|
|
对于那些谁需要它 - 谷歌缓存FTW。 :$ p2 h) v# s" U6 x4 s. {, ^
如果我鼓掌纯粹是我复制错误时,D$ I) q- g; z7 C' {
积分当然Pumbaaa。
( F# a7 t/ A) |4 [1 M5 g3 k9 l0 j5 C0 I+ e
FuncTextCmd.cpp:
3 T7 y. T8 c+ G+ R$ W
- F# W% s. ?* F. Z: Q代码:
5 E7 d; L5 D9 b5 H. O3 U; s#ifdef __PARTY_FIND v+ E0 Q3 i8 w' S/ ~7 {
BOOL TextCmd_getparty( CScanner& scanner )( w$ {0 M( G+ ~: N1 B' T/ o$ t
{9 `7 {9 M& R6 z9 h( B
#ifdef __WORLDSERVER9 g& X8 {8 E/ M8 R
CUser *pUser = (CUser*)scanner.dwValue;
4 }$ J3 P- G! V/ _ if( pUser->m_idparty > 0 )+ E, ?8 R+ a5 r& |+ v- w m1 O1 _
{
6 g$ G0 G* j4 m* {3 N, n- J9 c pUser->AddText( "你已经加入一个公会。" );% ^) Y+ }3 p" O3 m7 ~
return TRUE;4 g6 f! U& ^! I
}, u3 o' y8 e# p# h- s
CParty *pParty;
4 J0 [6 `, L9 W4 Q; f5 [ pParty = g_PartyMng.GetPartyFree();
5 U I3 h$ N& g! i: @9 X if( pParty )4 P' ~' P- T9 _( O
{
9 a7 A! w: L; ^8 I7 g) I g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );, `" }( F2 Y5 Z2 s+ o
}else
! z$ L1 R$ `" i' u) v! \$ Z0 n2 f+ c {+ }. |. a. u# l7 O# `; ]- U( M
pUser->AddText( "抱歉,这里没有任何一个公会。" );
* }. Q$ l. h1 T9 _0 Z K; ] }
3 t" e3 ?* L: Y) U#endif/ G5 n7 ?: v _* J
return TRUE;, e7 I& j6 O& S7 S. @% v
}. m/ n B/ \) O) k$ F# V2 M2 t$ k
#endif //__PARTY_FIND
$ w' [5 E; J* x1 y
N$ f# P: f# a( { ?( ]' |代码:
3 k9 l) _9 f# ZBOOL TextCmd_PartyInvite( CScanner& scanner )
9 ^# |- Z+ \$ {7 @. B- A3 n/ q{- o5 B4 A4 P& N& T* K$ y
#ifdef __WORLDSERVER
6 d6 h% d% Y! Q6 @ CUser* pUser = (CUser*)scanner.dwValue;- ? b, L) u8 d+ z
MoverProp* pMoverProp = NULL;( G5 d2 I9 T3 E7 |; [
scanner.GetToken();0 {! |; N' ?2 b' n/ U
#if __VER >= 11 // __SYS_PLAYER_DATA# G9 l" c) o& P$ z `! o
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 g2 p0 N( ?2 C# T/ ?9 \2 L
#else // __SYS_PLAYER_DATA' L7 m. M8 l0 j* I* Y- w+ L
u_long uidPlayer = prj.GetPlayerID( scanner.Token );. W9 Y6 Q8 q/ W
#endif // __SYS_PLAYER_DATA
. I( Q4 B$ t8 k/ H9 | if( 0 < uidPlayer )
& b6 `, M) S. B7 G; z& ^( f {
0 T2 @( i9 v m8 w. a1 T# Q CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
2 w3 w) y6 b1 `+ | if( IsValidObj( pUser2 ) )
! ], q* J1 M* I#ifdef __PARTY_FIND) ?; U( v9 P s: b+ e" v9 m
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
o! Y0 M5 c& u0 l, f! b7 W#else* a4 c6 r/ w: i3 T3 @! b0 A) B$ t! x
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
+ X. @ W8 F. n) l( g3 B: Y" D( p#endif //__PARTY_FIND
: i" d6 s4 ^% k else
& ^1 k: @ ], W% r pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );& E" Q% [' c8 e! J6 `
}' h; P& Y; l8 t2 |. ^- |/ t% r
else
6 r/ z8 t9 n. F; o- j {- S. ?) J# ]. P; h3 ?+ e3 X
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
( z% f* G/ f B+ K2 G4 M# q G# z }2 g A2 f+ z# o H& t/ k; a d& g
#endif // __WORLDSERVER5 r# j' [; J5 t2 h1 |4 ]
. X* s* j/ v4 s2 u return TRUE;4 C; J4 B, ~; C, \1 r$ L- r
}2 S/ O! c6 s' S. c, p0 S$ i% Y
" r2 j$ ?, A* S B0 B
代码:
; ?" _3 g; L% A! X! Z#ifdef __PARTY_FIND
* t( w+ K; `" v: O5 b7 ~$ h ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ), W% L3 L. Q3 T- {8 X, |0 E2 V
#endif //__PARTY_FIND
6 V; ], D$ T. n4 a. k! jDPClient.cpp;5 p% c' a, x9 {2 u0 T
Code:
7 j5 s1 P3 V1 `6 k. X& `void CDPClient::OnPartyRequest( CAr & ar )
+ {. ]# J6 v; ^1 i" b+ Y{: o& _1 a+ h: z! u
u_long uLeader, uMember;
v2 [0 z$ p; M3 R0 x$ w8 g( B* ^% L+ U2 j
BOOL bTroup, F0 P9 p1 j# w7 a3 C
#ifdef __PARTY_FIND
1 q' z, M5 P! v7 {% Z! R , bPartyFind- W* b/ H9 @( U: S% D
#endif// __PARTY_FIND: M- ?+ K7 o# I; E5 m4 l3 Q8 H
;% C; H% u4 r- h# O( k! _
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;. p8 V8 q, @1 c1 K2 a
BYTE byLeaderSex, byMemberSex; P1 m7 p# |. I* ?9 e5 v, n7 j
char szLeaderName[MAX_PLAYER] = {0,}; ~1 Q6 \ d+ e5 G$ N1 U
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 {. J" x1 X0 F) P
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
! w7 y( F1 I, M S3 [. T ar.ReadString( szLeaderName, MAX_PLAYER ); Z- V) Z& S, H7 G3 j1 ~
ar >> bTroup1 w6 U( L/ `% E3 U u3 x' L1 L( x
#ifdef __PARTY_FIND
) N/ o/ D& H! ~& s- R* o >> bPartyFind
6 e) h! O g4 Q#endif //__PARTY_FIND! R! a1 G) m$ ?, m( c! b
; z9 T4 l) [, \1 Z
+ w2 O/ B! {' W! | if( g_Option.m_bParty == FALSE ) O' Y) I' V! D) _3 l; S
{ L2 v$ q- M. L7 e
SendPartyMemberCancle( uLeader, uMember, 3 );/ O2 b2 w2 V3 P& q& [
return;
) u+ `( ]" v' z% Z2 a }6 h/ x9 {5 E2 h2 x2 L
& R1 V: w/ A1 G; g# ~8 X#ifdef __S_SERVER_UNIFY% s) }$ l, ]. j0 |
if( g_WndMng.m_bAllAction == FALSE )
/ f2 J y5 ^4 b4 D return;
3 J9 J5 d. b6 V4 _8 A) i' ]6 L#endif // __S_SERVER_UNIFY: `; g, ~* t' E' B
9 t! J0 [: U& b CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
/ w% L0 p8 z3 y! {; \/ w9 ^8 } 5 {8 v& A- y% Y
if( pWndBaseBuf )
; |, ^) k+ ^5 j' a* k6 _$ p {
8 p) G) P# U5 A/ q5 K# @! j9 x SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
) C' e& y3 b& h8 W8 v% s$ Q return;; _+ [/ c! `( m+ M1 d
}
* g9 r I0 l/ l; t+ x9 R3 B#ifdef __PARTY_FIND* u, g% R3 @0 E+ T
if( bPartyFind )2 \4 r8 Q8 }) _* b i
{0 u' x& _! r5 t+ K. K- I4 a, _- }
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );2 I# m; A6 Q; D+ L5 e6 S5 D' {
}else$ U$ ^7 G! D0 O1 ?" [6 ~
{
1 N% W: D+ X: b- s o8 \: V g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;6 Y! k' }2 O# W' m+ W) k
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
8 \7 Z$ o3 N- D$ v g_WndMng.m_pWndPartyConfirm->Initialize();1 \" u& ~- `8 _! a1 E
}
5 Q" m, k5 n( q& Z#else
% m1 b) }+ Y, w$ x% B( K g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 Q6 o6 k7 G; x+ i' Q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. m& [ a; _* [, Y, a
g_WndMng.m_pWndPartyConfirm->Initialize(); u6 D+ {' i5 l6 l0 u
#endif //__PARTY_FIND
! J0 T0 R; v3 v) G$ K: |% J2 h/ M6 F}0 U4 l& o+ n6 T
" F/ [ d5 c, @! {, b+ s9 f( ]# X( o% n代码:
# V2 @* h+ ~) U4 I* x Q#ifdef __PARTY_FIND7 D9 S) l# S& Q6 ~& u% r/ x- [
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ): J) n5 C5 ~2 h' M; r( R1 D
{
+ [2 P7 n2 c/ P8 s2 @/ ~( y& \ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );) i) t9 E# T& j; F. P$ n. E" D
ar << idLeader << idParty << bAllow;% t3 q; \" ^; G; C
SEND( ar, this, DPID_SERVERPLAYER );
1 C( ?5 b/ p0 U( c
1 z9 n* d! s. ~$ U}
) F3 D R5 |' \* }; B' z& N& y( cvoid CDPClient::OnPartyAllowJoin( CAr & ar )
' [2 N4 _. G1 t( j$ C4 c" x{/ c! Y/ L9 A3 ]: f% D! ~
ar >> g_Party.m_bAllowEnter;: Z& w2 \7 n6 Z/ {# v& {) C
}
4 j8 Z' }, G u' }) K#endif //__PARTY_FIND
' ~5 U3 L7 J" Q& T0 `Code:
r; @. W4 k' _" a0 I& c#ifdef __PARTY_FIND0 I3 `. R( g6 D" B
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
5 `' r3 q8 o, k! ^5 S& ?! y$ l2 `; a% ~#endif) |5 a; a5 I9 i' V, l0 ? k4 t
1 _1 Z C u& b. E8 G( X
party.cpp:
$ ~3 A; A v, C- }" t% D& Z' ?代码:! Y! ]1 Z3 C/ i& V! {2 W, ]1 F
CParty::CParty()* M0 N# E- D3 S3 x7 f4 M: @6 V
{* z* j0 ?" d+ i8 e
m_uPartyId = 0;
9 ?7 Y2 i v1 Y* T l# ^' L) q$ D2 u m_nSizeofMember = 0;4 g$ a4 A8 F1 w$ k- R$ ~
memset( m_sParty, 0, sizeof(m_sParty) );
% t) _; E) B/ f/ K9 c8 S& O$ v+ U F m_nLevel = 1;
, [0 Z' s. A( u m_nExp = m_nPoint = 0;* p& @) {) R& r$ r' ?$ n O2 k0 t! ~
m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 x/ ?& V# b* ~/ D6 l! v m_nKindTroup = 0; // ????
% e( ?8 h6 m+ T( f! U0 S8 x2 j m_nReferens = 0;
& C3 M* C1 _( |7 U. F m_nGetItemPlayerId = 0;
$ X+ S& o( T) {2 j#ifdef __PARTY_FIND
8 B) v+ v `% Y/ B: ^( |/ I3 {) g5 q m_bAllowEnter = TRUE;3 I, ]: j7 z4 o7 g& b% i; P$ c5 Q
#endif //__PARTY_FIND
# c' O$ d# o2 y! ^8 o+ H4 O! R for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ s' H4 n, T' M
{/ h) k. w& Y1 _) `# P) o. C) z4 k, F: {
m_nModeTime[i] = 0;7 m' b+ H9 c: V, O5 d+ t- @9 H6 z+ A
}" s) |+ c/ k5 H$ n/ A
m_idDuelParty = 0;
8 N! A$ g+ j: z! N# k, ?4 y1 y- w* m#ifdef __WORLDSERVER) c# {. Y7 W5 }9 E: u
m_dwWorldId = 0; H+ |: Q& B; K& T6 F3 B. S, z
#endif // __WORLDSERVER+ B; M: M [/ T1 @
}+ v9 }8 {! P6 K- @
代码:2 z9 m( s6 p- ?2 d8 g6 ~& B& h
void CParty::InitParty()
7 {: Y4 }( T! t4 D{* Z+ b) w0 n* d5 @% j% z
m_uPartyId = 0;. v+ C5 W. ~% s4 e2 X4 T5 ?3 d: ~
m_nSizeofMember = 0;
/ m' i2 g# @) t8 ?/ g' e memset( m_sParty, 0, sizeof(m_sParty) );
& N" Q8 u: o, `+ h# z m_nLevel = 1;
, f8 n1 g* u- d' f$ h2 s/ \ m_nExp = m_nPoint = 0;2 H* a# F2 C- w
m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 K1 F6 H- O; d0 m- S2 Q. s) h( [( r$ v m_nKindTroup = 0; // ????; X) B* t1 ? v- a% a+ q+ q" n! \( [
m_nReferens = 0; ) K, G$ F: T8 c! D
#ifdef __PARTY_FIND
) Q0 u0 }* [6 N m_bAllowEnter = TRUE;
! H0 y- u" A) s- U#endif //__PARTY_FIND
4 F; x/ \2 H% k1 G3 z) } for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ). y6 K. w6 U( O# F2 N
{* M% P% c5 `% s- w: ]
m_aMember[i].m_uPlayerId = 0;# U; B- Y y/ ]9 t. A: Z
m_aMember[i].m_tTime = CTime::GetCurrentTime();
; r0 o0 {) D7 } m_aMember[i].m_bRemove = FALSE;! d1 i- v. Y& N4 X4 t9 s
#if __VER < 11 // __SYS_PLAYER_DATA" \* c) B; k1 J( D: }
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;! o- r( e- b; N/ P o& t
m_aMember[i].m_szName[0] = '\0';
# P3 }6 y+ M" W- e' G3 f#endif // __SYS_PLAYER_DATA
9 S% w6 P' }3 t }; V8 m/ a/ v+ }' X# g/ p
}
" Q) u) z) Z3 G代码:
! `& t- z. K9 C6 F: b s8 L#ifdef __PARTY_FIND
6 b' Y: t1 d$ r1 D" v0 `: ?) DCParty* CPartyMng::GetPartyFree()7 G4 |7 P: l$ _: J$ k
{; C3 z2 E# O. I$ a
CParty* pParty, *pPartyTmp = NULL;- j3 `( X8 O, b/ |& b! ~% ]" Z
if( !m_2PartyPtr.begin()->second )
) s1 `8 n. K8 n! p9 K return NULL;8 t( I( q4 m4 J% [+ j. i: G# K
BOOL bRan = FALSE;0 u% P2 f; T) o
DWORD dwRand = 0;7 a" I6 }# N6 V! o( \% l: S, c
if( m_2PartyPtr.end()->first >= 1 )
0 y0 u. ^) k& |* _$ B' P) n* q DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
% G# L9 V% E5 r8 ~5 o5 a9 ~3 r+ s+ Y
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
+ ?8 n9 J6 ~4 o A9 B {
# `9 ?( K q) A4 T S4 o2 S pParty = (CParty*)i->second;# h3 B, s% q d* w B
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
& S5 D, w8 o+ r' E9 |! \ r+ K {6 {( r* t4 a5 b
if( i->first > dwRand )
" M0 [0 Q9 m# _& K return pParty;$ V! L% c( u* C) K1 q2 _& @
else* K) j7 O; @* [
pPartyTmp = pParty;! e S$ a: O7 E
}& t+ \6 k3 v0 S3 o. P
}
4 ~1 S& `. o! F+ _2 N return pPartyTmp;- q M" a$ D* g
}' }6 k5 z. `+ X2 `$ v$ X; f7 a
#endif //__PARTY_FIND/ C5 n( c. U( Q7 b/ _) y- j
6 L. u( p: A7 T/ v
DPSrvr.cpp:
( w9 v8 E: T2 c" ?+ ]9 d0 ~! D代码:+ r3 Q. h) {0 O ]% w4 Z# l- @ ?
#ifdef __PARTY_FIND; ]0 \! s4 d$ `4 q0 w$ _
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
+ Z4 H* [* J6 L; Z% a. D{9 B# v& \3 C, O, \
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 z' l% {3 ^ U5 Z5 g if( IsValidObj( pUser ) )
: | N& C; P9 S' U! O& V& U9 z {
$ j6 `1 w0 A; X# y u_long idLeader, idParty;
. X' J' ] P; L _ BOOL bAllow;
8 P, s0 R2 P) P ar >> idLeader >> idParty >> bAllow;/ o9 a+ m7 ]% h, W% @
if( idLeader != pUser->m_idPlayer )
8 `0 V4 `0 v( K: t$ _* t return;1 u* }6 W( l3 D- i9 y
CParty *pParty = g_PartyMng.GetParty( idParty );: p" i" C! p0 z* I/ |: l
if( pParty && pParty->IsLeader( idLeader ) )( X' {. P0 J, L; Z- i: f# |8 z
pParty->m_bAllowEnter = bAllow;. f& k7 Y3 {% _: R+ j6 a
else4 W4 h( s, j4 O" n+ S% {, p% {
return;+ Q3 I9 c9 f* _
( G. {3 m. f) c CUser *pMember;
& v+ m/ W! X X& W for( int i = 0; i < pParty->m_nSizeofMember; i++ ). ~- k- ` a- d: L- y% l) @
{
U4 E& a# c' S5 {0 V$ t4 v& a pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
5 H6 N# ~- d% t if( IsValidObj( (CObj*)pMember ) )
1 I; L, _- {2 B4 S' M pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );+ r& d4 F4 h4 b) j4 u0 E; m' d
}
# R. v2 F5 P: ^8 D N+ ^& p }$ a, {9 A( ?1 f, R
}
% U& s, G: e1 b, V#endif //__PARTY_FIND
; L4 ?0 m n, ~* g; s4 s9 O3 G
* f6 N* ]1 Y1 Z/ w. b3 C: P代码:2 l" {( u, V+ V# Q1 s7 x1 w9 O1 k
#ifdef __PARTY_FIND. R+ A7 E0 Y+ N# q
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
: C- }6 A5 S6 r! P6 _; H#endif //__PARTY_FIND
4 y. m5 u. v+ F k. Z; f$ j# P; ^: F a' z7 T% a6 A
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
8 Y" a. Q# G% B# b! e{1 A* ?" R7 x1 a0 l
u_long uLeaderid, uMemberid;/ m6 i7 u2 b7 l' i/ e, T9 W
BOOL bTroup;
0 J# I3 ? N8 ^6 n* L! e/ N ar >> uLeaderid >> uMemberid;. N5 t+ W) _1 @& G
ar >> bTroup;
c1 P, E' u, D" X
0 d* ]% W+ N% q$ G2 o T% k7 e CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* U% v# h% Z3 r8 r$ r if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ), B/ S4 Z1 b& `$ N" K
#ifdef __PARTY_FIND
* W! t+ M; ] m6 y5 z! T InviteParty( uLeaderid, uMemberid, bTroup, FALSE );' p$ _' X9 L$ f; P' K0 k1 L
#else' P. l' t; V. b& |3 g
InviteParty( uLeaderid, uMemberid, bTroup );
' L( X: l6 M9 T4 ^ \#endif //__PARTY_FIND
& F p3 `, ?' L$ \- D}
; J( ~* H* x; U8 {4 `6 E- M. d
: O6 ]3 G% h# ?+ M/ _代码:
/ |) M* T3 }, ~) q0 A#ifdef __PARTY_FIND3 k0 `) _0 R( u" G
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ): F) f- P4 L4 b* j2 I8 j
#else
/ j: g( E8 I* _5 ?% b0 y: Avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); P( O. ^4 c+ c' _) H
#endif //__PARTY_FIND
+ u6 l; d3 l N$ z0 C0 U{
# o$ v3 @* A! X+ w% Z CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
! `0 f' S& f- ]- u" F5 H( g CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );. f% k8 m) t: S2 K5 }3 |
3 B. Q3 T' f: q$ `+ g
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
# G# n1 o( L0 l) Q& L& B, _ {2 e g5 s' _/ C, d# l- N$ W: _" M9 I( H
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
7 l' b0 o- q0 I. R) D { p ^1 i* A# W8 B5 V& z
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ k5 y1 s* V% o6 N {, h: l; b3 q8 b7 c4 H& C3 }
pLeaderUser->AddText("没有足够的权限。");
! N) T; L* J0 w# ]" ?/ J- C pUser->AddText("没有足够的权限。");9 C- N: a7 K2 L7 ^
return;
7 ]& i; v, i4 m+ G i* e) @, `; A }
/ B) n# j1 R7 L$ S9 ^# } }
9 ]. @) N' j' o% g: j8 ~* W // ???? ? ??? ?? ????.1 @# Q' G0 n: x0 s' V! }1 `$ N3 Q0 M
CWorld* pWorld = pUser->GetWorld();
4 \4 F. z5 a. [6 l; y if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )/ j3 l5 i# [" U4 c4 g
{
$ u( \$ r2 \- ?$ C/ |5 L pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
! K$ k" N% ?5 ^% H* N. ~+ e return;
9 }' E- E9 i, |. j( ]8 f) u }
$ t# B6 R! _1 D: B7 ~6 {- f* ^/ u$ U#if __VER >= 11 // __GUILD_COMBAT_1TO1
% z1 ^9 m0 t% q; {7 y if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )8 a; I3 }% X' a! J6 U# |2 M7 W
{
5 x7 J+ \: z9 t& _' z1 w; m pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" ); W# D( ~6 Y: v# K( i/ A5 z
return;1 Y# Q- F! |. I
}" l% r5 G2 V0 z1 P+ L1 p# _
#endif // __GUILD_COMBAT_1TO1
1 V/ I1 I/ ]: [" {9 z, p) G' A- J7 C
#if __VER >= 8 // 8? ?? 061226 ma
! g! {9 A" N4 z$ N( S if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
2 i8 U: e$ O6 M% y% \ {
& r# i; k; Z3 @! z6 t return;+ H& V4 k8 G1 D6 _
}
- ?6 ^$ v m" c6 Q% c#endif // __VER >= 8 // 8? ?? 061226 ma
0 d$ e9 ], u' J. e0 e9 s 9 R2 b/ z; e4 l0 T8 h7 o
if( pLeaderUser->m_nDuel == 2 )( x* l% l& N8 M! E4 k& p
{ 2 A+ k$ M. g& p6 |
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.: X, B, ^; \! ^ ^9 U
}
- N7 @7 \: D% \1 I2 a else
, w' L' z$ @* x e1 a6 L5 R {9 b$ I: `' Q" d5 y! e
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
) I; X$ |- H0 J" R1 ?( E. a. @. s {* m) U% j& f; k
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
: t$ z" l+ o. Z5 M. a! b }
8 V! J$ Y0 H }7 z( V$ _/ z else: B" b2 L0 l7 `0 z* F* O4 u* R% D
{. {. P+ Q' g+ M7 k6 |/ y/ p
if( pUser->IsAttackMode() )
( p1 J$ q; `% R- C pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" _ ?7 c( M% }* b5 T else3 b% J1 l6 r! e$ @$ n" w! _! {
#ifdef __PARTY_FIND
9 ]0 ?! }6 o2 z. v) V( M% v pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
: w0 W! }6 w& l; `#else# F2 ?5 ~8 g7 q& @
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );7 ~. v5 z( v5 q1 c' u/ l: r" _
#endif //__PARTY_FIND3 z7 I. ^1 i6 N: b( ?
}! F/ b% ~( e/ d* y: v l) b+ P0 [
}2 a& N- o# ~! D: r7 u8 S
}
8 f4 j5 Y/ g: d! J. k0 b/ [- G else
; O, I2 R2 \# [8 ^; K$ ` {
7 T; a9 B, a" `+ K if( IsValidObj( pLeaderUser ) )
3 n, ]* Y- {/ J( T- m* A4 n pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( M3 q% }- ]' O }5 g+ r2 K+ \0 H; `3 p4 K: G( V
}
# B$ u1 R, q% Z3 m r s. a. {: ^3 S4 x$ ~( q( E* O
User.cpp:. |) O) n0 i$ z$ U! e E2 @
代码:5 M1 N" P. X3 @% q9 q
#ifdef __PARTY_FIND
) c* T$ L. M* u2 o( qvoid CUser::AddPartyAllowJoin( BOOL bAllow )$ m7 }) i5 f. J+ H
{
5 o, a) q" c/ _+ ?* E if( IsDelete() ) return;
$ x+ | A" p( v1 T+ B/ }. q8 R& J# r/ s/ N/ ?5 ^$ s" b
m_Snapshot.cb++;
* h. |) o. T3 s) l m_Snapshot.ar << GetId();
0 d; o; V+ f7 s3 E$ E m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
0 J' }: t: E: m% G i( r4 r m_Snapshot.ar << bAllow;( A3 A5 Q3 M% {4 \" r( l& I
}
5 E8 ?2 h8 g( M" ?3 A- T: O- }#endif //__PARTY_FIND4 v) m) w, p7 _. H5 T
4 d! U/ t2 w4 \/ ^
代码:
b: P: l, d+ u% e#ifdef __PARTY_FIND
6 G2 g& @4 t& r0 Q4 Svoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )& t# \! k; Y" D. f
#else- s6 v1 I0 c6 L" O
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
$ R. V- w, C' _#endif //__PARTY_FIND
, d) g# N+ S& _) C{3 `4 b. T; s- a+ n
if( IsDelete() ) return;5 O! L: t3 Q+ ]3 C8 h% Q5 ~
. Y8 u! x1 ]# f9 b5 d
m_Snapshot.cb++;
4 t n# r7 S# ^' t! S9 ]7 V m_Snapshot.ar << GetId();
. L$ r: j4 N; n" y6 x1 q3 r8 p/ z m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 S1 f7 i6 o/ \% u' u% s1 { m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();/ ^0 k9 h$ m+ a* e" a$ z( b6 Y
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
0 }8 `* M' v/ H. O/ P- G m_Snapshot.ar.WriteString( pLeader->m_szName );; Z t/ B- o2 I" t6 w& a0 n$ i
m_Snapshot.ar << bTroup
; r0 w+ U4 V, s. E#ifdef __PARTY_FIND
9 |) D" H3 }6 y ~: i << bPartyFind
0 j( M3 K$ ]% I0 ?: c: ~#endif //__PARTY_FIND) y" P: U# B3 Y( {# o) X {
;: P, I! m3 E1 D4 F" {8 s( D8 h
" L! F0 w8 Z G# d
}
2 \# p' X8 B) A: a( H. O* N$ ?& |& F
DPSrvr.h(公共范围PLS)
# s( ^6 @$ F# b9 A4 l代码:
- f, _ b% Q$ N B/ x* N6 D#ifdef __PARTY_FIND
1 P0 `4 Z9 H- ?, X/ d* x7 H void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
2 K+ j* ^3 g/ X: _6 T" e! l% A- _#else `+ ]6 U' e- X( a8 ?3 a4 K
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
. G9 j; L& b( V" Y# f/ V#endif //__PARTY_FIND2 Y5 [- _& l% J
' R: R; r% `; k; Y6 p
代码:
; a( Z4 R: n L2 {#ifdef __PARTY_FIND
1 w/ T; ?) B7 V% e6 b9 @ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );. v* Q" Z6 K8 U) s, K/ l3 \
#endif //__PARTY_FIND" j% E. {7 F v- U
4 G `. w7 v+ e! q/ pUser.h(以及):
; q# |: H/ ]0 ?' ]3 v代码:! U# m$ r+ p' g9 ]/ a% K6 `
#ifdef __PARTY_FIND
* v6 |( R" F& J8 Z* q* ^ void AddPartyAllowJoin( BOOL bAllow );
4 y( e. g* L% m9 X# J, W void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );' s r$ [. Q6 z& y Z
#else9 M8 M% k& T: B y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
% X0 R7 J, B8 v' O6 t; y6 T; W#endif //__PARTY_FIND( ?% ? O7 B7 `
2 v* E! b! q1 o$ oparty.h:
. W- D) `- S! S- F代码:
( Q3 \( ^2 l% o#ifdef __PARTY_FIND
3 g5 {4 k( U6 Z- A9 b7 c BOOL m_bAllowEnter;/ m5 m. Y0 h5 O N8 ~. H
#endif
" n0 e4 |* l% q$ q( A- f1 E
1 z$ x4 i( Y6 _; P. N: j9 e代码:
7 x% [9 R( Y, @. o#ifdef __PARTY_FIND! n6 R0 ^* H3 j$ Z6 l1 Z2 U6 P
CParty* GetPartyFree();1 |" \# z5 n* k
#endif' s# F% h$ q) H* k
# u# {$ K# u9 _" C! UWndParty.cpp:5 k& e+ X9 ]2 F" x- [: [6 k, p
OnChildNotify:# d& V* F! M0 J. d/ i
代码:/ b1 Z" B( y* O$ D, R0 h) \, {
#ifdef __PARTY_FIND
% U+ m5 L2 k) r' a* K4 M6 z( q else if( nID == WIDC_CHECK1 )* p! O8 x3 n6 p( h$ S3 J! O
{( E. d# }' r3 F( c9 x
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 _. J5 {! `( o* }4 z {
: \$ J5 _6 T6 ^0 ~" U CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
" t/ g( C; L. W6 R6 c: j7 ] g_Party.m_bAllowEnter = !chk->GetCheck();
3 @# \. s9 y8 p5 u' L! @ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );) q4 J" X9 [# x+ ^7 U4 ?
}) i! {, l \5 `% H: N/ d
}0 @6 H; a0 ]1 |2 P4 Z
#endif //__PARTY_FIND4 G0 a# c- ?6 |& m8 M
0 D7 D* [; u1 x+ R% n
代码:
8 Z F1 u+ c- p8 v+ {) C5 dOnDraw中:
) L+ M/ ~# m$ K9 J2 {/ q( M代码:
, I+ b/ g. L( ^( x! ~( j#ifdef __PARTY_FIND& \7 ?! i9 Q# \/ a6 W6 g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* t' E# C. h ^# d, T4 k) e" C if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
+ x8 k" ^* |! r chk->EnableWindow( TRUE ); x; f" |) _; S1 M. [
else
3 U1 t8 M/ C3 q# U chk->EnableWindow( FALSE );
$ G! }- e& D7 ^- q ~ chk->SetCheck( !g_Party.m_bAllowEnter );
# N4 K4 w3 y7 [4 O#endif
& T) H5 T8 n9 X
, Y5 I3 k9 `5 Q1 ?. W& MDPClient.h(public):1 D# U& K) y& v. Q5 m
代码:
. d; E6 @) j! c" b4 S( `#ifdef __PARTY_FIND8 f8 v! U. W3 w% y9 K/ \% \/ ]
void OnPartyAllowJoin( CAr& ar );% I b2 g/ j( V- m
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
# K3 v3 v6 X1 j1 {% U( L0 M, H#endif //__PARTY_FIND
2 r* Q/ F x- _; Q1 u, z
( p% _1 P. E" ~# ^( J5 R# O9 O9 ?5 V7 S; a4 x, _
WERS hinbekommt没有,请让赫克的权利。
& c6 ~7 U" z' c" X r, x2 R不支持左右,所以难不...
$ T2 L# @; J$ r8 w! d% Y4 H$ b7 s党k的Windows NT甚至编辑它自己。! ~8 [# z' [" A7 u
包也,因为我不erschreiben进一步如果我你的。
7 g, t" T+ g5 K9 j* v$ B由于缺少Quantité k n个代码是什么升工程前。
- S6 G! A8 X0 A0 M/ ~) S; b8 e如果是这样的。请发表。
' E( X( e5 G. l0 n5 I到目前为止,Pumbaaa9 f9 I0 N; i% G! J* ` A: h
% x* F$ }5 ]; G+ \# s6 P/ ?6 G ( n8 l( p# A) l( }& ]- F
MsgHdr.h
# _, t1 s- n( j7 U#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
9 \7 G& N' q5 B- r1 d0 e. u#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002438 Y+ Q6 c* m! D2 g& r
7 ~7 W0 X- m' Y& [. g
& l6 `$ s4 L7 y3 T" \: h% Q3 f. C4 q% @* s) E% q+ d2 n U- |( c
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