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ItemUpgrade.lua
6 I" U, J- a1 u, v0 ^3 r----------------------------------------------------------, ^2 w `. J; y8 u/ p* w
--Sockel Chance-------------------------------------------
1 X8 {9 n( R0 k. _7 u M----------------------------------------------------------- q; }2 c0 L- D- ~& D4 d& s
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)+ M/ e- t0 W7 W; F# w
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 r% w7 Y# W7 k0 C$ B
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2 k N/ n/ G( g) X0 o a--Upgrade Chance------------------------------------------3 O/ i# m/ Q2 m" Q1 z7 P: A
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: l, o# F+ a8 k' {2 M! [tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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& q; x% O1 F9 e3 _) x* i----------------------------------------------------------
3 U& w. m8 V9 {- I6 f7 @2 h2 A--Upgrade Chance------------------------------------------
/ s" K# R, K0 g) P: m----------------------------------------------------------5 i5 |$ ~5 a: |! H/ n* R: E1 o
tAttribute = {}& D( d6 }; ]8 ~% [
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
* ~# c' [3 q8 K5 A& |, u1 Y+ I2 R tAttribute[nNum] = {}
- ~2 U; A T! m tAttribute[nNum].nProb = nProb; L N. n4 B) o7 r; X9 v
tAttribute[nNum].nDamageRate = nDamageRate
" `2 o2 H5 W% R- D. u tAttribute[nNum].nDefenseRate = nDefenseRate0 r D7 E \1 u; d# E2 N" V. T
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
- q/ u1 e7 V0 k- ]8 [- R3 I( i; Eend
& j3 d0 s+ p D8 C; r" m* C! T1 e) |--
0 c9 O. O2 X( Z' V% }AddAttribute( 1, 100000, 200, 200, 500 )' Y5 r' Q+ s, B! p5 C9 K, h
AddAttribute( 2, 100000, 221, 221, 522 )
. f1 S' b9 B: @* H3 P! ]6 JAddAttribute( 3, 92000, 256, 256, 560 )
8 A* G" Y; t4 ]/ C: dAddAttribute( 4, 70000, 305, 305, 612 )
+ B# g9 W9 O- a: JAddAttribute( 5, 53000, 368, 368, 680 )
; I6 g$ M+ E7 `* `% t! M/ {AddAttribute( 6, 53000, 446, 446, 763 )' N3 I, n5 t0 s7 @8 C. ~
AddAttribute( 7, 53000, 537, 537, 860 )( ]& G* l- ~0 B- X/ P+ H4 w: e
AddAttribute( 8, 53000, 642, 642, 973 )
* R3 |4 m, {2 Y5 hAddAttribute( 9, 53000, 761, 761, 1101 ), u5 {8 d# @5 n) p: m# g7 `1 @6 U, X8 H
AddAttribute( 10, 53000, 895, 895, 1244 )
- U& m' |* ~. p. kAddAttribute( 11, 53000, 1042, 1042, 1402 )1 s% h3 H' i9 g$ X
AddAttribute( 12, 53000, 1203, 1203, 1575 )% u8 ?8 I, L2 ^7 N. ~& A+ W
AddAttribute( 13, 53000, 1379, 1379, 1763 )
. v' \( r% E' e: N" ~: F4 r/ {: v; sAddAttribute( 14, 53000, 1568, 1568, 1966 )
6 F- V" y p- tAddAttribute( 15, 53000, 1772, 1772, 2184 )) F+ `; a' ~3 Z) O; J9 q9 S
AddAttribute( 16, 53000, 1989, 1989, 2417 ). q$ ]1 Q E* o
AddAttribute( 17, 53000, 2221, 2221, 2665 )% i; {9 k7 M$ D& ?% D3 ?# z/ g
AddAttribute( 18, 53000, 2467, 2467, 2998 )
- c9 c1 u, q' h9 dAddAttribute( 19, 53000, 2726, 2726, 3207 )' Q2 p% s6 G# \! V) j1 y
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000000 N: m' {9 H Y( {5 h' n9 ?3 n
nItemTransyHighLevel = 2000000
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----------------------------------------------------------
/ y& C; Z _8 u) f--Kost黰e Kombination Chance------------------------------
+ @- u2 \& p9 m" s8 f/ s$ y----------------------------------------------------------$ f+ |* d- A$ T& J6 T9 J
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nFashionCombineChance = 2500 -- 25%* l$ {4 s; S% E% L
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