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ItemUpgrade.lua
, L W. o2 f# x; K4 O) V j----------------------------------------------------------
1 D: x% u) B( P `4 `--Sockel Chance-------------------------------------------
- t1 z" q; p- w, }; u----------------------------------------------------------/ F1 f% i' `! b/ I' P+ E7 g5 T
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' u6 y" P) g5 s6 _5 M0 @3 mtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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8 A6 B8 b+ h1 ?3 R( A--Upgrade Chance------------------------------------------ e$ r9 j& j8 B
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7 N0 ?, B) Z- ?1 KtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" c @4 y7 R+ w0 ^- S
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--Upgrade Chance------------------------------------------
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tAttribute = {}
! w1 \: N$ F2 }0 x5 s( pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ h* V! ^' ]* q
tAttribute[nNum] = {}
, J, u! J* P+ ^) B5 v2 |% } tAttribute[nNum].nProb = nProb, h. p% r! H0 z" Q
tAttribute[nNum].nDamageRate = nDamageRate
3 E- V' n; n. x5 p: y& K tAttribute[nNum].nDefenseRate = nDefenseRate4 [ {+ S# G( s/ R' ^
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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AddAttribute( 1, 100000, 200, 200, 500 )# _! j) m0 x) d
AddAttribute( 2, 100000, 221, 221, 522 )
1 d; S2 T& d9 aAddAttribute( 3, 92000, 256, 256, 560 )
2 S* F/ T& Q h/ U3 t/ \AddAttribute( 4, 70000, 305, 305, 612 )
1 g }, c' K. u% T% [AddAttribute( 5, 53000, 368, 368, 680 )
) f* `: f$ D& B1 l4 a8 zAddAttribute( 6, 53000, 446, 446, 763 )
8 z% R# T7 P$ ], BAddAttribute( 7, 53000, 537, 537, 860 )* L1 p. t: n* s F5 @2 x" e
AddAttribute( 8, 53000, 642, 642, 973 )
8 F* ?2 ~5 z1 Z& }0 l1 J4 y) ^7 ]AddAttribute( 9, 53000, 761, 761, 1101 )
" _# Z% H, e% C8 O. o5 c9 P6 ~AddAttribute( 10, 53000, 895, 895, 1244 )- d# `/ r6 f* m8 I2 D' x- K
AddAttribute( 11, 53000, 1042, 1042, 1402 ); S3 R- _4 B* C
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ c m$ @: Z2 Q9 r {5 j" mAddAttribute( 13, 53000, 1379, 1379, 1763 )
- k! W0 \& E6 |0 hAddAttribute( 14, 53000, 1568, 1568, 1966 )
$ J; B6 X& U) \2 _AddAttribute( 15, 53000, 1772, 1772, 2184 )
. E: d- M- } R7 @: X$ LAddAttribute( 16, 53000, 1989, 1989, 2417 )4 Q' q! M& l" _* d) M( m/ J6 J0 B
AddAttribute( 17, 53000, 2221, 2221, 2665 )+ j; I9 e* A" V7 x! ~
AddAttribute( 18, 53000, 2467, 2467, 2998 )
9 k$ ~1 J" | ~5 `# F& E* F# gAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ j# |6 i2 ^! W$ I7 y5 I, i/ tAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
% H' f$ O, |' ?: _. t2 q" ~' S7 `0 mnItemTransyHighLevel = 2000000% ~. m! q a' o
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--Kost黰e Kombination Chance------------------------------( {4 ?9 U6 S! ?( f! t6 J. \
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2 E1 m3 k: w5 _/ xnFashionCombineChance = 2500 -- 25%, l+ X" y9 B; s* J4 x0 \, h' Q! g
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