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ItemUpgrade.lua
1 {! A% Z% p8 @5 Z# {1 ~---------------------------------------------------------- o# H! S0 h( S* [) ]' K* x
--Sockel Chance-------------------------------------------* C& z5 `1 x- l9 A) o
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 Z6 B0 v" V+ P( d9 Q J5 otWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 H( G. ]& i+ r3 Q; K3 n----------------------------------------------------------. e8 r' S6 P% A1 b
--Upgrade Chance------------------------------------------
: \$ M% E+ p E! u----------------------------------------------------------# {, u' Y, S8 y% E8 L. `+ c
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 e. i9 s% E0 m, j: @: k6 Y
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----------------------------------------------------------
; `- N2 O# t M7 y2 G! U3 b--Upgrade Chance------------------------------------------
5 I5 ^! L& w6 j; v4 F/ v) o9 r6 d----------------------------------------------------------
5 h1 _ a" M+ C% \/ B1 i- z: ^* PtAttribute = {}: y/ R. l1 Q2 A% R7 Q$ A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 \8 r9 _! c8 h9 L* G5 j
tAttribute[nNum] = {}
1 o H/ |. `$ V& g tAttribute[nNum].nProb = nProb A8 X3 O" \$ e
tAttribute[nNum].nDamageRate = nDamageRate
. E6 |4 v# @1 @/ a+ v% P* ? tAttribute[nNum].nDefenseRate = nDefenseRate* g+ a& Z7 L( C
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: o4 F3 h8 o5 R u
end: Y) J6 V/ i2 u6 p- ^
-- 8 |7 W. z# M) S0 J
AddAttribute( 1, 100000, 200, 200, 500 )
i+ s3 p' F+ R4 HAddAttribute( 2, 100000, 221, 221, 522 ), k# C- M0 f. d. Y8 ^$ Q/ z$ A5 e
AddAttribute( 3, 92000, 256, 256, 560 )
# d0 T' Q3 O% ?# h! D5 zAddAttribute( 4, 70000, 305, 305, 612 )0 ^/ U4 |7 f( N* {) C
AddAttribute( 5, 53000, 368, 368, 680 )- b' M+ @- N3 l8 K1 h6 ~' r) R/ w; x
AddAttribute( 6, 53000, 446, 446, 763 )1 L( T8 F; |2 m+ H: f+ q
AddAttribute( 7, 53000, 537, 537, 860 )
' H. E/ A7 N! `. y$ U: {3 ZAddAttribute( 8, 53000, 642, 642, 973 )/ x, W) G3 d# n1 }
AddAttribute( 9, 53000, 761, 761, 1101 )1 R2 z1 Z- A, y( s
AddAttribute( 10, 53000, 895, 895, 1244 )& _' Q0 Z6 n& z
AddAttribute( 11, 53000, 1042, 1042, 1402 )
* V' b6 o) A5 _3 E" O- L1 iAddAttribute( 12, 53000, 1203, 1203, 1575 )
; o; z) S. Z: h( Y- t5 b1 F& rAddAttribute( 13, 53000, 1379, 1379, 1763 ) ~0 }) h( ]. T2 J7 K- m
AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 j. q% ~2 M: R0 @7 p+ L$ E0 T9 Z9 |AddAttribute( 15, 53000, 1772, 1772, 2184 )) g" {# C4 {) J7 K) T+ c/ l
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ C1 ]- c g( m
AddAttribute( 17, 53000, 2221, 2221, 2665 )2 j' P* i; a2 E4 |! C `) _
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 Y, G7 P" W! d" ]; r% aAddAttribute( 19, 53000, 2726, 2726, 3207 )
( L! ?( j0 l% _AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
! N) |& F% ^2 U4 pnItemTransyHighLevel = 2000000
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+ a7 a8 e e' L" D t' b1 D----------------------------------------------------------$ b: Y/ f7 f9 }. f3 A% }' h( z
--Kost黰e Kombination Chance------------------------------
) ?' V4 Q% X7 U) l----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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