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对于那些谁需要它 - 谷歌缓存FTW。 :2 C& t( j+ }. A# ^6 X3 x. p+ ?
如果我鼓掌纯粹是我复制错误时,D
* {( B: U6 Q; \) e( t# n积分当然Pumbaaa。$ P e: p7 Y3 o/ G" P+ T: [4 d
" o7 y6 O! N' ^5 TFuncTextCmd.cpp:
8 O3 ~* j) q3 a) ?0 u5 x0 C# j0 x7 M; ?; H* I
代码:* Z4 [ T: P9 u4 b. d2 r
#ifdef __PARTY_FIND
v" c6 a( v1 Y; TBOOL TextCmd_getparty( CScanner& scanner )
' R0 {8 \, j3 @6 L$ C{3 \5 |9 t2 Z. y- S: R) ~1 Z! M7 V
#ifdef __WORLDSERVER
0 M1 w; q- O, B3 w6 n$ X CUser *pUser = (CUser*)scanner.dwValue;
$ u4 J) q+ |$ e4 \6 y6 z6 I: ` if( pUser->m_idparty > 0 )! k$ _/ {) {9 A- k5 i b- o* x
{
( X5 S0 T3 H! [' g( ^7 H5 O9 w pUser->AddText( "你已经加入一个公会。" ); P8 C' V1 b5 R
return TRUE;/ d1 o; S! `1 h/ i2 b
}
% Z: Y: t: U( G5 H0 P- u2 d CParty *pParty;
6 m0 c9 }# D0 [5 C& K4 \ pParty = g_PartyMng.GetPartyFree();* a0 |) r( F g/ F
if( pParty ); [4 M/ Z" E7 ^$ M; V. F
{1 Z3 f! K+ A" E& Z& Y
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );, A H+ D( j- i; \
}else
0 j. f9 S" E. j) h {% l) J% J5 q0 g5 |# f3 z1 G- u
pUser->AddText( "抱歉,这里没有任何一个公会。" );5 t( G3 r+ P& p* y# T6 ~! f
}0 h" S: G, Z, O# D" j! A! x
#endif
6 [0 E |; W, U% G' g1 F. s' g return TRUE;0 ] E( D! A8 \9 e7 e( o) G
}
4 z+ G- h4 \0 d j7 i% {! ?2 E2 R1 i( A#endif //__PARTY_FIND. X9 W. S4 a2 X! R2 O" H3 O$ s8 O
8 M5 }6 [ } O& V7 R' e( s0 N
代码:9 O0 M' E: P T: g/ I4 f- f1 O
BOOL TextCmd_PartyInvite( CScanner& scanner )
w! w0 _; G, c l1 j3 m" u{
: S" }5 x/ A( u1 B- V; r#ifdef __WORLDSERVER1 {9 a; v% {1 d$ _/ k8 V
CUser* pUser = (CUser*)scanner.dwValue;* o1 i# f) [, @; ~3 t
MoverProp* pMoverProp = NULL;4 G1 N+ G, {/ U2 w9 e& W
scanner.GetToken();
3 A! z. D. P, W#if __VER >= 11 // __SYS_PLAYER_DATA
/ f m* E8 ]* l7 t V u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );% I+ i$ d( l o6 s; ^
#else // __SYS_PLAYER_DATA5 c( Q; @1 B1 m- _" z
u_long uidPlayer = prj.GetPlayerID( scanner.Token );. x0 m G' X( A Q. M
#endif // __SYS_PLAYER_DATA
; Q% Z4 m( p* O# U! y if( 0 < uidPlayer )
3 O/ I5 K) j7 t9 x {, a+ X7 ^$ b! x! {! @
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
, B( N% ^5 a( b if( IsValidObj( pUser2 ) )+ P% x$ e8 ~7 D% _! b
#ifdef __PARTY_FIND
7 S. r" l$ w9 ]/ h3 q7 }( y# r g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );( C* B& r* e! f" D( M
#else
) ?# U5 \7 l1 o# G6 r& P/ G# z8 @ g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );; p. |0 X/ G; e8 o# e* k
#endif //__PARTY_FIND; Y% N. b% Y: i; J
else
% [0 h4 B4 w7 H) V7 B( E pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
+ x/ R* T5 a( C. E }$ P( m* p. ?7 I1 S. G! i/ f
else
; ]( E$ B, P7 T0 D5 ?3 D) I {
, y& _. n+ z" d$ Y2 r/ M e pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token ); z y$ G% f0 u5 ]2 S- z4 f
}
, [: _" s; T) ?5 A" V7 O#endif // __WORLDSERVER+ y' s' N$ Y4 S4 _6 p
t: R+ p. Y$ b% ~% D6 L* K return TRUE;% s3 t* t# ~- q6 e
}
' ~; R* [5 r, ]+ j% z6 H: Q% i& x; L3 ]. ]: f( n6 h& b: M3 d
代码:9 e$ R3 M# t9 D% I U, e* E( T
#ifdef __PARTY_FIND
# v$ I$ |: x: d1 X4 e' k* q ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
4 A2 ^* g( _4 C3 f7 w |#endif //__PARTY_FIND
8 B9 Y! k5 d0 D; P9 `% Q0 Z8 T JDPClient.cpp;
, T7 f0 Q4 t& v4 E$ k* }' S: OCode:
" u' r: [9 L. m* A0 z. H/ V! Yvoid CDPClient::OnPartyRequest( CAr & ar )/ D) _6 D2 V1 h+ M
{- K. J" [- s) F1 ^" @& _ A
u_long uLeader, uMember;0 W: m3 U, r% @
. p* @+ M# g5 ~! A
BOOL bTroup; f1 ?* D, Q$ B
#ifdef __PARTY_FIND
$ `7 D4 f+ |! i1 a/ n' R0 ?3 } , bPartyFind' h9 E( U$ Y8 i% h* G
#endif// __PARTY_FIND1 l$ I# j. k' r# S
;6 D4 ]% i, p* O2 o9 O* i
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;* l+ d" N. v& G! H
BYTE byLeaderSex, byMemberSex;
' o2 t# V- y2 F- r8 F/ O char szLeaderName[MAX_PLAYER] = {0,};' `! ^) O# t8 E( X. g. g/ M/ b
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
! t1 L4 h) x& p1 N2 G/ m0 D ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
9 G# z9 v3 v$ \5 }/ F ar.ReadString( szLeaderName, MAX_PLAYER );" w, B' c/ N" P, F
ar >> bTroup" C* \& O5 v2 g8 B
#ifdef __PARTY_FIND; D0 z; A2 X7 @0 L" a& b& Q
>> bPartyFind \) }! ^1 [" p# Y
#endif //__PARTY_FIND
, u+ g/ I6 }4 S6 \% e9 w7 ~ ;1 s3 W+ j/ g* j1 c \6 a
, s3 e) i3 d5 l0 U1 { if( g_Option.m_bParty == FALSE )" N0 i+ I s3 F+ ~' \2 l% l( j
{
$ C1 J* u: y7 A. `, D SendPartyMemberCancle( uLeader, uMember, 3 );
$ h% f( k; Q& t& o9 { return;) _+ T! P4 W' [' [' x
}
' V" x: X2 Z& G, m B; y: F3 U. m( E9 h
#ifdef __S_SERVER_UNIFY
+ Y/ L% \. E8 |5 `6 ] if( g_WndMng.m_bAllAction == FALSE )8 \: p# V. E b1 T2 l/ b! R, r
return;
+ V: M+ a9 l) q5 _9 @ A#endif // __S_SERVER_UNIFY
& f& Z& z/ T) Y" W7 u" ^# c
) j4 Z: R) f$ z: q! w, M$ ~+ G CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );: E$ P: W4 s- H/ g Z
6 T5 b2 T5 m# ^% ]" v9 _6 w if( pWndBaseBuf )
; S3 |! e( F( T% G) l5 t {
: T8 z: W5 k" P3 |3 M; w' T6 ] SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
+ ]4 C0 ]- s8 m" N& |2 Q return;- X7 D2 m( j" ~0 ^" W4 X
}: T; P4 h4 M- W j
#ifdef __PARTY_FIND- q' Z: r+ y6 y3 c* F8 L
if( bPartyFind )
) q8 q5 z# V; w/ ]) t3 l {5 s) s3 m, T) M- `. c( g: A
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
8 d3 R0 I% t8 `* p }else {- \7 U$ N2 g1 i) z
{
) D) R2 u. N9 S g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
9 E( l: `: P6 k g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 O7 M) w6 f- M/ {) \ g_WndMng.m_pWndPartyConfirm->Initialize();7 ^6 z& W1 g8 V' G' K- P
}
& V; o# D; a S* N3 K1 j: R#else
8 Q* X6 y* c6 m; k4 \2 t g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;+ U+ Y! H' p( |# i! h6 C6 {
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );# T) C( @- G- a5 A" p% U5 \
g_WndMng.m_pWndPartyConfirm->Initialize();
8 `. y- Y( p t; ^#endif //__PARTY_FIND/ w; f6 v* l2 j* b% w8 B
}
1 c! N* d- Z+ h' ~8 C3 d3 U- ` |' B' p1 P. R& h# f$ \, _8 u
代码:
0 Z0 [% C) M) l" K0 ~/ m0 T- M#ifdef __PARTY_FIND
7 i8 K1 Z# s9 V1 X$ Vvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )( h7 o% z, u& G2 l
{
/ W( J# \+ U, B+ K BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
0 ^# \; y x5 K1 p8 O ar << idLeader << idParty << bAllow;
4 V3 n' B- }. S2 O! m SEND( ar, this, DPID_SERVERPLAYER );' H. C# ~: d$ S
2 p6 h! @+ \- \9 S& b
}/ r- P7 r' e; R" Z, X, F8 ]' j
void CDPClient::OnPartyAllowJoin( CAr & ar )2 W* e( h* H# o7 b
{$ f v# I1 r! l' v
ar >> g_Party.m_bAllowEnter;
/ C" @4 M; a. `" @0 K5 G7 N+ f}
9 y9 K0 L' Z6 v6 Z1 \#endif //__PARTY_FIND, Q+ t+ n( x M+ B* q& M
Code:3 s( K5 d, d' M% v
#ifdef __PARTY_FIND9 Q$ B: G: m' I# \1 w
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
3 _1 ?* Y, @ ]9 G#endif: S6 b( K+ q# |( w) O6 \* U1 W
: y8 w5 Z; y/ [" p! }& H& |party.cpp:
; @- C" z- E( D' G( x. A5 K代码:, I, F8 X. Z1 e+ N$ @: r2 w( q: m
CParty::CParty()
: Y7 @% J" ~% ^{* _, ~) u% E6 ?, W
m_uPartyId = 0;' ~0 K2 N: f% R7 B1 y' v
m_nSizeofMember = 0;- ~( V8 {/ L' U
memset( m_sParty, 0, sizeof(m_sParty) );, u& C3 ]: |% j. S- g
m_nLevel = 1;0 a- c8 E$ w5 N
m_nExp = m_nPoint = 0;
# {' O8 z. v- H# ^% R" l9 C- i m_nTroupsShareExp = m_nTroupeShareItem = 0;
, r8 H I9 s- @$ }0 n# @& D! Z m_nKindTroup = 0; // ????
9 ^4 X8 O% y3 d3 k0 s m_nReferens = 0;5 O M. x* K' H6 W6 P
m_nGetItemPlayerId = 0;
1 l* H. N' n, a% I9 i#ifdef __PARTY_FIND
: h% c& ?' ~1 e5 [ m_bAllowEnter = TRUE;
$ G3 q2 O2 i5 L$ o2 q7 v2 ~$ _! \ ^#endif //__PARTY_FIND
& e# D$ g2 V* u$ R for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
/ Z; |, I' U: W: |9 h4 ] {
& g; n+ I1 w2 d( ~0 w0 z# K m_nModeTime[i] = 0;& z1 p$ j& P) F3 e2 B/ ^5 d# ^. Y
}- u+ F( q: v; l
m_idDuelParty = 0;
$ ?2 c# W% C% L$ p1 |* R#ifdef __WORLDSERVER' Y' D7 a3 o( m5 Y( H3 y q
m_dwWorldId = 0;
! B7 `- ^0 h" b( O' \' O. z1 O#endif // __WORLDSERVER; c1 ]' g4 w# r% k
}
+ R/ v- O w- m$ x0 c代码: c2 o9 L4 E6 \
void CParty::InitParty()
9 J: a+ Q6 X$ L, d& z8 p{! F, `" X2 I* r) g. A
m_uPartyId = 0;
! i( z8 s# ?0 x3 R4 x2 v m_nSizeofMember = 0;1 F7 D% E) ~- i+ S7 }2 s# F4 A
memset( m_sParty, 0, sizeof(m_sParty) );
% H/ `' K1 i- J$ q m_nLevel = 1;
, O: J. c/ w5 J$ A9 _ m_nExp = m_nPoint = 0;. g. m( G' c1 e5 d
m_nTroupsShareExp = m_nTroupeShareItem = 0;
, _$ U: C T- H, g+ t: ^9 l: | m_nKindTroup = 0; // ????
+ X) I' }, O' r2 x7 N$ `6 p' X% r$ A m_nReferens = 0; 2 Z L( B( J+ H3 U
#ifdef __PARTY_FIND" n0 H, D5 G4 `0 t
m_bAllowEnter = TRUE;( F3 K! |/ L; z: Q
#endif //__PARTY_FIND& [. H5 n) ]& M, X
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )/ x) Q) ?8 [ [% @( ~
{
- R2 K. Y9 C. A4 N: I; ]* g m_aMember[i].m_uPlayerId = 0;
- a& x3 {) N" f* }4 Y m_aMember[i].m_tTime = CTime::GetCurrentTime();9 e8 U$ |) \" {$ H9 Q
m_aMember[i].m_bRemove = FALSE;! F ^" Q7 N6 G3 I: X0 k2 z, C2 D( q
#if __VER < 11 // __SYS_PLAYER_DATA; d1 G2 `3 h' X+ b* k7 ~ ]6 \
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
7 b8 w) R3 x' A) I m_aMember[i].m_szName[0] = '\0';
, N' U% m/ ?2 D+ Z; D9 q P#endif // __SYS_PLAYER_DATA* i( _) L x& e' ]3 n# F4 `; E
}
7 B, v& _2 e: U2 f: W. ~}
+ c/ S" o# t0 v7 k6 x代码:
3 a* U8 u% V8 U8 Y- L#ifdef __PARTY_FIND% `! k7 {/ G6 o" L$ f, [( m
CParty* CPartyMng::GetPartyFree()
# P/ ?$ r; H- T5 v1 @* k! s& ?{
4 U( H- C) H. d" e- Q2 d& v% r CParty* pParty, *pPartyTmp = NULL;' j3 k$ N( e o3 K
if( !m_2PartyPtr.begin()->second )( R3 E/ |: P. b! r; Z! S4 W$ d3 O/ n& D
return NULL;
" o4 R) ?# o: Y; _ BOOL bRan = FALSE;
( l T% G3 }, [/ K! S; K, M; t DWORD dwRand = 0;
: z y5 X7 y5 X& O4 t O if( m_2PartyPtr.end()->first >= 1 )
! W3 P4 T" F" E$ ] DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
' N# B* Z" M* C6 l; M5 @/ T! Z7 ~+ N1 P/ R$ S& Y9 v3 r
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
1 f( p# c( b7 V {
3 J. x. G; z, M2 y1 }# x. z" t' c pParty = (CParty*)i->second;
8 w, p% k( m/ B# w if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
6 d$ [% D1 q! E0 a& H7 C {
3 n9 A* d1 R s& P; b if( i->first > dwRand )
3 w! b% j& q3 w; d) M return pParty;
1 m* c5 t8 r9 b0 G2 Y" @ else( ], |7 R* r8 b( A/ B! V
pPartyTmp = pParty;
8 u/ t' ^2 X+ d8 _; P) y }9 Z! v" Q( }- s K
}
! C$ s1 P5 c* I) v3 I' W' _ return pPartyTmp;
3 J* O4 l3 K5 o+ E1 f}
3 Q# }9 G3 M3 _4 z6 k- i! P& [9 H#endif //__PARTY_FIND) e6 i% }, ?, G! x+ h
% D: p& [ Y7 h+ fDPSrvr.cpp:9 W+ ~! `* [. b! {# G# ~. L4 ^
代码:( N& m% w, h+ n! S
#ifdef __PARTY_FIND
' h6 E/ W9 [( n5 }3 Tvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
* [. r5 D f( G& q{
& \" G1 N% Z5 o# O8 X CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 ]9 U+ y% M: C; B* U3 H$ I0 W if( IsValidObj( pUser ) )/ k. O6 \; _0 F- b- m$ M
{
J9 m( p! G# g5 ~/ j1 \/ I u_long idLeader, idParty;
' j" n/ D2 ]. q: D BOOL bAllow;0 V" x* g' C/ g; t; t" @+ s. ?
ar >> idLeader >> idParty >> bAllow;
* @9 k4 I% I+ {0 H if( idLeader != pUser->m_idPlayer ); M# R; b, E3 l! p% c% C
return;# W% U, ?; x. Z/ p& ~
CParty *pParty = g_PartyMng.GetParty( idParty );, y+ l4 V+ \" J7 M9 V) k% X
if( pParty && pParty->IsLeader( idLeader ) )
' t* Y( }: L. h" | pParty->m_bAllowEnter = bAllow;
% f. l' e: X4 G, M6 ]+ [ else
2 _- b9 Q( m$ v7 N return;, k; s* }/ I4 L2 Y: |4 z
0 `; _4 ]& f6 x! i' q. S
CUser *pMember;
3 g( w2 C$ J) R9 X- {0 | for( int i = 0; i < pParty->m_nSizeofMember; i++ )
4 w0 i7 c; ?* p& e {
1 V' z; z0 C Z$ w W% c6 V5 l0 e pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
/ a9 n0 k b( ]7 s+ r" P" _4 e if( IsValidObj( (CObj*)pMember ) ). v2 d) p. r {0 ?
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 U8 ~! D$ e2 x( I/ e: x
}# v% N1 l: c4 W- d, i5 O% s
}
( V! H; K" F' D3 Q Z}$ a; c. f+ e! G& b5 N
#endif //__PARTY_FIND
) v% r) g5 ^" Z, z3 [4 v% C9 f8 d A" H& I
代码:8 t. U @4 E4 ~; H2 Y) K
#ifdef __PARTY_FIND
+ h+ ^9 b2 u; r3 a ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );2 P+ l8 _# P% ` R- V8 L
#endif //__PARTY_FIND5 J8 U+ E+ [# ~2 \0 W. B
2 V9 s; w7 K2 O/ G4 jvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) B& z% q' M4 f' b{
6 c+ T! c# q' R% M# r, M! _6 T, e u_long uLeaderid, uMemberid;
4 |& V: U( s& w: y# S BOOL bTroup;
8 W" X" y: j; p+ y; b" o ar >> uLeaderid >> uMemberid;* j0 K% l/ S0 S/ Z; T7 l( D+ A F
ar >> bTroup;
, J8 s7 p' Z+ s, S7 t, d
% Y2 v6 W3 y4 W( ] CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% N; q7 Y" f) C" q: z L& l3 @ if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )! }, X- H2 j9 K7 e% z9 v
#ifdef __PARTY_FIND$ }( I8 Z( O& f# {1 h' [
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );# ?8 o$ \& W+ q& u$ y. X
#else
& _4 q4 \* A, V- ` E InviteParty( uLeaderid, uMemberid, bTroup );! K! M3 v+ `( Q# `( Y
#endif //__PARTY_FIND
* t4 V/ N* M% j# n, @+ t3 z# U}
5 n8 T* \ ~8 r% M2 l" D8 n' z( |/ n
代码:) w& @, `/ M# V* M
#ifdef __PARTY_FIND& W' h$ d7 j; t O5 A s R( U$ U
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
8 g& p! g8 P# Z, j- N#else( `9 V7 O& `. H, k3 |) T* t1 B6 j
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
$ ~ l, u# d" J4 Y7 m$ k- M#endif //__PARTY_FIND
2 ^: R# r5 w: j) v9 O{; @. o) v& @- F U( \" X, F, ?
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
, D) y# x; _/ G8 Z# Z CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );4 A- L1 M p* X0 T' A% u* F
% P7 ?: Y, \9 d. F% j8 h
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ), `# e% [% c- c$ N3 U
{
: s5 }/ T- [) Y8 @1 v if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )0 J4 \: j7 X5 m V7 G1 n
{- a' a- w9 N9 l' X7 U
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )! N7 r- b2 m! z, K
{3 ~- B3 l2 t, ~8 f) e& \$ d1 D4 i
pLeaderUser->AddText("没有足够的权限。");
* I, Q' R( w- N( m6 M pUser->AddText("没有足够的权限。");: k3 o% f" [$ B0 L% X G
return;' s/ ~7 ~: C0 Q6 q
}
7 `$ |# j+ V. ?7 G" [1 ^8 z/ x, V }
% ]8 w" s, e. o // ???? ? ??? ?? ????.
3 r9 W3 A9 Y5 @5 e: j+ f/ I/ H CWorld* pWorld = pUser->GetWorld();# J7 _% e" F- D; C7 M- x5 z
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
. j+ z4 D% N$ I. H. Q) ]: `8 j {
t2 @! g# `' \# q, F2 B pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );( z( q0 U5 ~% l x
return;! N* p8 Y' \) j! p- P2 s& O L
}9 V+ \9 d* P: E" C+ {. Z
#if __VER >= 11 // __GUILD_COMBAT_1TO1
& X& W$ a# m* b* J" C1 [ if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )4 m9 e) r: _# ^0 C
{& s v3 w, _4 y
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
* t x/ S6 g( ]. k4 Q) `, ?! [ return;: F& [/ B" n2 l! E, y) u9 |$ p
}6 D" C" W3 G7 r9 d5 g
#endif // __GUILD_COMBAT_1TO11 ^7 P2 f- k8 W7 c1 D+ D2 I
/ z4 t9 ^& c. z8 N9 a6 n#if __VER >= 8 // 8? ?? 061226 ma
- s5 _* D- J# ]$ A4 R7 `+ h if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
, y- K/ E7 P6 r: L# I! ]3 A {6 v5 V# z( C* f, L; F! v+ ~
return;/ E v- ^( b& d* c
}
: E+ N) m4 \9 V: n* N/ y#endif // __VER >= 8 // 8? ?? 061226 ma. g1 P9 j0 M& P4 o! T% p+ i( n
3 q/ O2 h* c9 j- a; P
if( pLeaderUser->m_nDuel == 2 )* E: \ F+ i9 _6 b5 a* J: L" m( u
{
4 A4 r* d% f, q* b pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
, w# f/ Q; z- D3 b5 ^8 X$ F/ D( ~" t }
+ k, M/ }4 `1 \! c1 ~5 X+ I4 t. h else
% i( h( D8 h( a) D$ h. X {) x9 Y! d! b0 U2 p' H
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
4 C0 e1 b" S: F# t {* J4 E: v' l) J8 D: Q" Z$ P
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
2 K5 B! i$ J Z& k7 Q* u }
: F8 t: [ p: Z else
g- M: M" r+ S( E% g {) N+ g4 o# P8 ?1 T1 e
if( pUser->IsAttackMode() )
! F$ R( d0 G: T$ T- { G! |5 w pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
a3 y3 N0 M2 A+ ~/ l3 v else
& R& I8 q6 D) c& k2 B) b#ifdef __PARTY_FIND4 y' @$ w% B8 x* a% T
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
* n) G7 t- C% z# X#else
, y5 n. P. ~* t$ l3 }9 ^; X6 Z0 c4 O pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );4 X: X; u% k& O2 s2 X+ r: Y
#endif //__PARTY_FIND
6 a# L r5 w/ U3 t' w }# u3 T8 i' L. |2 r, r
}
& q$ `7 |9 T9 }! B4 o" n+ J }0 K5 r1 {4 U# W, e+ D1 J. b
else
t) U5 j, E" T+ d {
N. I1 B( q- S% U% G if( IsValidObj( pLeaderUser ) )1 d+ D1 U. K6 W+ Q. v6 @8 D
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );; O0 p/ j* N: Z; Q4 Y. ?
}
( K9 g+ R1 }& U}
6 G2 X% ]' [" ], P! E2 t) w
' j2 v0 ^1 l& U" E! u$ [User.cpp:$ l7 v* c4 }) u8 X; u
代码:4 d$ Y, n4 ~$ k& Z( W" A- X
#ifdef __PARTY_FIND$ H3 A" F% J! S9 h
void CUser::AddPartyAllowJoin( BOOL bAllow )7 T4 a1 u N* \9 T7 b1 Y& C) [# C5 W
{
4 G7 z. \9 Z8 _% R* g3 |5 m5 H5 f if( IsDelete() ) return;
$ F* E8 L0 z* u! k1 R: m# r2 _+ v: [' ~9 Q
m_Snapshot.cb++;
, |1 C% n Z T% o% Q8 T; S m_Snapshot.ar << GetId();5 `$ o8 l# g( @% s
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
; O! r% r# M/ g5 D3 ?8 D m_Snapshot.ar << bAllow;1 i$ ^& a n) V8 V
}, v4 T' L$ U( N* t
#endif //__PARTY_FIND+ @. J* s/ v [- ]3 u
! a# @* }# }7 b- k4 `0 ^" `
代码:. J: |% }! L' i" w) \" G
#ifdef __PARTY_FIND
% v: F- x }* l6 qvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ), g* } q! V* O, u! _
#else' D. s) u/ b, _. i- H
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ): j2 R; }* F: x: L
#endif //__PARTY_FIND
3 ^/ @! d8 J* o- ^6 a{
& ~. Q+ D+ P; l2 ^ if( IsDelete() ) return;
3 `9 B; i' k2 k) R3 N, }' r2 J/ L. } 6 G. u5 E6 L! |7 _
m_Snapshot.cb++;
# ?% j: O% q2 ? m_Snapshot.ar << GetId();. f2 m ~0 y( i8 u! P
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
7 ~ ]2 z9 ~1 B3 u( q! \ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
8 O: e$ Y0 O; K6 S# p6 X m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
9 H# R4 l( n3 f m_Snapshot.ar.WriteString( pLeader->m_szName );
" z( V3 }0 A( Z0 P/ g# x m_Snapshot.ar << bTroup
+ l" ~& ^5 H, ^/ i# S6 I; Y8 t#ifdef __PARTY_FIND1 O6 Z& \# o: [% _$ |0 ^% O' O3 T) @# q, M
<< bPartyFind
7 t4 S, z+ E1 Z; o" U! \& D2 k#endif //__PARTY_FIND0 t3 S5 g* l, [6 Y2 ]
;
" l& @ r) f: {9 W# W 4 q6 m2 p3 ^) J# D, D
}, M d2 n& Y. f1 N
( X2 F2 |) P h8 D$ Y( ~DPSrvr.h(公共范围PLS)- \! e3 z- r$ @9 ~3 s
代码:* r' B/ x( Q9 {; V8 S
#ifdef __PARTY_FIND8 q' J0 Z5 B0 g# \
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );' j& z3 ]' [% C& p7 a+ c
#else4 w7 i0 S" m6 O1 m: s7 `5 Q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );& B) Y, ]# S- n* r, z
#endif //__PARTY_FIND
' `; B3 s% j% A: j w$ I# U8 Z( Q0 Z* @5 c
代码:) x2 N5 }, e8 V
#ifdef __PARTY_FIND
$ j* y! `& ?: K0 ?' O6 \% v% F( e void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );7 f. f/ p0 H9 }2 p) V
#endif //__PARTY_FIND# n$ R6 ~' J6 \" D4 Y: \7 L r
) S) T! G5 J: z# I/ _9 P5 I
User.h(以及):4 G8 t7 I5 [7 Q7 `- W
代码:( b$ o0 {+ {- } {/ }" C1 P
#ifdef __PARTY_FIND
# b5 R/ j: c4 R3 _ void AddPartyAllowJoin( BOOL bAllow );9 Q, s- K; _! J& @: s+ s
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );8 R6 D7 V* d1 X3 y3 [
#else
" o. w- Z, R( A- C* W0 w+ e, K, x; f void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
: X Q) t! l; ]#endif //__PARTY_FIND0 }( T( k; J/ a! }& S
1 R Z: a3 f0 k. d: ]( H
party.h:
7 [& v3 f. p1 g F( L代码:
) n4 A0 [: H4 u#ifdef __PARTY_FIND; A+ P: l: T9 V" o: U
BOOL m_bAllowEnter;, e5 P4 [. ~; k# ]
#endif+ a' J, i* a& E: I% ?) l( \& }
/ P# c7 I/ R) M/ O5 Y8 ?, d/ H代码:+ k# v+ K* U7 z$ \6 Q1 F
#ifdef __PARTY_FIND
& A* a5 V' v! y9 j/ M4 Q CParty* GetPartyFree();
; ? ]' z( W3 g0 g% d#endif
3 o7 W" O4 K3 a( T6 p5 |2 j9 Z4 A5 |; `: c
WndParty.cpp:( b. ~$ }, p6 A* b J& o% B) B1 ^# ?
OnChildNotify:
5 x0 e3 H6 ^6 ?代码:
% c! K1 L5 L& S$ x. e5 k- Y* o#ifdef __PARTY_FIND, c* n# x. Y5 D" a
else if( nID == WIDC_CHECK1 )4 F k! i$ a" H& S- ]% i% y
{) Z7 N/ v) h2 J+ O
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ). t n; X, X. R$ X% ^1 L, `
{
' v- T5 ?" L9 C; F2 J* C CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );$ \3 S9 d0 l3 u$ s" i
g_Party.m_bAllowEnter = !chk->GetCheck();
; d8 F. x8 Z( F1 w: Y" ^ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
2 {+ y0 o, O: K% x& }! K }
C F2 ]" }) u6 S z9 X }% J, ^: R8 T# K! C: B/ N3 d
#endif //__PARTY_FIND/ t% V) |5 o. ?3 i, c( q4 Q1 z
( P5 d1 O& j7 Y2 W% u. [) {
代码:
9 h' z9 n. o9 \8 VOnDraw中:
0 p9 Y$ u% x7 G# c2 R0 k/ N ]代码:
; e" v' ~4 S# l) G3 Y#ifdef __PARTY_FIND/ z( P, A" Q1 s, L3 T- J9 I. W
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );8 O" F+ f# ^! g" U5 K
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
6 f! V0 ]7 J' X/ C: b% A1 m chk->EnableWindow( TRUE );- r; H* X2 Y, R
else8 F- u4 X1 K) x/ h2 _ S
chk->EnableWindow( FALSE );
2 u2 D" r2 K% U5 U chk->SetCheck( !g_Party.m_bAllowEnter );; h S, `( \! F
#endif
$ `9 u% H! N8 \7 r* J. v
8 ]) U6 N8 P6 ]) ^# \; _& CDPClient.h(public):
7 I8 X" t4 }& [+ k代码:0 K( p9 H0 ^9 y1 K7 P5 ^ g
#ifdef __PARTY_FIND& [/ }$ F% k, J# J$ z; o
void OnPartyAllowJoin( CAr& ar );+ y$ Z" A. q! Z
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );) T; R% ?* V3 k# b4 \5 X5 @
#endif //__PARTY_FIND
* }; a8 ?) L ^1 g- _+ d3 @% d6 j/ C* K: h& S
, g2 }& q, K' X5 v, W& o$ ^# ~& \WERS hinbekommt没有,请让赫克的权利。# @; J' F* V5 Z. u* x7 H
不支持左右,所以难不..." |( U) o9 m. _3 w3 k; _, H! ~
党k的Windows NT甚至编辑它自己。2 h! e, {4 C r; {6 O
包也,因为我不erschreiben进一步如果我你的。
4 d1 E: ]: O* u! {2 S2 L- |由于缺少Quantité k n个代码是什么升工程前。
1 {( |) K6 [7 F7 m如果是这样的。请发表。1 F- ]" P2 J; d5 U( J6 B
到目前为止,Pumbaaa
" K( R6 {7 X- f & h5 [ R$ F; w! ] `' d8 N6 ?
" H" u/ O. e' V5 q& [) s
MsgHdr.h+ y$ j' \* K3 Y4 |6 `; j7 ^
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
" {8 u/ D7 C5 ^" x2 j#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243! j+ T) ^3 i+ L0 R- D
9 k- _5 }/ v. N
4 Y2 ]2 Z% v% V
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