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ItemUpgrade.lua
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. v% B% r& g- H) @--Sockel Chance-------------------------------------------9 r; {% j! i" d. H3 T0 a7 Q. X( a
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% ?& r* H9 Q3 O" b4 o. YtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
9 r( y) p) U. k& PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# s) ~% m7 P# Y2 ^/ u/ D
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1 @5 q- j$ I4 l `4 i+ i) E--Upgrade Chance------------------------------------------/ q- p% o% K8 J& @
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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* G f. k& Y" C- L* o& Q$ g--Upgrade Chance------------------------------------------
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tAttribute = {}
+ ?3 J3 c2 F/ @; t; V- B! q/ @) ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )# K0 o* X2 }! L
tAttribute[nNum] = {}
' J% I( o4 b- B/ R! N9 [' ` tAttribute[nNum].nProb = nProb
8 F% V! }% @& F8 k" ^/ L8 @/ [2 b tAttribute[nNum].nDamageRate = nDamageRate* t8 |, L$ |7 T: n: N3 d
tAttribute[nNum].nDefenseRate = nDefenseRate
; Y& J4 n3 E* }1 W tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
- U2 J& x5 k7 g0 k c, e* kAddAttribute( 1, 100000, 200, 200, 500 )
" m3 W$ W; n, V& H4 k6 y4 yAddAttribute( 2, 100000, 221, 221, 522 )
$ k+ a' r9 m/ h9 `AddAttribute( 3, 92000, 256, 256, 560 )1 i$ @, ^& P2 T, G- G# ` Y
AddAttribute( 4, 70000, 305, 305, 612 )
2 u; [* S8 a9 m$ j5 J0 s, ^8 xAddAttribute( 5, 53000, 368, 368, 680 )! B% Q4 \9 s, d3 \
AddAttribute( 6, 53000, 446, 446, 763 )
2 ]8 `( W& x9 X0 Y& [AddAttribute( 7, 53000, 537, 537, 860 )
. X% S4 {( w1 s7 V3 x7 lAddAttribute( 8, 53000, 642, 642, 973 )
* B6 a& d! m+ y1 [1 GAddAttribute( 9, 53000, 761, 761, 1101 )6 i. W* f- R, U" I W N* e
AddAttribute( 10, 53000, 895, 895, 1244 ) W2 j' y3 A8 C3 J
AddAttribute( 11, 53000, 1042, 1042, 1402 )
0 S4 ]" b+ q: ^7 TAddAttribute( 12, 53000, 1203, 1203, 1575 ); w8 i8 s3 T, @3 B2 j u0 L
AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 \, L/ L( N8 V3 q$ N {AddAttribute( 14, 53000, 1568, 1568, 1966 )6 U4 L, Z9 _0 \4 u) F$ }4 G
AddAttribute( 15, 53000, 1772, 1772, 2184 )
& w& |7 O) f4 D+ l+ {5 C' ^AddAttribute( 16, 53000, 1989, 1989, 2417 )' x8 X' W3 P% j" t G9 \) m
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 X: b- e1 |3 E" l6 zAddAttribute( 18, 53000, 2467, 2467, 2998 )
N& w& G1 Y( s/ f' t+ K+ WAddAttribute( 19, 53000, 2726, 2726, 3207 )
0 O1 T, c; r+ c3 w xAddAttribute( 20, 53000, 3000, 3000, 3500 )
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. B. r; l# Q' m* C# O/ XnItemTransyLowLevel = 500000
j9 p9 B9 K5 ^# P8 F: GnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------2 Y* n% i5 ~( Z" z2 m$ b
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nFashionCombineChance = 2500 -- 25%
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