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ItemUpgrade.lua
* \2 C% L( R' d( e1 J+ R% _----------------------------------------------------------) g6 D3 c; a' b. ~4 {9 z
--Sockel Chance-------------------------------------------5 C l2 w) M$ ^( V' T
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2 ]( Z3 W6 V; J# f. _6 c- B {tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% G7 e4 {+ K4 }3 C3 y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ M: E$ E, v3 }8 H7 Z
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--Upgrade Chance------------------------------------------' t* y C, \3 v! S; C
----------------------------------------------------------4 y: \% D8 L3 Z0 o7 V, x
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# f" O# t. m8 j# z) O) a1 x----------------------------------------------------------6 `0 N/ Y+ Q& J. k
--Upgrade Chance------------------------------------------
( ~# c1 {; \* g/ _----------------------------------------------------------
5 S7 G5 I5 E$ Z) `% HtAttribute = {}
* o7 Q2 z" N1 a' O, r3 Vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 ^# O; `5 x" j0 u1 _$ T% \& z: ^
tAttribute[nNum] = {}
) n- L* H2 k$ R. \1 |3 q tAttribute[nNum].nProb = nProb0 H) @3 i) g8 M. k7 B+ e
tAttribute[nNum].nDamageRate = nDamageRate' K* v4 ]+ R$ u! I8 r8 c3 {' L
tAttribute[nNum].nDefenseRate = nDefenseRate
, `$ p+ p9 @9 ~ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' c. Y: A" D5 e9 K9 h$ p# ^7 V
end
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AddAttribute( 1, 100000, 200, 200, 500 )6 Z1 v8 X4 P- K! }* `( d) r j
AddAttribute( 2, 100000, 221, 221, 522 )
9 O( t/ T# B% r( A7 NAddAttribute( 3, 92000, 256, 256, 560 )" M. b: N- c S, Q V, L
AddAttribute( 4, 70000, 305, 305, 612 )+ x& Y: x8 R _4 H8 L
AddAttribute( 5, 53000, 368, 368, 680 )
7 t+ A, l6 U1 q/ b" t8 \& |AddAttribute( 6, 53000, 446, 446, 763 )( t! S- _ S8 D- b8 u
AddAttribute( 7, 53000, 537, 537, 860 )+ Q/ Z! V( q9 \, ^
AddAttribute( 8, 53000, 642, 642, 973 )
# O( @( }7 O6 t0 q' y6 DAddAttribute( 9, 53000, 761, 761, 1101 )
, }; w7 `# x7 ~$ m# HAddAttribute( 10, 53000, 895, 895, 1244 )
4 l+ R9 l! V3 @) t" LAddAttribute( 11, 53000, 1042, 1042, 1402 )8 u$ H" [+ Y6 {/ ]& h. M3 ^/ B" h) j
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ ]7 [1 u% s) b/ g& C4 G4 p
AddAttribute( 13, 53000, 1379, 1379, 1763 )
5 L* a+ m# B2 eAddAttribute( 14, 53000, 1568, 1568, 1966 )
+ E# C; S# G% b5 x9 fAddAttribute( 15, 53000, 1772, 1772, 2184 )5 R- M2 o3 e V" v7 f
AddAttribute( 16, 53000, 1989, 1989, 2417 )
! e3 {6 i& \& `AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 f2 O7 a0 @& {: E0 h& CAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ Z+ M* c6 \* @4 B# k2 f) IAddAttribute( 19, 53000, 2726, 2726, 3207 )& H" \. F) i4 p5 }6 {
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 e4 u- C7 z' O0 C6 c----------------------------------------------------------
/ Y* f" M% p2 f. z9 I----------------------------------------------------------
' y) [2 @6 {; m) U$ v2 ?# ^----------------------------------------------------------
" C) z* k/ B9 u# v3 l9 b: `: H5 [nItemTransyLowLevel = 500000
5 R% U6 u/ @' L9 {& XnItemTransyHighLevel = 20000005 H4 Q) A0 {# P) o2 R! _& R. v5 o
) `+ O! Y# i- {( a8 o {----------------------------------------------------------9 q* j U) j; C1 g
--Kost黰e Kombination Chance------------------------------
t0 C, U- o8 j3 h/ D----------------------------------------------------------
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3 M& c& ]1 V0 O; ynFashionCombineChance = 2500 -- 25% F: c' D1 |& V/ }7 k
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