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对于那些谁需要它 - 谷歌缓存FTW。 :
, t! f6 d- U' {; q. B7 \0 }如果我鼓掌纯粹是我复制错误时,D
4 u/ V# \4 Z- I- g; c积分当然Pumbaaa。% T2 `: A4 ~+ _9 n: D# E& _
0 K9 t" ?# b r9 N. }
FuncTextCmd.cpp:) ?# n; i* @! }
: t' v7 I2 ~5 m E( ^+ D% _代码:0 H" J8 O$ Y5 m1 z2 {7 J7 z' n
#ifdef __PARTY_FIND3 g6 H3 r! c: }! l. ]
BOOL TextCmd_getparty( CScanner& scanner )2 f/ u! E: n8 T; w+ {3 C1 T) d6 m5 m
{
, O' E' _) Y9 ^ ^#ifdef __WORLDSERVER1 H$ _. v6 a( d
CUser *pUser = (CUser*)scanner.dwValue;
4 H7 L s$ L A3 Q: p& ~ if( pUser->m_idparty > 0 )
5 W) o4 @4 X/ @6 ~5 M* v. P {
* \# @9 i4 D5 q7 r$ V& n$ I pUser->AddText( "你已经加入一个公会。" );' z) Y( |0 |, Q" u# D! |! R/ v
return TRUE;
# H/ q/ {$ e3 W5 \- ` }
/ w# A I8 y1 {- G' T- z( F CParty *pParty;
- q3 p- |! `6 S/ F2 B& C+ k pParty = g_PartyMng.GetPartyFree();
0 K0 W( k# R. H" S if( pParty )" o8 V; o* I" I `2 F0 I5 S
{
! D! z; l- j; s) W g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
* S5 a4 q3 I6 d+ U5 ~6 q }else7 h3 k( l7 G; a5 x* c, x% f
{; W; Y/ k$ D# P1 r P4 T: L: G' T
pUser->AddText( "抱歉,这里没有任何一个公会。" );
/ A3 n, z5 A7 C5 k5 q% F9 l& G }+ ^. q" o* E. o: O
#endif$ G* R; `: f# D& e, N* A% g$ Y$ y
return TRUE;
3 Z$ Y7 @4 `/ Y. P}: m) o$ c4 G# Y+ I# E5 b' }+ \
#endif //__PARTY_FIND
8 Y" I( ?; z/ i% C6 H) t0 d" J& w0 _- W6 M8 ?) d' L$ {
代码:
- d0 L+ P0 U$ j4 ?% zBOOL TextCmd_PartyInvite( CScanner& scanner )$ ~ p7 ^9 m5 |3 H1 P8 T/ d7 O
{, [8 V Y0 M8 d' N6 X) L& Z
#ifdef __WORLDSERVER/ t; u! j: F+ [
CUser* pUser = (CUser*)scanner.dwValue;
: S, Y6 X' @. B4 p; j9 w( F MoverProp* pMoverProp = NULL;
d0 I/ K+ v6 B0 T7 i7 g& ^) |2 a scanner.GetToken();
7 J) {$ c \; w( o/ l#if __VER >= 11 // __SYS_PLAYER_DATA" [! Z1 l' q3 W2 R# [- E
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );5 _1 e2 b, V# A; z* k
#else // __SYS_PLAYER_DATA
4 q$ {" ?3 @0 F9 D8 w u_long uidPlayer = prj.GetPlayerID( scanner.Token );
' E( q& T1 a7 y! s6 l#endif // __SYS_PLAYER_DATA+ m% O$ y1 u, I. j. }+ Z
if( 0 < uidPlayer )
% ]: u: l) |: h$ O$ w {
* {, D& U4 K8 V9 r2 P CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); - u$ U4 N( U' C7 P
if( IsValidObj( pUser2 ) )
- `/ v) a. p& [- s#ifdef __PARTY_FIND
% G6 w( O$ h1 z6 Y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
* D0 c' R% E3 t" \$ w2 b#else+ M$ ?9 z! Q) ]6 j m" D
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
4 m3 Z% e, l5 D/ o: Z#endif //__PARTY_FIND
, N$ ~9 f% C% m2 e' F( U- ` else, g6 M1 f; M1 }# p1 `
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );/ \0 [3 \" ~( p2 z7 ]: M, g2 H
}" O5 V9 X. Z- ^8 E3 T$ i* N$ S
else8 X! h2 D, h! B3 X# q' Y
{
4 B! w% |4 Z! O* q0 q pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
/ H ]( l" h3 j# C) W9 P. N }
/ S1 _# {1 q, A) q8 }( T9 [: y#endif // __WORLDSERVER
Z8 s- t; s* T! E* Q- h l6 _' j) `& i+ v- P6 x- D
return TRUE; `7 Z, @( w- W2 K5 f8 \* ^
}% ~! L+ {0 V5 q1 r! m# i2 B
3 q h; B5 d) H% }* v
代码:/ r2 B" L9 }* ]& |, |% Z$ O; M
#ifdef __PARTY_FIND' \. B+ b/ z5 U8 h
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )# i5 p- E9 ^% z9 S6 d. h
#endif //__PARTY_FIND5 g U9 U, D5 H* ]% ?% ^$ l
DPClient.cpp;4 R1 T; Y2 l6 i; t- R* s7 _
Code:
- O9 l( o! W- o5 ^5 p! J5 M4 M- Y" y* m wvoid CDPClient::OnPartyRequest( CAr & ar )
* i3 r7 ?* X- X7 u3 Q7 {{
1 S, L: n( b7 f6 t1 M/ h* U u_long uLeader, uMember;! p: T. `, g# _# p, B7 k8 r
: z$ h/ ^% J) [ BOOL bTroup! ~4 s8 s# o& K1 O: Z" n/ a# w# z
#ifdef __PARTY_FIND- F$ j5 I$ b0 o/ b2 k7 I* @
, bPartyFind- E, n0 g6 C5 y
#endif// __PARTY_FIND5 E* s: ^- y5 h: r/ S
;2 e# u% _" _% B
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
$ x; S8 h$ u: H2 h BYTE byLeaderSex, byMemberSex;
$ a+ i% N; x- r& [ char szLeaderName[MAX_PLAYER] = {0,};, L' \. B! `4 p: S. n
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
; Y* K1 D/ u* p1 V7 Y ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
/ ]6 ~* z, A4 {* n" _+ ^, F1 M ar.ReadString( szLeaderName, MAX_PLAYER );/ X) I- V6 z) w$ k3 g0 j r) O7 d
ar >> bTroup: P v7 I( S3 B5 K& t3 P
#ifdef __PARTY_FIND
, o' e5 B1 i4 F$ N: G: G >> bPartyFind ]0 c; n1 T o+ j( w
#endif //__PARTY_FIND
- v4 Q) [1 T" M8 \# Z- ^9 c3 F# L ;
. q7 B* B- K9 @5 K5 ~8 F# y( p 9 x: t" X- W: ~6 r7 U" X8 i* c" C1 ^
if( g_Option.m_bParty == FALSE )( U: b; A5 l* Y
{
+ { [3 X& l$ W! f A/ ?6 o SendPartyMemberCancle( uLeader, uMember, 3 );
9 l! I) `$ i6 U4 b) r/ m1 g return;
" L& ?6 R% @8 S Y$ }8 U }' T1 K' O5 G" c8 g5 ]
9 w& F$ d% e: u- E#ifdef __S_SERVER_UNIFY& z% l O j# x1 D8 \8 k! N
if( g_WndMng.m_bAllAction == FALSE )8 c, z$ P: Z: C* }$ J
return;1 T! @0 c2 F9 T+ [
#endif // __S_SERVER_UNIFY- _* e# X$ u, t! R/ |5 F
/ y8 C- X1 j# `+ [9 U
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
6 U3 w, b6 `" w6 l0 i5 d 0 h; d$ Z n- e8 R ?* y7 ~7 H* s
if( pWndBaseBuf )
9 ?. ^5 P9 ~: |# ?+ q8 Q- E {, _3 N& J/ k* W* g/ W& j1 P/ s
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );% H) C8 X% i" ^$ o) B1 d# d7 i4 S
return;
5 G8 K' r% U2 ^ }. d. y0 ~# `( v* r
#ifdef __PARTY_FIND
$ G9 ~! S f1 j1 F2 ? if( bPartyFind ); L. A, o4 I& `7 x
{
6 |2 A' Q) V8 X SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
1 M X n1 @5 t6 h# @8 x }else
$ a" A# l/ t M4 L B# z/ E {
* F% U: |! x, P8 ~ Z, P g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 r$ z7 G) J0 r% l g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 B' v0 L& E: A8 X+ s' L g_WndMng.m_pWndPartyConfirm->Initialize();
' e' U0 n( L& J4 r) E }
' ~& q, c- |2 x4 ?" R" l#else; z+ c7 I- O) Y: w* I% H0 f
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;( E4 e1 o5 w2 }) y5 [' g
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 U6 D: U2 s+ s8 l+ k; q
g_WndMng.m_pWndPartyConfirm->Initialize();
! k- Q# F) ~0 T3 J% ?, j% ?#endif //__PARTY_FIND
( t- ?8 A! X* o+ A! r}
1 W" ?8 Z6 i t) |" r7 {) D" C7 k4 @% M0 c$ J7 R
代码:8 B4 ?9 q1 S2 L) n2 O# c$ \; [
#ifdef __PARTY_FIND ~; f! ?! ^" F; s; A$ r9 ?% q# _, U
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
# H. b" |% E% V5 K& R! b- n" A ?{
, \+ \' a/ `2 e: u BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! W x$ A* X) ]4 s& U5 U
ar << idLeader << idParty << bAllow;
1 L: S1 X* Z; l$ C SEND( ar, this, DPID_SERVERPLAYER );
; x" D i8 y* X% `# N" z! X) l8 i/ ~( \6 Z, T
}1 ?2 `' Y3 Q, X- x
void CDPClient::OnPartyAllowJoin( CAr & ar )
9 h$ L- z: Q' x# a{' ^; ]% Q% H0 e9 _4 C
ar >> g_Party.m_bAllowEnter;
9 `" D/ l0 n% S. K7 l0 w}. @$ a0 Y$ S* t
#endif //__PARTY_FIND
0 ?* L8 t n0 M( a( `0 fCode:0 b9 h$ H1 {2 q% O3 X( x
#ifdef __PARTY_FIND
5 m" k% w `. k1 C case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
" X$ w1 P5 \; W+ S& j8 P#endif2 }2 a: w3 d& ]; f! W- }
$ |5 {' U4 y J& Pparty.cpp:
6 e# Q8 V1 n! Q e代码:
# ^" X3 F) n# a2 m, U. J3 MCParty::CParty()9 X, q8 V2 D* q+ s! _ i6 Y/ B1 {, m
{
+ i2 p: w( n- P. y& R m_uPartyId = 0;
7 E- I& E0 E& o9 \$ U! Z m_nSizeofMember = 0;. x! a* ~4 X$ H+ u. q
memset( m_sParty, 0, sizeof(m_sParty) );
$ O3 H; R* E i2 Q m_nLevel = 1;6 w2 @) \( r1 z( u
m_nExp = m_nPoint = 0;, p8 D3 z0 W9 S
m_nTroupsShareExp = m_nTroupeShareItem = 0;& {- e, d. _2 E r0 k4 \" {
m_nKindTroup = 0; // ????
) Q& i: X# z) N8 q m_nReferens = 0;
; M: `! K+ C! y: V m_nGetItemPlayerId = 0;
6 G& C! Y; A' v% W#ifdef __PARTY_FIND
1 Q# U$ _4 q0 G m_bAllowEnter = TRUE;/ c# g; |6 W# k5 Q' ?: J0 b% O5 B
#endif //__PARTY_FIND0 L) X1 E4 L' N8 m- K, w
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )! q$ ~2 K# |4 W4 K& H
{
2 h9 ]- O/ C- P m_nModeTime[i] = 0;
`8 l' u6 q! o U3 e, u }
- l$ y" a# D$ d0 m1 Q8 L m_idDuelParty = 0;
, v) f. o! f# j2 |! {#ifdef __WORLDSERVER( O1 }% M9 p5 M$ h/ l; G. G
m_dwWorldId = 0;2 {3 W1 V: o( M7 j1 J! @1 ]
#endif // __WORLDSERVER! T2 r5 V# t9 B* G _/ u$ d
}
6 o( f, w, O( x: ?+ t代码:8 t* ?* v5 `$ C$ m
void CParty::InitParty()
( w. a% F' ?3 z, \; z2 Q{2 c, i0 a) d% q% C
m_uPartyId = 0;
/ Q. Y, I" W6 Y. k6 A- f2 \) Q m_nSizeofMember = 0;7 l0 v/ l( s- F
memset( m_sParty, 0, sizeof(m_sParty) );
5 P! K T& P3 O! f2 }6 Y( X8 L, c m_nLevel = 1;* B& c+ T0 j, l; O* A: Q) ?, z
m_nExp = m_nPoint = 0;# L& j, N2 }0 Z* v
m_nTroupsShareExp = m_nTroupeShareItem = 0;, t3 }7 q: w) S. Y
m_nKindTroup = 0; // ????$ K; v) q$ y" [/ b0 t& s# B2 g; b# `
m_nReferens = 0;
3 Y% h4 w3 q% F2 Q0 p; p9 R% U8 |# g2 z#ifdef __PARTY_FIND
2 w8 a6 N( b4 W7 Y9 g7 P m_bAllowEnter = TRUE;: p4 W; P0 l! E
#endif //__PARTY_FIND
8 ^: W/ ]( S4 m for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )# d" K8 \3 Z5 t8 \2 r
{
( D) j( E1 S1 z. D0 F1 h m_aMember[i].m_uPlayerId = 0;
9 i( {1 c( V* w* ~ m_aMember[i].m_tTime = CTime::GetCurrentTime();* J( N' P- I9 q: D) t$ K
m_aMember[i].m_bRemove = FALSE;4 {8 L' e5 W( I. D* Q, }3 @' T
#if __VER < 11 // __SYS_PLAYER_DATA
$ k# T8 y( A( I* \& e m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
! u7 x8 v5 q9 Y m_aMember[i].m_szName[0] = '\0';5 G- N8 e3 g! ]0 ^4 \
#endif // __SYS_PLAYER_DATA2 P: _7 |/ ?/ [6 @7 s# Y
}
/ _& ]7 X4 M; c& c4 C}9 ]$ Q0 `% V% d' G5 c
代码:" H3 b) a' ?8 n' v
#ifdef __PARTY_FIND
+ K" Q: I4 b; l+ n7 o, @$ WCParty* CPartyMng::GetPartyFree()
; l1 O- Q7 o e3 V2 b{
7 c# Z; y: e8 A0 A7 | CParty* pParty, *pPartyTmp = NULL;! S7 I1 e: d! ?1 B; t
if( !m_2PartyPtr.begin()->second )5 @( {: ~0 x' N
return NULL;
' O. _) m3 Z9 @# A# f3 | BOOL bRan = FALSE;; j- {; y# g$ I- P
DWORD dwRand = 0;" N7 b% \6 Z4 n
if( m_2PartyPtr.end()->first >= 1 )
$ k) N0 i5 R+ n0 i DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
# i3 _7 R5 v7 z6 ]
& N/ D) a" j' N) [ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
9 [! Y7 u- K- G; B. G0 } {
/ m, r$ B3 j6 R/ ^+ ~ t pParty = (CParty*)i->second;3 \: Z) ]9 @6 m2 @6 [' v6 J. B% ^% ^
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ). {! s% x4 ~# h
{ T4 `4 c2 @, B; I: P0 C
if( i->first > dwRand )
& f3 b3 H9 o/ @) N) S2 A return pParty;
$ v7 h2 l. T$ E n2 `- G3 Z, @ else
& K& x) _$ H: _' `' O$ l1 ?7 W pPartyTmp = pParty;4 i" [) \2 G$ ^% `! n
}% J( V7 ]* s/ s+ P9 Z1 m2 E @1 l8 E" i
}1 y3 i- H7 t$ d3 [) T2 I
return pPartyTmp;3 @) b4 ?6 a- r: i; c3 s3 F
}6 S, c7 M, P7 _1 Z5 |
#endif //__PARTY_FIND2 c+ h( h& `) l; U# c1 u" N1 g
" ~& x( v+ }* r3 L& E* O5 e
DPSrvr.cpp:4 M& w$ r2 w9 c/ i, w
代码:; B$ H7 T$ T6 F3 R) ?
#ifdef __PARTY_FIND* E7 R e- ]7 {' P4 i
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 v5 |& G9 \# t! e" X4 x% [{9 w! W# ~: z) p2 q! m- J
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' r+ g6 W# d) Y8 s2 a if( IsValidObj( pUser ) )
* m# g+ D' C0 p9 G0 H {
9 ?% V8 Q% L" w4 l6 p u_long idLeader, idParty;
6 ~" n# p3 z' u" R2 `6 R" x BOOL bAllow;
" E5 z2 t( e1 I8 y9 x" r ar >> idLeader >> idParty >> bAllow;
" i: g- {7 K4 D4 f. Y+ @ if( idLeader != pUser->m_idPlayer )1 v K2 N, K2 X' `- r; ^8 [
return;' [8 e7 n- P9 O' q5 G
CParty *pParty = g_PartyMng.GetParty( idParty );+ \+ j, F" Y7 M8 A3 [. V0 C0 p) e
if( pParty && pParty->IsLeader( idLeader ) )
$ Y. _9 _$ h; n pParty->m_bAllowEnter = bAllow;* c* s" Q, ]+ H' {, L' x9 N. ^
else0 d& I0 a6 t2 ]/ L. U
return;
+ A5 X' M( W3 j M, m) l7 E. F) C' X: |- d+ T& r
CUser *pMember;3 N! B8 Y* l' }- j. L K; u
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
& ?& u7 B4 O, Y8 k) T {
9 R4 I. b$ |2 y" W+ s; u! M& S pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
! ^5 q1 V1 z. e' z) G3 Y4 Q if( IsValidObj( (CObj*)pMember ) )
3 d1 P$ u8 H$ f3 a' f7 { pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );9 \3 [0 O6 Y5 ^9 m* ^- Y+ u M9 @' `
}
3 i4 Y; q6 i8 P8 E- {3 p2 v+ g }
% [& }; c, b* ~7 w8 I4 ^}
1 u& n1 }, ` W#endif //__PARTY_FIND' z+ ^% U# O& \. \9 G* Z
" t. k0 e3 I: n% s7 P0 M
代码:
) R& h# a. j: f: X- k+ B7 S! ]#ifdef __PARTY_FIND2 }! o( h2 w3 g' i0 A
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
) s( H. n7 g" q+ A9 F4 e \#endif //__PARTY_FIND- q3 E6 |1 N9 j* T4 Q- p2 {
9 |: n6 X( Y+ y. ^9 D" A) Qvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )/ { z4 V! @9 Q7 F
{, Z, C* V, v( i& O' Z
u_long uLeaderid, uMemberid;
/ E7 L) i2 O# J: f BOOL bTroup;
; d% Z5 J6 Q& ?- z0 }, V ar >> uLeaderid >> uMemberid;
$ V( A5 x/ x! q: i ar >> bTroup;
/ h4 L. `& c3 i7 M. [" a' z2 r: n, G. Q% _) |( m/ ~
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( y8 `8 h# D$ x P3 @) S6 e: T if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )) U9 o. K' p. h+ z, }* X5 U
#ifdef __PARTY_FIND
; u! S( \* P7 W* J& l InviteParty( uLeaderid, uMemberid, bTroup, FALSE );+ x$ l% H- S0 g; S# d5 @. ]' h
#else! x- s+ g/ o5 {* G0 T; }
InviteParty( uLeaderid, uMemberid, bTroup );, d4 H$ w5 e( n7 X, z+ i
#endif //__PARTY_FIND
5 r# P8 U! b P+ o6 S: M1 k( v8 k}
& E# c$ z$ ]9 H* k2 t8 F- m3 M
1 ^+ ]0 W! G1 `1 {9 \代码:
7 b# t" S, m# e#ifdef __PARTY_FIND
) w8 |5 _2 s9 J" d8 c9 i+ |# nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
3 L3 x/ o3 H/ \# s5 Q& P#else G4 U; ^0 N: o2 n
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
F8 N3 y5 a z* o- J/ R#endif //__PARTY_FIND+ c7 F, b* C; W7 c+ k, y2 ^1 b
{
7 H8 F& v% L+ v2 Z5 [3 i4 @ CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
% h9 ~$ N( b5 x CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );) A4 H# a$ }# L s& w- O& k
% e% O& [: d2 b1 a2 L! Y& T
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )- g* j0 ^: q& C# A, o7 M. V% a8 }
{
3 p# z8 r) l# h2 w( ^0 P g if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
' z! Y" n- T, s9 z% f; g {
5 N- @6 g7 t" d) E$ `9 [9 Q if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ); P/ j9 W) p0 Q
{
. {6 o6 C( C/ [1 H pLeaderUser->AddText("没有足够的权限。");
! F; S4 U0 P7 R; }+ \ pUser->AddText("没有足够的权限。");
) B- I* s% M9 e, @) R return;8 `. }% S/ W1 T& |& W8 \
}. C/ g1 J% S$ q
}. q6 a$ e( f- s6 f
// ???? ? ??? ?? ????.
, z2 U$ }4 V; F! ^; d$ _ CWorld* pWorld = pUser->GetWorld();( o6 B, f" [( I8 z0 K
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )+ ?! ]: z5 V( e; T( c# v
{ 3 z9 |6 z, P# q) v
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
, c. \& d% X& o" b return;' V' {# m E1 f2 |; o, m$ G4 _
} P) E1 a/ }9 w- [
#if __VER >= 11 // __GUILD_COMBAT_1TO1
# s; S( Q8 B4 S$ t' w if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
. i! U: y0 \+ i2 w; v5 K {
r( t: m7 N) a1 z! a5 K5 X; y- _9 o( ? pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" B& X- G; U" n return;+ |, @& r$ x+ C6 z* F2 u' P2 `
}
8 p; o) v: `0 J0 a& F#endif // __GUILD_COMBAT_1TO1% o* ?6 E" I' `4 [
& v0 t; }/ T& B3 x; v9 @" m
#if __VER >= 8 // 8? ?? 061226 ma% g$ _. \( L! Y
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
- F. w" \. R, ? ? {- F; e" w U2 q6 n! d
return;! ]: h& h: E2 r/ g C
}
) n- j! H) V7 x* Z/ H#endif // __VER >= 8 // 8? ?? 061226 ma8 {0 R% E: l/ e e
* v3 V: l; I7 F' Q* B+ F if( pLeaderUser->m_nDuel == 2 )
$ I* f& U x1 e { * x6 f& L2 S1 ^& B8 F
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
! b/ {0 I- y) `( ] }
8 i/ y# N: e, n }0 ~0 ?0 w else- z6 ~' _; ?$ s0 ?' c
{
1 R) ~ Y! c0 ?+ Y% B if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???; Y3 t6 M0 a2 g4 m
{9 v! O9 s/ J7 \" |5 u8 c
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
! ?/ B. G9 K- L, u, j# a) \ }5 f4 c9 y3 Z' c( D
else( V8 t. j* R' j6 m1 R$ F5 o
{
! P% q- X4 A/ z+ I& v0 v if( pUser->IsAttackMode() )+ I6 ^, x% w, v+ S
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
1 B1 g9 i+ C7 Q% s else, ~. j4 p* {/ k# h
#ifdef __PARTY_FIND
% x8 ?6 p2 J* c pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );" V6 y$ ?1 n6 X+ F7 Q7 _9 O$ E
#else
$ U. ]% h$ {9 a4 a pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );& o+ p' O ?3 n
#endif //__PARTY_FIND
& J! V* E1 z, h0 o }
L1 ]8 x" m5 t+ I: _ t }
- k/ f( z% Y* \ }9 n7 K2 n7 k7 C# y1 w$ P8 p
else1 y* ]- K4 C+ ~$ @- U" }
{2 \ Z$ y2 J) g/ _
if( IsValidObj( pLeaderUser ) )
! B- \; x% E3 [$ R0 ~1 V pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 W5 K. d; P S }- F B2 T+ Z/ D' T. j: O- R
}
6 C$ K# t% e! a- Z4 T S- b3 x( j4 `; f9 I2 e' Y% b
User.cpp:
0 K7 E( ^) M* N8 t) [$ r3 [6 a代码:
) P- l; i3 N2 w3 q#ifdef __PARTY_FIND) F# I5 i; ]3 Y! E# n2 s
void CUser::AddPartyAllowJoin( BOOL bAllow )
3 n8 g' V7 B2 N% [( E{6 w8 t/ d7 p- e" [1 Y. H+ V4 i7 w9 E
if( IsDelete() ) return;
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m_Snapshot.cb++;
5 Z5 O/ w6 T; b9 I; h v4 B1 b" c2 T m_Snapshot.ar << GetId();
+ k* k, @3 K V2 `: u m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
- ?" {' ?+ m8 K8 b% h; a# T m_Snapshot.ar << bAllow;6 p# e7 i2 s* Y% m- C! W) s& Y
}% k5 h/ ~0 F, P
#endif //__PARTY_FIND% F5 o$ }( D* ?0 g' @ j; ~
- g( k. ?3 u/ |: e2 F9 D代码:
. l! g6 H c3 n2 f2 U; ?! O% V' X#ifdef __PARTY_FIND
1 L+ k" g5 ^) Q2 Q* x# ivoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )9 U2 r8 t$ r) n" s3 ^) e9 i3 W
#else, a/ {3 `6 M/ m2 w
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )/ Q7 W0 ^5 G& M
#endif //__PARTY_FIND
8 C& d, x& Y: g3 v" H1 f{) D2 g9 I9 U& N5 C% n3 p! r) e
if( IsDelete() ) return;8 F: t) g) D9 R% z, k
& v& x, F- e$ g. S% U2 E5 Q m_Snapshot.cb++;
! \8 n/ y: [* x+ J, b! M m_Snapshot.ar << GetId();, F+ R9 ]6 Y9 v' {1 ~+ K
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
% {' X7 }& B7 F/ C; P1 E. R" D) j m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
" S0 q, ]) h8 Z z m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, R8 U7 j& h; X8 L m_Snapshot.ar.WriteString( pLeader->m_szName );
7 E# i( G0 a$ l, a( I2 ` m_Snapshot.ar << bTroup
}+ p1 J$ G) T \/ w+ [#ifdef __PARTY_FIND* W& j# l# } w# w: S
<< bPartyFind3 [' l% ~' b. ~# L: l
#endif //__PARTY_FIND) p! {: |( w2 _ ~* t
;8 ~+ E; }# O3 @9 ^' P" b" }
8 [8 c5 k( ~% @9 E}
0 ?" B4 @$ J4 r, K2 O/ N5 L+ g$ B, L# \
DPSrvr.h(公共范围PLS)4 H5 O' s! b3 c w9 v. U0 I( N
代码:
9 U+ F/ h1 {3 r" R' t U8 o# F! H! b#ifdef __PARTY_FIND$ D. W$ Y/ W9 o) Z: P# J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );% Y b7 ~5 D# D5 L1 o
#else1 Q' j7 I: F# N [7 g
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );7 u& e" ?! e# P5 G0 |, S7 [. z
#endif //__PARTY_FIND
" o+ N; C7 @( Y" _
0 y* R9 t+ d( p; c' e: y/ t代码:7 }. }2 n/ O8 c" u$ Q4 `# z4 w
#ifdef __PARTY_FIND
* X$ n( D" l5 w6 V; K4 d( Z void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );6 g I3 P5 \# l6 [9 v
#endif //__PARTY_FIND
1 w2 K% @4 ?' W0 K' h+ U, B
) \# w2 ?$ k/ ]- g$ _0 N9 h4 VUser.h(以及):* ?8 R8 y& |" g7 _
代码:
2 |8 z) Z9 e" t8 I8 C#ifdef __PARTY_FIND3 m- R3 v9 f6 C
void AddPartyAllowJoin( BOOL bAllow );
0 a5 E0 p& _! a: x2 a/ X void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );( p% `, ~' }* ~
#else' R4 F: a+ k0 O0 P! {3 U
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );. h1 I+ _% m% S
#endif //__PARTY_FIND
/ z9 t( ?5 x( R+ A! n5 V
& f8 I" U8 z) K, \party.h:. \- ^9 k' p' M: ]. g$ `% `- G
代码:1 P5 }- m9 ?7 i. S9 V8 F
#ifdef __PARTY_FIND0 f1 A0 r2 I3 c, _% H
BOOL m_bAllowEnter;
7 D* v+ i+ p. H: {8 {" c#endif
4 r' k1 k4 t) S$ |/ U" Y% N
! A8 v) h( [1 x" ~代码:& H: e; m" o. S: Q e8 c
#ifdef __PARTY_FIND7 g5 B4 u1 Q4 X8 V1 K
CParty* GetPartyFree();; F6 l1 E% |$ J0 S% x
#endif
0 t- x* K! Z' s: g& v5 k
+ \; E4 L R' nWndParty.cpp:3 V. C6 q" l- i# g& W- D& a
OnChildNotify:
7 N5 F( P2 w% f: f: I& H代码:! r# p6 Z! }0 Y; A
#ifdef __PARTY_FIND
/ l4 \, y! `3 o( s else if( nID == WIDC_CHECK1 )3 d! w0 J. {5 |0 q1 v
{
9 W7 F+ a8 K6 B$ { if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 i3 X$ n5 I8 B5 X {0 ~( Y [ F4 U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 l9 L! _& p. c) @
g_Party.m_bAllowEnter = !chk->GetCheck();
8 p1 C* _% S n4 o* I" y* B0 A g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
F) U/ z0 i9 i1 | }4 n+ q! @' A* A: t0 u d5 l; R& k' e
}
5 p l8 ]) g E* H, X#endif //__PARTY_FIND8 @- }" x3 s0 X8 n4 Q S
, e2 s5 J+ ]- C+ D' C s代码:% |/ b; V, M1 v( C$ x
OnDraw中:3 b5 ^6 \1 D! Z% a; k7 }
代码:
: U$ e+ r# t6 T9 P7 ^#ifdef __PARTY_FIND
! u* p9 v- D3 Q1 k CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );4 y) X5 |8 x2 m* H8 l
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 t _% G: ~; g% k
chk->EnableWindow( TRUE );! ^$ _: C3 L3 e' @$ | v
else! E4 V V1 Z& V9 N
chk->EnableWindow( FALSE );
; p+ G- V! Q9 z$ ^ chk->SetCheck( !g_Party.m_bAllowEnter );
6 p" `# W9 |8 e' Z! j* v#endif
5 `6 U7 c4 o# m- [) w% P! B" U: P! _/ o$ H
DPClient.h(public):
" E; w$ N6 G& q9 c代码:
. K5 N7 ?) C2 X' ^* g#ifdef __PARTY_FIND
* W# L/ e. D( w' r# _. X j void OnPartyAllowJoin( CAr& ar );8 Y1 \4 D/ Q- O4 d8 m
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
, N, D! a' I2 ?#endif //__PARTY_FIND
7 `8 a, b4 e- p5 E" j7 r5 c F
% @" v) {3 S' H; T1 ~3 h) s) Z4 q1 ?$ Q3 y. U6 s7 [
WERS hinbekommt没有,请让赫克的权利。4 N6 w, ?7 w, e8 r2 @& N6 n( ^# k- c
不支持左右,所以难不...
2 o/ f, X3 f D7 V( \ V3 L* g( \! N! Q党k的Windows NT甚至编辑它自己。2 k" S2 ^5 T) ]& E* w7 l
包也,因为我不erschreiben进一步如果我你的。
# t3 p3 Y5 i, x+ S% X% a0 k由于缺少Quantité k n个代码是什么升工程前。
% {5 K- I/ Y3 U, V' Z( a如果是这样的。请发表。 U; e( q9 |3 \7 }
到目前为止,Pumbaaa
5 Q% v2 j# w: K+ b& V6 _ r- r! Q' i* n
; Y" l( V& S) w
, K$ |" `& i+ z) D1 q- H* B) R3 KMsgHdr.h) m% T$ H9 X, z) q9 G5 e! w
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863, `; n7 E- w$ U6 u. q6 i: U
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243. r- s. F) Y, I; h- _; l$ {) A
: `3 M9 h: U" G3 o! l$ H* j& F
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