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对于那些谁需要它 - 谷歌缓存FTW。 :
3 d" o7 x1 {2 z- c, X: z如果我鼓掌纯粹是我复制错误时,D4 _0 `6 D6 p- y. \2 i: u
积分当然Pumbaaa。9 f; S @5 ~4 ~$ z. T
, _8 H0 p. G/ E6 n; WFuncTextCmd.cpp:
$ f- J4 x- |5 N$ M# i7 V1 _
3 T$ p' H$ Q4 N) ^' X% {, p! ~代码:6 w7 n) G* h$ S# u4 E7 a
#ifdef __PARTY_FIND
G; ]9 K- Z+ N ^BOOL TextCmd_getparty( CScanner& scanner )0 c' m6 O2 W9 e5 V9 O' X
{
7 }- E3 ]4 r5 s% ~) Z#ifdef __WORLDSERVER# H3 C) m6 V- F5 G
CUser *pUser = (CUser*)scanner.dwValue;; S2 O& Z* B a
if( pUser->m_idparty > 0 )
/ a: J3 ~0 R! u% r {
1 ]. A2 C& j9 h9 M! r& T pUser->AddText( "你已经加入一个公会。" );, b+ S; |# Q5 x6 T
return TRUE;! E- o) s, Q& G/ T( O: j
}, M5 {: V5 f. T5 ^7 v: \
CParty *pParty;
h) a$ Q( [$ B( L pParty = g_PartyMng.GetPartyFree();8 {. H3 v) X: o
if( pParty ); u% B6 `0 R/ J }9 |; T
{
* U$ @ g, q% d& x6 @8 ~/ S g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );) a0 s/ E& w: H& }3 |/ L
}else- ^# o. O, [. X9 I& j
{* C7 ^* b. R' b0 B0 l
pUser->AddText( "抱歉,这里没有任何一个公会。" );
8 X- E; H* a/ q2 |. y) K3 N6 C }
9 W( u4 N8 u, D#endif ~0 v! r* h/ a$ n0 q0 b( @
return TRUE;7 ^( ^; y7 l3 r- f. X* I! _
}! I$ H" o' b( P! `
#endif //__PARTY_FIND7 D3 d9 v6 W3 V! O A
. i& A8 P0 D, f+ c; r2 p, t2 D( ?0 y! N代码:0 X: a0 y/ N% w' R# M Z& [: ^
BOOL TextCmd_PartyInvite( CScanner& scanner )' R0 e! q( U( t! W A$ i/ r
{' ?+ T8 R. {: a. ^# R
#ifdef __WORLDSERVER
% I, c" {4 i( t; x ^% J CUser* pUser = (CUser*)scanner.dwValue;/ R: s' |. G5 M
MoverProp* pMoverProp = NULL;
) C8 e$ Q/ w, N scanner.GetToken();! M4 I' N: E# Z+ K; u
#if __VER >= 11 // __SYS_PLAYER_DATA
" e( Y) |; O; A! e" j u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
0 Q. ^5 M* d- s7 H0 v; ~#else // __SYS_PLAYER_DATA; K' U5 Y* Q- J- L E
u_long uidPlayer = prj.GetPlayerID( scanner.Token );3 j6 ]* f' O* |0 ?
#endif // __SYS_PLAYER_DATA m) R. N3 m: [) B
if( 0 < uidPlayer )
g5 `9 C' E* [+ Y& {3 ]3 y$ [ {9 t0 o/ [' U* E) Y2 U% |
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
& H, O* | ]) ~9 @ if( IsValidObj( pUser2 ) )- g! k' O, _) X. F% F/ F, Q
#ifdef __PARTY_FIND
# D& P1 s) t9 H. h g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );1 L2 v' X! O4 P9 e
#else- f9 ?# d: a1 a2 w
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
9 a, ]6 o2 }4 W( x: z#endif //__PARTY_FIND8 F' H2 f- z. g+ Y0 X2 c& p7 l' g5 [) Y
else
5 L8 L7 Q' C. x# Z6 P- \0 R( J& J pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
: C: \% ]" z% L6 w }
; R6 i; P6 F7 o+ _! ]) l) z# t else
7 \) c: K5 h$ I: t$ A {5 h+ H: g* i0 X. {( p( A& y
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );! S2 X+ {$ L8 \" l- q* B' a
}
0 R" z! A6 k; [4 j8 C% X#endif // __WORLDSERVER& T, }7 o7 Q) i. w+ ]/ T) [ A/ }* l
( h8 V' q0 Y2 f( z# u: v5 q
return TRUE;
5 X$ r# u& e$ C1 n9 W9 `}0 H! X. M& E5 y6 C) z8 u9 l9 O
$ e+ S2 a& A+ L& w! V, t a
代码:
: D* S* P5 y7 b2 W7 x/ {#ifdef __PARTY_FIND4 t1 N4 R, b: K/ ]0 ~+ l% j
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )0 t# Z7 j, C. l: Y! B/ W/ v! k/ O# [
#endif //__PARTY_FIND
\) Z+ V; `1 d( j+ }3 MDPClient.cpp;
7 L% K: j/ {. b* y% j% Q5 m4 VCode:
! Q, ~ O' e" U5 B7 D' F- Kvoid CDPClient::OnPartyRequest( CAr & ar )5 f2 _# m4 F0 z: e! D y- I
{, x. R S; f9 I: p3 l0 p
u_long uLeader, uMember;$ F u# K6 d# d! ?/ D5 t
6 t$ Q0 ~ }4 E: f5 V+ M BOOL bTroup
9 s8 s' D1 R/ I/ ^" q3 C5 [#ifdef __PARTY_FIND
# f& s) t! J* c) w" l8 ^' y , bPartyFind/ U0 ?. B1 ^8 p; _! ]
#endif// __PARTY_FIND" \; r9 T3 {$ T& f+ r
;( D# J0 I# E7 V4 F3 a3 q6 |
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
& `: N! S4 u% m' I! G BYTE byLeaderSex, byMemberSex;% s! a- G9 Y- I6 @8 \
char szLeaderName[MAX_PLAYER] = {0,}; G' E F# G* Y
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
9 x( n9 ^. D9 @( Z/ f7 z ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;7 J, ?+ G$ P* g2 A: c+ M9 ~
ar.ReadString( szLeaderName, MAX_PLAYER );
7 g; y7 w" M% |. @# Z8 f; s ar >> bTroup" i- r& k/ w( T8 c1 T/ f0 `
#ifdef __PARTY_FIND
% t- w' n' M- `* e8 e* o. s >> bPartyFind" t6 [1 G: C9 S$ Y7 s8 z
#endif //__PARTY_FIND
! Q4 d" y. U7 p8 _5 G. j! \ ;3 D! c6 K9 v+ q1 m m+ A1 V
( K7 }8 z9 }0 o8 M' |
if( g_Option.m_bParty == FALSE )
: A. f1 E! [. H {- M7 g: ~7 o3 r( @" Z8 S% @
SendPartyMemberCancle( uLeader, uMember, 3 );
# \: E# q5 q5 S- U0 `8 _ return;' R9 H/ ^7 @$ {
}
5 o I* b% u$ A0 \% ]8 m2 Z, @; e8 B& K# c* j
#ifdef __S_SERVER_UNIFY
, A# U0 x5 z Q/ D if( g_WndMng.m_bAllAction == FALSE )
; l' N: y( \% V$ l return;5 N7 ]& `( m5 s5 m6 h, o; G+ `
#endif // __S_SERVER_UNIFY
; y6 }, e# A% d& p( ]" E6 P
9 K; R. Y8 {# f; ?/ W* l CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
/ L9 o7 l( J4 [7 ^; h9 [
( ~ i" I% k* Z6 _9 {( m6 j if( pWndBaseBuf )8 s7 i. y; O5 W/ W% x3 F# T
{
- S5 Q0 C+ {* l SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
% I' M' [# z! ]0 R3 @ return;" T6 A# M! l9 m, e8 v* J( [* S
}
9 a6 P: D7 v4 d#ifdef __PARTY_FIND$ ]# J' A( }( Q6 k4 x; d
if( bPartyFind )( X0 g/ {1 u: [% a5 u. c" J( k
{
6 r/ a" `( A1 p A5 I SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
4 h3 o, ?5 x* J% B }else
; o1 w2 u/ i8 U4 T {6 @* J3 [7 V4 }/ a& p0 l O3 g
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 i! a- a( M, s) z+ e
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 o8 c" z( J3 ~# ~& } g_WndMng.m_pWndPartyConfirm->Initialize(); k2 y2 G A5 t$ H: M: Y% o6 w7 x
}" f6 ~ ]7 Z: `
#else
' \" v: I! s5 M! W) h: T g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;7 w4 C/ n5 ^2 h; m( e
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
) y& t1 k" {8 ^; C" C g_WndMng.m_pWndPartyConfirm->Initialize();+ X0 q ?+ k& K# k. W3 s2 a
#endif //__PARTY_FIND
. {5 F+ H% |$ U! |' M$ i( N}
M" x2 ^" u9 q% V; _* B
$ x5 B. W6 Q2 t3 Q代码:
: E! q+ v8 S$ W4 `: | q8 J/ X#ifdef __PARTY_FIND
+ A; n! P" s. }void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ); N# T( @% V* K M5 V
{
5 o% \2 ?- Q9 w e+ q) I BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
4 E3 C% D" H; N1 h+ P ar << idLeader << idParty << bAllow;
, a( Y6 @. R! J S5 ~5 C" i4 a. d SEND( ar, this, DPID_SERVERPLAYER );$ P. m3 X6 Y% Q J/ D
) ^4 P2 _( _( G+ b7 J6 J& Y+ n, H}/ v3 n: Q6 a# j5 \
void CDPClient::OnPartyAllowJoin( CAr & ar )
7 M' W* r/ n% A$ t+ V{2 B6 _' T6 E$ |% ^/ j2 ^
ar >> g_Party.m_bAllowEnter;, R! K1 a8 w) W2 w
}5 ?. h+ O+ ?# ] m' C' g6 q
#endif //__PARTY_FIND' m5 P3 S) W% v! n) N
Code:
* F! `) J s/ h. m5 n. b#ifdef __PARTY_FIND* ?; H# z( I* b7 Q
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
6 A) P6 m5 ^' B#endif0 _* z( l; H* Z5 A
- |" {7 P& m' Fparty.cpp:
( B. T+ a; ?0 l: e# j- Z1 Q代码:1 S9 p4 @# J. o3 y0 Q; s, o$ s
CParty::CParty(). \+ g U4 g$ C; e
{
, Q" q7 Y7 b+ n: ?4 A/ x! T1 J T% s m_uPartyId = 0; f5 m' P+ v' i+ r
m_nSizeofMember = 0;
% R" s- t& _6 C2 Z; V' ~ memset( m_sParty, 0, sizeof(m_sParty) );, O6 q- ]! u5 O$ B6 H
m_nLevel = 1;. G6 ]" v" H/ v; N8 Q9 O
m_nExp = m_nPoint = 0;
{0 Q% n4 s3 H `$ g m_nTroupsShareExp = m_nTroupeShareItem = 0;
8 I; t- _. U6 g, g$ l6 c- b+ x m_nKindTroup = 0; // ????" O* @* u! N8 `! A8 Y) [& r
m_nReferens = 0;
2 }6 R& L8 a' x6 @# w8 O m_nGetItemPlayerId = 0;: P. J t" t' }, J
#ifdef __PARTY_FIND, U/ S4 n. w+ H* y" a f
m_bAllowEnter = TRUE;
3 w9 m" s4 T& N9 z9 }#endif //__PARTY_FIND* V4 ~2 u) a c# B3 s
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
" W; d# T, C) I {- K' p: C( [& R
m_nModeTime[i] = 0;
" w- M6 ]/ M1 J3 N: p9 g: B! J+ l }
k; X( V. X; Z. ~5 F' F9 B m_idDuelParty = 0;+ O' o+ } K1 R
#ifdef __WORLDSERVER+ [# h* `: R' J" u% m# M' K5 A* l
m_dwWorldId = 0;/ y; N! A# U6 c# Z
#endif // __WORLDSERVER3 A, C+ S3 A$ G6 k/ a
}# e8 m# I- h, }. e
代码:
& l& h5 s/ n9 r3 ^, r; n/ Bvoid CParty::InitParty(); b+ I. q0 l* Z5 q5 M( C. z
{+ }: y' C' a0 B& N" o2 }$ B8 V; a
m_uPartyId = 0;
) J; E& f2 l* g6 @ m_nSizeofMember = 0;/ o( w0 g, n) @) I" Y, X
memset( m_sParty, 0, sizeof(m_sParty) );6 k9 l' ^) O) i' o7 }7 b2 `
m_nLevel = 1; I( d' @9 u' a/ w% D4 c; Y
m_nExp = m_nPoint = 0;' R/ s0 j- S5 c
m_nTroupsShareExp = m_nTroupeShareItem = 0;' w. k5 C+ v& }( F8 W
m_nKindTroup = 0; // ????
# m/ q) x2 m/ p5 U m_nReferens = 0; p! C# W- C$ a
#ifdef __PARTY_FIND7 w) s+ o: f0 V$ `/ [
m_bAllowEnter = TRUE;
9 b$ X7 t/ }8 M4 Z#endif //__PARTY_FIND
3 b3 e4 e; P8 @ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )& J Y; s$ F2 _% z% b
{
& {, i) b5 \: F2 n( \ m_aMember[i].m_uPlayerId = 0;
" i; o! i& S3 Q% o m_aMember[i].m_tTime = CTime::GetCurrentTime();2 \$ ]; q! v+ ]- Y e: u2 ?0 }
m_aMember[i].m_bRemove = FALSE;
) d& j3 |* f% [#if __VER < 11 // __SYS_PLAYER_DATA* F* Y0 ~- M# `2 n: \5 Y; @* }
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
) Y, J- ^1 [ a! j/ j# @ m_aMember[i].m_szName[0] = '\0';
# L; I2 h* M( f" @3 T0 p6 y#endif // __SYS_PLAYER_DATA
' z: A& {* a4 T' c* @/ g }
/ w/ B( o1 @4 z}
' ~1 ~% w, r# N. U代码:
9 u# P4 O6 D) h/ ?' |- e5 [. F8 \#ifdef __PARTY_FIND# B% Z$ x; j' e0 U
CParty* CPartyMng::GetPartyFree()( t g6 Q) w- o7 s
{% M7 N5 b/ ]& z( h
CParty* pParty, *pPartyTmp = NULL;
6 q( ^; g' B, A4 X) ^$ V( s if( !m_2PartyPtr.begin()->second )) m' q2 \& h; Q S2 M
return NULL;
# D9 i$ K5 r }. o% ?% C0 a BOOL bRan = FALSE;0 _" W9 b! B$ q; h' {; _
DWORD dwRand = 0;
8 Q& H, U( d# S& H) W if( m_2PartyPtr.end()->first >= 1 )
: F/ T2 R4 z4 H2 @/ ?8 n" |/ a: x w DWORD dwRand = xRandom( m_2PartyPtr.end()->first );; o3 T9 ]; Y( J& x* N- Q
/ s2 S+ a7 B' C3 ~5 p0 K
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 Y o' V. d% N, D
{. n( r) Q! l; E# w9 K
pParty = (CParty*)i->second;
0 l2 }+ m w& N7 f- c/ Q if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )! k' A0 R2 ^: O! r C: }5 `8 H
{8 R/ f, V$ e1 n0 F9 `4 \2 m
if( i->first > dwRand )
5 {" s. i* `" B- p return pParty;# f8 u0 O: n8 m7 |1 A( Y, |
else
8 [7 _6 c6 e' c* G( C. r pPartyTmp = pParty;
9 U7 p' M& _5 P% w9 R }' P }0 _* {0 j
}: y* f( l) g- w2 J6 I' F `
return pPartyTmp;
. L7 O/ [: E$ i5 g}7 U8 g B' u3 `' |6 J
#endif //__PARTY_FIND* ` o: {8 X6 L7 R1 ?- W1 \
) D7 s1 \8 h0 ]( q, h EDPSrvr.cpp:
* S6 o; Q+ E( s t代码:* C% m1 ?8 A! }
#ifdef __PARTY_FIND. m: v+ i8 p" C w6 O
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )0 R! Z' R3 i+ K0 O' m# P$ h
{
! f1 f2 j8 z8 h" B% f1 p* S CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& e9 V. ~* ^/ W if( IsValidObj( pUser ) )
+ g8 v, x9 U7 f' `* g {
: d) b/ s5 S" x2 }# g u_long idLeader, idParty;9 Y' M' B/ \& v: J. E* C4 ^
BOOL bAllow;( i3 C$ K; M/ c! a5 k
ar >> idLeader >> idParty >> bAllow;) M. s& g8 Y+ s. x
if( idLeader != pUser->m_idPlayer )
! M F( L1 T0 j: |. Q/ j return;
! |7 z1 }' r. j9 m" X) U `7 A CParty *pParty = g_PartyMng.GetParty( idParty );
8 F; r4 m6 G/ O, `0 ] if( pParty && pParty->IsLeader( idLeader ) )9 j1 I: B/ E, K% {4 U; M
pParty->m_bAllowEnter = bAllow; L8 D* M5 w$ E8 w) d: i$ H* h
else
) K- l9 n% Q( C% c$ Q return;
+ a* T. o1 m% R) U, y! U! R/ \+ |& x" g
CUser *pMember;, ~# Y y3 i$ i, q! ~1 t) O
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
9 ^9 o: v$ b$ }4 }$ e {
1 f* z6 W. M+ ?5 v% t) r pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
1 i; I! U- T- W: t3 K; L if( IsValidObj( (CObj*)pMember ) )2 `$ ]8 t) ~4 N& g1 U
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
/ s! ^" u: T6 T+ c/ C& S, ? }* }" L9 ^# Q3 b5 e7 G
}
! `- ?+ k1 R! ^ N3 x}
- r! U7 M1 J( g9 H6 w/ V* i#endif //__PARTY_FIND: z0 i; L) J7 |! n
- C3 g R$ u5 m8 C k5 H
代码:
$ `4 ~& a" g# R3 c8 `#ifdef __PARTY_FIND4 s( l7 T6 @& }, f
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );( l" d1 _2 D6 C) N; \$ i+ z' H
#endif //__PARTY_FIND$ D7 g6 Y6 n2 Q! t6 q, x5 s
% t1 `) R$ t; l r3 V Yvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
2 j' O0 w& `8 K+ x0 i4 B{$ a5 F+ u; L8 s9 W* W5 p
u_long uLeaderid, uMemberid;1 `" R' v( J) b
BOOL bTroup;
8 Z- ]7 ~* V4 Z+ Z6 ?& c3 f ar >> uLeaderid >> uMemberid;* q7 E" i( m4 m. p/ X# E$ y! c1 R8 s
ar >> bTroup;
; [! \7 l8 |- [5 V3 c
& {- V- g) `( g' ?2 \! l: ? CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( C# ~; U8 P- c) \ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ) z6 ~$ Q0 A l
#ifdef __PARTY_FIND
* v4 `5 i* Y) A6 r' h/ r& }3 V8 b InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
1 C c5 {) l* g$ X#else% n3 v& z. g( B5 U( k
InviteParty( uLeaderid, uMemberid, bTroup );
$ v _- e% n8 i#endif //__PARTY_FIND* n: R3 e! P- C* U% ^" h7 l
}
' X2 u, K5 ^$ R$ }# y3 [
0 A3 a$ `9 V1 [% U代码:, h, K# _0 H4 ~; {) G( P' _
#ifdef __PARTY_FIND1 s" b% s9 d* t) y+ E
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ): B7 ^* l3 N: d2 n" D
#else1 h4 \3 \) ~/ ~
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )" T9 o. Q& P: S6 d5 G
#endif //__PARTY_FIND% d, F9 Y ?( j1 F3 X' |, ]; Y% a8 x
{
6 j B1 i) u) D" R# Y8 X CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );" n& g# e: t9 e! y" c( \% R7 ^
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
2 M* E3 b" }+ E+ I$ S 4 \; c! U3 j0 A2 ]% G. i8 y
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
( C3 B' a, m! f/ ]8 g {" N9 Q( w/ s% k& K1 i, X/ [
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
* f- \4 Q" y. i% K1 K& i. @ {
2 c6 s! j- Z4 R! c5 ^ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )* G0 K, f3 x+ Z: n% ]9 {
{- _! J) h7 v! [ S [( _
pLeaderUser->AddText("没有足够的权限。");0 R; D/ n! B- }2 B% e- A' b1 _, Y
pUser->AddText("没有足够的权限。");# F/ B6 w8 P' n7 {% O
return;( ]( h. L$ d1 O0 r/ w
}
: D. J6 }# ], S }7 _' `# L- \. b& e V" H
// ???? ? ??? ?? ????.
9 B# F4 p. o) A CWorld* pWorld = pUser->GetWorld();
- w) O" [, n7 _' k4 e. A+ F if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )! t# p: N; B+ [" h: m6 V$ b
{
# m0 _9 A, Q' T( V% J3 H" C @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );/ K' e w. ~4 s) m1 ~& `4 R
return;
- t0 o9 ^& K0 ^5 \* ~' ^ }
+ S. g, w4 ^ w) l) K! {5 J#if __VER >= 11 // __GUILD_COMBAT_1TO1+ D3 U7 q) b8 q
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
& k3 V. x: s0 `$ k9 V4 Z! a$ Y5 F {
/ s7 E( x# I3 v, Z pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 z$ ~; G& y" a% }. t: f return;
8 p9 Q4 q9 H, ?5 ]; K5 ]7 L8 O }
& Y+ U9 y1 f# Z! X#endif // __GUILD_COMBAT_1TO1
# L; p- A. v" E) O, Z/ v0 h6 z" W% T+ j* N* B
#if __VER >= 8 // 8? ?? 061226 ma
' _9 t/ ~8 _8 p3 ~6 O if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )7 r2 i; C2 z# S( p- y* @7 o
{" [- p% G7 E X! V
return;! z3 j8 u( [4 |3 \5 v% H+ W
}
- R, T' d0 w4 [#endif // __VER >= 8 // 8? ?? 061226 ma
# Y9 _0 L+ Y- e T! l5 X8 F
/ U( [. Q& S& T% t q if( pLeaderUser->m_nDuel == 2 )
7 t* t- g8 h; s! `) ~. t } {
. ?0 q( T0 K4 ^ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.# `! p/ ?/ Q S
}
- Y& y) m' `4 B, ~, [7 y" _! h- M- B else0 t% b. l' J8 Q% H
{
1 p( ~% q! h) i3 N( B" _ if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
( S3 Y* k/ j, r' b: a8 O: U3 K! w {6 B* C& ^* V8 _. k+ D: n! K8 |+ t4 q. n7 t
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );) r, g, P' Y( q/ B3 M2 @
}- D5 s9 ]- I9 U1 E+ d. U
else& G8 z, Y7 u# m
{# z% F& a; ^! t
if( pUser->IsAttackMode() )& c& E4 M7 o2 k }) M; w0 K# z* _4 ?
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
4 ^) a& p0 f& V) R+ h' n else5 V4 ?/ t/ W# `% m- Q @3 @- N
#ifdef __PARTY_FIND8 M r, P( O: \( f% P
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );1 D0 [7 |5 G: I% R! n1 H( J& j
#else
1 e- V/ B3 e; R; }* k pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );; o: w8 f1 T( R0 p, i ?
#endif //__PARTY_FIND9 r! z; D# E* R; w. Z
}
+ X+ J0 ^- h# N* e& | }' N9 f9 ]- `1 _
}
7 E2 g5 U) L$ _5 ^0 \6 I$ p; |( t else& [3 I* g# P- ?; o. w
{5 O: E5 @; d9 U/ s4 w/ \
if( IsValidObj( pLeaderUser ) )
: e- O) B3 V/ l/ p- b z6 h pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );& O0 P, B! a9 Z
}
+ {# J+ H+ }6 r( h- S/ y}1 ]2 k( R# D8 h/ h( z
3 b c" h. E |- ^% i2 G) k6 M
User.cpp:" a9 O0 K6 ^6 \% B" @5 l
代码:' E J6 z6 I& S
#ifdef __PARTY_FIND& n7 d$ K: R2 i I
void CUser::AddPartyAllowJoin( BOOL bAllow )9 X0 p' G, M" o/ F# m
{- Z: c9 O3 E4 v8 e% h) _& w7 {+ z8 l
if( IsDelete() ) return;
* E- t2 ?2 j2 c2 e( L, G. C1 s$ H' [. J
m_Snapshot.cb++;$ a( k" J$ m% w6 R G
m_Snapshot.ar << GetId();4 f2 m4 D' j8 V7 p0 Q9 e
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;6 y+ C1 }3 ]& L C7 c2 I9 ]
m_Snapshot.ar << bAllow;
o4 I6 B, j, ?4 j& v/ J: T( K}
" g0 q% `" _ F9 G, g5 k$ X! x#endif //__PARTY_FIND
. D0 _( A/ F) F5 }
5 a) J4 M! c3 ?, J* ~. l代码:
8 P1 Y% Z" h, Y! G) b8 J# [#ifdef __PARTY_FIND
; G, {% s& w$ Y8 }" Qvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )( A7 \7 \" r. G. i8 O: {
#else
/ \+ g, v) j# R; U$ `4 rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
: \' |( M; a1 E/ S) T! H7 C$ U#endif //__PARTY_FIND
8 I0 K4 n' A6 t# a{
5 ~/ ]" C' K- N3 b# n6 v# L; S if( IsDelete() ) return;6 x1 ?- ~1 K1 {1 w9 m6 I4 Q4 S
/ ?* k, w- c4 @- O
m_Snapshot.cb++;- b' E9 c i4 s- _3 P! ?
m_Snapshot.ar << GetId();
* L U" q) F3 |! s m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
! r& v% h. n- B5 {) b m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();- Z4 j* N& B% n* e
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();4 r, ^" [' ~- g$ h+ X
m_Snapshot.ar.WriteString( pLeader->m_szName );" a, `9 i8 v5 S) t/ ^% x; m3 B
m_Snapshot.ar << bTroup
" {: Z0 @5 `; V* L#ifdef __PARTY_FIND
) F4 A$ \! Y5 t6 b" C << bPartyFind8 Q {2 [. {$ c. l3 ]
#endif //__PARTY_FIND
. ?+ X# R3 ^4 {! x/ i ;! `+ N' Q J& B; d& F
, Z5 l( J1 t& ~. v}
0 q6 z. V' h2 u
% X! u, l2 @# w9 U( aDPSrvr.h(公共范围PLS)
& O$ X% k1 ^8 V1 y代码:, ]$ f |; U: c( ]- P
#ifdef __PARTY_FIND
% B$ Z% p- r) _ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
6 W% @6 K0 b3 y8 p1 s* g0 @2 B#else
* l1 S3 `* o- s& g( B* p void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );: g. M* z- e3 O; X( Z* U( ~! Q
#endif //__PARTY_FIND
, ^4 p. O7 e: Q; A' C8 v: a; o" T
+ R& W' p5 ^( t8 c/ h代码:- `8 d6 ?, t% B
#ifdef __PARTY_FIND- t4 N* @9 m" }' W: f
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 N& Z# k* t% L# E#endif //__PARTY_FIND
: w# G9 m, g0 p2 J' z: f- R: ^ \
6 V- _9 N+ R( c RUser.h(以及):
2 m7 I/ Q8 F0 X+ C; |$ \; s: [' T; h代码:
6 g7 e' q+ w6 D4 J#ifdef __PARTY_FIND4 t6 v$ m% J: f+ a: C1 T: X: Y
void AddPartyAllowJoin( BOOL bAllow );, k$ u b8 d, o5 q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ); ^0 Y: |) D; P/ U
#else
& g4 r9 a# |% r5 `% r0 S6 X/ A% @+ G) Q void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# G- |- n/ C) n3 P# y* T) |3 e! e7 Q#endif //__PARTY_FIND
. ]' u7 I% y9 F( l q% [% t. y( u3 n" V) {0 ]8 R
party.h:6 K' `! r. O ^! R' `
代码:
) y1 l) u, L a#ifdef __PARTY_FIND9 h; k+ F# B, Z& O
BOOL m_bAllowEnter;; u1 ^0 R( ~' \ ^7 O; J; D# O' r
#endif
& b& l& Z2 s0 Y7 P" I2 T' X+ {6 C, K) y% W
代码:
8 O. I# d2 p! {: @! ~9 g7 q#ifdef __PARTY_FIND5 n" [) @- J& }! s: `
CParty* GetPartyFree();0 u1 O h' [2 q/ }& k
#endif
- _- \1 b4 [: c3 X& y/ u. }+ l: ?( n( x) S' m6 z& d
WndParty.cpp:0 w8 h( C/ h z: Z/ w/ S
OnChildNotify:: E: W( X6 C0 P& }
代码:
5 A9 _% p& a- U4 E#ifdef __PARTY_FIND7 X# G, `$ u! {. |$ T! ?+ a; q
else if( nID == WIDC_CHECK1 )
% ^, W8 K0 g" Y& J {
5 |5 g1 m8 F& h. }+ Q if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )3 f5 q( _3 [8 k- u+ o* R$ `8 g
{. E8 C+ w a y" C: p7 C- m
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
- j1 S2 d% [+ W; b9 n3 L& u' D0 O g_Party.m_bAllowEnter = !chk->GetCheck();
2 Q8 q, \/ f: V0 r! | g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
3 t0 h: T# v* [8 n8 a6 I }
3 j5 ?0 ^) _" T2 R# d2 t5 O }
" h3 s" _4 E& D# N#endif //__PARTY_FIND
9 d* }% V0 R2 K: d
1 f" b. z J# F* ^9 B) g$ Z代码:. i- _! f( G4 x" X
OnDraw中:5 r6 w+ a+ [* ?) C O( m' f/ b# f
代码:
, W! s, e7 B9 |, {$ y#ifdef __PARTY_FIND
3 R7 s* C/ J' Q& C3 D CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! s( J, F/ R, A. D3 H if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 J! |: [1 l! G9 e7 ? chk->EnableWindow( TRUE );
$ F; R/ b( o/ x6 d4 k+ d else% `' L. R' X) g5 ~' E. {1 h. |
chk->EnableWindow( FALSE );) v. S4 _: K" q8 c4 V
chk->SetCheck( !g_Party.m_bAllowEnter );+ ^- J$ r `3 e
#endif
! k5 a! h8 O8 X$ u; }+ i4 `8 s
: q% y) _1 C$ p& V( s+ B! Y. HDPClient.h(public):, M/ Q& R- F7 m* [0 ^ ?
代码:
8 ~. g/ g$ {/ T! r#ifdef __PARTY_FIND1 Q/ l2 j- ~2 ^- ] R1 e
void OnPartyAllowJoin( CAr& ar );
2 I: v3 I+ q/ @ void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );: }1 C2 ~; _5 [
#endif //__PARTY_FIND
3 X9 u4 x; X* l. v, N2 _* k4 r2 I6 x# D6 _
/ h' I! z* D, T) Q( R0 B0 a+ d
WERS hinbekommt没有,请让赫克的权利。- U: }6 Q2 D% G8 A: z
不支持左右,所以难不...
}! t( N' N) }1 w# n党k的Windows NT甚至编辑它自己。
! S9 o7 n4 Y7 p6 K. ?+ n$ G- ?7 o; p包也,因为我不erschreiben进一步如果我你的。5 N* J6 z& O i* ~
由于缺少Quantité k n个代码是什么升工程前。
$ S: R7 q9 j9 ~; Y# a. D& s/ f5 o如果是这样的。请发表。
" o6 `, `* W0 v" ]1 V到目前为止,Pumbaaa
. N9 {+ g7 t1 [9 T$ ~1 E8 u) M, N% b8 X
5 i6 X3 `- M ?( j& t ( U$ ~( c2 q. W' y* V( e
MsgHdr.h1 Y2 C i5 S/ v5 q6 p4 y" P
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
- L' O$ h0 Z; D Q8 v#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
4 H7 o6 V( v4 r
* I3 e" n) V7 f9 B$ [ U# n. j- @" N) Z- ^8 m6 ^6 `
* F! ?" D5 ?. Q+ y% p |
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