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对于那些谁需要它 - 谷歌缓存FTW。 :
0 ~* o- D* U+ t+ I1 Q' L如果我鼓掌纯粹是我复制错误时,D9 ~6 T1 e/ C. n+ j* Q+ N
积分当然Pumbaaa。
+ A" {. r$ k# S$ ?& S
8 W" c4 r" n) V8 [- y5 {9 b7 g7 s. }FuncTextCmd.cpp:
: E* A' P# A* X( r/ r1 z
; P% e: b1 g$ m, [) Z( ?# k; K代码:5 W8 F' J" o0 ], ?
#ifdef __PARTY_FIND+ F% o3 p, @$ z8 Y3 ^
BOOL TextCmd_getparty( CScanner& scanner )
7 |! s- T0 e: x+ K{
5 |$ h/ k; T2 D: i/ c#ifdef __WORLDSERVER- ^: K n$ y; Z+ A) [$ e
CUser *pUser = (CUser*)scanner.dwValue;
: s" n0 F) M0 U$ @. ` if( pUser->m_idparty > 0 )
6 ?/ K; I' v+ v& ^6 p {
2 V8 E. }9 I' O pUser->AddText( "你已经加入一个公会。" );
. L/ {+ p/ \; i return TRUE;
% d7 k9 i8 H0 i }
" a# `2 l& d) G+ w1 l( K1 J8 ^ CParty *pParty;# {% g$ t" S: K2 @4 M) l3 a2 p
pParty = g_PartyMng.GetPartyFree();, m: H& V. Y, e( d4 b3 v3 X3 r
if( pParty ); r2 V: K. q; @* b8 @
{: R' p5 l4 x! Q
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );" l2 n: P5 v1 L, t1 _# r b% M# O
}else* C9 u- S5 Z% n5 f& k
{; \' P9 e: @$ J0 k
pUser->AddText( "抱歉,这里没有任何一个公会。" );* H( q7 ?9 a7 F# |
}( d$ q7 p- G/ G2 W1 Z* f! F ?
#endif1 {' a0 y# {% ~, n3 X$ C$ q" i
return TRUE;) x; f( F! Y8 T9 W( b; Z& L( z
}
. v Q y9 F( a( V2 [' r& W#endif //__PARTY_FIND. ~1 @7 W' g: _6 z5 A* @8 ]
6 N; n7 S: y0 k, F( U8 m) i
代码:' H% D& t# B! ?
BOOL TextCmd_PartyInvite( CScanner& scanner )
$ M# K! B# S8 q6 ?- C2 @{9 u1 e/ k, R) V: y- a$ D
#ifdef __WORLDSERVER: b5 n3 `# f- z2 C) I0 R
CUser* pUser = (CUser*)scanner.dwValue;
1 D' S- _0 F% f1 ~8 K: V MoverProp* pMoverProp = NULL; u# [! F5 A# ^) u
scanner.GetToken();
5 i$ m; b4 W2 D' ~% F' ?) r#if __VER >= 11 // __SYS_PLAYER_DATA6 N" B3 n$ q) V
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
# H* A; W4 T N#else // __SYS_PLAYER_DATA
# x3 H h R0 t6 \0 U. H u_long uidPlayer = prj.GetPlayerID( scanner.Token );
7 O1 F2 p1 M5 T* b* \. x+ E#endif // __SYS_PLAYER_DATA
' Z4 v1 {: P: S4 \; C if( 0 < uidPlayer )0 _7 u+ z6 c. O& q0 i+ `" e* k4 q O
{( A8 {' R n( a
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
& ?- x2 T9 B9 ?! i if( IsValidObj( pUser2 ) )4 h/ @# [- Q. a& T" Z$ i
#ifdef __PARTY_FIND
1 X' q' E2 B: L; [- M g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
1 E) b8 C3 l7 T/ I3 N# }#else
) G L- k$ u" ^3 l. b* e4 X+ w g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );( D# W8 d4 ^) y" u$ [
#endif //__PARTY_FIND j. u( Z0 ?6 A3 n% m
else
: C4 i; u6 [! P: {, _+ ~2 i pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );) C% _ l5 k8 }# G, E+ [7 I
}
. a' U" r' n1 N+ b7 ]% y. ] else; Y, K/ I+ e, S) A/ c
{% f- X$ r7 G4 ~, N
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );1 v6 ?( v' R p6 i7 a
} e$ B$ M, o6 V+ O# o0 I9 r+ L
#endif // __WORLDSERVER# `- a6 X+ I2 M) p8 S. _
Q: ^& |: ?* l" M9 _
return TRUE;
/ V2 ~6 f& {0 t7 n5 S. w}
) G3 g+ P: i: N: p3 d5 `! o" E# d( l9 ~* M4 y: H! K
代码:5 Z9 C* z: P* e5 G. k$ _
#ifdef __PARTY_FIND
' \& e4 L9 X" ~ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ). O7 {; T# L* _0 s1 c4 q
#endif //__PARTY_FIND$ U X( B! y' `$ g2 Z# y
DPClient.cpp;6 A0 `1 p) r- ?2 d) L/ a
Code:9 E2 r4 X4 v# W4 J$ K: e4 m7 x
void CDPClient::OnPartyRequest( CAr & ar )
5 |1 K8 o& S% H2 H, F$ y" I# H6 E3 Y{% e6 w# C# S3 F* a# U. [# ^! l" N
u_long uLeader, uMember;$ Q6 J' [* }& Y
6 k7 ?, w6 c6 G! s3 k+ k BOOL bTroup7 X/ Z2 J. e0 B6 }, y
#ifdef __PARTY_FIND- w: t0 L$ `5 E& r* J5 Y3 z
, bPartyFind
7 t9 J9 V2 M. n9 V3 G* h#endif// __PARTY_FIND
4 Q' K m' ]6 {9 J2 w ;
) I2 k7 q% O* B" Q LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
. F5 E- m. K- u9 } BYTE byLeaderSex, byMemberSex;3 }7 F6 T/ [5 [" ?* {% i
char szLeaderName[MAX_PLAYER] = {0,};
) P- O6 R$ m/ m7 K ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
# O" K) P# o2 d. E5 J h9 {3 H, m ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
, }# }# ?* W: x ar.ReadString( szLeaderName, MAX_PLAYER );
/ A, o, H4 y. S ar >> bTroup. x) P8 {' d6 s L$ @
#ifdef __PARTY_FIND R0 R2 \7 n; a$ t
>> bPartyFind
# o( b9 O: V/ h( |1 G; j#endif //__PARTY_FIND* T. c) W9 L# g( u( u: {
;
6 ^' ?2 y7 e4 V- Q/ P2 f3 n0 J j
- y% \+ E% ]) G" s if( g_Option.m_bParty == FALSE )2 i. b0 Y. N, V( d
{1 E4 } A J- r& F m. X# Z
SendPartyMemberCancle( uLeader, uMember, 3 );4 c8 g% K" J" N' O0 t& X3 n
return;5 J# C4 D2 r! L9 Q
}
3 ^5 a; @4 c+ r. I, H2 `/ ^# l5 I( `: ]* f O b) Z
#ifdef __S_SERVER_UNIFY' H9 J; W5 x% \5 z; y5 D1 G8 J
if( g_WndMng.m_bAllAction == FALSE )- P- w, m5 I0 Q( D: w6 U; X
return;
i0 P: o, l" E o: z#endif // __S_SERVER_UNIFY7 E2 I6 C2 _" o" \; {; r1 L4 U' V- ]- ~
( h# y/ v. [8 I- c2 L6 b
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );9 K: X5 \4 \- J5 v/ I0 \
+ o- R! Y2 B4 E3 ?; i, A$ u if( pWndBaseBuf )9 T# z$ E; h* n+ f" f2 s O" n* W
{
! k5 c6 s/ S$ k* d7 s# w SendBlock( 7, g_pPlayer->GetName(), szLeaderName );! s6 m) d1 t. ` Z. A' v9 I
return;" A0 L5 m* F$ B, n8 U/ k
}# i* [% i) {' E6 Z" h" l; |
#ifdef __PARTY_FIND
# f3 n m- P" U2 m: q7 ^" v if( bPartyFind )* a3 G+ N5 \) @4 y& J% ^ H0 g
{6 R: I8 Z3 y$ h
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
# {- m. Q/ e' m& f- p0 V3 S }else
1 Y5 b) K- ~" Z {1 A* ~: N3 c( Q! {# \6 p
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
& w5 T0 R" R% B g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ \# P! A2 E: d$ ]% b g_WndMng.m_pWndPartyConfirm->Initialize();. ?: j& B2 @5 k- z" s3 q
}
) ]) i1 I* M! C4 M#else
! b8 v( F; Q `) W" h2 [ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' }% o O6 M! X0 y$ G/ j5 r* ^) \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
( ^& F6 G: J/ g. } g_WndMng.m_pWndPartyConfirm->Initialize();
7 \& E# [8 S V( l2 s4 K$ v#endif //__PARTY_FIND
- [1 i& R0 _7 v8 L' ^0 y}# x6 k3 J0 c! ^: B
+ g5 B; D) S2 Y: C/ Q- z. v
代码:
; h. p$ B+ c: l) Y. r; X#ifdef __PARTY_FIND
" t* s4 k6 X) i3 w# f3 ~void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
: _0 ^7 F5 f6 b6 G! E{' N9 s% o$ N+ d, K& b
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# f+ r1 a( y5 p* q
ar << idLeader << idParty << bAllow;
) `0 x9 s" D! H7 O) L& r( j. M* X1 M/ \ SEND( ar, this, DPID_SERVERPLAYER );
! N7 F. A' y) D1 {4 C4 D+ n- q- Q/ W1 r: P: v) T& g q! h
}) L6 E6 i0 m) ?
void CDPClient::OnPartyAllowJoin( CAr & ar ): O$ N$ A+ v4 d9 H/ j$ C& \* @
{
7 w. i7 L+ N o: \% K/ S- I# R7 y ar >> g_Party.m_bAllowEnter;
2 s2 N% B& Y' d+ a}
" l. O" ]7 \/ D$ F0 i# N! Y#endif //__PARTY_FIND
3 `! x2 s$ i" F# \! FCode:
* A( S9 H$ L# m6 ]( q/ [#ifdef __PARTY_FIND3 y* I/ J! h. X$ J) C0 }
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;& F5 L! {$ O6 R
#endif0 T- a- k- H: W- a8 I
Y3 h3 r! X1 @- Aparty.cpp:
' b. l# Z6 F2 F2 K代码:
% }6 _5 w7 h% v- c7 @2 cCParty::CParty()+ Y% J$ y* {4 O# t
{
' E3 M# f& [( k& I! i" \& a m_uPartyId = 0;
9 p1 M5 M! V* t# N0 M m_nSizeofMember = 0;5 d3 {5 p2 `, v5 @
memset( m_sParty, 0, sizeof(m_sParty) );5 T; k# K. S. k
m_nLevel = 1;
! q7 Y$ d, `4 g6 S) O t m_nExp = m_nPoint = 0;( _- e2 m$ z; Q/ k ?
m_nTroupsShareExp = m_nTroupeShareItem = 0;9 f* V9 M2 F5 \0 h0 ~, w5 [
m_nKindTroup = 0; // ????
@6 ?- l9 d6 u1 p7 b m_nReferens = 0;
- [+ E/ w" [5 n. c& K" @/ t m_nGetItemPlayerId = 0;
/ F& h, D6 ~% Q0 L' n: `#ifdef __PARTY_FIND' r( P9 J7 K, @! z
m_bAllowEnter = TRUE;/ \ I4 N/ ^4 |1 E' o
#endif //__PARTY_FIND7 x: j& s6 L& R- @
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )% v* C& ~1 O g5 L5 S6 a
{
6 \( T) s; b/ V- N1 G6 } m_nModeTime[i] = 0;
1 T* T7 M7 j* S) C7 o }( E# h& A0 a) D( B( f0 Q9 H
m_idDuelParty = 0;+ v$ [& e0 f5 {8 a- Y
#ifdef __WORLDSERVER
- U0 a- Q( T9 a M$ v m_dwWorldId = 0;
}* ?4 g, R+ l#endif // __WORLDSERVER
6 u. `$ U; P: V}( O9 i9 Y0 j% I
代码:4 r5 B6 P* l6 a$ @8 {; X" X
void CParty::InitParty()4 q3 l9 a* x' `& Z+ q7 w
{$ Q0 ~9 w/ F, d) |3 Q: @( _. e
m_uPartyId = 0;4 Z$ R: ^5 Z- |
m_nSizeofMember = 0;
8 _* W2 l% @/ p4 y. h memset( m_sParty, 0, sizeof(m_sParty) );
! K2 c3 ^6 J& L+ D! q5 G m_nLevel = 1;
2 ~- `' B& S' o0 J# g m_nExp = m_nPoint = 0;) K5 \- ?( d7 o
m_nTroupsShareExp = m_nTroupeShareItem = 0;. t) c& c5 H H+ h8 z( I1 n; `
m_nKindTroup = 0; // ????
9 ~; y# M1 ^% d J* L) f& v2 a0 G m_nReferens = 0; + X, Z# ^6 U* i
#ifdef __PARTY_FIND% y! b# \3 ~8 l9 P# p. q5 H
m_bAllowEnter = TRUE;) G$ V- F; J% F6 E, \6 n
#endif //__PARTY_FIND- z) \ h8 B; M1 _6 I
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
$ z% `3 ^) j# B7 ^4 X) J {
% J/ z3 F+ Y9 b2 t m_aMember[i].m_uPlayerId = 0;" `9 ^1 G E/ i/ w7 m
m_aMember[i].m_tTime = CTime::GetCurrentTime();
! m; L& j! T( | m_aMember[i].m_bRemove = FALSE;
) _/ {6 Q: ^5 G6 x8 h- P: m4 D#if __VER < 11 // __SYS_PLAYER_DATA
( d+ I1 e: a3 X# T m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
& X( G) R) M. h m_aMember[i].m_szName[0] = '\0';
4 R' k+ W6 P5 p8 w#endif // __SYS_PLAYER_DATA
# l6 x9 m+ s9 q# T3 \ }7 D( c! e5 ]9 k) g; k4 x7 O8 U
}
& ?' R* T& U5 a代码:
# N+ L" j- G# | r3 j#ifdef __PARTY_FIND
+ W. M8 t( O) c4 I1 c! J" PCParty* CPartyMng::GetPartyFree()7 W, b" e$ P: t! s8 t
{
& L% Z% F: T% U+ S+ \* b( D9 u CParty* pParty, *pPartyTmp = NULL;' F0 m7 M: E/ @! w% D/ b! V
if( !m_2PartyPtr.begin()->second )2 c& s2 G" Q( M; K( I) ?+ A. F, W
return NULL;* q( d. r% ], I4 e. p Z6 f
BOOL bRan = FALSE;: e9 E [- A8 s6 \4 U2 F6 `3 ^
DWORD dwRand = 0;8 w3 m, A: Y: r# c" ~5 m: W
if( m_2PartyPtr.end()->first >= 1 ): r* b* t. p# D' \! E& o/ R. K
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );# K3 t$ B9 y$ U9 {% V3 ^
% `! n3 D. w- y0 f' y- z1 B% B" Y
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
& T) l- C3 Y, c {1 u4 b, v/ S- Z
pParty = (CParty*)i->second;5 D- q) F. A4 q- n. _2 m1 a1 O3 `6 G
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
, j# c+ M6 j+ g5 j3 x, v$ a5 A {/ u, U* z/ h6 o0 i% `6 b# O
if( i->first > dwRand )& d4 }2 S$ t+ U @/ X
return pParty;
6 K$ i6 j3 {0 |4 ]3 k/ x else9 h2 T/ E5 N' Y
pPartyTmp = pParty;$ r2 l6 s( B7 \' L- _/ V& @5 T
}
- F' f4 Q5 B! u% |* B: p% F, G }: }- X/ c! M. p9 g; M1 w2 T
return pPartyTmp;) @ d- X* k' G
}( A! }/ B* T( y. U$ W" h% g
#endif //__PARTY_FIND' i* V3 g( a9 N, |$ h: o1 s* F
" X- }; }! O7 o# n8 S- w+ D4 ~9 Z9 sDPSrvr.cpp:: g0 b' P/ I, ~5 G* ]% r! P
代码:
4 i( ~9 S! w T1 h7 V9 u#ifdef __PARTY_FIND
4 H/ N5 Q" s1 I2 c1 }: Pvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) t5 b7 S5 L2 d0 E! G4 A
{. O- D/ ], J- h5 U
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 K- q3 ?, C! k+ ?5 N V: [ if( IsValidObj( pUser ) )+ b9 l0 V3 f- p
{
: Q1 [+ r. M3 C6 c u_long idLeader, idParty;
: H# Z9 s/ x, v3 N BOOL bAllow;4 g% {* W, G- D" B4 ?" y- M: C% ~
ar >> idLeader >> idParty >> bAllow;( P& b" g! T4 N& }
if( idLeader != pUser->m_idPlayer ). t: [0 u2 j1 b3 U- _' j; Y0 p; l. K
return;
9 B+ l8 c. w& x2 J* a" D, {, \# ~ CParty *pParty = g_PartyMng.GetParty( idParty );5 j7 l% v" |7 X& X! b# d
if( pParty && pParty->IsLeader( idLeader ) )
Z0 y l4 T2 g7 C( b pParty->m_bAllowEnter = bAllow;
8 O) E4 J4 ^3 T# S& _% o$ K else$ C( j8 w5 K! X5 u( I+ ?% e
return;
, X- ?9 |3 {) C2 a9 b7 B5 j; _( F4 S& j* P6 F* O6 U8 Y1 U8 d
CUser *pMember;( c% I$ V, I7 f
for( int i = 0; i < pParty->m_nSizeofMember; i++ )0 C' U+ M, d$ u$ Q" z L) h
{- U3 {. Z- n' ^; k
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
- ~: s9 v' q- N1 R if( IsValidObj( (CObj*)pMember ) )' Z) y$ y/ A k. N1 I; y& \
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
5 |8 u; y6 n" _# n* B }/ a) m6 R W: X+ t: H9 {
}, r: r9 e& J) a4 V& S, v$ ?
}$ ]) F# [" V2 H
#endif //__PARTY_FIND$ B' I U* `& H
7 \/ M6 [$ f. H
代码:; F% c6 ]. X6 z8 ^1 V
#ifdef __PARTY_FIND
+ b7 q) \- r7 h. }9 i ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );) o L- X4 H" f P4 z& a/ N A
#endif //__PARTY_FIND
7 N/ V7 |9 R6 b- u& \" O- }( k7 a
4 p6 l( h- n" u/ ^- Mvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
% V1 q) Z! u& G+ B{
: N: F7 \; B' Y. z: B1 r/ g u_long uLeaderid, uMemberid;; w+ S- {7 B# p9 e- {
BOOL bTroup;1 t" }2 l V( Q0 O
ar >> uLeaderid >> uMemberid;
' l4 U, B: `6 J: s0 I% `, s, J ar >> bTroup;
2 t/ m5 u6 Q/ v/ {+ I& N, Z5 m& A8 I: _* p, U
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) _/ `* _8 i9 i6 O" k if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )% z E8 d( O" C$ G! i1 B5 y
#ifdef __PARTY_FIND4 R6 Y: S! t- r5 G& ^2 Z
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );; u9 |9 [1 R0 d' A, c
#else9 k$ G: b9 f0 D# t) w/ R7 w+ E4 Q ]
InviteParty( uLeaderid, uMemberid, bTroup );* _: z; N0 |4 M( X- i
#endif //__PARTY_FIND
0 {2 T, U1 Z) ^8 C* B$ t- q6 D}
, J3 {. e/ i I) Q8 l% @ W* F1 X! ^" t+ s; j, D( p
代码:+ P" h8 b1 L. i( @ D, O; {
#ifdef __PARTY_FIND
- b0 h y1 ?$ B' n1 Bvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )1 [) Z; Q% q' z' N% R
#else
: g9 Z4 ]: z7 evoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )9 Y1 Y4 {2 o. T
#endif //__PARTY_FIND
, D( K( Q9 \) e. _{
$ }+ C% G2 ~6 k" L6 \: ~/ I CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 h9 M/ j* E' p L. T, `$ g+ \ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );8 |# A+ p6 E; g
4 C, W m* p- `2 R if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )9 f3 B+ `7 ~$ ^ i% ^! ]
{1 V7 S: V5 I7 N1 W; C
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ), F2 k# U/ T7 T. @# p
{* o: q) ^% }+ ~- L
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ); P5 `2 }8 J3 L! r a" @
{
) m6 U5 p! Y8 T4 j6 G% w pLeaderUser->AddText("没有足够的权限。");, t6 X4 C5 |2 k/ c
pUser->AddText("没有足够的权限。");
: H/ T9 j; x$ }% ~: r# q! d7 e) A3 l return;
. u' ]6 ~! K1 I }% F: F W- i# v O
}7 p8 K% |' p) X- D8 h5 b! t+ k! U
// ???? ? ??? ?? ????./ E9 A* a% C) X: g( ]1 Q
CWorld* pWorld = pUser->GetWorld();0 g1 H. @/ I& O! U0 t! F6 [% T h* r
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ) [# g' X( L5 w6 y
{ ( k* I( h7 q" s" ]$ f
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* Q1 N7 T: M. Z: G2 z5 ~: m9 b return;
]! R+ ~! C3 T) p; o }- Y+ D$ o6 ~, l) `
#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 v& P& W% N. c1 N if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ) h/ a1 \% v7 [ |8 V( c+ R
{6 a( X$ j! q( K, `" g4 U) R5 l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
, e9 y4 K' T8 @+ \% s! j" y return;
- Z. M/ u8 t7 G }/ \) c! V9 r+ ~ C6 n% f
#endif // __GUILD_COMBAT_1TO1
: B2 m% ^/ S: z; u8 a' l; E2 d( a/ T+ Q& ~2 E
#if __VER >= 8 // 8? ?? 061226 ma$ d4 I& l$ N9 H: Y: r2 ~% |7 g+ @, p5 H
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
% h2 a$ W; d0 ^3 w/ d5 B$ D/ M {. e8 H& b' R. ]' A
return;; m. b( S( h. Q
}
7 y% B2 W" c, `+ K# i#endif // __VER >= 8 // 8? ?? 061226 ma. {/ U0 L/ _7 w f7 l
, m) G. A% }' k( M1 l4 ~. `
if( pLeaderUser->m_nDuel == 2 )
1 A+ o2 L; M! p { - o: v; \. w2 x# N3 i- z
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.3 B+ }* J- x& d C" D
} ! l8 ^! p3 [$ X3 N0 _2 E* `4 |
else U% e/ u0 o. i% ~
{
6 n: M0 L) \% G! Y& s5 u, V$ p if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
) m6 d- U$ m3 j- |9 r7 x# `4 D {
* z; c. j7 C/ J0 ] [% w1 j4 g% y7 O pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
( U5 [, m- f4 b2 c) H } }
" L7 o' Z; h$ z# b2 K- {) v else
4 F3 d" W1 L W {
+ k+ p% C7 _2 e) ] if( pUser->IsAttackMode() )
1 s" k8 Q' ?/ \9 X0 @# B pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
; e5 ]0 w* |- E" z) Y else
, J3 C' k$ E, l% s#ifdef __PARTY_FIND
' w9 ?7 T! x1 }# t* `7 D$ F pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
v, G$ h$ J2 X# @1 t* \/ z7 k#else
# r. v; Z0 w3 ]& V. p pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
/ B) N/ p Q2 R! i2 D* f3 S! _( `#endif //__PARTY_FIND
7 X! b) x4 k+ X4 H. x/ o: b4 U }
; D: d8 D# w3 n" J }
5 A/ h- ]+ T$ Y) G, ?) ], ? }
' G4 _* Y" C/ h5 _* \, @( m else
* M8 M8 y8 q1 Y! J {. G/ d1 y% n: u
if( IsValidObj( pLeaderUser ) )4 z' T3 m# v7 z) J. ]# b
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
, K4 s a- _+ j2 E+ L$ r- [ }" b; M6 |0 P) t+ N! Q) Z
}8 t- i- ^0 V, T
. m& ~, k2 E( }/ K5 R) u6 n
User.cpp:$ ]4 N; u* p, `$ V" a* L
代码:
) O9 E2 Z5 D, ^( \#ifdef __PARTY_FIND
- a1 x! |2 u% F8 @! O! O% J6 qvoid CUser::AddPartyAllowJoin( BOOL bAllow )# V5 b$ V- @5 N2 Q6 b2 O
{
" a* Q9 C0 Y: x% r2 V+ ` if( IsDelete() ) return;4 H( O4 K5 {$ _; z! b3 f8 |" f5 N' D
; M _& F7 M' k, ^ m_Snapshot.cb++;
5 z% X" Z7 v0 g- E m_Snapshot.ar << GetId();& ~& w" f1 ]0 P s: K3 O" b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
3 d6 V5 v3 [* ]$ b m_Snapshot.ar << bAllow;# ~" {8 m6 d, ^' s7 } k/ ]$ R4 f& {
}, ]) {2 X* O! r* R: k: X: O+ n6 |
#endif //__PARTY_FIND
# z ]3 w9 A! `: C
+ D* D; Z! O! V1 M代码:
) Z% o' ~& d; H% ?8 N7 I' Q#ifdef __PARTY_FIND
! C; \8 F! j B, rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; X/ N- q4 _, G. W3 w+ @% ~$ e#else
0 k& E! B# ~/ k* ^void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )9 B- }3 L6 f: q6 N
#endif //__PARTY_FIND- s) W, x6 E: Z$ l7 A/ Y; m
{6 b' a6 V) w8 ]# b
if( IsDelete() ) return;4 `. L* u, y; r. |& V/ H% Q6 {) b6 f- E
: E6 A! \1 v& n1 q/ o/ _; Y
m_Snapshot.cb++;
/ T. _7 _4 J6 f6 ?8 `- h7 ` m_Snapshot.ar << GetId();/ m$ j* h1 L) B& c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;! M4 @7 T7 Y, Z% a5 _4 N3 G: ^
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();; n' R* e! z& K: b+ G [) J) E5 Z
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();" W8 o9 T$ A! g, U8 b! e- |
m_Snapshot.ar.WriteString( pLeader->m_szName );& b% ~) t9 J4 G8 M
m_Snapshot.ar << bTroup
4 B2 k1 [( F1 Q1 S# }( k#ifdef __PARTY_FIND
5 j' _3 p& M5 T8 j/ D& d << bPartyFind
# Y1 e. y# d8 M, i3 \#endif //__PARTY_FIND
3 l) m. m F" K! d% k ;! z; N0 s2 A' O5 `( y J
e0 C1 U% ^9 n/ B- q7 E m}' Y1 E6 m; v+ y3 r3 ^, `
9 G W0 o$ \% [* XDPSrvr.h(公共范围PLS)
) B. `( G6 S9 h" V7 J* K代码:
# T, e) \/ K: [+ ^; z" t9 @: ~) d#ifdef __PARTY_FIND* Q& u9 l0 [& ?6 B8 D
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
( L& X X0 C0 v! p3 T$ `#else
4 H) g! }/ A* `, q void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );" j( L8 K# F7 A
#endif //__PARTY_FIND
% q: l4 z1 \: p1 o1 F2 w& O
7 T' C$ S+ d! k/ b: g代码:
# n3 G) v8 N* u#ifdef __PARTY_FIND& p: r- L- K& l
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 k" K, B! j- j! i/ s#endif //__PARTY_FIND* S1 p( @3 _8 l* x/ }
3 ~8 d( f! X# G, Y. w
User.h(以及):% y: W) [1 x. @( o( g& R3 O* _
代码:0 B! m$ e: h6 \2 W5 \2 R
#ifdef __PARTY_FIND- V2 N8 h; U: @3 J3 N# K
void AddPartyAllowJoin( BOOL bAllow );
4 _1 `% [: J6 F0 ~2 S$ a+ [ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
! ?* `' q4 H# m/ b$ [. b) {4 o( R. D#else. D) i" K0 M: P& O2 g: Y: f9 Q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
: { l" \. t; C7 i5 f' i8 G8 M#endif //__PARTY_FIND& a! a; E# a0 c5 S: @7 I
3 [0 H& i F* q( {
party.h:
2 y+ R& f6 l$ R0 u/ }0 Z8 k代码:; W5 Q) [ g$ J+ A8 I! I4 A7 _
#ifdef __PARTY_FIND
% g% n) G, |2 K( U; p BOOL m_bAllowEnter;2 w+ U- ^: S! j* ^) \
#endif# K7 z' p* H+ n9 d4 L
; @$ r0 u9 Z5 u" i/ e代码:
! |4 o# R4 W6 M5 N/ L, _#ifdef __PARTY_FIND
) v; z7 k" l! B' _: j CParty* GetPartyFree();
8 |% m" N. C3 L) \, M#endif
/ B3 I! _. l( D9 X) X5 l" K
) F |3 @9 n9 E/ wWndParty.cpp:, T9 S( ?4 ^5 f5 Z. x8 C( G3 `1 _
OnChildNotify:2 A7 \. h3 {2 ]& |( A
代码:
" v6 [6 n) }/ Z Z& m3 Z#ifdef __PARTY_FIND
8 M3 p! ~. X3 U' E% l" H; Z' b" A else if( nID == WIDC_CHECK1 )" S) y2 o: I) ]* d- f- D' f0 p5 X
{+ c8 M$ x5 [6 B, @) M
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
& w6 S& {) e* i7 K4 P1 j6 F {
* x7 i' C9 R# Q4 P CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );7 i9 a9 h# C2 ?) _9 y' N! s) ~
g_Party.m_bAllowEnter = !chk->GetCheck();
, s, x5 ]1 Q& e9 P4 E, ?) M g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );# O+ F, e& \* d9 k3 Y$ }, h
}! T$ B. u' @. L5 p* I" W
}( y, h0 P6 K& u4 s3 p; Q
#endif //__PARTY_FIND& N( C0 d0 \5 s
8 A8 J& L6 P1 T
代码:5 E1 u" V2 E7 ~
OnDraw中:% f1 R" l9 |. [$ ]& q
代码:
7 R, l$ K# d5 ^2 t) R#ifdef __PARTY_FIND
' Y& K( Y8 I9 g, F* k8 d0 G CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 D+ N, m% P4 h) `5 w+ d) _+ e6 K if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 N- Z/ J9 E% p
chk->EnableWindow( TRUE );8 ?/ S" @2 K/ p& U" J' _! y
else
0 W! ^3 B" [8 O5 S: @ chk->EnableWindow( FALSE );9 m2 k- P( f$ v6 X
chk->SetCheck( !g_Party.m_bAllowEnter );
; U2 P5 v `: }+ u#endif* N, E1 D0 v" j; ?3 i8 Y8 b
2 c7 f9 ? N" k( ]: {( \4 P
DPClient.h(public):4 k- [ \8 {$ X G g) E
代码:
+ q. g9 F5 q/ w5 H#ifdef __PARTY_FIND" l5 O7 Y. @' x B# t' K
void OnPartyAllowJoin( CAr& ar );; n3 |9 G. j. E6 D6 H9 r
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );6 N. @% x! w+ u& N2 m; ^$ ] l
#endif //__PARTY_FIND
3 a! @6 V- \5 r9 v+ j
/ i9 h p- E% D8 x2 b$ x2 ]: K% m. f( F! I; [; n
WERS hinbekommt没有,请让赫克的权利。! Q. m# g) K6 N Q. d- ^* y7 J
不支持左右,所以难不...
( O3 K+ z4 [( W. U% l9 q党k的Windows NT甚至编辑它自己。
$ q+ `6 G* C7 c' x+ |2 b2 O7 i& k包也,因为我不erschreiben进一步如果我你的。) ~4 X% G4 P3 e5 _: j; y
由于缺少Quantité k n个代码是什么升工程前。6 n9 q7 H8 F; ^" q
如果是这样的。请发表。1 B& {2 I9 P% \ ?. ]- m4 r
到目前为止,Pumbaaa
T! }$ Q7 Y1 _' H; t 3 |2 k, ], i' a9 j. I6 F: H
/ R9 O2 n( [# b6 U+ n0 ~8 @MsgHdr.h2 }5 Z A a$ r3 o
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88639 H3 P* P6 Y) I0 W* T% g
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002438 }) D: y Q* U% q
$ P; _8 M6 f- k' E- h* v! E$ G: B6 @/ ]$ N& _/ U" A- G
1 H. y( W! D+ t+ D& J
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