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ItemUpgrade.lua8 m9 R8 W0 c+ _2 M- O
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2 a! v9 f" l" t- x9 S1 N8 Y# I--Sockel Chance------------------------------------------- J/ `9 {, s' H/ V( Q
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)3 f8 I3 N3 p7 f& S0 r! P
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }4 e; A5 g7 @$ T* y8 U& Z& F7 ?
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5 A. {/ q0 g. s: P, ~" Z4 W--Upgrade Chance------------------------------------------ y- E5 c$ k4 }4 I, V' x6 \
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9 S/ }) P, F" |% wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------- s$ j' Q, w% h1 q
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d* {; F0 z- w$ G j4 M. v! B4 {tAttribute = {}* a/ M; P# U3 h M! P7 a# U1 q# O- q6 V
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), n6 m" f2 M W2 ^
tAttribute[nNum] = {}
! X I2 H1 O: n. R3 q1 ` tAttribute[nNum].nProb = nProb
0 ^& G7 V" P7 H. z E tAttribute[nNum].nDamageRate = nDamageRate; J' j- t5 H4 ?2 V$ m1 f
tAttribute[nNum].nDefenseRate = nDefenseRate$ _/ V2 X. x6 Y4 _7 b; t
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
( t6 [! D- N* _% P! ~end
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8 [( w( x$ c* s3 x; q. OAddAttribute( 1, 100000, 200, 200, 500 )
. s1 {4 P! u4 u- o$ L( cAddAttribute( 2, 100000, 221, 221, 522 )) G k+ N1 J2 b9 O, w; Y/ k
AddAttribute( 3, 92000, 256, 256, 560 )
$ o% n0 |) W5 v j' LAddAttribute( 4, 70000, 305, 305, 612 ); t) _0 V5 I. k& i& R/ d
AddAttribute( 5, 53000, 368, 368, 680 )' h# N# i% l2 b9 E
AddAttribute( 6, 53000, 446, 446, 763 )0 g/ K& E& g% }) [ C7 z
AddAttribute( 7, 53000, 537, 537, 860 )1 D2 m% V2 ]+ J7 L8 n [. o' B, e3 I
AddAttribute( 8, 53000, 642, 642, 973 )
) I# K( k4 h( UAddAttribute( 9, 53000, 761, 761, 1101 )$ Z) m; w/ E x, Q7 S* [
AddAttribute( 10, 53000, 895, 895, 1244 )
6 U0 p5 W2 |8 ^/ N$ }AddAttribute( 11, 53000, 1042, 1042, 1402 )' j/ m4 p, t" z S, L' D* y- k" ~- W# Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )6 [2 [! ? ~1 T& ^3 }
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 d0 u. `% a+ VAddAttribute( 14, 53000, 1568, 1568, 1966 )$ X) J8 T9 ^( t" v v; e! h
AddAttribute( 15, 53000, 1772, 1772, 2184 )
4 L0 w! S8 w' ^ ^AddAttribute( 16, 53000, 1989, 1989, 2417 )
: h. P) G' P& o3 CAddAttribute( 17, 53000, 2221, 2221, 2665 )- K! X( _7 d8 O0 S3 r
AddAttribute( 18, 53000, 2467, 2467, 2998 )# i" B2 J& {$ C8 X4 F. ^% F
AddAttribute( 19, 53000, 2726, 2726, 3207 )
& T9 O% U3 s; |5 {/ `3 s' ?AddAttribute( 20, 53000, 3000, 3000, 3500 )8 u3 a- A6 U# c8 a9 k3 m+ `/ ?
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nItemTransyLowLevel = 500000
3 O, q: R$ |. M0 Y# {% ynItemTransyHighLevel = 2000000/ }0 s' s( v1 u* m
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( T: V0 G7 S9 k: I9 _2 O/ F--Kost黰e Kombination Chance------------------------------5 X7 s+ m& l* R0 a0 }
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nFashionCombineChance = 2500 -- 25%
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