|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
' U* y: }6 |! s2 r; E6 K如果我鼓掌纯粹是我复制错误时,D
; \. J/ E2 G9 ]- i% j) Y+ S积分当然Pumbaaa。
; k, E S! O: s- U4 Q" W1 Q% {: [' i. G# P; e
FuncTextCmd.cpp:
, Y' E4 I" G7 ~5 M% {7 L0 c# x% C7 e. Y+ g' m
代码:0 c4 |/ U( d' t) ?! a( |) Y
#ifdef __PARTY_FIND- X* B: V8 E. {! l+ n
BOOL TextCmd_getparty( CScanner& scanner )7 F0 F4 t- o0 M1 N
{
0 w2 {& N6 i/ I#ifdef __WORLDSERVER
# c9 n5 K! A* O' U/ P* c CUser *pUser = (CUser*)scanner.dwValue;; W1 R- {; l5 T- b! h
if( pUser->m_idparty > 0 )9 c# J3 W0 L- l
{
6 U! F8 Z" I; w8 t) B: y( |$ W pUser->AddText( "你已经加入一个公会。" );% o6 h4 e8 [ J3 e. i* M1 j8 `
return TRUE;) h) F: m. ?: b! c3 O5 j
}; H" K b' [' v* }/ m% M7 c: n
CParty *pParty;
2 Y0 H' C4 z* E( R8 ~5 }7 m pParty = g_PartyMng.GetPartyFree();
( b1 f0 W: D) X; d' O# q if( pParty )
4 [" E; v! \2 H! Q" X {9 j: V/ r) Z; L
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
5 Z9 x2 E/ N6 V$ @2 s* | }else) c5 D2 [7 X7 K/ x1 S8 M
{
2 K& p+ q. g/ C' W' g3 D% I9 w pUser->AddText( "抱歉,这里没有任何一个公会。" );
4 j+ T2 `4 U. t+ m/ D, J }
) ~$ V4 o/ x( z1 K; N% s#endif: O" H6 l# F/ T1 h
return TRUE; ]) q; E V7 M, @9 x
}. r5 ` p5 A$ n0 H
#endif //__PARTY_FIND! z7 m5 V6 _7 k& f8 v* [$ E
/ H a# [+ h4 W" a6 i! F代码:
* Q) [0 }4 P4 y# [6 {BOOL TextCmd_PartyInvite( CScanner& scanner )$ [. k& R8 m3 F
{
8 `" R1 L9 G1 T#ifdef __WORLDSERVER% ^3 o' H. _6 M1 B
CUser* pUser = (CUser*)scanner.dwValue;
1 ?2 ]0 }4 w6 h* y8 K# m% e2 K0 ` MoverProp* pMoverProp = NULL;
$ a: O% X7 O' f' d0 t- t4 U( w- t scanner.GetToken();
# z0 R- Z, L5 Y( D3 A#if __VER >= 11 // __SYS_PLAYER_DATA; s# Y9 _; ~1 x4 M; s' q
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );' ?# z3 k+ h; S8 R- ~
#else // __SYS_PLAYER_DATA7 f( A: B- ]8 a5 P
u_long uidPlayer = prj.GetPlayerID( scanner.Token );. [4 p9 \/ r$ G q; m4 |
#endif // __SYS_PLAYER_DATA+ I @! @' x f E) W2 p2 }/ A
if( 0 < uidPlayer )% L% v/ \ v2 M& S; W
{. e. M9 B% Z1 c3 z; p# j
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); & F$ @8 r* [. t7 c5 L, W+ P
if( IsValidObj( pUser2 ) ); O5 f' O$ ]- c' x4 F
#ifdef __PARTY_FIND
$ G: r* o$ j6 u2 q g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
# U7 {. Z* X! f#else$ e. P, s7 e7 D" y1 k, }+ W/ t
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
$ `0 ~! n' W9 t5 \3 J" ~) q#endif //__PARTY_FIND9 I0 I. ]/ Z+ {. C" K; x
else
C+ Z" R/ g5 O pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
) P: s1 W3 ^/ t: u }) r* ^7 m8 U. x; I+ n9 i* I5 i
else
" h% t q* l- x) W7 R* p: r! V1 O {
7 [+ |; {& [& A I0 S pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
$ {8 L; \( @4 `' R4 g }
5 @( E7 s/ N2 _3 \, F! v; Y#endif // __WORLDSERVER& O7 ]9 A; D: ] ] Y3 q8 G) E
. G1 [! p! I5 p: E- ~, _, r5 d2 R
return TRUE;
% }; h. L1 g9 w5 j9 h}9 s, p+ A6 ^' X% M3 z
2 l! v6 E. G+ L% } U代码:
& A7 A! ]6 b) w0 D+ G* D#ifdef __PARTY_FIND
$ v! `! v g! p" E8 u0 K: } ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
8 I, I) {6 O8 x4 F( P#endif //__PARTY_FIND0 Y( z$ A- D% {8 x, P3 _3 U8 d
DPClient.cpp;5 H: @! Q% g1 I( M! A1 H
Code:7 O* l% `" p7 h9 q& h& m
void CDPClient::OnPartyRequest( CAr & ar ) z; x5 a2 q6 S ~/ O/ m3 N% z
{8 R# h' L- G" g
u_long uLeader, uMember;; k9 z( {# Y# g& ?* \3 h- B
! p% G7 m/ d( e! P% C BOOL bTroup
( j- C% U6 ~* c4 F% ^#ifdef __PARTY_FIND. |# ]: s: p# j$ u
, bPartyFind
' w8 [8 {6 g0 r#endif// __PARTY_FIND
1 @) O% T/ k @0 O* U+ i$ F. B ;! a: l' J, R/ n4 ^% D
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
# V, R. U$ A, r5 y# R/ i BYTE byLeaderSex, byMemberSex;
. I- c- _7 v* T' t2 n- l3 q char szLeaderName[MAX_PLAYER] = {0,};
p" q: W- P/ V0 _2 X ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
& `; _9 N8 S1 b& [/ e ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
% k2 m1 p5 i& F, A4 t8 J ar.ReadString( szLeaderName, MAX_PLAYER );
% m5 ^! `% r E! l$ `! u) R ar >> bTroup
, V: N; W( x- g, r* _; ^' B#ifdef __PARTY_FIND
! b8 Q' _, c9 P: g9 N >> bPartyFind
" b" L- v; J. E8 [0 Z+ I#endif //__PARTY_FIND
a4 q! |9 x. v ;
/ }( z) n( ^* _2 r
+ _$ y0 ?- f, A0 {1 t if( g_Option.m_bParty == FALSE )
8 M8 v( ?. n. S {
2 J4 V1 v& _+ C1 Y# |9 X SendPartyMemberCancle( uLeader, uMember, 3 );2 C) p4 D2 l! a# f
return;$ I5 @1 h) L. `' V/ @8 `& F |! Z
} X2 B% {+ f" C6 @
% L$ K. K2 l0 e3 _7 Y6 F. a+ Z
#ifdef __S_SERVER_UNIFY; P8 m5 v# l* t9 e0 j: j. `8 o
if( g_WndMng.m_bAllAction == FALSE )
+ @4 l4 G5 Z V& G9 j return;
3 ^( O) U6 |( \! v$ X. B#endif // __S_SERVER_UNIFY- O# R# B. n8 ?/ |8 g2 H
( C: `. S' U* K1 ?; y. X
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );4 f; x& y# x; S
4 ~. v4 P. _* ^5 B' U4 } y if( pWndBaseBuf )) ^6 D! t/ Q B, k; g4 ^
{/ I1 x9 P O5 `. [% O5 F' k
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
) a% W+ x) u8 N8 O& D" r1 z5 l return;% w9 H1 o$ G- p' p
}* i( ]! S+ H' j& J5 g
#ifdef __PARTY_FIND! J0 @6 l. X! `; I, T# F) E; [+ {( {
if( bPartyFind )
8 ~' `2 f* @) }6 c {9 x# b' P2 V) e: v5 f
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );3 E1 p, h$ q# C$ ^: d
}else ` k0 d( @% }3 r! C& n$ b7 o
{- B3 n3 D3 r9 m- j& F9 k5 l j0 F
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 c4 l8 Z: j3 f6 u4 @; O g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );- t! h w5 G9 x+ s/ w+ N
g_WndMng.m_pWndPartyConfirm->Initialize();! n8 g6 ~, s7 r. Q7 T
}
- t& l" U( D, t/ c, {#else& p' \) [" k" Z; W/ F% g
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ r( \0 v- A; G& b3 ^2 i g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 y" f" O* k' h g_WndMng.m_pWndPartyConfirm->Initialize();
/ s; T! w) K J# d$ y* J8 x#endif //__PARTY_FIND
+ S# M& I# R6 p) U2 x}
3 K3 h/ L/ c; _ \6 P/ F/ [2 n( t% u( z* ?1 E& U# ]: a( A& H
代码:
/ L" v+ w2 r& ?& ]#ifdef __PARTY_FIND
5 t% y' }6 M+ d+ i, T( |; |void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )- L7 B. A) { e/ a1 u$ u2 S% u
{
" U& m# m' b; f4 x$ u2 }+ p, D BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );( ?/ O% y. A+ Q7 F
ar << idLeader << idParty << bAllow;. u- K% @" j# C
SEND( ar, this, DPID_SERVERPLAYER );8 h2 W; ^6 R x O/ i
( @0 \% A6 E' b8 P: T% |/ P& s}: r& `5 D% P5 [/ H) v3 T% X# F5 @
void CDPClient::OnPartyAllowJoin( CAr & ar )
2 N$ W: j$ b! B( J* d; l! j{
4 q7 A% W- m: \ ar >> g_Party.m_bAllowEnter;+ I+ ?) i3 i& P( J
}5 v. k! u0 ?0 ^- p, B9 ]( P4 w
#endif //__PARTY_FIND+ q: m3 x7 i6 Y& l4 [3 ]8 A" K
Code:
( X1 K+ U; l# ]: P2 a. z* e) k# T, e5 f#ifdef __PARTY_FIND3 `, N0 P; ~) `/ J& V0 D7 P2 O, m
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
% I+ U' S M% r z4 A#endif
. ?" c8 { U7 V% j
2 @* Y# j# I3 |: d% T, Y! `- s/ `# Qparty.cpp:0 G) S! k% N% e+ _) @& Q
代码:3 {3 X- B$ N6 S( ?; y& B4 L
CParty::CParty(): [) {, j k* Q0 a
{+ \5 l: s3 Y/ }6 u
m_uPartyId = 0;
( c$ A q8 K! O" h, F( Z- u2 x# L' N' | m_nSizeofMember = 0;, r, p5 @. |7 M0 O
memset( m_sParty, 0, sizeof(m_sParty) );
4 I, a3 M4 z$ E6 F* R. f6 b1 Q m_nLevel = 1;
9 _. n/ C/ K8 l1 |& J m_nExp = m_nPoint = 0;
0 I3 K7 U0 p3 z m_nTroupsShareExp = m_nTroupeShareItem = 0;
) G4 C$ B& i$ U5 H( f m_nKindTroup = 0; // ????; ^9 R# `1 g# e2 |- z* o8 I; ]
m_nReferens = 0;) `3 m, D) E( E, m# x- d9 b$ j: n
m_nGetItemPlayerId = 0;
; r/ O9 P$ n7 y( x! \+ e. _#ifdef __PARTY_FIND
/ F& i; g {; C H1 N m_bAllowEnter = TRUE;
! A i$ m: u2 q: j#endif //__PARTY_FIND
1 G \/ q {# q" I h3 C! z- Q7 d' w for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
4 f) t7 l- N+ t; X0 f {; }. \ ~, G) e4 M
m_nModeTime[i] = 0;. M% |) R; f* v1 M2 N, p2 f! d
}
4 p# X' m5 |# J5 F m_idDuelParty = 0;
( p9 t1 j5 W8 L* ^#ifdef __WORLDSERVER' r. G- u- w$ M( w& e4 M+ m6 C
m_dwWorldId = 0;
: c: _9 Y+ \" ^" ]+ S#endif // __WORLDSERVER
9 p4 {9 H0 f9 V4 c# Y5 [2 F- L0 a5 ]) H}
" z1 e5 U+ q/ Q! g2 _# l代码:9 [9 \. C5 E# u: [3 R
void CParty::InitParty()
. \, v4 o9 |& A. ^4 d1 e{- N5 f# I& D$ R2 w' H
m_uPartyId = 0;- I( p" f5 A2 |1 h' Z& p/ Q* V
m_nSizeofMember = 0; C; z& e m1 m2 i9 n2 J3 g
memset( m_sParty, 0, sizeof(m_sParty) );
" }% a( e$ L4 u* C m_nLevel = 1;
; z5 K" N! }9 A7 f% u$ L m_nExp = m_nPoint = 0;
; w% y) x% M) s; H9 W) j m_nTroupsShareExp = m_nTroupeShareItem = 0;
4 y }# N% L, \/ p2 P! R9 W- ` m_nKindTroup = 0; // ????
7 _: b( S4 y. b k% x m_nReferens = 0;
+ v" }& v; Y' D- n: `8 G8 n- }#ifdef __PARTY_FIND# d, y5 E+ B7 C6 [& f% V
m_bAllowEnter = TRUE;
4 B% q% t$ J O0 C1 \- `% F#endif //__PARTY_FIND
# }3 s7 F$ T% F0 P) z& e9 ~& ? for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ) g# V5 B+ c; D% q9 C
{
: _' E$ M, g B* O' z I: i, y m_aMember[i].m_uPlayerId = 0;
; M! p( s/ x! i; e m_aMember[i].m_tTime = CTime::GetCurrentTime();
4 J0 A Z. L! ]: M m_aMember[i].m_bRemove = FALSE;) ?; E; X. f9 }
#if __VER < 11 // __SYS_PLAYER_DATA
& Z# m( G8 D6 X m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;( \0 n- Z% r5 U* N! f, Q
m_aMember[i].m_szName[0] = '\0';. C( g K2 c" K
#endif // __SYS_PLAYER_DATA
" s1 @/ o3 n) y }' z& S8 Z" c$ o5 b) A" t6 t
}
, F$ u7 v. i E( M& Q. g9 H代码:( {4 l' m3 r6 y/ t( g+ B( @
#ifdef __PARTY_FIND
- ~5 T7 b9 r0 @' [! z- ~CParty* CPartyMng::GetPartyFree()
5 K+ q: |3 B6 w{( ?. x$ j3 r4 @: |
CParty* pParty, *pPartyTmp = NULL;. k5 l, b1 u' V7 T6 G) i3 R
if( !m_2PartyPtr.begin()->second ), g' B5 ~5 n% j9 V. K7 ]8 H/ q
return NULL;
0 T8 D9 J2 w1 t BOOL bRan = FALSE;
, A/ r/ u$ f2 F1 \1 G/ I DWORD dwRand = 0;" t9 n3 B$ U0 S. z, r
if( m_2PartyPtr.end()->first >= 1 )
; Y5 T" t' I2 [* {) R DWORD dwRand = xRandom( m_2PartyPtr.end()->first );+ Y! t: z0 m* @: O, \
6 J* p6 U* q' J! h for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
6 p, B& k* W9 `. ?( ^$ P {
: l* ]( F6 H) X+ W$ t( t7 v" s0 k) \2 j pParty = (CParty*)i->second;
) Z. f6 X; L; k$ R% Z( H# t$ @ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
" v V3 i1 T- u {5 w0 x! H' E0 Q
if( i->first > dwRand )
- S; z% G6 v" r( T9 n return pParty;
% L( s) a0 Q2 G: I- t5 z else
$ o5 h; a& o% t7 N: t: I pPartyTmp = pParty;& b4 \. ^, d5 e5 D" I0 B- l
} d! z1 b. [1 b6 u/ M" ~& m
}
4 S7 s! z* c. G4 P$ B# e! A& ]! N! ^ return pPartyTmp;
9 K k; V2 R6 a$ `5 q# e. z) }: s}
# F: Y: O9 J/ l# E5 g#endif //__PARTY_FIND
! \# i; T& d, T1 m; [" L& M
9 a' c w% t# ^4 |DPSrvr.cpp:# X" ~5 a! G! { f6 n1 R
代码:
7 e8 I6 p- _3 w; ~8 M& }#ifdef __PARTY_FIND5 {7 B& y/ |' }6 |: F0 S) i
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
5 J9 p) J! {& h2 Z7 `& f{( e: n* s- i+ O# m0 t
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ c% L% Q& r9 {7 M$ U if( IsValidObj( pUser ) )8 s. l5 Q/ f% [+ [$ w: f
{
5 D# r: h+ n! `1 }' i u_long idLeader, idParty;: ?9 g7 |7 [2 z0 R! a) z% Q
BOOL bAllow;
6 n' v9 S6 k& w A( u ar >> idLeader >> idParty >> bAllow;
: m+ w5 B9 A# H- Z& I if( idLeader != pUser->m_idPlayer )7 D. O( H; p5 E S% ^
return;
! f' m3 R( @: J CParty *pParty = g_PartyMng.GetParty( idParty );5 R5 w* v! a' S
if( pParty && pParty->IsLeader( idLeader ) )
8 w5 |, Z+ _' G' x pParty->m_bAllowEnter = bAllow;
0 y" a' E3 _5 X. _* w# @( C else
9 ]: s9 C# ?3 h9 n return;( {7 S& f$ Z0 b+ ~- |* k$ i
$ j& r0 D" C" s- T' s CUser *pMember;0 V7 t& Q' M# k: y5 {
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
T$ y: e) w7 Y4 f# K2 } {7 E6 Y! Q( O" K ~
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
# |5 `3 e9 x q# y8 y1 c if( IsValidObj( (CObj*)pMember ) )1 d B: J7 p0 W( W* i6 U+ B
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );* g" o& P$ h. \) F
} B+ c0 h, b2 b2 @: W5 r
}
) v" t" z8 {5 q- e}; J- t& h6 `9 c/ u! U
#endif //__PARTY_FIND$ r- D" n T( z6 h3 ]
$ n8 f/ n4 c' U" E# H
代码:
$ v5 w7 D: J, _3 K N6 H#ifdef __PARTY_FIND
; I" G; g: a; R# S# h! W ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty ); n, Y' V) V& s, J
#endif //__PARTY_FIND1 u# b( {# p5 J0 o( h
+ Y. c: I& V% [void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
- L- z# b4 t6 [7 z{' p4 U: R5 a5 _
u_long uLeaderid, uMemberid;
5 \" I# Y- F7 [0 y0 N I BOOL bTroup;7 C* }2 a1 | C. U+ f4 u
ar >> uLeaderid >> uMemberid;6 j3 ^6 \/ P) a& n% Q
ar >> bTroup; b% g. k2 z4 o, C [
% H. h: i- r3 S( u- d/ j CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );" n, e1 k* C) h3 g! M
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
$ d+ v* ?7 ?6 r" X#ifdef __PARTY_FIND- z+ I2 }- o1 g% q9 m
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );( o& ~8 n# w7 i# s
#else4 p4 N/ r! B: e9 w7 V
InviteParty( uLeaderid, uMemberid, bTroup );
9 m: R) e5 g8 M4 g, b ^5 A' r6 Q#endif //__PARTY_FIND, i2 a( d9 f4 I) }0 Z' G
}9 I; `9 U4 L& l4 T$ n. m
) g3 U/ k; F( h, x& t# v o9 o' l代码:
; L% P( ]* U9 c, Y* ] ^8 R9 x% G#ifdef __PARTY_FIND; h* ?4 G ~: E$ r! i* C" ]9 l
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
8 W: E @: F" X8 `, i. q#else7 G' b' j' m, F; d. E
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
' h$ j8 ^% V# W1 t#endif //__PARTY_FIND! {6 Q* ?* M! S' }" `, O" P% U8 S
{
5 U% } U$ U# P; w2 z CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
5 ^- V4 q1 a1 i! ?& j N U: W7 O CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );" O: f6 O. w, U1 b! u
5 w7 K; D' T. i% c if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
/ N4 o. v4 f8 i/ m {
y8 z6 G6 q" T& @, h if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
: V) @$ X7 a! f o* @/ @ {; }' a' L2 f) l' P0 z& A5 l6 m H
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ): \8 k2 {! l* S$ B
{
7 u8 Z; V7 F- K3 P. j, N3 D% v pLeaderUser->AddText("没有足够的权限。");1 D6 ^8 V3 Y$ s% L5 b8 Q" _- w
pUser->AddText("没有足够的权限。");
- f/ v* X; Q& j+ _ return;
3 q! O' V) ~! ^- m4 g* z, z }
/ t9 s# M& J% y2 t9 y0 n }! R8 L5 |" @ v0 `" g
// ???? ? ??? ?? ????.
1 C+ _& }% B: }' p2 r CWorld* pWorld = pUser->GetWorld();1 J. C8 e: K- B8 j/ p/ L
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )2 U' Q/ x4 K& K: S5 t+ `
{
2 Q- y5 V& h8 k pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );3 C+ g3 W' m% e7 }
return;
5 u, [$ m/ a# ? E }
6 d1 Z: v! q7 z8 ~#if __VER >= 11 // __GUILD_COMBAT_1TO1+ H4 E! `0 H' T6 ]% L- R; x
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ); I5 R7 x- {2 c0 G9 U* \$ d; l7 Q$ M
{
; J/ w5 b# y$ |, J, ^8 j pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" ); ~8 C; X$ m, _4 W# R, U: w7 b
return;
+ X5 Y2 ]- G3 L6 n. j& G }- W1 d6 A5 o7 p4 E. U9 o9 k+ i" [
#endif // __GUILD_COMBAT_1TO18 y" y2 m0 S; Q- B6 [) I- z
' F9 Q, P3 o. W. `0 A
#if __VER >= 8 // 8? ?? 061226 ma7 |0 p. \' \; b1 l$ m; W) z
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ). ]/ p9 Z, g; r& r# p$ B d* G
{
0 t5 J C5 J7 [ return;
$ Z% K9 {6 C+ ^$ q }7 L- Q! r9 R. |4 s8 c) a
#endif // __VER >= 8 // 8? ?? 061226 ma
$ c' e" F' B# H6 D1 x& ~ 4 A$ w* W' u. [3 P+ D
if( pLeaderUser->m_nDuel == 2 )
2 `& B1 b/ _% U' ^1 m0 T { 2 D" A) G2 P) |' k& u& ?( z
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
7 M# U- O7 i5 B }
# O& C$ M5 R d6 Z4 M& I( ~) [' { else0 g& n+ u6 g$ n
{
) A1 a9 ]3 B: ^& |4 {8 | if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
" P- l3 N3 Q1 r$ n* M: } {4 L0 y' S2 M% j. F' n' b
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
2 e* O( N' W7 V/ X4 b5 f: F }1 i* Q3 n0 w7 Z2 x: `
else
5 `0 G7 Q) j4 s7 k* u2 |! p* o {
' ^! w0 t0 Q4 X+ Q! G2 v' A if( pUser->IsAttackMode() )" O1 D: T/ w4 }1 Y1 V- C0 X! W+ D
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" S# d( F0 A! S( n) C else" s) o% i8 f% B0 X/ w* L; E
#ifdef __PARTY_FIND: Y2 }/ ~9 B- w3 C
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );. ~, `8 o0 X8 H3 W/ {; Q1 w }
#else0 q/ s6 o3 _1 P- H7 O) O
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
% \: n' h; d9 |#endif //__PARTY_FIND9 `! B) B. z* f0 k: S) P
}% h+ H% m, T. L* a* `, Z
}- b7 f" I5 i7 U {8 Z- C
}
- K* a6 N4 x& T9 B/ g else, N- V r# N* c
{% d$ L Q+ w& T: Y
if( IsValidObj( pLeaderUser ) )
; D4 y0 x+ ^ f8 [% M6 ^2 D) R3 [ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
* M' K4 V2 R" a6 Q; X; n( [& r* Q }; \9 P1 U% t6 g
}# Y7 @% L7 ~ N6 R k8 x( v
% \2 I, j1 ]+ ^8 z9 B+ i$ O: }
User.cpp:. ]: z* i& m2 F) T' c
代码:
: g4 n! X/ x6 C) M#ifdef __PARTY_FIND
9 |, R0 e: @8 J( l0 H# o. R* xvoid CUser::AddPartyAllowJoin( BOOL bAllow )
6 Z$ o: q* m! @' O& u{
- C# U/ {' X- x- R3 z if( IsDelete() ) return;1 L9 |9 d3 p( O1 |/ f0 z& g
9 K- A7 m X3 }( O8 @! Q! L; f8 C/ j- Q
m_Snapshot.cb++;
* r+ p" w7 c0 s' o" @9 ?- s$ l) M+ E m_Snapshot.ar << GetId();* Q: M2 R/ I' P2 |/ ~3 {, o
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW; w% y& [: ?0 t% t, n' G
m_Snapshot.ar << bAllow;4 X9 p4 j c, ^! q
}! p/ t( w. N0 w/ X( Y3 G
#endif //__PARTY_FIND
$ ~+ X( |4 a' H
7 u8 i$ G; f5 F4 H代码:
8 s/ I; G# q# V: u; j#ifdef __PARTY_FIND- S4 T, D: m0 i- Q) \& G1 P+ i
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
! d) N0 Z [& D#else
2 y' {- W$ m, b# l: S5 Ovoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )7 L7 G- H& h$ F9 u) ~9 e
#endif //__PARTY_FIND! ^. j7 Z+ {2 f! k6 x
{
5 v- H& L/ F U5 W0 h ^+ v. J8 R if( IsDelete() ) return;. a. \" C+ | ]" c; a/ ]1 O# a
+ Q& j! V6 c( i y8 w
m_Snapshot.cb++;
, N6 d" m6 }7 T! B3 q; V m_Snapshot.ar << GetId();
( [& ~; ^( B0 b) [% s. L2 l8 M O7 r) K m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
% H; ~1 m! K C+ n. k8 x m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();* s+ y+ h; p- }9 ?2 v
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();5 r$ A- u) N. k" U
m_Snapshot.ar.WriteString( pLeader->m_szName );
" q& d) Q$ I6 p1 L( N [+ ? m_Snapshot.ar << bTroup! g: c6 g# Z" U2 L! n
#ifdef __PARTY_FIND: ?, O+ J8 k' @! z* V% s* H
<< bPartyFind
2 a' O7 A b' E" B& t$ N#endif //__PARTY_FIND8 ~3 v. ?0 f) K+ A+ U' {
;
5 e) z: P7 F' w" b
# y* h& n( x. |/ |& A' N}1 N* y! f3 R9 ^2 z
5 j" E3 _% M, N6 m) \0 B8 aDPSrvr.h(公共范围PLS)1 j4 ]) Z- J4 ?9 u; ~
代码:& r& ]0 y6 o6 R
#ifdef __PARTY_FIND& N1 L. I& m* c# Z/ z& i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
) S* p8 Y$ d f+ q( |#else7 a. }( M* t- I+ o/ a5 m2 T
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
6 r T# f$ n# a W#endif //__PARTY_FIND
& i3 o: B% @7 D
. S$ }6 Q3 u+ F9 C! n4 z代码:
T/ X$ A- a9 w#ifdef __PARTY_FIND
% c1 s8 l' Q% [4 N" j void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); v4 c- X& w# Y: Y, I
#endif //__PARTY_FIND
1 @) s8 }" [& P# Q6 f2 G& ?& M( }
) N$ F; r6 @9 e% kUser.h(以及):3 J0 M& L' X+ S8 w& v7 _9 q/ C* q
代码:
8 Z3 X3 c7 [& t ?* o* v; M( j#ifdef __PARTY_FIND
# l" q; O- i3 S8 r void AddPartyAllowJoin( BOOL bAllow );
2 S9 B! B- S+ W( z void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );! ?; l: S. o; u. n- q5 [
#else! s( D. B$ \: E& F$ x) I. C
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
: A! D8 Y6 |( D9 n- m' V+ p; s#endif //__PARTY_FIND
, q7 _+ _7 O# m* M' |6 Q( z( ^/ u# v8 ]8 D2 j* { L, A" c8 J
party.h:
" {% K& A: X! X! ]9 c代码:+ E, E: v# |) T! y: M
#ifdef __PARTY_FIND
' e- N, O! Z% l1 T BOOL m_bAllowEnter;
- s$ s) ?% Z" S0 c, |5 K#endif
$ b3 b9 I5 z/ }; } P c) b; c' A J! U& C3 s
代码:
2 C6 ?2 n$ g" Q/ f2 Y7 `#ifdef __PARTY_FIND
1 l6 R4 h& x" v0 t7 r! o$ x CParty* GetPartyFree();* w4 q3 k! Z0 W+ Z# d6 b
#endif
: R% A$ z% ?- I7 }4 w
% H4 Z: O9 A9 C/ E! OWndParty.cpp:5 c' q5 N8 [# K
OnChildNotify:
! n9 f9 o: z% i) W/ D7 K代码:
. U% O; U+ P% ]9 J, b+ u#ifdef __PARTY_FIND
0 Q( P! R6 z6 V8 p6 V, r* {5 \; C7 { else if( nID == WIDC_CHECK1 )
2 D$ c/ s& a2 R9 D, q! y$ T; r8 ~- v {( B1 z2 `) L6 Q$ x, l5 C i( c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ X% P+ T9 K! e9 Y {
" E8 B. x/ G- I j( c0 f* w& z) X CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 ^6 W' T" V) C7 K) o" T" x$ F g_Party.m_bAllowEnter = !chk->GetCheck();" l1 {& P9 ^8 }
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );" a1 J+ s, I9 ]
}1 ]7 H4 G2 j6 x( v
}
5 C# C/ o' G+ r G#endif //__PARTY_FIND
: J8 E) j6 L& w
. r- b$ |+ x3 S' h) D, ~4 E* z代码:
# o) X* g6 s; bOnDraw中:# ?! p$ ^0 r9 M) _) `+ u& d
代码:
; Q$ z& g* I. u' @& w9 C#ifdef __PARTY_FIND
7 u$ n m2 h/ `3 Z" { CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 h! y( C1 H- o% U& W if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ i* A/ I- J4 J m3 ^ }
chk->EnableWindow( TRUE );' v3 R& A/ F8 u' k+ j4 Z
else& x+ U& M0 J3 Q: z; a; n3 Q
chk->EnableWindow( FALSE );7 f, _' e; Z+ P1 K) e
chk->SetCheck( !g_Party.m_bAllowEnter );
; q$ V3 t- y( f2 d#endif
' D3 ?: [* [, H, M3 B# y; z- l" K1 G3 K: C- a j" {
DPClient.h(public):
6 x( N- ^+ c" n5 o3 R, T代码:
6 m) X' x5 r' s6 F#ifdef __PARTY_FIND
3 M; s+ s' p; H k! t6 ]% R void OnPartyAllowJoin( CAr& ar );
3 n+ ^1 N1 l6 k void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );1 X1 b# K! S e' c+ @' ~) z
#endif //__PARTY_FIND
% U& R/ e1 |+ ~" Y( e/ r+ T2 J7 _
G2 H, i! }& A4 `2 ~
8 M: B: {( t; L4 jWERS hinbekommt没有,请让赫克的权利。( w; k1 x& N; K2 H2 i
不支持左右,所以难不...
5 r' L4 s. Q0 d' p1 Q8 K W* i7 C- v党k的Windows NT甚至编辑它自己。
' l, Q$ x5 V" Q6 `5 E包也,因为我不erschreiben进一步如果我你的。0 J5 [# b$ p; g! F( e
由于缺少Quantité k n个代码是什么升工程前。4 Z" v$ W: W) r! H E
如果是这样的。请发表。6 K1 i+ F% c& _1 |5 `) @1 K
到目前为止,Pumbaaa
4 ?) {+ e$ `& h; y) o + K U5 N3 x! p4 i
* A% ], G4 S5 l8 m. cMsgHdr.h
/ y& a7 W4 \+ L* e7 `#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88631 R" w% c; K6 R0 {- R0 c6 J* [
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002439 s7 w: G0 Y6 o9 ]/ a* u- ]! [
$ |- w7 U1 ^- M5 [! Q
- ]8 F5 L+ K' V# t Y$ n% ]0 A
6 m) s2 h+ V! D8 p |
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