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对于那些谁需要它 - 谷歌缓存FTW。 :8 ~; Q$ Y. U; Z& `8 {' v$ d/ M. R
如果我鼓掌纯粹是我复制错误时,D
! \2 ]( u" X2 E; B* v* A7 e积分当然Pumbaaa。
* y) T5 |- A$ f) t8 Y% c4 ]3 z# U1 G6 k, T, s
FuncTextCmd.cpp:
( y% Y/ g4 k9 V5 A8 {
7 J) N8 g, a3 @& t6 Z6 s* S' i, E" t3 k代码:% l ~. g/ T* r! q/ x
#ifdef __PARTY_FIND6 V6 U. Y) L; L( \' ^
BOOL TextCmd_getparty( CScanner& scanner )0 f s9 a8 U! a$ L
{
3 {6 S: v- N' z) V" T: k#ifdef __WORLDSERVER/ @/ k9 ^6 S7 d6 f
CUser *pUser = (CUser*)scanner.dwValue;
3 K% X; O5 x4 G* g if( pUser->m_idparty > 0 )' y- ?. ^# j7 {: O. k7 C2 O
{
2 t5 {7 `3 x% R1 Q( y$ I- ^ pUser->AddText( "你已经加入一个公会。" );2 B& k7 j; Y. Q' B/ E8 F. H) p: o
return TRUE;
, T1 N2 R8 B6 |" P: c8 l- t }: c% n3 g7 F, D' m8 y1 @2 w1 f
CParty *pParty;, x- ], Y, d3 s# D! N
pParty = g_PartyMng.GetPartyFree();
8 W. v. u& c: ]: D2 ~ if( pParty )& C- N4 L& y4 Q; G [9 ]' z1 S
{' ? \# q! t& z6 U
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );" F @4 J: H. B5 | x8 i1 K# u
}else
8 [8 |+ f# D, u) @' h3 n {
6 b. b3 ~/ q ] pUser->AddText( "抱歉,这里没有任何一个公会。" );( B i1 \( _9 o" a0 y- D2 h
}
* C" |8 q& L9 i9 q5 y$ _#endif3 J' a, k6 I% c+ z* a: y& H
return TRUE;
# f: W( `1 ~5 n$ D* A}
3 f0 u N+ J# R7 U# I4 R7 z#endif //__PARTY_FIND
& Q' Z2 U1 U; N: @- c% o7 z6 |4 ^5 ]' I! _$ S
代码:
; l- J1 B$ h0 D6 ~BOOL TextCmd_PartyInvite( CScanner& scanner )
. o+ E( W& }9 L{
$ U/ P, \. \2 S* y& e: S( w#ifdef __WORLDSERVER
/ K9 u/ c# T' f7 V g( j CUser* pUser = (CUser*)scanner.dwValue;2 p0 f9 D& g% u B
MoverProp* pMoverProp = NULL;% f8 ^, A1 J: i$ S) n
scanner.GetToken();4 W3 |+ }9 F! ^
#if __VER >= 11 // __SYS_PLAYER_DATA0 V1 Y$ I3 a$ s" r
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
1 l! n0 \6 T7 I" c! U#else // __SYS_PLAYER_DATA$ \ F; M/ w! f4 k
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
2 K4 G+ L& m% _% C/ w1 V9 G" R* H#endif // __SYS_PLAYER_DATA) H# [" K" B8 m, N" I$ m* F
if( 0 < uidPlayer )
/ L" q. Y- I+ m/ _$ ? { g# C7 T# D* _ y, d
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 4 ^& }7 [& d! m$ V: M
if( IsValidObj( pUser2 ) )
7 B2 h U$ |' |#ifdef __PARTY_FIND+ L2 I5 {$ B5 [
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );/ F: \; t9 `: g* [& }
#else
: C) i# j9 n' r1 `, w; R g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );8 w6 p, K+ E& ^; b
#endif //__PARTY_FIND; Y' i: O6 q! l. Q/ m" O
else
9 E' |/ x+ Q1 `' c( q pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );/ k% a' \( ~4 A! J8 O
}5 |: A1 Q/ E* h: r, ]
else+ K* D" S7 l2 h! v4 S, }
{
) `, x' z2 x. j( K' s l( } pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );7 i4 e$ ?1 c7 U0 m
}
4 \1 N r& S' E" r* ?+ n; |2 `#endif // __WORLDSERVER
+ f( }4 Q( P& J6 C+ U4 V
" w" p9 P( F, ]6 B5 t return TRUE;
0 q \( l0 n2 s+ S}
" y% F# c) m5 r! g; Y( G I9 e$ x0 ^; y' ~- \8 |- E7 X
代码:
8 I, ~1 b* z+ }3 b* c#ifdef __PARTY_FIND
2 D7 _0 o1 s7 f) j* ]" w& _ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )$ P6 @ p8 D- U1 K! d
#endif //__PARTY_FIND
f2 i/ X% S! C0 gDPClient.cpp;
5 ^4 v. t4 |3 V2 `5 dCode:
4 F0 ^! w/ R4 mvoid CDPClient::OnPartyRequest( CAr & ar )
0 ]2 M- |# u0 X) p2 \" ?{8 s+ O3 E j6 R. }" Z
u_long uLeader, uMember;
1 w) z2 h* F8 w: `5 m, p- w' t! t, u( Z' o$ D9 u- c3 a
BOOL bTroup& E# u6 X$ p- a$ l% Q' q/ ~
#ifdef __PARTY_FIND
% X9 X2 Y- ~3 r. i& a) m , bPartyFind% b0 N! s" l9 N! K+ h; K
#endif// __PARTY_FIND
7 s1 t3 x j4 v) D9 z7 n9 `' U ;2 z* _4 ]4 d$ S5 X' y
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;+ w/ h h' u+ o+ O1 u e7 }
BYTE byLeaderSex, byMemberSex;
4 v( e3 ~6 q. A char szLeaderName[MAX_PLAYER] = {0,};
" o7 i" `9 u. m7 r$ z+ Q% G% G7 _ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
2 u' P2 d1 U% F" B5 ?$ {2 Q# O ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
6 g3 F: o, `# h/ T# D; g ar.ReadString( szLeaderName, MAX_PLAYER );% X7 ^: Y8 q4 r
ar >> bTroup
2 b4 e: Z7 j' j* g/ R2 [9 j' A1 |#ifdef __PARTY_FIND: d) ]* s; V8 C3 \$ n' q! J& E
>> bPartyFind- r0 D; E/ ?5 B0 L0 w4 S. s' x
#endif //__PARTY_FIND
4 x' ^% ]- W! @5 Z) i& } ;0 t l4 Q3 H# Z. ~8 F2 z
. m/ s7 z& l! ~) Z5 N6 Y0 t& M1 W if( g_Option.m_bParty == FALSE ) \; j+ j5 I$ J4 \% Z
{% O# S( y0 P- b5 [6 s8 k; \& N/ m
SendPartyMemberCancle( uLeader, uMember, 3 );
/ K- b/ E+ A8 [7 i return;0 E3 M: u/ b# V5 L% K* z
}
; w$ J6 ^$ U. }$ o# i4 l, Z
) b/ ~& K- q4 b#ifdef __S_SERVER_UNIFY) Q ^' C' m$ O% T. ~' @7 B
if( g_WndMng.m_bAllAction == FALSE )
# Z% ]( Z e! t6 A return;
C$ A' }1 u* {6 U, o+ r$ _#endif // __S_SERVER_UNIFY
X: `2 K7 t& U9 j0 D
- H" Q, d0 C5 b8 W% M9 F* |2 X7 Y CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
* |! ]5 Y. `! g/ ~) {
: c* z# Q; k# z7 G5 w" o if( pWndBaseBuf )
+ V5 ~) i8 {: | V& Y# F0 q$ H7 I {! H( T/ M% ]! I, C+ z$ K6 c
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
4 q9 _* Y' W. p2 G) e7 C8 S return;9 {% q# `, o3 m" N# e
}
. T( h' T/ J3 {1 h% W#ifdef __PARTY_FIND
& @7 U; C4 p: w; M; c. r8 |7 \ if( bPartyFind )
1 N9 a" \' `$ {! J- m! d) g2 a5 S/ M; ] {- [ n) P$ \; p r
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );" C# [: a$ }. T! c4 }
}else
* P$ c- R2 O/ t+ w+ m {
; `6 C/ H* H6 P! B' X g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;: g3 u" Z5 h* a: w& _% p
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; h w4 E+ Y. t* Y1 ^6 `* x* B3 O g_WndMng.m_pWndPartyConfirm->Initialize();& L: x; `1 S6 E) c# X- ^
}5 Y' [9 \- _, U0 I: ~8 _. m4 L4 s1 \
#else! W9 u/ O3 E" z' B& q7 C' f
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
9 c! s% p- S9 X6 ?/ _ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# P1 \- @* b- y. [ g_WndMng.m_pWndPartyConfirm->Initialize();" k% V$ c8 R; j5 O3 f& y
#endif //__PARTY_FIND
# z7 g3 {4 t+ o7 Y$ Q+ t/ O4 ~, U} v% \7 s3 w3 w5 \; W7 s
' X% K# j& s' X4 n+ v8 h1 D, n代码:
3 c; P6 q1 Q) G P" j#ifdef __PARTY_FIND
. Q% N* B' a1 c$ c Gvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
6 M7 s, V: C+ p+ j, h+ i" L0 M{1 @. w, m4 w5 Z
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );- P3 H, f' ^: _
ar << idLeader << idParty << bAllow;
: L6 ^& P! Z! \, c SEND( ar, this, DPID_SERVERPLAYER );( U, W4 w3 N5 P9 P2 |1 _
5 O1 T( O" M7 ]0 X
}
2 U, x4 \" W+ I( s4 v6 Mvoid CDPClient::OnPartyAllowJoin( CAr & ar )
! N% b+ s* ]! \" X+ X6 i$ s8 L{
, f+ I+ P7 z7 d ar >> g_Party.m_bAllowEnter;8 K4 V% d. Z' X4 P2 [. A0 t5 F$ L
}- A- {, s" K+ V8 M. d0 O
#endif //__PARTY_FIND4 R& k" Q/ b1 m6 v d1 j5 k Q
Code:; J2 ?! R% g- I; G M
#ifdef __PARTY_FIND! `2 u5 A" s" {, i2 b6 j
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
% i8 S1 X7 B& p5 w1 [& S% s6 f#endif
& y$ I& C9 E7 T7 E* \/ x6 ^' c! ^* w
party.cpp:
) h: Q' [0 p7 U. o0 P! \: B代码:
' ?. N) a0 Y Z* X \# OCParty::CParty()0 C2 t, [& B, C* A# L
{
( p) E9 P6 B% q' d3 ]! N, z m_uPartyId = 0;
( H8 c' J9 U$ R2 @$ Q m_nSizeofMember = 0;
( J- F. @6 F6 ` memset( m_sParty, 0, sizeof(m_sParty) );
/ h) H) _0 x) T+ V m_nLevel = 1;# L' d& O' D+ o2 k9 u: ^1 \- d' h
m_nExp = m_nPoint = 0;1 A* P7 I* B6 H8 G
m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ M! d7 b* s2 u( e! ? m_nKindTroup = 0; // ????
0 O/ a% H4 S i$ d: j3 u m_nReferens = 0;
2 o3 c! x8 X) t8 G$ |# I m_nGetItemPlayerId = 0; T4 G" ]: k8 r
#ifdef __PARTY_FIND
; B( R( `# s7 z m_bAllowEnter = TRUE;! L8 Z+ q4 c+ V; Q
#endif //__PARTY_FIND* U" e( t, c% n9 ~
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )- i- ?" V6 x& Y0 Q$ X0 r8 b$ e4 o
{
' T$ ]$ D" v) H$ U1 R m_nModeTime[i] = 0;# Q( t0 i7 U( q
}+ {4 M) L- b9 ?2 y2 u+ e
m_idDuelParty = 0;# t5 U$ Z% e- s
#ifdef __WORLDSERVER5 F( U) B w7 v$ Y0 J6 l2 H
m_dwWorldId = 0;
3 ]9 K$ z! F( y& s% W#endif // __WORLDSERVER u v8 V8 ~* @ d5 d) |
}
8 ^6 I; e* X K( M) Z; ?代码:
# L Q6 y8 Y4 l5 c9 ?& M) A9 h# ^void CParty::InitParty()
+ N- f2 t. u7 ?3 Q% P Q{
5 h# V7 e! |2 x/ d m_uPartyId = 0;
3 H+ f% v# K% ]6 D2 r3 P& g m_nSizeofMember = 0;
# I% m* s0 B* V& m* O memset( m_sParty, 0, sizeof(m_sParty) );
; e! A6 I- B3 e/ e8 P m_nLevel = 1;2 D5 \/ Y8 C$ K4 f/ y
m_nExp = m_nPoint = 0;3 [5 b8 N: _' Q2 e; x
m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 R3 R7 X( S, F# X( F$ p m_nKindTroup = 0; // ????/ Q( j) g% ^9 f. W8 \! @
m_nReferens = 0;
) C, ]- s- B0 a- F8 X# {" h, `#ifdef __PARTY_FIND
' g* ~* Y7 w. e! P. W. ~! M m_bAllowEnter = TRUE;
9 y& U0 w) t# J( Z, o/ z# \& n#endif //__PARTY_FIND3 S" i" j# l1 z9 Y% w: x( ]
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
2 t, {: f0 q9 U) M {
' Z v" W+ f- ]" M9 u( L% F- j m_aMember[i].m_uPlayerId = 0;
5 f6 H# R% F7 m" A, Y8 o* [ m_aMember[i].m_tTime = CTime::GetCurrentTime();
* v' A# Y& d4 ^3 L( r$ P- v m_aMember[i].m_bRemove = FALSE;
1 ~. @$ ~! i# U0 o: K#if __VER < 11 // __SYS_PLAYER_DATA
8 ~9 U. h* J, r# c& a m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;) g& p S/ B! ~! }/ q
m_aMember[i].m_szName[0] = '\0';9 @0 a; Y# ]( c! r% c, B
#endif // __SYS_PLAYER_DATA" i0 J1 K7 K% C% G
}
! S5 q" U5 |7 ?" @% S# @3 [}
5 k B5 D$ A( u% N. p1 c代码:- f d+ M7 e' X1 ]1 r: e
#ifdef __PARTY_FIND$ G* P i7 L J8 k3 K. J8 \9 Y
CParty* CPartyMng::GetPartyFree()8 v# ^: Q6 o* W5 x! I, u) V) o
{
. x, j8 @1 A$ t {" @% K; G# U Y CParty* pParty, *pPartyTmp = NULL;
3 O8 ]+ ^3 F$ D" G' G" g if( !m_2PartyPtr.begin()->second )5 E2 `" h, r5 d; ?; ^
return NULL;/ K1 X- H1 ?6 u1 D- k' w
BOOL bRan = FALSE;
; x( S& A# H( j u0 z* @8 V. U3 ? DWORD dwRand = 0;
* j7 j/ y5 {+ t7 W% Y" A3 \ if( m_2PartyPtr.end()->first >= 1 )/ h; u1 }" l g( i d
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
8 {0 I/ P9 h( B: C9 @7 _
5 K0 o% j H- W for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) A+ m% F/ C. S' ?! d% ? h
{
" i; |2 x" X' _: N) q( h2 s5 I- D7 A pParty = (CParty*)i->second;
/ X$ w/ } W% o8 d/ D' o2 M if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )- f, P8 n8 a; Z+ y
{
( u3 J& g6 v% e& l7 M if( i->first > dwRand )
% i5 [8 z3 u0 c0 J" W7 t/ c- x return pParty;2 N4 w( x. F+ k. \' K% u. Y" z: d
else
3 y$ S0 q1 U3 }0 i! E9 N pPartyTmp = pParty;
$ P# n( s8 y; m* Z$ k. Y }
! e. `: D) W5 b }0 f* |5 v$ h9 u; w0 J
return pPartyTmp;7 @3 Y) g1 H4 s V% E4 K/ l
}
' ?* U+ { x4 L#endif //__PARTY_FIND/ ^* J7 g! y* ^9 S) U! c$ A& r
. r) I4 J0 p s4 W, V
DPSrvr.cpp:, [/ W7 a0 C! l& f* E
代码:
& B; D3 |2 y- h' f$ Q; S#ifdef __PARTY_FIND3 z, W# F- A$ I7 G E5 e
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
# Z! z+ P+ X( {2 J; s{
8 {4 P, C& a0 z1 l CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );( Q# `4 ^9 h" h$ a3 m5 a
if( IsValidObj( pUser ) )
9 e* J% O( Z7 z4 P {
h2 b, k- O2 w& k& S u_long idLeader, idParty; U$ g5 _# j ^* M2 F: A3 D
BOOL bAllow;# q, ^; l7 c8 E3 B9 E" E
ar >> idLeader >> idParty >> bAllow;7 u2 O# w4 F, [6 L& _
if( idLeader != pUser->m_idPlayer ), z% R! v( p1 `5 d( c
return;
3 Z; J4 |0 w: b+ M CParty *pParty = g_PartyMng.GetParty( idParty );
7 S2 k# b+ J0 @ if( pParty && pParty->IsLeader( idLeader ) )
& C0 P* U$ M5 i$ T" Q, W# M$ c/ i pParty->m_bAllowEnter = bAllow;
; w/ b4 l. E# Y7 ]) `7 d else
/ o. [6 Z# m2 \1 s' {1 F/ _ C2 ~ return;
3 V- y+ G( u$ c' [, i& J* x) k- a1 X' h
CUser *pMember;
2 ~% D, L: h; i2 c9 O- |$ b6 a7 B) M for( int i = 0; i < pParty->m_nSizeofMember; i++ ), l( q; I8 J1 T. ^
{
: y% M6 r! o' f- C: d pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );1 `7 q& [% W8 A- f. ^5 B. u
if( IsValidObj( (CObj*)pMember ) )3 ?) i0 I2 ]& o+ w6 M- `2 ~1 n4 |
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );6 t: ~! f. k+ b9 F
}
( `) I& r0 t9 v4 U) E h2 {7 E }. G/ A1 }" n6 j2 [4 x( c
}+ J/ D) P. O$ g& p7 Z8 J# q+ j
#endif //__PARTY_FIND
( P: M- D+ i$ G3 I4 f5 d4 p) y
0 T% L) } m, n6 X代码:
" m* F4 q; s6 F7 b- S0 @% U#ifdef __PARTY_FIND
7 F* k( i* b! C ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );6 r6 Y9 }: O& T1 q
#endif //__PARTY_FIND# {+ ]" D4 v7 K5 p
5 E7 ]6 j/ |% A$ D7 Q s, o0 Y( l
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )! Z8 T& n1 `# a/ P# D$ t1 K
{7 p; n: A. B: E$ A+ {! m
u_long uLeaderid, uMemberid;7 z% ` X" C, E
BOOL bTroup;* m* z* E& e+ ?
ar >> uLeaderid >> uMemberid;
1 o2 c b" ?" \: h ar >> bTroup;4 \; O$ X; ?' h% F* ?
1 I$ n9 k! [" V# o& L1 b7 Y$ T CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );9 B$ q2 ?3 G, _! b1 Y6 _3 y
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
; ]! R$ B# s2 Y( m3 `7 k3 l' O#ifdef __PARTY_FIND
' M; }% n1 {4 x+ K InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
E2 Q. N( s* B7 ~#else
5 i9 \/ K. d* \ InviteParty( uLeaderid, uMemberid, bTroup );
+ u0 R& |. k: `9 x: y- r* k+ _+ z#endif //__PARTY_FIND
9 G- ? x: P- H5 w9 z- Y9 M}
3 J8 t6 J* M: P3 g: O' G) F$ p$ L" U; g8 w9 \8 T5 K2 X/ e
代码:
# V! |3 P4 i }#ifdef __PARTY_FIND
8 {$ [/ C% o: T' c) C* S& E- Avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
8 t, |' C/ V! p/ ]5 Z8 f/ G1 P#else
. c4 o8 o$ s: {( vvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
. _: x3 P% M1 Y#endif //__PARTY_FIND
% H2 {. y; f, [7 s: _ ~{
/ Y: B. W7 F- ~8 v, {& l CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );3 Y* a3 }& d" t9 I0 N* A: R- s
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
. K6 ^7 t/ ~( i7 `" A! Q8 F. w ) H$ H: \: L7 Q/ k" ?: D
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
3 F$ r) y) W# i9 N { G5 g1 Q- X0 T ` @% g% f( |
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% z: E( a* ?+ } {( o% O0 P/ u5 M! ]7 O2 l
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 {: {2 }" h6 K9 O2 s5 A! z% H2 Z {% ?7 |, `: y& l' }
pLeaderUser->AddText("没有足够的权限。");& Q) D# n& P: d7 u
pUser->AddText("没有足够的权限。");
; J) N4 l1 y! y, E' L return;
6 r' s4 o8 j" l" y }) b) T; S% C7 Q/ P4 m
}- Z( c# U. i4 _- t, L k
// ???? ? ??? ?? ????.
8 z! E' e9 q; b CWorld* pWorld = pUser->GetWorld();
, T. D/ t; f/ q5 n" a k if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )+ t/ ~, G, q1 M3 M
{
- R2 d+ [/ } y6 H8 X1 T pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% P7 _2 B) T7 o return;) z2 \/ t0 P6 A
}
, f9 ~/ {! M$ I* O#if __VER >= 11 // __GUILD_COMBAT_1TO1+ f9 v) a1 j3 G3 k: O, t1 y# V
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )3 y- A4 N6 I0 }, G
{
+ z- k, q' Z) u" v. H pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
$ m/ y$ v' i& A1 ]4 ^/ D2 K' R return;) U* X( C& j! O! p8 z! e3 [
}# j) |' p2 k2 |# o) A
#endif // __GUILD_COMBAT_1TO1* K8 \/ J, w7 G5 l, q
& W4 n) v9 A" K0 f2 {#if __VER >= 8 // 8? ?? 061226 ma* B* j, ~7 Q1 U! \9 Z( |
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
+ J% [5 l. `& `1 u# r# N {
# o: f' }* J& k: E return;% I+ ^! E% p. u g" t% W
}9 k9 S0 t9 ]. [
#endif // __VER >= 8 // 8? ?? 061226 ma
2 Q0 a' d3 v& ?$ [
: n/ X8 r6 O& F- Q" J4 b if( pLeaderUser->m_nDuel == 2 )3 t8 u( ^ G7 m) W0 e
{
, p1 r$ M8 r& ?! P* P5 T( r pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???." [" F" L+ q7 S0 f( a- l+ [
}
2 U6 q4 i- V" a4 y else
) P& C" R: u3 X+ W. U& i, Y: P2 \ {
8 p5 O: ~, z4 M! U+ f if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
% t/ C- C+ p; X9 W3 F8 e {1 K* E3 P5 ]" ]% b: H( M8 F/ }
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );) w' @% t7 f. C
}3 i! p! `. X+ J' _
else1 z4 s. x) s+ M( j8 s) h" G# w1 F3 I
{
1 i4 }: c- y" u7 L% M, o if( pUser->IsAttackMode() )+ f9 G" ]/ ?# D$ I; F. m* D$ Y% W
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );+ w+ R1 Z4 k4 W7 Z1 G! Q
else
1 ]7 o0 u$ E+ D#ifdef __PARTY_FIND8 p3 {! e5 e: i$ h# p$ {
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) X: z) j8 k. T* d/ J* s& V#else. M+ z( ?! a+ p* c5 w9 v, [
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
$ q3 {! k6 s- Q$ Z& K! T8 Q* O#endif //__PARTY_FIND
C- t: Y2 s @% G }
% j6 n, M8 [$ M! E- s }+ b8 Y7 e8 `# X x* T
}2 O: Q- e8 m! R f; b+ B9 g ~. j
else
2 [2 f( F( l( l: Q {
3 }/ Q h+ v$ L0 | if( IsValidObj( pLeaderUser ) )( A0 Z, |, t6 S
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );% z' P+ t" e- @
}
! ]( H. v) l3 _6 B}
3 \, Q& m+ i/ n' S% ?4 O4 Y" B' O& ~. C7 M) i$ h
User.cpp:. n8 p: M/ s8 c3 [ P/ `
代码:& `& Y7 G5 ^8 x9 z
#ifdef __PARTY_FIND
0 z$ c6 T1 X# j" E3 X( cvoid CUser::AddPartyAllowJoin( BOOL bAllow )
6 D# _; _: G y{
: u" I" N7 e3 H/ v8 `/ @6 Q( Y6 y if( IsDelete() ) return;
' g4 R' z0 k6 h4 \1 c X+ s" Q6 S2 u/ @- ?& s
m_Snapshot.cb++;& f, J+ W/ w2 M; ~& |
m_Snapshot.ar << GetId();
% P# d1 n/ g$ Q" L# O1 R% F2 S+ x& I m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;! `7 U6 R9 l1 S' c
m_Snapshot.ar << bAllow;
. F5 E, q5 s( y6 h X d8 q}
8 ?- r+ X) A3 P* ]2 Y/ b6 a#endif //__PARTY_FIND# J$ ]+ U1 j2 ~' n8 [ v- Q
& `+ S" C' ]3 s9 |2 p+ `4 h代码:
! a" ?# G1 p% F2 y( c#ifdef __PARTY_FIND
7 c6 ]& `. C e5 e- @: @void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )0 C6 N4 t6 ?2 y8 _
#else/ c( E7 i* W4 b4 b: F' k. m
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )7 x4 k5 {( T/ |
#endif //__PARTY_FIND8 S8 A' ^. J: ~% O# m, j
{
9 K# {( z" O9 ^+ X. R! k if( IsDelete() ) return;
, g9 B- F% W) q3 C) x; d; _# u 8 x6 N9 r/ W' y" A( n: L, k
m_Snapshot.cb++;
( q/ Y9 A2 T& h' y# M( g7 W4 k; W4 n- L( t m_Snapshot.ar << GetId();
, [0 @1 r3 Q6 e6 g% R m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;* D& e; j- y) C# H
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();$ m9 F) D F' [) }. B$ u# z) a6 L
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();; s3 z9 e, F5 E/ P- I' u" P
m_Snapshot.ar.WriteString( pLeader->m_szName );9 ]% A) E* }- \8 E" t0 ?6 \
m_Snapshot.ar << bTroup; R* }& a- b6 L+ v3 C" v" ~
#ifdef __PARTY_FIND4 y" Z3 o: C* [$ a3 N0 b
<< bPartyFind
, [$ X8 P, y* a, J; V4 Q c [#endif //__PARTY_FIND, Z' z) n; c$ W( V. J3 ?. ], Z% ]
;
1 O8 @5 X; e( l/ u9 c+ z9 w$ T7 U! n " }# r9 e* v r# D6 M
}
r) q" @. R, D( x" h" R9 S
1 |% V3 C" o* t7 y+ E3 xDPSrvr.h(公共范围PLS)
$ A- e6 O+ G% J, c3 Z; ]/ b代码:
+ j; s5 V: k) Y: H! ]" k#ifdef __PARTY_FIND' \8 k% a" a0 m- @
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
( \! O+ X5 q; k1 t) s#else2 H3 x+ x I1 V, Z
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
1 P8 q) O5 ~9 q8 T7 J#endif //__PARTY_FIND
+ r2 U: N2 B0 X: i; M: Z/ V- ?1 N5 o7 X* P" Q+ i2 F
代码:
$ u! S* G$ e0 E0 C) D( R% ?#ifdef __PARTY_FIND
) _# s; z0 L! O8 Q X void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );/ M( f* X3 t9 L! a, y& G2 e
#endif //__PARTY_FIND
' z7 `9 I8 z/ z0 X& C/ p/ D( Z6 ^+ \; P7 ?2 {; ?8 T. }- D
User.h(以及):
% y' { \" R: T% d; P代码:. C' b7 L% z: a# J
#ifdef __PARTY_FIND1 S8 X1 b* ]/ ~( d0 e+ x
void AddPartyAllowJoin( BOOL bAllow );! W+ p9 a" A, ]% X+ [( l& a
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
+ }+ S$ Y, f# j7 T) B9 J6 o#else
( x& W9 [8 o+ T- ? void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- H% K7 t [( K: o
#endif //__PARTY_FIND
: s* z8 h% B+ ~6 W x. u% S/ S+ T3 a. ~; Z& Y5 G- p& S* E
party.h:
& Y2 R" E: A3 t5 t( x9 L代码:
; q* E" w: A; f: T; W#ifdef __PARTY_FIND- H% {2 _( n! i/ V, r# S/ f3 O B
BOOL m_bAllowEnter;
/ Y) A6 V, R# W4 b#endif2 l3 [( L/ ?9 T
, u% V8 A. e, u" w
代码:4 E6 g; G; d: U7 T( {% O0 O) p1 n
#ifdef __PARTY_FIND
$ T# ^' E( w5 j6 |1 K. n. p# t CParty* GetPartyFree();
9 \+ y: ~8 B2 x' ]( |; A9 S# _$ |#endif& F+ J# N0 V/ A3 b" n
: W7 P8 X/ v. G/ K* e3 L
WndParty.cpp:
, O( M# u/ D. b- E# ?& Q% T; ?OnChildNotify:
9 s2 Z+ Y4 B! [/ x9 Z代码:
5 z4 c0 q$ [7 y. m! u" `#ifdef __PARTY_FIND
& x$ k# d, ^- ]' Z2 B else if( nID == WIDC_CHECK1 )
+ d& z+ a4 b1 ^! l. K! h {5 H$ C! A9 S- X4 Q7 A" ?
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )+ H8 N6 v g7 [, k" I' V
{$ G$ N2 r3 H3 a E
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; S& _6 h, ?- `; _$ U g_Party.m_bAllowEnter = !chk->GetCheck();1 h5 Y( c# _$ A2 X* l7 G9 F
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
: o p4 i* k; @$ X }, Z- ?, q8 b( A, k8 p
}0 ?+ G3 g% O+ r' o
#endif //__PARTY_FIND( z3 B3 ^( [6 B5 T- J
; a9 F* z: `, E' G2 X$ Q {0 _2 y代码:! q% b/ [" B' j5 h8 f3 g
OnDraw中:+ V& B* U1 u/ E: u
代码:
) c: V9 p2 L2 H i- d#ifdef __PARTY_FIND B: [- ~* G( P) g7 M$ H
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );: I& h/ Y! y- Y$ g
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ B2 H3 Y) W8 T chk->EnableWindow( TRUE );7 x2 J) w( w* B4 V/ p7 K
else% ~5 J& r5 z5 y
chk->EnableWindow( FALSE );: q- h' R$ |9 f/ i& I2 W
chk->SetCheck( !g_Party.m_bAllowEnter );' d0 G) a! H4 @0 r! \; f' _
#endif
p& S6 @9 T+ L9 F* z" j3 W: B# `& }( S% G6 \! Y9 K1 s
DPClient.h(public):* f" d7 c6 T) e+ \& ^& D
代码:
2 s# C; Q4 R7 B' H$ O7 U) l" K#ifdef __PARTY_FIND
1 D, y( e8 o% e1 l void OnPartyAllowJoin( CAr& ar );- m6 B' C5 F J. a. j1 r
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
( m4 E; U9 a% N6 o#endif //__PARTY_FIND) f4 g& u/ d' A% y+ U
6 Q$ x+ ^# `+ [) D( i9 W
) a. L) A: c0 R9 ]WERS hinbekommt没有,请让赫克的权利。3 A; b5 s& u! A4 ]" h' I
不支持左右,所以难不...
" d# M/ V% v1 p! v- [0 u$ J党k的Windows NT甚至编辑它自己。
4 O S% U7 W1 H包也,因为我不erschreiben进一步如果我你的。
/ s1 a+ ^0 R2 k! q0 c4 p由于缺少Quantité k n个代码是什么升工程前。
! G9 Y% T+ k9 _* P9 L s1 l如果是这样的。请发表。
- n! J" m. U6 Q* k' X7 F3 m# ]到目前为止,Pumbaaa* J3 _2 a' P1 r) A
9 N( y- ~; o5 N3 ]" l' [" b
$ W3 y" ?$ t- h7 K( a% x0 Z
MsgHdr.h
, F0 x/ j7 k n) r) C/ a; t#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863. A+ c. Z* q. U$ b
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
+ v1 n9 @& Z& Z! X- ^2 m: F
: ]# [; n: B& p. v- g
- O2 o# a* _* E0 a' z- }2 v9 M# P7 A# I
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