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ItemUpgrade.lua, t" W( Y6 O. B* N! A( ?7 o+ e
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--Sockel Chance-------------------------------------------6 b- I+ S3 Z& |; f6 ]
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0 E' n; z" _* }5 }1 TtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)$ ]0 H; g# Z# {; T: b
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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( K3 N& f# a7 ]1 [, k5 p3 F+ y----------------------------------------------------------
. j" U @; h4 ?) t--Upgrade Chance------------------------------------------
: V! U" u* I9 M' c: {, E$ L----------------------------------------------------------
( `/ ~7 N4 Z# ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------* y2 Y$ I' `( v9 K
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tAttribute = {}+ j8 D: q3 S: S2 `3 c! d
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ e/ p: l F6 _6 U+ @' k; Y
tAttribute[nNum] = {}
' d' G5 v& m! l' P/ k tAttribute[nNum].nProb = nProb
. h6 V y/ A7 o, j, e tAttribute[nNum].nDamageRate = nDamageRate) T& b6 n! R9 p, H
tAttribute[nNum].nDefenseRate = nDefenseRate
' m! {6 L* q- y8 R: e: M, E tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
4 Z: h2 {& i8 w# s7 u( |AddAttribute( 1, 100000, 200, 200, 500 )7 l5 }0 b% [" i! M/ m# \6 T7 e% y
AddAttribute( 2, 100000, 221, 221, 522 )5 a( F) f" R# ^/ r. c* E8 k% o" o
AddAttribute( 3, 92000, 256, 256, 560 )3 H5 w( }' L2 x7 u' L
AddAttribute( 4, 70000, 305, 305, 612 )7 C5 v& q; s6 @" @
AddAttribute( 5, 53000, 368, 368, 680 )
1 y+ Q* F8 z8 R9 l5 |4 sAddAttribute( 6, 53000, 446, 446, 763 )8 U- L4 s) ?$ F* k0 k. q
AddAttribute( 7, 53000, 537, 537, 860 )
" w3 j+ z) \* C, [$ a, b+ R8 NAddAttribute( 8, 53000, 642, 642, 973 ), y/ e8 [9 Z) z5 e1 k8 f
AddAttribute( 9, 53000, 761, 761, 1101 )* S0 j- `( J/ z J% Z! U
AddAttribute( 10, 53000, 895, 895, 1244 )
: E& U9 x7 E& b$ V4 ~$ m& a5 B7 LAddAttribute( 11, 53000, 1042, 1042, 1402 )3 u1 g" P0 D" L8 O
AddAttribute( 12, 53000, 1203, 1203, 1575 )7 J/ j% @3 E) F' a6 F7 e
AddAttribute( 13, 53000, 1379, 1379, 1763 )
; }- N3 W" ^) ]5 c3 d& lAddAttribute( 14, 53000, 1568, 1568, 1966 )
" F( v) r$ I: Q. AAddAttribute( 15, 53000, 1772, 1772, 2184 )9 {- `. }. v) ~
AddAttribute( 16, 53000, 1989, 1989, 2417 )2 J/ Y0 X2 k/ v6 y
AddAttribute( 17, 53000, 2221, 2221, 2665 ). K. T, w- y" A4 h2 v; }
AddAttribute( 18, 53000, 2467, 2467, 2998 )
- |8 j2 [$ F" k" NAddAttribute( 19, 53000, 2726, 2726, 3207 )
, j' I2 l7 h! A5 p! p: v, j- E- k8 EAddAttribute( 20, 53000, 3000, 3000, 3500 ). b' o; @" M, M
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6 [/ y ~2 R2 a9 j, d e% K----------------------------------------------------------
7 h2 V1 Z2 Y/ {2 y: r* F+ tnItemTransyLowLevel = 5000008 [1 L& B+ T9 R3 u, e
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------8 b9 |, m4 {, j' l$ u7 W
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+ @6 n6 G' i1 h/ SnFashionCombineChance = 2500 -- 25%3 a" R- Y- t' N* B: `; X
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