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对于那些谁需要它 - 谷歌缓存FTW。 :
[9 a! E7 {! h如果我鼓掌纯粹是我复制错误时,D8 y+ O, t ^6 N+ N( O
积分当然Pumbaaa。$ q* {, Z( o) T: g5 L1 C I+ c
* j5 W C0 X( @1 A" B8 T
FuncTextCmd.cpp:) q8 ~+ k0 y6 o" ?( N
# u! Z+ s6 t! V& b$ K' Y代码:
9 c1 m( f# \6 p6 O, ?2 a( c' c#ifdef __PARTY_FIND2 x s* X) v9 I2 p2 w/ s v* p: g
BOOL TextCmd_getparty( CScanner& scanner )8 ^' J% e |7 h: t) c0 h
{# R0 O: A& E$ B$ y
#ifdef __WORLDSERVER/ g+ @* `. q, O5 g
CUser *pUser = (CUser*)scanner.dwValue;3 U) r, A2 D! B+ u | ]
if( pUser->m_idparty > 0 )0 Y# S4 c6 l! L* V3 [& p
{ y" D: t2 k3 | w1 H
pUser->AddText( "你已经加入一个公会。" );
$ M% M" p" n7 a7 n( }6 K4 ~9 ], \3 ` return TRUE;
' L, W8 Z. v7 E% v }
/ m$ _ m9 |: u# i( \0 O! a) x CParty *pParty;
$ I$ G( E4 X5 a pParty = g_PartyMng.GetPartyFree();' e/ C' Q: A7 X9 _
if( pParty )- i b7 d$ E2 E! I& V
{
* ~+ z' i' G* o7 {6 }8 j0 T g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );; x7 N2 P! u; F3 C6 @
}else
, ` O- O, I% u. W+ J2 {+ q {- B- d5 l# O2 D
pUser->AddText( "抱歉,这里没有任何一个公会。" );
& v5 C* |" w$ { }. s' C: `& Y% D0 L, C1 D! o& M
#endif6 G% @/ T5 E1 }" K7 }6 u
return TRUE;
6 p; R6 T6 A# o' r# ?$ m}- F$ `& e9 ^5 I# F6 Y
#endif //__PARTY_FIND
2 Z2 k# L" w% V, i9 }1 B5 W6 X' @0 g$ F9 C. d' X* U# g6 @
代码:9 g0 Q% P/ ]$ ]1 f% d- @! q+ i& x
BOOL TextCmd_PartyInvite( CScanner& scanner )* K$ Y, { i) E- C; h9 v
{7 H* a; j8 q" r* w/ U# o
#ifdef __WORLDSERVER
/ b9 i6 \8 l8 `' o9 V" r, f$ B CUser* pUser = (CUser*)scanner.dwValue;
: r+ ?- d- y- p9 d( l8 }9 b MoverProp* pMoverProp = NULL;
3 d& l: g/ w% O# s! ?+ f0 l S scanner.GetToken();
7 {. w% @* }7 F/ g#if __VER >= 11 // __SYS_PLAYER_DATA9 V1 ^# L! B# k" Y
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );- Q- c. E$ x+ i2 W* _. ~
#else // __SYS_PLAYER_DATA
: ~6 p: I8 R+ g- c# a u_long uidPlayer = prj.GetPlayerID( scanner.Token );
" P9 l) n" N6 B/ ^& L1 e1 o* ~#endif // __SYS_PLAYER_DATA
( ]) @; A1 {6 p" J: C p if( 0 < uidPlayer )- K z( z2 S b5 l' M0 _' S: ^ q
{. ]* O# j9 Y" S; d6 ^
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); * n1 l& U) I ?* O, E+ x) d8 }
if( IsValidObj( pUser2 ) )7 _& r: h8 G& ~% q% c, S" c
#ifdef __PARTY_FIND
- Y! S$ x6 {$ R8 b& o+ X g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
+ ^; ~) |$ c, {9 L& r#else
8 w$ O+ }8 ?- | g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );; X: D5 W" G. C& ?
#endif //__PARTY_FIND
/ M4 N: p! t. n1 F& q9 l8 U' L! v% f6 s( X else. ]- z* e) c' i9 {; M; i
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
& W9 ^4 h: x" h }
- [. B) ^4 Y& x& X! b8 h) z) J$ \ else
' J' p6 T. m- C/ w {
1 o2 }, \$ A, o, _- k/ H) S3 X pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );1 c- i2 T6 ^0 c* w1 {, x' s
}
& D4 E4 }* M9 Q8 S5 @; q5 \3 y0 m#endif // __WORLDSERVER1 F O# x+ O' z* }
/ w; b& M* [+ @8 C t return TRUE;
- u# k! j# g* h; L U}
( K8 E9 R6 c6 y& n: u4 J0 P. Y2 l+ _& |2 B5 ^
代码:1 |' x+ }9 e7 U, v
#ifdef __PARTY_FIND
# x6 z: ]( A& j+ V" K% O ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )7 z3 i2 w: b% U7 l+ X. x5 f
#endif //__PARTY_FIND3 Z" _' S: t! X# {9 H9 Z
DPClient.cpp;2 \: M; r/ u! m5 b1 m6 d
Code:& I( j! U/ m6 ^+ T
void CDPClient::OnPartyRequest( CAr & ar )* a+ _4 R+ `* @; p. n
{; K; l6 Z0 Q! X: N1 n* a& t$ S
u_long uLeader, uMember;
+ ]: B. Q2 B) o4 J% g# h& @# c: ]; @, H- L# X
BOOL bTroup, R. b& h+ d2 Z! L
#ifdef __PARTY_FIND5 Z( D0 H0 M6 t8 d& k) p- s. J# J
, bPartyFind
1 c! h$ Y. q4 a9 x- c#endif// __PARTY_FIND1 m R! l# G3 C
;
$ F- A& t/ W& x8 ^, I) P+ r LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;; M+ @+ Q* E1 \/ A" F" O
BYTE byLeaderSex, byMemberSex;
* G4 ]: h# d# x/ ^5 N8 R+ ~! m char szLeaderName[MAX_PLAYER] = {0,};1 Z/ s( A, c; i8 T# d# e
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 T3 [5 I1 v [! O1 e8 E: a+ [1 w ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;+ ?3 ]' W# a; J% R8 J8 w; d
ar.ReadString( szLeaderName, MAX_PLAYER );
8 x9 c9 d$ I# N, Z/ O+ F ar >> bTroup9 ?! A7 I) g7 A1 o& _9 V G
#ifdef __PARTY_FIND
3 `) q5 q" V% x- ~3 H+ t >> bPartyFind7 m8 H) i. J0 |
#endif //__PARTY_FIND
1 o% Q, r, G+ s4 t, x ;! G b9 z0 D4 _. R6 v# e% L. c K
" o3 B- [7 F- T if( g_Option.m_bParty == FALSE )6 W! |/ G2 f+ a3 f; i
{( Y4 P( Q5 ?! z/ |
SendPartyMemberCancle( uLeader, uMember, 3 );
' m& n" }( {$ _+ b! f0 b8 S+ Z8 U return;7 V6 [: \% y3 N/ e$ @
}
1 E; O5 Q4 O6 C0 X' D% f7 E& c2 B& J! \; U5 Q
#ifdef __S_SERVER_UNIFY% Y6 x) r6 P. g6 I% i: _
if( g_WndMng.m_bAllAction == FALSE )
8 [4 G/ x' {8 p' I( o- N. v return;
0 U. Y/ I% N, K/ [# i# X#endif // __S_SERVER_UNIFY/ S/ U- Y/ ^# R6 ~0 s4 U
3 |2 I0 V# g e
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );- C; N L# i x& K7 |
5 V$ o5 T( H6 q/ X! [6 X- W if( pWndBaseBuf )/ p, j- \" t; D
{) t+ h; L" {0 K+ G+ H/ T7 H
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
: m8 ?2 s) q$ L' L. e return;
0 j/ v: y; V5 C; W }
! W4 p5 k* F8 E# O& O% h#ifdef __PARTY_FIND( E% z- j5 U; X) i% y
if( bPartyFind )
( w# J; e' [) a' q% N$ `8 b& d {: S+ D& R- f) {+ T
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
# Z9 j' T X) T5 v- O% U: g4 m' Q }else0 Q0 I: o" H O/ |2 Q3 E6 k
{
9 K6 B4 ^5 P8 D g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;& O5 `$ D& R' m9 X' W ]
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 }7 a. y6 I3 C; v* _+ @' z8 M+ a
g_WndMng.m_pWndPartyConfirm->Initialize();
! |6 _' k# p$ t: U8 \" A. H }
A9 v# T% |2 X- k" n, E8 W7 B#else" `, o" a8 E- x/ f z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 a |3 B( O$ L2 g; c7 _ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
& n1 q/ I1 q+ g8 A g_WndMng.m_pWndPartyConfirm->Initialize();0 G4 F" ^9 [5 Z4 c! d
#endif //__PARTY_FIND: A2 m6 t* P: B
}
" g$ B- e* U9 k$ F0 l& ]
) y7 F7 O6 v9 i6 {, E/ U* U代码:: H1 X; J5 W( j# c. `
#ifdef __PARTY_FIND9 a6 T# ?( @! b- D3 C
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )8 j: ?% e5 V) S, q
{: J9 k' H8 J" j7 k# @) ~5 c
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );- s, v1 A7 U: ]! Y# b# T
ar << idLeader << idParty << bAllow;
& g5 j3 u) Q+ o7 G/ j7 E( F7 x SEND( ar, this, DPID_SERVERPLAYER );5 S" q* j( \( k! I+ D* _9 x, U
+ D+ r! {0 R* A5 a$ ?3 w
}4 w0 O3 b* j' v5 ~0 ^ \7 N% A& P
void CDPClient::OnPartyAllowJoin( CAr & ar )
, |: C5 q" m' Z: r9 O" p$ S{3 r- J: B' P& ^
ar >> g_Party.m_bAllowEnter;: b+ P6 X; ^' ?( N; J: y
}
& |7 K8 G" t9 q0 p6 T3 R1 z#endif //__PARTY_FIND! s& S- Q. v& q9 j
Code:
8 H5 \* K& O: G1 S- p#ifdef __PARTY_FIND
" i4 |( B1 \# S4 I case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
% f @. h" i/ M& d#endif
" D- [7 `/ N @! F) X3 s; i% c! _5 |4 O* n' j9 w6 N
party.cpp:5 q0 l# e( f9 |9 @& C- A5 |8 o3 o/ X* f
代码:6 ?) r6 h$ \- f, T: `5 s6 e. U
CParty::CParty()
: H0 o m# w' O: X7 J* S7 u1 \{. ~7 ^4 ]5 R+ ]* ^2 K6 D
m_uPartyId = 0;- L% ~4 G1 V/ p. K5 A: }2 U8 |
m_nSizeofMember = 0;
- V7 F: M( r8 H9 ?8 q' r memset( m_sParty, 0, sizeof(m_sParty) );
4 p2 A& {5 y5 w" _4 o, r! _ m_nLevel = 1;. ~ l$ X1 f3 n% z. \
m_nExp = m_nPoint = 0;: l& w) ?5 U: m+ X& p" y
m_nTroupsShareExp = m_nTroupeShareItem = 0;1 a! f, y# f4 b: D! q0 R. `( i+ T
m_nKindTroup = 0; // ????3 i9 Z) O8 R* O0 j& [( r& P6 q
m_nReferens = 0;
. d F5 I% K( a- D1 l m_nGetItemPlayerId = 0;
3 H' V; f. \9 K. ~0 J! V* U#ifdef __PARTY_FIND0 ^: ]8 \% M/ y8 d
m_bAllowEnter = TRUE;) x3 Q& y- ^7 B7 [: _! K
#endif //__PARTY_FIND
& r, s3 z; x3 O+ g9 i W for( int i = 0 ; i < MAX_PARTYMODE ; i++ )% {& t' j6 F* X) i* r# u
{! \, w& \) u: V
m_nModeTime[i] = 0;
% t. |& C3 j6 Y, q$ N8 Y |, A }: P- ]8 a" j3 {. S. b
m_idDuelParty = 0;7 ~. w# g. G% k3 r- Y4 m
#ifdef __WORLDSERVER
$ I1 n& S6 s& \2 y7 z- Y9 H: W+ g m_dwWorldId = 0;
2 F4 U( r7 c7 E/ N6 r9 q#endif // __WORLDSERVER3 Y6 G1 `2 m0 ]
}
" ]+ V1 j& V0 h6 A2 D代码:/ a7 M5 E% n% h9 D
void CParty::InitParty()% {6 F( D2 D/ V$ K/ ^" Q6 k
{( R- J! H4 {9 l' q; z( Q
m_uPartyId = 0;+ q7 P- [; z8 C+ N0 z0 x
m_nSizeofMember = 0;
; Y, L/ E+ t3 c4 W$ i$ j3 N memset( m_sParty, 0, sizeof(m_sParty) );
2 g, r. e5 s& l; E5 {* Z8 I m_nLevel = 1;
- P+ a3 T! D: x% o: d m_nExp = m_nPoint = 0;
, e9 m; p" c" ]$ c7 e6 F m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 @& c7 s: C7 e: p& i( o* o m_nKindTroup = 0; // ????
& H q7 C+ j R0 Z% @1 c m_nReferens = 0;
8 m$ D9 \8 T5 U8 @# l% o#ifdef __PARTY_FIND! z$ h8 K. f8 m# `8 M% W. H
m_bAllowEnter = TRUE;$ ]4 p- I9 B6 K7 a s |
#endif //__PARTY_FIND; }/ a. z! H: S; Q
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )0 W/ ?' G& W$ G$ g% l
{7 p0 m. h* L7 x' b: t) C2 W
m_aMember[i].m_uPlayerId = 0;
. I4 A5 a; R5 L3 I' }& ? m_aMember[i].m_tTime = CTime::GetCurrentTime();( }( _# \# o, A! @! b
m_aMember[i].m_bRemove = FALSE;
" h3 o" h3 @; M @) H* _+ V% m#if __VER < 11 // __SYS_PLAYER_DATA \4 N) o* y$ N J9 ]
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;$ }& o9 \8 w2 F/ D6 T+ P, C+ C
m_aMember[i].m_szName[0] = '\0';" O0 M5 f, p6 i. Y, T" p7 e
#endif // __SYS_PLAYER_DATA1 J. |8 e/ \4 q/ V
}8 E( D+ A: g% J) W
}$ _* v2 |/ v9 i9 K i+ i9 P3 b! D
代码:
, Z5 X! R6 `5 B( R/ y#ifdef __PARTY_FIND8 F# _2 S: K$ p8 U2 E
CParty* CPartyMng::GetPartyFree()% U, Y0 d# s9 V; w7 C7 H
{5 I, W6 T) _0 N1 B
CParty* pParty, *pPartyTmp = NULL;8 J; i! u) g- o6 h
if( !m_2PartyPtr.begin()->second )
/ ]3 T L3 F1 P; C! Y return NULL;
* \3 i: G* q& g0 i& w BOOL bRan = FALSE;6 r. K, n" m# q9 Z. w
DWORD dwRand = 0;/ @8 O, F" F/ I! K8 {5 J v
if( m_2PartyPtr.end()->first >= 1 )
8 {1 c& b- s- ?9 N1 W! t) P( ] DWORD dwRand = xRandom( m_2PartyPtr.end()->first );! ]" O# O4 X- p: s( {% k3 U: {% F
) i5 h/ L6 j k K$ L for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
3 J2 ?! W! r4 H& O+ [$ @2 C, d: w+ J {: \* X- f i. N. y/ s
pParty = (CParty*)i->second;
* q7 I; D3 j- Y& w4 ~* [ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
: ]* u* U2 s m) g* _/ b {1 I4 n+ G7 X; Q
if( i->first > dwRand )7 ~$ [ n% A0 u! @) e
return pParty;2 ]4 ^7 t) a: n7 s( P+ {
else' @- _( V4 ^$ t2 I: X
pPartyTmp = pParty;
7 p9 h$ u' B. R" e5 {+ T9 Y( H* g }
/ U! F% Q) M% Q$ p8 b4 L }
' i8 ?9 k1 O- x# v& `2 r return pPartyTmp;
# B. V8 {0 G! m8 u}5 G/ Z: D9 o6 N
#endif //__PARTY_FIND
1 e# T4 f4 j4 D9 _/ t, w2 A i% D1 r4 l) U. _
DPSrvr.cpp:
; }+ @6 l: A) K, |' D代码:
7 ?8 L6 ?9 t+ B8 }#ifdef __PARTY_FIND
% l- f7 a' e3 O( C$ O- rvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
6 k5 b$ D0 C; Z q; ]6 K{& R5 i. I0 y1 q7 ~/ Y
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );$ L! [& `/ u! K& m1 `( w$ t
if( IsValidObj( pUser ) ): K: t! B! h5 c7 ?
{
) e& P6 Q! N% d+ z C u_long idLeader, idParty;
9 r( ?9 J' k3 r5 \( Y BOOL bAllow;+ L: C$ N0 j, I2 ?' j
ar >> idLeader >> idParty >> bAllow;
" P' U$ y& @2 a" m if( idLeader != pUser->m_idPlayer )* q/ q* k% i! \! w3 u
return;: g9 O( Q+ V* k* V: y
CParty *pParty = g_PartyMng.GetParty( idParty );
3 G; Y% V G6 L q( F' W) U if( pParty && pParty->IsLeader( idLeader ) )% T0 V5 C6 S" l# T
pParty->m_bAllowEnter = bAllow;# m2 y4 K; `! S. _: _
else1 o* ~. l1 r' u, K7 C
return;1 D$ J \# z, i/ _2 `: F
. ~; F7 q( P' o9 s" ] N CUser *pMember;
) w- D" j; R3 e, O for( int i = 0; i < pParty->m_nSizeofMember; i++ )" G6 w; T7 H. z2 L$ S, J) [9 N5 `
{* V) E0 x; E* ?3 s
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
( c, T! T# n, z9 v if( IsValidObj( (CObj*)pMember ) )
6 H, D7 ]$ a: e" l$ s/ @$ a. R0 n0 C pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
. D& ^. E( K4 ?1 {$ R! J- F }( n! _) h' f2 I( j* H
}# f b) d3 H* Y% b. o+ a/ b
}/ g1 M6 u% z% R7 O! v
#endif //__PARTY_FIND
. y1 P# a3 n7 P! f+ w$ v6 b
$ I5 U* r1 S" t0 k: r+ c( r1 R s' X代码:
# K; `0 o9 q4 E/ _' ~#ifdef __PARTY_FIND
# t" q5 Z, R8 d ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );" L" V- [2 h# A
#endif //__PARTY_FIND
5 Y: Z9 q3 I0 X3 I/ w A0 q! I) L
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
# K) W9 }) G: \8 m3 x{
9 h' g5 y6 E! `8 J u_long uLeaderid, uMemberid;
# g2 U3 r7 v, j* s' x BOOL bTroup;' X) V4 ]8 c9 ]1 k5 h
ar >> uLeaderid >> uMemberid;" Q# \+ o6 d1 F, Y% V
ar >> bTroup;
! j. n, H& x+ a. S( v5 U$ |3 Z6 p
* ^. F; }! I. C b6 X CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 r" Y' A6 e$ M& i' G, C
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 S' r6 I% w0 c/ y* C0 s0 n/ o
#ifdef __PARTY_FIND
9 S- i2 q" u: h; B- t$ q InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
1 f6 s- F# f4 i" B e9 Q#else V% Y! V' W c" q# m8 h& {
InviteParty( uLeaderid, uMemberid, bTroup );
+ a e) U, a3 M* t2 O#endif //__PARTY_FIND* q+ ]1 L0 c( O8 B9 l0 p( w
}
1 ~0 }% O+ q% ?7 p* X$ Z5 k4 A1 z8 t6 G
代码:( o0 J& r* a% h& _5 W8 W
#ifdef __PARTY_FIND7 [4 l2 M. B, t
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
+ H+ }$ a5 T- j" V+ C9 i#else
" v3 T" }& J+ V: o* S P! \2 Pvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
4 }' y8 F3 Q5 S9 ^& z8 S( T- j9 c#endif //__PARTY_FIND' Q2 ?3 e8 t5 \% _! R" Y
{
8 X& O+ }# P: ` CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );# l, C' ^1 h. b; `9 D2 |
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );) n1 }; ~9 m. @9 n( E
- K1 n3 h4 w0 m1 t9 f8 Z5 C, ?
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )2 Y* A5 s/ A# n$ i# M( W: i
{
& c6 @3 i0 l7 F9 B if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )) F% G( X& q; l, @7 Y
{' r* }3 V( j' ~
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
1 w+ w6 T- P% u2 B" Q( Y2 }3 g# n {4 I+ D" P6 c1 R4 q6 e5 i. G* c
pLeaderUser->AddText("没有足够的权限。");
5 j1 s2 b8 M* T, l% J. K% g9 J1 } pUser->AddText("没有足够的权限。");6 ]1 s6 ?& n% L6 W* W
return;3 X. U+ H" D5 Y3 J) \
}
' b" U7 c" S$ C" \& l/ a5 H }' t8 g8 E1 P* p9 Z: c
// ???? ? ??? ?? ????.
3 y7 R& J# `% M; B$ ^( a1 X; { CWorld* pWorld = pUser->GetWorld();
: i/ M0 u4 q( \, i: ^8 \ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )6 L0 Y2 @3 Y1 e! k; n( C+ B
{
4 d- V9 J2 k$ E8 b5 \$ G pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 L8 V' b: o3 `9 y; p8 X! V return;
& I" M( I: l2 y0 [! d( s0 n }5 e: E2 p% v1 m0 l1 b: d }) G
#if __VER >= 11 // __GUILD_COMBAT_1TO1
# f2 {0 ~! o, H4 j3 E7 W0 O1 Y+ E if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
3 F) B* b) A7 [2 H+ H4 x {
& a- Q0 s2 E, N6 j4 q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ X% S/ D5 H1 d2 }- b return;
! z5 K( A# ?: z: x& a4 A& w }' O% y; _" w9 f, q
#endif // __GUILD_COMBAT_1TO1
) S' t& b; a4 A1 n% {4 H
; Z; X5 f/ P' j2 s8 y H7 |/ ^1 X8 k#if __VER >= 8 // 8? ?? 061226 ma
/ O+ R3 ]6 y" |9 z if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )( ~" T2 g0 @+ ` G. `% A) w, _
{
Y4 I# }, O; c& U4 K$ R return;% D! E: q: X- o5 k6 j" x6 p
}# C9 z6 S, ]/ Z# p2 X
#endif // __VER >= 8 // 8? ?? 061226 ma( P% t" i& t6 x [
" ]8 a; L# Y+ u& R2 i
if( pLeaderUser->m_nDuel == 2 )
1 z1 V& I0 E! L4 b1 [+ K* o { 1 D. }* Z9 g. J/ S1 E
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.' B, l! q# R/ i" T* N O
} 0 a! j% V% U" V; Z6 N/ D5 `
else
. {/ ?% p$ h3 `8 p n9 u {
, Z% b2 Q+ ^ B4 u( L: K+ S if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???+ @/ H4 T. F' A7 ^" r' C5 i
{( w/ o4 d, r9 ~. Z( ]* W. ?
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );+ X" E7 L" B: @
}0 W. F4 }! P2 A3 t
else* C- r9 v& a4 |2 Z; J! D4 j% Z
{
' _2 B: t. F: _/ z" ~; U if( pUser->IsAttackMode() )
/ {( N2 [# M$ J# W5 | pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );2 y: a! `5 f9 q3 w- D. R) S
else( N2 w) \, ^$ O" }
#ifdef __PARTY_FIND
2 P0 G1 z; T9 j. x pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );% B& y8 D% @2 g+ H2 z
#else
7 G4 b' Q' |% B9 r8 n, p8 B pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 ?3 F* t( f% c& D#endif //__PARTY_FIND5 v* p4 e) z; I+ r, K: W
}5 Z, ~: J7 C) ~- K" ~
}
, d% Z2 z, b v8 L }
: E# e5 f' l( f6 G9 m+ y5 T else
6 q7 [- r9 c4 a* C1 N) W {
% ~" b, K1 F7 D1 x- ~+ b w if( IsValidObj( pLeaderUser ) )) O# K9 p2 O; k6 i4 S6 \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 ); l% T. W' G! x, p# p" p
}
$ @9 m% u$ |8 a$ y5 ^9 S}4 A- K* B/ Q* {0 ]6 \
/ q5 K: p: ~& I) hUser.cpp:
, R$ s0 |# n* O代码:
6 l9 u& s, s }) [( k% ]7 j) H#ifdef __PARTY_FIND' X6 Y* m, J! V. g2 ]
void CUser::AddPartyAllowJoin( BOOL bAllow )
3 c0 x+ I5 } m, C, Y{
$ @; s7 T" D. q K' I if( IsDelete() ) return;
/ w2 @6 c0 H& S/ M
& Q# G2 e7 }+ s3 n5 N$ S+ u m_Snapshot.cb++;
4 F9 L, }3 i$ q! D G) U, ?# A) V m_Snapshot.ar << GetId();5 R* k0 t( W: s( J4 o
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;# _2 U+ Q) ]' M# @6 N$ I
m_Snapshot.ar << bAllow;
& B9 E! E3 w- L% K# x* \7 t t0 U}. _3 R. _# r( w% y4 q; u% `! y
#endif //__PARTY_FIND
7 [! Q' U, X. Z' T3 z; s8 T$ e: Q6 v- C F' A5 ~8 W1 z' e
代码:3 j/ S: i* H. w8 S& l. k$ T
#ifdef __PARTY_FIND: o# B9 |3 s% p6 Y
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
. Q0 f$ R4 C; P: \" c0 T#else
- Q+ T# A# r2 A* D, E @void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )' h0 M" W$ }* B
#endif //__PARTY_FIND
! E+ `3 N% I9 i3 C{
2 V' M0 z- Q# g) k$ O( X% j$ D if( IsDelete() ) return;9 X/ k S) j" I
$ u& S, H: Q ?; Q
m_Snapshot.cb++;
4 c, \' R! N6 N1 h% q9 R m_Snapshot.ar << GetId();; r. {) U# f0 U- Y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;5 T/ E3 W+ b* r2 ?6 ^$ Y
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: x* q9 ~; f" y. o, T) j# `
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
8 A* F& S1 Q6 U$ n* a m_Snapshot.ar.WriteString( pLeader->m_szName );
) P9 `( @4 T, H: y" u1 K/ ? m_Snapshot.ar << bTroup% s6 x3 l$ K8 d5 H2 R* E
#ifdef __PARTY_FIND+ Y/ D3 T* @! X2 W7 P- { V" I& a
<< bPartyFind: ]7 R+ Q2 p1 Z7 ?! H# p
#endif //__PARTY_FIND. z2 |/ y$ S! O' R
;
. g3 W( ?. K( y; ~6 A o. Z - u5 o7 L- l/ z3 X
}- c% o3 [7 u9 R1 D
/ t8 m) J6 q) x" e2 BDPSrvr.h(公共范围PLS)
6 l$ i, J1 R" J) ~6 [代码:+ c5 |1 s" | G. E' k' D- e( {
#ifdef __PARTY_FIND
! U3 l$ N5 p% Y3 g8 I, t void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );; C! }" [4 ^; `) S7 a0 p& S- e7 a
#else% Q- Y5 D% J0 R- H5 f
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
0 N2 T) y1 M9 z, L2 a#endif //__PARTY_FIND6 l% g V: i4 c
- m9 \9 l8 Y5 \2 q( \9 b
代码:0 C# ]( i# i" B3 E5 x- ^8 l
#ifdef __PARTY_FIND, J% ~! @ r& c& c3 e5 r9 y
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );- E- U) C" p( w2 F& x ]& u
#endif //__PARTY_FIND
; q9 K3 n6 \ w* G9 p9 E s8 r, T4 P+ I* b6 o4 @
User.h(以及):0 K" G) M& Z6 x7 }
代码:: O4 e, a% d1 p% J/ Y0 {, h
#ifdef __PARTY_FIND+ p. W- l3 s$ p4 W0 J
void AddPartyAllowJoin( BOOL bAllow );% s( E7 Q# } C3 p3 k
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); c# f1 p9 x# z0 p
#else- |0 d% x6 q/ ~% C9 |8 e1 Z' g
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
! ]# `6 K5 G& l. c+ Q" S#endif //__PARTY_FIND) I% V# e1 C0 u1 V' W2 q9 D
. o: L" Z, g2 e& H
party.h:3 V9 {- e* D1 Z7 ]4 w+ E
代码:* m: A+ s" \9 e
#ifdef __PARTY_FIND
6 q/ V' P& _3 {, y7 v! {3 S BOOL m_bAllowEnter;/ J. r0 g6 w5 |+ b
#endif
) J; G$ |) F9 L1 h- w
/ r* l* T$ W% I9 R( Q3 d代码:# Z6 u- K; Z4 Z7 C; ~* f( R7 e2 g+ o
#ifdef __PARTY_FIND
8 y, L3 V$ M) \2 ]/ X8 c CParty* GetPartyFree();
& x( h# R9 u3 _2 v1 |4 E4 A2 ]#endif
1 n; I3 n# Z- e9 L0 [' ~/ H
% x* q! f: z) w& z" J& IWndParty.cpp:
* @% g4 I5 K2 P# J! ZOnChildNotify:# t0 o) M: n( T6 w: s7 ?' f5 b6 J0 Q* o; W
代码:: T, o! \; r' a- X
#ifdef __PARTY_FIND
9 o: B: a, \1 x, B8 g F else if( nID == WIDC_CHECK1 )
! _: R2 F) ?7 O0 a( W {6 }, Y3 M& x V5 q% z: i. Q+ W
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% f/ ~/ m. P. V) K1 m {
1 y8 U! I8 V Y; q) F) ?% ~' n CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );' @) p4 r2 |6 ]3 u. [' o0 g
g_Party.m_bAllowEnter = !chk->GetCheck();8 `! n% R2 @6 [) y8 O, B6 `* V/ Z
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );9 i2 i' `8 q( g' B Q( [
}
+ b! G4 H2 @4 {! V+ O4 B4 j }
8 B$ |: B+ K( u. M! f#endif //__PARTY_FIND
- i0 q, `: e6 V! s! b
; |2 f4 L& }+ r3 G/ @6 N代码:$ h! g0 S' N# z# E
OnDraw中:
0 L* }6 N( h0 b/ p2 b代码:: t4 F6 ~% v; v) U; U
#ifdef __PARTY_FIND
6 p3 j: z4 t3 \ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );+ X7 ?9 s9 D' u6 j' m7 c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ S/ t b* z$ i) R
chk->EnableWindow( TRUE );% T I- S+ o5 V" s# M, P
else
) q/ ? A; r! V! ~0 A chk->EnableWindow( FALSE );
8 |) n* o" p$ o2 V# x& P+ o chk->SetCheck( !g_Party.m_bAllowEnter );
' C7 I% u$ b$ o#endif2 ?+ V- w0 I: q3 p* f, |: A, C
, Q( O# \: b( E) e5 h
DPClient.h(public):
. U. y5 z" v) x4 \3 U: z- J代码:1 @+ A0 o& o x$ O
#ifdef __PARTY_FIND
% i7 Y5 |9 }6 b( |" U6 Q3 l1 R void OnPartyAllowJoin( CAr& ar );
5 P! w9 }4 r% E- E' U. Q% s3 U) y void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
; x3 _ w# `) t$ J#endif //__PARTY_FIND; l1 {2 [- ]8 O
' |+ l+ P% o& O( `" u' R3 z
! T3 A, E4 ^+ F4 G! A, wWERS hinbekommt没有,请让赫克的权利。) C) |/ Q; p* Y, d1 X0 n0 Q7 u
不支持左右,所以难不...5 i. q- ?! L$ R( v, \
党k的Windows NT甚至编辑它自己。1 q& w9 Z+ Y/ D4 t
包也,因为我不erschreiben进一步如果我你的。$ ]2 \ A0 ~ o* }! W% m7 Q+ t
由于缺少Quantité k n个代码是什么升工程前。
( z U3 n K: Q1 x0 `% D |如果是这样的。请发表。
" `8 a% S y1 g$ ]/ f$ U到目前为止,Pumbaaa/ T/ P( B- V! F7 f6 [
" O0 `$ k Z4 r 0 Z. M3 Y: @/ M1 g. h2 A
MsgHdr.h
+ j4 c% Y9 {3 M#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
8 B3 N# a8 \5 v4 W! l#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243; b' h8 T1 f# G
5 W" R; y1 w7 ^' B
. _7 S/ H8 S# T/ d$ c' T8 t
4 H6 H i ]( `: g6 F9 J |
|