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ItemUpgrade.lua8 c/ M5 k/ ~ _3 ?; ~4 h
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+ j% a+ o5 Y* h1 A6 O--Sockel Chance-------------------------------------------/ Q: x2 y. U! D/ Q3 n3 Z
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& t# p* y: z% htSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
; t: D4 l3 S" z9 `* c) {2 I3 _5 otWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! D4 Q* H! F/ j4 K( i: ?, U% |----------------------------------------------------------& t+ z! H g1 ]
--Upgrade Chance------------------------------------------
- i, o+ M/ D4 L3 j' `# X----------------------------------------------------------/ e: E" v% k) F% {4 m
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) t- p) r. v+ q n! A! J
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--Upgrade Chance------------------------------------------" X y7 L7 g& M: ^( R: x, p
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( X$ n) B$ [3 E. K# p3 w1 vtAttribute = {}
$ Z& L( V2 @" z" c; v% Rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! m Q+ m( l5 z: F: M3 f T( ~ tAttribute[nNum] = {}
# q; z5 q, T! ?) @( M tAttribute[nNum].nProb = nProb
, U+ b- F0 I2 }' i( R5 O4 D tAttribute[nNum].nDamageRate = nDamageRate% ], E7 H' r" @9 e: ^: [ x
tAttribute[nNum].nDefenseRate = nDefenseRate
# o, y* b/ E: G+ n! r w) l3 j2 u4 w tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: p$ n0 i7 i2 I" D
end! C9 X- X, I& z9 L
-- 9 t2 L6 w, H; Z# t0 j# ]
AddAttribute( 1, 100000, 200, 200, 500 )
& N, Z6 R ~2 q' ?* O3 fAddAttribute( 2, 100000, 221, 221, 522 )
' i, U, h0 J. p' \ p& HAddAttribute( 3, 92000, 256, 256, 560 )
* Z) g+ b Z8 P: _- V& r5 wAddAttribute( 4, 70000, 305, 305, 612 )# d$ _6 O6 n% b) a* |
AddAttribute( 5, 53000, 368, 368, 680 ): Q7 D: P c3 Z1 V9 C1 b& e! J7 W
AddAttribute( 6, 53000, 446, 446, 763 )4 B2 b5 O: A2 a
AddAttribute( 7, 53000, 537, 537, 860 )
- N& o! }7 u% o* Z. K# @1 }5 Y% YAddAttribute( 8, 53000, 642, 642, 973 )- ~$ P5 b: ^, B. W
AddAttribute( 9, 53000, 761, 761, 1101 )
! k E( r" B/ V) n9 KAddAttribute( 10, 53000, 895, 895, 1244 )3 H4 s% F$ p: ~( ?+ u) i# f- F
AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 z' j5 Y8 b/ kAddAttribute( 12, 53000, 1203, 1203, 1575 )8 ~& Y" h* ~3 w* e6 O! b
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" j: l4 R2 w+ o# H8 A0 D) bAddAttribute( 14, 53000, 1568, 1568, 1966 )1 t3 j K# _- X: E4 [, [5 E
AddAttribute( 15, 53000, 1772, 1772, 2184 )
1 i( h, m: Q* t& {$ TAddAttribute( 16, 53000, 1989, 1989, 2417 )1 P$ N) R8 ~. k+ s
AddAttribute( 17, 53000, 2221, 2221, 2665 )' T% |7 E4 x& _- _! F+ R5 [7 d ]
AddAttribute( 18, 53000, 2467, 2467, 2998 )& E% g; y& a# J
AddAttribute( 19, 53000, 2726, 2726, 3207 )
3 _" x/ y: o! N. S- ^, S4 w+ eAddAttribute( 20, 53000, 3000, 3000, 3500 )# P6 l4 Z# N( c+ z! K7 V4 l6 U
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nItemTransyLowLevel = 500000' V$ k. b/ f1 W6 X/ x! F/ z" d }7 T
nItemTransyHighLevel = 2000000% @5 F+ K9 h* U+ ]4 q
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--Kost黰e Kombination Chance------------------------------; _. J7 `. y$ P1 R8 M
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nFashionCombineChance = 2500 -- 25%
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