|
对于那些谁需要它 - 谷歌缓存FTW。 :
# O& x7 W8 Y9 u0 F7 v8 G+ r如果我鼓掌纯粹是我复制错误时,D
" @ e- k! }4 k% j积分当然Pumbaaa。
5 F z, R7 B: }& N# ~. |6 u7 r( y
9 j4 n! Z" c- b$ GFuncTextCmd.cpp:
2 l- r! b) I# A1 P# l" B/ Z m4 u% @2 s& n8 J* M( v t; ^# R
代码:# k: \( ?* j2 E0 V: n" x+ q
#ifdef __PARTY_FIND, }- ^/ M0 Q) j
BOOL TextCmd_getparty( CScanner& scanner )3 }' M5 O. ~( J7 K$ K
{
6 x# O% o7 D5 ?/ [#ifdef __WORLDSERVER/ o! I9 a7 x, z1 w1 i
CUser *pUser = (CUser*)scanner.dwValue;1 s$ k7 D9 R* J
if( pUser->m_idparty > 0 )6 v3 J; N9 g. c2 T& D
{
3 {: l6 Y# L6 g* w7 f pUser->AddText( "你已经加入一个公会。" );
y g# a+ x) E3 D- X5 `0 q: e return TRUE;3 a) \; n) n+ O+ a
}! W6 `! r5 ~7 J6 g/ k
CParty *pParty;
Z! W! L$ C4 M: X/ t% Y pParty = g_PartyMng.GetPartyFree();4 G8 p6 j @- n* _4 F
if( pParty )
) C; p$ x& Q' l1 |' p$ N6 p( } {
4 W/ w) q) E2 Q2 c% U g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );; [: G5 f. N2 P+ m0 @: f5 X
}else
: T' y3 U% Q% W2 A X6 _9 H {- a: d- k" E5 L! H% @' X% u. Q
pUser->AddText( "抱歉,这里没有任何一个公会。" );
4 e) @" V5 d; |" Y3 ^+ N- {" u( g }' g- T' t! E% w+ J
#endif
6 @& N+ N2 R- M7 W6 O. s return TRUE;/ T. o) w t2 f9 a) `
}
9 [; L% ^# \& d% |! U#endif //__PARTY_FIND
: d h& u) E; P8 x1 w; A. A
. ^; W: O; N$ q' l代码:
" ?' G3 b4 O3 x9 d5 PBOOL TextCmd_PartyInvite( CScanner& scanner )
* g! K! |+ g1 e{
$ F9 L' T2 Y1 j% l: o9 Y, [7 R6 k4 w#ifdef __WORLDSERVER5 ?' l W' ~: G8 H0 ?
CUser* pUser = (CUser*)scanner.dwValue;
/ N! D0 K H8 Q) K& e7 i, D& B1 @5 q MoverProp* pMoverProp = NULL;
0 S0 z" {0 u4 G: t4 L7 ~ scanner.GetToken();+ l7 p' y m" F' o" }7 U1 c
#if __VER >= 11 // __SYS_PLAYER_DATA
9 z$ U; F6 f8 Y" l. T r1 z u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );: W; Q0 S8 H* ~0 r' k& U" s3 N
#else // __SYS_PLAYER_DATA) x3 e+ _/ s% M1 g
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
" ~4 O5 F1 O) b4 @3 ^' ?1 r#endif // __SYS_PLAYER_DATA
+ X, d- [: b8 i5 s/ q/ [1 D2 [" F# N if( 0 < uidPlayer )
% k* P* V+ ]# Q M% s+ ? {
7 m5 P8 q8 W9 c9 z* |3 k/ y CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
9 g1 i* e7 J1 D9 P9 l, j if( IsValidObj( pUser2 ) )- P3 x; _# ^) O Z
#ifdef __PARTY_FIND' I o7 e7 z0 C i
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
" i6 Q+ q$ h0 o$ C2 p9 c& G/ k#else
" S) \7 O) P& B! t. }6 T g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );3 r$ t; `1 S/ H4 r9 n5 A: n
#endif //__PARTY_FIND
$ F) ]' d9 B% |2 y$ \$ K else
) q K) ~6 b/ A' l pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
( `, a2 ] M* ~1 q) X }
0 k0 r5 U `" W" b2 ^ { else7 f- F! p: w. _/ ], U+ a
{: c: l0 |- M# p* Q
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
4 Y! K* z+ t; r8 K/ o }1 Q" k& b c% y2 B4 e0 s* v
#endif // __WORLDSERVER
7 X) X4 z" O# _, z. m, q6 f7 o( v
: q- T; W1 }' Y& S3 ~+ \* [7 T return TRUE;
7 S% ~) C( N3 P3 \ f}+ G+ ^, P9 K' I& ?' Z- ~
, h- A+ d' D) G/ l' F! I( t# d
代码:7 K$ U% C0 {+ v
#ifdef __PARTY_FIND1 R2 u2 I0 P* Y+ \, F
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
4 S; H( G# e$ Z0 A# V0 _#endif //__PARTY_FIND
! o# ?7 R& m# p. ?. ?8 B! o8 uDPClient.cpp; ?$ f' U1 O" v; p: n- n
Code:- w- `' N( w9 b B' \' m) ~
void CDPClient::OnPartyRequest( CAr & ar )
9 D5 t, e4 n6 }& G{
: ]* j" p, k" m1 e% f4 W u_long uLeader, uMember;- e7 z( r; D/ z
3 x" f! w8 J) F" \
BOOL bTroup
3 ~5 V- h3 n% O( X/ Z* i) G#ifdef __PARTY_FIND+ @/ a7 t* b+ ]7 I0 `7 T
, bPartyFind
+ b% ]- l# I5 C1 |7 ?. Q#endif// __PARTY_FIND o. V* Y4 s9 S# P0 R# f' p
;# Q$ X. R! |5 v4 k/ A. E
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;' z0 h6 K# ^4 N! }2 h. U7 g
BYTE byLeaderSex, byMemberSex; [0 o7 `9 r3 j3 U
char szLeaderName[MAX_PLAYER] = {0,};
4 J2 r9 |0 @8 g ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;* u) f7 a$ s* w2 H
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;5 J0 j" d9 l J6 c
ar.ReadString( szLeaderName, MAX_PLAYER );
+ W$ }2 s8 g6 D* f ar >> bTroup
' `2 r2 P% z& }: E) |/ x) o#ifdef __PARTY_FIND4 \7 H% c4 X5 D Y7 ^$ w# n( @
>> bPartyFind
/ ^" }* a8 T6 e( W ?#endif //__PARTY_FIND
" d$ }% W; v, c. Z, O* u# V2 S5 r ;" h9 k" {: T. E
7 @3 Z+ h0 S8 X4 S6 L- z2 U
if( g_Option.m_bParty == FALSE ) V8 _7 h3 M/ f' c l1 v
{
+ V5 q$ ?* x+ |1 w8 p SendPartyMemberCancle( uLeader, uMember, 3 );# h$ l, T1 i, o1 `, i1 {
return;
: @. H: y5 ~4 j8 g N# ^* G. @ }
3 v) N+ B m5 I" X }0 F. x3 V7 i( y0 t& O* C) q# R- l
#ifdef __S_SERVER_UNIFY3 [" O9 V% Y7 ]4 V! O
if( g_WndMng.m_bAllAction == FALSE )# Q- V, F1 H& T3 M/ M9 r
return;* O9 f# U7 [( M% M% ]* V
#endif // __S_SERVER_UNIFY/ | ^" k% D* M( G- U) c2 u9 }
* t2 ?4 U- e, e0 }' D/ d CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
) Y& T/ G2 P/ y
4 j% o6 [$ m# t! \& l if( pWndBaseBuf )
! B1 V; o" g8 v {0 D. Y( r9 _% b9 l3 F- p4 y
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );' X( O# ^) s4 Q J
return;
$ L- `! B- _6 \* a5 u. X. U }3 s1 N5 d0 B j& s0 x1 K
#ifdef __PARTY_FIND* Z# d0 E5 b, j; |, Y
if( bPartyFind )" c4 z" R1 e1 O6 R, D
{1 r6 I0 F& c; \( w8 B5 V
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );$ G6 L9 {% p$ D4 `! H
}else# N2 K5 X0 K) M4 N4 Q" }
{
1 U* M$ o5 ^5 H g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;) o& |0 x& v: p3 e+ t/ W9 @
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. i& N! }" u: O+ F3 n% q7 }# X
g_WndMng.m_pWndPartyConfirm->Initialize();
, ? W6 o. a4 D* s' f8 | }- \# i) P; l+ S6 Q5 A% A- ?4 b* w, ~
#else
% C+ C" d" M& i) A; ]" P g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ _/ L9 d1 G0 J0 h3 k0 g g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );2 a. O M! o; X
g_WndMng.m_pWndPartyConfirm->Initialize();8 Z9 e( _) O q
#endif //__PARTY_FIND
2 b; E8 R! y( b; K* x+ K0 |! K}
8 x! X& ^5 b S" @* i6 u+ Z" t: w- e/ T; F# c# ^
代码:
1 G; B1 f8 f' @6 d#ifdef __PARTY_FIND
) z# N# h( L& c. C/ Z% Rvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
2 ~) ^& c4 W3 Y5 i5 f{3 z: n& B: h3 H* [- A6 ]
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );8 A9 C$ o _: P/ f# M( t. O7 _
ar << idLeader << idParty << bAllow;( {, A( J) y+ V4 U9 Y) `
SEND( ar, this, DPID_SERVERPLAYER );
; w* Y7 ]$ S$ @7 I4 p: i) t. U& l2 \+ H9 r$ Y6 ]9 m% Y5 k+ }: i; w$ Z
}
( p2 _/ y/ p* f! p$ T! qvoid CDPClient::OnPartyAllowJoin( CAr & ar )
2 H6 O D9 o& B0 j: X{
# ?" T4 X0 g& ^( X( k ar >> g_Party.m_bAllowEnter;+ d' H5 h" k; F0 v! R$ [
}0 y: x* C) i3 D& \5 k+ o" l- g% n
#endif //__PARTY_FIND0 i) ^" p; @. Q; [- u
Code:& u7 i9 K6 I: o& Y# }) I
#ifdef __PARTY_FIND0 R8 x1 }' `. k' Y
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
) m, p3 [+ K9 K* t( m0 `. x5 _#endif
, v0 @2 m) h8 a: p0 S7 Q* N
( v1 Z4 z5 e o: h" Qparty.cpp:
5 v! m$ g8 X" \& Z代码:" I5 {& m. A3 Z \# [" k
CParty::CParty()4 f# P2 g% H0 t- {0 D! K# e
{) f' W8 h$ E( ?
m_uPartyId = 0;
3 \$ p# J3 _& S m_nSizeofMember = 0;6 e$ F3 W7 D" j2 H) g
memset( m_sParty, 0, sizeof(m_sParty) );, S7 K6 X9 d' e% R
m_nLevel = 1;- r& L5 i5 E! p( A! Y# T: ?0 G# C
m_nExp = m_nPoint = 0;" @$ ~5 T8 R& t$ T6 a4 J8 g; v
m_nTroupsShareExp = m_nTroupeShareItem = 0; }" u, w& Q; t
m_nKindTroup = 0; // ????
. x: a1 E' Q7 o; [3 [# { m_nReferens = 0;
# e. b2 |. h; s |8 o) B m_nGetItemPlayerId = 0;
0 T) Z8 B" [! w% p#ifdef __PARTY_FIND7 v$ `2 t" y2 M* v7 y1 @
m_bAllowEnter = TRUE;) |4 t" O: o" ?0 A! W
#endif //__PARTY_FIND
# E+ ]/ ]0 u( w' B; Y! X% Z for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
$ g, t5 A1 h- _ {8 e# d7 M8 b* k9 y4 @0 v
m_nModeTime[i] = 0;
" T e& W7 y1 o1 @; _( Y5 o0 ~ }" `$ [. t7 S% N3 M2 ], {6 z
m_idDuelParty = 0;
5 K" I% N m9 v6 M8 \#ifdef __WORLDSERVER0 H8 S8 b9 ?" y* q# e1 N! H
m_dwWorldId = 0;$ ~0 g5 Q9 `- s
#endif // __WORLDSERVER; [9 B) B' @* S% W
}
* H, |4 z& s* N6 o2 o2 f2 e代码:
A9 k. j! j1 g# J' Zvoid CParty::InitParty()& i; V1 z0 L Z2 B0 X" O
{) j! H! n/ R4 U( W5 ?( |' K
m_uPartyId = 0;# }3 U1 q) T! `- z! C. c n
m_nSizeofMember = 0;
% K8 P# S( F/ X- N$ Z( W memset( m_sParty, 0, sizeof(m_sParty) );
8 @& H( ?9 J( h% O$ r m_nLevel = 1;
2 k# O4 F, b7 p/ I& m m_nExp = m_nPoint = 0;
; G8 r$ J$ ~* D A8 P2 }1 l m_nTroupsShareExp = m_nTroupeShareItem = 0;
0 d+ D' V8 I4 y* w2 ?, x m_nKindTroup = 0; // ????+ O8 ?% d: c, [+ ~* E# `& e
m_nReferens = 0;
3 P* Z- t Q) r$ h#ifdef __PARTY_FIND! |: \) Z/ y% f# y* r! t" \
m_bAllowEnter = TRUE;1 m% `( t( w) z" B, C+ X
#endif //__PARTY_FIND' y1 F9 {' k/ ?4 R" J0 ]- o
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )4 [8 J0 b, @$ l9 b
{$ D& n) |8 \ S) ?3 W7 [
m_aMember[i].m_uPlayerId = 0;% N. K- B* V4 h( R
m_aMember[i].m_tTime = CTime::GetCurrentTime();
: @3 z8 K" ?4 [) c& _4 q m_aMember[i].m_bRemove = FALSE;
% Y3 R0 e% _" l% C( A% Z#if __VER < 11 // __SYS_PLAYER_DATA
% h5 a, ?5 E$ B1 S5 p! c! ? m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
7 E) J* N' G5 |5 B& w% k( _ F m_aMember[i].m_szName[0] = '\0';
, F" X1 p6 c' q- q1 X: R#endif // __SYS_PLAYER_DATA
, [& \( z) F2 L2 [% { }9 z; K* E6 |7 n' P" |8 X
}
4 X* A: g6 r8 w. Z代码:( m4 s7 x# p; H3 A8 D
#ifdef __PARTY_FIND; H# k7 L5 o. i1 r M* _8 d; K( y
CParty* CPartyMng::GetPartyFree()* t, ] {, [ M I' m1 x$ v7 {
{/ K# Y5 \* Q# S3 d; u$ ~& G
CParty* pParty, *pPartyTmp = NULL;
& F0 J0 y# }# X- J3 F# { if( !m_2PartyPtr.begin()->second )( M# Z: O: ]$ P7 h* \3 i1 {3 t
return NULL;
; ]3 w/ N9 B3 P1 n7 A BOOL bRan = FALSE;
# V6 j0 C) v7 i- w6 j: b DWORD dwRand = 0;
6 H8 i& u. }. \ if( m_2PartyPtr.end()->first >= 1 )+ s/ A" ?# t+ Q: ]; K9 w) y' Y$ `
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
( X$ x! K' X5 r, |2 l! N2 l; m" u# d% ^ O( j2 U8 U' c Y
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )7 k4 h: h# A& b* [. ^" }
{ V$ ]8 O7 \+ v! v/ }) z; o
pParty = (CParty*)i->second;
3 L6 b% R8 g ~$ W. s if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )$ l8 x. A! a2 d$ d9 P) D5 _) u: ]* Y- y
{
; \+ y9 b+ y9 |1 y9 s if( i->first > dwRand )) P8 K! P6 z% D
return pParty;
) ?7 p' V0 m" y* q8 J$ m else
! y9 f, J. D" y, h: A- R pPartyTmp = pParty;
' B( z0 x) t6 V6 K3 Z }' R& Y6 m0 G. W
}! R( O8 B- h( F
return pPartyTmp;9 x4 ]8 P5 j$ N* ~. R2 o
}; f' j7 H& c5 c6 Q
#endif //__PARTY_FIND8 h+ l5 C% |" F3 G3 X
U4 r+ F. A- {$ `. NDPSrvr.cpp:
4 t8 X. F( _1 l) Y- C/ ?+ c* Q代码:6 W' L) x5 ~1 ]- b6 K+ Y. ^
#ifdef __PARTY_FIND# F+ l, N# }+ A: A1 n0 ^
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )- [$ \ G3 ^8 o, |* p: y2 U
{
7 D. c4 G* L9 s8 @7 \0 F CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; h: | H' F" M if( IsValidObj( pUser ) )% Z- O# z! [5 |
{
T1 E& a( |+ E u_long idLeader, idParty;3 u; A) N* K/ b& D
BOOL bAllow;" j0 G/ ]" N7 H0 e8 M* I% \/ u& [
ar >> idLeader >> idParty >> bAllow;6 W- b _8 q* d# o
if( idLeader != pUser->m_idPlayer )
7 D$ m0 L4 l9 f3 p" [+ x i return;% B+ P: U' R. b; o
CParty *pParty = g_PartyMng.GetParty( idParty );
) e3 [( J' [' T2 m/ e if( pParty && pParty->IsLeader( idLeader ) )
8 }. _2 X6 t6 F; V1 l( X5 M pParty->m_bAllowEnter = bAllow;
& R' i6 X% g8 b! y4 a3 q/ r2 \ else" q5 s3 ?/ S" q( [* a% a; k X5 C
return;
( |* ?& t: }7 @3 u1 O4 @- k- G& n# b1 Z; N$ l
CUser *pMember;
& K+ y6 `& m: ^5 l r% K& l1 W2 o for( int i = 0; i < pParty->m_nSizeofMember; i++ )
- S+ B `1 o e4 ]( m+ d( L. I( { {- C& P2 k) G( R8 g- p
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
6 E" a; g+ P! J8 l if( IsValidObj( (CObj*)pMember ) )
$ L. A% ?1 I! o2 B pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );$ s1 s8 X+ q2 @8 P7 `; I. S
}) b+ L; h8 ~$ F9 a1 j
}8 a4 |# B9 @ ]
}/ T5 P& f2 a& x
#endif //__PARTY_FIND. U; ]0 n- i1 y2 W* n' H3 U
5 K7 D6 w" Y% m! O" U- z
代码:/ d f: q1 r+ v3 Z) h2 s: e
#ifdef __PARTY_FIND
2 `; b6 r2 S0 S* ^. I' a$ {/ c ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty ); R: C4 R2 [( x
#endif //__PARTY_FIND1 ~" [8 s1 l: N& x) I9 u7 |
# L* m- v9 S& O" o- s) Ivoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
# A. Q) m- M6 l: m3 }: I& `{
+ z% u0 _4 m* c) D4 B# _7 C7 { u_long uLeaderid, uMemberid;# @" ]% ~- {& j
BOOL bTroup;
( ]9 [" G4 j4 o5 h3 k( Q$ p ar >> uLeaderid >> uMemberid;
2 S% n7 h' V$ \ f4 u5 | ar >> bTroup;
) E- c; U& Z- F: d, Y+ b# h
2 C( T ?, \8 U' R- @% H CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
$ D' K5 E" P5 j if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
$ p4 r; ]6 [1 ?0 d* b2 O#ifdef __PARTY_FIND
2 L# M- e2 T) \* s$ { InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
$ F( q. b) R0 J# J#else' M: W) c3 F3 Q- k) J
InviteParty( uLeaderid, uMemberid, bTroup );
9 R& _4 i8 j" Y7 I, p, z+ q) w#endif //__PARTY_FIND
9 Q# `0 f2 z/ A9 E5 A}
. o1 W( i) I9 w5 d9 t- q; n. \" ~0 A& S. B n3 ^, k
代码:
' Y2 t+ F& y- Y8 L#ifdef __PARTY_FIND
! |8 E p: K- |& e$ i4 |void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
- H. p, I" s" S8 m" K6 L#else% K9 R0 q) y+ I1 c5 E
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )9 r5 N! x6 x2 E9 s% d+ B1 V
#endif //__PARTY_FIND' Y1 B: b& E! z* s; U+ @
{' y4 ]* ^) U* m) y/ n$ u# }2 ~
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
G+ I) M- l1 C0 { CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );; Q" o' ?% Q' c8 L+ W
; Z$ Z, ^, }8 b9 X1 B; ] w* c1 r if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
( o( Z. l5 Z! A {
) h5 f. I8 ~9 F( N4 j; K if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )/ L3 a6 D) n2 Z& ]9 P9 W& ~
{& c3 G+ K9 ~' T/ W3 r% x- k6 \% F
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
' V! R5 S1 B) ?! z M' G {
- N/ ?3 {' i8 ~- [ L4 W" I pLeaderUser->AddText("没有足够的权限。");
6 }, D* M z5 V. A4 D4 W/ I; L pUser->AddText("没有足够的权限。");! c" r& a2 y; X% _4 g& k( V2 d; p
return;
7 f2 n1 s& F6 y3 O6 B7 `( S$ v }
/ x$ y d( U; A' U }
, h$ j/ B9 R8 Z4 `; t' a // ???? ? ??? ?? ????.* x/ D0 h% ?+ Y* H
CWorld* pWorld = pUser->GetWorld();
i1 `& b K/ E g3 c9 G% ]3 M3 H if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )7 d0 w" G4 p3 }: |: _. x* m1 ]
{
4 P& b& b8 a: w. O9 m* O pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" s% I9 E3 Y6 f; {6 j& j+ s6 Q return;& K- @1 l( W# w: w- r; ~+ E
}
. N. P! B5 b; F7 ` D; F) X#if __VER >= 11 // __GUILD_COMBAT_1TO1( Y5 t6 A7 B8 q6 A
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
+ V2 u3 y8 `7 Z {
/ `& {2 W& I, T/ Y% v pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );) @5 U; I3 `: f! m( F j
return;' \% u7 A0 u A/ p- W% n
}
6 v6 S6 ] o9 Z; O, R#endif // __GUILD_COMBAT_1TO17 K0 e3 @% `; A; _
( H7 a8 ]6 c3 N) r1 Y/ C# j! V6 n#if __VER >= 8 // 8? ?? 061226 ma8 `+ }: M/ Q1 Y. \ n( x- n
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )0 t" O! r* z& J$ D n0 h
{* _. C$ P6 ^0 c1 v
return;
8 y& j7 @' o& X4 T3 Q P0 k2 E }
& B F4 {8 A, N T#endif // __VER >= 8 // 8? ?? 061226 ma
" }) s2 ` f. x9 Z6 J
8 Q) ]' }1 l$ j; J if( pLeaderUser->m_nDuel == 2 )
$ |: o9 z1 c. v2 @+ } { ( w9 `, W, x. E6 K
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.1 M8 c7 F3 B/ C9 f3 v1 B
} $ P) [ s3 \1 s- T7 e( W" s3 Y6 Y5 R$ X8 f
else
, K/ Q, n6 E3 ?' T' Y+ w {9 K* v9 `7 {/ V! K
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???; Y) X& @/ m# G3 b
{
" q2 ~2 \$ Q" S) g* p* l6 f pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );9 C* d. l8 q2 J# e
}
* h( q2 U/ _( q& p: T9 [5 ? else% n. h- X }( g6 @
{
4 N" J' `2 j* L3 F' ~% N# h if( pUser->IsAttackMode() )
* a& ?- A2 u* h8 r pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 M; D+ c. q1 C else- h% d7 } {1 h& |4 c
#ifdef __PARTY_FIND+ v s% ?6 \! S" C% w1 t) `
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
; V# O7 L; @6 T) ]9 b#else: t0 {- M+ n- y9 ]! s8 g
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
" A& o7 U8 I2 f4 t5 {#endif //__PARTY_FIND
& a0 y% D* N% ~3 T- s }* w7 D S2 O; C K$ q0 t" Y
}% [& D& ^0 B# E8 P( H- s' }+ s* d
}+ ^" ]5 m8 R; y, b" k- _
else5 n2 J z( a% r' q* L: ~
{
2 L# j& K' a! y8 s3 p if( IsValidObj( pLeaderUser ) )
V) {3 f# T" \) a0 T- E pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
1 @% y7 W. w" y }9 q$ H8 P. k" `8 N8 |
}
6 _8 f s; n: F/ r2 j5 g9 O* h. B! {7 ]6 ~, _
User.cpp:, ~3 q K3 A" M
代码:
3 W5 O1 N8 |4 L/ k#ifdef __PARTY_FIND
% B- |) ~9 j& a! s1 ^: v8 l4 mvoid CUser::AddPartyAllowJoin( BOOL bAllow )
! H' q, q% t* w- D6 V8 y6 g{5 a$ l6 |9 w( d7 n& J5 Y$ A! J
if( IsDelete() ) return;
# t: y5 t6 J1 J8 F- k& D, a' Q7 X/ p4 G1 E: X" Q
m_Snapshot.cb++;
3 C3 f/ k7 E( [ m_Snapshot.ar << GetId();
" S. p: Z$ u8 i Q m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;% o2 {" L% |+ k) @1 P: J& u
m_Snapshot.ar << bAllow;
( Y9 J% o& T0 I1 S}4 w! @. n! ^# e: ?: b7 \" e1 g
#endif //__PARTY_FIND
3 N5 f2 z. J4 x; e
8 p- l5 C5 G* V& M% y! m代码:% {5 S* e! x, F( Q; l
#ifdef __PARTY_FIND/ }4 B$ f6 t0 l4 M
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
3 j5 z8 {3 x/ y; }#else# Z P/ ?. A0 _% R' u$ P" d- J
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
* f/ F/ M* V( s#endif //__PARTY_FIND
( m9 @! W' [8 f" R4 E U{
% i0 E8 d: J" k: |- B, u if( IsDelete() ) return;
' Z4 n8 O2 D" W$ {# |) a. S! E , n( X4 t9 q! q
m_Snapshot.cb++;. c+ I( W3 ]( _, A- c" I( E
m_Snapshot.ar << GetId();* ?7 K; |4 q& g S; l
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;% H. s1 I! _0 v3 ?* V( E" b
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
7 [! }* U d3 a3 r) p) a' f m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
) [ m" N) Q3 K: h m_Snapshot.ar.WriteString( pLeader->m_szName ); n0 d( B& u# H" {% r1 `! B7 [
m_Snapshot.ar << bTroup
, |' |8 j8 z" e9 Y8 l) ]#ifdef __PARTY_FIND# m& P; }( n4 i1 V; D
<< bPartyFind/ k: M! y6 g" D5 H& e2 `4 a
#endif //__PARTY_FIND3 E1 Z' G2 H+ N6 L/ C3 x0 L7 F6 m0 J
;
, S) R9 M" `- i2 v6 s , ?# C/ l' A& a6 e7 `
}) Z; w) {6 K; j# S- b$ x! f% M, z
) h. u, [/ j1 q. n8 d; W6 n9 |
DPSrvr.h(公共范围PLS) g; S: m, t d) O9 J8 N0 e: Z9 \
代码:
* u7 e) ^" K% |. ~# @#ifdef __PARTY_FIND
( R. x* J) l+ }9 K9 t8 M' {1 J void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" V6 r( x0 q- M3 w( [3 J) l" q
#else- |3 U/ N& I/ f! L
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );0 T) H9 H- ?3 T5 Q/ {2 K9 V' P
#endif //__PARTY_FIND
) w% x' {+ B- j* R
- H+ C6 G5 B5 P+ D4 ?代码:
: t7 y) j# d0 h8 v* N#ifdef __PARTY_FIND
. ?' i5 t: w3 K4 K$ q3 B void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );+ z: @! N N& u! J3 Q' y, g
#endif //__PARTY_FIND( ^( p! X O0 X
! N, d w2 D/ t. Y" m" P. R
User.h(以及):2 l+ p4 H4 t. D o
代码:
* y+ X$ L: M) i#ifdef __PARTY_FIND
& ?* g+ t. w9 ~5 h$ x; _* p4 A void AddPartyAllowJoin( BOOL bAllow );9 S/ w8 p& }. `4 Z6 I2 Y2 F
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );2 l6 o6 d& \/ H, u3 D" N
#else
{! J- l# a: @# p void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
+ f5 ~1 {; X/ a6 Y/ N$ I7 \5 Q#endif //__PARTY_FIND+ G: m$ I0 u3 X/ T
% L+ i! _- T: w9 v5 x3 Pparty.h:6 H* E+ n3 u: L# e3 \
代码:2 u: L: y6 R- L' P, w! f$ I% O
#ifdef __PARTY_FIND$ `/ T- C T% a% O, z N. D
BOOL m_bAllowEnter;
& ^) C& O3 k; b! [$ R#endif
! W0 X+ q) \& }+ p! k0 \% R3 k2 }8 }' H# a2 q) f. [
代码:( i. r( K, b+ q
#ifdef __PARTY_FIND. ?* b1 U3 ]" Z
CParty* GetPartyFree();
5 g/ s) E# A: w: d' w' }#endif$ V: x) `4 @ ^4 {9 O; i
/ c9 H c: K0 j; I) YWndParty.cpp:
5 ?1 S# E0 @, _8 T# o0 s! h. FOnChildNotify:
& k0 b5 v; W9 X5 d; P代码:
- m! a: {6 ^) r7 x5 m$ a6 z#ifdef __PARTY_FIND
2 y: E+ o$ z- D else if( nID == WIDC_CHECK1 )
) O" I; J1 G+ T {
- v& R7 a" r k* y0 z if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )7 R8 ]0 d4 n5 t3 d
{1 w: h! [/ y) T3 c
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );. p2 e; U6 z- @1 v6 o1 w
g_Party.m_bAllowEnter = !chk->GetCheck();
0 } F% L! I8 d8 { g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );% p9 m# G% T# B4 W. ~1 \ g4 n
}0 d8 x% q. x2 m6 r8 @/ ^! p/ N
}
2 Y# n7 K9 f# X# o#endif //__PARTY_FIND
' |9 f. X0 K* d! Y7 D9 G/ c' O# _9 b' }$ T% N! T/ z8 i8 h
代码:* z( r* J- ], o" w$ K; l
OnDraw中:# L1 O) b6 h6 b r/ I
代码:' Q5 z0 O# f: Y5 Y0 a, I# j; Q$ X0 Z
#ifdef __PARTY_FIND$ x0 a5 F6 f4 ^* x) H* y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );) N h, \8 a" \: A% F) P) s
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
" m* [5 J0 w) H: @( b# |- ? chk->EnableWindow( TRUE );+ N; x; D" {3 R3 S' ~3 `
else& q) O. @* \/ } Z& |3 x
chk->EnableWindow( FALSE );
% B& F& o7 {( }; b2 G4 h chk->SetCheck( !g_Party.m_bAllowEnter );
6 b6 h+ Q j) Q7 _#endif9 N1 @& f; E) w
3 O2 Y* D7 H+ ]DPClient.h(public):+ W8 t, t* ?2 F/ z! @; B
代码:
S2 k6 I; ^0 O/ [2 k6 G2 z, s#ifdef __PARTY_FIND; U$ {& j" d3 f
void OnPartyAllowJoin( CAr& ar );( d7 H7 D: F t
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
3 L( i# E: L: R! _4 R9 X+ c#endif //__PARTY_FIND
3 p; k1 J- z% F, ]0 w
- t" s( ?2 E4 t5 |3 y8 o" X( L |$ k0 g
WERS hinbekommt没有,请让赫克的权利。
8 p0 r: u) T, K+ l不支持左右,所以难不...8 \, M5 ~: g" K
党k的Windows NT甚至编辑它自己。) x7 ^0 d1 w2 h$ T s% b
包也,因为我不erschreiben进一步如果我你的。
" Y. |2 E: z8 y$ V* M# Z" ?0 y由于缺少Quantité k n个代码是什么升工程前。
5 D% }7 v& L; T* N$ V如果是这样的。请发表。0 T! Q5 X3 [8 K* M6 v; N
到目前为止,Pumbaaa
% b5 E5 ?" m U/ o0 I9 j
0 F/ |$ N. c4 n. I7 R% d/ N3 i0 z
( d7 ~5 t! V' n# C! g2 F; O5 p" }MsgHdr.h
; g$ ]# c5 d- Z# G#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863# ~ d/ p8 ?; D% o
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243% [. U: h& i+ ^/ {& U8 Q4 C) j. \
" W ~6 z/ Q% K' l$ o
x, O% V+ i# k7 W: \# e
5 \9 u4 E- t, i3 ~! N4 D6 |* T
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