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ItemUpgrade.lua
* _5 [6 k/ N4 X* O: ~----------------------------------------------------------
0 h# S* B3 C3 R# `3 i--Sockel Chance-------------------------------------------
! N& B: r$ r1 ?) L: H----------------------------------------------------------. Z; E7 d! Z& D; \
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! M1 J8 T# u7 x9 y8 CtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
% \/ ^& ?: R* P) M----------------------------------------------------------
+ v9 X* a- r9 G4 L0 W* x7 M: _tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)5 \* i3 \5 I6 h
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--Upgrade Chance------------------------------------------% N) Y9 e- @" y) `" B8 ]2 |
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1 y" M2 J. E* X5 O5 J$ V0 etAttribute = {}7 X8 ]) N0 A$ C }7 v8 D f. t
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. q8 ^9 i3 `2 V1 }* q5 f& N tAttribute[nNum] = {}
. P; i v4 F: [ tAttribute[nNum].nProb = nProb: t4 c! e6 c. i/ S( S8 @
tAttribute[nNum].nDamageRate = nDamageRate
* g5 A6 J3 X9 Q6 q4 x& s2 i tAttribute[nNum].nDefenseRate = nDefenseRate
& F E' `! a) c' S2 H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
$ ?1 A m* @0 K! }& `" _" rend
8 F# [6 N2 Z- E. ^. r--
0 S3 n; I8 I0 E g5 Y r5 [AddAttribute( 1, 100000, 200, 200, 500 )
1 {6 _/ u v5 Z4 N: OAddAttribute( 2, 100000, 221, 221, 522 )
9 y9 p( P& L3 SAddAttribute( 3, 92000, 256, 256, 560 )! n/ [% T% y- y! v1 G& D' `
AddAttribute( 4, 70000, 305, 305, 612 )9 x' N/ `# @# e$ e* H
AddAttribute( 5, 53000, 368, 368, 680 )
8 k$ O, ~4 ~9 C2 wAddAttribute( 6, 53000, 446, 446, 763 )9 ]( T0 O) H H# i: O+ j
AddAttribute( 7, 53000, 537, 537, 860 )
! N: Q; t2 K1 F0 k: j; e( j- eAddAttribute( 8, 53000, 642, 642, 973 )
, X$ A. l4 B( Z- iAddAttribute( 9, 53000, 761, 761, 1101 ): z8 L* T5 P3 \5 _. i
AddAttribute( 10, 53000, 895, 895, 1244 )* h( m# o) g& G$ K1 M- ^6 F
AddAttribute( 11, 53000, 1042, 1042, 1402 )
0 H+ i/ B* ~; Q: XAddAttribute( 12, 53000, 1203, 1203, 1575 )+ Y Q1 x9 u- I
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- L9 B/ Q$ Y( [AddAttribute( 14, 53000, 1568, 1568, 1966 )$ q% \" M3 O& g$ o( ], i# F7 m
AddAttribute( 15, 53000, 1772, 1772, 2184 )
( l: o; G0 _8 FAddAttribute( 16, 53000, 1989, 1989, 2417 )3 R# S. P3 T* s) D0 u$ ~
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ R0 \1 n$ i v
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 P4 d- W4 Q+ P; S
AddAttribute( 19, 53000, 2726, 2726, 3207 )1 d' A: b! c) D; R8 g' J" s
AddAttribute( 20, 53000, 3000, 3000, 3500 )$ {4 Q3 ` t( f% x& w
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: A5 J" Y# H9 e: r4 V/ H/ {) vnItemTransyLowLevel = 500000
# Z$ k: l: X) }1 ?nItemTransyHighLevel = 20000001 L6 E+ s q4 v, r; L
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( ~6 v4 s/ H6 ^6 g( w6 G3 z--Kost黰e Kombination Chance------------------------------
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' _7 }3 O! ?) D# I( pnFashionCombineChance = 2500 -- 25%
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