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对于那些谁需要它 - 谷歌缓存FTW。 :
8 h8 ?7 \1 H/ o, P: k如果我鼓掌纯粹是我复制错误时,D
L- l1 B0 X4 t, |+ O& b6 U积分当然Pumbaaa。* o2 A& m3 l2 i1 _) Z! c5 V
l; p' p# o, n0 F7 @FuncTextCmd.cpp:5 ]7 K/ y) W; ]9 O( F7 `4 U
# i4 n2 ~( U6 e- [0 U
代码: b- J4 _+ `/ R8 A/ k: \ j+ e
#ifdef __PARTY_FIND) x! {* l5 I# t! X1 \; J3 I
BOOL TextCmd_getparty( CScanner& scanner )
2 [0 {* y5 [& F8 O; n{8 a' s# B) w8 G+ P3 I$ j2 r" m& _( {
#ifdef __WORLDSERVER
( [: A( B4 H7 e0 C6 k- J5 Y+ B( { r CUser *pUser = (CUser*)scanner.dwValue;8 z" U: n( D1 g
if( pUser->m_idparty > 0 )
" t9 @3 `% L3 U# @ i {
& o/ t$ u+ J7 b4 q1 u pUser->AddText( "你已经加入一个公会。" );6 a5 o& H& n+ E
return TRUE;. N! {( X' v4 v' a5 C: j7 g
}
7 Y" k& p, ^8 ~; T C, ]' u6 z; z CParty *pParty;
' L h9 j% W# F pParty = g_PartyMng.GetPartyFree();
% i% s; Z* F8 S2 K, L) y if( pParty )( X7 ` A3 K1 G6 y l5 [8 }) J
{: v% h. ]2 K2 c$ t# z: I- q. f
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );8 \3 p' C; {8 y4 X6 [% q! y% e
}else
- | L9 z8 J- b2 l {* o1 Z& z" a% \ l" Y
pUser->AddText( "抱歉,这里没有任何一个公会。" );
% _/ T! N4 d! V( W- E1 _- k }, I2 Z+ D. C0 r2 z% L) M, \# m
#endif
" {+ R! D1 u5 q" X$ [ return TRUE;% \) r# n6 z) B- }
}
- L0 V) P2 d( c" j- B$ S#endif //__PARTY_FIND- ^: }5 X. i0 y) ~3 |5 z
3 B/ k h" ~& n8 h
代码:
# w @9 i( n. l9 }% i J, _BOOL TextCmd_PartyInvite( CScanner& scanner )
! j# y1 Y9 R2 g* t8 R9 }/ J; {# A{, d, D; n+ A B' M7 G* N
#ifdef __WORLDSERVER
+ ^2 e9 O F4 \9 A/ | CUser* pUser = (CUser*)scanner.dwValue;
- I( `' P# o& W# @ MoverProp* pMoverProp = NULL;
4 N. f( z+ e( A7 B9 u scanner.GetToken();6 L3 q5 s# |' K7 K1 s
#if __VER >= 11 // __SYS_PLAYER_DATA
! b' Z0 ^+ e" p7 E5 Z1 J u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
( Q# c; h* u5 i% E: D#else // __SYS_PLAYER_DATA4 P$ F7 U) D b5 y- h) d
u_long uidPlayer = prj.GetPlayerID( scanner.Token );3 N" U0 U1 H; v% S; w
#endif // __SYS_PLAYER_DATA
+ E3 l1 w' f5 c+ s7 y" J if( 0 < uidPlayer )! |- P" x* G. ^+ ?2 i) [* }
{
& a3 ^, }6 g& ? J CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
9 ~& v3 ]* q3 N* [ if( IsValidObj( pUser2 ) )
6 x& J4 V* M- d+ C( v# A# ^#ifdef __PARTY_FIND# h: I: z' d# |( C e' |
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
- i; a1 q T1 F: ]#else8 H$ Z8 ~2 ^1 |" S2 M" a3 j
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
+ Q; x/ i6 [/ k7 |#endif //__PARTY_FIND
- T' V" P" r* z& ?: g7 t/ f9 L else
5 @+ F: y6 | F g) H$ u) u- ~ pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
W1 i% h: A0 ] }
2 x4 _7 g5 @! P3 q2 u7 p else
% S9 @8 O, Z0 u- A; X { y9 g. F1 t/ z3 M
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
5 i w" P5 p. A. o) [$ N8 K }5 S) m5 _$ M( {0 l
#endif // __WORLDSERVER
$ K6 {( H2 X% q- l2 D2 k
" t$ S X9 F% X% u5 {" X return TRUE;
3 c, ^$ n$ v, K" k9 `6 N; J}
" I- d, g* h" V5 g' m
$ L1 Z6 U$ ^$ D' |代码:; ~- D: v% f p* i5 X k
#ifdef __PARTY_FIND
7 B# l/ u1 ]2 j6 N7 z' N ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )) f; O/ D. R. Q9 w
#endif //__PARTY_FIND2 m% F( H U6 M- d) I2 M
DPClient.cpp;- ~8 H* }2 Z: h, V8 ]7 B: i' I
Code:8 M, j0 i' y% I5 d1 a" W
void CDPClient::OnPartyRequest( CAr & ar ), L- X& A. s0 K G% q' x9 c* w
{
, v% t; s. U* @% z5 d. {; n! N u_long uLeader, uMember;
- f9 Y: |( p9 N! M$ z
+ M5 }/ j. X0 K6 k j BOOL bTroup( T1 \' d; o! k6 v
#ifdef __PARTY_FIND
0 r% I. l+ \$ d: p , bPartyFind
, k- i R- ]" J4 [. Z" }& ^1 `#endif// __PARTY_FIND
& t- e* a. r% Y6 o5 B4 h ;
- q; T. M! S* P3 v: r7 w/ b LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
2 p( @. F3 n$ A5 c" G7 ] BYTE byLeaderSex, byMemberSex;' x+ y; I5 F5 |, Q' i
char szLeaderName[MAX_PLAYER] = {0,};
0 z Q/ z2 m; R ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;2 `6 n7 ]9 ~, j' d" Y
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;/ y6 C4 R+ R; \% l O
ar.ReadString( szLeaderName, MAX_PLAYER );
# T6 b2 C; i0 L3 d ar >> bTroup
% v: v) w6 S+ G#ifdef __PARTY_FIND
/ j* b2 z9 |" s' ? >> bPartyFind
- K8 P2 A! P9 \#endif //__PARTY_FIND
( H4 u! t" Q4 e+ I ;3 k! k( Z8 U6 m7 l) l' e; }! N& ?
" D/ s5 v, S+ g5 O6 f& F; N6 u( h: s if( g_Option.m_bParty == FALSE ): S( Y2 C! `- T# |( R6 o; e
{
( D. I, c; Z x9 Q& }% ]- z SendPartyMemberCancle( uLeader, uMember, 3 );
Q$ |% h+ B- W, o/ k return;
% _- \- Q& Y; M h# |% o }0 j0 J- w0 K* O: b- I* p* ^
/ v+ H* { X1 h* R' `
#ifdef __S_SERVER_UNIFY( q- d: V" @6 Z1 Z0 S0 J
if( g_WndMng.m_bAllAction == FALSE )
0 ^, {: @7 h& R return;
2 d2 x4 I) ?1 P! W5 h# p1 g+ @( o8 v#endif // __S_SERVER_UNIFY
! U: ?0 |/ k+ o% x0 [& z/ F
9 o7 n8 L$ c! \8 V$ P) d: Y CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );& a2 x0 K2 u$ o) u
! A C/ T7 w! K/ P# z z: r if( pWndBaseBuf )2 ?9 w ?% e0 n
{
$ T4 y2 k$ I: z2 h1 J8 S, A SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
! \5 ` n# f- a4 y8 ? return;
! r' y4 ?, s: o- l( W0 E }3 U: M, {" D" o0 F5 `9 O
#ifdef __PARTY_FIND9 f1 l. s) N. ~1 `4 H; x3 O2 ~+ c# E
if( bPartyFind )
8 f3 o2 H! E6 S7 j% K {0 |0 C z% b0 ?) I; I+ a3 y: t
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );$ t, j! h1 A+ S0 ?1 C$ [
}else' s' N& [6 d! Q# u, Z) j. o
{
& s% B# f* F8 ]* L! X1 I- m5 E g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- [+ `. I/ r( \* `' l
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
: u2 T- Q8 S$ g) |9 m8 ^2 z g_WndMng.m_pWndPartyConfirm->Initialize();- ?4 q$ B# x0 f) ?# u& ]' v. B5 x/ B
}0 H* {# F9 J m! x" p6 ^
#else! P5 g0 f0 d m5 i0 `
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;) p5 V- m; e. ~! o1 W ^! T
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
$ h. @1 x) H8 e9 E" f ] g_WndMng.m_pWndPartyConfirm->Initialize();, r4 C4 F& Y9 u4 Q2 p
#endif //__PARTY_FIND
5 X \1 q; I, \}
: L: B9 L: `% T. F3 } z0 Y. j) i0 o9 e- g& e+ X2 K; |
代码:, y. @2 E0 F7 R8 K) S+ [
#ifdef __PARTY_FIND
3 k0 y+ P7 m5 }* j5 M5 q: Gvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )& ]6 i- f4 z. |8 z9 n% R- d7 _
{
! J0 _$ y7 r+ f5 d BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
8 F( J8 ~7 `/ g; A0 k7 M0 @ ar << idLeader << idParty << bAllow;
; l! |' {; Y2 l SEND( ar, this, DPID_SERVERPLAYER );
- ?. ^" p' o1 Q* O- C8 p0 o; y" ]$ r! y2 U9 g
}; h* h0 \9 A1 b3 q
void CDPClient::OnPartyAllowJoin( CAr & ar )6 p; l" J# ~! E4 m- J' X( }
{) P! Z2 e1 v7 i6 |
ar >> g_Party.m_bAllowEnter;4 I; [2 b- Y3 T; i o
}0 h! B i$ \& B8 O. P/ V1 [- e9 M: ~% m
#endif //__PARTY_FIND
$ w) N* Q& t8 F8 D) hCode:0 Y2 u6 K& s5 v
#ifdef __PARTY_FIND8 B2 I1 x. l5 G1 J% `2 X$ K
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break; U6 x. S/ Q5 X
#endif' x& _! v9 l# J; G+ G* S
$ A4 a% E0 M% E; {. D
party.cpp:6 j, M8 w6 [0 N7 d5 H( |
代码:
! V8 L6 {$ w* ~CParty::CParty()
1 e( E6 `6 U5 {% F{1 N" L9 f9 L5 f
m_uPartyId = 0;# N O. p8 S9 w& ], q7 x
m_nSizeofMember = 0;
& x* w$ {8 `4 u! i3 s, P memset( m_sParty, 0, sizeof(m_sParty) );
0 W' D* G( e3 E/ G7 G: B m_nLevel = 1;
- k" S- O4 \2 W* N6 U m_nExp = m_nPoint = 0;. ]% e! {$ i4 W% ]3 {& U. L
m_nTroupsShareExp = m_nTroupeShareItem = 0;
- T' h* f- X; K8 n6 B# P m_nKindTroup = 0; // ????- P' }5 i/ m5 S' f+ G) z
m_nReferens = 0;
- ]0 W& _& f4 N m_nGetItemPlayerId = 0;
. C) \- ~: F2 A5 e+ x0 j3 F* c#ifdef __PARTY_FIND6 i# M; |4 r, s# |- Y, @- ?
m_bAllowEnter = TRUE;/ V$ t% G" A" {" d- ]' N
#endif //__PARTY_FIND% d; I4 o' N" F9 T5 q3 u& ^2 {& H
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )* e7 O3 L5 K1 I2 M
{
. R7 o% \2 o# ` z0 ~. z8 Z m_nModeTime[i] = 0;$ y2 y7 c; r: [1 z% ?% Y
}% K2 b: P9 `3 G g$ L3 S. Z
m_idDuelParty = 0;( C6 f4 [ G6 |" ^4 _! {9 n
#ifdef __WORLDSERVER: i* A) Y0 n2 q* N' y7 |7 B) e. o: t
m_dwWorldId = 0;8 S4 I- Z8 U% F5 g
#endif // __WORLDSERVER
+ v& x6 t. g4 S+ C3 ?* ?' _}: r' R% K$ u/ E2 g2 w3 ^
代码:
& d. c2 O7 v% e6 ]4 E3 ?) mvoid CParty::InitParty()+ @- s4 g2 H( z6 V
{$ W- t6 P) Z5 Y) f$ `4 t* U- c
m_uPartyId = 0;
9 x8 U2 _% F5 [6 Y, b m_nSizeofMember = 0;- |: l j5 ?: h B* Z" F
memset( m_sParty, 0, sizeof(m_sParty) );( ^+ Z9 A/ a- H2 \9 w+ l
m_nLevel = 1;
, x( S6 [5 y( o1 `3 } m_nExp = m_nPoint = 0;
7 Z ~4 x; L5 }+ j m_nTroupsShareExp = m_nTroupeShareItem = 0;0 f) q0 c4 X$ {9 i5 J9 t
m_nKindTroup = 0; // ????
3 S0 O! s0 Y3 }% l: X7 K; |. I m_nReferens = 0; 2 }+ Y. ~, [5 i
#ifdef __PARTY_FIND6 E- l. f' p7 e$ D _' G+ h
m_bAllowEnter = TRUE;
3 }1 [6 |$ Z$ ? B# r: i& q#endif //__PARTY_FIND) ~5 _! j% |8 \" B* g+ r! M( T
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )( M, l# `( X0 g# E2 i
{8 h7 c7 N0 B2 d2 ~5 ]8 b" c
m_aMember[i].m_uPlayerId = 0;3 z7 h" Z& ?& }9 M% l7 ]3 U6 ^; i
m_aMember[i].m_tTime = CTime::GetCurrentTime();# v) V1 a( U+ f3 l6 X2 E
m_aMember[i].m_bRemove = FALSE;
3 f& T6 Q7 j. B: i& w; ?" [#if __VER < 11 // __SYS_PLAYER_DATA
/ m3 G4 C0 O" m0 O7 _1 M m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
`1 Y' u' [, S$ J m_aMember[i].m_szName[0] = '\0';
% g4 _; ^8 _) c6 c8 d# I' D#endif // __SYS_PLAYER_DATA5 B) {; t T: L1 l
}: f1 I) h% v/ p" ^, m; q
}) E" K: ~2 f! Y8 C8 c
代码:
" G( O1 M+ q" [8 ?' b$ c. O#ifdef __PARTY_FIND
" o# d( Z F) n0 c6 K: p4 DCParty* CPartyMng::GetPartyFree()
+ G, S# h4 V, H5 { C. z4 l5 J{* D$ s* I+ A3 H. \; {
CParty* pParty, *pPartyTmp = NULL;
: d( }! j6 h0 Q& a U if( !m_2PartyPtr.begin()->second )* t# U) q9 X8 ]1 T+ i5 o4 y
return NULL;
# G0 W& e: F0 y% V1 n/ a' [ M5 K BOOL bRan = FALSE;, }+ F7 A* a- k8 D) v7 i) d
DWORD dwRand = 0;
4 {/ Y5 E7 ?0 z5 c9 V if( m_2PartyPtr.end()->first >= 1 )' c1 }8 v& D0 g3 o; E
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
: y0 l0 S$ k# m/ [" S4 p) v& }4 a: r. q) h
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )) e) S! M+ b2 F& I+ h% d
{
9 a% ^8 T! M7 o pParty = (CParty*)i->second;+ T& k! M" d# v4 ~6 v
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )* H, p5 b: ~+ o6 }3 G
{
0 R i- `/ E; Z, e9 q8 b if( i->first > dwRand )0 R! t, F: C! [8 V1 k3 K8 s( M
return pParty;" n; [- H# S0 p
else/ t( Q* b( w& T( [6 j2 n4 u, X
pPartyTmp = pParty;) Q+ O+ Y$ W5 H! \( E' U8 I6 g P
}
d) a- V( x+ o' J0 k* f }
$ h3 Z: X' `( a N8 Q* ] return pPartyTmp;
2 V4 m/ y$ a6 h4 N}
6 p; S: C! h- h#endif //__PARTY_FIND
, @ `; ?, m% K& r I3 A2 D; v1 P7 |
/ R) Z! X- L0 y; f; D; B* K- ]DPSrvr.cpp:% r) o; D w9 s4 @& o, r
代码:
" n+ R8 G1 w9 Y#ifdef __PARTY_FIND
, P! N. O; c- p0 ?' [. e: a2 G6 Avoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )5 N5 e2 E) ]8 R* s
{: F+ x. H* S8 ^- c) a+ h$ S+ S! \! ?3 v
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) G& X( f7 G* Z Q( f7 m5 R" N if( IsValidObj( pUser ) )& z6 w8 g. G$ b: R
{
t4 D6 ^# B$ C* _0 a+ |' W$ b3 ` u_long idLeader, idParty;/ W/ w q( p5 b" r3 ~$ a: _ L
BOOL bAllow;7 ]& _( p6 m& k! P6 X0 I1 H) R
ar >> idLeader >> idParty >> bAllow;" \0 Q2 u9 N5 _
if( idLeader != pUser->m_idPlayer )( Y/ t2 W2 ^2 e. i
return; E; J) q4 |2 C
CParty *pParty = g_PartyMng.GetParty( idParty );- ]1 C w" i% Z( \- T+ Q; o1 E e
if( pParty && pParty->IsLeader( idLeader ) )% ], i$ L# r' I% `
pParty->m_bAllowEnter = bAllow;! ?3 {+ u+ a% ~: Y
else$ v% g" F9 P! b* B5 o" L4 V9 O9 Y( |
return;# [3 G# {6 C: o8 S
4 i' I [' Z7 Y, m6 ^% ] CUser *pMember;0 b; Z. `8 y0 p. |
for( int i = 0; i < pParty->m_nSizeofMember; i++ )0 P. u6 t; g4 _6 L* C7 q$ T: H) u
{1 j( D; R. ?6 j# B) t
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );& m0 Z) {. }: N5 J
if( IsValidObj( (CObj*)pMember ) )! C; ?( N f3 d# ]
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
) g3 _% S& p/ I8 ^ }! |1 d0 R8 \' v1 l3 o2 {: p" l
} F- I4 P M* |0 z
}
7 x. e$ T% Q( p9 C* h#endif //__PARTY_FIND' [7 }9 \1 P+ f* v _( K2 G
0 a9 X5 Z# L6 n1 p* h+ @* t$ a代码:) E+ l- V: [& M9 L! V
#ifdef __PARTY_FIND
& r2 V0 ]* \ x8 k) m: @- D& G. K; o ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );* P7 d5 ~: X; m" k' q5 D
#endif //__PARTY_FIND
( s- P" q, ^6 G s
( n( @4 W3 [6 r4 kvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
1 j, }4 J9 P/ f{
6 i* S9 Y9 ~/ W& b ` ? u_long uLeaderid, uMemberid;% ]% Q) A" g2 U: `! n& L- I& U
BOOL bTroup;
8 u' j; `9 K% B) g1 ^ ar >> uLeaderid >> uMemberid;
5 t8 s5 a% e/ W, H5 A ar >> bTroup;9 w9 I" k9 g2 l' @6 }; U
6 Z0 S& z6 \$ q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) C: _" A5 ~8 J s if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )6 @0 M2 {/ W3 `$ c
#ifdef __PARTY_FIND0 L% P9 r" M& @6 T; p
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
6 T$ T0 F6 A$ o. ^* h# G, u#else
: i1 v% Q) F, b4 P0 Z3 ] InviteParty( uLeaderid, uMemberid, bTroup );8 O( @5 Y2 N8 B+ k* t; H
#endif //__PARTY_FIND
) R; U$ W C$ L, ]}# q- p5 @% J! H* ~9 J
4 {5 t3 q+ `7 g, z( R) j/ d3 r9 P: F代码:6 e8 A: j5 ]; ^ p4 K* v
#ifdef __PARTY_FIND2 W" k8 W7 P8 J- d
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
5 }; g' i5 j' [) B( t) y- k#else
$ w! |# U9 T s& i- G t: Nvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
& L! J3 m- B, x$ {#endif //__PARTY_FIND
( M: d0 X4 o1 a7 p{
' u5 V, J% m+ U+ y( K CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );2 [+ u) d R6 g
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );' R1 s9 P5 x' ~8 X: s! p
0 t4 T, I/ D8 {/ p8 a4 k% @
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )) b3 r. V: x# }+ O
{
0 M* F1 c. V7 H. ]! V+ _) u if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )% S B' w; S/ k# z) b% I
{! U* O p3 o8 }, ]. \. {
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )' @, X" c K2 `1 e3 G
{
2 T1 o* j: W# \. m, s pLeaderUser->AddText("没有足够的权限。");; Y. @7 T" Q4 X* ~9 n- A# T
pUser->AddText("没有足够的权限。");* H- i$ ^& {: k# O( m- L8 ~$ r1 `9 v
return;
/ o4 O+ O0 n3 A- a0 r }7 w- s# z$ W$ w" h: q
}0 o( q Q- J6 ?6 j3 w/ i% w/ j
// ???? ? ??? ?? ????.) e) A! L! |/ h
CWorld* pWorld = pUser->GetWorld();
& @# Z4 J6 y- j2 `% X0 V9 u6 E- | if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
* J# d9 s! t/ U3 X$ C' a1 B% o$ Y {
- C* w7 E# T6 F9 l* R4 C pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
: U. U: j3 N! L1 \* E return;: B5 @! Z U/ w9 C2 R ~
}
z# Q c6 e) m6 q#if __VER >= 11 // __GUILD_COMBAT_1TO1
% b4 T C$ v5 c* H; e if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
* E7 ^$ }+ g& b) V0 F {" z) @/ G% J9 W
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
5 N$ v2 X0 p4 G1 L* R2 x return;
% M- }* V' a9 g" D8 S7 P }
6 s* e( T% z7 R7 Y3 y' Q#endif // __GUILD_COMBAT_1TO1$ K8 X1 V' B- P* B% A5 r& s5 h9 u
5 V) c; Q6 c/ Q, H& Z T#if __VER >= 8 // 8? ?? 061226 ma; D0 B) E3 m" B7 i0 |# k
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )/ L+ B2 g/ E1 n* u
{
: Z$ e' e$ j) p( k" S2 r return;5 ]9 E% Q4 Y/ k9 Y- J" ]
}
, A+ q6 f& r% X! A# j% o+ [#endif // __VER >= 8 // 8? ?? 061226 ma
* h- Y' d7 |; d
$ w9 d% J- T) r( s, v1 p; k if( pLeaderUser->m_nDuel == 2 )
: s; a2 F \7 z9 v/ M% `0 ] { . g5 n5 n1 h0 m; M1 n g, ~! b
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
; `+ a' _; ]* ^8 f; G! r }
4 n5 x2 Y7 s3 m) V4 A5 p else9 t+ q9 H% {5 O8 |, Q F
{
8 ~; E: w+ N/ Z- x if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???* J/ z+ l+ g& @6 A6 y
{
) s3 S3 ]) o; v1 R% Q# w# ? pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );7 L! j: H, w0 |% ~0 f% ^2 D4 d- j
}2 c" Y7 U5 v4 X
else
/ r8 ]3 \3 V* _ a {
4 c2 S" P8 \ h: Y) L; A if( pUser->IsAttackMode() )
' B8 D6 k' r7 y; n& n pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
& r k6 S' [6 N7 M) Y else3 P# l& @" c9 q6 x8 P4 B7 k- Z4 s
#ifdef __PARTY_FIND
8 _) Z" s0 H1 | F: a/ |) V2 q pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );7 `7 K% {$ o7 |+ ^! o
#else
% c/ ^) a6 R3 o" g( M1 G pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
% f" k8 h: w" b6 r) H4 t+ `( t#endif //__PARTY_FIND) ?4 l: Z. P# X8 [! b/ ~% A- M
}( T; Z8 X2 u, O! L3 _
}: K: L! q0 D B5 h9 j* i2 \, Z
}
) L) J* ]; h8 o/ C- t. D else
1 F7 s5 q: K4 n3 Y0 j: D {1 n: H- \* E" @3 }" F5 q
if( IsValidObj( pLeaderUser ) ), j6 n& f- v: A( k# W2 q* {
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );3 v$ \: x( G6 D$ {0 l& O; [ A0 G! N4 G9 N
}
0 f6 }3 @: G( Q2 c. H# L# ?. ]! r7 z1 v}# Y$ q; j. d5 O
$ ?" z r5 C @+ N
User.cpp:
+ X- G1 Q0 G/ L! a( w代码:9 v2 j. @2 l2 _: I n
#ifdef __PARTY_FIND
{ F9 n" t* n; X+ G7 `void CUser::AddPartyAllowJoin( BOOL bAllow )
7 E! F' ]# X& ^# W) B" y1 O+ {{
5 C. }7 d+ @/ E& X1 b6 n& p( m- C if( IsDelete() ) return;
J( M: w) X: B$ U8 g9 G
$ w4 \1 x O0 O' i7 Y. q& Z m_Snapshot.cb++;
( v6 R# ~6 M m3 U; c7 D m_Snapshot.ar << GetId();
5 s/ k, } M; N4 h0 q+ u m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
9 Y$ ?" ?. {6 D! ?2 I) f( O2 b m_Snapshot.ar << bAllow;
1 a6 x8 Y; ^7 C}5 v+ r: y" G% b- E: Z+ e
#endif //__PARTY_FIND, Z1 z3 u9 }6 j& G) p
3 P9 {, P& b( f' `) t代码:; D' U7 k9 K; K5 U( r: a9 N
#ifdef __PARTY_FIND
% B% @% r! H, V4 X% lvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
1 q+ t/ S& E& d: ?/ j8 M#else
& _* W0 r3 n3 A. F6 Kvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
# ?3 a$ n& ]4 `' L#endif //__PARTY_FIND
L. B$ t ~0 n) U9 Q* g" i. d{
3 A- e' i0 y0 y) M if( IsDelete() ) return;
- q4 s0 B1 e3 }$ z1 m/ U/ {; h' z " ^$ {- {/ R ^) S$ r
m_Snapshot.cb++;+ G9 {. P! X, G! A
m_Snapshot.ar << GetId();
- t9 i7 H6 G( Y! \2 r: [8 k- p, L m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
5 f1 C* |, @) A4 q% d m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
4 p) t# W# g8 {' p3 v E m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, k; x& x* d: @" w m_Snapshot.ar.WriteString( pLeader->m_szName );8 o) p% [. A9 ?* E
m_Snapshot.ar << bTroup: ~% `/ u# g- u0 k, _* M
#ifdef __PARTY_FIND
5 f8 ?) l) b$ O; {" z( ?1 Y << bPartyFind
5 q) M9 v" l/ N( b5 k" }#endif //__PARTY_FIND
& a9 ^2 j' M" J% T ;
5 A! q7 {/ w J6 H & b+ c8 g$ V' P4 x6 J& p* Q8 h
}1 C7 v$ C. @+ u" ]4 d" ]
- J* N+ A6 x# E3 t a5 X9 l! i2 Y
DPSrvr.h(公共范围PLS)
]3 \& D$ }* ~6 {- H# d代码:
& }+ T$ a& ~4 q' C- i6 }#ifdef __PARTY_FIND4 Y4 ]6 [* u% l# M9 K! d" q
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
7 E5 X! h* P: C9 y#else
; ~- u9 L* G; M: [* b void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
I' R) V; |9 A0 B#endif //__PARTY_FIND9 f# m" ^* q, F
" e. T9 t3 B# t% x代码:$ x2 H2 a7 M3 G0 N/ S' f
#ifdef __PARTY_FIND
; U$ V, R+ T( R. k; } void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );( n, O. t, ~$ n& ^9 X, s( F
#endif //__PARTY_FIND4 f8 s5 i0 ?: P* p
" Z4 N* v- @+ X# Q9 R
User.h(以及):
& S/ o- W6 V9 S3 @ j代码:
- B- U( Q( f! H7 ~; [% G! b#ifdef __PARTY_FIND6 W3 ?% a! E- p+ `8 F
void AddPartyAllowJoin( BOOL bAllow );
3 a2 ]( O$ J6 }5 F% j6 |9 _ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
; d/ l, z3 H* I, P#else
2 w# l; s! V$ F ~+ U void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );) o" O1 Z" `/ z& W# V' l# l
#endif //__PARTY_FIND! j/ n* y9 J+ G3 o+ M' N
2 M) [, B. C! h/ z p% W2 o( ?
party.h:
6 j) }( \" S) J代码:
% ^% y4 d# G+ a#ifdef __PARTY_FIND& i" W, |/ }1 F" \& F2 a J/ k
BOOL m_bAllowEnter;6 F; ~8 K# U9 B0 H
#endif
" j% f' \+ Z8 e( N5 |3 |9 ]4 ?: G8 I) c( S$ o# p2 P2 [( E) w
代码:
. g: ?* p. C4 I) m+ X' Y! b! g#ifdef __PARTY_FIND6 t! I8 x4 d5 s1 D& b% j4 V
CParty* GetPartyFree();. |! T% C W$ U+ C7 C s
#endif+ L n+ @/ ^/ Z$ @. ?. b" c5 U
; i7 V4 Q. y1 G1 Z. M, W; M- i
WndParty.cpp:
. D. j. ~6 m5 P- r3 I; I JOnChildNotify:
) u) Z# }' u1 f9 t代码:
' H$ Y& U( v ~ A" o' G#ifdef __PARTY_FIND7 M8 T- }! z( r( l3 H1 w% }2 b
else if( nID == WIDC_CHECK1 )
2 X! g' E3 g$ i) R; T {
: ~) P O/ D$ O ]6 Y) G if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" w: h4 r& T1 W/ ]" S1 |( S2 {9 G: G
{
* N" T' V4 K% s# `/ Z* ` Y- x CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; x2 ?, r4 o9 G( Y/ Y3 p; F g_Party.m_bAllowEnter = !chk->GetCheck();; e+ L, ^. }! x
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 ~6 Q6 N; o$ a }0 M0 E/ J6 F3 g' Y& ?+ G( a$ k
}
! ~# `7 s' |- Z#endif //__PARTY_FIND
8 {; J# o# o$ S1 v! c9 q( S& f# s& P; i8 [4 i6 @* M
代码:
8 y6 `" B1 }' b$ \. j$ COnDraw中:* M& ^0 |# l1 D$ g+ p! {
代码:% Q) p! K1 x: O( O- G) y- @' [
#ifdef __PARTY_FIND
' U. J1 B* U, i% z. ^0 E! r CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
. L Y r5 K k8 i if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )2 N. G2 T4 L* x
chk->EnableWindow( TRUE );5 G# {1 B8 l: l9 P. Q! ^. Z8 t
else
/ g6 @, i) N- r+ a0 i' h chk->EnableWindow( FALSE );
, y1 o u& }0 x$ D, q0 b chk->SetCheck( !g_Party.m_bAllowEnter );2 `3 x4 v! V' }- t1 @. j! j& p
#endif
; u- [/ s9 W4 L n6 M: ^; P, D1 s
* E( Q( k: Q% c; a' s5 U- @DPClient.h(public):
. G+ E1 L3 U( h2 X代码:+ _8 ?; `& S# {" _" F
#ifdef __PARTY_FIND
" q; J# e( x! q# [- U$ F0 @ void OnPartyAllowJoin( CAr& ar );
, x1 X/ a1 k( A5 F- p- J void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );7 u/ q2 P" ?+ }" w
#endif //__PARTY_FIND
0 I+ n# @5 d8 w; Z
7 h' q- Z; ^9 z) [, H U0 C! G+ M$ G* V" ]4 L9 k
WERS hinbekommt没有,请让赫克的权利。$ e; }- P3 @7 t. `" G
不支持左右,所以难不...
* Q, Z; X0 J# z2 a" M党k的Windows NT甚至编辑它自己。
0 e8 C% C) H, H* M6 r0 {6 B包也,因为我不erschreiben进一步如果我你的。- {2 C5 U$ d# `3 a5 m3 b+ g
由于缺少Quantité k n个代码是什么升工程前。
& M- _" ^5 b/ X z7 D$ I如果是这样的。请发表。( L' n8 d/ E. H! K
到目前为止,Pumbaaa
+ j+ H/ N' ?$ i& m
( I7 p! _8 ?2 l / g! E" @) N2 U3 p
MsgHdr.h. [) P, {) b ^) A- @
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
g9 R/ E$ q& y8 o; g! {5 D#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243# e: d! S+ y7 P, s, K" ?8 `
$ C0 W. a0 h1 {1 R. h' h
. E- H; t* _6 M, e2 C$ {; {1 _
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