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ItemUpgrade.lua
+ \' Q, K1 r9 q) J- H; c& D----------------------------------------------------------+ [! P; J! t+ V; H5 w
--Sockel Chance-------------------------------------------) t! D3 r I* w# ~$ |" K0 e* d
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: F) f. w! [) {: w5 [5 U7 utSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); p! f4 `9 G2 N: k
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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+ P% u' I: i7 t& H----------------------------------------------------------
8 }5 J0 Z0 v# Q--Upgrade Chance------------------------------------------
3 V: W) ~; S& p) u' c9 T----------------------------------------------------------
+ E p% j f: _* CtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------+ {% U: R) R) U# Y# U% @
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tAttribute = {}) R4 X8 n% X# `1 [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; x8 N+ b& {' G/ a* U tAttribute[nNum] = {}
* _7 w+ O/ q; i& M/ X tAttribute[nNum].nProb = nProb7 a& X! T9 T9 u6 ~
tAttribute[nNum].nDamageRate = nDamageRate: O7 d* n3 C9 e2 R+ W) @
tAttribute[nNum].nDefenseRate = nDefenseRate
: Y# D7 p. ~: ~ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 y. D, s$ s Y. {9 ~: Z. }) P
end/ K& j% V, |5 D* ?+ H4 B% M
--
- Q" T/ B, k- h# l, p. ^, Y3 mAddAttribute( 1, 100000, 200, 200, 500 )3 z8 V5 s! |8 i8 c9 b7 N
AddAttribute( 2, 100000, 221, 221, 522 )
1 n* }/ @/ M5 x+ A7 l. u d. sAddAttribute( 3, 92000, 256, 256, 560 )
3 A5 i; ]9 E$ A2 X* w0 EAddAttribute( 4, 70000, 305, 305, 612 )
, h$ t. |# e9 k6 G, X7 bAddAttribute( 5, 53000, 368, 368, 680 )
* V/ |, H8 r! [" |0 Z) lAddAttribute( 6, 53000, 446, 446, 763 )" }9 v1 G8 [1 d# K# K1 g
AddAttribute( 7, 53000, 537, 537, 860 )& t+ |3 l$ {) S7 Q: l. J) X; }
AddAttribute( 8, 53000, 642, 642, 973 )7 `+ _1 E4 e6 Y. h0 O
AddAttribute( 9, 53000, 761, 761, 1101 )
: ]5 [4 [( F x. p6 }AddAttribute( 10, 53000, 895, 895, 1244 )
1 x: X) Q# i3 P% bAddAttribute( 11, 53000, 1042, 1042, 1402 )
) g! s7 L4 C8 c6 R! qAddAttribute( 12, 53000, 1203, 1203, 1575 )
: i5 {+ M% A5 U! zAddAttribute( 13, 53000, 1379, 1379, 1763 )- ?* p" w) K: C! a; W
AddAttribute( 14, 53000, 1568, 1568, 1966 )5 d2 }! b2 J) d, v$ u, F# O
AddAttribute( 15, 53000, 1772, 1772, 2184 )
! q& w1 k$ ^* q& Y: WAddAttribute( 16, 53000, 1989, 1989, 2417 )8 G+ T. a$ o7 {; E2 R+ D* ]7 Z8 W
AddAttribute( 17, 53000, 2221, 2221, 2665 )
9 }1 v. j# @ i- X# M( ?$ U) RAddAttribute( 18, 53000, 2467, 2467, 2998 )
4 P6 r3 t3 I/ p( ]1 OAddAttribute( 19, 53000, 2726, 2726, 3207 )' M) L! V2 ` a& M/ {$ Z" i+ Y7 f
AddAttribute( 20, 53000, 3000, 3000, 3500 ); i( m& g C2 t' g5 k; B
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: p. t- t0 `7 c' }2 a/ G. JnItemTransyLowLevel = 500000
' r- w# [) z* Q3 }1 pnItemTransyHighLevel = 2000000/ Q) [1 ]3 |5 ^9 q9 k4 y i9 _
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----------------------------------------------------------6 s4 y8 u& R1 T$ ]5 w
--Kost黰e Kombination Chance------------------------------* S- k {7 s$ ^( @+ w2 g
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2 S: G$ D% j( Y# g* E. W4 onFashionCombineChance = 2500 -- 25%* E) k; `2 o" D4 f, `$ M8 Y8 @
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