|
|
ItemUpgrade.lua
/ o3 [7 [9 z. ~: Y; k* W5 Q----------------------------------------------------------4 p+ D3 i2 v( `# y
--Sockel Chance-------------------------------------------. X+ N9 r' ?) i0 ?
----------------------------------------------------------+ n* G1 H" t4 N. q7 \$ R
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 J. f( o% l: p+ e' [5 x
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 x7 P& {" n) k: B
, j8 p0 |. r0 K5 x' V
) W- z! o( y9 a----------------------------------------------------------( O6 y0 w4 e$ t& k# V' W
--Upgrade Chance------------------------------------------# I! n# `! W5 S# f, }, h, Y- P
----------------------------------------------------------
2 R5 \( i; H. N L1 ttGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)! H7 `" [/ \5 ~; j, Q4 B/ {' p
, p% {, L( B6 S% b; f- m2 t
----------------------------------------------------------" ]/ a& B$ O- y6 M- `3 B
--Upgrade Chance------------------------------------------" ]2 c! o' Y) D( q- b9 A, ^; ~* c
----------------------------------------------------------) T, W! F( F" b4 z; b, W \; [: H% E
tAttribute = {}
. v( `3 z+ j6 g* _ v; sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 G" w- r: H+ p) s tAttribute[nNum] = {}
/ S9 I# y$ `( v' F C( @2 @- n tAttribute[nNum].nProb = nProb
' @# `' O1 U% q' C: A3 I- f tAttribute[nNum].nDamageRate = nDamageRate/ K4 u; {( ?" _* A8 v
tAttribute[nNum].nDefenseRate = nDefenseRate! b, O- Q* i/ a7 p, V0 ]1 l
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate( L2 A% s! Z' C {+ u. _
end
% D0 w7 o7 k1 U-- ) U, H: W, r: q. ?6 x7 N* p
AddAttribute( 1, 100000, 200, 200, 500 )! W- Z6 O; |3 a- B- V: ^
AddAttribute( 2, 100000, 221, 221, 522 )- c2 k' w. o8 w1 |3 i
AddAttribute( 3, 92000, 256, 256, 560 )3 Q9 S( i9 E: o/ f1 R8 E
AddAttribute( 4, 70000, 305, 305, 612 ): S* F* W3 Z$ I2 P5 e5 P' r5 J
AddAttribute( 5, 53000, 368, 368, 680 )/ l4 O' Q1 @4 E6 z
AddAttribute( 6, 53000, 446, 446, 763 )2 y1 d$ }% C' ?
AddAttribute( 7, 53000, 537, 537, 860 )$ T# X) ^1 Y# ~8 T2 ?
AddAttribute( 8, 53000, 642, 642, 973 )
! F- P8 E2 i C4 z. AAddAttribute( 9, 53000, 761, 761, 1101 )+ v% a: e9 b& d1 w1 G4 Z% n0 q
AddAttribute( 10, 53000, 895, 895, 1244 )8 O3 ]' R& q1 |8 F, V) ?
AddAttribute( 11, 53000, 1042, 1042, 1402 )
7 g8 h% G* p W0 ^# MAddAttribute( 12, 53000, 1203, 1203, 1575 )
/ x9 |, \% @" K, k j1 k5 V2 lAddAttribute( 13, 53000, 1379, 1379, 1763 )
7 A. P( r4 u8 X+ n+ R" x2 J. |AddAttribute( 14, 53000, 1568, 1568, 1966 )
9 n2 k' q, I) K, c0 MAddAttribute( 15, 53000, 1772, 1772, 2184 )
) ~/ d6 L6 S7 n( dAddAttribute( 16, 53000, 1989, 1989, 2417 ) Q8 x5 s" E, p) H9 w8 x
AddAttribute( 17, 53000, 2221, 2221, 2665 )
4 K# \& O+ B! \. r7 W8 UAddAttribute( 18, 53000, 2467, 2467, 2998 )2 H( x: B6 Y2 `0 x! b" R* S
AddAttribute( 19, 53000, 2726, 2726, 3207 )
* O1 L& [; }1 A V$ [) C* lAddAttribute( 20, 53000, 3000, 3000, 3500 )
! |! Z4 F# @! ]5 L
: j. t) C7 m" G2 L# z5 w----------------------------------------------------------- `& a4 o; ]4 f( [$ Q& l( F
----------------------------------------------------------
7 [/ a1 Q* c) V ^1 j0 y/ I* t----------------------------------------------------------: a, }/ Q# r( u% U5 `; \* X
nItemTransyLowLevel = 5000007 ?; \' S& o8 m$ S7 M+ S
nItemTransyHighLevel = 2000000" e$ r- ^( f( v, b: l" w% d3 G+ ~5 N, s
( n5 M% r: X; D
----------------------------------------------------------
. u+ i" K7 h, i% h--Kost黰e Kombination Chance------------------------------
* U8 z) a* w3 y' r, [* m' n- S' q----------------------------------------------------------
5 u+ {1 K3 x' x+ t7 O4 C5 E- h x1 H% X1 a [! s" P
nFashionCombineChance = 2500 -- 25%
0 T9 M5 Q6 _3 |9 P4 Y8 |
) D' r; j$ X& f. X, m. y |
|