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对于那些谁需要它 - 谷歌缓存FTW。 :; ^1 n: e3 l9 `7 r- r/ v8 ]& z$ N9 b
如果我鼓掌纯粹是我复制错误时,D# s1 V) D8 u( n# a5 S
积分当然Pumbaaa。! s" m9 M! k8 q9 b$ Z
$ Y v4 m/ e0 R- n3 kFuncTextCmd.cpp:0 l& l6 U1 k7 ~% n0 U" x
% \8 q' P( K- b6 E8 }代码:8 d: @& o. q& q! F$ P- u7 L' R
#ifdef __PARTY_FIND$ A V2 q O& \, }8 h4 |, @
BOOL TextCmd_getparty( CScanner& scanner )+ e7 i" M5 `+ C& ?/ j
{
) U- Y' u5 @/ x. J1 P. f, g! \2 Z& O ^#ifdef __WORLDSERVER
, b0 E' ?9 X" e7 g9 n& [8 m CUser *pUser = (CUser*)scanner.dwValue;# e1 U7 z6 }- N/ N
if( pUser->m_idparty > 0 )
, H- f# \# }+ P% f {- h" g5 @( Q' C. A
pUser->AddText( "你已经加入一个公会。" );
& c8 N, i3 T# V5 _" l- ] return TRUE;) [6 G% U9 K. B4 @6 L
}
1 o: L8 X1 P" ?& Y/ x* K/ C" H0 w CParty *pParty;
. E* n; D) |. S# `" U. [. P pParty = g_PartyMng.GetPartyFree();1 M1 b# X; S' w/ C% Z
if( pParty )
8 y% t3 s4 d( q' C7 ^/ ^5 L7 D {
7 L" B% Z R' p5 N/ r U% m g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );* w2 }2 L' i! g9 z+ m4 g; C
}else
% U) G" Y8 j# j- P- i. B {
; h8 h* _; c) @0 q4 ?. Z0 A pUser->AddText( "抱歉,这里没有任何一个公会。" );
5 T3 A7 G7 s" Z: \, O/ i }7 `7 J7 ]6 y& O
#endif
8 J* V0 Q @! l' Z2 x' | return TRUE;. h1 w: p3 R0 e# ~/ h6 Q
}
, r4 g* @: a' `1 C#endif //__PARTY_FIND4 l* |0 S1 w9 S5 j7 a9 T
7 h0 z; b# a: E$ w+ r' y代码:
" W I; N1 }6 |. }BOOL TextCmd_PartyInvite( CScanner& scanner )
( {4 S8 b* a+ |+ F$ e9 L0 Y{
9 a+ \0 G' g q4 b#ifdef __WORLDSERVER
6 H5 Z6 ^6 I5 w9 j1 x& j CUser* pUser = (CUser*)scanner.dwValue;
. P0 [3 P7 f. v/ I0 N. V, ^ MoverProp* pMoverProp = NULL;$ {8 t# B5 ?0 t/ ] Z( @1 R
scanner.GetToken();
. g* a( r; ^$ u4 \. j* Y' A. d1 }' j#if __VER >= 11 // __SYS_PLAYER_DATA! W0 i# [, I% X: ^, p
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
5 Q6 I7 r% d& b% k#else // __SYS_PLAYER_DATA! h& H' s& @5 l. U* F0 v: @
u_long uidPlayer = prj.GetPlayerID( scanner.Token );3 v/ P7 L/ Z0 k
#endif // __SYS_PLAYER_DATA
" [2 Q) c! j5 L/ Y# `* A if( 0 < uidPlayer )4 }7 ^8 @, J0 u. g u" |
{
4 i2 _0 f/ |8 h. @7 K6 ^ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
6 }, t: w# b. ~/ C5 y3 a# { if( IsValidObj( pUser2 ) )
2 X% a, _# a. U#ifdef __PARTY_FIND. L+ v7 R, X5 ?* @. T2 ]+ q0 @4 P
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
$ Q3 j+ t! W8 T% H#else
- }" c6 i! P( e/ x- @0 l g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
P- T& z# m" x#endif //__PARTY_FIND
3 Y8 h- i: p- l L& N6 W8 B# h/ j, K else
6 j5 K& [/ h: R( h pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 X' f3 i9 ]. u2 E0 D# V }" f( t& x S) |; d
else+ B+ h3 w, ^8 z9 C9 _
{
' Z" \. c3 l B+ ^, ]3 _ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
) P$ }8 e! M. {, s! K3 J }
7 l1 b" ^( p2 G* J$ I2 f: W#endif // __WORLDSERVER. Q. A/ U4 j& K$ l O" T
2 k# H, x2 U& r* g return TRUE;
" j" H, k5 t8 q. o: l}
7 v9 M t* w* x U7 b( J
6 Y# V! w6 h! H代码:7 T% `# C& j$ U. s
#ifdef __PARTY_FIND3 Y @7 j- i( q
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )$ Q( `/ D {8 ~ o7 e
#endif //__PARTY_FIND9 F& H, @, J4 d V+ p% l+ G8 G
DPClient.cpp;- Q w- o( `5 Q& w$ N0 L
Code:$ c) X, M* b& x: Z
void CDPClient::OnPartyRequest( CAr & ar )
9 x- w# T' `/ a{: {, V% X0 P8 v) W" V
u_long uLeader, uMember;
# R: ^ Z( o5 w K; C4 p" p
9 Q/ V9 ~6 A9 k. Z2 [/ I2 B) C- { BOOL bTroup
. }* P% e2 S7 K# G) i" C5 B; i, r#ifdef __PARTY_FIND9 @" G( n" e1 u( L' _
, bPartyFind
( R U+ d+ g# a' w) v#endif// __PARTY_FIND8 P+ d- U6 k- E! u2 ~; R- G
;
& Z" Y) c2 u1 g4 e: E- ` LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;. D; f# Q9 H9 B* ?- \( r' v
BYTE byLeaderSex, byMemberSex;
5 f2 w" Y( P& m0 a( w char szLeaderName[MAX_PLAYER] = {0,};
4 l6 w% O+ ~: H2 u0 ?4 o; c$ k ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
8 t' V* `, c I0 Y ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;3 x9 g% x! c5 {$ n7 y
ar.ReadString( szLeaderName, MAX_PLAYER );
2 }, ?2 ^: ]/ m, d ar >> bTroup/ Z. g! V6 I+ Y9 m3 \& Z
#ifdef __PARTY_FIND
9 O3 @4 d4 {% Q v >> bPartyFind
2 M$ j" X+ S+ w6 I. T! _4 H#endif //__PARTY_FIND Y4 _' f8 X9 `
;
3 z$ s8 h; k/ k / u& j1 }" I7 {2 Z
if( g_Option.m_bParty == FALSE )
/ j8 \# F" z3 ~# @! v4 s {" f3 r( s# Y7 A1 q$ a
SendPartyMemberCancle( uLeader, uMember, 3 );
3 F; `3 `" ]! R. [) \. _ return;$ H3 s. l4 h( H& @
}. m" X, @2 g: ?2 ~
! P/ q$ }3 @& o; u2 M' e#ifdef __S_SERVER_UNIFY- o6 {$ B# J, E9 j& z4 F0 r4 F
if( g_WndMng.m_bAllAction == FALSE )- ^/ g/ W% E# ^7 B' T
return;
$ `& n# M, O1 W" _. }& z2 S#endif // __S_SERVER_UNIFY
% x5 a8 @* K# B4 P8 F% d. x
0 e* A. Z/ x: T3 ~/ k5 }6 w CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
# I) g. p$ L' P$ a
6 d/ s# N/ F& X if( pWndBaseBuf )' D$ t, B+ n1 u/ T: x d `
{8 p! H% |% R5 ?$ r4 }
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );* b! a* E5 y4 ]* F$ _; I
return;/ f9 ^! H) ?! K5 w
}5 ^) G8 l/ m T
#ifdef __PARTY_FIND. @; p' z. K3 N
if( bPartyFind )7 g: H9 W% Y/ j' g0 F. }
{ [8 \( \( W/ F5 L9 o
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& l. O+ u+ ~- v6 E }else
( V. Y4 W+ j: t' _ {- v8 z3 m& N, r
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 b; y0 _: y: o
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 N9 h2 U3 x [( g6 S5 M
g_WndMng.m_pWndPartyConfirm->Initialize();9 C/ S% K# ?! Q0 T
}
$ R0 T' R5 c( A, F; \$ {3 p: V#else
* R Y& y( |; D/ |1 ^ g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;/ J' p. I2 w8 o B! A% Z% f, P
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );: W# ^4 q8 R+ d3 I) J
g_WndMng.m_pWndPartyConfirm->Initialize();
% l: Y5 z) v) i4 J( m' M6 t. w#endif //__PARTY_FIND
+ _& \* ]! }5 t; B1 n}9 {2 l& X; |4 u+ X2 F( W
4 @ D) a6 H8 T% j0 [2 f! a( x
代码:! P) W0 e; D& {; V* ]# c
#ifdef __PARTY_FIND
: J4 j5 o$ i$ ~void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )0 M+ I/ k0 Y6 m( x1 ~7 w" b
{& h) W" n6 o, D; F# M9 e7 W
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
6 a/ n$ u) Z' d% l ar << idLeader << idParty << bAllow;& V9 q0 k9 w- \! }* ~
SEND( ar, this, DPID_SERVERPLAYER );
, g% y1 ^' r1 O% v5 C' R' ~( C- W1 f5 o' Y! I7 X* f
}
1 y& d, u6 L5 `* \" C3 q' kvoid CDPClient::OnPartyAllowJoin( CAr & ar )
. e2 O3 I* L; y, m4 `{4 ?& Q, G! H, D. e, e% r5 c
ar >> g_Party.m_bAllowEnter;6 [( C: f, R9 v% m ^
}
. P6 s3 k7 Q/ W+ J, U9 t1 v#endif //__PARTY_FIND5 x d8 |3 g8 }' A+ P
Code:
! F6 q4 t6 n2 y6 b5 Y#ifdef __PARTY_FIND
; N& m) V5 ^) }5 o: \* O case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
, `# K. p6 d1 w. [2 x7 ]; S3 L#endif( Y) d' U" A3 R- h0 d0 s+ f+ l- w
8 X0 _' o' i' |2 D/ c& L5 z5 ]
party.cpp:4 p( z0 J# K9 \' V% I, k9 T) I! ~
代码:
% Y0 ~! A# p9 M) j: TCParty::CParty()
1 `: l- J! Q7 w{- s3 w: _* V" t+ h/ f9 l
m_uPartyId = 0;
/ J C2 j) W- d% E1 N m_nSizeofMember = 0;% N% F! l. r1 k- q1 U( [+ d
memset( m_sParty, 0, sizeof(m_sParty) );
& g, h0 r0 [* ` m_nLevel = 1;
5 o' c. r# G- H! x. L \: t m_nExp = m_nPoint = 0;6 Q/ [! @1 U& i
m_nTroupsShareExp = m_nTroupeShareItem = 0;' {( s1 ^5 \$ P* W! I- S. H1 z. p
m_nKindTroup = 0; // ????( c8 i* @: d1 \8 ^5 o1 t
m_nReferens = 0;) L4 X' a" F2 e0 h D8 Q' k
m_nGetItemPlayerId = 0;
2 M1 V5 [! I) ~) J. u) \5 K#ifdef __PARTY_FIND
: |! m% W- K! N6 t$ q: \ m_bAllowEnter = TRUE;
# a% @! \/ E& D$ g. V#endif //__PARTY_FIND! H& H! ]( O7 A0 T% V f% _
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
+ W% b- D& |) b$ j' ]; V' U. L {
8 A" K2 k4 i5 W( e m_nModeTime[i] = 0;: W8 G* x2 u* [9 F, ?
}$ n; k: p! \3 W
m_idDuelParty = 0;+ s( D' k" ]( P' l7 g7 Y+ J9 Y+ l
#ifdef __WORLDSERVER
0 E6 c2 s" W8 B' ~$ Z: R" h m_dwWorldId = 0;$ Z5 V, d7 p$ {* D( U- I1 A
#endif // __WORLDSERVER* Y+ \! y- r. s7 U* }% X
}: C2 E+ `! K8 F' r0 ~+ G! B
代码:
# r+ m& [* `. ]8 {! J6 O3 lvoid CParty::InitParty()
q; M! p. ] Z1 v7 v6 M{
6 O- c( ?4 m7 n$ Z% p m_uPartyId = 0;1 j" }' i8 t& b1 E/ e
m_nSizeofMember = 0;+ n) ]% m6 G9 S2 w4 E' }
memset( m_sParty, 0, sizeof(m_sParty) );9 M$ U& j% e# v1 j9 Z' \" i+ m
m_nLevel = 1;
4 Z# H, G0 ~/ m# F; p3 ?* e m_nExp = m_nPoint = 0;7 G1 ^% L- `; n, G+ ?9 w
m_nTroupsShareExp = m_nTroupeShareItem = 0;( m( h3 I# h* ^3 B h8 _9 I
m_nKindTroup = 0; // ????6 B. q6 [4 ]' M" A r) f7 {
m_nReferens = 0;
8 X$ n1 L; j( ] f1 K& G#ifdef __PARTY_FIND
% w( \: B* K2 n v7 _' ] m_bAllowEnter = TRUE;: v% k+ b' n; h. ?! M/ v; Z5 l
#endif //__PARTY_FIND
+ j) F& y; \5 u for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )+ c; t& @' k% m: v
{0 @+ ?8 ?4 h! t: N/ R# _
m_aMember[i].m_uPlayerId = 0;$ u- s, h4 @' G
m_aMember[i].m_tTime = CTime::GetCurrentTime();7 y: M1 ]% { D3 ?9 N. t
m_aMember[i].m_bRemove = FALSE;
% p2 q! i o% y2 a9 E#if __VER < 11 // __SYS_PLAYER_DATA
) M* ]2 {0 U3 m) J% N+ o m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
: P0 w+ e" a7 S* R6 Z m_aMember[i].m_szName[0] = '\0';0 [( x3 _% U, A9 E
#endif // __SYS_PLAYER_DATA! N, V9 s6 A* }. h5 F' r' b! U
}/ m4 @% M' ]! `( f* \
} k6 ^3 h: ?+ \# L; z4 s2 L
代码:
+ l+ b8 b5 f; c% v* ~ U0 e6 S; R5 l#ifdef __PARTY_FIND
* C6 \" {- Q- F7 KCParty* CPartyMng::GetPartyFree()
: ^ ?9 ] ~) k( e, L* p% Q{
" m( b& l4 ~& v CParty* pParty, *pPartyTmp = NULL;. k- D7 l! S* s
if( !m_2PartyPtr.begin()->second )$ G* i L1 ~6 a
return NULL;
4 X1 i3 S8 G8 ?/ \7 P% M: a* C0 o BOOL bRan = FALSE;: Z- p) {/ ? }5 _
DWORD dwRand = 0;
, ^2 r# K# J, A- k1 n if( m_2PartyPtr.end()->first >= 1 )
2 P3 J! @' [& i; y% Z } DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
0 k! ^0 E5 ~/ K; d2 Z5 c* g% g
7 C* b+ j% q* Y5 ? for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )6 J0 f) B2 t3 C% @8 s
{
8 _/ N* P+ N+ Q2 n pParty = (CParty*)i->second;
6 S, p! N1 x _. o0 X+ ^2 t2 ~0 t: y if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )% z" k7 K# y, v- Q" E: a
{) j J9 P9 X e5 n- U6 ]2 w0 M& K
if( i->first > dwRand )
% J3 U0 M5 V" y. i return pParty;
0 x8 P7 D }- \' i/ q# ~ else
% n. w5 B3 {* g5 H `5 L1 Q2 I pPartyTmp = pParty;2 ~' l; q$ j6 T/ h
}3 E8 n: n$ [ t0 v6 K
}
) a$ h, P; ^% z' q/ [( N return pPartyTmp; g* `# X2 ]& L
}! J' F3 U# d! e. j
#endif //__PARTY_FIND
7 t2 n% x7 E" c* C0 B
5 x& {: h$ e/ L* u% j9 \DPSrvr.cpp:$ y' x, o: }, ^7 ]# O
代码:% \- A P9 {& j
#ifdef __PARTY_FIND: n; u' n' O( y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
; j0 s9 ?7 u1 _! t{# N0 K, ?! e, g7 @4 T+ A$ b
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
7 G9 @: U9 H! p" z$ B V7 ^& @ if( IsValidObj( pUser ) )
T! b( t# I1 X: a$ V1 h m {" a) G$ E) ]0 d/ I! G+ `3 {
u_long idLeader, idParty;& M8 b6 h# n: e& M: P
BOOL bAllow;
8 D8 K0 E3 u- V, v+ x2 t. O ar >> idLeader >> idParty >> bAllow;
* k; ]3 b6 E. g: f+ N# V if( idLeader != pUser->m_idPlayer )
. ?+ X3 {0 @. n- i5 m/ K4 c- U9 z return;
$ y4 n0 \6 ]+ o! E8 N CParty *pParty = g_PartyMng.GetParty( idParty );
) w+ ~$ v, K8 r if( pParty && pParty->IsLeader( idLeader ) )
G! Y( D; P6 l: Y4 W pParty->m_bAllowEnter = bAllow;
/ `2 g4 W# @' Y+ C else
' ]: {) B: E6 A return;
6 C+ u; V V4 x# _: J$ I. u' d$ a/ [2 W ~ {; M0 O
CUser *pMember;
" P B: K& v3 T for( int i = 0; i < pParty->m_nSizeofMember; i++ )
! E' f! E) O1 A! r* Y) i {/ G5 H. U; c1 E: r+ Z% c
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );" v+ s E5 u% _& u) Z) y9 M
if( IsValidObj( (CObj*)pMember ) )- ^ T) N$ G$ z: F: R. d
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
$ I" q( |4 I, j' ?: [# r% L7 M' s0 f }& E% v: @* w* i
}
! A: r- v1 t7 f- U" u}
4 E1 O% H0 p# R$ B#endif //__PARTY_FIND. x- L& O6 w5 {& C7 q
) b) p: H4 z! O- u, Q: \* k代码:
! t! R4 Z5 _) g ?#ifdef __PARTY_FIND6 z, g) [; E8 \5 H
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
/ ^8 g4 Y$ i/ C+ C#endif //__PARTY_FIND% M, z5 L* {* i w
8 A) [$ ~/ Q1 g/ s! h/ n0 ^6 W) u: u' w
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
7 g- n' K6 x* j6 P6 _{
7 l1 R M/ R5 q9 y$ T, M u_long uLeaderid, uMemberid;
* i+ j: ?( S2 V* q% X$ y BOOL bTroup;4 r& x8 R' r( M& A, J" n
ar >> uLeaderid >> uMemberid;
- c- U! N: @5 z0 }1 f# R1 E ar >> bTroup;7 P' b9 T( C) Z6 Q
0 c; ^8 j/ F3 u8 \
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); u1 t) j: q8 q& L6 s. S
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ), x* q4 j$ ^3 x- e+ r
#ifdef __PARTY_FIND
# }$ }% K" ]" t e$ C- ~5 b0 D InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
' N+ R+ f) y4 p, R" `#else' M1 }6 Z( j; J
InviteParty( uLeaderid, uMemberid, bTroup );
! G/ b3 j7 f. G: n' @#endif //__PARTY_FIND
- F; n/ s, A% h6 e. W9 Y0 L. G}- P3 h" R; {3 G5 p U
& ^; v) E& Z6 I- \0 O代码:* v& ~0 I2 C5 s& W# Z
#ifdef __PARTY_FIND! I$ P' a9 O5 T# [3 j9 x0 J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )) D0 m8 R \" H" c' h9 G V7 X) T$ i
#else
) p- a& u' f( v/ X& t9 cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
4 A# J% ~+ z) }# l#endif //__PARTY_FIND
. h$ V1 L$ k# G! }2 k L* W6 R{
" W( d- K h( W/ Z CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );; U% m2 j4 _) c* ^ {: a
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );/ \% s: ^: w; @7 y
! D$ `) f# n" R% f& f8 w( u3 t) J9 S
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
! O( y2 q: b9 {, G3 c {% M: a+ t) u% d
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% q, `; Y5 Q; R# r {& z2 V- Q' x4 P- h/ I0 P
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )* F8 C& g' M$ g- W- [
{8 R6 w5 }, b2 @9 s
pLeaderUser->AddText("没有足够的权限。");) x' t8 Y! r& P, c
pUser->AddText("没有足够的权限。");
. Y, s0 ^. n' U& A2 l return;. w$ D3 q0 L' {, g9 I8 L6 ?
}1 O3 F7 g9 F6 E1 Z, V
}
6 c$ ~( S: ?9 E. Z, o9 h4 W3 v // ???? ? ??? ?? ????.
7 ]) ?8 n: l# ]+ u2 m$ i CWorld* pWorld = pUser->GetWorld();# z, U! [. L0 N8 O$ h* q7 c
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
, u) h3 Q- ?3 R* f0 ]! c0 A8 R { 3 }' G3 q+ Q- |4 O \# [1 d J) o
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );6 q. I6 A- X C8 `
return;
; y$ y7 R& e. p/ T2 |% ?. { }
+ l* Q y1 \& p4 `8 W% L. P: t# m& {#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 K$ r$ Z9 g$ b if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )1 S1 Y# R9 _0 A- W3 P; y* c+ q! m
{% i+ r+ [0 h, C! K3 y' ~! a( h
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; S+ K8 Q8 m- a/ P6 S ]; o8 z return;( b) G1 O h9 K, v W
}; W2 D; l, _6 v) }- i6 e
#endif // __GUILD_COMBAT_1TO1, y' P, e% y" r8 `, p' M6 }5 N
- Q( u* ^, }5 u6 E( A# e) \#if __VER >= 8 // 8? ?? 061226 ma
! g3 t) e) m' v if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
0 B7 l& R6 P6 n* k4 W+ Q {
D- e; ~. Y" o- x) U/ f return;
& ?9 _2 k7 k- {1 p) E. A }8 r }" M' O6 v5 }1 j3 a
#endif // __VER >= 8 // 8? ?? 061226 ma
. N4 m6 b+ v" S" W( ^0 x- q: d + @% p- r8 c& m3 p
if( pLeaderUser->m_nDuel == 2 )4 u7 w. X- O, j1 \* d8 _3 n5 J$ v
{ 7 p7 P1 Y9 m) ]' p
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 C% e: H" S! M: k: }$ O# \' S } + [' b( W2 ?2 U9 a
else
$ D5 r/ e" \/ q8 } {; n! f* Q0 ]$ ?* Q9 I% o8 @( x ]( H9 O
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???. c9 F% Q) R: m) r
{
5 ` w/ H s* v pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
- f/ U; j& ~- g* I# d8 y% ? }
- U. K' _/ o! v1 w else. c" v0 g9 r8 Y. S( p
{
6 r/ Z8 i9 p( h) j0 N if( pUser->IsAttackMode() )
) B. r: ^0 P ]9 l# ^! }. ]! ^2 h pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
" o/ a- _" p. ~2 R. a0 G$ i else: j1 v- Z+ L5 a
#ifdef __PARTY_FIND6 m! O* V* H5 C
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
* j4 ~; Z) W$ s& L) _! g+ \#else/ c# o: n. n: _! i+ ~
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 i0 m# r$ e4 f; p: g) w- r#endif //__PARTY_FIND" @' k& s' w" d5 a( R
}# m$ Z( w' S% ~" O! D( Z( K
}! j# l2 y |7 Y2 E, V4 i5 Q5 D
}
$ }" D7 f8 I( A Z! f else& k' G K; ~" {6 c$ F# ]* I* n
{
/ I# h2 { ^ F7 r" x3 b8 T if( IsValidObj( pLeaderUser ) )
4 [ h, b9 v4 h0 E6 S* C8 w pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );0 g6 u0 Q& | B y$ v* g
}/ N: y# V, U- Q
}/ O2 N3 b9 X9 }8 X
0 j, y4 B8 h) V: QUser.cpp:2 ]7 \! i% P4 d2 B" ?
代码:
( G8 C5 i$ x/ O4 s#ifdef __PARTY_FIND
* \1 u" L) b! K( o+ m# b8 @4 _void CUser::AddPartyAllowJoin( BOOL bAllow )
9 r ?2 m# h# O* F5 o{9 ?& a/ ?2 P' [; G+ ?1 k' j9 T
if( IsDelete() ) return;( e" h1 K" S/ y6 \
+ v+ h$ @3 e# T9 Q
m_Snapshot.cb++;
) A$ s; p1 ]/ [% j m_Snapshot.ar << GetId();7 t+ c6 Y E) J2 u; \! W+ Z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
$ m' ?. A4 i' R5 C: F) K m_Snapshot.ar << bAllow;
0 }0 i, y1 r" q: t% r}6 ]; o0 c3 M1 l$ G/ r% T. v
#endif //__PARTY_FIND4 v s6 f# K' g% D
& i3 O) |- K& F( z% C j0 W
代码:( G ~5 R3 }4 {/ D
#ifdef __PARTY_FIND) k' v7 C- S: a1 P/ O: g0 h/ M
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
+ H, c* k" m1 F* Y#else
# R7 f9 J. g7 y& gvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )+ q. k* M: p m7 z3 b4 t( X
#endif //__PARTY_FIND
' ~( @% S! F4 c{
2 G# @6 \; }9 G2 H if( IsDelete() ) return;
7 O1 I1 B) z( Z3 D0 D3 S % V; \; E1 h: N0 e7 s4 n% _& v+ T! ^9 v
m_Snapshot.cb++;
9 q$ F& i, E$ z3 v3 a m_Snapshot.ar << GetId();
$ s, Q$ ?7 d m m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;9 t0 E( C1 O* [6 @ I
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();2 g. R* G3 Z5 V3 I
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();# p5 N/ ~& G& o" s" R) b+ O
m_Snapshot.ar.WriteString( pLeader->m_szName );' h" H p9 Y; T) B" e
m_Snapshot.ar << bTroup
$ I# @. B: o+ v1 }#ifdef __PARTY_FIND
% f3 U* V+ r. a9 g << bPartyFind
4 |1 `) L, U; y- a. o: S#endif //__PARTY_FIND0 v$ e5 f5 v# t5 E8 e
;
3 G5 s2 ^# h, e7 |/ o & ^1 \- \* z. Y% U, d8 |) G
}
* h/ V1 p% O) O/ k
& Z' i Q( k2 f N: d* FDPSrvr.h(公共范围PLS)
3 U+ C3 E- @0 q3 }- i: x代码: b0 R9 }, k ?, T. A5 Z* \; i' N7 l
#ifdef __PARTY_FIND7 J4 L9 R9 u w9 r! _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
- S9 e3 d' d: r: G; P- x6 H#else. ?: i9 e: B4 n" L
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );7 C! F0 K! E4 ?, G+ ~ `" v
#endif //__PARTY_FIND: ]; F- G) f, z% T" A! U/ V5 B
. V# m7 q0 ]% n; R代码:
; F9 I Z Z3 r1 E* [9 `$ V#ifdef __PARTY_FIND
5 a, r8 w. \( E8 n' J void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); A/ @) ^3 J2 W2 z
#endif //__PARTY_FIND2 @/ U4 G# w2 j" i2 M4 y. q
/ Y* y7 w5 u6 R0 ^5 `' D/ @( B- VUser.h(以及):
1 k1 l3 ~0 E5 A代码:6 {0 u. t" y# h1 w0 U1 g" c9 N' N
#ifdef __PARTY_FIND
& Q' J9 N9 ]0 V) j% w @ void AddPartyAllowJoin( BOOL bAllow );
7 i" y% `, i- i! z% Z+ T Q$ P6 r6 O void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );7 a. H$ U5 h# k1 X3 q# i
#else
1 `1 V1 L/ m" V- ?; e- M' J void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- _, F$ u9 y7 Y% c4 B& }8 t% q
#endif //__PARTY_FIND% y9 l; \5 J. a+ Y6 Y) ?% t
6 E) @4 g) e" K1 ?7 N. yparty.h:% t( L2 ~6 x+ w, m R
代码:
% J; H9 p# q- q) B#ifdef __PARTY_FIND
7 V* Z$ |4 Q/ J9 f; D7 \ BOOL m_bAllowEnter;" T# g: _, L8 @+ Y4 L, \
#endif0 `' {4 ?8 _! i/ x; S
. P3 D G" h" W# l/ D4 m1 h代码:( H6 G4 n, ?& \7 [! b% g/ V
#ifdef __PARTY_FIND
. N N9 M8 X: F! w CParty* GetPartyFree();
( q8 R. q# e! p0 _* m% s#endif
" m' T, m! W! O0 k4 Z2 D2 C$ T# |! a5 O9 I& F& U& I$ d
WndParty.cpp:
# U4 l0 C( h8 E1 ?: i& ]+ `OnChildNotify:
6 \$ ~/ J# X( ?& N1 f; ~1 X代码:/ V0 M1 G! m% N- c6 Z! m2 {
#ifdef __PARTY_FIND
2 ~' W3 m6 @) a- s- c& I* ^" a* M else if( nID == WIDC_CHECK1 )
1 t3 [, |7 A6 l- Y6 y {
: E! y3 |) w: J; l9 A if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' J; G% G) Z" } o# {8 u {
9 g! o7 r n. q' E- X CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
5 r7 J, H$ R' ]. t: n g_Party.m_bAllowEnter = !chk->GetCheck();
0 t4 S6 o$ z7 _: x# o6 @ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );: A3 P9 _: u4 q u, ~2 @( u
}
# w+ p4 {* a0 A9 c: S( b- r }2 n6 i6 V. X7 e" {
#endif //__PARTY_FIND
7 @3 M; u0 K# f7 n( M# S2 z6 J+ l' S
代码:
: R1 @4 f% `# M7 `% V- vOnDraw中:* @0 A; _3 R& p) W( I. |3 E7 g
代码:
) z' c' m4 i2 g7 w6 x#ifdef __PARTY_FIND7 K5 i3 ? `3 N6 o# d
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 u( y2 t0 V3 X+ N; G; b2 V
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )1 `% i$ F! B, `3 E$ o; ^# s
chk->EnableWindow( TRUE );
5 d( Q/ `: k$ s* ] else) v7 t& P, w% a. o t
chk->EnableWindow( FALSE );
3 K5 J, R+ U! e chk->SetCheck( !g_Party.m_bAllowEnter );
$ W8 l+ q9 U4 h/ e$ \4 v#endif+ U" ]% m2 w3 i4 j
( J% \: @5 a! e9 aDPClient.h(public):
! P' Z. ]7 N$ x. |代码:+ K1 q0 j$ D- a" H' y
#ifdef __PARTY_FIND
9 D& T2 K4 x2 R, e void OnPartyAllowJoin( CAr& ar );6 y) v7 F9 i- i& m; q0 g( k
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );) C6 O3 ~5 Z: \# {
#endif //__PARTY_FIND
4 I7 s; F+ Q& }# B- i* F& y+ ^8 ^
1 w7 e f1 e/ G1 A5 M6 y) F5 f3 d) y: j U8 {9 B
WERS hinbekommt没有,请让赫克的权利。; o3 J; V% m( l+ Y1 \6 n
不支持左右,所以难不..." L4 D6 _9 q5 {
党k的Windows NT甚至编辑它自己。3 u" M# w1 d/ C: j
包也,因为我不erschreiben进一步如果我你的。
4 D" F0 W4 F/ ~" o, \: u由于缺少Quantité k n个代码是什么升工程前。
/ p" w- N% J1 ?3 P9 y! k" _如果是这样的。请发表。3 e8 H4 P, g; e
到目前为止,Pumbaaa
& N6 H2 x L1 Z" L4 k! K$ d6 i; f . Z; d( S G. O9 O1 A4 D, r' g
( p% S+ h4 e/ u7 x: O* J% h
MsgHdr.h
+ S3 V$ M( c3 u9 k#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88635 R+ J# w; O0 B: Z8 q! j1 a" F
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243! |+ S- Z Y# }1 j m
! T9 z( c" o" J" q: G& @1 S
( k# X; x9 \5 W: h4 y1 b) u$ l- m2 l% ^. N
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