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对于那些谁需要它 - 谷歌缓存FTW。 :& _) `, o) C( Z9 r0 k* z/ k
如果我鼓掌纯粹是我复制错误时,D
' B& H5 G% [; v+ O积分当然Pumbaaa。+ v* g$ Z. r3 Y/ h8 |! m" @
3 L5 {% ?) ]1 ]! d' Y
FuncTextCmd.cpp:
# ~1 N9 [& Z4 T, M3 L( {1 {+ w
4 F% m7 `5 [+ F6 U& Z$ [; M代码:& m3 K1 I% M% E- r; {
#ifdef __PARTY_FIND8 x {) S# w% Z7 w
BOOL TextCmd_getparty( CScanner& scanner )
- X" M% j0 W, k{' R3 M' Y9 I4 Z9 ?" m, F6 a7 b q
#ifdef __WORLDSERVER
) J# c# [: @% W/ Y1 k CUser *pUser = (CUser*)scanner.dwValue;' D8 |6 B7 F# ]& o: F
if( pUser->m_idparty > 0 )* H) W, |$ b1 U, p- @ F
{& q9 ^# @$ j8 c- b
pUser->AddText( "你已经加入一个公会。" );
t N2 a+ ]1 a3 [ l, Y return TRUE;# y* c! U+ n# M
}
/ }/ H1 W) a! d6 a: R CParty *pParty;
; i) e( ~' L+ i+ z. c' W pParty = g_PartyMng.GetPartyFree();
- o! `- ]( K ]$ P) `. s) l+ u if( pParty )9 T" C* P$ T3 M, L4 h5 R& N
{
3 @4 g" u( R! s. @* u g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );$ p( I3 d$ y5 m. Y
}else1 d3 y7 ~8 h" d4 ~2 @3 `
{2 O4 e$ @% _9 o& |5 ?
pUser->AddText( "抱歉,这里没有任何一个公会。" );
2 C2 ^6 m- R# b6 t4 m }
# w, n- c+ M5 u& ~#endif8 P M+ Q& ?! P( z: ]& z* l& F
return TRUE;& V& D, W& U+ X3 r ~ q! U/ y. [
}
+ E ?( G# [; z1 A/ }#endif //__PARTY_FIND) D' p% z+ U( L5 Y" m
1 @1 b, Y- r' D. k7 M
代码:- A+ S+ l$ c2 k. R9 ?
BOOL TextCmd_PartyInvite( CScanner& scanner )
* S- ?; e" h' a, b% Q' r{
" Y9 _0 I: n2 H$ s' X5 u0 {#ifdef __WORLDSERVER
9 H4 z2 M5 ]6 l- \' A CUser* pUser = (CUser*)scanner.dwValue;
4 Y% x$ v- _8 J5 O MoverProp* pMoverProp = NULL;
, j/ F. F3 o4 D7 ^! l7 G scanner.GetToken();4 b# q2 i z. K3 C# U
#if __VER >= 11 // __SYS_PLAYER_DATA
8 z& u% D! e8 T3 L! N' X0 y! Y6 V u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
( K7 u6 T4 B$ a3 C#else // __SYS_PLAYER_DATA2 ]5 [1 Z# h6 t! R3 y( |% @# a
u_long uidPlayer = prj.GetPlayerID( scanner.Token );& Y: H2 \- `( a. I( E. @1 d: B
#endif // __SYS_PLAYER_DATA! `. D0 f0 v% |! j& \' }0 D
if( 0 < uidPlayer ): S r4 g, V0 E- f' c0 ]
{3 t0 |% p+ ^1 m2 D+ X* g
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
) d$ `2 D1 r; R9 w if( IsValidObj( pUser2 ) )" O7 A( w5 C' Y2 f2 h
#ifdef __PARTY_FIND# [) R9 S0 [5 x6 E2 p$ ?
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );. @: `7 d( E* f* F+ l1 t
#else
8 r+ K' P' B, i( n g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
# b9 e! G3 x# r2 L. ^#endif //__PARTY_FIND
{& @: K) G1 V( o9 s8 H8 z, f else! Z, D9 o/ d/ R" y
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
" b" Y K' r ]/ ]: h3 J1 b }
, r1 W+ O2 ~7 T. N' `7 Q else9 t# P5 x1 f$ S5 r- {
{
# C8 C; |5 v9 N% |/ |( q' u pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
t: u; r+ p0 S! d6 V }
7 Y* p& X2 w/ [: s7 @#endif // __WORLDSERVER% O$ N2 }7 W; p
7 c/ f% e8 o x% z# V. T0 F* t return TRUE;
, t1 c& n7 H( F! M; p}
5 h4 e/ U2 e3 U- x. @ V G
3 [; S& N+ ?, o! Q8 E- w* S代码:: b+ b, v+ ~5 g+ G8 h* g
#ifdef __PARTY_FIND
$ `" n( k7 ^' N/ H( x4 g, a" j5 D* v ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
% N0 p# _9 B2 ~! Z& o L0 F4 }7 j#endif //__PARTY_FIND5 ]/ s2 c3 W L4 l( B2 ?" [: x
DPClient.cpp;
% i$ o1 ^5 }! z. A: w& ]% A$ QCode:
4 G1 |) }! s8 b; o1 xvoid CDPClient::OnPartyRequest( CAr & ar )! N8 I- a' h; U0 D
{7 S4 {8 m S. E2 o) P
u_long uLeader, uMember;! q7 u9 l/ i% u. z I+ k1 o
4 s& c+ F0 c+ r3 Y; s) u
BOOL bTroup
& [% s" f& B) G* p5 i#ifdef __PARTY_FIND" g; S( q0 j6 O
, bPartyFind6 |4 U0 r) J( f2 w# V
#endif// __PARTY_FIND8 T0 r! ~3 B) S1 @- V$ k
;
- r0 A$ B) }8 H" t; m/ Q3 } LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
1 f5 Q5 Z A6 Q; X M" B* H BYTE byLeaderSex, byMemberSex;% L9 N% [. H$ @
char szLeaderName[MAX_PLAYER] = {0,};
0 p/ M8 |! @( j ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;* g |4 N* o* g0 b" G$ l
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
" p4 x+ [% P0 ~2 W3 e" B' m5 K2 J1 Q ar.ReadString( szLeaderName, MAX_PLAYER );2 i/ j- R8 p" H$ W! ~) x; r
ar >> bTroup; x6 K$ j5 A) {: U }
#ifdef __PARTY_FIND, B6 M8 G+ b( q5 [9 x
>> bPartyFind
9 j( Z! p% O) t9 g6 \" P3 y#endif //__PARTY_FIND3 Q7 P4 k3 j" W2 q
;, ~4 n' ?# E, W( C8 T: n, `" Z
, G" |! B8 u9 V) h if( g_Option.m_bParty == FALSE ). H G( R7 L, U( v
{
4 a! ~3 h% x: ^5 G. A SendPartyMemberCancle( uLeader, uMember, 3 );
$ G& e5 p3 s# g# B. u return;! t. g: b5 j. W+ t* \7 r
}
R" @) h! R9 ^) r: |' o3 C6 n. V# D" X% S3 U! s, i
#ifdef __S_SERVER_UNIFY( j* N# q/ z% H+ Y8 L z9 M
if( g_WndMng.m_bAllAction == FALSE )5 o, S% S+ }8 N) F, U9 I; I
return;
5 J1 y# |. J9 c0 }#endif // __S_SERVER_UNIFY
) n/ f8 C8 g/ n* w e2 |( \* Q0 l; o, l" v0 _
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );* y' ^, ^ x# u: L9 t- i; H
) Q+ ~2 A7 h& Y( } if( pWndBaseBuf ); M1 Q2 u. U+ B6 u" s( m
{
q+ l8 R! W5 f% m. Z SendBlock( 7, g_pPlayer->GetName(), szLeaderName ); \ l! o( y. l: ~- U' o
return;
4 I$ e0 M7 Q1 x, \6 x; y% B }
# D/ f0 l E9 o! R C. F" j# K& R#ifdef __PARTY_FIND
; c; e: M \: g/ @6 p/ D3 i7 N$ m if( bPartyFind )
$ d: b, L+ f, {( O3 t {
- D4 }8 U; V+ i% O; A SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
0 q' Y% I# J0 w) |, g }else- [. s1 }( |/ u" o$ g
{
9 Q0 W) B* X& j& b g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
9 j# t' r, c+ Y6 Z/ m g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" i; q8 p. G+ b |4 d9 e
g_WndMng.m_pWndPartyConfirm->Initialize();9 f, Z) A! ]8 m( ?$ ]9 a
}$ K6 A5 Y- y1 R' x5 M$ t
#else+ P+ V! |6 a' N" G7 {; [& s
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; Z4 c8 z# C7 b0 d, _- x2 Y1 q. n% M
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 J* U3 J1 q2 p. e9 b7 @
g_WndMng.m_pWndPartyConfirm->Initialize();
; x, ?7 J, B+ s, `4 _! `! _#endif //__PARTY_FIND( T. j' I+ R& o3 `0 U7 F5 _
}, \' o$ R: P/ B! E; t7 q; s
6 q, W1 j2 e* z. ~7 r
代码: p; t% N$ D' e6 ^# T
#ifdef __PARTY_FIND$ g/ [' L2 W1 J
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )5 |" u1 ] b2 ^% }" H# I
{
! b9 ]5 m2 d- E8 r: w2 R$ H0 @ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
- n* c5 w* r( J ar << idLeader << idParty << bAllow;6 w' l" R, d3 N) e$ z
SEND( ar, this, DPID_SERVERPLAYER );) u4 Q! Y" L' |5 J7 U
5 ~- E$ C( D* I. N# [9 \4 Y2 n9 @: z
}
+ b3 ^1 b/ l) cvoid CDPClient::OnPartyAllowJoin( CAr & ar ) A( J) x2 L" W: l! G! o# C* r. o
{
7 c0 g6 ^' t/ N9 |1 [$ b ar >> g_Party.m_bAllowEnter;
' Q6 R6 R( Y& T- s& ] K) S}7 _$ _2 j0 ~* h+ E2 F; w% @
#endif //__PARTY_FIND6 v# K3 U4 D, B [3 s! y9 n
Code:4 D0 p+ ]1 y) a9 B8 Z/ ~8 r9 q c
#ifdef __PARTY_FIND
4 }( L( k, w; h) ] case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
1 V" X/ N9 j# W) I, M#endif3 i9 b" m9 O8 k/ t6 m4 c9 P
1 N' {0 t8 |0 J. y" N8 _party.cpp:7 h7 l' n$ ]& t. ?" d1 b
代码:
5 V8 N: ?) s# _CParty::CParty()5 K/ l! ~/ i8 H
{
7 ^3 _8 o8 h4 C+ C6 f5 T; @- z8 m m_uPartyId = 0;, L9 I9 x& L6 S% z; q. z
m_nSizeofMember = 0;$ S7 G) q: Y3 C) P8 o
memset( m_sParty, 0, sizeof(m_sParty) );
( _1 w, {# l, ^ m_nLevel = 1;
! r& }6 u7 `0 E m_nExp = m_nPoint = 0;) ?0 G+ W) l* l+ u# T
m_nTroupsShareExp = m_nTroupeShareItem = 0;% o, q5 w. \# g' ^/ Z& \7 v
m_nKindTroup = 0; // ????
7 a/ s: L$ E' ~1 _* ^, C) |# Q m_nReferens = 0;
7 B2 V. j; U0 d' R m_nGetItemPlayerId = 0;
3 U! d$ D* W+ c! F1 j#ifdef __PARTY_FIND! `! k8 I* ]' q; z4 L9 F
m_bAllowEnter = TRUE;
2 h# N. O- u @9 k#endif //__PARTY_FIND% p2 M: L3 M* R" [# \, {2 o! M' v% F, O
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )7 O: h0 Y8 }8 h9 I
{ N+ ]9 L/ e+ w* r5 R- M6 X. H- o3 C
m_nModeTime[i] = 0;" l5 D2 N( M( W2 W) b
}. C- v3 G; e. u+ H; @/ E0 o7 k; E
m_idDuelParty = 0;
" m( f$ L q9 H6 B; E8 { O# }#ifdef __WORLDSERVER
0 H. \0 }1 K' s* J! M9 x; l. _ m_dwWorldId = 0;
; O9 y/ H7 @8 {$ K$ m7 v#endif // __WORLDSERVER
0 T2 i- H1 u5 E# Z) U- a Z7 ` j}5 |2 n* Z5 _1 R; e' h
代码:8 k$ O' N- X+ q( H' F" G" q+ f
void CParty::InitParty() F! a5 Q. T* O4 O" |# Q
{9 @& ~6 x6 Q, n: p: r
m_uPartyId = 0;
0 C& J( o6 p9 d0 | m_nSizeofMember = 0; |2 S) k. ^7 A
memset( m_sParty, 0, sizeof(m_sParty) );
% w# u" A. I: N" ^# y- X m_nLevel = 1;
# R8 t* {' P4 m m_nExp = m_nPoint = 0;( d1 w7 R/ V0 u- x/ l
m_nTroupsShareExp = m_nTroupeShareItem = 0; ]# U! j8 X: v# M
m_nKindTroup = 0; // ????
5 s: k K+ l- r n: |: y m_nReferens = 0; 2 C0 `; w; n+ [5 v8 I
#ifdef __PARTY_FIND% Y! M( l) l* ?
m_bAllowEnter = TRUE;
3 b6 q4 y) ]3 f#endif //__PARTY_FIND
# E! }6 P9 ^/ s. w for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )) R6 @. ]( l W0 ]* [$ n- y; M
{
- m! M) b$ H4 N: V) d6 J+ C m_aMember[i].m_uPlayerId = 0;
; r0 B- u( v& ?2 }8 k- z m_aMember[i].m_tTime = CTime::GetCurrentTime();
3 I' Z$ t$ v9 L m_aMember[i].m_bRemove = FALSE;2 J- s6 H3 Y$ {& _% e" s
#if __VER < 11 // __SYS_PLAYER_DATA s! x( W3 D2 T
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
6 |9 _+ N& S4 B6 j+ v4 ^* x m_aMember[i].m_szName[0] = '\0';
0 @$ x' n: y1 {1 J( V#endif // __SYS_PLAYER_DATA0 n4 N- h( N7 i4 }: Q
}
' W9 d |6 K, T% e2 r. k7 t}7 W0 y. Y# Y6 |* L: n( e
代码:/ B: `, p+ s E5 c
#ifdef __PARTY_FIND
0 c( x) |/ n; ?$ J/ d. rCParty* CPartyMng::GetPartyFree()/ H! K) C, M! I0 T2 L& u
{
% b f8 x# Z. _: j" Q9 o+ S' i CParty* pParty, *pPartyTmp = NULL;
, Z# y) J) e. Q6 ^ if( !m_2PartyPtr.begin()->second )
5 v- s, i( `! c" A, T# D M# ` return NULL;
' y# j- `+ B3 b' r4 ^. { BOOL bRan = FALSE;
! o% w! S& s9 R+ Q DWORD dwRand = 0;" n( }- o* f7 o6 J* p& C- `
if( m_2PartyPtr.end()->first >= 1 )
* ?9 V( ?! I! o# a DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
6 k& ~, \( ^$ I; I0 _" R# L3 R: Q' P2 o3 K4 d6 Q8 x; t# d
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )4 C5 e' b6 e4 o g
{8 F- s" q' P4 p
pParty = (CParty*)i->second;
4 s# ]$ E! Z- n* E1 I2 w ` Y) n if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )8 \- m# F: B' ^: J+ B- ?
{
/ d5 W p1 L: n4 C5 X' F6 w2 t6 r: ?8 Y if( i->first > dwRand )( t/ A& |* Z7 m# v2 c5 w, s
return pParty;7 m5 y5 t1 h3 ~: s
else! C3 D$ u( x4 n" n4 I) J. }8 x( F
pPartyTmp = pParty;+ d1 Q; O3 B% w( N% F) X* ~
}* t0 B( D' ~0 N4 y0 {, a
}
. s. R/ D" [( E0 _3 O; q% ]8 C return pPartyTmp;
, R- d# D% d8 b" n}
# n. {! |+ v: A" W: z% H& N% @#endif //__PARTY_FIND
( _6 Z) }( j& f# c9 ~4 I8 x6 k" }
4 B# ` k8 z# x# @* y+ \2 \. N1 eDPSrvr.cpp:
1 q. m z/ s9 u2 I代码:
, m. ]) y7 a2 R7 g; S/ T% B#ifdef __PARTY_FIND
7 u$ z& M! s/ v x' s uvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )+ a5 O/ f% v- B. t, _
{: X0 ? g* ]$ e% p [/ F% d
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );$ E2 ~6 v3 c/ [" |
if( IsValidObj( pUser ) )
1 o& i$ ?; y- [: q0 l/ o {& Z& r8 C3 j7 S
u_long idLeader, idParty;
9 W" _* ^& s4 u( x2 I; n$ r! t/ G BOOL bAllow;% L3 p2 |( m8 J c
ar >> idLeader >> idParty >> bAllow;$ d8 Z2 X2 y3 ?0 [8 I! P% |1 F8 J! O+ ~
if( idLeader != pUser->m_idPlayer ): t4 {* c- Q+ T. J1 B/ Y; |1 X. y
return;
1 ]" C; A# ?" a3 b8 u k# s$ G2 [ CParty *pParty = g_PartyMng.GetParty( idParty );- |9 Q2 g( e" Q( \0 ^- N
if( pParty && pParty->IsLeader( idLeader ) )0 T& b- a+ |( p6 g
pParty->m_bAllowEnter = bAllow;" A% }7 I+ [" Z) ]- {$ t$ @
else
' w i% t* v% k/ G: R! |: H% v/ M return;+ ^( K5 b" p' A4 y
; R8 w9 l! {5 E0 {" h6 L
CUser *pMember;* r4 v4 q3 k& E+ `$ F6 G4 R. m# k
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
3 L: V) Z# ?! P3 t4 P {* ^" _9 L! ^+ M: [
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );5 G2 V$ u, s+ i' V& j! L
if( IsValidObj( (CObj*)pMember ) )
+ X! [0 ~/ i$ y% o. k3 H2 a, _ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
2 Z& L1 V0 g4 ~: j& o }
" C$ D5 v- [/ }6 q }( A2 H5 p/ |, l, X! l) K
}
; h6 o/ b8 ~! |# I$ _+ h#endif //__PARTY_FIND
. J3 K" h) V, X, F+ n& B h! i- L( r: w; }. c. M3 d: X
代码:
4 _4 n/ W" k$ X5 h#ifdef __PARTY_FIND
/ ^1 R+ K6 |* m2 ]/ |. s' [ ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
2 P, Y" @" C2 A8 T#endif //__PARTY_FIND
/ i U* L3 q0 ~4 v+ O
, s/ g2 {6 e: s ^! C kvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ L8 R% {8 E9 r6 [ D9 o" m) U{
4 i8 C9 w! O' A# Z* } u_long uLeaderid, uMemberid;6 t! h: V$ `# S4 s
BOOL bTroup;1 P; }$ L6 C) Y* ^: n& d
ar >> uLeaderid >> uMemberid;! w6 }7 q8 j9 D3 w, j- O
ar >> bTroup;
1 K' g4 V; c7 ~3 B# V% A- |
1 Q5 N6 b/ A* c1 v CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );. Q8 s0 Y' H" L* I% V
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )+ O% c8 ^: u: o, D9 i3 c
#ifdef __PARTY_FIND
# y8 [4 Q! L( W8 j/ q- F InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
: J( `6 L/ v2 v1 J#else
* V/ T% J, x1 I InviteParty( uLeaderid, uMemberid, bTroup );( ^* J) z& W" `+ N
#endif //__PARTY_FIND
8 S& z3 H3 k& x}8 S" J0 x+ n [9 V7 b
+ u7 p _; \2 c
代码:" U! \3 D8 Q3 T; g! s) r
#ifdef __PARTY_FIND% o$ |" [% O4 ?8 |( [5 [
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
4 u4 S9 d! P- _- x5 p9 D#else* B1 j) Q+ q' D' U
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )1 k% C; _, B1 E; @1 ?5 D% @( l. ]8 \ m
#endif //__PARTY_FIND
, {. o( Z+ G; _: V9 ~% u1 A{& h2 T8 _0 i/ P9 L0 B2 ?& e8 P2 M. @" Q
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );: b7 F+ p4 O+ Z
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
0 q9 ?) c% z0 c, Q% B$ m9 O
6 O9 n8 ~; \* q! c; t' Q if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )7 L7 ^: J8 M6 F1 ~. B5 W# N- p7 {
{ ^3 G, \1 c* r' s$ A6 b
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
9 ^( c4 G* ^, P9 e8 P$ c {. |2 h7 t' e& p+ k( i4 a3 L
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )3 F) f% }9 u2 q' b5 g# [
{& r0 j: b! m/ [4 V: V5 P$ V& Y
pLeaderUser->AddText("没有足够的权限。");9 F9 v+ y0 F3 m' a- ~
pUser->AddText("没有足够的权限。");
1 l4 r% a7 A" U7 w ]/ P return;
/ ?2 E% o; Y: r4 \/ h6 r }
9 N. T. e7 \8 m# e8 m3 s8 o7 N }
, P" K: ^! t: x8 r9 @# Z // ???? ? ??? ?? ????.+ n) u" q. M: b5 w( L/ G- p/ ]5 z
CWorld* pWorld = pUser->GetWorld();
* u5 l8 S' X' `: S8 _% \2 | if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
' p& M) Z* J" U) _ {
$ R" [7 d2 x( h0 Y pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( I7 W7 ?5 n- T7 K! [1 y3 e( A
return;
6 j* t& a5 ?. V }4 q" w! R! I7 P5 z
#if __VER >= 11 // __GUILD_COMBAT_1TO1
: M. U. _$ k1 e0 d' Z! J( j if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
, q- E. g: f7 a0 k* G8 z$ T* B) K' ^' b {
' ^& p3 G" j& M G* @$ | G pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 t4 L: b% k$ i5 H+ q9 I
return;
' D+ O' g4 v- N6 h! o) K }
3 ?( {% a% ?7 Y: s#endif // __GUILD_COMBAT_1TO1
2 m( I' h% M. A1 g3 c4 e( o9 @2 ?, R {5 \& t+ m& A, m" H& m
#if __VER >= 8 // 8? ?? 061226 ma; z5 i8 g; O" q- A7 K3 A- y
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
* s2 o [! A: g- i {4 u! x3 u. j7 T, [% ^
return;
6 n) Z3 v. _/ x; y1 R }8 P3 c$ E1 Q+ N7 ^$ q! A. f
#endif // __VER >= 8 // 8? ?? 061226 ma
" f* h5 u: a3 A: M
/ b6 M: P" N% Y9 D$ O/ x if( pLeaderUser->m_nDuel == 2 )
$ Z2 J* y" _& B9 X1 T Q5 K8 f { ) J5 I6 O7 p* H1 j
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???." ?) O) c+ W3 S8 r
}
( u5 o, M6 A3 Z: C4 g. q, h$ T- R) U1 O' [ else
O2 z( e! ?1 g6 m {
+ ]) d. z: ~* ]2 Q- [% [ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
k2 R( I+ \; B" K1 B {
8 l. w" T! x- S# `* [7 f pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 K; k4 h) w3 \9 i }
" L. y$ b1 u0 v/ k' ` else1 y, F8 c, ~% N# }
{. `$ T) ?( W$ m* u( E
if( pUser->IsAttackMode() ); T1 p" G/ k- L( t$ q
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );# B- }6 |# ]# a7 v0 p
else
6 s K: {& F9 Y: q( U% Q#ifdef __PARTY_FIND
% K9 }! ]$ I/ I2 _3 Z. m$ n pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );7 Y6 J3 m. D% s- e' [# y5 K
#else
5 O* v% [4 \) n+ i* i" N1 E pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
0 b$ x9 o' W p5 h#endif //__PARTY_FIND
3 o B5 a! \0 t* `# i% o9 V2 B }" @8 q/ l: m8 o9 e# f
}
; C1 w- O8 |7 {: g }' R& f0 ^" W4 j0 R0 a5 |* K8 z
else
$ k) B+ d" n$ R# P! F, o {) [3 X* _! R0 V
if( IsValidObj( pLeaderUser ) )
# Z% z: ~2 p* I: D: u) S pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
, I3 _& E, x7 i1 R; A8 K }
" G% k/ r; X! Z. q! {3 B}6 M1 y4 _* L4 k( V; L: D
6 z/ Q3 W$ `2 V5 C( i3 g) W5 eUser.cpp:" U3 G' Z, s' u3 n b! t
代码:: n# G( c5 V0 r. L& u; L
#ifdef __PARTY_FIND ?1 w* x) v; {- N# {9 U% i1 B/ S" K
void CUser::AddPartyAllowJoin( BOOL bAllow )
' Q$ P8 ?$ |$ z% F5 I0 C{
3 r$ `) U# _& {& ?4 ~ if( IsDelete() ) return;- O2 b$ k4 o* W, x
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m_Snapshot.cb++;
7 W/ ~# ^! t( Z& a# ]- T m_Snapshot.ar << GetId();
( m( G+ y& Z( y. v) x! e! k! L% ~ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;, b, q: Y! k: Q. T/ ?5 ]
m_Snapshot.ar << bAllow;
- y @+ E8 P+ o$ D3 H E* b}
- {6 u4 I. G! e6 T8 v8 P#endif //__PARTY_FIND4 b* `5 ?; g* r. p/ k: J( d( p
7 P& u& o* W) L3 k" G6 F a
代码:
& a9 ~, N3 h8 Z! C7 l#ifdef __PARTY_FIND
9 w3 t6 ?/ u9 p: G' z( D* ivoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
, Q" ?- `& v. q( m# j @+ P' J#else4 h' O5 N# t; w' D6 } n; Q& e* y
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )6 `7 _& I7 {+ C: {0 E L! H1 M
#endif //__PARTY_FIND3 c% s& ~# y4 h. H% M
{1 d+ m6 i i& G$ g/ C6 e
if( IsDelete() ) return;: K9 C3 }, W) l4 W
+ o' B9 S' U3 P: N m_Snapshot.cb++;
, N Z" ?+ \" A7 V* y m_Snapshot.ar << GetId();- M7 C7 e5 X G( c6 {
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;" d$ T6 r8 D# H- R
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: Z( `6 i! e7 [, i
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();0 R1 n# R+ o4 c+ v( C* x
m_Snapshot.ar.WriteString( pLeader->m_szName );
2 O. M7 A# K0 p3 z) \ m_Snapshot.ar << bTroup
; \2 P& o, h% B' C0 v/ `1 c1 w#ifdef __PARTY_FIND
8 m1 i4 |( `, P* Q. { << bPartyFind# F9 q- K/ @$ F5 k) V
#endif //__PARTY_FIND
: L, y" T+ |' A8 J ;
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} y9 q3 ~8 o1 P& m$ N5 l5 l2 T- U
5 S- p0 v L' a b% q) e) p8 o. V
DPSrvr.h(公共范围PLS)
0 S1 l& B0 M$ o" n7 F$ C1 q+ n! `代码:- N+ t* d6 ?1 p2 M
#ifdef __PARTY_FIND2 l* |5 E* ]4 ]5 O# N6 J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
8 {& W7 _1 c2 @$ I* E+ \8 i0 o#else
7 c, U- w t8 K% J void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
& R2 H" x) D# a/ W4 _/ d#endif //__PARTY_FIND) e5 w: r) Z/ J, i5 e2 J
/ D7 s8 v; D* j! u6 O/ S( ?7 V
代码:
) @2 d9 P6 }6 u2 ~2 g/ g0 \9 n#ifdef __PARTY_FIND
* `5 P" O1 w1 r9 p- W void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 K t8 y: P3 V' s K7 \3 F: T4 r6 m#endif //__PARTY_FIND' j1 J) ]. Z! h1 y2 N
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User.h(以及):
+ K( _* M: I9 e$ ?$ `代码:
1 ~5 g$ j9 X0 C3 q6 n( K( X, i#ifdef __PARTY_FIND
5 E7 o; _- U9 _4 R void AddPartyAllowJoin( BOOL bAllow );2 ]8 A9 m1 d( S# R2 H, M
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); S# d1 T( B) M* ?- U
#else$ I$ y, n* ]0 P+ H+ A
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# s9 u+ r( A6 p: u4 s8 n2 j#endif //__PARTY_FIND, x4 f/ ^0 [* P Y! Q& j6 r# Y
" b( v9 t( d, o0 ?! z
party.h:
7 ], E$ |" a# W( f* c" |& u代码:
$ q9 h2 I$ M5 q s) f) }/ U#ifdef __PARTY_FIND
7 I) S+ H9 R1 I' y BOOL m_bAllowEnter;
3 N4 E6 K# b# }$ }0 E& c#endif
4 }: S2 Y7 a6 z1 o$ G! x9 E& C! g" ?. A+ }' q
代码:! h& q7 }$ B3 T1 u" ]
#ifdef __PARTY_FIND
# l3 t8 q9 V5 @: A) h9 Y CParty* GetPartyFree();2 |( p# I) R h+ w7 Z5 x7 W- y8 {
#endif* d& J& |+ k5 y
2 k* H! S7 E5 U( ~
WndParty.cpp:
0 S0 h4 g3 o- r' ]0 h+ yOnChildNotify:" {& b* q# `4 S
代码:( y$ Q. O5 D% K; V
#ifdef __PARTY_FIND
) K. x2 f5 X1 C( G0 Q5 m else if( nID == WIDC_CHECK1 )
l$ I: ?. I- o2 Z# ]* z) O {. L( Z* v6 L( p" d
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- Z# {' Q" g) i- x, z' A {# z. Y* E2 e a- H3 O5 X
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! M' P8 \! ~/ A5 a6 D2 w- t: ` g_Party.m_bAllowEnter = !chk->GetCheck();
: g! h, Z& X! m5 I$ H$ P g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
' e9 X# M5 U4 I0 }/ J }
& A7 b6 y. `; O% t }
^' y/ w3 H" A! K0 c#endif //__PARTY_FIND% y* Q: L& p' Z. R! p
- k" v. c/ J: q1 R2 V7 |代码:
+ B) \' r/ K+ r) o/ D( h' |) uOnDraw中:
; }7 W S% S2 |: |9 F- E/ K代码:* d' t0 g" L( [/ o
#ifdef __PARTY_FIND5 N5 L, T/ R1 L. u% h
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ r. o2 @+ W( v A) ?" E3 r5 v
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )% B' X1 @, u( _/ L: e6 A' a
chk->EnableWindow( TRUE );7 R0 j, z8 E* b# Y5 w
else
0 b$ C+ a" e2 R, t chk->EnableWindow( FALSE );$ M9 @! E5 K, @; n/ a' A
chk->SetCheck( !g_Party.m_bAllowEnter );
f8 e) o- A0 n+ f. ?* |# O#endif
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DPClient.h(public):0 t! _4 T# d+ c, i( R
代码:; k6 V6 e _( o/ C
#ifdef __PARTY_FIND
% `9 z5 e; i& K2 Y9 a" c" V( O( t void OnPartyAllowJoin( CAr& ar );
! l( {0 \- P5 J8 L; u, t6 Z7 L6 N void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );9 B" K- _$ ^* d. @$ T* N9 P) u, p
#endif //__PARTY_FIND4 r% y5 I2 T# A$ w8 J. j0 |
O0 t$ L( r2 E7 P* w3 _! S6 X
; V2 c( r, ~( n; M9 \: _& |: }/ UWERS hinbekommt没有,请让赫克的权利。( ~1 G, _( E" j6 d: A! p- }
不支持左右,所以难不...
2 o) ~$ b1 H4 u, K党k的Windows NT甚至编辑它自己。4 ]3 M `+ } e9 n
包也,因为我不erschreiben进一步如果我你的。
$ I9 Z9 P6 Q% m! Y6 j' p由于缺少Quantité k n个代码是什么升工程前。* B. ~3 t$ W' ~" P8 m3 Z' }
如果是这样的。请发表。0 K$ K% B5 ?7 n# W) u# P# q" a2 W
到目前为止,Pumbaaa
+ J/ Z% E6 \4 s- P 1 ^/ a p; P1 b% H' s; [
$ M9 G0 [- H2 f* d2 T# r7 f* f1 `MsgHdr.h
: V, v) W9 z( P# C7 \3 _#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863% S, G6 }9 m P) d( [+ G+ N
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
% O9 q6 s/ V8 C; e* K
# @" g0 W8 c4 b' ]7 w$ m1 H5 a, t1 q: f+ w @
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