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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------1 @. m l3 }( b6 M* M7 W1 q% k
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)' {0 p7 D% I- v& i
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }. f3 o1 h3 `' {) M
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o5 B) h7 |- y----------------------------------------------------------
: R0 K3 @ x2 ?9 x: E/ F8 u5 Z--Upgrade Chance------------------------------------------$ K+ p# t4 o# i+ b2 O7 o- [
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, |+ m, b3 c' k8 ~: h----------------------------------------------------------
6 o6 q( u0 r6 A: n R, P8 \! ]--Upgrade Chance------------------------------------------1 w7 C' P& _% T- C
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/ H% @! s+ s& z5 B6 f2 e1 C5 utAttribute = {}
7 M9 I6 q; P$ w4 tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
7 E' T( a1 S }4 {' @9 s- o8 | tAttribute[nNum] = {}
( N6 l. t- F! }) b$ o" s- e9 J tAttribute[nNum].nProb = nProb
. h4 D# q H9 D tAttribute[nNum].nDamageRate = nDamageRate
" o6 H" R$ _+ i8 w6 z% T/ Q tAttribute[nNum].nDefenseRate = nDefenseRate
" Y9 c' N7 ^! q" e# Z tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 E* |3 w7 s. P8 J; Y" {
end
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! J2 F6 X/ h) O" jAddAttribute( 1, 100000, 200, 200, 500 )( @, A/ a; \7 Z0 m) u' V% g
AddAttribute( 2, 100000, 221, 221, 522 )
* J* P) ]1 k VAddAttribute( 3, 92000, 256, 256, 560 )
& K' c) G, O1 O: J- A6 HAddAttribute( 4, 70000, 305, 305, 612 ). C6 C$ p8 u8 N1 E
AddAttribute( 5, 53000, 368, 368, 680 )
( i" }) l. o, K" `9 y( l! uAddAttribute( 6, 53000, 446, 446, 763 )" P5 ^3 i3 P! I
AddAttribute( 7, 53000, 537, 537, 860 )9 B- {1 P5 F3 P7 v% P. ^. {% [. I
AddAttribute( 8, 53000, 642, 642, 973 )
, J- `% u6 y! vAddAttribute( 9, 53000, 761, 761, 1101 ), b i' C8 X" c& ~' ?- ^ S; {; P* w' u9 j' D
AddAttribute( 10, 53000, 895, 895, 1244 )3 u& a7 c; U& |$ D* a5 m% h' j4 I
AddAttribute( 11, 53000, 1042, 1042, 1402 )
% A `# [# U7 d# W4 U) I! mAddAttribute( 12, 53000, 1203, 1203, 1575 )7 P+ L2 n8 C7 T- J& Y
AddAttribute( 13, 53000, 1379, 1379, 1763 )- B; V9 k& i& x4 [7 ]* M
AddAttribute( 14, 53000, 1568, 1568, 1966 )
4 v& G' ~) C9 L" R3 sAddAttribute( 15, 53000, 1772, 1772, 2184 )
5 O- k' Q& }6 n* S! Y6 O) v: HAddAttribute( 16, 53000, 1989, 1989, 2417 )" }! s- ~. U3 N6 p, H2 _' c
AddAttribute( 17, 53000, 2221, 2221, 2665 )
# A! Q. C/ Y4 h1 j" A! G. WAddAttribute( 18, 53000, 2467, 2467, 2998 )
& B; o; ^0 N4 S$ mAddAttribute( 19, 53000, 2726, 2726, 3207 )7 V1 q+ M) Y' M2 ^, ?
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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" f# r; H3 |, z5 mnItemTransyLowLevel = 500000
' w2 @: {' r8 ^8 \0 mnItemTransyHighLevel = 20000008 b+ k' a, F$ t9 [6 ]1 @
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--Kost黰e Kombination Chance------------------------------( ]% a- w5 j6 s, M. u9 h
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* | n1 x! u6 ]/ c9 E) XnFashionCombineChance = 2500 -- 25%# \+ T; X, E6 D6 b! S i
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