|
|
ItemUpgrade.lua
+ z5 C2 K: p2 R4 k' D b----------------------------------------------------------. Q G$ K C: H" X& m& q# Q
--Sockel Chance-------------------------------------------
8 C1 q9 p' M4 R5 ]' |& e----------------------------------------------------------9 G% Z+ _* B- k
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
8 [% J7 z) p: i/ g ?+ ItWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
# ^6 y6 C) R& E3 ?
) ~* i4 a- T3 c' \- W, r @2 y% R1 ~7 H# X8 f) V1 u$ J9 m, Q& J: A7 S/ W
----------------------------------------------------------
4 C5 C- _ V3 I; {" d--Upgrade Chance------------------------------------------
$ O. J& k U* K7 T----------------------------------------------------------3 @( a0 x9 s: n
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊), R/ u, x! O& s0 R0 g+ b
9 ]: O) A$ \8 r7 S" E----------------------------------------------------------
# ^9 P' p" t r$ Y0 {$ O--Upgrade Chance------------------------------------------
% G* S2 u# J; z3 m0 C# G----------------------------------------------------------% x$ q; Q( w5 b$ S
tAttribute = {} ?8 J$ [0 w1 L* B6 b# h8 v. [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )3 d& s! J* _3 l! ^- A2 J! r
tAttribute[nNum] = {}
2 b n0 q& E0 @ tAttribute[nNum].nProb = nProb
# U0 Z% z9 H m, h tAttribute[nNum].nDamageRate = nDamageRate
1 d5 V- ?5 l" C4 x6 ]9 L1 s tAttribute[nNum].nDefenseRate = nDefenseRate% w* u: b; B/ q( B; x5 T7 L# f
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
+ D" j2 E/ H, I+ J f, Vend* j- z3 }/ H- g& N, k
--
4 |4 y3 {3 Q9 LAddAttribute( 1, 100000, 200, 200, 500 )
6 {$ u- x7 Z4 k! m pAddAttribute( 2, 100000, 221, 221, 522 )
+ C6 y7 f3 H9 s F5 HAddAttribute( 3, 92000, 256, 256, 560 )/ A4 T5 z! p; I' p5 q) u% g
AddAttribute( 4, 70000, 305, 305, 612 )
& a* s$ n7 ]( q' ?& O! T0 b" yAddAttribute( 5, 53000, 368, 368, 680 ): ]7 S' _9 B( I9 o9 Y; b
AddAttribute( 6, 53000, 446, 446, 763 )4 A1 i5 p0 D$ x& a2 Z1 f
AddAttribute( 7, 53000, 537, 537, 860 )4 u; S, b) K4 S/ U6 @( i
AddAttribute( 8, 53000, 642, 642, 973 ), }9 z5 L f2 a
AddAttribute( 9, 53000, 761, 761, 1101 )
0 V! ?' ?" T% PAddAttribute( 10, 53000, 895, 895, 1244 )
: k+ J) D2 ]6 Z- b5 E* n$ FAddAttribute( 11, 53000, 1042, 1042, 1402 )
, L( }- I, \( m5 ^- W) aAddAttribute( 12, 53000, 1203, 1203, 1575 )
8 A; {, O m; Z/ U0 X) Z9 j3 O6 wAddAttribute( 13, 53000, 1379, 1379, 1763 )8 l" b1 o ]" s& L) V3 L0 e; L1 H
AddAttribute( 14, 53000, 1568, 1568, 1966 )7 B2 `- S" u% R, D; N
AddAttribute( 15, 53000, 1772, 1772, 2184 )+ ^# D! f4 k& K( X n5 e
AddAttribute( 16, 53000, 1989, 1989, 2417 )# ^. d/ m* O1 P7 f0 N$ c) e
AddAttribute( 17, 53000, 2221, 2221, 2665 )0 v! i3 n0 t: t' M
AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 K/ c& Q, x6 w: ]AddAttribute( 19, 53000, 2726, 2726, 3207 )
. b0 o) m+ `, ?# p s, k# N+ IAddAttribute( 20, 53000, 3000, 3000, 3500 ). Y: y% C& q( X) z% M0 B# |
* a9 q5 G6 e9 F+ M+ F6 B6 _
----------------------------------------------------------$ c/ f$ ~4 _' D+ o$ T; a- _
----------------------------------------------------------8 [8 ?0 I$ }" O/ z5 d" n0 m5 C) a
----------------------------------------------------------& d: _$ V' F* a3 ?: g, W3 ~
nItemTransyLowLevel = 5000009 t+ g# V9 W$ \* Y
nItemTransyHighLevel = 2000000
$ a. }7 p2 f7 H" M& w
0 g) z+ K# W, K5 K: o* j----------------------------------------------------------
* j' K/ P2 j/ J" f--Kost黰e Kombination Chance------------------------------8 v2 R J9 Y! x
----------------------------------------------------------) d4 B+ [* D, L& _+ Q+ h
8 T( H! G! `8 t6 g# n2 fnFashionCombineChance = 2500 -- 25%
# b" o" E7 P. \
/ ^) ?& _" g% ^- l+ Q# O u |
|