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对于那些谁需要它 - 谷歌缓存FTW。 :% |2 i8 u1 L8 n! u8 G# e* o. R
如果我鼓掌纯粹是我复制错误时,D
5 F+ K$ J+ p1 |( g( y积分当然Pumbaaa。 V* r" P" E+ s8 S
) ~1 @ K+ E) v; G, e4 C
FuncTextCmd.cpp:# U! a" ]) C! G6 T0 |# f: \7 H
/ _- p& ]. o) D5 l" E8 E
代码:
- X: `: c: N4 ]3 F( v/ e#ifdef __PARTY_FIND) R/ l* d) E$ n6 l% l4 B' U
BOOL TextCmd_getparty( CScanner& scanner )
, t- V# i+ E7 C+ h{
/ B: [- |3 U( m) f#ifdef __WORLDSERVER2 g& e% f& `9 H9 }0 m; ~$ H
CUser *pUser = (CUser*)scanner.dwValue;
+ ]- S% @: q4 D% H if( pUser->m_idparty > 0 )
1 ^3 D' z; t- T- c1 o/ l {
, H9 m; j8 k2 R/ `- n- |& o pUser->AddText( "你已经加入一个公会。" );
6 a# k8 Y0 a3 {: m0 t8 h3 \ return TRUE;- h: \& z7 l9 E
}3 z( }/ I5 m6 v7 Y) j! P
CParty *pParty;
4 H$ Z# q$ `+ T4 p' Z8 }/ W pParty = g_PartyMng.GetPartyFree();- E. v; [" e" F
if( pParty )8 h4 G. K& z! E: r4 N0 b: W7 J
{# x8 u; c) s6 K
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
: [/ |2 b$ q) r' m- m5 c }else& F/ }- B, x1 h
{
0 Y& i+ u" e! G" o* ^& g pUser->AddText( "抱歉,这里没有任何一个公会。" );
1 z$ b' _3 K2 L% V& k' c }
# L4 f* \* m2 i: T6 r#endif1 @0 ?, N8 L, v
return TRUE;
# D/ H" I5 h) i/ [. F4 E9 n}, {9 s, A, u( C- Y
#endif //__PARTY_FIND, Q4 Z0 s7 W2 M( Q" @
) s6 d) h: X6 w |. J5 E代码:
' L$ \# O' _( K! w: WBOOL TextCmd_PartyInvite( CScanner& scanner )
3 s+ g% L" X' n1 w{
' w( J- T+ Y' Z#ifdef __WORLDSERVER
; I) g2 U; A! c5 e CUser* pUser = (CUser*)scanner.dwValue;
2 ?6 M$ p( D! a1 I MoverProp* pMoverProp = NULL;
5 W6 ]+ s9 p9 P. D$ ] scanner.GetToken();
: O0 H& j, ~% G! G- k#if __VER >= 11 // __SYS_PLAYER_DATA' H+ m' h% t0 ~: J, S
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );8 l6 r0 U$ R1 J9 W9 n, E
#else // __SYS_PLAYER_DATA5 P( b( ?- d. M
u_long uidPlayer = prj.GetPlayerID( scanner.Token );& G2 o' y: p: D) h1 ~7 l
#endif // __SYS_PLAYER_DATA
/ c% H. p1 x% S- J6 x2 c if( 0 < uidPlayer )3 H, I, r- M' `7 T+ p
{
2 o: H3 j& s! ~5 k' s CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 1 Y! N1 a3 `4 m/ S
if( IsValidObj( pUser2 ) )- b p% [) Y1 H u4 n) A2 ^0 q
#ifdef __PARTY_FIND
& J1 H {& l8 I# S7 E O* p# y$ @5 Y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );* U4 e+ B! R Z& F) b
#else$ f2 A. ^5 O* i. _) e
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
4 g$ e9 j$ d G k2 V: @, e#endif //__PARTY_FIND) ~/ ^; H5 D2 `' l
else
7 ~# [% p2 a: `* E, p2 } pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
# g) x; \2 L5 l3 b }# O4 M X$ z# l* F
else
; I% @2 [! D% S! L, }+ I {
6 n$ D8 w# V3 c6 `, F pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
n. _- @1 I; ^9 h2 Z }
, l M$ B7 U: e3 K# f9 E6 }" U#endif // __WORLDSERVER
: U+ D& u! r$ @; }0 l8 n- _7 O. K0 V& i" d3 M* X& }3 J. |
return TRUE;
& @" |" Y, C0 t! a: v9 S, z}
3 J# e4 c* c! ]3 ]! I
* L6 H* t' l6 s( c; K2 U代码:; ]. b9 J* I5 O7 c) p* J
#ifdef __PARTY_FIND
- K' p; Y8 Z9 ~0 g ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )) ~' b X- D2 ]) F. @9 @
#endif //__PARTY_FIND
% Q2 ~/ J" n: F! @DPClient.cpp;. i" d( {7 G1 Z1 e( ]4 v0 f
Code:
( `9 U2 i0 M1 Qvoid CDPClient::OnPartyRequest( CAr & ar )( l) {& R: {/ k: f" L" [2 ]2 V
{: Y6 L% O1 e. J2 w
u_long uLeader, uMember;
8 j; o+ G3 M% Q* g# }
1 J- t! G# b# m/ i4 Z BOOL bTroup' k$ b2 m* n* U a% {/ U$ O( F
#ifdef __PARTY_FIND
6 w- Z" t5 ? o8 o/ B5 D; I , bPartyFind
+ [0 S/ M Y; x8 q/ d2 V# R$ v#endif// __PARTY_FIND) G4 `7 |+ b' `& H
;
% F( u( J2 u, `( q( H6 V LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;7 L4 w0 {7 p! c) w. q
BYTE byLeaderSex, byMemberSex;
/ n! |# [4 ^3 b+ z' {+ m- S char szLeaderName[MAX_PLAYER] = {0,};' S7 a, h% K& e4 w
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
2 i, I% `; G& @0 r3 H ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
" G P" I% g7 l7 G6 d, ? ar.ReadString( szLeaderName, MAX_PLAYER );' J* A: h3 P! Z( ?8 c
ar >> bTroup
% L8 y6 p# g* G4 V j1 z) s1 g#ifdef __PARTY_FIND& h' ]9 y0 f1 d* A
>> bPartyFind
0 q6 Z" g/ U# O. ]* y, U: {2 P#endif //__PARTY_FIND
/ `, X, z3 p" f ;8 f" |6 f! N. n) ~
1 f' ^- b, j7 g5 R; J+ U8 m if( g_Option.m_bParty == FALSE )
3 u4 ]* }+ w; m0 B2 Q {+ S s9 O% N: l! [, y' {
SendPartyMemberCancle( uLeader, uMember, 3 );
: n; [3 s# v& P7 c return; M, i( D: \* }4 C& C2 Z# k+ h
}
4 g4 _7 [; I6 H% O, [, ?3 v$ [8 C+ E5 t* q# r
#ifdef __S_SERVER_UNIFY
1 v. v) Y. }0 P if( g_WndMng.m_bAllAction == FALSE )8 v7 u' S7 w3 F
return;2 F! D' a" T+ z9 p1 A
#endif // __S_SERVER_UNIFY+ P; M* K5 ?; o) w [
' q2 X) x& @; k3 m3 P
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );. Y7 S% K( V, w$ I$ J/ _3 m) _
) p/ U9 k( T6 t) B0 I if( pWndBaseBuf )5 `- m' ?. a5 ^6 ^
{
, d7 W$ `8 U; a SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
4 w7 _8 W8 ~2 V0 n+ u# ^1 I" I return;
3 D4 q- w& G( s l }
6 S# w* _# _+ E& {/ N& v#ifdef __PARTY_FIND
* m7 Q% X8 ~ L: U6 q# C if( bPartyFind )
' c- Y. K! K) N# y% B {
7 @) x7 u5 V4 e( T9 d7 W6 m3 j SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
3 }1 k. c- D/ w& g }else
) A1 Q% Y7 ]# f {" y6 q) Z! d# S3 z* L* e+ k% C
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;1 b& r7 P4 ~$ A: K7 @+ [2 u+ i
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: f+ w* m5 ~8 M+ e g_WndMng.m_pWndPartyConfirm->Initialize();, H& [- f/ K9 E( V8 X! i/ F/ M5 `5 q" j
}
& c# R1 f2 |1 z, r1 j, H( m#else
" i% Y1 h: I: W+ `: e g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 T$ E1 n# W$ C$ n H' _; d/ V3 d
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 h- f" ?9 b8 q( S3 @
g_WndMng.m_pWndPartyConfirm->Initialize();
. v& _0 v h2 Y7 k#endif //__PARTY_FIND1 A' U* X. [1 u. f: z( e
}
x4 b3 @: r* b& Z5 i& C% n s2 V! |) m: U( A' b
代码:* {* ^' Q2 i' _" J% F% x
#ifdef __PARTY_FIND& d. x' d, n) E; {
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ), f7 A. R0 }9 A; e" L+ ^
{. F6 ]" T- a& D" M3 k* x9 ~* E
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );, [# |2 ~, o3 m! z9 I! n' K
ar << idLeader << idParty << bAllow;! Q, l2 E- G: ~$ B& b$ x2 Z. y
SEND( ar, this, DPID_SERVERPLAYER );
r4 k$ w, ]( e* A/ ]7 q# T5 H- G4 Q6 ^" l- K" x
}7 [# E: s. n$ c! R( l
void CDPClient::OnPartyAllowJoin( CAr & ar )
9 ]/ o4 V, o) N/ K, }- \5 _/ ~! _{, O6 N: w: P: r
ar >> g_Party.m_bAllowEnter;
/ u3 m2 X+ j7 Z, A) @: g1 ?}. @# q$ }& B- w1 l6 a! V, L
#endif //__PARTY_FIND
! G( s; F( x2 ~" V @Code:
; S+ k* c( [! c% F* F5 R/ Z#ifdef __PARTY_FIND
5 I! h7 Q8 b5 M7 F6 ~3 I0 N case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;1 D! ?7 K% P0 |. ^, K% S
#endif
# F W7 {9 i" J) `5 L( k9 e3 q+ L6 p, c
party.cpp:
3 v* }+ e0 A$ m: Z: L1 H代码:) h1 q1 R6 c* u4 [
CParty::CParty()
% A6 g# Y3 B: U# S1 r{
~+ V) H6 X9 G9 `, v m_uPartyId = 0;* ?2 B5 d6 O' i6 Y
m_nSizeofMember = 0;
. U: P9 @! {# J memset( m_sParty, 0, sizeof(m_sParty) );1 I! {! |( K# Y2 h8 g8 J
m_nLevel = 1;- l# h# S/ H0 u" ^% @7 l
m_nExp = m_nPoint = 0;& p" ^" m$ b9 ^
m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 r3 R" O! }& S) u+ i* S m_nKindTroup = 0; // ????
4 E6 C' U, D/ @+ { m_nReferens = 0;
& H9 _3 l5 E. ~& t8 t8 D) L' @" l3 M m_nGetItemPlayerId = 0;
( s' c, g4 M- D$ S2 u( v& E#ifdef __PARTY_FIND8 y" q) l6 p. H4 v
m_bAllowEnter = TRUE;2 ~! H! T8 G2 X+ m/ j1 S3 c
#endif //__PARTY_FIND2 w- m( _# U, s2 k/ U# k
for( int i = 0 ; i < MAX_PARTYMODE ; i++ ). a" R1 G+ Q# b) l+ H
{
/ b0 C/ c D+ M. _3 X4 v$ y m_nModeTime[i] = 0;
# S- T. b) P* R }
" e8 h$ g* D, d: {- p# H9 E1 h m_idDuelParty = 0;; n! Q0 `7 v) R' c) b2 d* K
#ifdef __WORLDSERVER' [, v% |. ]. O1 O- f; L
m_dwWorldId = 0;
" l4 e8 J: L( M. |0 Z% \#endif // __WORLDSERVER) X8 E8 o4 J# x4 h) ^
}& H; G0 [( p- C
代码:5 [6 L8 s Q% ?' T$ M1 j# [5 L
void CParty::InitParty()
6 L; J y6 u/ t& k{
' i* `6 P- O/ r2 X m_uPartyId = 0;& ?2 t. [: Y6 x( n$ i# I
m_nSizeofMember = 0;3 R# x( x) s. p2 ^! p% { q
memset( m_sParty, 0, sizeof(m_sParty) );9 J A- ]' k. j' N; I
m_nLevel = 1;
! v7 ~8 o, g& d7 x& m4 S m_nExp = m_nPoint = 0;; E4 v" J0 Y) J" n
m_nTroupsShareExp = m_nTroupeShareItem = 0;' t% `# ~ c4 O# ?
m_nKindTroup = 0; // ????
0 b2 k, W( `3 e. Y: i. A m_nReferens = 0;
) k" b1 ^& L9 U, L1 O; @3 D6 }#ifdef __PARTY_FIND
, P+ L9 s7 D3 Y2 L# Q m_bAllowEnter = TRUE;
W6 ^- ^8 e$ N#endif //__PARTY_FIND
8 @ v# |' b5 X* O" i* g& Q- B for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )9 N; B$ B5 e% C5 H1 e6 I* V
{- P. o" [. R9 v" i; c- A
m_aMember[i].m_uPlayerId = 0;
( C# h8 U( A0 M+ T2 A' Q m_aMember[i].m_tTime = CTime::GetCurrentTime();0 T: g* i3 k6 ~1 M- `8 V# e2 H
m_aMember[i].m_bRemove = FALSE;
5 O) k3 m$ v3 ^0 n. j1 L* `; W* S#if __VER < 11 // __SYS_PLAYER_DATA
7 F) L _2 J4 ] m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;* q! z* S2 |1 ^, H5 K7 U% w
m_aMember[i].m_szName[0] = '\0';- u S5 R9 E9 {* @
#endif // __SYS_PLAYER_DATA- V! S3 l& M Y; B5 ?/ z
}
, ]3 ]# ?3 @# B0 {}
7 c0 J( G) @" ^3 J0 b代码:) [) \' b8 r8 H' \
#ifdef __PARTY_FIND
2 h" z+ _$ U9 m4 y; zCParty* CPartyMng::GetPartyFree()
4 W, D0 P2 C1 F& m6 _# t# v4 V{1 {, _: @' I2 G
CParty* pParty, *pPartyTmp = NULL;
6 T6 s' ~; y0 Z2 u6 O* h" P if( !m_2PartyPtr.begin()->second )" W( `+ X* E& T6 h) [2 ^0 d
return NULL;
8 ^6 N# y4 {' `8 M. @' i: n8 M BOOL bRan = FALSE;' r- l+ g4 ^8 C! e& \
DWORD dwRand = 0;
7 o+ n1 G- `% f; Z2 n) o2 e. O if( m_2PartyPtr.end()->first >= 1 )
) o) `; o6 r% a9 X% \ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );+ Z; N4 S' Y$ w0 ~7 }
7 \0 d; S8 U2 W, K8 I" Z
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
0 _7 U" i+ u% Q0 u1 v8 I {
, q* B' ]6 {0 `8 r5 ?3 U pParty = (CParty*)i->second; r0 N# q% v* N: C3 o
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ). R+ d8 i+ q' Z4 x" K0 c8 e$ ?8 C
{! G4 Z* b0 P! q4 H
if( i->first > dwRand )
9 A; ~. M5 S$ `8 A return pParty; \2 |0 F1 ^, E" M2 a3 R p3 t
else3 }9 P0 b- [2 Y- ^3 c* M
pPartyTmp = pParty; m; d2 O0 J, q/ `
}0 F$ I! T0 D- ]4 S5 C; B
}8 H# b1 Q+ a0 I" v3 e F
return pPartyTmp;) c. m- Y' B2 D6 {
}8 g8 B) q; v+ @& N9 u
#endif //__PARTY_FIND6 S- q; S% [$ X0 [, _* f0 Y! l
# k! O$ V( j1 h0 \
DPSrvr.cpp:
/ p' C4 F- C2 U# @3 E' l代码:
' L+ D$ A/ ?. ]- b# Y( K#ifdef __PARTY_FIND& e+ C8 Z0 a- W/ i; H3 e% _
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )) N/ o' U2 [. j2 N- f: k
{
; l7 j" U u5 J9 X7 S1 ` CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );4 |* `# ^" I7 O
if( IsValidObj( pUser ) )) ]( b+ G0 R! K( u6 c% i
{
/ N+ |. [1 T+ L& t4 s1 _$ P; b u_long idLeader, idParty;
5 R5 X* f% s$ l9 G4 u; k3 w! | BOOL bAllow;7 h, P* N, {/ O* U/ ^
ar >> idLeader >> idParty >> bAllow;& U6 S2 J" q" W( c, d- S& r) N
if( idLeader != pUser->m_idPlayer )7 s& n2 |% \& c( d
return;$ b) i9 Z5 b+ o' h8 @- r
CParty *pParty = g_PartyMng.GetParty( idParty );6 n3 [: y4 q% W0 {4 ^5 o
if( pParty && pParty->IsLeader( idLeader ) )
N7 M- f/ d6 N4 L* C3 f pParty->m_bAllowEnter = bAllow;. {1 i4 J1 S- o2 H" s
else
/ ?8 u/ H- i# o. N/ h% X' s return;! e* R! T; J- Q& \( e
4 x: ~) l: P5 ~ f# g' S/ J CUser *pMember;: w0 }; H0 E+ o$ A' i+ }
for( int i = 0; i < pParty->m_nSizeofMember; i++ )9 r/ B& f# U( I) [$ O* G
{1 y0 o: ~ w" P5 A/ V6 K
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );# P8 \% y2 O1 h( `3 C
if( IsValidObj( (CObj*)pMember ) )
6 ~2 o, k5 q- C' M% a pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 X- }) M0 u( N& H& g h O( T
}+ R9 ~! E' P8 f/ [/ b7 n5 r; S
}
6 n, J) m, L. \9 [, `* e' t}% i8 Z, w' r, B8 N5 l: l' W H
#endif //__PARTY_FIND+ s1 q) Q3 K- @# I
# u3 ^1 E4 Z3 e$ c" u! W( @8 N/ b
代码:
) Q; u; `: W" j# H. g$ e! ]$ Z* s#ifdef __PARTY_FIND0 d3 z% {. b* ~+ h
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
: b" c: k2 W* j% O#endif //__PARTY_FIND Q# b f" ]2 v9 P' a: ]) m9 L3 y
: K( }2 M, J0 U$ p3 d/ Ivoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ): T) X: Z) f1 A" n, L: a- x% h
{4 U: r( b6 D& Q9 g- ^) H+ g1 @
u_long uLeaderid, uMemberid;
6 I Y* H* n `* \5 H! W BOOL bTroup;6 z9 F; ]8 Q( I% ^5 z& ?
ar >> uLeaderid >> uMemberid;) |: U# h9 @+ M$ I( D$ l
ar >> bTroup;
3 G5 I& Q, m# V9 i- C
- R" ~ }6 Q4 F% y' Q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );( ^( Y/ L! b- s, x# h6 G
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )) Q6 f" r4 `! K9 U
#ifdef __PARTY_FIND
2 W/ i' X: W/ i) I; _* o InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
7 x0 Y( f3 ]; Z t#else6 i9 \/ U3 s1 j% J1 E
InviteParty( uLeaderid, uMemberid, bTroup );# _/ ?, x' B+ M7 n. Z/ i7 L
#endif //__PARTY_FIND
/ a$ Q2 ^% H, y& k+ H( P}& p: x# U) e! Y& s* z& P
2 L8 {- { |( ~; \' ^# [代码:- F0 _( \3 b* m1 z6 X" O: y
#ifdef __PARTY_FIND
2 }! w3 W) w4 G6 Z; i$ a" N% lvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
/ y7 }" i+ h7 {( Q#else
a; Z7 v" w. \% M( f- zvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
7 w4 G; u9 C5 m0 p' J* j#endif //__PARTY_FIND
. z: J" k9 S( N3 ]: g) L: i- A{ y- f2 E5 s# f c
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );$ D4 H9 U2 a& a1 ]7 p
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );- t2 D3 k1 W* e% H( |) X8 e$ D
6 O3 B5 @& S1 P9 D2 d+ h9 L( d
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
: M% \8 W! {! D, m {3 G% S% @4 h1 I5 I# F/ c6 C
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )% B8 P. z% y8 {/ M- K0 Y' k3 Y3 ?! ?4 C
{8 t1 G# a: g1 V: ^* M7 d L1 ?
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: }( B* D9 m! |+ a+ d {9 v' C- x; C; f
pLeaderUser->AddText("没有足够的权限。");
" N7 b0 ?0 R- U: c. Y% @ pUser->AddText("没有足够的权限。");
1 O1 W( H' e& w" w( l; ~. u$ F' x return;- [9 M/ P' N% K C8 D+ p" H! o
}
- Q+ G# K t3 U: A' \ }
/ p8 s, l# S( e; U$ A // ???? ? ??? ?? ????.
, z* o9 C% f2 F; @$ H CWorld* pWorld = pUser->GetWorld();
1 ?' z1 x i" w2 Z4 [8 h if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
$ W1 E! O+ d4 }& C; x+ ` { / C. k2 ^- B3 W8 y4 c( b& x6 ]
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; t; i+ r# A" f2 O) D6 n" o return;
+ f2 o0 y/ S: F1 s- v }
/ [: ?2 E8 |% ~6 ^7 T% U5 B! g#if __VER >= 11 // __GUILD_COMBAT_1TO1+ s4 z1 L* x7 F; H+ F. l: P$ A: h+ ?
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )/ ?" g( J! x3 x1 o# Q
{; D% Q7 x; u' `
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! K8 ~% | h2 Z. G, j9 b
return;( _* u0 y$ C2 q6 Y1 E5 V
}
) q: h- s/ A) k, w* d#endif // __GUILD_COMBAT_1TO1
* \8 c0 `! z: |1 T0 R5 b0 B6 _6 c% O( ]+ ?; R
#if __VER >= 8 // 8? ?? 061226 ma; l$ B0 ]2 M; v3 ~, A* K. Y/ B8 }" U( O
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )' X5 A, w5 U. J$ b- M, J( j8 U
{
- a2 L- N2 o2 u2 l( O return;" |4 p/ [/ B3 ~8 ]9 ?: D8 C
}4 [2 S/ I, ]8 y6 ?+ B" y
#endif // __VER >= 8 // 8? ?? 061226 ma; b5 O2 E1 D+ s
8 [4 _2 v9 z; f p* y) z& A if( pLeaderUser->m_nDuel == 2 )! ]5 ~" [" @$ v0 X, Q( E: }9 O
{ ( n* V1 [7 v/ p( R9 e( L
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.1 [- @+ R- N9 a0 w; |3 Q
} - l! V6 j; L8 j3 n2 I# B! |, S
else
+ C- }- U# `( ~$ b8 M {
8 e5 D" ^" S& g+ v6 { if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???9 u( o/ o' S- \# o; t
{- X' Z, E4 _! o( F* X+ W
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );" u H, T3 n; y$ F* Y- G
}1 g3 _/ v: F* d
else
& Q* q8 e2 P! o8 y, ]: f, W, W {
- F. e' z* c2 S9 J if( pUser->IsAttackMode() ): u5 a) u+ a) G% H% q8 m: N
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );3 F# Y4 ~. ]9 E1 g' ?
else+ |2 q) x& p9 o- h% a' N9 ^2 x9 Q
#ifdef __PARTY_FIND
3 W! B: f6 i9 N pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
6 B6 P# c% \$ v3 M" z3 T9 |0 L#else
* E+ I E @- p pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
$ r* z4 o& d+ J2 d9 t, F& ]5 U#endif //__PARTY_FIND
: e3 r8 T) T' H- D0 k6 {) w }
( l: s% T; Z# O2 N8 L5 U% @" z$ A }
( [! r3 T, h* F$ L! h" G/ ~ }! s# k: r9 M( f5 i
else" p! M2 |4 Z/ s6 o. c+ w' F6 q
{4 `! _1 ], @! U! x/ {
if( IsValidObj( pLeaderUser ) )
3 N5 l) b7 H g# n% Y: g pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
; p3 B q, d' E: Z) O+ w }
0 e C6 W6 T4 z- P9 p5 B1 k1 G" K5 ?4 f}
! D: \- }5 z4 z$ p9 e1 K) a8 Y
5 p, D" D+ g: S2 F+ f( K- {7 sUser.cpp:
2 T/ Q; M; k2 y+ x8 n代码:
e3 `5 O% ?& x& O% n#ifdef __PARTY_FIND( V2 Y# M4 K+ R1 E, z2 ]9 U8 T" q
void CUser::AddPartyAllowJoin( BOOL bAllow )) U) c6 \& @! i
{% Z/ T- k4 {, x, e7 }7 j3 \
if( IsDelete() ) return;6 H& m9 K/ v2 g8 `: F8 y
" Q+ h, m% z& N% q3 F; b6 Y! P. g
m_Snapshot.cb++;% ]+ H6 i9 ^* @
m_Snapshot.ar << GetId();
+ b. Q8 n6 T6 N m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;1 E; e& M s) x+ h6 c, a
m_Snapshot.ar << bAllow;# j# }1 K+ C- T, W" m7 h; U
}
4 L1 d9 l# c$ a#endif //__PARTY_FIND
, V0 x4 |) o- ~: B
3 `' [! F' Y& F k, A( i9 e代码:: h7 A0 k& m) F" A+ G( P
#ifdef __PARTY_FIND% K2 |8 \" w! x' [
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )7 p3 G9 Z; c& k( w
#else' B; D3 I( J/ {5 O' O. Z
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ) h" j4 ~5 F5 i) R
#endif //__PARTY_FIND
" k; X0 }3 q' J) y1 x& o{
7 V4 J0 D8 o+ _ if( IsDelete() ) return;
' J- h; a" F) b " u; R, D- c# T/ s y6 b( o
m_Snapshot.cb++;
. z; @; }, w& q9 b# U3 N. N* o m_Snapshot.ar << GetId();& r c. z( Z6 r1 ~2 J) ~
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
7 W. m, T2 U5 x, ?( U; @ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex(); w5 y6 E* O2 w h
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
4 y/ P8 s3 j, i8 ~3 [ m_Snapshot.ar.WriteString( pLeader->m_szName );; f6 U" O" i6 `$ k3 [8 c K
m_Snapshot.ar << bTroup; @2 D: O& O v3 Q7 Y5 r
#ifdef __PARTY_FIND7 M4 T% {- y6 d' N& \- t
<< bPartyFind
% d! p$ |* V$ v- U1 Q#endif //__PARTY_FIND7 |( Y3 ?5 p& e! l! T3 S4 Z
;
2 f% X& |4 S) p
) i" C) [) \9 Y$ i2 M9 X}( K: m1 b4 T+ S6 c" V9 G4 X. ~
& ~5 [% a- B5 n ^3 J L% CDPSrvr.h(公共范围PLS)
- ]; [5 Z0 m- \4 Y8 w代码:0 Y# l: r1 P+ N. }; Y9 K
#ifdef __PARTY_FIND
/ V" j0 w! R1 \- [ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );6 N2 @$ R1 j' r3 l) \0 l7 S1 K
#else, R8 M- T0 @3 ?0 n. e
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
2 k* Z; A. ^& V8 J! L#endif //__PARTY_FIND0 z2 g8 y. D9 d6 c$ q, N
/ ^2 _9 j" t1 k& D# U8 }
代码:
6 W6 ?, c: K" r; X* |, k#ifdef __PARTY_FIND
. ^) a4 H# P3 b& M void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );5 W: H2 T% m+ I) \! N9 X8 ^
#endif //__PARTY_FIND' E& f1 L1 f% C
# q; E8 M: _+ ~5 O8 r( Q
User.h(以及):; c0 \8 c9 L, A g0 N4 B) m8 i$ Z
代码:
: i2 T# D, c+ w% G+ E/ h#ifdef __PARTY_FIND
5 J; k3 q4 v$ H! g0 c void AddPartyAllowJoin( BOOL bAllow );
' a$ ?3 W& ~: M n. z& I* _/ H% s void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
# I* B, y) k+ C" F+ R+ l+ A) z#else0 l2 A8 w9 ^! B! V; c2 h; |4 L
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );3 q, N: i( g% c# G
#endif //__PARTY_FIND1 e0 S" {3 T. ?8 o
5 J P8 W+ l, ]) Wparty.h:2 e3 w0 S, a" x, E- ^
代码:, R, d! F( S9 @# `" K- \6 I
#ifdef __PARTY_FIND/ ^; N0 }, Z( H5 `- J! t: w$ l
BOOL m_bAllowEnter;
7 {" f% l7 Z4 f2 }* w& z6 R$ R, G#endif
: U) M* Y5 q) m# q% i! }% C" D- @" t- p$ I5 R8 I X
代码:% H( v* w% }9 g( z* _
#ifdef __PARTY_FIND
0 ?* M' D- [! r" Q4 O CParty* GetPartyFree();' y( V- \) e/ t: F
#endif" J/ b5 Q. F9 S5 t
9 ]3 Y) U4 y. c. h) r0 ?
WndParty.cpp:
{& q3 O, }6 V/ E" e, ?OnChildNotify:
9 [0 W: [7 G( F( d( t2 s7 a, G代码:2 X) G( I/ i* x- I; U8 v, C
#ifdef __PARTY_FIND
$ @' p. S$ R4 I* P8 O1 _* @( h0 ` else if( nID == WIDC_CHECK1 )* Q- m' {7 }( T& R0 m$ X6 u7 m
{
3 n& V7 }. z0 }6 k, [' Y, z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 ]# M$ `4 J+ q- J L# z& w: n- [
{1 N7 F5 G% `0 O& ]- a I
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. c4 z# o! s9 \
g_Party.m_bAllowEnter = !chk->GetCheck();
) \6 [' v- }. o) |& J2 P1 ?: o g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );- f+ L" S+ N' L
}
9 q3 s1 }, a* A& m6 }; A2 p. Q }# s7 u# _( Y" s* O" z( y
#endif //__PARTY_FIND0 b: I7 o0 I% b2 ^" h% z, v
( L7 b. \1 X7 S2 ]: G% T; `% K! u
代码:. S5 ?! s( Y3 T! u# Y
OnDraw中:
# _* g( r) A. |) K8 ]代码:0 p/ e5 G' c! P% i( T: X' B
#ifdef __PARTY_FIND
a7 I( A! M* q B# w. }9 K7 H CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( Z+ y! X; x9 l4 W3 R/ P if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; e+ j0 v4 K+ n) M& X chk->EnableWindow( TRUE );5 S; u' G# O" G8 g6 U
else' r8 {# w6 B6 d) ^
chk->EnableWindow( FALSE );2 C) x: ?! g0 z% L% p
chk->SetCheck( !g_Party.m_bAllowEnter );2 T7 z ?5 p- v4 U/ n) o7 c
#endif) L5 {4 G1 y" ~& N8 e
+ V$ \$ n3 f% w2 T. ~( {3 f
DPClient.h(public):
5 n! r2 Q" V8 n# n' @. w代码:
8 p! H, Y' x+ F9 ?. a#ifdef __PARTY_FIND4 g% m/ U% j0 q( z+ `" d
void OnPartyAllowJoin( CAr& ar );# {* [9 i6 s1 H3 x
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 x8 C, x2 m& X. p" {#endif //__PARTY_FIND8 [3 n0 p7 o- ]+ b
; q! ?. ]- |2 k4 J/ l" ]3 x( g# {+ |$ o
WERS hinbekommt没有,请让赫克的权利。, n, M0 s! J4 S
不支持左右,所以难不...
) K, J: i, x2 d2 T& ^9 D1 S0 P党k的Windows NT甚至编辑它自己。# y5 k( c J! A) Z* L. Q+ j
包也,因为我不erschreiben进一步如果我你的。% I# N+ ^9 w8 W" v8 x; e
由于缺少Quantité k n个代码是什么升工程前。
! t* t+ ]/ L3 l: |' @如果是这样的。请发表。7 D, J' s q$ C
到目前为止,Pumbaaa
; [# ^2 M1 _! B7 v' ] 1 y/ n2 V* v; ^% Y d6 X" J4 c
6 Q- J d# W3 H7 x' G5 ?
MsgHdr.h4 t4 S" g' ~9 Z' T `1 I
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 m% L9 n9 v, O3 O+ }& {#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
6 r, h$ H3 b0 f% E, Y% a- Y4 R5 h
$ b {1 P2 O9 ^. h% g+ ^/ c- o
5 c% r+ ]: [+ l7 Q* ~- |/ n1 l- s p& J) @
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