|
|
ItemUpgrade.lua
* O$ `( P; F% \4 O----------------------------------------------------------( p* U: D5 N. n* P& L
--Sockel Chance-------------------------------------------
1 v# O( L' d7 [3 L4 F----------------------------------------------------------& L9 r+ h& A4 V+ U8 ]( y
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. a1 ?& u1 g& A7 D* g5 }+ qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
' i" J: q, K9 V( p0 H% Z3 e0 ^% `
9 c& F" x% S! \) a. F$ @----------------------------------------------------------( J0 ^. E, ~$ @7 ]* t0 |
--Upgrade Chance------------------------------------------) ^/ Q7 T& A s! y) m& e8 s$ S4 t
----------------------------------------------------------8 d3 z. k# e6 ~. r# O& b& s. d, \
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( w# `7 P; ?2 [! H* Z0 k
3 F/ l1 n/ k# q' d1 ^0 N
----------------------------------------------------------
" a! c+ o0 q |! P* m--Upgrade Chance------------------------------------------ ?* n9 T2 ^5 ~! i( m$ {- X
----------------------------------------------------------
5 x8 t' D' ?, CtAttribute = {}
* N5 s* e/ v. y( J9 C9 @function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 \6 Z; U* f) c% a) Y* I tAttribute[nNum] = {}" e4 I' `7 J2 `9 X/ K1 x
tAttribute[nNum].nProb = nProb
9 ^6 o( R$ a. s% {4 T tAttribute[nNum].nDamageRate = nDamageRate% Z9 H0 q: l% o* ^
tAttribute[nNum].nDefenseRate = nDefenseRate; j- U, ~! L u K7 @ f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
% P* F7 N8 [7 s; `3 d1 e8 M' q7 send6 S% v, w% y7 R! m8 E
--
% h5 Z7 t5 }8 O4 R) b5 HAddAttribute( 1, 100000, 200, 200, 500 )
+ g0 M- G- ]2 x3 m, _( \0 @AddAttribute( 2, 100000, 221, 221, 522 )
: k( c, {* H, L/ r+ G& N7 RAddAttribute( 3, 92000, 256, 256, 560 )2 g" ]* @) ^' \
AddAttribute( 4, 70000, 305, 305, 612 )
- } `- o# N: @' }+ G8 uAddAttribute( 5, 53000, 368, 368, 680 )
& t9 A9 \! D: p' Z6 sAddAttribute( 6, 53000, 446, 446, 763 )* f. ~6 x1 `1 B9 F/ m
AddAttribute( 7, 53000, 537, 537, 860 )
2 D9 u" `- ?+ T: w6 @4 W5 vAddAttribute( 8, 53000, 642, 642, 973 )% S6 c/ M, `9 |" t% H
AddAttribute( 9, 53000, 761, 761, 1101 ). v: [7 w, ?3 E/ _1 h" f T0 j
AddAttribute( 10, 53000, 895, 895, 1244 )
' Y1 B7 J4 D$ S5 x4 qAddAttribute( 11, 53000, 1042, 1042, 1402 ). C: {. q3 [6 L! @. N
AddAttribute( 12, 53000, 1203, 1203, 1575 )
8 _. x2 a }! g' U. fAddAttribute( 13, 53000, 1379, 1379, 1763 )
. P E- z2 _6 T" B' i6 TAddAttribute( 14, 53000, 1568, 1568, 1966 )7 B; P7 k( S8 _ x) y1 U# u
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 t# Z/ _3 K' [; ]4 iAddAttribute( 16, 53000, 1989, 1989, 2417 )) F/ b2 c( I; W9 q
AddAttribute( 17, 53000, 2221, 2221, 2665 )
" O& F; j& _; q' d/ K; gAddAttribute( 18, 53000, 2467, 2467, 2998 )' A% g6 M" |4 ?. _
AddAttribute( 19, 53000, 2726, 2726, 3207 ). U9 T* ~: f$ [
AddAttribute( 20, 53000, 3000, 3000, 3500 )
9 o( ?$ ?4 T. A
# |/ w8 c* R8 q* f# @----------------------------------------------------------& y4 O0 a9 o( H! V! P
----------------------------------------------------------
3 n- d& f" Y5 E9 p7 c* g----------------------------------------------------------
) L( ^ d% v1 R# @. u9 y" v& WnItemTransyLowLevel = 500000
) o2 {0 _* q! V3 o2 E/ S# F1 wnItemTransyHighLevel = 2000000
* f0 _+ j0 F6 C0 \1 _3 x; r; k* q q2 C& X& b
----------------------------------------------------------3 p- a8 t/ b0 m- I' f
--Kost黰e Kombination Chance------------------------------6 A+ A; \! \+ m. x% Z( b
----------------------------------------------------------. s4 W# [; g, W9 f% {
" A/ k: l$ n. ^) xnFashionCombineChance = 2500 -- 25%& n! t$ x7 m; L" ~: I, U
/ G3 ~/ N! V: F8 C5 b
|
|