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对于那些谁需要它 - 谷歌缓存FTW。 :2 u0 T" ]0 D8 R+ K0 r
如果我鼓掌纯粹是我复制错误时,D
$ B: q" M. N3 C4 f积分当然Pumbaaa。
1 p3 U1 h" l3 E% k8 ?+ B) L) n7 ^' E' S/ R
FuncTextCmd.cpp:
; D+ C. e& n7 O/ p1 Z/ u' R: Z" V0 J
5 O0 Z" N0 f3 g: P代码:0 `7 b6 H- N' q9 ]! v# N' g
#ifdef __PARTY_FIND
2 ?' e' h% W! r0 I" gBOOL TextCmd_getparty( CScanner& scanner )
& z$ s3 @$ N& P/ X{# ~8 e) C. l* m6 l6 x% R9 i$ p
#ifdef __WORLDSERVER( P9 C$ ^- @8 a* G, B+ ]
CUser *pUser = (CUser*)scanner.dwValue;/ o h- k8 ?1 E# S0 J. y, S/ k/ D
if( pUser->m_idparty > 0 )
: ?7 m. Y. M4 ^4 Q" V- Z) Y {
* s4 ^# {1 q4 @: Z2 v; B pUser->AddText( "你已经加入一个公会。" );5 z: T& `: F7 ^- Z3 i
return TRUE;; R' S& s g! N4 O8 x6 G
}
/ M5 H0 i; L- [4 n% U# z Y CParty *pParty;
% H: i2 E4 H$ B! s pParty = g_PartyMng.GetPartyFree();6 q( y- e) U' E! Y1 m# W f
if( pParty )( _* L2 e y, R5 F9 K9 b) W8 ~- s
{/ h' N7 L3 V9 C
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
6 N2 w2 o8 H/ }& t! _8 P* w) e }else
6 I: I& v) |6 ~% [/ a% X {) A4 E! v7 M4 r" s) @- r8 ^5 ?
pUser->AddText( "抱歉,这里没有任何一个公会。" );& }/ L1 v* X3 r6 A- a: c4 h% C
}
2 a2 }3 T5 p6 o( m0 I- X9 e0 ?#endif1 ~$ [: B+ M6 q$ r& {! F% p
return TRUE;
: z2 t4 B( b5 k( m( x$ U% g}
" i' w1 m: W' M, f3 u6 W6 @% _#endif //__PARTY_FIND
' z. K0 X1 m8 K' O9 r" U) Q0 Q5 K$ O* ^3 `! u# o! U$ ^. J2 ?
代码:
+ {2 u8 h1 h |- A& BBOOL TextCmd_PartyInvite( CScanner& scanner )4 ]6 X' q) X# Q" p9 C/ |( g8 n
{" n z- [* l5 G7 J: {0 E
#ifdef __WORLDSERVER7 Y9 x: U' ]0 F
CUser* pUser = (CUser*)scanner.dwValue;
$ Y2 N" J# d0 z: e MoverProp* pMoverProp = NULL;( ?1 M$ l' A6 U( G; q. Q
scanner.GetToken();
: G3 h* G+ P" O( s" e- {/ O* b#if __VER >= 11 // __SYS_PLAYER_DATA
% B8 X- C' M9 V8 p7 _) h u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
+ n5 D4 J4 `4 }+ W9 A9 U- L#else // __SYS_PLAYER_DATA
9 K& M! D- _' _2 g u_long uidPlayer = prj.GetPlayerID( scanner.Token );- [# Z" m2 S) A p, ^" b' {: [5 I
#endif // __SYS_PLAYER_DATA
2 g/ x1 ?) m# |6 |5 M) E( j if( 0 < uidPlayer )
; a" D4 g" a; {+ @, r {
) G& V' M4 y# U2 z( s CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
) f+ D2 V" y& R- v if( IsValidObj( pUser2 ) )" c) u1 R6 W+ M2 N, f
#ifdef __PARTY_FIND! E. _6 c' O# Q) ^0 J9 _2 W: `
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
# B6 {% Z; [0 B8 b" Y/ O#else8 ^( u' I( ]! M
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
$ d4 Z& i0 _) H% f+ X9 f P#endif //__PARTY_FIND
; S: l% y* C/ m- j else1 y9 f1 S2 k" X9 s9 r. a
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
) _7 H \$ h% k. I0 F4 p }
7 g* k. ] _- P% c6 u" U else
1 a8 A0 Q7 ~8 v" Y4 I3 P# n# } {9 v0 E* C! f3 {5 ^
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );9 ?0 K8 j: [+ n9 D* Y7 j& `
}, b8 o" ? e1 x5 W, e& K
#endif // __WORLDSERVER
" R, [% l' x, |) v1 e
q* j8 Q, S6 X9 R return TRUE;, z& Q$ {6 R! q4 t$ k
}1 A- J8 S$ S8 g ~- p. ^- e; A! c! T
) y- O" F4 u, t, Z' O代码:: K7 W* ?, b' s2 _8 K! l# L
#ifdef __PARTY_FIND) D" l9 V+ ? w5 R) H
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
: L! O5 b. j/ [8 e5 ]0 z9 S#endif //__PARTY_FIND
- w" e' S1 N7 }) ?- o$ i. w/ d- ^DPClient.cpp;
# a ]: x) g S& ?Code:
+ `8 i" C) v- f* N7 p3 z8 s! Z3 pvoid CDPClient::OnPartyRequest( CAr & ar )
8 `) g4 U: m1 Y' c2 d5 ]{
/ Q7 v1 u- O" k j( }! w u_long uLeader, uMember;+ y: _9 }# b% i! v, q9 l. h
7 p$ V% i& l% J; `' c3 v* M BOOL bTroup
6 K& Z' e* h/ V0 |* ^, h/ B" V#ifdef __PARTY_FIND
8 d) u* j) z9 Y4 t7 D8 Z , bPartyFind
5 g- v1 [8 \" S( t#endif// __PARTY_FIND$ m$ s: ~& c M1 r% G1 K
;+ O# [7 j8 c0 {, z
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;! v$ `+ I6 f' a6 q- _* X6 v
BYTE byLeaderSex, byMemberSex;) l' _, J q) c/ N$ M
char szLeaderName[MAX_PLAYER] = {0,};( O5 q6 b8 [+ p1 [: Y
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;: i7 l& @& V" r
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
$ V. I+ _1 J# Q9 ]0 M& e ar.ReadString( szLeaderName, MAX_PLAYER );
1 N3 h1 ~2 T( m( p) t ar >> bTroup
( A, V* |1 A& D#ifdef __PARTY_FIND
* ~+ T; q* P1 {; D >> bPartyFind
6 }6 z1 n6 `9 a0 N$ f4 H7 T" c#endif //__PARTY_FIND0 d% z8 X" i$ @+ Q, G6 r% p4 P# l3 o
;6 U5 T, q$ d: K' i9 [/ O
4 } G; L8 p, E4 D. ^, V if( g_Option.m_bParty == FALSE )
% H$ H6 _2 \. j: ^& i {; s7 U3 |' ~4 I) w' t# n
SendPartyMemberCancle( uLeader, uMember, 3 );
5 T5 i, R6 e: y" [3 P, o! ~ return;
: ]+ B6 s6 W! N1 Y/ n' ]& f }4 E! `# P4 d! p: Z) p
3 h- G) U1 w! O& P, f#ifdef __S_SERVER_UNIFY
' \9 t; c. @" M2 n8 ? if( g_WndMng.m_bAllAction == FALSE )- o1 ?! ?5 A0 N
return;
9 z" C- o0 d9 U/ w6 L# f/ C3 h7 g#endif // __S_SERVER_UNIFY: F5 k! }1 f7 K( M
$ p" D) \5 V W0 |) I- J0 a. H CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
/ {) h1 L, o" c4 d+ }1 m% z p) V " ?% p8 j Z& u/ s8 s
if( pWndBaseBuf )' ]' R5 }- u g7 q7 _
{
# e, V; J4 ]4 W# q# E SendBlock( 7, g_pPlayer->GetName(), szLeaderName );. o3 x: [8 ]; z0 Q0 a# r* B1 Q
return;8 p! ]; g3 @2 G
}6 h$ q' @5 s. c! v/ X0 z: l
#ifdef __PARTY_FIND" e; k7 G( Q4 [5 \! x7 n# Y) I
if( bPartyFind )
/ t: D! B5 L i) G+ Z {; a# V7 T- ?) e5 }4 m% v
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
; b) R; ]5 M1 p. z }else
1 {$ F- P/ z( ^7 G! a {* h3 ?* J0 g. S( d
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; | [1 K3 e _( E* [1 Z p
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
5 J0 i+ O. r/ c1 ^ g_WndMng.m_pWndPartyConfirm->Initialize();
1 Y4 X: y ^7 {" U {9 ` }$ K5 F; [$ a" h8 x9 q
#else2 N' H/ w+ ?8 z3 r) f& e
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;& ~) E/ A! d1 Q5 U1 n, _. d
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ v) j" y1 m' O4 X
g_WndMng.m_pWndPartyConfirm->Initialize();
8 Q! P4 g. z" f#endif //__PARTY_FIND+ {: ~1 X8 T: P+ c
}# X' e) }- O P* \9 O9 F
% I7 f' [1 O- y1 l6 m# r- p1 X代码:1 T6 t# G3 w/ Y
#ifdef __PARTY_FIND8 K; z5 p* K8 i2 W% e( S- W
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
3 f( D$ k% y' z7 }: m& y{; S( X1 u" p3 r4 J+ S) v' W
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
8 p' X, m; a- \ D ar << idLeader << idParty << bAllow;- N h/ I$ ~- @3 P/ m8 c" m
SEND( ar, this, DPID_SERVERPLAYER );3 d: }" g* z! t: G) M% q8 A7 y# J
2 \6 ^4 ]0 V/ y, E1 ^}
6 J' U) u9 l: L8 z7 Pvoid CDPClient::OnPartyAllowJoin( CAr & ar )
5 |: ^$ l+ [( g# a{
1 T! f" t" J* q) a% G ar >> g_Party.m_bAllowEnter;$ R$ E; _% B1 `% |, O4 \
}2 L. b- s: j0 o" O0 W# c" k; ~
#endif //__PARTY_FIND" ?, T. Q. v; V' a* F+ z
Code:
5 R4 k2 t8 P( I W#ifdef __PARTY_FIND1 B$ q" H7 H( W2 I
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;- b) `- K3 x; [0 t5 X, R
#endif2 `) z8 W% M- d' Z! b6 c3 ]
3 z. i, _ \+ C4 s2 ~party.cpp:
4 v6 f/ o" q, q( X5 Y代码:# X. R) X6 @: T
CParty::CParty() \5 m$ y! _" c" ]5 x$ o
{
Z' P! o' }5 I+ y m_uPartyId = 0;
# v2 ~9 K& T+ E m_nSizeofMember = 0;
5 a* ^) l& e0 @+ } memset( m_sParty, 0, sizeof(m_sParty) );8 \1 o* Q4 e f: r) ]" O" q V/ C% k
m_nLevel = 1;1 v' o1 ?& o( f: V* { l
m_nExp = m_nPoint = 0;# s" Z& v9 ]- M" V
m_nTroupsShareExp = m_nTroupeShareItem = 0;+ T% D3 Q8 ]% k' r
m_nKindTroup = 0; // ????
( Q6 h1 A* o T m_nReferens = 0;
! r: m: A# S* ?4 V$ R4 E m_nGetItemPlayerId = 0;
* e5 f7 c# v/ t, u#ifdef __PARTY_FIND, A) c* g% m" E' H0 C- E
m_bAllowEnter = TRUE;& m) M; `, m# @- [
#endif //__PARTY_FIND
( C, P0 i. ]7 n6 |2 A |! d for( int i = 0 ; i < MAX_PARTYMODE ; i++ )0 ~4 d; h( g4 P+ h
{$ n% @5 n* R7 y, ^% r
m_nModeTime[i] = 0;
" [3 U1 E1 i, z9 r }
1 ?4 K- o$ l9 G' U+ S9 z. z m_idDuelParty = 0;
( c8 l) U; M5 C! L7 x. b#ifdef __WORLDSERVER
/ l6 ~5 g# c& d* I m_dwWorldId = 0;
( R5 r3 ?% E6 u$ l( W- o3 G1 v& N#endif // __WORLDSERVER
( S3 a6 w( T) i7 x3 t" [5 K2 t}
) s5 }9 W6 b# c( H4 u代码:( ^- V# c3 Z( t" h2 V( C/ p% V
void CParty::InitParty()
; f7 S. J$ ^' B% l; b T{1 t5 J1 `6 C3 }( L/ Y
m_uPartyId = 0;
6 W2 T m) e0 I( D. C8 U m_nSizeofMember = 0;, P; S( _ h3 \0 U* w( t- w
memset( m_sParty, 0, sizeof(m_sParty) );# L9 M$ `$ ?3 R1 `8 b& o* @! m! w
m_nLevel = 1;1 A, W; X( D E7 ^
m_nExp = m_nPoint = 0;
3 [" Y1 k) ? m" A# d A. s# F# ]' o m_nTroupsShareExp = m_nTroupeShareItem = 0;! R2 t3 c- O/ o i# i
m_nKindTroup = 0; // ????
; p3 C0 O1 r) H8 n! ~6 @, u3 O m_nReferens = 0; / C9 ^/ m5 O6 z9 M; }! g; S
#ifdef __PARTY_FIND; K4 K: p' A# u. g9 b& D
m_bAllowEnter = TRUE;
% E9 I5 j+ X$ C: x#endif //__PARTY_FIND/ T1 _6 y. p# x9 X
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
7 e! w$ j8 t5 o0 l: y' Z. J) n {+ h x9 T+ L- b d+ {. G4 K; g! s
m_aMember[i].m_uPlayerId = 0;5 V& k! G) ^% O' w8 {4 {( x7 i
m_aMember[i].m_tTime = CTime::GetCurrentTime();; u) S4 B: R; k% R
m_aMember[i].m_bRemove = FALSE;$ \# D) L5 N3 N( C" s
#if __VER < 11 // __SYS_PLAYER_DATA2 D5 l$ W+ \, t2 k) _
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
4 n- K* d$ \! Z/ s! X7 e m_aMember[i].m_szName[0] = '\0';) ?' w0 j* ~2 |' ]0 K; }: q* j* k
#endif // __SYS_PLAYER_DATA
d7 P8 g2 g8 E }, d4 A+ z, Q5 v0 f8 h
}
! j) d7 k% q {# Q2 ^: ^, _4 n代码:
; V+ p4 o0 S, W8 s& E" h#ifdef __PARTY_FIND
% D) p% k% u7 f+ wCParty* CPartyMng::GetPartyFree()& O: b a. f5 O6 ` T# T. z
{2 Y) z3 q* X. J; R9 B/ P9 Q
CParty* pParty, *pPartyTmp = NULL;
$ B8 d. n* D' _! M+ d, Z* y! E if( !m_2PartyPtr.begin()->second )
. w( b5 ^5 V* @9 y- G return NULL;
; K: @+ N U! X+ W; Z! \, Y L BOOL bRan = FALSE;
) |& l9 y2 N8 y) U' U DWORD dwRand = 0;0 ]5 H5 l: m. ]1 X& B: r" _
if( m_2PartyPtr.end()->first >= 1 )
$ m1 M# h. g& {6 S) M t/ H X$ t DWORD dwRand = xRandom( m_2PartyPtr.end()->first );+ J: j% w0 D E( R
: U- }+ k4 K- _ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
$ `6 I, ^5 ]$ V+ @! B {
3 D/ T) H, p3 S4 D+ Q pParty = (CParty*)i->second;
4 l1 s" S" J2 C; b) R: u if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ). a" g0 A0 e0 |3 O0 `5 y6 G
{
% x, ^2 E& ~" g( z7 ^ if( i->first > dwRand )
1 p( V$ V/ h% k1 f3 N4 r return pParty;
% ^6 |# u0 V) x8 ~) m/ W" m else+ Q- y0 i, r- @# C g
pPartyTmp = pParty;
7 @" x. y* Z" }" w& @$ l+ z7 X }; t- `0 {. K3 b3 ^5 ~
}% X1 L9 }: B8 _
return pPartyTmp;
2 }* U# s4 O1 R. G+ V: |3 T, ~}
r3 l/ N; k( F! _; y#endif //__PARTY_FIND. r5 b T) f* `& y2 s
& G5 | @- Z, Z" s5 Z5 M
DPSrvr.cpp:2 s/ D5 ?0 B- y, A/ W9 P
代码:
" K7 a6 X1 S3 W) d; B$ r+ ^#ifdef __PARTY_FIND3 h/ w, J! W+ ?) j7 e* q7 B5 Z5 X
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
) g! H, z$ u2 Z! u4 e. ~/ z4 D7 W* r{! Q, A! x) m( G- \: K
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );' C: j/ ]& x) C; P8 Y& l
if( IsValidObj( pUser ) )
; Y% E2 i2 S# S: m' z6 a# m {
" z( T0 w" m; [6 D/ u0 ? u_long idLeader, idParty;) I5 |9 q- X4 h7 r0 c% w- m e
BOOL bAllow;
4 P+ |4 [; }' T+ J! f! [ ar >> idLeader >> idParty >> bAllow;
( H8 F- `, Q6 D, c, `& g0 H if( idLeader != pUser->m_idPlayer )9 K7 A( ?, f0 {+ e2 b
return;
% ^: J/ B! s& K7 {( ~$ Q0 [: ? CParty *pParty = g_PartyMng.GetParty( idParty );
m0 R. d/ b0 Y if( pParty && pParty->IsLeader( idLeader ) ); X2 G! }% g- S* `
pParty->m_bAllowEnter = bAllow;2 f: U9 {3 r/ R
else
, n" r$ [, N7 D- D return;
- m5 t% n$ l% O* w$ e3 Q
# c& ]% G- R6 `; {! M) p CUser *pMember;
2 Z) |' h7 v8 C4 `! l9 V2 ? for( int i = 0; i < pParty->m_nSizeofMember; i++ )2 L" m7 Z: `; \+ `: k5 s! A
{
& B) A4 w' U& _$ C pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
) ]) u5 I$ o7 g" d; P0 S7 U. o+ V if( IsValidObj( (CObj*)pMember ) )
2 i. i( d. B1 T/ O" A$ E! q5 G* d pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
1 N5 Q- |5 y) y }
+ S! L0 Z$ ?( x9 ` }
3 S5 c- |6 q V}
- ]* j" ~& D6 w- [. n/ p4 a#endif //__PARTY_FIND
: X4 Q' t# }1 C; L/ m, |5 j! K: M6 m3 W* T/ `' y% a7 O3 ^* o6 J: K6 Z
代码:
7 O8 c/ ]' U7 j#ifdef __PARTY_FIND8 N3 {0 |5 j/ R% S7 j- m8 v
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
( x1 j7 t: \* S$ T7 K' J#endif //__PARTY_FIND" D. `: o; _; s
4 Z1 \; P) n1 F4 g: `3 O
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 }" q6 ^' y4 F9 C/ b0 _$ J' x
{
9 [# \# }2 S- }2 E. U' D u_long uLeaderid, uMemberid;# e& j$ q7 u/ ]& o1 y/ }2 f
BOOL bTroup;
0 R/ j! w7 f* f ar >> uLeaderid >> uMemberid;- u3 i' Z' N4 ?! {8 i" O: B7 f
ar >> bTroup;
' B6 u: l) `8 C
; F i, E9 ~( x( w CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( \+ N. B8 j. Q. F; D4 g if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
1 f2 \! O2 Q/ |' m4 d& G#ifdef __PARTY_FIND$ Z+ ]4 w) z) o! g4 b' z. Z) x
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );( I: p; }; v0 L; ?7 l( p- q% `
#else
8 ?, h0 i3 |$ q7 T InviteParty( uLeaderid, uMemberid, bTroup );' C7 L) ~/ R' [( ~' S' i `$ ~! U% }
#endif //__PARTY_FIND
6 x# j1 h0 M. c9 P, h3 U}
$ E1 q8 s2 v; O6 o; M
3 N+ y+ S8 O3 e代码:% f1 D$ R7 R% |/ d/ |
#ifdef __PARTY_FIND+ j4 R, P8 j, m0 U" d8 H
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
0 V" Y p; U, V3 u#else
5 ]- a" q3 z- A: o6 U: n7 L- _void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )& d5 V2 N+ D$ U: J0 y
#endif //__PARTY_FIND
' G# s0 M( K6 x6 R: j+ ?{# G9 V: k5 S$ e: i% p
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
. n" t4 G& ?1 ~! C CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );% U; P+ \! c$ C4 h
* M7 K1 _) P5 ?: t4 ~6 b! b
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )$ ?4 M* t( b4 r" C" ^% ?/ M
{& N5 d1 f% H# F
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
3 c6 y& A5 K9 x! H [$ S; R, H {
/ X* Z9 k* T# K if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
1 ]( V# [2 Z% v+ I0 f {; N4 U0 @8 {" ~2 S0 D5 L
pLeaderUser->AddText("没有足够的权限。");
+ ~" j! g E% L% G4 f pUser->AddText("没有足够的权限。");, s- J! G1 Z1 C8 t* f) H
return;1 H3 s* R" V4 f" X# @
}
) U! J4 J6 w- m8 D4 W1 l, h }$ n* Z4 E; N9 I$ Z, K V& ?
// ???? ? ??? ?? ????.
+ D. W* |; D: n8 C- z! a CWorld* pWorld = pUser->GetWorld();( G( b: S% L/ _9 y! B8 S
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ): {& b" Y( N( `2 |* c0 k
{
8 S8 u1 P9 `! N6 P, p! ]: {9 d7 h! u pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ a2 F& [+ m7 E3 j7 v
return;& y& ?2 l: C A) D) N3 k
}1 B5 `3 Z) P h' Q$ e! X1 L
#if __VER >= 11 // __GUILD_COMBAT_1TO1( {" Q# I: b; R8 ~; x
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
+ b) T$ i1 M0 I. I( r( ]8 D- |- P {
' Q" X% h% q( \" ?: T j. m) Q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 b R, @$ s( W: h' g6 Y6 Q( Z) h' o
return;" W5 Z9 @9 K; e7 ~1 H
}
: d+ a! a* k! T+ x' l7 S* H#endif // __GUILD_COMBAT_1TO1- j3 e# D4 l" F _9 C" J' v
% ]; f f% P) f; x, i#if __VER >= 8 // 8? ?? 061226 ma" u8 |/ _, P! [
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ), o9 `3 Y9 ]7 J9 f% s/ c3 J7 e& x
{- T7 m8 p! ]) ]1 A' |" @
return;. y$ c& z0 R# W
}
' i- ?3 u% K+ U; m% y#endif // __VER >= 8 // 8? ?? 061226 ma
- U4 R$ a2 M! z. |8 i* M- K : c; `1 y# F2 z8 h. N
if( pLeaderUser->m_nDuel == 2 )
# K3 D8 }# e# ^# P6 Q5 T { 3 e, k' g6 W: {# y
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???./ ?2 f% T A, O
}
E5 V) R6 d% B else
# V2 _8 A. b" T8 i2 p {- e; B3 \ R: I+ s2 Q9 r
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???$ J' R5 F2 Z. [. d7 C
{
8 }8 W' j% ?; X7 P pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );* T3 a, ?: a! t, r
}
9 q9 p& u" v9 G$ _" U else% c3 ^: d8 X; o8 y3 q
{
1 C# j: \5 j( m! i% t if( pUser->IsAttackMode() )1 {: d( o3 S* `6 n5 Y% A( T
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );8 T @" u5 M. M$ I8 y% y3 P0 `; X
else
/ R/ }2 \9 P q1 w( i#ifdef __PARTY_FIND
4 U, v" f4 Z1 T3 D& x! i pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
; S# V6 F' V9 X: U- {+ j8 \#else
" |6 G$ n+ e6 l3 b pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );6 v4 A3 N, C5 Q* N! ~6 R# w
#endif //__PARTY_FIND, o& X; v& }# H
}
+ l9 D, V0 Z( `7 h4 P' u }( G+ p8 D: m! n; R
}
" }9 G: I% S' G$ F" x else8 W1 M/ \5 u# ]0 H$ f
{
, M B/ e4 O& Z' l5 N if( IsValidObj( pLeaderUser ) )+ @ c, s8 _2 j! D5 a; o8 Z% W
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );) q& h; M+ V! X: I5 z5 N
}
5 D% Y: @! H0 g% W C3 L6 i}; E- t. ?) D/ h" a2 w
1 p! Z8 F: m: m% q, X ?User.cpp:
- {& r* K0 F; u8 N代码:2 S8 h: k7 p0 ^- }- D$ }0 l
#ifdef __PARTY_FIND0 ], T* b9 O7 a) g
void CUser::AddPartyAllowJoin( BOOL bAllow )
' ]$ u5 j1 N: @{
H+ s6 H5 ]# N if( IsDelete() ) return;
: W; B4 c2 {6 s$ L4 b
h2 p% w# L$ R; N/ u m_Snapshot.cb++;& M; ^& `/ O& e" I/ i' Y2 _! Y
m_Snapshot.ar << GetId();
3 \9 s- E5 p$ m1 o9 i, K4 K2 U m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;& G6 s) P- F5 U, ^8 k& T% [
m_Snapshot.ar << bAllow;
) A1 c% P$ s) v}6 f5 R# B5 G c1 O, z! e
#endif //__PARTY_FIND- V3 l& v6 p- ]& Q$ w! x$ ~
$ f3 N9 N' y+ Z
代码:) o% `/ n, x0 u2 U' z
#ifdef __PARTY_FIND
- C3 ]. f# J* k' J2 Jvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
2 ]) Q, B* u; q& i; e, q; D) c#else
* A/ e, ?5 U& { X4 R; vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ P7 J! x! z" z D- e# K#endif //__PARTY_FIND
s5 H& n& g. u9 @2 X{
* I4 a1 w3 c) H& Y+ N if( IsDelete() ) return;+ u! j+ Y* o+ S1 W8 s9 h$ }# q
4 j" B( }3 E; }# z
m_Snapshot.cb++;* I2 S) f0 z3 b: c
m_Snapshot.ar << GetId();
/ o% D# e/ h( D) E! p m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
u* C2 ~, Y- S) E9 v; t% \5 t m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();5 w* G/ i9 j/ |4 _9 k. f
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();/ X Q& a/ V0 a0 C5 p
m_Snapshot.ar.WriteString( pLeader->m_szName );
- n: k v, A+ g, U" D m_Snapshot.ar << bTroup( y* s1 ]: F/ J# a
#ifdef __PARTY_FIND
$ ]/ G( q+ T: w/ w << bPartyFind
; ?$ n$ L. A+ [4 y0 u; ^# b#endif //__PARTY_FIND
! A' C! d5 s# @6 b6 D9 w3 Y$ i ;
1 z7 M- C+ B3 |3 K+ z7 a
- \$ S) V1 _2 Z e}
4 J3 V% @) A( u7 V
" o* a }1 o5 h7 ?/ ^DPSrvr.h(公共范围PLS)
5 ]% S) e2 F" z% w代码:5 q3 d+ b# n& [6 U2 ?
#ifdef __PARTY_FIND
# n$ r8 @& N N+ x$ H void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );$ p8 @4 K. b2 M: |: e1 b
#else8 q- e5 V, U" a$ B" O# v
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );2 c' j" c; ~: A
#endif //__PARTY_FIND3 W: e' }* J. J* ~4 E! U
9 Y- W" d* [, w) n7 [4 m/ r代码:
% Y0 y( e9 a( P; W2 @#ifdef __PARTY_FIND
7 U+ J' r1 A4 w5 C, f3 U# `4 e void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );+ n' S& b* d5 ?6 X1 g- _* }% }
#endif //__PARTY_FIND
. @$ y" c$ Q" o2 e' _( p Q
! c0 H9 n8 {; u+ U S0 E/ q$ ~7 UUser.h(以及):
! ^4 k0 d, Z8 d! ]: h代码:
; M+ b- v7 [" r- y! I. w: Y, z#ifdef __PARTY_FIND
" g; d, }6 Q9 x8 b8 M: o, l$ D% | void AddPartyAllowJoin( BOOL bAllow );9 F$ v0 g2 u/ X& n& D" O
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );: X, V9 Q; m0 X4 Q) V$ [5 }2 _' {7 Y
#else* l( i5 Y+ z/ L. \% n
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
% I' p/ T. P( ~2 M. K* M#endif //__PARTY_FIND- ]; I! L+ ]& b/ s
# v, y+ Y$ u; K7 bparty.h:( e* w7 F) Q9 z8 Z
代码:0 {6 G2 ~$ q8 B5 I; p
#ifdef __PARTY_FIND
! X Q6 {( k _7 Z) D7 I% P9 i BOOL m_bAllowEnter;: u* S9 t/ e& T! M
#endif
9 X3 N: F% [- x4 n, z4 X2 ~) N5 s/ N7 C: I+ T
代码:
5 y5 X2 y% N. {! W& s! |/ N#ifdef __PARTY_FIND8 x. g& o- i& z- W3 q% ~. y' ]
CParty* GetPartyFree();" ]; c' Q& j; {7 P: r
#endif
. t# T+ b4 X1 X. `( g2 F1 c* n% w2 x+ {2 V8 A7 X
WndParty.cpp:
/ @* r8 U: R$ [3 U {- FOnChildNotify:3 r* C3 e |& S2 h$ r9 a
代码:
: ?4 e7 r0 ]% U#ifdef __PARTY_FIND! b5 P; B3 n1 I" h3 X
else if( nID == WIDC_CHECK1 )
! v7 H7 {1 R0 D/ O8 @$ w8 m* O/ z {# L$ N& D& ?! O( I
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 ^" H2 ?+ N+ ? r3 A- R
{
; [: t4 t* @$ Y/ s6 x1 m; z CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 O: b. w- j1 r# @8 o- o4 j g_Party.m_bAllowEnter = !chk->GetCheck();
) i2 \' m+ |- n$ h& ] g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
* N0 O0 P w, S1 j7 l }
* [- |; \8 y9 v* k }
8 `+ @+ x% l7 }#endif //__PARTY_FIND, I5 y$ Q* k% l& Z) i( N# T3 O
r$ \* ^" H2 C7 Z9 I代码:( A! f6 }/ r# j* k& @5 D) I) ]
OnDraw中:0 R0 \4 p3 m8 Z* y/ e# F
代码:
# U5 m+ |) N6 m% {( Y! M#ifdef __PARTY_FIND
$ K A3 @3 t# ~) m/ ]* i/ r. d CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 V. ^" q4 f. Z5 E7 T
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, o y Y* d0 v. E chk->EnableWindow( TRUE );
9 I. h, x. A6 y5 X6 G7 N# d$ N else6 [+ L8 ^1 Z( Y/ K
chk->EnableWindow( FALSE );
' ~7 y, L5 G. x T; b. D chk->SetCheck( !g_Party.m_bAllowEnter );. G. o% `! o2 `4 S B2 [3 p
#endif- @" @1 l9 n2 a. V h4 x
, d1 ] @! B! f9 n
DPClient.h(public):4 k7 G% Q y( f0 B' S
代码:6 r v# j. T; M! }4 O
#ifdef __PARTY_FIND
2 c5 [( b, l3 _' E! `! s. w void OnPartyAllowJoin( CAr& ar );
0 b- O+ O1 R9 C void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );" K- J+ S! x( e7 U6 }, w6 y" K
#endif //__PARTY_FIND
0 B$ U+ i, j! `( L4 N
0 K z2 F8 x- s7 u/ j2 W7 }4 F# w! B) Z4 @
WERS hinbekommt没有,请让赫克的权利。& S: @: F/ D# N7 N2 w
不支持左右,所以难不...
7 O5 c2 e1 f3 `" E9 \+ _党k的Windows NT甚至编辑它自己。 X+ t& [) w* ]/ k$ |! Y- b' r
包也,因为我不erschreiben进一步如果我你的。) u4 K- l. P, K( _1 s _" l
由于缺少Quantité k n个代码是什么升工程前。- ]* a5 C! o! d; c2 I) A* F
如果是这样的。请发表。
. s& Y; y) l/ O0 b到目前为止,Pumbaaa& O( [2 V6 _% Z. X7 z* P
/ k; Z6 u* o# v8 T/ Q/ b
# r* @+ J- z) J4 M9 `MsgHdr.h
2 Z* q, `/ L& h7 r* z& M$ n#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863& ^0 N, \3 G2 l4 | T
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243& P' k0 `! w) k, V: \2 I. q3 y6 C# ]
/ r/ v+ }" I9 J# O7 a
, @" Z2 v |& b$ s/ l$ a8 n" y0 S4 N) }& a8 Q
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