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对于那些谁需要它 - 谷歌缓存FTW。 :
, u5 z8 F+ w8 D% u0 B如果我鼓掌纯粹是我复制错误时,D
5 K+ f/ P* Z1 L% X积分当然Pumbaaa。/ X+ U& e8 v4 o) e- f
7 n0 Y3 j" W1 T Q3 hFuncTextCmd.cpp:( u$ i0 w! {. j
9 }/ i+ {# }, j) ~8 k! K2 H1 b
代码:3 W, U1 ?% |& u; Z$ G9 ~
#ifdef __PARTY_FIND
' ^2 J3 B; ^) L) j" u* ^# Q% kBOOL TextCmd_getparty( CScanner& scanner )3 b6 P: w: J- h( b/ H& D
{
- |7 @& N) [; e% r. E+ n# u#ifdef __WORLDSERVER" y$ w+ t" R' v# J2 K
CUser *pUser = (CUser*)scanner.dwValue;
% s# c# {+ Q4 m1 z$ p! i" q# | if( pUser->m_idparty > 0 )2 [* T) I' L& k( w
{: `9 M* A: T" w( N4 X( Z
pUser->AddText( "你已经加入一个公会。" );& N) G' Q: u( V6 c
return TRUE;
+ ?& h- x* L3 y! n, N }
- l) U1 X7 U, S8 c) E$ |! S; x CParty *pParty;
2 g" D0 T" W5 C- u+ g pParty = g_PartyMng.GetPartyFree();. p8 ?$ e5 ~7 S0 O
if( pParty )1 t: |, i- Y; |; h) |9 e. i
{
8 D( e: @/ Z, C) `1 K g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );1 @( z5 ?1 b+ f Q- d: t0 v
}else
; ^8 }8 E7 o" y, ^/ _' m {$ E3 P7 j. n, G& z# w
pUser->AddText( "抱歉,这里没有任何一个公会。" );
- N( n) ?, y! X+ t8 d n- Q }
, d$ v1 h; q) \' O$ q; ^6 ~#endif3 W( n" P* Q* h0 R( Q1 ~; p# K/ s7 E
return TRUE;) ?, J4 r. T! r7 w$ |$ L9 U
}6 r& |7 k: l5 Q' \, C
#endif //__PARTY_FIND
8 Y) @2 }: C8 {) k4 k9 y
7 G( t% h8 m4 k. _3 Y9 d6 c" P代码:
# V# `; U: s2 M4 L. G' w' jBOOL TextCmd_PartyInvite( CScanner& scanner )
0 j# B: P' ]; S" J{! ^; o L! W$ S, Q, _
#ifdef __WORLDSERVER/ W9 y. c) U7 @# A
CUser* pUser = (CUser*)scanner.dwValue;
8 V' d. |8 ^( f9 K MoverProp* pMoverProp = NULL;" I1 q3 J! L; f/ a: D# W" `
scanner.GetToken();# C% l* c4 g7 r$ e. P! o# _
#if __VER >= 11 // __SYS_PLAYER_DATA
+ S- m5 ?+ u) I* U& R u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
' K* D6 I( \6 Y% n$ b7 x#else // __SYS_PLAYER_DATA
2 X! |" B5 q4 I9 F+ G( ^% O u_long uidPlayer = prj.GetPlayerID( scanner.Token );% m& R1 o7 F. l2 \8 C
#endif // __SYS_PLAYER_DATA
; n" ]5 L: e/ W: D: r- t4 L if( 0 < uidPlayer )
. d# w0 Z% f# m- O9 H; s {9 t% d6 T; h1 b
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
. `) a4 L# w, U" F# l7 B if( IsValidObj( pUser2 ) )
! z* }# ?/ m* _ `1 s#ifdef __PARTY_FIND2 v2 R6 v F! l
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
$ {# k( ^6 l5 t/ Q, P0 b#else* [! W& y, d0 v6 ^* [9 V! h; o3 J
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
- T \7 E' |" @. q1 ]#endif //__PARTY_FIND$ z$ i y, h( h T! p: u
else. C7 X7 N; F) d, K! D3 F; N
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
$ [+ B9 M ?/ q& O }8 J7 z) t/ P" Z$ _) P' M; X& {8 i
else4 L6 `6 c d" G$ T, Z
{
/ ]6 y! [9 O, a" ^. ]/ s( ] pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
: k. |* R5 ]1 ?2 { }
" U6 H( Q, o# N#endif // __WORLDSERVER
' m, F! _5 Q( B# B9 i% C! J/ y V- h0 D$ ~, R7 D
return TRUE;' G% ^& r( `$ j" L
}
" Q) B- F! z0 J, Y* h, G/ F, [2 K0 j) d
代码:* e+ }% B& o% p# u$ j6 l
#ifdef __PARTY_FIND+ t/ E2 J& C/ t* o
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )% f8 v. l9 b% |
#endif //__PARTY_FIND
' M9 q2 T4 c$ w" Z+ s- gDPClient.cpp;
% H; d. |. D1 w1 s5 wCode:5 z8 A: n# `) ^; c
void CDPClient::OnPartyRequest( CAr & ar ): c4 A4 b8 D' ^8 |) f0 z
{- [- L H5 U( B& X# I
u_long uLeader, uMember;
; Z2 J7 t. W- r. B9 x2 t: c" m+ x: N. o. G8 d
BOOL bTroup
9 B, B+ y' l# b3 j0 [3 p#ifdef __PARTY_FIND5 q9 ]- K: W% ?7 Q
, bPartyFind; P- E) d' V! N' z, {
#endif// __PARTY_FIND% x3 H9 N. m/ O8 i9 b$ K$ p
;
b/ A/ |1 M! x% M, S' { LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;( O4 `$ R; h! O% U x, [1 Y
BYTE byLeaderSex, byMemberSex;2 Y8 q! ]4 V1 g) G; d5 }; _
char szLeaderName[MAX_PLAYER] = {0,};
" ]/ n1 k8 g7 m ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;* \. V/ K; M8 S1 y4 Y
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex; y) Y6 [, `( o
ar.ReadString( szLeaderName, MAX_PLAYER );0 `: T4 I: g; M* n6 F* B. [
ar >> bTroup
: f% O& C3 C4 {#ifdef __PARTY_FIND
8 S D/ y7 }% \& \8 K3 e+ \$ R >> bPartyFind
! D: [, O3 e$ m6 L#endif //__PARTY_FIND
1 s( \7 q7 X' B4 Z8 _3 B* R2 Q6 } ;, q& O3 [0 b9 ?! E) D0 q" Q
3 g. U6 H J. Z8 _. r2 z" k8 ? if( g_Option.m_bParty == FALSE )
# q# G. H, O5 B' J {3 o+ h, R# v* r
SendPartyMemberCancle( uLeader, uMember, 3 );; {& c4 W2 |8 t: s: o) E. ~
return;
8 C6 `4 I) P# L8 A. L }
- h, h% T4 W+ L! ?1 @9 Z# [* L4 q
% J3 l5 T/ F1 r$ V#ifdef __S_SERVER_UNIFY
: f7 F0 Q1 S; k3 m% s if( g_WndMng.m_bAllAction == FALSE ): } j$ c5 o& C7 G& v# u
return;; F, W: ?( B, h/ ?
#endif // __S_SERVER_UNIFY
; M. |) f+ J' I2 e
, D' m' H2 h/ d2 K CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
3 R" b, ~1 i( P* r$ H, W ( Y, I$ P k% k
if( pWndBaseBuf )) I8 [9 a% B5 C+ l# a
{
/ K( q7 `7 u: H9 Z+ [0 b SendBlock( 7, g_pPlayer->GetName(), szLeaderName );: }) K2 Y' q$ g; q: H+ {0 H
return;# r/ \3 T+ A$ y
}$ x. H0 z( y0 G+ c2 O' n$ \0 ~
#ifdef __PARTY_FIND' ]1 K7 S4 U- N) l) s- V. W
if( bPartyFind )
& i9 x v* `; C {
" d& p2 O: Y5 w; a9 r3 g SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
" i6 E6 e( {! ?3 I, S }else
0 l5 c ] y# Q5 i! _ {
) {! h r/ u S, G) H X4 N g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
. s" T! \# d9 n) |7 W# [ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 w& o% y' p9 @
g_WndMng.m_pWndPartyConfirm->Initialize();
3 g I/ [8 C0 y$ D5 x( l* i }
+ s0 e7 I6 d; W4 @# p2 y* x2 c#else
2 _* I7 D" r0 ~0 m- z2 d' l# F g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;6 J8 k3 y5 P g
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
- E( h1 z, J( ]# ?2 W2 o# [ g_WndMng.m_pWndPartyConfirm->Initialize();
e" t* p6 ~# M X#endif //__PARTY_FIND
" }! g3 D6 o: s( ?5 K4 \. u}
% L8 I7 ?# w3 ]0 T
- R9 G7 ^$ @% v0 V代码:. X1 R% `& O5 i W
#ifdef __PARTY_FIND4 A+ t! O- C6 e1 o1 _( E
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
: W7 d) F4 c- [& M6 D) E. h{" B, ~ o4 j @; l
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );: z3 {# z- C8 N, H5 w* y
ar << idLeader << idParty << bAllow;3 Y5 c- n* A5 ? T8 z {0 \& H9 Y7 K3 @
SEND( ar, this, DPID_SERVERPLAYER );6 D" q8 x7 y% M5 o1 w4 D1 M
; C' L/ F0 M* l( N* `8 |5 \/ H' v
}! f+ a4 d- S$ o3 U" U/ a) T( F9 {
void CDPClient::OnPartyAllowJoin( CAr & ar ), B+ |( L$ K7 U2 W
{8 f8 t" J, [9 z8 {/ v
ar >> g_Party.m_bAllowEnter;
1 m" X+ M) ?+ p( T8 s& C2 `}
( j3 a; I0 U$ P! K#endif //__PARTY_FIND# z2 W. z- ?: W9 ^7 n% r6 q
Code:
i2 h, E0 ]0 M' H3 L4 b#ifdef __PARTY_FIND0 v8 l- O, H, x) }
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
1 W) D# R% X. N* m* z" h2 [#endif5 z9 _* [: {, M9 ?$ g- r# @
, B" i. G' ~" P3 o; L1 z2 r2 g
party.cpp:
( }7 C) D3 d/ g2 I/ Z" o% \代码:- n2 c& |4 ~7 X
CParty::CParty()
/ q$ d, @( M5 G{
8 g# H( Z S$ I7 W m_uPartyId = 0;4 Y5 _& ]% F2 o$ J2 ~+ x
m_nSizeofMember = 0;! t' N$ i' n2 e/ r- w$ j+ l
memset( m_sParty, 0, sizeof(m_sParty) );8 o/ P* S" N( U4 m: ~3 u- }
m_nLevel = 1;
) Q8 s$ h7 q( _2 R m_nExp = m_nPoint = 0;
2 A8 V; g& r# }9 e m_nTroupsShareExp = m_nTroupeShareItem = 0;
( Z* V$ a5 G Q# E4 A( P m_nKindTroup = 0; // ????
# l/ ^7 `' B( `, M4 q* q+ l m_nReferens = 0;
( f/ ~9 n. K0 W6 f* m' K) X m_nGetItemPlayerId = 0;! f& A6 U5 m: V, m/ Y
#ifdef __PARTY_FIND
- y1 ?- l& i. n& ?2 C7 B m_bAllowEnter = TRUE;# F+ i. E3 D/ t& C' T% _. R! S1 u
#endif //__PARTY_FIND
X, q+ [& U0 K) E for( int i = 0 ; i < MAX_PARTYMODE ; i++ )$ e( f2 m8 l D% I, Z
{
1 C7 ~0 E* i M( H* v/ W- Q m_nModeTime[i] = 0;
: D1 X! i/ @* j) q" a: G% ~ }0 |, X/ p6 C2 R" c9 s( T# M
m_idDuelParty = 0;! l7 s& |& ?( E0 ]) Q, D
#ifdef __WORLDSERVER4 U- K) N" a1 F( E
m_dwWorldId = 0;
; E1 R' F0 p! V! l3 r0 [" R- y#endif // __WORLDSERVER
$ N1 w- e$ s, a}# l5 Z4 _! q0 d F& R+ w
代码:& M+ b3 b$ e& |. p! T) }
void CParty::InitParty(). o+ P) f3 `2 `( w
{9 X; h7 @2 f. P: ] U
m_uPartyId = 0;7 m. _1 i$ Q4 N
m_nSizeofMember = 0;
0 ?& D! X% T. o; I. o0 W memset( m_sParty, 0, sizeof(m_sParty) );
2 I" Q, Z7 M+ E+ i m_nLevel = 1;
! h) P" j% q& ]: A( k+ F m_nExp = m_nPoint = 0;, [7 n1 v* a C5 r) \% C5 ]8 _2 t* d
m_nTroupsShareExp = m_nTroupeShareItem = 0;0 Y c0 P, p: I
m_nKindTroup = 0; // ????$ B. \& p* p! P) P2 e
m_nReferens = 0; 9 K" y% h T( g8 L3 O9 K
#ifdef __PARTY_FIND" _# Z& Q3 t/ Z# F- ~0 U' N
m_bAllowEnter = TRUE;
. Y/ v# Q1 n3 V5 s p#endif //__PARTY_FIND
6 A' C5 ? C4 h4 J. M for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )9 I# o8 e9 v L" L4 x
{3 e" | c! l( ]+ l% a' ~
m_aMember[i].m_uPlayerId = 0;
* y7 i- o9 Z! v" r2 h1 F" r m_aMember[i].m_tTime = CTime::GetCurrentTime();9 p$ J7 t! @! n2 R* a8 ?2 t8 f
m_aMember[i].m_bRemove = FALSE;
K0 O% N! ?9 A2 u7 E#if __VER < 11 // __SYS_PLAYER_DATA
/ @% ?6 s7 A+ n4 `. p/ G5 W m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;( ~$ ?% y! }' J* N5 `& }* e
m_aMember[i].m_szName[0] = '\0';
4 c; R. ]9 \& d: L# z: _2 l#endif // __SYS_PLAYER_DATA3 w2 u& N# B1 V. f
}
y4 I( n8 ^- B( T# ]9 s; Y}
/ d, L- f( D' R3 l代码: a5 M) z3 F. o
#ifdef __PARTY_FIND( ?6 p; j1 t3 p( }1 n+ p3 Y
CParty* CPartyMng::GetPartyFree()/ l' Q, T$ o h! @
{
: _: w0 x$ P9 k$ Q; Q CParty* pParty, *pPartyTmp = NULL;
. J7 C( v/ t& Y6 X% P if( !m_2PartyPtr.begin()->second )
. w+ {, h& F6 y$ T return NULL;1 Y' c9 F8 F9 R( n' K$ s( U
BOOL bRan = FALSE;
( J0 t# @( m: V DWORD dwRand = 0;
& j- K, Q! }; R4 u: V" p if( m_2PartyPtr.end()->first >= 1 )
3 j( M1 Q: D' K5 {4 p6 m8 X DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
* ?9 @: g- L* v; F( Y' _( z3 a2 p1 f# C) } F# N
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
3 e: c) r* M2 K: \, T {) T" e/ J* V2 L/ b1 T. s& |( O
pParty = (CParty*)i->second;) b0 u" H4 ?" C9 x! N# _
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )* \6 G9 c7 L: ~" d( Q
{
: a5 m5 P8 @) J- i4 T- @ if( i->first > dwRand )! M" B6 Y6 k! b5 z \, Q+ c. i
return pParty;# I4 j% K2 h, b0 r% k. D
else
0 ?0 v4 H6 \6 B pPartyTmp = pParty;' M7 I1 {7 h: N4 n
}8 t* y7 U" ~; K7 \# b* ?7 j: [
}& P* Y2 ?6 r6 r
return pPartyTmp;7 X3 Z- a. [! M: F1 ~
}
G( ~, a. R- p. T& U s1 x' E#endif //__PARTY_FIND
0 C1 d1 Q8 [3 b9 s' E+ o+ T; v) { j: G
DPSrvr.cpp: \, P0 O/ V- D6 P7 h4 G
代码:
, j' s% y2 ~- r, D2 H#ifdef __PARTY_FIND1 l) j, b# Q$ z+ y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 l: b! Y1 i G8 B0 {{3 l1 t' u: g6 t
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );! P: N1 N* U- O- q5 r* s
if( IsValidObj( pUser ) )
/ i3 [& D# m3 C# E- q {) p7 b* @& |2 \4 K' ?2 N5 B- j
u_long idLeader, idParty;
" I% N; | ^$ I/ e# A8 Z/ ] BOOL bAllow;, X. Z- m2 V' F7 ?& b' Z* n
ar >> idLeader >> idParty >> bAllow;, L- M3 o% G* _* L$ P0 {6 J' e3 ?. o
if( idLeader != pUser->m_idPlayer )/ y& Y, |. x; D; N+ V
return;1 t8 Z6 M3 [9 s
CParty *pParty = g_PartyMng.GetParty( idParty );2 e5 N) z" C$ s' |
if( pParty && pParty->IsLeader( idLeader ) )
$ u, E7 B1 f ?; h6 n1 z& `, h pParty->m_bAllowEnter = bAllow;; o6 u! X7 N4 K4 T' ^5 q
else
" p3 [3 u: R0 q& Q3 s! Q. g3 y return;
- j9 ~: Q& I8 o% G; e/ M, N$ R! D! S
3 A. r# E% x# W- j CUser *pMember;" d1 I( R% p3 O; {8 |
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
. Z% T% q) V+ e: z x- n {3 V5 ~" u8 Q' |
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
5 Y2 [# m! W% U! A' L* s if( IsValidObj( (CObj*)pMember ) )
O2 P( A. c/ j7 A pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );5 D$ y% |" Q" P3 J; u
}' Y0 E j7 {1 u. L$ Z
}1 A/ Y- R5 k% j1 ?7 r
}7 Z" L3 h! Z: }5 E2 v) J; V
#endif //__PARTY_FIND6 S0 c( N4 U) } S. a$ ] X4 j
- w, G$ j7 K$ j! n8 G代码:
3 x p9 U! o- l#ifdef __PARTY_FIND
( N$ o7 n# e' {( u. w' n! ~- ]/ | ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );% a: U" g$ M# f' J
#endif //__PARTY_FIND6 G" o) f0 t: P4 }2 q! `
3 t5 Z. `9 x" H7 F N. P0 @& A
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )" W( }# K: Z1 w& J
{
; J. T; H4 B0 ~ u_long uLeaderid, uMemberid;+ Y, u4 Z" Z2 Z* m% {1 i- ?( e2 Y
BOOL bTroup;7 D) x6 R; H8 e+ D( g9 Z- J
ar >> uLeaderid >> uMemberid;* z* c' ? r# O& L w
ar >> bTroup; ?0 u# `1 I8 } G, b: P
, }3 s Z; k6 }' M5 r2 ?! B
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );1 N" Q/ C! |$ K" u0 U
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
" ~1 `; i! t9 I2 h6 W/ H#ifdef __PARTY_FIND
! H" v1 b9 M: @' ]8 f InviteParty( uLeaderid, uMemberid, bTroup, FALSE );' P7 Q, p0 n& ~8 B
#else
4 K" z% g; o+ K A/ r2 N InviteParty( uLeaderid, uMemberid, bTroup );" }% R% w: k5 N7 x: h
#endif //__PARTY_FIND/ g1 I* ]& d# [! ^
}
) Z2 l% s! u9 k. m2 t+ v8 k/ Y! m* ~: |0 m
代码:0 r, U6 b2 m e8 r
#ifdef __PARTY_FIND0 \% B! Q+ g4 n# W
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
) T1 N' k; j/ R! `) n- \# I. t! h, N5 u#else7 U3 H+ S2 |& @$ h9 Q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )" e0 w) _& `, n7 w- |% C2 ]+ k' W
#endif //__PARTY_FIND |& I+ f3 @, |7 A! y. T
{
* n, J$ U+ T; p! I CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
; ^/ Q2 v& g) W4 J5 n CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );$ G% u q; A( F1 r- o( _7 `
$ I$ X: h, G, }: f if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
' m: `6 R6 U2 K {
9 y! k/ |" U9 z/ g) ]$ Q if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- l& M ]2 ^3 Z8 v2 x {
! |! ]0 I+ B/ q) t if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
) @2 Y0 [+ V' o. e, g {0 r5 z, K/ p, u) K' z
pLeaderUser->AddText("没有足够的权限。");
: v* I/ q( b) K, r* Y, r2 \ pUser->AddText("没有足够的权限。");2 t8 [& S+ K+ }& o4 E2 v# O
return;( G7 H" k: @: D& T/ o
}
4 { K: Q" V1 U" m+ N* f. f }
! h1 K! @5 x5 c$ h$ {; ], V9 p& b // ???? ? ??? ?? ????.
& a2 ?' J) E1 [7 L4 S- ] CWorld* pWorld = pUser->GetWorld();
9 v# e) B. y- W3 o7 ~) @ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
1 E( \7 W' [2 e" w, h) d { 8 s# u @' W1 `+ E* m
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 ] F. {% K! k
return;
7 e4 w2 u2 A% T2 U z' Z }- z$ C5 J1 h! L. x
#if __VER >= 11 // __GUILD_COMBAT_1TO1
, a/ ^- B! o8 ~ W' ? S8 Z if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
1 I0 R& x0 {# S$ @& j# l {$ X0 d }; o" }4 X6 V* x! d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 W# K( o. q5 V( a! B. q
return;9 S; {( q8 w: g- k' S: l
}
! a( _/ w: r: Q; f" t#endif // __GUILD_COMBAT_1TO13 }+ d- i1 ~8 }1 f C7 d
8 I. W( C; R. M3 A6 i/ J; n7 e
#if __VER >= 8 // 8? ?? 061226 ma8 l7 |, `) s4 d/ P
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
, {. W0 Q( o/ \1 T {
- z# l! F; B2 Q9 ~, J# D. R return;
1 a; c* Z( }: M3 M2 X, f" p }
, W+ i% D. z1 H3 A& F7 v, x1 V#endif // __VER >= 8 // 8? ?? 061226 ma
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if( pLeaderUser->m_nDuel == 2 )
+ l2 t N; j: q5 u% f1 i { w. w( ?( M2 G1 u# a* ]9 I2 N
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???1 V! T' l* X2 D
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
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else! _4 J6 D! _) a! `+ [9 ^
{
3 F3 k& D/ c8 k0 r2 s if( pUser->IsAttackMode() )
, V: s. |. Z/ V: w( ` pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );2 f! G& J* T6 b7 H
else
4 U8 G2 Y( B. ]& b( b, Q. d#ifdef __PARTY_FIND
5 {! ~ R0 q3 w5 h D T4 V; ] pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );% j6 x3 @" H* x% C% B
#else. j) d9 Z9 u" r5 D% j
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 I+ n5 g0 E; ^+ f2 j#endif //__PARTY_FIND
. g, N* C3 m: g/ v6 ~5 R n }
5 f/ X& \5 X* e4 N }
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else: o5 o3 E& B+ x3 J r
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if( IsValidObj( pLeaderUser ) )
! ^/ {7 @( v* E( E' i pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( _/ R. ~8 ?+ U9 R# x" d }5 X9 ]' h: g( N# q# d
}
8 @+ q8 C* P/ u/ I! r+ ]- v
6 [# {5 Z' z1 ]* YUser.cpp:
, ?' C7 k5 ^1 C/ L$ I; Q o& e# h代码:
8 D$ J6 y6 i: _4 _% |& V% M' ]# }! T#ifdef __PARTY_FIND
4 N* [, X' ?, Z+ y0 Jvoid CUser::AddPartyAllowJoin( BOOL bAllow )/ Y6 z G- X: h: u- a$ n8 f* i1 u
{' [6 }$ s7 g8 c. g q9 l* J) J
if( IsDelete() ) return;6 S0 K% ]+ ]# D0 _+ b. Z
6 m5 t+ }$ B1 _7 M1 w U, v$ s m_Snapshot.cb++;
# c% } M" a$ R( i. s% e m_Snapshot.ar << GetId();
3 K" J1 Y: V9 ]5 ` \ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
8 e! P0 T1 n8 a7 {. U; {6 O* b8 [ m_Snapshot.ar << bAllow;+ X4 f. R3 O5 ?+ L* i7 u% s9 i1 _
} P' s0 q' Q" C& Y
#endif //__PARTY_FIND
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代码:. V0 J" e0 f( ]* W5 m. ^& |0 m
#ifdef __PARTY_FIND
5 C3 O8 {, X3 \void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )4 K* w9 j3 \: E" Q1 S4 g2 U, L6 P
#else
. C' w2 D! d* V& j/ s) xvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
8 k3 C) n3 P9 E2 ?# H b: `5 o' p#endif //__PARTY_FIND. A( a% `5 {& q1 l, A, p. C
{' ]: e3 W5 t# C. R5 @8 f `
if( IsDelete() ) return;! b6 \0 m) s9 a# y' e
# j9 v& e: P$ Z: v: W
m_Snapshot.cb++;
8 E- k9 `: |0 m u$ b" K# h. u m_Snapshot.ar << GetId();
. L$ g; @9 N# G# y4 ~$ ?" W* m9 D m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
. i4 w4 I1 ^! | m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
" d* i- w9 |: K' S5 s6 h m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();/ P O7 R+ _0 \
m_Snapshot.ar.WriteString( pLeader->m_szName );
2 r7 U8 L. q, v, V m_Snapshot.ar << bTroup" i" n0 u/ X/ ]* T
#ifdef __PARTY_FIND
% M! s- I7 K/ ]& [+ I0 | << bPartyFind, O/ j. z& l6 V& g* a% C! P
#endif //__PARTY_FIND$ p6 {5 [8 m* _- k; z8 S0 {* S0 y: p
;
3 m8 L" F& S9 O0 n * u( i7 |& q [! O$ N2 B
} } G& v: X( `1 |
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DPSrvr.h(公共范围PLS); X& F, o2 f) X/ b- K, ]
代码:
' w j$ }# W, L! t; j, {#ifdef __PARTY_FIND
$ |* J3 h" M& \, i1 H# h" B9 z void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );3 v7 Y$ W# w) S" E M
#else2 F% U( b9 H, T+ H! e
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
' k7 ]5 u' v) r( K7 }#endif //__PARTY_FIND& L& b! G/ V6 J" j* x- }
& M V, k* D8 a( W代码:0 B: W! }% O5 K" j; j+ {9 v
#ifdef __PARTY_FIND
8 U. Y2 D% Z( b$ d void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 n" n9 g8 i- g: \% i: p#endif //__PARTY_FIND
) N5 J( a: b H( z l
5 G [4 R& b" g3 |1 ?3 ?) O, Q: vUser.h(以及):+ e3 W5 w! R7 S1 v# P$ e! q6 D
代码:( O& i# m0 i( b# t& ]. q/ Y* x4 `. g. G
#ifdef __PARTY_FIND" t$ X, q' E. }. H( h
void AddPartyAllowJoin( BOOL bAllow );
' s/ g; }' t, y$ c$ k: @2 u void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 ^7 Y6 F8 ~0 J#else% ] w( j9 s) L. G. P( l
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
: E6 e! o* O0 H- M. \#endif //__PARTY_FIND
' X0 H- b f2 a2 \8 e
7 _% L! A! S- ?6 ?! eparty.h:- B1 D) P' H8 E& k& G, W" f: p, }
代码:9 k* W' o, v* ?/ |
#ifdef __PARTY_FIND) Q/ `; R% [8 n3 p, [$ J
BOOL m_bAllowEnter;
9 I9 A8 [- u' w2 s' Y4 Z/ X' E#endif. Y8 u$ r# e z5 {8 E
/ ?3 e7 q- n$ Q2 e% {+ f代码:% L8 P) D) G$ J I# E
#ifdef __PARTY_FIND K, p' j- x: l' C' q. p: t
CParty* GetPartyFree();5 r( R' w. K2 C0 j5 M+ Q ]5 U. r; [
#endif4 n5 s7 F3 K6 ?7 T& p
1 n: Y' t% t. yWndParty.cpp:
" Y% O6 Z5 f, X! J/ T8 J% F- @# H8 BOnChildNotify:: U7 h9 s: F; x0 L
代码:0 U$ `5 J) v- t. { i
#ifdef __PARTY_FIND; n: S# Y% [) S
else if( nID == WIDC_CHECK1 )8 n/ E" K% B4 E, o9 ^3 Z2 u5 t
{
9 `5 g' u4 Z9 q" H3 Y0 S if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )4 g3 N, k# f7 m0 b y7 n4 h/ ]
{2 a. b9 M7 F% E( e& [
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );, h0 j7 N' ^9 |9 F: t
g_Party.m_bAllowEnter = !chk->GetCheck();
$ l0 s6 j+ | W; r4 W+ g* S g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );* T3 z5 r, M; N4 k) |! a' A. M5 Q9 s
}1 D" k. F& u3 Y
}
/ c: o& A; b8 @; o#endif //__PARTY_FIND
$ J( F& f3 g3 J2 {2 _2 z
2 |/ ~3 R0 M4 _$ K/ A& D代码:7 f5 a; I! K, ]# n% I, }
OnDraw中:- d6 n& ^2 K' `* E7 j, V- e
代码:( q. L6 t2 {6 U' M/ g
#ifdef __PARTY_FIND& R4 s2 Q( M; |1 v6 G- B
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );5 Z8 Q8 g$ E6 f! y* Q7 n/ v
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 x3 |1 R& H, k. `/ M' Q
chk->EnableWindow( TRUE );
o5 Q4 o- P3 j' h, d2 m; d1 r else' B3 ? }7 t% k# a5 E5 ]
chk->EnableWindow( FALSE );" ~7 I- R/ p- j0 y! v: _
chk->SetCheck( !g_Party.m_bAllowEnter );* ~- i! O1 t9 J$ i3 x7 f
#endif
4 Y9 w8 H4 I: w; [
( R( m; Z/ }. c" m' k3 h; g. T& V" HDPClient.h(public):
8 R& x2 H$ H8 e4 B2 T; |代码:7 B- p# P6 i3 z3 |. F* A
#ifdef __PARTY_FIND8 d; x7 v8 @0 ` {
void OnPartyAllowJoin( CAr& ar );: j0 t4 V* p2 p2 [ H
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );9 |) T2 w2 Q' Q" j' d F9 }" }
#endif //__PARTY_FIND: m" F1 r, M* w" U" L( z
2 \3 x& R3 R, G, E4 ~5 W; Q) R; X$ V) y: f- m1 G" d" F( ^5 H
WERS hinbekommt没有,请让赫克的权利。
1 ` F2 U; b9 D. T- z不支持左右,所以难不...! X$ j3 J: |5 N- ?; r" y( q
党k的Windows NT甚至编辑它自己。
( W& H* h9 `( o2 ]$ o9 ^ r包也,因为我不erschreiben进一步如果我你的。9 @! x% F, s9 h- t9 O
由于缺少Quantité k n个代码是什么升工程前。$ S: C7 ]: F. N6 }
如果是这样的。请发表。
: V0 X* h# E8 i' P' P# i+ [/ o/ b到目前为止,Pumbaaa
4 x# Q4 u: _; R2 S/ d * n2 U/ _+ W! ^1 A( Z; c9 \: o
( y) M# r6 U! d; c
MsgHdr.h9 w! g( q2 N' n F( @! W( b& U
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 L8 ]. f2 E" u( `3 q; o" o#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
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