|
|
对于那些谁需要它 - 谷歌缓存FTW。 :) I3 Z& T- d+ `# O( a8 W
如果我鼓掌纯粹是我复制错误时,D5 q7 p5 R( e5 G8 `! d
积分当然Pumbaaa。8 f' E' O: U% G" |
# s- H# B2 U O
FuncTextCmd.cpp:" k. D/ t4 ]$ |' [
, C9 H4 I) G. q1 n0 M( n) N
代码:0 D+ q4 \# m& i9 R' b
#ifdef __PARTY_FIND
+ g% d4 k+ `, \BOOL TextCmd_getparty( CScanner& scanner )) O, b7 A6 h, b& ^9 R+ ^
{
, C$ o6 Q) _, o7 J+ h9 p#ifdef __WORLDSERVER
, V; X4 n! P7 k% [# H- _3 Y4 q CUser *pUser = (CUser*)scanner.dwValue;
2 t' |8 R% v6 l1 ^$ u2 d4 i2 Z if( pUser->m_idparty > 0 )
& R3 E& A. E W9 e8 q {4 d# l7 y9 f; f/ |$ Y8 }; i7 V1 j
pUser->AddText( "你已经加入一个公会。" );
& S$ }- B0 [) B/ J7 B return TRUE;, t( Z1 z; D! I3 o$ i' ]3 B
}+ A$ e* l6 R: p" ]5 ^, r& Y
CParty *pParty;8 u7 ]: E" j4 i+ J& f
pParty = g_PartyMng.GetPartyFree();: G' w0 i/ Y+ B" Z. V4 y5 U
if( pParty )& S3 Z. I* T* `0 C* T W+ H n
{
& E* C* f" l% k g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
3 `5 [; i/ F% f: T2 u' m }else
# x5 k y, Y d( O0 H {, C; l5 \) l) t7 I* z7 v
pUser->AddText( "抱歉,这里没有任何一个公会。" );
; y7 m, J+ V" x$ T" N9 E& P0 z }( H, z3 P% T) ?/ }7 v$ G7 s% _
#endif) g+ C% r# _. n! t2 A Z5 Y$ L
return TRUE;6 ^: W) i3 R2 W/ i6 Q$ r: V
}% ~/ n" v8 ?8 m* {2 Y5 V
#endif //__PARTY_FIND. }- o7 K) o3 B! |
) z! M! Q9 M& F( d( q
代码:/ C% A& V6 s! }8 T9 a* C, h6 i$ b( J7 W
BOOL TextCmd_PartyInvite( CScanner& scanner )! F2 W$ G9 w a3 ~
{
9 C! h. G3 E: r; g! H& [ J$ Y#ifdef __WORLDSERVER
' Y; I3 z2 d6 r" D* e: H/ ~6 ^ CUser* pUser = (CUser*)scanner.dwValue;
2 }6 p( P7 {4 x# c. K MoverProp* pMoverProp = NULL;# N' K/ r: f, r6 o) G# ~
scanner.GetToken();9 I# G/ t6 h" T- u0 S
#if __VER >= 11 // __SYS_PLAYER_DATA" |1 n$ x* X4 a; x8 w8 G( w. o6 J0 g" I
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );) ^& Y& q9 A$ V/ d- j
#else // __SYS_PLAYER_DATA
+ m0 d, [$ j1 x" W- _& L u_long uidPlayer = prj.GetPlayerID( scanner.Token );' G; |! `" T8 ^: D
#endif // __SYS_PLAYER_DATA
1 ^6 y% g3 E5 P# Z% l if( 0 < uidPlayer )7 \/ k% _: ~( a" \1 Z0 j' f4 B
{8 \% u# o7 @/ w7 h+ ]: ?/ l- I' Y, I! x
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 6 B& E: T, }: d1 D g( _: w* o
if( IsValidObj( pUser2 ) )
" C' }, L# f" t: W2 h( s#ifdef __PARTY_FIND; C, a6 r5 ~1 c ^
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
9 C/ `5 Q3 q; e- o& Q3 t#else5 N3 W& t1 I3 M [& ^
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );5 D, X* w9 C( ]: E, S& e3 W) s
#endif //__PARTY_FIND+ X& G& v5 @1 k; T- {1 T
else V! o# X V& D5 y# c7 Q7 G" }" [4 R
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );+ y) C9 A. ]6 i) b; \" P1 b7 L
}# F u+ s9 q6 A, s/ H. A/ u
else- `+ p& Q% F8 F* D9 N$ ]
{
, o" {" q) C% Q pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );* [4 a( l7 S) a
}$ u. x: z5 I0 a8 p0 z: i' R
#endif // __WORLDSERVER6 X4 P9 C( X0 }# s
' ^. l1 d2 i* q ? return TRUE;) F7 |5 O( C c; m/ Q
}' q- e: P/ X0 _! [( `; Y
* `. T6 A# \0 g y
代码:: l' ]$ y* j, h% \
#ifdef __PARTY_FIND% _) @3 e$ `4 I0 d0 i" {6 m
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )' q6 ^: F" m( _% o, ^: ]' B4 D
#endif //__PARTY_FIND
3 j3 e$ h3 B. g& i0 |' S8 aDPClient.cpp;- S) ^+ i$ l. s' O0 W
Code:
/ U- {2 N2 Z5 K( R6 \0 jvoid CDPClient::OnPartyRequest( CAr & ar )( }9 V! h8 t; V5 e- u* J
{
8 l* B2 T; G1 b3 @( z+ G9 G6 | u_long uLeader, uMember;/ |& M# c5 G6 z6 S
; O/ o- ?$ _6 u- F8 l BOOL bTroup
! `8 z/ N, h6 n1 \3 w#ifdef __PARTY_FIND
& F' H7 E7 o3 R! L , bPartyFind
. Y) D6 q5 J \$ B4 s* |: Q#endif// __PARTY_FIND
- I% G2 y. L! y# T5 n ;+ t% A, Z. K6 l
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;7 x' F7 q1 \3 L4 R3 |2 v( V
BYTE byLeaderSex, byMemberSex;
! p C4 h2 ^/ U, D' n char szLeaderName[MAX_PLAYER] = {0,}; z0 j2 C2 E& Z6 ?. o$ M& _
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
% a) m/ C. n1 B) \) |. l ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
6 W, k' p$ Q' [ a" t ar.ReadString( szLeaderName, MAX_PLAYER );/ u/ o! s, ]' U3 G- Q. g( P
ar >> bTroup; K' c3 K5 K/ h2 Z
#ifdef __PARTY_FIND
0 @ F% X; V5 O. F9 v }( J5 N >> bPartyFind
( z9 G8 Q* X, a) }. R) [, n#endif //__PARTY_FIND& {+ f0 d) G+ u* D( p3 s1 k3 m j; j
;
& Y" n8 J7 n4 p8 d, y
3 ] O; ]6 Q) E E& l, h if( g_Option.m_bParty == FALSE )- @! U l' x( v' V6 Q! M" Q
{7 j: @7 t$ N; }; l
SendPartyMemberCancle( uLeader, uMember, 3 );
* U2 ?% o* o- [+ b+ H/ B return;$ m. b6 ]4 l- U# C* d$ m
}6 n }2 x' l6 R x4 Y
5 A2 o; X. q# ]; X2 l7 R#ifdef __S_SERVER_UNIFY9 j+ v" O7 ^) N. J; a
if( g_WndMng.m_bAllAction == FALSE )
" ^! r9 V7 N0 M" {( A return;/ r4 ?: A& f9 [( C8 n
#endif // __S_SERVER_UNIFY
) Y u& n, x6 e: p" b# ~! P+ V8 b
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
8 v: s- i6 ~7 k
, j! k2 }( p+ g y1 z if( pWndBaseBuf )
6 @2 o# l' i; H {
7 C- S! R( V) _& n& R SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
" G2 ~. x" Z9 A. s4 Y2 D5 a return;8 }3 @7 V% v1 k. [& @
}' o9 r1 i4 v2 k+ K) w1 U5 J
#ifdef __PARTY_FIND7 l0 M$ y8 I0 W6 P; ]
if( bPartyFind )% |/ F4 ?5 q6 d. e8 j
{
# \; y9 ?) E; H# R a' g5 H# P' b SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
' m, T, a. D8 e/ a2 c. p }else2 r1 b1 ]. s" R f! d. l% n
{
9 t z# `7 o( J# d2 H g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- u/ b1 f. R2 v7 d
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 w5 v4 s3 Z6 \6 d
g_WndMng.m_pWndPartyConfirm->Initialize();
$ S) j7 P) q5 k4 V }
2 F) k$ {' O: r& Y& @( o/ ]#else+ Q& x, o0 P; u
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- W' o1 s' v2 ? T
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 L: n6 w. R' b' Y- T& r3 i
g_WndMng.m_pWndPartyConfirm->Initialize();$ z% Z( Z% W! M( r9 t+ ?2 D
#endif //__PARTY_FIND
& I9 d2 s. m. E" w}
! N8 |# _5 s: [+ o# J0 |. P8 @/ V4 Z4 K
代码:
+ k L5 K# T, M3 j; ^: {% Q#ifdef __PARTY_FIND
* P" n3 _1 y2 y- t9 \( ]5 cvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ); r* ]/ J+ C* Y- a2 j1 S0 y; @ G
{/ J+ G6 z6 s) p
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );' ~$ m/ G: ^0 C- z1 i
ar << idLeader << idParty << bAllow;
# B9 G) K* [5 X9 y% B SEND( ar, this, DPID_SERVERPLAYER );
( u5 u( e$ u# b6 R5 n L9 v% ~3 A
. s% y5 Y- {, v( V# W}
2 ~: N2 |/ E7 o+ Q0 V3 S$ \0 @" bvoid CDPClient::OnPartyAllowJoin( CAr & ar )
! M" c3 i9 l; `, A* P3 D6 O& u U9 v{' m) E# b/ Q$ b7 N+ L# t4 ~
ar >> g_Party.m_bAllowEnter;0 o) o7 H. ]; _5 C
}& K/ i5 u+ Q7 F- X
#endif //__PARTY_FIND, h: z" m2 {7 o' N
Code:
" @7 m: V7 F( `" N#ifdef __PARTY_FIND; N- C6 L; `$ Z* H/ z4 K2 y
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
/ B' }8 l! K' I0 \#endif# t% k I5 {/ j/ k
' a( _- G% z) M; m" N# ? d- e0 H
party.cpp:
# R2 F1 n" h! c8 j" C/ s代码:
$ ]9 g) r, i( a: gCParty::CParty()4 o3 @4 \% d, p4 v q3 m- |
{7 H9 R! D* i0 c0 |% l- a$ r* F/ z
m_uPartyId = 0;8 m8 _" k9 a$ ~. w2 u" F# }4 _
m_nSizeofMember = 0;; X% l5 j6 g& x* M
memset( m_sParty, 0, sizeof(m_sParty) );8 U( g/ B; Y& p2 f' ]' d
m_nLevel = 1;2 |6 Q# |! _# S" {+ V
m_nExp = m_nPoint = 0;$ T$ b; v* J; v5 \: }0 I
m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 Y6 ]* J9 n. \4 ~ m_nKindTroup = 0; // ????
; X }: b. U' t m_nReferens = 0;
i. n# D3 n S! I% Q& P m_nGetItemPlayerId = 0;
B- V& _/ O, b, ?3 r7 V `#ifdef __PARTY_FIND
+ r& F, m3 L% w0 q m_bAllowEnter = TRUE;4 C+ ^0 s4 c; {0 E! `! V
#endif //__PARTY_FIND8 L+ P3 K9 F1 o, J3 x# B5 H3 L
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. m; I' V) d8 q5 ` {
2 Q4 D1 o( _* j$ X. D0 d m_nModeTime[i] = 0;
# j& r' O- j3 t( g b }; V+ p- G1 ^5 w8 }" G
m_idDuelParty = 0;1 v: z9 ~4 v) F1 _
#ifdef __WORLDSERVER4 `* H& A/ j3 m
m_dwWorldId = 0;$ {8 C, x- `9 O' J" ]7 ?
#endif // __WORLDSERVER
) u) Q' z9 H2 s$ v/ s8 R2 }}
' z- ?- b: i6 u9 Y: }代码:
0 s+ I5 r3 Q; @' H7 x9 H2 dvoid CParty::InitParty()1 p7 ^5 U8 C, S( f2 N" M
{
) R, G( K! v* n2 T& ?1 Y% }2 e7 D; Q m_uPartyId = 0;
$ c. @! R0 `, y: e+ u5 ` m_nSizeofMember = 0;
2 I' O5 @! Q7 \1 ] memset( m_sParty, 0, sizeof(m_sParty) );" M1 W L, o k* m2 `' X
m_nLevel = 1; i7 \( \8 M( `! j/ ]
m_nExp = m_nPoint = 0;8 z! `. g% B' b& w2 g
m_nTroupsShareExp = m_nTroupeShareItem = 0;
' C, ]- S! y' v; I' d m_nKindTroup = 0; // ????( D: T9 ]$ s5 k- `8 U! r+ `0 {
m_nReferens = 0; 0 I3 s& \1 q3 i2 ?. w- @% s! h
#ifdef __PARTY_FIND
; I# V2 F1 g; E( I! @, W/ Z! _ a m_bAllowEnter = TRUE;
+ O$ \# L+ {, G) y' r6 y#endif //__PARTY_FIND
9 q1 H6 J% O9 h# G for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )5 c. g4 U5 a- k! r6 V
{& }# u! W ]- m2 A
m_aMember[i].m_uPlayerId = 0;
7 M: a. X4 t1 Q: n8 Q3 r m_aMember[i].m_tTime = CTime::GetCurrentTime();$ z& O: z4 }( ^' C; J$ i
m_aMember[i].m_bRemove = FALSE;' f* C! k# L: R9 ?; ^
#if __VER < 11 // __SYS_PLAYER_DATA0 U, E. b5 N1 Z
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
8 w& w& f& k& c: |# r! }$ \2 C$ P m_aMember[i].m_szName[0] = '\0';
+ c; O3 T& Y; E- p#endif // __SYS_PLAYER_DATA, Z9 n+ w7 c7 I3 h2 L3 k+ o
}
+ l6 m' u3 F D; a5 @0 g}7 t- Z3 Z' ?8 M/ q
代码:
# y8 h2 D: S. W# t; A. a#ifdef __PARTY_FIND3 }, E- o% J! W X8 G
CParty* CPartyMng::GetPartyFree()* x" x. T( O( Z3 Y( s
{' K B* K$ c! l. _1 B2 A2 f# h
CParty* pParty, *pPartyTmp = NULL;
% c2 I. b+ c/ a! j. Q6 q' I: ~ if( !m_2PartyPtr.begin()->second )
/ T" \4 J8 d& x6 Q# k7 V return NULL; R2 @6 i! \6 S6 g2 a
BOOL bRan = FALSE;
+ Q1 t3 v5 R/ \2 y0 z8 q DWORD dwRand = 0;4 S3 L- T( K2 k4 ]. n
if( m_2PartyPtr.end()->first >= 1 )
9 F1 I4 j7 X, D7 m9 v' P DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
$ a0 b( j) n- V
. I) T5 l" c; V* k* p+ [+ ] for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 {; d/ E: z1 T7 w) A5 G
{
1 `) `0 \; X6 v1 g! g, `4 U pParty = (CParty*)i->second;9 k* ~) _: K. h2 r: W
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
4 u3 F% e' J! O0 o7 f {
$ L5 A% h! C' r2 K# L+ f8 j8 J if( i->first > dwRand )
0 \* _8 p6 ]/ C return pParty;# s& R. Y/ u, B5 D+ }
else2 ?, b9 m; t" D1 g! p5 ? _/ K- |( R
pPartyTmp = pParty;& U3 ?- y8 {3 l4 |9 j$ z. d- T/ ]' o
}! |5 M8 P# U/ }& Q, K/ w
}
7 }6 a, |3 w. Q* {% v; B) K( ^, j return pPartyTmp;/ k% W) W3 M! e! J( V
}! ^. }4 g5 O6 d# M
#endif //__PARTY_FIND
- ?: i/ ^9 M- e, T
8 @+ h2 r' O& b! ?( Q0 S+ e% DDPSrvr.cpp:- B% }7 p7 a6 `* g8 ~5 }# _9 r
代码:
3 I) Q5 H, y' M- U _7 j#ifdef __PARTY_FIND/ W( O. \9 }% A% ~: |" b9 l5 p
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )3 H T/ M0 _; i. W _* [' h
{- x( a# e% B& H; m& ?7 @
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
6 Z. v% q1 E4 j3 P S$ z if( IsValidObj( pUser ) )* U0 Q T0 ~; H
{
0 A( r" F( ~7 q# V, ] u_long idLeader, idParty;2 G# ^9 g' P/ y3 |% D
BOOL bAllow;
* b" G4 `% D% F ar >> idLeader >> idParty >> bAllow;
4 _. {5 j& D+ n0 X" T" m if( idLeader != pUser->m_idPlayer )
! I4 u% N2 N7 B return;0 `% _; q' j$ | t6 h
CParty *pParty = g_PartyMng.GetParty( idParty );
0 C& n$ x+ Z$ k" d. l if( pParty && pParty->IsLeader( idLeader ) )8 X7 `; p# b, O5 O
pParty->m_bAllowEnter = bAllow;& y9 S( ?, ~+ E# j
else
! u h% H# v$ Q% r) o7 | return;4 g* p7 }8 C/ Y2 [3 \
' z5 `4 [/ ]" a% _8 x8 ~
CUser *pMember;
. ^- v' M3 \' o: k3 R7 q for( int i = 0; i < pParty->m_nSizeofMember; i++ )
7 K. d; I: v( `7 h {- ?% m4 n- e5 t: {8 \9 f/ b
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );" b. ~' N- K/ n
if( IsValidObj( (CObj*)pMember ) )2 f9 n: ` B& n
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );/ }& f; f @2 \7 g
}8 F+ G- q. R/ q |) f! l4 p; Z
}
6 k J) k7 T' ?2 c( x' A+ C, E}) G4 ~) K" [8 d% @5 g7 v
#endif //__PARTY_FIND
! C, m& p( M# @
H5 |0 W, l# [$ G% x2 A代码:2 o7 O1 Z; X: z0 _' h" J/ B
#ifdef __PARTY_FIND
; ~: m; O! A! L ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );# L, D8 r& [$ h- ^" v% I3 x8 N
#endif //__PARTY_FIND
3 L* W- e9 k" u" q2 [( l; {( T+ j" B1 h; w
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
( U- x7 N1 v, w4 r1 J: ?6 @0 U8 J0 D{5 o; d, g; K" Y& q' P
u_long uLeaderid, uMemberid;
6 x: d/ m6 M$ M. \: Y BOOL bTroup;
P7 L! L1 p4 O1 z0 P ar >> uLeaderid >> uMemberid;" I5 K5 m; W. ?/ h8 ~/ G t, V
ar >> bTroup; Q! W. c0 {4 ^4 s( X1 f$ t
# P. B/ I5 J3 k4 e4 ^, Y/ c) k! h
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ m) U J0 m& J0 }" ^. X6 v
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )# q2 }% t. j# [. n6 F' F/ s/ {1 ~
#ifdef __PARTY_FIND( y" M/ m% c3 f* `% q- R8 P6 J
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );% m# d! ~, s8 t" b
#else
8 \4 S9 ]( F' K9 L6 A5 n+ p+ O InviteParty( uLeaderid, uMemberid, bTroup );: j2 [$ ^' `1 |
#endif //__PARTY_FIND" s# X( t [8 b% ^
}8 u9 G, O# ]1 n$ w; H! p0 y
5 X# w; h& g- B3 \/ }
代码:" m1 u8 K, l( i
#ifdef __PARTY_FIND9 z- J9 {4 J) B, [1 w, I
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
; S4 i6 s; K" a' {/ b$ B" t#else
L x: d/ b6 ?$ B0 q2 m' j0 f8 r kvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
+ d6 s; \, v% X- _; F2 f% y#endif //__PARTY_FIND
/ h) f( }7 S0 P; z5 E4 x{
5 W0 P% p5 A& u6 O9 H( Z: L$ N CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );% j6 P Q' l/ L7 M; _" x8 l5 t
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );) g- S; l5 z9 @( P
& ]! F' j ]+ n" B4 u
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )# F7 q0 z$ R$ Q" ?2 Y! v
{( k' j# H9 @* Z& v1 b
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% W3 G; u! h. S: i* o7 B5 a {& H9 R! J! }4 o" l9 ?& c/ d
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
' F+ }8 ~% J" G7 t% h8 B {! c1 j6 X, I @+ c( i7 a/ L
pLeaderUser->AddText("没有足够的权限。");
& W2 ]% S9 H& ]8 T6 _ pUser->AddText("没有足够的权限。");
. [; ?$ t' o3 ]8 F9 i return;
4 i. a+ t6 P6 |/ [" ~6 s' ] }
% v, U1 @7 h$ Z: x- r! ?( }8 @ }
: K# m5 |7 h1 P! E // ???? ? ??? ?? ????., Z u( _) ?. [4 [/ ]- h
CWorld* pWorld = pUser->GetWorld();! b* m( U% R& n! V c: u. S
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
+ T6 Q+ P! `! f6 U' i4 l {
7 L1 U! ^! g2 ~4 L% V- Z pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) m3 |4 Y% H8 ~+ U4 @
return;" @4 p, A$ q0 o/ L
}4 ]; y z; R8 ^. Y- [
#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 h# e2 Q: N, B, J; l if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
7 v$ k& e9 u# R/ Z& ` {4 J9 X$ R1 }. s; @0 n
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ r' Q& i3 v- y. e/ ^* }
return;
+ G8 H/ R( N3 y% E) n }6 y V2 ^3 Y0 [' y
#endif // __GUILD_COMBAT_1TO1
D$ D v5 h# L. w
/ J" Z, ^+ |! D! U$ |4 n#if __VER >= 8 // 8? ?? 061226 ma
+ _, P" u" `, n+ b3 R& m if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
( `- z& T& S" \$ e- k {, L* E- J( y( Q% X* {
return;
2 N, h- A+ P: P* ] }
4 D1 Z, J; `7 l0 J: e5 R! I#endif // __VER >= 8 // 8? ?? 061226 ma
' H& T* ?3 J' { ! M7 ^$ e _2 ?8 k, T" Q
if( pLeaderUser->m_nDuel == 2 )
& O! L5 T q0 N1 Y! o- \6 h. d { ( b$ |; `. E( |6 \$ b$ x) S4 t$ X
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
# @; E* O0 c7 j0 V9 Y } 9 |2 R& H4 N1 K P r% O+ ^
else0 a$ K; r9 D0 y7 P
{5 P5 a% y( g- t% l7 M+ V! W
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
# n4 e; C k4 J0 q8 ?" Y {* m# O+ i! j; W: i4 d! B4 r, ^
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
* J+ ]! c2 L- _8 B3 ]! w" k2 ?( O }
7 N0 k/ z( Y! V! ^ else' P3 V( X8 X& M4 s8 _2 K
{
% M6 S+ ^% M2 p, ?" H& V if( pUser->IsAttackMode() )
3 R/ }4 G- T0 S( q7 q- M pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );+ }) y S% Z* a: f5 ?
else3 T- I8 @6 Y! A. h# g
#ifdef __PARTY_FIND
( \" @9 m; t" ]: A( S' S& I Q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
4 X: t5 R+ I9 z. W# z) t! i#else
8 P. m' Y7 I" n. l1 {/ p' H$ {+ i: ~7 w) Z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
5 ]! t3 o8 V( j, H+ R! t1 s#endif //__PARTY_FIND- V: Q. Y. H+ W! d1 V) q S- a
}
$ x4 I5 p3 }9 U! r }
! g" Z; O8 Q, M; |5 a- }- X, t" x }
9 M0 R% K* O9 G5 w0 ^ else0 |* x: o( b0 n5 a; p$ ^2 J
{
1 C6 O4 Z5 _7 Y9 D* y0 J' D2 { if( IsValidObj( pLeaderUser ) )6 h2 L5 }# |% d1 w/ T8 \2 C
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. N8 ~8 q" G" c$ D3 a, H- h3 i }
1 z# c( `" g5 F; D3 z. w5 J) ~. R/ \0 Q}" p' J5 X3 v' _' N1 V8 B$ w
7 Q" [7 b) j$ y7 Z, XUser.cpp:
9 S- g& {8 T/ a' \6 P4 V* z- Z代码:+ L+ @& y* E/ U/ d
#ifdef __PARTY_FIND1 n2 _+ x d. C% z# j
void CUser::AddPartyAllowJoin( BOOL bAllow )
3 s' n+ O' ]# p) J) v) e E{
6 C0 p% t# H+ L" g if( IsDelete() ) return;* N: c% _+ t# i! @2 p- F
: ?1 a+ ^7 Z* [7 g2 y3 v m_Snapshot.cb++;
; B2 }( t, x3 h m_Snapshot.ar << GetId();
4 v- \ [4 b9 s! i1 ] m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
! S) N. u1 e8 w m_Snapshot.ar << bAllow;
2 E8 n9 Z8 F+ y* q6 h1 m, m# B}
& `- z! t% ^- n A0 c#endif //__PARTY_FIND
; J+ B* ]1 ^ O! @4 u/ y
% X% e) r/ B R% G代码:
' p. ?' X. a5 h3 q9 W) _#ifdef __PARTY_FIND
; i- t/ v( C) x5 S- Kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
% ]. G. [% O: X3 E" ~ `#else1 I( [3 y+ }+ M3 D4 b4 w6 E n
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
' l! n/ z% k0 M9 m9 j- j1 K& q2 i#endif //__PARTY_FIND
, q% K+ l$ R7 ?0 g" L, b. {- `{
u0 b1 M4 } F if( IsDelete() ) return;- E! e3 r( j5 H: W) O1 D
3 j! h& l- L/ z6 ~
m_Snapshot.cb++;
7 w, X1 f3 O5 m m_Snapshot.ar << GetId();
% S3 N0 s$ i+ }3 Y7 K" [0 @; k9 n m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
0 J u5 H0 G6 ?) W f& \ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();9 q7 I8 K: {- b% l
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();& [/ f) D6 f) q4 f% I! p
m_Snapshot.ar.WriteString( pLeader->m_szName );; y9 r7 C; z) b5 ]* x
m_Snapshot.ar << bTroup
0 o: H0 ~' B2 w" ^& t3 E#ifdef __PARTY_FIND) z9 s7 g4 ]/ V' @% R
<< bPartyFind
9 d, z8 L9 d( O; ?) U* z# U#endif //__PARTY_FIND
, m; j! w4 u+ l ;: }; G/ o) y+ b$ R6 d4 B0 y6 A# n
& d& K3 H$ C- v: w Q! `}( {( q. S; Y5 ~) B$ n
$ H7 d* P1 n' ?% u
DPSrvr.h(公共范围PLS)
4 _3 j! J4 n7 ^. N代码:! y! s5 \5 H: c! a
#ifdef __PARTY_FIND
% T4 k @+ [" { void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );( [9 \3 z- E8 a' i/ c. q
#else- G8 a2 h, m# p5 \
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
. s* D5 l/ E. j% P#endif //__PARTY_FIND
* v' @/ d- D% M: K6 ^
8 I- L/ ]4 Q7 w. t0 R4 _9 N代码:% a6 u- D! o" }, I' K
#ifdef __PARTY_FIND
5 a& u' s+ d: M) { void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );+ h& F3 L4 u! h" m
#endif //__PARTY_FIND
) y( S- u, m% J: L. R6 f
, C5 P" {/ {' S" S( y% i1 Q5 NUser.h(以及):
3 D- [1 X7 w3 N7 m+ T, P% C代码:
2 n5 V3 |+ x; K% I) w* d#ifdef __PARTY_FIND
, c+ M9 p% s3 G5 y6 e/ c# W6 G void AddPartyAllowJoin( BOOL bAllow );
6 l* c" [: w# T( l void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );( X3 `1 g$ D4 G1 ]
#else# b8 S) l9 n. p4 Q, x
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
: B* |" i# V$ d/ Z. S' }#endif //__PARTY_FIND$ y# d) J0 @" r# F2 t. u- [/ e7 D
: T9 J$ y3 c2 I* q. [9 B, o8 |party.h:; r$ _/ z. A7 \: H/ |2 f" O
代码:
7 m, P F* g/ ]4 q$ K. a#ifdef __PARTY_FIND0 j4 i- Q$ g ~ n* C7 K
BOOL m_bAllowEnter;7 x" f) U7 T( F" u' u
#endif$ X1 b% W6 w4 Z6 k5 M1 W I) Q
2 W, A/ q" o7 m0 \( b; A! ~
代码:
/ j$ i) S) |3 W: g& V& v#ifdef __PARTY_FIND
5 g& U, D3 b8 u4 w; E" D7 ] CParty* GetPartyFree();
" N: u5 y! j `1 U2 p' @#endif+ q1 k: G' K, M" w$ K/ E/ I
9 ]+ r8 F) h, y' {4 q! Z @9 O" f
WndParty.cpp:
6 }# z3 u; w9 O7 E0 ~6 N1 l* wOnChildNotify:' ]$ g& Z: y# ]/ R; D+ A
代码:: G6 S* M* [- b8 N' d
#ifdef __PARTY_FIND9 y0 o/ a- J: v5 e
else if( nID == WIDC_CHECK1 )
& i+ \- }* h3 @. d/ S+ w {
8 Y' `: I {3 w6 W if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). k' L+ [. z' r8 m4 f( N9 r" s
{" q* _+ Y/ z1 p: m E
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: b# a* j' U& V' a5 S+ @8 f9 K+ f g_Party.m_bAllowEnter = !chk->GetCheck();1 l( F9 C( E4 V/ z) c3 H- ]
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
) y/ L8 X1 F4 K2 `4 [. a( z }+ P0 @# [& |: P
}
. T/ r5 A; V# _& h#endif //__PARTY_FIND+ a; E7 R7 W1 t8 A8 n$ g
5 m6 M2 F% f% y+ Q
代码:# a* W5 G$ w" M6 T Z
OnDraw中:
4 }% s; G+ f2 [1 ~+ N. s% O代码:, T: x8 s( @& Q" G1 t9 @2 v6 g E
#ifdef __PARTY_FIND. r/ n( j6 A/ m. p' @$ O
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' m. Z# i4 P) l1 i W6 v if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )& ]/ [; W8 v, V3 {8 S3 T
chk->EnableWindow( TRUE );
$ e! \% _) D$ F# C& N, r else
7 ~9 H* q8 o2 z/ X chk->EnableWindow( FALSE );
: h7 f5 E6 V, B& U chk->SetCheck( !g_Party.m_bAllowEnter );
: v5 D4 n8 m9 r; L" e+ ~: ~5 v#endif
0 @3 _1 X8 E2 a1 z* U; `2 Y y
6 r! q$ S- ^ C3 i1 WDPClient.h(public):' \6 S9 u, r: {1 `; K
代码:
9 |% }0 x) |( `# d* `3 N#ifdef __PARTY_FIND2 Q6 y" r& s9 r3 e7 U% B
void OnPartyAllowJoin( CAr& ar );
( d& I& W5 \: w2 W void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
, |* d; M. y- i; f. m#endif //__PARTY_FIND3 c& G5 j! p" c. j
$ t4 \8 t- `6 V t2 A3 V+ Y9 B# U) k' l) i- V6 S/ H# ]
WERS hinbekommt没有,请让赫克的权利。
! a) d v7 E0 F+ h不支持左右,所以难不...& x1 f7 @* F$ p8 _- y
党k的Windows NT甚至编辑它自己。" S2 V/ Q, m! H) y' F O
包也,因为我不erschreiben进一步如果我你的。9 j K, |+ Y& q8 ^3 s
由于缺少Quantité k n个代码是什么升工程前。6 f: y; X' }2 ^. \% f: f
如果是这样的。请发表。% c2 [! ~+ i; n U5 `4 Q5 v! E
到目前为止,Pumbaaa
: \/ U3 Z/ i/ k0 M8 t) a
# V; U3 v( y5 U8 m
6 [" V m/ Z4 t' g, \MsgHdr.h! s6 {2 `5 @5 C$ {
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
; S, A( j$ m2 Y5 x; g2 v: W#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243: L4 i) _) \, Q2 n2 J& v
0 U2 `/ b3 u2 y: W; X
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9 ~% P _! v2 N |
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