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对于那些谁需要它 - 谷歌缓存FTW。 :
3 V5 j7 {' ~9 @如果我鼓掌纯粹是我复制错误时,D
% w- L3 D0 ]7 i7 W- l积分当然Pumbaaa。+ _9 {, K( K/ h( y8 `: T" A
* r# x. r2 l3 q, d4 UFuncTextCmd.cpp:
* ^4 J4 y8 n) }+ I, i& O# m# K+ Y$ R
代码:
2 t0 ?% {# N6 R+ q( n#ifdef __PARTY_FIND
' }& L$ `( [+ A3 A; Z0 Z. @4 Q' ? PBOOL TextCmd_getparty( CScanner& scanner )4 Y# Z: V: z( b; |4 B( `
{
3 [) k2 ^* L! G# |# q- U/ m' T#ifdef __WORLDSERVER( h( V3 U( T# n; Y2 @$ C
CUser *pUser = (CUser*)scanner.dwValue;' f& y1 D% j0 `" o' H" f* f+ o* z
if( pUser->m_idparty > 0 )4 N! U6 S( s3 W% j
{
* O& l7 V! N$ ^6 ~" A( |/ g5 U pUser->AddText( "你已经加入一个公会。" );9 [0 N# P1 u0 f' @8 [% m* {
return TRUE;
7 w9 q! w9 \+ {/ O! E7 z+ W, i }
, r: W6 T/ t! t CParty *pParty;
$ m% C/ k' N: X5 R/ m0 }: K3 J; f, j pParty = g_PartyMng.GetPartyFree();7 t. x8 ]9 K. U! K' r
if( pParty )
2 n* z) x1 ^. R4 B {! ^+ N7 U0 H1 Z# h7 l# A) p
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; ` @+ m C, q9 s0 _$ w# F" a" ] }else* X5 z+ f/ I3 Q
{2 j, ?3 ?: m- Y" |
pUser->AddText( "抱歉,这里没有任何一个公会。" );
$ a& _. R. P& M; E }
6 x4 x, p7 g" |9 s9 o#endif
& y+ c: m9 [8 t' W7 ?( Q, V return TRUE;0 E3 k% B) r( i4 I
}0 `: R h4 p- c' K! f L- C
#endif //__PARTY_FIND
) G; z5 |0 M( L& q
) }9 p6 z( h6 ^( p) K代码:
! I0 z3 _: F+ T+ PBOOL TextCmd_PartyInvite( CScanner& scanner )
1 m& z% R1 _6 t+ _& d) D{
4 K# V* a/ f, F$ P" } @#ifdef __WORLDSERVER+ M2 F& c* [$ p& f& {
CUser* pUser = (CUser*)scanner.dwValue;
1 V: x! x" c0 R, `7 A* x7 I( ] MoverProp* pMoverProp = NULL;% f" O- y$ y; e: P4 N
scanner.GetToken();
3 r# k1 p5 u# I; T#if __VER >= 11 // __SYS_PLAYER_DATA3 O, j+ {# ?# \; J5 ^8 n
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
! C1 S3 n8 h2 e" {& u6 K$ N& C#else // __SYS_PLAYER_DATA
4 `" B, f- n8 ^3 ?- I7 T u_long uidPlayer = prj.GetPlayerID( scanner.Token );
( G; N6 y3 Q& z5 r7 K#endif // __SYS_PLAYER_DATA
# Z3 X) t; h. v$ d% p if( 0 < uidPlayer ): l- f. U% S! g2 W1 i7 S8 g
{
' o6 e7 t; `: b+ ]; r6 s B( H CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 8 }7 F* M: [+ s, {6 x! y7 w
if( IsValidObj( pUser2 ) )
' Y. e* u4 k. T% @# a/ n#ifdef __PARTY_FIND; U7 ?8 q% d9 S' N" [5 J
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );+ [* i3 A g5 ^5 E
#else2 p4 G) ^* g( I* C/ d2 i. N
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
- O+ Z+ \, U, o#endif //__PARTY_FIND
# B) i! U' G1 I- C( D5 V) F' W else
) z! ]6 D- v& X pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
7 S4 Y8 p7 z+ K; G Q }$ G& Z* q' ?$ ?- R& J$ i
else+ d% I7 M0 J* b* B, e$ I
{. P- L$ d, f( a1 b
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
& S- ]3 N7 z7 \' U9 p% k7 n9 B }" X' V8 Q z: x2 H
#endif // __WORLDSERVER
' d& l0 ~- c! }0 H% U
2 f: F6 J2 y4 m/ J3 [6 d return TRUE;
: t* K0 Y K x8 J- i# r0 [}7 G5 j3 f/ L! o
: J# T& c' A& Y8 W( Y
代码:
6 j+ U) R8 N/ V- S" H' F9 N#ifdef __PARTY_FIND
8 ^4 D8 U7 b6 d# I. w* D ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )1 C4 _0 s0 S; o; F! a2 X* N
#endif //__PARTY_FIND% y9 y3 K5 b* Q: O* {3 |# \% G
DPClient.cpp;4 H% R( x. Q4 d4 y4 a
Code:& }1 W9 m0 [2 v9 G) L
void CDPClient::OnPartyRequest( CAr & ar )
/ r' y% ]* x" x; o) h{3 X& f4 {% t* g& I7 h( n
u_long uLeader, uMember;3 f6 O7 M& t! l; D
+ F7 T- d- d. U4 L BOOL bTroup. |& t0 K/ y3 ]
#ifdef __PARTY_FIND) M- u X) d; V/ b* @( N% h B- ^
, bPartyFind5 F/ r% x2 @5 K0 N% J( @
#endif// __PARTY_FIND
t. D# [0 M% Q" \3 M6 w ;
# }; \- @% }: J LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;, ?5 T# m @9 n0 k* Q2 Z
BYTE byLeaderSex, byMemberSex;
: I+ v8 J2 t" m" p) o char szLeaderName[MAX_PLAYER] = {0,};
3 \: Z/ n0 u' g3 k ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
6 M! F+ ~: r( A, p: y ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
1 G! _$ O5 F/ d* c" \ ar.ReadString( szLeaderName, MAX_PLAYER );+ y8 U b3 o- M4 a+ J+ L
ar >> bTroup
$ s# `! O8 W% y9 }* |#ifdef __PARTY_FIND
. [1 w8 Z: g* |% C: Q) r; j% q >> bPartyFind; L6 Q' G# L2 b" B0 A1 P. D# {
#endif //__PARTY_FIND
) a* D1 B9 d! }' f/ ?# _ ;; B4 V% b3 I, q
4 H* h, f3 v* G, \
if( g_Option.m_bParty == FALSE )1 V8 \$ R B) @# t5 P
{$ D6 ` p& z+ A" w1 Q* \
SendPartyMemberCancle( uLeader, uMember, 3 );
9 `& k% y/ j3 j" s9 t return;2 v: X6 S8 c0 h7 G& H
}+ @- z- u2 L% F Q; D2 ~
4 h' g+ `" l M( I
#ifdef __S_SERVER_UNIFY- g' [3 h9 W( d- f- b5 R
if( g_WndMng.m_bAllAction == FALSE )& o) B8 X8 G$ C3 D3 Y$ y+ y/ c' H
return;
" V) l3 @6 Q; k o6 G! B' }3 f U#endif // __S_SERVER_UNIFY
: ~% ?9 _9 ?2 u$ ~+ f# W2 w1 Y- Q y/ B4 D8 B- P
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );& V- O1 }6 v* j0 d( B; b* O
$ t7 R5 r* b+ ~& n( u, z
if( pWndBaseBuf )
; F4 v( e# F; m4 O: y. E5 K {. g( w- j! R- l9 v: Y. T
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
7 U' e4 ~# `: | return;
+ c$ y. G/ v7 U0 B }
+ |: G9 |& s9 h; {$ g" F#ifdef __PARTY_FIND
p. }8 T4 p- |4 X if( bPartyFind )5 F& k" }5 i: {% w
{. D9 W. e- }- L0 B; }9 f- r
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
' x6 N- Y9 _* Y, e( J }else
' Q8 `9 C4 ?6 _: {+ z { p- ^; H4 m9 Z( t8 W
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
: e$ n: N6 V, A+ p5 q, K$ @7 c g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 X; n$ O( H( s g_WndMng.m_pWndPartyConfirm->Initialize();
; [$ u- i' }3 o }9 @8 D' @4 K8 n1 ~5 E
#else# c. g2 _ t+ n) H. m* @& O/ p& y
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- u5 h) c2 }3 k4 L/ R; o7 ^- [
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
& J b' U5 [+ F7 y; v8 C _ g_WndMng.m_pWndPartyConfirm->Initialize();
4 G5 }- L. l$ d/ r6 i8 H/ B0 A#endif //__PARTY_FIND* \1 S+ O# q1 }
}& V. s, I7 q1 ?9 d. [6 a
( \' k& t% x* @3 l
代码:- o8 n9 o% H$ H# G( a3 T# y" U
#ifdef __PARTY_FIND, D0 A: z N; o J# h
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
9 _1 m1 D8 \" }$ l. O; C3 \{
, e4 o$ g/ j' n* Z% M BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
1 ~& |+ P5 y- d( H; ^0 U ar << idLeader << idParty << bAllow;& c/ N4 ~; N7 Z2 J$ G. ~5 I( b' @
SEND( ar, this, DPID_SERVERPLAYER );
2 P( r0 i& T, _+ m9 E4 y8 I& N7 p5 L" M( z6 M y9 M- e* h
}
1 R6 v7 L7 X. z+ ivoid CDPClient::OnPartyAllowJoin( CAr & ar )0 z$ K, [* I* {2 P
{' M- _6 G' @& P4 G
ar >> g_Party.m_bAllowEnter;0 Y$ M. G, ?7 V4 e3 `5 _
}' C N) I/ U( {+ q
#endif //__PARTY_FIND
! l( u1 ]& X. X# ]& q( E. UCode:
! m' M7 _6 ^* }, ^& S#ifdef __PARTY_FIND
! ^$ T2 E9 y s+ M; t9 c case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;1 `7 H2 G0 U: ], z3 b! D% ]8 g7 l+ D
#endif
( L1 E; t# x7 |9 ?5 { H. i3 X6 U7 t6 h9 R1 |" K9 A2 K$ q
party.cpp:
/ B8 e" }8 m3 Z6 T& B8 `代码:3 f& [ e) e/ B! a1 J
CParty::CParty()2 X. n& J2 z, _ T2 s$ p+ q+ N) @
{
; B: s d) ~' D( r) N" e m_uPartyId = 0;9 R. L& X" p8 [1 X6 n4 Y
m_nSizeofMember = 0;
9 x$ H0 j9 d3 }$ Q8 J- s+ o1 D! m memset( m_sParty, 0, sizeof(m_sParty) );% J) j( S3 Z7 J
m_nLevel = 1;5 l- E0 W b$ |: y9 e0 w
m_nExp = m_nPoint = 0;
: @7 A# p; T @, X+ u' o m_nTroupsShareExp = m_nTroupeShareItem = 0;
- d) |) U& e$ ]$ A% K m_nKindTroup = 0; // ????
( h1 E" v' n% z m_nReferens = 0;
+ ?' g$ h/ D: {7 Z8 V& p9 [ m_nGetItemPlayerId = 0;
# R* J! k* C q$ y#ifdef __PARTY_FIND
6 S1 z2 v6 ?; @, W+ N m_bAllowEnter = TRUE;
0 f% ^# W. ^" X m. f3 U9 k#endif //__PARTY_FIND
; q. R4 L1 X3 h6 @ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )" L9 x' m1 K+ k: X
{7 l @6 H: i8 @" z
m_nModeTime[i] = 0;4 X- d6 |2 K& q% u
}/ [7 }5 k8 M" P1 f, _, Y* I
m_idDuelParty = 0;: H/ V8 B& ]2 v5 j+ d
#ifdef __WORLDSERVER
: P# \( z: \3 W# a8 \. b9 y m_dwWorldId = 0;# \, @5 E; b) c o8 I, ?% z
#endif // __WORLDSERVER X4 B6 {' |4 h( I
}- A; g! D. ?! B4 \$ \0 O7 n
代码:$ N! M( S4 f7 Q- l# I
void CParty::InitParty()
1 }! G$ n* d+ p, ?. @{6 b+ h L' C+ i0 |% S
m_uPartyId = 0;
. Z) U' P4 u: |. E: e m_nSizeofMember = 0;
& Z- x* z& ]% I6 D memset( m_sParty, 0, sizeof(m_sParty) );& Z$ _" L. u D4 v2 \8 B$ [
m_nLevel = 1;9 i% m4 h9 G7 m
m_nExp = m_nPoint = 0;
6 A9 r" S+ R( E, j; o9 t) {' R m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 U- O4 s5 X4 B- Z d+ U m_nKindTroup = 0; // ????
4 f. D6 W0 J) D$ d" x m_nReferens = 0;
3 J- l- n$ q# I5 i! ]#ifdef __PARTY_FIND7 P0 d! o$ b1 ]) y. @6 \# i
m_bAllowEnter = TRUE;4 d+ r5 E, L$ S, b# B* [) I, }( W
#endif //__PARTY_FIND3 x3 t( A1 Z% T$ Z
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )! c6 g- E% `4 I3 ]" m- w' J
{
8 k% U$ W1 G/ f5 v' w m_aMember[i].m_uPlayerId = 0;
7 J" L+ l. N+ s. O7 G m_aMember[i].m_tTime = CTime::GetCurrentTime();* X/ s% L+ j: j
m_aMember[i].m_bRemove = FALSE;
3 X3 P' G/ ~; u: W6 i2 K5 F3 Q#if __VER < 11 // __SYS_PLAYER_DATA
6 a9 @; o- M& `, }1 b* @, f4 {- s m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;- p5 P5 O, F# U0 T" C3 E) U
m_aMember[i].m_szName[0] = '\0';5 j1 Q/ F8 {6 a' G
#endif // __SYS_PLAYER_DATA# y, B1 \. `7 c9 V9 A/ B" ]7 D
}3 @, K9 q# w4 Y M# {, L' O$ s, o
}
- X& ]- j$ K |& h' V# |代码:0 ?4 U [) L1 V, K: P, H
#ifdef __PARTY_FIND
+ y$ t+ @+ s" zCParty* CPartyMng::GetPartyFree()0 u. G( K+ P4 J8 _ ~1 D, h
{$ \# a* w1 R8 A
CParty* pParty, *pPartyTmp = NULL;/ |8 @& U; h6 d. f: \% q6 m
if( !m_2PartyPtr.begin()->second )2 S2 R: i* a/ i& \ F. z7 f
return NULL;5 j3 d/ L% R% r% `$ D" H/ X* p
BOOL bRan = FALSE;
+ v3 U6 Y% \: g9 l8 U DWORD dwRand = 0;: v5 B2 q% P2 T0 J! t4 c
if( m_2PartyPtr.end()->first >= 1 ), Z) {& v# ~4 v: z- u2 b
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
3 u5 o3 r2 S+ G+ P y' s6 }% D, ?# D& V- Y+ i1 ]
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
, l0 X( H) B' r- `3 o { r: N- N, J7 p+ _& J3 U
pParty = (CParty*)i->second;" ]' P N1 z0 K' G+ K3 o0 Y, N
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
$ Z, ]/ ?. {5 E& C4 ?4 W w {
3 T6 D. T2 m- t, n- i if( i->first > dwRand )
1 I$ G7 y& o2 H& ^- L# G* h4 N return pParty;* [; F7 n% x+ s* ~1 _. _( }
else
( {9 R5 V2 S, T- i- e+ | pPartyTmp = pParty;
4 Q' k. u0 r L3 W }
; f F+ M: H" } }
. ^4 u, J4 o! Y6 { return pPartyTmp;
' L: ~* [8 W0 W% h5 X}
' x1 | o$ t& x3 A#endif //__PARTY_FIND& g/ v6 e0 a u# n! y1 Q4 X
( u1 _& n* @" w5 F! O
DPSrvr.cpp:
6 ]! X$ Z7 {6 q8 f: y7 V代码:! ~5 D3 G, l9 T4 p
#ifdef __PARTY_FIND3 b6 E1 i2 S s8 o* R( p4 @. [
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" E6 P3 k/ L8 {; z# D{% }* ?$ F& n+ n
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );: j4 e u4 m; d; {
if( IsValidObj( pUser ) )
/ V4 u' l. f c3 g5 [1 A& F {! X$ l( L' t% X) v
u_long idLeader, idParty;- b6 a8 ~8 o. e
BOOL bAllow;3 w9 I, p/ @0 L; b$ Q1 _' \
ar >> idLeader >> idParty >> bAllow;' ]3 i* S4 Z9 \" h& O, ]
if( idLeader != pUser->m_idPlayer )* H& Q k8 j% Y8 n8 l; r
return;
8 M8 A2 h# W7 s A6 {/ o CParty *pParty = g_PartyMng.GetParty( idParty );- e" F7 _7 D' L( T I7 h, y% ?
if( pParty && pParty->IsLeader( idLeader ) )' q" |8 B" V/ o+ H3 S
pParty->m_bAllowEnter = bAllow;
3 ^8 I3 Z% h6 Z# y, C# _* y I else
7 J( ^8 r% ]/ l) o6 ~( f1 T- y9 g return;
+ Q4 O/ V. f) ~5 U: V
: E+ M, P. z4 ]8 |5 @' [ CUser *pMember;
0 N! ~. M2 h% ~+ M5 B for( int i = 0; i < pParty->m_nSizeofMember; i++ )* |1 ^: K) ?0 J$ D$ T% o
{
; Y% D3 ?% @2 |* |5 ]. l/ o pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );6 D0 T& w! R# d* h# E- z* O
if( IsValidObj( (CObj*)pMember ) )
' K5 L4 \3 V3 }3 _/ U3 g7 J9 [ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );4 i/ y- h/ A: |" o0 {
}
7 {( J8 e4 Y( s& n }' [8 U$ P' T9 s
}
2 `0 T; a1 M/ G* N#endif //__PARTY_FIND
/ p C x+ Z+ q# h6 w. q3 b6 s2 m
; U& u6 | j3 Z, @ `& L) J1 C+ Y代码:0 o: u* F3 o& ^& b% z
#ifdef __PARTY_FIND
5 P/ p- M/ E* @7 t7 ^' B* b5 ~- c ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ P" u2 w4 {2 K( N8 R
#endif //__PARTY_FIND% ~# w4 O- y# s& R+ B
* z/ P: @$ _: g$ j* [8 tvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
: s1 h0 F8 f: E! I G{$ b( T9 z$ p. G- W. `' I
u_long uLeaderid, uMemberid;
' M+ k; A' P8 c6 ^ {1 F; ~ f BOOL bTroup;
Y# M% i) `$ r2 N4 Q ar >> uLeaderid >> uMemberid;* R8 {8 E7 L+ q! I
ar >> bTroup;% _, ?. [$ F& W( ~8 C/ S) Y
7 u9 }/ P" @ u& y# _ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 w& P0 G- x2 _$ I, t* N
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 |1 w0 @) d; C$ h W8 h' x
#ifdef __PARTY_FIND, g8 H* K0 q+ D0 s$ ?
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
0 {9 k8 U$ V; `9 e# v9 u#else
7 S) A. w! p0 {2 S& s2 _% F InviteParty( uLeaderid, uMemberid, bTroup );
% V$ c; t$ r' _; u8 h4 z#endif //__PARTY_FIND
+ v3 C7 V( ^- Z4 i- S4 X* H+ k3 w}" S5 F0 a' F9 ]# D8 p
, h; j0 u! ?9 g, `; E6 R
代码:* c& s! E; o1 t6 ^% A$ f
#ifdef __PARTY_FIND- p6 J7 c& T! ]3 N) w( U
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )+ o, m/ ?* C5 B5 Y
#else+ t: G, Z% j# E+ U1 X; G
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
$ V, k2 d K; f# Q#endif //__PARTY_FIND; t0 e5 [# U" ^; O- H4 K
{2 v+ `. u6 F. K5 C$ f# ]
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
. @. t9 _5 z: h CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );6 e% G+ J$ R4 }( I/ E
. M1 ~) S, y& g- b, Q7 [! L if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
0 z% e- O) T6 R/ s1 A {
5 Z$ K8 d* l' A/ a1 H- A0 l9 b) k: t if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
) j2 K' ?" u( f( u2 }1 n4 ?" b {
( y/ ?# P& M, J& ^+ h$ r- P if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )8 x; a% S+ g9 C$ [' _& o' V, R- g
{" J- V" m7 s- j+ U
pLeaderUser->AddText("没有足够的权限。");
+ B) G% {# @1 n u0 u5 ^ pUser->AddText("没有足够的权限。");
0 _9 l3 I5 z! j, P+ G, t9 [, w return;* L' b" |9 F- K" _6 q
}
& U& p( ~3 Z7 C/ x; @; ~4 a: A2 H% }0 B }
1 d1 H9 M$ X! A" F. j/ `( c% N1 K // ???? ? ??? ?? ????.; o2 f& f. }# V- t9 A/ T6 p& t+ j+ j
CWorld* pWorld = pUser->GetWorld();
& E8 v3 Y' r+ }+ _( U0 _ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )% Z+ u$ o& A% b3 G8 U
{
; {% F5 h0 h: E$ O- K pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' U' ^1 C5 I. e# P) g
return;
- x* B- {9 W" e6 F% g }
; ?) z" Y, |. c/ H3 w K- v#if __VER >= 11 // __GUILD_COMBAT_1TO13 b& B: t2 S0 t
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )+ }3 G% L Z. P
{
5 o# j& L) ~' U# c pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ f9 A4 x5 G/ F* w/ n6 V+ q
return;
, D0 }! n, u6 r8 A& l2 K* m }
/ i6 @% E9 D% s$ E#endif // __GUILD_COMBAT_1TO17 z1 O* O3 R, M
9 H, l1 G- p( `#if __VER >= 8 // 8? ?? 061226 ma
' }4 ?. a$ |) v7 ] if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )1 v1 G) e' i) B% i8 l' g# K0 d
{# a+ L2 W9 ~% I! ^: N
return;
: _7 a) R% b8 u }
8 e3 _! p$ K: v$ f; C2 [5 }#endif // __VER >= 8 // 8? ?? 061226 ma
: s: q Z, z0 Z/ F' D ' g; y2 z8 |" _% r; n3 a' X2 e
if( pLeaderUser->m_nDuel == 2 )
; I+ S' N! P* I2 l- f& \4 z% X {
1 x8 i f; {4 R; Y* Y pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
* C3 M) e3 c1 w& E: X( i } 5 r9 R) q& f8 Z
else) h( V9 ]- ~8 c5 U9 S# J
{
# T1 I& l# @1 S6 ] if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???7 ~; n# M4 c' Y" {7 E- W0 S# P
{# l# _+ D6 Q, h( B+ E3 b* R4 x* m
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 J% r( V# y* ?" d+ Y1 Y }
6 R v: W2 t/ h& j4 C else
6 o9 ^8 j0 `# @2 q6 G: }( X {, ~/ w0 Q$ l" Z& d K
if( pUser->IsAttackMode() )
7 ]# w( z+ e7 `1 a0 } pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );4 r# r' A$ N% m8 U
else% ?% B( t' Q. w; c% ?1 f L
#ifdef __PARTY_FIND
. r4 {' {! a) I' _# u pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );6 P z" M5 } d9 k9 U `* d$ s1 N
#else
3 [4 n- ?& y+ F4 {; F/ l pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );& ]$ u. c7 ^& \
#endif //__PARTY_FIND
3 y* \3 b4 V; h. ?$ J" _0 ` }- j5 \: Y; e0 b
}
8 @+ O8 C2 N9 D0 R8 N0 e; C# ` }& J; d% j0 F1 ^3 H- B. R. k) H
else
! J# B: X* Z" l- S1 o) q {' ^/ x d4 Q1 u h" n3 W
if( IsValidObj( pLeaderUser ) )
4 B- U' |2 Y4 |# _9 S. s pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );: x( ?$ N9 J0 q' u+ l8 ?! G0 e, J
}( v& L$ U, q% N. `2 T# ]* ~
}; [: U8 Q. M1 r. {
+ O% j; I }5 ^+ Z/ g
User.cpp:- X0 e/ S5 _) h' y% ^+ c' s
代码:. ^# n: j( [& O: T( [8 R. c, k
#ifdef __PARTY_FIND. o2 u; }2 I2 |3 ^, }
void CUser::AddPartyAllowJoin( BOOL bAllow )
# Q8 W' v. z8 e5 a6 J! d# J! ?{+ {. N& J. v) {) O
if( IsDelete() ) return;
" X U9 i& c0 N& E7 ?
( g, ~) D# c B m_Snapshot.cb++;
+ ^+ Y+ [1 e5 p2 C5 j& O m_Snapshot.ar << GetId();
9 l" k0 ?3 {5 P6 L8 z3 _ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;& y% F* y: Z2 P4 f) m. l
m_Snapshot.ar << bAllow;
/ k$ B1 o& t, c! y2 C( F( [4 ^}
2 l9 H; c7 ]. C/ j& v; G& [$ c$ F#endif //__PARTY_FIND
+ |9 D) \' y8 t7 ?# V8 L8 F2 ~! V# E/ W
代码:
' k& y1 f6 R+ f% G; o' a! w#ifdef __PARTY_FIND* M$ M+ v7 `- v3 x1 j& Q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 A2 q* I) j; K; `#else
: _3 D" ~; E3 ^* F* Hvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
! V% ?1 U7 P6 q4 u9 P#endif //__PARTY_FIND) J7 Z) e0 M; {' r+ q4 C, @
{- G$ y3 a+ I: Y$ _* X
if( IsDelete() ) return;
; p+ ^" ], z; p. A 7 u& Z8 N: v( X3 T+ y0 B
m_Snapshot.cb++;
; @4 @* R: P) i/ X+ Q/ t# o4 h m_Snapshot.ar << GetId();
2 Y8 \ w; u# }9 J4 a+ T5 B( T m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;2 R% f) Z0 x+ |& d! a# |; v3 |2 c' C
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- J0 _& s# n$ U" P! ^0 o m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( I5 |. P6 f& _0 k m_Snapshot.ar.WriteString( pLeader->m_szName );
1 U. f; w2 d" K m_Snapshot.ar << bTroup
$ p: Q! ]6 j' J. y/ j#ifdef __PARTY_FIND
5 y: l: O' U* C9 G << bPartyFind* X2 c: R* b5 ?4 y( F2 f
#endif //__PARTY_FIND+ i6 F* `% [0 }
;
6 U8 Y+ |0 K( M( {
$ v; A$ x0 T- b+ R) ?8 |}8 D9 t3 ~( U4 D% ~2 g% [1 n5 X
; C1 @ e O$ X! i3 {! J. `DPSrvr.h(公共范围PLS)* e9 l1 u& e- L
代码:
+ Z: f2 G) v! w& S9 p6 g* E#ifdef __PARTY_FIND( ^5 ]" }$ J; G9 R' j8 e9 m3 x
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );$ O% _0 w$ C( T% ]& d) U0 n8 ~
#else
& @8 p6 D! u, `# q) u7 G3 i( C void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
" s- g; l7 N g# p3 l#endif //__PARTY_FIND& \& T4 S3 j3 V' N
/ q: t* s0 _, _8 h
代码:
. V% [( s) ~- @* W7 o#ifdef __PARTY_FIND" G1 j w, k) x) V! ^- g1 G( Q
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );/ h0 k! z1 o3 k8 M; `& N/ f
#endif //__PARTY_FIND1 `# R Z4 S1 `# H6 c
0 |9 h, {8 O! F" eUser.h(以及):; T* q5 \& a) E' e d
代码:; O: T# O! `- t2 ? ^
#ifdef __PARTY_FIND/ R! F% P1 `0 b$ h, _; R4 o
void AddPartyAllowJoin( BOOL bAllow );
2 o3 e* P+ J; i) g( O void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
( @% {. a* p4 f#else% O: b! I) [- Q: s2 J0 P
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );% U& | O( f+ O! ~; s/ T/ p
#endif //__PARTY_FIND- d3 h+ U" n$ G1 P4 p
' ]. E5 Y$ R$ C1 [party.h:( Q* f' j4 H G3 J, O& h) V
代码:8 z: y R9 h- D" v- z$ C% K
#ifdef __PARTY_FIND% H- D) Z1 @* x# c4 H; {2 i
BOOL m_bAllowEnter;5 q6 i7 |) L& F# V& [3 ~
#endif4 j0 {4 U2 t) E) y# g
9 C( m5 R% @2 G9 ]! Y代码:
6 ]; _+ U& J; M1 E) f; g7 D#ifdef __PARTY_FIND
8 c/ D ]' e) P( n( J3 V- Q CParty* GetPartyFree();/ v1 {/ d; |$ {% q# f1 f! T
#endif
, f4 `" i7 p6 I/ G# X& {- F
3 @& L+ w+ m3 v7 q4 @/ _& ~WndParty.cpp:# K* _0 `& v" u1 C' L8 C
OnChildNotify:
, Y [8 U* k! i6 S代码:
9 k% ^5 o' ^$ F2 F# t+ t2 N# z3 w#ifdef __PARTY_FIND A+ I8 T, e3 T U
else if( nID == WIDC_CHECK1 )3 {( L6 F4 a" B' L( k" k
{5 z/ ?, q/ h% `
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 p* e4 q) K; d) \" v {! w$ t8 f1 z1 U* H s
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; h. `. w6 G" U1 f g_Party.m_bAllowEnter = !chk->GetCheck();4 [- X; S O- a( }
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 X; r' j- d' |2 ?3 c5 V( ` }+ G O$ O5 R: `6 g( U/ [; ]+ ]3 Q# o( r" s
}1 \& G# ^5 M7 j6 b* c- k
#endif //__PARTY_FIND& r5 a2 K- y9 W6 O6 J" R
" [/ N* Z" L! M7 x$ S代码:
* k- p" Q7 I2 ~9 oOnDraw中:
+ l5 y7 z Z( \8 w5 N' @0 t4 s6 @代码:
! B( m/ }# k R- z4 ~$ ^#ifdef __PARTY_FIND
" D/ M. x3 t8 C CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 v8 [4 c$ [- D) \/ D if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 P( M( y: H; h0 T. r$ l chk->EnableWindow( TRUE );
& Y9 X3 n" `& A8 [; l' R else, t) R+ V. L. G. A( d0 p7 S
chk->EnableWindow( FALSE );2 r. g. R" c6 f2 R; d9 X
chk->SetCheck( !g_Party.m_bAllowEnter );
; U) X. u0 ^1 b/ l' V0 R#endif
' H! Z2 f* F! n- C
0 J; j# S# S5 s- x% p/ m$ L4 [DPClient.h(public):
1 V4 y2 C' g8 }) k# ^% h/ o代码:2 u6 r J- C# k. J4 J# d5 R
#ifdef __PARTY_FIND
2 E/ f: S- m. ^$ Z" o) T void OnPartyAllowJoin( CAr& ar );
, t( j2 Y- F; L6 K% p' B4 b0 u void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 `" p' X) @- v% Q E, T+ |2 M2 p#endif //__PARTY_FIND$ G7 Q1 e; K/ l" B. t" ^
' @( |: J* F6 }, I0 s! L
D8 S$ V0 k& x5 `6 v
WERS hinbekommt没有,请让赫克的权利。
% a5 `, `+ m1 \% u% g不支持左右,所以难不..., o/ N& M6 B8 s. v! q2 Y
党k的Windows NT甚至编辑它自己。" Q3 c: P: Z0 B4 ? t$ J8 |
包也,因为我不erschreiben进一步如果我你的。
& w/ }) d% ^1 h" r! V/ }由于缺少Quantité k n个代码是什么升工程前。4 P2 t! [( q( Q1 x2 U6 E+ p. O
如果是这样的。请发表。
( `& `" P6 J5 {到目前为止,Pumbaaa* r x6 U4 g5 h- h' ~( [
; {4 l4 L- e' }4 R& K" O( ^ T0 i' P/ h5 }9 u: z( J
MsgHdr.h# n+ _7 U2 [" \8 m
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
- ?) y d a+ M) |#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
0 c" [) q/ t9 q, ^/ M# Q/ ]$ B
6 ^0 v5 J: x W
4 k1 I, c0 i7 ?, p" m
2 R% m% m2 I! Y3 U) E |
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