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ItemUpgrade.lua
5 h$ L8 D: m* T! G+ S, \) z7 p----------------------------------------------------------
1 u' t5 A( K" K* {: K6 _& X--Sockel Chance-------------------------------------------; d/ z. C( q' I
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/ Y6 K3 U5 r4 [' S0 ytSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! m9 j5 `/ x" N5 L
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- S9 T7 \( M4 s& o6 W& ?
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/ Q" ~. U5 R) ?; ?--Upgrade Chance------------------------------------------
4 b2 E- B$ f% V9 F' u----------------------------------------------------------
" D5 o0 m9 P. i7 ItGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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[3 U) Q0 Y( u: p----------------------------------------------------------
# ]+ O) F' _" L# M8 z--Upgrade Chance------------------------------------------
) v9 u( V( [* @) L+ O5 ~----------------------------------------------------------9 T; {+ h6 _% ]9 c4 T2 N$ H
tAttribute = {}
4 g5 q! q. |- yfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" k4 ?9 o" x( c# `* M' T4 d tAttribute[nNum] = {}( v- q* K& J* n; p1 A4 ~* W
tAttribute[nNum].nProb = nProb- {% ]. M1 z; ]" x
tAttribute[nNum].nDamageRate = nDamageRate7 G& H$ M; {" p# U7 w x( ^$ p
tAttribute[nNum].nDefenseRate = nDefenseRate M9 O; E. [. ?" G$ K/ t) ?2 |0 f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 L. ^2 I, s! P% y9 |+ n! S7 l/ s) B
end
) K' a2 b9 }8 j/ F. a-- # g& c) [) k/ M' E ?3 c% E
AddAttribute( 1, 100000, 200, 200, 500 )7 C% ]. V' \% j$ z
AddAttribute( 2, 100000, 221, 221, 522 )# e& ?& @( q( ~" S$ o5 } Y4 F
AddAttribute( 3, 92000, 256, 256, 560 )
$ m% ?% u8 M+ [. d d, p/ r3 ^9 f/ pAddAttribute( 4, 70000, 305, 305, 612 )% `& H3 c. s3 j8 k
AddAttribute( 5, 53000, 368, 368, 680 )
" B6 Z, c0 O* ]7 \7 jAddAttribute( 6, 53000, 446, 446, 763 )
- _! T7 x% N# G) ~& @+ E3 F A5 zAddAttribute( 7, 53000, 537, 537, 860 )
4 L( z4 n3 H( m2 t5 ]/ aAddAttribute( 8, 53000, 642, 642, 973 )
. _! E" n+ C5 x: u; w6 `$ kAddAttribute( 9, 53000, 761, 761, 1101 )5 z4 a3 c8 i8 }4 F" N: V% C
AddAttribute( 10, 53000, 895, 895, 1244 )8 y+ s" Q8 W- q+ j( c& y7 V6 x9 M
AddAttribute( 11, 53000, 1042, 1042, 1402 )
( A$ M$ I4 c; w# PAddAttribute( 12, 53000, 1203, 1203, 1575 )" t3 [( N9 E+ [. d! H) ^) h1 z4 ~% D
AddAttribute( 13, 53000, 1379, 1379, 1763 )( ?9 b2 }+ {! h9 T+ @
AddAttribute( 14, 53000, 1568, 1568, 1966 )0 J8 M* p9 o* S8 b% c: U+ X+ `' T
AddAttribute( 15, 53000, 1772, 1772, 2184 )# `1 M) [8 s; j1 O$ q
AddAttribute( 16, 53000, 1989, 1989, 2417 )
# |) @ h) h2 L- N4 @! iAddAttribute( 17, 53000, 2221, 2221, 2665 )
) Q' S: j' T- p# i* n2 A. n, ~" ]( ^AddAttribute( 18, 53000, 2467, 2467, 2998 )7 [/ w. q. z" U2 c, {" u- m
AddAttribute( 19, 53000, 2726, 2726, 3207 )
- Z5 o8 W) r" `, M7 N1 JAddAttribute( 20, 53000, 3000, 3000, 3500 )
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$ E) Z+ x8 B0 l5 }; K' X5 I----------------------------------------------------------- E: q! Z5 Y. U" c1 w! |
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& S/ V* `% { `* H) ~/ R/ R/ VnItemTransyLowLevel = 5000005 ~. V! [. y7 m8 {
nItemTransyHighLevel = 2000000
4 R/ }8 T* j+ j7 x8 C8 g% @! Y& g4 l; P8 ^7 k7 M2 ] o1 q& K
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% Z% N4 B! [2 N* ]: L( J--Kost黰e Kombination Chance------------------------------
+ Q5 q; k, y# }----------------------------------------------------------
4 {" ~! ]/ q2 y% k6 y# Y
. s# W& Y2 q; N* ^1 x% x3 B: O8 L, rnFashionCombineChance = 2500 -- 25%
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