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ItemUpgrade.lua7 f, P( F w& o
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--Sockel Chance-------------------------------------------
( l5 O# m- c: v) ~, U& j----------------------------------------------------------
4 Q4 i$ u. [9 b1 A8 p, g b% KtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 d2 Y: }7 z9 c% ]. r# OtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 } v/ z5 _2 V8 }5 Q* y0 }
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--Upgrade Chance------------------------------------------
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1 [% q A+ J( C! {$ }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------! p5 m: j2 V. a0 z& k e
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$ w6 g6 [% }7 O: ^# ktAttribute = {}4 u' Z6 |! P3 u4 ^. D; X3 q
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
% X" B5 \4 ]: ?! F# a3 `1 ^# y& S tAttribute[nNum] = {}
) g j# ]: W1 p+ z tAttribute[nNum].nProb = nProb3 t2 R$ w9 O; Q% |: J0 s
tAttribute[nNum].nDamageRate = nDamageRate8 H* D& [: G- W0 }- s
tAttribute[nNum].nDefenseRate = nDefenseRate
( C, m4 T9 G9 l2 ]; Z0 P tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
7 R4 S; I/ x% ]1 [5 q" K8 k) nend$ r* C$ E% T# A. L8 v7 s
--
# V$ s2 ~3 b( S: y% A) ZAddAttribute( 1, 100000, 200, 200, 500 )
1 T! r( D" ^( N- a% P$ VAddAttribute( 2, 100000, 221, 221, 522 )
; A9 i2 r9 ?$ ^6 i9 SAddAttribute( 3, 92000, 256, 256, 560 )' K* ?& {: h( z; A
AddAttribute( 4, 70000, 305, 305, 612 )! q6 Q6 |9 E+ [7 v7 m; F
AddAttribute( 5, 53000, 368, 368, 680 )8 C3 x- S1 R! a& y
AddAttribute( 6, 53000, 446, 446, 763 )
3 [% `% ~- a& s9 q" h! ]( Q6 ]7 {AddAttribute( 7, 53000, 537, 537, 860 )4 L- L0 O- y4 o1 \/ {
AddAttribute( 8, 53000, 642, 642, 973 ) f, J, }- |7 n5 z- d; q
AddAttribute( 9, 53000, 761, 761, 1101 )2 C, C. \0 t" b% |1 A" X3 b ?9 ~
AddAttribute( 10, 53000, 895, 895, 1244 )
3 M: M# E5 Z1 }# Q* M1 z/ |AddAttribute( 11, 53000, 1042, 1042, 1402 )5 v% q8 s4 `8 b7 `% O( o
AddAttribute( 12, 53000, 1203, 1203, 1575 )
$ W8 d( z) U& h6 r7 Q5 DAddAttribute( 13, 53000, 1379, 1379, 1763 )+ p( R, _8 h0 g, M. s+ {, X& G* }
AddAttribute( 14, 53000, 1568, 1568, 1966 ) R$ t: ~$ Q8 g$ m- ~! ]+ m. c
AddAttribute( 15, 53000, 1772, 1772, 2184 )
& G3 K: |! w% F+ E3 PAddAttribute( 16, 53000, 1989, 1989, 2417 )+ Q4 @- ]( w8 u( x5 ~ w; L6 C9 W) L
AddAttribute( 17, 53000, 2221, 2221, 2665 )3 K+ x+ R/ A) A0 ~- ?' m
AddAttribute( 18, 53000, 2467, 2467, 2998 )
3 J* ~. C: r7 k$ J/ nAddAttribute( 19, 53000, 2726, 2726, 3207 )$ S! \7 H' H! l& a5 s3 I" F
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 R# r7 w, j1 Z% J* c3 g
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nItemTransyLowLevel = 500000 d5 O' z( P8 _0 ?4 Z3 y
nItemTransyHighLevel = 2000000
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8 s, P V, m& S% i- I2 D--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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