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对于那些谁需要它 - 谷歌缓存FTW。 :
+ B; o; Q7 H; d# e如果我鼓掌纯粹是我复制错误时,D
; j9 Q5 U: R2 w- f积分当然Pumbaaa。
5 o6 i: H, n6 |# j! }: g/ s
" p s, ~. N8 D4 Y8 }2 L9 l3 C; oFuncTextCmd.cpp:
4 o! m7 g9 t5 c7 y$ f$ g# E9 X: M7 p! u- p3 [# G9 ?. s
代码:
& A5 Q3 [8 b# b. T#ifdef __PARTY_FIND4 ^" n6 i5 O2 {# r8 s
BOOL TextCmd_getparty( CScanner& scanner )) y/ c/ T: |& _6 r3 r8 U3 d
{- }; v# m& G% P$ S# s' Y5 g" f6 ^
#ifdef __WORLDSERVER
6 h* t: a2 M4 g/ h CUser *pUser = (CUser*)scanner.dwValue;6 H" U2 `4 g: m0 u1 K3 c+ L
if( pUser->m_idparty > 0 )
! q$ [3 [" K5 u3 h# U {
# k3 d9 l0 e) R: @& S0 S6 q' ?! J pUser->AddText( "你已经加入一个公会。" );) b. N9 Y2 o+ _9 x. U2 x
return TRUE;
& k! X. t* r6 u3 b8 ]) U }
( |. _+ z5 X$ Y# f: ` CParty *pParty;6 W" _- ?0 \4 l; P) G# ^) C9 W
pParty = g_PartyMng.GetPartyFree();
* K) A5 ^& M% A3 P8 `, T if( pParty )- U8 h0 v. d6 H; [
{
7 a; U0 ?' @; A" A7 E g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );9 Q7 q& T. E# O3 k6 T* H# ]2 r
}else
, q" m( b& K. b$ |* E; W {- e. [8 c2 a. l( ?
pUser->AddText( "抱歉,这里没有任何一个公会。" );
' M( g' D4 U/ i' v3 g6 o }
, n8 O+ u0 b! X: L#endif, t- w8 A+ `) y- i1 U+ }( }
return TRUE;
' ^! g: y1 Z+ V" W8 ?}/ L/ v; h g* z* F6 T5 a+ i
#endif //__PARTY_FIND
# G I- ?! ]' i' d" J2 f0 I( ^
/ f+ j% T3 y: i% E( {4 A+ R( W' o代码:
2 _ ?( o8 x3 ]; ?* SBOOL TextCmd_PartyInvite( CScanner& scanner )
" W* r: \% u2 O* e{, j4 n+ W; @$ o2 V& j: ]; w+ U$ w( K
#ifdef __WORLDSERVER
( A. s- I2 l1 p* Z( l CUser* pUser = (CUser*)scanner.dwValue;
3 c/ X( Y/ D$ r' b. v MoverProp* pMoverProp = NULL;
. N! _9 c7 U7 Q6 M5 c scanner.GetToken();; l5 {. g# a1 `3 }) a, P
#if __VER >= 11 // __SYS_PLAYER_DATA
: R7 K$ x6 m s8 E7 o! }& M u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
3 W# b2 e. Z; b( Z4 u#else // __SYS_PLAYER_DATA
( ^; @9 K5 A6 B" Z" j4 u' y u_long uidPlayer = prj.GetPlayerID( scanner.Token );
2 W: j0 [- u \7 W7 J#endif // __SYS_PLAYER_DATA$ `# m8 @( g' t$ |2 g7 ?: a
if( 0 < uidPlayer )
7 o5 u* l# a( g" u+ Z8 u3 d/ y* C {
9 h+ y/ M9 X# g! v% Z3 y; ^; I CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ) F" Z' y& d1 ]0 W$ S& ?
if( IsValidObj( pUser2 ) )
0 E4 ^- a* h" v7 N' W/ a1 h#ifdef __PARTY_FIND
. h; c8 d# T o4 Q R, S% v% m g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
9 `& z5 |# L& }! x$ t; W#else
! E, w& M2 a5 m, j1 Y* } g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );9 [, g' q' ~# {: B3 T( d4 M
#endif //__PARTY_FIND( L9 ~8 w) A& X5 e6 d) `
else: o l2 W0 [- O' w8 S% o
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );' c$ [/ r5 M& ?; w
}
: z) A# C- T- i* p2 A else+ F4 I: V+ ~0 W6 n
{9 c& G& R7 z2 f+ x2 M' j7 E
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
8 x6 v- M& k" w3 z( k J- ?+ r0 A }4 k8 @# o4 z; E2 [- W
#endif // __WORLDSERVER1 a4 N _# K1 ~7 c
8 ?# u7 B8 |3 x! p! p* T& L; C8 ~ return TRUE;6 D; U$ }* E, P" a3 u. @
}: x$ p6 H4 e- f, L9 Y
; j. X( Q$ D6 A5 ?
代码:
* J( X+ s4 v7 G# [#ifdef __PARTY_FIND8 i( }; U& j6 r0 _" m- ~, N k ^
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )! N. q% c' l# u9 M6 ?
#endif //__PARTY_FIND- T A: O* w0 m9 N9 A
DPClient.cpp;& e: d8 D4 e" b c8 L
Code:
0 o# l, Z+ \. f' J) a2 h8 ?" Y: Kvoid CDPClient::OnPartyRequest( CAr & ar )
% T Y' G6 j8 j- ~{
7 }4 e" T+ E% w7 i6 V& n; s" r u_long uLeader, uMember;
1 w* q8 N$ l6 a r* m
7 Y/ y f( [& j( j* f BOOL bTroup
* m4 M* j" o) k( t#ifdef __PARTY_FIND
( S% c* s1 p- `7 J , bPartyFind
6 j; k+ o: C7 u9 d#endif// __PARTY_FIND
" i- n9 h2 I: R" h6 C ;
! R% S o+ w6 H8 V# {/ O LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
/ u& l2 b! L& Q. t0 w: { BYTE byLeaderSex, byMemberSex;
& _# p. y1 i4 K8 ? char szLeaderName[MAX_PLAYER] = {0,};
2 X% M' E2 i# m6 y! f0 `; F9 r ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
& y* c5 P( P& V' g: G/ E: G1 H4 u) v+ L ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;7 E5 T4 d2 q/ \' D$ u- X
ar.ReadString( szLeaderName, MAX_PLAYER );$ l! T Q0 B8 P1 j( Z6 ^1 H: ?
ar >> bTroup; Z c5 x2 o$ n0 T; T# G9 \
#ifdef __PARTY_FIND0 h$ p3 c; E6 D! D, C
>> bPartyFind
! c# K# b* \+ r, o#endif //__PARTY_FIND( G9 u' Q9 M) @2 g, q& J
;
5 v f1 ^/ v' `1 C& |- n) d. c , @1 a; D( P3 ^
if( g_Option.m_bParty == FALSE )
. J5 C8 w9 {, i5 ]6 T# y5 y; J {
9 N! i3 x: r2 y* e* g, @ SendPartyMemberCancle( uLeader, uMember, 3 );( k( t8 m3 r; I
return;6 b7 i4 [. E3 i7 t
}6 z I4 @6 T5 S" B& E8 g
; T% W T# w6 A7 U% h#ifdef __S_SERVER_UNIFY( f( A6 G! X. u9 r3 d
if( g_WndMng.m_bAllAction == FALSE )
& L. ~' P1 T- ^ return;
0 b) y, a1 _& k#endif // __S_SERVER_UNIFY
% p& |, A7 D5 m% r/ E' V% ` p
3 _* w9 X; A/ k ^9 { CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
9 S% n1 P4 L6 N0 s+ E6 H; s* O 2 k' Q, k) Y* |% I
if( pWndBaseBuf )
3 J, l+ P% e6 n+ T {
5 e& h, }8 m- l# a SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( p/ s- s! p6 m( v
return;
* v! K* P* W% Y) z* v Q! s# { }: Q/ f0 @+ C8 B- j
#ifdef __PARTY_FIND0 k0 s$ }' F. S9 b% M
if( bPartyFind )* f4 C3 @6 _, r6 L
{
$ M$ L, ^% ~5 x# C# _0 @6 X SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );" P6 O5 e6 H- O0 I% `
}else; l: u: w( u9 t I' W
{
" z6 D: i" e2 n! j& Z c8 m' Q g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
: U+ v2 V6 a" I3 z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
* H" P: l) [+ E8 E! f g_WndMng.m_pWndPartyConfirm->Initialize();; y \+ l, y( X& o5 \% H9 ]
}7 W# v+ I" C0 B) ~0 d! J7 z
#else M" Q: o2 C; q( T3 s7 T
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ F+ q$ H$ w* ]! p; s3 a g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );8 ]3 Q3 c4 s3 C
g_WndMng.m_pWndPartyConfirm->Initialize();
' j u* v ?5 g6 z#endif //__PARTY_FIND& X' m1 J) S/ h6 C: W" _1 W
}- A4 J% U- t) @6 H
/ f6 Z+ k2 v9 l1 t4 V7 F$ O' t
代码:
$ k8 F3 n& Y, o#ifdef __PARTY_FIND
% D% d0 K3 c4 m& b* ~' Ovoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
" B+ L& T: p3 E+ X4 z{
* B3 q2 u- V3 J7 n" L" t9 O BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 k1 _1 c# D* G2 q% s4 D
ar << idLeader << idParty << bAllow;
! L: j$ w4 \& c9 d9 v) n+ c7 Y3 ^1 \ SEND( ar, this, DPID_SERVERPLAYER );- J+ }: {9 z8 T4 I! p3 S c
( h( u, o4 A+ a$ @5 n& o$ E9 h; ~- z}4 @- X5 T6 V7 G: _9 E
void CDPClient::OnPartyAllowJoin( CAr & ar )
$ s7 o3 {) j" F5 d5 R{9 N& o& ]" `& c
ar >> g_Party.m_bAllowEnter;6 D' ^6 L3 T: W
}, L' b/ x( Q! S" l3 l" c9 R8 N% G- r
#endif //__PARTY_FIND
) w7 b) @4 Z+ v8 R$ ZCode:
+ S9 m/ J, W% w* H6 N#ifdef __PARTY_FIND
& x7 s7 k4 K( j5 O4 b2 q case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;& u, |6 _" Q: l& g) d
#endif
# L2 r |% O! T. O4 z) M
% Z; {' |# \) @party.cpp:' q9 H0 e p, x# O1 l
代码:$ z$ b5 p6 o' C. e# _/ Q
CParty::CParty()
" ]. p8 p6 o0 v4 i6 i2 {{, Y; K2 D! A, O0 c* ]
m_uPartyId = 0;
( b' I9 L v j2 ?! E% l m_nSizeofMember = 0;
# m3 W* H5 R( p) s2 ~* F" | s memset( m_sParty, 0, sizeof(m_sParty) );
! p1 E7 ]$ S8 a0 b9 N2 W m_nLevel = 1;
/ e+ s! R, }, H6 W z m_nExp = m_nPoint = 0;
$ \& [2 q& ^5 Q# R( k+ W, p m_nTroupsShareExp = m_nTroupeShareItem = 0;( }$ H& j$ Z% _2 @
m_nKindTroup = 0; // ????% P. h' O0 | I" Q2 A+ N, [/ _
m_nReferens = 0;
( V% }+ Q1 z* j m_nGetItemPlayerId = 0;4 n* h. _, ]) |, g6 T
#ifdef __PARTY_FIND
( U/ Q: C! q' W# e m_bAllowEnter = TRUE;
# }( t% c# r. v* ?; l% _+ g' ?0 s#endif //__PARTY_FIND/ |, s. U; |3 Q) p/ U0 q4 s
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ l5 j: M# } }. v9 @
{
8 Q9 X5 `" h# e+ A* | m_nModeTime[i] = 0;
! n1 B) N# z1 P+ t }
6 i! R8 ~; o7 f5 p& L m_idDuelParty = 0;& C0 B3 ?0 @$ d+ I) [, J$ \
#ifdef __WORLDSERVER. V& |8 s8 V7 j9 H+ h+ T6 y
m_dwWorldId = 0;
$ X1 l% {- R7 s2 ^#endif // __WORLDSERVER
/ P0 L4 O* N* a2 w6 i. @' X Q0 U; q}! Y% L# o" g0 t; `- ?3 n5 U
代码:
$ j! K6 ~0 }( Kvoid CParty::InitParty()
# n9 W+ N' C; w0 z0 v; U{
+ R; L, H0 z, x+ ` m_uPartyId = 0;' o. e! z: w; o8 @. T
m_nSizeofMember = 0;
* C! S% L9 D) d" t: t& j, L) G memset( m_sParty, 0, sizeof(m_sParty) );, f3 s9 K- T9 N0 y2 p9 M3 X
m_nLevel = 1;
1 Q6 A! q! M& d m_nExp = m_nPoint = 0;
' j4 e0 f/ R6 V6 T m_nTroupsShareExp = m_nTroupeShareItem = 0;
9 t8 @, A; S6 y, I4 m7 C( Z: S m_nKindTroup = 0; // ????
- u8 F! c. e4 S/ K% ~$ w3 | m_nReferens = 0; 8 m$ v9 F1 e* H2 z/ \
#ifdef __PARTY_FIND
2 Z. L+ M' Y, K" Q, U6 x m_bAllowEnter = TRUE;
2 I7 ~# g/ s( M% y6 r#endif //__PARTY_FIND
. s5 S/ H( y5 P0 F- D0 @+ g for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )+ n K/ B& M0 g/ ?7 R8 M* S- x- r
{5 g8 I+ q3 s( Z" h
m_aMember[i].m_uPlayerId = 0;2 ^& D: \9 i# X, ]( P- U
m_aMember[i].m_tTime = CTime::GetCurrentTime();
: W( I& V' q/ I6 }, O m_aMember[i].m_bRemove = FALSE;
/ O3 M! r9 c8 l n#if __VER < 11 // __SYS_PLAYER_DATA
! }; S j' Y# a$ t7 ~3 ` m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;" L" v3 L1 { m) w! D, E: I
m_aMember[i].m_szName[0] = '\0';
- z6 u6 i- m9 u6 g! L#endif // __SYS_PLAYER_DATA
8 w+ a1 A$ m4 W* v* f. x }6 T9 O4 k7 S4 e" A8 W9 O; L1 G
}1 X- g) C0 v2 C$ c! b8 G& J$ e
代码:0 v b# X) R* O' ?+ c5 a2 Z- e
#ifdef __PARTY_FIND c, I0 @5 @! L; \% a9 o
CParty* CPartyMng::GetPartyFree()7 k& I+ y* K2 D: Y
{
( ?" O- Z# ~( F0 @ CParty* pParty, *pPartyTmp = NULL;
7 i) x+ U# P" T9 }% t- q if( !m_2PartyPtr.begin()->second )8 `. v$ B9 G6 X t! o/ V! N
return NULL;
' ? c" F9 b' O/ H$ x BOOL bRan = FALSE;* e5 d/ L, I/ o0 g' |1 ^
DWORD dwRand = 0;
( x( \; _& k1 ]5 _- R& Y if( m_2PartyPtr.end()->first >= 1 )7 Z7 F8 z, w/ r, n9 \
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
0 {; u* @5 H8 Z) G, n' b) I# v ]" \0 E) T
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) w& T& }$ r8 B; n' X. s
{
3 F. S7 `& ^2 j. @! g* Q9 k pParty = (CParty*)i->second;
3 D+ J7 B3 l1 I- [ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
5 N" e m M* ^% T8 q% E {
: ?+ L% K* V+ ]2 t if( i->first > dwRand )
! f& _1 F* K. O- a% X$ o$ U return pParty;8 J+ C' L: I8 M( X* v
else( X1 x# L* A# f. ` V9 E8 ^
pPartyTmp = pParty;
' b0 |' x# ]% n2 ^ }( t( K8 q9 ]1 Q
}9 z& S; v- T2 Y' f3 }
return pPartyTmp;
1 {" }* |( W. t, Y. R9 Z G}; l+ [2 `4 [9 J. M/ `
#endif //__PARTY_FIND/ x }% U( ^1 `" \( m
4 F- V) U4 ?& o; r TDPSrvr.cpp:
8 a0 ]: M% A' U6 X7 f: a代码:. O' o: q+ d |4 Y7 ^
#ifdef __PARTY_FIND
* u5 j, _! _* F) {0 M9 R# kvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )6 \& g7 a4 ^4 q: [: a/ e5 u* N' d
{
) z. x% w! c/ c5 ]# j/ n) n CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 U1 t5 f; n# C1 M if( IsValidObj( pUser ) )
* o7 t; n& E- f, g! I; N0 c {! ~; t" u0 v9 `0 B; W+ v/ ^3 e
u_long idLeader, idParty;+ A+ a, l* `0 ?8 ^3 n, Z
BOOL bAllow;! ]/ g! x" v3 C. \" ?
ar >> idLeader >> idParty >> bAllow;$ S- p( p9 w9 J8 ]8 I$ L2 z
if( idLeader != pUser->m_idPlayer )' ^& |2 ]* o5 F5 Z" ]4 P
return;
) a4 i6 O- r$ @, D2 r- |) h CParty *pParty = g_PartyMng.GetParty( idParty );
- ]( d2 B) U* d; ^3 ?. r4 b5 P if( pParty && pParty->IsLeader( idLeader ) )
3 D. {8 o: M4 y, R3 _% A/ F/ P pParty->m_bAllowEnter = bAllow;7 L( [: L# K- ]; a' W
else
0 T- R9 L( T/ X return;1 }8 q/ ^4 u2 {; g6 B! }
?5 Q" R' {/ B5 _, X* K CUser *pMember;
9 i3 m$ p4 }3 R7 U for( int i = 0; i < pParty->m_nSizeofMember; i++ )$ Y! V7 v4 u* d" I( k
{
" ~( R! [& D* n+ m, j pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
( F0 e; t9 s2 G5 S if( IsValidObj( (CObj*)pMember ) )
+ g" V$ G1 b9 Y4 O# ^/ G pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );( C4 M4 i/ o; L0 d5 b4 X
}2 b$ z) P% @: k0 e4 N& j7 p
}/ A/ ^! {9 Z: w$ V5 P6 Y
}
! G _2 F" y( }% i$ M#endif //__PARTY_FIND
# f/ z' `( ~ ~ O8 e' ~3 V; U( F# H& o+ g) [' S' f
代码:; T; G1 m& A! U
#ifdef __PARTY_FIND
m# G) u' f& T+ l2 H7 T ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
: I% F. y- L- j+ N$ x#endif //__PARTY_FIND% S; ^) h; K3 Q! b$ W
5 o0 y6 r2 h4 U/ Y% v3 j
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
& ^; |6 a. x1 q% A1 S/ E" x{1 I% S' R+ i2 V9 I7 i
u_long uLeaderid, uMemberid;9 H, O z7 J2 d& Q" m
BOOL bTroup;2 O3 s- m: u2 z$ `: `
ar >> uLeaderid >> uMemberid;! E8 D; V1 `9 ~
ar >> bTroup;" o$ m Z. n+ }
* ?% j8 j# C% J8 C) {8 q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 O& Y' q- C- i& Y& e6 S* U if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
b" ?; ^4 t- s8 a2 ~& U#ifdef __PARTY_FIND7 X( g% V3 v+ G) T4 A$ Z( Y
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );% ^! _/ W) T7 @# x1 R
#else+ P3 W$ t! @9 \3 H
InviteParty( uLeaderid, uMemberid, bTroup );, I, e+ u7 f6 J7 o a
#endif //__PARTY_FIND
9 ~: n* D" z& Q+ y. m+ X3 U' I7 ]1 d}
; r- F/ D1 K3 f8 @& [2 g1 }' v6 f% _* @1 }; w) [4 R
代码:
& l$ l& [) X, |$ E* B9 I#ifdef __PARTY_FIND! S( _+ W, j4 F9 [" o$ r; j" z
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
, ^( t* H" K- V3 U9 B7 D( ]* S: p+ @#else
9 |) u- z- Q* b6 R' n" svoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )8 E' x/ L9 S' X. _. s( t
#endif //__PARTY_FIND) s4 x% ^6 o) h e8 [3 t( Q+ @
{) [2 V# i3 R: }8 D& C# H% o
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );5 {1 V- }+ y- y2 u
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 K0 o5 U8 |" j
. z; b9 N! a: ] i, v; H; z if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )" h+ y+ _% ?$ d
{. F3 l( e7 |" Q+ K
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
. `; v1 m4 ?5 k j# S {
$ p% Y. f% l% Y6 y6 I! n2 u if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
+ m {' ~# G8 V6 Q) ~9 I& S0 N {: P. `2 z) W) n/ R$ f
pLeaderUser->AddText("没有足够的权限。");( i5 t+ \/ {# s7 j0 T
pUser->AddText("没有足够的权限。");9 W3 D' t+ S6 N, E3 {* M. {6 ]
return;
' u# t; N4 S/ o! ^ }. h* N) }; k& q* U7 ?) B, E
}
6 o" S" g" y! C. Y& Q, z/ F4 h/ D // ???? ? ??? ?? ????.
1 p: L( O6 h1 f) Q/ Y CWorld* pWorld = pUser->GetWorld();
# E! R9 ^, T; V if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )# d0 u" v: }0 ^) P
{ 6 _1 X' O: G' _8 q
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* E, H; @0 N# f, h/ V( @: e- t4 i return;3 D% M: ~ B0 P
}
+ Q3 d6 h. ?' ^: q#if __VER >= 11 // __GUILD_COMBAT_1TO1
) s% q5 G% m w. v8 r if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ): v+ F& P; I& O/ @
{
$ |, F8 K. u2 p pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
1 ]9 E. x7 o5 J' b/ k6 a$ t return;2 V' r& o3 ], @! @# w6 ?
}
& }9 T* _3 _7 }# ]; f |#endif // __GUILD_COMBAT_1TO1
2 B$ r5 h- D& G+ z2 O, g6 P5 Y
% z6 O b( q+ h. q5 C5 ?( y#if __VER >= 8 // 8? ?? 061226 ma
0 T O: s" x$ F% X6 R; e" O" N: V if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ); g2 t* N. ?( |% [
{# g7 \3 @1 r$ [8 c$ D( R# V
return;
: o! S" _# X2 a( N, h }
F9 e2 l1 r& K& f# |#endif // __VER >= 8 // 8? ?? 061226 ma( Q0 N. i. n# C4 U5 t% Q
+ D) W. ~ a5 B* E _# Y& L if( pLeaderUser->m_nDuel == 2 )
* g& s+ O8 P S5 O' Y {
9 g: Y( V0 h& U$ _! E pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
: {5 O. n/ p6 [8 g }
1 V& \2 v" ]) W( F else8 `1 L2 z; ~! b3 r# B
{
$ O9 M: G" S# _8 J if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???. N7 w. }% d8 H& |2 `% u8 L
{) j( f( v' x# m+ Q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );2 G+ E5 ]. ]& \/ t& d
}
1 j8 A6 H/ ]: P5 O& e5 H& U- R, L+ K else
- f: T1 v" y* S1 G {5 H2 ?: c6 k6 ?+ Y8 K9 `
if( pUser->IsAttackMode() )
/ M6 d) P1 }+ P pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );9 z4 D4 _* t, T. d( F
else- q' i6 z9 y( [7 |
#ifdef __PARTY_FIND
8 g1 k+ n3 M5 k; } pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
. A# P+ {& z9 X2 \( Q4 \! D#else
" j- k- p) _+ e$ P9 ~% S7 }* Q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
. \# s' `) r3 p6 O5 \#endif //__PARTY_FIND; V6 d) o6 j2 D& @( K
}) e, k( h2 q" @6 w+ M5 H5 @
}
0 \& f- a4 R; u7 _6 b+ z }
, b4 B7 b$ O9 B8 N: V& s2 ]% D9 ? else/ P& ? Z9 S: a1 s6 W
{
* {, s4 |( p: w if( IsValidObj( pLeaderUser ) )! S& H# E& b& X! O8 {
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );0 I* C1 \1 g( P7 f
}4 x$ e/ c4 f% z& A! a- v" \
}
1 p0 U& S* j( I! S
1 u+ _4 a1 r. M# o0 cUser.cpp:: t, K+ C9 \& _$ c8 X
代码:
" H( \4 [7 ?$ u2 O#ifdef __PARTY_FIND, h1 I5 l8 \" L& n! v# v9 B$ r
void CUser::AddPartyAllowJoin( BOOL bAllow )
% v! [! _4 n6 g+ z{. {& V/ Y# O7 I
if( IsDelete() ) return;0 f, i# |: \: e- K: x4 l
/ T1 n5 V, B, C% P9 n/ H- e8 L1 N
m_Snapshot.cb++;
1 F/ @! W8 s$ {% v# N- X m_Snapshot.ar << GetId();
9 g Y& J$ j. r& b( I- ] m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;, C" `) r, L9 L! o z7 p
m_Snapshot.ar << bAllow;
" B7 \) N1 X# }) g}0 O" P l7 U6 C# I- S% w$ L
#endif //__PARTY_FIND, W G' f9 A$ _( ^' g, `
2 D/ {2 G0 i5 D/ U" i% I
代码:5 S: ]$ m! L; v
#ifdef __PARTY_FIND
- l6 l+ i' d lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
/ c; \, a) d* Q+ F9 N3 _5 o2 j# H#else4 M0 @( Q$ _8 ^0 d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )* t b L0 O5 @( r
#endif //__PARTY_FIND$ r# a3 C) I2 A. u- P4 U
{& T- |3 q; F g5 g: T# ~3 n
if( IsDelete() ) return;
& m& X9 k4 m4 b. i! u' u1 B) _
5 P2 _1 i" ^- ~0 g8 {3 s m_Snapshot.cb++;, o; d3 _) B& P; r6 x
m_Snapshot.ar << GetId();
% v8 u* d# X; L; c' z m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
# n. x/ G1 b* `7 S( V) C- `. v- K J m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
, J* {# e i2 Q* G m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();. W% D( |$ ^% K, ] \% E
m_Snapshot.ar.WriteString( pLeader->m_szName );
5 s2 A: \3 E S) i7 g0 Y0 v5 ` m_Snapshot.ar << bTroup0 A* h$ B" c1 f
#ifdef __PARTY_FIND: p1 f% G; ]9 n0 v. V' y" Y
<< bPartyFind
( w: o9 Q) ^- b#endif //__PARTY_FIND
8 Q1 F- [8 n7 _' h/ E ;
# G( s% X% p7 f7 b9 }9 _, E ) e8 H& ~6 _, R
}) n* }8 r( p) r0 ~4 c6 ]! Q2 j$ S
" _7 J. {# m8 T" xDPSrvr.h(公共范围PLS)- X( x& H$ T; R% R5 J
代码:& e8 N% p, p' g
#ifdef __PARTY_FIND/ e3 n' T7 H% o' o* z/ `6 m }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );( o; g* V2 ]3 a# X! d- C
#else
% B! o t! r; |& c4 d+ i- Q void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );; T; V+ N/ o% q A7 `. J, p
#endif //__PARTY_FIND( S% O% k" j% i$ N6 _; b9 E
# J1 I! X& R- y& S) p B+ T0 ~
代码:" `' m% Y( E8 v
#ifdef __PARTY_FIND7 {1 D J7 f4 F- j
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );7 g: g. ~: M: S' H; Y: }
#endif //__PARTY_FIND
, P- E) y# {# W: j' v
& y( I/ y) m% J# d7 F$ R" GUser.h(以及):
\) Y/ t; c$ a& J& T2 [代码:$ I3 z0 \, f( g
#ifdef __PARTY_FIND5 s2 M. }$ S5 e9 a/ t
void AddPartyAllowJoin( BOOL bAllow );
4 @9 v1 U, J, L" ]8 w4 \5 b7 | void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
1 k& x h* c: S9 T#else$ X: n8 G: D; \" L3 P, B- b
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
1 r+ ]! K" j) V X+ A#endif //__PARTY_FIND5 o' q& r" e) ~& W! H0 \! z4 [; W$ P
- q# d) |7 o7 K: ~party.h:% ^2 Y3 [- g0 j( a, z
代码:
! i; L2 T3 T* @) ]#ifdef __PARTY_FIND' c* }+ _, _3 t0 {
BOOL m_bAllowEnter;
: R, {0 l9 \# N$ F#endif( m2 U& B! l4 Z4 S6 |7 R& G/ L. P4 @8 K
; k% S: v5 W/ C) b0 }7 b' Q' i* `& U代码:+ k$ \- c& p. W; o$ R! S0 l3 \! u
#ifdef __PARTY_FIND
! S, I0 t& T% k! E- h9 q CParty* GetPartyFree();
& |+ S7 I/ s$ O: I4 f#endif
* A1 H4 a% m' N' E) _" h. N5 I* p+ g4 p6 |
WndParty.cpp:( c# f, z8 u# l6 Z0 x
OnChildNotify:0 T# X( w& |) d
代码:
# G5 r: h, |: C4 W#ifdef __PARTY_FIND. u; O# F! ]+ a; ~
else if( nID == WIDC_CHECK1 )
e2 K" q5 l/ a4 G2 [- P. K7 `1 R {# D3 C# U/ J! H& N' f& S4 D
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" J/ r$ n0 o. i+ I/ ~ w
{- W& K# n" O" l9 p' A
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' k. @. Y3 Q+ I8 M! y g_Party.m_bAllowEnter = !chk->GetCheck();% L' X2 D8 g& H$ I1 j. Z
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
Y, H9 L9 o3 l) L/ m }4 H4 y2 P$ O6 `4 K- n! Q
}
+ G4 r+ I( E6 t0 U2 k* p, c# ~#endif //__PARTY_FIND* _, f) ]. `2 o+ d0 J
- o2 B1 T( }+ f1 S! [9 G, w
代码:/ w& H1 N$ O8 `, ~1 W9 A0 E5 p, \, F
OnDraw中:
$ R: ?# u! R9 x4 v2 q- l8 c+ A/ e代码:9 V3 }9 I2 Q9 t# V- ~! |6 @: ~
#ifdef __PARTY_FIND
' J& E) O. Y8 b1 d CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );8 S0 R3 O$ V+ y- e5 U; D, u9 [
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )' f- n1 s! ~- p/ Q; n7 ^: q$ d
chk->EnableWindow( TRUE );
7 r1 T) @* E# @* d0 I4 T- i/ K else
; F/ w0 M+ D, Q( } d; S7 U chk->EnableWindow( FALSE );& |4 x$ V/ z; g. m' @
chk->SetCheck( !g_Party.m_bAllowEnter );
7 b+ O+ P9 H" ?/ }% F#endif
6 q& y& `5 n! Y: [' G, E) y4 ?
* \6 [1 \: d2 x E$ h! e# R( c7 t7 UDPClient.h(public): N/ H; [9 j: N( {2 r* U+ h" ]4 Y
代码:
3 O) R$ w" P& H: J" }/ G J4 U#ifdef __PARTY_FIND
0 g( A9 x5 ^$ `0 @' w* j' w void OnPartyAllowJoin( CAr& ar );
" f2 |! n* H! E/ Y4 D void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );* \) D+ h }, p( W
#endif //__PARTY_FIND
( N5 m) i4 j: W2 f
6 ?2 B) a6 y. q: Z! i. W0 n5 e$ y: n
WERS hinbekommt没有,请让赫克的权利。
5 e# l- P, O! [$ `! b6 G& B2 C不支持左右,所以难不...8 k1 ^* Z9 A" D: d
党k的Windows NT甚至编辑它自己。( ?1 M2 ? _7 Z" {9 v; p3 O6 c
包也,因为我不erschreiben进一步如果我你的。 N8 C5 Y/ l8 Q
由于缺少Quantité k n个代码是什么升工程前。) F8 L0 Z% K6 s* F
如果是这样的。请发表。
: F# G* X+ x, e+ [: \到目前为止,Pumbaaa
6 F* K% D9 D7 s( r/ |
) Z$ k4 I. w+ G. G# a$ S; C 8 g) e0 h# {) a' _( L9 L
MsgHdr.h$ N$ P' L6 f, [6 z! D$ D9 P
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
$ w1 h6 z( f* k. \; T2 U' O#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243+ {0 f' Q/ Z' P* }4 o- } _( b' w, z
: F' j+ F4 {# E8 K/ n% p/ v7 q2 l1 @( s4 ^/ l& G+ y
; I' l ]9 m9 d, G+ k# j' u2 ^
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