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ItemUpgrade.lua# N/ e/ e, E. f! {( T
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' u9 O/ n% K# L3 t" q4 y8 ~( B--Sockel Chance-------------------------------------------8 a# x; ?1 Y+ q. r$ L
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: y" q; G" f/ dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, T8 h" q* ^8 T9 Z3 g$ A% H6 r; LtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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: h/ R# J: K; |( O9 K--Upgrade Chance------------------------------------------
" [) C. m9 \ e: Z8 z----------------------------------------------------------
9 f7 ~& s. p' Q; FtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) E. S" x) L* z! x/ ^8 k
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+ e3 O" g/ a+ L* N--Upgrade Chance------------------------------------------
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: U1 x3 V" e+ w3 K. ?tAttribute = {}, N# q- V' D9 X/ |! j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 ]8 l& t, ]/ K7 w+ D3 d" \1 C
tAttribute[nNum] = {}
4 U( |/ K4 k4 y Y& O( K9 l0 { tAttribute[nNum].nProb = nProb
2 y0 M. [, g) U8 a tAttribute[nNum].nDamageRate = nDamageRate
' w: @& }( \9 k _; J# H5 H, F tAttribute[nNum].nDefenseRate = nDefenseRate( @" L- d# p- H* B: Z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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+ t3 y' ], g' v3 a0 H$ {--
* E6 N/ S9 A& D/ l: t; \ l+ TAddAttribute( 1, 100000, 200, 200, 500 )
' W* {+ R7 b5 D) m2 I4 T5 O' w1 c3 wAddAttribute( 2, 100000, 221, 221, 522 ); k+ L" `5 Z, F/ s1 b3 s& Z& J
AddAttribute( 3, 92000, 256, 256, 560 )- w0 i1 f! |2 H( \
AddAttribute( 4, 70000, 305, 305, 612 )
" m8 f0 `. ^, ]! P9 [/ l$ U# IAddAttribute( 5, 53000, 368, 368, 680 )& Z* B" G/ r( W2 t' U; `
AddAttribute( 6, 53000, 446, 446, 763 )
" f- v @! `( ?( }6 K2 |AddAttribute( 7, 53000, 537, 537, 860 ), X$ y. ^" m5 {+ I3 {
AddAttribute( 8, 53000, 642, 642, 973 )- V' D+ H5 H( w1 ?. I
AddAttribute( 9, 53000, 761, 761, 1101 )
! X4 F( |0 V8 n/ W2 PAddAttribute( 10, 53000, 895, 895, 1244 )
+ @# C; g5 W! {" Y1 {$ cAddAttribute( 11, 53000, 1042, 1042, 1402 )4 R, t4 K4 ^( U2 C& Z
AddAttribute( 12, 53000, 1203, 1203, 1575 ); I1 T, v# ^. d7 _! V
AddAttribute( 13, 53000, 1379, 1379, 1763 )1 Z+ Z5 V: k9 c3 c6 R; b
AddAttribute( 14, 53000, 1568, 1568, 1966 )
) v& q% ?% z, h5 n3 p7 p0 E# jAddAttribute( 15, 53000, 1772, 1772, 2184 )& g1 P4 }; v1 _. S# l9 S
AddAttribute( 16, 53000, 1989, 1989, 2417 )5 {% O Y+ n! g* O5 O
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ s" l" o( m& y5 `AddAttribute( 18, 53000, 2467, 2467, 2998 )- k: E5 L: }! p5 U7 i% M! U c
AddAttribute( 19, 53000, 2726, 2726, 3207 ), f3 }3 W! _ @5 P( U" x
AddAttribute( 20, 53000, 3000, 3000, 3500 )4 j" D1 Y( ^" E* \# T
4 |' A1 `8 I/ w3 H* r5 |8 P4 q5 v----------------------------------------------------------! I7 E" _ ?1 U Z V E& _2 m
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- i! @5 \9 r* Z3 anItemTransyLowLevel = 500000# ~" M7 K; q$ c
nItemTransyHighLevel = 2000000' ~# r5 `& J, b! T
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--Kost黰e Kombination Chance------------------------------1 f4 H# R1 ?5 a/ G3 r
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nFashionCombineChance = 2500 -- 25%
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