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对于那些谁需要它 - 谷歌缓存FTW。 :
6 }5 Y5 y, w. h) M2 t( o如果我鼓掌纯粹是我复制错误时,D. M5 A- O3 b. u) r& b$ d
积分当然Pumbaaa。6 m& K6 n* o$ s" a- c8 G S/ H% D2 t
+ Y' [+ a- Z/ P' [* k% o" F: `' {0 C
FuncTextCmd.cpp:0 w* K: I' ]( v4 H0 ~' L
! v- }/ J7 o5 L) o* B
代码:" i) Z4 U: L; `- m( ]* u0 r, y
#ifdef __PARTY_FIND8 a6 p: E. E0 H1 s3 U/ T
BOOL TextCmd_getparty( CScanner& scanner )
1 ~ {8 Q) [# ?2 A{
: C& k2 p4 x( Y4 L% ~/ `% S#ifdef __WORLDSERVER- x# E: C7 Z, q! Z
CUser *pUser = (CUser*)scanner.dwValue;6 L G( q: ?$ G9 m
if( pUser->m_idparty > 0 ), C% Z& t+ y. `7 u2 _
{/ t. c; ]$ P( u1 `3 ~9 w
pUser->AddText( "你已经加入一个公会。" );
5 t/ K O* i9 l return TRUE;
. w0 S+ n& g' [% n9 L/ o- w) i }! v* p) v$ m2 ~9 }
CParty *pParty;
3 T8 ~- X$ K! h8 j3 F5 ^ pParty = g_PartyMng.GetPartyFree();2 @, ]5 |' o6 V: N
if( pParty )
2 Z8 u$ h% `% ~! J1 _- Z# q5 A {$ F2 H! `6 a* W1 X4 Z
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
) t A9 l1 [ x1 {: }8 @% e& Q5 ] }else
% u- l( f) q# X3 w2 x; C {
/ a) O: D( D$ G: ` N. r pUser->AddText( "抱歉,这里没有任何一个公会。" );" H. J1 Y( v% ~) ^; V
}5 C4 `8 M* r* {
#endif
, n5 |+ c6 d2 G return TRUE;% m8 R3 X5 w, P4 M# m: y" l2 ~+ y
}
' S6 n" {8 G4 V" z8 n+ O. t _% v#endif //__PARTY_FIND
' |- j. u% d) s/ }9 U/ c+ f
' r7 l1 C2 I6 i/ z代码:
" N) {3 J2 j/ o" @+ c5 lBOOL TextCmd_PartyInvite( CScanner& scanner )
, M7 b' f3 \- N{' T7 [& P" D' _8 H9 g7 p; R/ `
#ifdef __WORLDSERVER7 r( {5 }* \; S3 G
CUser* pUser = (CUser*)scanner.dwValue;
7 ~% [/ M9 D. c( W$ K MoverProp* pMoverProp = NULL;
% I- @ v- O0 b' N( r$ T! h scanner.GetToken();
' Q8 g/ n' c5 T' [8 r#if __VER >= 11 // __SYS_PLAYER_DATA. i* _2 S; A$ E+ k8 Z1 B9 K! U
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
4 l$ U- i$ Y' X- h& i* S) \/ q# w N* }#else // __SYS_PLAYER_DATA# |& P# A' I- g) {( e) m
u_long uidPlayer = prj.GetPlayerID( scanner.Token );9 ^) O4 Y% d4 T: K9 F2 |3 b: h
#endif // __SYS_PLAYER_DATA
, q: F% z D7 Q. n' W5 U if( 0 < uidPlayer )
8 V$ I7 s1 C2 c7 y% { {
/ S0 c1 H, {; r1 a CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); & c4 L% V! V, O: ? n9 u, H9 A5 V
if( IsValidObj( pUser2 ) )
0 t" x4 i# K& b0 k1 H4 M; i1 q#ifdef __PARTY_FIND) w! S( D0 y! m5 Q* I3 o9 C0 x- K4 B
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );) l0 s& i" v$ Z5 Q* Z* J/ O
#else
2 y S& F9 ^: M& u) a8 L g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );- |8 P& \7 w7 x% Q: d# r& Z
#endif //__PARTY_FIND3 _2 V; |( z; p, r
else
% Y2 N- e/ B, b1 ~. w& A9 C$ s pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
: c$ k" c1 ?. X$ q }
/ E( L9 c N2 g! A' K$ |5 ` w else& J% _# K- [( L$ T* q4 o
{' [. k# [+ H, N
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );9 c* w' u) O! M v0 I* Q
}
8 i4 e' {' R& A2 `* d#endif // __WORLDSERVER4 @$ k* j2 T0 I' m4 U
: \% O5 k" m7 t* l1 L2 d7 h return TRUE;, \5 R* ~+ C6 n: ^- F
}
- d, }0 y4 I' ]/ Y1 W& M8 K5 T# y% d# q1 g {0 }
代码:
9 [# U/ n2 m. X6 O' ^$ [- Y#ifdef __PARTY_FIND
2 H" p& I* B0 b ^1 m6 S2 r* y1 n ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )- |0 y6 Z5 Q& N6 A, Z7 l* Q
#endif //__PARTY_FIND
3 F* L3 g; W8 u4 T& a1 Z& J& {5 q$ tDPClient.cpp;# U4 p5 ?# A" b& K
Code:' x6 y- x1 m7 F7 a0 q( q
void CDPClient::OnPartyRequest( CAr & ar )
3 F3 B& d4 U: G7 W8 W1 t{
: r/ O D6 f6 _4 f+ S u_long uLeader, uMember;: }3 c/ y- Q" H" m# s% Y1 t
/ g& k! v8 L# Y d8 H BOOL bTroup5 K( i7 ?7 o* f1 b
#ifdef __PARTY_FIND
3 q9 g1 n, O7 o , bPartyFind, V6 U- E' h" R5 ?
#endif// __PARTY_FIND& _- `7 {6 Q/ d6 K+ B. u1 c
;
$ |6 G W8 [0 w2 k( l* O7 M* Z/ h" i LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
: T1 `5 {& f2 u! f1 v6 } BYTE byLeaderSex, byMemberSex;
. q4 G0 ~/ ^: { char szLeaderName[MAX_PLAYER] = {0,};
# c( k3 }3 X3 R) a) d# m ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
& Z( B1 _8 q7 S; ~4 [$ k* Y ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
- v/ F3 p" z6 j; H- r3 |" d ar.ReadString( szLeaderName, MAX_PLAYER );( l+ e, j9 d; O( Y
ar >> bTroup
8 k# t6 ^3 ?5 q* l- N( N4 u2 Z#ifdef __PARTY_FIND7 R$ D9 R4 l3 C1 G I8 ^6 k& g
>> bPartyFind
- h J1 ~6 z4 S& {: @1 t#endif //__PARTY_FIND
) }7 ?) y3 Z- T5 @" E. J% i ;
8 \+ W! b9 k. R" } H. l' U& h/ v$ w6 P8 a
if( g_Option.m_bParty == FALSE )
2 Y0 w1 ?, X, B- J {9 e- ]+ m4 \/ @4 T3 u
SendPartyMemberCancle( uLeader, uMember, 3 );
+ t3 }( K' Q4 @" \ return;# v1 `& z2 s0 G# e b
}! H. H2 `# S5 d+ Z! M1 f6 O9 @
. w3 `: ?6 U" x! x1 B5 k& M#ifdef __S_SERVER_UNIFY
( B; x" Y/ v; |" k) N2 N if( g_WndMng.m_bAllAction == FALSE )
0 v( S& A5 K: @0 `8 b return;) e9 Q* {. x5 z) L# b
#endif // __S_SERVER_UNIFY# p, Q* E5 S+ h# X: b
9 C; A1 I& [$ G, s. F
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );: G% S/ S% i: t# V- N( S
, e) g: O, |; w& H) ~ if( pWndBaseBuf ) H* v/ W a( o+ P) n" O5 ?5 J
{
7 O; l* x& X3 Y5 a8 G* o SendBlock( 7, g_pPlayer->GetName(), szLeaderName );- \! K9 U+ C' c. F' E. ~3 p
return;
Z H/ G+ P. ?+ B$ |( r }
6 x& a: M' h9 o3 ~% F3 k#ifdef __PARTY_FIND
8 d: Y+ M( V2 Q/ @# ?+ S) w: g if( bPartyFind )
) ?5 a: z# l2 z' R$ ?8 S8 p {
7 [7 j2 x/ u; B0 \" ^ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );1 H& \$ h9 _0 d' B
}else7 V/ O9 V+ I# E) b+ R
{0 v; U( J: E' R- P/ \
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;6 @+ _3 ?" v6 {
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: H0 i# m: I2 B# V
g_WndMng.m_pWndPartyConfirm->Initialize();
) S$ S6 N+ M' p3 o }" D& e Z, m. O4 f
#else8 o5 f5 C% ?/ u& S7 F$ b6 _
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;+ O. I. M& K/ J2 x, v, R% J
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% R% X3 V! W; L/ e6 \: Z g_WndMng.m_pWndPartyConfirm->Initialize();9 R( V& C; a, T3 t2 t3 u9 ?- S$ S. z! ~
#endif //__PARTY_FIND
% {7 T+ a& F/ @ p$ u}
7 u: r, X9 a5 \
( z* C; ]3 Q5 b, w% t( _' u代码:2 G' J N s% }2 q8 I# o
#ifdef __PARTY_FIND9 O( ` B6 \% h
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ). p, ^" W8 w8 l
{4 ?! h$ ~9 F& Z4 k2 A
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# t( m- j1 T, s. |2 B8 G& N4 P. h, }
ar << idLeader << idParty << bAllow;8 `/ `6 `* @- S
SEND( ar, this, DPID_SERVERPLAYER );6 h b' D6 r) J" j) N! ?
$ u8 c7 A0 ?0 F}
# l9 H* s- A+ Jvoid CDPClient::OnPartyAllowJoin( CAr & ar )
! o5 z- @7 Q; V! _) T{
3 s9 @: B4 | `8 W# N [ ar >> g_Party.m_bAllowEnter;
( f: }9 ~% E& K4 Y; Y3 ~; O- x$ e}# Y6 z8 B! R5 K
#endif //__PARTY_FIND
% h4 t5 Q+ _# S/ ~- P v3 t$ RCode:# O6 l4 A& P6 d9 Z- N4 H* q- X
#ifdef __PARTY_FIND
{+ ?* N% A% ]4 X case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
% a8 {7 ?0 H, e# C7 K- r#endif
' V3 k0 M9 z. |9 a& f
, x; M2 U' X( _6 \- }party.cpp:
8 f: ^5 V; x/ D* m7 A; Y+ g代码:
; _! U$ a8 L$ [ h9 qCParty::CParty(): a4 a& Y" F+ I3 }: N& l
{
& H- [6 ^" J% q% N8 ^ m_uPartyId = 0;" }; l5 Z6 j4 ~$ Y
m_nSizeofMember = 0;% H- S( E! \& I- \: c3 M E- S! Z
memset( m_sParty, 0, sizeof(m_sParty) );
; r% D7 W' ^+ u* i6 x; s W# w m_nLevel = 1;" ~/ a% n: Z; q: m% v
m_nExp = m_nPoint = 0;: p2 K! B1 V3 ~
m_nTroupsShareExp = m_nTroupeShareItem = 0;) T" [! c, \' I7 E, [/ @
m_nKindTroup = 0; // ????
& c7 a/ l7 S; K! q3 R& ^ m_nReferens = 0;! B* R+ l5 |) f
m_nGetItemPlayerId = 0;# }4 j$ T" C! j1 t
#ifdef __PARTY_FIND1 a4 }; ~+ G8 z& m6 K+ m- m4 V; b
m_bAllowEnter = TRUE;+ S- W, k6 f' V! I! D% O
#endif //__PARTY_FIND
' R) O: V: a) v1 M for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
" h5 E; E n- X+ J; ]& C& Z' E8 G {
9 ?6 ?7 x* T6 j* d3 L- d8 C8 n m_nModeTime[i] = 0;
% r& l( F* j2 {' ^ }
0 m3 m/ x2 T: W4 K4 q m_idDuelParty = 0;: x( g% q5 p7 W3 K
#ifdef __WORLDSERVER
3 q0 V1 X# a* V- d m_dwWorldId = 0;
+ I, P! y# A W#endif // __WORLDSERVER( v( b% y, f4 I& Z# K' B, k1 D
}5 h/ Y7 u, Z6 G6 B' F6 g
代码:/ i t3 K1 ~. }0 S& [! ~
void CParty::InitParty()
( U7 H/ Z) e* L( }{
$ k" `" l9 W: m4 |- N" x m_uPartyId = 0;" F1 y& x" i8 h8 ^7 {# l
m_nSizeofMember = 0;
! ~" E" O, A9 {, U, h memset( m_sParty, 0, sizeof(m_sParty) );1 c Z9 N0 c# b. W* w0 k
m_nLevel = 1;) x/ P3 O; R# [
m_nExp = m_nPoint = 0;0 o: o) w# a5 V* S6 Y( o
m_nTroupsShareExp = m_nTroupeShareItem = 0;
' Y1 c2 Y" z$ W( T# ~: E m_nKindTroup = 0; // ????4 o# _# H+ u2 t" J
m_nReferens = 0;
0 O9 t( @. N/ d+ n, ?: E; A#ifdef __PARTY_FIND5 \# ]' S1 ~- X/ R q f) I* t
m_bAllowEnter = TRUE;
' b9 b- J$ G) C! \9 ?$ v+ @#endif //__PARTY_FIND" t0 [4 D( F/ [, v$ E! Y1 c5 Z& }8 m6 A) U
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )& }/ H, R6 y' B8 _6 F7 B& @
{
! h. [" w) I+ b z* D9 K$ U, q5 I m_aMember[i].m_uPlayerId = 0;
6 y' @. q7 g6 Y* B9 t1 A' t m_aMember[i].m_tTime = CTime::GetCurrentTime();
5 W4 d# c+ q+ D0 V* @( f m_aMember[i].m_bRemove = FALSE;
. F: S- C2 y6 N; u- q2 a#if __VER < 11 // __SYS_PLAYER_DATA9 W# z6 O0 w5 w8 R [* j J+ }+ S
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;1 o" o, Q$ L% N" c8 I/ x
m_aMember[i].m_szName[0] = '\0';. T9 U# N7 r9 h/ E( j
#endif // __SYS_PLAYER_DATA
1 q. ]$ Y; Y% @8 m2 m3 z f }4 J4 ^# d& P( V5 M
}' q$ R6 Z, ~ p1 s" _. [
代码:% ?2 }% H/ @/ P5 u3 ?4 n. `- ]
#ifdef __PARTY_FIND
7 E0 B5 ~* ^- q: A, f" z" }CParty* CPartyMng::GetPartyFree()
$ V% k3 t! Z8 n/ c- \+ B( Q; n{
. B. h" _0 y7 ?, Y CParty* pParty, *pPartyTmp = NULL;: u Q3 }/ y* J0 C& k. t
if( !m_2PartyPtr.begin()->second )1 |; i1 Q, G6 x6 X) g
return NULL;4 V% O6 y( c3 v+ f* Y
BOOL bRan = FALSE;2 m, S' l, {& W, ^
DWORD dwRand = 0;% k! X) d! ]/ ]& W1 {7 H
if( m_2PartyPtr.end()->first >= 1 )
8 q1 O) f* p- B5 Z1 \* p DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ U! o4 B( R( B! ~& p6 V" X I
7 {6 j c0 C$ q% M8 t* d for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )1 h Q: H" i( [) \+ @; h
{* F7 D `0 t: e7 ~ y" o3 Y
pParty = (CParty*)i->second;" v, {% B. |4 {: N5 O: m
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
. k# E1 }+ c: _& D/ g {; |$ T# w5 L" \+ ~) v2 K a0 K
if( i->first > dwRand )
& Z* s, K6 }- `* P0 d+ S return pParty;
( k [1 a' L+ V& u& L else
5 S) c8 C4 ~% k& Q* J5 L pPartyTmp = pParty;
@+ [# k$ r% e }' A; O, ~; ?+ z3 y& z E
}8 C! C9 f; x0 M8 W L" `
return pPartyTmp;
( u8 a% q3 h# D9 l# I! a}* T! J: B* a+ o* O$ g
#endif //__PARTY_FIND
, B1 w% {9 j" Q6 r/ Y2 M6 ~" d+ O4 T$ r1 _ {/ L! O& M8 `# S
DPSrvr.cpp:2 ?6 O6 V+ r6 A6 m2 P+ l- A
代码:5 z1 e' V1 _, b$ I
#ifdef __PARTY_FIND% w# A/ @% u s# u& F' [* m
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
, c1 e/ V- F3 {: B# D5 V: j& C{' n( v" L$ ]) T3 Y
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser ); T! a2 S- g$ L% h4 v5 d
if( IsValidObj( pUser ) )
) s! ^' M2 f, W4 u# H {; Y, H' ` c6 v
u_long idLeader, idParty;
, d) ?- y$ A: u: u% @, d( I# I BOOL bAllow;& U' |8 }7 U) l" P; H
ar >> idLeader >> idParty >> bAllow;: O3 w6 D P8 {7 b8 O: X) e
if( idLeader != pUser->m_idPlayer )
# v6 [' }& U0 z+ G return;
f4 s5 v! w M7 M$ B0 J1 | CParty *pParty = g_PartyMng.GetParty( idParty ); m, D/ A6 H$ A, S
if( pParty && pParty->IsLeader( idLeader ) )
4 J' i( Y1 {0 G/ F0 r pParty->m_bAllowEnter = bAllow;
- h& l* N8 ` e$ C/ e6 | else
- J% c$ q* U# d0 h3 L* @% q/ ^' S) y return;- _5 d, @ G3 Z" d' b
( h2 l# j" B+ H3 h0 k! z9 B CUser *pMember;
* V4 I' S2 I" A# v4 J for( int i = 0; i < pParty->m_nSizeofMember; i++ )
& r+ Q% L) z8 |8 x2 W1 d {8 J( d$ `7 {' O9 i' q0 w
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );! R7 H+ O, N& w/ q/ g \# l$ D
if( IsValidObj( (CObj*)pMember ) )
1 Y4 g) w! M7 f: {! _( ~6 ?" D pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 P* x* ` Y& s. {8 Z/ p
}& v7 L+ H2 W# Y4 O
}' ?9 Z. O" q& g8 L0 E/ }
}9 \8 i" w0 @3 v
#endif //__PARTY_FIND6 |( Q" J7 V! W5 ~( b
! K( i# K9 ^8 k9 q) u
代码:6 n0 [; J9 ^* P2 v
#ifdef __PARTY_FIND* u; {, [! h9 j/ \) Q, o
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
5 V1 l* y' e+ \+ `#endif //__PARTY_FIND5 X; v- I( @3 F. R/ c; M/ D
2 k4 R) ^4 }4 `% N* u0 R$ v
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
3 l) s+ P+ E: f6 m{3 P) O, G8 I1 @# n% P
u_long uLeaderid, uMemberid;8 l9 @9 E! B. ?2 J8 L1 e& W
BOOL bTroup;
; e1 k/ y: U8 M- k' N ar >> uLeaderid >> uMemberid;" ~: Q6 t( b2 [% |- O- \
ar >> bTroup;
0 D' o; R0 f% p- q; t/ p( x* j* X& l( M9 H) ~
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );( p* k4 g2 s; y2 H8 s% { |' I) x
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )8 C, Z0 l0 [, E: t) f. o4 Q7 _5 O8 m
#ifdef __PARTY_FIND. q, D2 Y4 y; t* f8 Z) |% d
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );& {0 L: v' r! C2 k
#else
. h. z L/ d# q9 G8 f$ q! Z/ \ InviteParty( uLeaderid, uMemberid, bTroup );; V+ l( P% L# ]# V
#endif //__PARTY_FIND! Y% t5 c; {% i" G
}. j: Z0 H8 l/ \- X8 `% J# G
' t0 y; w) r: T. e代码:
9 _" B9 F# B0 t! e) e. p#ifdef __PARTY_FIND
g2 i8 Q! W% w% S$ L1 e, Kvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ) f6 h, _" g) x) K6 `5 [/ t
#else8 s! Q0 b5 p& f+ V0 V! l0 j$ ~
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )! ?$ z1 o" L% D6 F5 m* z; L2 y
#endif //__PARTY_FIND& v1 v- ]- h; f
{
: E9 I1 z& A( a; i CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
$ ~% {' i' E8 Y) X! J5 D. } CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
) Y! u" Z1 ?6 O6 [ % J( m0 Z; W* l) p5 ~8 h$ q
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )" X7 |( b# y. ^) a# I9 R2 W
{
/ ?7 e0 l' y2 J9 I3 P* x1 _6 O1 a1 { if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )# a. g) s5 B# @
{
4 i/ ]" b5 a4 v9 B) K& j' h& y if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
4 d' B _2 h W) j( i {
: ]2 E8 G5 @3 h# t pLeaderUser->AddText("没有足够的权限。");+ U3 N; m T) z. m C# L
pUser->AddText("没有足够的权限。");
6 p; H" X7 }: ^ return;
5 m3 ~& G$ i( q }7 M1 ]0 P, t a1 Y: f! f, C
}3 k; E1 j8 p- a
// ???? ? ??? ?? ????.
, {3 ^! r2 o. Z/ u! { CWorld* pWorld = pUser->GetWorld();/ m6 N* ?0 `$ H" i) B9 r; F
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )- ]' B, }& B6 D
{ ! M# K8 b* U; \3 L& e1 S
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );6 C$ @" ^& e3 X) s/ D0 K3 P3 D( ^7 S
return;* u" t: P2 H% T
}
* Q5 v. |5 f$ i8 R. A#if __VER >= 11 // __GUILD_COMBAT_1TO11 U8 }$ V2 e% D: o+ M
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )- f& O e/ g: `6 b7 q
{: L0 v0 r9 b% y& `# e0 x
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ |/ Y3 ~0 R' |( D0 t' W
return;5 r& l) L# x( m+ q6 ]$ k
}' R, Y, t# i( T
#endif // __GUILD_COMBAT_1TO1) W+ u# c# b" G1 j) {( ~0 C$ o
, G H6 z" {' s# q, {
#if __VER >= 8 // 8? ?? 061226 ma
% g3 B4 l4 X! f0 q; F0 ~, b, L2 o1 p if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ); E- ?: ]1 S& ?7 S% _ d/ \
{2 X% K4 M0 |4 f6 Y$ T# t" {
return;2 W5 u1 n( s9 z% o( i3 g0 f& r0 }
}( T# g' I& ^1 j! d/ j+ G+ u f
#endif // __VER >= 8 // 8? ?? 061226 ma
# g7 R0 S8 O2 L
; L+ x. J4 k+ w9 G, m) E' | if( pLeaderUser->m_nDuel == 2 )$ O7 F9 P2 J1 F( X( K
{ 1 H+ L+ L2 P' q+ U6 p& l
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' U# }+ S4 |! d }
! m8 n$ s0 e) f7 p3 g else
$ r% I* D' T1 P0 v5 B {
( n% M7 Z3 @/ L, p if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; L' q9 F& q6 l3 s {0 r5 D1 h8 }# s( y. E3 q! t d! S
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
; g9 a7 z4 ?$ q% y! p }9 \' G& i3 g2 w
else
/ O; S/ z h6 C {
$ l; a# {# B2 p6 J- t; i if( pUser->IsAttackMode() )+ S6 |$ a+ U" H5 [0 o/ ~. `% |
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
0 N: x9 p4 l! l: `& i8 M+ G; W else; h1 N5 V1 Z0 j
#ifdef __PARTY_FIND
9 q: R5 x* d) N! `! r* n pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );' ]# o/ O6 z% {' i$ T2 W/ Y
#else q' [: ?8 o$ I5 q# H* R4 u
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );( y! C9 m E/ c! f& _- j$ v
#endif //__PARTY_FIND6 _' T2 n# C1 H' C
}0 x* N$ x9 U) l: ?9 W6 |1 X. R) }
}3 ?) l4 S% |0 l
}
! X1 ~& I1 Y* \& q: q) x else
6 T/ b j! Q0 t4 @# a {
: Z, L' N: m! x8 d0 p% t/ ]" `0 g if( IsValidObj( pLeaderUser ) )
4 P: k: W, M; A! p6 q8 S pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );& V6 n; o. }' B2 _
}/ M' K8 i: I! x+ e
}1 Y' f" J+ g6 N9 w0 c
& d: r8 M& p6 X9 G7 G0 l) w* o* I
User.cpp:
( }+ ]8 A1 A! X5 D. P代码:' T; T0 N+ D) @4 |' N5 W8 }) \
#ifdef __PARTY_FIND, C9 F5 g8 g5 C
void CUser::AddPartyAllowJoin( BOOL bAllow )
, w5 T i; o) _" D" }{" C/ s0 d: j% v. o$ Z. g- U
if( IsDelete() ) return;
1 C% U1 `3 l; v0 r$ r3 j
, J5 [1 a, N Q m_Snapshot.cb++;4 m" _- x, ]( O2 t: F K$ f0 `9 B
m_Snapshot.ar << GetId();
! j* p0 g9 B1 G9 \ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
# n1 h. V: V2 Q3 t) u& w! C m_Snapshot.ar << bAllow;3 n! v: }* [& [1 V( Q
}. d% A3 {: V, ^) k' K+ v" y8 z1 K
#endif //__PARTY_FIND7 \0 F$ T2 g3 C( q
% \- \2 x7 ~: O代码:4 A3 ~* J* S, k" h7 v( { G; l! j6 G
#ifdef __PARTY_FIND3 C* }. f, M0 \; a0 ^1 Z
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
u( t, }) u; J) s( \# c#else/ j O9 b8 T$ c. V, |+ n9 [4 P
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
& [- n e6 c5 @5 D#endif //__PARTY_FIND, `& L# e- Z0 E2 X! D* g
{
0 U4 a% g: a# @* H0 P6 {3 [9 D2 [ if( IsDelete() ) return;
/ b, [2 X1 k/ o. d
; u& F# L0 y4 N" h4 H+ j m_Snapshot.cb++;3 _& \( X4 Z8 {0 \' q! G+ n
m_Snapshot.ar << GetId();5 {5 d0 ]+ ^9 f' X: r- l
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
% k, h* u6 [! u$ @( |4 b m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();/ l$ A4 R& O& }+ A! D
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
' p7 S0 t M, [9 D- [ m_Snapshot.ar.WriteString( pLeader->m_szName );3 _- Z y! a9 L1 ~* R) J
m_Snapshot.ar << bTroup
' M- l% z1 |! L; y8 j0 n#ifdef __PARTY_FIND
8 p2 ^; i6 x' L << bPartyFind7 h5 _' t* x' m% W5 Y* w$ i+ c
#endif //__PARTY_FIND* {; H2 K8 @: |% T
;
6 o" }- P2 n2 L# S. E9 M
7 e; G3 y% r2 r K4 j) g}
8 M* A4 h" l/ U2 J, {' ^
/ Y- }5 B! b6 ?' a- J6 xDPSrvr.h(公共范围PLS)
* ^$ j) j, |, ?8 Q: t" Q代码:5 o, T K1 }5 R: E5 k# ?+ S
#ifdef __PARTY_FIND
7 J3 M' v: E9 H E5 o$ S void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
- Q5 H; K G n t3 W0 Y#else `3 @8 e- v3 B4 Z9 Y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
1 Y" i m) s0 Q% J#endif //__PARTY_FIND& D9 d1 R* c+ \# F4 f- g
# I. Y2 L6 \9 p& Q! b5 m代码:
, y" f; a4 ^( v#ifdef __PARTY_FIND
2 ^ |7 ^- U: o# M& @ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ _0 s! Q* S% ^9 d#endif //__PARTY_FIND* Z. {) f9 H7 D7 F R, u) h
T% s+ O) ]/ A5 a N& {
User.h(以及):( w j% v, z! ?* q+ } L
代码: V& }, C3 L& s5 W/ j
#ifdef __PARTY_FIND
5 A$ b6 K; g* u: M. O4 a* s0 y void AddPartyAllowJoin( BOOL bAllow );
5 J+ A3 i& b/ p' V/ } void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
+ W' R' Y; y4 ^#else A1 ?7 I0 I! H- `8 c# S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
$ a8 s7 Z, C. M3 O! S1 H#endif //__PARTY_FIND
$ b2 S0 [$ Q. n9 Q) o# U6 D( c. u3 w6 x4 R9 X& U0 N6 ~
party.h:6 a; e( f! C& u* E4 ~
代码:
8 C# v. F- z# p6 L#ifdef __PARTY_FIND( U/ ^/ z$ @- F0 W2 u# K
BOOL m_bAllowEnter;
1 F5 E+ T e. n/ y; |: J- B0 x#endif
% V3 Z* e2 H# |; P- M/ V/ M: }! V$ M. D" b, k& T
代码:1 D# A- U: e" P: j
#ifdef __PARTY_FIND
' z# H Q+ U' c% M- ] CParty* GetPartyFree();
4 E) z: |( R% u$ ?/ \% m$ N) G#endif( X- W' Z$ [5 z. o2 I
! c% P1 f& N& i* GWndParty.cpp:
8 S6 K5 W) _7 ~( l$ U0 p4 S: hOnChildNotify:1 H$ L) @) ?* R
代码:
6 _3 E. }* u6 t+ Y' m" m' L#ifdef __PARTY_FIND
: q, d7 t, B2 E) O+ R7 u: Y7 A else if( nID == WIDC_CHECK1 )
% b+ I( `8 a! o6 S! ^9 K! \ {7 m6 ]4 E+ f- f% b2 O3 Y' G
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
], m% Y9 c1 |$ ?( [ {
' ?* q6 ~7 l4 l3 d# Y: g, W2 t CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );- e# F5 M, ?% M6 g; H2 m3 u
g_Party.m_bAllowEnter = !chk->GetCheck();3 p5 ?# C4 k9 v! p; B
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );; z1 l6 h; W$ e
}
# L5 N1 y# A% C1 Z! z8 K }7 r. }( N; o! n1 h( t
#endif //__PARTY_FIND3 \" _# r# k+ K! P+ r! G: D
9 p/ |! @4 q9 i$ M3 [( r代码:
! n# B$ ~3 @7 z& J% l7 ]OnDraw中:( E* o5 Q9 G: Y0 J
代码:
' ~3 @" ?0 ?/ Q' f#ifdef __PARTY_FIND
: q" Q) E- x3 D7 d& D CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ K0 }$ i0 p9 G3 D0 | if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 _0 e$ I! I( r! k2 `1 g% a* w: g
chk->EnableWindow( TRUE );9 M+ x+ c) {' Q! P2 O# z
else0 u1 f# b7 ~# g4 o& X
chk->EnableWindow( FALSE );
" R( _% V. `8 r* I7 a chk->SetCheck( !g_Party.m_bAllowEnter );8 ^6 M5 d/ K! @% R5 U
#endif
4 v$ _( d8 B! u- W/ l3 a2 B6 A/ o5 t% u0 b; o
DPClient.h(public):% P5 V; x4 P; l6 V E) k
代码:
$ D3 l1 u8 O7 F0 j#ifdef __PARTY_FIND( S0 M8 O, I7 e! v/ O8 o5 O
void OnPartyAllowJoin( CAr& ar );
' Y8 U. T e6 D/ Y4 H3 t' X void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );- P$ Z3 t, O3 V% m5 ]2 }& f& e
#endif //__PARTY_FIND
, {- {) u) ~+ e
( u& K2 E" q3 r e- Y( }, I
% a# n1 m. u% Y, k/ P4 x& qWERS hinbekommt没有,请让赫克的权利。. k9 R# ]" g+ [; C
不支持左右,所以难不...
- c9 w, m0 K4 H党k的Windows NT甚至编辑它自己。: g- E( g, J/ c$ t7 S2 q9 g
包也,因为我不erschreiben进一步如果我你的。
2 N3 m, n- G" b' L. r; ?: |0 ~( x8 n由于缺少Quantité k n个代码是什么升工程前。8 x) ~' ^" b. W" W
如果是这样的。请发表。" ?1 T; k$ n, Q6 G
到目前为止,Pumbaaa4 e& C! z: r5 S0 c& Q$ b
8 K+ r' \, v/ \; j4 x: C' }: l7 V / @2 m; i* T r8 M% }) k* M2 Z3 ?% J
MsgHdr.h0 g. R0 f" p7 K8 @' O0 u
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
4 h$ T# H& C. _) D#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
4 I5 Y; j9 Y" [! T* U2 [
6 j) y9 [6 E- X' N1 N$ X/ ]5 J* ?1 G- v% B1 }4 Q4 _6 B5 N
" G4 h7 L p+ h ]; O% U |
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