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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------$ Q+ H2 R) X2 w
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
. c5 N) O/ X3 @' J% DtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }/ ^1 V x# e' ]$ ]1 p
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# F" F; t ^! _3 f" t--Upgrade Chance------------------------------------------! K d8 c: E" o8 ?
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# v+ V& H' V; h; R* n4 [! P( otGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
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/ b$ C; {" x2 }) V# I' A5 I8 PtAttribute = {}' n5 F" A5 `( L3 k! L% A5 M5 L' @
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )2 H5 { ~& D( ` A/ {- c
tAttribute[nNum] = {}
- e) F; F( f# |- w tAttribute[nNum].nProb = nProb
+ k7 X. f1 {; M8 R2 G& T7 ?/ K" `1 |0 a tAttribute[nNum].nDamageRate = nDamageRate
. S0 ?. X6 C0 j- j/ h8 h! c$ } tAttribute[nNum].nDefenseRate = nDefenseRate
4 G& O7 H4 V* C- u tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- z a. @, w# U& }$ h
end
) `+ d$ e8 @+ |9 R--
3 T" ~6 e& `' z9 S6 L" y. xAddAttribute( 1, 100000, 200, 200, 500 )
8 D5 ]& G8 ^. n0 |2 IAddAttribute( 2, 100000, 221, 221, 522 )
2 p3 ]$ z8 V* l, C( kAddAttribute( 3, 92000, 256, 256, 560 )
. x+ M" ~; M1 s' h# }AddAttribute( 4, 70000, 305, 305, 612 )6 F! s) c( i5 F1 j, m/ z
AddAttribute( 5, 53000, 368, 368, 680 ), B8 G. B/ t% `% B( b, F- i
AddAttribute( 6, 53000, 446, 446, 763 )
: `3 t' }; V9 h$ w: j/ IAddAttribute( 7, 53000, 537, 537, 860 )- u) A& v! V8 `" E
AddAttribute( 8, 53000, 642, 642, 973 )
" K7 P, K# X) U4 s7 E& h- S9 JAddAttribute( 9, 53000, 761, 761, 1101 ). g+ r# t/ j& D( @# v, Z5 u
AddAttribute( 10, 53000, 895, 895, 1244 )9 U3 G) n' v! j2 b$ _2 b
AddAttribute( 11, 53000, 1042, 1042, 1402 )+ k, q8 t4 U, U; h; J
AddAttribute( 12, 53000, 1203, 1203, 1575 )2 `- M. [* ^1 D, I" T4 c: \
AddAttribute( 13, 53000, 1379, 1379, 1763 )
3 ~, L8 w: l0 a" g% kAddAttribute( 14, 53000, 1568, 1568, 1966 )
1 M. M' Y* B6 l7 E! |: T2 JAddAttribute( 15, 53000, 1772, 1772, 2184 )$ i- Z# \( O8 @2 I* M' A6 a
AddAttribute( 16, 53000, 1989, 1989, 2417 )
* N6 d* j; b8 O* X9 v+ ?AddAttribute( 17, 53000, 2221, 2221, 2665 )
- g3 E& \" Z7 D# rAddAttribute( 18, 53000, 2467, 2467, 2998 )
0 W4 J! J1 A5 F! o2 w0 |1 tAddAttribute( 19, 53000, 2726, 2726, 3207 )2 _7 Z- [# d& b4 u% f
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 500000! z! }/ T" F$ J0 v2 P) D# f
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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