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ItemUpgrade.lua
; t5 l" s X* x4 N4 B----------------------------------------------------------
* y+ M* ]7 o4 P$ \1 f" C" V--Sockel Chance-------------------------------------------
; I2 k6 g4 P/ B& ]----------------------------------------------------------3 h5 M( D# v: e% W- M* V: o
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 F8 a5 c7 K5 V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ |0 D. l2 u, }! v8 ^0 ?, N# ~( c
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--Upgrade Chance------------------------------------------( a/ g9 i& v8 p: I$ m
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 k8 J7 w- g. k$ O" }" q( k* {
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--Upgrade Chance------------------------------------------
: ?4 }# o! y$ p7 u r----------------------------------------------------------
, h- ~/ u ]- h$ w8 a4 x5 ^4 StAttribute = {}, H3 }' B7 u8 g3 }( o6 m( m
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) i0 m4 q0 J/ U, m tAttribute[nNum] = {}% W6 H' N8 a6 i( p, B6 r( s
tAttribute[nNum].nProb = nProb
6 A, m; h- J M- c! h8 C/ S4 A& ^) c tAttribute[nNum].nDamageRate = nDamageRate5 a4 i- ~ z& r/ c8 f
tAttribute[nNum].nDefenseRate = nDefenseRate) o2 e7 o* ~) Z( x( u% j
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 e7 k2 ]% y# {: R6 U8 y1 o
end
8 X0 H' V; j" h3 g-- 2 I& s s i& E' T, S5 U! w0 K" J
AddAttribute( 1, 100000, 200, 200, 500 ), S# d) C F3 O
AddAttribute( 2, 100000, 221, 221, 522 )
) p( H- D3 N3 n0 _2 P4 j8 \AddAttribute( 3, 92000, 256, 256, 560 )
, B6 F( ?0 X0 f0 w/ Z6 UAddAttribute( 4, 70000, 305, 305, 612 )
2 ], o( K! X5 j" Q+ A" e& yAddAttribute( 5, 53000, 368, 368, 680 )- M& _' G. R0 A$ y
AddAttribute( 6, 53000, 446, 446, 763 )
+ c$ n, V$ G9 q5 BAddAttribute( 7, 53000, 537, 537, 860 )8 g) C5 D2 D( y7 o( e0 F; c' H& w+ S
AddAttribute( 8, 53000, 642, 642, 973 )
" D* o2 X% Y0 R) e# W- }/ S3 EAddAttribute( 9, 53000, 761, 761, 1101 )1 q" Q/ m7 f- a: Y
AddAttribute( 10, 53000, 895, 895, 1244 )$ `# P! f# p: @
AddAttribute( 11, 53000, 1042, 1042, 1402 )
# e6 j* K' `4 d% e! pAddAttribute( 12, 53000, 1203, 1203, 1575 )
: a, N+ D+ ~+ G2 o9 ~AddAttribute( 13, 53000, 1379, 1379, 1763 )
# C. M* V2 [5 F1 _8 p$ @AddAttribute( 14, 53000, 1568, 1568, 1966 )9 {/ J8 |: _. `( Q
AddAttribute( 15, 53000, 1772, 1772, 2184 )
5 J: n& \$ n& H( \- r: HAddAttribute( 16, 53000, 1989, 1989, 2417 )5 G5 Y) r/ l# i& e2 ?+ g) G
AddAttribute( 17, 53000, 2221, 2221, 2665 )
6 |8 G! _' x; h5 XAddAttribute( 18, 53000, 2467, 2467, 2998 ), i& b- @0 s) d% y
AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 A5 p" V, S( n7 _& qAddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------
; }- k) ] J8 mnItemTransyLowLevel = 500000
6 Z4 A9 X+ e* x6 cnItemTransyHighLevel = 2000000
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----------------------------------------------------------9 a/ n+ Z: ~. c6 O( C2 `
--Kost黰e Kombination Chance------------------------------5 r/ r) A( m. Z# d5 W7 q
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nFashionCombineChance = 2500 -- 25%
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