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ItemUpgrade.lua( ~& b# f* Z _$ M! C! s
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--Sockel Chance-------------------------------------------9 ~7 o% B& h1 [, \3 s
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/ t' Q# U* n6 v5 F; OtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 ]! s- c2 }+ K$ gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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/ U6 J* E# ?; T, F( n& e----------------------------------------------------------
* _9 Y- z0 z( y/ T--Upgrade Chance------------------------------------------
. V% Z5 m9 I1 p n----------------------------------------------------------
& x% k, a9 S/ Y2 Y& D" l% Y7 J8 @8 ZtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! Z8 Y$ I4 P! O h* U- u
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8 {! g3 z4 Y- u3 O$ J# h+ z" M9 t$ p--Upgrade Chance------------------------------------------# o/ j7 e/ i; f$ i c8 t
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tAttribute = {}
3 ^8 I z" A# i; c6 O( L. Afunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 V- E. K) ?# v" _1 K2 x. s tAttribute[nNum] = {}2 o/ ~& n, @- K. e5 M8 a
tAttribute[nNum].nProb = nProb5 u) Y# u7 f. [$ o& r7 @; n4 P
tAttribute[nNum].nDamageRate = nDamageRate6 e) ]" S! b+ `5 S s
tAttribute[nNum].nDefenseRate = nDefenseRate
$ R/ i- V/ z: ^3 {$ P tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
; c) K% j+ K) j" b3 |: @" k; B: p- xend: v& V6 G4 a4 t# o9 P# h& v: \ [0 q
--
3 C* A9 F& [% ~6 @AddAttribute( 1, 100000, 200, 200, 500 ) b4 K* B( Q: j0 A& m8 b( l7 o
AddAttribute( 2, 100000, 221, 221, 522 )
- N B6 E) [% P& pAddAttribute( 3, 92000, 256, 256, 560 ); N/ z9 m- C/ ^4 F7 A9 A2 z5 M+ k
AddAttribute( 4, 70000, 305, 305, 612 )
! d, P: z% ^. G. D" \3 |AddAttribute( 5, 53000, 368, 368, 680 ): o( `; O5 m i" s, b
AddAttribute( 6, 53000, 446, 446, 763 )
* o/ X- u( e4 O' z% JAddAttribute( 7, 53000, 537, 537, 860 )+ W9 O! b3 W( @1 Q, F3 M% t
AddAttribute( 8, 53000, 642, 642, 973 ): h J* N' Z- s% S, n6 T/ s4 W' G
AddAttribute( 9, 53000, 761, 761, 1101 )$ }6 e# w5 y* V f9 x
AddAttribute( 10, 53000, 895, 895, 1244 )" ?% @ m f% k9 e8 k; X
AddAttribute( 11, 53000, 1042, 1042, 1402 ). Q8 \. H; q$ h. h& b. ~0 G z z
AddAttribute( 12, 53000, 1203, 1203, 1575 )! R) L5 _5 N8 b
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 h$ n' F1 n" ]; G& V. q
AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 j6 r9 z9 T. S4 \! qAddAttribute( 15, 53000, 1772, 1772, 2184 )
4 u0 x, P8 `" ^ k8 j, Q) |/ aAddAttribute( 16, 53000, 1989, 1989, 2417 ) ?: Z3 K. F3 z4 [& a
AddAttribute( 17, 53000, 2221, 2221, 2665 )! @ ^1 n N- c% Q* P0 Y# N4 q
AddAttribute( 18, 53000, 2467, 2467, 2998 )% J: e( a) M, ]$ y8 V
AddAttribute( 19, 53000, 2726, 2726, 3207 ), F$ J O+ O0 V5 @8 e+ n# @( X
AddAttribute( 20, 53000, 3000, 3000, 3500 )/ e' @' x8 g1 t f6 r) t8 P
( {$ |4 P; \( o8 L5 O+ h# z----------------------------------------------------------
, h1 g0 ]( s, y2 o----------------------------------------------------------1 j! D* E" G, _
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: ]0 _- C* ]7 U; X' GnItemTransyLowLevel = 500000
- a9 Z4 x ?* |. ~nItemTransyHighLevel = 2000000/ f3 [; M: d1 h$ U! R& @# G
1 i5 y0 e I+ U' E----------------------------------------------------------
" V3 {2 Y0 z8 [3 m! `6 U--Kost黰e Kombination Chance------------------------------/ p$ `- I/ l: V7 t5 s" ?' ~
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4 i# _, G& F4 ]3 U5 t4 S
* Z9 c1 q* @/ f1 q+ W# ^' h. [nFashionCombineChance = 2500 -- 25%5 b8 G) G) k/ j" ^+ o, c5 u
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