|
|
对于那些谁需要它 - 谷歌缓存FTW。 :, a+ _4 Z( \: A8 [! N! g0 A
如果我鼓掌纯粹是我复制错误时,D
- J [+ T$ t3 f. V. r积分当然Pumbaaa。
9 ?: C9 _2 p: G' o% V2 ]' T6 T
. b* ]9 A; f) UFuncTextCmd.cpp:
* \# \% V/ }" c% F9 K
3 z ]' I. ^ s1 |/ V+ F3 i代码:
% `' c+ V3 z$ u7 j0 A4 g#ifdef __PARTY_FIND
. v- E% Z. G- V' HBOOL TextCmd_getparty( CScanner& scanner )* F$ U3 e$ e2 |/ J; f% d
{
1 ]+ W3 z* n4 z# j2 m#ifdef __WORLDSERVER0 c+ v+ I' |' E" J" f) \
CUser *pUser = (CUser*)scanner.dwValue;3 p! P) L! X* y( A5 w N& i1 x
if( pUser->m_idparty > 0 )
3 a! T/ d% X; Z4 e; d {+ u# R0 j+ M; R0 c' `% u) U# r
pUser->AddText( "你已经加入一个公会。" );3 ], p9 m2 u: A1 h* r
return TRUE;( A( L" A) j8 x/ h M) `) y+ K
}
* o+ e0 I! @. u, v" L CParty *pParty;
6 F' ^1 @. O9 s8 q: q' \ pParty = g_PartyMng.GetPartyFree(); M H3 C) k _& K. @0 r
if( pParty )
h' l6 o8 t# W+ B4 u, v# s {
* x1 O/ }: K; O' y g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );3 ~2 F2 j3 a, x' U; q5 ]
}else; `3 }" E% y4 }% |$ O0 `& k2 v
{6 ?. R6 U/ P- T4 S- i9 @
pUser->AddText( "抱歉,这里没有任何一个公会。" );
# \+ m/ V7 D- ?' u3 { }
3 b: I3 G) |7 Y5 g2 m# B! j#endif! W8 X+ C P2 ]" _8 ]: S& e9 b) A& I
return TRUE;' G" V3 I2 V! w! a6 l
}% ~, M: c r0 |/ s0 ? l
#endif //__PARTY_FIND1 O; n7 s2 G9 a- v! Z g0 _
: T8 g; H% w8 F$ F
代码:# B' h8 m# S3 Q) c& }' X# H
BOOL TextCmd_PartyInvite( CScanner& scanner )* v8 y) N1 H8 N; [/ S% b% x" m
{3 J; \7 _% ^- l
#ifdef __WORLDSERVER! K7 ]% _/ I4 T6 T1 U
CUser* pUser = (CUser*)scanner.dwValue;
1 |5 Q' m: q6 D/ q k MoverProp* pMoverProp = NULL;
- T F, c0 b) {9 D" `# z9 b2 n# W scanner.GetToken();# w8 s9 c1 }5 a. T. t' J0 d
#if __VER >= 11 // __SYS_PLAYER_DATA& i f4 |. S, k
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 T0 V$ H) t" ]- I
#else // __SYS_PLAYER_DATA
; X3 R; J- r& g u_long uidPlayer = prj.GetPlayerID( scanner.Token );' g7 G8 {) v+ H- o i* o# v6 Z: G) ~
#endif // __SYS_PLAYER_DATA
2 h- W# F1 a1 i$ N: H [) D if( 0 < uidPlayer )
) r& `, S% c& S* f3 g5 u {' D% l+ v! K3 ?
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 5 r' X( u% g& [# W
if( IsValidObj( pUser2 ) )# O/ @/ H% X0 D7 z, W/ k7 H* q: y
#ifdef __PARTY_FIND
p& L; S8 a9 [3 e- d) i, l8 C g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
1 _8 e( z0 T! B9 y _8 ?4 j. {#else
# Q! z' t' p0 R! |9 X" i g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
% g B6 W# S1 p9 w8 K9 A% N) w1 X#endif //__PARTY_FIND) o* q- W4 u1 i7 }
else
1 M! f. g, ]4 d5 F, ^) l pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 G: w Z, `- ~/ x( _, X }
; r) w* ]& ?# ?) f+ | else* _* c' d/ S3 B0 C
{
" y H' d% X" R @ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
8 F% J( L" v, U }9 `& k4 a: N W) p
#endif // __WORLDSERVER
7 N5 A& U2 v" |
9 g v* O O, s# a* w2 { return TRUE;0 a0 B0 T6 K: i# F, @* C: t
}9 ?+ s% E" Q( i
. Q4 P- w+ q, g' O; O, \$ S- K代码:( \5 U8 B8 w5 L7 [4 d% _# L$ p
#ifdef __PARTY_FIND% C/ ]! f$ R3 P6 \! H! k
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )7 v6 g9 x7 w, c) {; {" t" K
#endif //__PARTY_FIND/ `+ _: U% n0 F' ^8 r
DPClient.cpp;0 H4 H5 R. }) W( s9 `
Code:( S6 [6 M! l# t- e- ^9 D+ u
void CDPClient::OnPartyRequest( CAr & ar )6 \7 M/ \7 R# ]; U% p( P& o
{
, ~( E6 b6 W) P7 F' ^0 c9 m u_long uLeader, uMember;% [/ H. r. ]1 r- A% u1 x7 x4 a
0 E0 P7 r1 R) ~$ x; K0 {# X6 T" H
BOOL bTroup' b5 z7 d: s9 C7 ^- w7 R& C
#ifdef __PARTY_FIND
# E! P# I5 V5 F0 T6 s/ d , bPartyFind
4 S+ X4 ]- Z+ @9 `, x#endif// __PARTY_FIND
- W7 y: I' K* v2 X ;
' v# N, ^" c" n7 m4 j( d/ } LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
4 `7 D0 a* u9 k# i BYTE byLeaderSex, byMemberSex;+ l7 ~4 ]. n% g9 Y4 b$ p; b
char szLeaderName[MAX_PLAYER] = {0,};
4 w m& l7 ?/ R ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;. G5 K. O* |7 `: k
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;! D5 Z/ t: Z: l: @ g
ar.ReadString( szLeaderName, MAX_PLAYER );: p& k" y& J- Q, R8 C
ar >> bTroup
( o- n: ~( z. f8 e#ifdef __PARTY_FIND
4 t& R g5 c9 z0 `# X' Y >> bPartyFind3 z: z' O5 o2 e' K" i
#endif //__PARTY_FIND' F1 s" s$ b6 ^+ k
;
, i* S" f/ ]5 Z8 H ^& V& F4 E! o) _* K/ Y) j) P
if( g_Option.m_bParty == FALSE )
2 d- z! `) p( x# v; @5 M {. n8 d9 c; \) B. T/ k
SendPartyMemberCancle( uLeader, uMember, 3 );- T4 L. t6 Q7 Q6 Z& G }. r( O$ \
return;& E5 u8 r% Y7 w/ h
}" w9 [ T3 S/ j6 t1 d: ]2 c
/ @+ }) c4 Y3 n: e; [0 r/ [8 |
#ifdef __S_SERVER_UNIFY+ W n! T h# Z, y t
if( g_WndMng.m_bAllAction == FALSE )4 v2 p1 U/ f0 f! `3 \* [6 A! V
return;
" C/ `% |3 M; Q0 G% O#endif // __S_SERVER_UNIFY
+ K# L7 I3 X, u7 a6 }- g+ m% i, ^9 o+ N( Q) G% N
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
0 ?6 z/ v' G: {* }/ t ' l; q5 T! j! C* A5 f* ~8 I9 r
if( pWndBaseBuf )
3 v5 M/ v u/ M, _ {5 Y. o. g$ K6 a0 }& D) y! N. m
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );$ Q" m8 |0 n/ `% @% J$ D
return;
/ j8 V+ T8 z% G: g# U }$ E9 z0 k5 o. h1 s: |% c; G
#ifdef __PARTY_FIND5 q! o: e& f6 Y2 I; z ^) q8 _
if( bPartyFind )
8 E2 R" |9 h8 Z5 Q {
- q! `9 k; d, i9 h8 @5 J v SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
$ U2 P$ `) V/ l9 m6 e# W9 W" A }else
4 v; M3 U6 g2 X% P3 \ {7 Y: ^- N9 e( h' w
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ f% Q/ k$ _8 c, v1 z3 y' [( d g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 u( Y: i& O% l {5 Y g_WndMng.m_pWndPartyConfirm->Initialize();. m/ H! U& w* {! Y0 `
}) v/ s7 K4 v1 J3 P. i# q
#else
/ r: [' q2 o9 c" N! X g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
! v. H. O6 k' c7 {4 z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ Z" r8 ?, k4 j& x# S. E( R0 A
g_WndMng.m_pWndPartyConfirm->Initialize();. {4 p* b: j1 C, U! o
#endif //__PARTY_FIND
: @ D- ^" M8 q% S; `$ G7 X}
( v5 D! V3 _$ ^) t9 A. @6 @$ H* c% g J5 G; ~" v5 b
代码:* t, f7 u- B5 _% z
#ifdef __PARTY_FIND
7 I/ W/ c" e) j7 xvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
! }3 X, F; v+ Y$ y4 M: [. ~. u{
3 N; t0 `! P* h+ j BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
4 i' c6 Q7 ]8 }" S0 [! \ ar << idLeader << idParty << bAllow;
5 v" X% F1 G9 |5 j SEND( ar, this, DPID_SERVERPLAYER );1 r& Z: H- C8 r- Z6 j1 G' z( D
9 E5 L8 V. O7 x' ~+ [}" a. s6 L7 R8 I& S n
void CDPClient::OnPartyAllowJoin( CAr & ar )
0 R+ @: N( n2 J' R% t4 ~{
! @% L; v& l1 [4 E3 z Y* R$ W5 j/ U ar >> g_Party.m_bAllowEnter;
1 G- s! J, \; M$ i* d}# R# t6 s5 s7 Q! z0 a" g
#endif //__PARTY_FIND
2 S2 {' m7 U2 W- hCode:
6 w! d' E& a9 P+ f, t#ifdef __PARTY_FIND& `) O; f2 s- k
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
) C( y, `' K$ ?! I#endif& }' p+ `0 q' F1 B* G. U
- `: C/ T3 J" E! M; V
party.cpp:
! B* I# u) G6 u1 W, ?代码:
) o) y& Q( d* k! ~$ vCParty::CParty()
" U$ h6 l5 t4 ?7 |{/ e- \/ ]' D! L" C4 L
m_uPartyId = 0;
2 d/ O! N6 C3 g3 \0 {$ u m_nSizeofMember = 0;
% l& s3 Z& ]1 I- N: }9 W+ v memset( m_sParty, 0, sizeof(m_sParty) );2 v9 u5 w! T' x# v9 @/ N" l
m_nLevel = 1;
9 ?, S% e0 Q# X2 N: z6 w2 C m_nExp = m_nPoint = 0;
. D0 M8 Z0 o' b( N9 e7 X m_nTroupsShareExp = m_nTroupeShareItem = 0;2 v% I4 {1 s7 S% q- Q& a7 p) s. d
m_nKindTroup = 0; // ????
) ?2 n" L) V R3 J; D6 e$ p7 o m_nReferens = 0;
8 B/ ?1 R8 w+ U1 S& s1 V m_nGetItemPlayerId = 0;4 W2 M- p- X) h4 K0 t% T, E* R W
#ifdef __PARTY_FIND# M0 b) X2 \; r5 z4 N* L* J
m_bAllowEnter = TRUE;3 W/ T) v' c+ j
#endif //__PARTY_FIND( {1 o- }4 f6 `8 }* w5 {5 b1 S
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ Y' J9 c6 q. l" [* E1 x& y
{8 N7 t/ f2 Y+ b
m_nModeTime[i] = 0;# G; W) p8 t% _/ b" H
}
! v& j% P, |# z; L/ W! a7 W t2 F m_idDuelParty = 0;4 e: f7 T: J& ^2 v7 D7 |& k
#ifdef __WORLDSERVER$ n: q% o' N. A) D8 o5 `/ ]) S5 o" |/ Z
m_dwWorldId = 0;2 {1 e6 _8 ~" P/ {% E% a# n
#endif // __WORLDSERVER# s; m2 a5 n) W& J+ t( Q
}! D- ]. l5 I7 c( q; r( d# i d$ v7 P1 n
代码:/ W1 u: U- _5 K4 V- R7 W! x, J. U
void CParty::InitParty(), D+ a7 g9 C5 j! U2 ?/ `, f! i
{; J0 E, b7 u j* x% ^$ Q6 Z
m_uPartyId = 0;
* j( x: y- T& d' c m_nSizeofMember = 0;# i- V0 ^* O0 K* A6 ]3 A
memset( m_sParty, 0, sizeof(m_sParty) );
5 J) K5 t: {" S" V( b m_nLevel = 1;, x( D' O" e/ \! d
m_nExp = m_nPoint = 0;
9 L# w( w9 r( ^ O; K m_nTroupsShareExp = m_nTroupeShareItem = 0;
" Y* ]: q- o, ?$ a+ ^+ d% S m_nKindTroup = 0; // ????
" g8 z5 S& u4 h% J$ ~8 r; e1 P m_nReferens = 0;
" t& s, @% i) n#ifdef __PARTY_FIND* E |& I- P I$ x6 |
m_bAllowEnter = TRUE;) O& L- g3 N+ p$ r
#endif //__PARTY_FIND# [; {5 D5 Z6 b* \7 v: f
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )5 v! t1 x( ?2 D4 V9 C
{
$ j, j! W# X z/ E% o) E6 K; l% g m_aMember[i].m_uPlayerId = 0;
4 z' }9 R8 m$ n( b+ E% b m_aMember[i].m_tTime = CTime::GetCurrentTime();+ e- c/ x- y! p- X% t$ N3 X
m_aMember[i].m_bRemove = FALSE;
4 W, q# F5 r; @, e: A# e" j( M#if __VER < 11 // __SYS_PLAYER_DATA, M0 S4 p. P3 T* x' V
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;: d$ l2 k5 ]8 `: `/ {( W3 C- X
m_aMember[i].m_szName[0] = '\0';
* K( o2 E+ b1 X# B#endif // __SYS_PLAYER_DATA: E0 M* ?+ S9 C/ j0 M( S
}
]9 k6 T1 t; ^/ m. x}3 G' s0 Y: }* }$ a2 k, ]
代码:
4 L# f( m0 Z7 m; @! ?#ifdef __PARTY_FIND
3 O: a* o# D7 C% }* wCParty* CPartyMng::GetPartyFree()
) t5 R$ ^7 O3 k{
# s2 w2 i3 L4 o) d CParty* pParty, *pPartyTmp = NULL; K' ?( D6 @* P* x% n& P, k- P+ T- G
if( !m_2PartyPtr.begin()->second )8 x1 K+ F0 p8 \3 R9 _& n& r
return NULL;
& z: D0 h+ w- i1 ~ BOOL bRan = FALSE;* L( f% \# B# {7 D: b
DWORD dwRand = 0;3 Q- M5 H6 _% C+ @/ `) e
if( m_2PartyPtr.end()->first >= 1 )3 w( D% w2 w3 e" n8 j
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
. x2 G: R* B4 ]. O/ N6 M! }$ p4 f8 k7 v
6 B3 c: A' t( o2 P: S8 S# I for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
; A) o+ s! O9 Q+ |) ^ {: M. x5 G" T: ^2 u2 x4 |
pParty = (CParty*)i->second;$ X5 D7 b# i1 y' D) p# s; D
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )* D) G. E# m9 Q* M. O" W
{
( `/ p9 d& i* T; x if( i->first > dwRand )
! n+ U+ _+ _' H) y- @ return pParty;9 Q) V( N7 m8 Y" S
else& i9 x1 S: |. V& h- W7 u2 c# j
pPartyTmp = pParty;
: m) \' }. @( k$ Y5 N$ l }+ l$ P/ j% [' W0 B
}7 s0 g0 s- S! r$ v1 S
return pPartyTmp;6 m$ B; L$ b% e3 v6 }
}* u/ d3 O+ T c8 e. S9 t$ o! I2 z
#endif //__PARTY_FIND) g6 i- S1 H; q
$ s+ z S6 @) f) a& ?" C3 A1 \* qDPSrvr.cpp:+ _& V- b# F9 z7 g
代码:6 N$ F+ ~$ `- X7 ^* R* ~
#ifdef __PARTY_FIND
9 F6 V( F! g& A8 _) b# Nvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
0 v& d5 ^; Y8 x9 O- F) J+ K: u{
' f. E1 B# W$ ]% v8 s3 }0 f CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );# E5 j5 m9 Z9 B( z E% |
if( IsValidObj( pUser ) )
' R* U$ N3 e3 Y' m7 [! g* m P {( R/ w# q# l6 W: K
u_long idLeader, idParty;
* v. f: k: H! P: q BOOL bAllow;
! y/ q9 m; n& r ar >> idLeader >> idParty >> bAllow;, J$ Z5 J# O, B! E% H$ g$ ^6 U
if( idLeader != pUser->m_idPlayer )
- D6 X4 G) k5 v' |. i( _ return;
6 s& z( j4 T) E" L m CParty *pParty = g_PartyMng.GetParty( idParty );
7 v" H c# R" |: H if( pParty && pParty->IsLeader( idLeader ) )8 W" G6 j% O, z
pParty->m_bAllowEnter = bAllow;7 p# P" t8 C0 Q
else
$ s9 z4 o. A: | return;) @" R2 s: F9 j
3 B) h2 Y1 X, X6 P8 g CUser *pMember;- Z& U6 @7 j7 T
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
y: k' r5 K/ M9 v5 [! x- k% T) l {
, c- P; r) a9 U5 C# z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
, X( J( `1 ]0 d4 N! n* T+ q if( IsValidObj( (CObj*)pMember ) )
7 K0 y" ^3 d- l' E$ f3 R pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );& x. y# b, d6 J4 A1 J3 b
}) T" O% h+ T) E: m; W% ?
}$ ?' p4 ~0 \4 k* ]& O
}
- [5 e) i6 P: o: g$ _4 N#endif //__PARTY_FIND
5 t t# R) A6 }: z6 M
* q+ Q1 ]7 }. o. h" [6 e" ]4 Q代码:
9 z0 _7 v2 p! A$ m+ ^$ M#ifdef __PARTY_FIND
9 a* k/ f$ O, X9 X C+ P0 f ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );2 C# Y+ A0 M; F
#endif //__PARTY_FIND
& W! x- n* t/ C3 d8 ]" E
4 a8 h" X# v2 \1 D8 o) @0 z7 }/ svoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ), v" W1 f+ z" w* Y* R1 A
{
2 v, N: Q. P/ E. z9 {7 G u_long uLeaderid, uMemberid;$ P/ |0 ?0 @6 {
BOOL bTroup;
8 R7 n% z+ N7 f ar >> uLeaderid >> uMemberid;
8 {! u0 i. t f0 J ar >> bTroup;0 V/ F+ b# b1 v
) _; `( M2 K7 W0 Z" b7 o; Y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );, r, C) `! j9 J$ p9 w0 y
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 @/ `( Y Z* D& r- R3 _- v#ifdef __PARTY_FIND
2 f6 A/ M S' h x5 } InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
8 B; R6 P2 [* X7 Y6 K) O#else
; N/ |, v i; } InviteParty( uLeaderid, uMemberid, bTroup );
) n+ F6 v5 l8 o1 B# z2 [#endif //__PARTY_FIND/ v2 a) S1 P K$ [$ J3 V
}# r. y/ f5 F# l
; C8 t* A7 U) H) B- K4 M
代码: Z, N9 l7 ?$ C9 i! k# m" K& j
#ifdef __PARTY_FIND1 H2 Z& \8 @2 C. m! p Z
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
9 e0 ^3 m1 J* X% g# a$ |#else
2 R0 i: V+ h; ^* }! Z" l- `void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
7 C& f7 u; W5 a0 s6 j#endif //__PARTY_FIND2 Z$ D) @8 r7 j- y1 c
{7 e" c+ E, h; r
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
' b- }% }4 ?) ?4 m CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
% y! {2 }1 j% C/ }+ v' `+ @ * s. u# v3 C% q/ S4 R
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
/ W2 `. @8 z- |. p {
" Z! b4 y0 r5 w if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )2 w0 V: w+ g( T+ p \
{
- c3 v) l6 Q( S& v# e- I2 B/ L if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
, D# E `1 `) ^) ^9 v! Y {. r& s" O+ }. |" y+ g
pLeaderUser->AddText("没有足够的权限。");
. c" e+ r1 k3 I- ^" b0 c pUser->AddText("没有足够的权限。");
+ A( _/ K* h) {9 \+ z return;
5 @& }5 R5 Y$ I ~0 m }
1 n2 @- S0 e5 I u H0 n) @ }
) S# r- |& I/ E6 h5 j8 \* @. Y // ???? ? ??? ?? ????.
& s$ c" h. a& E. W6 ?# ?& V CWorld* pWorld = pUser->GetWorld();% \: L( Y* w. S2 }( C
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
; u6 L# E3 q/ ` {
& {! w4 P% M( s8 ~3 m* x pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; ~) R9 l* H9 X" q R return;* m u) W* r; p: |: g C- j
}% k1 k! x% Z! X; C) X$ w. J& W9 g8 ]
#if __VER >= 11 // __GUILD_COMBAT_1TO14 V* u* V% w, |
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ) i$ p5 Y7 N, n- b5 `
{
4 N6 }- ~+ S; n3 h( R( c% a6 P pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- f! q6 B$ d' A8 t @7 E2 u$ P C return;5 k6 X4 `+ q4 ^! l
}
, Q- ^) U3 R, |$ o. C% Y6 N8 H#endif // __GUILD_COMBAT_1TO1; j# l1 O6 j9 e: D1 f
F0 n. X( q( T6 M4 f! B# H
#if __VER >= 8 // 8? ?? 061226 ma/ I1 X8 l, H$ P
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
1 X& {6 o% x, B& G, [' B8 R1 ? {
/ Z* f, C" j; O; B' ^ return;
# p' O O/ ]8 x9 L+ m4 v+ _ }
0 q2 D4 h% U8 A$ B5 X. C7 N#endif // __VER >= 8 // 8? ?? 061226 ma
* s* ^$ O6 s) j7 l, B1 y- U. g
$ F* b: Z# h$ Z if( pLeaderUser->m_nDuel == 2 )
( Q; m, ]! v- X7 Z0 e$ b {
9 M5 t- S- k2 s0 e pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
# e! `. P1 Z+ e }
- h; g: [+ h6 |% K' p0 h else
/ V3 ]) U+ I8 h5 v0 \0 W {
. Z. v) b" q% q, f( t, W if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
+ ^9 ~6 W$ m9 O0 q {
% g% s' w: N- m) i pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
v% }* j- K6 ?4 N: m* t2 i }
2 t2 o2 b- l$ ~# ]0 ` else
0 t: o' h4 l1 c( o/ ?) _ {
) J! W9 }2 ]8 n H& z, n if( pUser->IsAttackMode() ): f* `, I1 T+ {. V3 V
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
0 X) l0 |4 L9 T/ z. g$ i$ O else
" z4 t( {. W) \% ^* p#ifdef __PARTY_FIND
& c0 Y% r1 o9 |, }1 D pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );, v; l5 i s! Q
#else
, J; b+ P) ^2 L6 t4 D b pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );. l& q& U. j. R J
#endif //__PARTY_FIND
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}% Y. R3 |' V% R. x7 r, E9 H0 r. Y
}* `" G% E6 T3 N6 S y
else
- |, ]& f& H9 J: J1 I {
/ y" m' V# r+ O- i if( IsValidObj( pLeaderUser ) )9 y" e5 L* I0 a4 a) W. |0 a: g2 O# V' E
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
u" s# N; b5 Y5 F }
; V6 f3 h) B; E3 G( `% \6 ?+ P) [}
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User.cpp:
) a+ L9 \8 n* A5 F" H+ u4 {1 R! d代码:' y c M% Y9 n/ M! H; n& H
#ifdef __PARTY_FIND* n: g- ]. ^9 P' F; l
void CUser::AddPartyAllowJoin( BOOL bAllow )
1 `6 H+ H1 N0 }* Y: v{, F" B' k' k7 H# |- b+ i1 c
if( IsDelete() ) return;7 t/ g4 ?4 ~3 L, T0 e _- _% t
* a5 i `3 ~9 f: x) Y m_Snapshot.cb++;
9 X+ O9 k" T* w' u- ~ m_Snapshot.ar << GetId();
5 L' S0 ^" N/ y, {4 O0 {! S4 u m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
% E" f' |) x, K# w m_Snapshot.ar << bAllow;
% R1 e7 i0 B2 d}
: }3 O$ h6 q7 b#endif //__PARTY_FIND
$ ]6 v/ Q0 S& [7 \' u$ o- Y$ m3 e8 v; D
代码:3 H3 m W6 M5 g" ?
#ifdef __PARTY_FIND
" p9 {; l5 M9 M: `# o" n0 F) I" Kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ O$ e$ v0 [% I5 Q6 Z+ H#else# T4 G9 y6 Q) M; k: {+ s
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
' `. s( i1 R% q6 g% c5 y* `4 O# U#endif //__PARTY_FIND4 C* }6 { D' B1 d- j
{
9 _& y- k& x. }! D6 V if( IsDelete() ) return;
8 l9 M% Y1 r) p6 |
/ W2 J [' e) ~- c) C$ F m_Snapshot.cb++;
$ h/ s3 T) X* j" G' u m_Snapshot.ar << GetId();
4 _$ u( E8 |) A& @7 J% x m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;' G8 @ c# F C5 Y$ [0 f
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();9 A$ U9 ^+ X0 n
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
0 r; E+ i7 ]' @: t1 K5 t# S m_Snapshot.ar.WriteString( pLeader->m_szName );+ t: q$ }$ @3 J" ` R( \, X, s7 K; o0 W
m_Snapshot.ar << bTroup
: {4 F6 U) N4 t N#ifdef __PARTY_FIND, h( V/ e, o1 R2 [2 p$ K! m- x4 n
<< bPartyFind, _/ Y" f6 h b
#endif //__PARTY_FIND
& s( c9 E9 T1 J/ |' W V( ]$ e ;
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} x/ q3 x" m* J, Z
# p9 y& [2 h) ~+ a+ T5 `3 mDPSrvr.h(公共范围PLS)
* i) |% N1 {# m8 V8 ]0 _; }2 `代码:
" L ]9 Q" Z" m4 j1 S L8 x#ifdef __PARTY_FIND) \( M2 U& y v
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
% [' f; i' M j& `+ n( p* Z#else
5 E+ g7 S# V6 d! R- X2 f7 U" N" M void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );' R6 V! J! ]: w/ Z) }: r* o
#endif //__PARTY_FIND
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代码:
4 w; Z+ h) d. U3 e R) w4 X/ `#ifdef __PARTY_FIND& y) F _$ f4 V. h) i
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 p3 p8 q+ d. {) M3 Y#endif //__PARTY_FIND" y1 l1 w) L8 X2 K% v+ ^
! N0 u' q. b0 J7 i: {* [
User.h(以及):4 o$ s; }5 x" V; b6 d' t$ x* R) b
代码:
9 ?! x) h: x0 R, Y f, ~#ifdef __PARTY_FIND6 n% L& f* b. L* j7 o! R( U
void AddPartyAllowJoin( BOOL bAllow );( z. u x% h _5 r5 R9 h
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& v+ N! `4 |9 H* L! n5 m9 g#else& a4 Z R0 }; R$ E
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
5 v2 Q [3 B) u3 q1 T; e9 J* G5 I#endif //__PARTY_FIND
+ ~6 S1 Z6 S7 @! n( O7 N8 z, X: ~; {. \# Q5 N. G" Q
party.h:0 F1 S' W$ D& q
代码:
# g( q- N5 M: [* ]) Z#ifdef __PARTY_FIND, r; M, K) w) J( P" U- U* D
BOOL m_bAllowEnter;8 a0 q; ]* O j @% N2 I" T
#endif# x6 m" z& r% A
) a, p; e! h* ?+ X& A
代码:
' ], K3 h2 y: u6 \# M' X#ifdef __PARTY_FIND
- M, ~9 K7 `( y! d CParty* GetPartyFree();
+ n1 F+ F. h: @0 h#endif$ r D- g( D- a; {/ T( W3 W
4 _3 y, g- }% x% R2 ^% j" bWndParty.cpp:" z! O! S/ E j& u
OnChildNotify:
! W3 `9 T+ v3 o/ e1 R代码:
. v0 n2 u; |1 K( e/ n2 ]#ifdef __PARTY_FIND3 ^0 @( l* `2 v# p* s
else if( nID == WIDC_CHECK1 )
* R' ?0 q+ U0 ^/ O& ? {! [) J J! _3 A2 f2 S
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! Z. {" t0 q- |
{6 ^% P/ o0 a1 R; k8 W+ f) B
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 H( Y% N% Q8 v: ?0 a8 o" H/ i g_Party.m_bAllowEnter = !chk->GetCheck();* e8 y' [) s- L1 @7 x
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );4 C& M/ r- b& r$ v: Q @% h
}
5 m. t2 |" C" ^! N z' ~5 @- [ }
2 r! O& K4 P* [ {4 Y#endif //__PARTY_FIND
0 v# X1 [' ?$ R* N- U5 }1 o3 c- d
* Q+ ]/ a2 `3 A1 h1 \& p代码:9 o" K/ K* N5 B# X! f s
OnDraw中:# h0 s0 Q* V! i* a* ?
代码:
# |! v1 Y. V% _2 L4 }( |, v7 ]6 \#ifdef __PARTY_FIND5 _; D# l: {6 S& q4 u1 q; B
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
: `% N! [2 |* Q2 \, j if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" t q& Y1 [1 o& R chk->EnableWindow( TRUE );
; j2 R2 T6 u3 e! G7 ]; s3 ?. P else3 |+ A* g2 U3 }" E0 T1 ]5 J2 q
chk->EnableWindow( FALSE );
& x) l O0 J) S chk->SetCheck( !g_Party.m_bAllowEnter );. I2 k+ T" h @5 y0 |* Z
#endif
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DPClient.h(public):
2 l, D2 @( {, }, W6 r* \代码:) a, ^% [+ f1 S i' |6 Q& e* f
#ifdef __PARTY_FIND
7 q" n2 J$ ^5 R+ c7 a! A& d' u void OnPartyAllowJoin( CAr& ar );5 L/ j; P/ y; |$ J
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );, g; F0 c3 ^# L1 V0 |" g7 y3 W
#endif //__PARTY_FIND' B, w8 e, \! b+ v5 ]0 e
* g5 P. R5 L6 }# Y) D( c: q
3 M+ A" J: w1 ~3 T3 g8 A _WERS hinbekommt没有,请让赫克的权利。
o* g$ g# [$ N. }! y: o不支持左右,所以难不...
, k0 E0 O# n8 G: r党k的Windows NT甚至编辑它自己。
0 V5 `- m2 u! h' Y1 L包也,因为我不erschreiben进一步如果我你的。/ z; [" L* ?/ o* d7 D" R1 \
由于缺少Quantité k n个代码是什么升工程前。
+ X6 h( k- u$ D: m0 ?$ z如果是这样的。请发表。
- x! j1 \/ ?. Y' J+ `' L到目前为止,Pumbaaa
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% E! Q' c' L' Q+ Q: H! S* j- S/ a $ C4 ]: I! d$ E0 X" Z
MsgHdr.h
+ v1 e8 K3 K2 e/ O4 v#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863$ j# z( x1 y& M! E9 W! R
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243$ o( L5 K$ d0 J) ~! h0 r
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