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ItemUpgrade.lua- v6 ?1 k, q. _, d3 ]: z, N$ L
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--Sockel Chance-------------------------------------------9 [8 S4 M2 H- ^5 J( B
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2 n0 Z- e$ N& O* w3 BtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 h, b5 i! N& C
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }; d0 x' {) ^- I, `. n" o
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% H0 ~7 Q" ?4 b0 x% w----------------------------------------------------------
5 H1 v/ x2 V8 R \- p6 _' d--Upgrade Chance------------------------------------------
. m3 |$ U# Y2 i0 V) ?4 t4 h----------------------------------------------------------
7 q* }2 q3 Z9 V# s: W" `* N: g6 qtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 {9 G* h( r1 p
1 B4 {% G U' @6 ]! J# B* p8 G----------------------------------------------------------
4 i+ P: I+ c' o& v8 S* X2 ?5 }& N+ V--Upgrade Chance------------------------------------------) e6 |# ?% U, n0 |
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6 h( Y* @) O/ L6 vtAttribute = {}' q8 X( | a$ j) ^
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 b4 n8 D" ]' s$ T4 g! L3 e& B4 X4 B
tAttribute[nNum] = {}0 r l; e+ i: V
tAttribute[nNum].nProb = nProb f# Q: n5 z8 I7 m( {# d1 c2 ^8 w
tAttribute[nNum].nDamageRate = nDamageRate
# `* y9 n* E# J; G" [ tAttribute[nNum].nDefenseRate = nDefenseRate$ A9 y) M4 ?- `' \
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
; L+ C2 d1 a# _/ jend
9 r9 E! Z8 q i) f--
% F. w) M7 s7 r9 zAddAttribute( 1, 100000, 200, 200, 500 )
* Z0 [: {# E7 H& I9 IAddAttribute( 2, 100000, 221, 221, 522 )$ f. j; Y9 g" u
AddAttribute( 3, 92000, 256, 256, 560 )
0 E" D/ H9 n& n, H. iAddAttribute( 4, 70000, 305, 305, 612 )! c3 E+ c Z0 G+ g* V
AddAttribute( 5, 53000, 368, 368, 680 )
# g1 \( Q: }/ @: ^4 J2 `9 `9 O" tAddAttribute( 6, 53000, 446, 446, 763 )
3 j9 q0 K4 W) t; V' J/ `8 p# P* C! \AddAttribute( 7, 53000, 537, 537, 860 )
) m | c. n+ ]( O& vAddAttribute( 8, 53000, 642, 642, 973 )
, P: J2 |# t I+ A; YAddAttribute( 9, 53000, 761, 761, 1101 )* t* J n9 M9 S2 T, J( ^/ Z
AddAttribute( 10, 53000, 895, 895, 1244 )1 {& M4 m$ y8 J# r: H. @" d4 G$ T) `
AddAttribute( 11, 53000, 1042, 1042, 1402 )# p/ J% ?% Y( U4 C( i$ l1 F* E" }
AddAttribute( 12, 53000, 1203, 1203, 1575 )) f- I4 b9 i" H2 X" R
AddAttribute( 13, 53000, 1379, 1379, 1763 )6 e9 i4 C2 Z" E& H2 a
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 D; n& ?* p1 m) q) B
AddAttribute( 15, 53000, 1772, 1772, 2184 )# I# L! j# L! {$ A; w5 u
AddAttribute( 16, 53000, 1989, 1989, 2417 )
+ B& k: ]! ]0 v2 oAddAttribute( 17, 53000, 2221, 2221, 2665 )4 }% W$ B& D3 i; Z0 W9 I
AddAttribute( 18, 53000, 2467, 2467, 2998 )6 a9 ^* }" F$ z, E# ?
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 g2 i1 P' o" x! A* ~& G
AddAttribute( 20, 53000, 3000, 3000, 3500 )" c2 S6 g0 t& N
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9 @& G9 R0 t0 y1 W+ h2 X----------------------------------------------------------0 m5 c0 c0 }, @- X- h D1 h
nItemTransyLowLevel = 500000
" A( ]: i5 J5 rnItemTransyHighLevel = 2000000
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) Q9 V) t; r( Y% b' a5 B# h9 A( f! ]----------------------------------------------------------2 Z1 N% Q; J8 B+ q# r3 b
--Kost黰e Kombination Chance------------------------------2 K1 s3 Q, d# Z" r
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) |5 g, a! u8 j& qnFashionCombineChance = 2500 -- 25%& `* @ @: W$ O: `* g! x; _: {! `* B6 ?
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