|
|
对于那些谁需要它 - 谷歌缓存FTW。 :- r$ N( }+ f! q+ o k6 _
如果我鼓掌纯粹是我复制错误时,D
. j, E2 c! ~2 `: y& R* B' z8 \积分当然Pumbaaa。
% e% m8 \2 m# q0 {5 O! M" F/ t% n/ |+ {
FuncTextCmd.cpp:
( S1 |- E" V( ?) T r8 S: ]( x) \9 K4 t! Y5 a7 R& a
代码:2 e, u; k; y0 z' F9 K& ^
#ifdef __PARTY_FIND, C+ I6 e) Q" V- y$ A
BOOL TextCmd_getparty( CScanner& scanner )
8 S' B# k; G& K! x' b6 u{2 F3 A9 a( y4 b$ }# ~ C8 h
#ifdef __WORLDSERVER
5 T; L6 _ x: r5 ^3 H CUser *pUser = (CUser*)scanner.dwValue;8 F& L. M7 }5 G/ [
if( pUser->m_idparty > 0 )) n' g3 F$ x5 S. R: ^! \
{
' t5 u9 m/ ^1 }7 D& M: W pUser->AddText( "你已经加入一个公会。" );
. I2 O1 B, } V$ V return TRUE;/ C. R, R; N I8 A
} |9 X3 J5 N# S. t, E+ f
CParty *pParty;- q' q3 s, z1 j6 E! u/ t/ `$ \& W
pParty = g_PartyMng.GetPartyFree();
" f# l$ G/ [1 X9 A9 A if( pParty )( d# x" _; {) j$ G3 M2 y: S ?
{
# s/ M2 S2 s( c4 p; U( H2 g g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );/ e5 I+ d: i l
}else6 U1 B2 S' c2 d* P
{& i' Y- z* H) t# D/ H6 n
pUser->AddText( "抱歉,这里没有任何一个公会。" );
1 U% P* E! P4 ?- A9 |1 m, c! U8 z }
& o# N( \! ]) ]4 O# Q9 k+ n! F1 l#endif e! F9 l2 ?1 W" e- X- ]1 ^
return TRUE;
7 E, H! k' h/ L$ k7 Y4 q8 j}0 ?: a/ i% {( x0 G: ?! w a* }, [
#endif //__PARTY_FIND9 `) P. h1 {6 w- V# _
' D7 A! @. O3 X3 R( ?# y$ l代码:: V7 G3 ?* i- v
BOOL TextCmd_PartyInvite( CScanner& scanner )
! u7 g4 {- h6 j{4 @# E8 S; f8 g- z! ^; y
#ifdef __WORLDSERVER$ e' H* h n- E) o
CUser* pUser = (CUser*)scanner.dwValue;
" I m; B7 V4 r ]' f MoverProp* pMoverProp = NULL;
2 q- u$ S7 g4 p& X) _+ O scanner.GetToken();
* p m( `/ K. J" y7 l#if __VER >= 11 // __SYS_PLAYER_DATA% a" i! i. l3 ?; z; G, I. B+ T
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
7 o2 n$ p" i! q0 o0 |; j$ O6 K& i2 ~#else // __SYS_PLAYER_DATA
/ w7 `' j: _/ m O( } u_long uidPlayer = prj.GetPlayerID( scanner.Token );! |! t- k& B- J9 J: [5 X
#endif // __SYS_PLAYER_DATA$ x) }" H9 T! F( b Z2 f- K
if( 0 < uidPlayer )
. l _0 j( F1 k {
! K, c+ D( i" {& g CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
) c+ q6 e- q+ O; \# W* s/ | if( IsValidObj( pUser2 ) )/ y( V8 h. O# B. I! h5 @
#ifdef __PARTY_FIND
% W, I8 t; l, g( b0 s, l g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
/ K* y/ g- y& ~( a. n5 J3 {#else
F: n; B, e$ k3 {8 F" s( U+ g$ { g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
1 Y; ^2 x1 j& V#endif //__PARTY_FIND
* Y8 o5 k: k$ R% z" C else! ?% k; t2 T, T4 }- K9 `9 X
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );% ?( B, S( N. K8 S8 d5 F
}8 {$ Y. T% O/ \3 x
else; J8 u* x" c6 a. D: w% s3 q% x
{1 i1 ]1 W* z8 Z" W
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );* S& X$ A3 h% C' Y1 l* v% j
}
* l8 A N! y1 I( P, ~3 d5 M& n#endif // __WORLDSERVER
; `! T) o3 d5 n5 z5 C; ~+ K2 k8 R2 t% v) z, l% X. s! Z, U* ^# O
return TRUE;6 |: \4 U$ S" q) D$ E
}* e" | o, Q9 ?
: t7 R% V( e! S代码:4 t8 s9 b" I# K9 U+ \" y4 {" u/ Y/ x
#ifdef __PARTY_FIND
( n8 { g( i0 t6 | ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
* M2 M [2 n/ ~( {/ [0 I" M( M, |#endif //__PARTY_FIND
4 ?5 e5 `9 N& r, I0 ?+ ]DPClient.cpp;7 Q+ B5 w+ H) q& {' G/ [- S z
Code:) q; }0 F/ n9 i% a. J7 l+ j' Q
void CDPClient::OnPartyRequest( CAr & ar )
3 _" u! W, h& ~1 o8 D- N7 a; J+ a/ r{# b' B. [& e' o! S, [" F5 ?( U
u_long uLeader, uMember; s8 x8 ~4 d* E# Q. }
+ K' q6 V1 n4 l- O* C BOOL bTroup
" }; E* U- E s' w5 Q' J0 B#ifdef __PARTY_FIND, o' |/ y6 q9 P" K8 A J$ ^
, bPartyFind
: h: X3 T1 V& V0 Q. i h#endif// __PARTY_FIND8 R w" W6 f8 m, C! j
;
4 w5 r$ v5 ~$ A( `& D LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
& T* ~" V& C5 I9 C+ ~7 S9 v$ i+ b BYTE byLeaderSex, byMemberSex;- r) w& o2 V/ i* ]
char szLeaderName[MAX_PLAYER] = {0,};) m1 H. Y5 j1 ~0 S1 N3 F3 {" a
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
9 u: D( K1 e* B! \ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
, z2 e( g' i* z) y! W/ Q7 {' I. b ar.ReadString( szLeaderName, MAX_PLAYER );' V! D; O$ ?5 W
ar >> bTroup* H( a7 @. B1 O
#ifdef __PARTY_FIND
) b4 R( d5 b9 M7 \3 T8 t6 E >> bPartyFind
) q) Q2 a% `% b) ~$ S, {" C#endif //__PARTY_FIND
* f$ v' R/ Y! s2 M9 ^* o+ i ;: {; W m$ ~8 D! N4 P Y
) u5 F1 S) P. h7 [6 @+ Q* R) x Z; l
if( g_Option.m_bParty == FALSE )
! |6 ~0 O3 ?1 ~& B8 x) [ {/ [" A1 \3 d% G& ^
SendPartyMemberCancle( uLeader, uMember, 3 );
3 l3 n' a. m; j; ~: B+ J2 k1 h( | return;0 N, |4 D. f4 K9 W$ c
}' y) U# v' l! P! s/ b# `- `
2 |" L6 p! D7 w2 Z
#ifdef __S_SERVER_UNIFY
$ n# F" y4 o m/ w9 l if( g_WndMng.m_bAllAction == FALSE )" [3 R) q1 T# j5 S
return;4 L1 N9 s: T( `
#endif // __S_SERVER_UNIFY7 u( W( N( v/ I% O$ D7 J
$ ?! S, i; s8 ?( f: L* A! ~ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );. t+ \* X0 y+ j
4 u6 {# v; i; k) O4 H* ~" u if( pWndBaseBuf )9 j, ]5 N7 O/ x. A* n
{- ?+ i7 _3 p/ v% y7 J& x
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
* K$ Z' b& F* _' M0 ^4 L$ ^9 _% w: Q; ?, b return;
. ~# j9 b' g4 i/ S; r' C }
/ U' c& k* Z: B$ S#ifdef __PARTY_FIND
( d( Z& V2 J1 } if( bPartyFind )% P- q* \) Y& P1 g
{9 j8 o1 M f$ p) I9 N( [
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );+ o" @- }+ a# y- t
}else
( m; m) |3 g, T: ~ {2 N7 s5 W0 B! F3 t) s+ n6 Q& {
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! s/ F1 A% z% v- @* u
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ L5 |1 j+ Z; d
g_WndMng.m_pWndPartyConfirm->Initialize();7 \8 K' n% v1 F2 x7 Y4 B
}: i H% t. F: S! f% s$ h
#else- j T- J) h6 I) B: M( g
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% d9 _8 n' Y( B( q1 T
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );0 z% n; ~9 J& Y/ z) Z
g_WndMng.m_pWndPartyConfirm->Initialize();- d/ s7 ]! R- m8 p |
#endif //__PARTY_FIND0 {8 E# _7 M$ r! V- A
}9 F2 T# _% `0 t8 O) u! x
3 W% C( Y* }. q
代码:$ B" w/ A7 P% v$ z% N; }2 p1 i
#ifdef __PARTY_FIND6 f$ {* j% @9 @4 D
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )# v4 V n. N4 b6 |
{
& F% @4 C( t* w) ?$ B2 E) Y BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );1 n S: Q+ Y+ R1 W5 s3 d
ar << idLeader << idParty << bAllow;
# j) }/ C$ C! {, c& Z SEND( ar, this, DPID_SERVERPLAYER );
5 R. m+ u! l# c1 B8 F# y- x+ P6 w' n; v/ A }7 P' u) @9 O
}
' [. ?2 d6 {; E1 gvoid CDPClient::OnPartyAllowJoin( CAr & ar )6 I; J9 I6 b1 e1 _" k) [
{/ `) L( G5 M l' g7 G" `6 w
ar >> g_Party.m_bAllowEnter;2 k ?. t7 v3 s: [
}
: K% t0 h. Z0 Y; o: W5 P+ J#endif //__PARTY_FIND! x8 ] d1 |6 }7 n6 f
Code:
" N* r8 B3 @/ q2 N; |#ifdef __PARTY_FIND5 k" L- v2 y( ~
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
- e& t; B2 `$ o' g0 o3 Y#endif4 ~ [; u2 R- D3 U) U
' ^5 L$ h9 i8 I. s/ P& q$ ^party.cpp:
2 `* D& \* c+ z. A代码:/ S& v- N, {7 B/ |
CParty::CParty()8 a& c0 ?/ u% @1 X: \
{) G4 x& s/ w% ?8 \
m_uPartyId = 0;7 G) l, l, f; g5 n$ G& K$ d
m_nSizeofMember = 0;
+ H+ F& _7 c" K4 @ y memset( m_sParty, 0, sizeof(m_sParty) );5 c" r: d$ p2 v8 F. n" k# @" C
m_nLevel = 1;
d1 Z5 ]& M: p. O1 t: { m_nExp = m_nPoint = 0;
' N/ }, C: G2 R1 [9 [* E m_nTroupsShareExp = m_nTroupeShareItem = 0;! e) z: v2 F+ V: ^
m_nKindTroup = 0; // ????
5 L. i( t* f4 r( |( X+ `' Y6 [. P m_nReferens = 0;
) h/ g8 L# T- { m_nGetItemPlayerId = 0;0 h( `- A& }% q) z
#ifdef __PARTY_FIND
1 k( h: E. ]5 k3 k: V# P) V6 Y; x1 F m_bAllowEnter = TRUE;
. V0 H' F4 D0 ]& E3 q/ n#endif //__PARTY_FIND
# i2 N3 E7 ~4 i for( int i = 0 ; i < MAX_PARTYMODE ; i++ )' r5 C4 j8 O, {! Y7 d+ O
{
9 Q5 F3 q) H9 N8 T; H4 g+ J m_nModeTime[i] = 0;
) w4 n+ _3 m9 B }* F: @+ _7 N* N, I
m_idDuelParty = 0;8 ~7 ~5 A3 y1 Q
#ifdef __WORLDSERVER
5 {9 }5 k4 P6 |7 u9 \$ W m_dwWorldId = 0;
9 P4 T) Z- w% d) M! t8 v#endif // __WORLDSERVER
& t7 w9 Q) A0 `9 C$ M) k( d}* l1 j' I. C$ J0 k) s8 ]6 c f8 h
代码: H' g/ d) W$ X
void CParty::InitParty()
( I& F& @+ F$ \$ }{
- q& P* Q3 K' A n% n- E+ z Y8 }! \ m_uPartyId = 0;6 ?7 Y) I2 h- G' m: A
m_nSizeofMember = 0;
' O: F5 f* U( C, O/ o( B memset( m_sParty, 0, sizeof(m_sParty) );: e5 _/ ^& _( M6 j8 z
m_nLevel = 1;
6 Q, _" J s) F/ q! L m_nExp = m_nPoint = 0;
. }) p) g! l. T7 [) P m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 s/ S% h3 T% l3 }+ a y1 U m_nKindTroup = 0; // ????/ s: @9 e9 n8 E4 x( Y3 A9 q. [
m_nReferens = 0; 1 S! y( D9 u) `- q3 I+ @
#ifdef __PARTY_FIND
6 a$ O2 c* ^2 U. ]- K0 i. M, R m_bAllowEnter = TRUE;
9 Y" Y0 Z: {0 Z#endif //__PARTY_FIND7 f* ^0 [% a5 z$ _) r, L3 u# M
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )8 D8 W M; Q$ I$ D# E8 T
{
: W1 d* j x7 j0 O' v" a! u. D m_aMember[i].m_uPlayerId = 0;
# C4 d, G/ @& c8 B: b m_aMember[i].m_tTime = CTime::GetCurrentTime();8 V% M; s+ y3 ^4 Y
m_aMember[i].m_bRemove = FALSE;
4 F1 C7 d$ M% d5 a, a! U* f" ~8 [#if __VER < 11 // __SYS_PLAYER_DATA
' d' P; I" [: Y. E m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
) R. \* W; m: y& c A m_aMember[i].m_szName[0] = '\0';. |" S1 N8 j" Y5 u; A- X0 L
#endif // __SYS_PLAYER_DATA4 S( j: M; T0 V
}
& ]8 p9 [4 T1 c0 Y( f' b0 o}
) {" N& y: k( o) l5 r代码:$ S! o! F0 ^: i
#ifdef __PARTY_FIND* h# ]* d+ B- |/ \/ y7 [ |( Q5 ^
CParty* CPartyMng::GetPartyFree()# v' Q5 z& C9 d) S5 i& E2 P
{) I1 ]( j5 ` Y! O# m
CParty* pParty, *pPartyTmp = NULL;
+ d8 \8 z2 p7 R2 `' D* K if( !m_2PartyPtr.begin()->second ). q2 x2 d0 e) E+ d% N+ ]+ n
return NULL;
( C3 N( t. V5 b. k BOOL bRan = FALSE;2 }# y: D, u) N( x. Z0 w2 N9 g
DWORD dwRand = 0;
5 Z* K: ^. H6 m [; X8 ~: d if( m_2PartyPtr.end()->first >= 1 )
! A1 ~7 u$ J& W. B0 ? DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
9 b9 E- K! g8 N |# j5 }/ g' {! c4 N
, [2 ]# V7 ?1 V# p- D% C6 P$ G for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ); `5 q( M [& s5 K5 ?
{
( m. H1 {5 D+ W8 A! r9 Q' ]8 [2 Q pParty = (CParty*)i->second;8 y# H: M+ _4 Z. a8 ^% h: Y
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
2 R* b8 L# p1 z4 K) A# ] {
! [( r) D/ a) h4 o6 ` c if( i->first > dwRand ). O7 Z. Y* @" O1 A" d2 o" L
return pParty;. |. L9 l! D$ J0 t0 j
else( X2 l5 k7 \/ S" s. }% }6 d
pPartyTmp = pParty;
; ~- z3 q) |" k }/ `- x, U: k$ T
}
8 r: t5 K/ g; b( c ~& L% p return pPartyTmp;
, N1 `8 c2 Q. q6 A$ c}
$ K G/ k! ?9 P7 l#endif //__PARTY_FIND& H2 v. z) b4 @4 \' L
/ k9 h7 J3 Z- K1 L5 w+ a6 \5 @DPSrvr.cpp:
0 _+ h! e3 A3 y! q* R- x" |, I代码:
4 M+ b8 E3 F1 q6 T#ifdef __PARTY_FIND) R P1 d5 L9 c
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
% A k4 G) n, z- E{" A n; a! z( ~7 T( V4 e* @
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );9 I0 F/ G* T% @9 \7 y
if( IsValidObj( pUser ) )
' M: V6 k% O: j, ~& g$ P" K! W {
' e% |# k: g- B$ Z7 c u_long idLeader, idParty;, Q0 H* m- T0 @: m! L( X) Z& I p
BOOL bAllow;
, C% ]& E* P9 H ar >> idLeader >> idParty >> bAllow;' \, R3 ]( N% L
if( idLeader != pUser->m_idPlayer )
3 h! X+ A b9 a6 r6 [ return;, l+ E: S' U( ]( H* G/ R; e
CParty *pParty = g_PartyMng.GetParty( idParty );4 S6 Y. L9 l% N
if( pParty && pParty->IsLeader( idLeader ) )
5 g( z( s2 b- c pParty->m_bAllowEnter = bAllow;
8 `4 E# p; d/ h7 p else8 c4 e$ ?) F( x
return;
) i4 ^% [( c2 h- f5 o$ s) c
2 @ \) e& ]8 ]/ c CUser *pMember;) V# a- G" b) P7 V O" ?- N1 {3 Q* Z7 h
for( int i = 0; i < pParty->m_nSizeofMember; i++ )- [7 y J: M( E
{
: k8 H7 [% h! t4 Q6 m pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );' b, R4 S- X% y( H$ x5 M/ i" r2 ~0 h
if( IsValidObj( (CObj*)pMember ) )( f/ x U' B1 t8 Q8 n( `
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
' h0 S. M( ^, |+ l }4 B. A1 z+ I9 }! a3 m9 }" r
}
% N% j, u. G5 u}
& t' M$ ~5 c( i8 m5 n: v& b! _#endif //__PARTY_FIND5 @# u+ y. v/ K8 U2 B1 O
% v0 O6 U4 L2 a5 _代码:
) r9 U: ~5 Z& f0 W4 R2 S% s9 Y: D#ifdef __PARTY_FIND& L D9 q) ~7 x" L
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
& I3 Q3 R! }$ H3 |( U; l#endif //__PARTY_FIND
: b6 E8 g7 H5 `/ z& [% c, B: H1 s# \" i1 ?8 m
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )7 m; b4 G; k% y) L
{0 {5 F9 I6 {( M8 Y* y7 k
u_long uLeaderid, uMemberid;; Q0 s* |) N. N$ @& \' G, e y+ i1 B
BOOL bTroup;: d4 u9 U2 g9 }' A
ar >> uLeaderid >> uMemberid;
, s/ i8 \! A3 _, v6 F5 H% [ ar >> bTroup;
- D6 A" I, ^) o& ?0 L0 g4 \" d/ h# C0 N& C/ k4 j* f7 u3 H* M
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ U: Y# o+ N4 U# y7 e/ o if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
* {* Y: ]) q9 D2 z) S! c( P5 i" F" d#ifdef __PARTY_FIND
" u# X' Y! G& I& }& L5 ` InviteParty( uLeaderid, uMemberid, bTroup, FALSE );! Y W! ]8 Y' U$ s
#else
# l( a# [; x: P: r' X M InviteParty( uLeaderid, uMemberid, bTroup );0 X8 q( _2 e' e8 |( v
#endif //__PARTY_FIND
8 k. i4 i4 R/ H}
/ ]/ \$ V$ v: `
$ R& F9 m w8 X代码:
# D- Y4 z& ]' Z# `4 }. z9 S#ifdef __PARTY_FIND
0 x+ j8 m8 ~/ a; F6 Yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )4 A0 W% `2 { P
#else
3 Z' e0 O9 U; } w9 Y5 Yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
3 [. m/ I* M! `* n6 S#endif //__PARTY_FIND X9 a7 e) ]* ^' ~2 V9 k( V
{" K+ e4 F! X( H' \
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );: G! [1 }% G+ X! B6 ^: I) N
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );! \3 u- S) H9 I S1 t+ f
6 c( \; n, M4 E/ r" I; Z9 F4 I if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )2 C. F/ T; b! }/ y9 s+ Q( Z
{( }2 f: Y% J) H. R# ^
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
; N* Q/ Z6 J& a {9 v9 l7 j: `; q% k, L& Q0 x
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
! ^' b7 n" h+ t0 i& i# f* ?4 g k {( D+ u* R7 |! Z& Q; W/ X
pLeaderUser->AddText("没有足够的权限。");$ K3 e1 Z/ O" s
pUser->AddText("没有足够的权限。");
1 k/ E+ l3 e; r; [0 l: d9 d: c9 Y9 h return;0 u8 O4 Q3 D) `9 v# i
}
4 a, ` ^) ~/ ~ l9 e2 [ }
6 K; j1 ?# V4 S1 B% Y E // ???? ? ??? ?? ????.9 t* {2 G4 w* m7 a) T
CWorld* pWorld = pUser->GetWorld();
) M& j6 p# V1 `) g) w% f# H, E/ l: f if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )5 J& t- x0 C/ G; U n1 S2 l
{ : I7 z; I1 Z, G. N0 F* K3 R
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% `. P4 Y% q2 l, s return;6 s j& R t& \! A
}. _# p9 x# ?$ I& a1 H% x
#if __VER >= 11 // __GUILD_COMBAT_1TO1( S9 B) ]6 Y: l! {
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
: N3 a9 ]+ \+ n( E$ a {
# v+ v2 M+ q) P( B9 t2 p pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ a1 m4 z4 N5 ^. `& X: q
return;
7 c% j$ a3 x$ m* D }* e8 E* c) o3 |
#endif // __GUILD_COMBAT_1TO1
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, [$ P" u! c- M, v#if __VER >= 8 // 8? ?? 061226 ma
. X* I: Z! i& L( T& `* e if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )" K3 s3 B/ N/ \6 X* }+ u
{% X. d: M; `( {' ^
return;
" j; O% l1 |6 _6 `: R }
I# K z$ G0 K2 {* o. e+ O; @: y5 z#endif // __VER >= 8 // 8? ?? 061226 ma, ~6 D% j" F. W" X7 _' C+ @
& p2 n3 o7 k( O( b
if( pLeaderUser->m_nDuel == 2 )
( n4 R8 j. z# U+ o1 |6 T- S, o {
0 I$ |2 Z% [) b% O5 u% x+ b pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???." I+ _+ p6 q2 r. _5 Z
}
: z; E! Q5 j r: H& b else
9 x; y2 j) f; g0 B% R' `9 F( J9 | {
0 S E9 m' P3 d9 \ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 u, y' N* u; D* k {3 b9 R5 e& a/ |& z/ t( Y" Y( g
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );( I/ d/ D4 x! j
}1 S1 Y& F2 N# L* P, _. J
else7 d. D4 E) C% Y( S4 Y
{5 y, G' U- v' L
if( pUser->IsAttackMode() )
$ d7 w+ e# h0 j8 q# T pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
/ m& p5 c7 S: L. c, w. E5 E else6 v0 I: P# J4 w
#ifdef __PARTY_FIND
) o/ k5 {8 @8 Q$ E* `; H: Y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
+ Z# w) u1 }7 D# |9 k#else/ M, N |: e5 o3 p) \; E! l/ o
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
( {- C- }1 n7 s- t- X( M1 k# d. N#endif //__PARTY_FIND6 y7 t# V$ {$ k. o: a# \. n
}
+ B$ E" B( x% C& s9 V- x" S }
- ?0 G, |9 x# ~; a4 T. k }
% l$ i, ]- ^$ [+ A0 g4 P+ F else& t, ~$ x0 ~. j* R; _
{5 O- y# x- C/ ?+ Z$ F
if( IsValidObj( pLeaderUser ) )
0 F/ ?6 V6 c9 O8 ^ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( A& I: R9 r8 p }7 I# S& U) k( \5 v1 K5 y
}, C1 u6 V0 J) q# M1 r* R
) O% M7 s2 O1 ^. a6 h' {
User.cpp:
. f" E6 E6 A! T( s- U, H代码:0 ^8 o. R, a# L: |" h) y1 r
#ifdef __PARTY_FIND
& c' h4 G; b6 o# Lvoid CUser::AddPartyAllowJoin( BOOL bAllow )6 Y, s! F" w9 D$ }
{0 e0 L+ P- x- |: r$ i+ \- R. C0 ]
if( IsDelete() ) return;
% w$ O8 O) Y, V+ A( Q$ O0 k# j0 E" S, d* O( e
m_Snapshot.cb++;
( A1 o8 c% b! u( R |/ A* T) u* J! k m_Snapshot.ar << GetId();
, F4 u& H( L6 p1 w m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( {. B4 l- b8 N' _ y( D* j
m_Snapshot.ar << bAllow;& I4 d/ p$ o3 S1 v9 ~, T s, E5 \! p
}
/ @) J; B+ @0 a2 f9 |" N3 d#endif //__PARTY_FIND
; } ^8 ^5 o9 T; Z2 e; r( Z0 b& N3 _1 g, m& P" Q2 |7 L! y) T" p. Q
代码:: x) Z" b. V3 z) C! u
#ifdef __PARTY_FIND
2 ~" ^. Y; o) L2 K+ N& X5 c4 gvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )4 f. d: ]# O8 u; z2 p6 k W
#else
2 K* c- D3 v, Y5 O \; |- V# Jvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* @! k- n, m1 `. _% H5 e' T#endif //__PARTY_FIND: V( E$ C# N! N* ?. j8 e% Z* t" {* O
{
) t q T* W# F. o; h if( IsDelete() ) return;9 d# I/ j) C" a+ \8 l
0 B3 G: s' A* [5 |' t$ y+ m9 d _ m_Snapshot.cb++;
0 x+ u0 `0 f, O4 U4 l* b. P+ g m_Snapshot.ar << GetId();1 h7 Z! M ]. g! Y% i
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
; [5 {7 R" x! A+ Z9 W m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();! V' V: q h" y7 i# X& g% U
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
9 n& X: G. O& t4 P* s m_Snapshot.ar.WriteString( pLeader->m_szName );! j* q1 P: V9 \9 Z
m_Snapshot.ar << bTroup
9 f5 V. ?4 J8 i( e* l#ifdef __PARTY_FIND4 O7 ~7 q: ~( M6 A* M
<< bPartyFind' y+ Y' Y* W7 X( V
#endif //__PARTY_FIND
! N) Z% h, d. e0 m) F ;! ?& ~. E6 k+ A
6 K. {+ U3 }% L7 I}
( _1 d$ X" k3 x6 F; m/ N) D9 t- s6 t4 `& ^0 f
DPSrvr.h(公共范围PLS)2 {* J/ ^. E0 x8 O; r8 u+ n
代码:
' t; o# U! P& o7 B; Q#ifdef __PARTY_FIND6 W) h @' w1 u# N, K0 s9 L5 V
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
5 ]. P6 D4 W+ E#else8 Y/ y3 {- G- @1 A
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 B, m5 I' O5 n! ]#endif //__PARTY_FIND
H( t5 E8 \7 y2 D3 H* U( O' @+ [. C. o7 O+ {& T
代码:
) n( h0 B' h5 ]7 E, \#ifdef __PARTY_FIND# L4 V4 z% g9 g5 w
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 \( z. a; S1 v) f#endif //__PARTY_FIND
; e _; o8 {) l- I, P0 h" C! b T0 M# U! R- v
User.h(以及):1 D8 g8 n9 G. E
代码:9 H+ q, H/ d2 x8 t0 `9 j: q8 u7 O
#ifdef __PARTY_FIND
$ B) }6 g u5 {% z1 j void AddPartyAllowJoin( BOOL bAllow );
, V" j( ~$ c1 R4 x# t2 m void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
/ L! T/ ?# A# @$ o" e% @6 m% V#else
( j3 K4 p% l" _+ D( E) {2 J void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- w( m4 y8 h& C1 f7 {
#endif //__PARTY_FIND
0 j& b3 ^) s. o% d1 H( M
, n( X: r) o$ x4 {& lparty.h:
. i: K2 s8 `! F' _8 d# e8 P代码:% G- W" U9 @ q3 s
#ifdef __PARTY_FIND
2 L6 K. \& k& ^+ h BOOL m_bAllowEnter;+ Z/ S {" ?- N. ]3 m0 a3 D
#endif
4 `$ v$ `9 q5 W7 H
/ ^; w2 M" _; D0 c代码:
8 M$ C$ ] P: T4 t: h8 d#ifdef __PARTY_FIND5 K, {4 c2 D: l" u: x
CParty* GetPartyFree();
6 ?, o& L* Z: e! Z+ C) {#endif
* j: o. S M; Y l* [* _# i$ { _3 u) d; O3 J$ {
WndParty.cpp:4 V$ m7 b! z! f4 {" Q$ p5 |* A
OnChildNotify:( z2 r' Y$ u6 ~1 |# W# Z
代码:2 I: Q: u7 Y& h0 }0 N3 O7 a# y
#ifdef __PARTY_FIND8 n2 T" v; R' [
else if( nID == WIDC_CHECK1 )
: N. o2 \8 X* O& o3 F {
0 W3 D: x& q8 C5 Q( B$ E! A if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
1 g4 h! n @1 p: a2 h {) k; ?3 C( v6 l4 m9 v" Z* h" F- b
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% ]8 ^. R" I0 V- c, v' q% H7 _ g_Party.m_bAllowEnter = !chk->GetCheck();+ V5 c4 U* u1 L! x) N
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
+ F9 P1 ^8 t7 ?' X/ u* E. M }( F: I6 G; j+ i) R& P/ N" L
}( z6 l% J+ r* f( Q+ F
#endif //__PARTY_FIND
4 R C9 Y9 b7 \. T& `. m$ j8 w/ ^9 _2 s p
代码:, M7 j" ^$ H! e4 u& N8 g9 J
OnDraw中:
* R5 N: l: Y5 a& \代码:
5 D' @/ U2 W5 ^6 X: X4 V$ Q#ifdef __PARTY_FIND
3 b4 y+ M$ Z5 n0 D: b CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );/ d) ?8 l3 u7 T1 }5 j- O
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 n& S* ~8 `8 S6 `5 p1 O
chk->EnableWindow( TRUE );
) X& J& r, Z7 m# v* ~; _ else
# b. D2 s, G$ h, `1 [' h2 i8 m8 L chk->EnableWindow( FALSE );
4 K# x- w/ M9 e6 f chk->SetCheck( !g_Party.m_bAllowEnter );
, U8 a% a7 R: b, I#endif( Z6 A8 M6 @. N' S! X
f( I) S9 J6 ~7 dDPClient.h(public):! g! W- e# F9 I) v' \1 p" |" y9 X
代码:
1 I' q, J, V1 m% Y( a" O- ^#ifdef __PARTY_FIND
" l: }7 F+ t3 a* \3 \ void OnPartyAllowJoin( CAr& ar );
7 @' o) g& F9 h9 K) K" I. h void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );4 r# G v% m7 z& W3 v& U& @
#endif //__PARTY_FIND T. f2 s- B* D8 [, N
4 H! o- Y8 O4 I# ]: H5 u- P* s. m) \) D. E4 M7 j: o4 ^5 Q
WERS hinbekommt没有,请让赫克的权利。
2 u7 o" y7 N& {8 a不支持左右,所以难不...5 W4 q4 k6 A1 \. c" E
党k的Windows NT甚至编辑它自己。4 q9 T1 q. a- f) ?# X
包也,因为我不erschreiben进一步如果我你的。' i0 K% ~3 c% M( Q
由于缺少Quantité k n个代码是什么升工程前。& i' i) |/ `. U8 c7 r
如果是这样的。请发表。+ d0 f$ z! ?1 U: c: e6 X0 }
到目前为止,Pumbaaa
6 i1 S D- K* h ( B$ E3 d1 H( }) w; J
2 ^( O( t4 Q# O9 C: |5 CMsgHdr.h4 i8 X& x+ k: U/ F
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
2 Y1 Z D9 x, S5 N Y8 h, v3 g% W#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
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+ }( D" Z2 _& ` v1 `5 P5 B' H |
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