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ItemUpgrade.lua
# B& F7 W4 q: e: a, h) S% Q/ h----------------------------------------------------------
1 X) \$ y6 S6 R, H$ e--Sockel Chance-------------------------------------------0 ]6 g* H* A; F6 [8 ?
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& _: N. g3 {( ^1 a0 L) @4 d: _& ?, l
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# O4 i' T; r W% l
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/ P' [! f) w; Q+ ?& q: J--Upgrade Chance------------------------------------------5 n' r$ c; v& v2 h8 k! |/ y+ Y3 f
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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1 s2 t2 l2 q5 M( L, X, |----------------------------------------------------------
9 |, Y+ l7 M4 I7 w; V- X( t--Upgrade Chance------------------------------------------1 @0 m+ w- J h: h6 G
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tAttribute = {}
' Z1 n0 `' s+ j4 j( k* n/ I* pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )8 m9 ]* d& q G# W9 r
tAttribute[nNum] = {}/ b7 |; \- B# x
tAttribute[nNum].nProb = nProb w/ \* q' M" M5 F& Q
tAttribute[nNum].nDamageRate = nDamageRate
7 p# r4 L* A u ^4 y tAttribute[nNum].nDefenseRate = nDefenseRate4 E6 D8 k- G9 }% W6 \( `8 i) v
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! e, O: w. M% P5 ?2 Y% \
end
2 b' H' r! h; x2 F& t0 u-- 9 N/ G; `7 |% u1 P: W! g
AddAttribute( 1, 100000, 200, 200, 500 )( X4 r/ F) \, j: T$ g
AddAttribute( 2, 100000, 221, 221, 522 ), l- t9 C1 O) j U h# b
AddAttribute( 3, 92000, 256, 256, 560 )" L4 g2 A: e4 ?; z) p& I
AddAttribute( 4, 70000, 305, 305, 612 )
2 ~0 @0 T% S7 J5 ^AddAttribute( 5, 53000, 368, 368, 680 )+ i8 w9 X# I$ u
AddAttribute( 6, 53000, 446, 446, 763 )
$ g4 _0 o' d Y, b" V# NAddAttribute( 7, 53000, 537, 537, 860 )6 Q3 e# k$ o% {8 T% E% X" \
AddAttribute( 8, 53000, 642, 642, 973 )
0 X" {2 n, ~! J7 A% B( pAddAttribute( 9, 53000, 761, 761, 1101 )
9 `0 I0 Y' P. x) gAddAttribute( 10, 53000, 895, 895, 1244 )
" F. I1 g( B x% M4 Q# Y) Z. `2 XAddAttribute( 11, 53000, 1042, 1042, 1402 ) l) o& S6 \ z* j8 a" y6 D
AddAttribute( 12, 53000, 1203, 1203, 1575 )& |0 `' z, w" ]; t7 y
AddAttribute( 13, 53000, 1379, 1379, 1763 ) H' V. E; a9 P1 f3 L, n7 j4 F
AddAttribute( 14, 53000, 1568, 1568, 1966 )( O/ Y- d7 y5 q# Q- }6 l- f
AddAttribute( 15, 53000, 1772, 1772, 2184 )
$ O$ ]: Q. u, c; xAddAttribute( 16, 53000, 1989, 1989, 2417 )- Z$ p7 x7 l$ W
AddAttribute( 17, 53000, 2221, 2221, 2665 )
( b% s3 l; g5 o* G) X2 {% ?/ ~0 AAddAttribute( 18, 53000, 2467, 2467, 2998 )
' ?8 `; @) u) [- r( _AddAttribute( 19, 53000, 2726, 2726, 3207 )5 V4 X5 C6 @1 H1 h: }( i
AddAttribute( 20, 53000, 3000, 3000, 3500 ) O4 b. y& ~' ?9 S
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% [ n' T' v# E$ [* I----------------------------------------------------------+ U# G! U* [+ q# p* D
nItemTransyLowLevel = 5000007 h7 @5 {3 e- f9 N9 U. l
nItemTransyHighLevel = 2000000* H8 D @9 d9 c* ]7 P
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--Kost黰e Kombination Chance------------------------------2 n! N3 z/ x0 t0 z
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nFashionCombineChance = 2500 -- 25%% m" |0 e e* j1 w3 P8 U
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