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对于那些谁需要它 - 谷歌缓存FTW。 :/ ]& o) i }2 B5 n" S, k* Z! ~! n
如果我鼓掌纯粹是我复制错误时,D
7 L l% N' U5 t+ Z! d积分当然Pumbaaa。% ~9 x# V7 f, U8 N0 x
- @- Q; x- j! ]. Q( I
FuncTextCmd.cpp:2 K9 B9 `. s: q6 U+ l! i3 I
9 Q2 d$ k1 P S+ J
代码: c5 ^6 W K5 G
#ifdef __PARTY_FIND1 s9 v* ?% s' Y: J) ]
BOOL TextCmd_getparty( CScanner& scanner )
8 P! E; Q ]/ K{
! |( Q( Y$ q Z7 d#ifdef __WORLDSERVER
% S8 p1 q/ e/ _% | CUser *pUser = (CUser*)scanner.dwValue;* F. q% x7 \$ L+ i* _8 o
if( pUser->m_idparty > 0 )
2 o) E) u/ I% S {
: n3 ?7 K0 M. A8 d pUser->AddText( "你已经加入一个公会。" );. r/ p, J1 I1 k' U! f2 O$ G9 M
return TRUE;6 ?* H) e3 n: ^8 c+ i# W+ V
}
0 Z5 J' j- \8 g% U# h CParty *pParty;
5 f0 E& n3 ]8 [$ r pParty = g_PartyMng.GetPartyFree();7 L7 \/ V; M9 d# }0 W* D; v7 D
if( pParty )
! V" k3 ^+ t4 @' F/ j, f; _; j% { {
, g0 A8 Z( S# @2 V g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
9 U7 s! T; _! [( y3 o }else+ J( e! C0 A! ^5 ^, u, `
{6 k/ ]0 y; i) h3 `- P( @, J' {
pUser->AddText( "抱歉,这里没有任何一个公会。" );5 s7 b9 R! K x/ _
}
2 V4 Z$ z4 r+ d- `, i#endif8 P" [/ d) M7 L( c
return TRUE;) e: O/ G: h% ^5 y. P
}1 l1 R* ~5 B" I9 g+ d2 D* Q
#endif //__PARTY_FIND
+ ?7 Y5 F1 d9 g' u! X/ O J& i$ ]8 S" a7 ~; Y; y
代码:; m2 b4 O* C% `1 f
BOOL TextCmd_PartyInvite( CScanner& scanner ) k% R( F" `0 o9 J7 N+ `: n, c( {
{
% e: Z/ X# O% N* n#ifdef __WORLDSERVER
: B6 g& o* _3 p( w4 }9 l CUser* pUser = (CUser*)scanner.dwValue;
3 t% @! M6 a8 m) r+ o$ k8 u MoverProp* pMoverProp = NULL;0 }1 T6 ?/ G0 N& n
scanner.GetToken();
; s* { U' u' ~3 `+ x6 o#if __VER >= 11 // __SYS_PLAYER_DATA1 ~* P( d4 n5 a+ u: @1 U' ^0 ?
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );& V! S% k% w1 O7 K0 D
#else // __SYS_PLAYER_DATA- p% ]8 q4 q' O, K+ W( l9 O% q3 Z
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
0 z) D( ~, g0 n* D#endif // __SYS_PLAYER_DATA5 u6 p; m" _7 G0 d( D
if( 0 < uidPlayer )6 O; _' V1 B+ P. a0 |0 I
{ g l" W4 I/ v' W6 ~% ?
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ; G& T2 }( K2 B+ I. W- j
if( IsValidObj( pUser2 ) )$ e/ n9 b7 u, k o: ~% ~4 z; ^% X
#ifdef __PARTY_FIND
) O1 _# c2 v8 r9 H- T g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );. @( |+ P: {% s5 r
#else
0 @* n& y9 w( c' Z. O g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );. V# {8 p: t& N! S8 K; G8 q
#endif //__PARTY_FIND# o& u/ S `# G1 z! I: P
else6 A% @0 v1 o" R
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );$ t6 S. K+ @2 G& h
}
" d. Y4 y# ^0 }+ _1 T+ _# b else
1 W5 n" R: f, g, b {
2 E4 x* w9 D/ q4 k a/ V/ F8 C7 o; X/ E pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
: p x: i) t$ o A2 p4 w }
. G0 f. Y* {, e! S( {#endif // __WORLDSERVER L' ]$ J1 r' `! ~
. _7 Z6 r$ J$ y, z: Y2 P4 M- A
return TRUE;
% }/ r3 |' }9 w" U! f& U, v}) M$ t, y' T( Z$ U0 o0 @: k
( c J! f% c6 }2 R- L6 d) z代码:
% ^/ V) H+ e, K2 q, v: K#ifdef __PARTY_FIND& Z' t. G* Q8 X" s; z) R
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
& z- C1 k3 {5 \1 O2 ^, D: Q#endif //__PARTY_FIND7 ^8 a* j9 D+ k; q1 o
DPClient.cpp;6 c# O9 R4 @7 t
Code:9 s9 y7 N# u% I- h" S2 S' A
void CDPClient::OnPartyRequest( CAr & ar ); u! O; l# [, Z. {. h5 S
{
3 T* H& T" c, w ^- R# l u_long uLeader, uMember;- {0 c0 S- s" N$ [4 Q0 Z9 Y( P
# ~4 u6 S2 ] ?5 n' L9 g
BOOL bTroup
4 }5 _2 @" W3 L6 d#ifdef __PARTY_FIND
+ X. c$ W) a; S , bPartyFind
3 t1 U) ?" o; {* Q# C) [% i7 Q+ M#endif// __PARTY_FIND0 u' M+ _2 t& X* c4 a0 K$ _
;- i+ J) v" G: j1 Q! p. ^" [5 [
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;8 V% G7 l- q! j( v+ F
BYTE byLeaderSex, byMemberSex;$ Z. {1 w; U0 \! _7 ]1 R
char szLeaderName[MAX_PLAYER] = {0,};
3 X8 N; D! K4 d9 l8 a, Q8 H+ Y/ d* T2 X6 n ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;. d, A2 }5 c# H# G$ R3 [
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
0 ^: {0 o: e4 ]( K! H; K/ H ar.ReadString( szLeaderName, MAX_PLAYER );
- b0 x: M% M0 o% _" A, ^$ r ar >> bTroup; `; F* o* Z0 _; F. @. O
#ifdef __PARTY_FIND
, x5 p4 G7 a. r0 I# o >> bPartyFind
" {* g( Q7 c# N5 | {" {#endif //__PARTY_FIND
9 i8 t, [- P. `* N ;3 w. }" Y- }* ~+ s7 h! N a2 T
, J, ^- R t; S0 n$ u' I" M0 A& z" Q& l
if( g_Option.m_bParty == FALSE )! \9 k0 Z+ u/ O/ L, O5 _
{7 w0 e; O- s5 w! _8 n& Z
SendPartyMemberCancle( uLeader, uMember, 3 );
7 K/ e( g* J: Z2 e( @ return;
3 }" l1 r- Q# s) ~ }
5 h* z% b: b6 l5 W- @& I t/ p" k4 e4 N! Q) l% A) L. H7 m
#ifdef __S_SERVER_UNIFY+ y, l+ r/ d! L
if( g_WndMng.m_bAllAction == FALSE )6 d, I. R1 E3 H: x/ n& w* N
return;
5 H0 ]# |% S1 B" \#endif // __S_SERVER_UNIFY$ o) Y- N& m3 f! P( I5 k7 P# `
7 k! G0 \3 s8 u3 Z" ~9 y
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
9 m6 ]6 ]: {* \; g ' ?: m5 i# A1 C1 U. B C" V' U% d
if( pWndBaseBuf )
8 J7 _& k6 Y# ^9 |8 L- m {
7 z9 `: }- ^# }/ g; ] SendBlock( 7, g_pPlayer->GetName(), szLeaderName );2 f- u" @$ i; i- Z
return;. d: s6 ?* @ S" K4 Q6 I) U1 B- B0 X
}# O# o. @# d1 U) f
#ifdef __PARTY_FIND# y8 i8 ^3 C. u/ P0 S. H( E
if( bPartyFind )! z9 O2 c( Y1 s& d' N
{8 E6 B2 e$ H8 v0 H
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
8 X% F* [% n* r3 \7 b: C- p }else
; l3 i1 Q1 m) t2 D {
& H( U, s1 ~* _ X" V: C1 W! z% ? g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! M. A3 M1 }8 m+ l
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: J9 b+ f/ b" _2 @" {" A8 z
g_WndMng.m_pWndPartyConfirm->Initialize();
; f% B& Y4 d% K% o7 ~ }
: Z( e' E# A8 E" u' S& N#else3 @, d# c7 J P7 P' Q
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;& @, Z9 f! V7 w' a- @
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ \1 d- J9 Q O% z9 N
g_WndMng.m_pWndPartyConfirm->Initialize();
d' u1 X) U% n" I/ e#endif //__PARTY_FIND
4 R2 P7 C5 \* |* i4 X) z}
7 {4 K/ ]. ?: \& p7 q7 `7 c
/ P0 v @" L' m* j9 r, n+ O ^, G+ v代码:/ X3 a1 A: V4 k+ ~
#ifdef __PARTY_FIND( D. e# T4 n* c4 K( r. `8 y
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
/ k9 K5 K- C l9 y1 \! t3 M{
6 [ L5 `1 U: a BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );. M( Q7 ~, y, V- ~, h$ l9 ^
ar << idLeader << idParty << bAllow;6 t0 N. u, j' u g" i
SEND( ar, this, DPID_SERVERPLAYER );9 y; P" R# F; C8 R8 ^2 ]: J' a d
: U+ d% {# j; C4 _6 `2 x" o2 m}8 V2 D, Q6 e4 b6 c* Y
void CDPClient::OnPartyAllowJoin( CAr & ar )
: H8 h: `0 w4 c. f# ]2 v$ p! y{! K7 T) A( m6 V {6 n3 O/ \! B$ z
ar >> g_Party.m_bAllowEnter;
0 B- H4 v2 T0 ^}
1 P* G* ?- o- B; e8 U( \8 U#endif //__PARTY_FIND% K' g1 s% Z" ]) m; [0 S7 z9 `
Code:
- u. h9 M& a5 z' S, x7 f8 j" M- B#ifdef __PARTY_FIND5 E+ Z) d9 g% S$ x6 r
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
% A# L$ l$ c& D" @$ {$ Y& E#endif }7 @# [* i) m0 e& f
b1 m% e0 `- `* ? {1 ]: aparty.cpp:, u% j9 C' g4 ^- j# I0 K3 R
代码:# z4 R7 E6 G3 {/ i! t' R% W% K& j
CParty::CParty()* Q6 t( ?" R2 p) Z
{) Y: g8 F6 h) c; Y S: j
m_uPartyId = 0;( `# y: q, F5 [6 k
m_nSizeofMember = 0; @9 n0 [2 K1 ~2 }$ ^+ g! j
memset( m_sParty, 0, sizeof(m_sParty) );8 U j6 d5 S3 L2 K' t/ c; ^
m_nLevel = 1;
/ |" D. |! n- n m_nExp = m_nPoint = 0;) w& a4 u/ i/ {# q9 e: a# u/ g8 v% l* M
m_nTroupsShareExp = m_nTroupeShareItem = 0;- E- Y8 [; c8 Z$ N* _ ^! U# m0 L* M
m_nKindTroup = 0; // ????
* c- q6 t V4 w m_nReferens = 0;/ M& {& Y+ I) x, }5 U- b% J8 q3 ^2 w
m_nGetItemPlayerId = 0;' L3 }' L P8 S/ D1 ]3 ?: j0 ^1 z
#ifdef __PARTY_FIND
' l7 j8 [6 q, q0 d& s' a0 C; C* M m_bAllowEnter = TRUE;; {& f* Q# j: v
#endif //__PARTY_FIND
, |1 {. Z2 Q) w( p; Q1 K for( int i = 0 ; i < MAX_PARTYMODE ; i++ ); I& O& n2 v" I w4 C$ g
{
! G# R! Y O% @7 Z$ G+ H m_nModeTime[i] = 0;' Z) j- ]) {/ e3 H1 `) F$ ]
}
2 M6 ^7 b% j+ R- [$ S m_idDuelParty = 0;
' a! r; d$ l/ X N#ifdef __WORLDSERVER `& N X# ]* _
m_dwWorldId = 0;
! T7 d7 L- e: C |; f! K#endif // __WORLDSERVER! W- I/ D2 ^# U7 W
}
, }) ^- d9 G5 d: ]代码:4 d/ g4 n) F: v2 L
void CParty::InitParty()3 ?3 j( D( h+ N* ^" R& n
{
* H( y8 g* R" M/ j m_uPartyId = 0;
) x, G$ @) Y) a |7 S: s1 ` m_nSizeofMember = 0;
( J( n4 f( i2 u, v6 u memset( m_sParty, 0, sizeof(m_sParty) );
0 h( y3 A6 m A4 [ m_nLevel = 1;) j# A6 u7 A; q0 V$ d
m_nExp = m_nPoint = 0;
& c# C# C/ V' K, `( {3 p& m4 @ m_nTroupsShareExp = m_nTroupeShareItem = 0;1 D8 }6 d0 y) |' G
m_nKindTroup = 0; // ????; f3 y) q0 Y4 ^+ v% D# t& j
m_nReferens = 0; # l8 @' k- K, z& ~& A
#ifdef __PARTY_FIND
( M( I) }" U/ |2 r3 d j& j m_bAllowEnter = TRUE;: H. J' f/ [4 a; G* \, _
#endif //__PARTY_FIND
" t8 v |) e. H# Z" Z for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )1 c* r% y6 S3 P( e- ]6 d
{
# M. m; |9 Y6 l0 N7 z m_aMember[i].m_uPlayerId = 0;
3 y X$ ]/ Q+ X9 \! w8 \ m_aMember[i].m_tTime = CTime::GetCurrentTime();* I: w/ c# E3 G L' m7 i! j5 p- Z' e
m_aMember[i].m_bRemove = FALSE;
: e" s; j0 ?& k3 z' k# S- L/ a, ? _#if __VER < 11 // __SYS_PLAYER_DATA
- s n3 \+ j( b. l6 q9 n# t m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;. s- |8 c0 m$ r" r/ m, O
m_aMember[i].m_szName[0] = '\0';
* ^+ U6 C" I* X#endif // __SYS_PLAYER_DATA
7 O: B1 T3 @8 D5 a' L) S }
$ d4 a, @7 v! @3 y( M. g- r& q% F# C}! N- ^' M, C' x
代码:
' B6 ~4 r3 X& y! K2 f#ifdef __PARTY_FIND, q* Q$ i1 `3 R2 g2 c
CParty* CPartyMng::GetPartyFree()
! O! R# E- d8 K( x{
# T- S0 ]0 \8 ], i* R( n1 a CParty* pParty, *pPartyTmp = NULL;
+ L: U4 e9 v* U0 b1 r- p5 T( m4 q if( !m_2PartyPtr.begin()->second )
" H" ^: m3 E( i. _+ h2 u return NULL;$ q c3 x, @# B
BOOL bRan = FALSE;& G, [8 b+ ^+ h- {
DWORD dwRand = 0;
5 e) D+ E/ M( x, W( ~- f if( m_2PartyPtr.end()->first >= 1 )2 l/ q4 s6 D6 m( O
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );! T B2 e" O q" E4 e! n) X
' u8 Y: g2 P* {* m% ] for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )" g: Z- y; W! {. K, ^9 H1 Z
{' D( K7 @1 \- b: i, p
pParty = (CParty*)i->second;5 l5 p3 c7 P4 S: h N$ H0 E
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
% w, {8 w2 A: x3 `' T( s" H+ y8 W { E6 Q% s u; P, Z+ V: \
if( i->first > dwRand )( U% ?7 [' |% ~: z! [, f
return pParty;" H4 X4 P* @7 n( h3 @' l* S
else1 Z9 `. W, L. h) T
pPartyTmp = pParty;0 L0 \8 }; ?) j* ], T
}$ z% s6 e0 U. G" {
}0 T0 k2 a& m4 X* q8 I' o
return pPartyTmp;
- l/ e0 m- |* k& A}
9 v6 s! \1 z" F8 V9 w#endif //__PARTY_FIND4 F7 ?6 ]* i! J) D- {
# p3 ?. O; [% w: s& \1 @DPSrvr.cpp:" O: v X6 r2 A5 |) t1 {0 \: r1 c
代码:3 J3 `; `2 a7 w/ e- u: T3 a
#ifdef __PARTY_FIND0 ?$ |1 K2 K" Q# ]( P! s. i
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ), A! X. c8 o. Y. m( l) I% R
{. h( T7 y) z6 p" A R3 `% B9 T& k
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, Q: e% U5 A3 _7 v; u' k2 ?/ l
if( IsValidObj( pUser ) )/ k% L* R5 o4 H" ?/ W/ J: O& `
{
7 s, C2 r& X9 z, C! \ u_long idLeader, idParty;9 L& s) H. h+ j8 k. ~7 Q( o
BOOL bAllow;
; b* n% {# P% U+ H: T' w& r ar >> idLeader >> idParty >> bAllow;; O. U b2 K7 G3 p* b
if( idLeader != pUser->m_idPlayer )
( b8 t4 e5 z7 R, h, k9 H return;2 d) J0 L" C3 X; B1 a
CParty *pParty = g_PartyMng.GetParty( idParty );/ G: b& ^: P$ [/ R. \
if( pParty && pParty->IsLeader( idLeader ) )
- {+ g8 a0 i$ O `& l pParty->m_bAllowEnter = bAllow;
& l, d. r$ b" Z8 Z4 I4 ^9 J. _ else9 T# Y' [9 k5 k- ?" |6 e: t
return;) V- l S; Y6 O y% a0 }! s7 _! C3 A
3 Y$ k x% I, [+ K# q) c CUser *pMember;
?) L# l+ W) D for( int i = 0; i < pParty->m_nSizeofMember; i++ )
3 T. e( X( y% V+ p+ @ {
9 c$ `4 D( d, U2 `1 Z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
; w1 t, I0 ?. J if( IsValidObj( (CObj*)pMember ) ); S7 Y6 l) P U: N7 u" T0 v; b* M. ?$ p
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );7 y' F/ n; T+ _; }# V
}
, ~& @. \8 p! q$ x8 b* N' f& t( K4 h }/ S7 m6 H% _# [0 ]
}* {6 E M. E" U# N
#endif //__PARTY_FIND
6 `" }7 G2 o9 n8 Y( t8 {1 i) M, Q. l7 J; a) v
代码:( N+ e& W; J5 ~7 B7 s R3 v! I
#ifdef __PARTY_FIND8 v3 v" O5 V+ d& M* |6 c
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
6 s% Q) R' Q1 x2 l#endif //__PARTY_FIND
' D( t- B( }) V9 U8 z t! a# g: t8 b3 M! Q. f: p
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )7 A* n a8 y1 Z* `
{& X8 G. F! e3 ~( h
u_long uLeaderid, uMemberid;6 y& S3 Y+ `7 ]' Y% t# d0 z* J+ o' f8 N
BOOL bTroup;4 k, H3 G3 K) ^8 V
ar >> uLeaderid >> uMemberid;
# D+ r8 \' w$ K! n- H' U. H ar >> bTroup;+ e# F* b, H0 S
" b9 c$ l4 |& X2 m
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 O; }& y0 c9 B# V/ g if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )$ z U7 t) r% T' @- M* Y0 m! u6 b
#ifdef __PARTY_FIND
4 v8 T ?3 Y$ f3 C7 h9 l InviteParty( uLeaderid, uMemberid, bTroup, FALSE );3 P$ ]0 x$ V! R" m2 I' Q
#else
7 F5 ^7 [# n, C: ~7 E/ p5 p InviteParty( uLeaderid, uMemberid, bTroup );
" m6 d/ j! @$ E8 K1 }6 I: ]* D2 \- `#endif //__PARTY_FIND" `+ O1 U4 a- i. v
}
5 [0 S6 g% i3 S/ {) s& R5 D; b6 w( m0 W
代码:
; V- C1 R8 @9 z1 k5 s#ifdef __PARTY_FIND
R4 p% T/ n% f" w( Zvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )% y' S1 c0 u6 ~4 O/ J2 b% X
#else; U4 C1 Z5 ?3 \/ S* x8 J. }
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
% v% C/ Y, G9 P% n9 p+ e#endif //__PARTY_FIND
$ w# y0 ~5 |* F{
2 y7 y& }0 \8 x8 k9 Z CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );% @, h, b+ G9 n C- x7 ~2 K
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
& Q) ^, H- T6 E7 H$ j! s
# H; O( Q) k+ m& r7 }1 ~ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )& l V8 l$ x% \5 V5 |
{
7 N6 Z$ c6 W. ?# I if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
$ v v ~- q. w+ [ {
+ |8 `2 X3 |9 J1 w& Q: b% }& B if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )8 {- O: v5 [% a! n" C! i
{0 H$ y# T4 x) Z
pLeaderUser->AddText("没有足够的权限。");2 q& `# \; q6 b7 f+ t
pUser->AddText("没有足够的权限。");
6 S" k) @( K; u- `; Z+ e3 C ] return;% d+ S7 N: r" H6 r! K& Q
}
; e1 {6 c5 Y, t& q8 H* ^ }9 W4 `. j9 H4 p. X
// ???? ? ??? ?? ????.% w3 B0 t# G/ ]8 w/ c6 u
CWorld* pWorld = pUser->GetWorld();
% w$ \% i7 O- d. t* Y( x" j. }3 u if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
( h$ `9 k! W) M0 t: |+ n* Y { - }3 m5 T5 S& ^! x" j
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! W$ q9 t2 P ?' M- v4 u/ d return;
0 N& C9 N5 t3 z$ r5 T4 B }
+ c: ?6 I) {6 b# }#if __VER >= 11 // __GUILD_COMBAT_1TO16 {# {* v% B, }9 X& X
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
6 A; S [/ x8 g+ }% S {
9 G2 F/ j1 J% v( P4 Z/ E* { pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" ]8 ~& A/ p' U. y. t3 Q return;
& o: E: y7 Q+ [1 s0 }1 y3 n% a/ R }
; \( D, T8 ]6 F/ e% x7 Y#endif // __GUILD_COMBAT_1TO19 `) Y* n% I6 b7 i9 L9 L0 p
- F2 ]' g! S3 z2 u#if __VER >= 8 // 8? ?? 061226 ma& V* ~: @! {8 A/ P4 [
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
- _8 S0 T! W5 d4 W c' h {9 @- _6 n1 p( J6 w( A) L
return;
0 p8 b. O# `) Q! q) ~, |$ {8 ] } N/ v" s! b8 U5 N9 q: ]( x+ ` s
#endif // __VER >= 8 // 8? ?? 061226 ma
! x7 q1 l; g# {
) U) N7 `$ I+ C% Q8 i if( pLeaderUser->m_nDuel == 2 )3 P8 M. j7 X6 K Q7 n* T5 J' W+ t1 v$ U
{ $ X3 i- v, \% E2 g2 U
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.; f4 o4 n3 f/ b' s! _
}
1 ?+ ^9 L7 g' {5 r$ Q0 y else7 L6 E% h7 g- u) f" r, D4 b$ d
{* y- }+ d4 O% `5 Y' @/ g" k
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???9 c" }" `* r& f* I0 L/ B4 Z
{6 n4 u: h! k6 F! F7 a" ^. F
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );% \, A$ G% L: Y% X
}% d5 |; U( K5 Q9 d1 q+ U
else* c) f2 V6 B0 `7 q; p
{: G& ]0 C8 b3 q2 _7 u& ~
if( pUser->IsAttackMode() )
& o" t p$ l5 `7 C2 }. q pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- v" u/ }2 G: `
else
8 z$ l! z& d. g8 K& K#ifdef __PARTY_FIND
* j3 p5 m7 Y# F6 H. d. I. G pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
4 G6 h5 B7 R! k( s#else
a1 E6 e1 W( o pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
8 u: o1 p2 ]3 d! o H4 n, l+ C/ Q#endif //__PARTY_FIND; O$ L$ }" j; r' u% f
}
% Z* d) t3 k( d: w, x+ T }0 R1 |! ~* A [ A7 q% t: p4 M. U( n
}3 [4 N; t9 R& v- Q
else
* c) @, K- [$ F2 D6 N {
l: \' f5 {! W# K if( IsValidObj( pLeaderUser ) )0 Y# L. o1 t, s& M
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
$ V% {/ V% N: @ }
% [ ^) A& P2 O7 {9 I}/ k& Z1 E0 B0 k* @& K- L
\8 v' Q/ o2 h* GUser.cpp:8 _& ^! i3 ]3 S# C2 {# p
代码:
$ }+ k8 K) z( l$ y#ifdef __PARTY_FIND5 X, Y, e* I3 l1 { R
void CUser::AddPartyAllowJoin( BOOL bAllow )
, n2 @! @( t( d{/ U, @$ I, ]3 D2 \! v3 m- \
if( IsDelete() ) return;
8 W, l' W1 F: K6 t$ c" F# w( W @- S# ^$ o& v# U% \
m_Snapshot.cb++;; J7 I; { B. K. ?& I+ z# M4 o
m_Snapshot.ar << GetId();+ a' D. Z$ L+ W& b( C) s# K
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;% x8 p" c$ u! z2 w' u+ P5 i7 [
m_Snapshot.ar << bAllow;/ M8 b4 v- I; \; ?
}
$ G% |) l5 U' J, G5 |( r: {$ Y#endif //__PARTY_FIND
. d4 f: {( n/ P& w! g, L0 X$ L- t: h2 y X8 Q5 y. \4 W5 i" F" b$ Y
代码:8 @- J8 I3 P1 {+ f | I
#ifdef __PARTY_FIND
: D" }' a$ z$ e7 d! Vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )! U) t& @; J" a6 R' g2 m2 y
#else; v4 {/ a3 V3 c% t
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
6 |* k7 D- C" S# w#endif //__PARTY_FIND1 Z7 e. g+ {7 J3 t& K" L
{! C& i8 T0 d9 F: k4 E5 y
if( IsDelete() ) return;
0 q) n: j2 ]* {
" d) P& l; F8 \# a m_Snapshot.cb++;
M t2 y# u3 P5 `' g' o) D m_Snapshot.ar << GetId();' L4 S( x( F) I" x' B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;2 K/ } Y: ~! Q, K
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();& A: g1 G3 o, m8 ?1 Q' \: ~
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
* ?0 ?! F# h7 x4 I0 O2 ^ m_Snapshot.ar.WriteString( pLeader->m_szName );( q6 h5 X @: Y& W( n5 ]
m_Snapshot.ar << bTroup/ n7 _$ e' l6 D5 E
#ifdef __PARTY_FIND8 c6 F$ y7 Q+ p6 \
<< bPartyFind
" e7 U7 ]3 C( Z. c3 j! Z! N#endif //__PARTY_FIND
6 S0 } M# V' i ;* p6 f7 A& b( j8 Z
# C2 g' K& i. k4 G( V" B
}( x, f% m ~; ]- H( L5 j' v* U1 l5 e
+ j! j. U6 O6 ] z; F
DPSrvr.h(公共范围PLS)
" x& A& h. D' F代码:( z- W+ i& k; }$ y: P" R6 x
#ifdef __PARTY_FIND
' U# N; H2 I$ q. j" \/ p void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );9 P7 s, L; o H1 F
#else
8 M, T: u3 R1 i2 c- r4 A void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
) j% |0 B' {5 r& b#endif //__PARTY_FIND1 g* H p5 ?" _: P
; X0 Z; P" \% P. y5 b4 Y1 d
代码:4 V2 c# X, t, E' K3 T9 q
#ifdef __PARTY_FIND! B7 e$ T& Z0 S$ e
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );) t8 p h, o; @) c9 j
#endif //__PARTY_FIND
r* Q% F/ G8 ~* z& z0 k3 `$ X6 h9 L: i" {. m/ e# O7 Q8 `
User.h(以及):+ V/ N' J$ i1 y% z
代码:
+ X' @ p3 B1 F. x+ V1 d#ifdef __PARTY_FIND
! s8 j& t3 P9 w2 b9 r void AddPartyAllowJoin( BOOL bAllow );
$ c3 ?3 l8 S w0 q8 K% p# Z+ M void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );1 \5 Y* w( h) r+ G, u
#else
% Q* x K" v( |- ^ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );' k h1 F1 H' E2 |5 X
#endif //__PARTY_FIND
+ N; A% Y! z4 [( R/ d; v
0 W4 }8 ~/ _* P. Jparty.h:
/ a+ d# X6 H; J V' x3 ?; P代码:
: m- z3 t6 P8 I3 B7 G#ifdef __PARTY_FIND2 ^0 z1 P/ j+ Z9 `
BOOL m_bAllowEnter;; o: U# M' d6 ~& o4 _1 m
#endif, T; {% }* `+ P, u9 |( p" g
8 f j; @" V+ P8 q7 \0 n3 |代码:
4 x+ n: r7 j, ~0 m* X* k+ X1 X#ifdef __PARTY_FIND
6 \2 r7 x: }: p8 ^! z CParty* GetPartyFree();& g+ n( y T7 y! N5 V& x
#endif, o/ o8 s0 F2 i: k
) A T W- r& ~# L" Q
WndParty.cpp:& ]5 Y( E, L9 w8 [8 D8 ^8 N
OnChildNotify:
^3 z6 j7 y1 T3 ]$ x/ n代码:; z% m0 l+ Z9 o$ ~2 v n% K
#ifdef __PARTY_FIND1 ^0 l: E: L5 z3 |
else if( nID == WIDC_CHECK1 )3 D/ f. r; a8 ^. l( x# \! D
{0 p) D: Z3 a/ V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 B. X N6 ?1 l
{ m; L' f4 z. Z# a3 i& W$ S% ~3 [
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
$ v f" ^8 k6 O1 i g_Party.m_bAllowEnter = !chk->GetCheck();
+ }: o4 e: K9 d$ v8 R g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );- S4 X9 f5 b6 r' A1 \/ ?& M
}. \2 W5 Z h; u
}$ p C7 K ~% ^9 s+ e5 f7 g
#endif //__PARTY_FIND+ D8 a0 ~ Y! m3 Z
# {1 Y2 \ t* Y5 k3 q* C1 D代码:, t8 m2 O" _' M
OnDraw中:/ b& i8 J* F$ ~& b) C$ L
代码:3 ^, n6 m: k( Z& Q4 b
#ifdef __PARTY_FIND. a Z+ m* N! v0 k7 x
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& a9 @" a3 A" x! }) Y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
& X4 `' ]- S5 [3 j4 f/ D3 G5 y chk->EnableWindow( TRUE );
1 D8 G7 R# P1 ^: b, U2 Q# [ else
+ x9 b9 i' q/ w chk->EnableWindow( FALSE );1 F) G& D8 L' C4 g+ P: R
chk->SetCheck( !g_Party.m_bAllowEnter );: E2 [+ S' C9 K& Y% O( r8 _
#endif
- c' C" b3 [- q& H: K
, k+ L5 C5 |1 U' {# a/ G0 y0 ~DPClient.h(public):
o* g6 Q5 M, u; s1 O% ]9 i W代码:
! f' z+ ]9 O7 e7 z. T7 k# W#ifdef __PARTY_FIND
$ s* k$ e1 W! C2 |5 d void OnPartyAllowJoin( CAr& ar );
& ^0 V2 p, v. t void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
! H$ o0 P6 q' Q8 k% \#endif //__PARTY_FIND) ~7 W9 C k4 u3 b4 I" K
% m) A$ c3 k6 ^, O
. {' M( ?6 p; M m# C3 ] \
WERS hinbekommt没有,请让赫克的权利。5 y) @6 S6 z7 z+ [, B2 H
不支持左右,所以难不...
% T3 ?+ |+ n- L# L8 v( j党k的Windows NT甚至编辑它自己。
3 o! e% W' \9 E包也,因为我不erschreiben进一步如果我你的。
* Y4 k2 n5 j- y0 r+ ?由于缺少Quantité k n个代码是什么升工程前。+ c9 ~5 j/ A, R
如果是这样的。请发表。
' w0 U: q5 `2 c2 d2 {到目前为止,Pumbaaa1 L8 J; [6 `. r1 \1 T* v* l
1 n8 \2 \8 ]# L K* R Q5 U5 e
$ K! W* n8 Q- S% R' c; F7 Z" j4 U$ c
MsgHdr.h
8 P* ^, u& g% B) b% h#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88630 N- B2 `; V, ?. o* V- U2 W' x! Z
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002438 U" D0 J1 Y0 ]" }3 r/ P$ {
2 f% l H& G K! V) N4 F- _5 o
. v' Q/ Q: y n& ^3 t9 s
3 c5 H0 [4 H/ a8 P8 j0 _ |
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