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对于那些谁需要它 - 谷歌缓存FTW。 :+ x. M! }' K* H ^
如果我鼓掌纯粹是我复制错误时,D/ P4 W" w4 L5 c
积分当然Pumbaaa。4 `8 ?8 F; q, P- y, j+ ]) _9 k
" D" H2 T8 E+ l7 ?* t# m
FuncTextCmd.cpp:9 B- b2 N* ^6 @' b# M& _
! X; |4 @; l' N+ C% d
代码:% T8 i4 l. y" d: `1 L1 Y9 m
#ifdef __PARTY_FIND6 S2 C1 \2 Q' a! k0 j$ p! m0 w
BOOL TextCmd_getparty( CScanner& scanner )- _/ E+ b4 q# _1 c9 d% Q
{1 i" [1 B9 n* B7 r4 a* E, V
#ifdef __WORLDSERVER
! h4 j* ~3 {7 V2 H! x+ J# { CUser *pUser = (CUser*)scanner.dwValue;
, T' p C1 |2 H# N6 ]: K! u0 t if( pUser->m_idparty > 0 )0 v: L- W* }2 `
{% v) r# \2 T3 o I9 S4 X5 r
pUser->AddText( "你已经加入一个公会。" );! l8 K7 f& i. {, _$ }( U. `$ e
return TRUE;8 D# ~. h" Y$ F: L0 U
}
4 u" I/ N& k8 C% q- p CParty *pParty;
' N% e; Y1 V- |- e+ m# w1 E0 M pParty = g_PartyMng.GetPartyFree();
$ J6 e- a% ]0 Y0 N if( pParty )
( w9 }7 d/ y& r6 |* r2 { {
. }/ L, K. x e0 T0 |6 m, T% t g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
: R9 t% D& s- c, w; e }else
: C2 q9 _9 R$ n. ?7 }1 g4 [ {
2 k( `0 P! v- K. | pUser->AddText( "抱歉,这里没有任何一个公会。" );
; ~+ H4 i, U/ T- j) l% J( g2 R }0 S! B, o1 q z! M5 X& J% j
#endif0 g- ~1 f" Z3 O6 d/ E
return TRUE;! v; {% h1 F& t- G, v p( \9 {0 ?
}
: i7 p2 `; L8 h0 x# c+ \* A' q' Q#endif //__PARTY_FIND
$ S7 E0 Z* l$ o1 q5 x' p% C1 Z. h6 n/ R9 R+ d; g
代码:
1 g( G/ I n+ S) nBOOL TextCmd_PartyInvite( CScanner& scanner )4 p: [9 N! ?* T9 f
{9 W w) D2 `7 Q
#ifdef __WORLDSERVER4 v2 I7 R# Y6 M- n6 l4 s# C
CUser* pUser = (CUser*)scanner.dwValue; ^: {. } I% T( _* b
MoverProp* pMoverProp = NULL;
8 L! }; f4 k7 T7 } ]7 v scanner.GetToken();
4 ]) @+ k" a X$ ?- X9 f#if __VER >= 11 // __SYS_PLAYER_DATA
' R, g" u/ p3 t0 \ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
. N% t( ^4 D$ z- k5 ~#else // __SYS_PLAYER_DATA
8 @$ x# O* G$ h' b' _& E u_long uidPlayer = prj.GetPlayerID( scanner.Token );
1 [4 d" S+ q6 q" e) N" d/ f#endif // __SYS_PLAYER_DATA
- D" b3 Q6 U5 u3 W3 h9 Z( ?5 ]+ ] if( 0 < uidPlayer ) u7 j) R; S4 ~& ~* N
{/ K4 Y: R0 |: Y) D+ K' V
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 0 c% C Z7 t2 Q: S1 g/ S0 Z
if( IsValidObj( pUser2 ) )
$ x$ `9 b5 J1 o6 I#ifdef __PARTY_FIND) g( c: g: k' z3 H, L
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );3 d I4 @7 a4 z8 ^; u8 }
#else
, \8 p, a. { D3 f/ ~ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );) q- n W9 z+ G+ D3 B
#endif //__PARTY_FIND: \ H7 t1 E' B% ]; b
else4 V) L! O# e9 o8 a% w: f7 R' ?
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );- I$ O+ q; }5 X- M! J
}6 z2 Z. r: c& ^3 W6 a# |5 x
else& a0 v) a% h& G5 H
{
0 v# `, l) |8 A0 x( O6 d pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );: [. v, n( u& g7 O
}
3 c$ a; E3 d8 d: n#endif // __WORLDSERVER
+ ], n3 m0 u+ a2 i! v
7 M1 J; u$ Q5 ^# _4 s return TRUE;% J) h6 O8 B: w2 D
}
# v4 j/ \' @' t* }1 h) W/ N; i6 q# M; A
代码:
) N9 r+ E" e- I! ]1 }( J#ifdef __PARTY_FIND% \/ o, k v4 @
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )2 o7 o1 a) q1 x3 Q; z" e) z
#endif //__PARTY_FIND
, |* s% O$ j, r8 s& J/ WDPClient.cpp; Y8 {+ y: X U1 ?& o5 o! t
Code:
3 @2 J/ G2 v: f+ ~; fvoid CDPClient::OnPartyRequest( CAr & ar )0 n) M# l$ d2 o8 j
{6 G) R% F a: h1 D. d1 N9 A
u_long uLeader, uMember;
, {* G2 g' b8 S2 S0 ]
$ K ]( B" q) W1 B T1 ` BOOL bTroup0 {( n5 `5 \: L0 Z
#ifdef __PARTY_FIND
$ T7 |: o; s5 h: |3 m# u1 p% ? , bPartyFind6 g' g- W, _2 o$ \) L0 V6 m" F
#endif// __PARTY_FIND( l1 K( c. Z% r! \ d4 ~
;
" G7 S9 [6 l; N: H- Q, b LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
t# f* Y1 w7 d; b* Q e BYTE byLeaderSex, byMemberSex;4 }' j' s! n, H, a1 ]5 i# `
char szLeaderName[MAX_PLAYER] = {0,};
/ V s1 A2 H; T1 x4 ]7 X4 G$ { ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 n/ L7 v" x% Z% i# G
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;) y+ @5 I6 v9 q
ar.ReadString( szLeaderName, MAX_PLAYER );; d" M, B0 E$ y
ar >> bTroup7 [% l! x _2 P. b1 D1 ~
#ifdef __PARTY_FIND: D6 o) O) P6 H( g( N
>> bPartyFind1 A. ]0 B: X& P/ R" @
#endif //__PARTY_FIND5 R- }5 A- H+ @7 s
;: K7 e% } i" j
8 s0 k X- z' p) L
if( g_Option.m_bParty == FALSE )
8 N" _! s& f S: Q7 N0 [5 L+ u! l; h {
2 }% c# I: T! |/ z+ L5 D2 } SendPartyMemberCancle( uLeader, uMember, 3 );9 X8 h# B7 r0 g1 G3 G
return;6 a! h. a) E/ f1 O$ d
}
0 i. }3 P0 J" X x( ?. M' r. f4 O& z2 [- A: W! \" G+ C* A
#ifdef __S_SERVER_UNIFY
, W& a4 w6 L, ? if( g_WndMng.m_bAllAction == FALSE )
( I# m Y! l3 G+ e+ t return;
0 x# k# \5 g. P8 c s% b#endif // __S_SERVER_UNIFY
% D& H7 W, D, @; w0 s" ?" ]# u( @2 i; T' B
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
" l" P- A4 f% P0 h% r; U, Q& c ( K% z* I& i; \ ]* ^6 N J
if( pWndBaseBuf )9 w" b- ^! W! ?5 X& y* ~
{
& w9 @* z9 A7 e- ^/ v% W+ i5 I- Y SendBlock( 7, g_pPlayer->GetName(), szLeaderName );: V% e0 ~ F" H+ {; m9 Z
return;* O1 p( h2 A6 l$ Q- t6 ]( k3 o
}; M( }) h8 }2 {
#ifdef __PARTY_FIND' O# F0 h( _6 ?/ I9 d) K
if( bPartyFind )
* H9 z7 o# O: ]/ }5 u. ? {
4 Q. b+ {$ L: h" K. K SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );4 e D7 c+ M! f7 T) o+ C2 D( O
}else
8 ~4 v; ~5 @3 F' m {) a8 @5 [# d) f7 Z4 x, |) A
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
+ r* V3 a3 E( v$ c! `% @ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 N4 G* c5 M+ ^8 i$ D& c
g_WndMng.m_pWndPartyConfirm->Initialize();0 m% @& L3 U5 T
}
$ T! j$ l8 [4 t#else
& U. a: t& ?, u: m g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;0 ]- C( \5 |6 N
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" q" O* v7 [) V$ v5 U
g_WndMng.m_pWndPartyConfirm->Initialize();
( u9 V. o9 Y, Q* t9 s# ?! B& x( ]#endif //__PARTY_FIND# @( h0 J* Q1 P6 B& a
}
# G5 N' [# x: s! U; n; C9 E2 Q+ h! O; u5 T! {
代码:; h$ K4 Y& ]+ Y6 @* F6 b7 b- a6 t
#ifdef __PARTY_FIND
( D* @% `0 i$ n+ n: yvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
2 O5 l' A5 V+ x! V" h+ \7 x{0 F- v( n% g4 j. n5 E
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! r2 D( O! r e2 a* ~ H
ar << idLeader << idParty << bAllow;! J, U9 ]- o0 f3 s3 g
SEND( ar, this, DPID_SERVERPLAYER );/ z. h( Y; l' p- E3 z9 P2 W
$ x- `0 p0 Y$ F2 j* }0 e0 z# T
}/ r6 W8 z# J2 d7 b6 b4 l6 T
void CDPClient::OnPartyAllowJoin( CAr & ar )8 Z( L3 q4 }9 o/ Z" f1 v
{
( }0 ?: j+ d1 a7 C ar >> g_Party.m_bAllowEnter;
' w7 G% G6 n+ V4 n: s7 l! c5 g: N} l+ _0 |) d) }6 d Y5 `8 ]
#endif //__PARTY_FIND
; [0 Q W( f* z- {, l3 mCode:! n# g' ^, g/ r+ g6 \
#ifdef __PARTY_FIND
. h* m# F0 E' W. u' P0 ^ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;" Z( E, e. H/ H
#endif! }' f8 W' X$ u- Q6 N' n2 A
6 Q3 r: L5 @; R6 t- |party.cpp:
9 k/ x! t7 @ |, F代码:1 {7 F" ^% H! e" H0 Y
CParty::CParty()8 f& o' Z* H6 J
{7 w6 q5 f( _+ m- R( f9 D. y
m_uPartyId = 0;" ~7 r- D! Q$ f7 V) M
m_nSizeofMember = 0;/ l4 F. t( ]8 a8 q3 j
memset( m_sParty, 0, sizeof(m_sParty) );5 Z, j2 a& c. E. m+ r. Z" l- w; M: |
m_nLevel = 1;
+ I! |- L4 O/ O5 j m_nExp = m_nPoint = 0;6 j' s* k8 u" X u$ H5 E
m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 ~2 a, L2 d" j' m0 J m_nKindTroup = 0; // ????2 W/ P7 a* \4 ]# ^! n% h+ o
m_nReferens = 0; J# Z1 W4 s: {8 ~, {
m_nGetItemPlayerId = 0;: E" s6 ?$ e0 ]
#ifdef __PARTY_FIND
- r5 X3 D0 i, K( T, b" C9 L m_bAllowEnter = TRUE;
6 M$ t* Q0 L/ ^0 X1 R* ~$ B#endif //__PARTY_FIND: p9 U: ^6 |, L8 s1 q
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )6 ^* W9 T1 K5 L. H
{
2 ]( c4 V5 z% Q m_nModeTime[i] = 0;
4 H3 T" L* c( b1 x! q4 {6 S }
" G& s: f( e0 g" r. T1 S+ t( h m_idDuelParty = 0;
0 e0 B3 t. U) k6 x1 i0 d#ifdef __WORLDSERVER* |8 P( u8 W/ _! B9 u
m_dwWorldId = 0;/ E( S$ @# C! r; A! Y+ M
#endif // __WORLDSERVER7 O( P+ |& X/ B1 s
}
& f$ P, i$ s) C& C! D代码:
5 B6 h9 Z) C" l. [0 gvoid CParty::InitParty(). z/ p* d; d7 z! W7 q
{
, W. O' L; A& { {* O m_uPartyId = 0;" Y7 _0 e- M, A$ m6 ~( h. i
m_nSizeofMember = 0;
. Z: \) S" H- B memset( m_sParty, 0, sizeof(m_sParty) );, r+ }: h( o5 @1 m7 P: S! G1 I6 ^
m_nLevel = 1;
* |* L8 @' w/ m6 \( [ m_nExp = m_nPoint = 0;$ Z) @9 B! Z5 r, B9 u4 P1 c2 l( }8 H
m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 u! c* l1 S" g7 |5 H: q m_nKindTroup = 0; // ????8 g0 d' [' ~! t6 S- j' T
m_nReferens = 0;
& r' T1 V8 I% x) G* @3 n5 T#ifdef __PARTY_FIND
, H1 J$ g; a$ B, d+ s% [ m_bAllowEnter = TRUE;- G, @* e- C5 f: I# {6 s7 f
#endif //__PARTY_FIND
3 o- f7 F8 ~- K) n for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
5 @2 L" a9 T' A" P) D' M, E, {5 k {
2 g; N& W; r' h( b m_aMember[i].m_uPlayerId = 0;
+ c& ^" Q. T: y9 Q! ~ m_aMember[i].m_tTime = CTime::GetCurrentTime();
, J# ^. J) J8 x9 c3 @: R m_aMember[i].m_bRemove = FALSE;3 M$ @7 u# o5 U( l( T
#if __VER < 11 // __SYS_PLAYER_DATA
( c2 C; ]! s1 h# S& b- x0 l$ \ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
4 W% W: C7 [* I0 }( z m_aMember[i].m_szName[0] = '\0';
- |2 C- J/ u+ L$ w. Y( U) F#endif // __SYS_PLAYER_DATA5 q: ]2 C. y( g7 |/ F7 U7 n
}8 |! X' d6 }* V& Q
}
: r7 Q: ?5 v1 C% k8 g7 {/ n代码:
! x1 p5 l* R) Q9 [2 ~- ?#ifdef __PARTY_FIND6 g) W7 s$ T2 W/ E9 ~9 p
CParty* CPartyMng::GetPartyFree()
' y/ [0 ^. l7 j1 O, r4 ~- X9 A" H$ ]3 U{
! N4 ^5 `3 X( `$ O! j5 W CParty* pParty, *pPartyTmp = NULL;
+ h* R" ^3 C# S( p if( !m_2PartyPtr.begin()->second )
) g7 h; I4 m; g% ]! u: V7 \ return NULL;, ~' b: w. I7 ?8 L' u) v
BOOL bRan = FALSE;' [3 v) q' m: d9 j
DWORD dwRand = 0;
2 [6 b) t+ y' i& c) R; g8 k5 n if( m_2PartyPtr.end()->first >= 1 )
/ U/ x0 P6 _% o DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
# H: ]5 L; D7 v$ v* H$ o! D' `1 k0 ?) S1 q; v4 q
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
# v" n& s' W% U6 f7 P5 m& H. R9 o {
8 Q: W O+ \# j8 t8 q/ Y pParty = (CParty*)i->second; `/ u2 N" b8 C A! A! x
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ), }/ G) E1 D9 ~
{
9 g$ g( I3 q0 R( c8 k3 N( r if( i->first > dwRand )
6 O' e3 o9 t" J( m return pParty;
9 c; M6 M6 D# A( `( l else# X6 H5 E7 U1 N0 z5 m6 R. d$ E
pPartyTmp = pParty;
2 P9 ~. g1 @6 }$ d }( O4 D& B; y' x3 x9 C
}9 `- @7 B' d- m/ H: N2 I, `
return pPartyTmp;1 k. J$ d2 j5 }" Z' [! x
}
, ?: Y& w* D& y9 B#endif //__PARTY_FIND1 u4 c5 e+ P) c/ R& h i
( H5 D7 I$ {, H# T9 D5 WDPSrvr.cpp:
+ c* P' A4 Y T$ G, w1 O代码:
* M% B* [+ f+ D% n#ifdef __PARTY_FIND
1 X' F7 ?0 I0 ]. |! I* l; E8 pvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )! M4 r' ^- y, Z1 e! i7 w
{
) O F' d. D& G: X9 d CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
6 ^2 {+ z# @) y. I& D/ J' e if( IsValidObj( pUser ) )- }+ R' U2 m3 R- W# x* J
{' A1 {+ p" w# z. E( ^" o9 y) Z
u_long idLeader, idParty;. Z5 l) d4 ?3 f; M0 d& y$ M
BOOL bAllow;9 P) r4 `! r# f* g6 X$ D6 j, b
ar >> idLeader >> idParty >> bAllow;
" P$ {* }; P) _ W# B if( idLeader != pUser->m_idPlayer )) P+ Z. A+ m# m7 N$ W
return;
4 h: k' P. {- ?( L1 t4 B CParty *pParty = g_PartyMng.GetParty( idParty );3 {4 O$ }1 t5 }8 m& [
if( pParty && pParty->IsLeader( idLeader ) )$ q7 x% @, N* P, i
pParty->m_bAllowEnter = bAllow;
$ V8 O: H* N% A) }, ^ else0 P3 \$ V& q7 v/ A7 I7 D
return;
1 J. X( ]& J7 e4 O) S6 @) [7 M0 v0 v2 R* d+ n
CUser *pMember;
+ t8 R+ L6 A/ p2 F for( int i = 0; i < pParty->m_nSizeofMember; i++ )
& R c* ?: o' `2 I. c {
( t. _" B5 v! V, j+ D# E2 ? pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
d* D9 J& Z; F, | I if( IsValidObj( (CObj*)pMember ) )
; P( C% W5 @+ ~7 \$ {# L z1 s. A pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
! ?5 Y2 E9 f/ x4 Z2 c% v- x }
5 ^1 r5 B1 k5 M' E. L; m) s x }) @% X& ]2 B w$ P; i: B1 m
}8 R. H5 M+ k: T- u
#endif //__PARTY_FIND
4 d; ] \) X9 h0 R1 ]
# A3 _0 u- i5 G代码:
0 p0 k' M. v6 ?0 }#ifdef __PARTY_FIND* a# V: s: @5 v. U" l4 n# L
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
; {/ O" F0 g8 R#endif //__PARTY_FIND. }2 H! o4 M/ n
8 H& n5 S+ I+ F; @1 ?void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
_( |6 A. N" t, l6 [9 Z0 S{
% |5 ^% t% \0 D( |, N0 i u_long uLeaderid, uMemberid; a! C7 W. j: N
BOOL bTroup;
1 m+ _$ @" n3 y ar >> uLeaderid >> uMemberid;
2 m) P( B' S% l8 c6 C ar >> bTroup;% B) w4 }+ a' o8 a
; R7 p8 R! j* y s CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( D5 _( y2 Y) k: v1 W if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )" r* d7 M9 }' G. v0 F5 R7 {
#ifdef __PARTY_FIND1 H# Q4 X: ` t+ P. K. W
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
" f$ Z/ ~6 a# O#else. ^5 c, o' Z- N: _
InviteParty( uLeaderid, uMemberid, bTroup );
! |* \$ w. U9 g+ O5 q% v$ f#endif //__PARTY_FIND
" e% |2 h: p! f7 H7 x2 w) K0 o( H}8 {% u3 p% ]1 E, Z- I) v7 _
6 `+ ?; @9 Z9 H/ G: Z( V( j代码:: z+ R j8 f. _* I* j" w2 e
#ifdef __PARTY_FIND
! d+ T* O/ L9 c( I% xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )" y5 N* q- A7 C" s
#else
5 P3 B& i5 }9 g' Yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )' b( Y) J( b! J2 ~, Y9 [
#endif //__PARTY_FIND! @9 o& k4 F0 W3 h' Y* f
{
$ w! E- P6 r1 [( o CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
6 r8 b5 K" E! o. A3 ^( r4 Y CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid ); w5 [, G+ ^1 P
2 H% M$ F7 ~& I+ q8 m Q) v. n* P$ f if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
/ {; x+ i) ^: Y4 X {
; Z" z% a$ a5 u5 [ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% Z, s4 I0 S3 M' C7 C3 Y1 u {
; ^4 J' i1 q" t5 Q* U if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )$ N4 s0 F# H8 J' r% W4 D
{
: j/ T. s8 }& Q+ l" U pLeaderUser->AddText("没有足够的权限。");4 W& b4 p7 Y. X% S
pUser->AddText("没有足够的权限。");
! _% P0 G! ]3 i1 P* I$ ] return; j+ X, H8 n7 K! V
}$ [# Z4 x" `* O& k
}$ W, } N+ O& N
// ???? ? ??? ?? ????.
& w; ~' ]4 {. y9 r CWorld* pWorld = pUser->GetWorld();
4 \$ g( L- o4 k3 }. t Z- m if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
3 q9 ^ _- Q$ q( M" F' F! b. i/ i { 6 f1 N6 ?) i6 ?: T" L/ e
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );; a* r" J9 p# h7 E9 i$ c4 ^
return;5 i" B( ?7 {# C" f
}
( C# r- o* I3 I4 }% w }#if __VER >= 11 // __GUILD_COMBAT_1TO1$ f* T' r$ G g1 r: v! w9 R0 m
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ): W6 A5 X" Y$ `( M+ G
{" O1 ]6 k: E" Q- X/ C- }
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 f, i) X, k' |( [$ J, S return;5 Y6 \1 o2 i0 t: Z
}9 b" @. k9 ~& w
#endif // __GUILD_COMBAT_1TO1
5 [7 x) [) v- S
/ i: h9 x8 A0 D# F5 _" I) E* q#if __VER >= 8 // 8? ?? 061226 ma
( H( e- F- S. r8 W. y if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )* l/ z7 W( G4 H& U7 q$ L$ ~
{
/ F# _# x1 S# B return;( a" E( l" L4 `7 _
}! v& E" E3 r- f: E; Y+ Q! L @
#endif // __VER >= 8 // 8? ?? 061226 ma9 T6 a3 A. o U
) K! T" f2 ~1 P" b) @+ r$ m C
if( pLeaderUser->m_nDuel == 2 )
( S7 ?9 Y6 p1 B4 r {
) n4 T* k* N/ F" H- h pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.% i5 {' t/ B& M9 X( ?
} 1 y4 T* v2 I: Y0 ~" T1 d
else
( K0 _. T- M) f( A {6 p% a# T- I+ p
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???3 T7 h( z* a% t4 l3 L! A/ I$ Y
{
{' z, u& \, K. A8 f pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
' _; ~$ o1 f4 J! I( H2 U5 | R3 q }( [% g: n' X G$ ]
else* v6 {1 _$ A. D5 M! f; C2 q. M' m! e) r
{
0 Q w8 Y1 Q3 h/ D7 r7 | if( pUser->IsAttackMode() )
2 Q( }; x) i3 a pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
2 B8 |) K4 `4 w# n else
' s, R- F0 h( j; n#ifdef __PARTY_FIND
' {1 ~6 ~) i3 H& h# f pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
% p6 h$ C( Z' Z( C2 l0 ?7 r5 l#else1 f* D% _8 u2 L/ R
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
8 b: B8 n- e" ]' S) A#endif //__PARTY_FIND
% h+ X. r' F- ?7 ]+ n. }7 Y }& q/ A9 k& o, r" a
}! [ Y$ g/ a4 C6 ]4 o8 O: [
} `0 M r6 P) w% [2 p: F
else8 y! K# s4 y5 m. q; O
{1 V; ^, U5 i9 E4 H- g" a, b
if( IsValidObj( pLeaderUser ) )
( F7 i6 `5 ~3 V5 v& p5 e0 n pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );& o8 L, [3 q$ f) `
}
! }1 Y+ @8 u3 b}5 ^$ n `6 z$ q2 n0 p
$ d2 ]& ]7 @) |
User.cpp:+ f7 |/ s9 J! `/ Q" t" a
代码:
^ _: s) u; Q1 q#ifdef __PARTY_FIND1 P3 B2 V" `* W4 m' a) K2 h
void CUser::AddPartyAllowJoin( BOOL bAllow )( f" {2 T, r! p. w# Q
{
" n: `6 n* y7 S9 ~ if( IsDelete() ) return;
, b- Z. u b7 M$ O! `! a8 k: M7 p+ {( K+ @! d
m_Snapshot.cb++;+ g/ C; @9 {* d0 v. B. D; o2 u
m_Snapshot.ar << GetId();( v. T3 e( n& |5 n
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
, G* L/ T, p% M$ @7 ]( e m_Snapshot.ar << bAllow;
, K4 D0 [/ Q# C& z4 O4 C' W}
1 P: W# _: h" o. c3 g# x% O#endif //__PARTY_FIND
& v N% `2 h# j" Y8 h
/ m6 w9 V1 X$ Q代码:1 C P, w& d# T9 V7 ?8 Z; v( B
#ifdef __PARTY_FIND6 E/ m4 h# O; t
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
1 r" T" W! R p0 N0 T( s# A#else
, }8 o, s& `$ qvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
q+ c$ y p4 e#endif //__PARTY_FIND
8 \$ I0 G& {0 e3 t9 [; Q) E{
3 c- P' Y9 k% j. a F( |; ^ U2 d if( IsDelete() ) return;
& Y2 y1 k% F I, B2 ?! j1 K
2 U* O* V% g2 @" G0 @ m_Snapshot.cb++;
4 D6 [7 N7 w% N. D8 c+ f/ M. e m_Snapshot.ar << GetId();
! Y3 K$ S) V4 O. J# z m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;' p: C: v" E( I* j4 l
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();% n. u. l3 D" h4 i5 i
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
4 I* L# ^- a* y6 N; G6 w6 k m_Snapshot.ar.WriteString( pLeader->m_szName );
7 n' U f9 T" C' V m_Snapshot.ar << bTroup0 O d- N+ C5 V3 a0 t# L$ V* c
#ifdef __PARTY_FIND9 i' e9 [- P; P. a1 B" z9 h
<< bPartyFind
+ \. z) o: W* D#endif //__PARTY_FIND
; F& f. V; t E; N# i {/ p ;" l S: N( w: R+ P# \8 o# z
X. j, b2 F9 ?5 A) }' m9 w
}! Q# u# h9 S- k# G4 w' O8 L( j
/ ~3 |( `" E6 RDPSrvr.h(公共范围PLS)
& Q# w7 @1 m I代码:
, x0 }5 A O( g z( ?#ifdef __PARTY_FIND! g$ P/ R6 E: U9 l5 \7 W2 ~, D3 L
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
( w O2 c9 ?' a t+ i7 U#else7 M% a% r/ F! ]
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );$ @% a2 B, Q0 ^5 |* {
#endif //__PARTY_FIND
: `; V! E0 z9 x Z+ |. }: o8 N
0 I& o5 t4 v$ d1 t代码:2 `' [6 A9 C3 H; o9 s( H I1 G
#ifdef __PARTY_FIND
% _2 C4 O! @+ } void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# |2 K) l* H- \. f# K9 ]" X$ f#endif //__PARTY_FIND' J& W6 D% j" m
6 ?6 C3 h5 u: R% W3 W
User.h(以及):
# ]" j; y, p2 W! {+ O代码:
3 f/ f! H* m* r; y0 g) q#ifdef __PARTY_FIND
# j' ?0 ]2 z: Z, {6 d+ G, X void AddPartyAllowJoin( BOOL bAllow ); m" t! _1 {6 N. j! q* l
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );# Y0 j b: n; s% j( {! z
#else
9 R- h% d! a; p) } f void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );6 z3 ?/ w: l: F5 o+ Q' t# ?3 j1 m' O
#endif //__PARTY_FIND7 Z D7 t3 [3 W- B2 `* f( H$ R3 M: `
6 T9 r5 x( T+ a0 \! Hparty.h:
% W% X ]) V/ |6 X! U. v代码:
" }0 O6 k( E: H7 r6 y8 s# m, M. F#ifdef __PARTY_FIND
0 y' L4 f- i1 E1 s BOOL m_bAllowEnter;
2 \& R/ N% D0 `! q3 V: I! Y; i#endif
2 H3 U6 l; D) K d) I6 a' F6 g" e2 u0 d2 c! j, \
代码: S& ]8 |- p1 }2 Q
#ifdef __PARTY_FIND
! w: l' K: ]/ w* d1 b3 A* X CParty* GetPartyFree();
5 M, R" q& a1 O l6 _#endif
9 e' w s8 o4 O. u; B. Z# |; w4 e% \* l+ ?7 h W" R: P. S1 _1 X5 K9 D% H
WndParty.cpp:
/ t; _: s+ {: f) v* H1 _OnChildNotify:
5 s4 b* R9 Y6 R8 U* r1 p; l0 H2 d代码:$ O) @0 ?9 i- P1 S: b
#ifdef __PARTY_FIND
2 B. ^& s2 U, i& I# h; K else if( nID == WIDC_CHECK1 )' O5 ?$ G% d/ q8 y
{, z0 h3 {' b9 w4 M
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )1 J$ C" }- l6 Y8 p* l
{
3 T+ w! d$ W* l7 c CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 u6 g) j5 n ^& E1 d3 I g_Party.m_bAllowEnter = !chk->GetCheck();2 W1 z+ a% J* m# P* n& [( J, @9 T' J/ i
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 w( h$ T1 c3 p3 q( B }- T% W+ k, V* g8 u. L+ h/ h
}
" W! @1 }: q3 Z4 Z, L/ o#endif //__PARTY_FIND
! B! O6 m2 E/ Q
' s4 s. q1 a+ j/ B" Q; F代码:) ?! D5 Z1 n: N# I
OnDraw中:+ ?8 Z% C3 [& G* b* l( X5 e- m% Q
代码:7 I( M. ^9 n# F2 j
#ifdef __PARTY_FIND+ N [# v* c) f3 }. U! @
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );3 B) j6 H; u) Z& L; j$ `
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* H; s* Z- W. d; ^# V. Y* i chk->EnableWindow( TRUE );+ ~: m# [. S+ [( [' V$ m+ Q6 a$ D
else
" X. N7 f! c9 N. ?. _4 H0 D chk->EnableWindow( FALSE );
% o4 [- a& h" Y) I* Z, K chk->SetCheck( !g_Party.m_bAllowEnter );7 n1 Z% f; B; x; [6 U
#endif
+ b* h+ V' t. g8 _8 x. M# U+ S: M* t2 Y4 k" f
DPClient.h(public):6 P: o5 p* R' ]( `3 F9 H
代码:- \. T3 @6 Y3 v/ M$ @
#ifdef __PARTY_FIND
* s4 s3 J# y$ c2 X8 i p void OnPartyAllowJoin( CAr& ar );, h2 E2 Q. W# S& u1 ]% y
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );) Y, ~% K9 W$ k5 m6 J' b
#endif //__PARTY_FIND# R$ O' W m- ~0 i
, U) k" \5 {8 p1 _! k0 O
, ^% k3 f# P; U, I8 j9 ZWERS hinbekommt没有,请让赫克的权利。) k) d6 o9 `% f" d( o% L* x
不支持左右,所以难不...3 ]. G$ ~( j7 k$ Y; m1 B
党k的Windows NT甚至编辑它自己。
2 D! p5 m8 K6 w3 f包也,因为我不erschreiben进一步如果我你的。3 Z T0 ?) C1 _. T8 @
由于缺少Quantité k n个代码是什么升工程前。6 P4 |( p( t. B9 \
如果是这样的。请发表。: ?4 R9 Q# S' m6 e
到目前为止,Pumbaaa
* K. U/ u. B/ z( G2 M$ u/ U 5 ]0 s/ R% q$ e: P) @/ b
% u' q$ c* M& [! _MsgHdr.h
8 }) t7 x6 k9 }& z#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88631 B p, M* { V8 N1 J1 U! Z3 a1 `" Y
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
& ~$ w$ @. B3 Q. j$ a: g/ ~- V8 k8 X! C& ~5 y: Q
8 p1 T' }; g4 O# x
5 z( Z" m) v8 e9 y; ^5 _
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