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ItemUpgrade.lua9 z& V1 k; H# f; x) ~9 F
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--Sockel Chance-------------------------------------------- W4 n f5 z: u* M& I, k# O
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2 P- j, u+ P- O2 ]) {7 ttSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ g; ~2 d' q3 S4 P% _; X5 \
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 M: U5 H' R4 u6 _* R, ], o
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--Upgrade Chance------------------------------------------
' k7 @3 b( U% O% M3 F----------------------------------------------------------
, L& }, C, L/ j/ g1 l8 vtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# L3 _: @# c* I9 |, M! V! X9 c, r
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--Upgrade Chance------------------------------------------
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, @% Y. {# [1 I: }% \tAttribute = {}
8 `2 Y) V* m- ?! Afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ `# ^. T: `+ S1 X7 ?& q tAttribute[nNum] = {}4 u6 m% T/ ]/ L: z& {
tAttribute[nNum].nProb = nProb4 F1 i, L$ }3 U3 `8 @' _( t" R
tAttribute[nNum].nDamageRate = nDamageRate
8 j* s0 F8 ~9 X$ w4 y% K4 M tAttribute[nNum].nDefenseRate = nDefenseRate
- ]5 j% p0 y+ v8 n0 R$ }0 f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% K( Y( T. l" o4 ?9 M1 Q+ U' h
end
: x2 }# G# A4 m! @--
, d2 I$ u9 y+ d% e" C. j" Q% ^AddAttribute( 1, 100000, 200, 200, 500 )
7 }# O: {% J' F" `; mAddAttribute( 2, 100000, 221, 221, 522 )) \+ G6 q7 F; Z; \
AddAttribute( 3, 92000, 256, 256, 560 )
2 \. v4 b& C1 `) tAddAttribute( 4, 70000, 305, 305, 612 )2 _" i/ A# t+ Y" G3 t' ]
AddAttribute( 5, 53000, 368, 368, 680 )( p0 q A/ z2 s( z
AddAttribute( 6, 53000, 446, 446, 763 )
3 Z* W7 X/ s B& {+ c- C. | ?8 tAddAttribute( 7, 53000, 537, 537, 860 )/ k7 H2 i* Z1 x
AddAttribute( 8, 53000, 642, 642, 973 )
+ {" S# Q$ q" g+ k/ T: eAddAttribute( 9, 53000, 761, 761, 1101 )0 P& h. m7 S: m6 {$ t8 N% V( Y6 ~0 w
AddAttribute( 10, 53000, 895, 895, 1244 )+ N. `0 I) b! l; N& ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
/ | H5 G; ]2 O& f( wAddAttribute( 12, 53000, 1203, 1203, 1575 )
% b/ |' [. g4 R: ]$ kAddAttribute( 13, 53000, 1379, 1379, 1763 )4 L8 [1 `* ?: S/ A: b
AddAttribute( 14, 53000, 1568, 1568, 1966 )
# `% v* c6 Y5 Q+ p! u0 sAddAttribute( 15, 53000, 1772, 1772, 2184 )5 A t: f" W% n2 s
AddAttribute( 16, 53000, 1989, 1989, 2417 )' b3 z0 E% K; x
AddAttribute( 17, 53000, 2221, 2221, 2665 )- L9 h/ W0 ^! A- e5 B
AddAttribute( 18, 53000, 2467, 2467, 2998 )/ U1 b- N7 U2 z- D# {# \, P
AddAttribute( 19, 53000, 2726, 2726, 3207 )# Y/ J& [% z) O8 x9 N6 l
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
- q3 q, p3 _& Q$ _5 X2 BnItemTransyHighLevel = 2000000: `$ V1 T$ r: r" R1 M' n# ~1 l
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H, }# q' o& k" S--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%1 D7 ~, F V# B" y9 O; d
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