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propMover.txt
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propMoverEx.inc
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在服务器上找出以上三个文件!, L: g% t' k1 T" d
先来打开
. h4 b* X* `4 l' ^% ] p) j$ epropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头4 `, \- I/ T, O3 P, Z- l* U; }
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头5 v* s4 b, i- D
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接下来打开表# n9 J( j" l8 E2 f6 G- e4 W
propMover.txt# G! E+ p% U" \6 m2 K N
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找, i. @; `' N3 ~. y
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
0 N4 q$ _7 z6 @$ A, j1 ?现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码( g# z/ h! x( x3 s! W
MI_DU_DKKEAKOON7
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!. m" v8 C# J% l) i
DropGold(1500, 1852);% I: l/ R; F+ e8 T" l H9 n+ ]
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
& f9 ?& Q6 }% ^: a; o+ O0 iDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
3 E7 e9 Q7 E! y, J. ]* i8 @' N6 ~% }DropKind(IK3_SWD, 6, 6);
8 A. O* d2 O8 k' qDropKind(IK3_AXE, 6, 6);
) \4 q! ]. A- H3 c0 w7 N/ u/ P5 ]DropKind(IK3_CHEERSTICK, 6, 6);
( Z. z/ Q; w4 C% {- kDropKind(IK3_KNUCKLEHAMMER, 6, 6);+ A# j& q) l* o/ b/ W; L
DropKind(IK3_WAND, 6, 6);5 u0 p5 r. h/ w0 W5 [& v
DropKind(IK3_STAFF, 6, 6);$ c7 p6 {( b z( g
DropKind(IK3_HELMET, 6, 6);
% K0 z# ~* @4 ODropKind(IK3_SUIT, 6, 6);
" K1 f# A/ z' @! wDropKind(IK3_GAUNTLET, 6, 6);
/ G# S. j: M: e, g4 Y- t- I. ZDropKind(IK3_BOOTS, 6, 6);
$ l7 ?0 m+ R0 M% l. eDropKind(IK3_SHIELD, 6, 6);
/ O# j# w7 B. W; `, `$ b* P. g1 Z. PDropKind(IK3_BOW, 6, 6);6 r D2 N( i1 n# ]0 t
DropKind(IK3_YOYO, 6, 6);( m+ L7 z. u0 G& ?
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%0 i( w" c' T$ u- a! t
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%% u2 X. H; S. Q
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);5 ], E# a$ o; h5 G6 M1 u
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);" S8 g8 B3 I7 U* h
m_nAttackFirstRange = 10;
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#Scan |1 \& z1 v) G! q1 n# u7 e
{
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}
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evade 1
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}
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