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ItemUpgrade.lua- R8 x$ ]% \; q: s+ T. D2 _0 `( Z
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--Sockel Chance-------------------------------------------
+ o) Y {) V& O7 T/ k- K' t' u----------------------------------------------------------8 N# u3 p+ f' G* W6 t6 u6 Y) W$ h
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 f, X/ ]; z4 I% D2 n7 t
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: x6 t, O$ Z M' V K; A; @% j+ R
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Z8 Z; C. e8 p) \6 d! d--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------- B4 ]" m- ^& y" l4 h2 x! n
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tAttribute = {}2 E& l. b- j. S* C$ @+ r' H
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ S' u3 ^2 b0 i, h
tAttribute[nNum] = {}: C/ w; c) Q0 V& R. o' Q- V
tAttribute[nNum].nProb = nProb
+ T9 p# i. `, [# O tAttribute[nNum].nDamageRate = nDamageRate
+ W& y) @' s: J& t5 V8 e. p% A tAttribute[nNum].nDefenseRate = nDefenseRate" X' [( X) a$ f7 d% @* {
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% q0 |) I- R5 u" ~7 P, g$ S6 C- g
end- J% V# \/ m4 f, V( U) K% V, \
--
. r% S' g' u. MAddAttribute( 1, 100000, 200, 200, 500 )
% t0 q @+ S. \3 c( c7 oAddAttribute( 2, 100000, 221, 221, 522 )
0 i; o+ p) \+ R4 DAddAttribute( 3, 92000, 256, 256, 560 ). Z- `+ c1 N9 w, `, h
AddAttribute( 4, 70000, 305, 305, 612 )
9 D0 k5 U6 S: o1 M$ a3 CAddAttribute( 5, 53000, 368, 368, 680 )% ~4 P) n0 X" Y
AddAttribute( 6, 53000, 446, 446, 763 )
0 @8 ]2 F8 s% x1 w9 v" J8 eAddAttribute( 7, 53000, 537, 537, 860 )7 g7 B' z$ F( Q( _6 F8 K
AddAttribute( 8, 53000, 642, 642, 973 )
6 a$ D t. S. N8 J* IAddAttribute( 9, 53000, 761, 761, 1101 )$ w8 U! c! o" I& H, @: Y% v5 T* U
AddAttribute( 10, 53000, 895, 895, 1244 ), i( B4 y! U. S" f
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 Z* c# |" ?5 X( k4 [
AddAttribute( 12, 53000, 1203, 1203, 1575 )
9 d1 M( B: R8 _AddAttribute( 13, 53000, 1379, 1379, 1763 )
$ C6 l. f, j' XAddAttribute( 14, 53000, 1568, 1568, 1966 )) z D l/ A; @$ o- m- W2 m
AddAttribute( 15, 53000, 1772, 1772, 2184 )
2 C) }& W$ h& WAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 U6 V( R* x, ^5 S3 j- ?AddAttribute( 17, 53000, 2221, 2221, 2665 )
. a! X# [+ D V, Z2 LAddAttribute( 18, 53000, 2467, 2467, 2998 ), m2 `& s- c. v' h/ g* q; o0 j
AddAttribute( 19, 53000, 2726, 2726, 3207 )6 R U4 x0 h8 L* `. K5 m" |1 t: G
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 f& g, l$ `+ S3 w1 A" l, B----------------------------------------------------------
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nItemTransyLowLevel = 500000; I4 ~' ]6 l! A F. b
nItemTransyHighLevel = 2000000% i4 A0 k( l2 G4 X5 D5 }6 {" j0 h
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0 v. o: i: ^2 A$ d--Kost黰e Kombination Chance------------------------------
U4 P F3 w2 _0 n4 d! S+ \% f( y----------------------------------------------------------
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0 q: `% M7 g' E& i2 ~0 [# AnFashionCombineChance = 2500 -- 25%2 T5 ~2 U# C( B* h9 c
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