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ItemUpgrade.lua
: H" m4 _; k3 |8 i* J----------------------------------------------------------( I; ~/ N- A( O: B1 N7 o) {0 U
--Sockel Chance-------------------------------------------' I) p! U7 Z r! F6 U8 c5 o
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊); k8 } N; D/ i1 @# W9 B8 Y
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }1 \2 z; N9 g. t- h: H
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" @" j& Z& c$ J- n----------------------------------------------------------
- c* y1 p! e% r' `--Upgrade Chance------------------------------------------ x+ o- s8 q5 x2 Y
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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----------------------------------------------------------
5 ]$ Y" [. ?& _5 b: R--Upgrade Chance------------------------------------------
5 v1 s0 j- K' A2 ]1 j----------------------------------------------------------, G/ a7 V# B& v/ j
tAttribute = {}
6 h! c& A. A l& i9 i8 s# }! P) f. Kfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) G" u( c+ o0 r" X tAttribute[nNum] = {}* Z. K$ x) t* \# L' h
tAttribute[nNum].nProb = nProb3 b7 s' W w2 I7 o4 g' J6 a
tAttribute[nNum].nDamageRate = nDamageRate" l& Q1 ?+ z) V' B. K+ s
tAttribute[nNum].nDefenseRate = nDefenseRate
- u: v# i) p2 o/ w tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate0 s! ^% L- o( \# c' ]
end
4 a% V$ A/ } {4 O, Y( E" K-- & v B& L5 b; x5 A: H
AddAttribute( 1, 100000, 200, 200, 500 )1 L5 f5 C! y: _. \1 w8 b
AddAttribute( 2, 100000, 221, 221, 522 )$ w$ D; d/ Z+ J& l
AddAttribute( 3, 92000, 256, 256, 560 )
$ c2 x' N3 K. U: d3 g" mAddAttribute( 4, 70000, 305, 305, 612 )
6 O$ g7 k: r' l& k( z% ]$ T5 w* w5 \3 @AddAttribute( 5, 53000, 368, 368, 680 )
& z2 K5 k6 }) j( A: F- H5 G" R6 d: sAddAttribute( 6, 53000, 446, 446, 763 )& g" \, X4 E" ^; @8 k5 x3 i
AddAttribute( 7, 53000, 537, 537, 860 )
% h* ~% u$ P4 O. O9 }$ p& ?AddAttribute( 8, 53000, 642, 642, 973 )
: Y, l7 V4 p0 q! y& Q# b1 CAddAttribute( 9, 53000, 761, 761, 1101 )4 }- E" _5 \5 x! k" L' O
AddAttribute( 10, 53000, 895, 895, 1244 ); j" |. \- p6 L% t$ r
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 n7 N8 a+ ^/ X$ @# |AddAttribute( 12, 53000, 1203, 1203, 1575 )
5 r: ?2 ]: X" h, O/ jAddAttribute( 13, 53000, 1379, 1379, 1763 )
8 l" n& l) ^9 y8 Q s" D7 iAddAttribute( 14, 53000, 1568, 1568, 1966 )+ m, s1 e$ ^' T0 @
AddAttribute( 15, 53000, 1772, 1772, 2184 )
4 }; w* J3 s7 g" @# ZAddAttribute( 16, 53000, 1989, 1989, 2417 )( y8 e/ v4 q1 g V; m, ~. j' Q
AddAttribute( 17, 53000, 2221, 2221, 2665 )
3 O) r: o" O+ k- b9 JAddAttribute( 18, 53000, 2467, 2467, 2998 )
( ?+ |0 Q0 x2 X: L0 sAddAttribute( 19, 53000, 2726, 2726, 3207 )
, t8 t2 W6 A6 d. e, `, vAddAttribute( 20, 53000, 3000, 3000, 3500 )
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---------------------------------------------------------- k. E+ E. Q, u" {
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nItemTransyLowLevel = 500000
! ]3 U A5 j4 p3 G1 E: K' Q" hnItemTransyHighLevel = 2000000
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+ w8 i2 U) z4 U- g----------------------------------------------------------
- x5 m- L; p3 c5 q: ?--Kost黰e Kombination Chance------------------------------
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+ ^$ ^; @/ u C% Y
nFashionCombineChance = 2500 -- 25%6 @( b) V" L6 {9 h$ f6 i8 T
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