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ItemUpgrade.lua9 B% W7 X3 y9 m( i V
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" ?7 P+ j' h( {5 {--Sockel Chance-------------------------------------------$ k) o5 ]8 i8 e3 R5 u& `2 r
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) J2 I+ K" F& ?" [% j% atSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 R% @1 ?, A. w9 d' ]) M: e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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6 o, F; d5 t% Z+ E+ E----------------------------------------------------------
) h6 C: M6 i7 F6 N--Upgrade Chance------------------------------------------4 ~ Z$ g+ a. r4 l: C. I6 Y
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% N, n# }$ X, n' Z' o& |2 y, e" [: ]+ V
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--Upgrade Chance------------------------------------------
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' |! V0 K$ F9 D4 DtAttribute = {}# v& ]! s8 W. x H% M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' \ R% C, t( d3 h
tAttribute[nNum] = {}
% `- Y1 S! W, U* z. G a tAttribute[nNum].nProb = nProb( d" z) z. ]6 T: w1 d- r
tAttribute[nNum].nDamageRate = nDamageRate a3 M- k& i$ J0 Q
tAttribute[nNum].nDefenseRate = nDefenseRate
0 B5 g3 n9 v; G' f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
$ \& x7 c7 b# s9 _end9 j, h4 N( n7 F4 P8 ?
--
) [6 v- x* Q' r8 G) cAddAttribute( 1, 100000, 200, 200, 500 )" l. G; M* ^+ e# r+ J0 g- s+ h+ |
AddAttribute( 2, 100000, 221, 221, 522 )
" P; b! b0 Z) E8 ?! N9 E" ?& }AddAttribute( 3, 92000, 256, 256, 560 )8 i, y o3 T/ a7 Q
AddAttribute( 4, 70000, 305, 305, 612 )
7 B! z! g2 y' o+ ?AddAttribute( 5, 53000, 368, 368, 680 )
5 C6 j! m+ V1 D3 w+ I! _AddAttribute( 6, 53000, 446, 446, 763 )# _& G7 a& u1 [2 x. I' ]' L5 i
AddAttribute( 7, 53000, 537, 537, 860 )# l- [: O) ^0 W: I0 p' O9 j; H) t
AddAttribute( 8, 53000, 642, 642, 973 )
. n; R, [ A1 ~5 E; jAddAttribute( 9, 53000, 761, 761, 1101 )
+ g6 B- R" o. XAddAttribute( 10, 53000, 895, 895, 1244 )
1 p% A0 m# O5 p% L. ] h* ]/ ^. CAddAttribute( 11, 53000, 1042, 1042, 1402 )) }8 G* U9 h8 K# f
AddAttribute( 12, 53000, 1203, 1203, 1575 )
' s% ~: H9 l0 `* y- \0 pAddAttribute( 13, 53000, 1379, 1379, 1763 )6 e6 W2 r: O1 q- q! f8 }
AddAttribute( 14, 53000, 1568, 1568, 1966 )( [% m- f0 H) g* W
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 B% F; t' X9 W. ^4 \, k
AddAttribute( 16, 53000, 1989, 1989, 2417 )
! f& J3 f4 }' P5 HAddAttribute( 17, 53000, 2221, 2221, 2665 )) j; O, q7 l" S) W! g3 N
AddAttribute( 18, 53000, 2467, 2467, 2998 )
' b8 Z9 Z+ m( A. \ q5 q6 E G: B" zAddAttribute( 19, 53000, 2726, 2726, 3207 )
' E' s# E+ _) p. a4 xAddAttribute( 20, 53000, 3000, 3000, 3500 )
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. c5 d0 Q2 Q2 e9 \' LnItemTransyLowLevel = 500000! E# O, B+ D% ]5 w, t
nItemTransyHighLevel = 2000000/ v* R" E/ Y6 \
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5 B! e( J- t2 b$ M: y# E( M! u--Kost黰e Kombination Chance------------------------------
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2 s# |' k3 }" y+ | ^* ^$ g9 V# snFashionCombineChance = 2500 -- 25%
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