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ItemUpgrade.lua. J% u, M) m5 c# Y) o
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--Sockel Chance-------------------------------------------# N* f `& y0 y0 S
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 q! l7 b$ `; U6 q6 ^' c' N8 j
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( K5 G$ a/ b. x$ Z
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9 M0 l$ B% A% @5 |$ B& D, P5 [--Upgrade Chance------------------------------------------
/ L. j3 Z7 C7 i; H& s9 I5 q----------------------------------------------------------
6 y" y9 ^7 h6 d0 Q! \5 O( [! ~tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 ^2 F1 s' e; k2 N: _, t/ G$ B# _
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% G# p' r3 L9 g" ]: v--Upgrade Chance------------------------------------------. M; X7 \: X# X8 \1 M9 G+ y
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K5 l5 S. t2 ~$ _: }. c7 M- k6 jtAttribute = {}, v) a& J% a; i, U' [8 `
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
]+ w& p! j3 k y1 s8 a, q k tAttribute[nNum] = {}2 o- K! {9 s9 _, b* R
tAttribute[nNum].nProb = nProb& ~) k8 p8 h& S8 v1 x
tAttribute[nNum].nDamageRate = nDamageRate1 h, l1 U' {' V |7 r- Y
tAttribute[nNum].nDefenseRate = nDefenseRate
D; z, q3 Q* T6 B& v- b K: i7 [ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ |7 q/ ]( I& K" o
end" H3 Z1 B% `9 `. `/ o( K2 h! t0 ?
--
+ U2 y9 \9 K8 ^# pAddAttribute( 1, 100000, 200, 200, 500 )
% [# t9 o8 U4 {) g' u8 hAddAttribute( 2, 100000, 221, 221, 522 )2 R; {, C+ R2 G! f* r8 ]
AddAttribute( 3, 92000, 256, 256, 560 ): f' j" t! G& { P+ @8 D/ ]1 p
AddAttribute( 4, 70000, 305, 305, 612 )0 j0 {# h' J5 X0 [
AddAttribute( 5, 53000, 368, 368, 680 )
! G# w$ h( W- a" v; _" FAddAttribute( 6, 53000, 446, 446, 763 )& k6 s0 @) |& U; @' u0 ]
AddAttribute( 7, 53000, 537, 537, 860 ). U3 d7 z3 c; m. e
AddAttribute( 8, 53000, 642, 642, 973 )
" P; q9 X u9 Z0 ?, l5 tAddAttribute( 9, 53000, 761, 761, 1101 ); v7 s5 n; O3 C6 r5 g# l4 @
AddAttribute( 10, 53000, 895, 895, 1244 )
! C) {; b/ @, l6 N, O2 F# S2 [AddAttribute( 11, 53000, 1042, 1042, 1402 )% ?8 N$ }* S4 S- Z1 X' k
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 z9 ^; J$ M' H' l0 u
AddAttribute( 13, 53000, 1379, 1379, 1763 )" Y1 Y- C3 S( I) @9 ~9 j
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: w" @6 Z8 x8 dAddAttribute( 15, 53000, 1772, 1772, 2184 )
7 `9 S" S- w7 mAddAttribute( 16, 53000, 1989, 1989, 2417 )
$ ?% X V" Q+ Z& OAddAttribute( 17, 53000, 2221, 2221, 2665 )8 V; m" G$ Z$ _ z2 z: G. k5 h
AddAttribute( 18, 53000, 2467, 2467, 2998 )
( W6 v# z$ N! X1 UAddAttribute( 19, 53000, 2726, 2726, 3207 )
4 }! g: }6 W4 k4 K3 f% M! vAddAttribute( 20, 53000, 3000, 3000, 3500 )6 t/ T/ p @. E6 W8 x* L1 ?! D
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nItemTransyLowLevel = 500000& |; [# \/ x& J, u: M/ y$ t6 x7 A
nItemTransyHighLevel = 2000000! [% S7 h7 ]6 \ B4 s
1 q! K* v$ i1 c- f3 y4 R( p----------------------------------------------------------% i# E6 @6 J e) g! u: G, D
--Kost黰e Kombination Chance------------------------------
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' {7 I; v! \8 [nFashionCombineChance = 2500 -- 25%
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