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ItemUpgrade.lua6 j2 ]* u/ `# u4 s! |* Z2 ?
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--Sockel Chance-------------------------------------------" I; W' b# f* A( c9 b- t
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
- Y* d4 }% O1 atWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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3 L2 I! l- T D! Z* E/ W6 |, z--Upgrade Chance------------------------------------------) I0 ?4 y1 f c# I% q6 @/ f1 h
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; J8 w9 q# o- {7 m& ~tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)1 ]8 X; Y0 {" {2 ^% p
$ M1 n; K. G$ E5 y/ M----------------------------------------------------------7 {; g; P0 _ P% g' Q
--Upgrade Chance------------------------------------------
: k% `, ^6 R/ _4 r----------------------------------------------------------
4 }: |' o& e# n1 Q1 {( htAttribute = {}
: e- G9 j4 p$ n+ j8 G$ Pfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
5 w, t0 C! `- `7 u0 D5 T; x- G6 z tAttribute[nNum] = {}/ @$ j* ]" o- J3 R/ [
tAttribute[nNum].nProb = nProb6 V$ ]2 L: u3 p( @. B
tAttribute[nNum].nDamageRate = nDamageRate6 ]$ ^2 y5 n7 o {3 O* S* X( J
tAttribute[nNum].nDefenseRate = nDefenseRate+ |1 n* {! u/ _' d) X# d
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 w2 m, Y# E1 @; Y1 D9 L" b" M
end8 c# S# V, Z W ]* R% V7 q
-- 8 H+ F( b L9 A& h- M
AddAttribute( 1, 100000, 200, 200, 500 )
, Q' V0 ^+ F% r, YAddAttribute( 2, 100000, 221, 221, 522 )
7 V* r& y( l7 s6 P* fAddAttribute( 3, 92000, 256, 256, 560 )
3 C8 O1 d' S# Y K9 q0 {+ d2 F6 SAddAttribute( 4, 70000, 305, 305, 612 )
& T2 o0 G/ ~. s9 DAddAttribute( 5, 53000, 368, 368, 680 )
: ~: n/ W& z, ^: x( p: b0 MAddAttribute( 6, 53000, 446, 446, 763 )
* K3 j6 X) d g, J2 j+ G5 ?4 CAddAttribute( 7, 53000, 537, 537, 860 )
+ a, Y7 m+ N% {AddAttribute( 8, 53000, 642, 642, 973 )6 ~" Y: e0 P* M
AddAttribute( 9, 53000, 761, 761, 1101 )
3 z1 z- r1 `; q9 t. j6 wAddAttribute( 10, 53000, 895, 895, 1244 )8 p; K( \8 {8 j3 [
AddAttribute( 11, 53000, 1042, 1042, 1402 )
3 E0 K' ?, |0 @- E9 I# V: x# hAddAttribute( 12, 53000, 1203, 1203, 1575 )
: r1 P) d. U1 t; Z' B AAddAttribute( 13, 53000, 1379, 1379, 1763 ); u" ~- M( I. c
AddAttribute( 14, 53000, 1568, 1568, 1966 )
F4 N9 S) u3 v$ e% |% f* ]0 oAddAttribute( 15, 53000, 1772, 1772, 2184 )% z" y5 G) f r0 C. T# _2 S
AddAttribute( 16, 53000, 1989, 1989, 2417 )
: \$ a" M2 z2 Q* Q* AAddAttribute( 17, 53000, 2221, 2221, 2665 )
7 B/ U0 l3 C1 E% U1 TAddAttribute( 18, 53000, 2467, 2467, 2998 )
& @& K/ t# Z# c0 p0 ^* Y! y8 GAddAttribute( 19, 53000, 2726, 2726, 3207 )" T) I# i* L6 z; {% s; f X- W8 N
AddAttribute( 20, 53000, 3000, 3000, 3500 )9 v4 r/ y" Y" n8 f8 }
/ \! B4 J7 ?- }$ I- z0 R5 B$ D+ ~----------------------------------------------------------
+ N( ?' |. j! I: H% E----------------------------------------------------------
7 L: R" g+ X1 O" g$ l4 x2 P/ z----------------------------------------------------------
2 G3 f$ D1 f5 K& ~nItemTransyLowLevel = 5000005 X; N2 `" Z/ [* F# V$ b6 _, Q0 j
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------! p8 [/ w% p& W
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4 M& j! g. ?* @$ U& d6 q" ^nFashionCombineChance = 2500 -- 25%8 r) a" B2 O9 _5 P; P; }; q
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