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ItemUpgrade.lua! A* C7 F" h( [2 ~6 M7 |# x
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--Sockel Chance-------------------------------------------
6 [: P( I& L% ~. |----------------------------------------------------------
! q2 Q2 n+ x. [5 c; ^5 qtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% D+ o0 ~6 s+ `0 a
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" o( Q$ c9 e# S" T8 W* P
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1 K [: C$ I( A& u. L3 D' _* X/ c--Upgrade Chance------------------------------------------
5 [- f8 q8 h' v8 ^----------------------------------------------------------
9 p. V, Z' d" vtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 r: s: j* J9 h# `: ~
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# d( W, }5 ?$ t9 Q: l q' ]6 d. O--Upgrade Chance------------------------------------------- Q" V; K% J9 r. Z. z! }2 b" z4 }8 I! Q
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tAttribute = {}: i" X; _6 E" J) [+ i
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 D; Z4 a# e" P8 h, P, B7 V2 U; v
tAttribute[nNum] = {}
; t2 ^9 f% x$ s" N& J; Q tAttribute[nNum].nProb = nProb- t8 M6 s6 ?/ S" U( c: A- f. S/ {. k" L
tAttribute[nNum].nDamageRate = nDamageRate
+ r' S" S7 k. k: B3 N* |9 ]8 H tAttribute[nNum].nDefenseRate = nDefenseRate+ S) y: R! J% e# \6 U; W
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
# D+ W5 I0 y! G/ g& \2 `end
, k* j6 `4 z2 P& a5 |-- % j7 a1 h( B& H& s
AddAttribute( 1, 100000, 200, 200, 500 )9 H7 s$ A2 A0 Z2 | f/ |
AddAttribute( 2, 100000, 221, 221, 522 )
6 q# ] [ I3 v. j- wAddAttribute( 3, 92000, 256, 256, 560 )
, ^; V9 G( G! s/ A! u5 y# jAddAttribute( 4, 70000, 305, 305, 612 )
+ o3 N+ ]9 Q+ M, } |$ P2 Y- HAddAttribute( 5, 53000, 368, 368, 680 )
" O% c5 U' [' K# u$ QAddAttribute( 6, 53000, 446, 446, 763 )) t2 W( Z! \8 U1 P0 ^: W' V
AddAttribute( 7, 53000, 537, 537, 860 )9 M2 H' F. ~8 P
AddAttribute( 8, 53000, 642, 642, 973 )0 A) k# Y/ n$ Z/ ]: w. j$ J2 N; A
AddAttribute( 9, 53000, 761, 761, 1101 )( N4 F7 Z8 r* b- Z
AddAttribute( 10, 53000, 895, 895, 1244 )7 B6 R" b3 [7 p
AddAttribute( 11, 53000, 1042, 1042, 1402 )
1 t- `: B0 t4 t* `AddAttribute( 12, 53000, 1203, 1203, 1575 )
! H5 e9 F- c3 t7 CAddAttribute( 13, 53000, 1379, 1379, 1763 )
( ~2 g% @, @& a+ kAddAttribute( 14, 53000, 1568, 1568, 1966 )
. C1 ]0 j' c& W bAddAttribute( 15, 53000, 1772, 1772, 2184 )( p: U0 T! o x' e
AddAttribute( 16, 53000, 1989, 1989, 2417 )3 P. X% [5 B( B8 _! k
AddAttribute( 17, 53000, 2221, 2221, 2665 )
& y s9 A f: aAddAttribute( 18, 53000, 2467, 2467, 2998 )
@& j. ^+ D3 H/ K9 q6 g0 o; kAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ C ]! f2 G; i% ^5 k* LAddAttribute( 20, 53000, 3000, 3000, 3500 )+ h& n3 x- n, X* ~; f V9 A
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# P4 G) D: m8 m% s! z2 R6 a----------------------------------------------------------
5 P+ W4 S. O7 Q# p----------------------------------------------------------
# w8 x7 k: K0 M a- h( xnItemTransyLowLevel = 500000) i: `( A. C6 U( N4 W
nItemTransyHighLevel = 2000000, A" H' D/ i- W% F" m
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--Kost黰e Kombination Chance------------------------------
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' Q; b3 a" Q- c7 Y" j0 m: gnFashionCombineChance = 2500 -- 25%
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