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对于那些谁需要它 - 谷歌缓存FTW。 :1 V: Q, w4 _& w z. j2 q; U U1 ~
如果我鼓掌纯粹是我复制错误时,D
- X" [6 z% n, q3 D积分当然Pumbaaa。
* d# n. u7 S( E7 e$ Y; ?2 ?
" {" K; d) u2 F3 H! XFuncTextCmd.cpp:
% Z( }2 I% R" W. K; ]0 v2 `7 ? T6 | h
代码:+ z( H& R) j) ?2 U8 v8 C
#ifdef __PARTY_FIND$ C' {" F3 d" X2 ~( M
BOOL TextCmd_getparty( CScanner& scanner )
2 `5 ~( R8 ~& E- H5 @{
4 j: y7 q) k7 }* E) J7 k#ifdef __WORLDSERVER& ?0 N# T; G" _0 [2 ]' w x( F. V
CUser *pUser = (CUser*)scanner.dwValue;
; d# S6 {5 `4 k. Y if( pUser->m_idparty > 0 ). n# P# m [, Q: b
{8 T4 U; G9 i k; n7 c! b& P1 H
pUser->AddText( "你已经加入一个公会。" );
& r- ?; n" b7 e9 d return TRUE;9 c8 K5 |7 m5 [/ e
}5 b& i" F& @2 z& H& O
CParty *pParty;
9 `% L5 y$ S- G4 T" W. S pParty = g_PartyMng.GetPartyFree();
. G1 \) I( X; y- M7 |& U( J if( pParty )% y( G/ W5 `# o8 f' B
{8 A! W! ?! ^# c- J
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
. v5 o5 ~2 C- }" I& P7 R }else$ I; }5 |+ A" T& O: ]$ @. H3 h
{
4 N# g* U9 ~7 G/ ^8 W, A pUser->AddText( "抱歉,这里没有任何一个公会。" );( i8 g U% K" y7 |4 {
}( }9 `, O5 p5 f' _
#endif" G V. U6 `- s6 w: l4 N
return TRUE;8 B4 b7 o+ ^6 U9 j7 c
}
5 w' J, W0 Q& Y#endif //__PARTY_FIND6 G/ }) E2 |' N+ `3 R V: z4 K- s
( I) A# U1 P" @5 w代码:4 U+ Z7 |& @, Z7 ^. O( a& k: A3 X; a
BOOL TextCmd_PartyInvite( CScanner& scanner )2 M0 N; d! M$ d; @% w3 d) J
{
/ p2 g& B, d a+ k! j#ifdef __WORLDSERVER
/ y0 H, Y$ h h6 n CUser* pUser = (CUser*)scanner.dwValue;
; F4 Z5 x# F+ }) O5 v/ X( \ MoverProp* pMoverProp = NULL;
; K2 J; `1 T$ `3 n2 Z0 [5 n9 ^% k scanner.GetToken();. o" b3 P- Z! [8 [1 s0 e
#if __VER >= 11 // __SYS_PLAYER_DATA+ B$ E- ?) s1 I0 x
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );3 W; ~ `$ v% L
#else // __SYS_PLAYER_DATA
) ]9 A4 r1 P0 X/ m; {' |5 f u_long uidPlayer = prj.GetPlayerID( scanner.Token );( h4 v9 w: c* e* v( ?, T- M
#endif // __SYS_PLAYER_DATA
5 k- U. m9 c) ], v if( 0 < uidPlayer )3 B. `2 C- P) p, c: l: ?' W! z
{5 Z1 J4 d+ \4 }, }5 u% f, k
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 4 `$ \1 l5 p) B: U& g, K7 V
if( IsValidObj( pUser2 ) ): S# ~7 b. w% x! T( ^# s) C
#ifdef __PARTY_FIND
& b1 Z" r$ { X9 z* H9 k g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE ); @& |% Y, f, I' [- P5 q$ K8 k
#else
: G8 E% n0 D7 x8 K) X/ ]4 Y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );- m: M# V8 Q" k0 a: z; f% q% s, Y
#endif //__PARTY_FIND
6 X; T: T$ A$ \% K else' G% W, t2 M( b5 G% x/ P7 q
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
2 G! F' p# z4 o, X Z( v }8 Y( z5 H9 T+ c& N9 ^
else
" Q8 v8 j* I `1 d0 L% P. l {
& z/ l1 N2 ~1 b/ z2 T0 D pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );6 }; ?/ f1 F0 Y$ p5 h
}
* C- t9 l1 J7 d$ e6 t+ u#endif // __WORLDSERVER2 Z; k5 F( p8 P6 Z3 d6 ^1 _
3 k- ~3 O0 Z7 ^, m% }
return TRUE;4 v+ J9 L6 [9 i5 y2 m' |& H
}
' {0 c& U6 o- M
4 z8 n: p: V% e代码:
2 t3 ^, J6 l' i( U+ N. ^: O3 n) N#ifdef __PARTY_FIND' {5 Z8 U0 R A5 F! y" B7 w
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
; d0 M& }1 u6 x; F$ S. t#endif //__PARTY_FIND N3 x1 s7 |2 ?- F/ ^: }
DPClient.cpp;
% p- F+ N& L, e+ l, B9 Q @' u+ nCode:: }% ?8 x$ l" F* C5 g3 n; e
void CDPClient::OnPartyRequest( CAr & ar )
7 [; R l( x9 \4 e8 E( T{
5 z; A; r& B2 X8 S u_long uLeader, uMember;
; Q1 D% c1 V- P2 j1 H6 g" ~1 V( k" e1 p3 y
BOOL bTroup
: n4 @ P+ O4 M6 k: t#ifdef __PARTY_FIND
& o' q A1 W' j( F0 m" C , bPartyFind
( N$ d, @6 E. b#endif// __PARTY_FIND/ w( ^9 V( i7 V B/ J
;
8 \9 B) s. i0 p, I9 N LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
! E Q% t* q" N BYTE byLeaderSex, byMemberSex;2 G/ y1 s5 I; I' ]
char szLeaderName[MAX_PLAYER] = {0,};
% R9 n( l' C3 u1 b# y: Y ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;+ n9 E/ v! P$ P" w
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;$ Z0 P" M1 t7 x0 a4 ~
ar.ReadString( szLeaderName, MAX_PLAYER );
6 b5 T$ b5 P& d# j: F ar >> bTroup6 Q% }/ `, C7 l
#ifdef __PARTY_FIND
- ~" m. z! Q, `3 v5 P0 A% c >> bPartyFind( L# ^7 X9 [ o) i& h
#endif //__PARTY_FIND/ F: u l* s6 u: k
;
5 |' I- j( |6 d2 {/ q
- ~5 ^2 @! Q" Z# o* c& R2 } if( g_Option.m_bParty == FALSE )
- u% s- O- X K/ Y! q6 P6 A {7 }( x5 {7 J: L4 N& u1 v
SendPartyMemberCancle( uLeader, uMember, 3 );1 t, P8 x! i2 n0 {+ R" ^
return;, r: B( `7 m: p6 n. O% j
}
9 Z; s Q7 s) i
4 n8 |6 X. f4 N2 ^8 ^7 K. N#ifdef __S_SERVER_UNIFY7 H9 @- m1 ?+ n
if( g_WndMng.m_bAllAction == FALSE )
4 D* j( o3 J1 ^ return;7 Q* j! W* n4 B+ g; q) b9 M% o
#endif // __S_SERVER_UNIFY9 m1 g2 E9 x- o" j9 w; ?1 n o+ M
& l: Q2 O% `' H/ M: [+ s% y
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
7 `+ I5 n' O% a8 I- J9 { * o3 U9 _' _. ?5 S U/ `9 v
if( pWndBaseBuf )
8 ^" ?# @% u; r) [9 p {
9 K0 K7 K8 ` @: ~ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );% ]- \% q3 S$ L7 A
return;4 k7 }& X+ O! Y% p) V4 m
}5 t/ j; `" d* _. s
#ifdef __PARTY_FIND$ k$ i+ x5 q& }) N+ z- K
if( bPartyFind )
! d, |% R4 W( o7 v1 W6 |2 c {8 {0 L6 m: }# j9 t9 y' O
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
# `% h, O1 @! q+ f- X9 A }else) u# V7 A, M' w/ P. O/ Y
{
- u0 V4 \$ @: F5 J E, ]( L* _1 q) K g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 }4 R1 K6 `! j, Z. `- v g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
+ E9 u5 s6 k% b* g) J4 S+ _ g_WndMng.m_pWndPartyConfirm->Initialize();
# W! v. T5 ^2 T4 } }
# K, M& L2 P9 p" |#else
1 _# A& E/ A4 `" b5 L& p g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; i: q+ ^. G# |2 `( \* Q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 k' ^. z/ P. I' e g_WndMng.m_pWndPartyConfirm->Initialize();
1 c: y/ H$ v0 u#endif //__PARTY_FIND5 f8 n; @6 x9 a8 I5 n
}5 S& G. p3 d! V# t4 t; y
7 p* Q3 l% ^" v- y
代码:
) q- L# W9 M" X) K/ L3 ^3 d. C2 E. d#ifdef __PARTY_FIND
. C( ^2 f8 ~1 N. J, l4 O- A6 `void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )& o% o" _0 k3 @; {% t# p/ @6 r
{2 n: i6 u( X+ j. o
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! I! x* x' @; m
ar << idLeader << idParty << bAllow;2 u0 R. j! y* Z9 M2 [2 d. H
SEND( ar, this, DPID_SERVERPLAYER );
2 Q% r; Z# W+ }; a
- \. a# }8 M& B}
# b* c5 h' `# ~9 `6 yvoid CDPClient::OnPartyAllowJoin( CAr & ar )
: C/ J- n5 ^: Z{# K: [9 v7 P# V
ar >> g_Party.m_bAllowEnter;
/ b8 N! x& q5 i" G. G' `6 Q}, h. Q: P {6 j! @8 ]
#endif //__PARTY_FIND: I. q# q. U% h+ r, ]2 t9 B% ?
Code:$ A9 E- I. m7 f# b, ]" g
#ifdef __PARTY_FIND3 _4 }* C- P8 T! D/ ?9 h
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;* p. f0 }8 i' l& X3 {4 B& Z
#endif
$ x' D+ [- T( h8 t* T4 v: f) d: I; V+ U& q4 a1 u! P
party.cpp:
( P# k1 B3 W* x代码:* c+ J6 M2 p1 q7 ?$ a: y4 o8 z
CParty::CParty(), T; y: ?% g& A/ W, n- g
{5 N$ r0 W" `* J& J
m_uPartyId = 0;
! H+ `3 a N' B o' S m_nSizeofMember = 0;: L4 s6 U$ X7 f: Y
memset( m_sParty, 0, sizeof(m_sParty) );: T# {7 Y0 _5 s* J1 |+ Q9 G: w
m_nLevel = 1;
7 h% ^1 p6 Z6 f+ {. C m_nExp = m_nPoint = 0;4 ]! \' @% Y2 g3 B1 T" h2 x' X
m_nTroupsShareExp = m_nTroupeShareItem = 0;
% |; k, U) q* R1 `8 n; N0 d$ P m_nKindTroup = 0; // ????" a$ j: Z7 D3 b* @
m_nReferens = 0;
c6 C Z* X; }! K m_nGetItemPlayerId = 0;
. N Y% a8 \: O: ^0 j8 Y5 n#ifdef __PARTY_FIND; D- c1 W# }/ c+ y4 {# S
m_bAllowEnter = TRUE;8 i4 o. j+ S. `8 p& X
#endif //__PARTY_FIND
% }, P( r8 D' S9 z8 Z2 m; I) Z for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
- t& K9 b$ s8 u/ x3 k6 Q1 h; J {. ~; ]* [ ]. j: S- z
m_nModeTime[i] = 0;
1 }- E) F$ p, g" D }
8 R9 T* t# A/ J8 h X m_idDuelParty = 0;' H/ T) Y1 k7 g8 M/ q& X
#ifdef __WORLDSERVER
' N' c+ a, Z* l) s+ d m_dwWorldId = 0;+ Q( E/ V4 k" a
#endif // __WORLDSERVER6 `1 r, Q9 a- g4 S
}1 q) S7 R7 m2 w" E, C4 a
代码:
* |7 ~+ N- p$ V" n3 ivoid CParty::InitParty()
! Q% v$ r+ V3 p% t" v" O{* C/ O7 q' ~- z* M* {2 T+ n
m_uPartyId = 0;2 m. h) ^ e3 D, r8 z/ L
m_nSizeofMember = 0;- Z( ~6 R! p7 u7 \! ?" D$ g' d
memset( m_sParty, 0, sizeof(m_sParty) );
9 C% X0 I1 t$ |0 Z m_nLevel = 1;
8 l& d9 X" a- W m_nExp = m_nPoint = 0;
9 B! B' Q$ s* q; c; I8 { m_nTroupsShareExp = m_nTroupeShareItem = 0;
* m' o. \# a6 O/ Z m_nKindTroup = 0; // ????
5 [# l3 v3 J: a5 `( s m_nReferens = 0;
' S/ R3 g' R$ r. Y# x#ifdef __PARTY_FIND2 X/ c, P4 Z: n" B9 W5 o5 {
m_bAllowEnter = TRUE;
1 p' v$ i' j- p9 f! `7 R* {#endif //__PARTY_FIND6 k2 {& B( S" K% A- B4 t. B7 h
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )2 t/ u$ s% b+ k; H5 N) R
{
( P% s$ [) t2 R" V m_aMember[i].m_uPlayerId = 0;# x( S) } H" K0 Y' R$ E' \( i$ t
m_aMember[i].m_tTime = CTime::GetCurrentTime();
9 P7 {9 z [3 \. |" ~! f m_aMember[i].m_bRemove = FALSE;
- R# d5 f& c2 n& C' ?1 w#if __VER < 11 // __SYS_PLAYER_DATA; J# z3 N. _8 W# P3 F4 d' p
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;& ] c' v: N8 [4 B) @5 s
m_aMember[i].m_szName[0] = '\0';
0 _) @+ q& m1 H* N3 S: h4 R#endif // __SYS_PLAYER_DATA
3 C8 w6 M' Q. ]1 V }* L! s$ _( W" M- C$ I
}
" X" f6 V" Z) }# |代码:
; R! m; K1 ^* y$ ]) `# S$ h#ifdef __PARTY_FIND* U' l r* K; F6 j( E. {# s7 T2 F
CParty* CPartyMng::GetPartyFree(). Q5 ^ |/ {& a$ l
{
! r$ a8 e' e6 L o! } CParty* pParty, *pPartyTmp = NULL;8 q8 l2 y( w3 Q' L" o1 R
if( !m_2PartyPtr.begin()->second ); d1 ?! F9 {$ i: @8 z" i
return NULL;% U* C0 j/ g6 S8 t$ M2 T% }( j0 j+ R
BOOL bRan = FALSE;) b/ V ]6 Q; q! f3 {0 S
DWORD dwRand = 0;1 d" z/ O% ?/ {. r
if( m_2PartyPtr.end()->first >= 1 )1 C! g! @9 w& b! k) B4 V! }) B+ z8 K
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );; T; Q6 N. L1 Y7 p
' o( A5 i' t; v( l* g+ ?
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )5 N1 _: L, L7 C6 f
{0 f5 j3 b. `3 \
pParty = (CParty*)i->second;! ]( I( J! `7 z
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
5 o* k3 ]( m" _8 [! O0 Y {* Y& B }* s% r& m& |! i/ U
if( i->first > dwRand )' P! m& I$ |7 m) s' P6 W
return pParty;1 v4 j% @5 v# \6 t3 O
else1 _- |+ @$ M$ q5 l2 D" F/ u
pPartyTmp = pParty;
7 k( ]0 I% P/ o }9 L7 R5 |2 q. @; H" K: _
}/ Q4 l9 Y$ [- c( l0 m* M* j
return pPartyTmp;7 s1 z+ @4 E! A+ G, L8 h3 Y$ U: F2 Q
}" U; k4 I) N# H- L* M
#endif //__PARTY_FIND* S: K6 o/ o+ ~2 k e
" ^: q+ S0 h w# F- t. ~
DPSrvr.cpp:
( B, W# p0 E/ l5 S% X0 J! g) Y代码:8 b2 z' ]' o1 E) o5 y; D
#ifdef __PARTY_FIND
! b& G" i( [! S3 svoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )3 _4 Z& |7 J" q% z$ ^! E
{4 G7 X4 l$ _. K6 Y8 V: [+ c
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
6 T& M, U) x6 n$ Q `: E" f if( IsValidObj( pUser ) )
]/ d: X+ j) } {/ e8 d$ K2 O2 p+ Y1 Q
u_long idLeader, idParty;0 }) C& `% H% z$ s9 k) L
BOOL bAllow;$ m" v9 R3 p& Z
ar >> idLeader >> idParty >> bAllow;1 V& M' `- n0 {( }( \
if( idLeader != pUser->m_idPlayer )
J( j, x4 F6 p0 C/ C& ^ return;
' J/ i7 a. _- @9 E+ F CParty *pParty = g_PartyMng.GetParty( idParty );
8 m" b4 {8 s$ B1 W if( pParty && pParty->IsLeader( idLeader ) )
8 O" W( e- ?. ~- y pParty->m_bAllowEnter = bAllow;
. l# T8 Q# x5 }$ A else
) e5 v+ l, @+ s$ h& x return;
7 k, _% q3 b5 t' Y& ?0 I x: v
0 w/ }4 y$ @8 F9 e s4 Y V CUser *pMember;, p& |# H; b+ P. v; j6 f+ |
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
7 G0 E6 l+ }& s* C4 b7 P5 l; s/ s {
6 |% d/ a6 I9 B. k5 }" y7 I7 R pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
# m* Z5 y" L6 q {# R* X; m if( IsValidObj( (CObj*)pMember ) )
9 I7 z; q6 N( g pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
1 f( `- f0 h$ |6 k( R+ ~ }- T& v0 L3 J* d/ j0 W. c
}+ d3 j c% \! L: H
}, E# W1 s, Q7 B+ M+ p$ W( K
#endif //__PARTY_FIND
7 L0 d& C' @: ?6 ? w5 j2 c0 M, C0 `: E% V" K) a0 W! D P: w) \8 I
代码:* F# H+ D0 y2 u2 P& q
#ifdef __PARTY_FIND" P- T2 x/ N" L/ ^/ T7 M
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
9 J& v5 e3 m1 M( k- |8 `, h#endif //__PARTY_FIND$ \# [$ O8 p3 ^" k
4 \- z( M# U6 Q2 ?: ^" F
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
8 Q! |* n" F- P{4 M P5 I: s( T2 y. s* B
u_long uLeaderid, uMemberid;
3 b% r9 L$ Y+ G BOOL bTroup;
$ j1 ^8 a" E+ P9 Q ar >> uLeaderid >> uMemberid;% L1 |2 S9 v1 F% B$ \, w# _
ar >> bTroup; t/ {% e9 Z! x( |! T7 [
! E* C ]1 X! E2 K5 K2 X6 J CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
3 H9 J$ R! O7 c+ m; Y2 F$ m+ r if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
$ @# [+ R- x1 E" G( S! L#ifdef __PARTY_FIND
+ J6 p5 O5 a) P Q& i InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
1 A5 p1 S! u9 ~#else
6 Z) Z+ {5 D8 c ]; h7 Q InviteParty( uLeaderid, uMemberid, bTroup );
( I5 g( Y; |/ C( k: l#endif //__PARTY_FIND
+ L- I+ v; V$ Q: Y/ O}
0 \+ h; S' B7 S! L o( o5 x3 t8 G
4 W# r1 b6 j5 F1 w, L+ K代码:! A r. U/ J; {$ [
#ifdef __PARTY_FIND
2 c9 H7 q5 G# f' `# e' g- N/ @void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )1 f- I2 _1 l$ |4 ^+ x
#else: {3 {) B* y/ u8 I) E8 ^1 ^
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
4 O& p5 w2 l5 e* ]$ L#endif //__PARTY_FIND
' i$ n) s) p+ {{0 a2 D m3 e5 v
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
& ?6 E+ D) g [ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
& A. X2 N# p/ P$ i, F
r& a t4 f3 o! X if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )( h4 S- s* h9 t
{
% @- m- A0 G3 V* b6 C7 Y- q if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )7 @; D+ i$ ` R! L' k7 ^: }: d
{
" u! ?9 ]! N. s) l if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
6 {5 ^. N% y2 {( c- h* M. q! r {
$ g0 W n/ p2 Q }1 g7 A pLeaderUser->AddText("没有足够的权限。");- K O0 r4 z- d2 J, M7 d9 ]( d7 V+ g
pUser->AddText("没有足够的权限。");. A* s! K* }! f' N
return;2 ?. E: b1 B8 a" V2 X4 Z
}- o# E( [% P R s
}7 a' b' Y* c K" p: N) o
// ???? ? ??? ?? ????.
# d/ D# f1 z2 m, Q4 U: y- e CWorld* pWorld = pUser->GetWorld();
9 {: R# [' s; n8 @ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ), ?1 Q7 A! z! X$ O! x0 w
{ L: d: z) o2 r3 l' P
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! Z8 o& G3 t6 P! h8 u
return;( W! n. U* Y& x, P+ b3 A
}7 ?8 }: L l1 \- d0 j% |
#if __VER >= 11 // __GUILD_COMBAT_1TO1
" J7 r, D8 y; {1 J u. e if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ). [% V, \- Z+ a0 A1 t
{
: N1 x7 b+ N# g [( Q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ s, L) K( a/ z. U return;
4 G) N; l4 S, V6 V# C G9 g: C }. E/ {) |4 h0 ?
#endif // __GUILD_COMBAT_1TO1
2 a9 C& `; `" J* F) r2 @
. H! n) E2 j, }8 }" i6 M$ B#if __VER >= 8 // 8? ?? 061226 ma
3 B- X- r+ t7 l5 h if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )) z+ r8 F% C+ j) x: r( D, y
{, b! K2 Y7 G. l! Z& s
return;
, M. J* y" n' M) {0 @8 r }! }4 |/ I: h, H
#endif // __VER >= 8 // 8? ?? 061226 ma
: Q9 c* u ?# [7 W1 I0 @ 8 D/ K" _7 i2 ~8 _1 m$ P
if( pLeaderUser->m_nDuel == 2 )
3 d2 N @) x3 F- {/ ]+ [ {
1 H+ @3 x) ?- W5 k' H pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.8 h) p4 E r2 a; c
}
7 E" ^- u! J- ` else
) h* _! b3 y5 v* p' X/ S0 D {
- F- s& G1 |. k$ x4 q' q: c% z if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???" y9 f7 G% W: a9 ]
{* f: e2 W% s0 }' [
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );! |& J h/ |: j$ L. f! j% }, Y, m, }
}
* R* Y! o0 R1 o else0 t# L& [- I' e ^
{* y+ Q: u ~& L. U$ O" p, K
if( pUser->IsAttackMode() )
# Q7 I% ^, S7 q; t5 S5 W1 N pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- q# w& w" g4 Y1 G
else2 G9 {$ `* h5 {4 ^
#ifdef __PARTY_FIND
1 C8 L: `* S( B5 }4 l1 k3 M pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );7 L. U& U7 ]4 o( E( E. S
#else+ b9 `4 C/ ^4 s5 {
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );) q9 i/ S5 J: m/ G3 e0 J
#endif //__PARTY_FIND
H3 f' u$ W: k" \9 N6 S% a# \ }
% v0 O$ c; I/ r# v9 {: ~ }
' P- y! S+ t/ [# T0 }; y }! c3 C4 t7 r: I9 k, {8 K8 |9 E3 }
else
/ }7 ], K0 V, z f }. z {/ {2 C; O+ F1 p$ i1 G( N" \
if( IsValidObj( pLeaderUser ) )& }) ]% Z0 y/ P, k% Q0 D" p* D
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
+ c j* }! b: a+ D }
( w/ w* ~9 Q: P4 O}0 s$ g7 A1 G+ r3 a+ b+ [6 m. N2 F2 M
: B' R B& S7 Z: }5 U8 V- l# DUser.cpp:3 k* h' g# C. V" u/ f
代码:
0 }4 H$ l" U5 k, E#ifdef __PARTY_FIND
; D! f1 _- v* t* I# {void CUser::AddPartyAllowJoin( BOOL bAllow )
7 ~" B- K4 Z! T/ `# o" _4 G+ h{
I$ `3 H1 [- Z5 j if( IsDelete() ) return;
3 a. ?. L. Q& [! c x
# t( u& r; G7 c4 ^0 }" Y ^1 v1 | m_Snapshot.cb++;
, x+ h" s. B( e2 [8 k m_Snapshot.ar << GetId();/ P+ Y% G% R2 H" x4 _
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
* i9 @- _8 l: K$ y8 l m_Snapshot.ar << bAllow;5 B" ?/ P* `! r* h& v3 d
} A5 ?" h* A c& I) t# i2 R
#endif //__PARTY_FIND( A* x& ?2 {& M9 Z9 q3 i
, ^. Z1 \) p7 j4 a
代码:
) |& s$ p1 L- f; m' k#ifdef __PARTY_FIND
6 H# @1 @+ [/ s8 hvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
, `4 P6 H' N E- @, O#else. E4 b, X( x. [" H. T! u/ Y
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )& X: G. v t1 J+ C" j
#endif //__PARTY_FIND
" m% u E# [. R \" ]! k{- C, B) \ {: ?3 S7 r
if( IsDelete() ) return;) s0 i7 @# b' r& A1 n* x
2 }2 O f2 b9 @: i! m$ _
m_Snapshot.cb++;% X! T' ~, p" g8 d6 f
m_Snapshot.ar << GetId();
9 }6 Q! w# g$ f' K" A3 F m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 A, ?; {; m2 P2 [5 I- g" n m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
& k! e, n3 |3 \ m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();6 _( |- _4 i5 X( Y
m_Snapshot.ar.WriteString( pLeader->m_szName );
5 P4 e/ V0 d# ^% P% ~ m_Snapshot.ar << bTroup
: @1 y, H, u) c n: M6 O3 S% o+ l#ifdef __PARTY_FIND- w7 k, ^, w' W; C- ^
<< bPartyFind
2 M3 V, `4 f5 Q! E#endif //__PARTY_FIND4 N2 E4 h6 C0 A' J: v4 {% `, \
;
4 P/ Z1 i% l' W7 L4 J
0 O* C5 k1 O4 y& H. o( D}
2 ~$ G2 d8 z: Q1 S* y1 z& j( m- I
8 W' f( I5 R* v; L6 ^DPSrvr.h(公共范围PLS)
& c; Q4 S9 O! `( B1 Z9 u7 ^9 w代码:1 B6 @) F# l4 ]; G" n
#ifdef __PARTY_FIND
1 H# Q" D3 j7 `& T/ B( F. l$ P/ f void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
/ E# Z/ L# |+ a- d#else
2 J4 ?% T2 s+ N' Y- ]! T6 E* x void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: V+ n& }: w3 J$ y j' Q#endif //__PARTY_FIND
9 ]# Y1 u6 G2 Y$ f7 P3 K4 \% H9 O9 N# v- M6 E* B
代码:
9 S5 f3 x; {& k% ^$ O& e* _#ifdef __PARTY_FIND8 c3 ]1 h9 v6 S( g
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* Y5 J8 e) x) C6 l2 ]3 C2 N# j#endif //__PARTY_FIND) K6 B, d) |3 l& m$ T$ @
/ M7 W* j4 c* O8 ^
User.h(以及):
, S4 o/ ?4 ^1 T+ ~ W代码:5 v- X: ^8 ]% T
#ifdef __PARTY_FIND
4 F* o! a- L; _% M2 Q4 o void AddPartyAllowJoin( BOOL bAllow );9 A$ g& J( X4 m# Z& A" R
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );- c2 m1 f3 S1 c7 I2 M" ~
#else
0 Q. z: Y0 a' r( v G( E" S void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );5 c1 P* v, K! r0 Q9 |
#endif //__PARTY_FIND- Z! A- R- K T1 c* I! Y3 |6 D$ ]+ F
' E0 F1 a. }$ L/ o& ^* a
party.h:
; Z& w N7 ?3 K: M" Z" \2 ^代码:
( F; A6 G m3 w/ L" A#ifdef __PARTY_FIND
( t* u5 q; t9 x/ `, K7 e# p BOOL m_bAllowEnter;
4 o& l. L% }: f z7 W& N' V#endif) Q* W! V1 g0 T; g
9 A8 G! F9 `5 X) s代码:; h# V9 {9 O) b) h, B2 C
#ifdef __PARTY_FIND
* j; k' j6 M2 s CParty* GetPartyFree();; {& ]6 {" n8 T- I2 b. H
#endif3 U/ `5 O( X/ u; H/ [5 x/ }* v
1 N+ d' W+ a. A. r9 L; \) [WndParty.cpp:2 Y! L) O* O& d7 j
OnChildNotify:" ?) }5 M; ]$ R x- p
代码:
; M a8 p: K* _4 h9 A. S#ifdef __PARTY_FIND
" d$ Y5 S1 ?- i ` else if( nID == WIDC_CHECK1 )
3 \! C: j# a" c" ]% p {
+ B% ~- ^0 B3 f# c* n4 W8 d$ |: n if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% S; R$ O5 a9 ~( [. [! I) \ { z! O: A& Q6 H3 j
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. x% k8 e+ }3 p9 ?6 y$ y4 V/ k g_Party.m_bAllowEnter = !chk->GetCheck();
, H8 i% d' N( P. W6 w& @ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
: p+ s1 r5 w) ~4 f1 C }% x1 V6 w3 X; C3 e, O h! y
}
4 ^$ {& V4 }+ Y+ K#endif //__PARTY_FIND
, P5 D7 C# G+ H
( |( A6 c" }# x( ]% {代码:
# j0 q/ T Y. c# l9 WOnDraw中:$ k R$ o8 }4 E! J( u
代码:
/ c/ q3 o$ p( l% @( N#ifdef __PARTY_FIND
% I, T0 x2 s: l; ^3 p' Y# o CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; Q. l N% `, g6 a" x if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )' S4 B! M$ s3 m$ v8 m' Y/ e/ e$ v
chk->EnableWindow( TRUE );
8 \* L8 l9 N. F1 ]% B2 |, x else
. p. y; l; G4 X* w; @$ ^% j6 P chk->EnableWindow( FALSE );
4 }, w& T2 \6 { chk->SetCheck( !g_Party.m_bAllowEnter );
1 M, @! I, x$ G6 v' `#endif
8 L' i& o$ D4 p" d
0 v' M; u9 E- J: T; p% g, ZDPClient.h(public):
$ Y" d) p! V: Q3 ~: @9 I& J- p代码:) x& E M" b$ v9 c6 B& z2 G
#ifdef __PARTY_FIND% S5 @) f v& ^! T3 h5 C% |$ B
void OnPartyAllowJoin( CAr& ar );
& Q& `) `7 ]( w" H9 Z/ f" v void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );; v: l& V- J3 C4 L& M. x" d
#endif //__PARTY_FIND
* K1 m$ @% v" }! P4 |/ {- c7 [* Q2 Q2 S
" }3 h0 E6 N. B$ E5 D1 j4 y
WERS hinbekommt没有,请让赫克的权利。% k C2 l- C9 _ Z
不支持左右,所以难不...
! Z; G% f n' P4 R: x' F党k的Windows NT甚至编辑它自己。
4 a8 i+ i; b: _3 S' C包也,因为我不erschreiben进一步如果我你的。
: w2 P2 _" r6 W# }2 C由于缺少Quantité k n个代码是什么升工程前。
+ f/ o# k% v0 M/ @/ f J如果是这样的。请发表。; _3 f! V6 B" q3 g
到目前为止,Pumbaaa7 X* [5 N% n) g, o; E
T/ k2 m6 `3 B
2 n, {) |1 y5 H9 A5 H9 n
MsgHdr.h
+ |" `% s+ F* H& m0 V" o#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
+ {3 k* x$ G1 m#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243# |% b. R% g# r2 b- S- B: c
% u7 ?& v8 J: g- R
* Y/ n' @1 P) P: t4 A" Y9 {. p& z4 e: {1 s
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