|
|
对于那些谁需要它 - 谷歌缓存FTW。 :( {+ W% i+ N3 X% y* v# K( l+ ?
如果我鼓掌纯粹是我复制错误时,D0 ?3 o3 S2 W( h) x% Y
积分当然Pumbaaa。
; j* I) L8 N, l3 f# t& _; s, p# G# M
FuncTextCmd.cpp:; T4 Q4 }( ^) V* f9 h
" @ S5 z. b+ K c2 ]
代码:# m0 q" I* z" E* w: a5 `
#ifdef __PARTY_FIND
9 D/ G) f) u! a% Y; K9 v" RBOOL TextCmd_getparty( CScanner& scanner )+ W) K- ^% D' K$ A0 |
{7 l u* d% j) j& L8 A
#ifdef __WORLDSERVER8 c4 H: B- `2 i: d2 G$ y/ H- ^( G
CUser *pUser = (CUser*)scanner.dwValue;
4 B5 _4 Q0 _$ [/ H if( pUser->m_idparty > 0 )( y' {1 {2 j9 u3 P
{* W& V7 w2 ~& Y
pUser->AddText( "你已经加入一个公会。" );- j" F* n& |/ R C
return TRUE;0 z; m* s+ n; X, Y3 X R2 J
}
) y, E8 q; x" C CParty *pParty;
# y3 i- ]9 b+ ^- F pParty = g_PartyMng.GetPartyFree();& B) N" P7 n% t! R+ Q# t
if( pParty )
: A/ E) [ Q2 s8 g6 v4 r {$ A/ R4 D. K" i
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
6 o* A2 P6 X7 k! y$ k2 d- d }else
! f' H' v: `( k' l4 a {
6 x6 J& Q* F( R* D pUser->AddText( "抱歉,这里没有任何一个公会。" );) Y# O- O& e' X* z
}
. k3 }, ~+ F6 C. z8 w) ^#endif
% I! Z( b6 a; W return TRUE;" K9 m7 J g# `, Y0 P
}
3 Z- ^4 I: I8 V' I#endif //__PARTY_FIND
, t$ z R8 l9 K' v' \1 M7 l: ?, j) G/ T& W. C, E& T
代码: t) k: }5 t2 A4 j: r
BOOL TextCmd_PartyInvite( CScanner& scanner )
% ~' f- M8 A6 w! u: x{
9 {9 Q. J8 I! V0 `* R1 s8 T: F#ifdef __WORLDSERVER
. z! u5 K( u9 {2 J3 |( P3 M CUser* pUser = (CUser*)scanner.dwValue;
" ^) p4 t" B+ b. M" X5 _5 s) j MoverProp* pMoverProp = NULL;
' Q4 }6 ^4 {0 o# O; ]) ? scanner.GetToken();* [ }1 `6 A4 `* `0 I! Q' b
#if __VER >= 11 // __SYS_PLAYER_DATA
) d( l) q. o$ L, g* P4 u u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
% ]3 U, e4 R) \" H#else // __SYS_PLAYER_DATA
5 C3 O7 O$ G8 v1 u# o } u_long uidPlayer = prj.GetPlayerID( scanner.Token );
# ?- r& j8 G$ E3 f& t#endif // __SYS_PLAYER_DATA7 f* U% k1 |+ _
if( 0 < uidPlayer ) q" W' R* h @- A
{
! c( E; ~4 b, ?: y4 C CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
8 s. b" ^/ }% i7 Q6 Y if( IsValidObj( pUser2 ) )# b+ S+ y k9 D
#ifdef __PARTY_FIND
) _1 w# ?/ a5 G9 u5 }$ H7 b P g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE ); e( |: h" r1 O" r
#else3 {" K! Q( Y3 J3 a* p* w# c
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );8 h3 \& M2 m% f( |% u% Y$ e& E
#endif //__PARTY_FIND' C* I, O; }9 u0 U% M: p! f
else7 c$ Y: ~# v! p& Q
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );7 c& J; r6 E6 J# J4 _/ c* i5 W
}5 y) x7 g# Y# E- C: A
else
! V8 v3 E9 o+ Y( E0 Z {
+ Q) e: f$ K5 O8 W2 ^3 {8 o pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
/ S4 u; J) v6 x }+ q5 y! y' S) n, _; A
#endif // __WORLDSERVER' y" h. u1 p j2 N3 t; _$ d
6 I; g7 x1 z$ q3 {9 K return TRUE;
' L& b- c% D' H5 z5 O/ w% m}% o/ [+ z( J/ ~# y! R
/ f& I% j' j$ D8 l代码:
+ S* l, U( s; ]#ifdef __PARTY_FIND
" F6 Q9 s7 Y1 q- b' `1 \1 s, h ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
; ~+ [9 {& W; |/ N' E#endif //__PARTY_FIND
5 G2 X4 B0 E" A5 U) NDPClient.cpp;
O1 Y" ]' c; N5 i' XCode:: b0 U5 L- E1 r5 {1 Y& i$ T; W+ S
void CDPClient::OnPartyRequest( CAr & ar )
7 L9 Z" \2 i& e/ f* g( m{
5 j. e l* w3 _ {- Q/ y u_long uLeader, uMember;
7 C- j& Y; E+ }0 Z0 ]1 Q( o5 r% N' x: Q4 M6 ~$ h+ O2 L
BOOL bTroup% D; P3 i/ \3 x- j' z3 L
#ifdef __PARTY_FIND( T, K5 m; z# T4 j# _: p) H0 y U
, bPartyFind0 _; y& n4 D# K$ g
#endif// __PARTY_FIND
$ H0 }4 X% O' `+ a5 c" ~$ J ;
# ~5 R: G3 e3 x; ~( W LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;4 O' P+ g! h+ v, o* R
BYTE byLeaderSex, byMemberSex;
8 I( I5 s: m, l" C$ R W2 P0 D( u char szLeaderName[MAX_PLAYER] = {0,};7 R' J7 ^- L( A
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
2 k7 f* T4 I1 j9 A% H( ~ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
( H l9 B' P9 \ A2 ` ar.ReadString( szLeaderName, MAX_PLAYER );
. q! ~* v* |% A, z ar >> bTroup
# O& J' {) k0 t: M# j#ifdef __PARTY_FIND
. D$ W8 O% a- O( ]% a' R2 e) K3 g >> bPartyFind
0 F- ]+ r7 I& M( e#endif //__PARTY_FIND. t A$ }4 s* T1 \. t6 o0 @
;
1 o7 Q1 [8 X' N; b* F : Y" x( T+ e2 f |9 O$ U8 L$ T
if( g_Option.m_bParty == FALSE )
% X2 q* x$ W$ K2 i5 x {
$ S. M1 F( p, C# A( k2 Z SendPartyMemberCancle( uLeader, uMember, 3 );+ O2 X9 s' r: v. p7 d
return;9 B& f9 x1 J' ^, z9 g# M# S
}
8 H# K; u. S' u' ]; E
( p+ a% Y& e& M4 V) X/ q#ifdef __S_SERVER_UNIFY
6 o7 H5 W4 @7 f9 m% z if( g_WndMng.m_bAllAction == FALSE )
3 t* Z* P9 v! I1 _: n6 [ return;
5 l$ I! ^, t% a0 o# Z" N4 s#endif // __S_SERVER_UNIFY- E: F# @( E, L2 E
2 n* N- Y' j# `3 V9 V CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
. Q2 A! P( N0 u3 w- m1 g) W
+ b. [. V& S* h" Y if( pWndBaseBuf ); |3 d6 t- _* ?7 ~
{$ s' L: U% n2 m# a
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );* B+ m) ?. y* b, Z9 P
return;0 Y9 M" ~6 U2 v( u( G* ]% i, p
}
$ C* e) ]2 [; D) A#ifdef __PARTY_FIND
/ r7 m5 @1 t% R; _2 B) d if( bPartyFind )! M) G, J0 a2 A7 u( u
{+ f4 L! R7 O$ X; _
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
" y* r9 W- o# g! a9 u }else5 A# M4 _6 w; G
{
* ?- E7 o3 Y H. t; D g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 w5 f7 h( w$ ~0 v- ^& ]* V! i/ Z# k
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );) \ \ J- ~3 ?. q" m* a1 n0 p
g_WndMng.m_pWndPartyConfirm->Initialize();
5 w2 ]5 t! ~: @2 V9 L' z5 Y }! N9 p: ~! ]. E% ?* ~* E
#else
& @ X! B/ _9 i* v: m9 b g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
8 b% R1 \ s! s0 P2 d! I0 r' u) r( J g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
, @4 n- I. _* |3 r; j g_WndMng.m_pWndPartyConfirm->Initialize();" S' f; _0 k- U% e6 w
#endif //__PARTY_FIND2 K. |2 R# p+ \! h! H9 {
}* X; C; t/ H5 o! c( Q) O, o d
; b4 ^$ `* [5 s3 Q6 b代码:* K4 ~) _% q7 E- H
#ifdef __PARTY_FIND
& U0 W. Z. {: @void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
- J* S D. Q6 }1 ?1 |3 V{- |- L# s: m) P/ v9 n" Z4 `
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );6 ?+ @& |: x) e% v S9 N( E6 ?
ar << idLeader << idParty << bAllow;/ I+ l3 | \! l8 s0 W, ?
SEND( ar, this, DPID_SERVERPLAYER );+ F3 W0 g- E/ V% o* C! S
$ D! c- I1 H5 y# Z) U0 U}+ g! A+ w5 ^( \
void CDPClient::OnPartyAllowJoin( CAr & ar )
8 Z+ L/ l, D- {& d C{
! x$ x* O+ @; R2 P/ ?) Y0 `5 D ar >> g_Party.m_bAllowEnter;- v) F% G( \% u. J+ q
}% ^, Z$ X0 {4 Q: [3 i6 A b% s. \
#endif //__PARTY_FIND/ H8 [- M9 k9 j
Code:
( X" T3 R u) m, x8 s#ifdef __PARTY_FIND
. U( A+ q& N( k1 z! l7 x# B% L, _/ \ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;) Z- _2 U0 K5 Y. d, y% w
#endif
{5 c0 K% T5 j. E0 u0 U
5 T6 f2 v& j- D, w2 G# Y$ aparty.cpp:$ R+ j6 ?& m' q; s9 W
代码:
. b) F- A$ j ~+ R G* XCParty::CParty()
* }- w" ?! A3 t9 e' C6 y/ Y{$ g# o. ~$ h; E) i2 r# O' |% [ H
m_uPartyId = 0;
! D x. e. j1 q5 ^8 F m_nSizeofMember = 0;
5 {( _. C3 F/ s" O. { memset( m_sParty, 0, sizeof(m_sParty) );2 c1 |' N ~- U$ F; g- z
m_nLevel = 1;
u! M% {9 ?9 Z5 ^9 R6 ? m_nExp = m_nPoint = 0;
9 [% F( ^6 b- `3 _ m_nTroupsShareExp = m_nTroupeShareItem = 0;
( ~3 G# Q; i6 O m_nKindTroup = 0; // ????: y: O: s* ?, p |! k" G+ e
m_nReferens = 0;6 D1 [* r/ G( |% \' e
m_nGetItemPlayerId = 0;
/ s: `) m+ |% ]/ W% h( O! W- p. b#ifdef __PARTY_FIND% ]/ P/ ~8 y% k2 Z0 V% F
m_bAllowEnter = TRUE;: p V# g. U+ g* J2 r8 O
#endif //__PARTY_FIND
# d& R7 b. ?7 Q for( int i = 0 ; i < MAX_PARTYMODE ; i++ )0 Z, Z2 ]8 @; X3 L8 G& e- ~
{
8 F+ @5 B! n' X* H$ B m_nModeTime[i] = 0;6 Y8 _% E D3 p9 J. x9 a# y
}& c2 H* k* X3 X4 @! u9 Y0 ?0 I
m_idDuelParty = 0;
% S+ z: m6 r% Y* }#ifdef __WORLDSERVER& S( J7 s' n% ~
m_dwWorldId = 0;
4 a* I6 Q/ t5 [! d#endif // __WORLDSERVER: c. V* F+ I1 b/ S8 @
}
! L. a f! |+ x! y代码:
3 I4 }1 g- J( P, B' \void CParty::InitParty()
- I: G/ V& t6 K" Q+ ~{
* ~2 d' A j- F. `) X m_uPartyId = 0;2 v3 C7 s6 w( B5 @- z* \
m_nSizeofMember = 0;
' J/ O; d( r1 o0 g memset( m_sParty, 0, sizeof(m_sParty) );8 n* F* ?- N6 Q6 l# R; B1 r) a
m_nLevel = 1;
" U: |+ \6 c; p m_nExp = m_nPoint = 0;4 I7 V _' x; H
m_nTroupsShareExp = m_nTroupeShareItem = 0;2 t5 H& ?/ R5 N9 e2 P
m_nKindTroup = 0; // ????
+ ]% H. e2 J1 k7 P m_nReferens = 0; 1 A+ B" B4 _* q1 H/ K7 y# G) i
#ifdef __PARTY_FIND
( l- I& c$ [) r# O" E( l2 z m_bAllowEnter = TRUE;1 K9 P( W& R* ]# }7 w
#endif //__PARTY_FIND
) B; F1 K: t! X" @ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ). `' F# d7 q/ V. E$ G4 S
{
; ?: n0 H D* Z* a, ]" `& V m_aMember[i].m_uPlayerId = 0;
; [% Z* w5 [/ I2 b y m_aMember[i].m_tTime = CTime::GetCurrentTime();6 U2 u, C; w0 Z) W* b
m_aMember[i].m_bRemove = FALSE;
+ |. k, k s& h" i2 h! r; C#if __VER < 11 // __SYS_PLAYER_DATA/ R. N3 A8 J2 ]0 B! n; j, U+ G
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
/ A3 a& Y; I4 `" D! | m_aMember[i].m_szName[0] = '\0';1 Y1 d; U5 j* m
#endif // __SYS_PLAYER_DATA, A! p7 Q' c: y( a8 F7 E
} _( O+ F/ p3 t+ L8 k V
}- u" R# |* c) B7 d9 h- v: W: y
代码:
9 }5 r; K/ n) M: I3 b#ifdef __PARTY_FIND) r' c* c: z! c. J( B* l R
CParty* CPartyMng::GetPartyFree()7 `9 {" R- }* M. ]4 Y4 |6 ]0 |
{" d& y( v" G! Z# L& o
CParty* pParty, *pPartyTmp = NULL;- }5 [3 j) ]) n8 s, C- W
if( !m_2PartyPtr.begin()->second )6 g1 U) R& l) {/ E* x( V8 O B* Q
return NULL; y: E3 Y& k: z2 `) d0 F
BOOL bRan = FALSE;# U# ~* H2 Z% s
DWORD dwRand = 0;" H* r* S8 Z+ [; u: a7 r. C$ |+ n
if( m_2PartyPtr.end()->first >= 1 )- b! z3 [( _. q. W, S" G& s3 F
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );5 C$ {$ A+ Q8 G& x! u: w6 R
. I. c" ^& z, k% k) L9 t1 ~% W
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
5 m( d# k) y" }- d) U5 T {8 t: B; d/ N) f( \! |0 Q0 C, {
pParty = (CParty*)i->second;! G' i$ L( [+ K# n
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
2 V$ I$ _; L* d& [% u; s3 i3 K6 i7 q {
6 \$ g! v( d% p# H: n+ r; Z+ f/ u if( i->first > dwRand )
$ V$ v r7 a1 ^1 |2 o* ~! o return pParty;8 g+ e' f6 V6 f4 r$ _+ F# q
else
/ m! x" b" ?* K8 ~( c7 u3 u+ r pPartyTmp = pParty;
] b) y) ~ n! v4 D- m }
8 p% n7 g4 Q7 k: S2 y( E) Y2 Y }
" S+ c) O! z' v6 h% T# V return pPartyTmp;
' ?7 H/ @2 G7 i1 O/ E# a}
0 A* ~1 [, `% ^#endif //__PARTY_FIND; M+ k6 T/ {# L$ p4 q6 t
" x; a9 h' t8 ]7 A4 G6 G! |DPSrvr.cpp:3 }9 t/ e/ _" f3 O% Z
代码:4 @+ f+ @" |, \
#ifdef __PARTY_FIND4 E9 u6 o# L' [# O9 J+ q5 Y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
# B; [6 L! G5 j{
' g i9 n/ ^' w/ f" i- f: C" M CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );2 w4 b8 \0 `0 |$ L$ b
if( IsValidObj( pUser ) )
% H2 _; s2 x4 I9 N2 ^ {0 d( g% a3 ^9 S0 g: C" g* p
u_long idLeader, idParty;
2 }* M! S+ c0 ]* }5 B, g2 k9 D BOOL bAllow;
$ }) v5 O9 h3 f/ i$ R! s, x ar >> idLeader >> idParty >> bAllow;" I9 h# t: ?# p7 W" \% r, m
if( idLeader != pUser->m_idPlayer )
5 t' N3 s; P" T4 X4 j' V4 Y return;0 g1 M# D% P9 z# i+ _
CParty *pParty = g_PartyMng.GetParty( idParty );
' E2 v( y/ k8 z7 f" A0 f2 d if( pParty && pParty->IsLeader( idLeader ) )
$ M7 A! H% R: ^ pParty->m_bAllowEnter = bAllow;" }* F* I5 J' \" W' r9 l
else Z5 h4 W6 @# c& o- i
return;# P N& g5 W3 h" A' q- b+ g% Z
5 E" `6 ?& `* p
CUser *pMember;
: p4 V- _3 X* F3 p* S" \ for( int i = 0; i < pParty->m_nSizeofMember; i++ )
$ Y" T" O9 N. s# w) n, U n+ O2 d {
- z: V$ w( R1 C; x7 u3 x$ ?8 g pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );/ D3 ]& Y8 D8 G1 W7 t; E; E; D
if( IsValidObj( (CObj*)pMember ) ); c$ B. @0 d' S$ b7 [/ D3 Y
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
2 x: C4 E' ?% k# }& \ }& u8 O7 {* J2 |5 b* O
}
. N& R+ q/ k2 U% A2 n) E! \+ s) Q$ D8 _}
: X! P; d( V+ }2 o9 i h6 I# d#endif //__PARTY_FIND! ~/ E) i- X" Q. m1 t! l. N+ W
) k& j" T: I, y9 e, J$ h; F
代码:
' c& v' f d% _#ifdef __PARTY_FIND
) r1 j% r. D5 l; i; J& \7 x ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty ); d3 y: A- z# Y/ ~* d0 o$ @' H: ^; ~! w
#endif //__PARTY_FIND
9 J$ }# w2 l) X% z4 K9 `
) @3 C9 H7 \9 F/ y7 J# ]" hvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )' i, y% ?, v9 V3 l
{
9 g" h3 @/ R$ N5 m3 g( q u_long uLeaderid, uMemberid;) \$ t, `: t: K& \3 F. l
BOOL bTroup;: u, C' O3 m# t0 d/ |/ Y# t
ar >> uLeaderid >> uMemberid;2 J$ Z. T7 i. J" L0 c
ar >> bTroup;
$ R/ r. y) G* c- R1 S) g$ v3 R" _; ` e1 E% p
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );% c& R) |( ^0 }/ `. O
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ): X g$ P5 Z/ \/ ]0 T: ?
#ifdef __PARTY_FIND
! R# G" N7 g& H% K( H# h InviteParty( uLeaderid, uMemberid, bTroup, FALSE );8 d7 Q. r3 A; x+ X* s
#else2 l/ ~5 ?% I! K* e4 T' k
InviteParty( uLeaderid, uMemberid, bTroup );5 L& |# p* ?4 y: `. d7 |7 G
#endif //__PARTY_FIND* }/ G. J3 T9 I3 w: a
}
( \$ G' g5 B& v- O" x. ]# F! @% S, K7 i
代码:0 L) ~/ n6 c" p
#ifdef __PARTY_FIND2 j# i' R# x, X. l- g
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
$ W7 V# }9 m) ] H#else' t5 O4 u+ Z) Z1 g. v
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )9 Y- L9 V+ j1 _) b5 Q
#endif //__PARTY_FIND
, q) J9 k! `5 {% i R4 V* M{* {! G& ^: U3 N' d3 c1 I
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );6 K% w: |2 l0 z% W
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );4 ~, N& R# P4 l9 k
! q: }, W ]3 Z' l2 e if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
/ b- V8 u& A3 w0 P; P8 M {
* @3 \6 b% L6 @$ r, \ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ), f9 `1 G$ q( o' E
{
) E: k4 H9 u& Z# D& G. H if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )# D1 a- x; F# ~2 a3 {) V- u6 k q+ p
{
1 N: X% Q1 ^" B% K$ x5 W$ M pLeaderUser->AddText("没有足够的权限。");
, o- V j4 ]2 @% k pUser->AddText("没有足够的权限。");# e4 {' t6 |5 V i- C5 A# I& t
return;' @8 Y4 V! z* |
}
' ^# c7 u6 T/ U. B" x* |! Q: p/ F }' v5 @0 G( u4 w8 f7 q
// ???? ? ??? ?? ????.6 f9 i' E- D6 d
CWorld* pWorld = pUser->GetWorld();
! J, F3 ?+ N# B% l if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
+ g. X8 d X# r. B. c {
7 S6 D4 z N5 ~* A X pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- q; Y0 }; [/ T/ w4 R* Y2 Y return;
% W: a* t* N+ [4 E }
/ S- c+ v b. u$ c1 i$ a6 T#if __VER >= 11 // __GUILD_COMBAT_1TO1% z6 W0 A2 N$ r: R1 v5 L
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
" E7 O" u) i7 z6 a {
; d1 O- X* B, u* Q' u pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. o, u; r s1 r6 A% Z! n$ ^" Z return;0 |: _+ s- h3 F, Q7 ^
}
# {0 N' p) L* ~( I#endif // __GUILD_COMBAT_1TO1% U# a0 |0 c5 E; ~3 I3 _0 S. J& M
# k4 L: v- a! _7 x' Q6 [+ w
#if __VER >= 8 // 8? ?? 061226 ma
4 k! v" H4 @) c `' x- _ if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ), u4 \8 y! @7 E8 W
{
1 `8 j+ ~7 V% i return;) N% [. [5 P I5 O) o
}# i* ]0 f P( h* R; F
#endif // __VER >= 8 // 8? ?? 061226 ma9 ~1 c9 u3 J4 @( t
. p6 C, p; s8 z" ~ if( pLeaderUser->m_nDuel == 2 )
: q& C p2 \3 l7 f! u. S8 Q' C { $ V P4 Y3 j* u
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.. N8 Y# D1 ~3 E
} 4 z; d, V2 w+ t) K5 N
else2 n9 m- A c! w m) [0 E0 B5 w2 P/ Q
{6 Y1 z' M* O+ \5 {3 c
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???* l9 X) X' p$ a* C! \( x, ^6 H5 n
{$ a% j6 a. y5 Z0 ^
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
3 h) ^& _4 w1 Q, O$ g6 Y* H }" f4 [2 R" x, r8 T1 a8 P
else
0 n. {( h0 n0 N# z {
0 h% Q4 E3 r* p9 D4 q1 P3 T if( pUser->IsAttackMode() )
3 i) ]. n& R; [3 E( V/ f pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
' H e/ u/ \6 _% V! h* V else4 C! I# ~% V$ ~' }, D8 F, ~* F" P6 ~
#ifdef __PARTY_FIND& X# n1 {5 c- b- C
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );' l' N) j( G* f; S. a
#else
6 a; y9 G( [8 ~$ g: h; e" N pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );7 f. a9 N: n) i Z
#endif //__PARTY_FIND, y K$ A- F' Q/ R8 l
}
3 t' \, }! ^- \& _& e9 T) [$ q& c }
& w b4 ] N$ J% n: A }
& Y9 ^: B" @3 S6 g0 ?2 D7 U else
, H8 g1 X7 `) e/ l7 X% h0 @ {
0 h! Z) L7 d* b( }3 U( A# y& N if( IsValidObj( pLeaderUser ) )5 G' ^1 t$ f }3 C# q, l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
# l: c5 ^1 e. a }
6 U0 B$ ^* {( E/ q+ _2 ? Y+ L}
' `2 c7 W. y* X+ b" X5 y- ] K' D% m2 x
User.cpp:
8 h( x, n$ Q- B0 _代码:
, ]3 L& c$ G* ^" m#ifdef __PARTY_FIND( D3 @0 B7 A! x4 p
void CUser::AddPartyAllowJoin( BOOL bAllow )
, j6 J& y. b) Y8 r3 z, I) i4 l{9 [' K' T+ I% p
if( IsDelete() ) return;. ?' c$ ~ ^1 P9 X) a6 F
1 j- t _( G1 j u0 ? m_Snapshot.cb++;# p- Z7 h6 W# h# u0 z+ L
m_Snapshot.ar << GetId();- R( X+ _1 \: j! i( ?, u: |$ M1 t3 c' {
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;4 y, F# p8 p: i8 H) ^0 Y5 v$ F
m_Snapshot.ar << bAllow;# k+ r# K" U8 ?8 k9 ^8 F( s5 `
}
! h# J& l" K$ s, G( q4 P4 G#endif //__PARTY_FIND
8 D& B1 R: m5 l5 n: H
$ z% _& J( K5 {1 Q; s/ s5 x代码:
9 s: _9 w& C4 }7 j) n- k: j#ifdef __PARTY_FIND) N9 Q- P7 }/ a7 J5 q6 z2 m
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
) a: J( }$ w# E/ Q#else
, N7 s8 R$ G0 n7 avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
; _- K7 J* Z$ O/ ]3 n#endif //__PARTY_FIND8 H8 e4 z8 N6 Z: F2 m" Q
{; u: U1 _7 j- ~" }) E: W; y# e. y
if( IsDelete() ) return;- b+ A! ]9 H n! M, B
3 _& [' z" @" H7 J; ^ m_Snapshot.cb++;
+ y, |, [& c& m6 _ m_Snapshot.ar << GetId();
, f$ A2 L; {, e% H m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;1 O) x* I' X+ T* [9 S- y8 |# N& V
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
' m2 h6 P1 @1 ^ d. b: C$ X m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
* O4 W+ h& J6 [, K7 k7 f- J5 e' z m_Snapshot.ar.WriteString( pLeader->m_szName );
1 ~6 V3 g9 j4 `8 c1 e8 J6 b. y, S m_Snapshot.ar << bTroup
! `# s% u: ~$ v% i2 N/ V#ifdef __PARTY_FIND8 M; B0 G( C& q* T8 `2 m" K% m
<< bPartyFind
- z. A1 u+ e5 |- d- ?. L#endif //__PARTY_FIND
, M2 q7 y" T: V1 e0 k ;; X- W9 j& V( \9 N- e) M* |
& o' E& r5 B1 r# M}
- K- ~1 p' I2 r
$ i2 b1 X2 A( Q: c( o7 \: i$ gDPSrvr.h(公共范围PLS)( y; @+ L# H# f% _& A% c+ ]
代码:0 `) ?' b6 F3 U( E( u: x& L
#ifdef __PARTY_FIND
4 z/ Z/ C8 x# Y/ k/ |, d void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); l7 C. v. z" x5 V9 _0 S. t
#else
9 U3 O" s4 e) _: |4 d J9 [4 y: m: V void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );! i# |$ T) y, |4 f0 {* @7 G# Y0 f
#endif //__PARTY_FIND( ?* D* a1 q; w9 B
! c# @8 z0 k6 J% t4 I
代码:( m+ P, J* `) f) q
#ifdef __PARTY_FIND, [+ ]( D l% K5 n8 i: N' R7 Y
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );5 L" t: H0 s# I* V4 R6 \$ a: H
#endif //__PARTY_FIND0 @8 v, Q! r' F8 {( }0 C
7 j! c6 a$ ], R' K1 XUser.h(以及):
9 c6 j" k1 H5 r8 R1 b. P代码:
6 w0 D# }6 Q! B" s#ifdef __PARTY_FIND( j' X& W2 Q8 C( E9 S+ w! i
void AddPartyAllowJoin( BOOL bAllow );
9 R7 @! H2 N- X% j" _' t void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
, t4 \3 i; K( I1 F* M$ I% n" W#else3 m. h% ?( w- I; |. A- f' o$ i! V
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
# c B% L* {8 p0 p#endif //__PARTY_FIND
8 P* S* _$ w3 c: l8 y5 d
( S l- g, H* n b& `8 Wparty.h:
* ?+ }# ?; r: s& Q! }& E代码:
: E) L' ?9 P* I8 K" v" e#ifdef __PARTY_FIND
2 W% O% q" ^/ \& v h BOOL m_bAllowEnter;
1 e3 ^" E1 C; p; k6 W+ N#endif
5 [( `- i$ O) s# [# {
& |& K: H) R6 z: e% Y代码:+ ?8 c, Z8 G; j
#ifdef __PARTY_FIND! u! m& _+ A1 }% ^0 p/ e
CParty* GetPartyFree();
( t( F) |; T. d* Z; g# \, Q#endif4 B( h% n. z1 U
- @2 W% W% v' {0 m$ k2 o/ a' e
WndParty.cpp:) [0 ~9 c8 ]8 X
OnChildNotify:" z2 @, O* O9 i* F2 Q/ Z* y
代码:7 w2 }* h2 E$ n$ B( v
#ifdef __PARTY_FIND3 w; O5 H9 v' y6 {$ b0 a" a
else if( nID == WIDC_CHECK1 )$ X& g3 ~- q( w( n
{
3 _5 u1 i* K0 N; m' J if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )$ ?4 V" u! {, ^) z4 Y; ~: [+ i& v2 j
{8 s% g/ x' N: T' t. R
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 z% ?' V' l$ Z0 K6 J/ z2 v
g_Party.m_bAllowEnter = !chk->GetCheck();4 l" x: _5 n+ s, x+ a8 f5 C7 P2 ^
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
, i( E5 X' v \ }( V# y: P( @! n x$ w0 f
}
- d* U4 }* W: i, b7 y' r9 B#endif //__PARTY_FIND; a& x l4 r9 ]4 O) T
x# Q( Z6 U+ P1 e2 y3 c. H) h代码:- P% @6 k9 z8 e/ n! k4 j" a- ]& W
OnDraw中:
& j' k0 z2 m0 n, g. Y+ E/ W* ]9 {. g代码:. w% x. {# Y) @7 ~5 L2 v
#ifdef __PARTY_FIND0 k+ Z+ y( I; P( g% {4 J
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 Z k: [" }# g- S
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# N M- R6 U' q; x3 \
chk->EnableWindow( TRUE );4 m) H% z9 m9 P9 k, b
else
& p' b& t: A" k# y& m( [ chk->EnableWindow( FALSE );/ X+ B& \3 J% p9 \$ y/ G7 m# _
chk->SetCheck( !g_Party.m_bAllowEnter );2 X. c4 g) n& t1 K0 G
#endif
2 Z; D9 n* t$ h6 D1 ]& C, [0 ]# _* f m" \
DPClient.h(public):
# B3 c( X) x' z6 b2 h5 u% m代码:
( h% l/ n9 {6 _#ifdef __PARTY_FIND9 F# v' s; s. g# f8 W5 ]6 Z
void OnPartyAllowJoin( CAr& ar );
5 @+ u$ o' X. |* l6 k& W void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );% y, b2 I1 U, z% V4 l
#endif //__PARTY_FIND
0 G+ p0 n5 Z9 L6 w* h, H* _
: i3 [. E( k, z2 c- z6 n- k: v0 f% k1 _8 q* N8 r
WERS hinbekommt没有,请让赫克的权利。
8 l! j# _5 e0 q; k! O9 j不支持左右,所以难不...+ Q5 w6 [- k1 ], z6 \. J% e) u: w
党k的Windows NT甚至编辑它自己。4 z% O( D; n7 G% | G" u
包也,因为我不erschreiben进一步如果我你的。
2 S, {6 s/ D' J, H0 e6 G由于缺少Quantité k n个代码是什么升工程前。
5 y. M$ p! O1 y, N如果是这样的。请发表。
# u4 @# {8 l5 l& T3 z+ r- q到目前为止,Pumbaaa, j& J( c. h+ \) w0 k7 @
% \4 n2 M. e' _4 e* j( _0 x, W6 x& y8 n
3 l* p$ z4 g0 u( ]9 dMsgHdr.h/ F8 q+ q; @1 A5 c# c3 R
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88630 o, T, ]% K4 [+ p
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243+ g: @2 O9 w& v" ]* B1 e* V! A' ]$ S
3 m4 @2 ~3 l4 s
9 u% F! H9 V' n2 l( x2 P
4 x' A1 e+ w" `- T1 ` |
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