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ItemUpgrade.lua
* Z: G' h; }8 l I----------------------------------------------------------
* @. c' a9 O3 L, W--Sockel Chance-------------------------------------------. L- t8 L, R' U5 o+ b4 s% x2 [
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! u+ |# x. }4 u* htSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)7 ^. Y$ M% R, d) G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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* t) d$ k7 g+ j+ O h3 ~% q9 [' C----------------------------------------------------------. ~: \" R% t9 e8 P
--Upgrade Chance------------------------------------------+ u% G/ L* D. H5 F' \8 T4 j
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 }! j- }* x8 a9 f) q, i
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--Upgrade Chance------------------------------------------
2 q8 _# N( l/ n" G" V----------------------------------------------------------. n! G& Q/ L" C- ?
tAttribute = {}9 d3 j' v$ G5 z! ]6 {* i
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 D$ v+ H$ e/ M) q3 c+ C tAttribute[nNum] = {}+ V4 E" J+ d3 ]$ W1 G
tAttribute[nNum].nProb = nProb2 l. H/ H# Y$ W
tAttribute[nNum].nDamageRate = nDamageRate
, X2 _" X5 S0 R* t- L* { tAttribute[nNum].nDefenseRate = nDefenseRate
% @ |$ x v. W tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
8 ]1 N* s3 I1 b/ k3 F" y) I1 Lend
. p, d! V0 u' w' g-- $ W) p1 n( J5 d( v( R/ x5 l) f
AddAttribute( 1, 100000, 200, 200, 500 ): B, t( T4 ]+ t
AddAttribute( 2, 100000, 221, 221, 522 )
& j, `9 @* [ I+ YAddAttribute( 3, 92000, 256, 256, 560 )& o' e1 O0 [1 K
AddAttribute( 4, 70000, 305, 305, 612 )
) M. ^: f7 V9 s, Q4 d6 ?# CAddAttribute( 5, 53000, 368, 368, 680 )8 g2 F+ W- a% E! _; ?8 s0 u+ L
AddAttribute( 6, 53000, 446, 446, 763 )0 ^6 W8 L- J. Y
AddAttribute( 7, 53000, 537, 537, 860 )* k, T" H: r9 i; m
AddAttribute( 8, 53000, 642, 642, 973 )8 {/ [1 ]% g( V8 u* E2 p
AddAttribute( 9, 53000, 761, 761, 1101 )
, z: W8 J0 N; b6 A5 @7 ^# XAddAttribute( 10, 53000, 895, 895, 1244 )& l7 |& p# y8 f4 o1 L! E9 j6 N9 @
AddAttribute( 11, 53000, 1042, 1042, 1402 )2 C9 ]% {4 ~1 ?) O8 _9 K6 g
AddAttribute( 12, 53000, 1203, 1203, 1575 )
% ^- S( |! l- zAddAttribute( 13, 53000, 1379, 1379, 1763 )" P/ `) i. \$ t! l& P
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% I& {, k/ W" Y0 _- XAddAttribute( 15, 53000, 1772, 1772, 2184 )
G3 J6 J* D5 R; ?: }$ \7 ?AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 s9 `" j+ E: r7 {AddAttribute( 17, 53000, 2221, 2221, 2665 )
* X+ G0 w' T E" G Z- Q4 D# z7 _AddAttribute( 18, 53000, 2467, 2467, 2998 )7 \3 ?; }: d$ Z& h0 ^6 X
AddAttribute( 19, 53000, 2726, 2726, 3207 ). m! {/ x& T( a
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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}, K, R! B1 w----------------------------------------------------------
: ]" H: L$ O% ?9 j' w3 H----------------------------------------------------------
8 Q' A l+ x6 ~' Y) ?. z' y----------------------------------------------------------6 F' `% `4 k. o2 @! F7 c+ O1 K
nItemTransyLowLevel = 500000
# K, ?& r" ~- Q8 @nItemTransyHighLevel = 2000000: J3 A' p8 d" A, P ]
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----------------------------------------------------------6 @1 h& x9 e) W7 A! x& v" o. Q8 u! Q3 E) L
--Kost黰e Kombination Chance------------------------------
# _( Z& q' y5 v' d& c---------------------------------------------------------- v) D9 r) X) ~. R1 p* X
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nFashionCombineChance = 2500 -- 25%
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