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对于那些谁需要它 - 谷歌缓存FTW。 :
* g0 j. H0 _. L9 d, ?, s9 b如果我鼓掌纯粹是我复制错误时,D5 ~/ K' d2 z6 ?8 z5 k4 }
积分当然Pumbaaa。
6 K! n% ~7 r- M& G0 o4 ]5 e
0 O6 Z* ?; @* R9 \: B2 i+ W0 uFuncTextCmd.cpp: w' E+ C1 ], R# Y6 M n% N) T
+ o9 Y% k+ U6 B" d$ y
代码:/ r4 |$ L( }2 O7 L) {
#ifdef __PARTY_FIND
; b" K* A7 f' J4 e7 ^& \BOOL TextCmd_getparty( CScanner& scanner )
& ?* a7 Z/ l. [: o4 [3 { g( B{
9 T+ z! a+ `5 c$ z; n. C. d#ifdef __WORLDSERVER
% c7 X. M3 i& |1 O0 g+ B$ Z CUser *pUser = (CUser*)scanner.dwValue;$ \$ h- J) w* C2 F( A
if( pUser->m_idparty > 0 )
, p' _7 {% i N7 @8 ^ {
! Z$ m+ x. D3 h( }: W, y pUser->AddText( "你已经加入一个公会。" );0 b& f3 d. P: Y6 ?3 f6 w
return TRUE;
0 F* n7 T% h1 H4 |1 W A }: @ z/ k' u+ C. K6 x! {% c) O
CParty *pParty;
3 x: m$ k. ?$ L0 {' y$ N/ d: j pParty = g_PartyMng.GetPartyFree();
# }4 q% E0 N! J7 L5 S7 R* q if( pParty )
! F" q8 J& H9 p! | {& t# A; i j- l- Y" g/ u
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );' Z5 @$ D+ t6 H7 p: R7 q# u
}else
# n4 x4 p# S, i" Y) x4 i {! { m7 f% G. q* _
pUser->AddText( "抱歉,这里没有任何一个公会。" );7 \' N5 R4 I& R3 I! \ e4 G9 a
}. S3 z6 i0 s4 _8 q2 W9 G
#endif
1 Q% P! C( l4 s F return TRUE;8 |% `6 ?: i9 E5 |0 P
}7 m+ Z, P: R! k. H5 y
#endif //__PARTY_FIND
* P- n5 G5 h- e, L& V5 m. w
- V4 ]4 T: t3 T- R! ^8 l代码:
- i" k/ B5 v; w6 L) G, zBOOL TextCmd_PartyInvite( CScanner& scanner )9 G0 z. W8 }7 [$ i
{8 a7 D: C- {8 Z/ n* r: V! Z; ?
#ifdef __WORLDSERVER
/ B ]9 G+ r/ B% a7 |: I CUser* pUser = (CUser*)scanner.dwValue;$ ?! Y" |$ ~! e( f" U
MoverProp* pMoverProp = NULL; v. N- F9 C |
scanner.GetToken();0 s$ Z) I9 J! y% s r
#if __VER >= 11 // __SYS_PLAYER_DATA; |6 A* E7 c; G8 V C3 m
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
6 r; u( ^6 S& y( n1 P+ J/ f+ B4 s#else // __SYS_PLAYER_DATA
% ~/ g3 v+ {' s# i4 ` u_long uidPlayer = prj.GetPlayerID( scanner.Token );
* _3 V5 ?5 f" _/ H#endif // __SYS_PLAYER_DATA
) Z; P, G4 Z" c r/ [ if( 0 < uidPlayer )! h. Y6 J5 L; |1 O1 \+ Z8 _
{9 a( T, k* L' C( B. I
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
4 e3 O3 H0 ~4 z0 \ if( IsValidObj( pUser2 ) )
. e, A( F; T# ]( l5 Y2 z#ifdef __PARTY_FIND3 L+ _! q0 I) F4 B+ z2 _
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );( y: D5 V0 ^2 b" Z, G. {8 l
#else3 j& s; F8 c; [
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
0 ^9 r$ j3 I$ }5 d5 A#endif //__PARTY_FIND& j7 s) z* Y1 W
else
2 }" f! s: K; k. {! x c B pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );; |) u! {& A8 \2 r9 K4 D4 t
}
2 |$ v4 K! Y( ] else
: j W& T, v: T6 o {
7 c/ z, h" s# k1 f% m' [* U8 \ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );' Q: f+ `% D; ~$ J
}
8 g6 t. `- t% Y. u! Z/ s#endif // __WORLDSERVER6 E$ y7 _3 U/ T2 M. x# p9 H: q- W, _
& e0 p5 k* X+ M; \ return TRUE;
4 L! ~! J( \# x. o( ?}
" b4 _% f* n/ E4 y `$ G: V/ e2 |5 d
代码:9 r# {% e) k- K/ R* j0 j Y
#ifdef __PARTY_FIND- b, l( N% r9 Y' q6 e. V( m$ c
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
, n! U' B2 _6 q* O! A#endif //__PARTY_FIND! V Y2 }1 {. N+ R) u! `3 w" F( }
DPClient.cpp;
1 y% l ^' i' j9 x) rCode:/ a' g$ x$ [ f6 c% d2 g2 x
void CDPClient::OnPartyRequest( CAr & ar )
* t( _5 ?; v8 k+ H{- q8 L9 {- L6 P6 K- R
u_long uLeader, uMember;
' N2 c% J$ s7 o
3 k" ^' `8 C7 ?) X' ^; {6 B' U BOOL bTroup2 u$ w7 N( f6 ]
#ifdef __PARTY_FIND, H5 m' `1 U0 i$ J5 S
, bPartyFind
- v' S6 G( o: i#endif// __PARTY_FIND
$ p3 m8 [0 M: | ;5 E% _1 z" m* T* T( Z; J3 j0 R
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;2 g6 z9 S6 |& A* v7 L
BYTE byLeaderSex, byMemberSex;7 ]( b! ^0 ?! X- M. q
char szLeaderName[MAX_PLAYER] = {0,};
' x) K4 k7 v: V ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
# |" \& B8 S2 a9 n ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;& p' y" X4 C7 \( d: E' ^. t6 [
ar.ReadString( szLeaderName, MAX_PLAYER );
V- v. k6 Q0 R/ H+ z7 ~ ar >> bTroup2 p# W1 q; z- N( |6 ~& s
#ifdef __PARTY_FIND
& E' w- f! _3 \* C) m3 z, X, i >> bPartyFind5 Q) U7 T$ j% O& I+ _$ b" g
#endif //__PARTY_FIND
: [& g1 Q T. X6 C, P! Y ;
) u4 D2 f2 b U7 e8 Y7 [2 k3 e' o 4 z5 o; ~3 Z" Y. W. [
if( g_Option.m_bParty == FALSE )( K# R& D2 b- Y
{
$ B3 i- p7 a& l8 ~; \1 G SendPartyMemberCancle( uLeader, uMember, 3 );
( ~: t7 p. ~6 G1 [( N* W! `, }: x return;) O3 w1 l+ ~8 I8 a, W0 ]
}
5 b$ x3 ?/ X4 z5 K5 c7 v8 D0 ?6 N7 z+ u4 p3 q/ ]
#ifdef __S_SERVER_UNIFY6 G. \1 J/ L" _0 Z% U) f
if( g_WndMng.m_bAllAction == FALSE )' \9 y+ V# T5 ^( T U
return;
) c5 e% j! i# y4 m5 r3 ^#endif // __S_SERVER_UNIFY
8 K7 T7 q4 S0 `! q- s! t' Z- Y2 }8 h/ r# g9 V
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );3 w3 a+ ^( F5 S$ f& K" I- y8 k6 m, @
$ x, p }, F6 B. O6 Q if( pWndBaseBuf ) x- D8 [; @; v u8 k" _
{
' V: N$ c% Z% b* n& W2 b4 } SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
# c+ w8 ?4 O. F) A return;% U1 c2 V; M; t% e! m9 m5 n2 t
}2 V8 }& ?% O# y% V `
#ifdef __PARTY_FIND# Q I% K6 L, H8 F% \( R- X
if( bPartyFind )
% D' p y" ^; F- a! R' a: i {8 g' k( Z a7 r5 N# y) P
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );4 c! Q* {/ B! M' P
}else4 ~( Z& J. \1 b8 M/ w8 [
{9 v4 i3 p- W7 R
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;3 n6 }) r4 ]/ ` E1 }
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 C, ^2 Y* e$ l5 Z1 P7 s8 o9 ^7 e
g_WndMng.m_pWndPartyConfirm->Initialize();
; c& u' X5 y% j a0 s }4 K2 D7 w- u* D! s7 O3 F
#else! u, |5 [+ D& h% U) Z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;1 R ]. c' a7 M6 u$ O
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# Q3 V) d# }. A* w' P' m6 Z g_WndMng.m_pWndPartyConfirm->Initialize();
& \ }; ^3 x! ~ `5 G#endif //__PARTY_FIND
6 F# U9 l1 n1 E4 l}
% S+ r \- C! I3 H/ w
+ e7 J- w0 R& K* S; P代码:4 W# C) U: @5 h
#ifdef __PARTY_FIND3 \& l/ n% ?; q; z9 G
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
' G% V7 V. E6 }) v{- S" N' X# I. t; `/ w
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
0 t H4 m& |' U ar << idLeader << idParty << bAllow;# k+ `* l4 ^6 H, y
SEND( ar, this, DPID_SERVERPLAYER );; o2 \. u, L) B$ z% e S# G' }+ |
8 v+ t. a- l+ D" g
}! h+ B9 M" Q& M6 Q+ V
void CDPClient::OnPartyAllowJoin( CAr & ar )/ X% ]( u) i, a# D9 ]5 K- [
{8 _- G: K4 P# t. }6 o
ar >> g_Party.m_bAllowEnter;' C+ l5 A) \ A; E4 B1 u
}! k7 Z7 W$ H0 p' l
#endif //__PARTY_FIND8 m8 o9 m' _5 C* E' ~
Code:
7 D7 b' e; q# k7 n/ t$ i#ifdef __PARTY_FIND
) U, ~8 S) G6 z. c7 j: e3 i case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
' U* K# `. O8 J. D' d7 x#endif9 c1 ~+ c* T! }1 \5 L; N
! P8 i y0 {% k& A
party.cpp:
. B$ |" z3 R6 a' u5 H8 _$ M" ]; T3 L代码:
+ J7 Q: v2 u: V& J6 qCParty::CParty()% W5 c6 ~0 ? }" u
{
+ \1 z8 J$ r" _1 t' y- ]) s m_uPartyId = 0;% j" u* M, v3 u. c
m_nSizeofMember = 0;
$ H( S/ P3 \3 v- s4 r; T memset( m_sParty, 0, sizeof(m_sParty) );5 T4 @0 u; K& ~! h2 N, k( G! n9 J
m_nLevel = 1;2 N/ \ W+ f" H* m3 V
m_nExp = m_nPoint = 0;( o- e8 w; d$ l/ z, v8 k9 d4 \
m_nTroupsShareExp = m_nTroupeShareItem = 0;
, ^( Z6 u9 `# s3 @! V m_nKindTroup = 0; // ????* h. z& S& n8 [& j# w$ B
m_nReferens = 0;
- e' U4 ~' o& N* W- E m_nGetItemPlayerId = 0;
% U9 u! B) I6 |( J, T#ifdef __PARTY_FIND G! L' k5 F% h
m_bAllowEnter = TRUE;
- W6 z) q6 P- e+ C4 M. v! d0 s#endif //__PARTY_FIND
. H0 r& |2 Y; G$ D% i) u5 V for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. r; ]5 l. _/ R- A! O8 [8 z {3 c+ B$ ]$ D3 v: f5 ?
m_nModeTime[i] = 0;$ Q7 ]. k1 c& i9 K4 `
}
& r0 B: T: s+ R6 t7 l' M- X m_idDuelParty = 0;
9 Z% W, v: d0 n$ x ?#ifdef __WORLDSERVER
: L$ M9 L' x" V# e m_dwWorldId = 0;. h2 e- t5 g8 \3 H
#endif // __WORLDSERVER9 }' H2 T# l& d) f' O
}! P8 |4 f5 k3 V7 V. N5 E; O& g
代码:
( T$ t [$ @: t h$ q _7 evoid CParty::InitParty()
# q* A$ I; X; u6 _) G{( Y7 E7 F: q$ Y$ E4 y f$ y1 v
m_uPartyId = 0;6 j' }* @: G! g4 N4 P+ A' Z
m_nSizeofMember = 0;
; `) y% K! u1 h; H+ S' D$ k memset( m_sParty, 0, sizeof(m_sParty) );
6 J" c1 P6 `; X+ ~/ |" e m_nLevel = 1;
$ t4 F/ G( X" C6 m& q m_nExp = m_nPoint = 0;
' z7 f* ^/ W6 q8 u% v m_nTroupsShareExp = m_nTroupeShareItem = 0;
- W, Y4 u1 f6 Y* ` N! R5 H m_nKindTroup = 0; // ????* K+ g$ A1 `4 }8 }" p6 Y9 X: {+ U
m_nReferens = 0;
; e8 q V k5 @( h, F* e4 Z#ifdef __PARTY_FIND5 V [* e" x. ^/ D
m_bAllowEnter = TRUE;
! l1 s+ {- I* o6 y#endif //__PARTY_FIND' s9 H* e- g# ]
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
: a. q$ u0 R V$ {8 F, X2 F {
! u% u8 E% Z; V7 f m_aMember[i].m_uPlayerId = 0;
3 M. c4 i6 [# V; ~ m_aMember[i].m_tTime = CTime::GetCurrentTime();
# b: k6 A6 s. G0 r" p m_aMember[i].m_bRemove = FALSE;
: v" I8 X4 q% l) u( d* |- p% J#if __VER < 11 // __SYS_PLAYER_DATA4 q& @7 q) f; V* e4 R. }/ _% J
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;+ L& T1 `/ l/ Y7 s) g% z* d
m_aMember[i].m_szName[0] = '\0';; q/ S- n) ^* ]( C
#endif // __SYS_PLAYER_DATA F& Y* m" H# ?
}- } D& L: ?, {; ~
}/ j/ E P6 B! n( T
代码:
6 T6 I6 b$ j8 I6 w0 D#ifdef __PARTY_FIND, o6 N% D! ~: s8 V
CParty* CPartyMng::GetPartyFree()
; }! w+ K5 `$ B/ r2 l{: L8 G3 e: d" b) Y: r3 q
CParty* pParty, *pPartyTmp = NULL;
6 P4 L7 s- Y! E if( !m_2PartyPtr.begin()->second )' L; t" k; e' x5 m3 r5 p# p) `
return NULL;
6 ^" k) r6 P* a+ ~' _* z7 { BOOL bRan = FALSE;
, }: _0 x" W3 J! X" \& W DWORD dwRand = 0;
3 L1 u! V: y( P if( m_2PartyPtr.end()->first >= 1 ); D' F& R3 w& C& e, |
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );2 j7 Q. n, ^ w; f0 _" W y
4 H! Y' O/ ?2 R+ Y& J9 z& _/ L( s for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )- @ f* F7 q* o4 X0 ]% i5 \
{( _: r- Z0 l5 R
pParty = (CParty*)i->second;
% n4 X! @! E- p+ Y v: U2 s! d) L$ W if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
+ O7 S, w2 U# ?2 X {
! y' H0 o+ s8 z if( i->first > dwRand )
9 `3 c/ h/ }# b8 w return pParty;
% _; z4 }, {( v( R Z" E else, u# ~* K/ h1 ~
pPartyTmp = pParty;
$ X5 A7 [: G3 o1 O }
( I5 _) R) I. L" i& A* [3 a2 s }4 T0 R; D5 i. m% Y) W# a* u
return pPartyTmp;7 X* x. F' A+ a2 H
}4 j2 K3 Y' N% {, f- }
#endif //__PARTY_FIND
# P( M! j0 C. b$ j/ S I6 ]' \2 B* ]# f
DPSrvr.cpp:
) h6 ^: i1 w' @8 H, x, S+ H6 P代码: _( {0 i- x' i% x8 \1 s
#ifdef __PARTY_FIND
- Y$ C. j: m' Y( o' t/ r bvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )0 z0 f- ~6 D6 v# ]+ `# |, |% f
{
- v g% Q7 p2 g, L CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ U0 z# Z9 S* R) C; D- h# I- n if( IsValidObj( pUser ) )
. r" c" U* l; d* l8 f" y {
; ]4 q) b9 N. }6 i0 S4 y3 G u_long idLeader, idParty;
# z8 P- i! L5 N- c& q/ z BOOL bAllow;
6 T3 r% [. U" Z6 R9 A ar >> idLeader >> idParty >> bAllow;" h& i, d: E) G" h
if( idLeader != pUser->m_idPlayer )
+ u* D1 k0 F" S4 @# P return;
- P! s9 {9 j& r# z/ S5 u CParty *pParty = g_PartyMng.GetParty( idParty );3 d7 Q1 E, M1 r# D, s
if( pParty && pParty->IsLeader( idLeader ) )
+ U8 L7 W: P$ _5 C9 W# b# p pParty->m_bAllowEnter = bAllow;/ q( A5 l9 J+ E; A/ q
else d% P0 x" p2 I/ c L- d! B/ f* b9 W
return;# E4 p$ g, T, r& y3 L& N
. y W) ]# r1 ^$ T1 X CUser *pMember;/ c3 v. |2 w8 S' f9 `4 ^0 f* e
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
$ H8 s( ^( w* l4 |! R. C {
8 h) M6 F" D" S, J6 N3 T pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );( P2 `2 T/ r, d9 o8 \
if( IsValidObj( (CObj*)pMember ) )
: v6 {* C/ G5 Z5 { pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );. N# Q+ o9 J6 s2 L
}3 r; C+ g0 N* b. E/ w/ t
}4 f( f3 c) U! |8 o1 V5 z
}8 }% T, }% G$ N
#endif //__PARTY_FIND
* r3 t" q/ j% g- v! A! K* z9 y& H5 \" O: y
代码:$ V/ J7 [' ~% j2 f4 v! V
#ifdef __PARTY_FIND
" W6 W: S1 t/ N# e7 [8 m ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );% }4 y. k T6 I! z3 g
#endif //__PARTY_FIND
" w; @, L* A+ P6 F$ f9 {. q4 E' M e- @ U: ~. ^- W6 A% }
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
$ C9 T6 C! @, T, Q4 N{; M9 T1 \' U" `& P2 N
u_long uLeaderid, uMemberid;. ^5 D W+ A4 J% e
BOOL bTroup;. A' G/ t# Y; |1 Z
ar >> uLeaderid >> uMemberid;
4 U+ [/ k+ \3 T ar >> bTroup;8 [' k3 b& u" Q% T: j. w! l( B1 E
# R. N2 U% g3 s0 j. O7 J$ m5 Z9 `8 @2 J
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );. ^4 ^( f3 s, K0 ]6 f. V
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
4 i9 q4 \4 Q5 B5 e4 i#ifdef __PARTY_FIND( U- O' N7 G) a; a
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );6 x9 P* @) `! i3 O1 h
#else$ L0 I5 @- U7 U% S' D& P, j
InviteParty( uLeaderid, uMemberid, bTroup );
% w, i7 S# ]. }) i/ k0 i0 d1 {; a#endif //__PARTY_FIND* b; p ?& A. [$ g
}
9 L) z( k5 a: X7 F- ]0 h, o6 t5 o" N3 l7 M' L% M
代码:
5 R) e- e% n) Q' W# u#ifdef __PARTY_FIND
: T# R; I3 x5 z7 C/ d) q: uvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
6 Z H6 c( {- l#else
* [- g4 r% n9 b- q! jvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
2 o% `4 y6 e& i( I }6 u+ f2 w& e#endif //__PARTY_FIND' b7 G& ^. @, |" `$ t! c" P4 Y' }% Q
{
8 H& w. \* [1 o6 |# F CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
4 }% r8 {: F6 P$ |2 F CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );9 T/ I4 g+ w4 P7 |; Z7 u3 l7 x
& Z* v# p% n$ g6 ~ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )7 Y h" ?, E- ?- Q1 J1 A! W3 \) V
{
. O4 L& V( `9 H7 ]: u if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
; S* p5 g! d: r7 ]- T* I {$ @9 ?+ y4 t6 D3 W* u
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )# w2 f+ e% o" o2 t
{
L H8 {% W7 K; T" ~ pLeaderUser->AddText("没有足够的权限。");
/ A0 i7 t5 j# e4 M pUser->AddText("没有足够的权限。");( A4 W; ^3 L/ L) t9 }7 o0 L
return;
, ^3 i; w( E5 s9 s }2 p1 m2 p$ w' o( X4 t4 u+ I' h
}
! i/ M5 V- y, y% u% ]9 e& h' ] // ???? ? ??? ?? ????.
" x* c; p8 I0 Q' D CWorld* pWorld = pUser->GetWorld();8 z& }! q2 ?: p+ b0 R o, B/ G
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
/ r9 C& s& }* X' t# E2 N0 |" V. @ {
# u T4 j$ p7 d+ u8 ? pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 ~% O5 i9 ~; _5 d" l9 ? return;
" j7 l! C! x6 x4 k }& f5 P' F7 }) U; F
#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 H* g9 z0 ?; K8 f, Z( c0 a! _ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )0 v9 X) l4 A, ]& T7 G6 w" l
{
# n2 j2 m% @% L. m* O# x pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; A: Z1 r8 l( g0 U# R return; @) Y1 I) ^& ]8 m( [
}
" h! e& D7 s/ v#endif // __GUILD_COMBAT_1TO1
9 M6 _; ]4 u! L0 \4 d
% p' u c8 ]* w. N; [5 w* Z2 Y#if __VER >= 8 // 8? ?? 061226 ma1 M$ ~: I' v! E+ y4 }, w
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
$ e4 c9 H h/ s) f7 O {
% @ _! H+ u K1 T, |8 A return;
3 `4 f u9 e# F) f- S+ ] }+ J2 Y9 [2 A% e/ C/ r
#endif // __VER >= 8 // 8? ?? 061226 ma
; n) I P& A( s4 o + h2 @6 Q* [( t
if( pLeaderUser->m_nDuel == 2 )
- S$ ]6 b& {( z! b7 D1 U* C9 Y+ D { # [) l1 r& g: q( I6 U4 w
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.9 X, J! k2 m3 ?6 T
}
: f, W& a% [+ E" Y# k& c- Q" D5 H) o else
/ o. T: a: o: k0 w" z) z {3 O0 |+ e2 z( ^+ ?/ }' U
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; b1 h) m) U7 k3 p1 J {
5 ` K) [( V6 e: a+ ] t pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );1 e. y- T0 i6 v; j8 Q
}( I$ q( k/ n# s e# T2 B% s
else3 P2 \7 @. `3 g1 K' e7 |1 X
{, h2 u( l: J9 P. {% f
if( pUser->IsAttackMode() )
, t1 l E7 x- ?/ F a& M pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );8 n4 {" _( i, ?( s* N
else; s% e: m- X0 e( V
#ifdef __PARTY_FIND
2 K/ w) Y* _6 F; D$ c. _ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
5 v4 S8 M6 ?. l+ B#else# G5 W) t5 R, y% c
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
/ t- j+ Y9 h x; e) d#endif //__PARTY_FIND# c7 J* t4 [3 V! U W! }! e
}1 \+ j; J7 U7 \& y
}8 E. H* W' u7 D C
}& A# N% X5 P; G z) E7 P5 m
else4 Q, k" |$ ~4 q" O$ C# }
{4 |3 M5 {3 \2 l! C# b6 k6 O7 ~
if( IsValidObj( pLeaderUser ) )
% l# @+ Q+ O0 ^. U/ _+ ~ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
. _7 S! I- ?! B2 S; Y }5 K" w/ n8 A2 c+ ^0 _$ Y% R5 z3 D$ }2 N
}) T/ o% v5 X7 G" I6 A6 y& N
6 _* F0 N/ ^6 OUser.cpp:! W* h( ^8 ^0 k2 }6 u
代码:- K) l4 M. ?/ ^% |3 u6 \+ {
#ifdef __PARTY_FIND# g/ @6 ~1 Y& ]. Y' ]2 L
void CUser::AddPartyAllowJoin( BOOL bAllow )
9 z/ U) g1 Z l* G3 R{
/ l G# Y8 v7 K# P8 S if( IsDelete() ) return;
4 N% R' p5 p! M+ k% m5 s& z2 ?" P* X# t( j
m_Snapshot.cb++;( D( q$ x1 ~1 I: @4 }
m_Snapshot.ar << GetId();
2 l1 q# S7 Q; @; c9 m! P9 P7 P m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
; |# _$ h9 `* D& F# f- h m_Snapshot.ar << bAllow;. m1 c! U/ }' g4 I9 m9 d
}2 g& g- H5 [- O4 f( ]2 S2 X
#endif //__PARTY_FIND2 P, H' f% e; j6 l: n1 B( J# G
! {7 q# q1 n' i8 `. R1 `
代码:5 q% F: O9 h9 b
#ifdef __PARTY_FIND7 \/ A$ w6 g9 g! n3 @8 n2 j) c h {
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
. T& h' i4 w5 Y' s3 |* f#else
; X5 J5 t _' Z4 N& n/ Ivoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ): ^; E7 B# H+ J# K S L4 ^
#endif //__PARTY_FIND
' k3 J/ Y% g# g) ~{) Q& e2 j+ g1 E7 S
if( IsDelete() ) return;
7 P* |- c' _6 _3 D
/ u. j7 n8 j R# M* v* d [ m_Snapshot.cb++;
. n& S- x/ d+ N5 q& Z# R' c m_Snapshot.ar << GetId();$ h6 s5 L$ { ~' @" Z" x
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;- Z8 a6 R/ M- Y6 u8 ~
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
1 |3 f. E8 _2 b m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();$ c0 n1 A8 ^- v3 k3 I
m_Snapshot.ar.WriteString( pLeader->m_szName );/ F8 j/ O' R3 I h% Z
m_Snapshot.ar << bTroup) A% j; T% n4 J8 b/ l- P, ?5 r6 c
#ifdef __PARTY_FIND. f3 V. y1 |' f
<< bPartyFind
5 g9 [$ I& J) B#endif //__PARTY_FIND; N/ M' i! |) g& T% s' `" {$ z% ?
;
& C! B0 d3 W; t. R 6 ]) j3 x8 O, e9 \
}9 }2 d- d* ]; }) n: y: n
! e0 S5 b! S/ } v7 L2 d( PDPSrvr.h(公共范围PLS)8 M: ?) E2 w6 \0 t6 _1 s: W$ x, K
代码:0 D5 S+ }3 d) R V8 Z6 |
#ifdef __PARTY_FIND
& e3 N" h2 P6 ]" Y. y9 t( Y7 o void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
- b& @ J* {# Q9 ?' d: |9 ~#else9 n: Q% J# C4 w) L$ ?' e$ A1 q, C+ s
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
5 x4 X& R: e3 ?. Y#endif //__PARTY_FIND
4 ]+ q1 j: ~! W- W A1 D) A. K2 l
! z5 l. [/ T, r/ B代码:2 l9 ^9 ^# l% F: {: f' ^6 t+ I
#ifdef __PARTY_FIND
0 ?( T" c9 ~1 Z+ u9 u: ] void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );+ }$ Z' v' ]/ {+ w4 P
#endif //__PARTY_FIND$ o! a& ?! x% D& Y* O. I J# B3 F4 ?
; L; L p& ^5 _6 @1 sUser.h(以及):/ U( d$ c% @$ V1 P% ]: z. o/ L
代码:
$ P S' W- B% k$ i#ifdef __PARTY_FIND
- a; j* U2 F! I( t8 s% F void AddPartyAllowJoin( BOOL bAllow );/ V' y. x- H' u4 d' @- F0 B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
/ W2 p p+ v$ a$ I#else7 Z. f4 X$ ~% D5 }7 B
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );; F! e. f# o1 V2 f
#endif //__PARTY_FIND
) z( p2 D! c9 }
; I! {" W. v0 P: Mparty.h:
) f& M" P) V2 d, r代码:# S1 \+ b& \, W2 d. ~
#ifdef __PARTY_FIND* f) i) E# T$ C9 x
BOOL m_bAllowEnter;
5 S- M2 f! i/ A, x9 ^/ d. r#endif
5 k9 C. t! J3 [; y2 z/ x. c$ W( ]: j6 a
代码:
6 q' T: \& M5 R9 M- M8 g#ifdef __PARTY_FIND- H4 P" z, N7 A; U) l; Y2 ]
CParty* GetPartyFree();$ Z4 W9 ]" P/ _
#endif# U, b2 n. u4 q
/ n; P I s; ?
WndParty.cpp:
. K1 P8 Y. _7 Y) _$ A/ I! VOnChildNotify:2 ]1 Q$ _/ K! w9 }, i& W. k
代码:( C2 P6 z/ }) R6 `4 [
#ifdef __PARTY_FIND7 T: D0 G7 }2 n5 f0 M0 L+ m
else if( nID == WIDC_CHECK1 )
9 W* z7 }) |, X" L/ q: }0 b {
, C8 P. d/ q! ~) Z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 J% k7 m5 t5 R" T A# w2 y+ s/ t" O" U
{
. G8 X7 ^& M9 C. z `- R" J. J, M CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );, F0 y& t" N; t3 S1 L B! G
g_Party.m_bAllowEnter = !chk->GetCheck();
' p8 g: T. @/ \9 x# Q) L2 u" n# S g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
. m9 ~7 }( H1 x2 A. O4 C- @2 n1 i/ q7 x }
* W5 H7 W$ V/ g" H9 g5 c }6 T9 g6 R2 ?; J9 `6 ]; C/ K, z
#endif //__PARTY_FIND* W9 |$ |0 H, {/ l: E/ F# }
: W# n/ i3 a- i) m6 Q# N6 G7 |
代码:
6 P- K2 u0 y% T, m0 J+ nOnDraw中:
+ m7 k4 e" O: g: u! u3 V6 L3 u代码:1 d; E" J8 t) v n& y+ F2 G3 x
#ifdef __PARTY_FIND% z6 J+ C1 Y- B- d
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );) s4 F! L- L" c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )+ l$ Y4 a, B" g' ^
chk->EnableWindow( TRUE );0 X. q- w( ?3 n U: Y. }
else9 d7 q. L# A' R) P$ k; V
chk->EnableWindow( FALSE );
* f- |$ l. ]" R i6 c) r! ? chk->SetCheck( !g_Party.m_bAllowEnter );2 |% x% j$ Q% W- C
#endif
1 z; o- z8 ]3 S. K4 h% R0 {0 A4 U; |3 Q. A: t3 C5 B
DPClient.h(public):' U$ f( R* w! h- {( j5 F) r
代码:) ~+ L; u6 n$ |4 f! w) s
#ifdef __PARTY_FIND
3 ^! G0 u7 T( Y" u$ Q, c3 g' b void OnPartyAllowJoin( CAr& ar );
( q; N, O, g. o+ p3 V void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- q% Y1 E/ I& s#endif //__PARTY_FIND
# y! e0 i$ W* ?% |9 [ S0 Q2 D1 j
/ F: _+ {' J' D6 y% c/ H
: G7 `) q/ c* `6 @* NWERS hinbekommt没有,请让赫克的权利。
" p6 m4 c; |7 n. W7 K% A不支持左右,所以难不...
2 c. a: b% B5 |" b党k的Windows NT甚至编辑它自己。" Z( l9 ^0 b1 Z
包也,因为我不erschreiben进一步如果我你的。
1 j4 Q" i; n# q由于缺少Quantité k n个代码是什么升工程前。& W9 i( ~+ D# v1 B" ^
如果是这样的。请发表。
9 G* F! g( C9 _0 J- _% e8 |到目前为止,Pumbaaa
" j# w7 K" z( A1 I( A
9 O9 u5 ^9 C% H. ?5 x: l, O! _
5 P$ B. ^% ?' v1 J5 W6 d! V# b0 w1 kMsgHdr.h
' }# Y' h" ?. V% U0 T7 p; I#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
5 P* h4 y: r! D4 U0 E4 J#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243" }) t! |0 i- W3 p4 O: v& T( E! K) ?
& t3 ^# u5 n2 r, P
6 p5 A: b4 v8 U0 a
4 h# W( N) I8 V" W8 a |
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