|
对于那些谁需要它 - 谷歌缓存FTW。 :! b( P$ x" }& c( H/ o
如果我鼓掌纯粹是我复制错误时,D) K2 K0 d m! ^% d
积分当然Pumbaaa。 U0 _/ B5 z2 J
7 o* e1 Y& w: D
FuncTextCmd.cpp:6 o; O9 e1 m, N0 l
! L' ^6 X3 n6 T y/ _代码:
% X5 }& y: n+ r$ |1 h#ifdef __PARTY_FIND
Q: I" @6 B/ U8 `8 QBOOL TextCmd_getparty( CScanner& scanner )
. ?. {+ X7 c5 q' F{
1 n) ^* p7 D% u7 F#ifdef __WORLDSERVER
+ H9 @, J+ r, s! S% g6 q CUser *pUser = (CUser*)scanner.dwValue;
! w4 a& C! W \; x L if( pUser->m_idparty > 0 )( G& }; M2 M1 d1 }( U& f3 x4 ~
{5 f$ ?: g+ A6 h$ }8 L) F# h
pUser->AddText( "你已经加入一个公会。" );
' p# _4 j& U9 V2 f% e% m, q4 Q) | return TRUE;
: z; s, A# b5 z8 I3 G, s. ? }+ p. H. Y/ I- a% q
CParty *pParty;
" ]' P, z7 f7 _4 x5 p) T" B pParty = g_PartyMng.GetPartyFree();
! M% I; ^, A' ?! l1 l/ E+ { if( pParty )
- l0 ^% u2 y0 H. N) h9 x {$ ~. U3 x2 }: O) w3 K
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
$ i" ^* Z' f$ _$ [* q& d- \8 g }else8 V1 y+ ~7 E# ~
{- L1 T, Q \2 O8 o( F8 P
pUser->AddText( "抱歉,这里没有任何一个公会。" );
1 h& P$ s u; G' n }
( ]/ C! v; c2 `: R: n! u2 p o#endif
& ^3 D* U/ A$ G: V& ~2 p return TRUE;
: z$ _' X3 s* t( v T% b. J}
: T: W1 l" G( G9 G0 g- u#endif //__PARTY_FIND
* x- \6 J- V2 U# H; ]4 F
8 ]2 F6 g7 y$ k" b代码:
! F- ]+ X6 S2 p' tBOOL TextCmd_PartyInvite( CScanner& scanner )
! u% ~ ]8 L# a) [/ [& t{
$ [. t' R, n6 G: D3 ~#ifdef __WORLDSERVER2 v0 N4 }- f" R5 b4 @
CUser* pUser = (CUser*)scanner.dwValue;! u' w* s3 Q$ f* g
MoverProp* pMoverProp = NULL;
" A. t7 T( x9 X# K scanner.GetToken();7 w# B3 |7 E: R+ \: _2 Z5 k. V
#if __VER >= 11 // __SYS_PLAYER_DATA+ B* U' Y8 s7 T+ d: x
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );) Y6 D( m2 r7 f! V/ @) [: Z
#else // __SYS_PLAYER_DATA4 \) |" U, g5 R1 ~7 U$ X
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
3 u1 h$ j/ o( b# t#endif // __SYS_PLAYER_DATA- y) M# Q& w- a2 ]5 @* A& n
if( 0 < uidPlayer )
2 W% B0 ?% H7 M( q. P0 e5 a {
1 B7 d: O' q, h7 ~+ q$ r CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
$ a) A9 f, h. K if( IsValidObj( pUser2 ) )
4 z4 ~8 a0 `# z3 J2 H* B, E7 Z#ifdef __PARTY_FIND
9 Q: F' ]9 s& _# I g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );/ ]5 v) I" U4 J @# u* i
#else$ N* D6 k, X& V
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
+ T8 `/ X) i4 V6 v5 ` j7 G3 {#endif //__PARTY_FIND j) P L! S& E' H& q
else- n# G0 _, L/ a+ ~# s" \
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );( d8 f4 f* u$ H: C6 a% w
}
& ]$ }% y/ K: U5 m0 b1 J& Y7 t else
# x' F: _' O: _4 D {7 a2 a5 G. Y5 d; W+ Y* a
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );8 ]% I& a8 u+ |- D8 c `4 U9 N+ t
}- l) E- A o3 h$ B/ n5 }% d! U. Y. U
#endif // __WORLDSERVER! O7 r3 ~6 s5 B. {* O, E+ ?7 R
- p- K) }! O1 N: N; K. |
return TRUE;0 G# k4 @2 z W& o
}2 Z0 p+ W! e9 f
. E A! {- O. L# P
代码:
" r7 p4 f9 {+ ~* x1 K7 o9 \#ifdef __PARTY_FIND
2 g+ r4 `0 e; k# p, b# ~ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )7 f' A z' s* y: ?
#endif //__PARTY_FIND, M4 i( H2 ^. \, D; `0 C( J' y
DPClient.cpp;
* h+ [. ~: X/ S# }9 C4 xCode:$ J# k/ e+ O# w! F) E, J7 M0 k7 ]' q3 u
void CDPClient::OnPartyRequest( CAr & ar )
L4 Z% c5 X2 F9 n8 e+ h: S{& a3 i6 I- N {" y: N1 i
u_long uLeader, uMember;" I: b7 \* u, \0 K$ F% g
% F8 {2 [. O* _" G5 y8 Q | BOOL bTroup# B9 [. k! W0 n4 y; @' H! i
#ifdef __PARTY_FIND @. ]& W0 P; g( V8 ]
, bPartyFind; Q- E6 b5 o2 w' m7 Q+ o
#endif// __PARTY_FIND$ M* p( |5 O; L; t' U
;
0 D1 |/ K0 J0 c LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
! i& T9 \: d: U! m! i BYTE byLeaderSex, byMemberSex;2 l( V, J# y2 Z# O6 Y+ ]4 i6 j
char szLeaderName[MAX_PLAYER] = {0,};% q, S2 V3 a% e7 {6 j1 g9 I+ I! e$ P& b
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
4 Y% E9 e; A+ \: V( A ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
$ R; i0 `9 ]* e# d/ I ar.ReadString( szLeaderName, MAX_PLAYER );
' g7 D. q- X5 \1 |) E8 O. r ar >> bTroup4 ?# H7 n( V2 n9 o' V# v
#ifdef __PARTY_FIND
3 e4 p% h0 k9 R8 V >> bPartyFind, Q! f9 V, j) ^, s; A, Y$ p- | g
#endif //__PARTY_FIND
8 i$ \ \/ b7 H: z6 i ;+ p( k( ^" G( m9 \9 ` a- g0 W
' {$ @5 R8 c. @+ Z+ j$ z3 @ if( g_Option.m_bParty == FALSE ) u' k6 q' U1 h% |4 H) i; T
{
7 C4 \+ h$ ?% C( X* [/ ?5 x% k SendPartyMemberCancle( uLeader, uMember, 3 );
: b$ @: b; b8 T! c2 f, p# F0 o return;6 a) h2 T: w, O# w5 k- ?0 A6 T
} K: Y: T: W7 L, U- _; i2 G+ `
0 n! O5 K; U* Z! ]" Q# G) M#ifdef __S_SERVER_UNIFY5 H. F$ a F9 ?8 I) h
if( g_WndMng.m_bAllAction == FALSE )0 [8 M" S }' b- F; K
return;
- ~) a$ g. G" i! A- g$ k9 N5 b#endif // __S_SERVER_UNIFY! j! w; G ?8 R* O0 W, O
& F" w* l# F& C+ w
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );0 {7 l3 g+ | ~. h. B
7 ^3 o" P: G5 V$ o
if( pWndBaseBuf )
p0 s, U: W. z6 i7 P! g' ~ {
+ F& _7 D- d, L7 M: `! \7 \7 T SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
( |1 a& {: J1 Q" o return;
- T. H( ]$ \+ z* ]: y }
5 V1 i# G) i5 n5 T4 L( O- H* X#ifdef __PARTY_FIND* \# u1 J1 h4 L" Z" G
if( bPartyFind )4 c% L$ l5 p0 E
{9 _" ^( G! G0 I" D3 X# S
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
" w# C. I8 c+ b2 i }else
! @2 H" A& m5 q& K1 h& X, ~' I {: }; o; |) P9 s5 q* v# k
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
& y7 K( _" t# V; s0 p' f) |$ @ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );0 z8 b8 ` N5 ~3 s) U
g_WndMng.m_pWndPartyConfirm->Initialize();
& A. T+ Z2 d' c7 z2 f }: c5 V5 r+ j$ `- d& E4 u; q
#else
0 n- w7 f0 b- V) a. L8 b g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
% B- u6 s" f S h" c. S5 U3 o g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' k% X5 M4 x2 R8 m0 p g_WndMng.m_pWndPartyConfirm->Initialize();
6 ~& X# H9 h! v) K. a4 h$ Q#endif //__PARTY_FIND7 Z; c, Q( J6 l9 p* }9 ^5 B/ a2 m
}
F6 k8 D$ k- k
0 p/ c4 Z' ]) X代码:0 ]+ b1 e- V( C* r, f
#ifdef __PARTY_FIND- H8 T# r+ C n# R1 G
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
7 Q* R/ `; K0 s6 r$ Z1 z* J. o& \{+ `! q8 e$ l T# c: E2 \
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );: ?7 F" {( Z, v, _# f4 m( V
ar << idLeader << idParty << bAllow;; R: F, j" c) X
SEND( ar, this, DPID_SERVERPLAYER );
' ^% E7 F$ w F! w( ~5 b/ }7 n8 I9 @/ O
}
8 p9 k! h8 R+ [ R) V7 S0 Hvoid CDPClient::OnPartyAllowJoin( CAr & ar )
# e' x0 H8 T3 q$ y{
& M+ c: I; C0 l v: j: F0 ^ ar >> g_Party.m_bAllowEnter;
0 v/ ^. F6 t9 T% d9 s}3 c* W u5 O: o2 w" O. u# O# t
#endif //__PARTY_FIND' J$ H3 J }. B
Code:
8 G4 p! q5 e2 j8 o) F! ?$ z#ifdef __PARTY_FIND
9 m9 \. m0 L" } case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;: G5 B) u. V: }# y$ A1 V
#endif
7 P5 N# e- S2 |+ ~& E D) I; e
. l& c* s' j2 a, k! xparty.cpp:$ C1 x8 W( g- Y* H( k! R f, Q$ _
代码:9 R1 n' Z3 S. j! ?6 Y' ]
CParty::CParty()+ |6 z) D; Y. J6 r& _( w
{" e$ q$ Q! T* y5 q) W
m_uPartyId = 0;8 s% f7 F8 h0 t% T# i( ?
m_nSizeofMember = 0;
$ n+ K5 J' S" }4 w# X0 G3 J memset( m_sParty, 0, sizeof(m_sParty) );. l; Q1 m& e2 b, b: ?
m_nLevel = 1;
; N4 u. [$ |' n& H m_nExp = m_nPoint = 0;
( Y/ v. r+ ^) J% K" S+ S m_nTroupsShareExp = m_nTroupeShareItem = 0;
6 [0 z1 O7 s* S r! P- ?6 _ m_nKindTroup = 0; // ????% W! X; l$ B' S9 d4 j5 S
m_nReferens = 0;
9 t% N4 x5 p& G8 S2 [1 u. k m_nGetItemPlayerId = 0;0 f4 R1 i7 p1 B0 v* U4 s
#ifdef __PARTY_FIND) y6 p' T) s A" F
m_bAllowEnter = TRUE;$ L; b9 i1 V) y% y& M
#endif //__PARTY_FIND
1 P& J% k3 E+ L' `- K for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
6 r9 x+ ] M* O3 G. Z( ` {# s8 }9 p; b1 E& C) H4 v) Z
m_nModeTime[i] = 0;
% H) N# ^; l5 R* ]; w N" [ }
5 i, U3 ^: I; R! E1 Y. `3 ` m_idDuelParty = 0;
, U; k* k6 R$ ~7 Q% _1 q/ D#ifdef __WORLDSERVER
) \) A& ^/ C" i: }; J& `/ r. c m_dwWorldId = 0;
5 s/ d$ ]7 s' P( `9 k2 [#endif // __WORLDSERVER6 b6 z2 @* p6 b. \
}
8 Z4 b* C" I3 |8 E代码:
' X. t* N c# T0 ^1 svoid CParty::InitParty()) E- Q( ^( d5 U; I4 \
{
6 W' }9 k! ?7 L# ?4 N ^6 k! A m_uPartyId = 0;+ L1 \3 ~; Y# y1 T( \
m_nSizeofMember = 0;0 ]8 t$ Q$ `; b z( N5 E
memset( m_sParty, 0, sizeof(m_sParty) );0 }7 F+ ]& V2 w' B- x
m_nLevel = 1;
, T/ z' e) B: u R; H! r m_nExp = m_nPoint = 0;7 U1 ~! Q; g( C r+ y
m_nTroupsShareExp = m_nTroupeShareItem = 0;. M, D, u$ N! M+ @3 k. H/ g
m_nKindTroup = 0; // ????# U4 a% k' v2 v; B
m_nReferens = 0;
4 i1 T$ t* C9 Q) Z) i% g& @#ifdef __PARTY_FIND$ Q5 X) q( J3 G1 }# u
m_bAllowEnter = TRUE;8 A- t$ C1 ?( l2 l
#endif //__PARTY_FIND! f- u, z* o" [% F" d
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )& y0 O/ b5 K% S/ s. U3 x
{
' k9 a9 y N- T" e6 e. l& e- b7 o m_aMember[i].m_uPlayerId = 0;
8 t+ f+ r% b# G6 L, i9 Q m_aMember[i].m_tTime = CTime::GetCurrentTime();& h" Q0 _' T" P) Y
m_aMember[i].m_bRemove = FALSE;/ u4 ^. C/ P& s2 k0 R
#if __VER < 11 // __SYS_PLAYER_DATA
: x2 W6 D' T$ V3 M$ _# e m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
+ \2 I- y) a% `# G m_aMember[i].m_szName[0] = '\0';
) S: E+ A$ {( \/ d6 Q#endif // __SYS_PLAYER_DATA
) U9 S3 P" k0 u) ]3 g5 S: S- M- H }2 w' e m( Z; P. @' v( E" O
}
& g: t' R; g! ]( y7 Z1 m代码:
) \- J# M/ m. a#ifdef __PARTY_FIND2 u9 Z8 r. ^: ^- Y, V$ ]' k8 ^
CParty* CPartyMng::GetPartyFree()5 G8 Y2 |2 f' ]+ A- e, N
{# q; H/ n7 J/ h$ g3 h% N0 c9 U
CParty* pParty, *pPartyTmp = NULL;
. [8 N+ d; |1 F4 a4 ?* \5 h if( !m_2PartyPtr.begin()->second )# Z( ~( a0 p) m6 v# R
return NULL;6 A) k" y3 u# e; i: O( x) a
BOOL bRan = FALSE;
) H5 h3 m: ?7 h( `# B0 \- f' K/ ? DWORD dwRand = 0;" ` ]7 \9 ?4 y6 T9 c; x4 Y/ o
if( m_2PartyPtr.end()->first >= 1 )
1 v! O9 f1 R7 f0 s+ {+ T* o# L DWORD dwRand = xRandom( m_2PartyPtr.end()->first );* Z; e% T5 A3 N
+ {4 F; Y: `7 e for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ). ]9 ^; |' t1 y6 o' V; y
{
7 m ?7 x M! d5 b( ]+ o- o$ ~8 e3 F pParty = (CParty*)i->second;$ l* t) H% r1 o2 E+ J/ K% z
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
* x1 I( w& F, q9 f {+ M9 k6 W/ `1 b+ ]0 W( @- l
if( i->first > dwRand )
( ?3 O5 k& i4 C: Z: a7 b) [ return pParty;
) y+ e# G, ^2 H8 R9 q8 o* C, z: v* Q else- N) K! i* N2 {; g5 J
pPartyTmp = pParty;5 w5 |" P( Z) p5 F
}
4 l6 v: ?! g2 d; [ g3 i }
$ e7 t3 t6 @! T* x: S return pPartyTmp;
& t) L" d6 G7 U4 X' i a}
7 U$ f; _7 X, G( y# Z#endif //__PARTY_FIND! L- j# u& O( ~: Y9 \
; \* X0 r8 c0 h2 I c
DPSrvr.cpp:! Z A( G3 d, w7 P" P3 B* B
代码:
3 X, \- S! y* L8 u#ifdef __PARTY_FIND! Z r5 c9 E' L" u
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )! l3 ^6 [: R/ r
{8 n2 Z# z& d% w( F0 l' i
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ T1 C ^9 t1 I$ ?
if( IsValidObj( pUser ) )
6 N3 E" M% V" |3 ?! S5 ^/ D1 ^ {
+ K& \- R3 ^1 f+ D# |1 F" X" x# i: w u_long idLeader, idParty;
, k; @2 w" s% U% |3 Y BOOL bAllow;
. p9 B' a: i/ B6 n9 l( p ar >> idLeader >> idParty >> bAllow;0 L5 ?3 D5 Q6 N" K% v3 q# F ]
if( idLeader != pUser->m_idPlayer )
* X1 K; P m ?# N return;2 [6 z$ {. l9 I& j% L5 ]
CParty *pParty = g_PartyMng.GetParty( idParty );
9 h, B* N; o9 X/ R, }4 x# } if( pParty && pParty->IsLeader( idLeader ) )% o) R d7 k( H
pParty->m_bAllowEnter = bAllow;7 p( h7 I0 `! a6 M3 I0 k7 s
else& s5 C( R, G4 U
return;' F6 A, S3 y" w& S! U/ q
) U3 e4 S5 Z/ P( \: [) Q! A CUser *pMember;9 Q$ z& r4 {- F5 o
for( int i = 0; i < pParty->m_nSizeofMember; i++ ): k8 o; m" r5 h$ w# X
{
- L1 d1 H" b* H9 c, B pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
# ?9 V" b& [( V( |7 v X if( IsValidObj( (CObj*)pMember ) )3 C+ x5 e! K( v( O/ Q, E
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
0 J5 n) U7 f' L } w0 _/ Q( J. Y: u7 t
}
! @6 {" X" _! t0 i! g4 ?+ F; D" p}
" L. D, i K% B- x#endif //__PARTY_FIND2 D. F) H. h" a. U1 u" p3 N g
# v6 p9 V& k, \+ ^/ C
代码:
( s( f# X. U0 m2 l+ g, M8 y$ B. u* }+ r#ifdef __PARTY_FIND2 A; N; Z, }1 k8 ?% r; D. E
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );, Y- `$ |" D( y4 |' R
#endif //__PARTY_FIND
; E7 u6 e- X+ v
8 h+ q6 F. E, }, n1 `0 }. w& ~void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
( p, Z8 {# z. g& _" R{
5 R( _' u6 J6 ~% R) j" ] u_long uLeaderid, uMemberid;% G9 c" E' d' n3 a4 a7 G O
BOOL bTroup;
3 z; d, {' D% b ar >> uLeaderid >> uMemberid;& V) b2 V s* C" d
ar >> bTroup;
/ `" r* i9 ?: u- e0 f' D% f& h, E) P& _# y' c. O8 t) G
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( V4 W# V% S0 E( `: J/ ?4 g if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )2 @; t% d1 u8 d. [& l
#ifdef __PARTY_FIND7 ~1 V& l# W2 q/ L! G; ^" p
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );; _( u6 l& ~; x0 t6 K
#else, ] y7 }6 y# A1 A% ^( t. l W
InviteParty( uLeaderid, uMemberid, bTroup );/ x5 p5 X5 b7 k
#endif //__PARTY_FIND, G3 [* o. s' X
}
/ y6 l" ~6 S! L K6 A- S
7 v( L3 o R4 A3 d# u代码:
6 N2 V+ P" ?* Y7 \7 l6 T; d#ifdef __PARTY_FIND
6 T h$ f$ s" `( r" Xvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
6 L3 o5 e9 y/ O#else
4 d: @5 s0 L( f Kvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
5 t& Q8 M0 z8 X) ?7 c: B#endif //__PARTY_FIND& Z h8 [9 T) Z, r
{- [. l- g E7 H8 W3 F
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
% }. U1 f# c; R% @: V6 S2 l4 c CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );; B9 o, A$ B7 N/ O4 E: O- p- \
1 p& H% V& @" A2 J5 |1 t if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ); c9 P$ S& F8 I7 c
{4 ~* B6 y9 Y2 V3 k) v& \
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% i c; h! W' t8 g) D: S. w! E h3 R8 g# x {; [: U: X# q. e/ Y- u
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) ), E6 _* Z, a. H$ I8 Z1 P& h' H1 v
{+ h: [% Z- [- h9 `$ B
pLeaderUser->AddText("没有足够的权限。");
8 ?4 [' ^( `- }3 f- q. u9 { pUser->AddText("没有足够的权限。");
( F( B7 y- B* b, d7 W+ @6 Z: ? return;
% l: ^( P1 f" Y+ f" v0 y }, E ~2 c7 h5 o' l: w
}2 r) s4 `& q1 K4 s# a
// ???? ? ??? ?? ????.
. W: F9 u; f5 w' a' t6 l CWorld* pWorld = pUser->GetWorld();. q7 q& W9 |, v9 [
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
4 ~+ q0 S' f- ~) @1 T1 k { e; u; g1 H% K& k* d' C; g, W
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
0 q$ t4 K4 p8 Q3 m return;
& d( r; K: _ V5 l- x) A: T }
5 _, K2 R/ Y$ s8 { u" r3 m: q$ {#if __VER >= 11 // __GUILD_COMBAT_1TO1% Y/ Y1 E+ z" t: N$ h+ k. o
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
8 k1 x: s0 @. g3 ?8 i# y+ ? {
6 Y- b5 y }9 w# V/ | pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
# h& V2 G/ s7 C4 q9 h return;; A8 g+ G: h% d/ j$ f6 t! S' ^8 W+ L
}0 Y2 ^2 o) ^+ ~& J h0 U# \ N
#endif // __GUILD_COMBAT_1TO1
3 {. c9 p) i$ T: p( }* ?
0 Q8 D- U3 C: o+ F6 a) A" [8 v#if __VER >= 8 // 8? ?? 061226 ma1 i M, ^& c- R; F
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
4 |+ G. y# n n. `( C; @, L9 ? {
: z" |" i" m. c4 X7 A return;! L# N- l" x# V. z; A" }$ _
}
& X8 [5 G8 g: S U#endif // __VER >= 8 // 8? ?? 061226 ma
3 f. _- C' @. j. P" v& W" f1 E 3 z; Q- j' S8 p+ J8 I8 X
if( pLeaderUser->m_nDuel == 2 )
% Z; `) k2 E# t { , N' R* f, f/ V- G4 L- J- ?
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.4 r1 ]0 q1 C& H0 Y4 J; h8 C
}
1 b/ O: p$ c4 C% N! a4 F& H else
( n7 P$ s9 p) b5 k2 R/ W4 k( C {- I3 N, }9 m' @8 N6 ~; o' p
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???' q. |' u5 d' z. w9 t
{
4 F4 \% E" ^+ W# W pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );3 x7 J. D: M0 M) `2 P. e- e5 F2 Y
}! Z9 H( L, C2 W7 g2 \
else) C1 u ~/ f+ A, ^: V% j
{
3 Q" Q u' j6 Z6 c3 S# L if( pUser->IsAttackMode() )" i ~) e3 O# W
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );; t) {0 v7 n& |/ V
else
2 B1 R' c9 ^) Y8 N- K5 ?#ifdef __PARTY_FIND
/ q) {5 j- i9 T pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
6 z- Z+ B" w/ m3 P1 |- g#else$ o' L' A# j; D7 v
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );# D4 G$ M; s5 m$ r; F5 W
#endif //__PARTY_FIND( z: a' z+ J7 Q$ e! W- h$ i
}
6 N2 C: L+ k) @3 m" f+ y2 L8 j }4 u$ r& d- h* `0 [ G2 a# d
}4 v! r9 ?+ {, Z1 ^, V. m6 Z9 f0 v% s
else8 V2 K2 {+ d6 O7 B/ {
{
+ }4 h, s; T/ Y/ h6 [ if( IsValidObj( pLeaderUser ) )! j) t, t \9 O8 `7 W1 }
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
; K9 a$ U5 O+ L5 {! R1 ` }
1 ~( L8 B2 [" g6 Y" a/ y3 l}
I. L2 }' [: J3 s' v W0 B+ c" [ b4 ?0 R: w& t- c
User.cpp:
/ t: R# m- A9 o0 G代码:
2 g9 s& T) @ M' ]#ifdef __PARTY_FIND
; g/ f! _ f8 P5 m% Q5 pvoid CUser::AddPartyAllowJoin( BOOL bAllow )- E2 g6 A* |/ L7 I& f: F2 X
{, P8 Q7 H# D6 f9 R+ c# J+ N8 G; I3 i
if( IsDelete() ) return;0 i7 F( f1 q& x& u' b
' w& W! q0 b6 w& G6 m# y4 B
m_Snapshot.cb++;
Y0 j' e- s: g2 t7 @/ h m_Snapshot.ar << GetId();7 M' ]9 r; I- f) `
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;% p& ^) Y6 N$ a* H" K
m_Snapshot.ar << bAllow;
6 d# M' y' e4 h/ I! m$ E}
t. i' \, t5 T#endif //__PARTY_FIND
; x5 @) [& v4 e# C# z& y* d- b5 X% j$ O2 M- D2 l
代码:# F0 b/ Z. v- R7 v! ~4 `
#ifdef __PARTY_FIND
/ V: B6 y* I: k" U0 j* lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
' o& Q' g Q+ }6 e9 r#else( @/ [% a; ]3 ~$ ]$ b
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )! J& g7 g: l+ H4 Q, m7 L3 }# |1 s
#endif //__PARTY_FIND7 D+ E7 c) x; j; E% R
{3 u, \" y! h& f: D- z7 r
if( IsDelete() ) return;7 ?# R7 `, e) J' \! v
- t% w ^7 B7 j- Z m_Snapshot.cb++;
7 S) k, {& U5 G2 d) ?6 e% D m_Snapshot.ar << GetId();- l0 ]8 }+ h, ^- W; I: e
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;! a! t. T! s' R; u( D0 {% Y6 X0 N/ `
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();% F8 b% j/ W, J7 P& M" h6 y0 ]
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
; X6 A8 _7 A$ V- d m_Snapshot.ar.WriteString( pLeader->m_szName );
1 l# _% G# J6 F, u2 I x9 } m_Snapshot.ar << bTroup
4 `8 l0 t. u/ Q' A3 B#ifdef __PARTY_FIND) q* J0 ?, B' m6 ^5 V% v
<< bPartyFind: h7 R3 L; M2 ?$ `
#endif //__PARTY_FIND
( E: y! K C F- L/ ^5 b u5 z, g ;1 i1 i) I, ]& @
/ V8 u$ D' x- H) Z}1 H9 O: p; y4 }6 A7 J/ [
2 e) t8 w8 d# V# Z
DPSrvr.h(公共范围PLS)
) H6 `. b8 @! T0 P6 Z0 { H* L1 C代码:
9 I; x- Q" O: M+ q/ L/ J% }#ifdef __PARTY_FIND% }) X1 ^ u% d' G
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
: W4 q/ m& H9 [* ?# j#else( b. ]' R9 _! ?; Z
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );/ J8 |: {. G* l1 ?) K% e
#endif //__PARTY_FIND
# j, S3 V' ^" C' ~7 I0 E: y# z, A) G/ h/ m
代码:
* B$ m, Y% {$ D- X' x#ifdef __PARTY_FIND/ t) k5 S1 m* A. Q) a$ d2 t
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );6 k# o( q' L* h2 W
#endif //__PARTY_FIND) z5 G, S9 t* a! @' ^5 l
) a& c4 P7 x. T+ y" _1 BUser.h(以及):1 c6 v! a) V$ F' J: k
代码:1 ~9 q/ ?6 [0 U* A
#ifdef __PARTY_FIND
6 g, @' X% k/ I void AddPartyAllowJoin( BOOL bAllow );
; v* w" f, m& I void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );* X$ r0 E# a- g9 B, x
#else% z2 [! o3 J0 m! h
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ); A$ b5 F+ P! ~* h0 g
#endif //__PARTY_FIND7 z1 Q1 Q' o" F9 N* \
4 X& D7 I/ f e, f4 w+ k+ R7 aparty.h:0 i4 U8 `2 k+ X- {' w* V H
代码:
2 z/ t/ b" d2 c. R$ r#ifdef __PARTY_FIND$ B# u$ {: o0 q7 N8 k: k
BOOL m_bAllowEnter;, `5 l S% e! q/ q8 R
#endif( S$ f5 }9 M' ?" {3 A, Y
% E1 V v$ |, o6 n; q# f代码:- O. \* A# \9 X) v; L3 R$ s
#ifdef __PARTY_FIND
j# G9 |: h* a d: L# f1 | CParty* GetPartyFree();. x' l0 L/ w- |
#endif: F6 T' A( z- ?, D! m9 O$ w
' M# v; C* T9 g* o4 L1 D. UWndParty.cpp:- D1 B2 L6 q m6 Y0 V
OnChildNotify:1 u" M! D* c8 E' _# v
代码:8 e2 N* k9 q! \6 s" j
#ifdef __PARTY_FIND
4 ^8 |: P) B& S+ X9 o. l. ~ else if( nID == WIDC_CHECK1 )) B1 U* r8 a) p. Z: H
{
0 Q7 s1 z9 P/ m; w9 H if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )7 H+ ^. i5 U+ A% t; G
{: r, e4 l$ Q: a( b3 a; }
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );4 v3 \, g# O' N; X- R
g_Party.m_bAllowEnter = !chk->GetCheck();
3 w" B) ~: E% n g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
; h" t. j0 `* L# U }
( R; i% K3 x/ V6 y! y: j" ]7 h }
0 `4 |, ^* w& Q# t( g2 M* e# \#endif //__PARTY_FIND8 h% I( p8 @4 `4 G' @9 [
" ^! T; T+ a& `( q+ J
代码:, v, j( `6 F" ~* U4 ~
OnDraw中:
/ ?6 {* f, F# X代码:+ ~$ B5 q6 `! H s# g8 F* Q" d
#ifdef __PARTY_FIND" b9 w# q/ i0 G% x. g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
3 p8 H8 y9 l& o3 r2 b if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 `" J1 i6 t0 H2 B+ a* t# w. c chk->EnableWindow( TRUE );8 O- I. I) B2 Y" H
else( E+ l5 V+ j+ `8 A
chk->EnableWindow( FALSE );
! ~% f+ p) q9 e6 b chk->SetCheck( !g_Party.m_bAllowEnter );
# j/ ^- K4 H- x! l#endif! Y( @$ v0 u" t1 g$ \0 W) v! U0 h
0 }+ `, G+ v& }& I: W. F& |" i
DPClient.h(public):
3 A$ [5 z- c( z& l& o代码:
6 e2 z! T# n7 Q2 A7 q( }" ?#ifdef __PARTY_FIND9 I Y/ l5 k* l# G( S
void OnPartyAllowJoin( CAr& ar );
2 l; Y( T- |5 r- g void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
2 \$ C$ r0 b, K# r4 ?% t#endif //__PARTY_FIND( O% x! A- `$ V) a9 P" q8 Z
, P# Y. J' {, d2 L8 k
# Z- T! [0 n+ ~6 v' EWERS hinbekommt没有,请让赫克的权利。: T9 d0 T3 o0 J2 g: @ N% j2 L; Z
不支持左右,所以难不...
+ K/ e5 ~; `+ ~% k9 Q& y党k的Windows NT甚至编辑它自己。. ]. K# x. L. P* ^
包也,因为我不erschreiben进一步如果我你的。
. @/ y0 t7 v, s8 _( h由于缺少Quantité k n个代码是什么升工程前。& a+ g5 [9 W$ N4 K5 }7 s" u7 L5 P
如果是这样的。请发表。, D. \! ^8 }$ X( X% f
到目前为止,Pumbaaa- A# w, H) @8 H' W" x
. K+ C! z t. ~* Z9 H5 m
, O. } x9 n: |/ Y8 U B. V+ IMsgHdr.h/ s7 \5 h& E- F# i3 U2 G
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
) \2 N1 S8 l `#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002434 }! v1 M' U5 C# N% J
8 D Q6 U: w" c. v# ?/ w" }/ R
9 w& `' H! \% P
# i% z- B8 ~5 ]6 { |
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