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ItemUpgrade.lua. V9 a& V+ x/ A' p; l& l' J1 p% ~
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' M! S% z- ~8 _8 H2 O# m3 E# A--Sockel Chance-------------------------------------------
4 A$ S; U6 V& L I8 q----------------------------------------------------------4 K0 u1 H* H- q/ c8 D! |4 {
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 f0 `* o8 ~ A' C1 {
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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" @; h* O( G. M% t( e----------------------------------------------------------
' f. l* v/ i9 ^6 e0 ]3 A- q--Upgrade Chance------------------------------------------5 h3 S) E' ]3 i6 j
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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( e" n" _( j0 P4 S0 l----------------------------------------------------------4 J. ?0 L% P' g( R
--Upgrade Chance------------------------------------------* K- d8 l+ b# G5 I
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tAttribute = {}; f5 J& n0 V% u1 C
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
; V4 J0 ~- o5 g; C$ N tAttribute[nNum] = {}+ f, M4 \/ L' y- R( i
tAttribute[nNum].nProb = nProb. d" i G2 Z( l( D" A8 Y& H `
tAttribute[nNum].nDamageRate = nDamageRate
# Y( }! t& F: k. F! a4 W tAttribute[nNum].nDefenseRate = nDefenseRate
$ p6 X, N- d0 t tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
( d6 L; R; ~, T$ l" A4 UAddAttribute( 1, 100000, 200, 200, 500 )( O: N$ m0 ~* Y+ h: \: x
AddAttribute( 2, 100000, 221, 221, 522 )& ~, i4 R" S: M2 Z
AddAttribute( 3, 92000, 256, 256, 560 ): L7 g- l) C2 ~) X
AddAttribute( 4, 70000, 305, 305, 612 )
& m* q3 S; L( C$ j" j; M. |AddAttribute( 5, 53000, 368, 368, 680 )7 c( N# j" l& Q K" ?! t8 _
AddAttribute( 6, 53000, 446, 446, 763 )5 M# K7 E" r( T$ m4 ~9 g. Y
AddAttribute( 7, 53000, 537, 537, 860 )4 Z+ j @7 {# \5 Z
AddAttribute( 8, 53000, 642, 642, 973 )
+ R( C( \( v+ |; ^. o5 @6 `) V" N! \AddAttribute( 9, 53000, 761, 761, 1101 )2 j+ \) V+ l1 a+ @9 C, L- W/ W
AddAttribute( 10, 53000, 895, 895, 1244 )* l# C2 |. i% u& P- S9 |
AddAttribute( 11, 53000, 1042, 1042, 1402 )* U4 u! X8 K" f4 q
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 Y" m( ]) z4 h/ v
AddAttribute( 13, 53000, 1379, 1379, 1763 )6 }) S. [5 X' N4 ?) |: D0 X
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 x, j& O. G @AddAttribute( 15, 53000, 1772, 1772, 2184 )( @9 X5 [2 Z: K r$ l) W) h
AddAttribute( 16, 53000, 1989, 1989, 2417 )
0 }4 \2 t4 S2 ]; @AddAttribute( 17, 53000, 2221, 2221, 2665 )
2 x1 j0 N: ~$ a! `( F/ ~3 MAddAttribute( 18, 53000, 2467, 2467, 2998 )
$ K. k0 U+ a9 C5 V, G& W' _! O# q) `AddAttribute( 19, 53000, 2726, 2726, 3207 )
- d9 J$ I, g# {AddAttribute( 20, 53000, 3000, 3000, 3500 )
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( B" H; W# j4 k7 V s7 m9 T----------------------------------------------------------! A3 ^2 l9 u i% a
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1 f: l; {, o1 K) T* t9 Y( j+ G* FnItemTransyLowLevel = 500000
/ J4 |" f5 P! T8 z5 u) Y8 u( e) @nItemTransyHighLevel = 20000007 |3 g/ e- X1 P, `" a
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& \8 E# y- S5 d! F4 c--Kost黰e Kombination Chance------------------------------
& G, u) X) Q# Y ~$ T3 p----------------------------------------------------------. L% m6 Q% L2 a' w
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nFashionCombineChance = 2500 -- 25%# G6 d9 S N; e+ Q. R0 K' g
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