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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------; @" R2 e; t9 l# Y
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 y" d" o' K7 C6 O; MtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }+ ?1 ]' M1 ` Z) U% A. Q# R' p
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--Upgrade Chance------------------------------------------4 A3 M' G( ]& V. G7 v$ U+ W7 e
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------- w- M: Q' f. J# h2 }' M- L# p, o4 i
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tAttribute = {}/ h6 v1 }1 b6 ?6 U4 ?* G4 F7 A
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
, v2 X8 n! ? X5 o5 q9 t tAttribute[nNum] = {}
) [: {- o4 {6 B/ n tAttribute[nNum].nProb = nProb: k, v1 u6 B8 S. T% [; Q
tAttribute[nNum].nDamageRate = nDamageRate) ]7 d% V3 `2 Q8 J7 q
tAttribute[nNum].nDefenseRate = nDefenseRate
" H. V$ O" u% t" d; D tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate3 G) ^; w( B: |2 S
end+ k5 F) I3 I+ ]
--
6 h, c2 A. n9 }AddAttribute( 1, 100000, 200, 200, 500 )
9 c3 ~; ]9 {4 C0 C# BAddAttribute( 2, 100000, 221, 221, 522 )% q: u9 W4 F& ?6 x! o" y
AddAttribute( 3, 92000, 256, 256, 560 )* ]0 W) D1 p. D, c; |
AddAttribute( 4, 70000, 305, 305, 612 )" v1 b7 I4 {6 q+ M
AddAttribute( 5, 53000, 368, 368, 680 )
0 p/ Z, `& O% k- f6 a& M' y# A7 rAddAttribute( 6, 53000, 446, 446, 763 )
& X2 i( _8 Q$ N, @; CAddAttribute( 7, 53000, 537, 537, 860 )) }8 A2 s- @5 f1 d
AddAttribute( 8, 53000, 642, 642, 973 )# G# ~4 ~1 }# ^$ ~! C0 Q
AddAttribute( 9, 53000, 761, 761, 1101 )
; ^0 D y% m* b, X9 HAddAttribute( 10, 53000, 895, 895, 1244 )0 e3 U9 o4 I+ H& u* L
AddAttribute( 11, 53000, 1042, 1042, 1402 )
e5 Z4 L ?- ZAddAttribute( 12, 53000, 1203, 1203, 1575 )
( G; w1 G* g7 z. c6 f) E3 A' d% Y) FAddAttribute( 13, 53000, 1379, 1379, 1763 )
/ @1 u& i* S7 `8 a+ TAddAttribute( 14, 53000, 1568, 1568, 1966 )' L1 `1 Z. |7 \/ U* \! b
AddAttribute( 15, 53000, 1772, 1772, 2184 )
' Y* ]4 ?* N7 g/ k* EAddAttribute( 16, 53000, 1989, 1989, 2417 )
/ ^7 \5 p3 ]& F4 u8 e% HAddAttribute( 17, 53000, 2221, 2221, 2665 )
3 `, Q; Z3 `; E- sAddAttribute( 18, 53000, 2467, 2467, 2998 )
, Q! g% @' o4 s' n: b }AddAttribute( 19, 53000, 2726, 2726, 3207 )
; K; B# T& }/ ^& V. a H. QAddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ u1 u4 u! E3 a----------------------------------------------------------
# L o9 }. Q- d& ~nItemTransyLowLevel = 500000
& v7 @. X4 f2 P# r$ b3 t% } P* A! BnItemTransyHighLevel = 2000000- g" D3 p6 ?5 @- A0 t+ X- s
) z/ V. R$ v- Q( J8 F3 i----------------------------------------------------------
+ \0 J& h6 @# I--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%3 X6 I; |$ Q, Y
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