|
|
ItemUpgrade.lua+ L, Z2 k6 V2 _- i
----------------------------------------------------------
: ?2 k/ `( v+ o5 B, o--Sockel Chance-------------------------------------------/ ~6 F8 [, C# G( N+ y
----------------------------------------------------------
. W: ]3 [3 T2 UtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)0 V/ p% s& j4 F4 d+ ~' \6 A
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
0 r% S7 w- {; B5 Q; E
7 I' @: D- M, @. c* S a9 V
0 Z# `; z1 C2 N# M* s----------------------------------------------------------
7 k3 e1 U. t& w# ~--Upgrade Chance------------------------------------------
3 [1 `0 u0 T7 z; y* a----------------------------------------------------------
( L8 Z* ]( Z! G, UtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
6 b# d" x8 y6 K2 P
; E5 S/ {1 W6 P% D2 [ v9 }----------------------------------------------------------6 J) ]1 B: i& h0 v) a
--Upgrade Chance------------------------------------------- R; o- k7 \, b8 q: A' v
----------------------------------------------------------1 o8 s7 m9 @+ Z6 [; R$ {* r
tAttribute = {}
+ y, j6 `# R) kfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" A: ]( _& ^. \ T4 \% o4 N: D) o tAttribute[nNum] = {}
; j6 d5 O& Z9 L, }. z tAttribute[nNum].nProb = nProb
% f3 {, K+ Y t. g# I# M% c tAttribute[nNum].nDamageRate = nDamageRate
& C# R) w/ Q/ D& w tAttribute[nNum].nDefenseRate = nDefenseRate
7 }9 D) |0 C0 l2 ` z- R4 t tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' @) Y1 T& M" x* U
end# v1 Z; H( s0 R& I
-- % O* r0 G" S9 W3 [* X: g
AddAttribute( 1, 100000, 200, 200, 500 )8 M/ d6 e3 V- `
AddAttribute( 2, 100000, 221, 221, 522 )6 [( P9 n7 ?; | w% c l/ Y
AddAttribute( 3, 92000, 256, 256, 560 )* p9 y3 P3 ^. I" @
AddAttribute( 4, 70000, 305, 305, 612 )
' L& f2 M4 x |2 sAddAttribute( 5, 53000, 368, 368, 680 )
9 v9 ?6 M/ H. b+ wAddAttribute( 6, 53000, 446, 446, 763 )
# |+ G0 W" H0 Q8 v9 H( ` e" }% @AddAttribute( 7, 53000, 537, 537, 860 )
, L8 r, f" K" C m8 }+ XAddAttribute( 8, 53000, 642, 642, 973 )5 J# A g; x& G; W
AddAttribute( 9, 53000, 761, 761, 1101 )! N( j" {' _6 w/ t0 d4 V- m
AddAttribute( 10, 53000, 895, 895, 1244 ): `0 j' c$ Z( |6 A
AddAttribute( 11, 53000, 1042, 1042, 1402 )
, M2 w r4 }3 J& NAddAttribute( 12, 53000, 1203, 1203, 1575 )7 W4 x) c! H6 Q# _8 t6 x. i1 O6 ?
AddAttribute( 13, 53000, 1379, 1379, 1763 ); b2 H/ b7 x( W( C3 A" @
AddAttribute( 14, 53000, 1568, 1568, 1966 )$ Y6 l) s, p, O
AddAttribute( 15, 53000, 1772, 1772, 2184 )- Y& d3 T" u6 @8 Q+ _. x6 c& ~# s
AddAttribute( 16, 53000, 1989, 1989, 2417 )
& T) l2 V% p/ K1 s8 V: vAddAttribute( 17, 53000, 2221, 2221, 2665 )& z1 `9 s4 }' K, K
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; c$ q6 a8 v# zAddAttribute( 19, 53000, 2726, 2726, 3207 )5 N! B7 { Y/ h, m& l& R
AddAttribute( 20, 53000, 3000, 3000, 3500 )" {' C; C3 ?/ n2 g! G9 g# w5 m# P' r
. m2 k- L+ j [1 S6 t$ d
----------------------------------------------------------
8 n7 D7 M8 r3 b9 H" l- [! L u----------------------------------------------------------
6 w* T4 B. y2 V' W----------------------------------------------------------( T: a* n: w; u( u5 h- ?/ E
nItemTransyLowLevel = 500000: Z2 C+ b i" |$ E$ v# y t: {
nItemTransyHighLevel = 2000000/ a* b4 x& f Z {7 y2 { k R. ^
6 t# d6 W2 M! U7 o, f+ @ X# X
----------------------------------------------------------
2 J& N7 [: H* \( d* k# \# ~--Kost黰e Kombination Chance------------------------------
1 _4 T. X: @. s7 F0 ^----------------------------------------------------------5 |3 A3 b6 G( g; W( j4 S
) k- u- O0 z0 b$ u2 jnFashionCombineChance = 2500 -- 25%
' @' j1 c0 U. {8 i9 H4 @) P) b9 S
m+ L C5 N4 @! B( d |
|