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ItemUpgrade.lua
7 v* o) Z' `/ D3 n----------------------------------------------------------
7 N% f; B" Z+ R0 K& C3 z: y--Sockel Chance-------------------------------------------
7 `4 P3 i/ E3 s. @----------------------------------------------------------
9 d, N& ]$ s# V A/ \+ ztSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 r2 X0 M, a, f5 d% s' p. \( r* xtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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& X! Y* O' s& _2 b--Upgrade Chance------------------------------------------
+ i4 S9 V/ K- G `- K# W----------------------------------------------------------) m$ `' ?6 z+ M/ j$ d9 i2 B5 q% _
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 C+ ^- Z( R: h) @
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--Upgrade Chance------------------------------------------2 A4 d7 z1 @4 M4 n8 m9 ]
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tAttribute = {}
% J" V- j# z; o: N. p- G+ Gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )* F6 `8 l% |6 ~
tAttribute[nNum] = {}* i. [; m; I4 y$ W" A7 m
tAttribute[nNum].nProb = nProb
3 D v, R+ [) d8 A# J tAttribute[nNum].nDamageRate = nDamageRate8 r8 ?) b- O: N8 W0 y! [ g
tAttribute[nNum].nDefenseRate = nDefenseRate5 W6 R X) n+ z+ R$ N! P
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
- d- Z* a$ C6 O8 l0 {AddAttribute( 1, 100000, 200, 200, 500 )# B' [ s. q/ v# ^0 W9 D8 S; \$ U
AddAttribute( 2, 100000, 221, 221, 522 )
\/ L5 b7 Z; W, gAddAttribute( 3, 92000, 256, 256, 560 )
5 Z! U& O+ ^: r& ^+ A6 r* CAddAttribute( 4, 70000, 305, 305, 612 )
Y0 e3 ` s, b2 n U# _" x, ZAddAttribute( 5, 53000, 368, 368, 680 )! j9 W2 T. ^+ Y2 r; Z" z
AddAttribute( 6, 53000, 446, 446, 763 )
# l# l$ }( t- ~4 ]AddAttribute( 7, 53000, 537, 537, 860 ), ~. P( o& S' K$ x/ g, v
AddAttribute( 8, 53000, 642, 642, 973 ): m- c- ?5 S$ J
AddAttribute( 9, 53000, 761, 761, 1101 )
1 z, n9 z+ I. b+ I% ~' J7 ~AddAttribute( 10, 53000, 895, 895, 1244 )
/ N5 ?, l6 m; P7 j1 p8 Y8 bAddAttribute( 11, 53000, 1042, 1042, 1402 )
6 G+ i; ~* v' lAddAttribute( 12, 53000, 1203, 1203, 1575 )
. z" c1 x+ l, R, J1 {" qAddAttribute( 13, 53000, 1379, 1379, 1763 )
' d7 h4 A! `" A! Z! WAddAttribute( 14, 53000, 1568, 1568, 1966 )' I' M4 _; F3 t
AddAttribute( 15, 53000, 1772, 1772, 2184 )6 K7 t8 S9 a, c0 R
AddAttribute( 16, 53000, 1989, 1989, 2417 )
2 g/ u, f& ~- x; H" U. W' {AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 K. Z8 N( |* S5 P) b2 x5 W7 L8 \AddAttribute( 18, 53000, 2467, 2467, 2998 ): j, ?% r% L4 F& L6 [# p* k
AddAttribute( 19, 53000, 2726, 2726, 3207 )
7 o3 ?! Z' ~' h" G3 q4 BAddAttribute( 20, 53000, 3000, 3000, 3500 )0 ]- Y7 h: r! I5 Y2 k0 X
; A* G- x0 k. |/ T+ ?0 N! P----------------------------------------------------------
) \! n8 P" O6 B7 N----------------------------------------------------------# Q$ D4 v" k# M# u% p6 B
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' M; u% j! b/ knItemTransyLowLevel = 5000008 F8 W, K9 d" q
nItemTransyHighLevel = 2000000
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----------------------------------------------------------: s5 L: A }0 N' f
--Kost黰e Kombination Chance------------------------------
+ ?% v3 n; O! t4 k: u+ O6 S A----------------------------------------------------------' {5 T! `) J8 I& x- A; }# q+ M* ~3 V
9 q5 Q$ Y0 m; b1 dnFashionCombineChance = 2500 -- 25%
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