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ItemUpgrade.lua; |+ e$ k9 S: D& J
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊) m# N1 D% W) p, J$ C% f
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }* ~: l/ e. W" _3 |2 q
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--Upgrade Chance------------------------------------------2 Q$ C' b: L3 n* k! n3 m, Z
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5 |/ S( H9 j' L3 xtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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4 G, u# u! U8 k' J* O- F3 w----------------------------------------------------------
& @, Q; w* l s7 i--Upgrade Chance------------------------------------------
' M/ S4 N4 o. Y3 U/ ?2 U$ \; F----------------------------------------------------------
* u Z5 o. R i( B* w. |tAttribute = {} J& J9 q/ S6 A7 e: C( i, E& e {7 g' z
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
$ }* |7 H+ j7 j6 N% ] t* A& [+ ? tAttribute[nNum] = {}
" M) }3 x" P( g" b tAttribute[nNum].nProb = nProb9 a4 y" S a/ D5 R" U
tAttribute[nNum].nDamageRate = nDamageRate& B: U7 l6 G8 @
tAttribute[nNum].nDefenseRate = nDefenseRate
1 e# X3 {5 q5 q, m$ J& i$ r tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
0 P4 L) |# E% s/ j3 G# Mend
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% L; |4 z/ n1 m9 _AddAttribute( 1, 100000, 200, 200, 500 )5 g5 K% y! Q% D# w
AddAttribute( 2, 100000, 221, 221, 522 ), Q3 a5 f7 `; D& Q) Z8 ]
AddAttribute( 3, 92000, 256, 256, 560 )
; J& y! I6 n6 [3 Q1 O7 HAddAttribute( 4, 70000, 305, 305, 612 )
$ a4 S! ^' `1 CAddAttribute( 5, 53000, 368, 368, 680 )
& | Z o, U2 [AddAttribute( 6, 53000, 446, 446, 763 )
" j7 u* Z! L8 w1 P" {# {AddAttribute( 7, 53000, 537, 537, 860 )) P: n4 b5 r, S7 ^
AddAttribute( 8, 53000, 642, 642, 973 )
+ s8 \+ z; D- ^, C# r; [2 M }& QAddAttribute( 9, 53000, 761, 761, 1101 )* X! @5 i) c5 r, c/ G( l) d* \
AddAttribute( 10, 53000, 895, 895, 1244 )+ c( v) e% `! \
AddAttribute( 11, 53000, 1042, 1042, 1402 )
" Z Y$ b* z: J) n4 rAddAttribute( 12, 53000, 1203, 1203, 1575 )# L2 a! y# r7 I9 F3 I2 M
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 P* g, s# F; U! ]$ G3 V& N4 YAddAttribute( 14, 53000, 1568, 1568, 1966 )( Z1 H* h- m' b
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 M& C- V5 V0 t/ h$ R+ E; s9 M( r
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ [4 {$ G o5 d$ q1 m
AddAttribute( 17, 53000, 2221, 2221, 2665 )
" O: ]0 `4 R- S" j& ^9 ~. v3 ?AddAttribute( 18, 53000, 2467, 2467, 2998 )# n7 E, G5 \! N! g5 I+ n
AddAttribute( 19, 53000, 2726, 2726, 3207 ). N4 k' E# y! q. z
AddAttribute( 20, 53000, 3000, 3000, 3500 )% V8 ]/ j1 ~9 h& z( ?6 p! W Z
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3 t3 O. c- g& ~3 y1 V: r! v----------------------------------------------------------& y& T# a3 S1 L2 N3 k' M; O8 X
nItemTransyLowLevel = 500000
1 t5 J9 s. F0 s. s7 `* P knItemTransyHighLevel = 2000000
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. F+ u+ _9 Q8 C# @& e; t' K1 X--Kost黰e Kombination Chance------------------------------/ C' R; E+ n4 ~4 Y
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nFashionCombineChance = 2500 -- 25%
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