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ItemUpgrade.lua
5 t, }# a7 G, ?% k3 i: s- l0 J----------------------------------------------------------
3 C! k& m/ n5 G: h--Sockel Chance-------------------------------------------
: _2 }3 E3 F# z7 [2 e w# f8 y6 i----------------------------------------------------------! S; C+ Y* v" t$ Y Y: _/ h
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)) }; z) B; L. k0 J3 f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, l! }3 W3 E$ T0 _1 ^3 ^% s( N( x
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--Upgrade Chance------------------------------------------
: V H" g5 j) Y! u/ H% s----------------------------------------------------------
# W/ l) ]8 H+ A, L9 z/ StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' v8 o! c: [; N9 u
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v) E: n; f% N. C8 M' r2 |--Upgrade Chance------------------------------------------; U0 D: }% z4 j/ U5 ]9 P
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# x h7 T7 ~( ~1 ktAttribute = {}9 L/ U8 D" g# s6 X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ N/ x$ a% R! L {6 |
tAttribute[nNum] = {}1 N9 j" {/ j+ ^5 M( A( F
tAttribute[nNum].nProb = nProb
w; Z/ N+ @9 g! A0 e; r2 D9 E tAttribute[nNum].nDamageRate = nDamageRate6 V/ K$ X& ~4 ^* ^& y% f
tAttribute[nNum].nDefenseRate = nDefenseRate; I* V: {* R9 P
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ) T: a- @! I' x8 W4 S
AddAttribute( 1, 100000, 200, 200, 500 )
$ G6 |: _& ?: Q6 b- ]9 RAddAttribute( 2, 100000, 221, 221, 522 )
8 g/ n/ L+ J3 wAddAttribute( 3, 92000, 256, 256, 560 )% `5 S) y1 w7 a
AddAttribute( 4, 70000, 305, 305, 612 )1 c' q# c9 L" q$ G
AddAttribute( 5, 53000, 368, 368, 680 )
9 R( n& d. ?) F# r9 L$ j5 b0 sAddAttribute( 6, 53000, 446, 446, 763 )
& ~/ t1 ?5 Y+ z: s7 V" |AddAttribute( 7, 53000, 537, 537, 860 )8 U- J6 S. u. S) _' O! B0 R2 Z
AddAttribute( 8, 53000, 642, 642, 973 )
* t. T2 H" \$ b) R8 ~8 Y/ \AddAttribute( 9, 53000, 761, 761, 1101 )6 a4 u7 v) s' C9 N4 K8 Z
AddAttribute( 10, 53000, 895, 895, 1244 ) W6 C6 ], _7 R6 r7 S
AddAttribute( 11, 53000, 1042, 1042, 1402 )8 B4 q: _4 F( _* p1 L
AddAttribute( 12, 53000, 1203, 1203, 1575 ); l+ G! R& _* @# C
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 ]& q; s# k6 B" y S# s
AddAttribute( 14, 53000, 1568, 1568, 1966 )
* X; q: O* u; p( o1 cAddAttribute( 15, 53000, 1772, 1772, 2184 )! E I4 r' [4 o3 F$ E: p
AddAttribute( 16, 53000, 1989, 1989, 2417 )
1 P8 }" D i5 x$ AAddAttribute( 17, 53000, 2221, 2221, 2665 )
, w: V+ u, E) X. b9 zAddAttribute( 18, 53000, 2467, 2467, 2998 )
( S5 _& v d, E( x e1 XAddAttribute( 19, 53000, 2726, 2726, 3207 )
$ c! Q. A9 x) ]* F; P7 `AddAttribute( 20, 53000, 3000, 3000, 3500 )
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" R( E* g4 ?/ \! L: Q2 ?----------------------------------------------------------
3 s7 U6 d) i" ^/ Z0 ~----------------------------------------------------------- K. F# L: i4 M
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% t1 @! j) _& u6 U/ _1 vnItemTransyLowLevel = 5000008 O% D& e" I4 i; r- y
nItemTransyHighLevel = 2000000! k- P2 E3 S( d! O4 N
% b i% f# ?/ V3 c% E----------------------------------------------------------
5 t' D/ J7 O) r( L. M3 p--Kost黰e Kombination Chance------------------------------* r3 c4 L! f+ I. }
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nFashionCombineChance = 2500 -- 25%
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