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对于那些谁需要它 - 谷歌缓存FTW。 :8 E) d8 n0 n; j% O' P. N5 a' ]; |
如果我鼓掌纯粹是我复制错误时,D1 v+ K6 I# x& `% I
积分当然Pumbaaa。
, l2 \- ~0 s: L0 \
: h! [' r; {7 O( o, t3 Z, S7 _FuncTextCmd.cpp:
2 ~1 _2 }3 n5 V ~* V/ u
) ?' E/ e7 ?8 z2 B+ ~- m代码:2 R0 l! K% [+ |" {, }7 E$ ^
#ifdef __PARTY_FIND
X. z/ p( E/ Z H% Z. zBOOL TextCmd_getparty( CScanner& scanner )2 g) t% A7 g/ X* _% `2 w2 N+ u1 W
{4 v; h+ ? A% K# Q3 }" I$ d
#ifdef __WORLDSERVER3 ?; q2 E9 p9 p! e/ o4 F4 C
CUser *pUser = (CUser*)scanner.dwValue;" ^& w% K( [0 j [4 O5 u" c1 [8 W
if( pUser->m_idparty > 0 )# C8 B. d! M( C3 H$ z' a1 F8 Q, }% x
{
# ?4 X8 w, Y0 j: f4 X pUser->AddText( "你已经加入一个公会。" );
! B G: [7 k4 F3 x) w return TRUE;
% M: f8 T8 d2 G- T# y }0 H1 j5 N! C; } i/ S
CParty *pParty;$ ?% `( c) m. h
pParty = g_PartyMng.GetPartyFree();
7 T; r' [" G, I4 k; c/ P1 d* D if( pParty )
2 i x% I, D* h7 n9 q9 B { M2 q: g0 K! u6 ~" x; F
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );4 d- r+ u* J0 v, K& _ I" d
}else
+ p4 ]/ w) H) I {
6 a% D, s i) ~5 ` pUser->AddText( "抱歉,这里没有任何一个公会。" );" A3 p' Q4 x9 @$ q; U" P# v# o
}: c6 p8 C; P# ]8 Q
#endif
7 d! N; A0 e7 d, a2 U9 q return TRUE;" t4 u3 S) |# q4 o: k1 n! D) |
}
f) W l) x8 ]" d( v! a) m( A& o#endif //__PARTY_FIND
0 o& }& D$ @2 t% z/ o: z" A; M0 k1 t9 Y( P/ f
代码:4 l; ^( A% c# x+ U+ @: `5 D& n
BOOL TextCmd_PartyInvite( CScanner& scanner )# C6 l/ e$ p" O
{' y7 Z+ l, }8 G. V5 \
#ifdef __WORLDSERVER# o# I" G. S1 j; u0 }
CUser* pUser = (CUser*)scanner.dwValue;
! P0 M7 S4 b& M MoverProp* pMoverProp = NULL;
) H& f0 G4 L) E& V% b scanner.GetToken();
% p7 m: I7 ?# G- H1 z2 Y) |#if __VER >= 11 // __SYS_PLAYER_DATA' M8 i# j0 H& j2 v6 d$ ?
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token ); P& v, m; }$ S
#else // __SYS_PLAYER_DATA
n: C' p0 Y( B( Z0 C: o u_long uidPlayer = prj.GetPlayerID( scanner.Token );, V4 E) f# b! N. g$ z+ I# I, I) p6 p
#endif // __SYS_PLAYER_DATA
; k* f( g# B$ m' f9 n2 k if( 0 < uidPlayer ). p' \" N* @6 Y5 ~( h
{, z5 O' Q, R: K6 N( \3 Q0 H
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ' s- |- d( R1 C- U' B! T; k" ]! e
if( IsValidObj( pUser2 ) )
) |- `, H+ [. h! G; _#ifdef __PARTY_FIND
, x5 U( z; Y1 n8 v- I g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );9 j" j1 C* o: S3 u3 q
#else
l R$ E7 ?4 n# V! m- p g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
' k6 V3 O1 k6 G& m" }#endif //__PARTY_FIND9 h* ]2 W4 w L5 [
else
: @. D" h4 Z: E% s pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
. ]6 d/ s4 y* c# S }
" J8 C2 c4 u! j8 i1 ~) a else* P: L7 P% W7 h& c+ z7 L
{
y& t. ?# j4 a0 c4 | pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
% ?4 r2 s4 {: _: o v }% |6 f8 w: s3 g
#endif // __WORLDSERVER
$ G. _* o& H8 I
# n1 z- b1 [6 M! n/ I return TRUE;
; ]8 h4 v! j+ X; l8 `" I}
1 x# P, e( {3 _1 n/ w5 Q- J0 Q5 P* u
代码:
$ d* S0 w. P( o9 x#ifdef __PARTY_FIND7 s+ M, }+ w/ W; I
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )2 p" ?, ?3 q0 ~: D
#endif //__PARTY_FIND5 B( {6 H C7 z
DPClient.cpp;6 T% w' ~9 C* w2 G! Y9 f
Code:( Y5 I5 S7 [7 C( N* u5 ]. A
void CDPClient::OnPartyRequest( CAr & ar )
% r& v( A: ?3 N& F$ v# B{
- q. v) b: r7 F; W1 b& ` u_long uLeader, uMember;
: y" n" i! k; n$ O
1 y7 V; O) N) x BOOL bTroup
" Q" p3 Q% i; r' U" {#ifdef __PARTY_FIND
: c$ O. {8 L5 N , bPartyFind9 T! g' x, y5 o. ~ }
#endif// __PARTY_FIND
/ D3 g8 V" M& l6 l ;
0 a9 Y5 I; `& ~7 n9 n LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
4 ?+ |6 S; ?; t- P& A BYTE byLeaderSex, byMemberSex;
7 ^- L, A9 C2 j C) Q0 r, E2 ` char szLeaderName[MAX_PLAYER] = {0,}; P3 r* M- j. I4 T6 u
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
1 v5 Z' q i/ ?& I) G8 y ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
! c! k: }# g! ^/ P: K ar.ReadString( szLeaderName, MAX_PLAYER );+ g& f) @! ]7 G5 F5 c4 H
ar >> bTroup- R. h' A1 J- X1 `- z" `9 K
#ifdef __PARTY_FIND
, i" j5 D& {( Z >> bPartyFind y) u( H) B! h7 t; [% O
#endif //__PARTY_FIND# S6 S4 f; Y8 \4 ] W9 p
;
" y0 O; {5 n5 L, H3 c R" K; T
$ M4 W) a. e3 @ if( g_Option.m_bParty == FALSE )
) p! @0 ?' b+ g2 s" d {
" C" G5 Q$ u V* N' \7 r SendPartyMemberCancle( uLeader, uMember, 3 );. w& t' k: Q5 a" s; s
return;+ G- I7 n, X3 P, ~$ \
}
2 r2 C* [3 y- Y/ }3 t( e- |+ Z1 W- s1 O! [
#ifdef __S_SERVER_UNIFY& b9 }4 x2 }0 y% Y- c! a5 g9 {/ x
if( g_WndMng.m_bAllAction == FALSE )
& f* f6 q, O& L- g return;% t# y7 y3 A, K, a" d" w& f. N' P
#endif // __S_SERVER_UNIFY
2 ~5 w M7 j2 R2 Y+ k$ U
3 n) b! @! K, p+ K0 r8 w4 @1 `0 x( x CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );( J! ]& _4 o4 [' _! y3 F
3 y; Y7 R7 h1 ~( v* X5 g5 X2 H
if( pWndBaseBuf )
n% T. F G+ m& J! c/ e3 ]* K# P {& X. w9 |( l+ I0 W
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );* M6 M! n! O. g6 B$ G: M
return;/ A! Y' x+ ~8 _& d! D+ x
}( z+ P0 C! b ], a g1 {
#ifdef __PARTY_FIND
) ]8 b4 h8 l( x5 u h9 T1 L if( bPartyFind )0 N9 _# A( P$ d1 r& A
{; s3 G D+ N( w% n W
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
7 g3 T9 F; C! ]# D }else+ I, ~( j) y1 \; e: {' q$ |$ ~
{, q' M* t. \# l' O, d
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
, _5 c- k7 y4 D: S" w0 P+ ^ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
6 }' J" V2 r% ?% @5 x# q& T g_WndMng.m_pWndPartyConfirm->Initialize(); e- n& g! @+ t' l5 Z0 a
}" q4 t+ _9 f' @% C
#else% C& C/ U9 o6 b( J: Z9 X: q6 y
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 y/ j' P* C4 [, k3 a1 m1 I
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 G$ S) z1 S* y+ Z4 H8 K; ?
g_WndMng.m_pWndPartyConfirm->Initialize();$ T% u. X- S. b
#endif //__PARTY_FIND
$ y( c) v: @7 Q5 y* N}* g" s1 a# |; P0 P9 m; P
7 f0 R# |( k* V. i
代码:/ j* V: X2 [. I
#ifdef __PARTY_FIND4 b# T3 e5 S6 n
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
# A- `- R5 h5 y/ O{
: `' W8 d' s; x BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
" q. q x" V* a; j! O3 R ar << idLeader << idParty << bAllow;/ h( k) [# n; [+ O( @
SEND( ar, this, DPID_SERVERPLAYER );
/ |2 x8 }: |9 a" e. i% i& o
3 p' ^6 w# Z: k7 \; q}1 L8 u5 r% K) J; A3 i8 @: p! i
void CDPClient::OnPartyAllowJoin( CAr & ar )
" q" |# ]* _6 D8 X- e1 ~4 w{
; G0 H; _9 b- j' K% N ar >> g_Party.m_bAllowEnter;
) @$ ^7 X5 y: T& l8 |! @. A+ t}: `9 M( x; X- h+ o6 }- v9 A
#endif //__PARTY_FIND) W5 H1 [! D! K
Code:7 Y; x- T! A+ R% v3 R
#ifdef __PARTY_FIND" D8 M# \0 M- ?& r: V& `- i
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;7 L: ~) L2 V$ ~/ s
#endif
8 m% N! u6 W- Y4 C- k1 C6 Y ~% c) f. N
party.cpp:
4 @) q- t9 I" N代码:; R5 p: ~" J- O1 g0 u" D$ F
CParty::CParty()+ r) X$ C4 E1 n
{; x5 M1 d( G: C. a$ w1 ]( u
m_uPartyId = 0;/ G0 C! K3 C* V' ^
m_nSizeofMember = 0;
: g( s& ~* }" r0 O5 H memset( m_sParty, 0, sizeof(m_sParty) );- _& v. E3 D0 k& N/ @( i- z' e
m_nLevel = 1;4 @* g. l. V- X* H, s
m_nExp = m_nPoint = 0;
7 `% }/ c# N6 e! D% [ m_nTroupsShareExp = m_nTroupeShareItem = 0;
j* z0 f K6 B8 J m_nKindTroup = 0; // ????
" p+ p# l; O0 X$ C m_nReferens = 0; u1 V% g0 Q6 {' x: S4 S
m_nGetItemPlayerId = 0;
' b5 g& j) Z6 ]2 o1 P#ifdef __PARTY_FIND4 c# i' w' P9 o/ O n" O5 J4 K j
m_bAllowEnter = TRUE;
& o4 u0 F5 L) Z- Q) i#endif //__PARTY_FIND4 g1 G7 [$ A# {9 p7 H: r. I
for( int i = 0 ; i < MAX_PARTYMODE ; i++ ). H0 `+ \! j9 x0 l
{
$ d. \' r# g6 f6 m! F m_nModeTime[i] = 0; [! Q4 }7 c1 M( m
}* o1 W; V, H) a: e8 l6 Z5 p" ?0 A- T
m_idDuelParty = 0;
( N( Y- c' \0 b7 J) j#ifdef __WORLDSERVER
$ v& H6 q+ t8 H9 Z5 ~ W1 }( O m_dwWorldId = 0;
2 d @1 w) H! O# N3 I; W3 q#endif // __WORLDSERVER. C. _' l8 ?' N& l
}: {0 R2 j0 y, m. `) o( w9 Z" Z% u
代码:
: {) X9 X& K( S5 z2 @9 cvoid CParty::InitParty()$ @1 c' Z3 \0 Y, c4 a6 g- m/ z U
{
6 C4 c% O; N5 t; g m_uPartyId = 0;& K2 A( U5 J* i- w+ P$ r+ X
m_nSizeofMember = 0;# X: g" d: e" ~6 d7 S' u {
memset( m_sParty, 0, sizeof(m_sParty) );6 H% B& t+ Y+ d
m_nLevel = 1;
! n8 z5 v# P& }6 u$ ?* y% ]- _ m_nExp = m_nPoint = 0;& h* D5 `9 A' ^ K
m_nTroupsShareExp = m_nTroupeShareItem = 0;
! d/ @9 @/ U0 f; | m_nKindTroup = 0; // ????
0 \$ e8 p2 r! h. {9 v1 T m_nReferens = 0; ; o" |$ `0 e3 \2 o( Z' m
#ifdef __PARTY_FIND$ z& V C, ?) b' E$ k& @
m_bAllowEnter = TRUE;
% u/ b1 p1 v t/ o1 R#endif //__PARTY_FIND* m4 u5 g" V7 Q+ `
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )4 p) l$ q. L0 A. p/ v4 h
{
) y' v* V! G# V2 ~ {4 X m_aMember[i].m_uPlayerId = 0;: Q% S7 r; ^; c+ j' r4 R2 l
m_aMember[i].m_tTime = CTime::GetCurrentTime();
0 K7 j+ d; z# G9 y8 { m_aMember[i].m_bRemove = FALSE;8 {6 q# v- W0 O) z. c
#if __VER < 11 // __SYS_PLAYER_DATA0 o: ]5 E8 O$ f8 F% j( {
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;* f4 A6 g5 `3 D+ ~
m_aMember[i].m_szName[0] = '\0';
' O( T- X" R7 w, b$ D' U#endif // __SYS_PLAYER_DATA
+ q; h0 q/ x, Q- T! R6 m* v% Q' N1 Z5 x }5 G' ? ~3 d& e' z5 ]$ A& m
}! W& N+ n, G6 V! F3 L
代码:1 Z! g# z0 o, L5 \7 b
#ifdef __PARTY_FIND
' P# j2 T9 x* c; d4 g2 n0 xCParty* CPartyMng::GetPartyFree()( ~; W& ~) o2 X' t( i
{9 x, N; r- f, n! t7 I9 O8 v6 n$ \
CParty* pParty, *pPartyTmp = NULL;9 r8 D. Z- x* x- H0 V
if( !m_2PartyPtr.begin()->second )
! X. ], X$ B y! |5 X4 j+ w6 a% b return NULL;6 d0 Z9 U5 B6 K% N0 P% q
BOOL bRan = FALSE;8 U" _( I% G9 ]' h
DWORD dwRand = 0;
2 F$ v. O+ x/ @3 x! T6 ] if( m_2PartyPtr.end()->first >= 1 )
6 t0 ]) N$ w: y' D3 A DWORD dwRand = xRandom( m_2PartyPtr.end()->first );2 Q$ I6 u; [0 t: y7 t. k" z. ]2 Q
! N/ }- e2 @1 Z- Z" _
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )5 r2 E% s' r+ ?0 I1 P+ x) U
{, W( q: [# j; i* U
pParty = (CParty*)i->second;
, {5 F( x% y' f5 s if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )( `8 N6 n: Q8 p+ q/ S
{: d7 ]( P; i1 X6 u
if( i->first > dwRand )) ?9 F, Z+ ?2 a- t V
return pParty;( T0 X# l% o' o( e+ O+ T9 g8 T2 [1 X
else- A# _& [& M$ T% l9 b- X d
pPartyTmp = pParty;
5 ~) I! ]4 Y% ^. H* O+ b }
" t7 S! S2 t) I# z8 I$ g- G9 E }
7 l/ O% T* k. b' Y% ]: x return pPartyTmp;
% \) H# l1 C7 P$ m8 h' t$ B}
8 Y4 Z9 L: _# R& T* D0 t) \#endif //__PARTY_FIND
9 m* F! z! t1 S
& k: Z$ g$ e4 LDPSrvr.cpp:
8 r t" M- a4 O% Q5 j& @代码:2 l J/ a+ ]1 P8 V" N' f
#ifdef __PARTY_FIND
1 e$ S+ F+ Z+ n4 T" T4 O! wvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
9 r' I+ A0 P4 _' N9 }) t# t$ h8 Y{
4 X! n8 i+ M! \7 I9 l. E4 T# y CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );3 Y; D( L+ p& j. {4 S/ ? g# G5 \
if( IsValidObj( pUser ) )
6 S1 C, A7 }& [ l {
3 }$ J6 C6 w# ~8 p& o u_long idLeader, idParty;+ u; i+ U1 |* O1 ~0 I
BOOL bAllow;
* R5 g" V/ G2 T0 O. P7 K ar >> idLeader >> idParty >> bAllow;% P, f/ U- r# a8 o- Y& G5 {6 e0 Q9 x
if( idLeader != pUser->m_idPlayer )
5 _$ w+ B: \" _7 n2 p" V; n/ J8 W+ E return;
+ K* C# f8 W0 Q# g% F$ C CParty *pParty = g_PartyMng.GetParty( idParty );; Q1 P8 E/ j; ~. j" s% s
if( pParty && pParty->IsLeader( idLeader ) ), ?- |( b( G9 `
pParty->m_bAllowEnter = bAllow;
+ d+ D7 z" [6 G% G7 f else
* J; l4 k( {5 x return;1 F2 x- y% ]4 i6 r& d3 g
: }, n% Y4 N7 \7 o% M- t! v6 G5 K CUser *pMember;
4 L% u. |3 U ^5 x7 _- e/ K for( int i = 0; i < pParty->m_nSizeofMember; i++ )
* Q: Q, N* f; R {6 z2 L: i: _5 t' h* ^, h/ O
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
: }3 _$ R3 r% g. p if( IsValidObj( (CObj*)pMember ) )
! p! B5 x+ V' h$ F. m7 k% c0 z3 { pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );' I6 r {; N# ?8 \9 Q; }
}
h3 Z8 |/ e3 {9 { }" {1 Z& d6 \' Q0 y. I! s. w. s" z
}5 D" ]5 ]9 v) Y3 C5 q5 _+ X5 y3 H$ u
#endif //__PARTY_FIND
0 c9 t6 r. Q8 F7 ^! g$ ~+ d9 H4 c$ q% i& ~0 X3 z3 K- W3 p6 ?
代码:4 A8 y8 }. L7 P0 T. i. L" n
#ifdef __PARTY_FIND! H! f) P( { W" x, `0 f9 v2 ]
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );5 p4 ~8 e, R1 r. r$ H
#endif //__PARTY_FIND
. {# o7 V+ L9 @3 {: V7 T- V; X* |& o5 j8 x6 X# e: x6 y" `" |) M
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )) |) I$ s1 M ^. c
{- b8 O; ~5 f6 J! v
u_long uLeaderid, uMemberid;
# M! t3 t% ?0 u: I; j BOOL bTroup;
) \ o) P+ u! e& y% `3 K& k* D ar >> uLeaderid >> uMemberid;
- E5 D3 S l: Y% ~4 J. w, t$ Y0 r: N ar >> bTroup;' @8 M5 @2 b+ j5 t
! j7 u3 L: K; ` S& n5 ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );& `8 [7 H6 B: x* l; V3 {
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
$ ^* G2 l6 \! m2 \) x#ifdef __PARTY_FIND' D( o$ w9 [* x0 R; O+ ?
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );9 `; A5 Q$ n; Z* A3 @8 s: A
#else
; i5 y1 _, b0 x InviteParty( uLeaderid, uMemberid, bTroup );
& Q: Q! V/ h. \ {# o#endif //__PARTY_FIND
" n( _# E/ x; V) F1 T}
/ I5 k) Y6 O- p" Z
4 \4 p& n7 O- U7 i; d. a1 B代码:, i9 w1 O. K* u+ |$ H
#ifdef __PARTY_FIND
$ e( E$ _4 ^* Z3 m7 rvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )7 M+ I1 W; o# _) p, T
#else
# ]. y1 e+ V/ Avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )/ }$ l/ J% F3 p8 K$ h5 I, V2 d0 s0 M
#endif //__PARTY_FIND
% H- {0 w5 s% }* a6 e; R' c7 p{7 y8 i. W2 w3 H; M6 q' _' [
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
7 M8 {; Y, }; W% E7 H CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
* q- ]' X# F9 F
; R& w9 i2 C4 z1 t2 W if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
; y s( M& J1 g- [$ D5 n& u {
* t# P) d1 ^- z% Z8 N( v if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
6 b! m5 X1 x' @+ F" w: G {
4 A- ?$ l1 D$ J/ `" k if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )9 y$ U. k2 q9 r' h# ]
{+ f- u. `8 t, f: Q; h: ` U/ ^) Q
pLeaderUser->AddText("没有足够的权限。");
. s" V' y) H4 `8 _( w9 d1 R6 b pUser->AddText("没有足够的权限。");
5 U! @5 B, S0 J1 l return;
/ q+ B# E; ]) |/ c }) q5 K; `9 I- ~1 I# t$ p+ R
}* X8 @3 n; q8 ] L
// ???? ? ??? ?? ????.0 o5 L: d) r! X9 Y
CWorld* pWorld = pUser->GetWorld();
( y" V* d3 ~$ } if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ), N7 Z6 P$ n5 I* a% b1 w# a! S
{
- q0 J7 e0 r) Q% q! @. C) n pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! b) U) B+ }5 Z2 U2 E$ x6 q
return;( v, w! A/ z6 x R8 ]- @7 [* W1 ]. a
}
1 [4 H* ~9 v3 w2 ?, T#if __VER >= 11 // __GUILD_COMBAT_1TO15 V5 i) A$ S6 \+ r3 M+ E
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ) z/ Z# L# G- P9 h1 G
{1 [4 ]5 s" u7 ]2 c6 }
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' @2 x2 I" g6 V8 |4 v5 T0 L return;$ a, k0 ~) [* d* N M2 l+ U
}
- s5 p% d6 X" s/ E#endif // __GUILD_COMBAT_1TO1; j& A6 H4 p8 y) p, ?
! E0 ^! b1 s3 s$ i3 N#if __VER >= 8 // 8? ?? 061226 ma
( ?$ d% F$ a( t( a: O2 m8 y if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )! s8 g7 h1 s( J$ K5 I) x
{
- M5 R7 K W+ @& ^ return;
0 r5 [, C! o, j3 h! z }
9 c( D) ~* Y- V% J/ Z: L0 O7 E0 D#endif // __VER >= 8 // 8? ?? 061226 ma
% ~8 i, D& U) z; |1 F# l! @
T j# c" O' A* v! n* ^) [1 B if( pLeaderUser->m_nDuel == 2 )9 N# x7 f5 X0 Y3 t+ y( e% l
{ 3 D: e8 X) L% ]! h, A
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.; D" c% {5 J- U8 q
} , s# Q/ Q2 k* t0 C3 P: w
else) w: h+ E2 D. _* I% t2 P& ~: |$ N
{/ q' @0 _% F: G, d5 J3 J; i
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
& f! r& T& a- ^- u8 C2 W, A { {
; ~: {8 `: |9 C( ~6 H pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );! b: c) M9 j. ?9 U# N
}% b2 i; N$ N5 S- x" h `: z
else' C" I4 c+ r1 {: m$ B
{2 }6 `4 J# f. O2 w4 v7 o
if( pUser->IsAttackMode() )
+ A6 b0 U8 ?6 O pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
3 a, _' }" F0 S9 b( F1 ]# C S: R else
$ Z, S. m c6 O. Q$ {6 M#ifdef __PARTY_FIND" W- \2 ^/ v3 u- H. z$ J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );1 C D- i5 d0 x6 Q( j" _+ L
#else
e7 Q1 R1 {/ p) h$ t+ i5 e pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );: R1 N% E Y) B6 u" |
#endif //__PARTY_FIND
( L2 b1 T/ K3 C }8 s5 j0 e; {( f( T, ?( V
}# u9 i" f, E; q6 s; I
}
$ `( q. K) C# u2 I/ ]" \6 o9 e% _( l; | else
, R, m9 c$ Z/ @. q, D3 U: |* A {# A/ ^2 W- R$ |
if( IsValidObj( pLeaderUser ) )
5 L$ \$ q& k8 n8 c; S9 H( @ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );' N( ^5 p8 @( _+ c/ V
}$ h# y1 n0 y6 @1 B$ k9 t' s/ H
}4 N! \" W1 F/ ~# h1 L
# l4 M+ x# \7 O
User.cpp:
6 [- `, N$ s! y8 X8 ~代码:
1 ^& J8 V: W) A* z) _" Q3 A#ifdef __PARTY_FIND
8 f: ?! y1 e l" ~6 B0 ]" e9 f+ Uvoid CUser::AddPartyAllowJoin( BOOL bAllow )
5 c3 w1 [& f; d% H8 o0 t{
- P, F2 E) H" R3 x7 s4 \; P if( IsDelete() ) return;
}7 Z! J" f" h3 I# ^* m6 o
, d' A) `1 z3 z6 K" z m_Snapshot.cb++;' ~: i I! Q# N# h, J
m_Snapshot.ar << GetId();7 M6 D5 a6 P* D8 Q. e: ]
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
/ W- X/ Y' D$ A# d$ j7 [2 v) n m_Snapshot.ar << bAllow;
; |! ^, ^# L9 q}6 `1 C( f" G S7 M& ~; h
#endif //__PARTY_FIND
6 X4 w2 H- f' D+ X( ]8 ^$ m
, o Y( O( P* n% F& z9 l* p代码:
Z, p; f/ v6 O. O#ifdef __PARTY_FIND
! I9 X$ X5 B' Z# o& B0 @6 @void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )* V$ _1 L/ A7 \2 `6 M6 b# J; I
#else8 M3 m( f% g3 s. k* c
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
# E+ ]1 L5 a, A" x5 i#endif //__PARTY_FIND
2 w2 W$ d+ H3 b# b8 Z7 ~7 |3 J{
" ~0 ^6 c' E: b1 d) k7 Z) J if( IsDelete() ) return;8 n1 z0 ]" k" |6 V# Y
' L2 ^7 c3 y/ X7 {3 Y; r6 e
m_Snapshot.cb++;$ e; m" D! w2 s# U$ R: ?% i" k
m_Snapshot.ar << GetId();
N/ F* ?4 C1 v6 Z m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;0 {/ a3 M/ [2 t
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();( s- u. R) e, e i5 ?
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();% @; T3 F. v' n# X2 L0 K% q: t
m_Snapshot.ar.WriteString( pLeader->m_szName );
7 J2 I0 ? i2 Y9 f6 q% Q" ]+ [ m_Snapshot.ar << bTroup( t* s! i8 d8 x; K4 D9 V
#ifdef __PARTY_FIND
8 E6 b. f1 Q: V; g$ y) @5 w8 I7 x. _ << bPartyFind
: ~. P( j/ R) {, J#endif //__PARTY_FIND
" T- a3 v1 U" u) @2 t3 S3 c ;5 c F% I) s; W
U7 m4 j- k# [1 U3 D* c
}. w& s' j# ?( |$ b1 s" x9 e/ T* R. c
- C/ k- H" I. i4 W eDPSrvr.h(公共范围PLS)' g) G7 B& H( ^$ ^
代码:
. U9 K0 j; x( _#ifdef __PARTY_FIND
! S- v3 U: u5 [7 a1 z; j: I' l void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );. k9 ^2 T& e; N0 `' L, w1 J
#else( r7 T) j" x) Y5 h8 q+ S
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );) N9 T) M2 g/ R8 X, ]) x
#endif //__PARTY_FIND
# b2 \% W$ S+ \2 u6 [& m; Q M+ u0 F$ \( Y$ A7 g6 e
代码:
3 p/ }0 E3 ~ ^" w" m1 L" Q' w#ifdef __PARTY_FIND
4 u/ Y- ]6 B- R4 Z9 f void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 _, W9 E! L: V, F#endif //__PARTY_FIND
7 X+ j% e$ O6 S3 Z4 g( w: O) O2 B$ w% ?/ C" D9 Q0 `
User.h(以及):2 \9 p* D5 @; R2 \
代码:
2 W% U' ~1 T B0 q. j c#ifdef __PARTY_FIND
a5 [- Q$ \9 C q) H8 o void AddPartyAllowJoin( BOOL bAllow );
+ Z$ @8 {1 E( Z" J. M* i' ^1 k void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );% `6 G0 H7 t4 F5 O; Q
#else& _' }6 d$ ^/ ]" C: z
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );# m$ W4 E9 c0 _. @9 [
#endif //__PARTY_FIND
' o2 o- \; K6 N) P4 k& e6 Q
/ m2 M$ y1 E% c5 \6 Tparty.h:
, b) Y" ]6 |# K! F/ h- Y代码:
! X8 e5 M8 W* ~3 ^/ |) d0 X#ifdef __PARTY_FIND- ]6 {8 ^4 f2 ~8 j
BOOL m_bAllowEnter;5 [7 e9 n0 e' b, F6 o
#endif
V* K: R7 M; ~7 L( Q7 f$ t1 h+ E. i1 o. r1 H% V. x
代码:; i2 M1 D# }3 K
#ifdef __PARTY_FIND) M3 I, J6 {: h
CParty* GetPartyFree();2 C% t. y/ }: S: ~
#endif& j( Q3 L( F( b
/ p4 Z0 s2 D* ]( T2 G4 ?
WndParty.cpp:
8 e0 K! ]6 U% S7 q" Z+ _* eOnChildNotify:
- } B& e& ]9 P( U2 B5 p代码:
% g( Q' p! b* _# u1 M2 U" e#ifdef __PARTY_FIND2 s: `" l$ T. N
else if( nID == WIDC_CHECK1 )4 l, \0 a: H. N/ R n4 M- [
{
2 G* Z/ @2 s; w; j, X: ^ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 G& B4 A: |2 C4 `$ c [" J
{/ O" c+ v4 K2 Y' H4 n5 L1 i% ^
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& r d# r1 B- U; @# G( y
g_Party.m_bAllowEnter = !chk->GetCheck();3 Y" e! ]( s0 _! ~- _/ {4 u
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
1 {# Y' C5 R$ Q }$ z0 }& _( Q) _& I# N- ]& E* I
}$ D/ t( |3 {. [4 {0 ^% o5 k' x: P
#endif //__PARTY_FIND" |5 P7 | A' g" @: V6 i
q2 ?. q# E' H& F6 |+ d) f代码:
: X' K4 e: G* M3 v7 _9 R! DOnDraw中:$ t! _! x" A5 r' f% M
代码:2 C# d7 G8 O2 A- |6 E1 ]$ h9 r
#ifdef __PARTY_FIND+ [; h; o7 s6 ^0 k3 I* p" Z
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# D; g9 m9 [ ^0 Y" c- s* f6 T, W if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 {( H3 y9 g% K; S chk->EnableWindow( TRUE ); O. ~8 ]3 o1 b3 {$ `2 r
else
! B9 ]5 g8 y7 u% G8 r chk->EnableWindow( FALSE );' f0 `' H; [& }3 B+ L$ Y1 a
chk->SetCheck( !g_Party.m_bAllowEnter );2 O) M' ?( C; T
#endif
6 L8 l* A. Z n" k J
0 A6 H9 u- }- |DPClient.h(public):
, n9 w. s2 z2 c* l* r, @; I* c; w6 S代码:
, V4 m6 j! w$ V( L5 \4 [( V#ifdef __PARTY_FIND
4 e0 S* L6 H* x- V2 v* c/ r G3 G void OnPartyAllowJoin( CAr& ar );) O5 F7 e" j9 z+ Q+ v# M* }) x5 N. v
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );3 x; l- m+ l4 ]: `" \) \5 w
#endif //__PARTY_FIND
& e) `/ n4 E" N, d5 ?) Z$ \7 |/ o) q2 ~% d6 s5 Y8 e1 z9 N
+ f" n' Z2 t7 ?; G8 y# Q2 gWERS hinbekommt没有,请让赫克的权利。6 ]0 S$ H1 k! y% U8 e4 b
不支持左右,所以难不... Q6 b- G' S4 g4 N; [9 Z/ V
党k的Windows NT甚至编辑它自己。) @, w( L& U$ j# v
包也,因为我不erschreiben进一步如果我你的。5 Q# H& z$ g( C* C
由于缺少Quantité k n个代码是什么升工程前。: m7 z. w2 ?* r+ W& L
如果是这样的。请发表。( W( E& ]( @* S1 m$ T* b
到目前为止,Pumbaaa
( J# J" q3 R4 K( d' `* a ! o1 N, x9 s" U# v
3 g' x% z5 u9 j7 f0 Y0 ~
MsgHdr.h3 v5 j' R. H+ G/ V$ k M- J
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
+ A8 _# {# [) E6 G$ V#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
f) _* g0 J# U- e. Q, A. f& i8 R- ~6 W$ ^) U9 k; ?
/ G: z! s) q% I y
' N' z a4 w3 W6 I |
|