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ItemUpgrade.lua! m- d9 @9 P8 ?$ Z, h
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B3 O" B6 a4 c6 V--Sockel Chance-------------------------------------------7 i( e- S' d! u$ e1 a' W% S1 _
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)4 @5 t; E& Q% X+ C
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: \( ~1 c0 x E
7 V' g+ D S$ e' |3 x% l4 U
& u- A& M6 Y& d, L- @( k4 B5 z----------------------------------------------------------
V& x/ |% n& Y+ m" V6 g6 Y) e( a# ?--Upgrade Chance------------------------------------------
5 G: ]6 I* k& {8 L----------------------------------------------------------
1 d* m: {+ _$ L. v* z% UtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ V& @8 W4 y* N2 f
) G- ]. r) Y) |----------------------------------------------------------4 M& M& l( c$ @3 N# e& J
--Upgrade Chance------------------------------------------
7 S5 m7 Y. { S- Y1 a& g----------------------------------------------------------/ Z' B! ~% A- \/ I. y- X& b9 j# _+ t
tAttribute = {}
& \% r A: H) J0 afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 q1 z' B8 H* Z tAttribute[nNum] = {}
+ Y2 a& |4 L0 q! x- x5 c- }6 K. P tAttribute[nNum].nProb = nProb# l) F) U! ^! d* d
tAttribute[nNum].nDamageRate = nDamageRate
4 X# S' m# k+ Y! P tAttribute[nNum].nDefenseRate = nDefenseRate
4 p: U( V1 X v% _5 b3 V tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 4 f1 [8 t! q! Z1 e
AddAttribute( 1, 100000, 200, 200, 500 )! ~ o3 w) Q1 M" m/ h$ M
AddAttribute( 2, 100000, 221, 221, 522 )) j' ^0 Q! ]9 }* d$ s: x' c
AddAttribute( 3, 92000, 256, 256, 560 )3 v5 J9 c0 \! }& o9 |
AddAttribute( 4, 70000, 305, 305, 612 )
; H3 i0 z1 b% x. S% \+ F- r a# d3 oAddAttribute( 5, 53000, 368, 368, 680 )& ^: r% n! L) I* F" K" ?7 q
AddAttribute( 6, 53000, 446, 446, 763 )
8 B" H$ J6 f2 r8 S5 q3 U) c5 wAddAttribute( 7, 53000, 537, 537, 860 )
) `; Z8 [( i3 P0 }. K& \4 uAddAttribute( 8, 53000, 642, 642, 973 )
: T- b, T8 E& @2 r3 ?& {3 CAddAttribute( 9, 53000, 761, 761, 1101 )
2 L1 X2 q U5 n1 l" \, YAddAttribute( 10, 53000, 895, 895, 1244 )5 H# v- W" s& w' X# l7 O
AddAttribute( 11, 53000, 1042, 1042, 1402 )5 R- f. d0 c, g/ @. t6 B* C& I. P
AddAttribute( 12, 53000, 1203, 1203, 1575 )) [8 {" j: u# p2 i
AddAttribute( 13, 53000, 1379, 1379, 1763 )
9 w1 j% \6 n# v2 ?! |/ GAddAttribute( 14, 53000, 1568, 1568, 1966 )
' x/ B8 W+ F( u1 gAddAttribute( 15, 53000, 1772, 1772, 2184 )
) C4 ^& w7 V" K$ \3 ^1 H* uAddAttribute( 16, 53000, 1989, 1989, 2417 )
& z+ t6 S! U7 f+ ~4 C( `% n3 bAddAttribute( 17, 53000, 2221, 2221, 2665 )* B+ r5 u5 z: H k, L# R
AddAttribute( 18, 53000, 2467, 2467, 2998 ), }4 e, ~$ X2 k$ z/ V+ H: R& e% \
AddAttribute( 19, 53000, 2726, 2726, 3207 ). i1 H) k0 Z3 ^: N. z. @6 t f5 b
AddAttribute( 20, 53000, 3000, 3000, 3500 ). Y; p" V' G) L! J' c( A
; j3 l! L1 P/ d7 w----------------------------------------------------------
: A" X/ z9 E9 K2 d+ R$ Z& Q----------------------------------------------------------
4 x! H4 d1 a/ q, K9 Y----------------------------------------------------------
8 h( i- ]6 ]; M! x6 C6 unItemTransyLowLevel = 500000
' g/ U, l* [3 n+ g9 jnItemTransyHighLevel = 2000000- ]. u9 q6 z, O" S1 z
6 c" y7 n. B1 `- T9 O6 v$ g----------------------------------------------------------! O% {: l. \% P9 q/ H' e
--Kost黰e Kombination Chance------------------------------
+ `0 m( [1 |; _) o3 c% M: o! ~, m A6 P----------------------------------------------------------5 Y2 `$ a7 F( e
1 r: `8 a: ?0 e1 |9 K, g, e: A! qnFashionCombineChance = 2500 -- 25%
# ^5 {; m6 C- P* u5 j+ o; _: i0 D& B8 s. W. m. [0 j* u
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