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ItemUpgrade.lua* N) k$ b2 A X* O9 t. L- X
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 E& D; s( L) U/ e: x* c4 j
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------8 G; |3 G- [ f+ X+ r- |
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% V8 D8 R" ~% m1 s6 R# D& f' TtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ T" @) x+ _/ p# U
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3 M! E: C7 |0 e" w--Upgrade Chance------------------------------------------
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& U2 ]; d0 o9 Z w- u: ]' {tAttribute = {}$ d7 Q. K& f( `5 R
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )6 y% ~5 J3 n' |/ K/ |& k
tAttribute[nNum] = {}
; U) A) y0 [3 q. b# c tAttribute[nNum].nProb = nProb( q6 n. p, U/ }+ m9 j
tAttribute[nNum].nDamageRate = nDamageRate# u$ @" p8 y$ r z
tAttribute[nNum].nDefenseRate = nDefenseRate
- d/ |& \4 i; S! p: J3 w1 I tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
; a2 W! K" {" X9 sAddAttribute( 1, 100000, 200, 200, 500 )) e3 V% p! N- Q% |" a/ P+ l1 g/ O
AddAttribute( 2, 100000, 221, 221, 522 )
- a$ z( ?; Y: }) rAddAttribute( 3, 92000, 256, 256, 560 )% `" r8 Q' \3 j
AddAttribute( 4, 70000, 305, 305, 612 )3 A1 O/ A$ p3 d4 O6 u
AddAttribute( 5, 53000, 368, 368, 680 )5 ]: ] w; v3 s* H: C
AddAttribute( 6, 53000, 446, 446, 763 ). q' |' J* p) u( [( x# j6 V
AddAttribute( 7, 53000, 537, 537, 860 )
4 M9 `+ Q2 n4 [8 d7 ~* YAddAttribute( 8, 53000, 642, 642, 973 )
& P" x9 [( Q* u$ l1 Y6 GAddAttribute( 9, 53000, 761, 761, 1101 )
- e- d( h3 i) D) fAddAttribute( 10, 53000, 895, 895, 1244 )" m6 E; d* \ E$ y. W) H4 {
AddAttribute( 11, 53000, 1042, 1042, 1402 )
! {: F3 Y" p8 |) f1 @AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ |; E) {6 k6 B o5 xAddAttribute( 13, 53000, 1379, 1379, 1763 ). r8 d# D( x1 H
AddAttribute( 14, 53000, 1568, 1568, 1966 )8 K( b, x* m. X1 l
AddAttribute( 15, 53000, 1772, 1772, 2184 )
% t/ k3 {: P/ w* u9 w1 H- D MAddAttribute( 16, 53000, 1989, 1989, 2417 )
: E4 e' }* O! UAddAttribute( 17, 53000, 2221, 2221, 2665 )' f6 }' k0 k `4 B. c; C$ N4 N% Q
AddAttribute( 18, 53000, 2467, 2467, 2998 )/ E( r$ U7 A, c
AddAttribute( 19, 53000, 2726, 2726, 3207 )! ~0 J* r8 H0 C* a
AddAttribute( 20, 53000, 3000, 3000, 3500 ), U6 J7 t. y7 s s
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nItemTransyLowLevel = 500000
& v' O! l, R% z% m2 Z S* \nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------$ L7 p5 h6 S, O3 `- F
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nFashionCombineChance = 2500 -- 25%4 q2 u5 ~: N8 N8 @7 s; S4 y3 f$ G
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