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ItemUpgrade.lua+ D9 ~3 R8 g: T" x) T1 u Z! H" j
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--Sockel Chance-------------------------------------------9 B/ a# w' K, D8 X" Q J0 `8 v
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' k6 [: Y( y- J, k% _3 V* k) ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& f$ n% U+ \- m# O' U
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+ {( e+ a- k6 t, P% a----------------------------------------------------------
. d1 c4 l. F) b; t--Upgrade Chance------------------------------------------
% R) Y/ @" F# @+ x1 x/ e' Z----------------------------------------------------------
" _, W, L1 \3 O8 { @ J' Q/ wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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( c. ]+ ^2 t, k6 v8 {----------------------------------------------------------
, K$ x3 I4 B) [& T, q--Upgrade Chance------------------------------------------
9 C* y0 H/ N$ c* W----------------------------------------------------------
6 Z. m* O' h) [. ~tAttribute = {}6 V8 s5 G" w& n: O
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- p2 m( b" v8 t( m/ p tAttribute[nNum] = {}
' d( K3 _* J0 b4 t tAttribute[nNum].nProb = nProb7 v3 i% }# y. }5 }/ \' n
tAttribute[nNum].nDamageRate = nDamageRate N( \. K; [8 i$ @) e, a% k
tAttribute[nNum].nDefenseRate = nDefenseRate5 e& T3 T. k2 _! D$ o" J; S: H% q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
: U# }0 c+ Z# A; X) \3 FAddAttribute( 1, 100000, 200, 200, 500 )( R. T+ d: X% V* z9 U! @3 n; y
AddAttribute( 2, 100000, 221, 221, 522 )# y1 A( v# E0 E3 ^8 E
AddAttribute( 3, 92000, 256, 256, 560 )
) B' J" n6 a7 |2 Q5 P! {- U5 `AddAttribute( 4, 70000, 305, 305, 612 )$ _, W" p5 g" x# F" O* u
AddAttribute( 5, 53000, 368, 368, 680 )5 K) Z$ n. q5 D4 \4 ?# S- f
AddAttribute( 6, 53000, 446, 446, 763 )
, Y: q. K: g: ^0 R" _3 F) fAddAttribute( 7, 53000, 537, 537, 860 ). X/ L: m, t& h" W8 k. u
AddAttribute( 8, 53000, 642, 642, 973 )
5 _3 r/ K) x7 a* ?4 D! i7 \$ PAddAttribute( 9, 53000, 761, 761, 1101 )
7 k( E8 ?, X3 T7 @; R7 ]9 zAddAttribute( 10, 53000, 895, 895, 1244 )3 u: H: d3 B; j) s Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )) h, O( m$ f ~8 N3 g
AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ j8 H s( O' w7 kAddAttribute( 13, 53000, 1379, 1379, 1763 )
2 A4 E1 T5 Z4 L8 D& o7 D; R( o" aAddAttribute( 14, 53000, 1568, 1568, 1966 )5 Y* w, z6 E3 t2 Y4 ~
AddAttribute( 15, 53000, 1772, 1772, 2184 )0 ?; J. `( N) R6 K6 T
AddAttribute( 16, 53000, 1989, 1989, 2417 )- g" J; i! Q0 x& W$ x
AddAttribute( 17, 53000, 2221, 2221, 2665 )
0 {* h5 z9 Q k5 M* _- kAddAttribute( 18, 53000, 2467, 2467, 2998 )
$ V' R( O& ~: A7 L* ^* \: cAddAttribute( 19, 53000, 2726, 2726, 3207 )
% n& T' Z# e8 ~% [+ eAddAttribute( 20, 53000, 3000, 3000, 3500 )
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1 j1 F. I, N* h5 [$ j; z7 p----------------------------------------------------------
$ W: H6 T$ b. y+ l: ^3 S( _----------------------------------------------------------
4 I, g5 P4 u2 m----------------------------------------------------------
) C$ f9 x4 D3 ]) @7 @nItemTransyLowLevel = 500000' B$ w4 H* |$ G8 ~6 j0 V7 H, E
nItemTransyHighLevel = 2000000$ x$ p. ~" ~; W* L1 ` M
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--Kost黰e Kombination Chance------------------------------
3 S6 z7 d$ Q6 r! i----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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