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propMover.txt
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propMoverEx.inc
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b7 u1 I5 A5 k# J在服务器上找出以上三个文件!7 n" o& v* E( Z* `
先来打开' F5 z- i; @5 M6 O5 @2 @: Y k! X& t
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
! m; Y. E M0 yIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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接下来打开表
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; u1 s; S& H4 M查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
5 K, m: N, Z9 ^' V8 X% \MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787! o6 Z2 s9 ~) J8 r8 m# d6 K
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
9 i+ z8 ?" _4 e现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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4 J1 F# Q- A8 B: S; P9 f* L, QMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
% u8 s. ~: ~0 H* ?9 q4 V( t9 dDropGold(1500, 1852);
8 v: P i1 u# q _2 b5 k `- O! [: m" {DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
3 j4 E) |7 F4 p- Y! P* \0 k% |DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
7 |: p/ z/ n+ {7 W& T, GDropKind(IK3_SWD, 6, 6);
" m' V* t, Z. N) A7 kDropKind(IK3_AXE, 6, 6);. i; N" j# v$ x8 X. C
DropKind(IK3_CHEERSTICK, 6, 6);
. i* g% y Z7 O4 F4 b% xDropKind(IK3_KNUCKLEHAMMER, 6, 6);
. Q$ u& l) `# v# ]DropKind(IK3_WAND, 6, 6);1 L; F+ V7 @% g* s( w# T, V
DropKind(IK3_STAFF, 6, 6);9 v, g! ?8 o; v' ?9 F
DropKind(IK3_HELMET, 6, 6);% {* @0 R) g- F) z4 K9 M0 Z W3 I( d
DropKind(IK3_SUIT, 6, 6);
; G$ B, t0 ^" u8 R9 W) R' T& LDropKind(IK3_GAUNTLET, 6, 6);0 M% x4 k' Q1 j( w, ?9 Q
DropKind(IK3_BOOTS, 6, 6);
* v: i" j) u1 R# H1 k! Z3 ADropKind(IK3_SHIELD, 6, 6);" m7 }- K7 }' G" q* p( e) j! _
DropKind(IK3_BOW, 6, 6);& C: N# e4 z4 @" |: T) ?
DropKind(IK3_YOYO, 6, 6);
6 V _; U Z' ~3 _8 n; ~DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
3 q( C3 k5 V1 u9 m' |! o- ^- BDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
9 O! J5 H7 B2 g5 {DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
2 k9 ~( @2 l! r# ~DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);: R, e3 b3 ]' B2 O
m_nAttackFirstRange = 10;
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#Scan7 z8 D( C. P+ q# p$ ~
{
2 o8 p c. [* ]0 Cscan range 5 quest 70
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{
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#move
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