|
|
ItemUpgrade.lua
4 i8 s) ?' t; X----------------------------------------------------------
1 b9 c2 F8 H6 Z/ l/ _--Sockel Chance-------------------------------------------
, Y# {8 Q* D1 {* K----------------------------------------------------------
; p) D0 L R9 l1 k7 ?/ K( jtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ J3 K+ _! t% ^
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }6 G* {5 c/ P7 B7 ?2 i( q
9 M4 b2 M. P% e- J- y5 h1 o) A
! M4 P/ C+ ]; \; f' W/ q" m K8 D
----------------------------------------------------------" E: x, |" V) P2 Q; P# W
--Upgrade Chance------------------------------------------! a5 @* D& `/ X. I
----------------------------------------------------------* O( S. {) H0 v
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
7 H# p& m7 v8 Q g8 O+ q
% S6 x' b H/ I7 i----------------------------------------------------------
- j+ r. ?" v; Q n$ C& U+ U. {, B--Upgrade Chance------------------------------------------2 p. i% l+ d! a# U# q; d
----------------------------------------------------------# W+ d0 b; Q9 V+ P: |$ C
tAttribute = {}
8 H7 F# J" Q* V' k6 ?function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
& D' k! N9 U1 t/ F; n' n* j tAttribute[nNum] = {}4 J4 J9 H: P; Y& x2 F3 `7 N
tAttribute[nNum].nProb = nProb
. S4 z& S! n" c tAttribute[nNum].nDamageRate = nDamageRate f' o" L& t* b- w6 e
tAttribute[nNum].nDefenseRate = nDefenseRate% s7 c6 q% t! Q# s$ E0 ?) [; t& o
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- {/ O6 v7 ?$ @; \5 q0 o# Zend& H$ X# v( q# W1 B# g
-- - K+ t% ?% b- u8 P5 R) x3 H1 T( |
AddAttribute( 1, 100000, 200, 200, 500 )3 h( r* I" ^& } ^ ?& m
AddAttribute( 2, 100000, 221, 221, 522 )
. |) ?& h7 S( u7 Q, d- SAddAttribute( 3, 92000, 256, 256, 560 ). Y8 j% O/ ]% S; f4 F9 }
AddAttribute( 4, 70000, 305, 305, 612 ) @5 y2 i* ?6 z q; J. }
AddAttribute( 5, 53000, 368, 368, 680 )8 `% Y: V6 r1 r( B
AddAttribute( 6, 53000, 446, 446, 763 )
( r* U' y8 ], ]5 B0 X, YAddAttribute( 7, 53000, 537, 537, 860 )1 ^) _3 y9 [" \, Q1 l. C/ p+ y
AddAttribute( 8, 53000, 642, 642, 973 )
8 g7 k/ C4 I$ P6 QAddAttribute( 9, 53000, 761, 761, 1101 )
% G7 H# ~& y# X3 p7 ]7 B8 W! E$ j' FAddAttribute( 10, 53000, 895, 895, 1244 )0 S% z* ]/ f' y. g0 C; j' `
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 o; S1 w! n5 e' [AddAttribute( 12, 53000, 1203, 1203, 1575 )7 R" Z6 h4 {% s6 [* S0 g
AddAttribute( 13, 53000, 1379, 1379, 1763 )2 E' F8 W, `- m
AddAttribute( 14, 53000, 1568, 1568, 1966 )
% D4 w( N9 q& ?1 yAddAttribute( 15, 53000, 1772, 1772, 2184 )
1 C3 X# N; ^" t. UAddAttribute( 16, 53000, 1989, 1989, 2417 )# h, W! m: `- } J2 d5 }
AddAttribute( 17, 53000, 2221, 2221, 2665 )* e( W# A. ?! A, a0 ^) _
AddAttribute( 18, 53000, 2467, 2467, 2998 )( L' i# S0 M! L4 u
AddAttribute( 19, 53000, 2726, 2726, 3207 )1 p u3 p. d7 M' U% R
AddAttribute( 20, 53000, 3000, 3000, 3500 )
0 n- E0 O m! s
. D% S) m5 [! B( l----------------------------------------------------------
8 g' b! q0 p& `6 H" }----------------------------------------------------------# a9 `' @- s7 N2 E6 A
----------------------------------------------------------
5 \$ D' d# k0 I/ }7 M: W3 P: CnItemTransyLowLevel = 5000001 `+ p7 Q6 w# k) k. Y! T V' B
nItemTransyHighLevel = 2000000
, U: k8 g/ k5 k2 [) [+ c
9 }/ _7 y7 l7 W( ^( k----------------------------------------------------------
. h* w5 s: h/ b# I" ~--Kost黰e Kombination Chance------------------------------
9 ]$ N! F$ e. ]8 Q7 O---------------------------------------------------------- s7 F" y$ e- B/ p+ G1 D
3 m" h1 H, G: b% L
nFashionCombineChance = 2500 -- 25%8 B' i4 ]+ D' n' o5 z1 J
4 D$ d/ Z: h2 G6 p2 ]. \
|
|