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对于那些谁需要它 - 谷歌缓存FTW。 :
, n6 u8 G9 B: X* K$ ]如果我鼓掌纯粹是我复制错误时,D# W8 c# L7 p1 e/ i3 v
积分当然Pumbaaa。
+ d( S% p& }0 T4 A% I0 Z- P v" F9 m+ y3 ~' U7 M6 k
FuncTextCmd.cpp:
$ Y+ A( ], D* I& p5 v; f8 H
: F+ U5 G0 ~. d0 v; A: w$ h6 H代码:
1 l6 M! u- k0 A# B2 h4 E& L' ^( G#ifdef __PARTY_FIND
. D# N+ B& a8 XBOOL TextCmd_getparty( CScanner& scanner )
( o1 p' v4 a& ]0 t. |& u. B/ F{& D/ W) m7 _% c3 B
#ifdef __WORLDSERVER) o6 O1 Y) A, i3 W7 J) I
CUser *pUser = (CUser*)scanner.dwValue;5 M$ X: V7 m6 G: [9 v% ?3 K
if( pUser->m_idparty > 0 )9 W F' u- T1 }$ P# g. o
{6 z1 N' i# K. t( o% e
pUser->AddText( "你已经加入一个公会。" );
- P; ~: ^, q* P( O return TRUE;
* X) n( {; a2 `/ Z }6 l* M: R; t/ h& m. a$ x7 ]
CParty *pParty;) r6 `2 E/ Q/ L7 S- R- R# ?0 |
pParty = g_PartyMng.GetPartyFree();. k7 g3 G" H' Z! I% e% I, Q6 ?
if( pParty )
2 m* r. _. {7 Y- X% P3 B4 o: v {
; M( Q& U) g7 v( B* z+ \0 O g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
& h/ r9 L0 D$ b }else
$ \) o; I% J" v% } {, t* g1 X0 e+ V/ `( p
pUser->AddText( "抱歉,这里没有任何一个公会。" );
$ Z _: d0 w% m0 V$ ]" `0 u }
$ `( B1 ]; I2 ~4 _" S#endif
! G: V! M( x: n return TRUE;
3 ?7 ^* ^" I! T9 Y}
, y9 a6 o+ w9 v#endif //__PARTY_FIND: a4 S+ s! F4 `
/ I7 S; }( N$ A$ Q% N, x
代码:
$ q2 O# O, O, d+ M |9 gBOOL TextCmd_PartyInvite( CScanner& scanner )
" e$ s' ~% ` U: [{% k6 ]' O: P! F! ]' h; p! e r' H% ?
#ifdef __WORLDSERVER7 ]. [0 H' M3 D% O
CUser* pUser = (CUser*)scanner.dwValue;" w0 C" C( ?- V, R6 v' v
MoverProp* pMoverProp = NULL;
6 B( @6 `9 _! W4 M: k scanner.GetToken();
. K! [, L e9 E: D9 e6 l#if __VER >= 11 // __SYS_PLAYER_DATA
0 P4 W# Q0 [! i! K9 O) l u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
* \6 k3 B+ M" `. _; N#else // __SYS_PLAYER_DATA
9 \2 z8 m& v5 B% i1 l* a5 ] u_long uidPlayer = prj.GetPlayerID( scanner.Token );% T. L" n8 w0 H6 [; I
#endif // __SYS_PLAYER_DATA
0 O4 Z5 G% b+ r) `! n4 U if( 0 < uidPlayer )
% N+ q8 g/ U# f8 j& \ {
- u6 R) ?1 f: j' F+ A9 f/ n CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 6 H( S. `: N9 l
if( IsValidObj( pUser2 ) )
- A; e9 O/ N8 I5 H4 K- @- K L6 ~#ifdef __PARTY_FIND
( R6 e% a* a6 A$ F g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );# e i, y. l: o8 Y$ O, W6 z. l. ?: U
#else9 V! y M$ f A! u
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
- f* a& _# A. D- y. Z#endif //__PARTY_FIND
; p9 g3 `2 I% H* F% Y9 }8 T2 J else
+ P8 d: q- `+ d0 \- R" j pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
% z" Q/ D7 O2 N7 v }
$ D" T4 }9 M; k, p- d+ b else8 w9 _) {, X* A3 Y) H3 V
{+ R& X! `! Y5 O
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );4 i0 p2 g) F- v& u4 N1 L
}" T1 C# c+ C* i) l& R q
#endif // __WORLDSERVER8 E' [1 Q* b6 i2 \0 d
% N; \7 r. b; h2 x
return TRUE; `% B7 V0 `- A
}
) Z$ B O& O, a3 @8 L. k0 s
# \" f4 n3 ^4 {9 V' D( s代码:, \7 ~# j' v5 t$ w) V
#ifdef __PARTY_FIND
4 Q* g' F: _! L1 p! t& l ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
5 T Y0 |: o7 K$ _#endif //__PARTY_FIND3 X5 R4 Y: K) B: `3 r
DPClient.cpp;
/ ^; D* ~; Z0 o9 \Code:
: c0 m- h, T; N8 v2 M; zvoid CDPClient::OnPartyRequest( CAr & ar )+ j# u. y7 y! M
{
( n" u$ t0 i# |1 [ u_long uLeader, uMember;* z) b1 |+ K% Z6 ~$ @9 T$ t
* A: J8 ^9 @/ n c- x) r% C
BOOL bTroup8 o: E/ H* }. N
#ifdef __PARTY_FIND
! X, \9 o6 A5 K \1 _! W% A , bPartyFind1 L( i% |0 w# Q' j9 Q
#endif// __PARTY_FIND* v( C8 @ x* q, Y
;
' Z$ V5 l# K" R( t LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;$ w; i( u( W2 ?0 N" f
BYTE byLeaderSex, byMemberSex;' O; `, }5 K9 z& ]
char szLeaderName[MAX_PLAYER] = {0,};' {; _6 z/ h0 s8 R9 ?6 v6 ?
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
* q/ S+ E' U# S+ b: |2 S ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;0 [7 s( Z8 [/ M4 i% P
ar.ReadString( szLeaderName, MAX_PLAYER );, d- i9 T) l; @+ E
ar >> bTroup) \$ {3 P l. _) \. ?0 G( A, M
#ifdef __PARTY_FIND n+ B& P/ P3 O3 [1 {( D
>> bPartyFind( {; c$ W9 w0 W/ Y2 X5 ~& A
#endif //__PARTY_FIND$ l; v% [1 ?' M$ | v$ P) G% U# v# Y
;
F( j* B. y! F3 b2 D6 K4 h8 n) G( z/ Z , z6 J ^* c3 H4 \- k# A
if( g_Option.m_bParty == FALSE )
9 b8 S* k" P t: T/ d7 x {
% W% I" `# C2 X/ S% X! ], p4 t SendPartyMemberCancle( uLeader, uMember, 3 );
7 m3 n" I+ B5 y; u return;
$ Y( [5 |9 O8 o. ^( b; {/ M0 O }
, B# _ F( H3 e% ^+ V' @2 y+ @1 P7 {9 P- ]
#ifdef __S_SERVER_UNIFY7 z4 M$ V2 s$ x+ G# u( {. t2 b& t
if( g_WndMng.m_bAllAction == FALSE )0 D, U1 b- F5 l H% m5 z* n9 P; D+ e
return;. m% ~. N2 C0 @* w
#endif // __S_SERVER_UNIFY) a7 G6 G; j0 e( w2 r. p
: o# F& O( K( Q8 [; `! D% K$ p CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
- N1 F) O' G. W; G8 g0 ?+ p7 D
. M; _: }% D0 ^: P+ b if( pWndBaseBuf ): E# G# x7 M3 h) y& K$ d
{. D$ F$ W! m' f/ @. G
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( R' [! W: }" R% V- W
return; b5 N7 G. c% r& d
}
9 o/ b% p" D N' C#ifdef __PARTY_FIND/ i+ [5 b" m# R. X5 U
if( bPartyFind )
# U4 G, F! x2 I& I {
! r3 Y, r8 `7 E h! h* } SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );! z, V' T8 Z# z& c: I. A
}else6 C7 S2 k7 {, n- S/ P7 O
{
. Z0 B/ O/ n {8 U g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 C R7 k% O/ `6 `8 O# z$ y5 ]; I# H g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
5 h/ a, V s7 \, f1 V8 ] F6 o! l g_WndMng.m_pWndPartyConfirm->Initialize();% R% a. ], C& O) a- `3 g! {+ w
}
5 }/ z$ \# c4 L9 p5 W: n( h#else5 f5 i a& q: n2 C H( k
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
H! Z2 k4 r. B4 C3 n2 A- a6 R! W6 y' J g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
# d; C) V% M& x3 d$ v) C g_WndMng.m_pWndPartyConfirm->Initialize();
1 `' g1 c& a9 u1 k#endif //__PARTY_FIND
# W8 b5 p3 t! s# J, Z}
# u& ^! K: G* n, q W! u- i. u& N" o# {
代码:2 J' a* Z F6 P) r
#ifdef __PARTY_FIND/ Z$ O: I) W+ Y ?3 _$ y, j1 `
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ). x& h5 ]! {* M4 g* a) i" I
{' a, b* H$ @& v, z& h# c
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );' i# Q) t2 {( j
ar << idLeader << idParty << bAllow;
q( G( E, d+ M SEND( ar, this, DPID_SERVERPLAYER );' E% t, Q$ c0 X7 y# _0 W. A
& x5 E2 }+ t! e u7 s}
0 m' K& K) {1 [void CDPClient::OnPartyAllowJoin( CAr & ar )
& [( S' l- x0 Y9 `; j{( _1 e9 x& Y5 O! B
ar >> g_Party.m_bAllowEnter;% [$ `$ p5 I4 W. {
}& W! R% n% U# F; R4 U
#endif //__PARTY_FIND3 @* b! P, s/ G/ Q U
Code:5 [. Y8 }( y" `6 E) R) @( Q0 ?
#ifdef __PARTY_FIND
. Q! r9 n4 k1 V5 T* x* Y case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break; z4 E( ?, u5 ^3 ]
#endif
* g# ^0 F' T( R$ Q0 @' |% n2 ?- k* b& A4 T) i/ W* O6 p" @7 w
party.cpp:
; C3 U3 K+ r) b4 K. Y代码:
% [5 z; c2 O7 O/ J* fCParty::CParty()
$ J. p k0 I6 @( w3 K{) v X A1 S6 c8 f1 L
m_uPartyId = 0;
# } s4 f$ k) _! ~/ o. T% C m_nSizeofMember = 0; |" F! z5 C0 N
memset( m_sParty, 0, sizeof(m_sParty) );( V# u. l$ {, S$ D5 ^+ V- ?
m_nLevel = 1;
; n6 [+ {, ]! @* Q5 d/ ?3 U m_nExp = m_nPoint = 0;
5 o- G% O% F) t# m' U+ I: ]5 E m_nTroupsShareExp = m_nTroupeShareItem = 0;
$ B y( X* q0 g+ g" Y3 V" {+ p' }& } m_nKindTroup = 0; // ????9 C8 p$ B0 \! M+ y* I
m_nReferens = 0;1 t, n0 Z. u/ s. e' q# V) b5 q
m_nGetItemPlayerId = 0;
( c7 y2 x3 a4 [8 `#ifdef __PARTY_FIND
3 O! A8 x. I% N/ Y* z% A m_bAllowEnter = TRUE;
C) ^4 n1 L; c#endif //__PARTY_FIND
/ ]3 |6 Y3 }3 d! u5 P8 F3 ` for( int i = 0 ; i < MAX_PARTYMODE ; i++ )2 m+ K; O G. N1 I- I
{
" v' R3 B8 R* g: c/ c m_nModeTime[i] = 0;
) P. n* C2 R6 `) Y" A9 j' @ }
; m1 F( r- H/ G3 |* X m_idDuelParty = 0;
# q$ G9 o+ x6 G r: V#ifdef __WORLDSERVER
5 g `$ h* o$ A5 P" t8 h m_dwWorldId = 0;
+ G. a. ~) s. p0 ~4 Q8 ]5 v: E#endif // __WORLDSERVER) }3 ^+ d; w: R) H; C
}( z3 T3 ]% C0 w. {/ k" E
代码:" W- E- \! r% t. O
void CParty::InitParty()) z7 i6 ] i3 |; ^' ~
{/ s& ?6 `9 W. k' O5 @
m_uPartyId = 0;6 M2 g9 p5 i7 [8 d+ I4 w4 S
m_nSizeofMember = 0;$ A+ i! e4 n) E- F$ O
memset( m_sParty, 0, sizeof(m_sParty) );
, G+ I1 [2 L& u2 n m_nLevel = 1;, V% }) i' [4 e- M, ^! Y/ g: }
m_nExp = m_nPoint = 0;5 v$ t6 q: Z) B
m_nTroupsShareExp = m_nTroupeShareItem = 0;5 T9 j& Y, F4 b1 E
m_nKindTroup = 0; // ????
1 H8 M9 n6 n7 a9 U8 z4 G# o# A4 h" G! a m_nReferens = 0; ( |. d6 r% b( M7 \
#ifdef __PARTY_FIND
5 Y7 G: K& u' G p t# B/ O& D m_bAllowEnter = TRUE;
/ v) Y2 t2 L. I0 }. i- C#endif //__PARTY_FIND
$ R, }9 [ G% w" U; R6 y, q+ F for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
7 K/ z& @* Y& [: N# D, C {3 }) J1 w2 Z5 a g8 g0 X
m_aMember[i].m_uPlayerId = 0;7 _ w2 k: i9 I
m_aMember[i].m_tTime = CTime::GetCurrentTime();
# J4 O7 g0 w6 K8 o- L; I' R8 F m_aMember[i].m_bRemove = FALSE;7 x. i* a! f# w) ^& C8 V
#if __VER < 11 // __SYS_PLAYER_DATA7 K( ` E* y- O1 H0 d3 Q2 ]/ p
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
7 V' ~6 ~9 T( d3 j m_aMember[i].m_szName[0] = '\0';- R( C4 W/ w& h/ {2 i( K# t
#endif // __SYS_PLAYER_DATA
+ p; x( K% A5 }% A" |5 _4 W6 A }/ s1 G$ y3 v* P; a7 e% H4 |- D0 C
}
7 m& q: @9 F U1 ^代码:$ x+ v% _7 N: {# \0 g
#ifdef __PARTY_FIND( l0 i7 G& k: {
CParty* CPartyMng::GetPartyFree()
4 t9 c- K8 ^# [1 R7 [6 f; P{
! r3 G8 i( d3 w* ^8 z" n! o( ] CParty* pParty, *pPartyTmp = NULL;
) E: ^3 B/ Q" t9 i$ c6 P if( !m_2PartyPtr.begin()->second )
( I Q4 C. f/ R5 V+ m1 a return NULL;: y! U( W8 v% {' Z9 M# D9 ?/ I* u
BOOL bRan = FALSE;
' F' T$ i2 Z: ^2 Z9 E+ Z& j DWORD dwRand = 0;
0 V' {% V4 a$ U1 u if( m_2PartyPtr.end()->first >= 1 ): q2 ^8 }' \0 C7 O0 R1 Z4 P4 R
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
* ~+ r3 `8 B: R$ V& t$ Q1 N s+ g: R) ]/ e. o; {
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
- N3 g4 w* [. o& [. J. x# N: ` {
, O K: V/ m; M pParty = (CParty*)i->second;: K" x3 x0 W0 {6 F( s, R
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
/ P& `. w4 M) ^7 } {+ I3 a. s9 Q0 Q% ^' }; K5 c: E
if( i->first > dwRand )
' f+ U5 y5 t4 Y! u return pParty; q6 k+ M! T) V3 L
else* A! P6 x1 O3 X6 Q$ h ?
pPartyTmp = pParty;% p5 n6 c. T2 Z8 a/ m( n3 G
}
' F" L$ ]* w$ A0 A3 f+ b }
7 t5 P4 p) z& L; i return pPartyTmp;
0 G' m% m5 q8 e}
& p) d7 O' O+ E3 e! b+ U#endif //__PARTY_FIND
, |3 _3 o' V, c' x3 L) j
3 q4 X* [# M8 kDPSrvr.cpp:
A" h9 S" F6 C0 w8 y1 ~代码:& j2 C* R( `8 r
#ifdef __PARTY_FIND. c0 x m3 N* ?: ^& N
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )6 t+ ]% r5 N" f, Z6 G- S( h
{( o; e1 f7 D2 y$ X% ?& D6 e! n
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, E9 i0 `! m, g% f* A9 k0 a
if( IsValidObj( pUser ) )
! }; n7 ^& T$ u2 u7 H {5 F$ ~' I a/ @/ X
u_long idLeader, idParty;
7 t& _7 K# g, y! N! G. N# T BOOL bAllow;
8 @# B) `7 H" K# D' x9 v ar >> idLeader >> idParty >> bAllow;$ Z( I9 z/ z( Y
if( idLeader != pUser->m_idPlayer )
; Y+ `' k6 W! ^ return;
5 ]: ]2 O! }% T% ] CParty *pParty = g_PartyMng.GetParty( idParty );
' k# X1 G- T, U5 F1 h/ K if( pParty && pParty->IsLeader( idLeader ) )9 P3 G6 M" [. _% i1 F- z3 H
pParty->m_bAllowEnter = bAllow;
3 y% y. E: {) |; ^9 v$ } S D2 ]6 L else3 O) B4 X! D& c9 S" q1 o
return;+ r1 w: T4 D/ H( `8 H6 M
& K; u7 o4 l) h2 T8 ?1 D$ @
CUser *pMember;
) F) l/ T1 L+ G: m7 z x for( int i = 0; i < pParty->m_nSizeofMember; i++ )
) k7 ]: s4 T4 n6 l {5 N2 J; a; \1 k1 u5 z9 v
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
* D( R+ G& o( a( G if( IsValidObj( (CObj*)pMember ) )
5 B( l' K9 J5 e; |4 n$ { pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );6 y4 B6 y% Y8 A) N/ H( F
}0 k1 X" ~6 f4 |7 C$ m; a! {
}4 m) d5 J E+ o; J5 o6 a c
}
+ w, m9 Z( Z0 M0 @1 M9 S: n#endif //__PARTY_FIND9 n3 T! I2 Y+ R$ r7 Z
3 G" G. L% e) |, a
代码:
" ~( ^7 {: V, ~- t4 {#ifdef __PARTY_FIND7 Z9 b/ D- Q! y& A e
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );) |$ A) i4 H6 ?+ W
#endif //__PARTY_FIND
6 S/ X5 { M3 J5 [, e
8 b8 R1 A' C6 t- c* ^ j4 J# p8 A5 evoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )) w# L2 J% |; _ T& }$ }
{
' L5 \. E* Y% `# s1 Q u_long uLeaderid, uMemberid;
! y, L8 o+ m0 R BOOL bTroup;3 w6 ^6 \- y) v. h. v2 m
ar >> uLeaderid >> uMemberid;
3 K8 R+ \# C ]1 G ar >> bTroup;/ R6 ?0 {- ]1 Z3 H
1 i: N8 `1 A% f% B& x
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 s" g B5 C/ Q! s3 V
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )+ U9 _3 ?2 K/ F: G y
#ifdef __PARTY_FIND
6 a" P4 v$ m/ ? InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
$ Y& A( y, }3 j. Z0 m# W* l#else9 i/ F+ f. q5 W1 o X/ u
InviteParty( uLeaderid, uMemberid, bTroup );! E0 }6 W7 l8 M2 v F* o _2 T9 O
#endif //__PARTY_FIND
3 J, x& r! N3 _+ w}
2 `: B9 u0 K5 K+ q2 ^
3 u. b( k( b9 l' m, x8 ^# V代码:' O6 V0 U$ t1 G q
#ifdef __PARTY_FIND
+ b! m5 o8 W; P: d+ X2 C+ Yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )& O7 \8 [/ }$ n4 X, `8 D/ Y6 G% I2 ^
#else# Y# p. A8 u& @, V& k
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )! j P K; }9 p, {, i& K. b- N; y
#endif //__PARTY_FIND
- [1 G% b0 C3 i, W6 g" Y7 R{
! I' s# T# x2 n7 B0 z- h( O CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid ); |+ J4 j6 R: g0 l( w" S
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
, q8 v u! o2 V0 U
8 s: k9 z; _; Z9 B if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
0 l9 N- x: c# `% P* f {
7 Q5 {* z8 q" O+ g) e/ O4 ] if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )& _; l: y1 i+ |/ A, M! i! g
{
2 x/ J4 q# {# |" _3 V8 u4 F- i if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
: r) K0 d, z' K {9 S X+ K, F4 ]
pLeaderUser->AddText("没有足够的权限。");
. ?, Z/ I$ {( @. x+ j pUser->AddText("没有足够的权限。");
4 J( Q% e. t ]/ [6 H/ T3 _5 i return;( e: w4 y* J8 [, j2 j
}
$ v- c( F9 ]: ~; M9 f }
6 m. g' U0 b5 T9 _/ d. \/ z! X" A8 { // ???? ? ??? ?? ????.2 [. P" Q/ R5 ~1 x1 h# Q- x
CWorld* pWorld = pUser->GetWorld();0 p* [+ _4 S# c& f4 S
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ); ?& r. v) C1 o7 C5 b! g# P
{ % z! V3 G: _5 |4 r/ ^; n
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );& }/ M- B' G1 O2 V; o; m
return;
, Q! Q' L7 S, I* W: L9 ?5 R8 } }
3 `" c5 e! R+ k% S6 Y. l2 l, \6 s, A& \#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ K5 I9 k/ X, c$ r' l/ \ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )6 t: _" H- f1 h
{
2 B. G) N! g' q# ~0 M. V+ r/ h pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
7 P6 S$ {) l$ x; y. i return;- N& o# t8 W5 y8 M) o# q
}( o9 n# Y2 t; g/ A
#endif // __GUILD_COMBAT_1TO1$ q) Y; g$ ]. J# U g/ w! f1 z
, @! i( `( `1 G; y- y
#if __VER >= 8 // 8? ?? 061226 ma
7 y4 P5 ~* p; a% w+ I) t; u if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )6 K }# H* p: j: L, V7 S( c
{! Y `! T( \7 D/ { A
return;0 Y5 u# k, r B0 S' d
}* ~3 {" t) p3 R' }3 l: E5 A+ a
#endif // __VER >= 8 // 8? ?? 061226 ma+ L3 X3 s( @8 J3 R6 x9 s9 ^5 U
- |3 A3 L. k6 d* D; y, D/ g
if( pLeaderUser->m_nDuel == 2 )
* ], [+ G* _7 b4 `. i9 t0 ^0 M! d {
/ @3 h0 t1 B1 a1 b pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
$ H0 `7 f/ K% s! L }
0 k3 K2 c. Z1 ^6 n* H else" T4 R7 D- k7 a' k
{) A: q, S B4 g* ]4 }0 K3 {3 y
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
6 z2 d7 L E, h. ], W {( _5 B& m# s( e T G! D
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 ); F; }- L1 y5 i5 | Q* n
}
# z2 b, ~& s; |' J. P else
# S! H) A7 ]- S* U# V6 g {
s0 w5 [& T9 c6 G, ? if( pUser->IsAttackMode() )2 l: R( U7 c! m8 W9 h: n" K
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );1 Z! i0 l& M) g7 R& n2 x% x- G7 F( U
else" \' k- [8 \5 ~9 R
#ifdef __PARTY_FIND
6 G( P$ q/ F+ Y5 ^% q+ F7 l* s, P pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );+ x8 R9 X, j: X: G5 u H! y- P: F
#else
, ?4 B) o1 p/ } pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );) @0 T+ A1 i+ K- ]+ I
#endif //__PARTY_FIND- x- f6 b, T; [: N+ Z0 B, j
}
9 t7 Q9 c' C% J% t3 n" ? }
8 ~3 U6 I6 H$ u- g- D }$ D6 r" f t# v( g# ?
else4 I, |' i7 D6 r$ v- M. D* ^, D
{
/ b/ H6 N7 f8 U/ G, E1 V if( IsValidObj( pLeaderUser ) )
* u/ @2 ]0 D. \ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );1 W/ `! c* F5 X/ F$ `' M/ g
}4 O) @* p" F: G$ h& O( M, N% ?
}# k$ F, \+ t& _2 i) x$ K
. ?2 S& `* G" y* L7 \2 b& W
User.cpp:
* q. @0 g) M& y代码:) L5 \ H5 I1 i, ^* Z. ]5 ^/ K" a+ P
#ifdef __PARTY_FIND f4 ~; f0 x' z$ f
void CUser::AddPartyAllowJoin( BOOL bAllow )) `; V8 b/ q3 e( t9 D
{; s. D$ y( Y6 K, L
if( IsDelete() ) return;
& ]# O- o, w6 ~4 |& ~' r+ j, s2 s2 N# n
m_Snapshot.cb++;9 N ~ b8 ^6 B+ S( r
m_Snapshot.ar << GetId();0 P' J$ r; u) l7 i% i0 g C: b, K
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;+ q3 d4 Q- p9 l, R* X& y" x
m_Snapshot.ar << bAllow;
1 B. f# S3 m" `9 ^2 r}
9 z# i) E! P8 U( W; E. R#endif //__PARTY_FIND
( S6 V) O; q+ b0 b9 Q5 M8 o0 c" ?! ^8 e4 J# ^, i8 Z9 W
代码:
4 b# w/ R- F' Y8 y/ y! H# [#ifdef __PARTY_FIND
! J# X9 R3 X* r! Q+ `& H+ Wvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )1 ?+ S C8 F M6 |* U( I" \# r
#else7 F- n3 B1 O. M1 o" m, k
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
- _7 o! z' A1 p0 M [+ S$ [" z#endif //__PARTY_FIND
* X% r3 I8 u$ @ w, X u- D4 T' t{
2 B; k! N2 \6 G% _ if( IsDelete() ) return;1 U- Y- q5 u) Z0 @7 h* B H' v
" g0 v2 Z2 q# V2 Y t7 v4 a
m_Snapshot.cb++;( l) l# c( o6 i( W1 D
m_Snapshot.ar << GetId();
( F* R, H& A( t. X; ]. h8 R* f m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;6 ~. d( K8 x o4 F/ V/ r
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: v5 x7 }6 Q3 ?6 C5 O2 s l
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();. e0 f) o( }2 P, ]
m_Snapshot.ar.WriteString( pLeader->m_szName );
, I! X+ M4 d; F m_Snapshot.ar << bTroup
' j, u$ p7 x/ G0 @8 y( x#ifdef __PARTY_FIND
) e9 o6 [# L" v( m- b2 O+ k << bPartyFind
: L; Q, J. S/ Y8 \4 |8 h#endif //__PARTY_FIND
% V: _9 V. C3 k' @+ J$ C# b ;
- O4 Z; g- L# \7 q8 t 8 v5 [" w3 z& z8 k
}6 i( v m7 I6 C: p7 X6 O) o! F& ?
! }, \( ]# k/ r/ r. |' pDPSrvr.h(公共范围PLS)
* }. E: a, G( U( L6 X代码:! t3 {* @. T2 m. b x) s, b
#ifdef __PARTY_FIND. U) g9 u+ _% q& v7 |
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
: h6 r5 i6 |7 k z% l' \#else' \5 {. q8 n j% F
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );" |# N r$ j8 a% r3 n& ]7 S" w
#endif //__PARTY_FIND3 f4 O" C$ K' h" A
2 `* J' ?, z3 Y
代码:
" h5 m! Y& a+ ^. o6 @9 \" @* U#ifdef __PARTY_FIND
1 J; [8 Z9 g5 r' \( l& D void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ u( i! ~ A; V1 X# V#endif //__PARTY_FIND$ @. h8 l4 k+ z! V/ V& J, h
) G: {( s" C) b X, ^
User.h(以及):/ U/ @: `3 F; I6 T0 b" E: B
代码:6 p- C" D1 U; N% ]! Y7 e+ t
#ifdef __PARTY_FIND
9 O# W4 f6 b; V( q8 d# t void AddPartyAllowJoin( BOOL bAllow );
# l' B, K% G6 o5 x* \ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );+ z& i' ~3 h% _* B6 D1 x: B+ G* E5 W
#else
( _0 ?( G) n# H/ Y& d8 h4 D void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; _1 o5 ~3 H$ Y/ S. u( J#endif //__PARTY_FIND
# A% F! U$ v" p7 U, A; C( L$ ?: M4 i6 S
party.h:- X( @9 h: W# ]1 N$ i2 ^
代码:" l2 m, O9 c% w" P# G' K
#ifdef __PARTY_FIND
3 @7 l4 L3 ~0 E+ V+ c BOOL m_bAllowEnter;
3 q/ B3 O1 Y4 s- @#endif
0 ~- c# z, A* A7 l2 P1 m9 m/ h
% `' T% v* C/ G% x0 F代码:% H! e, Q3 J( e5 v: A5 j
#ifdef __PARTY_FIND6 }! X6 b/ W/ c+ H
CParty* GetPartyFree();! ?- A5 x8 t9 I& E" w# a
#endif
. Q# w+ B* |; V* S3 x& V$ Z/ B! `
6 P9 T. c# c' tWndParty.cpp:
, O9 _ v% b1 D/ c8 b# O) KOnChildNotify:
# V# `2 ?5 I( w代码:, Q1 e4 X- `! i' ~
#ifdef __PARTY_FIND
( ?1 @- D6 g3 U else if( nID == WIDC_CHECK1 )) S! |$ @3 f9 o- A& {9 D
{0 }: S/ X% H R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, I9 b& T. e% @0 U. \( V4 D {
, D; Q$ n( L1 m& ^ T CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 P( r, n9 I% f& N% [2 f! j g_Party.m_bAllowEnter = !chk->GetCheck();+ M2 T* S1 F1 c+ t
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );9 P% [4 |6 r; K! e1 d
}
! @- ?" A. E0 k- U5 z% {. \ }. y1 g+ V: p( }
#endif //__PARTY_FIND1 n: U4 i2 v8 n- P8 o Z! |
. F0 O0 E1 |6 b4 j+ `* ~* p6 t- W代码:6 [% }* P# v- x- y5 V- c
OnDraw中:
' a. W- p, Q( i+ n: m% q; F代码:0 f( y( A; [8 J9 ~+ E8 V
#ifdef __PARTY_FIND
, _/ m' _$ \' W5 c g CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 s' i# {+ |0 J6 F- D if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 B, ?6 `) ]: \! [5 i
chk->EnableWindow( TRUE );3 @! S% r& O" G# V" I5 Q2 }4 r
else
- Y* v4 u1 _2 u chk->EnableWindow( FALSE );4 ?8 o4 ^( X3 X9 F0 a& c9 A2 [
chk->SetCheck( !g_Party.m_bAllowEnter );) @. ]. K! Z3 L {' {3 f* r: j# f
#endif5 g7 w v$ k( Q0 D6 M
1 ^0 p: e( n1 R
DPClient.h(public):. P" l' s& [- P. p8 B) f# T
代码:0 V& _2 o' ~* X1 V' U( t
#ifdef __PARTY_FIND- z8 S5 {/ H1 L) u
void OnPartyAllowJoin( CAr& ar );
2 ?0 X" X# t* N" d' e void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 l1 E: ?) g5 v1 A7 k' J#endif //__PARTY_FIND' d, W: z5 S1 _9 E) Y3 `
; g' p2 c: T% `5 z3 ^
$ r' _" _" m. A# Y( T
WERS hinbekommt没有,请让赫克的权利。
9 ~/ M9 o. R) n" `不支持左右,所以难不...! f& O3 O. X& m6 u2 t* _( Q
党k的Windows NT甚至编辑它自己。
& S6 c! }% }7 }( X3 q包也,因为我不erschreiben进一步如果我你的。
% a) v5 m' G3 L' Z, g6 r由于缺少Quantité k n个代码是什么升工程前。1 G! Q# X* L( r3 y0 _3 }. P. w
如果是这样的。请发表。
4 k# P2 K3 o: P5 p0 H到目前为止,Pumbaaa/ H8 L) S& ~/ f5 Y( W# y
. y+ I z2 A+ d. N
9 n& x* v3 l6 n' f2 l" ]4 F! }! H9 cMsgHdr.h$ a* _6 [0 F$ ^& R
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863. B) z6 A W4 \. M% i" z( w: {% U
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
: I, P( K I2 v; i5 j: s! T9 ], M# p
) t8 } t8 F4 v. N9 _: ?
9 F A/ \! i+ b! u `; q8 U5 g$ U |
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