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ItemUpgrade.lua/ {( \, h1 a* T3 E
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: W1 x D8 Y7 i--Sockel Chance-------------------------------------------
3 w$ b! g. f3 G1 _$ h----------------------------------------------------------
, u; J/ C9 T; z5 q! q! U: B& BtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
X, X. R. I7 F6 L, [' L" k6 d" AtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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) [' G6 M! R: O; p5 I--Upgrade Chance------------------------------------------, i+ \1 B, e# Y) R2 n
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( N' I; T- N o/ Y
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0 _ |, s- _4 H, u+ Z+ U--Upgrade Chance------------------------------------------
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tAttribute = {}
r- s! @2 C7 W0 V3 ~& q& v Sfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
1 v5 e- E" W. w6 i tAttribute[nNum] = {}- e( A7 s" x7 ^7 E
tAttribute[nNum].nProb = nProb
; {. O: u( O+ ?' ^ tAttribute[nNum].nDamageRate = nDamageRate
: k4 P' F& ~' v& s( k7 u1 b tAttribute[nNum].nDefenseRate = nDefenseRate6 c* _. V. b$ s1 [' d& Z9 ~
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate ` D# K ^% Q, N" D+ _
end
: ?2 {6 c% K6 V--
( ?4 X$ A Y( nAddAttribute( 1, 100000, 200, 200, 500 ). G) R& M$ y+ M, I$ T& ^- h) |
AddAttribute( 2, 100000, 221, 221, 522 )
+ r0 R$ N/ Q0 VAddAttribute( 3, 92000, 256, 256, 560 )+ R% O a( I3 L% h" L9 M2 q
AddAttribute( 4, 70000, 305, 305, 612 )
7 e! z8 x; d1 h, A4 H) H" C7 Q7 KAddAttribute( 5, 53000, 368, 368, 680 )
0 {0 m- L& C& u, Y6 I: E7 j- e- IAddAttribute( 6, 53000, 446, 446, 763 )) [9 X8 J; R( z* L
AddAttribute( 7, 53000, 537, 537, 860 )% J9 |9 T7 `5 P! |. g
AddAttribute( 8, 53000, 642, 642, 973 )
- Q8 F- S3 o% s1 ^AddAttribute( 9, 53000, 761, 761, 1101 )
& b- h2 X: N* h. D8 qAddAttribute( 10, 53000, 895, 895, 1244 )9 V# T0 V3 F' z. f
AddAttribute( 11, 53000, 1042, 1042, 1402 )
2 A+ g: g. j& e* L: Q ^! GAddAttribute( 12, 53000, 1203, 1203, 1575 )' d$ V: a" S$ Z" O- L/ X# u
AddAttribute( 13, 53000, 1379, 1379, 1763 )) u5 t- W+ m: n+ Y$ p5 X) w# x. Y) J
AddAttribute( 14, 53000, 1568, 1568, 1966 )# N# c$ Y3 w7 M0 E2 ]6 C
AddAttribute( 15, 53000, 1772, 1772, 2184 )
# y" J% B3 T1 s' J1 ^$ `+ W5 g3 xAddAttribute( 16, 53000, 1989, 1989, 2417 ), ]% h% S# m) @0 \
AddAttribute( 17, 53000, 2221, 2221, 2665 )
G; i- q' {8 I1 r5 `) q' W# DAddAttribute( 18, 53000, 2467, 2467, 2998 )% K8 n4 |0 X. p" k9 |( @
AddAttribute( 19, 53000, 2726, 2726, 3207 )7 l' G8 u+ b% V+ a$ L V. b' ]0 x
AddAttribute( 20, 53000, 3000, 3000, 3500 ): \3 @# ^" b' B
4 q& E# k* O! d1 P" F----------------------------------------------------------0 T1 {6 o0 p8 H4 P% r
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nItemTransyLowLevel = 5000008 u" I% e0 P% k9 N, r8 a
nItemTransyHighLevel = 2000000/ F7 ?) G6 J, H$ F! g5 a+ ^/ {
1 C* w$ x" H* X: a h----------------------------------------------------------. e# y9 J' t0 u% ?
--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%
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