|
|
ItemUpgrade.lua
: f2 m7 z8 ~ V; V----------------------------------------------------------* I3 E$ @ M9 J
--Sockel Chance-------------------------------------------3 ~4 o3 h9 S7 {: t$ |9 J
----------------------------------------------------------
4 T$ O5 d8 W4 @' s0 RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& W4 G7 F; Z, ^# v
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
1 x( y; `9 L- c: X& h9 @3 [# I
# I) s/ s0 r/ a* Z$ y1 U7 i1 z) ^$ V# C3 j& V( `
----------------------------------------------------------8 w4 W: f. U3 i$ t. D
--Upgrade Chance------------------------------------------
8 M% p" L. F8 Q/ L E----------------------------------------------------------' o6 X& O6 g! Y. @
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
+ \1 _5 U; r8 N# z1 z( \4 U+ [: W! g9 Q P u
----------------------------------------------------------
3 B; [! T! O/ U$ Q3 K- _--Upgrade Chance------------------------------------------4 |" t, W- x. _- D
----------------------------------------------------------/ q( V0 @$ b+ x; O
tAttribute = {}
3 s" k( l' ~8 u8 Q8 _) Jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ V$ b7 q( } _2 q* \) ?6 b
tAttribute[nNum] = {}3 |" j5 l& P; Q: J' U$ D3 ~
tAttribute[nNum].nProb = nProb
- a3 {; N, b ~3 ~$ u% Y tAttribute[nNum].nDamageRate = nDamageRate
* _, l, j- {& P/ o5 t tAttribute[nNum].nDefenseRate = nDefenseRate, o. Z2 `+ V5 t6 z5 E8 k
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ \ s8 ~4 M( x2 C j. g
end. ^+ O1 m& j8 v% w
-- ( u* e4 Q7 ]( V
AddAttribute( 1, 100000, 200, 200, 500 )
6 Q- y! b- S# t( g3 J/ bAddAttribute( 2, 100000, 221, 221, 522 )% k( |5 Z. s. [! }4 _& q
AddAttribute( 3, 92000, 256, 256, 560 )
Q* _( X) O5 c& \/ W- cAddAttribute( 4, 70000, 305, 305, 612 )
: z% a1 U! |2 o. b1 V4 g0 u: oAddAttribute( 5, 53000, 368, 368, 680 )
+ b( O7 Y* R& q) _/ ^AddAttribute( 6, 53000, 446, 446, 763 )9 S f2 G5 F, a' ^* `! d$ L' d$ m
AddAttribute( 7, 53000, 537, 537, 860 )
e# r$ y8 p8 A+ NAddAttribute( 8, 53000, 642, 642, 973 )) ^& T. j+ b% {. C7 }% k& C
AddAttribute( 9, 53000, 761, 761, 1101 )
) F. G k" ^* w8 \3 Q& m, N- dAddAttribute( 10, 53000, 895, 895, 1244 )
8 S: a0 E6 j$ B5 D' E- _AddAttribute( 11, 53000, 1042, 1042, 1402 )
( }. u( ]2 q% e$ @% q" lAddAttribute( 12, 53000, 1203, 1203, 1575 )
5 v$ z4 s6 c1 g/ z# {$ M* G$ p; bAddAttribute( 13, 53000, 1379, 1379, 1763 )
& u, \, N( r9 d% C7 AAddAttribute( 14, 53000, 1568, 1568, 1966 )
' Q) ^( h2 G7 {7 k( AAddAttribute( 15, 53000, 1772, 1772, 2184 )
( J1 c4 ?# g2 E& PAddAttribute( 16, 53000, 1989, 1989, 2417 )8 R$ n- B0 l0 Z0 I. I3 y
AddAttribute( 17, 53000, 2221, 2221, 2665 ) s J( e, I7 F' `- T
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 x- H0 `+ A5 u# @: ~" j
AddAttribute( 19, 53000, 2726, 2726, 3207 )
+ u; D( F# e( D+ F. \) cAddAttribute( 20, 53000, 3000, 3000, 3500 )
7 `" j* _+ U9 L6 ? J; N4 ]
: k; h* q7 z- a" D9 P( }----------------------------------------------------------
# U0 s3 j: Z' ]: U( p4 O9 R----------------------------------------------------------
! W1 @8 N8 j4 ^) k/ s3 B# p. T---------------------------------------------------------- B" q& F* ^3 Y# b, H7 g7 p$ _
nItemTransyLowLevel = 5000009 e/ b& C2 H$ w: k m: h- k5 ]
nItemTransyHighLevel = 20000004 v$ P* W$ e1 P% e, f
+ ?* o) ]; O% y: E1 L
----------------------------------------------------------7 ~7 a5 v' O/ H: [1 V
--Kost黰e Kombination Chance------------------------------
6 M6 A, ]- i' Z! u----------------------------------------------------------! i# f( g2 N# R
, c1 m5 p% \1 E4 `; R, |" q- _! y% \
nFashionCombineChance = 2500 -- 25%
+ D0 ]; s4 S# j1 k
% [: s+ m/ o# c9 M |
|