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ItemUpgrade.lua I3 a, u. V' I2 @; n
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--Sockel Chance-------------------------------------------
' B- b' s% e2 u" O2 a8 d! r----------------------------------------------------------
# x. {* t2 P' ~0 Y" x, Q9 EtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ ~7 i/ h- r/ D. l$ o O! LtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# ]% W. }' W* I: ?8 c" m/ |
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) ?; Y7 y! F5 V% G- W0 B( ]--Upgrade Chance------------------------------------------% A+ @+ ^ C! N' x0 Z: v( Q
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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+ I. g h i/ J( ^0 U----------------------------------------------------------/ a# f9 W" I0 c. k+ G- a
--Upgrade Chance------------------------------------------
, s% h O) s& K) L i9 b0 M----------------------------------------------------------6 W5 Z& v0 [; k2 F3 w
tAttribute = {}6 d( `+ H8 M# V- A+ u8 m
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% o; Q7 F' f2 c tAttribute[nNum] = {}1 k9 L0 a3 ?: i8 E3 F" t! Y* I
tAttribute[nNum].nProb = nProb
" k# L7 c/ O7 b1 r: O2 p7 m. e tAttribute[nNum].nDamageRate = nDamageRate8 b$ F2 b2 Z5 `5 P: q3 G) Y0 L
tAttribute[nNum].nDefenseRate = nDefenseRate2 z( [- r5 @; q3 z) C6 z
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
3 G8 Z+ c7 M& F2 j1 O+ w; pend
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AddAttribute( 1, 100000, 200, 200, 500 )
8 U9 L8 x# D. g$ I9 PAddAttribute( 2, 100000, 221, 221, 522 )
, J6 D# u6 i' G/ S* J+ E2 mAddAttribute( 3, 92000, 256, 256, 560 )3 |: k+ t* Z/ H1 S
AddAttribute( 4, 70000, 305, 305, 612 )
- o2 z9 ~* t, G/ vAddAttribute( 5, 53000, 368, 368, 680 ); l# d. @! R/ m, L5 Q6 k* j6 {
AddAttribute( 6, 53000, 446, 446, 763 ), G& j2 V2 {/ M2 H
AddAttribute( 7, 53000, 537, 537, 860 )
/ n5 p4 g5 E% C0 p7 \; V3 s( _* j5 aAddAttribute( 8, 53000, 642, 642, 973 )/ V8 I7 ^+ g3 Z2 d" S
AddAttribute( 9, 53000, 761, 761, 1101 )
: m4 m% J! R- ~# I; L* d; b% @2 E/ OAddAttribute( 10, 53000, 895, 895, 1244 )
1 V3 q+ a; @, k: |AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 n' d& A+ Q2 a# Y; cAddAttribute( 12, 53000, 1203, 1203, 1575 )) I; y9 {2 e& ^; C$ i) Y
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 e" |7 `& U" l+ s6 `& u4 V
AddAttribute( 14, 53000, 1568, 1568, 1966 )
6 E/ \7 a+ l6 X8 RAddAttribute( 15, 53000, 1772, 1772, 2184 )1 [4 h3 q5 L1 s) T6 B! a
AddAttribute( 16, 53000, 1989, 1989, 2417 )
) \' V7 Z: _4 f2 v4 ?' ]" I& [AddAttribute( 17, 53000, 2221, 2221, 2665 )- r- x" w; M% `2 n) z- L
AddAttribute( 18, 53000, 2467, 2467, 2998 )
' i7 C# U+ a) O. H. X( sAddAttribute( 19, 53000, 2726, 2726, 3207 )/ j4 f$ U# ^" X; x
AddAttribute( 20, 53000, 3000, 3000, 3500 ), t3 K8 ~/ D+ I' M1 i
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; F! s/ Q- y1 V& M! GnItemTransyLowLevel = 500000& R& K1 p* ]1 C. k1 M! h
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
, v w" v' E9 u5 Z5 p----------------------------------------------------------
# i+ A* l, A8 D' R2 w0 U7 E4 {
nFashionCombineChance = 2500 -- 25%
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