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ItemUpgrade.lua0 [' U o$ X1 B( w
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+ O# J6 a" P0 ?* s! a--Sockel Chance-------------------------------------------4 T9 z( v2 `: o) _
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& ? h# \9 d B# E" dtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 d0 `! d2 x0 ~! Q7 E* w a/ {
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; u5 S) o* }2 W& m) T----------------------------------------------------------
7 C9 Q5 n% @- z--Upgrade Chance------------------------------------------
' G! a3 F4 a9 ?+ b- v- R7 c8 k2 v----------------------------------------------------------4 n8 ~, {( J4 [( [6 Z/ a
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) l- S* Q9 Z+ B8 T! L+ y----------------------------------------------------------) z { P+ B1 h
--Upgrade Chance------------------------------------------- {9 Y3 a8 H6 o7 Q+ G
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( Y. G8 _8 p! Q1 L9 {tAttribute = {}
& V& Q: U: a) I* cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( M( ~& Q5 N b5 r8 h( @! Q3 p7 S tAttribute[nNum] = {}' |' N1 N2 S H5 v- n+ A2 [% ?7 U
tAttribute[nNum].nProb = nProb
) d- c$ ~& d) W. |, X! Y: [6 S tAttribute[nNum].nDamageRate = nDamageRate( K- d6 E* j" `8 F5 r% E, E" D
tAttribute[nNum].nDefenseRate = nDefenseRate u3 n( ]! r1 S6 ]9 M
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 d( I4 m0 ?' U2 N8 \- Vend
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AddAttribute( 1, 100000, 200, 200, 500 )
; C8 g' K/ ^7 J: ]' N) I/ NAddAttribute( 2, 100000, 221, 221, 522 )
7 ]! v4 L) ^5 M: u6 x5 Z( s2 @3 KAddAttribute( 3, 92000, 256, 256, 560 )
* v5 {/ o; B3 r' \% R/ c! I0 YAddAttribute( 4, 70000, 305, 305, 612 )$ u, p! y- m5 [" e
AddAttribute( 5, 53000, 368, 368, 680 )
. z) L% F0 x5 T" cAddAttribute( 6, 53000, 446, 446, 763 )! O; V# T) `) j" W
AddAttribute( 7, 53000, 537, 537, 860 )( | Z5 ]. F+ y, p1 |% ?, U
AddAttribute( 8, 53000, 642, 642, 973 )
' }% c& V- J4 c2 V2 `AddAttribute( 9, 53000, 761, 761, 1101 )6 B+ K7 [7 i- m% I1 Z j6 e3 E
AddAttribute( 10, 53000, 895, 895, 1244 )# }$ p: G" r3 f6 n
AddAttribute( 11, 53000, 1042, 1042, 1402 )7 H2 D! s$ i$ A, V8 i- n* @
AddAttribute( 12, 53000, 1203, 1203, 1575 )
: I# Q/ H; c/ jAddAttribute( 13, 53000, 1379, 1379, 1763 )
S( l1 E2 [4 o7 g( XAddAttribute( 14, 53000, 1568, 1568, 1966 )
+ s0 ~) t- a# t7 [" |2 w. Q6 ]AddAttribute( 15, 53000, 1772, 1772, 2184 )
( K% @9 l1 A9 Z( f! @9 e4 S) `" E7 hAddAttribute( 16, 53000, 1989, 1989, 2417 )' R- n9 a! u6 m+ g- N6 x P/ H- `
AddAttribute( 17, 53000, 2221, 2221, 2665 )% p2 ?. c! F+ v& l6 N& X
AddAttribute( 18, 53000, 2467, 2467, 2998 )/ l2 a# S$ y2 D2 b3 m7 r# M5 m' |
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 R# l' }4 q! m) J( W$ q
AddAttribute( 20, 53000, 3000, 3000, 3500 )' R' g5 ~. [0 H, x: b; T+ _/ M6 z
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- {, I. X; K4 _4 h+ L----------------------------------------------------------
2 M9 r/ t" T7 M" X----------------------------------------------------------, _6 M) D& M+ k5 x) g$ k' n9 A
nItemTransyLowLevel = 500000) k6 {$ z5 z( ] m* c* z: X
nItemTransyHighLevel = 2000000
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5 d( A- O6 y: M7 D$ f S5 ~----------------------------------------------------------: w3 q) s/ l$ K- P4 b: a- `
--Kost黰e Kombination Chance------------------------------' J5 X* c7 m* s# q
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- ^7 ~' q. a$ a% a' O( d( G O) GnFashionCombineChance = 2500 -- 25%
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