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对于那些谁需要它 - 谷歌缓存FTW。 :
& t3 P' Z9 s7 G3 H S如果我鼓掌纯粹是我复制错误时,D3 u8 d8 G5 e% a
积分当然Pumbaaa。3 F( Y8 F$ H- y! g1 ?$ R' B+ ?
9 Q- X" J2 @+ J3 VFuncTextCmd.cpp:
9 U( V; j9 i% c' w+ C. \- Y' \' h3 ~
代码:: Y7 v8 l- y1 u% r" x0 n) H7 t( R9 [
#ifdef __PARTY_FIND4 J' S" y m, z: f) n, J
BOOL TextCmd_getparty( CScanner& scanner )
9 n5 }# x8 \( x; {) b{7 _( g6 L3 m" O0 g) A2 J& A1 k0 H- E/ }6 I
#ifdef __WORLDSERVER }- \6 I* B- W( L* X( Y( p
CUser *pUser = (CUser*)scanner.dwValue;
# O2 r4 U X/ H( ] if( pUser->m_idparty > 0 )
" i- O9 u' H* }) N# m3 | {0 n/ D8 q+ Y8 a) q/ i
pUser->AddText( "你已经加入一个公会。" );8 j7 b+ Z2 x, O
return TRUE;
3 [7 m m- k+ w( {0 o+ s }
: n( t- `) R- z: n1 l, L3 j CParty *pParty;
" A6 p( K. ]# ^5 \' l pParty = g_PartyMng.GetPartyFree();. ~* I `% k& `5 V y6 ~7 \& y S
if( pParty )4 ^8 p9 z! }8 b& l1 t3 t
{
0 M" d2 h9 Y% m* C& V g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );, u- k4 r" @( c& G1 ]& F5 X! y
}else) r0 L/ C$ Y& l, m3 ~; Y
{, J% A8 E7 @; N# C/ D
pUser->AddText( "抱歉,这里没有任何一个公会。" );
! C+ N7 a7 p/ f+ J! D }! r0 t1 o$ S. ?* \1 A1 V
#endif
$ v: L1 b. t' f- o" x' j, Z/ R& l return TRUE;( v8 U, @3 o7 h5 c, j: Z4 }0 `; ^5 X
}
2 `- q' g$ S6 u#endif //__PARTY_FIND2 p$ W$ O/ K* Z6 M: }! c* F
3 X- j# [: T6 Y) P
代码:! \$ n; U# d7 _" r: V
BOOL TextCmd_PartyInvite( CScanner& scanner )& Q: i" {8 F$ {, ~$ e( w* s: _% z
{
/ \/ O( U+ m) d7 Q7 X) E#ifdef __WORLDSERVER
7 ?4 O$ {3 a8 a' T# h; W CUser* pUser = (CUser*)scanner.dwValue;- H: G' _8 r# r( N
MoverProp* pMoverProp = NULL;: v/ w# D( P% S3 h2 e
scanner.GetToken();$ ]6 I- B% s' x! @0 ~
#if __VER >= 11 // __SYS_PLAYER_DATA4 O4 r6 O5 O N5 F
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );$ j9 ^/ \+ Y3 h- \9 O9 _6 {
#else // __SYS_PLAYER_DATA
7 e1 H- @) J. A( j4 j( T7 Y5 S2 @ u_long uidPlayer = prj.GetPlayerID( scanner.Token );; C$ ^0 Q7 W* {# k
#endif // __SYS_PLAYER_DATA
/ A7 J4 i _# K2 m K if( 0 < uidPlayer )0 h# @; Z; l m/ y; p) x }6 r' S
{
' N' N/ Q$ a( c- T# U8 K CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
4 N) W. T4 }5 B" ] if( IsValidObj( pUser2 ) )8 V6 @9 A1 t& N( L8 @8 l
#ifdef __PARTY_FIND7 u& v5 @3 d+ M# V7 N( H
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
$ ^# u; ~3 {- K9 y3 J#else
8 f4 l; _' r! a6 L g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
2 |4 p R3 R" b7 s) a#endif //__PARTY_FIND: S+ o( L3 i8 o @( Z, c2 v( [" ]
else9 ~4 P8 p. t0 V8 | j1 C2 L
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );8 w* [9 I1 B% U' Y) g3 h
}2 |( g; _- z$ U. b7 a. b: @" f
else, _1 b5 w% }* ]4 |* I
{6 V0 H7 I7 ?+ m4 k* s4 X
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );3 x- \; v8 v) t& a8 n! q. R* J
}
: ~- N- x D6 D1 v/ ?: L5 g/ U' A#endif // __WORLDSERVER4 g# J: {$ }1 q; P( T: K
+ t. d) P4 D- q" A
return TRUE;4 [4 X' |' }" d5 x% e) J/ P0 W2 v3 _
}
. @3 c; J. ` R- C3 B
; s! N7 |$ f4 h! r. [% r6 Z代码:0 g+ M6 O( E) n3 n1 [8 W& M7 W
#ifdef __PARTY_FIND
4 a' s& j" u5 q+ F- N+ l& d ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )9 W9 q/ n6 {5 `1 {* U
#endif //__PARTY_FIND+ ~$ @; z$ Y# _0 Q$ E- B6 H
DPClient.cpp;
8 K0 S( R; {$ }" _# V( j! k) b3 r# ^6 i, rCode:6 ?. R" d/ d6 I& q
void CDPClient::OnPartyRequest( CAr & ar )2 t* h' X* |! S
{
+ B* l3 n; J+ h6 t u_long uLeader, uMember;
/ w7 b# [! Y) L) ~3 }' ~( {8 f; R6 l2 L+ H! C
BOOL bTroup
3 U( C4 N+ Y3 w0 f#ifdef __PARTY_FIND( ?9 ^; `1 y. o1 I0 [* x
, bPartyFind4 f5 ]4 P7 K! M7 B
#endif// __PARTY_FIND
" \/ F- k3 h9 t( o ;7 d5 {$ }$ u9 y6 s0 M0 i6 c
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
! X4 ~" ]3 G9 c1 a8 F0 d% y, _8 C BYTE byLeaderSex, byMemberSex;
$ A' i9 h. m% N% Y' P- o" t# H5 ~ char szLeaderName[MAX_PLAYER] = {0,};. e1 A- J% K T" \9 ^4 ~. f3 ]& j
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;- Z6 V: |" X8 k% @& d
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
- ]: n& m% S4 u1 h( d, c ar.ReadString( szLeaderName, MAX_PLAYER );
4 r5 F! g9 V/ l& o. Z* u ar >> bTroup: K! Y9 @6 p: D7 u6 E* C
#ifdef __PARTY_FIND
@. x0 e: M; ^* L- L >> bPartyFind
7 u [2 o) ]" G: ^/ X#endif //__PARTY_FIND8 p# [* g+ x$ }% ^4 s3 W" p; r
;
, E% Z" ?7 ^% M4 Z+ e
" |, ?& n( F1 M( B% k7 K if( g_Option.m_bParty == FALSE )
& P* c, Y" o! Q7 T$ b {4 B# `+ i( z% ^' ^, u0 u" E: H
SendPartyMemberCancle( uLeader, uMember, 3 );
4 _ Z" U+ x& p/ C return; I% `1 e! N1 O
}
/ ]9 m' `: `3 `# {* a0 n7 ` y3 U F& r; B' Y' V+ ]
#ifdef __S_SERVER_UNIFY9 r0 P8 i" O p
if( g_WndMng.m_bAllAction == FALSE ) L' ^. \4 z, \) H
return;6 \6 m% P3 F& h' Z/ e* n* _: A
#endif // __S_SERVER_UNIFY9 A3 O+ ]* i9 P# q7 {
$ \" n, {- a6 J6 ^
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
% ]( C- v5 e0 V7 x " \! c# }# H L# T8 z! s8 S+ `
if( pWndBaseBuf )% m2 g8 y+ `* ? W2 W. f* ?
{; z4 a: ~; L, ~& d* ~
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
% J' _7 w" _, i1 l: \2 D return;
( j1 T( N# F0 f$ C5 \, ~' s8 _ }
6 @2 c' n8 k/ n& p# Y+ @, i#ifdef __PARTY_FIND
8 y3 E$ R; X. ^! f* a$ B if( bPartyFind )8 T( j% q- A8 e5 B U" a& _6 h
{
3 a4 K, H) r6 x! Q SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );8 D% N, d9 F3 G# z8 G( T+ \, k+ F# z
}else
$ j/ |# _) t0 U1 g {
Y! V+ ]' ~% d7 N g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 v1 |2 Z, r* G2 m0 l. z! r
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ W/ r) {+ L3 m& Z) e6 Y0 O- ]
g_WndMng.m_pWndPartyConfirm->Initialize();
; C. b- w) w9 W# ]! ]% b }& E8 J1 P5 U5 x' k. m5 [( i8 R/ m
#else
, O% l- I2 k) X* R/ u" Y g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, e3 O$ m( _: t( w
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ L& n( R% C* B1 G) t; k3 W5 L7 n
g_WndMng.m_pWndPartyConfirm->Initialize();' W* c$ N; @/ K, ]" U/ k# `
#endif //__PARTY_FIND
& w" `5 f& e- }7 m* d9 h1 j}
6 ] p5 N: o! _( {' J& r( G# g$ D/ x; w r( m$ H
代码:+ S9 ]1 i9 ^. G% r% c
#ifdef __PARTY_FIND! Q- g0 a- Y# K; p1 V7 \" z) a+ r
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ). }! l1 z' b" l* C: O5 B8 v' |" F. t: C, \
{
1 u! ~: f. ?( P1 s6 @% Q/ i. K BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );: P. @/ u, J4 I; q$ V e% q; R# y+ Z2 S
ar << idLeader << idParty << bAllow;
3 a8 a* u& \& \" D: q' } SEND( ar, this, DPID_SERVERPLAYER );
1 x$ h6 _1 a2 H; `2 k; [" {, [! N! \" @+ U& [
}
& {# U8 |* U& t M7 B0 Tvoid CDPClient::OnPartyAllowJoin( CAr & ar )3 X+ c4 L2 e, j& ~- l- [) P5 Q
{( e* K# @0 j) U3 A& j
ar >> g_Party.m_bAllowEnter;
) r. O$ X$ U, U" r% c7 z}0 h9 E/ P. ~7 v4 Q6 T" J' G
#endif //__PARTY_FIND+ {& ]* p9 D2 T
Code:
+ [2 d1 G/ U; R1 R) m#ifdef __PARTY_FIND
! @. }- K, I$ e( N4 a& C/ z9 X5 O case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
0 o' g/ W3 k7 n6 _5 G#endif
! X r4 G/ n: o1 p6 `( P6 Z. L5 i1 H# T! A
# I1 c7 g# B# [( z7 \, }/ [party.cpp:0 U! s6 r2 ?- f$ r- p# Q' e
代码:
" B4 y' e0 N/ I% YCParty::CParty()4 \8 s! ]' ]4 H p! B
{
" _2 t: {# R( |; v/ P; v! ]3 O m_uPartyId = 0;! ?/ j8 x, `" B$ V# L `+ t r
m_nSizeofMember = 0;
# m/ \2 S6 r* n( S memset( m_sParty, 0, sizeof(m_sParty) );; H1 T! W% K8 u; S
m_nLevel = 1;
- L4 k' B6 F& X; d* C m_nExp = m_nPoint = 0;8 I" w' ~# X' A2 C$ b' S. k A7 ~: m
m_nTroupsShareExp = m_nTroupeShareItem = 0;3 G2 `. i3 ]7 U
m_nKindTroup = 0; // ????
/ k' x1 K; ?3 s3 u/ Z m_nReferens = 0;
1 ]. {6 G9 u3 U+ V) m( \1 f m_nGetItemPlayerId = 0;3 B& Y+ n. I1 p; d
#ifdef __PARTY_FIND; G# v; L! J/ S
m_bAllowEnter = TRUE;8 Q5 N: [; g5 [( f5 q
#endif //__PARTY_FIND! J. {7 D+ |: Y! Q2 P( s
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )+ b+ k7 ]/ m X' K
{
1 f( d7 C, z. l+ O& B2 z2 U- V$ S m_nModeTime[i] = 0;
# r3 R- C$ {5 g e, w+ A" A! w( f }
; K, P3 y3 R! w( |5 D, E& k m_idDuelParty = 0;1 i$ f7 M' \ v4 h) |" K) T
#ifdef __WORLDSERVER) ?! Z" x+ ~/ [. N5 M: Z! e. [
m_dwWorldId = 0;
& S6 k2 ~3 z) d: G" j#endif // __WORLDSERVER$ ~, }. a5 ]* I7 J7 @: j J* E
}8 d% X, @8 M5 O. E7 I# C
代码:; W( t: K0 G1 Q0 ?6 H
void CParty::InitParty()
* w. r, A) t3 Z* ~{/ B$ D2 S- u' M' w1 e _, U0 B: b
m_uPartyId = 0;- y t S9 t' S
m_nSizeofMember = 0;$ j0 }# I/ ~8 p) q2 |+ ]
memset( m_sParty, 0, sizeof(m_sParty) );
4 n* w f$ R$ i; @5 _ m_nLevel = 1;
( S( U( H0 |6 Y, m, Z h& z4 y m_nExp = m_nPoint = 0;7 T9 W& ~7 r3 e( H! W2 V) C
m_nTroupsShareExp = m_nTroupeShareItem = 0;; p: X, L* U4 R S7 G! h
m_nKindTroup = 0; // ????# v/ A8 m* h# g! V* y2 u+ x) [
m_nReferens = 0; 5 e; W; Q, g& [
#ifdef __PARTY_FIND
* y6 n/ g S6 H- k. J m_bAllowEnter = TRUE;" H( L4 W; x7 C
#endif //__PARTY_FIND
I. S7 V& t% \* C2 T( Z' Y for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
3 f0 F' g4 W0 q* T6 e {
5 Y0 I& @8 D* v- L. Q" ^ m_aMember[i].m_uPlayerId = 0;
, y/ O$ ^. u# L m_aMember[i].m_tTime = CTime::GetCurrentTime();
5 J2 ]: W* z3 z m_aMember[i].m_bRemove = FALSE;
, s1 i3 ?* R# i) ^ n#if __VER < 11 // __SYS_PLAYER_DATA
' C) v, }# k; H# f; O1 L m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;7 M7 @! C, R5 Q8 G1 S) ]* ~$ F; q
m_aMember[i].m_szName[0] = '\0';
; P, v9 P" c, X4 v7 h) `: \2 [#endif // __SYS_PLAYER_DATA
- h/ i, }! f8 m9 }. } }
! I% H1 v6 [2 {9 x}
& _3 w5 c, _* A+ D1 h代码:/ E {8 C& v) J, {# G# n
#ifdef __PARTY_FIND
! f0 w, W0 c( h3 y3 }9 V- yCParty* CPartyMng::GetPartyFree()
8 R* t/ p: g# w4 ?{
9 n. O& U& Z0 G. s- k5 h3 L CParty* pParty, *pPartyTmp = NULL;( N' n6 {6 w% y* i
if( !m_2PartyPtr.begin()->second )* G a& f/ P/ t- p' }
return NULL;! q: u J ~3 U& b/ |6 w( _" f2 r/ G
BOOL bRan = FALSE;4 \' y& N: ?' S. O
DWORD dwRand = 0;
$ c( N# E$ s6 I2 @$ a2 a3 w1 c0 `5 _6 | if( m_2PartyPtr.end()->first >= 1 )1 u1 a, S8 }- U0 U7 W) U
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );9 _% k! w4 F: M8 t$ O" W7 H) J. M
0 u% V( j4 k% W |: @! {' } for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )5 f5 a( r! W+ v5 i# m
{2 F5 s: T/ K" H
pParty = (CParty*)i->second;1 }: R0 c) y2 m2 T1 d
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
( T% j6 H/ l3 h: i& E8 g {* M8 |4 V2 K# R7 G# f0 y
if( i->first > dwRand )
+ x5 v+ u* p6 Q+ T, }, f; L return pParty;
6 } @- p6 c' g9 C u" o6 h else1 B5 v" s7 G, \
pPartyTmp = pParty;
2 s% z+ c% i: x- G% | u9 E }( V. i3 s% O4 d/ L
}
: k% V' C/ U. Y3 S3 S: ~6 _0 W, y0 Y return pPartyTmp;
! S9 f2 i% p1 v}
! t/ M' O5 `. e#endif //__PARTY_FIND4 T% h. {; m$ ^. |. I4 i
1 Q9 A) L% w! z! J' F/ \DPSrvr.cpp:
" z$ p$ d6 g; h+ R& [, c0 w- ]5 `8 M代码:
# f& a. \2 D6 c2 d#ifdef __PARTY_FIND% J! c# s$ U# }7 \- W: E
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
N" `7 r/ s; P0 R# Z6 ?{
% N4 Y% }* W% f CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 b% U: g! g# ^) S7 B8 i6 {% s
if( IsValidObj( pUser ) )4 w3 H. f& n( f" r* y% d
{
2 V6 m- d0 p& {3 ^5 { u_long idLeader, idParty;/ i; ~& v/ Y4 H o+ h
BOOL bAllow;
$ I( N1 w- X0 P' I ar >> idLeader >> idParty >> bAllow;$ G5 j. `) z" y0 Z2 @
if( idLeader != pUser->m_idPlayer )
- @- k) ^2 C3 e+ ]; {0 x return;4 |; s. y! B5 D Y6 M# W
CParty *pParty = g_PartyMng.GetParty( idParty );4 A: a" ^& z$ U$ d
if( pParty && pParty->IsLeader( idLeader ) )
+ Q9 f: M4 x! ^, M, W& R# W. P pParty->m_bAllowEnter = bAllow;; A7 g. g. |: L" G- E
else
, A% `; r6 M5 T4 h return;7 d. P9 d& e* d8 C! c3 e
( W% } p" T) d, a" W
CUser *pMember;
1 ?6 J; u; l, M+ a2 Y- | for( int i = 0; i < pParty->m_nSizeofMember; i++ )
# F" S6 L, @4 {9 j/ o' X8 V$ m {
2 g& q- z8 l% @) B$ i pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );( T5 ^ s0 r3 @7 \. B; m w
if( IsValidObj( (CObj*)pMember ) )6 @. B2 f+ n! P: W$ q+ n
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );% X$ K0 E7 \# z( Z
}
# n6 h. D8 D, k. p }2 Q+ r8 t9 a9 ~- _. r) r
}; A% b/ E9 c% I! J/ B
#endif //__PARTY_FIND& v/ i5 c# ~- S2 ^; O+ l0 O
" H6 S9 P4 P2 Y" w7 Q1 [
代码:
' n; q) P g+ S7 r& ^: {#ifdef __PARTY_FIND
: S2 \1 B7 I& m+ c4 ?* Q, W! t! c ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
' F, \, p* ?1 j0 Y5 e# `) p#endif //__PARTY_FIND; O2 o. K! V2 H0 o6 J2 J }
7 @( c K$ @2 V/ X. `1 Uvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
, S) _5 d& K8 h* N$ p{
9 S" o6 B$ m& U) Y1 S7 m) s+ o u_long uLeaderid, uMemberid;3 [; [3 v, j4 n9 U
BOOL bTroup;+ v, v* W* B5 K- {
ar >> uLeaderid >> uMemberid;5 B0 n5 s/ w4 L$ y% G
ar >> bTroup;
$ g1 b6 U# i/ z9 V8 o. D$ @; Z! p+ S+ ~5 ^# H2 Q# x/ z
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- a" |- N$ S4 v5 I' M if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )6 |4 k* Q$ p' n3 I2 l0 h
#ifdef __PARTY_FIND
$ X$ e% u- q' b" @$ }) M InviteParty( uLeaderid, uMemberid, bTroup, FALSE ); ^% f) L% S0 J5 R/ o6 Z. z, \
#else4 ^2 Q1 L3 ]7 |/ \4 `
InviteParty( uLeaderid, uMemberid, bTroup );
1 t- O3 T" F5 f#endif //__PARTY_FIND
; X; V7 U( R" i, A9 t7 f; N; u}
- I8 ]7 R% z- S6 A
! e- y1 \, N3 C; k) A3 X代码:
" p' m1 `# Y+ v9 P#ifdef __PARTY_FIND# V) S: f) b" w9 y- k1 @" d
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ): B2 ^0 y) l- x& u
#else- @* ~' ]: Z+ J3 }+ m! S+ L
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
& F$ R6 o5 }8 E#endif //__PARTY_FIND! }5 |# r3 m2 j, @- i
{
4 w* u, C% F2 D1 C" x# S2 g" {6 { CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );2 _; u4 D6 i* ^$ h
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
1 `% ^7 Q7 O; L" g& g
. ?$ a, h; n/ v* r- e' @ if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )+ Q, w. f5 S4 ~+ {! s' y, G2 _
{
) n9 i: i' X4 p+ x) K' s if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
F2 S, M3 ^8 v1 c6 _ {, ^1 @ L" B! z+ w
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
3 k8 N) U; ?# [4 J% ~, S8 \2 U {
9 W# i' Z7 Q1 n& t2 Q1 X6 M pLeaderUser->AddText("没有足够的权限。");
& k3 y2 }! P1 h; m! q) R pUser->AddText("没有足够的权限。");) Z* m' P3 E5 O' g7 P' }' t- s
return;- l2 G. O7 f; |; x4 w
}
( V4 d" t& G/ r6 w) d }% \2 z, u% e) _. u6 W- L
// ???? ? ??? ?? ????.
* y4 C, g% f# F9 x6 V CWorld* pWorld = pUser->GetWorld();
/ E/ G1 `: b3 ?. P if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
8 w$ h- N6 }6 d3 H$ A. X { * H u) }. Y, ] W) O7 @. D2 O
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 G0 }0 [. w! \- K0 W: j
return;" s* O! }+ ~4 t! {! C+ ]
}
( k( N! ]* L/ s#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 g% V5 z% v) \- B" f1 a0 v' } if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
9 C7 O2 ~. W0 l6 [ {
: M) Z6 c) l. v" k3 V& S3 _& O3 Y pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
: g0 U9 D. w! a$ X return;4 I3 J7 n- d y0 B+ u
}
* r4 O0 p1 t& ^" A* R6 j#endif // __GUILD_COMBAT_1TO1
8 M% i* T8 K5 M0 I: j) K- V& S
! R& V6 _7 O* U( o9 I#if __VER >= 8 // 8? ?? 061226 ma
: A2 b- x k" b" ]6 f if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ), ^6 k+ g5 Y# \$ f; I3 g
{
1 N Z4 B% q, G return;1 S5 o2 i5 d5 z0 v' U, t
}
; \( m( s; q+ |/ z8 a$ X" r5 @6 t#endif // __VER >= 8 // 8? ?? 061226 ma6 ~$ E7 O6 d( t7 U% y$ L
$ m) u8 [! g, M+ v5 [
if( pLeaderUser->m_nDuel == 2 )" Z" Z/ h; u3 H6 y) t& S
{ + z$ x( x4 p6 a; N# Q7 j4 B) a
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
% C1 v$ i: p. L3 _+ ~ }
7 U# S: o- D5 C8 r* m else3 ~$ c. ~* g0 r: |
{/ w( X/ r! {1 o+ }
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???3 h% ~# r, f. ^" S/ j/ F5 D
{+ N7 K2 x0 o5 F: a8 P9 }7 S: u: j
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
) K- E& _& w" a% b }* u, a" p( r4 {+ j9 D4 \9 z
else6 r$ r# ^! i" p' B& B6 s6 e. e
{0 j/ l$ l! Y$ V% n" b- b3 u
if( pUser->IsAttackMode() )2 {1 o- n2 J7 ?2 @# C* ~+ b+ k$ _
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
) n6 G0 C! \, t, I+ [" z else5 r( m$ _3 J5 I9 g, s, x' j- ]3 m
#ifdef __PARTY_FIND' h' N7 [( R$ i' {6 J- {* n
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
1 |; w, C; ]7 l. N#else
( J ^9 M! I p, A7 P pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );" [: {$ z: [3 I
#endif //__PARTY_FIND
6 ~0 Y0 d, \0 R4 w4 M }
' ~6 H4 r( Y+ | d6 Q }
/ c! I1 k8 d9 y3 v/ D: X- u }
8 J# d3 @6 X) m7 q else- v3 ?- C6 R) p! V$ B$ C
{
; D( F$ ^' m1 } n* W( s; y6 ~2 g; L* z if( IsValidObj( pLeaderUser ) )
7 [4 u8 z6 @$ |0 n% b pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );3 h; e* a) n+ c7 H1 t6 P! L2 E
}3 W2 C5 {. f6 r6 K
}
% h. E$ K; |0 z( F% ?2 E- H% e2 ~3 ^' t5 h, V( H' A; D" i1 u
User.cpp:
U" ^+ ~# _3 Z1 ?% e A' ~代码:
6 N# H R# f4 d" B) j" k: [#ifdef __PARTY_FIND& n% z; W, K0 [8 ]/ s. X: Z0 M8 M7 S
void CUser::AddPartyAllowJoin( BOOL bAllow )
; p8 j! K0 |, R' l Q* a- d{
1 t" I0 C8 A5 b# n" n3 o if( IsDelete() ) return;
4 E9 S ]4 H6 Z2 v) L: L2 b5 Y x1 ]1 t& J& X' ]0 l. U
m_Snapshot.cb++;
+ l: x0 R! n* m0 M m_Snapshot.ar << GetId();; D6 U z5 Q( _( ]) ]) s$ y( S4 B
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;* ^) _! h2 T. ~! C) m& |
m_Snapshot.ar << bAllow;
: j3 M3 _; r; X- N' |6 P}
# q5 e3 v6 K& F#endif //__PARTY_FIND2 _! _- z+ l, R2 }1 W
Y" M& d: R, i
代码:! [ Y( s# B& v) [; S" A
#ifdef __PARTY_FIND
+ Y1 ^9 n) S( a# A6 A: gvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
N8 [3 q+ j: H: F, S p y#else
, T$ Q( N7 M" W7 dvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
- l, S' C1 J9 ^( C( `#endif //__PARTY_FIND1 W, D" J& D, V% }
{8 L- c( t! M9 k* Q$ X: Y6 J- P
if( IsDelete() ) return;: Z4 A/ e+ y: ]5 ]& Z
: l5 n7 J/ K( I5 i
m_Snapshot.cb++;& u* A( U& L1 a* n9 Q+ H
m_Snapshot.ar << GetId();
9 w: h- }) \6 I$ e6 U m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST; Z% T3 }; D% {+ O) L, X* Q
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
* {3 ~" K* S4 p+ V5 V+ z m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
; x+ T; E8 `9 W5 a4 n9 p m_Snapshot.ar.WriteString( pLeader->m_szName );
9 @4 p4 ]" B+ l( V0 U4 ? Z; U m_Snapshot.ar << bTroup1 }" |( h2 n/ e( r( M
#ifdef __PARTY_FIND: K5 k4 A6 S/ T$ A) X/ a
<< bPartyFind$ l" U7 F0 M5 N e; S5 Z
#endif //__PARTY_FIND. _8 p8 Y& I$ B: ]
;9 B, a: I% N( \; v/ z1 Q
* `9 L( k" ?- y. L3 ^" j}6 F' e: ?2 o1 T7 H
" V" U5 {; G/ Y# Z& m0 y/ `8 u
DPSrvr.h(公共范围PLS). w$ e; x2 n J3 f* Z; N# F
代码:8 s) I- v% B8 F$ A% F- V% {
#ifdef __PARTY_FIND% T7 S" s" K) l* R; H, @- L
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
- ^# R; G# f3 a0 N1 z5 n! d: S$ R#else" L' V/ V, q- {' G, z& r& V) i
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );8 V) S7 L& L- h% Y$ Y* f" x: Q
#endif //__PARTY_FIND
4 |) Q* Q4 K4 ^2 j* u( w* J$ k2 r' _" ~2 n! L
代码:. }2 m" p8 ~: \; X. E- g' a
#ifdef __PARTY_FIND
: u) n; X3 e# M- J# n* D$ B+ X void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) P [( y3 u" ?) }7 @7 N. i* Y#endif //__PARTY_FIND
0 j& w5 S$ J4 o7 l6 V; e+ k0 {. i R8 p, D3 @+ S$ K8 {
User.h(以及):7 `8 c7 x* b2 q
代码:. U7 B8 M, l( m8 f7 ~
#ifdef __PARTY_FIND+ u9 ]9 v8 R4 d" n3 }( W. _2 ]( ]6 S
void AddPartyAllowJoin( BOOL bAllow );0 }* M: d/ ^6 l/ M* M9 A
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );, q: j: A& Z$ g6 p* _5 s
#else
/ ?- A+ u* q1 e1 q: Q2 r void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
6 Z4 w9 ^1 ]- X( e1 M#endif //__PARTY_FIND
: m5 F3 N6 `" W( [, s% a
# a4 M6 {0 y$ sparty.h:
5 a. s5 b1 d K- Y- v$ H代码:) {) i+ \* k6 Z0 m; O! l- v
#ifdef __PARTY_FIND* r# Z* P; J: i7 m. K# f0 ^
BOOL m_bAllowEnter;; L+ ~$ C# v7 o9 z1 D3 V
#endif
7 T4 ` [; d$ b! \9 c
( l! [5 H, Q$ h代码:' m# T1 v4 {' j; M; F {& v* q
#ifdef __PARTY_FIND
* w$ ^3 k$ O+ u$ Z! f4 Y CParty* GetPartyFree();
* W) N8 W# q5 ]% T" f; a# K4 H#endif0 e, o( a" D: y( Q. o
: i$ G1 f; r. V' XWndParty.cpp:/ A3 }6 O' ]) n& ]
OnChildNotify:
9 q4 S. l. D8 `. K0 a8 j代码:+ P) z5 f2 W+ o! w
#ifdef __PARTY_FIND2 Z9 I( }2 T7 V% t M# M
else if( nID == WIDC_CHECK1 )
) u$ j9 @/ Z2 ] {: q1 {: S& K; ^/ |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ): q' n6 L3 C3 y0 Q
{+ Y1 r; d. a& Y" d: X$ U# U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );2 N! w+ x" U$ {$ i' L
g_Party.m_bAllowEnter = !chk->GetCheck();+ N0 z% |4 }# Q* R
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );0 x- v) U( i0 U+ m( A
}
% H( w4 }2 r/ M0 U }
2 O& z& B% t3 y( r) [2 I#endif //__PARTY_FIND
. z* \- Q5 ]/ d) a+ } v7 f8 k+ j" x6 @/ e' q$ |8 i
代码:
9 D. k2 s$ Y( i! \- p: o H; zOnDraw中:
- S3 S w. O* e& i# l代码:; v% n1 z9 I& q* m
#ifdef __PARTY_FIND. ]4 b g% v8 A9 F) |* D) C5 `
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );: A5 d( C* b: K! X4 w: C
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )1 \ W5 M* S" o# _* `
chk->EnableWindow( TRUE );8 t/ g" W- W3 N+ L
else+ Z' W. Q/ v6 r! Q" \+ B2 i i
chk->EnableWindow( FALSE );
# A9 ~7 S) t, H; w2 d+ t5 p chk->SetCheck( !g_Party.m_bAllowEnter );
[( r# y8 c" ~% c) S#endif& v3 z3 S) W( L# Q
: ]6 X' e3 {. |8 l& Q4 o& J' L
DPClient.h(public):8 Z& _2 \1 h) C( a1 t
代码:
9 z! e' k, ]5 ~! x' W#ifdef __PARTY_FIND
2 z+ U, V2 B* v2 \3 U void OnPartyAllowJoin( CAr& ar );" Y& |. t9 x; C% Z; o4 K
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
5 g* m3 |: ]# l#endif //__PARTY_FIND/ }5 f4 R; x% m) q0 X+ {
$ U, u2 c; Z3 o/ V& q) G$ y' N- T: M6 o- `7 [2 s
WERS hinbekommt没有,请让赫克的权利。: u8 N" W9 n# @8 W
不支持左右,所以难不.... \, U( j) y1 Z7 }- B
党k的Windows NT甚至编辑它自己。
; V, k1 p) |- F; ~包也,因为我不erschreiben进一步如果我你的。. M" b6 O1 V4 u& m- q- b3 ^, J& ?
由于缺少Quantité k n个代码是什么升工程前。
, D* g( u% _1 B+ D如果是这样的。请发表。
' m9 t' k- D: h, ?到目前为止,Pumbaaa
7 R- }+ M a9 O$ t* Y) ^! ?% G8 \ 8 n. J, X }- Z/ W D1 i
: j# R4 \$ i, w* F9 O" z# pMsgHdr.h2 V' v# n" {$ z0 |, t+ t- O
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
* u8 p- T% d" T. `& Y#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
; g2 w4 k* S) S$ i! n4 z ?, O* C, d/ |( Z
|# N: v1 j- y) Z4 D) t) u3 m& e: @) M* B* W6 @, a
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