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ItemUpgrade.lua0 \, t4 F l( \# ^2 K- z
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--Sockel Chance-------------------------------------------1 A/ n) ]) `7 }5 X9 g
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' i( L! C2 H- @3 c6 DtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 I8 i' e6 o; m* r) L. u# L# LtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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0 [& O( H; q7 q: B& U----------------------------------------------------------
3 w6 z0 Q' _" S* d$ e--Upgrade Chance------------------------------------------) J+ K' E+ k' r! m- A! L
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)5 w- j u. s' E5 B
% ?- R" V+ t" ]6 l# f' ?# L [9 ?2 N----------------------------------------------------------
) T _! I: m7 k- O1 d' D9 X--Upgrade Chance------------------------------------------
& V6 ^. B/ I& P7 s U9 U----------------------------------------------------------& X! k2 h1 H5 P
tAttribute = {}
- k$ u) }: H! U/ Z4 p2 O; k. z) O( U* Wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 F7 g( g' Q; k, W3 `8 w) T- R tAttribute[nNum] = {}. W. v8 J, v9 V% C8 [# L
tAttribute[nNum].nProb = nProb
1 l. ^% F, H# w/ B% A, u tAttribute[nNum].nDamageRate = nDamageRate, z; M* J' [# u7 s: X, [0 g' T
tAttribute[nNum].nDefenseRate = nDefenseRate
9 t8 W* P% Z1 B9 i+ ~$ N. J tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
" y7 w( U6 }7 U( _# Aend
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AddAttribute( 1, 100000, 200, 200, 500 )" L& u7 {" t! h0 r" ]
AddAttribute( 2, 100000, 221, 221, 522 )7 b5 @ v( h( w' M
AddAttribute( 3, 92000, 256, 256, 560 )
" q) {) V- B& c# Y* O2 zAddAttribute( 4, 70000, 305, 305, 612 )8 K1 V0 f1 z7 F$ Q+ L( {
AddAttribute( 5, 53000, 368, 368, 680 )7 j4 q) E$ o# G5 W
AddAttribute( 6, 53000, 446, 446, 763 )2 y a' e3 S& ^& ~2 j
AddAttribute( 7, 53000, 537, 537, 860 )
( Q' `4 M4 R* W$ EAddAttribute( 8, 53000, 642, 642, 973 )& g" o. n' N% r' g5 Q, T3 I
AddAttribute( 9, 53000, 761, 761, 1101 )
/ O' @6 W, a1 S0 O* p, FAddAttribute( 10, 53000, 895, 895, 1244 )
5 n$ x% t8 R3 ?8 ^AddAttribute( 11, 53000, 1042, 1042, 1402 )% s0 \# ~; ]$ j1 v4 B
AddAttribute( 12, 53000, 1203, 1203, 1575 )& B3 n) ]7 w' V% h1 F& ` B; F: U
AddAttribute( 13, 53000, 1379, 1379, 1763 )
5 ^0 L w7 P4 Z$ B5 NAddAttribute( 14, 53000, 1568, 1568, 1966 )' n( y P9 h1 W6 o8 I2 \
AddAttribute( 15, 53000, 1772, 1772, 2184 )
4 P7 O, m1 w* [, A X% MAddAttribute( 16, 53000, 1989, 1989, 2417 )
- W# A7 t7 N9 ~ R: u- X9 L1 XAddAttribute( 17, 53000, 2221, 2221, 2665 )
/ E- m% z* ^( `) S. C: ~AddAttribute( 18, 53000, 2467, 2467, 2998 )
% y+ K2 }; e0 i* d" U7 ~AddAttribute( 19, 53000, 2726, 2726, 3207 ); o ~# z) j- o, G8 Z5 B3 I
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 h7 Y$ ^3 d2 p8 x0 b, n: U. |# p; @" B9 }----------------------------------------------------------
& w# \ m& J# L" \, X: d----------------------------------------------------------
6 u1 I# b9 [, A m/ s# Z, W# TnItemTransyLowLevel = 500000- H. t0 a2 A: m# r, B# {7 N4 E4 K
nItemTransyHighLevel = 20000006 ?- q6 d) Y g% R3 o+ L+ |7 |
+ |: B0 w0 w* {
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--Kost黰e Kombination Chance------------------------------
! b& j3 l u: A9 W& Z- ?% m----------------------------------------------------------" f5 Z" {" d; ]' H8 O% {% o
% I/ f- s% P0 v; c" i1 tnFashionCombineChance = 2500 -- 25%
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