ????.+ i1 Q9 p k& P2 U/ ^
CWorld* pWorld = pUser->GetWorld();* B2 c' C0 N) N& ~4 |
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
, o) _7 T# @9 m" v" C0 N- T8 f { ' H# x2 z5 g5 M# z4 E6 x0 B
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) j1 j& E* \5 k+ l. L
return;2 h3 U4 \3 y$ h/ o5 z+ k, s
}; C2 y$ y: k4 Z/ |
#if __VER >= 11 // __GUILD_COMBAT_1TO16 w" m' G; O# s4 _% u0 S
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )$ q. v9 f$ T2 {, m
{4 W/ G: ?- K0 l! R6 l# C3 Y4 j
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) N# X- Q9 `/ Z8 {1 e4 p( u
return;4 {& n0 o4 ]$ s' R; P% [
}/ I4 ^" P1 M/ y0 f w
#endif // __GUILD_COMBAT_1TO16 R8 ~1 g1 g) `
$ ]9 [# b" F( H& ~8 x#if __VER >= 8 // 8? ?? 061226 ma
/ B% z+ V$ ?' Y: r* n if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )( R: x( a4 U# {) H# @: r
{
( n( m1 A$ P& m2 k return;$ [) M. o6 ?: C! m
}
: l1 B* B% g3 C% F: N( w3 \2 x#endif // __VER >= 8 // 8? ?? 061226 ma
6 \* R( W7 z7 j2 [7 ?6 L: q5 n# m
+ b# K1 b* V0 l$ W: ~6 y! e* E if( pLeaderUser->m_nDuel == 2 )6 s4 n+ P& P+ o3 C3 M; |
{ 3 L9 |4 t: R3 w) I
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
# c/ c/ z" w4 d8 P9 d3 N } 8 E/ q. ~+ x8 m0 ?: M% @: ^
else' U; d5 y/ \0 L) T$ H
{
0 N* R# [/ Y% F, u8 e7 o+ R if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???( N( K9 R# W7 R+ v7 q) {% U
{
- O4 D1 P& h0 I- m9 r8 q% J pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
3 P* ]5 {2 [4 h, L, [: _% Y1 L/ T1 b! p }
+ [7 \8 `, X# Y0 u5 B/ B else
# B$ }9 M. M% r" g$ ?& h$ C# \! f* h) U {
4 c0 b& ^4 B( v+ r if( pUser->IsAttackMode() )$ \( o1 J! D* P, J) S1 T C
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );2 O$ n4 U2 L. p' E: u( F0 S
else
: v% O W. s/ j* Z, R#ifdef __PARTY_FIND( N, B1 H! Y1 `" B% q M3 P
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );- g) \) h `' r6 c
#else
5 X* G+ G2 Y; q% w) F/ D- D2 m9 ~ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );1 K. w3 M* {4 W- x' M1 c
#endif //__PARTY_FIND
6 S1 h- _# t/ x- t }
9 L2 C, T: S6 H- [# e) v }% O& [5 o1 n' {2 M9 C5 n
}2 }8 c0 T, F$ z& f- y. p# ]% l4 [$ l
else
- a: V% e1 }2 ^2 h0 |; O {
1 i" x: J7 w! K# N* R4 N6 f if( IsValidObj( pLeaderUser ) )
2 l6 R/ {0 K, @ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
0 K, V$ @7 f* p1 l }2 W* f- V4 q e6 J' i5 A: a# r, _
}* m7 s- x2 M* m1 K, a
- R, `0 b) d( }+ X, H4 hUser.cpp:
# @% B4 A; Y9 ]5 z( R& A* u: }代码:
, y' | x5 x c) r#ifdef __PARTY_FIND
" n9 z$ ]; }/ i! F6 ]) Ivoid CUser::AddPartyAllowJoin( BOOL bAllow )( J* H$ z5 ?6 o7 V7 B7 b
{+ I2 g4 S) `" S/ E' K$ _2 k, x
if( IsDelete() ) return;
8 s# p: [- J% o* l S5 Z
, \& X+ x8 I2 n( [" A. s m_Snapshot.cb++;) c8 X7 y9 t, t9 I. G$ g4 C" `
m_Snapshot.ar << GetId();+ c2 [; w }+ f4 ^5 F9 @5 O
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
" _' M" v# W- e( S | m_Snapshot.ar << bAllow;- o$ o1 Z- l1 H8 i
}
7 ^5 `' h1 C0 c/ `#endif //__PARTY_FIND& G7 L" P" a+ p# N5 s+ C8 e
9 {4 U3 o# e: g7 Q' r5 g代码:
, @* W0 ]) Y- F7 b#ifdef __PARTY_FIND1 [, E: L! z( X' Y" o( J/ I1 Q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )4 r0 P, q+ C; B1 ]" w5 ]
#else
2 c) G1 V. V* c9 J) [# t, m8 uvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
( T( d- I+ F, l; M$ ^2 l#endif //__PARTY_FIND
2 z' Q h3 p+ G3 W6 ?{. h; w! K" q- q8 U/ Z' c
if( IsDelete() ) return;1 C" R+ T r7 ?& n, x$ A# N6 W% i
Q3 W" _9 W+ l K! X: @- A
m_Snapshot.cb++;
% _, x1 B& U/ V m_Snapshot.ar << GetId();" t" G, }) R D, ^& y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;4 V3 Q8 N( v8 O: c }2 f! O4 Z, \+ m
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) O( q/ F$ b7 K+ k1 ?' F m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();* @/ W- f( l! A7 C0 V$ p% k. w
m_Snapshot.ar.WriteString( pLeader->m_szName );" G! U T& V2 _5 J7 N9 R" S
m_Snapshot.ar << bTroup- J+ ~' C5 I+ ^% I$ c
#ifdef __PARTY_FIND
: Y& H6 |; D3 y4 i/ S) {1 ^' ` << bPartyFind
" P# Q$ j0 l! |9 G#endif //__PARTY_FIND& B7 f! F8 ^+ ^( J; C& C
;- h- [* G9 X9 v8 g5 B' |2 T, d
/ e* s. Y% d1 F6 ]0 f6 C6 \: z. r, u}
K# {: O0 D0 Y8 I, ~' b# T& E
! T, {2 I3 v4 YDPSrvr.h(公共范围PLS)+ l1 g4 P& {2 L* U
代码:
2 H b1 a2 N2 e0 E% r#ifdef __PARTY_FIND' A5 V7 P; g9 D3 d) M: M
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );. v- d; R* X$ u
#else
. d5 q+ d4 [1 E, @+ V; J8 o: N- I8 K void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); ~% T( v+ x: \* l/ Z1 z
#endif //__PARTY_FIND
2 O$ v% b; |! e+ l
& S% N/ H" C/ P代码:: i$ t/ z+ b0 z
#ifdef __PARTY_FIND- i2 ~6 C$ [" p
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );$ h! w6 O3 M( J/ L
#endif //__PARTY_FIND
s) c _! D1 h- c" A d' E6 e8 Y* P
User.h(以及):2 b% Q( l9 e( g- ^. V
代码:
' c! G3 Z. K" |* H C#ifdef __PARTY_FIND
% W& Z5 l9 K( u, J- A& X void AddPartyAllowJoin( BOOL bAllow );
. ~9 }) c) S; M! ` void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );8 L$ ~( x4 \' h* [8 W: O
#else ?( b$ ]3 @4 G0 e* g- }5 Z
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );9 X9 i' e- O& T/ W9 w. J8 c i
#endif //__PARTY_FIND
, e* D7 @4 B$ a$ d- }/ L) n" |- i2 ~" [0 M6 m; S( Y+ p7 L8 i9 t
party.h:
& n- g% R$ K# w代码:
4 `* @8 L, u! B' ?. ~7 l#ifdef __PARTY_FIND( w) G% C9 N( ?$ m$ W2 R
BOOL m_bAllowEnter;
+ T/ Q/ D: s( Y& s/ P) ~' j( M#endif% e; r' {' E( A+ ?
0 |" F) R/ R& }, ~代码:
0 j+ L8 l( [* z/ J- e- t$ m#ifdef __PARTY_FIND2 {, E0 ~0 Q" S- }3 N' n8 ` O
CParty* GetPartyFree();6 g/ C ]/ k; Z& U Q2 _. g5 m
#endif g' c, @- E( E/ l; p! |
3 Y1 K0 f) L' s( F- k# cWndParty.cpp:
8 G! G6 n; }2 j; m5 K! {OnChildNotify:" ~* U, v# P! S" l
代码:
2 k$ R; T# `; D. k7 J1 L$ `, Q#ifdef __PARTY_FIND
3 s/ A" h8 x. O C. e( ? else if( nID == WIDC_CHECK1 )
1 n+ C# f' R" G3 a- q" E3 A" ~ {
; }- C# w! e( S- h5 G$ H if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 B' G. a* ?' c: z, O+ ~ |! p {
1 H/ B, w* Z: D% }" D8 a1 w0 {" k CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. `8 X; }- A1 r H/ r5 [, p: v
g_Party.m_bAllowEnter = !chk->GetCheck();/ K( U* y- M$ I: N
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );' w7 O2 D, C! H. `! v+ D
}
; j6 u" z& ]( I }
* K$ f, `6 G1 @! I7 L; a#endif //__PARTY_FIND5 U" o: ]; e, [1 M& ^! s5 k
" }8 r' B1 @3 J% X. i
代码:
1 q& A2 l( e) ]OnDraw中:
" t" O2 H3 x9 |$ U+ b代码:
: @: y; U7 w# U#ifdef __PARTY_FIND
' c) p" d/ n' Y8 X; K( u CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); w x. {, o" J8 f ?2 z+ \$ e2 G% @
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )$ U4 o. g; _2 [ W" H8 K
chk->EnableWindow( TRUE );
- ~ P. @ q- X7 }! v. r else$ O" {# `% y3 I5 M8 |, x2 `
chk->EnableWindow( FALSE );' r, U! d+ K% [% K# e7 F
chk->SetCheck( !g_Party.m_bAllowEnter );/ J0 ]# p# \9 C; N+ X
#endif
# X0 z/ W5 C4 p5 Y" R. }0 F! H6 F' C/ l
DPClient.h(public):
8 \/ }8 S/ s: ]0 h9 Z代码:; ~- B6 F# `0 y* O+ Q& i
#ifdef __PARTY_FIND
! d% s5 ?5 N6 Z: V9 p0 F void OnPartyAllowJoin( CAr& ar );
5 _. ?8 z' G% x3 j) i9 n void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );6 o7 H5 V# o9 P* V9 b
#endif //__PARTY_FIND
, F( C x) i# @& x0 F
7 \4 u" s/ ~3 \& q9 a. A. n% ^
9 [8 P4 W9 @7 H$ c lWERS hinbekommt没有,请让赫克的权利。
6 ?" j6 s7 A6 i2 n1 a不支持左右,所以难不...
& z! p& u; R7 G3 j# r3 z党k的Windows NT甚至编辑它自己。
( i6 m4 P0 c# m; q" A- i) Z包也,因为我不erschreiben进一步如果我你的。- Y2 M5 v4 F$ p( T
由于缺少Quantité k n个代码是什么升工程前。
- W e1 X0 a8 N- Q3 X2 d `6 P7 i如果是这样的。请发表。2 Z( J8 T& K- A
到目前为止,Pumbaaa
/ D6 M6 t0 x1 _+ F* W3 D
+ E- L+ O! i% U& n # |* r7 S/ t. D2 ^( N! @7 f
MsgHdr.h( ^* F' s6 N' K g5 E5 w+ H
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88631 H# [+ L: {( `: G4 T
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243( z1 X) v& L6 Q: u
& M0 I$ P+ a% m" q- S! ^4 z
& M0 ?+ L6 M2 H v+ Q M# h t5 D9 z5 c. N8 U- ?' B
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