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ItemUpgrade.lua+ ?, l2 \ Z0 q: q; u3 n$ M
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* Y5 x0 U; M* }3 O" j- @--Sockel Chance-------------------------------------------
X7 C' j! I( S2 G. C----------------------------------------------------------
$ r; G) L0 k4 m; d+ z @) Z4 f" Z! FtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
! w8 R8 f7 W5 k* }' A$ r8 Y4 l3 FtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* D# o9 b9 f2 x, D7 c6 g' J
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0 q, E! C' M* ~% `7 V+ x7 E$ V----------------------------------------------------------+ g+ w6 _+ F% j
--Upgrade Chance------------------------------------------
* L+ K- q3 K: }4 g; F+ w----------------------------------------------------------6 p! A7 b* I1 I/ k+ Y/ x
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)# [+ D/ R" C' Y7 [
! c4 d, ^4 V& f/ s' P3 }----------------------------------------------------------# N. O% _( C W
--Upgrade Chance------------------------------------------* B3 {4 w2 A; Q; M0 T
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tAttribute = {}
7 V9 S9 E: q/ {* L: Nfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
2 ~3 H7 l; W8 M) H i0 u tAttribute[nNum] = {}
$ S; D' D& N' i% b% T3 U tAttribute[nNum].nProb = nProb
& G ]% L/ l3 ~" z tAttribute[nNum].nDamageRate = nDamageRate1 L: z; m' C5 b+ L5 ~
tAttribute[nNum].nDefenseRate = nDefenseRate
4 J4 e: U5 \( | tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
/ n0 `' _) I/ V" A! T1 Yend
5 o1 W. Q/ c- [$ u3 A-- + G8 _! x- y7 [
AddAttribute( 1, 100000, 200, 200, 500 ) C$ Q; m4 m. J3 W+ A; U: J- H
AddAttribute( 2, 100000, 221, 221, 522 )
R6 a- H0 [/ X% _AddAttribute( 3, 92000, 256, 256, 560 )
. f0 w; f$ Q% j& M [) tAddAttribute( 4, 70000, 305, 305, 612 )( @) U+ K" u5 K3 u; Q9 x
AddAttribute( 5, 53000, 368, 368, 680 )
# |9 K) C$ e5 b' X5 x) A/ @AddAttribute( 6, 53000, 446, 446, 763 )
* i' g2 j/ q5 C% R8 a6 Z/ [AddAttribute( 7, 53000, 537, 537, 860 )
/ J+ Y# K# t% |/ z+ u- f' yAddAttribute( 8, 53000, 642, 642, 973 )
% X! ]( D* p6 ?+ X+ TAddAttribute( 9, 53000, 761, 761, 1101 )
9 M% Y. S& @/ f$ g1 p2 k( a% GAddAttribute( 10, 53000, 895, 895, 1244 )
5 k# ?9 r- H* I+ X" R9 F( nAddAttribute( 11, 53000, 1042, 1042, 1402 )
2 w' P5 i0 U; _! VAddAttribute( 12, 53000, 1203, 1203, 1575 )
! w7 V M) @. i& DAddAttribute( 13, 53000, 1379, 1379, 1763 )1 Q* p& s# p3 z1 Z+ ?0 \2 _
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ j% _6 ]9 I0 ]$ g2 q+ iAddAttribute( 15, 53000, 1772, 1772, 2184 )
2 Q2 [; x* U# |% S+ m2 U' L5 YAddAttribute( 16, 53000, 1989, 1989, 2417 )5 v; g- k6 O9 X' C
AddAttribute( 17, 53000, 2221, 2221, 2665 ). ^5 }# y2 E. s
AddAttribute( 18, 53000, 2467, 2467, 2998 )+ C- }* h7 Y p: b5 c
AddAttribute( 19, 53000, 2726, 2726, 3207 )
( @2 b" _: K3 ?& B C2 ], RAddAttribute( 20, 53000, 3000, 3000, 3500 )% t$ Y6 y L, i* j
7 O. B5 `' G: i----------------------------------------------------------0 p" |9 S. z& g; N( B" U
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. t0 [1 n" d+ V# g! LnItemTransyLowLevel = 5000007 o0 f, i* Z( V& M4 b7 L8 C
nItemTransyHighLevel = 2000000# g* K, x4 t/ b
' i$ @6 |) ?# w0 O. [. N1 d6 l$ L% s----------------------------------------------------------
! T2 d, y4 W3 A: L; X--Kost黰e Kombination Chance------------------------------
- d/ N4 P! v! r) Z2 L) U* h" o1 _----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%5 m( D0 p2 ]* }9 S8 u, ?
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