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ItemUpgrade.lua( W/ ^2 x* ] }
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--Sockel Chance-------------------------------------------
! ]# K3 }( ^9 M8 |* ?1 A% d----------------------------------------------------------
" B% Q, D- M9 w) }" {7 ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)% W# ~5 d6 m E
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }$ g: u5 J! ?) C/ u+ D
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2 v9 B5 Q- F0 n" d2 u0 ^, }* S--Upgrade Chance------------------------------------------
8 C5 i9 F6 e6 E/ D h6 M6 [0 V----------------------------------------------------------
. f( O" g* c! {0 T# Y# [2 OtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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/ h4 ~! l! F! ?" A! o7 y--Upgrade Chance------------------------------------------
, P2 U, ~1 E6 m8 A' Z( h----------------------------------------------------------
: I) q5 J8 {; |/ u, ~4 mtAttribute = {}% A2 Y- n. b) t2 q' B9 w
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 d0 g$ W* f% g# F tAttribute[nNum] = {} F+ n& ~$ X2 p+ H& v
tAttribute[nNum].nProb = nProb
/ c, b: ]; a5 j tAttribute[nNum].nDamageRate = nDamageRate
- m' i4 J& J& }. J: I tAttribute[nNum].nDefenseRate = nDefenseRate
0 D% g( s, f, A3 G- @/ Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate) j4 c) O4 B* {) z& w
end6 K8 _0 Q& M# G7 H# D
--
+ C- a. T7 `5 ?& f$ `9 TAddAttribute( 1, 100000, 200, 200, 500 )( p) H, e9 ]$ n& j T( Y
AddAttribute( 2, 100000, 221, 221, 522 )
/ k4 \! s- ], E V' v6 y+ AAddAttribute( 3, 92000, 256, 256, 560 )0 I3 }" G0 I; {7 s* l
AddAttribute( 4, 70000, 305, 305, 612 )
5 u# n0 k% r+ XAddAttribute( 5, 53000, 368, 368, 680 )! O, Y2 W7 k8 T; ~ a" Z
AddAttribute( 6, 53000, 446, 446, 763 )
( u1 t2 ~* V' j" X8 t3 L; oAddAttribute( 7, 53000, 537, 537, 860 )6 F$ c) Y# L7 C3 l( u- H
AddAttribute( 8, 53000, 642, 642, 973 )
; E7 v; ]8 c3 ?* x( i0 o, M( f EAddAttribute( 9, 53000, 761, 761, 1101 )
6 t8 R0 Q* Y' X7 o6 a- n; dAddAttribute( 10, 53000, 895, 895, 1244 )) i8 O# J( ~; ~0 t7 `& T0 l
AddAttribute( 11, 53000, 1042, 1042, 1402 )
6 j; ?# _6 ]) l! m& O1 YAddAttribute( 12, 53000, 1203, 1203, 1575 )) Q. X' h( [& W
AddAttribute( 13, 53000, 1379, 1379, 1763 )0 D( b* D% P$ g, z) ?% ~+ ^
AddAttribute( 14, 53000, 1568, 1568, 1966 )
2 H" u7 j6 n. FAddAttribute( 15, 53000, 1772, 1772, 2184 )% q4 _# F& M5 }, A, B
AddAttribute( 16, 53000, 1989, 1989, 2417 )" Y" C* H) |) Z3 X" p
AddAttribute( 17, 53000, 2221, 2221, 2665 )
3 l# h, X2 e1 r+ BAddAttribute( 18, 53000, 2467, 2467, 2998 )
3 Q; L3 v% L, z' f$ ]" }9 GAddAttribute( 19, 53000, 2726, 2726, 3207 )
. y, N/ t" Q' r: {9 |AddAttribute( 20, 53000, 3000, 3000, 3500 )
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( p7 C0 s9 [2 _----------------------------------------------------------
" ` i- E4 m! U7 ?" i----------------------------------------------------------
/ |6 J0 U/ n+ }, u: o----------------------------------------------------------
6 r5 h- j( d1 b! x8 unItemTransyLowLevel = 5000003 C5 W2 R' |4 ]! z' [& T
nItemTransyHighLevel = 2000000. y6 g0 |. h9 B$ V4 ?' ~
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. j( p$ S7 e6 s7 S--Kost黰e Kombination Chance------------------------------
) K( u( h9 N3 b. B* Y1 _( S$ u----------------------------------------------------------
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" ?' T0 z- v0 C+ Y* _nFashionCombineChance = 2500 -- 25%
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