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ItemUpgrade.lua3 I% l7 I- E9 s- e! m( p* E% G. z
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5 A% U! n2 b/ d--Sockel Chance-------------------------------------------
1 X3 }- c" F& e, b, p% p+ o----------------------------------------------------------7 O' p+ {4 `# `) p
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 a, @* x' q7 w+ o3 G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
4 e4 R: J# V9 k/ I/ t----------------------------------------------------------
* g x$ M3 l P+ U1 P' [4 b8 ttGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 I' a" }4 s# q& n# ]( i
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+ x" I" I* n/ }4 k7 I--Upgrade Chance------------------------------------------
# `4 u& M8 U( @- ~: ]* h# t4 K----------------------------------------------------------
' x; H' ~" X V& Y7 i- qtAttribute = {}) t2 o/ C) H9 i6 L( r
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ o$ s* w# v$ u tAttribute[nNum] = {}
( c, A: K6 e# Q& q, X tAttribute[nNum].nProb = nProb
3 u1 J" {! q4 V0 l; c" G3 w tAttribute[nNum].nDamageRate = nDamageRate% ~0 S+ }: i* u6 i$ y; t! R' ^
tAttribute[nNum].nDefenseRate = nDefenseRate# w* n; O1 C) P/ E+ \ _) Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )
5 R! k& e5 l$ s; H$ V f# eAddAttribute( 2, 100000, 221, 221, 522 )/ S; }. w0 D) Z% Q
AddAttribute( 3, 92000, 256, 256, 560 )
+ \% h6 n' ?* L- ~AddAttribute( 4, 70000, 305, 305, 612 )
[/ b& T4 M; b: m% JAddAttribute( 5, 53000, 368, 368, 680 ) [9 F3 v3 i$ g( h
AddAttribute( 6, 53000, 446, 446, 763 )$ `, [# n4 c' G" w) R
AddAttribute( 7, 53000, 537, 537, 860 )# T$ O1 K+ D$ t, y
AddAttribute( 8, 53000, 642, 642, 973 )
) s6 L% u$ T0 T3 j# KAddAttribute( 9, 53000, 761, 761, 1101 )
' U- q9 o, E- r) u+ L) FAddAttribute( 10, 53000, 895, 895, 1244 )
3 j% _/ J) ]2 W9 P2 Y. u& KAddAttribute( 11, 53000, 1042, 1042, 1402 )2 `% w/ x2 O+ ^1 v) J- u; l5 @8 F
AddAttribute( 12, 53000, 1203, 1203, 1575 ), E# [5 C) K- b8 I. N
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 m8 [: x- z& hAddAttribute( 14, 53000, 1568, 1568, 1966 )
- @. C5 \) {! N. n) ^) nAddAttribute( 15, 53000, 1772, 1772, 2184 )/ Y( f1 @' \! m) P: o( f
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ l, T4 S( r1 KAddAttribute( 17, 53000, 2221, 2221, 2665 )# L! V9 b! ~9 G* Y9 E% r
AddAttribute( 18, 53000, 2467, 2467, 2998 )
" o" o& f8 @1 R; }: j. f) g1 XAddAttribute( 19, 53000, 2726, 2726, 3207 )7 e* G7 T, N& p' Q, w. F
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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/ S$ z: r G" g----------------------------------------------------------
0 k! n1 C2 g( C3 W" S8 P; U( T----------------------------------------------------------3 b6 a, K2 c+ j9 Z8 a0 Y/ U; V
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, l0 J# J, z% b8 ^0 g/ R3 ^7 InItemTransyLowLevel = 5000009 G. E* Z3 P& ]
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
; Z7 k, }! Y8 s* c, Q9 A----------------------------------------------------------! r/ W3 \, \ n, m9 \9 S' ?) w
; ]8 ]6 U% Y7 o4 S' q; S( KnFashionCombineChance = 2500 -- 25%: Z& x/ L) F: P
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