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ItemUpgrade.lua7 H% O' a2 o* G/ B6 p+ Z% K" [
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: F- r4 V/ ` T" G0 P--Sockel Chance-------------------------------------------/ _! k0 c6 S; N8 A) K1 j
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
* R- g) k% `5 y" x! P# qtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
# a p0 X- {" g1 M4 o+ {----------------------------------------------------------
3 P5 h1 `, j4 M {# p$ StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
6 Z% l) o! _" {6 X8 Y$ `3 O----------------------------------------------------------
8 T+ A6 n/ f0 w. b5 @tAttribute = {}
1 g; @! m3 T9 p6 dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
# K4 a( }& T( W8 M$ g6 K tAttribute[nNum] = {}% z8 v; U" r( f# `7 l
tAttribute[nNum].nProb = nProb
9 f+ I; E% a9 ^ tAttribute[nNum].nDamageRate = nDamageRate0 n! n7 n2 q \" `. e% d, R9 k1 [
tAttribute[nNum].nDefenseRate = nDefenseRate/ ]1 Y& i; S* m; h% q# G
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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e7 I9 q/ @5 Y6 @3 l" I-- 0 [/ n4 y. R( i; r0 z
AddAttribute( 1, 100000, 200, 200, 500 )1 m& D P- i: p
AddAttribute( 2, 100000, 221, 221, 522 )
% N% q6 V, x" J6 t8 D$ N! HAddAttribute( 3, 92000, 256, 256, 560 )' d* Q" C) v9 q* n5 K3 M# P
AddAttribute( 4, 70000, 305, 305, 612 )/ o' {+ N; k' G0 L& g
AddAttribute( 5, 53000, 368, 368, 680 )
( v4 E0 M! R( N8 S. RAddAttribute( 6, 53000, 446, 446, 763 )( Z! E1 q; I$ u4 T* t9 ]% k/ c' a# ?: O
AddAttribute( 7, 53000, 537, 537, 860 )
1 ~7 L s2 r0 D' v+ tAddAttribute( 8, 53000, 642, 642, 973 )
8 W" Z0 F4 B6 Q* k/ M! l" I( MAddAttribute( 9, 53000, 761, 761, 1101 )
& T2 U6 B" d) W/ w* [AddAttribute( 10, 53000, 895, 895, 1244 ): \% P' r$ Z/ b* |; F3 e/ H) G% j
AddAttribute( 11, 53000, 1042, 1042, 1402 ), _8 u3 y; ^2 M# y+ a( K
AddAttribute( 12, 53000, 1203, 1203, 1575 )& q7 k# B8 N9 c4 E. W: e c
AddAttribute( 13, 53000, 1379, 1379, 1763 )! _$ x* e) `; y% y" l" t; @5 B
AddAttribute( 14, 53000, 1568, 1568, 1966 )
$ h+ ~. q) |+ @AddAttribute( 15, 53000, 1772, 1772, 2184 )0 I1 U; o$ Q: `' g/ V5 _5 ?# m( g2 w* k
AddAttribute( 16, 53000, 1989, 1989, 2417 )0 q" O/ o5 f6 `5 z; Z/ [. a
AddAttribute( 17, 53000, 2221, 2221, 2665 )4 i# W6 L( b7 |3 G( s8 a
AddAttribute( 18, 53000, 2467, 2467, 2998 ), V9 P* o; y' z* Z1 ^1 S
AddAttribute( 19, 53000, 2726, 2726, 3207 )
, B0 K+ ^. x+ j$ H" Z$ VAddAttribute( 20, 53000, 3000, 3000, 3500 )
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, q8 J$ @! N2 R3 L4 ?----------------------------------------------------------6 O. Z+ E$ t% U0 c3 `% ~- \
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nItemTransyLowLevel = 500000/ d1 R9 J& ~& q
nItemTransyHighLevel = 2000000! y$ a/ d+ g3 R
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--Kost黰e Kombination Chance------------------------------
7 g# V$ j0 V0 @9 g; O/ x( F----------------------------------------------------------6 \/ Y' j+ @1 w/ I) `0 A
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nFashionCombineChance = 2500 -- 25%' {0 f' C- D# X
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