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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
, |# M" o( E* o7 @( ~0 S, s0 y----------------------------------------------------------
4 D. F/ V5 ^7 M6 P9 dtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)/ i+ M! _( n( _: b
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------5 Z; o% ~" k9 P) F5 Z( o3 M
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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* \& h* w5 s1 _tAttribute = {}
) O1 M, E: \" h, ufunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), c+ M# P: s. @" s9 J8 m
tAttribute[nNum] = {}
4 O: S7 y5 }( D: V# c9 O9 c tAttribute[nNum].nProb = nProb
% g6 Y+ }' b( V) z" A tAttribute[nNum].nDamageRate = nDamageRate V) u2 `6 n' i% R/ }8 a9 u
tAttribute[nNum].nDefenseRate = nDefenseRate
7 n% P9 R/ c/ o- Q' N3 b! p) |" i tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! I p5 Q/ _6 c+ v0 a6 M
end
/ V3 m* R' |: v1 h--
- Z8 s! h. D, ?5 E1 C0 {! V) iAddAttribute( 1, 100000, 200, 200, 500 )& _; F0 T0 f3 n( q5 p. u/ U5 ~
AddAttribute( 2, 100000, 221, 221, 522 )
* f6 F, V/ u/ T, H: WAddAttribute( 3, 92000, 256, 256, 560 )" x* \* E" Z. W# v' S! L3 r/ x
AddAttribute( 4, 70000, 305, 305, 612 )8 B1 j! y& Q& r- `
AddAttribute( 5, 53000, 368, 368, 680 )6 ]- r7 |8 }+ m1 M# Z! T7 V
AddAttribute( 6, 53000, 446, 446, 763 )
2 i( x! d2 t5 v9 uAddAttribute( 7, 53000, 537, 537, 860 )) R. @0 C8 W! B' b2 ?
AddAttribute( 8, 53000, 642, 642, 973 )
! {9 f* S1 k- u1 ~) ^+ _! b& p) y2 ~AddAttribute( 9, 53000, 761, 761, 1101 )
: d' D+ i9 v, o% OAddAttribute( 10, 53000, 895, 895, 1244 )8 m( W9 U3 x5 l# t3 P( t2 X2 Y
AddAttribute( 11, 53000, 1042, 1042, 1402 )0 I, [4 @; y( U$ p9 d9 y
AddAttribute( 12, 53000, 1203, 1203, 1575 )
" x% U* Y, t3 d+ z6 W5 XAddAttribute( 13, 53000, 1379, 1379, 1763 )
% I3 a4 R1 C) y* p+ wAddAttribute( 14, 53000, 1568, 1568, 1966 )( b( g O& r6 w$ ?
AddAttribute( 15, 53000, 1772, 1772, 2184 )
- t/ A$ }3 x! ]$ ? LAddAttribute( 16, 53000, 1989, 1989, 2417 )/ m5 _) M( Q9 f. C7 `) t1 ~/ F
AddAttribute( 17, 53000, 2221, 2221, 2665 )
* c6 { M- F6 B; {; NAddAttribute( 18, 53000, 2467, 2467, 2998 )4 r+ m$ ~0 W/ T B( k
AddAttribute( 19, 53000, 2726, 2726, 3207 )
1 ]8 A( l* ~/ j! C/ r" p/ A) {& ^AddAttribute( 20, 53000, 3000, 3000, 3500 )
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, [( m- `* `! o1 e8 Q5 a& tnItemTransyLowLevel = 500000
/ g& ^, v/ s2 W9 D! t$ H# SnItemTransyHighLevel = 2000000
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----------------------------------------------------------- P7 ]; Y, T# F1 [2 M; P0 z3 F6 U
--Kost黰e Kombination Chance------------------------------- V4 y9 H* a) Z! r) W* `
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, |3 R0 [- q9 P' |4 y O' LnFashionCombineChance = 2500 -- 25%) k/ a% M5 k$ n5 e! w: ^8 h! o+ C {
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