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ItemUpgrade.lua
2 M j2 [. _$ E----------------------------------------------------------$ t4 U2 k, R4 r- f, @. X3 N
--Sockel Chance-------------------------------------------
8 e& ?- ~+ k: n! V----------------------------------------------------------/ p7 t4 A; U9 F, S" g! [4 Q. I
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, X2 P7 G, S! a; r( PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------- t, q3 z b- B. A
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" ^4 j/ {" K( r |/ O0 \% P+ r2 ftGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) ?0 b* K2 f$ ^9 Q+ E
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--Upgrade Chance------------------------------------------
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tAttribute = {}
$ I+ K3 c+ s2 i5 t& a% l: Ffunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& a Y% P% b1 ?4 Z' Q) |
tAttribute[nNum] = {}
' I) |1 w0 ]& b ]6 g tAttribute[nNum].nProb = nProb/ S* j. |0 }5 X7 U+ h! [! q
tAttribute[nNum].nDamageRate = nDamageRate; ~ x$ h- |% m K. A/ T% A1 J& ~
tAttribute[nNum].nDefenseRate = nDefenseRate
* s( Z3 V$ W& @4 O- [ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' d- g. I7 @* `# t7 m) i! g2 Cend
% u/ E: x# d- t0 ]-- * ?- G) M m- c1 L* }* \' |) a
AddAttribute( 1, 100000, 200, 200, 500 )
5 J" T, w# {6 C) Q" q6 _& ZAddAttribute( 2, 100000, 221, 221, 522 )4 R) m' [; J) ^4 k% m
AddAttribute( 3, 92000, 256, 256, 560 ); x# u0 e: p- ~6 X5 U
AddAttribute( 4, 70000, 305, 305, 612 )
6 m+ Q; Y9 e% _& FAddAttribute( 5, 53000, 368, 368, 680 )4 p2 H: L- F+ {5 j. X8 F2 ?
AddAttribute( 6, 53000, 446, 446, 763 )
. c# p9 ]7 K& M R3 z4 s9 BAddAttribute( 7, 53000, 537, 537, 860 )
T" `( T; T" S5 _3 VAddAttribute( 8, 53000, 642, 642, 973 )- j f( _1 n* s4 V: l1 G9 {
AddAttribute( 9, 53000, 761, 761, 1101 )
, K% N, ]1 z! H# ^& X6 xAddAttribute( 10, 53000, 895, 895, 1244 )
' Q, S( m: `+ M9 H1 yAddAttribute( 11, 53000, 1042, 1042, 1402 )
3 K. ~: W( H+ O& AAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 }& D9 B4 ]$ b! cAddAttribute( 13, 53000, 1379, 1379, 1763 )
7 ^. ?) K! _2 i0 w; k8 D1 zAddAttribute( 14, 53000, 1568, 1568, 1966 )
# R8 E' f: I9 h" m( sAddAttribute( 15, 53000, 1772, 1772, 2184 )& l; k) P; o3 D& j
AddAttribute( 16, 53000, 1989, 1989, 2417 )1 O0 x+ w/ y% U+ f( G* U
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ m5 T; j, y. H4 g+ w" x
AddAttribute( 18, 53000, 2467, 2467, 2998 )
# h/ @/ S: S! w9 X+ nAddAttribute( 19, 53000, 2726, 2726, 3207 )
1 A: i4 l$ E! [: `AddAttribute( 20, 53000, 3000, 3000, 3500 )3 |9 P6 m$ t' S" }6 {' a, j$ `
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nItemTransyLowLevel = 500000& e! p7 n9 D2 q8 x5 Y
nItemTransyHighLevel = 2000000& N4 H j$ c* ?
) t4 J" ?. m0 t1 q y----------------------------------------------------------
' z- w4 y5 @$ ]' A3 [( _5 f--Kost黰e Kombination Chance------------------------------) b1 k& r" r: @1 H d* n
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nFashionCombineChance = 2500 -- 25%
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