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ItemUpgrade.lua) Q/ M9 g# i% v2 Q
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% N/ a. U/ e$ E--Sockel Chance-------------------------------------------( ?" Y1 r! G7 J% X6 `! u* h
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
v& e3 W, N5 Q! s: g' |: KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( X1 ?0 A, K9 j- M
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( b. V5 p6 Q/ ^: j3 d+ L% H( g, m--Upgrade Chance------------------------------------------
8 g/ E* f7 n n6 d----------------------------------------------------------& K1 d* C4 K( {8 x# \
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# f e l) T/ [- I7 ^2 _
% h+ S0 E2 M2 e# b----------------------------------------------------------
% M, U3 y% e' l: E. K--Upgrade Chance------------------------------------------
9 T+ d( S. {( H2 i) a----------------------------------------------------------; V, v. U: A! A( i# _* h
tAttribute = {}4 G1 O# \ C! r8 N3 u: U0 `
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( ]5 L3 ?7 p5 `6 e tAttribute[nNum] = {}
8 E# Y+ h- B4 I6 c0 f tAttribute[nNum].nProb = nProb
* t! s% x2 h, ?8 s tAttribute[nNum].nDamageRate = nDamageRate
3 d; q# a) p- B5 Y& Y tAttribute[nNum].nDefenseRate = nDefenseRate- ?% b8 K4 b# R& C4 o6 K
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate; N" K* b1 }" X5 N K; z. {
end
; H5 L, i/ Q9 v7 f, V% `--
. u( Q5 T. K! g N/ B0 z: TAddAttribute( 1, 100000, 200, 200, 500 )9 ^; q9 |: a! P0 F1 v
AddAttribute( 2, 100000, 221, 221, 522 )3 Q/ c4 P% | ?7 s, d
AddAttribute( 3, 92000, 256, 256, 560 )4 r6 m" i- d5 a: h
AddAttribute( 4, 70000, 305, 305, 612 )
5 U2 a* l T' G9 hAddAttribute( 5, 53000, 368, 368, 680 )
2 t! B$ f3 Z" ^0 ~$ S: y7 P, CAddAttribute( 6, 53000, 446, 446, 763 )2 W5 J# L3 d% t2 h/ t S$ Z, [
AddAttribute( 7, 53000, 537, 537, 860 )
5 P/ J9 p0 K7 ?2 l1 V# m, EAddAttribute( 8, 53000, 642, 642, 973 )
) Q/ L0 F$ T2 @AddAttribute( 9, 53000, 761, 761, 1101 )' E/ @7 i+ E! }% K: D6 h
AddAttribute( 10, 53000, 895, 895, 1244 )0 B% Q3 l7 J7 Y" l
AddAttribute( 11, 53000, 1042, 1042, 1402 )- U" P4 N$ c. k ~( }$ w2 P
AddAttribute( 12, 53000, 1203, 1203, 1575 )* G% R5 a& d: G6 Z
AddAttribute( 13, 53000, 1379, 1379, 1763 ); q7 j7 t% F+ Z
AddAttribute( 14, 53000, 1568, 1568, 1966 )9 v& ]( x) I5 ]( I; ?
AddAttribute( 15, 53000, 1772, 1772, 2184 )) y8 e! W0 i- E( v! W
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ c) r9 n. l" H0 K
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# s6 P& l. D5 J" IAddAttribute( 18, 53000, 2467, 2467, 2998 )
% c$ l2 T5 w' TAddAttribute( 19, 53000, 2726, 2726, 3207 )
; K+ s4 ?8 m! c k4 o* C) bAddAttribute( 20, 53000, 3000, 3000, 3500 )5 A) J( b* c& O# j* O
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nItemTransyLowLevel = 500000: y0 [0 v; M; n7 E
nItemTransyHighLevel = 20000004 S+ t. k1 G @( @" N
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--Kost黰e Kombination Chance------------------------------
( `& [* Y8 \& x0 N8 z----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%& p0 c! y0 H4 G a# t6 E
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