|
|
对于那些谁需要它 - 谷歌缓存FTW。 :7 T6 N0 Y" H7 F
如果我鼓掌纯粹是我复制错误时,D
7 z A/ Q9 l D, K& o% l7 D- U6 [积分当然Pumbaaa。
. d& f8 `4 X1 f* k% ?* u9 }% t, _
4 p* N8 M- F* I% p3 GFuncTextCmd.cpp:
- i' d5 i$ n( g+ W; q3 ^, x0 ^' }1 n2 y
代码:
4 J$ Q" G/ \1 D9 P#ifdef __PARTY_FIND3 x) }- |) P5 L b9 F. E1 e
BOOL TextCmd_getparty( CScanner& scanner )
4 Y4 P, l8 T( Z/ L& O+ Z1 M/ [{
, a2 j% {/ C3 b+ ]( A#ifdef __WORLDSERVER' W9 Z y3 m: w- m8 H$ V
CUser *pUser = (CUser*)scanner.dwValue;9 e' m% g7 k' }; N
if( pUser->m_idparty > 0 )
: f+ h: Q9 o4 k- I# s, ` {
: G0 `- W& P- u) O& q pUser->AddText( "你已经加入一个公会。" );- _0 B5 i; r# g( f ~5 z
return TRUE;
- U! g5 m( I' f7 X% P" g }
5 P- Q; z9 b7 j$ K- L2 |% v- n CParty *pParty;
+ t" r6 M) ?8 _ pParty = g_PartyMng.GetPartyFree();
( Y& h2 }8 w( a0 o5 ~: |! { if( pParty )
2 b- ~6 u7 H9 p1 a' M0 Y% s {
* m5 J6 y$ w% w o0 t% ^ t) o) A g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
+ ^, [% E7 z A7 Z- b- J; f6 } }else* U6 Z8 O8 R4 L" ~9 A7 b4 T
{
/ R( | ~ T* w6 B+ ]0 y pUser->AddText( "抱歉,这里没有任何一个公会。" );- i; S+ S/ z' P3 q2 O
}
) s) t6 v. u, k5 Y4 A) t. G3 O#endif
) d: s4 ~% D+ x% f return TRUE;
2 y ?3 ]3 [) z2 z& V}+ H' `. r8 g. u5 z& {- ~0 G
#endif //__PARTY_FIND. U: m% `) F0 {7 x
3 [- N' ^! X9 l3 e$ T; w
代码:
# X1 c/ b1 G ?9 L3 e6 I0 s/ rBOOL TextCmd_PartyInvite( CScanner& scanner )
. k) w( s. d. K! c: V( g$ r{( M! a U+ Q2 k; U7 O6 ]
#ifdef __WORLDSERVER" @# o/ X9 E* u3 w1 I
CUser* pUser = (CUser*)scanner.dwValue;
$ D) x6 V4 `( w, K* p MoverProp* pMoverProp = NULL;% F6 e T$ \" t8 l1 h, M
scanner.GetToken();2 Z& `9 | N$ J4 ]
#if __VER >= 11 // __SYS_PLAYER_DATA. X! R4 {) Q( X. ]; y+ G: P
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );9 [; M' F( |9 O' H8 \$ D4 V: o
#else // __SYS_PLAYER_DATA
2 N9 D A( L3 d8 S& U/ q u_long uidPlayer = prj.GetPlayerID( scanner.Token );% B$ m# L* b; q8 y+ w2 {
#endif // __SYS_PLAYER_DATA
3 {/ S$ B3 H( S# E; d2 s if( 0 < uidPlayer )
0 O1 p, t: |& _$ R {
9 A. ? J7 _4 C* G1 |( Z5 j CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! [ k! T4 a$ p8 H: \
if( IsValidObj( pUser2 ) )
+ q. _8 m3 B1 k& w) R#ifdef __PARTY_FIND3 \* S* ?6 C+ o1 O! C W) y! a0 U
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );0 i: M6 T* r1 P4 c' q1 ^+ u6 {
#else3 W9 ^( D# a) W9 G) T( i
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
9 N' I9 ~$ i) U1 U7 w#endif //__PARTY_FIND
. u3 }0 O) x! ?# L2 q7 } else! d6 `1 c" \% @0 x. l' C" {1 M( D
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );& w! @) ^% K" d5 n8 ~4 y
}
" N* ^2 B$ K5 s8 b8 _; T2 a else
$ G1 @) X r" `- d {
' |2 f7 t/ r* ~& E pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );" V* O' e1 @& i% G1 c6 d
}
7 U* d! ]4 U0 \2 m0 L#endif // __WORLDSERVER( D/ t) k* j$ A, d4 j' Q
$ N$ a3 o, k3 z1 |+ {+ F return TRUE;
& O, Y7 f& f5 y3 |4 R/ k}2 l8 u7 H4 `+ C7 [* W& f
4 t" ~/ _' a3 Y* j# ~( j
代码:
2 S9 r5 j/ _. }8 p" _. V#ifdef __PARTY_FIND5 A. f- H' _1 i/ ~- C% l6 l
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ). k* |6 ]) T2 b6 e; F* ]& k
#endif //__PARTY_FIND
7 b, s( E0 r" aDPClient.cpp;
/ o/ J7 ]0 y! _% a0 F( [- [Code:
/ x, ^( h8 _" j( t5 N5 O# @void CDPClient::OnPartyRequest( CAr & ar )
; X: V; v7 v1 W+ E7 C{# b, X# {& ?; z$ U. W! h4 F; P" d
u_long uLeader, uMember;
& j$ @9 n+ O/ n8 Y" b; q# k
3 W: X8 E8 {3 { BOOL bTroup
0 c$ D) _4 o$ m$ a; Z; H8 g2 w#ifdef __PARTY_FIND
( q5 k& G0 Y& X4 k+ ^) Y S , bPartyFind
) k: N) L+ t2 _! q6 a8 _. i#endif// __PARTY_FIND
9 |. i0 `7 o. R# [ ;3 q$ P, _2 g) A+ u+ S8 V4 C; m
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
; D: V: Z. z0 O: ~: o: n, J( a BYTE byLeaderSex, byMemberSex;
4 P! R) r* v$ ]- p: p7 q# b char szLeaderName[MAX_PLAYER] = {0,};
1 y9 t3 F Y. }( i ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;5 X+ W6 m3 T; X/ S5 |( F
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
3 ]1 r3 z% W, W" `. ~. w# q ar.ReadString( szLeaderName, MAX_PLAYER );
6 B( K' F' U% o9 \! c ar >> bTroup/ w2 x: V2 y* C* K* I6 b
#ifdef __PARTY_FIND
# e8 z2 g" U- Q0 w1 ]8 o- }) Z >> bPartyFind: z3 U; X: z( `* P- y
#endif //__PARTY_FIND3 G7 Q$ F& ~5 D, ^' o5 r
;
1 w U% V6 h5 J8 k+ ? T5 p' x
# A' X1 h& T. o7 B# q if( g_Option.m_bParty == FALSE )
/ E9 l, X7 y2 C6 ?* _; y8 m4 L {9 |5 ?! n( `$ O( T! f
SendPartyMemberCancle( uLeader, uMember, 3 );) D0 c% h. R* ~2 Z% R
return;( D! H& b5 l, g) O
}, J' d' Z9 C, n8 S4 e2 O2 n9 N
' z. B' d6 S! k/ C$ w
#ifdef __S_SERVER_UNIFY
, t4 ^6 B) r, Z$ d& W if( g_WndMng.m_bAllAction == FALSE )7 d, M( ?& Z* c) Q4 e$ q9 P
return;0 j1 e% K# C# k( @) x% ~% S5 u: V
#endif // __S_SERVER_UNIFY
9 \7 C2 N6 G0 U( J$ K
2 ?0 H$ g1 a, e, C CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
$ b; f0 {/ x2 C* S) I v$ C/ M& p \# n. q. w
if( pWndBaseBuf )
) u. Z/ w7 s; V, R6 g/ Q {# q: I) n3 j5 I1 h
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );8 N L- x& t4 y* ~+ ~: j/ T
return;! ]8 p/ L- f0 @) [& u
}
2 p4 {* [0 F3 \6 H2 N9 [#ifdef __PARTY_FIND7 k: m) F4 y, a" J2 Y' |# c8 d, z
if( bPartyFind ), c; U: g6 f: S0 ?/ \: K q M
{
5 ]1 ^) p0 ^; U5 q; D SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
* f" ~+ U8 b+ p% v% K" \; | }else
, |& [( U% i- B! [5 k( V {! p0 @! C, C5 F& S1 V; S. Q; y
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 A/ w4 }6 J5 [* t
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
4 Q% H9 ~4 y G5 g; l g_WndMng.m_pWndPartyConfirm->Initialize();
2 }5 i8 b( I$ L0 T* b0 f6 W }
* @3 _8 U4 H9 s% ]; \: T#else
" |) e# J, K+ y& g" A$ P; P! ?# @ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; _* H% @, }% w" {! T
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
- M0 k7 [( ?( q4 n g_WndMng.m_pWndPartyConfirm->Initialize();/ g# W7 [! Y' [, ]! ?
#endif //__PARTY_FIND1 K4 D. y5 x/ w k$ q2 S, U. \
}
$ w6 |$ U* h/ p+ @0 r. h. C0 o( d; q" _) n7 q; a
代码: C! h& I3 E- p8 B. r! n/ b ]" m6 y
#ifdef __PARTY_FIND
3 J2 d. v+ s3 q4 m4 A7 x. Uvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )2 ^7 g/ Z1 B% M, w: w
{$ W, w4 E$ E- V" T7 M# D
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
9 d' E' _$ @7 X$ G ar << idLeader << idParty << bAllow;/ Q! g! I0 Z1 M$ M2 {
SEND( ar, this, DPID_SERVERPLAYER );1 N4 T1 T2 ?2 `) a
( ?4 I6 g2 u' \: x}
( Y* i7 [- o& u+ u3 q( Yvoid CDPClient::OnPartyAllowJoin( CAr & ar )
% a* C$ w" i/ ^3 Y4 [{
( H. V, M1 }0 K' h$ M' y ar >> g_Party.m_bAllowEnter;
, L" @1 b h Y+ e- J3 Z}
2 |( h( f2 f) K" [, O7 a#endif //__PARTY_FIND
* R2 c/ c7 c! |. u' |& xCode:
. T$ a! g% Q% z& F( h% }#ifdef __PARTY_FIND
9 i. d H- H: `# l/ D& E9 ^8 X case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
( V' R8 ?8 _9 d5 N#endif
3 ^$ }5 q! a! ^' R
# L! j& j3 a, A2 v) B; i( aparty.cpp:& M4 P- D- }9 M0 o
代码:
0 i. j' b% Y# C) O T% S7 hCParty::CParty()6 a, s+ |$ v3 X
{
* J' q0 S4 z' E* @, |- [2 t1 Z0 @! `+ Z m_uPartyId = 0;8 k' |* X/ F! `8 g# \- C
m_nSizeofMember = 0;
; T& f( E0 `6 a+ H' T$ W memset( m_sParty, 0, sizeof(m_sParty) );
" J% E G/ M3 \/ p3 n9 A) K m_nLevel = 1;' t/ s6 x! f3 m4 {9 k6 c5 q, X0 {
m_nExp = m_nPoint = 0;
- m' a) e6 E S# l5 Z m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 N: Z. I9 c, a/ T' u m_nKindTroup = 0; // ????; C8 d# f' p3 \1 \/ k2 i. \) z
m_nReferens = 0;
! ?9 E8 {3 N$ @1 J+ s8 ~7 D m_nGetItemPlayerId = 0;
: T& Y/ q9 s- n; v; j% X$ n#ifdef __PARTY_FIND, s$ [/ J) x J; |" \) r Y; {
m_bAllowEnter = TRUE;
. U) `- a2 S. B& X' H#endif //__PARTY_FIND
2 V- v1 ]7 H' ?+ {9 Z* H2 H for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
K1 E$ ? N7 Q8 c/ N' x) A {, T T8 ^, ]% h7 v
m_nModeTime[i] = 0;
9 Y# g @; j- B& v/ e9 n; p% }# Y# g }( `5 `& L0 }2 p6 t0 W
m_idDuelParty = 0;
4 M+ Y: i h( L0 ]* ]% U#ifdef __WORLDSERVER
. }1 I" f0 z+ r6 { m_dwWorldId = 0;
+ z8 m0 q; ^9 q5 x2 h2 z' i#endif // __WORLDSERVER1 K4 U7 b% z. J. n! F/ _3 ~
}/ x( Z! u$ s/ w' r8 ^8 O
代码:* x3 a \1 Y) y/ [# v
void CParty::InitParty()7 n, b- Q( g. g. n# S0 m
{
0 m0 N/ q: n" O S9 r. ?/ a, z% E m_uPartyId = 0;
! f) Y$ o4 e5 A m_nSizeofMember = 0;
* `2 S% I' E' k9 y! q- p% y memset( m_sParty, 0, sizeof(m_sParty) );
/ ]3 j: E3 ~+ `! r! M; _! |9 `( K5 J m_nLevel = 1;9 u) x' }! @) d4 I% a; b9 G Q7 p! P
m_nExp = m_nPoint = 0;
4 q3 P' o3 U7 O% ^1 _$ L) G3 c, ]- v m_nTroupsShareExp = m_nTroupeShareItem = 0;
4 Z1 {2 W1 r% _- z0 `* J* | m_nKindTroup = 0; // ????
% Z4 g) |* T' d2 a. o m_nReferens = 0;
2 @: z, L8 P( L- X' s+ w#ifdef __PARTY_FIND
5 o# j$ L H) a6 ]+ I' P m_bAllowEnter = TRUE;5 m, ]) t0 ]" E# A
#endif //__PARTY_FIND! h" m& v# [, Y$ }2 B1 \4 J/ j
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )# p5 _, x, Z+ ?2 [% p
{
# p; d1 w) A, | m_aMember[i].m_uPlayerId = 0;
/ i0 r5 g' q! }. l) v! B! S m_aMember[i].m_tTime = CTime::GetCurrentTime();, h* P: t3 y, L/ Z
m_aMember[i].m_bRemove = FALSE;2 z. h/ F5 O" T. t3 o; y5 K3 c, e
#if __VER < 11 // __SYS_PLAYER_DATA' Y" f$ G8 U; y* ~$ N* j
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
8 c: b; z- r% ?& h0 Q/ q m_aMember[i].m_szName[0] = '\0';' Q }% [7 c5 u \) _( d
#endif // __SYS_PLAYER_DATA; B. `4 H, I4 n: q0 {3 b7 W3 S$ u2 H0 O
}
' Y# W" z3 Z; X}& Y, J1 {0 _( A! W
代码:
: h+ l& S$ N% T2 O" R# A#ifdef __PARTY_FIND% G/ W. |) o3 q% m+ P7 Z6 H
CParty* CPartyMng::GetPartyFree()
; Q K( N0 }5 Q{; E, N) n) h+ O$ @7 u1 o
CParty* pParty, *pPartyTmp = NULL;
5 b, F: F5 Z7 p if( !m_2PartyPtr.begin()->second )
$ I9 ?9 \$ @' g% ` return NULL;
! y2 q% o4 Q2 k9 ]5 N# l' ` BOOL bRan = FALSE;
e: k3 V9 U/ I1 c, e DWORD dwRand = 0;
O, D6 t$ } p2 P9 w3 v6 t/ }5 M) O if( m_2PartyPtr.end()->first >= 1 ); a; w* M$ i: ~1 q
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );+ @( U: b& Q& k& l% y9 Q
) Y5 b; p' S& B/ r; S+ A
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )' v5 Q% r- E6 w/ F! w% i3 J# q
{2 b5 _7 {, e0 b
pParty = (CParty*)i->second;
; N% d5 U, p u3 ]4 L) z9 F if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ); q- Z2 h" Z1 T% E- k2 T, H* O1 `
{
: O, D+ `' ]" J* s+ J6 C if( i->first > dwRand )( L9 o3 ~) O7 i4 |& c2 x8 d
return pParty;
/ F' c- n* \& S" [* k' d w( d else
# X& f& z: H. ` q+ g! p0 U1 x pPartyTmp = pParty;
2 A& G. c1 M% {6 B8 i, c }
0 e' M+ e. T% a: `1 S }- K U, r: h6 P7 G/ V8 t% i
return pPartyTmp;' e: o# _( L9 Y8 v5 X# e
}
# F" z1 g* X, y9 G! m ?#endif //__PARTY_FIND6 z2 g4 s4 Y+ \( j+ x
5 C0 h+ M6 ^0 p8 O( T8 pDPSrvr.cpp:% D) L. }, m! c9 A0 R3 @
代码:
1 D3 e& W) G9 ]- b% z#ifdef __PARTY_FIND
% k+ x! g+ Z% X9 p5 bvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
" T4 k4 O$ F( j3 c+ D{
6 J; ]9 s* D2 Z- O m* A" B CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );" \5 g6 f$ D$ L) W: y
if( IsValidObj( pUser ) )$ y0 l4 {& r% ` e: O4 t: l
{3 o `* D+ ?3 H9 ~& G0 H
u_long idLeader, idParty;
# J1 M8 p5 w' t BOOL bAllow;
, j1 V; |+ e) y6 A8 ^ ar >> idLeader >> idParty >> bAllow;
8 k( R# d7 `/ _5 w$ A" U. J, \ if( idLeader != pUser->m_idPlayer )
3 R7 x) M+ a; t9 T* a" q return;: z! K0 A. F" o5 K
CParty *pParty = g_PartyMng.GetParty( idParty );
3 E" z' N" X" d3 x& Z8 Y if( pParty && pParty->IsLeader( idLeader ) )) Z. A, m0 a' I# E D+ I
pParty->m_bAllowEnter = bAllow;
" @# L! H$ Q+ i+ O9 A else* ^# g2 Q6 n% x3 s7 g, n
return;: J4 {6 C! j- y0 S
4 p$ Y4 J8 n+ R& D1 L% Z, D! F CUser *pMember;- @5 ? D* R8 r
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
7 ]/ |1 e/ q+ M0 } {
* Y: [0 L0 c* K' k( u2 m2 r3 p pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
( q# I. ?, f! a& S1 d) U5 C if( IsValidObj( (CObj*)pMember ) ). I; a1 E! K4 s% C
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );0 b' Q" ?) \0 g% b
}
1 K, [6 N; [3 X, [ }
; g" |" u; A C+ A}
/ e1 | Z* ? d) x#endif //__PARTY_FIND" Z7 N8 t% y* G& z1 c3 Z( v: E; J7 V
5 K% z- |+ }/ y2 K: T代码:
, w( m- d; a# z' g" m+ m#ifdef __PARTY_FIND
6 b+ O6 T& v& e, ` ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
9 d4 p7 Z! z8 p( ~. h2 Q- L#endif //__PARTY_FIND
z9 I$ q) p" |& C
' @2 X7 ?& E( X2 h# z6 E9 Vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
R- Z, d8 ^- s% a6 X4 A{
8 _) t8 F7 _: G3 c# L u_long uLeaderid, uMemberid;$ x+ h, l7 F5 M
BOOL bTroup;
6 g5 W: E$ e6 l% T6 P L! v9 P1 _ ar >> uLeaderid >> uMemberid;
0 b# B$ u4 D' g+ P K& ] ar >> bTroup;3 r5 \7 K, _' X# e7 F: a' N
+ H) @) K( y* w CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );& O1 j: k% ~0 s+ U
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
4 r3 O' k7 W8 m, c. _! ~( @( x#ifdef __PARTY_FIND% q) M( @/ M o% _9 T
InviteParty( uLeaderid, uMemberid, bTroup, FALSE ); b4 G2 u- K. D* E( N* O4 U6 G
#else4 ?# G; f- x8 N9 |
InviteParty( uLeaderid, uMemberid, bTroup );+ Z( E9 @9 O' I7 R5 B- I
#endif //__PARTY_FIND( R+ E% Y5 ^: F/ v
}
2 \, ^& V% i" M# C% f
0 B" M, f1 q: u3 r) k( E代码:
9 o# l% K }: M. @$ G5 K7 T#ifdef __PARTY_FIND
( R8 ]' r. `# Vvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )7 F" D* J' O* k' K0 S' `
#else6 j; n: L5 ]+ [" }9 I
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )1 E. R3 b$ P9 L! r5 H6 ^! E2 I
#endif //__PARTY_FIND# b! B! o- d3 Z# b& z
{4 [3 ~5 f# K( M
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
, i0 Q! ~! i" \( V/ U; ? CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );. C- y4 q0 x( S/ f L
! r/ t1 \4 _2 G. R if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )3 U& V, o4 }! z. Z' W7 @
{
: g- [; T0 T A6 q; k% ]4 C if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 s7 A1 g f1 y( F$ W9 S( R- a {
. I) B5 g3 Z5 W+ {; q3 b if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ): b: E" B0 c+ M& |1 ^5 o5 Z; N
{
3 L# j& b# ?9 w; P# l: K/ \ pLeaderUser->AddText("没有足够的权限。");
3 k2 q( |. @0 f7 S1 n8 }; U2 g pUser->AddText("没有足够的权限。");6 Q4 Q- x6 m7 L( A: D, A
return;
/ X8 L. B2 u6 b+ r+ A7 A) O; h }
b" ]* i9 V- c7 @7 o8 n }+ o/ K5 f" A% B3 ^! P n) J
// ???? ? ??? ?? ????.6 V- b% v$ i( v
CWorld* pWorld = pUser->GetWorld();
- q' p- k; P! y* f! e( U* | if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
3 ]* @7 B! Q8 k5 D { 0 V6 Y: p9 e) i6 O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );6 L9 P/ D5 C) e8 w" _( d6 e7 @9 t/ v
return;. z: P( Y- V! D/ L
}+ N) f( F& ~6 x2 p, a# t
#if __VER >= 11 // __GUILD_COMBAT_1TO1! x! `* G( k" v2 F
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ). D2 l" q6 M4 h8 N# E. C
{) K* X- r. v, d5 o+ n4 R
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" ); ^1 V m9 {% Q( _9 ]3 h* w6 G+ Z0 k
return;- s9 Z6 O. A. |6 V1 i
}
9 e& o! j1 C# l# b#endif // __GUILD_COMBAT_1TO1
6 }' v: t0 Q5 O# e! Q0 O$ o, ~7 C3 \+ ] f& ] H
#if __VER >= 8 // 8? ?? 061226 ma" l# n2 T2 E% E- V' d t, I7 E
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )& c+ W: [3 U/ s4 p
{
4 F0 B+ R5 x# w return;
, @4 ?7 F7 ?9 I }9 Q! ]' \0 B: I1 l @+ Z3 d
#endif // __VER >= 8 // 8? ?? 061226 ma
4 {" ]/ E( d& U, }, t1 X8 r5 i9 b- ]+ v
4 Y4 { b! o4 L+ l7 O9 b if( pLeaderUser->m_nDuel == 2 )
! |" t" W; R* i- ~5 \8 S {
3 \/ Y3 A9 B/ Z pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.8 F) R+ v8 w, }) B/ z! j9 n
} 1 B9 E& Y, x8 j4 [; h- p- a2 f& s" n
else' H3 y$ p k: p( m, L3 F% s
{2 h1 P7 L$ p6 T$ v( [/ T
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 q" A2 r! Y2 t# k7 q) Q
{1 b! g0 X. x l; D( c4 I9 K
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
( @: _5 r2 P$ d1 B# T, _ }
$ I1 w! |) u5 Z5 P' E- D else# J8 [; M7 a' O
{: b U* }6 R9 k: ~" E0 d
if( pUser->IsAttackMode() )! r, Z. w Y/ t7 x$ N% o
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );8 |2 \- n" e& h4 u0 b
else, N8 C+ K& j) y _1 ~7 {- S
#ifdef __PARTY_FIND+ Q. q) ]6 V( e# t `
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );/ q& B1 \3 a+ X) O' A+ [: @
#else r# ~1 b" D! }' ?
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
2 g3 Y$ W; R$ ~7 y+ }#endif //__PARTY_FIND. D/ G- m5 u/ } y: ]& P6 E
}2 a/ |+ a7 A& V( f- q" S1 W
}
; |- k+ U9 T+ S! a0 u }
* \% L( i' W) B! J8 m else9 h% V4 Z- s1 R R
{
% k1 q1 }0 @/ |$ \8 r8 V if( IsValidObj( pLeaderUser ) )
3 P) L |9 S# c7 ]8 F. M* g8 x pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
, x& g* K$ M7 o9 [0 E }
% I2 U) s0 B' s8 p7 a}0 v% O8 |( N8 k
+ Z b- `! q7 `& i5 @1 G
User.cpp:! S& J$ M# \, Y i+ T
代码:
, I4 L% G5 R1 J% b9 @#ifdef __PARTY_FIND' F( w- `! ^5 g/ B) f: |* B0 q3 k
void CUser::AddPartyAllowJoin( BOOL bAllow )
) c* l. m" O( i4 d6 c{ c& Z0 y1 O3 q
if( IsDelete() ) return;$ M- n6 f5 {% C. W/ l
, |% m" K! o2 D' U( x. x m_Snapshot.cb++;
5 |; M* ]4 I* u% e+ G m_Snapshot.ar << GetId();
6 z8 N3 m; ~, W! o' N* l+ q% e1 \' W& K m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;# g! `/ z' z+ x5 s+ L# _2 R5 S
m_Snapshot.ar << bAllow;
% T7 v* U$ x4 {5 D* y# T}; D+ N k7 h6 h' Z
#endif //__PARTY_FIND! Y* h5 E# O5 d# D% z
+ }: S3 f8 Y, q0 u0 m/ e: _代码:
3 r2 n; U6 ]% J% U# o" e#ifdef __PARTY_FIND! B: ^; o6 H/ u2 P) k9 M" {
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
. `, ~* D5 B8 w$ ~3 Z- E2 u#else
m( O# ]! p7 m' f& Gvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )0 d# |- B2 S" @$ J! S! j
#endif //__PARTY_FIND
# l# a. w% H4 A2 E0 D! _5 F{( j8 J/ d5 Z5 N
if( IsDelete() ) return;
% d* l; M* }. i0 n: g$ i p y4 {) O, b6 \ H
m_Snapshot.cb++;
7 u- c& `: J1 y9 |! r) g9 U l m_Snapshot.ar << GetId();
, w) T: H1 C. W/ S m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;6 L' U1 t1 @) g
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
% U' o. V. r, W8 `- i m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();- D0 W4 H3 t! C% u! u' L* s
m_Snapshot.ar.WriteString( pLeader->m_szName );+ i2 W) l' D1 c" W
m_Snapshot.ar << bTroup
" w! g5 K* C: Q* \# L3 u% O#ifdef __PARTY_FIND
% m7 ~. D# V3 r2 m << bPartyFind$ r/ R3 F; m: [
#endif //__PARTY_FIND
1 N) Q: m9 [. H: s! K ;
( v, @5 X8 I6 s% {6 \4 H* u ( |" z2 c) y6 A: R
}
6 S) e3 r/ O- B4 J6 ^2 X1 H; U1 M
; V1 k+ Z [; \/ v! f5 yDPSrvr.h(公共范围PLS)
( L5 z% X' g @" b- ^# x6 P代码:
: h+ j% l( G- W#ifdef __PARTY_FIND# o- @, U) H/ N' N
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );4 ~: y' L5 u* ^# R; I9 @
#else
" @, v- h6 I3 `+ |9 A9 }! k void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );: X( o& i* [; U: E
#endif //__PARTY_FIND% z% o) `: {$ ]8 Q1 \; `
# {# V& B* s! P5 z0 i9 f( k8 \
代码:+ V0 p$ P6 E. i9 }' o& v$ R
#ifdef __PARTY_FIND5 U) G& R; V, R- s# y: S1 i
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 q2 ]" I1 K$ v0 o/ a v#endif //__PARTY_FIND- G" _( W/ a1 A/ d+ ]" ~8 T
' v/ E; w; B+ s9 _
User.h(以及):) `; `" D6 h. J. p8 h$ ~) v6 V: a7 z4 d
代码:
' a! |( _ F/ v" m#ifdef __PARTY_FIND
) ]6 W- {# m: U9 M: y, Z void AddPartyAllowJoin( BOOL bAllow );
, X X9 ~! ~9 I/ K; w7 j6 ? void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
+ M* g4 d; s" d4 O* m8 g#else
3 N" ?3 }$ p( q void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
3 o1 k4 j* u0 \# E; f9 a0 d#endif //__PARTY_FIND( ~* k1 v1 Q, }+ ?! F; N
7 V. S) h( w. f. \/ ~party.h:
3 |* K8 A+ ]! K/ l* w, `" W代码:
) \0 h" v! |! I/ O#ifdef __PARTY_FIND
8 e$ o+ ?5 x9 A BOOL m_bAllowEnter;
3 n% k" c6 _$ _#endif
3 A( u; \5 E. h. I- e3 L1 |4 f b- I9 ~: a9 o3 u! ?
代码:% M6 H: f. u# B
#ifdef __PARTY_FIND! A7 t7 b- R) n% X1 n$ o
CParty* GetPartyFree();# ?* S Q, W) F$ C1 ^$ b
#endif7 w4 \0 F$ `" i. M$ e* f9 \
9 a% V0 Z+ y @ t. tWndParty.cpp:
1 G7 u& f( ~% _$ x* BOnChildNotify:0 n& g! b9 V! j$ ~
代码:
6 m0 E! M: M* [# K% w) G& X#ifdef __PARTY_FIND4 U; t4 U, _8 p0 C6 Y$ D; G
else if( nID == WIDC_CHECK1 )
. Q) n( i8 W8 ~ x1 u7 T {
2 h! m6 }9 n5 R! l if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )$ r i! o8 Y" m: Y |% X- S, g
{
/ x; z( [* g h CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, y0 f+ N, ^$ s) o5 g5 a. V g_Party.m_bAllowEnter = !chk->GetCheck();
6 z) L2 b3 S( ?6 c- O6 z7 t g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
3 @4 _' |) y0 o# ?/ A }- m; n0 b( J, L9 ~ q
}
8 O4 E4 o" g! X# M4 c#endif //__PARTY_FIND
* j+ c/ o5 o% s! r2 J1 L4 f/ ]( r
2 i. j L* o8 i! U& i9 `& D代码:
. Z7 `$ W; T' p yOnDraw中:
) S0 g _: l( V' h: A% o, `代码:
0 [$ z- O, n- f#ifdef __PARTY_FIND- F( S0 F# j6 X( T9 B7 \
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 g9 ]9 W. T( q7 U6 Y* y# [( @ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
7 T% M% C6 J& h3 c chk->EnableWindow( TRUE );% q$ t- e, g u8 c3 }
else
8 w5 I, ^ y; U- B2 Q- T% X chk->EnableWindow( FALSE );( K+ I8 Q: H% w, ~% e: U
chk->SetCheck( !g_Party.m_bAllowEnter );
( M* _4 ]6 ~8 h9 J) x* r#endif. v8 b% {5 c b% ~8 M
3 _' F5 ` D, J) A
DPClient.h(public):6 r- j; I$ L& F" L% `
代码:( _2 W4 l4 p. q, ^3 D7 x6 m: i
#ifdef __PARTY_FIND
8 I8 ]) W2 @- W" b( u- T) e+ R void OnPartyAllowJoin( CAr& ar );8 M8 u3 M' t0 n, R& X. ?% V
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
: I+ {- p- @, q1 s3 Z& g6 t' i#endif //__PARTY_FIND" C) L) k. l% d8 j3 D9 p9 K
/ r! ?# l* o5 N: [8 h
4 @/ N" _2 }% B3 X% ]WERS hinbekommt没有,请让赫克的权利。
: M) K. N. l( b# f# i7 N不支持左右,所以难不...
7 P7 `, k5 W V" o$ `党k的Windows NT甚至编辑它自己。
: h# ^$ u# e% B! Y/ g包也,因为我不erschreiben进一步如果我你的。+ v3 C1 Q" k( H" e7 v. V
由于缺少Quantité k n个代码是什么升工程前。
! z! G- x, ?; h) {9 J如果是这样的。请发表。
# b3 J& s8 d: b0 h2 u1 r% W到目前为止,Pumbaaa
, ^- q S8 Q, {: T9 T; K/ h6 f ) `7 b( y: M* i* `+ O/ H
" ]9 C m5 O1 \7 r6 N! wMsgHdr.h8 J0 q' X5 M9 z& ?! u& `- r
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88631 R4 I: Q$ s/ V! i) r0 F
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
, K$ C- r, u* y* c' J2 G& i! r9 Q% |* H6 H* e
% P5 W. X7 m+ z+ s4 N5 t. O) F* m1 i9 k3 Q
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