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ItemUpgrade.lua8 I8 X# R( K/ f; v; Q) ~; p; V
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--Sockel Chance-------------------------------------------
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" ]5 T( l, _# z J; |tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ ]& s8 }! { ntWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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# R, C6 h+ b) c--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" h& i* L1 ~8 C p, @# k
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--Upgrade Chance------------------------------------------+ H- @! e" {( n) e
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tAttribute = {}
1 x9 X( U+ `7 ^function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
f0 @- ]9 D: { tAttribute[nNum] = {}
& o+ e, B; }+ H& n2 k4 L tAttribute[nNum].nProb = nProb& E* I0 i1 q$ @; e+ z1 i
tAttribute[nNum].nDamageRate = nDamageRate' K, F& K+ Y& ^8 q+ s* m( n
tAttribute[nNum].nDefenseRate = nDefenseRate0 m5 \& a+ ^ V6 \6 c% N
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- B5 P* s1 s) D" }7 z- j6 I
end
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AddAttribute( 1, 100000, 200, 200, 500 )
! L* a( O v% q+ h) ]' FAddAttribute( 2, 100000, 221, 221, 522 )% ^& c# J+ [- x& w) [3 X
AddAttribute( 3, 92000, 256, 256, 560 )( |6 j5 V4 w% J. _& B( w" Y
AddAttribute( 4, 70000, 305, 305, 612 )
* f4 `$ z- M5 W# } ZAddAttribute( 5, 53000, 368, 368, 680 )
$ A1 C/ l3 f* W3 V& Y( PAddAttribute( 6, 53000, 446, 446, 763 )
! M; t% L0 ^ ^# jAddAttribute( 7, 53000, 537, 537, 860 )7 G( A% L4 h% T. }
AddAttribute( 8, 53000, 642, 642, 973 )9 t2 s2 Z3 X& q- }
AddAttribute( 9, 53000, 761, 761, 1101 )' F$ N- Z1 f) B) D
AddAttribute( 10, 53000, 895, 895, 1244 ); { w- _' |4 I- Q- H' i
AddAttribute( 11, 53000, 1042, 1042, 1402 )
_( [& U, N$ L& g0 T2 ^AddAttribute( 12, 53000, 1203, 1203, 1575 )
- @& C) S4 d5 f0 ]2 VAddAttribute( 13, 53000, 1379, 1379, 1763 )6 f! z( N7 ~6 u0 U. t4 m
AddAttribute( 14, 53000, 1568, 1568, 1966 )
6 o8 o/ _) P2 o" O8 ^) {0 AAddAttribute( 15, 53000, 1772, 1772, 2184 )
6 i) s: V s( g4 V6 a4 lAddAttribute( 16, 53000, 1989, 1989, 2417 ) O0 x0 A/ ^7 b
AddAttribute( 17, 53000, 2221, 2221, 2665 )
5 O5 p. M: G+ \& i. OAddAttribute( 18, 53000, 2467, 2467, 2998 )7 y; ~' Y. [7 H7 ]& d* ?
AddAttribute( 19, 53000, 2726, 2726, 3207 )# ]% I1 R0 @" w ^& {6 L9 X
AddAttribute( 20, 53000, 3000, 3000, 3500 )( W4 s0 u1 ~! f, u( k
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{/ J( D) P8 I, p; q- [nItemTransyLowLevel = 500000. a, h8 h9 x! H3 [( s. U$ v
nItemTransyHighLevel = 20000008 ~# D% A/ j) f* m$ b% ?
3 P6 d9 d( c6 O1 \' C2 l0 V8 i: j----------------------------------------------------------
' M# k# M" L: p3 f--Kost黰e Kombination Chance------------------------------% M5 ^0 L; ^. B. g
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nFashionCombineChance = 2500 -- 25%, v, F8 i5 o: ` g9 ?0 D5 b) M' ?
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