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ItemUpgrade.lua/ h; ~4 R1 }9 S" A' X/ ?8 T
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& R7 _* K; \0 o! ^* a& B$ l" b: J
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* b7 E7 X. q5 O; K9 y, ~* R
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3 c, f4 p9 K1 m$ _% s- H$ K8 c9 ?--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( Y- B5 ]# X! [" |# k4 w' k: l
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--Upgrade Chance------------------------------------------
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tAttribute = {}+ }6 M- F+ v+ f. Q, v
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 p4 W+ S; y: v4 W5 H. z
tAttribute[nNum] = {}& o8 }! Q& P; x+ w6 _$ ~
tAttribute[nNum].nProb = nProb% J: h- D* g5 X
tAttribute[nNum].nDamageRate = nDamageRate
% X& Z4 J8 b* H; {9 ] tAttribute[nNum].nDefenseRate = nDefenseRate
4 A; r$ i T$ d tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" {# [: E* e3 g+ V) L; g: iend
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- Y+ h$ x! J* D* M& [, aAddAttribute( 1, 100000, 200, 200, 500 )
; f- j2 d0 r9 |1 V- sAddAttribute( 2, 100000, 221, 221, 522 )
1 ]! q8 o0 {2 E+ |: U. YAddAttribute( 3, 92000, 256, 256, 560 )
# q5 G% b. l$ J5 oAddAttribute( 4, 70000, 305, 305, 612 )
2 A4 K; y5 O; {% f. MAddAttribute( 5, 53000, 368, 368, 680 ) X& l e3 |9 L8 h( G% G2 G
AddAttribute( 6, 53000, 446, 446, 763 )
8 t7 f( p0 J1 `+ w0 E WAddAttribute( 7, 53000, 537, 537, 860 )
( O9 T+ ^* a# q1 O- R/ m+ G4 HAddAttribute( 8, 53000, 642, 642, 973 )# t# o+ `) x6 Y$ W1 k
AddAttribute( 9, 53000, 761, 761, 1101 )# R% ?. V& @ H' w8 B; G0 ?1 }
AddAttribute( 10, 53000, 895, 895, 1244 )5 ~5 A8 ~' p9 I- U( H8 w
AddAttribute( 11, 53000, 1042, 1042, 1402 )! N z: @& g- Y2 v
AddAttribute( 12, 53000, 1203, 1203, 1575 )) @( ^9 e8 \6 }$ i
AddAttribute( 13, 53000, 1379, 1379, 1763 )
) ]' w* U( {4 m2 C8 r5 L1 V) XAddAttribute( 14, 53000, 1568, 1568, 1966 )
- ^* v1 n' S3 R! ]1 n, j8 GAddAttribute( 15, 53000, 1772, 1772, 2184 ); H. h" |% } Y$ ~6 r9 [- Z& \
AddAttribute( 16, 53000, 1989, 1989, 2417 ), g7 Z7 b- C0 Q! }* s* A
AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ y% }4 `, C0 ]AddAttribute( 18, 53000, 2467, 2467, 2998 )3 q: r" }% F0 [- T+ o* c
AddAttribute( 19, 53000, 2726, 2726, 3207 )) u! }% X* w) W/ {/ {- O, H* F
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
) Y. V1 p* |; V9 u# ^+ GnItemTransyHighLevel = 2000000' H; Q& v$ m* W6 A/ r5 Q
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; V2 y+ z5 N4 \0 u$ M: l# Z--Kost黰e Kombination Chance------------------------------% W* Z9 m* `0 l' ?' [
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# L6 z; E) K) Y8 L# U y# j; s' fnFashionCombineChance = 2500 -- 25%6 \4 O2 b* ^9 k4 A7 @" e V5 j
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