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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 q3 t7 z# P4 M' C4 K: ctWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 V. ]% H o! i3 P: _/ K `/ K6 E
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, j. D9 o' ?! X& D8 L$ w----------------------------------------------------------
& m5 d( L' a# U' B4 z+ N3 i--Upgrade Chance------------------------------------------3 o, M% ]* M3 w9 t9 @% p% S
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" `2 M2 H- T" G5 x! J u8 Q
, r+ q* d6 p# M----------------------------------------------------------
& s7 u" K" m d/ t3 j- I--Upgrade Chance------------------------------------------, E& h* I9 k& C, d2 c% W
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tAttribute = {}
/ Q) w& O6 Z3 Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 H9 W2 L" Y8 Z8 f tAttribute[nNum] = {}
9 x5 h! Q/ W+ ]: ~, g. ^; A tAttribute[nNum].nProb = nProb
! U5 t- P: v) h; `! F tAttribute[nNum].nDamageRate = nDamageRate' h8 W. K" \3 K& E; n# I
tAttribute[nNum].nDefenseRate = nDefenseRate( T# c) I2 k( A; p
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
3 K( n8 G# k. e+ p5 K; l. r$ K3 Yend) Y1 y6 Z9 k( o2 R9 ^/ x, a& `/ j
--
( W2 t. b8 u% y- E5 m8 G' qAddAttribute( 1, 100000, 200, 200, 500 ): B0 q$ o- d5 M" S4 f
AddAttribute( 2, 100000, 221, 221, 522 )8 A/ Z2 t% U! i8 G' a
AddAttribute( 3, 92000, 256, 256, 560 )
3 f/ A3 `9 H) b# UAddAttribute( 4, 70000, 305, 305, 612 )5 h- i' {4 ^2 }2 M
AddAttribute( 5, 53000, 368, 368, 680 )- j/ B, m7 K: `! L
AddAttribute( 6, 53000, 446, 446, 763 ) ~' i! \' D! U, b6 y) @( y- w+ c) J
AddAttribute( 7, 53000, 537, 537, 860 )$ l3 z( H- B5 t# Z3 v
AddAttribute( 8, 53000, 642, 642, 973 )
! F4 z- X" j, u3 gAddAttribute( 9, 53000, 761, 761, 1101 )
2 B! t' S& o! t* qAddAttribute( 10, 53000, 895, 895, 1244 )) j+ G* v+ M3 m, g. U/ Z# t& E
AddAttribute( 11, 53000, 1042, 1042, 1402 )& Y/ T# u& W' d. x( d9 R% _/ V
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. a* s5 w& c$ V& o# w, BAddAttribute( 13, 53000, 1379, 1379, 1763 )
6 I t2 o0 Q9 i2 s7 b5 pAddAttribute( 14, 53000, 1568, 1568, 1966 )
, K: z7 H- r- O; i8 I2 L- tAddAttribute( 15, 53000, 1772, 1772, 2184 ), }, D$ Q) K( q, r5 C+ ]3 H
AddAttribute( 16, 53000, 1989, 1989, 2417 )& }, }, a% u( u M& C
AddAttribute( 17, 53000, 2221, 2221, 2665 )' {& q- o8 ^. ~ h' |4 G- {
AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 Y8 E8 }& `4 k4 z7 {+ V. X: bAddAttribute( 19, 53000, 2726, 2726, 3207 )7 U+ g" i3 v! h: Q
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 _+ u! U: S; y ~6 `1 B/ `3 G
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nItemTransyLowLevel = 500000* \$ p$ v% @ n+ Z0 n9 U
nItemTransyHighLevel = 2000000, N. Q5 d9 q0 f, @
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----------------------------------------------------------% u, s6 V4 ^$ w: b+ r# u
--Kost黰e Kombination Chance------------------------------
$ d- i$ f/ O7 l----------------------------------------------------------+ ?2 o& e6 X8 U) f8 G* {9 F1 b7 k/ d
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nFashionCombineChance = 2500 -- 25%
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