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对于那些谁需要它 - 谷歌缓存FTW。 :7 Q8 u# d7 g5 U( y& w: h2 }" a, J
如果我鼓掌纯粹是我复制错误时,D
* X0 @- V H# N积分当然Pumbaaa。
+ v+ j7 c6 M: {' [9 L, q. v
, W4 I; }9 q# s6 UFuncTextCmd.cpp:
, g. @7 R6 l/ X1 _9 |" @) r: v6 N; [8 N o: A# F" o K% B
代码:* R; U$ X& Q: |# w
#ifdef __PARTY_FIND( p8 ~0 N$ s4 I/ c
BOOL TextCmd_getparty( CScanner& scanner )
% g7 ^# G. J) g1 ~{
8 O+ ~& n) S. o8 x#ifdef __WORLDSERVER
. I4 r0 D) u# k+ f- [, k CUser *pUser = (CUser*)scanner.dwValue;
2 @( k: h" C G( g7 k6 p if( pUser->m_idparty > 0 ) \' m" d8 p* E
{
& A5 i* e3 ]! l! j/ F$ E pUser->AddText( "你已经加入一个公会。" );5 X+ U. X0 \2 \
return TRUE;
- s: \# p! |5 y- G3 B }+ w# n- ^ [) V, {) }8 x
CParty *pParty;1 t1 z: v0 w6 ?9 H
pParty = g_PartyMng.GetPartyFree();" {" }- y0 C0 c
if( pParty )
6 N$ g1 R- U6 `' A9 E {4 m( m5 L7 V4 u5 F
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
" Y; ]0 S9 e: Y1 |0 z2 [% v3 Y }else
7 K. @* @' D1 C2 | {# n0 j7 i n+ z6 ]* F
pUser->AddText( "抱歉,这里没有任何一个公会。" );% w0 S: n! L6 ]( \* \$ Y
}1 B& X/ S8 j, U- S( m
#endif; T; h0 j2 y4 d# @" Y# g
return TRUE;
5 R3 e1 [. H$ o3 ~4 q}
; p% d$ S" l3 K5 H$ f#endif //__PARTY_FIND
0 u( ^( I6 g! r+ ^ k) o" c/ x+ r" D3 [8 K7 i$ W5 M1 Q
代码:0 `% `! k6 e# A8 H1 z
BOOL TextCmd_PartyInvite( CScanner& scanner )2 ~- R ^ D) D7 G) z+ U- ]: M
{. o+ f1 c4 }( ?8 r2 B/ b9 }9 U4 @
#ifdef __WORLDSERVER
- f* A! k( e0 s1 e9 f5 m CUser* pUser = (CUser*)scanner.dwValue;
6 Q# Q0 i) f9 E MoverProp* pMoverProp = NULL;
* K- ~& O( {9 K6 } scanner.GetToken();$ @, G% y. s# Y; J& Y
#if __VER >= 11 // __SYS_PLAYER_DATA/ _) c+ b2 B6 s3 r( C4 x& ]5 Z
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );! z% _4 C4 i/ a, H0 P/ I/ j! M) X
#else // __SYS_PLAYER_DATA
! ]) b& r+ T& u: }! \! ^ u_long uidPlayer = prj.GetPlayerID( scanner.Token );- v$ _# U0 F H' V5 ^. `/ `
#endif // __SYS_PLAYER_DATA
+ i( F7 w6 [$ [* x% P- U6 Q if( 0 < uidPlayer )9 c; [ l- h7 v$ z5 j
{
, C$ Q1 |; }: k3 T CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
3 ]! H' Y$ W+ Q if( IsValidObj( pUser2 ) )! p2 H, @% y- ~+ L7 J. |( [- G
#ifdef __PARTY_FIND
" _" a/ M) ~" j g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );( ^ A* C5 o& r
#else2 j0 g6 _6 K& F, B
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
7 `$ Z, v0 z" r: N- ^#endif //__PARTY_FIND
6 M1 [, q7 e' v+ _4 Z4 `) Q else- z3 @" \- Q" z8 t S
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
# S2 z* g) o Z( k2 z7 Z }0 \/ R& x- P( |/ V8 p
else
6 Q2 C( H1 p: z3 r, E& Z$ G {: w7 S; X. k- l) b& u9 H9 J4 p
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );0 G7 G. f }/ @% E- o. T
}
: [) L' c* s4 J#endif // __WORLDSERVER% j( w: a5 j1 Y- i
( ^5 k6 m* x, o# o7 O
return TRUE;
$ O% B5 y* V& w8 P7 b& A; t9 h) T4 `( m1 X}
, k p+ c8 n Y9 `5 F8 R9 L8 H0 ?1 ~/ |" M0 O% ^2 z( |- O
代码:
6 b" g O1 B# j) Y; h#ifdef __PARTY_FIND* J4 G( y: r9 |8 D/ c, h
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )* ~4 A0 C c9 g
#endif //__PARTY_FIND
" ?+ k0 @ t; d) yDPClient.cpp;
& l. k* C3 `7 A, `1 UCode:! X/ K8 g5 \* X8 J& f
void CDPClient::OnPartyRequest( CAr & ar )
1 ^0 v1 I7 y; }3 R" {{5 J4 T N3 s1 L o
u_long uLeader, uMember;
3 d7 R- ]6 ?4 ~* D
2 z) K8 J3 B) X* p1 i# H BOOL bTroup
% D( a, D- v6 B2 D5 H#ifdef __PARTY_FIND
) k" y+ K3 `/ x' [; b8 ` , bPartyFind$ F/ O8 ]8 H6 O, d. @
#endif// __PARTY_FIND5 }- n6 u4 q1 K, a! I: f
; X3 W4 j6 i& V \; M+ L5 Q
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
- o$ i# S/ a, y7 Z- u3 K5 A+ n H BYTE byLeaderSex, byMemberSex;4 M. x6 S4 J2 Q) C, x, q0 s: R% ~
char szLeaderName[MAX_PLAYER] = {0,};
4 F, {0 |4 d1 {9 `- M) Q( Q% O$ N ^ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- d/ z- f3 L. V- S ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;. i( y5 k$ s: r0 ]
ar.ReadString( szLeaderName, MAX_PLAYER );# v7 t- z: x8 l# h+ ?: I
ar >> bTroup9 b* C# u( H$ g7 i" Z* u
#ifdef __PARTY_FIND5 q# A4 Q2 t# O
>> bPartyFind
* ^$ L' A2 Y6 s6 E8 ?#endif //__PARTY_FIND
8 @+ C1 p; ?, B* j: c# Q ;7 c- ?7 j( G4 ?# r' H! D* f8 D
' i$ _! q V7 L if( g_Option.m_bParty == FALSE ): ~, u1 q7 d; j( p
{9 X$ j9 b4 Y: E
SendPartyMemberCancle( uLeader, uMember, 3 );
7 j0 C5 D" h$ g* @6 I9 ?2 t9 @ return;2 R& R1 _2 T1 E: ?, z; D. b4 A$ [+ c
}
' @( h9 ]2 O8 |' o7 y* l. v) {4 F# W. `1 \ r; g
#ifdef __S_SERVER_UNIFY
% W8 \5 @* o2 \' s. n ?( b8 M if( g_WndMng.m_bAllAction == FALSE )
4 z! x2 h* c/ Z return;8 b8 _( Y, q4 o: m
#endif // __S_SERVER_UNIFY
$ f h8 B. X E& f8 m8 j9 m( O. J$ h- w9 x: [; q6 I
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );! D, c7 }6 c0 w$ F1 T; l
4 L" M# R6 J# t! }1 m) U& K
if( pWndBaseBuf )
. o% f- b% }: }1 H* S7 j% [4 F) R; D {3 ~$ m- m5 V0 ^ V: L8 d- t
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
* m/ G4 @. ^& M* s/ d* d2 u7 e return;, x# V- y3 k5 T" u: z
}
+ R3 @6 n* ~2 a; q: H0 m6 |/ I O#ifdef __PARTY_FIND
7 D' r9 m3 |+ W: x" q if( bPartyFind )" F' q4 e5 j+ l( D6 l* f0 b3 p( O
{. g6 h1 o h8 u8 C! _# ]8 r) }
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );$ O, ]' @5 a2 {# P' o0 u) d
}else
, |& g9 o7 w6 h" n3 P {4 D% J/ C* Z h! d: I6 q8 w
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 w, Q! Y6 N$ I. N; }+ B* u
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 d4 [2 R* A- A, L
g_WndMng.m_pWndPartyConfirm->Initialize();
5 H. s! }6 \' u ^7 e% \ }
! `9 T2 Q6 I5 I+ ?#else
% Z% C% ]/ y( g; L) e" ~' E- l g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( C5 |6 o- P% h: i$ B& ^( A g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
^+ s% x0 r& N; X+ S/ ]% u g_WndMng.m_pWndPartyConfirm->Initialize();
) d1 [1 ?; d9 y+ h: t#endif //__PARTY_FIND+ h* M7 N { E; w1 {9 E V5 ]
}
' k. X2 ]* g7 ?! I; U5 x% r
* P" V" Q5 [( t; E0 k0 z9 t8 p: l代码:
) @* q/ r4 B& @#ifdef __PARTY_FIND
$ g! X% `4 W" ?4 Tvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ). \3 n1 T4 Q$ p7 [
{
$ n4 l; I3 L. Y; q; G BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );2 o( ^2 i8 s1 T4 S1 e3 E1 @& v% V
ar << idLeader << idParty << bAllow;
# j, ]# S" ]6 D4 t8 o" i/ C" m SEND( ar, this, DPID_SERVERPLAYER );
2 h- u( t, {8 [% Z' |+ z0 m! C1 ]- y* U; G( h: l* d
}0 J! v W* j" J
void CDPClient::OnPartyAllowJoin( CAr & ar )) t6 F" ~. {5 l% Z4 d1 k% r
{( F6 @4 ~- \% q
ar >> g_Party.m_bAllowEnter;
$ k, C+ S1 I. i}
" ~, _- i6 |3 M2 B" V#endif //__PARTY_FIND
' Z+ U t8 z t. ]Code:. @ p- m* l3 b8 {
#ifdef __PARTY_FIND
* B9 b( `; V, q5 P9 s3 I2 z- X! l case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;( h8 g% V# k3 [. T- m! {
#endif
2 l1 K2 S9 P8 y/ g. r. j6 @, K: ^$ ]+ B1 b: @0 ]
party.cpp:) d6 b0 O2 U' m4 n: Y2 ]) |$ t. p; ~- `
代码:
- d; E2 \' s. [CParty::CParty()% U$ z( L/ K0 `) J
{
7 @% w) ~' t" M+ s L o m_uPartyId = 0;% u5 o/ Z2 O' t: N( d; M/ [
m_nSizeofMember = 0;
4 {% ]/ P: H) N) N6 O* ], g- B memset( m_sParty, 0, sizeof(m_sParty) );2 }) W& C# V: l2 u/ N' P
m_nLevel = 1;
+ o2 {1 R p9 m& x$ k3 J m_nExp = m_nPoint = 0;
0 o2 z4 e+ K6 N4 r m_nTroupsShareExp = m_nTroupeShareItem = 0;
' M8 B% v* w2 ^$ g m_nKindTroup = 0; // ????
. l+ m+ A- q. i% f7 y( J& F5 d m_nReferens = 0;9 L1 n% ?0 p! i; Y
m_nGetItemPlayerId = 0;6 ~; L: w# H4 V
#ifdef __PARTY_FIND5 e9 @+ x2 r0 d- \ \2 \
m_bAllowEnter = TRUE;
: M, m% O Z* I0 M" Q#endif //__PARTY_FIND
, }1 F; g7 y% u7 F6 b; v for( int i = 0 ; i < MAX_PARTYMODE ; i++ )) f" I# p+ R5 G! Z* A5 a6 M7 J
{' Y% Q0 ]2 p) ~- S9 T
m_nModeTime[i] = 0;7 w& M i- B1 x' z5 B& `+ m1 O0 T
}. E$ M' j6 z! O/ z/ j0 H
m_idDuelParty = 0;
+ b L& C4 o% l5 h3 I7 \#ifdef __WORLDSERVER9 J0 ^ x- } B* T' \
m_dwWorldId = 0;9 r$ G: Z& U6 T3 r# T$ n
#endif // __WORLDSERVER
5 Q3 y! c4 K y' v) W}9 C& D. e& K8 ~: @
代码:, g3 X# {# B3 e/ c' Y" ]
void CParty::InitParty()
+ X" S( m+ l8 T+ f; Z' ]: s- x; b{* V5 H3 `. h2 u9 \7 ?. j/ V5 N
m_uPartyId = 0;
7 Y' K! c0 X9 O& ^) i( U m_nSizeofMember = 0;% a. w, n5 q- X/ K5 S; _
memset( m_sParty, 0, sizeof(m_sParty) );
0 v& _8 h, v5 N' M m_nLevel = 1;
$ [. `& V7 c3 I! L: I* F m_nExp = m_nPoint = 0;
9 R" j1 Y) @/ L4 D, G/ W4 D- |8 I# f# U m_nTroupsShareExp = m_nTroupeShareItem = 0;/ K) J7 p3 p4 O8 |2 h$ B
m_nKindTroup = 0; // ????+ c8 Q; ~ D4 p2 U" M2 m9 q
m_nReferens = 0;
z" a1 U) }/ J6 B9 o# a/ F# I1 K#ifdef __PARTY_FIND
4 U' `# @) i% z7 }$ ~1 E2 V) i- n m_bAllowEnter = TRUE;% c" U. W! F3 E' F! m' T) B
#endif //__PARTY_FIND2 R7 J A6 V# g# {3 `/ B9 `
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )( n# T+ w. ^$ i) v, v3 T: Y9 R
{ H( Z ^: P- b; ` t
m_aMember[i].m_uPlayerId = 0;
0 G' k/ I: c* ~+ ?* \, O6 v m_aMember[i].m_tTime = CTime::GetCurrentTime();
2 C) v; \4 ]! u- h& X; y m_aMember[i].m_bRemove = FALSE;
4 }7 U* B5 y- ?; ?#if __VER < 11 // __SYS_PLAYER_DATA& I2 w: Q3 I1 I9 A4 Z
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
- n4 r, z4 b* R* q+ v m_aMember[i].m_szName[0] = '\0';' f7 p3 K, L$ r5 g
#endif // __SYS_PLAYER_DATA
# x* V( F& ~) J) c0 r& F }
- {5 O9 r; M W}! g8 ^# k0 [" R5 _! @5 n
代码:4 M/ ]# Y$ p- |1 {! L) c
#ifdef __PARTY_FIND _$ M/ ?9 x+ d
CParty* CPartyMng::GetPartyFree()/ N; W& C2 P# f. G- D
{
: y- X6 N& C8 W5 B CParty* pParty, *pPartyTmp = NULL;7 b/ S6 Y9 A7 s. h
if( !m_2PartyPtr.begin()->second )
0 w* ?, J- i! ~! N& s* C! J+ J return NULL;' k/ k9 l! ~) {( J
BOOL bRan = FALSE;6 V. B! Z& T& H1 e" L
DWORD dwRand = 0;1 |2 k) [2 E$ s3 u! {
if( m_2PartyPtr.end()->first >= 1 )
`4 O; P: T( ~6 z# M DWORD dwRand = xRandom( m_2PartyPtr.end()->first );% V! P) G) N& h q) U
% F8 k0 ?" J/ s$ c C d$ u
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )9 C. B! W# l0 {3 P1 o
{
' \4 N2 ~7 |/ p/ H( V4 H% E) q pParty = (CParty*)i->second;
% N e# p0 O% M- s if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )# F6 G% W+ e# [
{/ f( N8 ^6 C. E8 t: r' t
if( i->first > dwRand )9 _, p% s( s! J w: |# T3 {: c
return pParty;
, B$ F' |9 ?- n1 B6 H else
+ J! h/ A8 h* w0 i+ A9 V. g pPartyTmp = pParty;3 x0 C) ^: u& A/ J2 l
}
@" f$ `7 b- P, _/ ]7 Q8 [' c7 k }8 h8 N" u* E9 o3 G/ L
return pPartyTmp;+ y4 @( v. C- p. S" D) X
}( c3 S" X7 j: x0 P4 D& Z& f) {
#endif //__PARTY_FIND4 t" z; q' a& u" A" f) d
* L3 ~7 j% u) e3 CDPSrvr.cpp:
" D0 z) u! A8 a" S代码:
9 ]- a/ E1 z: r#ifdef __PARTY_FIND! W. c4 ]" h3 v% v
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )7 @$ a+ x# w- h9 c
{
, \/ |/ H) d& Y; C B CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* ~- E& N% u, u1 l7 ^+ T" P if( IsValidObj( pUser ) )
2 M0 T! M9 l8 k+ t" f* p {. B2 x+ Z) {9 i" x" c
u_long idLeader, idParty;8 ^; d1 p: t0 {1 t$ H( ]& I' z
BOOL bAllow;
$ W# V# s7 T& E% w ar >> idLeader >> idParty >> bAllow;9 s2 U% _5 o" Z8 |
if( idLeader != pUser->m_idPlayer ). y2 J$ E4 b+ E {) t
return;
! j3 w& `: ^( m+ S/ v CParty *pParty = g_PartyMng.GetParty( idParty );
% m9 {1 ]& B: p% n) | if( pParty && pParty->IsLeader( idLeader ) )% B$ ~$ f3 O* z) [
pParty->m_bAllowEnter = bAllow;
6 O1 J, g8 }+ Y# `% k6 \* | else
2 V- E: ]! i0 a E5 F% F return;/ |8 {2 Z3 B' A, i- i- }/ e8 i
7 Q# e" f! @: \ CUser *pMember;
v3 a+ B) u8 X- ]2 b for( int i = 0; i < pParty->m_nSizeofMember; i++ )
# _1 V$ x- `, t5 z2 S {( g [( X4 n: h0 F7 Q4 w
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );2 v( E. ~. p/ M, X3 y# g
if( IsValidObj( (CObj*)pMember ) )- }' B" x7 K& u4 o( f% F( e
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );. ~( p& X N8 \% I0 \
}
m9 x* K( F* R: U2 L* s9 ? }
, O) o; l. Q* L0 r" u}! `5 ]. I* h* m f
#endif //__PARTY_FIND
: W7 S. t6 @$ Z* \! @$ S$ r
- N2 i9 V3 I$ ~# b5 w代码:( x$ K) Y$ C; Y5 X( w/ K; f
#ifdef __PARTY_FIND
) k/ E" n! n: R! @3 o* l ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );, o# W/ A+ K! K2 n5 M7 Z: U8 I
#endif //__PARTY_FIND A" ~& V% G) t' _) y
* q6 O! q& S# b9 k$ Y3 svoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )9 O9 K+ U' j4 ?% y' Q9 p4 }
{
, ]9 s C; e, C3 k7 `* ~* v/ ` u_long uLeaderid, uMemberid;
' U6 @- r# z% Z9 l% o" c1 ~ BOOL bTroup;
% F" y* T. z* Z ar >> uLeaderid >> uMemberid;
" G+ o/ h! I, ?4 V8 L, ] ar >> bTroup;: |+ b* C1 w2 p7 n
; V: U) K. m) w* Q% Q: k1 Y9 _
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );* z# A: H" }) l- d4 a4 E" K5 U
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )* D& U! P0 }- @3 t9 t
#ifdef __PARTY_FIND
( W) c+ }; e2 D InviteParty( uLeaderid, uMemberid, bTroup, FALSE );( Z7 b( O& [+ K4 v1 J. v; L
#else+ v# \$ d$ G+ B4 g
InviteParty( uLeaderid, uMemberid, bTroup );" s6 f7 F" c. L
#endif //__PARTY_FIND3 h* G( C2 d6 ~ O( u
}
0 a# q% l8 n: a9 m4 R% J. X2 l$ o" F- C. |$ r. ~& @
代码:( o5 Q3 K% D+ Q4 b- z8 T1 ?5 ]: W
#ifdef __PARTY_FIND5 U' a+ n9 h( P, J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )3 Q# t; X* f L- }. b) @$ N% h
#else) \/ E( W8 b- q7 e' [
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
: L" h+ j5 n. x, Q+ }- n n#endif //__PARTY_FIND- w$ S) ~8 E @8 H X
{
$ k0 I& P. n+ @+ ^( B3 F+ b6 C8 A CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );# o c" t0 y, o1 |
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );; [3 {0 F6 F$ ?! F
: \. m; O9 f6 P: D if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
) @; s/ l) b6 _ {$ d% k8 P$ ]. h* U* j; t' A+ I5 A
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
9 ^7 _8 H \* x* R {3 i K8 s& W: m* S
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )* f, ]9 l U) U2 ^* ~5 {1 {3 P' D
{! o6 S6 w! s0 a( g4 z; g$ E" K
pLeaderUser->AddText("没有足够的权限。");0 @% ]& R6 y$ }5 n* U3 H
pUser->AddText("没有足够的权限。");. t7 ~0 T4 `% b: Z6 P8 A6 M
return;
6 R/ d1 Z+ ]/ d3 P) O2 ^" R }
" x: U6 d* J6 @4 J }
( k- F( k8 i6 |/ [' h // ???? ? ??? ?? ????.
. q/ ~ a2 e n- A9 j3 j0 V" Z CWorld* pWorld = pUser->GetWorld();
; Z- T9 P" Q K7 ]: F3 M if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
$ \& r3 J# B: N6 V8 j { 9 C' [6 d" H) V. F2 ^8 G2 `
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ H. P& h4 G! D% V( b
return;
5 @: P. N+ V7 k* o5 u# Z }% x1 C4 ]; j2 s ?2 r* M
#if __VER >= 11 // __GUILD_COMBAT_1TO1
/ K' B7 Y1 K) a) h5 H if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
) C. P& g: _6 p2 A: i {
* J% _4 j6 `7 y, D9 f pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( J( L( I! r$ k K, l
return;( }& x. U& R' S( m7 X% w9 w8 C
}
1 T1 m5 n; \( |0 H s2 C#endif // __GUILD_COMBAT_1TO1
5 c, W. v; L; {' e7 ^0 K* y1 i: B7 \! @- W% s2 x/ K: W
#if __VER >= 8 // 8? ?? 061226 ma( F8 U" o: x4 X( v. w
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )4 U( ]7 m; @. f D: b8 ~
{7 h2 E# @& o+ D8 `6 C9 G* R9 I
return;
" |0 c8 Q4 M" E2 f6 U }
/ X5 y, N& g6 x! K4 u/ U: G#endif // __VER >= 8 // 8? ?? 061226 ma+ q$ y6 s+ C. Z! b
2 q. c( i* e7 e9 q if( pLeaderUser->m_nDuel == 2 )
3 S; H8 \' Q$ A) G4 s9 s3 P {
$ ~& x( T2 r- N3 f, j9 j pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.3 L! C& L# J- h7 T. h3 E
} , O! C( [0 `7 w
else' z( V# B1 w3 a
{4 ?9 L% Z% K* b" J% u( M' @# d
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
, h% L$ V- G5 m1 E8 G$ w7 f {
6 v s$ k" j- R6 ?" \! u3 H0 x3 D6 } pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );- a/ e# c. K( M, U- ^5 f0 @
}5 C j) j/ r1 H2 F' e; f* [
else. n' j) [1 O: g3 i# }( I2 f
{
/ E' G5 H, ]) o( f+ k if( pUser->IsAttackMode() ). q5 z5 i1 {+ Q! y
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
; R; a3 h8 P3 H- Q; l; T else
. H% _- d6 y9 c9 b" \#ifdef __PARTY_FIND* D4 i, h1 X+ A# T4 J9 s: Y7 A2 Z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );; U3 X# j- C/ y1 m9 c" l/ Y
#else- R; I3 J6 z# q2 D: D
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
- F: k3 U( l' ^* v- L#endif //__PARTY_FIND" |) Q5 S6 j, r* o' W1 d4 P2 M
}5 b- s9 R# {$ q( F
}
4 n; v- X! k2 E2 f }$ b- D/ N1 G; p( E2 H$ ?
else
+ q5 [; F9 n' b' F$ i" w9 w { y' R1 C8 V5 t& ]# ]# Y
if( IsValidObj( pLeaderUser ) )2 @4 }. n. C* n) m1 y, K
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
# M, Y7 ]3 D x }5 G. \9 D; R% W7 L7 f
}
+ |9 I1 X8 o5 o% ^( x3 M, |: [% j r, F# z9 M( Y
User.cpp:/ I6 `3 }' B- U0 J, n( \0 W
代码:$ Y5 d! q0 v2 Q8 b# B8 ]
#ifdef __PARTY_FIND/ l! I. W- t4 w4 v
void CUser::AddPartyAllowJoin( BOOL bAllow )
2 e7 [* F! T( f( b! Z: |/ H{
3 K. b4 N. C7 k2 r* d if( IsDelete() ) return;6 v" j/ Y! s( z7 K) w( J5 u. c& r4 }
6 D5 \- j- X6 O& D6 g. h, y
m_Snapshot.cb++;, H: n' x, R5 }7 {$ f W0 A
m_Snapshot.ar << GetId();
6 W8 l8 l- Y8 v# n: t/ V+ o m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
: z9 `' j6 a7 O/ H# H m_Snapshot.ar << bAllow;
Q4 [1 s% B9 a2 u' a1 F}2 H5 C/ V V, z
#endif //__PARTY_FIND
9 P: e" Q, P+ S/ _8 Q* b! X o& p
+ |8 p9 M5 c! ~( w4 y% ~3 E代码:
% V8 a0 L* k2 E% Z- f4 u#ifdef __PARTY_FIND
' k2 ?& c) G6 U( l0 F; Bvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )& \0 v+ b4 `: w9 o
#else9 w. ^; N3 n1 ^( ]5 \
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )2 F1 f* n3 m, f' p! Q* ^
#endif //__PARTY_FIND
0 ?' Z/ A: q4 K* @- ?& l, }{/ ~/ ]3 @0 K7 R0 K& [- J& k3 P
if( IsDelete() ) return;
5 y# P/ t- C6 r7 Y" w2 D& F9 E8 J : M, _( m2 h: n; k: d5 Z9 }! G
m_Snapshot.cb++;/ s c. Z; t" _1 R2 L3 }
m_Snapshot.ar << GetId();
& f6 W+ G( J6 b# j$ r3 { m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 @, O! ^: G+ V/ g) g5 u, _; ]6 m m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();* D: t4 o5 c3 j: Y$ s
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();: N* R! }: e0 I* V, }0 E4 Y
m_Snapshot.ar.WriteString( pLeader->m_szName );
0 c5 ]$ v# {' s m_Snapshot.ar << bTroup. r. H% M* S( {; U& O" V3 v
#ifdef __PARTY_FIND8 n. S) V: h8 K& O
<< bPartyFind
9 E$ b0 \. G8 H#endif //__PARTY_FIND: S$ z* X$ ?$ m m4 I6 G
;
) \" m- @5 {7 j6 `, M 2 m z V. B' e& N' W
}
& S' |; [, h8 w) Y4 y5 G |$ n# B7 n3 d4 \. n
DPSrvr.h(公共范围PLS)
& u, O M6 [; w0 \( T8 O' k6 }9 ~代码:+ r0 q& {, m1 ]) H
#ifdef __PARTY_FIND
1 Y+ Z; o7 `( L+ o2 l- t void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );5 z8 G/ z( }/ m0 E: Y
#else
( {9 R) `3 H. f% s6 n0 _ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: j1 V, A _0 K- B* E; f& P% k& [#endif //__PARTY_FIND
3 N; x- i1 e5 Z: q5 r$ g2 D2 v+ Q L* d& i
代码:. E- L+ R( J- l5 P: ^
#ifdef __PARTY_FIND. e' |! d* u8 p9 k
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );4 }4 ]0 ?: e6 k' _/ q
#endif //__PARTY_FIND
, V/ D* S" [" i* g7 n9 z9 ^' |/ Q# H3 i- f; t1 r& [
User.h(以及): C7 ^3 A2 s( P3 P
代码:( m! A' N \/ }) d( a7 p( q7 g
#ifdef __PARTY_FIND
! j8 R+ j& b1 T" Q' w5 [: A void AddPartyAllowJoin( BOOL bAllow );
" z( }3 m; O8 f# m void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 O0 j& U+ ?2 M#else* c8 ~3 a* D% K
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
5 r+ a4 b& H& E6 r#endif //__PARTY_FIND
/ U) f4 x! M! f' q# \% Q
8 D+ n, s" s0 V- tparty.h:1 a: g) v* T' g0 g
代码:
* R* v% M$ ` i4 I6 w% D q5 y#ifdef __PARTY_FIND
+ M6 m- x% q- x/ G, l! { BOOL m_bAllowEnter;2 T0 s) B; z# W
#endif
! d+ I% |& N- n' Q# F+ x
7 V, D; M! O! n) n- @3 H$ F1 g代码:
! M( o% ^ B7 p0 u* l% t4 ?, X. g#ifdef __PARTY_FIND# M; o3 E1 @( _
CParty* GetPartyFree();6 X$ v0 L6 h( O) k- y) J3 _
#endif+ J L( {) r' ^& j! b
# e! b2 L/ h8 J7 f& b
WndParty.cpp:# V i& U5 j& K7 p! F
OnChildNotify:1 B) O; r! ]- F* o1 s, Y8 t) R
代码:/ r1 c+ r+ t) y' A+ H
#ifdef __PARTY_FIND
# D. ^2 a8 H! Z* B5 w, W3 x& O else if( nID == WIDC_CHECK1 )
! l# [& G, n- z% P l/ p) V o1 K+ ^ {
7 m6 n% F1 k. y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# E: H( ?( e+ i) ]+ {5 E9 s! l0 A) p {9 d' I) c: S0 q) I
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& E( D1 S: G3 k( C$ }% U
g_Party.m_bAllowEnter = !chk->GetCheck();
9 u8 a% d& Q& p- s- H* ^ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );' c4 o, R2 d9 ~. T" \: w
}
5 M" K! x, M& u& ~- e! \ }% i; h$ ?5 P- X
#endif //__PARTY_FIND
& x- K. g0 w0 B4 Y5 Y0 V" Q; [9 H9 p3 j! d" W4 W0 j
代码:4 L; B0 y9 ^9 T5 k1 H
OnDraw中:8 R+ m0 L1 f7 X1 I
代码:
3 f& c- I2 x7 q R* b, E#ifdef __PARTY_FIND y6 T: X0 M: K/ R5 k
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );- Y% Z0 I* w6 {1 p* a! P5 {2 U
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
w$ t* m6 x( }7 G& g chk->EnableWindow( TRUE );, D- p! ^/ w: x9 |
else
$ x" r/ f* Q! U3 Y" e; w chk->EnableWindow( FALSE );
0 _0 t2 _3 s+ @ chk->SetCheck( !g_Party.m_bAllowEnter );2 k$ c, {* E# X. `2 \( {$ Q
#endif
4 p+ {8 }4 W ^# b; x7 { C: `7 L; C9 {9 o; l1 j/ R7 k# x( C
DPClient.h(public):, g$ [' Z) \) b9 ^
代码:: V, Y6 p# C6 o( m
#ifdef __PARTY_FIND$ V3 g" {+ F, `- i
void OnPartyAllowJoin( CAr& ar );
( `7 f+ f. j9 C3 K void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );0 \% m0 M- x7 Q6 Q
#endif //__PARTY_FIND* j# A$ m, ?3 T" G
* s5 o B. [. a3 r5 E& @7 n& V5 |
! J( S+ S# `2 Q; ~1 R) _, mWERS hinbekommt没有,请让赫克的权利。, v, A' h4 N! `# `5 C. r! z* b; a0 ?
不支持左右,所以难不...8 M+ k" G9 \. y' |
党k的Windows NT甚至编辑它自己。
% J2 _9 P( N/ k! U4 ], {包也,因为我不erschreiben进一步如果我你的。
8 h. M- \$ N' Z7 ]8 l& P, `由于缺少Quantité k n个代码是什么升工程前。& Y: Y- j4 X* f: m3 q4 X
如果是这样的。请发表。' Q/ c0 x* t8 S$ a6 H d) n& X# o
到目前为止,Pumbaaa, s6 U( l6 `8 m* {6 j
- V8 g4 J" {# l! h
+ z9 t! v! Q+ L* ?" x ^) K
MsgHdr.h
' W0 u, [+ L& C- L#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88630 y4 }8 t' @ q5 _
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002436 g- g% K( ?) O! X* j
/ W3 t& R' ]. ^0 u" H/ y% K S9 d. j3 T+ _. z2 w: w3 ]
! e8 K( b4 q! k9 P; z5 b2 f$ L |
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