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ItemUpgrade.lua
% {% T0 i" j% Y" P3 |, n6 s----------------------------------------------------------" a) K# {+ [* H1 Q
--Sockel Chance-------------------------------------------
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1 b$ L3 ]( R& ]4 @5 d! y% @tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 Y, X* K4 b1 y6 T! q' I- ZtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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/ Z* l, i- f) E) |, E0 Y$ O--Upgrade Chance------------------------------------------
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tAttribute = {}/ g' Z# r7 t# {1 C a
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 O% y3 x( v+ S( ^/ S
tAttribute[nNum] = {}8 b# `" k4 U# d5 ^- H; O1 h* p2 y
tAttribute[nNum].nProb = nProb
3 ]+ ^, b$ ~) Z3 B2 p I tAttribute[nNum].nDamageRate = nDamageRate3 Q/ w" x/ z* J% Q
tAttribute[nNum].nDefenseRate = nDefenseRate
7 g. }5 O7 l! \: q! k! r7 e! v tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate2 v. E/ `" i$ C: S' H
end; H* j& d( G+ Y, c0 l% y* {
--
( S: q# t& F$ g C1 [AddAttribute( 1, 100000, 200, 200, 500 )
, X2 r8 t& z( k) d: N9 OAddAttribute( 2, 100000, 221, 221, 522 )
# W1 N/ @' s6 WAddAttribute( 3, 92000, 256, 256, 560 )5 v. C) ^3 O+ z( y
AddAttribute( 4, 70000, 305, 305, 612 )% S* V" ^; I# b V! R
AddAttribute( 5, 53000, 368, 368, 680 ), N) s2 J; J2 _/ g
AddAttribute( 6, 53000, 446, 446, 763 )
3 [4 R `$ `( F9 }7 u: A- gAddAttribute( 7, 53000, 537, 537, 860 )0 [3 m3 @& r/ v9 g
AddAttribute( 8, 53000, 642, 642, 973 )
8 M# a7 e! t, u! p/ l. T. L) tAddAttribute( 9, 53000, 761, 761, 1101 )
0 E$ K; S d" W" RAddAttribute( 10, 53000, 895, 895, 1244 )4 ]1 d' F& g2 M' ?
AddAttribute( 11, 53000, 1042, 1042, 1402 )
& a* d# K0 S: Z( ?AddAttribute( 12, 53000, 1203, 1203, 1575 )
* V, L2 }" `" Z% P- p; H" RAddAttribute( 13, 53000, 1379, 1379, 1763 )' J$ E7 ^8 c# Y5 h. w
AddAttribute( 14, 53000, 1568, 1568, 1966 )8 R3 a6 P8 b* {- {+ w
AddAttribute( 15, 53000, 1772, 1772, 2184 ), b1 S) t' A0 a: M# o
AddAttribute( 16, 53000, 1989, 1989, 2417 )
- i9 F' V, o/ V4 r: [AddAttribute( 17, 53000, 2221, 2221, 2665 )
! l h$ K% N$ t" E! z& Q: }2 DAddAttribute( 18, 53000, 2467, 2467, 2998 )
, s+ A0 |3 a$ b5 y5 p3 JAddAttribute( 19, 53000, 2726, 2726, 3207 )
" X% _& s, Y0 v8 `1 \! l) wAddAttribute( 20, 53000, 3000, 3000, 3500 )# A; A9 p* A+ |' {/ ?5 Y1 k- z& B
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$ P( F* U5 I @4 InItemTransyLowLevel = 500000
# ]/ T' l+ |3 b# j4 LnItemTransyHighLevel = 2000000! a* C1 q/ f9 ?* A
& M4 |! W Z1 V( x6 ?9 v----------------------------------------------------------
' p$ F2 q7 J" i" \9 u--Kost黰e Kombination Chance------------------------------, Z: [5 ]! C) m+ n# ?" _, B
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nFashionCombineChance = 2500 -- 25%
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