|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
/ {$ h, n# q0 W3 i [1 E如果我鼓掌纯粹是我复制错误时,D/ k% L: y- g/ H; ^, N* Q6 s' s7 H
积分当然Pumbaaa。2 h1 z% `: { m
9 n, H9 z" M( T' ?) h G: ?
FuncTextCmd.cpp:- k/ E1 `( g) S: E
' Z N6 X9 V+ |代码:( p0 g7 k) t. V- ~2 v6 J
#ifdef __PARTY_FIND0 W! g0 I9 ]9 Z2 S+ Y% O. G
BOOL TextCmd_getparty( CScanner& scanner )
3 r: s7 ]( t0 \" V! ^3 Q{4 N1 M( e g' b+ i# ~+ s
#ifdef __WORLDSERVER
7 E- `/ W0 h3 _/ B4 P8 g- q CUser *pUser = (CUser*)scanner.dwValue;
6 d& E$ h, R& E+ f3 \9 I" H3 Y; f( |( E if( pUser->m_idparty > 0 )
3 D# Q2 V: t4 v; v- ~0 K/ ? {/ w3 H8 l' ]5 m
pUser->AddText( "你已经加入一个公会。" );
& q+ I" ~; t6 r* K) L return TRUE;6 ]% j6 b/ J. e3 w) q* }' y
}# \2 Z6 G# R/ O, n' Y
CParty *pParty;
2 M; R: W$ \1 c1 M: O pParty = g_PartyMng.GetPartyFree();6 n. r4 B3 _2 @0 y/ u
if( pParty )8 b. @! x0 R/ {/ z
{) X7 K# ~. W) c/ _/ m5 j# s U
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
5 _; H! f6 A3 M+ p }else# ~5 Q- n0 P3 a1 @$ Q' e
{
4 W' s& k. P% q0 x( M9 j# r4 o pUser->AddText( "抱歉,这里没有任何一个公会。" );
! V1 _9 S1 I( v! T }5 |# Y/ j0 s7 f! m( l: |/ n' s
#endif+ |; q4 Q2 w6 s/ c5 s& x; _
return TRUE;
& }& v. M* m' Q: _}
; v6 J9 ~2 I# Y R1 I) `#endif //__PARTY_FIND3 M2 _) _ A* f$ l7 S) }
5 N" N0 F3 @/ c1 y2 k" x B' H* o
代码:. C5 A1 f4 o4 e, u; M8 }% L- e; ]
BOOL TextCmd_PartyInvite( CScanner& scanner )
( h! }4 D$ Z7 r$ q/ ]6 F{
' N4 a1 }3 i0 L4 i5 R+ i#ifdef __WORLDSERVER: [: @) P7 }6 \8 v
CUser* pUser = (CUser*)scanner.dwValue;
, N- c% r7 H X$ U4 l MoverProp* pMoverProp = NULL;" Q9 K0 I# o8 o: h4 p! z' d
scanner.GetToken();4 w2 P2 P" z5 ^5 v6 Q
#if __VER >= 11 // __SYS_PLAYER_DATA) j$ `( [ _, `7 M7 t- r& W. Y
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );& C* B' H" d2 X8 A+ g. k
#else // __SYS_PLAYER_DATA
% C8 y2 v% U( G2 f1 V' Z u_long uidPlayer = prj.GetPlayerID( scanner.Token );
C7 e+ R& D% l2 g5 c4 ?5 Q#endif // __SYS_PLAYER_DATA. P) G2 H' r& L
if( 0 < uidPlayer )
! P# R6 | a# Q$ H( F" e {
+ F# Q. N7 X3 `' X5 B4 i CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 2 Z# @6 z+ p; X/ f/ v: G ?6 c
if( IsValidObj( pUser2 ) )0 C9 \8 ?! m9 h* D0 ]# J
#ifdef __PARTY_FIND. w* z6 X2 F+ n
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );4 ?- [# q/ c. x: n7 W- P
#else
- t8 T. F5 J1 L( w0 m g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
1 t3 {/ d) R- x9 y( D0 Y: @#endif //__PARTY_FIND
2 r& u4 E0 u6 y$ ^ g" v else
/ ?* e1 H" h" F- @1 B( S/ _ pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );9 Q- h" U! X$ `4 T) b
}
8 @9 Q, m9 U5 E K( L4 Y9 Y else; p5 Q1 D* f: h9 _
{
" S% ^4 {" g# S* A( ] pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );* i" k" [% E6 o4 ?
}
' Z4 E3 k- |1 \: M#endif // __WORLDSERVER: o# W! i1 S3 z z' j
2 ^7 g/ p! t3 f: _. H5 I1 L! K
return TRUE;9 _+ R/ X/ w4 i
}
) |6 {! ]+ T6 P/ E$ T1 X; q' Q) R
8 S- i# Z8 l S3 z代码:
* v/ |2 c* w/ B2 h; W9 S4 r$ ^#ifdef __PARTY_FIND1 I& {& ~9 L0 \4 _5 v8 E
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
) X5 V& ?( R% {# ~) A3 o#endif //__PARTY_FIND+ I& A: [0 c- Z \, P) {
DPClient.cpp;( }. y. t) n7 T# N I
Code:0 ?7 G: m6 h% C$ y2 y+ m
void CDPClient::OnPartyRequest( CAr & ar ); x G6 G: ?# g+ l8 F4 {- z
{% T, [6 J2 \. r
u_long uLeader, uMember;( G; o7 g8 A, ^7 ~3 p1 D
' L+ k* ?6 M3 g/ u8 W% O$ x BOOL bTroup
/ M, ~ G+ |: b8 f#ifdef __PARTY_FIND
0 k' o; q; V6 h5 t6 { , bPartyFind
+ J6 O) I2 {4 A#endif// __PARTY_FIND; p7 u% x) k2 d" {7 f
;! b8 J9 z7 [: {/ _% n/ J
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;% G, R: `+ |4 t6 F. x
BYTE byLeaderSex, byMemberSex;8 [9 |* ?- r& Q1 x" [6 H1 j
char szLeaderName[MAX_PLAYER] = {0,};
( ?; D b$ ?; {0 G+ w4 f ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;; x2 z6 X* I5 P# K
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
0 [% l2 y4 u0 _6 m ar.ReadString( szLeaderName, MAX_PLAYER );
7 N# e9 \6 u4 q' L3 O ar >> bTroup/ W- S, l8 t, `, P0 n3 ]
#ifdef __PARTY_FIND0 [7 F% }) f" h0 b- R: F
>> bPartyFind0 ~0 E9 Z) j- u- i( D: u M
#endif //__PARTY_FIND
1 L6 r' n- T4 Z: d ;
# ]7 a, t2 N. ?$ N$ n8 l
/ L& {( V, ^' o5 q/ o: q if( g_Option.m_bParty == FALSE )
" t# r6 p, B) o3 | {
8 R$ O, b) R8 A* F SendPartyMemberCancle( uLeader, uMember, 3 );/ `1 E8 s; v3 A) R0 F
return;
9 I1 t7 t3 C$ Y- C6 \1 E }) w0 g7 L/ ?6 c0 _ ~6 w) I
, G* T& F/ x, A8 |4 W* j V#ifdef __S_SERVER_UNIFY
) [# \- K) R7 b, v) S9 } if( g_WndMng.m_bAllAction == FALSE )! Z9 q, V3 I. I# v1 g
return;, k+ M1 Q* X' u, N C7 |$ D
#endif // __S_SERVER_UNIFY' f7 d. o0 z9 I( m* [4 Y1 M
# K+ ^- T$ d8 q9 y7 n CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
6 y+ O7 @& F* o& U g% p; ~+ M
1 k) P0 y9 @+ l: O" u5 p$ m0 Q9 Q: V if( pWndBaseBuf )
5 `- m! A# v$ a. A% @/ k9 t ] {
$ q* C; @: f( m9 r SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
6 j' R) {0 F' I return;
$ c3 L& |& k4 I: z/ m2 c. @ }
" M! q! l% |/ j0 A# g0 T9 J% g#ifdef __PARTY_FIND; B4 ^& M {2 x6 S
if( bPartyFind ): c+ v# t2 M, c/ P ^9 L
{
! m7 Y8 W, ]- w7 E9 U0 m SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
5 ?/ a7 o& X* P4 K4 k; x }else% e0 I, | k/ o2 a
{: K6 @2 y3 I/ M- e* L0 d! M J
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ |+ e- J0 A, r! u- @+ | g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );! m) g4 h1 H. q% [) H
g_WndMng.m_pWndPartyConfirm->Initialize();
0 @- }7 j( G: p, V8 r- H- w }
3 v" O8 V c0 j$ B#else3 x/ h; T( R( f, K' j; j
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;* V2 W# A/ e5 l% ~" P% {
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 m- ^4 Y0 m) {
g_WndMng.m_pWndPartyConfirm->Initialize();/ e b& M) o, _* Q0 c$ [
#endif //__PARTY_FIND) e6 `3 q% g* K& o9 I6 r) \. {
}
6 h$ W8 ~9 H+ c4 I% z; C3 C) `9 u# s, Z
代码:
1 ]/ r+ T3 R- Y2 p4 F8 ^#ifdef __PARTY_FIND
1 L# o' r1 e; Z* V9 |void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )* r% q& k" z0 Q+ y
{ a+ U3 g. \" f
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! E, I: ^- \6 J& L8 @" u
ar << idLeader << idParty << bAllow;
/ i: k- ?9 K( ~0 s$ @% n SEND( ar, this, DPID_SERVERPLAYER );
9 \( |2 Q$ {% |7 K# ~4 v
' r# d) R2 t. ~5 V5 X% u! P}/ n b1 v' W! Q8 o
void CDPClient::OnPartyAllowJoin( CAr & ar ): N! S2 s+ M9 w! {
{: X8 Q. @) V5 D: w/ c e- _& c
ar >> g_Party.m_bAllowEnter;! ^8 Y' ?$ b! Q+ A
}
+ Z. {( L" P, K% i& t; m$ a#endif //__PARTY_FIND
1 i) u4 w; k/ U+ C; L/ Z! @' wCode:8 J0 v, E$ {0 L; n
#ifdef __PARTY_FIND2 w" f; |. y7 O- R; B
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;! w7 O) K2 s$ o! B: i3 L
#endif
5 U# X2 i: `. q, c9 j3 h/ F* b5 K6 |6 @/ C2 w" X
party.cpp:
0 }& T" T3 r* e( {3 ^/ [2 f9 i代码:
$ I5 m7 u6 F; NCParty::CParty()
: J4 B. J; G. S9 s c# ~6 ~7 ]{( c# `# @; Q3 F7 g
m_uPartyId = 0;. M; D$ M Y( b# c9 m6 w
m_nSizeofMember = 0;2 s- y3 }$ y; y
memset( m_sParty, 0, sizeof(m_sParty) );
6 s/ T# @$ X1 Y( a. p) Q m_nLevel = 1;
" Y! v2 X5 z' Z' _4 d) h' `- i m_nExp = m_nPoint = 0;6 ?, Z) {" Q1 G. V
m_nTroupsShareExp = m_nTroupeShareItem = 0;$ o8 k9 n- P( W- C
m_nKindTroup = 0; // ????: J3 A' |- {% m& h0 W
m_nReferens = 0;3 z4 q3 w! B" X: i$ l/ Q2 A! c3 k/ L
m_nGetItemPlayerId = 0;) n% v, y7 V$ Z% t; f& F5 I% a
#ifdef __PARTY_FIND; B0 N, V9 S! c3 i2 z r2 g
m_bAllowEnter = TRUE;
5 \$ s& H: v) `& L) C2 w, [#endif //__PARTY_FIND6 g1 Q: U" C3 ^. S0 I
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
& @7 P7 S/ q. o" {# w2 b {8 l& \& a: W% i2 m. q6 V' k
m_nModeTime[i] = 0;
! |( O0 U! t0 e }
& I( ?9 A Z# V( p# T! y; d( a r m_idDuelParty = 0;
& Y( r" _" K# \7 v/ A6 @#ifdef __WORLDSERVER) u1 t* J2 H4 Q. s( v; K
m_dwWorldId = 0;
9 A! V/ { n9 A#endif // __WORLDSERVER
$ F( Q4 S! R) |6 _4 I8 a) ?}3 |9 O2 d. r d! p6 b
代码:
I" E L7 I; `8 Avoid CParty::InitParty()1 u' J+ `9 M6 |
{$ a& A, r% W) {7 D9 k
m_uPartyId = 0; `/ E2 ?5 Z4 M, ^
m_nSizeofMember = 0;) P( C9 n. M9 u0 F
memset( m_sParty, 0, sizeof(m_sParty) );
; t/ ^" e2 f3 a2 |: d m_nLevel = 1;
4 M: O1 k2 o# X8 X% M/ D$ z9 R m_nExp = m_nPoint = 0;$ `: P" r. ` t$ s( h4 L, ~1 _
m_nTroupsShareExp = m_nTroupeShareItem = 0;6 ^) j2 U& F; L
m_nKindTroup = 0; // ????
) X* `; ~( S, ]+ E) t% U6 _. l1 W m_nReferens = 0;
4 i( I% S' X4 P+ H; }- K0 \#ifdef __PARTY_FIND
/ x2 L4 `$ q# o% O m_bAllowEnter = TRUE;
, a, O+ g F0 ^3 b0 E: H! f* U#endif //__PARTY_FIND
5 |- S' I: F q1 v for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
2 Y+ Z! \) W3 o! y u6 a {
4 V4 g1 A" M& |2 X m_aMember[i].m_uPlayerId = 0;$ G/ R: n H( q, o, o# L# Q
m_aMember[i].m_tTime = CTime::GetCurrentTime();
- H- v* w3 ^9 g* K3 p m_aMember[i].m_bRemove = FALSE;: o+ O. H4 E' U* r
#if __VER < 11 // __SYS_PLAYER_DATA
* d" ^4 m" a/ X( J8 U& A& P J m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
# j! U, {1 c1 H9 O# o! u m_aMember[i].m_szName[0] = '\0';9 y* r2 K5 {0 u8 y; ]3 Z; g
#endif // __SYS_PLAYER_DATA3 E O# Y9 i3 M! K. J9 \% Q
}# `, q8 @& [+ O
}5 [5 Y' ?& |! ?
代码:
6 p5 S. g3 W4 M6 O) ~, r$ Y#ifdef __PARTY_FIND8 u: h3 N- n7 c D! ?
CParty* CPartyMng::GetPartyFree()
$ c y9 h- l$ [2 v9 m{: e3 B: j2 v4 r. z6 Z
CParty* pParty, *pPartyTmp = NULL;
7 d. A2 ?% w8 _ c3 h if( !m_2PartyPtr.begin()->second ). \4 D/ t# I7 `0 T( k! Y
return NULL;
/ I. i1 s$ L- y+ c BOOL bRan = FALSE;
6 T6 @; j/ F! [3 ~( ^9 p DWORD dwRand = 0;7 p& e- Q1 t" F' D2 [( I3 v
if( m_2PartyPtr.end()->first >= 1 ) P& s) n, g# m8 b
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
# ^3 v$ ]5 a. x. k9 G& u$ r/ R4 ~1 L& Z% h# J8 Z5 _$ ~
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
; |1 M2 U* V- L5 y4 P {
# _" P( B( h! v( \ pParty = (CParty*)i->second;
/ z, L1 p: Q, U- x6 x if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )7 P2 j( N$ }6 X f# i
{
9 A/ ]" y1 ]) r6 X0 B3 a$ [$ k if( i->first > dwRand )
+ U1 m I3 ^/ {' ?- m return pParty;
3 d, r# }6 I% m else
4 v6 {* I8 p; b" n$ \ pPartyTmp = pParty;2 r/ `$ l! Y: o) R h7 L
}
8 x- O% `' ~5 R/ @ }/ }0 b8 Z' x5 l- [3 X1 l- L& `
return pPartyTmp;8 _# z; o- ]$ X9 X! F
}$ I7 d1 A2 g$ I3 q& \7 w* h, k
#endif //__PARTY_FIND
1 q9 k( Q) D" h0 h# |+ C8 ^+ q' Q4 n, K8 q) T
DPSrvr.cpp:
. S* y1 o6 F7 @- |. z* x9 _代码:% X: ` ^# K) W% A1 P9 ~) O
#ifdef __PARTY_FIND9 y: \1 O* l5 D0 n4 Y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )5 a' b( d5 V" _
{, S9 B- W( ~( P/ n+ f9 ?
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- G4 O1 l0 p0 Y1 }- x y if( IsValidObj( pUser ) )
9 R& D$ L- X& W9 S {
" z: Z5 o+ o1 f" I+ [1 U u_long idLeader, idParty;; R: t% t1 A. F+ _ e) _5 @& }4 }2 o
BOOL bAllow;
+ Q z4 \4 L8 W9 ]4 ^2 q ar >> idLeader >> idParty >> bAllow;
( C5 D, j4 @/ Z+ Q/ H$ i if( idLeader != pUser->m_idPlayer )2 y; S6 V" y0 K; v) c+ a
return;$ {3 I7 ?) Z, W9 z2 q
CParty *pParty = g_PartyMng.GetParty( idParty );5 x& }8 q8 B& C' P
if( pParty && pParty->IsLeader( idLeader ) )) O# t% u% U0 L1 i# N
pParty->m_bAllowEnter = bAllow;: {; M }$ r5 M$ d* W* g2 T
else
5 _+ B; N$ r" K6 b return;
' ]( W; Z) K# e9 T) L# X% B0 l1 f/ p+ ?/ N6 F) V" O. F& H( \( T
CUser *pMember;
6 c% W7 a/ E* m& h; W for( int i = 0; i < pParty->m_nSizeofMember; i++ )
/ ]( u, R, u F* N1 p/ l8 ` {
; f. \3 h. l6 d pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
+ s6 d" e4 s2 L! B if( IsValidObj( (CObj*)pMember ) )7 E& \: `. `* y- ]3 R
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
+ C- t$ v+ h5 I( _& T: p }, r: w7 d! w0 p8 U0 ]
}5 e) Y6 S$ \: r6 ^
}
2 f1 V+ h) b1 l7 f#endif //__PARTY_FIND
, Q- i& L0 E! R$ S; [; x' A3 g6 ] C; Y' M D+ ~9 o" ^: j/ l
代码:
7 Q! N6 C( [! a4 C#ifdef __PARTY_FIND! j( z/ ]4 F; D9 f5 g: q3 m7 X
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
2 k+ q. H( ]3 y( W* j#endif //__PARTY_FIND6 R5 A* C+ e" @+ G# A! \3 k$ k* k
8 k0 x& Z: b# J: W4 \( U. S z
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ C; e, o, K% w& x4 g{
# A% F' i) o" k! U3 V) i6 { u_long uLeaderid, uMemberid;
- O) d! Z6 U- J- m/ U8 l0 t1 N BOOL bTroup;
$ i- {( ?. M% B# e0 z( L- h ar >> uLeaderid >> uMemberid;
5 x, K+ H" W% U7 g( g ar >> bTroup;: t$ Y/ d6 Z9 _! l* E$ H
2 @; l2 @0 Z1 Z! ^ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );. F# E- O3 p: z" F9 P
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
+ s2 P8 ]9 K# X1 A% o#ifdef __PARTY_FIND1 _& E$ |7 x) Y# U6 E2 b
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );/ H q C- I1 u; t& M
#else/ x" S) K; I9 S7 i2 E& R# L4 t
InviteParty( uLeaderid, uMemberid, bTroup );+ S$ D2 ?4 r, E# b3 N; `; @
#endif //__PARTY_FIND
- e/ ?) g4 q+ d' s$ Q% o3 z}
+ _ Q0 h: g" M9 b, l. s M) r
8 K; F9 Q; g2 J8 a8 z$ A, J# {9 S7 k代码:' B: W% Y$ X4 j, \
#ifdef __PARTY_FIND; c& c% M0 w& J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )9 y7 b! }0 y) D
#else
5 z& z2 |2 _$ p# q: p9 Xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
+ `2 y: J* {! @+ X- X) O4 U4 q#endif //__PARTY_FIND- m) R. d* {0 j+ d
{0 ~" w) _% Q" y' t. C" O5 C7 @
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );# S; f8 M, o4 X
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );2 L; S+ ^( s, U6 Q% p v( N8 }
. o! W5 E$ C4 |/ _8 v" L# ?" m+ K
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )$ z4 M7 B1 T: p/ I/ |
{: D: L+ J0 X7 O: u" U- @; V4 i) G* {2 @
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )9 } }+ B6 M2 P w
{- D; H8 t) g. P8 T
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
1 R! T* v& P- ?: A {$ ]* I* H8 m& c# h* V& w
pLeaderUser->AddText("没有足够的权限。");
. T: _% I& `8 C" Z; _/ O pUser->AddText("没有足够的权限。");
) z$ Y4 }2 e3 X- \" y7 Q4 b return;$ p4 I5 x* h v5 O1 N$ s5 R9 q
}+ C* \ `2 W& C0 l# N: Q6 F5 E0 r. ^
} Q$ K0 {* A. _, z/ F+ r- g; E
// ???? ? ??? ?? ????.8 {2 I" |9 |4 t8 J& z) C$ A9 |
CWorld* pWorld = pUser->GetWorld();
" I7 @$ r: d+ e if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )7 {/ I2 E3 t: O
{
4 ]7 {* Z, H! P' ` pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. ~6 z- q/ d$ Q6 i+ ]' J return;% d& y3 i1 d W4 Z9 W0 g
}# t- P& ]7 P) Y" h+ N
#if __VER >= 11 // __GUILD_COMBAT_1TO1
( Z F- E. [) E+ D1 V if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ): b- t- g; w- h# r7 V/ Q4 R$ n6 ~
{ V7 B6 G' x0 B1 P& P
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );5 W% Y& e' I, d' e o& i
return;* P* U' ~3 |! c/ d$ H; u
}8 s" N% O0 v0 X$ q2 s. }
#endif // __GUILD_COMBAT_1TO1
; x7 \& a! t& n- i8 |$ h, b c9 I* Q$ @- h
#if __VER >= 8 // 8? ?? 061226 ma6 D- \9 [; e9 O2 s& Z
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
0 @$ _4 s. f3 e* x: l0 J# A& f y, x {
0 ]" ^/ C- ]- S8 Z, d+ O; O return;
+ @; N+ ] o/ v; K }
( I8 L8 E8 |$ b* S% x4 K! X1 [- M#endif // __VER >= 8 // 8? ?? 061226 ma6 O: f$ @8 \% L1 k% ~ e4 P0 N# ?
9 S5 W9 _) C) O G# {* R7 {
if( pLeaderUser->m_nDuel == 2 )
) c% d: }7 g F8 M8 b {
& S% \9 `7 s) s# t7 c( E3 E pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.2 ]- v9 E+ { a* I W0 z
}
4 A7 N2 ?. F6 |9 v1 j7 E7 ` else
2 K& D& M0 F1 ?0 N7 ] {
4 {2 o# ~% x' D# b% ^, i if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???- U' Z; `, j# }. D
{
3 R* n- i8 H' y) p/ S2 L pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );0 ^* x# p$ r7 ]8 L+ \) c
}4 d- g. R' N' r: B9 A3 b
else# W9 J, p# A. H0 C8 T, j; w
{! X* q$ o# _& e' T( `5 e0 N
if( pUser->IsAttackMode() )
2 T [4 D' i6 x; F% C( {% I, } pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );. ^, S( K3 u5 A' d* z! [" v
else+ C8 G9 x/ C# E3 N
#ifdef __PARTY_FIND- K, C( R/ `/ O' X8 U
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );& D+ }$ T$ ~9 M$ G+ @* R
#else
; C- @# l. G0 ?- v pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 g) g. Y. h) B4 T: Q4 j. [#endif //__PARTY_FIND _- x( r" T5 f5 p4 b V
}
6 q: ]9 U1 Z% T3 r9 ~; F1 C$ | }$ m& d) d, J. V, `5 U0 o' A
}
9 M: V0 F; N' g7 q7 S6 B( Y else/ }$ S, ?! [% c$ X
{- L. w! S0 H4 k, l4 k. r
if( IsValidObj( pLeaderUser ) )
7 t9 V* I ~2 @4 |" D1 y* u8 e' g pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );. T$ C+ Y( i- A- N2 e7 N
}
8 \0 n/ V% t4 ~6 l3 L1 [}( `) E4 ?" w& {
6 `6 x7 n: x: f5 |) M! VUser.cpp:
$ w9 |5 c5 ~$ x2 x$ s& D代码:
- {" I/ @* S3 e% d% o# U#ifdef __PARTY_FIND
- y+ e6 X: l+ K. J, E; _4 l7 w+ Ivoid CUser::AddPartyAllowJoin( BOOL bAllow )
$ y) a9 n# b. S# F g/ d$ m) _$ m{
& T# b: ~: h7 _ g x8 @/ { if( IsDelete() ) return;
+ k5 h. X4 y* @
0 Z1 o5 e. T2 q/ l" d m_Snapshot.cb++;
8 H$ |7 ? A' Z! m$ x- i" K m_Snapshot.ar << GetId();, @1 V; o! K7 D. i v
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ z; k8 ?& [) }5 y! A- |* e: V m_Snapshot.ar << bAllow;. }" O( h# Y/ Q4 ^8 Z0 g2 F9 W
}
1 n- ~8 y$ }) ?' p#endif //__PARTY_FIND" _: D- G9 X" ^4 |; G5 n
! y/ k# ]0 J/ Z- P2 U) E
代码:2 ^& a" m! K# ^& `/ n6 ?
#ifdef __PARTY_FIND
2 t5 Y4 Z/ s! q( {; k% yvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )& F% T- x6 `$ [6 k( {, h
#else4 b# M+ D$ ^( ~9 M( Y6 m; }
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
r9 Q: n% y2 [ Y#endif //__PARTY_FIND ]. w1 }2 }0 j2 B/ Z/ v/ l3 Q% B, O8 n
{
2 R3 v! K& L, i# \ if( IsDelete() ) return;
' a+ A6 X6 B l2 B
2 W5 T% p& t/ l- s m_Snapshot.cb++;5 Q8 t2 U$ l* \- Q
m_Snapshot.ar << GetId();. F |# Q+ h- f( x& C$ K, C+ B/ X
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;' f9 x) E2 Q- M' {; Y0 F/ J' R
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. C/ E, c, z! I) ]1 y( m m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();" u6 H: f) A5 d6 |/ ]0 X
m_Snapshot.ar.WriteString( pLeader->m_szName );
: _: ^/ P- M( s; r7 O% o) ? m_Snapshot.ar << bTroup b. a0 d8 F5 F! Z* k, _
#ifdef __PARTY_FIND
u$ T, N; O k! Y3 l' U) a << bPartyFind
8 j" ~6 D# o2 u# v- d( ^#endif //__PARTY_FIND" V; N+ k- U6 q* u
;' N2 ~" K& T1 l& V9 G/ V6 h
1 ^1 `% Y+ H# d# s& x}! i8 {6 |% g9 X1 X* F/ N
) L* l- z8 i- \5 q
DPSrvr.h(公共范围PLS)
$ P; j9 Z4 z' R4 Y v: Y代码:
2 p( |7 j" |/ `3 X N#ifdef __PARTY_FIND. I, m! l$ M+ W& e* G6 w$ n
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
+ ?6 @- R3 t: ^) K#else# M9 t& j0 z/ }5 @
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: B/ x5 Y2 @( A* a" h#endif //__PARTY_FIND. a( t3 H: V1 L( Q$ P
- g3 e4 V6 t7 `4 M/ M* H! \, p代码:1 l0 S- I j$ K
#ifdef __PARTY_FIND/ g) ?4 `' e1 f; C: }
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );# @% [0 L& h C
#endif //__PARTY_FIND
# r. N R9 v c7 g
- B& a% T5 \- Q7 OUser.h(以及):0 @$ \% P$ S; H: C: L
代码:
+ Q4 _( P: P( r; h& T$ t5 ]#ifdef __PARTY_FIND
9 S) B+ s* f5 a2 H8 a5 k8 [ void AddPartyAllowJoin( BOOL bAllow );
/ o' |! ` _, g4 E$ X2 j% z void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
6 @& ]' l" G+ h8 q7 k# C" H! V9 {#else' @. c8 X0 P. g- ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
- r3 A& V) e' |8 v: d" x#endif //__PARTY_FIND
7 E1 `: C% q. ~5 J, G; N |5 R2 Z1 R" {& M1 O& J
party.h:7 Q$ \, j+ o* N' s+ T3 z- u! Q
代码:
8 M, ?8 q: V$ y+ P#ifdef __PARTY_FIND
- |& Q. G* `/ P* t& y BOOL m_bAllowEnter;) R- a; d. ]$ M; p
#endif
' X8 B, }0 ` Y
! r7 p/ H& g6 \$ R" ^代码:2 p1 p' ~+ t( }
#ifdef __PARTY_FIND/ I4 j' @/ m i) P. `
CParty* GetPartyFree();
! s5 p# Y z0 d! b#endif0 V" ]% Y" W0 B- {
% E# J9 ?! W! Q+ X( W: U* ?WndParty.cpp:
; [, L2 O3 e+ `4 Z4 @% ~4 J. c; XOnChildNotify:
' F, X r# M8 q0 J# H9 K代码:
. K8 A* Y2 I( z( s# d#ifdef __PARTY_FIND
" P: E( w# G! ]' H: ]& K else if( nID == WIDC_CHECK1 )6 o* Q6 F# f8 d5 A
{
2 z- A B9 ~- j# o4 k if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
) E( }2 ^4 m0 F! g7 [! P4 P {, T. [0 @; q1 ]6 h W8 A/ \) m
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );% p# T0 d$ t2 c& X& H+ T7 [# Y
g_Party.m_bAllowEnter = !chk->GetCheck();
4 z4 i, T6 g( H: a2 [ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter ); s8 E- D0 V3 X* D1 @6 R0 b
}
- J$ {5 ]0 z1 Q+ |' k) b# I) s: i }
, P) y- k7 }# t. b& v: W% z#endif //__PARTY_FIND4 N* f4 s9 P7 v, g# a5 i
9 V* J! P2 y/ M8 C# ~0 O" U* U
代码:# o H1 \5 W% ?* t6 m
OnDraw中:
* e' e( y, c' n* z) e- ?代码:
6 y( m' P" e4 x, u/ _" n#ifdef __PARTY_FIND
3 q, g% R$ C5 g- W5 R p CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ K' q9 q! }' }. q- u6 ?
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# U; g& A" O0 I chk->EnableWindow( TRUE );) b2 `9 L9 w. R- T
else
+ c2 L. o6 n- ` chk->EnableWindow( FALSE );& P/ L8 T6 _+ v4 Y, r- g2 A3 e
chk->SetCheck( !g_Party.m_bAllowEnter );
8 v8 ]0 o6 I1 M7 J#endif
' _6 y1 s: w$ i' @. W% x1 K; [4 a3 [2 L+ v4 Y8 Z3 Z
DPClient.h(public):
0 U9 t: [ f+ q( c$ r5 I e代码:
1 P* O. b4 q; _6 c#ifdef __PARTY_FIND
/ K! @0 g& E) g0 u3 W void OnPartyAllowJoin( CAr& ar );% Z$ X0 e; i4 K) H/ X
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );8 o. q# \* u9 t) z# u: r
#endif //__PARTY_FIND5 Q. j1 J3 H3 {$ q: p u
& h0 {/ `" o# g- V
# p1 Q0 P# V2 P5 V2 F0 kWERS hinbekommt没有,请让赫克的权利。# J: a8 r! S2 k( D
不支持左右,所以难不.../ d" Q, g; A% |9 j& R# ?3 c
党k的Windows NT甚至编辑它自己。. L- ?* Q* ?/ e# I9 G: [
包也,因为我不erschreiben进一步如果我你的。+ M! K% \/ u: k3 m7 K! R
由于缺少Quantité k n个代码是什么升工程前。+ I) x8 C$ b, `
如果是这样的。请发表。
- E4 ] J m# M5 X, o# M2 p% i到目前为止,Pumbaaa
* S7 P0 D0 G' b; m' M2 k* i
# c1 g$ F! b, @! }+ z& g 0 x" @7 I6 _# H7 d r" { I4 K
MsgHdr.h7 o6 C1 j# I5 |( U) s
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
( @: h n( H9 \0 x6 h8 j p#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
5 Y2 ^+ v, c Y; ^% S
& v( a% V5 g/ m/ W
9 G5 {: ^6 s$ ^, Z# u/ U. ~
' R1 ~% S( M( @ |
|