飞飞世界论坛
标题:
滚动的解脱
[打印本页]
作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
k9 b% x; P0 P2 H4 s, b" x( E
/ M& S# Y3 Q/ v2 g4 X1 g7 M: z+ k
正如最近发布的,因为只有解脱滚动雾。
2 [6 j7 o! ]6 W3 h
! J: R( n% G" ]5 D
在这里发表我现在100%确保运作滚动。
3 K( d, k* b9 {2 l
& x8 r3 X' }' _
灵魂束缚你的武器。
* f& n, K8 E5 q. v6 h$ f' D& ?$ z
0 ~/ L# H' C* i1 L# d
- M* k* l) e5 O! ?2 ^1 g2 F" O
$ v) T2 m0 K' W3 U# \) S/ x
让我们开始吧。
/ L; L. W2 ~4 r+ B- q
( ?! B. Y- @. F
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
0 a; ? R6 ~/ W; @3 f
/ G, p! S8 W2 ?0 L! [
并寻找
4 o5 F( S' [: X1 `
) Q* {( y6 @8 m7 l' b2 E
代码:
# J1 }; U2 l5 X$ R( @/ ~+ h0 \
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
/ j/ T1 {5 U1 H, F& n |! K
$ S4 v2 T- y Q) }7 }
其中,是
P: ^: f, E" _$ u
5 z4 a3 `+ R7 u, o, h
代码:
& W' m) D' `; ~
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
$ u% ]" e0 e* O
+ P, E. x/ f: \- v- Y$ s
然后,她看起来到DPSrvr.cpp
6 b% B% l3 q L$ K5 w' Y8 U
! r2 L S5 A: S E0 a
代码:
5 E2 h% i) Q9 s1 j8 l: F7 U# y
case II_SYS_SYS_SCR_LEVELDOWN01:
8 j3 S0 l3 {" R9 |0 V# v- @
case II_SYS_SYS_SCR_LEVELDOWN02:
# f( o4 f* a3 b4 `" X: {
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
/ F2 _6 h* N) T
break;
: _ e7 _6 m' N4 @: n# |
default:
) r; ~$ W7 s: l5 ^5 U
break;
0 k7 c9 n# w$ S% [' z
}
6 b- D5 s0 F; @/ M* ?
if( b )
. Q( O g! f% S8 a1 ?5 m* m+ k5 m" y
5 ^0 B# H0 ]8 I* H
取代它
4 m6 r: n, f: F; _, n A
4 n4 b$ M& C3 J, o" H! d
代码:
( {! _ ]7 c T
case II_SYS_SYS_SCR_LEVELDOWN01:
0 G1 X2 U3 E, X, v# [
case II_SYS_SYS_SCR_LEVELDOWN02:
3 S2 r( n8 D1 k* D. P9 k& _0 i' [
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
* u8 K0 g: H$ h7 L- L( @: v
break;
8 F& k) ?$ [7 c% w
case II_CHR_SYS_SCR_UNBIND:
P' f5 x6 k4 U: V: ~
b = UnbindScroll(pUser, pMaterial, pTarget);
! u" z; r# @+ P
break;
5 T: F) ?# j7 v+ ~
default:
# \6 H( K1 v, u* V) ]2 j
break;
# G j: j/ G% {! w! ^+ u ?
}
( C8 l+ u1 d& l0 U- R: v
if( b )
7 _& Z0 l; E4 f& K2 Q
) ^2 ~6 ~9 g. C6 I6 f
接下来,你找
! m: D* g' G) I% Y+ j# ]
: [4 M5 t: M6 L2 T
代码:
/ `; v w( y; A7 b' w* M
else
; S6 i8 I& |* w4 s( {2 e
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
5 R7 v+ Q& N6 n" D
# t( Q8 c( m) O( }
return FALSE;
) l& @: w' Z% p! b( c6 j
}
# ]5 @6 d) R1 p
( g, }4 y6 v0 o4 K4 o' f9 W E& G; D
其中,是
; C- C& F) u" F! Z- I
. {: @! Z% R V; v- W
代码:
3 D. l. m5 d- Q0 s& T& B6 h
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
3 w: d& ] D, p; m- I+ l
{
4 x3 b0 L2 X; g) w, I* X3 f2 B. g; w
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
/ n" s0 L s9 L5 e( V4 J
{
: e) K* ?8 b. B4 \, w- k4 s+ Y
pTarget->ResetFlag(CItemElem::binds);
; p+ Y3 C+ v7 x6 z
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
7 b. w) _% |# h& `1 o# w h
1 u2 t6 Y) Z2 Y/ h* n
// log
, Y. m4 N! w5 k2 ]
LogItemInfo log;
/ w1 e9 N( \9 |) j% ~* u0 @- C6 @
log.Action = "r";
/ R# }& _# s4 {
log.SendName = pUser->GetName();
3 L' h2 V$ K3 q. R0 X
log.RecvName = "::binds";
# N6 q- ]% l/ J U" [. g+ V
log.WorldId = pUser->GetWorld()->GetID();
/ L# i4 g- v. ~8 @: O" p, L/ ~
log.Gold = pUser->GetGold();
' R# v3 S- ^0 g& @6 |2 @5 D
log.Gold2 = pUser->GetGold();
: J) ?+ P' T" x+ F
OnLogItem( log, pTarget, 1 );
) d5 ]+ h; T, D$ Q1 \% B
return TRUE;
( ~) F) P) _1 ]' _
}
D6 O" `/ V" h3 W
else
% e1 K+ N! r/ E: g
pUser->AddText("Item ist bereits entbunden.");
# i9 D- O% `& K1 D3 I+ H
- Q( K( N0 `1 d
return FALSE;
' T6 {& |6 b2 u- X5 m4 g O
}
& F# p$ H, N* z* K; Q
9 G- n, G4 S8 E! ]" V- n/ Y6 s
那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
3 I3 s! z' S* Y9 @4 J+ [
' e1 K& E$ j$ H' R$ _0 q4 W! p: G
接下来,您在您的Spec_Item.txt以下。
, m( k* r- o6 O1 L8 h: m
( B" u- W _: M! y- @
K. t% ^+ C, W* a0 C
代码:
3 S+ Q+ V' k" @. k, R$ w J0 b
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
3 `) W3 m8 p5 C
+ I- w/ D+ a: y$ i* k0 {
PropItem.txt.txt在电路中仍
3 f1 J9 ]! ^/ Y p- p
* a. i' Z- D7 W+ H" m# b5 P @ l' O
代码:
* s8 n0 C* Y/ P' ]
IDS_ITEM_TXT_101111 滚动的解脱
3 Y( {8 |9 t- m- g& @3 m
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
' P4 W# c: k; O* v
3 n \, m0 V* H/ F
0 y( P5 q. T0 t# `; d9 p5 [
所以这是一个很多乐趣。
# }! N. M; ?8 X! g! O
2 ^$ O4 Z+ }- E- b p
积分:
5 u2 r1 D+ N/ t& \( g5 X" W
incestus为源
! v& x% W; U- ?6 k
shuya83的资源节
9 q' _& |! q; ]7 p% o
% B5 t2 \; x7 Q% H( U9 V P
2 E: d5 o2 U) e. u
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2