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对于那些谁需要它 - 谷歌缓存FTW。 :5 p: A# c/ E0 m9 n; ^
如果我鼓掌纯粹是我复制错误时,D
4 ]1 B* E5 ~& G积分当然Pumbaaa。* w- W& T1 `! i) V, n6 _) G0 p% ^
5 {) N: l2 E2 H4 z2 o2 s
FuncTextCmd.cpp:, h1 ]5 e t+ N% r: O+ Q
: P d* b' R2 h* G代码:
. T E2 h- s+ c#ifdef __PARTY_FIND4 J. D* ~7 ^. t8 T3 A4 j: m
BOOL TextCmd_getparty( CScanner& scanner )
( }2 b d( h$ B, m5 `' _+ I{
1 A# j4 C, L- y N# X9 k; t#ifdef __WORLDSERVER
, b/ \0 I+ V* F+ \$ W3 t* P CUser *pUser = (CUser*)scanner.dwValue;; b4 e+ d* g" |$ h) p( K1 O0 Y
if( pUser->m_idparty > 0 )
& o7 t) h5 D1 M' D7 s {
/ K* S/ B4 j$ u" i, m! a7 r5 |3 n pUser->AddText( "你已经加入一个公会。" );9 U% x8 k. @+ y# _- `! Q* S- p
return TRUE;
4 T9 l6 d5 Y# M8 @; M! k% [ }
$ v. d% p# n" u$ u+ _* K CParty *pParty;
% a( F, e, W0 J6 ~, s' L4 Z pParty = g_PartyMng.GetPartyFree();$ b t( t! d0 z
if( pParty )
$ i- F: _7 C6 a m$ n {
5 X" J& r7 U$ j0 U. C g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
' D5 ]9 V# [0 K6 [& m, g9 M+ l }else
3 R4 h- Y" z# |6 `* M0 p {
R! R4 L' r* Q pUser->AddText( "抱歉,这里没有任何一个公会。" );
+ J' K+ ~2 `" b/ a3 Z7 ?) i. n }! e2 I0 d4 ?/ n& W7 J s) E, R3 g. ^
#endif
* B2 h7 U& {" I* A& `! k( h( Y6 g; N return TRUE;5 Z# F% Q6 f* r7 x
}
# j1 b% } i* I/ P. _/ [0 ]#endif //__PARTY_FIND% N3 q$ p7 c6 o. M4 E9 Y) g7 K5 @
8 K/ u% [ o( _' ?- S2 d
代码:
, q; s4 n9 g) _5 k+ i' N# bBOOL TextCmd_PartyInvite( CScanner& scanner )
& F7 \) q% _9 z- K! z$ c9 t{
. k. G- @* V; X% v! V; X5 K#ifdef __WORLDSERVER9 Z, C4 S M% J5 Q) j
CUser* pUser = (CUser*)scanner.dwValue;
5 h2 ^4 `1 u) D5 r$ r/ O MoverProp* pMoverProp = NULL;
' v# a. Y% s! b. m* h" q/ e scanner.GetToken();8 e7 O& W! N0 n% v. C; k& I- j7 [ E
#if __VER >= 11 // __SYS_PLAYER_DATA
" q# g9 {7 p) [, u2 | u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
1 M* B# U9 I" Y; B4 m0 G2 ~' U#else // __SYS_PLAYER_DATA
1 X9 @5 z2 ~0 H8 I& E9 _4 Q4 ? u_long uidPlayer = prj.GetPlayerID( scanner.Token );
2 l7 S/ Y7 Q7 R#endif // __SYS_PLAYER_DATA7 Q7 g! E. n, S' ?4 c
if( 0 < uidPlayer )* ~5 I9 o7 Z/ J( H, @( K: r0 X
{! M7 z# N# W. V& ~
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); * v6 W9 n- n# \) ^ ?% G' o
if( IsValidObj( pUser2 ) ), n% w4 W/ H( }+ B% Y* e
#ifdef __PARTY_FIND# \; r0 s. l7 F! t. E7 C( ]
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );' q& s8 T& ^5 e2 P2 y# d6 @8 F
#else* P, H$ z5 E, z6 q# k5 B# d
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
Y- m# V7 @! G f; M#endif //__PARTY_FIND9 W1 O+ w. o" w6 c
else, y! X' G: U, Y! k8 [
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );. _1 h0 b0 m8 H9 q5 y9 Q
}3 E' k2 O0 I# q- x5 v& P
else
7 [- O9 i5 N$ f y. y$ l/ ]0 Y {
$ Z1 d* G! J# _9 U% J2 L: [, B pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
+ U# I3 C Q) R L; v: P! }: ^ }6 a, T4 T# T4 m5 w7 |. {" X1 \
#endif // __WORLDSERVER/ a/ ^, H: i7 ^; j$ m% _) D
5 z, Z& M ~" S0 V return TRUE;3 t. b; ]* O, y4 f0 g
}
. t7 c( M# B1 e
" q' q5 }9 F+ l$ L4 a2 N代码:
, v2 b& q- m& A+ C7 E1 m5 v#ifdef __PARTY_FIND/ ]6 d% k/ T; T; |5 b3 Q1 p+ n+ b
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
6 x6 A; h6 O. u#endif //__PARTY_FIND
0 G$ a. U" {# Q; iDPClient.cpp;+ @ s e. r7 c+ M8 u: R
Code:
/ N$ u# w7 ]- m! yvoid CDPClient::OnPartyRequest( CAr & ar )9 |5 m9 h" _! z% b1 K
{, a( O( D, \" p; `; H$ Z1 e
u_long uLeader, uMember;% H$ M' d: @: S3 e W$ K( Q. u
1 ?0 V8 u# G( Y& m H7 D1 }6 l7 v BOOL bTroup
, s( l5 [" A: o$ P#ifdef __PARTY_FIND
( A" h; l9 p3 c! S5 o9 Z , bPartyFind( Z0 \: Z9 N+ t5 o3 ^) r+ \, V! A
#endif// __PARTY_FIND1 |. H3 Y8 }8 E0 \6 [
;
# w4 E+ L) ?1 F LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
& B b) r' z9 }4 h BYTE byLeaderSex, byMemberSex;5 o( [# p- X; V; _" J
char szLeaderName[MAX_PLAYER] = {0,};# g/ M, ?) b0 b" B, u
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
% q7 d* N) _+ G3 g ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;+ @% f1 J0 \1 z
ar.ReadString( szLeaderName, MAX_PLAYER );! F6 J3 i2 X' a* ^1 h3 M& ^
ar >> bTroup
# g, O( }/ M; d% P _#ifdef __PARTY_FIND
' b m' K: f% d >> bPartyFind
1 {: m8 m' b! B# z- `3 W#endif //__PARTY_FIND+ B5 H, E" f, S* y* v
;
$ s) S; y8 O7 [5 {1 C" w' d# D
3 X; m- {% i4 \) O( ?/ a if( g_Option.m_bParty == FALSE )
& Z+ U3 V F/ o& D5 e' Z {" L! ^- S0 _- N/ C3 [$ m3 b8 t
SendPartyMemberCancle( uLeader, uMember, 3 );
8 l( w9 i$ F& e2 z% N# f* v$ q+ D4 e return;/ B3 {4 n! T; a8 n# ~
}" o' n. T* x, {# U. E2 d
: v0 g6 M/ r2 L) C
#ifdef __S_SERVER_UNIFY& H4 f% `. Z' X& T7 y
if( g_WndMng.m_bAllAction == FALSE )
% I, |# ] o: ] Z& e return;
& [1 C5 }3 F! T* C#endif // __S_SERVER_UNIFY
: I0 _% ^. a$ O4 L
1 f+ n6 K' Y% j: v. L/ P& S CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
* V; P' S2 z0 V7 p+ P
; Z6 |# p" _2 C3 |7 c1 B1 ]: z" N if( pWndBaseBuf )
5 \* j6 Q1 v$ B2 @7 H {
* s% R# W; Q' ` ] SendBlock( 7, g_pPlayer->GetName(), szLeaderName );, W& q/ `. y5 t: s, t. I. i% D
return;3 Q& u T/ K" M5 x
}: y6 b( Z( [& }% o3 |
#ifdef __PARTY_FIND
; p" O) v5 Z- y! m if( bPartyFind )
s& s H6 n& j& j! u* X* U" J# i Z {
) i- S, |! h( V. l S* G2 O4 O SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
8 B# R$ C9 k5 ]2 [ y5 S/ g* E9 j/ t0 g }else
( p, j. v% D& j; p0 \ {" t& f7 V1 J2 F P/ a/ B
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 A; d: U$ b: w( _
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );0 S4 M. R0 y( @* d
g_WndMng.m_pWndPartyConfirm->Initialize();' X# U) C2 c5 W S/ \
}
; E3 F" X; s6 ] }#else0 I$ x5 t; D. _ q i) X
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;# {- W1 M7 {" Q. }
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );3 Y# l- t$ w3 B2 s7 l D- N* p
g_WndMng.m_pWndPartyConfirm->Initialize();
. g5 }/ J+ B; x3 x$ m4 w#endif //__PARTY_FIND6 z3 W4 Z3 u) }. l" k
}
, w0 j& x4 ^+ V" h" [
( ]( c2 t8 ~, g代码:8 e+ b6 d8 x9 o, W
#ifdef __PARTY_FIND
. V! C& N9 q( g9 ?void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
% i! e$ ~1 L5 o6 M* w{
# Z8 P7 {1 y& F7 ?2 B, _1 N BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
/ d) `5 g# D) |$ } E) v& ~0 @ ar << idLeader << idParty << bAllow;
& p) I0 L3 y/ h* C8 P# B0 h SEND( ar, this, DPID_SERVERPLAYER );
4 f P# V( |8 b A9 ?8 X7 Q
+ T" v" Q$ W0 P$ e4 e- k}
& A" x0 X5 {3 M4 q. d. z1 i; S* avoid CDPClient::OnPartyAllowJoin( CAr & ar )
W: n$ {$ m( x4 `/ f2 B( }! [{6 N3 \# F, b8 o
ar >> g_Party.m_bAllowEnter;
2 |: U" t% E, F0 W+ o}/ g# O. K1 ?/ z- ?3 X) i
#endif //__PARTY_FIND" T+ e( X' `: Z, o9 j2 c, F
Code:
5 E- T) n& _8 X Z' P% a/ e! M#ifdef __PARTY_FIND' }0 N) _ D" W9 @
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
$ y6 s) _0 W& a' G#endif
6 O" V! ~; s; ]% b, F4 v* [. u) v( B O8 u# Y+ b! z& F
party.cpp:5 `% G M9 ^# l9 m% v
代码:2 r$ U5 Y" `8 | M/ f
CParty::CParty()5 w5 E, f3 ?) `4 a( r
{- e# B5 c# @4 v) ]' n5 P
m_uPartyId = 0;
8 g: `5 k* c* L2 _7 Q m_nSizeofMember = 0;
( L9 ~1 K; g" a# T7 j! l1 E memset( m_sParty, 0, sizeof(m_sParty) ); U( |. V% w! ?$ O: b2 Q4 E
m_nLevel = 1;
/ M, _- V @1 K; q m_nExp = m_nPoint = 0;& M; c& `! o [) A" B; H. g5 o) w
m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 L8 d. Y* z3 m' ?- [ m_nKindTroup = 0; // ????. r! w% y& R6 u+ {2 i' p
m_nReferens = 0;
: x6 C( u' y8 C m_nGetItemPlayerId = 0;
5 Z) S$ y" q) {5 s$ C7 V#ifdef __PARTY_FIND
! G/ G$ r* s- b& f' ? m_bAllowEnter = TRUE;# H O) B! T5 ?- v! l% u
#endif //__PARTY_FIND4 b; z, |; L- m4 g& p; B3 H+ Q
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )4 ? ?* x0 M8 J
{6 k. w0 j. U x Z- p0 z) x
m_nModeTime[i] = 0;" o' F, a. N2 D* S% C5 {. _
}% i/ Y) e, v4 Y e1 y* F) a
m_idDuelParty = 0;( `- d# y0 x- v F
#ifdef __WORLDSERVER
! W) j: M8 a+ o m_dwWorldId = 0;
% f$ _! c' p' Y8 F; X#endif // __WORLDSERVER, }1 I. }% j: f, d4 ]
}
) d1 l# s0 e% M- |+ }0 I7 v代码:6 Y ?# v! a$ p G
void CParty::InitParty()+ Y+ L9 B) Z* V: H/ P
{$ |8 h4 s( m# b6 n o$ g
m_uPartyId = 0;5 n, L' ^) g8 u/ Y) J$ p2 g
m_nSizeofMember = 0;9 ?3 F2 G+ V6 p/ x. v; ~$ m
memset( m_sParty, 0, sizeof(m_sParty) );; m$ h& k# m. g7 C7 j
m_nLevel = 1;7 r- T% R8 {$ a* p6 K- ^3 m8 a
m_nExp = m_nPoint = 0;3 ^ `0 s, ~: K
m_nTroupsShareExp = m_nTroupeShareItem = 0;0 t+ D; a# W9 F4 v
m_nKindTroup = 0; // ???? d( {8 `" w* I |
m_nReferens = 0; 5 k! S, @% H7 D" c* h: o1 K
#ifdef __PARTY_FIND. e* Y$ ?. P* J5 i( x: \& g: Q
m_bAllowEnter = TRUE;
+ D4 m- N) g; E! [4 k#endif //__PARTY_FIND) _1 c4 @* ^5 H x* h
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ); i+ ]/ u8 A" ]. U" o
{
2 q: g+ ~4 O0 }4 b" i3 ^ m_aMember[i].m_uPlayerId = 0;* Y# f* w, m6 i* @7 F y- P
m_aMember[i].m_tTime = CTime::GetCurrentTime();+ J- S+ H/ R3 I; I0 `- R
m_aMember[i].m_bRemove = FALSE;0 ~/ a- b7 k d
#if __VER < 11 // __SYS_PLAYER_DATA: f4 Y! D# U) ?. ?
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
8 U! U$ v( L& U, j* s7 W m_aMember[i].m_szName[0] = '\0';
# y$ E' t0 R* W$ H/ \8 q& P#endif // __SYS_PLAYER_DATA @. `( [) \7 ~7 F1 {/ Z5 V9 c
}7 _; c W/ R/ ^) L! Y, S' K
}. |% b- C. u/ N* h1 q
代码:
3 t" A$ i0 B6 r& x) F#ifdef __PARTY_FIND
) }( A0 ]6 u2 RCParty* CPartyMng::GetPartyFree()
% X3 A( l! C! g{
; k2 X) C0 e& L" D: @; P CParty* pParty, *pPartyTmp = NULL;5 H# \7 e0 P6 v. }& w8 U. i
if( !m_2PartyPtr.begin()->second )
, {. j) ^; O5 G7 u& S3 ` return NULL;
! n* H8 K m: W1 H BOOL bRan = FALSE;
7 \: A/ R x- s7 X6 l _1 \! S DWORD dwRand = 0;
* v" ?1 i& `7 d8 a1 V( |5 u; @ if( m_2PartyPtr.end()->first >= 1 )+ m9 ~7 S8 w- `* e
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );% }+ s) u4 `7 I
$ o( l, u- z# O8 A& F
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
( D5 C, y+ ^% e1 P8 ?1 e3 g: p/ H {
, g5 f" o0 z( M% `3 {/ |+ w/ ^6 h" Q pParty = (CParty*)i->second;
5 l5 e! z) p- P0 f0 d( L0 [ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 a: r% o: Z7 }2 s9 B x' b# {4 _( p7 x
{
& p; x1 T! @* ~! f1 W/ T if( i->first > dwRand )
; T- b) i& y8 {9 n4 f N3 o return pParty;
& N& W, e8 l9 c4 q. u. _8 L- C4 W$ U5 i else. j, x& _# Y1 F; i4 p2 R: z( X
pPartyTmp = pParty;9 O) i: D, e+ @: H
}+ M$ c1 H5 q' _
}
- f X+ r1 {# p3 P) w return pPartyTmp;
. o2 p0 z8 f$ L0 c1 c Q}% a2 C/ |2 i: J* R, y
#endif //__PARTY_FIND3 v4 G! n7 ]! s* n4 {2 B
" k1 {( @* l+ b% V7 L- J* A/ r& a
DPSrvr.cpp:
, i* o* n- E+ Q& x代码:
! ]) y4 Q" K: o# j1 y#ifdef __PARTY_FIND( Y0 t! e; J. h' B
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ), [. Y5 d; A& W, C3 u9 k
{
& _6 ~8 h7 K; p5 S& B6 [; [ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 Q. z# S* X6 R% ^
if( IsValidObj( pUser ) )
. G1 e" S- m' Y& B8 w$ }7 }, c {
- E& }$ E+ S' ~$ V u_long idLeader, idParty;
2 }3 p# s9 f- J' k7 r BOOL bAllow;& R' e2 B0 w7 L& O
ar >> idLeader >> idParty >> bAllow;
/ n3 q0 x# ?7 N- L8 f6 N if( idLeader != pUser->m_idPlayer ); W+ C/ l2 G- o1 P$ o
return;5 _6 G+ @/ c+ Q5 W8 k1 v5 p2 V
CParty *pParty = g_PartyMng.GetParty( idParty );! g9 L# l- Q3 i j2 D4 n
if( pParty && pParty->IsLeader( idLeader ) )1 @3 I' }1 c j4 b
pParty->m_bAllowEnter = bAllow;/ C* d' F- k3 U2 M o
else( B ^+ m% k( \" o' X, ^
return;
, }* ~- V5 S# d6 a* K b" D" i! ]! G7 O' |
CUser *pMember;
) q# \0 j. w1 w0 Y$ v: [4 d6 K for( int i = 0; i < pParty->m_nSizeofMember; i++ )
( U, v, _% n( d2 J# Y8 p {
# K5 W6 y2 l8 ] pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
@1 v& @2 s- _! f, _( Q2 F8 w% C if( IsValidObj( (CObj*)pMember ) )
, v5 M7 i# G# h% Q7 P7 [ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );6 a; A* v4 e# s. {: w
}& G6 Z7 ?1 w" G9 d3 x+ N3 x! S2 Q
}8 R; y- Y* L6 ?, t9 c
}
2 p# k3 |$ t1 ]1 n#endif //__PARTY_FIND
! P u+ R- P6 {. D: i3 H$ Z' C$ p+ A) D: Y V
代码:
: O8 p7 ~4 G3 x9 g% _1 d% C- ?#ifdef __PARTY_FIND
1 ]8 z5 p% O1 R5 n( ]7 T/ ?: D ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
6 i9 P- k) I0 E" \- B* A#endif //__PARTY_FIND$ m8 y9 n( Q& O* z( s
4 l, _; |5 f1 g+ U2 p0 V/ W5 uvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ); O- F: y% o: a" x$ m2 O9 r( x: Y& e
{4 K/ u7 o6 D+ H# j& `1 X
u_long uLeaderid, uMemberid;8 \ y8 _. h0 n, l" D8 Z% `
BOOL bTroup;
D: A6 p% O2 ?7 n# i; V. c9 e ar >> uLeaderid >> uMemberid;% c& M6 @3 |$ I! ]
ar >> bTroup;
: [% X6 S$ o& m: a) ~
_+ t4 ]* c; R3 w0 T CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 {8 X5 y- v* J8 b if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )! [# Z: B5 ]* P% a4 N0 }' i! p
#ifdef __PARTY_FIND5 o( e4 ]" h. ?, I$ C ?$ M
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
% Q- H( J. H8 n; x; b S5 j' p# E#else& u: T8 R" f$ a/ ]0 V, `
InviteParty( uLeaderid, uMemberid, bTroup );
; l) U. r1 ?8 q+ C#endif //__PARTY_FIND
9 r. E% B' [7 i9 {1 T}" l6 c$ o# b+ N. K& p4 D; M
* j2 S' c2 o0 r- {代码:* X; ?' C0 n- M6 H* p# ]
#ifdef __PARTY_FIND
1 U1 s3 {$ f' y) R/ {void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
0 ?5 o& ]9 q' Z" p( p# r! k+ c#else
# F: M6 A, |, Y. A# n9 M) mvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )6 g! D' l& e, W$ J! ], l
#endif //__PARTY_FIND; X* j, m9 ^$ `# d# J8 C2 e: X0 x( k9 H
{
f1 E; W3 e1 i" ?# X CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );$ p% N7 h! [ R A G
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );) a( N6 h g' M: X
* A% O- _4 k1 Y' V( h; Z
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )( _$ `! t: Z& Y2 D
{
8 T0 w- Z d) J8 j$ Y3 T, n if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 W: r/ p1 S" q8 D% s {
9 u% E% e. c: |1 `1 j; u) H- ] if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )- s( N4 m- L1 w% n
{' C( P# P0 C9 l8 ` l) |: r9 ` {
pLeaderUser->AddText("没有足够的权限。");
* }. a, H n9 Q% X7 g) l8 ]! A pUser->AddText("没有足够的权限。");
/ J+ C. v) s9 K return;) |# J3 o- F3 e0 m
}
3 C1 W' v) K9 H2 N8 C1 u }. G/ r- }# h2 }9 {, R' e! c. K
// ???? ? ??? ?? ????.1 I+ C- L0 {% K9 K
CWorld* pWorld = pUser->GetWorld();, k! |' U( I( B# t3 m" p/ e
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )3 N) U6 M' L- V4 j: N; S
{
+ Z) f: O/ V( d T! Y0 L" F pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% f9 w p7 h. N5 C1 G return;6 b/ c/ `4 V3 h' @
}
) t1 W; W+ T |( j+ ]8 O9 a. T#if __VER >= 11 // __GUILD_COMBAT_1TO1- ^( r$ h/ N& E7 f
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
: b( o. `9 e" R" ?9 o {2 ?, i, |, b' I J
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 ?- o; q- j; P& s return;
) J8 t- n0 }- }* N' z }
. O! [* o) Q' {. i/ V: H#endif // __GUILD_COMBAT_1TO1
, m* o5 ]3 d) O9 W0 W' j6 S' x) \ N; v* v$ Q
#if __VER >= 8 // 8? ?? 061226 ma- S% {8 p" p1 D* u/ F
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
p) |0 _2 a& b* C: { {
; e) J. ]' z: ^* M) \5 |( V return; c7 l0 Z( {1 L) {+ g9 B q2 O
}8 y( n/ j) G, G; s2 g$ q
#endif // __VER >= 8 // 8? ?? 061226 ma* p; W* V. s! d% U) x9 C9 K
- z+ E2 c: s" |, R0 N2 ^! F6 k. j& p
if( pLeaderUser->m_nDuel == 2 )( ^% t! Z1 ]) C) `5 |8 W+ J
{ 2 N [4 M& l; Y+ d8 m- H/ `/ B4 A
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.0 x" c4 `0 Y0 z' J! G2 A
} ' \) K8 V9 _# `5 Z
else
6 S3 T# @6 [! w {) _& p6 ]9 h4 Y" ~% a+ t5 N6 h
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
3 c% g- w% f( Q( @! Y4 E {) q" w1 [( u% A* U, Q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
I; P$ l: q2 t/ u3 k2 J }
$ b% Q+ M7 K1 I2 M. f) k5 } else
" d9 N( r8 c' F1 D7 Q6 Q( K {
, ?9 A+ r1 d2 K5 s1 I& K/ d- u' } if( pUser->IsAttackMode() )
$ B Q0 p7 a( b) x6 w pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );$ v1 s+ F9 r3 \+ h
else
& B1 B4 o ?1 |#ifdef __PARTY_FIND. U4 j) U3 X( l' i2 n, k: y" H
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
" e8 S. X4 b% F" Y p; m/ b#else
& e! Y7 J9 m4 v& N" A, Q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );) q+ E5 N6 z- ]. Y+ r' T0 D
#endif //__PARTY_FIND- I3 \# U: D: D' S2 o
}
! w# X, O! k7 b! _ }
( C" J E/ G, J% A* O3 a! E }) \# t! d) }) x0 d8 Q2 \
else
3 @! t F7 n- G {
" S% T' r6 }( a' f+ [ if( IsValidObj( pLeaderUser ) )
, a3 _2 O, o; D" H, D pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );$ R) s# N& m$ P: p' w+ s
}4 X+ F% e7 U+ q4 t& v" m
}# _. |4 I; {/ @6 d& ^
6 l, y/ n% M) S5 \User.cpp:
b8 }4 i- g f2 Y3 h+ R代码:
1 r z( W0 f1 W* z2 x( w6 P#ifdef __PARTY_FIND4 t; C. i& y3 o$ `0 n: U
void CUser::AddPartyAllowJoin( BOOL bAllow )
& b2 [. S: y: u3 w1 T4 [" R{$ B$ M5 ?5 g& m; x& ?
if( IsDelete() ) return;4 o. r7 e/ l* I! C; W- H4 Z7 c: Y
( S6 e/ ?! f( E" b
m_Snapshot.cb++;6 `: y, h/ M9 g& c) g* [
m_Snapshot.ar << GetId();* y- d* z5 \) t. J( E" e
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;$ Y% R* }$ G# ~/ p. L
m_Snapshot.ar << bAllow;. F- S+ ~1 w L( B
}
5 l" ?6 A$ C( _/ G# X$ ], B#endif //__PARTY_FIND4 Q1 m2 p& m' }2 w" r
9 F8 ]4 S0 A! D( g
代码:
7 v3 `" D- L. o. [1 b$ |% D#ifdef __PARTY_FIND8 X q X6 Z8 e$ W
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
9 w \) Y X9 D: x' v#else
" d6 @+ U6 `, Y5 n$ Kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ); T; f8 g7 k! M' d8 Y) Q0 j
#endif //__PARTY_FIND, I" c; N" J: r* Y$ h9 |' l( s& a
{
6 S' A6 d& J K. t X if( IsDelete() ) return;# u, S. M; M- O* p% u
. N& `: K( `' q& S& V w m_Snapshot.cb++;. Q. A% t; e2 j; ] P, `: c: d1 E( k
m_Snapshot.ar << GetId();# [& @. j3 c3 }. I9 z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;' S, Z) x4 u' J5 i0 t5 d9 U
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();2 h Y) k1 M6 k' L2 n
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
- K% H8 w7 @/ s* u m_Snapshot.ar.WriteString( pLeader->m_szName );# ]3 R8 \( {9 L+ A. V) M, h
m_Snapshot.ar << bTroup; v3 U& O* p6 j7 ?2 k
#ifdef __PARTY_FIND6 X+ b% a2 e. B5 Z' A, d
<< bPartyFind( L; n7 m* O0 _, Q
#endif //__PARTY_FIND; T6 q0 T5 M& m6 p) g2 B
;
' n: r' }+ Y) j. _5 w : c1 y" o( g: U. _0 |/ `
}+ q) f+ c5 J! a4 Y i$ \
8 V+ R7 r4 m2 |" w3 j5 K- B1 kDPSrvr.h(公共范围PLS)
/ y( j. M) F! ]代码:
% r; V& H3 o: L0 f! t: @#ifdef __PARTY_FIND
+ }5 Z" |" Y: s- T* p void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
! l8 Z3 Y+ f, K#else. ^* j( r; D% N- N5 K1 a
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
1 Z {% w; p( F* M# _& |9 L#endif //__PARTY_FIND1 l9 O. E0 T% m. u! Y
9 Q9 w! |. {) j7 ]
代码:2 w; w4 K4 o2 e8 l6 \
#ifdef __PARTY_FIND
% H2 J g( g6 @) \( g! ] void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );# S5 b/ M8 O. d) r: S# j
#endif //__PARTY_FIND
6 r& L% t8 D, P0 `+ w; b0 q) V2 s" |" u. K% E' g1 X! J, K
User.h(以及):
% T: |( I, F) m- }代码:6 \/ {9 t/ G/ `" F& m# V# X2 j# V
#ifdef __PARTY_FIND
, r$ H8 m$ m2 ?/ L& e& z* H void AddPartyAllowJoin( BOOL bAllow );8 h [+ S' ^$ K* d! u( K
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
8 \( F, c7 V- y: T#else
5 p4 M4 V3 f" u8 K void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );" q( t& R# N# P. x1 T
#endif //__PARTY_FIND" t% m* y* N$ b1 Q/ j
4 f7 G; I2 x# D0 m# `7 W R
party.h:
8 Z$ K4 t" a! h! O1 _代码:$ }* y! Q0 U: X( w, z" v
#ifdef __PARTY_FIND
% u# A, ]" \0 M9 S4 ?! X) D0 _ BOOL m_bAllowEnter;! I/ n6 P. t6 W) R/ L
#endif0 @3 j) n& H3 A3 B5 j: ^$ B) X3 R* Z
$ j- z1 t- z: J9 \代码:
* x2 m+ ~$ P% V E( r6 G#ifdef __PARTY_FIND% i- R6 j9 J- m, ~" o# Z
CParty* GetPartyFree();' n3 m8 J1 I, q- y$ o
#endif8 c# h1 U: ]5 \$ P: b7 e
/ I0 k7 V# V% F" n1 d! z. G
WndParty.cpp:5 O) E( c Y. P+ O( Z9 o$ r* i* ?
OnChildNotify:
( l5 I8 E. g. @; G* b代码:& h8 n- I7 A3 G h3 x" P
#ifdef __PARTY_FIND3 {( l5 _4 U& b: P6 a. ~
else if( nID == WIDC_CHECK1 )
. v0 A2 t; I2 x9 P. U {9 J( S: ]- q7 }; e
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 e! E8 m/ u& n0 k' z- N4 X" d! h5 e {! f& g$ W/ ^7 l$ I% o' V/ M$ d
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 N6 k% M8 A( U+ F
g_Party.m_bAllowEnter = !chk->GetCheck();7 s/ G' d- h1 @( x2 y* z1 _
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
& E- L, ?! U& S- T' B) ^ }
M% Q/ a& _) X1 E" m% c }' k- M* V- |4 R) M* K- V
#endif //__PARTY_FIND
" N- |0 L& h6 O6 o7 T; C
& ^# l, u- _4 U% j7 k1 s代码:7 R3 a+ W3 _ n5 b' ~
OnDraw中:$ E7 R6 G" }5 R. o: w
代码:
" t4 `2 f& S" X5 U8 B. R3 g& ^#ifdef __PARTY_FIND$ e. p& U; m: [. H
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );3 q2 V% U; J4 U
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 ]- U8 I! J6 j chk->EnableWindow( TRUE );
7 U: Y( }) o0 O. K3 } else
/ h N* } K& K2 m chk->EnableWindow( FALSE );
. S* U$ ?! g& z0 b5 H8 y1 j chk->SetCheck( !g_Party.m_bAllowEnter );. N# T% d0 X) N* _' _( `+ N
#endif
; {2 b" C" s# f% P
$ {. B# B% u7 w4 ~" z' |; oDPClient.h(public):
4 f0 G ]- i; e, t代码:) k% t1 `/ L; d; l
#ifdef __PARTY_FIND5 V1 ^4 ~6 f5 W. m8 G3 S
void OnPartyAllowJoin( CAr& ar );
* T# ^# \1 g5 _1 Z$ K void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
3 t2 k8 g4 i2 G$ H* Z( ?#endif //__PARTY_FIND
, g) w1 u- o! d: U% z$ R; J4 t) l/ n
9 Z4 L: f# @$ }+ a3 C# R
WERS hinbekommt没有,请让赫克的权利。" r+ A) [5 M* M. G
不支持左右,所以难不...0 G+ Z0 A: H: m! u
党k的Windows NT甚至编辑它自己。
6 @& \- j/ d7 L# @+ v包也,因为我不erschreiben进一步如果我你的。
& c. f6 r$ r& A由于缺少Quantité k n个代码是什么升工程前。" G# o; b: q. f0 m: W, A
如果是这样的。请发表。
; q: \$ m5 k3 _2 P, v' [到目前为止,Pumbaaa( d+ K8 ]5 u3 |5 {: b" ~& y7 N
. L$ C( |- v& z# t
( S# M3 m- I; k9 nMsgHdr.h
* r6 v: `, ^7 r. p0 u; N#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88631 f. I& T ?% B- y! }: I
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
. t6 K3 i; M) m$ B4 e) p2 ^. e; \$ {, r& w8 t) ^
# X. q- ?- ^7 _8 ? u
& M$ X0 w y* F s& a |
|