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对于那些谁需要它 - 谷歌缓存FTW。 :+ o& a4 L$ d4 M9 @* J. F @
如果我鼓掌纯粹是我复制错误时,D2 T: F# G' j( X; _
积分当然Pumbaaa。3 D5 I y) ^/ X
+ b* t ]+ f7 r3 _
FuncTextCmd.cpp:8 [1 B1 I+ j5 G2 _- v. s9 Q6 e* ~
3 k: j: ?' v' ^( h2 Z! m O
代码:$ Y c# k+ [& k) h6 J. C. f. F; b
#ifdef __PARTY_FIND
1 L6 Y- U( n- ^BOOL TextCmd_getparty( CScanner& scanner )6 T/ I7 b8 _+ p/ I% H
{
6 L8 D) Q, ^0 E0 m#ifdef __WORLDSERVER
3 j$ p/ K: ^6 [7 H- L5 } CUser *pUser = (CUser*)scanner.dwValue;( g0 g1 M: P4 c( B9 v9 v
if( pUser->m_idparty > 0 )1 o7 |( r6 x! o: W1 b G1 I( x
{
5 {8 s5 W% r/ u$ r4 H+ } pUser->AddText( "你已经加入一个公会。" );- P' }( s+ W# j/ s9 Z) k# ?3 _
return TRUE;
# m3 K# |6 M: v }6 ^" [; v8 H2 L
CParty *pParty;6 }# N5 v- q" ~; r1 B O
pParty = g_PartyMng.GetPartyFree();* H( r4 L- H3 d. ` T' j
if( pParty )
: N6 Y5 G1 _0 E. n1 M {
( \8 J) q3 t/ x! ` g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; L! Y V$ s* ^5 ^2 |$ T w }else" G) w7 _$ O! d# B8 @0 d& O
{1 U5 N* g6 S( g/ ]
pUser->AddText( "抱歉,这里没有任何一个公会。" );
/ l5 z2 L. E+ g }
* k' P1 t- p6 y: [5 }8 E) o R#endif) ^, V2 U q. N. [( a* W
return TRUE;8 z+ g; A# y( Y$ z
}
- @6 Z# m; o, i" X#endif //__PARTY_FIND
1 W% Q& E& t9 D4 X! x
* s2 J: q S* }, S代码:
" |. _, s# o6 d" z$ v0 DBOOL TextCmd_PartyInvite( CScanner& scanner )) o" K0 d; }) j8 c" p: y6 J2 u
{
% g l! x8 T. }" @* w#ifdef __WORLDSERVER
; g# u; G) N; @: x! I CUser* pUser = (CUser*)scanner.dwValue;
( d; k5 D+ [: @2 Y. P/ A* r( Q MoverProp* pMoverProp = NULL;
N( P) E* ], K. s# N; S7 d scanner.GetToken();$ _! b* _6 x/ M) A7 `3 P: @4 f/ d$ ^
#if __VER >= 11 // __SYS_PLAYER_DATA
# Z/ Z8 i b+ A; {1 Y u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
9 P5 c3 L I! [( j#else // __SYS_PLAYER_DATA
) H$ U& `; b! M# d- D$ L u_long uidPlayer = prj.GetPlayerID( scanner.Token );
$ C% D9 i+ K; [8 A9 U#endif // __SYS_PLAYER_DATA
& Z9 a* F* ?' V" I) n if( 0 < uidPlayer )
6 e0 M. h+ Z3 h# p/ ~5 e {1 J. j4 u! Q1 V4 T, r
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
! q# W G9 f. @% l8 l if( IsValidObj( pUser2 ) ); }' O7 `+ ]& F3 y2 d& F! u0 ?
#ifdef __PARTY_FIND# S4 O2 X9 w5 O" S: W
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
& N# s3 v0 W, ^! d5 y: k# p$ z+ m#else% z1 U, X$ \7 B) `% ]) W2 A
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE ); P, x/ _- w& |, i! ?) m
#endif //__PARTY_FIND5 n$ i+ [( J. c2 T- b
else
3 A6 e- b& ?. |. `7 G; M pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
% F& I- P) |1 C7 f( Y$ V }& w3 ~0 O3 c& E7 B9 F3 O
else
^6 ?& d/ n. a, g- N$ Y {
5 B. w0 Q( P9 N3 E pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
1 S% o$ }+ V' N }1 t" U, T( K( z; W
#endif // __WORLDSERVER8 ]" l* i ]2 A
# [5 i- y4 v+ R- y* V. [5 s- L0 A
return TRUE;
8 I; J3 \) W6 s}
+ _ P4 M, y" k/ Q3 m1 F8 ~
: |! U6 a, U9 b9 S6 c: C; H+ I# V0 B代码:$ F0 N$ h5 S: q1 W$ e7 [% \
#ifdef __PARTY_FIND
6 `+ H% d) E+ D( u/ d$ Q ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
$ Q" j4 Z" }6 O* X8 v* s5 q! k#endif //__PARTY_FIND, z( d1 H7 D2 X6 l
DPClient.cpp;, p# z: N; a) y/ y% Y7 d
Code:
4 }" n; k4 d/ i- |' y( Uvoid CDPClient::OnPartyRequest( CAr & ar )
. t( C% K* Q9 {9 x; U- b% K% D9 x( g2 x{
x- g& f A$ F) @8 d# B. w0 ] u_long uLeader, uMember;) |% F! F% ?, H& f m
' ^% D( ^8 s3 a2 R, L& _ BOOL bTroup
' r+ A2 G% `! P4 V#ifdef __PARTY_FIND1 v7 {, y6 ]( A9 D
, bPartyFind
+ ~; w. G: U$ r- ^2 {#endif// __PARTY_FIND
# Q: X' G/ Z( I1 G. N; d ;* [; @# K4 H% k- V% Z
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;/ k& W( b6 V" P( }7 u- C
BYTE byLeaderSex, byMemberSex; B& {# s6 L$ w/ j9 j# m
char szLeaderName[MAX_PLAYER] = {0,};" B6 k" V$ G; m
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
" R. P, b. A M9 v/ h; ` ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;: W9 y/ P% Z9 J$ Z4 H# |
ar.ReadString( szLeaderName, MAX_PLAYER );4 ~: K3 q# }( o
ar >> bTroup
8 L$ S {( H: P) M4 M#ifdef __PARTY_FIND# e! k( E' d" a& M t7 e
>> bPartyFind9 X2 M: C1 w- g' A% B _
#endif //__PARTY_FIND+ j3 Q% ~1 J6 O: I9 D2 h( Z
;/ s! z$ I& H' @0 V
# i0 [+ ~" {7 i3 {- b# p* B
if( g_Option.m_bParty == FALSE )
6 h2 ]1 ?1 o y {
# D2 \; b! D/ M+ g SendPartyMemberCancle( uLeader, uMember, 3 );% m6 X/ x* T6 E, _* ^
return;
& V% Q9 W4 Q* D n3 `: r" u3 _( M }
# Y, Z1 H: V/ b3 i. S+ K
& b0 e" r4 o3 q5 m. I#ifdef __S_SERVER_UNIFY
3 P# h3 I$ ~. Z/ v$ ?- [ if( g_WndMng.m_bAllAction == FALSE )/ A2 Z8 c9 X" h, a) ]2 g, g
return;' { ~0 ~! H# v9 @
#endif // __S_SERVER_UNIFY
8 M( w+ v# Y' X6 ]
2 ?# u' ?. E: O( ~% k4 | CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
" p6 y, b1 _4 ~7 M" J. o! `9 x
0 y: o, j0 ~! l if( pWndBaseBuf ); s9 g: k, b4 Y8 n! x' e
{, R% }( o- T2 b0 p
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );. `2 m; l- f% j& {1 h" v5 A s
return;8 f4 w: r m( O: b2 C' \8 @
}
" ~0 u: h, L" K* K& x#ifdef __PARTY_FIND" C) u" e+ G6 p# }$ ~! _4 {
if( bPartyFind )
' C- c( E2 ~0 s+ N5 r, ~& [- L2 | {- B$ B v+ b+ J+ n4 d
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );1 z! G4 p: K1 L. h
}else
2 W" I7 h( S1 d* y. B {
$ @6 H3 \3 q% n g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 p8 V# Y3 q5 l: n& y! h
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
3 e* a* ]( ]+ u& ] g_WndMng.m_pWndPartyConfirm->Initialize();( Q8 l$ f) ?1 v2 U4 @( ?+ p
}7 {4 c; q# o3 u
#else! C( G4 k6 j" H' Q F7 g- I: X
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
1 |& f/ W: `) G g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );, K5 B; e+ B8 S7 U# o4 ]/ t* {( ~
g_WndMng.m_pWndPartyConfirm->Initialize();
& J: P( v. U# A1 v#endif //__PARTY_FIND
* B7 h' k; |* A1 U}
+ X4 W) t$ s+ ]3 e6 D1 @ F" i0 H
" e F4 C1 g* O代码:# T, I, j# ~. m7 f4 N# K
#ifdef __PARTY_FIND
& S, E$ s) {; L- A4 X* avoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
9 y! }: s @! p7 N; S{
9 g( x1 L4 }8 Q) }1 W; m BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
2 r7 t& I/ C# L0 k ar << idLeader << idParty << bAllow;+ l) V' T% n0 ]( J! [ B4 I) @
SEND( ar, this, DPID_SERVERPLAYER );
" R& G, y+ a! M1 D! [, V$ S6 P' D, l- g# K" F: v# e
}* w: p! q8 m& s s
void CDPClient::OnPartyAllowJoin( CAr & ar )
+ U" c; f+ E. t{7 R5 U6 n; t% m( l
ar >> g_Party.m_bAllowEnter;8 w& L& }5 c! z D6 A4 D
}
$ G2 o( P0 q; `. |2 o; W0 M#endif //__PARTY_FIND
- P) n+ h( S; f/ z" R1 UCode:
7 a$ N+ T) ?$ ]" L) |. e q#ifdef __PARTY_FIND
6 c4 R5 C7 y6 [8 G case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;: r2 e' N: a6 ?. ^* g- ~. W
#endif6 @+ `+ O4 ~9 Z8 |
4 c! @! V9 A% b+ u) W0 e: M" H
party.cpp:# _# g7 `: V( u) j, l R& U: t: [* u
代码:& Z( O! c7 n' g# ^
CParty::CParty()8 e$ L% B/ Q; `* w$ l) o$ P
{+ z" F* ~! d& k
m_uPartyId = 0;6 s- b) W0 [$ l5 y6 ]
m_nSizeofMember = 0;
, c2 ?5 i/ O. J/ A* }" x7 G4 a: [7 c; q memset( m_sParty, 0, sizeof(m_sParty) );4 \) g& D2 B7 W( L6 _$ e
m_nLevel = 1;" g8 k6 Z6 |& f; V0 u/ k6 ?
m_nExp = m_nPoint = 0;/ Y+ d& a B) T# [1 s
m_nTroupsShareExp = m_nTroupeShareItem = 0;
( Q* f8 d' [4 { m_nKindTroup = 0; // ????& J: t. j, |2 C9 p/ F2 }
m_nReferens = 0;
& L4 u2 Z0 {2 r; F7 \ m_nGetItemPlayerId = 0;
j: u+ ]) p( I3 V: R8 }( w% n#ifdef __PARTY_FIND
5 W' g5 Y2 j1 p/ t0 V m_bAllowEnter = TRUE;- M4 W1 Z, M4 b9 g, x# D
#endif //__PARTY_FIND5 i- y2 g, Y! i
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
/ c5 C# [9 U# |1 p7 X' O {- ]* z- a% X2 ^
m_nModeTime[i] = 0;" {. b& N2 j' J1 L5 F# r- C# a
}
: k3 X( O& g/ G' V9 ? m_idDuelParty = 0;3 {; W2 S* p% s$ c% e$ }' b1 [
#ifdef __WORLDSERVER' g7 }4 Q! [9 q! F
m_dwWorldId = 0;: [0 t: C8 G* _% `0 U) w6 z9 ]1 E
#endif // __WORLDSERVER" b7 z) W' |% {3 }" H! f
}5 G+ j7 t% [" L" {; ?
代码:* s Z; e( ^ v# H
void CParty::InitParty(); j$ p+ y! }0 i) ?' G
{
3 m2 z, ?- W. ~( o m_uPartyId = 0;
2 D0 N* B ?: I m_nSizeofMember = 0;
9 P2 o4 [1 b9 A" U0 ~0 }5 O p memset( m_sParty, 0, sizeof(m_sParty) );
% L1 P& X( ]0 S8 K' y% E# A4 k m_nLevel = 1;
' p; ^. B7 ~" j- Y: f: M: k m_nExp = m_nPoint = 0;7 {' F0 b/ f/ C a
m_nTroupsShareExp = m_nTroupeShareItem = 0;) v/ `! v7 z2 r% Q0 Y. s3 F' K
m_nKindTroup = 0; // ????0 Y( T/ n' J2 F; L: l
m_nReferens = 0;
6 E8 o# }! @0 O) T& }#ifdef __PARTY_FIND' _; [% [. Z W. h
m_bAllowEnter = TRUE;" o: v* ^( _/ \) h
#endif //__PARTY_FIND8 Y; c" G5 W5 E# Z
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
0 U! ]; Y- }7 m1 m0 _; A/ Z, M {
, l1 g( r7 c; {8 B' x' f8 |* N2 m m_aMember[i].m_uPlayerId = 0;
' c) ^$ s, p/ b5 R3 w# [ d m_aMember[i].m_tTime = CTime::GetCurrentTime();
) B0 x7 z# R; [( _' U m_aMember[i].m_bRemove = FALSE;
' M0 n6 C1 {2 G8 ?. E#if __VER < 11 // __SYS_PLAYER_DATA# Y2 _9 W8 ?0 E
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
( `( ^# b7 r- [/ o1 c" | m_aMember[i].m_szName[0] = '\0';
. k: e) @/ [# m- v# \2 Q: N#endif // __SYS_PLAYER_DATA3 m( S7 K- F! u' c1 ^
}9 D" b b8 F; U @/ D
}
: A: r# A4 j( D" Z代码:
# n8 F) H. o! [#ifdef __PARTY_FIND8 P ]3 Q r# N+ f+ G" j6 d n
CParty* CPartyMng::GetPartyFree()
9 U, k. v( V$ q; j: E{! R+ m6 q+ D) b
CParty* pParty, *pPartyTmp = NULL;
- ?7 \) u x* d+ p3 E if( !m_2PartyPtr.begin()->second )7 G0 ]" {9 s6 W
return NULL;. S$ w/ E$ `! o& b4 {1 Q
BOOL bRan = FALSE;
7 s- v5 a" B5 m DWORD dwRand = 0;
$ @; w4 j: A5 M) [5 L" h# A if( m_2PartyPtr.end()->first >= 1 )# Z& K2 g0 V$ d
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
1 {, R. P1 ]4 O
" e4 V: N9 R" }+ M6 i/ ~7 E for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) l- O- E3 n) u) f: ^, `% }* ]$ }
{) o6 ]1 r) f8 e' o
pParty = (CParty*)i->second;! C; T* Q1 {2 R. v. {! L6 G
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )0 Y: {+ }" p( x
{
g6 r! l: F5 |" `! G# d6 p. _ E if( i->first > dwRand )
& v+ _7 e6 V T9 U4 h8 U return pParty;
2 P& w* p* x' {% u else
6 ~/ [7 b, M3 G% \+ T3 a" d, d pPartyTmp = pParty;0 p2 U+ y' y$ ?8 D/ T. {
}, H) J# g1 r; l
}/ I& i" P. _! q3 W3 B# l+ l; U
return pPartyTmp;1 i# n* [! w+ e* Y2 X
}5 v8 h+ x* v1 @: H" ?4 R! {( I& K
#endif //__PARTY_FIND
$ ~0 S* X6 Q' t7 {* B- h, r- H
: S# s3 D6 N% c* J+ Y T' L; oDPSrvr.cpp:
. m: o" m$ M+ W/ w* q$ o代码:
; L& @% F$ C" Q$ M1 e" L# {#ifdef __PARTY_FIND( W6 Z4 Z! A3 \0 H8 F1 @ P2 P
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )/ \0 X3 X: [8 V6 X( X$ F
{
! k4 q- M2 O# w2 u CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; y# o. N" J" H2 }; G) _ if( IsValidObj( pUser ) )
9 n! }7 d/ q0 s+ g" D( _5 e {
* x) Z: q/ f/ E. b% N u_long idLeader, idParty;
! g# a# X; A. }1 d9 ^* a6 M BOOL bAllow;
8 j. @ T% K& }# l9 M- K ar >> idLeader >> idParty >> bAllow;/ h" b& W5 u- p7 D! N( O5 `/ I- f( y6 G
if( idLeader != pUser->m_idPlayer ), D5 s; f, r6 b. q7 a6 A' l' T" k( g4 s
return;
1 Z" o4 @8 R. n) c' Z9 `2 @ CParty *pParty = g_PartyMng.GetParty( idParty );
) Q. C4 Z9 Z+ a if( pParty && pParty->IsLeader( idLeader ) )
1 D! O- y3 t7 i% }* {0 ^ pParty->m_bAllowEnter = bAllow;% m! B8 _! B) n: ~8 e7 [" W
else. @' v' U" I4 Y( T i0 W
return;, G& q$ _- h9 T0 R
0 ^) a+ z* |' l X CUser *pMember;4 G, u& h4 k- i; {
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
( t/ K2 @" x, U) \( b$ Q {
d- r' Y% l0 V/ K4 V) q, U pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );4 o- k* [/ H5 r$ Y
if( IsValidObj( (CObj*)pMember ) )
2 G2 U6 n% V4 C pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );7 t2 @* c/ q/ O: E2 e
}
( j2 A" \* g7 a. I }
: o: B% k$ ~% A3 b}5 B, |$ o% r- Z6 f/ t' t
#endif //__PARTY_FIND3 ?' x; A' g q4 l
6 l+ }9 q. F: q. K4 p$ R
代码:
, G$ \* P% q# O3 I1 m' o! D O- ^2 ^" q#ifdef __PARTY_FIND' v2 F' Y8 y" z- H
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );) ~- Q! d% p6 i1 p* Q+ J
#endif //__PARTY_FIND5 U' ^0 B8 a/ t$ r; T& [
' W: I4 u# ]4 D) N: Y
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )0 c1 z# F" P5 U$ b7 G9 C
{: r$ t% v" ]- z% D/ x$ j% A \8 E
u_long uLeaderid, uMemberid;) v# e* r+ w$ c0 @ \9 o4 y+ d
BOOL bTroup;9 s, k8 l' L' r" M; ?
ar >> uLeaderid >> uMemberid;* c, Z4 p, F' R" I" c
ar >> bTroup;! S i/ O7 H3 t/ f8 j& H5 k7 F
6 F$ u" K6 |- ?: x; j6 M/ K CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );, o' B& ? ~; ?
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )* g% I* @3 I7 A- f
#ifdef __PARTY_FIND* x7 W- k% R- X& p
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
- i/ ?) R% J d P$ w. w#else
" R/ t: W+ a9 C5 R" G4 H' ]: B* i s InviteParty( uLeaderid, uMemberid, bTroup );
M- b4 v+ x; x; H8 G#endif //__PARTY_FIND
: T R& o' d7 J; L}1 m) {0 P$ r% o& h) P, N
; _5 t8 M" O: C% k7 l+ c/ q
代码:
! D+ s' t! m- L- I" j0 P#ifdef __PARTY_FIND
% t- f5 B" b& l; mvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
; f n" |2 C/ S0 G( ]' X l#else: X! t7 O' j% U: y0 K* h4 J
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )0 R# j( c5 S, h. z* v
#endif //__PARTY_FIND
1 `% I t. G6 p9 U A7 R{
2 b" f4 Q9 \! m; Y2 Z& n+ l5 M CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
, ?1 n8 \5 b( P- D; f- ?3 N CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid ); \8 \$ v# }+ a2 F
- q3 u6 L# o* o" w7 p
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )9 ~5 b" Q# c; T1 {
{
4 F8 W6 D% y/ t7 p8 H if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )) q5 ]+ D+ A; l/ W. N
{
- V/ c. ]4 s. N( p if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )5 x0 s2 |: l' V) }3 Y- e
{1 X1 x, g# N+ \0 Z/ U2 [; e
pLeaderUser->AddText("没有足够的权限。");1 H7 M5 Y5 C- V) ]+ l0 l. y+ e. a
pUser->AddText("没有足够的权限。");
$ v. L6 E* {4 C* M! |4 M return;
! [: w5 q k0 w- r# c" a }
) x3 n I. Y. B" k# t3 } }6 Y, L! X7 M; M0 s
// ???? ? ??? ?? ????.
6 m4 e4 K# q6 E0 T CWorld* pWorld = pUser->GetWorld();0 k8 C( `) l3 y2 N. O
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
; H& d5 @4 C" K* G {
! s4 a7 v0 a' v5 g# p' B! Q, P% F pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
2 S6 X+ ]& h3 l- z2 i return;! t# |. v( P! F0 X' G* w9 v
}8 S% n5 t; c# ]5 q! @/ V
#if __VER >= 11 // __GUILD_COMBAT_1TO1
, A1 H7 Q; \, n. z. _! G# o if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ), ? O5 b2 H* e. m9 D9 b
{
* ?) b a; c# G3 h( }' q" ^! E9 \; Q pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );" i {/ M6 L' P$ D* h5 N* k
return;
; q# B' L8 e+ U% h; f1 |( D+ f5 d }
. n9 h) w2 k9 X0 ]. j( v% q4 [#endif // __GUILD_COMBAT_1TO1# s6 b. [+ G4 v9 y" ?; h9 i3 r" X, p
7 |$ {5 T( e$ i( |9 f
#if __VER >= 8 // 8? ?? 061226 ma) N% w4 M0 u+ Z4 L
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )5 [0 F: \! H& Y
{9 A5 Z& a& n9 }3 M6 Q9 U
return;7 X& X5 h+ Q& {- A" G. L3 b S+ t
}
2 v+ z; h/ x) E1 ?' R3 f) K#endif // __VER >= 8 // 8? ?? 061226 ma* {0 `9 J! o2 G5 M L& O! Y
, e ]6 s" ~( m' U3 a! z
if( pLeaderUser->m_nDuel == 2 )
% {. ?) Q* W* Q {
) A9 M, Y& |) W* ^* ?: z$ N9 u pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
' X; p- [" w. w, E+ x' s( N } [+ X1 d! b6 @* o- }
else; p1 _, v& i/ j1 X
{
/ ] M# j" }1 B5 B if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???: w1 A1 }1 K7 j: m6 A
{. {9 n* u; u$ q4 `# s' C9 l
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 _. b" ^" H/ z6 r u- F# \ }
2 M7 R' x! f# x/ S9 Y; F! Y else
; Q" A# u! Q, p% e$ O8 V {5 u, Q/ ^5 h4 e7 B( ]: n
if( pUser->IsAttackMode() )
. ]1 Q6 |# m' g9 a: ?6 U% g% B$ ] pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );4 L( X) L" q$ }0 j2 A
else$ B3 b8 O1 z) o/ g$ u8 e. H
#ifdef __PARTY_FIND
8 o7 k1 j2 D( l% u* N pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
# Q' F( o; A) e5 Y/ [ \#else
" G7 ~3 W* y- U f pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );0 I2 p5 F7 F3 `. @: P
#endif //__PARTY_FIND# g5 q, a6 ?7 B) o& S Y( H
}
9 B2 y3 n$ ^* V5 |/ y5 R o }/ l# M: r+ m/ R+ C6 c* F6 {5 s! C
}
3 N9 L1 t1 L; E! t else( a3 C# i Z; e& G# e6 D
{
. z9 v6 S g0 `; Y if( IsValidObj( pLeaderUser ) )" h1 v5 ]* Y! |+ M8 l% u
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );( v3 [/ f7 k4 q5 K S: d
}
) q8 N9 }, W8 x) ]2 g}
0 W0 |- K9 v- I Q$ p- h6 H; M
$ [% @: {# W. T3 S8 NUser.cpp:. t0 O2 C" `+ [8 y$ z/ Z4 O
代码:7 o3 h* a+ \# f* }. M$ j; B
#ifdef __PARTY_FIND- N5 T2 ^' N( c1 |% n2 b
void CUser::AddPartyAllowJoin( BOOL bAllow )
" C9 _5 A: F9 \4 | Q* \0 {{! i+ n$ v0 j2 y1 R- F" C# y7 X8 I
if( IsDelete() ) return;
9 U8 f6 `% ?9 ?% F& C: e
8 D2 W+ I2 a. l7 p) m: p% ] m_Snapshot.cb++;
1 X: Q/ u+ b- _4 S; N* A: q- u m_Snapshot.ar << GetId();
; b1 k) O/ l$ G, g& y m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;9 j/ q( [7 a- q# Q
m_Snapshot.ar << bAllow;
2 \: x/ b/ _$ _- B7 R+ y" }}9 O F: G( ~1 I0 w/ _8 R+ U
#endif //__PARTY_FIND2 E G4 q* l) |. A
" o9 W$ a/ \8 T( J( i$ s
代码:6 Z; h5 g x6 A6 `
#ifdef __PARTY_FIND' Q0 ?/ D/ c8 W7 D) O% a5 c
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )- x4 C t' v; K
#else
4 m+ e0 p, N! x! x7 rvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ T! V) m& N) k; X" O4 O#endif //__PARTY_FIND- R- F. n5 H. w7 @+ W) B
{, r3 K6 E; O. k5 r6 g3 J4 ^
if( IsDelete() ) return;2 G; E8 A, {# x3 ]
. R7 V# t. i8 C: ` x; }, f
m_Snapshot.cb++;
7 Y! }. t0 y( `9 I+ Q m_Snapshot.ar << GetId();" }; y. u" Y2 h& M; e: g; ], ~
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST; y9 N, \/ U9 [
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();' `- R: W* ?% W4 p6 V- N2 i) o% X0 [+ u
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
7 K: F& t0 J6 c9 | m_Snapshot.ar.WriteString( pLeader->m_szName );$ X! x. C7 r8 M, ^2 q1 \! N/ o i
m_Snapshot.ar << bTroup
1 p: H' C J6 G3 L1 c; ^* L#ifdef __PARTY_FIND
1 s9 I9 r, h5 L9 q << bPartyFind" G# k: _! [1 F5 G' P
#endif //__PARTY_FIND
7 M; B- e% e9 w4 U9 b5 N ;
1 \" K+ i0 K; e) o' | 3 l4 R2 r3 U; z7 f5 {, m1 U7 J
}
) B' h) l/ }+ f. T2 [( ~
# S. Q. M K' t8 N- X7 k3 JDPSrvr.h(公共范围PLS)
% q) j2 m7 [, R3 n% x代码:
+ x; O6 p5 r4 K# C. I6 f9 b! J#ifdef __PARTY_FIND
& {; B. p3 Z' m! V' I2 e { void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
. S5 [4 s$ I; M0 q1 N4 T7 i#else# g- j' X/ ?* [+ D
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
K) W9 f7 ?. K7 Q% a* Y#endif //__PARTY_FIND
, Z( _! L; X% V, d8 p2 _9 v4 d, P/ X; y' o: a1 b- i
代码:3 [( _6 M j( n) d- S6 y+ y- E
#ifdef __PARTY_FIND, W+ x# L4 x% c9 [& A9 K& V
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );4 D! z) W: ]: x/ {1 C7 V5 N! Z
#endif //__PARTY_FIND3 L6 e- B# d! d( ^- T
4 D8 z5 V+ _8 J7 \
User.h(以及):$ N* i. G" e! o' i8 a2 b( j; J7 `
代码:
- Q F/ A0 K. _% W$ x#ifdef __PARTY_FIND. } t. O! B# p4 O9 d/ f
void AddPartyAllowJoin( BOOL bAllow );
( P# u4 ]0 v7 I8 e9 i0 ] void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
2 M- E6 R8 \8 K) s+ |3 |* Q9 d#else
$ I5 J. `6 a: c0 a( T( u void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
) `1 J4 [* s, T#endif //__PARTY_FIND
/ R) L% p+ V7 P/ F$ Y5 J9 a+ U7 c/ x3 `3 u( R
party.h:) y1 T; ^4 h; `- U
代码:
$ y# j( X5 _( ^$ T#ifdef __PARTY_FIND+ P; k' z( j4 ~% Y4 i$ G! W: L
BOOL m_bAllowEnter;2 S7 x, {/ @( J8 a
#endif
. W( c0 K6 E4 j' L7 f# M4 g5 D
, e0 R* |1 C. h& o( A3 U代码:
) ?7 i1 R6 b4 Y" l0 ^8 t; Y5 j#ifdef __PARTY_FIND
' S: Z2 R8 \. o9 P0 A CParty* GetPartyFree();( n/ k+ e) T6 |: F/ w* L9 J
#endif, W8 ?! ]% y2 ~" m+ C/ W. P
& ?9 q9 V& [+ q/ p+ f4 ?
WndParty.cpp:6 v- ~1 P2 S) H
OnChildNotify:) F, ]6 Q4 n3 R, P# Z
代码:
6 ^2 ^) [" s) z+ P7 t3 \9 |" G! e#ifdef __PARTY_FIND* J, k8 p0 s% K; W" M* N
else if( nID == WIDC_CHECK1 )
1 M# Y# V4 J g {4 D4 H3 w) f9 Q) W) v5 k. \
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; {! V1 m' g2 r$ m8 m# U5 U {
+ o7 @7 B2 Y! D* g( b( i CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ B7 Z- D4 e/ u- o g_Party.m_bAllowEnter = !chk->GetCheck();
1 e. m3 q+ Y$ ^; S g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
" j$ d1 n1 F2 i7 O$ }% R+ J# R }/ T2 z& G8 H/ f7 d/ N# a- a4 X
}; Q4 c# i4 e0 @9 X$ j: h- t
#endif //__PARTY_FIND
; @2 M1 ]+ r; F# O+ z
" A6 |* l- r/ r代码:( M7 |2 F- V7 O( B, v6 a" P& v
OnDraw中:
# H9 d0 j) j2 N代码:& e1 C7 p! d* Z7 B5 q5 e% S* R
#ifdef __PARTY_FIND' {* }6 S/ \, H! v
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );, ]+ _( v. Y' V; j! L1 v# L) }
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )% p3 d+ ~5 U2 s& E& o* P! |
chk->EnableWindow( TRUE );
], |3 F* j) e+ m9 y else
, v0 K4 ]! a( Q7 r$ A chk->EnableWindow( FALSE );% ^* `( A/ M5 s3 y' r
chk->SetCheck( !g_Party.m_bAllowEnter );
* ]! y0 e4 {+ u* e/ b+ n#endif
. K% _3 ^+ o6 d r
* d. ]% e/ T9 e) G0 r9 @# x9 o. rDPClient.h(public):
4 E; v0 ?1 U5 Y0 E" p# \代码:
: O& x4 l" F& o; e! [' C) x5 K#ifdef __PARTY_FIND/ h" w. l0 r$ E% P
void OnPartyAllowJoin( CAr& ar );
, G; n+ M3 J3 X! v! Q& m void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );6 f& _$ y) w2 e/ `9 x. b
#endif //__PARTY_FIND
+ {+ h0 i+ q3 {2 U
: |2 R( `; h& f2 P8 c4 b
+ G/ j- B; G2 }$ QWERS hinbekommt没有,请让赫克的权利。
& h6 k8 ]2 h. Y: {8 v( z' m不支持左右,所以难不...
2 x. `/ l5 \! l. L* N# S党k的Windows NT甚至编辑它自己。2 g* u/ K6 b+ q
包也,因为我不erschreiben进一步如果我你的。4 Q! F) [" g1 K# F- p* E
由于缺少Quantité k n个代码是什么升工程前。
9 p9 o8 }& b3 W' ?如果是这样的。请发表。- H a8 g5 w# J5 l
到目前为止,Pumbaaa! y ], r) X8 I+ x7 Z
5 ~; d/ h; ^- a' H' _9 A
" ~$ b& u* }, |2 L5 Q6 @6 J- F9 N9 z- LMsgHdr.h9 W6 Q: w: S$ ^3 ]
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863, b% S" p; p2 K0 z, i* E
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
7 H8 v) L% u: L. M& j0 F
2 e6 y* Q: a5 v3 U9 ?. M( Q3 n( Z! i3 U$ T6 @% u0 A
! w" w6 Q( w7 K# E |
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