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ItemUpgrade.lua- J6 e& O$ l( }8 [; a" E: L- L
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( _2 v" I7 h$ v v--Sockel Chance-------------------------------------------* l! v% S& |: R" O$ c6 i Q! z& V9 c
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' n; i- C ?1 z |& mtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! Q Y# Y o% f----------------------------------------------------------8 {0 E; M0 C4 t0 F G
--Upgrade Chance------------------------------------------
% G* H4 f4 b0 i) ]& h5 N% A! Q----------------------------------------------------------
( z; G8 Y8 V' n2 R" vtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
$ z9 A8 W- B% b8 n* F----------------------------------------------------------( c' e& l2 Z) N
tAttribute = {}/ s. z; f2 v7 R9 U$ w7 L1 G6 k2 X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ |$ v# H- q6 Z+ t% z' T
tAttribute[nNum] = {}
* e, Z- s6 V% w) \- | tAttribute[nNum].nProb = nProb
9 D N7 o' C" E7 G9 n( v tAttribute[nNum].nDamageRate = nDamageRate
* h) D$ Y2 Y% h' v1 r tAttribute[nNum].nDefenseRate = nDefenseRate( j6 {4 [7 u7 c. Z! w( h
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 4 y* V3 Y! w8 c! y8 P
AddAttribute( 1, 100000, 200, 200, 500 )9 Y, q4 c* F2 j' [, [+ J2 T u
AddAttribute( 2, 100000, 221, 221, 522 )8 r/ [! {- p d+ Q/ ]
AddAttribute( 3, 92000, 256, 256, 560 )- @+ i6 t: v' q _1 c9 g
AddAttribute( 4, 70000, 305, 305, 612 )
% y( |3 S8 u; o* ~# ?% _/ {& MAddAttribute( 5, 53000, 368, 368, 680 )
$ j% f# a! |, E4 g& eAddAttribute( 6, 53000, 446, 446, 763 )
9 n; j4 s! n6 m# L* P( ZAddAttribute( 7, 53000, 537, 537, 860 )9 s, @, H U B! f5 {7 t* K
AddAttribute( 8, 53000, 642, 642, 973 )
8 g& M" z: t" @* L& G! O% rAddAttribute( 9, 53000, 761, 761, 1101 )9 U2 y5 C4 ?1 S
AddAttribute( 10, 53000, 895, 895, 1244 )
3 c9 I3 N# t1 }" [AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 w6 E& Y( x, _3 G. VAddAttribute( 12, 53000, 1203, 1203, 1575 )6 Q: c7 A0 w1 j3 [
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 b7 \3 X1 O& W/ @% b. H; `6 `; \AddAttribute( 14, 53000, 1568, 1568, 1966 )1 I* d: d, w8 d- x
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 Q. a# q( P* P) BAddAttribute( 16, 53000, 1989, 1989, 2417 )6 f X2 | y! c& T) O6 O0 f
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) g9 a4 l$ w! ?. w! J$ oAddAttribute( 18, 53000, 2467, 2467, 2998 )
* L- F; }3 r9 Q- L- r1 d+ j( }8 {AddAttribute( 19, 53000, 2726, 2726, 3207 )8 ?8 I. u0 y, s$ q! u
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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# V8 v* G! K; d----------------------------------------------------------
. c% t0 z5 R* o A4 x! q3 W/ H----------------------------------------------------------- V4 {/ `2 G3 E8 ]/ a* d
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% I* p! G8 Y1 _/ u/ D9 c2 A/ w% YnItemTransyLowLevel = 5000009 B( l, p1 C0 k
nItemTransyHighLevel = 20000003 }" c+ d2 F _0 ?5 p2 G- O5 _: o! r
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--Kost黰e Kombination Chance------------------------------
, l& l3 R% ^7 W j1 V- t, _, z5 n----------------------------------------------------------- q% X, g2 a9 g- t4 N6 ~$ R
l$ B0 r9 Z# h& W) T4 y7 NnFashionCombineChance = 2500 -- 25%
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