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ItemUpgrade.lua4 ? o& L G D" [: H8 j8 K0 z" M
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), w! R- L1 P3 S7 }
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------ x% ^% V/ N2 \$ k7 w, V9 p
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ O1 a7 v0 z" h! y7 f& z2 x
' M' x/ z* A4 _9 ?; u8 z----------------------------------------------------------
( I4 t. D3 ^5 J1 |3 y% w--Upgrade Chance------------------------------------------
# r$ R/ V2 ~, _: ] x----------------------------------------------------------
7 e* J5 l7 f5 y' A- ZtAttribute = {}6 g- v' k* ~7 b" K: j4 o
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 l) p8 M# v8 c
tAttribute[nNum] = {}+ S% m9 c* n4 ?4 {& }9 b! d
tAttribute[nNum].nProb = nProb) B' C* S- j0 N5 A% O
tAttribute[nNum].nDamageRate = nDamageRate$ f( U! E6 W# l) B# V
tAttribute[nNum].nDefenseRate = nDefenseRate
8 M% a. a( J( g. a/ t6 F tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 U& b R/ X' |* x5 Y0 p
end
( i0 J0 v2 }- }4 }# |5 ?--
' y: Q$ x+ m+ B8 _AddAttribute( 1, 100000, 200, 200, 500 )" a+ s ~+ C: F; d
AddAttribute( 2, 100000, 221, 221, 522 ). i7 \# u, n" ~, E! ^
AddAttribute( 3, 92000, 256, 256, 560 )
# F# [* E3 A9 L+ }' `* }* t PAddAttribute( 4, 70000, 305, 305, 612 )
+ r. I5 o% m" y, o! d8 C1 GAddAttribute( 5, 53000, 368, 368, 680 )3 S% q1 F0 b. Z% L7 R
AddAttribute( 6, 53000, 446, 446, 763 )* ]5 S( s! ^6 Y: c2 T
AddAttribute( 7, 53000, 537, 537, 860 )8 s) L c* I' v! p
AddAttribute( 8, 53000, 642, 642, 973 )
) X# N- [! k; F0 YAddAttribute( 9, 53000, 761, 761, 1101 )! D! t: c }5 N& |; H
AddAttribute( 10, 53000, 895, 895, 1244 )) r$ _ b# e2 f- r: `7 i6 R2 A
AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 i7 g. W) A/ Q9 L* bAddAttribute( 12, 53000, 1203, 1203, 1575 )
, {! E6 c7 h; e* dAddAttribute( 13, 53000, 1379, 1379, 1763 )
& v8 h0 ]0 V' [+ e6 rAddAttribute( 14, 53000, 1568, 1568, 1966 )! `( b5 w4 e' \) ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )
l% [5 o- ]2 @5 j+ u' G# PAddAttribute( 16, 53000, 1989, 1989, 2417 )3 s- D) x9 h% Y7 S* x, I
AddAttribute( 17, 53000, 2221, 2221, 2665 )" J5 ~1 n' }" @' L
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; |( i1 E+ m3 i0 q. aAddAttribute( 19, 53000, 2726, 2726, 3207 )% M, E: u" a! J. \$ r
AddAttribute( 20, 53000, 3000, 3000, 3500 )" d. M; s4 o& O; C5 X* W
+ I, Z5 ]7 Q3 A: ^3 y8 U: ?----------------------------------------------------------
0 i3 u' P% N* z9 X0 x9 O( t, U6 f& ^6 l----------------------------------------------------------' f# ~4 x, l% J, ^3 \9 B/ P
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nItemTransyLowLevel = 500000
/ N9 G, U* `$ U% `nItemTransyHighLevel = 20000005 h5 `, ?' r. v6 L$ r' n; v
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--Kost黰e Kombination Chance------------------------------
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1 ^) Z, Z8 M! hnFashionCombineChance = 2500 -- 25%
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