|
|
ItemUpgrade.lua- Z) X" t7 O* g4 B+ s. U: W
----------------------------------------------------------
! Z2 G5 e8 b) T- @. J6 P I--Sockel Chance-------------------------------------------( K4 p6 d0 n* C5 W) ~/ ?6 q# B
----------------------------------------------------------* G& e% U" G! g9 q+ k: ^! O
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) c- U+ d/ M; c" ^/ H" c
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
' e0 W/ ?- [5 M' p' d3 c% ]; Q4 l7 R3 W1 y" h) @: g3 _9 [2 M
: L) E) Z! T) H! l9 w----------------------------------------------------------6 J9 N& q& ?" O* P/ [% @
--Upgrade Chance------------------------------------------" o" y4 V$ H, L# \) `3 k
----------------------------------------------------------! V6 R% O/ c4 s g$ a3 K% Y4 _
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( M! m' [; V5 {3 \6 Y. E5 j
2 Q3 A- U6 c0 r) G3 p( \% b0 a( S----------------------------------------------------------
% s3 i8 {9 J# S+ ^- W8 A--Upgrade Chance------------------------------------------- X/ L& R" s. J0 c- k6 r: S5 Q
----------------------------------------------------------
. Q$ b6 q( E3 \! i9 ftAttribute = {}
' z% p4 _# d0 z% ^function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* N, a9 N O4 P* A* m Q) Z tAttribute[nNum] = {}: t# H$ ]5 P# T g
tAttribute[nNum].nProb = nProb3 i' v: P" }- Z3 q# u S* R+ t7 H
tAttribute[nNum].nDamageRate = nDamageRate
5 [% [3 F4 v* O# R% q* t0 a9 ? tAttribute[nNum].nDefenseRate = nDefenseRate
, H g" F. R) u! ?. s tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
& t- c0 ]; M5 K& \5 H7 Send
3 e" D5 a/ m" O n-- , T" D8 m1 r; ~8 G2 t( n
AddAttribute( 1, 100000, 200, 200, 500 )
; r4 A7 G+ o6 O% ?% R/ {AddAttribute( 2, 100000, 221, 221, 522 )
' Z1 Q B' L, m1 u5 d+ ]4 QAddAttribute( 3, 92000, 256, 256, 560 )2 V5 j5 }' T* F8 Q6 P/ |
AddAttribute( 4, 70000, 305, 305, 612 ). i8 O( F$ l$ Z% {9 ~+ e
AddAttribute( 5, 53000, 368, 368, 680 )
! S% h$ \3 Z, o% v, _AddAttribute( 6, 53000, 446, 446, 763 )
! y' I3 i% C3 ?' K9 w# l6 PAddAttribute( 7, 53000, 537, 537, 860 )
/ z2 u1 ]( z& G WAddAttribute( 8, 53000, 642, 642, 973 )
; b6 T' C( l1 g kAddAttribute( 9, 53000, 761, 761, 1101 )
$ P! \* A: C$ Y% S9 w/ xAddAttribute( 10, 53000, 895, 895, 1244 )
2 S X0 K0 _+ w% h. L: D+ U1 NAddAttribute( 11, 53000, 1042, 1042, 1402 )- t% S" e. `! N* m, L' s
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ _" w4 l/ H% SAddAttribute( 13, 53000, 1379, 1379, 1763 )
2 D/ t6 V2 f* j+ P5 q1 r& |AddAttribute( 14, 53000, 1568, 1568, 1966 )- @1 e+ D: ? t' U' M$ x
AddAttribute( 15, 53000, 1772, 1772, 2184 )! ?! p" K* \5 R
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ @& R# ~ ?! C
AddAttribute( 17, 53000, 2221, 2221, 2665 )# n1 h6 T+ I1 _2 M5 r2 c
AddAttribute( 18, 53000, 2467, 2467, 2998 ). X, R* Z7 f4 n
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 R) v+ ~) O: ^: n4 Y) BAddAttribute( 20, 53000, 3000, 3000, 3500 )
9 p' W* u/ w; Z; T9 y; n9 f+ M
i6 `; l2 Q! [& H5 B----------------------------------------------------------
5 z# ?5 M$ e K9 y----------------------------------------------------------% I! ~& j0 C; S' R$ b( p
----------------------------------------------------------
4 _8 b, y0 {1 Y2 y+ inItemTransyLowLevel = 500000+ p6 U1 ]& f1 n3 F( W! S, _
nItemTransyHighLevel = 2000000
/ I [% w6 I, [4 C) R
! F" |% V# ^1 d% G7 r0 v* N1 X3 o----------------------------------------------------------+ Q' N' d3 i( m6 {7 d( ~
--Kost黰e Kombination Chance------------------------------0 \2 }) p) K# p9 V' [
----------------------------------------------------------
" d6 b) `- y' g
8 w0 Y* ?5 Y7 l1 Z( dnFashionCombineChance = 2500 -- 25%
# q+ b+ z% t2 M4 `; e
; G# J, Z) \* P Z3 x9 a/ V |
|