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ItemUpgrade.lua! m$ \+ b/ x+ K% V8 |3 l2 Z: O
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--Sockel Chance-------------------------------------------
( ~. s& C3 [" o" _- b----------------------------------------------------------
$ Z) v6 x& E9 \: U( i( a: D% C5 qtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)! v& m: f. u9 t# D6 s5 W* w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 Y: C: B e& Y. f- f
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--Upgrade Chance------------------------------------------
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1 _+ O+ t& P7 @* G1 H5 otGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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5 p- h1 H! C$ D7 K9 w$ r! F/ XtAttribute = {}$ \/ _5 W o1 `8 b/ Z$ ?
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), F& l1 n$ |0 @! {
tAttribute[nNum] = {}
' B/ [! n- B& D2 `% S+ z tAttribute[nNum].nProb = nProb' ~9 @/ B' }2 o o {* C
tAttribute[nNum].nDamageRate = nDamageRate- T/ ^* Y8 N9 v
tAttribute[nNum].nDefenseRate = nDefenseRate/ M! p/ g' @& [- q* A/ X
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
4 q/ H4 ]9 Z: JAddAttribute( 1, 100000, 200, 200, 500 )8 `) H+ `. c% @8 D
AddAttribute( 2, 100000, 221, 221, 522 )' g* V2 c/ T) H9 O% @# D5 m$ W+ T
AddAttribute( 3, 92000, 256, 256, 560 )# C0 f) N; d3 M
AddAttribute( 4, 70000, 305, 305, 612 )
- U' g7 x2 o" J. vAddAttribute( 5, 53000, 368, 368, 680 )
v$ s! ]; L0 d9 _3 lAddAttribute( 6, 53000, 446, 446, 763 )3 C$ i2 ~2 {/ C1 C
AddAttribute( 7, 53000, 537, 537, 860 )4 |7 ~* V- a' ]6 r
AddAttribute( 8, 53000, 642, 642, 973 )
8 I: e0 n3 w1 t; ^" BAddAttribute( 9, 53000, 761, 761, 1101 )
) N5 K. x$ \. ]AddAttribute( 10, 53000, 895, 895, 1244 )
6 |3 {8 ^3 s6 {( U3 C7 u% ZAddAttribute( 11, 53000, 1042, 1042, 1402 ); o* _: P M( }* M
AddAttribute( 12, 53000, 1203, 1203, 1575 )9 |% G% O$ C9 C
AddAttribute( 13, 53000, 1379, 1379, 1763 ) U- r& C" u! _* t
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 o8 u& s% p: u R( WAddAttribute( 15, 53000, 1772, 1772, 2184 )) z6 q/ v/ C& t+ l# K2 A( A
AddAttribute( 16, 53000, 1989, 1989, 2417 )' g/ K3 h |7 J
AddAttribute( 17, 53000, 2221, 2221, 2665 )5 X' m% X8 D: c! q) f; {6 w$ |% {0 E
AddAttribute( 18, 53000, 2467, 2467, 2998 )# D7 X1 ~! Q! ^( S+ U k! U
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 p0 I: H! O8 z5 n- T% [: k
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
: I: Q$ X2 ?( u! ^" e* [! d$ q) InItemTransyHighLevel = 2000000: V1 R# G+ y7 m8 d' @; B
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# K& ~3 M& I! J t--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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