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ItemUpgrade.lua$ y7 ]# w0 n6 m) _5 Q+ \) L) ]% A$ N
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9 X4 X7 i8 A/ n& ^8 ?--Sockel Chance-------------------------------------------& t- Y3 Q; V/ S) {$ b2 g8 |3 C- t9 N
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% ]4 i$ P. f: Q2 ttSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* q* ~3 N4 s) ~; f& c$ ^tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# S5 x/ t7 b1 h f- q- |3 M
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8 Z1 X4 f. U! R2 i% u----------------------------------------------------------7 N2 A% `9 k- o3 s' }( P. {! G2 b
--Upgrade Chance------------------------------------------
2 i% c+ b( `# |/ W6 z----------------------------------------------------------
- Y! U) K) A+ y6 o7 t s9 }9 StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 n$ \8 J$ O9 n8 M
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--Upgrade Chance------------------------------------------
) J0 l5 v+ O9 I( K* N3 {: b0 N----------------------------------------------------------: M. |( h' [4 A9 R
tAttribute = {}
0 ~7 F+ _3 }/ Z) N5 F% G. Afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ W6 h3 X$ s/ e, A! q
tAttribute[nNum] = {}
, `7 V& }! }/ N8 b6 M tAttribute[nNum].nProb = nProb' i9 G N) E0 b
tAttribute[nNum].nDamageRate = nDamageRate) i. ]% b; H1 |$ N
tAttribute[nNum].nDefenseRate = nDefenseRate
' d/ I! N5 r6 D" u. E3 [ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 0 T* \% S+ z6 F
AddAttribute( 1, 100000, 200, 200, 500 )
5 R ?; A% A3 u7 q7 J' G7 yAddAttribute( 2, 100000, 221, 221, 522 )* n6 V# X: u. W _
AddAttribute( 3, 92000, 256, 256, 560 )* [. T" Y+ O4 t+ A/ {2 w" G
AddAttribute( 4, 70000, 305, 305, 612 )
9 s4 ~! D" d1 q7 nAddAttribute( 5, 53000, 368, 368, 680 )% x; c1 ~2 |& `3 J, H4 ^% j
AddAttribute( 6, 53000, 446, 446, 763 )
6 F& w! R) z0 |% vAddAttribute( 7, 53000, 537, 537, 860 )( p3 j& G0 R; b% K, e9 _
AddAttribute( 8, 53000, 642, 642, 973 )" H7 ~: v4 S' b# d- j. K2 ]
AddAttribute( 9, 53000, 761, 761, 1101 )- F2 c& B* O$ W9 g
AddAttribute( 10, 53000, 895, 895, 1244 )) M4 L/ X# F( Z) W( M6 I
AddAttribute( 11, 53000, 1042, 1042, 1402 )! x0 i$ y7 \0 g; ]; L
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ s( N; [$ M$ Y' j1 H$ KAddAttribute( 13, 53000, 1379, 1379, 1763 )8 l! p) ?6 c% j5 o _) d
AddAttribute( 14, 53000, 1568, 1568, 1966 )% `9 S5 I% a# A( Z J' v! `4 W5 i
AddAttribute( 15, 53000, 1772, 1772, 2184 )
* Y- Z' i$ W$ E; l8 h$ p6 H4 }7 CAddAttribute( 16, 53000, 1989, 1989, 2417 ) Q, s- s9 `, m, q) H" P3 H0 i9 {5 r
AddAttribute( 17, 53000, 2221, 2221, 2665 )% A; x& K$ V4 E6 X& B4 c
AddAttribute( 18, 53000, 2467, 2467, 2998 )3 W/ q+ r2 q* ?9 m6 w0 {- C
AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 N6 o9 |$ X8 Q2 v& VAddAttribute( 20, 53000, 3000, 3000, 3500 )
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) i) v# C, M, _1 R+ m3 {( GnItemTransyLowLevel = 500000
. k3 C8 Q9 e J. w# ?+ A jnItemTransyHighLevel = 2000000) P% h; E# Q6 O! ~& b2 X8 q
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8 Z- H w8 n. W--Kost黰e Kombination Chance------------------------------
9 u; o2 ^- _+ N1 Q----------------------------------------------------------9 R8 S0 T( q' y! [1 a3 y) S0 Z
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nFashionCombineChance = 2500 -- 25%# Q) {" I, W8 W0 w, c+ Q+ c
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