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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# Q1 I: c1 ?, G$ N5 ntWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! F5 ]( N& h( X6 o$ N: r8 s----------------------------------------------------------
/ r3 Y& s- X7 L4 L2 S( y: Y0 ^--Upgrade Chance------------------------------------------
) v# ]4 @ e* z: W$ L/ T8 R----------------------------------------------------------
B2 U: s, u. W+ k% [tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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3 w0 [3 P& ^# y2 C& {. U' I/ z--Upgrade Chance------------------------------------------* P3 n; ?0 \3 B- j7 F' Z
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& E& g6 F8 B9 `# QtAttribute = {}9 \. R- ~" A5 Y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )' I, H P2 V5 @5 ]0 A2 E0 d8 v1 X4 i
tAttribute[nNum] = {}0 ?9 A2 t1 C |( O7 l
tAttribute[nNum].nProb = nProb8 g. K5 ^& f+ {# Y: F
tAttribute[nNum].nDamageRate = nDamageRate
$ q! l# M# d: p2 W* A- R2 M tAttribute[nNum].nDefenseRate = nDefenseRate
% R# B0 S. ? m; F) s5 L tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 ?$ H% A1 i( I$ C5 ~: `0 V; c
end
/ z3 W! h; M- ~; ?* y% \& X5 l-- $ `9 D o* N p* ?
AddAttribute( 1, 100000, 200, 200, 500 ); j& j. K* q) L" i
AddAttribute( 2, 100000, 221, 221, 522 )
0 t/ G+ U( y5 d; Y1 t8 a+ n- dAddAttribute( 3, 92000, 256, 256, 560 )( p$ X7 P: n; J( }( T% Y+ {' `
AddAttribute( 4, 70000, 305, 305, 612 )% b5 D# Q6 M% D/ n8 f1 x1 i
AddAttribute( 5, 53000, 368, 368, 680 )
t+ Y8 J5 {: GAddAttribute( 6, 53000, 446, 446, 763 )" h$ d6 t0 |3 H T4 B# \
AddAttribute( 7, 53000, 537, 537, 860 )
2 Z, e7 t" ?6 U4 _! x* _ ]0 }* _AddAttribute( 8, 53000, 642, 642, 973 )8 i3 A0 r$ k% c) s9 d
AddAttribute( 9, 53000, 761, 761, 1101 )( X) z' k* ^" L: |) u
AddAttribute( 10, 53000, 895, 895, 1244 )6 l# H$ q M, x' r& S3 l A
AddAttribute( 11, 53000, 1042, 1042, 1402 )
+ \: V: v- `, M7 b5 }$ T* uAddAttribute( 12, 53000, 1203, 1203, 1575 )
+ [; ~0 O; j0 m y0 b5 L+ YAddAttribute( 13, 53000, 1379, 1379, 1763 )( i7 P9 k6 D. {, ]- Y0 K
AddAttribute( 14, 53000, 1568, 1568, 1966 ) U( j; l) G7 @6 J$ j
AddAttribute( 15, 53000, 1772, 1772, 2184 )' S" ^* e5 e7 q
AddAttribute( 16, 53000, 1989, 1989, 2417 )# X( W4 A! T) n. S5 v7 Z2 V* v
AddAttribute( 17, 53000, 2221, 2221, 2665 )' Y3 Y. Y; j; v, x5 r
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ Y7 q' j8 Y( S% k
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. F7 A3 m6 [0 VAddAttribute( 20, 53000, 3000, 3000, 3500 )% _# S4 g: F+ f- i, Q9 H8 ]( y/ p
( D0 o# ?5 v8 W----------------------------------------------------------
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nItemTransyLowLevel = 500000 n8 f( K) C j3 Q
nItemTransyHighLevel = 2000000
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----------------------------------------------------------$ F& K7 j x; _6 Y5 S
--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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