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ItemUpgrade.lua6 U! y2 d8 |" \, Q8 _* }
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: ?5 O) ?5 S' ?. t--Sockel Chance-------------------------------------------% ?7 r, \3 B( Z. C9 r# |
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& ~* O( ]0 g7 y: RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 ^1 f3 j- s2 XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# R# I a/ F% \" {: X7 q----------------------------------------------------------
8 K: @4 [ U F, G4 ?--Upgrade Chance------------------------------------------/ v5 U2 D0 Y" T: a1 c
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' d( X1 ~( F7 P- T: `( R
2 e8 x& ^3 F7 r6 \5 n) N4 p----------------------------------------------------------4 K2 b3 y/ S2 K, @
--Upgrade Chance------------------------------------------+ h8 M& g" i( n9 c0 N3 Y4 {! [
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tAttribute = {} n, b: E. G$ i/ J/ u% P
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ P$ D8 i) t- f4 _, U, a( c tAttribute[nNum] = {}. X8 u' C9 K6 T% M2 p
tAttribute[nNum].nProb = nProb* M# J0 q1 c: d* R9 K
tAttribute[nNum].nDamageRate = nDamageRate& G3 r1 z2 K5 m5 x
tAttribute[nNum].nDefenseRate = nDefenseRate
% B |" A. w" ^1 ` tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate Z. V% a8 o0 C$ U" u- z; \/ W' e
end. k i# Y5 A0 w9 d, |
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( l/ o/ T+ @! W# oAddAttribute( 1, 100000, 200, 200, 500 ): R1 ^; ^: @* D3 ~9 G' W
AddAttribute( 2, 100000, 221, 221, 522 )
3 x( [+ ^) k$ U5 c, q: ~- d: AAddAttribute( 3, 92000, 256, 256, 560 )
7 P" Z/ o" d/ C7 j$ v1 t a1 NAddAttribute( 4, 70000, 305, 305, 612 )' i6 n1 g8 Q5 Q. G, ?+ M% p
AddAttribute( 5, 53000, 368, 368, 680 )
: Z4 ~' L7 `. D$ c5 n/ b( HAddAttribute( 6, 53000, 446, 446, 763 )7 i2 t4 y) j% k! ~' `
AddAttribute( 7, 53000, 537, 537, 860 )
' ]% q6 M+ b9 I p3 m2 ZAddAttribute( 8, 53000, 642, 642, 973 )
( x& x* b- h, Z4 S8 {' ?/ L7 N" E9 W) \AddAttribute( 9, 53000, 761, 761, 1101 )1 b5 ~* \2 O6 R; P# w3 k
AddAttribute( 10, 53000, 895, 895, 1244 )
. e, W* E4 H9 i* V. r, z- K; UAddAttribute( 11, 53000, 1042, 1042, 1402 )7 d2 f! U. @- N2 M# r. L' ?) j
AddAttribute( 12, 53000, 1203, 1203, 1575 )) [' V! V. H( q: X/ D9 V4 ? E
AddAttribute( 13, 53000, 1379, 1379, 1763 )
$ r s# X% B! q- ?# S, S* U4 LAddAttribute( 14, 53000, 1568, 1568, 1966 )5 f C8 K. {! o1 o6 t. ]
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 }; `' S, ]4 P
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 U2 s& p& V0 MAddAttribute( 17, 53000, 2221, 2221, 2665 ) U; H& c/ U& m" ]$ d
AddAttribute( 18, 53000, 2467, 2467, 2998 )4 ?/ V( D7 z$ a. e. v, v
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ _1 s! `. [0 f3 r+ P" [
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000& m1 \' g3 F8 i8 `
nItemTransyHighLevel = 2000000
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& Y9 u ^/ j4 ]2 ]7 ^1 U3 O--Kost黰e Kombination Chance------------------------------
# ^6 R7 R2 P) a' h; k! `8 C----------------------------------------------------------, C* r1 z5 K3 x. E$ n# U+ z. v
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nFashionCombineChance = 2500 -- 25%
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