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ItemUpgrade.lua! P! e3 A a: @
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" Q9 \0 G$ d+ w- M) H--Sockel Chance-------------------------------------------
, X7 `: ^5 r+ \----------------------------------------------------------$ h1 t- S2 s, n/ H
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
& {* D1 L$ ^2 f3 N% CtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }; S7 d- O% P1 A5 I" y. T. R' U
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7 S: i1 n" `7 Z8 p( z----------------------------------------------------------+ N9 G) ~& I( Z$ H+ Q
--Upgrade Chance------------------------------------------9 X1 v4 _/ @9 `2 r
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6 f( R. K% ?) ^tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 s' x* k* t- n+ c
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--Upgrade Chance------------------------------------------
. c \6 |" p4 A8 k' e/ v5 y----------------------------------------------------------% Y& } n' a5 l. q/ q
tAttribute = {}9 [8 Y# ~! v" F' g! [! S, h
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. ^: w$ Y: ]$ C tAttribute[nNum] = {}
5 S+ _, @/ _% q9 [ tAttribute[nNum].nProb = nProb* j2 J* f& Z* L n$ x
tAttribute[nNum].nDamageRate = nDamageRate
' M6 t. s0 e$ ` tAttribute[nNum].nDefenseRate = nDefenseRate
) Y& x/ a Z: _. w$ a, S& N9 n9 L tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( Q! r( P% h% p6 u
end
* n1 p; D/ L' w$ f1 \-- 8 T$ U8 t0 R, N9 O" j) |
AddAttribute( 1, 100000, 200, 200, 500 )
+ f6 F4 [" ^3 J; G, IAddAttribute( 2, 100000, 221, 221, 522 )
: n* U$ ]9 L: I+ k8 [: KAddAttribute( 3, 92000, 256, 256, 560 )- [; G) A) U' b% E# B
AddAttribute( 4, 70000, 305, 305, 612 )# m$ V4 U. {& _3 m1 Q
AddAttribute( 5, 53000, 368, 368, 680 )& E7 I( x* B, ^8 r4 h9 [
AddAttribute( 6, 53000, 446, 446, 763 )
) |. z# p5 z' B4 U* p8 H. x7 _AddAttribute( 7, 53000, 537, 537, 860 )0 I# U! K6 M Q/ Y: S
AddAttribute( 8, 53000, 642, 642, 973 )( g) ?% u' r. X) p
AddAttribute( 9, 53000, 761, 761, 1101 )
9 [9 @/ ~' Y2 M/ s9 y3 _AddAttribute( 10, 53000, 895, 895, 1244 )
. n& R9 q" n' v. ~AddAttribute( 11, 53000, 1042, 1042, 1402 )
$ {* M) V8 T; J; e# X- PAddAttribute( 12, 53000, 1203, 1203, 1575 ) Y+ i# G$ `: ~; b- G. g& E
AddAttribute( 13, 53000, 1379, 1379, 1763 )% h" F( u6 a' S2 X P+ D
AddAttribute( 14, 53000, 1568, 1568, 1966 )0 c) ~5 a, b1 k
AddAttribute( 15, 53000, 1772, 1772, 2184 )
( v5 k- O D b, k8 RAddAttribute( 16, 53000, 1989, 1989, 2417 )' |. b+ B. U! f/ B5 G: s( B
AddAttribute( 17, 53000, 2221, 2221, 2665 )
3 |- `! K$ _: [ p; ]AddAttribute( 18, 53000, 2467, 2467, 2998 )
# x+ G; k, D; O6 {3 RAddAttribute( 19, 53000, 2726, 2726, 3207 )/ X: ?6 A; R# C7 x" J6 y7 p
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ a* A- X) C- i
P: ]! J+ w2 k& { P5 g---------------------------------------------------------- g1 R# ]6 P0 f
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! n. J9 \/ u9 Z4 M+ H, A1 j7 |* W, N% O----------------------------------------------------------. n6 S! I+ @& k- Q
nItemTransyLowLevel = 500000# v. R# V" a6 s! r9 v; Q0 p
nItemTransyHighLevel = 2000000
+ N& @6 z2 l5 V1 t9 @2 l# {6 E$ @7 b) u8 S( d; z
---------------------------------------------------------- k$ Q2 W" f, C& [/ h
--Kost黰e Kombination Chance------------------------------( U5 V T$ p% L1 T1 K, x/ w4 f
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4 Y5 j, f) O% w v2 G, R% lnFashionCombineChance = 2500 -- 25%
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