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ItemUpgrade.lua) k9 |9 {" ~9 e; V2 m# o( `
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( K' f/ D- y% D/ f- v6 e: N--Sockel Chance-------------------------------------------
+ A/ C( A1 J- w8 N% ?----------------------------------------------------------! d% c9 z: w9 u6 k5 T; r
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 y! P5 t+ j4 A4 }$ x5 ]* YtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ A1 f; i6 n! i W1 E
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( K+ L w, Z1 S! L& f8 |) O--Upgrade Chance------------------------------------------- F( l2 A2 k B* T" |" R. b6 M
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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! H |. L4 J! c# g9 C! j! c--Upgrade Chance------------------------------------------. s8 B% _% p: S7 v. N' @* b0 |# x
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tAttribute = {}
4 }/ p3 k' N& M% B- Q8 H0 [ Pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* o# u1 H, n Z& V! W. Q: j! F tAttribute[nNum] = {}' a# r' I+ P0 _! g3 Y
tAttribute[nNum].nProb = nProb. c; ^, [* ]3 e
tAttribute[nNum].nDamageRate = nDamageRate
9 h n8 m5 l; m9 M9 @# P* ] tAttribute[nNum].nDefenseRate = nDefenseRate
% A a# q. Q8 i. K/ r5 T* J8 E- _ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) _( H0 M2 `- _3 K! ]+ ]
end
- p" G9 L' o' i1 o) G6 {-- . e5 L2 W9 A3 ]" ^8 D* E5 C
AddAttribute( 1, 100000, 200, 200, 500 )2 |* N. f! U/ H5 |4 R9 ]
AddAttribute( 2, 100000, 221, 221, 522 )1 X, j, U( j& u( Q
AddAttribute( 3, 92000, 256, 256, 560 )
/ O+ r" Y2 _5 s, h; CAddAttribute( 4, 70000, 305, 305, 612 )
6 r" Q# y' o. j0 [6 UAddAttribute( 5, 53000, 368, 368, 680 )
# K5 D7 K3 S: s5 R8 w1 n a( ?AddAttribute( 6, 53000, 446, 446, 763 )8 K" [% ~0 A+ S0 g( I
AddAttribute( 7, 53000, 537, 537, 860 )6 a5 w6 b2 M& a: K3 Y
AddAttribute( 8, 53000, 642, 642, 973 )
' c! {: c6 W" HAddAttribute( 9, 53000, 761, 761, 1101 )
k! H$ R$ c1 r: o, OAddAttribute( 10, 53000, 895, 895, 1244 )
K: n0 ]. v0 A' y; y; P3 KAddAttribute( 11, 53000, 1042, 1042, 1402 )
$ `, C7 J3 v+ D0 X6 k( ^% q1 t/ ?AddAttribute( 12, 53000, 1203, 1203, 1575 )' Z: H/ l) N5 T. a& V6 f+ a
AddAttribute( 13, 53000, 1379, 1379, 1763 ); `, }5 H w4 F3 U
AddAttribute( 14, 53000, 1568, 1568, 1966 )+ N. R, h) P- X
AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ p) U9 h4 [& r6 j1 s8 p9 q LAddAttribute( 16, 53000, 1989, 1989, 2417 )
V3 q: F: b$ Z( |* [% R& E0 mAddAttribute( 17, 53000, 2221, 2221, 2665 )
( ]* U3 X* m0 a# lAddAttribute( 18, 53000, 2467, 2467, 2998 )2 [1 d! V+ i; x, ] d# V0 J
AddAttribute( 19, 53000, 2726, 2726, 3207 )* r/ g% ]+ g! E/ x, t' M% c% E
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ z, ]7 y) c7 p----------------------------------------------------------
# @- b8 E0 |3 t( c5 k, e: {----------------------------------------------------------
- h }2 b4 x# l! `; Y+ A# }----------------------------------------------------------
6 l8 ^% Y& l1 z( g" S, unItemTransyLowLevel = 500000
1 F! K5 V6 t* O! I6 B8 FnItemTransyHighLevel = 20000008 w) c: Z% _& V4 k1 ~
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" |9 ^+ q5 R& i4 E% ~! l--Kost黰e Kombination Chance------------------------------
& \* y2 h) D1 \- \4 Q: j7 n7 k! l----------------------------------------------------------& r/ J. x9 J8 `8 z* `2 C
3 C$ }, I% E$ unFashionCombineChance = 2500 -- 25%! J4 Y$ ]) m. f( R, ~& K+ z8 s
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