|
|
对于那些谁需要它 - 谷歌缓存FTW。 :7 n- H( |, a4 a5 e4 j5 J
如果我鼓掌纯粹是我复制错误时,D$ s7 D3 \6 j9 Y! j( A0 F
积分当然Pumbaaa。
% A+ P4 R0 \1 U, F) d- y: L
6 b; E$ @; `6 P5 K& i& u" ^5 }FuncTextCmd.cpp:
( M X" T9 }; g0 w1 i$ v9 [& Z
* s% H+ D# \9 ~& D/ L. n代码:
* }; z: d+ X5 N8 [#ifdef __PARTY_FIND
# Q% k: r; r% Z, ]& w4 IBOOL TextCmd_getparty( CScanner& scanner )& a. X( s9 }2 _" [. |$ d7 M
{
# G' w0 B! N! G3 e4 [* T9 d; J#ifdef __WORLDSERVER& C6 q0 i8 z' t/ \# h I0 K
CUser *pUser = (CUser*)scanner.dwValue;
* B0 l, b d; O if( pUser->m_idparty > 0 )
* z- @4 `. T' Z {* [' t. i! z) ]$ E9 @2 @
pUser->AddText( "你已经加入一个公会。" );# e5 z) w7 `" a, t1 m) V& |- N3 K
return TRUE;5 z/ W# y& u& ^, ?/ m k- i/ J
}
6 t# L+ ]! ?( Y9 ?6 R/ o8 P CParty *pParty;
" n2 d% S0 B2 G6 ~ pParty = g_PartyMng.GetPartyFree();0 L# [6 F7 b$ u) w
if( pParty ); B' q# k3 X7 V5 e1 ?( P
{0 P& y x1 n0 n: z: g
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );# J. ^6 D- b$ p+ s$ W
}else8 c2 U( ^2 i9 D0 m. r9 |9 ]" R4 p
{
5 j5 v- w! L' C+ s/ b) q pUser->AddText( "抱歉,这里没有任何一个公会。" );
' U# S* c. T1 b+ k5 F# q+ {0 c; _ }/ j/ f9 l) T' z
#endif
& U, x' B3 H4 {! N9 H' A return TRUE;
. ]/ c! h; d0 I# p7 M9 f5 S! \5 r}( n; J9 F# a1 x1 C5 X2 Q" j
#endif //__PARTY_FIND& K$ l4 E5 _& A& m9 v. [
, C) ]% z9 c# c8 O* g; E2 W代码:
! t; F( k3 A6 A$ HBOOL TextCmd_PartyInvite( CScanner& scanner )5 M1 R: E* Q X9 `: |
{/ Z6 R6 \- {; {% z; H+ @( [5 [
#ifdef __WORLDSERVER4 l* `+ ?8 T5 C0 \7 D
CUser* pUser = (CUser*)scanner.dwValue;8 K) t8 O6 r5 \, ]
MoverProp* pMoverProp = NULL; |2 Y' K* G( e! C
scanner.GetToken(); h8 X! u+ G* J
#if __VER >= 11 // __SYS_PLAYER_DATA1 K" o1 i/ m6 ^& f# B' \
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );7 \5 b& q5 N3 f5 C/ W$ F
#else // __SYS_PLAYER_DATA
; h5 j" P& T; ?7 P" I; E. C2 [ u_long uidPlayer = prj.GetPlayerID( scanner.Token );' G. E, K, {$ P; }. F
#endif // __SYS_PLAYER_DATA5 U8 P Z/ ~ w6 q: H2 }+ b4 P
if( 0 < uidPlayer )8 j! z; p- k4 j% o( }
{$ X2 |) I: y, Q( ^3 z+ g
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 5 n3 b3 r ?* N$ e8 o; K" y
if( IsValidObj( pUser2 ) )0 B% e- e; }% y, n
#ifdef __PARTY_FIND: ]6 ^! d& H# w% I
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
5 s4 P' A" H- A2 }2 Y#else6 W& O- f0 t/ e/ h- X* n
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );7 S" W6 v, L1 A" \0 a
#endif //__PARTY_FIND1 `$ ~" ]: j# t1 J# k. R' {
else+ V3 R% x" e- l
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
0 N8 [1 m& A0 E }" h% e3 U( |3 p9 g
else; ^6 U4 r: ~6 ^' q$ g! O& M
{
9 K. h0 r5 O) k8 X pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
" g" `& z" \4 W } t" _- ?% l* q" l2 }/ y
#endif // __WORLDSERVER
. \, R7 m( F# A1 @. n# M2 P; Q/ x; }, [/ V0 R1 u# o4 w- }* [7 o
return TRUE;; S1 U" T; S0 M7 m7 u
}
$ s$ i& Q5 \) |
! [, o1 [3 S5 P0 h6 [- X. E代码:3 j$ K7 A0 B3 q% n+ g7 ~( k* H
#ifdef __PARTY_FIND
- k1 ^- B E: q, W& ~$ W, E ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )0 h' `/ y+ U* n+ t7 N
#endif //__PARTY_FIND
0 Z1 |. p( x+ I3 s# b* o3 L5 [DPClient.cpp;- V4 |, {- a1 s
Code:
' ]( Q O+ N2 k9 ?) b% k! U: |" mvoid CDPClient::OnPartyRequest( CAr & ar ); m. ?: v0 M' A4 }
{
% H- v- G# C- o% O& P! i. f& h u_long uLeader, uMember;
( U0 e' v/ V, R0 V: L) ~! K7 ]( t# G. Z+ p9 h2 g
BOOL bTroup
6 }* k, \% Q3 T; b! A% x) e8 s1 p#ifdef __PARTY_FIND
) A/ s7 E @0 R ] , bPartyFind
% _2 z. Z5 N6 V( \4 c7 Q9 G! S( w3 h#endif// __PARTY_FIND5 Z6 F6 c8 W! H; q
;
/ N) y9 Q1 F3 A LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
w+ q+ x- ]; Z: t0 E* w0 ` BYTE byLeaderSex, byMemberSex;4 T7 F3 D( w* j/ [+ h4 z+ J+ m) B
char szLeaderName[MAX_PLAYER] = {0,};
$ S/ v8 E/ g7 r4 M J# X ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
) o, I0 }) |: k ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
) p& p, H [9 l# q. Q ar.ReadString( szLeaderName, MAX_PLAYER );& E% _: s4 t9 p* L# A w& u' M
ar >> bTroup
- Y1 a- u E0 N( ^: y) v#ifdef __PARTY_FIND0 d$ A. J: o7 R9 x; ^* ?. j) j
>> bPartyFind
0 H0 j% D1 K; m. Z#endif //__PARTY_FIND% }. @. }; V7 y3 F
;( F7 o% y* k2 J& d! g, D5 O
4 z: o5 D4 m" |, W; h) _ x
if( g_Option.m_bParty == FALSE ) b% X' ^/ I% w8 d& L/ c" g+ D
{) @9 R# I# j% V" S) E7 ^
SendPartyMemberCancle( uLeader, uMember, 3 );1 z6 m1 [; N+ c; k
return;
% E2 N! \1 a% z/ f5 k }
1 X) J* h" [: C. u7 L3 W9 ?
& ?- c" N" |# b1 M, B#ifdef __S_SERVER_UNIFY7 F* b& H! u1 a9 p. j$ T
if( g_WndMng.m_bAllAction == FALSE )
; s$ v ~- g. i) e return;: L5 J) T! n4 n; |+ `
#endif // __S_SERVER_UNIFY ]' Z2 U8 f" ~* l
. K8 x( p' q5 |# Y3 ]+ f# j CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );0 R; z B$ I# A, Z
' a2 a0 h* D4 S( q% Z
if( pWndBaseBuf )
8 R2 e" `- g* _3 f9 `8 I& k7 V {, V7 _6 L9 {. e3 \
SendBlock( 7, g_pPlayer->GetName(), szLeaderName ); Q6 S! n, Z! S1 y3 H5 H
return;
7 A% ~% |+ L. G4 {1 k0 P8 q- g }0 |+ ]! t( `' c# [
#ifdef __PARTY_FIND0 f- I6 b5 s6 Z3 ~( M, @
if( bPartyFind )
7 q! t) l, g" N2 D; ` {0 q8 C, o# ]0 G3 p0 j
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
% h% k: o. `# m& W, E- A }else
6 n$ f+ P- e8 @, _+ n9 g1 o. j {* `& W; x4 x7 t1 F/ U- f, k2 N
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
, A: Q/ N5 K% K9 b/ [ q! B d g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
. u2 Z, G$ N# a% j) A5 j& c g_WndMng.m_pWndPartyConfirm->Initialize();$ ` B s2 z( q
}
# d4 T' g$ R( x3 L#else, }9 J x& c: P- H& `
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 r. h: A& k+ N+ F u, B
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );! Z' }" W2 Q- x$ F4 P6 G" X
g_WndMng.m_pWndPartyConfirm->Initialize();# I! U; b: \5 u2 U4 I) L6 H
#endif //__PARTY_FIND
* E1 j- I. W" x}
. g. e2 E' g i P2 z- X. x
, w' v# Z' @. _代码:* B3 k, u6 b" w- y4 D% L$ Q8 C" H
#ifdef __PARTY_FIND- I& W* a7 j" U+ @' q* f2 T! K
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
+ {; V. [+ T, l1 _{
0 N4 \5 u6 S' I) j BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
9 L6 a* `5 E/ `# t/ K0 a& \( ^ ar << idLeader << idParty << bAllow;
7 C1 g- s/ E/ A- _ ^ SEND( ar, this, DPID_SERVERPLAYER );
+ Q: L" N5 ~. G% A& f$ K- m; s% z, w4 M( V
}
! s$ \1 x! g5 d( s4 B; Z0 T/ @void CDPClient::OnPartyAllowJoin( CAr & ar )
1 R6 v5 \; z4 b- ~{0 F: o2 e: U" C! q3 y
ar >> g_Party.m_bAllowEnter;3 P: }, @$ G: c; D
}) I% A: T" O+ n! q& b& k
#endif //__PARTY_FIND( v" R. L: N; N, c! `
Code:% K. O. @; h% k- ?; M5 S
#ifdef __PARTY_FIND+ K. J8 g. o9 o
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;3 K. }* A6 j( x
#endif( h" ]3 }1 Y1 p7 [
/ P/ v. o' Q G/ s1 G# kparty.cpp:
/ d( _0 N7 p3 @2 {0 `代码:
+ ?. ?0 l$ t2 HCParty::CParty()
/ Y5 Y1 S. a% W{
5 g% U1 e3 V8 H" O m_uPartyId = 0;" d; g9 u2 q* e: x% F5 y
m_nSizeofMember = 0;
" Q* T/ v0 N5 Z5 p& e6 D9 g( h. z$ |% } memset( m_sParty, 0, sizeof(m_sParty) );' \+ I0 i; V5 k, B+ `1 B1 U( ^8 W
m_nLevel = 1;
$ `4 U% g3 |" `& v m_nExp = m_nPoint = 0;4 }; S4 \5 a* L2 ]
m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 w5 C/ `- W* x1 @ m_nKindTroup = 0; // ????
3 G( `. J( P. S- U% m$ L4 j m_nReferens = 0;3 J1 K" \5 m+ [9 B: s: d
m_nGetItemPlayerId = 0;: O6 N& v5 ?! H+ [
#ifdef __PARTY_FIND* p! D. b. h) i
m_bAllowEnter = TRUE;$ d* [! d) I' b' l: m; j
#endif //__PARTY_FIND
6 h# ?" x* k; i& v for( int i = 0 ; i < MAX_PARTYMODE ; i++ ): w& }* c: ~& m: z. r5 O
{' U; a1 k* q2 O) Q/ \3 z, C2 X# ~
m_nModeTime[i] = 0;- w" U) N8 c, U) }, Y: O1 Y
}
. v9 q3 ?0 J* \9 `4 N' j m_idDuelParty = 0;$ v& H5 _$ y, D4 Q, {
#ifdef __WORLDSERVER2 }& f7 u! q' F; Z5 G, L$ }2 o$ X
m_dwWorldId = 0;; M+ z+ g2 {9 s
#endif // __WORLDSERVER$ g# S7 ]+ G# ^2 r' s1 y m
}
/ O) O% Q7 u$ e, c5 y/ o* c% c代码:
, B2 a. H: v$ dvoid CParty::InitParty()& U2 p3 o' q6 j/ F0 [
{
" B- O! u4 Q7 X4 ~5 w2 X s m_uPartyId = 0;3 ?7 V, m }" \ J5 L
m_nSizeofMember = 0;- Q! a' J/ \% T- F, B2 T
memset( m_sParty, 0, sizeof(m_sParty) );
& \( K( i" x$ J4 w8 l6 i m_nLevel = 1;( R( D; N w; j/ z
m_nExp = m_nPoint = 0;
* x. c% Y9 \5 U. L) p+ A6 K3 } m_nTroupsShareExp = m_nTroupeShareItem = 0;$ i7 }6 T+ O" w6 q' e, Z! \
m_nKindTroup = 0; // ???? O; R' Q/ b1 M2 a% \% Q
m_nReferens = 0;
! K0 b" \$ C: i! l E* W#ifdef __PARTY_FIND
/ J f4 S7 P M& ? \ m_bAllowEnter = TRUE;
' V- E) }* W, Z5 x7 p: }. h; Z! \, \#endif //__PARTY_FIND) j# J% E e& G; K1 L4 q
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
5 R" k4 P) J- e5 X2 Z2 R {
T- n& }1 r6 o2 Z. x E" q7 x, z m_aMember[i].m_uPlayerId = 0;
* }& ~$ Y) }9 ^% G: ? m_aMember[i].m_tTime = CTime::GetCurrentTime();
* _/ ^# |* n/ [* c( I* N m_aMember[i].m_bRemove = FALSE;
: v3 d# f* Q% k8 L8 e- C. C" B/ L#if __VER < 11 // __SYS_PLAYER_DATA L \* @! x; f# J. i, R
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
, p! [* x+ X3 I: p( i m_aMember[i].m_szName[0] = '\0';3 n7 X& e- ~ {6 p7 @( i5 }
#endif // __SYS_PLAYER_DATA
( Q i. \' p* e }
+ {" E, a8 U6 t1 z}1 I# k2 z( w: z( e. H
代码:
& A. h7 c( k! u; _6 e#ifdef __PARTY_FIND) }$ h( b0 x+ \* H' }
CParty* CPartyMng::GetPartyFree()
5 ?% Y. W- e% U' Y" ^3 d{
# d9 \/ c8 T* p. {2 t/ ]& H; |6 c CParty* pParty, *pPartyTmp = NULL;
2 N( Q% |+ h7 Z, ` if( !m_2PartyPtr.begin()->second )6 f: I/ O5 V, \3 }( h) U0 a
return NULL;5 ~& ]: ]1 V# s# b
BOOL bRan = FALSE;
: r' q: Z% p3 V9 z. A DWORD dwRand = 0;# U' ]8 K% m* T: {
if( m_2PartyPtr.end()->first >= 1 )
: T1 S+ o" O% N$ P6 P# I( Z DWORD dwRand = xRandom( m_2PartyPtr.end()->first );% T0 h6 q9 D0 s& k. |+ m. c
/ f5 A% }3 K- ^9 e' P
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )8 x8 y8 Q' W4 j# k: t
{
5 K# c( e+ w' U pParty = (CParty*)i->second;
0 l. N, `$ m' [6 r' A. d/ ] if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
3 t7 f/ `) Z6 l: S& u {/ `* }& j% n! i8 ~
if( i->first > dwRand )9 A! f* r* t& w& T' w! G
return pParty;" _8 M0 [' y2 ^
else
5 t, z7 n( M; @; h/ r- b pPartyTmp = pParty;
0 m# S1 T4 c- t }
) L: M- q. @1 W2 k* y$ G# u) l, ^ }
3 X2 Y; D" m3 m' \* N return pPartyTmp;; Y# e8 q' a! R( ^+ u0 d G! O2 c
}! V0 ^) p8 F. s- {) t
#endif //__PARTY_FIND& t$ x# b" j& f+ Z* k0 T0 e' g2 w6 E
7 Z! Y2 I( N Z( R$ }) mDPSrvr.cpp:
! M9 P, A: D2 O e2 c代码:
7 X" ]$ }+ A E* ~& D" u- r* E#ifdef __PARTY_FIND4 X, Z$ o1 N D' {& [
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )& a, \0 s# E2 v
{3 v& j& e9 l, p( @! m1 n
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ K7 B6 ~/ f" b/ E: u% Y+ l if( IsValidObj( pUser ) )
* O( I y) j- z6 U- f: _+ ^ {7 A" S% k$ p$ N4 \, G
u_long idLeader, idParty;
' h" Y; _, I' _+ \9 N' \1 G BOOL bAllow;
6 z' q7 ~3 v: A( |) q ar >> idLeader >> idParty >> bAllow;4 `/ l9 F b0 c; s! x7 q+ x7 a8 E( J
if( idLeader != pUser->m_idPlayer )
6 i- u3 n! R( g& }( { return;
; o0 g$ p* S" x, g0 F CParty *pParty = g_PartyMng.GetParty( idParty );
" q7 G) Y) f2 N( q& e if( pParty && pParty->IsLeader( idLeader ) )& k: c! J$ H$ x. x$ q x4 q& k
pParty->m_bAllowEnter = bAllow;
+ H' P% U6 s, [: _ else( t9 u' e: F1 \8 h/ r6 c* A; @
return;
! a( P v ]1 w3 v. N5 u
7 K4 e' {1 h4 T* m" s6 z( T7 _ CUser *pMember;; c% ~( u$ \: ~ _* l$ ?
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
! {2 f7 Z- X- X. C( I' k! I! N' a {8 K* v7 Y3 H2 e0 z+ }# M
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
+ ~- k7 s( o' \& C/ y) i3 s if( IsValidObj( (CObj*)pMember ) )2 U8 G l+ {. K- j+ e0 w4 c" g6 h
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );) N& a. p0 }: K; ~8 k/ w
}
; [( W$ K8 B- T }
& X2 B2 E2 y/ U}
1 L* b! P) C6 M# p. d: r#endif //__PARTY_FIND
, u, }5 I/ J, f% Y) Z$ W$ D7 w5 A8 V, u4 `& ?
代码:0 E& T" V L& t( B
#ifdef __PARTY_FIND
- e w; c ?4 d) i# y8 x3 K; q ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
. M/ H) S: q- }% i#endif //__PARTY_FIND
- B" U6 x8 y% _" t5 S6 J( z( Y; [$ A$ Z; Q+ l! f- \1 _
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )5 s- Y- j: w) L9 v
{5 v! F% c: @ q6 V+ @6 J
u_long uLeaderid, uMemberid;+ ]0 m" c- M( V/ l" U3 V7 L
BOOL bTroup;
" S7 Q& N9 n- \9 p ar >> uLeaderid >> uMemberid;
; Y$ H3 V) \- ?3 s* p: J ar >> bTroup;
2 Z m4 y" I: n$ |3 u2 X
5 l+ \1 z& o: z- }* w/ a CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 V$ x' H* {. M. O) e* T if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
" ^7 Z" n9 u/ S#ifdef __PARTY_FIND
) b2 q" b' o5 L, ?7 q% \- r InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
. @: f6 W+ i/ Q7 _% o( I$ Q#else+ A9 A, L) ~/ v- n) p
InviteParty( uLeaderid, uMemberid, bTroup );
* ]1 _' p; \; ^; |8 ~4 W#endif //__PARTY_FIND
- o$ l& Q. R7 F( D+ {+ n}) A4 w e- e( `
' }* M6 T/ B. d, Z0 \! i* g) e6 s代码:
# Z7 W( F% I/ n9 L4 w5 I#ifdef __PARTY_FIND
; W- n# U" {$ U2 w3 i) @void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )* R. |3 }4 b0 h% _7 D7 ~
#else
( F" o Z! I {3 P# {' S: U1 A- ovoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )/ w6 b- A0 M" c' i, |- h# I
#endif //__PARTY_FIND
2 m7 T/ B% H' n# c/ s7 s3 B{
( m/ v) f( h- k0 x% o6 y CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );4 a. w7 |% N' U7 {/ v- {! j, c Y
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
. H# L( I# y- \- p
% r* k( ?" N% w# | p if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ) x. M) U7 @6 Z9 {' N9 }7 ^
{* \7 O, i+ ~6 u9 b, I* _! @
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- @2 a V/ i% f6 Z& [( O) C {
s- E) t+ c o) A0 o4 m6 l if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )$ w$ y* k4 l) n @7 Z n8 w
{
/ e5 ?- o% B0 k- d pLeaderUser->AddText("没有足够的权限。");& v" E- \) t" q
pUser->AddText("没有足够的权限。");: L$ y0 j6 {* `9 ]
return;8 q, F8 x6 {: I {* b5 s
}& K# A E" P4 ?; u
}5 L3 K" M1 n7 z/ p* B0 b \% @
// ???? ? ??? ?? ????.# T7 }" K, O% A$ J
CWorld* pWorld = pUser->GetWorld();, o: s9 V' k4 g5 A/ C
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
6 O- C) L- f& [; _; P {
% C b) d1 j+ U pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 o7 i* c& v8 H
return;
# ]5 D6 L# c5 D0 k }2 Y( } G" _: R
#if __VER >= 11 // __GUILD_COMBAT_1TO1
- r$ P" Z' u$ F if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
" ?3 T' x' T. t/ m {
4 V& I2 r: R; j pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! F, j) d3 [* ^2 Q2 e
return;
4 t, l" o' M% z: v J Z }: C% N$ ~0 k, v' k+ k
#endif // __GUILD_COMBAT_1TO1 _0 _: V9 @/ \; Y! ~- n
`, B% {/ f4 z, Q, B#if __VER >= 8 // 8? ?? 061226 ma
( n0 @0 |* ]0 T" _4 J; S; E1 e/ p& i if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )( r$ @, f3 R Y: V( g
{) T& `' _, z, K! s a
return;" {( U4 |- U, E" u7 x# Z
}
: ~$ O. a5 v+ Y$ e# e% z#endif // __VER >= 8 // 8? ?? 061226 ma
# p4 `* g b' K0 V/ E+ F
, a/ Z% B6 i d if( pLeaderUser->m_nDuel == 2 )) c! h9 v' Y8 L# P E: F
{
0 [# M; y, Q1 F Y+ Y pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.# |! [5 _7 Z9 M& ]; t7 \$ q/ b4 [
}
( G8 _) ?$ x- Q else
: @; a$ m9 x- D& | {
& }3 I) A% w! O4 ^/ d if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
# r. O1 _& H- {& Q' O {
: C9 j+ y( D5 a, }( g pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );/ }. [+ S- C7 [3 u/ O% v$ ~$ b- {5 z
}
: y. n* q8 o4 z G4 B) G else# e$ p6 H4 f: t9 _
{
6 _5 G' A" `# P; W6 K if( pUser->IsAttackMode() )
) d: _9 Y6 S8 E/ P& S( D pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
/ W) S; [& O) V; o7 e else
; B5 g' D; G, c' j5 E) `#ifdef __PARTY_FIND0 x" h9 y3 j' C7 k: ~4 z& [
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );7 `* b) v& D7 f3 A! e. Q/ R: j: _
#else. `5 r) x2 v+ r+ T' X
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
7 F I4 w, s" f( e& Y+ |#endif //__PARTY_FIND q) l L4 j8 @$ A6 j7 p
}
/ |1 y2 q, c" E& j; i5 b }
* j. C" x5 T% y5 Y# m }
! S1 m, e" o% k6 y% r7 `1 }5 U/ X else
9 |0 o4 w& e5 z! ^2 ?9 ~( q {7 Q2 ]- F F' b* ]
if( IsValidObj( pLeaderUser ) )7 I* w6 U; o; C. \: o& ]
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 l6 c. g# `& `. q, F; X. x; f# \, R! } }3 w* v6 R; ?1 K! j E3 x
}
5 X R0 w' t; }
+ [1 l' F9 u# t3 O7 G9 XUser.cpp:
) h; h5 ~. r3 B" W代码:. m1 K; X4 [3 k8 l, a! P. M
#ifdef __PARTY_FIND( d9 h4 n4 p( H; v: N( F
void CUser::AddPartyAllowJoin( BOOL bAllow )# A7 ]! Q9 k ?( n4 h4 N
{% S/ p6 n1 p/ i" x2 j- A
if( IsDelete() ) return;
8 a1 y$ }- @/ Z- g* K4 ~7 u. N* X r+ ^3 I2 p3 `# b8 B* h. J
m_Snapshot.cb++;: X; }% q3 p/ h' y A( d |" k
m_Snapshot.ar << GetId();4 C4 h z3 t) `6 D$ |4 m
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;9 v. y& z7 N. u( `
m_Snapshot.ar << bAllow;
$ E, a( H4 K7 |8 ]8 L9 g}+ y* f+ z" B( n1 ^ H% h
#endif //__PARTY_FIND
) t. G. A7 F# }0 K
( s6 B$ n! K3 T H2 [; N代码:
4 k+ J1 z8 @" i5 w9 U#ifdef __PARTY_FIND
3 ]: L- f$ |1 v- [. @* ]void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
2 h% Q3 q/ E" F6 G( v#else: o, Q2 @- u* g/ o; X
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )# _; v @3 n/ o7 c5 N6 f
#endif //__PARTY_FIND
0 K2 O- Q, f; g$ L. c! a, m1 s{
0 J' D3 H0 X* x5 k V, @ if( IsDelete() ) return;( ]" y* }* v, S: Y; w4 f- B/ \
$ ]! P) _3 h+ |) k m_Snapshot.cb++;
1 J6 F( |1 O+ C2 F m_Snapshot.ar << GetId();0 t" [) P; c& M1 j* a
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;! l! H5 ^- P& c( P \8 d
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
( f* H3 t% [- j m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
0 r- S! R# v1 F# \9 D m_Snapshot.ar.WriteString( pLeader->m_szName );' D$ T! G) ^. K
m_Snapshot.ar << bTroup
6 m+ J! v$ z% q3 W+ X6 T! I( r#ifdef __PARTY_FIND! ^, L4 E& h7 `1 f9 W/ Y1 [
<< bPartyFind
! w0 I7 N9 A! a( h9 L#endif //__PARTY_FIND7 h( u% Y, W) Z$ y# q7 q
;
. ]0 |3 M! s s8 r( m/ B, E
6 Y7 Z; U" C4 T}2 d6 F, F- |$ {3 T; C
! p5 C5 Y- O9 B9 T9 fDPSrvr.h(公共范围PLS)) P3 {4 m. |3 |! H' j. X
代码:
0 A% t5 c' c) G#ifdef __PARTY_FIND
) Z7 f- T1 U: z/ M6 m void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& C7 C+ a( G/ ^ ?0 {1 Z' p#else
9 |+ k1 f3 p5 H9 v void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
4 v' R) D6 |# A4 t# F! o' Z+ i#endif //__PARTY_FIND
# p$ C/ Q. G+ t2 x! R" d" f
1 X2 z0 c6 T% `6 e7 J代码:
% ?) i K s. z8 z V#ifdef __PARTY_FIND0 C+ }+ m2 e/ q
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 e9 r5 N5 N: s% n* p#endif //__PARTY_FIND5 t2 p9 p& g1 L Q5 \
4 z; x# ~+ u. `4 O& JUser.h(以及):9 D5 n2 r8 c" Y: z0 g
代码:
2 c: }: J3 r& R W1 ]#ifdef __PARTY_FIND; \) q% G! ?, C% J2 d
void AddPartyAllowJoin( BOOL bAllow );7 p6 V1 m y6 q# U
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
: D3 D2 l. U7 K6 o1 Y5 a3 w& ]5 n#else2 N) f; @9 Q v( t/ Q( ]* f
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );* a; k- F, r: {9 }- q2 ]
#endif //__PARTY_FIND
; V8 L, H& O3 X! T) l3 {4 t7 Z; Y6 X+ {) u. d, h
party.h:5 ]/ r& Q8 {# w8 ?" U
代码:; G: v# C" S; n# h8 ], J9 J9 S% M8 R: d
#ifdef __PARTY_FIND
2 E4 p' Y# U q2 T1 D2 |1 N# V) Q BOOL m_bAllowEnter;+ T$ ?+ U; o+ K: J; @; l
#endif" [$ {: @/ L' A& u) _' p) O5 \
8 @( P% B! [- ]
代码:5 Z# n, H Z, s8 {
#ifdef __PARTY_FIND
+ J: }, T! o B3 T) A0 Y# g: O CParty* GetPartyFree();
0 s6 k, D8 P) P) z' ~) y( b- j#endif
2 R& F/ X1 D5 G$ a' @0 O9 H: O9 e' |; ?$ R! ~5 Y; ?/ |1 D; Z# L* P
WndParty.cpp:
% r/ Q( S: X2 w7 |OnChildNotify:
4 D. m/ S* O' w8 M代码:; ~9 }6 M9 N. ]/ _. F9 v
#ifdef __PARTY_FIND
7 t$ y, b$ _, q1 f! A0 L. c else if( nID == WIDC_CHECK1 )8 f% r9 y2 F: L, }- v1 N/ x
{
. k" F6 ]9 P3 [# ^) Y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 B. i9 I( A% s7 K8 ?
{
% C! s. g u7 O* j. _3 q+ {0 ^ CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );4 J7 L$ y% A' F* B( ~ T$ M4 x( R0 v
g_Party.m_bAllowEnter = !chk->GetCheck();* K5 B; h# `* `: X0 R# ~% a) l
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );$ Z: J1 `$ t2 o& [4 W
}
, v( N; m9 r9 J* ?! @ }
, g6 x4 v! @8 p# ~' E# }% q3 s8 K* g#endif //__PARTY_FIND
1 Q: r& d0 {2 n/ ~; o" L
- i& ?" V X9 a代码:! L" f2 X& u" I
OnDraw中:
/ J- ]1 O9 w# D) E代码:
) J1 y0 V W1 N+ N#ifdef __PARTY_FIND$ k' J4 H. i! |
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 T( r4 z0 H( C# Z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; T& R u3 }$ y$ Z# V chk->EnableWindow( TRUE );/ F$ K1 _8 e' f; S+ ~0 M! H
else
/ ]' Q; Z! k2 Y7 U) q* O5 c chk->EnableWindow( FALSE );
+ ^, j) @9 K2 t% u+ n+ l J5 F! t chk->SetCheck( !g_Party.m_bAllowEnter );
) C1 J9 t: g2 ^5 p- k& n; c$ ?#endif
/ W2 y# O" V9 g3 }- D3 N: S( f( F/ n% u
DPClient.h(public):2 [3 @6 a% Q% U
代码:
5 a% S' Y0 ^9 y& Y$ L, R, m }#ifdef __PARTY_FIND
- g/ n$ j) j! A5 X( U/ R void OnPartyAllowJoin( CAr& ar );+ @2 {. Y. t4 n1 A" g% u# \4 |
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
# j, |( Y# j: A+ t0 S: ~#endif //__PARTY_FIND8 M) U& P0 L$ |5 t1 a
* F b/ P# u. F6 J
3 B2 J' o A/ A/ p9 v1 `/ wWERS hinbekommt没有,请让赫克的权利。0 O3 l3 @& b: Q8 |! ]/ t [+ q
不支持左右,所以难不...( j h R: N( n! a! T
党k的Windows NT甚至编辑它自己。
: b; Y& r5 {' U; \) G+ e! e7 B包也,因为我不erschreiben进一步如果我你的。7 k: n- j$ s: j7 u
由于缺少Quantité k n个代码是什么升工程前。/ O1 b* H3 `4 Z4 f
如果是这样的。请发表。. o9 c% _ N$ c t6 d
到目前为止,Pumbaaa
3 ]9 n d# q4 t4 b
9 T8 t) O6 }3 l& t \. Q 0 O! k3 U7 d# H, S1 W, t
MsgHdr.h
7 y" n+ U" f1 n& d& ]#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863% e4 {$ ~5 A4 k+ n) o. s" P9 n' G/ h
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
9 f( k# I: U0 S
$ X/ A9 s% ^( a* g7 a" n+ {5 a3 b3 a; B; M5 @! }- t; ]
9 B9 H0 A; B8 w n. w" K |
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