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ItemUpgrade.lua
* r2 d- x# d) |! [! k+ q----------------------------------------------------------
: C( N& G" ~8 l8 G--Sockel Chance-------------------------------------------& S" H: h- J, {% M4 F
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)- C8 w& U# Y. m9 m8 h/ B; d
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }3 J- D9 l" f( u; x
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9 _( j4 v9 ?1 e7 c9 c7 i----------------------------------------------------------3 K5 j1 g9 j( b4 F' g
--Upgrade Chance------------------------------------------' d6 L6 G+ f+ t+ V7 e) W4 j+ Z
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)) C- r# M% J, l$ Q
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5 D& o1 f! w! l--Upgrade Chance------------------------------------------
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tAttribute = {}
1 V4 v8 \& c- Rfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
' _' g+ r$ I& X" q9 I/ d) R tAttribute[nNum] = {} g1 o* L: P5 a$ g) X
tAttribute[nNum].nProb = nProb
( I2 X. X9 x) N4 b0 A3 H tAttribute[nNum].nDamageRate = nDamageRate4 D$ q/ |$ \/ x2 d+ Q& Q
tAttribute[nNum].nDefenseRate = nDefenseRate
( Z. q7 ^+ I0 Y1 O$ ^ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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. d/ a7 L. }: P6 ]--
) Q3 s1 m/ Y, s' v2 DAddAttribute( 1, 100000, 200, 200, 500 )3 ]/ r: g, E' s, u( Z. Y
AddAttribute( 2, 100000, 221, 221, 522 )
' Z2 k3 Z, U8 S3 nAddAttribute( 3, 92000, 256, 256, 560 )7 ?& W. V$ q( g, l: J3 h9 m
AddAttribute( 4, 70000, 305, 305, 612 ): J, R& _8 L1 X$ \+ y1 P
AddAttribute( 5, 53000, 368, 368, 680 )
; u0 [! J& ?: d. M& \" NAddAttribute( 6, 53000, 446, 446, 763 )' a% T6 q j* x1 |6 o
AddAttribute( 7, 53000, 537, 537, 860 )
; T6 C7 U) A- s- e% nAddAttribute( 8, 53000, 642, 642, 973 )* b3 ]" O$ Z- I% L
AddAttribute( 9, 53000, 761, 761, 1101 )
" h3 b' a% V' ~% I5 \8 j ZAddAttribute( 10, 53000, 895, 895, 1244 )
" A: }9 Z* x7 \2 X0 |; S: {AddAttribute( 11, 53000, 1042, 1042, 1402 ); R9 y0 s7 S! t- ^5 C
AddAttribute( 12, 53000, 1203, 1203, 1575 )
* a, W0 E; r$ g8 vAddAttribute( 13, 53000, 1379, 1379, 1763 )4 w* b0 j2 O( Z
AddAttribute( 14, 53000, 1568, 1568, 1966 )0 U7 M! Y) m' x4 ?% b
AddAttribute( 15, 53000, 1772, 1772, 2184 )
* B- K H/ a( z( e9 F; ZAddAttribute( 16, 53000, 1989, 1989, 2417 )
* e" w+ c% E. dAddAttribute( 17, 53000, 2221, 2221, 2665 )
1 b' r9 V$ t+ A2 K: Q7 _- X% b3 Q, s; sAddAttribute( 18, 53000, 2467, 2467, 2998 ): C$ \6 v1 Z$ Z* X: K
AddAttribute( 19, 53000, 2726, 2726, 3207 )
2 B& z6 H, e* g& M: A8 Y9 S- f5 [AddAttribute( 20, 53000, 3000, 3000, 3500 )
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" Z- H* f* y' C- h# J----------------------------------------------------------) _/ N/ P6 p9 _$ @2 t
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/ o% o4 }. y0 a0 c/ g5 JnItemTransyLowLevel = 500000
( m- N9 T$ a8 V+ H9 EnItemTransyHighLevel = 2000000
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& R+ j" y7 r" x, H. [--Kost黰e Kombination Chance------------------------------' W/ J0 i* G9 Y: E
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( a! a9 ]6 s$ b) \4 o! e+ ynFashionCombineChance = 2500 -- 25%
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