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ItemUpgrade.lua* ?% [9 ?2 N, e* q
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7 p9 m& w: ^ q- H N I4 }--Sockel Chance-------------------------------------------/ V: ?% j: C, Z) [" g9 P
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& I9 q( J0 m) N- ^ R* _
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) s) A) M, C1 W
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--Upgrade Chance------------------------------------------3 P) t, r: h; a+ N& h# q
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)7 `1 J. w- @% r9 E% X' l, ]
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--Upgrade Chance------------------------------------------
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6 \% `4 [% p2 qtAttribute = {}' H0 [8 k) p+ F2 V+ n, I5 d
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )$ b p0 q3 i" |; X9 Z+ W/ T9 A0 z- t
tAttribute[nNum] = {}& I1 V. B$ n ]
tAttribute[nNum].nProb = nProb. T; n9 {# Q$ d/ H
tAttribute[nNum].nDamageRate = nDamageRate
; X2 D; H# P$ C" X1 e5 X tAttribute[nNum].nDefenseRate = nDefenseRate
; n4 {. p# [* r( R' g0 ] tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 C4 ^ m H$ p+ W1 @9 d5 e7 W
end
3 j- j- f5 l# \: c6 b e7 T; l5 q--
& I1 N5 G3 B- t' _' d. \AddAttribute( 1, 100000, 200, 200, 500 )8 k( _: x# f. N3 k- G0 g
AddAttribute( 2, 100000, 221, 221, 522 )
1 k; D* a! D6 d1 d/ TAddAttribute( 3, 92000, 256, 256, 560 )
( o- U K: |5 O( L2 p a4 G/ EAddAttribute( 4, 70000, 305, 305, 612 )
: V' P' N; T/ ^/ j6 g# w8 E. wAddAttribute( 5, 53000, 368, 368, 680 )1 N, y" E( b. F) M4 t/ L
AddAttribute( 6, 53000, 446, 446, 763 )* s( W# x2 B% O8 }9 P
AddAttribute( 7, 53000, 537, 537, 860 )- H# W+ N7 v" W$ z% M/ T7 y
AddAttribute( 8, 53000, 642, 642, 973 )5 I# O) E$ | w3 ?( s
AddAttribute( 9, 53000, 761, 761, 1101 )
7 Q6 U- m* a1 c8 I7 @# iAddAttribute( 10, 53000, 895, 895, 1244 ): C* l( m9 [ z8 o
AddAttribute( 11, 53000, 1042, 1042, 1402 )
; [0 @# L' m' r, LAddAttribute( 12, 53000, 1203, 1203, 1575 ), S) f9 g6 \5 {" L' a! d0 P# P( l
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 {# _9 D+ r' SAddAttribute( 14, 53000, 1568, 1568, 1966 )
0 }% s9 U0 J0 n) B* I4 MAddAttribute( 15, 53000, 1772, 1772, 2184 )1 B" S) y- C R( d4 p: ]" I* v. t& n; |
AddAttribute( 16, 53000, 1989, 1989, 2417 )& ^$ A# a5 I& W; u W0 c& L
AddAttribute( 17, 53000, 2221, 2221, 2665 )
- k* p) k; l9 }# u1 p' BAddAttribute( 18, 53000, 2467, 2467, 2998 )
7 T' U5 y% K0 Q& ~. \$ UAddAttribute( 19, 53000, 2726, 2726, 3207 )
& f3 ]# p" f, R* y2 M( y% PAddAttribute( 20, 53000, 3000, 3000, 3500 )( L1 D, M0 Y# j$ \( E, z
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8 x9 `! J( T. L$ {+ U% u4 H: j----------------------------------------------------------( j" ?# ^+ o4 s
nItemTransyLowLevel = 500000" H& |" ]+ k0 ^
nItemTransyHighLevel = 20000009 f5 m% c# L, T2 F4 h% \
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% n5 O: ~) p9 C2 e# M! {--Kost黰e Kombination Chance------------------------------2 |- [+ L. {8 l
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; X. ?% m! G1 H$ J( {% u% znFashionCombineChance = 2500 -- 25%( C" t; Z8 k+ K3 ?: |
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