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对于那些谁需要它 - 谷歌缓存FTW。 :
# g; v4 Y3 b) R) Y% X7 S6 G$ D% f如果我鼓掌纯粹是我复制错误时,D
2 W$ C3 V3 F: `$ D2 M积分当然Pumbaaa。
0 @) y3 ]# B2 A' ~$ \+ `4 A! x, _6 k$ f C
FuncTextCmd.cpp:3 L5 [3 D4 M5 l' y6 s2 {% h+ I3 l8 W% f
" A1 {* c! m+ c, d) h
代码:, l+ p4 G' G! y p& g$ w& |
#ifdef __PARTY_FIND- ~# x& k7 m. R0 J: G
BOOL TextCmd_getparty( CScanner& scanner )
+ N( B$ G K1 V A4 x( b: J{
8 j4 M0 c& c1 ~: m# L#ifdef __WORLDSERVER7 J4 m1 [" e5 q! c# M5 p
CUser *pUser = (CUser*)scanner.dwValue;
, _4 }9 Y) e- u" n if( pUser->m_idparty > 0 )
7 I0 R7 R& ^4 ^; {& ]; h {
( I, Q, W& k e+ O pUser->AddText( "你已经加入一个公会。" );! M( A1 I3 C. o5 X" D+ \
return TRUE;
! |" }; l5 @( s" U/ p }
# F4 r; J# w* G8 L CParty *pParty;
7 J) c8 p) _8 X1 @- c( H6 D& M! ]) |8 t' Y pParty = g_PartyMng.GetPartyFree();9 ]; f( W0 d9 R& h# X/ M, E% h
if( pParty )
- ^7 w! w) p, @/ N$ } {
6 ^* Z" K3 n4 ^; d+ P% i' J g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
: M8 @+ {( Q6 p- r }else4 ]6 M. [/ K$ u3 T6 Y: L% I* n# V
{& i% S1 ~, B A5 Q) A$ D% B
pUser->AddText( "抱歉,这里没有任何一个公会。" );
6 I' U; b9 h Z. R" i R }
. T# T' {$ C& S& E#endif' O& |. [/ h3 v/ ^+ V- D
return TRUE;% w( y2 z- a# @8 j7 @
}
" t1 v9 d, g- G5 ]7 @) L#endif //__PARTY_FIND( O8 f) K6 Q$ c2 Y" P" n7 `
% s k" B/ m( U' ~7 N6 `& u. M代码:; p; @8 F6 R/ I; @4 j. v! y# B. |
BOOL TextCmd_PartyInvite( CScanner& scanner ). J6 C3 U" V1 N+ g% k
{$ z( \- G9 ~' s, t6 A4 _1 t
#ifdef __WORLDSERVER
. s, u/ `/ e8 {' V6 ` CUser* pUser = (CUser*)scanner.dwValue;& f" l! [, {! k" w7 F6 |
MoverProp* pMoverProp = NULL;+ ]# h8 r4 X6 r; r! [, K3 H% c
scanner.GetToken();7 i$ D/ u3 s6 N$ j; ?0 m
#if __VER >= 11 // __SYS_PLAYER_DATA
4 r+ I/ d j# D' G" ~: b u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
, h7 L7 @( v0 }4 X#else // __SYS_PLAYER_DATA
1 ]; a1 U8 T0 H6 N u_long uidPlayer = prj.GetPlayerID( scanner.Token );; n, Y) W% j2 W6 c( X/ V9 J; C3 \
#endif // __SYS_PLAYER_DATA' j3 B6 y" O# L/ a4 g
if( 0 < uidPlayer )( s* P8 I4 N. h7 g
{- a1 T5 g0 y+ j+ b
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
; S* Y2 O- n# D7 y! b if( IsValidObj( pUser2 ) )
# c. Y U9 s/ \& ^: s#ifdef __PARTY_FIND. c- V- n Y3 t7 ^, m) P
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );: _, y! |1 n4 z* m2 t! V
#else" Y" w" ~8 `0 A+ H
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
7 M# w, N, X+ L9 n9 U$ z% w#endif //__PARTY_FIND, g8 S) G2 {' |" N: v/ X$ q
else q, l7 a( J% Z4 {
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );% V! R( H! P1 f0 ` u
}
. |: @, L# A i% b else4 ^# G& I f) j$ k- z, W
{
/ d6 b- J6 V3 p E2 b, i* \7 `. w3 u pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );! A8 A. S* M2 L9 z2 P4 [# j: [
}
3 I/ t; N; E! |: {* Z#endif // __WORLDSERVER
. W' P1 [6 X; T2 {8 R# \' _8 K: H& N6 ^2 r& d! ^. T. M8 m
return TRUE;
+ E' x6 n4 N, a+ C5 Z1 I2 K}% `- K& g5 r7 t" t0 L6 O3 B7 p/ V d- f
4 W" g/ w% A) i* K |$ i/ @
代码:( Y- k5 B; G; l, ~; {& W
#ifdef __PARTY_FIND
! d9 \6 D7 o! Z& X: W/ P0 O ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )) k, V/ p# Q% H6 b/ o6 @
#endif //__PARTY_FIND
' ]% X& T6 y5 Y' I/ U8 DDPClient.cpp;
5 C) V$ e) s% JCode:
; ~* F) \' F$ A$ z0 u5 wvoid CDPClient::OnPartyRequest( CAr & ar )2 B' M% U( O8 N; ?) e+ A) p
{$ n2 b9 w) L0 Y# d) F6 c2 w
u_long uLeader, uMember;; k+ q) F2 `, r, w- |
& C9 _( `9 q. G- d3 e3 T
BOOL bTroup
0 E, y/ Y/ L' a% ?' C/ Z! x#ifdef __PARTY_FIND
% ~4 ~# c G7 z( B5 Y , bPartyFind; A3 C: {4 r: S- ~
#endif// __PARTY_FIND6 l% M" |' X! K9 L
;5 y& H" y4 d; ?2 Z
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;0 k/ f9 L- C( l' n6 r
BYTE byLeaderSex, byMemberSex;" O+ d9 @/ U1 x9 J: p1 _9 ~# o
char szLeaderName[MAX_PLAYER] = {0,};
, y9 w# Q8 y% J! U- N4 w% Z/ C ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;, H5 _1 k9 r3 L- |/ }
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;2 r$ L0 m- z N% _
ar.ReadString( szLeaderName, MAX_PLAYER );
( o+ ? M% i8 D4 A+ g+ r2 @( E- Z ar >> bTroup
) k) \$ Y( j5 E#ifdef __PARTY_FIND
! @) E3 K6 S2 B h9 G- i >> bPartyFind
9 q' P. y: r% s( |0 ~5 V* b1 n [#endif //__PARTY_FIND& S1 D" H r+ ~9 @; v2 Z
;
8 f' ~. T6 H b, b" t& \
5 h2 U9 C- V9 | if( g_Option.m_bParty == FALSE ); \: [1 [( Z, K9 A7 f2 z
{9 M1 d5 `! N. V1 L! b
SendPartyMemberCancle( uLeader, uMember, 3 );' ]/ r: A1 a! }1 e2 k- |
return;4 U! t; @0 [( J2 \7 W
}
# h% A/ a5 v" V- l% h- ~8 e2 D |& R8 Y0 h! E
#ifdef __S_SERVER_UNIFY
# \* t' @: R+ p- } if( g_WndMng.m_bAllAction == FALSE )1 Q+ n! z. D y$ N* O. O4 f
return;, y8 J9 G/ O% i
#endif // __S_SERVER_UNIFY
9 K+ M P+ b. W' ~" N5 K$ U
: c y6 d! Z8 [% O. [! w V CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );1 @( d: f( E1 H
1 V% l' R1 p( p/ }( S2 A if( pWndBaseBuf )
, N y7 E& a" Z {
3 |$ i- X ^' C7 {) r$ T, ^ r SendBlock( 7, g_pPlayer->GetName(), szLeaderName );0 c: ~/ z4 p+ V+ @3 ?/ d
return;3 f! l& Q" \' E X# e7 B
}
1 d3 I% r& P% b' u' i( J#ifdef __PARTY_FIND
! H% ?& ]2 o7 Z2 Z' Y2 i& o) W if( bPartyFind )" R0 S2 S' l" ^5 Q9 L7 K& K
{3 @0 ^0 {6 z: F5 N3 Z, m
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
; Q/ L8 x8 d% ]5 g/ T. M }else% _% |: |! }) i( M k, _
{, y& y0 x+ W: T7 e4 l6 f
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
. L5 i" o2 ?3 b' j g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
( m5 X2 B$ M0 V" ] g_WndMng.m_pWndPartyConfirm->Initialize();
`6 I `1 W/ j. \( f$ A }# ?3 e5 ^4 M( s: D+ g
#else
( P- `2 D2 P2 ~$ ^+ q( d1 h1 h g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 l- e5 ?: U* X) ^* `8 T! T. J
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );( z5 @1 {4 g; T3 b
g_WndMng.m_pWndPartyConfirm->Initialize();
" m6 \6 ~/ V5 C#endif //__PARTY_FIND" E" s& _( `+ i: r- e
}/ c# G' F! }! E9 _% f# l Q. R
+ [4 v+ j' }5 ^7 \6 z/ g) f代码:
: V9 k8 _5 W' m& M9 t#ifdef __PARTY_FIND& W% j; r4 i( x( c# n
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )/ |! ?: P0 Z. a$ w
{
' O1 ^0 `8 M0 L9 d8 ^ C BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
, j" ^* O' P% ?' R ar << idLeader << idParty << bAllow;* d/ U v$ b# R- Q" I- ?+ R
SEND( ar, this, DPID_SERVERPLAYER );7 u1 i- U- R; D) b6 J" [7 A, h
$ \: @6 |; n z: C% E}3 T1 ?2 z+ C. V
void CDPClient::OnPartyAllowJoin( CAr & ar )8 d5 ]8 v$ |6 H- z! ?# Q5 ^6 w
{
$ Q/ P+ n+ q6 }/ u" R$ S ar >> g_Party.m_bAllowEnter;! Z. @3 v6 l- t) `
}) L3 y9 F+ |# z% p+ e9 R9 J! i
#endif //__PARTY_FIND7 k& y, }9 g: x2 {
Code:
& w; F Q4 o' n9 g+ g#ifdef __PARTY_FIND, p! q" E1 G1 k& e
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;7 N" h a# o) w0 R
#endif; i$ I! k( z. z
( D4 ]/ x7 e6 V. \' Zparty.cpp:
; ]! q& f/ h2 c& H6 F, W0 ^代码:
% F3 M4 r& O9 W$ s( b( ACParty::CParty()6 S6 D" n! y" ?+ Q/ X8 I( l2 B
{9 J7 h0 K2 X; k$ o3 d% P
m_uPartyId = 0;
0 [9 ^1 d% }; e5 f" |( ?; ]# b# I m_nSizeofMember = 0;
. ?& g; [) o+ d7 H0 M memset( m_sParty, 0, sizeof(m_sParty) );- ?! Q1 p* F6 _5 z! }4 ]& L
m_nLevel = 1;
, W, P7 M8 {$ ` X% ^9 O m_nExp = m_nPoint = 0;
* a8 o* l$ Z1 u) E" _0 l4 N6 m m_nTroupsShareExp = m_nTroupeShareItem = 0;
- @" @4 H; T7 C$ Z$ w' E; j m_nKindTroup = 0; // ????
! ?2 ?6 M q! b* q8 A m_nReferens = 0;3 Z1 _$ t# R: f: U3 V7 [
m_nGetItemPlayerId = 0;
% c0 T6 k7 f& s! C/ \, Z#ifdef __PARTY_FIND
2 F+ d) o: R& J& y0 [1 n m_bAllowEnter = TRUE;
, y% I, J8 e# i6 }" i8 B3 M/ L#endif //__PARTY_FIND" X& M. M/ S& M/ J2 y
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. Z2 ^/ J1 I8 z; k' I {
6 L, \. b9 P% ^% c4 B& } m_nModeTime[i] = 0;) P: S0 ]4 _. Y/ a
}
( D' C, M" `: N8 ]1 z, f. m m_idDuelParty = 0;
/ g+ N b$ y; o; u#ifdef __WORLDSERVER
6 q% i* \0 Q1 X9 O6 o3 U m_dwWorldId = 0;7 @5 |# o0 ^/ q2 g
#endif // __WORLDSERVER
! ~: U8 c# M3 s ?}
# m9 f4 ~8 @' C9 S" R代码:
# m. q7 a' y8 n/ D) y6 Kvoid CParty::InitParty(); A/ g! W: M! [" `0 X3 K
{. `' e. P ?& g2 [6 u0 k2 M6 i
m_uPartyId = 0;6 I/ ]2 p7 p% k: Q9 W, L
m_nSizeofMember = 0;8 h# Q1 {0 t( z7 K: O' f
memset( m_sParty, 0, sizeof(m_sParty) );
/ Q) S) h) m& Q4 \# T2 g+ S m_nLevel = 1;
$ K! @% ]; f* K* h' I( @6 P m_nExp = m_nPoint = 0;
# \- u& X: X5 V4 r2 V6 x m_nTroupsShareExp = m_nTroupeShareItem = 0;* s+ \$ L0 o: i% H0 p J: R }( ?8 a
m_nKindTroup = 0; // ????& s8 `& l$ O* [0 t! R5 Y9 J7 K* ^$ n
m_nReferens = 0; t2 u, Y! Z# ^9 M! }! ]
#ifdef __PARTY_FIND' }2 ?, v; A& J; V" P
m_bAllowEnter = TRUE;3 |, a# n4 R- v ~- z q
#endif //__PARTY_FIND
6 c+ x6 {% T3 ^* q1 ` for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )5 d/ p' ]; |, d" P
{
1 {9 x; {# a! E* [, F! C m_aMember[i].m_uPlayerId = 0;' g' h( |9 w# ^( v
m_aMember[i].m_tTime = CTime::GetCurrentTime();
% Z9 X4 \% p7 z3 r1 e x" y m_aMember[i].m_bRemove = FALSE;: K/ w0 @! r. h, i8 B2 B* C& W
#if __VER < 11 // __SYS_PLAYER_DATA
6 ~' E, {% M/ p+ m m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
- ?# K8 h" @; B% R/ x( u# ` m_aMember[i].m_szName[0] = '\0';
; r& [" U% e7 m: K' F* e8 a: `#endif // __SYS_PLAYER_DATA5 F Y h3 B- ]
}
; B% t5 `; c3 ^! H0 M' j}5 j9 B+ a( S* G1 K2 x
代码:: u+ V0 M" C6 z9 [
#ifdef __PARTY_FIND* _, Z, y f* k; S/ Q; {+ s' e
CParty* CPartyMng::GetPartyFree()( W9 o" f4 D6 X" i4 M- p
{* ~0 m0 ?, ]1 ?% l+ U4 K: }
CParty* pParty, *pPartyTmp = NULL;7 d0 b5 x# c& d* q2 C6 D8 l
if( !m_2PartyPtr.begin()->second )" W( V3 T4 h) ^! L. S$ D6 x5 [
return NULL;1 ^- \! ?# d" ~3 q
BOOL bRan = FALSE;9 Q! q3 Q. S& W
DWORD dwRand = 0;0 y, B) d: Y7 M: Y8 e8 g3 J" J& ^
if( m_2PartyPtr.end()->first >= 1 )
1 G- n' i! X- Z. z. i DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
0 }0 x. p( I7 V4 }& U- i7 ^9 g, }/ Q3 a, e0 L0 {: b
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
2 z8 |# ^: m; L- x; { {
" J3 l7 K/ M" k) n1 W3 f pParty = (CParty*)i->second;
: ?3 ]+ F2 n$ t4 {3 Y: d# c- L( S" Z if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
1 ?5 l* [% A" \6 z) S3 J% B4 `% M {) s2 Z' f# k: ?9 D
if( i->first > dwRand )
; |2 f7 j3 K8 \& y return pParty;& Q g6 E3 u' k. p* y0 j0 }
else
4 X* g+ j1 c6 b pPartyTmp = pParty;
K$ ]$ L) f1 P }
, n$ m0 w! S: o; B! Y6 [3 h& @ }
1 }. j" a) `( X4 T; e/ n$ L: l7 H return pPartyTmp;( y% S9 N* u% `
}
3 _3 I# i- D% _% n( y#endif //__PARTY_FIND1 v( F9 J9 J) f# t$ w7 A Q
' n- h6 O* h6 z8 T! V3 eDPSrvr.cpp:
2 u- o4 X' ^2 [! ^) V, \5 ?代码:
8 \! Q- C7 k5 Z+ ~7 n) |; Z#ifdef __PARTY_FIND
9 A8 [& f+ }% t h1 f" m0 b" u/ ~void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )( }& N) i& K, G( u
{
; [9 T* F+ Y# w CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ w, p S! Z6 Y: J* y% h9 Y if( IsValidObj( pUser ) )
v9 c1 ^$ ~" F {
6 j$ H c: M8 s) y8 Y9 C) _ u_long idLeader, idParty;
# R' S5 g/ k T2 |+ | BOOL bAllow;1 e: A2 j, Q9 v, t8 e: w8 k
ar >> idLeader >> idParty >> bAllow;* \4 b4 X: @4 \4 S5 B8 x
if( idLeader != pUser->m_idPlayer )
n) E# N' d+ S7 \* _7 D4 E+ h return;
+ c) d6 f. l& \8 e( Z( \& X: b CParty *pParty = g_PartyMng.GetParty( idParty );
h0 h" \+ Q9 Q1 C" ]( h if( pParty && pParty->IsLeader( idLeader ) )
f3 D# |! G6 o pParty->m_bAllowEnter = bAllow;$ j& W \9 ^- C# P0 [
else2 P k) V! P) M$ x
return;
% G1 t( v& K; N( E- z( V9 P. [1 S% l
CUser *pMember;) U: Z( R \9 \9 \5 c% v: C
for( int i = 0; i < pParty->m_nSizeofMember; i++ ) V; W5 z- Q# J. G
{
% W) D Z0 m8 \& e3 L& F8 p pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
4 I' B m% }# O o if( IsValidObj( (CObj*)pMember ) )
4 H9 [4 l' p- @! }# L pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
0 Z, M/ t. P5 E: w! e0 H I }
! {7 q9 X4 V# Z }4 y& O! W1 N/ c/ d
}! z- a. y- \$ u4 Z
#endif //__PARTY_FIND8 v( q n& B- Q: X: P) F( P
) } M k U4 z, m: l6 O" L# ]$ c
代码:' p5 ^4 g6 h: E5 A& t
#ifdef __PARTY_FIND
5 r" C$ O* u5 n, W* z ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );7 y3 w+ e: {0 x8 o9 @$ n: i
#endif //__PARTY_FIND
1 u8 A) w g4 {: O* N( _
6 U H" a# }6 Q; gvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 [" A5 h/ t* X6 h3 b
{- c/ Q% U! [3 H9 q- T
u_long uLeaderid, uMemberid;
# Y6 ]; ^& D/ l BOOL bTroup;
0 Y* F8 p3 D1 A" i* O ar >> uLeaderid >> uMemberid;
7 P2 X+ A- a- h3 ?2 h) \ G ar >> bTroup;) i+ h2 z' A# O
- X7 d1 ~0 r, s8 p4 G/ c
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& v5 X: ^) B* y' [2 D- _ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )0 a' R9 z9 V% z% I+ p" U9 V0 r
#ifdef __PARTY_FIND
) V/ ` e4 Q) P+ _ InviteParty( uLeaderid, uMemberid, bTroup, FALSE );: L7 Q& N6 _# _) Q: k" N
#else
5 E! y9 F2 v7 c& \2 Z. Y" { InviteParty( uLeaderid, uMemberid, bTroup );. `- D ]0 r# D/ B
#endif //__PARTY_FIND& X1 T* `$ R- y% {
}! g& D Z A3 @: r
0 K3 l$ b* W6 x5 J! }2 k' ?
代码:
4 l8 @3 A7 p* a+ Y. m! ]#ifdef __PARTY_FIND
0 b7 Z5 N8 \% J: e% G8 qvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
, }# t0 k2 N6 L#else& _/ _+ @" P. @$ J2 T
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )' [, n" o/ T# T$ U( r
#endif //__PARTY_FIND
" ~! P& X3 F) }{: `9 ?& g1 k: N6 N; X
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );; O( Y4 F9 C8 Q( q
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );4 c0 q0 R' H' E
, ?1 c5 r' O$ k/ u+ l
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
* { u( M9 W4 G/ e/ f6 k# t% W& H {- o" X$ L1 \7 H6 r
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 L5 S$ ]7 i5 {2 E" L, y {
9 E0 J) u% j/ M9 `" s4 w if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )2 T. v: I& c# W% n" F
{/ a+ B/ {9 C( c. b
pLeaderUser->AddText("没有足够的权限。");7 u% }# ^8 z) _- N+ M: h
pUser->AddText("没有足够的权限。");4 i0 [, [/ c8 u1 U
return;
$ r" e3 ]* ~1 c* m }& k# y; f* i9 j% N8 s
}
* |5 t7 _' U n3 V // ???? ? ??? ?? ????.- e( H1 p" B9 [, v/ I0 V4 r$ ^
CWorld* pWorld = pUser->GetWorld();
) O$ l& S7 b/ @, g1 t3 }: \ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
/ K" ?$ [9 H9 @+ F { 1 o) N' G. q) _
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) |1 @ H( @0 T5 H return;
# }8 v3 W" ?) E- e6 m, ~ }/ u# a, e4 o( N9 L9 d! K
#if __VER >= 11 // __GUILD_COMBAT_1TO1* z: B2 l# \; | j
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
) Z3 N/ g Q" R7 T+ V {. d' L2 `6 L# t" o' g: D
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: l1 v9 a$ Y7 q2 P$ A. n2 R; M& G
return;9 |8 S9 ]# e) O; |0 j
}
1 H- v7 S* ?5 Z. {8 A#endif // __GUILD_COMBAT_1TO1
' f1 L+ E1 a0 Z/ Q8 R1 B& j! N8 X% E
#if __VER >= 8 // 8? ?? 061226 ma9 e) _6 y# G5 r- t( X1 |/ e9 {
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
" G1 o2 e Z! ^5 X3 U {
5 t& B* `' Q2 g W& @$ ?! x return;
$ m/ c# G J" G }6 w& `! A2 f: S* T" A* M9 N
#endif // __VER >= 8 // 8? ?? 061226 ma- V V0 \ \* V1 w2 W
+ w, x' g! D" R% S4 u, | if( pLeaderUser->m_nDuel == 2 )
' R- X; G# j! Y9 F4 g/ r { ; V# j$ W r) c; J6 [
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
( u6 n& ^6 }" {3 N }
+ d+ m4 ?* z) G0 n/ [. T8 O else
; Y# v5 B1 E4 D- y4 t3 C# A {
( e$ {$ ~3 R* j# j if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???+ i: |6 d2 Q+ e D6 a6 G5 g- v
{
$ V6 f( F% }$ V- Y pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
/ s+ f, j3 F, D$ K9 v/ y1 J7 c0 g0 J7 I4 ` }6 E% @6 p, x) N
else' K. Y1 I- r. d$ k- [ L
{* s) w3 R- c- R! V" M' |
if( pUser->IsAttackMode() )
1 f3 [& \& e8 j; ?; ]* c+ u pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
3 p7 ?, f' j3 h else
@8 p8 ^/ P9 `, s8 U# b#ifdef __PARTY_FIND+ k: E. T& ~' N! g2 T- {# j
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
& q1 F# _" N# L#else
( W( ^. k( y: x6 C6 \3 i7 `' {- D$ T( j pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
# ?+ e& ^3 u8 Y( w3 U1 B#endif //__PARTY_FIND
3 s" \* o* T$ l- J6 U; Y3 B }( [7 i+ v/ E9 n
}
/ x! i7 Q$ ?/ A- u }7 d8 U; J, I5 T
else
" X, P9 j ~3 q, V {* O9 m3 n& B7 ^1 R9 n/ h' {7 H
if( IsValidObj( pLeaderUser ) )
& z- ^( f: R: ~+ r$ `- e ^ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
$ s" }( N- F+ `0 q* W' ~ }
M, b% B" k! j. {8 d}
& d" m* c4 _1 R3 p: t' L
* M' O* d9 U W5 nUser.cpp:
! k- B- ?4 i" q代码:
1 D* a) M: k1 l7 m$ n#ifdef __PARTY_FIND
3 s- v7 }+ ]) k* ?1 [void CUser::AddPartyAllowJoin( BOOL bAllow )- @5 W2 o; ^, a! I: a
{
T7 N4 H3 M! P if( IsDelete() ) return;
6 x* a. c3 g2 A, n' \% I+ u( H# A7 a
m_Snapshot.cb++;
8 w, N) q" W. p, ]- t1 b7 Z* M m_Snapshot.ar << GetId();- c8 i2 O2 p* v" Q
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
* ^8 t5 s. k4 H$ |1 q m_Snapshot.ar << bAllow;8 r% `0 s' H9 p! C1 e# j8 t
}
/ F( \% `7 A3 ` X# [* e#endif //__PARTY_FIND# e! p/ |6 E2 q6 E9 Y+ T |1 G
) b: G' t) J/ a- t6 Y
代码:
. `1 a; {% m8 ?& g#ifdef __PARTY_FIND
' g. \2 h& w. ?) Y- ^6 H6 bvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
2 o+ f m- t4 k) t#else
; L# J5 `2 i5 ]9 Y8 ?5 p% ]1 Cvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )' q7 V9 B# X# q, _ w8 @
#endif //__PARTY_FIND6 x" o/ h- B" N6 R% o/ k
{
$ M- f7 Z; H9 G0 L1 C if( IsDelete() ) return;
@8 r6 o) [- u) ~ # I# t- {/ y. B( A
m_Snapshot.cb++;
2 q( N5 s& p5 c, H, j m_Snapshot.ar << GetId();0 e2 c# u' T' ]/ M! c" _
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
! d# O B0 `6 b4 M5 o' g$ @+ Z: r2 y* O m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
$ o8 S5 z M) a! q" s m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();3 S( P8 W: J/ d- U, b3 g
m_Snapshot.ar.WriteString( pLeader->m_szName );9 R( D; Z Z9 w! A" R9 W0 ]7 r
m_Snapshot.ar << bTroup8 y% s) q8 B" g- \. j
#ifdef __PARTY_FIND5 m. r5 f! @: W3 o8 S, l
<< bPartyFind! R; F6 Y, z& M& S# C
#endif //__PARTY_FIND
: H7 ]1 G5 C" d% H J s6 ] ;2 L# K/ b" c$ j& o" U, t
$ R3 s6 \/ s: B% {+ H( O( h# D
}/ y5 Y: ^! O- i) [) m
; Y9 n$ A& _5 w# z- R
DPSrvr.h(公共范围PLS)! h+ l/ ~ L5 p s0 n; j e
代码:& Q: m/ v; B2 D
#ifdef __PARTY_FIND
* g9 K/ `+ e) v3 R5 G6 r void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); J7 R' Z% d. h& K
#else7 Q' g* c, `3 y+ z7 y- l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );7 J# J6 @6 a L$ }, F2 p# E
#endif //__PARTY_FIND: ~) U c/ b( P A/ u" T" |! F
0 X, h' D* M! w: z- C* J! _; p, f代码:1 T" [3 d: L' M+ ?- w+ ]
#ifdef __PARTY_FIND
+ l [, C$ r6 v8 f* |9 C void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 G v3 O0 z8 Q# D4 [9 a1 b#endif //__PARTY_FIND
: a* P4 S/ j3 ?1 d4 g' n+ s8 a: Q) V$ H3 ~1 x( f, ~
User.h(以及):
2 B( M- w' T+ d, I {7 G- x" i# U代码:
8 e0 E, o. c- h5 q#ifdef __PARTY_FIND
0 S; b8 a& z6 y4 Y6 y void AddPartyAllowJoin( BOOL bAllow );
. y9 g% k- {6 {3 P A) X7 N$ ~ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
{6 s/ x6 P; Z, w3 x; V3 F- O5 B#else. ?$ B, T/ n- g4 l* t4 w5 I* ?4 [
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- R1 Z' x0 @3 `; S& a/ P
#endif //__PARTY_FIND
; O ~* H7 W$ P" M
2 Y- D' k$ ]" D# a/ }/ wparty.h:
" ?% R2 O. X7 C+ @4 L) \, @代码:/ U9 `) w7 R' r! l$ y/ \, n
#ifdef __PARTY_FIND- X& O- q2 g5 f- j/ Q9 l
BOOL m_bAllowEnter;
7 |/ d' Y/ U: { y#endif
4 j4 ?6 @+ _1 ]* Z T9 x$ B5 U- { k. C; }' ?( j( h- j
代码:
* F, N5 Q# C" g#ifdef __PARTY_FIND8 U9 M. y' C6 b
CParty* GetPartyFree();
% Y* G9 }$ ?* V% B, p" ^- ]#endif7 t6 B# K2 n) j: L+ N
3 W" s5 U$ ]6 [8 C; l& g0 GWndParty.cpp:
U6 z/ Q R1 M# _4 n+ xOnChildNotify:) e6 i3 ]& E1 H, \
代码:
1 Z0 N" j! w" m' |1 a3 h#ifdef __PARTY_FIND
% v. F4 p+ i2 W9 g' \ else if( nID == WIDC_CHECK1 )
3 j0 R8 Q3 ?1 m, p6 B {
. d. K+ D$ Y+ X1 _% E if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 T: f: E: _; C; k6 o8 [4 z/ d {( T) x6 k& A0 u( t2 l6 O# N
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );* [+ C0 ]/ C M d+ U5 |
g_Party.m_bAllowEnter = !chk->GetCheck();4 v9 \# G: _+ r+ u
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );- k, K; O3 a% N) j n
}5 J: W9 {6 n8 N7 o1 n2 Y9 ^
}
$ A! K2 m; ]/ D$ u6 Y#endif //__PARTY_FIND- T' Y9 y X' U: e
, ^, H {5 K( E: w- E% I
代码:
( `# J- W' p/ _; t: e6 z& ^7 K) y# l9 dOnDraw中:
, c- a3 c. d6 R; T3 s1 A( s代码:: }0 g, u8 F' I) |, A% A$ z
#ifdef __PARTY_FIND. x% W" C* h* @; j
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
! A- O0 ^ l$ h. Q0 n if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )1 K& w6 ?# ?. G- {# Q
chk->EnableWindow( TRUE );
' T3 N C. K3 R" n4 j6 ` else
, N7 u3 n6 X3 B, a0 u chk->EnableWindow( FALSE );. q8 |& r0 @1 [' V5 Y) z8 v' r9 [. Q
chk->SetCheck( !g_Party.m_bAllowEnter );
3 |3 T& G: A5 b- ?! ?5 x7 _. [, y0 U#endif
7 k8 T& Y) W$ f$ x- c
, t; k3 m. a# A! z8 VDPClient.h(public):9 a' T) ^- p( {0 N& l& \2 D
代码:: f4 m# R4 F0 c& U, c5 h
#ifdef __PARTY_FIND
' {6 T8 v( Z0 A: F! c9 N void OnPartyAllowJoin( CAr& ar );
5 t* a' Y/ L% I+ T4 Q$ d6 } void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );# ?* N. X, @; i; M
#endif //__PARTY_FIND% q5 ^' a# B a1 F
9 j4 Y2 A; G* R0 n+ o1 k4 _$ I+ _3 H2 H1 }! |$ t( e
WERS hinbekommt没有,请让赫克的权利。# t3 x$ P( i+ q. [
不支持左右,所以难不...5 B' ^: w2 ?" [ L c. u
党k的Windows NT甚至编辑它自己。0 x' {' n% h: U. m9 B3 w
包也,因为我不erschreiben进一步如果我你的。
, H& m! k1 R/ `3 i4 K, R% @由于缺少Quantité k n个代码是什么升工程前。" z' z0 ?* V; t! [! b/ U* O
如果是这样的。请发表。
1 }) u O7 b2 C到目前为止,Pumbaaa& V7 v8 K7 v3 c+ p6 x; y
8 y+ j, s: T6 ^) T
. N, r6 S# b6 _- P- w. j1 RMsgHdr.h
' k5 Q0 }, b7 S2 A: f$ L3 u#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
+ h2 q& i/ P f# w, a+ F7 E#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
; v; E' Z' X( p5 L; `' x5 H, g. D' P
+ G: J) {) p8 s8 r7 z- r$ R' |8 G+ A- l
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