|
|
ItemUpgrade.lua8 ]9 } ~7 D* O: o' ^
----------------------------------------------------------
2 G8 X- C- |7 v2 B3 b" x6 L--Sockel Chance-------------------------------------------: |2 V# l! ?+ v$ Y7 ?2 {
----------------------------------------------------------
* F' k/ v* F+ k' e! r: _9 i* atSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ k" d8 x0 X# i! |
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
$ ~ J, ]& X3 C/ v9 m9 j2 |8 |3 k* m# @
a& u" j; P8 q$ p; o----------------------------------------------------------* Z. }* g9 m2 g2 w
--Upgrade Chance------------------------------------------3 G# C% p7 x9 o* H4 v6 |& t
----------------------------------------------------------% `) @+ Y9 v+ j& U) G
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
0 h" ?9 D" I y$ x
: h8 B. L8 [5 L5 }( h& D6 h9 k----------------------------------------------------------& q# D9 B; O4 X0 K
--Upgrade Chance------------------------------------------$ L; \( s$ Z* C; P/ I$ `* r6 F
----------------------------------------------------------+ }0 n, J2 ^, I6 P2 ~$ u2 i8 ^
tAttribute = {}! `. ~& z' a2 \* g% {" E; r
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% Z! x# y0 Z3 g# M9 m tAttribute[nNum] = {}$ o+ g9 j8 q% \/ d r
tAttribute[nNum].nProb = nProb- `% D6 y, `9 a
tAttribute[nNum].nDamageRate = nDamageRate
% w3 Q4 U( @$ S; p. P tAttribute[nNum].nDefenseRate = nDefenseRate6 E4 c0 t9 `6 h: V: W
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: E9 X2 w2 ?" ?( w3 n$ \5 L
end) b8 B q7 |8 c( n$ |6 |% M, @
--
) D9 S# o' M# XAddAttribute( 1, 100000, 200, 200, 500 )+ d* E# Y/ N: `) X& o3 w
AddAttribute( 2, 100000, 221, 221, 522 ); b+ U. r: R! o; y( l2 I% P
AddAttribute( 3, 92000, 256, 256, 560 )- {" k* F/ H+ g+ C
AddAttribute( 4, 70000, 305, 305, 612 ); ~% T/ k0 x$ n5 h2 h% J6 g
AddAttribute( 5, 53000, 368, 368, 680 )
7 Y3 w: O) b4 I: {! C& nAddAttribute( 6, 53000, 446, 446, 763 )
' G: [- z$ r; w8 ~% d( \AddAttribute( 7, 53000, 537, 537, 860 )
1 }: s5 \5 Z! AAddAttribute( 8, 53000, 642, 642, 973 )/ |+ t" j0 M# @5 ]
AddAttribute( 9, 53000, 761, 761, 1101 )
, A7 {) A4 n" ^# D5 pAddAttribute( 10, 53000, 895, 895, 1244 )" W; F7 w, H- K1 N
AddAttribute( 11, 53000, 1042, 1042, 1402 )1 `5 o" E' x& n9 k! j8 F" U- Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ Q1 ~# P9 @1 T. C6 B. K0 DAddAttribute( 13, 53000, 1379, 1379, 1763 )# N9 w1 M$ U, u: x" u& G" P
AddAttribute( 14, 53000, 1568, 1568, 1966 )8 b; x. `5 j9 x$ h" v
AddAttribute( 15, 53000, 1772, 1772, 2184 )! q0 b( W* V, y) [# C2 |7 n! N& b% x
AddAttribute( 16, 53000, 1989, 1989, 2417 )1 g. u2 q: n8 c/ s
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 V0 n9 J7 |9 _
AddAttribute( 18, 53000, 2467, 2467, 2998 )
% E% R$ h0 O8 P& F( e& o& c1 J6 GAddAttribute( 19, 53000, 2726, 2726, 3207 )
2 V. z. v) \2 F3 vAddAttribute( 20, 53000, 3000, 3000, 3500 )+ d9 u. U2 ~' \' r( N0 B& k
( Q8 b5 y, U- s* Z3 v7 I% {' }----------------------------------------------------------
' b4 j ]; N! o# L/ P7 Q8 I----------------------------------------------------------6 W! z* L7 A5 b1 K
----------------------------------------------------------
- s. u# U$ y- `8 BnItemTransyLowLevel = 500000
4 e, K* ~' \5 P4 }$ q- \nItemTransyHighLevel = 2000000
d0 Q, H* m N) F3 v8 I& T7 J8 z$ z+ P. o
----------------------------------------------------------
% ^5 O! z @, s* m3 v) g--Kost黰e Kombination Chance------------------------------; \' l9 p' F- p9 W
----------------------------------------------------------; c) j( z6 P5 J- q1 l
) P: M3 x7 Q2 S" Y/ qnFashionCombineChance = 2500 -- 25%
2 v l# ^- s! |6 o& t, l' }2 M: Q8 {' e8 X/ O
|
|