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ItemUpgrade.lua6 O8 |! i- I1 A0 L; o
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; U) _- Z! k! P" d--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ P, ]$ G5 `1 Q/ H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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7 p6 t5 c/ R6 w$ W7 f" ~5 X----------------------------------------------------------
0 d/ P6 L k, G8 m2 S--Upgrade Chance------------------------------------------
" e1 U1 Y/ s/ r5 ~----------------------------------------------------------
5 G6 P& N) v* i: @9 t" ?tAttribute = {}- ]9 q7 {4 h- l: j2 C" k
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 G7 b3 `5 y+ n R- Y4 Z
tAttribute[nNum] = {}2 N' R2 q' l8 B+ I
tAttribute[nNum].nProb = nProb/ M" d, D' t- |
tAttribute[nNum].nDamageRate = nDamageRate
. O& }$ z% q* q$ u) Z' h tAttribute[nNum].nDefenseRate = nDefenseRate
. |& I/ @0 Q1 \& b9 p; J, K tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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& Z2 o* [) J, D4 \AddAttribute( 1, 100000, 200, 200, 500 )! M9 {9 l7 ~ }
AddAttribute( 2, 100000, 221, 221, 522 )& }" p F- ^% A* y
AddAttribute( 3, 92000, 256, 256, 560 )( `' } a+ h( K, y" k% s
AddAttribute( 4, 70000, 305, 305, 612 )
0 ~/ {1 _3 s2 p/ F' j. |) ~; MAddAttribute( 5, 53000, 368, 368, 680 )
0 A! E& ~+ i3 J8 o( X N: a LAddAttribute( 6, 53000, 446, 446, 763 )* u0 H0 ^6 H5 l2 R5 F
AddAttribute( 7, 53000, 537, 537, 860 )
0 N9 _6 s s O" y3 s! ]/ CAddAttribute( 8, 53000, 642, 642, 973 )
% u2 P$ \' Z) [4 g! h) f5 m0 pAddAttribute( 9, 53000, 761, 761, 1101 )! x* s( C6 i& o
AddAttribute( 10, 53000, 895, 895, 1244 )
, S4 _5 l- R) ]' w1 RAddAttribute( 11, 53000, 1042, 1042, 1402 )
4 y$ f3 V. G' U- nAddAttribute( 12, 53000, 1203, 1203, 1575 )! g- Y# d; U, l& ^
AddAttribute( 13, 53000, 1379, 1379, 1763 )& U' i, G S: ?9 \& @' n# y: ]5 U9 g
AddAttribute( 14, 53000, 1568, 1568, 1966 )
6 p h: r0 R: sAddAttribute( 15, 53000, 1772, 1772, 2184 )
' k6 `; }& U E0 aAddAttribute( 16, 53000, 1989, 1989, 2417 )8 s4 {% b" S i
AddAttribute( 17, 53000, 2221, 2221, 2665 )
/ J8 \# S3 ^4 y2 ^% x( l& L: mAddAttribute( 18, 53000, 2467, 2467, 2998 )% O5 U" z+ Z! D: P) h1 K/ \1 L
AddAttribute( 19, 53000, 2726, 2726, 3207 )5 g1 i$ k4 ]0 ~
AddAttribute( 20, 53000, 3000, 3000, 3500 )' x% B' W* E- o
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0 \9 J# r3 D+ g, k6 A0 j----------------------------------------------------------
& _. d0 @) R! N" l+ M# g5 rnItemTransyLowLevel = 500000; S& j: ]" P8 f( n5 U$ N& H
nItemTransyHighLevel = 20000007 b: c8 W: Y1 m1 I6 E# v( A
0 q0 s5 p1 O6 d9 ^7 f----------------------------------------------------------
; a d+ l% O# J--Kost黰e Kombination Chance------------------------------
8 _% h I% h" M! E5 E1 W1 ^6 y----------------------------------------------------------
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( W0 R. k- p) i5 Z4 @' jnFashionCombineChance = 2500 -- 25%
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