|
|
ItemUpgrade.lua
/ `) Y" s+ B5 h----------------------------------------------------------. a8 k6 d5 `3 K' \! r
--Sockel Chance-------------------------------------------
6 ~2 J5 K: B- A----------------------------------------------------------& s6 R- b: A' E: ?% C
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! q; n; c6 ^5 Y* a. `* S
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) c/ {7 t5 W8 |: }+ x5 J, a
- |- z7 V2 v. t9 }8 z$ d" V) O
* ~, E* r3 q! g; U n3 N/ Y( ?
----------------------------------------------------------8 R' y! E; J% D2 r
--Upgrade Chance------------------------------------------
" _) o/ u5 n- [/ H+ O----------------------------------------------------------% S& H( d5 a, q. Z: w, H% r
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) U: _0 w1 V Y* g
& P( j8 g3 n" m& }
----------------------------------------------------------
6 U% O% `1 k& \) \3 i4 f) r5 u--Upgrade Chance------------------------------------------& d) K" G- c2 Q
----------------------------------------------------------
) A. o0 C+ q) j, u) g' ^0 [) xtAttribute = {}. s; t: \. g6 n* T6 {
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 V* e6 |* X7 a, W1 c" `' k5 R
tAttribute[nNum] = {}, Q; B9 b% S8 i+ N, Z$ q; e
tAttribute[nNum].nProb = nProb$ C2 ~# x: I' n2 Y- W
tAttribute[nNum].nDamageRate = nDamageRate
, H/ d4 F3 ~& y tAttribute[nNum].nDefenseRate = nDefenseRate1 |; Q5 V# D* q6 u/ ^+ K$ z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) p! l+ ?0 R u& X# o/ T, p+ Q" N3 H
end4 ]7 C( j( o! b( G7 x( ]+ O
-- ( h0 w8 V. Z; N4 N8 N, S+ l5 i
AddAttribute( 1, 100000, 200, 200, 500 ). s g' d( ]# Z+ o1 I; T9 ^) N
AddAttribute( 2, 100000, 221, 221, 522 )2 S7 P' u" a+ k0 l$ f9 o& X
AddAttribute( 3, 92000, 256, 256, 560 )
* p/ b- t1 Y4 |: k% KAddAttribute( 4, 70000, 305, 305, 612 )- H% N6 }) S% f4 Q
AddAttribute( 5, 53000, 368, 368, 680 )' U* X9 h2 v' ~; q* u s1 y
AddAttribute( 6, 53000, 446, 446, 763 )
1 o5 T" v- y2 ?. c0 zAddAttribute( 7, 53000, 537, 537, 860 ), t" [7 g) t# r. \0 M
AddAttribute( 8, 53000, 642, 642, 973 )
0 ^6 o! w$ J! T8 WAddAttribute( 9, 53000, 761, 761, 1101 )
7 S* V7 z& [& w' w9 E) B* }AddAttribute( 10, 53000, 895, 895, 1244 )
. y, Y* \1 ]- M" \AddAttribute( 11, 53000, 1042, 1042, 1402 )- I' l8 w5 H3 L& y' f: f, B( [
AddAttribute( 12, 53000, 1203, 1203, 1575 )
r8 U z) S( X: V# t; ]. {0 b8 j) @AddAttribute( 13, 53000, 1379, 1379, 1763 )
: \! C, h3 f) uAddAttribute( 14, 53000, 1568, 1568, 1966 )
' H5 W; h% p4 W( m% ]4 B2 v) sAddAttribute( 15, 53000, 1772, 1772, 2184 )9 c, l3 J* K K! a0 A* ~
AddAttribute( 16, 53000, 1989, 1989, 2417 )! G3 W- d! V( Y( ?' {
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 N$ L7 x4 q% b6 w: W
AddAttribute( 18, 53000, 2467, 2467, 2998 )) j- I7 _8 a8 J" P2 Q( B
AddAttribute( 19, 53000, 2726, 2726, 3207 )
: L' P h U/ K1 p# f& q- X! IAddAttribute( 20, 53000, 3000, 3000, 3500 )
7 N G" I# [3 W1 u0 x' G6 f" n1 S
$ q; a, n- V7 E2 m7 S, m& q9 o----------------------------------------------------------
n }7 m" l5 h; e; R! J' x6 K----------------------------------------------------------
$ n: L& v* j$ K----------------------------------------------------------4 w; {- N3 u; _$ w- f
nItemTransyLowLevel = 500000
; W6 T& n: |8 F5 Q# x6 S4 rnItemTransyHighLevel = 2000000
3 u( y! }5 U# d4 v3 B$ {: r% V" W- J S+ C% t
----------------------------------------------------------$ o/ `+ A+ {3 O5 J' p: w
--Kost黰e Kombination Chance------------------------------' ?4 C2 ~- L& u
----------------------------------------------------------; K; L) v( x2 R f
/ q( o9 G$ C) {- N6 a0 K H% rnFashionCombineChance = 2500 -- 25%
/ B3 ^/ I- V+ K+ z- g$ }" s8 v! G0 W. v& q s! R/ x3 N
|
|