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ItemUpgrade.lua; R* ?& {( o& @+ B* {, f
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--Sockel Chance-------------------------------------------) r# e. F/ \2 z0 V% y) |0 ]
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
, A0 u/ {; @. @ C( [tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }! y* g% g3 t8 M0 K& N) ?7 {
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--Upgrade Chance------------------------------------------4 `; g. U# O) _; i" l
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------) p" U& ]1 U) s1 ]
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% Z8 H4 ~/ J2 @& n) K. f5 ctAttribute = {}) z3 b3 w9 f2 T; B' r
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 Z6 v6 [9 V1 B' t- x& u4 |, |+ u tAttribute[nNum] = {}8 M% z2 a4 R2 i# V# k
tAttribute[nNum].nProb = nProb$ Q; M; F: P# h* l# f/ z
tAttribute[nNum].nDamageRate = nDamageRate
( w$ ^5 L/ u* \1 j tAttribute[nNum].nDefenseRate = nDefenseRate
( l( [$ f9 Q! M6 f/ o tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 `& |$ N, ]' n
end7 {- w3 X6 K9 {+ M! G# |# z
--
; H6 X: x! S7 }' JAddAttribute( 1, 100000, 200, 200, 500 )
( L! p! |3 _4 ]7 ]AddAttribute( 2, 100000, 221, 221, 522 )7 x: h4 s+ T- Y" e- t: S
AddAttribute( 3, 92000, 256, 256, 560 )9 e2 F; e0 |3 ^2 m( w1 p" ]$ D6 u
AddAttribute( 4, 70000, 305, 305, 612 )' ^: L3 C! `+ r! R* M0 } D- u7 p
AddAttribute( 5, 53000, 368, 368, 680 )
j+ C% _3 b6 |- e" S1 y& @6 CAddAttribute( 6, 53000, 446, 446, 763 )) `& ]1 y# J3 Y5 {
AddAttribute( 7, 53000, 537, 537, 860 )
2 C3 l* O0 q! Q/ p% g, L$ UAddAttribute( 8, 53000, 642, 642, 973 )
3 l( R U) h5 KAddAttribute( 9, 53000, 761, 761, 1101 )
/ H0 L9 [; r0 L% b0 R" kAddAttribute( 10, 53000, 895, 895, 1244 )
* q1 @% w4 l+ o) T7 _0 s- ~! LAddAttribute( 11, 53000, 1042, 1042, 1402 ) n1 V9 I3 @- q9 s6 y
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 O: [+ B* L% }8 V/ d( b9 u* U+ D
AddAttribute( 13, 53000, 1379, 1379, 1763 )% n) F* O9 x9 J m) E: \0 M
AddAttribute( 14, 53000, 1568, 1568, 1966 )* Q: i- t$ G( I5 z. p3 ?# x
AddAttribute( 15, 53000, 1772, 1772, 2184 ), d0 C+ x. \' O9 Z2 e
AddAttribute( 16, 53000, 1989, 1989, 2417 )
4 _& i: d; C, G, VAddAttribute( 17, 53000, 2221, 2221, 2665 )/ j. k6 l# j$ h/ M/ ]: C# b
AddAttribute( 18, 53000, 2467, 2467, 2998 )- d" G1 T8 {* v. M4 D% ^
AddAttribute( 19, 53000, 2726, 2726, 3207 )
& v( v- m2 ~" I& C9 q& j* ?+ `AddAttribute( 20, 53000, 3000, 3000, 3500 ). r q6 t, M; _; Z& X
4 t' i' e; _+ R" r----------------------------------------------------------
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6 m5 s7 U* r4 j) _4 S( U& F! BnItemTransyLowLevel = 500000
" e1 D& l2 ?. N1 V* L1 l( F) @* ynItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------. L3 S w; _" ^( X
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8 k, c- c! o" `6 _" v) WnFashionCombineChance = 2500 -- 25%
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