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|
对于那些谁需要它 - 谷歌缓存FTW。 :8 Z" ]. ^6 V2 u m
如果我鼓掌纯粹是我复制错误时,D
# V; E7 \6 B, W$ Q' U0 k积分当然Pumbaaa。
! J+ d/ X3 N- B* C; A8 u" z3 C' Y; W6 I
FuncTextCmd.cpp:
- U5 R# I! p; d, K& h2 I" G( j) a6 a9 b d2 a( m3 i
代码:$ t8 i7 a! I" h. ]0 w
#ifdef __PARTY_FIND6 M* J) @( q3 E O5 ~7 R0 X
BOOL TextCmd_getparty( CScanner& scanner )
6 M4 n+ S1 v0 H{2 f" P9 l+ W+ y/ `0 D3 }: _7 ?. R
#ifdef __WORLDSERVER& K$ ^- u+ h5 n5 J+ {8 K# r7 \/ @5 v+ a
CUser *pUser = (CUser*)scanner.dwValue;: W8 u c0 {. F+ \, s4 g
if( pUser->m_idparty > 0 )
! i' L" _' o+ T {/ A1 l ?8 X- z6 q2 a
pUser->AddText( "你已经加入一个公会。" );/ S6 q S/ W( D; P5 w- u. W% I
return TRUE;
+ i6 s8 A% n3 H, @2 M) T% G }
* N! A) O: l2 ~, y CParty *pParty;1 F& }& L) C) G5 d' J! ^
pParty = g_PartyMng.GetPartyFree();2 @/ @0 b8 y( G* E; ^
if( pParty )
6 @6 m$ L# ]: f4 o2 R5 Y5 k {
. f* r. E$ f$ {& n5 |/ ? ] g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );/ z7 d" P( g6 P+ ]5 V' f
}else- [/ ~: \: F2 t* R' H [3 H3 }% r2 K
{
; W2 O3 O ~7 W, O9 U4 S pUser->AddText( "抱歉,这里没有任何一个公会。" );: b6 Y' b8 c8 {' i% j4 Q, {
}9 h% m1 L0 P& r- o* G$ F
#endif+ s* S, ~$ w* D: R7 t
return TRUE;
3 D% T5 k4 q6 ?, x}" V/ i6 \8 R; _. i, O* E6 I3 R+ B# {
#endif //__PARTY_FIND/ w6 E& `9 b i0 @, W
4 r# J: m7 ~ r1 y( ^代码:5 N/ b \% a7 T7 b# {! y8 S
BOOL TextCmd_PartyInvite( CScanner& scanner )% W* }+ J9 ]8 K. B d: H" v
{9 \4 N, h# w3 x; e$ F; C. M$ ? _: S
#ifdef __WORLDSERVER2 a' d: @/ n7 d1 C4 l) y
CUser* pUser = (CUser*)scanner.dwValue;3 g0 @/ W) J8 g( p1 L
MoverProp* pMoverProp = NULL;- o! F& b2 s" V+ C L
scanner.GetToken();
* d$ n! h' M8 _1 W) u# A#if __VER >= 11 // __SYS_PLAYER_DATA
- i. K j2 S9 { u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );. u2 ^5 K; ~7 u6 K+ o1 [' @
#else // __SYS_PLAYER_DATA
. ]% b! M: z9 d/ c, j u_long uidPlayer = prj.GetPlayerID( scanner.Token );2 k4 L' X5 D3 s% f
#endif // __SYS_PLAYER_DATA% M+ @; Z# O# R& ^
if( 0 < uidPlayer )& \% W1 k# Z) [6 d
{- ]/ e- i/ B6 a+ n X* i
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
: k% X5 D' U7 v1 f/ N if( IsValidObj( pUser2 ) )
0 V# _/ m- G0 S+ h: h: @- B* A) a0 \6 a#ifdef __PARTY_FIND0 Y$ F- ^4 x5 e# w3 Q+ }& T
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
& x$ D/ h5 r# x8 u#else
, U+ I8 R7 A1 _' u& d: U g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );$ p+ h1 Y' Z4 }" E
#endif //__PARTY_FIND
* {, c7 V2 H ?# N else
/ i5 w, c' i9 r& f, r4 n pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
% A5 L6 I8 A' ?9 w1 P2 n0 h }( T6 c/ q2 @5 O% p; X4 @8 `. s
else9 ]! z ]" q) P8 R, ]; H& m! Q
{- w% d. _) a# V8 o" ?& a
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ Y; f3 r) z0 z4 t# y/ B }
4 M. i0 D+ e& K! V) [# c#endif // __WORLDSERVER
. E3 z% O y1 r& K# k! t8 Z4 o( e0 j! i3 r$ x$ h
return TRUE;. G$ ?( A8 f, w- M
}( [4 h; g( M/ h9 J3 n' E8 \# U/ c- I
3 U' A+ \7 r. ]$ D4 a代码:
m) x9 _$ R" `9 z7 B#ifdef __PARTY_FIND/ T4 e! m( |& i* F+ A! z
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
4 f* p# V% f! ~: B, n6 }8 f#endif //__PARTY_FIND
' x: a; X5 m2 m$ sDPClient.cpp;
& m, |. W# T2 F! j6 i# e5 U4 ?Code:6 @4 x% ~% Q# U9 E9 M
void CDPClient::OnPartyRequest( CAr & ar )
: P7 g& R( D, t{3 T7 z! v" h: c T8 H+ [9 H" @
u_long uLeader, uMember;; j2 i) f. W* v! y
2 \( N0 a' U2 P* z" n BOOL bTroup
; f9 X3 X4 c! u. W9 Z$ n#ifdef __PARTY_FIND0 C& w5 d+ l" K, Z4 ^! V6 h
, bPartyFind
9 b: c* [+ J u9 G+ h! C#endif// __PARTY_FIND N ^" l2 e- Q. l0 z
;
8 d. E. C3 g e8 m9 j5 r4 o% T LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
* Z9 ?3 h* ^7 S% J" b BYTE byLeaderSex, byMemberSex;* F( F. }* d! J7 i2 ?
char szLeaderName[MAX_PLAYER] = {0,};
% {5 N1 I& T9 p6 R1 N ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;: `) {: b! f5 @7 }4 p
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;2 t1 [# \' E" k: B% q2 ?
ar.ReadString( szLeaderName, MAX_PLAYER );6 D& y# h; o" I
ar >> bTroup0 A8 n# W5 t. c( {9 K4 Q& j
#ifdef __PARTY_FIND' v8 M5 k- J: Y. k
>> bPartyFind; a& ^# t! y1 x, o# N
#endif //__PARTY_FIND
& f3 m3 B& i8 @. v, f: x* X ;
3 U! o. G+ ~4 y5 t 2 `* B& b+ d/ z9 e# N. a: h
if( g_Option.m_bParty == FALSE )
9 w" ?# [/ @! {5 ]* u {' _3 u; H) `. r* O4 E
SendPartyMemberCancle( uLeader, uMember, 3 );/ {9 W; V$ ^, u. B& I+ D
return;' z( h' z8 ]+ S
}
5 \% i6 S) ]' c' v% N }4 V: v- d4 {! ?, ^
#ifdef __S_SERVER_UNIFY
; G9 ^6 x1 m" K# O if( g_WndMng.m_bAllAction == FALSE )" ?0 E% r% z9 G4 h0 b; A
return;
* K, d+ L# \& r7 e% W) C#endif // __S_SERVER_UNIFY. F# ^; ]* e g% o/ `3 l+ L6 N
& y% ~+ H: |. z: @/ A1 Q CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );+ G! B9 n2 [+ {6 _
2 \+ a+ ]7 U' k$ ~, ~4 h
if( pWndBaseBuf )
, Y4 Z! r7 x& ?8 h {2 J9 i/ F) O G* n$ c1 d
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
3 W! ^7 x$ ~0 C/ U9 q$ o# Q return;
t- R5 z9 o6 Z- s) s, M$ X }% T( h" j- R( d: ?& X
#ifdef __PARTY_FIND
' C, j) g$ e# J! Z8 j# b1 d if( bPartyFind )' [- s, _: m3 h; g4 z/ `
{# r H, c1 r4 N* w7 J1 l
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );% t+ O- A- ?6 p! O, m
}else
# H; M4 _" U- U3 U {
: Q8 x* t( Z1 k g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; C2 I; x/ @2 o$ e; i+ H g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% h# \' K& T, u) i4 @. b: l3 r) S g_WndMng.m_pWndPartyConfirm->Initialize();
3 {# ^* H1 f4 \# F3 L \ }5 P0 ^2 y0 {6 M& b( W; e
#else
& c8 `3 F+ B. o g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
! F5 V, S( @5 x% Y% ]& `2 V3 q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 s7 m7 ]) b8 j3 I0 f/ c( i6 q
g_WndMng.m_pWndPartyConfirm->Initialize();
( Q! V4 V: x' Q( D#endif //__PARTY_FIND& E5 I( ^2 v' U" Q R
}3 S0 J/ g, E. u# f3 j9 ~
7 \7 P6 j0 | B, g% n; \
代码:
8 X: o# h8 ^! X* l#ifdef __PARTY_FIND; S; l: O7 x8 [- b
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )% ?* B( L; ]' y& u/ a
{
" Y! M( F2 @ Q BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );1 n2 M0 m( Z, l9 `9 |8 {4 `
ar << idLeader << idParty << bAllow;
2 k9 ^( u- X* ?9 G! e6 f SEND( ar, this, DPID_SERVERPLAYER );
, N3 ^4 a5 P9 e8 k y \# Q) O$ h$ E) |0 @5 Y( ]; Q! Q" ]; ^$ N
}
, r' h$ y& U+ X4 |1 G0 S, Qvoid CDPClient::OnPartyAllowJoin( CAr & ar )
" q' i2 \4 b7 ]. j' p{
3 E) k+ X2 ^2 l* u; Y- w ar >> g_Party.m_bAllowEnter;5 ]. |9 |1 R( H- e& K! b& }, S
}2 p# O$ t6 F @
#endif //__PARTY_FIND$ q+ U- y* c! D' N; `
Code:: b" r; e0 u5 Z2 ?2 B' U
#ifdef __PARTY_FIND
; r+ z2 ^% z: F case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;) j/ r/ i' q3 ? @
#endif
) `& J7 h% c9 T( w2 S6 o
, I& o( T/ [7 ^6 T8 ^1 d8 U* ~party.cpp:1 R4 o) t! l( u. e- a8 h
代码:
. w* }, K8 ^# i3 N9 FCParty::CParty()
8 C& Y/ M" m, [{
& }6 `- K9 ?5 P7 I m_uPartyId = 0;* b/ s7 d$ G0 k+ m8 x
m_nSizeofMember = 0;" v! j1 ]1 K3 @. D0 D( h& {2 ^; n% v
memset( m_sParty, 0, sizeof(m_sParty) );. h0 J A: x- `
m_nLevel = 1; w/ p5 z- u! g% m7 ]
m_nExp = m_nPoint = 0;
4 C+ O* }! g4 D+ q, S, K m_nTroupsShareExp = m_nTroupeShareItem = 0;
: b# ?7 ~$ ?5 @6 I; L, w m_nKindTroup = 0; // ????
4 m( V2 W' {+ e/ H/ _* { m_nReferens = 0;8 m7 J( s- }& R- q+ y
m_nGetItemPlayerId = 0;
0 }- E- A1 l) I#ifdef __PARTY_FIND7 I& {5 i! d3 h1 U
m_bAllowEnter = TRUE;
: p) q2 D; X8 y. y) ^( {1 @#endif //__PARTY_FIND u) H6 I+ e* `/ W$ }
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
6 ]2 t* q* A4 C: C. g {
( _2 d$ k% ?1 V" S6 [3 a+ Z m_nModeTime[i] = 0;" [ ^" A4 f1 c3 @! o# e: b+ w v! O
}. @; ?5 I8 K( C* U1 f
m_idDuelParty = 0;- Q T: p8 X2 d& Y0 }" @( ] C z8 G
#ifdef __WORLDSERVER8 c3 Y4 s# p+ M6 W, R
m_dwWorldId = 0;
4 \+ P# b7 C" n* m- e5 ?4 f. v# Z P#endif // __WORLDSERVER
! z& R+ v# K2 G6 d. M}
8 O' w. K. W e& y( G+ |5 d! ^代码:, K# q' F5 s8 W0 h9 D9 f
void CParty::InitParty()3 t$ w- @+ d/ [
{
g- R, y! \2 A ^* c" W! g m_uPartyId = 0;
) |- G/ q- W" I, j1 { m_nSizeofMember = 0;
" Z. T; b7 ~! Y/ x: O0 F: E- M memset( m_sParty, 0, sizeof(m_sParty) );
0 p4 i" f4 p" |1 T! a m_nLevel = 1;
' j" f) W# b* L, v m_nExp = m_nPoint = 0;& ~( A0 h' h; c4 ?' Y
m_nTroupsShareExp = m_nTroupeShareItem = 0;% q! e' E0 @; K5 J8 B
m_nKindTroup = 0; // ????
) |) T% U( r% d {5 Z# Y( |2 l m_nReferens = 0;
9 }4 Z8 t0 X! F, }% Q#ifdef __PARTY_FIND- Z# p2 P7 b9 e/ U4 s+ Y# O
m_bAllowEnter = TRUE;0 M4 a/ P5 N0 R) j- O2 B) m+ o+ Q
#endif //__PARTY_FIND9 W- C1 f# b, \% P5 }% R
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
: i5 I" @6 |) J2 u {7 s' o2 v+ t* }; Y$ k0 V! C
m_aMember[i].m_uPlayerId = 0;. R0 ^! Q7 R% S X
m_aMember[i].m_tTime = CTime::GetCurrentTime();: u% h; D1 K3 M1 }2 K: W3 k
m_aMember[i].m_bRemove = FALSE;
6 S5 d1 I7 S6 i6 H- ]#if __VER < 11 // __SYS_PLAYER_DATA
% T! J; G9 v9 O/ D: e' ` m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;9 v8 W) M- Z- C! ~
m_aMember[i].m_szName[0] = '\0';- |4 a7 U' W% G+ I3 L
#endif // __SYS_PLAYER_DATA7 Q! s( _: C; s9 T: Y6 b0 d2 r/ e
}
! D3 M% p! a$ r* k}
9 X% m" A. W% D# `0 j代码:
3 x6 ]+ X( }2 H#ifdef __PARTY_FIND
4 R! m0 @) I3 P0 N+ eCParty* CPartyMng::GetPartyFree()
$ p, n% _& }; b, \/ C2 K g{
, w) }9 j( c u CParty* pParty, *pPartyTmp = NULL;
7 ?2 |+ l: `. K2 R6 { if( !m_2PartyPtr.begin()->second )
( F- c/ g% {) | return NULL; O8 I1 m$ P) b
BOOL bRan = FALSE;. u: M: j, u# e/ D
DWORD dwRand = 0;% K$ u U! k( _4 B( M; ]% W' \1 ^* A! Z
if( m_2PartyPtr.end()->first >= 1 )
. i6 P4 A0 i6 ]7 t& h+ n/ G DWORD dwRand = xRandom( m_2PartyPtr.end()->first );8 k: |. @, t, q% \+ k1 [
0 r5 L, F4 }( ]2 A4 E% Z
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
* n# S' }( C! R+ _. Q7 G3 B {+ x: y" T0 m- C
pParty = (CParty*)i->second;
! c" `. p5 @7 T2 ? H& v0 l5 t' g if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )8 A7 X0 k: f2 s3 L" H) d
{
& m# H" C( k& P& l* u9 i if( i->first > dwRand )
# w; ~2 ]" @3 g+ t1 @3 n1 k2 F return pParty;5 c3 g: E2 l& a* q
else2 t9 d* Q# y3 E+ {% J
pPartyTmp = pParty;9 E+ E+ f6 A, t
}/ i$ l: L/ D3 X' m2 u. Q( ^7 }
}4 x+ }: C7 F: O# S R
return pPartyTmp;
0 x6 K5 g* X9 k9 y: p9 u" l% \3 }}
1 {, C' a6 z E$ {+ g#endif //__PARTY_FIND
) G& @2 s0 _% i
7 _# n- Y; I$ ~, O6 ?: MDPSrvr.cpp:
! @7 y9 A/ p( q/ ] {代码:& O* R' ~) S z4 `+ }5 g
#ifdef __PARTY_FIND- a5 A$ D1 h2 S% W) p% t! }) v
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ). k; G; @! F) i) I2 n5 U# f: t# D
{
- U0 R" m& u. b+ ~+ h4 o/ X CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
5 w0 W M( @: }1 c8 Z5 W4 r if( IsValidObj( pUser ) )
2 q& `! y4 Q* I! K: x {/ o/ ]& I$ N; S# I0 B
u_long idLeader, idParty;2 P& ~% j& ]( S/ p. R
BOOL bAllow;( j* e! f* ?& E2 A/ j6 R
ar >> idLeader >> idParty >> bAllow;
' D; J- S2 I, T, ?+ ?8 q( m if( idLeader != pUser->m_idPlayer )# h+ I. ~6 h* S- F
return;5 f0 J N5 `' J, h+ L9 P4 X
CParty *pParty = g_PartyMng.GetParty( idParty );
. [* X9 q$ X* n" }; E& k" s if( pParty && pParty->IsLeader( idLeader ) )
7 Q# l* b) g6 R3 H$ T9 I% h pParty->m_bAllowEnter = bAllow;
1 O$ X" h) w6 t7 @) o) ? else8 R- y+ U3 g8 O0 h2 [6 m% n0 y
return;
$ o3 ^, o7 k9 T. c+ D1 ?& d( a# D; y: a) }
CUser *pMember;; G/ s2 i$ `0 R6 {2 [$ L
for( int i = 0; i < pParty->m_nSizeofMember; i++ )1 ]; m5 ?% m0 B i
{
3 Y5 e2 g$ ]& v6 j# Z: A pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
+ v% n/ q3 R4 W: G$ M+ ~# ` if( IsValidObj( (CObj*)pMember ) )1 f+ q0 F( `+ [
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );$ I c1 o7 i+ V. ~. r% Z
} v+ F7 k- V" {
}1 c' X7 n, Z" J' G5 O0 f3 P
}) a# k' N$ g+ `1 t. T! O. S1 E
#endif //__PARTY_FIND
+ e3 D) ]- l' M( ^. A6 F0 z! ?* s7 T
代码:
; h% O* Y& C4 [ B$ _1 C7 C" K#ifdef __PARTY_FIND
! ^: K) c7 q4 k- {; D ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
" t" p# p; R9 v+ _0 p) F- S( S; @#endif //__PARTY_FIND
1 d1 n0 D5 \+ T& E5 r; l3 ~( P. W# ~, t8 o% b! R# [/ D
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )5 @( ~6 Y. s! w4 N! ^! L; _
{
0 C* o* v! o% M8 z u_long uLeaderid, uMemberid;% J" W! w6 R4 M, o! ?/ p/ h$ M
BOOL bTroup;1 r) B' d. j+ A+ T( S# B' U9 K, k
ar >> uLeaderid >> uMemberid;
) e' R o) s+ b* N( Y4 T ar >> bTroup;
4 Z7 ?) _8 v: @0 X0 m; B1 e% J) x M1 A) D: T
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) o! e: J! o$ G if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )+ j' y# m7 w: c$ [1 o6 p/ b
#ifdef __PARTY_FIND) R4 z, \+ d: I
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
" C6 m) w( \) e#else
/ i0 f$ g! T5 Z InviteParty( uLeaderid, uMemberid, bTroup );
. S* U- r" b: ~2 w6 y#endif //__PARTY_FIND
5 k G3 X; n5 W8 A}
( Z$ ~6 t8 {9 P3 d7 V n; I+ P* n) H( t- R" p6 q
代码:
8 I5 W% W+ w; S3 T4 Q#ifdef __PARTY_FIND4 O) v" f# @( p* \, r. ~; t
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
# w' u7 O; R: V! B0 w; b, c#else0 Z! Y0 Z3 g' b0 x( `: p
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); O; N6 N' ]+ j$ l2 G2 ?( M
#endif //__PARTY_FIND# y7 u: o6 z0 n7 H4 i) t8 T3 T
{/ k7 X' O. h* z) n
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid ); K4 O/ S5 G, ]" ]1 H
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
; J2 ^: z" z7 }0 P& L5 M" W: l ; F/ Z1 O/ C5 D0 G( {/ B
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
- _1 f! o) t5 V, ? {+ ?- J$ ~' b& j& U. i
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )3 Q: A+ X$ A8 T* v+ a6 G
{
4 L# I2 E" q1 |& L4 ^& o if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ). W( ?; r) d2 s& J+ g; T& Y
{
! e9 m0 G. N u pLeaderUser->AddText("没有足够的权限。");/ w4 t Y( H3 X) n4 E$ ^
pUser->AddText("没有足够的权限。"); E; T- _. w( U, T
return;# |7 q$ x8 x2 H* {3 ?$ r+ P: Q
}
+ ^* D- _% U5 R( D" } }
$ Z- Z, v6 u; V- n$ b [ // ???? ? ??? ?? ????.
7 A, T- F7 I( k! w6 d& b4 @ CWorld* pWorld = pUser->GetWorld();
1 O- Q b) m8 b3 b% v" M if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
/ @( A) z. u( ?" h8 l {
- }7 r( o/ P4 q" g) p pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) `; f5 s6 J$ X8 W: @
return;$ J9 _$ U8 v( K) y! ?) C4 @
}) l$ i z& P5 N& p0 h# l, s
#if __VER >= 11 // __GUILD_COMBAT_1TO1
) g6 `1 O; H# J5 z) Z& r5 M if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )% \; k2 j3 {! N) e# U0 z, m
{! c- y" L: k4 ~( c- r% i
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. L" R v+ D* Y0 U. u% m5 b# k return;$ g, U( U! M' Y' _& X
}
5 l" A8 p/ ?- s! q6 j6 N" p- u8 m( i#endif // __GUILD_COMBAT_1TO1
: b/ @( K9 B% T+ y. j
; I) K& s" P* p/ |7 g+ Y- W#if __VER >= 8 // 8? ?? 061226 ma( h4 G4 u9 E2 W
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ), [. V5 e) b2 F' V" c. y: ^5 e
{1 B* p$ D$ i4 y
return;
5 Q4 k- c9 {% X8 H! |, ~5 l }9 u$ O$ i. Z! X8 u7 q, V1 }$ J% y
#endif // __VER >= 8 // 8? ?? 061226 ma5 `( K- Y) s1 Q" e$ n' h# ?8 E
) w5 `/ m" ^9 C3 _$ ?) W+ L if( pLeaderUser->m_nDuel == 2 )
1 C6 B K+ H7 {6 O1 ^* b { ; Y- B+ ]' J1 x) M6 f6 Z3 p
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
" i& r5 D }0 r1 n6 A2 P }
$ r7 o6 y+ Z! F! n else, @; ~% n6 D0 B8 u: [
{
8 Z8 _3 R+ G. Z* g. h if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
! A" E8 D3 M7 \, r {+ m8 L( R+ E( |5 B
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
6 f2 ]4 T/ c. K }) ?1 {6 L( X0 y4 h+ A
else8 g1 u8 u$ ]' E7 s
{) J9 ^% G* V' E6 ?) e
if( pUser->IsAttackMode() )
* `! f5 O: d/ l5 R8 v9 Q! m" L pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- s/ M; \7 y, r' K4 M) p+ k) d0 K else
0 m" H' |- J) Z+ g/ T#ifdef __PARTY_FIND
; ]; D/ f+ y9 L$ m pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );; J! T# n* B( i" Q) S9 F
#else
: D8 x2 ], {4 N) z9 i1 @ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );- W+ s: A7 F/ X, `" f
#endif //__PARTY_FIND
( s; n: B* Y3 P8 Z: O. N# y. | }
4 ]& O9 h( F0 a& O8 l }
: B/ {1 }& Q' q) ?& w0 S. k9 Y }
6 w5 I1 K4 I# P6 S9 ~0 d; }" a& W else
% f- x4 t" G9 G( I% [ {& W+ g5 x$ X. l
if( IsValidObj( pLeaderUser ) )
' R6 ~% d- f! B1 u- E( B( W6 _$ ~ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
; U0 `; B0 d: H2 J# E. V }
* r4 ]5 M( Q( k}: T$ Q% J1 L) b. {
2 O! W" _ F3 S, S4 y! SUser.cpp:, H$ ~2 y/ T% P+ h
代码:
6 I# g" K+ {- Y k4 \3 V#ifdef __PARTY_FIND S9 X1 p. o5 [' h% \ z8 T
void CUser::AddPartyAllowJoin( BOOL bAllow )* `* J4 @% W8 N) ]# ^# f& t
{8 j" P/ e. L9 I& i- @
if( IsDelete() ) return;# N# S; A' w2 p, {# \9 _
- E: E2 J9 E# D# g l* A m_Snapshot.cb++;8 C. ^. l& s# j
m_Snapshot.ar << GetId();- X( q; v' P" _/ Y: R0 t2 ?( r- r# R
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
) c1 ~# J0 h/ J$ g$ Z m_Snapshot.ar << bAllow;: ?* ?$ M6 j/ U: S }8 [! k$ C
}( k+ _3 F6 T, F6 J {+ y! n) ^# U/ Z
#endif //__PARTY_FIND
- m: y; K6 C* t3 S2 T$ }2 \" T4 M( D! u! `" j
代码:+ K% y. Z. G1 s) y9 M, j
#ifdef __PARTY_FIND& {$ r9 Y; H) V
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )( _ w! _5 ]" F2 V9 U2 i. [
#else; { Z2 A; o/ d) h
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
- ?( r7 u; }* H8 K. i#endif //__PARTY_FIND: r, U( N3 Q1 e5 ?
{7 o, d% C6 a. k6 q! X- v
if( IsDelete() ) return;8 [- g" q; v& N% Q g% p5 F, U
0 ]3 P- Z4 [" `' v c/ U- ] m_Snapshot.cb++;
' t2 f. t" r% e7 D B9 ~0 _+ c( v m_Snapshot.ar << GetId();5 |! C" S! P3 e% _
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
/ a5 c: ?+ q% z6 b& B# O& b* E& U( O m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();' R4 C* c7 ]+ P9 _7 ^
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();' k, B" y1 p) i3 ]! \& E- l0 _
m_Snapshot.ar.WriteString( pLeader->m_szName );
) v6 K/ l z5 n6 Z7 O m_Snapshot.ar << bTroup% N, O! x0 Z) D; c' r
#ifdef __PARTY_FIND4 s- C$ M1 r( d
<< bPartyFind
; g# n! }# F2 `+ A: E! m2 Z#endif //__PARTY_FIND3 N+ t+ w1 B% ]( N! ?; g& b- z
;
( q/ P: Z8 I; x$ E
8 I9 j9 t; \& r/ F4 E4 @) d}* r$ P9 q( w0 d/ J3 N! B& a& t
$ s7 Y' \' w, J9 PDPSrvr.h(公共范围PLS)' U/ D2 L' G" r) y
代码:
0 |- _( K9 O% Q+ d( v* f, e+ r#ifdef __PARTY_FIND
: B. r* R9 N8 z) l void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
4 K9 C& L8 g4 Z8 L#else/ t- v& ]; a! A9 n% h& _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );" T" K& y9 F3 E/ y
#endif //__PARTY_FIND( L6 k9 m! ?+ u8 \$ u
J0 |$ }. ]( m代码:& f# D# U( q/ a. x% Q
#ifdef __PARTY_FIND
- ~7 h; R1 k5 T" W void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );& D; Z& M; F: D4 u, G# I6 A
#endif //__PARTY_FIND3 b% V! [& o1 w2 y- }# v3 E
1 _1 k! D; A" g, n5 R* M, k
User.h(以及):8 d& A; K+ Z# X7 P5 ?
代码:) q- p( r5 o6 ^7 v- _7 b5 x
#ifdef __PARTY_FIND* b: i0 R: d: \/ p" ~
void AddPartyAllowJoin( BOOL bAllow ); o. N: U7 ]3 V& b; N
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
7 {$ E% M) \- _. W#else! C! T5 I; h9 o3 i# b
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
! F$ V4 Z2 Y: ? `. M# L$ E#endif //__PARTY_FIND( H4 b' u h4 c/ W \ L) ~& o) l
2 N# [# x, V8 G+ S9 b3 b0 X) ?9 Oparty.h:
- [& c. W: G: o/ t代码:
' w: o" c8 D0 q% z#ifdef __PARTY_FIND& _% r2 g# t5 x: P
BOOL m_bAllowEnter;
2 I4 m6 q% w( o8 {( |8 A* C5 Q#endif4 i( j5 f' }' L! h6 q
7 M, D9 n6 S4 B, }; @# S) y4 {/ I代码:
; z; L% a/ f2 l! `- b# j% O#ifdef __PARTY_FIND
[% |" o8 D* m* P1 n3 ^6 H CParty* GetPartyFree();
! u- @. ~5 s6 I8 F! r#endif: o/ C5 K0 b5 |! d
6 {' F! z/ H, g' W6 F8 {2 C2 t
WndParty.cpp:
( d Q+ T5 D9 p' h0 jOnChildNotify:! G8 X( t) O) `4 M4 e2 \) D
代码:
6 E+ L: p$ t2 V/ l, A/ ?- ^#ifdef __PARTY_FIND, d# F$ |2 b4 u
else if( nID == WIDC_CHECK1 )0 W q. Q K* o, k" H6 C
{
" o ^! o) q* U- C* v' X if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 g- r* q0 n9 f! ~) O; b' n {: ~! |4 C$ {7 U$ e9 [ k6 d
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );1 a0 \+ l/ w' L
g_Party.m_bAllowEnter = !chk->GetCheck();
1 v' [% L$ F9 u! N) q g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );) X/ J* ?: o+ A) j
}, }& W/ `) F6 x
}
( n* P2 g' F4 T2 z9 b#endif //__PARTY_FIND, I3 h, j! Z. h: k% `% o6 H
/ H" T* ^8 m) d* m# N' m
代码:
9 l6 u9 _7 M1 x8 @8 R. |+ AOnDraw中:# G! K$ q) O) r" u! f& O7 O) l/ `2 v
代码:
. z8 e0 N' }& k) f; w% b0 v#ifdef __PARTY_FIND
( A% x& `. Q5 ^, u CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& t+ Y# _* Q/ _0 l& M3 H, U
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 j5 ]$ {" p$ x7 k! T+ W chk->EnableWindow( TRUE );* R+ y9 \# b) `8 g9 ]. s/ Y
else
2 R) D( M9 B; d( W" C- { chk->EnableWindow( FALSE );2 X4 p% ^! u; x- |. P, d
chk->SetCheck( !g_Party.m_bAllowEnter );
8 N8 b6 b' D' `) H5 ^- ]#endif1 X8 F- V6 R+ j" C2 T' t: t
7 L* F1 I1 k$ R, c, A, e: ]) MDPClient.h(public):
, U7 T* L% O6 D" ~- I* \7 q代码:
8 }/ S) s8 a4 V* N#ifdef __PARTY_FIND
. D1 U6 `7 n2 L( D& L+ { void OnPartyAllowJoin( CAr& ar );
7 L' c* |) S& [' z) n& ?* v void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );7 T5 ^$ j# H( k, L$ x
#endif //__PARTY_FIND
$ G Y& ?$ A+ @0 K1 t8 l1 D" p* |1 R2 ^9 b& z0 V& V6 F
4 ?6 c$ N% H) O- i$ j6 f3 ^WERS hinbekommt没有,请让赫克的权利。- Q8 x3 I. |- V) g
不支持左右,所以难不...7 g& a/ Z; T, j, S- b" c% C! ]
党k的Windows NT甚至编辑它自己。0 R1 L4 \* k6 n* b+ Y$ D5 s: Y
包也,因为我不erschreiben进一步如果我你的。
) [% n2 z9 P0 M5 k: o8 u由于缺少Quantité k n个代码是什么升工程前。, ~9 V% U& p( y2 N
如果是这样的。请发表。
1 H! K) `# x" Z2 D& C; D到目前为止,Pumbaaa9 W$ }4 S3 T8 V
: M: G3 m: o. p# l , K1 F0 v; c+ H6 w1 t
MsgHdr.h
. D1 ^. X" Y" _$ {' v#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863' @- P& {$ x |5 o' g; c: b
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002438 u# T! l4 i7 f
: f; r) ^& u8 M) m( y
; n: N, `- e9 b* x5 U( h
) f3 u) i3 ?$ ^6 q7 c- } |
|