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对于那些谁需要它 - 谷歌缓存FTW。 :4 @- W; e5 I j- P+ x4 @6 Y
如果我鼓掌纯粹是我复制错误时,D% @. g+ J1 ?& C% u' [
积分当然Pumbaaa。
7 ]) y7 |: ~0 u; b* ^
* A% h& W/ `$ ~, d& P9 GFuncTextCmd.cpp:
; Y4 Q }& O9 L/ a4 Q
' `: V0 m9 F. U0 W代码:( y, b& M% P( ^. c
#ifdef __PARTY_FIND8 X' {! N& r6 R; t, s7 w! D) m
BOOL TextCmd_getparty( CScanner& scanner )
5 X6 t. ~8 g' @0 U& u+ L+ N{' n+ O8 p- }9 d- J
#ifdef __WORLDSERVER
9 A9 m! b& a3 C) s4 t CUser *pUser = (CUser*)scanner.dwValue;
4 _0 u0 R7 V* m# ?/ n2 `% x/ { if( pUser->m_idparty > 0 )( O. e/ R7 i5 ?5 y; x* U
{
* B1 T6 v* z8 R0 j) o! w: U' [ pUser->AddText( "你已经加入一个公会。" );& ?$ i, _& `, f8 {1 u! ^) g
return TRUE;
2 N) E) L' m" i, n/ F }
- G' Q" S; V6 Z2 i CParty *pParty;$ u- S# r2 w7 c$ `+ B3 ~7 U
pParty = g_PartyMng.GetPartyFree(); ^% e# z( X; Q9 V7 [ x
if( pParty )) f! j3 k5 e; n/ H* D
{
9 Q1 S* j& C3 M. a4 |7 ? g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );- w) x5 s2 y- Y4 h4 m5 s
}else# M' E F+ {: D" v5 P
{7 X6 M2 i/ ]* n P$ C
pUser->AddText( "抱歉,这里没有任何一个公会。" );- {' }" L+ }4 T- G5 u/ s
}
; t$ H) b4 w, G2 U# r#endif
# J% P' u% K5 U+ H return TRUE;
5 ~6 p, y4 X9 o3 Q' p" O9 |}
3 u5 H& w& ^: t+ Z# C( l#endif //__PARTY_FIND4 X7 T$ y, ]/ i4 C6 B
" h4 R* n& G9 i8 N4 }/ w代码:* }) f! m4 U) Y7 d# h/ T% z' L
BOOL TextCmd_PartyInvite( CScanner& scanner )" v+ a6 o) m7 \' A# Y8 h! F
{
4 ^5 c' `0 f- ^6 ^, ^#ifdef __WORLDSERVER
2 n/ J; U2 T0 ^- a1 {" ]/ c CUser* pUser = (CUser*)scanner.dwValue;% O$ ~; k$ R9 y" O
MoverProp* pMoverProp = NULL;
/ u, h; c7 q& T5 t: n" g: m2 x scanner.GetToken();
* |( y( ]2 r7 i#if __VER >= 11 // __SYS_PLAYER_DATA& Z7 @: h2 y% o1 @ E0 p! `
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );2 L+ o. U/ v; y
#else // __SYS_PLAYER_DATA `/ N0 i3 I: a8 T8 B
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
( r& o$ D2 v; ~( b) ]$ P; c5 H#endif // __SYS_PLAYER_DATA
9 z. e' I' N/ v5 R& X3 B/ W) A if( 0 < uidPlayer )
2 U# z9 J: i! c P: v) q+ L: M {
. ^; ^+ \% `2 \9 h: I' ?$ l CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ Q! V' A+ H3 z0 Z6 U3 x+ ~ if( IsValidObj( pUser2 ) )
4 D' k# J t) J6 F( x! I#ifdef __PARTY_FIND
* m$ {0 ]4 g2 h, _$ G8 H5 [+ c g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );9 h- D3 Z, r, }9 M5 n, u5 v5 ^; _
#else5 g! F: Z* v* |6 |, l
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );: h7 @. n5 E8 i7 l, C- b
#endif //__PARTY_FIND
* P3 b( N5 B; \) W# S+ n1 o8 l: I else" U. t) e$ Y- ^5 F$ O2 w1 a$ k
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );# ^1 G5 p# G8 w5 `9 N
}4 @* h7 e$ B+ J# {& y
else, H& ~( [* {# Y
{" F/ s3 M4 b" m
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );% V" @9 ]; ~" b0 o* d0 T. d
}! {8 h4 G+ N: V; ~; z3 a
#endif // __WORLDSERVER! p( Q" w7 I6 e$ Y
8 Z* d* ^+ c+ E1 J7 f+ V" s return TRUE;% P: A6 p+ i6 e$ L; K9 L: o
} v! q% A( X: H5 r/ F
6 d3 I0 r6 L6 T: G代码:# B$ S& q( b P, l$ m
#ifdef __PARTY_FIND
: c5 Z! m5 Q* `8 P- d8 P7 | ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ), H7 p: ^9 ~5 h* A
#endif //__PARTY_FIND$ t" L' e5 v7 ?9 p' Q4 P
DPClient.cpp;! F f! W) S4 s+ q" ^
Code:
& ]( W3 _# U: }. k Yvoid CDPClient::OnPartyRequest( CAr & ar )' }+ }9 @$ f( ]- w" M, R; A
{! j& M' v7 z7 ^$ E; L$ Q
u_long uLeader, uMember;
7 J% N, v. y i' A1 x! R4 U; I* Y; j) w( \. }. f. {8 S
BOOL bTroup
: ~3 ?: T0 Y; ], H1 ?. a- c5 p% P#ifdef __PARTY_FIND' X$ S3 Q/ Q4 O- E, e+ W
, bPartyFind
: k8 O0 V0 H) m5 F t5 E#endif// __PARTY_FIND m' Y$ f. f3 O/ b' J
;
S5 e- M5 E, v2 |( B LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' k2 S* f) L# u; ~2 Q
BYTE byLeaderSex, byMemberSex;
- R/ j5 y6 F$ e, ]% ^ char szLeaderName[MAX_PLAYER] = {0,};9 m! t9 n4 e6 q- j" A4 O
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;% r& T% J2 N# Z3 w- [! h
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
% q! A# X9 t; ?7 e ar.ReadString( szLeaderName, MAX_PLAYER );
0 l& t% u% }/ r. v/ f$ U ar >> bTroup x$ M: D: G; J) G
#ifdef __PARTY_FIND
! k4 U5 C/ |/ `9 N3 y >> bPartyFind
4 X4 g! R- t/ l3 N/ e/ z: t" C I#endif //__PARTY_FIND9 _- S& u% K+ Q* ?9 A
;$ @. G9 S3 v3 y+ N! \
4 m: n, F% _2 l0 P4 l v if( g_Option.m_bParty == FALSE )" s" p+ f! I1 \9 D
{' M9 X4 {$ o* y p8 E0 [! l
SendPartyMemberCancle( uLeader, uMember, 3 );
6 F* G i2 r d& @# w return;- Z6 x' z4 m2 X# W1 z$ Y4 Z
}& x* P, F8 Y# d* r7 f5 J
+ w' H9 \$ B/ [' I; s
#ifdef __S_SERVER_UNIFY3 L' y7 E, M0 B! Z% M
if( g_WndMng.m_bAllAction == FALSE )
$ v& B p- _) O return;' P/ b! H' @ V* ?
#endif // __S_SERVER_UNIFY
$ n4 K& ?, \4 q' g6 n, n0 x" c* ?/ i2 w. d6 p: @
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );2 ?( Q) K2 O( k! ?
1 R" s& P' _4 h- J$ ]. S if( pWndBaseBuf ). l+ F7 s4 ?, ]1 q0 Y: E
{
- b3 j3 j4 {# X/ f% i2 m SendBlock( 7, g_pPlayer->GetName(), szLeaderName );! m/ N, O3 L; W$ f T% W
return;% t4 I# M- [/ ?& \% K
}
" ?2 W% x4 g3 J/ m+ _- m) R#ifdef __PARTY_FIND
2 y# C4 `# J) @3 w0 _" K: \5 W if( bPartyFind )6 r! u- L( w$ m0 \
{
, y! p* E* ~1 {( B! U2 P SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
/ R! F# K' a0 r+ A6 e* @7 } R/ ^ }else
7 g3 e- u! [; T* N( J- i {
' [$ M% g. U- J g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
# R, v6 z) D s9 M9 d g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
$ I; h4 A+ y; P+ o" \4 u9 P8 m7 l5 ~ g_WndMng.m_pWndPartyConfirm->Initialize();$ J9 G/ G& v. u: {; T+ D6 f% l4 B
}
2 G+ a0 J4 M! {' ^. R5 y! h#else
, S, F% H0 P9 d' i g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
4 |: b, j2 Q% {, m, h g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: O" M- m& J' @7 o) {' g% ^; v" K- Y g_WndMng.m_pWndPartyConfirm->Initialize();
3 n5 R3 d' B( k: v& a( m8 \#endif //__PARTY_FIND
4 I: u7 Q+ t% k) C, F% m. u& W}
$ H2 m8 [7 A# X% S" `8 z' G6 v# r
k/ ^: ^ Y0 ~6 N* }0 w代码:& W% H7 ~" V4 E7 h
#ifdef __PARTY_FIND
6 x" r o- r5 J* P% kvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
) U/ p. x% d7 q/ Q& O B6 x0 _. e{; G4 w+ _/ n2 `3 @% G
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
( P( U) b6 q6 K0 d ar << idLeader << idParty << bAllow;
q! S1 Q' U U4 `1 q SEND( ar, this, DPID_SERVERPLAYER );; \. s: \* t2 N! H% B
' I# V' G9 @; G1 ^$ k
}
: T' R) M( T; ~( G# w pvoid CDPClient::OnPartyAllowJoin( CAr & ar )7 @# \ A; `4 k5 B! N/ T/ q5 m7 d
{0 q7 [: E7 ~4 r/ ^( u% b
ar >> g_Party.m_bAllowEnter;: X! w3 b- `6 A7 ^8 Y* v* A1 R
}. u( j+ H' q: o, {
#endif //__PARTY_FIND
* B- g/ k: D7 z# ]- k% |6 ^Code: u1 A _* `: G1 D( T" V
#ifdef __PARTY_FIND7 Z1 n% e: J0 r5 r+ p/ L
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
; z) X* S: Q9 t/ t/ r#endif$ s& K# P& \* q& `3 H" w- ]
' s3 Z. E( S9 Nparty.cpp:5 ^& ~$ g3 a0 ^4 E5 e
代码:
$ {, \# v$ [5 V! ? Z9 ]CParty::CParty()- y8 S8 S# n% G6 E9 j
{
* r! H# h2 x6 x/ `6 z- _$ M; d) _ m_uPartyId = 0;, W1 \; V' w& o' F; r
m_nSizeofMember = 0;
' z( o1 J" y% j2 d memset( m_sParty, 0, sizeof(m_sParty) );5 u0 P+ S* }6 u k( R8 I
m_nLevel = 1;7 r' T: j _$ L& {1 c
m_nExp = m_nPoint = 0;3 s# V7 X, U% t; I9 v
m_nTroupsShareExp = m_nTroupeShareItem = 0;# k3 ?) j! X @# e- ~0 T8 E9 K5 H
m_nKindTroup = 0; // ????: C3 n' V, E4 Y( E5 d
m_nReferens = 0;% b2 }: L% J* m, Y! F4 _
m_nGetItemPlayerId = 0;
. L9 ?( b( W, I# F& K% F#ifdef __PARTY_FIND
3 C. E% w/ G$ \) W, @ m_bAllowEnter = TRUE;
$ k1 A: h1 T" h$ }& h#endif //__PARTY_FIND
5 f0 U9 O t6 \8 t" g8 i for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
6 y9 o* m6 W1 H$ ^ {1 E& @3 _9 L' C N
m_nModeTime[i] = 0;) R0 e$ D' N* h4 c. X( E2 i
}
; {& v3 B5 z3 W1 Y m_idDuelParty = 0; h9 b% R; E/ j, o1 K
#ifdef __WORLDSERVER
$ L$ S ~- m9 K' E" K0 y2 c% ^4 S m_dwWorldId = 0;9 \9 J }/ l; A9 u- L
#endif // __WORLDSERVER4 ?/ `) e/ l6 `
}
: o+ N7 D# T, }+ q8 W代码:+ z; \- }5 g& l( e4 k' I" k
void CParty::InitParty()
) R. d8 C# U h/ ?8 j! i{) |4 H3 U5 `7 O+ W* |/ _7 W
m_uPartyId = 0;# _* x3 S- D: p) I/ e; c6 m0 [" n
m_nSizeofMember = 0;
' p& N: m$ h: d1 c5 p memset( m_sParty, 0, sizeof(m_sParty) );
( n* p/ Q2 _$ d, U m_nLevel = 1;& m0 Y# |7 r/ c
m_nExp = m_nPoint = 0;7 B- H3 l7 w: z# O/ r) u
m_nTroupsShareExp = m_nTroupeShareItem = 0;
) W m5 J& |% I5 s m_nKindTroup = 0; // ????7 { u! Z4 O; P& s% M+ E7 y- L6 ~
m_nReferens = 0;
0 i/ |4 M% R m3 \0 p#ifdef __PARTY_FIND- i8 P7 S+ D3 U4 V; ]# A
m_bAllowEnter = TRUE;1 Z" _5 G K4 {8 e8 R: t0 V
#endif //__PARTY_FIND
7 T1 Y2 J* `, K% O# w) C( | for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )$ [: S/ [3 h4 v; _' w
{
5 Q% |$ \; j# o: N, E: i1 a2 [ m_aMember[i].m_uPlayerId = 0;0 a: c& W. y) {6 f2 F; n# g
m_aMember[i].m_tTime = CTime::GetCurrentTime();. C2 h8 Y% `: @) u
m_aMember[i].m_bRemove = FALSE;
+ G: ~& h4 T% |- K% p' y; n#if __VER < 11 // __SYS_PLAYER_DATA
! `" f" d% U+ @! L m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
7 M' F2 @3 k1 r- M$ ~+ O m_aMember[i].m_szName[0] = '\0';
- h) i, z$ _. [" {: q( ?#endif // __SYS_PLAYER_DATA! K3 [, |% w7 E" p% z; Z7 [2 M9 _
}: Y4 P! _4 m: j* m+ G8 |7 A* |3 q+ H
}
9 g$ z. e$ O0 ~8 u9 W1 W( E2 Z代码:
9 Z9 }) Y+ F1 o8 ?# H! S#ifdef __PARTY_FIND+ U3 ?3 c6 C" s& g/ {7 a
CParty* CPartyMng::GetPartyFree()$ X% Z( ?$ h( ~0 F/ R
{( t! \( ^: H: U; {6 }4 i# N
CParty* pParty, *pPartyTmp = NULL;, U5 ^1 B+ k9 M" Z+ K$ G" J
if( !m_2PartyPtr.begin()->second )) q/ R* X/ k0 q: _5 j0 t" @
return NULL;
% q6 I: o$ E5 E( f! c! F: | BOOL bRan = FALSE;
) c! b) P/ W6 X6 M; P ?1 ? DWORD dwRand = 0;
( u; {0 w- G9 e' }/ s$ E3 K: e if( m_2PartyPtr.end()->first >= 1 )
0 g' h. }& }" d E1 x9 E* G DWORD dwRand = xRandom( m_2PartyPtr.end()->first );# m, d* t7 J2 w2 O! {! |4 T
8 K- H2 n0 E1 u, L3 } a6 c
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
- r3 ?2 r7 y- x9 N$ Z, ~ {% X! C; a8 Z2 x' a3 [
pParty = (CParty*)i->second;
- B1 V3 Y: Z( G/ h# f) X& a" f if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
3 H( ^+ ]( E( A' ~2 G0 F) T; s2 m+ B& r {" D X# r9 i3 H1 m
if( i->first > dwRand )1 F% z, c* ?0 U- }3 [' g) e6 y
return pParty;
8 _$ ]$ F+ M( K0 Z; t: Z( j' { else0 v6 u" [: x7 M' n( N9 P
pPartyTmp = pParty;, D+ ~: U9 {7 l2 h- w; \
}
O( f( P! m% L5 x }+ g+ Q5 A0 Z- a$ m4 F
return pPartyTmp;% @1 r' R E/ V z' Z: j2 w
}2 W+ i t) `* e
#endif //__PARTY_FIND/ t: P4 G9 V* x1 r
) g& I( J, E' ?+ B7 E9 p/ v3 M; w
DPSrvr.cpp:
: N5 ~9 ~& S+ ~, s2 T代码:
' a) \4 M, O! }% c#ifdef __PARTY_FIND
& S5 _8 a! |; t$ v3 y% z: a Jvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )1 R5 f, s$ H% D. f- n. T) D, v. @1 ^
{6 Z8 W9 m# Z8 T; u9 c% f
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 @/ \' a; I1 ^! n1 v& {' w/ m
if( IsValidObj( pUser ) )
( h6 U( R$ N/ Z5 a* m% l {; _" q5 c Y, z/ V! }2 A1 Z$ c
u_long idLeader, idParty;
! E+ a' O! Z2 K" a BOOL bAllow; x' V9 I' ?+ F2 k i
ar >> idLeader >> idParty >> bAllow;
4 o- H- `7 L) \) j if( idLeader != pUser->m_idPlayer )
0 f) J; s) K- m, H5 | return;
- B6 z) o' B' `. X; p& F CParty *pParty = g_PartyMng.GetParty( idParty );
% n3 ~" K. B; C+ }8 {: I2 A9 d if( pParty && pParty->IsLeader( idLeader ) )1 ]$ n* u; @ J0 c# F: h
pParty->m_bAllowEnter = bAllow;
2 t3 S% W2 a; e) n9 m& H else
& G4 { j8 w3 g+ [1 x* b: ] return;! y0 `: Z+ C' C z) s, C
+ s1 h P- P0 o2 S# f) S1 ~
CUser *pMember;& p' g* M* f4 R. p/ Q" _" W" D
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
7 `. K; e1 D( s- E {% m+ y* g6 r3 S
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );6 X" {# Q- s5 {# }9 E
if( IsValidObj( (CObj*)pMember ) )8 G# p2 F, D5 K1 J) t- B" d3 U3 V
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );0 X. {# @6 a) a( j- j: Z
}& c3 O& D" q; ]0 r2 |# ^+ C
}; C. D+ I; F C
}9 r1 G! k4 ^4 o" g( Y7 K2 h/ C
#endif //__PARTY_FIND% l5 t8 j O8 j$ H: S) V" g1 n
0 W: s {- L* t b% ]
代码:
" L l3 H, a- i5 A#ifdef __PARTY_FIND( Q+ w- A p) b$ R" F
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
( y+ D# i8 N0 _& F- u#endif //__PARTY_FIND
/ o! n! \8 W% _7 D3 B Q6 i+ G( O. ` \. d
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( D) q8 V0 i' `6 [
{& _, z9 H# J! h: C2 r* o% C
u_long uLeaderid, uMemberid;6 v, x% i; i3 l5 S: N7 e. c6 V. m( S
BOOL bTroup;% F) D/ r) z7 S7 J
ar >> uLeaderid >> uMemberid;5 x: C* E* i- h! S
ar >> bTroup;
# I# N+ Q* u m9 P
2 o% U8 z9 g }3 @8 d, G/ o7 k CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );, A5 _: @+ {- c6 J" M
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )2 I8 F1 r6 A5 b) j0 n
#ifdef __PARTY_FIND
' ~* \3 \* t5 E0 Z$ ] InviteParty( uLeaderid, uMemberid, bTroup, FALSE );. I- [7 v& |6 G# C, i% M* |
#else
g6 U; z1 f; a InviteParty( uLeaderid, uMemberid, bTroup );" Z; o! v8 J) m% G- e/ W$ G* }
#endif //__PARTY_FIND
7 S0 [& L2 l3 [7 {7 L}: l$ o% d. B$ ^, P* O6 c
/ M6 L8 K' e$ T D. [3 y5 |& `
代码:
3 ^) P ], F' X# ~. p3 _6 S) w#ifdef __PARTY_FIND+ W) v" J% f; @4 ^9 V# D2 ]+ R
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ), E- B. \) _2 b) F% [
#else
; u( F4 ?6 I: t6 hvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )0 S8 r6 i% a# t$ u* h9 z8 Y0 u
#endif //__PARTY_FIND- u A! Y$ J; @4 P# ~! R5 A
{4 w' v/ P5 w! {0 r7 B5 P
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );- c7 w2 ^& _2 T. A! o3 K
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );$ A' u% w9 k j" ?
# S) W8 t3 t3 y5 f if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
4 a. [1 X% q# b( Z {
6 e4 v7 U0 z$ p L- X if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
; I( m U" I3 h, k {0 I! b' M! Z! O* f
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )& f0 ]6 r% B- w! y1 a0 `
{
5 f$ r! u) r1 Z( n pLeaderUser->AddText("没有足够的权限。");0 A+ L# m9 x' Y* W% P7 \7 {& P* U; F7 Z
pUser->AddText("没有足够的权限。");/ j8 M% m& n6 x
return;
, j8 E1 }3 _6 ]# n# Y6 M \, r }
1 s" l7 a8 B+ E5 V. u/ k6 a# h+ ]' b }6 H& A8 `% Y" ~3 q: `' y$ N; D- X
// ???? ? ??? ?? ????.$ D6 Q" Q( e, O9 l
CWorld* pWorld = pUser->GetWorld();
9 t% Z" F: \, O if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
2 q; ]9 z! I% W7 C9 e {
$ x M: T: H8 }. i pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 N2 S2 P' I w6 P
return;
; R3 q9 p) ^. g7 j+ u+ a }4 W, M. m7 c; k7 q9 ?# [
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* e6 U) z3 `% m# R8 h if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )7 |% Y2 \6 D- L+ V' i
{
" o. |6 z. Q9 G* }1 ?4 c. X1 v pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );7 L( D; l) L- L; r; Z0 ~' D. g0 K
return;3 K% D7 ^' h5 z) M' `5 J
}
3 ?. B4 c$ ]! h. ^( O#endif // __GUILD_COMBAT_1TO1
, \; {' K$ O/ E* |% M4 k
7 J$ N+ o, {) v; H#if __VER >= 8 // 8? ?? 061226 ma$ x& O* U: y. n) c6 S. b9 O
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
+ u* e! z4 `* r2 o8 G0 W0 c+ T {
9 v9 Y! D V3 q6 `, R: Q return;6 U2 ]( z+ Q. Q4 N/ J8 `
}& a, J: G- k+ k# T/ {
#endif // __VER >= 8 // 8? ?? 061226 ma, r, J2 D& O2 L5 H
?1 y- P9 a/ h8 C' x* U if( pLeaderUser->m_nDuel == 2 )
}5 `3 k: q) `. L7 l { m) F4 G% j) i8 }
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.3 \& x. @. |1 e9 H" S8 E
}
4 j/ s6 X' r5 r1 u else+ ?. X# D8 V. ]# [" r4 j
{" q! c8 U: w* H- }6 e
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???) {7 Y4 c7 ]# B( t1 P( p
{
% e# Z* n7 D9 x3 {9 R5 H" q# A; B4 u pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
2 f: ~% X3 S) j3 D% h }# `6 s: d- v( j+ p! d2 J
else
) g( U; u' `# X {
( [: j( L( G/ s; L) h5 ?6 P8 X if( pUser->IsAttackMode() )9 j+ r9 ?$ z$ Q5 v% p0 G
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );* F# }! G5 E# M# i. f+ i2 I) ]2 Q
else
) O, ~3 m8 l4 t# T/ O#ifdef __PARTY_FIND/ s4 A1 S3 H1 R& B
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
0 P$ n9 }5 d; A/ T( v+ q* @0 `#else, G; s) G0 w( g0 P; n" m6 A
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );, u$ I2 ]! r* u2 a; u
#endif //__PARTY_FIND
! _, d* q. y/ Z! X' w _* } }6 O. i5 w) w2 Q
}
/ e {7 D! j; Z# L7 P& f; Y }
6 _7 K A& y' U- j9 n3 _. A: y3 i; k else
& Z: P0 h# a; H {0 H2 D8 |: S0 R; |' v7 \& C' g
if( IsValidObj( pLeaderUser ) )7 B* l! n; J( {) d0 m
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
8 E& h9 L* a4 U3 f6 i }
1 p; I8 |6 V3 r) o1 B}' ?; t9 M2 Z, d- F6 G: \9 V6 i
( |8 l6 \ E' k' M. o
User.cpp:
2 X8 n ?; f; Q0 m4 g3 B# w代码:5 U* h: D, w: n1 T7 s/ f
#ifdef __PARTY_FIND5 f* g7 n$ i- H: p! u5 h& a
void CUser::AddPartyAllowJoin( BOOL bAllow )
% w7 l% {& q$ A+ [ o4 }2 d{
, f; Q Y7 S( H" x+ W- c if( IsDelete() ) return;3 F7 P) T: @, S7 f# F$ d; x0 Q
/ f: t; b6 m- t; c! o m_Snapshot.cb++;$ k5 [4 v7 {% n) b
m_Snapshot.ar << GetId();# v2 d" \9 z4 x, s% e2 n& G. p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
; p1 |, \( Z# g6 x m_Snapshot.ar << bAllow;6 _+ {* R1 [" b$ v$ y0 d
}/ w5 ]8 @ m. C7 ]/ V5 J+ s: t* ~
#endif //__PARTY_FIND
1 f, a" X) B0 ?3 ?+ H! K+ }! L, }0 I5 F
代码:
5 E9 A# ^, ~- z#ifdef __PARTY_FIND- S, M2 E4 t% L, d! h, M, N
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )% D' E9 W8 M! C
#else \" ?+ a# w1 T8 N7 B% C
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )/ v( p5 {: _) ?, j+ a* h
#endif //__PARTY_FIND/ x" K4 B/ w+ J3 d5 r* `5 Z: {
{! O+ A7 B0 b% Z: ~- I# V
if( IsDelete() ) return; b% T# N3 Q& x8 F0 n
: R/ d, U; k5 | m_Snapshot.cb++;! i, i& d) |! ^# s
m_Snapshot.ar << GetId();3 B2 `0 W+ r* C: ?+ }
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 D9 k: Z: x5 U; v& k8 y m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
& Z6 o; g* z5 j0 k0 j q. j# a2 ? m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();3 g( ?6 `) P3 v& b5 Y9 ?0 d
m_Snapshot.ar.WriteString( pLeader->m_szName );
7 d$ O! d9 h1 d! Z0 b6 r m_Snapshot.ar << bTroup
: u: ]; ]2 @# N5 A1 e8 Q#ifdef __PARTY_FIND: X3 E! j! N2 d# s/ _* S; |# m
<< bPartyFind; K' b+ B% @; l# W3 P1 W7 T
#endif //__PARTY_FIND
! w" S O. Z/ U% F9 W4 K9 i ;, W; A( Y3 E: m& C: l1 C2 l: a
3 f& B8 {7 v0 {1 z+ k
}: |: w: ~0 D# l; l: w/ B9 A; u
' }" i R8 I' kDPSrvr.h(公共范围PLS)
! A, m3 b0 M* O7 ?2 @6 s3 Q代码:
4 B' N+ V1 q' V7 s3 J- O8 p7 X+ ^4 T#ifdef __PARTY_FIND' X( W+ }( T+ i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
5 Y i0 ?5 J7 ~: e: P1 Z2 K' Q#else- V% I6 P) c/ @ a1 b3 G9 J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- ^& _ o& ?' X. R' u$ b#endif //__PARTY_FIND$ ^# C6 A9 J- @) ?
+ Q# H2 {+ ^0 b, L Z7 d$ v9 c* r! V, i代码:+ u& c5 B! S9 i6 c! _, N
#ifdef __PARTY_FIND
( |5 J2 u8 C* r$ V& S# E* d: N void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' r/ E5 n! n' e9 |' b. I% F#endif //__PARTY_FIND
- Z. h* {* M3 k. J: c# O2 g* F& x: Z5 h$ k
User.h(以及):, o6 a s7 t$ ^" j! e
代码:
4 t8 O* H( o; k8 w7 O% I" s T#ifdef __PARTY_FIND9 s3 o2 t% x/ f, T6 K# o: F9 l
void AddPartyAllowJoin( BOOL bAllow );$ }, o/ I+ R9 c. w5 v
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
* N9 W' n$ y% H. u- s' ^#else: b3 O$ I( ? A& J" y! v; X
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );% @" J8 Z7 A j2 l J/ X
#endif //__PARTY_FIND3 B9 a- g7 j5 T/ R, ?# R- x5 d
; y0 e& G) \4 }4 z1 f
party.h:
1 u2 W- ^( D3 P1 D' q代码:
. ^3 t7 W. f0 ^+ @#ifdef __PARTY_FIND3 Y* E) l# Z3 W: c1 b' f
BOOL m_bAllowEnter;# C. ^# E- B0 ]) o7 j
#endif
8 Q( a+ G, M1 G# {4 p9 z3 r' U2 S, }6 f! l* S2 I
代码:5 f, h. U2 Q( z g5 t
#ifdef __PARTY_FIND
: j6 y2 _7 N" G( `2 V/ H$ {! } CParty* GetPartyFree();6 N8 K$ U0 P, r
#endif
- O5 }; `. p+ j9 T3 m5 u+ t
- X, |9 ?; x: @" D, p" _" hWndParty.cpp:" }$ p' Q& g7 p9 m: s
OnChildNotify:
3 X. n, R0 h4 Z* o' @代码:
9 c( S% o- L. J#ifdef __PARTY_FIND6 I% ?( c$ }* q4 ?( {8 M0 K
else if( nID == WIDC_CHECK1 )4 Y2 L* _/ k7 |; ^) F
{. z, ]: p9 |1 G9 U+ N9 L
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' J: f; N: l8 h9 l! r {
& b& b! {# m: h" D T5 f+ i" N CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 k7 @, |) h: ^1 C8 ? g_Party.m_bAllowEnter = !chk->GetCheck();
( ^1 W. ^2 E, q; `) p f g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
/ j& R% ^$ P L8 d, C% D: K }
2 t# J$ D6 S2 J( [0 T }8 Q; n% X9 Z7 I# w) q6 a0 M# u
#endif //__PARTY_FIND, s2 D& H% A+ m" X0 v+ b7 b
v3 K; N$ e, u7 j2 m# _& d' d代码:
" F7 U6 W' J1 [. ZOnDraw中:2 V& W) I' Z5 {0 J+ X. X: f- O
代码:5 f9 P+ [4 `3 ~. I) x5 ^1 m
#ifdef __PARTY_FIND
7 X V* N/ {/ r' K2 V6 t/ q3 s8 i' U CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! x2 Y: Y) s8 \( C) T
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 F0 X8 r/ ?% v/ F6 W8 y8 {& T1 `0 Z
chk->EnableWindow( TRUE );$ [; F, ^0 h+ W
else: h1 r# J7 E' g3 P/ [
chk->EnableWindow( FALSE );
- {: b6 O0 l' ~7 j/ o chk->SetCheck( !g_Party.m_bAllowEnter );
9 d3 K' z& K$ R' E# s* i8 Y+ N: A x#endif
; G1 t+ N' r" ?0 w. H8 L& ` j; J, y* t# q* `! B$ K
DPClient.h(public):
/ A1 K& E- @2 p/ S2 a9 ^& d: o代码:% @7 g3 A! O) J4 A
#ifdef __PARTY_FIND
, Z! h- }( d9 r void OnPartyAllowJoin( CAr& ar );' ^1 g3 x" M9 |: O5 a) i t5 @* n
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );5 P# `5 \3 m! V) S/ j) }
#endif //__PARTY_FIND
' _/ D! D# O- ^1 {4 i `% H4 c1 |: j% ]3 R9 |& E P$ F6 f, E
* z2 H7 h1 B/ G$ V; F% y3 G! YWERS hinbekommt没有,请让赫克的权利。
{! L; k9 R7 E6 h3 `9 Z不支持左右,所以难不...
1 _8 K; ^1 {. [( j党k的Windows NT甚至编辑它自己。& {. ~: z. p5 I+ w. U, b) P# x
包也,因为我不erschreiben进一步如果我你的。7 h: t! Z* S# } f$ V
由于缺少Quantité k n个代码是什么升工程前。7 L% ?- K/ h3 x7 B1 ?
如果是这样的。请发表。
* E5 h5 Y+ R" F2 @6 K" m1 Q& W4 C到目前为止,Pumbaaa6 N4 F; ^8 k/ O! h
7 d. k- l0 u+ o
$ E3 ?: G, N4 i, X! qMsgHdr.h
/ f" F9 O. T: |: h0 O' o#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
! f0 w, ~- d" y5 v. F#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243% B$ z; U: u8 Y/ X9 H5 [( o* Y& c
0 n3 ^$ z" v1 f5 H+ j8 k: I
( B% E; D+ ^ i) u7 J& X2 y% N+ k( @' ?
# K# z: i& v. Y0 G* Q8 E; K |
|