|
|
ItemUpgrade.lua
- p. j8 v1 q) G9 O----------------------------------------------------------! ] ~5 L) E6 a) f
--Sockel Chance-------------------------------------------
6 u3 G" H7 `% S; x----------------------------------------------------------' M7 z; {. D9 o5 q9 p
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 v J" q2 Q: U/ H9 d8 EtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
: A! b! Q2 G3 v" J" E: R! q) Z. s* ~" z( X' c! U. Z* X. D3 O8 \% r
8 l& v( n) ~3 G
----------------------------------------------------------
% ^ K# u- M2 K. G. W--Upgrade Chance------------------------------------------; h! }5 C9 i9 C4 ]
----------------------------------------------------------
/ a* d9 w6 A" j% o: J8 OtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). R- F. ^; s5 }7 p
2 ~ |9 P- G* b6 Y4 K! N* p
----------------------------------------------------------/ c5 A$ j9 A0 l a. K3 a; W% x
--Upgrade Chance------------------------------------------2 T3 d3 n( q1 V
----------------------------------------------------------
0 I% B" C8 B5 ]* L8 J! ~5 XtAttribute = {}
& @- t7 z( e a1 Hfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, _, C5 q; h7 h/ Z6 B' B tAttribute[nNum] = {}3 m9 H+ X: o/ p4 F; }5 S4 T
tAttribute[nNum].nProb = nProb8 j/ F4 [- T/ o: x" `
tAttribute[nNum].nDamageRate = nDamageRate
* A/ g- y9 q+ ? tAttribute[nNum].nDefenseRate = nDefenseRate
8 L% p7 e: Q! p7 @ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate* d, d0 m ~1 @& _* n; b) Q, L l; t) P
end: q& H4 J- d! A
--
2 ?. e1 @. w( P9 W% `" wAddAttribute( 1, 100000, 200, 200, 500 ). F7 x% a% y; _& n' s
AddAttribute( 2, 100000, 221, 221, 522 ), z- I( L8 d/ Q
AddAttribute( 3, 92000, 256, 256, 560 )
% D7 Q3 B) ]7 ?0 ZAddAttribute( 4, 70000, 305, 305, 612 )
) m" p% q! Z& f1 c1 T' Y' vAddAttribute( 5, 53000, 368, 368, 680 )
6 W6 q* A. @6 E4 G4 E: e, C3 AAddAttribute( 6, 53000, 446, 446, 763 )' B I% p* X; D1 F2 G; Z" e/ Q$ g+ z
AddAttribute( 7, 53000, 537, 537, 860 )
; K( }0 D# n4 W# N. H8 ]& KAddAttribute( 8, 53000, 642, 642, 973 )
( _( I* ~* j2 OAddAttribute( 9, 53000, 761, 761, 1101 )0 n7 f. Z: H2 Q. Y
AddAttribute( 10, 53000, 895, 895, 1244 )
9 B: \+ G" C: aAddAttribute( 11, 53000, 1042, 1042, 1402 )
2 D' r7 m: x) y* `7 lAddAttribute( 12, 53000, 1203, 1203, 1575 )* P2 v7 h9 b# v ?+ K d' w% J
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 d/ }8 K; D2 y9 C! U' wAddAttribute( 14, 53000, 1568, 1568, 1966 )* ?" x! [4 H, l$ O( k
AddAttribute( 15, 53000, 1772, 1772, 2184 )
: B/ p I/ g* G, b0 U2 }5 iAddAttribute( 16, 53000, 1989, 1989, 2417 )# e+ o0 B& U) A; }
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 x- Q! L( Z! m% V
AddAttribute( 18, 53000, 2467, 2467, 2998 )
: H. v0 t: j" e- m ], L* {AddAttribute( 19, 53000, 2726, 2726, 3207 )0 J; u& k+ K* [0 D
AddAttribute( 20, 53000, 3000, 3000, 3500 ); e6 c- e2 H# V4 k, K) ]
9 o* H2 k% j7 S! b
----------------------------------------------------------* v+ y9 K4 m' B7 h- z1 @
----------------------------------------------------------
9 Y* h% d- r5 ?' ^----------------------------------------------------------
# _, P9 m2 j0 X8 L, InItemTransyLowLevel = 500000! q; s6 W1 z; r" m
nItemTransyHighLevel = 2000000
& ~. K1 M9 ]6 `. v4 ]
2 T$ r2 l3 u# o% x9 y! @----------------------------------------------------------
! q/ q& p9 [2 s% F--Kost黰e Kombination Chance------------------------------0 s4 ^* o3 E/ r @: N8 S( V
----------------------------------------------------------
: a* Q7 u; r7 i: o b
0 ~4 ?: i) V4 W" O4 F, inFashionCombineChance = 2500 -- 25%: U; m$ U2 U1 W
# y5 t" D/ ?' w |
|