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ItemUpgrade.lua; P# z! M' m8 j
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3 m* x: m2 `5 V--Sockel Chance-------------------------------------------& f+ _' ?- f4 H8 r$ Y
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 y& F8 u2 ]! h% E
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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% r6 G9 i7 k' U+ l y. [----------------------------------------------------------9 m. _' T& ~% u/ w% r5 b- K7 N# Q
--Upgrade Chance------------------------------------------0 b: ~3 h% C1 `& B
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; x' | `" `6 }* QtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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9 n# ^6 {4 S% t--Upgrade Chance------------------------------------------
: j- Y8 ~3 T- H& Q( B- N----------------------------------------------------------
# w$ p6 b2 k4 {4 P, ptAttribute = {}1 J. p+ Q; G9 p7 c$ H
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )/ ^7 b7 S, ^+ W% l3 i0 w
tAttribute[nNum] = {}2 e7 x5 e% X( L" |1 Q
tAttribute[nNum].nProb = nProb
$ O1 d# Z2 f/ H! S- v9 I tAttribute[nNum].nDamageRate = nDamageRate# m6 e0 b; \7 X; g
tAttribute[nNum].nDefenseRate = nDefenseRate4 z. W/ J7 M' }8 P9 R
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate! c$ F) P8 x3 X4 [. c, d% `1 j
end" p1 _% S* R# y6 N7 a
--
* ?: Y) k& `; o* x) ]* h RAddAttribute( 1, 100000, 200, 200, 500 )
s& A% E1 h9 N7 L5 FAddAttribute( 2, 100000, 221, 221, 522 )% V& f( j: ^& j
AddAttribute( 3, 92000, 256, 256, 560 ) M1 h% X: E: w! u
AddAttribute( 4, 70000, 305, 305, 612 )
# O. W$ P. m0 a; ?$ ^AddAttribute( 5, 53000, 368, 368, 680 )
& a& M7 d5 d# E1 qAddAttribute( 6, 53000, 446, 446, 763 )5 S' \3 m& o7 h) d8 `! I
AddAttribute( 7, 53000, 537, 537, 860 )6 ]$ ^9 s0 N+ s- a8 [8 m$ W
AddAttribute( 8, 53000, 642, 642, 973 ); n3 [5 b2 a# ?4 o, n+ M
AddAttribute( 9, 53000, 761, 761, 1101 )
6 J$ _% \1 a* e% i8 Z9 K! T- K BAddAttribute( 10, 53000, 895, 895, 1244 )
. \* E$ J a& J5 l* E- x4 x* ?AddAttribute( 11, 53000, 1042, 1042, 1402 )
/ a+ \# m; s) ?$ dAddAttribute( 12, 53000, 1203, 1203, 1575 )
* V3 g8 h5 f" r& h P% z" HAddAttribute( 13, 53000, 1379, 1379, 1763 )4 |0 y, u( l1 o8 A
AddAttribute( 14, 53000, 1568, 1568, 1966 )- Y# |8 C8 r' Z
AddAttribute( 15, 53000, 1772, 1772, 2184 )
+ E- Z6 a5 m' y! MAddAttribute( 16, 53000, 1989, 1989, 2417 )
# J9 J# M8 z2 v- b$ S! y, TAddAttribute( 17, 53000, 2221, 2221, 2665 ), W( Q ?; ?: `& N+ l& A
AddAttribute( 18, 53000, 2467, 2467, 2998 )7 p. w: x( K/ y8 G ^0 P4 g
AddAttribute( 19, 53000, 2726, 2726, 3207 ) y* s( b9 P D* Y% b2 W
AddAttribute( 20, 53000, 3000, 3000, 3500 )# W% h1 T) O9 Y8 P0 F
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# e4 G$ G0 o3 F: g----------------------------------------------------------
2 d2 ^7 p+ Y; M! a/ f# P---------------------------------------------------------- S5 g8 W0 t! t
nItemTransyLowLevel = 5000005 m; i7 `3 t/ t- q/ h* n8 V
nItemTransyHighLevel = 20000007 m* }* q' }3 B/ {- X8 O
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--Kost黰e Kombination Chance------------------------------
4 Z7 Y1 E) f: L9 j+ B8 G----------------------------------------------------------: K3 l9 N' m+ c! Y; F
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nFashionCombineChance = 2500 -- 25%1 b) i: _# Y3 r2 G4 ~
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