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ItemUpgrade.lua
6 v6 i$ b2 c( G/ O5 X' F# u----------------------------------------------------------1 N- d5 e& [3 [) m$ u% a. h& M
--Sockel Chance-------------------------------------------) G4 B( I! i4 E0 z2 g" x- u
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 T# S a6 S. i3 a( X, C& N# X7 EtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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; ^4 h1 _. F8 d----------------------------------------------------------+ A6 C' v5 A5 g# a4 e0 a# O
--Upgrade Chance------------------------------------------
' }+ o2 f7 |7 ^' r----------------------------------------------------------
" X& w0 ]3 b- @- S5 otGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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# H# u" a6 v+ p- P----------------------------------------------------------
5 y; Q& F3 V% n- ?--Upgrade Chance------------------------------------------, [4 W- n8 G& k' s, e% d
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tAttribute = {}
! ~& ~: Z6 I: \function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ {) Y- ~* Q9 b# E) W9 ? tAttribute[nNum] = {}8 P5 s- t% J; y# o5 l' O" S" a
tAttribute[nNum].nProb = nProb
* I' K, S0 W8 a9 t9 t8 f tAttribute[nNum].nDamageRate = nDamageRate" e5 }! `2 g1 a) j0 C
tAttribute[nNum].nDefenseRate = nDefenseRate
/ M; w9 z0 r: j } tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- 1 I! M$ F+ u$ |) D+ {
AddAttribute( 1, 100000, 200, 200, 500 )
/ G6 W K7 s Y; {2 q8 i" t- VAddAttribute( 2, 100000, 221, 221, 522 )1 d8 s% P% W7 ]) I
AddAttribute( 3, 92000, 256, 256, 560 )
' f) J, \, e/ L8 a# x, zAddAttribute( 4, 70000, 305, 305, 612 )
4 M- C7 F9 {1 J6 ?) LAddAttribute( 5, 53000, 368, 368, 680 )8 P. I! ^1 s! y
AddAttribute( 6, 53000, 446, 446, 763 )' W' F. X* d$ X8 ]3 b& U+ h
AddAttribute( 7, 53000, 537, 537, 860 )
/ k! _! C7 F0 }$ bAddAttribute( 8, 53000, 642, 642, 973 )
/ V9 Y# Z! {6 _1 g' vAddAttribute( 9, 53000, 761, 761, 1101 )& R0 f/ z* B/ l( U ]
AddAttribute( 10, 53000, 895, 895, 1244 )
& O! L9 e5 M, D5 U9 h4 P" |AddAttribute( 11, 53000, 1042, 1042, 1402 )
# @' s, R% q0 e5 V0 VAddAttribute( 12, 53000, 1203, 1203, 1575 )
" K. f$ J7 D+ f Q6 x& h% @6 VAddAttribute( 13, 53000, 1379, 1379, 1763 )5 j) u6 `; {* ] ?
AddAttribute( 14, 53000, 1568, 1568, 1966 )
6 J: }6 V" q! U5 a! ^7 W' [AddAttribute( 15, 53000, 1772, 1772, 2184 )
% h# g1 n2 p0 L* IAddAttribute( 16, 53000, 1989, 1989, 2417 ): ]' G& G/ z! ?! i2 X/ G: \
AddAttribute( 17, 53000, 2221, 2221, 2665 )9 }8 A5 Q3 ~$ U) j+ t7 }6 z
AddAttribute( 18, 53000, 2467, 2467, 2998 )
, S; q& @4 o$ tAddAttribute( 19, 53000, 2726, 2726, 3207 )
+ @5 C" a; r0 D! xAddAttribute( 20, 53000, 3000, 3000, 3500 )2 P7 t v, k+ I/ ?5 ]) }9 a
0 N' r8 F8 k0 D- q9 l& J----------------------------------------------------------& K, q v2 G9 n2 U5 v8 L% x. D: l7 ] l. }
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# w1 Y2 W! K7 Z4 [+ U$ Q# R----------------------------------------------------------
. @- J, l ^" \nItemTransyLowLevel = 500000
: N, o/ G9 ?% g+ LnItemTransyHighLevel = 2000000% F s# f: r1 y- X
( h9 v# o$ d4 [/ N, k$ V* d& Y. f: o----------------------------------------------------------: n u- J4 n+ S: D. ^8 m- U3 X
--Kost黰e Kombination Chance------------------------------
0 G6 g, `; E( w4 |3 s0 h- E----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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