|
|
对于那些谁需要它 - 谷歌缓存FTW。 :' O7 q- e1 B% g$ {+ u
如果我鼓掌纯粹是我复制错误时,D
5 z7 X* O) T6 K, x积分当然Pumbaaa。
" h C/ U4 @, L6 |. d f: R, L) G* e6 P$ \3 Z. R) N
FuncTextCmd.cpp:
5 H0 j: n6 `' D- L+ s
$ m1 p$ M% t" L! K H代码:& u3 Q% ^2 i e. e0 ?1 O
#ifdef __PARTY_FIND4 C' \0 H2 i; e6 \# \$ l
BOOL TextCmd_getparty( CScanner& scanner ); T- ?& Z) E+ Z8 P. @
{. S3 D' u4 Z) C& g8 V% w$ H
#ifdef __WORLDSERVER% d9 @' f: r: v
CUser *pUser = (CUser*)scanner.dwValue;8 K A7 O8 q2 V4 }# v- ~' h
if( pUser->m_idparty > 0 )
2 N' D+ L$ L; t {" p g' F/ {$ d) E
pUser->AddText( "你已经加入一个公会。" );8 W6 M: f+ h6 E2 E' |( P
return TRUE;
% K7 F. D/ s% }8 }' q }
( ]4 e% D# C$ g6 K8 H' K& A$ f4 { CParty *pParty;
7 e: u& n4 F6 I0 L. @/ Y a" G pParty = g_PartyMng.GetPartyFree();* ~+ W- A, m: W
if( pParty )3 V6 S* V1 {3 T2 ?1 I
{2 J. |9 w3 W' c8 L8 C. U* w0 R
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );: y; J D) S* L! q
}else7 e1 d3 q: E6 F8 C. C
{8 v v0 z: ^% m8 _
pUser->AddText( "抱歉,这里没有任何一个公会。" );
7 S% M7 R; {, h! H8 }1 d4 F/ y$ C }
7 C* D8 M# O6 ]* ?7 I#endif
# d0 G7 q# K5 }0 {- r: e% `2 k return TRUE;; I1 J9 s/ h- W! v: J E
}
( }+ ^" O. G* l1 p' |: w7 p7 z#endif //__PARTY_FIND
" ?1 g8 n6 s, V9 t; y
# j$ E8 ^% \* O: T( m0 k代码:
+ ]6 h: b8 T: ~5 `9 g$ \BOOL TextCmd_PartyInvite( CScanner& scanner )2 Q) k( o& b5 n) y$ z6 B
{, I: g7 k* e( r; d( i
#ifdef __WORLDSERVER
# D* ]7 B( n7 \/ v+ ?, P7 C CUser* pUser = (CUser*)scanner.dwValue;
; Q& \9 n8 n2 W- P MoverProp* pMoverProp = NULL;9 g9 a# x. \# d* V7 q' k7 O9 |" h
scanner.GetToken();
5 t- N/ Q# i1 a! |# K5 a#if __VER >= 11 // __SYS_PLAYER_DATA
8 B; B( t4 n& W/ R& ~% s" l u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );/ \! J- H/ R; _) n6 i+ p: R
#else // __SYS_PLAYER_DATA" j; h7 Q" R9 ]3 n; _4 ^
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
( z1 l9 V1 g. X$ w# ?: I7 `. |#endif // __SYS_PLAYER_DATA
. z: Q F7 X5 w) a$ i! b if( 0 < uidPlayer ) @% w- F% q9 I8 G+ c" s+ F8 ~* h3 b
{
/ c5 Y7 a* ^ a i/ F CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 5 @, z. y$ G9 q. P
if( IsValidObj( pUser2 ) )2 ^# E1 z2 N" K8 {0 o7 I' }
#ifdef __PARTY_FIND: y( F- X2 y8 A) g
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );3 W$ a# R7 V/ |$ e. d
#else
5 b% @$ n: T2 `# L: R g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
: Y v+ S) t6 R2 M7 Y( M3 [#endif //__PARTY_FIND7 }% E, d8 g- o X% J# A. O
else
& a% q7 Y r2 e pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
" P6 E0 c0 t- m# O. q }. I" ` r0 J* ^
else+ B0 q# ]- }* a# r$ I# _) W
{: T f, q- N: @! L/ N
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
. j. O: y) i9 J+ J }
2 W9 t/ p$ l, k9 p( l1 E' |: a#endif // __WORLDSERVER
7 G. \; f; W* E1 b5 G5 O4 w0 n2 H) U8 r; b3 w0 n
return TRUE;
5 O* k0 t& B+ s! L4 ?}! B q) ?! j# L" K6 r
! N% b: K# i* O: P4 v代码:
. q1 y+ _& @1 I; _: r0 ^1 b$ Z#ifdef __PARTY_FIND
) j; m" A4 J. d ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
1 K# [+ l& E) v6 \#endif //__PARTY_FIND& J4 R3 K2 u$ q' k& O# k( M
DPClient.cpp;
1 W( E; W+ H# W; KCode:, d2 z( i; ~2 P! C
void CDPClient::OnPartyRequest( CAr & ar )
3 |5 ]2 Q( r, v. P: U. l1 |{
2 g9 x# a6 Q2 @. e3 ?# p9 b, M u_long uLeader, uMember;; o I6 ?: [2 l: ^* }6 I- d
5 G8 i: B) n: I6 Q: R4 J
BOOL bTroup$ W: z6 ~1 Z- `. f7 h$ c9 S4 G
#ifdef __PARTY_FIND; b" n7 b6 H+ ]- G y
, bPartyFind' a! r. ~$ ^ r$ f2 Z* {. Z
#endif// __PARTY_FIND
/ m# g" K0 h V! p9 U# M! s P6 T ;
! w) g) L* Z1 I# j1 f8 X LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
% M& C1 ^. L9 @2 U- T" P BYTE byLeaderSex, byMemberSex;
, T4 Y6 L2 j0 e char szLeaderName[MAX_PLAYER] = {0,};
1 I1 W: V/ P( F2 F ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
# e( @* P* ?2 {1 v3 w- k ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;: w' N! C+ {$ w, Z! o( S8 ~
ar.ReadString( szLeaderName, MAX_PLAYER );
0 W! T4 P$ E) }" o ar >> bTroup @; \1 p3 }: b7 X# a
#ifdef __PARTY_FIND
4 X2 w$ b9 Q9 q h% Z% _ >> bPartyFind6 \, A- s$ f4 @7 U0 e3 { j
#endif //__PARTY_FIND
% w7 I" g# w+ k5 Q/ B ;5 b5 N! l( i/ `) m+ t8 Q7 Q6 D9 G: _- s
0 w, J% `- J6 s1 U% D
if( g_Option.m_bParty == FALSE )
+ j& [" N q5 m+ N' f1 Y {: }5 H' t3 Y" w6 E; H* ?, r
SendPartyMemberCancle( uLeader, uMember, 3 );% s* a, a1 ~' r& Y
return;
6 N4 G/ p( R0 p3 ?% I/ Q }- V& l/ {- k, s
# W- u, W# e& z+ n/ o2 U
#ifdef __S_SERVER_UNIFY
: D& G' O G9 D+ K2 _) `4 }+ j if( g_WndMng.m_bAllAction == FALSE )% M/ {$ ?/ A: v) M3 m! k
return;
& M) o! Z. d2 v4 m#endif // __S_SERVER_UNIFY
/ K' r( Y, o- D. w' l! G7 m6 t0 O" }) J% y3 \
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );6 {4 N+ t3 i7 a0 M$ C
' i- \2 }+ e6 i2 n- b if( pWndBaseBuf )2 R: z4 y4 ?* j9 C' L# |. f
{
1 \- k; p* P1 ~$ s6 o! {' g) e% @ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
9 V' x% A) s& ]9 @9 K' L7 |( p3 f return;
; w* }$ Y5 V, g. _$ Q3 ^ }9 I8 a$ h- Q# j& L$ A
#ifdef __PARTY_FIND
5 m% e$ |( ~( \" f" b0 _( I if( bPartyFind )
1 `2 m& y# ]' o% s3 s {
' P+ D8 @$ a* u: s1 c" \ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
$ V P9 x5 C$ r, {7 R }else
7 Q& K) `' l6 r) Y$ G8 W {& ?! F- x0 {& I2 q$ q. V5 n
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! P+ X* o: {! @$ b/ S# ?" r
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );# q2 b9 ^( f1 l& p) k$ Z
g_WndMng.m_pWndPartyConfirm->Initialize();7 D& f, n: |% ~; `
}
, \( Z; R, F3 x! z#else
+ F$ x. H6 D& b9 b3 u g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 m* h0 {. T6 F& L g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );, G! J! E+ n: k3 z& T4 x
g_WndMng.m_pWndPartyConfirm->Initialize();
$ }0 d' I+ ]3 W7 R5 A: M#endif //__PARTY_FIND# E1 T2 w! s" C3 P) j
}
, g& W; j( D+ S5 _/ ?3 h) I
. T a( T2 p7 u7 T- C1 x" d! G代码:
" f9 J1 Q7 g6 @) `4 [) S" _#ifdef __PARTY_FIND
- U* Y! P* M2 F& ]3 R* d- E6 Tvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
& q# [+ F) k/ q; C{8 b) f* G( Q- @1 f+ m! m
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
7 j0 ^. B/ N4 ?* B. {# F0 H! l i ar << idLeader << idParty << bAllow;1 p9 S9 `( a6 D' K, ?3 @
SEND( ar, this, DPID_SERVERPLAYER );
6 J( Y% U4 u* m. y2 c8 ~9 V6 `/ M, Z' E$ i9 ~3 O! ]
}
. f6 F$ \" g- ? _! E1 T5 W2 v) Ovoid CDPClient::OnPartyAllowJoin( CAr & ar )
% [4 \ l& M+ s1 P: K: D. k, G{. }/ j1 A; C( `) k; B4 o. U
ar >> g_Party.m_bAllowEnter;& l6 b' v" K, j0 l6 ~
}
$ p$ v7 S! ], ^ A#endif //__PARTY_FIND
( e3 ?' U4 K* X& U! ZCode:
. Q, [7 @7 P: E# U2 |0 g1 o#ifdef __PARTY_FIND( ~7 i5 j! i% r) k/ m# w/ Q F s# S
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;2 @* I: D' h$ R5 ?
#endif
C4 Q# m& w4 T6 {6 ], J' ~
. L1 J/ @" N6 V/ X$ A; D2 S0 iparty.cpp:! O4 c, r8 s) C- h8 z& a
代码:9 P8 Z C, i8 ~( l2 k! a8 R
CParty::CParty(). L! a* l; H% ^
{
- L$ y" H3 ?. _1 O# A0 u( r* y( d m_uPartyId = 0;0 G* s- z1 p& B6 z1 P
m_nSizeofMember = 0;
% n6 G0 a" c) a+ S; m memset( m_sParty, 0, sizeof(m_sParty) );
; ?, P. |. h1 X m_nLevel = 1;
3 y! F. W# }% V. Q m_nExp = m_nPoint = 0;9 Q d1 Q- J5 Z7 g
m_nTroupsShareExp = m_nTroupeShareItem = 0;1 J' h, M7 Z# c7 Z: g# B
m_nKindTroup = 0; // ????- q3 n( Z4 `+ Z* U/ m
m_nReferens = 0;
' x3 e5 m1 B7 v m_nGetItemPlayerId = 0;: v$ n8 Q' a4 w. b
#ifdef __PARTY_FIND: e$ b7 f$ u5 h" s$ E+ P
m_bAllowEnter = TRUE;
: G) x9 T3 ]; q& M#endif //__PARTY_FIND
. c$ v) ]- ^; n: |- M+ @. T7 |0 f& z3 _ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )" Q# V# T( s" o. p6 N7 v
{
& y/ g- [( I+ y1 c- x m_nModeTime[i] = 0;% J# @- _2 w( U' c8 l& f
}
0 V6 q+ `% z1 O4 z m_idDuelParty = 0;7 t/ S2 ?" }( @5 ^( t+ R9 S4 W: l
#ifdef __WORLDSERVER9 _1 \5 [$ @ w; A
m_dwWorldId = 0;
3 B J9 Y- H2 j: R v+ k7 ~#endif // __WORLDSERVER
1 L: T6 I5 r" U7 l8 k}6 a L7 o( l/ E( g' M3 c$ p: `" n
代码:
& \: Q1 ~( D; K, ^; V5 Zvoid CParty::InitParty() h/ H* j* |4 j' u& \
{
% r G& n$ R( k; F, d8 Q! c m_uPartyId = 0;
5 m9 l; l, ^8 Y: `; `0 G* ` m_nSizeofMember = 0;
0 [- H1 V a T" d' T8 @0 @ memset( m_sParty, 0, sizeof(m_sParty) );; h0 R6 b; l1 l
m_nLevel = 1;
$ e* y& V/ _# y& _' n# ` m_nExp = m_nPoint = 0;
9 F5 P, Q2 M8 w! m, K8 \ m_nTroupsShareExp = m_nTroupeShareItem = 0;5 I h. J0 N4 i* w A
m_nKindTroup = 0; // ????2 A5 ~0 |( @: C5 i* v, Z
m_nReferens = 0; ; f1 `. t: y% C( ?
#ifdef __PARTY_FIND A, t- z1 Q8 Q" ^ u" P$ `
m_bAllowEnter = TRUE;. ^9 [# A9 Q7 S4 I C
#endif //__PARTY_FIND( o9 R2 M0 x( ~; ~
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )# @9 _# Y5 S$ A+ `8 ^. p
{
! e0 e0 w2 ?/ J% U7 l/ H m_aMember[i].m_uPlayerId = 0;
2 t( x' P' f* U; }+ R2 m$ J m_aMember[i].m_tTime = CTime::GetCurrentTime();4 U# k& C' D, u% _
m_aMember[i].m_bRemove = FALSE;
) ~+ o+ v- T5 h# I1 b S#if __VER < 11 // __SYS_PLAYER_DATA
* w& `3 I0 {: [; s" [* W m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;; M0 p" c' a _9 u* p$ _" w
m_aMember[i].m_szName[0] = '\0';1 Y9 ?3 n: M& R0 h; [+ K+ ?
#endif // __SYS_PLAYER_DATA& u' B2 e1 X+ n5 i' }
}2 v$ R3 D( ~/ u
}
" U: g3 k3 t1 g, K) L0 Y代码:; U; s0 O2 N8 S+ K, g
#ifdef __PARTY_FIND0 D3 d2 N. n8 ?1 f# i) h# a
CParty* CPartyMng::GetPartyFree()
. M; C% u1 J) \% n0 ^; [{
: ~2 X& D" r! @, E CParty* pParty, *pPartyTmp = NULL;8 m$ Y+ Z" ?+ U0 n, Q0 T$ q2 w
if( !m_2PartyPtr.begin()->second )
h( K3 p, `* f/ {, R return NULL;% C& k: ^0 c3 |' \% J, d( i0 D
BOOL bRan = FALSE;
2 b% R) B& j% e6 {1 Z1 S DWORD dwRand = 0;
5 m) G# J4 s9 w: g8 Z. J. n if( m_2PartyPtr.end()->first >= 1 )
1 T1 N# \4 P# v% ]7 m# ^ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );) B. g8 {4 |, x9 I# b; M" L
$ q+ ~! \4 h7 Q4 Z1 [7 Y for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )! o. J+ V% g: D
{
) S; N2 ?9 L b4 c pParty = (CParty*)i->second;
. v& J, z% I9 \$ b, z if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )! c- J% C* x& l7 a
{
2 e9 x1 T! ~( g" h- P& D! J+ v if( i->first > dwRand )
$ H( i6 H6 Q2 E5 h) q# ^ return pParty;$ \1 D: z8 z% D2 I7 M
else, t7 S# a2 m" t% |
pPartyTmp = pParty;/ P. O6 y6 e- v# b9 R; x2 g
}
# m/ e" e0 E: C l1 W$ Q }5 A& y6 {* o( h6 o5 x
return pPartyTmp;
# I: X( H7 _) K* h( U1 d}
- I- U5 h! b+ g$ l, J1 a#endif //__PARTY_FIND
9 G% b! o6 `/ p: \3 W8 O
+ C; h) q& s! J jDPSrvr.cpp:7 a' p( ]3 ]+ G" `
代码:
4 f; G, A) J" a$ q9 {#ifdef __PARTY_FIND
2 c l! b9 n; x0 q( Q* o# [& L& ivoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )' y! l0 P$ U* c. ~$ i; h, h) t
{
& \8 \( b; u) d r5 V5 g6 b CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );$ i: L' C0 h4 A2 R9 ~- {! {7 y- \
if( IsValidObj( pUser ) )
3 q" d6 B4 o4 D& a8 {7 j1 z# L: G* S7 O {
/ J* v5 Q; w. b" z u_long idLeader, idParty;
o$ l# Q; I1 g2 {1 J% d: r BOOL bAllow;
Y3 x, I# s( Y1 @7 C1 r& M ar >> idLeader >> idParty >> bAllow;
9 `, @8 }8 R+ O4 }, B if( idLeader != pUser->m_idPlayer )( |* x5 F1 K, N6 L( S' H6 [
return;
3 J' u7 n5 _. g" J3 {0 u5 z CParty *pParty = g_PartyMng.GetParty( idParty );1 q+ j8 u8 b+ L
if( pParty && pParty->IsLeader( idLeader ) )# d. u5 `# F& X$ {- Y
pParty->m_bAllowEnter = bAllow; M ^) H+ h$ O1 ^4 V
else
L( c) ?5 M+ ~! z return;
1 C3 m" [% l3 W$ n3 w
; ]. C8 j2 a8 n CUser *pMember;
9 I/ @2 O% H! F* T# ^8 i for( int i = 0; i < pParty->m_nSizeofMember; i++ )* y% Y, ]4 x) o# X
{4 c/ N( |9 `# a
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );6 V/ N$ Q' E8 r) f" B R& O, `- [
if( IsValidObj( (CObj*)pMember ) ) }7 J& w( Q2 {9 ?1 ^# N: ^
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
) K6 V0 V6 v8 r$ v. h2 v }* T# y4 \. ?4 ?* o
}
: R2 y1 p2 ]- Z6 l8 y' i}: ^% ^: Z# t) s S1 W) }
#endif //__PARTY_FIND! u6 e% \6 m9 e. t! {4 z
j/ ~8 E% E7 ]0 {0 z6 [
代码:
& n! t, Q# h# F' H' n9 g#ifdef __PARTY_FIND K9 L/ c% R- A8 U
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
% Q: m- m+ E( p7 Z1 S7 |#endif //__PARTY_FIND( I) B& s6 Y$ c! l
" I4 R0 x% G. K0 D- wvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )& X+ e X" D- \: X1 s9 d" k
{' A2 P+ L* r/ t# A2 W
u_long uLeaderid, uMemberid;
3 Z) ?/ v' P! u8 _+ H6 I BOOL bTroup;
0 j, c! I2 c) o4 C ar >> uLeaderid >> uMemberid;
" a" }: W) I4 I- d- f ar >> bTroup;
+ P6 H; d1 C' J/ |5 N0 T: a5 x- I: W- n) w
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );6 o% w2 ]# h( l3 h" ?4 c# u& I0 X% O
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )6 F, ?1 X0 l* u; `
#ifdef __PARTY_FIND
s* X3 Z" y& _- c7 {( ] InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
# E+ G+ r! P: h( `#else/ T0 N5 ^- f+ `- K: k5 G; [
InviteParty( uLeaderid, uMemberid, bTroup );! y f; }& h8 H2 C
#endif //__PARTY_FIND
3 C7 e' K/ L* k* E}* W( Z$ J6 A# |3 W
" L1 ^/ f% U3 K
代码:
0 {7 R6 W& h4 G: ?$ @2 Y#ifdef __PARTY_FIND- a' J) O2 j! t' ]7 W2 }
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )2 z4 t }! b& P
#else) R- U9 s3 R9 l- ?. }% ~, `: D( J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )9 h% O# [2 I# r
#endif //__PARTY_FIND* M" ^3 b1 Y+ K0 q! c: |7 B
{
o1 q9 L( h2 {( n CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
; g3 ]8 l, T4 ]8 f+ y' ?6 u CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );$ V1 _7 K$ X1 _
2 P% k, J* c- C, l' M' @" g
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )$ w; w0 ?8 p: A: }3 q
{
1 x, y4 c) t1 X" D7 I! c if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )9 Z w3 z& S; f* }1 L
{0 e3 u M7 A9 w" ]- @ P$ @
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )7 ?& m: P2 g. `9 x+ @$ q
{
; b8 d' c% M1 d, }2 f pLeaderUser->AddText("没有足够的权限。");
9 m, Y; V; O/ h. Y1 ?2 n# D# e pUser->AddText("没有足够的权限。");
" W+ x) Y. \$ _ u# @, [ return;+ p/ A/ S' V3 ?5 s9 v
}
; `, K" V' b' a G) z }. i/ q" r% p4 r, X3 E
// ???? ? ??? ?? ????.
* V8 u. T, v' m CWorld* pWorld = pUser->GetWorld();
' f$ T, s* z$ l* E7 S E! ^* o if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )8 }8 `" |7 z Z F
{ # R, O0 z8 k) Q v5 U' s0 j
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" b) y0 Z/ d- l& J G6 N# ?8 o return;
& `& D: W- x! y" T1 I5 {2 ^ }
' L4 _6 K) k7 p0 c6 {! R' Y# f#if __VER >= 11 // __GUILD_COMBAT_1TO12 G" Y& A1 Y+ l$ o8 H% q
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
" K+ r8 b, x6 M {
" F. s! H* r/ m! O pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& b ^$ f! i" E return;; H' x! d. [0 [
}' H2 G+ i6 v5 |, n% O
#endif // __GUILD_COMBAT_1TO1. @' Y1 }0 r/ O' {3 A6 q6 m$ O! J) k
! m2 i# @- R ]* N) e! `2 K#if __VER >= 8 // 8? ?? 061226 ma
' |- ^3 w. g. W1 \1 _4 ^, w8 Z if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% N" l( D" V1 Z H) _' G
{
3 y) h4 ^1 t4 B7 E* r" Q j3 S return;' @9 G$ q6 ~& j1 w$ D- l
}
8 |0 k5 l; C* b& ~* [: T0 y#endif // __VER >= 8 // 8? ?? 061226 ma. j7 ] i+ m; F5 O0 l
' `: K- Z w3 r& |5 s2 c if( pLeaderUser->m_nDuel == 2 )
8 r, G1 j) v) u { 4 d* ~9 \* W) t3 K
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.( z7 S6 F& n8 W, v* b9 u8 _6 h6 E+ G
}
! p% M( Y/ q4 M g2 q' ~8 y! C" W else
, V0 ?( U9 m* U( U {
* j5 e+ `; r3 t. J if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???" h/ g1 i8 Y) ~
{1 [3 |7 G, k }2 u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
# v5 I0 e+ G8 r/ Z/ A. B }
% p+ F" u9 {% l; `, O# S0 ?: \ else# ^. q4 l/ X+ m4 V1 r
{
0 X" B' u. I. M4 U if( pUser->IsAttackMode() )
. d1 d% K8 @' J" q5 ?- `; J2 C pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) g# Y: q. V" [( z9 o else+ i% J; N( b8 i) q
#ifdef __PARTY_FIND
$ P) c1 R1 ^$ n$ E- q" j5 \4 c pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );$ j1 r! W6 {5 l) f
#else+ L9 i! D1 V0 ^
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
* [2 x4 @) |/ U& Q- O3 ] Q) X#endif //__PARTY_FIND P5 B1 k4 E5 a4 n- u
}8 [& ~$ ]4 `" q
}7 Q3 ~2 k" w- A0 X" v) \( F
}
1 t+ y7 }" w# b6 k% R4 i I- ` else
) q* W3 t# I3 t1 E {
9 X: R' L$ I( x; g if( IsValidObj( pLeaderUser ) )8 Z& E' C& H+ I4 l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );+ u* s, s8 L9 C5 P& L2 J
}
: Q" v L |; _' I, U}
' P# n; H7 R: R, s$ C! i6 x) j4 D" b
) s$ z3 D4 m5 U9 JUser.cpp:
# g4 w1 b9 ^# O; ?+ s( j- R代码:
! m" Q/ ]& q) g% I' k#ifdef __PARTY_FIND
. X, g% } W5 b$ `) Q4 Cvoid CUser::AddPartyAllowJoin( BOOL bAllow )! D5 v( @3 N& e0 [6 S8 Q
{
. a% V$ j. {( f' G1 d8 |7 F if( IsDelete() ) return;
9 B S* V) u! r& d8 F/ s9 K# _
) s5 k9 g, q7 N7 S) W% i m_Snapshot.cb++;0 O6 O* k6 S# H0 b1 U7 T
m_Snapshot.ar << GetId();& @! |( L6 M& u' ^
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;% f+ Z# P' V) m, x0 Q. c* p
m_Snapshot.ar << bAllow;
5 G1 r' w" p) N: z U( i5 P% |: c( O}
3 Y2 y0 T' D5 t) [+ I+ F t+ d0 n#endif //__PARTY_FIND
- c$ F2 I, O: I/ y0 u0 c8 Y* T
+ ?2 f, W4 }4 I; T代码:
) g& {/ j& m+ N2 G' `; M! y: T#ifdef __PARTY_FIND3 A4 O' @# Y+ G0 R
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
. z: H! s3 {3 E0 S8 P#else& }5 }- @) C$ x4 R/ `
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )* n; R3 W! _( i0 A4 b( q
#endif //__PARTY_FIND
( `- [. Q$ y& ]{+ p1 B& o) \ }
if( IsDelete() ) return;
' b0 R, G& r D% N8 o0 N
. w0 u' H4 L( g1 j m_Snapshot.cb++;
( Y4 G* R. b! N. j8 h; |8 i& B, U m_Snapshot.ar << GetId();# L% G6 T6 g+ ~% y0 S5 D( ^- B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;; P7 a: b0 V" Y9 Z$ e) {$ D: J- Y
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
2 d$ F1 Q1 A4 ^ p& [ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();. h/ g8 ?" ?+ S1 _1 g! L+ J
m_Snapshot.ar.WriteString( pLeader->m_szName );# l; o: L& m) f$ J% f
m_Snapshot.ar << bTroup" n* q7 O0 |; Y
#ifdef __PARTY_FIND
! e! f& V* Y, Z, w4 h' ~ << bPartyFind
4 Z( d4 r0 j B: D* K#endif //__PARTY_FIND8 s; y5 Q; T8 u; a: c: E, _/ ~
;
2 J& k) p" C0 m8 U$ O5 F, x
; S) T* Z* H; ~( H5 R}4 [( ]& l. n0 n( s
E' L$ B# ]6 T0 V" c
DPSrvr.h(公共范围PLS)
: U" e$ F4 s$ L! S, T* D代码:% s, I3 Q( F& V8 a- Z* G9 U- f
#ifdef __PARTY_FIND* m. N; J3 y) A; e( A; _: v ]# {! j
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );$ J9 X& D# T2 A$ q
#else) U8 s: ~! V: m0 Q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );( p9 W( h5 P ~2 A4 E
#endif //__PARTY_FIND( R! C! ^. `0 d
: }7 @; b8 b# Y0 I* T4 o代码:
' k! n( c% _" t. ^# z#ifdef __PARTY_FIND' { e4 w. k9 z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );& r- l) U7 o. Q3 o
#endif //__PARTY_FIND
% z; l' N9 J- j7 v5 Y6 ?4 K, v2 k$ U* D
User.h(以及):5 q$ x% w- X2 R5 F# a5 J# P/ h, n
代码:! m2 X; \( l7 H- |+ n
#ifdef __PARTY_FIND
; Y) `) A0 |! c5 ]# M void AddPartyAllowJoin( BOOL bAllow );
! t# g; z+ ?) W. z$ l+ k5 q void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );. |, B! e d8 i' y% `( s% M. G
#else
$ X: o1 X5 J3 B% ?" [2 o void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );/ y" o, t$ |# n
#endif //__PARTY_FIND! Y- P- x0 M7 K# n/ z: d7 Z: J
& X d& k+ ~+ a0 P8 X3 u7 y# x7 W
party.h:
7 Q+ `0 Q( M3 C" ^8 M- @代码: J. S3 D9 ]( B" @4 X/ o/ _, t C
#ifdef __PARTY_FIND& D" h. G9 C. n& ^4 w4 \) B( ~
BOOL m_bAllowEnter;. L- P6 e% W* [1 r( s) c
#endif, o4 G, W M4 C* ~9 Q: u
' ~! M* @' N! Q# f( i1 S1 I ?代码:
2 V. u, R" c+ ` o5 ?: a, [4 G6 k#ifdef __PARTY_FIND9 p) g8 @7 D$ D' v2 q; V
CParty* GetPartyFree();
# m8 W1 u. W( a#endif H. Y" F9 R% o7 w
7 ^' K' ~0 E$ z5 X8 l4 A; L6 g( y, u
WndParty.cpp:
* c! L. _/ H3 d# V0 G: o9 p; x" kOnChildNotify:
$ H, q3 l7 m8 H代码:% t8 H/ p5 G6 f0 ~# k) q( y$ P9 |
#ifdef __PARTY_FIND
) o) s0 ?! E9 F$ ? else if( nID == WIDC_CHECK1 )
8 a1 B% s a ^ V {# s- c; e% t0 @( K: B+ e
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )7 E8 e! L. z7 r3 f% H" j, C l U4 l$ a
{
- I/ P* t$ w6 Y2 H4 W CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# R$ t, o) \8 |2 c g_Party.m_bAllowEnter = !chk->GetCheck();
3 K5 P* D- Z( F9 [' f g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
' f4 t7 F6 ]$ k. h }
8 ?- [' }1 o2 [( R }7 h6 B' [5 d. ^, _1 W: i* l
#endif //__PARTY_FIND
6 k( L; v4 E# o' h. ]' Z$ {/ A
' X3 h( R; G3 D$ [代码:) x) l+ v- u& `+ e+ l
OnDraw中:
" u! }$ B) [0 X; \2 D8 \) y! X代码:. q% _) y$ O% I( E3 s
#ifdef __PARTY_FIND7 s. m j, Z- W/ h8 b9 O
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
F! s8 F2 z! a7 z) O S if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 X/ s- D0 ]3 H1 m6 H- g
chk->EnableWindow( TRUE );
! {# m9 m6 d O else" _( f9 \, [& [" D% ~6 V% |
chk->EnableWindow( FALSE );+ t" O/ t( a' `
chk->SetCheck( !g_Party.m_bAllowEnter );4 t9 i3 F6 H, Z# g; X4 f
#endif' R; E' G2 N, Q& c! Y
! d/ p4 B, ]) TDPClient.h(public):
0 M7 Y6 D9 K1 Y0 f' y' u代码:+ a/ ^" J' ]) ]% D, i3 V
#ifdef __PARTY_FIND
% y* w) S! B0 Y& H% U1 \ void OnPartyAllowJoin( CAr& ar );- ?0 b- a$ P) Z5 C$ s! p; J
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 {) g- V) |; A# q& S4 q/ J: B- a#endif //__PARTY_FIND
" j7 w0 ]6 c: Z8 U# Y( Q1 K3 a/ l! _7 U* L8 k4 u4 ]4 g% b
. A7 L* Y6 @% Y. M( QWERS hinbekommt没有,请让赫克的权利。
. s3 h8 t3 c. [& ]& h. X0 Z不支持左右,所以难不...# u- J& @, K0 `
党k的Windows NT甚至编辑它自己。
. N: L: g" ]: y; O5 h% W包也,因为我不erschreiben进一步如果我你的。
9 p' Z' s! c( H' F0 E由于缺少Quantité k n个代码是什么升工程前。; U3 G2 \" q' r0 ?- S" L( T
如果是这样的。请发表。
3 [) I1 z2 ]& v4 N4 {到目前为止,Pumbaaa' l9 ^; }3 h/ @( A2 ?
5 q8 c. Q' |$ a4 }0 i3 Z
& j! b+ d( \- T. NMsgHdr.h
4 b' m: M) S5 L- E* w; \" \#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 ]: n0 \+ J6 ^ R- v#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243) D5 f% P8 u; b* r4 d5 {" A
2 O. {+ t; |2 O; H
0 t, X% W' Z) b9 O; T' Z
3 ]% k/ }; g: X+ v |
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