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ItemUpgrade.lua4 h% C! L$ f9 _( N9 b
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--Sockel Chance-------------------------------------------7 N% D' Y6 U! R; b. |
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
' U; q* o, k( R) PtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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6 W# m( ]: e* ^( A' w----------------------------------------------------------
4 Y* C; k) H5 W, B1 A# L4 n--Upgrade Chance------------------------------------------
) y4 O, Z+ |+ K" B" F----------------------------------------------------------
3 l: b. x; O% O# ]4 atGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" \8 |) ]2 N# }1 U% o, c
* t% J+ ` m! d' U- a+ I% {----------------------------------------------------------
. d _' Q8 u% W' ~5 j--Upgrade Chance------------------------------------------
3 n. R( G: x! N# P+ {% x" q. A# s----------------------------------------------------------
) M# G" E2 K1 {( P) w3 {: PtAttribute = {}9 }0 {- ^4 W" x" }' G
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
/ N+ v0 G* L& o0 w# e7 c, b+ N tAttribute[nNum] = {}
: ~2 C1 Z7 {' I tAttribute[nNum].nProb = nProb
& b" \# W# N E, e& N tAttribute[nNum].nDamageRate = nDamageRate
; t% ^" l: @8 k) U5 B; c( p tAttribute[nNum].nDefenseRate = nDefenseRate
% I8 t% A! J. i" W+ h7 [ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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- v1 w0 [( C5 W( |-- $ {+ D" @6 {( {3 V7 D
AddAttribute( 1, 100000, 200, 200, 500 )& n. V" l2 A0 Q3 v, t) D/ [
AddAttribute( 2, 100000, 221, 221, 522 )! Z S. x! V/ {% q1 A
AddAttribute( 3, 92000, 256, 256, 560 )5 S% x9 [* b; P
AddAttribute( 4, 70000, 305, 305, 612 )
+ Y" Z1 _$ v6 S% z5 i6 r% U% EAddAttribute( 5, 53000, 368, 368, 680 ); I8 O; l, e$ O* n' g
AddAttribute( 6, 53000, 446, 446, 763 )
$ b$ y% M& G6 }) D, {8 PAddAttribute( 7, 53000, 537, 537, 860 )
9 @# p" Y& j, } x, U; ]AddAttribute( 8, 53000, 642, 642, 973 )" O1 V2 T& i+ `, z
AddAttribute( 9, 53000, 761, 761, 1101 )0 ]6 Q& n+ ]* F
AddAttribute( 10, 53000, 895, 895, 1244 )
( |& ~( r/ L- g, Y5 oAddAttribute( 11, 53000, 1042, 1042, 1402 )
3 U% r$ R- W' B+ M* V4 e ]AddAttribute( 12, 53000, 1203, 1203, 1575 )
/ ?- c& g1 ~) [) PAddAttribute( 13, 53000, 1379, 1379, 1763 ). g1 A7 ~9 M- H
AddAttribute( 14, 53000, 1568, 1568, 1966 )% b+ e% o: l8 N$ u) M' s
AddAttribute( 15, 53000, 1772, 1772, 2184 )
_+ [9 w7 w& \. {: _" l6 k, NAddAttribute( 16, 53000, 1989, 1989, 2417 )
2 X& d$ \& O e8 ?) }AddAttribute( 17, 53000, 2221, 2221, 2665 )' @7 z+ g- L3 Q: u
AddAttribute( 18, 53000, 2467, 2467, 2998 )
$ }5 \, Y/ _% |! y2 M# V0 E9 DAddAttribute( 19, 53000, 2726, 2726, 3207 )
. |1 ~3 F: f% p! j& b- V& V* zAddAttribute( 20, 53000, 3000, 3000, 3500 )2 v Z" f1 Y6 N" R5 o j# l+ [
0 I8 U9 |& {' V' A1 G) U; B----------------------------------------------------------
) {1 M& ]# f0 f/ J( S# e" C----------------------------------------------------------* [- f; f" y1 Z( F0 L* T
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$ l3 E" s- `. I) X/ WnItemTransyLowLevel = 5000002 R0 t1 l" H( E; h$ r, h
nItemTransyHighLevel = 2000000+ h, U# E/ N/ R9 O+ [% g
% o. a/ Q7 v2 ?----------------------------------------------------------
, x7 v, @: l) H0 l+ O7 `/ j/ b- ?--Kost黰e Kombination Chance------------------------------
7 d& {! V& }" X----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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