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对于那些谁需要它 - 谷歌缓存FTW。 :
2 \4 g+ M8 _1 {, }+ }如果我鼓掌纯粹是我复制错误时,D9 f* O j u, X: B3 n6 e
积分当然Pumbaaa。
( i' c' \) I3 D! |! t {% g0 S; }7 S
FuncTextCmd.cpp:3 c8 F9 o/ F9 z) z6 C6 Z
: o' b, k% V9 E* E ?2 w# K o+ u代码: v( l2 {, f) z/ J1 x* \5 _9 r
#ifdef __PARTY_FIND) F+ [# v# b' `0 \0 w9 U) J" h
BOOL TextCmd_getparty( CScanner& scanner )
; y# f! s, u' w0 O- A{/ a+ x3 S+ V1 u( \% I
#ifdef __WORLDSERVER7 d9 R% d+ J3 \% a* c' l
CUser *pUser = (CUser*)scanner.dwValue;
* r. a* d# n. x+ I2 h1 O if( pUser->m_idparty > 0 )
; F" ~0 z- {0 `9 J0 g {
4 d+ x2 A. ?; t _) n- r( @# R pUser->AddText( "你已经加入一个公会。" );
* Q/ E( T5 V, |' n- x; ` return TRUE;
5 D, \" K7 R- q* V$ U3 j }2 i+ v% X C" r& p! i
CParty *pParty;/ G6 L# J7 k' J' l# A5 U- h
pParty = g_PartyMng.GetPartyFree();9 V4 M2 x: v! J$ D/ E9 w8 L0 D
if( pParty )3 V% m6 f6 v- m/ G- b i" ?
{
+ ]" Z: R* a5 D1 Y$ f( Q0 v, N g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );9 d/ b6 U# [! Y% F* N+ x3 v) _
}else
9 `' z% m& h. |" \ {! Q8 J' b$ S! i/ P: @( f/ O
pUser->AddText( "抱歉,这里没有任何一个公会。" );, ]9 @6 J6 x6 [8 X0 m0 s
}
& v p8 ^6 Q' z: V6 B. d#endif
8 C1 G' r" a# R8 D7 }; { return TRUE;
7 m% ^: v' {$ m, h}1 Z! r2 v' {- Z
#endif //__PARTY_FIND
7 y, e! u& ]9 r2 R0 u j6 e1 b& V' p8 P7 I' `
代码:
! f0 V8 @/ a# f4 qBOOL TextCmd_PartyInvite( CScanner& scanner )( S# _8 ?" q' A' i
{
! u$ o- e4 M$ Q% w( w#ifdef __WORLDSERVER
3 `3 h( @' n1 A! a1 O, n# A: O CUser* pUser = (CUser*)scanner.dwValue;
0 f2 @, E% a+ g% S. P MoverProp* pMoverProp = NULL;: r7 d% L( s, J% S5 B3 x: R T/ f
scanner.GetToken();
: X( d- S; {( ?: q#if __VER >= 11 // __SYS_PLAYER_DATA6 n0 J; [) I1 u7 m
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
9 y4 T/ K8 c7 k9 t! |, Q2 G#else // __SYS_PLAYER_DATA; d. f% \; v! y, _. A
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
7 ~$ L# S1 Z( W& P1 L+ a#endif // __SYS_PLAYER_DATA8 b- u W! q# S+ g* S/ u" ?. ?
if( 0 < uidPlayer )0 S1 @& E9 x( L6 d: k. m/ Q
{
, e+ p: H- v' I4 C( S# F$ ?- o CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
2 A* r- Z/ _8 k if( IsValidObj( pUser2 ) )
! D$ T- r3 g0 J" F r: @) R#ifdef __PARTY_FIND
& f, Z+ T1 a! C+ l g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );" s# @. v' b0 Y% Z
#else: z+ x% F" O) {4 R6 }* |2 r; J
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
6 B' w# q k2 e4 D$ r( R#endif //__PARTY_FIND* `" ?5 ]0 M0 |7 C/ c+ T5 [
else
0 N3 ~5 w. M* A8 E! d* U, n pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );, W8 P% D' h7 w" h# N
}
% j, c' _/ r6 x6 S- l else8 N) D8 B, g# F, c1 v( R
{/ G) m# p) F: D# Y1 n( e
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
! a# |$ R! x6 k: I! u& G! G }
9 I2 Y% q- g: ^8 h: h3 L* h#endif // __WORLDSERVER
# _( T$ ? U3 k: z
2 s! E* {. Z [% l4 ` B, X. N5 Q return TRUE;
) I; P0 R ~- W- \, a}
. {# w i/ G7 ?+ s* S
( d* y h0 t1 }* q+ V' J( C; n$ p代码:. o3 y: o% u, i. g, R4 x
#ifdef __PARTY_FIND! p# ^) Y8 z# K4 C- U& w5 |
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )% d5 B) ^' l/ r" e
#endif //__PARTY_FIND
' r0 X/ {2 _/ `DPClient.cpp; h3 n e* T; \, U _* P
Code:
# B5 {2 h7 j i4 n- \* hvoid CDPClient::OnPartyRequest( CAr & ar )$ v$ W9 \! m- C7 p3 k8 @
{
. N% r3 U W; ^2 `9 A9 y3 K! X u_long uLeader, uMember;
# z( S, l: L8 k/ C9 P% [" ^; Y8 D6 d) W9 u' T7 V2 \
BOOL bTroup( | D+ m& F) a+ j9 H3 K# d( c
#ifdef __PARTY_FIND
7 P0 L' q9 N& r, K" N! A p% A1 ~# s , bPartyFind, _8 P5 A0 R: M) f1 ?
#endif// __PARTY_FIND
. `- J m+ A- w8 l' Q8 i* T ;
& f5 o% O( I) V& y LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob; v" B6 l3 M2 h& k+ f. `+ X
BYTE byLeaderSex, byMemberSex;2 p# Y1 u( M! E Q; O2 p
char szLeaderName[MAX_PLAYER] = {0,};
8 u% G6 S3 M+ S5 l& R ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;5 v6 Q ?4 f, G
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
3 d7 K- w& R ~1 v) \0 Z ar.ReadString( szLeaderName, MAX_PLAYER );$ r* L# _* H8 T) r% Z0 c& W
ar >> bTroup$ t Q/ Y9 G( j# `
#ifdef __PARTY_FIND0 L+ N. j5 `+ B' T5 W4 e
>> bPartyFind
+ U- I: a* X [2 Q; y. a#endif //__PARTY_FIND: G+ W5 C5 [1 X: J) M
;
/ U; s" k0 O( p6 O4 P! ]
8 x. G7 V3 z' s, a if( g_Option.m_bParty == FALSE )
s2 R4 J" Z7 P7 E) P/ K {
! c& j1 r+ i5 T! ? SendPartyMemberCancle( uLeader, uMember, 3 );
; E# O5 m) k7 i' ?+ s* L# {: ? return;
+ B6 c0 g$ N4 |0 y3 l' u }2 I% ^2 m( T1 R" D2 M
* D' x; O, v0 Y, u3 u" C3 H
#ifdef __S_SERVER_UNIFY" m0 l4 Q7 M; w1 }9 g' T* c
if( g_WndMng.m_bAllAction == FALSE )3 k/ d& ~, [ C& p( r: Q# Y2 B
return;8 s& a) |$ {! {/ b) w6 n" r$ Y! j
#endif // __S_SERVER_UNIFY
1 N5 I) M3 R; l9 ^5 ?5 L9 x( I _8 `* A5 G0 G
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );' f' q7 p; S9 M0 E: F
0 @6 b1 z, Z7 b; `
if( pWndBaseBuf )
/ t: A# f1 [8 j: \4 g+ { {
8 [7 `% s( ^! d4 B1 K* s( Z; N SendBlock( 7, g_pPlayer->GetName(), szLeaderName );; n ]9 H* [& _* @- U; } W5 J% d
return;8 `% o, A: J0 _' N! @+ m0 D
}' F+ G4 M8 l& P4 n7 H* e
#ifdef __PARTY_FIND" [$ B' \- p0 u0 D& o$ D1 p$ ?
if( bPartyFind ); Q8 U, t) y4 h3 o
{
: d& B( l' Y+ p9 H/ p1 X+ T SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );# D& p1 }4 i) A: B# [! T
}else% ]/ \) J" o; N+ E( Z, j
{, W9 t2 ^+ ?8 ?( g
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
9 D, b, `3 C1 O& z; F g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! ^9 Y* u$ K: k3 D, s: b g_WndMng.m_pWndPartyConfirm->Initialize();. Q. M) _0 G( t& |0 }( O, d' h' e8 A; m
}" K6 e% T4 x7 w. ]
#else
0 {1 {3 d2 c8 u/ S7 a+ x9 b g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
7 `/ |* c5 H* } g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
- B4 B# q+ |: E g_WndMng.m_pWndPartyConfirm->Initialize();4 l7 O! Q6 Y2 c$ X0 X' a! ~+ ]! {8 k
#endif //__PARTY_FIND1 z( s& M9 ^* N" m! _8 n
}9 c; p& d' j0 B% T8 Z# [9 F
3 K; R3 {6 }3 u% t7 a
代码:' I! D) t5 ^( a |3 a. g
#ifdef __PARTY_FIND
$ k/ @ r. D7 `8 j2 ]" vvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )0 L7 R3 v) X) U6 m* F$ J* W0 l
{
( M7 _2 R$ D) H" O& V3 ]8 Z6 q BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );& b" f2 k3 r) ^
ar << idLeader << idParty << bAllow;- e* {# @# Y# J6 ~7 b/ J
SEND( ar, this, DPID_SERVERPLAYER );$ w \% T5 T8 x6 C& h6 c
u4 L. U. _- ^2 O; X- B
}
8 R& r) \2 n) y" pvoid CDPClient::OnPartyAllowJoin( CAr & ar )
; z( v' Z( l, h5 p: ^{6 D6 o$ Y- P" y; T/ I9 S' M
ar >> g_Party.m_bAllowEnter;
+ B6 f5 L/ z+ { N0 p* h}
$ j/ z3 V6 R8 p0 g" I5 H#endif //__PARTY_FIND
. u/ s0 M! P; b0 HCode:' y0 V6 V8 P# X7 V
#ifdef __PARTY_FIND
3 y( E2 n7 Y3 Q U- V: l% i8 X1 j case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
' r0 @: n: `; x1 S5 H#endif
: W- y, {" S- B/ M% k& \ G2 ?) Y8 T7 X- x" I8 Q/ e% k1 v: p9 g q
party.cpp:+ h: K+ L2 j7 U( v$ r* Y
代码:
# P8 N# s8 {' `3 P, R; V3 gCParty::CParty()
# b# |$ `' \' x$ p) k1 R3 R{& M" W/ z. x7 w. l" g
m_uPartyId = 0;" b: Y5 _' y2 e( ?: d/ W
m_nSizeofMember = 0;% |$ ~1 P( z) d) q
memset( m_sParty, 0, sizeof(m_sParty) );5 m: `4 S @& j4 m/ x
m_nLevel = 1;* l) D- N/ c7 t
m_nExp = m_nPoint = 0;- m ~# N; o* o$ p& X
m_nTroupsShareExp = m_nTroupeShareItem = 0;) h* w+ I/ |2 y
m_nKindTroup = 0; // ????' B. Y3 V; G, N* L- A$ \
m_nReferens = 0;0 o# S& \9 A& S5 N
m_nGetItemPlayerId = 0;
( d6 A0 I' O# E& n) ]5 i# P#ifdef __PARTY_FIND
# ^: y4 m; w9 W# {% a" ^! Y m_bAllowEnter = TRUE;, K7 S7 q% ?0 Y, I
#endif //__PARTY_FIND9 S8 h* i' F* a' B% B
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
0 v9 W) a$ } H {
: {2 n* S) ?" ~0 ^ m_nModeTime[i] = 0;
- o" H/ U, u: H3 Z% i% c: d! e }( |2 e" W+ X" M: G( b
m_idDuelParty = 0;( F P9 c" R2 x ^
#ifdef __WORLDSERVER# U; D: |5 x/ b" h" t* ]
m_dwWorldId = 0;$ x* u+ y, ^6 _* r7 ^$ I
#endif // __WORLDSERVER" }1 z! g g8 p) r, b$ ~' t0 _$ \
}
& f7 c. a8 ~ V6 d# I1 ?代码:
9 A& {. N5 W9 o5 m* W+ Fvoid CParty::InitParty()0 a5 P. e+ u0 ^* V" J- X4 I
{4 g. g3 i8 U* C6 N: Z
m_uPartyId = 0;
& s% I; p' @+ r: I" d m_nSizeofMember = 0;9 S9 Z7 M) K6 D0 M( V" N3 _
memset( m_sParty, 0, sizeof(m_sParty) );
) f2 S" I" E. C m_nLevel = 1;- ]/ B) @! n* }0 ~7 K1 ~/ e- `6 Z4 G
m_nExp = m_nPoint = 0;; T4 P+ ]9 ~0 X
m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 d7 u/ k' N0 y* l7 m2 r( z# m$ p m_nKindTroup = 0; // ????/ t/ q8 p9 y5 k/ n% O. w# k5 g. b
m_nReferens = 0;
0 l \/ J' ]# `9 _* Q, g3 j#ifdef __PARTY_FIND% k$ ^) V! B; I# d! g2 j# p
m_bAllowEnter = TRUE;9 a1 o3 y. v6 e! w4 W' E
#endif //__PARTY_FIND
$ Z! F4 e4 J4 c) R for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )& R& `% b; K0 D0 w7 H0 o
{# i y4 }+ h# ^/ @! O9 @2 ]
m_aMember[i].m_uPlayerId = 0; w& N0 i# l' B& J
m_aMember[i].m_tTime = CTime::GetCurrentTime();
: @2 g1 x% Z% S8 x6 M: x7 s2 u; E m_aMember[i].m_bRemove = FALSE;/ r" h* o G, b4 d3 m- I
#if __VER < 11 // __SYS_PLAYER_DATA! s' V( S9 [- H- K
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
5 J8 L1 t/ B* f0 A m_aMember[i].m_szName[0] = '\0';
6 u2 ^0 y ]4 Z#endif // __SYS_PLAYER_DATA
, V6 o8 L& S7 \5 T z$ J. E }# Y8 G) G- m# I( T/ Q: Q* i' B' l% {
}( o# M! ]0 k1 J
代码:
1 n# |- k1 b9 S: l1 w/ c#ifdef __PARTY_FIND/ L; p" r7 E9 h5 K6 W& j3 |
CParty* CPartyMng::GetPartyFree()
% I2 w0 M( x& \" m{
_% }+ @' d2 v+ T; S1 G( o3 n CParty* pParty, *pPartyTmp = NULL;
5 k# U0 R6 h7 g+ g; V/ ?8 s% G7 C if( !m_2PartyPtr.begin()->second )
3 S* b# p& M& Y, ]% J return NULL;, E' H3 ~8 p. ?' r4 p5 M
BOOL bRan = FALSE;
$ A1 }4 |# _1 z; ?7 t5 T DWORD dwRand = 0;. X$ w$ B( Y% e3 o% W% g1 I; Y1 t
if( m_2PartyPtr.end()->first >= 1 )) `$ \, q1 D5 F# P1 o7 v/ `: W
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
: M& s1 W" j% D4 ]8 b1 W0 U; n) l+ i+ U+ P2 j+ P7 _& D, |
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
' i+ N8 V. t- h6 z& X {
! Y7 B5 `& s+ g pParty = (CParty*)i->second;
/ d; B6 s& @1 \/ v if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )8 B' M. m6 P& f. T: u( M
{
4 h* p7 j" C) k: o4 H7 ^% J5 H if( i->first > dwRand )
7 H$ M' R2 }! K; c return pParty;, W: b9 q0 _* c! _
else! ?$ c- K4 h2 M! H
pPartyTmp = pParty;
% s* Q% s8 l/ l4 ] }8 y( r* Z. g2 N4 d+ R
}7 m2 J, y; Y6 L2 Q/ _8 r; W( C
return pPartyTmp;. ^, I) C/ s) e0 K4 `$ L
}
( J" `. T2 o, k$ _. Y#endif //__PARTY_FIND
k3 ^: N$ o) h9 N5 M1 Y6 w( F$ `& T& P" ~0 H4 N" t
DPSrvr.cpp:/ C) @( c1 T5 c
代码:$ `( A I* S1 M* f& u. ?
#ifdef __PARTY_FIND
$ q7 ^- l, m+ @9 w, evoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )/ Y+ U* P4 d& g! S3 a% A0 S
{! p5 {: n h1 ^, [
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );3 c/ ~6 t! I* p
if( IsValidObj( pUser ) )
) K" U K! r" N( O7 u {
) m3 O, p. L( s0 J u_long idLeader, idParty;- |2 K% f1 n: ^% n4 N8 u/ `: x4 T8 \
BOOL bAllow;
! W+ }) E0 P1 T ar >> idLeader >> idParty >> bAllow;' z- i7 W4 A1 l+ Z4 A
if( idLeader != pUser->m_idPlayer )
3 k' v$ q( n' w! W, d& M) ~. X return;9 w# N) n5 L8 I4 C
CParty *pParty = g_PartyMng.GetParty( idParty );
& Q; S( J5 A2 k5 q if( pParty && pParty->IsLeader( idLeader ) ). q/ U, m9 u' U% E
pParty->m_bAllowEnter = bAllow;- h. ~8 t v* a1 k1 i, D
else
, j0 t0 D# A4 r- f X# e return;
* P# b, ^$ I+ ?3 J" l( P* Q( W) M5 a: E" \8 K
CUser *pMember;+ q/ B$ b0 A O
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
' t' s, ~# x1 R) u; q; m# r/ P3 \ {
+ X, x+ k+ v) ?; r3 P3 {" L pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
7 @' T( d& n( T' s4 R/ r6 {/ @4 Y if( IsValidObj( (CObj*)pMember ) )+ w+ }0 v. Y: y9 Z
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
1 x3 C6 C8 n& K: t7 S }
: W& m5 `- }9 x8 B3 w: \ }6 w, z' V, y/ g/ F
}+ \, U+ B( t# X. W) }
#endif //__PARTY_FIND
* W( M/ S5 u6 W8 o, e P' ^
; r: g3 N( h( z4 w代码:
) m: O' D9 g, ~7 Z7 G#ifdef __PARTY_FIND
/ _* u( m0 n! I0 w ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );. r' {2 f- T! R& i; o
#endif //__PARTY_FIND: g9 k/ T+ T$ |$ C i# P
4 ^4 j) }1 { a! `/ | {- @& W6 q
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )/ f. V# r. l2 Q/ i) S* U: L8 r
{
, W/ R1 o7 ?0 h u_long uLeaderid, uMemberid;, L9 m" n3 p# {$ t
BOOL bTroup;4 Z/ v M$ ^7 m" }0 x0 ?% s
ar >> uLeaderid >> uMemberid;, N6 q7 h' Z- H
ar >> bTroup;
+ h. E' `* n1 l8 O7 v! f( m1 V* Z8 G% M% d a$ i
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );' l+ X$ k% A+ j1 G
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
1 R! ^2 _! l9 ~) j#ifdef __PARTY_FIND K7 A9 M1 Z4 ]2 |( q
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
+ ]! `6 p9 c+ d8 ]#else
$ Y" i# ~9 ]% v. U9 n/ p$ {9 \+ @+ V& e InviteParty( uLeaderid, uMemberid, bTroup );0 V+ l: x; X l" T H
#endif //__PARTY_FIND9 n7 z8 X9 _4 K
}
2 i" |8 b! l7 P# i: o2 F+ I6 v% V/ M
* c- ~% O- A8 l: l, q5 F1 ]代码:$ |7 o$ Z1 m- L8 y# x Q E; Y
#ifdef __PARTY_FIND
* f8 D s6 C/ L# d8 T$ G' v( {6 Kvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
# ~& U) |4 {3 k2 B9 o* p#else- v$ u2 G. Y2 h0 b- `0 i
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
% g4 \6 [* m* n+ L( `#endif //__PARTY_FIND
7 W+ v* t8 S8 k: Y% Q{
6 F E% `; b4 t2 s- ?: `) K ` CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
3 {# x# ^# ~: y) d6 W! ~! ] CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
P" ?) f) R. B. w
) I. \4 `& z! w+ V2 K; C6 @) t if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ); \$ V5 j; Z$ p7 Q% a. o
{; P% e/ N5 T, |0 I% C- g
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
0 v% k$ f) |" G; U+ l {* F, s9 P2 \0 Q. `. l. l3 T8 J6 Q/ R
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 e5 ]3 p4 H. E4 `( Z {
: l- Z- P0 n( i: L4 j7 P/ D pLeaderUser->AddText("没有足够的权限。");! N/ M! U" o: L/ a/ Q
pUser->AddText("没有足够的权限。");: e- h( W2 G( |, z. Y
return;
" T5 b5 `' W' u }' l }$ J, [/ P. v$ L* N% W5 G- s
}; c2 x( ~ L% Y7 G P0 J
// ???? ? ??? ?? ????.
% T8 D: C' l3 @) W; b! z5 Z CWorld* pWorld = pUser->GetWorld();3 u) `' P. ~+ }" {* g2 M( F
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
1 M( {% @0 T/ U2 ~ {
+ k) N/ f- M% G$ Q1 @ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );5 r F7 _7 s! B2 I3 X
return;
5 \1 Z8 d- V7 k5 R }" N/ y5 o( C# j4 \6 q5 M3 d
#if __VER >= 11 // __GUILD_COMBAT_1TO1 O) U l! Q0 x+ U7 l) @9 Y
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )9 X. p% S7 o5 L' P! N
{
# P5 f- T6 ]: _. {! p! o pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- R' k! ^4 M. f; [1 d" a! H0 k return;
+ ~) g5 l5 h6 f7 `3 X, C }
( @6 I% }) ^: V! j+ Z! p#endif // __GUILD_COMBAT_1TO1
4 s ?. T4 t9 `/ F, h
7 z6 }1 E6 ?8 c' l9 ~& \; [#if __VER >= 8 // 8? ?? 061226 ma1 n6 t" w6 z! J2 e8 p8 W) g
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
4 z- [, w* k3 @; Z {9 G( g* ^. Z" a/ ?) S
return;6 [# R) Q' o" |" ]' z4 T
}! ^' a0 b/ e) Q a" Z z
#endif // __VER >= 8 // 8? ?? 061226 ma
1 B% g! Y; ~( _' Z, p: X ( S0 p) e$ l) v# J+ [
if( pLeaderUser->m_nDuel == 2 )6 N8 w8 e- E$ {
{
/ N& ^- z9 z3 W0 a& _/ T ` pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???. o6 r# `$ l) W( c; `/ G) N7 F* M2 L
}
. N1 E9 J8 Q+ L0 B) F# d6 Q else
8 W. D& N4 Z/ {# {0 I {+ H/ p% c& Z" D
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???) C6 O7 I% V. o$ D" K3 M
{4 \) a/ _) |7 ^9 D8 v7 B! {
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
. D0 T4 d% B! C2 I }; H' Y$ y& C$ l" L. ~* K+ p
else( _. |! I9 U( c% i- i
{2 n- N6 e/ l( P5 K$ d, G) k4 x. l
if( pUser->IsAttackMode() )
% A1 A( T+ R8 B. J9 h6 y, G) h& { pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
* f4 [) P+ i* y) h+ j else
6 e d9 R6 I$ ]#ifdef __PARTY_FIND
3 D3 X6 I$ t5 y; R pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );" J7 [* s' B- d9 D7 ]. S' i( G9 R
#else
* A5 e* M; r! V, N pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );, u9 d6 b" s2 W x
#endif //__PARTY_FIND B7 p2 R# m9 a5 C ~& x1 C( _
}# U9 K( O) y0 E y+ ^9 V# |
}
+ z2 z3 q1 u0 [9 {. f: R( | }
' q( D: I! Z- X else
8 Z5 @3 e5 L) J$ V: r {
. D' N4 ~+ T7 W, i7 P4 k0 _( m if( IsValidObj( pLeaderUser ) )
}8 w& S& J% T pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );7 b# E/ [9 ?7 d2 w
}. ^! Q t. v J) l) V
} U( @+ ] s/ L% r, |4 k
: ~' N/ ]- N m3 g3 ?+ Q6 n& AUser.cpp:
2 J/ D) A. X: a q代码:+ U8 `# ~% H6 T$ ?! B
#ifdef __PARTY_FIND
w# o; T7 C- J; n. Vvoid CUser::AddPartyAllowJoin( BOOL bAllow )! V1 r b, m# b7 C
{
8 i. U' h! \( J+ I: N! W if( IsDelete() ) return;
2 R# v9 z4 w c3 Y5 A- S Z) H1 j
; j$ ]" f5 T! |$ [; [ m_Snapshot.cb++;4 v3 C H0 V- w+ x I# G6 E- g1 w q
m_Snapshot.ar << GetId();$ N, d7 _6 y0 A
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
/ k8 f M+ r& h; N3 i m_Snapshot.ar << bAllow;1 ^# ~1 Q, y; L+ I
}
3 z( p4 j) V( O6 d& K) Z. I5 @#endif //__PARTY_FIND% s+ ^9 p4 m" J) H
! C4 L4 f. ] J$ n9 M! {" A代码:" j) z4 [! m0 L7 O
#ifdef __PARTY_FIND, @% d: |% Y+ a% }. B# W
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
M: x/ k8 ^+ S+ ]: l) l#else
9 Z4 ^) M6 W4 F, ?2 pvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
. k* P5 C( Y i1 ~* [# R! X#endif //__PARTY_FIND, G2 Q% d4 F8 G7 x1 \/ y! p
{
: L! L" w# P& q: z' Z if( IsDelete() ) return;
! G* Q" S7 ]) b% p% i& u3 B( Z
+ R1 `3 }, A& Z# q m_Snapshot.cb++; n8 {! q8 ~* {1 w5 u! N P) v
m_Snapshot.ar << GetId();9 f2 O7 }# W+ ?% q2 k, N
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;- Q& f5 h3 _6 F! y4 A% w* W
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
' L$ R' a8 e4 f" G t) a4 i5 @3 G$ Z m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
: B7 g+ u) F6 k: ~( i* @ m_Snapshot.ar.WriteString( pLeader->m_szName );' V8 \- x( D/ ]% j/ l3 X) H
m_Snapshot.ar << bTroup
. F8 l( K# N, `/ E9 J4 U#ifdef __PARTY_FIND$ H- Q( n3 @" [* s3 u2 }6 c
<< bPartyFind
* i. `( H7 `8 X* P2 m1 W#endif //__PARTY_FIND1 x' W) k2 |' ^0 g; x
;
2 ?+ v/ C2 T9 E* A0 A% _' `$ p 4 F/ k2 V1 y- [8 Z; V6 _5 T
}
, Q0 @; n9 A: U9 y b5 R# m$ l0 t
DPSrvr.h(公共范围PLS)
7 G7 C2 O1 ~ K. y T代码:
4 }0 |6 u$ H, y: {#ifdef __PARTY_FIND3 z0 W- Q5 C* D& J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );8 D( ]) I+ I( W' |" F4 H0 {; K' J! _
#else
: [& n/ s X1 U# u# _; k1 u" i; t- s void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: ?( ?7 N) m) o+ k; v3 h! h* T6 i#endif //__PARTY_FIND6 q$ c4 d' H J9 I5 \
" w, ^+ ^1 K" A代码:
4 P! J2 U* w; u* |#ifdef __PARTY_FIND
3 X J, D0 u5 K3 d) B( { void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# z' z. M! @$ o% \+ V#endif //__PARTY_FIND" @& V3 D n: T( G5 d
) P5 `1 p- x0 O% U# t3 A. lUser.h(以及):
6 @% ]# e' d2 B1 r代码:
( u1 X$ _+ z9 f/ R2 R: Y- P& V3 k# ]#ifdef __PARTY_FIND
+ z: a `1 n" Q+ o& W6 t- R void AddPartyAllowJoin( BOOL bAllow );
3 N4 L( S8 v% J. K9 h* p void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );2 A; n K! i3 ~0 Y6 K( U, F
#else6 x8 Q) X* x2 K" f. J1 w$ t
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
8 a3 G1 F& p' \#endif //__PARTY_FIND% {1 i& c6 c8 }9 S9 X8 y
1 w8 P/ X6 z0 z3 b- s4 }$ D
party.h:
1 [. V4 i/ b% b7 r+ o代码:
( }9 i2 j* v$ U; }$ K#ifdef __PARTY_FIND
( C2 R+ q4 p% w% p/ f" m2 {) O' ? BOOL m_bAllowEnter;
" m. P7 X9 s8 j, n7 U8 E#endif
% k/ a$ L3 w9 A/ y9 ]6 h6 X( Z* i5 l6 s( s
代码:3 z: B- i% j3 I5 Z5 c% Y
#ifdef __PARTY_FIND1 }" G# G% [( o! p& t
CParty* GetPartyFree();
5 R n0 r! C F# I$ R. ^0 {#endif- P* W+ h- _/ |* E" X' H
) g) v8 E }! _5 B5 xWndParty.cpp:
3 Y$ }, W/ R6 u- t: {OnChildNotify:# i/ @* q+ X2 {, k% H4 a
代码:) r$ K+ ?% x2 K6 ?
#ifdef __PARTY_FIND
" L) I- p% p' c% _/ r/ u$ K+ U else if( nID == WIDC_CHECK1 )7 k! [9 ~, M( q/ T" D( _
{
. K0 B/ z+ p* r' X if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; G: u U# a5 ]) e {
) \; Q5 S' w7 u P8 r7 _3 F& x CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
# n! a F' u2 X% y1 w+ v! } g_Party.m_bAllowEnter = !chk->GetCheck();
& u# [4 o2 n5 m H b g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
- B, U- Q# k6 F. O0 Z) F. q' x# _ }- ^5 g0 C0 m( ?% [9 U) u
}
# ]3 M' n: c( F#endif //__PARTY_FIND) x7 i. E' O4 }' @" J4 O
: a/ u4 O3 E u; Q" L- F代码:# n2 \( G2 P/ b3 U x, h6 F
OnDraw中:" ~! t" M3 x% }! @$ k% y
代码:; N/ a9 o1 F6 a+ e
#ifdef __PARTY_FIND
8 L$ s4 U/ [3 I7 M( U( H CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );) l5 [9 o& L3 M: p6 u/ \
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
: q% Y+ m, _4 N3 L! s! p" T chk->EnableWindow( TRUE );
6 ?* N: D7 I1 D$ a( B [) G else
& ~0 I! e# i/ j5 j- q* m- ] chk->EnableWindow( FALSE );2 f R+ n* K) J7 `0 A
chk->SetCheck( !g_Party.m_bAllowEnter );
; d' b) {# V. C5 t r#endif/ G2 T* v0 q6 C3 V
( x& u* L5 s2 z4 kDPClient.h(public):$ S* X$ ?" q9 Q' ~# J3 f
代码:* @& F1 O! D# O5 x. ?4 Q) S0 I4 b
#ifdef __PARTY_FIND2 C0 }( M1 Q! p9 F0 m
void OnPartyAllowJoin( CAr& ar );
* d) d0 U! C( W0 E s void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );0 z& d; V4 U4 U; I
#endif //__PARTY_FIND
" K3 g5 s3 u) E, Q h. X8 P b) s; B# O- g* H |* z
+ l% I" H% o# M
WERS hinbekommt没有,请让赫克的权利。% o$ _* b3 p8 Y. y
不支持左右,所以难不...3 b+ X0 N) t$ l. c) r5 \" T
党k的Windows NT甚至编辑它自己。
% d4 u# }" Q6 V# \7 ?+ |, g包也,因为我不erschreiben进一步如果我你的。( @/ I6 C0 u, b# g" z) l" I
由于缺少Quantité k n个代码是什么升工程前。4 {2 s; Y. M2 l, F/ c; T7 }
如果是这样的。请发表。
" v. h' Q( `3 U' d8 X1 z" k3 r+ |到目前为止,Pumbaaa
- u- i* ^& G2 M3 h7 v % c" N+ O: ?- b: p" {. r
2 H! A: W5 c# K! d& `) jMsgHdr.h N% W$ y% h# l- r; r. U8 T
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ }+ s3 Q1 i9 t3 B: @. e7 Y6 M#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243; |! |6 y# b0 J" m6 R% H( |
3 J' x5 \6 H, y& P+ f
( i1 K3 ` T3 H# A
4 {( i6 C* V/ q; c7 m6 p; h" i
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