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对于那些谁需要它 - 谷歌缓存FTW。 :
) ?& v1 ^- ]$ w如果我鼓掌纯粹是我复制错误时,D
/ I& e% a% X+ o( @. F* _, P6 y" @7 w积分当然Pumbaaa。4 q X Q3 X% c' @2 a9 \- s: g9 u3 C
' x! Q6 |# d! f. X
FuncTextCmd.cpp:+ b; p" T. C8 H( p \
! f* D, N8 L# Z
代码:, X6 H4 d5 F a( B& P
#ifdef __PARTY_FIND
; S0 h! U7 w! @$ O9 jBOOL TextCmd_getparty( CScanner& scanner )
, _6 X) U# Z9 @9 T8 s2 P! K{& Q, `. |$ V4 r$ w3 k3 p
#ifdef __WORLDSERVER7 x( F. f4 U1 q% Z9 u# X& l, z
CUser *pUser = (CUser*)scanner.dwValue;. J2 A6 v# B4 @. y7 i; s
if( pUser->m_idparty > 0 )1 V- W8 d' Q/ w; R) Z U3 `4 M8 W
{
, g) c G' v# q/ u Z pUser->AddText( "你已经加入一个公会。" );. s& @& F4 f' U
return TRUE;. Q4 v$ s9 [. L
}
3 Q+ J# J* p! L$ N5 J; m/ a CParty *pParty;
: _! O4 R( f4 o/ g" a- ~ pParty = g_PartyMng.GetPartyFree();
# M P8 u$ v+ Q( ]- b if( pParty )$ V4 l8 J3 @ F
{
. Z1 ~) D8 A$ ? R2 E g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );* y4 x$ A) I8 p. E, p) w
}else1 F5 }; l4 m8 Z- k0 u) F
{
( K: b5 {; m" j/ W/ o) I9 I8 m { pUser->AddText( "抱歉,这里没有任何一个公会。" );" S0 t# @! v: d: ^* ?; v0 K
}
9 f! ~2 J0 I- H; l$ W#endif* m! @( u1 X* [ o3 n/ T
return TRUE;( e3 g2 \1 d% F5 W0 l2 {
}
0 I3 t7 E$ t: ~4 E, h1 `#endif //__PARTY_FIND
1 K' ?$ A1 ]& Z7 `2 E; L! G
4 i5 q! p3 L0 c( F代码:
0 ]5 F) ^2 x7 S. wBOOL TextCmd_PartyInvite( CScanner& scanner )
3 a% Q0 F1 I) V" Q{& E, w7 s; _# [9 c/ s% U
#ifdef __WORLDSERVER- j% {0 |& ]# h$ N T4 N" v; `
CUser* pUser = (CUser*)scanner.dwValue;
& D; C; G" G0 G5 p MoverProp* pMoverProp = NULL;
, R' w) N5 I: b/ h! ? scanner.GetToken();
' }+ t7 }' @# i8 o#if __VER >= 11 // __SYS_PLAYER_DATA
( f s# o$ N1 L" ?+ p! E; s/ n u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );4 F; w4 D2 D. K! h
#else // __SYS_PLAYER_DATA% N& _7 W& ^! }$ ~
u_long uidPlayer = prj.GetPlayerID( scanner.Token ); U" r9 @0 j) m0 `! I Z" C
#endif // __SYS_PLAYER_DATA
8 q' v" N% ]+ W# E if( 0 < uidPlayer )9 R$ s5 @- Q. |8 ]. u
{1 s% I& n1 R1 W. M' d
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); - C5 g( {; }+ A) G/ h
if( IsValidObj( pUser2 ) )
. r% e! s+ J, E' ?* U: J% {#ifdef __PARTY_FIND
, i. A$ A3 K7 k( \& B( B g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );5 X( Z4 K( y6 M7 n0 k
#else* ?9 b2 a, J6 R8 d
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
. h( a9 M7 ]% b, j# @. _, \#endif //__PARTY_FIND
' Y" r$ [7 t. d: s else
1 _3 _. M" W% j5 u6 k pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );$ y0 V4 s5 Q: r2 P* v2 l
}" i c$ E. l$ V
else/ j( _' P: Z2 V* a. Q
{3 U% l3 d3 \6 w5 @2 k# \9 {: i
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
6 g$ ?0 o1 |/ l# u! ^# G }
0 L1 n! Q4 C6 Y: H#endif // __WORLDSERVER
4 ~3 `1 n1 ^9 d4 U/ y) u% e: U+ E0 l" y! C9 B* b7 H, u- I' ~; W
return TRUE;
: l( R% s# F# o+ Q6 a}! s8 l( c4 C5 d) q- k
+ E K" O [* q0 O+ X! O代码:* z& i N& i4 E: P
#ifdef __PARTY_FIND) K( z B5 R6 Y, c$ R; G. O: ^
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
; ?# o: ]% L" L. \#endif //__PARTY_FIND/ E- B( X* o$ ?0 c j
DPClient.cpp;3 S* Q: `; D3 v$ ]# D; i! A
Code:4 Q3 |0 O/ T* J3 x5 T3 L
void CDPClient::OnPartyRequest( CAr & ar ): S3 W. ^0 B8 ^( q4 W2 L
{; N, u9 l2 w$ [- C; ^4 c1 z
u_long uLeader, uMember;; {8 d6 O. w) ~* u3 C
+ W% q' W `9 f# E6 J9 K BOOL bTroup
6 T/ O5 I8 ]1 `) U( }#ifdef __PARTY_FIND
" N1 r3 W4 ] m5 d4 c4 r# f0 N , bPartyFind& n, \, j9 k* _2 b+ `1 \8 ]
#endif// __PARTY_FIND2 X; P$ c% {# n. E
;
* A8 `% d5 m7 s LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
# v$ V( X6 y, K9 ~# O BYTE byLeaderSex, byMemberSex;7 c/ e$ V6 v' |) q9 m$ v$ c
char szLeaderName[MAX_PLAYER] = {0,};0 U9 }# j% U$ S, w/ T1 S
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
! d' m# D# {3 A% } ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
7 B# o8 D# h; d; i! M' k1 w ar.ReadString( szLeaderName, MAX_PLAYER );, ~ R" a! o) r6 o! r! F5 o ~
ar >> bTroup! C, Y/ Y% y( A' l7 W1 U
#ifdef __PARTY_FIND
) j8 e; L; C0 R% N' a9 J. A >> bPartyFind
7 g' w( A5 d/ M$ [' k1 g, o#endif //__PARTY_FIND* r; d5 q. ]( U0 D
;
4 [/ R N2 _4 V
- N6 z7 t h* C( h if( g_Option.m_bParty == FALSE )
# o- V D' d( ` {
! r( b2 T) z+ U* M4 R SendPartyMemberCancle( uLeader, uMember, 3 );
: x6 L; H* }4 u4 i6 v8 [ return;# z7 s; w0 a( M W) E
}, a* N7 i! R2 e8 v
4 o- z W7 c; D; [) U
#ifdef __S_SERVER_UNIFY
; a. O; x+ Y ~, W1 y if( g_WndMng.m_bAllAction == FALSE ). X4 C3 D- v; _ f
return;+ d; U3 ~) r8 `* u' o
#endif // __S_SERVER_UNIFY
9 O8 m8 P, E: |
, \- C+ x4 i) d0 E! z8 b CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );) y/ k0 d& T7 X6 ?+ n3 ~
& k ?0 g# w) i
if( pWndBaseBuf )
. n ^8 D( ?1 P {
; H8 W8 b4 B% \" Q$ ~. o SendBlock( 7, g_pPlayer->GetName(), szLeaderName );0 `) e# X3 r8 }) ^1 n6 }
return;9 q8 a; v; L/ D5 U; x- G6 h
}
# b4 h% O* _4 y. U. e- t8 s#ifdef __PARTY_FIND
2 T( E3 \# X& R2 A9 G% x if( bPartyFind )7 J2 s, {6 f& l
{2 X; _. D& f; M& w4 z
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );. d2 v1 x& k' f) R# L0 H) y. h2 e
}else
5 G1 U: l' k# y! U$ m* `( G8 ~7 l {
; I& y4 p- U2 {) ]9 v# j) K7 a g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; B' |8 r( \8 A$ }& h
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ j: l4 {& l' r& P# @( m
g_WndMng.m_pWndPartyConfirm->Initialize();" i4 b5 s# c! u' r; q
}5 Y6 e3 b* a3 O( _* T0 g. a( b
#else) ~, `2 t; {, ^5 U" x, y$ M( G, B
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;; e$ W$ S9 Z8 `2 |
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# v8 P' q2 O& @' |# g5 B g_WndMng.m_pWndPartyConfirm->Initialize();1 C" s! S' a' d+ n8 \
#endif //__PARTY_FIND
3 b1 n& y% Q/ `* ]+ I}
9 D* h3 }7 Y" _* s
) q3 I3 |0 e7 q; d代码:% t& |8 Q% G9 x9 F
#ifdef __PARTY_FIND/ o. Y* o l2 A$ [
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )8 N0 Q s4 \. T- n
{
5 d5 {/ ~( [4 l S( m' { BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
& k/ m3 E; V* w ar << idLeader << idParty << bAllow;$ q! d+ k1 T4 x( H/ {, ~
SEND( ar, this, DPID_SERVERPLAYER );
+ {4 @" n. K f' ^( K, }: Y4 A: S, V
}
7 G, d7 N0 m+ X9 Pvoid CDPClient::OnPartyAllowJoin( CAr & ar )4 k( h/ u- L2 j. U! o( I
{1 U8 z+ i* Z# c0 V& |/ h* u0 {
ar >> g_Party.m_bAllowEnter;
# h; T# \5 ?3 s% l( H}2 f& b" V0 y. t
#endif //__PARTY_FIND
) T$ {+ K1 [8 U$ F5 M8 _! ~Code:% v+ @5 b+ y/ N& t
#ifdef __PARTY_FIND
5 S& `, w+ h- M9 z$ K case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
' F P4 b- M9 N8 l#endif8 T* x2 U! v7 H8 v9 |* l
" ^/ S4 d& I: X; b7 r2 z
party.cpp:+ W1 T/ d6 T0 H ], t/ {
代码:
+ ^( m, Q: E/ U' Y& WCParty::CParty()
/ T; v2 Z3 B+ ^; y5 m{2 O2 k$ }: v3 e p5 o
m_uPartyId = 0;+ {6 Z$ a. x+ @2 H( v
m_nSizeofMember = 0;
7 o# U/ ?0 S9 V- g memset( m_sParty, 0, sizeof(m_sParty) );
1 W2 t0 V$ A* R; K m_nLevel = 1;
9 i7 ~8 ^( X8 J7 x5 J m_nExp = m_nPoint = 0;
& _3 T2 W. a3 R! F* Z m_nTroupsShareExp = m_nTroupeShareItem = 0;4 }5 J8 [& Q7 U% r
m_nKindTroup = 0; // ????
2 E: H2 G& F( H2 Z m_nReferens = 0;# ]- M$ G/ X8 s2 c7 Z$ [5 H
m_nGetItemPlayerId = 0;$ t, \8 ^; v4 V0 k) J1 B, K
#ifdef __PARTY_FIND
( ^& E8 }5 z: h5 |! ]/ `2 B m_bAllowEnter = TRUE;' F& c$ }# x8 z# ~
#endif //__PARTY_FIND
. H% Z u5 s, O& ` for( int i = 0 ; i < MAX_PARTYMODE ; i++ )9 D! O1 D5 l1 \* l
{* b+ ]9 b+ C1 `+ ~
m_nModeTime[i] = 0;
$ r& M# G( @& ^1 M }
; H- ?, l3 h- _& e: L m_idDuelParty = 0;, u7 w: `& _* p, e. V
#ifdef __WORLDSERVER
; t, y, q% P! _0 y! ` m_dwWorldId = 0;9 q% i/ l% B# _: F5 D
#endif // __WORLDSERVER0 k; H" S; ?$ T! z+ J% ?- {, p
}3 `+ ^' L1 d5 T1 O4 B' H; m
代码:
/ l- J" g) x$ ?, Lvoid CParty::InitParty()
+ r% ?. H/ Q, w; X3 O3 n/ w' X( ^{
" h4 l4 u9 ?7 ?$ t! L m_uPartyId = 0;; U' q4 C6 U( N. r, J8 G
m_nSizeofMember = 0;
# z! a+ C; v! h2 L$ ?2 l memset( m_sParty, 0, sizeof(m_sParty) );; E, N& h* e: V- l3 D2 v# B
m_nLevel = 1;
8 Z5 b& \* L E5 V! z m_nExp = m_nPoint = 0;" n0 @% \3 B6 L5 _
m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 w3 D! K# n9 R- @) Z3 c; U. x m_nKindTroup = 0; // ????6 ]2 m/ v1 N% c2 U$ q! k: j/ z
m_nReferens = 0; ' ~6 A7 }" y+ K3 s; L* I
#ifdef __PARTY_FIND! I" n: v- @8 w, D/ u
m_bAllowEnter = TRUE;
5 v. ?2 e5 D% I, A. k#endif //__PARTY_FIND$ d$ B+ r4 o! s0 p! X k/ v
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
5 M4 \% e! m& n {7 G0 i9 P$ c- i: \3 G% p
m_aMember[i].m_uPlayerId = 0;# I& v- s9 J+ c9 _: v+ r/ F
m_aMember[i].m_tTime = CTime::GetCurrentTime();& P5 W: E |! Q6 Y) n! C
m_aMember[i].m_bRemove = FALSE;
" v+ L6 B" Y1 \" O#if __VER < 11 // __SYS_PLAYER_DATA" P) L q9 V8 m; m
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
/ ]8 e3 _+ p9 U m_aMember[i].m_szName[0] = '\0';
. ?3 t5 [. o0 J+ R5 G L#endif // __SYS_PLAYER_DATA
& F6 @: U3 h% V, G" H' I }
6 Q/ J/ G7 o) b. k}
* R( e4 l6 @) D# Y: s2 _代码:6 l) M, k% N& q
#ifdef __PARTY_FIND
0 a7 R, d2 S6 X* k& \8 ^CParty* CPartyMng::GetPartyFree()% k9 ~" o. T; b) u6 t% X
{
3 U0 G, p. L, z1 `% Q CParty* pParty, *pPartyTmp = NULL;
1 x' G' H6 {# I0 i. X8 x; R if( !m_2PartyPtr.begin()->second )
( P2 H4 M+ j" L0 Z1 h" I return NULL;
p8 y0 z# g8 @8 _4 t2 S BOOL bRan = FALSE;
0 D7 S7 `. d2 v/ L* Y1 o! ]3 O DWORD dwRand = 0;
% `. ] ^/ m0 t0 {. C. \5 k if( m_2PartyPtr.end()->first >= 1 )
7 h& b/ S" o( I) M5 s" ]& c) F; } DWORD dwRand = xRandom( m_2PartyPtr.end()->first );9 m/ X" t4 \. k) Q" I& w
7 {4 d0 k7 c/ o, a6 t9 S
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )/ u8 P) y# d2 a" y: [6 d( z
{
) L4 t# r& R2 r5 v3 [: o4 m pParty = (CParty*)i->second;) U% F4 d6 M0 {$ I
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
( m- b6 l: B2 U* k4 U' I( U {# o! V8 a; T5 J7 L' ?
if( i->first > dwRand )
+ j* S' V! s6 r return pParty;
, m: ?) u' m8 A/ S; H7 ^' l: S else7 @) U. ]4 ]% k. c# f0 f
pPartyTmp = pParty;! ]; t f" M: i
}2 h8 s6 |9 I$ |7 [5 a, t
}
: y4 i" U6 X8 ?+ n6 {7 ~ return pPartyTmp;
- }& z( r7 C' I2 u4 R8 C}
0 _# R; a' \7 B* ^& t#endif //__PARTY_FIND X% ]# x& v1 Y0 Y: y4 ^% k
: v- [- F1 p. i/ U* o! j4 eDPSrvr.cpp:* c0 I1 Y. G6 P" O
代码:% M- m! f$ w/ p" R7 Q( a6 i5 @
#ifdef __PARTY_FIND
( L4 T7 g$ H; H0 j9 O( Fvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
! B$ _" }. d8 l9 Q9 F* x& Z{
# b8 e* e' Z/ {/ t9 T$ t: x CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
2 C( y o& p P: k/ g) P if( IsValidObj( pUser ) ), A. n I4 \! ^/ q& f
{; R, m' r. c% ^ h
u_long idLeader, idParty;
( `( x& E: [$ q9 n: A1 Q BOOL bAllow;
. F3 ?, \0 e: _1 Z D- x, c ar >> idLeader >> idParty >> bAllow;) Q& a# }% f0 U" W
if( idLeader != pUser->m_idPlayer )" J3 J7 z: |3 [2 Q4 |. D
return;
/ g: Q( p+ e3 h% ` CParty *pParty = g_PartyMng.GetParty( idParty );, L" z5 G3 _' U0 \ @
if( pParty && pParty->IsLeader( idLeader ) )
3 B! { n6 j }7 Y& t pParty->m_bAllowEnter = bAllow;
* T: P4 J6 D G else
$ g+ {7 g2 h# a return;+ }& ?# i4 z! B2 l# j! T' ~' X/ c
: G H; ]# N" H0 t4 Q( ]% w CUser *pMember;
2 ^- A( Z& N: R# ]- m for( int i = 0; i < pParty->m_nSizeofMember; i++ )2 t# Q3 b9 s9 W/ s W
{
0 z4 L2 @ u( F. W% B) V pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
/ H* F9 k+ y& @; N, t if( IsValidObj( (CObj*)pMember ) )
3 T1 W1 d$ ?0 Z pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
! Y: ]+ T/ S, u }
- q# m# D- |4 L: P& L }
7 L- V! u" ?' n}
5 n! p8 P$ F# u, Y#endif //__PARTY_FIND; u; q$ v; m- A) Z) k5 m
8 E+ D) @. [3 G8 S
代码:
, {5 N9 a$ s8 W: i8 H7 x#ifdef __PARTY_FIND
$ J: K4 P2 j0 ~6 ?- x: S- R# t ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
- r/ h! R6 U3 n! } L7 D$ u#endif //__PARTY_FIND5 Q$ Z1 h3 [4 k
: ~( s) c/ U: I
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
! z/ Y% h1 ^; Q% z0 Z: y8 y" {6 V{6 W+ `$ g2 A7 d" w; G1 n3 \* _6 K
u_long uLeaderid, uMemberid;8 w" W, a! {% X6 F& J* l5 Y
BOOL bTroup;1 M0 A! h' S' p; g" |' ^
ar >> uLeaderid >> uMemberid;& [. B! Q) S1 ?! y3 N
ar >> bTroup;5 D4 H% z$ @% j3 k d( X
8 d9 _4 L1 y0 t# y1 H
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* r0 w# f( J! z7 _. O4 U- Q8 X: r) T if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )$ y6 i9 R) a& R
#ifdef __PARTY_FIND# c+ E& K( E* W# v
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
6 {- c6 I( f' _3 D6 D7 q#else
/ q( G- ]! _, c% }" C+ O InviteParty( uLeaderid, uMemberid, bTroup );4 x; H& d( g' G8 A
#endif //__PARTY_FIND7 \7 H* ^# s8 H- r% X/ w
}1 a2 M: {' y0 a3 A/ i5 _( E5 E! d
& H6 |- k! r' d9 `代码:
3 x( G6 W J! ~3 _#ifdef __PARTY_FIND
& ?" H# [4 p& u1 \0 Bvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )+ L' q2 `7 }& U2 c
#else* ^" M! a3 J$ K a; C$ u
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
- R& |& C) I2 \; W$ T( M7 T#endif //__PARTY_FIND# h) j; R! Q6 A9 @/ t! n) z
{
& X' R4 m9 }' E( d! H& I/ G; g! _ CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );- C6 D1 c! h; s* j
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
7 q7 q* w3 J s/ @# ^ T* J5 e* n4 ~
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )2 l y& {4 A, \. j1 p. P8 P; a
{! m( J p0 ~, g S1 m
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
- q# c& {& J, ]$ R8 K {+ C5 D; `) o+ u M, T+ t
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ). _* y# A% |" X+ t1 k
{. |* P: W" j: p* q, z1 @3 b! I' H
pLeaderUser->AddText("没有足够的权限。");! h% t3 U5 o. t/ G/ ~( Z
pUser->AddText("没有足够的权限。");# D7 S" L( Z# r8 |( }7 [
return;2 o0 u+ w O( `$ P5 G+ [8 Y
}
3 z/ \* t3 Q8 V }
" O; Y; z' W R8 G; H4 w // ???? ? ??? ?? ????.
l/ v) [, G4 c CWorld* pWorld = pUser->GetWorld();
/ _5 X$ R6 K3 M" i, N' e. R9 i if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
- `$ }! d# C1 m! w( x( y- W v { $ }$ P( C( X9 a+ x) ?; W3 t6 k
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ u+ f9 Z3 N; g4 w return;
; h( x: ^1 H7 h6 z- ^. ?% N* f }- |, Y: @% f3 y
#if __VER >= 11 // __GUILD_COMBAT_1TO1
$ E" a# B0 j9 @6 a if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
: {& X8 s( R2 t+ f0 ~7 v; \ {
/ ~+ p6 D6 @9 o$ g$ Q% p _, n9 i pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' @6 I* {9 e" @3 `' v, e
return;
) A" G( @" [. y+ Q8 d: I }, \ j: `! C S* a! T
#endif // __GUILD_COMBAT_1TO1% o6 s3 w7 f' H6 _4 z: C5 {4 w# V
* R8 ^ a% M3 s
#if __VER >= 8 // 8? ?? 061226 ma
* L, Y9 y( |1 y" z if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ); C' s2 i! X' [0 ]. e+ Q, k
{
( d0 p+ E- x4 y return;
! H' [( @( v& f3 g- M8 R }
" l1 G( S8 z; K. M0 d#endif // __VER >= 8 // 8? ?? 061226 ma
y h& ?; `" S; M8 O
+ x$ C$ I$ V! n4 o/ ` if( pLeaderUser->m_nDuel == 2 )+ V, V9 v3 C- M" m
{
. V6 D/ R, L. L& M; G pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.5 c! F% b$ ~& J4 A) E0 O
}
. N- u0 N' x) b6 ?9 ?6 u else8 y+ ~ T7 C+ D, W" }- d* i d
{' C5 h: }6 e# V+ I7 [4 ^! ], \
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 q" z' e! i/ s4 T1 | {9 E/ ~* c4 N- N0 P
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );/ P, t. f& X3 C* ^5 x
}6 I" X; }5 p& j5 C& N; b
else
" L+ u T# V2 Z- \* T. H {
8 W& M% `; i- n' N- e# K; C! b if( pUser->IsAttackMode() )6 c9 r7 [# ^* v% j( g# i
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );. o) s- ~8 b+ ]# N* n) ]' |; h/ Z
else1 ]9 j, e7 _! ]: k( E9 H# \. q
#ifdef __PARTY_FIND. ~, h2 A! E" b* l$ O. f; c
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
4 G# _0 G& @6 @8 u#else
; T2 q. F+ X4 [) s pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
- G/ K' S$ H6 Q8 i% M$ \9 o#endif //__PARTY_FIND
& q, r0 Z( V; T# ?6 s } u7 u6 }+ [$ {
}- L/ l) R2 `+ A6 _7 D) s
}
; V: D5 r1 M# Q; R% Y! o9 ^9 c else, @) H9 [* b/ J6 b: L
{! D- V5 I b& I+ b# E) m! e
if( IsValidObj( pLeaderUser ) )
* F5 ~7 Y- w: j) b" Z pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
5 b; j9 T* ]0 u" ?5 p" s$ K0 L }) S7 @, R; o. }
}
& @6 S' n q3 Y0 j4 K
* q! K/ v- G' C$ Y$ [3 S, h( C1 ?User.cpp:! G" S8 G: H4 u8 F% I0 w
代码:" n# N$ P* w$ N; d3 ]2 D
#ifdef __PARTY_FIND
, o2 f/ @4 X/ E. \+ E- rvoid CUser::AddPartyAllowJoin( BOOL bAllow )
% n' n! s' ?9 e+ K; k{, B+ V: B L' h& M1 x- x
if( IsDelete() ) return;
" c }$ G: O+ w9 u: `, E# B/ P5 W3 q0 D8 d4 J) n3 h
m_Snapshot.cb++;
. h: K% q9 |9 O6 N) s8 C m_Snapshot.ar << GetId(); g, g- Q" V/ z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
; d7 v, {$ ~+ P m_Snapshot.ar << bAllow;5 [+ j% S0 V8 y6 c
}
8 r. R5 B' C% Y5 |/ ^#endif //__PARTY_FIND' H; `8 I* X! b) Z8 I7 O" A
) w% V4 c1 Q# t/ }3 {* u$ Z代码:. _1 }, \4 i2 |( j# A1 e$ ?
#ifdef __PARTY_FIND; I% P$ r. |5 l# {# N* i0 X
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )# V: F0 i/ U4 ?0 z' m
#else
; n# a" }; S+ U. _" E( @* qvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
9 \& { M% O! [& ~; z#endif //__PARTY_FIND
$ w [. L0 P) b$ C) w6 ?" I{
) @ T0 }' s6 q: p7 y if( IsDelete() ) return;' s' c5 [# V2 m0 ?3 f* `% C" H
% N. N) g+ ]3 |" c4 E5 \/ w m_Snapshot.cb++;% M6 y7 ~2 |" y+ j) c0 E$ E
m_Snapshot.ar << GetId();
0 }) x" E. Z! c/ K m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
) Z0 ?. a5 T; y; Y' t/ d m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
4 ~! ?) v2 L$ J8 T/ c: W m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();9 y2 v3 v* V2 s+ x" f
m_Snapshot.ar.WriteString( pLeader->m_szName );8 [7 z: g+ A: F
m_Snapshot.ar << bTroup
2 O1 z% \: e8 p, ~; N# Y#ifdef __PARTY_FIND
; s- V& N3 @# h+ Q4 E" h" d% P << bPartyFind
) p; v2 X Y! a8 E#endif //__PARTY_FIND; \* \5 p4 l% D
;: B6 }7 C) J1 B9 O& C
3 i( i- j) M- B7 J
}
3 a. f+ d5 G' f- o4 c1 y8 B
* a, W& r, ~ B9 ]: _& i+ u2 v! lDPSrvr.h(公共范围PLS)6 L% d; e0 m7 H _/ |
代码:7 i/ ~8 D! c9 _6 C i
#ifdef __PARTY_FIND
% j: b1 S' ~/ u) Z! s3 m0 @ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );$ Q# s8 C" n5 Y( L$ U1 F' b* ~
#else/ P) l1 G2 Z# _$ u
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- S3 p" S. P. k" H' }8 a4 K#endif //__PARTY_FIND
, P$ Z6 }0 w' g6 v( \8 J ~
5 s) F1 _5 O. K. a. s4 }代码:
: }+ ^, s4 x& b9 k+ A3 T+ F7 M5 x#ifdef __PARTY_FIND1 T+ G9 p" k4 A) @& l
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! @7 F x3 `. [' m e+ x$ q3 q4 G# Y#endif //__PARTY_FIND
; J# d9 P' H. E7 f+ X3 `6 Q/ ~; C
" n* m$ J5 i- z+ x+ L8 ~3 k0 |User.h(以及):
3 [7 I* v9 x* x! k/ E代码:
. R+ v$ r+ z; F' {5 a#ifdef __PARTY_FIND+ J5 Q# M6 {2 n
void AddPartyAllowJoin( BOOL bAllow );
d, j% o) v% D L; P void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
5 G& x, p& e4 ?4 j#else
/ x j. k3 C" t5 I- j! F void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 J& H9 f+ s! X; h8 ]- e9 M#endif //__PARTY_FIND2 x# B) @7 F# C* l# F
% x$ [4 o5 k7 ^9 }' Jparty.h:
h3 q p m, j" `代码:
# A% p% Y* k6 Z' t#ifdef __PARTY_FIND
& T0 ]5 i l; F3 }- Y BOOL m_bAllowEnter;
6 J, P( m J6 W3 b2 P% M# H$ K: J#endif! P5 o; h( H5 w7 _6 g, U/ O
9 w4 ^9 T) [, [, P
代码:
- Z @& Z; X# A& D#ifdef __PARTY_FIND
* r: V8 }( h5 S1 T4 p CParty* GetPartyFree();
( E1 {* ^, G) H* m% i) B#endif: Y: k4 `( V& F M$ y! Q
2 n0 h- a, R. Y' [) w2 NWndParty.cpp:/ y- k) {) c% _3 A" c7 W
OnChildNotify:
8 p% g f- a& z# ~4 Q代码:
6 U# K* {. g% _6 m+ V% q- f2 c#ifdef __PARTY_FIND. r0 R+ C# U' o K8 L; j( o
else if( nID == WIDC_CHECK1 )
' j9 a j3 }$ Z& `. ?2 C7 y {
9 i9 L2 G$ ]4 {! u M if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 E. f. u6 X W1 H/ b
{: \" i* P2 Z9 I
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );& Z) B x% V* `! m1 t0 j4 z1 B
g_Party.m_bAllowEnter = !chk->GetCheck();
( e5 f8 B& p) ~ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );2 T9 |" O4 y& w" B% F7 N
}7 g* W0 G- L9 m$ j
}
7 q, s7 G, {8 ]- g( B#endif //__PARTY_FIND
, g$ T& o, h1 f) y3 U4 I5 c. @8 a7 ]7 V* a, `9 H2 x; s
代码:
' U+ h# Z1 j+ g9 XOnDraw中:
4 H% `0 ^0 M3 a- O代码:
4 _; [7 ]) D3 b5 D! x# f. `5 d#ifdef __PARTY_FIND
/ W. E9 `! |+ D, o4 O CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );8 {( [: e! N E1 `: E& y7 `
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
p1 a, v9 [$ C" l- H chk->EnableWindow( TRUE );
0 u" g0 l1 y: ?, w/ E( X else" a6 e# O* a d/ U t
chk->EnableWindow( FALSE );. v. w- U' C6 Q( A( ]8 k( s" }
chk->SetCheck( !g_Party.m_bAllowEnter );
: H' F, ^6 D1 h. L#endif
* Y# N* [( [$ X0 I! q9 D6 H6 c& }, `6 h
8 K( W. O7 T# h2 jDPClient.h(public):
2 Y# M6 w6 q! B, p代码:1 a: V' {% {, }$ x2 V. W
#ifdef __PARTY_FIND
: z2 e- c$ k2 u" u void OnPartyAllowJoin( CAr& ar );" X. p$ j M5 d+ }, j; s; t3 z
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
1 k% _ M5 A1 n, D% N#endif //__PARTY_FIND
7 @- }9 ]1 n& a) k- S2 R w+ d9 c; B4 Q' ^* [
# g) o9 _2 g! ^% t, ?0 {3 @
WERS hinbekommt没有,请让赫克的权利。
% y( a, i" _" X7 Q6 z4 k不支持左右,所以难不...
" r# |2 }, {" b2 Z) }党k的Windows NT甚至编辑它自己。; O" o* k. t. \) L
包也,因为我不erschreiben进一步如果我你的。; x- J" x4 {4 L' @; L
由于缺少Quantité k n个代码是什么升工程前。% ]+ C% U/ T' I d8 m6 X
如果是这样的。请发表。
& M0 X0 b, q, p. q) `到目前为止,Pumbaaa
0 w: _; c1 f2 _3 I5 N u& y. ~ : y8 L9 m% g! f# F1 R# E
- y3 J/ T1 {% _
MsgHdr.h
/ J! ]2 N& u! I) c# k( a" Y' k2 K% b#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863: }7 `+ G/ j! l, s) |
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
+ l! M% g. f2 k2 `2 N
; |+ D& K% B1 I' `# F% Y$ X) M( c; v. j0 q0 P5 T
& V @, ?& f" J, @# l+ G
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