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ItemUpgrade.lua# `5 q- b8 Y, d8 r) N* K$ y
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9 [6 D6 q8 M. ]: O! U--Sockel Chance-------------------------------------------1 M8 o) k j4 k' y7 r7 y
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8 V5 C" j. L) T" E& Z5 F/ AtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, r" h; V% ?2 T( ftWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
* A6 B* M. u( d8 S----------------------------------------------------------
7 C! E% |9 ~' utGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ f4 d* @. J+ k. l# c5 e
& `* i0 i* F* F1 k----------------------------------------------------------! P& L+ ?/ B5 o( R# ~+ D* H
--Upgrade Chance------------------------------------------" k1 b Z9 ^. J" X- d
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tAttribute = {}3 {! R; D2 w! q! ]1 z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% v8 ^. U+ d5 L$ U' m0 c4 `& V- C
tAttribute[nNum] = {}
) V# u0 P- Q' G9 h7 v tAttribute[nNum].nProb = nProb
% K6 N, i! E, C& s I1 W1 a tAttribute[nNum].nDamageRate = nDamageRate
0 ~4 \4 Q$ r; r1 w; i% u tAttribute[nNum].nDefenseRate = nDefenseRate% X7 U1 k2 t8 V3 S1 y# n9 P- ~* w
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
1 H% Y1 [! A' a; Gend
% j' \1 @4 B s$ i" C-- - D8 N8 q" H3 s' N
AddAttribute( 1, 100000, 200, 200, 500 )6 D/ w3 g9 w$ G: w( ?- O& [
AddAttribute( 2, 100000, 221, 221, 522 )
- D8 H" O* p3 ?# K7 F1 m7 QAddAttribute( 3, 92000, 256, 256, 560 ) _2 M9 q4 \! x! i+ \/ |: W
AddAttribute( 4, 70000, 305, 305, 612 )0 C% E$ H6 ^$ r
AddAttribute( 5, 53000, 368, 368, 680 )
7 ~! d* i# G$ v9 P! }. zAddAttribute( 6, 53000, 446, 446, 763 )
9 f; l5 M# g) F1 p5 y6 |AddAttribute( 7, 53000, 537, 537, 860 )
( A* N8 p9 I+ b1 _9 qAddAttribute( 8, 53000, 642, 642, 973 )3 J3 y, O% z* M( g! H* ^$ {
AddAttribute( 9, 53000, 761, 761, 1101 ), J& q3 t9 g: V1 d( v
AddAttribute( 10, 53000, 895, 895, 1244 )
( H* c1 ^0 |$ H+ K1 KAddAttribute( 11, 53000, 1042, 1042, 1402 )% c0 L; p( x- H/ y- P3 K
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. j2 i: I1 _7 i# N5 y" qAddAttribute( 13, 53000, 1379, 1379, 1763 )8 O4 ?% }( I1 F, ~
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' @$ j( O5 h; K# R" j! W% FAddAttribute( 15, 53000, 1772, 1772, 2184 )2 k/ |+ i4 i# B' j, F+ q
AddAttribute( 16, 53000, 1989, 1989, 2417 ). w) g5 q- f& V& K& Q
AddAttribute( 17, 53000, 2221, 2221, 2665 ); l5 P4 A. K% e& W
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 N# l2 d; g! _* l% f: M+ U; t
AddAttribute( 19, 53000, 2726, 2726, 3207 )
i. l+ H0 `" H4 WAddAttribute( 20, 53000, 3000, 3000, 3500 )2 Q. x8 D r; z& j2 ?5 [9 a
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nItemTransyLowLevel = 500000: b' }0 L; h: S9 g2 C! z( K
nItemTransyHighLevel = 2000000% E' ?- |& S( J8 M8 e
8 C- [$ y1 c+ C0 w----------------------------------------------------------
9 g& [ b, l& y8 G1 _$ F6 b5 `--Kost黰e Kombination Chance------------------------------ W* i' i+ e2 S
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nFashionCombineChance = 2500 -- 25%
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