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对于那些谁需要它 - 谷歌缓存FTW。 :2 F) p8 I1 f* c2 d- M
如果我鼓掌纯粹是我复制错误时,D
7 ]2 l- E$ C& T+ h& H4 j& z积分当然Pumbaaa。# ^( O0 D! D1 r& T- O. }. L1 F
7 o; x1 o! N; A4 _; e( [FuncTextCmd.cpp:
6 `' ^, K* L" T; {6 U5 i) Z3 V( q, x( E# y
代码:# ?* b- A: j" L% \& g
#ifdef __PARTY_FIND+ K. ]0 h: n5 M1 ], p7 C
BOOL TextCmd_getparty( CScanner& scanner )
0 P9 w4 ^" G( u; U9 l{# N6 j( U5 E' j6 o& L2 C( E
#ifdef __WORLDSERVER
" x: \9 A: e: N CUser *pUser = (CUser*)scanner.dwValue;2 E0 F1 c' h" Y
if( pUser->m_idparty > 0 )) _) ]" m+ z' p" m* F8 c5 t
{6 s7 d7 J. K0 |& p5 G0 T
pUser->AddText( "你已经加入一个公会。" );
5 z* p9 T+ s3 E return TRUE;' E9 e w5 M7 C. C- C
}
+ \: _ B) O0 k. q2 c CParty *pParty;9 I; I" a# _+ H( w. W
pParty = g_PartyMng.GetPartyFree();" h# ~/ n, z# u9 D/ P9 X
if( pParty )0 g$ H, K- R* h1 A+ Q6 r( Q7 u( `2 H
{2 b' S/ G- X! B# |9 b" Z
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );/ L* k. |; E8 s9 M6 _
}else- L! A' a! A9 N& w3 q
{
# Y$ v+ U) I' S+ Y& D0 K; w% j pUser->AddText( "抱歉,这里没有任何一个公会。" );5 I7 O4 S( M5 s7 a
}
- b' N" H' ^9 N; @#endif
2 k& H7 \- t0 d( f+ J return TRUE;; I- h2 _# W2 e6 p, s; J
}' i- E; _1 ]' ^ v1 ^! Z8 p
#endif //__PARTY_FIND3 _! W1 N* I# }7 l
( V) q( _9 _; G |6 I! t
代码:7 H) }5 y* T. \! G0 H4 d4 C+ x
BOOL TextCmd_PartyInvite( CScanner& scanner )
$ c8 o" {& a8 j) i" ^{
. s9 b: c8 H. M& w#ifdef __WORLDSERVER
( w' h/ v6 |2 q CUser* pUser = (CUser*)scanner.dwValue;4 ?+ ~' A2 D7 m! X7 {) E
MoverProp* pMoverProp = NULL;
# e1 j& H- U7 s9 [3 k scanner.GetToken();
) y& [) m% J! ^# X; i' a- P3 }#if __VER >= 11 // __SYS_PLAYER_DATA
; p W2 [- j/ o+ U: d- M1 t u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );8 e M. @0 K) U* Z
#else // __SYS_PLAYER_DATA
! I- g3 T- w F9 C8 F Q u_long uidPlayer = prj.GetPlayerID( scanner.Token );
- ~4 |3 o t: _5 n B#endif // __SYS_PLAYER_DATA
) t# t. A# Y# a/ J1 S1 v( L if( 0 < uidPlayer ) G5 y6 H; f9 v
{" `2 {0 R/ \+ f/ D
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); , h, x2 {, k0 g. i% E) ~/ L
if( IsValidObj( pUser2 ) )
( s Y* J& J" r' A0 d' @#ifdef __PARTY_FIND' ?! q: j4 j9 d v9 V2 r
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );) s# H1 ~3 T1 U6 N0 r: p
#else' I5 }$ s7 y Q$ d, R, Z( T# N
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );5 p' w* r/ n+ u: }7 W* n
#endif //__PARTY_FIND
5 h) Q" P" Y, Y8 w' h0 y else* ]/ |, V& h0 \
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
0 q& G5 p$ J0 b( m: v }
+ K% x& K4 @. U5 T5 ~* V else
1 P$ V3 q$ n- _7 l4 O( f' p$ }' _% o {
* W+ p1 f" n6 U pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );9 W+ J/ E, o1 _; H
}
' V0 O$ A# H$ l/ @; U#endif // __WORLDSERVER( z# v' \& k- Q% f. c
& |/ j7 v7 ^0 y& I: w4 H% q# }
return TRUE;* v, J$ c( O' `+ b: I3 L
}
2 C& |& l3 ]0 z4 k5 H; V) P
& z4 t0 V; _& S9 j$ L2 H, o2 t+ s代码:' B! J5 k$ ~. E9 _: v$ t3 D! G9 \
#ifdef __PARTY_FIND" T3 ]* a7 M* q* Z
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
$ A# V e- Q9 @6 Q ]2 W- v#endif //__PARTY_FIND6 r8 q5 [: M# j! E E
DPClient.cpp;1 c( F6 U/ u, @- p D
Code:
, R1 |& A$ y( y, ovoid CDPClient::OnPartyRequest( CAr & ar )
! _# X5 z. _3 {{) j1 F, D. X% Y m; t/ a, c
u_long uLeader, uMember;
. j, E' g. O( ^1 n7 t" W" n! u0 }" o6 q
BOOL bTroup) r6 K$ g' }/ o4 q5 Q9 r/ v/ n3 `
#ifdef __PARTY_FIND
7 y9 o1 T l2 _ , bPartyFind1 `/ s5 d5 M2 k9 E0 ]
#endif// __PARTY_FIND# D9 q, c, E" C8 Q/ B- s
;
! I0 x' H( W2 w# @7 S. _/ j( t, @ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
}1 b/ }3 ~0 H' Z) N4 O BYTE byLeaderSex, byMemberSex;
6 D2 t; a R }. _" ^, P! C! }1 b5 g char szLeaderName[MAX_PLAYER] = {0,};- q0 J2 r1 D6 u& \/ C
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
$ o- T0 d2 j; h- }; }/ |4 ` ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;/ u/ J4 Q0 j- p4 O% J
ar.ReadString( szLeaderName, MAX_PLAYER );# }& ~% C& m& _. j) s& h3 t8 X3 j. `% r
ar >> bTroup
* F9 ` {/ A6 o" |9 l/ e#ifdef __PARTY_FIND
8 z! w! k% Z0 i' \ >> bPartyFind9 ?2 h2 Y5 g# F8 L, g
#endif //__PARTY_FIND. Z- K" k9 V" {* k" _
;& j2 N+ W- }# D* {; u# F4 x
B$ O# I+ ?, k" l' j3 W! S if( g_Option.m_bParty == FALSE )& Z! x! F6 t5 a5 c# P- g" a
{. {# G$ u$ s) I4 T: k: a5 z' h
SendPartyMemberCancle( uLeader, uMember, 3 );! g( g1 X a1 ~
return;7 T- [3 d3 ^# a8 y3 ]3 j
}
/ \% ?% M8 X- k1 ?9 z, W7 h) _' R3 D2 k
#ifdef __S_SERVER_UNIFY$ M+ G9 q: B' B m# m
if( g_WndMng.m_bAllAction == FALSE )
' o; `7 {7 N* d5 i) [! a: n( @ return;
) H( @; {0 P, F$ S7 ~" E0 ^0 ]+ k#endif // __S_SERVER_UNIFY! o% ^$ O l& W( @+ X
# j9 M6 d* t& ~/ e2 i
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );+ P! b$ O5 B$ z
4 `9 b9 O0 R% f+ I0 y
if( pWndBaseBuf )
& m, {# S& `1 E/ b' h {9 q" C2 P( E0 \8 `1 l& p0 }
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
4 I9 b, V1 p8 z0 u return;. U- }& a7 H! p3 C
}
. n+ r3 Q. h% ~% @#ifdef __PARTY_FIND" n3 |6 |8 J) }; O- J+ O9 @
if( bPartyFind ): v( k5 L) ~. ~
{
, z5 W5 G$ A2 a% w( P SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
i& ]+ q/ P8 z9 n: F Y }else8 a" T" p. O: r: E) X% o
{: F% J0 E+ \+ i. c1 X+ Z" [( ~- d
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 z }. o8 _5 y$ W3 W
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
o+ e, _0 L2 H7 L% @8 f% D g_WndMng.m_pWndPartyConfirm->Initialize();
+ ^* f' A4 {8 k& ]5 Y1 f }
/ C9 }+ `" Z2 @#else
( k# A1 ]# F! ]. _+ `" E" @ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;( Q" ~! Z' [+ `
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );' J/ R, q1 t! w' t, m- t
g_WndMng.m_pWndPartyConfirm->Initialize();
% T- k2 N$ y* y% @* Y: V#endif //__PARTY_FIND( F) R; n8 c: s9 f5 a- X$ ^
}
g4 M% \% Y1 y! ]; [2 H, ?( a- ]5 z- A, A% }( q
代码:5 Q5 m+ j; y% M0 a2 c4 L
#ifdef __PARTY_FIND
0 C. k! ?# I1 Z. Y4 qvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
* }- j/ R" J; s# C! I6 u& E" I/ H{
( a+ l) d5 V- D& q( @/ K2 o, d6 e0 k BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
/ d: b+ U9 ~7 G& L ar << idLeader << idParty << bAllow;
' J% u- _& f) Q. n2 A SEND( ar, this, DPID_SERVERPLAYER );
) p' ~6 G9 N' A$ u* S; C- \8 H) p& G% L. C* I& p- k+ P h- u
}2 q( f; z; t M: v
void CDPClient::OnPartyAllowJoin( CAr & ar )- N; E# \) H$ E# X
{
o. B4 h9 C: H# p- z. p6 _ ar >> g_Party.m_bAllowEnter;
* H" P- }+ b4 |" y0 G& K}
8 t& C5 q+ f* L% ]/ `, F9 q* v4 _#endif //__PARTY_FIND
/ ?! h! M" g3 J; I, d/ bCode:
0 g! ?+ s: H% z z( P#ifdef __PARTY_FIND9 W$ o/ P: @& o) c
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break; j& t' b1 h7 W4 ?
#endif& C6 Y6 s% O" x2 u0 E7 F& P
& b0 o0 e+ U* }9 Z# ]
party.cpp:
* Q1 _/ T. n+ ~9 e* P/ v代码:$ h/ e/ _- H+ j6 f; p
CParty::CParty()( @+ B! `- k1 |
{$ i, D' ~; \. I8 ]
m_uPartyId = 0;
# _5 {& M4 C3 W1 a: c- z m_nSizeofMember = 0;
% ~! R* U" }- M- Q P. p# W- y memset( m_sParty, 0, sizeof(m_sParty) );
: J+ ^6 U& w. l& W h m_nLevel = 1;
: x$ J, \' l$ x" h8 b4 l: t m_nExp = m_nPoint = 0;
4 O. T+ i! x% x1 K; n m_nTroupsShareExp = m_nTroupeShareItem = 0;; k. Q3 z H( i' o8 |+ U. b5 D2 K
m_nKindTroup = 0; // ????# z: c% f8 x6 k7 U3 h
m_nReferens = 0;
+ r% `8 n( ]+ e, O8 M m_nGetItemPlayerId = 0;
( d' Y( ?* O9 Z" `. F#ifdef __PARTY_FIND2 b, w8 }% F3 f
m_bAllowEnter = TRUE;, s8 f G* G$ Y) \+ Z4 z
#endif //__PARTY_FIND
$ ?8 F, {/ y; l! }. s. o7 O5 o for( int i = 0 ; i < MAX_PARTYMODE ; i++ )5 y% Z( X1 [5 n, b l
{, c% m0 M) n+ T/ q a6 ^
m_nModeTime[i] = 0;. k- ]: }. l& u
}1 v8 N& |$ r; V0 R9 X2 K% }
m_idDuelParty = 0;* Z: b& z# a: ` q! S& \
#ifdef __WORLDSERVER
' t$ }% {2 o; K+ K* q m_dwWorldId = 0;
0 W/ p& _6 G4 W#endif // __WORLDSERVER8 e3 T0 o' u2 A
}
! m3 o" I n* r- t代码:9 X0 i+ x9 J& r' f- l2 w4 q$ Y [
void CParty::InitParty()
+ U' U! P* ^; r{
G' I/ N8 @( z3 P2 \* {( L m_uPartyId = 0;2 L' J6 o3 C. E7 ` I2 O
m_nSizeofMember = 0;4 e6 T( ] o3 e0 `% w
memset( m_sParty, 0, sizeof(m_sParty) );4 ]' N+ l& V7 a+ E. I
m_nLevel = 1;
- V. K! R9 c; V! e3 _ m_nExp = m_nPoint = 0;
6 i, ]3 o) d$ J5 F# Q m_nTroupsShareExp = m_nTroupeShareItem = 0;# v& f" q, V: A$ Q
m_nKindTroup = 0; // ????2 D* X* q( q8 G8 \( p1 e1 n+ t/ I
m_nReferens = 0;
+ D3 z: j( N" t* W8 b! ]) q#ifdef __PARTY_FIND* v; S! ]3 L6 h8 z
m_bAllowEnter = TRUE;
2 y3 F; e% u6 ~#endif //__PARTY_FIND
/ F0 ?* K; k- O+ o8 A2 V for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
' S- p# A+ u! k2 ^+ i {
4 _; p( U. B; V% L. P; `9 n m_aMember[i].m_uPlayerId = 0;1 \5 S& ?+ _5 ~. H, P# i. O
m_aMember[i].m_tTime = CTime::GetCurrentTime();
! w% L1 }- d6 P, m. W7 ~1 z: g m_aMember[i].m_bRemove = FALSE;' C0 l$ p* O1 k, l ]. _9 h
#if __VER < 11 // __SYS_PLAYER_DATA/ y) A7 y4 M) b, W
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
2 A8 b7 ~& D& j$ X0 O m_aMember[i].m_szName[0] = '\0';1 N3 q: V( s- Z8 j
#endif // __SYS_PLAYER_DATA6 ~# ^% R6 O' D8 ?: i5 A
}
4 E( h8 F9 ~9 E! t( g}
0 s0 w6 ~4 K/ J3 K9 q+ W! ^: f; \代码:6 [2 C( T- X" b/ W. r9 W B) m
#ifdef __PARTY_FIND
: i; |: N( h! g' Y' mCParty* CPartyMng::GetPartyFree(). e( {1 c" b6 }% m. C/ y
{
3 k: \$ q7 J6 t# h& C0 \ CParty* pParty, *pPartyTmp = NULL;
9 i9 N* E# Y' g( m- ~! e- T$ m if( !m_2PartyPtr.begin()->second )
# N4 `% e6 Y9 w5 y9 ~+ p: \% V return NULL;- W# G3 O$ S& H, l* l
BOOL bRan = FALSE; e ?( s; A/ j+ _
DWORD dwRand = 0;
( r' k6 c1 v! L( w& I- Q& e4 S if( m_2PartyPtr.end()->first >= 1 )
! _4 ^' y; \% w% y( ~5 m DWORD dwRand = xRandom( m_2PartyPtr.end()->first );4 b% H! ]9 T: C9 ]: e2 u9 K
/ k: O+ B3 W6 @: |/ ] for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )2 X) C) A4 J5 f, y7 A
{* e& L! K( U8 J2 P" ^3 O) g1 f9 {
pParty = (CParty*)i->second;
1 @! _3 @ K6 E* ^* ^2 A: v if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )( D& s! o5 D; W% m: ?
{5 ?3 n, i6 x9 P% u ~
if( i->first > dwRand )3 y: ]% H4 e( W3 H! B0 n7 d) T7 W% R
return pParty;
9 t. X- p: [% m& \, q) o Y$ _3 ^ else
, Q6 ?5 r; P4 {+ T3 o/ X% p- @ s pPartyTmp = pParty;
; ?$ Q& C9 `# g% X }
5 b6 ]% g& X, S( q& F% o% _ }. H& c6 Y& [$ K& X% G2 ~
return pPartyTmp;
& M9 M6 a9 q6 P) ]6 |}
5 [0 T6 }& i) a6 k6 r5 t' Y6 J#endif //__PARTY_FIND
! K. H" z0 X. _4 m4 O. b5 \5 b5 o: y) e$ F. A# P) W8 t4 R
DPSrvr.cpp:
/ ? l$ l3 a- K代码:
/ @ e2 v+ a& B' j& r0 }7 C E6 P: R#ifdef __PARTY_FIND
, B5 o4 `& l4 X3 T% c% c5 v6 E8 Lvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )" h `5 ?* Z! c% [
{
k2 {4 |! C6 a1 q9 l6 a5 ^5 o CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );" _4 Q: I' g& M: x
if( IsValidObj( pUser ) )3 C6 a1 V! h2 \% }4 `6 ?- E
{ j- j6 M. T. I2 L2 q
u_long idLeader, idParty;
2 [6 H( C( Q0 i w2 ~# \' f9 u& { BOOL bAllow;
! Q! m- h2 ]: n# A# d ar >> idLeader >> idParty >> bAllow;: q. L. |, H0 r+ S# \- X+ H
if( idLeader != pUser->m_idPlayer )
6 p6 u9 Z6 `! k( B+ ? r4 c, Y! j: s return;, C, J' i# @/ i+ T% A
CParty *pParty = g_PartyMng.GetParty( idParty );
. c; V n% }" g if( pParty && pParty->IsLeader( idLeader ) ): w% d# V8 K/ C% v( Y: u
pParty->m_bAllowEnter = bAllow;
9 f4 |8 I2 h/ @+ S: X$ q( N else
" t0 u+ z e( v- R return;3 z9 s3 N- r: e
, d" W% M7 ^/ e) R CUser *pMember;3 j. X) D- U1 p$ K3 x7 n
for( int i = 0; i < pParty->m_nSizeofMember; i++ )- D$ s" ~. c- ~
{
+ W: s8 }9 u' [ pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );+ C% \3 i7 j; A4 @* K) |) r Y* G
if( IsValidObj( (CObj*)pMember ) )
& A# X( x# W' d* ^ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );7 @2 W' R2 m) i+ k+ S
}6 A6 l6 D) ]8 U2 Z6 i6 `7 N
}* K) P, _6 }# y: T; e
}
. v( b2 U4 Z% r4 L#endif //__PARTY_FIND! h; V. o% g- A4 Q) K+ }
. D8 p6 {( [' r代码:
* x0 b( Z0 H- l2 l/ R" H#ifdef __PARTY_FIND4 Y& F6 E( Z9 l4 N9 g2 O
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );$ O9 e8 `9 R* x. s) b
#endif //__PARTY_FIND ^( r+ S$ U& e# K1 W
3 L4 F1 T+ M; L6 I8 Lvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )6 j- u5 [" u3 M. s
{
2 ]* A6 c# ?/ x u_long uLeaderid, uMemberid;9 \ q: s" F2 G; @% I& s$ o6 Z
BOOL bTroup;& f3 G2 f6 d6 b! F; s
ar >> uLeaderid >> uMemberid;
) d+ M/ e0 B# R% i) z ar >> bTroup;" O/ ~8 O8 e. C' q) V; m
1 \& F* L) ~* `$ h! o& d( Z
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );- R# m9 J* V6 t) n$ f! s
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
# t2 r8 q0 l1 c7 T#ifdef __PARTY_FIND. H7 g$ V/ Q+ }* ~6 b; g+ n
InviteParty( uLeaderid, uMemberid, bTroup, FALSE ); F# C# o+ E7 Y: ^3 U$ K- Y$ k
#else
" ]& U. Y" @; Z; c. L InviteParty( uLeaderid, uMemberid, bTroup );) b A& ^% `# a2 W' S( N
#endif //__PARTY_FIND3 j0 p& U& C- N) p$ ^
}5 k- A$ e+ s/ R4 r& i% O J
. p# M) S: R6 g9 d代码:4 z/ w2 q' n& m- [4 S
#ifdef __PARTY_FIND5 ]/ ^. _ q6 M8 l* O3 `5 _
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )2 T! R. n6 E f) m! R! {% f: N
#else
1 z# g$ w& B. Tvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 u( }, z/ M7 I, P; H
#endif //__PARTY_FIND
4 ^8 ^) c$ }" V q# R7 J{
4 S+ E7 `$ _. x6 @ CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );5 w% c0 T4 o5 E$ f$ ?
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );% e7 u9 W+ G R- z2 D) E% @1 I j
2 o0 @/ Y. u. l7 y j8 p; D if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )% o# n7 D8 n3 M8 r& B" q) i) r
{
6 T6 K) b( q% ? H; ]9 d2 ? if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )6 L5 n. ` ?7 @5 j, H U% \
{) b( O7 X" ^4 P& Y, D: T9 k5 h0 z
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
3 H& L5 l1 t6 o2 {) i) _9 {" p! { {/ Y2 q1 N3 }/ T2 H1 u4 [. l. s
pLeaderUser->AddText("没有足够的权限。"); k& h3 ]* w9 N/ F
pUser->AddText("没有足够的权限。");1 a* ~4 }/ h! m8 v4 P: A! n* }
return;& f4 F8 l3 p) Z9 ?( n
}
) A5 x# {/ H V# @" ` }
5 {+ L2 {4 _; K1 S$ o // ???? ? ??? ?? ????.$ G! C" h2 w7 V }' u
CWorld* pWorld = pUser->GetWorld();- _9 K, p6 Q) h7 O4 d9 L! v
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )- y7 ~2 Y4 ~$ v& a
{ & w, w" f% j1 `& i" M8 m5 r" z
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 m* P- m4 B) A% B# E return;. c3 m9 E5 k. _+ C/ `; |2 y6 y3 D
}
s4 R7 `% ?1 F' h5 A r* Y+ V3 T#if __VER >= 11 // __GUILD_COMBAT_1TO1/ w0 F3 v4 {; R$ @+ y$ K4 u: \
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
9 }+ S9 m; D' ]. v {. b) ^/ ]: a1 M2 ]
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 f! s. ?% L" o- P' F! A4 I0 Z
return;
+ f& c, u' U z8 K$ z9 B! E }
# P3 o& b C5 C' X/ @2 E. O#endif // __GUILD_COMBAT_1TO1
) L; m9 z: ?. ^( Y# i6 p$ H' U6 T& m9 F# `- E, t! g
#if __VER >= 8 // 8? ?? 061226 ma
- I1 `7 C' D6 [! L8 M/ ` j if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )5 i" H# [8 r+ @' R0 |8 q8 S' s
{' R: H2 U- ?% \7 R$ B' m# |
return;
j/ F/ b* @+ B' J8 r } i3 e) p1 m$ z2 ~( Z
#endif // __VER >= 8 // 8? ?? 061226 ma
l9 ^$ A S; u8 C 0 a y: y+ y( T6 F [0 B6 B! k) g m$ d
if( pLeaderUser->m_nDuel == 2 )# d2 m8 q) x, ]' s
{
1 {+ u" C5 v) L; f7 z$ B pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.' ? e# w" R$ X7 ?' L9 m
}
5 O2 ` {: l* G8 Q' e" L else
3 d9 |3 q7 A( w7 u" F, i {) C) L3 X5 i& u. {; v
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 }, w w* j w4 d: c' ?
{/ O' \. c8 L- p2 ~# } N: C
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
& v; C% V$ b i g, e }, `8 G' P/ e) l5 f
else5 w; ?- N& {1 w9 q9 h. j
{! N# z1 `3 n+ B
if( pUser->IsAttackMode() )4 ?* Q% X: |1 z) m
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
- K" i3 r" {( z3 f% K" [ else8 E" ?( D$ |$ f0 G; r
#ifdef __PARTY_FIND0 {( }* B7 R8 Y, u; ^
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );# \, |4 _- k1 u' {- b9 O( B8 ?
#else+ w- S: a/ u7 ?8 {! e
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 _7 @$ _/ i' R+ o. G8 h3 b5 b! i
#endif //__PARTY_FIND: r) u+ I: L2 P+ J5 T1 w9 z* F J
}
+ K* X/ v7 C6 n! A }
9 ~( X; x0 Z) _+ K }( f( }7 B! V6 w- f
else
$ y4 m7 j; p: ], R3 H8 ~( M+ W {
+ D6 `- ~4 r) K% s% ?2 w2 k* w/ h, J if( IsValidObj( pLeaderUser ) )
2 Q$ z" V& K0 x2 ?% V$ o pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );. W% U o. l- x( v* T/ {) M9 m
}2 I; v/ N+ e1 K6 D
}
3 g6 O& e5 v7 X9 _/ `. w+ X T, a. n2 J# F1 k$ u3 n# y/ m: w \
User.cpp:
8 W7 q9 r8 C& T; u& |2 M代码:' N' R3 B) i, _' M+ T
#ifdef __PARTY_FIND( c! e: x* i9 N% K4 S* V
void CUser::AddPartyAllowJoin( BOOL bAllow )2 O6 A: o% @, R' r; U7 D
{6 J' h! y. e1 s) f" L( J9 W
if( IsDelete() ) return;
$ h. z8 X6 D* `- j5 n+ s3 w- ^! P2 a% X& w2 n/ e" K
m_Snapshot.cb++;
" n: q: H6 w7 y' x- `2 A m_Snapshot.ar << GetId();
1 H7 Z1 g) ?! h% \9 \ ]# _ m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
/ C7 Y3 v" P" c! Q/ h m_Snapshot.ar << bAllow;
9 {( f7 A- _% _3 x w0 t, m}
& G- M+ N7 a0 S$ G8 v/ P1 v#endif //__PARTY_FIND5 Q/ m3 h* n# V/ f6 U/ S! y
" F& ?1 |+ s3 Q. U代码:
+ y& r; B6 m% O( P#ifdef __PARTY_FIND
: t* j% l" I( f# g0 |9 {void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )9 T5 U: z) U3 v6 d* q; P }
#else
/ O; S' Y1 Y) d7 z, R4 i& c) jvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )0 ]2 {1 R) K/ {9 |2 C
#endif //__PARTY_FIND, C( Q3 U% B9 _3 ?$ V
{
: j9 U& T) Z: R0 d4 H if( IsDelete() ) return;
5 V+ g3 F1 Z% ?2 g( U' p ; S* S, ~. c4 s5 N4 c. a R/ h
m_Snapshot.cb++;
2 m2 ]( H# F8 }" N; S m_Snapshot.ar << GetId();, g V% v4 r" [8 U: {! d
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;! D4 N' Q6 R6 Y5 [8 D
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();3 d+ {5 Z9 q7 ~, P
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
0 y& t6 N4 x1 b B m_Snapshot.ar.WriteString( pLeader->m_szName );
4 w, Y/ g( B5 o1 z( i) T8 ^ m_Snapshot.ar << bTroup
7 ]5 m" n" C+ |( p7 b% H#ifdef __PARTY_FIND
. [0 r; Y: }& C2 |9 E& L3 b << bPartyFind8 A0 Q2 ~4 C' q( N, t4 p
#endif //__PARTY_FIND
+ \" C) ^; X8 E5 ^9 J2 p" N ;
$ @6 Y! ` q( y7 S( p
7 s+ b8 }4 M, u( R}
. j% k0 d ?/ } c2 d" B# O
7 H, ]2 l& b5 Q7 q& S! l& NDPSrvr.h(公共范围PLS)/ A/ [5 J* [* s
代码:
* w+ X! K! s7 x1 n#ifdef __PARTY_FIND+ _9 [" f' c) o% E* z& ^
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );8 k4 w2 m! W7 z' N6 c+ L9 t
#else0 _# \& P- @. u( G- d* R1 Q* I) ~1 M
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
& F; J' k2 w. P R2 v#endif //__PARTY_FIND
! M3 x' u. @8 A7 M
+ e1 h1 S! Z" `$ Y3 @2 h) F代码:& L5 o, f6 @/ H# u1 s f8 P b# Z
#ifdef __PARTY_FIND
+ t; L! d, ]/ L) |8 D. m. N9 e& E void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 {' Z# @, K. {0 k#endif //__PARTY_FIND S. V+ V6 V" r x9 M. F
- k; F" i5 a* U* l* e& T* V
User.h(以及):3 L4 F+ u: N% O7 R
代码:
' U: ]6 N6 N; \* j2 V- ~#ifdef __PARTY_FIND6 l! A% D- i: `& Z
void AddPartyAllowJoin( BOOL bAllow );: p2 T3 ^- M: K5 @
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
. O9 E; d6 q b2 j* E) Q1 Y2 U#else
# @) t& X4 H* \ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );9 o$ G; _4 e0 K
#endif //__PARTY_FIND8 J3 y2 C# z0 K; y- S3 R' Q8 h
4 r; d! w# s5 Z# l" j- @$ [
party.h:3 q* K) f" W3 I0 S8 u
代码:
! y8 b @0 w6 A. l% W: x#ifdef __PARTY_FIND) g. E: a) e( |
BOOL m_bAllowEnter;2 l6 C9 I3 p- z$ f
#endif
; ^6 E* Q6 Z, h$ P
, j+ c) a$ \" f代码:- c% ~5 B( i* `' g6 o0 g1 l3 j
#ifdef __PARTY_FIND+ e: U& H/ f5 w: h) G$ e
CParty* GetPartyFree();- U+ ], Y: `; R c
#endif# h% P4 f5 [7 l) s6 T: p6 \
# w/ d0 K! ~; _# e& J) ]WndParty.cpp:
9 p" m4 c! s I5 H5 ~1 QOnChildNotify:5 D' R8 f7 ~( n$ z
代码:
6 P& M) b1 A' M/ c ~' R* S/ p#ifdef __PARTY_FIND3 t4 _/ G) S9 G2 z* D O( |
else if( nID == WIDC_CHECK1 )
& q# C2 n' _' q7 |0 g( ?! V, Y {
! p# k3 T% e4 q. K8 o. L if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ b5 {( f: |* A4 Y
{
- h' [) o) V) g1 {1 n5 K5 q8 } CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& n8 W# r6 q8 k- ]6 m4 j g_Party.m_bAllowEnter = !chk->GetCheck();
- R5 S( `3 U! F* ?: `7 o. b, Z g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 M; y L6 J3 i }7 D" a" J4 f& p3 h* l$ W
}3 M- z5 J3 o ?* \6 v7 g
#endif //__PARTY_FIND
( F4 t& ]0 O" W+ g* p. g
0 ]. @. ]6 E& i$ g+ ^代码:& ^! S. n5 C0 S" A
OnDraw中:+ e3 Q2 g/ b, L3 k3 n) P' S
代码:! ?" F! \1 f( B# B8 {" N# I
#ifdef __PARTY_FIND
* ~" Q4 v1 `3 j5 N9 X; O* o( ~" | CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );3 _! o7 k7 u' X4 P0 F
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ); X5 P( b9 W! m; r
chk->EnableWindow( TRUE );$ h& D/ \7 F5 }6 }
else0 A' Z' j' ?" g1 d5 }3 f2 _6 n
chk->EnableWindow( FALSE );5 i& `: [$ V+ P' U
chk->SetCheck( !g_Party.m_bAllowEnter );
+ e# @* E4 D7 d' B#endif$ q' P& h! u1 n8 [
: ~) N Z1 X3 Z5 v
DPClient.h(public):& W7 h7 I( b' k6 ~
代码:
& y- } V; S' L( [1 C5 I5 X( A#ifdef __PARTY_FIND: w6 \, o7 q3 x% ^7 k
void OnPartyAllowJoin( CAr& ar );
8 H! `- w% T5 e7 c- K void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
Z) {6 K) E# T# |/ d1 S4 o#endif //__PARTY_FIND$ t" P$ m' T' m6 B: w
; Y7 |2 ] g- z
# L( B, A( ^6 O# K
WERS hinbekommt没有,请让赫克的权利。
1 z' j+ s: K$ C不支持左右,所以难不...
. P! \) U2 ]8 C, }6 o% B党k的Windows NT甚至编辑它自己。' u" ^) u }7 w G( U
包也,因为我不erschreiben进一步如果我你的。4 c: ~. }3 V' X' X5 X9 H
由于缺少Quantité k n个代码是什么升工程前。0 o) [8 y5 H* U' l9 j) E/ g# _
如果是这样的。请发表。
) t* m; H4 V# s3 `2 d1 {到目前为止,Pumbaaa
* {$ Z+ }8 f7 W1 O; |" r 0 d! N, c+ J" {9 D! x* Q* i
, ~: X& ^* m# R2 n. C
MsgHdr.h( M+ ^/ W9 B. g0 d0 G( V* H/ h0 p
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88635 N. { f; [$ M4 m
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
. G3 F; O0 w1 e P6 i& v# r; Y9 X! g( f% |
& p% O% V4 ]4 x2 P' J; P7 D6 X: ?
% N) Z, W5 c( }' j% e% | ^
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