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ItemUpgrade.lua
2 H1 A1 S1 |+ [" F7 [9 {' K8 Y----------------------------------------------------------
: ^: q& ~9 j: H {. F- L, \+ [+ y--Sockel Chance-------------------------------------------/ }3 }; V" _ F) R. g) _
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2 C% G7 q# B2 _tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)# j0 H9 ? j+ P3 F/ f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------: [" L6 H$ d& A3 k3 ]7 \
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tAttribute = {}
# R& C5 f- E! lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ) ?/ k2 A) w7 p$ O" x. N9 o) y. l
tAttribute[nNum] = {}
% p2 X2 R/ r, k tAttribute[nNum].nProb = nProb
9 }& h8 _ f: U, r tAttribute[nNum].nDamageRate = nDamageRate
7 T# h% _$ f+ H tAttribute[nNum].nDefenseRate = nDefenseRate- R% E5 N+ d x7 ]9 ]: w1 Y4 ]
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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--
# n9 ^* G* z3 ]5 {" dAddAttribute( 1, 100000, 200, 200, 500 )3 I5 s* A* y, N! M/ q, Q9 L( i
AddAttribute( 2, 100000, 221, 221, 522 )( i& T2 H" p. z3 e# T
AddAttribute( 3, 92000, 256, 256, 560 )+ S& h: M# [# L) a* \
AddAttribute( 4, 70000, 305, 305, 612 )- M9 x# u/ g2 A$ ]9 ^: c
AddAttribute( 5, 53000, 368, 368, 680 )- {- K1 J5 _4 l2 N
AddAttribute( 6, 53000, 446, 446, 763 )
: I. X9 s7 P) S2 n6 ^AddAttribute( 7, 53000, 537, 537, 860 )7 a, h) @2 d0 f; B
AddAttribute( 8, 53000, 642, 642, 973 )
5 ^1 z C2 f6 Z' T+ A" m* e; MAddAttribute( 9, 53000, 761, 761, 1101 )
( N# y" C# I* S2 lAddAttribute( 10, 53000, 895, 895, 1244 )3 ?) C& Z$ F+ D1 I6 X' l
AddAttribute( 11, 53000, 1042, 1042, 1402 )
1 T" m) P, j: Y+ S1 Q9 J9 bAddAttribute( 12, 53000, 1203, 1203, 1575 )- z; }$ x; h# l8 a% }
AddAttribute( 13, 53000, 1379, 1379, 1763 )" q( ?% x0 _# F5 C
AddAttribute( 14, 53000, 1568, 1568, 1966 )
3 U" i4 |4 x- jAddAttribute( 15, 53000, 1772, 1772, 2184 )( ^1 J4 O, K7 c4 Y
AddAttribute( 16, 53000, 1989, 1989, 2417 )
# |* {" l; s7 zAddAttribute( 17, 53000, 2221, 2221, 2665 )
0 ~0 m8 `$ P. x. K* t, J, ?AddAttribute( 18, 53000, 2467, 2467, 2998 )
6 F5 S/ j% ^" {, \$ v6 O+ \5 CAddAttribute( 19, 53000, 2726, 2726, 3207 )7 X; Q7 Z% T% g1 y" u; p
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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l1 i" b7 C! B8 B2 x; ]9 M# O----------------------------------------------------------
% s5 S9 x* q1 B, m/ F0 ^, P----------------------------------------------------------
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nItemTransyLowLevel = 5000007 t) N* k1 ~5 Q/ H0 T0 X) d6 V
nItemTransyHighLevel = 2000000
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) Z5 R. W6 d7 _* U. Y: g" x2 u$ H----------------------------------------------------------
, A8 K7 j) e" F* W& r7 |--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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