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ItemUpgrade.lua
2 l' ~8 C ], L- f" b6 L" j# U----------------------------------------------------------
- {8 H+ A2 q9 Y" F( a0 k' \--Sockel Chance-------------------------------------------
1 I9 [2 L% y- w- W+ r1 p9 b! `----------------------------------------------------------
6 t n1 F/ |0 ]# rtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( b+ d1 g1 m# H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# U2 y) R G1 A# o5 G; A1 B
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( q( g/ y. Q: l, f1 I----------------------------------------------------------
; ]) j4 b1 Q3 m- p$ A--Upgrade Chance------------------------------------------% t+ G/ I# N/ n7 |$ N2 A* ?
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2 `# @2 `. m7 |- P* M; S3 k+ wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), @2 f8 q& G3 F) S
/ A9 k/ J& r- K$ w----------------------------------------------------------
7 k: Z9 e; w9 \' }3 y--Upgrade Chance------------------------------------------
& I' N. R+ C7 X4 A! `----------------------------------------------------------, ^' w; b. }' m2 C
tAttribute = {}
5 |. ]' G9 f" d) e) `function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" F6 l! ?$ O2 G; d2 X. R. W
tAttribute[nNum] = {}2 o* v* a" ~0 k+ ?* g9 B; M
tAttribute[nNum].nProb = nProb% c* U& \- m- p2 Z# o
tAttribute[nNum].nDamageRate = nDamageRate, C7 H) q+ p. ]" j/ |: c% j3 y
tAttribute[nNum].nDefenseRate = nDefenseRate5 a0 }2 Z- N5 ]7 a
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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4 U1 A- v# [- P( Z$ {% D% ^--
' e W8 M7 n4 [+ t( H' d5 O' {AddAttribute( 1, 100000, 200, 200, 500 )5 Q. j$ E, N9 C9 @- K+ e2 n5 [
AddAttribute( 2, 100000, 221, 221, 522 )
( F2 O4 S: P" Q$ UAddAttribute( 3, 92000, 256, 256, 560 )4 c6 M& A$ i- w9 x
AddAttribute( 4, 70000, 305, 305, 612 )
; M8 J4 o! X/ UAddAttribute( 5, 53000, 368, 368, 680 )) f0 _% B- ?* l/ R! F
AddAttribute( 6, 53000, 446, 446, 763 )
% I' O# ^: s1 F4 PAddAttribute( 7, 53000, 537, 537, 860 )1 u- {4 o( m2 L' {" S
AddAttribute( 8, 53000, 642, 642, 973 ). Q5 v* I- {+ \8 z6 G
AddAttribute( 9, 53000, 761, 761, 1101 )3 L% f6 a) t+ f0 ~' r0 k) k1 V
AddAttribute( 10, 53000, 895, 895, 1244 )
8 [' [7 p8 e! P A' F1 w: SAddAttribute( 11, 53000, 1042, 1042, 1402 )
( G' `3 m: l$ M% ]5 PAddAttribute( 12, 53000, 1203, 1203, 1575 )$ m, L; [8 X8 r: k9 E+ B. n
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- O6 D$ @2 F/ ]8 j5 P* ?AddAttribute( 14, 53000, 1568, 1568, 1966 )
! S a7 L& T$ _( a9 kAddAttribute( 15, 53000, 1772, 1772, 2184 )2 d: {7 Z- g; d( A/ _2 P
AddAttribute( 16, 53000, 1989, 1989, 2417 )1 d1 J5 ^2 B; \5 H- E6 F
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) e' i V# `! O' S/ }$ SAddAttribute( 18, 53000, 2467, 2467, 2998 )
}& o( o. z' s h1 Q1 I. i6 n" fAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ i$ S9 F; l* A: h: o SAddAttribute( 20, 53000, 3000, 3000, 3500 )
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# r% K$ f; w9 x3 w- @: O B8 a/ h3 enItemTransyLowLevel = 500000
0 w5 g& w( E5 B- [nItemTransyHighLevel = 2000000
# ^0 S' Y9 f/ I7 Z$ w% I
6 E. W. [# E. E( {6 {----------------------------------------------------------
& b5 T! `: Q; O2 f- c/ ]--Kost黰e Kombination Chance------------------------------ K7 f' F( y( }0 ^1 p( Z8 Z; k
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nFashionCombineChance = 2500 -- 25%
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