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ItemUpgrade.lua
; K! t. o/ h R' S0 `6 }: c1 B& ]) z----------------------------------------------------------' C1 d1 L4 _ p' m. i0 Q
--Sockel Chance-------------------------------------------0 x8 f6 }( ~/ R$ g& M! r3 W, C+ N
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# E' l7 m/ ], v4 etSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ f) w* }$ Q3 x" T( E0 T. o$ b
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! h+ C& T* L. V( n2 z, L& K$ h--Upgrade Chance------------------------------------------6 V* Q2 ^! z3 [5 B8 h8 ?
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" q5 T7 w. z* {; y
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--Upgrade Chance------------------------------------------
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tAttribute = {}
2 h' Y: \; M: D7 i+ `* z2 yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ D4 ^* A" r" p5 ~, ?
tAttribute[nNum] = {}! t1 r& P, X! p" k& ]3 K
tAttribute[nNum].nProb = nProb
" O& b+ E# }8 m O tAttribute[nNum].nDamageRate = nDamageRate
" l1 e! X4 g# m2 n0 p tAttribute[nNum].nDefenseRate = nDefenseRate
1 i5 p/ [" p4 A- s% } tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 H( T4 W J! i5 ~6 Q
end% _+ [! E* B% v9 [6 r+ \
--
. X- S* ^) F% ^# D7 _AddAttribute( 1, 100000, 200, 200, 500 )( Q' T+ Z* ]1 c( K
AddAttribute( 2, 100000, 221, 221, 522 )
' Y% Z9 V* J- y& }- `. RAddAttribute( 3, 92000, 256, 256, 560 )
' B0 ^, N4 p nAddAttribute( 4, 70000, 305, 305, 612 )* |/ l/ `+ _% V6 u" ?; Q
AddAttribute( 5, 53000, 368, 368, 680 ): E3 r9 Y a' `/ z0 N; x
AddAttribute( 6, 53000, 446, 446, 763 )' L0 n0 E" [+ L
AddAttribute( 7, 53000, 537, 537, 860 ). ~& x0 y; ~' K4 K4 _: {# s
AddAttribute( 8, 53000, 642, 642, 973 ) z/ u/ k$ P3 _- f x
AddAttribute( 9, 53000, 761, 761, 1101 )
, T: S7 N7 ?+ I/ h5 Z8 [( LAddAttribute( 10, 53000, 895, 895, 1244 )
( {9 R( u6 z7 f4 \. A' ZAddAttribute( 11, 53000, 1042, 1042, 1402 )# H* x4 y, b5 O* D* }
AddAttribute( 12, 53000, 1203, 1203, 1575 )
1 |! W* P9 T# r2 r0 c/ lAddAttribute( 13, 53000, 1379, 1379, 1763 )5 @# a8 q7 c Z$ T) L
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 L5 H1 B; Y* Y9 X; \1 zAddAttribute( 15, 53000, 1772, 1772, 2184 )
) |$ \5 f# e$ U7 m- X! E3 qAddAttribute( 16, 53000, 1989, 1989, 2417 )* U( T4 X C! ~6 y2 F9 \/ ~
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# m1 C3 C3 d8 n8 s5 ]AddAttribute( 18, 53000, 2467, 2467, 2998 ). e0 l' @" l, K! }
AddAttribute( 19, 53000, 2726, 2726, 3207 )# Z) B3 z% a! I6 O6 {* K8 u
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 b* b3 P0 I2 m
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. @4 S" f* L: K, c4 z6 d C* \----------------------------------------------------------
9 D" A7 S! X) v. d( ~----------------------------------------------------------
' C, w" _4 [5 z i9 h' _nItemTransyLowLevel = 5000003 ^; i% u m' E! r: q
nItemTransyHighLevel = 2000000
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' {* V1 T) c2 i$ k----------------------------------------------------------$ H% k& D2 y4 l. i
--Kost黰e Kombination Chance------------------------------
. D1 h0 e( v* ?5 Y----------------------------------------------------------. `8 g0 g* H, B& L3 n
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nFashionCombineChance = 2500 -- 25%
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