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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 x+ Z. n# H3 l E" @& h2 l- ztWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------' m: V n7 l) n( C, Q! k4 \- _. w
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/ j! ~& G) l1 }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------4 p: `+ `* _7 l: u
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tAttribute = {}8 g7 V4 t8 A& O5 s* D7 b4 W7 e' {
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 T9 C7 F b0 U/ M' {7 Y
tAttribute[nNum] = {}
: C( q& ~& p9 ~$ a: y tAttribute[nNum].nProb = nProb1 {8 i7 }1 k6 p4 I( G, ?
tAttribute[nNum].nDamageRate = nDamageRate# p. W, y4 g. {4 q7 f9 A
tAttribute[nNum].nDefenseRate = nDefenseRate+ ~( L$ M- a3 P; M
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 \; C& H" C$ ^& r0 O/ k9 [6 |
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-- 1 {; r7 g# Y* d; y B/ R; v
AddAttribute( 1, 100000, 200, 200, 500 )
/ [- _+ J9 C0 i; N! fAddAttribute( 2, 100000, 221, 221, 522 )' Y) d6 F- P3 S9 H' P3 e7 u
AddAttribute( 3, 92000, 256, 256, 560 )2 G/ D' d9 X0 f) `
AddAttribute( 4, 70000, 305, 305, 612 )8 l5 j1 e& i$ L+ F. S- K
AddAttribute( 5, 53000, 368, 368, 680 )
. d3 Y; f" w: qAddAttribute( 6, 53000, 446, 446, 763 )5 s$ i j3 A* C0 N1 t( ^: T+ t
AddAttribute( 7, 53000, 537, 537, 860 )
2 H! ^: V% O/ h" k& P7 W @AddAttribute( 8, 53000, 642, 642, 973 )
" |: q3 u' D y& d- [! vAddAttribute( 9, 53000, 761, 761, 1101 ). @+ {0 a2 w( X- H$ n
AddAttribute( 10, 53000, 895, 895, 1244 )
- B- N7 v5 J& P9 _/ D. Q) @AddAttribute( 11, 53000, 1042, 1042, 1402 )
- Y4 D4 ]) }8 w$ uAddAttribute( 12, 53000, 1203, 1203, 1575 )2 d, J2 F, l& d0 R
AddAttribute( 13, 53000, 1379, 1379, 1763 )
" ~* C; m' o2 m% @1 ? X# bAddAttribute( 14, 53000, 1568, 1568, 1966 )- K& J( g! ?# y
AddAttribute( 15, 53000, 1772, 1772, 2184 )2 \* u; d( I, E. ^
AddAttribute( 16, 53000, 1989, 1989, 2417 )- K9 G9 ^" G; U8 N, V
AddAttribute( 17, 53000, 2221, 2221, 2665 )
! L& F1 b1 |1 B3 h. V" tAddAttribute( 18, 53000, 2467, 2467, 2998 )
) d/ T& H, s8 KAddAttribute( 19, 53000, 2726, 2726, 3207 )# {2 [$ x) x7 O
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
5 u) Z1 c- ~( ~8 B! i; e" U7 _nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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