|
|
ItemUpgrade.lua3 }+ S+ W# i2 C* q2 _
----------------------------------------------------------
8 \- Y3 g0 ~5 X6 V8 R--Sockel Chance-------------------------------------------
. }& U! p2 J2 {3 e* L----------------------------------------------------------2 K4 m5 Y9 j; G/ g& _
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 W( m9 o+ O8 {0 m/ d( |0 f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ a: d9 W% R4 g0 W
+ F5 ?; j* d6 H: D+ j
3 j! N3 H* e9 G. k' k+ B
----------------------------------------------------------
' Y/ k# q i' H: {( k" o--Upgrade Chance------------------------------------------) L3 n: ^# l3 K! C
----------------------------------------------------------9 t6 \! g- J) y# E/ a: D
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)$ @$ D5 X! \( R' n, e6 t$ k- f( a
~% }" J. v( y4 v, Q----------------------------------------------------------
% y2 v1 o' K. m2 Q" R--Upgrade Chance------------------------------------------$ G4 P5 p) h+ W4 L
----------------------------------------------------------; x- ~, \1 }: S1 m1 x0 V, M0 d" _
tAttribute = {}; K( p5 ?; C- t( g( A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
9 l* U: s% M1 [& v tAttribute[nNum] = {}
8 {8 W& |1 c" B5 S5 Y3 \- H tAttribute[nNum].nProb = nProb
6 i; V# q; `: R, b& g tAttribute[nNum].nDamageRate = nDamageRate% p! P s8 l: `( [% r, W9 y
tAttribute[nNum].nDefenseRate = nDefenseRate# G* \/ p+ r0 b! h( [- Z' P
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate: v6 E2 q% F4 q# ^7 J6 @) {
end
4 f3 X B p' P$ n! w2 k- x-- ' G) S1 i9 F; o: R/ l# ~
AddAttribute( 1, 100000, 200, 200, 500 )1 c3 v% H8 l, p7 J* z1 |
AddAttribute( 2, 100000, 221, 221, 522 )& D6 ^6 O2 J) B- X# v2 A
AddAttribute( 3, 92000, 256, 256, 560 )) r9 H/ Q a/ z$ ]
AddAttribute( 4, 70000, 305, 305, 612 )
/ ?$ R8 G9 J0 W; [AddAttribute( 5, 53000, 368, 368, 680 )( ^! {/ n2 f7 v' n+ @# n( Z
AddAttribute( 6, 53000, 446, 446, 763 )2 K' U9 @& [) G, [' i( v6 x, }- i
AddAttribute( 7, 53000, 537, 537, 860 )
* r" H6 w0 y& m' i' g* ZAddAttribute( 8, 53000, 642, 642, 973 )1 W! H8 Q3 b5 t8 l0 ~
AddAttribute( 9, 53000, 761, 761, 1101 )) V5 ?. R, r& m+ V! N7 P
AddAttribute( 10, 53000, 895, 895, 1244 ): s9 Z" ^: ?" O* k- w5 V# g5 ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )- `8 x! `/ P; ? g- U' a/ O7 b
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ v9 s, n5 y, v' h
AddAttribute( 13, 53000, 1379, 1379, 1763 )/ b/ G% p5 L$ ]3 F8 c$ X& }
AddAttribute( 14, 53000, 1568, 1568, 1966 )
) E3 Y! `7 h- g; wAddAttribute( 15, 53000, 1772, 1772, 2184 )
* N2 N8 E' R8 `AddAttribute( 16, 53000, 1989, 1989, 2417 )$ L5 O/ z/ w) D t+ g) c
AddAttribute( 17, 53000, 2221, 2221, 2665 )
6 Y B7 t+ j U2 aAddAttribute( 18, 53000, 2467, 2467, 2998 )3 y" f, v' A& e) w
AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 @2 u4 \# E% s; X3 nAddAttribute( 20, 53000, 3000, 3000, 3500 )+ m, }9 `' {9 o6 w6 e
* l+ y, C: H% N) a# V8 u' q: V
----------------------------------------------------------; |' T1 D; L1 @* T2 p3 }/ {( l6 q
----------------------------------------------------------
. T# H- }3 @# ?7 q----------------------------------------------------------
6 n) s3 D0 P: P, C! LnItemTransyLowLevel = 500000
. v5 x+ N! I" f. _7 knItemTransyHighLevel = 2000000% Y0 @# E- L, L. X' l* [
/ @8 C' q# c+ M) m- b
----------------------------------------------------------
$ p- y$ w' g' s% K& O8 Q--Kost黰e Kombination Chance------------------------------
2 Q" D6 N& \9 d----------------------------------------------------------
# Z% a2 q8 v4 Z$ ^- z& s! B4 C4 r' U' K: C/ h+ h5 U
nFashionCombineChance = 2500 -- 25%! z2 P& j# M! {, r6 |2 T5 R. B1 N
* g E8 G/ r2 `' H) J. T |
|