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ItemUpgrade.lua
7 S! E, J9 K' _5 l3 d7 [1 w----------------------------------------------------------
0 ?7 N7 R4 j7 k--Sockel Chance-------------------------------------------/ `8 z/ u) t9 @/ g1 B" z
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
6 ]: K, W7 w; _9 K$ l4 c. J7 JtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: m' h, d0 j3 u
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--Upgrade Chance------------------------------------------2 v3 c! L" b) i/ q) F" i2 b
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5 Q! o" D, h/ K/ M" K2 htGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)0 i9 J3 u9 ^/ P* a' l
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--Upgrade Chance------------------------------------------, \/ a$ X7 d) ^" v3 \% N
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- x- C- L& D& b/ N( D( ttAttribute = {}& ?. \( L" V& A f
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% \2 x4 ?9 W7 w) Z1 ]6 t4 v tAttribute[nNum] = {}
) W1 ?" a7 j0 w+ J( d- P tAttribute[nNum].nProb = nProb
( r ?: @) H5 V! R2 b tAttribute[nNum].nDamageRate = nDamageRate
* \9 u4 ^! S* I3 ^7 N6 A9 c tAttribute[nNum].nDefenseRate = nDefenseRate/ l8 N4 Z( B/ c: Q8 e ?
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
& S6 N8 F z( y0 a% J0 EAddAttribute( 1, 100000, 200, 200, 500 )" Q( a! r- i7 {& V: O: q' c
AddAttribute( 2, 100000, 221, 221, 522 )5 \. k, w! I; u6 t" z- d- Q v
AddAttribute( 3, 92000, 256, 256, 560 )
7 I) S, I a1 l) WAddAttribute( 4, 70000, 305, 305, 612 )% T, Z8 Y b4 T# G
AddAttribute( 5, 53000, 368, 368, 680 ): y6 B9 Y2 \( ^/ C$ [- z9 K
AddAttribute( 6, 53000, 446, 446, 763 )
; D+ o' H6 m9 S- d6 Z6 }) y* J4 {AddAttribute( 7, 53000, 537, 537, 860 )! [2 _! O8 P1 [7 M
AddAttribute( 8, 53000, 642, 642, 973 )0 F: n/ C) p( C/ Z% D5 H
AddAttribute( 9, 53000, 761, 761, 1101 ) t. q# ~. V6 D/ A, [- m
AddAttribute( 10, 53000, 895, 895, 1244 )& k5 }+ v% W G) ~6 A8 z
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- z+ o3 G j1 B# F \AddAttribute( 12, 53000, 1203, 1203, 1575 )
# e$ T6 F" V6 ]9 MAddAttribute( 13, 53000, 1379, 1379, 1763 )' U' G: x$ n( f7 p# r, t
AddAttribute( 14, 53000, 1568, 1568, 1966 )# i6 W0 v9 a/ Y8 b; w
AddAttribute( 15, 53000, 1772, 1772, 2184 )
1 O1 m9 _$ A) N) U: S: K& o; @AddAttribute( 16, 53000, 1989, 1989, 2417 )
5 N E- _. ]: q p6 vAddAttribute( 17, 53000, 2221, 2221, 2665 )2 ^8 O" j. g% i* a2 t6 f
AddAttribute( 18, 53000, 2467, 2467, 2998 )
' h( w7 b' Y- X7 AAddAttribute( 19, 53000, 2726, 2726, 3207 )2 o6 w5 [5 a" s9 O
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000
* M/ h, t( K! ]4 S, F9 _nItemTransyHighLevel = 20000007 |2 j, x' a, G0 w& Z2 ^
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--Kost黰e Kombination Chance------------------------------5 q8 J, J2 |4 m
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nFashionCombineChance = 2500 -- 25%' l* F( O/ ~& Z" K$ Q/ t
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