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ItemUpgrade.lua
4 t9 @% A+ d" I }; g5 w$ l U----------------------------------------------------------) E! D" W" C" T& e
--Sockel Chance-------------------------------------------
5 F1 w1 C( y9 R$ z$ C; I----------------------------------------------------------8 E6 M7 y# n5 O3 \
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' k: |7 I' X$ J1 P' |, [
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 [8 R( H* y7 C
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--Upgrade Chance------------------------------------------* A/ d* _4 o$ {5 b: F% h4 G- I
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 L6 d& L" e) o, [- ^) q----------------------------------------------------------
! [' i2 }% d$ q--Upgrade Chance------------------------------------------4 t4 x1 g7 h$ ]4 i$ S$ P
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tAttribute = {}5 V' n4 B1 `) J' q( M
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ }, c, S( c1 q
tAttribute[nNum] = {}8 \: b1 ^) D9 z9 A
tAttribute[nNum].nProb = nProb
4 f+ x8 h: @* h5 p! H9 | tAttribute[nNum].nDamageRate = nDamageRate
: D/ {/ N* \# [0 {+ m. X- j tAttribute[nNum].nDefenseRate = nDefenseRate2 O+ M0 s6 A$ P# }) o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ }1 C' @5 E5 D6 J% ^& q6 T9 x& C) @
end
% ~0 [ C r, d4 N--
! K- z* w$ v. U/ l% mAddAttribute( 1, 100000, 200, 200, 500 ); x' F2 m* a+ \3 d8 ]
AddAttribute( 2, 100000, 221, 221, 522 )
( M, z U3 L9 Z- z# h! e1 F' }AddAttribute( 3, 92000, 256, 256, 560 )
# v6 ^! A; a6 e% e. cAddAttribute( 4, 70000, 305, 305, 612 )
7 l0 K* j j$ F; A. VAddAttribute( 5, 53000, 368, 368, 680 )
. g( q- I1 J: R1 C6 S; iAddAttribute( 6, 53000, 446, 446, 763 )
' S, J0 {! r. Z# E, EAddAttribute( 7, 53000, 537, 537, 860 ), b# e; K+ X8 M) ]: v8 u- Q6 ?& h
AddAttribute( 8, 53000, 642, 642, 973 )7 T5 ]. I+ j* x( E: r5 O
AddAttribute( 9, 53000, 761, 761, 1101 )2 d; Q& `4 d8 E- z
AddAttribute( 10, 53000, 895, 895, 1244 )1 X3 c+ I6 f+ ?3 w8 m' t( N( X
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 U4 I& S0 K, `- YAddAttribute( 12, 53000, 1203, 1203, 1575 ). G! n2 E' ~9 ]$ ~
AddAttribute( 13, 53000, 1379, 1379, 1763 )" O* }+ z; N$ m5 L) |1 b/ H K
AddAttribute( 14, 53000, 1568, 1568, 1966 )
: P) s/ @" I8 G6 lAddAttribute( 15, 53000, 1772, 1772, 2184 )% a: X r9 M3 f+ q; b
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) T' p, R* X. c3 L. ^AddAttribute( 17, 53000, 2221, 2221, 2665 ) \# w& t3 E* v: j; n
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; `+ {9 A2 G8 _( iAddAttribute( 19, 53000, 2726, 2726, 3207 ). W- l% b0 J. e
AddAttribute( 20, 53000, 3000, 3000, 3500 )# n! g0 a J, K, I+ Q9 _ Q
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nItemTransyLowLevel = 500000
' x1 O2 e; p8 F) S/ ?% C; j: A2 {nItemTransyHighLevel = 2000000. Z% X5 o* c1 h8 [2 b
8 [; H0 v# b! c" v9 }
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--Kost黰e Kombination Chance------------------------------8 `* I C2 @1 ^+ |0 N+ _
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nFashionCombineChance = 2500 -- 25%. g0 K @, I- V7 f! L: _) W( g" x
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