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对于那些谁需要它 - 谷歌缓存FTW。 :$ f: ^; o' n! A4 F+ K
如果我鼓掌纯粹是我复制错误时,D
1 j5 i0 c$ q% `8 ^/ n积分当然Pumbaaa。" a `+ {5 O4 Y) R1 D- F. r
2 B8 t8 e8 d7 k6 b
FuncTextCmd.cpp:
! O: A2 Z# ^7 A, X, M1 A6 `" D
, q. p" u, x8 r! @5 Z6 Q }$ i( z代码:, H; P0 |* o1 v6 X
#ifdef __PARTY_FIND
! r W, v7 J. RBOOL TextCmd_getparty( CScanner& scanner )
+ i& p7 ]! Q) C{3 m2 A. C/ g& D/ h& J& u: @
#ifdef __WORLDSERVER
' C, ?! j4 k! l) X CUser *pUser = (CUser*)scanner.dwValue;
) ? Z9 l7 u% k' `% e if( pUser->m_idparty > 0 ); ^& U9 i" M7 r5 \& u8 x
{" ~( L0 \3 m( H2 F9 I
pUser->AddText( "你已经加入一个公会。" );2 i' ]' _" r/ {2 I6 D- P
return TRUE;
' e" O0 I! U9 [9 C: t: _, [ }
; M$ C" y2 a9 s4 g& q/ Q CParty *pParty;- N6 Q& [7 A8 a" U2 P0 R0 x
pParty = g_PartyMng.GetPartyFree();
& y' ~5 U# I& Z& Z$ w8 Y' L9 e) }5 v- ^ if( pParty )
- _! ^" M, t1 @; l {
, k w& T% |2 K: d* s8 P$ m g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
) t# p. ^/ R, a# w i8 v+ s" F }else
" \" |6 u7 r9 i6 ~4 u2 V- [5 q; ?, _ {
0 i3 }" Y( A/ H9 }# u pUser->AddText( "抱歉,这里没有任何一个公会。" );
8 ~# a0 B( J+ H/ i) Z }
; J5 W# H" A6 m#endif: a9 r6 Q" }2 O! C, O) f( b
return TRUE;
' C( c& q0 z# |) f}# h$ }% A, Q: U. T+ A
#endif //__PARTY_FIND, i! B: V8 X0 W0 _; A d
! @7 ~- L# H0 T [, n8 `0 I, _
代码:
! H! G9 `) W" s# L0 L8 hBOOL TextCmd_PartyInvite( CScanner& scanner )& d) a. s/ K7 S2 _' M/ U) B
{) i% c# e" I! m! A( H- M
#ifdef __WORLDSERVER
/ t/ V2 E& k* l9 Z7 p CUser* pUser = (CUser*)scanner.dwValue;
. r( f! Z0 w) G- k. Z5 E MoverProp* pMoverProp = NULL;
( y- d6 q6 V! a4 N# l% [) w scanner.GetToken();- S0 c b" ?! p$ X! i/ Y
#if __VER >= 11 // __SYS_PLAYER_DATA2 `% S1 y* z1 a, I9 b$ b" b3 T
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
1 ~: @, u: c- f# H+ u8 M1 |#else // __SYS_PLAYER_DATA) [& F }, N' h( e
u_long uidPlayer = prj.GetPlayerID( scanner.Token );; d% X+ ]% N/ e }/ d
#endif // __SYS_PLAYER_DATA
# N- F! f* a; L( |+ j if( 0 < uidPlayer )' E9 r* g: s5 M$ ~3 ~+ |3 }: ^4 m
{
' |+ z% t# h/ u CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
! f) [6 d7 p! T4 h# b, E0 }& N if( IsValidObj( pUser2 ) )
# N9 [) O6 l2 ?: K- e#ifdef __PARTY_FIND: ], t1 b* n% C% ?: X
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
2 U! h( }9 l2 p. y$ M7 @#else- e4 y4 r3 n. x$ t( ^
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
3 r; S& u+ e6 j#endif //__PARTY_FIND4 T5 q ^$ e8 c* s; b" S+ B
else
3 O% ]) e: u0 a; Y4 { pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );. W+ {/ o/ [$ h( @
}6 u w w4 e2 o _' _
else s8 i. P3 }: y. j" u* _; C
{1 w% I! v) z2 u. Z
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
9 ^6 o* I4 W! q }# l% i d9 O1 D/ H0 f/ v
#endif // __WORLDSERVER
& X' B/ k3 U; `0 d6 }4 F5 [# g3 h, n
return TRUE;* ~' Z& }. k; v) i& _' l$ ^: o6 Y
}
. N( F, [5 y( |+ W. B# n9 v2 u- D/ M I* V' b$ |5 P; j6 b: o
代码:; T- {& w' p) f8 \
#ifdef __PARTY_FIND8 F0 t6 K& F8 g- k0 V
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
8 y2 g7 |$ I$ ^+ I! r4 b#endif //__PARTY_FIND
1 y; v% \1 [9 n0 ?6 nDPClient.cpp;3 _4 W" X. Y* t( B0 u
Code:
, n) P' r* v0 O" i! y, g+ [' ?1 cvoid CDPClient::OnPartyRequest( CAr & ar )6 C; ?: I R+ g* N
{- d9 K l5 y% D2 y
u_long uLeader, uMember;
# V9 ^+ d/ S: R8 `! U3 O8 b8 F- r
* q+ P& \( a( c* K% Y% ~ BOOL bTroup
" u( N: y' M) m& t. a5 \#ifdef __PARTY_FIND9 [- F5 [0 l n
, bPartyFind6 O; s5 O$ P2 O
#endif// __PARTY_FIND" L5 O( g' C( b- L' `
;7 E+ F. O" L% s' g: L! @* O
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;0 {/ |/ H# G7 F0 l: p5 h4 `+ X
BYTE byLeaderSex, byMemberSex;
: @ ~8 \. N8 Y" o9 b a" ~) B% | char szLeaderName[MAX_PLAYER] = {0,};5 v# ? S% {0 n' L0 w9 Z
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
( B! Q$ J0 o+ ^/ r+ P+ | ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
& ~8 ~6 b' s) o6 @* `! n ar.ReadString( szLeaderName, MAX_PLAYER );
9 \2 H' j% D5 \2 K, E" Z5 p) _9 w. M ar >> bTroup0 w: K: k' ?7 R$ z% j: [
#ifdef __PARTY_FIND6 Q- I( U& |3 u! c
>> bPartyFind
; |( z2 Y" R) f# r/ `; M5 {, k#endif //__PARTY_FIND
4 m! p! x* p+ z4 y2 a ;
, c+ V, r' r( }. ?9 ~' x
5 F% M. M+ K; L3 ?/ C1 A1 c if( g_Option.m_bParty == FALSE )* i. `% ^4 d! ^* ?% @8 q
{& c: k# I1 g5 F. D K3 J+ W; V& a
SendPartyMemberCancle( uLeader, uMember, 3 );
) x- e# n" p: d' g, r return;2 {. n; t) L8 |( P7 I) N6 {
}" h2 R0 K4 e* \# a; N- _' H
1 q" G4 a: b3 t. R
#ifdef __S_SERVER_UNIFY& M, l) b8 Z# V! C/ l
if( g_WndMng.m_bAllAction == FALSE )! g, O) q- ~! S
return;4 |; B0 k) D& H7 p4 S' h/ ?& u
#endif // __S_SERVER_UNIFY' u9 A7 W% h( `, E7 D
( Y9 F4 W3 m) r' M. b4 H
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
" R- H' F# K/ ?6 H& |
/ ^; ], ]% A P- V% n if( pWndBaseBuf )
5 a7 m5 B, _6 F2 l# [ {! D& q' F6 g. R
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
- Q: l3 R& I9 l4 z. b6 K return;6 {0 o4 I) j+ O5 c3 B2 y3 b
}
) S9 `" y% Z* V: E+ p' j- s#ifdef __PARTY_FIND
1 w' p# b. ^0 o. t if( bPartyFind ); p4 Z5 U4 }% N& K2 m3 F
{
! y( K+ L% P3 p- O SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );' @- X7 A" Q/ M
}else
( n3 m2 o2 d/ } {+ Z' T3 o2 k, H
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ s; y/ n2 O F% @0 Z! f" M g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 o" e# k. h3 O8 i. v; m$ J$ j. q& r0 `
g_WndMng.m_pWndPartyConfirm->Initialize();6 s6 X# _2 B, y P: A
}# ]% T7 ^" [! V" T& g+ |- N
#else) |- T; E9 x5 N2 W+ W* }& Z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ T) t+ K1 Y+ j g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' H! B U4 w# f! x- i' q g_WndMng.m_pWndPartyConfirm->Initialize();
9 k" {2 _6 ?7 ?% [, c5 Y#endif //__PARTY_FIND
4 `# o6 R6 h1 E6 j0 E}
' p; H' A- X3 T
6 e- u1 @% o7 U( N代码:( z/ x S1 }6 S
#ifdef __PARTY_FIND
?$ ?) B5 c) y& e" B7 N1 }void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )" K L9 M* ?5 r8 w; v' e5 r" A
{
* J' Z3 b+ u. _ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
7 F b5 ^/ b- Y ar << idLeader << idParty << bAllow;
( j+ S V7 `6 b+ A" B8 e SEND( ar, this, DPID_SERVERPLAYER );- l; Z# E, A4 v9 e) U/ U# z
" U7 i0 }, H4 p6 F* q. E) X$ ^. `}/ ?% [$ \/ {' c6 S
void CDPClient::OnPartyAllowJoin( CAr & ar )
$ y: y+ v% K B) d: I{5 y/ F' A$ s5 U' N) H. [5 u8 s
ar >> g_Party.m_bAllowEnter;$ H4 w+ W; K: ^' q
}
8 f6 i( ] B! e" M! W- f#endif //__PARTY_FIND1 Z( m- P" `/ ]
Code:
! [0 a* {" T3 E1 _) m#ifdef __PARTY_FIND, ]" w% O0 o; O- P, R' u
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
2 x, Q2 e# ]% B# i) x#endif
8 |( ~; }: U; H. T
% a5 L/ y: R2 p6 | N8 i3 Yparty.cpp:
# P" V) g0 R. j6 k: }* { c代码:
- f$ N1 a. N" @" TCParty::CParty()( [/ I0 W3 C. t6 l
{4 J7 T; d+ R' L; |. D- A
m_uPartyId = 0;9 N; w! q& d- j! ~7 s/ Y
m_nSizeofMember = 0;$ e8 D1 x2 T0 J( p' d, T! d
memset( m_sParty, 0, sizeof(m_sParty) );
8 r# o4 ^- S' }, Z m_nLevel = 1;
( q+ U( ~! k2 H; u: I m_nExp = m_nPoint = 0;
5 N( F0 W# ~2 Q m_nTroupsShareExp = m_nTroupeShareItem = 0;& S8 U9 I4 z# _& D" J# U% D
m_nKindTroup = 0; // ????
$ v# Y* t: \; M( d/ }) q- }2 ` m_nReferens = 0;- D- m2 f9 U w) v0 c
m_nGetItemPlayerId = 0;
) f- B- k$ I6 m- C1 c6 y: j9 @#ifdef __PARTY_FIND P$ @- K" Y8 D y) F5 e! ]
m_bAllowEnter = TRUE;
S* I( ]# z. @- u8 h" D# n#endif //__PARTY_FIND& I( u0 H+ Q5 v1 [; w
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
5 f' S' l' f' C. } {6 r: \# V* d1 j" @5 p+ I) n$ C
m_nModeTime[i] = 0;- f) m4 @3 e; P7 L6 u1 W. t4 }
}
. Z. a0 i) c4 p& m" `7 I) D+ N' b m_idDuelParty = 0;2 j1 Z) F( }! V, ~4 u+ k! e
#ifdef __WORLDSERVER
! _# B0 h2 V1 G1 k$ |% D3 f m_dwWorldId = 0;
" N5 H9 ~/ k1 x+ S; ?1 B7 P- j#endif // __WORLDSERVER
0 i2 i4 t$ R; f+ `, I}. R l5 R3 J! q) H
代码:
0 X+ I2 U, I3 ]void CParty::InitParty()* F: h+ ^& V% o: z0 I3 g& J1 Y
{6 g% {3 J; Q( y6 V) X8 W
m_uPartyId = 0;" t: `1 f* ]/ @
m_nSizeofMember = 0;. J2 S/ K( a, B! V
memset( m_sParty, 0, sizeof(m_sParty) );+ ]7 R4 @0 H1 @) h' a+ Q' ?
m_nLevel = 1;
0 F% C. f0 f. V8 K( R; r" e* ~0 O m_nExp = m_nPoint = 0;" u6 y& r! X9 X5 S
m_nTroupsShareExp = m_nTroupeShareItem = 0;$ B: V% S/ D3 |2 g# Z- r4 S4 Z3 X5 T
m_nKindTroup = 0; // ????
' T% ]# J" ?! z2 v$ S! d m_nReferens = 0;
4 Z5 `6 i2 w+ e" y& W9 Y9 x#ifdef __PARTY_FIND
9 m- T0 U+ w% G' w m_bAllowEnter = TRUE;: L' M7 E* q) D6 q1 m" c9 P
#endif //__PARTY_FIND
$ P) ^ U" U; C! [% S& a9 L for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
+ I+ ]! a! U, T+ M' v {
$ n; J6 Y# T% \) B m_aMember[i].m_uPlayerId = 0;2 v+ Y* u8 W6 {8 o+ @# f
m_aMember[i].m_tTime = CTime::GetCurrentTime();8 J2 o9 I* E0 M% L2 s( ^5 ]
m_aMember[i].m_bRemove = FALSE;/ g- g- u, K, h* e" ~
#if __VER < 11 // __SYS_PLAYER_DATA7 c" C2 h6 p, d% y) d
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
# c- q+ y) u. L- T7 t9 w% n# V. s @6 U m_aMember[i].m_szName[0] = '\0';% Q% B! G a( z% ` b
#endif // __SYS_PLAYER_DATA
7 |. E1 g$ A. C* b% g; a }
+ D; }6 i+ Q7 D( Y0 ~: ?5 {! b. D}+ {* M! ^) C/ ^. H y
代码:7 j2 T. z% z: d$ P
#ifdef __PARTY_FIND
3 X' l2 j5 X; T, G/ P. {CParty* CPartyMng::GetPartyFree()1 |/ K3 @) e5 Q8 y0 y6 h, n
{
+ Q* w0 l8 S, y CParty* pParty, *pPartyTmp = NULL;( {; w6 K6 Q: V! C) v9 K
if( !m_2PartyPtr.begin()->second ): [" c1 l& ^3 y
return NULL;( J, T7 N* D% ]: ~
BOOL bRan = FALSE;8 o( m$ n# m' g0 E: Y" W. s4 I
DWORD dwRand = 0;8 d, D6 G9 J6 x' G) T& |# y
if( m_2PartyPtr.end()->first >= 1 )2 ~; l V3 v" k" N2 J+ X
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
" S& W- R) d/ l" K! f1 p7 `. `1 [" d$ A
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
. F6 \. N6 o: D6 K9 b6 v; n {+ m0 @0 d3 {: l% y, }( Z8 g
pParty = (CParty*)i->second;
w. U/ R7 K) }! y' E if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )% D9 J a6 N5 O# ~ S
{* i7 E1 | t2 D5 Z7 H/ t3 x
if( i->first > dwRand )
& f+ b7 }* _& ` return pParty;
# L8 s: F2 `1 E5 _ else
! p! d8 v5 ^% x6 @3 |* _' c pPartyTmp = pParty;
6 ~/ P; E& @& a I$ p2 l9 y }
* L* F9 @1 U; b# ]0 m5 l& h: A }
# e. }4 I6 Q/ _6 d; `( O, R4 t return pPartyTmp;' f- O: b, B0 G* I
}
! b, \" G3 s0 \! _#endif //__PARTY_FIND
' c" F; ?* _1 u3 j0 h. A
/ N7 @5 l& l# `" [( Y/ ^1 J* wDPSrvr.cpp:
( w7 F$ p( V" g$ B) h代码: s! F# L" Q6 j* |5 I9 N) y2 K
#ifdef __PARTY_FIND. N/ e* K; ]% c3 H3 p
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
# Q- _% E# z7 L9 C: T{7 D" S+ d" }. B5 c
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% e% u9 {& m/ J9 u P7 S if( IsValidObj( pUser ) )
) C- c7 N. W" N7 b; G) g {) |* {( [* p) n6 q! a- p4 \
u_long idLeader, idParty;
8 P0 T0 ?2 W* u4 B$ a4 M BOOL bAllow;
: ]* V8 i5 @, E' n2 Y" t/ X, k ar >> idLeader >> idParty >> bAllow;+ P' ]) |+ X; {4 Y+ E( U
if( idLeader != pUser->m_idPlayer )# J( s; J$ Y: e4 s. g) z
return;
0 Y) [( K! m/ r: H* | CParty *pParty = g_PartyMng.GetParty( idParty );& W! c: ~ l# O. q$ w
if( pParty && pParty->IsLeader( idLeader ) )
+ A s5 d9 q8 S) b3 n pParty->m_bAllowEnter = bAllow;. V8 C5 V* @2 N4 D
else2 O9 n, B: S( q+ S' ~. R6 Q
return;# X2 J& q6 T5 }3 O
, H* b( x; X) R5 z
CUser *pMember; {5 i M5 e5 n5 ^3 m; o, [
for( int i = 0; i < pParty->m_nSizeofMember; i++ )# W8 `1 u* S- G0 o0 p
{0 Q$ J9 G) f" T& @9 c
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
1 K. n. y# J- [3 ? if( IsValidObj( (CObj*)pMember ) )
& H% S- x s0 B$ Z: `5 q9 } Y pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
7 C$ i1 V: g3 S$ f6 e+ P }
: }2 |) u4 X+ ~& o }; j1 g, c J: r- j
}
# g. F+ X' D3 h: c' ~7 X4 ?! g#endif //__PARTY_FIND$ Y: z) a/ L5 B* h9 n! r
: a" L' c2 o! l$ m
代码:
. K$ ~' |/ _# X0 R#ifdef __PARTY_FIND7 U) |) [+ r5 K& \/ c
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
+ ]+ |+ U1 q5 ~" u) u9 V$ a4 m% ?, ~, v#endif //__PARTY_FIND3 A$ z5 h& p3 a5 e7 ?6 _1 [* k
3 S' L K8 z/ Y% S( h4 p1 \3 a) j4 l
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )0 S' z0 r& l' z, a7 [
{/ a( V& J8 d3 V0 n" l9 S. v# ?$ Z
u_long uLeaderid, uMemberid;
( k5 f/ _+ x% T* [ BOOL bTroup;# a& y! g& `) K* i" f" _& l
ar >> uLeaderid >> uMemberid;* {* V X) T* ^' }
ar >> bTroup;) u1 h; ?/ b: ]
$ G y( j1 r! N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% X* J! C; n4 F# { if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )3 M1 U% K) X$ s- Y: |
#ifdef __PARTY_FIND! d% x8 w; F, T* Z* `
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );# T6 x& ]4 k9 X; u! @- Z
#else' U @' b! G. D/ o* N, V) J5 k
InviteParty( uLeaderid, uMemberid, bTroup );$ f4 j4 e; z# g3 \0 j
#endif //__PARTY_FIND9 u& |; f, \- _% t* H' f8 t
}8 u) ?. s7 s l4 g7 x* k
) {0 W4 D+ F* J" r0 ^代码:' y4 ~4 n2 a8 j3 l) S
#ifdef __PARTY_FIND
. b# Y \' m1 R% b' ?void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ), A" e1 i/ [% h( y. y/ c8 t
#else0 t( a; y* ^# J7 p$ f' Z9 U
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )7 ^# z" K1 r' j/ Q* @# \
#endif //__PARTY_FIND
; V) k, A8 f' H" v0 b; O{) i6 _- R' [1 m8 {
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
' V- i9 ^! Q/ t1 |( O' N. c1 j CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
! t, q p6 G' Q4 u M. g0 a+ Q
+ y0 h0 A/ g: j4 y$ ~6 W. Q if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
7 G: W# [. R: s" @% J) J {
% N! t2 {0 k4 E2 h if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
0 u6 P+ |3 Y. N4 V {: u2 N* | t- Z7 w2 j: p( x
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
3 b# C$ J7 b z, z/ f8 S {
' t7 o1 K% ~; {) A8 l% L pLeaderUser->AddText("没有足够的权限。");( }. l( |" w: i. E& t6 b$ C
pUser->AddText("没有足够的权限。");
. z# p+ X( [1 Y, Q return;
5 u e, L& Z9 w% ]' @( U2 E }4 ^1 I+ F5 @9 V4 Z
}
( ~: W+ r* D) o: K. w( k& [ // ???? ? ??? ?? ????.
- w( @6 u- w* A6 f9 Y3 c CWorld* pWorld = pUser->GetWorld();
, U* y5 x/ {0 T$ r if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
& {! y$ r1 {7 H9 P {
% C. x/ N+ c# R pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
4 {: z3 M+ u7 ]1 Q; d* c& ` return;
2 V" Q- Q* j; E6 [ t" D3 c" h }
( l3 W7 H2 c) D0 r3 V5 p#if __VER >= 11 // __GUILD_COMBAT_1TO1
' q U, }3 P$ E" ~ ?" ? if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
. }* `) ]2 M! p/ ] {& n5 \. R+ Y& h6 F3 l) c/ L9 l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 u/ Q2 f3 R* t: u8 K S
return;
( E6 W! A8 c& {0 E% d) i S" x u }
7 f( `( q: F! D" z#endif // __GUILD_COMBAT_1TO1+ S; U9 [2 m/ ]/ Q) C g
% l$ P9 y* T# J, u8 Y! m5 l#if __VER >= 8 // 8? ?? 061226 ma J# N, B/ m$ J* ~
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
, o! X: a4 O/ V. O {3 D. y5 O- ^, K" [
return;
3 }; r# v$ _- Q* ] J2 A- R5 U }+ p4 g8 n! x. Y6 Q: @- F
#endif // __VER >= 8 // 8? ?? 061226 ma5 I3 D+ B7 b6 K, ?8 @( V6 D
3 y- Q7 ]3 t; U: {0 A0 _( ? if( pLeaderUser->m_nDuel == 2 )" a) V0 o/ V4 D8 B
{ 3 I, H4 S1 l r1 G
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.$ J( e, Y2 `: {
}
4 g. s6 L2 W( X* Q3 W$ y9 l else
) f: Z9 P3 i% M6 k3 z! d {
7 ^- h9 Q9 o+ c( x3 Z3 f4 ^ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
% I; _3 s3 m4 ?3 _2 X% n {
; {' E& e+ K, ~0 g ?' z" K pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );" i% w, H* E a( S* K
}3 M9 C G3 t6 s+ z0 J: D
else
4 e: ~& v; r7 l- w! C8 T {
$ b! ^9 C f6 L9 G/ N: n' k3 \ if( pUser->IsAttackMode() ) x# z% e r; q% }
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );* v7 c! V* b* i: k1 f
else5 P1 X; c$ Y8 F# [8 z* R: P |; A6 l
#ifdef __PARTY_FIND
7 h0 y& J% S8 Z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
3 g0 ^# J5 q# W# [! V* ^% ?1 W#else
1 u1 b' s5 |" s# A3 l* k: I- q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
g) _/ u& i% N6 J#endif //__PARTY_FIND
! C& Y) }: e% `8 m2 N9 _/ q6 |+ ^ }& x; c3 D3 t+ N
}
8 r: \ N, @; O+ @0 b }4 W! X6 F8 n! F; }( _4 E" S- H! D
else
& D" m& a4 e3 [0 @7 e# g {
; G1 X) y; }# T: y! O' }, o if( IsValidObj( pLeaderUser ) ) I% ~6 B: N+ U9 `! h/ M
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );" h9 y# b, N3 u8 K3 B
}
; @0 ]7 ~3 |( @9 w' s& N2 _ V}. c6 }2 g& i2 ?$ M+ X% X- S+ M
9 j9 s. ]% x8 [8 H) d
User.cpp:
0 f& a9 A8 W0 V1 A0 Y代码:) T! d6 M7 T& Z7 h2 R9 B& N
#ifdef __PARTY_FIND
6 k2 L0 Y3 X/ z9 ]7 L ]void CUser::AddPartyAllowJoin( BOOL bAllow )/ n( ?3 o# Q, @" |( O% W
{
# Z" {( S9 @0 x0 t( I* G' D2 B3 u if( IsDelete() ) return;/ h( ^& R( Y: a/ q# {
( U2 ]) o+ ~% G2 T m_Snapshot.cb++; L [6 z' R; q, Z+ ~. n4 J
m_Snapshot.ar << GetId();
a9 B1 ~5 @7 h7 S# f7 l4 P! A, ^ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;8 y! Q5 x/ G4 @4 D! |$ `
m_Snapshot.ar << bAllow;
' ~5 W0 N/ h% r4 I}
4 ]$ g4 ~) V( H; i2 K$ |#endif //__PARTY_FIND
' U/ z( z9 Q' \% }+ Y- k4 ^7 ~8 |' y! T9 Q9 f1 q
代码:
4 k2 a" g1 F' X/ }+ K: T9 I: B#ifdef __PARTY_FIND" Y5 l1 F/ u8 g5 U! M2 X$ G
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
: d6 O3 X g: e! C#else
7 W7 J# C/ q$ w8 ?& f) mvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )& D! }, @/ l% q# u
#endif //__PARTY_FIND
7 h1 A# m' B& D u6 Q6 ~$ J O{! ~7 t3 ]% P G7 m) b, F
if( IsDelete() ) return;
, P: Z; d- W& O3 c/ @5 f# D3 K , X+ J" \& A# b& y8 m2 L
m_Snapshot.cb++;- H: z! V2 S4 a1 v6 |
m_Snapshot.ar << GetId();$ x( F2 b* _* j' B* ?8 s
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
- o( [1 Z6 T0 N# _5 T4 L5 { m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();7 n3 }, m+ p: s3 J
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();* K5 f3 Z. A( l O
m_Snapshot.ar.WriteString( pLeader->m_szName );
/ v! Y: U" `4 b5 j m_Snapshot.ar << bTroup$ a# p, }2 ~4 f- @
#ifdef __PARTY_FIND
1 ~( _8 F; a5 V: W, Q8 d << bPartyFind
& T- \1 d- M6 l" d4 f7 I#endif //__PARTY_FIND
. m1 A& ~! N: n3 i ;
8 a: o" j" w9 ]6 {4 d 8 ^* T9 Y$ d( M$ h: k: M
}5 ?. G" \3 Y8 _9 x
1 i" z; g& b& M9 g' n8 }5 h8 n: O$ _3 G
DPSrvr.h(公共范围PLS)% q$ W" x9 V k) {9 Z3 B3 g; i" Y
代码:
9 K/ M: R9 n$ c/ h N# y; }" E4 q#ifdef __PARTY_FIND# m* C" d: _. M: L) K5 m
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );4 P& Z3 y: u$ J
#else4 R, G% Q+ N8 K+ G+ k& v( J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: q. L/ C8 `+ s% {' _2 i a1 A#endif //__PARTY_FIND
. A" N9 g) c# O" O1 {2 Q# l5 e: \( J# I, q; L$ a& ]) z2 p6 m9 a: v
代码:4 e9 }" K/ |! w
#ifdef __PARTY_FIND2 m% {8 l- B. z
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );5 B! ~# N! V" G: O
#endif //__PARTY_FIND
" m+ I+ x; W: J2 ]7 N G8 _: F$ T# X0 M: V
User.h(以及):
" M5 c& L% g* u0 A, `) e. c代码:
* C$ ]4 u* o+ j- x J. W% W h" l#ifdef __PARTY_FIND: F( x" Z5 v) S0 b
void AddPartyAllowJoin( BOOL bAllow );
7 |! P1 P) F5 M; _- k( N) f: D void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );; R# ~2 ]- A1 f) J: N6 E3 F! r
#else
! i0 E6 q. T7 ]5 O O6 }/ d1 o void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );# G0 N7 h, T% |+ V3 ~, [
#endif //__PARTY_FIND" U9 V) g$ \/ h6 C4 q# |
- `. M' J9 ^; c* ~* l: A' t. K
party.h:
& w& ^- n5 `; p+ h- H代码:
+ ^: C( N' O c' J$ J- x#ifdef __PARTY_FIND( y* L( r0 {5 K
BOOL m_bAllowEnter;; F5 E8 ~7 B& {& h. F4 o: G" k: Z
#endif# U7 A7 m) u% F: w: {
! U& o/ C! w0 J代码:3 ~3 ] P. \, r6 j
#ifdef __PARTY_FIND
' |# J) u3 f( [) E CParty* GetPartyFree();
7 n. X3 B: Z* [8 k1 O) j- p#endif9 x: U3 B$ j. ^8 X4 X! j- C
) \5 D) \ w: ~/ P6 t' N3 N9 ]+ y6 @WndParty.cpp:2 S1 T% A& F" U' ~& T. s- S
OnChildNotify:
$ M0 O7 @4 B9 u) y! W. ]代码:
: ^- f* Y9 E, |3 R8 m' o0 B5 G#ifdef __PARTY_FIND0 }7 [- n1 z. Y: ^7 o& o
else if( nID == WIDC_CHECK1 )
, `' ?. x# V% T0 H! J {
' s4 |; W; ?# w! T4 \ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 F1 U1 L& }& }4 V) ?
{) x' u& f5 G2 ~7 m
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: M e' u- \/ C% x/ c8 p; c g_Party.m_bAllowEnter = !chk->GetCheck();
% F6 v2 K* p9 V' ?6 z/ r3 a4 e0 y g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );5 F6 r& p( C* Y6 q$ Y2 H9 o
}
7 \1 y2 B& J1 w0 I }0 ]% ?) c: ?( V; R
#endif //__PARTY_FIND) Y* I/ d! V6 J
3 G; Z( H- Y ^5 ^& S% Z代码:* R' V# t5 A% e0 }
OnDraw中:
; r% h j' l* ~# p2 m( T, b代码:
& J. q! M4 e- H1 ?. N#ifdef __PARTY_FIND7 A9 D. }( S) \! G
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );6 V x; K& X; [% ~2 O
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 t' r/ p: M7 P7 w: v
chk->EnableWindow( TRUE );. ?/ z$ @* U; J0 p
else
8 n' B# y* C: R6 A chk->EnableWindow( FALSE );1 b3 w% ~( M% l0 O
chk->SetCheck( !g_Party.m_bAllowEnter );1 s( [" j# C4 s7 \9 U1 Z+ w
#endif+ g" S; R, \) \) `8 z
+ A: B ?4 c( I/ h3 m8 s
DPClient.h(public):3 G- ^' x6 n. H. P; _% t g( x
代码:
0 X; s! a" @; B7 U6 }#ifdef __PARTY_FIND/ W u( ^) k: {2 U( p# \
void OnPartyAllowJoin( CAr& ar );, A/ u3 f; X8 o# @7 e7 f; r5 S
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
1 T8 g$ L# {! t: u5 Z#endif //__PARTY_FIND
6 M) |8 M" p# x
5 {* F6 u* E) `- e# T
- ~8 N+ ~9 c7 {: A+ s5 R1 |; HWERS hinbekommt没有,请让赫克的权利。/ S7 ~- v6 J. m- g
不支持左右,所以难不.../ d7 w8 O s* g E$ Z+ v- ]# G! }
党k的Windows NT甚至编辑它自己。
1 x( ]1 H J: g! @. A7 N9 Q ~包也,因为我不erschreiben进一步如果我你的。+ ?2 }* o2 L: b. ]
由于缺少Quantité k n个代码是什么升工程前。6 L1 [3 g' P6 o# C
如果是这样的。请发表。: b3 y/ V x+ e8 I
到目前为止,Pumbaaa
$ u+ ]& M) a7 I0 R ( c$ u( f" x- `, w
5 }% H1 \! i) G3 F4 K: @; hMsgHdr.h
7 `. g/ a6 Q( o( W/ J( k#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
8 [8 S2 u3 h3 O# n2 O5 h#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
" M& t- X0 N: w+ G' F/ I
" V& G* v2 B9 R! S2 ?* i; r! F' [/ M8 x! T; M
: c4 p1 e0 ]* N( O8 ~ |
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