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ItemUpgrade.lua
" W1 {9 y1 a* Z0 i; r----------------------------------------------------------
1 D( Z6 O5 `) v, r1 B) m- T5 h--Sockel Chance-------------------------------------------: n% u/ ?& F1 m8 ^. P) o
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7 L# n$ v% a8 D/ GtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)1 @5 a. G ~ I) v. c9 Q
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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8 V: Y; z. S S3 L3 ?; r8 i: v8 C' _----------------------------------------------------------
$ ^0 p# d" H& w! D--Upgrade Chance------------------------------------------9 N, X2 k( a( t
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s; t* u. [3 @$ Y- ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)' m% t1 D& u0 h D* o" I: t$ A8 V
( y& [' g/ z2 w----------------------------------------------------------% o5 x! A' T( P% x
--Upgrade Chance------------------------------------------8 h6 c" D2 H) l2 D1 r9 j H( C
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tAttribute = {}
- X* t5 E% R) Kfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )- u' A2 K: I" G7 k4 h) ~ V
tAttribute[nNum] = {}2 g9 B5 D2 X- ^* N8 W
tAttribute[nNum].nProb = nProb* \9 V& \5 M& h: E# h5 |* Y& D
tAttribute[nNum].nDamageRate = nDamageRate. S4 c4 k" u7 J8 \' ]3 A4 u8 k, k
tAttribute[nNum].nDefenseRate = nDefenseRate2 ]4 N$ Q4 ~ c" W$ @
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate% t! e7 O; p% B: C6 s& q% |
end
1 ~( D0 q% ?, r" C. G; G! i-- & j7 Z% O5 D3 t0 |9 ]) V
AddAttribute( 1, 100000, 200, 200, 500 )
; Q, \4 X' S+ U2 [) x# I7 JAddAttribute( 2, 100000, 221, 221, 522 )
1 j/ K/ l$ @* `# G9 z: _" T$ SAddAttribute( 3, 92000, 256, 256, 560 )( b( {, }# [% c* z. M& b
AddAttribute( 4, 70000, 305, 305, 612 )1 D, l( R$ p) ~& V
AddAttribute( 5, 53000, 368, 368, 680 ), d* |8 }9 e% p
AddAttribute( 6, 53000, 446, 446, 763 )$ T" ?( t3 n4 z" h) V( ]
AddAttribute( 7, 53000, 537, 537, 860 )
, h% X l( ]# @& G+ C6 i% k; pAddAttribute( 8, 53000, 642, 642, 973 )
6 K" l" n" N- C* D k& E( y8 nAddAttribute( 9, 53000, 761, 761, 1101 )
* K5 H6 W8 B& S, t2 G, o8 eAddAttribute( 10, 53000, 895, 895, 1244 )6 {0 [% C" V! ?1 g) O& \
AddAttribute( 11, 53000, 1042, 1042, 1402 )) f' V6 y6 ?2 M+ m
AddAttribute( 12, 53000, 1203, 1203, 1575 )* b0 z& Q }" X, I6 b
AddAttribute( 13, 53000, 1379, 1379, 1763 ): D4 o3 T, Y. a' L% t5 ~
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 d% K* G3 g# h
AddAttribute( 15, 53000, 1772, 1772, 2184 )6 L4 w2 J$ Y! ?; {
AddAttribute( 16, 53000, 1989, 1989, 2417 )
7 d( p5 G B$ G& a3 k/ yAddAttribute( 17, 53000, 2221, 2221, 2665 )9 W8 l* b3 v! F
AddAttribute( 18, 53000, 2467, 2467, 2998 )
; M" [$ e9 C+ ?" ~7 l5 d' lAddAttribute( 19, 53000, 2726, 2726, 3207 ), M, g- J6 @6 C) G8 @
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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! @: a* N, K. f8 S2 J" d, G----------------------------------------------------------
' N; Y) j2 R* t$ `7 o" V+ h----------------------------------------------------------
" c7 r. L; b) f' b+ w----------------------------------------------------------
3 f6 t( \, ?+ x+ {2 D S9 unItemTransyLowLevel = 500000
0 d7 w* i6 r8 M6 C6 m1 L- {* }: JnItemTransyHighLevel = 2000000
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' J( N4 H$ m( K+ u p" g, \--Kost黰e Kombination Chance------------------------------
* D9 ]) S! x0 m- ^----------------------------------------------------------8 g5 L5 X7 N0 g4 T' b. S- h% s9 p
7 W5 [5 j& s. L, j0 F# {nFashionCombineChance = 2500 -- 25%1 \( x) n9 C8 X8 }
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