|
|
对于那些谁需要它 - 谷歌缓存FTW。 :! ?; V( j- M* }2 O- V4 D T
如果我鼓掌纯粹是我复制错误时,D
4 C" V- c' s3 W+ u积分当然Pumbaaa。5 K8 S; u l, M
( i( L& ?0 t6 t9 aFuncTextCmd.cpp:
9 y4 l- O9 h8 f x
2 W; w1 v( U! l& q* n6 a {代码:
$ B2 u0 m1 i# |# L( @: G4 y#ifdef __PARTY_FIND* L4 I) R+ m' A( j1 E
BOOL TextCmd_getparty( CScanner& scanner )( m& F1 I9 S$ ~" t3 f. O8 y0 e
{1 p8 F$ q# g6 I3 P
#ifdef __WORLDSERVER
) z2 R" F7 \: _0 d; h9 N/ I' K% ^ CUser *pUser = (CUser*)scanner.dwValue;3 D7 w2 W/ M- i4 p, `8 I
if( pUser->m_idparty > 0 )) e2 |' Z2 ~5 k- \7 s8 S0 ^( j
{
~9 [7 {. A! I3 |7 f* e; H: z pUser->AddText( "你已经加入一个公会。" );1 n0 L1 N/ U1 m
return TRUE;# C+ T! R4 h0 i6 d" B# a+ N7 M; k
}
# O& g6 L) ~' A: a3 @0 h CParty *pParty;) m% f m" b. Z) j# J( e
pParty = g_PartyMng.GetPartyFree();
' s: X' D% m/ v, Z9 | _: N if( pParty )
0 b- U+ S( T1 @& q ^; m {
# X' B4 ?1 k8 n) o g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
# N$ N: m- {0 \/ n; v; R. d; [2 g }else0 j9 M6 Y5 M5 q, s+ k* a( @
{+ S" n/ M; h: F- _
pUser->AddText( "抱歉,这里没有任何一个公会。" );
7 S% R$ I2 T' N }
1 C4 f: u* Y5 R7 d9 p7 F#endif `; x2 T" }1 _& G* U
return TRUE;
/ X; ]1 y7 _3 n# H}7 o1 R- K. [! s$ K9 g" u s& @2 ^' U/ ^0 @
#endif //__PARTY_FIND
3 {# F7 Z' g, W4 d5 N9 m# q
/ e4 i0 Y9 P5 O; h' u1 u; G r代码:
( r3 F' O" B* CBOOL TextCmd_PartyInvite( CScanner& scanner )
@: h4 H7 |5 Q* W2 ^{
8 x$ l" U) s* I2 Y#ifdef __WORLDSERVER3 b' ~0 ^. s& b6 A; \
CUser* pUser = (CUser*)scanner.dwValue;
; Y- A; g7 M* i5 z( S MoverProp* pMoverProp = NULL;' F* B3 L4 B0 o U* q2 [
scanner.GetToken();& ~+ Y& G0 ?5 e% M8 B: X
#if __VER >= 11 // __SYS_PLAYER_DATA I, ~+ I* k- P: A. X3 P0 [) O @
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );+ G% H$ `7 ]. `: q7 R3 V3 ]
#else // __SYS_PLAYER_DATA1 ~6 F3 e( O. C" [0 p# r$ X+ y4 a8 o
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
9 K% E6 G8 d: ?$ [8 L$ k7 E' \3 `#endif // __SYS_PLAYER_DATA: a$ n8 J0 ]3 R6 z4 v) N8 [# `
if( 0 < uidPlayer )
& \3 N+ S$ {9 {# V6 C' e- m {
: _) w0 j! |' u8 O% ` CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); P7 x4 U4 y% T. L' R
if( IsValidObj( pUser2 ) ) z% _6 N1 p4 ~' ^
#ifdef __PARTY_FIND
( f, _/ G/ \/ x, e& W5 \" O g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );, O5 o- V, K" y( r
#else
G( x4 f. E* R# k; |" Y: b8 K g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );4 l4 q% W- O4 W0 T/ w( j
#endif //__PARTY_FIND9 b; ?# r4 u6 c p2 s
else
7 @* E; b1 v2 s! s$ m+ x/ N+ S5 ] pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
! i) E% ]2 E9 n }
- M$ Z% h& c( G% Z else$ y7 I" Y# f/ w& h" ^0 q9 i* W$ H6 X
{
; \8 e: U5 e# h3 e% R% U pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
, U; L' H" P L, `. g }
: r: w3 l: }5 L: k( H- i H/ }#endif // __WORLDSERVER
: g5 Q f5 T0 U4 \( [: x: d0 @' ?1 s: a
return TRUE;
7 r# S" I4 M' G4 i3 Y}/ r- J7 W" V8 g' P9 e0 B
) ]5 w$ P: L. Z& k代码:
0 X: y" n1 f; V# ]2 [#ifdef __PARTY_FIND" m9 U/ Q1 f! \" p q4 L+ g
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )9 Z: q' f- o4 p
#endif //__PARTY_FIND2 ? @( U3 j" a" X/ h
DPClient.cpp;: w1 h2 o1 a l( B$ a! c$ L
Code:1 b" O N0 c8 ?* ?; p" C
void CDPClient::OnPartyRequest( CAr & ar )& j; g" A- G' C# P8 @
{
! D- X5 C, S8 c J2 r: t& H2 [1 X u_long uLeader, uMember;/ t1 [$ X* a7 i0 @: x
7 w! q! I: q% `+ `2 u
BOOL bTroup5 [5 u" |- x; B9 _
#ifdef __PARTY_FIND: D; t0 Z) i) I7 G+ E6 K r. }% U4 j
, bPartyFind
k( X, @* A! H#endif// __PARTY_FIND% ~$ g, X% o# i6 q8 [8 p' W
;# w* }' G9 ^5 {) \; F* [. T8 J! y
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
1 A$ P* D* Y. o# ] BYTE byLeaderSex, byMemberSex;
8 y9 N6 {4 |: w char szLeaderName[MAX_PLAYER] = {0,};
+ [/ N9 | U5 D8 x. o" b- ]7 g ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;1 M* ~0 b; p; e& L# r! E; @0 C- e: b
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;9 M1 F% o' D1 L9 p
ar.ReadString( szLeaderName, MAX_PLAYER );
( G, d; w0 T6 n0 |3 e ar >> bTroup
" t& H3 |8 b+ m3 B#ifdef __PARTY_FIND
: V& @& J- D3 G" ?6 L >> bPartyFind+ F( u+ w% k" z6 S* y; Q' Y0 [2 A
#endif //__PARTY_FIND
1 A$ c# |& Y# V6 i( C0 x ;! ^, Y7 a/ l3 c u2 R" `5 @
V: f/ {4 K4 |+ ? if( g_Option.m_bParty == FALSE )
$ \5 V' T4 _- {" m2 y# p$ b7 n* k c {
* @( p) ]7 l. |: s; k; i$ t SendPartyMemberCancle( uLeader, uMember, 3 );
1 B% C9 O9 b- P return;+ | x e% C6 O* o
}
; x7 g8 [1 J: O3 h
+ ^5 c9 }; M: i#ifdef __S_SERVER_UNIFY7 j" v' O' @$ Q: H
if( g_WndMng.m_bAllAction == FALSE )
' x9 ~6 q6 l' o+ z0 V/ j- c. n return;
$ F3 I; |3 C7 A3 C9 m. t+ N& P#endif // __S_SERVER_UNIFY
& X& v: b- D) r$ L+ I$ K1 g0 z, x' ~- b% q t
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );! l. P2 ~2 {5 V! x$ R
- Y3 m7 I2 g1 @2 q
if( pWndBaseBuf )
7 E9 N" X1 Y/ M3 m6 L {
# Q/ D, `( ~+ Z4 p- U8 Q SendBlock( 7, g_pPlayer->GetName(), szLeaderName );3 [, |* p, q+ b& ?! Z
return;
6 K" k1 y' A$ |. l6 v1 ^ }
- u3 y5 j0 I3 [9 z2 O1 Q#ifdef __PARTY_FIND' r2 e9 M3 m3 P/ d3 d5 h+ m$ s
if( bPartyFind ), Q+ ^/ \- J# f
{
5 k1 A4 e+ w% n SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
+ Z2 a+ |. U) I }else
1 M; X6 b6 ~) x0 ]% Z {
$ L: M$ k; p8 ?# e- C g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% F3 b; U9 D! s; W; T: R. x# E
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );& G& t& @. E; x3 z% c* J" {1 F
g_WndMng.m_pWndPartyConfirm->Initialize();
+ f4 F- ^# y `9 ]' \ }# F9 h' |5 a6 L3 {
#else: }6 i8 k2 [) t! s0 U, ]
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
% u/ S o6 Z4 u6 J9 j; V' l! r g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 r/ @ b1 p' Y7 {# N4 e y g_WndMng.m_pWndPartyConfirm->Initialize();1 F- u1 y3 g) b5 }5 R$ B4 c
#endif //__PARTY_FIND; G; E0 T5 [' \" h9 d+ ~1 j
}, o/ ~$ D# ]# B+ R
2 W% V. v* O- [% K5 i0 @9 ?代码:
9 S0 @# z/ N. h+ V3 n; n#ifdef __PARTY_FIND# R) t- ^- j: f) b) W
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )$ E& F' o/ b% q( H& @; C
{7 Q4 O/ g9 A, s. z
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );) Z2 i: [5 B3 c! ~$ m2 @
ar << idLeader << idParty << bAllow;
, H3 B/ R& O& _2 N$ l' T2 A& O8 ] SEND( ar, this, DPID_SERVERPLAYER );
) x7 e) L+ V8 ^; i, y/ ~' q. l3 v3 I7 M/ M7 C: m; e& V8 P3 d
}
+ j$ d4 ?) N+ S! ~% b" R1 L: hvoid CDPClient::OnPartyAllowJoin( CAr & ar ) s# h5 ` [+ B# Z8 o
{5 e( J$ n% A6 b. g4 R! e
ar >> g_Party.m_bAllowEnter;
v2 q8 {/ w2 `$ w}
7 Q# R. v- P& \7 k#endif //__PARTY_FIND: Z% B" K/ }) H" ^8 W9 _4 W
Code:7 U$ C) S" m2 b. O+ Y
#ifdef __PARTY_FIND
8 g/ Y6 C. ^' j3 @$ e case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
( a \" M/ Z6 G0 \( Z#endif0 M% o; B2 U4 e% S1 y- E
3 H1 l1 ^7 I. _& b7 D! ~3 p
party.cpp:" ]/ K# [/ `$ \$ R# z1 N
代码:
3 P2 u# w6 s8 P' ~8 T" kCParty::CParty()& q/ f# C& X& L# p4 W/ a
{8 R% A9 n E! t$ ^/ S" K
m_uPartyId = 0;" \/ m( e1 s) S% n
m_nSizeofMember = 0;
, K5 w; q7 e) M memset( m_sParty, 0, sizeof(m_sParty) );
+ M/ b+ ?9 N' v. z; d+ [! j m_nLevel = 1;
$ @! L: _& D' H# E m_nExp = m_nPoint = 0;
* x ?0 `# p# j- n* e+ j m_nTroupsShareExp = m_nTroupeShareItem = 0;/ T$ f# \1 b/ @; _5 Y& r
m_nKindTroup = 0; // ????
, z% j. r" N e' m: C3 l m_nReferens = 0;
: U" i6 P( ^/ n9 b) {! K m_nGetItemPlayerId = 0;+ A" w7 ?! R S g8 \9 A; [% p z
#ifdef __PARTY_FIND
+ k9 M' r' p5 M# ~4 g4 b A m_bAllowEnter = TRUE;
5 Z- W# ^/ P" i# C# i#endif //__PARTY_FIND1 C& c8 q4 Z* c* [; q% V+ ~3 V
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
7 }: ^) @* I% m+ g5 x) S* f, C5 [ {5 H/ u3 C e Q) @
m_nModeTime[i] = 0;* r0 D0 h- B$ t, C) D- E: `/ H
}' V* U3 C" v& a/ J- |% H
m_idDuelParty = 0;
0 N% z! N/ g. @; s7 B& W. x2 F#ifdef __WORLDSERVER
$ ~9 q2 A. P O [: T m_dwWorldId = 0; M' s# q. h* B' o) m, V# q9 [$ m
#endif // __WORLDSERVER: H: m) U$ ]; T0 r2 e9 g" P! Q
}- \) J3 W ]& _2 z5 p' L0 q
代码:6 J j8 H: z0 l+ v( g. ~
void CParty::InitParty()
+ v* p( `0 s7 [0 g{" ]7 O/ g) R6 I( @4 O' H
m_uPartyId = 0;; @9 G( x$ N# z: O- H
m_nSizeofMember = 0;6 w& P! G! k- k8 z$ |
memset( m_sParty, 0, sizeof(m_sParty) );
. z b' T3 X8 k- _! R m_nLevel = 1;/ ]- ~" d# H& n3 x0 E, m
m_nExp = m_nPoint = 0;' Q& Q& {$ q" f
m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 b- m9 O$ g1 k$ |' N m_nKindTroup = 0; // ????9 z( Y5 _$ R6 }* w- w
m_nReferens = 0; 9 f) z9 J1 h! x* l3 m0 V/ a
#ifdef __PARTY_FIND
( O1 I3 e6 j4 ` m_bAllowEnter = TRUE;
# I) s3 A2 j& D9 A+ L; x#endif //__PARTY_FIND
+ K( n0 p' K6 V for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )0 u2 B% ?1 x) r0 b
{
& y! b& O; b; A* T" f/ G m_aMember[i].m_uPlayerId = 0;
- v5 l) B1 @+ T9 ^. A m_aMember[i].m_tTime = CTime::GetCurrentTime();6 V3 Q( ?( ?9 T5 b, f; Z& u
m_aMember[i].m_bRemove = FALSE;. K ~ p' |3 I
#if __VER < 11 // __SYS_PLAYER_DATA
7 c6 o( m& w; |3 c. t% q8 M m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;; H8 X0 |/ m2 e& ]% f1 O
m_aMember[i].m_szName[0] = '\0';0 J7 o2 }+ V0 Z* v7 H# x
#endif // __SYS_PLAYER_DATA3 U1 j5 o$ u0 E, b
}
7 o; N$ J9 K3 d1 K3 P}* g2 a, a" q1 x
代码:! Z, Z9 ]2 u; l* p* y
#ifdef __PARTY_FIND
: I, m3 q4 p/ T2 d. cCParty* CPartyMng::GetPartyFree()1 W+ S G, k A' g) X9 \% g' J
{; P. `1 x+ K2 G4 B
CParty* pParty, *pPartyTmp = NULL;
0 N0 j- p4 E1 { if( !m_2PartyPtr.begin()->second ): f$ n6 m# G) _2 \
return NULL;2 `/ F+ q, O ]! O" J
BOOL bRan = FALSE;
9 |3 ?) N u$ `! B3 z4 Q DWORD dwRand = 0;4 @; Q& _2 Q" V- u
if( m_2PartyPtr.end()->first >= 1 )
- j) W5 [9 \& G& R# V DWORD dwRand = xRandom( m_2PartyPtr.end()->first );- t% H& D6 ~, } Y4 Y& J
3 {: q: @5 Y: s2 `3 D7 W for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
- [) Z& q* \6 o. `, a {- Z K! F% a* c; ^ a/ L4 c
pParty = (CParty*)i->second;
. U) q6 H M" `% m0 m4 E if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )7 T5 O2 s* `# u9 k! ]! [7 q+ j
{, i1 p4 ^" h6 U
if( i->first > dwRand )
) u1 m1 k# g: F return pParty; \( l* r, S' V. t! T0 L" p
else* \+ }& v. N5 o, a& `0 I! M0 e
pPartyTmp = pParty;
: `9 I0 g: b& F( h$ }! w }
0 S2 ]! }9 l2 f- x) u3 ]) w }
/ X' Q* `. ^; R6 Q) r F2 g) s return pPartyTmp;
9 u" A2 i- _% @1 E8 }" Q}% l0 e% `+ p$ {* H2 D: l
#endif //__PARTY_FIND; q6 P% |- j8 Y' T4 H
9 D3 t# E# f' E3 ^
DPSrvr.cpp:- w6 |1 L( j+ Q, @% k
代码:
" C4 G `& L) K9 m4 n$ f+ E& G( @#ifdef __PARTY_FIND: m3 q% h2 e4 M9 r/ a% P
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ), ]4 \1 J0 W; _9 {& Q
{8 F1 P1 E4 X b! ~/ G( Z0 V) V
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 T& Z D' _$ l: F9 Y if( IsValidObj( pUser ) )
% _7 Y0 S C+ X+ b9 y0 |( f3 [ {
4 f6 i0 {! X" | u_long idLeader, idParty;
+ f- g) U- j( ?. T& |$ Z BOOL bAllow;
& g8 q' Y# p l' _8 J: ~. K" \; ? s ar >> idLeader >> idParty >> bAllow;' g! h9 f; l6 ]
if( idLeader != pUser->m_idPlayer )
K9 A# t+ z- D9 Z$ I, @ return;5 u* T) y# Q6 U' u
CParty *pParty = g_PartyMng.GetParty( idParty );
- g0 w3 o' a- ^- A O; Y& i( ]( s if( pParty && pParty->IsLeader( idLeader ) )4 ^. l" c5 [! t0 W
pParty->m_bAllowEnter = bAllow;2 E* @; C8 o" m- w: ]* P3 L
else
F' E E/ J, l2 t return;% n% f- E6 V: p. g
! B" H1 I0 J$ v
CUser *pMember;
0 }" i$ s" H" M4 b for( int i = 0; i < pParty->m_nSizeofMember; i++ ). J, d9 |% n* A8 T( n4 `
{0 F, ?0 O3 H ?& v) q
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
+ K6 O2 n! s9 U" d if( IsValidObj( (CObj*)pMember ) )7 Y2 r) S* p7 b& u3 \
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
% X1 \1 D7 W1 W% ?* P }" ^0 G& h9 m4 u E: l$ G) Z
}3 K' C4 w3 n( v9 e6 r1 q) Y
}
% x, R; ], f" T+ A) z#endif //__PARTY_FIND
# Y1 e- P! S/ P5 s0 `1 X- Y( G. ?; j1 K
代码:: c- O) @3 [9 K' @* D2 t( h9 ~
#ifdef __PARTY_FIND
" Z, K$ D1 ~ i ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
r3 K0 n( s. ^; h$ ?#endif //__PARTY_FIND
3 A. R. l7 B7 d e; x5 B& P
2 a; G' c! v# W& J+ Q5 {void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ B7 m/ w; ~! ^9 m5 B$ W{
5 w: j% Q5 x9 f8 i; c2 t u_long uLeaderid, uMemberid;, o2 S- z4 ` J- s2 ]1 X& H
BOOL bTroup;
/ r8 v7 a- `. z ar >> uLeaderid >> uMemberid;5 j" J# E; U2 @8 B2 n) o% b' X. N# f" f" i
ar >> bTroup;
: b% c9 e( i! Q1 Q5 K! Y6 N8 O o& K" V3 s; J5 M+ r; \9 N, ^
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 \* ^: Y& F! k# e6 b0 N# o if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
N7 s/ _$ v1 d; J#ifdef __PARTY_FIND
, h0 }2 U& t2 I7 |# w" Q InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
4 Z$ `0 u3 ~* X4 J& k7 n#else
9 j7 S$ Q q# O' r$ r InviteParty( uLeaderid, uMemberid, bTroup );2 r* o0 P0 _) Q( M: u: z8 b/ O
#endif //__PARTY_FIND1 t7 ]. I4 l2 |/ ]' x. U5 w2 P
}% [) C4 v9 Q4 w
% H) k) a7 B% j
代码:
C: X/ B8 w6 ?7 _#ifdef __PARTY_FIND
. [5 A# n3 V7 ^- }9 F. ~9 Yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )- [5 p3 X# B' H% A2 F% k7 V1 r7 K3 I+ n
#else
' }! |: P. D5 Wvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
4 ~2 b, V: ]* B* Y: f7 G% l#endif //__PARTY_FIND
b; u# {. S+ I! }. [9 J ]) z8 N{
: M) r- @+ W) T CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );4 r$ E. K/ z* L2 Q+ B. r) S
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );- f$ t% D+ D- G5 r/ @( J
6 X7 s0 ~# U4 { if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )8 C% x0 C: l3 j/ J
{
( Q( o" F8 M9 K6 M) s: j2 E5 [9 ~ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
4 i6 A* B3 Q. H, | {
3 S; [& T! {. E! I8 z$ m if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ) K# W) a! H% n5 I* c
{
1 _- V/ u+ m. X" M) _ pLeaderUser->AddText("没有足够的权限。");
( `6 @$ R( J( _, c( K pUser->AddText("没有足够的权限。");
. {" z7 L) s( m return;
, [1 y+ |, @- ]& s' ]; I, K }9 P. E E" B2 t6 ^
}$ a/ a; F& R8 f- l
// ???? ? ??? ?? ????." e I, I8 `* e. H# f
CWorld* pWorld = pUser->GetWorld();
& C; N" I) ?; ?; M if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). z( l9 h7 z4 q) ~0 J9 _
{ " j( F% r( |! r
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; A" {3 e2 A( u9 g, X- L% c
return;
4 }6 D0 P' u+ R, `& Q7 Q( [ }1 a6 [/ E3 U: V+ v `: j
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. J$ N: S h5 y0 v$ S( u if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
V U& O3 U+ w6 e2 O5 e7 Z7 w8 I( n {
/ I) w( i- ?& ^8 ?% ` pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 O) v) K0 N1 c return; P8 ?7 [. h2 X* U) ^/ Y' u$ R; b
}
: T' F m$ @' X6 d+ v' V2 I$ m: |8 J* R ?#endif // __GUILD_COMBAT_1TO14 y/ V7 {4 f; e2 Q) j. m
$ p$ W+ B5 N% r1 j
#if __VER >= 8 // 8? ?? 061226 ma
* `1 m; P% k$ s, w if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )( ?- T( K6 D- Y8 r5 F1 x
{
, a) |" L+ B! ~6 w return;
0 U% }6 k- j6 _3 t9 H" k }
# G/ b+ y# x: E" _9 Y3 T# \; }#endif // __VER >= 8 // 8? ?? 061226 ma; @% p, M. W1 K# w/ L% |, n0 u, l
8 v$ J6 E% V' M7 H/ S
if( pLeaderUser->m_nDuel == 2 )
0 ~8 `' A0 g% E8 s! J, `6 ]$ C' X) j* w { 2 i$ v! \/ N7 n' b& r# _
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
k7 w. i# m* o7 O } 5 W+ l: b L/ k2 G* j$ L$ |8 r
else9 r; r1 d. m: `' F3 _. [
{- O" d+ M+ [, N& z
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
. b! r' W H" Y' n4 C+ Q {6 f% c: |' r4 s: E
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );2 G: b" y% n7 S2 @
}
% D' y5 v. k" V! q( H! Q else
( E/ C7 p4 i* P7 M; l {
" u0 ]; i. j' ?1 g4 S7 x3 u# R% h if( pUser->IsAttackMode() )6 d1 `: A7 T6 N
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );4 p1 o" d6 P7 X9 n
else
5 S( _& k4 h- F) _& D0 k7 W; s#ifdef __PARTY_FIND' p; x& a7 s3 D
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
( r5 C0 v3 ?7 t( P. K: ^#else
! ^" H: L% K8 r# v, n pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
) V$ Y5 i: x, s- ^$ \1 ^#endif //__PARTY_FIND
1 ]$ J0 ]" q) n5 r }" n( S6 e u& m' M! O
}
/ Y: T! V4 t2 s _$ B8 O7 t. a }' z1 g4 q; C! P
else
% c$ O3 d! m8 `/ t {
( H& {' h0 D& l7 D6 o if( IsValidObj( pLeaderUser ) )( l# Z u5 N$ m8 Q1 Y
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );- [+ G3 k( ~7 d7 _0 I
}6 d1 _. r$ M3 U3 l$ K* z9 d
}
5 p$ f$ L4 i* z" _0 h, ^* o/ ^: ]- g* B. H* Z8 N2 z) b5 {# g4 d. a
User.cpp:) R: v3 I6 B2 b Q8 ~: T
代码:7 T( v+ `% T+ |% Y/ a; j
#ifdef __PARTY_FIND3 H' ^5 M' e% l0 S
void CUser::AddPartyAllowJoin( BOOL bAllow )
4 L) w0 Z7 k2 L/ w1 V2 r, f2 n{
# F4 n0 v7 S1 a! ]; K7 H0 Z5 W+ Z% W2 G if( IsDelete() ) return;
, E; Y, O6 T0 ]+ `% {$ o& \. | x6 ]+ p. ]
m_Snapshot.cb++;
* H9 e( U. `0 d# O m_Snapshot.ar << GetId();
T7 m* V: n% i0 \1 j m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;+ Z3 e8 L+ o( ~6 ]
m_Snapshot.ar << bAllow;: q5 ]1 t3 |# N7 e9 Y
}
& h' b3 d8 @ a0 k#endif //__PARTY_FIND6 K( N9 P2 E. m# A0 \
& u1 j0 u& y7 m: R+ D; c代码:1 }9 N$ V8 e9 l' X. G' s! O
#ifdef __PARTY_FIND4 _' U% f8 t* [
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )" g: g4 i$ _$ e- y" b! W
#else: N( d; C9 u! ?/ W/ R2 R
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
5 q9 _3 L* a1 g! T( ^+ E+ R' J. _ h#endif //__PARTY_FIND8 ~7 V9 }' o" B
{! @$ K B# E3 S5 I: w: U/ R' }
if( IsDelete() ) return;' |) L4 {" D& {; O( Z% _1 U
3 F+ ~# J' h+ K6 _0 C- {( c m_Snapshot.cb++;( E. q. u5 M6 G6 u: j0 L
m_Snapshot.ar << GetId();, N& m* o& u' E4 Y0 c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;) `; m( d$ |) B' |5 f% f1 R
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
: K" I% v, |& G% ` m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
9 A3 P! ^% \% t0 _* t, ]7 f/ ^% ~ m_Snapshot.ar.WriteString( pLeader->m_szName );* S( c" }7 r* m) v) Y' ^
m_Snapshot.ar << bTroup
$ M+ Q% w8 O I1 s#ifdef __PARTY_FIND0 e* k5 O/ [& }+ e* d2 f$ i
<< bPartyFind
( }2 i$ i* w( k/ ^1 f: M5 f% Q, f6 @#endif //__PARTY_FIND. T2 P$ f% ?% j, Z+ x
;
" G9 r6 _2 x5 [ 1 L8 ?: V0 X- V x5 Y+ o
}
/ b9 b4 j+ Q5 W1 T7 H o! R$ I7 Z$ ~* [, |# e2 k
DPSrvr.h(公共范围PLS)
/ s8 i3 p' ^. m/ s; m代码:4 U8 c! W; L9 [3 q* V
#ifdef __PARTY_FIND9 m! Q! t. i8 }8 b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );; x3 X4 x. B/ t6 Z) h
#else( h# P1 Y. ]3 z
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); C+ c2 C& x. j. Q) h# g3 N
#endif //__PARTY_FIND
! X+ V" v" U& o& z
$ A2 v; z* a' x0 u: U代码:
# ?5 D# J- I: ?( X1 K5 _3 T. S6 J) e' q7 Z* A#ifdef __PARTY_FIND
+ \4 ]% R7 {5 j void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ X2 U1 s7 e/ S, W% o+ x! O4 y#endif //__PARTY_FIND- J. Z$ |6 M% `2 \
* Z' C$ ~# @* j5 p4 W6 s
User.h(以及):
0 m4 J5 K2 W9 \0 f6 C代码:3 {+ i% L6 |: s5 F
#ifdef __PARTY_FIND: Y( O8 H' D: c* l5 R
void AddPartyAllowJoin( BOOL bAllow );
[: Q5 h7 \/ N4 P! Y7 V7 n void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
' n4 J4 @9 X- a. f#else) m" C6 Y+ U& d, M6 S
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" j: i$ ^5 h7 r1 J% G$ k3 \#endif //__PARTY_FIND1 G/ |9 k1 D n1 q6 P' ^7 [* C
4 D, R* r! y2 x6 ?) X. p
party.h:! W, M A4 {/ |- b; Y
代码:
/ R z9 T2 X+ N: X0 I5 O* _/ P#ifdef __PARTY_FIND2 K( u# v8 F7 w# ~
BOOL m_bAllowEnter;
' J2 d8 H/ g, ]* @& k#endif
3 m0 V6 |0 _; [4 q% R" a/ ]1 Q5 C& }; D2 y- ~1 ~+ k" r* `
代码:. a6 C) C0 K8 t9 W. H: Y) R
#ifdef __PARTY_FIND
, _3 T4 f# o c6 Q! u- x% N CParty* GetPartyFree();
2 S4 V: P( p% O( h/ _#endif
" S! ?* G$ A/ O& H+ f& |1 P, G5 O( g
WndParty.cpp:
, A. ?. `$ \& L4 y4 {OnChildNotify:
7 a" J" X0 {( B5 R% @代码:
2 e+ Q- s h2 M% ~$ a#ifdef __PARTY_FIND% y4 t. H6 c2 X
else if( nID == WIDC_CHECK1 )/ J+ N' `/ b7 u- m9 j) T
{- V0 y6 o1 W0 ]
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
m: n$ j& ~6 C8 V) o* a {% i) P \& Y0 @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );3 L* Y* K7 d7 C& D
g_Party.m_bAllowEnter = !chk->GetCheck();
' k8 S; Q, J! v9 W# u2 D g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
: s: ` G) J w, `) f }0 w; P0 @* c- ]. J' W5 j& U7 X
}9 Q# i* A U. R/ ?- v$ E$ y
#endif //__PARTY_FIND. Y: d& F( L) J$ T
6 T' M8 _' c. s6 [ a" }1 f5 I
代码:3 L* {5 w0 g& B9 O4 H
OnDraw中:' N' D0 w. u1 y) \4 o2 |3 w& _% t
代码:+ W' e7 z' ?# a
#ifdef __PARTY_FIND
; e) I8 k# m* t# x% P+ [ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );" \- Q+ k. {3 }( @. t
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
8 I6 v0 _, K; z( e. @, N" L chk->EnableWindow( TRUE );, D) V6 N: y9 b8 B K
else" C/ L9 q9 Z/ R8 F5 a. b4 m6 c& }
chk->EnableWindow( FALSE );
% C7 Y+ S8 `0 k; H3 H+ p chk->SetCheck( !g_Party.m_bAllowEnter );
2 J: M( Y+ f) T, B7 U#endif
+ ?# D0 P0 T9 w; W
( o+ M) u1 m' \: E6 I" aDPClient.h(public):7 S- ?! t7 N2 k; W
代码:
7 n4 N) K$ j0 A5 o( o- P#ifdef __PARTY_FIND
- {7 g% c0 I* w& Y6 @/ @ void OnPartyAllowJoin( CAr& ar );+ e. O0 _1 b: g6 n% v% K% Q! s8 y
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
0 f* y% z3 }0 v- F% G, s6 _#endif //__PARTY_FIND
. t% ]- S0 u; O" W$ b
# z- h/ |- V; T* m! b, e! t; k8 X$ N
WERS hinbekommt没有,请让赫克的权利。
# W1 x0 M$ a7 z& L" m8 ~/ h* h+ B( f不支持左右,所以难不...
% j+ L' H( C. H1 f! U l党k的Windows NT甚至编辑它自己。
8 }* ?: |! Y/ E" {2 T& Z! R. k7 |包也,因为我不erschreiben进一步如果我你的。, H7 `) O; f$ H0 T$ h
由于缺少Quantité k n个代码是什么升工程前。) T/ C* b2 P2 b$ _
如果是这样的。请发表。# W4 k$ ~: i( s& t! A7 q
到目前为止,Pumbaaa' `! C) P9 b3 S! S% ^
3 T0 M8 `% ?. J. H' v% r : z% V# H+ o% Y- Z0 o" _8 T
MsgHdr.h7 H+ w7 s* R* l) Y( o8 U
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863: E5 \& W7 Z$ X2 Y- z7 C$ C
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002430 E3 b* d7 T% Y" a4 q
$ n% C+ Z0 H% c) x/ p* X' }) _
/ d. H( A* e8 I" T/ r( Q
. V% U" k2 Y) j/ f |
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