|
|
对于那些谁需要它 - 谷歌缓存FTW。 :) i; C( d, b' q
如果我鼓掌纯粹是我复制错误时,D
# Z2 k- }. A4 w9 G积分当然Pumbaaa。
( w# l8 R( c4 h8 j5 o( ~' E) Z6 [/ a; H7 G+ e0 N* Q$ h
FuncTextCmd.cpp:1 n9 ^5 d* [! y
! T( W/ V# `2 x4 }4 Q, F5 b6 X代码:
& r2 y' r; i& i' Z, B#ifdef __PARTY_FIND7 W8 G+ ]9 q) e4 X+ t
BOOL TextCmd_getparty( CScanner& scanner )
( g/ ?8 z" L, G; ]! S6 d' I{
" B3 d# z) |" d, v+ v4 H#ifdef __WORLDSERVER! h. n9 _" R! _2 |- t/ ?; y7 V1 i
CUser *pUser = (CUser*)scanner.dwValue;
* |: y- I: I2 Y) d4 |" }1 _' j+ S if( pUser->m_idparty > 0 )5 t& j$ Y! P$ d, C5 P& }" ~- l
{
+ R3 { z( V9 @( R8 @0 y# }9 N pUser->AddText( "你已经加入一个公会。" );" H& N) n- H1 \/ K7 w
return TRUE;
. ^7 S& _& `) z/ g4 I, B( `2 N }- x% F/ ~* ]/ I( S2 a
CParty *pParty;+ ?6 L4 D6 ?2 R4 _* d
pParty = g_PartyMng.GetPartyFree();
% R8 T, o- B6 f7 h" S if( pParty )% C9 k# p1 V" V b8 e/ H$ L
{
) t3 A# Z4 z& u5 { g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
0 g( R/ J) k+ G9 [: A( M }else
; v* I! o8 N! S( {/ i) _ {
; ?5 f' [4 P3 H' P1 O* C pUser->AddText( "抱歉,这里没有任何一个公会。" );0 V9 t; P8 S/ W; M2 z1 |- \
}
. n0 S/ Y: o% \2 H" M, p#endif/ F$ C2 v0 x) c% f0 i" p' v
return TRUE;4 z# p& Z Q w+ { e
}
: o- z5 e: `- R8 N U4 M#endif //__PARTY_FIND
$ J; W2 k1 v. k# N3 M# w5 }/ b$ \' X6 x/ W7 d' e9 s
代码:
. P8 d! d6 v3 K. K; [8 vBOOL TextCmd_PartyInvite( CScanner& scanner )' d; \' l6 C& l4 E
{0 u8 r5 N4 p0 s, Y9 y; Z
#ifdef __WORLDSERVER: o: b( u9 N* V
CUser* pUser = (CUser*)scanner.dwValue;& ]6 e U: Y# F& d
MoverProp* pMoverProp = NULL;
3 N' x( j6 X& J7 @2 a8 v2 J1 P8 P scanner.GetToken();
7 o/ Q: h; p" n#if __VER >= 11 // __SYS_PLAYER_DATA
# P3 d' l) s1 x' D$ s# P u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );, h4 B4 j8 Y! J2 {- _ `
#else // __SYS_PLAYER_DATA
+ S1 q6 h, p! ~' M( q/ c u_long uidPlayer = prj.GetPlayerID( scanner.Token );8 `0 i8 B6 Z: \5 R
#endif // __SYS_PLAYER_DATA
! T2 v; [$ O. P9 P if( 0 < uidPlayer )' \5 o! V8 |- P) K; k6 B2 D
{
5 b3 G9 N& J4 f; A# a CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); % v7 M" W1 w- k; z) W2 e4 R2 ]8 q8 j
if( IsValidObj( pUser2 ) ); ?- N, ~1 m& s
#ifdef __PARTY_FIND
% P5 R3 H6 \8 R1 X1 i g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );" k K& W, T9 T1 l9 B
#else/ a5 O: Q) |8 y$ B6 b- r
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
; p: m2 }# Y A#endif //__PARTY_FIND1 b. R- ^# F( W4 |) Q
else' F3 [8 A* m$ l
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );( Q; J% g. n0 V$ O8 ~
}5 J! g( G& p7 ~% h6 v7 o- D
else
b/ p$ P: O \5 Q {
3 s3 E5 t- ~8 v( h: Y pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
- @5 A: _7 j. T+ K, B, t1 Q+ ?% m) b }! ~- U4 ~3 o) o5 T5 ?4 o( Y
#endif // __WORLDSERVER
& d8 O" q" S( F5 n. i/ Q/ E ^0 Y, n) V& V$ V( v
return TRUE;
$ K" u2 ?, ?) V9 p4 C9 O2 l- v1 L}* ^- Q, R2 i* ~& d# ]9 R8 l- T
1 J0 \- G$ j& _ l. Y( l! R代码:4 _7 u: V3 p5 ?, ]
#ifdef __PARTY_FIND: P4 J* K( ^+ S
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ) \: K& d/ p: q# E5 j
#endif //__PARTY_FIND
5 x3 T+ @# D& W6 |8 }% H! jDPClient.cpp;
; W) G2 F3 A# H& p8 zCode:
1 D$ p' `7 J4 B4 E$ v9 bvoid CDPClient::OnPartyRequest( CAr & ar )
0 @" U- s2 `% m8 _' n6 J2 }+ _0 Q{9 q# Z/ A& D2 [
u_long uLeader, uMember;
% R V$ U4 _$ p6 Q A$ n- k( T* [+ ?1 w0 E" i
BOOL bTroup( U7 l9 S% h9 J" P1 S# u6 y2 X
#ifdef __PARTY_FIND
- O1 a' n& B/ X0 i: q5 q9 Q , bPartyFind4 B0 f9 G3 @# i ~7 @ e0 z
#endif// __PARTY_FIND4 s2 [* X' [. I8 Q( G. T/ p/ L
;
; S* F1 T: {2 S& [9 O9 [ B LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;9 F4 b6 q5 G) W7 d: x& g
BYTE byLeaderSex, byMemberSex;& w/ n+ c8 X0 F" H1 z5 R
char szLeaderName[MAX_PLAYER] = {0,};
+ x; ~) s8 W" s' F" ~ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;) S7 C1 ?2 H5 W0 ?& p
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;% m7 g3 f/ y& O( a. g; s( @$ @) F1 [6 m
ar.ReadString( szLeaderName, MAX_PLAYER );
3 H# \2 A. X' @9 \, _ ar >> bTroup
& \; i( y$ H! i: U! O( L* k#ifdef __PARTY_FIND
4 I5 p- U7 ]4 V( O >> bPartyFind
$ y* S Z" g2 \! d. u9 \5 K: l#endif //__PARTY_FIND
) }- y X( C0 q+ t; L ;! h8 [) p3 g9 z; p) e( ^3 {, q
/ K- y2 g9 o$ ^ I! E- m! {
if( g_Option.m_bParty == FALSE )
/ O n7 b1 W4 b4 X {! u8 i- y8 Y- g! ]$ {5 X. R8 c
SendPartyMemberCancle( uLeader, uMember, 3 );: e+ N$ M; I, ^2 z
return;2 ]& [1 V r3 P4 P) p( t2 R
}. Y9 t) Z/ m/ E8 Z6 ^4 @; C+ U$ h
, _3 n1 S: h7 T* L+ z
#ifdef __S_SERVER_UNIFY
7 M" O) ^9 { w$ v7 \ if( g_WndMng.m_bAllAction == FALSE )
, o5 D( r, S$ ^% s' u return;/ }! D& J+ M+ P
#endif // __S_SERVER_UNIFY6 ?( Q+ g* B2 w1 A
4 y9 E( k H! W( P! F CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );0 h) v S) l J9 V- P* b& `, A
: n4 a% H* r# X7 `7 f
if( pWndBaseBuf )! f5 Z9 j( u% T6 F `6 z! M& _
{
# W' h8 v5 \5 Z6 a% I SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
. G- ^4 r" i9 b) n3 Z return;# E& M' y+ E3 | Y& b: k& G
}9 |: V0 U! e) o
#ifdef __PARTY_FIND
5 e$ \, ?8 q$ A0 o8 ^ if( bPartyFind )
% i( b* e% o3 I: i, q6 ? {
! V) n1 o! Q y5 Y( D/ N" e$ I SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
4 t- _' t! U" R, o }else
% e, x/ e( B- x4 g( k8 }! h {
/ A0 \$ ~3 R2 f0 T- x) b g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;( V& w4 ~7 X! h+ p; k
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: p, y8 \1 E5 ~$ @! N
g_WndMng.m_pWndPartyConfirm->Initialize();
5 t( X4 @* Z# `0 y1 L }
0 ]' K- e+ K: M) p- H5 P+ V3 u#else9 o2 R6 }# f1 b. d6 l/ y1 m
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 Z0 Z7 E) X* m" }. e* B
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
3 K5 [0 z7 v/ R1 z g_WndMng.m_pWndPartyConfirm->Initialize();1 @8 c# ~1 \, B
#endif //__PARTY_FIND
* H; u; o% F* W/ ]# Q- s}& U& h0 j1 B1 u7 Z7 W4 Y. u! F
9 c; P6 m# k! k2 C; ?. k. ^
代码:3 E( Y* a/ _4 R$ F* h% s, T
#ifdef __PARTY_FIND
: m/ U) V. B( K7 ?void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
$ T% ]/ ~& I3 w5 q{
8 ]& N* h: A. u9 T BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
) _% q# u# o8 t, a3 b+ s ar << idLeader << idParty << bAllow;
, L+ g, _( q# p$ C" [ SEND( ar, this, DPID_SERVERPLAYER );8 Q) h' ~/ c1 Q
6 B* i* _2 H/ j: p( T" ^( K}4 D* ?6 |6 G$ d) N9 q o, H" `
void CDPClient::OnPartyAllowJoin( CAr & ar )
; O/ \$ H U2 e{
+ }/ X4 F# H7 k% x ar >> g_Party.m_bAllowEnter; K' u R; I7 K* R/ q
}
# U. M8 C$ V" x' o- C1 d0 A2 h#endif //__PARTY_FIND
' N: u9 ~ S$ u: e- d# G! Z3 D+ oCode:% l* Z2 N; {0 g- @. H
#ifdef __PARTY_FIND
X6 H% p. [! u6 N9 U$ x case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;& o* a: N# i9 j7 \) `
#endif# G" K8 z1 U4 ^! e
9 E8 Z N: _; c9 B! U( l6 mparty.cpp:" D/ h# k, Z. f! r) R0 x
代码:+ M" P- } N9 j( S5 l( f. c
CParty::CParty()
2 Z3 e3 S3 c& I6 ~+ g, n- D9 _{
5 Z& \- w# C8 |0 C2 W m_uPartyId = 0;, q6 X( ]4 K0 c, D+ p3 |' V
m_nSizeofMember = 0;$ ^7 @1 D, b; f* k+ G
memset( m_sParty, 0, sizeof(m_sParty) );
, `" e/ X3 w! r1 U& F3 D m_nLevel = 1;# j1 V9 l( U/ P5 O
m_nExp = m_nPoint = 0;2 q- b' n: A' l w2 W/ K# F, Y
m_nTroupsShareExp = m_nTroupeShareItem = 0;; G! A; N; U: W; e
m_nKindTroup = 0; // ????1 r! u/ q7 E5 p* {/ g+ E
m_nReferens = 0;* f- ~" @; Y8 t1 @! _1 e
m_nGetItemPlayerId = 0;
: k: @0 A& w1 y# a#ifdef __PARTY_FIND
' P: [ R' T G& }! N m_bAllowEnter = TRUE;0 _% V# n8 w2 h
#endif //__PARTY_FIND" Q. N- a( u+ d6 s6 S9 }
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
0 K# r+ P/ A* |* m* y' Y {
. M$ c" E3 E9 m! S% f. g m_nModeTime[i] = 0;
' \" P- Z, g% p }/ o+ ]4 E1 n. M Z
m_idDuelParty = 0;! y" F7 k# t" ?' |& }$ a
#ifdef __WORLDSERVER
( X" Z( j3 W% ~& [5 b m_dwWorldId = 0;$ F6 [) W6 q% X3 B6 o
#endif // __WORLDSERVER8 e+ A% X& f8 ], { h+ n
}4 l$ j8 `* @+ D: E) m
代码:
* o+ p8 D+ b/ Z/ [2 avoid CParty::InitParty()* u" B) Q, u/ ~
{6 G8 A F9 Q# ]+ C
m_uPartyId = 0;4 {6 b& j. O6 _$ [$ P' r8 X
m_nSizeofMember = 0;
4 B* D4 O3 U/ E0 }) V memset( m_sParty, 0, sizeof(m_sParty) );5 v1 P3 ~$ e3 D' m& i5 M
m_nLevel = 1;
. _& E) F( H9 E m_nExp = m_nPoint = 0;" c1 d* g0 x- f9 m9 T
m_nTroupsShareExp = m_nTroupeShareItem = 0;" a: t% w3 |0 V2 x( \1 U( b7 V5 M- k
m_nKindTroup = 0; // ????5 u. Q3 B9 |: M0 N- `. [, a
m_nReferens = 0;
6 Y* y9 o4 G; s. ]#ifdef __PARTY_FIND
& {5 T' p' `, M! C* m" z m_bAllowEnter = TRUE;8 v: q' @6 ?& q
#endif //__PARTY_FIND
) Z' y, H1 R# Z9 J/ u! C for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
/ f3 @' G. U+ M9 E* ? { X# g9 M1 ]9 [1 a+ W
m_aMember[i].m_uPlayerId = 0;
$ ]) c6 N# ^/ F8 `6 z0 N' k7 ^ m_aMember[i].m_tTime = CTime::GetCurrentTime();4 W: s+ H% B& y! T8 E3 b( l; }* }$ C
m_aMember[i].m_bRemove = FALSE;
' X0 ]4 V3 G% Z" j. R" A2 a#if __VER < 11 // __SYS_PLAYER_DATA! @- b3 x! w7 V# M( V6 t
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
6 h9 m+ s4 F( ?" m" i m_aMember[i].m_szName[0] = '\0';8 E: S$ w3 i2 P7 R; V1 g, W1 R
#endif // __SYS_PLAYER_DATA' M$ q; H5 h) k% h6 w
}
# M1 C1 B- |/ z8 X0 o& n5 x( X: O) \}
& }# O3 N9 _8 {代码:
: O( |5 g1 c1 i; [" L3 W#ifdef __PARTY_FIND
# L/ _9 y1 R0 S8 @! LCParty* CPartyMng::GetPartyFree()( ^" N g3 p6 B# O5 ~6 Q: L
{
" I1 @7 q% T6 V/ y9 W# P1 z3 v9 H/ w CParty* pParty, *pPartyTmp = NULL;
* b4 W b+ }' _1 D6 [: p if( !m_2PartyPtr.begin()->second )
8 f. a7 C8 z- T7 E `( T1 p return NULL;
' {$ R4 _0 }* ^+ L9 A C; Z j BOOL bRan = FALSE;9 z6 g( F8 x8 S0 C' a
DWORD dwRand = 0;- k7 v: F* T( S) z
if( m_2PartyPtr.end()->first >= 1 )
X4 [5 c2 c) q+ S- Z DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
0 e$ w* n: f+ g
) x( |1 K$ X, e5 F) I for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
]% y" f) A! ]* r. |- W {
% T+ _" b, |8 U2 _* y# L3 M- [ pParty = (CParty*)i->second;( ^) o7 t& }5 u- U
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )5 U/ N( O# u, {; g3 u- O$ l# p
{
* I7 T) B$ q. E ]9 x- m8 x$ t) U if( i->first > dwRand )5 E; B, Q9 n) F! x$ X
return pParty;+ k9 `+ h- R! i9 m. B
else
, t" T# ]" |$ c1 \ pPartyTmp = pParty; s7 D" n/ L8 }5 j
}
( W$ _8 J9 u1 c3 r9 Y7 F }
. t. [' ^1 N, s1 |+ b% M& ]0 R8 W return pPartyTmp;5 `3 p5 G2 o! Q' K% i& Q |
}% l1 I! V3 |6 h
#endif //__PARTY_FIND
+ `& j& w" m4 x% t* e1 _/ L4 y' r! |9 f& j
DPSrvr.cpp:
$ M: S X s3 P& F+ m( E) O代码:
2 v0 t P) p) }( @# X7 L$ n#ifdef __PARTY_FIND2 t0 ^6 T# U% |
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
& D+ ?4 y% ~3 L. K6 G{
0 a+ z7 M! w" e- t- n+ w CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( t1 r3 i* @7 p$ l X if( IsValidObj( pUser ) ), N' |: [) l! s) D/ I
{7 }, U* s1 d# o0 H8 H( Q q
u_long idLeader, idParty;7 g5 V/ Q* E( k1 Q
BOOL bAllow;3 H# A5 G# F; A C; B& D
ar >> idLeader >> idParty >> bAllow;
& Z$ s- z( c" J4 X if( idLeader != pUser->m_idPlayer ), o7 Y6 [. j0 d$ }
return;! R: ~' o+ E, x: L( ]
CParty *pParty = g_PartyMng.GetParty( idParty );0 i1 ~7 t& c+ F0 j7 c9 I+ X X
if( pParty && pParty->IsLeader( idLeader ) )
7 P" T7 B( `2 G1 W8 P pParty->m_bAllowEnter = bAllow;. _6 D; R1 W- U* l. k, N! l
else
+ j& [$ E8 ^2 c4 i4 [4 _1 F return;
9 i2 t; h4 H F1 d& \
7 `$ `* R& w# i; ]( R6 D CUser *pMember;
5 b$ m/ k2 w' g7 ]8 j2 }" d& F& a for( int i = 0; i < pParty->m_nSizeofMember; i++ )! @# T* x+ p; r- E, D) N( W) B9 W; ^8 V9 J: Y
{
9 B! m v" |: Y* _( K) c pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
. q. D4 Z! I% d0 r* O if( IsValidObj( (CObj*)pMember ) )
n* F2 l/ k! N; k8 E, o4 y pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );* h( s6 C; u6 \9 C
}
5 Y/ C- u: l! a" z6 ~0 v6 q }
2 O( Y6 w" M* o3 O( H}8 q$ Q/ _' H% T9 G$ a6 ?7 {* r( W
#endif //__PARTY_FIND
; T2 q- k- t( g6 V6 j* e
1 s" _% z; Z- M A. G0 T. u2 T% v: C代码:5 l; N* ^! s$ Q: N
#ifdef __PARTY_FIND2 \% t( G' X1 M' |
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );+ ] V8 y$ c4 n3 S; g1 Q
#endif //__PARTY_FIND
) q1 d9 Y7 t0 W6 h4 y/ u; B
7 \3 s. G0 v- L6 `0 r" G. H' j# mvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ), h9 a8 S5 f5 f$ ?2 P6 I5 H
{# ^5 }; W) E5 g0 N4 j
u_long uLeaderid, uMemberid;- y; y7 U4 y6 b: e! S0 V& ^
BOOL bTroup;
; l4 N0 m. [' \! B) ]- i4 A# m e: H1 x ar >> uLeaderid >> uMemberid; V: b2 H' b, J+ I( P
ar >> bTroup;
9 ]! c: I) E8 `: ~4 O+ S1 N
$ E/ u2 P5 C& V$ a9 k1 v8 Q8 a$ p; V CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
: j/ o4 n8 ~: z' w if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )$ ~' v5 E, `- n8 {, M9 q9 f
#ifdef __PARTY_FIND9 t( |7 @9 R, S4 @- P( ]
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
0 X* O% v* l$ i" ~9 w' j#else8 }! P5 ~; M$ k& {) b# c
InviteParty( uLeaderid, uMemberid, bTroup );0 E. c, D" S4 }" e {# s' X
#endif //__PARTY_FIND
9 A! T9 _: X5 W0 Y6 Z3 \: i9 K}: F+ `" y! n& z
5 H0 r* x6 ?! |/ Z# L5 F
代码:$ C4 z! K1 s. E2 F2 C( |
#ifdef __PARTY_FIND/ h. O2 g' v1 A+ H% k; X
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )2 v9 a* u9 V. Q) P4 q$ u
#else0 w4 x& L6 }5 X& ?1 O6 a9 J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
: I7 e' C# Z9 ~: x#endif //__PARTY_FIND# l `3 B' h: {0 C
{5 i. ?: M' E) Z% K
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );- Q4 h7 z- q7 {- T* Z5 r
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );# X5 g# ^6 Y, d6 [
( Y7 r3 q5 Y. b if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
. F7 Z8 `, g( M8 {3 A2 y, s! g {
: o- \ Y# j$ O, U) } if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )* N" q7 G) q* o% S3 m. C& H! A
{
, v+ h8 U9 e" |8 ]- R" I0 m; S if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ) Z& {5 d4 W8 i7 Z8 F
{
7 r1 a1 T" p. B- {; z pLeaderUser->AddText("没有足够的权限。");( @$ {! H# H/ G, k
pUser->AddText("没有足够的权限。");: M; V& U K/ @8 U) x
return;; n; ?! e) M/ |4 K
}
5 v" b) f0 O6 Q }
, Z9 x/ b# k& a3 H; i( }8 K3 U // ???? ? ??? ?? ????./ d) L1 U: x8 b: n
CWorld* pWorld = pUser->GetWorld();
( D/ z8 @: `9 L7 h if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ), ]$ m7 p. L5 } G
{ / O4 ]0 i M1 W
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
8 h0 c. u9 b( C" s return;
! r9 {4 K8 U7 {7 L }
" I) [7 U) v5 [- h/ n2 S/ O3 g' w#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 F% k) V. ?! u if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )2 ~& ` i4 Z' U$ m" i
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" }/ ~$ ~6 B0 w+ v return;( j! |/ I! O. j6 M M& d
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#endif // __GUILD_COMBAT_1TO1$ Y$ V5 m2 i% h! X& X
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#if __VER >= 8 // 8? ?? 061226 ma5 `% w0 M6 P: p
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ): H' q1 K: D m; {. [
{) O* I: y# j+ h6 B, V0 G
return;
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#endif // __VER >= 8 // 8? ?? 061226 ma
# u' Y( S5 I. b ' h0 l* @, z% K3 D( a; z9 y
if( pLeaderUser->m_nDuel == 2 )8 E% W; i; c e N% W/ W! g, Y
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pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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else
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
' |6 n/ n+ B" u# _ X {$ Y$ m9 z4 J; T8 q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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else( `- }& ]. d. G
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if( pUser->IsAttackMode() )
. y, w7 J" x7 ^6 W7 b9 [ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
, m3 M& n$ `5 g1 u else' f# } m" \! K }& h7 d
#ifdef __PARTY_FIND
- |7 _( u0 [, j& r5 z1 T pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
8 J' F8 h/ {4 Y' ]. V#else
6 A0 ]+ H0 s* W! A pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
3 S6 `- y# ?" z Y+ \; X# k#endif //__PARTY_FIND( b. c8 u% Z" P# f8 M+ |* C3 q8 w$ S6 q
}
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else
9 c, o6 D# y1 ?8 ^) E' o! ]; @ {& F8 W) u7 o; t4 ]3 u
if( IsValidObj( pLeaderUser ) )
/ K$ ]$ J. c/ e3 U% Q- t& A pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
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User.cpp:
0 F. p! d8 C/ u# A( V$ Z7 f" {# R代码:
( A/ @8 ?$ p5 Q' k0 ^/ ]#ifdef __PARTY_FIND
7 |5 I6 r+ p: I7 [/ Rvoid CUser::AddPartyAllowJoin( BOOL bAllow )
0 Y8 v. X4 y' R5 f{
7 V/ v; _+ E/ O3 b$ Z9 h if( IsDelete() ) return;
' R/ R' L, O6 S+ a
; c4 }" U! Q' K8 p7 m4 b m_Snapshot.cb++;
7 J5 q1 l, d# F$ x$ H4 J m_Snapshot.ar << GetId();& X6 h8 B$ _# b' U" S4 d
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;* B* Z6 S* b$ ^& ], U4 V5 ?
m_Snapshot.ar << bAllow;# b0 n- R. H& F7 C2 j1 }" A
}1 B3 O* C5 Y! R/ s2 `5 e# V
#endif //__PARTY_FIND
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$ W( `" Z. S+ n d( e% r7 L7 _代码:
8 D! }- ^1 Q8 d3 r#ifdef __PARTY_FIND
D# n! `! o7 i9 `+ |3 `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
- Z5 g5 _0 e' |: {' {3 g6 T5 `#else
4 T7 }/ b& h) a& N2 `* B. ^* ^void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )3 I2 x5 h% a# G! ]0 g1 B. C
#endif //__PARTY_FIND
$ Y- h: I6 r8 p* e{2 E: o( S1 X* M2 K$ J2 j! O
if( IsDelete() ) return;
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m_Snapshot.cb++;
! j' ?0 `' }0 h! M# [ m_Snapshot.ar << GetId();
( E4 c4 J' V) j! T; l m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
! X7 j$ c, z# \0 J, V1 @ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: I/ s2 [- e! g6 a# W/ _" V6 E
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();) P5 M! Y) s" x3 {
m_Snapshot.ar.WriteString( pLeader->m_szName );
. T' H" ~5 v9 k4 z6 Y$ j m_Snapshot.ar << bTroup% C! F G1 }9 R8 n
#ifdef __PARTY_FIND- i5 L2 T; h* v+ ?9 q4 d
<< bPartyFind4 H5 J$ i' B3 d8 v
#endif //__PARTY_FIND, \' ~" G1 s" Y- _9 |
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. T9 g& `3 n/ O% q$ \& A}5 Q* d% p) q e3 D! ]# @$ @
S! ~- i* H0 u6 F9 \DPSrvr.h(公共范围PLS)- D1 r9 |2 ?0 Z( R0 E4 C
代码:( R# _% G/ R" K" Q; n3 f, }/ V
#ifdef __PARTY_FIND0 M2 ^( L9 ^ [
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );( g9 q; K! w; Q! t$ \4 {8 u5 o
#else
8 e- Y' T: B$ g( ? void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* J$ X/ y. d7 V7 x. Z#endif //__PARTY_FIND
" y. C3 {2 V* R6 t
2 M/ j2 r7 D3 u0 t3 W! J代码:
( j$ T0 I' j) l/ K. W x: E, j1 i#ifdef __PARTY_FIND ~5 T N& V5 @# M/ a+ u6 S
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) {; `6 e8 o4 s6 x9 K#endif //__PARTY_FIND; U. ^3 j' l8 L. |1 n# q# h
^5 o' i4 \5 X* {- X; `
User.h(以及):
6 c4 `3 f) ?' \3 q2 |代码:
( B8 ^ \9 m% J! Y6 Q#ifdef __PARTY_FIND( e$ @7 c$ v9 k6 A. D6 Y- ]
void AddPartyAllowJoin( BOOL bAllow );
7 ^* J2 ~* q" W- C3 A4 E9 D void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );/ e) G2 A( ~% h% w" {$ V
#else
7 X# G# h( x, e/ k1 l% Q void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
' l4 A- S$ o+ L3 r3 W# r#endif //__PARTY_FIND
! M- X' L% c1 U/ \+ m0 s
9 P- f; ], Q# T) Z6 ?party.h:
6 a s; } L. c ^8 V代码:& @* q" s, T& n
#ifdef __PARTY_FIND& ~4 F& \# m! ?# @. ~
BOOL m_bAllowEnter;- F. I3 g* T" c/ Y m$ x2 P8 p+ v
#endif
9 |) ?; ~7 J; R3 y( O3 ]! K) e+ _; Q- I# o' j9 Z3 D
代码:3 n/ h9 Q4 p, C0 u% F' E
#ifdef __PARTY_FIND
3 l. z3 E: A( p, {. K CParty* GetPartyFree();. W! u' H" x! w8 `: G3 o8 m
#endif+ X5 `* L. R& g7 d+ D
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WndParty.cpp:
5 g: T* J7 V4 l- U3 X# `. F6 VOnChildNotify:
k" v9 X# ^, l) t代码:1 ?5 y; J9 [5 P$ ?- q3 j
#ifdef __PARTY_FIND
# R/ }' f0 u4 X7 g z else if( nID == WIDC_CHECK1 )' E* s' q0 f/ X" d# D/ w, x2 v
{/ p# O' i, t" l( S' X% F( I J
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' [6 f6 q7 y9 l- s+ } {
; D5 K' C) B' e0 d2 i1 d# q: w CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 Y, t$ p2 p; _. q, h- @
g_Party.m_bAllowEnter = !chk->GetCheck();
- w" T$ N# _' O5 j. p* P$ D) q M3 B g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );* e A& t/ q' [. p9 S/ \
}
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#endif //__PARTY_FIND9 H: a" d7 w) \- Q- O/ J# y
- b1 A) K. Z9 z' R9 B代码:; P6 v7 G, p- h `
OnDraw中:
3 P- n7 u; U5 a: T" \代码:
' h4 a( @4 Z& Y( Q% M#ifdef __PARTY_FIND
: e3 r# v: K0 b: u CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 W6 ~" Y/ S7 ]% v if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )$ l+ j: f4 O p; _- D
chk->EnableWindow( TRUE );
2 T3 E+ N4 z6 ~) I( q) }! n: |' e3 g else
0 h- g" a0 U, o z chk->EnableWindow( FALSE );
7 Z `9 G& x! R3 U; u7 U) U' @8 b chk->SetCheck( !g_Party.m_bAllowEnter );
9 Z0 f F, Y' x$ R( `2 g2 A8 F#endif
% P2 b0 k* {' O) P' I$ p% v. H+ \& P: j3 x- r/ H! M
DPClient.h(public):* y# r( y- d/ S- u: b( _/ _
代码:
' x1 ~# ?. _3 o* U+ t" X! A& {- A; q#ifdef __PARTY_FIND9 s1 ~" |& R" @% [( q1 l& c
void OnPartyAllowJoin( CAr& ar );2 |9 C2 C7 h! D: g- b
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );0 M$ `" w8 J* K/ P) I/ b
#endif //__PARTY_FIND
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* j) c! X6 [, d# FWERS hinbekommt没有,请让赫克的权利。7 p; d d9 v4 P' X- d* `
不支持左右,所以难不...
7 Z/ k9 \% Y2 Z5 h* T党k的Windows NT甚至编辑它自己。$ w/ W, @, ]% ^' Y @/ c
包也,因为我不erschreiben进一步如果我你的。
5 p# {1 C/ e" N' [由于缺少Quantité k n个代码是什么升工程前。( L# s3 N: u/ {; `$ ?7 X
如果是这样的。请发表。3 n! H6 g) H- T
到目前为止,Pumbaaa
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0 v V! l' y6 S/ n! j4 N" R2 [/ h : e5 A% w4 y. W6 ]+ d% Q
MsgHdr.h( p1 H- G0 x# d' v7 P( E
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863/ U6 j& D1 M; \7 A$ ~) W0 O# Q- p
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
0 {5 w" Z0 O: U# L# L
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