|
对于那些谁需要它 - 谷歌缓存FTW。 :! U+ q( z. z P
如果我鼓掌纯粹是我复制错误时,D7 _0 X7 f% q* h3 \3 {
积分当然Pumbaaa。+ S$ d" R! S0 L. p
0 ~' h. Y" t% f" {
FuncTextCmd.cpp:6 t' o2 Y' \) O$ H# ?% i
5 W. ^, ~. z2 u2 E; y. B) E) c6 q
代码:
& J& f) M" b c m; T! c @: P: j#ifdef __PARTY_FIND
' L- W* C ~ @; e2 R' D# aBOOL TextCmd_getparty( CScanner& scanner )
0 v: E$ U( b/ U/ k{& I+ I. S: I- O6 C8 W7 ~0 K
#ifdef __WORLDSERVER
" ^ I! S6 Y/ W# A1 S( z; G CUser *pUser = (CUser*)scanner.dwValue;$ n7 b0 o; ]' {6 j
if( pUser->m_idparty > 0 ): q+ W8 k2 \1 F! g n
{
' `. o% E1 A0 w, S pUser->AddText( "你已经加入一个公会。" );/ Q: W9 D" z, `8 i; G- r
return TRUE;
, b9 b! J6 E3 i5 p2 h; } }8 P7 D V8 ?* r) v) i$ i% H- A: w
CParty *pParty;0 i" y/ q+ _3 Z! _$ M' | T
pParty = g_PartyMng.GetPartyFree();
* E3 L$ o# A8 n: H0 { if( pParty )
. W0 r" `7 ^4 B6 f1 x; L { B" {* A0 H4 y) X" _
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
4 N; w- p/ G( {3 Y* p9 f }else$ r+ ~6 y; r, ?8 F3 f
{
* I2 a; a- v; G( v* w pUser->AddText( "抱歉,这里没有任何一个公会。" );
9 h" U5 x Q5 ^8 h1 o }( y4 N; A: B: S, m/ c9 \. e
#endif
; U5 h4 ]5 Z1 A2 Q$ O return TRUE;# x4 n! ] Q. _8 h% Y: p; s2 n
}
/ Q {+ T7 S& K5 }#endif //__PARTY_FIND9 O' K7 |6 D( X9 x
- l7 T' O9 E* ]3 z1 R" w
代码:
* M" n- L4 d% d- TBOOL TextCmd_PartyInvite( CScanner& scanner )+ L( J5 r, P. c+ m
{1 ?$ K8 n4 O! U
#ifdef __WORLDSERVER
0 g7 {7 @( a) g7 |6 p, {2 ? CUser* pUser = (CUser*)scanner.dwValue;
* Q" K% j& V% R/ J1 k t MoverProp* pMoverProp = NULL;
5 N" U! A- H1 `& D scanner.GetToken();1 j ^* J4 \/ o2 C( p2 Y5 ~' c
#if __VER >= 11 // __SYS_PLAYER_DATA
' p9 E2 @! g2 S. e' Z9 z u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
6 Q" s" K+ r; {( `7 B+ p#else // __SYS_PLAYER_DATA
8 A# n# i d' P6 ]% I u_long uidPlayer = prj.GetPlayerID( scanner.Token );
t3 g6 d% L- X9 T/ v9 H3 B#endif // __SYS_PLAYER_DATA
: Q1 i7 U/ m8 _6 e if( 0 < uidPlayer )0 R) ]% P6 }8 n* c) S
{' d( c/ j3 Q* d7 ~1 L# p5 d8 s
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
( b6 ?/ Y2 R) z5 C3 j! } if( IsValidObj( pUser2 ) )
3 `# |% y+ Q) ~# b" c0 l#ifdef __PARTY_FIND# K$ i q( G* L |& N2 {* \
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
- @9 P2 T* v/ z* Z T4 h#else {0 I- z7 R5 `9 C9 I. O: ~
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );7 s2 E, b/ }- Q7 u
#endif //__PARTY_FIND
0 K( H: A3 w. n8 }# u! m else
# G9 S }( S( w9 |- P. E: A pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );6 c* _8 [" b$ a+ _8 K+ a
}
9 Z) X- ~9 v& K else
9 n9 z, K" m4 N1 ] {
3 S2 ~& P9 y9 o( d+ N pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );% v- j8 R- _8 l3 h9 a9 Y8 r
}9 t& \) _+ j. O+ T9 G
#endif // __WORLDSERVER
. `: b+ c+ ?9 r4 _: G+ D" k9 _# \7 ?
return TRUE;
- o$ P$ D% o4 Y7 i9 |}
l% s s# ?2 p9 j' E. C$ ]# n
! e/ |; w' r7 R. I; X" X代码:9 n# _4 }2 J; I
#ifdef __PARTY_FIND
5 S( ~+ X6 {1 G' G ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ): v) v" w) W0 O4 y: `" K" o! Y
#endif //__PARTY_FIND. x2 j: t3 S e4 u. d: E' h) r
DPClient.cpp;/ `) c3 w2 i( F1 k
Code:
( t; Q" K0 [& X# r bvoid CDPClient::OnPartyRequest( CAr & ar )
3 b% ~3 s' p$ Z6 z) o: D. @{
. H( F( t! n; r9 n- Q/ x z u_long uLeader, uMember; U! f2 n) i, v; k3 Z1 [
7 g& Z) H: Z4 W; a) W6 |" [ BOOL bTroup4 L; ?& S/ ~+ n+ k6 r
#ifdef __PARTY_FIND
, { M. e1 y4 j5 {5 c1 c , bPartyFind
5 f+ p0 d3 l- d* a#endif// __PARTY_FIND5 i o5 a# @$ N/ u6 ], i
;0 K$ d& L+ S s/ Y
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
8 e# j, y8 t% d* G9 {: b BYTE byLeaderSex, byMemberSex;
+ Y& R6 f5 x0 U" i char szLeaderName[MAX_PLAYER] = {0,};
2 x. [* J/ I7 X ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- T' A* U. D, K* \ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
+ u2 e+ U, D# O2 S9 @ ar.ReadString( szLeaderName, MAX_PLAYER );: e4 e, U! g) O# @
ar >> bTroup
! _ H4 n" M3 ?0 B( b8 O6 b+ \#ifdef __PARTY_FIND/ X! I% }% {9 ~ [
>> bPartyFind
8 k! H0 r- w# j#endif //__PARTY_FIND
# @+ v/ ^4 W. g7 Z4 Y3 r ;# d& x' n( P7 l) g8 z1 D/ Z
1 L$ o8 S( _) \8 \" o
if( g_Option.m_bParty == FALSE )
& k* n* g4 a5 h {8 }+ V) B* c7 r5 b# l
SendPartyMemberCancle( uLeader, uMember, 3 );# `, [( a Q& y) E$ J' x
return;5 n) d5 p9 W! S5 S
}& O1 z5 }7 U0 t. _, R
2 Q/ q2 o3 A( w#ifdef __S_SERVER_UNIFY2 l. J- q- ?3 {8 @1 ^1 d3 y
if( g_WndMng.m_bAllAction == FALSE )
' C' r& }$ S6 L/ g, Z! w5 i return;
% _5 T/ |2 y: I5 T9 G% M#endif // __S_SERVER_UNIFY8 u/ F& u6 ?% _! a
1 V" }+ o p8 o+ a! f
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
0 q7 F1 U, @( w1 b1 ~+ O
* a' ^, F" n S- W' J7 }8 f. N if( pWndBaseBuf )
9 t3 R# d! g3 c3 v! z0 M {7 ~; N2 T+ w, X/ p+ R8 F# K
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );$ \) P; i0 X3 u
return;
2 z9 ^# u4 L' s) M8 g1 L: O9 p }2 q& L1 v$ r( |
#ifdef __PARTY_FIND& \) ~% [: H1 P$ J- b9 ]2 T; q
if( bPartyFind )
- r$ L6 ?1 ]8 ]4 J( \ {' G( w% t3 _' m6 d$ Q% a/ T8 u
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );% R6 W' ?* I% y* m5 Y
}else
1 ~3 M$ ~2 f5 }- D {4 W% m7 C5 C1 [9 S6 [5 d4 y4 r, l( t: Z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 s3 ^( @- S" d; l2 ]$ C. |$ n; } g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
7 I( t/ n4 _9 j7 O. h g_WndMng.m_pWndPartyConfirm->Initialize();1 t q* q/ o/ M' K; M
}
) f1 k/ ?7 W' Q a* a#else" b7 N, o7 I# f( ?. [
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) \' G6 _/ b8 C# [4 Z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );- }8 l3 S; G* ^. u3 u6 k' m9 g9 u/ \
g_WndMng.m_pWndPartyConfirm->Initialize();# t* M7 i9 R% s) Z" m
#endif //__PARTY_FIND
" i }" { u! e}# W5 I" | x2 O
' w: P) b/ r( r0 D5 ~
代码:/ ]0 Y3 K6 A$ @$ e1 v% {: C
#ifdef __PARTY_FIND. h( F* n) W7 K% C H, f2 Q' `
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
* L( j( w/ E5 v" H{ I* b- c |6 ]9 b. P. j1 l5 u
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
6 [: f1 P* }# N0 z, N ar << idLeader << idParty << bAllow;
; u" S! _% ] v9 o M+ f) } SEND( ar, this, DPID_SERVERPLAYER );3 M. B9 i6 c3 i8 T) O3 |) V
" r9 j( ^! E" ~5 j! h5 Z# \( g}0 u6 j7 f, A" U2 O H2 k( E
void CDPClient::OnPartyAllowJoin( CAr & ar )/ ]6 _9 }/ v) L9 [2 U1 `4 g9 M
{
! `0 ^! h' k$ \; v ar >> g_Party.m_bAllowEnter;
( K' t% w& U) S; T& [( V$ `}) K O& @6 Q4 l1 g& I' `1 c1 J
#endif //__PARTY_FIND. q3 Z9 w: }( B% j1 q& l6 N
Code:1 v2 u) y- Z* \6 t3 V, w5 E1 L
#ifdef __PARTY_FIND
5 C$ S; N9 C9 d( H case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
7 Z4 B! D& Z K% I; t$ p3 |#endif
; G) O) N; z& W5 W: Y* a
8 N* W4 b4 a1 W% ~1 _party.cpp:
$ m0 V+ U8 x$ t4 o$ t% r1 R代码:) C# Z( q, t9 t0 [1 T1 T
CParty::CParty(), w5 F8 Y$ A+ t9 C. K |" I
{
. z2 L* B& N: ]( L, H m_uPartyId = 0;/ E9 F u' `1 e) `( j8 [+ s
m_nSizeofMember = 0;
! Z6 U X4 g* S memset( m_sParty, 0, sizeof(m_sParty) );4 X* g5 H. @! `9 T
m_nLevel = 1;
. z+ Z1 L, c. S8 N m_nExp = m_nPoint = 0;8 x) o/ C. J8 ?# r J
m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ [( R5 V9 I5 a m_nKindTroup = 0; // ????- M1 e) {. N* n: ]! L
m_nReferens = 0;% B% L, G6 K m, y' e5 B
m_nGetItemPlayerId = 0;
$ t- i, q- O4 C3 V" j1 t* k( I5 [#ifdef __PARTY_FIND4 G# ~6 R* F6 R0 ~9 g
m_bAllowEnter = TRUE;
4 z1 x& k7 Y6 {8 W! k7 ~#endif //__PARTY_FIND: H& y: x: F( N: n* P; |* E
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
6 B, ?; X1 Q T. x {
' v ~6 O) h5 d) U7 w m_nModeTime[i] = 0;
: R0 h0 n) y! C. a/ o }( `- |9 G. B. S" d3 b4 Z0 K7 a
m_idDuelParty = 0;4 N" X' _1 r" K! t0 u+ m" B! ]( z
#ifdef __WORLDSERVER' R8 h; s3 \$ n$ ]7 U
m_dwWorldId = 0;
4 Y8 [( ]$ {4 L4 Y1 Q" {' N#endif // __WORLDSERVER2 Y$ L) K% S9 ]5 H1 _
}( `% g* P+ R8 @
代码:
2 o1 n" p( J8 Q B) s9 svoid CParty::InitParty(). [1 c* O, a# L; {8 e* ^& u$ t; J# n
{
+ g- H7 p% u9 e( g/ x: u m_uPartyId = 0;
6 }7 o! l+ x4 b3 s/ M6 v8 G m_nSizeofMember = 0;% ?' _( h: B+ j; M* H1 E
memset( m_sParty, 0, sizeof(m_sParty) );
( G/ q# i* T" H* Q. B m_nLevel = 1;( N, X0 l$ j9 l5 I; X( Y& J6 ?/ P6 C
m_nExp = m_nPoint = 0;
4 e6 D' L4 k) G5 A4 p3 N' V m_nTroupsShareExp = m_nTroupeShareItem = 0;
; i% ~) T' m" i0 l6 x m_nKindTroup = 0; // ????
$ a9 T: @$ \, P. e8 I; n3 ^ m_nReferens = 0;
( k" a: w/ G* z: ?0 a* D5 u#ifdef __PARTY_FIND" K; O6 r; o1 q5 u* q0 y# k4 @
m_bAllowEnter = TRUE;- K( p X* k. Y4 F3 F& {. ]6 A1 e A
#endif //__PARTY_FIND9 U6 M S& U. h2 @. Z s
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )# D7 W7 \- P$ z L& P( [+ T
{
; w I3 m+ [ v m_aMember[i].m_uPlayerId = 0;
9 R: N# {4 m( \2 c3 `) ~ m_aMember[i].m_tTime = CTime::GetCurrentTime();0 \ [$ n4 F% n
m_aMember[i].m_bRemove = FALSE;& ~+ H; c( t$ \
#if __VER < 11 // __SYS_PLAYER_DATA; u- X x; `- X
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;5 L7 N( B5 l( i
m_aMember[i].m_szName[0] = '\0';- v1 q0 e9 a1 F! |
#endif // __SYS_PLAYER_DATA
% J' A! m$ z2 f }9 b+ z. Y# o4 d7 O- |$ w A
}
3 a2 s) K, x, S代码:/ g& l8 h- p; {# ~& X
#ifdef __PARTY_FIND
2 g6 r/ G8 Z# h- v; p9 }CParty* CPartyMng::GetPartyFree()
5 n/ V! D0 N* A" n9 ]" U- Z" s{
3 q2 V5 ^7 k8 H9 m5 @) c CParty* pParty, *pPartyTmp = NULL;! s3 f% v: D3 O$ x' L* Q
if( !m_2PartyPtr.begin()->second ), O! W+ [2 `2 Z" v* D1 I: }2 N& V
return NULL;
- L, U5 d0 c, {; F* @6 D/ O- j# r BOOL bRan = FALSE;
$ [' J; i% M- K: i. M/ r DWORD dwRand = 0;: {- M) F( K) e6 z# L* \
if( m_2PartyPtr.end()->first >= 1 )
9 X; V) `; c6 P+ {! v. s6 \& D DWORD dwRand = xRandom( m_2PartyPtr.end()->first );* @" v7 v# h5 `& C% |
) N3 g5 A9 J8 _0 v for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
' }! u; N* D# L. N+ C" o {
$ x9 B6 P* q9 d7 _ pParty = (CParty*)i->second;
/ l1 W# Z( I; `" _4 ? j if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )1 C" B# F7 w. F( c4 I
{
- x, b' O( A" y' v if( i->first > dwRand )
) c- M$ b$ x! V4 g7 ~ return pParty;7 D& Y/ q% X7 O& S
else
5 j$ s: j" s T0 T$ w4 d pPartyTmp = pParty;
5 U+ d. k& u, _, a) [& _ }+ Q( k( @1 G' t; V" }) D
}% j( p' }! h1 L
return pPartyTmp;( Q [* A# _ @& c! Q) ~& n
}
& C; w* u( f+ H# q#endif //__PARTY_FIND/ L" p/ |& g7 d& m
' p5 k+ p6 A8 k( r; TDPSrvr.cpp:% M" ^0 U9 d2 v" l" _
代码:
0 G8 L% ]% M1 f6 @* w7 b; \1 G#ifdef __PARTY_FIND
0 [* `5 V* k) fvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )) s* G7 c- F r' @4 }% {
{
7 Q% S+ Q5 j/ c8 F- R {- s3 y7 y CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ n5 T6 ^) c7 }
if( IsValidObj( pUser ) )0 t% p# C3 m) u, F$ \5 v
{
7 V+ J0 n: H) l% Q6 ~/ n+ a u_long idLeader, idParty;
, q8 f' d, e+ }( A" C BOOL bAllow;
9 c1 @' o: b2 N# q ar >> idLeader >> idParty >> bAllow;: d2 b7 }3 a3 t1 n
if( idLeader != pUser->m_idPlayer )/ L. F6 [* |" j1 }' P1 b
return;6 ]8 C! q( m/ j5 m& M
CParty *pParty = g_PartyMng.GetParty( idParty );: I) |0 p2 p5 R: L6 I9 u
if( pParty && pParty->IsLeader( idLeader ) )/ [- ^1 p5 j+ r4 W: n/ G2 C) e
pParty->m_bAllowEnter = bAllow;
" c! h1 x, x# J2 d2 r- f6 B else) c( i5 A% d# p% b. t& m9 `
return;
- S! U+ f6 o1 Y$ f5 i- O; E
) ^! N$ S2 Z5 `' {2 G4 |8 P7 L CUser *pMember;) y- X* U7 c- z9 F/ `
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
" B; Q/ E+ z* M$ A* F* }: w {+ l! C: x- n, c5 L0 n B# j4 o/ `
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );9 c. c c7 Q3 |' ~1 a7 |0 r, E9 b
if( IsValidObj( (CObj*)pMember ) )! W+ C9 K; ?- z0 z3 j8 A
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );# j% U' @% E) U6 Q2 ^) h& L$ C; x
}
4 A. Y& \" Z; ?) P% X+ L* w9 L }4 \+ _9 I1 K3 [6 e2 N
}6 [6 H& I$ N; C% E
#endif //__PARTY_FIND* \+ y n7 L* K! E; ^
+ a( q( ?& P% R2 Q4 k代码:
# v8 f" K0 e, i$ B7 V+ R- |0 }#ifdef __PARTY_FIND4 Z% x9 O% {7 _
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
~/ K/ {1 s/ |% M: U- P2 }#endif //__PARTY_FIND
) P; z7 c$ X$ l/ ?9 A5 O
! H9 w2 D" r9 y* jvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ _. z, ^ r$ w$ o/ c{7 {/ h+ q1 T9 Z3 f/ l
u_long uLeaderid, uMemberid;
$ s% E! i" Q. s. _2 H& Y BOOL bTroup;; `9 f, `, ?# T. d
ar >> uLeaderid >> uMemberid;
, z$ w, g; e' z- E) v |0 o" f ar >> bTroup;0 c: l [ C! @* Q1 t4 p
) x2 t( z& r1 t' G0 j8 _
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); u: d' c9 N; D
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
, ?6 @9 |" J _#ifdef __PARTY_FIND
8 I4 b' ]' R9 l1 A1 s InviteParty( uLeaderid, uMemberid, bTroup, FALSE );0 o- M+ f8 C# j. r. N1 o
#else
/ p3 ~* m. _& s9 A" L3 ^ InviteParty( uLeaderid, uMemberid, bTroup );
( u& B O4 w1 ~+ l {* g0 h" l#endif //__PARTY_FIND
" p6 ~+ i* A6 H9 E}
4 L1 s+ r" S& k
8 g* [5 _! z$ {3 o1 r代码:. }2 {# k4 s3 T$ t- B4 e& m3 W8 m
#ifdef __PARTY_FIND( ?. Z" j5 D! z; o5 C* c) p
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ), j7 c6 z; r6 x% g+ H5 T
#else
$ D' [! ~ F# k* S5 |void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )$ C- j o z, M, B
#endif //__PARTY_FIND" P9 G( y) B1 Q0 O+ y6 a+ r* T
{, P- X' z9 M. e: o; O3 I
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
7 Q9 g. ?, G6 h# A! `. [$ j: y8 T CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
( H+ E2 P" c: F4 m
# r+ }* {# M0 q/ x6 M8 y# r if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )! d0 b, ~& \, q5 G
{
' _$ W. Q- T7 F- K; t) K6 s if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
: W, d& L2 H2 y( L- f: J. M {1 X) E" N0 ?& e) n5 Q. y. k
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: G1 e1 t" ]3 J {
Y4 L9 e# F' ^" c: r$ q pLeaderUser->AddText("没有足够的权限。");7 X6 } ~, m1 k7 G* x! m
pUser->AddText("没有足够的权限。");
! C- W' n' M$ h$ }3 p& q, d return;
2 h5 k5 c2 R9 D" [" f1 n7 b8 F }
: l+ v# ?5 {+ b+ f7 i& ~ }. H$ {( m" w5 P% D& L. G8 ^
// ???? ? ??? ?? ????.
4 z a- u% m3 @$ t5 f+ q$ \$ Z$ o CWorld* pWorld = pUser->GetWorld();
( Z* u- C* V9 g4 j if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )" n' w6 T3 \2 U% A- ^4 V
{
% L! r; Z/ k$ \% o pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );# b4 I/ G8 K8 w) n3 V
return;
. Y1 l+ Z! k' d; O, o- v# h, O }, m) L1 u+ D/ g5 W8 ^
#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ n; n; K, u5 A, p& q! d ^ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
" n: V( d# i9 ]; S {% a3 ~: E1 d. i$ a" J
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );" W# h# i. `/ V! f7 |3 F- r4 K
return;
: M$ N' w6 [9 V. S+ p- ]4 ? }, }: X+ t1 m) @, { j0 c" ?' a3 j
#endif // __GUILD_COMBAT_1TO1' B- J8 i1 W' w7 {: \
- P" J5 U$ ^- _/ D f
#if __VER >= 8 // 8? ?? 061226 ma: ]/ G: O1 h) E! w
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
( Z, u) O5 K& [ {7 Y1 ?% ?* C: B/ e& p
return;& k* N, _+ m( k# i
}# M; Y v- O3 _" E+ y( I) \6 S( E
#endif // __VER >= 8 // 8? ?? 061226 ma/ J/ z" o0 F# j3 ^# E7 r
8 o) g% h' r E* } if( pLeaderUser->m_nDuel == 2 )
- n J; G2 T, b0 g1 v/ m { / k, y' c6 }7 Z1 `0 _
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
- p$ n8 L. t4 r+ o$ C1 o } ; m! V! _, p3 d: Y
else* S9 _$ k8 N% D1 `( s
{
2 F, L0 o1 C) R* b6 B if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
2 H9 j4 c8 C( b+ i8 v {
5 M1 L& e9 D, ^- w9 ` pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );* B9 v( l2 O* |5 y9 }/ y
}9 m, ~1 U: { m( T
else3 {# I/ B) Y- ? w- L4 h0 d
{: ] \4 S$ Y7 N4 H2 r9 P- L
if( pUser->IsAttackMode() )
; Z- C& e. f6 H% \3 _" s+ q. T' q pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 s3 h! G& J/ x9 N, ?% {! t% |6 F else" k! V# w. h- X" O1 L
#ifdef __PARTY_FIND
; m4 H$ K9 K2 Q* q* H pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );$ q. Q) h+ T1 ]# _5 x' p ~
#else
/ ~0 Q" o% \$ {, N$ Q1 x pUser->AddPartyRequest( pLeaderUser, pUser, bTroup ); [4 G+ k* J2 V, o% L b R
#endif //__PARTY_FIND1 K! A% G& \, I1 E6 K; n. x5 ?
}
2 ?# G0 r2 D" z( Y, s7 L1 m }
; n$ Q8 g0 D* ?5 t! S }; B; ^5 P9 @1 a- f
else b; N/ c! u" d
{9 b5 N8 r' X' F8 l3 d
if( IsValidObj( pLeaderUser ) )
( y8 h$ M% B3 y" v3 y- p/ N pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );: I6 O$ v( |2 g g3 Y! j6 z4 j
}/ w: ~7 z' A8 [8 p8 B: z, ^4 M) X
}& _8 R8 U: j* s( D/ T o4 O% L
- k' h4 u5 t0 l; T
User.cpp:
: M! |. @" J7 b, U代码:
5 E) v3 b. X* k7 t#ifdef __PARTY_FIND; r7 | j5 l4 G5 I8 V/ G4 h
void CUser::AddPartyAllowJoin( BOOL bAllow )
: i* _, D5 o% |( L{9 [+ i1 K( C9 b1 ~* ~3 _
if( IsDelete() ) return;7 t9 T0 z' f" B9 Z7 o
6 K/ e9 t. T$ O: N% [2 X m_Snapshot.cb++;
: S0 T, [6 p9 Z2 D" Z m_Snapshot.ar << GetId(); s- b0 V$ D7 C% g6 G8 Q
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( G- F4 |( H, G
m_Snapshot.ar << bAllow;
) _. l. Y' M( j, d8 W2 [% I6 R# j; N}( W4 O5 B! B; e+ {8 N/ c- W4 O
#endif //__PARTY_FIND
$ R! ~1 {! X6 F2 ~2 J* L, v1 o) N; `8 K9 g- u/ u; y. f; S
代码:
7 P* k& i0 t, `( D5 W# t) ~: ?#ifdef __PARTY_FIND
6 @0 q! E7 F( m% k: lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )" A' s- B4 r; a! N- n1 W: k
#else+ H n5 L6 J# w* q4 j
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
3 N$ T# l+ P k! O+ I$ q2 ^* I# ?9 `#endif //__PARTY_FIND
+ i6 q {% t: m5 Z! Q' o{7 A) Z- Y/ A; A4 M, ~
if( IsDelete() ) return;
9 B8 R* ~8 K! E2 u: V5 Z
% p2 ~+ R( D# k* g. }% n m_Snapshot.cb++;
( D# i7 L0 b* ~) ]- W m_Snapshot.ar << GetId();
% C& S" g3 ?3 P# y* G. m m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;- T m/ {+ k0 ]6 {# c
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
9 g5 S7 b p$ ~- T. F m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
. A$ m% P+ u$ l0 x, m1 ^* n( o2 c5 q m_Snapshot.ar.WriteString( pLeader->m_szName ); a# A. V- [2 u
m_Snapshot.ar << bTroup
& I4 ` s. N! Q2 a#ifdef __PARTY_FIND. ^' ~3 a/ L6 o
<< bPartyFind
2 A) H0 G( G+ h" k2 ]#endif //__PARTY_FIND
- M7 w' q, L( c* t ;
' _- o5 n- o! D" H- E 7 ^" g' D% }7 Y9 p7 L9 w
}; ~' t2 T. w& f* G! ^
# p: ~* J6 u* G+ y
DPSrvr.h(公共范围PLS)
9 J$ f) {- ~, Z; R; ?$ U C代码:
! k/ L6 a6 J/ A) J4 R) b, M#ifdef __PARTY_FIND4 R7 Y4 n$ I2 a8 u5 F" ^. E' y s3 x
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ \1 V1 D) M6 E/ S#else( G. V. E, v0 k* u7 g& t" w: S- c
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );- V; `* i% t* ~/ F1 Y |5 ^
#endif //__PARTY_FIND# l u6 |, S) ^2 S& D
4 N1 c4 `) b# Q% r
代码:+ J6 j! ^. k& S, D
#ifdef __PARTY_FIND
. @- J& S$ {# s. n void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );" C4 I1 h0 j% U4 O" P
#endif //__PARTY_FIND
/ c+ {4 p# P% p9 z" m. A. w8 b q* S
User.h(以及):
/ {" W0 g( D6 p* G" Y( [代码:
! A! g% D& b$ V#ifdef __PARTY_FIND- _( h: l }+ D' x, |
void AddPartyAllowJoin( BOOL bAllow );. z: v2 [/ O# M L( I
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
t8 r1 W; W* a/ c( P#else
: _7 e8 l# J' R. G. q; F void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );$ o, T& A+ d7 ?% G
#endif //__PARTY_FIND
& e. j& v$ P0 ?' \) Z8 u& y& u, y2 w0 j A H& P% q' f
party.h:* }: X P4 O4 C6 [' \6 }
代码:* c' h; O4 ]* W7 ~" U8 m% ~
#ifdef __PARTY_FIND0 H9 e2 G y" _. }. Z5 p/ W9 o
BOOL m_bAllowEnter;
9 H4 C* G9 t4 r2 U; K! s7 }#endif |/ D4 p6 X3 Z( ^7 i
; p# d j7 o I2 V/ o6 Y- b0 T代码:& R' U& L2 d* I! j& F) x% z' t4 Q3 ^* ]
#ifdef __PARTY_FIND1 I1 y- ~+ W( r2 R8 o- N3 \( Y
CParty* GetPartyFree();2 [* H% \0 ?- U1 i0 w3 `6 }
#endif
+ B7 Q9 Q0 |0 J6 ~: h& S
5 c e& Y4 r$ v) v' oWndParty.cpp:
* ^, S, v2 Z/ o$ D5 S: POnChildNotify:% b! C/ b, l' S) Z% l& H$ |
代码:0 r! v' c% e7 F- Q# B- G4 \, }/ w
#ifdef __PARTY_FIND6 E* w5 e2 P/ R& u6 E' H# |7 r, z% P
else if( nID == WIDC_CHECK1 )
5 Y$ F- _7 ?( `! { {
% w. d6 ?. y% F( b6 G4 b$ ] if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 j% q' \% U3 n/ {$ Y0 W" ]
{. Z& P$ L0 i2 r
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 }1 x1 X4 {, r8 f0 B- o# w
g_Party.m_bAllowEnter = !chk->GetCheck();, p5 O3 L; z- y A
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );; c4 K4 b) H% Z: u; ~" G
}6 x% H& `0 t& V0 i; f
}
4 q8 b! U4 h7 { `( l) `#endif //__PARTY_FIND
3 l* C9 P" e3 F6 Y7 j/ @* i8 x& k: n: M* j+ n7 w
代码:. u, N) B' E- c2 f7 X1 m1 H8 e
OnDraw中:' E5 L& c' q" v! X0 U) p2 {4 h8 Q$ e$ s
代码:, F" v) }. E' w0 C& ~
#ifdef __PARTY_FIND
& X+ S- ?) b$ g4 a' C% t CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. L( f9 y1 s9 m/ @: p$ e5 P- Y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- r2 Z8 p7 n7 w) y7 Z chk->EnableWindow( TRUE );4 g0 b2 }* v: |/ V
else: q$ |; q" l, ^8 u* y3 x7 V) _9 `
chk->EnableWindow( FALSE );
, g) V, T2 @: E, u1 \: O# j chk->SetCheck( !g_Party.m_bAllowEnter );
4 M/ W% t3 I2 _7 q0 T6 _+ G#endif
1 D# Q& e# N$ k6 k7 n
* h) K1 r) D' R" f/ k9 [' {( O6 L) ^DPClient.h(public):
3 T4 y# D0 v/ |7 l+ B1 }代码:4 o4 a" V) u# @! K, y0 U
#ifdef __PARTY_FIND
: o2 W9 N& d) f: H. k0 [' T; a z void OnPartyAllowJoin( CAr& ar );
9 j: }1 N! W* q0 w; b6 b5 A( X8 I# b; q void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 {- x; j! S2 x5 i0 D) b. @) g# b#endif //__PARTY_FIND
! W/ {$ R: E6 d# U% |+ t( |) W3 Q0 q5 R
9 P. G/ E$ i8 X( PWERS hinbekommt没有,请让赫克的权利。3 {: A0 Z7 i( F \% c: ~+ A
不支持左右,所以难不...% }. q9 P" Q9 O" o
党k的Windows NT甚至编辑它自己。- A5 B! W8 E/ W& m' |
包也,因为我不erschreiben进一步如果我你的。
, S5 u; w( P( J' @3 N由于缺少Quantité k n个代码是什么升工程前。
0 U- U( |( P* T如果是这样的。请发表。
6 s' L, r( v) b- }到目前为止,Pumbaaa) {& z6 ]: ~! T: x' T' I
* f R" T3 S# z! j) i 9 u) e0 n! D+ a- {
MsgHdr.h( e+ x9 {+ }1 m; l0 b
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863, P: D0 B7 O$ S+ j! N
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243 l& C9 S3 M1 @" r& G0 x
& P& ~! B" g8 \2 d. m0 R B6 O! g* `3 o' m: y3 P, C. x
/ x+ v! i+ p: ^$ e' n3 Q, e
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