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ItemUpgrade.lua! }+ ^2 W/ D! P$ @( h
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 \8 r; I- ]2 v, x5 s u- {
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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+ X, F2 g* B: D( i: f. u--Upgrade Chance------------------------------------------# [* |0 O& E: ~* t
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' x0 A B$ k! m$ _ q8 W
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--Upgrade Chance------------------------------------------; n* P( e* t: |% V% d/ [& T
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tAttribute = {}+ Z6 p& }2 g. @2 v
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' m5 k' t2 u1 P% B6 N tAttribute[nNum] = {}
% Y$ D1 |( e/ o tAttribute[nNum].nProb = nProb
9 i$ n/ Z( |/ S" V+ P3 W5 k tAttribute[nNum].nDamageRate = nDamageRate
: |. v" l3 e& m& w4 ^5 z" r" g O tAttribute[nNum].nDefenseRate = nDefenseRate
6 E* Y6 c* o. B) u tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
3 t( F. \; ^9 j, X+ [end
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AddAttribute( 1, 100000, 200, 200, 500 )& r2 `4 ~+ f7 P, W8 ^* l
AddAttribute( 2, 100000, 221, 221, 522 )
* u# ?" N: e# Z0 J* jAddAttribute( 3, 92000, 256, 256, 560 )% }& A* g6 E7 O7 G% `( i7 \. X
AddAttribute( 4, 70000, 305, 305, 612 ) x2 O& m8 p7 W) Y: P$ B
AddAttribute( 5, 53000, 368, 368, 680 )/ j6 I/ _$ H' b& w
AddAttribute( 6, 53000, 446, 446, 763 )
9 b, B, j0 |1 K' ]% g' W) MAddAttribute( 7, 53000, 537, 537, 860 )2 b, o5 Q0 T. r+ N# `) s6 A
AddAttribute( 8, 53000, 642, 642, 973 )3 `% K+ N0 `9 F+ V6 M- N
AddAttribute( 9, 53000, 761, 761, 1101 )
/ V. E! U, L& `! v) R7 r* V) nAddAttribute( 10, 53000, 895, 895, 1244 )
, ?7 p4 p1 H6 b7 T1 M. d r3 U/ K P1 AAddAttribute( 11, 53000, 1042, 1042, 1402 ), g( @* P, I0 H: r# u
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 L7 B2 ~- j5 `; w% F9 K
AddAttribute( 13, 53000, 1379, 1379, 1763 )0 _3 v, p( k' } \
AddAttribute( 14, 53000, 1568, 1568, 1966 )
# F9 X! `/ A5 m8 W" J$ SAddAttribute( 15, 53000, 1772, 1772, 2184 )3 G5 \ L; \7 U+ s
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ m, G/ ^# G1 t
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 r; N6 D) s3 D' a
AddAttribute( 18, 53000, 2467, 2467, 2998 )3 b9 z0 e* P7 Z2 [- G; m
AddAttribute( 19, 53000, 2726, 2726, 3207 )' _' j8 z3 _: b, W! n6 s3 c
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
4 f$ m" i' o, R+ X/ h. ynItemTransyHighLevel = 2000000/ b) p& ?6 c( r }, q9 `
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* B& _4 y( n. x2 J8 f% J& F2 l: A--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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