|
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对于那些谁需要它 - 谷歌缓存FTW。 :! l" n* o- Z5 L9 s8 f- q
如果我鼓掌纯粹是我复制错误时,D+ Y% O# w. p4 j& n7 g5 j# D, N
积分当然Pumbaaa。0 y1 X1 z" f8 c# d9 Q
+ x1 [- p( \! |/ D+ _, L) ]% v' |
FuncTextCmd.cpp:7 U/ q; r' g- Z) a$ y
( _- M3 G2 s: n. a" q# D1 ~代码:% v) U1 x4 D ], U5 |
#ifdef __PARTY_FIND; u N; |3 O* s! s3 N+ R
BOOL TextCmd_getparty( CScanner& scanner )! L: d7 N7 _& `) E% ~, ]& F( \
{% o' B4 I7 `& ^: c' z
#ifdef __WORLDSERVER
3 Q" ?1 Y R7 Q$ \7 L$ p. f3 L CUser *pUser = (CUser*)scanner.dwValue;
! ^- N- ^- ~) a if( pUser->m_idparty > 0 )
3 k, P C2 N' s% P P) W4 {3 a3 \ {
- [% u% B, @# M1 Y0 { pUser->AddText( "你已经加入一个公会。" );0 \6 S5 G5 ^1 e- f$ B( ]$ a
return TRUE;* _' T# i: s( ?
}
, U2 G% H! q5 O. V6 O8 x( O8 s& v CParty *pParty;
: [+ d/ R* k, x5 L pParty = g_PartyMng.GetPartyFree();
4 y: z" F' b4 `) ^9 ? if( pParty )8 G( ?: T/ X; B& F& X* U! k
{, ~3 R& W) |- M
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
1 V; J, X0 x8 M- Y) G! \2 b }else* q+ K$ e/ K9 N
{
+ ^) _3 H# ?# p/ w8 i: a pUser->AddText( "抱歉,这里没有任何一个公会。" );
| ?' a, ?) K9 \8 }. V; X }; b, H* d/ K7 C6 E1 z* N" l
#endif- G5 b7 K8 u# ?; {9 I
return TRUE;
: _9 e# L# R, c9 V: b+ q}
! ~. Z& B+ [( o( {) |4 ^& U$ u M3 N#endif //__PARTY_FIND& O+ ]. @6 `% \2 \
! [* |. p3 [/ y; v6 m代码:3 F* o+ E" e2 E. Z
BOOL TextCmd_PartyInvite( CScanner& scanner )6 _( \. J& X3 |& ?6 C
{
+ Z$ _+ a+ j. A" w; {; C/ G#ifdef __WORLDSERVER
; I& C2 j/ I, o5 C! |* t5 _ CUser* pUser = (CUser*)scanner.dwValue;% a9 j C% P# W$ t: o: T' v4 _7 a
MoverProp* pMoverProp = NULL;
v, l0 I9 _# C }6 n; S scanner.GetToken();3 c; S g# u2 W0 G
#if __VER >= 11 // __SYS_PLAYER_DATA c @, N7 ]8 h: `
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
- V6 Y) X {3 `% S& D#else // __SYS_PLAYER_DATA. w/ k; A0 l' J5 b+ l8 j! i
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
5 f1 R# s/ W& n# x#endif // __SYS_PLAYER_DATA
$ y2 d- K$ `/ B if( 0 < uidPlayer )
# @) |+ k, J: |8 H( y {
4 n& x L; D* e# y8 c CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 1 f+ T' M- r; G) q" y
if( IsValidObj( pUser2 ) )
" ^' X r7 `, \' x0 p3 A#ifdef __PARTY_FIND) @& n- u' q' k. H' V+ h
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
% `4 n1 l1 ~; _#else
& U2 T* B: \5 t, V4 }8 m g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );! c4 p2 A6 t- [! f* W
#endif //__PARTY_FIND
5 X, C0 ^$ @! P, j4 A0 H/ { else- e" w I; [/ b/ Y
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
6 v3 k3 M W. D7 ` }8 x+ ~$ T# K5 J$ f( b) q9 V
else/ ~, o" y( [ s5 w9 [9 D
{9 T( k) I3 G0 @) I
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
! `* {/ i7 m3 A; h+ V, } }
% n2 M- ^! ~- z: C$ I" }' M9 E9 h#endif // __WORLDSERVER
. E$ w+ r) m, O! w2 Z* a
& T0 e+ f6 E) l4 `+ I7 } return TRUE;
/ c9 x2 r5 @- q+ v0 l# I* R}
1 ~' ], d' o0 k- Q. M7 J. }" q L8 k2 e% a. i+ w% K# G& q" g
代码:+ N0 H2 }1 b+ `+ \
#ifdef __PARTY_FIND
% w X- P7 G7 t: }+ k9 f& ? \) C ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
5 [. V1 @$ r0 B& z& k" I9 n$ l) r#endif //__PARTY_FIND' v/ c, @* ?" f2 P# W
DPClient.cpp;) R6 T* ]& e' C* i
Code:2 Q# |# _0 }# J" v. F, E
void CDPClient::OnPartyRequest( CAr & ar )
% D7 e& I& U/ x( C/ R( K0 T- w{
% M' p* x0 a$ ~. @7 e% v. z q u_long uLeader, uMember;6 W$ Y4 l. p' F ]1 [
5 {$ G( ?+ R/ D& o l8 o BOOL bTroup
+ n4 f4 W, S- c$ V5 _#ifdef __PARTY_FIND" A6 ~2 Y3 @5 M/ p
, bPartyFind
5 q$ Q/ o7 w* V2 D' v) V( |9 S#endif// __PARTY_FIND9 _- o, c/ p/ }2 \
;0 p7 f& j+ h& p+ {7 Q0 N
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
6 J$ C7 d' k- }$ ^! h7 w, d BYTE byLeaderSex, byMemberSex;6 m. G6 K/ ?+ k$ R6 B. O
char szLeaderName[MAX_PLAYER] = {0,};9 c" i0 p- E9 c1 p0 {
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
) C& W( A, V1 X+ E' A ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;' C+ q5 G6 M7 X
ar.ReadString( szLeaderName, MAX_PLAYER ); d# \" P+ E/ @
ar >> bTroup
5 ^+ O( E1 R0 r+ l#ifdef __PARTY_FIND# V$ V! _4 ^ [7 s2 H$ K
>> bPartyFind
* _8 x) P5 Y9 `; J. @ G#endif //__PARTY_FIND, q4 @9 K6 F6 E" w* r6 @; d
;2 o n' e7 c( s9 S# W7 h: D6 l
( @2 l$ T0 k/ T# Q0 b1 e6 e if( g_Option.m_bParty == FALSE )0 P7 n% P1 u" N+ H8 X' V# W
{
$ c, ~, Y% Y1 p8 c SendPartyMemberCancle( uLeader, uMember, 3 );
+ |7 o1 w H$ p8 j( ^ return;
. N4 y! v$ }8 _9 B, L+ h6 ]) K, T' ] }
V- A3 z6 I4 C6 K; k8 T5 y
8 q( B$ ?- c% p) D#ifdef __S_SERVER_UNIFY8 V$ y0 d8 G9 d
if( g_WndMng.m_bAllAction == FALSE )
7 y* g; y0 a+ V return;
7 \2 U) v* o5 t" X- d#endif // __S_SERVER_UNIFY
5 U. ], o8 v% D0 d
7 |* ~' n- M! E9 }& k CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
4 q" o! ~$ m7 X) L8 H; I
. ~ `# y) V, S& Q if( pWndBaseBuf )
; c6 r$ C6 {, T$ e# p {
" ^- I p) ~9 X5 O* |" e SendBlock( 7, g_pPlayer->GetName(), szLeaderName );: K+ D5 q8 \- q3 X
return;
1 _" v: o+ u: t" p i9 J }1 V& U. T7 ]: v3 t
#ifdef __PARTY_FIND
/ B3 U$ u3 Y e. ` if( bPartyFind )
0 p& Y2 N3 I) ]* X Z a {" C5 q2 h. D) m$ M) X( g2 |. F
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
* N; j! W" F! @1 e/ X$ b }else
3 h5 i* y, ?. u+ t+ Q4 @1 W9 ?: l. q {
' d7 m. ]1 I3 C& E: d g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
# m M: F( N) [. i `& g/ W0 E g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
7 c( z: K8 ?; H3 ?8 S g_WndMng.m_pWndPartyConfirm->Initialize();, z7 s6 e1 L, s9 p
}
" v. @3 t. Y& U#else
) ~) F3 c0 c# q) U g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;. f# X8 a; X$ y0 x6 D, A
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );; c/ e1 b/ ~7 I/ h, O1 P6 p/ z: w
g_WndMng.m_pWndPartyConfirm->Initialize();2 `' |+ d6 s% m4 {
#endif //__PARTY_FIND
$ `7 n6 p" d( D* E, R- R}3 e' i) g/ ~, i" ?
4 A! G9 I" J3 d% j- X1 y代码:
) s2 k# q% g2 m# j, m1 }. C7 a#ifdef __PARTY_FIND
- n6 T2 e4 Z9 ]0 Mvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
; \: c4 F1 l# z+ y{
9 f" o8 h; N8 I BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );2 B0 c5 N" S+ U! n( h
ar << idLeader << idParty << bAllow;
4 c: b4 i+ X" x# Q1 [ SEND( ar, this, DPID_SERVERPLAYER );
' m, H& M! e; P5 e+ g/ y1 V8 d* _3 S! H) N5 A5 Y6 a. [
}
% @6 a$ G5 B8 x k4 avoid CDPClient::OnPartyAllowJoin( CAr & ar )" P2 P( A e- S: Q0 X$ K' A/ U! |
{
1 t8 O2 ^7 K- Z7 O6 Q ar >> g_Party.m_bAllowEnter;) Z5 E: S! u; \' b
}
% @/ _6 U0 A9 _/ C5 O9 M2 y#endif //__PARTY_FIND
Y0 w" x1 Q! H& P' [4 t8 h- L, ICode:0 X6 q/ P M* z- o
#ifdef __PARTY_FIND. f; }3 t% q9 q! j
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;# V* E" f) x4 i
#endif
0 m1 m1 P9 j$ K0 t. I. f/ D( {* m, H E( e; r
party.cpp:
& w# H8 h/ E( D' Y6 g/ I# c4 [" L1 l, M代码:9 {2 f; z! `5 v, f1 i8 V( q7 L
CParty::CParty()- y. e: S3 I! P5 \! e
{
+ A4 y2 w0 l% s/ q) c& d4 ~# T8 Y m_uPartyId = 0;0 Z$ w y6 E% \' a* ~2 R7 u$ G
m_nSizeofMember = 0;
a5 E7 ^3 m! y N memset( m_sParty, 0, sizeof(m_sParty) );
! O# l5 ?0 d8 _; N m_nLevel = 1;% w' R! _3 j9 f) {% ]- k3 G
m_nExp = m_nPoint = 0;% B0 ] b+ V7 Q6 R) w& c
m_nTroupsShareExp = m_nTroupeShareItem = 0;, }& ^6 ]# j% Z2 k. ]/ p# J4 _
m_nKindTroup = 0; // ????
; F# |% ~" x; A( G5 W8 @ m_nReferens = 0;' n' }" o: P% j
m_nGetItemPlayerId = 0;. U4 {6 u' }- }4 O/ S
#ifdef __PARTY_FIND
8 z$ N' x6 m9 K* B m_bAllowEnter = TRUE;
0 {/ V$ M9 {- k2 g#endif //__PARTY_FIND
; e( X( x! V+ }# r, | for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
1 P! J! v+ r8 Q7 B f) Q0 o {6 T$ g+ u$ l) z# G- _; l
m_nModeTime[i] = 0;
% Q* T1 i' r+ s }
$ v+ \4 W5 ^% [4 g! Y( c) X p; ~ m_idDuelParty = 0;8 P5 m( |3 Q3 ^ ]
#ifdef __WORLDSERVER
3 o5 v& b4 l- E: G/ U5 m7 j _ m_dwWorldId = 0;2 c3 t2 C. e! x/ V% |! s' ^) Q! b
#endif // __WORLDSERVER3 _9 @. O7 F# m' R2 Z( J
}
2 I+ A1 n, A8 q& E H$ Z4 m3 y/ [+ \! @代码:3 n+ {. r( [3 m! J1 u% R/ c: G
void CParty::InitParty()
- x* d1 ^4 `+ l, a{
/ d E2 ^* V4 R" S' X7 S m_uPartyId = 0;$ ^- S, {; Z) j2 M6 Z. X
m_nSizeofMember = 0;7 _) o' M B% k
memset( m_sParty, 0, sizeof(m_sParty) );
T" f E' n b. q7 `' m6 F m_nLevel = 1;
' H6 _* f$ R( D* ]3 U m_nExp = m_nPoint = 0;
8 ], ?4 G/ S& S/ |9 d# o( ? m_nTroupsShareExp = m_nTroupeShareItem = 0;' s# M# c7 `5 t; R5 c/ F
m_nKindTroup = 0; // ????# Q6 i7 n! o# e! Z- h q `3 |
m_nReferens = 0;
$ V! s0 f7 W; [# w. A#ifdef __PARTY_FIND6 R; [4 u3 S# T' @+ T
m_bAllowEnter = TRUE;
5 J4 b8 |# q3 `/ }+ }. \- }; p7 G#endif //__PARTY_FIND: F0 P& ^. Z k5 m! u- c
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
0 [4 i7 F1 x9 T+ i1 ^2 m" O& g% R: V {0 g8 K+ Z* k4 d& h/ @& |( P" v8 U
m_aMember[i].m_uPlayerId = 0;$ V0 f+ |2 [6 {# i
m_aMember[i].m_tTime = CTime::GetCurrentTime();2 A% z+ X$ W+ {- P! e
m_aMember[i].m_bRemove = FALSE;
5 ^ N4 t7 Q" |- {; k7 S#if __VER < 11 // __SYS_PLAYER_DATA
) I. m& O. K& C8 `; ~) B9 _. Z! m m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
/ ?3 c. Z1 [6 R; ?1 n m_aMember[i].m_szName[0] = '\0';
# r5 c. F! ?! w#endif // __SYS_PLAYER_DATA
9 l1 y1 K$ i- L' y6 n) | }
- o! X! q& c' C- X}) P0 M( y* K% J1 b- {
代码:2 R% }4 \( w! k! \8 _1 x/ H
#ifdef __PARTY_FIND
! v6 X6 Y8 W0 q6 q7 V. o) MCParty* CPartyMng::GetPartyFree()
, [" o8 e+ z0 y( X" l# [/ o, s{8 J9 M4 ^: Q( ?8 i$ f) f/ D; N
CParty* pParty, *pPartyTmp = NULL;
! v. b$ E6 i/ V( L if( !m_2PartyPtr.begin()->second )
( H) Q. [2 i' m5 w( D2 j. U) g; } return NULL;
: K. j( G: f3 k6 { BOOL bRan = FALSE;
6 j S: C! Y, ^$ L6 N# f DWORD dwRand = 0;
1 B4 r) ^# V+ A- ]2 U* `1 M/ b if( m_2PartyPtr.end()->first >= 1 )
/ F0 H, B d& f4 _: @ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
! K; ~( q8 x4 I$ }4 V/ W" ~$ u' j
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ). z% B/ J9 j# E7 o# z3 ~
{% C; Q, u7 ]; S5 `
pParty = (CParty*)i->second;
) C; n* d, `' l$ a# ] if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )9 l: {; D' Z8 i0 d1 r2 B) j
{
3 T; j8 n# d* r9 l if( i->first > dwRand )
5 ?" `& e$ U/ n% {8 ]7 c return pParty;* y) Z# x* H* b- U- ~1 {% \$ }) C
else
8 A, {' u2 Y( I pPartyTmp = pParty;6 ]$ V+ q( T/ s8 h7 P
}6 G( X7 c. t: ^; g3 P6 K
}
5 t4 H5 @3 h& o9 y) E* p2 ^/ u return pPartyTmp;5 D* O* M2 m0 k
}8 D" {9 ]" C. t) o
#endif //__PARTY_FIND, B* ~; ?7 b( k' {" P* O
' S( l5 V' N( }, ^: g! A
DPSrvr.cpp:
5 H/ E0 S% n9 z% D代码:
* F2 D9 ^6 t. [' K( P" \#ifdef __PARTY_FIND
: b) C7 {3 n3 s& |2 `7 N' N+ f7 Gvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
5 x) o* ]( \) X# t" j( m3 W: Q{
$ s4 a0 k; b# _0 q0 O" ? CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ i4 }2 Q4 Q% G& @
if( IsValidObj( pUser ) )0 _, {$ C7 s$ |
{
* v: ?3 l- \7 y1 {/ R. W u_long idLeader, idParty;
3 S8 F0 m8 Y8 s" r m I9 ] BOOL bAllow;
- f; _4 r2 k5 |, C% t% w ar >> idLeader >> idParty >> bAllow;
8 C0 [$ N: P6 X. q5 s7 F if( idLeader != pUser->m_idPlayer ), o4 }, V- J8 v2 b& g# k# ^5 C$ c
return;8 k, E1 h, `- N- ?# x2 U/ V. {& f
CParty *pParty = g_PartyMng.GetParty( idParty );
$ B7 W8 g' {: E- E5 M9 q if( pParty && pParty->IsLeader( idLeader ) )+ y2 w: R- g' _; s* M
pParty->m_bAllowEnter = bAllow;# ?: z C; j6 a: S
else
* I" f6 o. J& S2 V; ~ return;. @% z/ ~+ w, D
8 m9 _6 ^3 I# o1 Z% F& i
CUser *pMember;% f% V8 J( N5 N
for( int i = 0; i < pParty->m_nSizeofMember; i++ )8 Z5 v1 ]4 `! }1 s4 J [
{
" h! M: j/ _5 F pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );6 Y# d9 |+ Q" Q+ q* _# O
if( IsValidObj( (CObj*)pMember ) )
# D9 b9 \4 b# O* n( z pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );* @8 c, t- c1 g
}" x1 b" T c' u' O. u
}
3 M. |& |! ?, ?}* o1 S3 `$ c# d; J2 S* m
#endif //__PARTY_FIND3 J3 ]: {3 Y" F1 U7 `
3 h9 j9 c% ^3 h1 T代码:
. n0 N3 v( r# ?# e0 V" V% s$ c#ifdef __PARTY_FIND) v8 @6 w0 b; Q% h2 W
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );: U! E, S; c( \
#endif //__PARTY_FIND
2 c) X0 m1 f: R* | O2 W# o2 E5 A# K# z1 @' |! `' P
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
( d" N4 X3 j5 A) ?3 o8 A o4 U$ U{
6 o) G, a6 J( G4 Q/ _* d u_long uLeaderid, uMemberid;
- O& Z1 z2 X4 l% ?% L BOOL bTroup;
4 |# O9 J' R1 v7 ]8 s5 E ar >> uLeaderid >> uMemberid;
, u$ \& w/ L! G, Y y4 J ar >> bTroup;
4 @) K: b z X4 k6 f
2 }2 e& k* e' ~ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 e, @5 d% h3 v1 l0 P& b
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )1 Z) `6 W& ~: |, ?) M
#ifdef __PARTY_FIND; W9 v/ q& U8 J! X: W7 U
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
' V( G Y1 o- x0 ^#else; B% }' w J3 I
InviteParty( uLeaderid, uMemberid, bTroup );) q8 X+ Y: e8 b n/ U c S
#endif //__PARTY_FIND* C( V" W9 B4 b9 m: w% h
}: F( x3 [! x8 V, k" W0 [
0 D3 y A5 H0 |& l$ ^: y7 U5 W! f, F
代码:
3 p+ A0 r5 V* s2 {, }#ifdef __PARTY_FIND# h7 g* K* s" ^3 Z
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )8 ^( v4 s! M9 F$ j, j& ?$ W
#else
2 L* P# ~4 N" p: Nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )2 u4 x- X1 X) p
#endif //__PARTY_FIND" s {" Z4 W0 f+ e3 f
{
# F* K. ~- q# g# x& C+ O8 ` CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );) J) g+ D8 [) c0 c6 C K9 c
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
* K+ L# [, g- t6 h ! y4 x3 A* ]* T: H
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )* |) K* [" a0 r, @; j+ H
{( I' n- r5 v) P h5 Z$ r8 O6 A
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- w B! [# o4 L3 K% p, w( k {1 b" m8 P. d" ?( C6 R7 i$ F
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
8 ?/ y0 \1 X. t) M6 ]& N! {4 C {
& ~* I! W) A0 [! L; Q- e( e# F pLeaderUser->AddText("没有足够的权限。");0 J! n1 \. Z) I4 G4 C
pUser->AddText("没有足够的权限。");$ w2 K+ ], C6 W$ z
return;
4 a( Y8 m6 U5 h: C- W/ H1 | }/ f1 C( k7 L4 S" o) S! }
}
6 e" n' F, ]5 C$ @* J) v // ???? ? ??? ?? ????.6 f& \8 ]+ N m1 L3 K
CWorld* pWorld = pUser->GetWorld();5 h1 V" k( w; j& ?8 @
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ): V7 g r3 K$ X9 d! V) @
{
( h8 A5 z4 z# w1 e, G7 p, d pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
5 r- D( o h6 m- @" r return;% h& E8 W( ~; w4 }
}
9 Q( c. F$ Z- v1 N1 Z( J#if __VER >= 11 // __GUILD_COMBAT_1TO1
# f& m% J) K2 {, l$ Y if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )1 F. g2 [$ V, [
{) v7 g+ R' O% Q, [/ E4 F
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );& F2 z' D V5 @% [3 R
return;
- p6 Y1 L" J( ?& M# s' { }4 o/ d: q4 ]+ t, t6 c
#endif // __GUILD_COMBAT_1TO1
8 T( `% [# W9 V k
% T( ]+ u& S4 k/ D5 o#if __VER >= 8 // 8? ?? 061226 ma* w& H. G& H, A* S' R* t# g8 E- k' q
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )# n9 R( W: S4 ?: c1 g! i
{
/ v% x+ f' V6 o* `& g8 ~( U6 a/ | return;
/ c& j8 N. Z: _$ x3 o }4 G9 f$ i U+ q
#endif // __VER >= 8 // 8? ?? 061226 ma3 C1 F6 v/ M* R: K6 p3 K
+ C) I0 `2 P5 `6 ]
if( pLeaderUser->m_nDuel == 2 )/ u3 g5 T$ P2 _
{
0 v7 a/ x: E. l5 [0 h Q pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
1 Z# e2 V/ \7 e }
0 T! y' E9 T% I; N8 o else8 G$ y( ^/ p% W9 h
{* g" M7 ]1 e0 r+ L
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???" _$ @, ^% D( a3 u
{$ ` d; p! [# e4 J; I
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
@( x, U5 K7 w5 [% b }: R6 x- |2 Z$ n# g. x# l
else
. j7 \. k1 c; V1 ] {
- i2 @! X1 C) ~) T3 l if( pUser->IsAttackMode() )
& a4 k' }: R# j: Y pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );& v5 I8 _. ^0 i6 B$ o# X5 v. N/ I
else
/ ?" [- V* E) K% N#ifdef __PARTY_FIND
, q( q; K) G' C pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
6 d3 e, l' ?9 s9 n6 c- x/ U9 j#else- y- t) r! q. z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );; V9 ?1 L- o9 s4 f' N
#endif //__PARTY_FIND
, [# o% A3 q8 V& f; F6 a: j" U }( R: x( p1 o/ t0 U$ r
}
7 j7 R! y4 @/ d. G }$ @" c# t* l8 J8 Y9 ~
else
; g; Q+ C6 _ \ {/ W, E; Z/ q3 y) o
if( IsValidObj( pLeaderUser ) )
0 Z: c: `" n7 f& Q* A( h/ n pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
' i5 m; ~5 c5 x9 b }
. z* E8 d, ]5 J} S- P4 u l8 @
9 e, A' E, d$ ^0 u4 L
User.cpp:# p: y6 Z: x6 L2 E) W' c' @; t3 @
代码:
! F+ b5 ?- ]8 ]" l: A#ifdef __PARTY_FIND
( N+ y h! c9 M& z D4 F/ F, _void CUser::AddPartyAllowJoin( BOOL bAllow ); A5 Y! U8 ~9 [6 q p+ K! ^. g: Q6 B
{: Y# d5 h: [* Y* {# t
if( IsDelete() ) return;
7 g7 u c/ b6 b6 Y5 `) n7 Z0 H! n! N0 n/ O8 g# j
m_Snapshot.cb++;# p- T/ k; R4 D7 O# e1 X
m_Snapshot.ar << GetId();
( A) c* M" P9 t& z- q m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;+ ]+ X, A1 d; D/ l ]" N- D3 r
m_Snapshot.ar << bAllow;$ h' v/ m7 r- j; Z2 q. ?9 R
}
+ G: j+ z' N+ O2 [#endif //__PARTY_FIND8 [+ K$ q, v1 u; {$ g
1 _& L* C U! j" C8 y6 F' _1 b5 `代码:
& t& }; Q1 c o }5 n+ q- E j#ifdef __PARTY_FIND
8 o; U' @# A! j6 T9 ?void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# m, J, Y) h# v* G! r#else& ~" g- [& C# n% [! c" s
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )5 e4 L2 B! d8 B8 r: d
#endif //__PARTY_FIND& a5 P0 Y! O) o1 G" F" w9 t
{
4 g) [/ z; ]2 w* e if( IsDelete() ) return;
) ^; u# S; D: E# K9 n* G , V9 @7 c7 G) [ d9 R4 D0 j l
m_Snapshot.cb++;, }" D; P2 i& ~1 s P$ x# L' z9 g
m_Snapshot.ar << GetId();. y) O& i: ^! P: G" s3 q% N
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
4 F O& T! J- J. T8 p4 j) h2 O m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();6 O% M* X. X# ?
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();( B" U" N( J% `/ N8 T0 R
m_Snapshot.ar.WriteString( pLeader->m_szName );
: w: v F u/ v( @6 J m_Snapshot.ar << bTroup
* u! x2 b; E; x. U' L7 @. q#ifdef __PARTY_FIND8 M# B( E" z* ]. Y( q1 x
<< bPartyFind/ X9 i& U5 z( | W8 y2 l
#endif //__PARTY_FIND
3 I/ k) _* }# J4 [/ _4 Y$ ` ;9 `# e4 T) X, ~8 K) y# l
& |! n: h! T5 s, K}
% D! {3 Y+ _3 H9 N. n, C7 P7 c5 w, N2 M" P% s5 w5 o% f/ R
DPSrvr.h(公共范围PLS)( ^" i u' H4 A
代码: a% ^8 ^4 B# q5 t* i
#ifdef __PARTY_FIND% v6 E1 ~$ P, u& r6 F6 t
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );2 `7 r- P' O, s) ^) E. V
#else
6 _9 G- P0 ~. \5 B( S7 v void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
1 h- E m8 s! s+ N1 @#endif //__PARTY_FIND% i7 d- m, \* s: |, c: m5 h
Z- t+ X: N* |( E b
代码:9 p, r" b" `+ z R2 ~( Z* l
#ifdef __PARTY_FIND
: r v- |, W2 h void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; t* v; v6 C0 s! M: y4 N#endif //__PARTY_FIND- i, u9 g2 F$ Q& E4 s. A& s' {
/ X- i+ k! H8 h6 |% L0 F0 ?% O
User.h(以及):
i f* a1 v6 v代码:
: Q, [$ B$ c5 `* b [& Y#ifdef __PARTY_FIND
$ F5 k( B' b+ m: h3 R void AddPartyAllowJoin( BOOL bAllow );& M' P! l6 m# b# B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );- h z$ p/ Y: X4 |
#else: [: ]% U" {, k: r$ P8 g
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );% }3 ]2 e2 x; d8 G
#endif //__PARTY_FIND* G) x, k) {2 S- B- U* o/ V! B- p
) I. N5 J {2 W' S$ g7 v- z
party.h:5 X6 Q* Z$ G: H2 N
代码:
3 @8 q& Q4 @- @* y" @#ifdef __PARTY_FIND+ H% J- e- I) [
BOOL m_bAllowEnter;
( ~( e" b# ^8 U/ z- t/ \$ |4 r#endif
2 a" f3 m$ s3 y! t9 C0 u
* V1 \8 ^1 r+ H6 t4 c2 {6 @8 |% {代码:
3 a1 @5 V# N H: N' J$ @#ifdef __PARTY_FIND& W3 Y# ]4 R" x- k4 |
CParty* GetPartyFree();
* g4 f& f8 `* v% h#endif
1 B% [3 ~. h; `! T
/ ?+ ^. }0 }. G# [8 Q: ]% z2 }WndParty.cpp:" Y! G: f+ k2 r9 ^
OnChildNotify:
$ \( _# _2 E/ u: [. i; I代码:, Q( B( j, s) v+ ^
#ifdef __PARTY_FIND% @* @% I7 q( u, }
else if( nID == WIDC_CHECK1 )( T, ]1 E7 P' F+ Z2 _0 g
{
2 r. ^" P* q6 ~6 A4 T/ _, \, r; a! G if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, m8 ?) i! {9 u0 l3 X n {
- [1 N- W0 F% @- J% I2 M CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' k; }1 |' R1 }2 i g_Party.m_bAllowEnter = !chk->GetCheck();
8 S( |( ?% h2 F8 |/ k& a. |# m g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );6 p9 z1 D5 Q6 A7 i! m* `* |
}6 Q$ a1 W# y3 A) J; E$ }, R* n. A" D
}" v- F* S3 w- d- n
#endif //__PARTY_FIND& r7 o- C$ U6 R) d+ V$ r3 }) Y
. x- y2 {7 E) \. m代码:
) n( ~9 B. E5 f. e4 D3 bOnDraw中:! ]) S! }6 B' _4 z) T) X V: `& L
代码:
% m5 E$ H. e% k3 O8 D2 y#ifdef __PARTY_FIND+ Z( L2 c' ~; e$ |: N: z3 S/ u2 W
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );: f: q3 L, O5 p, h: Q) D
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 E) p0 i. r5 K0 ?6 O9 n$ X
chk->EnableWindow( TRUE );6 M/ K5 I7 `. i& X4 W; u
else. z, w4 D+ q, o
chk->EnableWindow( FALSE );
2 T* a; ^9 r! M; ~) k7 u+ k chk->SetCheck( !g_Party.m_bAllowEnter );
, ?& w4 j3 N/ n" }) w: H, r Y8 Y#endif& g. C1 `8 `/ ?& Z C) t2 i
3 Q& B4 U6 n$ s" n/ d4 M+ ^DPClient.h(public):
9 O$ x1 u( d2 M1 h9 d6 y( Q代码:4 S8 W* b( _! j2 s
#ifdef __PARTY_FIND' E0 Z0 {3 R" o- \* w; n5 b
void OnPartyAllowJoin( CAr& ar );% z }& L! x& K
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );& x8 e! b6 _3 }; I. D* O) _; d
#endif //__PARTY_FIND+ _ h' y9 Y, _8 [
1 D+ a( S/ z& L' ^4 O" Z. r, E
! |3 y) g9 O' f) K, P& C5 B. C& y7 nWERS hinbekommt没有,请让赫克的权利。! f% w& {2 A+ r7 {0 i4 K: j
不支持左右,所以难不...
3 G: e. ?; ]5 n N Z, M党k的Windows NT甚至编辑它自己。+ m7 Y' ?2 x* m5 g8 _
包也,因为我不erschreiben进一步如果我你的。
- A' O; ?- x4 l8 _, G由于缺少Quantité k n个代码是什么升工程前。
- {4 L% z& ^+ _; M r如果是这样的。请发表。
; x% E C/ P1 {! A7 A3 L/ F到目前为止,Pumbaaa! P! T% H* H+ O, F( E9 h" f( K0 O
7 B; m) z2 J8 g" P" M" p
4 c$ s( l6 ^6 `MsgHdr.h
# {2 @$ M' N- \) P7 ~0 Q#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88633 r6 H, i! h7 D' a" t( B
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243- D' I1 l8 h* M# }% N
# C8 f& \5 x+ F' ]3 n+ o9 C0 s, Z) Y
& k3 v3 R2 |0 r* }8 }
6 [+ r' [# R* L1 w9 G |
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