飞飞世界论坛
标题:
滚动的解脱
[打印本页]
作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
- D2 V) O. h5 U9 M; f, n* N- {) U
2 S* A+ s' T4 c7 s1 }; B( W
正如最近发布的,因为只有解脱滚动雾。
( Z2 J/ E: u# F
& u# i! N0 L( c$ z
在这里发表我现在100%确保运作滚动。
7 V5 w- \6 _6 W# H9 k$ y
8 C6 H2 N1 o) h9 }4 \* J+ K
灵魂束缚你的武器。
0 N6 ^6 }7 U- Z& ]* D- U
1 F8 X- d% L$ p1 i9 [8 I
2 c: E% ^) _5 l$ ]4 Y6 h
- B7 q* |2 V0 y1 l) r$ c4 y- ]
让我们开始吧。
$ j# ]9 }- V, p+ y
2 e( |8 r$ n- z2 f# v- {
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
" [( f: e: r0 k) y- }9 |/ D
% ^# }) `" x7 c3 X0 ^5 m
并寻找
7 ^ n3 y3 }, B5 d5 o) |4 z/ ^
* `, r) O# L' g+ w/ s
代码:
! O/ i! b6 [ {/ ?: e
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
* p; D: b: E' [% Y
/ `+ C) h' N/ U. m/ }( A0 E
其中,是
2 ]9 ^3 U- a& p% g" y
( m; C) z& M4 o* k' D( J1 K
代码:
6 O+ U3 Y/ l/ _: E; @
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
& Z3 K6 e; ]! Q' T
3 @/ y1 `* P2 j7 _0 f5 [$ Q/ ^
然后,她看起来到DPSrvr.cpp
4 _2 L% A" E. o* G
/ a! E* D) Y# A7 Q$ o
代码:
8 z' U9 @" Y+ |; U
case II_SYS_SYS_SCR_LEVELDOWN01:
5 U5 s4 j5 c4 _: [
case II_SYS_SYS_SCR_LEVELDOWN02:
4 o( |* H( Q- z8 o: f H5 @5 Y
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
/ S, h% n5 X- b5 H. y
break;
, S) [6 h" B( @$ ~
default:
8 }6 ?1 s! B) Q0 {" ~$ ~0 ^& z6 _
break;
+ H" u+ G0 i: Z; B% U7 L, N6 @' F
}
' R$ c+ J; o% l; g0 }+ C5 _. E: @3 z
if( b )
5 U$ a1 X! B4 ^: r
* O2 o3 T, k, m/ O! ?; i
取代它
" G/ h7 I& u, G8 k1 y% u
$ C+ z, G+ m" E& B1 q3 y% N/ a; h4 [5 u
代码:
0 l. _8 y) k$ p3 N! U; j) m
case II_SYS_SYS_SCR_LEVELDOWN01:
- n& Q$ Z9 _& i6 c& V" S! k
case II_SYS_SYS_SCR_LEVELDOWN02:
! }; U) b6 E, l+ o3 I
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
& \0 p0 a" c6 ]% Y. U/ t4 o, F+ P
break;
' a3 _+ ^6 s* e+ y- u
case II_CHR_SYS_SCR_UNBIND:
3 D. v* O- q1 f( K& t
b = UnbindScroll(pUser, pMaterial, pTarget);
3 m; u( F3 @% c; {. l+ Z
break;
) y6 T* \ q9 R+ ]% A
default:
) ` z# U! j" E4 o
break;
) N6 j2 Y# s, N5 d0 S) t
}
: R2 m8 W; m8 n7 x) [
if( b )
) p& T' T1 ^) F
- @& m8 F% `" Q- O
接下来,你找
2 r( G7 ~1 d5 l! O1 I! K9 u
% V- k) @$ o! y: W9 t' i' T
代码:
1 X" V0 p, i# c: T0 U$ b& Z
else
1 K( Z6 o, [& k! b7 S. P
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
$ ~* j9 C- x7 }0 o# v! v0 `5 X3 [
7 b9 X3 W" O9 \ F
return FALSE;
2 b1 B0 ~. O- K$ o
}
- ?2 B# u7 F+ D% M' i6 Y' X( ?6 G
`/ H/ l7 v( e
其中,是
0 I7 L4 B7 s9 f4 p- O. y
; f2 x" j* D; W$ ` Z6 @' n
代码:
( v; |4 l6 i3 P n* z5 ?6 y
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
$ ]8 W" @+ X' t P% y+ x5 C
{
0 B# W0 T, H3 l2 ~* a
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
: L/ c8 ]6 x. {7 o' M0 T1 B5 g
{
2 _! G& s# c/ G0 A/ g4 S' R
pTarget->ResetFlag(CItemElem::binds);
j, F/ L' n( ^# ?
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
* D. a% W/ g+ h; q4 i+ X
3 H; o; k& N8 @0 s
// log
9 v2 D: [; {" J& {0 B& `, l
LogItemInfo log;
6 m6 d# r! c% o& D* H2 D( c
log.Action = "r";
& _/ H# `. a9 Q' A! l/ d9 s! Z
log.SendName = pUser->GetName();
; D$ s6 @5 U1 Y; `) a1 v& u% r( m
log.RecvName = "::binds";
; i1 t) f3 I& [+ [6 _, x2 k
log.WorldId = pUser->GetWorld()->GetID();
7 p' J# l7 {6 l2 u; k' |
log.Gold = pUser->GetGold();
j. p% p* y3 q. s
log.Gold2 = pUser->GetGold();
$ N; M [" m6 j {
OnLogItem( log, pTarget, 1 );
2 h) c" B! S+ U6 ^
return TRUE;
% ]$ Q; E" P4 _$ C5 W
}
5 a1 w# T5 _' B+ T5 ?4 ^' d2 x
else
$ e4 ]1 D* s# w2 R$ E& v1 \
pUser->AddText("Item ist bereits entbunden.");
# X, ^* m$ q7 p" L) j; v* w) h
9 S6 ^0 J6 p9 u
return FALSE;
4 j5 o L! j) N2 v& ?, K
}
# i) M! l3 B* O6 j
" W6 r. Q) H7 z0 n
那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
m* a. ^$ Z g2 U# b4 @( K
/ K+ Q, S0 ~/ p3 _! Q. r/ T! M3 G
接下来,您在您的Spec_Item.txt以下。
' I# M( n' U1 C3 |
! Q0 h3 z8 `5 K$ c2 U
! K- ], n3 E8 O. P
代码:
/ K& Y8 Y& V% {5 i# o
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
' `% \. f, l' r/ |
[0 I* K" W! z c" o
PropItem.txt.txt在电路中仍
8 t p; X) a' i* {9 |4 }8 A6 T
( }* v, @' L/ I; E" B+ z! J9 w: E8 o
代码:
5 X7 a! G- v8 ?8 V; f" o, ?
IDS_ITEM_TXT_101111 滚动的解脱
' y" ~ G! Y' t) _6 q% x
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
; N& ?. V ~, E' l s
6 @& D# S5 t/ v% l) A3 e
" r: s& [" Z. n6 x; e, w6 r5 L
所以这是一个很多乐趣。
% F5 e: J, ~" [# B2 |
! F# k3 j4 {% [
积分:
% k, T/ S7 k# ]' J
incestus为源
2 ]3 h: ?7 N6 U) C# s6 h4 j
shuya83的资源节
8 n q" Z+ }$ J0 a# r: C
3 ^! `0 t) J" E ^6 \7 T
- W$ p% k; u5 \6 x& [1 H7 h
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2