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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------: l! w6 \- k1 u2 k6 Q
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$ e7 e; l$ b% U* f7 \tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" n: N) \5 n) s- k/ D. p
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------- S+ b0 [6 v S' K9 ?! {
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ b4 N& G `! o# m$ a1 C6 Z
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--Upgrade Chance------------------------------------------$ d6 \5 q9 v! m& }, E" {
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tAttribute = {}& Z) T' U2 f7 Y" L$ Z: o
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" ~. c/ T2 Z# z' N( @7 L; a tAttribute[nNum] = {}# P1 C0 J+ {: j$ W
tAttribute[nNum].nProb = nProb
+ l& ]' R+ u, H, F; K5 @" Z9 ^ tAttribute[nNum].nDamageRate = nDamageRate
0 i) G' y! @$ S tAttribute[nNum].nDefenseRate = nDefenseRate/ c# B# S5 d" A2 I2 t' ~
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate1 Q4 M& H: f+ X% Z
end; R% w+ C% v; {7 D5 p5 J4 B
-- # ^' y$ Z+ x, `, ]+ ]1 B. A" }
AddAttribute( 1, 100000, 200, 200, 500 )
$ L) b3 f9 V8 y# V, n& H0 x2 {AddAttribute( 2, 100000, 221, 221, 522 )
! d5 R* \6 k: d4 W' I0 zAddAttribute( 3, 92000, 256, 256, 560 )7 K7 B. I. J5 r+ ]
AddAttribute( 4, 70000, 305, 305, 612 )
# S0 L1 a* o5 [8 I4 W2 R4 H0 aAddAttribute( 5, 53000, 368, 368, 680 )9 @9 ~# @; d/ B- ?4 A
AddAttribute( 6, 53000, 446, 446, 763 )
; {. r: p0 N) z; @* z0 NAddAttribute( 7, 53000, 537, 537, 860 )5 q+ ^; f$ U8 Q) L& B
AddAttribute( 8, 53000, 642, 642, 973 )
% N: N$ Q! I7 iAddAttribute( 9, 53000, 761, 761, 1101 )5 g$ K1 L; F7 U2 s
AddAttribute( 10, 53000, 895, 895, 1244 )
5 W- B! @! A. k9 TAddAttribute( 11, 53000, 1042, 1042, 1402 ). E' A9 ^ F2 O5 h3 i3 s
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 O: ]. _, [3 q: W, {7 H9 T* G
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 \- u- \+ n6 D; f
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ f5 {; ]/ _' B* zAddAttribute( 15, 53000, 1772, 1772, 2184 )
' V6 c. m) A6 C' c3 U0 bAddAttribute( 16, 53000, 1989, 1989, 2417 )
& l# w+ b W4 k8 y/ c9 dAddAttribute( 17, 53000, 2221, 2221, 2665 )
, [7 J( R8 A1 s; O, y7 o( NAddAttribute( 18, 53000, 2467, 2467, 2998 )/ {: E8 ~8 R3 K$ Q) r' ~6 [
AddAttribute( 19, 53000, 2726, 2726, 3207 )
8 P' v1 X: h2 J+ ?% V& t7 [' mAddAttribute( 20, 53000, 3000, 3000, 3500 )" M: r# t7 n0 a+ a$ a; f' s1 p0 W
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nItemTransyLowLevel = 500000
' P8 h# m& h, G" EnItemTransyHighLevel = 20000003 c1 L4 j. j n b' }* x. c3 V
& V7 i! E8 p1 ~' _1 H1 X----------------------------------------------------------
! W. r$ R W" R' h6 E--Kost黰e Kombination Chance------------------------------& U' T! d2 O9 L. l$ ]+ m0 }9 w
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( X2 [: c3 Y; S% Q& e8 |2 VnFashionCombineChance = 2500 -- 25%
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