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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
! N9 D% j+ n! n- ^- W# P3 Q9 ]. E& E----------------------------------------------------------
5 Q }$ o ]8 |9 N0 Y TtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 Q* Q% w+ X8 D0 a) [9 RtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* ], \. @# a; I$ J
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- i$ K# I7 A" j* q% T--Upgrade Chance------------------------------------------& p1 x% g: j4 S5 _: J% A0 x
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0 a l. Y7 P, _ t) l+ c+ CtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 O& A1 T% ` q0 w% Q9 j, d
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--Upgrade Chance------------------------------------------3 c1 S. ^6 n( x( ~
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- V! z+ T" o- S0 W+ h8 utAttribute = {}- ~$ @: d' H1 F/ j
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) z' h# W2 L. ?2 ]
tAttribute[nNum] = {}# d% I* h: u B: T
tAttribute[nNum].nProb = nProb
0 z! U4 [0 F* d( P0 r7 ?4 k/ {" i9 v2 w tAttribute[nNum].nDamageRate = nDamageRate
/ v5 ]( s$ |1 Q/ E$ w tAttribute[nNum].nDefenseRate = nDefenseRate6 f9 r; b0 O5 J+ }6 X4 O' J
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
: d( H0 R1 l' S' t% \6 _) ?end
' z$ P w$ b# m# e-- 0 i3 P D; q ^* m/ s
AddAttribute( 1, 100000, 200, 200, 500 ). o# W+ z1 u1 J: G" _
AddAttribute( 2, 100000, 221, 221, 522 )
" E- u0 x" s# hAddAttribute( 3, 92000, 256, 256, 560 ), `) C( H& O1 ~* Z. t
AddAttribute( 4, 70000, 305, 305, 612 )& P9 j0 v! {0 V# N, p/ E
AddAttribute( 5, 53000, 368, 368, 680 )
, ~% t, t: W% W5 P' M5 D" fAddAttribute( 6, 53000, 446, 446, 763 )8 ? X. q- S$ M: W
AddAttribute( 7, 53000, 537, 537, 860 ); l. u4 F0 M: F1 `* m& f
AddAttribute( 8, 53000, 642, 642, 973 )
+ V. K {5 H5 t$ l5 F ~AddAttribute( 9, 53000, 761, 761, 1101 )
: b- u* v8 X; `4 R, z+ w, _( vAddAttribute( 10, 53000, 895, 895, 1244 )2 V. U- ~( }! V; e3 [! }
AddAttribute( 11, 53000, 1042, 1042, 1402 )0 Q9 P6 z; W& g
AddAttribute( 12, 53000, 1203, 1203, 1575 )3 K: m# l$ z. j
AddAttribute( 13, 53000, 1379, 1379, 1763 )7 V+ p) i. Q/ S( W4 K5 N/ i( N
AddAttribute( 14, 53000, 1568, 1568, 1966 )
/ ?# k& `" P9 \& z6 k# QAddAttribute( 15, 53000, 1772, 1772, 2184 )$ T, s( x* b# _* `( V( t! s0 e2 h
AddAttribute( 16, 53000, 1989, 1989, 2417 ). r9 x* F2 L$ d2 j0 E
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* |# h( j8 F4 F# y5 _: PAddAttribute( 18, 53000, 2467, 2467, 2998 )# }" E1 U9 }. S7 \
AddAttribute( 19, 53000, 2726, 2726, 3207 ); X' y* M: h7 k$ z/ l$ h
AddAttribute( 20, 53000, 3000, 3000, 3500 )8 c" }- `8 X8 e& M7 y( @9 n
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/ ^8 p: R4 a# }, t$ R1 a----------------------------------------------------------
- a+ g& R' f5 P- S% N! R0 v; anItemTransyLowLevel = 500000
' f. }$ z$ G6 P: W# fnItemTransyHighLevel = 2000000" A B' }7 q+ l, ~' g
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--Kost黰e Kombination Chance------------------------------$ v; Q8 a! t. i$ u3 T, V
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8 v: z+ A2 V, u% ^' znFashionCombineChance = 2500 -- 25%
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