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propMover.txt* [7 N- ^8 }9 a
propMover.txt.txt
. K, B+ A8 B$ l# QpropMoverEx.inc) x- n/ d, v5 p8 q
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在服务器上找出以上三个文件!
7 s6 L: @ D( d3 k4 F5 \* h先来打开2 {( o3 G4 y% W3 a# S
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
* w/ q- x& ~; J9 XIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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接下来打开表
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查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
+ L$ t- p. Q8 IMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7) q6 h7 M) g6 U+ _" }- }1 \
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
' B# @ D4 u8 n9 k& U! FMI_DU_DKKEAKOON7
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!1 J' |7 q) L9 m1 W; y) G2 ~
DropGold(1500, 1852);0 K. A, y* J3 y4 |! t. I
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 $ ^5 s' i* a8 c$ I8 d
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
* p6 v" _5 C; \+ h2 jDropKind(IK3_SWD, 6, 6);0 i k/ h1 O( x9 ~
DropKind(IK3_AXE, 6, 6);
; |8 b7 |4 \) C+ J+ UDropKind(IK3_CHEERSTICK, 6, 6);
6 X8 ?4 O; S! a" i% C, U* EDropKind(IK3_KNUCKLEHAMMER, 6, 6);4 o( m) ^) ~: P8 T6 X
DropKind(IK3_WAND, 6, 6);
, O5 l' q8 x5 g8 E) c2 fDropKind(IK3_STAFF, 6, 6);
) N$ a+ g q& N' F; G" N( T6 o& |DropKind(IK3_HELMET, 6, 6);1 t! v6 i# Z/ G9 V5 Q) }7 Z1 D
DropKind(IK3_SUIT, 6, 6);' j& V- j4 i4 j
DropKind(IK3_GAUNTLET, 6, 6);
4 M. _, \+ `4 G. y* w' _1 y/ |: pDropKind(IK3_BOOTS, 6, 6);5 |3 f0 v. ?. g" N
DropKind(IK3_SHIELD, 6, 6);' k% `5 u- g ]1 M, {
DropKind(IK3_BOW, 6, 6);' Y" U9 w6 | G+ f
DropKind(IK3_YOYO, 6, 6);
0 g* Y2 Z4 M0 e) D+ RDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%! v1 Z* Q4 A' F% \4 C1 p
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
7 W3 m3 a( V( G8 L6 VDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
5 [7 ~$ H/ {; ]* j3 p" D5 j# l/ ADropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
) g7 N, y3 b% l. xm_nAttackFirstRange = 10;% s- W1 Z% H2 G* b3 X
AI
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$ S8 Q: w0 P( j. ?2 P& m: b+ T9 |#Scan
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scan range 5 quest 70
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#battle
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1 X6 n: o, p8 J* Wevade 1 . B5 M; _ ~5 p
}
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}
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