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ItemUpgrade.lua
( [# E5 [( x" T# K+ m( c----------------------------------------------------------
1 |* x5 J% [* O7 ~. `--Sockel Chance-------------------------------------------6 N5 @( \) |" F8 {1 N
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
5 H8 z, v! |& J. V1 XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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4 J% q3 P# o. X9 t4 z6 X3 ]9 w----------------------------------------------------------3 [: J& Y5 u; }) X
--Upgrade Chance------------------------------------------# y3 d( {6 }1 Z$ i
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. w* O/ f" Z6 v# ?6 G WtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊) |! K9 _5 ?6 O$ h* S. c
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3 m& h2 S1 V. Q: P) S--Upgrade Chance------------------------------------------
3 ^3 _' k1 E' W0 |! s* G( ~4 L----------------------------------------------------------
7 b- O. p$ c! W" H& P: ttAttribute = {}& {! m0 D# R4 o% K7 Z" V; Y
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: R) P8 F% |& `6 f$ o+ j) K tAttribute[nNum] = {}5 a( s9 @: d! y" l& r
tAttribute[nNum].nProb = nProb" }% O2 o* r! R/ r
tAttribute[nNum].nDamageRate = nDamageRate% b& f1 F# A* X5 m5 t0 B i
tAttribute[nNum].nDefenseRate = nDefenseRate
4 ?# h/ w, K; r% q+ a tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 5 _% [0 Q' R: A8 N9 G
AddAttribute( 1, 100000, 200, 200, 500 ) T) F* O, f9 j) E5 ? G' i* i
AddAttribute( 2, 100000, 221, 221, 522 )
4 N9 C" D% r" Q' b& mAddAttribute( 3, 92000, 256, 256, 560 )7 Q R! o. U4 n) \* g
AddAttribute( 4, 70000, 305, 305, 612 )/ ^1 z' M7 Y$ @" X6 Z( y. n8 ]5 w
AddAttribute( 5, 53000, 368, 368, 680 )
0 J# ~. m0 X& w/ m4 O1 _+ |# N: l; dAddAttribute( 6, 53000, 446, 446, 763 )! k7 i& I; R( f1 u+ p9 a1 Q& E/ @, f$ K
AddAttribute( 7, 53000, 537, 537, 860 )
. T2 D/ j3 X: P0 b; w. jAddAttribute( 8, 53000, 642, 642, 973 )
& M+ W- R% ~* \AddAttribute( 9, 53000, 761, 761, 1101 )
& Z+ D- \8 s$ zAddAttribute( 10, 53000, 895, 895, 1244 )
( O5 O+ Y' h; j7 [; dAddAttribute( 11, 53000, 1042, 1042, 1402 )5 @0 J$ l4 U7 z K( g3 {
AddAttribute( 12, 53000, 1203, 1203, 1575 )% k# U2 t! h4 g! m4 N+ H4 p! p
AddAttribute( 13, 53000, 1379, 1379, 1763 )
( U1 j$ I/ P1 cAddAttribute( 14, 53000, 1568, 1568, 1966 )% ?9 H! E/ z0 ]
AddAttribute( 15, 53000, 1772, 1772, 2184 )
9 e S( J4 z* ^AddAttribute( 16, 53000, 1989, 1989, 2417 )8 } g% K7 u* u) p }0 |! W% S
AddAttribute( 17, 53000, 2221, 2221, 2665 )
) g$ m, p% f8 ~$ S. B# t8 p. iAddAttribute( 18, 53000, 2467, 2467, 2998 )
Z% ~6 S7 H7 uAddAttribute( 19, 53000, 2726, 2726, 3207 )$ Z. t1 p2 J! ]& ?
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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" t% \; H0 f# M4 C8 \7 i9 RnItemTransyLowLevel = 500000' Q: h2 n# A! X4 N6 ^; `0 u/ d
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------& W: t3 G3 i# H# J* `0 l
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nFashionCombineChance = 2500 -- 25%3 P- H* _ E: H: V
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