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对于那些谁需要它 - 谷歌缓存FTW。 :: G. W: l7 {7 m1 E' U8 N
如果我鼓掌纯粹是我复制错误时,D
& O: e# ?6 n3 D5 y" Q M; `, |$ b积分当然Pumbaaa。
2 @0 o9 u7 a- q- Z& z! _/ N d
0 r+ S, q# D, z! hFuncTextCmd.cpp:
/ ? F( c9 P, C$ e. B! G4 |, _2 z. w3 K7 y* E; H
代码:* h9 I" x. G# f& y& Q' I% q% Q$ C
#ifdef __PARTY_FIND4 t5 P( r7 y; _
BOOL TextCmd_getparty( CScanner& scanner )
/ m. y- f# I5 l; J& r( b. L{* C$ z! |, b& R
#ifdef __WORLDSERVER+ w5 {% W% x6 n2 }+ h0 y) E
CUser *pUser = (CUser*)scanner.dwValue;
% [. v0 ^6 o, l. ?, r4 ] if( pUser->m_idparty > 0 )
- y3 s' B; w+ s( I {8 ~) U! O6 j/ S0 Y. K6 Q) h
pUser->AddText( "你已经加入一个公会。" );: l& _$ a. R$ K5 I
return TRUE;7 X/ i ], y9 U! v
}
# f R1 s C* x* R CParty *pParty;
# h$ j5 C0 I m0 f pParty = g_PartyMng.GetPartyFree();# i& P3 V- o! h3 _6 g
if( pParty )0 X! [; O$ L( J- H
{0 j4 B* M6 U: U7 y( v1 O# f5 R
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );" j4 |1 u4 I2 g, X
}else
* K* O3 v# H! T* R+ t6 H$ i {
& b$ v3 a' @* V pUser->AddText( "抱歉,这里没有任何一个公会。" );, l+ A: `9 }3 @2 T# y
}1 Q/ w) `& E |# w; t1 Q
#endif$ u2 Y0 P: e! V# b4 p' k6 s
return TRUE;! J! j" F. v6 D
}3 F! X$ ~! o+ ?& n
#endif //__PARTY_FIND
6 k k6 H9 D* A0 T9 y9 }8 S7 `9 p& A" b3 \% D' m
代码:# J7 A( m( A+ z
BOOL TextCmd_PartyInvite( CScanner& scanner )
! x* h3 J0 O6 D1 H" ]) |, @- z{" u0 T' M3 T- k" D9 o* j+ Y
#ifdef __WORLDSERVER
3 I. w/ x. r/ }& L* v9 ~5 V CUser* pUser = (CUser*)scanner.dwValue;
- @5 z! ~, k9 q/ E& X% x. u MoverProp* pMoverProp = NULL;
+ f1 \: F. _( t2 ^. H3 ^ scanner.GetToken();
) u, A" K. K5 o; X#if __VER >= 11 // __SYS_PLAYER_DATA1 M( B2 S9 K. \/ N
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );. m' L! t+ Q% T7 I- D. M
#else // __SYS_PLAYER_DATA
) ]8 r" @! |2 i9 D! Y1 |# m u_long uidPlayer = prj.GetPlayerID( scanner.Token );6 M/ x$ d% H# f* X
#endif // __SYS_PLAYER_DATA7 ^8 s/ D3 d$ v/ N1 G
if( 0 < uidPlayer )
+ o s6 @7 z/ \1 q" M ^ {: c7 {/ D- _( O6 W. s
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); . v& n$ o ]$ }9 g/ Y* z5 u4 P
if( IsValidObj( pUser2 ) )
4 z9 |3 S$ x, b: a+ D3 {7 g#ifdef __PARTY_FIND8 |, q- q! { T. z
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
7 K: B. i9 K6 f#else
' g! \& w- K; b0 w r g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );) S4 U/ g' T% x6 Z/ Y' O% h
#endif //__PARTY_FIND2 Y* P$ }: X( n) H" c! I8 n9 `
else
( {/ ~+ F, x) v/ w' c2 l pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
( A7 Z( _% E; { }
3 P3 I$ h) ?, c% n: X0 R8 Q else8 N" K: s3 W5 j ? z* p1 N
{
7 R, \- b. K9 c% \ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );; z; M2 t2 d6 Q. g8 H' S$ ]$ S- @/ }$ f
}* a' s3 `" N; J2 V2 l, S
#endif // __WORLDSERVER
+ z) T+ y2 w. M4 o, x6 X
" {6 C5 E! I: k# P7 F! h' R8 P return TRUE;
6 L% g5 n" b0 b6 f0 b& w}2 V. s& l8 c: j. D! N5 T1 M, G
* \; h5 w8 n9 w3 P/ x5 _
代码:7 N2 N' D# M" J# S1 [* A! K e
#ifdef __PARTY_FIND
. e; H6 a6 x% m& {/ G# c ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )* G, v! w [5 z! Q' R9 j
#endif //__PARTY_FIND" U7 `/ o2 u! m' R
DPClient.cpp;; J2 n! C$ v V5 E8 u
Code:
- Y* U' e1 E( `5 F* F& |void CDPClient::OnPartyRequest( CAr & ar )7 B }9 F/ ]/ a1 a' }% X" K
{$ m; ?! D* X4 |8 I- ~
u_long uLeader, uMember;
; i3 x' k, m5 F/ D6 M3 }& A" q6 g& y: m0 u- e! V- \- l V
BOOL bTroup
9 l% _: x8 }3 a6 G. e#ifdef __PARTY_FIND+ J2 l# J A# }, n
, bPartyFind
5 |2 e* D1 b3 T. F#endif// __PARTY_FIND- q9 j# S) K7 m7 X, I! B
;
* v8 c* @6 @4 N9 J/ l LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
* i: B0 @ Y+ T. r/ ^ BYTE byLeaderSex, byMemberSex;) s$ s8 f1 l# @ ]7 N& |
char szLeaderName[MAX_PLAYER] = {0,};( Y6 I' J- i+ w- }
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;7 F' [& F$ M u$ I# l( Y
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
5 K* B. o! {$ z+ A6 s. n- h ar.ReadString( szLeaderName, MAX_PLAYER );
1 y: r& S u( d# B ar >> bTroup. ^ I- S% {4 L& B
#ifdef __PARTY_FIND
3 x$ ^ T% n' J A/ _ >> bPartyFind
0 y! k4 v, P) E) |2 C#endif //__PARTY_FIND1 y Q4 ]2 a+ b0 W2 i
;, {0 `7 \5 l' `8 Y" Z2 G: j* F
+ o% L, t3 } X
if( g_Option.m_bParty == FALSE )
4 L* ? ^1 V9 @% E" }* Y+ V+ K2 ? {
8 T( A/ p1 z2 x# F% v/ Q. b SendPartyMemberCancle( uLeader, uMember, 3 );
! @. X2 F& @, A1 S+ w2 `0 K6 N; ? return;
( t' l, w6 n5 c4 U/ k. ~+ B }
% `: N7 D5 `& n8 x& d
% _- o+ _) l6 [: P5 E) e! Q. A#ifdef __S_SERVER_UNIFY& g: S1 E% {3 c+ P! T% A, t
if( g_WndMng.m_bAllAction == FALSE )2 W# c( @1 c1 ~2 b; K
return;' b3 v: |! e+ W: w
#endif // __S_SERVER_UNIFY9 \+ s5 V0 U# y) A
# w8 Z5 Q. Z v1 y2 d. i
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );0 L5 `4 \. k. h% U2 M
1 j% q3 w, b! l0 V" l, q, y if( pWndBaseBuf )) q7 a6 y; b; g8 T( K& d0 c
{7 @# g7 V8 h8 k. O: M, s$ D
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
3 L( J/ j1 F2 L% u" ^0 @ return;
2 r4 M# g {, y0 H9 c0 ] }" k- l+ G: k2 a( s: B
#ifdef __PARTY_FIND
" J) _* i0 P, X6 p5 Y if( bPartyFind )# W) b5 M: T" W! m
{
; ~* V3 J& E) \8 @" S) ~. t SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
9 Y* P& N0 j& p2 \5 b. V( q }else* c3 e+ P2 |4 @$ a n9 y
{
7 F( y/ r& c; u$ b; @' `$ b g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
. I$ @8 m( _' p5 y8 M4 q9 T( m6 a g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: W" D! o& f+ V* g3 _" x g_WndMng.m_pWndPartyConfirm->Initialize();
) X; \! [ [! z: `' @, @4 { }$ s: |2 g: _ ]. h
#else
$ R* ]! _3 G" ~ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
2 ^! W8 [% @( I2 u7 C5 I. R g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
) F5 @2 e+ f' h" f5 r; b% f* V" r g_WndMng.m_pWndPartyConfirm->Initialize();2 _- ^3 c5 J+ `! j
#endif //__PARTY_FIND
) w) f& Q5 G M7 L U6 e2 p% e}
( s! D4 }' g$ F: _( ]* k) z
" e; t, y: |: {6 v( I代码:
, N" P% \8 P s% u4 t5 j' }' n#ifdef __PARTY_FIND2 U6 r; W0 v8 Q7 G3 l1 p
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )! V! P0 F( M& s; S1 J9 y1 f i
{% Z6 Y- p Z$ P7 O, I5 `4 e3 C
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
: _ ?6 |9 e( X) w2 w ar << idLeader << idParty << bAllow;
' z3 s+ K6 H1 F, J/ B2 u SEND( ar, this, DPID_SERVERPLAYER );4 Z3 a3 s. e4 B$ e' V
) e3 H7 x9 v7 ^0 r9 }" @}! f% y) ~# Y* k/ y# \2 W; f
void CDPClient::OnPartyAllowJoin( CAr & ar )
9 W/ [! L) S ]8 I1 T! p; Q{" W: W5 j: A: j
ar >> g_Party.m_bAllowEnter;
) o5 I4 Z8 m8 L" o}
2 Q6 C% F; G; E3 |2 b- B, M# W x#endif //__PARTY_FIND
! I4 v' A1 w, X/ s; r* hCode:7 Q: e9 h9 `# C8 P, o% ]) Q
#ifdef __PARTY_FIND' j, I$ Y- ]' w/ z8 {. q! w! s
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
/ U2 b3 o, P: @8 ]#endif: K# b. W* H( f/ w a7 ~/ [+ L
* Q. H1 I$ E) z: m2 g+ u2 pparty.cpp:
" K1 n' p6 U4 Y代码:% ~, g, z. S h4 Y: g; m' e
CParty::CParty()
9 R- h O u/ q6 M{; Q7 C# N+ g) d H3 ~% D# J
m_uPartyId = 0;
0 g( f+ Q9 w& j& \9 [ m_nSizeofMember = 0;, g3 f/ [& [) T" f0 H) Q7 A
memset( m_sParty, 0, sizeof(m_sParty) ); M. y6 f0 A1 n4 f, [3 V
m_nLevel = 1;
6 C5 j- @2 |8 r' L m_nExp = m_nPoint = 0;* \! ~' d& R: z4 p2 l
m_nTroupsShareExp = m_nTroupeShareItem = 0;! H2 X& \3 h+ {
m_nKindTroup = 0; // ????
) j) Z3 o! e; y1 Z m_nReferens = 0;
8 u, i, X1 r( M- Z9 [6 Z( A+ y) D m_nGetItemPlayerId = 0;& ~% g H1 {. c' i `- |
#ifdef __PARTY_FIND6 Z3 R2 C2 F- L# ?6 D; d6 }0 ]
m_bAllowEnter = TRUE;6 P6 f& R" a- Q0 s, W
#endif //__PARTY_FIND
+ T( H: w" G5 X7 l( R! `0 F for( int i = 0 ; i < MAX_PARTYMODE ; i++ )/ F7 g2 c" ^' a; ^. \" T* A: w" \$ g
{
: K" y5 D$ P/ C6 N1 t( @6 O: \ m_nModeTime[i] = 0;
4 n- z7 n+ v) r4 M5 p. X }
+ e( ^. {* J1 q m_idDuelParty = 0;
& g4 q5 Q9 P' X#ifdef __WORLDSERVER
* l3 j' ^7 m3 x& F m_dwWorldId = 0;0 s3 Z6 k2 u0 {' }# C; W. W
#endif // __WORLDSERVER8 h9 s. u) V) C& K* O* L9 z
}* `% f' {% a& e0 y5 M
代码:
# z! S$ z# E3 Z) ] gvoid CParty::InitParty()' N/ @, B3 D4 v E% e$ \
{
7 [$ }3 ]/ I$ ~9 k m_uPartyId = 0;4 U+ T7 m* f# L
m_nSizeofMember = 0;
1 m3 [2 j z7 G memset( m_sParty, 0, sizeof(m_sParty) );
3 p0 D' p! G- ?; J8 Q8 E# @ m_nLevel = 1; u$ m$ _) l8 W9 c0 @
m_nExp = m_nPoint = 0;
: {% r. \5 R& A; F1 T m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 M! Y1 B; s! p* G$ B m_nKindTroup = 0; // ????; l9 L( j. e" u7 U9 ?
m_nReferens = 0;
3 K. ^1 _ q$ P* Z: F#ifdef __PARTY_FIND
m% Y% @1 g3 ^3 W m_bAllowEnter = TRUE;
7 s/ D! l# s/ v3 G3 B/ `3 j) K#endif //__PARTY_FIND v! `) U! L# x- p' s
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )) s9 j3 R$ q9 \9 i9 \
{+ e2 m; i2 K1 u% t; k
m_aMember[i].m_uPlayerId = 0;$ X7 D, f5 [% Q: B
m_aMember[i].m_tTime = CTime::GetCurrentTime();! C& R! A' A' S. f$ E/ m( O
m_aMember[i].m_bRemove = FALSE;
- l6 p7 a2 T% D" y1 ^#if __VER < 11 // __SYS_PLAYER_DATA/ `2 J3 \$ f' J& X& B
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;( g/ I2 i Z, y, b+ U
m_aMember[i].m_szName[0] = '\0';5 L9 z( m) }- I5 l/ }0 \5 d' _7 ?
#endif // __SYS_PLAYER_DATA
; {9 }9 Q& G; q }: F6 Q4 C+ G7 k4 j0 N
}8 B& G% q# k; f5 ?1 i
代码:
8 @4 m' n) q: M* \3 P#ifdef __PARTY_FIND1 O6 {& q6 q/ G( d+ j( A
CParty* CPartyMng::GetPartyFree()
* V# g& A9 u* s; D{
5 ?7 T5 Y7 [0 ^7 e( S' ? CParty* pParty, *pPartyTmp = NULL;
8 S9 Z i: \' D3 R if( !m_2PartyPtr.begin()->second )
2 ? H, k$ y: ^5 B0 f return NULL;
- G4 {) ^$ C$ W, e) d$ I# F6 I BOOL bRan = FALSE;
4 B; Y. p- n; o* y DWORD dwRand = 0;2 j' u8 c8 t3 z2 |; H
if( m_2PartyPtr.end()->first >= 1 )
# B& y9 n+ I4 E3 e! l DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
5 K2 G2 X9 x$ w, _: K& w0 f/ W! k6 V
9 F' l* J+ [; W. }6 _ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ), R& d; X6 b8 _( N1 ] h- Z& N
{" B) P+ }+ _1 W# t
pParty = (CParty*)i->second;
/ F+ e4 D4 f6 V! a7 T* J if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
* X8 U' D0 {- x. k {
& F4 B+ g: b0 |( i. y& V' }! v& R$ i$ v if( i->first > dwRand )
4 s# M: z: h& W% T( T$ @ return pParty;2 `+ w- f' E; m1 P$ @ j
else
7 R: V$ t& q0 ^ pPartyTmp = pParty;% {8 H" j0 E' g( h
}" C: n- H! ]4 G, s, W* r
}/ N+ T+ `* T( P$ _ Y6 ]
return pPartyTmp;% ~, x9 |$ \0 u9 ~* q: C0 ?3 a h
}
) U2 _- y# U7 t& J$ r) {" b#endif //__PARTY_FIND
4 P( e# N0 X& z+ i) f, B
J" m3 W. G5 b+ c2 DDPSrvr.cpp:
% \6 x% i7 h1 C代码:7 H! h4 J8 _, F. K$ m
#ifdef __PARTY_FIND
! P3 z6 E/ x4 U zvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )4 Z( }5 o4 ^6 z; l* g+ o2 q
{% S5 K& D9 D7 r, @# J
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 M* M _2 S X3 e2 D0 E if( IsValidObj( pUser ) )0 k3 K# i2 H4 k- |# t3 P
{1 L& _6 A1 O8 P% ~) [2 L
u_long idLeader, idParty;
$ ]! v- \7 ~& ~8 I BOOL bAllow;
2 e9 ^ i6 p: X4 @6 j a; { ar >> idLeader >> idParty >> bAllow;
/ v; G/ Y1 Y6 Y7 G; L q: q1 s if( idLeader != pUser->m_idPlayer )
" Z5 m4 p& M. r* j- Q4 e5 A( y return;: C2 ]3 }' b9 V/ V
CParty *pParty = g_PartyMng.GetParty( idParty );
% ^! ~- w* G) N& g! Y- L1 } if( pParty && pParty->IsLeader( idLeader ) )# ?" b$ g- Y9 s% j
pParty->m_bAllowEnter = bAllow;
8 S: t0 r- \ h, d0 y else* g2 Y& d$ H i2 N0 j" U( I
return;
d: N, W8 U |: v% ]; p
) `" P/ @4 P8 b4 P) U; Q CUser *pMember;& w/ q# C, G4 Q a
for( int i = 0; i < pParty->m_nSizeofMember; i++ )% E$ b5 O. }) a- v, V" T0 o
{3 B6 \+ R0 i5 R
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
* J& C6 f+ }2 S- ?" m) W" X if( IsValidObj( (CObj*)pMember ) )1 n/ o; t/ I4 Q% ~4 ~& K1 O ]
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );9 o6 G" r4 F3 H5 v' f( ]
}
l0 }# J* L+ n: ` }3 n3 f) a9 {% ^ E% ^' Y
}+ ]/ {7 L7 d: B& ?
#endif //__PARTY_FIND1 @: ?7 H5 ^* I( Q/ n
' k: x; R1 ~ ]8 k代码:
' ]; z) T- a3 ]2 f$ t( s#ifdef __PARTY_FIND
; {/ {' [8 p3 g5 t' } ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );2 V7 l( J8 q8 y2 ]6 }
#endif //__PARTY_FIND7 O' j' {! V/ D8 @3 i
4 ]) M {. ]+ }: E; P; [3 p6 ~# w& F
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ): p# p% r8 k# c/ B
{2 E1 k! F0 L i7 }& V2 N9 J
u_long uLeaderid, uMemberid;: R4 {' r2 U8 F7 d, z
BOOL bTroup;5 d3 N7 F. n7 p
ar >> uLeaderid >> uMemberid;$ c7 } c8 |" w
ar >> bTroup;9 S6 F8 c, [8 E E" `
4 D2 W5 W9 x1 [$ |8 N f$ t
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );: B1 m) ]+ |* F3 z' K6 U
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )% _; u) |; _) y: M/ P
#ifdef __PARTY_FIND# |. [! N& p9 p3 d( ^
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
& O9 K6 Y1 q0 s( \/ d#else( ]9 F! i, }- v! m
InviteParty( uLeaderid, uMemberid, bTroup );
' p0 C3 Z/ N0 V#endif //__PARTY_FIND' @( H. v6 `6 y3 N& Y( Z1 x
}3 f; T2 c, o5 V( T: L1 k
) S( j% k; q! c& c代码:
2 E! |1 s7 I# F7 y#ifdef __PARTY_FIND; S3 v+ F9 S6 q' w: f
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
3 s- E2 O! @2 {4 c$ `0 `7 x: a#else9 K/ i7 }) I2 j2 ], l
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
) o. \' d r- A# n0 u h8 B#endif //__PARTY_FIND
/ j$ C! q% y3 i0 `- F8 y# C" |1 F- ?{& y/ N0 P. c3 N
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
) F6 D& s" }: r$ U CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
4 Q9 O& |9 l+ Z$ k$ f) b% w" Z4 X
. q% i4 N6 K- Z if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
0 c- ~. |: o' C {) Z B8 J( x, q& ]2 I
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
9 J8 J. `. ^: M; c- ? {4 G0 d% x9 \9 h
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )! V* |5 e3 r, T0 d3 T
{; l q2 F$ V0 M! u
pLeaderUser->AddText("没有足够的权限。");
! U/ o/ w2 s A& {8 t pUser->AddText("没有足够的权限。");
$ m8 u5 S; ^$ l0 R return;, T7 U/ N9 A) ^ ~
}
5 r# i& m; N1 b }
( v2 t4 ^0 H8 ?: b // ???? ? ??? ?? ????.
6 L6 ?, ]4 a: x6 D CWorld* pWorld = pUser->GetWorld();
) E8 ?8 b+ O/ p if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )/ c/ Y0 [9 d& b! E' m! ^
{
: h' l8 d/ D0 \" [ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );* b1 N8 F( q L- b9 c
return;
8 x8 T6 @5 n n: n }
) T; n. ]* [0 j1 W7 ~#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 W! |) S( s1 w" }3 Q! \* y if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
1 J, Z2 @- X- L {
( J& s" q( e, r* z4 s7 e pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 x( G/ `+ F4 P return;
5 c/ b ` T$ V7 m }8 Q$ Z# G S4 s4 i/ W9 `! t
#endif // __GUILD_COMBAT_1TO1( h- Q+ A. [ f' U0 z+ p
4 k7 @% K$ ^& X3 _; \$ O
#if __VER >= 8 // 8? ?? 061226 ma# P* m% {/ o& r. w. H9 E3 _
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )* J2 ^4 ~1 T8 x7 o8 B
{4 U6 ?( B; o6 c7 b8 v! m4 D
return;
+ a1 a' n% G* I( \ }
& a9 e2 P+ |8 T#endif // __VER >= 8 // 8? ?? 061226 ma
' h9 g) Y1 j+ Y! g# w . M. M |! b, W+ t7 c( h
if( pLeaderUser->m_nDuel == 2 )
; [1 B) r9 W7 f { & ^1 B! X( `* r) b+ ]
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
# N y7 I2 V6 r) L5 p* Y }
, _% a8 e: N4 {0 ^! \2 R4 w1 q# K else
Q$ c0 m9 a& M. h3 ?9 }8 w {
, G$ w/ j5 h) R& u: r8 L if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???) `9 c' ?+ Y8 L4 F
{
% l$ D' J5 z I5 f; v pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );: [0 a& k* q/ q7 U8 y
}7 k' e! G2 f+ I- _6 ~1 y5 I
else3 e& z8 B; R5 k$ P: v1 \, S
{- `' `) w3 D# p4 x' \
if( pUser->IsAttackMode() )
4 c/ o& ^5 U$ i pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- `6 A- e6 h* A3 d8 ~: z4 O
else
0 C' w# B* D) f. a#ifdef __PARTY_FIND
0 p( Z4 g: {6 P7 r0 F) z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );5 ~& |8 A% j6 s; y
#else
1 J4 B# n' B X pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 z9 \% C; y% [7 O#endif //__PARTY_FIND
3 `* J, b- U1 z% O: {) H }
. g9 J; r9 z. e7 h# M }5 j* ^' ]/ |! w( q
}. L0 k( Y4 {" I% W) U4 d+ E" l2 H3 ^
else
+ [3 l5 f+ u% }5 C T& m0 l& Y {
) a& v5 P" t2 p. H if( IsValidObj( pLeaderUser ) )
: ?% @ W" ?4 }5 W pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );' _) Q1 t( c7 T% l* x- v( L8 \
}+ X! R& E1 O3 D9 |
}( {( f$ p# |" `8 M7 V3 s
; X4 J, w9 x! j4 ~7 j& Y jUser.cpp:) i& w- j* O# H1 M* g8 i- r, b+ b% @- s
代码:
) P' j- r# B! A#ifdef __PARTY_FIND
0 a: o5 J) D$ }( f) }4 Y# evoid CUser::AddPartyAllowJoin( BOOL bAllow )4 @8 i8 ~0 ?9 x) D& n0 h& d
{: l; h( \. ~5 U2 h! }
if( IsDelete() ) return;! ` J5 s( N$ V0 N
% p, e- v1 Y% z3 z: I( T! x) A& Q
m_Snapshot.cb++;
1 z; s+ W8 p. h4 @ m_Snapshot.ar << GetId();- |; L: z/ G% b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
/ E* C. I1 q* ~ x" k m_Snapshot.ar << bAllow;
+ _- k2 G9 n6 `, a}1 i- f0 g$ K3 ?, p" R4 l
#endif //__PARTY_FIND+ q R; n6 Z' d/ T
7 r; m( b4 i% o) Z0 h% |代码:4 [: [6 \5 s' ^. C$ a
#ifdef __PARTY_FIND3 b8 N( S$ L, g: n% ]
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
9 m/ g& A" E3 |, j& e6 f#else
! Y+ ^% C2 ?" c# x5 j' b7 |void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
4 A% ?- S! |6 P8 e% n- n, o( L1 i#endif //__PARTY_FIND9 E& e8 |5 A: S3 n& z8 V5 u
{
2 g7 R, B2 q4 c$ X) I if( IsDelete() ) return;, [2 [& z/ P4 l: W8 i
- L( w# S/ E/ P
m_Snapshot.cb++;+ e2 ]+ x+ Q: e) b
m_Snapshot.ar << GetId();
4 @- }6 w2 t L m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
/ J: X2 |3 M1 C) B" |- ` m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
6 g$ _( H/ n! w5 d4 q/ | m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
_* S6 B, q' r- T* `# Q m_Snapshot.ar.WriteString( pLeader->m_szName );
9 J; a0 O+ H2 i' J9 g m_Snapshot.ar << bTroup0 W8 X" W) U) x2 s
#ifdef __PARTY_FIND f+ ]1 h: ^; {) m2 ~) F& F# h
<< bPartyFind, ]7 [# n9 z# l$ W; q
#endif //__PARTY_FIND2 r) a! g% K i0 l$ Y" X' ~
;+ c( F$ ]! w$ T+ e9 @' v- z
5 A% u6 U! e+ S) f6 h% e3 A
}' T" \+ G8 D. J: P# O
; x, X( M" S& X/ s* N( Y
DPSrvr.h(公共范围PLS)
- N: o% \+ f- R代码:9 p& f0 P3 ]0 y) I6 R, @2 |
#ifdef __PARTY_FIND
4 {1 r7 v! }. \1 R' E* l% j void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
, m3 ]2 A( e }9 C+ S$ P#else
f Y' p8 A) G void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );) N" u! t6 A$ F9 G) e0 I' O1 E2 m
#endif //__PARTY_FIND
) u$ @- S* F( y$ w9 g6 I! x! D) y; C1 I2 K, k% Q
代码:
- j2 n* F; b1 x! a1 ?- O#ifdef __PARTY_FIND, Y: k, K) B c& }1 R& o
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 F7 H) p& l- C( n* K0 I1 \. `2 r#endif //__PARTY_FIND
L6 j) H& q2 P" @+ }6 _# _1 ?+ }' m" B0 U6 l7 l. E) N" G% m+ p( B* @0 ?
User.h(以及):6 f. X Y; g1 y# i# v. q* F7 ]
代码:
- }. s( ~+ q3 j* d) B. A2 Z#ifdef __PARTY_FIND
' B6 W% t; u. r/ Q& B void AddPartyAllowJoin( BOOL bAllow );
. u, ~$ g+ y4 k/ z4 ]4 Z, j void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );: E" `" z2 m' J. Q7 O0 u; e
#else' Y, F$ r4 R* b9 T
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
2 M o. z- ?( T( v. f+ S#endif //__PARTY_FIND; f& x7 Q& u# A/ X! w% F2 q) q
" i, t! b. \1 P5 S
party.h:
X' ^9 {* n( i4 }0 U( [代码:. v3 B+ q, `& ]' b+ R/ Y1 a* n
#ifdef __PARTY_FIND7 }+ y9 n& Q& Z. F
BOOL m_bAllowEnter;
0 K- b& b! N+ C. `+ T# e% T#endif
' W H! [$ e( ?! W3 X: ?0 Y4 N. J/ J
代码:
8 X R* W2 C* H& D4 k#ifdef __PARTY_FIND* U/ R0 ~. i9 I- Q2 W" T
CParty* GetPartyFree();5 Q( O: {6 P* S& D0 T5 |+ ^; V
#endif- A; L" A; ?2 }# x0 h1 ~) w
9 d3 p( N- |; G# DWndParty.cpp:$ v o; W" D) q% ]8 H& Q& B5 `
OnChildNotify:
+ x" F* k' H3 ]! s7 k _/ {; P5 K! U代码:
3 Q9 C, i6 j0 q6 c& t#ifdef __PARTY_FIND2 k& u( J3 M6 U* U
else if( nID == WIDC_CHECK1 )
7 L# ~0 G) V# c( [& f {( [5 r1 {5 R0 p( z! G8 j
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' }2 J7 e2 x, P) t% y" V- V {3 H9 E+ H- d; `
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );+ i. D4 Z6 V" P+ Y! r
g_Party.m_bAllowEnter = !chk->GetCheck();; A8 U; e1 W; W. [* t
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );- b9 u5 e# c# j4 W: x
}
2 q9 c" I0 p3 t t) ~- K }- B- R% x a( R% m& Q
#endif //__PARTY_FIND
0 O9 y8 D' ]0 r9 {6 m8 f [" k A' q1 J! ~ M( I/ L3 b4 m+ ]: ]
代码:
. {, o( x+ j; K( V8 WOnDraw中:
" ~0 j5 L1 t& h J* X6 G0 c& l代码:& ~' f9 v3 O2 B$ O- n! V
#ifdef __PARTY_FIND. W! A1 v" o O) N% [
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& q$ q9 \4 x" l$ \ y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 W+ T9 \! G# n: T1 |
chk->EnableWindow( TRUE );
& @* Z% G) ?) v) p4 u3 h else
0 J1 N$ v3 q# }/ m$ l chk->EnableWindow( FALSE );
2 Y+ k; f3 l! g3 g! @ chk->SetCheck( !g_Party.m_bAllowEnter );, u( M/ C# Y! S+ B. `6 v
#endif
; J9 I* f( L/ i/ ^" l8 R/ I, f5 K" o: T2 w2 j7 a- O0 m
DPClient.h(public):
q) O) t0 b; a- z. W/ U2 b2 `代码:
_1 z; q# a- @' n4 D#ifdef __PARTY_FIND+ k/ m+ P+ n0 g9 V7 I
void OnPartyAllowJoin( CAr& ar );) ?# ~, p! V+ n+ n5 y7 U0 Q" D
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- }5 _$ P1 A7 ^0 p+ J7 _- y. C#endif //__PARTY_FIND) T; M w% c) ], q9 ~- z3 R: h
7 `' S% R2 I4 ]! s8 n# Q
$ s. j S( U& h4 jWERS hinbekommt没有,请让赫克的权利。
# ]/ t/ G# X) Q3 a5 j% I6 \不支持左右,所以难不...6 S- J1 Q" }# L4 b p
党k的Windows NT甚至编辑它自己。0 x. w# g) \- D6 D$ R
包也,因为我不erschreiben进一步如果我你的。0 j: o& M# ~/ E1 Z2 P( E: ]0 I. U
由于缺少Quantité k n个代码是什么升工程前。1 j( w- r, \6 M1 u! w
如果是这样的。请发表。
; A! W( f0 Q6 W% z- i$ O4 @到目前为止,Pumbaaa
$ \4 {7 k \, n0 l . I p+ I1 r+ }5 L
1 |+ o: n6 }+ d+ [- Y8 i
MsgHdr.h
9 C3 J* f, \7 M: j# ~9 L#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
0 d) l' X$ b$ t* i/ O#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
- p# f9 \9 \ c. }. T# H/ C1 U6 C3 A0 m, R7 M- p
+ D* }8 Q4 c) g8 l# a/ E/ ]9 V
% r! g9 k z: y8 D' b H U, v |
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