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对于那些谁需要它 - 谷歌缓存FTW。 :
9 |: c8 R# ^$ r J3 h: r" Y4 `如果我鼓掌纯粹是我复制错误时,D
5 A5 o: {0 V8 m3 X$ t积分当然Pumbaaa。8 E. I& U) o% G" C
7 x5 i/ f, @5 o6 p7 J
FuncTextCmd.cpp:
+ r1 A( t( K: W: `. K5 t
( {- u- r+ a: ~5 i代码:0 n* V1 c: T j& h1 o( G& d
#ifdef __PARTY_FIND
r; @! A a# l2 y. p) bBOOL TextCmd_getparty( CScanner& scanner )
0 [+ Y. X7 ~9 j6 S7 @) Z{
: K9 w& ]+ j" y) K9 ^#ifdef __WORLDSERVER
5 u. a; h( V- M+ r- r CUser *pUser = (CUser*)scanner.dwValue;: s! @5 F" E/ D. e. q, w1 H2 u
if( pUser->m_idparty > 0 )
8 m& d% c1 s2 A) c" T4 L {
2 ` Z/ |: \5 x pUser->AddText( "你已经加入一个公会。" );* ]6 E/ _* R( i: S5 i
return TRUE;. m }; }9 u& y9 A P
}
j+ r6 g0 }. g4 A ^& a" G9 O CParty *pParty;0 f% Y @4 `) q) B# N
pParty = g_PartyMng.GetPartyFree();
+ S& C* Y2 _+ ]( l. v if( pParty )5 w, w; F1 B7 t: B8 ?9 J
{
S) V6 s, Z& d1 q! q- ] g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );" g [ a$ }, l: |- |9 d4 w
}else+ W7 K! K. I. b* t
{0 g- i: s; z* z5 H
pUser->AddText( "抱歉,这里没有任何一个公会。" );6 d. \3 q3 \. {6 Z" e, v f
}
* h% h, V& T4 A3 G#endif3 N- S, J9 y/ W) q" r
return TRUE;' u3 n. `/ O0 |5 G
}
4 |2 b9 h& i% [8 B2 T1 Y#endif //__PARTY_FIND- s# A" r1 A+ W# o8 v
/ a& Y0 `9 J' C7 k# Y
代码:
* V* s+ ?+ Y6 y0 _: D% w8 TBOOL TextCmd_PartyInvite( CScanner& scanner )
) O6 c2 D' H3 |' \6 e! v: M' y{/ p! S3 @; ^# C( v& \
#ifdef __WORLDSERVER- e: W5 T7 A0 |" \
CUser* pUser = (CUser*)scanner.dwValue;
4 @6 s6 }7 R5 Q* `& v% K MoverProp* pMoverProp = NULL;( u+ \' m7 w( G( ]/ z9 c! a3 h
scanner.GetToken();+ k$ `& t" X* j" \" `6 U1 v& {
#if __VER >= 11 // __SYS_PLAYER_DATA
; |$ F5 e0 h* e u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
* h8 P% I0 O* l# F$ z0 v' i" {6 e#else // __SYS_PLAYER_DATA# W6 R( a! H w
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
3 [7 ?. M. M" y7 \3 H T/ D1 J#endif // __SYS_PLAYER_DATA
% f, P% D2 ]' i/ w1 C) ? if( 0 < uidPlayer )
) H; x4 Y7 Y6 k0 T* H {
( e& X1 r9 `* S9 m1 a1 l7 l4 w: C CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
( u3 ^. E) P- z5 Z if( IsValidObj( pUser2 ) )1 w* i7 X# M r. q8 D
#ifdef __PARTY_FIND5 B$ ?- a8 P' h# R$ H! u0 x
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
$ P% J5 `; j7 m! |$ }/ E2 x5 U#else( H: @. y. _7 f
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
5 w) _* a( H" M" ^ x3 `, o#endif //__PARTY_FIND7 j$ [8 J: u$ m, L+ m
else
( \' f& k5 U1 P. G3 P' _, z; I/ u pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
4 T4 o5 u+ V: Y3 V& [3 j; Q }- H/ u# @( K; o9 h* t8 t+ R4 U
else
6 E6 H0 h% W+ m D5 L: S {8 M& j# {; l/ f7 C% }$ L2 Y$ G. F
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
& [; F# ~3 D* D0 k" |1 ~( L7 Y# I }
* I4 R8 l% \ @, d- B#endif // __WORLDSERVER B$ l) t. Q Q' R( S
* P# G' o. \. r# W0 \5 m return TRUE;5 m" h" B2 Q* J x
}
8 t) ^3 J4 H3 G% i7 t5 q: V) o" z; }7 t( S
代码:- w7 p& y( d2 j
#ifdef __PARTY_FIND
( H6 Y) n" w& C$ k$ Z ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )" d" f8 _7 r* g# v3 @9 `! y
#endif //__PARTY_FIND
5 ]+ I- y* L& @ |DPClient.cpp;% \& Z$ c0 m7 y' W; E: D4 w
Code:0 ?, I0 v/ Y* s) u5 F5 a( Z# M
void CDPClient::OnPartyRequest( CAr & ar )
6 O: u4 X+ R) q* J4 V8 B. t& W{
8 S$ h# Z2 V. F/ u' K) ^ u_long uLeader, uMember;* P5 z1 ^" t$ R& R% @ \
0 q. g4 v+ W% n5 W8 a: { BOOL bTroup& R% t* T9 G# y8 w! @
#ifdef __PARTY_FIND4 ~, [4 [/ E9 E* M- e) z
, bPartyFind
* ~6 P7 x# d& C7 ]/ R/ B5 e9 f#endif// __PARTY_FIND. U+ h1 r0 d" @9 L0 [
;
, k1 Q+ \; d F, r& A LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;2 E* f; O$ _1 q# f2 i- E: W
BYTE byLeaderSex, byMemberSex;9 ^3 V+ T9 o/ l l" Y& h
char szLeaderName[MAX_PLAYER] = {0,};) Z1 W/ x4 F) }8 @
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;, ?9 a* L$ S$ Q2 f
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
d) n1 @0 Q2 K+ K# t' L ar.ReadString( szLeaderName, MAX_PLAYER );
8 x6 d$ k1 S- k; U& K ar >> bTroup' a$ j5 ?/ L$ S
#ifdef __PARTY_FIND+ d- q3 h- G% v
>> bPartyFind
& J; E0 k s8 G, m: [ w1 o#endif //__PARTY_FIND) h( |1 j7 C, ~
;5 r. ? ~$ b% j- e
% x# w o+ [: c5 K
if( g_Option.m_bParty == FALSE )
v9 E( {" n! s& O/ r {
1 I. \8 P1 N( I. k" s+ Y2 j SendPartyMemberCancle( uLeader, uMember, 3 );
: X& n: o) R, u) T" A+ a! {& a return;7 {" m, n% {) h+ f- e
}
# w( L, ^7 w9 L. Z9 _6 b( a7 l% G' A
#ifdef __S_SERVER_UNIFY
1 t. |- b' f/ @; h/ \& P h6 W if( g_WndMng.m_bAllAction == FALSE )5 [9 F. M7 r' k& n# _
return;
3 J2 M0 z1 [ w! a. v: C# E#endif // __S_SERVER_UNIFY) ?$ q* ~- d; p) N1 t& C
8 K6 e0 d) P9 p( }
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
0 D1 X j1 r6 n 9 n \& |8 l3 {, _! g: Q
if( pWndBaseBuf ), \: ^8 J5 K: {0 g: q. m$ B
{
) e3 K; C0 F5 e2 Z. A4 ~, [ b SendBlock( 7, g_pPlayer->GetName(), szLeaderName );5 N/ k) C% c( ^. Q h* `
return;; F+ I8 N5 A) @# d( E, v1 V
}2 l, w1 a1 s J4 Y, r1 Q
#ifdef __PARTY_FIND0 g" j: `+ w) W/ t) @ w. T. p
if( bPartyFind )
" U0 y8 h I. Y {
/ o! J) H5 x! i( T& s SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
) b; O/ O) q$ l) @# R8 m }else. f8 [7 X! e* s- u( F4 F# o% z
{3 N" {" k. f5 w; M7 @8 }' y
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ y5 H9 Z5 @ I g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 k: _& z( _- S) B
g_WndMng.m_pWndPartyConfirm->Initialize();
7 ]" K3 x$ @/ Q* C, }0 U+ Y l }0 I2 ^' k1 p1 J. f9 M
#else
0 s. ~$ F2 Y$ I! T g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;9 g; v& Q k9 E
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );9 t& F9 F' L- h
g_WndMng.m_pWndPartyConfirm->Initialize();
! I5 e5 `: n6 u3 o#endif //__PARTY_FIND8 ?: ^0 D3 D5 d& {
}
1 s& Q/ c1 I' R
! e7 I; L# Q5 i6 {8 k6 L3 [: ?( @+ G代码:
, Y. p0 b. t6 a$ T( w7 W#ifdef __PARTY_FIND
( ], Y3 v, }$ e0 ?+ W# \& Zvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )! K$ m+ o' q( {# w" p, Y
{
+ E. F* |0 }- q2 y! A BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
8 C S0 P5 \4 V$ k+ A* e, { ar << idLeader << idParty << bAllow;: v2 ~4 j; {0 s. }0 w6 M0 a
SEND( ar, this, DPID_SERVERPLAYER );
& y4 s. ]1 p. x
# Y1 G) |% Y$ [2 p! A1 r}' T1 S; A% v0 T1 \! m9 z+ ?
void CDPClient::OnPartyAllowJoin( CAr & ar )
1 U5 z( F6 w6 B2 U7 n9 T7 k{6 M& E3 @/ \6 G3 Z3 ~
ar >> g_Party.m_bAllowEnter;
5 E1 ~+ R& c9 d3 @5 E4 F- V}
* S% B' t) U& p: o0 |#endif //__PARTY_FIND
8 f: C8 `% `' F9 F, VCode:
8 R& }& ^" E* O* |#ifdef __PARTY_FIND
! }) @6 S1 U. F6 K5 P$ q4 Q, _' m case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;. k- U+ M% T! c* @/ y S1 s9 H
#endif$ M& t- Z& v! ^
( m6 f% A* f/ r" s! D) iparty.cpp:
8 I6 z) Y# @6 v) G代码:
0 ]9 M; V/ [% u. V- DCParty::CParty()& X. [' Q" B [ g# r2 z: b
{
4 T U2 D; k! h. |- y m_uPartyId = 0;5 v) a8 z# `& L# I7 a V- L
m_nSizeofMember = 0;
3 \, \/ I+ t! p memset( m_sParty, 0, sizeof(m_sParty) );: b9 S( C9 N3 L6 z5 G6 z; ?/ }- b
m_nLevel = 1;4 T0 u3 i/ a4 ]1 f4 ?3 U
m_nExp = m_nPoint = 0;
3 z L7 u5 d* e; a4 ] m_nTroupsShareExp = m_nTroupeShareItem = 0;
! P9 C+ I% [) o$ x5 @ g m_nKindTroup = 0; // ????6 V, |( n* O: w) z: H
m_nReferens = 0;
# f: A; b* m% m3 q* J, j- [ m_nGetItemPlayerId = 0;
' {6 S! E2 l- ?) u& [( V+ @#ifdef __PARTY_FIND9 j4 C- u; I# l$ D& b( q1 w+ l
m_bAllowEnter = TRUE;
; i6 l) Y5 c S! l- ?' ?#endif //__PARTY_FIND$ M+ G! D1 {9 d7 A9 g
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )6 B! O$ U9 Y3 @$ u* l( T
{
! C. ?( a9 {/ i m_nModeTime[i] = 0;8 O/ \% q {9 a4 l P# H
}: u% d* P9 a9 m& ]2 T- g
m_idDuelParty = 0;
7 u9 ~( M: {3 c s" f5 X6 h H% q% u#ifdef __WORLDSERVER1 ?9 U$ C7 [4 G) ?# [
m_dwWorldId = 0;
# Z0 b$ e! y0 j#endif // __WORLDSERVER
8 q5 }3 S9 Y* M9 Y}
4 r- R0 ?, N3 a: L/ d R: J* I代码:
( ^: }& q# ^: X) ~6 `void CParty::InitParty()
/ L ~+ Z6 R4 D) } X# q' U" d{0 [% a8 h$ w2 @& f1 W
m_uPartyId = 0;' M: i( a) X. }9 U5 J. B8 u
m_nSizeofMember = 0;9 ?( W# b9 R' F8 d" b0 p8 K, j- a
memset( m_sParty, 0, sizeof(m_sParty) );
& p* j3 _$ \+ P, q. C m_nLevel = 1;! h" J5 r/ {! a$ v* a
m_nExp = m_nPoint = 0;5 q$ @5 |! r% E
m_nTroupsShareExp = m_nTroupeShareItem = 0;) }+ G8 N' O% I0 {( s* c: g/ R. `
m_nKindTroup = 0; // ????. r* p: j) x( _ Y \2 n
m_nReferens = 0; - t6 `: j/ u. i! L/ M6 O3 G
#ifdef __PARTY_FIND) f, L5 e7 [5 m1 r M" n9 S, y# i
m_bAllowEnter = TRUE;
8 D( s! d$ y0 O#endif //__PARTY_FIND: a% y; \( R0 l1 W
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )+ X( e1 R" T# H- T; P# \2 G
{
! w0 H6 m- K: V3 W$ [ m_aMember[i].m_uPlayerId = 0;
) a- R& W4 x1 d) x2 _ m_aMember[i].m_tTime = CTime::GetCurrentTime();: T8 j8 X# M2 z- @% Y
m_aMember[i].m_bRemove = FALSE;5 E0 V! I9 s$ p- X
#if __VER < 11 // __SYS_PLAYER_DATA$ l. l, S: N$ d
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
' ]- L8 l' ~+ d+ C6 d m_aMember[i].m_szName[0] = '\0';* [9 a. ^8 k+ D+ Y5 r, ^4 A9 X& U1 S
#endif // __SYS_PLAYER_DATA& Z7 ~( [2 i& A1 I
}
2 G/ \* ]$ a0 Y' K& X* |$ t, Q}
3 d W. D9 N& _( S3 y代码:9 D0 \. l3 i- }, a( V" ~
#ifdef __PARTY_FIND
) S9 D9 V# i- j6 K8 Q: KCParty* CPartyMng::GetPartyFree()
" G2 C3 D8 ?! |{. j1 f- w" \! b) e7 i9 D
CParty* pParty, *pPartyTmp = NULL;7 H+ X! W9 K( @# i% }
if( !m_2PartyPtr.begin()->second ) D: `# k* S) m) v
return NULL;- x ~/ `4 D2 e) ~3 \
BOOL bRan = FALSE; b5 H: [: [% z1 `) C
DWORD dwRand = 0;9 n( B8 Y1 ~4 G) U, p* {* q
if( m_2PartyPtr.end()->first >= 1 )& g* p% H9 f- j( e+ C! E
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );2 P* P4 o, J2 P1 z2 ?1 q
; _2 U1 H( I2 `- U
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )( k* \3 Z7 f+ A: p
{
" y, }: B, ~1 s( V5 Z pParty = (CParty*)i->second;
! K3 n7 w) @5 a7 i& C/ E' ^ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )) U$ X+ n& S9 H3 J- ]
{8 ?0 U, q3 ?$ D% ^
if( i->first > dwRand )( h& l0 s2 q* k* |. C( k2 q
return pParty;
, C& Q4 {6 x, X& {! m else
D$ S( ?6 c# V. j( e) Q% N% Q pPartyTmp = pParty;. s$ s' v1 O u" M
}
5 w, n0 ^" i/ o' V }
+ ]" M0 ~& ?# g7 y return pPartyTmp;
! n) X/ `2 Z- E" g" X$ E1 b}$ d; G$ o8 [: X$ @$ ^3 F6 T8 A
#endif //__PARTY_FIND& Y% a$ W# y* W+ e6 l. A( t; Y8 ]
5 m+ H' @, V9 F* I1 n
DPSrvr.cpp:
- O& t' ?% P+ y t( a代码:
# u$ v+ h/ J( b5 W#ifdef __PARTY_FIND
( t: I4 g0 v" Zvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
4 r- Z- l: V9 p T5 E% g& ?{% R& T0 ~9 [+ W* {0 T1 C1 c% \
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
0 }7 O' `0 Q: e' `. C: m if( IsValidObj( pUser ) )6 W0 k' W( O) K2 ]3 F5 Y
{
" U( l% _& Y* Y u_long idLeader, idParty;& D% \; B! I% ]! g% R( O A7 q
BOOL bAllow;
# h# S" G. x8 o) q ar >> idLeader >> idParty >> bAllow;
' o: p; r7 o8 X& w5 Z0 V) } if( idLeader != pUser->m_idPlayer )
& m& x4 t2 j4 J; g- _9 E return;
1 Y5 Z& l" d! ^5 _1 p CParty *pParty = g_PartyMng.GetParty( idParty );
! _5 q; D" d! @7 a% g if( pParty && pParty->IsLeader( idLeader ) )7 Q& A! \: o# ~. n. ^$ p
pParty->m_bAllowEnter = bAllow;
1 `0 s! ]" V4 {0 q4 n# U" x9 Q else$ m: _9 Z$ J0 r1 Q2 W! Q9 D
return;
- @" o* @- K+ Q3 d- c% @
8 V! E0 K5 H1 H# u* j. o CUser *pMember;
* [$ C8 T6 u7 a. H7 _5 g+ r for( int i = 0; i < pParty->m_nSizeofMember; i++ )
& U5 B, Y: `. _3 E {3 |3 H+ q, U- q) |8 y& [
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
; M5 `& k1 \8 c4 u6 r: U# a- _/ U if( IsValidObj( (CObj*)pMember ) )3 J; o+ [# X( ~; b
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
1 z& H' `" e/ f% X- R }
7 [/ a4 }1 h" |& b" b# e( V7 T }
; g$ d, a0 r+ L6 h- ^}
) ?. P/ r7 K7 t0 e1 I" C#endif //__PARTY_FIND$ i2 C# p1 r V, l! ?
3 x$ ~9 ~& G9 ]( E* ~代码:: m$ f1 i' I. ~4 A
#ifdef __PARTY_FIND
, h5 X- l2 W% l% S0 l: F" N ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
7 M+ y7 H. V# `3 U+ Y4 ^#endif //__PARTY_FIND
! s7 v: o$ ?# n+ Z8 C5 n7 a0 a: r6 Y4 Q2 r. @& f( d' v+ H
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
+ J' Z3 \- f9 x) [/ v5 d# i; _6 k{
X6 G, m) |- K; g u_long uLeaderid, uMemberid;
$ `% I7 i/ ^% a. G. b BOOL bTroup;- [# m% T& N2 m( V( A+ A1 L
ar >> uLeaderid >> uMemberid;
* C! |! n/ n+ C' a ar >> bTroup;
' c& X9 y+ N7 B" p4 |# z1 O. f
, ^/ Z9 F: H& l& M5 q# y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );7 S8 v C+ ~3 [. x. Q
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )6 I/ [" Y5 s5 Y) h
#ifdef __PARTY_FIND
! @8 y F& D5 O+ C: ? InviteParty( uLeaderid, uMemberid, bTroup, FALSE );% K6 R: G+ `& Q: G- j* D, E+ A
#else: B# V6 t8 G. [; x4 v+ m9 m: L
InviteParty( uLeaderid, uMemberid, bTroup );
0 a L% t) p, ~4 S6 W. I' b* n6 f#endif //__PARTY_FIND; K: n$ }6 v8 b: N6 Q
}! M( \ b9 ]) S
" t/ R! W, {, b* l" |* P: O* _6 b/ m
代码:2 D# y$ `: u! B4 x+ R0 Q
#ifdef __PARTY_FIND
7 t+ d& c! t: j- nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
: x% O. j# h, ^#else
7 n' I4 q @ I+ D' M* yvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
8 ]# D+ W! k3 R0 I#endif //__PARTY_FIND
1 r2 m% `* H# _{
% o/ r- O$ @( o+ \ CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
. U$ E( f! u q CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );) K4 {* r/ T" C* I- ]9 z
. H* e4 ?0 m8 b' p( ]7 h if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )" ]0 v8 z4 a) P+ L- W! v N. F
{8 g7 {' _2 {9 {4 {6 S. K( J$ U
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ), Z5 }( L' P+ [2 F) F: m+ |
{
: h# Q* h l# V7 k4 u E if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )8 R$ T% a1 _6 J. X: b5 u# L% g
{
- x# k3 n- Z | pLeaderUser->AddText("没有足够的权限。");
3 o! q1 L6 L6 V0 P5 c% ^9 i, z pUser->AddText("没有足够的权限。");4 C/ ^$ H) N$ M% j- g" I& H
return;3 B( ~: K, \ u' B8 A
}9 P! J! k9 b8 O3 H* R
}
& \# c! J2 _3 y* K( b) b- f: s1 V // ???? ? ??? ?? ????.
8 Q0 N5 Q9 p1 u6 {2 ~. U CWorld* pWorld = pUser->GetWorld();
; k# ^& i5 b u; l$ W7 \ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )) a0 B9 e! h/ }! P
{
1 d( U' x3 Y% n: H pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );8 r, v2 Z. z* }4 g2 L; r' P ^0 V
return;
9 A( c; g G8 k2 C+ |) S& T! J& E6 q. B }
3 U( I6 M% W7 H0 D, O( o#if __VER >= 11 // __GUILD_COMBAT_1TO1
! b* H5 R p& ?9 v if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )5 y1 _ s' y1 [6 R
{. u$ Y/ e% q' [# R" Z& O, ^3 H
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );0 d* {& I* Q8 E( d
return;6 s: f p; r1 g# U% Q
}" U' L8 _; E% J( d; \9 B- d( W2 u
#endif // __GUILD_COMBAT_1TO18 |! S/ e9 T& z. W) i" Y" A- ~
& a* j. Y. p6 j
#if __VER >= 8 // 8? ?? 061226 ma" r# ?, T9 t' W0 O
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
' T3 U5 z7 f- h# h {
! Y* \2 E4 x5 b) Y F$ } return;
7 r- Y2 v. p/ d& i l# ~# j }, j5 O5 y6 o; P Q$ E
#endif // __VER >= 8 // 8? ?? 061226 ma% u& C4 G- d- _- B
: @7 X, A" K" Y' @5 U( D$ l if( pLeaderUser->m_nDuel == 2 )
3 v+ U6 _6 P6 `8 ^8 ]# e- _; z# Q {
% N% u/ c# y' r E pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.6 K2 Q6 f" L8 S( h: m1 [" _# |2 q
}
/ @8 U6 u- c" e" V' e else" ]9 x9 ~" N8 y+ y
{
Q/ Q6 g4 |6 n; L3 E: F if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???$ O: v- r8 q4 G; X. c" V& Z7 I
{
! D! v7 j/ [, C" X9 h pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
; [/ J! r! q- J# B1 ` }2 t+ c y# k6 R2 w& Y
else
: @8 q4 _' ^ ~0 H( V: x# i {! l& g7 r& {: o+ t, ^
if( pUser->IsAttackMode() )3 C% A7 s3 ]( s3 n
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );+ Y+ O: i0 |6 v
else \4 R. m) a, n* {
#ifdef __PARTY_FIND7 J% \' `# B$ t# S7 ]
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );7 h2 X3 I3 P& n4 |: C
#else
: S. k! ]3 r: l! | ?! u pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );+ `% k: ? C% D0 S- ]
#endif //__PARTY_FIND/ @* Z, R8 y- w
}& f% ^; G* ?1 m* F/ Y
}
3 V1 G% u- }& c" z }7 c3 {6 c& ~& E+ B# B
else
; s8 \; o- ~8 U, i4 D: }! [1 g0 A {
. U+ }+ G: q* i' f, A- b, t if( IsValidObj( pLeaderUser ) )! L: d3 c b: @2 I. q r) n% V* G& _
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
! T y/ l6 d5 a" B- x8 L }
. j! A( m; z4 ]$ a t% @. a* B# }}
9 U, }9 A% e! W$ ~6 m- ^# z0 d& E% @. [% A! f4 B, G1 d
User.cpp:
% F7 @. X( A3 d0 p0 K/ v# A代码:
0 {, q. Y6 A) {, f" e#ifdef __PARTY_FIND
0 [ Z4 R' J) e/ Bvoid CUser::AddPartyAllowJoin( BOOL bAllow )
" x6 u6 w1 ]1 t# a# L( ^{0 ~7 V! B; T4 q/ A. m: g
if( IsDelete() ) return;
2 G$ G8 j6 a; ]+ p, O7 t5 p' y
7 K4 x* Z7 T: m$ s9 z6 b m_Snapshot.cb++;
3 Z0 n; e% Q- [: n( J1 l m_Snapshot.ar << GetId();4 A; q& M/ X* b" r( _' g# Y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
) m8 \6 }! V& K2 w$ I m_Snapshot.ar << bAllow;
& B% N- w2 Q8 B4 R( P8 d9 \5 X/ ~}
8 s9 h3 S* t5 Z! Y; Z: B& D#endif //__PARTY_FIND4 p* J; {* q" h( t6 q
0 D, S4 O' e& k/ {2 D代码:
5 o4 l0 f; C4 `+ l#ifdef __PARTY_FIND' T- A* u" w- f7 ^0 O! n
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; k* O f- ~. j+ ?#else
1 |3 ?- m9 F6 c. [. Qvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )$ K' j0 }' d8 W) `
#endif //__PARTY_FIND
. I% k% V, x, w2 [{
5 g* N3 W+ h1 f x3 Y if( IsDelete() ) return;. l6 X# U' R) q% I& K; Y
4 J* K2 R% ?! _6 }/ G m_Snapshot.cb++;
; n) G$ L+ w8 g" [ m_Snapshot.ar << GetId();
% ?* h3 z& y' X5 t/ Z2 E m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;: c% F& K7 k: C
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();( c% k3 w5 ^# W% D6 `5 O5 c
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();9 X1 c% ?+ G/ h# X, ^! u% ]
m_Snapshot.ar.WriteString( pLeader->m_szName );3 C& T- [5 d% s6 W
m_Snapshot.ar << bTroup
- e$ N1 n/ ?- l$ F/ t! Y#ifdef __PARTY_FIND( R) r) q5 i5 O8 N% Y; S' d8 y* L
<< bPartyFind
4 V2 Z/ X9 i7 w" h$ C#endif //__PARTY_FIND
3 ]4 n1 w" u, m/ J2 y ;! U, ?+ P& {) F1 k. Y
8 o( S) r% k% K- H( R) b
}
$ a6 b/ c9 g2 ?5 D
6 [: M: M1 I% I+ ^' IDPSrvr.h(公共范围PLS)3 U7 g" G* Q5 B4 i
代码:6 l( ?4 n2 o8 l
#ifdef __PARTY_FIND
' E" l, G" D6 ]+ l6 M1 U' w1 G6 n void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );" T3 a0 G7 [; V
#else- ]+ }! u& [8 C9 v3 A* g+ d4 g& [
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );5 C# {6 Q$ W" C9 h
#endif //__PARTY_FIND7 B; r! B A" i
- Z% U2 a' M2 u* T; ?' ^* b代码:
3 n8 e8 |& L0 L1 V, Y. P; }#ifdef __PARTY_FIND# r8 n" S2 W# U# Q6 L
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );) E# e; u1 u0 ~8 {
#endif //__PARTY_FIND' B7 Q. ~; W9 [5 M7 N. k
2 i/ e! G c6 E0 o9 {+ \ |- g eUser.h(以及):
2 J% |( }( Y+ P( @' ~+ V, D n代码:
[ i0 V$ t* G% I4 }#ifdef __PARTY_FIND; a# X% d5 [: j( w2 f( k- Z4 f
void AddPartyAllowJoin( BOOL bAllow );: R+ ?" G- Y! f
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
4 H4 P' |" I1 U4 I: C" U5 d$ }#else9 z; I6 s* Y: h8 E' D
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );, O1 B5 S( c; k X' s, _& F' U
#endif //__PARTY_FIND
% O/ V! i% m/ m! V, z: x# W; I. @9 `$ |* T
party.h:8 t9 k! a0 a+ `+ C8 X8 z
代码:
$ Y) {9 y% [- N7 e2 x#ifdef __PARTY_FIND
' S7 r( s1 K* I$ T BOOL m_bAllowEnter;
# w- k5 r! e" w#endif% o4 f) {1 t1 _. {3 l6 w" b
g( j0 K! T5 q/ Q1 q
代码:0 p/ N4 o: w, V9 d- Y4 c
#ifdef __PARTY_FIND; x/ p" F3 _# f0 o! D
CParty* GetPartyFree();$ H" D0 a; A* q6 l
#endif# c6 r3 x! ]0 J5 V
, U* y# r8 ]2 e5 g* u rWndParty.cpp:( F- |" m1 n! \+ {
OnChildNotify:
7 k1 y# s( @9 `8 o; C# b代码:# S7 ], _$ X+ a( R; J, L& _4 C
#ifdef __PARTY_FIND
2 d4 W8 h; L2 q; ^ else if( nID == WIDC_CHECK1 )8 S7 S _# W/ |' [
{
; c# j4 Z k. h if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ): L. n) }9 t% b9 R( G
{2 Z T3 n; e: T' `4 m/ F5 f
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );" m. p6 o! ]& i3 q) x
g_Party.m_bAllowEnter = !chk->GetCheck();7 N' q) t$ i4 x, F" r- B7 b" u6 X$ w7 W
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
. r, r1 ^% U# b$ Y) X3 n }1 ]3 s$ z" |6 g
}
$ ?6 A& G& ]* a0 S7 q5 `/ Q0 `#endif //__PARTY_FIND- z( q' s' ^/ S& A6 r
. P6 t0 h: T; l, |
代码:
f/ }6 C; G$ r& C( C6 D- GOnDraw中:
9 U3 X0 @0 ?5 k4 y8 Z代码:
+ {8 s3 K' Q2 }- s9 w& B#ifdef __PARTY_FIND
4 s$ N$ l+ ]! k$ w% q CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );1 ` l0 \$ B( S7 [6 x! b% M8 |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 V4 A. g+ ?4 J9 |
chk->EnableWindow( TRUE );
& P- Y6 @7 g" k/ E& @" K5 \ else# c0 h. x4 l+ t
chk->EnableWindow( FALSE );9 ^1 \4 b9 e4 N" Q3 i: _
chk->SetCheck( !g_Party.m_bAllowEnter );
, Q6 w6 X( }( v#endif
+ @2 R% [7 z( |$ l/ ]& ~ I5 M' ? ~ m9 F1 ?
DPClient.h(public):: N$ U' v% Q C. x, C- g8 K
代码:
9 {+ e. I) U# z# m' R; K#ifdef __PARTY_FIND
+ g/ E1 R% e7 j" p7 ~9 E. T void OnPartyAllowJoin( CAr& ar );
9 ~* c9 |0 j4 S, q( N n/ ~, e1 ^, q void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
" A6 f9 O5 I2 g1 J. D; G#endif //__PARTY_FIND4 @, T3 }0 y; V v4 _
& K0 {# }3 @2 m5 R3 U; ^
' K3 Z$ N# X9 [* [6 VWERS hinbekommt没有,请让赫克的权利。
. K1 a2 t( c9 i不支持左右,所以难不... a# k0 `9 x9 C# Z* Z- y$ n. X( V: @( v
党k的Windows NT甚至编辑它自己。
8 H7 p* R- E' `0 o& l包也,因为我不erschreiben进一步如果我你的。
( \7 M7 e5 b# z7 x由于缺少Quantité k n个代码是什么升工程前。
' o/ \, ^; z- \1 n+ T8 x. P如果是这样的。请发表。5 m1 W6 \5 x$ x! J: j- M6 ^0 x
到目前为止,Pumbaaa
3 X6 F( V' S2 K+ z4 M
$ ~; [' v, u1 W) ~
# H3 p6 D/ }' w# m5 R$ yMsgHdr.h
; ?6 ?8 B& g/ x7 a0 P2 n#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863/ M. Q1 e2 H7 D% B( N4 F( ]
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
, B8 w& p% `- r- [) d& i: U
& c& L8 H4 z! I0 [( F7 Q
3 K* P8 a: t6 j _# m3 O; K. _6 Z$ Q6 i4 ]
\. G$ w$ F7 s1 o* X |
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