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对于那些谁需要它 - 谷歌缓存FTW。 :- E+ I g4 z# x
如果我鼓掌纯粹是我复制错误时,D
' L7 e! J# w2 O; _: z积分当然Pumbaaa。* }$ A- u0 M( X; Y
: R+ ]. \) g$ M5 n; `+ Y
FuncTextCmd.cpp:
( a Y2 U9 y: P6 r0 G
, [. R' x$ {" V1 I代码:
/ c* [+ N, k! O5 p+ J7 ]1 _: r( a#ifdef __PARTY_FIND0 K( t! @9 G f% `9 @/ o7 z
BOOL TextCmd_getparty( CScanner& scanner )0 J6 g- i5 L7 J0 D! z
{
- U9 U* |8 P) b#ifdef __WORLDSERVER3 n6 O- u8 w4 \ o
CUser *pUser = (CUser*)scanner.dwValue;, ~% X) `+ c) l8 e
if( pUser->m_idparty > 0 )# x+ P7 y4 B# t* C/ w# E
{) ], c0 ~, y' x- h% [7 Q
pUser->AddText( "你已经加入一个公会。" );
( X- F" W9 L+ K- p. e( b5 M: g return TRUE;
o' Q0 A( U5 g }
( M3 \& v3 G1 [" a4 R" P CParty *pParty;
/ K8 t3 t' @$ g4 z4 g: O pParty = g_PartyMng.GetPartyFree();
% L) p$ v+ t: i- ~ if( pParty ). F1 N3 n! @6 r0 J. G
{
6 q t" j7 H8 r/ r2 C g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
, H' |0 I1 O6 l" H9 Q4 p% x/ h; G }else
9 I- K% f6 ?0 O0 T/ F: n* z {
9 T4 }7 N2 d( e pUser->AddText( "抱歉,这里没有任何一个公会。" ); s1 b9 E! a i/ s( Y
}7 i$ X2 H' p* I" ^4 l6 N0 x
#endif' w5 {6 e2 J3 G
return TRUE;
" A% R2 K( o# w1 L# H! T. h7 r4 R}1 t- }5 }: P0 o; J; Y0 }
#endif //__PARTY_FIND
5 i- V; p+ P; }2 l4 }
8 n8 Z2 h' H3 N代码:
6 \+ ^ y, J1 L" s% \! CBOOL TextCmd_PartyInvite( CScanner& scanner )
; \4 z8 L' J* W* G: q; i{
( m; a: } {) E+ ^! u# o$ v0 y- U#ifdef __WORLDSERVER
; v, h* {, ]/ [' o CUser* pUser = (CUser*)scanner.dwValue;
- P' d6 _* l Z4 I MoverProp* pMoverProp = NULL;
: ]. `5 l; x! Y3 ] scanner.GetToken();
4 q: N- K" G# g5 c: a. p#if __VER >= 11 // __SYS_PLAYER_DATA0 J8 ~. m5 v* y3 l2 M
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );# f6 t3 X; U% E4 Y0 e3 p
#else // __SYS_PLAYER_DATA' w1 {* e: d6 p- N* X. X- q5 R P+ k9 C
u_long uidPlayer = prj.GetPlayerID( scanner.Token );! J" T7 `/ t: n& E, A2 K
#endif // __SYS_PLAYER_DATA
- q% k( E% [/ q+ G, q2 d: l if( 0 < uidPlayer )5 g% p6 k& ^2 P! D4 J. R; W7 _$ C' A
{
( @, j9 J! I7 t+ f8 m CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 8 \5 D. o% H/ u0 f+ T) R8 t4 R
if( IsValidObj( pUser2 ) )7 y {3 k C& X7 j9 H/ A1 Q
#ifdef __PARTY_FIND, O4 @" B! p' ?( Y( U
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );5 @, x' O& b* s( {# D7 @
#else' N* h7 |3 w6 E: P& d6 s
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );: }# f2 @* {# \1 i2 p' `% Y, d
#endif //__PARTY_FIND3 @* i# j+ |$ ?8 B+ b
else& C, l3 r9 ^* B4 C# A
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
F/ Z G, L% P }
# J3 Q! Z- q+ U5 L" s else
+ ]3 A8 T' F( Q2 X {' d! H* o' C$ a& \4 C. R: u$ K
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
7 R( k& A" g/ W* K3 ~ }
R( K v% u* c& X#endif // __WORLDSERVER
2 M; a0 E# K1 K4 a9 x/ \% Q1 }; \2 O
return TRUE;
4 j o3 V# |1 } h7 M} q: O7 Q3 G- F+ n* x; ?% ^
3 `% S, y8 D8 D+ U4 E代码:
9 U4 t6 O) \; S6 a#ifdef __PARTY_FIND) ?2 O* p3 Q0 I
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
4 v+ f9 U- I" g#endif //__PARTY_FIND" N- @/ D4 K( v- O* i
DPClient.cpp;
5 [1 f' d1 _. q5 qCode:6 N, Z3 n! h- J% b3 L' ^- W
void CDPClient::OnPartyRequest( CAr & ar )
, u; e6 |5 n% l4 y% G& o{
5 w6 K2 l, K0 D u_long uLeader, uMember;1 ]/ g3 U5 U8 y+ Y' R& h8 E
* b9 g! b N w! T% ]+ q+ G
BOOL bTroup
) `( `. `, Z& H# v#ifdef __PARTY_FIND0 H: q+ b$ X% Z' c' ?: u1 z
, bPartyFind
6 l0 Q- V: \! H2 j! E8 Q#endif// __PARTY_FIND1 p/ P9 Y( p& @# _ L* ]
;
' j) u6 d# _1 H3 c E+ s LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
* V) N2 J" y& f, X# t( o0 H BYTE byLeaderSex, byMemberSex;/ R4 J! i. M# t+ W! J$ _
char szLeaderName[MAX_PLAYER] = {0,};
+ s3 L$ [ c1 Y1 ^ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
3 L- J0 X/ q1 e7 X' ? ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;9 g: J/ j2 j& }" A& j) A
ar.ReadString( szLeaderName, MAX_PLAYER );
3 ^) ^6 e+ C$ A h ar >> bTroup2 b: p1 V) [. ~% e
#ifdef __PARTY_FIND
: l' S! H+ F7 g: J >> bPartyFind
# P; b5 \' y) y3 r#endif //__PARTY_FIND
1 i1 f0 ~" ^/ S- Q8 l ;7 ]0 x) K6 k0 M; t1 x
+ y( B+ e* Y% c& h& y5 h# i
if( g_Option.m_bParty == FALSE )
0 n, C3 F3 J9 K1 } {) d8 ^; [9 L' ^6 t- m8 U2 u* _
SendPartyMemberCancle( uLeader, uMember, 3 );
* C6 o: E8 W0 G7 O8 s* o return;. `9 U3 @4 w' H) o
}9 l3 _$ f2 C# H3 j
! `6 C/ ]# e6 {' b {
#ifdef __S_SERVER_UNIFY( M2 G% L6 y0 {) x6 ]) T
if( g_WndMng.m_bAllAction == FALSE )6 C4 f( K. b; L" D6 ]
return;! _3 O7 C" J( b7 j1 M/ V
#endif // __S_SERVER_UNIFY3 P6 U# N% p9 e9 u$ F
# a Z6 F# o$ ~ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );! P8 [# V p. |/ W' M
7 n! ]' u: s. b if( pWndBaseBuf )
- j* x2 Y$ e' _' w `% }4 G {" O, a" G* b. @0 Q; s) x7 N
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
' j2 G# E( ]* [9 Z return;
! k( {5 k3 m% A! e6 C3 J) C }
$ l, G; W% |- z' l#ifdef __PARTY_FIND
& a$ r# W7 H) @8 e$ m9 X if( bPartyFind )- Z2 z6 W" `7 {- C* L
{! m* r7 D0 ?6 |
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& y* l6 f7 m$ e z A }else/ A. ]8 v0 l0 p: ]# M
{ D( P. e1 P" X$ I$ J
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; j: a7 {+ q5 g1 u7 G# b: [
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' n! p$ }$ E1 v$ a: a N+ Q& P1 p g_WndMng.m_pWndPartyConfirm->Initialize();
3 m, x/ _0 \+ w+ w8 ^: P }8 O( }/ a' @, _0 l
#else, H; h( y( J1 u7 k' q) b+ ^6 F
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 _) E& q8 l+ c/ S- p
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 a' m4 U( U; c5 v
g_WndMng.m_pWndPartyConfirm->Initialize();
( | o0 d: k% E, w& d/ y0 x6 ~#endif //__PARTY_FIND' S+ O y3 x) F4 n3 e
}0 L# T0 A) p) `1 u
# N) e6 c6 H B* \3 i! C代码:
# I# G. ~8 |9 p) {& e#ifdef __PARTY_FIND+ f) n5 D7 I2 h8 }: k
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )- a/ f9 n3 S8 w
{' F5 O4 q6 w2 e
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );/ }- Q. X4 [, k- v
ar << idLeader << idParty << bAllow;
9 ~* K; E J7 _9 P( q4 |7 ]. T SEND( ar, this, DPID_SERVERPLAYER );8 D. y2 J, Y1 P+ E% l# U
, D% _1 @. T" E/ P; R4 h2 r3 m}, I# q$ [9 s& i& P
void CDPClient::OnPartyAllowJoin( CAr & ar )
1 s" m) Y& h7 h/ F" K8 y{9 ] K( g4 o) u: s. i
ar >> g_Party.m_bAllowEnter;$ T* D" N* {& Q7 \, N
}
8 u: C3 O2 d6 z#endif //__PARTY_FIND9 k5 ]3 J/ \* j# w
Code:
8 e( d! l0 R* {3 G! F5 ?#ifdef __PARTY_FIND
9 x& c, {' o. Y; U; q/ \3 O case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;3 A E+ H$ v- P/ U! A
#endif2 z5 _1 b- R$ C v; T: B
0 e/ D/ f% n1 }- Z2 a* h& z ?- e
party.cpp:
9 G S1 J: s L. o( X2 I8 }, b代码:
7 M+ }7 o7 U' n, z4 v0 HCParty::CParty()
; l; H; I1 l5 C; c9 l{' R2 y2 ?1 H: ^- @$ W7 d
m_uPartyId = 0;
9 O6 n P, r. [6 e1 Q2 G m_nSizeofMember = 0;
( \( t- D* {2 }- t4 n memset( m_sParty, 0, sizeof(m_sParty) );- o9 j2 L# A2 z g
m_nLevel = 1;
9 \2 f9 v4 x4 |7 l: q1 t m_nExp = m_nPoint = 0;
& o" x- I u8 j m_nTroupsShareExp = m_nTroupeShareItem = 0;- M0 i( {, K& E4 y) C
m_nKindTroup = 0; // ????
0 H+ `# X( O, C9 C# a' h7 A0 L m_nReferens = 0;
: E+ C9 l# p+ z6 }- d5 }7 B m_nGetItemPlayerId = 0;
* v5 s- H) _+ ?% l6 ~6 B( q#ifdef __PARTY_FIND0 A! V# o6 j' @
m_bAllowEnter = TRUE;, }6 S9 R3 R; U7 p' {6 l
#endif //__PARTY_FIND
5 L' a! B6 C: N! X3 c8 K& t for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
/ o) c" q& l4 H3 { {9 k' A9 r) Y0 b! K
m_nModeTime[i] = 0;
" Y7 ?, `3 ?% a% ` }
5 ]' @; S, Q* p" v& O m_idDuelParty = 0;' P2 |" _$ q8 Y7 R- X1 `
#ifdef __WORLDSERVER
# X+ ~. f+ C4 q0 l' U, ] m_dwWorldId = 0;
. ?( x- I8 x4 _' ?0 D! D% \2 S/ n#endif // __WORLDSERVER# c, a. N, J9 Y; M" X
}
- l" ?$ ~( e; Q5 H8 V0 Q$ E代码:
% D, Q) i7 V, x* xvoid CParty::InitParty()
0 j$ w ?1 f8 H{
' A1 Y0 M, r I' m" W m_uPartyId = 0;
- U6 b' Q; `# @3 V& p- l1 F m_nSizeofMember = 0;5 @* U* A. ~) o8 F
memset( m_sParty, 0, sizeof(m_sParty) );
1 C# u0 @$ h) H3 f% b+ _9 D m_nLevel = 1;
7 ?. J" L. r% F" l/ A9 q* @5 J m_nExp = m_nPoint = 0;
) r% F1 `$ Q; N, T m_nTroupsShareExp = m_nTroupeShareItem = 0;* T" W! u9 d/ [) B
m_nKindTroup = 0; // ????
+ v* K6 e; p) m; I |1 R$ q m_nReferens = 0; S O. G: N2 ?) O) k+ w+ B
#ifdef __PARTY_FIND5 ]% T& c$ E3 O" g+ A, K8 p
m_bAllowEnter = TRUE;
% ]% V6 x* o* ?0 H! `#endif //__PARTY_FIND
/ T) h/ F x D) s" q) K for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
( ?$ T7 x* F3 F% m2 q {
; o( W, i8 a3 n: W m_aMember[i].m_uPlayerId = 0;
( @, H5 [3 A- E9 | m_aMember[i].m_tTime = CTime::GetCurrentTime();
; C; b, i8 J! P9 k: {' e m_aMember[i].m_bRemove = FALSE;
# h# ~1 v' p$ s4 e0 f3 F( K0 Q+ Z#if __VER < 11 // __SYS_PLAYER_DATA
3 c# D7 M$ K3 W m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
! `* a, ?& ?0 O/ C" B; F m_aMember[i].m_szName[0] = '\0';
9 u% A! s8 S+ W4 T/ ~- n1 m# I#endif // __SYS_PLAYER_DATA ^) H& R; E- ]1 R# M5 D, \
}
$ n/ h0 B* a& y}
: l A5 |% c$ Q, F+ |代码:9 |& p& D) N# `- {
#ifdef __PARTY_FIND0 A1 i; b" K X5 H
CParty* CPartyMng::GetPartyFree()
7 a y+ f4 e( [9 H, M: M5 k{
2 h/ I9 ?6 B: T. k CParty* pParty, *pPartyTmp = NULL;
5 k3 }8 D( N# T3 u/ c if( !m_2PartyPtr.begin()->second ); W: g/ G% Y7 Y) P( \# v3 ^
return NULL;
. p5 p W E6 @ BOOL bRan = FALSE;1 K+ q7 K4 @5 u" b
DWORD dwRand = 0; T6 g+ J- _! @3 N. d& S- m
if( m_2PartyPtr.end()->first >= 1 )
8 X, B( d* y1 H- Z% q/ w DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
7 J% ^- [$ R. N4 M7 Y/ i
( z; _# S7 ~+ E" f( Z' h for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )/ Z4 ~- k( q. q1 d4 ~' ^
{- h) @) m6 H& e/ t
pParty = (CParty*)i->second;* L4 o# z9 V' N* v( `: S
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ); u% A5 A' e0 g
{8 }" C v% C) X4 T+ J: s9 K, G9 H6 J
if( i->first > dwRand )) }" _* J' l$ k6 ^+ Z
return pParty;
9 [( N- E/ C, G( e: q0 o. Y v else
( {3 J. l2 ~& F b5 \+ |0 l pPartyTmp = pParty;! Y* @: s# N4 V* F4 U' G
}: d) h8 F5 m2 I
}
% ]+ Q7 [( |: k return pPartyTmp;! C+ h, V# f$ E/ H
}
6 _3 M1 ~6 [$ `9 F0 ? n#endif //__PARTY_FIND
& R& S+ a7 j, Y8 R- `
# [7 t8 n! [2 X r% n/ bDPSrvr.cpp:
& Z% W% L! `- k: \* v2 _代码:0 z8 z; Q( d1 P& e
#ifdef __PARTY_FIND5 T; z/ f. ~: X$ _0 E
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
& N9 L i# j1 C% w( x: }. x# _( K& j{
* }6 t( N [8 ]( F+ X% I' p; y1 f4 q3 i CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 O" X1 E$ b* r& z/ y if( IsValidObj( pUser ) )
! K3 I& n; a) @7 k( b: t$ Y* o {) N$ K4 S/ X, O/ n( w
u_long idLeader, idParty;
5 W: M9 ?* D, }% Z" I( ]$ I/ X/ F+ r7 N BOOL bAllow;
1 v# O6 |! T6 z& K, {4 f9 C# x: d9 h0 j ar >> idLeader >> idParty >> bAllow;6 H* n0 f" J% s2 R J
if( idLeader != pUser->m_idPlayer )" p5 M, w i, F) l
return;
: L" P. l, l$ h' v- u CParty *pParty = g_PartyMng.GetParty( idParty );
/ |2 Y% x- g" M g- W: o/ u1 A if( pParty && pParty->IsLeader( idLeader ) )3 H; a% q' `; O5 W6 x& [
pParty->m_bAllowEnter = bAllow;
# A2 D: l* G/ p else6 N( k J$ c. O, a# `5 T2 ~. K0 [, r
return;
, X. O% N! I* ~, v8 U% J1 Y! R# {# X% p4 w8 Y( o4 _( A
CUser *pMember;
' H$ ]* _, |, k# ^( W for( int i = 0; i < pParty->m_nSizeofMember; i++ )# D2 \; D# s7 k
{. W3 t$ i& u) h3 x* f: h9 Z
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
. W1 g$ Y9 V" M( i5 Q, T if( IsValidObj( (CObj*)pMember ) )
# Q. Q. Y J4 f& Q: L pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
( [1 t4 n6 [/ [' e }
" f6 I& n! e) Q% ^2 s0 G }
+ m/ C6 K: N) U}# a6 T0 G# s3 E6 w
#endif //__PARTY_FIND( `1 d6 J$ j1 k, @
& j1 F2 x: k) M: M2 f
代码:/ c( C0 X) Z3 Y, a4 p1 @
#ifdef __PARTY_FIND
& i+ X2 ?$ I! v; Y T- K2 p5 O ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
7 A3 e( q2 x2 A {# R! ?& R#endif //__PARTY_FIND6 Y' ~9 z: f4 y
6 ?8 ` R2 N# w
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )$ I3 E7 z( n) l! m1 r6 v9 p
{
0 F* D; S5 A; j$ ]8 L u_long uLeaderid, uMemberid;, z2 s; ?- {3 }% R2 D, n- v
BOOL bTroup;5 B% ?# ], @. k X; a# t, d* q7 o* U- Z
ar >> uLeaderid >> uMemberid;1 c" R+ }. Z4 s3 P. F5 \- s
ar >> bTroup;! \- W4 ?5 d# j+ }4 e# _$ r
- e6 [. ~7 Q7 U7 k F* ]% I
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% R2 Q9 p/ j* ^: i9 |" k) v if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
4 {; [" N! h) i% ~. K* N7 F#ifdef __PARTY_FIND
3 q! F5 K/ H0 x8 T InviteParty( uLeaderid, uMemberid, bTroup, FALSE );' g4 z' X( W! s$ L" J0 ^% [1 [* K
#else
3 H; f* { I1 q0 X) o" d InviteParty( uLeaderid, uMemberid, bTroup );' M" p" X. m+ _6 E2 f
#endif //__PARTY_FIND
: X# s) d- G+ [+ V) b}; [8 ?2 d5 t% ?6 C
1 {% _" d! I* W+ D, e# s; Z7 T
代码:4 A/ F C" m+ C9 Y+ b7 r
#ifdef __PARTY_FIND
, s. F9 n# w; Z# ~$ \void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
: ^9 P' ]' g- Y& [) B i4 ^7 u#else
1 ?3 |; H4 o1 f* dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )0 ^' R- H& x5 R
#endif //__PARTY_FIND0 N3 v x, w/ V5 [5 f
{
- d+ ^8 P' ~% u/ y, b( y CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );1 y9 h5 \5 ]( ?" t X2 D
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
P* }- y, ~. H 9 H& E6 H) q9 c
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
7 L3 ?+ N# i8 p {
- C. ^# b' ?1 ?5 N if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
$ ~, |4 v2 E% g1 @ {
: @% T- k1 N! O0 B5 G# {; R if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
1 z# w! [2 {( |3 c- f {
' j4 J4 X9 S5 B `/ }4 o* X pLeaderUser->AddText("没有足够的权限。");
; U+ B% P0 l1 @6 w pUser->AddText("没有足够的权限。");; E; f, n, U) S `1 n! W% U& s
return;
# v& a6 \2 e. A6 y; U7 _4 ~6 C }
# P3 B1 Q N) L/ ^* D }
D* G( o0 t; p" W // ???? ? ??? ?? ????.+ }$ q2 J7 y o" D* D
CWorld* pWorld = pUser->GetWorld();
7 u; l' E' u) m) i* g% o7 G if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ) r( g$ [8 F8 ? P
{ / u6 X2 N7 s1 ~: W
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );* d( W6 [+ i5 X( [( ~6 [
return;% w V. N. J& V; L1 g
}
/ Q9 I- V/ A5 \$ l2 W$ r/ }#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 m5 h3 G) \8 h! u( S3 C if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
/ }' o0 o+ R- T4 U* t" M. M4 G1 z {
Y: T [ V4 J8 D+ g! R8 | pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! n4 e/ a8 ]9 u5 U5 C+ n: ~+ e
return;& K! L! y& K+ Y. i5 W' @4 A! o+ t
}
! p: c; `* J8 M1 P2 D#endif // __GUILD_COMBAT_1TO1/ P5 z' Q# J" E( `
, ~$ @/ R4 |2 m* D) M' m#if __VER >= 8 // 8? ?? 061226 ma
3 q4 z0 _( O3 u1 a- F) ^ if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )5 t* u2 h# Z' p7 z3 w; C. }
{
0 g/ D: p8 W$ h- [: {# Z0 u0 ~ return;
2 r/ |, H8 y- Q }
& O1 @: w9 v& c; n#endif // __VER >= 8 // 8? ?? 061226 ma
% \/ I3 \' j2 a& ?8 j4 Z
$ p; J4 M: X/ i# p- I! G4 V8 C7 s5 _ if( pLeaderUser->m_nDuel == 2 )7 w; K* z8 S9 K9 Q! u, r
{ , c a6 O" S7 h* t
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.+ Y# z2 ]/ ] M& H: w& \" O% P* d2 [
} 7 } G+ o/ K! X/ D% B
else8 |% |" {+ e, p1 o1 C# r
{
1 F7 G+ @1 l: S4 k. Z2 R4 l if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???& D! e5 |% I6 P
{5 Y- a5 L% |( A
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );. {" H w) ?8 G7 D3 U
}
. l7 ^6 q* ?" E- ^, `: @$ K0 V else
8 c9 q8 Q2 e- y6 }1 t1 W2 B {* {% w# b1 k: o6 P/ M; L
if( pUser->IsAttackMode() ). ~+ k' i4 _/ t% K* `
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );9 Z$ w# ]$ o& M- [# D! m4 `- b
else0 p5 |4 R6 s: o
#ifdef __PARTY_FIND# @ _' B, r4 _9 h4 a
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );; B# p. N; v, M1 `6 n
#else4 [4 m7 w! Y, m' L3 w8 _
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );' `* c' b0 l/ r' c+ ]- H
#endif //__PARTY_FIND
3 | ]1 b: l3 D8 S* T! `& d }
# t3 @! L, _ E( f t, d }: K2 C' E9 z$ s+ t5 u8 ?: V& ?, U
}
% j$ s& J; N4 K7 Z$ \$ s* F else% O5 d' e2 N* w+ R
{, |! I% e* L. j( A. o8 o/ K) Q" J
if( IsValidObj( pLeaderUser ) )' G; M& T3 d9 b! O
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
3 E7 T0 _7 m4 U9 i% W }6 I8 o/ t& f7 ?: D2 R
}
) b, v. \! S. L7 P' y _3 u' }0 p7 g$ W3 E/ f5 W. |- n
User.cpp:
! ~7 P) F& K# Y2 p- c0 l0 S6 S代码:: ?/ g9 n/ G( m: r5 T6 \2 ~
#ifdef __PARTY_FIND
$ h) y. }7 g2 [) } Q6 ]+ ~4 uvoid CUser::AddPartyAllowJoin( BOOL bAllow )5 F3 Q2 [) L4 _/ M& | f
{5 |2 |) O# ~1 A3 g, ^, w/ E
if( IsDelete() ) return;
/ o* G9 m& p( X; e6 O H, J0 I
6 a/ ^" F$ s4 h, p4 x; {, W3 [ m_Snapshot.cb++;" {4 ?# H+ X( R c) C; X- I
m_Snapshot.ar << GetId();
9 l. I* h9 p* J1 { m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
+ L$ k+ f. r* ?! K3 t6 s m_Snapshot.ar << bAllow;
. w) a' s. n$ c* w4 Y}. F' B" w0 b/ e! L* G$ m4 y
#endif //__PARTY_FIND. s: o, H5 O4 m; j$ F
9 r' V# p) l/ n6 e: d% j/ w代码:
/ ~* U* o* I# z* \( y! e#ifdef __PARTY_FIND
3 x: Q+ L M8 z: E& h- d: k5 K/ f4 P" Avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
" S3 H$ I( s: h! u# }* i. D5 I#else
' M) D2 W6 J9 i+ N! N6 S' Dvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )) U8 z; E3 {2 ^& z9 [& T4 c
#endif //__PARTY_FIND
5 G; m( S( @! D* }/ n9 l' @{% F. @: j3 ]. W6 r6 J% S0 g3 N
if( IsDelete() ) return;% {! O# [/ m6 A: ~0 A/ X
) k6 j& G$ e+ d h* t) ?
m_Snapshot.cb++;* {5 j6 H4 u1 q5 s* x, l6 _* V: w
m_Snapshot.ar << GetId();1 P$ m# n: }$ S2 n
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 Z( O6 i3 \7 I2 } m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();* N ?9 r& ~7 l- |( g- l
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
g) g! _( |5 a+ R' N! e2 e m_Snapshot.ar.WriteString( pLeader->m_szName );- e/ c! P0 h8 }9 E
m_Snapshot.ar << bTroup
# _. _2 x" n, h#ifdef __PARTY_FIND4 M) Q' B, g0 Q8 g3 R: M
<< bPartyFind
: r$ o4 d8 ~: }! `# J#endif //__PARTY_FIND
+ C# \; y. ?4 F3 q: u z: \' t ;5 e0 c' d0 P7 x
3 L$ N5 h/ ~/ n5 N2 ~, {4 a0 y/ e
}
8 a4 j3 r$ P/ M/ `7 _
! s3 M: G. g9 ]6 B3 j% v4 FDPSrvr.h(公共范围PLS)+ Y# z- h% O0 h3 j
代码:
7 A: I' v& \* ~3 U7 X- D W#ifdef __PARTY_FIND
1 p) ]5 T% o5 S' c void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
( O) P2 o% L/ B1 l# o/ r9 j#else
s8 n q, Z& t8 P0 y9 y; q void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
' {: i. R- h9 y( V3 T#endif //__PARTY_FIND
. f Q' ~/ c. Q% l# U$ t: L8 g+ ~; _. |8 [% L. u; ~, Z
代码:
W- |5 w9 h( c8 M7 p7 a#ifdef __PARTY_FIND7 w6 `- T! H' c8 w1 F; \; o* K
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );) b9 E" ^, q9 y5 S' D3 ?, {
#endif //__PARTY_FIND$ D; A- f1 e8 W/ P D# p
6 o# |2 F6 u6 I# u/ U1 T% v) M [: jUser.h(以及):
9 w) B6 l9 r7 L/ i( i3 C代码:* H+ { q( x0 |8 F$ m
#ifdef __PARTY_FIND
1 [4 d4 j& S* \1 m void AddPartyAllowJoin( BOOL bAllow );" {( }0 f0 S- X& ^4 w0 q$ }2 f
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );5 ?0 W' |6 p; ]/ u' Z$ m `- D
#else' q' \) G$ Y! e# `' F! y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );( `: s7 b; [, F+ V7 y
#endif //__PARTY_FIND1 z7 @/ O& e$ T6 q" M7 t, i
, v' o5 w" e+ o- N
party.h:) b% [6 r" c" X2 \ P2 z
代码:
$ ~+ D/ g* s4 |#ifdef __PARTY_FIND* o) l/ @4 ~8 |' Z6 C/ C- x5 U- t
BOOL m_bAllowEnter;
( Q* T: ]/ Z& N7 ~1 p( J#endif
: b" p# m% S: Z }2 ?, [; H$ V/ X" w: z
代码:& U2 N& \& ?, v, U% A$ Y$ r
#ifdef __PARTY_FIND
2 b, Q$ e4 X/ B8 }' j6 j" x2 y$ t CParty* GetPartyFree();7 `8 Q/ v! x; b, Q! B3 Z/ Z
#endif
* ?7 ?& U3 m! d- {) ~5 `+ Y/ n% R% j! W" \" D( z
WndParty.cpp:# E8 p$ b& N. C4 r+ u8 f* l: A0 r
OnChildNotify:
% o2 Z" U' f. Q代码:5 m# R* O- W( ~+ i# @+ |
#ifdef __PARTY_FIND
, p7 g# {# j2 c! p else if( nID == WIDC_CHECK1 )
K& m# H. h0 `8 n& @ {
3 @& d" D# f' ~ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! \8 Z3 {3 q u$ Q
{' q% z/ ~ ?$ J- D" s, H" H [
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );" M1 |. l* x: G& u2 u* g; g
g_Party.m_bAllowEnter = !chk->GetCheck();" q$ {8 @. n- v8 ~3 t9 u
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
- }" M" e- b/ @6 k }- Z" i- u6 h$ S7 ^
}
. w! d+ P: M9 X! x. d) C# M$ d#endif //__PARTY_FIND4 I# `5 o* R1 S* q7 t5 R
. h3 _) v# ]0 ~% [代码:
- }+ J* Y0 h, {0 n9 @; c( cOnDraw中:, Z/ e& Y# o: K% x
代码:
, j; g% w Q& ~9 y#ifdef __PARTY_FIND; J8 L$ m z. M! F& Y( ^& ?. m0 Q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 U( q M; o7 ]6 H) ^7 u, F if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ): v1 J, r2 I8 L+ ~& B
chk->EnableWindow( TRUE );
, l: B/ x. Q% [ else: z' d8 ]3 |7 l+ t; d' r% D6 P/ l
chk->EnableWindow( FALSE );9 ~6 n7 _6 [, j
chk->SetCheck( !g_Party.m_bAllowEnter );2 k$ y6 V2 X$ S3 f' r! V
#endif
$ Y, C; p% U7 y* W8 f5 P3 T3 t y3 q) Q
DPClient.h(public):
' Z$ @. Y0 o2 V# U$ O. l代码:8 K" X B% L. I% T0 c! Z+ e" I8 c
#ifdef __PARTY_FIND
+ z0 W! L) s' X+ x* ^- G void OnPartyAllowJoin( CAr& ar );
& r( {- ^ Y% x! W void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- |/ t: P- p% q- {! P& i#endif //__PARTY_FIND# f* L2 Q1 o- d8 Y% k
6 T2 \% l) a B( y. M5 N5 \
6 R8 y4 r, Y" c5 OWERS hinbekommt没有,请让赫克的权利。
2 B& |- a3 d1 j3 |不支持左右,所以难不...
, m7 @% G' ]" }! G* R% n; p" L' T+ p党k的Windows NT甚至编辑它自己。0 {, j' X' \ w1 w+ j' o
包也,因为我不erschreiben进一步如果我你的。 E; y. N% n5 ^5 X# s4 E! w
由于缺少Quantité k n个代码是什么升工程前。8 ?+ u* w8 g3 b. j6 H) U3 v3 G
如果是这样的。请发表。9 N& r9 n& G. r. t
到目前为止,Pumbaaa) Y( F* s: ~; @
! w5 n: H) P7 ~% c, R7 w9 G( n , e$ U: \) x& F$ g
MsgHdr.h
: S: b5 b5 t( W+ |# W: R#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863- ?1 ]) q4 @$ f5 f% r
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
^/ a3 ~2 d, @+ M1 E* V5 d/ W0 e( @! J# Z1 ?
; ~# S4 O- r7 E @6 ^4 z
0 I( s) M' b8 c. N& }! j$ C# { |
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