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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------1 _) k5 F; G4 M# @8 d$ h, D
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. j: `+ O( V s1 d1 ?# U* j1 NtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( y9 n+ T& h5 w/ ^' u) W7 Q+ y
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w- f1 I* L7 {" `' H& h- i----------------------------------------------------------
V4 d5 \3 K, e! c6 F--Upgrade Chance------------------------------------------( k# v4 m4 o6 ~7 h# ?/ y. B1 K+ X
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 W' V( j h8 Q1 p k
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; L. M! b: f8 H- I% o7 E--Upgrade Chance------------------------------------------$ ]. F+ z7 l+ r2 L, S: Z9 r
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tAttribute = {}
& F) A3 b% ^+ z" l/ K* h# z5 Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* x1 W) T! t" V& W3 o' b) K, z$ O tAttribute[nNum] = {}
# N+ Q: i- c7 G$ `* F tAttribute[nNum].nProb = nProb
1 e8 k1 w7 N( F5 j" @& `3 h9 E tAttribute[nNum].nDamageRate = nDamageRate
: H0 W; [: R% A7 D* ]# \8 `) i tAttribute[nNum].nDefenseRate = nDefenseRate+ f/ x2 k# B$ ^+ Q+ m4 `+ L
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ M8 L+ }' L' o% k( ~# [
end6 i& y# \1 f; l4 ^
--
9 V' o9 V0 Y+ T3 i/ c! s/ D- _AddAttribute( 1, 100000, 200, 200, 500 )3 G. n) x# R2 t0 @& M
AddAttribute( 2, 100000, 221, 221, 522 )3 K( C! u2 c( m2 n3 u- J
AddAttribute( 3, 92000, 256, 256, 560 )+ H. g0 H, h# b, z; ?& W. g9 n
AddAttribute( 4, 70000, 305, 305, 612 )0 ]( E. A* f; F0 ~( F0 K- U
AddAttribute( 5, 53000, 368, 368, 680 )
. b$ h% B2 a! NAddAttribute( 6, 53000, 446, 446, 763 )* w3 t& r6 K5 t b4 H
AddAttribute( 7, 53000, 537, 537, 860 ), f* K- R4 p5 a6 i& k5 w1 @7 m/ K
AddAttribute( 8, 53000, 642, 642, 973 )( s+ h: x9 _# L5 {7 ?# z
AddAttribute( 9, 53000, 761, 761, 1101 )
& A8 }. z6 r0 m; X7 ?AddAttribute( 10, 53000, 895, 895, 1244 )
$ b; E, p$ r8 V: bAddAttribute( 11, 53000, 1042, 1042, 1402 )9 f7 K' V7 f! k- Q! S
AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ s' r: c; k- Z% r# cAddAttribute( 13, 53000, 1379, 1379, 1763 )* v# @4 _6 T% Q2 _6 A
AddAttribute( 14, 53000, 1568, 1568, 1966 ), K1 w, m2 r( C& i% s% b6 |
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 m% V8 G, O1 K; Y2 y, V2 ^) y
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ }. U# \9 _" y' c5 VAddAttribute( 17, 53000, 2221, 2221, 2665 )7 D9 a# N2 v/ p; u
AddAttribute( 18, 53000, 2467, 2467, 2998 )9 g- {0 u* P" s9 X+ M1 t
AddAttribute( 19, 53000, 2726, 2726, 3207 )# q8 H8 @! c: @+ d# t
AddAttribute( 20, 53000, 3000, 3000, 3500 )( V2 N: w$ q. x& V
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" p, h/ p7 y& W0 Q. A, I& h2 T----------------------------------------------------------
Y. ?4 U9 m# j; T6 M----------------------------------------------------------
! M. N. G4 s# S) O& h" xnItemTransyLowLevel = 5000000 n. [) E" H8 s) v+ R
nItemTransyHighLevel = 2000000( S+ [& o3 C* L% s/ l
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' C" c9 ?6 @0 Z; E+ b--Kost黰e Kombination Chance------------------------------
+ `2 ]6 p+ ^" P5 N----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%. x5 f4 I- l) l6 c) i/ Q6 t# {1 G% ~
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