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ItemUpgrade.lua" x: m% p0 P7 R6 X3 e' S* g
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--Sockel Chance-------------------------------------------0 f+ B* G6 T' ~- `1 D
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 j h3 W- I' A- h+ VtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }0 g1 W3 c4 e+ X T% U' F- s+ z
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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% K9 S7 e3 @5 M! }+ VtAttribute = {}0 L2 K% N! k D# e
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* E+ M1 |. S1 M; ~" K, z' a L tAttribute[nNum] = {}9 f( p) T' P2 {9 f( i% A# s
tAttribute[nNum].nProb = nProb
/ r0 ~4 c! s0 `# ~8 Y. o: p tAttribute[nNum].nDamageRate = nDamageRate7 G% U8 {. H' y- X
tAttribute[nNum].nDefenseRate = nDefenseRate
7 S( T/ z( w) I8 @, H tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate6 E# G5 q' U; m% o1 `
end, s; P* S, B' T2 R4 _6 | i
--
5 c, x4 R4 A" N8 L4 AAddAttribute( 1, 100000, 200, 200, 500 ), ]/ H; I8 Q' P, Q7 ~% S" n
AddAttribute( 2, 100000, 221, 221, 522 )% J) p# `; |! X6 p' H% Z
AddAttribute( 3, 92000, 256, 256, 560 )
9 Z7 `$ x( Y* y" m' [AddAttribute( 4, 70000, 305, 305, 612 )
" G0 M) g6 L: iAddAttribute( 5, 53000, 368, 368, 680 )
6 X9 [9 p* t1 v9 bAddAttribute( 6, 53000, 446, 446, 763 )
8 `& [/ {) x: }AddAttribute( 7, 53000, 537, 537, 860 ); H, T" Z/ n+ x# Q! M
AddAttribute( 8, 53000, 642, 642, 973 )
4 w# l- `1 a* wAddAttribute( 9, 53000, 761, 761, 1101 )
& v# i/ x% J- n! |AddAttribute( 10, 53000, 895, 895, 1244 )
. e. i+ s7 h) _. Z1 r: [6 |AddAttribute( 11, 53000, 1042, 1042, 1402 )
" K- e7 i' }3 UAddAttribute( 12, 53000, 1203, 1203, 1575 )
/ [% K! G5 G5 N% i3 W( D( hAddAttribute( 13, 53000, 1379, 1379, 1763 )' _8 w) e; Y+ W0 l/ _8 l% I+ v
AddAttribute( 14, 53000, 1568, 1568, 1966 )- }7 I& z5 ~" w) G
AddAttribute( 15, 53000, 1772, 1772, 2184 ): h! ^1 ~, P" P. n' I; O+ P
AddAttribute( 16, 53000, 1989, 1989, 2417 )
/ d! ^$ ^: U% t1 `AddAttribute( 17, 53000, 2221, 2221, 2665 )* B0 c( A- G5 v4 q8 w
AddAttribute( 18, 53000, 2467, 2467, 2998 )
% M+ f! c% K/ I1 Y$ f: HAddAttribute( 19, 53000, 2726, 2726, 3207 )
" z, }/ Y0 Y; |/ c. hAddAttribute( 20, 53000, 3000, 3000, 3500 )4 U/ C8 s- n) r
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nItemTransyLowLevel = 500000
: l0 p* g/ p! X; wnItemTransyHighLevel = 2000000, T1 x w/ F" U- d' t
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6 o2 A4 k3 I/ N3 o4 p5 I--Kost黰e Kombination Chance------------------------------. T5 p% a9 l4 B. j# ~) W5 ]
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nFashionCombineChance = 2500 -- 25%
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