|
|
对于那些谁需要它 - 谷歌缓存FTW。 :* m3 {3 m/ V/ L/ n* D! b( P( { d
如果我鼓掌纯粹是我复制错误时,D4 Y+ K$ ?* ~3 ]' b1 H9 Q" l0 l l/ ~" K
积分当然Pumbaaa。
. y% O& f9 w2 n* |
6 Y4 t" p+ ^" Z) [7 o$ j$ ]) tFuncTextCmd.cpp:
4 W& t% {$ Y! n5 [% R" h0 Z# x5 o2 W
代码:
! f' j( g3 ^3 o i* H#ifdef __PARTY_FIND- v. e V/ x0 B! L* W
BOOL TextCmd_getparty( CScanner& scanner )! q2 r0 T" N' d3 [
{
. q/ @' K, [( N/ g, |& X% ]9 c) X#ifdef __WORLDSERVER
5 f8 k1 N( Z; W4 B3 i0 y' H5 Z6 k, M CUser *pUser = (CUser*)scanner.dwValue;% T' q( O$ V# ^7 `7 t( g9 O
if( pUser->m_idparty > 0 )2 J8 D! V* j f# {+ z
{
( m) }# d' i3 b* a& u5 e pUser->AddText( "你已经加入一个公会。" );4 r! j3 q: X3 X5 `- j& e
return TRUE;
0 s) w1 h* y2 v+ I5 T! \ }
5 V+ L1 a; M, D8 X CParty *pParty;* i8 K, K% d* a+ _ w) y
pParty = g_PartyMng.GetPartyFree();/ L; H! k x7 O+ Y$ M: E, \) {9 F
if( pParty )/ t# T. |2 a( T* q: m9 U
{
1 F* ^4 u# n3 l g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
" V% U/ S9 D. x8 \( p }else; }- I* G! P2 L) S; x
{* N* i+ s/ @: m6 c M0 Y# k' ^+ ~
pUser->AddText( "抱歉,这里没有任何一个公会。" );
! S1 P% h: X/ r+ i4 ]& U) w }
$ s& {8 g# s. Y! D#endif
* D% g7 v- h% L4 X return TRUE;
" H6 E8 ?+ i; R/ H}1 V# D V" T2 B: w2 g$ g
#endif //__PARTY_FIND
# c- B5 \# p* w9 Y, h
/ [' @( K$ r: q8 j2 r' C代码:
( T+ ~( A4 L0 h; qBOOL TextCmd_PartyInvite( CScanner& scanner )
$ w+ I1 S5 A, N. A/ ~{8 J0 `' K" g* b
#ifdef __WORLDSERVER6 u. M% x" r$ G/ Q; E: E- E |+ Q
CUser* pUser = (CUser*)scanner.dwValue;
5 c- K' `4 I0 T1 e- H* d MoverProp* pMoverProp = NULL;
3 y2 j2 q2 V8 y& |/ _' Q+ X scanner.GetToken();
9 D% t5 ~0 t s) d+ u6 u f#if __VER >= 11 // __SYS_PLAYER_DATA
" x5 z6 w* q# o# ]$ E/ i2 j u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
S9 f( `/ F5 e Q& a0 m- [3 E* i5 k#else // __SYS_PLAYER_DATA' q; L1 @1 d. j% S; ~7 V; n
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
2 {2 r# W: P& }9 m1 w: E% u2 V#endif // __SYS_PLAYER_DATA
6 t2 m9 _; M+ K# n! S* @+ S; e if( 0 < uidPlayer )( X5 f# n. ?# Y( w
{
( M$ D; S) [8 ]2 @* N+ f5 s CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
. R, C4 y0 s7 z$ x2 D if( IsValidObj( pUser2 ) )7 m$ L% v7 R( c0 o$ }, }
#ifdef __PARTY_FIND. B& G P/ l N" H
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
9 V& H1 \/ w; e6 V F#else E' W; J$ M5 r: M$ ]" u. r% ]6 M
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );* B; `- Q: p; y& b/ l: a0 s3 h7 c
#endif //__PARTY_FIND( K/ |9 j* v3 q+ l9 ^
else: @/ B' J( x& I5 M) Y
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );" c0 i& ]9 ? `+ w: F
}
+ B4 N! R) U' j5 p( Y2 C else
: S. ~- z# \/ K( k2 o, O {
8 C9 d2 n7 `, b7 H. S7 M/ s pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );) X2 i# f/ X0 q+ } P
}2 ]2 O$ w& j; J9 K9 C2 O
#endif // __WORLDSERVER8 ^/ }( F* f$ V" x% b4 `
+ T! T4 J" P8 u0 v1 m, z
return TRUE;
; L, b+ s/ \3 p* ^1 B} v6 t% ~. i& V& g, ^
( U3 R$ u) G) e% Z, H% O0 T. X" o; Z
代码:3 u' m& y8 l9 o, n4 O0 G3 b
#ifdef __PARTY_FIND
$ a' q: z) Q6 A" u ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
6 ?9 T9 |' c0 w8 L2 d#endif //__PARTY_FIND7 i2 q6 O& o: i# ]% Q5 ~* p7 L
DPClient.cpp;
N: F7 W+ c+ MCode:" e; _/ l+ c( J7 D: \
void CDPClient::OnPartyRequest( CAr & ar )' ~9 g! s1 _5 X4 S% C
{
/ ~- Y7 y% }' }/ P/ n! n u_long uLeader, uMember;' q5 A+ M3 `4 |1 c* T& `
3 R) }7 _3 r3 t- w3 R! N% s% i BOOL bTroup
/ [; }7 }* i; t, r' y#ifdef __PARTY_FIND
1 T* m# q7 e: G- \" J4 L; ]1 U o; | , bPartyFind, D5 J9 d o; z, s
#endif// __PARTY_FIND
3 y& n6 B8 u3 |6 t' o5 f, C ;8 J7 k4 T/ H* s2 W; v/ J$ W
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
9 V4 V# L' y5 Z+ H BYTE byLeaderSex, byMemberSex;
* n/ R# V' C2 n/ C* V% A& \+ I$ L1 R char szLeaderName[MAX_PLAYER] = {0,};
9 ]: J7 r v5 K+ m% d ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
6 M8 F! S9 P0 \ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
3 X+ k6 B. r" b& V6 M7 t ar.ReadString( szLeaderName, MAX_PLAYER );6 Q0 E: Y8 Q& r& A
ar >> bTroup
1 y0 k( t1 ~! b#ifdef __PARTY_FIND
9 x/ I# Z3 r3 ]$ {* N" N >> bPartyFind& r+ d e! ^+ ~4 {
#endif //__PARTY_FIND6 _: o1 n1 K% \+ p
;4 l! M# C$ C* o
( N* M5 s, l5 b* Z4 {5 D8 u
if( g_Option.m_bParty == FALSE )
$ i+ Y/ [- O F4 X( u {
) x- @- W* N. f# d6 B1 ~ SendPartyMemberCancle( uLeader, uMember, 3 );
7 k, u% T+ w# j. W2 O, c% Y return;4 c7 D- r1 l2 f3 d5 F" d3 i
}! _2 G5 @& R$ \: E
O F6 L: g8 r) F/ H' Z#ifdef __S_SERVER_UNIFY
7 A; }4 z( J M if( g_WndMng.m_bAllAction == FALSE )
" H8 ?9 s) w" F return;
9 E) y# w7 o+ K0 W( e2 X8 R0 q#endif // __S_SERVER_UNIFY( ?% B8 S$ O5 B3 {" m+ @/ J
2 R# O# ?' ^/ d: I2 L- r% U, a
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
% k& @8 `$ s0 {2 U
! t: f" A8 Y7 y5 @; | if( pWndBaseBuf )- \, m3 K9 y0 A, S! W4 f
{, E) A8 [" E# [. ?( f$ p
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
# C5 `7 @6 k" J7 Q# q0 J* \ return;
' }0 z( H' [ k4 i$ N( \ }
: i. j' Y% E% J+ K/ c#ifdef __PARTY_FIND
1 e9 ?9 _: G2 C if( bPartyFind )
+ F3 c4 m9 d* m) b- s {
) A$ w6 G8 H. e4 c/ I SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
7 B: @0 X" z# V( u0 B }else
% Z7 p' @' M/ X1 @. Z/ a {
) D% a0 t( u; w) ^0 E/ [ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
' Y3 N# d' ]& h$ R g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 J" \3 ]7 A& C Y; m7 t
g_WndMng.m_pWndPartyConfirm->Initialize();: z# U+ K: ^) d. q9 E( |7 s" {5 }
}
/ r( `( C% a) ~5 p) m$ v#else
- x( {) Y+ s j Y g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
# i9 W$ m* f3 C- N! a g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 O W% Z, j8 P8 B# i( L- o- A( K
g_WndMng.m_pWndPartyConfirm->Initialize();. [1 n8 e# T1 N3 J! t& V8 @0 [+ F
#endif //__PARTY_FIND
7 _, D% V; e( u7 [ ?8 s3 P8 t}0 r- L3 t/ l& z
! O0 G( L6 ]! k% d& ~5 g) }
代码:
7 {4 o1 {, e: o% r4 t- V7 \#ifdef __PARTY_FIND
" B i0 A3 {7 Z9 D5 _4 Fvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )' R" c3 k- f0 H& q
{! }, E4 F+ O) j! ?
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );4 Y( v9 A2 E# H5 j% x" i
ar << idLeader << idParty << bAllow;
% H+ t- n. ]2 p& E) _$ v* [ SEND( ar, this, DPID_SERVERPLAYER );; k4 E2 _& X& s/ M7 ^
, `: u. Z$ a5 S}/ x3 P9 R! ?: ~9 o- o& i6 e- K
void CDPClient::OnPartyAllowJoin( CAr & ar )
0 l2 |$ Q: \. X{/ Y) \, H- @! c) Z2 _. g. D
ar >> g_Party.m_bAllowEnter;
* j7 b7 A" E3 Q& \7 f! i! j8 S}
6 @6 j3 T s# s( e' r/ Z& e#endif //__PARTY_FIND
- r8 `1 {: E; qCode:$ T$ Z. Q: X9 D( T
#ifdef __PARTY_FIND: Z; k8 p$ M- t4 P! e" w/ a9 L
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
5 I# |, ]# k, B; i- O8 k#endif6 h( `7 [& T# W& X3 o
" K" q/ f1 T. N! |) v
party.cpp:
& k3 r" i) I% A3 t0 f& B! o% _代码:5 _4 | Q$ Y: v1 E* b, e' G. K
CParty::CParty()* n3 b% u8 A# ?* p. n# v$ V3 l
{
6 [" ~( I; _- w7 B4 _+ c( [# t/ X v+ | m_uPartyId = 0;
" u! {. G) c5 `! o* q- Z' E8 S: `9 \ m_nSizeofMember = 0;
5 {$ q( N% H0 H* K memset( m_sParty, 0, sizeof(m_sParty) );
- g& ^5 A6 V3 v m_nLevel = 1;
3 R) P0 Z& ^6 C: D0 Y* w* d m_nExp = m_nPoint = 0;) g1 U* O1 v* n, H! _
m_nTroupsShareExp = m_nTroupeShareItem = 0;( b# x" }" S( F( i+ h( ^& V$ N4 M6 \9 @
m_nKindTroup = 0; // ????
0 ?2 @$ s- [# i! f3 z! A) Y! t m_nReferens = 0;& ]0 @6 U: g; ~( c: M
m_nGetItemPlayerId = 0;
( I5 S2 Y1 a* m! n- k: ?#ifdef __PARTY_FIND; ~- G" n8 {" y
m_bAllowEnter = TRUE;
; z# ?+ Q' P2 j. o# G#endif //__PARTY_FIND
6 i6 ]( Q6 L5 Z for( int i = 0 ; i < MAX_PARTYMODE ; i++ )$ g$ V+ \* q7 p. b0 j2 f" \7 ~
{) |/ f: g5 Q. ~. L
m_nModeTime[i] = 0;
# d( r* a6 g* Z; d" O4 w }
2 u# N G: N2 q j& n' {8 G m_idDuelParty = 0;
# c8 R7 z2 y6 X9 n- _! m#ifdef __WORLDSERVER: t2 I4 S6 ^% y6 c. _ }
m_dwWorldId = 0;5 w4 h1 _6 ?/ I; ?0 @: M
#endif // __WORLDSERVER
# R, l4 N. N2 z8 S% e}
) s# k/ H8 _2 p, T代码:
0 m# ]2 K) G$ p" {$ x0 zvoid CParty::InitParty()% s, M- G5 Q1 o6 f2 K8 _+ G U
{% `, y& K$ |: c& T% U
m_uPartyId = 0;
8 A# Y3 b) S; \/ t m_nSizeofMember = 0; A, m9 u9 z$ H9 }5 S
memset( m_sParty, 0, sizeof(m_sParty) );' ]0 z2 e7 f; B
m_nLevel = 1;
; k- T: ^2 A2 d" ^6 q m_nExp = m_nPoint = 0;
. v5 { O% ]7 l: ?& T6 l2 s m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 ~% b1 k/ h( T m_nKindTroup = 0; // ????
% Y v( g- T( \9 u! l m_nReferens = 0; + _, N" g7 Y& z# E' T( j' P
#ifdef __PARTY_FIND+ y2 {" G1 {2 b+ a7 Q' b2 k
m_bAllowEnter = TRUE;2 `% ^( U, t' Z' g! i) i2 k; ?
#endif //__PARTY_FIND
$ d9 R$ A/ z+ Y' l+ T for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
6 y! `( V2 j2 Q( z( { {
; ?' J% e+ g5 h3 n/ E6 m+ ]% P+ O m_aMember[i].m_uPlayerId = 0;
4 O% ?% [- M2 i( ?0 m) d m_aMember[i].m_tTime = CTime::GetCurrentTime();
( Z1 [! g( m, s( B5 U) f, [ m_aMember[i].m_bRemove = FALSE;
% W' Y4 j: Y0 T5 O7 Y#if __VER < 11 // __SYS_PLAYER_DATA
! f9 Z9 z, K" z4 o! Y! A X m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;+ f& A' ]; `0 }/ o/ M
m_aMember[i].m_szName[0] = '\0';/ v, N2 s/ L8 L0 v G! C
#endif // __SYS_PLAYER_DATA4 ^& ~& e5 j0 ?$ y* U! l% t
}, W3 }% f- e! |3 W% a# o% K" y
}4 ~+ x4 e; v1 T
代码:
@& W1 }" r& G' ~8 `. v p#ifdef __PARTY_FIND! R; n" f {7 @. r5 t' x0 {: n
CParty* CPartyMng::GetPartyFree()
9 C f0 D! b3 S( r$ ]; j N{0 [- e" s" z' U" ?% @+ }4 |' S2 D
CParty* pParty, *pPartyTmp = NULL;# a# A) F7 E2 p
if( !m_2PartyPtr.begin()->second )+ c+ S5 b+ n+ z, ?# d8 a+ h
return NULL;
. }( q3 S# h) ?5 r$ i8 J BOOL bRan = FALSE;0 E0 _2 Y0 Y# E( X% }& O0 ^
DWORD dwRand = 0;
& T5 F% h* p) r. G if( m_2PartyPtr.end()->first >= 1 )
6 S# n0 Y: G, s; ` ~ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );4 u4 z! e& L; k; Z+ q+ g8 N
0 B _" `6 N2 p a% o
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )+ p$ k' l- a9 W K6 z- b; Q b
{
7 i5 L7 L# n8 d& V! o9 a9 Y pParty = (CParty*)i->second;
4 h+ t! ~* n! k if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
# ?8 }+ Y2 h. _7 Q {( B! u8 f& C+ H; ]: k+ c) }
if( i->first > dwRand )8 ^- I( p" A2 o6 b' E3 W
return pParty;
( [* _7 k! u& h3 e else% _% w& f9 K# X4 X' a1 e& {; {
pPartyTmp = pParty;
- _" U# \% W6 @ }8 F4 F$ R! W$ x9 J
}1 v: T5 O4 x1 q
return pPartyTmp;7 a. f* u" J& Y, r
}% {) r; O A; c0 C! w3 |
#endif //__PARTY_FIND
0 ?- T0 K4 `- M7 Z4 M4 d3 J) V
6 [' m' f. b( i ?6 wDPSrvr.cpp:
& `+ Y# {! u# j) r! F4 R代码:
. ~% {) A! p* Z- b' X#ifdef __PARTY_FIND
* G: S/ ]0 Z7 y8 o, ivoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )/ F4 Y9 ?% }, }; x
{
6 c- a1 ~" [: V CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser ); |, J5 w* g3 D$ H7 `
if( IsValidObj( pUser ) ). |6 S: c4 c. @* ]# \
{
) `1 V, C, e2 l. }$ B u_long idLeader, idParty;: ~; p9 U; [5 M$ Z3 g/ K) [! @( w
BOOL bAllow;
" h. \( ^# E/ M* D# \. n" U- m ar >> idLeader >> idParty >> bAllow;
' Y# f* q5 P) c4 r. j. m2 N" O5 k if( idLeader != pUser->m_idPlayer )/ I4 m0 E" _! x" O' K" c
return;6 q H: z2 W" h6 n) y$ G% ~
CParty *pParty = g_PartyMng.GetParty( idParty );
6 P9 l( L8 A# n; {2 o1 V if( pParty && pParty->IsLeader( idLeader ) )
8 a. w/ b6 v5 O6 m# _ pParty->m_bAllowEnter = bAllow;2 J1 @( L1 O& |1 ^
else; E- L$ s! i% Z
return;- v/ A2 {; l- j
1 K+ i* v1 E( j; b: |% O CUser *pMember;, N- _9 w3 u( b, L) z
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
v* J8 o8 U% I& R+ o7 p4 n U6 H7 ] {0 y9 H7 y" ]1 B& G: e; v
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
& ^: {2 T$ s* ]+ I) h if( IsValidObj( (CObj*)pMember ) )
: w- W: B7 v$ f) B8 ?" c- C8 a pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );8 v+ e& k+ K6 l( o l6 N
}
3 M2 p4 x/ k+ _2 S9 g/ s }# X& @) s+ J4 o2 z7 u
}3 p# g) r1 g) n: K- r5 y3 k, r
#endif //__PARTY_FIND
7 C) o" r# |4 o0 X
) u( [' `$ _, Y, `( G/ |/ H2 O# ?代码:$ @ z2 L# t; |' ~! Y/ z f+ `
#ifdef __PARTY_FIND; B+ x/ z; r! t l1 E8 v
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ Z7 i! {# x4 R- A: Z
#endif //__PARTY_FIND6 m: Y4 l# w: P p- t
$ i$ k* X- `+ E3 [7 Q+ evoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )2 a/ F- t! l2 W/ Z
{1 ^2 m8 ^; T& t1 k8 l" ^: o
u_long uLeaderid, uMemberid;
6 l1 e. f/ D/ g9 _# i3 }+ z BOOL bTroup;
/ \ N& q: R! x- [ ar >> uLeaderid >> uMemberid;7 L3 [% n+ a, Q$ y# c& n
ar >> bTroup;
4 Y5 Q% M) H7 F
% j$ I8 c: s3 {( p1 f* }* [- y1 U CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 \5 H5 [1 H* N8 K' R9 P
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )& N: a# x8 Q5 K, G8 o
#ifdef __PARTY_FIND z" {5 D/ {9 `+ |; {. D
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );5 x1 ~3 k( A; P
#else6 w7 |6 }9 S4 U+ s* l' I" o8 R
InviteParty( uLeaderid, uMemberid, bTroup );/ h; v" e3 m, j, z6 p1 D, |7 D# q& o
#endif //__PARTY_FIND
9 c8 V1 x' _5 J}
$ R2 k2 P! N/ I4 D( |! r7 ?
7 t, y/ _) C) e9 J% Z) ^代码:7 Y8 v# a* ]1 z! F& R
#ifdef __PARTY_FIND
/ i2 ?1 `( ]8 T# z* qvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
1 b: z3 `/ {, F#else
8 I- U& @5 I0 w/ J6 Uvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
1 t$ f; v& S* i! V7 d#endif //__PARTY_FIND
5 N+ j( [) q& C& f' E# `{
7 P* P8 l! M7 d3 |2 U* ? CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
1 U9 D6 U V$ Y1 ~ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );# t/ G, U3 U4 ?% h
" g. L3 u$ j& a$ s+ K
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ); W, d! W5 V+ d+ @2 J8 }
{
1 {6 _9 I3 W0 v k3 h& Y if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )6 P# D0 ~/ a" w9 ?1 _
{
3 f" u. E. \1 f1 P if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
$ u3 ~/ V, s; \5 ^5 c! H {1 Q2 v- _& J5 q' p
pLeaderUser->AddText("没有足够的权限。");
* o; [/ |2 B% k! k* ?. V- b+ j pUser->AddText("没有足够的权限。");6 Q3 L; T- t. w. r/ M7 d1 E8 q4 w. l/ [
return;; L3 f [) ]! `# l6 M
}
/ I7 a! q4 d% |. i }# p: ~1 C. h6 W' x1 f* D
// ???? ? ??? ?? ????.
! e; Z7 J, }, W0 H" k& w$ B* X) D! [ CWorld* pWorld = pUser->GetWorld();
6 A8 F+ [; Z. G. J J- \$ [ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )$ p- I2 p5 t# r6 ?. Y
{
0 k( O$ V8 a1 R+ j6 }* o3 x) t5 n+ K pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& [* F& V5 d. H' _" K# t/ R return;
( u, l I5 Q' Y. ?8 r5 h }1 k, @& i( z# u, r5 r4 m. g
#if __VER >= 11 // __GUILD_COMBAT_1TO1% g0 O; Q* W) G
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )0 z ^+ t: t( T2 \# |5 |& O( X G: b
{
3 k5 L; g! L, c* G3 x, p! | pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );2 M9 E" _( U6 c& `$ P3 y4 t
return;
. X4 v& U) t& T& b* I$ v: c }8 O) c2 a# g( |
#endif // __GUILD_COMBAT_1TO1" E$ t( Y1 \5 k. g4 V" s& Q* a
- M+ t2 ~* c* m
#if __VER >= 8 // 8? ?? 061226 ma
9 a8 Z$ i) I( v/ K# @" c if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
$ c7 z/ ~0 S: V* I {: z0 [) a5 @, A5 V8 ]$ m
return;
% W5 s' n& I* v& x4 d, S# d }
5 {+ k, }/ [8 `/ V& j3 B- @; b" X O" z#endif // __VER >= 8 // 8? ?? 061226 ma F: K1 d1 k1 M0 m3 d9 }! @
% e, G6 Y( l1 E) W5 D1 X& D if( pLeaderUser->m_nDuel == 2 )
/ A0 k6 w4 \, s6 } {
|& z% q7 G/ z- |2 m8 ^: ]% E: i& d pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.& j# E; }# X* m) u( Q# M
}
" `7 S, F( x4 }# D: g# R else
6 I& Q, x* f; W' h' M% C {
6 g3 Q! g) R; H8 Z4 g if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
, f& n5 \! E% @* d' U6 ^ {4 R/ K9 s# y, _' [/ P* p3 X
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );! C3 E! p4 i# e/ J9 L5 ~6 C1 w
}
" `8 s6 Q. p, N8 s1 G4 e else
- K( S) @! B( J: U0 M5 _ {
; w8 u4 C$ T% G, ~7 z% \ if( pUser->IsAttackMode() )# h# {/ s: ]4 w" G% d6 w2 L
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );( b3 N3 U- F& h, g$ {; @% h
else: |5 {5 Y& i+ Y
#ifdef __PARTY_FIND
8 `& @: q; }4 l' b* C3 D. o/ L4 v pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );" L+ b) F5 C/ Y+ x- d. F1 {& }
#else7 L' a1 d8 D' q& ^9 C# f
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup ); A, F* {; j' j* o( p' k
#endif //__PARTY_FIND9 b2 f5 j: m5 j+ U* K6 I( h
}
1 x; f+ i" d. A+ d2 s2 g }
% e& v' Y" B$ U! Q7 W" ], C) \ }
. I' z& K& H* f! l else' |8 f7 N$ n" w$ Y
{% l* A& B2 a+ E
if( IsValidObj( pLeaderUser ) )
2 Q" G# W8 K. F2 g pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
9 m& s( q, K3 j( m" { }
9 g& @7 g9 n9 @4 I) k" z/ Q}
# t0 J8 b* }" [( T! y9 ^& T( p* r+ ~" Q D! _+ ~
User.cpp:
3 z7 d; o& U5 K/ a* E$ r代码:; u; a) Z2 ` N- [; A/ V/ b
#ifdef __PARTY_FIND5 I1 {" R. P2 T% @0 B
void CUser::AddPartyAllowJoin( BOOL bAllow )
! \; \( j6 ^6 N% E{
. ^+ {6 o9 w9 S7 K if( IsDelete() ) return;
- L8 m# p/ N2 y# L
, \5 F! j- d) _) i, X( D! m m_Snapshot.cb++;; h8 ?, E+ n' n0 \' ?* h/ M
m_Snapshot.ar << GetId();4 b$ l$ U& _* H
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
# G7 G* ~, s: x7 L ~2 G, K m_Snapshot.ar << bAllow;
- t# E, g. s5 A: I) _$ d}. @/ _+ w m" j3 @) U0 T/ d5 D
#endif //__PARTY_FIND
}% c' j! J, |7 A1 ~6 ]' o+ k4 O# S5 r! Z3 s. N! c' {
代码:
. P+ W* Y- o) P7 |$ T1 u }4 D#ifdef __PARTY_FIND
. d* x5 c8 {4 T7 O3 G- Y$ Ivoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ). b ^" q' |9 o, d" j
#else5 ?# H# g* a6 O! l- n; m: |
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )1 L0 h6 m; c R6 {, B3 ~' F
#endif //__PARTY_FIND
6 a" T! p7 B% [; B2 M: `{5 [: T8 ]2 \1 m
if( IsDelete() ) return;5 Z) B% ]) D! z& s( l
1 F; J: U, s+ N% g- {& J% `
m_Snapshot.cb++;% {/ Z- ^, `0 x) t% u |" [& R
m_Snapshot.ar << GetId();2 \$ j7 M n5 t( d: {( \' f2 i3 p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
- h* A( J# `8 e8 w5 I M+ {/ ] m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();" z' Z% e" E' j! f0 i0 t) T
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();; q# R' @9 r% E5 b5 {) v) _7 j
m_Snapshot.ar.WriteString( pLeader->m_szName );4 G' R5 C" {) k$ @# A/ x9 ~9 Y/ E
m_Snapshot.ar << bTroup
& S- f' _0 {. a2 f) \+ d( d#ifdef __PARTY_FIND( m2 Q9 H! s+ c* K. \* n. J9 X
<< bPartyFind
) M: x# l4 O( m% B- T" N#endif //__PARTY_FIND# G* f( T; p# e. u7 t
;3 Y5 @6 b: `0 r/ q0 v4 X, T, E" B2 h
& |' F! Z0 k! T}
: V. b8 S7 s7 X$ G2 s' Z! C8 I( R/ v, F5 ]+ k0 k
DPSrvr.h(公共范围PLS) [4 m- n- F3 n5 v3 O" q+ R
代码:7 j$ \( g! H! S& m1 K
#ifdef __PARTY_FIND5 B) Z+ `' R/ x1 U
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); `/ l* ~+ y% l; ]9 t
#else+ O { E" c$ e$ O. `
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );$ U) A4 Q* O' N, W7 Y
#endif //__PARTY_FIND
1 [7 w5 P. G; [6 @( W2 c: H1 @/ K0 W S0 ~. q1 g
代码:7 U+ o! T L3 ?- G; S
#ifdef __PARTY_FIND5 [* ]& p5 n; u
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );3 B/ S% c b$ W; A
#endif //__PARTY_FIND O; C1 l3 Q0 Z* }
7 Q" @+ H; \! ^' l, o5 q2 [9 h5 {+ i
User.h(以及):6 g8 E9 o1 C/ i" }" c+ z4 p
代码:
& p# ]; \9 \( u5 X' F#ifdef __PARTY_FIND+ X, `2 w6 q1 y3 y# C/ r
void AddPartyAllowJoin( BOOL bAllow );
6 z1 I* m/ D! k4 C9 Z void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* B! M+ _* W% j; [/ g' F
#else! x* {* ?( K2 n3 Z# }' P
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
- p/ G; g& b# C" @+ |- ~. E#endif //__PARTY_FIND' s7 A4 G, B$ P* ]
# e5 ^6 u" S6 R- k X& `- rparty.h:, o* a; P8 K1 Q3 v. o
代码:9 K% Y/ M0 n @+ {: j3 w
#ifdef __PARTY_FIND
; ~1 P: r! i& {. A, p% \ BOOL m_bAllowEnter;7 b0 b( R5 o& _5 k" L
#endif- W5 I: f$ n/ O- d h: l" Z
0 [% R" h6 r* ~# @' R b代码:( s* U2 ?# \: M5 a
#ifdef __PARTY_FIND
, x- ^% h9 o( Q* O0 r CParty* GetPartyFree();/ T; s: q2 W$ d( n5 T: b
#endif. y. J7 y7 G$ t1 \/ H; V# G
; u" a2 H9 V0 a; Y* aWndParty.cpp:
! P$ a0 n8 h3 O) tOnChildNotify:' `8 _7 e8 q1 C, I1 b. L
代码:1 O: ]% o, O, [5 t$ L& |! K- u. I
#ifdef __PARTY_FIND8 p, W% W4 Q; r) G( @1 R
else if( nID == WIDC_CHECK1 )3 y4 |' E7 N8 ?: }
{
* L" F# L3 h2 z# ~# }' N5 [. k if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 X) Y3 X. H8 ^( s6 y; a/ Q {
$ y$ k* o) H1 ~" T3 G6 { CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 m w& K# ~6 K5 F g_Party.m_bAllowEnter = !chk->GetCheck();
/ n( ]* R8 o' R3 |/ P: {$ y1 v C g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 u: [3 _) s1 O( M3 W0 `% N; h7 I }
# Z h+ y+ U- w1 R$ G; P' h7 u+ n: M }
3 H$ c0 {" J) M: n8 ^9 N1 r#endif //__PARTY_FIND
' d3 W' r, A" }( o8 [; _1 X1 ?& f, A% ]& j4 C# z3 ^$ q
代码:
5 y* Z! x/ r% m- p8 r( Z aOnDraw中: m |% K. r: b! @1 ^$ d9 k
代码:
! ^, r F& |8 M u$ ]6 ^9 I: T8 z#ifdef __PARTY_FIND. ^5 Q0 D, D! P! _
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) z, J R* g- f, c7 _" ]8 ] if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). K4 k' |' E+ Q6 T9 w
chk->EnableWindow( TRUE );
! {" ?2 i1 B; n z else
/ _2 b% j. X! Z# M chk->EnableWindow( FALSE );
" j% A) t/ f: w. W7 y) l chk->SetCheck( !g_Party.m_bAllowEnter );6 X$ G0 p) h2 g: P8 `" k
#endif
* l9 g" {# [# D# G' G; d9 v0 c7 c% ]' K
DPClient.h(public):
: E, }8 g5 e5 D, G1 Q3 T代码:
) a+ T Z# C% j( G#ifdef __PARTY_FIND3 m. v& B* t$ `5 Q; S) ]: C1 Y" h
void OnPartyAllowJoin( CAr& ar );8 G. Z3 M8 _( m# V% t
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );% u: I& C( p w
#endif //__PARTY_FIND) o/ H, v( X4 r8 G
9 j% E% Q }5 Y
' g) z7 o" O! N, }* M. |7 ]8 M
WERS hinbekommt没有,请让赫克的权利。
8 D! N9 n+ z6 r2 m! i/ O* R, i a不支持左右,所以难不...
" z4 w8 M* _1 i* ^党k的Windows NT甚至编辑它自己。
' j' R- v7 d$ \" I3 A6 \+ Q7 h8 H包也,因为我不erschreiben进一步如果我你的。" o3 ^* v3 T' {) y3 m- j, g/ N1 {
由于缺少Quantité k n个代码是什么升工程前。+ O1 ]5 r8 _6 m! H$ N
如果是这样的。请发表。9 m9 ~1 [" J& L* i, o
到目前为止,Pumbaaa) z# w0 q. G; i
6 f+ @# B" `0 O* c7 Q- J
3 Y7 \3 Y5 W0 G# E/ wMsgHdr.h. p$ Q4 x/ G9 G$ J" A: x% ?* R' F
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
% {& q( { N* Q8 r" [4 A#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
_7 m, Y* \ K8 r; H0 F% R' r, A7 v3 K7 B% }' u+ f: L
; \" u/ T! D. W2 u; @! f0 S- z# j, ~6 r. W$ ?
|
|