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ItemUpgrade.lua
* i' K4 v" R2 P, \----------------------------------------------------------
. v; c4 G" Q5 v1 p/ h) n--Sockel Chance-------------------------------------------! O% _ e5 z* E0 {3 V: r
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+ J+ I, W, F3 X! e! m2 UtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# o* \& M, b; j( B) MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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' T1 R" R! E" P" c+ A. T--Upgrade Chance------------------------------------------
4 C& F3 B% n% J----------------------------------------------------------
3 b1 p# e i: p. ~# ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 N% p& u0 K/ u7 o: h8 b$ J---------------------------------------------------------- t4 P* J2 y& t5 _4 l9 b1 G3 D# o
--Upgrade Chance------------------------------------------' P# \4 d' H9 A/ Q' N0 s- [& o5 q; m( L
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tAttribute = {}& G* B6 D! f3 G8 e& Y2 p: [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! t/ P% ~0 V8 W* m- f# w tAttribute[nNum] = {}$ i3 N6 ~( L( J$ q- j X7 d
tAttribute[nNum].nProb = nProb
3 t2 f! f: d5 r tAttribute[nNum].nDamageRate = nDamageRate
8 z- I: t* K, q8 B& B9 Q; w tAttribute[nNum].nDefenseRate = nDefenseRate' f* }/ r3 w/ g, J
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
6 i! m. T ^6 u$ ^" L* T& }+ Nend
6 o1 d4 x% c0 Y! C' T% S1 P--
7 U2 O- p. v0 Z; T- C' k* V7 ]AddAttribute( 1, 100000, 200, 200, 500 )& {" v7 }9 K) |$ D9 G% P
AddAttribute( 2, 100000, 221, 221, 522 )
/ ?/ q' D; d2 w ?: Y/ \AddAttribute( 3, 92000, 256, 256, 560 )% A2 f; R2 n; s8 n& ^ P
AddAttribute( 4, 70000, 305, 305, 612 ); k' l7 c4 [6 p+ w A8 c1 I: d9 @/ ~
AddAttribute( 5, 53000, 368, 368, 680 )
1 f* K& u' j, s: W% o) L7 |" vAddAttribute( 6, 53000, 446, 446, 763 )0 D/ O5 E2 [1 U% u
AddAttribute( 7, 53000, 537, 537, 860 )" w- H6 c' J# t$ a
AddAttribute( 8, 53000, 642, 642, 973 )* z9 \% f7 z U4 B( v
AddAttribute( 9, 53000, 761, 761, 1101 )
0 _( g: K! B% ^! u& RAddAttribute( 10, 53000, 895, 895, 1244 )8 D" n: |3 {0 ?
AddAttribute( 11, 53000, 1042, 1042, 1402 )$ M! f6 b5 x8 [5 m6 @
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 E" s2 x2 R" i# Q# x
AddAttribute( 13, 53000, 1379, 1379, 1763 )$ o6 G: g: x9 ^" P
AddAttribute( 14, 53000, 1568, 1568, 1966 )
" g; W3 x* @, mAddAttribute( 15, 53000, 1772, 1772, 2184 ) o2 h" D, X% k2 v3 ~# N
AddAttribute( 16, 53000, 1989, 1989, 2417 )0 \$ u: g& l+ ], |2 a+ s
AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ K! T+ N+ p% M' H, sAddAttribute( 18, 53000, 2467, 2467, 2998 )
/ P" |; e% L" o4 V% v. MAddAttribute( 19, 53000, 2726, 2726, 3207 )
: M5 {( Q# I9 M0 H+ Q3 `% v/ sAddAttribute( 20, 53000, 3000, 3000, 3500 )7 M5 y& R# q/ p% w/ b2 S- W
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/ e6 K; i6 B2 _3 c5 u----------------------------------------------------------' b4 y" K& K3 n2 n! D+ O
nItemTransyLowLevel = 500000
8 j% n7 T2 T1 S" g, a6 ~nItemTransyHighLevel = 2000000+ Y h& G% c x. J
1 [3 B2 o, a( W: e----------------------------------------------------------
' ?4 Y/ S4 U& ^- `6 @--Kost黰e Kombination Chance------------------------------. ?# e+ d5 I% F2 _: o. F2 ]
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nFashionCombineChance = 2500 -- 25%2 h- k0 c. d' ^* z$ o7 j4 A% T% m& l
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