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对于那些谁需要它 - 谷歌缓存FTW。 :
8 V3 d1 G8 q$ h. d: o如果我鼓掌纯粹是我复制错误时,D9 f2 `, [- Q+ r& m4 h, I$ M; O' L
积分当然Pumbaaa。
& b# `1 {1 L! G
$ f$ f d1 _6 f1 @7 f5 rFuncTextCmd.cpp:
! T+ Q0 O* R* G. n" x( V+ z+ A# l( u9 \( v R* N$ G
代码:
; t% X' x" z. b9 Q" i% m$ A0 U#ifdef __PARTY_FIND/ `) B% W% {- b0 W
BOOL TextCmd_getparty( CScanner& scanner )
, N$ [3 A2 i# S6 ^4 n{
y0 R8 e6 ~' A#ifdef __WORLDSERVER7 {7 y, s/ {; K4 [: y, X
CUser *pUser = (CUser*)scanner.dwValue;
" `4 G( z! q$ v# t% M' | if( pUser->m_idparty > 0 ); l2 [( I9 p! b. c; G
{
S7 K2 Q4 b7 [ pUser->AddText( "你已经加入一个公会。" );
* U- T" [% \8 L3 T- P0 _ return TRUE; r0 e( g' [/ C/ K+ u
}$ `$ x1 B) S" L- Q. U' T* D
CParty *pParty;$ A/ b! U1 d/ a7 b* i! x8 j
pParty = g_PartyMng.GetPartyFree();
9 `5 U$ n; y: M( `! l if( pParty )
. ^, K% r& i$ M1 Z e {
& y* a3 R5 [( i% |) f# T g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );0 x* u, b1 r2 b/ ]! n
}else4 z" F' S! Q! K$ f0 U- v
{; t ]1 }9 o" @+ I' ^ p- G
pUser->AddText( "抱歉,这里没有任何一个公会。" );
" A( Z9 ?$ l0 u }. B& w8 w i; j
#endif$ l n+ T( }1 `5 f y
return TRUE;2 _% v# V0 F/ g& _$ [3 `
}
" ?' K0 [9 U: N2 M' s- f/ o& p0 w0 a#endif //__PARTY_FIND6 J( ~( S: D5 C4 Z
! Z% s) T. O# o
代码:* I$ R. J& n/ o, D2 \9 P
BOOL TextCmd_PartyInvite( CScanner& scanner )
, g" D+ }0 n9 I7 S/ o* z! ?- ?; Y% e{; G( D( R. F2 D2 ?! @/ a3 j* k1 `
#ifdef __WORLDSERVER4 n4 A* [8 a' v& O! @9 ]' j. f7 f4 w
CUser* pUser = (CUser*)scanner.dwValue;
2 ?+ D7 X" R( R) K- `# N MoverProp* pMoverProp = NULL;" M1 c% M: f7 w# \) i4 Q8 R! j
scanner.GetToken();0 x" j T- p" v* W8 c
#if __VER >= 11 // __SYS_PLAYER_DATA" N5 }* O$ u; e. O8 h7 V- L2 a
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );0 a8 W6 Z" m& L6 n
#else // __SYS_PLAYER_DATA& K: [ I; {3 n. p6 @9 {
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
: c) L7 f0 t" s#endif // __SYS_PLAYER_DATA1 U# I) p6 X4 q; T2 |" o h' c
if( 0 < uidPlayer )
: \& _( T- R% k k( E9 Q- D {% W! x' u/ ?+ p x) w
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ T! S: l7 M. a if( IsValidObj( pUser2 ) )7 N; p6 i, a6 o! h% ?( ^8 F
#ifdef __PARTY_FIND
, j% S2 Q3 h& R, E7 L" J g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
0 t7 p+ }# |/ `/ K2 f#else: o3 r1 m2 E) C" f4 J
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );3 d' d4 X! Q8 X! G
#endif //__PARTY_FIND( e2 X* ^5 W+ d
else$ G, C: {! E; t$ Y' ~
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
9 t! Q# r, M: ] }9 K, H! K; R1 \* h' H9 i% g
else; N/ Y9 B B1 f' W6 i: A
{0 @" W) C; v# |# i1 t$ A. V
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );( w) Z, Z! f6 R: `2 j/ }
}
5 R3 l+ } g7 b9 ^* T8 J" i#endif // __WORLDSERVER
2 x$ S/ P6 a# G' A! T/ `: |% T8 N. _, v1 @
return TRUE;
3 q7 \; J, N [1 D}
) I2 _( E( L- d. s! \( O$ _4 I% C) `2 ~, l* p9 r2 m) M
代码:
8 j6 q9 A0 q) {#ifdef __PARTY_FIND0 E' r# T2 \5 \9 ^
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
& T5 t# G" k+ A#endif //__PARTY_FIND
1 w3 n0 A) R+ \9 tDPClient.cpp;
$ {/ V! F# f2 m! W: `% Q" kCode:
7 d9 _3 l! J6 A& p0 y1 ovoid CDPClient::OnPartyRequest( CAr & ar ): z) D3 g. c( P1 \2 w9 t5 O
{
5 l" f9 F/ c. v' K) j' X+ p1 `7 F u_long uLeader, uMember;6 M% E. x: `( M/ M
1 T; @" @( I2 J
BOOL bTroup( y4 }9 W7 k. ]. T, }2 } M
#ifdef __PARTY_FIND! s/ k5 H$ W5 N8 D7 ^, _
, bPartyFind* I& b) W/ d" F5 c0 t0 w
#endif// __PARTY_FIND
. P# A6 ]2 Z& m! R; m, X ;
: n7 T" [/ s4 X( L! t" Q A LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;: N; d8 H5 \: q$ p1 o k* l# a
BYTE byLeaderSex, byMemberSex;. k+ B9 u4 {/ r1 {" m$ y- q
char szLeaderName[MAX_PLAYER] = {0,};
3 w& \" f7 b0 a0 f7 Y: A, o ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;( f3 W$ J& f M' y
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex; O9 q4 p6 s- ~1 A# o9 \) ~
ar.ReadString( szLeaderName, MAX_PLAYER );
* X) e9 {) P, A5 q ar >> bTroup
/ i6 [7 a: N, u7 ~, @: _#ifdef __PARTY_FIND' H8 J* D8 Z3 }$ K5 n$ K1 C/ a2 U6 s
>> bPartyFind3 r$ h9 a9 s% F9 A1 z: \
#endif //__PARTY_FIND4 k. a3 P [" w: U) D: h! g
;
" F" s) P7 N% m 0 k# O6 J7 f% G5 h! X! P
if( g_Option.m_bParty == FALSE )
+ y* I& X2 k: \% | p( n {& Z+ s; [. r4 V3 g) j" X2 Q
SendPartyMemberCancle( uLeader, uMember, 3 );9 N, g6 L3 d; R$ ~) a
return;6 X9 c P1 z B
} f" p' j) ?4 ^% L8 }8 B- `8 Q
7 u/ @/ @4 l9 W0 k+ P#ifdef __S_SERVER_UNIFY0 f3 m' f& W' f9 x; V$ G4 n/ z
if( g_WndMng.m_bAllAction == FALSE )
+ D1 M: y$ m" E5 N* `5 n+ T return;* {4 ~# l9 v) n+ D4 P1 p7 N
#endif // __S_SERVER_UNIFY
2 u) y1 F& v; ?- [) _5 M
) y H4 K$ l n* l CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );: ]) R- o5 s) a2 q
/ a( y( ]! U& [) J, {2 o; y
if( pWndBaseBuf )
. m" S$ G0 i; U* e* \; Q: T {5 r& _7 t* J( m( Q% c5 D7 Q& i
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );' P8 O4 ]4 N+ \/ _ P
return;- ~7 D/ w1 Z' U- {; x' I6 b
}0 J9 L' W J" I
#ifdef __PARTY_FIND
# o4 \2 m/ L% @$ h if( bPartyFind )3 }$ E z/ l/ t( H9 r3 A' d9 V
{- q) W" ~6 \" H' U g( l
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );; i: m1 \* n1 R4 E6 e! T
}else9 i$ Q5 {+ J- i' G, A' s
{5 d$ L' {% A! J$ O5 S3 N
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! X7 @6 l& C- w0 S3 K1 y3 ^
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 a# T* V/ F4 S# w2 Q. f
g_WndMng.m_pWndPartyConfirm->Initialize();
& j, Q0 W' }! b0 t. {. ~% c }
6 m4 j" o9 q. _3 E#else+ T. I) l6 ~1 B" z$ B
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" i ^3 v' D) G' M g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. n6 x4 ~2 r+ E) b' e* j9 O, _% J4 x
g_WndMng.m_pWndPartyConfirm->Initialize();
% B& C4 G5 q5 A$ Q& a4 ?" `#endif //__PARTY_FIND
8 T( k+ r6 E) t; o, i}2 W& Y+ ^$ p ]9 L
, s6 e" a. j0 p1 ~: r, S5 `% ^
代码:
, l; J. m( ^- {& R$ R; Z& m& N#ifdef __PARTY_FIND
* `- `& `7 ~, K' ? }* \0 zvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
4 O7 Q) V6 k- X E3 Y; G9 C$ M{
$ W0 f1 ]0 C; ^ P* R+ v5 E0 T BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );; q6 N& V$ A" I V
ar << idLeader << idParty << bAllow;
. ^! L8 z0 ^, d/ N* W SEND( ar, this, DPID_SERVERPLAYER );2 y- c1 D1 H, Q
$ j0 {2 J5 |5 S8 `5 r$ t}, |; `8 t* ^, O5 C- h+ d; g1 ]% m
void CDPClient::OnPartyAllowJoin( CAr & ar )2 L# ?" D- y% [' t9 X
{& s9 P7 }% R0 w% \$ X
ar >> g_Party.m_bAllowEnter;4 _5 F2 y2 N3 Q' M
}% `% J2 j% z" E, l* E) q9 M
#endif //__PARTY_FIND
% y, N+ v( v; Z4 o, uCode:: P+ e& u8 A+ L6 l' f+ `; O8 b/ e9 @
#ifdef __PARTY_FIND
# C! A: ?- U, H/ K1 f9 y; L case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
5 v* N7 f @' z- @8 D: |4 g#endif
N7 A' C1 F' e! T* }9 o3 s( K" Q- l" u% D$ R9 z
party.cpp:
8 E. A- c7 L4 U$ |. @代码:
/ Z' t! r3 }; ICParty::CParty()5 S8 `. w& o! _" U% c! R% Q
{ T( N- o' ]( ?/ Y
m_uPartyId = 0;6 W8 {7 W& e4 I
m_nSizeofMember = 0;6 I* V, l3 X% H. f" o, X
memset( m_sParty, 0, sizeof(m_sParty) );
- Z& c7 d$ X0 X7 q$ V0 y! t m_nLevel = 1;6 k1 U: ^9 s# q" N s B: H
m_nExp = m_nPoint = 0;
* Y) i d: ]. @$ q- r3 v m_nTroupsShareExp = m_nTroupeShareItem = 0;; M8 p; {) ^; e
m_nKindTroup = 0; // ????
2 X& b6 z" e+ d3 J2 K* H$ [ m_nReferens = 0;$ S2 {* ?$ q( D Q: r* |0 L
m_nGetItemPlayerId = 0;. M7 _2 z0 v# D% M& S5 K1 ^
#ifdef __PARTY_FIND
" x- u% W% J+ ], H7 y' |: d4 D) D n m_bAllowEnter = TRUE;3 q9 P- E. w" w
#endif //__PARTY_FIND* Y( E6 ~+ _- `4 E* [- v$ K
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )) Z/ T- I+ w! Z; C/ y$ |9 ?3 V
{
: K# [ M$ @" ^9 F* } m_nModeTime[i] = 0;& l, r1 S9 H# n" ~( N( @; M
}+ s9 c2 U& r+ h+ W
m_idDuelParty = 0;* e/ ~( K; G& Z- q' y; [" m
#ifdef __WORLDSERVER
3 j' _9 C: Y& w, K* F3 R- a/ Y m_dwWorldId = 0;, _! R0 v- k0 c% l0 A( ~
#endif // __WORLDSERVER J+ m- U$ G& p4 e q
}
/ f* \6 z1 n- y- O代码:# u* L$ B# Z* b$ M% Q, t
void CParty::InitParty()) E7 \% }" C1 Y0 h
{
, L, b+ B# a' v2 l m_uPartyId = 0;
4 _4 |6 B* T% g; U1 [" W6 n m_nSizeofMember = 0;
$ s* f+ ]- B0 T4 v# _: t" a memset( m_sParty, 0, sizeof(m_sParty) );
5 I* H) _( J: \1 ^ m_nLevel = 1;
" q j5 U ?. r* ]) t6 ~) K m_nExp = m_nPoint = 0;
# ?0 k6 M4 v2 L: l/ R m_nTroupsShareExp = m_nTroupeShareItem = 0;' ^ f" s" G6 B) D" `6 w! m9 s
m_nKindTroup = 0; // ????
2 c9 P7 m1 t) m/ Q m_nReferens = 0;
8 w; r+ z& w+ f9 k D% B#ifdef __PARTY_FIND6 l6 K3 H/ A+ x& ?, x
m_bAllowEnter = TRUE;' a$ j. d. ?( D; B, X/ N- r
#endif //__PARTY_FIND2 p6 D: [; E( E q; q: d R0 d& _9 v
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
' R0 G$ ~( T/ u6 s- Q {4 G3 R: ]" }% a5 \: r
m_aMember[i].m_uPlayerId = 0;
5 I& T5 J# D0 C c m_aMember[i].m_tTime = CTime::GetCurrentTime();
9 [4 ^# j& M2 ] m_aMember[i].m_bRemove = FALSE;
0 i/ c- @! G+ j D#if __VER < 11 // __SYS_PLAYER_DATA$ g; Q: B n2 \; O! J/ w+ Y, k
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;* S( x4 o( c. o' j1 Y
m_aMember[i].m_szName[0] = '\0';3 C) [, e7 F' i0 e8 C
#endif // __SYS_PLAYER_DATA
- Q8 ?! D. E- r }
, Y0 m7 ~/ g+ [2 P}5 F$ ^0 b$ t1 x7 f) p
代码:
0 A4 d7 K9 F4 q. L5 D#ifdef __PARTY_FIND
/ c5 m: a3 B* B* E! O' i; lCParty* CPartyMng::GetPartyFree()) j, R) k% D9 B, Y
{& a% m' [8 f+ w5 x8 ~6 q+ y
CParty* pParty, *pPartyTmp = NULL;
; F( P6 {) N: ]' J if( !m_2PartyPtr.begin()->second )
& O5 v9 r0 T' ?, ^) I return NULL;
# b6 @$ Q* M6 J/ V. P2 P5 s BOOL bRan = FALSE;! u3 Q) ? W7 q* U3 u. f7 ^
DWORD dwRand = 0;3 M2 g: r6 P/ @3 N$ @# c
if( m_2PartyPtr.end()->first >= 1 )5 U5 D( T2 Y3 T8 C+ l" M8 q1 @: K
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );: T, Z/ o9 d9 D$ \/ _: w! n
, B$ d1 u& _ h( f+ Y
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )! C# b' A5 `( S1 ]! R5 K% Q
{. a4 {* l0 t) K3 D; w% M# Y
pParty = (CParty*)i->second;# }% b9 j0 |6 ^$ l; t
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )4 p! |- O/ u2 B9 u
{% ?: I$ c2 a* j& \9 n( J( }
if( i->first > dwRand )8 e1 M( S/ s- N% K
return pParty;
6 o- K$ t" X3 {7 ~" J+ m7 x$ F L else4 _% R9 `2 N) E9 w0 W
pPartyTmp = pParty;* I# o+ H0 o* v# X; k- R# O
}! N! m+ f* G6 L
}- p( g4 Y6 p5 c2 R4 B2 E1 Y4 d
return pPartyTmp;0 O' v9 U$ H- F1 c
}0 N4 n$ h- E# G5 X( A2 t3 o
#endif //__PARTY_FIND4 y. @) v, D0 L, H6 V/ N* G$ E
; i9 s( P' ~2 B
DPSrvr.cpp:* v1 ^% _, U0 \+ \! o
代码:
. ^" e% }9 ?# {+ }* ~& H1 ~#ifdef __PARTY_FIND4 c5 b0 n$ k. Z$ h$ Y
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
3 v& `1 R% Y( z2 b; v% r{
* R1 L7 H# q8 o3 `) K: ~ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );+ a0 |8 E4 C+ z _, k% Z/ C% G
if( IsValidObj( pUser ) )( L6 X( X2 W( s2 S0 \6 [' \
{
6 X3 S H4 N! y% Y u_long idLeader, idParty;
% G6 n: Z5 q# N& j& B4 x6 P BOOL bAllow;
3 R6 ] u1 m3 H% N2 w" q ar >> idLeader >> idParty >> bAllow;
. m# G% D% h8 P& K8 w& k- y if( idLeader != pUser->m_idPlayer )
0 B+ M: l* B. h, N, w$ Y8 X) C return;* G! u5 r1 I4 K4 E6 O" P# A
CParty *pParty = g_PartyMng.GetParty( idParty );! H7 S3 g5 O* T5 \/ U
if( pParty && pParty->IsLeader( idLeader ) )
0 e0 O$ ^. Q0 G. k! E8 O! f7 Q- n$ Q5 S6 D pParty->m_bAllowEnter = bAllow;' H: m1 {: G- H" J/ R: m6 q
else
/ D, ^2 V( e" \$ r2 k1 {! z return;3 o( x0 `1 U2 c3 H4 n. y; e/ Q% u
* ]' C1 A0 ?+ x) U' G% E) Q- v# e
CUser *pMember;
4 @! E# K8 E# h+ y for( int i = 0; i < pParty->m_nSizeofMember; i++ )" \7 l/ l# r. [# G- q
{
5 g4 L ]5 I- w% Z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );( L: T) e( ]' W$ I, R! I
if( IsValidObj( (CObj*)pMember ) )) a: C% a J8 K) _
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );- y5 d9 O( ?% F: C! A$ b+ w
}
! J) E% l/ a' L) r7 F0 g( l( c }' J+ ~* q9 U; K6 T$ j v
}
! F" N4 l: i; c* A: Z2 c6 @0 c#endif //__PARTY_FIND" K% a; G9 b# p2 G! \8 g5 g
- ^5 i# O3 t3 Z
代码:, Y' ^ L* t) U. G* S! F6 h U
#ifdef __PARTY_FIND$ M. _/ p" d; W2 S. J( k" I2 o' |
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
( \2 S- V$ V% R+ x#endif //__PARTY_FIND
" Z0 e4 D. i. E: o' ^9 C: y( |0 z! x! ~+ S3 P
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
" E: K* b/ [+ H: O{
) T( t4 n! `' L/ }; n2 _+ K0 P# ^ u_long uLeaderid, uMemberid;6 R& _; |, H4 f+ s2 r0 ~
BOOL bTroup;
( u3 u% U ?9 ~ ar >> uLeaderid >> uMemberid;
+ Y5 b0 | h# H ar >> bTroup;
! z' H3 {9 `; t' w; l8 V
4 S# q5 c/ Z8 |9 j+ x CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );8 w- A' u0 r R% N$ `7 m
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )! y9 a* K' m6 f x8 b4 F& h% e
#ifdef __PARTY_FIND, W ]7 J+ q' K4 [* K
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );9 ~. t# R' K' K1 v
#else& g/ e* V: E9 K, [3 f( d
InviteParty( uLeaderid, uMemberid, bTroup );
' q K/ Q, l8 }- I$ A#endif //__PARTY_FIND1 q+ r+ D; L+ W+ {7 o2 Y% F
}
- Z9 b9 X3 X" Q* L" K+ l
3 S; G! I4 ?0 T" {" z0 v代码:
. D( i6 y: N3 c- }#ifdef __PARTY_FIND6 L2 V Y3 _" u" B/ e) I2 X
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
5 i% ?7 H B, J8 V! L' [9 i8 k#else
& M$ c0 U0 J8 L" f, ?+ I! O* D9 nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )3 Y* r Z, o0 P5 y2 y7 I* s5 t
#endif //__PARTY_FIND
% v: ^3 c4 y' L{. b+ Q7 C: s* z0 X6 _9 ]1 j
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );& U' B9 ?" ^8 |+ @5 u# ~
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );+ C/ @! \ w; q3 _! ~; U8 Q
; e @: `4 ]" z0 Z1 t9 d1 H if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
- b% w: v5 f4 m1 }) e {
) k! J& {4 Y! p" H1 W if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
2 K& ]. C+ V! j- G) _) z {. v1 G( P& a" c8 n
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
8 F9 m& O# H8 B {
3 m* l2 i- H( q; M+ P, @- C, w4 L! R& O pLeaderUser->AddText("没有足够的权限。");3 V8 z: p$ t; L/ Q P4 L- e! q- m
pUser->AddText("没有足够的权限。");
m3 X. t T% E return;% J& t. ?" j: ?- N2 h4 P! V0 [* H& ~$ p
}9 m0 F, I2 u4 j; [
}
9 s4 S$ v, |4 z9 S! z4 Q // ???? ? ??? ?? ????. b2 Y4 F; y2 B( X( c
CWorld* pWorld = pUser->GetWorld();* Q+ \" G2 Z6 {: n
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ), w2 L' @6 k n4 g5 ~+ i. x, g7 U( a
{ * H# @: h6 {7 X3 z8 `$ Z- R
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
) P% }$ I& w: q+ F m return;
, i" W' E/ t' \5 v* r$ b }
4 e0 x8 @8 _3 ?0 z#if __VER >= 11 // __GUILD_COMBAT_1TO1 T5 V# J) b9 b5 V/ a7 u2 F0 ]1 b
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ) H; Q4 }. U; M" A3 n, B
{) D( O W0 F" Q$ B
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 G% |$ Q! }9 _' } ?) R1 U& u
return;1 z& h; l) P0 [0 A
}8 Y9 U3 P( _: R+ u1 Z5 L& P$ x
#endif // __GUILD_COMBAT_1TO1
: D: j* v/ m+ P6 |2 B, s# e5 H% T. ?7 r/ D: L9 ^
#if __VER >= 8 // 8? ?? 061226 ma: K& E$ h7 R) ]4 W, E& n. O
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )6 t/ u. `% x: o% f$ e4 w9 \, M
{3 u0 f- ^( E6 h* H- o
return;, S$ n- T4 h3 }, K+ \0 ^
}
" ?" n( U5 C+ d/ c2 o+ A#endif // __VER >= 8 // 8? ?? 061226 ma
) y, `6 M7 Z5 Z5 I' n! K 4 d p8 T1 B" I: D* D1 q; q% {* l/ A
if( pLeaderUser->m_nDuel == 2 )
! J- \1 J% {( i0 K9 \ { 1 N$ [3 @5 \ M
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
" o9 W4 `2 ?0 C& t- k; R7 i* } } . Y3 y/ N5 l' x1 z0 K: f
else7 G$ D: n5 u1 T
{+ I4 X" m8 `1 I4 _$ v
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???( u8 z5 h$ H! {: l, i4 `
{
; l# Y' i5 c1 P pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );+ j. y$ o! B+ c
} t$ T J8 W! U( d, S% C% M1 f
else
; p: q( x+ U3 V2 J7 s) b {* r* l+ g, L% Q( u
if( pUser->IsAttackMode() )
* }/ \+ l( X. p' c) A3 ? pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );2 @) r! ?9 I7 S$ V; p
else S2 h; Q! ]+ p* p) ~
#ifdef __PARTY_FIND
( T7 D; c$ d6 S$ G3 z# o z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
! J8 Q: u" C; T2 [1 F9 ?#else
, U( t% W M9 J9 L pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
: {) {+ V1 o' C0 c' s( A4 X' w#endif //__PARTY_FIND
; L k }& F, A, ^3 ]7 m; _ }
6 b: @( V& J" v8 i( b }
8 _6 I0 [/ a L1 v& ^8 ^ }2 p" T2 M7 R3 F# b% k
else' |; s8 H9 p4 B1 ^3 k; Y m) B1 R% O9 M
{
- h/ b9 U8 L9 l: V0 Q if( IsValidObj( pLeaderUser ) )4 d$ }- H5 K8 T! ~7 k( o- Y
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
" X4 _! t7 i( ~ }
" A# p% D5 z4 w; j- X, g8 D" s}
1 B& V" m8 x& k8 T1 S
2 V6 o! m' p H& |+ JUser.cpp:6 o: d0 D* o) D d
代码:, S j+ R+ M# L4 A
#ifdef __PARTY_FIND
) ?5 o- u+ O3 tvoid CUser::AddPartyAllowJoin( BOOL bAllow )
4 H; i5 x9 S# v3 [0 E8 B" @( v4 Y1 b{5 L1 W) P' g( D( {
if( IsDelete() ) return;2 x: e! J- S- @7 Z4 A. Z5 ~, i5 u
" e# Z1 S7 a, N1 Z
m_Snapshot.cb++;1 S0 \, F, A6 ~% ?" a6 K
m_Snapshot.ar << GetId();8 i6 h; P8 m2 J( h4 _! i+ U, y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
3 ~3 u; s1 P: f) p m_Snapshot.ar << bAllow;
7 ? p9 i1 t- [8 \& F1 @5 {}
0 c1 D- U, W# _7 V#endif //__PARTY_FIND
e+ B6 g. J* a. u. d. O& b1 d1 @" O8 D6 y
代码:
9 S8 R) ?3 r$ b+ {. y# d8 s8 X#ifdef __PARTY_FIND
0 b1 H5 _0 \6 m! a) w2 Y5 z" P* J( _void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
5 Z9 J- D# {5 A" ~ D; D#else
4 J3 U" S3 Q8 G) |) z* Vvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
: B" @7 ?" T; \& F$ d+ E#endif //__PARTY_FIND
; U2 J# z4 c" P# w# k{3 ~0 V/ X% y3 ^, F
if( IsDelete() ) return;& A5 t) `6 o: k7 V2 t
- Z' w, b# v! p m_Snapshot.cb++;
5 ^; l; i; C7 v3 x8 y) y m_Snapshot.ar << GetId();4 a6 _" l: e1 G2 r+ ~
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 x" b: X$ Z* E6 A; @ m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();( P% G6 X4 s2 U4 Z( r- a
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();1 b7 B0 z9 I# B' G# ~4 H
m_Snapshot.ar.WriteString( pLeader->m_szName );
6 e O) {, @* G; E& V0 D# x1 W+ } m_Snapshot.ar << bTroup y+ d" E2 |! o1 H* E% y
#ifdef __PARTY_FIND
' A7 A; j8 C) |1 L, D L" d# ? << bPartyFind
0 v/ v, z& Z* Z; u0 e0 x#endif //__PARTY_FIND$ f% d$ m; e: p! n
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: B! e$ w# Q' f, p
}( a6 l- _* w+ b9 A# }" K; y
2 I( f+ G. k& Z$ |3 e" y |" o: ]
DPSrvr.h(公共范围PLS)
- B! m, ^2 d5 j代码:
! u# S6 I+ m, Y; |' M7 Y#ifdef __PARTY_FIND
1 z2 J6 v. w5 Z5 f& E void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );8 M/ o( K" s* v0 p
#else
% D& M8 L/ k4 D+ R/ w2 x void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );2 [4 E v7 d, V6 Q& F6 x
#endif //__PARTY_FIND
0 Z# M7 Z+ v# ~7 w+ W z% L1 Y9 w& q% X. {1 ^0 q2 [; r
代码:
/ F. M/ H7 H0 F# Z+ q0 [6 J#ifdef __PARTY_FIND' F1 t( K3 b% q! o
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( J8 [3 E1 }8 R9 l# i#endif //__PARTY_FIND% |% ]: J, V9 f% r. }
" C3 [* Z2 B) M% Y, RUser.h(以及):- q9 N- p, e% c, Z5 u* T0 J
代码:
0 V2 E% k C0 M" P V#ifdef __PARTY_FIND; N! ~1 X- v. m1 T; k+ t% L
void AddPartyAllowJoin( BOOL bAllow );
7 M8 b! r/ ?8 E e8 P void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
8 o. w9 O, f* W#else
1 E R0 i4 J2 [4 z3 e4 V void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
' V, w# c: b1 x6 F#endif //__PARTY_FIND# n/ x6 A( F- a- H
2 R8 G! q7 v* a
party.h:
3 c1 c, N. ] A: k代码:
+ p+ r, l/ f. w4 ~" i#ifdef __PARTY_FIND
3 [2 R% M6 x) o8 b- H8 h BOOL m_bAllowEnter;
* {% F) z0 v- c/ ~3 l; [) T W( B#endif
$ D, U7 `5 E3 t* q* |3 p/ k/ |# I! D( _( E7 {
代码:
2 Z N2 L+ W% s3 A6 l9 P7 b0 K#ifdef __PARTY_FIND
3 j7 R9 W9 n: G+ J, K1 _ CParty* GetPartyFree();
" X/ `" t! V6 d/ R! L#endif# R D& n3 f& H, ~+ B* h! r' P9 ]
/ k' O4 d+ r5 n9 `8 @4 mWndParty.cpp:6 J# O1 T+ K& L6 d: O! g
OnChildNotify:
5 b: K8 }$ m1 ^' H代码:
\; D$ F2 b+ F! Z: u; A#ifdef __PARTY_FIND
# H/ @& m& `5 k% z else if( nID == WIDC_CHECK1 )
! D- e& ?, Q5 N K0 ?# s {; ~" D# C% b! X6 `
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )/ B8 m4 \% X6 k1 ~& Y- Q
{1 x. P# K# _5 W5 ^* a- i& c1 e8 e
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
6 Z- Y. W$ n' d( u2 z: e* t: x g_Party.m_bAllowEnter = !chk->GetCheck();# {# R1 r, j( F* ~
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
* Z1 N' G/ y" t7 \ }
$ g& r( @5 O, k" { }/ r9 }( P/ ]! r2 O
#endif //__PARTY_FIND9 }; E4 h8 c# \/ t; e6 w
7 a: G' Q$ O8 c8 S- E# c3 [3 P1 @$ h
代码:
7 I+ ]( A* B! o5 M- |# l: j2 TOnDraw中:
+ ~ k* M$ J: {# }2 D代码:
. }0 f1 I9 z1 m; u7 w#ifdef __PARTY_FIND" l e. E: q" L4 T! a3 w9 s
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 a" E0 E4 ]4 k1 D if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- f/ W; C- }. [; g2 p9 ~ k chk->EnableWindow( TRUE );
4 R3 o5 l/ g* X2 K+ Y else
' c( z. m! [4 o5 X3 A$ B$ G# p1 ~ chk->EnableWindow( FALSE );* a& {! k- x5 y
chk->SetCheck( !g_Party.m_bAllowEnter );' _7 m3 t7 V4 ~2 r- h! ^* b9 x
#endif
) r8 w! m' a3 T4 K. |8 p }) F) U+ s: C u: V
DPClient.h(public):
/ m' q* E: f: E6 }代码:
& Q& ?" i4 I) O& g4 q0 r#ifdef __PARTY_FIND
$ E" t2 J# l5 @* F) B. x7 T void OnPartyAllowJoin( CAr& ar );
" e" r) r4 m2 O z: M: z. J( X void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- v9 y y* t9 \* @* Q#endif //__PARTY_FIND
1 n! x n4 t8 x; ] S% u: d# v0 z g9 F; M
$ T+ i- _9 z) KWERS hinbekommt没有,请让赫克的权利。! P# V6 F, Q, R
不支持左右,所以难不...
e" F/ \. f! R: v# \& [+ \党k的Windows NT甚至编辑它自己。% R0 D+ y7 r$ x V1 t1 C
包也,因为我不erschreiben进一步如果我你的。! k5 A( ^6 B6 y0 K
由于缺少Quantité k n个代码是什么升工程前。4 T* V3 D. T3 |! l( d
如果是这样的。请发表。
; {8 d( `4 w, M6 `到目前为止,Pumbaaa9 ^. e- x3 L% |+ e* t$ J0 R) A8 h
( b# W r- b7 X2 }; e' H
8 i# @ }' r) R9 b+ E! cMsgHdr.h1 Z. u4 U! r, m6 V4 B
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88634 l- A2 R; @) A/ A2 G/ L0 V* R, L) a
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
- l# ~( r( F ~! {* `$ J1 }3 X
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' Y; R2 c/ {* f0 g3 W) s |
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