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ItemUpgrade.lua
1 E9 ` ^! \# M0 ]/ t! c L4 U----------------------------------------------------------
. u! L! C d" h. p8 i3 ~--Sockel Chance-------------------------------------------" x' D6 O. ?4 n3 H+ H) a
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% R0 e' I; a3 PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }, Z9 f; t+ J/ A% V
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& F. H4 I3 O' }9 h----------------------------------------------------------
) t! N: D. p0 G- K--Upgrade Chance------------------------------------------7 }2 Y& V, m9 H& s2 _ u
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/ C, M% l, T7 ]8 I* CtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
1 R. V' L! E/ ~8 a& J$ f' ~# T) H6 l) {
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--Upgrade Chance------------------------------------------5 t) U+ Y8 m) R! [( A- w
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Z: L$ k7 \# o' j' x- ItAttribute = {}
7 x- j" g1 H2 o3 bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; y" | q3 ?4 o0 D tAttribute[nNum] = {} W) l! w, s$ `& ~3 d% m
tAttribute[nNum].nProb = nProb
1 p6 m& Z& O; L; R2 K tAttribute[nNum].nDamageRate = nDamageRate- f6 u+ S+ e" E' J. k
tAttribute[nNum].nDefenseRate = nDefenseRate! W3 W1 K9 c. c5 D6 v1 O0 e J
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate+ ^; x# d% t" |: e$ I
end( q- {$ T) r% g5 f
--
& m( ~" V+ g' @; o5 n8 R# W, vAddAttribute( 1, 100000, 200, 200, 500 )9 a; V7 L0 I( L& q& y
AddAttribute( 2, 100000, 221, 221, 522 )
$ R6 h% R2 b. D' u8 w) jAddAttribute( 3, 92000, 256, 256, 560 )
& x* m0 E) V; b, H k( c; tAddAttribute( 4, 70000, 305, 305, 612 )
9 h$ V3 r' J$ QAddAttribute( 5, 53000, 368, 368, 680 )
+ |; |- W2 a' T8 W5 h$ c3 |AddAttribute( 6, 53000, 446, 446, 763 )
. x0 G- p6 {8 s1 Z2 T1 O7 k) ?. uAddAttribute( 7, 53000, 537, 537, 860 )
B: x6 b+ L8 Y i' w) s3 R. [AddAttribute( 8, 53000, 642, 642, 973 ), t( ]- e4 `. i1 `
AddAttribute( 9, 53000, 761, 761, 1101 )% I) X7 B. u' {& T3 W! B4 t
AddAttribute( 10, 53000, 895, 895, 1244 )' Z1 Y+ z! q% Q, q4 k5 J
AddAttribute( 11, 53000, 1042, 1042, 1402 )4 I8 @( R# |! X4 X3 ?1 i0 B
AddAttribute( 12, 53000, 1203, 1203, 1575 )
- X4 [+ \/ F5 @' u% M jAddAttribute( 13, 53000, 1379, 1379, 1763 )
3 a$ p# N! p6 c5 e1 _% XAddAttribute( 14, 53000, 1568, 1568, 1966 )
$ q0 V4 P8 J B4 y! [; jAddAttribute( 15, 53000, 1772, 1772, 2184 )+ x6 w; K* @) W9 ~& |
AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 o1 T8 ~/ l8 w* k# XAddAttribute( 17, 53000, 2221, 2221, 2665 ); F: f! a2 M6 l* t9 C
AddAttribute( 18, 53000, 2467, 2467, 2998 )2 ?. P/ d; Y) d' ?/ e5 J( T$ C
AddAttribute( 19, 53000, 2726, 2726, 3207 )
0 ~4 s; O4 D2 X, i: n* @AddAttribute( 20, 53000, 3000, 3000, 3500 )
z, z5 ?/ Z) X0 o+ F6 p1 }
1 [5 P9 i" C- S2 y* q% D----------------------------------------------------------
8 O0 F# r1 K# d; A----------------------------------------------------------
# H e: }$ @% _5 y1 g----------------------------------------------------------
9 B% ^; Y, ^* l# DnItemTransyLowLevel = 500000
: p. Q, E3 O2 [8 C: p6 \nItemTransyHighLevel = 2000000+ f% K% B5 Q, `5 M: g4 F: s
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--Kost黰e Kombination Chance------------------------------) K$ G8 q! z- F1 o! V# i
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0 Y$ n" O `7 h1 enFashionCombineChance = 2500 -- 25%6 A0 |' A, E4 P. H+ h2 c
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