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对于那些谁需要它 - 谷歌缓存FTW。 :
" Y: E8 \5 ~3 O如果我鼓掌纯粹是我复制错误时,D" n& V$ v8 b, l$ {% J
积分当然Pumbaaa。5 D, `. x0 _/ E3 H5 |- S/ X! v$ ?
) n% ?0 d" q& n1 ^: G4 E3 y" {8 b
FuncTextCmd.cpp:! R0 c8 W8 x: b# F& ^2 U) c8 k
" n |; ]# R, r5 ^* r代码:% ] u( ^$ ^' P: x( ~3 f5 e: _
#ifdef __PARTY_FIND1 Z; {! H% x: [
BOOL TextCmd_getparty( CScanner& scanner )6 S" H- w9 [1 x
{
& a- \5 C1 G& u5 u#ifdef __WORLDSERVER
$ D; }" h: f$ v CUser *pUser = (CUser*)scanner.dwValue;
$ c9 B& v/ M: S5 r if( pUser->m_idparty > 0 )
. c$ Q, n/ h6 F" \# o {! S; H: i" s( |# ^* U1 }! y
pUser->AddText( "你已经加入一个公会。" );
3 v! v+ \) ^6 z& T: s9 H" b7 `+ x return TRUE;
: m1 |3 m* |7 x; z" i% Z$ J) L7 Z }" H( S6 Y4 J. A! Q2 C3 c1 D
CParty *pParty;* y" z, D- n0 M1 |( ^% S* y: l
pParty = g_PartyMng.GetPartyFree();
m+ _4 F8 f+ `7 C8 ?0 S+ {1 Z if( pParty )# j8 |6 l$ L, h6 `# x3 I
{8 x4 A5 @' h8 n3 S9 Q5 U7 g
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
9 U! K0 [) ]* W$ ~: d8 P% q6 l }else
, p) t6 ~ M2 D) M* o+ P {
* d; Q2 k. ?! A. J! Q pUser->AddText( "抱歉,这里没有任何一个公会。" );
z2 f, I0 C6 a C- M- H0 d. N3 Q }, t+ I* y, L2 E" v- K
#endif6 S& s3 n* U' r( ~
return TRUE;) q+ ~% ?0 _- L/ y/ x7 A
}3 K! u1 j" |6 k1 q# u) C/ b
#endif //__PARTY_FIND. R3 h( l1 ^( h# o* e! l- q
- W, \+ Y, u0 ?# I' q3 }9 n/ U( f6 l
代码:
# n! T0 W4 m( L/ s. y$ Z' CBOOL TextCmd_PartyInvite( CScanner& scanner )
! I i8 X& D5 d7 c" O9 B6 p# |{
; J( _' q; x9 c! u#ifdef __WORLDSERVER
( A) U! }' A- L- V0 y* B/ ~1 c CUser* pUser = (CUser*)scanner.dwValue;
- _1 s$ ?* Q' w MoverProp* pMoverProp = NULL;; C" m E; s( S7 s! f: k+ e
scanner.GetToken();
( n$ l+ S! v: f+ M" s#if __VER >= 11 // __SYS_PLAYER_DATA# \) K( w4 [. H( ~7 {
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
4 ^4 [; w8 l3 R#else // __SYS_PLAYER_DATA
1 @7 s, x+ \2 k% N9 O5 D u_long uidPlayer = prj.GetPlayerID( scanner.Token );
0 y3 R9 K" |! s1 T" m$ b#endif // __SYS_PLAYER_DATA
' m. r+ d7 l: N# g. S: v7 Q/ Z if( 0 < uidPlayer )/ Z0 k5 P+ w4 d8 L; i5 ^; }
{
% I0 `" _7 h. [( W* N CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* C9 g/ r$ w, M" i& c if( IsValidObj( pUser2 ) )1 x. r/ U' ]! X6 p y. b' N9 I
#ifdef __PARTY_FIND
. f3 U! O0 K9 @! y3 ^ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
5 r0 d! y: [% B1 x5 X0 ?#else: b- e. ~+ `( t) n9 A- l
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );& J# p5 A* @% }* j! A# d) i W7 R
#endif //__PARTY_FIND
. \+ Q7 b9 g# t: u# p- \4 w6 e else& m$ o) y6 C1 b' n& Q- `: q
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );! f/ Q" a$ N. C$ B- `
}
1 N: S1 C- z' ` else
1 z" ]3 p8 y* q$ { {
% t9 r; `% R7 ?& | pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );& v$ c) W' ]6 U
}
- O" q8 @+ `3 E#endif // __WORLDSERVER- C3 N( o% J8 m& h" p: H
* |* ?# n, O9 } return TRUE;5 r E7 z4 D, S- S
}' A' \% J8 D! U! [; d1 I v
) }" i! X( F" M5 u/ _1 H
代码:
2 A7 R. `0 \& ^+ k, t8 w& w#ifdef __PARTY_FIND
, {# V. W! V2 }/ D" B. s8 p ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )) V- Z6 q# Y" ~; f; G8 @! D* S
#endif //__PARTY_FIND8 L- i U. ]# W& m6 b* p; L: `' p. a
DPClient.cpp;6 Y+ r+ l- v% L$ ]
Code:/ o- b% W4 l) c
void CDPClient::OnPartyRequest( CAr & ar )
' {0 p# M" T d% _{+ \" o! Z2 T1 s3 m) X3 a9 U
u_long uLeader, uMember;, }" ]* ?4 z8 n/ b( S6 a- X! U
1 u2 W8 [( S) |3 |- a9 m' B- ]2 x BOOL bTroup5 t1 F' Z! K0 W/ c
#ifdef __PARTY_FIND$ {* F f( ^/ F* c* _
, bPartyFind! ^/ u; s3 t1 o7 f6 n
#endif// __PARTY_FIND
5 g" k: ?) y5 B. Y ;- l8 S# z0 X( i2 F: E
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;& R5 f4 ]6 F% I& N& P
BYTE byLeaderSex, byMemberSex;
4 Z4 Q. C7 m* x1 G char szLeaderName[MAX_PLAYER] = {0,};- @, Y5 Y' C" r- w7 K
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
6 q: p4 U# s6 F. n ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;+ H3 Z) H2 g+ P! K- ~" `1 C0 o
ar.ReadString( szLeaderName, MAX_PLAYER );
3 a& ?6 l) W! o3 W0 `7 ^; Y ar >> bTroup4 k( [% g/ N/ M# H
#ifdef __PARTY_FIND n9 K# Y1 v/ j& f% H7 u
>> bPartyFind
* p1 ]7 A; _& P#endif //__PARTY_FIND
8 ]5 O3 c. K# {: W3 k! m" x ;
, k4 \) P: U9 _9 y! ` 9 s! ^) Y z; p6 V: |9 s' I E
if( g_Option.m_bParty == FALSE )
- o6 @" k& q3 [ {
9 ]! c# P+ Y: a8 S4 [( ~- L SendPartyMemberCancle( uLeader, uMember, 3 );4 X3 a X; Z: ~7 ]3 y
return;
1 e2 G7 G/ ?5 B! d$ G( x }* Y$ |# |2 ~. w2 D
9 o; @$ Z F4 k5 c# P* d#ifdef __S_SERVER_UNIFY
+ D1 ^. e6 r+ m' j; ?8 q! G9 r4 C if( g_WndMng.m_bAllAction == FALSE )3 s3 m8 u+ l- b: O: L2 }; a
return;
7 [! D" C' B2 I2 Z#endif // __S_SERVER_UNIFY
, K/ `/ N& U) }1 S: m. {" x
|1 {* D7 w* i' Y CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
2 Y+ m' R, |2 r2 Q
' C6 j3 h# ~$ x7 B# W. T/ k if( pWndBaseBuf ): y/ h: p5 J0 D @
{) c4 x8 b/ Y G5 V+ j; l) m. b
SendBlock( 7, g_pPlayer->GetName(), szLeaderName ); Y6 ?5 F* P' _6 P D- G
return;
8 z0 L& f8 [- C- B: F }
: {6 Q: R; \+ J) m#ifdef __PARTY_FIND
- _1 [6 N5 x8 V" L: y8 t% { if( bPartyFind )* u4 C! T* v$ y" v0 ^9 N; j6 a
{
/ Z2 ], M6 l: n# E$ c3 z1 a2 [ SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
; q- h7 H( q6 f5 Q9 u }else
2 @2 D; T2 q6 s/ _ {
" q: ] t& S. R* z. A g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
% a" w- t: r0 @% q& j4 } g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 C9 ?* s$ C) B0 C0 Z) d
g_WndMng.m_pWndPartyConfirm->Initialize();
/ {0 t* B0 Y1 Y, T0 s }
5 j7 D/ k) v& ]3 V/ \#else$ o4 D0 p, x5 L* f, l o; u
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;) v$ v: Q5 g9 e* Q
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' s% x5 U- e; Q- T g_WndMng.m_pWndPartyConfirm->Initialize();* w! }$ v/ z# S7 x) N, f' I7 b4 M
#endif //__PARTY_FIND
5 C( b7 y5 T& e3 A$ B. o}
1 ?8 n/ l. s* c; ]) V. E- X3 K$ ~' M0 `% \& Y/ R! l" Q5 U: J5 d
代码:
; m. Q/ P+ E* I! [2 f( l R#ifdef __PARTY_FIND3 u! m; {0 Y: \- Z2 o& a2 z* B
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
: H% f- T: l1 D( [) H2 E0 S{8 ?% ]. E: p C4 D
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );* r- e6 c, }! X3 G# U* s8 E
ar << idLeader << idParty << bAllow;
% ?) y) p) b, X* j! m9 E$ C SEND( ar, this, DPID_SERVERPLAYER );0 f# W2 f x! N, J* m& Z6 ~& I9 m% o
d) V2 ]' n: T% u4 `% N2 s
}5 }. V7 N: G$ ?, Z7 z" U8 @8 y
void CDPClient::OnPartyAllowJoin( CAr & ar ): [- f/ V: c. J/ X3 h9 u
{
3 C/ V) A2 a7 X. \# m0 h; J- C, g ar >> g_Party.m_bAllowEnter;
/ O; z$ E0 j$ u6 b}
. U. r& ~& w% O" F1 \. }#endif //__PARTY_FIND
) V7 r$ o, L! x& y5 [/ uCode:
) i! }( }" G; L/ e! n) v#ifdef __PARTY_FIND9 ~2 N H9 ~2 N5 ?' |) \. f
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
8 i& P7 a) c$ _2 t4 U9 R" l2 Q#endif
& ?2 F$ a% d1 M4 |
6 t9 ^6 x! V( B0 ]6 ?9 Kparty.cpp:% T: ^( y# a" R$ a, c: g; N% N; g
代码:
1 C2 k) g o1 V5 rCParty::CParty()
# \9 \! C0 i9 d* ~! n' O{
! M- m5 n5 M" Y O0 N0 _ m_uPartyId = 0;* q& j* T3 d, B( A
m_nSizeofMember = 0;3 f$ ~. s$ e# Z1 r
memset( m_sParty, 0, sizeof(m_sParty) );
2 F3 A( r, ^% u; z9 Z2 R% n" M a" v m_nLevel = 1;; E4 X. x# j- W) R+ o* l0 u
m_nExp = m_nPoint = 0;8 Z" B0 R7 O5 `1 i7 U/ U8 ~9 G
m_nTroupsShareExp = m_nTroupeShareItem = 0;
% \+ ]' T W \9 m$ s- x4 J8 p m_nKindTroup = 0; // ????
h' I" W) z1 _$ D7 }0 _ m_nReferens = 0;
' a+ _: l, Y2 t2 W( ?' |. | m_nGetItemPlayerId = 0;# F. r8 b1 V( t3 o, n( F( m
#ifdef __PARTY_FIND$ T( F5 m9 j' [4 K
m_bAllowEnter = TRUE;
0 F! c1 Y9 P6 ]#endif //__PARTY_FIND
: r( A% _; a& Q' n for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
4 B$ I* T6 p5 B' R) s+ t8 t& Z {
* T. z- `2 X5 W( G m_nModeTime[i] = 0;) H- q2 Z3 G W
}: z% l7 R; Q" m0 O; P n$ B
m_idDuelParty = 0;7 ]/ g: @1 X) ~
#ifdef __WORLDSERVER
& z0 u) I5 `) ~/ s m_dwWorldId = 0;+ T/ k# c9 X' i) D
#endif // __WORLDSERVER
# L& V p* J! S8 c5 N F}
! n. L# b4 X. E- f/ E0 h1 [代码:" K$ V# _( _ A7 I* X
void CParty::InitParty()
: \' A; u m% K{, W$ e/ ~- L5 j" e1 }
m_uPartyId = 0;
) x0 s0 N; s1 T0 w m_nSizeofMember = 0;- P) X: h3 Y9 Y1 m; H+ C
memset( m_sParty, 0, sizeof(m_sParty) );8 V9 T8 v% q6 }9 _8 d4 @
m_nLevel = 1;
- {8 a# l N/ x! _3 i3 w! a m_nExp = m_nPoint = 0;
- [3 }9 m: R& @; G" t. X m_nTroupsShareExp = m_nTroupeShareItem = 0;
( `' p0 C z$ q# t/ | m_nKindTroup = 0; // ????; u, l! o! O" @. ?. L4 J
m_nReferens = 0;
% z9 b1 \: i/ _# r2 C3 m#ifdef __PARTY_FIND" Y1 @/ w& A9 B$ m: o" R" o
m_bAllowEnter = TRUE;* q2 h) D2 W2 W. T- q) ~% [+ \! Z
#endif //__PARTY_FIND8 X6 A+ l' y. D
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )% M; u; k1 @4 W, \6 p8 e# c
{6 D) k+ N! Q* m5 V% f |+ _+ ?
m_aMember[i].m_uPlayerId = 0;
& T. A4 i$ M* ]5 E5 B' A9 D6 |! b m_aMember[i].m_tTime = CTime::GetCurrentTime();
# k! U; h" ]) c# m/ f/ R6 Y# {6 z m_aMember[i].m_bRemove = FALSE;- C3 }: O5 K# l* ~ V# s
#if __VER < 11 // __SYS_PLAYER_DATA N8 w# c/ Y- k! J7 W; o
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;* Q6 } e+ w0 a7 H) r
m_aMember[i].m_szName[0] = '\0';
4 [7 L: d+ E+ q# \, U5 |#endif // __SYS_PLAYER_DATA
) K: ? e* \& o1 c2 v# i. F0 b }6 o& v0 V/ U% A4 {! x* W+ o
}) G$ W- v! T! T: [
代码:
* o+ P! m+ [, |- n0 o; }$ ]- k#ifdef __PARTY_FIND
" E. ?: r0 s* v" \$ XCParty* CPartyMng::GetPartyFree()# I! }- T% o. [5 e& P7 S# t0 b
{; |1 J& c: I" Z: i
CParty* pParty, *pPartyTmp = NULL;$ P& ]& G% ^3 L7 z, O( O4 Z9 ]% T
if( !m_2PartyPtr.begin()->second )" w/ R4 Q9 o0 U
return NULL;$ P* K9 [$ h! B3 K: h# r3 S) Z) a! k6 F
BOOL bRan = FALSE;- t3 h, N+ h; W* H9 l
DWORD dwRand = 0;
% H# J5 M& U' r! U5 ^ if( m_2PartyPtr.end()->first >= 1 )
0 Y% B1 A: A$ Q" f0 |" u DWORD dwRand = xRandom( m_2PartyPtr.end()->first );( y5 [9 _: s) l' c+ z$ h
$ ]) M! X: a0 j! R
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
8 E7 ]) I F; t: {8 @ {& S: g$ d' L$ x! C
pParty = (CParty*)i->second;
; g$ ~, f8 e) j' q' } if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ), v: g0 F/ x4 U# W3 M; y3 V) ?+ Y
{
, ] D. ~3 u7 q j. k if( i->first > dwRand )
' ?3 ]+ h+ ?& Q return pParty;2 W, Y0 \( f! H1 }! u: {
else- G: Y/ n( d$ j; s9 c6 F
pPartyTmp = pParty;0 _: P9 Q' s; r9 Z9 r0 Y
}
% x2 z; E7 R9 h5 x/ o6 g }
/ E" A& l& d4 K0 G; Q return pPartyTmp;3 {: K2 @+ k$ A% {# ~, v
}" R6 r' ?* h! |5 ~
#endif //__PARTY_FIND) n( E" I$ ?! v5 h: X. l
0 v c" \. {# }0 B/ t* M S* M& QDPSrvr.cpp:
6 D0 v8 {+ z. N: I代码:8 @. P, V; }; l p2 i J
#ifdef __PARTY_FIND
$ O0 @$ x) d" H4 q( evoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )5 t3 [3 t* F0 m; F5 ?: m
{
$ G' K1 S" e; h; q0 j CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. I f0 q9 d2 a" j if( IsValidObj( pUser ) )
# o& U# _% s( c ~5 j3 n+ a3 K {
4 Z6 l# q) e7 A u_long idLeader, idParty;
4 z2 h3 l6 ^0 [1 B BOOL bAllow;
7 \- Z' f% H; T* z1 [3 F M ar >> idLeader >> idParty >> bAllow;8 B, \! }6 G5 [! N% t/ J
if( idLeader != pUser->m_idPlayer )4 m6 D+ F: K0 ?* c
return;
3 t Z0 K) l* q d1 k CParty *pParty = g_PartyMng.GetParty( idParty );3 D& G: i2 V, M$ g" H' L( ~& I
if( pParty && pParty->IsLeader( idLeader ) )* { T4 t; B& A7 q1 G
pParty->m_bAllowEnter = bAllow;
/ x+ a* ?2 \( d% [# |) s else/ n! R' J( y9 O
return;: {! Q" B- {2 u G1 l7 `' f$ m, g
, q6 q2 A# K5 W7 |& i" h3 L& t CUser *pMember;( f4 y3 e9 U) W0 I7 E
for( int i = 0; i < pParty->m_nSizeofMember; i++ )5 E: B" q9 f0 s @
{) @+ Q: Z3 D& o, F+ \" q+ G2 z
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
8 M& {6 `! Q3 U9 V" L" b if( IsValidObj( (CObj*)pMember ) )
$ \, p: ?4 S7 T6 j* q8 a& ^% n* I pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
8 r! T# n K, K; j V8 O }5 Q6 p7 |. C% ?/ x6 [- Y0 ^0 w
}
5 u2 b, \" q( X m3 K}+ m( p0 n* `5 O' [; j& x) W3 o, V
#endif //__PARTY_FIND- O L. T0 \: b& g
. W4 U+ f X" T; O代码:: b) i7 S' u; j) z
#ifdef __PARTY_FIND
$ r6 ^% n5 e) z- D, p2 ~+ f ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );3 F; d1 D6 c! R( E( C
#endif //__PARTY_FIND
. S1 m$ @' b5 g& Q2 o3 J; Y' e
8 p% f# S3 B7 h( h/ hvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ ^' O8 n# @* D{( U, E7 x* I! ?3 O$ V* C
u_long uLeaderid, uMemberid;
0 w6 w% B" I8 [2 ~: o& i BOOL bTroup;
$ y( _1 n% A! O" Q9 d7 M$ w ar >> uLeaderid >> uMemberid;
m2 P6 u/ e# w+ ~" x% w* K5 [ ar >> bTroup;! B) @, q4 ^9 y+ |
) f$ u$ {0 M" o% T+ H- S- }1 p& Y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
" h1 |. }6 o1 o' k0 {" l if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
! A' h5 d* j4 @! F, L' u#ifdef __PARTY_FIND& y. m# B: F, ?% s& p& E
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
" C0 x* c/ P' j d#else
9 d8 B3 h, I& b0 q* V9 v InviteParty( uLeaderid, uMemberid, bTroup );
9 Q: x+ {: v$ E+ D2 m7 |8 z#endif //__PARTY_FIND
% U* w' Y/ }- p* \: k1 J}
* |, R. P" w" l( U, |; j g* P- f+ f, w. ^$ @
代码:
1 ?$ w5 U3 q3 `#ifdef __PARTY_FIND6 ]0 ]# u7 O s, x0 p5 T
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
3 a5 `6 E+ E3 t$ d/ G1 `#else5 n+ ?; X2 {' `4 g0 n
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
h: O0 H% k; Z# V+ v$ f#endif //__PARTY_FIND
. c! ^8 Q& [) T M{+ X2 B! A6 |! w( e! O
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
7 f! ~" b$ _2 d# L9 K6 I CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
# ~ u' z% Q. _0 H% m% N) }; G- k) w . t0 S+ g9 C$ s
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )* e1 b$ T7 P4 ]0 {$ \9 j% ~
{
6 k9 n3 x0 C8 X' V( r6 J if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
! {* }, F+ V$ @ {; R5 d0 F, y; j1 e; e Y1 n3 |
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
" Z% c+ o2 O4 n {3 J( s. r% v0 _5 b% P+ f( {
pLeaderUser->AddText("没有足够的权限。");
6 ^# l1 K* G" j! l pUser->AddText("没有足够的权限。");
8 a7 ^% p. h6 m+ @% A) ` return;6 ^! m0 [4 e$ p& \
}
+ C, f; p: P/ ]5 v }6 p! Y+ V# N. t3 j
// ???? ? ??? ?? ????.
0 Z8 [4 B$ m; T6 ~- ?1 A CWorld* pWorld = pUser->GetWorld();
' o0 V1 }& v4 [- w, U# m) i" {' G4 }2 E if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ). u- X& H' f! I* }1 s9 H, V/ g
{ 8 P+ J" K. |1 Q. r) }
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# |" N$ K% F; b7 G! K# T$ G return;
8 P4 c9 X. s0 F7 J9 d* ~- T }
7 i3 D) \8 P9 t; o2 u3 O4 F#if __VER >= 11 // __GUILD_COMBAT_1TO1$ e, i6 _6 k/ j
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )9 ~( D3 d8 q2 v$ J, f
{$ u/ A% l; g$ a& }" n. P
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );$ }3 u+ W4 K6 d5 F+ \, j$ g! b" Q
return;
1 H) a2 {6 ~; d7 V& t9 Q }
. ~) P/ B; \* u. X4 J8 C0 J; S8 k#endif // __GUILD_COMBAT_1TO1
7 L8 i/ l' u" F: a! u" V5 N
1 W* q' B* t6 ]/ v; W" Q% W p#if __VER >= 8 // 8? ?? 061226 ma
- N+ j5 U/ |2 D; q w if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
5 Y- }6 g2 B" C, S" Q. x1 J I* h- x {- T# V! J! X' S
return;* g9 o# G+ {: P& u6 d6 ~
}5 P+ D* d2 g# }% o- p9 k) N4 D
#endif // __VER >= 8 // 8? ?? 061226 ma, H$ q6 t* a1 Q- j+ u
7 j) \' b% Q, C* b$ c/ [2 w
if( pLeaderUser->m_nDuel == 2 )) ?8 n& o, A: ]1 N# C9 E( B7 W
{
9 S4 i Q3 S& v8 f: {+ J/ ?- r. H pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
9 j9 e1 D/ k6 y; a% G w }
! r% ^) w ]( N1 f Z1 i6 B else7 a( \- {( _9 {% ?, A
{
) O9 d5 R: s; N if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
/ G# {1 w* s8 H8 o" ]8 W" G7 h' d {
8 ?/ K3 t0 m0 O% t# V pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );1 W7 I# v2 v) A4 O
}
/ Z) M5 d7 h. w: k else
( T1 d+ C, c; [0 F1 x+ j {; X& A! V8 l: {9 X4 h
if( pUser->IsAttackMode() )
% R4 j: M. f4 z$ F, g1 q [ pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" ); d( C& q* D8 ^; l; l
else
. S) b) K3 X( T6 A" s7 ?#ifdef __PARTY_FIND
! `7 J( x8 g1 p5 d pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );' p/ q+ H; m' L1 u
#else
7 d; F9 a1 D5 i. i& T pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );4 [3 f( U0 U f
#endif //__PARTY_FIND
8 o$ x1 t4 x" v8 i: x }- _4 w1 U9 V2 l& j
}
U( A3 u( f+ t6 p" E }, j9 m; u% c7 Q. q9 a9 p
else
8 f! {+ {( M& @6 n {
/ f/ ^+ a- N7 Z; M9 b if( IsValidObj( pLeaderUser ) )6 n: ]$ P' U: t t6 }" T7 `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
/ U7 D t, W2 g. e& F# V }
& B1 c2 m4 k( v X7 F S1 T}
% l8 e' h% [9 s2 `+ O7 L1 L8 |0 r5 E7 p/ W6 x3 Y
User.cpp:
; Y- H: H. q+ {: |7 v4 v* l代码:* z. D6 m' g0 C1 a
#ifdef __PARTY_FIND* {% w2 |- J& C4 D' b: w% {
void CUser::AddPartyAllowJoin( BOOL bAllow )
' o( r7 S$ ?& E2 P# d{
- s5 a, H& P6 l; J; _ if( IsDelete() ) return;
8 c( H N, E9 C) }4 O" X# w5 \4 V- {9 P+ ~2 r. f
m_Snapshot.cb++;
4 X6 O( ]2 j7 C- l: C m_Snapshot.ar << GetId();
! t) g/ o7 z' R7 d8 C/ F! w m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;$ V. m" q# R0 @9 [. ]
m_Snapshot.ar << bAllow;% c( M$ x" m( v; l# ^- }
}
' a! ] V* r7 W% Y0 U( V; W#endif //__PARTY_FIND
+ c4 T4 j) @* {8 c# N: t) v o* |" |9 }
代码:
( c7 g5 H0 k7 I# r. ?+ S/ r#ifdef __PARTY_FIND
8 v/ c0 D4 m6 f3 V7 k9 Z# C3 g+ x9 ?void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )/ I G% ` s3 U8 H3 }! @2 M
#else% b, N/ t. J0 Q* Q8 x
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
7 Y- p, B. w+ F#endif //__PARTY_FIND* b7 `' i5 a* m: c
{
* J; g, |$ C1 u W if( IsDelete() ) return;( x% D# w4 t" b. S
: R2 X, J( ?6 ?. w" d- H
m_Snapshot.cb++;6 `8 ~0 |% ~4 F1 o p
m_Snapshot.ar << GetId();
% Q6 @3 Z0 ] {- `% y m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;' c) L/ J2 `; l- F4 W! n
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();! I% Z$ {2 p7 o' B% M6 [ A
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
6 u% @7 S0 U- a% L* z! Y m_Snapshot.ar.WriteString( pLeader->m_szName );
7 v" v4 [) C& j1 o7 r; g m_Snapshot.ar << bTroup9 @" T# M0 w/ m3 I" R9 o
#ifdef __PARTY_FIND
/ E k6 f/ b7 b << bPartyFind
- R7 u4 K v0 H* z& N; M#endif //__PARTY_FIND. ~" F& T# L, {' E: X b
;
$ C' n0 |; ?9 n: V2 Q! |% M% T , {# v6 e+ I+ A$ D g
}
- y/ l' [! D" x5 d: U+ s% m: m$ B5 @' d1 k
DPSrvr.h(公共范围PLS)
+ @: @1 s$ H n: {2 _, @; S代码:# Q) A0 c5 N5 f6 ~
#ifdef __PARTY_FIND3 `. v/ v( Z& B0 c1 E
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
. l8 ?: Z5 S9 q4 a#else
% t" ~6 J9 K W5 N3 p/ M; I2 l void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );$ o+ X8 }9 m Q8 k) c6 s
#endif //__PARTY_FIND. }( u' x" E& Q/ j0 o
% f: A" o K' E/ [
代码:
' i a5 v* a% W: d5 C$ ?0 W# p#ifdef __PARTY_FIND3 m# N4 ~7 ]2 U" }
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 Z+ y+ i* n' \#endif //__PARTY_FIND
) j7 G7 W6 ^9 B8 n9 h0 q# }+ h; B& p" X" i! J
User.h(以及):
8 r H* a: b4 G4 z# q( l代码:
) f3 q2 `7 A& d6 p$ V- S#ifdef __PARTY_FIND2 W% F4 c/ N: y. i
void AddPartyAllowJoin( BOOL bAllow );/ n+ U7 L8 H+ f) `6 j
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );6 O. V& V) a. r* Z* u4 }
#else
6 o+ p/ q+ h( |+ n6 q void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );: D/ B8 I/ k# v/ E- Z3 e6 F
#endif //__PARTY_FIND& q7 _5 e5 l! h
; \# J1 O, }. q1 j7 Jparty.h:
7 L. M$ @* C6 h& B! ?代码:- w- y! |9 b/ @8 s) f: |8 G" a2 t
#ifdef __PARTY_FIND. j7 H( i! ^4 W2 a' e- i( G
BOOL m_bAllowEnter;: J1 h( g! F1 }1 ^
#endif
+ W! O: \& ?5 y) y
7 o5 I* e9 u0 ]- \$ [9 i$ C代码:
& a* g5 r K6 D7 F#ifdef __PARTY_FIND5 r) [2 F2 h3 {4 I
CParty* GetPartyFree();
( H( g( y" S; s; s/ Z) h1 T. e#endif
3 l$ o- x+ n, I/ _9 C' D1 `7 E
$ }( D1 W3 n0 B2 Y2 A; xWndParty.cpp:
/ |+ K- ^7 c+ y- i7 ]! o$ u, cOnChildNotify:
, x% c( N) @9 b3 h+ P/ \2 B% H/ H. w代码:$ ^/ |. ]* X g; ?4 {, m
#ifdef __PARTY_FIND
0 U6 z3 x# w0 \6 s/ j else if( nID == WIDC_CHECK1 )
* I- u5 H3 S+ L1 Z" b$ D {4 s5 U* g# q7 y+ h7 a# X# Q6 h
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 Q6 C2 P' }- A# A; ?
{
1 H' l: o( r, E3 ?8 r CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );) O2 m9 y, Z" G9 p' s
g_Party.m_bAllowEnter = !chk->GetCheck();
8 f0 K) S% S: T+ z g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );. \+ `# b0 @9 d3 l, n% ?9 P( v
}
0 d% Z6 \. T- i) B; F# U$ I' m. ` }& z) @; _/ K$ P' D9 s) `: L
#endif //__PARTY_FIND( v( |8 p! a3 ]# }3 e
% P* m6 Z( U7 S) Y# D8 v; }
代码:
- K. t+ {9 s# f2 {+ n, ^2 t! MOnDraw中:' {; M' v: U2 j
代码:
; r. \0 m, m2 h+ K#ifdef __PARTY_FIND8 M2 @8 _3 f" }' C1 \1 x0 {+ R
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 d) ^/ E$ m$ P( g+ f' ^: \
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )) c0 H) f7 G5 D
chk->EnableWindow( TRUE );
5 D) w, p' _" O else2 b1 O# Y/ q% C4 k+ B0 @& M
chk->EnableWindow( FALSE );# n' n+ J5 r+ ]6 {% x) n0 P
chk->SetCheck( !g_Party.m_bAllowEnter );
. d/ M. X9 [6 d K7 L" s1 p#endif3 o8 S# @- L+ l8 A& D+ z. ~8 H: ?
1 @- ^" }( V( ~ ^/ T, lDPClient.h(public):0 ~6 x7 `4 B1 G7 y" ~( @5 i) O
代码:: O* P! [" ^$ O' g
#ifdef __PARTY_FIND
$ D5 \ \ y& v" R8 _' a void OnPartyAllowJoin( CAr& ar );
1 e, U M0 G5 `3 M void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; B! z) X, b* t8 Y0 f i' K5 _4 E#endif //__PARTY_FIND5 O8 O9 \+ \: g
2 c; \" I' ^2 f t
) [ k0 K; z1 X8 L
WERS hinbekommt没有,请让赫克的权利。# W# z& Z1 B" i( s0 d
不支持左右,所以难不.../ Q* S+ t* H3 @0 P) G# B
党k的Windows NT甚至编辑它自己。
7 h1 j+ P6 l3 U- S! H" X包也,因为我不erschreiben进一步如果我你的。
4 G. R* o6 |5 O3 {6 x8 x+ w. q由于缺少Quantité k n个代码是什么升工程前。
5 G% e# g+ E0 m; d" u) E8 i如果是这样的。请发表。
! @) g$ F; w" {+ K# @# ^7 S到目前为止,Pumbaaa1 [5 q+ I Y$ W1 k, K/ ~4 ^
. b' ]- E! P) t1 T5 ?; w
$ T4 A, O' u2 z2 E# V% q0 |MsgHdr.h3 d% f$ \: z; F6 M" h
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863: l3 s( r* X+ n9 z9 e3 B1 u! X" P+ n
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243# `" J M. i/ Y4 U1 g
+ b3 R- a$ T$ ?; ?5 P1 B) Y
3 G$ k6 ]! Z; m4 [2 D) g. o( c' {5 [% N3 A( E/ b# e4 R
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