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ItemUpgrade.lua2 Q# [+ r$ W; z" b
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ _3 \* Q) P; T( E+ a8 JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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# m: j1 A4 Q! }! j! StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). }) Y# q! i4 M( l5 h
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6 l! a/ `" _. J& G* F--Upgrade Chance------------------------------------------
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tAttribute = {}7 J) _' C5 A9 V$ ~- s A7 J8 l
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; a' L% k% O W* F5 |! o' ?9 M tAttribute[nNum] = {}( x. Q- H; q! g+ q) E7 T' v
tAttribute[nNum].nProb = nProb4 ?2 m& c7 N! S" Y4 ]" v
tAttribute[nNum].nDamageRate = nDamageRate
5 w& ?/ c& \9 J4 b1 b2 i% U tAttribute[nNum].nDefenseRate = nDefenseRate t, ?: S( S7 G
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate& ]8 {5 Y' B, ?0 g4 W3 o2 |# Y
end
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AddAttribute( 1, 100000, 200, 200, 500 )
, Q& V7 ?% v' y( jAddAttribute( 2, 100000, 221, 221, 522 )
" I( Z( e$ b2 T8 v* G3 d% CAddAttribute( 3, 92000, 256, 256, 560 )! T& m7 y. F2 |4 h& g6 u+ N
AddAttribute( 4, 70000, 305, 305, 612 )
/ U1 f) {! n$ W6 p* f5 d& M, H, l+ XAddAttribute( 5, 53000, 368, 368, 680 ) b! @$ Q. x* j1 z# w! W: k+ C
AddAttribute( 6, 53000, 446, 446, 763 )0 p9 ~6 V% p4 N6 n% Y" Z" u
AddAttribute( 7, 53000, 537, 537, 860 )
- \: K! e2 A; a; ^% S$ v! AAddAttribute( 8, 53000, 642, 642, 973 )# ~- z5 H' F$ j: H: {/ e& n
AddAttribute( 9, 53000, 761, 761, 1101 )4 z( N } o$ q8 }1 U( I; {
AddAttribute( 10, 53000, 895, 895, 1244 )
|/ k& S0 M( e/ gAddAttribute( 11, 53000, 1042, 1042, 1402 )4 W: v% _. O+ ~$ F* V2 b
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 N1 v6 t* w* b# d# c
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 G4 P4 _/ |# H, X8 F) pAddAttribute( 14, 53000, 1568, 1568, 1966 )5 H1 B: E" ~. o$ @ {3 l4 b
AddAttribute( 15, 53000, 1772, 1772, 2184 )
1 Y( z: V( | y! r' Z) dAddAttribute( 16, 53000, 1989, 1989, 2417 )
1 Y a. ~9 Y( [1 d+ e/ EAddAttribute( 17, 53000, 2221, 2221, 2665 )
, Z1 S6 o5 u1 S! I" q3 S+ S( J* UAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ x J1 u6 ^$ ~. H- LAddAttribute( 19, 53000, 2726, 2726, 3207 )7 d0 W& T- u- i _& d# z1 K
AddAttribute( 20, 53000, 3000, 3000, 3500 )- J" J; I- v; M& t$ ?0 d
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nItemTransyLowLevel = 500000
1 t4 C* B" H D" t/ d) a9 bnItemTransyHighLevel = 20000000 t1 Z) U+ Y5 {8 @" q* m% q W' u
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--Kost黰e Kombination Chance------------------------------% A2 m. v$ @! P, s' O+ z7 A; t
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nFashionCombineChance = 2500 -- 25%5 E) K# a8 ]. J1 M" z2 k
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