|
|
对于那些谁需要它 - 谷歌缓存FTW。 :2 d* L! d, r `+ w" b* X0 W
如果我鼓掌纯粹是我复制错误时,D1 L0 D+ X) a p
积分当然Pumbaaa。. X0 A. E- G( o( N
3 u) @9 K( f: r9 Z+ _# h. V+ f' `FuncTextCmd.cpp:& e; D; N! \: y o
3 ?. i) n( M& z; w代码:8 c! ~" y8 R/ ~+ f, k6 s! p( |& d
#ifdef __PARTY_FIND
' V6 Z9 q6 [3 K1 B8 q7 tBOOL TextCmd_getparty( CScanner& scanner )
1 u- x# T: y" X1 Z+ `2 q{
7 Q& p' h; |, j6 H1 G7 U#ifdef __WORLDSERVER. W! q( s: E% ~9 R# `1 u6 x7 X
CUser *pUser = (CUser*)scanner.dwValue;
% Z- i" A& O$ v6 y$ P6 X if( pUser->m_idparty > 0 )+ [7 R r+ [& k/ ]" h/ N
{. `, L) u' V. y" H4 v, S, K9 _1 J
pUser->AddText( "你已经加入一个公会。" );
, C7 s2 v( o% p2 s return TRUE;
% O7 ? |- g; Y' s6 n6 W) Y }
k+ d9 ]& _8 z) `7 o, x CParty *pParty;) W8 ~- [! T( z1 f( w
pParty = g_PartyMng.GetPartyFree();
+ c/ U9 _8 z% n, x J if( pParty )& N6 B: v( u/ k, }+ a6 q
{% P& C$ T* e- V8 z0 [! x0 }2 o
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
4 \) M" C- b; D/ o% \: k }else A$ |+ K7 x! ]( L
{
" Y% u0 u0 x6 _ pUser->AddText( "抱歉,这里没有任何一个公会。" );$ x4 \' q8 G+ n1 k
}
5 k( W; n- V; z' E3 Z( i$ i#endif
8 p2 Z, }% I) ?2 H return TRUE;
& @/ [8 }" t* v. r3 q}8 D6 s1 f0 l- ^( [. A* b' V
#endif //__PARTY_FIND
9 R: V% h g7 k2 H
" A: l& S; k3 F# {) d! l代码:
" j/ Q1 p+ o* W4 }* w( Z% A. K- z- C, WBOOL TextCmd_PartyInvite( CScanner& scanner )
+ e5 M5 ]0 S5 _6 x3 @& D8 y{
5 Q& M9 x {9 ]5 Z#ifdef __WORLDSERVER
6 z) H/ e( {* ]" z% i- B5 F CUser* pUser = (CUser*)scanner.dwValue;/ S0 ]) [6 x1 I. [
MoverProp* pMoverProp = NULL;
; d! E( ?2 x# Y scanner.GetToken();
; y. c+ m/ i- r( }2 ^#if __VER >= 11 // __SYS_PLAYER_DATA4 [' M9 K6 @% Z5 U
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
& ]$ P* |6 j0 s9 |/ M1 \- n#else // __SYS_PLAYER_DATA
+ i% Z7 r8 @: q, i: R u_long uidPlayer = prj.GetPlayerID( scanner.Token ); G) Q- j' r# Q9 f8 Z+ B; k$ f$ Q1 q6 A
#endif // __SYS_PLAYER_DATA
9 E5 N$ O6 U- ^, M( h if( 0 < uidPlayer )& ^1 [2 A Y$ W1 ~" i6 h
{
: @7 N$ ~& C& k( h6 k- v3 g. c CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
, A+ a. M* U; @3 `7 Z( N if( IsValidObj( pUser2 ) ): n# i! A' b. z7 Q" T/ o
#ifdef __PARTY_FIND+ ], N% P! C, D" ?* O
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );" s) _# I! L5 m x% p
#else+ h- M: i3 B1 F$ Y3 W
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );. H$ {8 i, ^: \$ x. C
#endif //__PARTY_FIND
$ m6 @9 [2 _6 ~: B# J: ^ else
% A- O. `4 O9 V0 |# {2 L pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 P0 @* w. @" J* _: |0 o* q0 f& } }
* d* i( I4 } u else
. u e8 v: b% a& I& U {* ]2 Z6 q& y) k' V
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
! c. ?9 o: S+ C2 e* Q2 n( I }
) y( V2 O5 o5 s2 W* Q3 P$ z#endif // __WORLDSERVER
( s3 q% H3 j3 \" @1 J) u c2 r2 m5 c" d3 f4 ~; t, F( U6 x5 G
return TRUE;
* v5 t, H2 I% a; b) f; K}' f4 i2 X# B1 U$ n: D
5 R, w e6 s* k9 L7 B$ s代码:& M% N+ y1 U% a1 p9 W
#ifdef __PARTY_FIND
! [8 w2 _& a f, t& E. y ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
4 w' b. ?) B7 z6 k#endif //__PARTY_FIND
, q( T) y* S/ k4 H9 ]DPClient.cpp;
5 L# T/ A1 `3 Z5 ]1 w+ u* u5 ]Code:; J3 j j, h9 n& g s4 D; y
void CDPClient::OnPartyRequest( CAr & ar )% e3 j) U7 s7 q+ f4 a( D! r
{7 `% h3 F3 \+ G. L) Z* l. v4 [* K1 u
u_long uLeader, uMember;
$ A& O& P( j9 B
7 C W. r) ^* z! T4 r BOOL bTroup r! z, _ L/ M5 H
#ifdef __PARTY_FIND4 b" K Q) a4 ?0 @* G
, bPartyFind
; b# ~* C) E( Z/ b: p, M" h#endif// __PARTY_FIND
! P( ]7 R3 W+ n+ f ;# C9 h* L- F- Y+ E$ c, I- @! P, ?
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;2 p$ [: b1 J- ^( U$ }6 H
BYTE byLeaderSex, byMemberSex;: k8 C3 d9 P* u; x1 D
char szLeaderName[MAX_PLAYER] = {0,};
8 k, o6 t8 [) p( Q4 u+ G4 Q ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;1 v9 Y/ u, L+ O6 s& u
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
. W+ A" P4 d' M5 N; j ar.ReadString( szLeaderName, MAX_PLAYER );
* |7 e$ |; l2 H8 X9 q+ y ar >> bTroup+ J* Q) I/ g2 b
#ifdef __PARTY_FIND
) F; @3 j5 O. j m8 b) G >> bPartyFind! c8 X/ y1 y* W, S& H! d+ ^
#endif //__PARTY_FIND" m; r* Q% `2 v
;6 m: |2 d/ Y8 M: Y) i. a
0 k* z2 E0 J: p1 h) H) ^ A if( g_Option.m_bParty == FALSE )! D2 H" q- n9 F j! E- l
{
7 ?$ [4 T0 j- m6 `$ ~, `* d SendPartyMemberCancle( uLeader, uMember, 3 );2 b5 M1 c" h* ?: ?" O- T
return;
8 S. j1 T: D' H" O }
4 a, s4 a6 ]2 g' o: q$ Q2 j5 r2 q G3 V" s( R" Q
#ifdef __S_SERVER_UNIFY
: n. g3 K/ a o X if( g_WndMng.m_bAllAction == FALSE )' n# g1 W T8 d0 |! s. u
return;' ]% T6 h" P, Q+ b! W
#endif // __S_SERVER_UNIFY- I+ q" S2 Z# c9 y6 C8 B) m/ ?0 A; ?
' Y2 w/ i7 ^' n* X- v) b4 E
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM ); U. E" s$ n$ I9 t
( T# o. W' U3 {8 Z) p" e( H! H$ z
if( pWndBaseBuf )
0 q- S6 X& k' [- R5 @% C {
, k. I$ o' g- y0 z# `( h" m5 \: G SendBlock( 7, g_pPlayer->GetName(), szLeaderName );! i- s. Z" r: o( N& K6 ^$ T
return;
+ u8 J( [/ }" Z2 d4 d P/ Y* a. | }# l$ F( M' e' P- d
#ifdef __PARTY_FIND) u2 Q4 O7 u0 D5 {4 z- A- c8 w2 e
if( bPartyFind )
$ Q0 O8 `0 y+ n! Y3 O2 I- G9 g: _* m {" k0 s3 }; u" f1 q2 a) u* B0 v
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
% e T0 q! g6 Z }else
$ ^$ z2 r+ F0 T$ ^ m {6 ^- ?' K7 L& a
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
0 ^) L0 l# P% {4 N4 D+ c g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ ]8 x7 ?. D0 a; j& D
g_WndMng.m_pWndPartyConfirm->Initialize();
# U+ ^+ R/ P6 t2 m! E0 ~; v- M }3 Z; x4 B9 U$ L4 A- t; U( W
#else
1 ?. X9 |; D5 s; F* W6 B g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; H: n, T1 j+ \% B4 m1 W8 V) u1 K7 [" ?
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! w. `2 }+ r# b; m g_WndMng.m_pWndPartyConfirm->Initialize();" s" @; b; Z# Y# r9 c* i2 n
#endif //__PARTY_FIND
K2 x" L, l" _- d6 r# f}: ?9 Z6 N# L: h6 Y; s$ K
6 j: J6 j% w/ Z h
代码:7 P! I5 N2 m( B: l: J- H
#ifdef __PARTY_FIND
s5 p3 h" E# r/ ]4 w2 Hvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
; c, L t& w( s7 i* A{9 m& V; M* [4 O" ~3 I
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
8 J5 e9 ` b6 {* i3 g' Q ar << idLeader << idParty << bAllow;. ]; t) b1 x& o/ `
SEND( ar, this, DPID_SERVERPLAYER );
$ [( B2 b( y5 U; |/ x' Z x4 y/ \5 L$ s/ c* M+ o. N8 R
}, K$ `& z9 p0 L( Z, q5 ^% @& G
void CDPClient::OnPartyAllowJoin( CAr & ar )
( Y" O- z- x7 [1 `+ [ B: E{9 Z9 v! g( e' ^* `4 F( a
ar >> g_Party.m_bAllowEnter;. p( e7 q6 N5 }3 T4 Q1 i
}# C" k2 T% }( i, e+ [
#endif //__PARTY_FIND/ Y& L; m: O6 M# _, z
Code:
, r: F G q) T, e#ifdef __PARTY_FIND
5 z5 g- Z' I( ^- G5 O8 [ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
: h; A; m, i9 `9 O2 t! [#endif1 @" N& i2 l) w8 b
3 A! u% J) S% H) y) d6 \1 [* oparty.cpp:
1 U+ T {5 [4 Y4 d: |代码:
1 ~- m$ A" n; S1 P# S7 s" {CParty::CParty()
: C: j" D5 G: y& G{/ O6 `2 N, K7 P2 c
m_uPartyId = 0;
: ], B; k' e! ~ m_nSizeofMember = 0;) S2 Z5 ]- w/ V" F; e. @# _
memset( m_sParty, 0, sizeof(m_sParty) ); L+ L$ R7 e' z2 G* O
m_nLevel = 1;
3 z: K) o0 c; a5 g" M m_nExp = m_nPoint = 0;
0 K; U/ B' f! Z m_nTroupsShareExp = m_nTroupeShareItem = 0;- V, V0 j h( n& ^/ j8 Y- m1 }
m_nKindTroup = 0; // ????* }! S5 M7 P, t$ o* o
m_nReferens = 0;, X, k1 O, H- f
m_nGetItemPlayerId = 0;
" p( W8 |9 ?7 S- `# V. J g#ifdef __PARTY_FIND
8 N3 O( l: U3 b* c3 V m_bAllowEnter = TRUE;2 i0 [& v+ y+ [0 b7 N
#endif //__PARTY_FIND
( {/ L# P) m; _6 C8 r* o ` for( int i = 0 ; i < MAX_PARTYMODE ; i++ )- A5 Y8 x* T9 E t7 z) \
{
3 W# I* o. E5 v. p m_nModeTime[i] = 0;
4 o% E1 m7 }) ?2 x" o W1 V0 }' H }
* P4 G3 U" I* D% {7 i: n* I3 q8 @% f m_idDuelParty = 0;
; G- W9 m5 m/ H) t8 p9 }7 q#ifdef __WORLDSERVER1 Y. u) P- k1 c
m_dwWorldId = 0;) [' w, u1 \/ [5 t1 W
#endif // __WORLDSERVER1 ^& R- b' P' v3 [( q
}
" g. q: V h$ T# h1 A9 t, E代码:
, q6 N% w) f( c+ yvoid CParty::InitParty()+ J0 ~4 f6 T& ]( h6 } y
{
/ a8 \- G+ U! z$ o3 D m_uPartyId = 0;
# }, ]$ a2 y/ I6 W5 e# z m_nSizeofMember = 0;
2 b8 ]# P& t1 H+ p memset( m_sParty, 0, sizeof(m_sParty) );
4 `+ U2 L2 v3 [( V/ s% m' S& e m_nLevel = 1;' y1 ?1 h6 r0 L- C& J
m_nExp = m_nPoint = 0;
0 o' E5 ? d2 |2 |" D m_nTroupsShareExp = m_nTroupeShareItem = 0;. K- I$ T3 X9 D2 _, x% U
m_nKindTroup = 0; // ????% P+ K+ Y. a. @; U z3 Z
m_nReferens = 0; " c6 x$ w0 v- ^" e" Q. U, c
#ifdef __PARTY_FIND
8 O) ~. i/ U2 Q7 R. z" Y6 l7 z m_bAllowEnter = TRUE;3 N% c& K9 J) o8 {" }
#endif //__PARTY_FIND) } [2 B# }4 \8 g5 Z$ ]" R) T* X2 _
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )* t7 @! u. d' \5 f8 s
{( p$ Q6 R) o) C
m_aMember[i].m_uPlayerId = 0;
; ~" T4 u# p! Q+ g; z, V1 @ m_aMember[i].m_tTime = CTime::GetCurrentTime();* s$ ~1 B! a" v0 ?8 _" f$ U
m_aMember[i].m_bRemove = FALSE;6 G6 w' f; o4 g- ]/ `2 \2 g( {
#if __VER < 11 // __SYS_PLAYER_DATA& w5 @" d$ ^; W+ J" x0 D
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;0 U% L5 v: C9 t' d& q
m_aMember[i].m_szName[0] = '\0';! T, u' p/ S# q; O5 F$ d
#endif // __SYS_PLAYER_DATA
8 f; x6 i1 ]0 f' j, U8 h" a3 ?0 | }
" O/ h5 ^* b# ^* E& Z" [+ L}4 J5 t; i. X% c" j( _; _
代码:
% d. V: j- X" v7 a/ q( s#ifdef __PARTY_FIND8 ^5 Y. a$ |: d0 K5 o2 V) ^
CParty* CPartyMng::GetPartyFree()2 |7 J: @! B/ J) E( Z' n% d1 |
{% |8 E. ~& ?% Y
CParty* pParty, *pPartyTmp = NULL;6 Q& x) u9 k; v# g& i; @5 I) G
if( !m_2PartyPtr.begin()->second )
& w; g; n! q% e3 [, P0 s8 Q/ b- `9 Y+ h return NULL;
" K @0 `, R0 z2 d8 e: N+ Z- A$ P1 F5 j BOOL bRan = FALSE;
3 G" v) x7 ~! z% g( S" c DWORD dwRand = 0;
* w1 R: C, R! {' x if( m_2PartyPtr.end()->first >= 1 )% c. ^- y) N1 \8 O5 A( Y
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
) x8 P2 v' y/ E' o
: N+ X+ n5 J. F0 @ F for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
2 |- Z! d0 T1 ^! _ {4 D( J6 |2 Z* J+ W' `# u
pParty = (CParty*)i->second;
3 K8 Z! p8 M! c$ ?+ _6 z/ z if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )' D9 E4 P3 z* h- H- H/ N& N
{
+ T& g/ T$ |& z# F4 }" X4 y0 n if( i->first > dwRand )
9 `' G2 g) V: b return pParty;( b$ }9 p, J& N2 _7 z' h) _
else
' m) A9 [3 o: u" @ pPartyTmp = pParty;5 u, h' _2 M' ^/ r9 ^
}
8 m; u! h% D$ O Z7 U' l+ A }4 G3 v" q0 k. I$ M
return pPartyTmp;
- b @0 _; e* \- _4 R0 j) U6 K- A}8 C8 f% W! v0 Y c
#endif //__PARTY_FIND- z% ^2 h+ f( j( K, O
/ K- J2 F+ e1 qDPSrvr.cpp:
8 w+ h2 v$ e8 ~) \, C. s代码:% w( ?9 [* k1 r! V @- N4 D
#ifdef __PARTY_FIND
; Y% R/ ?* ^7 y, wvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 L2 b Y3 T8 v! ~{+ r2 ]4 @& q. n- {* ^! F: P' |/ A
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );' y. s- o g: `) a5 T0 F8 b) ^
if( IsValidObj( pUser ) )
8 Q% s1 p5 {) a# Q ]2 ~ {
! V- [0 W2 o3 s: {6 b* w1 w u_long idLeader, idParty;' g% t# C4 K3 x/ U9 |
BOOL bAllow;; w# j7 x/ A( l0 H1 P* Y
ar >> idLeader >> idParty >> bAllow;* b& f7 R4 C1 \
if( idLeader != pUser->m_idPlayer )3 H1 v& c5 G* U
return;
# ] Y, d; e# i CParty *pParty = g_PartyMng.GetParty( idParty );4 ]' [+ C; d" |2 S8 Q
if( pParty && pParty->IsLeader( idLeader ) )
8 w# x+ ~. j$ N6 W6 y- | pParty->m_bAllowEnter = bAllow;8 m" l4 _9 F; r4 E# ?
else3 O: z7 { V8 x3 v. R
return;
. E8 a. E3 a; g( k* I* H1 ~& R
3 s( K+ e- c. Z& k7 y CUser *pMember;
# o2 B3 l- |# l# i: t8 W0 S for( int i = 0; i < pParty->m_nSizeofMember; i++ )
) p% s1 R" l8 _* i0 @# u {$ T* D( }3 P. d1 ^. X0 d
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId ); z9 v7 P: w( p3 Y( m3 G5 T
if( IsValidObj( (CObj*)pMember ) )
$ T( F; q# k1 u& b pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
, C! v: t5 Y( j- J$ C, T* g; d }
1 f+ p' ~& q5 | }* t. D8 h3 N& n
}8 \( n: v+ f# Q+ W% k
#endif //__PARTY_FIND4 z& l! R" A& i) k3 I( t$ f# e
, z/ g* p$ F! n
代码:8 M4 Q3 }, g d) O: q4 ^$ T: a0 I w
#ifdef __PARTY_FIND
2 |5 c9 E, i3 A# d6 e1 f8 ^ ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
5 E2 h* L5 n5 k( ], f9 }) M: t#endif //__PARTY_FIND
& Q% ~1 U V3 o8 O( x* F+ ?6 q5 h _: c
- x9 V4 w) F" s+ I0 ?! vvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
S& ]7 r( g; x& R) \+ }* E{* Q0 }' f( A6 T" l0 g
u_long uLeaderid, uMemberid;
& z, @4 Y2 l3 G# z$ \" ^ BOOL bTroup;9 _7 q7 h, k5 b6 D! V# }7 ?# j
ar >> uLeaderid >> uMemberid;5 ]* c. m9 e- u6 p
ar >> bTroup;- W* s+ M' E2 u# g3 H
2 m$ R% |& z# p; ?" l; |- x
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );' ]. @9 W, ?" U2 ? ^
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ) B- e$ L' C* F" d+ J& j5 Z" K4 l
#ifdef __PARTY_FIND- M$ l% m L3 ^$ r- U! h
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
3 K% y! e$ V/ m, _#else9 g3 \& ~% H2 V* J" V! W
InviteParty( uLeaderid, uMemberid, bTroup );
3 F0 U, t, \+ p, r6 e#endif //__PARTY_FIND
/ j- O3 X* J6 D}. A4 k0 d7 F. j& Q+ Z5 S6 |
; x" {) Z) i! y5 ]2 g; F" ~) v+ I代码:
t- Y' k; i/ i# D& @; a0 t#ifdef __PARTY_FIND. k9 G; R1 h9 p9 }
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
+ e- D* r3 i4 h: u#else* e8 m4 S7 x- T) ~7 B; o) u
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ), L- o' R9 T! g1 t
#endif //__PARTY_FIND0 x7 |8 p+ ~8 _ h }, O, s/ O! B$ p, _
{
( j/ _$ K4 B7 `) L8 ? CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );) T4 z j1 E% a% ?# h5 d
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
6 c+ O$ {& V) |& C, Y + Q2 w U$ D4 u( f+ B+ p! y
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )9 w e Z0 `$ m+ o' J. g
{
3 t. v2 c1 I% k' p+ O8 u% I if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )! W; T& @/ w; X4 v* H2 a4 v7 b, B1 z
{
% E6 S: J& R6 p; [: }# S if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ w+ C8 e$ V1 r: Z/ F9 t {3 h' n" ^, M+ }, x$ t
pLeaderUser->AddText("没有足够的权限。");
( h( E3 D7 J7 g5 Y; O9 Y% Q pUser->AddText("没有足够的权限。");
+ H$ {7 s! |+ _& S7 V return;' T9 b" D. [' R& P" X9 Q
}( E g' r; H% G! y$ S7 L- }
}$ Y2 X. D# t3 t. z
// ???? ? ??? ?? ????.+ c. T5 y( P3 z0 p1 X ~3 f
CWorld* pWorld = pUser->GetWorld();
( z7 ?* c, j( K W; L# D if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
/ k* B+ ^( H, R, V: \ { , {' B* T# o+ Y- Q( l
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );& ^/ ]3 v; ?; _* _
return;* |" k. E+ R) U: }- a6 u
}
9 }1 f: y" t- r5 w9 H4 ?#if __VER >= 11 // __GUILD_COMBAT_1TO1, [: z- m8 V* C1 f
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )7 B; n, b+ e; y1 a6 w: X) j
{, D, l* z0 d# B% \ Y s
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
6 J9 J; ?# f o( o6 ? return;. H, S* f6 d q, m' P1 H
}3 a; X' }( u& X* j0 D+ \( u8 L
#endif // __GUILD_COMBAT_1TO1, F) H; r% @0 O/ o! E/ Q
/ Q7 C3 x9 Q& k
#if __VER >= 8 // 8? ?? 061226 ma
5 S. h) j" q& Q, Q& \* J' i0 ^ if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
# r: T. [+ W$ _) l {
4 Y3 d7 R" ^8 k" p* V return;
4 j& N" y4 Z0 Y6 j- d+ K5 }5 t' h }; z/ X1 u( T4 b& Q
#endif // __VER >= 8 // 8? ?? 061226 ma, h) Y( D; h5 o
5 {" s7 I6 a0 t/ s7 `
if( pLeaderUser->m_nDuel == 2 ), O. r6 S) V' ]8 @2 R
{
8 k0 s1 r# _* I1 F; E5 D. I pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 b& ]) H; p; X! o+ D }
" B5 c' ]) |% b) V. g3 P) @4 G else
+ t- t, ~" k- ]$ {% e) @ {
, d& i& m2 f' `; {! G if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
3 Y3 e- b1 M# |6 V4 f {
8 V# o( N5 Z& t% d pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
A) q7 z. A; V$ s& k }
$ t, L: G+ o% p7 u$ \/ J/ n0 n else
7 g/ h; ^$ g0 |4 e6 T' I {) ? q: w8 o& i* H2 k- D
if( pUser->IsAttackMode() ). e, ?- n: x% X5 p
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
; T( U6 L1 K% V t/ a$ N else
) u( _- [! R* e" K; s! H8 y4 G#ifdef __PARTY_FIND
# i* S0 j$ Z* y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );0 u* Z2 K3 [# O5 `2 o
#else
$ h+ A( W+ p# K, Z2 ] pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
4 E8 R; y7 U* z+ @ u3 [#endif //__PARTY_FIND5 {* Q* j+ L5 n0 W( B$ @/ [
}% B p3 r9 J2 j, u$ A' I
}6 |1 n! R9 j" \) L+ u
}
) S0 b( F* {, d" Z; P! W else
5 S; X) c: i3 f9 n. ?( M4 W+ b {
4 w6 Q* K) _9 O: { if( IsValidObj( pLeaderUser ) )9 O- [6 a E6 l O! z
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );( c, f' U1 k: ^1 h4 [
}. @$ n8 ]. y& H: c, N0 _
}
7 |3 Z) a: U0 h9 Q1 L
5 v$ j2 B& K2 n& V5 t( r% xUser.cpp:5 [! n4 I/ K8 L
代码:* k+ F+ t; \* s3 L, H4 A. x: D
#ifdef __PARTY_FIND& b6 ]5 i( z- v" g1 Q) [2 C. [
void CUser::AddPartyAllowJoin( BOOL bAllow )% s4 J7 q$ d0 m4 ~
{
' x5 S/ N6 F( ]) q% P if( IsDelete() ) return;- O, }$ G- l1 p4 G
, d4 [/ ^2 |. L( C8 Z; T8 d( C
m_Snapshot.cb++;/ Z) Z" ]1 j5 P8 l
m_Snapshot.ar << GetId();
; q. o) |3 l( n7 F) O m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;& p+ W. v w% Y( @% b
m_Snapshot.ar << bAllow;
5 w2 A* O7 K- p% |* O C- _5 M}
( R3 u6 C# P$ n$ J#endif //__PARTY_FIND
8 L4 Z B; }/ x2 ~" c
; j( O" i# O I1 F# u代码:
a+ q2 X+ J. P6 i#ifdef __PARTY_FIND
( [( K: m2 n, b% }3 A2 y9 \5 m1 `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
# D" c7 u. @; k. \( j#else' x5 i8 B: a+ o7 t5 ~( M8 d8 w
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )" r* p6 t' U: c- M" n b
#endif //__PARTY_FIND
0 o9 _4 b) k( i9 }/ _{) C3 m( M3 k1 S- R
if( IsDelete() ) return;
8 x! ]2 e1 N$ N6 ~ 5 ^5 z9 A6 {- O+ A- D
m_Snapshot.cb++;
% W ^ k X3 b/ w m_Snapshot.ar << GetId();
[& w7 k: [0 a( S) g m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
- v7 L3 s4 {$ T m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
* h: U% m$ r6 a% q' V m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
: [1 O- F0 G1 m3 z! c! ?' { m_Snapshot.ar.WriteString( pLeader->m_szName );; O" ]: P0 G% Z8 @3 {- Y
m_Snapshot.ar << bTroup
+ j1 m0 j1 ?3 I$ P Y6 Y+ ~! N. d#ifdef __PARTY_FIND
8 \/ M4 M- q* }/ V/ O: Z* J << bPartyFind( R) j8 T" R9 z+ w5 {
#endif //__PARTY_FIND# p, m& W0 I+ a# ^8 Z0 ^/ d8 o
;/ b0 V x; F$ W, T) q" C
0 y- d3 H0 a; ]6 m) I8 J$ a}
& L/ z% L. _! l
* `8 ~" g* t( ]DPSrvr.h(公共范围PLS)8 l. l6 W! ?- [# d6 \. a/ E2 q
代码:) D# F9 C5 G) p7 z7 R5 [5 ?
#ifdef __PARTY_FIND
$ k) A" i; f5 D5 `. m void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
; O5 K$ C$ S, e4 Z; T$ @#else" U5 O: G; x( G! {3 w
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* e0 @/ V# |% `6 q( K6 I' Y#endif //__PARTY_FIND: j# L. W7 \1 _! v- h) D: x
. X) F& y9 T- o6 a& T
代码:
\2 f) L* `' x#ifdef __PARTY_FIND
9 I/ a# Q, @+ Y& d void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );. R! w3 i9 `+ V& I: t! `4 n- Y
#endif //__PARTY_FIND
% h1 y1 o$ b3 n, @7 {0 X7 H. l( x& U+ @
User.h(以及):* ?2 @0 \( Z, |3 Q1 `. q
代码:! b: U& u. j! N2 [
#ifdef __PARTY_FIND
8 U. e3 e4 }. t8 U6 l: f* u void AddPartyAllowJoin( BOOL bAllow );! P: m4 A% V/ ~' C& N: {4 q( Y$ r
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& ]1 y' Z& Z$ t#else* `8 r6 a P1 W8 Z& z r- d$ m
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; w; S- d. w# |7 C) K6 I B#endif //__PARTY_FIND
6 f' \4 s) Z$ c" {& @2 g
, `) Z. i6 Q7 w2 h& g; W% F: Lparty.h:( Q8 ^- { T6 S& E
代码:
+ b# c( Z! E0 j& y#ifdef __PARTY_FIND/ F( _1 e8 ]" p2 s$ K8 y) @0 Y7 o9 x
BOOL m_bAllowEnter;
. @ {! @( I( d1 R#endif
7 o Q( p- m0 q0 i0 r. Z; c6 U! `
# ~8 a6 O$ V2 c7 i% T代码:* ]+ X6 s: d4 `
#ifdef __PARTY_FIND$ N% N1 K. Q* ~+ o% x9 M& b6 t
CParty* GetPartyFree();
% c' L( \" [. U: b#endif0 K! ]4 h" M0 X, ~
" w# }, Y# @; BWndParty.cpp:5 q0 Z2 ]. t6 W$ V1 |
OnChildNotify:- O) i8 p" }5 u) i; A% l1 F
代码:
2 L$ l, Q5 w3 v% c) e6 M I#ifdef __PARTY_FIND# x+ d$ T) m* I$ I$ a5 Q" v
else if( nID == WIDC_CHECK1 )
/ [7 |" ]; Q# |# ^: D: j1 x {
6 x3 N4 i+ s6 j- h7 S0 ? n if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 T- q9 F$ k' Y+ }* v" Q
{
9 Y4 B# r3 i4 ^3 [: _/ e5 q CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );9 _, l' w: G0 r& Q9 J' z
g_Party.m_bAllowEnter = !chk->GetCheck();
0 G0 `. D& w+ d2 P( H" B9 L8 D T g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );; ]+ f1 f) L3 j K' ]. ^' Z
}8 a; Z5 H+ }; ^7 D7 ~8 d/ M3 a3 E% _
}
5 y. T4 u6 d9 X2 l5 w8 z#endif //__PARTY_FIND% }, Q |3 }4 j4 w7 Q3 N
" |) E# d/ w5 B+ h; b3 a
代码:
_! [$ J2 i/ H JOnDraw中:8 V n9 r7 D; j8 v! U$ ~+ a" `! j
代码:$ c% T' [/ r1 ]5 Y g1 C I
#ifdef __PARTY_FIND9 ]2 f+ e+ ]# W8 C
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% H- z/ d$ e1 \. J0 H if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 a I! R" n4 ~/ ` Y* }
chk->EnableWindow( TRUE );
+ V: F9 B6 ]9 z$ }( W; r: a else+ I/ l% m* M: R2 g' G* Q
chk->EnableWindow( FALSE );# h3 r) P$ x2 O, m( w) U1 |
chk->SetCheck( !g_Party.m_bAllowEnter );. t8 U/ h9 S4 U1 ]
#endif9 D$ {+ t( y& h4 m% `+ Z
2 |, l" {% f- k+ R9 \$ P
DPClient.h(public):
: Q1 l% j: O9 H1 [7 x' r代码:& \0 [% W4 O# _4 {! X2 X
#ifdef __PARTY_FIND
& q, K- ^: R* X) g void OnPartyAllowJoin( CAr& ar );
8 I, K4 Y! w8 R. ^" s& N1 V void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );6 n1 D, e5 q4 P r4 H1 ?
#endif //__PARTY_FIND0 ^8 ?$ k& t" m. Z! E4 A. ?, F- f
3 r- m' A" x, w3 n' I5 U. ]
$ E: N# G& G8 q6 RWERS hinbekommt没有,请让赫克的权利。5 v0 F' H9 ^$ Z
不支持左右,所以难不...& G$ b7 H( k! J+ _. ^. f
党k的Windows NT甚至编辑它自己。9 S9 C+ C! l, m- T$ v
包也,因为我不erschreiben进一步如果我你的。5 ^/ a) g$ I0 o
由于缺少Quantité k n个代码是什么升工程前。+ k" X, d# t7 K7 ]2 O7 p* I
如果是这样的。请发表。' N( [ B7 v/ W- ]
到目前为止,Pumbaaa" J" }. j3 k: U# W1 a: z, U* U
3 }# O6 b6 P, T! @9 z. i
0 M1 b \, A4 h! v7 R. H( J4 s9 xMsgHdr.h- m; y0 y* \1 m8 M4 l! Z- s! k
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
`- t' ]4 Q1 a' L* g#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 @. w* m* [0 b$ N
: O* ], _0 m5 |+ ~7 H1 a' M& T4 H- D7 m. I' g! H' [, w' A; P0 X) g
! q+ L% U5 z |9 ?
|
|