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ItemUpgrade.lua
) \% B8 A- s, K----------------------------------------------------------
* R! v7 M# i' A0 F& J2 ~/ h' f4 Z--Sockel Chance-------------------------------------------
2 w/ I0 Z, ]- k7 w. z) S3 A----------------------------------------------------------$ o2 D& w+ |6 w3 n% r0 K
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
1 l9 ^, q5 R% z8 VtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# p l+ q7 n- t1 f) Y
' X* ^* B, \& f9 y
/ i( ?. A7 e& [7 ^3 U----------------------------------------------------------
2 s# | Y& F. B0 M& {; e--Upgrade Chance------------------------------------------
" v* D% m0 S' Y+ d: u----------------------------------------------------------
2 {- v+ e2 k D3 |& XtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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----------------------------------------------------------2 q- ]# r% V ^1 u8 V0 ^9 m
--Upgrade Chance------------------------------------------) Y6 k6 D% M5 i. e
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tAttribute = {}$ V/ f+ @9 T n: r/ F1 D7 N
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 N b+ N# r( n0 M/ D
tAttribute[nNum] = {}
" L- _2 O8 {8 i tAttribute[nNum].nProb = nProb
8 c! c1 Y1 H! M* M" a) N4 \ tAttribute[nNum].nDamageRate = nDamageRate. x# ^" G4 B R8 Q' B
tAttribute[nNum].nDefenseRate = nDefenseRate2 k- f" C0 T. a0 D! u) O# n7 m* ?
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
) K; V: ]" L, H8 C. }end
( J; Z6 I) a/ T: U! o-- % \. ~3 V2 D+ g( v6 r
AddAttribute( 1, 100000, 200, 200, 500 )6 u2 z$ [: q( P# ~% M, P
AddAttribute( 2, 100000, 221, 221, 522 )& N- K: p; g7 ^ @# i$ Q
AddAttribute( 3, 92000, 256, 256, 560 )6 y" t9 c, Q G5 Y
AddAttribute( 4, 70000, 305, 305, 612 )- P S& o/ p' m
AddAttribute( 5, 53000, 368, 368, 680 )9 Y" H0 Q" d8 u, O* E1 \6 ` F
AddAttribute( 6, 53000, 446, 446, 763 )! q+ O6 e( \/ t ~4 ~( w: N/ e
AddAttribute( 7, 53000, 537, 537, 860 )( x& Z" J$ [6 x2 L
AddAttribute( 8, 53000, 642, 642, 973 )
; a- L- m1 c8 s1 Z2 sAddAttribute( 9, 53000, 761, 761, 1101 ), N% j7 B! X [% N; [6 g& u
AddAttribute( 10, 53000, 895, 895, 1244 )
+ ?# @' N7 E( m4 PAddAttribute( 11, 53000, 1042, 1042, 1402 ): P2 d1 Z: M; X+ G4 N2 R2 D
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 P |1 [, W, S, T2 @+ j1 U
AddAttribute( 13, 53000, 1379, 1379, 1763 ): H" M' J( e: H, @2 u+ G
AddAttribute( 14, 53000, 1568, 1568, 1966 )
( v6 f/ E& _/ {$ Z3 SAddAttribute( 15, 53000, 1772, 1772, 2184 )
+ c) l6 S# a7 H/ l y; _) u! A3 w; OAddAttribute( 16, 53000, 1989, 1989, 2417 )8 S' u! P4 c; h: ~8 Q
AddAttribute( 17, 53000, 2221, 2221, 2665 )' N3 z9 u" w8 W4 Y
AddAttribute( 18, 53000, 2467, 2467, 2998 )
% p9 @4 F' r6 Z0 P9 k0 q0 k6 FAddAttribute( 19, 53000, 2726, 2726, 3207 )8 E9 U/ s) B" X
AddAttribute( 20, 53000, 3000, 3000, 3500 )! U5 [2 I) R q7 f w$ v
- V( J5 }1 @3 M( {8 }' [----------------------------------------------------------) `$ T) U5 o: z9 `0 t0 G! w: e
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2 [4 o. r0 {# n, S% j" |( d----------------------------------------------------------
G3 L, \& b. z+ D. c* A! Z; [nItemTransyLowLevel = 500000
# l$ [. Y* N' E* ~nItemTransyHighLevel = 20000007 F1 p) T# v0 `$ u9 p+ K; O
: o+ X& h9 H4 B; q7 [# m/ x+ b! G3 `
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* Y7 z+ i, G$ t( b$ b--Kost黰e Kombination Chance------------------------------
7 ~: b; q0 {4 z$ P----------------------------------------------------------) I6 e( K9 E6 |1 f8 N
% s. M# D5 i$ `nFashionCombineChance = 2500 -- 25%2 G* X) Y" |. \( f* [
& n8 Z9 T$ o7 Q- V1 t+ k8 L3 S
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