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对于那些谁需要它 - 谷歌缓存FTW。 :
! w. ]* H) f6 j, _0 Q如果我鼓掌纯粹是我复制错误时,D
! N: w# S, i$ u5 [2 ~+ I积分当然Pumbaaa。* J5 ~% i X% J8 D4 H: P4 n
; n! K# o( m( w) J
FuncTextCmd.cpp:- y R+ R% M( Z' G: G) V. K
4 [4 y: O2 L' U. L; V代码:* Q* b) w R( _# D5 n- F& B" x
#ifdef __PARTY_FIND" K7 `3 `! _: }& [0 e, t) @
BOOL TextCmd_getparty( CScanner& scanner )
: |, Y* b i! @* J' Z, X5 ?{
, i% ?9 M7 J( ?# i! [$ ~) F#ifdef __WORLDSERVER
, K7 u1 b3 R- g CUser *pUser = (CUser*)scanner.dwValue;
6 h6 K' Q) \$ m9 n( q if( pUser->m_idparty > 0 )% f: k; I" o+ V* p4 u4 b) j+ f
{
) q4 B0 b0 k3 P& a pUser->AddText( "你已经加入一个公会。" );
" R& p9 q# N) R( w6 a2 f return TRUE;
( |- N" K1 G8 o9 Q6 d) v2 H }
0 X; C' J: Y3 t r1 c CParty *pParty;
& ~0 o( K) E, w p# w, K3 ~. o2 @8 Y' v pParty = g_PartyMng.GetPartyFree();6 u2 V$ i- ?$ e7 w) u6 R
if( pParty )" T5 @0 `& N$ o7 D1 ? m+ }
{2 s* ^% G- X2 P: [9 Y% ^+ K! d- x
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );- M7 ?+ S! T9 R1 ^! ~; B
}else
6 X' ]7 }. Q4 g& k1 R- l! `. t {
6 U5 B6 B( g: h% N O& h9 Z/ E, x. Q$ F pUser->AddText( "抱歉,这里没有任何一个公会。" );
6 G0 V, M& k* v5 F, P }
' g* P! H: Y, i0 n0 {#endif+ g5 ]+ e( i) M
return TRUE;
' O3 s6 q! o. H5 A}7 I9 g, Y+ s9 X. V' j
#endif //__PARTY_FIND
: k2 u) x& A" P
" M( r+ y* ?- v: |2 i8 ^7 @4 y: b代码:: `: h" D- z, V& D. Z$ J7 W# F
BOOL TextCmd_PartyInvite( CScanner& scanner ): [# y1 I( f: U3 D# t* H
{! X. u4 Z" W9 [- ? C$ O. @# y
#ifdef __WORLDSERVER
0 L) U% p' x2 i- W5 F7 o CUser* pUser = (CUser*)scanner.dwValue;
2 e& d* ^5 O: K5 o& A3 } MoverProp* pMoverProp = NULL;
/ G' Z' s3 O) f: H8 g. J scanner.GetToken();& H) i* Q( q- R+ Z: g# I7 h
#if __VER >= 11 // __SYS_PLAYER_DATA# M: m7 ~# z% W) _, m" X! A0 r& |& e
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );7 G; u3 s4 o' S9 T, [5 o x" p. u
#else // __SYS_PLAYER_DATA% N: j$ i$ I2 K- n8 l' O) t9 g, G
u_long uidPlayer = prj.GetPlayerID( scanner.Token );2 |: h* U" ^/ ?1 E6 E
#endif // __SYS_PLAYER_DATA' h+ ^5 k7 U/ h7 [. w+ g' ]
if( 0 < uidPlayer )
$ L* z2 ~9 v: n- }+ W5 V {4 c" q$ Y& w* i( Z
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); , w/ I* b% i. O: t0 m e- o/ r
if( IsValidObj( pUser2 ) )0 d; d+ F0 m& H! x- N) c; k2 H% `5 o
#ifdef __PARTY_FIND& r. Z6 u; {4 R$ ~ b* a) m6 H# v' F9 _
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
: @! B7 q3 Q. B#else b6 j% Y4 C# Y9 D
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
( m( o- X( v c R# Z' }: [#endif //__PARTY_FIND
, d; }4 {) j* r% p% c( K" l, J else% N+ M n3 Q9 e- V
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );- R A. g# x; ^* ]" e4 ^1 v
}% ]5 f0 G3 T# F. A+ b' X; b5 f
else) V$ `) w' g4 ]3 J
{9 q; k4 {6 f* ]
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );: Y- k1 D3 _! u, C' g! p
}* u. I+ O0 \; }* [& k
#endif // __WORLDSERVER
E" M6 x7 p" }( L. \/ F" k) I. ~1 P9 F2 P$ s6 N+ Y9 e) n
return TRUE;. G4 G1 i* t3 _+ V9 R$ `; ?
}% k( Z4 r! E% r) F
" m+ E$ [7 b5 w; E9 `
代码: K; u8 N | X( V8 H
#ifdef __PARTY_FIND
5 Q D% C* O& `" F7 m3 Z' Q ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
& `. W0 C2 ]4 r#endif //__PARTY_FIND
3 d8 O( F+ V1 L" {" v) dDPClient.cpp;
" E* o7 R$ Z9 |! r4 q8 e% bCode:& X1 h3 D u% E: ^+ |
void CDPClient::OnPartyRequest( CAr & ar )7 ?/ z/ K* O! k m
{, O* z: Q5 ?5 B* d( D2 e+ Y; F( ]
u_long uLeader, uMember;, ~4 Y1 ~$ F" D6 g O: H
9 y! Y; C0 a5 j BOOL bTroup" B6 c, f( |8 o6 T. @
#ifdef __PARTY_FIND$ G4 g% h$ f" c7 K F- T4 N
, bPartyFind, L/ U1 k4 h' D$ }! O6 ?: m, e
#endif// __PARTY_FIND
7 n0 ` o7 \" e8 b' r4 r ;# ^# ~7 z9 }* S
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;# F5 N1 |! A% }# T0 ^- }
BYTE byLeaderSex, byMemberSex;: _5 ?6 l E9 i- N* B& k9 |
char szLeaderName[MAX_PLAYER] = {0,};" W# P1 l0 t5 Z
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
* O6 ~0 Y; Q4 n- _ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;; R) w" b; w% C* P, w, z( ?+ ]
ar.ReadString( szLeaderName, MAX_PLAYER );; d' d' P# h" Y6 }4 s1 |
ar >> bTroup! }) A, U) k1 x; G3 y" c
#ifdef __PARTY_FIND0 Z: p/ z/ `# H% f
>> bPartyFind6 x. O- D0 p/ a( n
#endif //__PARTY_FIND
& r# Z+ C% P# B9 M/ X) V0 O; S$ C# N6 F ;1 h! M$ y+ D/ T1 s [
) z6 {5 O- u( P+ P o* B if( g_Option.m_bParty == FALSE )
7 R: S/ V9 H/ G$ y# D N8 Y {5 O) D; @ B. }( I7 n+ @. x
SendPartyMemberCancle( uLeader, uMember, 3 );5 W/ w& P0 ?; H; Z
return;
4 ?4 l: p5 O4 \+ O6 Y9 r7 \, N9 d, A" R }
0 N' ~" K+ E0 `& b2 A3 ^! Y0 C$ q( {) G# r+ j$ v
#ifdef __S_SERVER_UNIFY9 N$ u, d! H/ d3 K! V+ |" N
if( g_WndMng.m_bAllAction == FALSE )) ]/ C1 M+ |; B% Y9 i) W- ]
return;+ R% `: V- p, O! Y# E# v7 [- Q
#endif // __S_SERVER_UNIFY5 \$ g/ e9 p1 U' v/ T
. {0 m0 m! b1 L
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
/ h1 ]& f7 M$ `6 v " X$ r5 N4 A' v( z. E |3 ~
if( pWndBaseBuf )0 {) \5 N3 o+ ]7 F. Q8 Z
{ c% Q1 x3 h4 T# h0 V
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
* O) q0 J0 z. b, f# N return;
# e( Z* D* s( Z" k }
9 p8 y5 H% b" l#ifdef __PARTY_FIND' @! r& I7 {$ ` F1 ?% ?% W @
if( bPartyFind )
4 }, i3 j8 D- O/ L {& x& {- }( b% s' |" ~2 ~) y4 l" i
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );. P/ i' I/ t, E4 h+ U
}else; k4 I f+ `+ O( [; }7 f
{- F+ {' y8 B% T! w! Y9 @9 W
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) T# {8 [- J, `: J g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; b* D* m* w& R3 | `& V g_WndMng.m_pWndPartyConfirm->Initialize();
& D$ \* b) {$ x }0 c$ d+ U) j$ [. g7 i
#else
6 o( @# ^" U, } g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
9 |! n! H' T5 U: Z- e g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
9 W ~/ u. i+ B2 T: j5 a g_WndMng.m_pWndPartyConfirm->Initialize();
) I/ u" ~/ z) m#endif //__PARTY_FIND6 T: U t2 U8 V. E( `8 ]
}
4 h7 T# N" P. b6 K) p8 u: y: o# O+ r; ~) \8 T" Q: Y
代码:
) P0 y2 |) O8 Y) v1 K( ]#ifdef __PARTY_FIND
( `# J* J1 p& avoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
+ U0 {5 {6 u5 A/ v{: _3 E1 g2 n# R. P
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );& e* S; Q z; R# j/ `3 h
ar << idLeader << idParty << bAllow;5 ^7 f4 `, P' s( C4 l" }* v- o' i
SEND( ar, this, DPID_SERVERPLAYER );
9 ~- S0 e8 p& Y' v4 U% h- c
% K9 o# p1 [/ c/ F) p/ k! l}( q! D. _# V0 J3 A
void CDPClient::OnPartyAllowJoin( CAr & ar )
2 Z) Y9 [7 w- H{
$ R# u& x# D5 B' \+ F& @ ar >> g_Party.m_bAllowEnter;4 j c6 Q: s- s; k3 h2 Q
}& X5 C& ^# P9 ~
#endif //__PARTY_FIND: q& m0 q+ l/ L/ B* U
Code:2 M1 @3 w4 z" t+ P$ Z- s
#ifdef __PARTY_FIND1 U ^ e* q5 Y) M) D3 h3 }' U) I
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
+ ?4 J( g/ z3 e& }5 x#endif+ u" {+ n' @3 j7 N- ~
' B3 Q. b- K0 {$ p, Q9 p/ x
party.cpp:+ x, r" V$ o r, o/ G
代码:4 _/ n3 l. M0 i
CParty::CParty()! b9 l+ @7 n" M4 `9 y' X
{
3 O* |+ z% t( i3 Y s" m m_uPartyId = 0;
6 K3 b8 T) a' D! }7 t/ G( i m_nSizeofMember = 0;( z6 ^7 `: _8 v c! X. G
memset( m_sParty, 0, sizeof(m_sParty) );
2 e0 d2 P2 G5 M! p; F5 P; } m_nLevel = 1;
$ k; y8 } R9 c/ n3 }+ \ m_nExp = m_nPoint = 0;
" M) b' c' n1 o$ @, N; G7 ` m_nTroupsShareExp = m_nTroupeShareItem = 0;
* D; _3 ?, T- I; b1 H3 d6 \# W9 j m_nKindTroup = 0; // ????8 U9 r! \% C- k& [7 N' o
m_nReferens = 0;
& a6 i8 _3 u" b8 t- n9 \ m_nGetItemPlayerId = 0;. p% ?; U* K/ D% Y7 f1 W/ x
#ifdef __PARTY_FIND( x) T1 }- F) Q% S9 A# V, o' h
m_bAllowEnter = TRUE;
) d3 U4 `0 \7 {' p, L( N" l#endif //__PARTY_FIND- }) x$ ~4 Z( Q' V8 e
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
( Q2 g8 F z& b2 K7 Z& x+ \ {% E h- o6 ~3 R& ]
m_nModeTime[i] = 0;
/ o% |. z" }2 l x }
0 E/ v; S! g; K" d0 Z m_idDuelParty = 0;
I5 G U( e3 T- `2 \$ X) O: A#ifdef __WORLDSERVER* b# L0 P5 F( s; |0 i+ ]
m_dwWorldId = 0;
$ [6 H" k- f) }. c: a#endif // __WORLDSERVER% t' n& P4 }) Y
}
2 ~6 g2 V+ g! L& l( Y代码:
; ~/ ~8 n4 j5 bvoid CParty::InitParty()' T$ e# D8 ~4 Y+ [8 O# C
{8 G+ q- c- l0 A5 u5 p, v" t" L
m_uPartyId = 0; z7 ?0 U8 L! R) s
m_nSizeofMember = 0;
( u6 h* O* d% | memset( m_sParty, 0, sizeof(m_sParty) );: C" U9 _# `2 R9 ~) X) D
m_nLevel = 1;& g' C J- C- K' H1 y
m_nExp = m_nPoint = 0;
7 V7 u7 p/ R5 R- `8 R6 W m_nTroupsShareExp = m_nTroupeShareItem = 0;
. @' X* o! `- t `: s( f/ } m_nKindTroup = 0; // ????
/ m; V. _' f6 {- b3 F. s# F m_nReferens = 0;
) r9 w, |6 l( [7 d) J#ifdef __PARTY_FIND5 _# g. Z# c/ Y* F1 ]. g& p
m_bAllowEnter = TRUE;1 H4 X$ @% M* t
#endif //__PARTY_FIND
1 A5 m( H( r3 e& ? for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )# a E" ~ ~: A4 {
{
/ c# W( d0 q1 {3 {$ I' z m_aMember[i].m_uPlayerId = 0;0 ]7 u4 d( w0 Q' @0 p" _! a, d" c4 t% j
m_aMember[i].m_tTime = CTime::GetCurrentTime(); u; }7 j5 o& {9 E
m_aMember[i].m_bRemove = FALSE;; l% }, f5 @+ D3 h1 `% B2 u
#if __VER < 11 // __SYS_PLAYER_DATA
8 c$ N) P, I9 q6 p m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
0 i' r# H k% p" h m_aMember[i].m_szName[0] = '\0';
/ k+ b' b$ z/ a$ c% `#endif // __SYS_PLAYER_DATA
5 ~3 L9 O' O% \/ N* l- D }
- r! f5 Q1 i; [ M7 y0 u}
5 ?% `6 K( x* n) K; l代码:
! t9 q" ?9 B4 a; n. b#ifdef __PARTY_FIND$ S" A6 F. I: X0 b
CParty* CPartyMng::GetPartyFree()# X7 E* ]* w% I) S' I
{2 G# E! f l1 r/ `
CParty* pParty, *pPartyTmp = NULL;
2 s7 H$ L: R6 w4 R ~5 W if( !m_2PartyPtr.begin()->second )
' M0 A9 i! p0 D! I return NULL;4 N& G/ A3 W0 z* m1 m$ L5 @& E- r
BOOL bRan = FALSE;
! P9 U, k% @5 ]! ^2 h$ t/ a DWORD dwRand = 0;0 \' |1 O0 m- r- F2 E4 K
if( m_2PartyPtr.end()->first >= 1 )
- l+ U+ D; y9 G. Z DWORD dwRand = xRandom( m_2PartyPtr.end()->first );) {3 D4 Q2 I- }7 E, ^0 Q: P
$ w: ^6 j; N8 w( a
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )+ S) m: y) _4 X7 y! ^) K
{( L! z* a: ~8 B2 o9 G! R6 m4 d1 e
pParty = (CParty*)i->second;/ J" F' C; }7 _
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )+ V F! T3 D0 _0 \: G* j) @
{4 {( }7 s+ }1 y( D! y
if( i->first > dwRand )
8 h7 ]3 C; M3 U, u1 N return pParty;
& V3 n3 R9 y8 N& D4 r& A else
8 B4 `; v3 Q7 n x0 C0 A& } pPartyTmp = pParty;
* p% r8 X: P6 n+ l& o }% w4 R. W" p1 p6 d- Q
}4 s( O6 N& q. z% z8 t. u
return pPartyTmp;
. O0 H- A% T+ }, N$ `}
; G- t- W5 [6 b#endif //__PARTY_FIND: p! Y9 m; p& [1 S+ ~" J
K2 @, J! {7 X+ U. R
DPSrvr.cpp:7 u2 y; a! T# U& G( ]. L6 o
代码:
/ S3 x- H! e+ j# M& O" o j7 C#ifdef __PARTY_FIND- j6 p4 K* B& O! M6 K0 d+ Q9 r
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )& E* h9 T& r+ \) Y; P' Y
{+ I$ \/ z: ]$ k' ~% y) l9 f! W4 e
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ H: J* q8 g. c; z if( IsValidObj( pUser ) )
% V1 z' ]2 |6 ]8 o5 ~, U {" i: y) c3 l8 c) K& W1 r
u_long idLeader, idParty;# [0 R- [6 G" J
BOOL bAllow;
" ^! O4 W+ _9 b) G y) X ar >> idLeader >> idParty >> bAllow;
$ q' J7 C$ u6 b( e! b8 L4 J# ^ if( idLeader != pUser->m_idPlayer )
2 H1 g3 a% l6 h7 f2 R return;
; R$ g# }( T; L7 X5 _7 } CParty *pParty = g_PartyMng.GetParty( idParty );
* X- f, W" p f5 A* p( T- h4 o if( pParty && pParty->IsLeader( idLeader ) )- z8 r A& ?9 b4 a+ c% Y. o G- ^
pParty->m_bAllowEnter = bAllow;
% p- y1 j" e* E else
8 Y7 E5 Z7 V* x1 S' T return;
1 Y) B, g: D$ G- p3 q0 w; p. a$ Z: }- B: M2 J; U$ W2 _; D+ P
CUser *pMember;
6 `) r0 @9 U: ~5 s9 o$ T5 I) q for( int i = 0; i < pParty->m_nSizeofMember; i++ )3 _, _0 a# D; t- }- v# a
{
, M, }5 s8 D& I' _ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );/ [- z; r0 \7 k1 m5 ~1 h! j$ l
if( IsValidObj( (CObj*)pMember ) )" i$ O2 D* Z v7 u; \& W4 t% T) d! \
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
) ? j: x3 j4 r2 X# y' ?1 d, D }( X1 ^. `; R3 K% W" O5 `( `
}* N5 d1 t& q& }! J" F
}3 C9 ^- _8 I7 v6 r, d# J& l
#endif //__PARTY_FIND/ V7 b) k7 l7 B( X* y I' Z" M
9 u0 n1 W! v6 x/ c! D2 Q3 k2 M( k代码:# F# ?2 Q6 I1 g% V, h2 l ^
#ifdef __PARTY_FIND
# U$ |' ?, |4 s$ ] ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );& Z1 r& T7 ~0 D) e. e& T2 p
#endif //__PARTY_FIND
. ]3 x, C6 h/ R( p- }0 h; G. L4 x G4 d7 r6 P
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
( a. Y$ l' Y$ c! i7 ?{6 P9 f8 T8 J/ n' u) U# g6 {8 p
u_long uLeaderid, uMemberid;
. ?! [0 w2 p) T, } BOOL bTroup;' l z- z. Z9 v7 ]1 ~8 X# `: w) X
ar >> uLeaderid >> uMemberid;3 z8 M4 Y) ]- X7 ^1 z
ar >> bTroup;5 [( Q* a( z9 f. I1 u/ t6 j- n
: Q# ~: F% m1 B# l
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ u0 U. r' e( [ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
! a" Q6 u) O: w2 F( I* s#ifdef __PARTY_FIND$ l0 r7 u: X3 _( H2 V
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
! I5 h2 Q" D( r& M& V# q#else# G N) K; Z6 z& ]
InviteParty( uLeaderid, uMemberid, bTroup );
0 T3 C) G$ D% L$ T: F; {#endif //__PARTY_FIND
1 W. ~: P2 Y3 V/ C! j}
; D- {1 }4 [3 n. D) g/ ]8 o: e1 v/ i6 s0 u" i1 G
代码:( v% o+ ?+ P1 G, W
#ifdef __PARTY_FIND: q* X# \0 r( I# k* R
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )) {7 B, J( d2 C# | C; K
#else( |$ ~3 n$ P, ]) T0 l
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
* k' p2 j4 E. P0 E4 ^- R#endif //__PARTY_FIND$ X1 ~1 l0 p/ J
{ t& p# n+ l$ N3 s
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );' E0 x, ^+ L* {5 v$ `( j+ [
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
+ j1 C) X" R4 j$ v6 [, j: B ( S. Y2 h% o; C+ O; H
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
$ L( O# R( Q+ w2 t# f" | {8 K. x9 n1 M# m, ~4 e0 n ?
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )+ ~9 H' B, N2 w( S- l0 D' h
{, f- v, g! t7 }, G, j& @) N8 X* o
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
A7 @% L, p2 j9 q* v/ M9 ~ {; \5 G8 k5 a* W& A2 q4 s$ D0 q
pLeaderUser->AddText("没有足够的权限。");
% B- B4 Y$ R8 z7 h# H! S9 F pUser->AddText("没有足够的权限。");* X. H5 C5 `% H8 _3 I
return;8 B! d R/ S! i
}
$ o& G$ Z! j2 ~: @) c$ ` }
2 ?( `3 v& _- A8 v; Y // ???? ? ??? ?? ????.
# z* S. @" V9 N' q' r# U CWorld* pWorld = pUser->GetWorld();
& G; Y L" U X, x8 Q$ b p/ c if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
( F) q. W; I" j { 8 \( q3 A/ X5 t
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ h6 ^ k3 P# n7 F3 j" q; k4 W/ e return;' y! o. P, E) ~' c
}
7 ~% e5 t* S: W! G/ M6 k+ v#if __VER >= 11 // __GUILD_COMBAT_1TO1/ @, [( |" H% T: w5 V2 K
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ); ]4 n2 R" }, ^4 h0 w: W
{) H3 R4 e1 K% C
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
( U# ?6 |* B. L+ ?3 X1 u* y return;/ a% l+ B4 R# L, O# w
}
, e9 `4 w# }& J/ ~( w#endif // __GUILD_COMBAT_1TO16 f! q" Q( w E, O& ~
' z) B, ]5 l% z( @2 w( y0 c
#if __VER >= 8 // 8? ?? 061226 ma
3 f2 l1 R3 y* h& `1 Y6 v) H" q if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
3 O' `( E8 O4 y {
5 z" _) e0 U/ V4 E4 p return;
$ Z; F d0 {. B2 ?/ S2 p1 s }
. U( [5 @8 `3 ^#endif // __VER >= 8 // 8? ?? 061226 ma
3 j8 H0 r6 |8 h8 C% F $ x) L) d- U* C) u
if( pLeaderUser->m_nDuel == 2 )& _& n) J! |3 W* V o
{ & ]5 r" S6 S6 M: J, }! V
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
7 d2 Y# D6 A) m/ E( }8 g }
1 t$ h% Q& c2 W, D' w else
4 }! T( ]0 M3 Z% U; k1 L% G {6 e/ ^; w3 e u; e
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???( ?0 ^0 C2 J8 L5 J3 T( |
{- D- V: i! d4 {8 _3 u J
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
+ l2 x- U" l% w8 }" l1 N1 ] }, _& q) C: D9 N5 z- D- C, N
else
" Y5 \; c2 s5 N) l% k% Y {8 m' @: b( B8 }6 K ?- O
if( pUser->IsAttackMode() )
* B! A9 H4 |# a# {: { pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );/ p" m2 S) m$ ^) I0 j
else2 C# l% F1 R1 c% M! I
#ifdef __PARTY_FIND
1 z7 o/ B" `5 \: e+ Q) O4 D pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
' y! O, S3 l. v: U2 n) h* r#else0 g7 {3 s3 k, u
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );9 \6 P" u/ j7 C+ {3 |9 G
#endif //__PARTY_FIND3 Y/ W6 T) ^+ c7 G3 ]: U
}
' ?: c% U# Q9 q/ l5 T/ X8 i }
! p% ^) v4 n) s) U2 f }
5 j# g/ ?6 ^! k" {* l7 ` else
* V7 h& Q+ l) T {$ ?6 P- d- g+ p3 ^' u
if( IsValidObj( pLeaderUser ) )
) E. t7 v* r& ^: D9 y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );2 V) @( ^" [# I# y
}( i+ o" C8 F$ F+ W+ O1 R: ^+ I n( X
}
" s9 V4 J# d. v: p' `' s" m. B' v8 R
User.cpp:1 n* {9 }) p2 `
代码:
& s, t5 i0 g0 y& H) F#ifdef __PARTY_FIND( l8 J. B- X9 K# o
void CUser::AddPartyAllowJoin( BOOL bAllow )
/ x8 ]$ d7 R9 _) a{" r0 }: ?5 @# J/ {
if( IsDelete() ) return;
. j& w5 z1 r+ p$ P0 Y- n+ j& c; @! g W- {
m_Snapshot.cb++;4 j- K! C- O6 Q
m_Snapshot.ar << GetId();* b8 h a. l0 w- M7 j0 |% h/ r
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
9 e1 H) h/ }. u) O5 j m_Snapshot.ar << bAllow;/ i1 T! |+ i% m2 X2 X
}: Y/ ?. l6 @* w0 h( r
#endif //__PARTY_FIND
% T+ [+ O) y' a. X0 _ o$ ?7 R, m( f0 i( q" y5 Y
代码:
5 h# X1 p `2 }. k1 g' Q#ifdef __PARTY_FIND; e2 r7 c9 X4 {. P* X$ R
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )! o3 n3 G' ~4 b" w- \
#else
4 m- g% V; G2 u3 Svoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
! O% `' l5 V- L0 g* w! E/ C#endif //__PARTY_FIND
" H8 H5 W" z# b) g{8 L. \1 z4 e# n( R S; |
if( IsDelete() ) return;
; @; G8 v5 P1 {+ |- Y, \ D, t 3 |6 @6 O* ]! w) @+ |& g p8 l9 l
m_Snapshot.cb++;
# G t, Z$ K( J2 E }- c m_Snapshot.ar << GetId();& H5 I% p' [7 [/ n' B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
2 `6 ~$ P) ]8 D9 E9 g/ |) t m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
0 t! J- t/ R! t4 ]- y/ K$ g/ c m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();. |- }( E6 Z4 q9 X$ z! V$ M8 p
m_Snapshot.ar.WriteString( pLeader->m_szName );
8 ]' I" M- T2 H/ ^ m_Snapshot.ar << bTroup g7 J9 a9 }% a+ q: H# W$ o
#ifdef __PARTY_FIND2 J0 ]# ]3 {. r
<< bPartyFind
5 H- G" Z6 g; p#endif //__PARTY_FIND" }- ?$ N9 w5 I" M: _& H- {
;
" I" T8 |! q; _
; D1 i* b6 P' J& Q5 ?* }4 u}( y0 g! `7 ^7 k9 |+ ~. g( M
# W6 K+ r! g R. N# _- {DPSrvr.h(公共范围PLS)$ ?0 M8 j5 P( f! {- m
代码:6 o2 r% s. `" b! d( S1 p
#ifdef __PARTY_FIND
% P0 R7 Q1 U" _* }! q void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
. D+ w% `% p* e#else$ {' a O, Y( H* L5 T/ {8 q! [" i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );1 j+ L3 _* y4 v9 M% l6 O8 f
#endif //__PARTY_FIND4 p! m, |8 p1 j+ O) g+ E
v1 b- o% A# J; D# M7 v* x代码:
' h4 M$ l$ o$ w4 F. e$ n#ifdef __PARTY_FIND; R+ N9 Q) j5 h% f- y* l
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: `8 t6 _8 r- L0 m+ f9 T: B#endif //__PARTY_FIND
& {! n& Y) {$ q: M; u6 b2 H, O8 Z1 R0 k# R" j
User.h(以及):3 g1 x: j) g8 L7 S
代码:2 Z( B" D W6 T: h* m% h& v# r
#ifdef __PARTY_FIND
% _7 o; m0 V( k. H$ w- d7 W: `7 ` void AddPartyAllowJoin( BOOL bAllow );
6 G! O& a9 ^) z' f. K void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* M: u/ s2 K x9 X/ f/ ~
#else
% }3 X/ J# i# o1 b9 c1 I void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
+ r: c g$ Q$ v/ N% g! r% W5 z#endif //__PARTY_FIND
$ T3 P5 p2 A8 C# V
+ {8 E- _+ C6 Oparty.h:
M4 f5 t7 v3 a代码:
' M1 ~* ~# C5 M& R, h5 {* A8 m2 S6 Q#ifdef __PARTY_FIND. S4 V5 ?8 h2 l# d1 a4 S
BOOL m_bAllowEnter;
5 M+ i: C, f' v: G+ V4 a#endif
; B8 h1 |* A- h. J9 b& p/ Q- Q. e8 S% b; D) S8 X! e, R8 ]% Y
代码:; w6 B3 b2 }% J5 D4 [
#ifdef __PARTY_FIND8 c9 E1 h: x% r: c, e7 g9 v
CParty* GetPartyFree();/ x8 D1 i! c+ [
#endif6 L' L0 Y# R/ C% |$ k* X; G$ B
2 I0 m7 O; c$ N& Y! N) B# e. iWndParty.cpp:- A6 f2 A( g. C2 }2 g) p* K, [
OnChildNotify:
y0 z: v' t4 I+ b! ^* O代码:& U7 N: e! r$ s% S+ v
#ifdef __PARTY_FIND5 I* S# \% H6 \. i/ v! T; i/ n
else if( nID == WIDC_CHECK1 )5 [* ^: a' F1 M2 I2 ?7 M! S
{: _% ]1 {6 d( k% a
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" M* l; M( ?( J2 l; e( Y
{7 e5 p$ z% D% [1 Q4 E- c6 l& P7 \6 U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. k4 \9 d# B! E
g_Party.m_bAllowEnter = !chk->GetCheck();9 N6 A- K3 F+ ^( H. f8 |$ t# G$ c
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );( ^ |) w: L* B) J
}
2 l: O; I5 Z& T8 ` }5 Q1 ^: i* C8 m( z
#endif //__PARTY_FIND
7 a% e: a% n1 c+ K9 Y, ^. {
" Z; o3 e- d' H代码:% n& ]. _* S2 T9 ^7 Q
OnDraw中:
0 t; [% H" Z8 o r" ?代码:
/ `7 J, n( N6 P/ Q& B#ifdef __PARTY_FIND' |# c+ C+ v2 l( E) ]8 O8 \
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );* T# g) I2 t* [; V' K! @+ a6 j3 y
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )% w' \1 C' I; y5 T7 u! x
chk->EnableWindow( TRUE );* ^9 G5 ~- ?( h k% i
else* D' h4 I- G+ p* I* m; I" C
chk->EnableWindow( FALSE );
% Z4 P" `) |! G+ M* k1 z chk->SetCheck( !g_Party.m_bAllowEnter );
/ w% i0 Z6 q- G" o#endif6 e( J% ]2 _6 b7 U: N1 q
- S3 x! @- S: `& b& H* v3 |
DPClient.h(public):
. z! T3 A, M( Q$ C代码:) ~; w; l1 E7 ~# j4 p( d; I8 q- O
#ifdef __PARTY_FIND
/ p. U7 c. a/ n! x; o void OnPartyAllowJoin( CAr& ar );. L. B7 W5 ?0 d8 \2 K9 _/ l/ H
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
7 }1 x& e& d& [% A$ u- y% w! U4 s" C#endif //__PARTY_FIND( I, k5 w) F! x3 |' S4 B
/ R$ o$ [ j( v# f& E
: c6 T7 \4 U- c, Y2 N% ?WERS hinbekommt没有,请让赫克的权利。
$ a, V# w. m+ k+ \1 f! L; K不支持左右,所以难不...
* t6 g# E# h, w党k的Windows NT甚至编辑它自己。
; ^! |* S* c, K1 c包也,因为我不erschreiben进一步如果我你的。5 N2 m% N9 g% |5 B$ e4 g
由于缺少Quantité k n个代码是什么升工程前。: x1 Z+ r& H ~! L; L. q0 S
如果是这样的。请发表。1 g6 r4 N" E( p
到目前为止,Pumbaaa
9 u+ ?( z- L; j; u8 I, N% i & |4 l3 @% d- t
; }: K; [/ b% t& VMsgHdr.h4 p7 I8 s7 N. ]! _3 W6 U7 L
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88637 x% w+ B- B9 C/ U6 O1 A
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002437 m: n8 t& S9 `) R
- F; O- S& \) u; K( W5 S8 U( l, C
& ?& U* z7 d7 G4 t
4 S) G" \4 H: A+ D |
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