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ItemUpgrade.lua8 p. c. t* z7 h" {# i" j( I- @
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--Sockel Chance-------------------------------------------0 F; C* ?3 Z1 [. X
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* ?. V" o6 M0 v7 b( _ OtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ r( \+ A+ A7 E* O1 o& d' U/ @tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }5 y9 O: w2 s( U7 b+ t5 d( r+ V$ I
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--Upgrade Chance------------------------------------------4 e, T/ M! {4 g4 q' ^
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& |7 Q+ m2 C# F* _2 B+ j( K7 \tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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) Y% E: H3 b% T! }5 c/ c----------------------------------------------------------
O+ w8 ]7 N" C D( H--Upgrade Chance------------------------------------------
4 i6 ~- U% Q. F. T* z" J----------------------------------------------------------
/ P* }5 `* v5 j! y. Q0 ztAttribute = {}
! Y( L& B+ y7 d1 |* [function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( ~' Z8 O% D" f) o" D' Y4 I
tAttribute[nNum] = {}
- v/ H; k- N, i* {' f/ ~ tAttribute[nNum].nProb = nProb$ l) v# o# ?! H; |6 e/ z
tAttribute[nNum].nDamageRate = nDamageRate4 Z V6 |! c! ~$ ]. G; g% x& C
tAttribute[nNum].nDefenseRate = nDefenseRate' }9 o% z G( r4 k+ p5 J; ?
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. _) w2 u# _4 J
end
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AddAttribute( 1, 100000, 200, 200, 500 )% k ^6 p. g6 a* F- D# H. r
AddAttribute( 2, 100000, 221, 221, 522 )
9 ^+ t1 |+ G7 n' ]4 b" _0 Z5 aAddAttribute( 3, 92000, 256, 256, 560 )
, x* D/ P$ E$ c t. d2 Y9 x; O. g5 jAddAttribute( 4, 70000, 305, 305, 612 )% |* T/ P! Z$ G* e, T. S: L I
AddAttribute( 5, 53000, 368, 368, 680 )- F8 \/ q r5 p m1 \: `
AddAttribute( 6, 53000, 446, 446, 763 )7 b% ^/ K0 M9 U
AddAttribute( 7, 53000, 537, 537, 860 )3 T4 c. W! }' d9 \* g9 C7 `
AddAttribute( 8, 53000, 642, 642, 973 )
# j4 B) C8 f, ?6 h/ l1 PAddAttribute( 9, 53000, 761, 761, 1101 )
, ?0 z$ U* c0 ^* P7 r+ z: bAddAttribute( 10, 53000, 895, 895, 1244 )
, N/ U: k+ c8 _8 R8 M7 G3 SAddAttribute( 11, 53000, 1042, 1042, 1402 )1 }/ e% |5 ]$ r7 {; o- K
AddAttribute( 12, 53000, 1203, 1203, 1575 )& ~$ y4 J a! r8 _% k% K' @; k5 ]
AddAttribute( 13, 53000, 1379, 1379, 1763 )
( Q! c, l( ^6 G- B/ b5 K% Y FAddAttribute( 14, 53000, 1568, 1568, 1966 )( D# @* x/ q' p$ D% H
AddAttribute( 15, 53000, 1772, 1772, 2184 )
$ ~/ d c4 J$ {3 L( s& FAddAttribute( 16, 53000, 1989, 1989, 2417 )
. f# ~% p8 r# z! q- BAddAttribute( 17, 53000, 2221, 2221, 2665 )
! k/ l' l. d7 vAddAttribute( 18, 53000, 2467, 2467, 2998 )4 @: Z5 `& E1 o1 j1 X' g8 o; S
AddAttribute( 19, 53000, 2726, 2726, 3207 )
6 `% T/ k) J3 V( d5 R4 N% a: WAddAttribute( 20, 53000, 3000, 3000, 3500 )5 l, [7 n D" ?4 ^" W
' t* ~/ ~, ?* M----------------------------------------------------------
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0 ~6 S' P& g/ SnItemTransyLowLevel = 5000004 n. c2 K; U% }4 T, y& M
nItemTransyHighLevel = 20000005 z! p1 I& T0 s
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%* F9 _! T3 M, g- m- g
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