飞飞世界论坛
标题:
滚动的解脱
[打印本页]
作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
6 m2 a+ s& c9 K, K2 q; w
+ ^1 |$ j" r& u; F$ _/ L3 p/ O' Z
正如最近发布的,因为只有解脱滚动雾。
' M2 X$ m" c6 y1 R2 J
" o1 `( k- K: L/ {6 W& |! n
在这里发表我现在100%确保运作滚动。
1 S1 R: n2 q1 c& `6 W0 g/ B( W
2 N2 i, l ?- U
灵魂束缚你的武器。
. w4 M9 `% e V+ Z
5 s. \" Y1 ~% g; U) C, X. v& K7 E
! q! Z) u6 N9 g# r
6 @. \# ^; z' s+ M& L: k
让我们开始吧。
8 W4 O- E: O& h- {* ~
# s: d8 n3 q" d, B! C
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
8 W& X& i1 |& ^0 |* ^# O' _
, I0 p, g' g% l
并寻找
M) J8 F5 k; H4 [) ~+ P* g2 H
0 z& f+ J1 W2 |8 [2 [
代码:
( c3 A% i, O6 m
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
* b4 w% T& A! V1 A& S- w) b
6 W3 q# T5 k% a9 N
其中,是
4 j, O6 L. m8 X; c: @ e* w
W o9 u2 r9 b4 d: p0 \
代码:
5 a8 J; @6 F% X' A8 ]
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
- m2 `9 @+ a/ `( ^; h, A+ r+ q
+ {5 u. i+ I3 d6 e' A9 }
然后,她看起来到DPSrvr.cpp
6 M$ ?+ s4 T; f; R: f
7 A; e& [0 T+ D
代码:
4 I7 }( F2 t- X) o, w
case II_SYS_SYS_SCR_LEVELDOWN01:
% p, ?5 E c3 K1 h, Q
case II_SYS_SYS_SCR_LEVELDOWN02:
. Q1 o: o2 L) b+ @ H
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
0 p% F/ \, w& }5 z
break;
+ m+ g9 r$ k$ T+ e4 l
default:
# r9 ?/ @6 p- J( F$ ]; r
break;
) e. v1 s; o8 ~$ x) r
}
5 {+ q! b5 O1 G7 q' O
if( b )
. ~; r1 a* H* I2 J! |
! `5 b2 _4 [9 j9 Y) }, k1 R: j
取代它
) S: v8 u/ U) l1 D: o F
5 l' F" w: k5 u7 @6 u" h6 \
代码:
$ D8 J/ C- K" u3 X3 c
case II_SYS_SYS_SCR_LEVELDOWN01:
5 t6 B0 B1 R3 L4 N
case II_SYS_SYS_SCR_LEVELDOWN02:
/ z8 G, K0 ] m& j* }/ r
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
& ~1 t. C+ R$ {# x$ J
break;
1 y9 D) F3 Z6 Q6 L: y
case II_CHR_SYS_SCR_UNBIND:
& C1 ]% C6 h% V6 m1 `
b = UnbindScroll(pUser, pMaterial, pTarget);
) P% A4 p" m9 w. o
break;
* }$ D& @1 m0 }$ O6 }1 D! s6 D# u8 q2 \
default:
4 d7 R% S$ j) Q/ m& I0 z& v' Z
break;
! `5 e& D. V8 s4 I3 M: m8 v x
}
1 C. {4 V. s$ ^- a- F6 H. i
if( b )
' N+ B7 g- P9 p. t8 ~1 |
2 |) Z' `5 `: E
接下来,你找
7 }( {# R/ m+ @- n- K3 P
, ?* U) g/ I5 i/ o" y$ r% A
代码:
% h2 o" j) R' l. \1 S
else
1 H: v9 \. l8 j: f( ^" k: H
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
0 y0 `$ ^) l" d3 l, ^/ _
8 }/ ~, R5 C" o5 O* O
return FALSE;
; S4 t/ A+ i0 n2 o' x/ m% W
}
! }1 G4 @7 V6 V. m1 X3 L1 o
! |( ~& N) x4 u4 K9 t0 t$ l4 O
其中,是
% g& }# m. j: B9 L, s
1 Y6 v8 w$ v ?. w) k' U# l5 s
代码:
, G5 o0 k9 G% {% d) {
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
, T" L9 @! C( D, N
{
4 A" l" i2 _+ E, b
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
2 R/ A4 N' f* P# Q$ r# n# ?6 |
{
5 S2 T) T( X# q- c- ]* O: A% s
pTarget->ResetFlag(CItemElem::binds);
* ]: ~* v. w: G+ s ]3 C8 m
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
4 f1 x" f& `2 ?% {! }. A
: a3 A" d$ K: E5 V: ]( ?, _8 F
// log
+ l8 I4 m+ n: Z# Q5 Y9 w
LogItemInfo log;
6 V! ?! R9 q* z! |( z
log.Action = "r";
9 F, s; I7 ^: f3 y
log.SendName = pUser->GetName();
7 P2 ^0 Y+ F5 u: Y
log.RecvName = "::binds";
: {9 N& W8 q; m, T* F2 l) ]
log.WorldId = pUser->GetWorld()->GetID();
. h3 B! v* i9 B; `* t: p9 @
log.Gold = pUser->GetGold();
/ X9 C$ K' S8 [& G/ z- N; G% u
log.Gold2 = pUser->GetGold();
; S' {3 }2 r/ U6 w0 w7 J
OnLogItem( log, pTarget, 1 );
2 o- b5 I1 ~! m0 S$ o
return TRUE;
* H: K0 h$ ~! i
}
) F& U1 L0 H4 Z3 U# p+ p
else
* F( {6 \- H' ?: v" K) Y5 ]! q, Q
pUser->AddText("Item ist bereits entbunden.");
' k" `5 k/ K) @, E6 [' k
* K5 u: x' T+ q+ b
return FALSE;
4 j- m, n- X; r# t2 f
}
! }5 ?0 Y3 Q$ [3 r" _
9 X- I" |* _4 v' i0 B8 K) k0 d: K) O
那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
, w% M% \9 q% X% ?
# }* j# g6 ~: N
接下来,您在您的Spec_Item.txt以下。
# Z* V9 [& c% F$ u8 R5 d" l! _; q
w) m# E. w. }7 A9 q5 m- G& l
. Y1 Q6 |' H% H5 H: ^2 m2 }8 @
代码:
9 ~! n* D+ l6 w) ^9 ^4 r
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
; }$ ~. f( l# g; F2 |# B! v
( q" O7 B( x( U" e( Q; ^+ \$ m
PropItem.txt.txt在电路中仍
! R$ L( I, ~. f4 t) Q
`& H9 j3 z# n' d+ N
代码:
! k+ Y( m% c9 a: `: p
IDS_ITEM_TXT_101111 滚动的解脱
( B2 y* e3 G ~. `- z/ D- @1 B9 J
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
E. j0 k& ]! X( U; Y% `/ U1 r8 B
7 p3 M- G X! W; t: _3 ]
$ g. D$ s) a1 x5 J$ k7 U
所以这是一个很多乐趣。
& b, B( |+ J; O/ {: K
' r5 \0 M* J& P
积分:
8 [# r4 d& | T) j- B/ [% q
incestus为源
, T3 E* R* C2 v( D
shuya83的资源节
0 |+ ~; |! l+ N8 V4 ~, A, [" X
$ J$ g) s: G. K; H0 E& s
' a0 K* F5 F2 g; Z6 A/ q! J
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2