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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------- P a8 e- O2 v9 @6 f( C0 a' N
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)8 h) R; X, I( X
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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) Q/ h- `1 L- T$ P7 C! |5 P6 o--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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! b) R0 P4 j- T: { \4 C3 k: v--Upgrade Chance------------------------------------------
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tAttribute = {}
+ v8 O7 N. H2 C3 F; }$ s8 H. }function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
6 d3 s6 Y. N4 |6 _ M% P tAttribute[nNum] = {}/ j" |2 D! t. O \+ A" H' _' @
tAttribute[nNum].nProb = nProb
# r, C" c- V! E& W tAttribute[nNum].nDamageRate = nDamageRate
E, T; K; E- f tAttribute[nNum].nDefenseRate = nDefenseRate" r6 h7 k5 c$ x# \7 U
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
' Z* @0 w& G; wend
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AddAttribute( 1, 100000, 200, 200, 500 ), _8 l* \8 B4 {: p
AddAttribute( 2, 100000, 221, 221, 522 )5 W# e; Y* o/ D! j4 O1 o& i
AddAttribute( 3, 92000, 256, 256, 560 )
2 x% B+ E% v! a5 j8 H: kAddAttribute( 4, 70000, 305, 305, 612 )3 a: j3 L: q% t
AddAttribute( 5, 53000, 368, 368, 680 )
0 ]+ {% |4 t! n$ {: xAddAttribute( 6, 53000, 446, 446, 763 )1 q' D ?( B* A) d
AddAttribute( 7, 53000, 537, 537, 860 ): e) @& t9 t3 g! x4 w
AddAttribute( 8, 53000, 642, 642, 973 )/ ]& s: T& F& U5 M* E, B0 W& f
AddAttribute( 9, 53000, 761, 761, 1101 )+ l! E) I6 ? e
AddAttribute( 10, 53000, 895, 895, 1244 )
- Q/ f1 l' @7 r7 fAddAttribute( 11, 53000, 1042, 1042, 1402 ); a1 G5 p* O1 A+ ~& O
AddAttribute( 12, 53000, 1203, 1203, 1575 ); O6 P. T7 |% O9 ?4 j$ ?
AddAttribute( 13, 53000, 1379, 1379, 1763 )% N3 Q/ P1 O: G% e
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 O' J$ m( \: f2 XAddAttribute( 15, 53000, 1772, 1772, 2184 )
y+ |! n& k% U+ W6 \ | J7 VAddAttribute( 16, 53000, 1989, 1989, 2417 )" `% z6 ~# {; e7 {- a2 U* @
AddAttribute( 17, 53000, 2221, 2221, 2665 )
; Y" G' {9 I9 c1 fAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ ~' i. d2 r; OAddAttribute( 19, 53000, 2726, 2726, 3207 )4 J) _& F. i0 v; I0 b
AddAttribute( 20, 53000, 3000, 3000, 3500 )+ w; f- Q3 w+ J; J) ]6 ]
5 C$ k n& z# n; O/ C----------------------------------------------------------
5 G) s4 R! ^+ N+ R6 y----------------------------------------------------------
3 U I1 p( H, o3 k9 \" _$ ^5 F' X----------------------------------------------------------
5 c6 V3 ^+ K% T' A! _0 z* rnItemTransyLowLevel = 500000
1 @ Y' f" T4 a: {" \- _. dnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------3 [& `7 d$ _* z! N* @. P, R
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nFashionCombineChance = 2500 -- 25%8 K: G1 U. H0 i9 l2 R8 f* Q
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