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ItemUpgrade.lua
, _* a9 d7 |; Z" a, z) {----------------------------------------------------------1 ?6 X7 } |: U0 @8 P2 Z) ? G
--Sockel Chance-------------------------------------------4 G7 G8 k/ u9 h
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! g6 m9 @3 r5 K/ i: XtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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* K2 W" a! t" K: H9 n----------------------------------------------------------( v" z8 }; ~* B
--Upgrade Chance------------------------------------------
/ H! r; v G% F9 x; V" y----------------------------------------------------------
; W: r$ P1 @6 x+ ctGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)9 ]& P% u7 b1 Q, Q2 F# `' O
0 a4 V0 R& G% u2 A----------------------------------------------------------
8 o+ r( w* ?. U' X- j7 n--Upgrade Chance------------------------------------------
, \, F! H/ T; g----------------------------------------------------------
# |( a7 ?. J' J7 P$ L- Q) }tAttribute = {}
+ I$ d* H$ F! L) b/ d6 V( Dfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ N* ?8 a% K7 r! |3 w tAttribute[nNum] = {}5 @4 d& C, E1 }0 U$ S7 H
tAttribute[nNum].nProb = nProb
7 C4 r$ {, \! b& C( ~% F8 ?+ b tAttribute[nNum].nDamageRate = nDamageRate
' \9 Y# A4 Q- m8 B tAttribute[nNum].nDefenseRate = nDefenseRate
. c2 j' G8 U( D1 ^6 n/ \0 U tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- - c2 n. C- h5 N( d. {; t( J4 `$ o
AddAttribute( 1, 100000, 200, 200, 500 )
2 ?" R. l7 C" VAddAttribute( 2, 100000, 221, 221, 522 )% ^! g+ t% j& \# g+ K8 I: R' D6 L
AddAttribute( 3, 92000, 256, 256, 560 )8 u$ E8 `. A! N6 H6 E2 ^
AddAttribute( 4, 70000, 305, 305, 612 )! @* N/ t" W/ r; D; z
AddAttribute( 5, 53000, 368, 368, 680 ) D0 K9 _' z; l# r' L) O
AddAttribute( 6, 53000, 446, 446, 763 ) ^, A/ `. \6 A. P
AddAttribute( 7, 53000, 537, 537, 860 )
H b7 [2 o( |+ @AddAttribute( 8, 53000, 642, 642, 973 )
`, p& x2 d/ O! O; t cAddAttribute( 9, 53000, 761, 761, 1101 )
9 U7 Y7 d- ~+ g3 ]0 jAddAttribute( 10, 53000, 895, 895, 1244 )$ m& U! n8 ?: ]) c7 o
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- W" N3 K2 U, C+ J1 VAddAttribute( 12, 53000, 1203, 1203, 1575 ): w- V. w; ~, t
AddAttribute( 13, 53000, 1379, 1379, 1763 )
2 T W9 }5 Q' u; ZAddAttribute( 14, 53000, 1568, 1568, 1966 )
+ e# x0 o; k: c% `AddAttribute( 15, 53000, 1772, 1772, 2184 )0 D2 F1 `$ F, U6 M
AddAttribute( 16, 53000, 1989, 1989, 2417 )
% s- U, K: J5 u/ k8 dAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 _# `7 `' F6 I jAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 a' o6 v. M: ^' j9 zAddAttribute( 19, 53000, 2726, 2726, 3207 )+ S- q. k0 |! t" r7 } x" o# J
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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----------------------------------------------------------
; o. A: j* @; }" H/ I---------------------------------------------------------- [6 m6 G; w4 G6 p$ c8 a
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nItemTransyLowLevel = 500000
4 q( Q/ A4 M9 ?nItemTransyHighLevel = 2000000
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----------------------------------------------------------/ E6 D- D _6 |, z4 Q" k M
--Kost黰e Kombination Chance------------------------------
, f- }' L8 n A6 s+ x2 J3 D----------------------------------------------------------: n: u: B$ C* L' ]; z, \
% C4 L, B) q+ p* E" k8 unFashionCombineChance = 2500 -- 25%1 {" P" F8 m3 c: E, n
+ @8 V, U5 q! C4 ^# { [
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