|
|
ItemUpgrade.lua
q5 E" e1 Q8 X: u" L+ Z \2 ?6 I----------------------------------------------------------9 ?1 N8 [( i3 Y L- L; C
--Sockel Chance-------------------------------------------
# y& x2 s7 S& |----------------------------------------------------------
) I; e u+ x3 [tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# p6 M, n0 {) S9 T4 ~9 {' l3 W
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# A7 m2 P0 X0 b y3 o$ y3 u
5 P, D9 f6 c; `6 d- A% f8 m! L8 C# }2 v; D9 L+ ~- l
----------------------------------------------------------
6 D7 e* L3 P% }3 W/ w& K; _5 m* ?--Upgrade Chance------------------------------------------) N5 w. @! o/ o% B, k4 o Z+ r U
----------------------------------------------------------
/ d! J# q! m: Y" itGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
- z( l/ F- a4 {) O9 L% c' A9 P! x; T; n' H9 z# c
----------------------------------------------------------
1 t8 x5 g3 }$ l$ m' a9 U--Upgrade Chance------------------------------------------
4 B7 L6 [; F# t/ r6 F6 u, ~----------------------------------------------------------
0 Q0 m8 f1 U& @% K) n( `tAttribute = {}
5 @1 n" Q% t! X3 v, z4 J8 U% ^$ Jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* P f+ I% |: E. K
tAttribute[nNum] = {}
' T* t/ p5 S, I! w: h) F tAttribute[nNum].nProb = nProb
: ]* ?- i! ^' w0 i. p8 H tAttribute[nNum].nDamageRate = nDamageRate! r1 r0 K! A8 g4 I: ]( n
tAttribute[nNum].nDefenseRate = nDefenseRate
, G% E; O' p8 Y9 j3 { tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 {8 ?) a. E& n5 M
end0 V( x, h4 D9 _" P% W
--
$ {7 d4 O2 E5 `8 EAddAttribute( 1, 100000, 200, 200, 500 )
/ s3 d0 a0 s8 K8 }: W/ o3 o. \% IAddAttribute( 2, 100000, 221, 221, 522 )5 f! U$ M5 ^. B4 G
AddAttribute( 3, 92000, 256, 256, 560 )
5 D- \6 S: ?& LAddAttribute( 4, 70000, 305, 305, 612 )2 h9 y! O9 F* ?- w
AddAttribute( 5, 53000, 368, 368, 680 ), o: l) B/ v5 _9 A2 a
AddAttribute( 6, 53000, 446, 446, 763 )( C* m* M2 D+ k" z# z F, _7 i
AddAttribute( 7, 53000, 537, 537, 860 ); L, `- p Y4 I- q# a
AddAttribute( 8, 53000, 642, 642, 973 )) ]/ u& Q8 F5 G) [
AddAttribute( 9, 53000, 761, 761, 1101 )4 c3 F! S/ S/ t2 k% \/ V( H8 ~: B T# E
AddAttribute( 10, 53000, 895, 895, 1244 )# c5 I% H, B$ j) D
AddAttribute( 11, 53000, 1042, 1042, 1402 )6 W# V8 M/ ~7 S( G( o% [, r
AddAttribute( 12, 53000, 1203, 1203, 1575 )
; h% z8 j2 y- H) cAddAttribute( 13, 53000, 1379, 1379, 1763 )
' k: x9 d4 }) |* A! a& V$ n3 }5 v% TAddAttribute( 14, 53000, 1568, 1568, 1966 )3 ]3 Q$ J) Z7 @: h i5 Z3 f/ @# d
AddAttribute( 15, 53000, 1772, 1772, 2184 )- G: Q+ [# y& R0 T$ F1 f9 D
AddAttribute( 16, 53000, 1989, 1989, 2417 )6 h+ o0 E) t" S2 M
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 b. E! p7 h1 v) b
AddAttribute( 18, 53000, 2467, 2467, 2998 )
) w+ V, V$ w( Y dAddAttribute( 19, 53000, 2726, 2726, 3207 ); g) N* K. x4 }, g, j' l
AddAttribute( 20, 53000, 3000, 3000, 3500 ) M) m) I+ H9 X- [6 c5 k
4 o8 t, y( P2 T: p3 K+ ]& ?----------------------------------------------------------
- ]$ T8 R3 O6 U----------------------------------------------------------( n1 S: J* m* G
----------------------------------------------------------1 \# R& D7 `2 O) w7 @; a
nItemTransyLowLevel = 500000
" q ~0 D- o" s" R# P7 I; ynItemTransyHighLevel = 2000000* h$ F2 f2 A1 a: ^) q* Q* f
4 ^, [7 B3 @3 a----------------------------------------------------------' G& ?4 Q, t' j0 ]% ^
--Kost黰e Kombination Chance------------------------------
! J6 y' R6 _" {! Q! r* N# d----------------------------------------------------------6 M4 E2 L- Z* o% z) O
5 m: L5 S5 S% ^/ B4 f2 M; M( \nFashionCombineChance = 2500 -- 25%0 D$ b. G1 D5 e9 ^' B# M
' S- z# \! }) K' [0 E
|
|