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对于那些谁需要它 - 谷歌缓存FTW。 :; I5 R3 Z! D1 f) j5 D4 g8 D
如果我鼓掌纯粹是我复制错误时,D
. i" h, _. i2 e) `1 b9 T1 ^& h积分当然Pumbaaa。2 g' v, f7 F. E' t
# N$ X9 N& _2 J5 F# N7 U) l5 {
FuncTextCmd.cpp:' j% c% x9 l6 B! A: q& |, ^+ R
Y- A. L% ^/ L! r& u8 D/ d/ e: p代码:8 S5 o2 e9 H0 O1 P/ f9 g
#ifdef __PARTY_FIND
9 Q) t9 E# B- J" h: _8 {" SBOOL TextCmd_getparty( CScanner& scanner )3 J0 {# _2 `6 ^3 ^$ R S8 M! K1 K
{8 ^6 y6 \# A% ]. K
#ifdef __WORLDSERVER
1 z$ b, k, g6 W+ m- K1 k. @ CUser *pUser = (CUser*)scanner.dwValue;
; _$ Z6 m; w B5 [& ^9 ~% ` if( pUser->m_idparty > 0 )) G/ b# B3 S' k9 r' d. O6 ~) O
{$ }0 @ Z: Y' d* \; I
pUser->AddText( "你已经加入一个公会。" );$ M1 e: v% |; c
return TRUE;' n1 I- z- N0 R4 c% i
}
" W4 a# J, ~- f- w% v. x$ N6 Z+ u CParty *pParty;8 @+ `2 Z7 j9 M9 h/ z8 u
pParty = g_PartyMng.GetPartyFree();# R- V# J$ w- }- F
if( pParty )
( e- Y, k, n' ~8 L% J7 F4 A" e. V {7 r5 Q5 }4 W8 `" |. h7 A- v5 c1 f
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );) l4 ], j: V8 \& q4 @( h3 @
}else) U# \2 X- ^' e2 f
{
+ Y& k% u" a5 |2 v( Q! C pUser->AddText( "抱歉,这里没有任何一个公会。" );/ c `0 G& {, s( p
}
4 W* v+ g# z0 |#endif
$ c- s* _* f2 b3 T z6 J% k return TRUE;
+ D! r( ?9 s: P# v7 N" _}/ O V2 `" O' U" m, P* z& V
#endif //__PARTY_FIND2 u. x0 ]' }0 x0 B
, ~ O3 W# T4 d! t
代码:
/ V0 F# l1 d' W2 Z: P- I7 s: o6 mBOOL TextCmd_PartyInvite( CScanner& scanner )
& \9 S0 F. B% y: X. S, @. @$ M{
7 x9 \& ^, X6 v, y! M#ifdef __WORLDSERVER
. f5 C+ `( r- S2 N+ X CUser* pUser = (CUser*)scanner.dwValue;
4 }/ U& U9 }- C) P" a MoverProp* pMoverProp = NULL;
5 j8 M- e$ G, U; v" M" i! L8 K scanner.GetToken();
8 {& W4 u. m) C* J3 h! g$ X _#if __VER >= 11 // __SYS_PLAYER_DATA
: @) H, t$ G; B, B u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );! w) e, }# S# K/ O2 _5 T
#else // __SYS_PLAYER_DATA8 n- a8 @9 L; _5 B* I- n, a" A
u_long uidPlayer = prj.GetPlayerID( scanner.Token );% Z- e Z+ m" X
#endif // __SYS_PLAYER_DATA
0 v! b7 Z9 a6 _' {/ t if( 0 < uidPlayer )
/ }. [5 g2 k# a, c, | {
! o. H7 Q' I, N" Q: f: `6 G q CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
' t4 B" B3 {& ?* l if( IsValidObj( pUser2 ) )
' ^3 r, F+ ?5 l#ifdef __PARTY_FIND) m* r, @3 |# X' J0 Y' ~1 B, f
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
- a1 a% ^: w) L2 p* i& w6 ?#else
% C1 [0 {' e' D1 B: T7 b g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
" E3 {7 [ |! l0 x) q0 x#endif //__PARTY_FIND
* Z9 s+ A! _0 {2 X B0 ?3 f else" [0 C. G8 o0 ~3 @% e2 Q1 V
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );1 G9 r7 i1 ?; J- y' U( f
}2 e: {% z: E" k; Q# n; O
else$ x, R* T; n" S/ N9 R/ O
{
! m; ^' V8 @3 N/ u# ^ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
/ w& J/ _* D7 S3 C4 n( v6 f; S- A }$ U! y6 z3 w# r- j! G4 s3 ^( q" f
#endif // __WORLDSERVER0 }3 c8 E3 Z5 M% E* {: C
. Z* E# ^) m) A/ X2 o return TRUE;0 f y8 W" O- P
}( }- Q5 n6 Q+ \) \4 \
2 D4 R4 F- x1 s2 a3 |5 @# P$ `
代码:5 }4 V' }' m( B3 M" J
#ifdef __PARTY_FIND6 ^( j- N6 ^8 o$ F
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )# l @* q; M- X2 \4 \
#endif //__PARTY_FIND0 o {- ~! \7 z0 P/ @
DPClient.cpp;# T6 }. v: p/ I+ N" M: o1 X
Code:
- n8 ]: p2 F9 K: Lvoid CDPClient::OnPartyRequest( CAr & ar )
- P* |; g2 v+ S1 I{: L/ v2 F" B; B7 G' ^' o
u_long uLeader, uMember;
+ E( Q+ R- ~8 l' X1 n
& C5 A( G, a6 \) N( c" c& x4 o BOOL bTroup
( x# r% r1 Z" A! K#ifdef __PARTY_FIND, q. m; J$ I: R+ _2 q
, bPartyFind8 M: v3 |$ Q2 [* J4 k- t
#endif// __PARTY_FIND
) Q! `6 p) V2 w- Y( U0 J( B ;
- b! v& ~3 B' K( W) t5 d LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
/ ~2 r: ?- p" I/ Q, F BYTE byLeaderSex, byMemberSex;5 v$ D( |6 J) n- A, [% Y
char szLeaderName[MAX_PLAYER] = {0,};
+ x s D7 I7 p. ? ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;- g |8 e& T7 A
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
1 J6 M8 b0 c0 p8 S w" m3 p: ~5 w2 j ar.ReadString( szLeaderName, MAX_PLAYER );6 Z+ ?& d. z$ e7 w1 p) F& s$ o
ar >> bTroup
1 H% A5 P0 c3 C) A. d! p#ifdef __PARTY_FIND# W# K5 Q' h" X. k& ^& {* n' y
>> bPartyFind
1 m- C# O+ v' P; I2 t2 G5 f#endif //__PARTY_FIND
1 ?2 T- n- l3 f( O5 L. G! ^: e ;! T0 |7 V; j" W
: Z- Z; g7 h# H5 S) N# `" V if( g_Option.m_bParty == FALSE )" f# N3 C. o& c5 ^. i6 B
{
3 i, k+ s% ~. X. ~+ M SendPartyMemberCancle( uLeader, uMember, 3 );
8 p2 N% G" R7 I return;
2 D1 h% @& O) [5 v }
4 [( g# o' I6 s+ H7 C. e# d: a- B) Q
#ifdef __S_SERVER_UNIFY( V8 W1 s! u8 }, ?! Z% j, E4 w( c
if( g_WndMng.m_bAllAction == FALSE ) Y' l5 R1 D8 [4 O S8 \
return;
+ E B- |/ R" D6 H: P* S#endif // __S_SERVER_UNIFY l" l$ f) C% N& c- |$ q
( O" a$ G/ Q6 x6 Y3 L
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );" g4 G$ c2 i1 @/ v9 C
5 S$ ~& s8 A8 T( {3 @$ C7 R
if( pWndBaseBuf )
; E9 A( `$ [" A- X0 M" Q {+ @ x' e j" R# `- ^& D- f9 M
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );; ~- T5 o5 A) C" W$ O
return;4 e+ F, q3 h+ F% k# m$ `
}+ Q( ?! d, h% h; t6 R
#ifdef __PARTY_FIND* o- \2 v2 `* k# I2 p: C
if( bPartyFind )
+ c7 `) z+ L( e0 a {( F- d) r5 G( z9 t
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );. E2 a- T- n( {; j8 b$ A E
}else
4 A1 U. {3 G# [8 w& n6 R3 N) [" a {
" f8 e6 N3 g% C9 `0 B; c g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;( Q& j+ l9 h8 e0 E2 N% \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. u5 d9 q4 h& F7 E# e2 _
g_WndMng.m_pWndPartyConfirm->Initialize();
1 T6 p. Y1 i8 J1 I }
* [% H ]; f8 x- k( ?#else' h4 N* j W& Q# i% }9 F
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;4 y/ Z9 H6 d6 y' Y! @' x
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
7 T, S6 \4 }7 Y" i- L; E g_WndMng.m_pWndPartyConfirm->Initialize();
4 a, b3 A2 R d7 L1 ~#endif //__PARTY_FIND0 x/ m4 b% K( A- c
}5 {) R0 X8 r/ d: \' ~
) Q; G3 j) K$ l n代码:8 h, y- V k3 w/ |9 [( d+ m8 H
#ifdef __PARTY_FIND
; ?* d+ z3 B8 C, X5 }void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ) x3 t# }9 U2 r" V, i+ r
{/ J4 K7 N8 Z% \3 D9 U
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );2 v. S' F8 U7 X, W+ ~/ [$ [) i
ar << idLeader << idParty << bAllow;- G: J4 k" t$ y" u
SEND( ar, this, DPID_SERVERPLAYER );
0 L# g' C& f1 [" j0 Q1 w
) L/ S B+ @8 H, N5 z2 _ w}
, L/ E; l* a& V$ z3 N% uvoid CDPClient::OnPartyAllowJoin( CAr & ar )6 ^4 t9 k2 B# A( t7 N4 c7 ?
{
w% M6 ?2 M' a3 l! N ar >> g_Party.m_bAllowEnter;' e6 i' F/ V. u
}
7 O8 b. b: O; K d) P' l5 O5 Y: d7 b#endif //__PARTY_FIND
, I5 Z6 v. J% @6 W% PCode:" X+ w0 Y& F& e' f g
#ifdef __PARTY_FIND3 T; U$ `; H& h6 j3 J
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;! ?4 ?: a* s! Y
#endif5 s$ a" |% I. h0 K w
! v* r; G) @7 h7 Aparty.cpp:
& F( r/ [2 {! w代码:1 l) |- E# ~4 [: B' N* x/ u) B
CParty::CParty()$ _5 i: l n. w) X
{
' U# [2 ]- Y( {- @4 M- n2 R m_uPartyId = 0;
) H& x( h* y# m/ @ m_nSizeofMember = 0;
1 h# q+ ]7 a+ p) ^ memset( m_sParty, 0, sizeof(m_sParty) );3 F' q: M" D& E, A* W- _
m_nLevel = 1;& P* }6 M7 q$ @% }+ t9 e9 z
m_nExp = m_nPoint = 0;
0 q' o: o$ O, S; \ m_nTroupsShareExp = m_nTroupeShareItem = 0;9 X+ a" v: f2 Y+ P2 s/ s
m_nKindTroup = 0; // ????
2 k; c# w+ b9 t# T' T m_nReferens = 0;
' N8 {' I2 r, X7 k! P% ~ m_nGetItemPlayerId = 0;
+ r/ C( \# d. [% g ~#ifdef __PARTY_FIND3 {# c5 v& Y# V. A
m_bAllowEnter = TRUE;# G/ I7 K/ ~4 w( V
#endif //__PARTY_FIND' \% |3 k' m" d1 E/ d
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 D; `5 T- m! K* @% H& x7 V
{
$ t3 s2 e! Y- E m_nModeTime[i] = 0;. ^, m( D+ k$ I% y' E9 ?( K
}
: n8 b8 V" h: o5 _. V: b1 c2 ]1 f m_idDuelParty = 0;! C! Z8 t3 }3 U! k
#ifdef __WORLDSERVER
( j1 |8 J \% B+ B. [# R m_dwWorldId = 0;8 k4 d4 n+ c) F P I: q! n' `) y: j
#endif // __WORLDSERVER0 f; w& o; {. K! |
}
/ e/ O7 L, e6 A* s- r: x) s代码:
& |( e3 c: d5 K' e5 L& u* xvoid CParty::InitParty()8 l- O2 f* i, H( k. b ~
{
7 V) s5 ~( F! Q8 P3 k0 ` m_uPartyId = 0;
, K- z, t; {* @; {/ | m_nSizeofMember = 0;
7 h H2 `6 T, s- s1 P; [ memset( m_sParty, 0, sizeof(m_sParty) );
]; G- c% u" H8 t6 `& c* x m_nLevel = 1;
( L2 p; G/ J3 u7 u m_nExp = m_nPoint = 0;
' I: B- M7 W0 o. i+ s m_nTroupsShareExp = m_nTroupeShareItem = 0;) s/ P1 B' t6 H$ L. e+ R
m_nKindTroup = 0; // ????
) p9 R2 [" l+ N3 \ m_nReferens = 0;
6 k7 c( w* b! q( h$ q' J& ]/ u#ifdef __PARTY_FIND7 [* G; B& E0 ^9 ^. `6 d
m_bAllowEnter = TRUE;
0 M; C2 F3 t. I! @: n& ?#endif //__PARTY_FIND2 z& U! f, A# c( O
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
- b0 b) C! X# k& V3 V" U1 s: a# c. u {3 g. u( z7 E0 f; t! E* \$ G
m_aMember[i].m_uPlayerId = 0;% { r, D3 F0 R0 p; e* ? e
m_aMember[i].m_tTime = CTime::GetCurrentTime();
1 w; t6 o! V0 | m_aMember[i].m_bRemove = FALSE;
6 H, `2 }; v) Y. x7 N#if __VER < 11 // __SYS_PLAYER_DATA
& T7 T. O a6 H* ~0 C9 W Z m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
: O9 [6 O) k- u" p8 Z, X m_aMember[i].m_szName[0] = '\0';
# m2 R' [8 O! p8 c#endif // __SYS_PLAYER_DATA
; J3 M$ F U- H/ {( } }/ I& _+ r) i6 s( V& }( I
}$ ~2 f* W4 K8 l1 c9 \. W
代码:
2 ]7 q5 T! h7 _+ P, W#ifdef __PARTY_FIND
3 a$ f3 q% z, s- ~6 U0 ]7 cCParty* CPartyMng::GetPartyFree()6 J0 g$ ~- B/ b$ U
{+ n3 s5 p! s5 p. r8 h5 k! c4 B7 X/ z
CParty* pParty, *pPartyTmp = NULL;# p& P5 _; T+ F7 ?% H1 `6 K& N
if( !m_2PartyPtr.begin()->second )
6 x2 R( A5 u5 {! D2 \ return NULL;$ d* u3 q! W5 A0 i/ y& {
BOOL bRan = FALSE;
. G6 A' I* [5 |- J+ F DWORD dwRand = 0;
5 d, g& |9 H9 a! t# a; u if( m_2PartyPtr.end()->first >= 1 )3 a: _: W3 M6 m8 l& G$ f! F
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
: y+ Q0 e/ B. `# l% E" f& B* r5 S5 m5 C C0 k
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ), M' b. a" X, W1 {3 O) K5 {1 W' N9 [
{
N/ M+ O# |" G9 V3 N1 b; t# l pParty = (CParty*)i->second; x$ {! L. l6 Y. W5 F
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
6 M5 [ R' o- t4 W {6 C! D2 z- b& O0 w' ^
if( i->first > dwRand )
' H, N6 x- l% Y+ E- \3 @ return pParty;. [' o' D2 T$ I1 S/ U4 h& N
else
/ P% M' b: _/ n- A! Y8 U1 X" L pPartyTmp = pParty;& E( N6 b X W2 ?. b( l6 q
}
) P, @5 t& H; O s! h, W }2 B8 Z3 y `) F! T P* Q, e
return pPartyTmp;
; N/ h' C8 k0 m4 E4 t}- Y4 E3 Y9 X. b5 ?6 Q
#endif //__PARTY_FIND
! Z; R, f8 e+ Y m" r& a% [/ D" S3 o! L7 i1 B
DPSrvr.cpp:
$ G+ u2 ~; F! [$ {0 X% Z+ x) Y* m代码:
/ a; v; s4 \6 \3 _2 |, r% ]#ifdef __PARTY_FIND; C( d; D/ I5 y0 `. R$ D9 ?
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 g- q% {: v! W{; o+ l1 M& l# I3 f; f. w. P
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 @2 x$ M, R) Z0 F% A& K/ F4 N if( IsValidObj( pUser ) )
+ w( T: p+ p2 w1 j% \' r {6 s0 _( ~1 K' t* i9 F; E% Q
u_long idLeader, idParty;, \2 H( l, U; y
BOOL bAllow;5 M+ u$ h- |! ^! D. `9 U) d% Y
ar >> idLeader >> idParty >> bAllow;
% \% Z! c3 i9 U; {, r" a if( idLeader != pUser->m_idPlayer ). g& m" O! X3 M# r: t
return;
" ?0 Y( T, C& F CParty *pParty = g_PartyMng.GetParty( idParty );7 x* H: W: K: `4 @/ W, [, G
if( pParty && pParty->IsLeader( idLeader ) )1 S, O; [. ?" k7 u
pParty->m_bAllowEnter = bAllow;
8 b! a9 ~) V+ j) Y. Z0 m else8 M0 W; V8 p0 Y. v
return;
/ o9 a" u2 ^4 R, ?0 Z+ t; y m! g1 v8 F
CUser *pMember;
( m0 R4 a. {! z9 a for( int i = 0; i < pParty->m_nSizeofMember; i++ ), d% c( x9 {; x% |
{
1 p+ d: _/ i O8 D! D) p; _ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
Z0 L& z) X* a; k* B if( IsValidObj( (CObj*)pMember ) )
6 {* |+ F X; H& z pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
, ^+ e4 ^2 o4 i9 N4 M) G* G1 { }
7 D0 e8 W* M8 x. T) X8 k0 c }
% t6 q9 F9 y5 R3 h}
, A) U4 w0 w& M3 Z# f) H4 J#endif //__PARTY_FIND1 R! x& y2 U+ D* ~, A9 ~
) k4 \% n G+ j代码:. {$ X4 n& [$ j: }6 j" S2 u
#ifdef __PARTY_FIND
( A# m+ a! ]* k" f3 D ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );6 j2 b( O( t/ N$ P1 Z. \
#endif //__PARTY_FIND* l% m' r) R: B X
/ r& i" @% f/ U. g% Pvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )2 g9 f6 a- L5 V* v& Y9 [
{( k; Y! @% n7 t( i4 [; T
u_long uLeaderid, uMemberid;
8 A( l+ s1 g9 q# L! T4 i& x& Y! M) E% f3 B BOOL bTroup;
( F+ c( `' v; S) @6 h% S% Z ar >> uLeaderid >> uMemberid;5 p8 `. U' t4 y4 Q3 _. F
ar >> bTroup;
}/ R5 q4 w# k# l' g" u* m- z* P* S+ h, W# h. w7 o7 ]& F3 B8 ?
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );" c# @: f; V9 f w! d3 T V
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
# k4 b- b( S% J& u* {& C8 |#ifdef __PARTY_FIND
- ~ g2 Q; |5 @* |. _( ]6 k InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
1 W& p" A1 d5 I9 F; M1 {+ w, C#else
9 V f# z: s% e3 f+ f# G! |# |; X InviteParty( uLeaderid, uMemberid, bTroup );1 i- M; y" a! y+ K1 ]/ n
#endif //__PARTY_FIND
7 O" B6 v" {. P. _7 @0 v, U( Q}
4 j! Q) y; L3 t( w- U, j) p9 O8 ~
' D$ q6 j* D/ Q$ Z( U7 u代码:
1 @$ T2 y% }5 y, v#ifdef __PARTY_FIND5 w3 J$ x5 t2 A0 W$ e7 J' z
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
) N2 a- C) W; n% r7 a( q) `( ^! e) ?* A$ c#else+ b% @) q: J' v
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
3 t9 G! B$ c& O- G" P+ t# O- |#endif //__PARTY_FIND0 E! W" [7 `9 I6 L1 a. C
{
9 d0 K$ S2 [/ R( e, S! }4 H CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );2 S4 p! K$ \ d5 ?# q }) L
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );* S7 m9 H+ U" r. A
& S7 _7 M0 v3 R
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )- c( D) }& u/ W* m! D
{- Y9 O1 A7 c% }1 K1 P% M
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
4 f% {% X6 k! Y {
" h5 I3 p8 }9 o) Q- K: Y if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
- f7 A' {0 P5 P, w! Z& {( ] {" t8 X6 h& Y5 U, ^+ U0 M, X+ b
pLeaderUser->AddText("没有足够的权限。");
( V' K0 G( e Q% g pUser->AddText("没有足够的权限。");9 a4 g. G o4 Y! u8 K- O, y
return;# T* w) @+ ^6 l
}" V$ R* t" L* H! a+ a6 N
}
) K9 ?2 m- u. \/ f // ???? ? ??? ?? ????.$ F. R, q$ ~8 v
CWorld* pWorld = pUser->GetWorld();
% r2 O1 a7 _- q' @ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )! Y* ~* S# ~3 n& l5 M- j" H$ \
{ V" w, u V( ]) ?% |3 P& t
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! `4 x/ `& j; u
return;( b8 F3 W6 v+ ? p
}! J/ w6 y- p$ r6 Z. g! j, x
#if __VER >= 11 // __GUILD_COMBAT_1TO1. q. Q) E; l: B5 z; b8 f
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )8 B1 T3 X5 d- Q" B+ C- [7 _
{
$ K1 ?0 x% f. m! J$ E- L% U; ~ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
2 o' K- M- k- G' e5 s return;
: O' ~* o8 s+ ~( { }
4 N" ~ b0 z8 h- g/ z9 [( B#endif // __GUILD_COMBAT_1TO1# W* s3 z/ @- {9 W4 m1 r
9 k8 H7 @; G* A; B( ]& Q& e#if __VER >= 8 // 8? ?? 061226 ma
g+ Y/ j0 ~; ?0 H& r& X$ R if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% T: B* n- N( g: s, o2 Z' H; f- V6 } {/ `* W0 a% j) @: b" \
return;
# w% t& p' A9 Z. L) v* N( y }
3 s# O8 Q% Q0 R) c9 D#endif // __VER >= 8 // 8? ?? 061226 ma
* o) N/ l% t2 _5 E# j3 [
# ~' Y1 U9 R& D1 p" X, u if( pLeaderUser->m_nDuel == 2 )# t7 I# o- c! D! X. }
{ , W0 C7 w" `# \& M. B8 q5 N8 u3 ?
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
! X+ L0 _0 @. C1 e; I. {3 A% R }
8 J4 D3 H5 x( t& _ else& S& q- H$ n5 Q' r- T
{
7 [8 O( ]0 I% E9 N if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
0 |9 S- J! o" y {
. H+ Z4 h- [4 Y) }! L& J pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
: e5 ]2 @/ |* D }1 k9 {+ |! o: T
else- C5 k' h2 r0 I3 M
{* M) k" [) P+ G, a! V( d7 x$ R
if( pUser->IsAttackMode() )3 N3 @7 L9 Q- P3 `5 w
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' X& r$ `7 ^ H7 w- z9 x else8 X$ [; u2 [ c# a- q
#ifdef __PARTY_FIND
3 `4 H3 f( y1 n$ E U6 M pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );5 ], l. d/ c6 S) q
#else
8 W" v% b9 N$ P6 r5 ?0 S pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 {7 Z( |0 |2 l1 b* B( L: y
#endif //__PARTY_FIND
$ \ G9 V% U# Y2 ~! B& G# J5 E }- D t' Z8 n8 H' ~4 k3 s" S
}2 a' g7 R2 S* H, w& g; B5 X
}
+ `! V5 |/ B- Z else- G- a/ d! ?/ J% h5 t
{ e; R/ g) B8 a8 Z4 S8 ^
if( IsValidObj( pLeaderUser ) )/ r- H/ M; T+ a# s+ v0 \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );' W. J$ F% M- v
}
9 J3 L4 e: ]- X8 ?4 I}* \8 c0 ]3 B( Y0 d S3 r- s. S/ X
6 W5 n) k2 C" E4 UUser.cpp:% F8 r8 L) e( j! v" T
代码:
" h6 F n* @. s0 N5 r#ifdef __PARTY_FIND
[$ O1 ~+ |# Z! l; u+ ~1 e! Z3 rvoid CUser::AddPartyAllowJoin( BOOL bAllow )1 G+ t3 l x( g- m) i0 ^$ ?2 Q, ?
{
( H/ k# b D+ R2 x( f+ @1 ~5 T if( IsDelete() ) return;: R# o" w% Z& G5 w: L. T
6 o7 V# B$ Y0 W' q; x, p9 l m_Snapshot.cb++; M+ w4 [ V4 }1 p+ w$ l
m_Snapshot.ar << GetId();
) D1 N/ ^2 C2 ~0 ^+ h4 m3 Q) v9 b m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;* @& k- E+ Q6 m- l2 d6 A+ D/ ]
m_Snapshot.ar << bAllow;1 }5 W2 |. Y* d
}) W' ?* `- _) p8 r2 m& u2 L! m2 f
#endif //__PARTY_FIND1 s* p. M$ j" S" W) K/ a
t' u( Q5 `1 B0 p; H# O; C7 ]代码:8 X) b4 W, J/ t0 p, b- j
#ifdef __PARTY_FIND
2 S( L. ~( n s; Fvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
) X' A$ p- C/ D% x; J3 \+ g#else! h, K+ f/ Q, u! ^4 m: Z! Z
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )5 n, D; ^4 ^8 }5 k, z% E
#endif //__PARTY_FIND' K; I1 M! Z) a+ V, p
{+ Z/ D2 |! ~3 t# Q; X
if( IsDelete() ) return;9 A5 `8 n% s: k* }$ [5 N
7 @8 Y/ ?2 ?3 K# f6 w m_Snapshot.cb++;1 a% J6 K2 D3 N: H x& c! J9 z A
m_Snapshot.ar << GetId();* ]& B4 n4 h* t
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;3 A/ B& g# e6 O: _9 t5 ]
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();8 t! Y. J2 J% T5 }8 R( _% e5 l
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
3 |) y' _, i$ A m_Snapshot.ar.WriteString( pLeader->m_szName );
. C7 T: L" A: C8 J2 E m_Snapshot.ar << bTroup
" J( t) `7 _% O1 h' s#ifdef __PARTY_FIND
! W) v1 s2 z, a" V1 N a5 ^ ~( W' d << bPartyFind
* G- m" t2 f+ M& j- o" K#endif //__PARTY_FIND
: D. S& |% k' A1 s% z9 a3 G( I ;
& @- Z H/ j) Z & J9 G, w( h. a% o7 f) ?
}
+ M- L0 i4 A/ \
( F: W; \5 @& u) @DPSrvr.h(公共范围PLS)* y1 u3 B4 I) c' c
代码:+ B( n' [8 r9 Z( t N- q
#ifdef __PARTY_FIND! S% u; c B- e; |6 ?
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
9 c8 a9 S* O3 M; |7 k- @#else
) @1 v+ X |7 s1 ?6 `3 V( V: m void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
5 A. ^9 X, {0 ]0 l#endif //__PARTY_FIND" |, }/ Y+ Y; Y, t# J
' e+ v7 q5 B1 h) Z5 Y& f) f0 S; }代码:
" ~% g6 }# u' a7 c#ifdef __PARTY_FIND
1 a- y# v2 E* n& [ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );9 p' o( }1 T. f) w
#endif //__PARTY_FIND( _/ q! K \) z4 r5 T
! m+ x3 b$ r0 _. u# I( [0 q$ ]User.h(以及):
_/ z% X* }. J+ m2 Q+ V5 ?代码:
$ _+ w" [* M8 B! T' R/ A2 q2 e#ifdef __PARTY_FIND7 U) G4 W F9 N+ d' D% C* Y
void AddPartyAllowJoin( BOOL bAllow );
% u7 `3 B1 [; [% z* D9 |- O* b9 n- |/ e void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );! L+ @2 m0 Y* ~0 z0 z5 m
#else
* @ U. y9 }% m* B# o0 P) C/ o4 C void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );: H# O0 r c' B/ l4 Z
#endif //__PARTY_FIND# X" ~. i! I$ J
0 s/ f: e9 W& A- c8 b! C
party.h:
. I; n/ m+ W# T& n/ F I代码:/ i- t: `3 J F8 _$ @. Z* R
#ifdef __PARTY_FIND
/ r0 T* G3 n; L/ u. m. W t BOOL m_bAllowEnter;& w0 D5 ~) ?6 ?! z' Q4 Q8 h
#endif
{3 Y' @7 o7 Q( _/ Q7 ]1 k" z# r. f. X% r# S
代码:* c5 |) A1 |( D0 K) g7 y
#ifdef __PARTY_FIND6 G* l& `' V# B+ q- A$ s; l
CParty* GetPartyFree();3 D: a7 U7 C& w
#endif
0 k: n- K. t7 Y" s
" j' d* ?' ~+ U. I* b! AWndParty.cpp:1 Y: v3 w( S1 ^ A" m7 n
OnChildNotify:
$ l' }. r! \% }6 k代码:+ z. d( g% I7 O/ g5 g' G# f
#ifdef __PARTY_FIND2 Q0 M) J) H% n- G- m& ~
else if( nID == WIDC_CHECK1 )' ]3 O( `& V$ t+ t9 r: C1 m
{0 e" y8 p+ g' L" O
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 e4 q S5 v. I3 l
{9 N* ?! j* P/ z1 ?5 V) H4 A0 h
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 j0 |* K" \2 I. V g_Party.m_bAllowEnter = !chk->GetCheck();
) M6 h* y( d! x3 g3 _+ Q- b g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );3 M6 C0 K/ v" H. F v
}$ F# P4 Z4 t( j& _; j% K
}) R, `: C, A4 j1 C- e! k7 G$ Z
#endif //__PARTY_FIND4 a" b0 K, {5 i& M3 D% d% }' A
9 ]! Z* `, G0 k8 Q代码:; K, E! d" ~6 j* X
OnDraw中:
0 O- t }7 T% K' B$ F6 v1 V6 X代码:- d6 a6 l( n% G$ c9 i; P3 I2 x
#ifdef __PARTY_FIND+ `- k. K9 x" p& C; H, q5 l& R
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. u% E5 @" L2 z8 O% J& ~8 R, b; z
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
! O4 z4 f4 x0 L. c chk->EnableWindow( TRUE );9 N* Q+ ?9 q4 s: i7 ]4 d, z0 ^
else9 F+ ]/ J, p8 k3 k5 K
chk->EnableWindow( FALSE );8 d9 r/ C9 f- r8 i
chk->SetCheck( !g_Party.m_bAllowEnter );! [$ h; x5 d" M S; _
#endif
; i! i+ X/ P5 {: X* J% f' J! K" i! G' V. S8 M+ E7 G
DPClient.h(public):3 a+ n* \+ d/ K' a4 W
代码:9 i9 r5 W) ~# L5 m2 V4 u. A( p" T
#ifdef __PARTY_FIND
! i. e, m2 ^+ }7 k0 x- e void OnPartyAllowJoin( CAr& ar );
! {' }" ?, J# b4 @' T2 s) B! y. x void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
& M: X& ]3 A# ^8 k: F: T# k5 P+ Q#endif //__PARTY_FIND
) k8 f# `! x' C# t" x- D" ^; T/ J4 C/ M" Z8 n
2 L- i" B7 |; p0 @2 tWERS hinbekommt没有,请让赫克的权利。
1 N1 S) e* K) D% i4 N/ \不支持左右,所以难不...( _* X5 [7 j. q7 r
党k的Windows NT甚至编辑它自己。
7 {% a5 V z' Z* p! p2 \, B c包也,因为我不erschreiben进一步如果我你的。
) v4 _1 k0 p" z2 P: g' p: d; b {由于缺少Quantité k n个代码是什么升工程前。5 z, k1 e; i/ ~- `; P
如果是这样的。请发表。( {: P5 ^: n2 v( [2 V# A2 L! Z
到目前为止,Pumbaaa
# W( U0 Q9 n/ z$ p) u8 M, Q
4 Q% J+ q% R: \9 ^3 F! ] ; l h9 f& U. O
MsgHdr.h
- y6 d; p8 H: B" F. |& W" l; q x#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
5 ? g' p+ ^1 _" ^! {#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
K/ S- r6 y- o* d: f9 s$ @: F- E4 ?& f/ V5 ?$ \1 F
! h4 T! K2 v1 R$ \% j! Z
) I; N! E5 Z8 x+ k8 `' l
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