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对于那些谁需要它 - 谷歌缓存FTW。 :+ G, a1 V& Y0 C2 b
如果我鼓掌纯粹是我复制错误时,D! A6 X1 e$ q. F% s& W4 c/ J4 Z
积分当然Pumbaaa。# C) s% _" R& ~! Q
* P0 x' D9 A8 T/ ~' t0 A
FuncTextCmd.cpp:
& m. v) N) \1 S, `: s( k2 k" {0 G7 m
代码:
& O* o- t) h( T" x#ifdef __PARTY_FIND
! F5 ~0 J) `! g! X& B3 Q( ~BOOL TextCmd_getparty( CScanner& scanner )6 z2 \7 J& I/ _# K
{" }" o, h3 @' E
#ifdef __WORLDSERVER; ^8 p. Y6 @2 x
CUser *pUser = (CUser*)scanner.dwValue;
/ z; X- t) M# D- l* N if( pUser->m_idparty > 0 )/ z% O- u. a8 T, j5 u/ A% M" Z
{
( |# g# Y( F7 N* y Y7 m pUser->AddText( "你已经加入一个公会。" );+ F& p4 S0 F, a% N3 Q) `
return TRUE;
" x* Z7 B% w6 N+ ^9 ] }* o3 A# T* ?' s" K, K5 M, M+ Z
CParty *pParty;6 T( `6 D% u. S0 Y3 ~6 j$ q3 T- [
pParty = g_PartyMng.GetPartyFree();
; d6 l3 B8 E5 R, ] if( pParty )! N4 @' I7 s6 H7 y% B# d
{
; w% v. z# |6 t, m) m! v I g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
4 m/ L" T6 t, ^ }else. C C8 \9 H: T( E! L/ n
{, { a' G; X+ M. ^7 D; y+ d
pUser->AddText( "抱歉,这里没有任何一个公会。" );
: K& d+ d. m% l& t9 [4 T2 y1 j }! Z& t9 p; ~& O$ Z5 C7 j
#endif, Y$ v" W( h$ Y6 }
return TRUE;
! O% b: Y$ `$ D# L% O* G}% t; }, _& l1 ^
#endif //__PARTY_FIND
# a0 A: C( T# v
3 Y6 i/ o, d$ ]4 B1 b$ Z9 k代码:% U+ ~' u! T3 s/ L$ r2 ]; E
BOOL TextCmd_PartyInvite( CScanner& scanner )# j# }8 ?* N: C' g
{4 H8 x! q' Y* C/ _8 k
#ifdef __WORLDSERVER
% \2 F. P1 o) ?" G3 Y5 Y CUser* pUser = (CUser*)scanner.dwValue;/ H9 S7 J3 ?! a4 Q+ H) a
MoverProp* pMoverProp = NULL;
% n8 c: W$ I2 a/ @# A7 N* }2 J scanner.GetToken();% p1 u5 Q/ l6 n: _) S" E
#if __VER >= 11 // __SYS_PLAYER_DATA7 C' t6 n. _2 G" l8 x
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
6 y! D4 ?. |8 z1 Q#else // __SYS_PLAYER_DATA+ S* u/ |$ s; p3 q
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
$ w$ I0 A5 e2 |$ a7 L#endif // __SYS_PLAYER_DATA
, D5 k% z( x) W( O: b# v if( 0 < uidPlayer )& ]+ C2 H( g* H$ L2 C
{) P+ _2 E# `3 d, u, h
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); # f7 |9 X' N# p2 S- T$ r
if( IsValidObj( pUser2 ) )& Q- u) n9 M! B$ D
#ifdef __PARTY_FIND5 c* T/ d. W3 ^9 D M. {& @! V1 I
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
+ U7 b! Z' u; g3 v! [#else0 ^$ N6 K" b9 U
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
- u# n& p& g( ?$ n#endif //__PARTY_FIND6 Y {) k! F- f2 N# k8 A% V
else
) l% K# M0 i6 f4 v2 ]! e pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
; q; y/ Z2 z4 a; T% g& C. f }
+ F, B; G0 C% C# d else
* P. U2 @9 _6 U. \; H& j' t {
8 |1 O h: \0 h pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
: N* E! O) U$ ?3 _1 O }
9 K( {& q3 \. ]; c: ^' t( \1 L: H#endif // __WORLDSERVER
. A& X1 s$ [2 L" Y. g6 E
+ T# [- }# W: e' c9 D& ? return TRUE;
# { ?# w! t; j7 k" G z1 P}
9 ?2 p6 b0 A: |$ K( f% D
/ r+ o' A& l4 B代码:- S I# L: w$ _2 n, q$ o
#ifdef __PARTY_FIND
6 |+ _% \; ]% Q ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
" E) C. [# z& O, m" p) @#endif //__PARTY_FIND& o! D# J: S3 B. Z4 h7 ]
DPClient.cpp; V$ ^0 T; S- e* j; o
Code:' k) n( Z6 @' x) W- M& W( H5 x
void CDPClient::OnPartyRequest( CAr & ar )
! n$ I2 j; `0 }/ P# d# M. d( C& u{6 R! `& y9 L( O6 |7 s
u_long uLeader, uMember;
& Q! @) }6 L# R5 f6 Y5 e; @6 U+ D$ ~; X+ p- `1 f8 E
BOOL bTroup
; T% _1 A5 T* S4 x* N% n) W#ifdef __PARTY_FIND
( G# d+ q. h; i% p , bPartyFind+ R2 @& e: n+ K8 Q* N$ \% {
#endif// __PARTY_FIND% Y; @/ w/ T0 v1 |0 N+ n
;% B+ w7 I; N( g0 J1 {! y- o! C
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
/ r; S% O- o. t BYTE byLeaderSex, byMemberSex;
9 Q: X0 f0 Q. M. o( M5 z* J( h char szLeaderName[MAX_PLAYER] = {0,};
" D6 m* {7 d7 \ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;7 h+ }+ u5 E4 u; V7 P$ d9 Z
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
/ E' k8 l* K" N) t! U/ p# ]4 W ar.ReadString( szLeaderName, MAX_PLAYER );
& D; ~! I5 R1 m$ z1 }; s2 ?! U" R7 M ar >> bTroup
2 r$ E) ^4 J) S#ifdef __PARTY_FIND# B* Z# c. S8 |) i: M
>> bPartyFind3 G6 q' F& ^* j
#endif //__PARTY_FIND* p5 q2 B0 H2 Z6 s8 k/ |2 Z B- i
;
7 R% K7 E9 v" q. S
( |2 i5 S$ b) | if( g_Option.m_bParty == FALSE )& `) V5 l3 B; c) D
{" U9 t! d' |$ q* @% K
SendPartyMemberCancle( uLeader, uMember, 3 );( ? h. o1 N, }2 o+ f
return;. n' q. ?) K2 @" L+ M/ b0 e
}/ M" [7 K" Q" \+ e4 K. h- r
/ @& o5 @% x2 t" M! u) G#ifdef __S_SERVER_UNIFY0 g+ m( r/ L/ H; I
if( g_WndMng.m_bAllAction == FALSE )
& g& k+ z f: w return;
; P3 s$ W$ N" Y9 h! B7 \* X#endif // __S_SERVER_UNIFY3 n1 t8 ]% q$ Z/ [
& o) I4 F3 k4 k( C8 h0 b; t CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );; \$ }- i( k. W! r+ z2 j9 s
" d# G& O7 @- S% }/ k$ A B7 T
if( pWndBaseBuf )# |7 E: z" D9 o( ~: r( L- q$ [
{* }3 j% m* q# O3 _
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
7 }4 O" E( k4 F2 w$ Q return;( A3 M0 P/ r; `# F5 I
}
o$ S& Y) [9 q- Q#ifdef __PARTY_FIND8 z7 U ]( M. d z
if( bPartyFind )+ j( ]4 g) u2 E- A
{: F' L* w# m: K7 X: z
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );- K& C6 w7 M% ~& }
}else. e9 B! l* y9 x( ]
{. {4 e+ [8 \0 o9 t% _) O
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
! m& K4 k7 m9 v0 N: k! ?& f9 L& z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );4 D; V/ x( [$ J$ ?- k
g_WndMng.m_pWndPartyConfirm->Initialize();
. ]: [8 |7 _3 y* t8 Z* N/ s+ u }1 F# ~' i8 m8 ]4 N1 z, Z
#else
/ v; }- e) E. k/ r; G! E9 E g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;% } k; f% J4 Q! \
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! O% `: p$ z6 m; P1 \ s g_WndMng.m_pWndPartyConfirm->Initialize();4 f6 v5 U+ v2 w3 S/ \
#endif //__PARTY_FIND
7 y$ c' D* O4 F) C6 ]* f `}
( o0 b0 @- I* ]2 i$ P
' S: Q* R8 Q. D代码:' E" J- \% S7 p0 n! y
#ifdef __PARTY_FIND. ~6 Y" s& a" g' x
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )5 T3 Z0 j5 c& A8 Y" l0 n1 t
{
6 h) u8 y% I- d g5 K BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );) x$ A* }+ @" L- M
ar << idLeader << idParty << bAllow;
# { }3 n3 x! r1 [8 r5 U! S' t SEND( ar, this, DPID_SERVERPLAYER );
* L7 O9 H6 z$ t$ y, r* R& }' z+ S, h
}/ v$ k" t; A" N
void CDPClient::OnPartyAllowJoin( CAr & ar )9 r( s4 ^; P9 @
{) Q4 S) U+ m! A
ar >> g_Party.m_bAllowEnter;
7 E- Z! v2 F6 U2 l3 Y' a! E" f}# Z1 Z7 x+ c0 ?2 |1 q* ~* K
#endif //__PARTY_FIND
. f: a( w n- {& |3 U* ^9 Q4 o/ g( YCode:
7 v: Y# {8 r0 q, w0 N#ifdef __PARTY_FIND
" B9 ?6 s' X, U case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
* {2 u `+ S. D9 X" H: u6 G6 a! C#endif' i1 C' ^" p( p. J* s6 ]
2 N5 {6 \, y. v# l3 n
party.cpp:* ~' V. j: ^3 c" z* W: @6 z2 u9 }6 x
代码:( y7 Y1 n/ a) I
CParty::CParty()( n; c* p" h5 P4 [! @
{, i7 m; L. Q C7 a
m_uPartyId = 0;
, J9 v- Q& D- K" k m_nSizeofMember = 0;
/ C$ H% f( w6 @ memset( m_sParty, 0, sizeof(m_sParty) );
! d; a7 c% S' T9 q O, o m_nLevel = 1;4 S; S- f7 m: X8 U
m_nExp = m_nPoint = 0;2 G5 h% P# e; J8 F( Q
m_nTroupsShareExp = m_nTroupeShareItem = 0;
/ I1 y4 x- F6 {, A0 |+ O5 a& a m_nKindTroup = 0; // ????
" ^+ b1 H1 ~" L W7 b m_nReferens = 0;' X! |" |7 B7 i- D- C
m_nGetItemPlayerId = 0;9 G$ a" Y2 }8 b/ m2 C! \, [
#ifdef __PARTY_FIND
: c6 q+ G* l$ _! r m_bAllowEnter = TRUE;9 Y, v# d O, U9 N
#endif //__PARTY_FIND
5 m6 e5 g$ Q+ \( p, K6 L, [+ W for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
5 e6 w0 y5 g8 `( w- |* E) D5 i {
; f& Q. p5 B; }$ U; K" v m_nModeTime[i] = 0;( [! K( M+ d+ A& `) [/ {! F
}
2 q5 h6 |% y% C% @% S: r- b9 T m_idDuelParty = 0;
: @1 g1 l {: n- K) i1 C9 y#ifdef __WORLDSERVER
U; U1 f$ R' a) Y% R( F m_dwWorldId = 0;5 N6 p3 i% u7 P$ {
#endif // __WORLDSERVER |9 y5 U2 z) D. V) |1 L# Z
}
* Y- v) C! i0 J J; L8 V, y+ _) x代码:) i; G2 y6 k6 _: t9 m; V: z) |
void CParty::InitParty()
, Q$ n1 ?7 o) F; j2 Z, u% h( z+ L{. m+ f# a+ h% \/ a0 V( }
m_uPartyId = 0;
! o1 U% t7 {! G) h m_nSizeofMember = 0;# m. y8 t" O6 r9 p! ?" p; W
memset( m_sParty, 0, sizeof(m_sParty) );5 c3 \: U6 m$ J- z: k0 i6 K8 D
m_nLevel = 1;
4 N! W5 X( ]5 x4 I1 Q7 A m_nExp = m_nPoint = 0;& n* F2 D/ e6 t5 w1 C4 b
m_nTroupsShareExp = m_nTroupeShareItem = 0;
( H8 ^' J- v# H8 {1 b* ` m_nKindTroup = 0; // ????
- u8 p! {' F: X0 w# c+ l2 K m_nReferens = 0;
: m$ V- q/ c# Z8 N4 N, K$ Y9 @#ifdef __PARTY_FIND
( v3 f3 B. }, l K% ^- M0 _ m_bAllowEnter = TRUE;. h. R& D# n7 q! m
#endif //__PARTY_FIND: [( {& f. W1 e2 |
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
3 z! H/ x- z! K9 J6 {5 Z7 a6 p# k {0 I" \, U' a% W- c2 N+ m8 H" O: X
m_aMember[i].m_uPlayerId = 0;
) S D3 N% G" j* P+ o m_aMember[i].m_tTime = CTime::GetCurrentTime();& ?5 Z% }- p9 y1 _! {5 i
m_aMember[i].m_bRemove = FALSE;8 K% B( P9 D# K0 ?9 ^0 C
#if __VER < 11 // __SYS_PLAYER_DATA
2 o1 N! F2 u; } j. S; O; L m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;! u1 @$ h. G/ V& _
m_aMember[i].m_szName[0] = '\0';
9 S, E4 L$ e/ a& m2 U5 f% G; u#endif // __SYS_PLAYER_DATA
) l9 @: c2 P. D# k! Y } b; q) A, K9 e# x
}, \# o; ^* D: O2 b
代码:
: D" U7 G! N1 F0 _5 I2 i9 e$ ?#ifdef __PARTY_FIND v! c# C% R! S
CParty* CPartyMng::GetPartyFree()
3 i$ B2 I, ^7 m* v{
! j) C& W! s5 ~) i9 o CParty* pParty, *pPartyTmp = NULL;
% c5 |9 K6 D5 z/ b2 d+ I `' q if( !m_2PartyPtr.begin()->second )
$ J% N$ q# l/ u return NULL;1 y) W; c2 `7 z: u8 @
BOOL bRan = FALSE;& ^" d) Y& d& ]; p& L* |. }: M! C S
DWORD dwRand = 0;
! s, I3 ]: `6 F# ]8 L if( m_2PartyPtr.end()->first >= 1 )
, L- [ ], R t8 g# ^3 ~3 L DWORD dwRand = xRandom( m_2PartyPtr.end()->first );3 t+ _8 Z4 }5 W/ M, Z9 ?
( Y; c% U3 O; Z! y for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
5 X3 ~! D# H) x+ T% z" G {
, R6 R7 `7 @! \/ r pParty = (CParty*)i->second;
+ Q3 T" t( p; B- D if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
0 A D( n6 A) P: ` {
7 r0 R) ^+ O, ^" z, V3 Z0 ~) D8 I+ ? if( i->first > dwRand )) O/ Y1 v) [* b% }2 S5 b
return pParty;
9 k5 E5 i& {" s else4 `4 ^! e. w" G" w; Z* @
pPartyTmp = pParty;3 z$ `- |3 K; g8 H
}
! j J2 M& h+ m- C }
, b' G* o( [; H" L return pPartyTmp;
/ b, j$ {$ W. k2 |2 | n}
& {% f4 U6 X! c' R#endif //__PARTY_FIND3 v: n7 ], B: g7 \" Y. }
% ~8 m2 \) G% GDPSrvr.cpp:
4 M7 }) j" M0 G; L. D4 J: s代码:
! s0 f6 f4 f) E2 r3 M8 B3 Y5 v#ifdef __PARTY_FIND4 ?9 c% [( c$ ~" c+ s0 G% k
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )3 o$ e0 x4 p! @
{
) k6 L, i: V* y7 O# ~ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );. B1 _. d8 M3 r3 K! q' G
if( IsValidObj( pUser ) )
1 Y5 z4 u# {& H {
3 ?" e, K" q1 C% J0 N8 Y: u u_long idLeader, idParty;
, y2 m) b. `# ~ BOOL bAllow;
4 s/ |5 V. G9 Q' [ ar >> idLeader >> idParty >> bAllow;! Y# M" i6 R6 n' b! P0 n$ T* R& R
if( idLeader != pUser->m_idPlayer )5 l4 k: M$ j" w( g7 B' [
return;$ l D1 b0 Q2 w" P
CParty *pParty = g_PartyMng.GetParty( idParty );
3 [0 e! N+ G7 v9 W if( pParty && pParty->IsLeader( idLeader ) )
; ?/ L: {4 i4 z4 ~# W) m pParty->m_bAllowEnter = bAllow;
4 t' I. N9 w" V9 Q" {' q, k else
! H% P) U* }9 Y' C return;) X, ?9 ~3 t4 l* A0 ?- f" B
6 [6 E8 @/ e4 n6 Y9 j2 ]
CUser *pMember;2 }) i3 j( W% Q5 Z) m" O
for( int i = 0; i < pParty->m_nSizeofMember; i++ ); j+ ? p* F1 ?# J, B1 l- n# ]# y
{2 S* [, @9 f4 k3 ~1 @
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
' r/ \7 E$ i+ x* N, T- I if( IsValidObj( (CObj*)pMember ) )
: D. x$ _1 T2 M& R" I pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
' ~) s8 Q" v# o" q3 @7 E }
. @" @, d% H' \( ^# @, W$ A \2 r/ Y }+ O7 A0 F* W7 ?
}
2 }; n8 A4 l4 A; S& Q b! S#endif //__PARTY_FIND9 W$ O6 x1 f* X4 ]8 a- u) |2 B
* x) e6 k2 |* _: z9 ~& [/ K/ g
代码:- F" ^* h6 }; W+ A
#ifdef __PARTY_FIND' V' t' E3 J( h. b; l
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );! D/ F3 O0 f4 v6 i
#endif //__PARTY_FIND
/ b! N) r; [) r; J% D% n! E5 }/ }
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
# l( l/ ?6 U% V{% C4 Y! s+ l0 f. o H
u_long uLeaderid, uMemberid;
4 s1 Y' C* k* s2 J5 R2 Z" }1 N BOOL bTroup;( r* }/ [/ `" ?8 q
ar >> uLeaderid >> uMemberid;
+ o( l3 s% g' q! F3 q+ g% ?) ] ar >> bTroup;3 I' r! W. {8 O3 _4 H
6 {0 g( P. T l4 p$ T+ C CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );% l, t2 ^+ B% x3 \! I
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
; ` E* \# U; _0 z9 X" r* d#ifdef __PARTY_FIND
, s; N5 e6 H2 s% D' b InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
* F: q4 W2 Y" E0 Q: m0 [4 D#else
9 }* ~$ _" ], r3 O% T! ~2 y" _6 o6 ` InviteParty( uLeaderid, uMemberid, bTroup );: S; i, _3 E+ s! z5 p9 O3 l
#endif //__PARTY_FIND
, {: j; J/ Q- A}
! ?: F0 Y3 f7 W9 L$ b8 A6 @: w- o; e- T
代码:8 Z" K$ {* {5 J) H% C Y. ?- C
#ifdef __PARTY_FIND! N9 x& T. ]/ n1 {
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )# ^; J w. E2 {, P
#else+ G; v2 v& _+ u
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ) b3 u: t+ X# S: W! K- j3 q3 P
#endif //__PARTY_FIND6 \& U6 `/ _# V( U- x6 y; w$ v
{
" b) X& j0 F* c. i, {. F CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
# g. ], ?9 J( j7 J CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );4 D1 J3 g/ Y2 `1 V$ a
# @$ E) e4 W& y4 E1 e
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )' Z' s! t" S% b. |3 V f# Y Q
{1 \. d# ^ P6 G- x. y# Z' Z1 V
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% v; S3 l# D2 D: j4 \# V: \ {6 r( k0 @9 C* p8 F
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% V3 M$ s2 _, }7 X" h& g {0 o$ X" H1 D" b% c' k
pLeaderUser->AddText("没有足够的权限。");
8 @/ x9 f) ~/ u1 S pUser->AddText("没有足够的权限。");
/ O" |; V" Q% j" T, y( \ return;6 t) p8 _/ ] r& d# q1 @
}3 L: i/ Z" X: ~: X" |5 _8 A) o
}2 }& ?4 ^9 \" v$ \2 |9 x
// ???? ? ??? ?? ????.0 u" A* J5 g# h
CWorld* pWorld = pUser->GetWorld();
" x1 |* X0 r, A* P: F) ^, Z if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ); k2 h9 | \! x
{
4 @( E5 x" A" H, U6 N1 y pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( Q* J) R& s7 V3 ^
return;% Y- {0 C& Q) |2 j* C3 D+ m
}
- q5 k2 E( E5 H% h. y4 N, q9 T#if __VER >= 11 // __GUILD_COMBAT_1TO18 J3 L. c8 J# i7 k/ L
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 o6 B4 p+ Z ]5 p3 N f. z5 H {
0 N+ }, q5 k- e7 _4 b, ] pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );& e9 [7 G- [& Y: S8 P
return;
3 d) U; V2 V. |( r } U. Z S6 d2 j7 M, J: X" h$ c. |; R
#endif // __GUILD_COMBAT_1TO1
6 R3 C- y5 V' a7 L0 f( g8 ^' F! z% ^ @# l# N! R) P
#if __VER >= 8 // 8? ?? 061226 ma
# R( C% L- z, D! O8 U if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ), h( f1 f8 n C1 S8 s n( g3 H
{
0 [9 d5 P1 }/ _8 E5 b) g) s return;
5 U/ {! a: w" ` }
$ E7 I4 o3 W! z- U#endif // __VER >= 8 // 8? ?? 061226 ma' R, ]; g# a4 H% p$ \
( }/ D/ V$ g k- B% ^ if( pLeaderUser->m_nDuel == 2 )8 H: o. x+ p5 Y/ R
{ 9 D" N2 r+ \- @, ?4 k- T$ W% r
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???. \+ m- _$ m+ ~" g x$ j I
}
! S3 `( g1 ?. e2 r. v& Q3 P4 N$ B else
- V9 ^2 K4 {& z0 ~2 r {
* r& v# S. B' {/ l) F3 o if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
4 N( Q! w8 T5 X* V' K {/ V3 m* @* j5 R( c3 q3 K( x7 J5 r" L a
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
* ~) p0 `* {( j- E. I }. w4 m9 q! P! ~8 v
else3 E3 V5 K2 w9 ?: A, O
{
% `2 Q9 V! o( o% P& }1 a# I if( pUser->IsAttackMode() )# u8 n, t, v. a& z( h2 Y4 b
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
9 o2 ^8 i6 E- g! L, Z else! {3 C+ [. D/ E+ ]. z* J: j
#ifdef __PARTY_FIND. b0 }1 s3 \4 |/ W7 K
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );) z8 @& N( l% y: V: ]
#else0 ~" E3 t# S0 j+ Z' s* n1 P1 N" [
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );' r, ]% N6 J, b: y2 x
#endif //__PARTY_FIND1 v& w: D0 h0 q6 h
}
, n7 V: K4 M0 S9 E: r, H3 w1 d }
- D: |6 {2 Z8 O1 |( { }) e6 O; w4 T0 I# q) `" z* m
else m8 h5 O: L* j* g1 x6 `
{1 W6 `+ _ g. [$ K
if( IsValidObj( pLeaderUser ) )
' d" W- T- K) {( ?3 v pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
, \ C% D: j1 k2 B( Q- X }0 l* N; e5 F0 {+ T5 U+ W
}5 }$ \3 V+ C/ L& @' t! w E2 e: u
" _! Z- S: N# r& m% t) X }5 R
User.cpp:6 Q/ V+ h1 A S- o& h
代码:
) p3 b* a" A c- R2 N#ifdef __PARTY_FIND$ }2 M* R# y4 U- c& v4 L
void CUser::AddPartyAllowJoin( BOOL bAllow ) h% x; ] A, [
{
8 z1 Z* i, w& f5 j1 z0 J if( IsDelete() ) return;
+ r% v. U) }! K0 s& L! o1 C8 Y6 l# X5 o/ S4 R+ P; U) F6 l9 }' v" E
m_Snapshot.cb++;7 S1 Z& D0 z/ t# j, |8 Y
m_Snapshot.ar << GetId();, o3 \/ G) F* B5 {+ J) A2 b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
7 y: W, B+ p2 o! u m_Snapshot.ar << bAllow;
" x6 _: N* p* ?}0 n6 B2 D1 W' D6 h$ O( N. S4 j
#endif //__PARTY_FIND4 [8 h' N& ^; N
6 Q9 f" B+ ^4 x7 i7 k' ^
代码:
5 F+ p5 f+ g+ d#ifdef __PARTY_FIND; ?9 D+ `! @4 `* ] G/ x# b7 S
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )' t/ C7 H, }7 t
#else/ Q& X c0 N- A
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )2 M( p$ J7 Q8 z& |) U
#endif //__PARTY_FIND2 @+ E- m. N: z9 u$ R5 f0 J ?
{* ]1 K) @7 @) d6 ~! d3 {4 Q3 R
if( IsDelete() ) return;1 S9 Y! ~" E) _1 A) w
+ I l& ^* }& _8 O0 @( a: m
m_Snapshot.cb++;
% X" |! a- @( v4 p3 Z2 z m_Snapshot.ar << GetId();! I. B* ~6 {* G a; c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 `% a" M' O3 W( Q, ~ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();' y' o$ \- ^# c. G6 q; R/ O
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();, F% M& g, K5 |2 z: ~/ U. U
m_Snapshot.ar.WriteString( pLeader->m_szName );, D: O8 y/ f' [3 f8 M8 J# g
m_Snapshot.ar << bTroup% f5 W( I1 n! \
#ifdef __PARTY_FIND3 D: @, v! y- j% `6 N' z- A* q: U: g$ S
<< bPartyFind
1 B) S4 n: F; k+ ^4 F! n# V. ?#endif //__PARTY_FIND
# U# S; N; e; d5 N B6 l3 ?7 c ;9 N& U) C8 C' f
0 w0 T- p N7 @4 G* ]5 \2 N
}
# T% R/ m6 U- } G! k Q# c6 C- b3 g
8 k. b3 f6 s i2 ^, fDPSrvr.h(公共范围PLS)
1 P4 k0 c+ O1 ^( a% ?0 v, o代码:( T1 ?! a+ Y, H- S
#ifdef __PARTY_FIND1 |& A0 v; S1 a1 \5 _- i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );1 H2 ^1 k, H2 d, D: Q
#else [" o9 N( I2 l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
9 x1 }) F9 _6 y/ z#endif //__PARTY_FIND% W E" a& A" X; S
- K" N T: J; l. F! G3 C
代码:: h, `# j, h* F* O. O# s' g6 d
#ifdef __PARTY_FIND
" R, a4 E" b2 U6 m) Z void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 v2 M( `/ U+ ]" [#endif //__PARTY_FIND
' N3 g6 f( A) v9 V; Y4 ^$ D- O. H+ r' }' N2 R
User.h(以及):1 L1 X2 y8 o. K [ h7 H9 x
代码:: A9 ?8 B o6 N5 K5 B
#ifdef __PARTY_FIND
1 w: W2 b3 [) U) C* w. X% ^% i void AddPartyAllowJoin( BOOL bAllow );* D' a9 G/ \) p+ H) i" M
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 K5 V& u1 O0 S" q, ]8 [#else$ W: J1 ~3 Z) S& K9 n' w3 ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );9 i. N; x5 _ `2 [0 L
#endif //__PARTY_FIND
* T# {& t \! t$ d$ l7 _# D! S4 n. g
party.h:) L1 l" d! c& I# A. Y- M
代码:) ]( c8 y+ m9 G5 D; Q
#ifdef __PARTY_FIND* g* ?: X. Z# L+ |7 r- \! Y; j
BOOL m_bAllowEnter;$ b( S V6 K3 |6 S8 C8 I- E. w
#endif& Y) b B3 b0 M
' H) x0 \7 d$ `代码:
' Q4 K8 N3 K$ N- q: e# M#ifdef __PARTY_FIND
* e& W' ?# |- {- @( k/ k7 u# w CParty* GetPartyFree();5 {* g8 Z2 p& \* A. U
#endif
y2 J3 g! J l, s) T) B: Z( v4 l, N
WndParty.cpp:4 ^( ?5 p- N: A0 | x. ~* a6 M ]
OnChildNotify:. _: t$ o: q& Z7 R
代码:% T1 j' J/ [. c- f5 {
#ifdef __PARTY_FIND
) @) N. d4 m& }( b- G* u/ R else if( nID == WIDC_CHECK1 )/ X& h8 }8 j( m8 Z2 t
{5 B3 y5 y& R+ F( G" K( k
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
4 L, r* q% C+ f! W4 b {
& K3 N# D5 D1 `. V CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );; B& ^# _& A4 `0 Q Q
g_Party.m_bAllowEnter = !chk->GetCheck();
% `, S9 @7 Q$ n/ T* |2 a7 u g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
$ `! B7 T9 @- [ }
) o n) z; r) t" `4 X }
5 _% X u$ e, u! C: E#endif //__PARTY_FIND
% @1 C2 i; `) e# t
/ n4 [0 Z6 m8 Y4 E9 B代码:4 ]7 h* Y e5 h5 I* @* w. \# u
OnDraw中:
* O7 Y. b: s4 d4 i$ m% t代码:
" R5 d1 g" I( l6 o% I. O/ @#ifdef __PARTY_FIND8 ]8 I2 g3 R: L$ ^1 T1 K3 Q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 e# y+ X1 a) Y; M if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )' }, O% a3 \% l
chk->EnableWindow( TRUE );3 i) m' @9 y4 @8 i
else
- V# W) {+ U; p9 Q chk->EnableWindow( FALSE );: H7 d' C- K1 A H8 e; m
chk->SetCheck( !g_Party.m_bAllowEnter );: ?* r; g2 p) h- O( w" K
#endif
3 }- {5 V+ U( }( J' N! c. Y
6 S; j2 X# Q8 c7 N: V+ rDPClient.h(public):8 J5 n" \& o) k- v! ~
代码:$ o# |, t2 u. @0 R) i4 Z
#ifdef __PARTY_FIND
# {/ x- F; B: y7 @" q8 @ Q void OnPartyAllowJoin( CAr& ar );; ^ I1 R$ a& n) {) K
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
8 j5 W# D* L. u' A# X#endif //__PARTY_FIND" I# Y# C7 ]2 g5 Y% K I
# `" L i" \1 J- g/ _+ h* k6 v! t' {/ X# F; ^, d1 Z- o
WERS hinbekommt没有,请让赫克的权利。
* K0 Q. `0 h( r不支持左右,所以难不...; I+ e+ A3 Q- Q! N( z6 T
党k的Windows NT甚至编辑它自己。
7 _( P2 u9 m$ U9 x包也,因为我不erschreiben进一步如果我你的。
: p; A, k( y5 X! l( ] E由于缺少Quantité k n个代码是什么升工程前。
$ z/ ]# Z. o$ M, i如果是这样的。请发表。
+ \5 Y: [0 F) ~! U7 j( `到目前为止,Pumbaaa; G3 k i6 k1 o# k4 G8 u0 K* E
9 }4 k, }: C2 m! T6 S8 L 2 r+ g/ ^$ X! C/ I5 B/ N/ c! P
MsgHdr.h
. S& D! `, r/ p& u- T; ?0 s#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
# {8 ~6 u9 C) V" w( i#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
- g* @% N7 ?- p+ r8 o5 b. o3 J( i+ Z# }: H- C3 V0 H
, H+ a" r" z; Z! @* b' M/ }
- q7 P* \! W+ P( c |
|