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对于那些谁需要它 - 谷歌缓存FTW。 :
5 ?7 M6 j% K4 a7 n+ d, ^1 l4 u$ k如果我鼓掌纯粹是我复制错误时,D
: c! `# [2 K0 o/ x积分当然Pumbaaa。# G, I6 y5 U. @! ?: w$ ]
2 g9 g- v' t" p1 T3 L9 v) _6 I
FuncTextCmd.cpp:! g- k; h. J8 v8 ]0 m% A0 L
/ O- r/ f& q- I代码:
/ w# H& K- y, E, I: A#ifdef __PARTY_FIND9 ]% N% q2 t5 J/ n. h' S* h: Z; |
BOOL TextCmd_getparty( CScanner& scanner )
K$ k( Q$ \% _% E: T{* p, z% e# f( D: r
#ifdef __WORLDSERVER
: u3 u6 T7 X/ n3 g" N+ x& ^ CUser *pUser = (CUser*)scanner.dwValue;. J* {* ~( {% v( I
if( pUser->m_idparty > 0 )7 z0 }* X2 Q; O2 a$ g, m! O
{
6 v/ Z1 b0 m. \! N- ?8 w+ P pUser->AddText( "你已经加入一个公会。" );
1 k! g5 U0 I) M/ x: M0 V+ S) V$ E return TRUE;
; n% t- j* d+ E: k }$ R5 ^8 L0 @. S3 d9 ~
CParty *pParty; z. ~ G% ~) L/ x4 l
pParty = g_PartyMng.GetPartyFree();
4 A2 K9 n% {" E [: o if( pParty )
, [, R* |, n& |# d& l0 ~ ` {7 f" e9 l% I( E4 J4 ^
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );* \7 i& h, g( l9 j2 K
}else! [, t( |! T3 E$ ?
{
7 ^# i6 `( C5 `6 d pUser->AddText( "抱歉,这里没有任何一个公会。" );% K: m1 [. G& p, [% X2 x
}% R4 {( u/ ^# q0 Z
#endif5 S9 \6 t+ u6 b4 L
return TRUE;
0 l; e) g! {2 ?# O}$ b2 q% ^* s$ G) e
#endif //__PARTY_FIND: p8 {( a8 y- ]' N% I
8 Z/ P/ }( w2 ]6 q" G代码:
% u: A( H; t; w C m( g, l6 A9 pBOOL TextCmd_PartyInvite( CScanner& scanner )
2 |, a* M- { G+ T{
- H) M3 l) R9 I9 {4 A1 N#ifdef __WORLDSERVER1 e* ~$ P8 g: l0 I+ Z$ G' m( S8 @
CUser* pUser = (CUser*)scanner.dwValue;1 W+ z1 M! c# ~ T( I
MoverProp* pMoverProp = NULL;
) {( }% z; w6 T scanner.GetToken();
3 u' k( N8 G3 y- T) ?* O. K5 E2 m& q#if __VER >= 11 // __SYS_PLAYER_DATA# L9 ?* X5 o$ h/ C8 `5 r% V
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
/ U9 H% z$ F! w8 n: X3 |#else // __SYS_PLAYER_DATA# X' x. E$ \7 T) n/ |& I; B* L
u_long uidPlayer = prj.GetPlayerID( scanner.Token ); q0 y: S; e8 N
#endif // __SYS_PLAYER_DATA" Z# \3 E1 A4 B
if( 0 < uidPlayer )
# K- z$ Y O2 k( [2 O# H {1 ]9 I9 O/ `" s5 S
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 9 R& [: }% ~3 H/ [' g
if( IsValidObj( pUser2 ) )6 E" v/ {4 k1 p0 R6 J, |
#ifdef __PARTY_FIND
6 z. y1 T" e. x9 K1 Z! h g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
5 x& B. c) w1 `0 ?5 x9 _& e5 i#else& R; a; R6 R: C6 _4 @6 Y
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );. A3 a+ p, [$ x7 X: i) \5 f; P
#endif //__PARTY_FIND" V* O% E: J8 }0 E% q. k; U
else
1 z) i# n5 w8 T# j; b/ c; K pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );+ x0 U& A% w1 O+ g% i
}" `; d, O2 {" _$ y% a% h/ p
else% `# p$ C6 S# x* D
{
6 B0 B3 S7 r. ?" G6 J! d: _3 m pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
, Y2 O9 j$ g6 k8 d2 T }
- d3 p( t% ?+ z1 ]+ l( r/ I+ Z8 S#endif // __WORLDSERVER
' Y0 _9 s, e8 D0 ^% n: o, d5 U' R: ^$ V- R
return TRUE;
" Y* F% \6 R& X! W' M7 U" X}
, z$ r% y$ `6 Q% L0 K( l9 w
3 [: L f6 z$ `( i' q% N代码:+ d8 K" E9 H- _+ u
#ifdef __PARTY_FIND. j1 d- Z/ [$ |/ n
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
' u0 W+ k" P# F6 X. P. ?#endif //__PARTY_FIND
" O5 k4 U4 @ V+ |" ]( t/ PDPClient.cpp;
, i- V- v% K! u( S1 BCode:
3 ^' L( @3 K9 [- m; hvoid CDPClient::OnPartyRequest( CAr & ar )
$ B4 r4 b2 I: C7 `5 W9 T{
2 C+ c. Q8 \. L, U, K6 J* m u_long uLeader, uMember;9 E+ m* Z; c/ M1 w( N, _
6 p4 `- q) f0 U+ C
BOOL bTroup8 c# x" U R7 A% K1 ~3 t
#ifdef __PARTY_FIND. g$ {+ z# ]: _. k# }* T* S
, bPartyFind# R% e. j, K! a& w- M
#endif// __PARTY_FIND
6 } C# A" }& ^+ v ;
, p9 A' X" W# w/ @. h! `2 h$ @2 O LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;: D) t) D* W; e, T+ F" X+ l; r
BYTE byLeaderSex, byMemberSex;
( a5 n' p+ w% I+ _& _" [ char szLeaderName[MAX_PLAYER] = {0,};
6 F# T8 T' W" g6 w ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;5 B/ I3 t8 V# b' s; ~
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
/ U2 {5 a2 P1 l( |3 e u ar.ReadString( szLeaderName, MAX_PLAYER );
$ s+ Z/ X: h7 c! j" C# d ar >> bTroup2 e! q# d/ c' f3 O0 R$ p' L" R% a
#ifdef __PARTY_FIND+ J1 ?$ l7 F3 Q1 C% f$ s
>> bPartyFind
: u6 s" t3 K! V3 V( m/ g) B4 o# c U#endif //__PARTY_FIND7 E. G( {0 v% ^; Y5 {& l5 O, ]% ?/ X
;
1 l! `- a+ r2 C! o; \' M( V J+ c6 o1 ~# C, ~/ q; ]' Z- A
if( g_Option.m_bParty == FALSE )
- h5 U$ e: \, I( U2 T5 d {$ ~4 w/ F% C7 t% R6 T
SendPartyMemberCancle( uLeader, uMember, 3 );3 ]% l7 w6 F+ m0 e0 `2 [2 j
return;
( ^5 }, r% B$ [: g }5 G4 t1 S6 }2 ^* W- i
$ c x0 L' w/ M#ifdef __S_SERVER_UNIFY. s* H( W2 r' T/ O' [" I
if( g_WndMng.m_bAllAction == FALSE )- V+ t' J3 J: h, E/ H2 W3 c
return;& V! _; [. H0 n K! z( T% e
#endif // __S_SERVER_UNIFY* m! S6 L9 E% U$ J+ ?: V V6 E
+ f& \' h" ^- ?: ^, F# n CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
- k, G9 d# Q. ]
# M8 B1 D$ F/ E" _1 E8 R& L if( pWndBaseBuf )9 T+ y/ _! \ D( \5 F. ^, U
{8 f- F4 I: T/ U0 @
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );5 n1 r( F* O+ I# w3 s
return;
" K$ d e4 ^' U* R. _& G }
4 F# {& i( @5 c3 j6 M#ifdef __PARTY_FIND4 c4 G# x \5 L5 k0 |
if( bPartyFind )0 N8 `* L+ E$ J& E7 W2 E
{2 O. Q& ` u6 K
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );* j- b+ o, T: C
}else- k B M5 @7 D8 u
{
: w/ g: ~" V" q1 i0 a g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: k$ F2 d5 A: E3 m3 M
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 O6 f$ \5 c- W( S7 \$ @. v8 {
g_WndMng.m_pWndPartyConfirm->Initialize();
% S% a: Q8 {, \+ H& J \# [ }
' n, O6 O! X1 f#else
$ h8 \! W" t7 D' H# ?* r g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! G% ~0 _/ d) z) V( [
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' q3 l! t; N: p0 Y9 o g_WndMng.m_pWndPartyConfirm->Initialize();
y0 [7 J* O& v, c F: C#endif //__PARTY_FIND
$ \" \# ]2 N: Z+ w9 S}
' J: `2 p0 G. f4 P1 T Q0 N' S- L- g* l# _0 p5 N1 P" z
代码:: A( C% @2 c; t- G9 `- a2 Q
#ifdef __PARTY_FIND K1 O# Q% \* W
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
5 a5 s9 F3 i' d8 J& z{5 j8 I. ^! y6 l2 }3 H t4 X
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
% I$ M( ]- `0 R& M ar << idLeader << idParty << bAllow;
* {* v4 j8 d" F/ [, i% H" w; B SEND( ar, this, DPID_SERVERPLAYER );
" `, u4 ~# A3 c$ Z3 h1 J J7 {4 @4 g( f% H- ^3 s& _1 \7 m
}# W7 o0 r% |$ h9 q0 V s" \: `
void CDPClient::OnPartyAllowJoin( CAr & ar )# e8 r+ a* W' N) d
{- R' N; P |/ N
ar >> g_Party.m_bAllowEnter;
- p1 r' U4 d* d}
" m7 E; N- C$ `/ o#endif //__PARTY_FIND. ^& k" l6 L: }( u
Code:; j1 H; D8 ^- \* l6 v5 b9 @
#ifdef __PARTY_FIND, m- T$ x5 k" \1 \3 w0 }$ [
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
E' _. f2 {7 O#endif
* N9 t. E4 y0 @1 `, j1 }$ r& _ I
party.cpp:
* f/ }) u2 e) S) k4 Y! u代码:
( u/ `2 k ?$ }& ^; h( g. W6 ECParty::CParty()) D% Z) [' b f" |8 r
{5 [7 t5 y. C8 c, A/ d% B
m_uPartyId = 0;, U4 h6 S+ [1 I- @; w4 F
m_nSizeofMember = 0;
6 O9 \3 }- H+ r | memset( m_sParty, 0, sizeof(m_sParty) );$ ^4 N6 ~; g0 ?( a# K) A
m_nLevel = 1;2 t; ^2 |/ P. i
m_nExp = m_nPoint = 0;& v, w* A5 }! h4 d4 i4 B! |
m_nTroupsShareExp = m_nTroupeShareItem = 0;+ s8 A; |) r7 c2 s; b1 G) d
m_nKindTroup = 0; // ????0 `' _; y' Z0 M9 M
m_nReferens = 0;! f' U4 k! S# [+ P# K7 _$ H" b, b
m_nGetItemPlayerId = 0;
% T5 X. E8 t: R) {; Q#ifdef __PARTY_FIND
' G! Y( X! G8 o8 U! k4 b: q* u m_bAllowEnter = TRUE;3 @, T- f5 H' T
#endif //__PARTY_FIND' W# b/ a( m4 _' A
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
) T h# M/ O" M, q {2 m; M8 [, t) ]: v! p, D& X) e
m_nModeTime[i] = 0;
6 ]. N/ c- ?1 b/ F" c }
, [ K$ d4 I% n, h+ N8 w m_idDuelParty = 0;8 h- n: o. k9 f: O* j
#ifdef __WORLDSERVER4 X$ k2 \/ ^9 o- z# z+ `/ _+ g
m_dwWorldId = 0; ?+ W; l2 ]8 p( d$ M8 Q
#endif // __WORLDSERVER
# N6 a% D3 f! R6 B}* _- Z& b" H4 S( |, y* l
代码:
- b$ e8 z1 W: Y; c- D6 T" Lvoid CParty::InitParty()
, D* D z/ C4 w( p3 J- g* i{/ _* t" \5 e' a5 d, p+ Y
m_uPartyId = 0;
- H" u1 @3 i; f, l" m m_nSizeofMember = 0;
0 x0 N8 @9 d$ s9 n8 |- T8 _+ n memset( m_sParty, 0, sizeof(m_sParty) );
: h6 r( m/ L0 \, r m_nLevel = 1;
# `5 e: p5 G& ]4 @ m_nExp = m_nPoint = 0;
& s, c0 _* X9 E; x' @ m_nTroupsShareExp = m_nTroupeShareItem = 0;
9 ^* V2 a- L* ~) I- c9 K m_nKindTroup = 0; // ????6 b9 y% {8 p n+ q6 E
m_nReferens = 0; 0 i8 ^( ?0 ]9 w
#ifdef __PARTY_FIND" R) B6 {; d+ ~5 u: C3 `3 V) c- Y
m_bAllowEnter = TRUE;
~1 x+ [4 F a#endif //__PARTY_FIND
3 |! A- `" J/ u, U' a3 r for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
3 X2 \ l7 J/ E; c$ X {
7 H* y: S" v' n$ O m_aMember[i].m_uPlayerId = 0;1 K" T- M3 f8 H C ~( k- F: ?" a
m_aMember[i].m_tTime = CTime::GetCurrentTime();$ ?* w! [9 N4 Y; ]: ^
m_aMember[i].m_bRemove = FALSE;- p2 c( Y, E- F8 M; _+ T
#if __VER < 11 // __SYS_PLAYER_DATA
" g3 T/ h' H8 E, g# n m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;% S% t* V- H: N5 h9 c0 m
m_aMember[i].m_szName[0] = '\0';
, S% V6 m+ ?( Z& b! j% D/ ~4 }#endif // __SYS_PLAYER_DATA9 ~* D, u) a& \4 X
}
( x! q# N$ H4 U3 q. ~}( F1 ?0 d" s; U) i3 ]* Q1 J8 F
代码:& i" ], y/ y6 k8 R! C$ U
#ifdef __PARTY_FIND2 }/ V2 x% b1 M* a) L" Y
CParty* CPartyMng::GetPartyFree()7 @4 {! Y5 ~7 E W4 V: M
{" C( `& N; Y1 H: j7 y& y1 A& [
CParty* pParty, *pPartyTmp = NULL;
I9 g1 z7 F8 M if( !m_2PartyPtr.begin()->second )$ r/ }' n( z1 k% N: |
return NULL;
8 `& _" R6 K4 V" }$ [ BOOL bRan = FALSE;& t8 S9 }* i/ D. F' |
DWORD dwRand = 0;" |: J/ X! t# z* P
if( m_2PartyPtr.end()->first >= 1 )! L( }1 \( i% x- b
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
( ~; x0 {' L$ U& k3 u2 F% `: K; ]* R. T) S4 `; L2 N
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
3 j9 f' F; v$ {" ~ {
8 y8 o- O' j+ x4 s$ y( {, v5 ? pParty = (CParty*)i->second;
1 T1 s* f7 p4 A# V* ? if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
X7 @. X9 ~ u- {7 w- O5 ? {. @% u& A" i \2 z( y( s L) F
if( i->first > dwRand )
/ r9 D' o; j" |! _( D return pParty;
/ W, Z$ j+ p$ G else
# E/ v/ z4 l: L- A pPartyTmp = pParty;
8 _" V, B) w+ S0 j- e# v% {/ F }8 Y3 C1 h& A0 e' w3 ?
}
* |! [3 Q, D/ ` J) u5 R1 F return pPartyTmp;& \+ R) ]: T9 {% ?1 {& Y& H4 p X
}; [5 ~3 v5 a2 d, h5 k. K
#endif //__PARTY_FIND" L. e, U0 {+ E/ t2 v" i
6 W* w I' }" x. }
DPSrvr.cpp: N& {' f2 p8 G
代码:; F7 ~ S2 ^$ D7 k2 x
#ifdef __PARTY_FIND6 N7 O7 Y l% P; H+ P% y+ e
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
$ }# n% B: ^: E D3 U8 Q{
- W$ g' C: k: [6 R' x CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );& g1 ?. d; j3 S; l
if( IsValidObj( pUser ) )
% f- W5 k2 D4 A4 x- D4 ]+ X6 f {
- H; V% a2 ?1 Y& Q/ h u_long idLeader, idParty;1 u! j4 S, F! y3 ]
BOOL bAllow;
* l( b- Z2 w: h- y6 l ar >> idLeader >> idParty >> bAllow;
( P# l G9 D( F$ l1 G& x0 p if( idLeader != pUser->m_idPlayer )
, u. ?) F% d, ~8 r1 `3 p return;# N+ W: }* T: }( i$ c1 _# b# R
CParty *pParty = g_PartyMng.GetParty( idParty );
k% t8 ]' D" k1 { E1 Y if( pParty && pParty->IsLeader( idLeader ) ), W" c3 f7 v1 W* B$ [
pParty->m_bAllowEnter = bAllow;
) r, z" G" K* [) h1 { else
, E0 V, g7 x& @ return;
# [3 T2 Z, `0 o' ?3 G
; i! [1 A3 w# v% ?3 m5 z CUser *pMember;
- m2 w3 q8 y" y' {: E0 V for( int i = 0; i < pParty->m_nSizeofMember; i++ )
! ?1 P; A1 j* N4 ^ {% I; a6 i6 b# t$ z7 z
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
- R' V' |- k0 b) A% ] if( IsValidObj( (CObj*)pMember ) )
- x- f+ g$ [. V) i; [/ J4 q4 A9 L pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
- i# @# u7 Q9 \ }- {+ b4 c5 Q( t2 B
}( e1 h7 j! S# ]# f
}
& J% n$ }( J$ W#endif //__PARTY_FIND
( F/ G2 @, P9 |0 ^& R3 `) a" A
4 h0 s9 W* J: l. Y1 p代码:, O0 ?1 h- F# h% n7 A& R( }
#ifdef __PARTY_FIND
- v$ E6 g2 N" v+ G1 s" A! d ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );9 n, [ e3 r- U
#endif //__PARTY_FIND
) n3 m, S: \# |/ `% r9 b2 b, }: F) y! s! \6 I7 \5 L
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
$ z: n% U. `: M% D{+ H' ^( {+ j+ V+ w9 G- P6 G) d
u_long uLeaderid, uMemberid;( F9 [7 A+ f6 K" c+ k
BOOL bTroup;
/ C; X0 `8 e3 d* E ar >> uLeaderid >> uMemberid;: i6 c8 @ o b+ G1 F0 ?
ar >> bTroup;0 K. v( c* Q) W' x9 J* N1 |9 n
" h6 A+ V# {% Z, F4 {( N- D CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 U# E" z8 A! N6 j if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
2 q8 x$ O a4 i0 h; \- z. N#ifdef __PARTY_FIND# f3 Y! F' c4 O% ]5 m' j) P, ^. ]
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
) n) j3 F2 p3 H% y% M#else8 S: n4 r: w# x) }) o
InviteParty( uLeaderid, uMemberid, bTroup );5 q; K4 }8 \9 t" Y, [
#endif //__PARTY_FIND
0 q( l. c8 O$ ]2 X/ ?0 X}5 C8 |( k8 ^" c, _
+ z; D1 b; Y7 h) @6 k3 |
代码:
9 K8 N( V8 V3 x1 _) j4 S9 @#ifdef __PARTY_FIND
4 W4 ]- G3 t, Z, T1 \* R3 `void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
+ A) {$ Q4 b3 \* {1 j#else5 A2 t: w# W# R! K3 o
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
/ Y* @; ]1 q/ ]# D, O#endif //__PARTY_FIND
+ ^5 n+ D$ x2 b0 U7 @! V9 x* p{
7 D( C" r; m( f5 V6 s CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );* S* x" _+ |7 h. c9 h
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
d" V% z3 c& i5 n3 L& i
5 w( N3 D1 T) W if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )" F9 P: _) z7 f7 @7 T- r
{( J. N/ k* o5 w0 Q8 E
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
( v. b5 o" V& H m {5 X( Y9 r9 v( x6 m* L8 v
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
0 z" S4 Z, Z7 |& f$ [$ k {
8 D5 C8 [5 X: D ], x' Z pLeaderUser->AddText("没有足够的权限。");
' a! F* g+ l$ z" S1 A" ]; F pUser->AddText("没有足够的权限。");) @3 w: E- }7 X8 s
return;
0 P5 G6 g4 g" { z( ?/ v }0 J% |* q; U1 H: J+ L! x/ Z' @
}
+ a+ M% l! C7 e3 z# O. \ // ???? ? ??? ?? ????.
! O2 I2 c( G$ z% a" X$ A CWorld* pWorld = pUser->GetWorld();1 e3 p' G" V, ~' _
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )! X9 U3 I% p$ s: C
{ 7 R' Z' f( z. d8 h: K( {- G1 I" E
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ Y0 Q1 E# x) k
return;
. T; j$ a0 a5 T }6 j4 t/ l1 l6 C2 q
#if __VER >= 11 // __GUILD_COMBAT_1TO1
1 E9 E9 X4 O1 K if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
' j5 k9 q. v2 ] {
/ {+ Z( T" A/ a8 G! b pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. I, i) m: [9 a5 M# b6 w return;; F9 N) q1 Q! v% `( q8 Y
}
9 M- Y- s0 r9 n& r6 y! y#endif // __GUILD_COMBAT_1TO1
4 N+ j$ ^8 f* O: L, {: S
& z* E c- \& }& E7 o. I- k' A9 }#if __VER >= 8 // 8? ?? 061226 ma5 I, E% [: H, W, H
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )* v' C, T# ^2 c
{
" _: Y6 F$ o, |) T return;
" \. j+ g+ Q- r }
# t+ `- T& \9 p% y) f+ j1 m#endif // __VER >= 8 // 8? ?? 061226 ma
2 ?. s$ T6 q4 C, K# W2 \. M* w
0 i' ]- N7 P8 g c if( pLeaderUser->m_nDuel == 2 )4 O* N, w4 g9 f. j( `+ W. V, v
{ U4 P6 ?- n" X4 L( T
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
B. { I2 Y! A/ m# }& m }
; h3 X2 d0 r/ m else. Q3 b x- v7 k u
{
9 W6 z* n7 F# v" s if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???% w& R# B* n1 \: j8 n
{
1 v& j1 {9 l* E3 |8 h g! c pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
- S0 O" s% U& ~8 X+ d }
6 m3 O; z4 B' R$ A5 Y$ M, m else
( p, W/ X% e+ y3 ^ {2 T7 K* K- i3 i
if( pUser->IsAttackMode() )
- u' y+ X; P: m pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );/ I& f/ P* Q% c/ y, e# I
else
7 h' i6 S" a! f" l3 D' V#ifdef __PARTY_FIND8 u N! ^+ m2 T( {
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
" {, c% `4 K: @" G#else% y& S# K0 J- b
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 |, H0 l/ E+ N* c# X1 Z5 S#endif //__PARTY_FIND
9 A& s- \# k: \: ~% U# J! s: ^ }: y4 k# v6 b. X+ k5 E/ T' a0 }" H( j
}
! d: g! u( r* I6 m% E& Q* i }
/ [/ A ?& |& _: h4 h( k {2 U else; v9 ?% W8 h, E5 I0 O* d
{4 L3 ~. t z& K9 G
if( IsValidObj( pLeaderUser ) )& M6 \- r- a& q+ ~/ X/ p
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
) b# @4 r0 N2 M" a }
( P# e* @' m. [& K1 P4 J( x( h}
7 O" @9 h- s8 }' ]! L. _, {
) E+ _+ P, E: [" F% yUser.cpp:
_( a x( I% W- X8 B代码:4 @3 [/ X0 ?+ M! j
#ifdef __PARTY_FIND
3 E" t. m) n2 S, Q8 J: ?void CUser::AddPartyAllowJoin( BOOL bAllow ), y% n( h# U1 c/ z+ r0 l! Y* }
{: A" n6 s/ n- R2 w
if( IsDelete() ) return;
6 L8 o; T8 e, R- ]- s6 X% E3 q( I6 B$ p9 f
m_Snapshot.cb++;( U+ N) ~! \/ ^7 |
m_Snapshot.ar << GetId();4 T. ]( X! Z% {) c8 k
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
2 Z% ~% r7 V' B3 r" K4 l* X m_Snapshot.ar << bAllow;0 ?! ]. S. L" G
}" E$ b( q3 m; K2 b* ?: I" d
#endif //__PARTY_FIND
, ~; _- g" n; r0 w5 {! f
$ J1 X& b' t7 e2 _代码:
" d$ ?1 |7 W, f2 g: s#ifdef __PARTY_FIND& @0 L- x8 U w. u; g7 J! S; D
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
0 I$ x0 O1 t+ U/ D; D5 e#else
8 r& N, J6 |$ ?5 H8 _) @" H- dvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
- v! ~' G0 @4 n0 @4 U9 u* r#endif //__PARTY_FIND
1 c Q, d* ^9 I" P{
" b+ r z& G8 o$ c. G1 q8 O if( IsDelete() ) return;
$ ~" J3 ?; h2 y- L/ F 0 @7 z3 [& {# _1 G3 T2 W
m_Snapshot.cb++;- G S! D' ]0 l& x$ F$ }
m_Snapshot.ar << GetId();
) U& C" |: Z+ E m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
% n0 w8 W: } }; U0 x6 N2 U) Q m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, X; D4 o% F# e! b9 c* Q m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();5 K8 N% v5 X, c a, a
m_Snapshot.ar.WriteString( pLeader->m_szName );) a7 b N' H, A+ I+ {. v6 E
m_Snapshot.ar << bTroup
% u3 F p+ @8 P* K1 W9 d#ifdef __PARTY_FIND
8 X t1 o* z) W. w, j: h; x- j << bPartyFind
1 \; w/ D7 G* g; S. S9 k3 m#endif //__PARTY_FIND
" u( e1 \3 k2 W ;
4 Y4 X; n( r! l8 a, ?, Y" ] : {7 f9 I: W/ B7 j% x: N
}/ e% K1 ?: H1 j$ u
0 X# H# M/ o4 d
DPSrvr.h(公共范围PLS)4 O! p7 X, D- \8 k3 i
代码:: C; |, N2 [6 f' a' h
#ifdef __PARTY_FIND6 d) e% b' c: g' f0 r# A* r, y* ]7 C
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" \* A- J, H5 Z, |" W% C4 x
#else
: t5 X$ C0 ]+ @+ p& |. g4 | void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
6 m$ C# ?- |% P3 j; }- u#endif //__PARTY_FIND/ e1 N* p2 B, c8 A9 K$ g$ P4 w
% r' y8 C. s6 q$ b( v; X! J( O+ x
代码:# H# [- }/ b8 K; P: ]4 v
#ifdef __PARTY_FIND
& Q1 }& Y' F* B9 m" [3 j- y" n void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 q+ s7 d- T# q, U1 q- V# p#endif //__PARTY_FIND
3 S& {: J: q4 l( L1 F! W
/ z$ M! U }/ m3 k. h. gUser.h(以及):
2 }9 t0 E) ]* x; R/ ?$ L4 U代码:% F1 b& b) }: Y
#ifdef __PARTY_FIND
5 a+ B+ n7 W# m) n8 o# k void AddPartyAllowJoin( BOOL bAllow );- i: q. r; U1 d! K9 J
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
k( `+ [; E M9 x#else
: I4 A* r5 p7 ^8 T" H" T void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );, W6 p9 _. |. e
#endif //__PARTY_FIND6 y/ M0 u% G4 w. I7 r5 }
8 E) u Y: G" L0 P+ C$ p; Y9 K
party.h:
% e% p2 e0 u/ J$ o3 j3 M代码:( M# ~9 J2 W: E& o& X
#ifdef __PARTY_FIND
5 z6 q' X" E$ R6 u BOOL m_bAllowEnter;$ N; W* d8 a3 _ i5 ?6 ]1 p
#endif$ d% b: w* }* J1 a% H; [
, o% v3 _* _, B
代码:
" {1 F5 F6 E3 ]4 u#ifdef __PARTY_FIND8 b' {- w$ l# z5 W
CParty* GetPartyFree();* `. F0 J4 S* u" ?4 u
#endif
: j3 ~" ~7 m3 ^( A( C8 E. m" K. B1 h/ w! e* z5 ]# }% j! z
WndParty.cpp:
- [5 D$ H2 [' ]( e# X; TOnChildNotify:. i- u5 a/ l+ }' a
代码:
/ f; w4 T0 V$ S( j- ?" F#ifdef __PARTY_FIND
" w' {: v e( L7 H6 s. G p/ z/ E else if( nID == WIDC_CHECK1 )+ r3 L" a& ?& `: n. q
{3 K5 b5 |2 A8 ~' K v
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 W* P% r/ d1 {2 V5 T+ B2 O5 z1 j
{. @- Y4 l9 c/ [8 \7 m( f9 ~
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) A+ ?; G, b* m, r) x$ K3 J+ R g_Party.m_bAllowEnter = !chk->GetCheck();+ W7 d9 w/ N- s+ o/ |- N
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
: D N7 i! n. X) C% d }1 J/ E+ B" |- Q/ w3 f
}
; ^3 H0 p. @6 b#endif //__PARTY_FIND) s3 n* n2 }2 q5 `
2 v8 s3 [0 t" d. \$ ^! }3 |
代码:
/ m. ]' R' }- D/ S% `OnDraw中:
9 F; q& H* k9 Y代码:
2 t' e( a$ `+ U5 m, v' [, L8 n" ^#ifdef __PARTY_FIND" z) ]. Z7 [0 \) T- H A
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); T; `: A; \2 V- C$ c" n( o$ i
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# d `& a7 w+ G, x- ?+ m9 @8 I chk->EnableWindow( TRUE );8 d8 t5 c+ r, j. o8 E3 P1 j. n
else
: ?& h5 b$ O+ c- ^# d6 G chk->EnableWindow( FALSE );; A7 \0 `: J% U ~( g" o; c
chk->SetCheck( !g_Party.m_bAllowEnter );( x7 R4 H. H1 F0 ^/ i# x! J9 ?
#endif! z% X- K: v6 `, o0 W
+ d) d! b. W+ B! S9 t; j. S0 iDPClient.h(public):7 ]9 x0 x; K0 _& A5 j* M+ S: }
代码:+ z% h% E; @4 Y9 u7 Q
#ifdef __PARTY_FIND7 Q3 V. h: e; F
void OnPartyAllowJoin( CAr& ar );
3 M0 r7 `( a( A% G; W6 D/ D void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );; ]( ?4 V6 A& K5 j0 s0 p5 k; U, [
#endif //__PARTY_FIND
8 c( ~' J, a" D( t" u0 H7 ~6 @. o8 I$ E- D6 t2 Z9 N
' }" R% F# z+ L% `; P7 e
WERS hinbekommt没有,请让赫克的权利。1 ~: [9 x1 L1 @' f0 g( e0 ~# P% T
不支持左右,所以难不...
+ m a5 m+ B8 o7 `, D党k的Windows NT甚至编辑它自己。
/ h( v' y4 p1 S4 A! i9 w包也,因为我不erschreiben进一步如果我你的。# ^) G" ~& Z1 t$ _/ `- C) ]
由于缺少Quantité k n个代码是什么升工程前。% Y" S$ t+ w( W* J2 F# [) b
如果是这样的。请发表。
. f8 N9 J) ]4 @/ ~. B到目前为止,Pumbaaa! N. \, y+ C8 o( p `7 e) l
) c9 h7 W( J2 M# q q
G b9 U' Z' C
MsgHdr.h
" ?. z2 w! j) i$ M4 J- ~! T$ Y# b#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863) z% |2 t4 H. Y; n4 Q$ S4 b! J
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243# y$ j$ W; P7 x6 Q, t
7 C* P' Y% |& K9 {( x* X1 h
" \1 D9 D) W" m( E1 Z
+ G' G# X1 G% v/ r5 ~7 g6 Y, _+ c! r |
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