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ItemUpgrade.lua
/ ]& B4 r! g+ L+ s+ w4 |0 [----------------------------------------------------------
( N* _$ ]+ F. s/ k. ~, s; \" |$ L--Sockel Chance-------------------------------------------& Z& b6 B1 L( |1 r
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. Y/ ^ \" x6 k& X3 l! e) {& j) AtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! F0 E' `% ]( A4 r+ w# |3 W
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! e- _) e' ]$ ?) I
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9 V4 d; E9 Y6 L; R' J& K1 V. b----------------------------------------------------------
2 j$ X% j2 v; j& g5 F& P- q5 ]4 V( P--Upgrade Chance------------------------------------------
( i% l$ u \. b, P7 e----------------------------------------------------------
) O% p5 L" p `0 Y i2 n \tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 N. A) t5 z9 w$ k5 j6 i8 m----------------------------------------------------------
1 s6 \4 X- w3 Y) |0 m--Upgrade Chance------------------------------------------
7 b) w' n* U* Q# x8 f----------------------------------------------------------% g- m S, M3 B F! b& T6 x
tAttribute = {}
# G& @4 u; S! F5 ^6 g1 H9 r: g' xfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 { n9 N" W3 j tAttribute[nNum] = {}1 Y, s. A; I; e8 B$ j* x
tAttribute[nNum].nProb = nProb/ ]: ]; I. a( _8 ~+ v4 w
tAttribute[nNum].nDamageRate = nDamageRate, h* }4 p" r: _+ k& e7 d% G
tAttribute[nNum].nDefenseRate = nDefenseRate l, z1 H. c) P+ E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 y% z& u- I! K* R/ h8 S6 P
end
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AddAttribute( 1, 100000, 200, 200, 500 )
" O' a" y. Q2 `. }AddAttribute( 2, 100000, 221, 221, 522 )
9 T0 j2 ?: ~7 u% B# PAddAttribute( 3, 92000, 256, 256, 560 )3 w+ P; L) K+ e
AddAttribute( 4, 70000, 305, 305, 612 )
% d% r5 n/ S, j( `& J- H7 c$ qAddAttribute( 5, 53000, 368, 368, 680 )
- @: G, d6 `/ Q' C, KAddAttribute( 6, 53000, 446, 446, 763 )
- N4 V8 w7 b6 n+ lAddAttribute( 7, 53000, 537, 537, 860 ): c/ I" K+ ~" V
AddAttribute( 8, 53000, 642, 642, 973 )
. a# L: |3 L& X, N$ r" j$ s. OAddAttribute( 9, 53000, 761, 761, 1101 )7 H) _9 w; `3 V8 l$ `3 _* h0 i4 O" r4 W
AddAttribute( 10, 53000, 895, 895, 1244 )6 D" a4 ~6 x9 d4 W( d
AddAttribute( 11, 53000, 1042, 1042, 1402 )
! ~. T& [! Y+ N5 T: Z$ Q# X) u* c: AAddAttribute( 12, 53000, 1203, 1203, 1575 )" L! D' B2 Z2 c( L/ p+ v& k
AddAttribute( 13, 53000, 1379, 1379, 1763 )
1 C4 t& u% P0 M' d0 rAddAttribute( 14, 53000, 1568, 1568, 1966 )
4 ^0 c/ f& P, ]# f4 V0 ]: b0 eAddAttribute( 15, 53000, 1772, 1772, 2184 )) w! [1 i' \, ~, m
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 L* J$ X- g/ Y3 E% O* L; {- A# ]9 x' CAddAttribute( 17, 53000, 2221, 2221, 2665 )
! o& ?: h+ a5 O4 q. }2 `1 yAddAttribute( 18, 53000, 2467, 2467, 2998 )! {9 }$ o) A O6 M2 w4 J& S
AddAttribute( 19, 53000, 2726, 2726, 3207 )5 W7 }; S# S8 F( D$ Y# l, W
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 W' A- l* l0 J* I3 K& B- J
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( V3 [' K( o! U0 Q----------------------------------------------------------
1 e2 O) R9 o8 W- w( G( D0 R& }----------------------------------------------------------7 P% Y9 Y, f0 ~7 {1 T) G% q* x
nItemTransyLowLevel = 500000
! _1 \2 T, q% i/ NnItemTransyHighLevel = 2000000
4 @5 i7 Y/ {" A- E1 D# }
4 D/ J$ f! V0 |3 v0 }----------------------------------------------------------2 m& p G8 t d5 h% V3 p
--Kost黰e Kombination Chance------------------------------( Z! |* `6 N: i& T2 o6 @
----------------------------------------------------------3 R/ y' l0 ?' d
0 ]5 T O. ?; R0 U) @
nFashionCombineChance = 2500 -- 25%/ }& {8 R3 Q( y! k
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