0 h$ `7 _ e% f+ M首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。3 D4 y: }) ]% B5 H" y
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并寻找 + Y$ l5 q& u! I8 r . m0 F, J9 \6 M# ?% m. t2 H代码:- P+ ]5 H( [/ I+ C `" D
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ); & Z. r7 x# I2 A& |, Y* V" Q* X4 t5 w9 b7 Q' s0 u5 T
其中,是 5 W( L5 z5 _0 h; N# r- t* q4 j' H9 X7 T: D# |% _0 b. z9 y, E
代码: , b( k1 T M# I5 m5 t; M+ e7 e0 f BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );+ }" w* w5 M2 N$ H
X" g. U! q+ \6 Y* ]: e# ~/ P然后,她看起来到DPSrvr.cpp ( r0 i# w! R0 A7 [9 h0 j3 U. v6 y% W% H
代码: `/ U2 ~1 {) e
case II_SYS_SYS_SCR_LEVELDOWN01:! g) v1 S1 _8 L: R
case II_SYS_SYS_SCR_LEVELDOWN02:% d. v+ @8 E3 }1 D- H
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget ); % M) k1 N e9 _2 @7 I. v/ b break;& i k) X* j. s3 \0 G3 k* h- o
default: / a, P0 g' a' y7 ? break; ! \' t4 C3 B9 | }8 Q; o' _+ J) n# J. t T
if( b ) $ {7 L8 Y' q# ` G6 u- f- v & m$ \0 z ]/ l a- L$ f/ I
取代它( @# r( l. |5 S. [, j
! C' G; o, Z3 W2 G* p代码: ' |4 W6 H' ], O5 r4 x/ ?+ T case II_SYS_SYS_SCR_LEVELDOWN01: / M& E" j3 Q4 O) k. y0 k case II_SYS_SYS_SCR_LEVELDOWN02: # p0 y+ v# t3 n2 H b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );. p2 a: I2 G, ?2 B% n; C
break;. D/ M" n! S8 w* L
case II_CHR_SYS_SCR_UNBIND: 8 N% N6 Z; f0 I2 ?- L, {( z b = UnbindScroll(pUser, pMaterial, pTarget); # Y) \2 D5 b; h, E. ]. n break; 5 P) ]: f; d0 I$ @# g
default:* Q: E% N0 }% M3 g- b. H* F W! s$ \
break;1 [8 z& t9 n; y0 e( ~0 m1 G% z
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if( b ) 0 K. |$ N& l7 `) t( ^* |4 [7 q7 _( E1 [ " s$ a5 J. y. U& x) T' K% ?接下来,你找 + s4 R# j( T0 Y+ d4 ~: @* r" }/ F- b6 S
代码: / y8 T7 d8 w8 k5 p3 w else. r8 S6 ^3 L+ g; w) t, A2 J. J
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );; A6 W$ E$ a0 d& V
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return FALSE; % c' d# ^( z: \} " V8 Y z! ] X9 Q& X; Y8 G C/ D3 A9 r7 m) u
其中,是, }; I' \5 v. v: U3 o
3 k, m5 i# P" D- H5 x代码:: }( g$ R, V6 V
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ) x# {4 O4 V9 `1 v{ # S( T8 L/ n; x- B* U8 P3 G
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 9 R* ?# E5 I: S% K- h { ; `- `8 D( c) ^0 W2 [
pTarget->ResetFlag(CItemElem::binds); + }# U$ B7 {' S* g0 z, I, [ pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); + h% |" |2 |" a 2 t m- ?; R$ L // log , O4 y& e( R* X! L/ R0 ]+ [
LogItemInfo log; , A3 Y9 l7 s! E* C* j log.Action = "r"; : g2 \! ^3 f- k1 V7 D log.SendName = pUser->GetName(); 7 K |. o1 P' S4 u; y log.RecvName = "::binds"; % z3 q" z; N1 {- h. V
log.WorldId = pUser->GetWorld()->GetID(); $ I! O7 k% ]; L+ C5 ]8 _: m0 r9 x log.Gold = pUser->GetGold(); 7 W* y0 l" g6 @4 q. r* d4 ~
log.Gold2 = pUser->GetGold(); 8 N3 _) N5 A. J8 G: m$ Y+ i
OnLogItem( log, pTarget, 1 ); 7 d- U% V, ]9 s return TRUE; ! Z5 f* t" x& }5 [- F
} 2 k$ d ^" T- {; m else ( \$ O Q0 z; U pUser->AddText("Item ist bereits entbunden."); : D, B( w& X0 o3 l" u% m! e; [8 `