0 s8 x6 C) Y2 B% N' d/ ]$ ^- ~, U' `- _$ y4 `7 R7 c; B/ d, j
让我们开始吧。2 J8 ^% S# |* }" @/ h; ^
) }% _# _7 `8 D1 [$ d& q
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。 9 q* H$ G. m$ Z# c5 a! A* J3 @! N, S" O9 y( J
并寻找 ) {' u2 R9 _5 R" G0 ~ O. ?) r7 u4 K% g& q) P' E# w
代码:0 d) `3 z) _, l; ?3 Q1 w
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ); 0 k/ _6 w; k' b. u3 R 6 S+ R# H5 C" u0 Z: V其中,是 F5 H/ f: ^; ]% O' K; l
, p; w$ a$ g6 v7 W6 E+ q代码:5 V& E5 h. o1 p2 {: a' B5 E1 R# n
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ); % \7 Q1 C8 b" _2 K% F) V 3 u% R. M, e( F然后,她看起来到DPSrvr.cpp 4 I* ^1 x7 L t! d 0 L r' V( f8 E; U" n5 s代码: 9 N7 v* F( t+ F E6 w0 k6 B7 b& h case II_SYS_SYS_SCR_LEVELDOWN01:5 | X& u: J p* s
case II_SYS_SYS_SCR_LEVELDOWN02: ; [# w% r5 A' v6 p- H$ n' I c* f: h b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );4 @* Z3 m2 n/ e) {& k& u
break;' A% k, {( r$ D9 B
default: 3 D3 h- z: z( e break; & s* j# F8 m+ b" n; L" f3 d } : V, G/ v3 w8 B& F8 x, F+ J9 b7 X if( b ); Q% c- E" T( [5 ]# `1 P
9 o" a6 N1 N9 q' J0 z
取代它 ; N" |; g' F/ B" V6 L. e9 N# s5 f 6 w v3 x7 [; z6 w9 ]% q代码:" G# ^) f. v1 ^' T0 l5 R, i
case II_SYS_SYS_SCR_LEVELDOWN01: 3 g5 Z, C: `# W1 S) l- g5 i case II_SYS_SYS_SCR_LEVELDOWN02: 5 J$ l5 i) F7 |& ] b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );# r+ {) x# k! H2 n% t1 a( u
break; , q7 x* p9 N6 Z( c4 }. a8 K6 H7 t) ? case II_CHR_SYS_SCR_UNBIND: 2 j, B4 Q; H6 q k: u b = UnbindScroll(pUser, pMaterial, pTarget); ' B3 f) w) X: D3 y1 D/ W
break; % l. K/ b" t* P! z0 Q
default:+ h0 M) e+ h3 {) \4 |
break;8 n! w1 w; o' H& \7 i" t
} - e4 q- ]4 n% X- Y: C d+ B if( b ) {5 x" _6 l" f9 j2 a # v# X- w5 t1 i接下来,你找7 `4 L/ T# f* F. g8 Z6 Y$ W
& F# V( e3 Q# r& ~9 W5 J- J1 V: n
代码:) @* V7 T& i( Y
else1 m, [1 u# H) G0 A i8 L* X
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );. g5 e' s- c( E' g6 ?
. O6 ~7 e, |' f# V# M# g" M) L: R
return FALSE; 1 V) k! U% F7 p; k! g' c& k' g} $ p1 }8 s9 k- `2 L1 H4 Q' |. H: L2 Y1 q6 v4 W
其中,是; y5 \( U! R6 K1 X6 Y7 C/ T( M; C% R/ Q
# e3 H9 y1 ?( f! @
代码:% Y f6 b! c6 c8 R
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) " \6 [& a% j' b& C7 m
{ , z L0 W+ R) Y! k3 Z+ }! @, b+ N6 v
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) & o( A" E- ]( k' [
{ - l& G/ w) p' p$ z pTarget->ResetFlag(CItemElem::binds); 1 _) Q3 @0 j4 Y3 x pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 0 V( W5 |+ y! R : u/ D$ q% A! J2 M // log $ A+ n% T2 s+ U) s. h, q, \ LogItemInfo log; & {3 h4 q% T1 c4 S" f# F, ?( D log.Action = "r"; ) M/ w$ X8 x1 O( }3 y log.SendName = pUser->GetName(); - {, r' i7 [- H* P9 W# P' K log.RecvName = "::binds"; / B5 ?( I% ?( S) d log.WorldId = pUser->GetWorld()->GetID(); S0 G- u( a! \2 ?5 ~( {- Z: Q
log.Gold = pUser->GetGold(); 5 a0 Q3 G5 P- `% L2 H8 A8 n! B! U log.Gold2 = pUser->GetGold(); . Y2 L" J7 L% w/ h% u OnLogItem( log, pTarget, 1 ); 1 M/ G( { m. t+ H2 C K return TRUE; 5 z* V$ H; }( G% ?+ a } 8 u" G5 A# z6 H/ J else 3 [) w, L' n) C6 q/ f% g
pUser->AddText("Item ist bereits entbunden."); ( B9 k6 B& T+ K
; n% v* k, ]* D) C L4 i d return FALSE; 9 l8 c+ c6 K! A {7 x6 S2 e' B}) Z) J- R8 c% d7 _+ H5 x4 n1 X
, Q; w( p' ^4 V/ n. a那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。$ [# u: h+ S# {7 ]
# _; _5 p' Y J# Q4 c M) h- J
接下来,您在您的Spec_Item.txt以下。9 |& S n6 S. [ f/ ?