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对于那些谁需要它 - 谷歌缓存FTW。 :
* L2 p* V- Q, L" R, x% X% l如果我鼓掌纯粹是我复制错误时,D2 t2 e4 H- ~& I6 I% b4 ]/ A
积分当然Pumbaaa。* Q" ?6 ~* Z3 M8 m! D
8 D( b( T p1 u2 h, X; x5 bFuncTextCmd.cpp:
8 {1 f$ X. w: q8 L6 @% h& H! X" K3 J$ q- ?% [
代码:
! r8 Z/ Q5 k; c; N" i#ifdef __PARTY_FIND
' i- I1 K1 d* W8 JBOOL TextCmd_getparty( CScanner& scanner )
6 F1 [% v; M: U1 Y( H{
9 ]) y1 t' R; o# i#ifdef __WORLDSERVER) c( U. @0 e5 q- Q
CUser *pUser = (CUser*)scanner.dwValue;! T) F( x0 j, q" B5 U- i
if( pUser->m_idparty > 0 )
% R; c8 c+ t2 Z {
. k8 \- O1 \" k" f, R) z) v z pUser->AddText( "你已经加入一个公会。" );
2 w" ?3 z! [/ M- M0 `9 k0 m h return TRUE;2 g4 N9 D' \) h: z. B. m
}
; y3 g) b0 ]% N; i/ f+ e CParty *pParty;8 j& }: F$ D& m
pParty = g_PartyMng.GetPartyFree();
% E% Z p* ~) _& B6 C if( pParty )
% B9 n3 B: L1 K s; M+ ^* E! ~# x {7 N( y3 D2 p3 D1 y% T
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
8 o1 e' a# U* C3 [9 m) ~) M }else
0 L: z1 ]7 Q. }+ n3 _# `3 j% t' q/ K {% Z1 r$ u8 x/ @. E) D
pUser->AddText( "抱歉,这里没有任何一个公会。" );
% y& w1 o2 d- ~) h! \+ H! A }! p0 b5 t. l( ?# o% ?" a+ y! M
#endif
C. K% A/ K: R* Y9 [ return TRUE;
) F4 n' }- D6 ]; j) r- c* j}, _: }( }8 B5 Z' L# G
#endif //__PARTY_FIND
% ^1 P) O: S4 l
/ S7 p) q+ S3 i5 U- L- G代码:* H! \( _+ ]" t, @% _1 q/ Z
BOOL TextCmd_PartyInvite( CScanner& scanner )$ w& l# q' W+ w# i# g
{
7 z( J8 ], P) l) u#ifdef __WORLDSERVER9 i/ X0 g; A( x& f
CUser* pUser = (CUser*)scanner.dwValue;3 @6 O3 f$ Z3 Q& {
MoverProp* pMoverProp = NULL;$ _' x: u! d- O( p ?" ^0 z' D
scanner.GetToken();6 ^- }% H. `$ ]" X4 i( f' G! l
#if __VER >= 11 // __SYS_PLAYER_DATA
7 D+ D; H+ d( c0 A: A4 ] u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
2 V: f+ c! o) U1 y9 i; b9 L#else // __SYS_PLAYER_DATA* b$ h! R( T, Y5 A
u_long uidPlayer = prj.GetPlayerID( scanner.Token );1 p. h; R4 ?) a3 n' n
#endif // __SYS_PLAYER_DATA
2 f6 X! v0 a9 ?8 I6 n if( 0 < uidPlayer )2 V i9 _% T4 M" ]0 R) n7 J5 ~
{
$ l( y* Q5 ^$ p CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 8 [8 q2 F0 r; T
if( IsValidObj( pUser2 ) )
8 {0 G9 Q: z+ o3 |1 t#ifdef __PARTY_FIND
! h- R* R, f2 ? Y& n8 a g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );$ h9 I. J5 q( H% a& @. j
#else
/ K- Y+ Z( ~$ m0 f* k g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
5 `: n l2 D. c: [" T# M#endif //__PARTY_FIND' y- x, _+ n* q8 A, s! C. v5 G
else
& X. h! I4 a) ]# i' E# a. Q pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );" {! X' ~" U- U; P) e% K. K
}
8 O. H7 ]+ S$ |- ]0 p; q) z8 M8 b9 J else, h3 R) U0 v5 B& H i8 W* z4 K& F
{3 m8 |2 G' {. C4 S
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );2 q4 z9 m" O3 z" g4 I
}
9 x( k$ w% j& h. R9 m#endif // __WORLDSERVER6 j: X# h! L5 _) T. o" Y
# {8 c6 ~) C3 {1 X" ~% |. _+ W return TRUE;( I/ f0 Y2 J, Y9 C7 |% m9 _
}
2 N" s p! g1 h) ^+ P8 u2 c! i! D |# B6 q- {3 l7 B
代码:
* }3 N/ k# l8 i9 h#ifdef __PARTY_FIND
4 i; ]* Y* t4 ^% j# i' B6 I ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )% B/ T# }6 s* w2 w& {) e. x
#endif //__PARTY_FIND, a7 [' e% n7 [5 o! a5 L
DPClient.cpp;
& t& k2 {+ j# ?; f0 X, r. N& A, oCode:
) F3 m9 z5 d. F" _: @8 E% Ivoid CDPClient::OnPartyRequest( CAr & ar )
+ H5 H9 B1 c3 R- t{& r T) C7 j! A9 s) }0 |
u_long uLeader, uMember; m* I( e4 J, n" e% a- G
4 R* ~. e0 @: v8 J
BOOL bTroup
% Z* V1 I6 g1 L. B#ifdef __PARTY_FIND
* U" R* s' m8 {. N , bPartyFind
/ W0 U( g: r! d7 d#endif// __PARTY_FIND$ b- u! x" }- j' ]% A: S& M
;
$ O% [7 t8 t3 R& k! m: b LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 R! P! A' }- I* f5 f: d' E BYTE byLeaderSex, byMemberSex;
" F8 ~# V5 ` h char szLeaderName[MAX_PLAYER] = {0,};8 B* n* d* g9 y1 n1 D# t+ ?# N9 y
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; V: p0 f9 R$ @% T9 H7 s ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
! v9 i$ p# `0 h7 i* _, r1 m9 D! r! t ar.ReadString( szLeaderName, MAX_PLAYER );
* }% a; v: L: M0 W3 U$ C0 S ar >> bTroup
: G, r, c; u" m. J8 A5 a8 N#ifdef __PARTY_FIND% R! x0 G2 E3 H( }. N
>> bPartyFind5 c$ H- F7 v" d: a
#endif //__PARTY_FIND; l' J1 Q, E! z; A0 E( f- m
;$ R/ Y: A8 V ^( r7 g! }; M
' Z- x1 n S$ v% H' ]# ^. p1 {: F if( g_Option.m_bParty == FALSE )
4 o- }1 \+ U( [8 P" U {
. t0 m( R# Y r8 v SendPartyMemberCancle( uLeader, uMember, 3 );3 o4 g, w# {% W4 B
return;
' Q& h9 j3 Y+ @& W1 d+ x }9 G( x8 s8 G0 q$ M8 r
- l) ], u3 b& x+ a5 N5 Y9 k
#ifdef __S_SERVER_UNIFY8 B2 C/ [- t3 i, f) h0 A# K* C, T; M
if( g_WndMng.m_bAllAction == FALSE )7 w# Q( z8 y7 L* J @
return;8 x5 i' A1 E# K) V5 c
#endif // __S_SERVER_UNIFY
2 W0 ~& Z" ?0 B8 J7 l! s% _# H
N7 R$ T" Q% W4 ` CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );3 w; F4 L! a' R1 S
" g' n! M7 ?1 Z) z: I# }1 ~ if( pWndBaseBuf )
* ^5 q1 n" {. t {) L! Y+ V& y6 G$ f7 M! {9 z+ W
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );/ ]( O }- v/ q Q' y
return;
! U1 A2 K$ ?6 B! h" Y }5 R; |8 ?: F, C' d2 V' a6 `
#ifdef __PARTY_FIND
* }. G# f$ T# S/ c3 R( N if( bPartyFind )' I% d/ f7 p7 l- U7 A! P p
{
# `- u! u y& A) y/ { SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
+ L, [; p4 r& m0 Q/ { }else
; c( m. v, F0 ~% `' B, ~ {
. `% [& G9 A# R9 i. H4 |; V Z/ l g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;3 O4 w: c e/ P/ Z6 s
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: c* P' q0 R8 u, g. s
g_WndMng.m_pWndPartyConfirm->Initialize();; g" {4 G( W/ h' N
}
/ B' B$ {" h1 b# o L) k1 l#else ^- s2 M) a8 g4 U0 I( S$ p' i; h
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;& w, i! F6 f/ K. I
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
) u+ o3 n j; _$ B4 O2 @7 j. k g_WndMng.m_pWndPartyConfirm->Initialize();6 [0 _+ a; J0 b3 ^+ n6 ?6 ]
#endif //__PARTY_FIND
8 t& L' q7 k' b T/ L1 G6 |}: N$ E/ u: |! k( e
: A3 U* x. M3 ]代码:* ^ O$ T/ t" Y2 m& H/ j
#ifdef __PARTY_FIND
+ Q3 h+ x/ `: @' C. x; cvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
% w% z& S# f, g9 f{
( Y5 {4 x' Y; M( n) M BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
7 s) R$ q+ T2 X, `& v ar << idLeader << idParty << bAllow;
. r a1 i, J \0 t$ S9 v; F, ] SEND( ar, this, DPID_SERVERPLAYER );
! u" \) K: ?! B* d0 U) b
7 j9 l' Y, [: [) ]. o8 s7 R# E}
: i6 u" X; d# Z3 Svoid CDPClient::OnPartyAllowJoin( CAr & ar )
( S! F6 T7 A4 Q{7 o1 ^ r( M0 b) r) U
ar >> g_Party.m_bAllowEnter;' e* `5 s1 E7 @4 T+ K' {6 n
}
/ @% p2 V2 t0 Z6 z5 @9 q#endif //__PARTY_FIND7 i! U! x+ G( a/ G$ q
Code:
6 T l* {2 P% Q5 ]/ N#ifdef __PARTY_FIND
! ^, [/ V! F; K! L case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;1 _0 s, @2 r8 @5 ~+ H
#endif! J- y5 U( z, v
& {: L1 ` n/ i: S) c5 y" pparty.cpp:4 d& s- d/ l2 M/ h. e8 c
代码:7 v# G/ X: F& W3 E& S2 [8 L: b. C6 i% f
CParty::CParty()
$ p+ d; P9 n% s4 m& L{
% d8 m# ?/ g+ V& A0 C m_uPartyId = 0;) D8 v% t: a/ t4 [9 x2 ?
m_nSizeofMember = 0;; I' r0 m! F8 K D- ?1 q) |
memset( m_sParty, 0, sizeof(m_sParty) );8 v$ U* ~! t8 S% a
m_nLevel = 1;( R+ N; s0 d) }2 d/ z' ^5 G
m_nExp = m_nPoint = 0;
; o8 R- K8 l% F m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ l/ J! z7 F$ x2 A9 j8 G m_nKindTroup = 0; // ????% Q: x4 Z' t+ X8 n
m_nReferens = 0;
# f. x; S8 R) M6 x m_nGetItemPlayerId = 0;
' Z5 i1 ?! i& m) o#ifdef __PARTY_FIND
* o5 Z d: `; z N9 j9 l$ j: F m_bAllowEnter = TRUE;* Q( t1 o; z5 c( ]
#endif //__PARTY_FIND. G8 J% j' W" _1 }3 |) ?: z* C$ ]
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )- b5 ?, T! I% s# F
{
; F7 H5 _; f3 B8 c. L" w8 D m_nModeTime[i] = 0;% N2 B8 \: k. [- e
}
2 [: s) m! q0 ~3 Z$ ~ m_idDuelParty = 0;
5 ?) ~7 j. f7 h% g6 q% `% K! J, i#ifdef __WORLDSERVER$ @' U/ x3 l* l8 \ f
m_dwWorldId = 0;9 f/ [* H! H% ^6 J4 ]. u
#endif // __WORLDSERVER
9 ` h, l" E* q; A$ {' [1 y}0 T" Q8 R8 n# m) L) z
代码:7 X1 G- G2 D! |5 |8 w; w$ ?, F$ B8 k
void CParty::InitParty()
8 Q5 \8 u; M3 G0 X1 x{8 L3 \+ ?; J4 u* o
m_uPartyId = 0;
" w! w \ _2 I8 ^ m_nSizeofMember = 0;6 E- V, `5 X! d4 L7 s9 q' b
memset( m_sParty, 0, sizeof(m_sParty) );; q' B: Q& i: o* U1 A1 [
m_nLevel = 1;7 q" ?! g6 Q0 v4 ~' q
m_nExp = m_nPoint = 0;
7 M2 {: u7 P9 p0 d m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 @3 g) h' |' s. z' `% o m_nKindTroup = 0; // ????
$ U4 W& o, b7 l6 ~* G+ O m_nReferens = 0;
* ~# z7 H2 z, B' A; \$ |/ c! Z#ifdef __PARTY_FIND
5 Y/ u% c" m N1 `/ o m_bAllowEnter = TRUE;
: ~" G! G4 o! o9 H( N4 h( ~#endif //__PARTY_FIND1 ]# ]- n0 y3 i1 k$ ]8 [
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )/ i. E+ R- ~" K2 d# k1 K
{
7 _: C# A! w. o9 {4 Y- Y m_aMember[i].m_uPlayerId = 0;
D) m; J& f* R: ^ m_aMember[i].m_tTime = CTime::GetCurrentTime();1 r L6 [9 j+ K) O7 |
m_aMember[i].m_bRemove = FALSE;# _: S2 T3 e: A8 c8 ?
#if __VER < 11 // __SYS_PLAYER_DATA
5 T |% u* d! u m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
# w ?/ S, k4 f& K F$ Q! ? m_aMember[i].m_szName[0] = '\0';
+ r. E2 D3 P) B% G; b9 U* ?; X#endif // __SYS_PLAYER_DATA
/ X( k6 m, r0 E# @& S, i6 _ }
6 o" c8 y3 T+ Q3 Z}
0 v' h" {/ o1 C, m$ `) L代码:
; \/ Y' x4 o) A% q#ifdef __PARTY_FIND
) n! i$ o% |' v7 i8 C/ {3 rCParty* CPartyMng::GetPartyFree()
9 c+ L# G9 k& }5 X- p/ I L{5 O* C2 j. [: R: _
CParty* pParty, *pPartyTmp = NULL;
! T9 D. N {. G. `0 b& t if( !m_2PartyPtr.begin()->second ). {5 r( y( ?# F0 \: L3 l
return NULL;
: r- A) @/ V0 S! r BOOL bRan = FALSE;9 b% U4 l' L) G H
DWORD dwRand = 0;7 t3 ~; I4 g) w7 a
if( m_2PartyPtr.end()->first >= 1 )
" k! X# D* `4 k DWORD dwRand = xRandom( m_2PartyPtr.end()->first );( T' P4 g$ F& r4 m( ]
3 o( _ p* V: t1 V for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% C3 I3 e N1 X, Q2 J
{4 W* E$ e1 P# _6 C
pParty = (CParty*)i->second;
4 x' D: W r9 Y. p7 c: n if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
3 _( R) k- r6 \/ j {
9 M) e* U* y `: u if( i->first > dwRand )# |; o. M" ~" \+ `7 s- _1 I
return pParty;
$ z5 h t3 H" W! X9 @: N" G else+ |( w0 o$ P2 c7 k" ~' X
pPartyTmp = pParty;/ U1 }% l B" e
} |& u, O! @/ C% }$ n) b) Z
}
! Q# L* ^5 n4 O9 I return pPartyTmp;$ ]9 m! r: H+ e) `( v
}. O) U- D) t( ]2 s7 @( O7 d
#endif //__PARTY_FIND S' H w& s7 v) Y+ w$ A4 P
4 N7 l0 l! w0 f0 Q0 y mDPSrvr.cpp:1 U U9 h4 G% U- |# K1 S' X
代码:
o, J; u+ b6 M+ n#ifdef __PARTY_FIND
% Q, P, \9 q: I% s! r7 T9 e) cvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )! n8 q1 _$ l y: Z/ X: U
{. S' U8 K' N" F1 s) `0 [
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 Q5 O8 y1 @& f f r* e: }' X* { if( IsValidObj( pUser ) )$ G" L$ K0 m- z% K) t# ]6 h+ \
{
0 s8 q* t5 D. P# V# U ^ u_long idLeader, idParty;/ m& b" h' o& w, E
BOOL bAllow;4 S2 r6 M' f4 Y' [4 d. ]$ H
ar >> idLeader >> idParty >> bAllow;
+ M: I+ G w5 J- o8 v if( idLeader != pUser->m_idPlayer )
P( Z G1 d% J) m& c7 i( i y5 K" e' K return;
, q4 U+ }( g0 A$ G& A/ {" H CParty *pParty = g_PartyMng.GetParty( idParty ); U& b9 H& A4 I3 z* j: O
if( pParty && pParty->IsLeader( idLeader ) )
2 p. H$ X/ q0 l' v7 }/ b- A! u6 }& p pParty->m_bAllowEnter = bAllow;2 t% {4 z" w% N, a8 x1 t7 m! \7 n8 r
else
( U2 T h- {3 F1 w; c return;' n& q$ M/ b) E, E" O4 ?) h
1 l3 M1 V" X; G8 N$ k
CUser *pMember;
0 W: X1 m+ ]" l; h1 @ for( int i = 0; i < pParty->m_nSizeofMember; i++ )
8 n3 Y* b: I4 i9 K* H$ e {
, N. O% S D) ` pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
2 r4 P6 N* Z t/ E, n if( IsValidObj( (CObj*)pMember ) )
/ O5 h8 Z8 R" X1 j @- M5 }; h pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
" B+ R! W- G3 H& B {5 j" V7 { }
) V) D1 Z: U) E# n+ [! l4 \: M- G }
! q, M6 K5 @2 f' G$ R: ?}
" E9 G- U, {1 u. |$ l#endif //__PARTY_FIND- a& p/ ] K' G; ?9 W$ N8 P. v8 k
1 O* W9 S' @+ ~( a% z3 R代码:
/ R! x2 L; E! K V; e#ifdef __PARTY_FIND! N5 P6 ]- H2 N& W8 F$ O
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
8 ]6 N1 b6 f8 `+ J+ \) s. N#endif //__PARTY_FIND
0 U/ \" u, y- P2 Z3 G' D1 t$ |9 T5 B( { i* K
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )' ?1 K! c4 E4 G- V( x$ v
{3 R/ H8 c: K& D% c
u_long uLeaderid, uMemberid;
1 y! I* {8 O$ X `( t BOOL bTroup;
$ b5 y- B/ w2 X. p6 c U$ D ar >> uLeaderid >> uMemberid;
. g3 y8 }( T* X/ w) z ar >> bTroup;
1 k: N* v/ F4 N8 p6 `& L
; }$ Z. U4 _. w3 J/ x CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ J) f7 D& B8 W# o4 T) g
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
: p5 ~, M4 T, L: n! P% O#ifdef __PARTY_FIND9 S( c9 M, c* ]2 ]/ |
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
6 T0 b( n3 e& ]$ d. ~7 ?#else
k, v2 l" v$ u InviteParty( uLeaderid, uMemberid, bTroup );
+ w& A- p+ Q7 f#endif //__PARTY_FIND
+ p5 Z% s# C/ G}
6 W2 |+ o8 ?0 I% ?" y2 \( B5 K* Y0 O" ~
代码:9 C) a4 v0 ` Q; X9 d& { f
#ifdef __PARTY_FIND: w+ {, ~3 g5 r9 \; d
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ), I* [. F; |1 \7 s) }9 V% D4 q
#else
Z/ _3 t6 U+ g9 ?5 j o W8 Tvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ) A. _+ c( \; K! ^/ \& O0 U
#endif //__PARTY_FIND
0 w4 N. v% `. f ~{6 l! X, T' t& M3 O
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
- p9 t1 f% s% n/ C CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
! c9 n4 ^4 C. Z) m8 P 2 k& {( ^1 G. w8 R$ H$ k
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
5 z# U# H# N4 {( g$ H7 x- l( G {
6 k* p) B+ R, D$ c' e0 n9 H5 Z; z; r if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )/ o- O- b! m9 L" C
{, E! F# p" j: M# q$ N
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )4 t; ?) n5 ~: Q, [# B' [8 y, A
{
2 C# `* {7 F+ ?* J$ V pLeaderUser->AddText("没有足够的权限。");
. F8 [# X8 S; N- y! m) h pUser->AddText("没有足够的权限。");
2 v$ E; r: a" o7 P2 e4 n return;
1 p; M7 E4 z* V2 k, P( E3 d7 h }# D+ t' `1 }# {' |1 W4 P
}
7 E5 M6 Y5 X! z# D0 b- x% R/ ] // ???? ? ??? ?? ????.% i/ Y0 _+ O3 T1 g' e. F
CWorld* pWorld = pUser->GetWorld();
0 t# z$ X7 y( b' z. k; V# r# q3 P if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )$ p& s j% |, \- n& H) H+ I O
{
/ g1 l6 ~6 z9 U9 n5 C pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% [4 |( [: [9 ?; o return;& k0 L3 z* z2 |# D9 t f9 F
}/ d1 o/ J' O: m0 W+ S( ]5 y
#if __VER >= 11 // __GUILD_COMBAT_1TO1
' \7 n' i( a2 v9 h, b& K. R if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
& r( g% n8 U$ _# g) I7 i/ X {) U8 a8 G# P) b/ e- N; }7 v/ D
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- [' b) |; F! R' K5 G return;
+ Q: p& K. {- L. F }
9 @ R$ S4 J! [' w! D/ V#endif // __GUILD_COMBAT_1TO1
+ s$ M6 P/ A; U0 j+ {3 B
, S' i* a v/ a! Q5 H" B3 Z) _#if __VER >= 8 // 8? ?? 061226 ma
- a9 @7 x# V. Q5 c if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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return;
% Z# x% F# ]* q) L/ X }
& o R2 j, ]; V s" Q#endif // __VER >= 8 // 8? ?? 061226 ma
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, U9 `3 v* u% }+ ?9 ]: e if( pLeaderUser->m_nDuel == 2 )3 u% \) N0 `6 @8 I, E
{
. F( n( w0 U" m: G pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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else4 E' W' Y. S8 | O- a
{
4 u) B+ |4 l; \' _9 N if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???. C: ~+ G( U- f* q( }" Y
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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else
; q/ s w6 s3 W1 {- @1 } {
6 h9 W. r2 U) Z/ w4 {3 i8 B' ? if( pUser->IsAttackMode() )
! Y( J3 Z! E1 P# l* _) E. B$ w pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );$ g! e# }2 K7 B" s5 S
else
/ q& a2 L% A# q' ^" m#ifdef __PARTY_FIND
, W1 P z& x0 G6 k pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: m3 R0 a/ w6 f( x% z3 _# k V+ D |#else9 c1 K9 b# p9 v+ D- ]2 {$ H: O
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );7 u1 u1 Y& J$ j5 `- T& d; o
#endif //__PARTY_FIND
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}2 {/ u3 S) x- p4 ]
}
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if( IsValidObj( pLeaderUser ) )3 x& p' X' e+ F7 S
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );; w8 b4 O9 U }6 V
}$ w4 \( ~$ h7 M
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L+ Q1 m K; O _1 D# x! I+ pUser.cpp:8 } H. b, t. O. D; U8 n2 S: [
代码:. ]' r9 _: E' C& a8 Z/ C6 P% h6 C
#ifdef __PARTY_FIND, b, e% ~1 Q: C' y* P- Y
void CUser::AddPartyAllowJoin( BOOL bAllow )' V' z6 K3 @ [: ?4 T
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if( IsDelete() ) return;
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m_Snapshot.cb++;1 Y3 m5 `+ ]0 T# |
m_Snapshot.ar << GetId();6 B# ~' |; t r' W, O% v+ t
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
! S: S* u6 `) t. o4 v+ X( K' L5 _ m_Snapshot.ar << bAllow;
- t* I: [3 h# ]- n$ m8 k}
! i8 S; N' B" G! b# ]3 L#endif //__PARTY_FIND r7 v4 s0 S7 P) [4 t f
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代码:9 `1 [/ }9 ^- r* l
#ifdef __PARTY_FIND S; {' Q$ H v( L0 B7 r
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* D# Y1 w/ b# K% y1 M- }# G4 t#else4 c8 |; h# ?' p8 }, u& F
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
9 K& e' `* W" }& T/ q- @#endif //__PARTY_FIND8 t2 J, S1 X0 M3 T( ]! l
{0 P: `- R, e5 W2 @2 x M) c) P! I) p
if( IsDelete() ) return;: h! l8 t) |+ @& z3 ?- q) E
7 B% J. k' r1 _- p m_Snapshot.cb++;1 N6 r/ c' `6 M4 N$ ?4 g% e
m_Snapshot.ar << GetId();
+ f7 G8 f! U0 Z6 E! Y2 E+ ]. l m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;, E ^) v, m) @) z
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
( x7 V% X3 [; s( l# m! s- u m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
) H! l( D' i! h- t/ p4 d m_Snapshot.ar.WriteString( pLeader->m_szName );6 N u( ?8 `8 T7 S# q8 J7 r |" r
m_Snapshot.ar << bTroup
& f% N2 u, g3 z0 S#ifdef __PARTY_FIND4 {5 i$ L) C8 g' i, A2 X& m$ ]
<< bPartyFind
/ Q; |+ S S6 B6 E" F M#endif //__PARTY_FIND
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DPSrvr.h(公共范围PLS)6 |/ g/ j+ V6 _ b7 l" \2 f
代码:9 ?7 v% [. R3 k# e% H9 ^9 R. j
#ifdef __PARTY_FIND6 @+ B' P, t8 |% ?% j
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
* M! X0 P0 ?9 D/ }9 U) H; K/ l#else
2 t4 Y8 S% s1 C5 ]+ S6 d/ b, K' l void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
+ H8 r3 n0 A4 a#endif //__PARTY_FIND
& C+ Z2 n5 _7 Q. Z4 R: k
; ^8 X, w7 Y' l7 H3 K* C, s0 g' G代码:
9 m( W ^- C3 J5 ?2 I#ifdef __PARTY_FIND# o$ F! f! F A8 _6 g( k# G4 V( V6 k
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );% O- R, u) L# ~, s5 Z( q
#endif //__PARTY_FIND
2 F/ |, ?: y+ x- j/ N1 M4 F% z, M9 q
User.h(以及):6 C8 g W) D- d4 _2 m1 v3 N
代码:0 _- D9 ^; @# T) M7 Q+ U1 G
#ifdef __PARTY_FIND3 I5 D2 c9 a9 Z8 f5 {
void AddPartyAllowJoin( BOOL bAllow );% J u( R# m7 G- X5 c5 ]( X: ]
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );! ?! L8 C* f4 }) B$ k
#else
4 n- \" p2 P% T9 k void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
- U; \# m% S, m1 T2 f#endif //__PARTY_FIND
* q+ i/ [6 c2 ^& I9 u: o' [7 R/ e. l
party.h:- E! i: T2 C: q) ^' Q0 r2 A
代码:' i; B' `0 f+ K6 J5 x
#ifdef __PARTY_FIND8 e7 o V* _4 J1 q, q; M
BOOL m_bAllowEnter;5 J- j: R# `5 G, |5 u
#endif
4 g+ |9 }) M! m, d, Z! U) O8 [$ d4 c. P4 c# |
代码:
3 E, J d$ e: E7 ]5 n#ifdef __PARTY_FIND
% K3 n# V" C9 Q: k3 u3 { CParty* GetPartyFree(); G$ V; g1 @$ E& U7 j# g2 b3 ^
#endif
; u' }/ J4 G( X$ z/ P0 x8 M l! D g0 ~* i
WndParty.cpp:
% Y5 u% Y. A# K/ d( V5 w3 _. SOnChildNotify:- [0 Q6 a* M. Y- e3 C' z
代码:0 [. A, {8 ^3 V3 A3 x
#ifdef __PARTY_FIND' Y% E+ E6 Q; I# R' w: R' a" j$ S
else if( nID == WIDC_CHECK1 )
" T9 ` b5 g! \& b5 ?, i {
O0 t# B( ?9 c8 ~( v/ \$ Z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# f# y9 Y, f* i+ Y$ K! m
{3 u* J, W+ y2 x- `% b1 T% K& T+ e) }
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! G- ~# u3 b4 m
g_Party.m_bAllowEnter = !chk->GetCheck();
) q6 z; ~8 S1 s1 J* D g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );! h4 r% J6 c+ Z
}
+ C4 X: D& N; v3 q }6 i- e7 k, ?+ m" S9 W
#endif //__PARTY_FIND
9 d2 y5 g5 U7 |7 N1 j0 g) B, w. O. w) G' u* ?9 p/ b3 a
代码:9 F- Z. N1 e7 C7 g' p7 Z. b
OnDraw中:
Q# I( @9 ]0 l2 m+ Z代码:& u$ z" O; V7 t6 H
#ifdef __PARTY_FIND
- r7 v" Z7 N6 X CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );5 m: m% S7 Q/ E. O$ C j
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* z. ?* J4 R+ O& Y6 `0 v/ i5 s chk->EnableWindow( TRUE );
& \6 y- j4 B! B8 {! i1 c else
@5 s; V8 Q& w0 Z chk->EnableWindow( FALSE );
( d2 m! i6 j9 X" ?- Q; l( V chk->SetCheck( !g_Party.m_bAllowEnter );
1 F4 n% n# X+ [. x- h& u. N#endif( E& {$ {- v6 f' b- N; j: x
/ L8 m0 U% q9 I; I" T3 X$ _DPClient.h(public):) S9 a- Q- v4 o
代码:
: U/ g4 R* N+ k% [6 e: n( O#ifdef __PARTY_FIND0 O% F; m' F, a1 d/ @$ C" D$ ~
void OnPartyAllowJoin( CAr& ar );
$ l& d) j8 m- X1 Q; D$ L, }2 l void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );( i- \7 g1 F6 q
#endif //__PARTY_FIND# q- {% h& N9 H) u( J* ^
$ M2 a( G. k. q2 w5 t: @8 e& I4 `2 W9 X7 d: Z# P4 x
WERS hinbekommt没有,请让赫克的权利。
; K4 s7 y3 m" r: b& A不支持左右,所以难不...
' N2 X; P( k; a党k的Windows NT甚至编辑它自己。5 \2 u% ^& i5 B6 l3 @- F
包也,因为我不erschreiben进一步如果我你的。
$ h; I" ]# L W* i1 q7 B1 \% L- y由于缺少Quantité k n个代码是什么升工程前。
7 U1 }0 |" r& _7 E6 m# ?9 E- `3 ?0 r. N如果是这样的。请发表。6 a/ B$ v3 @: o6 e7 J* Y5 D
到目前为止,Pumbaaa) c4 L8 p. N! e* ^$ r4 h
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7 F6 \; U/ |7 D' g7 y
MsgHdr.h+ m: g2 W+ d# v6 g
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
6 J( J( }- k: @6 u' \! p#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 `! D9 }, Y# K
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