|
|
对于那些谁需要它 - 谷歌缓存FTW。 :7 e) \' D* J- w& h4 X
如果我鼓掌纯粹是我复制错误时,D
* @4 Y1 p* Y4 L( _积分当然Pumbaaa。
/ f, P8 K+ U9 l
" g4 @9 |; X! TFuncTextCmd.cpp:1 @: t! V) c1 i# t$ P, |8 f2 Q
1 h$ U# i! m/ |# z6 Y3 }
代码:
% k% n( m5 u( E+ t, ~! H" u#ifdef __PARTY_FIND
o1 ]; Y+ L- ?3 a( Y# ^0 y! q( MBOOL TextCmd_getparty( CScanner& scanner )
, a/ G3 q- q0 h6 N2 P. W{
0 t: e# c2 ^; b) j! {, s/ S; f0 Z#ifdef __WORLDSERVER) A$ |' H( x2 I
CUser *pUser = (CUser*)scanner.dwValue;* I% V& H( _7 q3 j& }
if( pUser->m_idparty > 0 )
+ T2 @. `& v$ k j" L$ j {7 c4 D$ y' R; }; d
pUser->AddText( "你已经加入一个公会。" );& \/ D: g' v6 P2 B$ ?$ l* }* E
return TRUE;1 r1 L7 F* z5 D8 o2 h% a5 X
}
8 \; d% ~* N/ G* M0 B1 e* u CParty *pParty;
1 y% v7 k1 @, ^' _& V; C0 J: B pParty = g_PartyMng.GetPartyFree();3 N7 f( a5 i- |: y) S- {7 U9 M
if( pParty )5 @ l3 ^& }, x/ B4 L. x. y: O
{
& N" R% C: R% A/ e g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
' b8 d( O% w0 D. E# U/ g }else1 N9 G0 i; C% K
{. ]- L+ e/ D( j3 x) {
pUser->AddText( "抱歉,这里没有任何一个公会。" );
, p( d: h2 W8 N x }
; D; ~3 L" A8 T( S#endif
1 v+ w0 ~. A& P0 r return TRUE;
. k# l l% [# I3 A: b}: `. _0 g: z0 a6 W. g) }. ]9 j4 A% d
#endif //__PARTY_FIND
7 r1 Y: p# ]8 I+ r' e! w& N. r
/ o9 ?# N( v e1 \+ f. e" c代码:5 X6 H9 }1 q3 d; F
BOOL TextCmd_PartyInvite( CScanner& scanner )
9 p6 e. |6 z, q% k' d{
/ i4 P, p+ O ^9 V: P. ?#ifdef __WORLDSERVER
" M V6 G4 j' C7 X. L/ \ CUser* pUser = (CUser*)scanner.dwValue;6 s s& x7 O6 P- E- Y% V
MoverProp* pMoverProp = NULL;( d: K* D1 s: [' j( u+ V3 X* {4 ^
scanner.GetToken();' H6 i& J5 c5 P9 X9 N: }! d# {
#if __VER >= 11 // __SYS_PLAYER_DATA
0 w1 { N9 N! q' ]/ u; N: p1 g u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );$ K0 [8 ~$ `8 }- O
#else // __SYS_PLAYER_DATA
% C7 K7 m! @& t' ?5 t u_long uidPlayer = prj.GetPlayerID( scanner.Token );
9 h8 v4 g, d2 j% x; C+ Z#endif // __SYS_PLAYER_DATA, F/ l- Z2 l4 ?' X
if( 0 < uidPlayer )6 B( _ d$ J9 A2 k: [- H5 p
{3 j- S- V) l6 q. X
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
+ j% H4 G; P1 j' }- ]' _3 \1 c2 y if( IsValidObj( pUser2 ) )
& f% F1 i+ ?& ]# _: E& v l! Q#ifdef __PARTY_FIND
- m! ?7 E8 L! ~ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );& s; X$ R$ V3 F; l9 s/ D
#else4 Z0 a! C: V/ i
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );5 |/ l4 D) i* P7 [3 k" Y
#endif //__PARTY_FIND) F2 `" s6 N+ B! M! p* D' i8 R2 U
else2 _% ?4 w/ l' W2 w
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );, b. }' G5 V' u3 O* v3 s2 |7 C
}. x. C1 }+ Q# O3 {: A% z
else% A7 S# T$ w! v! `# o8 U9 D
{# f9 q' k* b3 Q( c
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ O6 `5 U8 x9 v0 [9 C, B- H* W }( q" D* q9 j. Z1 A
#endif // __WORLDSERVER1 i: D6 i$ J; b; D' `
+ o2 f. h$ T5 }# G+ x: W return TRUE;
' M) y! f" v, S' g& h}
! v O8 n$ ~6 d% a
9 `" u2 n1 T3 M5 E; [; S) v+ x+ w代码:
- N. A5 [- A% F) r; x- |' u#ifdef __PARTY_FIND
* T5 u- P1 } C5 H9 F ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )( D0 E5 N* t7 O
#endif //__PARTY_FIND
/ G H, I: ^& d1 @5 ^# UDPClient.cpp;
v1 z- \, X2 \$ ?* eCode:+ U. ]- d0 a, V% [4 z+ b2 r9 J; q
void CDPClient::OnPartyRequest( CAr & ar )
6 x) ~6 s% t( I, Q/ ^{
- k! R+ [; u- r7 i u_long uLeader, uMember;8 h+ I( m `8 V' C: h. w7 a
' p' p, I: Q) o BOOL bTroup
( e! N0 w; c/ a* @8 a4 A) X#ifdef __PARTY_FIND
) v' @" h8 x: J' ? , bPartyFind
! Z( k) s t% }6 `#endif// __PARTY_FIND
* Y# |% A# S7 \3 C ;
* y' i+ V4 F; `! K: s LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
" q/ U1 Q% n9 m& { C BYTE byLeaderSex, byMemberSex;
( b, {- y( c8 f: G char szLeaderName[MAX_PLAYER] = {0,};
# o( ]3 ?3 W0 W+ i& Q' N ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
3 g- I8 S6 e+ {# x% Y* C ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;+ R" d5 Z8 \' }% c/ D4 S! U
ar.ReadString( szLeaderName, MAX_PLAYER );
, Y/ |7 P/ j, X8 d, @# m3 o- \" I ar >> bTroup
* i$ W* T) J3 I6 b1 A# u#ifdef __PARTY_FIND$ c" l7 V% F0 y2 d$ ?
>> bPartyFind
) o+ u2 b$ C3 {+ N2 T5 P#endif //__PARTY_FIND1 I5 C& n7 E1 @/ [& l, N# h
;
. X$ l" g: T Q& x, x 0 b( Y5 [: n! g& ]! S0 W
if( g_Option.m_bParty == FALSE )" D4 M( u7 f+ c, ]7 @
{
) ?% }7 ~& _2 X9 C+ P5 ^ SendPartyMemberCancle( uLeader, uMember, 3 );0 p8 K9 \! Q0 I2 q1 g
return;! j0 f0 y* {$ s/ H( v5 Z
}
% l; y( t# n" r$ g
; T" T- C5 L% x, l9 G1 o p#ifdef __S_SERVER_UNIFY3 a2 b8 O ]' b5 F5 m( Z% O, P4 t1 y& d
if( g_WndMng.m_bAllAction == FALSE )
) p/ A( v7 t6 Z. H. }7 ^4 m' q( x return;* ]6 C2 i3 |7 z% a p4 x; w
#endif // __S_SERVER_UNIFY
, k+ K; j" W! W- ?( q5 k
; _3 @8 a! R5 [- A' f) p$ i9 v CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );! u0 n4 N/ H1 B/ q& L# N
+ D4 X& g( A* R5 _3 `% p5 b" N
if( pWndBaseBuf )
/ K; z1 N5 |! K% h) C( c0 q+ m {
# U2 Z" Q4 u+ ^& I; @0 _ k SendBlock( 7, g_pPlayer->GetName(), szLeaderName );' i9 g; z( H% |" P3 M! R! }
return;
0 R6 ?, u. [/ ?% S/ ] }3 i! y" K& N3 L' `% @6 e
#ifdef __PARTY_FIND
- O5 y/ P2 |" \) K! P2 q& [+ c if( bPartyFind )) |9 F+ m% X4 c; p3 ?! d, c2 Z
{! n! \2 b2 m; J% y! A9 [6 x" d$ w
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
* e0 C+ O3 h0 V# h9 g }else
$ Q: W0 I8 t i' j" |, |; ~$ T {
9 _& r2 |. u& J& o g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 D+ a/ n; m# l+ Q% }
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; k. R% X0 Q: l1 c9 x Z- ^# ~ g_WndMng.m_pWndPartyConfirm->Initialize();
* r6 u7 _; B1 p9 H5 c T; c }4 c. D k3 U$ d. l$ M9 N
#else
4 y) k6 W! |( ?, q' \3 _% X7 z0 L# E g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' d* f7 A* _% `9 U6 B3 s. ?
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
. H0 {3 Y+ }& {2 L$ t g_WndMng.m_pWndPartyConfirm->Initialize();2 o# I- x1 X7 |+ o
#endif //__PARTY_FIND
8 C- y0 [# @4 h/ g}$ ~/ E' T- V6 b& [* P" ~
- {* ]7 f* u% A l7 b# l- V1 Y代码:
) Q7 x3 ? |& O& W% ]! H2 ?" J#ifdef __PARTY_FIND
- M J/ K1 G" i! {( lvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
/ u6 v5 W- ?/ z{
/ v |- R8 C2 l3 }+ }# K9 x BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );: b1 ^$ S& \2 I" Q3 ^
ar << idLeader << idParty << bAllow;6 C' _2 E w! |* W2 h) A
SEND( ar, this, DPID_SERVERPLAYER );" @' d2 E+ W9 L, v6 J
% i: L' E1 \" q}
5 _" x, A& T+ i* G3 h2 {void CDPClient::OnPartyAllowJoin( CAr & ar )! t* L4 w: ~% M+ T3 n
{0 w! K- Y& j- d9 y. i
ar >> g_Party.m_bAllowEnter;* h/ w$ g) ]3 }
}2 D8 z2 `. O4 \; ^: s, W
#endif //__PARTY_FIND
- n7 [5 F8 W8 q2 E( Y# A, KCode:* Z' E I f) z- W
#ifdef __PARTY_FIND5 R) y. h4 I O8 c7 T" D, v( {
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
; Z& S# }) S3 f7 R' w2 S" s#endif% i: r& M7 q9 g1 u) }5 W
1 O' A& Y1 ~6 e* Q- a) u' G" N4 z
party.cpp:- |& n* \' J* d' d- A9 ^: I, ^2 i
代码:
3 Q* w" u6 @% w7 n6 }CParty::CParty()
6 I! t" P* H6 n6 U; x& ? G9 z{' j5 j7 O/ ?/ j0 ]" ~
m_uPartyId = 0;3 E& x& ^) L5 ], c7 X/ s3 @
m_nSizeofMember = 0;
% ^" @( y! R* g" L3 k/ t! H7 C1 i memset( m_sParty, 0, sizeof(m_sParty) );2 e8 a+ ~6 d% {
m_nLevel = 1;3 Z4 a: c" H' A! G+ Q/ s
m_nExp = m_nPoint = 0;! M% R# G2 Z& G# U& ^
m_nTroupsShareExp = m_nTroupeShareItem = 0;& Y" D$ [5 ?1 m \3 {" j
m_nKindTroup = 0; // ????5 D- E$ X7 G V5 s
m_nReferens = 0;8 T5 z6 O2 T! `4 w
m_nGetItemPlayerId = 0;
( D0 m, q$ S* j6 X#ifdef __PARTY_FIND: o" F' C$ t5 `" Q# }( L5 ^
m_bAllowEnter = TRUE;& |0 }5 F# z0 D+ ~9 e
#endif //__PARTY_FIND" r ~" e& G2 Y8 R' p
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
( S0 Z& i% l0 Z6 a {8 Y( w5 E* h% I0 w
m_nModeTime[i] = 0;
7 r5 I1 M5 |8 f# ]8 e }% m' B% v( _( ~/ o4 u$ {9 z' ^" K
m_idDuelParty = 0;
; k V9 b. A, {2 b#ifdef __WORLDSERVER& B3 g" @5 S+ G& p
m_dwWorldId = 0;, B7 H# }6 I4 c$ C+ |4 |
#endif // __WORLDSERVER9 c6 M. X6 ]; n1 c
}
8 n8 b" u) A" Z/ w代码:1 W' ] W0 Q- A6 e$ c6 Z
void CParty::InitParty()6 r) x. e( ]: u$ T
{
" y. T) O9 _5 j m_uPartyId = 0;
8 g8 i4 z; S W0 ~# o" n m_nSizeofMember = 0;+ {" B' a- i0 Z# D& m$ M! _6 Q
memset( m_sParty, 0, sizeof(m_sParty) );
! e2 l' b+ L( O m_nLevel = 1;6 |7 ?: X& q3 f0 G6 s* V
m_nExp = m_nPoint = 0;
$ E; h6 f- v: c, S* W/ z m_nTroupsShareExp = m_nTroupeShareItem = 0;1 n# q. L" G- z j" Z' K
m_nKindTroup = 0; // ????( e9 ]+ L4 p' H1 C$ p
m_nReferens = 0;
; U3 ~, W; u9 Z) e. G' t! L3 Z#ifdef __PARTY_FIND' e# l9 W: s" j3 v# u& M* F
m_bAllowEnter = TRUE;) S9 B4 H* P" T# _
#endif //__PARTY_FIND0 g6 p: h; t7 W
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
7 H }8 l3 W( n$ L/ p2 ~ {
, k/ v# I- g; M( I4 ] m_aMember[i].m_uPlayerId = 0;
- \. G. ^) I I2 x m_aMember[i].m_tTime = CTime::GetCurrentTime();( O) L# a: m) T0 |! v6 l0 ]4 _
m_aMember[i].m_bRemove = FALSE;
" b" t1 D. V- ~9 |5 `9 M. I Z#if __VER < 11 // __SYS_PLAYER_DATA0 |9 @5 n! v0 w [
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;( S, h6 N; T C7 A/ E' i+ F
m_aMember[i].m_szName[0] = '\0';0 Z& S; k% F$ _; O- b. U
#endif // __SYS_PLAYER_DATA7 f! D7 D R8 \- J0 t
}0 j$ ^6 S- v# j6 e1 r7 v W$ ]
}
' X n; O2 Y! I1 E: g: A代码:
8 z- i q& t2 A7 l% X' [#ifdef __PARTY_FIND
v. A4 @& v: i8 cCParty* CPartyMng::GetPartyFree()" m) z9 o* W7 P! u- i2 C* C
{
7 }1 F+ o& q3 [9 n& C CParty* pParty, *pPartyTmp = NULL;4 r, Y) m; @- R, A7 ^
if( !m_2PartyPtr.begin()->second )
" r+ h* Z- O2 Q, D/ o+ A) @! n return NULL;
8 ~2 S; C1 z7 g" {; K- D5 `% {- K BOOL bRan = FALSE;
- V0 ~" L6 \( l DWORD dwRand = 0;% e# C: F1 @' ]0 l _
if( m_2PartyPtr.end()->first >= 1 )' U- q8 D) k& O3 x5 `$ j
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
( p- r, X2 i3 z; k) ^' t s {; m7 ~# a" d5 _# L& E" P
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
k& v) s- {8 W1 G {
3 d! `9 f3 `/ t" G pParty = (CParty*)i->second;( R* v% B8 F) b v' ~, ?' D- I
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
+ G1 ]& g. T& \* t {! ~, ^( M$ ]% q4 \- f. v- M% s
if( i->first > dwRand )
/ {$ Y+ K2 q. _8 m2 d+ X return pParty;& d- J- M) W! R; O4 \8 p
else1 K( i* f3 K9 z) _
pPartyTmp = pParty;3 t! c8 |- P, H3 e! x1 X5 T# O
}) D7 w! Z" ?! i5 n$ n
}" q6 D/ S- x7 W' S
return pPartyTmp;
/ d6 r: k4 i' ]# {4 J7 Y4 Z}
1 }2 z% j6 ~. b% F+ ^3 A m% L5 ^9 R#endif //__PARTY_FIND
; L0 }% b, |9 m Z1 P8 |3 Q8 Q0 {+ O
. }/ o/ d, h( [, h0 _DPSrvr.cpp:) J3 C0 o# v ?8 a4 p
代码:+ X& _/ \8 z% o, l3 \
#ifdef __PARTY_FIND' B ]5 w9 m5 x$ H: K6 a
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )1 r7 ]! [% P, l* f7 p: h
{! _3 a% o" W0 P5 K& p$ ]! D) W
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ a/ M- f/ r+ E9 x: H2 V if( IsValidObj( pUser ) ); `: E9 s Y! T9 |' k
{
) D8 g" z3 J) \8 f& q% {$ o u_long idLeader, idParty;
, ]4 H3 _. ]8 U BOOL bAllow;
7 F$ A8 u- ^2 g! M: ~% r ar >> idLeader >> idParty >> bAllow;4 [! r- z' |% T$ C$ F
if( idLeader != pUser->m_idPlayer )/ C* }+ m8 f1 k
return;
/ L P# u: P" Q CParty *pParty = g_PartyMng.GetParty( idParty );0 X2 b5 r6 `+ U( a
if( pParty && pParty->IsLeader( idLeader ) )4 B8 u5 i; ]4 Y0 I6 g6 E6 p, e
pParty->m_bAllowEnter = bAllow;
5 x Q) {% d) [% |, J+ @ else
- S( q- H0 i3 n/ J1 A2 c return;
7 S5 J- ~5 ]+ h7 A8 W* x4 L5 l& _6 Q3 F8 R$ c% M# ]
CUser *pMember;& n4 r2 _$ k9 M6 }6 ]5 ]1 l4 W" U$ p
for( int i = 0; i < pParty->m_nSizeofMember; i++ )% F6 t. D. g+ ?
{
9 {2 Q; k- R& P3 o. Z8 N pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );4 Z6 Z" m& k! H8 f$ r2 v* l" }) U
if( IsValidObj( (CObj*)pMember ) )
) ~' ?4 k8 y( m7 J, O pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
" v, t4 }/ A- c( @, Q# Y" Z }5 z5 ?, T! c" ^
}- k! M" [4 h' p
}
8 [ n; F5 c+ Z7 g6 ^) @. r#endif //__PARTY_FIND
9 d' @4 q7 c4 o: Q0 W# Z3 L1 \6 R$ V: s
代码:
5 ~6 e) V1 B( M t4 k/ b#ifdef __PARTY_FIND
# d- w- O/ V! v w3 u0 r ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );* }) a$ s" m. R. X% I" \
#endif //__PARTY_FIND
% R- g6 w) ?* V& ?$ _; s" e! T
( l! u: `' {7 vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
F3 `2 w) ~9 |$ d1 e; L{
% N: r5 M- _$ ?: Q. Q [& X9 R; U u_long uLeaderid, uMemberid;) y* x7 y. e* V& J
BOOL bTroup;
5 u E( }: [: k9 Q; ^ ar >> uLeaderid >> uMemberid;
: W9 W: N/ W9 H/ O1 ^8 y' M ar >> bTroup;" C) ^3 Y* k' Q& ~1 T0 Y* f0 c
: s7 Z8 y+ p8 T( g+ B CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );( _1 x o$ Q% F; L8 h; ]1 w
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
# y9 I* y- e6 u7 [#ifdef __PARTY_FIND
7 I3 u( [0 p+ j: \. q( C* N' ^4 D InviteParty( uLeaderid, uMemberid, bTroup, FALSE );. W; v1 a- Q9 J" R( I
#else
* y$ U3 W. |9 X- | InviteParty( uLeaderid, uMemberid, bTroup );
i7 [" d! A3 I( L. p- q#endif //__PARTY_FIND
% c! e( j" m& D" A9 B% M}' u/ }$ B1 U; w5 U
7 c- ~# P q G" U4 X1 F代码:5 R6 {: ~! c: ?* {! F% T& r
#ifdef __PARTY_FIND
1 L }1 c" o: b) `, X9 r0 Hvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )' m! Q6 ]8 a6 i. t
#else3 J" K4 G' s' `( r) J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
; @% t* r+ p" M3 @7 k#endif //__PARTY_FIND' N" G( x" p2 Z. Y$ g* \
{' X2 E0 ?; l8 U- d
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );0 m! }8 W. g3 Y1 y
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );7 c; T8 `! Z5 ^2 o, E
# X x: p Q. m, q6 s `1 ^8 n
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
, B# ]8 y9 o2 R" h) [0 b. H4 F {
" |5 v% K1 s5 r( f9 \) a if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )2 a0 v+ }/ `7 S. w7 {8 Z
{, k* r/ }$ Q* e. ?6 _ J: N3 J9 D) L
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
1 Q1 ~" l& ?; s$ q ] ~ {
1 c. x9 H7 O7 _ pLeaderUser->AddText("没有足够的权限。");1 v$ _; |6 L! g C7 F# r
pUser->AddText("没有足够的权限。");( v, X9 l4 n1 J6 N( ?0 V
return;
2 J9 X& j2 [ ^6 Q) v ? }
0 F6 e4 f4 m2 s' ] }
# Q; I. V' o- K+ \ // ???? ? ??? ?? ????.
, x I1 \6 Q) J0 N' v& P/ }/ [: q4 f CWorld* pWorld = pUser->GetWorld();
( g+ d U5 V0 z2 Z( f if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )0 c7 @: j, g( F! T' o
{ 3 Y! }( ^( ]. W" [ Z2 J
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' \# N/ r! J6 S4 I2 X
return;
5 v0 b2 K4 k+ X. r; ~ }
% d5 u% m0 z, ?0 k2 B ^; ]#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ W0 a) Y: P3 ?/ R if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ), t2 S" n0 i4 `" t* k7 A
{+ Z& Z" ?+ A L
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. Z; D1 ?! p; D8 J: m1 w4 f4 I& W return;
* i; W' B% m8 ~3 H }
! A$ v) _% L f, L#endif // __GUILD_COMBAT_1TO1* Z& u E% t* b1 u
1 M2 T/ |/ e# N, s3 e2 y( K& x
#if __VER >= 8 // 8? ?? 061226 ma! n) d% t" J( r. T
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )2 B1 J6 l7 I7 O% s
{* E1 p; i% Y- D8 Q8 H6 ~
return;( |- g9 {0 G) l+ W1 d9 q( @6 E1 z
}3 q# L- G- d9 K; j* O$ ^- q
#endif // __VER >= 8 // 8? ?? 061226 ma
$ F1 N R! O6 v& n / R) F5 \6 j& |0 ?: m- j
if( pLeaderUser->m_nDuel == 2 )8 z( E$ q- s9 e( a6 {7 A- @
{ / y4 Q! ]* d; e; z3 d
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
* x8 b. v5 C3 ]$ Y# J } 8 t$ \4 |7 Q. N# [* v
else7 R: A$ n' Z4 a% o6 A% O
{4 @ v- ]8 ^. P; T
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
* U9 M ]0 ^" g# E9 y: M2 i {
9 P/ u: ~' o: M* q; n pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
9 P" G- [, ]* x% @8 P( V }
# Q7 U8 X& d; x4 }' j else
' d' R7 A8 S+ a* B6 [ {% y" H, H# e" T5 ]5 _
if( pUser->IsAttackMode() )
' i& H/ u6 H- s0 X6 e1 F/ } pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );; t. Q0 B8 h& L. A; g9 e r
else) k7 E( T! R. I o* ~/ h+ d) P
#ifdef __PARTY_FIND
3 B6 E7 k$ c+ F, {: J5 \ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );7 U% A" W @% {* t4 x
#else
7 \) W6 u8 u# u; c% D pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
* r8 ? Q) a+ W( m. a; b) u$ G- g. d#endif //__PARTY_FIND
& {8 N( m6 n: Y+ h }
% A. S0 b% ~7 u }9 J" b+ {) Y! `0 E& x% }
}
, V& l3 g& b4 w" |9 t else
& o- N# c l f3 f- u) G* ] {
! `/ D7 Z/ l! U if( IsValidObj( pLeaderUser ) )" y" U/ T% `! T8 q2 G/ i
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
9 F. C6 a& d9 }1 L' a5 ]0 l }
{. D' o. e. A4 I4 t4 K( }2 @- \5 [: j}4 p9 B& r) N' a" U- p
$ B7 V: v3 @: V& }' r& }0 A$ X
User.cpp:' N \0 Y1 k8 V. W1 p% y! y, W9 f
代码:
9 @+ g" c2 _+ I, Q5 j$ X#ifdef __PARTY_FIND
, ~- [9 x. Q7 b# [; a T3 xvoid CUser::AddPartyAllowJoin( BOOL bAllow )4 h- G- S, e; q$ t% A- R
{
" c6 r, _3 ?' I if( IsDelete() ) return;" ?6 S9 v2 I. B' ~- ^9 b8 \6 h
/ C$ `) }5 p6 H5 W' J m_Snapshot.cb++;6 S4 F* ^7 H7 T" _2 i( O
m_Snapshot.ar << GetId();
! E5 v3 ~- a9 C1 q7 G1 j/ \ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
+ z; o- |! d8 X' \& R m_Snapshot.ar << bAllow;
# L% m7 ?; L7 d/ G# w% G}
. ^9 n% ~8 v8 y7 I8 G#endif //__PARTY_FIND
$ ^6 G7 E7 X9 `; @. p8 s3 w2 r2 y! l1 b2 }
代码:
) M+ p: ^) S% Z#ifdef __PARTY_FIND
6 n% ]/ W. z }* {: ]4 `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )/ h; f) V c2 N- c3 C
#else1 h+ Z8 _3 O. a+ p1 L
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )( D+ Q; ?" n# {6 D- ~5 B& C# G
#endif //__PARTY_FIND
- z4 t5 J1 z/ z8 o{: f7 X7 l- I) D8 y
if( IsDelete() ) return;
* L) d) A2 \& n& ?
$ l: d1 P3 W$ F' R4 q% o& P- r m_Snapshot.cb++;; ]- O2 z% N/ N, d1 Q4 q# _. d2 [
m_Snapshot.ar << GetId();
+ q" f0 U! Z# Z5 i m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
$ l. o3 r0 |8 \0 }8 T8 V9 G m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 d2 y# T& C0 ^3 F! d$ c; u( e0 l: j m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
# x2 [* r! s, p* r1 _9 G m_Snapshot.ar.WriteString( pLeader->m_szName );
) @# F5 R3 w: \# B' `/ W: K) C+ K m_Snapshot.ar << bTroup
; C8 |3 C( v& m- b" G" b#ifdef __PARTY_FIND; ^7 ^. b3 c# q4 X3 T2 S, q0 l
<< bPartyFind* x2 a ~5 H; a% @
#endif //__PARTY_FIND8 \" m8 l7 S# g7 M" M N6 d: u+ c0 E
;' n; \6 Y! s3 A& \+ h- L
7 w/ U8 e1 w, }; t5 M
}
0 O; b) S8 T7 M, R: F8 T
8 q; u% d, F$ {% o+ C gDPSrvr.h(公共范围PLS)
3 ^% i- [! T. o/ z5 }/ @代码:- l2 {* [9 o$ u T5 \
#ifdef __PARTY_FIND2 K6 p( {/ m% e1 e1 w% s( [5 Q+ v9 c
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );2 m6 p/ Q( X" K. I7 l
#else& c0 y8 o% |. ]" ]4 R# A
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
% G4 r$ `# I+ }; {. N#endif //__PARTY_FIND
0 f0 G# ^* ]# I: A, N# S$ s% a0 J6 z2 h/ Q# t
代码:
3 _5 b, ^8 X* q$ A#ifdef __PARTY_FIND
' d- E+ f& q+ F: f void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );/ }2 _' X' i. i. ~" Y z, {
#endif //__PARTY_FIND! v! S5 b$ {+ `$ G& Q8 r
) p$ y/ Z1 m: | C
User.h(以及):
' m$ U2 W4 @& x) e) \; [+ R代码:
6 b7 Q! y( @# c8 V i, i#ifdef __PARTY_FIND
2 U P# c! K- h2 h3 o3 e void AddPartyAllowJoin( BOOL bAllow );9 R$ _! V* d6 M. ~; b
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );5 A' I4 S& @& K; }
#else
' ^- {! l4 [- r7 Z' F* z void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# t% i m4 x% g5 ]1 s. P#endif //__PARTY_FIND1 c& k. s- l6 m5 x
4 F% s, \- e6 Y, X8 \% W
party.h:
1 G& }1 |$ A9 F( C代码:
/ N3 j* E& z% P2 e" d' C0 c#ifdef __PARTY_FIND+ \9 O6 a- E* H8 q
BOOL m_bAllowEnter;4 X8 K0 j# _9 c% C' v
#endif
, r5 R$ w' _# O- [8 t& [; `2 u0 m* s
代码:$ w3 q, @2 n" z+ K# T+ R: C
#ifdef __PARTY_FIND
3 H% B/ ?& Y7 |# m$ {5 B CParty* GetPartyFree();6 M t6 J. ^8 p$ g7 m& U& z: ]2 Q
#endif
) M& p. B. G3 I5 m3 H# E5 z' |$ U+ {- ]# ^
WndParty.cpp:/ }6 ~9 U% [; @5 d/ h W
OnChildNotify:; x, d0 W3 j- d* J9 b( o
代码:9 E" k z u, A) }8 K
#ifdef __PARTY_FIND
+ m9 \3 O6 L! v2 S f( f# } else if( nID == WIDC_CHECK1 )
: j' |, Z' G( w6 A0 j {3 d! p8 I3 W1 X
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
f: H2 I6 d5 B; ~( R) l {. P! A& b" Q" U/ _) b
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# E- |2 Y \2 v9 O/ Z+ F5 W g_Party.m_bAllowEnter = !chk->GetCheck();* {* @% M! v; i1 _6 e/ F- K2 _, n
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );: \0 ~ B" z' f- x* M& z6 N" ^
}$ W+ g# l) d) ^- Z5 ~2 \
}
. C9 a7 o6 g$ S3 [! P#endif //__PARTY_FIND
6 `/ Z3 P, ]9 W% l; x$ [9 \6 U% _5 n! f7 E9 e
代码:
. y4 |/ B4 @ D, Q) b/ |OnDraw中:
2 E. C# | b! n0 Q代码:6 q5 C( S# z ~7 j( e
#ifdef __PARTY_FIND
) J. E; Z: |; }; W CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. f2 Z+ U6 y" O9 T9 v( B! q if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
0 d6 w% a9 m$ C o$ Z+ e chk->EnableWindow( TRUE );! v8 u6 @' V1 `7 y/ ]
else5 C, W {6 v! R5 G% W
chk->EnableWindow( FALSE );( E% U1 b. y* G- N
chk->SetCheck( !g_Party.m_bAllowEnter );
2 R4 j2 q" W6 Y. a( [5 M#endif3 y6 ~4 v2 h7 O) P0 m0 I
* n% x6 h3 B$ |6 H) v
DPClient.h(public):
7 l+ v4 l* a' @- r( t代码:! U7 ], S. D/ m
#ifdef __PARTY_FIND
* ~. M' j+ E2 p* J& ^( ` void OnPartyAllowJoin( CAr& ar );( G: i+ t2 W/ O$ R- t" o
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );# t4 }1 b/ t- D0 r
#endif //__PARTY_FIND6 ^$ R& C+ ?6 K+ U- f9 _
5 h+ L p/ V+ Z6 W
& b: p' j% k0 ?: h/ f( k! DWERS hinbekommt没有,请让赫克的权利。
7 w3 N. P3 \- Z1 Z: ~+ d不支持左右,所以难不...0 c, @% Z7 m& e; n3 p7 C8 l
党k的Windows NT甚至编辑它自己。
& U, G0 E$ L8 i x+ m1 q包也,因为我不erschreiben进一步如果我你的。- E3 b9 l- i7 W" _: [7 g# X7 I
由于缺少Quantité k n个代码是什么升工程前。
9 P2 f- g) V& ~: n! X }如果是这样的。请发表。5 e# j0 k0 P' n
到目前为止,Pumbaaa) @4 n/ j, K8 ^7 T# J0 d) K
8 A& O; w! Z E4 p H2 b
! r; e1 E6 \% Y( F- s- P2 A
MsgHdr.h0 y: l6 L8 N: l: {! l) V3 n& }$ E
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863# F, `3 t) }5 l
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243, C3 b. n$ P( f# g' I( a% [0 x
0 ]0 ~2 e/ o0 F- B7 n
6 ?: n! S( H4 X8 _! d1 m9 P5 g4 I1 Y
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