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ItemUpgrade.lua
3 U' p# ]$ D+ E" k. F----------------------------------------------------------
o8 k' `# l7 E/ l5 a d--Sockel Chance-------------------------------------------! V6 {2 x" T, z, G) ]: q
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; W. t' D% J. g3 m, A- ?tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
3 s. m9 q+ F% y9 u v btWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)" v) \! f$ }+ D& A% A/ X: A) K& X
3 M: {4 `' J0 ^5 P: A----------------------------------------------------------
: q' [3 J, g+ E/ t/ `! Q/ K--Upgrade Chance------------------------------------------' Q$ u; Y4 U" F1 P( n
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tAttribute = {}
9 [9 T; C7 E8 m n3 o! Tfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )5 L) K- Q+ x+ O
tAttribute[nNum] = {}5 Y% \# v+ f& L' l& M- {
tAttribute[nNum].nProb = nProb+ u; `+ p- p/ y8 r C0 }
tAttribute[nNum].nDamageRate = nDamageRate
, T. @$ A3 k8 K3 ^% i. Q/ D tAttribute[nNum].nDefenseRate = nDefenseRate
: {. y' j2 J" O% C# R tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate7 h- w* V; L0 d6 e k) G& h
end
# P. Z5 `0 B( C9 m" Q/ d8 g-- ! A' y9 D8 f& M/ ?1 l2 T& A
AddAttribute( 1, 100000, 200, 200, 500 )
K% x2 a) o% o# y- k1 P# DAddAttribute( 2, 100000, 221, 221, 522 )
' H3 e8 l" [* RAddAttribute( 3, 92000, 256, 256, 560 ). {+ g8 ]* i% S: P. s
AddAttribute( 4, 70000, 305, 305, 612 )
8 p. d5 e: o! mAddAttribute( 5, 53000, 368, 368, 680 )8 a* s$ s1 ^. O4 B
AddAttribute( 6, 53000, 446, 446, 763 )
- |) ^* D9 V! ?" Q, CAddAttribute( 7, 53000, 537, 537, 860 )
5 X: Z6 F1 x" f; v+ NAddAttribute( 8, 53000, 642, 642, 973 )
" R3 N2 r5 l. a$ [- L. p1 tAddAttribute( 9, 53000, 761, 761, 1101 ): a7 Y& Z, @# ]; i
AddAttribute( 10, 53000, 895, 895, 1244 )7 y9 r" Q& `3 l9 Y) ^3 z$ s5 K! |
AddAttribute( 11, 53000, 1042, 1042, 1402 )5 R5 |. M7 k) q, S! s* G& w
AddAttribute( 12, 53000, 1203, 1203, 1575 )+ A+ |# | B# j+ m% u
AddAttribute( 13, 53000, 1379, 1379, 1763 )% S# }; @ ^) @* n+ y B8 \3 h% {, O
AddAttribute( 14, 53000, 1568, 1568, 1966 )
' d" A' [- j gAddAttribute( 15, 53000, 1772, 1772, 2184 )7 a# }& S3 f v5 W s
AddAttribute( 16, 53000, 1989, 1989, 2417 )$ O6 Q; ^6 g. ]) d
AddAttribute( 17, 53000, 2221, 2221, 2665 )# k% Q7 E; s0 U* l4 Y: W
AddAttribute( 18, 53000, 2467, 2467, 2998 )
" L9 R' ]5 J& g r; YAddAttribute( 19, 53000, 2726, 2726, 3207 )
T# H0 m, }$ Q: uAddAttribute( 20, 53000, 3000, 3000, 3500 )
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7 ~' Q) ]0 B7 S+ w----------------------------------------------------------
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nItemTransyLowLevel = 500000
3 i* ^+ \7 R& x! g% H& P: N& Q- hnItemTransyHighLevel = 2000000
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6 B# t% q" Q- C3 K% _: L9 A--Kost黰e Kombination Chance------------------------------# W7 a- d' f7 g. z
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nFashionCombineChance = 2500 -- 25%
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