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ItemUpgrade.lua
. o6 C, U) Q+ H; y3 O; v: q----------------------------------------------------------
; R8 j) Y4 V3 w* V--Sockel Chance-------------------------------------------. Y3 E( w* I; }7 G4 p8 v6 _
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" p- A/ _# i4 W. RtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( @! Y1 r# S' KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------9 Y$ }& t1 Q; x# \. {6 \
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3 g% g3 v! G0 J3 i7 QtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)- x" {5 x/ [8 H& N+ Q% O7 d
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--Upgrade Chance------------------------------------------
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tAttribute = {} ~7 R; l! k0 n3 F' V& D3 M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )+ r$ z$ w' |2 @, q8 Z
tAttribute[nNum] = {}8 {$ H3 L4 G( t# y; _- X
tAttribute[nNum].nProb = nProb
; F) R; Y; e" E: \ tAttribute[nNum].nDamageRate = nDamageRate5 b3 G/ G9 p" n
tAttribute[nNum].nDefenseRate = nDefenseRate
( [: h' f8 i: }! R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
9 x; E/ \1 V# w) m2 i, J: |/ d, C, Iend
# H" g: x( X! S* z T--
2 m. u6 ~) ?7 OAddAttribute( 1, 100000, 200, 200, 500 )
. Y4 k# b' e# h5 [% Y" T; oAddAttribute( 2, 100000, 221, 221, 522 )5 n7 t6 {- V; k1 d5 m7 v f+ r/ M
AddAttribute( 3, 92000, 256, 256, 560 )
4 f6 K- X7 N4 M* F7 J$ p/ tAddAttribute( 4, 70000, 305, 305, 612 ); U7 A' Q/ ^' g$ q* D% z3 o2 u
AddAttribute( 5, 53000, 368, 368, 680 )
9 ^' A7 `; O. O- XAddAttribute( 6, 53000, 446, 446, 763 )
; e( U3 q. Z/ N- Y* w: AAddAttribute( 7, 53000, 537, 537, 860 )$ | I0 j% v5 U7 [, M% U) h; R
AddAttribute( 8, 53000, 642, 642, 973 )& G+ z5 N5 e; \) X5 G' c- x! l
AddAttribute( 9, 53000, 761, 761, 1101 )0 ? U3 C, r t M9 f
AddAttribute( 10, 53000, 895, 895, 1244 )6 ^0 x) m0 x8 z7 Q, m
AddAttribute( 11, 53000, 1042, 1042, 1402 )! Z1 v$ P I1 r! E; O* N4 U
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ i0 V5 ~8 F! F3 x% o+ a, ^
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 t1 R8 v6 Q7 F4 V! [3 d
AddAttribute( 14, 53000, 1568, 1568, 1966 )/ P! ?4 v0 t( E( Z1 Z8 L. {
AddAttribute( 15, 53000, 1772, 1772, 2184 )
: p# C) p# D9 _! k' O3 J/ B) m1 @4 RAddAttribute( 16, 53000, 1989, 1989, 2417 )
* C @# a/ v, J8 |# e8 |AddAttribute( 17, 53000, 2221, 2221, 2665 )
- t# i# e1 P# ?& {8 k1 {( `AddAttribute( 18, 53000, 2467, 2467, 2998 )
& V% d8 E8 u& U6 x, j6 MAddAttribute( 19, 53000, 2726, 2726, 3207 )
3 c7 p' g4 K7 g/ q% H3 ~' m2 `2 sAddAttribute( 20, 53000, 3000, 3000, 3500 )
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9 i3 q. C8 t4 K4 Z----------------------------------------------------------
1 o3 k: N9 x# ^% z' Q----------------------------------------------------------/ ]) V# V! ~2 k" R
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nItemTransyLowLevel = 500000
$ G( s- [4 _) k* N! n7 R2 OnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
" I- r# O0 c' a8 s! \& _2 t+ _----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%+ P1 a+ n d! p) ~
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