|
|
ItemUpgrade.lua
5 W2 V; g* A" Y2 b8 ]----------------------------------------------------------: _: z7 {$ O+ }- H8 X# k) i
--Sockel Chance-------------------------------------------
. F) E0 ~& N; y! b) i8 o, W! t----------------------------------------------------------
; l- `7 K0 V# Z0 ?# g3 \tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ g& v' K3 Y0 d2 y6 y- V6 otWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" m0 e4 B! ]- P2 z V, G; ^
. P& k# \) w) F$ d4 G) l
! x9 n( Z% H/ D- C( S' _( P
----------------------------------------------------------6 _3 y4 y) K8 k/ Y4 r Z& P" v( L
--Upgrade Chance------------------------------------------
4 i% y9 V8 t7 c! r7 \8 C9 R----------------------------------------------------------
2 `2 w+ n. Q7 Z" d8 t& ~1 FtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
" T. Y; O" f( _! k9 L5 b- l0 U3 r# h8 u: @
----------------------------------------------------------, Q) C. L0 |2 K( p; P4 O
--Upgrade Chance------------------------------------------
7 e% R& \7 a8 F2 k8 D1 A3 j! b----------------------------------------------------------8 w& d7 T k B6 H( o
tAttribute = {}
' X9 V! X' C0 d5 S8 G! ~1 z! \# Gfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ S( |) d5 ^1 Z3 ^5 r6 Z @* T tAttribute[nNum] = {}7 P8 @; Y/ Y0 n; t W9 N; r. E
tAttribute[nNum].nProb = nProb- k, R: c( E0 P
tAttribute[nNum].nDamageRate = nDamageRate2 j8 g( b& u2 j' j7 R
tAttribute[nNum].nDefenseRate = nDefenseRate
2 _2 m9 |5 {, W2 G0 ` tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate8 S! c% `" p0 K2 q7 \) w* G$ p
end& v- x- v {. V/ _3 u
-- 3 Y1 ?6 _# V4 Z7 |
AddAttribute( 1, 100000, 200, 200, 500 )! P0 V+ [* {5 s2 q2 C
AddAttribute( 2, 100000, 221, 221, 522 )
! r; R$ V" K2 Z2 w3 xAddAttribute( 3, 92000, 256, 256, 560 )
4 x3 u1 I% K) c M9 [# ^AddAttribute( 4, 70000, 305, 305, 612 ): K0 P( p; q2 r' B
AddAttribute( 5, 53000, 368, 368, 680 )
5 I% u' y x9 X0 O' E4 k; @AddAttribute( 6, 53000, 446, 446, 763 )# i6 K) R8 X* w' J0 S3 q$ D
AddAttribute( 7, 53000, 537, 537, 860 ): }/ ?5 ^- ^+ `3 h! S3 ^/ [
AddAttribute( 8, 53000, 642, 642, 973 )9 t0 T h' x+ F5 i
AddAttribute( 9, 53000, 761, 761, 1101 )
2 p, d9 C5 @) w6 NAddAttribute( 10, 53000, 895, 895, 1244 )
. u4 g. F: ?7 U! S. G9 X) c% OAddAttribute( 11, 53000, 1042, 1042, 1402 ), C+ |! n5 b, c* F
AddAttribute( 12, 53000, 1203, 1203, 1575 ): Q. U" [# `. O% s8 C% O) r( i. |
AddAttribute( 13, 53000, 1379, 1379, 1763 )
8 Y* b( _/ I0 b; x U# M) ZAddAttribute( 14, 53000, 1568, 1568, 1966 )
( z1 W( U- W; V; QAddAttribute( 15, 53000, 1772, 1772, 2184 )6 K0 Z, r1 S4 L) S
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ |: [2 k# E7 D! j
AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ @6 X! g% {" o: |4 W: }6 b! eAddAttribute( 18, 53000, 2467, 2467, 2998 )
3 l2 @" S! s: L5 @" }/ r& | kAddAttribute( 19, 53000, 2726, 2726, 3207 )
" A/ I+ J3 D5 ZAddAttribute( 20, 53000, 3000, 3000, 3500 )
& z) \. M2 M) w5 u! a% R- N2 k( l! a3 O9 s
----------------------------------------------------------6 Q. I0 V3 V2 J. c
----------------------------------------------------------; B, o, G8 y. c
----------------------------------------------------------
/ \- y2 m" i$ I& n7 G$ ~ H. TnItemTransyLowLevel = 5000001 Y7 A* W; j( }# L! @7 t. K
nItemTransyHighLevel = 2000000& a) ?. X+ Z* k: U) q0 M) _* j( q
& \7 ?5 E! i! }5 ` ?- |. R4 _
----------------------------------------------------------* S3 e" B1 S. T" C+ B4 q. g& C
--Kost黰e Kombination Chance------------------------------
% U* B" D8 v9 @' K----------------------------------------------------------
7 j, a K/ g+ i. X7 C
- u' S d4 y$ D0 V* FnFashionCombineChance = 2500 -- 25%$ y# O' ^! E' P8 s- c* W, H* d4 e& @6 n
& _3 l8 W4 q8 q2 e0 ~$ S |
|