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ItemUpgrade.lua9 m: ?8 D8 A5 `4 }
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--Sockel Chance-------------------------------------------
" x3 ] ?: o1 E& M. e----------------------------------------------------------; B% f, Q7 \; m5 q! w% T
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 y) Z! R8 H* }1 A. V" FtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& j: ?, |6 m) Y; c# S, h$ E" G$ [
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6 p1 B# E7 L! f0 Q n8 x. e7 l' _9 e----------------------------------------------------------& _* y$ l/ M! v j& ], `# A' [
--Upgrade Chance------------------------------------------
7 w$ X) J3 v: d8 D. U7 P5 w----------------------------------------------------------
. _" e+ J- A+ H1 DtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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0 Q1 v3 X v) C& @6 X( a----------------------------------------------------------
8 I( j* _/ }5 B ~% p0 D8 ?& ~+ I--Upgrade Chance------------------------------------------
9 v) R0 @: U3 |. S: @: m% _3 y----------------------------------------------------------- m: l- Y! n- ?4 r/ A5 R( n) E/ |
tAttribute = {}) ?% Z) c% K4 r+ V! ?+ A! r
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 R& b" t& ?/ |' d tAttribute[nNum] = {}' O6 d' J Q9 x+ k; O( X; Q* c
tAttribute[nNum].nProb = nProb: v/ N# P J( p/ I) i$ L- C( U
tAttribute[nNum].nDamageRate = nDamageRate. j' D+ O2 i! X: ~3 M" G
tAttribute[nNum].nDefenseRate = nDefenseRate0 f( c: U7 X! p9 i/ z7 ]
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! k6 n% X% O; b, n9 W
end* A. e9 \# g# }
-- ) u' }+ |$ H2 N% F$ U
AddAttribute( 1, 100000, 200, 200, 500 )
% ? m* I( b+ I1 zAddAttribute( 2, 100000, 221, 221, 522 )
* y, t& j( g: TAddAttribute( 3, 92000, 256, 256, 560 )
, [3 U+ k6 a5 l+ P2 _7 zAddAttribute( 4, 70000, 305, 305, 612 )
# N) t5 F% D7 m& N; j0 G" _8 [AddAttribute( 5, 53000, 368, 368, 680 )! k& w4 i& A: r; y$ o
AddAttribute( 6, 53000, 446, 446, 763 ), G: c- ~+ k8 Y ~# z
AddAttribute( 7, 53000, 537, 537, 860 )1 X3 u$ @, Q8 p, m- u# n
AddAttribute( 8, 53000, 642, 642, 973 )
! j. J9 [9 e4 L! x, ^3 XAddAttribute( 9, 53000, 761, 761, 1101 )
# x6 W' L/ \: o+ g! N7 HAddAttribute( 10, 53000, 895, 895, 1244 ); d l2 \- j+ j8 U% V
AddAttribute( 11, 53000, 1042, 1042, 1402 )
) u! q; V) }/ @: x- s$ l$ _. y3 o, kAddAttribute( 12, 53000, 1203, 1203, 1575 ), ]2 c4 C( W" {+ k1 @9 R: D4 s
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 p4 v2 M8 X) c9 y3 {3 W
AddAttribute( 14, 53000, 1568, 1568, 1966 ): T3 O( z7 D1 F/ U( L" D
AddAttribute( 15, 53000, 1772, 1772, 2184 )
( l5 X, w/ N6 ?0 C9 s+ x) V G H' MAddAttribute( 16, 53000, 1989, 1989, 2417 )
" Q! F: G& t: J% ~" }' GAddAttribute( 17, 53000, 2221, 2221, 2665 )
, y, y" Z: \: [: R3 j4 W3 CAddAttribute( 18, 53000, 2467, 2467, 2998 )' K! m. T& j+ H% O
AddAttribute( 19, 53000, 2726, 2726, 3207 )3 {$ j5 j+ G) t9 k- h6 V/ e
AddAttribute( 20, 53000, 3000, 3000, 3500 )3 ~( r* T, Q* L; d4 h
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& t$ J5 k3 [0 b2 u; p5 W----------------------------------------------------------
7 ~2 C. y+ n6 H n. C----------------------------------------------------------" r# k# s8 F( W: u, h/ _
nItemTransyLowLevel = 500000- W0 a! h$ R- H: K- Y* w
nItemTransyHighLevel = 2000000: {2 m \# L( K, M. l
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--Kost黰e Kombination Chance------------------------------$ F; D: F( ^8 K8 ^* |0 u
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6 \, E& `9 k) ^% }nFashionCombineChance = 2500 -- 25%# t8 h4 s _. h: i+ R4 R- n
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