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ItemUpgrade.lua( l% C, o* h$ b0 E
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4 d' ?: ~. [/ N" k/ U+ f" U--Sockel Chance-------------------------------------------' ]" ~* ?, b8 J: F+ k3 P5 n
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, X* n( b& Q1 X' i( H7 Z- [$ _tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' }9 u: R- d9 X1 ?$ K/ K' ?& BtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# t; U2 \/ C1 H% z----------------------------------------------------------
3 S- R6 |6 D* F7 E* C--Upgrade Chance------------------------------------------3 P1 ~" B( r6 F- L* i9 E9 l
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) t" M$ a/ c' S5 ~5 b7 q0 |
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# H) z- _. Z& I" U5 n--Upgrade Chance------------------------------------------- j1 Z7 E! o$ h0 V6 ?. \
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tAttribute = {}
, V& @7 x: B6 a- ?4 s9 L1 J# @function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
3 k8 f- ?1 F- A! L tAttribute[nNum] = {}: D. W7 m$ e% k
tAttribute[nNum].nProb = nProb$ ~6 y: ~! w' `
tAttribute[nNum].nDamageRate = nDamageRate, J& U/ Z9 _7 d6 m" F l; F
tAttribute[nNum].nDefenseRate = nDefenseRate5 Y; G- s/ f g9 A. u
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate _7 V% Q: f; Y( |' d7 }6 f7 f
end$ a. h2 K" t2 M2 |6 t4 I
-- & }5 D# c2 D* {3 p
AddAttribute( 1, 100000, 200, 200, 500 )" x1 F0 `, f1 _: s0 H' v
AddAttribute( 2, 100000, 221, 221, 522 )
- ]. K8 x# ^! \, HAddAttribute( 3, 92000, 256, 256, 560 )
8 q* h0 f1 k/ e# b0 p) k2 WAddAttribute( 4, 70000, 305, 305, 612 )( `8 T) W9 C4 y7 \; b" y7 U
AddAttribute( 5, 53000, 368, 368, 680 )8 H. e3 A+ }% `2 T: F d
AddAttribute( 6, 53000, 446, 446, 763 )
8 f$ [0 S/ K! r' U+ K0 a O# ?( yAddAttribute( 7, 53000, 537, 537, 860 ); @! ~$ |" Y) j, g& @+ c7 |
AddAttribute( 8, 53000, 642, 642, 973 )
3 S! _8 V7 j5 i/ B( j- ZAddAttribute( 9, 53000, 761, 761, 1101 )
- M& ]5 Z- N# nAddAttribute( 10, 53000, 895, 895, 1244 )
& V5 W' i2 q* V; {0 }AddAttribute( 11, 53000, 1042, 1042, 1402 )# B! \2 _7 ~- B0 t& |5 R7 F9 r
AddAttribute( 12, 53000, 1203, 1203, 1575 )
: O: c3 V6 ]& b* uAddAttribute( 13, 53000, 1379, 1379, 1763 ) B4 C) T1 k) t8 D; Z' R7 N
AddAttribute( 14, 53000, 1568, 1568, 1966 )% G" N1 s" H' ]+ b/ i2 h
AddAttribute( 15, 53000, 1772, 1772, 2184 ) s2 e5 k1 W. ?1 t1 g' j2 R$ v* ^
AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 {. ]7 o, Y( m/ v- h, ?AddAttribute( 17, 53000, 2221, 2221, 2665 )+ ^/ @2 W, C8 d9 n* \( J3 s4 Z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
E# K3 R9 P0 A- L _+ ?% SAddAttribute( 19, 53000, 2726, 2726, 3207 )
; ?: L, X4 D: B& ^( N( dAddAttribute( 20, 53000, 3000, 3000, 3500 )' x( W1 A* P! k8 o) q6 R
L) ^+ U. n) c4 P----------------------------------------------------------
, r! K5 l% |" v2 W' k: u# a) L----------------------------------------------------------
. ]# [+ O, q" j----------------------------------------------------------7 m! b: a1 Z( W! r& \
nItemTransyLowLevel = 500000/ }- a* x$ T6 O5 f/ M+ D$ a
nItemTransyHighLevel = 20000002 M8 @2 Y! y8 g4 ~
; y. `8 _' H* I9 X( T* o% }; ?1 R' z----------------------------------------------------------% M, Y) ~& O6 C3 g$ L8 p* D
--Kost黰e Kombination Chance------------------------------/ F3 l4 V N& |+ e" s3 p
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! M* r7 x. P' O N) i8 {- YnFashionCombineChance = 2500 -- 25%
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