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ItemUpgrade.lua9 V$ J9 V' ~# T- ]) G# i
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# \4 P) B8 W! p/ R7 M
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } L/ t! J* Y, C9 ^
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* Y! w9 g9 h: |6 `5 M----------------------------------------------------------
# u# Y& A# Y- b1 P--Upgrade Chance------------------------------------------$ l% i# Z1 k5 P( W0 W5 g2 W
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 B. z: t4 t8 ]+ d# y* s' l--Upgrade Chance------------------------------------------
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tAttribute = {}
. b( u( L% q0 a) vfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), V5 k* e& }9 f4 M
tAttribute[nNum] = {}
; }8 p9 h4 Y5 K4 [7 h tAttribute[nNum].nProb = nProb
. U/ ]( H$ i4 m2 V& b7 ? tAttribute[nNum].nDamageRate = nDamageRate* V8 z* }0 D: u; u7 J, B) Y: f4 t
tAttribute[nNum].nDefenseRate = nDefenseRate, m. V# {9 ~' v( m1 Z7 f; @
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 E/ n% I' o9 v7 B! L4 X8 P( o8 C
end
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* |! L9 a, z+ d [/ J1 ]AddAttribute( 1, 100000, 200, 200, 500 )
) R/ e3 K6 \( ZAddAttribute( 2, 100000, 221, 221, 522 )' g7 D, }! z0 w$ b. k
AddAttribute( 3, 92000, 256, 256, 560 )+ @* P% C3 }/ ` I
AddAttribute( 4, 70000, 305, 305, 612 )( m4 u9 T! C! }) g4 z! z0 [/ v
AddAttribute( 5, 53000, 368, 368, 680 )
7 A3 G! t9 o& QAddAttribute( 6, 53000, 446, 446, 763 )
! b/ Q& d7 E' |0 F% E9 M5 uAddAttribute( 7, 53000, 537, 537, 860 )' H/ u ~( E6 s0 o" ]( t/ ~
AddAttribute( 8, 53000, 642, 642, 973 )' j' k: O. b/ z) Y: I
AddAttribute( 9, 53000, 761, 761, 1101 )
6 R- h( r# |+ DAddAttribute( 10, 53000, 895, 895, 1244 )
* R9 z. q: c; M! YAddAttribute( 11, 53000, 1042, 1042, 1402 )6 k ^! A! O% g2 H* I# ]8 i9 _; X
AddAttribute( 12, 53000, 1203, 1203, 1575 ). c; f' _. ~! C, r6 o' S
AddAttribute( 13, 53000, 1379, 1379, 1763 )% D% i: L# o4 a* _2 Z+ s: }8 ~
AddAttribute( 14, 53000, 1568, 1568, 1966 )- I1 m, [# h* g
AddAttribute( 15, 53000, 1772, 1772, 2184 )$ q3 H C3 |. D3 V# W0 K t
AddAttribute( 16, 53000, 1989, 1989, 2417 )! J" M% w+ `8 T. e& o$ `! E4 Y
AddAttribute( 17, 53000, 2221, 2221, 2665 )6 H. x4 n3 y! p( \4 r6 [1 ^
AddAttribute( 18, 53000, 2467, 2467, 2998 )
' O+ X* l3 @ C( I- i' YAddAttribute( 19, 53000, 2726, 2726, 3207 )
/ P% J1 Y( G3 U: W. L. ?4 `: y, PAddAttribute( 20, 53000, 3000, 3000, 3500 )7 ^+ v# l% `: J% P+ W! O C3 r+ e+ y
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" g- l8 Z. X% ^! M5 t) c8 G+ y----------------------------------------------------------- X, g: G3 x; Z$ n' l# z* o
nItemTransyLowLevel = 500000
! x! x& C/ j) I' OnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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