|
|
对于那些谁需要它 - 谷歌缓存FTW。 :7 O6 v& h/ \- @% a$ g/ V. ?
如果我鼓掌纯粹是我复制错误时,D* X' b; m5 j y& l' R' U& [
积分当然Pumbaaa。
- q: r5 m. E4 r y6 ]
- O; A2 K* t. f8 c: {' IFuncTextCmd.cpp:. o; [6 y6 _2 O9 u5 G1 }) i
W3 S& \' R2 H4 E代码:4 P7 m# @4 w: w! ]2 \1 S+ K) ^
#ifdef __PARTY_FIND! r% A! e) }+ |9 f
BOOL TextCmd_getparty( CScanner& scanner ) e2 S j5 }% \# E7 H f X
{
) R5 X+ g/ N( p4 I5 Q7 O9 R#ifdef __WORLDSERVER; d8 I/ E8 E; v; z5 l# n
CUser *pUser = (CUser*)scanner.dwValue;
) n9 V6 f' w9 K! I) P% M if( pUser->m_idparty > 0 )6 [' b, b8 ^1 l2 O ^$ H
{
P8 u7 m" [+ q1 [9 T pUser->AddText( "你已经加入一个公会。" );
+ n9 q2 [; R3 b. i _4 U& x" N return TRUE;9 {1 q5 f) d b: K& o: V8 h. V
}
$ w9 w5 m9 n8 R CParty *pParty;2 S' h. W. p+ z. o& {' J1 `0 y
pParty = g_PartyMng.GetPartyFree();
1 \3 K' P4 Z1 v% s+ p if( pParty )- P- W+ L7 c7 f1 L
{
o9 O' C3 l3 K9 {5 h R* Q g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );- H) I8 q# V% l9 l* A% D
}else
9 e& [. n# `% c2 f, Q {
) M+ c: h- n6 | pUser->AddText( "抱歉,这里没有任何一个公会。" );" ?! u. y1 ^ ^9 D* c& l1 c+ R
}
3 L8 L4 A, R1 C1 q U% p- `#endif @8 W6 a; f5 ?% I1 d2 k) r4 X3 {3 j6 r
return TRUE;
. F. X Q- i( Y, v" u$ K4 Z* ?}4 ?5 I% b* D: ]
#endif //__PARTY_FIND
( z3 ]& f' y: ^$ @* f5 R f
0 R' `. f6 W+ e/ x" Q代码:2 Q& M0 }0 _; S5 z6 _. F( p: ^
BOOL TextCmd_PartyInvite( CScanner& scanner )
0 O0 F# @- S) h6 W7 J7 k{
* { ~( \% a! ] _, T ^. O#ifdef __WORLDSERVER* v) |/ ?" K! Z+ A c2 u6 o+ _/ r
CUser* pUser = (CUser*)scanner.dwValue;* x4 Q3 y; z8 `+ N
MoverProp* pMoverProp = NULL;/ k4 t: Q0 V" z. Q
scanner.GetToken();
9 l5 q/ i1 R q6 O& q A, B5 ~#if __VER >= 11 // __SYS_PLAYER_DATA
5 n1 v/ l N: X" Q- e+ q u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );3 P; u0 h$ u3 k: ~8 ]1 l
#else // __SYS_PLAYER_DATA) n4 l6 L$ F+ G! w# h; {7 v5 z5 A
u_long uidPlayer = prj.GetPlayerID( scanner.Token );+ p# H4 N O" N* k5 {2 E* O G
#endif // __SYS_PLAYER_DATA6 {3 } Z+ ~6 Y) l2 N9 a
if( 0 < uidPlayer )5 w: n; k6 H! u/ M. z
{
' A) i3 i8 Q: k W5 C& ? CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ( @% @3 @- R7 K0 {/ b0 X N
if( IsValidObj( pUser2 ) )' `9 p- u/ n0 n' c5 U* F
#ifdef __PARTY_FIND
: y: U5 u4 Q: @ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );6 G* o- d( I# r$ o
#else( a, B/ {% V- V2 n- {
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );0 l/ A' ?' K" x5 K1 ?
#endif //__PARTY_FIND$ @4 n7 m( j, X# ?" Y- L8 b
else. u4 J& J4 Y, I0 H( ]; G$ u# c3 X
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
6 e5 h# p( k$ x) ? }+ |# ~, ?" `3 N! m3 w) M- R9 K: V
else
4 z7 @5 K2 M0 R3 U% I8 d {: X# f& X/ J/ v# c3 x: ~% ^
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
) h" [$ |& R8 }$ s ? }6 Z9 Y! {: g D ^
#endif // __WORLDSERVER J4 t* a/ I+ |) u% D0 W- S1 Y
! Y2 I: l& A! J } return TRUE;
% _3 J2 U# b- {; `+ \( A+ [( t0 h; V}# N$ H# ?, W. W. m0 |
; ?- U6 h* T' ~. R
代码:% [; n2 m7 u% B( x; G
#ifdef __PARTY_FIND$ Y; q& C$ P' m* F) ~5 a
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
' A* I3 } m3 T9 d/ G3 V#endif //__PARTY_FIND
2 G# ~% {1 l! T; U: P: ?2 ^DPClient.cpp;
8 {7 O6 ?5 ~; }; rCode:
S6 K$ N4 y1 h* c7 }void CDPClient::OnPartyRequest( CAr & ar )" O( a+ o; H; y; x4 V F9 v, q
{
# x- E$ k2 N9 Z1 [5 R9 p; Q, B& t u_long uLeader, uMember;" y- t% y9 ^. x8 v
: W2 K$ V( o/ [
BOOL bTroup- E) y/ |' b; B2 O# C2 z
#ifdef __PARTY_FIND" P" b* n B9 U9 e! K( P
, bPartyFind: |; w p k7 F( t
#endif// __PARTY_FIND. `, G1 _" [( B6 w0 u- e
;
5 Y8 _1 j/ G: I, N2 `) l LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
, z9 v. v- k5 i4 V# i3 E+ w BYTE byLeaderSex, byMemberSex;
: [0 Z, Y( P+ k5 i( w- p char szLeaderName[MAX_PLAYER] = {0,};
g4 w4 N% x" o$ c" \, _% ^ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;) f7 K% C9 `* V% \% s
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;6 L4 W' j* T! h' K
ar.ReadString( szLeaderName, MAX_PLAYER );: M/ ^, h9 e- C# v* }4 z! ]
ar >> bTroup2 h$ U2 l' c; K5 S. X% e
#ifdef __PARTY_FIND8 @4 a" u8 U6 n/ {2 |
>> bPartyFind: i+ F$ I4 X2 K6 Z1 j9 c
#endif //__PARTY_FIND+ W4 T* n* b, L" k) s# V9 z7 v0 t
;
* I t- Q! t$ W; D5 c4 Q& K
7 H# T& S4 \+ D" u/ k; |/ K3 D if( g_Option.m_bParty == FALSE )
& i0 P, A# ?3 ~4 J {
( H3 ^( K8 H5 M- ~, [0 v SendPartyMemberCancle( uLeader, uMember, 3 );
; ^ B0 R) @5 A; ~* Z7 n/ H return;" I: y6 h: S- x. U6 k
}: |) x& E( i1 H/ O
( J7 z/ w( l- M& ]0 c#ifdef __S_SERVER_UNIFY7 K( k3 R- h" F9 i' c
if( g_WndMng.m_bAllAction == FALSE )
% q* V" M( Q1 s# }3 F return;8 m+ h$ u+ Z2 I, B& f3 v: M
#endif // __S_SERVER_UNIFY3 o! V* T+ G% F: b0 a* u; ]" U
2 s- X" v: _/ k3 }( d0 `+ s, B
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
( H5 M+ O' y" K( R/ ~3 O
4 v g% j: q( o' T if( pWndBaseBuf )# \+ K9 ?. B' k6 J. v
{
2 `/ w! A D: R" v: e5 ~ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );6 s W- R1 J4 Z
return;% c* S5 n4 y8 i. ^3 d
}3 T0 y( B& k [0 i
#ifdef __PARTY_FIND+ L0 c9 D( _3 Q$ d/ @7 ?9 n! z" n
if( bPartyFind )
$ w) w: p2 @6 R! ?! M! x+ t3 C {
1 O( `3 W& K3 S4 W/ v SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );; \' u8 x' H* Q% M* @$ |% p
}else
8 E& a+ A; G8 s9 s. z8 K- s {
6 v) F5 t) ^# Y* X2 a g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ W5 }* Z3 g2 g0 P$ i$ j g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
& \% A6 E, O7 k; r g_WndMng.m_pWndPartyConfirm->Initialize();1 W5 Z6 u/ ?( G. U9 D9 a; n" `2 a
}. U' |5 v) L2 R2 C, F& l, I. U
#else G6 @5 R! L8 M2 P, s3 C6 ~; p( _$ T
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! H, {+ T5 N1 s, z- }! P9 g- H+ B2 R
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 j; j g5 {" W* W$ k9 B
g_WndMng.m_pWndPartyConfirm->Initialize();4 a; A/ }8 F8 z4 q
#endif //__PARTY_FIND, J* B Q* m$ E
}2 [- U! q4 W. q, p. x9 N5 I
p( K" D' J& Q+ @% W
代码:" ^2 b" \* ^& J8 G2 Z
#ifdef __PARTY_FIND$ D/ C! W2 ~: A: k$ A% Y
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )- h$ I: D' I& ^8 `
{
; e. `0 g% p, a BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );2 b+ j5 L) O9 U/ O% q( L( z
ar << idLeader << idParty << bAllow; j0 f1 N" a! Z- V
SEND( ar, this, DPID_SERVERPLAYER );' N' n- N$ h, S% J
6 }6 f3 Z U: J" [6 b8 r0 Y
}- w p1 Y( `/ @( a+ Q: G
void CDPClient::OnPartyAllowJoin( CAr & ar )( F& Y$ P0 V! t: W# f
{
! O+ H3 p w5 ] M ar >> g_Party.m_bAllowEnter;
$ `) y* k+ \; o6 Z& V* Y9 w; S6 E}! v& z, `8 ]7 d% ?) t5 G5 m$ b; F
#endif //__PARTY_FIND
% ^- @' J9 E( iCode:" @$ p! d- K/ T* b' @- O
#ifdef __PARTY_FIND
0 [0 D- r! c) ~* d, g4 o case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
4 g4 X9 z' @8 \$ y, f; b J#endif
6 h) i! J3 O7 i1 ~# T' `) f
: H1 m' j' z) R7 B" Fparty.cpp:
+ _4 M0 n4 m" l v" a7 g, J; B代码:+ s" R1 h% V* [; a1 E6 |+ |: y
CParty::CParty() p! K6 H6 K: ~9 A
{4 ]8 y! k' L9 Q
m_uPartyId = 0;$ D. s9 C. D& F) o1 M9 Z9 p
m_nSizeofMember = 0;
) d! _! E) j2 l" t* \% W memset( m_sParty, 0, sizeof(m_sParty) );
5 ~, @$ A( V7 q& ~ }' E: I m_nLevel = 1;
: l7 ^" `# C+ I0 G$ S* K$ z m_nExp = m_nPoint = 0;4 ]* M: z# c I* O- L1 p
m_nTroupsShareExp = m_nTroupeShareItem = 0;
, E2 K0 c; C4 o' l+ h9 h+ | Y7 I7 c m_nKindTroup = 0; // ????
( b5 S% c& d6 [9 O, G& q" n# W3 F m_nReferens = 0;
, W1 d) ?. I- B$ b& G* m. r& e m_nGetItemPlayerId = 0;
' S* H v# y0 ^#ifdef __PARTY_FIND
; g6 a! V6 a, o' O5 U Y8 q m_bAllowEnter = TRUE;$ c' ~3 b, q" w# U9 j
#endif //__PARTY_FIND
3 K+ ?# x) I# f for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
) n9 K: W# T+ `) c {
O* R9 |& \2 \ m_nModeTime[i] = 0;; T- O8 Z. ?0 j
}
- d$ w3 Y( r1 v; j$ w4 m* a m_idDuelParty = 0;
, @4 W% @+ O# R* e#ifdef __WORLDSERVER0 r5 c$ L9 d3 L
m_dwWorldId = 0;
$ F* l" h& R$ |& f#endif // __WORLDSERVER
, C$ N4 A1 f8 {( {4 O}/ l8 ^. V8 o9 ]0 c9 q, o
代码:
& m- O1 I1 o. l0 Z- vvoid CParty::InitParty()8 x6 o. k7 \% X, R7 b+ F8 _& U
{& h( T$ _+ D/ c1 C
m_uPartyId = 0;
( _* g* S4 G( m I) z2 U m_nSizeofMember = 0;) @1 C5 a! J# ?6 L0 e: j
memset( m_sParty, 0, sizeof(m_sParty) );8 P( u: ?' T+ l6 e
m_nLevel = 1;
" i6 n" T# [0 o$ ?! p7 y m_nExp = m_nPoint = 0;
6 z; K- { P( f& A" a0 r) i m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 q ~4 b+ u" @9 _ m_nKindTroup = 0; // ????
7 |9 ^& C. E: T# o m_nReferens = 0;
) U1 f% R2 F8 T#ifdef __PARTY_FIND
7 N: u T6 |) A% U, h, k m_bAllowEnter = TRUE;3 w9 N( n# x5 a# C* U! R
#endif //__PARTY_FIND: Y: x+ Z. d+ H! {% p
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
$ A# i9 ^+ _* L! l {
; @ b0 { ^ T% n P! ? m_aMember[i].m_uPlayerId = 0;8 [: N0 I/ b! }1 r. P3 z
m_aMember[i].m_tTime = CTime::GetCurrentTime();) ^, Z" @ w, c: D3 @' }
m_aMember[i].m_bRemove = FALSE;
0 e/ V7 X0 |2 N- t- r5 g4 v#if __VER < 11 // __SYS_PLAYER_DATA' w; p: |" g! W* r" R* A
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;) P3 }9 F0 i6 U7 P8 [- \
m_aMember[i].m_szName[0] = '\0';
- d. e+ G) N: i- O. r7 s4 s3 I) O5 Z#endif // __SYS_PLAYER_DATA
' m4 q+ k6 s$ d4 t" |( ]. {+ ] }
0 d2 g( A( M1 H F) ~( M}
7 x$ U: v& d$ d- K8 e7 Z% e8 j代码:
2 ?4 n" R# B- N( E8 T. D4 u" n/ f#ifdef __PARTY_FIND
' g6 L' b3 B. TCParty* CPartyMng::GetPartyFree()$ N+ ~$ P! @2 O8 r
{! K0 L7 U/ \, N1 ]& V2 }
CParty* pParty, *pPartyTmp = NULL;4 \' u) C- W1 ]( I1 T; n
if( !m_2PartyPtr.begin()->second ) |8 ]' `1 U2 X2 e, q
return NULL;, X5 F; |) Z0 _
BOOL bRan = FALSE;8 p7 k6 P0 z5 \# r, K
DWORD dwRand = 0;
! d+ T- N. m- y: {5 V$ l if( m_2PartyPtr.end()->first >= 1 )( J- E5 n* [* \% ?
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
2 | }5 A# ^4 z. J# |7 a. G+ S* E& k' C' e7 ?: e
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )% M3 w9 ]9 h% D7 Q4 d
{# q6 S$ s* ^1 [5 }9 [
pParty = (CParty*)i->second;4 a8 k) S! Q0 W1 k' K% U
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 y4 k; j3 D) y% X) C* w) M7 k6 [
{, z9 u2 [0 B5 N3 j" M' d% k
if( i->first > dwRand )$ }5 l- t- G: h% P3 T
return pParty;
/ Q- n3 f% R& U( n$ g5 o else
( k) G* @4 N/ a& @7 B, j! y& O pPartyTmp = pParty;) h" T1 \! L* T/ I& P
}
: p) k: ?2 q" Z/ d; N: T# X }
1 p! O0 C$ A* A return pPartyTmp;( Q; \' Z- S/ x9 m i
}
/ S$ I" _6 n2 P5 ?#endif //__PARTY_FIND8 D" |3 _" k" p7 w5 K
) X7 P' O% f: w- v- m1 I3 r3 kDPSrvr.cpp:2 G1 B F* N5 A$ Z5 I# \
代码:
+ j( @. r( s2 r2 {% e#ifdef __PARTY_FIND
4 K$ e& t( b2 j" F! \7 dvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 s6 v- ^: ^, r" V3 }{
$ U; t d y$ z! T+ v8 m+ Z, \ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ D" B7 i5 {" {3 N if( IsValidObj( pUser ) )
" E7 ], Q7 ^, g9 ? {
) }2 |* f) w9 w& T4 F7 `# j u_long idLeader, idParty;) R( r2 u! C+ k. e: S- g
BOOL bAllow;: r; m# u# P& \) C) B
ar >> idLeader >> idParty >> bAllow;8 s7 B, Q) i9 L3 U
if( idLeader != pUser->m_idPlayer )2 O+ G; x% k" Z. }# r5 S
return;
; b( s1 M; h, ?+ A$ z# ]* |' X( J CParty *pParty = g_PartyMng.GetParty( idParty );
2 U* K7 Y t# ]/ b$ D if( pParty && pParty->IsLeader( idLeader ) )0 U) U$ [1 J( z# Z9 X
pParty->m_bAllowEnter = bAllow;+ t* m+ l. B/ w7 R% K1 Q9 ]
else( c3 @( B0 {$ ?: g9 `0 [0 X
return;
% B L1 X7 r% z: A, c7 S/ V7 A: E7 y( E6 N
CUser *pMember;
/ q) S6 N D5 B# ~+ q for( int i = 0; i < pParty->m_nSizeofMember; i++ )
1 X2 U/ B u, n: q, ^& I" i( S {( \; D% u$ V, N* b R
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );+ u* m' {* v0 r0 U: ?
if( IsValidObj( (CObj*)pMember ) )! o* b# u) c1 c3 N' d- J
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
; I; O6 b' H/ v5 E2 `+ r# z% O* s" { }
9 @8 a- G8 C) {9 I/ }+ e }
/ u+ `0 W& z- x7 _1 U" q}0 d, |- W1 x9 o9 F) J' L9 @0 z
#endif //__PARTY_FIND# G: v8 V. F7 X6 q5 t9 m
9 [% j: K1 W* e7 J代码:6 B# d1 F; x* y8 f' Q
#ifdef __PARTY_FIND
3 f7 A; ^: z/ _ ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
p% ?4 {; M$ @6 @! U#endif //__PARTY_FIND
7 |# Y" \ X$ z' a% ?% p- u6 J0 }
; t6 q7 `9 G% H, y n/ m; m+ _) |void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )* P J% c5 Q }
{
( Y& @8 c5 N; F u_long uLeaderid, uMemberid;7 t0 a% h, `/ R* o. _1 B
BOOL bTroup;
. _! T% u1 n" u6 [ ar >> uLeaderid >> uMemberid;
4 s$ O% W3 T9 I y W! `6 ?( t ar >> bTroup;5 l5 _! l, M& O
1 q; [7 u! e+ b, H0 q: b+ w CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );! c6 } k& ?/ W, |& v$ N& _
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )$ p9 r# B" [% G9 W/ {0 C) v
#ifdef __PARTY_FIND+ B7 J8 d5 S$ p+ H7 P# V
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );" d: U, p- d+ w
#else
# z+ y x3 U5 |4 G/ y$ { InviteParty( uLeaderid, uMemberid, bTroup );- D! N* M: h5 ]' g
#endif //__PARTY_FIND; r7 U/ X6 K6 d! Z
}
+ ~2 \+ s% y& L! [) Z
' N# F" w7 E' Q! r1 ~2 Z& j$ [5 }代码:
# m" Z2 N8 \! F0 u4 D#ifdef __PARTY_FIND1 Y7 B% ?, J+ d8 L% O: L* m0 Q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); _- p' ^6 p6 ?% ?# U2 ]4 c8 k
#else: `: b7 h" N( Y
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
3 E: V5 n L2 C3 ]' L% }- |#endif //__PARTY_FIND
5 O. Q; r5 n' G- A{
# _( c3 ?5 z" O& [0 K% E CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
: z- n# R U" W+ I! N CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );* q0 e7 i7 }! D8 D! ~; P) g
9 ^ N* O( n; ^- R if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )2 @( D @! C; p+ Y4 L* |0 s$ R/ O2 k5 R
{4 A! ^0 E5 l& ]5 U6 T7 k4 `
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
( ~+ l, ]) e6 b {
2 O8 {) A8 c" u y; P b if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )8 S1 n% A" s. D$ v, j4 S4 C
{
* ^! d" ~# c1 H" ]7 j pLeaderUser->AddText("没有足够的权限。");
) s5 D/ e& y# ? `4 M pUser->AddText("没有足够的权限。");
- W& Z! I6 \' a& ?4 N3 I8 v$ N return;
1 ~7 T1 V: m5 v- E# p }
8 ~8 D, @; r; i, p }$ q; ^5 r! I. M6 e$ H9 J% k
// ???? ? ??? ?? ????.
- D! w9 W6 L, _& Z8 p" \3 P: [ CWorld* pWorld = pUser->GetWorld(); G( M# }" c$ Q x5 v
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )9 X0 A! t! T. N- ~; v" H
{ : c( F8 C, l3 Z: o/ l2 ^
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );5 L+ q/ t$ u. q# l
return;
5 u a, n5 u3 z7 N- D6 Z3 t }
! M( p* {+ Z8 W# x+ \#if __VER >= 11 // __GUILD_COMBAT_1TO1
% y3 `& t6 s6 }: k' e) _ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )( @1 m, ^+ C3 d/ J
{
! ?! [4 E3 q. g" j0 b! K; {/ e pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 [8 k+ D7 j% h
return;
1 z0 Y5 U3 N! O* R, y: C }6 p8 B& T X7 Y+ W& z; g' d$ H( S. @
#endif // __GUILD_COMBAT_1TO16 V7 m/ z7 z8 j1 C, F
- X i# e8 ]. O9 r+ }6 ]( v
#if __VER >= 8 // 8? ?? 061226 ma* c9 I0 R5 T6 K& ~& ]. ?9 C, i1 H
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )4 I d/ J4 _8 N( r: Q) Z9 y+ k
{: B' U( F5 @9 H0 {1 G
return;
% I/ d' x2 Z: D% W! i" Z- ?* V5 y }0 O. I& P/ P/ m) j
#endif // __VER >= 8 // 8? ?? 061226 ma8 F- M& \% ?+ X1 i& d
" N5 e5 t/ h0 w- l7 [) l n* O! Y
if( pLeaderUser->m_nDuel == 2 )' |$ j5 A1 y; R+ x: Y& k% C* z
{ ! v% a4 s) ]" f, |
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
5 S# @- w: w# N: M1 e& e, _ Z& G } + y/ Q% K- u* f5 R5 t
else
1 ^6 r7 m9 i& \# ^0 @6 A {8 i% r" ]. h8 K% \( a
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
P8 `$ S( y" p0 W1 {3 r$ c- x6 { {
6 Y Z: R; `; R. n: V4 M pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
+ y* r# f5 {; k- o- A }
5 _$ L- q# h: J) C! @ else0 g; o( Z* O! [- Z/ d
{1 K7 C$ U9 V! o% b0 c
if( pUser->IsAttackMode() )) n0 j1 T$ \5 t. l" Y. d \/ {. p
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
1 ~4 }# y/ J2 M: r. E else
0 W) q- q7 U* y# |( _! k+ q#ifdef __PARTY_FIND
" w% |2 [) t+ F; r0 X' e) p( U% v& S9 X pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
& U- T0 }2 {( n" k, @#else
, A/ W0 u( x1 {4 a pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
$ F1 [. d M; M/ g#endif //__PARTY_FIND8 D1 e f& |) `% t; b5 P0 f$ u
}
7 H7 i7 z3 B. u& S) r }+ M% v1 b* x2 {, ]# H. P* L
}( p! {% q* |" @4 L# n
else" I9 {: D" F, K8 L, }2 l* b7 C' \
{
3 ~6 I$ E3 K& |2 { _+ A if( IsValidObj( pLeaderUser ) )* \9 P3 h5 _# m( Q7 s8 ?
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
% M1 @5 o9 t) I" h5 N0 n }: X8 d) j" O* e
}
% x* B: i- v3 s5 L5 G7 s4 f) y. J/ U3 e! r) r6 A! s1 ? \
User.cpp:# \- ~* ~+ B2 g u/ m; d/ U8 T
代码:, U" T7 F# }" V+ d9 H' E7 i
#ifdef __PARTY_FIND* |: c9 i+ i9 ?& w9 ?# j$ A% ?$ G5 Z
void CUser::AddPartyAllowJoin( BOOL bAllow )2 `% g- [! ~ y
{
! g8 D* ]4 D9 h1 s if( IsDelete() ) return;5 E% C9 a8 K- x: D6 b" S' U/ {: m
8 F- T% V$ F6 |
m_Snapshot.cb++;
' H- D7 J, w" r! h6 ]$ P0 L m_Snapshot.ar << GetId();/ |- H4 r% ^; L+ g
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
4 G! n5 @9 k" q8 Z; e m_Snapshot.ar << bAllow;8 a5 u! M' l" i( ?7 @, D* M
}" `7 z$ m1 k7 H8 c. _; i7 h
#endif //__PARTY_FIND6 ]+ R! {+ w7 A
: N) B& ]. D: w0 c6 o6 l
代码:; C! Q$ S: e5 W( O" i
#ifdef __PARTY_FIND
' i$ x' V W4 e, m' |# Q2 }5 ~void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )8 H% A p% j# I x$ H4 e
#else
/ n/ A7 P: z/ `8 K8 Z' ?7 Fvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
+ [. b. d& B4 g3 R+ L$ |7 V+ T6 b#endif //__PARTY_FIND' v( q% B! f) V' G6 }
{
' A4 D/ a$ s+ I2 ]& i0 Y' J if( IsDelete() ) return;
/ q6 ^4 ~) q8 G' f1 r ! Y) E5 Q# n1 l0 w1 f6 a3 C
m_Snapshot.cb++;
) d/ r# M2 d6 {) d' M m_Snapshot.ar << GetId();
: C/ T5 P% Y( h3 j0 U m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;5 D# {7 A2 O" W5 t
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();$ D1 x. O3 C; a' G" u" c$ n: Z, W
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex(); Q' }% o6 B+ b2 F0 p
m_Snapshot.ar.WriteString( pLeader->m_szName );
/ q- W- X/ Y' P3 q, w; {: o m_Snapshot.ar << bTroup
" p3 s( @3 t- u+ E7 v#ifdef __PARTY_FIND* S) Y W$ F& v% B0 M3 y* G
<< bPartyFind
5 Z0 Y1 e- _- d, U! u4 v# A- c#endif //__PARTY_FIND
2 ^8 n1 j! o& }" g ;8 V6 i1 z& Y* M
* q7 X" }4 A" L5 E$ a5 s}& s9 d3 X. n+ r& R/ E
2 A4 }, c& f: J8 X* Q
DPSrvr.h(公共范围PLS)7 X3 U8 P R. L/ U- J
代码:
* w1 S" A0 O4 b6 K% K5 w#ifdef __PARTY_FIND
* j( S. {6 k+ B$ R; @ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );' \9 ?* Z- |/ N1 ]& j- p
#else
# Q* j; y- Z" N8 {- D- _ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );4 ]3 `; f* b, [* b& o# X
#endif //__PARTY_FIND9 h% V! }6 n6 @/ t
# J6 M& E. r- x' X2 n0 H: W& @
代码:/ Q6 w4 ]6 i ?
#ifdef __PARTY_FIND
$ ^0 b- Y2 a+ I( ?% k void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& S$ E, G9 I+ X! l- `6 k/ x, c" \#endif //__PARTY_FIND& z( r) `* J7 U# i% z6 m3 L
6 a! Z* x& S4 Q+ z
User.h(以及):
$ ~8 G0 W" ?/ D3 p代码:
2 N9 e5 m% w7 L" J. U#ifdef __PARTY_FIND% [& B( x( d) l9 T5 X6 H* P# D
void AddPartyAllowJoin( BOOL bAllow );) d: w5 ]% s% d2 r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& H" C8 T$ _) |/ E: u" z" m! A( A#else
; Y. C6 c' I) c8 {3 a9 D+ p* c void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
& t: V+ d* o4 c1 k#endif //__PARTY_FIND
* K6 v* T$ K- c/ O- M
. A* i# Q1 S" {' ]party.h:
' J, J/ ~* }( X: }# o$ p代码:
/ g7 Q: w' m! g, ~2 j% T1 O#ifdef __PARTY_FIND
% Z. [. E4 v' K, x7 s7 l9 L$ r BOOL m_bAllowEnter;* D7 C, H4 e: G2 l1 s0 u- Z
#endif
8 |# v1 [$ w% H1 Y+ ~$ a1 p; ~3 g$ v1 g
代码:
, F8 W, d9 T. g/ O8 c- d6 T1 N#ifdef __PARTY_FIND$ `$ @% k2 w n% _) D+ o3 o& s
CParty* GetPartyFree();; g2 s7 d- P% Z* I' R% B
#endif) V8 c. u7 c$ g0 m
# p8 b3 J# z- C+ bWndParty.cpp:
3 Q: p5 y* v P( O: JOnChildNotify:
; Z. G7 n) g* x1 i代码:
$ ]1 W4 r8 e. X# } x# i+ N#ifdef __PARTY_FIND
: U# F, Q0 k2 J2 {6 @, f6 _ else if( nID == WIDC_CHECK1 )
, e1 f0 a/ r# f {
0 @' J" v$ Z9 E! I/ I6 ] if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 t. X% k5 h7 ?( q5 C5 Y
{
9 s2 @" x& h2 ] CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
" U% e) l& @2 \9 c g_Party.m_bAllowEnter = !chk->GetCheck();
5 Y/ h) q; j# F, e g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
6 v! u$ M' {# O1 N }: Y& \8 S) m. [
}$ `$ `" m& A- w9 z
#endif //__PARTY_FIND: I* F" r, y5 P
* u/ _7 l3 A3 l3 p2 |
代码:
2 t6 B1 w/ R+ m$ @& J* }OnDraw中:3 q. J4 r) l W1 y: K( ~
代码:
8 E: Q6 W$ j8 H; G$ \; P# }! N#ifdef __PARTY_FIND/ C# \) \. L; H/ \1 r! s
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );' y- y7 v2 G. z3 I6 a2 Y& ~. c2 N& f
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 F/ [/ J5 M W; r% Z
chk->EnableWindow( TRUE );6 g$ D9 L: ~- ~* F3 E- ?% c
else. P% Q) q+ Z5 `; W1 W
chk->EnableWindow( FALSE );
4 }# Y6 V6 l2 y8 f4 |% j7 Y chk->SetCheck( !g_Party.m_bAllowEnter );
+ M& `' k) v p* B1 D#endif
( ?0 a( o- n5 O6 C" T( D( S0 U. z2 a4 u9 Y1 j6 m
DPClient.h(public):
/ u3 {$ W e8 C" Z代码:
5 {4 X6 |* l) p+ o' n- D: e+ I6 A$ c#ifdef __PARTY_FIND
. m) ^% Y- q4 S& S3 F5 h void OnPartyAllowJoin( CAr& ar ); Q' ~; R0 D9 P' M
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 c1 i3 U+ |) H& T6 @) r#endif //__PARTY_FIND
1 F2 {! Y l6 k; \: C- M3 K: v
3 t1 c* r5 E- g: b/ e
8 T. h1 R9 Y' A" B- s4 i2 {! GWERS hinbekommt没有,请让赫克的权利。7 C2 |0 d: m9 z; e/ F
不支持左右,所以难不...
5 C4 o7 E6 J6 Q! _$ S% O党k的Windows NT甚至编辑它自己。9 I; R2 L/ K: o) h+ H! r' {; _
包也,因为我不erschreiben进一步如果我你的。; f' Z% m' I( {( e9 k5 L/ h+ k) N
由于缺少Quantité k n个代码是什么升工程前。( R+ u7 Z7 w( \3 z
如果是这样的。请发表。
6 V9 C# X) G5 l I( D ?2 c到目前为止,Pumbaaa
( N& G. {: i t/ i2 {6 f* c1 V % D8 f' p1 P; R/ w. g
2 t4 i% Q/ A# C$ a7 IMsgHdr.h- U( x0 i& _3 o! B
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863/ V8 t) K" q7 I- A. q. v
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243+ u: o& e) a/ f0 W1 k+ d
3 o- ]1 r' A; P
! L2 Q! R5 y- K& _% y3 ~
9 y+ |, | L2 X) D0 H! ~$ K |
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