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对于那些谁需要它 - 谷歌缓存FTW。 :
! A2 S4 }: _$ H2 s m' Y如果我鼓掌纯粹是我复制错误时,D
8 ^& d; r% N; Q0 y积分当然Pumbaaa。
4 j! x& X8 i2 m( I. x: p5 D/ ^4 p: F- f/ P1 o
FuncTextCmd.cpp:5 C" l& K2 s/ I8 ?
! A, ] Y3 f/ m" i, O
代码:) [% \+ F& j* m8 b/ I9 ^
#ifdef __PARTY_FIND0 @7 V, C7 j- }3 h/ `+ D
BOOL TextCmd_getparty( CScanner& scanner )/ |! f+ ?( J* j: T6 U2 I$ c& i# q
{
1 s+ c) b5 V5 \ @#ifdef __WORLDSERVER3 I2 i! ?: d% G3 ^3 z9 L
CUser *pUser = (CUser*)scanner.dwValue;6 q/ r: \+ G$ h; J4 e
if( pUser->m_idparty > 0 )5 @8 M, P v7 c5 j% @( W+ t
{
3 o& @# a0 ~" U0 B1 h pUser->AddText( "你已经加入一个公会。" );8 l ?9 \$ j8 N( n* r+ t( X+ ]
return TRUE;
1 s: u' Y9 g% e7 v3 u }
& W5 r$ F+ m0 _3 [- Y9 }$ F CParty *pParty;$ d8 |+ i: `" X3 B
pParty = g_PartyMng.GetPartyFree();. g" J) e3 b6 d+ }9 \' Q
if( pParty )' T @- M" g" q, A; A, r
{3 N$ M- R" h1 ?. N/ f( I% \
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );- { z* f+ I9 H9 F+ A4 K
}else
' H7 m6 S4 N z& B {0 F, O0 O) ]' P5 F
pUser->AddText( "抱歉,这里没有任何一个公会。" );! | w6 J9 s9 }+ C8 C& X
}
' V, O$ I% Y$ i#endif: a; D: t) b( y. W B. p
return TRUE;
) ?% M, e- k) K$ e; f}
+ n) B; y, z- \! p n8 L- d#endif //__PARTY_FIND0 q7 Y& s$ p' a/ X! c
/ X7 n: U0 m% E8 }3 s, D5 y
代码:2 u# K7 ?, m" Y* U: {; Q( C
BOOL TextCmd_PartyInvite( CScanner& scanner )( Z: K9 O( d3 ]6 M8 l/ _
{
/ M- H: y C( P- C) ^#ifdef __WORLDSERVER- I* X* }) K. a' n3 {6 g
CUser* pUser = (CUser*)scanner.dwValue;( A' u m8 c# \' b' J8 T/ t
MoverProp* pMoverProp = NULL;
* q0 [8 Y; O3 a1 w$ y% I! X) n scanner.GetToken();5 x; {. V3 j5 Y4 ^
#if __VER >= 11 // __SYS_PLAYER_DATA! o7 j$ U( ^! F$ f' e/ D
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );- J+ H6 B; X$ {
#else // __SYS_PLAYER_DATA; p& S% Q: W+ X) n
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
! @& }7 D1 N5 Z#endif // __SYS_PLAYER_DATA$ `" z/ W3 F0 D, B# `. R% m$ ~
if( 0 < uidPlayer )
2 w; e6 W! T* y, U {1 Z. c3 j/ o. p3 i
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
& D/ ~( G; A$ V( _- t( N if( IsValidObj( pUser2 ) ), z& V/ p7 ^0 [
#ifdef __PARTY_FIND5 _+ G, Q& d l! A/ D$ E
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, b. }) [7 ^7 b0 M#else2 I1 v% z$ u6 C4 Y( S. a" W" h
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
8 ?% d+ Y" c" D o" ^0 B#endif //__PARTY_FIND
. k/ ?: y1 G( K3 V4 j3 Z5 M# t else3 T: a, q! s/ P. y0 R
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );4 X3 z5 a* U) M. q3 n
}" v! Y; c. }/ w8 F; X
else
: ~2 A, }8 O7 T% m' } {/ _* c- \5 h( l8 [
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
/ g7 X9 A! | I: \: ` }/ C3 M9 X: c B2 J$ z0 N6 f
#endif // __WORLDSERVER
! ]7 o9 d& y, {$ i& E2 G5 y- T& _* `% l" G0 S" X
return TRUE;$ o' a8 x& G& k( m2 O$ ]) ]
}: K$ t' ~4 s3 k- C* U8 I
6 k( l9 f/ c- Q' D1 h; I
代码:
3 O8 p5 N2 }# |* T% e( N4 g#ifdef __PARTY_FIND
5 ^5 I/ ~& h# K) i" S" o ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
1 }9 J! t8 Q2 X/ a0 `0 v! m#endif //__PARTY_FIND
: x3 n( l! \9 yDPClient.cpp;6 b1 h. Q- j& I' d1 i* M- K+ Q7 _
Code:$ T, P/ ~5 s3 E* m l* f/ q
void CDPClient::OnPartyRequest( CAr & ar )
0 [( a+ L0 g. a2 f9 {7 W{
6 }) ?' d& _7 D# n+ g9 C u_long uLeader, uMember;0 ?& p+ k* B& ?8 T2 ~) R* U
$ D6 ^6 N; z: y7 _ `. w v
BOOL bTroup
% a+ G ]$ E, l- x) K#ifdef __PARTY_FIND N/ |; v- U) l* ?+ y) S" y
, bPartyFind
! D1 d2 u" O- ^; ^; r#endif// __PARTY_FIND) J4 Q! _: x5 d# O! T
;$ a' |% E- h7 w
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' \2 f! ]' S. {$ R# l& N
BYTE byLeaderSex, byMemberSex;! c! B, J/ j% d3 [; e# X
char szLeaderName[MAX_PLAYER] = {0,};' `( E* D6 W6 N3 i
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
& }4 m/ T1 e9 R ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
" n) B4 ^' ]# d ar.ReadString( szLeaderName, MAX_PLAYER );
0 [2 s: N3 b4 J. k- t! t+ d ar >> bTroup O% J" l/ A* C( m
#ifdef __PARTY_FIND
1 O' d9 n9 f8 G" _' K4 f8 F: c >> bPartyFind5 g0 Q+ J; k: [7 g
#endif //__PARTY_FIND
9 V/ P/ y. l( F+ M9 O& ^9 b ;
5 x' l3 M v+ |( a
! d3 C' [/ ]0 `) T. Z: Q8 S% Q if( g_Option.m_bParty == FALSE )
6 s4 K7 S7 y9 |7 L4 r* k" I {
/ {' b3 u, k% X% w! y) X SendPartyMemberCancle( uLeader, uMember, 3 );& Z0 D% T0 [) R( i# Y
return;
% f+ [4 k7 e1 ?3 |& I1 P" C! ? }
6 v& \9 O$ a+ \) s; D
! ]5 J: M' P# D#ifdef __S_SERVER_UNIFY4 r0 d9 P ^6 n
if( g_WndMng.m_bAllAction == FALSE )0 K! s% O C( F+ l* v* i3 @' {9 t
return;
8 D# J# C/ c, ^#endif // __S_SERVER_UNIFY/ ^3 f' |, z" ~1 g, a8 y
) |6 f- I- U8 }) I8 @8 i CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );+ v3 T9 a: G+ h' e
$ s9 U/ o- }7 K3 w, I; | T7 R
if( pWndBaseBuf )
0 K# s: T9 P6 a" A5 D- [$ o {
, H5 a9 {9 `0 U7 r/ _ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
2 l$ R d1 h' R: ~9 V return;0 q; K0 S- B. K6 G( W
}; q" N, }8 M4 p0 x5 _
#ifdef __PARTY_FIND4 Q! m+ r" v9 D7 x9 w) S( q2 C
if( bPartyFind )
, X6 Y8 s+ q# e) R( f s: ]) p {. x4 S/ `0 ~* N; a. i
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
7 {" O: Q% }! R }else, I `9 O6 v6 Z. c, P# J* V
{; m/ o6 D! i2 S i! R, c
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! ]* c! v) z: y/ W; }* n( U/ U
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" l# S; D+ r( u4 P) [
g_WndMng.m_pWndPartyConfirm->Initialize();
$ a, y+ r1 e) E) [) \ }( x. |, ]# @" G1 \8 i
#else
$ P0 U7 h$ m }4 x: Z g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 u$ d- d9 s1 x( I: {" Y g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 _1 [' l8 |$ R1 n: E
g_WndMng.m_pWndPartyConfirm->Initialize();
- k/ N: G: ] }#endif //__PARTY_FIND
9 m0 n, o$ [6 @}* x+ u* C5 ~4 Q
4 N' Q, I* H @代码:# z7 L2 }1 r5 b4 V6 n5 k2 S
#ifdef __PARTY_FIND
' F: Y- s8 L, ~7 r2 }9 g7 qvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
7 p# _3 f9 P4 W/ ?( C {+ s: ?7 ~{0 E/ l" l; l9 m
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );( n2 a0 J& g4 u4 P- D) m( }) ~, p
ar << idLeader << idParty << bAllow;
9 {& H/ V: [8 K7 X/ u SEND( ar, this, DPID_SERVERPLAYER );
5 H( V" r( e* v# @8 t. U8 M+ R! D5 ^, Y Z& e* a, J
}: f' h' ?# F1 A
void CDPClient::OnPartyAllowJoin( CAr & ar )7 ]6 q5 `& D3 v r1 ~
{
' q4 w# Z8 H2 r4 ?6 u ar >> g_Party.m_bAllowEnter;$ P! S4 ?3 Q" `& H( }
}' K1 s# ?+ }# n9 O4 x Q! Y/ L
#endif //__PARTY_FIND. R8 s, @: |' k4 ~ R+ R
Code:
6 E- d$ V! v$ U5 p+ ~#ifdef __PARTY_FIND
6 J" u8 j; ?& o( } case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;( s) G/ I5 [/ e6 h
#endif9 T3 n/ _( L/ S) |; u! S
" a* G5 w6 n y2 h- v/ Hparty.cpp:
( e. ?# J( b( R% C5 u代码:
% E" Y4 J) W+ @CParty::CParty()
8 u5 \0 n- j P, o6 x* |{ e; b# r+ X/ k6 j- b
m_uPartyId = 0;
# k8 v; t* r- x/ C m_nSizeofMember = 0;
; t% F9 e5 M, I& t% t6 e7 f memset( m_sParty, 0, sizeof(m_sParty) );" N& }0 d* ^( _6 R+ ?
m_nLevel = 1; {# e# T- P3 [% [
m_nExp = m_nPoint = 0;9 e$ ~+ s: q8 H7 o( _
m_nTroupsShareExp = m_nTroupeShareItem = 0;# S9 `! R7 k7 v( i- E6 j
m_nKindTroup = 0; // ????( m% f z9 \* q+ H* ~- T% g9 l5 z* {
m_nReferens = 0;
$ c- N& a/ o$ b* b. L; F' g- k4 [ m_nGetItemPlayerId = 0;
2 l' f2 o6 b5 r2 s3 D+ u) E7 i#ifdef __PARTY_FIND
: A+ u& W( B- j9 I! G) C- z m_bAllowEnter = TRUE;( i" h. Z0 [- M, u6 C
#endif //__PARTY_FIND
, @% j u, Q; }. l7 j for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 g* |! }9 M( Z1 i% m
{8 L ]1 H, d/ ~# U* m
m_nModeTime[i] = 0;- n% o4 w$ h2 x3 E" \4 b
}
; f ]$ E' p9 q% \9 V. [, s m_idDuelParty = 0; Q' v3 j% O3 I6 p. D7 o
#ifdef __WORLDSERVER
$ m4 S/ E' n6 T2 Q, \2 ~3 @ m_dwWorldId = 0;
% H, G- m0 G) X+ F/ w6 ?#endif // __WORLDSERVER5 C3 V3 x: \; _1 G3 t& K
}
3 M6 Q: Y2 Y5 r+ |# j代码:
1 P$ |( f* M6 d3 y' \/ vvoid CParty::InitParty()1 ]$ _6 l5 P8 J, b3 `
{
" ?' L! I6 x2 g% E: E m_uPartyId = 0;6 ?8 `! e8 s, c% {3 r" X5 v8 o6 U
m_nSizeofMember = 0;! M- b5 o! i( n$ ~' ]
memset( m_sParty, 0, sizeof(m_sParty) );
, E; _( ~; `) }; U, V9 L m_nLevel = 1;4 N/ z2 K/ w% _2 v6 [& U8 u
m_nExp = m_nPoint = 0;8 x# @+ B6 i: _; F2 U' e: l, g5 n( x
m_nTroupsShareExp = m_nTroupeShareItem = 0;
* w- c5 N( ]$ ] m_nKindTroup = 0; // ????! b) w: f1 |4 @8 ~
m_nReferens = 0;
+ H, g! N# f a#ifdef __PARTY_FIND
+ P! } R/ q U3 T0 b- j m_bAllowEnter = TRUE;
5 b( }+ Z, _# g% Y& L, L1 _#endif //__PARTY_FIND
; L0 Q P2 l! q: E$ w9 ] for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
I* s) Q. ]7 z* }7 M& V {/ z. ]7 H% ^$ g! ?5 G9 B
m_aMember[i].m_uPlayerId = 0;
" F/ m# w/ m+ g m_aMember[i].m_tTime = CTime::GetCurrentTime();
E3 Z3 l0 ^& E: b9 V+ `, D m_aMember[i].m_bRemove = FALSE;
; T* t; N$ a2 b+ J. y/ m1 b8 u#if __VER < 11 // __SYS_PLAYER_DATA
3 L1 T4 I! B8 [. s: q6 i( A e m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;5 \* `2 E) Z8 S" ?: ]+ z
m_aMember[i].m_szName[0] = '\0';" l0 f6 t- t8 @* @2 U
#endif // __SYS_PLAYER_DATA/ ]. y8 Q" {' v' e# Z
}
5 N" q& P5 o$ K7 Y$ ?% J" A}# ?6 M4 s3 J$ ]& I, R9 h+ z9 e+ A0 O/ F C
代码:
, h s. R& s3 u#ifdef __PARTY_FIND' a, ?$ i# ?+ I6 Z( R2 v% g
CParty* CPartyMng::GetPartyFree()9 ]/ Q: H* e+ x y! l
{
- X. J2 @: h: I" ^+ x( q# W CParty* pParty, *pPartyTmp = NULL;
( W6 v$ G/ U" { if( !m_2PartyPtr.begin()->second )
8 s# [% w2 U! I! N% A5 D% T* K return NULL;
" o# n4 ~" [3 q3 g4 L& d BOOL bRan = FALSE;# M5 O: M5 c& f
DWORD dwRand = 0;6 ]- {2 V7 s4 H+ a* P- o1 N8 Q
if( m_2PartyPtr.end()->first >= 1 )
9 N3 G3 v; z1 o* J DWORD dwRand = xRandom( m_2PartyPtr.end()->first );7 Z1 X3 `2 |! A7 P, \$ w: H
) X( ]. U! h/ U# Y
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
: u4 Y% r Z8 @0 s6 V {8 F3 F5 j2 |8 x+ q& c, W& y
pParty = (CParty*)i->second;* q8 [/ K$ i4 V5 @ P
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )! l$ ^3 ]4 k3 Z5 i) v- S
{
& X) F3 j6 H& A$ M1 v if( i->first > dwRand )+ y( G8 ^: N8 x/ |
return pParty;
( o6 y( z% o8 _ else
. c: i) B: }$ [- M* X5 U pPartyTmp = pParty;
/ h' W# G: |5 \" G$ z }
; d( p& u! z) M- Q9 g9 ~; Y5 g }
* C* _# C- ]# |+ T! M6 b return pPartyTmp;
) D9 d$ Q; V4 G2 U! q: R}
( n* C& H7 v" l- j: p#endif //__PARTY_FIND* ?( ^, U: o1 P# l
( D* w% Q: O k6 ^8 l+ f
DPSrvr.cpp:# ]% H4 |# e8 L- o& Y; l2 ~
代码:
2 }- f( U& O& r, f" S#ifdef __PARTY_FIND
/ g' K! c# [! [0 Qvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )& A9 r! v- O" Y1 y) c
{
1 a$ U8 y' k/ R+ f* O- p* b2 C& H CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );5 ]. B6 r% e4 [$ d
if( IsValidObj( pUser ) )
% @- c$ v5 } M0 @ {
7 W; t- n4 v; k) R1 q u_long idLeader, idParty;% J5 g" R. Q# @- j8 w% Z9 X
BOOL bAllow;
! r0 L+ e- c3 y' [ P# `+ b* u$ m ar >> idLeader >> idParty >> bAllow;, u R" B; D! \& k9 x
if( idLeader != pUser->m_idPlayer )5 k9 E k# |1 H7 ^
return;4 D) e$ X4 w7 v/ b6 b1 B: ^' E
CParty *pParty = g_PartyMng.GetParty( idParty );2 D3 _, A2 v: I
if( pParty && pParty->IsLeader( idLeader ) )7 W4 d; F" b. A U+ e$ T
pParty->m_bAllowEnter = bAllow;
6 i' S- n2 X$ f8 m$ n7 F else. t& `6 r' D, R+ y9 D
return;
7 V1 K$ E, l$ J( A/ H& l' ?1 \7 s9 [' T
CUser *pMember;
# `0 N8 E. T! y. L for( int i = 0; i < pParty->m_nSizeofMember; i++ )
1 S3 J$ u& @3 [9 c" T {
) J- n5 o: y7 ^! W+ V pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );: s( q8 n# Z. S3 T- L3 x* c
if( IsValidObj( (CObj*)pMember ) )2 q1 A3 B7 y* X
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 ]+ [8 }5 {# c) T
}
, R. m J9 t2 Q" K9 K }) ^$ K- I5 I5 P* l( s3 ^2 E: E
}
8 j! s9 r$ c; m. O2 S- z* e#endif //__PARTY_FIND
, P/ R2 T2 b2 ^1 ]+ w" x7 A$ f* o" f& C) ~
代码:: I( U. G5 E8 r, o R* Z
#ifdef __PARTY_FIND3 Z+ n3 A, Z: I& B& v
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );8 J# l- T0 ? K6 p& ~; a
#endif //__PARTY_FIND* q) F, c: q, ~6 L: {8 c
5 ]( N" X1 w' X# x5 cvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )! U$ h+ P1 n* V, I
{1 W6 w) p" V' X4 m% i! n2 ` V
u_long uLeaderid, uMemberid;
& Q/ ]3 j, m. F, w9 S BOOL bTroup;
4 V: u+ R+ @- P- w. { ar >> uLeaderid >> uMemberid;
1 h6 N2 t. W) \" `9 \8 {! [ ar >> bTroup;
5 |' b, G" U! P4 D# r7 ]: t, b/ s9 i v' D/ B' A5 U5 R
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* d0 h# f4 b2 E' L8 V" L1 T if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
% J" ^" ?% x7 z1 w+ }#ifdef __PARTY_FIND
4 @/ s5 G& Z! r InviteParty( uLeaderid, uMemberid, bTroup, FALSE );4 v2 O4 ^7 a9 |/ `
#else
+ q) L3 h+ K& g. _, J/ E! y* S InviteParty( uLeaderid, uMemberid, bTroup );0 q0 c% w: R/ P5 ] v5 y
#endif //__PARTY_FIND3 p3 }: E# l, t' r* }
}
3 F( n+ G( U& H6 e' x/ x( c3 w7 r, d! m9 I% w, X
代码:
3 c0 s& x' l3 d; d4 A#ifdef __PARTY_FIND) w( e ~7 ~; ^, O2 D+ M1 ~
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
8 P8 e1 J# q, C4 b#else' w, T) { @3 e' o
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
' p$ r9 V/ ~5 e$ r7 u#endif //__PARTY_FIND' _0 g: v, Y0 D( J$ C$ f4 k
{) d+ E7 ^% U) \: ]
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
* k3 J" _" B+ W& R0 k% l CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
( Z3 q+ M4 ?- q/ E) {4 V& g 6 W8 O; e" m' }, ^+ s: v
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
$ p. \- Y3 G6 N# e' [ {. c6 l; H* g! r5 l# q
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )8 _' L% R% H5 ]/ u. I# X' j
{
0 \2 M$ h1 ]9 e. n" H if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
. A; f' d* Y3 s0 O: c {: q7 K4 z* B. e' y" e
pLeaderUser->AddText("没有足够的权限。");7 |9 ?+ |0 p3 @
pUser->AddText("没有足够的权限。");
9 o8 K2 i9 u+ Y" | return;
# j4 K* v: @( a2 t0 N }6 X, ]: f- y& l: m7 S) L
}
% T; D" D6 N, C- P: \: T) q // ???? ? ??? ?? ????.% N, i! s% Y4 M7 K% _
CWorld* pWorld = pUser->GetWorld();6 g- Z6 m. a d) \
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )5 B4 j3 L z. ]* O& r+ U) Z6 D
{ / N, |- j) X- h8 x
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );, x& K Q& \, n0 ]+ T) z& {8 Y
return;. J* X6 |$ s' _' N2 { k
}( f4 }2 ]% Y3 V
#if __VER >= 11 // __GUILD_COMBAT_1TO13 v1 N5 F9 f2 m% c, u
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
3 _% O1 O' `: y6 _! }$ `+ E1 b1 S {
, J: O1 C6 {6 {+ W+ b: j, e pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# X' ^9 M& t9 H+ T7 V9 Y6 _ return;: z" T0 D7 c: J' e8 {
}1 V0 f- V5 {( X+ d! s3 |
#endif // __GUILD_COMBAT_1TO1; w+ }& O. q- r0 C8 |
% I! T9 {- u/ T& M6 ^3 E) @6 y#if __VER >= 8 // 8? ?? 061226 ma
1 o4 k* h8 t |2 i% a" }- |) b) o if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
# w$ h/ P! k1 f {0 t. l* V6 N2 [$ A- Z" x3 t M
return;( v9 d6 H- T' }) F1 s) j
}
( F! d ?, ]; Z0 s#endif // __VER >= 8 // 8? ?? 061226 ma
- N- n E+ S5 N, `
, H+ t" z+ H( \' [7 C6 t if( pLeaderUser->m_nDuel == 2 )
% v3 Z; Z2 i# E8 {' Q1 w { ' j% ^- W! j, @% n% ~
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???. _+ k9 {! s9 ^+ z; U9 ^
}
' Q3 p; a' F% H4 _: Y( \) j else1 G- D# ~5 q5 d
{
9 Y/ U& R# W5 y0 N' G. h, Y if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
' n) |7 `9 _' A1 ]1 f {
) C. l$ e9 h0 S pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
' L G+ `9 O' Q/ \7 x }
. k+ l3 d4 `+ J$ o/ L9 s else7 f. v! @$ M- M# K/ B
{! D; P/ h; B0 t7 G! {* \, R
if( pUser->IsAttackMode() )
. v' J4 d7 A2 @. s pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );9 W2 g4 @0 L1 w# L: Z/ r% G8 ^
else0 p1 B6 {! W+ B7 q) w' F6 a
#ifdef __PARTY_FIND
$ A8 o. r5 u9 T3 U5 l& x$ |* k3 | pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );& h' K+ ^& A! g- x) F3 D2 d# L- o) [$ y
#else7 x6 S7 A2 G) C
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );& q& D8 X( a) p3 f
#endif //__PARTY_FIND( t2 J8 N3 y U5 _7 P
}
0 G1 X6 a- D& b7 r5 O* F# ` }
% {! v& i. P0 \ }# r' i( K! y2 f9 L! Z( A
else+ s7 Q4 ^/ w+ s6 k
{
6 G! R, p& R" x' o7 \' q& `& x* S if( IsValidObj( pLeaderUser ) )
# l7 a5 d$ b7 p9 k$ I5 h! M" d pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
7 ~- W0 x5 v( F9 v/ V5 g4 d }
0 g% k6 ?$ T1 ~; V+ @: d1 D. W}
% S/ V& v2 ]. y* N
( J: s/ L1 D& l5 ?+ r/ [User.cpp:% F! t$ N9 f/ X4 ?, f# C
代码:
3 T' E6 n9 U0 M5 [8 B#ifdef __PARTY_FIND6 w, c( p; G0 [+ h+ @
void CUser::AddPartyAllowJoin( BOOL bAllow )- a( u8 S" L7 D, N# V
{
4 C2 c$ g" w2 _+ J l if( IsDelete() ) return;
) T0 L% W9 D0 q& W: h% X6 Z/ ?+ {3 i" _7 \$ h$ _
m_Snapshot.cb++;, n3 O- g; o5 _2 B1 c
m_Snapshot.ar << GetId();; W7 ?' `. e! f: }8 E" ^0 B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
! m1 C1 Y; T+ x6 D m_Snapshot.ar << bAllow;
5 I" Y8 P# x5 X; L7 a}
y' Y/ f$ R1 s9 N#endif //__PARTY_FIND% @/ g- k- c% f/ Q P T; a
; r k* G) Q a8 r; v
代码:( M* {, {4 }5 K4 a6 ~# U7 v* j3 D
#ifdef __PARTY_FIND; L" g3 g9 P6 O' j9 b" {$ T) `: r
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); Q4 c9 N) Q {4 V5 w+ {$ v6 ~/ v
#else
N! S! c4 H2 h7 k- ?void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )/ g }; M$ G2 s+ H! B$ P; e
#endif //__PARTY_FIND% j" @+ r A) l
{% @& d1 l8 V7 |7 q
if( IsDelete() ) return;
. d9 `8 n6 y) v 2 l' C6 k: q; N6 G
m_Snapshot.cb++;6 c* R/ I5 M8 E" g
m_Snapshot.ar << GetId();
% n" i( \7 Q6 Q' w m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
, Y. U& Z2 b! b; d m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();! R5 r; i: c k; W
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
" L# S2 T" O4 c% F: J2 j2 l F+ w m_Snapshot.ar.WriteString( pLeader->m_szName );% s2 q% ]" T- U
m_Snapshot.ar << bTroup
+ t/ A$ o7 M+ s: p$ O$ z) ~#ifdef __PARTY_FIND
5 @! l# [# O* b; I << bPartyFind
6 W0 x v( ~' F8 W+ p( g; P) V#endif //__PARTY_FIND* B. G y4 t+ g) j5 K% f
;8 x9 m" ~/ H# L7 @- [/ c$ c6 S; e2 h
# J/ C' H Q- A9 a$ s}; J/ _2 C0 y) z6 h
: T& k& \8 O& iDPSrvr.h(公共范围PLS)
: h B v" U' c% B0 H3 l k9 }. ]代码:7 O1 l* T$ w+ {( g
#ifdef __PARTY_FIND
9 E* n6 @, @! Z% n0 {0 Q% j void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
5 l( J1 ~, i* R7 m7 H; e& q/ _#else7 A# \$ p0 g4 l Z; M2 h
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
4 E8 O5 m- M3 S X3 Q; g/ N#endif //__PARTY_FIND {! w) _5 O! W- g- x
' p k- V% N" Y5 a代码:6 h) A+ U% K* U/ j6 p' `
#ifdef __PARTY_FIND
' l- e k. a1 _- q# O7 x void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 S/ F/ x7 O6 |, d0 |6 L, c#endif //__PARTY_FIND
6 H. f6 t/ z! {; c2 R" y& z
% K; `* N, g: G# M+ c: fUser.h(以及):; {# `1 x1 }8 }* t/ ~0 j
代码:
1 l: R# e% {+ ~3 i6 z' C#ifdef __PARTY_FIND
: h4 f9 t' W) g5 B5 m. v void AddPartyAllowJoin( BOOL bAllow );
$ ]! }- B% o# j( u; k, a9 r' K void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
0 B' _3 m, ^7 y) C4 v+ p#else
* ~, o7 d% j$ U) F8 j void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
! _% W1 o5 U3 O/ ~. V#endif //__PARTY_FIND
( `, U( w$ X0 W* w; {7 @, ?
% `0 V: p. `7 Cparty.h:
) c T6 u* B' m- |代码:/ w( A, ?* a. x
#ifdef __PARTY_FIND
6 L! j+ Z3 l; p3 L BOOL m_bAllowEnter;
9 v) A6 B. W" r& r- N#endif
9 B- g1 V* _- |, G, z( A' _3 f- g( Y: N5 d7 P
代码:
7 a" u9 ^3 U u, P4 F# C#ifdef __PARTY_FIND% w$ O0 l- l8 K3 X
CParty* GetPartyFree();
! Q0 d+ P- ?4 ^ X1 A. e/ X#endif( v4 r1 r9 ?5 [( O1 e, }
( r z4 [7 S% W% v2 e, _WndParty.cpp:
2 c$ r, t, l: m: G2 h: EOnChildNotify:
9 M, _4 A3 z% W1 W2 }# I代码:6 g; Q+ R, x) V8 |/ @
#ifdef __PARTY_FIND
) d7 D# D- b. w6 w0 o# p else if( nID == WIDC_CHECK1 )
3 j5 N; ^: c7 E+ f' h {
+ q( L5 m% z, `0 H+ D0 p0 q if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! b0 m% S) U7 V% s$ @% _# }
{
0 O1 R- Z, u8 ?5 c! e CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 z0 p& ?: w7 u2 F0 W g_Party.m_bAllowEnter = !chk->GetCheck();$ \0 |: ]) T. B2 G `
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );' s# ~$ @# l/ g. G! T v6 P; t
}
- i; p( t2 F/ p) C }7 o0 y3 B. t6 r8 s* J3 q; Y" F
#endif //__PARTY_FIND* f O& c5 ?, v( l
3 w& y% E' I8 f5 t
代码:
4 ^6 c' ]$ L. C. ?, F' O WOnDraw中:8 V; N" ]* [2 Y, ^: }
代码:& L$ f( p3 x* I
#ifdef __PARTY_FIND! T5 t: v/ v3 I! d1 ?% l
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& [ F2 C8 s7 I j( f1 | if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )1 J* z5 p( L; X4 j+ F+ x! ?' Q3 _
chk->EnableWindow( TRUE );
4 ]) s0 e5 x' L1 F8 W else
- u0 M% I' B3 l( l( w8 r6 v chk->EnableWindow( FALSE );9 }/ Z7 R w8 F
chk->SetCheck( !g_Party.m_bAllowEnter ); {" F5 f4 A6 Z/ ^4 G
#endif3 K! F F" ^& x7 _% p+ ?- w: ?
7 n+ v5 k5 O+ U! u3 ]; S
DPClient.h(public):
K7 }6 t2 m0 e2 n8 E代码:% {. P" i S8 b# G- p
#ifdef __PARTY_FIND3 ~' R, @$ K- j) U( O# B
void OnPartyAllowJoin( CAr& ar );! } F Q( M9 ^% E# C' m! n
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );" e) b$ Z- U8 p9 M
#endif //__PARTY_FIND+ c" K: ?3 ^) g+ P
$ u8 t, F9 L$ F, f. b
: c8 F" l# a! `: Y W0 S* uWERS hinbekommt没有,请让赫克的权利。1 S; T# t! Z1 m. ^% P9 W- y1 U
不支持左右,所以难不...
# a- z& V$ w* o9 q8 ~党k的Windows NT甚至编辑它自己。+ s9 Q' G+ n$ p) ^0 J
包也,因为我不erschreiben进一步如果我你的。
4 q* [8 a- Q/ s. U/ m由于缺少Quantité k n个代码是什么升工程前。
# K6 ]( F0 O; ~. ^4 N1 _9 Q如果是这样的。请发表。
/ T( c L9 y6 q' h* V% o9 X到目前为止,Pumbaaa
" B& k) I9 E1 ]0 S$ F ) K( d4 l% }: x8 x
" g' z+ S5 X. z1 d( p( ~3 KMsgHdr.h
6 V" |/ Y6 e9 p" G; T#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863% t2 a) x% T" I5 A) g. K/ B
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
5 l# S Y) O( L8 Z- b! ~0 y! i, e' i$ }3 k) ?
' k: i4 r. W- u6 ^* P. Q( d
' i" N4 l+ f* r+ U |
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