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ItemUpgrade.lua7 X# Y& G. [+ J- e1 ~* r- y
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, \& V2 e& G4 d$ _1 V7 }--Sockel Chance-------------------------------------------* a: d) C0 o/ G% }$ ~7 C8 _2 H7 ~
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3 B) d: y# \3 Z7 {7 }0 `tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 N" a I" p$ `) b% r) F& S
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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4 V( t3 W, ~& X0 JtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ L6 \1 b4 i ?1 _# T
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--Upgrade Chance------------------------------------------# O/ B+ r. R$ ^
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7 \8 h7 r. v6 utAttribute = {}- C) m$ M8 g$ ^, L/ F( f/ B9 s
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( h; S2 u$ U# V; l; n u- }) r tAttribute[nNum] = {}
n6 ^0 _7 l% n8 v' U tAttribute[nNum].nProb = nProb9 H: o4 T* r1 ^( z! A
tAttribute[nNum].nDamageRate = nDamageRate
$ N- i6 C' b5 _, ?% ]6 y; p- Z tAttribute[nNum].nDefenseRate = nDefenseRate% F# y& N- L( R1 A# v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% O. P/ t, x3 Y/ `: v9 W
end
9 T* U% i: k! D7 |: m. {$ E--
9 ^3 E4 N* d2 _( L5 K) n; jAddAttribute( 1, 100000, 200, 200, 500 )4 l3 S: ?; T) t* {9 A& a. a0 u1 Q K
AddAttribute( 2, 100000, 221, 221, 522 )7 T+ D' S/ y# U6 a
AddAttribute( 3, 92000, 256, 256, 560 )
- ?. Z' f X7 Z" H+ ?" C/ gAddAttribute( 4, 70000, 305, 305, 612 ). D+ {6 V7 x" @7 n) Y( v
AddAttribute( 5, 53000, 368, 368, 680 )
/ Z6 s# {! w$ G6 h) fAddAttribute( 6, 53000, 446, 446, 763 )' ^* q4 p7 X) I
AddAttribute( 7, 53000, 537, 537, 860 )
8 {3 m7 I8 I) F3 \7 l: q2 h+ gAddAttribute( 8, 53000, 642, 642, 973 )
) V" T- f8 y* ~; T, y8 sAddAttribute( 9, 53000, 761, 761, 1101 )! c0 \9 B! m+ n# A/ ~9 Z
AddAttribute( 10, 53000, 895, 895, 1244 )" U7 A1 v8 b9 Z3 ^3 o
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& T5 Q4 i8 c* n6 |; z0 {AddAttribute( 12, 53000, 1203, 1203, 1575 )1 i% X2 ^! ^. \# I" y
AddAttribute( 13, 53000, 1379, 1379, 1763 )" N' R9 I; [9 A, e, [/ E
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! O# s2 g: k4 C% o/ \. A; KAddAttribute( 15, 53000, 1772, 1772, 2184 )0 x* h7 Q+ s* ?$ l
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ Y9 @, F! c1 z8 C! W1 A, ^) `/ t/ U) }
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ p+ y3 j* a& j [3 t& K
AddAttribute( 18, 53000, 2467, 2467, 2998 )5 b J' ^2 W, H
AddAttribute( 19, 53000, 2726, 2726, 3207 )
7 F2 A5 U I1 M EAddAttribute( 20, 53000, 3000, 3000, 3500 )7 _/ h0 ]& y6 z
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nItemTransyLowLevel = 500000; o8 `) O# s" I# f- |# W# ?8 r
nItemTransyHighLevel = 2000000: {6 Y) P3 m5 r; ?
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--Kost黰e Kombination Chance------------------------------
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% Q' n& d' r* O. E8 EnFashionCombineChance = 2500 -- 25%8 n. _4 ]1 n% ^8 K0 T8 d
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