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ItemUpgrade.lua3 |+ _* v% w+ }' \% ^* s
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 r! L+ c/ Q& K# U% NtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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( |0 B, u8 R2 D" z. b" O7 G* m; DtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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tAttribute = {}9 i# l" H6 b+ @6 h5 }
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
- V+ C; @/ q0 z1 @ tAttribute[nNum] = {}
2 @) @- l# K0 ~: N9 ]* m tAttribute[nNum].nProb = nProb
8 m0 ~0 O6 e: \8 X! r+ A+ N" C6 | tAttribute[nNum].nDamageRate = nDamageRate
- h- @7 t0 U9 @8 s1 { tAttribute[nNum].nDefenseRate = nDefenseRate
i6 |4 m* r% t! x8 f6 l$ J tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 ~- A9 h9 k$ T' {0 S) `
end# q. `$ W# T7 U6 @
--
8 \2 B) [( o9 O* p1 a; |/ b8 M9 fAddAttribute( 1, 100000, 200, 200, 500 )
$ }* I# Q8 M' K* {9 `AddAttribute( 2, 100000, 221, 221, 522 ), i0 z9 e2 H8 a; Q; a
AddAttribute( 3, 92000, 256, 256, 560 )1 s& |1 H1 b- E& h# V
AddAttribute( 4, 70000, 305, 305, 612 )
9 }7 f& v/ l9 y: U' {$ N' l% ]AddAttribute( 5, 53000, 368, 368, 680 )+ p. S+ A7 x3 ]. u
AddAttribute( 6, 53000, 446, 446, 763 )
1 s! A# Q4 h6 o2 MAddAttribute( 7, 53000, 537, 537, 860 )
4 S7 B# m# G' N1 C" B* fAddAttribute( 8, 53000, 642, 642, 973 )
4 F+ C0 @- P3 UAddAttribute( 9, 53000, 761, 761, 1101 )
. L& q! ~# j& uAddAttribute( 10, 53000, 895, 895, 1244 )
" o& G% H8 [# |% f. qAddAttribute( 11, 53000, 1042, 1042, 1402 )" C9 Y. g* M& Y' C$ d: i% a$ O
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 y7 _: P) h% P* {6 _* yAddAttribute( 13, 53000, 1379, 1379, 1763 )
M' u" ~' {! |) U$ o+ [ W& SAddAttribute( 14, 53000, 1568, 1568, 1966 )
6 I) E O3 O$ uAddAttribute( 15, 53000, 1772, 1772, 2184 )
& b& C/ _+ Z8 @6 b( V% ?AddAttribute( 16, 53000, 1989, 1989, 2417 )
; E; F2 l8 S. c* p" u0 tAddAttribute( 17, 53000, 2221, 2221, 2665 ), r) c; n3 V! R! k3 D" s
AddAttribute( 18, 53000, 2467, 2467, 2998 )% F5 Q7 R D' f
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 ?# T* A4 w" `7 O" }! AAddAttribute( 20, 53000, 3000, 3000, 3500 )3 y- {- H( C! _& p. b
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nItemTransyLowLevel = 500000
$ U4 Q, _6 `* g: X$ L; M$ H+ [1 U* anItemTransyHighLevel = 20000004 ?9 \! C+ ?0 A! \ P% f
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%/ }% v; e3 i! s! ^1 X
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