|
|
对于那些谁需要它 - 谷歌缓存FTW。 :+ j) Y( y4 n/ e: F5 W2 X: N: q! I
如果我鼓掌纯粹是我复制错误时,D+ Q0 s7 s9 c& w
积分当然Pumbaaa。
; `0 C5 b' G2 s: u0 L2 {2 a: H2 w( ~0 M# w, K( x5 W
FuncTextCmd.cpp:
7 b- l8 H9 e% |, ?( J) G# F
8 s$ z# w9 f+ _& }7 e2 k代码:% R- F# r4 x* A! G& e7 N( ^
#ifdef __PARTY_FIND
3 K% X8 t9 Y0 G9 f4 L; }% F2 _) yBOOL TextCmd_getparty( CScanner& scanner ); S1 Z$ _8 M) a6 j
{6 j0 R* J1 s) K, _5 J1 G' j
#ifdef __WORLDSERVER, G! Y3 i0 J. a; y4 w( i
CUser *pUser = (CUser*)scanner.dwValue;
, d, Z& }8 ]7 U if( pUser->m_idparty > 0 )
8 l" G6 J! E; b0 ^ {
- T) ?& C, t, k) ^, d' Y- f* ^. Y pUser->AddText( "你已经加入一个公会。" );+ b M8 l8 Q8 Z8 H' w
return TRUE;2 a8 ^) Z2 Y" o+ Z$ S! N- ^0 g L
}. o# d* x. \: \- m+ _
CParty *pParty;
: o' |; E `6 N3 R- D/ e pParty = g_PartyMng.GetPartyFree();! n z6 j; ^/ s4 {
if( pParty )7 T. V2 P2 L3 N+ r1 f" A
{) U1 M! B! \! V5 r/ R
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
4 D! d4 r8 Z( D6 ^: ~ }else7 }4 R5 D# P4 U9 K$ G* f8 g
{$ d9 x$ ~8 l5 G$ |/ t, n5 U3 F3 K
pUser->AddText( "抱歉,这里没有任何一个公会。" );
, |+ z" C9 C' j }& Z+ R5 o, f) S7 y9 D0 k2 c7 I
#endif2 V) \5 v3 ^7 e ^
return TRUE;% V' a: Z5 v3 I/ E
}
( U" Y& s! c1 b$ ?9 L- Q#endif //__PARTY_FIND* X4 L9 b2 K1 ` T* {
4 {) W. A9 X9 L* T代码:
( ?' X4 ~/ ^ y" PBOOL TextCmd_PartyInvite( CScanner& scanner )
# Y1 t" u2 |2 c{
8 l5 D* { k+ {2 @#ifdef __WORLDSERVER
4 f) w, x5 T/ p, Q CUser* pUser = (CUser*)scanner.dwValue;% S! g$ W& ]3 D0 H- j
MoverProp* pMoverProp = NULL;
. E, W% a9 b) z2 b0 ?) J# v% ?* q scanner.GetToken();
i5 y+ g: a7 N+ N |% S#if __VER >= 11 // __SYS_PLAYER_DATA* ]9 K. ?$ k. t$ s% }: R5 d
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
) s. @2 I3 P# c) t& f1 ~$ D#else // __SYS_PLAYER_DATA
- v1 }7 V8 O0 t u_long uidPlayer = prj.GetPlayerID( scanner.Token );! E" u5 _/ C! p- r7 f, r' m
#endif // __SYS_PLAYER_DATA2 r& p0 u, P1 Y2 ?, H x
if( 0 < uidPlayer )
2 R# `0 {3 s) P) A. e) \ {
D/ F8 T8 _% l! [1 n" ? CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 0 z" B2 m% n) X8 Y: E6 [' g
if( IsValidObj( pUser2 ) )2 p8 W# f3 n: {' f
#ifdef __PARTY_FIND
' d% O$ T5 G) x9 J6 f g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
% _+ s2 N& ]: f; k% N#else
$ h7 n/ u3 g# x4 J( P2 U g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );9 w( U8 M9 u* S; @( i% k
#endif //__PARTY_FIND* E% q# y. x$ K9 h9 Y
else
& T: I& X- F8 i( l# }' z+ J9 m* m pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );$ q4 a* C1 U, n
}
% J4 c3 d* @9 E7 I9 ^* K else3 `! }" U$ W6 X( H. q
{
" w0 f, w6 u2 x, C) }) ?7 p+ h pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
* H& v- c6 x* w }" Q& v/ H3 f; L0 g) v* V8 j3 p
#endif // __WORLDSERVER
0 _! C- q1 b, b7 m& v' u, p% C7 o5 d: _( p8 W) A' _
return TRUE;# d$ G3 R. R7 V# W* [9 ~
}! X' H+ m* I. n" _/ R+ @ U; M1 W
( t! w3 N7 J K% T) O0 [% d2 g
代码:: _$ D& S; S# h
#ifdef __PARTY_FIND
4 c+ w M9 b) c5 f0 Q6 T3 P ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )/ ~* f% G; _& A. Q2 n+ u
#endif //__PARTY_FIND
4 ] B4 i) \: w2 q V4 rDPClient.cpp;) e k! {7 T6 R6 o' ~
Code:
. o( {) j5 R3 Svoid CDPClient::OnPartyRequest( CAr & ar )
' t8 }3 T; q: D+ P{) Y6 H* \9 s. B! b- g) t) d8 X+ F: s$ O
u_long uLeader, uMember;+ H/ ]- r n" ~; ~
3 D. }/ d: P6 c2 t4 S BOOL bTroup
3 X/ \& y ]" x' P e#ifdef __PARTY_FIND
Z' D7 V$ ^1 ?5 s# A3 j" ] , bPartyFind
2 b& Q( |# Y0 C5 L' R$ {" P#endif// __PARTY_FIND# X1 k: U( _& L6 ]& [
;$ B9 y7 C% n6 L4 H1 E7 e4 g$ T6 B
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
% m, i- M1 E. q& q; H6 B Q8 k# D/ t E BYTE byLeaderSex, byMemberSex;4 c; h+ Y, X) e* y0 G% U8 ~
char szLeaderName[MAX_PLAYER] = {0,};; |% ^% E( Y, P5 x
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;' g9 H' |6 ]7 ~
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
; J& S. |* ~8 ~! p+ i0 B5 I3 ]! i ar.ReadString( szLeaderName, MAX_PLAYER ); |5 s$ x W/ {1 _. F
ar >> bTroup, P9 a4 F# C# G6 u
#ifdef __PARTY_FIND
$ r! |1 k" y# M& ] >> bPartyFind
; H9 ?" s6 B) q. ]+ [6 F#endif //__PARTY_FIND
8 Z' m4 p8 Y8 ]& e5 Y ;
, [8 ^ J( ^4 q- w
$ p* [, I2 a I: ?7 m if( g_Option.m_bParty == FALSE )
) r2 {8 v- E1 e$ b1 o% c4 \& E1 o {
# _! h' E. T0 [" K SendPartyMemberCancle( uLeader, uMember, 3 );7 c. ~3 C" \ | f
return;
; k+ h( C7 U% C' \ }
8 j2 k |7 {: q& d+ A8 d) t
- W( O3 h" S( J- R#ifdef __S_SERVER_UNIFY
$ u# e! W/ ]9 V6 M, ~7 n if( g_WndMng.m_bAllAction == FALSE )9 J3 \& R" l/ d; [ b
return;( K. I0 W) v0 [
#endif // __S_SERVER_UNIFY
; I0 }: D6 S# K2 Y7 N9 _" H! Z2 r$ h# R: q
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
4 z- z4 l' l3 o # m$ ~; @! I& d- W. ~; {" P3 L" m* W
if( pWndBaseBuf )
3 v7 ~- \" X1 L {2 Q2 q- |; w) K& o
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
" Y+ [& t6 k9 h1 M2 h; x return;
8 Y. U* F7 `9 k- c$ T* @- O6 \ }/ r# ]& C4 S6 o4 f% v
#ifdef __PARTY_FIND
: i' Q( Q, A& ?/ R l; s) ] if( bPartyFind )
9 L2 C5 G9 }1 Y& C {
0 U8 L. E1 f) ]' z SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
% d `+ V, p3 |3 {8 o1 f }else* l" x+ f4 Y4 n- q7 t
{
: U# {' x1 I% V: G g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
0 b8 @9 x4 }7 T- z& S0 p0 m g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: O$ @6 \/ G2 _2 O! { g_WndMng.m_pWndPartyConfirm->Initialize();
, X) h9 Y* \! c, z! A) w7 q6 e }' [* G. R' b; ], s% q# L/ |
#else
; z+ [; T+ q- K. N5 C2 ^ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
- i; ]) \8 D6 c& q* R8 ^4 C+ ^ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 q+ m" m+ F" b6 i
g_WndMng.m_pWndPartyConfirm->Initialize();, k& E8 I+ n5 a a0 u# N7 ^( G ~
#endif //__PARTY_FIND
9 ^* D; @5 H1 X}
; G: n' A" l6 T' _3 t
, z7 l) T* q7 o0 @! X6 @代码:
/ i. I( ?) m* J& E/ Y" q% x+ ]#ifdef __PARTY_FIND+ W) T, ^) F0 r: k9 V4 `* n+ t6 ~
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
! e z, K3 j( `1 {{2 l/ D5 |- ~5 W( b) `
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
5 z0 \, {9 }7 Y1 S ar << idLeader << idParty << bAllow;" b( }' G5 j; s h. n( K3 X( `
SEND( ar, this, DPID_SERVERPLAYER );" E% b: h: `, d% B) u
' c# Z* v. {+ `0 V3 Z}6 k3 l! ^2 W1 }; x- ?4 Z
void CDPClient::OnPartyAllowJoin( CAr & ar ) [6 n0 ~, ~7 w
{( [- Y0 b; m2 X+ z
ar >> g_Party.m_bAllowEnter;
1 V9 ~0 [! O. [: B. u: ~7 X/ N}
) ?8 l) j3 T1 d# V#endif //__PARTY_FIND
' `' d, K# ^5 S4 L0 \! E6 q" mCode:' ^- N- S2 ^) {1 R0 b( m i) g
#ifdef __PARTY_FIND
$ ^( z O* i6 i case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
2 T3 _* x: _) p/ m, f, Z# [/ U8 D0 r& Q2 x#endif. I" L: c- K6 E& Z0 `
; a1 G+ X, N) O, F+ u' w$ A# h
party.cpp:
$ A! I" [% |7 i8 d代码:* O2 W) n3 o0 d" e- [6 L
CParty::CParty()* p7 Y: v" S# x' e }' i
{
' F7 g' c+ [- N2 F" U1 G4 D m_uPartyId = 0;8 `- \6 D1 X' A5 k# j6 _/ [* o- t
m_nSizeofMember = 0;
1 p! N$ K$ b5 M% ~* ^' s/ G' n/ { memset( m_sParty, 0, sizeof(m_sParty) );
* f- }% F/ K! s# F m_nLevel = 1;, z% \$ ^) Q: Y; p! o& h! b0 }
m_nExp = m_nPoint = 0;
8 L" L( N- [% p6 y: n6 K O m_nTroupsShareExp = m_nTroupeShareItem = 0;
- ]7 J0 \( F# J6 n m_nKindTroup = 0; // ????8 T/ a$ E/ I. f' |
m_nReferens = 0;
7 }- U; F7 Q; g: i# j/ x9 U m_nGetItemPlayerId = 0;' G; d; P+ f# w/ J @
#ifdef __PARTY_FIND& H+ k) i" r9 E6 V |1 [% Y
m_bAllowEnter = TRUE; T, p* J2 j$ N1 B6 C
#endif //__PARTY_FIND7 x& h7 Q( @9 H0 l U1 Y. f" ^
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
; L6 c* p+ G4 O+ j, n/ ~% l {- h$ }+ v0 U4 k s, x" e
m_nModeTime[i] = 0;* u1 ^4 h9 a0 I! e* H
}
8 J g! W$ T( `+ i. y) \0 ]9 B; p, a m_idDuelParty = 0;5 e) \3 I+ D/ }1 |, V$ h0 Z
#ifdef __WORLDSERVER8 a/ R3 t9 v( z! T
m_dwWorldId = 0;
: x$ a8 h4 E8 A0 _* s( E$ y#endif // __WORLDSERVER
; Y. v" T" V2 i' ~}6 x1 h U K: M* b
代码:
6 F# {/ i2 l+ [' b2 y$ I$ {void CParty::InitParty()1 W1 `" |3 w* X! @1 v9 Y" b% I
{: t2 \5 Y* L, M6 y# Y
m_uPartyId = 0;4 Z+ M% t# k* e( X
m_nSizeofMember = 0;
( [/ i7 j( }9 Y$ K5 k# ] memset( m_sParty, 0, sizeof(m_sParty) );2 |# c" z: D0 o6 k7 r- L. @' j
m_nLevel = 1;
: N9 W: ^: }% |# n+ d# C# S2 W3 m) a' Q m_nExp = m_nPoint = 0;
% E& {- E$ `; d) w0 j6 ~ m_nTroupsShareExp = m_nTroupeShareItem = 0;
: U p) n- V/ O S9 n, h m_nKindTroup = 0; // ????
! F7 L `2 k& ^4 L m_nReferens = 0; , i; O0 l" s; @" E( l# h
#ifdef __PARTY_FIND
/ }( N( v5 G& _) f! ]% i: }* P m_bAllowEnter = TRUE;
7 h9 J* f- u4 Z#endif //__PARTY_FIND
t, I& u1 w- g0 v' ?0 e# Y for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
1 R. n9 `* x& ], I- S( J3 ~0 D { x8 U! L" i* \# e
m_aMember[i].m_uPlayerId = 0;
1 h% b5 V9 ^8 M1 Z m_aMember[i].m_tTime = CTime::GetCurrentTime();
, \2 g* N# ?9 P; [ m_aMember[i].m_bRemove = FALSE;
% o7 k- b" x5 v1 q3 g' p6 \#if __VER < 11 // __SYS_PLAYER_DATA- A7 z, O, C b
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
5 ^, p% V& d0 ]' u m_aMember[i].m_szName[0] = '\0';5 S$ K1 \6 s; Q4 m# G2 k
#endif // __SYS_PLAYER_DATA
" }% O- V& L2 Q }$ O- k1 o8 Y; L! g( y0 F& `
}7 d [) r! \9 m
代码:3 z& ?) T' c% ]2 e. X
#ifdef __PARTY_FIND" ]/ X, m6 Y6 }9 k- W9 d* ]1 j
CParty* CPartyMng::GetPartyFree()
. c3 ]3 c( V" T. G' d2 R$ y{
1 _: Y, @& A. L* b1 U- ^5 j& o: l CParty* pParty, *pPartyTmp = NULL;' J& D2 v; Y5 T7 x- X9 |' R4 K
if( !m_2PartyPtr.begin()->second )$ p0 f. T' b; Q$ w' I
return NULL;
4 b8 J* ?) g, y2 a BOOL bRan = FALSE;0 d( F7 n" y; F' h3 d: T; W1 ]( O M
DWORD dwRand = 0;
+ k6 J. ~3 b o8 s+ h: z' C# Q if( m_2PartyPtr.end()->first >= 1 )- L# Q" |! I: f. E( G
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );( o8 ?! i8 X# x. X
: M+ S' h( [; F- C for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )+ G# z7 h3 Q3 F
{
9 I* r8 F% g+ A pParty = (CParty*)i->second;( e) J& T- U7 n/ f. _
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
) ^% K' T6 n' }2 o# W& T7 p Y {" e- C. |3 u8 }. F
if( i->first > dwRand )2 X3 u4 e! P. F$ P
return pParty;: G0 ^- H# W: z i: ~+ @& V" t
else
5 r. C+ c/ x% L: @" r; ~# N) X- `. | pPartyTmp = pParty;
. r! B* T: Z2 k2 I }
- ]* H# L) e2 O' w& ^! E* F }2 K4 ~# k: q+ z& g$ l
return pPartyTmp;
. O$ Y& Z$ q8 q; ]& x}
6 u2 ]6 |# J& O3 z) z/ v5 {#endif //__PARTY_FIND4 g; J g G- L6 z
8 a9 L! I5 b: K, [) ]
DPSrvr.cpp:
# H# a/ F. E `0 d代码:* I' ]: ?" ?! s4 e4 {) E
#ifdef __PARTY_FIND
8 K* r" ]% V8 x9 N3 d) k( a; @0 H3 qvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )" |; w& g, J8 U0 O3 b
{ o- {: ^- h% [, @7 R+ x% a
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 v+ k I% g8 Z5 P if( IsValidObj( pUser ) )
' n. Y- v/ C) s; e {& q% F7 D& j7 J& R" u: x$ g1 v8 P
u_long idLeader, idParty;4 Y/ |! V" d( C& S: p
BOOL bAllow;
# I7 \* a4 D2 w* H ar >> idLeader >> idParty >> bAllow;
" Y7 |% K1 v0 Y. f if( idLeader != pUser->m_idPlayer )
+ D2 w) Y' P) C/ O& O4 ]& c return;$ v5 u& i/ f" A. w2 p$ _4 E
CParty *pParty = g_PartyMng.GetParty( idParty ); }% A0 E3 p5 {; U3 n: ^; l
if( pParty && pParty->IsLeader( idLeader ) )
% E! z5 }' m( x0 O6 e3 x1 h1 L: X pParty->m_bAllowEnter = bAllow;
# R% K# C+ K* c' P4 Z, P1 W else
) ~. |& S. L; D* A% E( y return;
7 u6 m' h4 M0 S! D! c6 H- }6 N# d! s0 |" W: U* K4 r$ t
CUser *pMember;6 `4 o/ y' ]: B1 O0 y( n+ g: j
for( int i = 0; i < pParty->m_nSizeofMember; i++ ). f8 m% b3 A: `
{
* J- b1 q' o) R" W3 t5 } pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
! \9 V" Y f8 t/ A2 ` G1 l" J if( IsValidObj( (CObj*)pMember ) )/ _3 D e& E x
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );" g, M$ T8 h9 G ^
}
4 `) J8 I; L+ F* ? }
6 Z& x0 P2 Z# W. a- j0 n$ U# T; @}3 g* r$ Z/ o) a# r/ ~
#endif //__PARTY_FIND1 `! l/ H% z- d, X. M- C
) d2 I/ Z$ W& b6 ]- v! f0 {
代码:
* ~4 V& Z0 f, K$ C+ ^) O. R#ifdef __PARTY_FIND+ Q* s/ \7 |8 o8 p) V
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );; s7 q$ P8 A: c+ h; {% T
#endif //__PARTY_FIND7 ]/ i; b e% Z/ r
# \: W# E9 a% t% b' ~void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
$ {' r0 a: R. v" g# a{) Q+ b( z U. i' b( k
u_long uLeaderid, uMemberid;1 R3 G# D5 x, r( [8 P7 d. Q% F
BOOL bTroup;9 h( p2 \7 V- {: R, H
ar >> uLeaderid >> uMemberid;7 u) E( x# O% Q4 w# q+ M' V6 O
ar >> bTroup;0 k% ^, [5 E8 _( P2 S9 @' r) O9 _
0 a4 a4 Z: W+ L
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ l7 B+ {% n- R1 c
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )( N# g/ y$ f$ T( ^( l1 H
#ifdef __PARTY_FIND0 R0 A- o6 h# J+ b
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
- T) n( V3 T* a. z, d6 L#else
5 ~8 u$ h9 y3 } InviteParty( uLeaderid, uMemberid, bTroup );" k6 D+ a9 |, O) z
#endif //__PARTY_FIND
" y1 m4 n1 b3 M" G}( l% `! a9 w& O( }
( a/ w+ U# o% j. v" _
代码:
, S$ [8 B! |. ?#ifdef __PARTY_FIND" `4 b3 t8 z, l4 d
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )! z8 D0 r x' [) m" b) ^ ~% D
#else8 F8 p" `7 ]3 `
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )6 u/ o+ D$ G* p, r
#endif //__PARTY_FIND0 Z9 s) Y" @$ @
{
- j# o0 o# M+ u8 u2 y- U. N CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
& h( n9 q. d$ d V& x/ Q1 M CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
! Q+ U3 m/ p* m. \! w
o' v3 a& h( Q1 s if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
5 S* v; a) N% c3 s2 ] {
& A( ~$ b6 F8 S1 T if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
: |& j1 Q! _# Z) t3 N {! P/ ^4 i" @4 B4 S
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
+ D1 o1 l$ A5 ? K1 A6 ~0 I/ N" W { z( B- K# r6 c% @; ]! m
pLeaderUser->AddText("没有足够的权限。");
# |' Z" ~0 _1 m8 H- s pUser->AddText("没有足够的权限。");
( J, ^7 w* H3 A# z" C" B( S return;4 ^; W$ c6 ^. `" k% ?( M2 \! g
}
1 `2 Q$ _- `7 \2 p7 P5 ? }
. }" h0 t+ n# Q$ N$ J+ l [ // ???? ? ??? ?? ????.
( |& W% X9 w* K' U% ]4 u CWorld* pWorld = pUser->GetWorld();7 {; P- |: S6 A
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )5 i5 R' b1 U4 O5 l& o* h6 ^* Q) I
{ . r. q; r0 B8 B0 `9 W- j2 ~+ e: R
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 l0 ] ]0 e/ o! D
return;
2 S$ |7 Z# z( i5 l7 Y6 C( o5 N) W }
7 r4 G2 @& W/ [/ e" }8 \0 O7 O#if __VER >= 11 // __GUILD_COMBAT_1TO1
" G( a! N8 B" I2 M3 \; m if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ). E, M6 I) i* {& R3 ?0 P
{
' L5 O2 N1 J+ d+ I pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& ?% Q/ a; Q9 U$ B2 |' [ return;
3 a9 O- ~& l0 p/ a& _ }
+ u; `) C0 m) P! ]% M5 I#endif // __GUILD_COMBAT_1TO1
% C) L, Z# H8 y- e1 v3 t/ T) |* e9 z J3 r
#if __VER >= 8 // 8? ?? 061226 ma, Z( e/ j. G4 t) Z3 w; ?/ K1 E
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )( e4 u9 c' |6 `% z
{
% }' D8 ^- U& C' i! G- `3 { return;
K) j5 O+ A$ H& H( r }
9 i0 k* H. Q- |* {: F+ ]#endif // __VER >= 8 // 8? ?? 061226 ma0 e3 }+ y. q# }+ {8 x1 a- |$ w
2 B' T) Y- h: j( l
if( pLeaderUser->m_nDuel == 2 )3 L ]7 i2 {3 C6 X" K' ]2 t
{ 0 q K/ z, b: ?9 W" e
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' E0 |) M9 x$ I; p1 C" H } : g- \( T2 }0 j! d B9 a1 A+ K4 N* a
else
0 v, Q h' L5 H& L J {( Y6 o- i0 R" |+ }& ` f/ W* K
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???3 E6 Z2 ^ G* F8 U \9 i5 ^
{
' X. q2 J z) l! E5 n pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );! M( l2 @% m9 ]( X
}
) O, v0 l* y+ D0 p: }9 t: _+ y9 y% \ else! l# d: ^( L$ U; S+ w
{+ w& b* [: _( `) y5 d% X5 z% @
if( pUser->IsAttackMode() )4 `$ _# A3 F2 o( A, C U' j
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' ], G9 h! ~5 a3 O" M else
( w- f V, l. {4 ]+ E#ifdef __PARTY_FIND
/ d1 _. g* Y9 y! t: z- L+ g) ]. H pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
8 M9 O0 k9 \: E4 Z% U: u#else
7 [3 M; F. `' h/ E" a- P" Y7 h% D. Z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
6 _# d" X, _; G8 |" i* V; L" k- D#endif //__PARTY_FIND5 Y. Y/ y0 V; x% ^2 v0 Z2 t+ c2 X
}3 o7 T9 d ?. k+ S+ z
}6 O) e% Z% s2 ~# F
}
. \' Q7 P' }9 e d }/ E else+ B0 {+ Z' c3 S' x/ ?
{
' k- R. x/ ] q- t if( IsValidObj( pLeaderUser ) ); `& m. |1 ^5 w# I# j; B
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
+ I Y, H' ~; f# x7 A+ w& h }$ a8 b1 Z2 X# L7 |
}3 U" e5 q' G* k& Q: K, ?
& P2 |0 L1 U- i3 s2 U+ g7 @User.cpp:- Y4 D/ h ^- z) e+ V z* Q
代码:
+ p! v! n, F9 ^# w# U0 |#ifdef __PARTY_FIND
! q3 d n: ?* x2 y. H8 nvoid CUser::AddPartyAllowJoin( BOOL bAllow )
3 r4 q& v. `+ }$ `{) f, H% Z! o1 x) t. t! N
if( IsDelete() ) return;( [! l0 w# w5 ~0 K& t0 D# j
0 [! |8 D7 z- @7 B, Z- p4 H m_Snapshot.cb++;
4 ^5 B5 G4 W& o1 \, W m_Snapshot.ar << GetId();. W! E( e3 Q7 c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
- s& {9 g! R7 g/ n/ w) D: ?. Q m_Snapshot.ar << bAllow;& P7 Y1 }( k4 G
}
! S9 Z* N9 d: c: ~' m& x#endif //__PARTY_FIND
$ A; x/ ^7 ?& n- \7 W$ r+ K3 o8 {
代码:9 \* u; h, ~0 }* V
#ifdef __PARTY_FIND
+ S) x$ n! p9 N6 B1 A+ dvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )4 ^, e% z5 ?9 i* M" D! Y* B" ]
#else6 B& ]3 V3 X1 W1 K# x
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )' Q! i0 ?! H$ y% U1 @( W! w, g, P
#endif //__PARTY_FIND1 c$ A3 X1 u j( s- C4 M/ x p
{2 P9 N+ W) R. _, L( @
if( IsDelete() ) return;1 s9 X0 }! p8 N6 n0 {- C
) p% `( i+ l, q* i; C$ x
m_Snapshot.cb++;
9 W) V! d- c% ?3 l& u m_Snapshot.ar << GetId();- @5 Z9 L2 Y l3 K7 D& |( \
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 l% \8 |- `6 X6 z+ o8 n m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();2 d$ w' n" d- N
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();2 ~9 I R/ q" ~, @0 F. z' f
m_Snapshot.ar.WriteString( pLeader->m_szName );
* }. S9 [1 `) ~1 n' u1 ^; n# k m_Snapshot.ar << bTroup
g7 g! `( ]2 F+ K2 B#ifdef __PARTY_FIND( y* ?7 |# N# s- m2 n) j
<< bPartyFind/ t4 _. I2 x+ n, h1 ]
#endif //__PARTY_FIND* Q: s! b+ y- U5 }, i
;
6 ^" P6 r" N4 m7 G' ~) `
8 z0 h! W o% d& ]# v( A}
& m" a5 X1 @4 G: O. S3 L( Z1 N
, A5 F) M+ Y/ L1 [) ~) Y6 ~DPSrvr.h(公共范围PLS)
9 Q: C. y- h) I+ ]# R. L) \7 z代码:2 ]& T i; A2 H5 i/ D/ c
#ifdef __PARTY_FIND
& w3 p6 J' ~& y void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );& K. D1 E- M$ D# A8 \
#else( R$ M3 l% J W$ N: u" T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );4 M+ P y, m$ E& r& W' J
#endif //__PARTY_FIND
1 z1 i. i* T4 N% {0 K7 @' n( ~
* p9 o* }1 s* c3 U& r, v! U4 S7 b+ w代码:8 B# O% \: q/ v3 W0 Z
#ifdef __PARTY_FIND
; `+ [8 ^2 O: c2 x9 p0 g" o# J7 S0 z1 o void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );7 `8 v0 A0 Z2 P3 V" P
#endif //__PARTY_FIND( ^. `- h5 l, C' j: k# O# l
: o4 R& w9 z; ?" Q b5 ]User.h(以及):
! I y5 I5 U, I; w, a) p5 T代码:
9 ^- F. k$ l8 T4 E* X* T#ifdef __PARTY_FIND1 g$ D8 a) n; ^1 v+ b0 E: _; B
void AddPartyAllowJoin( BOOL bAllow );
# k u7 z0 m3 e/ M/ B% o1 G void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
7 l7 O0 E) N0 q% i, [. T. k#else
# }$ Y% K$ i" p9 j4 W void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- @8 G4 f8 G! j( V* C; w! e
#endif //__PARTY_FIND. u/ I. [, H% B8 [, \! F5 h
5 V$ y7 T& e, ?6 d s: `* g6 w
party.h:7 x$ k7 f. L, Z+ g2 s* u* `
代码:9 @& q0 S- e* ~3 F. Y
#ifdef __PARTY_FIND- z4 t& q$ k+ U
BOOL m_bAllowEnter;
* U8 Z8 Q7 y' n. A6 a#endif+ {" c ` e# u" ^! x* Z4 Q
! X( l5 E3 V: m2 k2 Z
代码:
. |+ w' Y) m6 q4 D7 \. W#ifdef __PARTY_FIND
" [* k' T& y4 d6 a& L CParty* GetPartyFree();" J o" M, H5 ^4 [
#endif
! y' F( s& @) B- ^4 @/ z. `1 ~! k/ j
WndParty.cpp:
# X7 F0 z$ `5 U& I% J( N* E$ T; G: eOnChildNotify:8 I& Q2 r4 g1 w0 N7 E
代码:( k4 U. [! g$ z% l, P. U: g+ }
#ifdef __PARTY_FIND. g' u: ^% k. N' ]( |% p! n
else if( nID == WIDC_CHECK1 )
7 i+ @& R+ k( P* C; G! B8 c {
1 I! Q% u, q3 J& d5 ?# b if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
+ Z2 h" \- {1 R) r+ J% u {
( c" x! A# r( H: Z) u3 R( z: r CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# R8 B7 x' y! w& f/ y! U) K g_Party.m_bAllowEnter = !chk->GetCheck();
9 f8 O2 w+ `4 M# Z# Y, k, v' C7 H g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );, q& N+ K1 N/ H( [6 f0 s0 @/ Q
}" j7 @ a2 W# {- G1 n6 ^- F
}
4 x* {& D$ l8 J$ q) C#endif //__PARTY_FIND2 Q- k9 C) R9 ]" {6 H8 V
9 A3 P, l* r* t s$ {( p- K8 t
代码:; B& J, L y! o! K
OnDraw中:7 K1 O/ Q+ q# ]7 b( ]
代码:3 U' L6 J5 b9 h {$ _% x' m
#ifdef __PARTY_FIND& k ?/ j2 V+ s
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );) L3 z/ t' L' }$ ?6 y% F
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )2 Z" K9 {+ \* [7 o
chk->EnableWindow( TRUE );
6 |+ x! a p9 k9 X7 | else
& J! `' B1 u* W% _2 v chk->EnableWindow( FALSE );
/ ~# t& @' x1 k" X' }# `6 H chk->SetCheck( !g_Party.m_bAllowEnter );% d% @+ b* q2 M. l0 r; h3 G4 h. @
#endif
$ G: o/ z l+ d# l, q5 n5 d) \+ E8 o+ k& C* s8 P6 N& c6 V1 e
DPClient.h(public):
9 y6 Z5 V( }7 V& N代码:9 e+ F3 [0 y/ G2 _2 Y
#ifdef __PARTY_FIND
9 F4 R2 l, k0 N% c void OnPartyAllowJoin( CAr& ar );
0 h& H% O& Z; O E( R4 c! f8 M void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
+ ^% M- g9 l7 X1 Z! z2 P/ Z% y3 U#endif //__PARTY_FIND
/ ?5 P7 P- l; z& U" K! W, c
/ E0 P% a7 z* P/ F0 C, p; y, j3 G' F0 g8 Y ^
WERS hinbekommt没有,请让赫克的权利。
5 ?! N3 [- u. S不支持左右,所以难不...% I/ Y8 x6 X! K/ ~4 N
党k的Windows NT甚至编辑它自己。" C& V$ q8 z' ^ b1 ]
包也,因为我不erschreiben进一步如果我你的。5 o- \& Y0 @* f# z7 U* l
由于缺少Quantité k n个代码是什么升工程前。
5 |, M( C' @: E6 w% W, A0 F如果是这样的。请发表。- m1 O3 |5 \/ Y8 B+ p3 ?
到目前为止,Pumbaaa
' t: D! ]; S% u _: r. G8 R3 b j
9 j5 o! ~" S) [- a T/ N6 S/ F) ^ ! l5 ` N; G7 i8 r
MsgHdr.h
; d3 h& M# X% p& x) Q) Z5 Z3 @#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
4 ]. p3 O/ h/ n/ n! ^" M#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
0 K) P2 Q6 H J. T( u- ] g2 J% Y/ X k
) g/ d' A5 Y0 ~: V% A: k- P* W6 T
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