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对于那些谁需要它 - 谷歌缓存FTW。 :
( _/ d3 X7 k5 v8 D7 |( X如果我鼓掌纯粹是我复制错误时,D/ @# }8 U! n) y# L& u b
积分当然Pumbaaa。
+ {" q0 ]7 D) ~6 F# \7 }( H" c4 P8 ~% w ?8 u1 f+ T
FuncTextCmd.cpp:3 B" U0 ], M! ^, j* W8 k3 ~
, _$ \2 ?1 H6 h2 s代码:
1 f2 c' C9 t5 s2 O. q! s! n. h#ifdef __PARTY_FIND
' v. M) z" G RBOOL TextCmd_getparty( CScanner& scanner )( z8 F, v3 [# a+ M: L |+ x
{& l6 y2 m4 G" h6 l) R) a
#ifdef __WORLDSERVER
* N2 w* o" I: V+ b* t6 W CUser *pUser = (CUser*)scanner.dwValue;1 @4 C I2 a7 \$ v
if( pUser->m_idparty > 0 )
7 }, p* H) r. T1 L* {9 R {
1 ?, V2 m' L; M' s6 a+ Z pUser->AddText( "你已经加入一个公会。" );9 v, A* o9 }0 v
return TRUE;
9 g: I7 B+ ?$ p# Y }
4 Z1 r* [, D- P3 C& I9 V: | CParty *pParty;# _4 g9 X3 @* T5 T
pParty = g_PartyMng.GetPartyFree();' S. e% S1 ~6 {& h
if( pParty )- o2 r s! B) G5 ~9 F8 m
{
% S' Z% k9 Y% ~/ Z* H g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );2 H+ @0 C; q3 t8 ?! V( W1 x2 V0 d
}else( e2 M K+ }! j" k" D
{
$ _- h9 }' M7 f pUser->AddText( "抱歉,这里没有任何一个公会。" );( \9 Z2 W$ x% V( k7 r V
}1 [0 Y: i. v8 O) _
#endif) E! |0 B8 N0 B4 b. k2 g6 I
return TRUE;
. O* ], v/ u0 O3 T% }' J: E}0 U. Q& g; N# D: y
#endif //__PARTY_FIND$ h; t6 S# f7 ~7 E+ N
1 ?- r' [; r; \# Y: B+ k; |代码:6 a5 P* a' _5 j3 |
BOOL TextCmd_PartyInvite( CScanner& scanner )
1 G1 h3 J; f" W( o{
. w0 T+ q/ L$ e& i2 \#ifdef __WORLDSERVER
+ ] s. ~* F" ~. I4 J* h CUser* pUser = (CUser*)scanner.dwValue;
- m6 }0 [- K8 m' O# A MoverProp* pMoverProp = NULL; X6 N3 D. _6 ]# k1 K3 R) k& r
scanner.GetToken();# @! t$ L4 d0 Y' n& C' m1 ]
#if __VER >= 11 // __SYS_PLAYER_DATA
' G7 [8 J& y7 U$ d& [ D: r% V3 V u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );* y: F" C# n( m9 K* ~
#else // __SYS_PLAYER_DATA" n; L4 b/ b V6 y6 n0 o
u_long uidPlayer = prj.GetPlayerID( scanner.Token );1 N# r- q: l4 g+ p0 m* V. [# }
#endif // __SYS_PLAYER_DATA
) @3 e1 o- r0 C if( 0 < uidPlayer )( g0 z; d8 i- N( g* C
{
0 E4 ]0 I' B! [2 t CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 2 R: m# I0 \) L* d' a$ t
if( IsValidObj( pUser2 ) )
( R, t" U* p3 n6 u" y' K5 H [& c#ifdef __PARTY_FIND# H7 j1 k, C! ^" \3 u) l( a# A7 F7 \
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 ]( C h: t, f. v# f#else! u9 w4 v; O9 i: a. O
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
! v [9 Y+ X6 w#endif //__PARTY_FIND v1 M+ @ B, g
else: l7 C9 x. z- v6 h! ]1 r
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
: w- u7 I/ ~" l( l; F1 s1 K$ |& O }
! R/ s' u' l( ]" d7 T9 y else6 Z2 t4 F5 P, E9 Q2 E+ q7 o
{
& N# }6 F; p' q3 ]" O. E pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
' n' V# y! E% S" u }
$ j# u. b' M* u1 ?' o2 s#endif // __WORLDSERVER
0 i4 v) Q% @6 y) n6 ^
) x7 s' ~8 f9 F+ z) v& [ V return TRUE;
0 S" R5 A( j9 z}6 |8 a3 |) [ ~
2 m# ]. ?0 T$ c8 [代码:
* X, }! ?/ ?3 w: ]- u, R: E#ifdef __PARTY_FIND$ h# p7 ?0 q! g X8 U
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
( G& Q; x: m: `" I/ N! { k#endif //__PARTY_FIND" [9 k# ~5 `6 s ]# d. J6 W5 g/ ]( n
DPClient.cpp;
' o& Q* Q' m5 ^) n9 r8 [& F: oCode:; _" S( v0 x' Z; m0 p, z
void CDPClient::OnPartyRequest( CAr & ar )* V; {3 D/ y7 l. u9 Z% h& ~
{
3 `4 v8 T' V+ n/ u u_long uLeader, uMember;
% I" X5 x# K$ Q B0 a0 R: x/ N, F. f( y4 z0 C$ b7 h
BOOL bTroup |4 P" a# a8 u0 D, J1 F) O3 [; h
#ifdef __PARTY_FIND
; _& N% y }+ B& x- ]' @' Y/ h, w: [ , bPartyFind
$ c, P% L. B# G#endif// __PARTY_FIND7 F4 X! M0 g$ [: s1 s5 W( y2 [# Q
;
$ v# r# p1 Q( R) Z LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;1 z9 L) I% K. L) `2 P8 _- _
BYTE byLeaderSex, byMemberSex;
- `$ [) |, Z/ C2 p0 z char szLeaderName[MAX_PLAYER] = {0,};) R/ x" Q8 t2 y7 C+ o1 ^; X
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; G4 j% T6 m. O: E2 Z
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;$ i" N# n- O, B" Y7 i- B2 ]8 N
ar.ReadString( szLeaderName, MAX_PLAYER ); u4 m7 u! `+ l* I2 C$ b
ar >> bTroup
3 C+ w. ^8 x$ h#ifdef __PARTY_FIND
6 C& J9 X, V; f" H >> bPartyFind4 r X) ]& Q/ {+ x5 _( ]
#endif //__PARTY_FIND( i; T- p4 W" o- w) u4 c
;
_7 M% z) h) z7 U 7 L, P# s1 D' L) `
if( g_Option.m_bParty == FALSE )
! N' ]; f+ i9 ^, f {: _: y9 m6 r: u+ [+ T& @
SendPartyMemberCancle( uLeader, uMember, 3 );
. a3 o0 V4 j1 M C return;3 M( y/ t$ p! Q' R
}5 G* E3 v9 I% b& z" Z3 w8 {* O
$ ?) {* l( o% O& p. ^( V#ifdef __S_SERVER_UNIFY
+ T9 d! F, `0 I4 B: d if( g_WndMng.m_bAllAction == FALSE )
) H6 U0 L" |" p; {' g8 [5 x return;" u; r/ f* Y: f5 w L
#endif // __S_SERVER_UNIFY
4 Y- `1 x) r5 f, e' L- L6 u8 G; l2 m; o4 h, G% C2 `6 @
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );1 G/ |' U8 s0 t. ^0 E9 H: Q) n) F
" o. ^4 z) d4 M
if( pWndBaseBuf )* E1 a7 j; W: q2 ]0 l
{
( b/ Q) D0 z1 b+ r* s SendBlock( 7, g_pPlayer->GetName(), szLeaderName );3 b: O7 e9 {. e% o
return;
+ `6 B0 f$ K- v: G: ` } M6 ~* s; C* Z, P7 F
#ifdef __PARTY_FIND
' @: o. J- o8 M, H if( bPartyFind )+ T( m* X' ]& D( Q" O
{: {8 X( N. P, z
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );! R( e" j3 u8 Y$ ^0 C% |+ I
}else* [/ V$ ?5 [( a! r
{
$ D7 m) ^/ ]8 C/ W; d: A6 a g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
8 i P# d# v) U- w g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
( C2 p n1 Q1 d: _# L. D g_WndMng.m_pWndPartyConfirm->Initialize();
% H* N% I% J+ ^! t3 H }
. i* f% H# }, \' Q#else
7 c4 `' A$ l I$ e" y) {2 ^ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! M2 c! Y A& ]" _' j( x. g# {
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
6 `/ M6 P& J8 K' C$ n( v g_WndMng.m_pWndPartyConfirm->Initialize();; U& M) {* v r
#endif //__PARTY_FIND( l5 M+ }5 M$ M, b, H# H
}
# _8 d3 L8 L6 J1 X' |' I9 m6 Q+ a
- V3 _8 K6 i, `& w代码:3 h$ [( [5 Q+ {1 j S+ Z
#ifdef __PARTY_FIND6 B; E7 Q- d8 d
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
8 o! O; S4 d: q/ T3 @7 e{! f& L) p9 r9 P! c h: n, l; U/ B" i
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );7 {( l" R0 W2 X% I2 L& \. x
ar << idLeader << idParty << bAllow;
3 b! p# m. @, d) R& ~. } SEND( ar, this, DPID_SERVERPLAYER );
0 v! |# r! T5 p9 G+ Q: o* s, e* Q) k* Y; i- n7 m
}7 I! p7 h: \0 ^% j* X! U* r
void CDPClient::OnPartyAllowJoin( CAr & ar )7 f& G: ]4 i; Q) L
{
, p- |! A; W( z) N) ^ ar >> g_Party.m_bAllowEnter;/ I' L# t1 g% e( n2 g# ^8 |
}
, A) ^! C, v1 Y#endif //__PARTY_FIND9 j! M$ {+ f# k4 O4 [5 z) l+ H" Y
Code: G& w4 E1 T( E& z& [! m
#ifdef __PARTY_FIND, F3 Y! F X9 Z w
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;3 S1 P# w/ u3 \: F! x
#endif# S; p& G) j- o( z- {- A! b2 b
0 m1 [% b8 y" d) c/ R j
party.cpp:' K, }/ i$ n+ [# F# x; P
代码:
) J5 y8 o$ w6 [8 U9 cCParty::CParty()
* M1 b' S+ d2 }. G{
- m9 X1 Y( L8 K U* V m_uPartyId = 0;6 a9 L e6 V2 O- u8 ?
m_nSizeofMember = 0;
: x* M$ r S7 m9 y memset( m_sParty, 0, sizeof(m_sParty) );" \* L& w4 g5 E* h! P1 |
m_nLevel = 1;' F' q0 `: T; c t* X
m_nExp = m_nPoint = 0;
# C. H$ o/ Q: Y( k' o8 a m_nTroupsShareExp = m_nTroupeShareItem = 0;
& v; r$ e( A4 P0 B m_nKindTroup = 0; // ????
( V' v, }6 i- t m_nReferens = 0;, f- i/ O! {/ P. z3 ?( h3 a
m_nGetItemPlayerId = 0;: J- [, x9 q0 e1 k# t
#ifdef __PARTY_FIND
" E- y0 O5 i! A3 Z& L6 D3 a& @ m_bAllowEnter = TRUE;
. J& t" W; S* l% [+ J5 p- [#endif //__PARTY_FIND
; a/ l) _5 V/ ] G* h" q: k for( int i = 0 ; i < MAX_PARTYMODE ; i++ )# C* |' F! D. ]6 _3 T
{3 `. t4 k" T' |
m_nModeTime[i] = 0;
- ~# D# h# g. f' z' p. K, Z8 Z }% H+ K* p' N5 H+ t% F
m_idDuelParty = 0;
! k, B1 e, E2 n; W#ifdef __WORLDSERVER
- X3 [; T5 A: c5 Z m_dwWorldId = 0;
" u+ c3 e9 s& f# ~+ X#endif // __WORLDSERVER' o! {& L$ A. _8 \7 i0 ]
}. v) \6 t6 \/ W
代码:
3 C# O" M/ T# Cvoid CParty::InitParty()
) M$ r; I0 c: U# }6 S3 X{4 z( t0 n5 U2 \1 z0 R
m_uPartyId = 0;% B- P2 j, @! J: o7 I
m_nSizeofMember = 0;
& Y. e& o1 d/ M3 v. F memset( m_sParty, 0, sizeof(m_sParty) ); G# p3 n8 d& |% g6 t) q, ?
m_nLevel = 1;
$ O" N. U5 d$ |9 k9 z m_nExp = m_nPoint = 0;8 _, U, z+ O& F( C# z8 k
m_nTroupsShareExp = m_nTroupeShareItem = 0;2 @' s* h( e4 Z" e0 O
m_nKindTroup = 0; // ????
; r, N+ r3 b3 x m_nReferens = 0; 0 l) A/ f" | H+ N0 }
#ifdef __PARTY_FIND
( e& i& E& Q/ g m_bAllowEnter = TRUE;& t: F* O7 `9 n% d: b* G
#endif //__PARTY_FIND
% E! ]& T, q6 s( V for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )( T& K# x5 O0 u* l t
{
_- {& T" z; J: s1 d, g* p! t m_aMember[i].m_uPlayerId = 0;0 f" n' L, X% B0 \7 f
m_aMember[i].m_tTime = CTime::GetCurrentTime();
# k7 G3 E& }" R, P2 o m_aMember[i].m_bRemove = FALSE;; r4 X+ N8 A. T/ D
#if __VER < 11 // __SYS_PLAYER_DATA
) I+ k. p0 x2 [* l' P+ d( n m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;+ _ o( R( L2 R9 m/ F
m_aMember[i].m_szName[0] = '\0';; e( S: @& N( T- ~$ |
#endif // __SYS_PLAYER_DATA
; }* A# [0 ]' t# ?5 H }
" Z& b3 m4 h3 S2 J( L}/ N4 T: X$ _; \; o+ r- _7 U
代码:
K% t! J( U6 \' A; Q/ f5 h#ifdef __PARTY_FIND7 g; W+ Y$ @7 ~/ a. R e4 Q
CParty* CPartyMng::GetPartyFree()" j7 O X3 y4 C, ^& p) U9 t
{
/ r2 W& N- e( F2 ~* M CParty* pParty, *pPartyTmp = NULL;# S0 T0 Y* L t% E# f, W: j
if( !m_2PartyPtr.begin()->second ) h: T* p( I9 N3 J. G
return NULL;+ y' @; q) m+ A+ A/ c5 I, e
BOOL bRan = FALSE;
0 ?! z: W' u: n6 w% D DWORD dwRand = 0;+ P& ~1 `* W( ^; x+ L
if( m_2PartyPtr.end()->first >= 1 )
- s0 i* e$ O8 y# @2 ?: q9 q DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
; N# m% W2 m9 D
/ h; Q2 l" j9 t for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) Q8 z" T2 \& _; X8 s
{
4 U2 P/ ~" p4 ~ q' I. K6 I0 U! } pParty = (CParty*)i->second;
: }1 \9 Q4 X/ Q% Q3 J+ ~! C) j if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
9 c9 a. e$ P% x {
' R/ d* y: {; D2 a% c if( i->first > dwRand )
9 x/ q$ [! v8 x return pParty;, {5 T, W# L( o% Q
else
8 V; O3 H; W0 e9 B' ?- j1 B! A pPartyTmp = pParty;
' ~6 e$ y, z7 A, P6 E" k }
& \/ D6 A/ m9 Z, j/ U }
1 I/ ]& X1 b. M% W8 K& w return pPartyTmp;
/ [% c- s/ p! B1 H$ M}; r. Y+ h& ~; J* R% I, f
#endif //__PARTY_FIND
; n& ?% {' c" I9 u
6 W2 h( ?6 |+ i' G" W4 FDPSrvr.cpp:' `: J* }5 y. @5 j0 P& K1 R
代码:
9 {1 ^, c9 L5 p5 O4 Q! d. V% N#ifdef __PARTY_FIND
8 d% z0 U( K" G% avoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )! k# i2 B# D# L/ ~. r
{
+ N- z4 r, X# [) ~8 h CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );% J7 l1 \+ t, q: G
if( IsValidObj( pUser ) )- ]! x4 U3 U: r4 E
{
7 A+ O' B8 |/ v4 D5 M3 n3 z u_long idLeader, idParty;2 _+ I& F' s! h! l
BOOL bAllow;
( L* i3 _$ E7 W% r7 Q' P- l ar >> idLeader >> idParty >> bAllow;2 V" [; V& `4 W$ y8 t1 Y( ]9 w
if( idLeader != pUser->m_idPlayer )+ e( @6 y6 B- w& |0 K' h3 d
return;
- H; y* J9 ~" r$ Y CParty *pParty = g_PartyMng.GetParty( idParty );
N1 Q; W: x3 t. ^3 u3 }8 |4 L if( pParty && pParty->IsLeader( idLeader ) )
y! e+ l1 |4 p5 ]7 c pParty->m_bAllowEnter = bAllow;
" ] d7 \3 J8 v+ A1 L; ?# e- l else
3 v$ k; H% R6 E G' K return;
" M4 ^) ]! b9 f0 e1 i3 Y5 V# k7 w: v4 ? \7 Q* _# ?' ~2 V* ?
CUser *pMember;
l$ A( U: e& U$ W) Q1 n for( int i = 0; i < pParty->m_nSizeofMember; i++ )# S- {- S8 Z4 D; ?3 A3 t" b& w: ?
{. J8 g6 b0 F% y0 f3 i
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );/ ^4 M! F7 j, i
if( IsValidObj( (CObj*)pMember ) )
# \+ {! H" M2 e) U" w2 D! A( d7 i pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );; q5 x! e; r3 [! V( y+ v. I* K; i
}: E. t/ b6 b" J; Q
}
. N& [2 Z' O! c( p: n+ F' U' M}
4 U5 W& r' [/ o {#endif //__PARTY_FIND, I/ F1 N2 h# A; t# E8 O* g- N# v" c
8 j! N, \: A7 D1 r8 h4 G, c
代码:
$ H0 G4 A" S/ c. S: X; A$ G# u9 d#ifdef __PARTY_FIND
# V% c& R- o5 P k ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
6 `* x9 R! u% f+ O" Z6 o+ W, `#endif //__PARTY_FIND
3 i( V8 V$ B( s# N% ?1 X2 M
& x) i7 W' o; d7 n1 y0 avoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ). T" m. P! c) w0 q
{$ U5 x6 ^4 N. r
u_long uLeaderid, uMemberid;) p/ D; }9 x' _
BOOL bTroup;; `: E, D+ ?$ y
ar >> uLeaderid >> uMemberid;+ X7 e7 N' z" q
ar >> bTroup;
) h$ `# i. X% X
! O1 b! K5 r" r& e7 g [ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
B) x8 h9 a/ A8 h: q/ \ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )- R: \* w6 v( J. K3 d
#ifdef __PARTY_FIND
2 {% B5 J U3 k3 R InviteParty( uLeaderid, uMemberid, bTroup, FALSE );0 c; a5 T% ~- i# ]0 _: s3 w
#else5 r5 V4 }/ ?5 B0 |; @
InviteParty( uLeaderid, uMemberid, bTroup );
1 h" J6 h. i5 t0 s! [# ^9 h#endif //__PARTY_FIND
- |/ _1 p5 R& U0 E}+ A" Y( p: w, {% M) t" B
1 D# ^5 I( h; D1 C
代码:' w0 W- c+ l2 d" B9 j0 S* P+ x
#ifdef __PARTY_FIND/ Y2 D3 V3 @/ E! \; i) j- J0 ~
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
1 y3 g! Z% i2 [6 _$ e; ?" t#else
: o7 ?4 x/ ]7 y; F: g; ?void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )7 s. o5 f, Y2 i+ n4 B9 r
#endif //__PARTY_FIND
, P$ L+ {) F' u4 n! h{" u) x2 r* h& G; ^
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );$ P. @- T0 N7 c7 i) E! w5 |
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );2 ~* I2 G3 ]$ k
$ Y: h, b4 ?. P
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
) j; g! A- I: B6 j3 n* v3 G. U {
( ]. Y1 b! g, ]& I2 Q+ r! J if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
^8 ~ L9 f5 e# k7 Y {
3 ^, B: M+ G1 O, r if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )% n8 e6 g" ^" m3 ~0 ]
{
X/ Y0 @) z, f/ j# u' ? pLeaderUser->AddText("没有足够的权限。"); U$ P% ~" p6 O3 V; ~6 r7 i
pUser->AddText("没有足够的权限。");
! z) c3 U$ l/ C4 c' u' o return;
: V6 L7 q6 g, w/ l+ i H' q }
; d$ ^7 X( o( t4 C) i' l3 N7 v }# ^! H" E* i( e
// ???? ? ??? ?? ????.
d. y( ~* [9 e% L( t0 D9 H CWorld* pWorld = pUser->GetWorld();. m/ I* Q! d8 d
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). @7 j% Y/ f5 G$ x+ H1 g
{
, L, _* M& ^) ^. `. z$ P1 o pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; x" D5 R1 c5 p2 k5 h return;- G; S5 s1 n/ p0 u; D6 n
}
" J' \- m) t& \#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 K! K; f" \: _' \ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
$ N3 \# J4 D" q6 E {+ c, }4 n2 C6 E3 s0 o2 L3 X
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ _/ _: {6 ]+ _; h$ ?
return;' l, N# D0 j* H
}
9 h$ H5 O7 S; L% A) z2 A#endif // __GUILD_COMBAT_1TO1# V. p) x$ x4 R9 q( V T
8 l+ f9 x4 O) X" ?
#if __VER >= 8 // 8? ?? 061226 ma s* s) f1 M% D! Y* T2 [
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
& u! D, c* z v4 a$ ~& p { {- x \3 j) }6 Z$ u
return;
/ p' ?% J5 C8 J( W }
5 Q0 n3 Q; C7 B/ J#endif // __VER >= 8 // 8? ?? 061226 ma5 B/ B# C# p( ^7 K4 `8 o% t
6 ?. x1 M( s. O1 [4 v8 s
if( pLeaderUser->m_nDuel == 2 )6 ^6 y7 ]; n' Q' E
{ ' y M! F6 i# a* T; Q6 x
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.7 o$ `6 K8 n* b: M2 z+ ?; z8 s3 F. i3 c
}
t9 c5 H7 ?$ C# H3 P else
% @' M# e4 w0 K' t2 l$ t6 L( j0 I {$ T: @8 J1 V1 p/ l& e) F# u* @; |
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
$ v3 ?9 R5 _1 b% ? {
* M% {# l8 E, d( U: y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
# ?) X' f) o9 v1 z: i: z0 o }
) A* l$ j! B# @% W* d; z; s else
0 U' F, o8 F( R/ b9 v O {
0 Q( C5 ]. Y) T: R4 w& o, F0 _ if( pUser->IsAttackMode() )
& p; O# k5 T% v* m& }3 O1 m pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- M3 ?; M, D4 Y4 T else5 W& c8 u$ }; Z1 R/ J9 ~
#ifdef __PARTY_FIND
9 w# W9 f @- [( ^6 _' H6 I& T pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );5 R& y: H) s3 @4 Q! `
#else, V6 g9 S2 `2 \. O# e7 ` p
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
5 M6 A$ V G% H# h#endif //__PARTY_FIND
) [& |" i; a3 r4 }! @ }& ]; ~7 u1 d% R
}
' ?* f: S! V% z }
. Y1 i; ] a- ^. {) Q else6 P8 ]! [, M$ X0 E" @
{$ n" Z" P2 _, M; A' c
if( IsValidObj( pLeaderUser ) )
# n3 B. e9 d4 h2 f) U pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( y. q B& S/ J& e$ ^; ]: V0 t7 o" Q) V& k }6 _$ t6 d# l/ |" I( |$ B
}
5 V R3 m0 E; [# @; H( }% ~% u
, k8 Z: ~, }- V6 P& w9 N3 U: KUser.cpp:$ B* L2 T/ n5 n4 k% d6 H
代码:
# D3 w4 b% x/ e/ R0 z#ifdef __PARTY_FIND `- k4 U% E- i* W: E7 l$ U) [! [
void CUser::AddPartyAllowJoin( BOOL bAllow )
$ s$ F% p5 l$ E{) ~7 K3 v X; T/ e; k# S
if( IsDelete() ) return;
4 H8 i7 v! r# f* U( X a; d" [9 e; I- g* c1 L$ O y/ B
m_Snapshot.cb++;
! g7 a, p7 r+ ^, ^- j/ j8 n& |) F m_Snapshot.ar << GetId();
: F- ]7 F6 F/ H; u6 Y' M$ ~ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;) n `7 j: i# w5 @& C6 g
m_Snapshot.ar << bAllow;, L7 u+ o6 }- A3 s- w: |. F
}$ J! F) d) k" z/ q9 y2 a
#endif //__PARTY_FIND2 ^# H# B) z: q- I1 X
( q: W n6 o! F7 c5 N! W$ L代码:
4 K, Y0 h+ I% t" D#ifdef __PARTY_FIND# L( l* d; n/ D- o e/ b
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 O: }, J- d5 d: I/ D5 `#else) Q* ]- [& I( E# Z8 }& w
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )3 N, s/ d/ R9 }- J1 @+ Y5 `% [( _
#endif //__PARTY_FIND. W* I( y+ X) ]$ X
{2 ^. z4 l# A! O- I5 h$ G# C
if( IsDelete() ) return;* a) O' \+ j4 }( H
2 _7 V8 P/ g9 i1 R m_Snapshot.cb++;9 w6 b' q4 h, C9 z' Q
m_Snapshot.ar << GetId();/ a* |& ~+ F' e" ?
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
; k2 b: e- c4 V m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();9 c* I- D/ d7 \/ v1 W! D+ B- H8 h0 y
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
* K8 X7 ~9 H" H m_Snapshot.ar.WriteString( pLeader->m_szName );
1 o; v; ?7 R! _) X0 Q2 o" r( w8 b3 h m_Snapshot.ar << bTroup
8 e4 Q& |5 e& H5 }6 q#ifdef __PARTY_FIND
3 J! ?. K% N4 t7 T) ~3 D << bPartyFind1 g/ i. `4 o7 A4 t* j/ l7 s
#endif //__PARTY_FIND9 ^0 q" @, F0 F6 Y
;+ R' }4 L! d& W+ B! Z8 |; o
, a. S( ?' c1 c}, d f0 ]2 e( a* `8 a9 t
, G1 D6 ^( m' e G a; I
DPSrvr.h(公共范围PLS)
( Q& I O* z6 k' Z, w$ {3 P! e. k代码:9 q6 h& n+ a4 @! D! X2 O
#ifdef __PARTY_FIND% I& J( P* F! `9 G$ Z# @ x
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
/ m/ a: H% y' m$ h6 `#else
, F" ` O5 Y& [4 v void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );( C! }/ Y* @7 O6 Z7 J
#endif //__PARTY_FIND) ?) G: P, ?: T1 a# U7 j
! U) l' f& [) U0 F! c& H
代码:
$ v% R& N7 u- z7 [- ?' x1 V#ifdef __PARTY_FIND4 g7 F+ f1 y% {/ K- q& X- ?
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );/ }+ E$ ~/ m/ N2 k
#endif //__PARTY_FIND
9 a9 V" t$ X$ p9 Y8 r/ T* M0 W8 @( s/ r. Z& O! P' i; V5 R
User.h(以及):
, @( R; |- D* {' R, B6 |$ j代码:( P0 T8 _! U; \9 b
#ifdef __PARTY_FIND
0 E% d* [1 i4 D4 C void AddPartyAllowJoin( BOOL bAllow );4 u6 u# \3 h, N1 I$ N. u
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );& t3 V: \! | T5 Y: c2 s5 `$ S
#else. a) ?! }" D3 g$ t$ ~3 G, |
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
5 g/ b: b: n# \#endif //__PARTY_FIND/ a$ ~0 `: e- I: O" [0 E# G+ q8 r A' R
7 z! I2 D4 O6 j pparty.h:6 D% v% V1 O) Q& |: Z! I% [
代码:. o4 e; E2 }8 n
#ifdef __PARTY_FIND
: C+ c5 e2 K9 n9 l, j1 I BOOL m_bAllowEnter;) k6 u, s7 `; X$ Y) N7 K2 ], o) G
#endif
W7 f3 n& T" o9 d. i
6 z! q5 M- s( K# l; h! X# m代码:! Z* L6 f7 d* ?% e
#ifdef __PARTY_FIND
/ |4 A! E5 V( Q CParty* GetPartyFree();/ i) |' s8 ^6 d
#endif
! C5 v+ f' ?; M- z* F1 R8 {
$ |: V3 W9 K# }0 U; i) UWndParty.cpp:0 U r6 o8 ?6 z) W3 l2 s
OnChildNotify:# l: a: `: G% g+ \# x. z' q9 f9 ~
代码:
+ m9 b0 J6 p7 I4 o$ _( X#ifdef __PARTY_FIND4 Z% k# i. l$ c: Y6 }
else if( nID == WIDC_CHECK1 )
' \4 o$ V& g" M" h$ p1 _7 E {
2 L% o- N* b* ^. K5 [( A9 }- w4 [ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 K# F' y( }0 z; F9 F; w5 t {
: b+ S* B2 r) X3 m7 A7 t L CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 M- B1 _: ~/ z0 b Q2 d g_Party.m_bAllowEnter = !chk->GetCheck();. V( Z) v0 R! W$ h* l
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
0 l1 N/ K% S d }
- h* |% u+ c& j- d+ b }
- @: Q! K3 @0 d#endif //__PARTY_FIND
4 \" U9 l9 M3 K3 Q% n/ |9 S5 e& C8 K5 y
代码:% l. [9 A# i% L/ u! u
OnDraw中:
3 O: B& C5 ?. }- d T+ `+ q8 G代码:" @- X+ [7 k: R2 B
#ifdef __PARTY_FIND
( F" x5 g5 _: d3 b* I CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); B0 m8 f' ~+ T9 X
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% V6 b; \, Y) S chk->EnableWindow( TRUE );! I m" u1 ]0 B6 K
else
, s5 n% o* @/ O chk->EnableWindow( FALSE );2 E j* @2 K) e, p7 k* n
chk->SetCheck( !g_Party.m_bAllowEnter );6 J& L$ s; H4 R4 X8 |
#endif' \; d. n# j% j2 _5 a( J% o
& x }. m2 d! ?DPClient.h(public):; {' q" o: @, o8 A# [' z) U
代码:
& v8 Y' U# B3 B% f#ifdef __PARTY_FIND, Y' n1 }- D+ q( r
void OnPartyAllowJoin( CAr& ar );. j% a$ u( b. m& i
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );, j# I& }) x# T
#endif //__PARTY_FIND3 e0 M0 q* a! w" I; \' l0 V
, x5 D. T6 g0 @8 } e
' {* ^- f8 {, l$ LWERS hinbekommt没有,请让赫克的权利。% A- w: |3 h! k; U0 @
不支持左右,所以难不...8 P! c5 h! _) K' F" i, E
党k的Windows NT甚至编辑它自己。
1 ~0 j6 d1 E! Z* {8 A包也,因为我不erschreiben进一步如果我你的。
& Z; ?* x9 Q3 I1 U3 S由于缺少Quantité k n个代码是什么升工程前。
' n; V" ^- Z( j# [/ S S如果是这样的。请发表。9 S. G! u Q# v
到目前为止,Pumbaaa" y3 ]& `8 i* O0 f
* y+ r% n/ b2 w3 ~3 Q6 d! }8 U& v+ t
& u; {3 y! A2 e! lMsgHdr.h
- Q4 A5 [/ _' T1 L3 q# A, E#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863, L( V: i2 h2 c( R8 i
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002433 w" M1 _: B+ v
4 X9 m7 |8 `8 q8 f( l
% `1 K" O$ w, r! z" k
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