|
|
ItemUpgrade.lua
8 D3 Q# \% T. E ~4 V----------------------------------------------------------; a2 c D& Z# z. c G/ L/ l7 t
--Sockel Chance-------------------------------------------9 {) E) X% S+ R, X4 P
----------------------------------------------------------
, p$ M4 w% m! ptSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- y( \! y0 w3 O, t+ r4 D7 e
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
: r6 p# O4 ~. b; v) h0 D! k T$ T9 s0 H' E+ f- R
" w$ i# g8 r3 A; H2 I$ U----------------------------------------------------------
+ i8 n' c- ? u( ^9 ?$ M) G8 U! F--Upgrade Chance------------------------------------------
# c% `1 e, V7 \8 D----------------------------------------------------------
+ R Z. A) F. _: otGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
' ?" V1 H6 F/ ?8 T( O E: @ I$ u: E e& ]) K- r- E) m+ `
----------------------------------------------------------6 l3 [1 U: K$ h" f* v b' T
--Upgrade Chance------------------------------------------
. ^) A4 @# Z" `( ^----------------------------------------------------------
$ Q) c$ l- J; H" m, w9 R8 ttAttribute = {}: U' z8 W u. X& b2 v$ N; k/ A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 F8 J B0 `* C* S, C% }0 F tAttribute[nNum] = {}+ C* S. ~! r' k3 R* T$ Y6 [
tAttribute[nNum].nProb = nProb1 }0 O9 [7 R8 L6 Q; G8 C
tAttribute[nNum].nDamageRate = nDamageRate
% w; I- T! R+ D/ I% ~ tAttribute[nNum].nDefenseRate = nDefenseRate
2 k7 U4 _/ H) p3 l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate, m( {8 o* s3 z
end5 f% z6 s7 S$ Y3 i/ O8 z" X
--
' z3 g' @; G* }- d/ bAddAttribute( 1, 100000, 200, 200, 500 )( d0 `2 |( F* Y' m+ X+ t4 E3 g
AddAttribute( 2, 100000, 221, 221, 522 ) z) |$ K4 f1 v6 m' y2 m2 h! J1 i
AddAttribute( 3, 92000, 256, 256, 560 )
( y, A- M9 s4 g7 d; W( WAddAttribute( 4, 70000, 305, 305, 612 )% Q# ~. Y+ D' i4 ?$ b- k% M
AddAttribute( 5, 53000, 368, 368, 680 )
; Y' v6 ?- u& Y MAddAttribute( 6, 53000, 446, 446, 763 )
& l; g b: J- z# _9 Y% jAddAttribute( 7, 53000, 537, 537, 860 )
4 T* B7 h6 m: A3 Y# lAddAttribute( 8, 53000, 642, 642, 973 )
! A3 Z3 y: A7 n6 V; ^5 J) ZAddAttribute( 9, 53000, 761, 761, 1101 )
0 e9 G+ v) W- `/ kAddAttribute( 10, 53000, 895, 895, 1244 )
( o. p( l# i7 i" v0 k+ MAddAttribute( 11, 53000, 1042, 1042, 1402 ): V( k# x+ I: \' [
AddAttribute( 12, 53000, 1203, 1203, 1575 )
9 ^, Z# z" B/ r& x( QAddAttribute( 13, 53000, 1379, 1379, 1763 ); A$ e) s$ A7 H1 p; ]
AddAttribute( 14, 53000, 1568, 1568, 1966 )$ F0 x# C2 U4 H
AddAttribute( 15, 53000, 1772, 1772, 2184 )" ~. f) b5 _, ]3 z. q/ B
AddAttribute( 16, 53000, 1989, 1989, 2417 )
- {: }0 e/ j5 X" j' l! Q* T$ Z1 wAddAttribute( 17, 53000, 2221, 2221, 2665 )0 I! U& _( S: e5 |6 g, k2 L9 d
AddAttribute( 18, 53000, 2467, 2467, 2998 )1 r& q, M* f; Q: W
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ ~4 V9 a8 ~6 |% v# J* ~% T
AddAttribute( 20, 53000, 3000, 3000, 3500 )! N u. t- W% `6 B" R7 c1 r R
8 }" {% i' X) O- _. p0 S+ p----------------------------------------------------------
, |: n' O- v- ?0 x- A----------------------------------------------------------. S" P. c' b. }+ e
----------------------------------------------------------
2 t6 G) P. S. G9 P; ^5 |, UnItemTransyLowLevel = 5000009 {( d& u0 g) w4 c1 H) ?
nItemTransyHighLevel = 2000000, R! a" s. B8 O7 q5 O, s5 g* ~
: l) N8 q3 n& x4 B
----------------------------------------------------------* [0 O" k5 Y w
--Kost黰e Kombination Chance------------------------------5 Z4 Z+ ^/ i7 n ]; _7 V: s+ P2 q
----------------------------------------------------------4 _$ |; x0 u- k
8 Q, Z0 K2 e( e6 |1 N8 z2 XnFashionCombineChance = 2500 -- 25%
9 d6 d/ L* T' J7 i4 S; ~' H, j8 P- m3 w+ `) n/ [
|
|