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ItemUpgrade.lua
9 n* N/ ?; o, T! d----------------------------------------------------------
# C/ h X' Y. C+ m3 D' K--Sockel Chance-------------------------------------------
9 Y% P+ ^. d# W----------------------------------------------------------( X( k, B T3 y8 q- m
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 V1 _! e$ X; X" P, E0 dtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }# L8 {: o% P0 n$ [' b- N" ~# g* o
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. ~& L8 x- Y1 f; S- Y---------------------------------------------------------- B: R! w/ u. y" R
--Upgrade Chance------------------------------------------. F% R+ Z1 m4 u8 m: P
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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+ h2 V- |1 [: ?7 \6 r# K, f7 J----------------------------------------------------------% f! \0 z1 y1 A, r) C4 M, ~
--Upgrade Chance------------------------------------------, x2 _3 a% Y; y# X) J) x- ~
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3 Z D: n) o: F* |3 C% W, {" qtAttribute = {}9 _6 q: y8 O/ }; S3 }; @8 O& e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, J7 P+ y3 x. x* `1 }6 [/ i: n tAttribute[nNum] = {}% W$ K9 P( r9 ?$ m% {
tAttribute[nNum].nProb = nProb
0 A7 t# e. Z6 h+ J# I i* f! m tAttribute[nNum].nDamageRate = nDamageRate. m/ @ k9 u# Y! U7 x8 P9 a) e" n2 e
tAttribute[nNum].nDefenseRate = nDefenseRate* s# v1 ]8 h) c9 Z( C5 l2 Q
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ ]! f2 T4 N' V0 p1 R
end
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AddAttribute( 1, 100000, 200, 200, 500 )) R- X" M3 C& m+ d" G+ s8 u
AddAttribute( 2, 100000, 221, 221, 522 )
7 T6 t! d1 B: g6 A3 j2 x5 a! mAddAttribute( 3, 92000, 256, 256, 560 )
: U/ ?3 G' i$ |& w7 X8 P6 wAddAttribute( 4, 70000, 305, 305, 612 )
! t# z2 P8 ~( G. @- rAddAttribute( 5, 53000, 368, 368, 680 )
6 y$ b D9 B1 a, r/ ~AddAttribute( 6, 53000, 446, 446, 763 ): J+ }& z* g7 a( d1 T0 G
AddAttribute( 7, 53000, 537, 537, 860 ) g8 C J# R& u: }- X! W4 Z2 y
AddAttribute( 8, 53000, 642, 642, 973 )5 h: G8 ?7 M% _+ f
AddAttribute( 9, 53000, 761, 761, 1101 )
, k# U2 N3 W* s) o; V. a) XAddAttribute( 10, 53000, 895, 895, 1244 )' X9 q7 N! q3 q8 J6 p1 `
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 S/ ~! j9 v& O/ t$ KAddAttribute( 12, 53000, 1203, 1203, 1575 )4 O* I+ ^# m2 W3 }' x9 t& e
AddAttribute( 13, 53000, 1379, 1379, 1763 )- T9 m7 H1 G6 o1 \ i6 c2 Y. b
AddAttribute( 14, 53000, 1568, 1568, 1966 )5 V6 u8 h8 u/ E- Q1 a/ ^ e2 n4 ~
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# e. Z$ A/ y; o) F" D: uAddAttribute( 16, 53000, 1989, 1989, 2417 )) y, V1 |4 J: _0 X2 W8 r
AddAttribute( 17, 53000, 2221, 2221, 2665 )$ P& E* E# B8 q6 Y a
AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 ]9 ~) k8 L& y i6 j$ [; V- t, FAddAttribute( 19, 53000, 2726, 2726, 3207 ): t! A" n7 b( h' L0 m9 S, x! K+ C
AddAttribute( 20, 53000, 3000, 3000, 3500 )
# m& e# M! D5 A$ a% N( R% g9 A# ~! W0 q4 q" G* L, v& ~- X
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. w3 j* e" ]: \/ d7 T----------------------------------------------------------+ r: h: N8 p% i% Q p
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nItemTransyLowLevel = 500000
1 _! ]: x! b& G% w- tnItemTransyHighLevel = 2000000
% {! B) _* J7 I6 p
7 d/ z$ l5 e( r# J( l; {----------------------------------------------------------& Y% k2 k3 @, K9 F8 b8 E2 _
--Kost黰e Kombination Chance------------------------------
9 C; p( D% J6 b----------------------------------------------------------. H$ _+ P l: L) U) @1 h K
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nFashionCombineChance = 2500 -- 25%/ w& Y9 r: [8 Y/ E0 a
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