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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------$ I7 N7 C0 I j5 P
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% A. E8 ^5 f5 @1 d! UtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* y0 A5 y3 Y( Z+ G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)4 G$ [. @' ]4 V# [9 X1 g. l
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& _' i' D4 n# P2 w( N& z) f* e--Upgrade Chance------------------------------------------" n8 H9 d# B/ Y7 j) T) P
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% q6 \+ b0 B& V! l. B* g/ Q6 j0 QtAttribute = {}
0 Z" i: D, S" C' f" S5 P6 m1 dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): T) b# v" x% D, r+ q
tAttribute[nNum] = {}
/ }$ ]# B3 ^( Q1 T% {- T tAttribute[nNum].nProb = nProb( ?( Z- M z2 i( U2 }$ O3 C% m. l
tAttribute[nNum].nDamageRate = nDamageRate
: M$ U" |9 t6 C' _* ^; v tAttribute[nNum].nDefenseRate = nDefenseRate5 c) }+ o2 b' N$ Z, m
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- v8 m* t" a' |% u9 M! }) h$ G
end
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AddAttribute( 1, 100000, 200, 200, 500 ). p) k! S2 w$ N) c( F+ f C0 w
AddAttribute( 2, 100000, 221, 221, 522 )
5 s- k8 \! V. I' a9 T/ B# w: M$ sAddAttribute( 3, 92000, 256, 256, 560 )
/ R1 X8 ^4 L) w( tAddAttribute( 4, 70000, 305, 305, 612 )
0 Q6 q3 t' f9 r7 Q% _; E; TAddAttribute( 5, 53000, 368, 368, 680 )
* n9 O. Q- ?) K: \AddAttribute( 6, 53000, 446, 446, 763 )% q: r$ n# F$ P* M& R4 z% C7 f, ]
AddAttribute( 7, 53000, 537, 537, 860 )( _1 \; u* L# @1 X9 n
AddAttribute( 8, 53000, 642, 642, 973 ); g* D* s( i0 F, s( ~+ c- o
AddAttribute( 9, 53000, 761, 761, 1101 )
) V$ A. m+ f, M3 jAddAttribute( 10, 53000, 895, 895, 1244 )
: F& E: S/ C5 U, f4 Y) t, sAddAttribute( 11, 53000, 1042, 1042, 1402 )
9 i) T/ s# T* {! r! h2 oAddAttribute( 12, 53000, 1203, 1203, 1575 )
0 ^, G; B2 I' n/ _$ Q6 M6 ]$ I) vAddAttribute( 13, 53000, 1379, 1379, 1763 )7 s) h% p% A: }+ F! W* k
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! \* H8 N0 ~0 w9 Z! C5 vAddAttribute( 15, 53000, 1772, 1772, 2184 )
% v+ o* l# n# sAddAttribute( 16, 53000, 1989, 1989, 2417 )
4 ~3 f1 z, t1 b$ }" OAddAttribute( 17, 53000, 2221, 2221, 2665 )0 r: n6 y |5 f6 i) t1 M5 H' ]
AddAttribute( 18, 53000, 2467, 2467, 2998 )3 Z9 g9 O: e' Q' ]1 D
AddAttribute( 19, 53000, 2726, 2726, 3207 )8 X+ N$ W3 b( H( W8 L- }
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 ~) q' q% ]' Q! A1 \1 s% G
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' r" ~3 m+ w! q; J( InItemTransyLowLevel = 500000( D+ k+ p/ ^+ e' R' i* y3 K
nItemTransyHighLevel = 2000000
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6 s X( v* `+ g3 ]5 V) M# b3 g+ ]--Kost黰e Kombination Chance------------------------------
( [5 q$ T, `1 \ Y7 m; n1 n. |9 M----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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