|
|
ItemUpgrade.lua( E5 w$ ?/ w \, W5 |$ A7 W
----------------------------------------------------------0 V. D, b* Q. ?) b
--Sockel Chance-------------------------------------------
# r$ H% b! n1 |# R c: ~ b----------------------------------------------------------
6 |. k) m$ a. |" n- z9 b) O. HtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 o& A0 u0 S- |# G2 |/ E! y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }& v4 v D. @0 ^+ b
. F) s1 U; T+ [& X% ]
7 g0 f9 P" U% @" Y+ y" j----------------------------------------------------------# l4 w) p; `2 S4 p! c- C6 d
--Upgrade Chance------------------------------------------
) x. k2 C* a H+ D) w' w- p2 _# M$ F----------------------------------------------------------
( }. u: g( h2 ~) AtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
7 p- H. \; T" V: b. N& z$ D8 q& O6 J- {" S Q6 H+ _
----------------------------------------------------------
, {. }: u; D. _& B--Upgrade Chance------------------------------------------
/ Q0 j( z m3 z, ~0 G5 i----------------------------------------------------------1 s6 }" p6 n8 ~2 f0 n1 M0 ^
tAttribute = {}
( E# B" d2 v( _3 T% r7 N" ?function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& K! v/ Z8 g, k/ L- T. t# Q% b
tAttribute[nNum] = {}
8 l9 f+ n; g* V2 {, G0 M3 W0 B& Y5 b) j tAttribute[nNum].nProb = nProb
/ M# g4 c) z1 k tAttribute[nNum].nDamageRate = nDamageRate
1 R. M3 a; n7 P' o, R; ~2 P tAttribute[nNum].nDefenseRate = nDefenseRate
4 Q! K6 Y! r( s5 i$ C, p, o/ A tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
) R' W, x5 Y. ?; Nend+ m7 [7 h# `( x% f( \$ N+ b
--
. p9 f* N4 q2 s6 @9 v/ XAddAttribute( 1, 100000, 200, 200, 500 )
( R: Y4 h+ H' t' M- R4 LAddAttribute( 2, 100000, 221, 221, 522 ), W' u. G, }" a X- T& F
AddAttribute( 3, 92000, 256, 256, 560 )8 X' C! A6 H4 a0 m9 f7 v! `
AddAttribute( 4, 70000, 305, 305, 612 )
5 \0 T5 ?+ C: y. ^- O* Q& XAddAttribute( 5, 53000, 368, 368, 680 )
; A2 E3 m+ d+ j$ I3 nAddAttribute( 6, 53000, 446, 446, 763 )
/ L7 i* \ x+ O, _3 `9 gAddAttribute( 7, 53000, 537, 537, 860 )) I6 n8 ]7 D+ _% M
AddAttribute( 8, 53000, 642, 642, 973 )" p6 m! X' @. E2 {2 \5 d3 q) y
AddAttribute( 9, 53000, 761, 761, 1101 )
+ @6 ?0 V# K& h1 j5 d: @/ BAddAttribute( 10, 53000, 895, 895, 1244 )
. z+ o8 r. k! I: M. @: a cAddAttribute( 11, 53000, 1042, 1042, 1402 ); l" a, _% _; q. ~2 e+ s( a- I6 u1 Q
AddAttribute( 12, 53000, 1203, 1203, 1575 )
0 Y3 Q" l3 \2 N, DAddAttribute( 13, 53000, 1379, 1379, 1763 )
+ x$ p8 F0 D4 n; P# a8 i3 B! W' d S. aAddAttribute( 14, 53000, 1568, 1568, 1966 )7 o7 e% ], l, E2 w1 r9 u7 I( {
AddAttribute( 15, 53000, 1772, 1772, 2184 )9 F# Q/ L& }# a4 q) h$ Y1 T* a
AddAttribute( 16, 53000, 1989, 1989, 2417 )6 {) Y' X0 e1 `+ q
AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ H; i4 t @) z3 z0 q( |: WAddAttribute( 18, 53000, 2467, 2467, 2998 )
/ \$ H* p" X3 A; l+ D/ u$ ~AddAttribute( 19, 53000, 2726, 2726, 3207 )
; C' U# w$ ]+ w8 j2 b$ w1 MAddAttribute( 20, 53000, 3000, 3000, 3500 ), @( D0 z6 L3 w6 K) S8 S9 x
+ Q% X9 P' l; A
----------------------------------------------------------9 F' Q/ y& J: u2 U8 N. X3 e
----------------------------------------------------------
, @. S' }! e {7 q----------------------------------------------------------3 x3 q; O6 Q, m( h
nItemTransyLowLevel = 500000
9 e8 |& D C9 Y8 t: h: t& gnItemTransyHighLevel = 2000000
8 A+ h6 q* p" M2 V$ O+ l' v+ E2 }" p* h) |
----------------------------------------------------------
) Y. n# E9 D' o5 Z6 y0 ?. }--Kost黰e Kombination Chance------------------------------8 K8 c0 P$ i/ ?$ }! j3 \2 D
----------------------------------------------------------& d, F% c" W5 G5 n) I) f5 K
% p" `3 F8 x6 _7 e& \7 [ ZnFashionCombineChance = 2500 -- 25%, {* ^! ^% i0 w- S8 L) h
9 O" m% }( K2 F0 `; Y" e |
|