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对于那些谁需要它 - 谷歌缓存FTW。 :
. I$ c0 h6 V" P" N+ U }7 f如果我鼓掌纯粹是我复制错误时,D2 \# K, R/ b. S' H( M- o0 u' X
积分当然Pumbaaa。! q+ L9 ?4 P" l9 v
" P3 [" e0 K: D8 c# T- [4 Y7 y7 uFuncTextCmd.cpp:
. y6 c: a1 w8 b0 p. n; D
0 Z* M' O; F2 l% _0 M代码:1 \% U- q e- x! c
#ifdef __PARTY_FIND
! G% B9 g1 Z; Z0 V* b9 f: D8 DBOOL TextCmd_getparty( CScanner& scanner )
: D Z* p/ Z, f8 j0 k: @{
! K# C- k! a* F: Y. N5 r M#ifdef __WORLDSERVER. _+ B" O5 \ x" Q# a6 P3 i
CUser *pUser = (CUser*)scanner.dwValue;
0 |% {$ @5 k4 s+ o if( pUser->m_idparty > 0 )
% R- N: u9 ^" P' }/ W! O {
: b/ y o3 e; Z% j* ~ pUser->AddText( "你已经加入一个公会。" );) y+ X/ |/ v: S% E' ?
return TRUE;
/ I: k! S% J2 s, E+ D6 ] }: ?" h0 F, w5 @+ B1 u4 u, `2 w
CParty *pParty;; }! l* N3 J! }* e* J* S, o
pParty = g_PartyMng.GetPartyFree();
! o, F0 y( m v if( pParty )
9 D1 ^) L% L3 f/ t2 _% e {0 v/ ~1 ~& e7 U# H
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );0 Y0 ^2 `8 ]6 z4 |% W: k+ [
}else
9 c: b/ ~2 ?1 y, N% i8 ~ {5 L& E6 L% a, s* B
pUser->AddText( "抱歉,这里没有任何一个公会。" );7 u. Z7 s" S9 M( }+ C9 Q" ?. I
}
3 O$ a3 n$ {1 h/ q6 Y* s# [#endif
' n4 j% e+ J% f return TRUE;
$ s5 M0 a; o5 @. t0 T}* S5 ]. h8 ^% X1 d
#endif //__PARTY_FIND
c! |" m* `) x6 y1 e
. n, F( ?4 _/ P. @. p代码:
- j6 V, r; y5 a% N oBOOL TextCmd_PartyInvite( CScanner& scanner )5 P9 {/ a6 q$ ^# B& `5 a
{
# p! b, [" @5 }! j. h#ifdef __WORLDSERVER
- g8 g7 r% r+ ~+ m/ c0 D, @ @4 z CUser* pUser = (CUser*)scanner.dwValue;
8 V1 n6 s( B- P; u9 ~, o9 _% \: |: J0 ? MoverProp* pMoverProp = NULL;
0 ^. ?% E6 |( J$ m3 E7 i1 d. p scanner.GetToken();: ]& ?0 o+ P. R; z5 Q# m
#if __VER >= 11 // __SYS_PLAYER_DATA' h6 p" p2 Y1 y$ j. ]& U/ @
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );% u, H4 Q, H( a, }' o% j' P3 ~# T
#else // __SYS_PLAYER_DATA7 ~, S3 y8 R! R; Q6 w' f' Z7 h4 n
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
* h F( B k& r0 y% F; J#endif // __SYS_PLAYER_DATA( S% D# k( u8 @6 C9 e
if( 0 < uidPlayer )* S# H# H. v3 q, w
{
1 ]& L8 J- V& Z E4 ]% O CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
/ ^& U; f& p; n% L" L- b ?+ q/ X; l if( IsValidObj( pUser2 ) )
@- W" ]( R% v#ifdef __PARTY_FIND
0 ?( w7 s' k# P; m. m, E g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );( n7 O f" ~$ v; b; a1 o) V: P
#else
! u+ J9 }. ]- ^" e+ I3 G$ ^, u g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
: c Q! v. M$ Q H+ ]1 [7 L#endif //__PARTY_FIND3 z$ M% b S+ u) j6 R( x- G5 H
else0 W* Q3 R! J1 m6 Z3 V
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
+ F2 }9 C! j. O& E. m1 c( i t }
1 _* D( X; d' X3 e3 z! H& _6 Z# ~: Z else
& V8 ?0 R9 Y" ~4 p {
& S# y( Z( w4 M2 B5 `1 k" h pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );/ Z8 ~# v2 n! i1 b5 `* V0 r
}
# W: o* d5 u3 f, H#endif // __WORLDSERVER
; k7 c, t5 U5 b2 N* k4 _3 {( | k/ ^$ E9 ?! j& h' k
return TRUE;
8 ^+ i: Q0 \; g! b+ P9 c. z" O}
- I: W/ x" Q6 h$ @; \5 ^& D; ?9 I/ `. Q# L6 P; e
代码:" t+ |! X7 e7 M& k" }
#ifdef __PARTY_FIND& F( S2 @0 y0 M& H8 P& m
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
' e) e% ?0 W3 F" ?$ g#endif //__PARTY_FIND; E# R8 t o3 D& m/ L- d4 ~
DPClient.cpp;
Y8 U- b+ q9 @/ q9 cCode:
" w" n+ k) l/ e$ g/ \ r% ]7 X {- g" dvoid CDPClient::OnPartyRequest( CAr & ar )# B8 h+ n" } I3 F/ Z# S
{
2 b" h1 {7 Q1 q/ L' T6 f% G! i u_long uLeader, uMember;
( _7 _; J6 o$ y. _. ^, |- E- d! b5 i% ~
! T9 x1 a7 K8 V0 F BOOL bTroup% |" h: L; H9 u3 a+ f+ ~
#ifdef __PARTY_FIND" ?7 O, ~% n/ r; r+ ?+ A
, bPartyFind9 t. \/ K8 p7 z% S( s
#endif// __PARTY_FIND
9 x# U. W5 k% W! x ;
! {! ]) O% v! y' Z& V, E LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;+ @* ~( F& B# t' j
BYTE byLeaderSex, byMemberSex;
: y- c2 E' G M2 p char szLeaderName[MAX_PLAYER] = {0,};1 J) W+ e3 C. n
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
q& `" ^8 ]- ^. t( y2 M. Y ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;' D; X4 n0 C; @8 }8 R2 C$ j9 W" e: @
ar.ReadString( szLeaderName, MAX_PLAYER );3 m2 y1 J V' n4 U
ar >> bTroup
! j) u- r; L/ D/ Z#ifdef __PARTY_FIND
. r1 T7 r3 P6 m+ a) a5 F6 h# m >> bPartyFind# _, e" R9 ?) j- f; x/ B
#endif //__PARTY_FIND
, k# O8 B& \* i- b+ L ;
2 z" x3 v2 S! I- B
" S# P- s' U# d9 d5 D2 \! C8 M if( g_Option.m_bParty == FALSE ) L2 h- a" z4 |2 g
{
) u) R. K' p- V& t) q* ~; O7 I" ^4 X SendPartyMemberCancle( uLeader, uMember, 3 );
, T% J2 O/ D9 E5 m b0 k return;
) W9 n# I$ X8 v' h- ~- o* k }
4 ?: t3 t M9 |5 z0 ^
& m7 p. `" B( h#ifdef __S_SERVER_UNIFY0 U/ @6 \( }! U3 \+ E S* A
if( g_WndMng.m_bAllAction == FALSE )
1 D3 Q- H% ]' M l' V0 w2 o return;9 X# e; E: Y1 i% M5 H: ]
#endif // __S_SERVER_UNIFY' z8 T4 p, r, ~2 U' l
7 p" ~7 S% P9 ^6 o) M; n" w3 y% X: R CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );( r4 Y/ ]& p0 D7 f8 C
# o$ q( B2 ?5 i" I
if( pWndBaseBuf )
# }/ ] ^4 B4 L7 u. H7 r6 m {
& {* Q% n4 [% W2 n' y1 U7 \ SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
9 D+ x( J! N4 H' Z! ]! h return;; K& d* l# j/ S
}
! j! y" W- E4 A#ifdef __PARTY_FIND
+ I) q4 n% B/ _4 O9 P) O' W* N- A if( bPartyFind )+ Z q5 o* L5 S- H* B
{# ]. V6 m- |$ H. Z
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );1 p1 t' O. D ^3 q
}else! j( Z) L( J( ~ h: q5 I2 E P- y
{
; w3 D y2 A/ H% n, L g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
- O7 _( Z& C: ^4 o- H g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
! q: _! V E+ C, Z$ p* V g_WndMng.m_pWndPartyConfirm->Initialize();# `4 H8 F, ?0 I7 x" H% F
}
2 Q( k4 \2 X: Q. `0 l& _- c#else
2 F, l, X: d. ? g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- V8 ]- u- h" T
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );# ?9 b. {2 W- W
g_WndMng.m_pWndPartyConfirm->Initialize();3 D+ E) j+ D: t9 N
#endif //__PARTY_FIND
0 K$ j- B! z4 d' @3 @3 b& J}4 M1 i$ _: r+ J
) q+ M+ r q% g. t- C" ^- p代码:) u& n8 ]+ j: ~) ~
#ifdef __PARTY_FIND
# H- f. D& v2 u D* ]1 tvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )! E0 M. ?, Q O% o8 V2 d
{
( T8 q9 _) S, Y. j BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );7 y# w* G& o$ a9 J, y
ar << idLeader << idParty << bAllow;
' s9 n0 T- w. N; j' S8 M SEND( ar, this, DPID_SERVERPLAYER );
q8 J/ R, t- Q9 I$ q5 e# _* W, x5 u7 R& B: v
}
0 b# _0 a# T% dvoid CDPClient::OnPartyAllowJoin( CAr & ar )5 j- N' s/ d8 z5 j
{4 i# w: P6 \, P9 ?2 J( c) ~ f) K
ar >> g_Party.m_bAllowEnter;
+ z8 i* I/ q: }/ e( e+ B}* I* A/ C, {5 ~0 J
#endif //__PARTY_FIND
' }5 p( }+ {$ |! g, a( CCode:# ]; ^. g; E2 a$ p& v4 o
#ifdef __PARTY_FIND8 c+ z/ `8 n( l' N
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;' W# d: T9 ~& ]0 A, k! B
#endif
P4 R" U% A! m; O' q2 }$ i, U9 Q+ b
party.cpp:
; e% I) v, w+ l' R/ {代码:
" D$ @+ N" S G- Q7 ~CParty::CParty()1 K. d J) G. o. P6 G. X
{5 b4 D( }3 m F" \ _7 R* P
m_uPartyId = 0;! ^, D! S5 a6 B: J5 Y0 m& N
m_nSizeofMember = 0;
1 L# v1 O& a- i6 c: N* E7 t/ e, q" i memset( m_sParty, 0, sizeof(m_sParty) );3 ]' \7 [' Y8 M% `" c2 C
m_nLevel = 1;
1 ?+ M8 A- O; P" ~ m_nExp = m_nPoint = 0;
3 m+ S. b+ K* C T* N1 P m_nTroupsShareExp = m_nTroupeShareItem = 0;1 v7 z6 m/ O$ N- V: P; _3 e) t
m_nKindTroup = 0; // ????
' [ i* j# L3 ^* A- V+ A' r m_nReferens = 0;
/ }& Q* `: _% L+ g% z m_nGetItemPlayerId = 0;! ?# T: h m# x4 ^" w r
#ifdef __PARTY_FIND" P9 S; x! v3 u5 c% }4 L; O
m_bAllowEnter = TRUE;" r) j# ?/ ?' a0 J2 M3 Y8 @% N
#endif //__PARTY_FIND2 F& L6 r6 ~. y3 Z
for( int i = 0 ; i < MAX_PARTYMODE ; i++ ): M% F" X7 g [+ k
{
9 q+ M+ i; G, o$ r) h m_nModeTime[i] = 0;
2 D/ p; E1 Z+ V$ l9 Z" n4 D3 t }
: Q) S+ t0 j& m m_idDuelParty = 0;
2 ^9 V& @" ?( N6 V#ifdef __WORLDSERVER# i& _3 _8 p+ E) C
m_dwWorldId = 0;
3 H/ G8 c6 P* ^#endif // __WORLDSERVER! z) M: K) q5 G
}
! y1 N, j) ^1 u1 e; L代码:
6 z! ^" r K0 a- T$ dvoid CParty::InitParty()
* K2 ]1 j1 U' }+ Q" ~, ~{) s; L5 v9 m' J' | J4 v
m_uPartyId = 0;
2 D% l1 y) }9 t' ]! ^ m_nSizeofMember = 0;
- v, S8 e+ V, I7 R! } memset( m_sParty, 0, sizeof(m_sParty) );
" A5 e3 I. l- ^4 V: a# U5 y# D m_nLevel = 1;' Y+ N" w. q$ h: j# R8 X
m_nExp = m_nPoint = 0;8 e1 _6 X0 t+ Z O
m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 ]5 P! ]+ `# G m_nKindTroup = 0; // ????
* n! t0 J8 o. P( R m_nReferens = 0; , W5 Z# H$ |( e
#ifdef __PARTY_FIND5 W7 y. O7 c4 A( |" n: b
m_bAllowEnter = TRUE;) g5 _/ s& w: p- C) k
#endif //__PARTY_FIND% B1 z8 l$ {3 E" T
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )! T: n+ R! A2 d, [* F& ~* A: }! C/ Q
{
# i4 v! P; Q; w/ W7 T8 |, t m_aMember[i].m_uPlayerId = 0;9 X6 V+ v* S5 K5 ?$ W
m_aMember[i].m_tTime = CTime::GetCurrentTime();
$ A. Z7 @* }" A2 K. [ m_aMember[i].m_bRemove = FALSE;) P; Z" ^/ s- c# w# N
#if __VER < 11 // __SYS_PLAYER_DATA
! @5 _3 a0 O' R5 k& y m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;; F% ~/ j. x7 `# P/ p6 g8 F* A' ^
m_aMember[i].m_szName[0] = '\0';7 e- Y( L& V& s2 |* X4 V
#endif // __SYS_PLAYER_DATA
/ `* J; ]- X( p+ E( U I }
# O: q) w( b1 g0 m; `6 I}- a- h m0 s* K2 f: f* x
代码:
" x" V- V, }4 b% P, \#ifdef __PARTY_FIND7 e/ Z2 W1 K# D; q# b6 M3 F) m- B
CParty* CPartyMng::GetPartyFree()
$ S+ L3 G! ?" B5 R9 d* O8 M6 M: R{0 l, T* `0 E( B. T% W& v* d; l
CParty* pParty, *pPartyTmp = NULL;
7 S7 G5 n2 _. h3 Q$ F if( !m_2PartyPtr.begin()->second )- F2 y% q% i" _/ [0 ]1 S
return NULL;4 k9 v7 o4 n( U# |
BOOL bRan = FALSE;- Z0 ?1 @# C' h. h
DWORD dwRand = 0;
- ?9 d4 n# A. Z" f; J if( m_2PartyPtr.end()->first >= 1 )
- ?: ^8 |/ V% [ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );* s2 ]% e2 P$ j# H) Q! F" D# F
1 G j4 }) C' v$ f3 u3 y7 E0 l r H for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
, O3 E5 _( w h. L6 a* } {
2 I) F7 @0 N) t/ o b, y5 ] pParty = (CParty*)i->second;" v4 d4 q) r5 }( {
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
' q' m; c# t* N1 e6 P( i" {& W, n {
$ G, b/ C( h2 I4 j; J: H4 R3 O if( i->first > dwRand )
9 w" r7 e- P7 @, ~: P2 w return pParty;
7 k" x4 {3 k' p8 H( q5 d3 l1 O else
; j, T; ^3 @' F pPartyTmp = pParty;! b' c* O- o9 ?! c! e/ x" f1 F
}7 f6 r# ^4 Y1 O2 ^) z/ [
}
w: t: A+ C5 J$ d. z4 S return pPartyTmp;4 ~4 i+ w- H6 D2 L
}
0 t+ ~7 c2 I: F! c. K#endif //__PARTY_FIND
: i) h; i- b. Y+ t, C0 C
h5 B) l# t: T: o. g. O& _DPSrvr.cpp:; d' w+ \% X, J6 y# t# t$ m+ |9 Z- E
代码:
0 X5 Z4 @2 J3 M& @& k0 a) b#ifdef __PARTY_FIND4 h; e0 M1 n$ m. q2 c# {
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
; s3 n1 ^3 h' Y; |{
p9 r0 j0 v! n \) p CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' h Q N# x% b. L5 I4 N if( IsValidObj( pUser ) ) w3 T6 A, w- o- M6 [# y( Y
{
( d8 [% M |$ f' {# S. i$ w) d! p u_long idLeader, idParty;3 N. n! W; e/ H* Z; Z
BOOL bAllow;1 s2 M6 t X5 r# ?+ p
ar >> idLeader >> idParty >> bAllow;4 v* z: I. V( ?: A$ T
if( idLeader != pUser->m_idPlayer ); m/ z5 Y. c2 ]$ T
return;
; X+ D6 l, t; O: R; z+ y o3 Z5 P7 j CParty *pParty = g_PartyMng.GetParty( idParty );
7 u* V& C) Y# \- L5 {; p2 M$ i6 @ if( pParty && pParty->IsLeader( idLeader ) )6 d4 o+ q; f* G0 G- E& c8 ?$ U
pParty->m_bAllowEnter = bAllow;
$ [* `# u) a/ k2 f% ^ else4 Q+ Z9 r9 D0 `/ p: L
return;# `6 v% |' }6 ^) t) ~; K
2 T% t8 g& K j% m% T$ f
CUser *pMember;# H# ?3 m: P6 n" D0 t( g
for( int i = 0; i < pParty->m_nSizeofMember; i++ )& u8 R% ]; e% I' Y
{
6 R- ]2 r5 J8 W" B# p8 o; i8 Z pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
/ R, ?+ Z. J6 z, F if( IsValidObj( (CObj*)pMember ) )
) F( l& o- d/ b N+ i pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
0 `- o( e! u$ ~ }$ P7 A1 y3 H# S' w
}
& T$ J% Z0 |( U: z2 y0 E2 g}; q; X0 q; t$ g/ T
#endif //__PARTY_FIND+ K5 [: Z9 u9 A8 [2 W/ [
; g! Q! n" _) G" O. q: u7 v F* E代码:4 I3 k g9 A/ C! x/ z# Y
#ifdef __PARTY_FIND
' M* y5 P) H; h ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
+ o7 |; T1 p* f. t#endif //__PARTY_FIND
* J1 o2 y1 j5 g" j' `& a/ g d3 s( J7 Y7 D1 e X/ x% Q7 z
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
, v, `' A2 z6 F{- Y2 u R; A- y* b. C+ v/ M
u_long uLeaderid, uMemberid;! F; O. `" J3 s, P* _
BOOL bTroup;
6 v( i. G/ j; E! i7 L ar >> uLeaderid >> uMemberid;
9 e: T0 q% R8 f4 e- d ar >> bTroup;; H0 c- D+ |6 N( O* j8 n& W
+ Y$ j$ l# d3 q) O0 {1 H# b CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 l; @% f: x) |( ` I& \3 f$ J if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
$ n" e+ U/ k& b+ c, E#ifdef __PARTY_FIND9 E* y+ m. j4 n* x) A
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
/ b* r6 R# W ~8 U( \' R. e8 F#else: N2 x1 p$ ?2 T& k# }8 i& H
InviteParty( uLeaderid, uMemberid, bTroup );
. N4 N; ]7 f3 }2 p6 @#endif //__PARTY_FIND
) w0 `7 s8 S1 c$ ]4 P8 u" ~}& \" J( ^, R7 ^6 l
$ e6 c% T$ ?) A. S
代码:
+ K; {( ?+ d. k' T+ H* L#ifdef __PARTY_FIND
; c5 j: _. n/ w2 Fvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
. F0 [8 Q, Q9 E& S$ c#else4 d& R. ~- W9 P, {
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
" [+ a' \3 L4 W3 t% O#endif //__PARTY_FIND) i) L! w0 Z& ~, [
{
1 F+ u' l+ w% C. B9 A CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );0 P. |- U' ]/ e
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );3 k* G0 m7 i( g3 d( @' |+ U
7 S; J" D& [, i' \# J3 M
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
9 [; t( X3 P- A$ w+ c {1 J+ q: F' K5 b1 A* N, Y
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )* F. K. j; t {. f
{
S1 O6 O& K2 y, w; t$ n if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
; c; u; }6 c0 h2 O {; S3 B" E! m( G+ L2 N6 J2 \) y- E7 [
pLeaderUser->AddText("没有足够的权限。");; p; h( j4 @. }$ P; D( B# g9 A
pUser->AddText("没有足够的权限。");6 @0 P8 b/ D U y
return;
) o+ I0 W' R9 B }" B* D; w( Q8 j) `
}
; _ J3 d! P | t' k0 y* S9 a // ???? ? ??? ?? ????.
; c! M) a! a7 Q! M. `* E CWorld* pWorld = pUser->GetWorld();) k) W" L, v! w/ j' T/ A+ t
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR ) p' A! F) \- u7 R
{ j! ^. c6 ]6 E8 Y7 M$ y
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' ^ |) c* N; d' P r- W$ Q% L return;
$ a; D% x. N/ k9 O* f5 S( P }) R* M% Y& G: N& E- Y% M
#if __VER >= 11 // __GUILD_COMBAT_1TO1/ D3 h1 `' k2 m- e- g
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )( U) }* W; v- _
{# j3 I. `, a) H+ F
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
" _. V1 c+ h! U- r* ]) I/ w& X5 p return;
% z: b' b" W8 W1 M& F+ L- Q m5 @ }3 a( C7 ^" Y' ~4 Y0 K
#endif // __GUILD_COMBAT_1TO1
+ ]/ R8 w2 H5 C" w& k2 g1 r. m
( Q+ C* }( ]7 y2 j3 j#if __VER >= 8 // 8? ?? 061226 ma2 P1 ]1 ?0 W( u- w* o/ t8 g' B! e/ f
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
# z& d* ]9 d# e3 e {& S) {- H0 b' } K4 c0 A3 |# J9 y
return;! q( ]% d- ]. K
}
# _! e2 A& e3 q) G9 v% @4 H#endif // __VER >= 8 // 8? ?? 061226 ma
% f5 \: a, P' B- }1 U/ [
R% b. M( D$ y) h, u p if( pLeaderUser->m_nDuel == 2 )
. Y: ~+ i- Q$ v, T! [% w { 3 G- f* ~ R8 U- T1 J
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.- B9 S4 g' I9 y. s3 i
} . a$ ]* _6 l3 ]7 ?% {
else- p7 e3 c$ _) M4 f$ }8 B
{7 I: y7 D6 A' z6 n% J
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 R3 L4 \. C8 u% M y
{
; v- K9 T( S: T0 [9 w* J pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );* E6 C$ ^- D- a
}
+ c8 b ~ z' ~7 ] else- t& B, B5 f2 r! p$ j
{: E% }3 x" h& U; d3 U" O4 U+ c
if( pUser->IsAttackMode() )
8 i3 E! u, ]) a x pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );0 w `& ~/ A& n. g/ J1 W. m- E
else& F$ S- V" a0 k4 M9 g/ I" P) O9 T
#ifdef __PARTY_FIND' r4 M1 j. I) d3 J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );7 m% e. F% \, T K
#else
$ t( |% f& b0 n8 c pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );% S0 \3 O! }, f. {
#endif //__PARTY_FIND
2 l; Z' Z- z( f! t& W( K }0 L) w. o3 z* f0 T8 \! O
}
+ l2 z/ u6 E" g$ G; i x4 ]( L) { }2 J0 a5 C% O8 P, D
else
( ^/ B* r. w- c5 p- d {; i- r3 \0 T* f- A3 q1 p
if( IsValidObj( pLeaderUser ) )
, ^9 ]; }0 Z* M. Q p ] pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
; B; N- N0 j2 V5 p }) P( T3 N% m( s; R* G8 w" v$ V
}
* S) w9 G, c1 S1 n0 I
7 t5 F6 y. @$ ] ?1 B7 n: R2 `User.cpp:2 A/ c7 _2 E/ L
代码:0 C6 F( V- B* C
#ifdef __PARTY_FIND4 z# z- r$ }& a1 u
void CUser::AddPartyAllowJoin( BOOL bAllow )
6 a+ K) k# F( o e{
" R$ G# |# a. t if( IsDelete() ) return;
, L" A# P' `9 E# i" ^# p/ X2 {, r, r5 }$ O, v% W' X, T7 d Y
m_Snapshot.cb++;
7 n* `5 e( h5 r) B m_Snapshot.ar << GetId();$ L) M% s9 z" j; z6 T9 `- F
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
, _/ @* M, W) M4 o- P# @; r5 K1 r3 k m_Snapshot.ar << bAllow;* h6 O8 T h8 h, _3 S
}
- x% ]) P% ]2 y/ a* k9 e#endif //__PARTY_FIND: N+ p! r' |6 @, x- O2 K0 J! H
- J* [* a8 H5 U8 b$ W0 v, y代码:
4 i/ a/ h* o, g7 m; i#ifdef __PARTY_FIND+ o/ T+ k' N) h1 v! \' \
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
) v0 z6 P8 w( r) z#else5 i- L2 j5 B: `; q( g4 b" K
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
% E# F( g" I; n- c4 W#endif //__PARTY_FIND
* ]' u$ Q7 N3 g3 ]) g$ l! ]5 V0 W{( a8 s( ?) @% p) b" `, C* s
if( IsDelete() ) return;- i) n5 `% X0 a2 U' c6 V* Q/ y: K
- |3 H, ^4 K1 H5 m1 p, x m_Snapshot.cb++;
) a/ A& D9 B( ~4 O; E h0 L. c! { m_Snapshot.ar << GetId();2 S' b& S3 n1 `' C" K
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;0 a3 ?/ z/ V5 {- S _
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
- b$ L g; E9 `% Y9 K- c. I/ O% S: d m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
1 k* D8 U7 B4 W' ?5 d m_Snapshot.ar.WriteString( pLeader->m_szName );' k b/ ]* M; h) z" a! \8 N
m_Snapshot.ar << bTroup$ o. M! A9 j' T: a
#ifdef __PARTY_FIND5 {- q9 ?. z+ h: X) n
<< bPartyFind
+ F* R8 {7 z6 h) F. d4 i0 D#endif //__PARTY_FIND* l% z9 k+ U3 l1 }* b
;
8 }1 E9 d9 ?; B9 X% E2 T
3 o! o8 @! ?; F$ N0 u# k}; K6 u, k& @1 R, U2 A! e0 q* r
) f" z5 S0 P; w; J1 \
DPSrvr.h(公共范围PLS)
% ^3 q2 Q \ Q. n代码:6 ~/ z# z9 d w2 M% i' M
#ifdef __PARTY_FIND: l; e$ T7 s& P' l x
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );( A8 O5 f/ H' U* g! f- Y5 a
#else$ B- j+ r! `9 Q; h) k
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );# B4 \4 S! R( ?$ I* j
#endif //__PARTY_FIND+ m* H% y8 X0 D) ~
% E9 n9 m5 {" B% h代码:
) K3 H7 @5 F: ?0 e6 Y4 {% D#ifdef __PARTY_FIND1 X& l1 o7 L/ y$ o
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 s% \9 D3 t* U( a- J#endif //__PARTY_FIND" r* J; {/ }. Q$ y7 K: t
/ w$ w" {' F9 {, n
User.h(以及):
+ ]) j4 z7 b' E. y& e3 e1 i代码:
( M! Q9 d0 p3 }8 @8 o8 T7 {#ifdef __PARTY_FIND
, m, x2 n- f; g( e void AddPartyAllowJoin( BOOL bAllow );
; V( F6 f) j% N3 i7 s void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );, @7 W0 L/ y3 F. z
#else: \: G+ `( A6 Y+ z% e
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
% _8 U( M N1 e* R) C1 h#endif //__PARTY_FIND' V E8 y6 p! K
/ D6 O$ _4 ]8 K9 L4 ~9 uparty.h:
3 f7 M' }; b; A1 C4 y8 V代码:+ @" \$ R. _" E$ w5 l y$ [2 L
#ifdef __PARTY_FIND, }" Q3 A4 H. m2 x4 h
BOOL m_bAllowEnter;
" q+ L( E! l2 w8 B1 u% B#endif% `/ L; M% h3 s9 K) P2 O1 v
2 K, q* E5 m/ G5 E4 K, |1 f代码:
( D: V2 N/ S' G- A#ifdef __PARTY_FIND
4 `* y' p& g/ t, L7 v! I CParty* GetPartyFree();
2 M4 `" i/ ?: @#endif
: A+ G& N: D9 O z& q% T9 O+ C, M- i7 @( P" w! r& d8 U' Z q( w
WndParty.cpp:9 E2 K N4 T" }& g+ V
OnChildNotify:" g+ u" ? r9 W9 ?- T" B q
代码:% q4 _& Q! ~1 ?; a3 |7 Y$ d
#ifdef __PARTY_FIND5 r2 ^$ ~0 |' G W( i3 a8 \
else if( nID == WIDC_CHECK1 )# i2 D2 G9 M8 ~8 r
{
6 O- [; T" S, ]5 n& n4 U if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
( m* p- \! {6 d: a+ i2 `7 G {
$ b1 u. [4 A, s1 Z% D8 D4 H CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );0 W( `7 S$ l9 Z; q- _; s ~
g_Party.m_bAllowEnter = !chk->GetCheck();
4 J, u: ^6 J$ g2 t7 A g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );3 `4 ~4 B" ?. B# h; _: P
}) ^$ i3 l; x; B
}
2 n p4 k" e* Q( c$ R#endif //__PARTY_FIND
: Z9 T! W- |1 k9 A+ W% ^" U% n4 Z1 H! E0 \4 A& O ~6 D/ i5 B
代码:& }0 m% q6 B8 C$ B' D2 O
OnDraw中:
' Q' @/ W9 ]( t+ v0 G代码:; r+ q6 D$ U$ V5 m O6 q( ]
#ifdef __PARTY_FIND% S- W9 @+ r0 _- U
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* m" C: Y. L6 W' Q if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 T2 Q& b4 R# r6 E" v" K4 S0 t
chk->EnableWindow( TRUE );8 f/ i6 _ C. e$ @8 Y. `
else5 n1 u# Z) Z, |0 V' V* m' n
chk->EnableWindow( FALSE );, Q( {" H- e2 A
chk->SetCheck( !g_Party.m_bAllowEnter );/ G: Z* S& B1 ^1 l8 E% p( m. l
#endif& W4 i {( J9 G& ~+ B
: l3 D+ u7 k3 V+ `' ?$ |! \ w1 uDPClient.h(public):. W" ]6 ~4 n B3 G! A% L0 ^: r3 Q
代码:
_6 n9 a. Q y( L5 V7 W#ifdef __PARTY_FIND8 }' Q! @! Q7 w- L4 P
void OnPartyAllowJoin( CAr& ar );
- F' k" c) i2 O void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );$ p& x! |; {. J5 m7 v( N- L
#endif //__PARTY_FIND
0 \7 ?7 _# ^0 s) V. y* _1 h M$ P
8 i2 r8 @2 ~# K' F# t+ j S
& ^5 N/ O9 s% `# GWERS hinbekommt没有,请让赫克的权利。: y- d, A& I% O" Y) [& ]
不支持左右,所以难不...
: C, ^, f* l( I, p; b1 A+ M* q$ [党k的Windows NT甚至编辑它自己。
7 }" z# D1 \ h/ d: ~! Z5 W `) }包也,因为我不erschreiben进一步如果我你的。7 t' i' _% W% [( N; W3 b/ f
由于缺少Quantité k n个代码是什么升工程前。
3 c) _6 Q- b2 \$ m2 `如果是这样的。请发表。
, r- Z: m5 V1 x7 `' Q. u到目前为止,Pumbaaa* t' C7 v" v' R7 B4 |. h
9 o6 R* \# x# @, b5 E( j7 o- e
' F+ R8 T; O9 _( B9 E0 ZMsgHdr.h
7 m* o' q. I$ `4 w/ N0 g#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88634 k7 J. }9 c: E1 S# s( @$ `/ ] s
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243! t9 W1 C( @1 N) t$ i
( D. u. C& C, }
1 @: w3 J/ j7 E9 \. G- U+ F; W. N/ u, E: a" T1 R: ?+ Q7 h. ^
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