|
|
ItemUpgrade.lua9 [+ o4 U9 E2 o
----------------------------------------------------------
7 r/ x' z. J) S( | g) u# A--Sockel Chance-------------------------------------------( d0 q' q$ Y: J$ w0 P: V
----------------------------------------------------------
" g" X2 @& o2 F* g# ~8 K/ s! k; f6 ttSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" R. G: n8 R) n- ~# C: q4 ?! `
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } M! b$ |* x" [/ P4 A
% g _1 q A3 }0 G4 A1 D
, K( B7 q) Z% C% {; x----------------------------------------------------------" u+ O: G' a/ Y' v
--Upgrade Chance------------------------------------------
& q0 K$ d( h8 v" ^. j n+ q----------------------------------------------------------
/ ?1 ]$ |' O. \7 X) ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
9 r3 M6 x( T) \* I/ O
" i" m1 S* w* @1 s1 F2 L----------------------------------------------------------
: V1 ?4 c. n" k& G8 i- f2 c# V0 Y--Upgrade Chance------------------------------------------( r9 Q0 O6 l! _& e
----------------------------------------------------------) f! X* q4 S, s/ J0 ?; x* t
tAttribute = {}
9 e# u$ U( W! `/ [1 T$ t: Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ): }- q& M3 ^7 I
tAttribute[nNum] = {}
( c7 k+ e! @" m5 r) l* P tAttribute[nNum].nProb = nProb- l; Z+ u3 ?# |- Q- O) U# d
tAttribute[nNum].nDamageRate = nDamageRate
7 d5 F5 a: y" H% [& ^5 N tAttribute[nNum].nDefenseRate = nDefenseRate5 [( H8 J+ b6 x9 [; [6 _$ x; b2 a* h
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
9 D5 h$ p8 ~* g6 M; p4 V7 ^end
5 y- p: l! d: A* S2 Q6 U0 r-- 0 a* v( N, `. M+ W2 S5 j
AddAttribute( 1, 100000, 200, 200, 500 )- v- p! b& t- R3 W
AddAttribute( 2, 100000, 221, 221, 522 )- m+ o2 G- M. m8 }! y
AddAttribute( 3, 92000, 256, 256, 560 )) f6 K; n# N% P8 q' Y* |
AddAttribute( 4, 70000, 305, 305, 612 )
) z% C' z( n+ VAddAttribute( 5, 53000, 368, 368, 680 ) x& A+ f9 h! {+ O
AddAttribute( 6, 53000, 446, 446, 763 )
; Q' B2 L S7 Z" S8 X* v) pAddAttribute( 7, 53000, 537, 537, 860 )) l& E5 \. t$ Y! ~3 n' g! M
AddAttribute( 8, 53000, 642, 642, 973 )7 ]/ S" Y8 A$ y2 k: J N
AddAttribute( 9, 53000, 761, 761, 1101 )4 f$ m M! w/ r/ y$ ?
AddAttribute( 10, 53000, 895, 895, 1244 )
5 A( |% ~4 B" c6 X; Y- G: Z# @AddAttribute( 11, 53000, 1042, 1042, 1402 )
# o3 F7 _" N3 i3 e5 _AddAttribute( 12, 53000, 1203, 1203, 1575 )/ }9 x+ z* G& ^. F$ @& t* N, v) d* Y5 }
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 M' o, U2 H( {* q% v, PAddAttribute( 14, 53000, 1568, 1568, 1966 )
/ |- F& `" a& E& qAddAttribute( 15, 53000, 1772, 1772, 2184 )
& {. w0 T& A- T, e& I! @AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 @0 D/ _& p% W( r5 q/ |% ZAddAttribute( 17, 53000, 2221, 2221, 2665 )
- h; Q* T9 d+ Q0 [( h6 IAddAttribute( 18, 53000, 2467, 2467, 2998 )+ k- |9 n, `5 X+ ?/ K( G
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ ^/ r b- Z2 C3 `+ EAddAttribute( 20, 53000, 3000, 3000, 3500 )
" ]; A- g/ N& e* s. U
3 P, B1 t1 f7 K p----------------------------------------------------------3 k: A) M; y& U: s5 f
----------------------------------------------------------
7 X8 g4 q( o: }* j+ p0 W: t; l0 H S----------------------------------------------------------: J. o$ G2 |! i9 Y x
nItemTransyLowLevel = 500000
+ I9 U& q; G5 A' w& \ T) J( XnItemTransyHighLevel = 2000000) ?! W% z. N2 A! R( H- t; B% F
3 f8 P$ D5 ]! B4 ~' L----------------------------------------------------------
" b) Y, x' v/ L% y. q' R' i9 D--Kost黰e Kombination Chance------------------------------. X ]0 ]/ R3 o5 I0 o4 ~
----------------------------------------------------------
' w$ a; f3 y5 q! R" }
9 u; v$ y& J0 A- M" knFashionCombineChance = 2500 -- 25%
$ p( Y2 ]7 H4 b! @3 y
; e( ]6 `( J+ T q |
|