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ItemUpgrade.lua/ K2 \* }7 K: l" r& ]; i# i
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--Sockel Chance-------------------------------------------
% i2 `5 X$ b- S# U----------------------------------------------------------
8 }) w2 ?! _) QtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 p$ R( G; G# f5 U, T# P" R
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }7 d: r! d6 \6 z7 W/ t
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--Upgrade Chance------------------------------------------
" ?, V$ ], Q; z, A7 y----------------------------------------------------------- s! L: ]4 G1 r) Y. z" S0 J/ d$ O
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)& m6 j6 q( \+ g. _! z
8 u, b3 M! Q/ H p, } i& D( Z----------------------------------------------------------+ A& d, O7 F6 ^0 _
--Upgrade Chance------------------------------------------/ v$ k2 b% n H( `
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: W# |' k5 J& J/ S3 @* QtAttribute = {}
6 C2 J" E2 ^8 C8 K9 t4 m6 k9 U( X. _function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. u/ D' h% U' | tAttribute[nNum] = {}
) d2 ?8 D1 L5 r) N tAttribute[nNum].nProb = nProb" b# B! T" Y7 w3 b$ ^4 w3 _/ s
tAttribute[nNum].nDamageRate = nDamageRate
* X% R# m: v# f1 Q2 _+ M I tAttribute[nNum].nDefenseRate = nDefenseRate2 p& v( l7 V7 A" [$ X1 y
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% n( J2 P1 r; y
end5 T3 S; q; Y8 D" @0 v( M+ R/ m
-- * P) C: B0 M* x5 @% |# P1 l
AddAttribute( 1, 100000, 200, 200, 500 )
- [, r3 w; D0 OAddAttribute( 2, 100000, 221, 221, 522 )9 ^) ?( n4 g3 x8 T5 |) _
AddAttribute( 3, 92000, 256, 256, 560 )
7 B% w q O! i. gAddAttribute( 4, 70000, 305, 305, 612 )
; |" h9 z! k: m+ V/ X zAddAttribute( 5, 53000, 368, 368, 680 )
V2 }& b( N6 @0 C# v& u7 kAddAttribute( 6, 53000, 446, 446, 763 ). q! b9 @7 w z+ _; w6 ?
AddAttribute( 7, 53000, 537, 537, 860 )' H" Y9 ?3 u1 E( {2 A
AddAttribute( 8, 53000, 642, 642, 973 )
4 G4 g' \5 @5 v3 f m0 ~* _AddAttribute( 9, 53000, 761, 761, 1101 ): `5 a+ N5 H- a4 [% T: e
AddAttribute( 10, 53000, 895, 895, 1244 )
. I& X3 M, W) L6 z$ AAddAttribute( 11, 53000, 1042, 1042, 1402 )
2 ]8 H f: g/ h3 i6 V" PAddAttribute( 12, 53000, 1203, 1203, 1575 )! R. g& m7 |: j6 V
AddAttribute( 13, 53000, 1379, 1379, 1763 )
! N; k5 b P0 w9 p2 L( y* {( AAddAttribute( 14, 53000, 1568, 1568, 1966 ). y6 l7 ~6 M A) z
AddAttribute( 15, 53000, 1772, 1772, 2184 )
8 X U5 m+ G% A& [$ |# b4 kAddAttribute( 16, 53000, 1989, 1989, 2417 )0 a3 a% h7 X1 \" j- W; h
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# X/ B6 Q F# w% tAddAttribute( 18, 53000, 2467, 2467, 2998 )3 F0 v5 ^& L) a4 ~1 \1 q
AddAttribute( 19, 53000, 2726, 2726, 3207 )& S; X l. U6 @' n Q
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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% C- D7 B4 W9 j1 H/ ^( w3 y----------------------------------------------------------/ |$ ^" H2 k/ W! k; |. u
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nItemTransyLowLevel = 5000009 ^3 H8 w' ^' M. I5 U' T" g
nItemTransyHighLevel = 2000000+ ?, W+ z* v% T
+ i5 [' C4 m5 F. S8 c6 w----------------------------------------------------------
# _; m) G. j( Z/ i. u--Kost黰e Kombination Chance------------------------------
1 a! ?8 |: g/ C: q; Y----------------------------------------------------------
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3 }7 T* ]7 C& d; G: |" d9 v5 unFashionCombineChance = 2500 -- 25%6 j% x7 Z+ K9 M/ C; y6 F
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