|
|
ItemUpgrade.lua+ I$ I' t/ o* z! |/ [
----------------------------------------------------------) h$ }2 e, Y' o, D- H2 e9 H. M( G
--Sockel Chance-------------------------------------------$ S) N" q2 c# C
----------------------------------------------------------7 \4 W3 F3 i% D
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
% I. D) y* L- j3 ^/ u! W, VtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. G6 O3 [7 I9 Y2 n1 F' j
+ U4 ^% E, ?5 L
; g4 f/ |; A7 G9 R! t4 v5 \# K----------------------------------------------------------
6 w8 t# `4 A8 ~2 \% r6 f--Upgrade Chance------------------------------------------
. l6 W! z, p. a----------------------------------------------------------
1 X( H8 Y, a) n6 I# OtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
* K, B# N3 N0 x6 F& o% ^# E3 J$ i i( t: \3 S! K- t
----------------------------------------------------------: ?) F( n* u- ?) }* q
--Upgrade Chance------------------------------------------ Q6 f) b, _, o) L( E$ B
----------------------------------------------------------
5 L4 s( D+ Z* A1 W: ptAttribute = {}4 Z" ~" _ o8 n7 Z2 R4 x+ F. u
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 I7 f6 G8 e/ o; E tAttribute[nNum] = {}
3 Q5 I/ c3 s' B1 `$ L' ~ tAttribute[nNum].nProb = nProb* P' X! P' ?( Q$ @( c' Q
tAttribute[nNum].nDamageRate = nDamageRate6 q- B3 V5 S+ T$ L$ Z- }
tAttribute[nNum].nDefenseRate = nDefenseRate Y! m% Q+ n5 d' M8 i1 w
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
( y. Q8 l' _1 I+ Y% W1 rend
; r# U4 b5 d L1 W1 q& |-- 0 n) ^1 _$ c; X/ K0 [5 I
AddAttribute( 1, 100000, 200, 200, 500 )
8 Q4 y9 ]9 t6 U# @' V. nAddAttribute( 2, 100000, 221, 221, 522 )
1 P: `/ e9 m( }; w7 tAddAttribute( 3, 92000, 256, 256, 560 )3 c1 q3 _) M% `& Z% N9 ~/ U
AddAttribute( 4, 70000, 305, 305, 612 ) o9 A( P; ^# L) E
AddAttribute( 5, 53000, 368, 368, 680 )/ p( T. r! O5 O. V; P! B4 b! E: m
AddAttribute( 6, 53000, 446, 446, 763 )
+ {# T: p, T# `' P% iAddAttribute( 7, 53000, 537, 537, 860 )1 s3 _. K2 \3 O
AddAttribute( 8, 53000, 642, 642, 973 )% ]$ x$ @- S5 k; `# @6 g: _8 ^1 ?3 i
AddAttribute( 9, 53000, 761, 761, 1101 ). R8 a9 N+ K( d3 u3 M5 G9 p9 v
AddAttribute( 10, 53000, 895, 895, 1244 )$ p- d% r P# x# ^# K- T8 W$ w4 |
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 L o$ v" t) W! U! `9 K H9 m6 ?AddAttribute( 12, 53000, 1203, 1203, 1575 )
* b# z; i0 U' K0 K$ m3 aAddAttribute( 13, 53000, 1379, 1379, 1763 )8 j- e4 Q" [9 u* Q9 b
AddAttribute( 14, 53000, 1568, 1568, 1966 )
5 d# N$ e5 f8 ~' J$ kAddAttribute( 15, 53000, 1772, 1772, 2184 )9 ?8 s% C! V5 y! m, c Y4 m
AddAttribute( 16, 53000, 1989, 1989, 2417 )
# ~( L% y, m: b5 j& bAddAttribute( 17, 53000, 2221, 2221, 2665 )
4 {) c9 `4 w A- e W7 u; S8 S( JAddAttribute( 18, 53000, 2467, 2467, 2998 )6 @4 \: k( d3 Q$ N( y1 a/ a
AddAttribute( 19, 53000, 2726, 2726, 3207 )4 o5 Y) m3 w( s7 f& U$ i
AddAttribute( 20, 53000, 3000, 3000, 3500 )
: \; E/ Y9 A' ?" H* `
" T: m' N' m9 G1 Z: ^( u' T7 Z8 ]----------------------------------------------------------# v% R/ ^: x* O* _' q3 _7 |
----------------------------------------------------------8 N0 i. o8 ^/ C. I
----------------------------------------------------------
: m4 h2 d3 g% j7 l: _nItemTransyLowLevel = 500000
, p1 Q% q3 R' `7 Y! cnItemTransyHighLevel = 2000000
( G8 N$ J/ t& ?+ O* G2 {3 i% B
e) E% ?6 N1 @, Z* x# s, _9 w0 H; N8 w----------------------------------------------------------
1 Q+ R6 K, m; G0 Q4 I--Kost黰e Kombination Chance------------------------------, u0 b# m& ?. Z) l2 V3 {) |) y' N
----------------------------------------------------------. s0 i' Y: S, D9 K' A1 f
# A- E$ k% U7 C! J8 g
nFashionCombineChance = 2500 -- 25%- U: Z$ w5 y. J
2 `/ t, ]. `- | |
|