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ItemUpgrade.lua) W7 y* z, x2 [4 J6 v' f
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--Sockel Chance-------------------------------------------6 {/ N3 X! s) r- r/ s6 @
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 N/ c V5 V* B9 f: L) N G
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) A) @5 C* h' m5 ], r9 S! {+ w
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y* I8 R0 [' z* ]8 Q----------------------------------------------------------
0 h9 [2 h" _+ f+ d--Upgrade Chance------------------------------------------. u( p6 `$ ] ?5 e. h
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% Q- D0 H& A' ]/ f; wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)% s. ~8 V' L' h z& i
- ~% Q$ Y8 Y6 p0 H; ^7 e) Y----------------------------------------------------------
! B; \. i8 T) m6 b8 M--Upgrade Chance------------------------------------------* N. U* Z, h+ Z) Z' r
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tAttribute = {}( W4 Q$ c! D V: C
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ p! C: V3 u3 `0 G W" \' _ tAttribute[nNum] = {}
. ?# T' K2 g" s' q, S# V3 V9 m tAttribute[nNum].nProb = nProb) p& j0 ]3 _, W
tAttribute[nNum].nDamageRate = nDamageRate
0 w/ y1 t) u; G6 i7 P tAttribute[nNum].nDefenseRate = nDefenseRate
( e: A5 ^- h8 S. E% b tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 a6 K# Q! w q' N
end
& C h5 B* P. g--
) S( p+ }8 K. t2 X! v5 S! u+ n: KAddAttribute( 1, 100000, 200, 200, 500 )7 N( o9 Z1 }' M r+ R5 [
AddAttribute( 2, 100000, 221, 221, 522 )" s2 ^* j! I- Q3 l! I1 A: z1 H# x
AddAttribute( 3, 92000, 256, 256, 560 )
( K5 r- C" f& EAddAttribute( 4, 70000, 305, 305, 612 )
6 ~ @5 X) k+ y" hAddAttribute( 5, 53000, 368, 368, 680 )" q+ \8 A+ ~5 @0 c) K
AddAttribute( 6, 53000, 446, 446, 763 ), R- E5 |0 f% n' {
AddAttribute( 7, 53000, 537, 537, 860 )& j5 C6 f4 C! \0 Q
AddAttribute( 8, 53000, 642, 642, 973 )
) k0 h3 h: v4 v1 FAddAttribute( 9, 53000, 761, 761, 1101 )- L; F1 w' a) M+ |* x: W. c
AddAttribute( 10, 53000, 895, 895, 1244 )
$ `+ a; y' n' I) o4 z" a- t3 V; d0 wAddAttribute( 11, 53000, 1042, 1042, 1402 )
, l2 @& s* i; _, L' ^' R; K, x" yAddAttribute( 12, 53000, 1203, 1203, 1575 )
# B( ?- _8 G2 H/ Q/ f, AAddAttribute( 13, 53000, 1379, 1379, 1763 )( v$ G6 A' `- L" L8 ?2 ^" O
AddAttribute( 14, 53000, 1568, 1568, 1966 )# [* {% ^$ N+ z) A
AddAttribute( 15, 53000, 1772, 1772, 2184 )" l& W: J5 h! c; o7 S" ^/ X
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ k+ m. c/ N# W8 E) q4 h
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) X+ @$ ?0 L! n/ f2 c* u, KAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ d7 f9 }# q! H7 F( W' `* M. S) gAddAttribute( 19, 53000, 2726, 2726, 3207 )/ c, {5 i* l3 V4 z# k; L( m
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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4 O' w2 Q7 V( L* l. @----------------------------------------------------------
2 S" M- r7 X( I3 d5 G----------------------------------------------------------+ ?* t1 @( A+ f; v1 d0 q: |- l- U+ y
nItemTransyLowLevel = 5000001 Q$ e4 \4 g8 @4 S( @+ E% x4 Z
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
' ] j I7 s8 w; s--Kost黰e Kombination Chance------------------------------
3 x- [5 f! D2 g6 q' Y; ^( O' x----------------------------------------------------------* p( p- F6 R! c$ h X, H
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nFashionCombineChance = 2500 -- 25%8 a% C4 J: ]3 e$ B
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