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|
对于那些谁需要它 - 谷歌缓存FTW。 :: h, Y" ^& U: f9 {7 t
如果我鼓掌纯粹是我复制错误时,D
% g% Z" k7 w) W6 V积分当然Pumbaaa。' _! o7 o+ q& H) ^) F- p. E& F
) `8 P: Y& i- i a, u; \& `
FuncTextCmd.cpp:
1 x+ [( f& [5 i4 h
/ \6 U+ m _7 J" A. q代码:5 S: y! L: n9 T7 T9 J1 ~( T
#ifdef __PARTY_FIND
! f; ^& D9 ~5 \: ~/ g: gBOOL TextCmd_getparty( CScanner& scanner )1 t1 y3 i! F7 s( C
{/ B% ~. d+ U- H
#ifdef __WORLDSERVER5 y1 l/ r* D R+ |
CUser *pUser = (CUser*)scanner.dwValue;
4 U Z/ [4 m: O; H& X if( pUser->m_idparty > 0 )
4 P& Z( Y' L3 v/ } {+ a0 j s. V p! @( U
pUser->AddText( "你已经加入一个公会。" );$ [( G9 L. q: L0 W+ |" v
return TRUE;
/ |/ Y5 b B( n: f0 c6 f- J }
) A+ q0 z, k% b2 X. z CParty *pParty;7 y% U) b. z7 o
pParty = g_PartyMng.GetPartyFree();) f2 Q' D9 j2 \, g9 N3 o
if( pParty ) H/ K1 a3 h; j. u+ _
{8 q. R7 ]* U9 C5 V! ], f
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
9 z% O2 O" Y8 e! L3 f }else
+ L" `. f% V) o3 K) h: `3 e {# S; G$ y4 ^5 F
pUser->AddText( "抱歉,这里没有任何一个公会。" );, }3 t/ c" I8 i3 s, K
}
8 D. P# y* }1 r8 C#endif" |: Y1 y) q7 d) b" k1 x
return TRUE;$ g9 ?* J1 q& L$ r4 d/ U8 b
}
1 e0 c) M+ G1 [% ?#endif //__PARTY_FIND
6 ^. }3 u* t) v- t# u$ L; v% U. _1 _2 B% o F
代码:- o) g* j1 q# }4 S3 T
BOOL TextCmd_PartyInvite( CScanner& scanner )7 f- f) I D, }! Z# J
{
7 h* m& b2 |* U. F, j) }#ifdef __WORLDSERVER; l# n" y9 u$ Y
CUser* pUser = (CUser*)scanner.dwValue;% X2 h; Y7 b/ I5 h
MoverProp* pMoverProp = NULL;
* ~7 h2 p/ W8 e ~) |: F5 e scanner.GetToken();
. |6 T- R$ M( i4 v; y! }1 ~/ W#if __VER >= 11 // __SYS_PLAYER_DATA$ t* O, G2 Y% r/ ~* S2 m6 v
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );, F3 i! N C% Q5 d6 Q; Z
#else // __SYS_PLAYER_DATA9 l( P) W5 {! o. k- E
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
# c' |6 g. q; H8 O0 r#endif // __SYS_PLAYER_DATA
2 R6 ]' R( {( [6 u$ `/ { ]2 | if( 0 < uidPlayer )' _0 ^+ P; _, f9 Y- U- `1 X
{
5 D4 f7 M$ h8 Z6 A# X CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
7 {6 ?+ t5 p, w' V2 T% @, s if( IsValidObj( pUser2 ) ) _ m* h8 ?9 c
#ifdef __PARTY_FIND
; A" }" j" F- N' a9 |3 M/ ~, | g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
. ^' K1 z0 l- i: _/ a& m* ?#else; }& U: d, ^& r! c; N% D$ s
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );( Q. P" t9 j, ~4 w0 ~
#endif //__PARTY_FIND1 Y$ |, R% \* k% `! x J: @& s
else
* X4 R* ]/ x9 `6 L& K2 H# w' d" o pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );( ^5 o! K$ n9 _' Q7 R/ s/ M
}5 E* ]5 L/ T$ ~/ B. g
else1 |# \+ S3 c8 p- a' X9 R
{& f; \( f: x3 G3 q# x
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
7 b4 I/ i i$ k: P. |7 { }
# l$ d" X8 d: r/ i& }& i) m#endif // __WORLDSERVER9 [+ h) f/ z5 `. y( ^0 p% ~" D
6 w% [1 u. |( \; D* M
return TRUE;
( _" z! v2 a8 f' E}
2 z) P' p, z- l; z. ]. h
$ z: g: z* J# N6 k! ^8 D代码:& e# ]: O& [) B/ |
#ifdef __PARTY_FIND
4 W2 ^2 i0 I" M( |& q$ m: F ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
" g Y! G2 t B. _#endif //__PARTY_FIND
) |+ u9 \' w, Z# h! V# A aDPClient.cpp;
7 X: W' J3 L2 y3 y& @/ T! }Code:% F! M3 t1 E' z# Z. U( `& ^
void CDPClient::OnPartyRequest( CAr & ar )" e9 ^0 j3 { \# ~4 q
{1 @6 h0 R- t9 L$ o2 P
u_long uLeader, uMember;8 w0 y$ h0 |' \* W9 ^ G6 T b5 Z8 L
8 f* f# _$ P& d' j; C4 e% [' J( ~ BOOL bTroup- p1 Z/ O# P; a5 ?0 ^. g% U
#ifdef __PARTY_FIND
" x# c3 }0 Z( g; h" A* Q , bPartyFind
; @ U$ b4 `4 y0 y e- Y; A/ p#endif// __PARTY_FIND
- O* X/ q& v5 y, C5 _0 `$ G2 _ ;! ^$ N: ]3 U0 u& M, J0 a4 g
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
# I' ]2 A% K( W3 x( Z BYTE byLeaderSex, byMemberSex;
, j- O$ g" _2 t2 X) l char szLeaderName[MAX_PLAYER] = {0,};" T* Z$ D, J' s( Q
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 E8 u2 O) M4 S+ D1 ~: X# _ ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;6 @# Z1 t: ]* z+ F
ar.ReadString( szLeaderName, MAX_PLAYER );
' w0 C- C" ?( h. n* D$ G ar >> bTroup7 n4 a$ ]: L1 v( k
#ifdef __PARTY_FIND/ Y, ~: D7 p0 W$ [
>> bPartyFind) y* y% ~9 S) q% }
#endif //__PARTY_FIND# C' l, e$ \( X# ~' ]$ S- @
;
6 l- C: P: k! F
?6 K% U9 T, c if( g_Option.m_bParty == FALSE )
/ F9 o* X& t5 m7 _; k; R% K {
2 J# G' E( s# O! P G SendPartyMemberCancle( uLeader, uMember, 3 );: x. B7 `, m, z1 v$ b7 q3 I
return;
' X {. e3 t3 N+ E& ~6 @ }
* Z* |* C& u3 J, A5 f, b5 \
% r! B4 ~8 ?. W d h#ifdef __S_SERVER_UNIFY6 p6 \4 d6 k% M
if( g_WndMng.m_bAllAction == FALSE )) t4 w) ?( f- B" O- y0 a2 L
return;- l1 t1 z( m; e* s% i. x$ s W
#endif // __S_SERVER_UNIFY
+ }5 R! D u6 V } \# U. e# {, ?4 J) n3 @1 P* u! Y
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM ); t( q! t) M2 s6 D( ?( o1 P
6 {4 R! R6 `. Y9 i ~- W' B6 N if( pWndBaseBuf )
+ k: j# Y% n9 X6 i8 [9 M {
% l; T' l' s2 l" T SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
- D8 N, O0 Y" d2 x; m$ d4 o! U return;
1 T' z, h1 j6 n. P) ]$ o }. q' j& Y, [( S( j7 h
#ifdef __PARTY_FIND0 X R- s+ u% ^9 X9 M
if( bPartyFind )& I# a, G: I$ {/ z4 G/ k4 M
{; `" c8 z' g' {- U: _
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );+ J, T" ]" q6 j" p: O: O& q
}else8 R! B% v: H/ H# ~
{3 [3 `6 E" X" x% h
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 v3 H6 N7 J) [: R
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: T& @; \" @/ i7 e' m+ T- G% x g_WndMng.m_pWndPartyConfirm->Initialize();
6 k! P/ u1 P* b: C4 O+ B$ y+ d }
9 m# P; N$ n! z2 F5 W( T" d#else6 w4 i2 n5 B# J1 }9 {+ Q1 M$ V
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;8 ~8 }& _0 v( v B
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
1 T+ R s: m: u* r; `$ W u/ v g_WndMng.m_pWndPartyConfirm->Initialize();5 r+ u% K5 v4 _ s( n8 p) n
#endif //__PARTY_FIND
) S/ t6 j# i. P1 [}
* u% d% I# a/ m4 `4 [* E
; k V7 g2 l' }! K代码:* R$ G1 d4 g4 |( P
#ifdef __PARTY_FIND0 N( ^: b' w# i8 P! X3 t$ i- D7 N
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )$ F& ^6 S+ w% t: d+ ]% Q
{8 T# E% S" D4 F9 @7 g; z0 z
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# w" U: N4 ~+ b9 W) l; J5 e
ar << idLeader << idParty << bAllow;- r" `$ @. v8 _3 _( q/ Z! x7 `
SEND( ar, this, DPID_SERVERPLAYER );
7 @. U0 W& g8 H8 }1 S9 v3 l+ a$ @/ `+ E/ H: J5 }- D7 W1 I: l
}
4 }# A/ j6 r$ h& N9 j& qvoid CDPClient::OnPartyAllowJoin( CAr & ar )
0 Z5 ]7 f/ [. j" @. ~' y: C0 i$ l{- I' Q% V0 t* P' x, Q
ar >> g_Party.m_bAllowEnter;# l$ F# R8 f0 E' H# J# c* l
}+ A, t6 r; O: Q1 |1 O& c+ g
#endif //__PARTY_FIND( P7 d5 o# I9 X# o4 c' O+ e
Code:
8 \" E: ^% R8 z#ifdef __PARTY_FIND3 p$ U. \) V" q4 p- _" K Q
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
, D3 k1 D1 s) y5 _) Z. n8 G# ]#endif
& t7 I9 E( [$ W2 x/ S
( V- Z; a" H4 b, ]* X; mparty.cpp:
0 d3 K b4 _8 ^代码:
! W& o1 z* |: Y, C% eCParty::CParty()
5 I# b5 Y' {8 K9 b{
7 J1 P/ y6 ]1 `$ m m_uPartyId = 0;8 W$ _: {/ H+ B) ^# H
m_nSizeofMember = 0;
' r7 Y1 s: {. |' K% y/ W memset( m_sParty, 0, sizeof(m_sParty) );
\7 A: {- B) C& l( k9 G8 ~1 f m_nLevel = 1;
7 a. M i1 g/ [3 V* s$ i- f/ G m_nExp = m_nPoint = 0;
; l% a& q* B$ |1 s& o" u/ b4 R( H8 v m_nTroupsShareExp = m_nTroupeShareItem = 0;
- i4 l/ d0 l8 h4 r9 i% _ m_nKindTroup = 0; // ????
9 T! G/ |# `& P' Z, I m_nReferens = 0;7 g" U2 T1 g h( D8 C( s
m_nGetItemPlayerId = 0;. g$ V/ F/ u+ P' p
#ifdef __PARTY_FIND5 _ T* X2 [% b
m_bAllowEnter = TRUE;. {4 l( `8 J. m# e- R- C4 {0 p) q
#endif //__PARTY_FIND0 h& P I5 G, R. ~, N; o5 t) c
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
" o0 z! u/ h1 @% F6 v5 {1 B3 m- F {
9 f+ q, e8 @7 M m_nModeTime[i] = 0;
) r/ k8 z# q% g$ d. B2 V6 \6 J }
6 {/ f7 o1 }* h) C0 K# U m_idDuelParty = 0;6 `- M: J" u8 Q3 [& s
#ifdef __WORLDSERVER
( `8 I9 ? }+ A m_dwWorldId = 0;7 s5 `" Q( C+ ~5 U
#endif // __WORLDSERVER% e8 ^# d Y' Q" p3 f7 H5 \
}
/ B) `8 R. p9 R1 w代码:
2 z/ ?+ B$ D$ m8 hvoid CParty::InitParty()
8 R2 D Q! E3 S# Y: ]{! h- C. N6 W$ j2 s* N8 g" Q' Q! b8 t
m_uPartyId = 0;7 z0 x+ N5 U* X% e* s% i0 H! ~
m_nSizeofMember = 0;( ?0 c8 F+ I) z. M( L; Q$ ^
memset( m_sParty, 0, sizeof(m_sParty) );' e7 D X( I# s* t$ c+ r* q+ K+ h
m_nLevel = 1;
8 {2 R8 J7 n8 l/ Q9 A* G4 P m_nExp = m_nPoint = 0;
3 a. K! c. {2 j- F8 o3 D- Z m_nTroupsShareExp = m_nTroupeShareItem = 0;. @- F J- [' U/ F. r
m_nKindTroup = 0; // ????/ s7 E* ~& Z( W/ a$ b9 B1 d1 o* \
m_nReferens = 0; : t1 ?. ]7 ? W# G+ U% l
#ifdef __PARTY_FIND
% t4 R6 ~" J5 X2 W8 W% z+ y m_bAllowEnter = TRUE;
) U1 G+ s- l# k$ H1 A#endif //__PARTY_FIND
% H* J1 A+ b$ ?0 d/ g% T for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
) M7 I/ C" e$ O3 r, d8 | {. [1 }5 `+ o7 z- _( V9 V2 c2 d
m_aMember[i].m_uPlayerId = 0;" p9 q1 F0 p. S7 z- v. q
m_aMember[i].m_tTime = CTime::GetCurrentTime();
) _% e, a7 G: z8 \) ~. ]" U5 \' @4 d m_aMember[i].m_bRemove = FALSE;
4 G) Y# z' @7 Y1 k4 H1 n#if __VER < 11 // __SYS_PLAYER_DATA
; F; c u, L& W) A m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
& i* l( h m7 S m_aMember[i].m_szName[0] = '\0';
, [4 {+ L9 |9 | G2 Q- ^#endif // __SYS_PLAYER_DATA
" A) Y3 y% c1 V4 k, L" y }
" W2 \; ?6 }. o! s} v5 M! u2 E. O( j5 O
代码:& V2 e- f* A U6 K- L7 S G
#ifdef __PARTY_FIND
; P( _& h- ^( M* y7 ?CParty* CPartyMng::GetPartyFree()
. X. k4 Z( r. ]" E+ u) E{5 G2 y( Z) \% j% |$ `
CParty* pParty, *pPartyTmp = NULL;
8 E; X; F- b& ?- } if( !m_2PartyPtr.begin()->second )
2 ^& A+ f4 X" F* P. x+ Z9 [! C return NULL;: {/ r0 A: {. S9 |3 w* j4 I: v
BOOL bRan = FALSE;/ Q& D+ b+ X7 \% ]7 @
DWORD dwRand = 0;
* J+ w, i3 S7 F1 e4 x if( m_2PartyPtr.end()->first >= 1 )6 o# v4 v9 C& M3 E- v i: E/ m2 f
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
2 E) f7 a o4 N7 x7 v4 W! m l' q3 L; `7 T$ k7 {$ i. O
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
2 i* }5 V) `: x" j+ K+ p" ` {3 c; @ a9 ~2 T6 q+ g" i" W8 f
pParty = (CParty*)i->second;9 |) _* t, g; V8 N. j- {, p
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )* E1 A8 @8 Q1 H& J4 ^
{8 l& a+ w8 K/ O i6 F
if( i->first > dwRand )+ c9 ^: Y/ B. ?) @% p
return pParty;
' z* g: q2 L( M9 X else
/ b U) B5 G0 E Z5 Q1 K pPartyTmp = pParty;9 C J. l" @& I$ Q
}
+ J. u& H7 D" D" |- E7 A& v }0 |) o. V5 ~/ w! v9 i
return pPartyTmp;; L, C0 t7 o$ [ X! `8 D' R
}! j, L8 D& e# t* @5 |
#endif //__PARTY_FIND- H7 {" V I, N3 P1 T
1 K" m6 B! l$ j9 B5 e5 J# CDPSrvr.cpp:% J! n4 i5 C0 v- n2 H1 m% u
代码:6 W; g7 k/ ]$ _0 T
#ifdef __PARTY_FIND( h- s8 [ c' ^5 D
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
0 t+ w: q* s! P. r' x{
3 m: y/ ?$ G2 F0 g4 G CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! P/ j. ?. [' k: V6 O1 N7 ?+ E V if( IsValidObj( pUser ) )
- C9 u( L" S3 @4 H# H {
% @5 T8 \, E3 K! o+ g u_long idLeader, idParty;
+ F9 T* \0 q7 o: \1 x1 U BOOL bAllow;
, V3 l9 p3 q5 u: H ar >> idLeader >> idParty >> bAllow;4 ?" [1 z. R/ E& |! n6 h, [7 @
if( idLeader != pUser->m_idPlayer )4 G/ c4 y3 ^% |+ D* \; p: q% V
return;
; ]2 }) G6 L5 N CParty *pParty = g_PartyMng.GetParty( idParty );" ~$ |; ?4 I/ l$ I, e2 m6 U
if( pParty && pParty->IsLeader( idLeader ) ): g5 v; X0 H6 h! h
pParty->m_bAllowEnter = bAllow;5 g# n e) R' j! u' \: d3 u
else
& L* n; Z7 U2 s L* T, v! @ return;
8 x! j( T! \; v6 S! y# w& V/ V: I" s" j' E5 k( V
CUser *pMember;
+ D6 O% s" c* ^" ` V for( int i = 0; i < pParty->m_nSizeofMember; i++ )
$ o: G: p3 ?# k. w5 o# x- w {- W# l9 [; ?/ ]( W$ D5 ], l
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
5 C( x- H2 D" P" h/ S5 c# X4 u if( IsValidObj( (CObj*)pMember ) )
) J5 N5 V0 g+ h3 `3 H& z. i2 e pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
; j- H6 ?% f" b6 k }/ N* W$ X O4 _
}
' C( k5 n. |) A2 U, d1 N}
0 B' `# r: G7 [" l y#endif //__PARTY_FIND
2 t6 w( j2 |* r9 L; t9 t1 ^( R e5 A# R2 i8 u; e0 o: Q
代码:
* R% X, p4 R! S3 O#ifdef __PARTY_FIND) m0 h3 } ?) |1 z6 B$ g! A& v* Q
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
. k2 @3 P1 M0 ?6 V" K6 t4 q#endif //__PARTY_FIND9 J' [% c2 m7 b; |; _: Z7 ?9 b
! r; j, e' A) Q6 u4 O+ cvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 _8 l" `) a- I* E6 h- ]
{: i6 `6 O; h- J5 @
u_long uLeaderid, uMemberid;( s7 Y% R& k& w6 C
BOOL bTroup;
0 f2 `. h+ S1 h! Y0 E* d4 }! s ar >> uLeaderid >> uMemberid; y7 S4 \+ l% {' O4 Y* ?
ar >> bTroup;' p( P1 @, U0 E
8 `5 y8 Q. b9 Z2 d& j# |" b CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );9 ]% f2 M# u% ^% P# D0 Z1 D
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
4 }: f4 V2 I+ y: F, U#ifdef __PARTY_FIND
- G- J" e5 R! a) | InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
" r! x; V- o+ J9 L# B1 p* X#else
$ Y+ y" O2 N: y) v' G$ Q9 r InviteParty( uLeaderid, uMemberid, bTroup );' x: b- d( B5 V1 t# Y& w
#endif //__PARTY_FIND
! A8 q! u2 l: p/ x: B}: p5 E4 {3 A/ }: J3 a) o! Y3 ^
$ p1 C( F8 R& q
代码:
7 D5 e7 j+ c6 q. {& N3 i#ifdef __PARTY_FIND
4 q6 h2 ?, v" r+ A( Svoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
+ b% A7 t, ? O' `% w: H9 U#else" G- d p- x. j7 @& g( {7 @! I: x
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )1 |6 g( d+ m; Z/ c
#endif //__PARTY_FIND
; M. a- _0 Z; ?7 p t& p{1 v: |. d3 N1 o
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
/ X* a! U; r& c5 ]% J! w CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
( L7 ` a$ J6 ^! L) o- x
1 u- O3 L+ _5 ~ O2 K if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )& I. r; z0 M! V! P6 c
{
/ O# J' U' V! P! K if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )/ [$ y5 ?/ n4 p" m% @& |( U
{! U$ H F' ^; d0 A, U! p
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
. y% |! P8 W6 i% S- M4 E {
; e8 T7 g$ r- D pLeaderUser->AddText("没有足够的权限。");
$ s" }4 j% q$ i1 z pUser->AddText("没有足够的权限。");: p1 Q0 H$ `! t- |0 [
return;. p) @$ w7 q+ f% w
}. R6 g: i& O! A. E/ }; ~
}
$ k' m5 V: L7 j; C' e+ E // ???? ? ??? ?? ????.! Z/ x# B1 ~6 }. K
CWorld* pWorld = pUser->GetWorld();: |+ h2 q8 |2 Q5 w
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
7 H' G5 ^' y! q4 F/ j% j { 6 J0 M& @6 e/ m3 B8 [
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
9 E& H- {" L1 c& J return;- U8 R9 w, q- k5 B& l
}
8 g9 q8 P; n, n! S2 c#if __VER >= 11 // __GUILD_COMBAT_1TO1* N6 I8 x2 m5 N. g* e# W: o1 K4 r
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
! O4 e! A* U0 t% i4 x( j c {- H, a- H8 o$ t$ H& n7 _
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );1 z& ~# f' ~/ r' L
return;
4 Y0 h$ u$ P3 @ }
: {- o" _6 \# I#endif // __GUILD_COMBAT_1TO1
" K) c2 _9 b# i) t! h) h9 j, M8 S5 @' K% t% i1 p
#if __VER >= 8 // 8? ?? 061226 ma8 F. R/ v; e3 f
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
2 h8 n2 K7 l- W# J' W/ p8 n9 L {
6 f% t* [; Q7 e- D) j3 p$ { return;( i" Y" Q0 g4 L* T3 Z& V- o
}
! r9 E( @9 D5 Q! Q% Z#endif // __VER >= 8 // 8? ?? 061226 ma8 A+ x3 y" Z( l; ~# l$ l
3 o9 \6 M3 b1 U" F9 P
if( pLeaderUser->m_nDuel == 2 )
; y/ j7 b% H" x# U/ S+ | {
- g3 l$ Q1 L/ z5 c& B pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.3 R# ^! W! v1 s. P, n4 L# `
} ( \# {, ]8 C8 J- ^
else! P& B5 U4 h& O2 V
{3 `2 F/ s+ C: X7 D2 B l: \
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
5 [5 o$ T" P" \8 l: U. c6 m {7 u; P [" Q- z4 Z! W ?7 Q
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
4 d9 X( x) `! q, U: K- X3 T }
& z- Q6 G: V. t1 O% ~6 y# c else# q9 R% H+ g) ] @; p, @7 N$ I
{4 I( ]$ u- N% u
if( pUser->IsAttackMode() )8 }2 h. ]* S! G ]" F
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
B0 D/ l/ P3 ^0 U) u else
) B( a: r- C- |/ {#ifdef __PARTY_FIND6 m. Y: c, q. T: I- d; n$ u
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
3 h Z# F8 T; u8 F4 ]" `#else
" e% F) g9 X9 ~2 l! e. ?1 V- ^ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
+ W0 S' |, g/ U* h5 m! R" I#endif //__PARTY_FIND
! m9 E" l9 J9 K1 ~+ i }
- \; B6 }: F9 ^ }$ a& N6 W! @6 a$ W
}% a7 z: `3 Y" r2 B+ y* f) E/ H
else
8 m: ^) r! c v4 V1 S {
( x" f; |' ~% |8 Z) B" k- v2 k if( IsValidObj( pLeaderUser ) )
- K# ~0 y6 k0 w; A7 @' q pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
! r0 H0 o' Y$ M& X+ z }
+ m, W4 w F1 B0 v! v}6 q7 P$ S5 }- g5 I; a) U
+ Y! y0 g9 h3 v( HUser.cpp:
( {/ Q# k' a/ C$ A# Y代码:
) f% E' e9 C; D: `1 r7 K' J#ifdef __PARTY_FIND
& j) R4 I5 x& H' vvoid CUser::AddPartyAllowJoin( BOOL bAllow )1 [: s% l* Y2 h9 H0 u/ Q
{
" _; } ]6 d2 r8 J; r* h; w if( IsDelete() ) return;
& `: L4 ^3 B) j. `' M
# J6 T, C- `; [4 \( ]" F2 ~7 E m_Snapshot.cb++;2 r, T3 k# A/ A' i, r/ M! m
m_Snapshot.ar << GetId();2 o% p" P$ T1 ?. c2 B3 U# l1 t, G
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;5 {- N- I# z6 x$ D; Z/ v
m_Snapshot.ar << bAllow;: V5 }4 ?( J8 P1 U5 a. n$ Y1 ?
}
) d1 f# [" N- ^$ D$ M+ [#endif //__PARTY_FIND
5 D/ a9 [" P/ Z
! z3 ?5 E, B- I/ r% c# R- W" P代码:6 \' `) q) W( C+ A* _
#ifdef __PARTY_FIND- a. J$ D& \% w
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )# T2 p1 }/ r3 @ E. i& N
#else
- W7 ?; E! K4 d/ X1 u/ }8 kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
) v" d9 C( s# n#endif //__PARTY_FIND
9 s) i9 h1 `' v{
+ E2 b8 i# g& ^6 M" ^ if( IsDelete() ) return;; _' }) \0 t: g, w- w
9 o1 z2 l4 i l2 ?
m_Snapshot.cb++;( ?7 f) t8 S: w; X! ^- k
m_Snapshot.ar << GetId();
' ^3 @8 U2 t7 D% b m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;/ e8 u3 v6 d! y
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
$ H+ ?/ W8 P. w m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();+ X j5 m- q5 H
m_Snapshot.ar.WriteString( pLeader->m_szName );( x6 |: B- k% o5 C% L2 v) o A5 J
m_Snapshot.ar << bTroup% S r" c' G! ~% A+ A# {& o t
#ifdef __PARTY_FIND# \3 O3 h7 @+ A |9 x& U7 }
<< bPartyFind
) ?+ G7 u6 W& h' C0 ?#endif //__PARTY_FIND- g+ f5 }+ o' ]
;& S; n" \# N, s1 L4 i4 P* U/ ]
4 \+ D( H, Q0 H' D) q; e, t}, N" Z- N" M) s' @
0 T3 p: Y6 g; q5 J- }- K" e8 z
DPSrvr.h(公共范围PLS)0 \3 M+ M* G" u1 U3 @ E' u) I& X/ {
代码:
b& p& C2 {: J% y C#ifdef __PARTY_FIND
Z& i) u9 Z& K6 D2 o void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
( B4 [; W- z& Q* }#else
2 M1 a$ S. W+ g w( d& M void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );6 V6 h4 p2 M9 p+ K
#endif //__PARTY_FIND
" w" R) v: M. o! ?. o1 M* }1 W9 _1 e9 n' X+ j( _: n7 y
代码:$ u. j( ?& a m% l4 `( N, [
#ifdef __PARTY_FIND
" W K1 W% L: ^$ S- M& q# l void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );( b$ Y* ~& T5 s$ l
#endif //__PARTY_FIND
% J. b5 }" ?' _# r' e; E0 K' n, [! ^
0 P# @8 y, B( ]% F" ?+ OUser.h(以及):% ~8 Z6 f3 w9 K0 }# b' K
代码:0 O! F; Y/ u) Z8 P v$ J
#ifdef __PARTY_FIND- ^6 K3 h/ k. C1 }. H
void AddPartyAllowJoin( BOOL bAllow );7 b. s& w; }' r J
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
- S. h! c; M% M#else
$ |( a' f3 l; T$ h- g void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
4 i$ T& Q. Y! ^: c; S#endif //__PARTY_FIND
! w* s6 R& Z# _2 R$ u' I" a8 V; O9 v+ u7 z
party.h:; ?1 ]9 D8 T$ {2 ^1 K) R Y
代码:
7 g `% U4 n0 q, P3 j) ? e3 e. ~#ifdef __PARTY_FIND2 o% j. l; M6 h
BOOL m_bAllowEnter;
5 m, H2 O0 S4 Y/ I9 Y' U#endif# V: A2 b9 P5 t; z5 {! e; G
3 @$ K! M4 f) g$ Z: `
代码:* O1 g* G0 D" T4 R W$ S M
#ifdef __PARTY_FIND5 u p0 D; |5 {% `. \
CParty* GetPartyFree();
: n0 S+ B# X' _7 V# d#endif& `, ?# e/ A( r C/ \# p
0 X- |( I9 v l# B- M/ c5 m
WndParty.cpp:
9 V4 G5 I# o, |; M, {( C6 jOnChildNotify:" f8 m! C( ^7 s% X
代码:3 X8 x N8 e9 C+ n6 w
#ifdef __PARTY_FIND
- I3 {7 D6 f* E1 a2 s else if( nID == WIDC_CHECK1 )
# J0 w' W/ Y" ]6 i( ?: B {# Y( C' f1 Z$ b+ g. o
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 _3 q9 y. ], N9 b {8 x. M: H3 S: j# R5 s' v: A- K
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% G: c8 o m7 i7 j g_Party.m_bAllowEnter = !chk->GetCheck();
+ }5 w9 r6 U3 E/ _9 L! D# L% t$ _ g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );( `) F! e/ g* U2 ^! |+ R
}( {; A8 F. Q6 z Q( x+ c
}# i; J: h! u# H5 y2 w. U4 H" C$ i) T
#endif //__PARTY_FIND! k1 }! m4 I+ @- t- i
; i( j9 C$ X8 T) E% k# g, X5 A代码:* Y$ Z4 n2 M0 h p. I. n$ t
OnDraw中:4 T" T1 x( a$ P! _0 f
代码:( e' F5 ~/ I$ x
#ifdef __PARTY_FIND
$ s, G1 @: h7 L; A d CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );/ }3 v1 e/ G7 `
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
o, y6 F) F; w0 | chk->EnableWindow( TRUE );
5 \6 e. m, `, ~- N( u; Y4 `! l9 ^ else( \% w' s4 z% o: Q. d
chk->EnableWindow( FALSE );% k: t$ U' d$ W* F7 e
chk->SetCheck( !g_Party.m_bAllowEnter );
% T; Q2 X+ b/ G" z( W: ~#endif
/ C* ?! l. C- M6 k# ?, M$ S6 b, L( T2 t; J) B4 m5 x {
DPClient.h(public):
% R. H; U# U7 `: j" G代码:
. u2 H) j4 c* P6 v#ifdef __PARTY_FIND, x* j5 X5 G- M+ [
void OnPartyAllowJoin( CAr& ar );6 W5 [! W: Q0 G, n* O8 i
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );4 ` J7 {& g; m, H
#endif //__PARTY_FIND E: D5 {0 }5 ~$ s; k& h* h
& Z% M' w4 S R3 _+ S, T: q8 a
% u3 C% c" k& M+ o4 S% r! YWERS hinbekommt没有,请让赫克的权利。4 r! `' q' h- ]' y' X# `7 A5 |# ~
不支持左右,所以难不...9 {- U; b$ E2 G& B# M9 T
党k的Windows NT甚至编辑它自己。 }3 s9 v: x, ]6 z/ j1 Y# S
包也,因为我不erschreiben进一步如果我你的。
6 r* u2 S0 S2 ~" l F9 _0 b由于缺少Quantité k n个代码是什么升工程前。/ ~- L* Z6 a, @/ A' H l S( Q
如果是这样的。请发表。
- `7 R l& S7 r7 `到目前为止,Pumbaaa. C5 w k$ B6 |
V0 Q ^* o. A* v- b- l
1 K- P- K+ B) W- C# @& B- A
MsgHdr.h
& n l5 W+ y3 o#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863) f$ V0 K3 z6 b# g
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
2 X9 ^. }1 G- l" x. c; Y7 W
! U4 i$ J$ W8 L' f- U0 g0 Y) k( x
0 m6 ~3 k2 g, U8 X, t" q7 {/ B2 x4 w1 A* J
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