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ItemUpgrade.lua
0 [* y0 ]8 D+ h----------------------------------------------------------6 r1 c+ u6 B2 q+ q% R" E% r
--Sockel Chance-------------------------------------------2 G) R8 Z R, n, ?% W. p3 u+ |
----------------------------------------------------------
1 [; S$ v* t# f+ P9 \) CtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ H& `7 l/ J7 i3 Q
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: F1 }+ w6 x' P, x
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: e/ x, W9 [% m! c3 I. I% a( p/ Y----------------------------------------------------------2 K; B/ p1 g( B8 l
--Upgrade Chance------------------------------------------3 \, a. H* O6 }3 q3 e j
----------------------------------------------------------: @% x! L+ F7 i4 @: P7 O9 Q
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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" v! U/ }' t. D' }% x$ O% S----------------------------------------------------------
, B5 A9 s9 ]. f5 V--Upgrade Chance------------------------------------------
, m2 g; d( t9 u5 x" a( R----------------------------------------------------------: X2 b Q( ~6 ?/ w: G. v" W
tAttribute = {}$ O- L ^* B2 E3 n: n0 M" N9 o
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 X% [& x0 s9 _' W% P: ~7 I6 V tAttribute[nNum] = {}% k* u# }* W/ k- r8 z% J
tAttribute[nNum].nProb = nProb% i/ |' c6 ^6 E' M$ |+ c6 a( g
tAttribute[nNum].nDamageRate = nDamageRate
$ d8 F+ O) H2 {( \* u: ~. t tAttribute[nNum].nDefenseRate = nDefenseRate
! g$ N9 ~. a: T3 }) O# o3 o# ` tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
3 }2 v0 K7 C( [end
2 @9 ]" N- O W& w7 ^# o; w-- & Y, w; B& s5 L8 E
AddAttribute( 1, 100000, 200, 200, 500 )
+ f8 g1 ]3 R `9 uAddAttribute( 2, 100000, 221, 221, 522 )
2 u* o# |: G9 G6 ~* h; o* fAddAttribute( 3, 92000, 256, 256, 560 )
% r6 P- ]" w7 b. D _* iAddAttribute( 4, 70000, 305, 305, 612 )
, r4 h$ A) E B, m, [& C8 S7 c2 HAddAttribute( 5, 53000, 368, 368, 680 )# b$ A9 X1 A2 Y* V* ]
AddAttribute( 6, 53000, 446, 446, 763 ): U0 k; V: j4 o# ]' r; X+ ^7 z. G; Z
AddAttribute( 7, 53000, 537, 537, 860 )
# g! o( U9 h( b @0 yAddAttribute( 8, 53000, 642, 642, 973 ); _0 F) _' [5 a, d8 ~7 Q v9 E
AddAttribute( 9, 53000, 761, 761, 1101 )
0 P1 _/ J. C7 e8 sAddAttribute( 10, 53000, 895, 895, 1244 )
: a( a, L- F* h+ { j# V* n: x# FAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 }1 G- f1 S. K$ w, L1 AAddAttribute( 12, 53000, 1203, 1203, 1575 )# e: f3 `8 t$ y' y; b
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 H6 i# u! B T: n5 [AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 S# c/ y2 t: K/ A) w o) k; r2 hAddAttribute( 15, 53000, 1772, 1772, 2184 )9 N X8 }) L! Z' M
AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 ~* q! \( _6 R, \& R0 |( O& `AddAttribute( 17, 53000, 2221, 2221, 2665 )
# n6 I) A% a& [! ]3 VAddAttribute( 18, 53000, 2467, 2467, 2998 )/ X5 |& x, L6 u2 O
AddAttribute( 19, 53000, 2726, 2726, 3207 )
( Z$ s- [7 u$ y3 {AddAttribute( 20, 53000, 3000, 3000, 3500 )
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\( K6 h( O7 O) H& \----------------------------------------------------------
& l1 L7 M; r% z----------------------------------------------------------) K s0 `0 z' f4 p& d# Z% n
----------------------------------------------------------# K ]1 K3 \; A' e
nItemTransyLowLevel = 500000 D0 U5 I0 H1 t3 y
nItemTransyHighLevel = 2000000
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$ w# ^6 i( n) C7 d7 h----------------------------------------------------------" ~ ~6 {0 q" W
--Kost黰e Kombination Chance------------------------------$ F. q& N) \; o5 c; Y
----------------------------------------------------------9 }; O* R' Z( r% c5 I
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nFashionCombineChance = 2500 -- 25%8 E+ Z! A2 B% A; U4 P, t+ X' @
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