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对于那些谁需要它 - 谷歌缓存FTW。 :+ L0 `" @9 p! |% _
如果我鼓掌纯粹是我复制错误时,D9 M$ z4 N; Z6 I) M% [: B! e% i% Z
积分当然Pumbaaa。% r7 `% U0 i3 ~8 t# N
4 b3 e. O- `9 l8 K8 |2 V, ^% z) wFuncTextCmd.cpp:& Z0 }4 _' n# L' H+ l5 j# I
% k6 t$ P, g" N* _代码:
. T" E, O) V( @( y, g9 b#ifdef __PARTY_FIND
6 y6 ~9 @/ c) X9 dBOOL TextCmd_getparty( CScanner& scanner )4 s# {3 C. O \+ P
{7 N& }9 D- m# Q$ B6 d! n& K
#ifdef __WORLDSERVER
: ^& U+ }0 B d; a CUser *pUser = (CUser*)scanner.dwValue;5 r8 w( s7 H: v9 k$ T$ b& ~5 k
if( pUser->m_idparty > 0 )) I" k( X; O ]! u S
{
- J* {) X9 M9 r' i3 W ~ pUser->AddText( "你已经加入一个公会。" );: U; C( \6 Q0 E0 ?0 V& Q! F
return TRUE;
: i/ p7 T' p. g8 X8 W }$ S2 B/ A% {+ A( }
CParty *pParty;
6 C5 S+ |0 A! k1 h pParty = g_PartyMng.GetPartyFree();5 o8 }5 U8 i! N# C6 d; j6 E! p
if( pParty )" o1 M, j3 \) P" f
{ e% k8 M3 P% ]1 E: U
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
. [4 a9 g8 g1 B2 H5 K& G# I# V }else* X" `) _8 _7 \2 k5 Y
{' F" P0 \; }8 ] r g
pUser->AddText( "抱歉,这里没有任何一个公会。" );5 y* c+ N' D5 T: J7 s
}
" E3 k* T6 j# v2 j* e" M3 L V#endif
! e2 N; O4 L! q: U4 r return TRUE;
; D9 m, c) _% S9 n}
* c# G, t+ l6 Q3 \% k: ]# Y#endif //__PARTY_FIND
) L4 T* `8 I# s8 B# g8 \, |& a8 N# y5 L
代码:& h5 }5 F6 ^, Z1 s
BOOL TextCmd_PartyInvite( CScanner& scanner ) L6 I9 z, g9 O8 i$ @
{1 p) P: Q9 O4 ]9 S" O! d
#ifdef __WORLDSERVER3 Y0 K* v' o( k% E
CUser* pUser = (CUser*)scanner.dwValue;- X4 w, Z+ h2 B+ s* ?: O; n
MoverProp* pMoverProp = NULL;& H3 X8 {- n8 v- N. `' \
scanner.GetToken();
* u3 ~# L- C$ }# v# ^#if __VER >= 11 // __SYS_PLAYER_DATA
; K& L% [6 P1 R' N u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
5 |! k$ T: q) b3 b3 Z#else // __SYS_PLAYER_DATA: u2 R$ z6 T+ y
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
2 D! @7 a3 v) \, m: V3 o#endif // __SYS_PLAYER_DATA x4 J: i' G0 o
if( 0 < uidPlayer )' H% A: z" o+ K, ~9 v
{: B f6 \! ]! s3 d" m* h
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
j. G" x: ~4 p. C& ?& \ if( IsValidObj( pUser2 ) )! C5 ?) o- ~( Q( c
#ifdef __PARTY_FIND ^2 c. Q! `* Z4 u1 ]5 e: s
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );9 i& E( v% v- E' [4 j4 t
#else+ E# f/ P$ A! e I8 i
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
) F7 A0 b9 t, }7 w& N% s f' ?#endif //__PARTY_FIND/ U8 b# F$ e$ [+ }' a) y0 k
else
, @& N2 X/ Y, ? pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
* v0 H6 ]% R6 r }
0 }! v9 _! ^! L+ q" ^, L else
# ^9 i4 E7 \1 Z$ ] m {
! u. H& I2 O1 a& z: g pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
" @+ u3 `- c6 I, X. c0 M4 ?& A5 T$ O }: H+ E3 m- O$ A# a& M( ~
#endif // __WORLDSERVER* z$ a# C0 Z" r9 E- }/ B
# _; R1 e8 @ Q& f& L% |
return TRUE;
3 B4 R2 {6 m5 h4 m3 v* ]}
+ C8 s( x4 W/ G4 b9 ]. T0 b+ k
O3 q; m, b% X* ]; q2 p代码:$ ~( ]. j% y# T2 Y' Z1 r( X
#ifdef __PARTY_FIND
0 L" ?) G$ C" C/ I* I1 K$ B ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )$ M0 R9 t2 v f: j; m
#endif //__PARTY_FIND6 q! Y; ^5 k& H0 W/ @1 T2 j
DPClient.cpp;
1 M6 i8 H% E1 P& t# ~, s1 VCode:$ `3 i7 }% F4 y* C0 X8 Q a: A
void CDPClient::OnPartyRequest( CAr & ar )* J6 v- v, ]6 M9 g8 |
{0 N, ?# V1 C P* L
u_long uLeader, uMember;
2 K) T) m5 r! t4 y- W- Q. |3 q9 b; B7 h8 I- ^
BOOL bTroup
/ ?' H8 c. t. y9 G$ J( Z#ifdef __PARTY_FIND3 g# X' N+ S* r5 _7 i
, bPartyFind9 ^7 D9 X8 ]! r( X1 [. u
#endif// __PARTY_FIND4 |8 ~$ T* Y+ ^* Z% a) t
;
4 i6 S( T4 ~2 @7 }% v; p LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;# D( z/ B/ K3 ]' i; H
BYTE byLeaderSex, byMemberSex;: U* q& g% v2 b# O, @9 S. O
char szLeaderName[MAX_PLAYER] = {0,};
, G! U; l- O: E& c3 t" R7 r# p- T ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 M6 i. O9 }( h5 D7 N0 \
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;9 c/ d" {0 a3 J- _- b
ar.ReadString( szLeaderName, MAX_PLAYER );( \, H- Z+ [6 N/ m" c& r
ar >> bTroup
1 M, M7 n0 z9 B#ifdef __PARTY_FIND8 z e6 P0 y. t4 T" b# \
>> bPartyFind# ]% ]2 b- d' [/ t. J- i
#endif //__PARTY_FIND( F! u" X( C8 Y! h D. x
;# ~* J* K1 G1 C, l3 \% W! I
/ T4 P8 P/ F* N/ V: D& `# J if( g_Option.m_bParty == FALSE )
+ ?2 X4 Z" {6 a {
9 u& q: A. H5 M: x% }' C3 Q6 V& h SendPartyMemberCancle( uLeader, uMember, 3 );
/ `6 P& ]/ _. w) M. K/ D; a# c+ y3 _ return;3 O; O" ?- Y3 E. s' q
}: k5 \! ~1 k$ M0 n8 u* s8 X" `. a9 Z
1 H* C9 X6 u5 {) j5 j4 w# E# d
#ifdef __S_SERVER_UNIFY# S3 O4 H5 _ R6 {0 f& ~3 {
if( g_WndMng.m_bAllAction == FALSE )
: p) G/ W4 I. J* U3 G! J: S return;
/ V2 Q4 M) B, q2 h#endif // __S_SERVER_UNIFY
1 E# p2 n2 P: ]1 Z5 z9 `9 F; L+ v
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
' b) b2 O: L2 C* l3 N4 j' b " `+ [ X5 Y% Z8 S* }, y
if( pWndBaseBuf )
; i$ |2 O; c: n {
4 ?' P2 N. T6 t, v( M SendBlock( 7, g_pPlayer->GetName(), szLeaderName );8 Z5 y$ ~% Z) e% x/ U
return;( D: [- R) @2 z ~! K
}8 Z7 ? t& t+ L9 x5 o% l! t
#ifdef __PARTY_FIND
( Z# r& H! j2 J& E( \ if( bPartyFind ), d P- g$ D7 ^' M; E
{
6 x+ Y5 _0 _8 [' I4 c SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );/ \+ i# k/ n D3 e. A- q
}else
q% |1 r5 o2 w6 j+ g* t' _ {! c0 F9 X0 k3 Z2 p0 P
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 x) D9 ]& T. c7 E7 e O
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );$ Z9 O* [2 v: Y7 ~, U
g_WndMng.m_pWndPartyConfirm->Initialize();0 @( v( h& _# U0 ?& |/ ?6 X
}& M' r4 N0 `" `$ l& y T
#else- P0 @2 I3 ~: _' V
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;2 }1 S/ K3 J) E9 D
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 B+ d0 x' p0 d$ Z9 I) D8 W g_WndMng.m_pWndPartyConfirm->Initialize();
4 Y' q! K" q1 L# N#endif //__PARTY_FIND
7 p( X: c8 l$ i% o K) u}& U; I- ~$ n6 D' \+ F8 I
1 K( B: |! B0 V0 m- F) W代码:
% y; |6 m+ `9 s6 a M2 |: @#ifdef __PARTY_FIND
d# `) P- F5 E* d9 F2 Vvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )8 j7 D( w! B0 M3 b, T0 ?" A" S
{( `* j+ r. v% R
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );6 T8 c! g2 N) p) \% G4 ?* S
ar << idLeader << idParty << bAllow;
: l/ f1 e3 w8 R- T SEND( ar, this, DPID_SERVERPLAYER );
2 N, X& a* e( e8 ]" K1 B0 E; T" L7 b# I/ {
}
1 U6 Q* X. |# J( @7 E5 vvoid CDPClient::OnPartyAllowJoin( CAr & ar )% t( X+ }- ?, V- l6 k: }0 k5 a
{
3 ~% r5 s# U" d7 ^5 b ar >> g_Party.m_bAllowEnter;0 v, V: C0 n1 `& D7 w3 a
}' ^" ]7 p5 s% ?: Q: H& e( ^" B
#endif //__PARTY_FIND
) \- j1 i' O2 e+ A' \: a" ZCode:8 _, P, V' q7 A0 h7 j8 J
#ifdef __PARTY_FIND
0 j* L, _+ d% F8 J' P case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
5 q6 K* w0 } M; D6 r* U7 A#endif8 ^0 w; b- w9 l- G/ J$ p
# v* F+ s% ?- F5 P+ T9 Pparty.cpp:. _( U0 ^3 v0 e, a
代码:
3 t4 w4 w8 c( ~CParty::CParty()% e7 I% G& {, b; y7 P& P2 t Z
{
6 }4 ~3 b; q* Q m_uPartyId = 0;/ F; ~+ P6 X# @5 ?: g
m_nSizeofMember = 0;- ]$ d5 d/ K0 q, V
memset( m_sParty, 0, sizeof(m_sParty) );# |8 m- {! i( K: g
m_nLevel = 1;
3 K ]3 @% _! ] ^3 P8 r m_nExp = m_nPoint = 0;
+ C# N9 Q% [! w8 j m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 q/ N4 j( {0 |, q m_nKindTroup = 0; // ????
3 o! N) S; x7 r0 b; O m_nReferens = 0;
2 W. D! S( Z l m_nGetItemPlayerId = 0;
+ Z: C. a0 X+ ~( S#ifdef __PARTY_FIND
+ t5 D/ z) c0 v1 h, u7 F m_bAllowEnter = TRUE;- c1 [) ^% [& X0 q# u
#endif //__PARTY_FIND4 o( U* h* o; \! m @- ?" P" q
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )) C" K' }; G! Z2 P
{- @0 h; ] G% V U- p& N8 s
m_nModeTime[i] = 0;& w9 b, ~0 \- c% p6 h/ [: J# N
}
4 ^! j; f1 y5 `/ Z9 R- a m_idDuelParty = 0;6 H. @8 v1 l0 e5 K3 p
#ifdef __WORLDSERVER
8 C2 c7 j" o7 W. v$ S m_dwWorldId = 0;
/ q' D1 h" C' {- Y#endif // __WORLDSERVER
: D W1 g" s/ v}
" k! K8 n! K$ U; Q: I$ a# H代码:; e2 C! T3 G1 C! k+ r) K- z
void CParty::InitParty()1 L. C9 s) q' Q) H& F: }* \
{, K; Z; }3 M/ k9 G! j3 }2 K, f
m_uPartyId = 0;( Z' e: _6 r E
m_nSizeofMember = 0;# i2 A( _. o+ M# ?* d2 l/ `$ l
memset( m_sParty, 0, sizeof(m_sParty) );
" z. y/ D0 v' b2 L3 d9 y- } m_nLevel = 1;
$ q! V) i7 S5 N, b$ E( | ~ m_nExp = m_nPoint = 0;
) s( r5 D& H- ]: a# ?. X0 i m_nTroupsShareExp = m_nTroupeShareItem = 0;
d* Y" E3 o4 M3 w' i m. k/ p9 M m_nKindTroup = 0; // ????
8 ]3 K, o; q1 E9 ~ m_nReferens = 0; ) s5 r9 s' ?# U. |4 Y) g% V3 N
#ifdef __PARTY_FIND* t* n" m% A3 r2 C/ B
m_bAllowEnter = TRUE;
- q# z# T# O& Q$ w6 M#endif //__PARTY_FIND1 n- u3 J. D& d
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ). R9 |. W% z' ~9 I1 E* e8 |
{
7 q+ b) P& {8 H* c+ i2 R A m_aMember[i].m_uPlayerId = 0;
8 x: A% p) Z8 L2 e& J- n- T m_aMember[i].m_tTime = CTime::GetCurrentTime();; I5 ?# K7 k9 G4 Q4 e
m_aMember[i].m_bRemove = FALSE;+ } S7 [% Q# s4 K, m; A! @7 G7 B) g
#if __VER < 11 // __SYS_PLAYER_DATA
" _7 D3 Z4 u) G6 o. E- [ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;1 c- g$ T; @- p& Q5 k
m_aMember[i].m_szName[0] = '\0';
* w8 p) `" R! u+ d. \& a- X" v#endif // __SYS_PLAYER_DATA8 f$ l% U! `5 [( \+ A
}+ Q' {% G. v+ X* j: |* w
}
4 Q7 V3 _! a6 {8 `代码:
) q5 s0 Q4 L' Y0 V( W& h#ifdef __PARTY_FIND
3 q9 U1 g; O r: zCParty* CPartyMng::GetPartyFree()
' A* Q; e9 V! s1 |- E$ {* S{
1 m- |7 K2 ?9 {% t' s CParty* pParty, *pPartyTmp = NULL;( m1 c* Y+ Y! h( v: m7 i
if( !m_2PartyPtr.begin()->second )3 [& \; k) j5 R; L
return NULL;
& |$ x# [9 ]& F& l BOOL bRan = FALSE;
+ D& E" K7 X' Z, V1 U+ Q0 K* t DWORD dwRand = 0;. p3 G: l' j, W0 n& b/ |6 \" [, y
if( m_2PartyPtr.end()->first >= 1 )
/ i; x7 t2 I1 Z4 t DWORD dwRand = xRandom( m_2PartyPtr.end()->first );7 M z6 U! }4 }7 ]* Z
& R; `0 V% I$ W/ ~" I2 X
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )8 j0 T I% t9 {- V2 @: u
{
r/ ^1 o2 a7 P( F0 c( K pParty = (CParty*)i->second;
9 L$ I- E- N N7 \; a" o if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )( v' W+ _( o6 a
{
9 P2 q# ?/ C: c! X) z if( i->first > dwRand )
! g/ Z& l( K9 z5 J% X! Q return pParty;
0 M( z( z8 S1 |' G- L/ ^ else
* n" [ s) `" }) }3 {5 q pPartyTmp = pParty;0 ~- D, q. `9 V2 _7 e) x! Z ?) W
}
/ H4 _+ {$ Q! \1 ], f. M3 V }
( q' B$ d2 Z! c5 U3 H return pPartyTmp;* j& L! P1 K- [* c6 [
}
9 L" T4 z( ]6 e/ q! q#endif //__PARTY_FIND
7 [- Z: U6 U& S" ?1 b5 H4 P" Y8 w. J
: ]& Q9 ?; R" r: ^ \DPSrvr.cpp:! i6 s- f/ R8 |% Y) I1 ~6 d0 o
代码:8 G9 k/ ~# E; I/ R
#ifdef __PARTY_FIND
8 H$ K K" l8 |% s y7 Zvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )& h4 B4 y2 s! o1 g8 N5 q: W8 S
{' p$ l* g6 p( e9 l* i8 z
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
, ?6 D. V. ]4 [6 A* x$ | if( IsValidObj( pUser ) )
, ~/ V v9 W$ X" Q! ^" a0 o {5 ]! O3 ~3 J+ s5 S3 w* j
u_long idLeader, idParty;. U+ F! h. z. }0 f6 ^+ d6 s
BOOL bAllow;- ]5 k5 z7 k9 x9 l, C: Y
ar >> idLeader >> idParty >> bAllow;' O; Y' v4 O1 ^, A8 O
if( idLeader != pUser->m_idPlayer )
% ~. [5 r' f: _3 ~3 I* ? return;
6 b0 i N* D1 E( [4 f. g CParty *pParty = g_PartyMng.GetParty( idParty );
2 o2 r9 m8 E" H6 l9 r% ? if( pParty && pParty->IsLeader( idLeader ) )" h( K6 F9 y$ Z: j( j
pParty->m_bAllowEnter = bAllow;4 x8 Y& ]+ m8 |, d2 a* l
else
8 S2 |. @1 Y) m: A7 F return;1 C7 a3 U. y" ]8 H# f
& |! m* r9 N! U8 `3 l+ k, d1 H
CUser *pMember;
0 z; |# t0 l0 Q* @ X- h! |3 D. { for( int i = 0; i < pParty->m_nSizeofMember; i++ )
* v# N. \9 }1 d6 ~, d) @# \8 s {
2 M9 P% L- i6 F) g pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );5 B2 v; M4 l) Q: V, {
if( IsValidObj( (CObj*)pMember ) )0 k1 z$ _1 P( T: J5 B
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
/ \& t9 c8 I, [4 t4 X( b }
0 @1 q& E! h+ [5 w) l0 D }
: }, K6 o1 h7 p, c M7 c3 F) T- H}
* J$ V% [: k% @1 a# n4 F- u4 R+ E#endif //__PARTY_FIND6 O! J" M8 n8 d% }
/ z1 I5 ?" _: T" f. o代码:
$ a# A, M3 Y" I) A# {5 R* Z. Y#ifdef __PARTY_FIND/ V6 f- _& C; j0 [4 p
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty ); [# y' w# y1 g9 _" s
#endif //__PARTY_FIND
; I, o# ]! e$ q' z
6 j0 N& s( [! y# Q' Mvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) T# X* G/ v* ^& g, d, P
{
/ p& n! ?- C# N) O u_long uLeaderid, uMemberid; Z. A* O; W, v" q G+ N. }2 k$ l
BOOL bTroup;
# }* n p7 L. B1 P ar >> uLeaderid >> uMemberid;& f. c" V5 B! Y4 }6 w, I
ar >> bTroup;
K: `% m4 f7 ~% O V& G" U* R- n
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );: q# e* Y& h2 d& R
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
6 z5 p$ ]: ]( A' d0 I: P, u#ifdef __PARTY_FIND
0 k" r: }8 w- x+ y8 X8 | InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
: `( K9 I4 z) `) ^8 ]$ z7 ^0 D#else' R% p2 z! j; j5 s. i9 c
InviteParty( uLeaderid, uMemberid, bTroup );$ [ r' ?4 r0 B. R8 S' }; i: v
#endif //__PARTY_FIND' ^# a5 B, `' }# c$ x) ^4 ] w9 @
}# [1 p# _0 O0 `& M
4 O. a ?& k8 r5 N8 l9 d2 b7 h. T代码:
4 Q Z7 K5 n4 x' y$ F#ifdef __PARTY_FIND
% [: e8 p! x* xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ) K2 G+ I' c- E
#else9 j! Q# f; N4 e5 v% c6 r l# D
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )9 Z7 u, H) @. b, ~" z
#endif //__PARTY_FIND
+ O- ~& }0 q( p7 C{4 X8 Y" G/ [5 l3 w! D
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );" b; P' m1 c1 q' [
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
7 _8 X- D2 I2 G) W
; ^; g3 V" o: [0 L& I4 A3 b+ n, { if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
9 \, c/ C5 M: U. i) {" o {# h' |9 K/ g" s: W, P
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
( {8 w/ t! ^% V! l2 s2 u {
' `' B: ?- X8 I7 A" ?2 d, e' [ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ). T8 o: j f; v5 \9 {- N
{
. p, r! t. w S pLeaderUser->AddText("没有足够的权限。");
0 J4 W/ o2 |; t7 f N3 ]9 Z, ` pUser->AddText("没有足够的权限。");7 Y9 _5 g9 r" c. Y7 }
return;2 x2 {+ V9 [; n, _1 ?! r* \) o
}
% K$ m5 U. H5 a. Y+ [ }
7 z* F9 I- F5 l: c // ???? ? ??? ?? ????.# E6 _6 ~% L& C2 E: d
CWorld* pWorld = pUser->GetWorld();- Y9 e" l+ G m1 r) w6 @, M
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )" h# H* j ?* F! J
{ 7 G, R5 c7 y4 X! h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: t5 b6 \; U; f2 {4 X
return;
/ `7 K( v/ i7 S l }9 M4 o5 s: S4 `* \$ m/ l
#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 {2 h) H: I# T S* z if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
& }- E) L) H% a8 r# e2 E: g {0 l% L0 @$ T! z, w/ D9 D5 R% X
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. O& i8 Q+ z* p$ M5 S return;
* k6 b O6 z4 I# F& D }
6 n; V4 x; {+ O9 X7 z# k/ r8 h#endif // __GUILD_COMBAT_1TO1
' [, j6 [/ o0 Q/ F/ k. d, t7 p5 o& I* s: O' o
#if __VER >= 8 // 8? ?? 061226 ma1 W2 L* R V- a& O9 K7 G
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )% s2 u& ]7 e# {7 b7 t5 G
{
# ^5 D1 K# |8 E! u return;
8 C8 C w; I( I5 u- G( A* @& O }
! [4 N. @: f1 k: J' Q9 ^. x% k: s#endif // __VER >= 8 // 8? ?? 061226 ma
: n- n. N- G+ K1 p ) R; a+ f8 M- c0 q& K, W6 I) W
if( pLeaderUser->m_nDuel == 2 )6 Q4 m/ E b# h* \9 L2 T
{ ( q2 ~& @: d! a" ?5 |8 O
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
& v. [) F) F9 I: {* h& p } ) ~+ I5 R0 k' |' B* _4 Z) J* e
else7 R) C7 H5 [/ T$ @! {! D8 ]' \# m/ x# L
{2 S' K+ k& N! m! g7 u9 u
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???1 X7 C/ r) D6 {6 a, i: C9 F* G
{
]8 V9 i. _& j5 l- k; R pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );+ f- C- b0 Y' }9 T
}
/ I* e% X1 n+ y- X3 D else) `7 V2 I! t& M: [( W
{
7 @) {) u/ \ B3 T/ v K if( pUser->IsAttackMode() )/ a) H0 ?3 S3 ?+ l, d* n; P
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );+ e( V5 r6 c( L1 F g( p& F
else
( X! R, |$ `' v) Y4 [#ifdef __PARTY_FIND
. i4 Q8 `9 C; g! c7 E- Y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
0 s- F9 n2 }% ~" E0 y- o O, e#else
4 p w9 u; ^& `% o0 K1 I pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
- S, G# ]& j5 \8 A- p0 r( N#endif //__PARTY_FIND
6 ~/ G3 c/ K0 e3 M) R }
- l- [8 W0 A( ?- d( W# N C }; G+ J* X( k; g# v L0 V
}
- I* h6 X. I4 L1 v else
) p$ l+ V2 q3 p+ _* N- \ {, n3 s, A) Z4 l$ s: K: i$ Q* r
if( IsValidObj( pLeaderUser ) )
9 J# D0 d" { W pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );" K+ D8 ~/ j5 Q4 r5 _
}
& h% B) S/ }( p2 p6 }}" r0 v9 } M/ N& ~/ y. {: w
^6 E! a( i9 h: yUser.cpp:
8 F$ q, n, F, w7 l3 u J$ i代码:6 \: _$ r3 k8 T
#ifdef __PARTY_FIND
- d6 r' O+ }, [4 c. dvoid CUser::AddPartyAllowJoin( BOOL bAllow )
+ G) u) Y3 ^- K& V3 C- q{
. t# j$ u) C" m! ~3 Z! I if( IsDelete() ) return;& ]6 Z \! p% N9 j- v2 P4 F
( _; ]% [6 C* e6 E9 r4 u m_Snapshot.cb++;
( k( R1 }6 m3 u m_Snapshot.ar << GetId();6 g/ H( m0 H8 B7 [
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;+ P z7 S# z |; F+ E
m_Snapshot.ar << bAllow;
) n8 T7 B5 f2 I; \& m, i7 [; H+ m}
c. n2 W9 u, {' {1 r6 _' B$ P#endif //__PARTY_FIND
* C) ^% O1 |& G
3 O4 d6 Z4 ]3 o, h9 V代码:
1 h8 Q0 R/ K3 N+ r: U G/ R9 s5 H#ifdef __PARTY_FIND4 J0 @! |2 d# ~9 t/ z
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )) w( l8 Q& C6 K& {
#else) b5 x; \% s6 }5 @3 e+ p
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )6 s5 n) ^3 R2 z; Q$ [
#endif //__PARTY_FIND( L! D5 {2 u7 I( S
{8 \/ x1 g/ F/ z( q3 J) p
if( IsDelete() ) return;
* J }4 Y5 Q4 \! s1 n, {8 G
/ I/ L, }0 E) u; [' b m_Snapshot.cb++;, P+ I+ w$ v7 X d/ s* @( G+ F
m_Snapshot.ar << GetId();- a/ N$ y- b; L1 I b0 t
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;4 M$ U) a, z& o% @
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();& [3 X7 G \6 I$ C% n& F
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();: o ^1 W s& A$ n- i
m_Snapshot.ar.WriteString( pLeader->m_szName );
- E* ]% [9 o- e+ p9 d m_Snapshot.ar << bTroup
0 @+ |& q6 @# u0 H4 \* e/ _#ifdef __PARTY_FIND+ {, j$ X' D- b# r. o
<< bPartyFind' z6 i, Q: i( J# z; D# q B. {- v# U
#endif //__PARTY_FIND
( O. ^1 L# [5 T ;
0 B" ^5 d. j3 k% q/ f8 l3 B
D3 m/ B/ T A2 K" h1 q}7 W4 _# S; [' a) Q1 Y( Q( T
0 h+ T) n$ Y- x7 i
DPSrvr.h(公共范围PLS)
% v3 l8 s% p; q, K! J+ Q代码:7 L# h. s9 h& r+ x( _9 U2 U3 ]1 O
#ifdef __PARTY_FIND; l4 X6 l- Q b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );/ X! g9 M% Z0 R% F) j, k2 O! q8 ?4 a
#else
, i; N {0 _: i3 e2 Y. a& B void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
: a. T3 \+ P: K#endif //__PARTY_FIND
# d; H6 ~( a8 w3 X! b
& i4 K2 T! D) o* M% F8 U代码:
- O8 X& @% x2 Q! N7 E" l#ifdef __PARTY_FIND
- ?# u9 U O; \ void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
R& X0 B/ m9 ^8 z- f! U& ?#endif //__PARTY_FIND
7 ]. E I# U1 Y, l3 h/ U" A! K ~- z
User.h(以及):4 s$ N$ O) y' H0 _2 {, k/ F1 e' c
代码:) p* G$ k" _2 Q- i' ]
#ifdef __PARTY_FIND
1 Q1 `& L+ x- b" ]+ [ void AddPartyAllowJoin( BOOL bAllow );
4 e8 ^: s7 g# n- w void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
5 O$ v" ] a) J& k, z& h# h% H" @# b#else
3 ~* R+ g4 \# H/ ?6 w/ F2 T' j; n' v void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );& {% p. u W; c
#endif //__PARTY_FIND9 b1 J3 \1 T" T u1 d- ]
T D6 U2 b, K4 g! W5 p
party.h:
, e; } X1 }+ }, ^" S. i- Q% N: d4 [代码:
( t1 v6 h9 L( w% c1 X/ m! Z#ifdef __PARTY_FIND
# o& [; ^# D& h! _ BOOL m_bAllowEnter;0 B1 @& T( b4 A1 M, J& d
#endif
2 v$ X/ c# Z z* }. g3 z
( e3 a+ Z$ h% S3 k+ \ i/ L4 E代码:- P, L" W7 d4 |* w" ^0 ^! s
#ifdef __PARTY_FIND3 _. Q2 S& \9 T! P5 s) {1 J; T3 F8 D
CParty* GetPartyFree();
! b8 {3 o% O% c#endif0 b9 l4 a2 X/ a6 {% a& }
: l& u: V0 e/ H) k! s
WndParty.cpp:2 Y8 b P* i6 G% u
OnChildNotify:8 z! d3 p# x: L( }9 q0 X
代码:
8 o: P. I9 Z5 q#ifdef __PARTY_FIND
" w: {5 P; f3 i% q else if( nID == WIDC_CHECK1 )- {, _; y" B3 o6 U; j7 l6 `( [
{' V7 o1 ]* Q( a. V6 n
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# C- |# A. F8 K$ M- p$ u7 b) D
{
. W* X9 v* C% [7 q CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 ]) g9 Y/ [+ @8 W0 q g_Party.m_bAllowEnter = !chk->GetCheck(); G5 z: O+ N) T! q/ h0 M
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );5 z4 h, k. r& ?& q0 d" [- `# j
}4 B1 k8 w, J& y% y3 l5 `" O* m
}4 _) z7 h7 E3 c3 v7 m" n( O/ Q
#endif //__PARTY_FIND$ Z! v: Y( }$ G, f* C- |7 _, A
5 h( V% F+ A6 C代码:; O5 \% V# p I
OnDraw中:
" H5 }% _+ k( z代码:7 U) D6 |( b. p, S, t' n0 G
#ifdef __PARTY_FIND: T- C1 c2 @) n6 h
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
R7 |; i5 o7 L/ c! u if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). o, t- I6 l6 T5 S( Z8 h1 f+ v
chk->EnableWindow( TRUE );
) @' O1 R$ s; C else
9 T& x& U, ^! I: W chk->EnableWindow( FALSE );" r9 N: k# P9 Z0 @
chk->SetCheck( !g_Party.m_bAllowEnter );
5 I% o( B1 I7 u. Y; v#endif
! K: R9 _9 X4 J* F( K; W1 ~
* ^5 m, r% @& A0 V2 B; @" DDPClient.h(public):9 ~1 @( O8 a+ D/ D3 g
代码:" u! h# ?* M" i4 X- B+ e
#ifdef __PARTY_FIND4 O# v ]) m# [1 I; q9 n
void OnPartyAllowJoin( CAr& ar );
3 A7 P0 P8 Z! v9 O1 m4 G$ f void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
8 I# _3 j) o. Z/ H7 E! {#endif //__PARTY_FIND
. J7 @4 r4 ?/ z! u5 u( {
! T% b0 Y) X" F1 M6 E3 t& a' [
% w% \4 l/ g3 F% M ^WERS hinbekommt没有,请让赫克的权利。* N$ [5 x0 b0 G4 O) l3 x
不支持左右,所以难不...
& U; I! x8 l/ G党k的Windows NT甚至编辑它自己。
7 M5 l* I* _5 W2 M# y, f包也,因为我不erschreiben进一步如果我你的。+ Q) z/ e9 p' I- ]9 I7 d, N
由于缺少Quantité k n个代码是什么升工程前。
/ P- z9 h9 Y3 b6 N如果是这样的。请发表。
8 n. c+ c) S3 P, f到目前为止,Pumbaaa: r" _5 J0 O, b4 E/ W2 r2 L
& |8 O$ K" F$ O0 O' I- t' t q ) t* A( a/ e$ a7 G
MsgHdr.h1 K1 i) H* o% \) C# M5 f
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ b* @, j7 L8 _ S#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
2 s' y7 o3 H$ h. Z. }# m; P6 C( ]7 D! c) L' s* t
5 ]6 s" ~8 P8 H7 M
# _2 Q; a, M* j# V
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