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ItemUpgrade.lua2 q8 }: C( r1 R$ r. [: z( d4 O7 d
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6 q+ c3 |( i# O# T) ]/ B T--Sockel Chance-------------------------------------------
6 k" C% y. ~: m' M. a----------------------------------------------------------
1 l2 c% ~ h5 s1 g; N; ftSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! V; m: {+ q: A9 J, P
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 i. Q/ |$ O5 A5 Z/ T
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. @( m- D7 j$ I: z# q* c0 @----------------------------------------------------------
K4 P* b6 G. c5 _2 H9 m2 K--Upgrade Chance------------------------------------------- f1 _0 T8 i3 s9 i
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% y6 D W/ x' G6 H% O9 z% D( b--Upgrade Chance------------------------------------------2 G& i, q' g9 W8 ]! u
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tAttribute = {}- t+ N! K; H& [" ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 p# P* w5 ]$ W. ]- ]0 m4 |. M. H
tAttribute[nNum] = {}5 D& g1 h* j; w4 u8 I8 I% m
tAttribute[nNum].nProb = nProb/ B# t6 L' Y1 v2 \* b( f% ~9 o
tAttribute[nNum].nDamageRate = nDamageRate6 {2 |. q4 A/ I% w4 ]
tAttribute[nNum].nDefenseRate = nDefenseRate* `. X2 H# d% L
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 `2 K: w" K8 Z F u
end* Q6 B6 i& L( Q3 ?
--
7 X) m2 h: U1 U) ZAddAttribute( 1, 100000, 200, 200, 500 )1 c/ R2 Y) Q4 O) ]3 V# B- \
AddAttribute( 2, 100000, 221, 221, 522 ), L. E& Y+ {1 k
AddAttribute( 3, 92000, 256, 256, 560 )& C7 P; s/ X5 k
AddAttribute( 4, 70000, 305, 305, 612 )4 } Q/ l s o& b0 x7 ?& \
AddAttribute( 5, 53000, 368, 368, 680 )1 Z9 |- a5 S: |. E: W& x( B/ E
AddAttribute( 6, 53000, 446, 446, 763 )
& M, H4 o% i6 i; u5 S, o( \AddAttribute( 7, 53000, 537, 537, 860 )
7 D' J6 k/ M8 i" b8 ]& gAddAttribute( 8, 53000, 642, 642, 973 )
" P* q' X6 B7 O1 ?% x6 s5 ]AddAttribute( 9, 53000, 761, 761, 1101 ); Q0 K7 T6 i( Q* V
AddAttribute( 10, 53000, 895, 895, 1244 )
+ g$ r Q9 @. z1 aAddAttribute( 11, 53000, 1042, 1042, 1402 )
; \& ]$ R( e- n4 ]: X7 rAddAttribute( 12, 53000, 1203, 1203, 1575 )2 h7 p1 l0 N2 Z4 k- r$ X) @
AddAttribute( 13, 53000, 1379, 1379, 1763 )
0 j8 {- }) V8 j. LAddAttribute( 14, 53000, 1568, 1568, 1966 )# ^" U) H' _( H7 e
AddAttribute( 15, 53000, 1772, 1772, 2184 )
Y% \: N% l9 [- lAddAttribute( 16, 53000, 1989, 1989, 2417 )9 ~) i+ y( `+ {- X
AddAttribute( 17, 53000, 2221, 2221, 2665 )
& B7 H' z* r. T6 T* Y& FAddAttribute( 18, 53000, 2467, 2467, 2998 )
5 v$ Y' r* V3 ^AddAttribute( 19, 53000, 2726, 2726, 3207 )
% J9 L% q' H0 b |% UAddAttribute( 20, 53000, 3000, 3000, 3500 )8 L4 R2 S* Q) r4 p$ Z T, |
+ b, b$ a/ c5 t, a+ J5 {----------------------------------------------------------
: u1 Q; c) y; G9 w! u----------------------------------------------------------1 n2 f' Z' M3 N$ h- H- x1 L
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nItemTransyLowLevel = 500000. e; U& s1 j9 ]8 @/ X4 R" d
nItemTransyHighLevel = 2000000
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3 r& W. R# y3 c) B4 y----------------------------------------------------------
m9 W; }; }% }4 \--Kost黰e Kombination Chance------------------------------2 l7 L# ^. D+ c! l+ Y% a: m. F
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nFashionCombineChance = 2500 -- 25%* d& r# W1 W" @8 x. @3 [
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