|
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对于那些谁需要它 - 谷歌缓存FTW。 :* E6 b$ g; E3 l& T5 a3 @# K+ i
如果我鼓掌纯粹是我复制错误时,D
8 K$ S; o7 W% O j* g. x积分当然Pumbaaa。. _: l+ E( ?' I7 N# a7 O; g f* O, P
5 c( e+ x4 E% ~: ~0 F1 T: C6 M" G/ K6 eFuncTextCmd.cpp:( k1 U* s' @: F4 M( [& s' _
6 y4 M( b" @6 L! A# R0 F! {1 T
代码:
- M+ X$ E' k7 ^* ?% P- H: O/ ^#ifdef __PARTY_FIND7 q' k' e# D9 u0 C: I6 D5 `+ a1 r
BOOL TextCmd_getparty( CScanner& scanner )" n' n" P# }% k
{
$ U& s5 e! i' a: b; F" I# M#ifdef __WORLDSERVER5 o. p3 l$ P& K+ p& P' w" T8 r8 H. o* O
CUser *pUser = (CUser*)scanner.dwValue;
a' `2 h g9 p if( pUser->m_idparty > 0 )
/ A; Q# m |0 Q0 o2 O# c {$ U9 R4 g' s8 D- `0 C; b
pUser->AddText( "你已经加入一个公会。" );
4 f k8 O4 ~# [2 y return TRUE;# j" a" @# [0 m+ m2 Y0 Q
}
4 ~# \- A. h2 N* V u CParty *pParty;0 ?. n$ w1 J6 R. f" R6 T
pParty = g_PartyMng.GetPartyFree();* }) K4 D* T% I e/ e3 e
if( pParty )
0 U. T: h! s: S5 c, Z- _ {
. k. \# F6 h/ v5 X7 { g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );" u8 y/ D0 L7 d% ^% q# ~
}else# ~5 n7 a' q) C! y$ W6 `9 {
{$ Z# Z% {; h. Z
pUser->AddText( "抱歉,这里没有任何一个公会。" );
4 J+ z) C8 S8 c: P3 g }
1 c% L/ Q8 L8 M# F#endif
2 Q' s$ n, m' K& E0 y( X5 K return TRUE;
/ s" \" g& u" A}
: q; `# l4 E" d& f0 |, u* J8 a#endif //__PARTY_FIND
9 M( ]3 u$ P5 B$ Y; l
; P( g7 D9 S7 @+ w+ @ G代码:4 F0 {! x2 H! ~6 m6 e8 E( T
BOOL TextCmd_PartyInvite( CScanner& scanner )
9 X: l x x+ v{, ^( L. o6 Z( T! u. S
#ifdef __WORLDSERVER( X! n9 V$ H2 v, M( m
CUser* pUser = (CUser*)scanner.dwValue;
- ~/ W) p3 H# T7 S R& [! } MoverProp* pMoverProp = NULL;
& [# O: p7 E' L3 {1 `) j' Q% { scanner.GetToken();! D' @. b! X/ @* L" n0 `! q
#if __VER >= 11 // __SYS_PLAYER_DATA
% ]( j% x; p X& I4 |8 g" I( q u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );( Q2 g1 T, i/ v- s4 K" e5 m
#else // __SYS_PLAYER_DATA
k! P. j) X. y: Y0 g6 c u_long uidPlayer = prj.GetPlayerID( scanner.Token );
5 U, ?( H$ I& Q7 G2 j( x#endif // __SYS_PLAYER_DATA# g/ n) w8 |1 J1 D9 s
if( 0 < uidPlayer )( |3 p& M% ?% ^; R0 A a
{% ^' A0 F' _5 Z2 f! @1 u
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 6 q0 @8 M' S1 W
if( IsValidObj( pUser2 ) )
4 H' H1 E8 H6 b( X# O#ifdef __PARTY_FIND5 _6 V1 y) J# _5 j3 S
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
$ z9 s: o' Z% H0 [#else2 q& |& V" B8 X! c! ~3 f2 s% ~' ?
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
$ C5 M3 u, L0 |#endif //__PARTY_FIND
! u9 I l0 O) z+ F. h3 H. _0 _0 {; F- ~ else; N) s1 Z+ N) E0 h9 M& o( T
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );' i3 S; n* A9 R! V+ f
}% O- Y# n8 _) I" m3 q! [0 j# _
else( G1 l+ q0 `9 X4 L: r+ C
{
# K% f% q, P q9 P5 x ^ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );' P1 V0 k1 L- v$ \; \4 s$ _ M
}
: V) `3 j. `' |+ X0 F2 t1 g#endif // __WORLDSERVER
3 I8 ^. C8 d# q Y+ a, J( u
7 j( @5 ~! f2 K9 E; Y return TRUE;
- [: j( i' h9 p: f8 p4 P+ g; j}8 w- B9 Z: n+ V2 F! N
8 U- x% T" F3 o4 T% ^1 o, `* K% _代码:0 l! P- H- t- Y9 h
#ifdef __PARTY_FIND
9 T; P# R) V& s+ k: C7 ]% F6 U ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )* O/ t5 b% I) E5 B$ b9 ~) \0 D
#endif //__PARTY_FIND
$ H; }, L( m: [2 [9 I3 h8 k) P' vDPClient.cpp;
# g' c1 ]* L% x6 u, X; D5 ICode:
# L- I5 T: B5 c3 h! O, C8 N# [# Gvoid CDPClient::OnPartyRequest( CAr & ar )
7 ^1 u, t# \. G s. b+ W/ ?5 N& v{2 f" Y8 k! L7 B7 C/ B1 |
u_long uLeader, uMember;: Z2 @0 j& C; T9 d% R n
! S0 _- q9 V1 E( L0 r BOOL bTroup
0 J- x( W# _" q0 K4 R6 t#ifdef __PARTY_FIND4 ^; u$ {4 J q' e
, bPartyFind
: u4 [; u9 e/ Z5 a6 E( ?$ Z#endif// __PARTY_FIND
5 q; k. U3 U; F* | ;
4 j, `; c: Q9 i2 ?8 m" L$ P2 h LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
1 Q/ U3 ?4 m1 }9 _( ^$ C BYTE byLeaderSex, byMemberSex;8 d# }+ Z; U: O. Z3 e- p# o
char szLeaderName[MAX_PLAYER] = {0,};% I1 D, a' w% H6 U
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;; S% ]8 z! ^/ a" X( J) l$ f" |
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
- F$ F F6 K$ D0 q! \ ar.ReadString( szLeaderName, MAX_PLAYER );
) { ]' M! r" [: | ar >> bTroup
9 G( f9 R# x' C: j9 `#ifdef __PARTY_FIND" G5 {' h2 C- e& _6 y
>> bPartyFind1 o# N+ z6 G' S4 n! C
#endif //__PARTY_FIND+ O* z! Y+ p* Z# K
;! L. v ]/ F9 y/ y" s w* a5 B: e
* ?: A/ U7 n; f0 Y
if( g_Option.m_bParty == FALSE )
4 h" n) A& z0 r {3 M! S" |3 f) x7 Q" s2 i' e
SendPartyMemberCancle( uLeader, uMember, 3 );: K: G5 @7 y, [
return;
; @3 w' u% @1 L! j }9 _- \; }$ Q/ \9 Y9 I
. C' I2 g# y4 t% Z- r#ifdef __S_SERVER_UNIFY
1 l4 @9 x* y$ h7 P if( g_WndMng.m_bAllAction == FALSE )
7 x+ W, h8 O8 _! N# ~ h4 M9 D8 @ G return;8 ^+ N' a2 m) J! M8 T h) [
#endif // __S_SERVER_UNIFY
I$ V" T3 r$ e |, f
3 U) ?! L' l8 E+ c& o CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
! ~& i' V/ e4 K: R" ]9 ]/ R 8 K" Y! S$ h5 e3 n8 D& o7 b
if( pWndBaseBuf )% n) R7 M( r( e8 m. F3 |5 x
{
) K* p* c V# P; j SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
2 F) Q3 m% J0 H, `5 n7 I return;
% [: J$ }! c$ `; l2 U% G }* h6 {4 r% J- r# s+ ~5 `
#ifdef __PARTY_FIND
) g8 e( W4 R& x$ k# @/ E& o7 f2 G if( bPartyFind )( C4 ?2 I( _; [
{
* K) E' p( h+ n" `! Z; v SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
! [- r/ s/ L4 U+ r }else
) H. e2 X$ C" R0 Z {5 K! y" p; c1 ^9 b( i+ g+ n
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 S/ X3 ~8 c9 R8 w; z2 j, B5 U) T, H
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
6 i' U1 H3 R2 b- H; p* _2 S; u* X g_WndMng.m_pWndPartyConfirm->Initialize();
( s, I7 n9 R' g5 A: h* ^2 w }* }& c) W, p5 \7 M$ a
#else$ m- |1 w+ Y4 m# r% d( N* f M
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;. ]( S* z% | X4 D. Y
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
) B& J. _- K k7 S' D g_WndMng.m_pWndPartyConfirm->Initialize();5 D6 G- p) }) T( q8 o$ X; ~
#endif //__PARTY_FIND
" R4 B: H& M3 K. v$ t J. a}
' ]/ f B. C" ~: c0 N; `5 }# _
2 y) ?4 b; l1 [' M代码:
$ `, H# e- Q* Q& S5 C# o9 C( g#ifdef __PARTY_FIND
8 x! w+ a: E! Wvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
% h( w' H" e7 M# E{
/ v: ]& E$ o# u, r( F1 l BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );- f# A, s! x) U* }
ar << idLeader << idParty << bAllow;- u- e1 b" t; J# r& L
SEND( ar, this, DPID_SERVERPLAYER );
/ \$ C9 d; n) E) |2 i0 z
' }! {( Q4 q; @0 q0 \+ O}) A; R7 j( I$ |4 B0 ]0 Z
void CDPClient::OnPartyAllowJoin( CAr & ar )
6 j( h6 \7 h" L; E; @! X{* \% o/ B) B0 p6 t; U" R
ar >> g_Party.m_bAllowEnter;
P- t6 V6 i6 e$ F}
9 k0 y& Z) c9 ~; W+ D#endif //__PARTY_FIND4 U F4 M4 m* a4 X
Code:. A2 {6 c, A7 g2 ]- P
#ifdef __PARTY_FIND' W% V& f# O9 f: G2 _
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;6 E+ L( R# q" d
#endif
; w& B6 A6 S+ a5 c6 o2 i: K2 @& O% l& Q" w) i/ b
party.cpp:3 W f ~' I6 Q3 @2 ~! S* a
代码:
1 G% N3 D2 C; A, T2 QCParty::CParty()
0 k9 C* A/ J4 ?1 Z; s{
7 A3 y J0 V& ^+ F2 D m_uPartyId = 0;
2 {7 r# P3 M: e& T5 C. y$ h, e( I m_nSizeofMember = 0;
: t9 i$ n0 _2 ?( _( P memset( m_sParty, 0, sizeof(m_sParty) );; K$ d5 T# d- ?/ ^2 D3 V- h
m_nLevel = 1;
0 ] c( V' W5 q4 y- X$ m m_nExp = m_nPoint = 0;" U, I! X# | x
m_nTroupsShareExp = m_nTroupeShareItem = 0;2 [1 N+ A+ R3 F6 Y! i6 `! J
m_nKindTroup = 0; // ????
6 L! \( N6 o" G4 L* R# K m_nReferens = 0;2 g$ ^( B2 V: W# s0 ]
m_nGetItemPlayerId = 0;- R9 A/ N: L* q6 a
#ifdef __PARTY_FIND( H6 p% L% N; m
m_bAllowEnter = TRUE; M ^4 I6 `8 y6 e
#endif //__PARTY_FIND
3 z8 q# Y) `/ y% D( S' D for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
' O7 {- H ?5 m+ l" g6 Y {9 Z* @! ?; b2 A! [ S1 J5 t3 F
m_nModeTime[i] = 0;; O) b1 S) }0 X/ x+ Q2 \) X
}: K$ V! ?& p' H# N
m_idDuelParty = 0;
& F& K7 W: R6 G* R7 ]9 i f- G! W#ifdef __WORLDSERVER [( ?; {0 n/ Y$ m4 D+ ]$ ]' j
m_dwWorldId = 0;# G$ H2 n; W ?7 l/ Y
#endif // __WORLDSERVER9 G4 g9 i6 T* n$ b! b% E
}5 Q, ^3 [) h6 _* d7 }7 T
代码:
7 X4 A4 s4 s+ h) @0 q# W6 `void CParty::InitParty()% r4 X5 L* I( v0 ~& w7 _: q0 r
{
" p- H" `( u. N3 l$ x# C" Y* ` m_uPartyId = 0;* ]: Z! v f9 O7 S4 I
m_nSizeofMember = 0;4 @2 o& W" d3 `
memset( m_sParty, 0, sizeof(m_sParty) );
- u7 b% E2 z5 s0 o. E5 W m_nLevel = 1;
, N% m4 b: g( x* D6 u3 T m_nExp = m_nPoint = 0;' H: S( n' U0 `* `
m_nTroupsShareExp = m_nTroupeShareItem = 0;; Y8 k$ y% h H
m_nKindTroup = 0; // ????" S# ?2 D( O! L+ u! ~
m_nReferens = 0;
- G8 ^; N9 p9 S8 ]5 P#ifdef __PARTY_FIND
7 E, z3 S2 K' \# G$ W/ t m_bAllowEnter = TRUE;! P$ f: o- h K4 Z$ T0 _
#endif //__PARTY_FIND0 ?# p9 P! Q5 H/ J9 g- C& {8 B
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ). e5 s; A; ~/ G" c
{3 n" {8 ~( \' p( l/ ^8 j$ s
m_aMember[i].m_uPlayerId = 0;/ a2 T) f+ v( R+ w" ^3 J
m_aMember[i].m_tTime = CTime::GetCurrentTime();
: p4 C2 i7 b( C' {3 C8 d# d m_aMember[i].m_bRemove = FALSE;2 S( N2 y; R/ o
#if __VER < 11 // __SYS_PLAYER_DATA9 x4 n q7 o0 J
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
6 K, S7 M. k$ q; m( H m_aMember[i].m_szName[0] = '\0';
; U; m! K- \4 u6 H u' ]7 f#endif // __SYS_PLAYER_DATA
1 |/ H9 V3 S U0 O4 c8 ]& H }
6 x* R5 d" L' o* B0 B}; S' p. f( b) c( v: i% j9 d) ?$ y( v
代码:( Q. u" [4 [) J+ q
#ifdef __PARTY_FIND% V, M) C, M( P3 R
CParty* CPartyMng::GetPartyFree()% E( z- d9 \. T8 v o
{8 x5 L: E3 ~4 \/ n8 \( t; @2 c- ~
CParty* pParty, *pPartyTmp = NULL;
$ }5 t& B v( M3 W# ^ if( !m_2PartyPtr.begin()->second )8 u; Y5 y$ V" e3 @; z& b( R3 @: X
return NULL;; x: [, K. N' i8 H
BOOL bRan = FALSE;
% c5 w8 F5 Z, P5 f7 ~. e DWORD dwRand = 0;7 S3 k! f: Q5 U, N
if( m_2PartyPtr.end()->first >= 1 )
" y! K- L) L8 r- T% |+ F DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
( J7 U( C: t. W6 n; v4 t9 Z, r$ B3 L% ]3 r( V8 w \- c" }8 K
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
( Q- j" {6 L# r* Y5 g {
m+ q3 f* m) G3 V) C2 `" A. A pParty = (CParty*)i->second;
- O: `) x4 \4 m! {" j$ q# |/ j if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
* i2 v4 r: m5 W$ w. z {8 k& f! O: S9 d& q/ Q# C4 t
if( i->first > dwRand )- t X5 G j0 Y. Y0 L) n% L/ m
return pParty;
- z& i3 J" o5 d: u else8 q: `( n3 U* r0 C1 q. J& Z
pPartyTmp = pParty;7 m( S% v$ X/ e. F1 R& B
}
" o8 d' e4 C1 S$ f1 Z' t; y }
- _& N8 R0 e0 \* V5 x" @" T return pPartyTmp;& k% g2 @! \* U1 c( E
}( A1 }3 i# \' U$ u4 j+ R2 Z A
#endif //__PARTY_FIND! p' V: Z" t9 k0 W
) P* O( P6 G; T* rDPSrvr.cpp:& F4 Q0 P2 k9 z( V; W
代码:
' m4 p0 F/ s. c' K' B#ifdef __PARTY_FIND; S- n# P' j9 Q9 d! v2 }, _% h2 s
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
$ Z- e b! _' T{$ ^5 K' c- A9 s4 M! `9 K
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 [1 l! H% ]3 o% V8 e& ?
if( IsValidObj( pUser ) )& X* m5 f/ R! k9 J% O( o
{
9 M- X$ ~2 F+ c. s0 _- e u_long idLeader, idParty;. e/ c W" [: ~, m, B x
BOOL bAllow;
& i# m- d# p& U" Z ar >> idLeader >> idParty >> bAllow;
" ^8 P8 N- R# t3 {5 ^! o, \: T if( idLeader != pUser->m_idPlayer )
8 R" K1 M5 R8 V V return;
# Q8 X/ U7 L) k CParty *pParty = g_PartyMng.GetParty( idParty );% B3 @& E: t: x, e) [! n
if( pParty && pParty->IsLeader( idLeader ) )" A: N, T+ \4 Z8 y
pParty->m_bAllowEnter = bAllow;
5 N) f, `& F0 Q; N; ]( W4 g else
, i; w$ w+ P* `7 l/ Z4 W return;
: g7 \* _% l0 V- E
8 a* a' e; s, Y% `: v0 u/ e. E0 J CUser *pMember;# w+ S4 F0 M* w
for( int i = 0; i < pParty->m_nSizeofMember; i++ )- m" F: O& U4 S+ c
{
* w5 {' M L! }) E6 ] pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
5 |" K9 x/ s: G) D/ } if( IsValidObj( (CObj*)pMember ) )% _) C% U/ j' x
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
: l9 L0 Y6 i4 o* C) ` }
4 f2 B; d; R" Y" N }
$ M9 ]- @9 v; a6 `! h}. m" ~: C6 R% R8 k
#endif //__PARTY_FIND
7 z! r& z3 }* T; p: S
% z+ x5 D" U# z代码:
2 |% x S3 K# @6 k#ifdef __PARTY_FIND
- ^2 }+ A2 V% [+ r3 V/ E; F+ A) q ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );; h/ [# W$ V6 `8 ?, R9 W
#endif //__PARTY_FIND8 \8 M9 Y4 {: ~$ H z$ I
j/ K6 q% j( p
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )" y4 G" h: Q: P. U+ N+ z. X
{: T2 s) ]7 Q; ^$ s
u_long uLeaderid, uMemberid;
/ R$ y$ v2 }$ _9 I7 m1 s9 `% L. `0 U BOOL bTroup;- B3 X+ X. ? L# ~% I f% \% m
ar >> uLeaderid >> uMemberid;1 k. N9 _; t% ]8 ] j. o1 P1 r
ar >> bTroup;
* {+ z# s# W+ v2 @: a! S* p0 u0 F$ z# o
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# ]0 |9 S, {) M s* P if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )+ H: ?% J2 A) i/ z
#ifdef __PARTY_FIND) c* k8 w% A* W$ }6 a
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );: P) K; v {4 G: B `" T' g/ {
#else
2 C* b K8 D% } U- u InviteParty( uLeaderid, uMemberid, bTroup );9 P+ O* N0 g! i. y" n
#endif //__PARTY_FIND" e P L0 i# @
}
8 g7 E3 W/ ]& _, h/ L+ Q0 v! y3 U: G
代码:1 C( i3 ?) R i, A6 j9 x
#ifdef __PARTY_FIND
3 z9 Q5 D* D$ F6 Y: ivoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
s& a% B W; D2 U8 }#else
Y, g, S$ w0 Fvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
$ {( |* w; M1 e; Y#endif //__PARTY_FIND
& R1 s j. _& X$ r. g( ?/ x{
2 j: T- ~& ~* S& P1 k8 b' k; m6 Z6 } CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );6 c8 `8 r) X. b. d2 I- C# z# I
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
' G S) d3 ^' [2 l
9 u# J! b, V2 @/ b, n. @- J if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ) T7 K! P! S: j% Y
{
Y% o; {! D' P9 s1 g* G3 P if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )+ f5 {* s" r y# e6 o! U6 o
{; o8 R# _' P( u2 O
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ C/ y/ |3 u* ?) Q n% [" B3 M, Y {9 G, x" }- f) q9 p
pLeaderUser->AddText("没有足够的权限。");
, D, ?# o" Y; a% I5 t pUser->AddText("没有足够的权限。");7 v5 v& s: Z6 I, J% k7 P
return;
" |: L1 ~* I; b( X" ^+ h }
& C* T Q* B4 @ }
7 J3 v D* P6 D7 H) j" E // ???? ? ??? ?? ????.
5 q: t. Q# i0 I# b2 }% V CWorld* pWorld = pUser->GetWorld();' T" F1 _2 O4 q3 V" H
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
7 N* v& O8 y/ G. D! _2 X { ; C& T: L% ]0 d ?; ]
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- L4 R: t" S5 R5 v* n: K# L& E$ | return;# W7 T" V& {1 s8 d7 g0 u7 O/ H# i
}/ C5 Y2 F1 M- n
#if __VER >= 11 // __GUILD_COMBAT_1TO1/ o; W) Z/ {8 \% A/ V& ~' A
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
* `* `, K* I4 r {
6 Y- |9 C/ s+ I7 m pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) Z J7 G1 E9 R; `* G
return;
" e" J: s3 h9 { }
% \+ G. P- ]: x& _#endif // __GUILD_COMBAT_1TO1/ ?2 B( C5 I1 ^+ K3 p5 p' e/ [+ D2 c
! f% K# @; B4 v' S+ E#if __VER >= 8 // 8? ?? 061226 ma$ ~( n" R! m4 @# f' u5 h. p3 P
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
& `: y& H5 p9 l; L; P {! K6 [$ g+ {. |
return;9 O& V% W0 V% F( L$ k" C
}/ m4 ^6 [0 J! T) G. |+ t
#endif // __VER >= 8 // 8? ?? 061226 ma
, x. y) U7 ~6 Q4 q; _9 S) }, x9 T
& B. H; ~4 S. h5 k if( pLeaderUser->m_nDuel == 2 )
! h8 i+ B: t5 L9 [, e( v4 B {
U# M: b8 D* `; G: Y) L$ S* p pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
" P$ j% y7 ~. R% B# | }
y% x9 `& N( U3 [ else
$ i3 l! Y3 ^/ t8 w {- p7 y" ]* G! S, A" ?) g! e
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???; _5 h3 g( A) m6 W
{
. Y D, Q" C% p3 w& M pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );! O5 ?: m( w, _3 N
}. x! Z, T) ?% l- _' s& i7 l6 J$ j8 b
else
) O& [, s' P H! M {* q7 @4 A3 T0 t/ y/ A H; m
if( pUser->IsAttackMode() )
5 L$ p% ?4 `+ f! j9 J# S) M; Y0 | pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
5 X9 f& H5 U( i3 u$ z7 a# _( I( s9 l else
; _% R0 U% E3 I#ifdef __PARTY_FIND
. L2 F% J# n& t; E pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% {, o4 j: t: Z0 o#else
# n0 q" C8 B- n0 F) i8 l pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
- N' D% @. i R#endif //__PARTY_FIND
, q$ d+ ?/ S' ?$ C, C }" a4 A2 G; {$ G
}
5 R9 x" }% X, j% F/ n% W }
6 i8 V& B: P3 c6 A) X' |( h, W3 F! C3 v else
I o# Z# ] z {
d. Y' J3 s+ p+ w2 p& n if( IsValidObj( pLeaderUser ) )5 L9 z( c$ L1 w7 f W$ z% _
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
3 M& G: i/ n1 n }
" n q! I- l9 K" n9 L}$ \9 X& @' {0 o& H8 k* q! W
4 Z1 l+ U. [& F7 A: |5 X
User.cpp:
8 D1 {- a: L- f. r8 t9 D) w0 T代码:
0 A$ R8 P4 }$ S# u) e* ~4 p: S#ifdef __PARTY_FIND6 g, k+ U; U( U8 L0 q! M- j
void CUser::AddPartyAllowJoin( BOOL bAllow )
- T3 u b' C+ R5 M{
0 w( @6 a/ r9 J) _$ e' ?& } if( IsDelete() ) return;! s5 O4 N0 Z0 t: {& A. `
; E6 D! S& z0 u, g# Z) D m_Snapshot.cb++;
" c; |' |' \1 w" ~5 b8 d* V. _ m_Snapshot.ar << GetId();# I1 B% m) |* o/ r3 Z! U) B1 w
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
# m1 L3 [, R6 z8 m' e m_Snapshot.ar << bAllow;" V. A) Y: H& T( s' n: P, x
}$ h& D. x0 g, A1 r9 T& B, C
#endif //__PARTY_FIND
/ i- z- R, Y* B( ]9 [) D* {
2 i& A7 M4 }3 d8 _5 R6 o代码:
' |3 c; i$ R6 t+ F#ifdef __PARTY_FIND
1 t$ a7 q* V z3 c' q) zvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )4 G4 g* N- |( i! T
#else8 E$ u7 y+ E5 i! U% r7 w) q
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
% U9 w' o4 @4 A9 R$ a* G#endif //__PARTY_FIND4 B# ~' p. ?2 @$ d Q
{
: z9 m( y3 T& ^* q! \& q. G! ]+ W( u if( IsDelete() ) return;
6 ?5 P" o) D, N* Z+ J" p, K0 F; a % k) ^, W. R% b9 b1 p& l" @
m_Snapshot.cb++;# {9 B1 c; F& d6 F2 R
m_Snapshot.ar << GetId();
# J! w9 n/ `3 ^ ` m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;" p! {( E" q6 b" s6 z9 M7 R/ L
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();# F1 u2 W' w0 D
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
! `' ]8 l) L. ]2 R: p, W+ u0 B m_Snapshot.ar.WriteString( pLeader->m_szName );9 O% v: [- Z; o/ B4 Y
m_Snapshot.ar << bTroup, _! }- L* i+ e, k/ b3 g8 U
#ifdef __PARTY_FIND, b) F. {& G( z- A5 X5 H: c5 K$ I
<< bPartyFind. T, N9 {! Q/ T# ^6 X5 E
#endif //__PARTY_FIND
# i% a" I; v& s6 Q/ w: g2 H ;
9 l6 y# Y1 C; p g6 J
6 l. I) y# O4 C, V; F) d& m% k}
9 D: L! R+ `6 q) E0 m9 `' C9 k: K6 N8 x0 N6 l. c) ]& R
DPSrvr.h(公共范围PLS)" S( `( W9 _& m, U& ?; q4 e' r
代码:' m$ h# k$ i: y4 t4 X. |+ x
#ifdef __PARTY_FIND0 D" a2 Q+ ^) y, G- n
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
3 r' b" w: t% {8 U% a#else* W! d0 z: I+ A& J1 q6 w# P, r8 s
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: @- U& [7 p3 e- D# _#endif //__PARTY_FIND& @ y# x* K! P! c$ A' r6 z) ^ B
5 w+ F8 t! Y, c% t! G, U- Y
代码:4 q/ ~ ]! o+ z1 y% ^9 v" i) H0 _
#ifdef __PARTY_FIND6 c. N9 I' L( S: N
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 p2 }% {& _6 Q2 o9 ^5 J, B#endif //__PARTY_FIND8 s2 }/ P+ T. [/ {3 Y5 E
( I+ I! X, P) u& y T9 ~/ G, @User.h(以及):
! d9 `5 ~5 Y7 y/ S代码:
) |3 r! c1 e ~. J- E, h0 {1 X#ifdef __PARTY_FIND
# f3 q, A( q Y+ \6 s( P, v$ \ void AddPartyAllowJoin( BOOL bAllow );" z5 H+ Q: N8 Z% ?
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* q* Q: G7 m* A7 n#else
, \- d6 I% ?, X, U* @: O! h6 ? void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );3 q. f1 \9 ]: \$ a# b
#endif //__PARTY_FIND
3 y6 H4 j' }' O4 g
* r3 F6 i: |$ f: V |+ _7 P- V' Vparty.h:% Y1 I0 P' l" ~& y$ u" _: \2 H
代码:
1 f5 L u* ^3 h4 G% _#ifdef __PARTY_FIND
2 k0 x* h' X9 O" ~, e. ]# p BOOL m_bAllowEnter;
7 c1 U# W( W) }- ]! l: ]2 @#endif
% @$ l0 E8 y. |+ A/ o9 d
# O9 B/ [* u) G$ g; Q代码:, K0 l8 V8 g7 b8 |) R* b8 h
#ifdef __PARTY_FIND
/ G# C: C. Y% C* S' t! e CParty* GetPartyFree();6 {" w0 h3 h$ Z2 d7 o' a7 W
#endif
# f0 O5 {- P! U$ i5 e* O! B6 D- I( K, I2 M4 Y
WndParty.cpp:) Z7 |8 U4 V! Z4 Y* Y }1 V
OnChildNotify:
: ~( @) t5 c, C# l1 @) }代码:
5 Z+ O# p4 u5 C* u#ifdef __PARTY_FIND2 |4 Q* z& Q* N8 s4 { M
else if( nID == WIDC_CHECK1 )7 d# Y& k% Y5 d
{
, U; p* @% P% N& i1 A! {& p1 q4 N6 n/ [ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 K5 K' Y1 \9 { {% ~2 R0 E) X# q6 O* i- B P6 s1 a/ @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 {2 R: Q$ v, `) G. S J X g_Party.m_bAllowEnter = !chk->GetCheck();# \/ @3 a* v5 U
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
# s1 z `8 J$ J9 O7 ~$ R }, S. |! q( T7 n6 [2 O A
}
, T3 z: H* u% x/ P3 c8 K" b#endif //__PARTY_FIND
% V/ O/ {4 i" r4 K' W# C8 I+ y- O/ f5 _5 q: T) ^
代码:
9 r2 P/ ^: x( I, l0 {3 {OnDraw中:
9 K4 l# _* i& V, ~: T9 t0 h代码:
, u: t$ d9 q* w#ifdef __PARTY_FIND( N2 t# a$ M8 I* I2 Z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );% k o# {+ E9 ~4 N6 V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 i0 v6 i: ^# U8 x chk->EnableWindow( TRUE );3 ~6 d0 O. n. R) j. g
else
2 \$ P( s9 h+ P: c t7 d" V chk->EnableWindow( FALSE );
- j4 G5 [: Q! l. Q9 h+ ` chk->SetCheck( !g_Party.m_bAllowEnter );) j0 y4 q+ h4 n& ~
#endif2 X! h' G& y2 D' U
8 `8 L2 H# t" [5 L! ?
DPClient.h(public):
! S" Q6 q j" t( x! ?代码:; ^4 M" F. E3 K: x4 e* n
#ifdef __PARTY_FIND
/ @, e7 @ r* D void OnPartyAllowJoin( CAr& ar );4 Z& i' a, t) l7 m
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; B0 ^# q+ l. ?! U# ?2 v# f! B#endif //__PARTY_FIND
6 {: ?, c* ^2 i4 T+ |0 E
) @5 P" o$ u' ]9 r, d! j; I2 f
1 V! }6 w' v% J+ o! \WERS hinbekommt没有,请让赫克的权利。0 K" g) k1 G1 J+ G
不支持左右,所以难不..., L7 S8 s( I' C- @, m
党k的Windows NT甚至编辑它自己。
) \/ i7 `: l0 t8 {7 Q" N4 S8 J包也,因为我不erschreiben进一步如果我你的。
, ^1 c' R# k9 V4 M4 o' _7 z# l由于缺少Quantité k n个代码是什么升工程前。
- d# }7 I& h+ n4 K) K如果是这样的。请发表。
. Y2 F F* `" t4 W到目前为止,Pumbaaa4 T4 R: D/ r3 p+ m' \
3 W& r5 w& o. J3 n9 n8 B 8 F; f l3 N/ E' Q; R
MsgHdr.h
3 K" x3 u, x7 E/ b; s) e8 v#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
6 b% y; [5 M1 ?#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002439 s2 L4 H0 k ^6 W) k; f2 W' s' b
" A: z9 |% p; Z6 f' W9 Z# w
1 K; C/ E6 j) A
7 v; \* M$ b' z0 Y9 z
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