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ItemUpgrade.lua; o; u( d) H/ g9 h$ q/ r
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--Sockel Chance-------------------------------------------
6 f( G+ b! I& G+ I8 f" m----------------------------------------------------------( j/ c) h6 `- r: M1 c! x/ v
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" U, O; u( W& D9 L; c% @tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. n8 l p9 v8 B5 X6 @+ v
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; h7 p8 c+ G& z/ |, O5 p8 z" ]. h--Upgrade Chance------------------------------------------; G; S, _- H( r" k
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7 y1 p9 C5 f, x1 N1 W+ ZtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! Y; K; U5 S* y% u; ^% O- g
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# h% V u, Y5 z- E% l: y8 i--Upgrade Chance------------------------------------------
' C( @& s8 C" A9 q----------------------------------------------------------9 S2 J: g1 _& C# x' Q+ {
tAttribute = {}7 j) O7 C: ] R4 r2 ~- `( d
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 [* ]9 E ?3 i" r1 n' k
tAttribute[nNum] = {}, ?$ K& J/ Z* e' i# z0 F* g9 t
tAttribute[nNum].nProb = nProb
6 Q# y8 c3 {: _3 N tAttribute[nNum].nDamageRate = nDamageRate" {" ?$ S" o+ y4 \6 b+ z0 [9 w
tAttribute[nNum].nDefenseRate = nDefenseRate/ Z# {* H& K0 f" k% z. C. A
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( o/ I4 H6 K) g, E6 ?' l4 w
end) ^% O6 h% d/ r/ D2 F
--
2 s I4 ], n( bAddAttribute( 1, 100000, 200, 200, 500 )2 H2 \3 f; M7 [1 B* Q7 I
AddAttribute( 2, 100000, 221, 221, 522 ) x% x2 B7 U. A5 [- j" Q
AddAttribute( 3, 92000, 256, 256, 560 )
2 E' }: H$ w( p! vAddAttribute( 4, 70000, 305, 305, 612 )
8 X- l6 }1 s& {0 YAddAttribute( 5, 53000, 368, 368, 680 )
% v( a6 L$ p" w1 g7 w' MAddAttribute( 6, 53000, 446, 446, 763 )1 r2 {( t$ H) M# W! u# y, y+ E
AddAttribute( 7, 53000, 537, 537, 860 )
' B2 F$ m3 Y4 EAddAttribute( 8, 53000, 642, 642, 973 )
8 Y; ~/ ~8 @( F9 r5 o0 sAddAttribute( 9, 53000, 761, 761, 1101 )
- D- K$ [0 o! a( g/ jAddAttribute( 10, 53000, 895, 895, 1244 )
* h# S; C8 g; B2 Y4 mAddAttribute( 11, 53000, 1042, 1042, 1402 )8 o) y, e) E1 P& U9 L; b& T! Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )
% Z, P# f9 a' I$ LAddAttribute( 13, 53000, 1379, 1379, 1763 )3 Z) v" v( C" h: N, g2 d! `; Y6 n/ r
AddAttribute( 14, 53000, 1568, 1568, 1966 )
8 z3 x- V2 k( P6 z4 EAddAttribute( 15, 53000, 1772, 1772, 2184 )
, M% g2 P$ j3 \! o, `) N7 Z: ^AddAttribute( 16, 53000, 1989, 1989, 2417 )
2 \, n" `, r6 PAddAttribute( 17, 53000, 2221, 2221, 2665 )
/ l9 j2 w+ G, D. }2 ZAddAttribute( 18, 53000, 2467, 2467, 2998 )" u1 n- v" N# D' u& I) k d
AddAttribute( 19, 53000, 2726, 2726, 3207 )9 \! o n9 C& P/ t3 y9 e0 y& S
AddAttribute( 20, 53000, 3000, 3000, 3500 )" `- G0 n' x% M( p- V$ W5 f/ G
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6 j8 ?$ N# }1 \; DnItemTransyLowLevel = 500000% V3 k0 z: |0 Z7 A( Z
nItemTransyHighLevel = 20000006 f- s4 j; ]- g$ ]+ x
/ _- f0 I8 z% ]" Z: |/ C----------------------------------------------------------
% v0 L- w, I1 C& v! r/ P6 o--Kost黰e Kombination Chance------------------------------
: S2 N5 T6 B1 \0 F% W----------------------------------------------------------
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9 n/ c7 l6 x2 R; ZnFashionCombineChance = 2500 -- 25%
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