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ItemUpgrade.lua+ q- N( ?0 M' S% k h# Q
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--Sockel Chance-------------------------------------------5 x7 m9 @" d' D9 Z3 I" m
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), C1 ~" f# c& ~) V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' N1 n, A+ }# C* h; ^' L& g& \
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--Upgrade Chance------------------------------------------
( b- M9 a4 }% h* o4 c----------------------------------------------------------! R3 B3 G$ x3 [! x
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). d* H0 U9 z/ B; Y
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6 q @" `1 X ?7 ?/ X--Upgrade Chance------------------------------------------+ V" n& K! k& R/ ]. J3 n
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tAttribute = {}
6 G) V& i Y7 q. |9 C5 ?+ {. g1 _) y5 yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 g+ g) _& \: T; }; \$ e tAttribute[nNum] = {}
4 E: T% r# w; c b$ I tAttribute[nNum].nProb = nProb9 X7 a) O7 \) f% N$ _$ s5 q
tAttribute[nNum].nDamageRate = nDamageRate; M( L* g% J. X+ K, a
tAttribute[nNum].nDefenseRate = nDefenseRate! D" u; ?+ }" o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
1 I- j) `; t% @7 e3 q% J% |AddAttribute( 2, 100000, 221, 221, 522 ); b7 \, K- `: x
AddAttribute( 3, 92000, 256, 256, 560 )6 \. g9 ^) Z+ V1 t! P, a \, u
AddAttribute( 4, 70000, 305, 305, 612 )
: P. y W, Z$ M v+ k yAddAttribute( 5, 53000, 368, 368, 680 ): y; @' x+ k0 }5 e! }$ W1 r
AddAttribute( 6, 53000, 446, 446, 763 )9 i. M) m" Z; k% ` J p* K8 B/ J1 v
AddAttribute( 7, 53000, 537, 537, 860 )
- t& K( u; Y4 O8 z- I8 u0 ?% f0 sAddAttribute( 8, 53000, 642, 642, 973 )
% C, \: z0 F% b( x8 n; C# T. BAddAttribute( 9, 53000, 761, 761, 1101 )4 A- t/ ?3 D( o
AddAttribute( 10, 53000, 895, 895, 1244 )4 V8 `( ^- m9 l9 \
AddAttribute( 11, 53000, 1042, 1042, 1402 )5 k4 b" Y! e' e3 t
AddAttribute( 12, 53000, 1203, 1203, 1575 )" G9 ?' W: s+ c' B7 q. ]
AddAttribute( 13, 53000, 1379, 1379, 1763 ): b( [0 f" i3 n9 ?
AddAttribute( 14, 53000, 1568, 1568, 1966 ). C- N) B; j6 I* I9 g/ H
AddAttribute( 15, 53000, 1772, 1772, 2184 )
2 [5 d0 a5 y; fAddAttribute( 16, 53000, 1989, 1989, 2417 )1 v/ {1 B9 |0 U* l3 F1 w
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ ]$ T! V8 h$ c% E* d7 b* [
AddAttribute( 18, 53000, 2467, 2467, 2998 )
% g9 X; K( p3 Y6 PAddAttribute( 19, 53000, 2726, 2726, 3207 )
6 @- N& Z# L% s( jAddAttribute( 20, 53000, 3000, 3000, 3500 )
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1 N3 g$ |+ `9 W% p5 w" c----------------------------------------------------------
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nItemTransyLowLevel = 500000
) p) l* T1 h3 M% t; anItemTransyHighLevel = 2000000. a( H \ h, |% \ z
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' q! k! A8 m+ Z% V# z- {! C--Kost黰e Kombination Chance------------------------------+ ~3 g5 E( D" t1 X% h
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$ V3 W( N1 V. O8 J! B7 |( FnFashionCombineChance = 2500 -- 25%/ g: L; Z! l! X* M9 i
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