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对于那些谁需要它 - 谷歌缓存FTW。 :
$ s$ Z$ \* l% j) r1 p* ]$ M# s如果我鼓掌纯粹是我复制错误时,D0 B0 K% J' P7 D6 Z
积分当然Pumbaaa。: {6 ~. H1 R! _/ E( |5 \! |
5 n2 @* O6 ^2 v
FuncTextCmd.cpp:- L; T, |* x" \2 S
1 G$ e' p7 Q7 X- e$ R3 Y* ^代码:
+ Z$ a( |3 t$ A#ifdef __PARTY_FIND# ?/ m, W' A5 J z$ Z2 S, X
BOOL TextCmd_getparty( CScanner& scanner ): X I# D0 w* B9 R
{: j) Z3 m2 Q+ ^% h
#ifdef __WORLDSERVER2 ^8 T0 m' S+ N0 s$ M: S
CUser *pUser = (CUser*)scanner.dwValue;
' c1 }* x3 _# K6 r0 x& ] if( pUser->m_idparty > 0 )7 } S, W, K+ g' P: B% P
{1 [' t1 g% T! a! M, R9 a$ _
pUser->AddText( "你已经加入一个公会。" );2 @+ i0 S9 o1 n- e1 N( c& R
return TRUE;
8 t- T( j" s) P/ g' Q }
, t0 U+ p/ O- u1 w! I# J CParty *pParty;
0 }+ _0 C0 m; I7 g$ m( r# c8 s$ ~1 J0 @ pParty = g_PartyMng.GetPartyFree();0 K: Y6 x4 n: M0 Z- ]4 l
if( pParty )6 Z9 m! @7 x- c5 E
{4 Y% Z) g0 _$ v, O( E* X$ k. U0 j
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
$ Z/ E* F& a e( B# D4 j" s }else
/ P- z2 R1 a' c c# C: P" _ {4 `- p1 Q1 w, F. {" K( C1 I+ k. z4 w
pUser->AddText( "抱歉,这里没有任何一个公会。" );
! x" {/ |8 ?, S: h }
' a2 @* a" X M( R/ D0 z/ b#endif6 g' i4 ^7 p7 r* ?7 J
return TRUE;
3 `4 a0 V% V& Y# M}
7 E( [% a1 L7 J! W#endif //__PARTY_FIND1 Y" l+ \* i$ b7 r, ?
& k* v4 {" U u
代码:
) x; A5 Z! q" `- SBOOL TextCmd_PartyInvite( CScanner& scanner )
7 ]0 |0 B' t; x+ t. P m$ e. Q; n{. [* d1 M/ _! w1 T1 \
#ifdef __WORLDSERVER
. r! ?$ D) F1 U/ W5 _ CUser* pUser = (CUser*)scanner.dwValue;# z- {! b! o! [3 ?
MoverProp* pMoverProp = NULL;
0 h/ t! H7 c' t$ r scanner.GetToken();/ y7 ~9 _3 O- p0 S
#if __VER >= 11 // __SYS_PLAYER_DATA8 D# w* B) E, t; ~. S
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );' j( x" B# v( Z+ @5 N! I' U: h
#else // __SYS_PLAYER_DATA
6 L& t( A( n# S0 j u_long uidPlayer = prj.GetPlayerID( scanner.Token );7 w( f& l- |4 [- k
#endif // __SYS_PLAYER_DATA2 `& v! R6 f6 {( ` @. P, n/ i! d
if( 0 < uidPlayer )
* F+ {' y+ b+ n2 o1 a6 z, I {( O, N% D* B6 t
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 4 k' }) F& q4 O ]; u, Y$ @; o6 x
if( IsValidObj( pUser2 ) )$ ^# j ^# J! v/ x3 Z1 }8 B
#ifdef __PARTY_FIND# v: \5 a; X4 y* ^
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );2 j9 ]8 c' c2 t
#else4 h, U' I4 U% k; F9 @; m
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );) R+ Y4 t. U- z/ W+ s
#endif //__PARTY_FIND6 E1 k. d' j+ Z2 y
else# m$ P1 Q. U- q* ~) ?( P
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );" N# n8 L2 L* h' }# G, @
}- p8 _: I }. C, q
else# Y' L6 L, k% a: p* F; t8 m6 z+ ?
{
' x! u* ~. G, |5 `) i$ ~# i* E A: N pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );( [9 L$ i; y# @& e3 S! L& W: q: n
}
4 L1 [% ^8 W4 ]! O#endif // __WORLDSERVER
" J& K7 k7 _) b% {2 U/ J- R7 S
return TRUE;/ s" ~5 G" G$ B, r4 B9 U
}
5 k9 ]- u+ d; F" C' V7 B$ C4 D6 P
1 t6 K! \6 N, |' U3 {代码:
: U3 Y0 Z& z/ ?% P#ifdef __PARTY_FIND
i: Z' n$ z+ Y" l) o( b ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ); H( @: R: [. {- w1 H
#endif //__PARTY_FIND8 T- Z/ n9 S4 M* n
DPClient.cpp;2 M* q2 e4 U% d- F* o6 t, G
Code:
; n) f, k, P4 Z. A0 O! S& {9 svoid CDPClient::OnPartyRequest( CAr & ar )$ f4 a+ F1 ~( n) d
{, ]' R$ o+ w% b8 Y( Q3 b
u_long uLeader, uMember;) t: d0 S4 W/ s% @! l
: g/ _$ D# z0 H* {6 M
BOOL bTroup& B/ c4 r5 e3 e6 o& p
#ifdef __PARTY_FIND
! d/ k" [! W L) b* C , bPartyFind
, K) b+ V' I5 q' v5 L#endif// __PARTY_FIND
" t9 @, |; ?2 r( f& Q8 P& d ;
/ {: O' J: x9 o; c, d; d LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;% V. e9 G/ g2 H5 t* y! s/ L
BYTE byLeaderSex, byMemberSex;
5 f' M) R" s1 x- |5 [ char szLeaderName[MAX_PLAYER] = {0,};0 t! r5 t6 `/ |+ O
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;& _0 ~( T6 Z/ w! a2 M7 {
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;/ U( u# k* @2 [4 `* J
ar.ReadString( szLeaderName, MAX_PLAYER );
" w& s) }+ [% G ar >> bTroup+ a: G+ s$ Z0 a% l
#ifdef __PARTY_FIND
8 P) R: }" R, @ >> bPartyFind, l+ T4 l; X4 s
#endif //__PARTY_FIND
/ K! D+ Y5 |! e U ;5 ~: G3 M& l$ }
4 D8 V6 L( l& j* |8 _' t if( g_Option.m_bParty == FALSE )
2 v$ P4 K; @ m) [$ f {- A7 B5 M( Q( E, |' {# T# U
SendPartyMemberCancle( uLeader, uMember, 3 );
7 ~9 |$ e5 W: V return;
3 T0 Z% E) ]7 k* E) ^0 K8 ?: L }. b/ i" k t8 n/ S
0 X, L" P, q$ n6 u$ a
#ifdef __S_SERVER_UNIFY+ }- c; H. ]% v( p( u, V4 w$ N
if( g_WndMng.m_bAllAction == FALSE ) s1 T' E* ~8 W* O' r8 ]
return;
/ N+ ?) e' J- D* m4 z; f) m* r#endif // __S_SERVER_UNIFY7 N p& G/ I7 e, k7 q# ]. S
# D$ A1 A5 U S! f. d* C CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM ); Z$ e( h$ g* ^: y& o9 G2 d- y
8 N( Y/ M& z" T9 K+ H0 } N$ O if( pWndBaseBuf )
0 N1 l9 F) w; h { _/ E8 s! I6 Y6 h
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( F6 H6 ?7 Z' P/ X
return;
- D: O6 A3 d: A1 r* i }# s$ i# c/ ^' r' J
#ifdef __PARTY_FIND
, J- u* G$ `$ v5 ~ if( bPartyFind )6 K3 h6 t- \0 G, f; n4 q6 z
{
$ n5 u5 a% [4 ~% `4 I' q% m6 _$ |1 K SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );8 t& A! O0 L* d4 m v
}else3 m) I0 h" m2 d- x; V
{5 W) x8 n4 g( `+ d9 e! D* W
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 Y* i$ ?; ?0 A3 k5 s2 ?
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup ); X4 b4 g- `- a2 X- e2 m! ^6 t
g_WndMng.m_pWndPartyConfirm->Initialize();" ?8 `- {1 g+ u6 z) t+ i
}. M* m0 ] }" x9 E! Z
#else( t6 n7 S; m0 o0 j% v& }1 F U
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
* a) s/ H( r R g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );( I5 d1 ?' V. w7 e& a# y- u
g_WndMng.m_pWndPartyConfirm->Initialize();" \1 w. m5 T3 X: o( q N
#endif //__PARTY_FIND7 ?" W7 M6 D G& x& @3 A
}( x7 h1 h( h9 v
( ]2 G6 j: X& Y1 ?
代码:- X* A& j; V# s. \4 {" {: M5 c
#ifdef __PARTY_FIND$ H$ Y* A# ^6 u2 E' G) k. ?4 V+ v, K. j# c$ T
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
; y6 c! Z; o, K{8 v. _' ~* ?$ N, v, s
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );- ~. m! U9 Q8 D2 v, Y- D
ar << idLeader << idParty << bAllow;
' m& Y& A- h. h( _+ q SEND( ar, this, DPID_SERVERPLAYER );4 o4 N5 ]! C& l' z! E, X
. w) y5 M& E0 l
}6 B9 g( d7 k+ N0 }& N) u$ d
void CDPClient::OnPartyAllowJoin( CAr & ar )
5 w/ w- j- i: g$ v8 f) i{
' G4 {, u" @* d ar >> g_Party.m_bAllowEnter;, ?8 K7 D% b0 u( D$ v
}, V4 `# W, v7 m% s, Y2 Y1 f$ J1 D4 r
#endif //__PARTY_FIND
/ r2 ]; ]# `2 a- P0 K9 \Code:
; m4 M. F* C, F, J, v1 F; r#ifdef __PARTY_FIND: c" Y: D( i" B
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
' Y/ U W% `( F#endif
7 h2 F: h3 o. ]( k0 l/ `% X% ?: q, Q; J7 @; u) ]
party.cpp:
0 [7 b- K9 I4 b4 k G/ r4 q代码:
* i8 z _7 b* L- zCParty::CParty()
4 d# z* ]) V8 _9 f5 R{
+ v5 q: Z" z: j m_uPartyId = 0;
# E: @/ S/ ]+ G3 l m_nSizeofMember = 0;% j- \6 J) m2 N! W1 F
memset( m_sParty, 0, sizeof(m_sParty) );) ]- V0 L3 ^1 s
m_nLevel = 1;
1 j0 b5 k3 L0 t/ c& X m_nExp = m_nPoint = 0;4 ?) }, j! T& d) c
m_nTroupsShareExp = m_nTroupeShareItem = 0;$ O! g. P3 N+ Z; t, r
m_nKindTroup = 0; // ????
" q% E! L7 X5 m% Y m_nReferens = 0;
" `) n2 `% |) @ m_nGetItemPlayerId = 0;
9 n8 y/ x3 ?- n8 E0 ~3 U#ifdef __PARTY_FIND
- ~8 X3 k3 \) _# h$ f' o m_bAllowEnter = TRUE;+ h& c% f: a o& Q+ v
#endif //__PARTY_FIND7 ] H7 G4 @/ j1 }1 {: x, z; \
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 {4 I7 }9 ~) f1 \; ]+ m( {# H6 D
{
+ U) r! z* r8 n m_nModeTime[i] = 0;6 @- D! P. y( _7 @% K
}
4 V/ P- B2 w4 j! Z s- l$ Y6 ^ m_idDuelParty = 0;
5 B- A9 g+ U! J6 R" @: D- Q. w* u9 `#ifdef __WORLDSERVER
~2 g& B$ _8 Z m_dwWorldId = 0;
9 E9 n6 f6 @5 m# _+ t#endif // __WORLDSERVER9 p- Z/ P; ^6 F
}; J0 J4 ^2 p, J7 d0 t+ w
代码:5 w, U! s, K3 O$ l( R" i
void CParty::InitParty()
# ~5 V8 W G7 r- l2 Z{/ H. k' V* R. ]2 ~
m_uPartyId = 0;. }# S% u1 t* p8 ^* \
m_nSizeofMember = 0;9 [! T6 {8 y5 q6 ]5 d
memset( m_sParty, 0, sizeof(m_sParty) );; _# F$ C0 d2 J
m_nLevel = 1;
) b; @# g: Q8 A* \1 V: y/ D" g m_nExp = m_nPoint = 0;
( b$ o% m4 t' g3 P; q m_nTroupsShareExp = m_nTroupeShareItem = 0;6 o: v) I8 p" D, q9 }
m_nKindTroup = 0; // ????" \8 J$ O2 Y9 J7 S4 v
m_nReferens = 0;
m/ x! v" B3 G# {% i#ifdef __PARTY_FIND7 a( \6 E& l2 Z6 J0 Y8 R5 J
m_bAllowEnter = TRUE;" R4 }; i' f7 y( Q" U5 L7 S% N
#endif //__PARTY_FIND2 b" V" \+ P3 _2 | h) n
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
$ {* [3 [, s- B0 X3 v9 h {; ^& T0 K7 B! w* M- [7 u; M/ D2 }; c
m_aMember[i].m_uPlayerId = 0;; R$ {/ o/ v" z. L
m_aMember[i].m_tTime = CTime::GetCurrentTime();+ J5 ^" X, M! M
m_aMember[i].m_bRemove = FALSE;5 \0 E3 z2 m8 b, u
#if __VER < 11 // __SYS_PLAYER_DATA
: ~* _; X4 x, `) t. W m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;$ k% u2 E. V. x2 n
m_aMember[i].m_szName[0] = '\0';
% t5 z+ \+ k; Z#endif // __SYS_PLAYER_DATA5 {- O3 @: b. T5 T/ |
}8 ~5 E, ?# O8 v- `4 H
}
2 N+ [, r* K8 k! X: O+ m2 ]代码:
( O, W& j: m% D. z9 j) i8 S#ifdef __PARTY_FIND0 m2 `; x1 f' T6 c, r0 h
CParty* CPartyMng::GetPartyFree()
9 O8 p. {( N4 p i{5 r) O: ~! ]0 `7 N- c: {8 {
CParty* pParty, *pPartyTmp = NULL;4 j# n$ z2 W# q4 [
if( !m_2PartyPtr.begin()->second )
. ^; Q% R8 c6 A. C8 I return NULL;
$ ?$ q" d3 ]; l- \ BOOL bRan = FALSE;4 U7 X5 |* f4 }8 u
DWORD dwRand = 0;/ o" p% r; N8 K
if( m_2PartyPtr.end()->first >= 1 )" ^/ A* t$ n, ]% [* o" h! M# Q1 D
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
5 T! D+ j: g! c* i. G
, ?8 z, ]! o/ a: p for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )/ ^( {0 f8 P/ f6 U' L4 A5 T3 X- b
{6 r6 z) k; e9 \
pParty = (CParty*)i->second;
2 [! q5 Q& O( v if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
; K( c$ a$ ?* Z {
( Z8 T: G' m& y+ ]. C, ^0 t if( i->first > dwRand )8 J* Z+ P2 _+ ?$ }% {0 L
return pParty;
3 N/ \% | W2 v* v else8 Y9 n0 J2 `+ C* E& n) n
pPartyTmp = pParty;
_+ E$ w4 Q0 [4 C- o7 y }
* d. i' [% l2 J; N }. ?* _" |* e6 ?7 ?' r, d! G9 H8 U
return pPartyTmp;% ^# n" F, x& n/ G& j8 K: t/ B; |
}
7 ]! C& I; [+ I8 f* T#endif //__PARTY_FIND: l3 U; t) I& n! F
! H3 z: v! o7 e+ m/ z Y2 _- xDPSrvr.cpp:4 v6 L A1 V* P* e: s. g
代码:
, C" t: {. _1 K' N C. j% D5 Y#ifdef __PARTY_FIND& W& k7 Z5 C, d
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )) h; t' B# K2 b1 r
{
( y7 `; h2 H; [( u, E5 U CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ q* f( e8 s) C5 h* ]; o R" i2 E
if( IsValidObj( pUser ) )
4 @/ S! m/ m9 O3 Q* ^0 { {
: c# X4 S& z; g5 V$ V1 p u_long idLeader, idParty;
7 L$ ~" g y( \9 m BOOL bAllow;8 i& t1 q* A1 }( Y& J- j) u
ar >> idLeader >> idParty >> bAllow;
" |7 s- |/ i z if( idLeader != pUser->m_idPlayer )
6 F Y6 z9 p8 W. r4 i return;' J7 D2 _; ~$ ~' t
CParty *pParty = g_PartyMng.GetParty( idParty );
8 i; H, r9 h8 f$ q if( pParty && pParty->IsLeader( idLeader ) )
4 d$ t# U3 s- z/ i V pParty->m_bAllowEnter = bAllow;
3 |9 O# G$ T$ o% ? else4 ?1 V* u0 @8 ?$ G
return;0 e5 k, C+ D/ M( o2 j
2 d& G5 m5 F$ D) }9 C6 W7 G. X
CUser *pMember;! X5 C8 y1 f ~. m F
for( int i = 0; i < pParty->m_nSizeofMember; i++ )9 B* R3 O. a) s2 x, G( J
{
7 y0 c9 f0 G, b" b" I1 u% E pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );- Y8 `5 r1 v$ V( l
if( IsValidObj( (CObj*)pMember ) )
3 k% }2 K# b8 J/ x pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );, f: V( L9 R. r, ?/ a
}
7 _. Q1 e! |6 n* n }# m* x0 ^: I4 D# ^7 ^' I; [* O! t
}
) V6 s/ Y6 r4 n#endif //__PARTY_FIND% @; F6 G ]" x# v( S- G6 C
" g8 b! O3 a4 c6 V; z9 u" H代码:
0 e8 }8 g0 J1 \; \3 n#ifdef __PARTY_FIND
& B: x0 p0 [# m! L+ z! y9 @8 I ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
4 j. P3 ?( V" n: g#endif //__PARTY_FIND
9 I8 O, y" p% y/ E' \& C* W& G
5 [6 r) {8 h9 }3 o5 s4 N! W/ _/ `void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
# j' n! u4 A) a$ ]{
# i! F0 H% c- u4 U; M8 i4 _ u_long uLeaderid, uMemberid;9 v- @7 ~! c! O
BOOL bTroup;
9 {( u% D; i" f$ }, ] ar >> uLeaderid >> uMemberid;
1 L3 V/ h' b( D; E: M% h( x ar >> bTroup;$ t7 x( D$ _2 R! H4 K& p$ [
2 Q# @5 J4 c& Z, W8 t! z0 } CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); f; C8 \, t1 t# m2 Z) x% e
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )3 l: I) e1 e) j7 u( J1 Y Y
#ifdef __PARTY_FIND
( t# U) t: o$ @4 ~) F InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
( r2 r9 M6 `. j* h) x- h#else1 K* d8 f2 Y9 ^
InviteParty( uLeaderid, uMemberid, bTroup );
! Z+ z* Z0 [5 x1 e1 U8 T( t#endif //__PARTY_FIND
" C2 ]/ u9 p! J f6 }0 J t6 T} J" x3 u& w5 q o9 t
1 b# q! i6 D c6 c' [
代码:
7 d* k! u2 ^. I7 ]2 X$ @" z#ifdef __PARTY_FIND
2 o, F+ s. Y2 W Z( q1 L# K* {void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )" e* @5 E0 f) L: O. K `
#else: O$ X1 g% Z8 e8 w, Y4 V
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )/ d. j8 q, T4 a. \1 q3 v: i) L; f% \
#endif //__PARTY_FIND
) [! f" Z% h. d' \( v4 M) S# l{
2 c9 V* a- r9 W CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );9 o# n$ M* `0 N4 b" D0 |$ ?
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
+ P# i2 i- o: }& {8 R% ~
9 b j; P; t' y/ {" G3 N if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )% e9 ^8 H! N0 ]! b/ d1 d* u
{
6 e1 e7 e4 h i, T$ T' r if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )' V, k. k1 J! ~
{
* R2 T% E) `" p& |% e) ^ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
) A1 n3 z f/ g* H7 z {
. e. D& o% m+ p& H pLeaderUser->AddText("没有足够的权限。");: U9 i: f, a! h) N6 @' D6 A' ~( Y
pUser->AddText("没有足够的权限。");' B7 S$ ~" r9 k$ t
return;7 z% q2 p3 a. h& m: [- E
}5 L& a" k- [; i" ?8 ?/ h% p3 `
}9 D7 c! R* e4 t8 Y Y4 l, F" {. L
// ???? ? ??? ?? ????., |$ e# i3 t' K- n
CWorld* pWorld = pUser->GetWorld();
7 g. G6 K8 x6 w/ O if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )7 I. k8 s, [) ]# [" u7 `: \) K9 g {
{ # n& X/ r% f6 S! M* f! P
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ t5 a) U3 \' r/ S return;
' V( d2 E& ^5 p3 o: r/ W G4 F( ^ }, h1 N a, U% g# }! V8 y
#if __VER >= 11 // __GUILD_COMBAT_1TO1: ^, E2 L! i+ M+ \) l" V
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
1 w% X+ w$ S7 p% U% V% t& A4 V6 V' w {1 w" f1 l; s; O2 i; d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
2 A ^# h% A, C- @4 z return;
$ [! g/ P1 q0 [- y2 P N. t }
2 c7 l( N: u# S: _. C# ~" ^#endif // __GUILD_COMBAT_1TO1
2 z9 y: ]( |1 u) x n4 y6 t( W& y2 b. ]6 {' s4 G
#if __VER >= 8 // 8? ?? 061226 ma
0 F$ p; j( U4 M# W/ t# \2 p if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
4 v* V2 c# I2 H. c/ J; O {
5 ]; A; ?) F, [# g$ R: p, b7 { return;9 A- Z4 F% l5 d! y9 F
}
( i1 P3 L- l" ~7 M% I9 I#endif // __VER >= 8 // 8? ?? 061226 ma/ ? l% F! ]+ Z" j2 V2 h5 ^# T3 C
) o( w. H+ V, t$ h4 s/ q/ ^
if( pLeaderUser->m_nDuel == 2 )& e( ^3 V$ x2 D! Z
{
* \) |- x+ @" k1 S, P8 k5 ]! e& \ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
% T _% I$ J& ` }
+ b, U* V5 k! i& u else
X! l% c5 Q/ ^+ m; d5 Q {
7 O( D8 ]8 l9 Y7 f; r) ^5 V if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
/ G. e% o8 o( t0 G0 Z# m {) d6 A; T4 u2 N! _5 i" b
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
/ y" n5 @& T$ \8 e$ ]. G! @ }* I& h; e5 k3 K a- @9 E& F2 p8 o
else$ C& V. a# G1 B7 A3 _' C
{* s* l" i* h; J! v
if( pUser->IsAttackMode() ): E7 l1 y" \5 ?, H7 }4 [0 b c% y4 l
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
& `1 ~- \5 G' t* x9 n else! |4 N. K# ~ W
#ifdef __PARTY_FIND# ~' `3 {9 Z; l
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% W" n6 Q8 I0 S/ L4 D#else
( y/ v5 R& e* r. J pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
: u# L3 w/ x0 ~* y5 C#endif //__PARTY_FIND/ Z; w! Q: G( V# e) W
}! t/ u2 x6 M$ _2 `. [' W
}6 ]5 V) |" T: j2 j* F
}
3 e+ @4 y j O! F) m) \3 }7 [' { else
8 h; O6 ^. T% u2 ^+ V6 B3 { {
( h: D( w! [( y; u0 @4 w+ S if( IsValidObj( pLeaderUser ) )) P1 b( G- k: z/ K q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );! a9 Y" H$ i2 d. A, s/ L& k
}- D' ^* Y$ { d. \. E3 X
}8 Z7 C4 W, y/ S7 L! D( R1 V
' _) ?* {; z' r7 y# o# F! l7 b3 J
User.cpp:" f* z$ p( A8 T0 O, b g5 x
代码:
+ L0 O& x8 _/ K$ m#ifdef __PARTY_FIND6 X; O% |' h& R: T$ S
void CUser::AddPartyAllowJoin( BOOL bAllow )
& H7 R2 ]4 I' Q* K9 ?{
, b1 M2 E. r& j( Y6 [ if( IsDelete() ) return;
2 O6 [0 t r. i0 C# h9 l) c' l8 s) c
m_Snapshot.cb++;5 t: H, e8 w5 l1 A% \2 @3 j4 d+ y
m_Snapshot.ar << GetId();
2 @5 t7 y! m8 W# O$ @1 `! { m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW; S" |6 k7 G0 k( [
m_Snapshot.ar << bAllow;
; ]! ^3 A' ]) a* t/ o, M9 I% B}. Q$ |$ y. e% E
#endif //__PARTY_FIND
7 |+ Y4 ]7 s( X7 J! N3 E4 V4 |$ v. `# d6 D% }% z+ X. K
代码:
. C- k, |* G" W- c+ K5 I6 G#ifdef __PARTY_FIND
. O% \4 U# i) H3 q) t. z. A/ Vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )+ \' a0 ~2 b1 h: T
#else
/ V3 ^2 s( H: @) {& k- u0 Rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ). |6 M3 ]3 _# d/ o
#endif //__PARTY_FIND9 Q+ w# c6 d- N3 w" Q9 x
{- r) E% G$ [" `4 _3 g
if( IsDelete() ) return;& o" d) R, d! ]/ C9 j6 S- k9 l
% Z& x+ k" `8 R1 X' p: `3 |$ W" b
m_Snapshot.cb++;
/ ?, F& Z7 w) e3 T m_Snapshot.ar << GetId();
) ]2 D$ e- g8 J; f m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
9 o% I8 S0 r$ n) N p% ]7 N m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();9 u: t9 ?. p' B$ z3 Z/ n8 i
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();0 S0 P# K$ ]; d6 n- ?
m_Snapshot.ar.WriteString( pLeader->m_szName );. E& X7 }; a+ W9 h
m_Snapshot.ar << bTroup
' `+ F- p5 D) ^1 \. e#ifdef __PARTY_FIND
# e+ I7 |7 v( f4 q, O" u$ @ << bPartyFind5 F& [5 } c2 L/ s1 n; c9 k3 D
#endif //__PARTY_FIND
2 h& F( V7 U4 o' D: i( ?6 H ;
$ t! s$ I8 l. U* i# S! O
# R7 i1 T% u' F2 E2 \}
, @/ J) W( L4 R1 Q7 Z' m9 O; ]# X' v+ Q: Y! ?# W
DPSrvr.h(公共范围PLS)
- g; c3 E5 E& \& E6 `% u代码:
; n5 f, c- y+ W) p3 b" T0 _#ifdef __PARTY_FIND6 B# D$ ` v3 l% x+ Q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );, {- c8 |4 D' q8 x& p
#else
$ T& O7 o* t! l7 F void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );% x4 D+ v4 L4 Y& w
#endif //__PARTY_FIND! V; x- \' U; b J
1 M+ U1 i3 Z$ W" m# e' n代码:
0 J9 c2 d: g* P6 e- v( u#ifdef __PARTY_FIND
5 s0 b% A* b; D, }. d void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );) q' K' f) w7 B$ k% q% n. y+ {5 v
#endif //__PARTY_FIND& W4 X7 i+ B0 o! W# k
% | b8 Q% }- V. N; k
User.h(以及): V2 x2 v9 t- e4 N1 d8 I. w/ e) L. R ]
代码:& G3 ^& Z+ p; G, C- I" t8 n1 f) ^
#ifdef __PARTY_FIND1 `& P( b1 P9 }( \ M8 {
void AddPartyAllowJoin( BOOL bAllow );' V4 e, I2 o5 N5 m) Q/ H7 J
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 S2 F7 d' i2 f* h#else/ \/ Q- X9 {; q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );: k5 z- l1 z" |" F: f% }" I
#endif //__PARTY_FIND: R* K3 a$ Q! q x. u9 O# ^1 m
- v: B+ h9 m" {4 a/ G
party.h:/ L3 w$ U( a$ }4 I5 s
代码:
T: Y/ D0 l l+ Y#ifdef __PARTY_FIND I3 x5 b" u; {, T* c& B
BOOL m_bAllowEnter;; v* L! E/ {- ]/ o
#endif- a# `! h" B6 v4 i4 Y' S. {
2 ^% \4 F- F# x! r$ T" @
代码:
* g" b% a: A; S7 f8 E: u#ifdef __PARTY_FIND
1 T- T: r& [5 T4 }# Q: N CParty* GetPartyFree();
8 u# m+ I' ^# j7 k3 M; z( @2 F: O#endif
, M! d% p6 }7 P6 Q% L+ C
9 k' G6 c1 E( |WndParty.cpp:
% L/ y3 T0 Z# |' r" l- Q9 k, IOnChildNotify:
, G8 `, a6 M1 ^3 ~2 r/ v2 n/ F2 `代码:' U. I1 G J' E7 ^. O. |6 s
#ifdef __PARTY_FIND/ y& ^: r6 x* u) x9 I' F4 x
else if( nID == WIDC_CHECK1 )% f2 E& q7 T3 i: x! R, [% ^
{
A" W- `! D7 R: K if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- o3 J% n0 |: i% K3 U {0 [6 \" W+ o: W& i& [
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );, D/ ]) V. [. o+ H
g_Party.m_bAllowEnter = !chk->GetCheck();
4 n% V7 u# T" z! Y; T, }3 Y$ x! q g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );* u% l* K* g$ S) T! u: D
}, B6 W( O# u/ m' k8 ^
}; Z) q! ]0 @* h4 L
#endif //__PARTY_FIND" q+ y; ^, q2 v1 {4 d
9 R7 ^+ F, N, r, g- N: d, B
代码:
! P2 `( B# v" m& ]4 x$ i/ tOnDraw中:0 g8 { k4 G3 s2 D" M- R
代码:% u# @2 m! m7 K2 e+ u! B$ f
#ifdef __PARTY_FIND
1 d" Y) J- D2 j# f5 Z$ k, A CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 z/ D& b8 E0 u if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, }$ j: x# }- y2 X9 x2 v `: n chk->EnableWindow( TRUE );+ O8 i" P- g' C
else
2 b; C1 V+ t8 U( m7 B, x chk->EnableWindow( FALSE );
; @# ^( } w3 X, w8 o i chk->SetCheck( !g_Party.m_bAllowEnter );
3 a4 u7 j! L, [" \$ o$ f#endif
' d1 p* h* t% y2 @* H( X' N q: S
2 c3 S; h6 x8 Y3 J7 Z4 f6 j1 F! ?$ G) WDPClient.h(public):, ~) i* Y) W% |3 i+ r" j
代码:
# M5 S5 L3 Z8 W, @: r/ n#ifdef __PARTY_FIND
2 m3 \, Y( j& g# } void OnPartyAllowJoin( CAr& ar );2 e: E/ q+ H7 o* W$ v4 c2 v7 F; l
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 v, C1 B( u3 h9 D- Y#endif //__PARTY_FIND
7 O+ E* X" }7 v" V+ p3 {1 U. ~
: H4 G2 R! C( w8 m4 n9 N' R
/ i# c9 r) n7 DWERS hinbekommt没有,请让赫克的权利。
/ _, a) s7 [0 g( d6 d不支持左右,所以难不...
9 E" k P* {, { D0 v, J5 |6 r党k的Windows NT甚至编辑它自己。
8 s I# N$ v/ m7 M& J, D包也,因为我不erschreiben进一步如果我你的。 E- m" b, H$ L" m
由于缺少Quantité k n个代码是什么升工程前。
0 Y$ \% |8 l* l' _5 y& O& c; Q) m2 E如果是这样的。请发表。
1 q$ G3 M; A- C& a% D8 s* C" Z4 E到目前为止,Pumbaaa
) K5 q7 F+ e* v& O) T8 ~4 X5 `
; Q+ v3 x6 F" j0 F
. z) C2 x; s7 O4 L9 b9 eMsgHdr.h
2 t) `1 u) j- K#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863# H. ~# R d1 e) S# H# T
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002434 n. h* X) J# e& q$ {; ]) O
- g, Q! v9 `3 J/ Z
, Y1 I; S! q2 g7 b* Q
& N; O X& y( ~" m$ g6 h: q7 ~ |
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