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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------! p6 E# G: _4 _5 `. S0 R
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+ f* [* X( u# t" P7 stSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 T' `, h K. p, B& b8 \; ftWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% }( i1 u1 s1 f) k! g6 |6 ~: d& f
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! Q* u6 M5 D$ y$ s( [+ D" J--Upgrade Chance------------------------------------------
( j& Q# _0 q Q$ Q" d* F----------------------------------------------------------
& [) M- X& l% ztGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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+ x# o; U$ i! `+ S Q G--Upgrade Chance------------------------------------------
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tAttribute = {}! A0 B1 i- h, T# X
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); F V8 h5 x6 B9 V1 T
tAttribute[nNum] = {}
. L) E% ~/ O n. c* ~! |3 C tAttribute[nNum].nProb = nProb) P) m& s, I& G L: R: f
tAttribute[nNum].nDamageRate = nDamageRate- D! S# ]) _- @
tAttribute[nNum].nDefenseRate = nDefenseRate
8 H7 o! k" `7 _ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate# Z$ n4 J. ?0 X! N# L9 M U: a
end! V( F; d0 }- s! f8 K4 D
--
8 z: G6 v. B( P- i3 B5 Q' NAddAttribute( 1, 100000, 200, 200, 500 )
/ u5 _/ z4 g3 y# y* b7 UAddAttribute( 2, 100000, 221, 221, 522 )& w" l0 T) E4 N7 t
AddAttribute( 3, 92000, 256, 256, 560 )+ y0 H0 j+ @+ k# h1 ~( k% M& B
AddAttribute( 4, 70000, 305, 305, 612 )+ ~2 v# b- V" \
AddAttribute( 5, 53000, 368, 368, 680 )
1 L- l% h+ Z3 n' b1 @# fAddAttribute( 6, 53000, 446, 446, 763 )/ y% c! k5 q3 z$ W* p
AddAttribute( 7, 53000, 537, 537, 860 )
2 e; I0 n2 d2 x5 BAddAttribute( 8, 53000, 642, 642, 973 )
/ |) B( T, n# t: C* MAddAttribute( 9, 53000, 761, 761, 1101 )
: g+ Z& g. D( V, v5 KAddAttribute( 10, 53000, 895, 895, 1244 )
. |2 V" |: t, T. BAddAttribute( 11, 53000, 1042, 1042, 1402 )% N6 Z+ Q- b5 V( x3 a3 R- v3 _
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 [3 P$ d/ y8 t! T( I9 _ h$ ~
AddAttribute( 13, 53000, 1379, 1379, 1763 )
, @' o6 q1 G, n) L9 ]% ?0 XAddAttribute( 14, 53000, 1568, 1568, 1966 )2 g0 Z' P* I! N
AddAttribute( 15, 53000, 1772, 1772, 2184 )
& b5 X+ P+ x3 |# G2 n( aAddAttribute( 16, 53000, 1989, 1989, 2417 )& j9 {9 s8 P3 C7 R' o
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 S; b) _" l0 C" Z( t
AddAttribute( 18, 53000, 2467, 2467, 2998 )8 f- U9 N1 {2 m
AddAttribute( 19, 53000, 2726, 2726, 3207 )1 t5 {) @# f+ i# z& O
AddAttribute( 20, 53000, 3000, 3000, 3500 )7 z0 d2 m* ~- l8 d
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3 ~% x* Q( E0 N# H0 dnItemTransyLowLevel = 5000000 u% {" h- w5 S' B& w V
nItemTransyHighLevel = 2000000
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# {& q/ K( D* z- u- J( L--Kost黰e Kombination Chance------------------------------# o4 Z* s$ L( S
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: y) S0 B' E3 q' }/ F# K$ n4 ?7 i# LnFashionCombineChance = 2500 -- 25%
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