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ItemUpgrade.lua: j8 V X$ p, Z
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--Sockel Chance-------------------------------------------$ K2 X4 u9 s- ]5 d
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4 Z# X/ g# O( YtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 f8 I* y+ u' U6 R# z5 w" L* }6 @- jtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------* \6 i2 r( v H$ T& _% V# P6 B
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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2 z) z: Y) O8 G2 n; r----------------------------------------------------------6 O2 G) r: d- g% x! p
--Upgrade Chance------------------------------------------3 R; [3 f& F) Z4 B! w H8 d. s
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0 {5 B% |$ O" ?0 YtAttribute = {}9 Z4 Y1 _2 D8 a, W
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 X$ w% @4 @- \5 _1 T tAttribute[nNum] = {}
& H* t- X# B# g7 B" P7 Q& T tAttribute[nNum].nProb = nProb
! c/ v1 j8 h) z. Z# q tAttribute[nNum].nDamageRate = nDamageRate2 G2 R2 h- F* {' R! E2 P
tAttribute[nNum].nDefenseRate = nDefenseRate: N/ k9 w9 K* |. _3 U0 `
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ m! o% _$ ~' |& f1 o
end1 t: A" c) h/ P& C- Z
--
) r4 ` C# J! c9 \0 f* CAddAttribute( 1, 100000, 200, 200, 500 )4 {2 t# b' [3 r7 u% x
AddAttribute( 2, 100000, 221, 221, 522 )
: }& u. ~+ }) s7 E* sAddAttribute( 3, 92000, 256, 256, 560 )) J; x. r# d( E% F. M/ S: v8 ~
AddAttribute( 4, 70000, 305, 305, 612 )
. T$ ~4 R& G/ R' _AddAttribute( 5, 53000, 368, 368, 680 )3 P' A5 f( G' @: k; h- }
AddAttribute( 6, 53000, 446, 446, 763 )% l) E9 T! }" C+ B
AddAttribute( 7, 53000, 537, 537, 860 )3 T+ s# \5 \3 L2 K" Z
AddAttribute( 8, 53000, 642, 642, 973 )8 V( [' M4 Z3 {% {. g
AddAttribute( 9, 53000, 761, 761, 1101 )
$ Z6 |3 ]! u/ ^6 n& j& b- D( l8 ^AddAttribute( 10, 53000, 895, 895, 1244 )
+ i7 T* F+ X, k U3 ~( YAddAttribute( 11, 53000, 1042, 1042, 1402 )$ H9 B1 @4 V" m
AddAttribute( 12, 53000, 1203, 1203, 1575 )5 @1 B. O, {4 U
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- R& f6 h; f" ^; w D* M! W( rAddAttribute( 14, 53000, 1568, 1568, 1966 )! r1 Y' n3 A( W4 v/ V+ o+ J. t
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% f/ W, G9 h6 _8 o) _AddAttribute( 16, 53000, 1989, 1989, 2417 )6 n9 g" X- y. ^" v" \
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) X- A5 u, [* x, sAddAttribute( 18, 53000, 2467, 2467, 2998 )- J9 [, ]* {. } S; `2 i8 x
AddAttribute( 19, 53000, 2726, 2726, 3207 )
+ Y/ h! W( _$ E6 IAddAttribute( 20, 53000, 3000, 3000, 3500 )' e' \, W1 e* |' l* P
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$ A4 j3 B# f0 w* \/ v r- onItemTransyLowLevel = 5000004 U5 j7 f B- c3 k% Z
nItemTransyHighLevel = 2000000
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& F9 w1 e2 r6 \" y% X- l, `2 V% d2 u----------------------------------------------------------
5 ` ]( q; o, u( C# W0 D: H--Kost黰e Kombination Chance------------------------------. o; Z V, [+ t$ \
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# n) R4 l0 A' mnFashionCombineChance = 2500 -- 25%% a9 J- T3 C+ m" r
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