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|
对于那些谁需要它 - 谷歌缓存FTW。 :7 k* z- a: x z( K: r1 f6 F
如果我鼓掌纯粹是我复制错误时,D
+ o4 V$ b5 E: m0 \9 L积分当然Pumbaaa。
6 S$ l* N: Y8 v8 r5 q, T3 l: F: E/ l' R" U3 N) f' `
FuncTextCmd.cpp:& `0 {# r; N9 T' L
L% S y& p4 ^6 }
代码:
5 N, W: I" j! j1 n3 P#ifdef __PARTY_FIND
5 ~" `# H: [) o5 a; ~: qBOOL TextCmd_getparty( CScanner& scanner )
; ]& I0 e& }( P- C' Z+ |1 r{2 y7 b0 g3 v- R6 p" i! @
#ifdef __WORLDSERVER
4 D2 \- e! E- c2 d6 P4 C CUser *pUser = (CUser*)scanner.dwValue;
" A) H$ J, M" s* g1 H" |5 q$ N H if( pUser->m_idparty > 0 )4 o9 N/ A% B: i, U" c5 `1 u ~
{
5 K' a- E$ B$ |. |) D* Y pUser->AddText( "你已经加入一个公会。" );4 F" h d+ `$ u
return TRUE;
; \) q' a: b; \# l5 O! ^ }2 d0 v0 e3 G' _$ v
CParty *pParty;
9 Q' b. K6 M6 M: J pParty = g_PartyMng.GetPartyFree();
1 J3 r, f9 c8 f8 c# G/ }$ O$ j/ A if( pParty )
6 d$ N3 H/ O4 J" M" p {
. V- x) S9 Z$ M g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
# y& x# G4 J7 S }else
% z* S( _# ?& Q2 M2 } {
' q5 t' m: c' r. t- a+ e2 }3 n pUser->AddText( "抱歉,这里没有任何一个公会。" );* S" N' B7 `8 u* k
}
5 {% S H! Y0 j; H+ X! z/ s#endif8 A, D0 o" R# D X+ p6 Q$ g b- p
return TRUE;
8 k% x8 y; L6 g}
- j1 u- J7 Y3 p" z#endif //__PARTY_FIND
0 l, n* X/ J7 G, w) E9 @/ R1 F0 b% P. n2 h
/ c z1 J- {3 y( i% u代码:
- } t( V( q3 p* A& \4 [7 ABOOL TextCmd_PartyInvite( CScanner& scanner )
7 T; U( E& V5 v- P0 }{0 l- K& L: J2 S1 n- ?
#ifdef __WORLDSERVER' i5 I" u1 h" @! ~
CUser* pUser = (CUser*)scanner.dwValue;
- Z% u: z! L. P/ w* F- R MoverProp* pMoverProp = NULL;3 g% Q. ?5 z! ` @" x. p
scanner.GetToken();3 ^- x7 w* L( F2 p
#if __VER >= 11 // __SYS_PLAYER_DATA
' S' w! s, A2 w' M5 ` u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
, j4 C$ `4 I' O, N#else // __SYS_PLAYER_DATA& F4 i# ? S9 u$ Y) g7 e5 C) I
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
. o" [* O, S" A4 V0 ^$ |9 z4 L, p#endif // __SYS_PLAYER_DATA
9 |% Q* O% R3 ^3 z O if( 0 < uidPlayer )
5 F- x( F9 N5 U/ P! x {3 n z9 ~7 |3 F) x$ y
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ) T1 W6 _, z; \- p( f
if( IsValidObj( pUser2 ) )
; G% G; {% ^, q#ifdef __PARTY_FIND" l. t$ U9 B/ v$ Q6 L: V
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
8 d7 V% @9 @" }4 e% R#else7 ~; u# D* f/ R9 {
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );% Q0 [6 y' t$ n& K. T1 x1 T% Z
#endif //__PARTY_FIND
1 F9 @+ b: r& P7 O else' j( H" c5 `9 i9 r( K
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );* f. R+ Q" w& R: x
}5 f/ _- u* V1 a, ~9 C5 G
else3 w2 @0 ]; z @! M
{
* }4 @$ I/ H0 ]: f7 j( H) w pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token ); M# U, E) e5 {: a! c. e
}
5 c" ^; b- b2 }) I#endif // __WORLDSERVER' V' V1 c+ R6 U/ G& w9 Z* D6 r
6 D- H( ?( H& c" b6 ]( V( V* R
return TRUE;
& R, e" }1 z" C& Z}
' b" C+ k* P( T
: x- H, p: u) S; N! T代码:
: x# G" r8 z- {0 p#ifdef __PARTY_FIND
. G$ X ~# ?( ? ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
6 J3 `# }6 D4 r#endif //__PARTY_FIND: {8 J* F5 T8 L' u
DPClient.cpp;6 Y% W% F w4 I U
Code:
+ K7 J& V# g2 W- Nvoid CDPClient::OnPartyRequest( CAr & ar )& Q" h) n0 {& W/ w* }4 x
{# D7 B9 E& N' i
u_long uLeader, uMember;2 a+ y6 }6 p- d. R
- O# |% _* y2 O. g& W BOOL bTroup
+ o% p+ B( j( v( \#ifdef __PARTY_FIND1 g) B0 E* ~2 @
, bPartyFind
# L, ]7 v0 ?$ F# V#endif// __PARTY_FIND% ^+ R2 b" q& V
; w$ e* O0 D8 a# @
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob; G- c" v1 P2 z1 K
BYTE byLeaderSex, byMemberSex;
; [4 O& H" V$ L' ]8 @7 q3 |2 Z- V char szLeaderName[MAX_PLAYER] = {0,};
) ?; H: o: r2 B9 [ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;! S9 d, v. z' ^$ m
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
0 R+ R* Z# S' X I8 I ar.ReadString( szLeaderName, MAX_PLAYER );
f# T7 ]1 s# t( l6 J ar >> bTroup
+ c2 j& D2 f, t#ifdef __PARTY_FIND
1 R, m |* I) y" `0 K; a' d >> bPartyFind# u- w4 v7 a! p
#endif //__PARTY_FIND! T/ h2 j5 w4 S5 c
;
5 J) V, e$ @: h2 G7 b+ d$ U4 W5 O 5 d5 b" E) D% O& w$ G! L4 l
if( g_Option.m_bParty == FALSE )
/ I, W5 \$ P2 N8 V8 t& U {. [ j3 v" }! g+ B3 q+ F' v
SendPartyMemberCancle( uLeader, uMember, 3 );
8 f C8 F8 b# v8 u5 F return;5 F! p8 O6 k. x% H3 r
}
6 J9 B( w7 _9 v" r. Q0 @+ b' z7 y
1 B. V# P- j H1 N4 v#ifdef __S_SERVER_UNIFY
/ s, i" ]. h! i9 J2 P if( g_WndMng.m_bAllAction == FALSE )# ]. [: j6 n4 i
return;
) b; o! ]6 f. L/ B#endif // __S_SERVER_UNIFY
O7 V9 L2 {$ ]9 K7 n* C) d
9 d' n+ D* e3 w$ Y% N2 O CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
+ |* J1 w8 E6 N: P1 P
3 g# P8 j. Q" T0 L4 C2 T2 m. p if( pWndBaseBuf )1 a, K2 V) b* Q
{
1 ]6 |' F* i: U) |; [ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
6 p. } `1 f5 C' g return;) s7 d9 }+ I) Q, q) F
}
. D6 x* k( _7 Y#ifdef __PARTY_FIND
/ s8 ?& q1 z& G, A1 Q X! t if( bPartyFind )
/ {$ Q- F4 l+ r$ t$ r2 ~ {$ S% \% [0 A4 ^' W7 F# {
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
! b0 b Z. F# e+ g }else
' C: c4 K% L2 X {( V8 C; i' q8 O
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) Y) p% A/ E& Y" P! [; u: S4 v9 @5 v9 t2 b g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* `% i5 G) I) T. ?* x$ J0 J* Q* M
g_WndMng.m_pWndPartyConfirm->Initialize();
) l' l1 W x! K5 Q( y }
4 S# q, h: b8 Q. C% q7 j/ g1 |#else+ C0 S/ {4 k0 K; @! M9 c/ N
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: M3 B) `- S4 w
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
9 R1 w! J) u5 i g_WndMng.m_pWndPartyConfirm->Initialize();
( @3 m: F* r) w8 f; \7 K6 U7 j/ y#endif //__PARTY_FIND
8 O+ K h! s, S}! P w$ i6 x3 w
9 q+ N/ T% [! v1 Y$ L, ^
代码:1 Y+ s* j ~- s' z, y5 Z
#ifdef __PARTY_FIND# A7 L+ h$ M- l* g! w3 O7 M
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
: O, {1 l5 P& [% T, P{
3 {8 K! a% Q! q: } BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
& B/ T- |& L6 c ar << idLeader << idParty << bAllow;+ L Q" n" ~# V/ ?9 T) I
SEND( ar, this, DPID_SERVERPLAYER );
" ^) k2 n8 O- J3 t& y7 E( N9 y* q$ e
}7 {4 u) n3 Y0 p; H" X' ?
void CDPClient::OnPartyAllowJoin( CAr & ar )
4 a% k7 p1 Y0 h* |9 k{( G; C2 {1 }4 t) z5 i) n
ar >> g_Party.m_bAllowEnter;
8 T7 N/ i& b. J2 E}# q! u) I: [, Z p ?+ L! m
#endif //__PARTY_FIND+ N' C: r6 X% V' p+ y
Code:+ P' a% Y2 N+ o
#ifdef __PARTY_FIND
4 K8 U" m/ I( {0 _9 V+ j1 S case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;5 e' V+ x; O( B9 `6 ~ A
#endif
* b$ w: ~7 f& n+ d+ U8 ~- n+ @. `4 G! G: K% F4 Q; o1 W
party.cpp:
% E& a9 I9 |- }" q2 V代码:) y% t! g& T w, a# D: g1 F. U
CParty::CParty()3 r. Y" @- D- V/ Y. v
{! y$ K" V% ~4 b. H5 e
m_uPartyId = 0;
; J) B; Z& a; n m_nSizeofMember = 0;
8 G0 U- k2 l% ]2 e: q5 _9 O# x memset( m_sParty, 0, sizeof(m_sParty) );7 u9 A/ f; ~/ l/ T5 Z
m_nLevel = 1;6 Q* }+ H8 t- N: U# b
m_nExp = m_nPoint = 0;
[; X; C5 b' r9 I0 g m_nTroupsShareExp = m_nTroupeShareItem = 0;
+ [1 W/ g: E! C* \ m_nKindTroup = 0; // ????
* F( P1 ^; {9 O2 d6 h m_nReferens = 0;
9 _$ @( g9 K2 w/ u, M0 c. p m_nGetItemPlayerId = 0;6 p; j1 G0 F b8 H1 z5 o
#ifdef __PARTY_FIND# }" l7 s( d0 a. u1 R, D
m_bAllowEnter = TRUE;5 D& V1 g- j% N1 G2 _ |
#endif //__PARTY_FIND
( C6 G% _$ {* Y' j# ~ for( int i = 0 ; i < MAX_PARTYMODE ; i++ ), j3 J# ]# H9 n/ Q4 Y1 e
{8 T# n! a9 ^$ |3 T: m- _$ D. f
m_nModeTime[i] = 0;
. ]! E4 @2 i1 b% Y* d$ o" L& B }
: S8 N3 t5 s, A" r7 ?# ] m_idDuelParty = 0;
. |# O; I! F2 m" Z( C' r( I#ifdef __WORLDSERVER
" i o( m8 \4 }4 R) m9 q m_dwWorldId = 0;
% Q0 h; s! d' K4 h#endif // __WORLDSERVER% E) v7 C( F6 U' ]) y! a
}
2 N& W, l/ k4 d0 e1 r) a代码:) l0 P6 D( Q) \
void CParty::InitParty(), H5 G! Z, w- g6 s4 o5 n: s- G( i
{* W: b$ { E# o* _# a/ j
m_uPartyId = 0;
+ x; B+ d6 _ R m_nSizeofMember = 0;
% S3 A" \3 C+ E! z0 z memset( m_sParty, 0, sizeof(m_sParty) );
4 s4 R: Z B& I* n! _, e9 M m_nLevel = 1;6 Q9 F V6 l2 Y' o/ T0 n/ P
m_nExp = m_nPoint = 0;
# G1 J: x/ h3 L, } m_nTroupsShareExp = m_nTroupeShareItem = 0;
4 Z# m' r( ?$ R m_nKindTroup = 0; // ????; ]* V7 L1 `9 Y( M
m_nReferens = 0;
$ e) h/ e% z& b7 k/ r#ifdef __PARTY_FIND
+ j; g' R5 }* R m_bAllowEnter = TRUE;
- r2 p: Y' v8 ]1 I' I9 X6 f#endif //__PARTY_FIND
1 V; l( G! \- F2 M& G9 Y9 V for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )4 j% u1 g6 _3 }
{
7 _1 g" o2 a5 ], V" ?1 s" n m_aMember[i].m_uPlayerId = 0;+ h6 F! n+ k/ _6 T- X
m_aMember[i].m_tTime = CTime::GetCurrentTime();
; R. c, @5 ~% I$ J$ i+ v, S; V m_aMember[i].m_bRemove = FALSE;
, _* ?, A9 v" z- a4 _2 p# L#if __VER < 11 // __SYS_PLAYER_DATA" ~+ A; N6 A; L% ^, t, ^
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
/ O" d2 m8 P x" Y2 n4 | m_aMember[i].m_szName[0] = '\0';
7 q: G7 }0 h4 d% k- _#endif // __SYS_PLAYER_DATA
0 }' j) u' E0 m2 x4 f/ s }0 d4 x0 _, ?" q3 ~( c" K: a/ ?
}
3 Y2 g4 J" o( z) i# M代码:- c6 s, [/ _* `- |5 O7 N
#ifdef __PARTY_FIND6 ~% J# w4 a. e% [2 b
CParty* CPartyMng::GetPartyFree()
3 K' h7 F' Y* N0 ~& Q! Q& P{
( p# u5 L7 Q9 H' N1 U* B CParty* pParty, *pPartyTmp = NULL;8 D: [. V# G& [, l
if( !m_2PartyPtr.begin()->second )& T2 x0 j+ C* t4 G" p0 v8 e
return NULL;; o) \5 W3 S$ k& H3 M
BOOL bRan = FALSE; o/ w' w3 k) d
DWORD dwRand = 0;0 I2 m' H: Q1 E3 q$ Y# _
if( m_2PartyPtr.end()->first >= 1 )8 r" X2 W( ~ S n9 T, i; I
DWORD dwRand = xRandom( m_2PartyPtr.end()->first ); }2 Q( k" f3 M. E
+ ^$ H% `, @( V: W
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
1 m5 U" l7 D5 l; L* \ {% t0 Z6 @: J" w9 m( C2 ?
pParty = (CParty*)i->second;; j7 u& b" W$ N* p5 m% _9 {+ W
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )+ K* e3 c. G/ z1 j. n8 {
{
! `1 _4 b0 h$ k3 z if( i->first > dwRand )
3 P2 s! Z. p5 ], _: q) j return pParty;
3 j$ N2 ^( y V5 E else
, g' k! l7 \3 q% t' j; i, D( W* r7 s pPartyTmp = pParty;9 ]% D2 i8 y' o' q% Q8 D
}
1 w# V! R" X3 M }: K) k* m- S- c+ \
return pPartyTmp;
1 h2 O. ~. `( S2 X4 l, r}
3 x# D, S5 f0 Z6 X#endif //__PARTY_FIND
5 a; O* S% ]. g- w' S' f
6 g7 ?( z8 {4 N3 V. mDPSrvr.cpp:
7 W1 ?% C! G* D8 |! H9 ]代码:
: S; A4 Y! R" [8 m#ifdef __PARTY_FIND4 b! o) [) l# @0 x: j+ o
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 d9 V" w2 a2 _1 ~" m8 `{
# V, f7 l& ^# Q7 x" S CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );/ Z% ~" x+ G' A7 O& j& ]) H4 h3 M
if( IsValidObj( pUser ) )/ x2 C# O8 ^& ~8 Y( H% p
{4 O. q- F" E4 j" x- \% O
u_long idLeader, idParty;% d" y& z" ~) {# E
BOOL bAllow;. g: c V9 q+ K; q4 {/ N; M: C
ar >> idLeader >> idParty >> bAllow;
. N0 i2 a8 m& N6 l if( idLeader != pUser->m_idPlayer )
V \" _1 i: h7 J return;
; e4 x% l2 S/ s( K2 ?1 i CParty *pParty = g_PartyMng.GetParty( idParty );
# m+ z( Y3 @1 H9 w if( pParty && pParty->IsLeader( idLeader ) )3 n0 W* K7 t g9 x1 G" S- L
pParty->m_bAllowEnter = bAllow;: l* O5 s! h( G) T. u' t! M
else4 l) X6 D% T$ E+ [8 ^. C' q, D+ x
return;4 t# W* p/ Z+ N% K2 L
4 f/ u& [) c3 h2 n4 n* b CUser *pMember;/ H' s! H1 S, M# a7 h% ?
for( int i = 0; i < pParty->m_nSizeofMember; i++ )1 Y( u, r0 h9 H& |5 Q( t! i
{$ J! A7 z8 y# K$ u8 f5 N3 u7 O* G! Y
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );9 @, q/ ?4 }6 q& l
if( IsValidObj( (CObj*)pMember ) )4 ~1 n9 P% W1 A6 U1 r+ u
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
) O( @( ]/ v* v% R0 z! e: j. b }
1 J s4 [0 r: r; _1 Y& s; p }+ g: k% N5 P/ w8 Q. O) R a: o" ~ o
}* `- _) Z) T$ T" f. C) Q, G
#endif //__PARTY_FIND
% N( c$ e0 g! _3 l$ v' k
; M3 ?) n% n+ n/ f代码:
7 W. }# ]8 s# S( ?#ifdef __PARTY_FIND* q/ Y( [! ~& ~# a: j
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
+ L& U$ E% {9 J#endif //__PARTY_FIND
# ~; _$ a9 y. h5 X( L3 T6 C, E: `
, }: F1 N7 x- v2 K, Fvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )5 c; c* c. x+ }' ~1 g/ k- e6 X
{
) O/ q) W7 X; ]( O, k K% q u_long uLeaderid, uMemberid;- ?% u5 C% l. Z8 m, q* l, i; ]
BOOL bTroup;# o5 @; Y( v h& [: G3 |- w5 d
ar >> uLeaderid >> uMemberid;
9 l7 Z% T% K% L7 _+ N% S ar >> bTroup;: x0 O# N8 U( q1 [: L- g4 B
* {* H9 F) u( X CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
6 f+ C; l! c! O) V' n# | if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
- [) v6 I; J" x#ifdef __PARTY_FIND
) E2 s0 K' s0 P InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
7 V' K, `$ h# d- k/ _0 Q6 s#else ` m5 u+ R0 E/ Z1 o8 C, x
InviteParty( uLeaderid, uMemberid, bTroup );6 D b' p' U1 p6 L
#endif //__PARTY_FIND2 p1 Y0 n8 H I: f. k1 ^! f
}' v' ^1 P' Q; X/ u2 E
. j. u! Y6 U( G9 A2 L
代码:
6 F- Y) q5 ]" {* Z: ?( o6 }% M#ifdef __PARTY_FIND9 g) H. \1 I _9 Y. `
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
7 U" T" X' J% m: y#else! y+ f6 n8 M/ q& ?2 n% Z2 F( Q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ), u- W4 n/ D! d0 a2 A5 C4 j
#endif //__PARTY_FIND, a3 t! ^4 U- f; C- l: H7 E- p
{8 l" A$ a' E( u2 \, j0 j
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
* j/ x8 }9 K7 i; x) f& _8 Z5 g CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
6 P/ }5 p# B5 d: F. X! E% e r; R3 @; H) N, N: V1 f
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
0 X0 P. q/ c9 p+ ^" I) e% a {+ l, s" _( E. s" o# T$ B) t! [
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )2 [4 o% }3 h: t$ m) T$ G
{9 H5 r# q, a( L J/ j
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )+ Y1 e; H( {( E, R3 P0 _4 n$ E7 E
{
1 K+ h& Q5 N" j- X/ X& `+ c pLeaderUser->AddText("没有足够的权限。");
( l {2 s9 M6 `$ R5 }7 L' W pUser->AddText("没有足够的权限。");, G- ^" @. V: \1 |2 [5 F% `
return;
1 M; L" D, X0 M+ }6 B# G3 t }& n) G* Y+ t* b7 w" B- L
}8 @+ u* ]2 y3 ~2 d; ]$ C9 r
// ???? ? ??? ?? ????.4 q% v, f" S* v; q
CWorld* pWorld = pUser->GetWorld();
1 {: H4 `0 F$ C+ i4 O: ~ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
; K S# |- `1 C$ p4 K0 \5 y5 e { + y6 b1 }7 d; r+ Y( p8 @" y2 B
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 H Z2 i+ v& H* v0 R8 S& t: d return;: `$ _6 L/ Z M5 s3 i
}
* D6 h1 E$ g- ` m+ b, }' o#if __VER >= 11 // __GUILD_COMBAT_1TO1& o) n" h1 E5 o
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
1 a, N' I) z! w/ o8 m {
/ ]& j0 E# K( Q; b9 [; Z {4 T7 L pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- ~! j% ~. Q! P1 W' ? return;
) q. s5 G; X1 o* H) L, E }+ F8 ~( E8 y2 K" W8 I" q! r: q
#endif // __GUILD_COMBAT_1TO1# q) V6 m* f c9 C& ]' }' p5 S
, {1 l1 e' v- x# H/ X$ ~$ e# ]#if __VER >= 8 // 8? ?? 061226 ma
( x! N) V- _! t& d8 J8 i1 G if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
: i$ O: `( B& ]; b5 a" u {
% C | O5 |% G6 H1 b8 h! q return;
# V! W0 L$ @2 | }
( [& l* O, R$ o' x#endif // __VER >= 8 // 8? ?? 061226 ma
4 U. T' g& j# K ~ J' v2 E1 s* x5 I
if( pLeaderUser->m_nDuel == 2 )
! f: Z, i4 G# J: R& Z {
$ e& r/ z T& L, P+ ?4 J8 k pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???./ C8 P Y" s# I/ C4 f$ {, c
}
1 j; H6 k5 q) N4 `- j else8 _6 @; K0 Z* s$ m8 p
{, V) B9 {2 M: X& Z
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; N) ]5 [9 e; }4 q {
9 n5 j, Q% N. B6 ] pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );" j/ o7 X* F1 r# j& m' ]) `1 K
}
H, R6 L2 w6 E1 @ else. U: a2 i. n/ A& C. i
{# ?3 D, g+ P( L4 O. d; [
if( pUser->IsAttackMode() )
4 A4 K e: a( [$ \ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) k5 z7 ]! N) Z else
" s' ?8 M( d' Q) ]; E+ I#ifdef __PARTY_FIND
- R8 X3 p9 {& T pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
3 c; o# `- a% I0 u; A; F#else* G8 ~8 k8 V: A) r
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );7 Y# ~2 c1 X& }3 Q
#endif //__PARTY_FIND8 H" j! A3 q8 a- [1 L/ s! O
}; a" E+ S6 a, K0 W; C: K2 v/ K4 O3 a
}: }- L" }1 S8 A$ e# S
}
2 ~; V- x8 [8 N( J2 r* _+ s else# c: [" D8 f" }' \: O
{7 |& m3 ]+ R/ F% q. C5 q
if( IsValidObj( pLeaderUser ) )
4 x1 X4 {3 ^$ P$ O5 y) A pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
7 B& D$ ^5 u) p) q }3 z4 k; W/ l' ^" T7 S/ S
}, ~! E; T" L6 b, Q7 L) G
" |" R$ X$ i Q0 z, v& C) r
User.cpp:+ M2 ^& I9 e( V. |! X
代码:+ V+ N4 T5 Y$ j6 O Y
#ifdef __PARTY_FIND7 N& f8 E5 F7 W( u, H: \
void CUser::AddPartyAllowJoin( BOOL bAllow )! u9 X J% ?' @( t: N" O' E
{
$ @, E% z5 X/ V6 I, _5 r if( IsDelete() ) return;- r# {" q6 U2 |
+ y: N, u' |5 I8 y m_Snapshot.cb++;( G8 j% t; D+ R$ r1 a" Q S, T% t/ O
m_Snapshot.ar << GetId();
; D0 l2 e3 `; i3 c% U" P m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW; G9 J& m D1 @4 r* Y; G5 D9 h- y
m_Snapshot.ar << bAllow;5 e: @7 Y; q# ?% V
}2 D$ a- W5 F! r; Q/ f
#endif //__PARTY_FIND- i( m3 y P6 U4 Y- x( d
' H, [# } ?1 l9 g
代码:
! c$ a2 ^* R+ `! f- J9 w#ifdef __PARTY_FIND
. p0 z8 p7 p' i# s) S1 G. `6 \4 _$ Lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
+ M m* `9 O* Y. H3 Y% \) a: U#else' Q+ B H. B* R1 ]1 S9 b
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
% m: b1 O v& L, I5 Y7 g: }- n+ i#endif //__PARTY_FIND
9 A* Y4 m3 u6 h. Y ?4 X, _{1 y' P8 S5 e# p* D& w6 T, s
if( IsDelete() ) return;9 [+ t3 \) S$ N# g- {
0 U) G0 O1 E& L: \% j1 y; X
m_Snapshot.cb++;8 g! T- w5 o! @! Y
m_Snapshot.ar << GetId();
) E5 |9 b2 X0 F m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 G$ R$ q# _+ P2 C: E m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();0 O* m; z% [# |# F
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();4 W: I/ T: u' J: G4 y6 H5 f* S0 F
m_Snapshot.ar.WriteString( pLeader->m_szName );$ ]& ]. v- b2 S) b- j0 \
m_Snapshot.ar << bTroup
: ~0 u) g: L) k$ o4 |, W#ifdef __PARTY_FIND9 v( H- D9 u0 g* f8 }2 H& ~
<< bPartyFind
, a$ O: D. Y o! `7 Q& }#endif //__PARTY_FIND
$ x3 P# C4 v9 M( d' d8 k ;3 D- l% V9 f' j
9 k) C/ X, i7 M}. `6 Y( N6 y) z9 m' q. O: V7 R
3 u. g* d+ J/ {; [/ @# U7 ?DPSrvr.h(公共范围PLS)
) l% G) Q0 r! y# L+ I8 W代码:
2 I3 K+ b P. _3 ~ w1 H#ifdef __PARTY_FIND$ g1 q; y* B4 C
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );1 `+ H+ I' N( r8 p. m0 a" F
#else
! z" Z% G r9 ?% a void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );8 R. V7 X& H9 ]5 Y {0 k
#endif //__PARTY_FIND% s0 p$ M5 H; q! T
T9 J' j; h& G Y/ |( B
代码:' U5 ~6 }9 U* A. `+ d9 f7 _ u
#ifdef __PARTY_FIND3 C" F( X! g5 @0 O
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 R `9 D ~! @$ y( i: X#endif //__PARTY_FIND/ e6 w, S) y/ o& ?8 {
s7 C# J& X' Q+ A [5 q) P f
User.h(以及):- G: J" s+ W; Q
代码:
! Y1 b8 S! G t/ d#ifdef __PARTY_FIND
8 x; r" V3 S, Q( A. h' @& g void AddPartyAllowJoin( BOOL bAllow );0 Z/ X2 H# Y l/ T
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );4 F0 Z0 w; R+ L% ^* e1 `9 W, U# a
#else) z4 ~3 n! I8 y b7 u5 M4 \
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );$ X% `. i1 x' r0 |+ B/ m
#endif //__PARTY_FIND
, k8 S& S" i& k" _, K$ n) ^: c, B
6 [' j# j0 e: Y1 Gparty.h:* R. ?( g$ j- l; X! X4 ?3 T1 J
代码:
3 ]& A7 [1 [) g#ifdef __PARTY_FIND% R6 @+ f6 t- z4 H! T
BOOL m_bAllowEnter;# W7 N- g6 \1 y9 e1 W$ |4 @
#endif8 Q' D* n0 A! O, a; o
5 h( `& O; w4 e: R) C% W7 z代码:- d' T" ]! I5 N% A W/ H
#ifdef __PARTY_FIND
3 N% w" ~/ q# U+ D* F0 W/ D CParty* GetPartyFree();2 O+ @3 D! L' N1 T6 [
#endif
! `" @% f, [8 `: I& N0 _4 K2 q& ~# z$ g+ N+ h
WndParty.cpp:
5 n, `5 J5 f; b/ y2 ?2 d) C( QOnChildNotify:" @) O7 c" B+ ~' y
代码:
+ Z7 s( {8 ]; D9 a" Q7 C% v#ifdef __PARTY_FIND6 q/ ^, T' @3 k. Q! g# r
else if( nID == WIDC_CHECK1 )* U, j+ @& r( h. S
{
. V8 `. r# N' x! C( U+ v if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ): y5 D* _/ Q) f8 s3 [- C" c
{* m6 J5 C! r1 e( k+ S1 Q6 X/ W
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) h4 o, a. r1 b g_Party.m_bAllowEnter = !chk->GetCheck();/ m5 \+ {4 w7 O, i5 O
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 D g) |, D) G2 Z; x8 k" s }
/ i; ]( i2 x% p5 j }
4 l+ D$ x: b/ b2 G7 p6 U0 Y#endif //__PARTY_FIND
1 H# X- S# m' j# }1 B9 t; T4 t+ F! G
代码:6 p1 {6 n0 r- A) o+ m2 y: f
OnDraw中:
+ [/ p3 P" C7 F) b# \代码:
6 }) F' L( w) U* T4 @- e#ifdef __PARTY_FIND
K% Y2 n$ O7 L p$ N CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 q& M. {( d1 D
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )$ [6 @4 h: b8 \
chk->EnableWindow( TRUE );
& g `# M# U0 \. U* E, ` else% }- W! N- L1 O* ]( R# B
chk->EnableWindow( FALSE );
: F8 ~" J3 E( C0 [ chk->SetCheck( !g_Party.m_bAllowEnter );
+ h$ J! v/ q. a4 {8 v#endif
' V* d" ?0 m0 ` ]$ Z/ \* ^
2 Q9 K9 \3 l% ]' r0 W! ?DPClient.h(public):4 B, p9 v* v' _) }! ~" i/ s
代码:0 c) {! q3 Z# s9 x* G' U
#ifdef __PARTY_FIND
( H3 b3 Z) J% O void OnPartyAllowJoin( CAr& ar );) |! Y7 O @. W* r
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );. P g c' _* P, D) v7 H' j
#endif //__PARTY_FIND4 s U1 S& P" }' \9 s2 U: ^
' p; i l' Y/ ]4 e4 h4 a
7 S5 J$ V5 d& y. P1 ?$ J% s0 ^
WERS hinbekommt没有,请让赫克的权利。
7 A% H! y( R/ n不支持左右,所以难不... ]4 ?, d; Y/ G& D6 X/ ?
党k的Windows NT甚至编辑它自己。
: M5 C) ?$ J% f5 d- f& t包也,因为我不erschreiben进一步如果我你的。
3 X7 c6 ~6 u9 q; ~, \由于缺少Quantité k n个代码是什么升工程前。
" F5 K1 r9 \! n3 h* B如果是这样的。请发表。$ Q4 p' u* u& r6 k; \
到目前为止,Pumbaaa8 T9 J$ l* k; c
% P) a$ u4 f' [/ L" j7 p2 K
1 z$ J$ S1 l0 ?5 I+ q# @& a$ Y9 oMsgHdr.h
1 G& U7 f7 `' h- Q" z7 Y2 v#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
5 u# M2 X: W; N2 \, g# D9 u8 U6 t0 q- w% y: Q#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002435 ?% ~) b& `. U* j) u
- _# h( o ]) \
/ e x1 k% k4 r) ]6 \7 [$ w4 r2 S9 U( G0 F4 ^/ b! g2 |# d0 n/ K
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