飞飞世界论坛
标题:
滚动的解脱
[打印本页]
作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
8 T+ W0 U0 [" q, l2 c
. U* {: e5 U5 J
正如最近发布的,因为只有解脱滚动雾。
7 W+ _. U! H; ]7 E9 ^+ ~- D
- P: f" ?3 Y; j/ a3 J2 d
在这里发表我现在100%确保运作滚动。
% \# l) M( n) {! `% {" |: u
( D- m: Z* v Z. D$ f% v1 {* u
灵魂束缚你的武器。
' U! D8 d- C; E' e
$ Y6 h0 I+ R; Y" e$ a
# |# T1 F0 W2 U: ~/ d3 N, V
" `; y- M) A1 Y+ ?. @ r* t
让我们开始吧。
. T. F% ^& i8 ]* r7 D
) C/ c# Y& e- D; V; k! i( T
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
4 W' \/ { C+ N/ V6 {% k; u- G4 l
( @ l" g/ L+ q* A2 ^" |% A/ r7 l
并寻找
$ Z2 a' g; j4 T8 h; I4 P/ E- A) m
1 O$ i" ~; ~# O7 ^$ B! P$ [
代码:
& G/ A' Z1 s& J; |: E/ C, {
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
$ [1 E" }0 H( v& Y. v
1 p' E; ]5 z: m! v
其中,是
+ D- r5 g. y6 }
$ Q2 J3 z+ C4 ~+ c% C
代码:
. X" _) V/ q+ e( b/ P# G7 J- `
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
/ @9 f/ u+ r2 y6 m
- S% p" i& p+ s: A+ v- t
然后,她看起来到DPSrvr.cpp
0 C3 G& U- W4 ], _
M. F5 n g5 C& V
代码:
k V# ]! k% R. W1 \+ f) r1 U9 t
case II_SYS_SYS_SCR_LEVELDOWN01:
8 e" W C- R% I- t9 ~# b" m+ x
case II_SYS_SYS_SCR_LEVELDOWN02:
[' N! u' g5 p" g
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
2 T7 d2 u2 d! q5 \$ A! p" H' a
break;
2 o: ]8 r# r0 S* f6 X
default:
, \, d1 K+ _0 v' Z7 H& n
break;
$ @, J" r. ?: ^2 Z( D( x
}
* O7 D9 `, r i/ f! w
if( b )
% c2 O8 E+ q+ A
. {6 o7 x0 |/ M- A
取代它
( o, t, `# W6 B$ E
1 ]) L/ i' T9 B
代码:
/ J) g* |: M+ ~5 G1 Z7 G2 l, g. X
case II_SYS_SYS_SCR_LEVELDOWN01:
# n E$ W6 W! C
case II_SYS_SYS_SCR_LEVELDOWN02:
! g0 Z$ C( y( R; a" \
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
# Z+ j0 G9 P& u3 I" E- e
break;
1 y2 a$ _! m0 d; `7 t
case II_CHR_SYS_SCR_UNBIND:
; X: j! A! H4 X% w
b = UnbindScroll(pUser, pMaterial, pTarget);
n+ K8 Z: ?( s+ ]2 w/ I
break;
9 p B. @% {0 X* ?4 {2 o% v) t2 y
default:
; P/ \& |3 Q+ y6 f! U. y5 S
break;
% I4 G" g' Y9 L/ e! a2 S# J/ ^
}
: B/ V% m+ {$ V% x6 Y" ~
if( b )
! `; ]1 o+ ?4 t0 [5 O# V
% ]* M8 {4 |: O" t( V2 b( V
接下来,你找
~2 c$ x4 P0 S9 g& _- w0 a
0 s0 I9 U1 T6 T+ N" r$ l
代码:
2 k" [( Z% {/ d) c2 F. \
else
( @$ t4 b5 O+ J1 v
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
, o, [4 I8 @& n: m$ z+ W7 W
: d5 Y1 g) @) E' U8 b4 W2 S
return FALSE;
' P6 F) ]+ d; Q( T) H, k
}
8 y' B+ M4 d" S) i
7 Y8 h0 ^$ W& r2 ]9 P; j
其中,是
& Q0 |- f" m0 n& x6 S9 c
+ Q" z0 X; {" v: y
代码:
" s. P1 }8 F* ?
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
1 }" k/ ]% g& T
{
# w+ [0 F6 E+ ]
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
2 o7 ~' A: T6 D/ t( f. j
{
j* N7 ?1 g& x$ \, F* W* W
pTarget->ResetFlag(CItemElem::binds);
7 m& a3 N/ N+ ]' o' U
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
% T8 T, n2 e% N( M) C/ A Y- P: K
; X# ], p8 C# G r- D! i
// log
* B7 u' g* B" C5 b, M
LogItemInfo log;
- d) {, [. l& B# [ ~
log.Action = "r";
. ^+ ~% ~" T3 e: N( Z1 _( O% Y
log.SendName = pUser->GetName();
1 I9 z$ W# Z2 n( ^4 L+ U" I& t4 N
log.RecvName = "::binds";
3 \; L0 S& @& R& p* }2 Z! Z' w
log.WorldId = pUser->GetWorld()->GetID();
" v' N* }+ T/ o1 n, t
log.Gold = pUser->GetGold();
% A7 a6 V! D! y; h- b1 }! t9 c
log.Gold2 = pUser->GetGold();
- i, n9 U! c2 a0 y8 f+ Z& V
OnLogItem( log, pTarget, 1 );
9 g( k+ T' W' A) e l
return TRUE;
6 x. v& ^( L* t
}
2 M3 J7 F( e1 k4 K, @
else
* i3 O0 q( N. l) E1 U# B5 |
pUser->AddText("Item ist bereits entbunden.");
4 _1 e6 c5 _4 C% [$ K7 D
6 x$ }- D( h' y& s- R$ M
return FALSE;
( b5 H+ m9 G" ]& V4 q9 L
}
8 ^. @0 H- u: M: C, z1 R7 W
2 u# A. O" z ?6 W2 E4 Y0 y v
那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
% n2 |( r3 E' Y
7 J9 e Y- s3 r2 _, L' d
接下来,您在您的Spec_Item.txt以下。
0 s; z- D' o) M
! g2 {" c/ ~, |$ L- e
( \8 c9 `; O5 r- u& W
代码:
& S: `6 M8 a) I' D# X. @
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
5 F) \6 O+ g8 e1 k& b7 g: p. T! z
: _5 N! U9 U5 D/ K' R. x2 K
PropItem.txt.txt在电路中仍
/ o( S& ] Y- Y
2 K4 A9 T+ N* c, S3 d
代码:
" W! ~5 N4 k. j5 P% D( @" h
IDS_ITEM_TXT_101111 滚动的解脱
* u( u& s. v; ?% J7 ]# G
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
8 ^+ n4 E# H7 F( X3 e1 ^" P) P. x
' x# d) L) l* a8 m7 {
+ z8 v3 T) z' D( O. Q0 t" p
所以这是一个很多乐趣。
5 ]+ ^# l# z$ l" D; n( Z
! o) t1 o- f( Q8 [% f
积分:
$ Z6 M) [5 b: u* Z( O/ A$ y- N o6 H
incestus为源
4 h) I% }0 L8 w, a- d( I
shuya83的资源节
! n2 j( B: A; f3 t6 a- B; ^
. e$ p& u- Q ?9 Y/ K5 r" [4 o) e, J
, i1 U) t+ A- @
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2