|
|
ItemUpgrade.lua9 \% y. w* M0 V6 a$ M
----------------------------------------------------------6 w0 O' g& e% w. D/ ^
--Sockel Chance-------------------------------------------1 `% X, t5 W2 f
----------------------------------------------------------
* i$ f9 J* r: stSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ E2 J* R7 U) X5 d7 @5 s( R; r9 V( }- MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }% z% ]; c$ i& g5 D- g4 v2 \, `" B
% }4 V5 w2 l! P3 H0 }3 H$ z
/ s+ {8 |9 g' g& s4 P5 y6 N
----------------------------------------------------------- f' M+ q* T. Z, d1 v
--Upgrade Chance------------------------------------------
. \6 Q. d9 j: ^----------------------------------------------------------
7 G5 m6 Q, i* M; ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)/ F8 I" h4 c8 B/ J+ H
) m, g6 i/ T; f----------------------------------------------------------' U ~1 }, ?7 [' f7 a% a
--Upgrade Chance------------------------------------------$ G( m- V) P c* l1 ~$ E/ n
----------------------------------------------------------! m% F- `% r5 Z% V
tAttribute = {}" x, C6 F- X3 J5 ~! l4 {
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )( O0 \% p+ z# ~
tAttribute[nNum] = {}
9 a4 W: P$ |& M0 y' x tAttribute[nNum].nProb = nProb+ R9 P8 S- o$ ]! ?
tAttribute[nNum].nDamageRate = nDamageRate
/ |, {, |+ w) n& N5 w/ | tAttribute[nNum].nDefenseRate = nDefenseRate
3 l2 i" i O1 f: l tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
$ S. h, p; P6 Z, u$ tend! v5 {- p @6 p `
-- 0 t) v7 p& ?* n1 j; k
AddAttribute( 1, 100000, 200, 200, 500 )
2 V/ S( L5 _0 z7 e# B) KAddAttribute( 2, 100000, 221, 221, 522 )
# }" L" `( `3 o! J6 k. B7 F" IAddAttribute( 3, 92000, 256, 256, 560 )9 E8 x* R1 J4 `3 Y" h
AddAttribute( 4, 70000, 305, 305, 612 )! s- o+ Y: L/ e3 F6 _
AddAttribute( 5, 53000, 368, 368, 680 )
# n3 V/ `4 C! k% BAddAttribute( 6, 53000, 446, 446, 763 )
2 ~9 R. g$ |6 ~' xAddAttribute( 7, 53000, 537, 537, 860 )
1 Y2 x& o: L& _4 fAddAttribute( 8, 53000, 642, 642, 973 )1 q9 x) N8 E/ A a8 C( d" O# u6 s$ U$ l
AddAttribute( 9, 53000, 761, 761, 1101 )
+ \2 a$ e1 F5 d* w) j% sAddAttribute( 10, 53000, 895, 895, 1244 )
9 y8 m0 w9 x0 WAddAttribute( 11, 53000, 1042, 1042, 1402 )
' F2 W3 ~ S' D3 o# o7 VAddAttribute( 12, 53000, 1203, 1203, 1575 )
. ]) m2 g1 n# @; l; _; q; a3 lAddAttribute( 13, 53000, 1379, 1379, 1763 )
5 v; s, y* w9 D" I2 P+ L- ?AddAttribute( 14, 53000, 1568, 1568, 1966 ): ] J/ g2 ] x2 P
AddAttribute( 15, 53000, 1772, 1772, 2184 )
- f- H! X$ j8 {% k) m2 H4 B DAddAttribute( 16, 53000, 1989, 1989, 2417 )1 A' }/ P5 x6 @
AddAttribute( 17, 53000, 2221, 2221, 2665 )
Z! |) }" e1 k* H1 G& ]AddAttribute( 18, 53000, 2467, 2467, 2998 )
5 e5 ?) l" g& V8 p1 n# \/ |+ ]AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 N. ]: ~* F5 P1 j9 Q! H) EAddAttribute( 20, 53000, 3000, 3000, 3500 )
/ i/ m0 }! P7 u; O5 j( ~$ G9 W
+ l5 _5 t$ ]& ]- b----------------------------------------------------------* [9 f v- `' Q, J
----------------------------------------------------------
p! u: |! T" D- j! C----------------------------------------------------------
+ O- {- P2 G. S" s; r J, r: r) fnItemTransyLowLevel = 500000
2 ]4 X2 `% y" b' j7 _1 [! _nItemTransyHighLevel = 2000000) `7 s% F$ X' r0 t7 g1 n3 A* Z
9 s" j# g. {5 N7 H----------------------------------------------------------1 Y' G1 H" n$ }+ a
--Kost黰e Kombination Chance------------------------------
& I5 g8 v+ @8 l2 r% \) z M6 u----------------------------------------------------------
- _& G1 ^4 |; O+ p/ r, X. B. B+ l
8 S& Q- }/ b+ |1 HnFashionCombineChance = 2500 -- 25%" e7 k$ O* |5 R0 a3 p' Z2 K
) p B' L- N; y, j7 l4 n
|
|