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ItemUpgrade.lua/ |* Z. }, o5 ~; @3 w6 V# f8 ~; R, j
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)& g6 P6 [' B( r
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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7 P# R3 Y# t7 {--Upgrade Chance------------------------------------------" J4 O$ ~9 i1 p
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 c( h3 n2 _$ o( N
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. e' n* E, i+ u* V# |--Upgrade Chance------------------------------------------( w: i, ?, m" j6 z a. J
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P2 [ _6 { S0 O( h7 dtAttribute = {}! i2 L& K' I! G0 ]
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
4 I4 v/ B3 c u& y" K+ V1 G+ | tAttribute[nNum] = {} S" \0 ~& t) o2 d2 `
tAttribute[nNum].nProb = nProb
9 J! [7 k+ c1 W7 n' c( u tAttribute[nNum].nDamageRate = nDamageRate
# {! w3 F2 ^, Q/ [, n( T tAttribute[nNum].nDefenseRate = nDefenseRate
( p1 H1 j4 P; R3 X( U$ ? tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' C1 X0 l. [# m; d- v1 ]2 x* M
end' K7 q% I" x, ] q" x% D/ \* X9 s
-- * s* A S$ `/ i$ l& W
AddAttribute( 1, 100000, 200, 200, 500 )- g7 J# }4 r" X: C! l0 `1 m
AddAttribute( 2, 100000, 221, 221, 522 )3 n# k7 J# t4 O1 s$ @. y: G
AddAttribute( 3, 92000, 256, 256, 560 )
, x& C! j/ @# m: z$ ?. ]AddAttribute( 4, 70000, 305, 305, 612 )- J" |3 B2 [- t+ }$ g( N
AddAttribute( 5, 53000, 368, 368, 680 )# n/ |) l* L( }; w: K
AddAttribute( 6, 53000, 446, 446, 763 )
9 k0 E9 x) s+ s4 }3 @AddAttribute( 7, 53000, 537, 537, 860 )4 |: [0 B o( |9 G8 H% \, M
AddAttribute( 8, 53000, 642, 642, 973 )8 o: F& @* O: B3 s/ S% A
AddAttribute( 9, 53000, 761, 761, 1101 )
9 N5 J3 d& F! l. ~( G( m1 mAddAttribute( 10, 53000, 895, 895, 1244 )0 b, w6 ^0 S9 t) A0 j1 T: C% l, Q* q
AddAttribute( 11, 53000, 1042, 1042, 1402 )
. W8 |3 A: v7 @* j' c2 T, \/ i* OAddAttribute( 12, 53000, 1203, 1203, 1575 )
3 x( `. j0 u, G( F9 `AddAttribute( 13, 53000, 1379, 1379, 1763 ), g2 {# G' a0 r) j
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 m% D3 w) N4 r/ v- u, g! ]AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 W' D8 W% F! U( B3 }AddAttribute( 16, 53000, 1989, 1989, 2417 )/ B3 d( ]* ?. @( t
AddAttribute( 17, 53000, 2221, 2221, 2665 )
$ f! k9 q! \, N, w" g: ]& QAddAttribute( 18, 53000, 2467, 2467, 2998 )8 [/ z" \1 L5 ]8 O2 d" V
AddAttribute( 19, 53000, 2726, 2726, 3207 )
_# s% g& G3 p" k7 G. OAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000' ?; V0 H( }- O5 x
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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, N {' Z- `" H9 ^0 FnFashionCombineChance = 2500 -- 25%) |# b5 ?2 T$ W5 M9 b2 l
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