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对于那些谁需要它 - 谷歌缓存FTW。 :9 F( i; L. @# l2 l8 V
如果我鼓掌纯粹是我复制错误时,D6 S2 Z5 j7 c, E7 t# r( {
积分当然Pumbaaa。
2 [5 g( G* C2 E/ j) d) P7 T- I
3 B$ X0 V$ @& `5 g# Z4 R2 ]) bFuncTextCmd.cpp:9 S# r8 T8 W0 s2 g |
! o; }! C" q) H代码:
) p8 ?1 N: M6 l2 z! ?) Y$ S#ifdef __PARTY_FIND
: W* d2 T0 P/ G! Y/ ]- {+ e9 S6 gBOOL TextCmd_getparty( CScanner& scanner )0 q- N+ X) K3 X. ?
{0 u/ K( m/ a' _) H- h" v
#ifdef __WORLDSERVER" y5 k' u9 n0 C, @2 B! S* i, N
CUser *pUser = (CUser*)scanner.dwValue;
" g" Z- I( q9 N) `( v8 m5 n if( pUser->m_idparty > 0 )
6 L2 m- L1 Y" @% w" T {3 |' s- F0 [: c1 h! [' h3 p( S
pUser->AddText( "你已经加入一个公会。" );
- I: |, Q( o+ ?8 J8 { return TRUE;; J, i* H* | i# ]9 Q `" \
}
$ ~2 X* S& y5 ^ CParty *pParty;( R& S1 n+ @1 Z, w2 n7 r
pParty = g_PartyMng.GetPartyFree();" H5 Y# @# P" w( p9 u9 D9 y8 Q
if( pParty )/ H+ V5 n; H, v1 t2 \+ G+ s8 F
{& w$ Z* {" e" n
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );4 S0 t: X" A) W# X
}else
0 A7 G% v; W' o2 S' D$ n {# R) {* X; a3 Z+ ]4 w1 A* k
pUser->AddText( "抱歉,这里没有任何一个公会。" );& t# _9 H" R" F" A4 U
}
2 G* n# o9 C8 t! m8 X3 c4 E#endif* z$ x& \+ e3 h& {# Y; {/ w2 p
return TRUE;
6 u/ S' b+ s5 j0 L0 @3 k9 s}- V2 O% w! o; V' c/ n9 }. Y
#endif //__PARTY_FIND
- H" F- W0 v. H, a" _
" f, z0 o6 T% ^7 p/ S5 O/ v/ B代码:$ z$ o; Z' M0 A8 I0 }1 v. S
BOOL TextCmd_PartyInvite( CScanner& scanner )8 C2 b1 r- W/ h1 x. N3 ]; f; H
{2 D, o' w2 c! k& a9 ?; o
#ifdef __WORLDSERVER: E. u( ~' J" ]) I. C" v# B/ |# W
CUser* pUser = (CUser*)scanner.dwValue;
2 D* F8 ~# z4 ^ MoverProp* pMoverProp = NULL;$ S* J1 l s" ]# [2 D4 B
scanner.GetToken();/ V8 i! ~! J$ x$ d2 a- s% Y7 T
#if __VER >= 11 // __SYS_PLAYER_DATA
0 `/ s1 Y8 S9 w6 Y u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );0 F1 u' I3 z L
#else // __SYS_PLAYER_DATA5 e5 e6 Y3 D4 _- m0 Z* t
u_long uidPlayer = prj.GetPlayerID( scanner.Token );2 R. o: `, s2 ]0 }
#endif // __SYS_PLAYER_DATA
% h, ]% u' }1 m# b+ q if( 0 < uidPlayer )' }6 J. F7 a' g* `/ n- N
{0 T0 Q! s, @2 B
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* }: R ]6 Z9 l1 L1 |" G1 f, p! y if( IsValidObj( pUser2 ) )
6 `5 {* b/ D6 z g#ifdef __PARTY_FIND0 n+ d2 T6 [5 @$ E( o: l
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );" L* ]1 z3 h$ z( j5 w, ?/ O
#else
. j: t' q! k0 m3 q- Y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );' S6 ~ R) R% r3 {, C) F
#endif //__PARTY_FIND
: B) I7 |! G, v9 f else9 s) s/ S2 k3 P" f- q
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
" T% K/ x; g; `5 L }# i( F* z% K: S# C+ O' g% i; m
else7 [3 T* ~% l9 k: r3 K
{3 G6 e6 b( f& X* v& J6 x5 U3 H
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
! ~8 k( Z3 b$ k" s8 T }( l/ }! Y. l- L3 c# z
#endif // __WORLDSERVER. }; }* q0 i% G1 W' S i, i! O% m
0 h4 h% V( E/ T0 I$ |4 _ return TRUE;2 ]! n$ r7 I% G6 }. v. A
}6 Z' A$ o: O( U8 \
$ E) P2 p( m; F$ l. n0 C( V. @ b, _代码:: F4 c' p2 U q$ t ~7 w0 O* y2 E
#ifdef __PARTY_FIND/ R% d; S9 g* H/ {+ g# ^% v/ g
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ), j, h- m4 ?! V% j' _
#endif //__PARTY_FIND; O- _, R5 W; L) i9 a% A
DPClient.cpp;
; g- Q) O# G8 d$ \/ {Code:
& J: g# K, f R6 ^+ avoid CDPClient::OnPartyRequest( CAr & ar )5 U/ _+ O* Z3 A6 x Q4 z
{5 W6 P5 F% n7 b B t- a" W: ], M
u_long uLeader, uMember;
& H. q* I6 M- r2 u1 l6 X- p
, l$ s3 E; u" h' }+ f BOOL bTroup2 o# U' a" Q$ v
#ifdef __PARTY_FIND
! g: J( s( W" b' F4 r8 R7 ? , bPartyFind0 ^% e) R4 H. m1 _% ]; ~: V# _; z
#endif// __PARTY_FIND
( @& w2 h5 Z8 z7 y ;0 ^3 J! b' m! _0 @9 q* O; M
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
# [. q0 i% `; ~) G# [ BYTE byLeaderSex, byMemberSex;& z p: P! R: n3 U
char szLeaderName[MAX_PLAYER] = {0,}; A4 o# y! `5 F
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
1 Z' r2 ?7 [+ W& u. o& s! ] ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
' d; C0 S. b% j! D' `, J ar.ReadString( szLeaderName, MAX_PLAYER ); E, n, j& Y# l2 I
ar >> bTroup
# c* g, K$ y |2 d1 A0 I+ e#ifdef __PARTY_FIND! ?3 f8 _2 v: v% T7 ~' V1 O# N
>> bPartyFind
; [+ ?- h( }1 j#endif //__PARTY_FIND" q- Z" u0 |4 h5 d# ?. K5 M, q
;1 n% c* O) T& P9 L- H
0 [; v# W* [4 `! A
if( g_Option.m_bParty == FALSE )" q P" |3 D+ w6 s7 \/ P9 x
{
' k7 u, g/ E l+ ] SendPartyMemberCancle( uLeader, uMember, 3 );8 S$ D( ~7 |; u9 _
return;
- {: H2 x x' F1 `. }; V }
# w& m; A# f' {9 B2 ]6 S4 g, T; M) b; X, T6 L" T
#ifdef __S_SERVER_UNIFY
- f& z& S9 _- x. E if( g_WndMng.m_bAllAction == FALSE )
4 E1 H$ E5 B) ]9 A9 m% b1 m return;
& Z6 U7 o: a9 d& r6 c2 B#endif // __S_SERVER_UNIFY) |" K$ w' w9 {* H: h
; R( o: g5 S* G$ ]1 @: ]8 b/ m
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
2 X/ z: V& t c7 B3 a
4 Y$ b( d, _" o6 D% @) E+ | if( pWndBaseBuf )1 L) Z0 h9 W) Y0 G
{
0 A# a: o& M4 K/ E$ }0 f SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
8 {- j2 _/ e0 v; _, [' J return;0 I1 a# G- R. Y' ]! M- W0 A! ]5 I
}
3 q) {- P9 L2 t" w#ifdef __PARTY_FIND& h8 { K% t w7 s3 V3 h& S
if( bPartyFind )
3 c0 M6 E6 c! y {
3 ]. C+ B* |1 E) n3 {5 p" f SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );' X; P8 |8 w& `5 `2 ~
}else/ e; _ ~/ J' u' @' M
{* [% H) S% w. P2 `3 z* z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;" ^. C/ ]9 M& A! v* |1 d
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ g a3 g4 W( B0 p
g_WndMng.m_pWndPartyConfirm->Initialize();# z+ b2 P8 O& L' J
}
# V' V! U; R) B3 O& e r#else; |- _/ k% w; w, ?: r' g- |( v8 i
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% v4 K0 K9 W! K' ]8 J
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ Z& k$ p( \# b g_WndMng.m_pWndPartyConfirm->Initialize();* x4 [. e9 `0 R, ~) `# L
#endif //__PARTY_FIND' r9 ~# x$ t$ z' W
}! z/ @8 {3 k2 ~+ ~9 u) \
' {" |, z+ m# q3 i代码:
# z) c' f/ b1 g8 l* e& m+ V#ifdef __PARTY_FIND$ K- G5 r7 z, g: B o. h# J
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
7 b/ T7 |1 `' p; |0 m$ V{0 L* k6 T& u# u
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
c" O& X$ P% n. I* L ar << idLeader << idParty << bAllow;2 F, l: H! Y9 X, Y" W- D
SEND( ar, this, DPID_SERVERPLAYER );
0 ]- G# J4 _4 D8 x0 A6 R, m) @" O- h, a$ ]" B
}; O. J7 M9 ]% I0 c k+ ~
void CDPClient::OnPartyAllowJoin( CAr & ar )
y, u3 Q; P: h" t: E+ K, Z' b{
& A1 t% V" E$ c6 U9 d ar >> g_Party.m_bAllowEnter;
, i1 F% g0 A4 [, K9 |}+ K, L5 R& S4 _( A+ i2 m/ Z+ k0 J5 H
#endif //__PARTY_FIND
' u# d: ? S0 L5 G7 CCode:
: ]- {7 [2 {# p# i! T: M; V#ifdef __PARTY_FIND
2 G7 u6 \# w" M. G% T, N case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
; j& [9 R, H# C( U#endif8 Z0 D _( C: `: a
( z0 m8 r% b" ]' p8 w3 U! h$ U# Eparty.cpp:' f ^7 f2 M7 a3 `. q/ N4 P
代码:
6 v1 x3 [; _: F5 n" a5 aCParty::CParty(). u5 G, E/ h( u; Z
{- H4 W6 u: ~- `4 A, b) X! q
m_uPartyId = 0;
/ A8 z! Z% ^( q4 b m_nSizeofMember = 0;' |2 j+ S" p' n1 o; Q! I
memset( m_sParty, 0, sizeof(m_sParty) );
! j& i4 Q8 \; R) W) i4 P! E, Z/ U m_nLevel = 1;3 r- f9 e8 F- a: d o
m_nExp = m_nPoint = 0;- V+ N* Q" y' x2 ^: C. A/ A
m_nTroupsShareExp = m_nTroupeShareItem = 0;
+ c) g1 _& X& B$ S m_nKindTroup = 0; // ????: w5 C' E/ @% S1 G/ Y
m_nReferens = 0;
" O2 f2 o* F" s4 L& B# { m_nGetItemPlayerId = 0;
2 |/ q2 z9 Q7 e#ifdef __PARTY_FIND
( u% Z& m- q3 ^. q: ~ m_bAllowEnter = TRUE;
0 a$ Z" M9 I, G. y; R#endif //__PARTY_FIND
$ b* l% C4 p% R' r; ]& R4 S3 k6 i for( int i = 0 ; i < MAX_PARTYMODE ; i++ )6 R1 k; \) S2 e: s, y- x
{2 o* Q$ j* f% v. j4 ]0 @
m_nModeTime[i] = 0;
" C) ]" A% N' z( b2 a7 l' p4 n }# W1 I. z" G/ a0 {8 F
m_idDuelParty = 0;6 D7 o4 v# l T2 l7 K8 U' H
#ifdef __WORLDSERVER; Y- ~. o% r7 C; A1 t! H! j
m_dwWorldId = 0;
9 k+ p3 m, j6 \4 S#endif // __WORLDSERVER
+ R5 ]; D; Z4 a8 Q/ z8 ]5 I}- S5 H; f/ M( x* k
代码:
2 e5 {" k6 M* R- P& Nvoid CParty::InitParty()# o' w4 t1 s" V- \1 ~ v
{
/ D% F: K4 C/ }3 X* ]$ f m_uPartyId = 0;6 s, t- ^' @' t' w8 U: q; u
m_nSizeofMember = 0;
9 b; |- \0 _6 k9 x6 b3 v memset( m_sParty, 0, sizeof(m_sParty) );
4 G% V% h7 M$ s1 R m_nLevel = 1;% G9 A3 O! ?" R' }. y) x7 ^1 d1 B
m_nExp = m_nPoint = 0;& E9 t; L% M% f( |$ p4 ?5 U: x
m_nTroupsShareExp = m_nTroupeShareItem = 0;8 ]/ }! x% \1 C( k, ^) {7 I
m_nKindTroup = 0; // ???? P, n* P" b ^, }
m_nReferens = 0;
: C1 \/ D" \% b$ G/ t#ifdef __PARTY_FIND
% C* R9 ?" M2 |& } m_bAllowEnter = TRUE;3 h, b; B! p8 K$ F
#endif //__PARTY_FIND* w7 n4 i0 c, V1 n( r
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
) A8 i5 Q* \+ V {
( [( P8 {3 h# d' a m_aMember[i].m_uPlayerId = 0;
4 M' F: q9 n0 x0 W; y5 U C+ w/ T m_aMember[i].m_tTime = CTime::GetCurrentTime();- Q: R! f4 ~: A4 K# y' ~
m_aMember[i].m_bRemove = FALSE;0 I5 O- C8 ~7 F$ i. t
#if __VER < 11 // __SYS_PLAYER_DATA
) m0 }! z# O3 F4 C8 v1 S m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
9 x1 ]( u3 P+ E ~; C+ q m_aMember[i].m_szName[0] = '\0';6 D$ p, L6 ~0 k1 y z+ [" C. ]
#endif // __SYS_PLAYER_DATA
, J( N8 l$ z' _) P( y }1 I9 V/ i- s# u
}# j0 c% Y% d1 l- B1 C1 t1 n
代码: k. M% t" Y, P0 W7 g" D( Q
#ifdef __PARTY_FIND# Z+ X& `! B2 b5 g6 n* y; ?2 m
CParty* CPartyMng::GetPartyFree()
) G( j( w. J7 r+ ?2 T{* k8 X( R( `& d
CParty* pParty, *pPartyTmp = NULL;" d' ]+ j3 J: @
if( !m_2PartyPtr.begin()->second )
3 H7 @5 S" f, W6 c( P% q; \& J return NULL;
t' T% A# e8 q+ }: S BOOL bRan = FALSE;9 L% T+ A- q" `
DWORD dwRand = 0;
4 Z/ t; J2 v" w4 Y+ H if( m_2PartyPtr.end()->first >= 1 )
7 _0 g% D: e2 e4 M DWORD dwRand = xRandom( m_2PartyPtr.end()->first );0 K6 r- z N, `# }8 k* G
6 }$ W, N. |" L, }* p, w" G, @
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ): `# D4 ] c$ M& I1 g: U; h+ [
{3 Y) A" Q# A* U+ k
pParty = (CParty*)i->second;8 M4 z2 P0 Z9 D' l7 }
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
5 K5 O3 c! x" h8 j" | {! M6 n0 S" b+ n; Y9 ?9 t
if( i->first > dwRand )
7 F5 J# I# I6 B# r. I& z- L! a return pParty;4 v. h$ F- h- M `* c
else8 x6 m1 C; }+ o6 N% k1 v
pPartyTmp = pParty;! T' O' L3 ^: Z! S/ Y6 t; j9 v+ Y
}
" Q9 f1 ` `/ \ p$ g }' o* I0 ]! W- z- \* Z3 S/ h
return pPartyTmp;( o( Y1 t. `1 }" v
}* ~/ _3 {' T6 e/ D0 h$ c
#endif //__PARTY_FIND
+ t0 B) ~) u, A' z0 p7 q6 h4 d1 M3 e4 G* A3 y4 z7 W6 p$ |
DPSrvr.cpp:
6 X! R, ? |/ P+ Y代码:
+ v1 _/ w4 q9 D2 }! b#ifdef __PARTY_FIND
1 A1 p$ ?3 }3 O+ @) Mvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )4 v9 p+ O3 S; R* f7 w
{ B% r& Z( d) ]) \. v
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' T. j4 K) ~! x# J8 Z. n if( IsValidObj( pUser ) )' `- @/ A6 K0 ?) Q$ O$ V
{
0 Z5 ? s& c# `& K# E3 g5 e1 F u_long idLeader, idParty;
0 v- O6 Y! y. V8 h1 k1 @4 s BOOL bAllow;! x2 Z" A0 K! D" D4 Y
ar >> idLeader >> idParty >> bAllow;
: t, a$ n* h+ X& Y0 Q if( idLeader != pUser->m_idPlayer )3 r2 L0 L# ?) l8 [. Y; G( D+ [
return;% ?. u+ e- r8 F) v
CParty *pParty = g_PartyMng.GetParty( idParty );$ ]: Y- c7 U: ]6 Y& H8 z3 e& ^
if( pParty && pParty->IsLeader( idLeader ) )
( D7 G: U6 r9 c6 u, r/ s pParty->m_bAllowEnter = bAllow;1 b7 |* z! Q3 H2 f
else( p. G1 u4 W% X' p9 ?
return;" s' q2 u" v u# o
4 [5 b5 V: P9 |1 B' I$ S CUser *pMember;
# d) f% n" C. t( {4 Q for( int i = 0; i < pParty->m_nSizeofMember; i++ )' u$ Q; x; X) ]" V/ Z- y
{3 L2 `% M; | t" ^% [- [" K$ W
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );1 S. r( o- R2 U9 x; f- Z9 S$ r$ ?
if( IsValidObj( (CObj*)pMember ) )
! n. t# y. O3 W$ g4 m3 K pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
- R- Q+ M- g3 @1 j; h }
3 j; D/ ?! K% a6 c/ s/ }2 a0 m }! r& X# Q+ ?2 m2 u1 H0 G
}. g7 n. L* G# |7 M( D0 T8 B5 L' y0 d
#endif //__PARTY_FIND( a! `5 t O% s& z5 d# ?
+ T( ]6 T4 ^/ i. _0 G* B! v代码:
% U$ f2 F8 _/ ^& }' s#ifdef __PARTY_FIND# W9 _ ^/ G9 t/ T" R, Z0 V- ]
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
. [) ?7 l" V# Q( d; c#endif //__PARTY_FIND
: d% g2 f5 Y5 g4 N
0 L% [- k( w% y3 w& j+ Zvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )2 w! {! X3 [3 m' ^3 g- M
{
' d% N: L. ]: N! r& L* A u_long uLeaderid, uMemberid;7 T- V% @ a9 o1 O6 b3 O
BOOL bTroup;
5 B! r; t$ ~0 B2 M+ i, O ar >> uLeaderid >> uMemberid;3 _9 j4 l/ I: y' c! Z
ar >> bTroup;
8 x6 S: h( S1 \% v2 O
3 D+ r+ Z: t/ k2 \$ r) E3 W CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 J, R& o# w" H' h8 H! E9 A% ^ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
/ s: n- q. B1 ?1 n1 S#ifdef __PARTY_FIND+ P, J0 @" _5 H% O
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
/ @4 b/ b* @- _& o' A7 {$ ~* w3 N1 y% L#else4 w3 @: G: t& ~
InviteParty( uLeaderid, uMemberid, bTroup );
, }- R B/ o6 S4 O#endif //__PARTY_FIND
3 |6 k }$ y( ^% k}) _! m4 B/ F- _: k$ H% m& a
9 G6 A& A& E5 H9 K) I1 J o
代码:
* r. G$ j$ t0 ]% ? m- M! l#ifdef __PARTY_FIND
) L! i$ |6 m) n! P3 e$ W0 a7 cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )- |1 @) c2 v' {: \0 O
#else
6 y. M5 _ I, K) Q( s) Q+ S9 \void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )1 G7 h( N, ?0 P( D
#endif //__PARTY_FIND6 {2 p8 }3 B6 d' d) y' p
{
l4 S+ k9 {4 Q G2 q1 g( v CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );& K9 J- y) e; d$ f+ B3 ?" Y
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
. i+ X3 z C2 w3 ~6 h! M2 |9 I* Y + G7 D9 w, c. ^; g
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
( G2 K" j% V" W* j* S# d {
, y$ m: i) s8 k8 m4 D& H if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- ^# ^" y6 U3 u5 M" B+ i {
$ L. C: \' H2 G2 b% J3 Q if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% w' r5 F2 z9 W% r) A {
' n8 o# w' a2 p* i; ~ L( u8 s pLeaderUser->AddText("没有足够的权限。");
- F, m3 c1 o! V pUser->AddText("没有足够的权限。");
! o2 @- W1 O4 k; ?$ \1 E. s return;8 R' J1 r$ o1 _4 ~" ]% Y# ^6 {
}' j5 L0 }. G% W+ j; n
}- R" t2 R: P1 p* ?
// ???? ? ??? ?? ????.9 p% P$ U, U% W: i# j
CWorld* pWorld = pUser->GetWorld();
" \! L5 H! j5 @* W' s/ Q4 j if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
* H- J5 W+ i D( |5 o {
% A( c# s9 O# D7 z* s pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );# N" `: K# u6 P
return;' B% a, o& I4 {8 [- }
}
2 f @ M% N! h#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 k) U/ }0 D, E if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )9 c8 c) h4 b6 X. U% \. _+ b6 t
{& y, L- m- K5 J. t. h; \2 o4 N' C
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& \+ W& ~+ I: m! z9 I return;. V! K$ q; `' i' O: Q
}, `" K; c) J1 ~/ X y, _, K
#endif // __GUILD_COMBAT_1TO15 r7 X5 s# y+ E4 c7 T+ c
! j1 Z+ ^# p2 I6 m) S: u
#if __VER >= 8 // 8? ?? 061226 ma. x2 c( j9 Y) M6 v Y
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )/ |! F Y" c2 _' F; q T; \
{
: h, r3 V X4 w0 e return;; Z! D. |% \1 J
}8 j- g8 | O+ {7 f/ W5 Y/ u1 X( v
#endif // __VER >= 8 // 8? ?? 061226 ma
! u5 X! W- ? [7 l/ s+ N n" e$ a5 L7 Z1 S* X7 |& _! P
if( pLeaderUser->m_nDuel == 2 )& M8 g! q: {2 J' x" b0 \ y
{
( L# s$ _5 U) Z1 r pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
9 ]. w" ?( i) w; a% b8 { }
. e Z2 W% }* ?$ A else
2 x. p9 B* I. B( Q8 [0 |; }+ Q {& T- o# C3 m8 V% @: N' m
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
1 ?: R; M/ _0 ^. _ {1 _4 \8 ~8 ]8 {1 r7 b2 n( ?
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
( m% _8 K0 H# I! r$ H3 z% _ }
5 X3 Q$ i/ ~: x$ J5 a else
# J+ L- @1 Q9 _$ g {4 E' E9 V. A' |# K" A3 U. _4 T
if( pUser->IsAttackMode() ); u1 y; ?1 _! u- |5 {
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );7 F: D6 H h$ y7 i. ?) W7 e6 y
else% r3 _( @" |: k! o8 J4 K* s) A
#ifdef __PARTY_FIND- h9 z, S; A. |
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );; C( O4 O; t8 w3 ]! c9 L& I
#else
+ y F2 ~% D& c pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );, I# \% @% M8 N
#endif //__PARTY_FIND
0 y8 ]1 r" |5 v) z1 V; m8 N7 h5 z }" a: k3 @! e3 v9 r g
}" f1 X; [9 x; x9 C A5 ]5 ]' J, Q
}1 { m- E: m* ]) W
else5 o k3 U; C; p/ T! O2 Q/ U
{
3 M0 t% |- d( a/ g2 j' i' P if( IsValidObj( pLeaderUser ) )
! z6 h4 e2 D5 X& t/ f pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
, c' _, C" C$ l0 k' ?% U+ ?1 S" J }
& K3 s/ H7 ?. \4 j4 X% F; ?7 h) J6 b}
. Q$ Q6 H1 E6 U7 ^7 j0 U2 y# S, [8 I5 X+ Q6 F6 x* V( q
User.cpp:' K- ?8 B7 ]6 G2 ]
代码:$ k: e/ o& z ?* w3 Y8 _- h" c
#ifdef __PARTY_FIND
) w/ G4 e) g1 h! Y0 G+ X7 @ Xvoid CUser::AddPartyAllowJoin( BOOL bAllow )
* ~# |' c* k4 k0 |; q9 f, D+ [{
$ m6 J( X, f: R4 e; g0 l if( IsDelete() ) return;
# ]7 B, O& g0 |7 ^5 ^
4 A9 c6 |$ f4 J R; y; z. U, L m_Snapshot.cb++;7 h! v/ D; [4 D1 T G! g
m_Snapshot.ar << GetId();/ A% T' s' }1 n1 f( |; W" V
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
" L" u2 t8 T% A; M0 c$ s k m_Snapshot.ar << bAllow;3 T% L. |7 d6 M, g
}
3 n7 w0 P0 m: n5 F#endif //__PARTY_FIND
2 ]; M# c' J/ U" V& O/ p
) g% l3 m2 {7 h. l5 \+ Z. L代码:
! {- O- \ n1 k& b1 x# b9 r5 P#ifdef __PARTY_FIND
]2 M6 ?% h) A uvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )- p1 _( T% }4 |) C& x
#else
& k. ^7 @: c$ }" k/ ^1 m0 X1 mvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )+ B |+ I+ J h0 m* r7 B4 u
#endif //__PARTY_FIND
. m% j3 m% H& z& M{* f) ~: i0 B/ f( h7 ?* N
if( IsDelete() ) return;
! k; F) G+ k1 u/ k0 T* N- P 9 ]/ z9 d: [/ t
m_Snapshot.cb++;7 J% O$ ]* m8 ^5 u* H
m_Snapshot.ar << GetId();1 F% z% K# u' A! e
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
s4 ?+ y" B" B) R m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();5 @3 y" V9 Y) t( {( Y: Z* t
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();4 v W1 o7 x3 b c# p
m_Snapshot.ar.WriteString( pLeader->m_szName );* t% z8 u1 p9 e8 q s% b
m_Snapshot.ar << bTroup
- r4 O# i1 l5 k* Z#ifdef __PARTY_FIND. E. E7 p1 P% T; X D% }% ]: c$ a
<< bPartyFind$ n4 K$ `: t% B! n6 ~% U, \
#endif //__PARTY_FIND
" b# p9 k% H" Q0 q8 } ;
, u# n. ]2 r x' f% l5 f; B I5 S7 Q : \. ?3 @, p" N& R- m1 C
}- G6 `' f, B" ?4 t# t% Y2 x+ n
5 r$ |' G* B: K9 D' ?* I
DPSrvr.h(公共范围PLS)
: v( D) G6 T3 ^7 U9 I代码:$ s3 U z) J8 W' i2 V+ k3 |: u" b
#ifdef __PARTY_FIND
+ M2 a3 q1 d7 t( G, r V) F void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );& N- U' e# S& R9 b
#else
& Z" q( Y1 I, I, x9 k D- S' N, b4 v+ P void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );7 R, |7 {. Z s# q
#endif //__PARTY_FIND- o6 ]1 k0 p% x
/ @3 @, B' ]! V: k; U
代码:
: J& m& n1 L' P: n#ifdef __PARTY_FIND
4 A4 U8 c& ~' A5 Q$ G% q void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) ]& c9 q9 J/ {, E4 M4 e9 M: z#endif //__PARTY_FIND0 n; N# r0 x6 F9 S4 r
: \- }9 B. C1 O- c# i
User.h(以及):" l* T8 _: T7 o a# C6 T1 z6 k. a2 b
代码:
& |' [; D* B* n$ F: ?# f3 e# c#ifdef __PARTY_FIND# Z1 U R- m8 T- r# s/ Q9 N
void AddPartyAllowJoin( BOOL bAllow );
5 C( }6 Z z2 w. u1 s void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
+ r, T& }9 y* G; G, O2 N#else
; Y4 c. R0 z( \1 O void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- x" m4 t3 ?' Y Y
#endif //__PARTY_FIND$ G4 D9 G! O4 p6 T: a
6 [0 u& L, z( t( F/ }3 Sparty.h:: B6 w- h" C8 C( r% S
代码:- p+ l; ^! n, F3 N8 f* r5 o
#ifdef __PARTY_FIND
* V* v7 N P* k' b BOOL m_bAllowEnter;3 ]* Z& `1 F$ E, G2 i
#endif7 F J8 n' d' r: F/ q
. N# Y4 }1 W( D Y7 Q) V
代码:5 K/ R" k& h. r9 v
#ifdef __PARTY_FIND* f4 I# S; H' n, q. |
CParty* GetPartyFree();" X$ W% Y" t+ Y6 ~; `7 x, U
#endif+ P8 ?' a& r: G8 M6 I
+ T" T3 D1 j8 `3 w; ^) |WndParty.cpp:. w7 l$ D( r; _) _+ V+ [
OnChildNotify:
. s/ `" x* o' Q; j4 D% s7 `8 L7 m1 M! [代码:
5 X8 p' D; i% U l8 P* _#ifdef __PARTY_FIND
$ ]# s' d) E6 Z1 Q) p( S else if( nID == WIDC_CHECK1 )
: i4 ~: i+ v" o) ^, v" |3 g { @9 Z) a" X) t8 a' I
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! a- c( Y% @' \) ?
{
* V' m' O% k5 U CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 x5 {9 f+ {2 I, e7 Z" t0 }% c
g_Party.m_bAllowEnter = !chk->GetCheck();% h) U' J% ?# Y. J
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
9 s* n d, S" x' R1 }* ~1 |6 T }/ k& P; c v t1 s9 E
}! M# k. L. b8 P$ u
#endif //__PARTY_FIND! c \3 M8 J" t& v# e0 z
' w0 `- \6 {/ u& a- M! o代码:( j8 N. M8 N3 T# d" _1 v
OnDraw中:/ n+ M) X1 v6 x: z+ Y; o# @: c$ j. z
代码:
# Y' h f( ?, o#ifdef __PARTY_FIND
7 @. i( q. C, L+ J8 [ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ P, t, X$ ~4 D if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 j# x5 c9 `' w& Y chk->EnableWindow( TRUE );$ A5 }* d4 o1 k' l$ b
else7 W: C1 e( |: b% y0 }8 Z
chk->EnableWindow( FALSE );9 h. q+ M5 ~$ a6 N3 q2 |9 L
chk->SetCheck( !g_Party.m_bAllowEnter );
' \* J! e$ E8 O- D1 e( }1 W5 ~#endif6 H" u+ O4 n3 J
7 t4 B. ]# Q |6 \
DPClient.h(public):
8 M3 c/ |5 l f, x& P代码:6 x6 _+ B5 X. e. v" X, B/ ^
#ifdef __PARTY_FIND) v- c1 q& m( S5 G" i. y/ e
void OnPartyAllowJoin( CAr& ar );% G9 b2 B, Y5 ?
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );8 q' o7 } p# m9 ~$ \) f0 x
#endif //__PARTY_FIND
, }4 j% A: s$ P+ o* @' w' k" }1 K
$ X( }' [- ^; J) b( F
WERS hinbekommt没有,请让赫克的权利。/ A4 q/ D1 c* R
不支持左右,所以难不...
! H+ l) h) w5 k( T1 C/ \; L党k的Windows NT甚至编辑它自己。3 Q6 u; v3 Y' n2 |. [4 C
包也,因为我不erschreiben进一步如果我你的。
: R& d) d* ?( p2 o$ S% ~7 d1 \由于缺少Quantité k n个代码是什么升工程前。$ y U9 V9 B7 k5 Z. s
如果是这样的。请发表。
+ I+ r. w/ Y2 p9 l: f到目前为止,Pumbaaa
4 n4 e& O# ?& Y" `9 N
9 N' f a, N* v9 z5 e
8 [: E0 k$ h+ k$ s" l/ T* WMsgHdr.h
0 ^+ ~7 z& t0 j! w. t#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
, f! ^8 G# o' p' |5 } P. {#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
6 I& r7 N: H) O0 ~$ h- b4 d( y, n& [2 K! G: h/ d
# _ z, }/ `* _; v+ T
+ g4 M1 y! u. b2 c$ C/ @ G |
|