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propMover.txt
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propMoverEx.inc' e& V; a" `; g3 ^& a2 v
, C# X6 p: M% O* z2 i, q在服务器上找出以上三个文件!
0 n0 s# O- u7 N" I) r先来打开# ~* ~$ q* { c) Q/ E& B/ [. ^
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头. m: U/ Q! ^2 ?- z& ] Z
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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9 F7 H% o; J. c/ Q, e6 D* c3 }接下来打开表1 U1 @0 B- f0 F% t
propMover.txt' B5 T7 b' y, c
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找) z* p ?) Z* U. X" ?( ^
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
% n' t6 S2 j4 D' K/ P现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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2 }: |0 f2 n7 `( qMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
; [* W: V. o, MDropGold(1500, 1852);
1 b7 k' B" `& I5 U" E& k2 nDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 ! N X2 y) S- n. G$ P$ ~
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
; j7 F7 G* A1 D/ f1 bDropKind(IK3_SWD, 6, 6);8 `" g, A# B' M& C6 N3 Z2 j) n9 Y
DropKind(IK3_AXE, 6, 6);- X# n1 s! A6 J' N+ ~7 z- m- c) B
DropKind(IK3_CHEERSTICK, 6, 6);
H. X1 q' g j* l6 k. W, J+ C! kDropKind(IK3_KNUCKLEHAMMER, 6, 6);- i+ M! D) Z+ A
DropKind(IK3_WAND, 6, 6);9 a4 w, e! Y" K
DropKind(IK3_STAFF, 6, 6);; | c' n" g+ U3 q, o4 Z5 S- t. V. u
DropKind(IK3_HELMET, 6, 6);: J& B! N' D- m! U6 h7 D
DropKind(IK3_SUIT, 6, 6);
6 |$ P$ X0 [0 _6 ?/ T6 VDropKind(IK3_GAUNTLET, 6, 6);
+ w8 S* a. Q* a# a: Y2 VDropKind(IK3_BOOTS, 6, 6);5 g! \) o1 I6 d2 s, f a2 w5 U
DropKind(IK3_SHIELD, 6, 6);; m5 T) p* {* H* M' b* |- E
DropKind(IK3_BOW, 6, 6);. S8 ^7 u: K9 k* q' _0 L: b
DropKind(IK3_YOYO, 6, 6);
* E i2 Y$ b& A) oDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
' {8 H+ l! j8 e* l- D/ @6 a. ]" H, b# dDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
! P% P, m8 S1 ]6 p" jDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
; ?& c. h/ k' O3 Z* B) w) ~5 E% sDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
/ J5 M* o s1 L3 Y/ ~0 h' Lm_nAttackFirstRange = 10;
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scan range 5 quest 70
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#battle; Z- f9 k# G9 d% z& _
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evade 1
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{
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}
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