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对于那些谁需要它 - 谷歌缓存FTW。 :
0 _1 W" O; t% c0 V8 H, R如果我鼓掌纯粹是我复制错误时,D
: \ Z% S' Y; f+ {积分当然Pumbaaa。
0 z( q+ `4 j$ j. q. Q! l/ ^. d, e
* ~$ c" @7 R% w) T; dFuncTextCmd.cpp:
1 R, v# b$ W, o% Q' z9 G, K7 z) Q+ ]) X# Y
代码:
& V8 Q: O3 y+ e+ a#ifdef __PARTY_FIND0 v! o4 d7 X- V5 E" K" S, Y0 j& h
BOOL TextCmd_getparty( CScanner& scanner )
5 Y1 E3 a$ [" J* B; J{( K& o& f$ `* C
#ifdef __WORLDSERVER; M4 ?" Z7 K; T; c
CUser *pUser = (CUser*)scanner.dwValue;
7 R6 U. C4 Y! n& z1 w& E: z1 R- n if( pUser->m_idparty > 0 )
3 P9 r+ m4 N% F5 d( Z4 M {9 M6 x( J3 g3 }/ s: I8 ]& M, ]
pUser->AddText( "你已经加入一个公会。" );- z; [9 v; [0 p$ h2 F6 o- g
return TRUE;9 E5 h d9 l6 I. }# Y7 r
}: Q$ y* F5 W$ T' H) i
CParty *pParty;
- ~+ m1 m6 |. h7 B: P# Q pParty = g_PartyMng.GetPartyFree();- H" ]& K9 X+ d2 t* W
if( pParty )0 e' V/ _5 o N: y2 B
{) Q2 ? }+ z( S6 I
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
+ _+ t( k. S/ @2 N) ^) D' Z }else3 P. A- ~$ `3 n) m0 i
{1 ]- b3 l0 n1 F" ^& g: d2 H
pUser->AddText( "抱歉,这里没有任何一个公会。" );& d( [- ^' s2 P0 z1 w& l2 U1 m
}
* p+ x0 j6 d5 V#endif
: J6 C3 G' p9 b& V7 t return TRUE;
' r9 ^) }* W- h) H, M}/ h3 o+ Z- {3 R3 H
#endif //__PARTY_FIND
, U2 o- N6 @+ P1 p, w& e* Q' V% _& G$ q q
代码:" j6 {1 V9 r/ W
BOOL TextCmd_PartyInvite( CScanner& scanner )% n/ O8 U% u: A* o; E h
{' E3 i d! H7 |) I
#ifdef __WORLDSERVER4 O( K6 G* C4 ^/ O
CUser* pUser = (CUser*)scanner.dwValue;) D5 u6 v, Z1 b% T
MoverProp* pMoverProp = NULL;1 F. {- _- p9 X' q( c* z
scanner.GetToken();
U/ I3 q, j3 B) e4 A) e#if __VER >= 11 // __SYS_PLAYER_DATA
6 g/ _. G+ b1 ]& V- E9 ?9 _0 p$ q- ^ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
! s$ z; |4 \. ~% C# U0 L# W* g% Z7 N#else // __SYS_PLAYER_DATA* @+ ` K9 {) c. x# f2 J% Q
u_long uidPlayer = prj.GetPlayerID( scanner.Token );( l( Y9 N* U8 ]4 E. |! j
#endif // __SYS_PLAYER_DATA2 m! ]" E! H1 J9 k4 H9 V+ h
if( 0 < uidPlayer ): w( m6 C# }. w1 H
{
* V7 Q; P) d0 t c: [ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); * o0 I' y8 X* j' \) R P
if( IsValidObj( pUser2 ) )7 V8 S3 w6 V3 `6 C7 d
#ifdef __PARTY_FIND. i% ^4 |: z6 Y: o4 }+ }
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );( F' [3 d" X. s0 T Y# l' z2 E
#else
% e# e4 D/ G. W: _ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );8 v6 G- v" K2 T! a' G2 M! s
#endif //__PARTY_FIND
. A9 D% c9 U) T* Y" O else$ `& l. h9 q6 g$ R
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );! G' G; d5 [5 `; H
}# E! P7 Z4 V3 t* ~2 |& K" c' ]
else
- T& o1 v9 K5 I* r, D1 g. z {
- r/ i6 a6 R$ {2 x pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );6 j; Y4 b) v2 O- e
}
) o" m" N, x2 l/ S1 ^$ \#endif // __WORLDSERVER
; \, s. n) N2 ?! W( ~+ [( r' ^4 N" \/ Z6 N$ c0 y) p
return TRUE;
9 Y, M) E+ u3 k" Z$ ~- q}3 f. x' L$ e3 c* a1 ]
! M& M# E+ H8 s. Q代码:
# I. g/ s! X& ]6 X- |3 K+ U: o#ifdef __PARTY_FIND
7 Z/ {9 i( h& J* b/ m% x& v4 T ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ). H+ d; b q4 g' c& a
#endif //__PARTY_FIND
+ U7 O2 r5 \3 |# \1 _3 Q& r, ~DPClient.cpp;' j; O$ _8 F, t) D" ]: Y
Code:: B1 X1 k, _+ j* v
void CDPClient::OnPartyRequest( CAr & ar )
1 i' J; V# e* d; Y{
( P% C# v L3 E7 P( }$ i$ d9 |7 A u_long uLeader, uMember;/ ^1 e; d2 r9 ~9 N, j& @
1 q1 [1 o* \; a" }) H1 }4 ^' {. D
BOOL bTroup
8 G& S- x: z& ] ^/ T$ C& v#ifdef __PARTY_FIND5 P) W6 P; N. u, H
, bPartyFind6 s' ~. U1 i4 u0 N/ |% z* x
#endif// __PARTY_FIND
5 w9 J) {+ O5 ]. a2 k: j& [ ;
* m7 H) _" a! h- w LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;1 W7 k' `4 Q: u# X3 ~: [0 Z
BYTE byLeaderSex, byMemberSex;
3 L3 w$ s0 @# v* ~+ E$ C char szLeaderName[MAX_PLAYER] = {0,};
) `& N' o! Z* |, W. m& _, C! V" h ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
! V F1 I3 A: R9 R5 m/ c6 D ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;- O# T ] w9 q9 k4 n, ?
ar.ReadString( szLeaderName, MAX_PLAYER );
3 Z& O u9 T4 d6 Q, K/ @6 f! o- q* x ar >> bTroup
/ b2 _4 }6 u3 Q' I5 b, }* Q) h#ifdef __PARTY_FIND
* y& w8 c8 v( r8 B) t8 V9 h9 J( S >> bPartyFind
; d6 ?8 F$ E& G" o8 z#endif //__PARTY_FIND- E/ O, _% L& ^/ h _
;6 t: l0 U4 ?0 S
9 \0 O6 C1 [ U3 J4 C
if( g_Option.m_bParty == FALSE )
/ y& z! c/ @9 f4 L- x {5 r: b7 h" |! B" \. K# A
SendPartyMemberCancle( uLeader, uMember, 3 );% Q, Y& ] {/ o
return;
6 `) f$ j# ]3 }- y }
* u/ `: p) i. L, U+ s6 }/ {! O: h9 C. M! j0 b7 a
#ifdef __S_SERVER_UNIFY& j9 c. ?* S/ d+ L( b! u
if( g_WndMng.m_bAllAction == FALSE )6 }) s4 t5 k: i# p" o: b
return;2 m) Z3 p! P9 A' w' K: ]- g0 q
#endif // __S_SERVER_UNIFY
" e# v* u' i! |. o( H* [; Q; F
5 b O5 k) `: ?& t CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
% Q& z' j& S# Y1 ~) X4 l* B D1 w2 z2 B C6 w2 a. k- Y
if( pWndBaseBuf )
) B* K/ u K0 l6 ]9 G4 R9 w {7 K3 {) `: _" [* g. X2 L4 i
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
6 l4 R0 j0 S* z; F9 a return;
, X" V0 F% q2 @2 S3 O }
! l. i; k: [6 K7 K" g/ F# m% z#ifdef __PARTY_FIND+ |4 C* E) U. q# c' G! A6 P
if( bPartyFind )' B) c! @' g! ?
{
6 I7 P# m) J% r7 L0 U0 a/ I SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );( |! b5 ]+ R z+ {/ `
}else
" Y) ?, S, h/ ~& ]9 v' N+ a {3 L3 P. \: p# c3 Y/ X. s! L- U
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
% E( j: i8 ^ d4 k: D g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: ]2 O- f8 p- l% G; j1 y% O8 L; f$ W
g_WndMng.m_pWndPartyConfirm->Initialize();
1 P \7 H. B1 m* p) l$ i \* J+ G3 N }" v( q# G( b# }7 C
#else
1 Y# ]& x$ m2 N! ?/ {) r+ \ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 [, n4 R2 e4 X8 H- O4 I g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; Z5 i7 @$ z) Z2 H, C" i# {
g_WndMng.m_pWndPartyConfirm->Initialize();
$ ~: a+ d5 F7 s2 D8 v' `1 }4 x# i% S, I#endif //__PARTY_FIND
1 {) S2 P! }- f/ l0 t3 K5 V6 H}* j1 m: @$ x! ]9 J1 L6 F1 `
* L: M/ R. M2 i. j2 E; w( f" ^
代码:
+ |, F8 O* p/ [, t. |* Z" ]#ifdef __PARTY_FIND$ {9 y" b, M/ c! k+ a
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )" D. ~/ M3 z; G: W0 W7 W
{
' `+ e1 U& c! ]5 B* P% H& M BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 Q8 ? q' [# V
ar << idLeader << idParty << bAllow;5 @2 X3 x3 }( c m, g& p
SEND( ar, this, DPID_SERVERPLAYER );: ]; } {- y8 O
2 x) B; B. u1 R: a}
' c/ h5 k7 s. r8 [% Zvoid CDPClient::OnPartyAllowJoin( CAr & ar )+ L5 u% f% o0 \
{
7 a; L6 @5 ?/ i6 Y5 |; ~ ar >> g_Party.m_bAllowEnter;
/ |" [ P4 B+ C. A9 A}
$ z0 L- z; Y9 q( }. @8 |#endif //__PARTY_FIND
5 j( \$ Q5 T( `6 n' T- M XCode:
0 G- y6 ^8 d" \8 G; R#ifdef __PARTY_FIND
( m! P' A/ E4 o case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
- ^3 c/ p! {# i0 |, ?2 U3 m+ u#endif" D2 t* H7 N7 g; b, ^# \
, p6 E$ N5 G7 |2 Hparty.cpp:
7 N- T4 J* T% Y1 S; ]8 ~; e4 }代码:
& G9 c9 b1 p/ D8 R! }CParty::CParty()
* W2 c. s' D% D5 f{7 U1 M! c- s3 |8 r$ Y3 |
m_uPartyId = 0;9 O2 [' |7 k. f% e4 u, r7 E( z" R; c
m_nSizeofMember = 0;7 s1 H- W' W; w
memset( m_sParty, 0, sizeof(m_sParty) );
$ _- M6 P2 Q4 A3 X+ \2 Q m_nLevel = 1;
" J1 `3 ?- D: o9 f W+ @1 p% A! M m_nExp = m_nPoint = 0;
2 Y7 N7 [! n. ]/ h8 [# h- @ p m_nTroupsShareExp = m_nTroupeShareItem = 0;# _- @. K! N9 }. P
m_nKindTroup = 0; // ????
# ]! o/ d' X9 [ m_nReferens = 0;
! _3 S0 U( {' G! z @7 X m_nGetItemPlayerId = 0;
* ^' Z4 r- Q* K#ifdef __PARTY_FIND" O' T8 r$ Q, E6 N
m_bAllowEnter = TRUE;
( Q* J2 `2 L; H2 T#endif //__PARTY_FIND7 M+ P4 `6 P# q% A8 @1 @/ t
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
^$ k- u4 l4 V& Y r& F {
2 x- `2 l. V2 E2 l! }9 U) ^" L3 _& d m_nModeTime[i] = 0;/ V7 z- V" E. D; `) X1 W7 C1 {
}+ _" F/ b* I% y
m_idDuelParty = 0;
% ]/ t6 s( e* ^: V( \% X L& s! h#ifdef __WORLDSERVER) c: e5 u5 z. y4 o, p( P
m_dwWorldId = 0;
0 e" c p; N# F! ?6 Q" w#endif // __WORLDSERVER4 t) F2 @. E# i$ q4 L( Z
}2 s/ Z' Z% r5 u! w* N+ u; h5 d: e
代码:
1 c7 J- l: |: F; S) g, [# \void CParty::InitParty()
6 L& B. O8 k/ H Z5 K' c$ i4 f& J{/ b: O* ^3 D$ [# _# o# T I# c
m_uPartyId = 0;
; H9 W1 ]9 {# |. r: y8 F/ G1 u/ Z m_nSizeofMember = 0;% S0 C/ d7 X8 w3 D: f3 ]! S- f$ m
memset( m_sParty, 0, sizeof(m_sParty) );# a: a o! U# C( H$ g" ~: h$ Q
m_nLevel = 1;7 d- J& H7 M/ H9 v# l
m_nExp = m_nPoint = 0;
( G! M" B' P' C/ R* X1 N% d m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 @3 a; d- @" t m_nKindTroup = 0; // ????8 r. }' J( p* w2 c1 p* V
m_nReferens = 0; 6 e& X8 c) B. F
#ifdef __PARTY_FIND
, y0 B# \ W: ~9 ?9 ], j0 e: { m_bAllowEnter = TRUE;
V* f N; P; P0 q Y1 l#endif //__PARTY_FIND
8 c( Q) J. s( E. U& _ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
8 B5 D8 p7 H7 q0 x {
9 J% h; N$ r- ^/ P. M" E m_aMember[i].m_uPlayerId = 0;
6 K* f6 C# w7 ~. R4 v m_aMember[i].m_tTime = CTime::GetCurrentTime();
4 j. k" E; j( @' {5 w. x# Z' R6 j1 B m_aMember[i].m_bRemove = FALSE;2 e- i6 y1 D6 q& P! n
#if __VER < 11 // __SYS_PLAYER_DATA
4 Q$ g& D3 F" F7 u7 ~. W7 i5 B m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;5 B$ w( B1 f6 k+ d$ k$ L7 E
m_aMember[i].m_szName[0] = '\0';# ^1 h; f9 U1 m- J
#endif // __SYS_PLAYER_DATA
@4 _: B# ^; x6 v* M }
# g. j& c0 Q( K8 H}; T; d% m. w5 E) g1 {
代码:3 t' a& X8 N$ l! i% C3 Z
#ifdef __PARTY_FIND
4 v5 g* \( S4 w8 f2 Y5 f( s! eCParty* CPartyMng::GetPartyFree()# b ], U5 T8 D: q+ S# @
{% `; J1 }7 B( f3 ?8 i4 D
CParty* pParty, *pPartyTmp = NULL;
+ K7 w" J* M8 U3 l- A& ~ if( !m_2PartyPtr.begin()->second )
. r; h' |( I w6 y% e8 x return NULL;7 V, w8 n o( s/ `2 D5 x
BOOL bRan = FALSE;( ?! {$ L) R% G9 X/ H) P6 G
DWORD dwRand = 0;
. [+ _- E% U: F( W* \. Y7 J if( m_2PartyPtr.end()->first >= 1 )
* `3 z& P+ t/ h3 Y* Q* D: K1 A* n DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
* D0 J1 ~( }$ ~( U* ^6 d2 e) T5 x
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
( P. W! h2 ?& r3 S6 i v {/ y5 \4 P/ S) J* w s9 f
pParty = (CParty*)i->second;) T' Q, a, ^, y& W: _
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 t; f% n8 e5 E& S0 a; x
{& g: `4 J+ y5 U9 o; d6 D
if( i->first > dwRand )
4 ~- T% i( o% L% n( ? return pParty;
9 ?, W9 n, M, s! r. ^# g1 B else) Y) [+ ~; y9 R- b
pPartyTmp = pParty;: B z' R Y o) K
}
1 G4 g$ F% u. f' z' M }
% F, \0 G @0 U( f7 M. {9 k return pPartyTmp;* z, N; ^) h* ]! n; l
}. ]6 l9 h, ^# Z7 A) i
#endif //__PARTY_FIND2 C4 B' h4 U, B: R5 ?
6 O$ G% f0 j2 C7 [8 t3 Y$ _$ d
DPSrvr.cpp: G- G! X0 W" k2 z% k
代码:
: H5 ?3 e& \8 I/ J6 D4 _% ^" E#ifdef __PARTY_FIND
+ L, ]7 l- W p3 W( q; J/ U: svoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )/ z7 Z* I& T+ C+ Z
{- v% M; g; l" b$ T
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( N2 b6 w$ f+ K' a if( IsValidObj( pUser ) )' u" p& |, y2 n5 [! v
{
1 _' F2 k5 e5 Z) t' t S; M u_long idLeader, idParty;# T( z: r$ E- T1 ` y4 t; m
BOOL bAllow;
: O- p2 @% j9 d+ G* @' v" K! F ar >> idLeader >> idParty >> bAllow;: O% e# S7 C c5 ^/ b
if( idLeader != pUser->m_idPlayer )
# ]. v% R0 W' T3 ?) S8 t) d return;
/ u) ]' T( K% E$ m2 R CParty *pParty = g_PartyMng.GetParty( idParty );7 [. u1 S/ Z0 }/ I0 |! e# \
if( pParty && pParty->IsLeader( idLeader ) )
. D* P+ I# u6 t! V" t# Z pParty->m_bAllowEnter = bAllow;+ f9 _, T6 s8 K' I& M
else! z9 G" x m8 u g& Q u
return;
- p+ q% V# K1 r3 e9 M/ O1 V# s/ ^! p7 c, a) ?: E2 h; Z$ Z4 u# [
CUser *pMember;
5 p4 X8 B7 N# B9 Y" o- H for( int i = 0; i < pParty->m_nSizeofMember; i++ )
1 j& U, v, I5 ?9 g, O {' ^ X3 v1 I2 I, \8 O7 u
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
4 Y; R# w8 U8 ]" M if( IsValidObj( (CObj*)pMember ) )
* K! _. Z/ z, h7 c( C4 P i pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );: |. c1 w8 D3 ^* j& P0 b
}
9 e* e4 z: @2 n4 g }
1 }5 `8 p2 q- C' }4 ]}" v( z7 d0 ~% o) |; a4 K! b4 v
#endif //__PARTY_FIND
B A( X* X1 C4 B
( ^/ X: N+ p* \# R代码:
) W! R) P& h0 H#ifdef __PARTY_FIND1 C6 F' a' w; c, f: f w
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );9 P5 e7 [+ `' i1 n. |( e
#endif //__PARTY_FIND
# U+ u& W1 f, G
, t. m* `# y7 g3 Z2 u cvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
* t% L& M& W4 e) V+ W$ z+ m4 l{/ _6 a) s7 t0 q/ V$ {: e9 \$ v+ U
u_long uLeaderid, uMemberid;9 y! A, y2 ~% v9 `
BOOL bTroup;, ?9 k- n) [4 M f
ar >> uLeaderid >> uMemberid;: J7 G6 x' p6 Y% A! q; S
ar >> bTroup;, X1 P2 a; v6 [- k7 |5 ~
$ q- ?$ X4 D3 k! l4 Q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' L2 |* m7 o6 X' Y# U if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )7 O1 o' i3 G9 G
#ifdef __PARTY_FIND% h% q2 q8 W. P' e
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );1 X3 K& r; D7 \4 i
#else5 \* y9 F6 u N+ k& g
InviteParty( uLeaderid, uMemberid, bTroup );) ^4 w L3 X0 v1 }" K; p
#endif //__PARTY_FIND
, e( b6 G. P7 v6 @8 K( G}
# ]5 l& o+ N5 d3 \9 e) ` P1 H" S/ E4 c& u3 I/ C
代码:
: G `0 R& c: n! S7 i#ifdef __PARTY_FIND4 C& ?. T9 k: C$ l
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); _( x# C8 A# T% R7 `- G- W. ^
#else
$ k$ [3 Y9 w+ A) \7 s$ G- j; Gvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )5 v5 Y; p9 R0 t0 Y+ B* `, s% y
#endif //__PARTY_FIND+ X/ R; L. W4 v& r/ ~$ W4 `3 I7 |
{
+ ]# d( O* P4 V& Q$ h( m CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );4 {3 S# w; z$ q, n, z! W1 Q. c1 L
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );) [/ o7 Q% u& H" D! M/ n
2 ^4 l8 T8 j% m5 H5 N6 `1 D if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
: w7 t" D0 N6 F! F. ^- L8 w {
- |3 w) D; s- x9 U6 ? if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ), \+ J1 M" c( p3 r O; z6 q
{
7 _) f1 K. Q$ H7 k if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
! M0 X8 i/ {' y; Q/ Q {
( h; L, z; r) A1 y. E D$ x pLeaderUser->AddText("没有足够的权限。");
4 `4 o8 q! j/ J pUser->AddText("没有足够的权限。");
/ m4 D& E: L3 }2 z7 W6 T return;
% K$ F/ u+ k* i( b5 B/ J }
( O V" ?( S& u6 R }
: m$ c$ A# l/ A( g3 j // ???? ? ??? ?? ????.
4 B& Z# _7 y1 N CWorld* pWorld = pUser->GetWorld();
. i8 Y: S; G; J if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
7 x* s* h5 d& ^! {3 j# T {
_0 O) k; N2 w" G/ [ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' `4 k# W- {* H) q; s+ S return;8 P; ?0 |/ Z9 d6 `& U
}. C. X# k/ t$ `7 O
#if __VER >= 11 // __GUILD_COMBAT_1TO1) m0 l$ k/ |3 g& {9 G0 X
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
6 I4 e& S& c/ { {( \1 F0 |1 f& k7 h+ e) N/ ]
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* \. I# J) m5 Y- k7 J z3 N return;* h z9 P6 W5 e7 b1 R: j2 D
}
! w- N/ y7 Y4 v5 w) q l4 R# _#endif // __GUILD_COMBAT_1TO1" r/ z" [, n& c: R- p) @
$ @1 i o# ^* R$ x; d2 I2 m+ o& ^
#if __VER >= 8 // 8? ?? 061226 ma5 ]) o6 i* I6 c p1 q
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )# O$ R$ ?5 { t" d+ z- m0 I
{! {9 W4 o5 W& A6 g: v$ _
return;* X' z# A% j) L' g! b
}
' E! \. v2 p( K: c9 K0 b#endif // __VER >= 8 // 8? ?? 061226 ma
: J _7 L) n }4 H8 J) {8 z, T
4 S) E* ^1 @4 I) G' \- P, |4 U if( pLeaderUser->m_nDuel == 2 )
; S7 R1 d' F( f4 I {
3 t6 C7 d1 s3 o" K' ?% [ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
6 _% r& F) u& P6 B( i }
* [' p; i# z1 Y+ Y/ { else2 U' S) V; x$ a5 M5 {
{: A# ]( |# j; i6 A9 Y5 _+ `
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
# ?- m" J& R+ u. c {4 F1 C& ?1 ~" f' x. c7 |
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
7 { H) K+ B! w) {) H }$ X5 T8 x& k" X) S- M; [* V
else/ h6 v- w! e' b$ r t1 j, K
{
; `; _* \, k* ]7 } if( pUser->IsAttackMode() )
8 b& {6 l& W5 m3 A6 q, } pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );0 I+ p/ n V! P$ x; k
else- W' L. K2 F! }. z2 `% M: s0 e
#ifdef __PARTY_FIND) I' C/ |5 N8 ^% W' f, W( F3 o
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );1 h, | Y; J; S# ?/ p
#else! U1 o: z4 U( `3 J1 v
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
5 o4 V" Z/ b a0 l: _5 t3 q#endif //__PARTY_FIND
& ?6 c( a2 m7 P# H. m: X2 P }2 G; h+ z6 i% U0 n+ a8 L- @4 g& l) J
}6 V" B! j2 i5 U8 L* ^8 _
}9 v: v& R( P& R q, s) U
else* Q4 f: B: a. h2 V3 Z; l3 c+ s7 L
{
. `* h2 G) U: U if( IsValidObj( pLeaderUser ) ), Q6 `( v- G$ ^7 E3 |% ?
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
9 W2 H( b3 Q- o) ?+ y" c" n }& F- z2 @0 A C. c0 C
}
- \; N1 g! y8 ^6 l2 K
6 {0 W* G0 D/ Q( N1 [# k0 S+ UUser.cpp:
" u# R3 ]( K7 K3 f代码:
2 |5 z c4 N9 q" }% ~ d* L#ifdef __PARTY_FIND" e# p6 h6 _; _
void CUser::AddPartyAllowJoin( BOOL bAllow )
$ R+ C' {3 ~. \* I1 p8 u{- p9 G8 `) x: G5 B; Y0 Z
if( IsDelete() ) return;
* b. m! r* l5 O2 J' y1 ^- V# p+ M- p: j# r4 s
m_Snapshot.cb++;- z& o& t L2 W6 I9 W
m_Snapshot.ar << GetId();
- h ^; S4 a! @ r, J' H8 h$ ~; N m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;# ]5 Y. N0 Z4 ^$ P
m_Snapshot.ar << bAllow;# [. z4 w& ]" _3 q5 Q) Y2 R! i, B
}3 @4 l; I$ H- d/ ^- M
#endif //__PARTY_FIND
3 p& S9 J, o4 j$ z
7 r' g/ ?+ b9 G j3 F! S代码:' \- X5 n0 T% t" h$ \
#ifdef __PARTY_FIND
9 m$ m6 U! w# M( }void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
' Z0 C% m1 o: A#else. n7 H4 a# o( Z! Q }. `. S6 a0 h2 |7 Q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )( W' [5 U3 w1 V% R0 s0 E3 {& o1 h
#endif //__PARTY_FIND
O6 W/ N# A* h; u- E8 T4 d Y{& E0 k. |! S2 ?# R
if( IsDelete() ) return;
9 }1 R7 c1 k. ^( k2 q% P p5 i ! g1 J$ H0 C5 X5 F5 q
m_Snapshot.cb++;
5 d3 H. @" W3 Z l9 f* v m_Snapshot.ar << GetId();7 n+ {( }$ n8 e: F3 S
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
; j( J: h1 E; G; Z' x# |: K# o2 ? m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
* V! a8 c$ _" K8 C, M8 L3 L9 G m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();6 J5 o5 ?0 `( h9 R6 w% a
m_Snapshot.ar.WriteString( pLeader->m_szName );) |7 H, b% W/ U7 M0 u( s3 ]( o
m_Snapshot.ar << bTroup3 f8 T1 Q) U- ~9 A) ]- [
#ifdef __PARTY_FIND- [8 c/ `0 m' M/ K
<< bPartyFind4 u! L7 a. m+ ~7 B4 V' B2 H, W
#endif //__PARTY_FIND8 u+ e& T9 Y7 R: M
;" E8 O$ p, Y3 S# T0 O
- k' |2 Q1 K) h% l' y- Z6 F}
% T* {1 B$ p. K4 f$ C- w7 w/ n; F: Y" H1 y5 H
DPSrvr.h(公共范围PLS)
" y( g, x3 A+ [7 C+ \! `; V' E代码:2 i% w( D% J+ H, O5 K
#ifdef __PARTY_FIND
; w* J$ x: O5 e$ W/ c1 q void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
5 |+ i b# Z1 u* c#else
9 `7 B$ [& ]# u# M7 } void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );' L" M X/ H7 r+ y1 F m" `
#endif //__PARTY_FIND
3 d) `1 Z; P/ ^7 E3 `) `/ j3 l4 X
代码:
' t2 H; z: y1 f% r1 E6 E: i#ifdef __PARTY_FIND& k1 X/ b6 f: I3 D
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 \ Z6 ?& W* K3 ?$ j8 r" A$ L E#endif //__PARTY_FIND0 U% @* _5 ?: w7 Y. C0 t8 N
l9 u' b+ {1 j9 r: b
User.h(以及):
) j* Z" S5 L" {6 r代码:
- Q1 T, t8 w0 s- x! c+ V# Z1 O#ifdef __PARTY_FIND+ j3 D( b* ?( ^
void AddPartyAllowJoin( BOOL bAllow );
q) P- o) l4 B, T A void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); }+ |$ X7 F' M% {/ _& w
#else
& V) M( ?" a8 n: r void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
& A1 [, `9 o+ w; _/ C#endif //__PARTY_FIND* J" d7 S( x1 }: h: G& b9 O3 S
s: z; F( R6 @; M# S
party.h:
; f; `( t/ Q) Q, {/ u8 r5 H代码:; K' I* y+ e& O7 |' V0 k3 t
#ifdef __PARTY_FIND
1 I* ? K) @) E& M$ V BOOL m_bAllowEnter;, {- G# e# y! k/ E' C6 v- x% g6 M
#endif
, S* W. _1 m. q4 w6 ~9 \
9 q9 _. Q9 s% B; m代码:0 Y$ n* r/ k; G+ g1 n
#ifdef __PARTY_FIND
i# s# ]8 } d: d4 T! b CParty* GetPartyFree();/ M% G6 W- g) ~6 I6 l- Y m* f- o; r/ t
#endif
6 P0 e& p0 ~: x+ o+ f* i( s1 R) B" [$ [8 j
WndParty.cpp:
* t7 J% o+ B7 C9 T! B; _; pOnChildNotify: V- K; W8 \- F5 A9 L1 D* Z) i
代码:6 A5 B8 |) F9 a+ x/ \4 ~1 b
#ifdef __PARTY_FIND
( H8 k, e- c. w$ G2 g else if( nID == WIDC_CHECK1 )
2 W" ^4 k4 e1 L* h {' \6 m! y6 G' T8 c V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )' Z2 K, ~3 B" G/ p3 u
{0 g# i" t! t" y: L8 ?; s
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. o2 ]/ m6 Q6 {* N/ `! T g_Party.m_bAllowEnter = !chk->GetCheck();
* a7 i! S' x7 Q5 N g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );# s; g# W, P P# |0 t1 y9 Q
}
, f+ i: O0 u- t: s7 \5 R1 ~ }
6 K, t$ w. @( U7 X#endif //__PARTY_FIND' ?! S( E) q o( M% f
$ F/ p8 y- E5 t% Y9 D代码:. _3 q$ V' G$ V" l5 N W
OnDraw中:
) D* y/ R1 O7 x' r3 p6 q5 E; g代码:
! a6 b5 J2 Z) x; ?2 ]9 H#ifdef __PARTY_FIND
# L& D A2 l* y CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ ?$ K8 S% a. a* H# @: m8 a
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )2 h6 d) D" _: P' z& h8 v0 n; b
chk->EnableWindow( TRUE );" F* @# F3 D9 R* n
else" x9 M- R6 {: K( e3 I* T
chk->EnableWindow( FALSE );1 [9 s) m# J! ?) ? C/ F
chk->SetCheck( !g_Party.m_bAllowEnter );
. z, F4 N$ U0 n# ~4 y5 Y#endif+ O- P' X& a; d9 g
, S" d# D% o" |# Z" _3 T
DPClient.h(public):
6 w0 b# p" r% `9 W+ b代码:4 O: v% |4 L# W% h
#ifdef __PARTY_FIND* @6 H r& p2 D* Q% M/ G$ F
void OnPartyAllowJoin( CAr& ar );
0 X2 }- a3 G, h8 A% |; @7 N" o- E6 p void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
% ^3 w: o/ y6 d3 x9 C4 {#endif //__PARTY_FIND7 U8 V, ^8 Z9 ]& A5 H
& }9 L* Y5 ^4 ` T
& P! z/ j4 {+ b* b( d
WERS hinbekommt没有,请让赫克的权利。
8 Q1 q$ J3 Q- ], x不支持左右,所以难不...
2 ~$ N7 N# M* ?: @1 D# A党k的Windows NT甚至编辑它自己。
1 q- I6 k' Y. F7 s9 O8 Y包也,因为我不erschreiben进一步如果我你的。
: B0 w: d, J- V由于缺少Quantité k n个代码是什么升工程前。$ T$ U4 U" h! z/ y1 `
如果是这样的。请发表。
/ p5 N( Q5 `/ k7 j2 b$ F到目前为止,Pumbaaa
; i: i7 A2 k1 q5 F" o( |
6 \' U5 D x3 |! Z
9 h' x9 \8 {2 e* k& s7 iMsgHdr.h$ B" v! d! o) M5 J' s
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
, c( k. ~* A! n3 R( ~#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002435 X" E/ E' z, B- I3 V
$ T# t3 {/ \0 u2 B
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