|
对于那些谁需要它 - 谷歌缓存FTW。 :
. N) f# o+ I' }# `如果我鼓掌纯粹是我复制错误时,D
% m' k9 m" p4 U$ e3 y积分当然Pumbaaa。
3 `, S J$ ~ W8 f$ M& c, Y% W* x, y8 Z" H$ E
FuncTextCmd.cpp:
6 V1 L' \, `2 e/ f; `! q
' ? g2 @1 t8 F* C4 d$ b. ^代码:5 b& J; T- p' U( _4 L( {
#ifdef __PARTY_FIND/ t, [0 H$ M, M+ X0 T8 g5 b
BOOL TextCmd_getparty( CScanner& scanner ): o- E- ]& U3 u5 m0 m3 U$ {
{
5 E8 E$ Z, I3 h8 D1 Z#ifdef __WORLDSERVER
! z. Z: |' ?% F CUser *pUser = (CUser*)scanner.dwValue;
7 r: |" B* E- s! g, x; e if( pUser->m_idparty > 0 )
+ y6 P, d$ M: l* {: y {
3 N+ s5 E) D J3 H4 { pUser->AddText( "你已经加入一个公会。" );
# Z1 c- g, F+ H# ]7 {5 {6 j% V return TRUE;
- I3 l% U1 ?: ^* X }1 n. }, U. S0 `- c
CParty *pParty;
& _7 ?9 g7 b/ `8 I- U1 g: R0 b4 n F pParty = g_PartyMng.GetPartyFree();' \( {; C( A- h" {3 i/ Y/ m' A
if( pParty )6 E2 \" j, {3 J* y' \" b* d
{
$ Z( r, J8 X2 v. ?% ^ r0 ~. x g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
( W7 X7 G" K9 J6 a9 g2 Z6 r }else a2 }$ B$ f& v8 M: g( r$ e$ e' s/ A
{/ b# k* P: Y% B. D
pUser->AddText( "抱歉,这里没有任何一个公会。" );
9 ^4 w/ @8 h/ B" H8 R5 ?3 K }; H* r1 H1 P: I( _, D
#endif
+ @4 V( B1 P5 R' _8 c. I d u1 j return TRUE;- o# l1 t! K% |" V4 x, J) n
}
/ j- q5 x# H& r/ d/ | a9 C#endif //__PARTY_FIND
x6 w# S R# K$ s# n% [4 u
2 a: J( K( O: Y7 c: P8 H代码:1 w$ o4 m5 m' {- V
BOOL TextCmd_PartyInvite( CScanner& scanner )# s x+ e7 _- ^( g5 i8 s0 Y
{( I# I+ ]& ?% d; F5 o# X
#ifdef __WORLDSERVER
3 h! c1 f8 }6 |# m CUser* pUser = (CUser*)scanner.dwValue;, s& N- V p6 R5 M5 B! N
MoverProp* pMoverProp = NULL;
$ A/ Q# r1 H; ~" ^; T w l scanner.GetToken();
% N* O/ W) ?# Q m4 S#if __VER >= 11 // __SYS_PLAYER_DATA$ Y9 I6 `3 V6 n! b
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
! t4 l7 a4 M2 V' Y1 v#else // __SYS_PLAYER_DATA
4 n# Q8 E1 Z6 B1 G8 e u_long uidPlayer = prj.GetPlayerID( scanner.Token );8 |: c) o2 D2 r' y; E4 Z% y" \
#endif // __SYS_PLAYER_DATA) l& ~! z9 t" F: l3 O
if( 0 < uidPlayer )3 a" ?0 F% E' O% S3 {
{* W5 S4 E" x. j
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
# _) S: e, d" J) A9 a+ f if( IsValidObj( pUser2 ) )7 c' k3 f- d9 d4 h0 v9 q* p
#ifdef __PARTY_FIND
* }( }- |( {- Q% ^4 j! i8 L g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );0 [" Q! Z9 N+ Q4 ?' i1 u3 P
#else
4 G3 g( Z$ U% ^ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );' L; ?1 a @2 L. s6 Z
#endif //__PARTY_FIND/ ?2 t, l$ G, _& C
else
/ |* p2 ^+ N5 {$ m pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
* s7 Y' k$ E* k1 R* ] }
2 t- E8 W, i$ W( f: k else4 I/ ]: n! ^, g& ^$ T. O8 c
{
/ x8 P+ \5 m- _, u j( t pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );* b' S. x7 [8 O7 D( F# q
}. Y- B! V) t! _, f- r5 `
#endif // __WORLDSERVER* d" A: X2 E- o& ^) ~! J
# @! _+ b6 F2 V" x7 n
return TRUE;
1 }% v; U$ P' `}
, b2 h$ p) V. B( a, ~
2 t! m; B t0 t& I* ?; O代码:+ \) O6 S% A/ ?$ s$ d( u! {
#ifdef __PARTY_FIND) W3 a0 h& o' h9 z2 s
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ). H3 M: ~9 d- n) { O2 z
#endif //__PARTY_FIND
! F$ q Z) e% {) T9 U$ X3 ZDPClient.cpp;
/ u) v2 Y2 d4 U4 b: |Code:
6 {; W; b' f+ n9 N) s/ ^+ mvoid CDPClient::OnPartyRequest( CAr & ar )$ F! b0 }# J7 N/ D
{
( A1 O. h6 A+ `2 N u_long uLeader, uMember;8 f$ ]" b; m: W/ ]9 x6 X. ]
) ~. r T( R% S5 @ BOOL bTroup$ E, b; B0 ?# K$ L
#ifdef __PARTY_FIND% Q9 X6 Q8 u4 I& a* R* I6 A
, bPartyFind& z- O8 N3 C# ~* n' m2 M
#endif// __PARTY_FIND
$ G8 L8 s1 L4 z! p* n, q: S, t( D ;7 }: P) v3 z$ u& G! P" D- \; G6 L4 j
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;* D* b, r( z0 E0 \8 Y/ C
BYTE byLeaderSex, byMemberSex;
4 e6 @# E2 g7 d2 ~% X8 l! E char szLeaderName[MAX_PLAYER] = {0,};2 S7 }; }8 {' ^& B3 ^/ K6 d4 Z6 E
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
% A; G+ V' V% e1 M0 C1 m# Z0 ] ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;" F+ l( c6 n: H5 M5 y
ar.ReadString( szLeaderName, MAX_PLAYER );( [3 w0 d& R- v
ar >> bTroup
0 ?6 }# f4 ?- Y" `7 M1 `#ifdef __PARTY_FIND6 m- `+ p. E" J/ ^( P
>> bPartyFind
6 U# ?9 m* E8 d0 e' X#endif //__PARTY_FIND
* t4 j @5 O% Z! i0 c; r F1 j4 c ;1 q" e z1 j" s! e! e
" E2 u5 S' I: l/ ?
if( g_Option.m_bParty == FALSE )1 W7 R9 d& q) _
{
! W5 j4 r/ B6 V" l9 K( k" \ SendPartyMemberCancle( uLeader, uMember, 3 );) R; ?- [) q9 r9 m, ~3 {) b% f& E
return;
( q4 Z+ D8 @6 j. c. f& a }8 v& t- d6 I% ^6 L- v! Y8 S8 c
: O+ o; m" X4 l9 N! \
#ifdef __S_SERVER_UNIFY B, @' E/ c! b! E, e
if( g_WndMng.m_bAllAction == FALSE )
, q9 A5 u0 \7 y. m2 m3 B% Z ^1 U return;9 j, s; R; |. e. g4 y3 E2 r5 A
#endif // __S_SERVER_UNIFY/ r: S5 G& z3 l* x) s8 h: Y, N
9 t# L: @ M! E
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );$ e- e0 a4 q/ m1 D% [* f
9 ^1 f2 ~) W. [9 z( Y' z, y& f9 b
if( pWndBaseBuf )
5 T% A- G, ?( [9 P0 U. N8 ] {
3 H9 C" l5 q- p SendBlock( 7, g_pPlayer->GetName(), szLeaderName );4 }, ?' \3 w$ p, G) I1 _: o
return;
: H/ r9 u0 }: R$ W }; {# y4 _6 o, _; h
#ifdef __PARTY_FIND0 t+ K" |6 J+ f% U2 |
if( bPartyFind )" ~. n8 R$ D! H b
{
4 e* l8 C# p l+ T8 g: a SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );3 D# D+ I+ l3 ]1 e- E6 w, m6 Z3 F
}else
1 H- W% Z/ R! G/ n {
5 o2 Q! r- o& x: P0 D9 R* C g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;) Q# R; e" L7 d) _) a
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );0 j* ~, {1 N8 o0 q' Y
g_WndMng.m_pWndPartyConfirm->Initialize();
% K$ L$ E9 Z" v( g# o }
$ U, s4 J4 ]' z* v! [- ]6 a#else
8 h+ h7 P8 N- O3 \. F g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( Z; {$ ~; o1 e g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" _4 o; m) ?* k' O
g_WndMng.m_pWndPartyConfirm->Initialize();
& G8 Y9 p& I% G) i#endif //__PARTY_FIND
4 p/ E; i: _8 ?, E$ m}
9 g7 a: X/ i$ }* m' m; t/ y# W1 O5 K: [8 e* B f0 h
代码:
0 D d$ `- P& g f( d#ifdef __PARTY_FIND
2 _- l& B m/ s1 Vvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )& h, J. g% X0 I) d
{
. l' s& c: S) T; l BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
0 b9 F- U4 j/ Z+ U3 g ar << idLeader << idParty << bAllow;5 V+ t% C! o$ I9 O( L! G
SEND( ar, this, DPID_SERVERPLAYER );. x" a3 C0 P# ?8 J0 T% C- p
9 ?# k0 z+ ]' I; U4 G
}
3 Z, k/ G2 r3 b5 e2 M: \void CDPClient::OnPartyAllowJoin( CAr & ar )
" a7 M o; X" W- |{
# A7 C5 N, E4 [3 q+ P ar >> g_Party.m_bAllowEnter;
' m; w/ x0 _# Y& t}) J/ C& l" L0 |9 v1 H
#endif //__PARTY_FIND
5 a1 j2 p0 l8 C8 i0 A# A, F' f5 \Code:
- \% l1 z w3 U% \, E3 a#ifdef __PARTY_FIND4 D& M; ^ s$ |3 q
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;& \! ~! W2 D* K1 l4 x
#endif
3 }# @* V" ^/ V0 K8 E i
! V+ x$ {: p, a" S2 g) Zparty.cpp:/ N& C- x0 v+ w- t6 v5 u
代码:
3 d( ]+ ]- Q x: ?2 N3 }CParty::CParty()
0 o3 R( ~# o8 |6 l9 Q8 i{
l: F3 {( i6 v4 [2 n3 g( | m_uPartyId = 0;. \7 w3 C! z6 I: D! J7 H+ M( j
m_nSizeofMember = 0;
! r+ \# @$ s: ?* a8 N3 h memset( m_sParty, 0, sizeof(m_sParty) );
6 u* a) e# Q. s m_nLevel = 1;
. {( {9 {# Y5 X5 p" c$ x m_nExp = m_nPoint = 0;( N/ e) s9 M8 N' g
m_nTroupsShareExp = m_nTroupeShareItem = 0;
- o' ]/ o& r E& f5 U m_nKindTroup = 0; // ????
+ d7 e: q# }; X4 P: o2 M1 y m_nReferens = 0;
+ g1 O* }; s, J2 L m_nGetItemPlayerId = 0;
$ U9 e i( Z0 V5 S W' [#ifdef __PARTY_FIND
+ q* S, d8 A4 Y0 y* B6 t m_bAllowEnter = TRUE;8 y+ d5 L" M2 v$ y0 V: B; t
#endif //__PARTY_FIND! }% A5 a7 L9 A) f
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
5 d$ b0 U# X: c {
8 r/ S6 x L3 D- N7 ` m_nModeTime[i] = 0;+ X! i. ~. {$ }3 u/ ^8 ?3 }5 C; m
}
4 n# J/ o2 v) k( J+ T4 ~. ]3 }' Y m_idDuelParty = 0;. O. D4 `3 S3 `/ _8 i) P, T
#ifdef __WORLDSERVER
4 E1 Q$ H0 ~8 S: i m_dwWorldId = 0;, |7 {9 o4 G r9 @# d& H
#endif // __WORLDSERVER
, p' e) _( h: |( N}
. h) Q/ W! q2 f% U. n4 P代码:/ s9 V& s$ X+ }, ]
void CParty::InitParty()
) ?- q% n3 d! |# g{
8 W- S. v$ O9 N8 c' m. [ m_uPartyId = 0;2 R/ ^+ N9 \, P$ ^) N1 D
m_nSizeofMember = 0;' M4 O S8 `2 r6 r, I5 {
memset( m_sParty, 0, sizeof(m_sParty) );
; R) l9 E7 T0 X m_nLevel = 1;4 p; w2 V: ~; P
m_nExp = m_nPoint = 0;
6 i1 p$ N4 R- k' q1 R* ^ m_nTroupsShareExp = m_nTroupeShareItem = 0;9 u+ q# J! ^* k+ o; o
m_nKindTroup = 0; // ????7 U+ `7 q* }& ?% M" g% l
m_nReferens = 0; * i% W I" O. W* }
#ifdef __PARTY_FIND
- [, @" f! ^" S5 D5 _, M m_bAllowEnter = TRUE;7 h- ~9 I/ K% W4 b( y0 Q
#endif //__PARTY_FIND
9 A0 G* a c1 q+ t$ W. D for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
+ w2 C: Q- ]* K T$ t% e7 v q { L0 s2 r z, g- w) p. o6 w ~
m_aMember[i].m_uPlayerId = 0;
4 p6 x( R1 l! b" J/ |3 P9 ]4 K" ] m_aMember[i].m_tTime = CTime::GetCurrentTime();/ c$ l: J) r5 B9 n M- j" A" `
m_aMember[i].m_bRemove = FALSE;
1 D" e4 d- f# G# G#if __VER < 11 // __SYS_PLAYER_DATA: u& Q) `) R0 s1 P' [2 ^ N3 E
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
& w3 j2 E+ q, {8 W m_aMember[i].m_szName[0] = '\0';
7 n T) c& y; Q/ G* [; a, B#endif // __SYS_PLAYER_DATA
1 e* i* M- `3 T }
: P- y0 v# e8 F0 j8 i0 R- ?! [}$ h7 ?+ Q0 m$ C" ^: ]
代码:7 ]) P+ b, w4 j* t5 W
#ifdef __PARTY_FIND
9 B- i( O% u$ i8 X' p, QCParty* CPartyMng::GetPartyFree()% f, z( Q) A( ^: i9 O# T8 l z: _
{' I7 }( X# R2 H5 ^, h+ L
CParty* pParty, *pPartyTmp = NULL;. Y+ J4 s$ [6 P% h! z
if( !m_2PartyPtr.begin()->second )
0 s' a% m* L( n5 [ return NULL;
% u1 j/ E5 |9 `# o9 G BOOL bRan = FALSE;7 @% i* y- ^- A" d0 o/ s) L* h
DWORD dwRand = 0;/ _9 [' _: |1 n6 f7 U
if( m_2PartyPtr.end()->first >= 1 )9 o0 d8 Q" |3 L( }8 O
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );# S( ]! ]- {; l6 @
s) v$ x/ W+ A) i: W
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
4 @1 R m9 W4 D {' m7 e: L' v, W8 N
pParty = (CParty*)i->second;
0 h) c1 M* ` ^+ R" A9 u2 ?) d" ` if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ) `% m" p1 p4 g& `' C
{
% i1 q% u' o6 s6 ~: C if( i->first > dwRand )
4 e7 I: F2 L0 K) x* `7 _' g; M8 d, ^3 a, O return pParty;5 ?4 N& I! @, {% g/ n8 V+ ^
else
2 o& J+ s* {; G3 q8 E) n5 H( K pPartyTmp = pParty;/ d" _/ v6 e1 U! \+ s" r6 A/ O! d4 A/ N
}
7 }- r8 T% I8 O* x. p6 O) b& V# e+ n }! e' X J0 J* b1 i
return pPartyTmp;* m& d4 q% X+ l2 ?: h4 y/ D. h% `4 e
}
+ z3 j; R. ^% h4 q/ V* x#endif //__PARTY_FIND3 n! v B7 b9 _! N: f
- C/ \. L( R; eDPSrvr.cpp:% n) W0 q Q8 ~2 ?5 w0 W
代码:
" t S" J) y0 `4 s l6 N7 S#ifdef __PARTY_FIND
$ N5 ]7 m5 u" @: Y" j6 k3 ?% Uvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )2 q1 _ o. \$ y7 D8 e6 ?: Y
{
1 Q b9 o4 T5 p1 j5 _9 f6 r+ h CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! Z4 O& ^4 X' n if( IsValidObj( pUser ) )
. `7 L$ o! T h2 c, K0 r, e/ } {6 v& I0 l$ T$ K, e V9 O
u_long idLeader, idParty;
9 z* W& n6 c* c+ h8 N6 O: ` BOOL bAllow;) j7 j4 M& b* c7 M5 H
ar >> idLeader >> idParty >> bAllow;
" O4 n' W5 T: D( g- \8 C6 [ if( idLeader != pUser->m_idPlayer )
9 _5 U& O1 n3 ` return;* e) r X* J# e; \/ W* o- D
CParty *pParty = g_PartyMng.GetParty( idParty );
* z: p% d) e9 ^5 d# I if( pParty && pParty->IsLeader( idLeader ) )
6 B9 K; a! T! w pParty->m_bAllowEnter = bAllow;
* h9 g) b* a! y3 a7 o9 C else( L( w' z5 `( {+ k
return;
5 U. i/ y# f( Z% }: r
/ A! U2 |- |' R. ] CUser *pMember;" \( }* X+ j6 T; q
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
; v( ?+ j: Q; Z9 V7 A1 C& D; } {
2 n6 e# z( F3 q2 s- S( S# y pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );0 g+ j4 S6 ]& t# s) f
if( IsValidObj( (CObj*)pMember ) )0 s2 H3 r: U9 o, r
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );, o% ~) h C' h# ~8 K+ R
}/ K Y! c2 [8 \- l6 q
}
/ n' `4 M- n7 R# {- ^+ i}
* m. M. B/ v' `7 `#endif //__PARTY_FIND5 F3 ?; y& J0 ]0 E* O
- C/ w( I+ `) v/ P
代码:
- y5 Y( i/ E+ Q' O$ h7 ?/ M#ifdef __PARTY_FIND
: ^* T" O- S# V7 ~6 |4 h6 [% M ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
7 o. L/ j2 p; x( G#endif //__PARTY_FIND
5 _4 @, C: W4 e! n/ d5 r, U
# B& E* \/ O% p5 Q9 ovoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
4 Y+ a! m, \1 K N+ O& b, j8 n{
+ \0 { \' x' |: x u_long uLeaderid, uMemberid;
# [$ G8 A+ W z* \- y6 f BOOL bTroup;) z1 y$ m% j9 P& L
ar >> uLeaderid >> uMemberid;
, J6 ?) a' H0 d9 L ar >> bTroup;% s( d6 y% B4 I% a
4 {! z0 X0 r5 |, y' J( T CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );; e# E P9 W8 k, i# G K+ s' Y @
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
) j: Q2 Z# n U#ifdef __PARTY_FIND
" f9 L9 ^( Z5 Y o InviteParty( uLeaderid, uMemberid, bTroup, FALSE );5 ^2 I0 g- L4 [! ?) ^
#else' N3 e9 }6 W& b3 n9 _& D8 d
InviteParty( uLeaderid, uMemberid, bTroup );
4 D5 J' W' |% @#endif //__PARTY_FIND
6 B' O2 |. w: X0 q5 Y$ c}
9 u# i- n: a0 q% Q& q; M6 T1 A' P! E5 ~6 f" X* J
代码:* J/ [1 I; _- w1 y/ Y
#ifdef __PARTY_FIND3 b! ^8 @! d, A/ u
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
f1 {) f, c& |- {, E5 t" U6 s#else2 Q4 k+ D+ h* J/ o
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )2 R# |; E7 ]+ i# ^$ e
#endif //__PARTY_FIND
* O" H* d" k/ U4 |3 }- A{
$ E0 D8 Q1 Q, P- [1 |) s CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
/ B4 U( q1 H' @9 J) M$ H; N2 F CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
8 ]1 Z P$ n3 S& o7 T3 i) K/ w2 F ; f* c" u7 ~9 B; n9 D2 {
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
/ ^& i) D$ z! h- C# N3 ] {
6 }' z( v( { r if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
/ e# D5 a& ]4 q. j* y; V {
# J$ U- v6 j- Y! c0 M if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )0 e8 n2 [- [& Y- }
{
9 |* L+ r) O( q: N( J pLeaderUser->AddText("没有足够的权限。");4 n7 n( t4 t9 f- @
pUser->AddText("没有足够的权限。");6 G% n4 ]* q8 J& p- d( [9 L
return;
0 G! Q' t. f" E3 h! J+ a% R }2 q1 ], z0 z+ o3 D' i% N
}( _2 E& l0 `! U# v5 F0 M3 h
// ???? ? ??? ?? ????.) O5 n* S8 o; l" L4 C
CWorld* pWorld = pUser->GetWorld();# K; G4 J# O; Z$ R
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )4 c) s* O: w2 d" [: y
{
" o/ D) q6 z/ [% [8 O6 X pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );6 H0 k4 f1 U7 Z" M5 n7 l, t
return;) v) l* W+ o8 Z$ S' _( f) z
}+ A; B- e, P" A! v
#if __VER >= 11 // __GUILD_COMBAT_1TO1
# v% X4 ?+ f" \ M5 K' w+ K. U if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
9 _1 k: K! [9 Z, t! m! {) F+ T {
* K. I" A% ~3 G9 {3 \' H$ i pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );$ w( ^0 F+ o7 Z" J' N
return;
5 H% Q. m2 N% l2 Q# p0 j }7 P* y2 p8 f- z$ k, [3 @, J) w F
#endif // __GUILD_COMBAT_1TO1
; b1 A; o* z) _6 L N5 N% E- g
#if __VER >= 8 // 8? ?? 061226 ma
: |% s ^' d' P2 D7 _7 P( @1 a if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ) y" r$ d' ^6 C
{9 I, m. h N6 \* `- D4 b
return;
( v. l6 z( _2 n& Y: H }
( u$ W1 g9 V* r* f#endif // __VER >= 8 // 8? ?? 061226 ma
3 [# N9 t# z0 C/ M: _& t, b 0 v( E0 {, p/ W1 v& h6 }+ b
if( pLeaderUser->m_nDuel == 2 )
/ f3 O3 m: d6 P5 R* T' n* k { + i b: g( d/ h: g) ~ h
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.- g4 S% d2 ]+ R
}
- G' H7 i7 z6 D: U" A# `9 ~ else; F+ v0 A, U! o/ i! N& Q4 V
{) [! M6 M" V& M
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???# S% M" e* u* O& v0 R" F( b- D
{
& s' D- a" F# j/ Z2 v pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
' w5 _; C$ I3 n J( U2 P% d, L }
+ h- ~0 q3 k D5 }7 ^! W# `2 ^ else V# F0 W& O" A4 G* Q0 V |
{
) q5 H5 b4 t9 o8 Z9 X; D5 J% ^ if( pUser->IsAttackMode() )# k! i5 E6 E( i4 y* t1 i
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );# I. Z8 K3 h5 H0 n
else
: U9 A/ ~( i3 |- V#ifdef __PARTY_FIND
+ \6 n7 h- W5 X" y6 H! _4 A pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% A* _# o/ E9 X) A+ V#else9 ~4 u! ^+ [" ~0 L; D9 b- M
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );& l6 l% T) I9 ?5 R9 T
#endif //__PARTY_FIND
+ J! O$ `4 \; P ]& m. q }
2 A) d/ j9 h3 T* v% Q+ _; i }6 W8 M4 a* ?8 s$ ~
}4 c9 o1 `. ]! i" [/ A
else3 ^* G0 ]' |0 i! w$ a K4 Z
{
' y' y8 m/ i8 M) s if( IsValidObj( pLeaderUser ) )# q: V; W. g. L! H6 \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );" z0 v1 F6 _2 C4 r
}+ U+ q" [% n- v) V* y5 i- K
}$ P0 [/ k- P/ U
8 x8 l: Q: z, m5 Z4 \* bUser.cpp:
9 Y6 M$ Z* B) V {& o1 @. v* [- g% R代码:
% L% j5 }9 N6 V- p" V#ifdef __PARTY_FIND* ?" n6 K$ i. R* e; Z
void CUser::AddPartyAllowJoin( BOOL bAllow )2 _9 |5 s* z3 i+ S9 N; Y
{; ~& E, o `8 L5 f5 ?' c3 X
if( IsDelete() ) return;
0 V4 d+ V0 \; }2 P, m' f% c# w) p% z9 C3 G; x
m_Snapshot.cb++;
0 ^6 t* G# ]- ]+ W Q( E% } m_Snapshot.ar << GetId();
& A3 h+ O0 J0 l V m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
% H0 b" ]3 L% x& c' j4 O/ d m_Snapshot.ar << bAllow;
& S! h8 g! b9 t7 e) X9 i4 p$ [}
8 f5 H2 f) ^) ~9 c8 s6 P#endif //__PARTY_FIND5 I4 _" G& |9 t. n3 i
* v' w. [$ u+ [代码:
- N& E' Q Z' g3 y, B) \#ifdef __PARTY_FIND) K; k6 x5 O8 y8 {: n. n% q0 r3 M
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
0 j# z0 `; a. e0 [7 w#else
' I: H1 s9 P* y/ lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
7 h; H6 n' |8 w0 C2 Y( T#endif //__PARTY_FIND
0 U! [$ F& G, \{, a5 S$ m8 ]2 U- o( {8 `. T
if( IsDelete() ) return;; O% ~, _/ A' t, ^
8 X* V; e7 R% T7 ^- s& M/ _
m_Snapshot.cb++;
2 z7 h' J6 `" ]: L$ s3 H m_Snapshot.ar << GetId();
7 X5 h% }; a2 Y! Y+ l' a m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
. p, T( [- K! o m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- Z0 g% T3 U: w: S) q5 j# @: z m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, C% {7 E- Y# S) }, e1 _ R m_Snapshot.ar.WriteString( pLeader->m_szName );# e3 I9 A" E3 [% `
m_Snapshot.ar << bTroup% i4 I- s: V, i2 r6 Z
#ifdef __PARTY_FIND7 _& d1 C# _# y, |1 D+ X4 G
<< bPartyFind! b0 q7 e) a; b$ U9 f: g' d
#endif //__PARTY_FIND0 I6 K6 _1 L- v7 X+ g+ e2 Q
;
+ [% p/ m1 o8 ~( K7 S / N4 `4 `& o0 h& k! J
}3 [9 a- J X% o. ~1 n! B d4 M
& d8 a, W6 W/ E' q, i* C% ?6 M
DPSrvr.h(公共范围PLS)
, @0 S& Q" S8 g) b8 x' W# d代码:
* M4 w# t/ D3 }# y#ifdef __PARTY_FIND
& G, I6 b4 Z1 J' }4 o void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
$ v9 `" Y6 ` b. B#else
/ Y* H8 v, ^! \' H8 C void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );6 y* P) i9 K2 d
#endif //__PARTY_FIND! y% Q: n( _1 _# H8 O
. b; v' t4 m" h' G" a
代码:% Y0 F! A1 X6 M& Y, N- F# w
#ifdef __PARTY_FIND
7 y1 b1 ^* z! v/ {, y' B void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 O0 y: [: \2 N/ m$ c/ U$ ]3 D% v#endif //__PARTY_FIND
' L( _7 X3 l# a/ j5 `: g& `5 ^1 _' h+ V
User.h(以及):
& h8 h" v w/ z8 R8 g6 m _3 \代码:
( H7 s7 i# ?: I0 `, T7 x- a T3 g3 T3 n3 k#ifdef __PARTY_FIND
$ @; W& I; B1 }/ y* D7 d$ { void AddPartyAllowJoin( BOOL bAllow );5 a( s0 k' }, S* F6 b
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
$ b; s* X0 n. m) k+ f# Y#else
5 E6 `; i$ \+ n' j* R: | void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );* G; a9 q1 v' a( e3 D. X
#endif //__PARTY_FIND
# D) l. {1 e, Y/ V5 s, k: y; l! d5 u% r7 q; O# w. U9 g
party.h:
( s$ u' |, ^3 |代码:; m$ u; O/ m* J1 Z/ I4 a( s
#ifdef __PARTY_FIND% z* y5 X, C5 F; D. X- Q+ Z
BOOL m_bAllowEnter;
5 f x& _1 \0 i' @#endif
, |) f. @. Q7 e9 N; U- o* Z ^' u0 B. A7 h
代码:. G- @3 K+ v" }! K- }4 _/ Q
#ifdef __PARTY_FIND
$ A* V [4 S6 Z( ?! g9 m$ Z7 M( n CParty* GetPartyFree();
. h0 w2 `5 d7 i! O/ i. H! s- R#endif$ Y. y, Q0 u/ I( \) p l9 G. H! g0 H
& j9 Q; G: @- e& F0 [WndParty.cpp:
( y$ C: i6 w6 _+ s0 {/ d) d/ P* \( yOnChildNotify:
# s9 N% z C" w+ U代码:# r3 D# b* G y1 y- G0 w% o, M9 o
#ifdef __PARTY_FIND) P1 r+ ^1 z* D2 s9 o
else if( nID == WIDC_CHECK1 ), F: g: i R! O% d9 y; l
{- E; V8 j3 k$ `* S# [$ R1 V6 D
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 Q1 \! T$ B3 [- [ {' @ v6 E# }9 h* i$ {& S- J
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 j/ j( J- x2 r2 L g_Party.m_bAllowEnter = !chk->GetCheck();& C- e y) W% u- G7 c' ?% u
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 G/ X! k6 I6 S2 t8 T9 K9 N: ` }
4 K7 i1 U8 d, g6 I7 P }6 ~- N# U {2 v( S' l6 i
#endif //__PARTY_FIND& b, A8 J' e/ Z/ E V7 u
$ e6 k1 \5 ]7 v% K
代码:, h# U, R) u( u& b
OnDraw中:
/ ~# {8 n0 L7 x: I2 U0 o代码:9 J1 S% |9 Z$ C
#ifdef __PARTY_FIND6 L; M4 p' J0 r: \: Q1 e/ b
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );7 M6 h& p) \ j" ~2 k
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 ]4 i) L3 P' S+ z% R chk->EnableWindow( TRUE );( S" @3 |! I, C" @+ C
else
0 a% f1 x: v: S9 a: C3 C chk->EnableWindow( FALSE );
6 [; l* h7 I: E; c' B chk->SetCheck( !g_Party.m_bAllowEnter ); o7 Z C4 F5 P9 W
#endif9 F( ]5 x/ W- U" E2 ~1 A. `$ q) K
1 h: p" B; C7 K: N. y8 {
DPClient.h(public):8 T: F; l/ c$ m9 t1 i' G& F1 L7 @
代码:& `5 d" M. r7 i* L- p7 K
#ifdef __PARTY_FIND
; a) v; }% r |8 z3 m$ x( g5 t void OnPartyAllowJoin( CAr& ar );( I9 T. _' r+ C) l( n) ]+ F
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
: K, i; e; Q/ |) m- _) E0 ]#endif //__PARTY_FIND
1 u( ~) j V& Z& J" l
# a& A( Y4 R! T$ O9 S* }! b Z) q2 e6 A- ?7 W" `* b
WERS hinbekommt没有,请让赫克的权利。
9 J/ X2 g. g; g" @& Q9 L& `不支持左右,所以难不...
6 m2 b9 P5 y; ^' z8 u党k的Windows NT甚至编辑它自己。
2 k9 J* b. m. M" x9 N1 l9 x: s9 {6 l包也,因为我不erschreiben进一步如果我你的。( {% G3 h3 ~7 O
由于缺少Quantité k n个代码是什么升工程前。4 j1 S3 J2 D5 b
如果是这样的。请发表。
6 l2 _7 A* p) Q& R( k到目前为止,Pumbaaa
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2 J9 R. Y* v7 T) T" Q
MsgHdr.h! J8 N" [3 j. J1 C* U
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
6 g5 g( D; h4 P#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
' A, B5 u7 O% R/ p# I% }. _
) y/ h9 o2 \' E' H8 L/ Y
. x+ e! ~( T x% P& F9 Q9 g
9 y" G) P2 C7 L5 e( m8 r |
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