# O. Z; c, y6 P+ |/ d+ M. C灵魂束缚你的武器。 ! O2 d' t( n6 ]' `0 U c8 V0 _6 n' L' G. A7 b
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让我们开始吧。# Z9 T& Y' [/ S6 b1 [
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。; B, @# z @+ _- w/ k( n, z; R) I
; ]3 z* p7 a! J, o代码: ! Y0 F+ l0 W: C( r5 | BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ); - @3 {0 q8 R2 g6 K$ l* k' y2 \' B+ H( ^3 b; W. x
其中,是# M2 \% }$ A! ~2 z
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代码: & m6 X B: i4 P3 n. r* x BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );! [) Y3 w" E/ Y: J5 S e" P1 v
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然后,她看起来到DPSrvr.cpp 5 `2 Y) g3 K- ^" J. z5 ^. K, q T q6 h1 C
代码: + L* f% R* V6 I" f9 ] case II_SYS_SYS_SCR_LEVELDOWN01: 9 z9 M# e5 V: {# j! {; K case II_SYS_SYS_SCR_LEVELDOWN02:! B% T/ w8 `0 _$ g( Z& N
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget ); ; i* A: y1 W* @9 ?* M) C break;) }; H. q5 a/ q- K) a2 C
default: 5 _$ v/ G$ c# f break; & D( O( V- l- W } - e; b' W1 `! L* b" N if( b ) 8 S0 N# v5 R1 p5 i; j8 F, q* h- Z 0 D' f: Y. v* {8 u取代它 i+ E5 i. ~) K: m/ Q
1 ?, f0 s4 d; `0 H; d$ j0 Y代码:9 O. o2 D1 ? r' }7 B9 w: f
case II_SYS_SYS_SCR_LEVELDOWN01:0 L& ~" C# _8 Y/ Z! k( ~5 a& r
case II_SYS_SYS_SCR_LEVELDOWN02:! m/ q5 v2 k" w7 [; P0 _
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget ); - u2 U* V1 r+ E, T- x$ [( w" c7 c break;# b' Y3 Q2 b3 a) E+ J2 s" l; i
case II_CHR_SYS_SCR_UNBIND: 4 A8 {+ a. {) ^8 M% U b = UnbindScroll(pUser, pMaterial, pTarget); 7 W' U: U0 d/ C: j
break; ! W( w. X2 C, a' q0 x
default:7 |9 B# i6 u c% M
break;" g! R5 q6 b" r. \/ n/ Z
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if( b ) # l5 C2 m, @) j + h) W* i, N |: g
接下来,你找- x6 D& w. Y9 J8 u, _* B5 t& ]) c
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代码:1 j& H2 R9 Y( q5 z
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );- w4 l! Q, X/ G) U; w
! P! a' h; G- o# F: e4 h return FALSE;- R" V, ]& K' o5 t9 D& [' w
} 5 i8 G9 H4 T. X) }7 ? j ; x" P1 n" j; ~其中,是5 c* y( o; J9 V# V
. F) D4 R6 I8 L& F1 ^代码: 2 F0 g; ^7 K, P- n% {5 ]; N4 H8 tBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 3 m8 E5 H( c/ q3 S# z+ Z" \2 h
{ - ?/ J' a; [; _ r2 Z if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) @. T2 x* c) [' Q { " c/ U2 y, o, O# B# } pTarget->ResetFlag(CItemElem::binds); ' q! O/ a2 q9 S& e pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); # U% F; f6 N" o# e& ~
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// log $ C( W8 G! Z/ O! v; n
LogItemInfo log; ) S% k* h8 h6 v# R/ q9 D7 n" Y9 x
log.Action = "r"; * X* q- r- D2 C
log.SendName = pUser->GetName(); ]( @. [# T9 I8 V; P/ Z
log.RecvName = "::binds"; , I6 Y) q7 |& r! y: u7 O
log.WorldId = pUser->GetWorld()->GetID(); ! H- g: ]; X- S1 W: @- w. o& x L9 d
log.Gold = pUser->GetGold(); 9 g2 N# B/ ?! N( p4 ~1 l& I, g
log.Gold2 = pUser->GetGold(); / Q' A, U$ x: z. ^+ c4 z! ~
OnLogItem( log, pTarget, 1 ); " f2 z z# u5 b) F
return TRUE; , P5 m, N' v& k9 |, }$ ?+ b
} ( {- \& l: {6 G else 0 z- Z8 v$ i4 ^+ B, W
pUser->AddText("Item ist bereits entbunden."); P! J* u2 X' A% t
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return FALSE; + u) v2 w( i4 f1 [; v. ?) D. c: ]
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。; U8 F1 E) J- {5 T9 l# E7 S& L8 U
; h' F! _, k$ @8 X ?接下来,您在您的Spec_Item.txt以下。6 m; `" M* [6 \6 J% G3 B