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对于那些谁需要它 - 谷歌缓存FTW。 :
3 H! U0 Q0 ^8 x8 r. J如果我鼓掌纯粹是我复制错误时,D
4 D/ b" p4 k; H$ b) U积分当然Pumbaaa。
}3 k# v+ m% |7 a/ Z8 Z: ^- P, R1 t, H( z. _" G% y
FuncTextCmd.cpp:. m2 K* u" A) q
8 |* c3 Y) ` O C; M代码:* q% [/ \: l- v1 R
#ifdef __PARTY_FIND
* u% f& _- ~" ^$ Q8 rBOOL TextCmd_getparty( CScanner& scanner )8 n2 \) r2 N, g% T( |, s& V1 T
{
( V( T/ x2 \& r' K#ifdef __WORLDSERVER5 C u# ^ P4 x# E7 Z1 }6 f
CUser *pUser = (CUser*)scanner.dwValue;
8 L/ C$ I C( K% \0 S$ }4 s: h if( pUser->m_idparty > 0 )
4 g& O0 ~8 }& o9 U {
- p* M' F' W P ~, M pUser->AddText( "你已经加入一个公会。" );5 L) X" X1 u+ z: w% J
return TRUE;
& r# t* A4 j. W: e2 r8 q: z/ O }
F3 W& d0 k! y7 s/ a CParty *pParty;
8 h! m j( Y& ^; q pParty = g_PartyMng.GetPartyFree();" y6 g' l9 b) a) c7 Q1 w' E4 e
if( pParty )) j# j4 N/ s0 {3 q
{
' W1 h( Z8 W6 O; a4 a( Y g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
! O$ O; C3 _0 V5 a4 ] }else
' [- Q) @( s( Z- M {1 g1 E- Q0 a0 X, `; ^7 W z
pUser->AddText( "抱歉,这里没有任何一个公会。" );: k' V5 R) a* S- L% i' e
}7 e A. d- F& Q0 a
#endif, _/ @& Q9 N8 G6 r8 f
return TRUE;* g' \8 {* w0 B% ]! X2 Y4 z: C, b
}
0 _; E: n, B/ I#endif //__PARTY_FIND T/ Q. d" ?% X) X4 ~
0 p+ ^* a7 b8 [/ z
代码:( W& B$ `: R U8 `" m7 ^* U0 q& b2 Q
BOOL TextCmd_PartyInvite( CScanner& scanner )7 p9 \4 G( A5 i+ K
{, G' e n) ]- I- [: i* D. U. M
#ifdef __WORLDSERVER
2 Y/ e/ T( P( B4 D+ G CUser* pUser = (CUser*)scanner.dwValue;' k4 n9 E. _& m7 X- N
MoverProp* pMoverProp = NULL;3 t' ~ W" r, K
scanner.GetToken();) X! [/ K3 P8 Y# L% }
#if __VER >= 11 // __SYS_PLAYER_DATA
& T$ j( x5 L" S8 ^, A u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
( Z9 J: A- Q( n2 A% n#else // __SYS_PLAYER_DATA. n' C: i6 b8 a U8 F" H0 L; a
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
C+ O" W0 r, \6 G) f#endif // __SYS_PLAYER_DATA6 T' x& P: r0 z* ]2 c* j! n
if( 0 < uidPlayer )+ K% c3 Z+ w9 f, @6 U+ \
{
) g4 R0 A9 n( t% { CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
, y( ^5 S( C) B if( IsValidObj( pUser2 ) )
p/ S# `' B& O' H9 {5 ~, Q+ c#ifdef __PARTY_FIND8 N+ m6 W9 D R0 L2 n
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );- [2 S1 i$ i7 s9 G
#else7 {% c: T A. Y: m) N5 q8 u; k
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );3 c; z8 h$ a9 z) E, O: x7 h& B. T
#endif //__PARTY_FIND# G) L% {, u" [
else
0 N) N4 J/ x# o( R5 o. g x pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );5 ~1 x- B, u0 V# }# v
}* \4 b/ i' H3 w% r& G E4 G1 x
else
" @& U K" y7 M% g; [ {
6 z5 H8 S' n2 ]0 o5 ?1 [3 @7 g' \ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );# q$ V4 J+ z, t- y' i* ?
}
* c8 e( k6 a0 J9 }( \0 Z#endif // __WORLDSERVER+ G1 Y& _# O+ d/ _$ m) O$ Y0 R L9 r
; w" \4 h6 E. N9 E3 p3 d: n return TRUE;& X2 _; ]" u. p3 m- A* J4 |# ~
}
( @2 U* |; G( l+ X+ v" T/ x- z
代码:
! `- F$ C% d5 [" z7 H" r% p#ifdef __PARTY_FIND
4 q' X4 k# z: G ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
& L" t+ u8 n% m, g) _5 i& f1 J#endif //__PARTY_FIND0 |# ^1 q" B6 b9 }8 `) E
DPClient.cpp;. [; x- g9 @, n' \: k5 x
Code:# G" d [) E( W" F( }0 M; I& j+ i
void CDPClient::OnPartyRequest( CAr & ar )
1 c( C, h2 t+ A& f4 l6 w{. W8 f& c, L; g4 @/ h. N2 v# N
u_long uLeader, uMember;
5 F; a* n# o$ g. B9 _6 l% F+ A6 Z$ R- {$ V+ U! d7 Y' S$ K( E @
BOOL bTroup
+ V- D. y5 [; L! h& i* p9 X/ g$ z: J#ifdef __PARTY_FIND
e) G$ g) d: a6 X! P/ R3 c. G7 [ , bPartyFind- |: w- {4 C2 u' l/ ], R
#endif// __PARTY_FIND* Q" z. }4 p+ m" b/ k3 Y
;
8 b4 ^& S# ]5 {( v) h LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
5 Y) v* E. M, q" \ M BYTE byLeaderSex, byMemberSex; E e' F9 W$ K$ m
char szLeaderName[MAX_PLAYER] = {0,};3 a# |( [" {! S$ s* i/ g) s7 a
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
+ {% Y. V/ Y2 |' v* O8 q: r ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;; w" x) E. Y4 x) p
ar.ReadString( szLeaderName, MAX_PLAYER );
1 S7 A! t5 ^" Q) _4 X( m ar >> bTroup2 e) g! y& J+ a9 I+ D
#ifdef __PARTY_FIND: R. {. m5 B" B2 ]4 G
>> bPartyFind
: g; t7 n3 n% V6 M/ x#endif //__PARTY_FIND
/ B3 R: W2 l, t g. o* c3 y" d1 p ;
S3 U/ r9 l C9 O* X+ x& _1 z9 L
9 ^3 f9 ~- _" f6 H/ P& R if( g_Option.m_bParty == FALSE ). u. W; {1 \% @) }4 y
{
2 Q. r! x6 z* ` SendPartyMemberCancle( uLeader, uMember, 3 );
, }1 T) X t' x return;& h: S( q% ^# j+ r! T* u+ X: }
} p. a8 j B' t7 L
; L1 l. H8 K6 D! ~7 {1 O#ifdef __S_SERVER_UNIFY+ H( l9 \8 \5 R0 A' R, y
if( g_WndMng.m_bAllAction == FALSE )
4 E2 m7 |7 O7 ~' Y( k return;% @7 f' r S t7 A4 r* T
#endif // __S_SERVER_UNIFY
- c: }/ g U \9 H6 x' b) q; X Q2 E8 t- P, M# u
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );' |% G' ^ G) G
" @' r* R7 T+ t: T% ~7 |& }
if( pWndBaseBuf )
3 H2 o+ ^& c' S, b1 t {! L8 z/ F. P0 K. I% x' O
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );7 E2 ^# Z' I3 |: a9 u1 A! P" b7 c
return;
: R1 [, Y V# v: g' h& q }
* j8 d$ d! Q$ i#ifdef __PARTY_FIND" j/ {. A$ I% i& K: {
if( bPartyFind )! G1 @0 }7 s4 [8 i; z1 D' {( R9 V0 `; K
{
% s6 k4 V. K, A5 Q- `( r SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );; ~" [# \8 ^3 o/ K0 x0 q
}else- n. u A1 Z' J% Z# Z) E6 u
{
7 B c4 N4 l6 A/ o) j9 d: a g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
x" s- {4 n# O+ J g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );& _+ m \, c. c' l# r8 A- Y
g_WndMng.m_pWndPartyConfirm->Initialize();) S1 O/ t, {0 Z
}
% e5 _# X! l/ x+ k" i" w+ G#else
& r! o# J& E, r8 b: x) J8 n g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! o7 e/ w+ m# n
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. \7 B7 f8 b$ E( f0 n- b( n
g_WndMng.m_pWndPartyConfirm->Initialize();
' D9 a8 O5 s9 T( W#endif //__PARTY_FIND* W( b% T( S6 k( k4 f& r
}8 B( ]; g) n; g% D8 n
* a2 Y) N7 S- K8 o( n代码:6 _0 F! ?6 H% x/ S _1 l/ q
#ifdef __PARTY_FIND
7 n1 y$ n" j3 L4 f; rvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
4 s6 m0 ]- M* v$ D4 t$ ?2 Z{
) j) e) l; x3 n U. j; o BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
7 f0 b0 A! e2 I4 | ar << idLeader << idParty << bAllow;) {, _) h3 S$ S& B2 J. V
SEND( ar, this, DPID_SERVERPLAYER );) Q' M. C2 b) E# a3 A3 i) m. E
! T. x/ y" q( j5 x; ]
}: Q; T3 V! W1 H5 p
void CDPClient::OnPartyAllowJoin( CAr & ar )8 b3 B/ r7 o4 T& D2 B
{+ N, \/ }5 a, O9 B! W: m
ar >> g_Party.m_bAllowEnter;! a9 _0 R& F* m+ @
}
8 _5 V, i* m$ J$ k2 Z$ ?1 {#endif //__PARTY_FIND+ B! X7 J( E1 Y
Code:
, q( |6 N3 y, i( i9 w$ s#ifdef __PARTY_FIND
0 J3 X0 U- E: X6 C2 b2 U3 S3 { case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;/ h$ {7 [9 j1 Z! ?% p7 R
#endif
+ W7 i1 ^8 m; |& J: }! b. F8 J0 y2 Q5 t, b6 i7 E
party.cpp:- Q+ Z, D2 z( Q+ J3 u; @! ]
代码:3 b' H0 G7 V6 N, V
CParty::CParty() F3 g' | P6 r# T. q$ a- M* V+ o
{
& e) C- v8 S. j! A m_uPartyId = 0;+ m6 P: T. h9 H9 p W( g
m_nSizeofMember = 0;0 o9 k2 T- s0 C
memset( m_sParty, 0, sizeof(m_sParty) );5 K, S! _' w* B
m_nLevel = 1;
/ _/ h! y, `: C: B3 d6 W: o, J1 N! z m_nExp = m_nPoint = 0;
5 k+ W# {/ Q: i M# B m_nTroupsShareExp = m_nTroupeShareItem = 0;
- w3 A' [ I0 J) T* j5 H m_nKindTroup = 0; // ????, y5 ?. z7 l% c0 m! K
m_nReferens = 0;
' ?6 Z" N$ H/ t* N( i$ E m_nGetItemPlayerId = 0;6 c1 l" A( k3 O+ ?9 [: c/ _' b
#ifdef __PARTY_FIND
! k/ @* @* G: {) H1 _3 c: [ m_bAllowEnter = TRUE;7 C1 h0 C1 o% Y
#endif //__PARTY_FIND
# v6 R2 @) s& n3 g for( int i = 0 ; i < MAX_PARTYMODE ; i++ ). E' \* @+ |9 j1 X# Y! t- f5 _
{9 Z2 }8 W2 ]8 y5 L
m_nModeTime[i] = 0;
" K- B9 e# y, B* u- W }0 o4 b9 |& S m5 M- }! `
m_idDuelParty = 0;
& `( I i1 [; ]# S& D" F#ifdef __WORLDSERVER \2 j( `" R* C6 o/ o( ^- b6 u
m_dwWorldId = 0;
' `2 S+ G" X+ V7 w#endif // __WORLDSERVER- F0 z, \3 g% y5 M1 c2 U
}5 v s3 L e4 o& d
代码:0 f6 i/ ~* _- m+ Y: c' e9 h
void CParty::InitParty()
/ @8 G% C, S- L( W% I{
+ s* v% o- ~& y# k" A" ^; f& g m_uPartyId = 0;
! a3 T0 c1 r& n8 s! L9 x m_nSizeofMember = 0;
3 w5 w1 q$ _, r- Q! F& } memset( m_sParty, 0, sizeof(m_sParty) );" i% S/ o; I% F* S! G
m_nLevel = 1;
$ w( l) M8 @7 n8 l/ @5 O m_nExp = m_nPoint = 0;
8 I3 N' y. {7 ?( f l- e8 V m_nTroupsShareExp = m_nTroupeShareItem = 0;3 w8 b% t" Q7 w4 t" J7 n3 ?
m_nKindTroup = 0; // ????% q M3 s6 _* {; Q2 Z& H" m
m_nReferens = 0; / a3 N2 K3 Z+ ~; r9 m, q
#ifdef __PARTY_FIND1 H# e, y1 M: O: V# x- p
m_bAllowEnter = TRUE;
) D/ G* c. O8 ~5 ?: k% F#endif //__PARTY_FIND. R! N: q. V# c4 z' ]
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
5 Q+ ?3 {7 ^6 p. k k1 W, y* d {
9 S+ ?' i ?/ Z& ?7 E' u3 ]1 j m_aMember[i].m_uPlayerId = 0;
@( Y6 m; k/ @ O m_aMember[i].m_tTime = CTime::GetCurrentTime();. Z6 _3 q6 b" ]( a
m_aMember[i].m_bRemove = FALSE;
+ f" s4 R4 V B& v2 a9 g# _" t- G2 }#if __VER < 11 // __SYS_PLAYER_DATA% [0 k$ r/ s7 Z$ v- [/ _( O# x: L1 t
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
( a% t0 l2 P) y( K: _4 J m_aMember[i].m_szName[0] = '\0';
) T' _) U+ \' @0 }; D$ G' @4 w2 P6 \#endif // __SYS_PLAYER_DATA, ~: {7 c& C9 @3 _# C
}
2 X% B* h. M2 j; A: H}4 \ C8 O b M
代码:
' m0 U# S! h, [' G2 j. B#ifdef __PARTY_FIND
( \; x, Y2 m6 mCParty* CPartyMng::GetPartyFree()
3 c( f. g2 K- Y6 H3 h{, m- V. f/ n. \, |: Z3 g
CParty* pParty, *pPartyTmp = NULL;1 c9 ^) l5 H7 p
if( !m_2PartyPtr.begin()->second )
# I! I' `& h5 V. j1 Z return NULL;
0 q* Q- s# [: _# l+ W( b" e; \% J BOOL bRan = FALSE;
# @6 b' Y* J6 i. _# K- r, Q+ y DWORD dwRand = 0;
5 o! Y2 y8 ~8 X Z2 k4 x; I, [/ O if( m_2PartyPtr.end()->first >= 1 )
! W1 p! G% W; n( ^0 i& e/ V' r, Z DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
% m9 q5 [% r5 s! y+ H
3 N: c: ^3 z* R) D$ w! R for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
/ P0 d, D6 E/ L) w( l$ n {' N$ X) @ N& V4 G8 W% n- o; N) q% Q
pParty = (CParty*)i->second;
O- V _; y" Z; y) ~ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )* Z. H+ k- {! v5 O! Y W3 w$ T+ |
{" F/ m! D" G; }+ O
if( i->first > dwRand )
/ H8 g& r1 ]! h) ^: o7 d return pParty;
5 u8 ]) w1 t Q- R8 b1 E else
' j6 B1 c) R5 A9 C/ o ^: W( k pPartyTmp = pParty;
' \2 X4 b5 F: {& L0 H: i }& Y: m' h! Z. Z4 C
}
1 H4 r7 P2 i, T; b+ f- W% a return pPartyTmp;
a% ?. m* {7 U. A8 E& w- \& @}
6 A; d3 M; c6 a" G8 m#endif //__PARTY_FIND
6 U% W1 Q8 ^0 {* @2 C
3 O, t, T3 A4 u. i8 T A7 @DPSrvr.cpp:0 [' I6 ]. i! Q2 ]' P4 u8 {
代码:
$ w, ^' H; R; k! t# u+ M% z#ifdef __PARTY_FIND! q/ J+ u/ C! n; K
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )2 I5 e% b, l9 f, m
{
1 Y# V& H8 t6 r; m CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- z! d% @, [4 N8 V$ y* F0 c if( IsValidObj( pUser ) )7 R0 m7 }$ { b
{
4 ?& `# b+ F* s2 j- X2 i u_long idLeader, idParty;
0 @6 u# m) V3 f! Y- t0 C2 }' P BOOL bAllow;
: G Q: c) _9 @ B ar >> idLeader >> idParty >> bAllow;
. C$ b# L! u& h" S if( idLeader != pUser->m_idPlayer )
4 w# P+ i0 [& Z+ r8 U) @6 O2 Q return;
* g. K, [7 d# p CParty *pParty = g_PartyMng.GetParty( idParty );
o9 T3 g( W! S if( pParty && pParty->IsLeader( idLeader ) )
2 [8 O7 n; {+ ~6 Z5 } pParty->m_bAllowEnter = bAllow;" N' g1 c" M8 d+ W0 _" @
else8 h' K7 t# M- s! p' t2 d4 m
return;
6 O( ]$ `: V- N w# T& a2 H1 \1 ?" j" r$ J0 a! z8 Q
CUser *pMember;* m3 d6 F. v; H, \. _/ N6 N) f
for( int i = 0; i < pParty->m_nSizeofMember; i++ )6 G+ M8 t5 p: A& \
{7 E ? a. j! L
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );+ l% l; k5 ^3 {/ G
if( IsValidObj( (CObj*)pMember ) )
4 e2 c+ U0 v. Q3 f X pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
% t) d$ }2 E5 @- H2 Z- D% n& m' D }6 e, e" [) ^1 q) ~* a& c* q5 n# I
}
$ X4 X! U6 a0 T1 @}3 g, E! N7 b4 l
#endif //__PARTY_FIND
( E- _ h7 b: {" e# `/ N7 a8 d$ ?* z' m4 ^/ q3 C- C3 V3 v
代码:
7 e" X: E( ]9 `+ U& [- ~# }#ifdef __PARTY_FIND- E5 t5 \2 O- |$ b' o8 `3 Y' `( l
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );4 L* P% C8 x# Z H- b9 D
#endif //__PARTY_FIND
. ]6 T2 Q6 ?, k7 O" L* s
& [+ G, c; b: w9 D8 h zvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
1 ]. q1 C& m, F4 ]) d5 g{5 ~% Y. ~. o2 _ j: E
u_long uLeaderid, uMemberid;, \8 A9 m3 ~0 D
BOOL bTroup;$ F1 x( d- A% z6 L+ r7 m
ar >> uLeaderid >> uMemberid;3 l- ~" E4 S! F: m! f3 ]9 e! H
ar >> bTroup;+ l7 D; W: z/ N# ]/ P9 w7 }
( R* A1 A% _0 z; e2 w; \1 c: e. ~ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 d$ q) P6 a R8 @* z' t, N5 z' r
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )& Z/ W% ~3 \6 w$ o+ L
#ifdef __PARTY_FIND
# H6 f9 _: A9 h, ~% _ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
! z: y) J* ^5 W1 M- J0 Z#else
; A7 D' l2 x7 ]) _6 u InviteParty( uLeaderid, uMemberid, bTroup );
/ w& r1 x5 G9 G7 C; U8 N#endif //__PARTY_FIND
0 V6 p5 h1 u* ?; o6 X4 j}
6 R. G" V6 {- Z* T G* Q3 b( X C0 S) K" Q5 u( t" w
代码:
+ X- y8 s4 R8 j. A& a& [#ifdef __PARTY_FIND
7 b, D) Y. ^' T0 Q8 Pvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
9 z$ }' |7 X$ |( ~/ w0 M+ `6 r#else
$ D' x4 _/ g4 Xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ) o9 P, q9 L* d
#endif //__PARTY_FIND
0 n% G! b6 B" J# g7 H{
; f3 ~" X, X* G. ?( ? CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
% }& ? {5 {, k \! V/ R CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
% T% L/ A; v( k/ f * S9 e7 K3 ~7 C2 ?9 f
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
4 @3 W' _9 ? \3 K {8 ^, e1 `' k3 l, `
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )# c% q9 q1 {2 @5 h
{6 ^: c5 H# E4 ^
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )& n* M/ ]( D6 B( W' y8 k2 @3 @
{6 c4 Q4 O" H1 M2 X
pLeaderUser->AddText("没有足够的权限。");
) I a& m" a2 B# g7 I pUser->AddText("没有足够的权限。");
; l; K# S$ ^; Q$ o return;" h! J, x& `4 n' t2 T5 u) ~, m
}/ c+ w! f2 C, M% ?- \0 ^
}4 @9 a7 i( a. a7 X# x3 r
// ???? ? ??? ?? ????.: i% _1 q% T' P9 z4 M0 }( E% K
CWorld* pWorld = pUser->GetWorld();
4 p1 E# N& y* Y9 E if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
/ U% `5 P. C4 ]3 m3 {& i { 6 U M( n% s: b' G4 r! K2 I) o
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' |3 [: V0 S { return;1 Q1 ^ a* O- H E- B w4 T9 |
}
3 G! a6 [5 l4 L4 }) N, `#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 k6 q( @; N, n; b; Q% Z3 i" [ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )5 D- X s J x) z y- e. B
{
8 C3 A. k" e# Z7 @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. b8 m4 D2 \) L0 r; k, _$ n0 L+ G& K return;0 s3 }, t2 M7 x# u, m3 r
}4 V6 [' r7 m4 w
#endif // __GUILD_COMBAT_1TO1
3 t) `: H0 {" H$ u+ M/ S3 H B/ \- m
#if __VER >= 8 // 8? ?? 061226 ma! f" u" A. { K
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
0 M( H5 U y q/ O& v6 b d {- X$ d4 |; h7 W' r& z n
return;
6 Z2 C- ^4 x1 X. T }. f9 t6 ]% b& q2 c7 |' l
#endif // __VER >= 8 // 8? ?? 061226 ma5 J1 X4 `$ o! x' H1 c* Q' U
* t. Z# k0 D3 i r- }/ o1 H! y* Q if( pLeaderUser->m_nDuel == 2 )
, w' U. P, D* ~" r! ] { 1 o) O6 }) ^$ U% P" v, n! ]
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
8 o3 A0 ^; ^4 G, ~& w } 9 j0 h2 a, e* Z+ `2 p+ K
else
6 Y# @/ Q2 _! J' d" g% M- \ {; m3 G7 E: l6 Y* p% R4 n
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???. Z4 m# f' Q, g, I
{
. E. ~" h8 B4 z* h+ X pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
* ^8 p4 c" n% S9 R* b/ U }
3 g5 K8 P+ L" w- q& @$ Y. s else
9 ^& t) C9 D. f2 K" Z9 i. Y {! Y0 d. K. Q( m- x5 ]! ~
if( pUser->IsAttackMode() )
, g+ i& R- B( I2 C pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );# @7 G! ?, T) j, m- v
else
7 t4 \6 V/ ~, ^4 W I. k g4 P#ifdef __PARTY_FIND3 K/ T H) b- h2 L3 C$ T% t
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
3 x" e% b) S1 q#else. X5 Z: a* K1 X1 D7 M; n3 Y7 W
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );7 y: @$ W+ D! w& d9 I, ]2 \
#endif //__PARTY_FIND# j/ ]5 A+ `( _) _% b9 }9 u& }
}
' T) H1 `' X+ M% L }
3 e- ]# Q( `- b1 d }" u* e: ~; g$ a
else5 s" P* f( b4 X
{0 r8 H$ X4 K. p5 I% u; G1 U
if( IsValidObj( pLeaderUser ) )! o( E; D. c$ g6 W( d6 n( x
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );% ?- P4 s' n& K" R9 Y
}
9 i, S! @# @1 E' s! F}
+ N3 {' N6 m. k2 R: Y7 H7 S. }2 j ?/ j" N
User.cpp:" N0 w* ?8 i' E
代码:
: Q0 z c- z" M/ Q7 Z: s9 s2 ?#ifdef __PARTY_FIND
4 q Q0 Z4 x" G# Q/ Cvoid CUser::AddPartyAllowJoin( BOOL bAllow )4 L/ X' ~9 {$ V# \: X' Z
{
2 v, ]( ]! d( Z& ^: j2 q if( IsDelete() ) return;
% g. J% o8 T- A1 z+ b, y2 Q+ t8 n& u' g3 A: n
m_Snapshot.cb++;; ~5 K @" Z- n3 A7 M" G6 J
m_Snapshot.ar << GetId();; E: c( o, J0 I
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
" V5 x) G, H4 j( a: O4 }5 c m_Snapshot.ar << bAllow;6 @: t3 E8 q' D+ b! U W
}# ^+ o% e' U$ ^
#endif //__PARTY_FIND
7 j. \) l4 d' i9 J; I( {( X- B+ e7 L3 t& N+ o u% l
代码:1 J3 k6 L" T; F0 q+ ~
#ifdef __PARTY_FIND
8 L z9 ?7 ?; K. W) mvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
! {# E# \& F3 V* s j#else3 v7 C M$ K, Y, S8 }7 j* ^
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
" x t3 W& d" W; G5 ]' u; F P#endif //__PARTY_FIND- R& \' U2 A, `& z
{
* i( {0 E! {% q& s if( IsDelete() ) return;2 Y6 X6 I. C( M9 N4 h/ u& v. o5 k
4 }& | I. K. {% }8 u m_Snapshot.cb++;; ], r5 r& F6 g: t- X( [8 a( B
m_Snapshot.ar << GetId();8 l+ _6 j$ D- f* A( J8 i F- d3 u
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
4 f- y+ D c" i. x+ f8 @: R1 ^ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
3 u6 v+ f0 Y: w# v, y: ^% o m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();& {+ T2 W% e C) n# N+ d# S
m_Snapshot.ar.WriteString( pLeader->m_szName );+ S" n" R! E3 \0 k* Z' F
m_Snapshot.ar << bTroup
. O2 E& Q2 C. |#ifdef __PARTY_FIND& c- k! }# [9 x& d8 K5 |
<< bPartyFind
4 A! c7 H# w7 B4 ^/ ~7 G- F4 k#endif //__PARTY_FIND
, m( `1 X3 T1 \! s8 _# O4 l- I ;
- W8 ?2 G0 Z4 {4 c! V
) l7 n" x* j9 {1 e}5 F9 O& M* v+ {
4 }$ ], B* S8 v7 Y2 wDPSrvr.h(公共范围PLS)
( ^* ?/ |1 l3 C9 P代码:
U( H6 @4 j8 V1 a& [& C& P#ifdef __PARTY_FIND
2 `4 X" t$ _! d2 N void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );& a3 U6 H7 ^2 ]
#else
Q2 h% B: z; w; f b d void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );. M* p7 N. _/ Z- X
#endif //__PARTY_FIND" Y/ k& J& q1 l4 H* c+ M
# F% p+ C3 p2 y) e8 k( T2 ^5 ~* W代码:! q; X2 s, k% z$ `! h
#ifdef __PARTY_FIND) X! k! w/ u: K5 b. X, S! u% [
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 I: R5 v) K- B* ~& m$ Z#endif //__PARTY_FIND- p' Q7 T/ A2 w
, h- \6 Z' ?1 l) v0 o: e
User.h(以及):; w* U0 P$ [4 K( K9 A+ r3 s) }
代码:, b, Y. F# y. U: s8 U& d! r
#ifdef __PARTY_FIND
) ^. O/ _$ q# u# [& O5 i void AddPartyAllowJoin( BOOL bAllow );
$ m, F/ `; v* t# H( E3 o1 W void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
/ u% U2 w/ b3 F" ?# [: n4 t( Q9 N#else
: {& u K8 F6 N; z4 h2 U% F* z void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
8 e" l1 \2 J. b; p#endif //__PARTY_FIND
" b, ?0 S5 }) }3 r( [$ n5 n% I. V# r, V, r+ s
party.h:! L- a. C* H% X4 u9 P( r3 D' `
代码:
% r# k6 E6 Z: e' R5 H3 ^0 ]0 @9 P#ifdef __PARTY_FIND4 _: G/ ]1 l. z( e5 Y4 K# G
BOOL m_bAllowEnter; F' f7 ^9 k. Q- v
#endif
+ U# i- Y* d& p4 P6 F! e) E7 w ]( @6 T; |$ M& l2 h
代码:
: ]. ]2 F* N3 P- z1 H#ifdef __PARTY_FIND
1 Y0 S5 D H+ Z CParty* GetPartyFree();
( v: M/ l+ E4 `! k3 r; w#endif
4 |2 ?# I- I' f3 |+ Z3 h* ]2 x; F/ J$ M- ^1 n6 X
WndParty.cpp:
. m. J: D. R# j0 f8 q# U* J7 m oOnChildNotify:
) c; L2 ~ S9 M. X1 u" \" H, ^7 }代码:
' ?7 t; |. |4 @. }: d- U" @#ifdef __PARTY_FIND( H4 ^$ y4 Q* R T4 a
else if( nID == WIDC_CHECK1 )
) d9 f" L* T2 w" I {# P) C. v/ s$ R3 y) N( v
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ S9 @+ ~- b! L" A' S- v0 b {
0 P, D; A. u8 A' v8 h9 | CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );% Z4 z, j% L7 V( N$ j3 n7 c/ B
g_Party.m_bAllowEnter = !chk->GetCheck();
1 n: Y4 f/ l; r* x4 D' r g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ m% o9 P0 l) L& ^$ T$ n }
4 B9 W# b& c1 Z- H9 a }
8 l: W: Z; a, T W/ ^#endif //__PARTY_FIND2 q6 u, y2 ~, o( W! q# ~" c
C& \: ]& Q- R5 z& \: X) B
代码:% J$ R5 u5 i, V" E% r5 y
OnDraw中:
0 E0 x) n& ]2 s2 a9 {代码:
% }+ W0 A- T2 N/ Z" u, U#ifdef __PARTY_FIND, W: ^* Y! E. {* G0 e
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! F0 U2 i3 z8 n& g3 J K if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. Q6 O( Z! p% V* s chk->EnableWindow( TRUE );/ \- ^+ E' g9 @3 A! Z0 L$ s
else
. m% t- c; T0 u0 h+ y* B% ] chk->EnableWindow( FALSE );
! T; J9 \9 U7 T. C' g6 p1 K! o+ n chk->SetCheck( !g_Party.m_bAllowEnter );
5 O& G8 ]1 B1 C- l) t#endif% Y' b, c( I! u6 m2 I& q3 d
3 A) N2 p' {% |. j+ B, yDPClient.h(public):
. G2 S" p1 I, r$ n/ P6 w& p3 S代码:
1 k/ u- o' \5 D# b#ifdef __PARTY_FIND L' e1 S$ c; E1 n* S
void OnPartyAllowJoin( CAr& ar );
) S, p I5 m/ x2 K. b2 [7 h8 U G void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
: P7 y, U( n, j7 I#endif //__PARTY_FIND
6 O% W" S( o& S% C, `5 d& v- X! u! ^) @- ]& i, Q G" K* N b1 N' W% ]
4 H+ _5 Q) f7 _/ _$ U% W: d
WERS hinbekommt没有,请让赫克的权利。* {2 z3 {$ n, u9 Q H$ q+ d
不支持左右,所以难不...4 U2 G) k% |! t4 J& [0 B
党k的Windows NT甚至编辑它自己。
' F1 [" k6 u( E6 x/ M包也,因为我不erschreiben进一步如果我你的。3 f5 i# C0 s M& q* A
由于缺少Quantité k n个代码是什么升工程前。
, |% V- K$ q. P# Q" _) j如果是这样的。请发表。: m4 p$ j w1 i. K* l8 p2 M
到目前为止,Pumbaaa
" t# C z! v' J8 T0 U$ S+ I: p * R8 r+ `1 \( y+ }+ H$ |- F" m7 I9 E
0 j/ [& I4 K" S5 h. V$ Z0 {" p
MsgHdr.h
. q' V. D5 k8 B: \! c2 \* p/ z1 p#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
' ?" K; ^) H' @& \; u# c/ a: y( h#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
( Z0 `4 k8 i/ h- K0 G' e9 L& L4 Y2 Y* W
; r9 N" `: v7 E$ V3 n
$ m* q! {1 X& b! `+ R |
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