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对于那些谁需要它 - 谷歌缓存FTW。 :
2 b- n& d r! T) Z5 }- ?8 L如果我鼓掌纯粹是我复制错误时,D/ F* w3 O# M, [5 ^8 D& ]6 G
积分当然Pumbaaa。
) O9 e0 C! a0 B; k2 D! b4 y- y" N! ]1 H$ w- l
FuncTextCmd.cpp:7 Z$ E% S, ^2 t! N* j! i
, C, _ j' I& I# n代码:7 A8 `3 {- R1 J) `( y0 e
#ifdef __PARTY_FIND5 X& x* x' ]6 L# R" A- X1 p$ \' d8 ?
BOOL TextCmd_getparty( CScanner& scanner )
. T0 E& ]2 z2 }; M{8 X a+ K a% _. A4 q
#ifdef __WORLDSERVER# K3 f& t8 i- ~1 M- o, P" Q
CUser *pUser = (CUser*)scanner.dwValue;
( h* J& H8 Q" ?" i1 m if( pUser->m_idparty > 0 )
" p$ `/ i; Y. i/ |! L- q8 l {
- s; N$ G& I3 b, O& _; D9 I( s1 b1 N pUser->AddText( "你已经加入一个公会。" );" a8 a9 L: o$ Z1 w' m0 q
return TRUE;
2 y, ]; ]( i# Z6 J: G }
) u' O m u. c. O l; j/ L- K CParty *pParty;' ~0 }! F* X# \5 H6 D e4 Y" Y
pParty = g_PartyMng.GetPartyFree();0 I/ H9 Z7 w. Y2 ?
if( pParty )* m, e1 l s; F
{- ]& X; t% L$ A
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
8 |- Z* n& @5 t* V6 _+ e- C }else
7 F# S9 M- q0 U( p) k { _5 y/ ?/ I$ `' ^7 \
pUser->AddText( "抱歉,这里没有任何一个公会。" );8 F$ F# n) j2 U; _: e
} t- Q2 E5 L! b# d
#endif
5 ]: E" W' h+ z' h7 ?, f3 M, S return TRUE;
3 y0 i+ P& m* \5 w$ [" k% X- R9 a}
! c3 m8 ?- \7 v4 n+ g#endif //__PARTY_FIND1 g s# l2 a/ y; B, l- I: }+ K
+ E% W& M# v- k代码:$ ^) S3 _, E' C4 V3 c
BOOL TextCmd_PartyInvite( CScanner& scanner ). {9 A! ]. u9 Q z/ c. ?
{
. K% c$ n7 n9 V& P#ifdef __WORLDSERVER( F8 h0 C4 m, G( g$ z* B3 Y- r
CUser* pUser = (CUser*)scanner.dwValue;
0 Q4 c" I3 i* m" L3 I MoverProp* pMoverProp = NULL;+ z% E' U: Z! e" O3 z; }! e! b, ~
scanner.GetToken();
+ \% l" n" k; Q3 d: R8 [#if __VER >= 11 // __SYS_PLAYER_DATA7 A2 r) C( O; M* d3 }
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );! g# w8 O# i6 b3 r, p
#else // __SYS_PLAYER_DATA% p1 R+ r4 v# R/ m7 D& M% N
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
! V! [% d3 n; F#endif // __SYS_PLAYER_DATA- {, x, N" ?; L, ^6 Z( O
if( 0 < uidPlayer )
5 ]$ _* |6 d s( V {0 [* U# _, }, [/ [- R
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
! _+ s% w, \' e. M: g( ~/ [3 v& K1 } if( IsValidObj( pUser2 ) )
$ k u) F \! Y5 p#ifdef __PARTY_FIND
0 V% A+ o7 d+ ~$ ] g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
' \* @+ J! v, g* @5 j1 J' Z#else& C' `+ _; [8 [ v( _' f
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );* {+ b* A3 ^4 u% ~1 s
#endif //__PARTY_FIND8 I. |& P3 O+ U5 [' L
else y; P# g9 Y8 K9 X1 ?
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );8 |' N% J' Q3 J! B
}; ?9 s& w. I% @+ ?$ I7 k
else
4 Y) Q4 `$ f8 D8 k5 K( e6 J {6 R h- F- F5 E. Y+ n: M
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
/ }! i) l ^% v- A0 f }
: w# c0 E/ D2 V k6 b2 c( I. c#endif // __WORLDSERVER
2 U) D) O! ^; T
3 z, h5 }* i7 ]2 h) X$ t' [ return TRUE;$ J3 T& i% E! |# E# ]; ^( g
}6 ]6 a2 ^" [9 C& Q" \! [
4 ^/ t2 ^! p$ l4 ~" o代码:
8 i4 s* {1 e9 c5 w8 E* O#ifdef __PARTY_FIND
2 p/ R6 }4 v( A/ C: a( { ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ); s6 u7 C+ ~. B, l9 ]% P+ |
#endif //__PARTY_FIND( M* z/ w+ @* e% N" e0 D9 B; a7 s
DPClient.cpp;# _8 U+ d; F. Q" @3 ?0 h# w; ^6 x
Code:
( f: Q R( x6 e6 Rvoid CDPClient::OnPartyRequest( CAr & ar )
' I% ?( f P9 u( }" j' D/ l0 l; \1 c* _{
! w" w3 p1 K; \. o- c# J6 D/ E u_long uLeader, uMember;& J: x4 ^* P% f
8 l' k* G ~. J1 Y4 h
BOOL bTroup
1 E( F% F* U# i) V( m( T#ifdef __PARTY_FIND8 U+ [* U/ [* b. Y# f' W
, bPartyFind
9 C- u" i: U$ k+ v8 [" r9 \#endif// __PARTY_FIND9 n' U% |8 a2 G P
;
# ]8 Y" x' s' l# b9 j1 }2 S/ O LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;& B6 k( `5 s! J
BYTE byLeaderSex, byMemberSex;
! {' |. e- \1 G& T char szLeaderName[MAX_PLAYER] = {0,};
7 m2 v9 w: B8 p8 N$ A* R" v ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;3 T1 Z6 o# I! A; z, e
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
+ l) L4 `1 b6 K- ?8 J ar.ReadString( szLeaderName, MAX_PLAYER );
3 j |, p9 E6 Q$ N; m& P ar >> bTroup
: f/ w& H7 o/ T5 s. U/ Y#ifdef __PARTY_FIND
$ O" Z3 e9 w5 O5 T8 k8 v1 L/ N# ` >> bPartyFind
! _+ X; g/ z/ g#endif //__PARTY_FIND1 G3 i* Q- I% m [3 d" t
;
7 I: e$ C1 M# \3 w/ m$ G# w1 f ' V; i9 D' |! c
if( g_Option.m_bParty == FALSE )6 t/ i; W% N) T6 l
{
% m: X. Z) t' P# v/ Q' h' O SendPartyMemberCancle( uLeader, uMember, 3 );
O8 N c2 A+ A+ V) P1 B+ x return;
# m5 g) C5 i5 v a3 E }- t$ x& K0 |( r6 u+ _+ L$ H$ @
N$ W$ o( q! x3 \6 I#ifdef __S_SERVER_UNIFY' x5 n9 s7 c; F' O
if( g_WndMng.m_bAllAction == FALSE ). @) J# i1 A% j {/ a' B; g
return;
* C( B1 t, X7 N) g* {7 t; L) |#endif // __S_SERVER_UNIFY
4 r# ?/ d0 b2 y: e
8 C( Z5 ~. ^3 w; J& }: [ CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
! s& `. s a3 Q( H V, H+ z1 B ( b, n* O8 |% T2 n
if( pWndBaseBuf )! H0 B' e$ Z; h/ y0 w
{; l3 Q4 G/ @0 F" z ?3 ^; e& g
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );, F: `# [, F3 N+ Z5 I2 o& c
return;# e2 H; N' N0 z5 D
}- f! ~1 J; m6 { l5 D# B7 {0 N# j. {
#ifdef __PARTY_FIND8 \$ {+ Y; m1 \ y$ B( {7 Q4 x
if( bPartyFind ); j$ r. d9 [, C, A0 ^9 N
{
: ~5 P& Q0 m: E: | SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );1 P% q2 Q2 C( ?9 N. I" i
}else: h9 p# ]4 @* j
{
" E; D0 E7 K4 u2 W3 d g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
5 D/ p% b! k. \8 [+ T g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* n( n3 R) m8 Z5 l$ J
g_WndMng.m_pWndPartyConfirm->Initialize();, Y- j1 M1 ?/ L4 Y8 e& g5 x
}
* q! @+ F+ ~+ x9 t, u#else8 I& i6 b: {) v) r2 ]
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
$ v& S: G; P) [5 n' [& k g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );, z! f; h6 g+ y2 U+ {8 ]) t
g_WndMng.m_pWndPartyConfirm->Initialize();4 I3 v& i1 A# g- F9 B
#endif //__PARTY_FIND, @8 ?% k0 y2 I6 Q9 e( |4 H
}
7 @( j' F2 n6 V- M+ v7 y; i2 P L) G$ z
代码:) p% Q+ ^0 r6 T I9 U6 }0 s
#ifdef __PARTY_FIND
6 U) K, I) h; g( c( }, Z8 Rvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )1 g [2 S; K7 [% Y
{. C8 a {3 K7 O3 b0 o n1 t! v
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 t: \% w& Y! K" E$ n- Z0 m0 ^/ x2 Z
ar << idLeader << idParty << bAllow;
$ [) d) B( U ]& z1 L2 a3 W% r3 Y SEND( ar, this, DPID_SERVERPLAYER );- e# ]2 E" Y8 o( E- Z
' x2 `2 `- @& V9 \" {4 r. {
}
& l# l, w" q/ P; E- Q! avoid CDPClient::OnPartyAllowJoin( CAr & ar )
2 p; G$ X1 f0 S: H# Z6 I{
) h4 H* @; G7 d. j4 G' O \8 C ar >> g_Party.m_bAllowEnter;! b* q S& M6 X2 ^- Y# v
}0 G! o: N, ~# M3 k
#endif //__PARTY_FIND
( o9 a4 t9 l4 t5 v$ O) r0 rCode:
2 @/ N. c6 }' a+ N; u#ifdef __PARTY_FIND
9 E! e( p$ k: w4 Z, f8 u- T' y case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
; Q3 M! Z. v: t#endif7 h4 Z' [* B! W0 }% t* n* a
: T1 P: E4 d; @+ ?' fparty.cpp:
7 F9 z% u* ]! S9 d6 E# \代码:
1 G; x& h/ c2 [5 T F+ _; {CParty::CParty()
" s$ e/ ?5 ?/ w7 {4 f. r8 E{
# C/ T# O4 s4 A8 I, T& r m_uPartyId = 0;
5 ~: S0 Z: C- L6 E" ? m_nSizeofMember = 0;
% S9 O. }: M. B5 |, T5 |( u& c5 [ memset( m_sParty, 0, sizeof(m_sParty) );9 a$ W5 r. t- }2 |6 T& K; ~5 z
m_nLevel = 1;) o/ \7 \5 D, e2 W& `1 ^/ ]
m_nExp = m_nPoint = 0;* c2 Y! j% O. x5 z+ h
m_nTroupsShareExp = m_nTroupeShareItem = 0;
) s* f% O$ J4 H: ~7 j' b m_nKindTroup = 0; // ????
* L) X) S e- r2 A m_nReferens = 0;; t% r2 ?; v; g4 H
m_nGetItemPlayerId = 0;9 N1 A: k7 `" O5 ~
#ifdef __PARTY_FIND
5 H$ u ~% w4 k/ j" F+ W: @, | m_bAllowEnter = TRUE;* h; u& P: ^7 w h) `6 f
#endif //__PARTY_FIND
! |$ \: n6 T! {/ z7 r8 r9 r for( int i = 0 ; i < MAX_PARTYMODE ; i++ ) J' K! v: {( }; k6 k
{
" e2 c5 o' ^& j/ T) L& N4 X m_nModeTime[i] = 0;. T$ S( E z' M4 O7 ^1 g
}. p9 G) Q# }& @+ L K* _ I- y
m_idDuelParty = 0;
- m8 v9 \$ T6 g0 Y* p* s# v& x$ [#ifdef __WORLDSERVER
& }% d( q# T: h m# E% O) r m_dwWorldId = 0;
2 q: i% J9 s# X; X3 q. {#endif // __WORLDSERVER1 |; K8 z( Z# n" y4 d) @0 s. ~0 D: s
}; F) J! ?/ S+ _/ T. r$ u1 J
代码:
: |! F9 U" ~& }+ |void CParty::InitParty()
& V( `1 _& s9 H2 `6 ?{( V6 u7 I- a% ?- N+ _# f# \1 f7 Q
m_uPartyId = 0;
; D0 f# h5 V8 W7 R$ S0 i9 T; X m_nSizeofMember = 0;
5 F: o" q! k! C0 m) K+ o memset( m_sParty, 0, sizeof(m_sParty) );; J3 ~( }8 u5 W+ Z3 F9 g" c
m_nLevel = 1;
X: i e- b4 k. \, c! f1 { m_nExp = m_nPoint = 0;
; ^/ L) ?' ~ H x; s0 U& h m_nTroupsShareExp = m_nTroupeShareItem = 0;
) H+ X4 m/ U6 z) B% i# N# L m_nKindTroup = 0; // ????
! O) q; P$ \+ J2 _" s m_nReferens = 0; / |+ I$ V* s. f9 t7 p1 X! C9 i
#ifdef __PARTY_FIND
( L8 Q4 c0 V* M* o m_bAllowEnter = TRUE;
+ v" b$ F9 b& ?6 ^#endif //__PARTY_FIND4 s2 M! Y2 q4 T
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
6 p- W" d$ C/ i8 L, m {
! i; h! |% d8 f* q m_aMember[i].m_uPlayerId = 0;
, }, ?8 g3 n: F( Q- g) R8 |9 { m_aMember[i].m_tTime = CTime::GetCurrentTime();
8 |, A a* i# d+ K9 M m_aMember[i].m_bRemove = FALSE;; V* l: x2 s3 V5 R3 Q
#if __VER < 11 // __SYS_PLAYER_DATA. l$ A/ t2 U2 e9 Z: b& s
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;& X2 r h! n! a' T, x
m_aMember[i].m_szName[0] = '\0';/ o1 i5 m5 J( L& ~$ Q- p8 S
#endif // __SYS_PLAYER_DATA1 D v. D9 X. z; M9 L* q
}
$ T+ y8 {% }$ d& k' [ q$ [6 u}
( B4 T2 y# @, a: |9 d! i- L$ g代码:
! X1 ~0 Z! x, N6 f5 v#ifdef __PARTY_FIND/ }- M5 W# [+ X, g1 E2 N: j' q3 F
CParty* CPartyMng::GetPartyFree()) R6 X* ^: l9 N+ G$ E/ W+ F1 G
{0 v1 ^$ d" j5 u0 @ ?8 s2 h
CParty* pParty, *pPartyTmp = NULL;
0 k1 R6 w1 F0 L# k7 V if( !m_2PartyPtr.begin()->second )& y2 Y( e ^. K5 s; ]0 O
return NULL;/ D* D- `& l7 C( z) v
BOOL bRan = FALSE;0 M( Q- {8 Q& \, ?
DWORD dwRand = 0;
8 b" I# T2 r' @5 X if( m_2PartyPtr.end()->first >= 1 )$ J, B6 D2 \* \% A6 ~5 N
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );" v' a2 D. x9 M! D7 z( |
" Q" `& I4 P# n: O3 K/ e2 r
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
. l$ v/ x9 k. W; C o# y {/ ^5 o; h2 j) q/ q/ d- ^3 g. P
pParty = (CParty*)i->second;
8 W0 a" F: Z6 Q if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )& M( s2 V6 {2 c" c
{
" P( ~, F" Z9 j! B! i' o if( i->first > dwRand )
; l* |2 l, a( M2 R return pParty;
% V9 \* D" C1 |3 O3 g* e else
- I; `& _2 d/ |( K pPartyTmp = pParty; s# }0 [& E# q" ^: K3 h6 N- T6 \
}
: R$ I3 d2 {* p: [ }0 }" @2 ]( w+ \$ o' H
return pPartyTmp;6 D, _! ^, m0 _: G& K
}
& H! k2 z8 G Q& H: ~4 B#endif //__PARTY_FIND
. Q* N4 l9 U0 C8 j; z Z3 z. h6 G( w& j. ~
DPSrvr.cpp:7 a# Q# v7 Q V- n0 [# P) P2 V: n
代码:0 N' z7 U/ g# \6 r( v; U
#ifdef __PARTY_FIND3 b6 `$ E( {4 l1 W% J( S
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )& Q" d( V! X! [8 b \
{6 K: Z+ G( @: Y. b: Q- v m
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );& C" Q, @9 u% j: M; a3 r( k F
if( IsValidObj( pUser ) )6 N" x: u; x- V9 N0 @5 I
{
7 c+ g% p5 l9 i4 R. Y# f u_long idLeader, idParty;6 k8 F y, D9 ~/ M$ N1 Z
BOOL bAllow;
3 o) \0 v9 \* u0 z* H" q ar >> idLeader >> idParty >> bAllow;
, D, T1 W/ S- m" b7 `- }7 T if( idLeader != pUser->m_idPlayer )
* K# [" y# H. \ Y% y3 q+ M! o& c return;
. W' e: D `9 f9 P* y4 W$ K CParty *pParty = g_PartyMng.GetParty( idParty );
1 F5 @" ?2 l0 ]% s c4 s' Z if( pParty && pParty->IsLeader( idLeader ) )
1 u! m# h r% d pParty->m_bAllowEnter = bAllow;2 K# x/ ]- W( I% z
else( y7 s4 A& O' s& O
return;+ ]& a* S+ s+ t
f5 T4 t9 H0 k, ^. V. ` CUser *pMember;
4 {: x5 i: I/ k" Q, g5 g; ] for( int i = 0; i < pParty->m_nSizeofMember; i++ ). Y: H6 }( b* _& v9 x: x0 p( z# n) s
{- [6 k: @3 a2 I6 ^( Y
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );4 _5 }/ k* e$ D9 J! ^- m- t
if( IsValidObj( (CObj*)pMember ) )9 r$ {; `2 o3 |: W
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );; j3 E- g" b% }! D4 ?0 a! t! i! R# m
}
; ^/ g: [" E% }" Q; N }
: D5 @* k! g& [& X}: ~2 I* o3 b. y, N3 Q
#endif //__PARTY_FIND- k9 d. f8 @) s3 [8 L% |
% ?/ M1 s$ i9 T, C
代码:. P) u4 T4 x9 |" s; J$ _7 a
#ifdef __PARTY_FIND- L% G' G: {* l; H% n+ o5 o- r2 P
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
' f1 [ @! R( a) Y1 h) y#endif //__PARTY_FIND2 e0 z( m8 S, T( H L: K2 _
; \/ R6 o/ a, [ K: _ e7 \+ b
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )7 {1 h, P, s, O$ a6 d
{
% D1 H" U6 S& ]% r u_long uLeaderid, uMemberid;
9 G9 _- r2 m; X5 S- w8 L! l+ ? BOOL bTroup;( a- u( R/ N; o; G5 c9 P
ar >> uLeaderid >> uMemberid;' o0 D" Z1 g2 v7 G8 ]1 g( H
ar >> bTroup;7 D! w9 E& Z K8 A% f' L+ B" L* X
5 ^4 t& z! o8 h- A+ P; r1 h; v CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
- ^7 @* ]: q2 N; y if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )5 R$ m9 Q$ A/ K
#ifdef __PARTY_FIND8 [1 U$ f( k Q' ]4 A/ e
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
) Z5 e) S5 L; J) g- |( ~#else; n/ h+ H3 S# H2 d5 @6 u+ u
InviteParty( uLeaderid, uMemberid, bTroup );
' p" Q9 i8 T; Z# R#endif //__PARTY_FIND- l) S, O: A2 e7 z
}
q( s$ T0 K7 |8 E, b, M6 k
. d3 i- X1 q+ r7 p代码:
- u$ ?# w" G* h#ifdef __PARTY_FIND
4 I5 ]2 G1 u& q3 l* w4 Nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
; {- H. ^* s- B: V; e2 ]/ n* d#else+ x, i: N/ x' D# X/ I1 U
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
% _" R( B) }( {9 G N#endif //__PARTY_FIND
, b/ C; n0 U, d: |% N; X* t0 m- t" d{% U5 |) T+ }, Y8 \/ S$ p2 g: `
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
2 t) F0 @* _4 u CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid ); d |9 R# P( Q7 t, G
3 X6 a0 q ?$ y5 j1 ?
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )0 j1 C1 q/ p4 A& o. J" b2 G% i
{& f7 g! B2 l3 G
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )2 \" O4 T% [$ F8 T: ?- T
{; m9 C! L3 L! ^: E' G
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )& X3 F' C8 j0 k3 o( _3 f! T9 M3 K
{
* {+ U# S8 l' E5 N& Y+ y, w pLeaderUser->AddText("没有足够的权限。");
/ a! t9 c- K' \7 F pUser->AddText("没有足够的权限。");& N0 K! T- f2 @# `1 k; q
return;
0 [( x3 J' Y+ ]- n+ m }1 v' m5 _! D3 ^
}
, u3 G! w5 f% G' z5 b- S# I) v // ???? ? ??? ?? ????.: f3 m& g* [8 I0 n. V4 y
CWorld* pWorld = pUser->GetWorld();8 ~. ^9 f- z7 f+ \3 X) g( p: E6 g
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )$ v2 E+ m/ ?* |! _
{ ) b) g. q z9 t8 `% |% k
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
- ?- U9 h0 p" S9 p; i0 y" E return;) N, k& P$ F4 p6 P- l# }
}
1 I w6 P0 b& c( e#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 L9 G2 z6 A, V! k; v0 A2 P# p if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
1 K+ [, a Q5 w- s# S' S& a E {2 u# B, k, w- r y! q3 C" t
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
+ {7 G$ H$ N& d. E return;0 }4 ^+ p2 z" K/ R2 P6 k4 ~3 l
}# g5 Y7 V' `$ f6 {4 w [; }
#endif // __GUILD_COMBAT_1TO1
0 C3 p- U' g8 s9 |/ m9 k& b3 t& p* h$ @* S' |' D6 j
#if __VER >= 8 // 8? ?? 061226 ma1 _, ]' B' R, j- B. O4 T7 j3 {
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
- w6 w# R; m% I7 F8 ]: ~- m: } { _+ I! ~) R3 Y d3 Y$ ?% t
return;4 h: m& A4 {0 D8 W/ z( S+ u# b
}; }8 O3 v. E, Z+ F6 U$ h, _
#endif // __VER >= 8 // 8? ?? 061226 ma' T" o6 t. j0 p% I, m
4 X7 z! [# p* r% r if( pLeaderUser->m_nDuel == 2 )# u( _# V% Y( ~$ \. E
{ 8 Z3 B$ w3 W* N/ k- ?
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.+ O3 } r: y3 d# T
}
7 h& \# t7 j9 h: u% \# a else% O, b* U/ g' m7 P
{
, U4 M5 f! A& X if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
# y0 h( q3 p: j7 { {
0 Q1 _& q, b7 a3 n0 g; R' y1 T4 C0 i pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
* C) }. d+ ~. G3 M1 d. x z+ ^- y }
* q; I. v' [0 x* Z( { else0 e: W& q4 ]3 {! C
{7 [ F: q. G+ P; h$ r" n) j, Y
if( pUser->IsAttackMode() )
: I3 d! f V M% U pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );- Z% \9 B; J+ n# z* j$ v. S; }; p
else
; z) L; W" D4 o$ G4 B4 c7 | s5 D m#ifdef __PARTY_FIND
* h) p( n G! Y# v5 N pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );0 ?9 I! K7 p5 q/ t1 u0 t
#else: K+ ]. r9 \2 ^* e* ^1 M1 \
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );% A4 R3 {. C8 F: L3 ~7 c
#endif //__PARTY_FIND3 y2 H/ G8 k2 s( ~& K
}( a9 D9 Q y5 {" r9 Z' I: Z
}% ]3 F$ F6 Y$ E1 a8 c8 p
}
8 v9 Q9 u: f# \0 X else! E" T5 P4 P9 D1 V$ M+ S4 f
{7 P: v4 H6 U0 i( ?: k, G8 E. J7 `
if( IsValidObj( pLeaderUser ) ). ]' R4 z( _( I6 z; m$ O
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );$ J8 ^* _ t( J7 _
}
2 T$ H6 j a7 J}& y1 v2 C7 @/ W: x
0 R) Y/ ?! M) |* a6 c8 ^2 Y
User.cpp:
, x! ] V# b( B2 v代码:
2 ~) \! J g& z#ifdef __PARTY_FIND o9 c5 T8 ~9 ?) A; w" W) j
void CUser::AddPartyAllowJoin( BOOL bAllow )
* n. t! X7 G( [. G7 u7 p2 t{+ K8 k) V4 b0 V
if( IsDelete() ) return;
* T0 w5 U9 Z% C% k4 a) W1 p1 ]; d
m_Snapshot.cb++;
+ i- J5 e _' \( n' D3 W m_Snapshot.ar << GetId();
* g6 k9 E7 H3 N8 m m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
( i8 u! q$ I: D+ X9 b/ M7 q- B2 } m_Snapshot.ar << bAllow;7 G5 H2 [/ G; ~7 X- ?5 j
}
6 U4 C) a4 G- x#endif //__PARTY_FIND
4 P- t, D! F5 g
3 l" e U- r3 I; o, a( {代码:5 Z. ~8 I" p$ z
#ifdef __PARTY_FIND
/ q+ a; ]5 D' }- ]# Ovoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
* q; h2 C8 Q1 U#else
% G# ~7 x# d# U" n' L' ]; Avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )5 {- e+ ?$ \. t# E; S& v& S
#endif //__PARTY_FIND
3 z$ \1 | r* b{
8 l6 }% E! R0 E2 `7 i) |' { f if( IsDelete() ) return;9 {9 F2 a, t. t- K3 f+ P
2 V& u" G! w+ ?7 v m_Snapshot.cb++;
$ u4 Z$ A: Q. v8 K# t! B m_Snapshot.ar << GetId();- b( H1 r# g* [
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
1 I* r6 v- |! } m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();4 F6 _& J$ q3 C+ M0 m2 O' V; }
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();$ w: y- M; Z0 ?* M
m_Snapshot.ar.WriteString( pLeader->m_szName );! T1 b$ c1 }* e
m_Snapshot.ar << bTroup
1 @8 j3 e# s. s1 V9 F# e5 y; j#ifdef __PARTY_FIND
" J4 q' m: c1 z" w8 L' n$ O+ K << bPartyFind: w7 r# b o g4 q( s9 x9 z: r- x( {
#endif //__PARTY_FIND
4 x' Q1 Q, D! F ;
1 |( K( i4 g/ T0 ~& J$ [; ]
# j: V/ G, W" `$ n! _- [. _}2 m; V6 m6 Y' H. f9 o
5 q6 X) f; c& W4 L$ ?DPSrvr.h(公共范围PLS)% v7 ]+ T+ q# u* F# Z- v" G
代码:
' v* t0 D& \$ d#ifdef __PARTY_FIND
; L9 G. Q! [+ P1 x8 O void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );# S" J& U8 X* g
#else& x4 O4 F# l6 ?. t) {2 a' N _. }
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );/ D6 [- G5 J& S
#endif //__PARTY_FIND: ?: o% N0 ~0 u6 \) Z2 R
3 V7 P9 X/ U/ j5 g; ?0 E" E
代码:: u$ Z% k1 o3 }" U9 a/ w+ a. v& N
#ifdef __PARTY_FIND
, o. @4 }: }8 j+ r void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' n6 B3 `, Z. p. d6 p#endif //__PARTY_FIND
& c! k5 [5 b2 G% u8 ^) x# X- L- ^ V+ q
User.h(以及):0 J: {) a4 v! I& W
代码:
, C6 l& b/ W5 i X. L#ifdef __PARTY_FIND
1 l# r, s; \; b. s void AddPartyAllowJoin( BOOL bAllow );# @+ T/ u( a$ [9 ^. O2 Z
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
: ]' Z5 i( K% o) m2 A9 M#else+ w5 A1 W+ ]" q' j& q3 Q
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );+ h6 c& X2 N g* M+ x/ z0 R5 N0 K
#endif //__PARTY_FIND
6 v: X7 a8 v. ?* G
5 d2 _- v' N- I6 eparty.h:
* s% \) R S9 R* s1 o$ l& Z9 a代码:; \3 l/ g9 B3 T( M. G& }5 V
#ifdef __PARTY_FIND4 U+ U* c3 i; M" h) b
BOOL m_bAllowEnter;- @* C( G" K: m& z$ Q
#endif) D0 ]7 T" \7 G3 l
' S j1 k/ @( o/ ?- Y: f代码:7 O) y2 j8 U) f; u8 y
#ifdef __PARTY_FIND @; H. k: H( s, q/ g, _+ S/ ]
CParty* GetPartyFree();
4 B$ z3 `4 `1 e* _9 a3 n" n( R7 t3 f$ |#endif
3 g- o D, E! ~$ S$ E2 Z1 J% _5 c- s( ^, F
WndParty.cpp:
" V- [- W' x9 ^# U3 c. ~0 ]/ NOnChildNotify:
0 F: s" b2 M3 o; @0 K2 h代码:* p" ?; z6 F! T
#ifdef __PARTY_FIND
+ b8 m, f* K% o. Z else if( nID == WIDC_CHECK1 )
0 ?2 ^! z2 X0 a {
( d7 O7 Q# \' V3 w if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- {: B& k. h6 N* m {
p- @9 f+ |: _% p) b+ t, y, w8 V& Y) s! h CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) h& C; A5 }) X( C4 _0 }0 a, Z; [ g_Party.m_bAllowEnter = !chk->GetCheck();
0 F S8 U$ ]8 x8 n( \6 S g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );' h2 Y7 b' R! V/ q
}
+ O' U+ I! W% H9 K- W: h }
) ~! S& j/ n( E+ x+ E#endif //__PARTY_FIND. C' X, Q; P6 I8 n* Y3 ]
2 G5 S: S% P/ ^& i, V3 K代码:; p* b% ?" _ b. _) |" Y
OnDraw中:# M. K: I" H: u' A
代码:8 ^! y0 x# s$ ?
#ifdef __PARTY_FIND
3 g+ O. S- i+ W1 s7 V0 e CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 S! E# ~" h+ Y. T+ ] if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ Q0 c3 B- b/ Y. d; Q+ B" g: t5 |
chk->EnableWindow( TRUE );
+ j: l* i( M; K% I2 r, @# r! z1 _ else# v9 f Q5 i) b1 M
chk->EnableWindow( FALSE );
R5 t# I$ d2 i3 V. ^ chk->SetCheck( !g_Party.m_bAllowEnter );1 z' o5 C/ W; g+ @; e7 k
#endif
( Z, ~: l0 g( K# Q9 s0 I1 p
" T# \* F. H' G& P0 Z0 DDPClient.h(public):
& y7 x, d; e& O9 _# s代码:
) T5 Z( F: Z9 O# B' c! B#ifdef __PARTY_FIND
& w$ ?2 \) Q9 Y. P void OnPartyAllowJoin( CAr& ar );/ ~! W' w/ T( z+ R$ [" d b
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );- s$ f( a* ?1 U- c
#endif //__PARTY_FIND
7 q) T, N- ?' z- }( G6 M3 x# `9 C
# i. j7 `7 ~' ?$ R( Z* i) o( i, O o' |0 e$ b
WERS hinbekommt没有,请让赫克的权利。
( l4 g/ V' q! ^0 r- Z" g不支持左右,所以难不...
! I; U3 Z2 L3 u党k的Windows NT甚至编辑它自己。" l: B: x/ Y2 p& O3 n
包也,因为我不erschreiben进一步如果我你的。
5 \& w. x4 p X由于缺少Quantité k n个代码是什么升工程前。7 n, I& ?8 A" I& A! y+ h# `& z
如果是这样的。请发表。
% |; b# m0 b4 @到目前为止,Pumbaaa: s: B* L& }7 w, n. |7 J2 }( [. ?
7 o$ D* d5 Z0 U' h- w1 ^
' a! [+ T ^' D3 k$ w/ N5 j( X$ \
MsgHdr.h
# ~% X. n2 O( k- M1 l6 _" t- I#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
( d; b3 p+ y1 L+ [% t#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243) K9 u/ g( Z0 R- x% s6 I
) ~ g s( x& y t' F; F
3 m7 v* M" k( M+ K+ P; L' ^# |2 m" @6 T0 \4 `3 T, _
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