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ItemUpgrade.lua4 s6 N* R& A( e5 ~9 Y! M
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--Sockel Chance-------------------------------------------
/ t8 I# [0 M, r5 d% o% Z----------------------------------------------------------
, v) X9 E1 ]- ~: LtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 `$ C* i0 z- \5 `, C/ i" dtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }2 K1 E# |9 | Y+ v
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( `. G( j3 J; a9 @
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9 \0 b+ \; s, i3 A% r' ~% J--Upgrade Chance------------------------------------------9 X0 u+ R. ^ Q# A% f# J/ D( U
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& `! p0 `/ e% K& s& Y: utAttribute = {}! a' G8 R$ u8 K' a
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 J- h) l) s8 k9 U tAttribute[nNum] = {}1 W- E0 e7 B5 ]
tAttribute[nNum].nProb = nProb
7 r4 Y/ e+ _# J! P# G2 r tAttribute[nNum].nDamageRate = nDamageRate
: W4 } X7 \5 C* F6 s tAttribute[nNum].nDefenseRate = nDefenseRate( l! h8 u* S0 _+ t) H% j0 g% w4 {9 F
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 [' e L9 _* {# m' c! a
end
- d9 Z, K/ ^6 r2 @* x- C$ t% z--
+ C6 K U5 Z( \7 a1 J" _) s! GAddAttribute( 1, 100000, 200, 200, 500 ). J8 T# Z) ~$ Q2 t, `
AddAttribute( 2, 100000, 221, 221, 522 )
m. y7 o$ U, q2 g- B7 E4 yAddAttribute( 3, 92000, 256, 256, 560 )
; s) }5 ?; a9 A& FAddAttribute( 4, 70000, 305, 305, 612 ), C1 |8 z; a f
AddAttribute( 5, 53000, 368, 368, 680 )4 D( V3 |$ ]% U# J5 ^9 I
AddAttribute( 6, 53000, 446, 446, 763 )( T; _( ?9 Z1 b' l4 S, I& `
AddAttribute( 7, 53000, 537, 537, 860 )" D4 M' g' e# S6 ^6 j7 f
AddAttribute( 8, 53000, 642, 642, 973 )8 |6 E/ i* `: c# y/ Q
AddAttribute( 9, 53000, 761, 761, 1101 )1 S* a' C$ m7 l2 \( F
AddAttribute( 10, 53000, 895, 895, 1244 )
8 k' e& ~7 S$ ~0 SAddAttribute( 11, 53000, 1042, 1042, 1402 )
: a2 I0 A, J6 j6 |( _% r0 A( Z1 Q9 AAddAttribute( 12, 53000, 1203, 1203, 1575 )
- Q- z* }3 B% b6 w vAddAttribute( 13, 53000, 1379, 1379, 1763 )
( n* w2 ~& ~1 s, QAddAttribute( 14, 53000, 1568, 1568, 1966 )- K% P% ~6 }4 v2 \2 V
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 G/ p# } Y1 R: n q3 mAddAttribute( 16, 53000, 1989, 1989, 2417 )) O* }; j6 |0 R. Y) x" {
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 Z8 t$ b* |/ } j4 OAddAttribute( 18, 53000, 2467, 2467, 2998 )
* M# W& X' f% a( v, Z; DAddAttribute( 19, 53000, 2726, 2726, 3207 )
8 \3 c- |+ n! RAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000009 A9 U5 T; ~- O+ ^; H9 a
nItemTransyHighLevel = 2000000
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- j. U% v4 d3 @--Kost黰e Kombination Chance------------------------------, @ o' a) E9 O2 {
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nFashionCombineChance = 2500 -- 25%5 [* p) g6 L( \7 D+ F! {. Z+ g' v' a; m
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