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对于那些谁需要它 - 谷歌缓存FTW。 :
8 w: |3 H0 ^7 K! `0 b( E1 j如果我鼓掌纯粹是我复制错误时,D4 _/ K) l! Q& H- Q0 m' ?
积分当然Pumbaaa。
* d9 ~* j( N. ~* D3 d5 E. d7 y, @! V4 x# q X3 F# r8 g6 S+ r' x
FuncTextCmd.cpp:* e; y0 @3 H* r; a
n1 c- m5 _- S: {
代码:+ }( W, W7 n4 `
#ifdef __PARTY_FIND
* P6 }; C' v9 I: n, B5 SBOOL TextCmd_getparty( CScanner& scanner )% {, S# O ^$ C- j& s6 @* W0 {8 e
{
" E- S+ r' _" t: y#ifdef __WORLDSERVER. K2 K% U+ {) \* p6 n$ s1 x& q/ j
CUser *pUser = (CUser*)scanner.dwValue;3 K' u6 n1 l& N. b M& D' }. G5 B
if( pUser->m_idparty > 0 )
: t: n2 e! Z; m3 o z" Z {
' ^# \0 q7 }1 A3 e) V# y pUser->AddText( "你已经加入一个公会。" );
9 L9 w2 O9 A$ v, a: t$ ? return TRUE;8 A8 W0 @. n4 K
}. x4 W5 ]5 e- D ^( y' \& \2 Z9 T
CParty *pParty;
& E0 j2 H/ \6 h4 ^1 ]% } pParty = g_PartyMng.GetPartyFree();
2 x3 m* e* y1 ]/ a5 b' A9 }: f if( pParty )! I* v* G7 V( j4 k7 o6 P9 e3 o
{2 \; [2 _* W4 a" m( Q1 n* K$ b
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
# |8 B4 ^4 k% o6 n$ v }else
6 u# R1 T* l R# I- ~9 T {
! K$ N3 r" f: J: ~ pUser->AddText( "抱歉,这里没有任何一个公会。" );! H0 _6 L6 B8 `1 s/ E) F @
}
# [: C0 p+ w/ k8 J$ }2 E% r' X7 ~#endif
; @ Y" s4 I8 s3 R' o4 P return TRUE;
0 X: s2 |2 D3 Y}5 N4 h9 v/ e! o8 R- x* }
#endif //__PARTY_FIND
5 Y* y' I* D' s; Q, v3 n" b- p1 A8 m8 Y1 d* O% Q i" l$ H
代码:( g" L$ a$ n* t t+ H
BOOL TextCmd_PartyInvite( CScanner& scanner )
) g- u* Z: M& i8 ~7 @2 i& L{7 A4 H4 j0 j- x% o( c" z+ m |+ I5 M
#ifdef __WORLDSERVER
5 H7 ~& w! m6 v CUser* pUser = (CUser*)scanner.dwValue; _* ^1 R0 n+ E$ Q* o6 [
MoverProp* pMoverProp = NULL;; A3 N" U' j# n0 N
scanner.GetToken();+ z2 U. q1 S+ N+ V* m& l- ~
#if __VER >= 11 // __SYS_PLAYER_DATA; {7 _: Y7 v% X4 `7 D) e9 [; F
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
: m& b7 y1 H0 w) D, e, u#else // __SYS_PLAYER_DATA$ O [; M5 n w; |% M7 i
u_long uidPlayer = prj.GetPlayerID( scanner.Token );4 i9 \8 K* k0 D% ~: m
#endif // __SYS_PLAYER_DATA' y+ d! R, T9 M! m1 w R0 X8 R3 L
if( 0 < uidPlayer )3 F* Q8 f- c1 [7 x2 c& i: N
{: C( _6 b, x7 @* Z
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 2 c' [2 @% R6 ~: s. M
if( IsValidObj( pUser2 ) )7 o, l* ]7 N6 J, D( H: s6 D
#ifdef __PARTY_FIND
. D* |9 v- _' _4 y g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );. i2 A2 T% J. c- a
#else! i7 w/ x( z/ \ {' X9 @
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
; c0 U% Q7 g4 Z#endif //__PARTY_FIND5 Z3 S5 x" I x4 v
else$ Y6 A+ p& C4 f n8 {+ [
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
) J( K8 @7 p5 \. |- A }% j8 B9 B' V( ^6 r
else
& o8 Z5 i2 T$ m+ m$ J% l4 ` {
3 |& Y. N' H' ^% l0 a/ K pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );1 c( P) A7 E$ M- | F! H8 g7 u; r, F$ [
}) @! L5 M& f. A0 j8 x7 A8 I( j
#endif // __WORLDSERVER1 o" r5 s3 X$ x6 K
) z, \1 n. F8 _% h! f: t return TRUE;3 Y, I% r0 o* a: x" k2 J
}* W& S5 z3 v2 b- @9 u" g
7 X3 @: U8 {6 \& e( l) N3 ~( A+ g代码:: W9 }0 b* N. h, e
#ifdef __PARTY_FIND7 s/ q: A/ t/ I* ^! m$ i$ h# @
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
+ X% p9 P6 u( f8 r- @#endif //__PARTY_FIND2 l3 y g# ]$ I8 u
DPClient.cpp;
- }( M; q. l6 v, N# v, F! ZCode:
* |& X' r9 d1 z) c. zvoid CDPClient::OnPartyRequest( CAr & ar )
# A, a+ a, X( ^8 X{
1 O( g1 X) j. S) e4 Y$ Q, `9 H8 { u_long uLeader, uMember;
" n2 z' a# Y; ^: T: Y# W: h" N2 f/ y
BOOL bTroup
3 X2 B" J) x0 j' K, p4 R+ t#ifdef __PARTY_FIND4 J5 H+ P' E% F8 _2 [
, bPartyFind
[0 K9 h$ l6 _" H' Q#endif// __PARTY_FIND' M+ n& \5 i: X3 N
;1 o8 _, r8 x4 Z8 i
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
9 U3 [8 d% E) Z$ W, J7 p BYTE byLeaderSex, byMemberSex;
4 y7 I/ H; Q4 H6 u6 |. S9 @1 V char szLeaderName[MAX_PLAYER] = {0,};
( u f7 F1 D, M% S g9 y ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
( u0 T t/ [$ }/ o0 r# \( Z+ D ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;5 f# U- }* _! k" d" G0 I$ h
ar.ReadString( szLeaderName, MAX_PLAYER );
2 t8 }" S" {( \" T4 s5 T ar >> bTroup F3 O, F+ y- s7 O1 ]
#ifdef __PARTY_FIND
9 Z3 B& X( ]' ~7 D0 i8 x8 R >> bPartyFind5 ` m4 B5 D! n# F7 s* M5 k8 Q8 K
#endif //__PARTY_FIND
W: l+ f2 t7 q! q) U# {$ P; u4 A4 l0 X ;
8 A6 f& u4 m) `! z! u
' u% r8 b+ E2 q if( g_Option.m_bParty == FALSE )
6 Q0 Z. h4 ? a* [5 @ {
( s- ~ N) i9 h SendPartyMemberCancle( uLeader, uMember, 3 );
: u4 }$ M# I, j6 X7 }2 S) t return;$ J: x" r& `, o* P2 O0 O
}* s9 z9 j% w! u+ q: s- l& g* I1 N$ ~
4 v: G* [' f- Z/ f3 N8 w% t2 j
#ifdef __S_SERVER_UNIFY" ^# k2 f( c( l8 w! e" ]
if( g_WndMng.m_bAllAction == FALSE )
W! D! L) Y0 r+ u* ]! Q2 V return;, E+ }6 h( a4 E& ?2 _
#endif // __S_SERVER_UNIFY
\ w% {) W; n: Q* s" k5 }( M+ z
8 ?! u; D* Z+ @$ t5 D) u CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );( K, P b$ E/ g n5 n; F
+ ~1 [ S1 k( u' K
if( pWndBaseBuf ) _( c( r/ }: D, _! Y: U6 N
{
, p* G- D0 m& G3 [8 Y. Q+ [) d SendBlock( 7, g_pPlayer->GetName(), szLeaderName );- m. l+ p, O+ B; w& r
return;& ]- m d% V) \1 t4 X3 _
}
2 F5 p) w4 |- w& C#ifdef __PARTY_FIND: Z1 N) A, p0 Z
if( bPartyFind )# v. U# t2 v0 [9 d
{
0 F$ u$ M0 T x' A2 i SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );" a+ Y7 U: z( y- ~
}else
+ o- ?% `: n+ `, g6 O, O {
" L5 F9 Y) C% @& I" z2 G4 h g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
' B9 c( B: S3 h) x7 ~ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' N' f+ m2 _8 h) n/ p. Z: U' R g_WndMng.m_pWndPartyConfirm->Initialize();# B' a" C5 B) B/ V: p
}& j) `5 @( R3 u. m; U1 w. I+ d: k
#else
1 A7 U7 B. y! A/ Y; H g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 i% U' Z9 c$ Z& Z0 m z& I& V! X g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
& e ?6 h" c! I: R' ]$ a g_WndMng.m_pWndPartyConfirm->Initialize();" k9 c) e% e. L" z$ r
#endif //__PARTY_FIND7 [2 |9 k4 H2 x, {0 l9 W9 a
}% b: T. {0 R! y' i3 P) h [& R V
9 ?6 d1 Q) {0 H代码:
$ @( d) q, `6 U0 p/ N4 H$ e#ifdef __PARTY_FIND
$ t6 o7 \: s9 w- v( |5 vvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )& `7 L' a* d2 f
{4 p7 c, V( e3 j5 }. c, T
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );$ k% f9 u" M: |. t( c/ B. P
ar << idLeader << idParty << bAllow; M& T2 _9 P9 m
SEND( ar, this, DPID_SERVERPLAYER );
, g1 b n( C6 v& O' ^; S" U
% w* @2 d; r' T}7 m* H4 I' G# V; `$ d+ X- J
void CDPClient::OnPartyAllowJoin( CAr & ar )* {7 ^" C- \& J- v- b3 Q
{0 E. ]+ Q( O# V* I6 p# t8 u' V( l7 z. M
ar >> g_Party.m_bAllowEnter;8 @( Z( Y8 G; T5 u! L
}
! v/ Y4 S& Y- b, X: C#endif //__PARTY_FIND# u, M1 o% a2 T- I2 p, t0 z& b
Code:
4 [0 n6 a+ m$ A- c& j#ifdef __PARTY_FIND
' i& {3 ? S+ A8 a case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
: b6 f3 w* }2 {1 P2 y( j* ?. l& o#endif
4 L, H4 I2 p/ v% Y6 _$ W' T. S
3 J' D& A, H0 {: b6 Kparty.cpp:
~* c2 _3 n9 g代码:9 Z' H T3 F9 m5 w! R" V, O
CParty::CParty()4 i1 H, e% Z J; ?; j V/ O$ r
{* q& P% G6 F! u( @% N. V6 H, [
m_uPartyId = 0;
5 Z4 q+ y+ B, p m_nSizeofMember = 0;
. |& W1 ]6 p1 `! z2 _ memset( m_sParty, 0, sizeof(m_sParty) );
8 ~3 r3 A& Z6 y" Q m_nLevel = 1;
" u9 t" D/ ]; {3 \" W6 E& p m_nExp = m_nPoint = 0;
9 I$ H2 @0 _2 `$ j r% a m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 h( O& D# j' V# C, J- q% e m_nKindTroup = 0; // ????
2 ]/ V' d$ T4 {4 o m_nReferens = 0;
/ C1 t/ S4 l6 ]/ R; j m_nGetItemPlayerId = 0;
5 ~/ s0 y3 H/ {; ]; v#ifdef __PARTY_FIND1 ]% H$ M/ [, l6 Q3 f1 D
m_bAllowEnter = TRUE;
& d7 ?3 S. E: Y+ o#endif //__PARTY_FIND& m! G$ { q) N4 K, ]
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )8 C" t/ X1 s/ D4 E" P. u
{" y# I. l4 y# Y' D1 Q
m_nModeTime[i] = 0;
3 h1 v7 H% X* u- v8 Y' G/ u; V) S }
` b5 ]" f2 h9 N! F2 v m_idDuelParty = 0;, A5 K4 h( l% e1 x2 W
#ifdef __WORLDSERVER
+ {2 S& i3 O: K, X6 P6 X m_dwWorldId = 0;
6 u: M4 I& E, k. ?3 S#endif // __WORLDSERVER
; M. o% d% h2 D8 F; W8 }}
4 a/ \7 f' l9 [0 X% j代码:+ c$ T1 v, w* \# |0 I, v" _
void CParty::InitParty()0 z8 A3 o4 d2 a: p2 R
{; @, g& d8 m, e. U+ [
m_uPartyId = 0;* }6 w7 k* f; D! |/ n
m_nSizeofMember = 0;
' X$ l5 q2 u" {) v4 d- S. Y memset( m_sParty, 0, sizeof(m_sParty) );
% x B% A+ P4 U/ }, z m_nLevel = 1;, D0 {2 v& |5 Q* e- ^
m_nExp = m_nPoint = 0;
\+ y/ z6 Q2 ?* s m_nTroupsShareExp = m_nTroupeShareItem = 0;
+ f- Z) o5 ?1 u. N* r; T* n m_nKindTroup = 0; // ????6 |$ k% S. s7 h& v9 f
m_nReferens = 0; 1 {5 }1 }1 E _# q& A! r
#ifdef __PARTY_FIND2 ^6 w7 y# [9 S% {3 s
m_bAllowEnter = TRUE;
2 _0 W" o4 ?3 b#endif //__PARTY_FIND
! w- x+ n B/ k3 i3 a for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
' w' p4 _9 E) ]0 ?6 L3 c {3 ?+ I6 U8 c5 k. l" l m
m_aMember[i].m_uPlayerId = 0;! K; ?! U+ E# O3 ~
m_aMember[i].m_tTime = CTime::GetCurrentTime(); B7 \, {9 V. s* m1 H7 c
m_aMember[i].m_bRemove = FALSE;: |% @/ Z, z% x3 v- ^
#if __VER < 11 // __SYS_PLAYER_DATA8 I$ \6 \; Q" y+ Z
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;6 k6 ], G* ]7 K% ~$ k9 s p
m_aMember[i].m_szName[0] = '\0';
t3 i4 V3 Z( m, C' s#endif // __SYS_PLAYER_DATA
: U& T1 H1 f9 ~( u1 [ }* V- V% g0 }4 ~! X1 @
}
* `, R( l! w7 Z代码:4 J5 \& j W% M8 p, ]4 r. l
#ifdef __PARTY_FIND% g, l* r7 [" f( I+ `6 B, A
CParty* CPartyMng::GetPartyFree()7 G& m+ V B% x) k: R
{+ g- _( e7 `: G7 K! J k/ T
CParty* pParty, *pPartyTmp = NULL;1 ]. o! K# h- |0 D1 w- U
if( !m_2PartyPtr.begin()->second )
1 d; |2 K3 i: h5 U6 M" n9 _0 c0 z return NULL;8 T/ L: `$ @; a/ Q' ^
BOOL bRan = FALSE;
! L. {) u) l* n A9 g8 ?1 S DWORD dwRand = 0;
* z: O! d. X0 |' V if( m_2PartyPtr.end()->first >= 1 )
3 q/ V7 b( a2 I9 T% U3 e DWORD dwRand = xRandom( m_2PartyPtr.end()->first );7 E5 r% ]; I( [0 T. q
' G( m9 }7 p% I( H: d: }- D+ u' h
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ) f1 B5 M; n. m
{$ ^ g$ I# Z S; M
pParty = (CParty*)i->second;* y( y, t1 l% }, Z; M
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
" w, b5 {- H$ j* ~$ N5 P {
7 U# y8 {9 t- w; ~8 ] if( i->first > dwRand )
- K2 b$ F( M% z return pParty;1 G4 y5 t8 P& k Y k8 n6 L0 g
else
' R8 T4 Q8 z0 c0 J. t* Q: d! | pPartyTmp = pParty;
3 H1 D* z# B" _7 x }
2 i! D2 M; T' @1 ?" U8 } }
- J+ [" P8 G; V# R return pPartyTmp;
a+ f3 E- A" h+ A/ A2 k8 v* p5 R}/ ]8 C8 r, K( `1 d2 G
#endif //__PARTY_FIND% Q: M& M/ r8 C
! o/ D7 R5 }* P1 w7 M- J. B
DPSrvr.cpp:3 d# s4 J$ {8 y8 a) T: m+ a
代码:+ W& i9 M9 v6 k2 ~9 U2 W
#ifdef __PARTY_FIND% \' d7 [3 i7 V5 T
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ), w+ B$ }# H2 K% Y
{
L+ l/ q; O8 Y# R# w CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ ?& W8 B1 _8 v2 e/ I( ^ if( IsValidObj( pUser ) )# Z$ Q" P4 S6 w$ i
{3 X1 N( t% u+ p" V" c5 ?# R
u_long idLeader, idParty;
F9 n. V" Z& l* J" ~ q: j BOOL bAllow;' d3 _; q$ s: |( A' \
ar >> idLeader >> idParty >> bAllow;" M$ w2 z; \& k" I; H) c
if( idLeader != pUser->m_idPlayer )
1 f& y1 D- c1 J return;: q& n, o# o& l. ~5 s) Q) i9 z
CParty *pParty = g_PartyMng.GetParty( idParty );
% x# K3 L7 d$ ^% b if( pParty && pParty->IsLeader( idLeader ) )# w7 R1 r/ e4 O. P3 E
pParty->m_bAllowEnter = bAllow;
1 D; {( M6 g; W R else# v$ B. T9 }0 ]; m) ]
return;5 U8 Y/ x- b( k' K
) F9 t& y+ T. S+ i+ }
CUser *pMember;
+ j8 |1 R" a* F8 s* z: M9 s for( int i = 0; i < pParty->m_nSizeofMember; i++ )
6 z) m1 s; A B& [" j; Z& H' Y3 y {
# t" Y" _1 ]' h pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
/ P% E- M& F1 u/ D& R if( IsValidObj( (CObj*)pMember ) )7 n! j0 H Q; Q3 h( N: z
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
% S2 s2 v; L, r5 l5 \! y }- Y. `% n1 [, o5 @
}
8 s0 D n! ` x h}) I+ b, K0 r' @0 R3 `8 _! l( R6 E2 z5 w
#endif //__PARTY_FIND2 J F+ C' h* E1 j* `# l5 E
6 C$ ~- P% v. L5 F4 Y: E
代码:4 [, P% ^2 m) s) q6 x1 D
#ifdef __PARTY_FIND4 e' {. r- u( N" W& B( X& z- I
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
( \2 y+ @+ l; D+ p8 D4 C#endif //__PARTY_FIND- A/ r; x8 E( o) x# f" }& K
) M+ w" ?8 R" p# ?' ^
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
" Z* z) a" G3 \, P5 b$ V{# J; g0 i( c# x5 k; H) Z! ]
u_long uLeaderid, uMemberid;% C9 m7 @& r7 O s- P
BOOL bTroup;
9 {, i' X# L! L5 H4 h F# E ar >> uLeaderid >> uMemberid;
( P8 l( k+ _3 r+ K! a- ]+ r$ i ar >> bTroup;
# _* A, |! Q5 l' n( g4 ?' Q) Y! {! c
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );0 f4 ]* v" S9 Y6 ^. c
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
% G2 ^# X; H& C9 D$ N0 }+ f! N3 H#ifdef __PARTY_FIND- D7 B; s" m( g4 q0 |
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
: |1 ?# T+ Y- c) W#else: h0 g9 f5 ^, D& E. j: P4 m; `
InviteParty( uLeaderid, uMemberid, bTroup );9 W( y- A6 }6 s; J/ V* ^
#endif //__PARTY_FIND
2 s, t4 `2 Y) `}+ O0 A2 `7 a2 e: i% g' m# c
6 g5 T* Q0 e2 `9 `# Z8 F
代码:+ Y5 {8 _% v$ n0 k& E
#ifdef __PARTY_FIND
, c: G4 }+ g/ z0 z+ g, Avoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
0 ]+ Z( ]* t5 S#else3 {- t0 a1 ]" m1 H5 D1 T
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )/ v1 }9 P) U2 C, H: [
#endif //__PARTY_FIND: ?- c4 L3 D+ R' ~; Q' s
{
9 O5 m. j2 P. f8 p. A CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );6 `/ b) |" |# q8 y9 e& b3 ~
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );; @0 T: m7 j! L& ]
8 U9 M) w3 H( @+ ~# ~
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
/ _$ O9 ^) g, I) ~% c+ o3 R {! i) ^6 P2 R$ O$ @; {; ~0 R
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
" _! z, d. w/ @8 ]5 o& s {
% M! W0 s/ s ~- }3 K/ s5 Z if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )- j# @! P& q4 k7 a
{
2 `: b3 N1 Q% P' O; M9 }$ Z( V pLeaderUser->AddText("没有足够的权限。");2 P2 S( G r; n6 k! B
pUser->AddText("没有足够的权限。");/ }0 |. G( ~! m/ f
return;* Y: n9 ~# r3 _% {2 k% Y6 d8 S5 [
}) U6 Z4 H5 I, N* M. Z7 u( q
}! Q6 I$ X6 j7 G2 r1 i( g5 P+ o; V5 J
// ???? ? ??? ?? ????.. k2 Q) \$ p) U8 k9 C# `! g
CWorld* pWorld = pUser->GetWorld();
5 s8 x$ c- g! C1 |2 S$ M if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
' K9 |& ^; c' j# B( |2 r6 Q { 0 g) e- j8 Y$ G4 L
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: \& q7 v' o A2 U0 k
return;
0 K/ ^9 M9 L. Y" E6 T# V* \8 { }
: U9 y3 Y2 V! o) _% ~5 G" G#if __VER >= 11 // __GUILD_COMBAT_1TO16 t, A8 P( u! S E) _
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
5 t: S5 W" b, ^( L) s3 ] {
# Z5 p5 B3 M( _( T9 R pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' @- e! J$ q& X6 O5 R% [' \
return;
! ^5 {. L+ `5 I4 L8 ~& U, c* z$ U }
6 t8 ^9 ~0 ^; Z' R#endif // __GUILD_COMBAT_1TO1% z0 b( T9 M( g& S8 X
+ |5 P1 S2 i$ P
#if __VER >= 8 // 8? ?? 061226 ma7 H/ ?- f3 j6 n& I4 f8 ^+ E* N
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
# _- O3 c3 O5 U$ Q {
4 E! s: u! D3 w( [" ~1 d return;
! E4 s1 x7 R @# A! c+ _5 J }% y" c! S) j( H: m# N% N
#endif // __VER >= 8 // 8? ?? 061226 ma/ J! \" {, `4 b X1 e; a
8 n. I2 P: y; o: t0 \
if( pLeaderUser->m_nDuel == 2 ), o4 w& q5 N+ v9 r/ F
{
* U# w. w8 x' @ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
6 _5 r& M1 b. J0 L9 [$ R: ?) ^$ w } % s. a$ b3 |" E
else
6 Q$ T: r/ ^7 \: U {
% o8 y0 h s8 J, k7 X! U, x- q( L if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???* d. x. V% T" T% _
{
0 G* b ~; |. X$ J) r pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );( g) z$ ]$ w7 Y
}% T3 E. S9 v: Z- q( ~
else
- l9 Z6 d) D& m$ c" O/ ~ {
J! [; [' S# J1 u0 \; u# M* Q if( pUser->IsAttackMode() )
* A9 s- Q* Y" `$ |+ W' Y pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );% `/ ?5 P1 ?3 b& v: _ @/ S
else
1 J% m9 b# J. h X0 [( y& v#ifdef __PARTY_FIND
a0 Y$ `: ^; V: Y. Y9 s pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
3 ^6 [6 E- Y, q: W+ o#else% ~/ j6 K9 P! ~8 E/ a$ D9 B* z
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
8 k/ g- w, m* ^- p#endif //__PARTY_FIND
2 R# S6 k/ D6 B% b3 D }
0 K3 Q8 p; Y$ I }
7 c/ @% V1 J, R( K1 A+ ?6 { }
0 w9 W/ |1 X x5 H0 [* s R2 ~: w; \) } else
+ s. h" O2 t. w$ q5 w& u, h {, Z2 y5 T2 H4 k" @0 T" j
if( IsValidObj( pLeaderUser ) )
. E5 F+ A" e0 k1 l$ |! i) u- D pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );7 j3 B- D- n; @5 s& B: A/ f
}
3 h2 ]( w8 W% W t$ a0 P5 d$ B}
: q/ T, A- L3 s1 a3 }0 j8 C, i
: T/ ]; t. P5 [3 MUser.cpp:; Y7 f7 L5 E1 S8 g" _' z h- U
代码:
Y# ]2 ]0 n3 Q8 ~, i#ifdef __PARTY_FIND
7 }8 M: m6 a% ]& f7 Rvoid CUser::AddPartyAllowJoin( BOOL bAllow )- Y4 u4 Y5 {+ M% ^% V! [
{- ~+ [2 I% C- l' c- j$ {2 s
if( IsDelete() ) return;' [0 K4 ?7 Z" m; _3 o& L$ _
/ j& a5 \* C/ b- k2 o4 ? m_Snapshot.cb++;
* i% }) n# Z. X S$ Y m_Snapshot.ar << GetId();
2 H, R4 E% @# u9 D- V m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;4 H5 i- ^" R$ m F: a+ i
m_Snapshot.ar << bAllow;$ x# ~) n/ X+ h1 Q( v' a
}
( Y" S* {* v" y5 q P/ a, _+ L0 q#endif //__PARTY_FIND
5 e+ c/ J" F9 C: D
! E; \4 X e* d8 D代码:& L6 E# u I: \. v7 d' r
#ifdef __PARTY_FIND$ J) K4 `$ A* P/ u. e
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
7 h0 U( E1 |# O) R* P6 K, S2 z#else1 |' l5 b7 E4 B) i
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
/ l, i% ]$ L5 Q( }3 E* H. e+ [#endif //__PARTY_FIND
' P/ S, y+ \0 a2 Q. E{6 l0 b" @3 s, b. G) r1 a
if( IsDelete() ) return;
! g; `8 ?2 h# F8 h, j2 P
0 ^: I9 y2 `. y( J2 l; X ~7 E m_Snapshot.cb++;
1 A$ L" F9 L2 P' D/ W m_Snapshot.ar << GetId();% H. {* b5 q+ m% U
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;5 m1 ~' w& C' f4 Y, S; }- T2 C
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();9 Y: C0 I4 [ J- P! ]
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
9 d* c& G- x; g6 U% l/ U$ L m_Snapshot.ar.WriteString( pLeader->m_szName );
, z9 X2 y3 x$ n2 i m_Snapshot.ar << bTroup
2 Y& z# C' X/ ^2 [- X9 ~#ifdef __PARTY_FIND
; E6 l+ g; ?/ Q3 Y- Q2 E << bPartyFind
f: F. H( i, j% z* R& x2 g#endif //__PARTY_FIND& W }8 |% W5 H4 M9 B
;) v: r7 I {2 ]' x+ K
( P7 f3 {0 _* u}0 I8 E4 {8 l o' U- `( U C0 O+ I
/ F: q- o2 ]/ G/ e( n7 P8 u( yDPSrvr.h(公共范围PLS)2 k2 {6 Z4 x( W3 |/ g/ x% k# D
代码:8 c5 X/ D$ B( {) U- B$ R
#ifdef __PARTY_FIND" {7 o) a' f$ s! X$ g4 G! {6 e
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );- V$ `/ n& s* f' g
#else
; \2 f# w s: \' ^ z. m1 k void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );( o+ { i9 L( w/ f+ [( y' K7 u! C
#endif //__PARTY_FIND# z% x4 c! J# R# |
( B' m# E; S4 k) d( d
代码:
\8 b0 z" U7 n. K#ifdef __PARTY_FIND _8 j8 S/ R: R W+ v
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );6 l8 C, T& z( |4 H
#endif //__PARTY_FIND
% ~& h+ [% O; j
: R9 a6 y" Y: x& GUser.h(以及):4 r( c; a9 s+ }% d9 R% R" _( {0 ^4 V
代码:
/ G$ p: P5 m/ e( g8 W0 K0 j#ifdef __PARTY_FIND
4 d7 S* J* N5 C% Y" G7 `8 j' f- _% Z void AddPartyAllowJoin( BOOL bAllow );
+ b7 y$ n& C- _+ k4 S void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
- n3 Z, B3 \5 H) h#else3 r5 |8 F& n# u3 R3 d
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
5 f. a6 L I; D3 w! U2 {3 I( ?" ]3 S#endif //__PARTY_FIND; L7 x O; k/ V0 f% ?
3 N2 O0 ?( j L' p( ?' E. h$ o5 j
party.h:
+ a: D3 S) K& e代码:
4 e3 [; L1 `' c1 d$ Y9 T9 A8 @! y; Q#ifdef __PARTY_FIND
& C! d% N! A8 @& S2 v6 F+ z: U+ a BOOL m_bAllowEnter;/ m4 Z, |6 `6 }- F" C, U; z3 p
#endif
N/ v. N/ y6 O; k+ W! u' S, y4 m( x
代码:
+ }; _1 R5 u2 \5 ~' g$ \, q$ H#ifdef __PARTY_FIND
3 j/ _* ?3 C, U2 ? CParty* GetPartyFree();1 `/ |' t& \- N0 x! T7 p$ _
#endif9 @2 U* Y# [% b" |
+ l* h# C3 Z8 bWndParty.cpp:5 m- s% L5 S7 a+ j6 E) Q: p
OnChildNotify:
" g0 h1 E/ K5 U+ f- {; l代码:
1 g8 C: I2 ~# r) W) P#ifdef __PARTY_FIND' x! @* h1 O# S# X
else if( nID == WIDC_CHECK1 )
8 }/ x- k# r9 M6 {7 ^* I) { {
+ Y3 y$ Z$ k& D6 b( |' Q6 y if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 s9 ]% E6 y. e+ D, ~: Q {; k4 p/ R0 p* y2 [& S
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );' Z" y2 n4 S3 I, X- f( s
g_Party.m_bAllowEnter = !chk->GetCheck();- J. P0 r. d4 T0 }4 Y# D
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );0 d) m4 I; {& F' C2 H
}: h: G" S$ N. G' o9 [* @/ g
}
* O" D4 ]" l- V#endif //__PARTY_FIND7 j) Z6 M5 b% ]
1 [; }6 N) V1 g1 o7 @9 y! m. j9 [代码:
1 o' y ]+ P( H: Z) o R3 ~! \# [OnDraw中:
/ o: p8 }9 c! n7 @* ]! ^代码:! ]' y7 X! Q7 Q+ F& t
#ifdef __PARTY_FIND- Y/ C4 `$ K. b* q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. ] t/ h: u! c/ E. N5 t g if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 q7 {+ X6 c& h+ @
chk->EnableWindow( TRUE );( P, d2 k& k# g& D0 h& y7 ]. g# q
else
( A; p- t. \* ?; c$ o1 o chk->EnableWindow( FALSE );
& o1 l% e3 K( k: c# O& ~' V chk->SetCheck( !g_Party.m_bAllowEnter );
* W* H; K! T# \9 \, J#endif
. l# n$ i( e( _9 S7 A9 c
* i. q- U* |0 {" `DPClient.h(public):
6 N$ Z- r4 v! n# c: d7 j代码:
6 {& ]7 N' O# G+ r9 g" W' v#ifdef __PARTY_FIND
. w% M' V0 q6 y3 n/ w5 r$ j. F void OnPartyAllowJoin( CAr& ar );
7 s5 ]6 j" h% [, @5 w2 J void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );$ E7 I6 @) A* \$ U) ?! X
#endif //__PARTY_FIND% D4 ^) r2 w2 O ]
4 r# K) p) [' b- B
$ @2 v8 M, y7 X& x) A& K+ N
WERS hinbekommt没有,请让赫克的权利。4 @2 B+ b. n( ^: }# O8 h& M
不支持左右,所以难不...
2 E h$ G. v7 k# M8 j& R" z( Y, f党k的Windows NT甚至编辑它自己。
2 z4 ?/ w9 Q5 d包也,因为我不erschreiben进一步如果我你的。& E u# u) H$ [5 C! b
由于缺少Quantité k n个代码是什么升工程前。& W( d A" k" O' _4 E
如果是这样的。请发表。$ X6 g* q) @# J" @1 G
到目前为止,Pumbaaa* _' y1 j5 \) O' I
/ Z* o0 Q {4 u8 a
8 |, c( W X. KMsgHdr.h2 L6 W( J2 N7 Y2 a9 E- k8 ^3 B* Z
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
8 ?: C3 C( G" z, a+ U. c3 q9 c" X' i9 i#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
4 h% E2 j4 t; p8 a$ Y" `$ ]& S0 J. f
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