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ItemUpgrade.lua+ y, S! h, i, h+ H( o
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--Sockel Chance-------------------------------------------+ V- l Q# e0 e9 K# @' O
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) c6 s$ S8 j) p- }- MtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), J3 v) x% E Y3 V6 `7 G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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5 s& V7 T3 \) M6 r--Upgrade Chance------------------------------------------
2 F! |7 Q6 K0 j" L----------------------------------------------------------
, n( A& W# v" i4 g# h' H/ ZtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------/ ]8 M7 ]6 N# ]& I4 F
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# v7 w7 F) T# V; ^ itAttribute = {}! P+ h9 o- g* d9 h7 ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: u" r3 Z, g' g8 q- g2 A tAttribute[nNum] = {}
( _; @$ B" r9 t# M3 F$ F) k% z( p8 B tAttribute[nNum].nProb = nProb
1 E- r4 m) c- {' P. ]" ^5 T tAttribute[nNum].nDamageRate = nDamageRate
( w& `, d, S; w% v5 R H tAttribute[nNum].nDefenseRate = nDefenseRate% S" ? l9 \( f# c# W/ t: L
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
3 I& @( Y& ~. eAddAttribute( 1, 100000, 200, 200, 500 )" O$ Q6 q- [0 L- A9 L
AddAttribute( 2, 100000, 221, 221, 522 )
' v& I8 c+ n1 D: h9 G7 ]AddAttribute( 3, 92000, 256, 256, 560 )( Y) W6 H8 G8 G& N% j8 y1 X+ X
AddAttribute( 4, 70000, 305, 305, 612 )0 q6 w8 b" F0 |+ l. F
AddAttribute( 5, 53000, 368, 368, 680 )
- r2 }& q; M* o2 y7 {: z; ~( kAddAttribute( 6, 53000, 446, 446, 763 )' a, u. _5 R& o+ | ~+ w4 ~8 n: T! Y5 e
AddAttribute( 7, 53000, 537, 537, 860 )
4 q2 {/ o2 U; p& i, M. h3 tAddAttribute( 8, 53000, 642, 642, 973 )
9 S& h! s( t( f( w* Y% j* |AddAttribute( 9, 53000, 761, 761, 1101 )9 n% |* Q* b6 g! v2 S, C
AddAttribute( 10, 53000, 895, 895, 1244 )* |4 H) G$ A: @! C+ g5 h! p2 C
AddAttribute( 11, 53000, 1042, 1042, 1402 )
) j* a) k5 M, X6 R2 n, d' hAddAttribute( 12, 53000, 1203, 1203, 1575 )9 s; e( G; t; R) S' ?
AddAttribute( 13, 53000, 1379, 1379, 1763 )) C' e$ C( @0 Q: _7 r
AddAttribute( 14, 53000, 1568, 1568, 1966 )
- M0 Y. u6 w5 Y& K$ P3 r$ ZAddAttribute( 15, 53000, 1772, 1772, 2184 )
; Y7 U7 V3 j# _# GAddAttribute( 16, 53000, 1989, 1989, 2417 ). d% C7 P! ~- d G
AddAttribute( 17, 53000, 2221, 2221, 2665 ). r* ~6 w/ A0 q( J$ t, B
AddAttribute( 18, 53000, 2467, 2467, 2998 )
& i# J6 I# j& ~& b6 M5 YAddAttribute( 19, 53000, 2726, 2726, 3207 )
/ }; `, e; q5 vAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
& z3 m5 m2 J- F7 A+ [nItemTransyHighLevel = 2000000
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$ W( y4 G- J/ P3 j$ o2 o--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%% L/ J6 F% e/ H6 ^8 G
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