|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
* q3 d( a5 P5 ]如果我鼓掌纯粹是我复制错误时,D
% d$ n& o/ P. V3 h* k积分当然Pumbaaa。
/ Q2 v' Y8 W$ b2 f8 {! L |8 W8 W% U
FuncTextCmd.cpp:
8 ]. k d/ v- x: Y$ v- ~( q
% I* R- M5 Z/ P. t2 S: j8 Z代码:
: B4 `/ \ O; ~5 |+ \" C- u2 g#ifdef __PARTY_FIND
! w! V( ^$ U! QBOOL TextCmd_getparty( CScanner& scanner )3 K: o' @9 K! m" ^
{5 K- n# f* U1 c. i
#ifdef __WORLDSERVER" J$ `5 [1 ~& [- C
CUser *pUser = (CUser*)scanner.dwValue;5 S( k' T3 f5 q7 {% ?/ q
if( pUser->m_idparty > 0 )2 |. F6 ]" }8 Z' c
{
, e8 |) O: H$ l3 a: { pUser->AddText( "你已经加入一个公会。" );
. P$ u5 i& e p8 |* u- I5 y return TRUE;
; l% m8 _4 V! C4 M9 n0 {# [ }
# L& ?- B5 y. o( o8 C+ H3 L CParty *pParty;
8 n. V6 k' v! ?' |; Q6 z; {' f pParty = g_PartyMng.GetPartyFree();+ }& y6 M n( A* S9 }4 {$ ]
if( pParty )
- M: w$ \$ s) E% e0 o M5 U {4 B9 `/ r+ f$ X! f B; [/ c5 |
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
9 J& H3 F0 K/ h1 S7 u8 i }else" l/ h! b* J: p+ i* A3 s
{8 j' q# J9 v7 Y
pUser->AddText( "抱歉,这里没有任何一个公会。" );3 ?$ r8 P* S. |$ b- y3 l Q1 `, \
}
# ^7 g+ f9 I; F2 a2 \#endif; m6 y( I+ R8 h7 W0 |5 I2 A1 Z2 X
return TRUE;7 W4 s) i( @" [! X5 j4 A% U" x
}+ n, @: f+ | a! f! R8 P
#endif //__PARTY_FIND
; h! M% `% g3 k; e- I- I
% d1 B4 k# r2 H' e! K# Z" M2 o代码:
8 w6 D8 v8 E P) H8 R8 h5 DBOOL TextCmd_PartyInvite( CScanner& scanner ), k4 t& H9 H8 ^* e3 X% t! _$ e
{0 v4 S; j6 S2 V, l& l
#ifdef __WORLDSERVER
0 y/ u9 w2 x' z ?5 K CUser* pUser = (CUser*)scanner.dwValue;
- L& \9 a% c4 W3 G) O* T MoverProp* pMoverProp = NULL; |1 U# @7 F6 K, A/ u4 S
scanner.GetToken();; C# I4 L8 ~2 e" X
#if __VER >= 11 // __SYS_PLAYER_DATA
7 J" H5 y# V& b( ^: _& |9 i u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
/ Z6 c. e0 |* l& _' ~4 u#else // __SYS_PLAYER_DATA4 X8 P/ Q: |2 B) X4 h5 V
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
* e1 f" V# D$ R* r#endif // __SYS_PLAYER_DATA/ V9 i J) ], v
if( 0 < uidPlayer )
. ~- q# O3 M! w( F3 @2 C$ ` { k8 s- j4 v; @
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); $ J, A$ m0 t# w$ y* d' B
if( IsValidObj( pUser2 ) )7 E: t0 `, l! t
#ifdef __PARTY_FIND
. ~! |0 a% g2 h7 X" I g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );8 |0 I' ~# Z. N! J. [
#else( Z' U1 A2 d, b0 X5 k% C) h5 k% h% u- B/ A
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
. f; C7 t1 V' f' q( R$ r" U#endif //__PARTY_FIND
/ W$ d9 ]) N) c% O6 X; o( t else8 Q$ ]* U; ^' R4 B0 j/ I9 Q
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );9 z6 n* S- Q- |' [6 O
}/ L6 M$ A' M7 ?+ t
else
! y5 r; T1 U' d4 q# m: |0 X {
0 e: \1 {4 R" D' s% g* @ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
5 D9 y5 u& Z* |; U) i }* |! T% n5 L) p
#endif // __WORLDSERVER
5 {) T$ W& j% F: d4 M, p- ]% N* i' {8 U& q& y$ s4 e9 \
return TRUE;
( G0 o8 u- S# T5 l/ ~}
S" \) x) A/ V! e
7 r) Q" A& c" C代码:
6 @3 c+ b8 w2 `' d+ I#ifdef __PARTY_FIND# }* f, `0 d9 H" m! n1 D
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
: @, v" V' f9 Q2 b% p/ O#endif //__PARTY_FIND
4 x7 W* |0 b* C) N' xDPClient.cpp;1 T2 W5 F! p/ @% i3 | X0 D: N
Code:0 M4 ~$ \' |+ ~: M" {. T
void CDPClient::OnPartyRequest( CAr & ar )+ u0 @, @. O0 b; Q( r
{8 \$ ]9 r3 V0 l0 X
u_long uLeader, uMember;- C$ Y# i" }& r- m o
8 Z7 E0 z0 |* Q D( ?. i BOOL bTroup+ V# f, w& s8 E* j8 F+ U' X! c
#ifdef __PARTY_FIND2 w; ?5 U5 Y2 N/ I3 e# o& \: m5 d
, bPartyFind
& ]: K1 u' M+ l* f#endif// __PARTY_FIND, s; a6 {5 B4 K& C, C
;( v8 o7 l5 I/ T( G! h( ?
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
4 A% g/ f" D. g9 S BYTE byLeaderSex, byMemberSex;! K/ P) {" H) k0 q: |
char szLeaderName[MAX_PLAYER] = {0,};. g7 E% G, t- \ e& F# V8 E
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
9 g8 J# q+ \$ d& J& ?2 r7 A ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;1 A; J. r0 M. ~. v# N
ar.ReadString( szLeaderName, MAX_PLAYER );
$ i9 P% h" Y" Z: I# } ar >> bTroup
( F" K# U4 h) e8 ^3 Y; n6 k3 k4 }7 ~#ifdef __PARTY_FIND
# @6 c7 b5 M0 n6 `3 O- O. }& Q4 _: _1 l >> bPartyFind& s _; n8 i- X
#endif //__PARTY_FIND
3 l/ U5 U0 O) j ;
3 R! m3 p$ G: J8 b, _: B3 B2 @
v# O2 B+ D1 s& `' g( { if( g_Option.m_bParty == FALSE )
& q" j5 o5 R: F5 y* w {
7 M1 ~! [, y3 R* f SendPartyMemberCancle( uLeader, uMember, 3 );" r" s* p$ ~. w8 | U; G9 _ ]
return;- U3 ~7 O5 ]9 b7 V2 r3 a5 ^: | _/ z$ _1 r
}, k: J6 j+ K+ C% y; W
5 j0 M0 h6 \, D" G& a/ R" B F#ifdef __S_SERVER_UNIFY
& |: p: p3 C6 t7 k/ W$ x if( g_WndMng.m_bAllAction == FALSE )9 @, F3 L! Z) S8 q7 ^
return;4 | i8 a5 @5 T) E. s2 G
#endif // __S_SERVER_UNIFY( m3 A7 Q* i0 T+ ^$ o% Y( q
5 b6 O3 ^' K P3 q CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );* f& t& A& x& m8 V: e0 p: ~
. m+ u: d9 O7 g5 y' r if( pWndBaseBuf ). h/ Q! _; o. s& R
{
7 U- y+ I' N( K7 O# w3 o) f- a SendBlock( 7, g_pPlayer->GetName(), szLeaderName );! q2 A- d9 I* D' F3 h J
return;8 t, [% ]$ n0 h( T' d }
}
" w3 k/ j) p2 u* B) f#ifdef __PARTY_FIND* V% ^9 H% z8 [
if( bPartyFind )
* M' P6 X+ w' B' `& j% J8 c' A {
& h4 l2 a0 M4 P" E) i5 p/ L' r/ ] SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
% o) i3 }- j0 T9 x/ b4 _7 a6 k0 E9 [ }else8 M" Y! l* W4 U- G4 D
{! K; p" {$ C+ z3 U g: a- L- j" ]- a% }
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ j! T1 R& Z% d/ C# M+ ] g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
( g+ H- B3 {* g g_WndMng.m_pWndPartyConfirm->Initialize(); H- X/ l% _. Z
}! T& ?$ U' a4 w
#else8 Z- a0 G) h. A0 P5 R
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 O4 A5 y. D; g, |/ `: Z% Y g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
- I# K& @, L1 k1 X7 i- U5 `" U! ~ g_WndMng.m_pWndPartyConfirm->Initialize();1 s0 v+ Z: z- [) j; F$ R
#endif //__PARTY_FIND
, ]; t8 P9 q6 S}
6 {; S) ]+ B! b& M( ?, b7 ]& A" Q3 j Q d. V D
代码:" d3 b2 y( E2 K: ]! I' `3 f5 Q
#ifdef __PARTY_FIND
k2 M; j, L m$ }8 Q- N# zvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
* {; X! n" [$ v9 o5 R) N{
1 S2 }( z/ b4 B3 b X. W BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );6 J. T; \( X* d6 ?) l6 a* f+ I# L8 l
ar << idLeader << idParty << bAllow;' d" e/ |/ m9 d, Q# J9 ^8 L
SEND( ar, this, DPID_SERVERPLAYER );
! s5 E }( t3 J, L$ e6 }, H
, E$ j c4 P/ @3 ]}' b- a u6 l/ x) R
void CDPClient::OnPartyAllowJoin( CAr & ar )
1 J+ v. O1 ^) m/ W{
* @# h; Y# l Y" ]- T ar >> g_Party.m_bAllowEnter;3 i! t, h1 C; R @: |( Z7 t
}# `! ^. G; r" r$ P S
#endif //__PARTY_FIND. P; z2 z, L0 r1 ]* J M: b
Code:2 |2 V/ I2 n, n r2 `" @
#ifdef __PARTY_FIND/ E8 _% Z+ H2 q: m
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;1 m: C4 o# X+ Y$ c# t% G& w
#endif
/ ~+ Q( ^% g: P v7 Q r6 y9 a1 f- j5 ~. f
party.cpp:
' T. C7 j; ]& t. Q6 o代码:) j" N4 }6 K) ?1 K8 i* n+ J
CParty::CParty()
. s+ C. |; m1 l# ?: V' d f8 q6 f{
% p ~" C5 b: _2 k: i+ ^ m_uPartyId = 0;
( r. w3 ^3 f2 I( ?' u5 n m_nSizeofMember = 0;6 ]3 A# \0 o P J5 J9 S0 v4 q; D' \
memset( m_sParty, 0, sizeof(m_sParty) );0 v1 N1 @3 ]2 f$ u, V1 G, s( c( i3 X
m_nLevel = 1;
+ t) O0 E: u+ L( u m_nExp = m_nPoint = 0;
' o; F2 v, F% @/ {# O) ~! B m_nTroupsShareExp = m_nTroupeShareItem = 0;2 {# s8 q0 [- A# t. v/ _
m_nKindTroup = 0; // ????
2 q2 J, i/ o. K U m_nReferens = 0;7 y' Q8 U i" S/ ^3 Z! M1 N
m_nGetItemPlayerId = 0;5 ?) m; [1 q, e, N
#ifdef __PARTY_FIND
+ A4 r; P- q- q% i2 O9 j% G m_bAllowEnter = TRUE;
2 |: u. A" {4 n# J#endif //__PARTY_FIND% ^: M. ]& c* f: T
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )2 f9 h W6 `' j/ D
{
8 ]% a5 e y Q m_nModeTime[i] = 0;
- L3 o$ N% e+ O; D }
, u( U$ O% V' |0 k! T m_idDuelParty = 0;
4 j. G5 f7 i3 s; Q% |$ z8 h, m#ifdef __WORLDSERVER* k& [& s l/ h3 k, X% |
m_dwWorldId = 0;# p8 ?! U% j: Y* E; [
#endif // __WORLDSERVER" o8 }1 e/ S. V8 m, q/ P
}
2 v! d2 h: |9 z代码:
* `" G( t7 C9 i& I8 W: W( Cvoid CParty::InitParty()
/ `8 V& M7 M! e; `. a) `0 b8 v{% y. ~ C6 o& O) |* }& Y9 D
m_uPartyId = 0;4 |! g: A: N H5 `; v3 ]
m_nSizeofMember = 0;
. Q m% X7 S' D' r. p" d memset( m_sParty, 0, sizeof(m_sParty) );
- ~. Z' P, @. J m_nLevel = 1;1 e8 R) i) v7 X7 ]; ], q! M
m_nExp = m_nPoint = 0;. X0 l0 n6 W3 |
m_nTroupsShareExp = m_nTroupeShareItem = 0;
) ^+ p0 _0 r" Z$ ]+ p0 J1 O% { m_nKindTroup = 0; // ????& M( ]7 M: q" y7 V
m_nReferens = 0; 0 @8 j( a8 W: D& m: L
#ifdef __PARTY_FIND
1 C! }( K+ b2 M' I, s m_bAllowEnter = TRUE;
) @- ?2 h' s- k7 a' ?#endif //__PARTY_FIND
$ V7 F7 _* ]) ~7 m2 ]. L for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
5 S$ C, ?- q2 s: l {
3 \. K/ J' @; H# v3 Z( J( q7 d m_aMember[i].m_uPlayerId = 0;
, U) k! M, m0 Z) K m_aMember[i].m_tTime = CTime::GetCurrentTime();
& Y: A G+ L9 r6 M: U7 c m_aMember[i].m_bRemove = FALSE;$ U X+ o& I8 q2 m7 q- Z
#if __VER < 11 // __SYS_PLAYER_DATA2 f4 E6 M, N3 h- q/ i
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;6 E. R/ f$ P. S$ M7 G: ]
m_aMember[i].m_szName[0] = '\0';
1 t ]) d/ R5 w- j0 n#endif // __SYS_PLAYER_DATA U; Y- D% s5 }: N1 U- ]! s. m. p
}
! t. @8 Z! S7 K" Z( \+ `}
) ]3 x6 B$ [0 a- h9 {代码:6 k" \3 u$ i4 ]/ T" ?" ~- \
#ifdef __PARTY_FIND7 `& X4 E! N: L0 u: w
CParty* CPartyMng::GetPartyFree()7 N. W2 o' G O! M$ G3 o
{
' N2 _4 ?% M, t% c; N: S CParty* pParty, *pPartyTmp = NULL;
. S; C. \# l% \% @9 d+ e if( !m_2PartyPtr.begin()->second )9 ]3 W5 p4 I8 p% V5 Q7 ~
return NULL;. ^+ X2 t& Y0 x2 Y
BOOL bRan = FALSE;
5 d# X3 M9 _$ `' G; k% }8 }6 }; C DWORD dwRand = 0;
1 d* k- D/ o* h. N$ y if( m_2PartyPtr.end()->first >= 1 ): W) Q8 a' z n, C4 R! d& n( K
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
; Z4 d9 `8 W9 ]5 L! X$ L' b5 N9 L
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )' w3 V$ q8 I/ e. A% |2 j) @( G
{+ B# c: \, Q: q, w7 T
pParty = (CParty*)i->second;. V+ Z( w& F# x9 |7 {5 r$ [1 x5 \
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )+ |$ j/ m/ L+ ^3 j' s6 q
{
# @8 d+ Y& @' M3 i8 m, D if( i->first > dwRand )
' _2 _" H, S' ?7 q+ `" S return pParty;
8 D. @0 K( K; I+ h$ j else( r" z v" y q' x C
pPartyTmp = pParty;
8 f) i) A7 _* F# X' h* K }
$ h2 i# W- ]( k% d }
$ U9 y3 {3 P# j: x- t return pPartyTmp;. `. g# D" h+ T+ n
}
( x0 }9 u% n5 P5 B9 |" p#endif //__PARTY_FIND
9 `2 Q8 x% H" K! U+ N
2 v% R8 Q; D! |; m; sDPSrvr.cpp:
" U, S! B6 i ~" T$ V- a' ~) G Q代码:
# e; L5 }7 {: ~#ifdef __PARTY_FIND8 s7 c. U& H D/ A( M a$ V/ `
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
6 F( t4 e ^2 T9 V/ c6 X{4 @, w; h6 B2 d0 r
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 T0 [4 `% I( c, Y* i if( IsValidObj( pUser ) )
6 z* O4 M$ N0 i {
3 ?2 v$ }# w3 p$ E u_long idLeader, idParty;6 \6 V' Q0 e. Y
BOOL bAllow;+ d& w& X. | ^% E" ]- \
ar >> idLeader >> idParty >> bAllow;3 g% w; b# c8 K; z$ Y
if( idLeader != pUser->m_idPlayer )4 [: Y' m5 E/ M4 A3 R4 T6 X& ]
return;. O3 E( [% l# g$ s+ E) x
CParty *pParty = g_PartyMng.GetParty( idParty );
+ C6 k7 c+ w' z. z6 G9 Z8 B9 C' K3 P if( pParty && pParty->IsLeader( idLeader ) )# ^( T$ R- {2 |
pParty->m_bAllowEnter = bAllow;
# O0 v2 S) K3 E$ Y! V: f5 J: m* Y else
5 y7 ?( w' b7 H0 h return;! [0 h9 ?8 m G2 \) G" J
6 ~, H; Z: f5 K5 l4 M
CUser *pMember;
+ r7 c1 ^$ ]+ |9 V' Z for( int i = 0; i < pParty->m_nSizeofMember; i++ )
! i6 z/ Z6 Q0 Y0 I6 ]* w {0 ~5 V+ c4 T$ x( B% e( x
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );2 v8 f6 V1 R7 K8 B6 q, K1 B
if( IsValidObj( (CObj*)pMember ) )1 r6 o8 {7 Y: f0 j/ `3 J2 k$ R
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );0 ?! m4 @0 L7 Q- W0 g
}
J2 M- h0 V* g' ]4 p+ _ }
7 y5 c: G/ W7 S* _7 D% g}
! u1 [4 [* e0 i+ s; T#endif //__PARTY_FIND
, w' h, F" ~4 p1 a! f; g; `* p" X2 p: m
# r) j6 Z9 v* F2 {: S' e代码:
2 v1 J% O3 c1 y: P! }8 i& o#ifdef __PARTY_FIND
& T4 d% M7 t/ }! [ ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" t8 P! }6 p' ]% ]
#endif //__PARTY_FIND
' p, q' q# \ o* {; L8 w: a2 |: M- k) P, H- R# B! w
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )& U3 t8 W( O( E$ {8 J, w, h, H! e& m
{
S' G7 }6 J6 V2 W& e/ G: T, W v u_long uLeaderid, uMemberid;2 A, i a: t1 U& G7 r$ [
BOOL bTroup;
5 ^: R/ ?" w! U) G ar >> uLeaderid >> uMemberid;
, l2 `( p0 d9 ~- X% | ar >> bTroup;
. R( J4 _0 Y1 Y* ?" @
3 D% }8 B, y* t! W8 w d CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );: i$ ~1 {5 C+ M
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
$ y( G2 E) H9 M#ifdef __PARTY_FIND
% G4 n' z- h# `4 c! q6 v6 } InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
/ l- } G$ _- }* B' f#else
e- \* m5 A/ {2 W* R, L InviteParty( uLeaderid, uMemberid, bTroup );
; |5 N$ [- I t" \* G: g#endif //__PARTY_FIND
6 F+ X7 H }" A}
9 N0 R9 F3 |" x0 G F1 E- n, c [, T+ [
代码:: T( E, Q- b- F5 w# L! v
#ifdef __PARTY_FIND* T& G3 x! ~( y- H0 f$ j1 y* t
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )3 k- T& J* z5 \5 e* a. K
#else: j( B- h, I1 h% }
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
; F7 j |& L' Y; P/ T#endif //__PARTY_FIND
7 U& k$ [! f( K6 B{ e3 F( X+ g$ I; y& i3 K! p
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
0 Z, V! o9 F. ^5 u" j' ]& M6 M CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );5 `; W& \& E# U: c: u( s
* h D+ |% {3 c& y1 ^% H if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )# [7 d7 F9 S7 S2 _4 t
{
* b& z3 x; H. ]6 D, b& {' z if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )& _$ w9 `8 R6 R) T
{( ]5 C$ N6 t) b. G$ \& d' t2 I
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ). J6 E$ q" F0 d$ f
{
1 G, [* Z4 n5 s1 W. _& t$ ^ ^ pLeaderUser->AddText("没有足够的权限。");) H' M2 z9 B/ o8 o9 S$ r$ z
pUser->AddText("没有足够的权限。");
# `. G0 V3 ^9 [0 A3 G8 b, i; m return;2 T d# [9 k/ j& o9 W. w& ]
}
* N$ U$ A( s+ ]+ v3 y {5 } }) T8 j9 A0 B. |! J2 `3 a
// ???? ? ??? ?? ????.8 a, u0 ]% F/ u# Z& f4 F
CWorld* pWorld = pUser->GetWorld();: p4 _! e1 D; ?8 }
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
, I' Z! M' x1 E: g {
0 J0 c$ {$ i8 @7 } G pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 m+ b5 B! @; v4 b O- V6 s+ e return;
; S0 j. |0 I! m+ ` }; j7 @3 G2 A/ `" d1 [
#if __VER >= 11 // __GUILD_COMBAT_1TO1
% Q, E6 c1 s9 b9 S; \4 X if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
* Y3 t R8 O& ] K4 s0 O {" }9 p X( j9 E) e, {; b
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 v) X, R$ b6 W1 N8 o! z% Y return;
3 y: U9 q/ X3 I' @ }6 {' g+ v+ T) @( j; c+ }
#endif // __GUILD_COMBAT_1TO15 |: E: ] z& X" x; t @+ S
% s. O _5 l4 @. r( `% z! X
#if __VER >= 8 // 8? ?? 061226 ma
: M7 c3 h z$ j7 W! } if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )$ r! F Y/ z8 A: \" V+ W* _3 c
{
2 S* p7 w0 i" H1 } return;
# T" Y3 D/ g1 y }
2 B: z3 \8 Y* {#endif // __VER >= 8 // 8? ?? 061226 ma
$ q" R0 {/ c0 o
$ T& I; n' \+ s9 N' j8 [ if( pLeaderUser->m_nDuel == 2 )$ s) n; l7 _) S6 Y7 O3 c# Y
{
$ X) G$ r: L5 s! o5 {' ]' Q+ s" J pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
$ X" f! i5 T5 q( c4 D2 e( ]" ]/ j }
$ o9 K m! T7 U; F, z' Q- e3 a* J5 J else
; X" ~* x3 T* L+ {( q1 K0 V {7 V) o# m) K; `- V; M
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
$ s8 L0 r) X& {* s: v/ L: s- } {
( S* a& G6 D9 e* i$ ^5 W pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
+ g/ I3 ?5 ]- _* h4 H4 D4 C }9 D. ?- w& F1 J Y
else. L8 k: F. L( }; M R
{
- `8 N( u5 q# }1 J) j Q" {/ z; O* x if( pUser->IsAttackMode() )8 \* _) U o- g( O4 n
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
5 M1 z" x- i K' G" [ else
# s6 K, m- g' g3 L+ G" P& z#ifdef __PARTY_FIND3 M5 ], X$ l: A
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
$ B" i4 @6 e/ L1 I z. ^# _3 L7 D#else
1 j) d) U& Y5 ]" V5 v' u$ C& X- H9 E pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );# I1 K( c6 i9 ^; ^9 O) c! z/ ^
#endif //__PARTY_FIND. y9 d; g$ u5 _; [: _
}
. k2 ]* i5 ?6 l8 A1 B2 H }1 [2 I x, P9 ^0 G7 R9 ?
}
5 g7 [; V4 ?/ j$ _1 h; z; { else' b# l8 r" X! s: [% f; [: @
{* y4 G# t* x. e0 S7 Z
if( IsValidObj( pLeaderUser ) )
8 ?4 v Q) ~; } pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( |9 @" g" w/ M }7 w9 y& m! c. @5 K3 m# E( ]
}
# O9 D3 N( j$ T' a& m$ a8 j' c8 ?1 j0 ^" l9 L c8 e
User.cpp:% U0 r% d4 A1 {& G* o6 ^" E9 m
代码:
; I- G( j! P2 V0 J/ e#ifdef __PARTY_FIND2 }7 W: ^" w1 g
void CUser::AddPartyAllowJoin( BOOL bAllow )
9 B0 [, B5 F7 i _{( r) ^* j9 Z" ?2 n3 w
if( IsDelete() ) return; q* T( P! X% `1 \% o; u
' x a* ^; X, m1 z+ }' X
m_Snapshot.cb++;
& `1 G( _% P9 R. K! j/ ]1 N( G% | m_Snapshot.ar << GetId();1 Y! f' R. {- R
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;$ H. o7 o. c' P5 I. E
m_Snapshot.ar << bAllow;
7 n5 n* C3 J& v1 F}* s3 g5 H! J$ {( g( e5 f5 L
#endif //__PARTY_FIND' y, J5 x8 k& @9 u% W/ K
) B% h; X8 }6 l4 U- o/ E5 u代码:
& d4 r1 O: [0 I# `: T1 b#ifdef __PARTY_FIND
7 K" U& Q% E' g! H$ l+ [void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )% \: |4 B/ \" o$ a; @1 T0 _9 \1 J
#else% i# b7 A' s0 Q- F1 |
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )0 _ X) y# H) Q5 @# U5 X5 Y. X
#endif //__PARTY_FIND
2 X& f/ y% {+ p{ a! G9 V5 w A
if( IsDelete() ) return;; b; @) R+ v* w/ {, l& ?% z
! G' W% P% z* j; @* v; |. O9 h+ J m_Snapshot.cb++;/ `* m$ Q! i4 {9 q* ~
m_Snapshot.ar << GetId();
1 {4 w3 J: A" I6 R1 P% k; U! n m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 F! N7 D2 i* J; B: n m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
4 C, ] y ?+ u+ D% I7 n; H" P( E m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
0 }2 E+ |" b c m_Snapshot.ar.WriteString( pLeader->m_szName );" v* A4 s: }" f) U" E7 o
m_Snapshot.ar << bTroup8 |( H5 c4 ?" a. }. C7 w
#ifdef __PARTY_FIND
# W6 k% g1 Y* |) q << bPartyFind& W1 @, W4 ?) ~/ `4 X
#endif //__PARTY_FIND
2 a9 [( s9 k6 k" w& L( F5 A) H0 O) d ;: B) s! f/ l/ F, }3 H$ F+ v
X! g ~5 t5 r}" s. F) F# \7 L% I5 O- v5 v; u
: y& ~$ V3 [5 X0 `
DPSrvr.h(公共范围PLS)/ J* X0 ?; J$ `9 [% S u
代码:
" T. O' p# P& [#ifdef __PARTY_FIND
, ~4 `9 ?! C; f+ w5 t void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );$ K6 L) h0 l6 `$ k
#else3 u* m% C8 {$ I& b! j" W9 D
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
! m9 E7 s$ n- R+ v#endif //__PARTY_FIND5 ?7 q. C* t' D- y4 V
6 K# z+ T8 D$ o8 o% R$ J代码: T# e3 E3 r! P3 ]4 F, Y& T/ u
#ifdef __PARTY_FIND% z( F% o7 g* N5 K; o4 r
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- C/ H4 Q& d% ?9 N( k* ^# n#endif //__PARTY_FIND. K/ g9 ~$ S5 P2 T. E
) U& K \; \9 y- J+ o' I6 S; K3 \
User.h(以及):
2 ~; j* R! b* W2 V代码:
2 L) ^9 E" |( B1 O9 C4 {#ifdef __PARTY_FIND; R, u! ?/ i i) B) g# ?
void AddPartyAllowJoin( BOOL bAllow );/ P- Y- }5 y6 ]4 @ x
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
) G5 J1 f; [# T' K# P3 ~- y9 U#else
& K/ V) g. _4 O2 G3 P2 i+ R p( F( S void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );) g9 g$ G0 f1 B
#endif //__PARTY_FIND
]" a' o' @* T# i& t8 |1 z
4 G- m2 w0 L$ ~& b% Z9 U6 Yparty.h:
5 y6 c( U m5 `代码:
4 J9 g4 b, S' F0 D" x* c; c#ifdef __PARTY_FIND. n8 y) u8 ^% @1 Z( F# o- k
BOOL m_bAllowEnter;
, y! n# V, M3 z0 X5 n/ e9 B! }#endif. O5 ?5 h5 g! C0 f6 F6 p! g0 l
+ x8 }- g- X; w" q3 w% T3 d代码:
+ P" Q {- E3 a3 \+ t#ifdef __PARTY_FIND
# f7 ?0 t* M2 q CParty* GetPartyFree();6 v3 y Z: j' g: a
#endif# c8 P0 L' I% b5 C3 o+ J
& G0 f: Z* B9 G. r- [/ ]" ^
WndParty.cpp:8 E& t! e" n7 J3 |+ G5 N3 e3 W
OnChildNotify:
: P: }0 @! l" p$ K代码:9 S% Y% m+ h1 p8 [4 W) w" ?% y X* Y
#ifdef __PARTY_FIND0 S3 O" S; X. |4 n$ B5 p) Y
else if( nID == WIDC_CHECK1 )9 z' P3 _4 ~4 X
{+ Q' W8 W5 {2 k9 c* p
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) G* L/ z: L, l _! z9 ~
{7 c" k# p4 E: W# a
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );* U( W1 c6 A, y( _8 Q% M; _
g_Party.m_bAllowEnter = !chk->GetCheck();
: x# @3 L# M. f V% e1 n6 L# X g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );6 j# r' v Y. d- |
}
4 j9 f; Z7 y, B. P. Z' c }% R# g f6 g6 k8 I! n
#endif //__PARTY_FIND
4 N" D. ~2 o. W* U% N' r3 o- X, P% j1 l% w# c
代码:5 d0 [) a, ^+ D# M
OnDraw中:, w: Q4 @, }2 i- B0 i8 K6 C& V
代码:
2 M* ~- p0 O* Y6 Y: H7 R; p- k; C#ifdef __PARTY_FIND
4 \5 V# O3 u' a, q+ N CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* s1 M4 |, l8 N' w% _' f( U if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 \# `7 I) X9 r* ]" N
chk->EnableWindow( TRUE );$ f0 H$ C/ @% M- G
else; Z8 D' O7 }8 M# P
chk->EnableWindow( FALSE );
5 D% u' |) y8 j, g5 h& C chk->SetCheck( !g_Party.m_bAllowEnter );
2 H5 `& z w. i/ k6 E$ {+ f#endif
% v5 F. f8 i6 ^, K
! M* { h3 r0 O- e. T. qDPClient.h(public):
1 ` D. h, `/ Z. M8 {7 F& a/ o代码:
; y; J2 l; S' h#ifdef __PARTY_FIND$ O( U& H. H( g) Y1 S! l4 ?( a- V
void OnPartyAllowJoin( CAr& ar );5 }. e* W4 h8 {4 U T
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
4 S+ Z+ }2 I: X: b* I#endif //__PARTY_FIND" h# G, k/ r9 d& g* h
$ ^0 Z- L! ~3 W# { @, l) s7 Y5 u/ y' `
WERS hinbekommt没有,请让赫克的权利。6 i, c; G" H- `% n8 h5 V" @; `# Q
不支持左右,所以难不...# P# w5 d/ n P# u8 v' t4 y2 {
党k的Windows NT甚至编辑它自己。2 ?- F( I$ P3 c, ~& o
包也,因为我不erschreiben进一步如果我你的。, N% U. J" H, k) z: H R5 [
由于缺少Quantité k n个代码是什么升工程前。! j- l: H* {# x8 ?7 W' f9 _
如果是这样的。请发表。
, x" K4 F' \6 [) Q到目前为止,Pumbaaa( }9 z& k$ D0 t% B' C4 ~
5 H' m7 b1 E/ \& Z1 E T" J* \ F5 P
2 f" k9 D' K- ^) R2 [; qMsgHdr.h* ?/ I" q. ^5 k3 q* X
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
* \+ v2 e \! B* ~, g: W# n* X9 _#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
) u# H9 W3 }( R2 k8 F. h" N
# P) \9 x1 h9 R4 Q
4 ]. t1 j$ p4 [0 D# j: g" T% V. j o) p9 w+ [+ S
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