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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------* E% C# f8 U A- j/ {8 m6 m6 N) l
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
4 i& X! P8 K. Y+ p# u X7 x9 m( y7 ktWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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& l0 }, o0 o% }, S4 Q--Upgrade Chance------------------------------------------( c$ U) [0 Q$ S p% m
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* [ f! D* P! \, ^4 Y
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--Upgrade Chance------------------------------------------. l" r4 y, U! N0 I
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tAttribute = {}! e( t3 z$ N% f0 c
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( n2 J7 Y, n: t @8 s& z7 N
tAttribute[nNum] = {}- F8 ?! |$ _5 l3 n+ @8 ^3 @5 f
tAttribute[nNum].nProb = nProb
% T; N; b( Y; a! C. B tAttribute[nNum].nDamageRate = nDamageRate
& J5 _7 i6 z; ~4 E, d/ n/ B- o* \ tAttribute[nNum].nDefenseRate = nDefenseRate
4 \% S6 d2 [. T5 \4 M2 @' F tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
: J2 u0 h4 W( wend
' z/ [9 N( \7 ?-- : e* ^2 S( j4 v+ a1 F
AddAttribute( 1, 100000, 200, 200, 500 )
$ F5 u( g, V1 V6 t/ d. y3 oAddAttribute( 2, 100000, 221, 221, 522 )
: ~( @! G6 Q- ~/ m) g% vAddAttribute( 3, 92000, 256, 256, 560 )
4 ]8 }- ?+ f" @3 o; I% A4 ^AddAttribute( 4, 70000, 305, 305, 612 )6 S! U+ m8 K H. l' R% n4 b1 c
AddAttribute( 5, 53000, 368, 368, 680 )
4 I2 P# B7 _1 DAddAttribute( 6, 53000, 446, 446, 763 )
3 F; i0 {3 g% [5 ~AddAttribute( 7, 53000, 537, 537, 860 )
( U9 C# R+ v3 X( b0 t, W6 iAddAttribute( 8, 53000, 642, 642, 973 )
' Q% E) a4 Z2 O2 b4 E1 W vAddAttribute( 9, 53000, 761, 761, 1101 )
! f( m; H O+ Y& lAddAttribute( 10, 53000, 895, 895, 1244 )% `" [; |6 m; c! J
AddAttribute( 11, 53000, 1042, 1042, 1402 )) ~+ c) _' v/ B
AddAttribute( 12, 53000, 1203, 1203, 1575 ) D2 c5 Y1 o: q0 S8 A- j T
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 o' M8 q# r" K6 ^& _/ N; i+ a& k
AddAttribute( 14, 53000, 1568, 1568, 1966 )
* O9 m/ p+ B* B @+ @AddAttribute( 15, 53000, 1772, 1772, 2184 )- R( a) {5 F& z, Y/ h; g
AddAttribute( 16, 53000, 1989, 1989, 2417 )4 I# I2 l# a% ?: \0 l q6 N
AddAttribute( 17, 53000, 2221, 2221, 2665 )& l5 z; d1 \* T6 h: ?3 X6 k
AddAttribute( 18, 53000, 2467, 2467, 2998 )
2 s f# `+ @$ u* r& \, aAddAttribute( 19, 53000, 2726, 2726, 3207 )
" N" g& t; ?2 c, VAddAttribute( 20, 53000, 3000, 3000, 3500 )( ?) F. u1 @$ x J
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nItemTransyLowLevel = 500000
% X" |/ x8 @& I" \nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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0 U* ~" }: U8 _: W& u" F) rnFashionCombineChance = 2500 -- 25%
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