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ItemUpgrade.lua6 E6 U7 i3 | n9 T$ T
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; S1 M; C- p$ H9 w- O' e% z& j--Sockel Chance-------------------------------------------3 i5 v$ D. W, D7 w9 J2 n1 I+ U
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% a' Q0 S2 A3 V) dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 S' N2 A9 H" w/ @tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 F7 L# u; ]. S/ M0 W. v----------------------------------------------------------
# |: k0 [& U. m/ @--Upgrade Chance------------------------------------------7 m! h. Q: A( ~9 l( ^% X
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 D0 d8 s9 C3 @
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--Upgrade Chance------------------------------------------; S+ p! ?) S1 L
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tAttribute = {}
: x0 w7 I$ `' g; lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- ~- z# }0 o) W! U0 N tAttribute[nNum] = {}
) Z6 J8 c- E% R3 W2 s" n tAttribute[nNum].nProb = nProb6 h( M" ?) Z2 m t$ k y( x
tAttribute[nNum].nDamageRate = nDamageRate. z9 C( ]/ h; Q
tAttribute[nNum].nDefenseRate = nDefenseRate
) Y( V: }$ P4 N5 K2 K9 ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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% I- S. j, J2 b3 YAddAttribute( 1, 100000, 200, 200, 500 )# a) z+ p" C; r# H# q" o# l- r( R
AddAttribute( 2, 100000, 221, 221, 522 )3 P9 }# h, G% P5 I @. v
AddAttribute( 3, 92000, 256, 256, 560 )+ ]" r2 w3 V' l1 A& t4 ~
AddAttribute( 4, 70000, 305, 305, 612 )
5 _- x# D5 J6 D! VAddAttribute( 5, 53000, 368, 368, 680 )
8 H, Y- t2 C( }" I: t- \' EAddAttribute( 6, 53000, 446, 446, 763 )
' s/ U' d. P0 I% QAddAttribute( 7, 53000, 537, 537, 860 )/ y* I, a' R" F9 a" v
AddAttribute( 8, 53000, 642, 642, 973 )' W( q: `7 r, u- l$ N
AddAttribute( 9, 53000, 761, 761, 1101 )2 G: G% q5 |( t' S- j# U9 r( W
AddAttribute( 10, 53000, 895, 895, 1244 )
: o! X7 M m% I* tAddAttribute( 11, 53000, 1042, 1042, 1402 )
|* q' z# W, }4 U$ |, Z6 F& {* EAddAttribute( 12, 53000, 1203, 1203, 1575 )( @+ G$ a( h/ _ d" J
AddAttribute( 13, 53000, 1379, 1379, 1763 )' p! V7 Q( a. c+ k
AddAttribute( 14, 53000, 1568, 1568, 1966 )- Q U3 @- d8 K* ?+ R; k8 ^
AddAttribute( 15, 53000, 1772, 1772, 2184 )
) a# n7 B- ^/ {( |0 bAddAttribute( 16, 53000, 1989, 1989, 2417 )/ W. \9 R+ i$ T0 j: ^) `
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* u d7 Q2 D% p1 O9 |8 aAddAttribute( 18, 53000, 2467, 2467, 2998 )
2 B: b* \( \- w' F$ j: rAddAttribute( 19, 53000, 2726, 2726, 3207 ). s. t* a% K/ ~* }
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 k( q6 U* ?' i, j& d" YnItemTransyLowLevel = 5000004 ~) ?! o; L! u' Q
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------! H; I+ k" N" w6 I) H
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4 a9 a7 P# e& k4 G0 p/ WnFashionCombineChance = 2500 -- 25%5 o$ g6 f3 R; A; \; Q0 g
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