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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------' D# a- G7 d; ^! W: l# J1 G A
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6 h! G' [; z! q# }4 R( TtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)" G- _! X& A& O: V* @! Q0 _) h
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! X- S+ o3 y2 I" z% [+ s O+ [--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 Q$ X/ x$ r8 f- M$ u. w8 d8 B; J
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--Upgrade Chance------------------------------------------
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tAttribute = {}
! z0 ^; D" v! ~ T2 L$ }6 P& ifunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" L- x% V. w1 m$ K( [6 v tAttribute[nNum] = {}+ L" y' ]5 v, Q" f: V6 C0 K
tAttribute[nNum].nProb = nProb8 s2 R' I; j7 @5 v# |
tAttribute[nNum].nDamageRate = nDamageRate" [/ ~8 u* n: f7 E# r, Z
tAttribute[nNum].nDefenseRate = nDefenseRate) c! J. l0 ^) c
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ N$ C; q1 L: W
end
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|3 U, H, f+ Z6 g+ pAddAttribute( 1, 100000, 200, 200, 500 )
8 L% s# C/ T+ {3 C6 fAddAttribute( 2, 100000, 221, 221, 522 ), {) _7 o) K0 H9 U
AddAttribute( 3, 92000, 256, 256, 560 )
4 _( I- h0 t5 n9 SAddAttribute( 4, 70000, 305, 305, 612 )
9 |/ Q! |" Q) K7 I! m5 s) j* }AddAttribute( 5, 53000, 368, 368, 680 ) P+ y+ v+ V: `9 v; u
AddAttribute( 6, 53000, 446, 446, 763 )
5 O- ]6 ~9 s% K; {5 `AddAttribute( 7, 53000, 537, 537, 860 )
; D: s2 @' C h* d( b4 UAddAttribute( 8, 53000, 642, 642, 973 )
5 D/ ^ O, u% V2 sAddAttribute( 9, 53000, 761, 761, 1101 )
! X4 X% Z) S+ IAddAttribute( 10, 53000, 895, 895, 1244 )
" ?- C# K7 \' g$ eAddAttribute( 11, 53000, 1042, 1042, 1402 )) W& z% S6 T; U0 G8 [- Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 Z+ L2 R# M$ L0 G- P% I. g3 I
AddAttribute( 13, 53000, 1379, 1379, 1763 )+ @8 I, F: E$ W9 u: B: l; b
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 \, X/ U6 |. k, bAddAttribute( 15, 53000, 1772, 1772, 2184 )
" i1 x+ I4 x4 I: D2 z! |6 jAddAttribute( 16, 53000, 1989, 1989, 2417 )& A% X- Q/ m) o( r) y/ p( I
AddAttribute( 17, 53000, 2221, 2221, 2665 )7 ]- U: D. G3 p. m! [5 |! G
AddAttribute( 18, 53000, 2467, 2467, 2998 ); Y! u/ r0 Z/ V/ I9 Z
AddAttribute( 19, 53000, 2726, 2726, 3207 )
- k) m! Q* Q; i" e9 Q/ B" Q$ HAddAttribute( 20, 53000, 3000, 3000, 3500 ), a+ g; o5 B, B$ L
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* {3 F F) O, GnItemTransyLowLevel = 500000; J1 n. M) W9 w: K/ {
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------0 P: C7 v! F5 u# N2 |* }
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nFashionCombineChance = 2500 -- 25%
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