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ItemUpgrade.lua
! @& [; U0 v& y5 L: i----------------------------------------------------------
# `* i- H. l. X4 u3 t--Sockel Chance-------------------------------------------
5 R+ \$ S* n9 W' K----------------------------------------------------------! ], k. j3 U. k2 g1 ?
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)( ?# e- E/ y) X6 q6 J+ ~# C
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: o" ^4 F0 S/ l/ G
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--Upgrade Chance------------------------------------------0 T* g6 x% e& g% _5 R$ K; F) x
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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7 B( S9 h, @4 C3 |----------------------------------------------------------# A: M+ B+ z# I. a) I4 R
--Upgrade Chance------------------------------------------% o$ U% e" ~) |6 O
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tAttribute = {}4 z4 m! b6 z1 {8 P3 ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), {- J3 E9 ]7 r) h4 f& z
tAttribute[nNum] = {}, `6 `( c3 ]3 z) v( G
tAttribute[nNum].nProb = nProb0 u( U9 K" T, W Y4 W& H: y
tAttribute[nNum].nDamageRate = nDamageRate$ D% w( m8 L' `& x& Q% y; a
tAttribute[nNum].nDefenseRate = nDefenseRate: I0 x# \2 |/ \' j2 G
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- # |/ s! G' @' b- l$ ^% Y
AddAttribute( 1, 100000, 200, 200, 500 )
_9 f2 c+ X7 w6 u2 J% X; |! JAddAttribute( 2, 100000, 221, 221, 522 )
9 \. H' F; ?1 \4 t, _& a+ ~AddAttribute( 3, 92000, 256, 256, 560 )
- @# k8 d7 a. S q: X+ Y) j9 `AddAttribute( 4, 70000, 305, 305, 612 ): s1 W9 l A$ k. Q- y$ ^
AddAttribute( 5, 53000, 368, 368, 680 )
! S: w, x! [( rAddAttribute( 6, 53000, 446, 446, 763 )
: j) z1 O" I; z( w" }2 H+ sAddAttribute( 7, 53000, 537, 537, 860 )1 T7 T4 S" w$ s# P/ c
AddAttribute( 8, 53000, 642, 642, 973 )
/ @# D) y$ z( W5 K X# g& e$ GAddAttribute( 9, 53000, 761, 761, 1101 )% A& p4 I7 K$ Q7 H6 e
AddAttribute( 10, 53000, 895, 895, 1244 )! ~% ?' |: |7 n9 C/ S& K/ ~
AddAttribute( 11, 53000, 1042, 1042, 1402 )
' w& }* k! J9 \" K; w* `3 k. M* jAddAttribute( 12, 53000, 1203, 1203, 1575 )
6 O, u4 H" O3 L+ R) d4 oAddAttribute( 13, 53000, 1379, 1379, 1763 )5 ?6 g' Y6 \7 T0 r
AddAttribute( 14, 53000, 1568, 1568, 1966 )
! Y) N6 k/ _6 `- ^ _- E) \AddAttribute( 15, 53000, 1772, 1772, 2184 )$ B6 [) x3 q7 d3 e
AddAttribute( 16, 53000, 1989, 1989, 2417 )3 W) r: @: e4 W- P G
AddAttribute( 17, 53000, 2221, 2221, 2665 )
% n+ d1 v( Y; V \+ cAddAttribute( 18, 53000, 2467, 2467, 2998 )
4 d7 f* l5 x% l5 p# a5 S7 ^) JAddAttribute( 19, 53000, 2726, 2726, 3207 )
5 R1 d& r$ T$ M" d B# ?, `AddAttribute( 20, 53000, 3000, 3000, 3500 )' b( ^0 I3 W: s* b
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- ?/ E3 Y8 D) P. `% z) MnItemTransyLowLevel = 5000007 J5 y6 K) E; r) q: Q) g) A. Y; x- B
nItemTransyHighLevel = 2000000. T7 Q& z; M) ^; ~/ H! W M
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----------------------------------------------------------
3 N0 Q/ F/ N; S1 f! }) d--Kost黰e Kombination Chance------------------------------: R/ ]- A x' P3 K' p+ p
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1 e- Z6 H/ a2 U& X: z6 pnFashionCombineChance = 2500 -- 25%
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