|
|
ItemUpgrade.lua
2 h, G/ w" Z7 z) C7 U. }----------------------------------------------------------: L E3 S4 u$ }. [% w% d
--Sockel Chance-------------------------------------------) E# h$ G0 J: ~/ o! a
----------------------------------------------------------; \, Z( y8 {9 q" C L O, Z
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ a- z, P- l4 m- K2 w7 b! j9 atWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* v+ P4 p! M7 \, K/ w# e3 k
( l( `, l$ D4 V+ t
) o+ `8 [( m6 s8 x----------------------------------------------------------
! Z* W3 E4 j5 n7 \. J2 ^0 S--Upgrade Chance------------------------------------------
1 X+ @3 x) D; Z; P2 b3 I }----------------------------------------------------------
' ~& u( a0 R! i% C0 QtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)5 |0 ~( x- k6 R0 U% x) Q3 i
& ^, L* g4 g" F----------------------------------------------------------; b p& _+ ?9 a+ J/ \* P0 }0 {% D
--Upgrade Chance------------------------------------------
8 q) r% o9 s1 F' F2 }2 z6 Y----------------------------------------------------------3 S. q6 j) A/ ]1 K& D6 G* E
tAttribute = {}# X( v9 e3 b# ^" k+ b' E
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
^! y- V/ @; O* L* ?! |; e, ` tAttribute[nNum] = {}
: o2 l; n' ?6 |: h! O( S tAttribute[nNum].nProb = nProb
* c8 u3 _; w8 Q tAttribute[nNum].nDamageRate = nDamageRate
: r5 N" v! r( F6 ?5 i$ f: W) | tAttribute[nNum].nDefenseRate = nDefenseRate* H; Z! m$ ^7 E
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate" E1 |2 z3 T$ X2 {' H0 w; `; Y
end
# m& s* j2 A; @& l( m0 I--
6 |& W9 R4 Y' N0 qAddAttribute( 1, 100000, 200, 200, 500 )
8 t, y* C; J, n5 u; L: ^; TAddAttribute( 2, 100000, 221, 221, 522 ); x! t- n! o3 w) [0 U
AddAttribute( 3, 92000, 256, 256, 560 )
+ X2 S3 B. X( XAddAttribute( 4, 70000, 305, 305, 612 )% @7 N l1 s- q) D9 O
AddAttribute( 5, 53000, 368, 368, 680 )
+ H# l9 p% ?# h2 L" \AddAttribute( 6, 53000, 446, 446, 763 )
- K# ~3 {& A% \% }0 MAddAttribute( 7, 53000, 537, 537, 860 )) _4 R# K4 s1 a+ H/ Y* |9 E0 z# }8 g
AddAttribute( 8, 53000, 642, 642, 973 ); f9 ]- Y E$ y3 _" Y! v3 b6 {6 _
AddAttribute( 9, 53000, 761, 761, 1101 )
4 Z, A! c- v' fAddAttribute( 10, 53000, 895, 895, 1244 )
, g! y9 M. {" C% n/ V' Y JAddAttribute( 11, 53000, 1042, 1042, 1402 )( p i, B4 _0 \/ \, P- u
AddAttribute( 12, 53000, 1203, 1203, 1575 )
: A0 I) e& j5 @! H! ?AddAttribute( 13, 53000, 1379, 1379, 1763 )' T6 d4 w+ h9 R. ], V5 M. M% ?% D* F
AddAttribute( 14, 53000, 1568, 1568, 1966 )2 T% O# {+ ^8 e% Q) Z
AddAttribute( 15, 53000, 1772, 1772, 2184 )4 |3 |7 @5 U' l5 c/ ~
AddAttribute( 16, 53000, 1989, 1989, 2417 )) V' i( d3 q! W6 I. r3 E
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) \" m# H+ W# F- C1 X7 @AddAttribute( 18, 53000, 2467, 2467, 2998 )* B# l: V! D% a9 C: F: n, B8 h
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ N! U& ~ `1 e% R FAddAttribute( 20, 53000, 3000, 3000, 3500 ): F. N6 |* I H$ P1 l4 V
5 v( p) ]+ C% S
----------------------------------------------------------: B* ^$ {$ k& h/ J
----------------------------------------------------------
6 J6 `- F2 G! \; J3 |3 b----------------------------------------------------------
' T5 W7 }9 W+ i H/ [3 ~. QnItemTransyLowLevel = 500000
$ U0 `, r# t8 {( I M; RnItemTransyHighLevel = 2000000
7 x, \- n5 B: I Q6 e, C8 m$ F0 J3 T8 X0 c1 |, A, a& B% J1 A
----------------------------------------------------------, H6 T0 j9 b7 F
--Kost黰e Kombination Chance------------------------------
6 n4 X" Y1 I1 v! d/ L) U3 N: s x----------------------------------------------------------
8 h+ O" t6 P* w {4 o5 i# k F) c7 t. H' i" ^: b" A
nFashionCombineChance = 2500 -- 25%
: }% G. \7 w* z5 B0 ]+ m& X+ t- D$ v+ B6 c% P8 P0 r; P) z
|
|