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ItemUpgrade.lua
; F" b. w, d9 M* [7 e6 n d----------------------------------------------------------5 J+ O# E' X) {9 x9 }
--Sockel Chance-------------------------------------------9 _, D4 f+ M( w% t* ~0 h
----------------------------------------------------------7 |0 E$ o! R/ f& E# X. Z6 j
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)* R% l( ~" I6 O( T- z4 b" Q U
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ U8 Y' U* a9 y! z; L
# Y+ ?3 n! u6 |7 z% e4 T$ P4 E
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----------------------------------------------------------! k. I/ p6 r# X: d, ?; y
--Upgrade Chance------------------------------------------* F, F R6 x5 A% @4 f, G" {; Y. U8 u
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# M! l! f, ~& b8 e) d1 }# B6 S! l' ktGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* f1 o5 a7 j/ k* i+ e
' ^" _* p: G; o! w$ C----------------------------------------------------------
+ r2 B4 i6 ~8 s--Upgrade Chance------------------------------------------5 d7 t8 s" ^# g s
----------------------------------------------------------/ F! c& m- t2 \; \
tAttribute = {}; F; G- P1 \6 @" @$ X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )4 T8 `, @8 m4 a: F d5 e( t* U G, P
tAttribute[nNum] = {}
9 Y6 q/ ^% `8 i+ c4 e tAttribute[nNum].nProb = nProb
. o9 c! r0 {0 }, j$ V( J tAttribute[nNum].nDamageRate = nDamageRate7 M8 [. |: \( r0 E [
tAttribute[nNum].nDefenseRate = nDefenseRate
4 Y" Q; v! a- ]* Y tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 6 Q' z G- X, ]% t8 R+ Z
AddAttribute( 1, 100000, 200, 200, 500 )
$ n3 Q: A- K6 T5 ?$ C! oAddAttribute( 2, 100000, 221, 221, 522 ) H$ i# X1 J5 u' A; L0 r+ J
AddAttribute( 3, 92000, 256, 256, 560 )" J7 \9 C7 Y1 R5 w
AddAttribute( 4, 70000, 305, 305, 612 )
4 g J5 g0 ?5 u1 J0 mAddAttribute( 5, 53000, 368, 368, 680 )
* D! e) z4 }6 gAddAttribute( 6, 53000, 446, 446, 763 )7 f: w7 L4 q0 ~* v
AddAttribute( 7, 53000, 537, 537, 860 ). l% Q7 P1 V5 x# y) t/ |
AddAttribute( 8, 53000, 642, 642, 973 )
! q7 Q8 K* f9 }8 \) Y" _AddAttribute( 9, 53000, 761, 761, 1101 )
* ~( t2 r( d/ @. e# m! O/ _: lAddAttribute( 10, 53000, 895, 895, 1244 )
/ Y( ]! K V5 ?: |9 HAddAttribute( 11, 53000, 1042, 1042, 1402 )
+ q* D" s$ e* N3 D$ DAddAttribute( 12, 53000, 1203, 1203, 1575 )2 h# t5 y8 H. y" Z0 P
AddAttribute( 13, 53000, 1379, 1379, 1763 )6 q0 Y' m% e$ F" E/ C
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! n$ e6 \/ ~- `AddAttribute( 15, 53000, 1772, 1772, 2184 )
`+ \/ {( t. `2 g2 uAddAttribute( 16, 53000, 1989, 1989, 2417 )+ {9 g; v- j. ~
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ l2 }9 f2 n6 \/ U, M5 h: C
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 G, u) L% S. W# F+ k/ V
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 b7 O3 u2 p1 U
AddAttribute( 20, 53000, 3000, 3000, 3500 ); Q9 X' W% `. o+ ]3 B" L' \7 `. R
& P1 }* f" l. B' p. d/ M
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4 {! x% D& @- k. ~nItemTransyLowLevel = 500000
/ C% H0 S* C. BnItemTransyHighLevel = 2000000) I& i! v+ n6 \
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6 l/ n& ~4 X0 y* g4 `* X% g--Kost黰e Kombination Chance------------------------------: |/ g( F/ e1 b* F1 U: Y @
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! }/ O% q" Y1 f$ X! j- ~
( N; I2 p& x/ ^nFashionCombineChance = 2500 -- 25%* N1 Q1 m9 ~7 e5 r/ ]2 w
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