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ItemUpgrade.lua
0 s+ r+ m7 U& Y3 z! M----------------------------------------------------------
7 \: p% A4 c( C" ]4 M--Sockel Chance-------------------------------------------7 d0 E; G) d; s& V! E) ]8 L
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0 Z3 O$ ^$ y+ _) R4 xtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ U! B' S+ L7 ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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& _0 }* [0 o+ \; k# ?--Upgrade Chance------------------------------------------5 H# M' A6 X- i; s& K! L. {3 l
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3 S) Q" S* }7 G) z! o. `tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 s" m4 R- ]4 v3 n4 L
+ _0 e, B0 c2 P6 v, z4 [. I----------------------------------------------------------; e6 Y/ B/ s9 H; D: v. m
--Upgrade Chance------------------------------------------: l; f/ x! A* p" @
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' L) f! r) J% c* Z( {% G$ n. TtAttribute = {}
& E7 ]' U1 q( Q, g \: \: F% m6 P- bfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
! ~5 x+ `5 L: D! A# I7 K7 {) W tAttribute[nNum] = {}
+ }8 x5 k; I3 u3 ~* b! ^# m tAttribute[nNum].nProb = nProb
( r5 d3 S0 A, Z: F! r* H tAttribute[nNum].nDamageRate = nDamageRate
$ e3 T$ W8 M/ C tAttribute[nNum].nDefenseRate = nDefenseRate
4 P) L! ^. {2 ]0 E1 I5 f tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 p1 _7 I. r# U3 g2 r" o- _) b4 D W
end; V1 g: m* H+ M( h
--
/ M8 F" ?9 E; V% o2 SAddAttribute( 1, 100000, 200, 200, 500 )
4 |( Q5 J! S" b) H2 \7 s. V3 `AddAttribute( 2, 100000, 221, 221, 522 )
% x/ @6 [( E3 d0 ^5 {AddAttribute( 3, 92000, 256, 256, 560 )
6 {- o* U! B0 o$ n- O3 H- a5 aAddAttribute( 4, 70000, 305, 305, 612 )) B5 g9 H7 S) Z" Y! D t- P
AddAttribute( 5, 53000, 368, 368, 680 )
. K K1 w; x& B( h4 ]0 l5 wAddAttribute( 6, 53000, 446, 446, 763 )
1 {& Z' b) q- s3 h, C; qAddAttribute( 7, 53000, 537, 537, 860 )
" d0 n$ v7 _( CAddAttribute( 8, 53000, 642, 642, 973 )9 O2 [" I: @9 [* g
AddAttribute( 9, 53000, 761, 761, 1101 ); ] {# a+ M( L9 q- H( s0 d
AddAttribute( 10, 53000, 895, 895, 1244 )
3 @5 R4 G, x8 }0 AAddAttribute( 11, 53000, 1042, 1042, 1402 )' T7 A8 D5 I0 Y
AddAttribute( 12, 53000, 1203, 1203, 1575 )* n4 x" d' v B
AddAttribute( 13, 53000, 1379, 1379, 1763 )
- [' o" m+ x7 W& t: WAddAttribute( 14, 53000, 1568, 1568, 1966 )
. o4 d) F$ { }5 U% @6 QAddAttribute( 15, 53000, 1772, 1772, 2184 )! z1 |4 y+ Y) C* ~( ~! |
AddAttribute( 16, 53000, 1989, 1989, 2417 )3 j& q0 y# ~6 d. F [8 j
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) g; [6 S- n. v# e# o0 N( Q. f LAddAttribute( 18, 53000, 2467, 2467, 2998 )
- D a9 c, Z& L! D1 E& R7 nAddAttribute( 19, 53000, 2726, 2726, 3207 )
) d* N7 m0 l/ T) n NAddAttribute( 20, 53000, 3000, 3000, 3500 )
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) I) E( V# o8 T) E' l----------------------------------------------------------7 i# q' \/ D9 E+ D$ q( B
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nItemTransyLowLevel = 500000
( ^6 O6 f9 Z' _8 wnItemTransyHighLevel = 2000000
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5 R$ k) u- ` f' [) y----------------------------------------------------------: p2 A2 H% D4 D& \% X4 @% F
--Kost黰e Kombination Chance------------------------------1 r& r8 W! L7 Q3 G
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$ P' ~2 n- s$ T$ n- D# A4 O, m. ^nFashionCombineChance = 2500 -- 25%9 }: _$ m9 P% H" h
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