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ItemUpgrade.lua, g6 o: d5 S4 t8 k' d
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. S$ P9 X+ Y6 l& s% Q4 n* x7 L--Sockel Chance-------------------------------------------
# S0 w1 e- H7 V8 v" q/ C% O----------------------------------------------------------: D4 M# k* w3 _
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 S6 k+ Q; N$ ntWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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2 V" ^9 p) b3 \8 F5 A. E& G$ p--Upgrade Chance------------------------------------------
3 y0 C7 }& D! @+ X----------------------------------------------------------
% t# q- Y, y5 \+ C3 z. y6 @tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% M) d# S+ p0 D8 l8 \--Upgrade Chance------------------------------------------
, p& Y% ^& ]' }" A; @" v. w----------------------------------------------------------
- l0 A7 U _9 [tAttribute = {}4 I ^' O5 Y$ A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& S. K1 s! F9 Z8 ?
tAttribute[nNum] = {} m: ?, T! v0 i* c0 L/ k; X& h$ N
tAttribute[nNum].nProb = nProb2 I/ R: t4 [. m B
tAttribute[nNum].nDamageRate = nDamageRate" n5 }8 s; O4 D
tAttribute[nNum].nDefenseRate = nDefenseRate
' D/ ^8 |! H0 G, D tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
5 v9 {4 O: X) }. x$ p% wend
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AddAttribute( 1, 100000, 200, 200, 500 )
0 j7 u* m4 I4 G" GAddAttribute( 2, 100000, 221, 221, 522 ): ~5 k/ B2 f5 x) j# h) H
AddAttribute( 3, 92000, 256, 256, 560 )) M3 }4 E3 L6 k3 z$ ~3 Q5 V0 q+ i) z
AddAttribute( 4, 70000, 305, 305, 612 )0 [9 {6 f$ J$ A/ H l% k- c
AddAttribute( 5, 53000, 368, 368, 680 )
- w; l. N6 X& uAddAttribute( 6, 53000, 446, 446, 763 )# H; U6 ^* @* Y: E
AddAttribute( 7, 53000, 537, 537, 860 )
5 i4 E* y. D8 M7 B. A. cAddAttribute( 8, 53000, 642, 642, 973 )! l8 {$ ^" A8 n7 G
AddAttribute( 9, 53000, 761, 761, 1101 ) a$ U. _* J" N/ b) H. }' }. W
AddAttribute( 10, 53000, 895, 895, 1244 )
6 q$ D5 j" @- V4 K% Z8 p, @AddAttribute( 11, 53000, 1042, 1042, 1402 )
4 V+ J& V- ` s4 L6 RAddAttribute( 12, 53000, 1203, 1203, 1575 )2 O {* ]( s! L) f4 t2 } |
AddAttribute( 13, 53000, 1379, 1379, 1763 )+ V4 A! B) w* c
AddAttribute( 14, 53000, 1568, 1568, 1966 )0 `1 W& x) z( p7 c) }: L+ R
AddAttribute( 15, 53000, 1772, 1772, 2184 ): [( `6 f* {1 Z2 D! c& M) X: ]
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ X9 u8 ?: n. M9 j. u0 u5 {+ J; jAddAttribute( 17, 53000, 2221, 2221, 2665 )% Z. b) ^8 ~" w5 H
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& O! d/ B, x! O0 PAddAttribute( 19, 53000, 2726, 2726, 3207 )" I2 r P A& Z7 c
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& K1 ~& o9 E6 Q9 z5 Q. g----------------------------------------------------------
( w5 D" X1 ~4 @2 J" p9 G----------------------------------------------------------& g9 A p) r7 G. z' f
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" F6 h: T Y2 @nItemTransyLowLevel = 500000" C+ d0 A: W! f! z
nItemTransyHighLevel = 2000000
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# T% u$ p: Y5 G--Kost黰e Kombination Chance------------------------------1 C% `% x; ?5 A3 P5 r
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nFashionCombineChance = 2500 -- 25%" w! i1 G1 ^/ ]/ a' U$ j' m
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