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ItemUpgrade.lua' n- [4 F; {" ]8 l5 z4 D6 }
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--Sockel Chance-------------------------------------------
' _/ [3 Z& m4 ?4 A----------------------------------------------------------
6 T% X6 ]' e8 ktSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" U; }( M% w3 v+ T2 U) T; C5 gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( i: } p5 n0 m: T
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* E$ a$ |1 J- T1 v- l----------------------------------------------------------
; Z6 v6 ]3 m9 w2 }--Upgrade Chance------------------------------------------
9 r, S: n5 \9 L9 c----------------------------------------------------------, e3 S, ^8 a) U+ w" ?: S# b# P
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}8 A) C) q4 I) C9 m" {# w
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )% `) ]1 I# @2 ^; m! {
tAttribute[nNum] = {}9 q8 Z3 o: x& G; I7 t
tAttribute[nNum].nProb = nProb% F4 I* j+ m& L+ x% d
tAttribute[nNum].nDamageRate = nDamageRate% m/ ]0 L2 ]) s; Z: t" G
tAttribute[nNum].nDefenseRate = nDefenseRate
V" O% u6 p7 z; b/ T* G1 B tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 g( y$ l* E+ J4 T
end
$ B7 ]' F2 D) T6 V% m% K, {-- 1 Q+ }3 i4 l% s- Q% l7 b4 L% z/ f
AddAttribute( 1, 100000, 200, 200, 500 )5 h: {6 f6 [8 }7 I8 T9 K! Z
AddAttribute( 2, 100000, 221, 221, 522 )9 x# s$ y7 r% }! \
AddAttribute( 3, 92000, 256, 256, 560 )
/ \; O( ?7 e7 N$ p. s6 O4 fAddAttribute( 4, 70000, 305, 305, 612 )& [+ X4 Z& _. G& i' R
AddAttribute( 5, 53000, 368, 368, 680 )7 f( m; [* f* r% Y8 z& a8 l2 T
AddAttribute( 6, 53000, 446, 446, 763 )
! P- _' w$ \/ I0 K: hAddAttribute( 7, 53000, 537, 537, 860 ) H$ Q' z( M; j* j
AddAttribute( 8, 53000, 642, 642, 973 )7 d3 w/ d8 H3 C9 L/ ~6 a; e T
AddAttribute( 9, 53000, 761, 761, 1101 )
1 J- X( \( Q$ @& @3 DAddAttribute( 10, 53000, 895, 895, 1244 )
" {. f* A0 P5 G- r* r+ SAddAttribute( 11, 53000, 1042, 1042, 1402 )
0 F. v! c) i3 q( vAddAttribute( 12, 53000, 1203, 1203, 1575 )
. ?! Q* m+ Z+ F; j) k, r5 C1 }AddAttribute( 13, 53000, 1379, 1379, 1763 )4 r8 U1 [ s6 S* l6 ~: ]. e
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 r: f, C1 s7 I6 KAddAttribute( 15, 53000, 1772, 1772, 2184 )& }0 u; Z9 N) q0 v. V! E4 C
AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 i) J8 {& A) |5 ]; U% v4 k3 u, QAddAttribute( 17, 53000, 2221, 2221, 2665 ): g1 i. \5 @8 S
AddAttribute( 18, 53000, 2467, 2467, 2998 )
4 N/ _8 g' c5 \ Y3 }AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 L4 X5 v# T. N) Q+ C0 M7 K% w XAddAttribute( 20, 53000, 3000, 3000, 3500 )
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a4 u) `: U+ m' J! X----------------------------------------------------------
9 D7 r, F# _) r- F- |----------------------------------------------------------6 I1 P0 `$ N3 ?9 i
nItemTransyLowLevel = 500000
6 I" Q* [0 p( c7 d, B5 fnItemTransyHighLevel = 20000004 T+ x, `6 e5 [) [; n) u0 {
. ^% b4 U# n- c% \" B& ]" W( v----------------------------------------------------------* M% Y2 Q9 e' j% ]; r+ P O( m
--Kost黰e Kombination Chance------------------------------
" j3 i( C, y j) D----------------------------------------------------------& g1 ~6 {1 D# x. S. w, S
" K- G# [7 O" m8 x+ RnFashionCombineChance = 2500 -- 25%- M1 _0 {1 X* Z$ ]
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