|
|
对于那些谁需要它 - 谷歌缓存FTW。 :( {/ @( h8 \9 N y9 E8 e1 b
如果我鼓掌纯粹是我复制错误时,D# `5 G& |! L. I7 G% x
积分当然Pumbaaa。
% r% U* l9 I3 @! }& [1 a u. n: z% D' ~, i
FuncTextCmd.cpp:3 l0 j9 \, u7 E
- v8 h: l7 a& N. G
代码:% s( @, {" n1 [' P' ?7 D9 Q4 v' C
#ifdef __PARTY_FIND
9 W* c g7 z' j3 _BOOL TextCmd_getparty( CScanner& scanner )7 _/ X1 y6 v c' F, m! ^
{. I2 A, z! f- R( w
#ifdef __WORLDSERVER) s5 g- P" |, g$ Q
CUser *pUser = (CUser*)scanner.dwValue;! E% [1 ]3 o( G7 e* t
if( pUser->m_idparty > 0 )7 C( x# E: D6 [' E; ~( x, @# D2 u. ~
{; }- O0 E5 m$ {8 r
pUser->AddText( "你已经加入一个公会。" );" _8 ]% e$ z" x
return TRUE;
3 u, `/ a# |* v' ] }
( C' ~5 z6 ^! j3 Z& j+ k/ X CParty *pParty;- s4 W( n1 \( |* T
pParty = g_PartyMng.GetPartyFree();
j% ~; M6 @3 s, d2 M! ]# f/ | if( pParty )9 C- A0 w- {3 M2 _
{
4 r0 @% Z0 }2 U; E! e: j( [' A0 M. j g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
- @5 I7 M( y ?" o }else
5 h( X5 F) V" {3 d! S0 H: W8 g {
. ^$ S* Y3 S2 K$ c, u# p pUser->AddText( "抱歉,这里没有任何一个公会。" );, U9 G7 ^9 Y8 ?, ?# M
}& O7 i, D/ a+ k" O
#endif& @1 ^. o4 d2 j# F3 B* `) p
return TRUE;6 i$ z v# ~+ i- l& e4 J% x6 Z& c
}. N( Q: ~' V$ A
#endif //__PARTY_FIND6 P5 \, {9 L) Q* Z, s+ ?! N, c
" k' G+ ^1 ~% w) u! _* H
代码:
0 ~' F& w+ c1 q7 t+ iBOOL TextCmd_PartyInvite( CScanner& scanner )7 P; {+ i& f8 H7 ^ Z
{
1 v8 y" t7 [+ A9 o/ s2 _#ifdef __WORLDSERVER. `7 m A9 ], g0 y- ^$ ]# t7 o
CUser* pUser = (CUser*)scanner.dwValue;
8 |9 l( W; E& B8 l, { MoverProp* pMoverProp = NULL;
* S5 B' Q; U# @- l# F6 ?; p; K1 Y scanner.GetToken();
: [- P+ D7 s( k' i#if __VER >= 11 // __SYS_PLAYER_DATA
# R$ x0 T/ A2 Z; b u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 n8 v6 ?. d- I S3 `6 O' h
#else // __SYS_PLAYER_DATA8 o$ v& C7 h" T! f$ X5 V
u_long uidPlayer = prj.GetPlayerID( scanner.Token );) A- W) l9 N; I5 z
#endif // __SYS_PLAYER_DATA6 l1 Q k" Z, t: u
if( 0 < uidPlayer ); t0 t" b+ v4 _$ \+ l$ u3 A u
{! Z: P* f# |1 w8 A% \. Y0 w
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
( ?0 s; d7 g8 h0 }$ R: x if( IsValidObj( pUser2 ) )
& i9 }8 x, U b9 b9 T2 C b- ~#ifdef __PARTY_FIND
/ ]' Y3 K" T D% K* `! x2 k g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
: k9 v* w4 ]* W! t) Q- a5 z#else
7 P9 a' [# K2 I! t8 f* V* T g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );/ I5 E H" v, v9 i$ e
#endif //__PARTY_FIND
$ X0 b" R) z$ A else7 y1 Q, f/ f. d5 Y8 [$ G: h; W
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
7 V' U) a9 a$ h* Y: X }/ T# p7 Z- P5 y, Y+ Q& n
else
- ] {% R3 c3 L7 A {
3 v; a0 V3 z# p7 k7 | pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );' s( o9 \7 L$ ~, w o
}
+ {% _$ k9 G, W4 ^- w7 l#endif // __WORLDSERVER5 f9 O! q! @: ^
1 t& ~& B& [8 |% Q* f' A
return TRUE;: F5 I. B* z- {8 e0 \4 ~; O: n
}
$ Y" c3 V* R3 x! P/ d5 e$ r% ~: F& D; F3 w. c Y% g9 ]) {
代码:, R" m( m" R5 n$ T0 _
#ifdef __PARTY_FIND
. R7 Q6 J9 Q- P ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )7 t% o: e. @) e; Q- B4 J# P
#endif //__PARTY_FIND$ b* P/ a2 L1 P3 F1 y- a" v3 `
DPClient.cpp;2 e- x6 Z% a( P4 Y+ ?8 I( h/ U0 b1 y
Code:3 d. o$ y0 D. D z5 M
void CDPClient::OnPartyRequest( CAr & ar )# r0 c! T, G0 P) h
{
$ @. H& S1 }$ j7 g- n u_long uLeader, uMember;
* D( v( ?4 Z; t$ F/ }' O0 ^
) o$ I- v1 r2 g" X BOOL bTroup$ H. B! [/ ^- d& j/ `7 Z5 d
#ifdef __PARTY_FIND
8 Y" y9 G, ^2 \1 n! u z6 O , bPartyFind, P3 l4 {+ d% ?! N
#endif// __PARTY_FIND
3 c5 X' X4 `4 `" { ;" y2 d0 V! H2 U r, Q9 l
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
! D/ v7 m3 M2 Q: B+ E BYTE byLeaderSex, byMemberSex;
& Y! A; `4 ^0 k: G% j char szLeaderName[MAX_PLAYER] = {0,}; r b( Z7 c- p* @( |3 L) V3 v
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
% S2 I: F, A+ H; r% | g: h ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
" s5 E" [1 H* n' c8 } ar.ReadString( szLeaderName, MAX_PLAYER );
6 N$ O) I3 z* B2 J8 U% l ar >> bTroup
2 t; Z/ ?# _7 e: {) C) \: ^#ifdef __PARTY_FIND
* i$ `. @) Y: d { >> bPartyFind
9 v7 M h9 I/ _( V4 `2 f0 T( m#endif //__PARTY_FIND1 ~" p5 O0 t! v3 g7 g
;
6 T; m8 |6 T8 ]% o
9 R5 Z* w( p: R0 y! y; S# w if( g_Option.m_bParty == FALSE )
9 ~9 }% n* U0 q( T% C+ j$ v8 H {) o9 @9 y' y4 F6 {8 b
SendPartyMemberCancle( uLeader, uMember, 3 );
% y* `" w, j# f- H* B1 h& x i; b! g return;
3 F" V7 M" r8 B; ~* {6 `+ b! M: l }$ F; T3 @( n5 |& _' X: T. c) u
# n4 z: U8 k4 k( @9 Q
#ifdef __S_SERVER_UNIFY
6 S5 h4 |+ z! c if( g_WndMng.m_bAllAction == FALSE )! g! R: ]( c! ?
return;( D/ P( l7 q: [0 ^1 h
#endif // __S_SERVER_UNIFY
^7 }8 B! V: g% O$ r. _
5 @5 X4 X; s7 n/ Q CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );) }) u% |2 X8 D) f
: T+ ~: W0 k8 I2 @6 ~2 e& E
if( pWndBaseBuf )
. e \. a9 q6 }# G8 k0 a$ C {
& P: a3 r- r& d. O' E SendBlock( 7, g_pPlayer->GetName(), szLeaderName );4 W) m; X! I( _$ I9 @1 A
return;+ K/ N( m/ W9 f2 i
}* @& d# e# g! N$ z6 o
#ifdef __PARTY_FIND
1 e) s/ X0 {- Y. X+ T/ s' f if( bPartyFind )
. j. d! y0 Y( H3 x7 K: N' R' T {3 }1 P3 i6 l; O0 A& N! A5 O
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );3 p1 e* e4 V4 Q& v
}else; J& S" \! N3 P
{/ g: I" h# v! i+ ~& q2 [4 t
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, p4 u( z1 H7 O+ U2 `, s6 e
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup ); u' @7 O/ C/ k! }
g_WndMng.m_pWndPartyConfirm->Initialize();
% h, h4 `' {( \( g+ F }
8 ^# A! w; D( r3 i8 y" l2 V#else2 z. R# S% Y' k5 J) R
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;4 H8 b7 C, _6 }, L, w5 N
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );+ I4 T0 J2 I) ~9 }
g_WndMng.m_pWndPartyConfirm->Initialize();
9 H$ d! I5 _0 P9 B#endif //__PARTY_FIND6 B, |* F0 \, _% |3 P# y* L/ B- a2 L
}
1 @: ^% ?- C* U+ Y2 q/ h7 F
4 f4 ` ]& @/ n( ~$ A代码:
9 F9 k! \# G1 N& U#ifdef __PARTY_FIND9 F) ^( N7 Z! |" l1 p+ f+ _
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
. u6 U8 a# y2 L7 ]4 Y8 }{7 }0 r: Y9 r/ ?4 U X) ~# x
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );' m/ g1 A& m& n
ar << idLeader << idParty << bAllow;
2 r @ S B' n! G3 L SEND( ar, this, DPID_SERVERPLAYER );8 D7 R5 J+ h9 p% f1 x0 e9 p
: Z2 _, W- c8 K. s* |; T% [}
4 C9 S6 }5 a& x! bvoid CDPClient::OnPartyAllowJoin( CAr & ar )
0 E. k' Z1 W/ {. E, e{
* N) x, _/ o0 ?( L2 g0 m5 Z ar >> g_Party.m_bAllowEnter;
r- q3 R0 L5 B( Z, L8 M}
: e- p3 s D! g: [4 ?#endif //__PARTY_FIND
" F* k7 C& r! \! _( j2 DCode:' ^( f# d* q8 F5 F7 [
#ifdef __PARTY_FIND
( W& j8 [+ p$ x& m case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;+ u/ B& ?& v, g
#endif
% k$ `5 [9 d8 Y* f; [; y0 H( F1 |0 z* H R
party.cpp:
* x6 u2 q/ |5 M6 A d" C& T- W代码:
. T# c0 T) o# z- [/ _CParty::CParty()- b7 @$ c% H& j
{) M8 ^3 C% r9 Z3 N! K+ s: A
m_uPartyId = 0;4 z: h t3 c1 E( D# h
m_nSizeofMember = 0;5 Y1 ]& S ?$ d
memset( m_sParty, 0, sizeof(m_sParty) );3 t5 Z+ J8 r$ n5 i6 ?# ^
m_nLevel = 1;$ L% x1 l* s% K) U; m
m_nExp = m_nPoint = 0;3 z/ [0 q7 t* z0 c4 X
m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 @% W0 g$ ^3 L( t m_nKindTroup = 0; // ????1 v. w3 ] [, U$ w3 n. ~! F
m_nReferens = 0;1 [8 x! |, D$ v1 C( i. ]
m_nGetItemPlayerId = 0;( n' Q4 F2 b5 _2 K8 b9 f
#ifdef __PARTY_FIND
4 Y' M* ?7 O, S- y9 D m_bAllowEnter = TRUE;% b( u0 [1 H! h; S2 N) c
#endif //__PARTY_FIND
. U" l: }6 g d2 t. C for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
- Z- [2 [9 l. G( s) Z$ w5 C) N {
; M5 G% }) l8 H3 z0 n- p p# D m_nModeTime[i] = 0;) D3 J6 i- v* { j! u, n9 g
}# F. W! V9 M4 J1 C, U0 g
m_idDuelParty = 0;% c# F. e |+ Z, W/ g
#ifdef __WORLDSERVER
+ \% _7 t( m: R7 s" b) {$ e m_dwWorldId = 0;
8 R3 w8 q5 f' X: X( [5 ^+ W- r#endif // __WORLDSERVER) a* ^9 p- y8 g. g
}
: e) [7 h7 W0 u代码:
4 \: z2 B0 M4 |7 Yvoid CParty::InitParty(): }5 j h. p" J$ N( v
{
/ a5 t; ]; I4 T c0 j5 @ m_uPartyId = 0;) \% [4 L8 a2 k1 I* W6 x0 X8 y
m_nSizeofMember = 0;4 }+ H5 y1 E5 x ?, e, d- {
memset( m_sParty, 0, sizeof(m_sParty) );
8 l( L- U3 i" Q1 r. N# v( ~8 D m_nLevel = 1;$ a8 h0 L1 y1 M2 _) R% @9 m
m_nExp = m_nPoint = 0;3 z+ m, w. T! a& n. ~. G- o: C
m_nTroupsShareExp = m_nTroupeShareItem = 0;
* @6 d/ f: W o) E m_nKindTroup = 0; // ????: M/ M6 s$ }3 W0 p; I
m_nReferens = 0; + g* y% X) \- t0 D6 N* Q5 V
#ifdef __PARTY_FIND
9 u. a! r; R" i1 T6 |& U$ s m_bAllowEnter = TRUE;2 `, K9 ]' e/ h
#endif //__PARTY_FIND
, {8 R" a2 o+ |7 a3 B for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )1 `" e, T+ a! a- }
{& u9 R) d/ I k U/ u$ S& O$ @
m_aMember[i].m_uPlayerId = 0;# G, _ x3 c2 Y" ^
m_aMember[i].m_tTime = CTime::GetCurrentTime();! b0 { f0 L: U$ ^& i# }
m_aMember[i].m_bRemove = FALSE;- |4 N! x4 J4 B. u% W. r
#if __VER < 11 // __SYS_PLAYER_DATA
+ f* E* Q& n" a# f6 z m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;7 K1 a- r b0 l. E4 e1 D
m_aMember[i].m_szName[0] = '\0';6 d( f% m$ }( u
#endif // __SYS_PLAYER_DATA
4 S6 z! |" g) p. ? }
6 T1 J1 {. U) ~" L; `& H, p. M}
$ I% P5 j8 U: b9 m- c代码:
& s* j0 l" j! Z& U. p- e#ifdef __PARTY_FIND
. L7 Z# I U2 V2 y4 L+ W% W- B( s+ p" K* QCParty* CPartyMng::GetPartyFree()7 L# w9 u% l5 W2 Z
{2 J# Q3 x3 | g: o o' J
CParty* pParty, *pPartyTmp = NULL;
+ N1 [# A' l/ M7 o. G if( !m_2PartyPtr.begin()->second )
9 J% Y. L' ^! a( o return NULL;& @5 s3 G3 c" O2 @
BOOL bRan = FALSE;
5 @; F7 v0 r. ~3 b; K: L; J- f" E DWORD dwRand = 0;
% g$ e2 U# \/ t- O) ]7 C. b+ d if( m_2PartyPtr.end()->first >= 1 )
7 z5 B( F2 l$ P6 i. i7 S# c( g; I+ Q DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
* X' T4 d" B6 K; G# k; B5 K# ~3 I) }7 r
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )$ A- `4 ]( A6 j g
{$ K4 m0 K! P& ]+ P1 c; ~' A
pParty = (CParty*)i->second;, L2 g. e5 ^9 z
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
7 c0 E2 v4 L5 A# j' a& b4 a {; M- [# I9 P# H5 ~
if( i->first > dwRand )+ X7 o2 s: x i& u! _
return pParty;8 p ]4 c- c! ~+ L# w
else
9 |4 c0 f" _+ b1 k pPartyTmp = pParty;
: r4 y! _% a9 X4 W- `2 K) C+ s5 s$ ]: E }
4 Z; k' d7 t1 S3 [ h }6 V. Z* H! Q; j+ A; i
return pPartyTmp;1 l; [3 C& G5 W+ J4 U
}
R1 G9 r1 w$ T0 v) m1 R#endif //__PARTY_FIND
1 Z. o& N1 `8 z2 [$ I. h
- |( \$ X& }! V3 s5 zDPSrvr.cpp:0 H1 l0 u; h9 D2 D
代码:
0 I0 g$ C) i0 A3 _& F* b#ifdef __PARTY_FIND
* o% \. K5 d9 G5 y7 j/ r Ovoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )# c% c5 g8 n6 r/ ]2 U# a$ `
{! z9 g2 Z0 O) Z5 K3 b7 e$ \
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );& M9 O7 M; _! {; t$ M+ J3 f9 O
if( IsValidObj( pUser ) )
J' \! x/ S7 ~# U$ f5 S {
1 f0 R& Y4 D: D" P1 e0 o7 Z. v u_long idLeader, idParty;
% T/ a& k# B# v9 ?+ o9 F) A BOOL bAllow;
0 B% U5 }5 L( q, ]; w1 F- @" T ar >> idLeader >> idParty >> bAllow;7 F' K, w% C/ \
if( idLeader != pUser->m_idPlayer )
& R" ?) }% _" K% L return;
* B7 Y" j/ O/ Q2 O0 B4 y( M CParty *pParty = g_PartyMng.GetParty( idParty );
' O# |; k4 x2 z% H8 i2 \6 s if( pParty && pParty->IsLeader( idLeader ) )
& k% a) p# \& W; S2 g pParty->m_bAllowEnter = bAllow;/ @8 n# x+ a' }# \
else
' B" R# R( g; d* y return;
1 a9 Q4 F7 j2 @' C0 W8 r1 D- m$ r* Y# f% | }7 F$ e6 N4 B/ _
CUser *pMember;" Q0 H! p7 i. ]' X$ r" f/ `: I
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
& @& c# C; N- V' w+ S {- z! X$ X2 Y* C
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
1 f% V O3 R/ ^$ X if( IsValidObj( (CObj*)pMember ) )
0 x$ T6 w# I# v3 n0 f& `/ j pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );' z3 i2 V3 d! n N; u6 q3 z. v7 N/ C
}
; B* I" X8 T+ x$ F& X: g }: V/ l) y& e" j8 D
}) |( Z6 _6 c: W; p$ T
#endif //__PARTY_FIND# m8 P: t0 r7 L5 E) L5 J% _
- u4 j: @, K3 ^& x9 Q' v9 k( l代码:
9 Z5 L9 J: V% h9 H& h6 |#ifdef __PARTY_FIND: R2 K+ X4 s/ z; u3 V8 m" Y. M
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
, y% i" q8 f$ |9 v" ]6 k#endif //__PARTY_FIND
5 G& F+ ]# _- M1 u @
* A7 q) c. W$ Y- @void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )% f$ C6 g! k, B! G# J
{9 }: @2 @8 a' \% _
u_long uLeaderid, uMemberid;
, M3 j7 Z" a# a! D BOOL bTroup;
' x4 }: `) R, I: S8 w. @ ar >> uLeaderid >> uMemberid;/ g" X& F/ u- Q! H3 n* @: s
ar >> bTroup;
/ Q* @5 V! b( R- ]2 H# e+ [' x- S3 P( @) d
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 B' p% j2 E2 S. H0 u; E if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
( z7 O* c. f/ r5 ^8 S" G#ifdef __PARTY_FIND
( [$ m2 S; R8 F7 E InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
7 h. K( x8 v8 C) g4 y2 c2 \' E#else
, m4 f$ g- P: ?* c r% ~6 K InviteParty( uLeaderid, uMemberid, bTroup );5 b& M7 j2 y! x
#endif //__PARTY_FIND
6 J9 l. w$ g1 [}, a0 B l# ~* ~+ ]! L5 ^
: f# R y- n, K( Z' D. a
代码:
( |1 P- A ^& U8 K0 L$ G8 [& g#ifdef __PARTY_FIND, {' Z. T( ^( z6 }! N# d0 \ c1 }
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )2 H. j: D6 p) I
#else; n! Z. y# D8 o3 d% ]4 b4 D
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
/ L9 r M" H% ~7 g#endif //__PARTY_FIND
* d1 T9 S( c @( W# D{2 { M+ |2 h: L$ q9 Y" Q' W! p
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );( H. A8 c: D4 z( P: d6 j# I
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
' C! G+ x& @8 @0 y3 H" \$ K
& r: ^3 ]1 ?2 L+ V0 P& o if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
, H9 l5 }4 x2 N+ A$ w$ X {+ H+ ?' Q$ W& o+ ^) U6 D
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
/ K9 h3 B8 h$ A6 L+ R h& u$ u8 H {
L2 |, `" f& U) ]) p, D7 m6 D if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )6 p/ F, Q q3 w8 D: i6 r+ x9 z
{
$ [/ e6 @+ _% Q# h: [3 x6 a$ { pLeaderUser->AddText("没有足够的权限。");
# N Z1 z0 e+ D: f: d pUser->AddText("没有足够的权限。");- Y" p6 ]- G6 K- Z1 |5 v4 I; n/ I
return;4 B9 n, W% G# E$ X: {
}- e. U- Z, Q. D& t6 N+ g
}
* T7 o9 W9 e' v // ???? ? ??? ?? ????.
' G, l# w4 V5 y: V/ e* I& m8 { CWorld* pWorld = pUser->GetWorld();& F- o' a- r6 u3 i7 s) E2 I
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
0 m" n2 R4 ~; ~& N {
" S- |& L% x& [ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );0 [( T0 _( K- S7 f5 d! {
return;
f- [& M8 I5 g3 Q* y" k1 w6 ~, U }
( T* c! Q! m- B% O, X9 |8 [#if __VER >= 11 // __GUILD_COMBAT_1TO1) U) }. Y- s9 o8 O7 f* }4 S7 d& c" H
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
$ _' ? `* d" S( _# W$ h {) M3 ~) I% Z) H
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- _' i- v9 A0 Y/ G( ]8 x- c: l return;5 L* a5 K ^- K! O
}+ M4 b8 j. P# X
#endif // __GUILD_COMBAT_1TO1
1 s( i* W7 a5 L- ?7 j8 [, L- s* L+ d& }
#if __VER >= 8 // 8? ?? 061226 ma
/ o( S4 u" g: a5 @2 R# Y- ~ if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
7 p6 M' W2 `% c+ }) f9 s3 e+ a {
, L1 e. p, E8 t0 e, ] return;
; K( L2 U7 p7 { }
" J9 _8 ~2 A/ j$ n1 u: ^#endif // __VER >= 8 // 8? ?? 061226 ma# l& l' x* O) r: G" p9 @. X# ]
* m4 E3 g- L- `& a' m8 F
if( pLeaderUser->m_nDuel == 2 ), W% `3 R+ }3 q) w+ k# b
{ 0 Z5 N, s( {8 R& M
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.9 c% J$ R2 y% A: E( c4 E
}
' b) y% Z0 V- L! \4 I) W2 G& f else
5 S- |8 u! ^8 I- J! | {7 ^7 i* N5 n& c8 v
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
. y/ C8 P6 X d* Y# |/ I { k7 d/ z2 c: V/ m$ x
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
" v* Z- `5 s. J }9 {* z' T* x: R ^" P0 l) U
else
: x1 H# X/ i( S1 \# F+ i {
4 k6 X3 v" v3 y1 g if( pUser->IsAttackMode() )' r3 |8 e: M# y8 u* u
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' P+ ?8 P3 s* e0 i" I; _- W3 r else# Y/ L, `& a# R6 z; M" o
#ifdef __PARTY_FIND) ~+ @1 q( d7 N/ X/ b# \
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% T7 h# h* l7 a; t6 m1 ~+ W' o#else
2 I9 t- t ^) a, v7 N" o' K7 H pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );* I m+ v$ n- t: t. _$ D8 K
#endif //__PARTY_FIND5 r4 I0 N* {" [, _' @+ _3 R4 T
}
; _: O4 T" R$ X }! s# M4 T4 w+ v' n% H( ? t- N
}6 K( J! [' U: Z# z2 W: M- E7 Q) S( ]
else4 Q0 J6 y9 D2 h7 H
{
6 h% ~0 p0 v' x2 x/ j if( IsValidObj( pLeaderUser ) )
7 A- G2 p) E6 y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
8 {2 }- m& `# [( D$ ]4 w& J }7 I" B9 D- s# M8 W, L) O
}
k" E* e5 Z6 X, a7 x+ R
6 c" E9 V; I0 T9 I0 I0 WUser.cpp:( ?% F: e* w6 v! O9 W! G
代码:# W- m/ L8 @/ c
#ifdef __PARTY_FIND
$ i/ c" s9 ]4 f9 qvoid CUser::AddPartyAllowJoin( BOOL bAllow )
) V; H* m" E) K N{" W* @1 @3 F, O& Z
if( IsDelete() ) return;, a2 d' l! j1 P# I) B
1 }7 g! W1 X! `- n& `! Q% R
m_Snapshot.cb++;0 D2 O" _) N! b) }0 ^- F) K6 P
m_Snapshot.ar << GetId();
o- f% v f/ r4 y, Q- x m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
3 Y- K' `- G5 C m_Snapshot.ar << bAllow;
. h) }/ t- w5 J}! }$ ~) @6 Z- m7 @3 ?9 j: ]
#endif //__PARTY_FIND) Y8 g7 h; _5 Z% L$ c+ d2 P& }
% n7 t4 k0 P/ T" W ]: |
代码:
/ n; G4 d# W& P+ y( H#ifdef __PARTY_FIND+ M7 I4 S( i2 m0 h
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )0 `0 T H8 X' E' F8 ~
#else7 k1 {$ s' g' Y; `
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )5 s. c Z( W4 t* I
#endif //__PARTY_FIND( ^8 @9 k+ x4 N! ?7 }
{9 `% O' }) B! E U8 X1 q$ h
if( IsDelete() ) return;
5 ~. x- T9 z9 M, y/ K2 n ' A p+ z0 n s/ j/ V
m_Snapshot.cb++;' E J% t- r4 [ J7 B. E
m_Snapshot.ar << GetId();7 u! W# { [. `6 o0 }
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
; ^+ X) E2 Y; F9 A m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
! v! t$ k4 V( A m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
3 K1 v' }; @ b9 x( ]; u$ e- K m_Snapshot.ar.WriteString( pLeader->m_szName );
) {* B- l8 x. H0 M) _ m_Snapshot.ar << bTroup* @9 D( b5 V6 f V9 E
#ifdef __PARTY_FIND
1 _0 D4 f. k) u5 [ << bPartyFind+ p: T V$ l" T9 z2 L
#endif //__PARTY_FIND
$ U' N0 `5 J6 `2 `6 P ;
' O7 E `& [2 T# c0 g ! m. o$ V3 z. k+ h: b: y0 R
}& Q6 q |: e" a9 W0 m4 a
) ]7 N' ^& T5 Q" y# DDPSrvr.h(公共范围PLS)
3 [- G% ^' C) I代码:
% {3 s1 e3 k. w$ p" S& T, A" y#ifdef __PARTY_FIND
3 b! E$ S( S; Z! ` void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );7 r$ o1 a3 Y0 d: g
#else
8 p1 A @0 A' y! ^( S void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
5 J3 `0 w7 g" v#endif //__PARTY_FIND
" D6 P7 s$ Y# h, s! n- t1 Q2 |$ T9 e! @4 j6 c7 w6 y H' Z& b
代码:+ k: r6 r* J% @* X2 O* l
#ifdef __PARTY_FIND
5 D4 E% I1 X' a: Q void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );& w. u! F9 a2 Z3 D
#endif //__PARTY_FIND
8 K! N2 h3 H" ^; w$ a! Z- `/ {# d g( \
" \9 z+ d. ]! n0 t/ [User.h(以及):2 G9 {( W' K& p2 i0 D* n
代码:
* z9 I T, k& T+ X- H#ifdef __PARTY_FIND
4 {( @ E* B- b- X( q" O: f2 L void AddPartyAllowJoin( BOOL bAllow );7 ^3 w: n$ M! r2 G4 T5 o* y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );: @" e% H; m- K, x1 @) T
#else+ c2 Q2 I7 v d, G
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
/ l( J+ ~" z: u# x0 K- I* X9 O8 f#endif //__PARTY_FIND
. {2 g, v9 D$ B5 I& |+ V, V, a4 K9 j5 N8 p0 t: D u- m2 S, O8 Q
party.h:
- f4 P7 n; S% v" q/ P代码:* `) { b. i( }) I: c
#ifdef __PARTY_FIND! y$ R* L. R/ z7 x) t1 W& z
BOOL m_bAllowEnter;
; ?* r& ^" g( [0 G* {' L% h4 R#endif, t! V' Q$ H) G
g& }) Q# o( a$ l. s: F4 J
代码:5 N5 F8 H# ~4 _% N) d1 A* g( i, h v
#ifdef __PARTY_FIND: z; F: G2 L1 Z i- a
CParty* GetPartyFree();
2 }: I% S9 k4 b#endif
* o [3 X9 z% @! r1 q* G) ~3 ^0 x5 F" Q% m3 x8 l0 m, f& U) u/ N: p
WndParty.cpp:; J T' K$ k2 q
OnChildNotify:
' E6 `. ^* }; M( L; w6 {代码:! y* T0 I6 s- C7 D( v7 w& Q4 `
#ifdef __PARTY_FIND h1 ~2 l& v8 \8 j) A' q) S& n
else if( nID == WIDC_CHECK1 )
8 t1 i( S; G9 b5 z7 y G( ^/ P {
* B6 T: ]$ k( l% M @ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ); z: P/ A2 T2 h0 d6 ?8 C+ p
{
4 _; m/ w T5 l% p! O CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* f2 y+ |! N4 c( b. g g_Party.m_bAllowEnter = !chk->GetCheck();
0 |; A$ e' K/ D1 a7 F9 Z5 V g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
2 u6 I- Q( H" K' i5 \ }
. Q) s. s- o+ Y A( T2 G; b0 Q" W }. f" F7 Q! B+ g7 K8 \/ X0 K
#endif //__PARTY_FIND; f' N0 B$ {2 w# I" A
: }0 y) o) V- t* \ ?/ ^. I代码:& r5 c) m0 _1 j3 H a% o: B0 u/ u5 J
OnDraw中:, W8 B3 _9 w/ I; F. r
代码:
; ?, @) g/ R$ L- ]#ifdef __PARTY_FIND
8 P! {# ]# ^$ S6 h' r* g# z+ l0 b/ F CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( H h1 d, }8 Q2 U6 r2 d. k if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )7 D) E* L) S) p" F8 `/ X! B
chk->EnableWindow( TRUE );7 S, e; m1 E1 I q7 {8 m
else a( L' P8 g7 a% P# L
chk->EnableWindow( FALSE );
4 N/ T2 L& W2 j8 Q5 a7 ~# h6 L+ M# X chk->SetCheck( !g_Party.m_bAllowEnter );
@& ?/ u5 Q( ?! t+ k9 B#endif4 r) f* O1 l, ?" c; J2 U% R
1 q( ~. }( }7 h `% l$ J* [) e
DPClient.h(public):$ H- a4 H4 J- R' u( r" [) c
代码:
' n* [8 G$ A6 t5 W3 n. s8 {! e#ifdef __PARTY_FIND* q+ n& N5 ?4 s2 C$ }$ t
void OnPartyAllowJoin( CAr& ar );
5 g- f6 H4 M8 @( s void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );4 B* }. R$ \ ^4 u. _1 L
#endif //__PARTY_FIND
% V, d3 I3 J- Z3 [+ x
9 @! j- {- _ i0 I! ^1 t. D* a
8 ~) X N0 F3 LWERS hinbekommt没有,请让赫克的权利。4 J, g! }8 y2 j% U' I
不支持左右,所以难不...
t. Z* t6 k9 S( b2 i, D党k的Windows NT甚至编辑它自己。
# h* C9 d \+ H& G4 E! y$ o1 h包也,因为我不erschreiben进一步如果我你的。& K2 L+ I5 G4 A% e, ]- c
由于缺少Quantité k n个代码是什么升工程前。
. R1 q- `, Z: d$ j" D如果是这样的。请发表。) S; J* G! x$ q u
到目前为止,Pumbaaa$ X( D( F+ V0 m5 q" h2 N7 @
8 H- ]. U4 L, q* C' `
' Y, `+ j1 Q/ R8 G
MsgHdr.h
, f4 C' V* P. o( w7 Y' i#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
, }6 A: m% Z$ p5 R3 @' x#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243% j# @; c4 _2 g: k' X* K m) J8 U
. t/ E( u) R+ @! W6 S
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