飞飞世界论坛
标题:
滚动的解脱
[打印本页]
作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
9 N/ a% L# i4 Y- A
& ]* ]5 v& {2 J0 z
正如最近发布的,因为只有解脱滚动雾。
0 p0 r9 }4 @. F3 v, |
. _! f) a- Q- b/ y5 P
在这里发表我现在100%确保运作滚动。
2 ~/ ]' f4 q+ a" K4 y0 I
7 ]. c } {7 |. x
灵魂束缚你的武器。
1 w7 g1 O5 C4 n
) w- K( P# n; D$ _8 v% U
0 ]# q$ H( _8 x ]) b4 y; K$ F
H0 @' a* K! R y
让我们开始吧。
0 S3 \" `9 f) d" J5 u8 w7 g o/ Y
x4 f8 u# P3 F5 j- w8 b, c
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
3 h c# I5 e; o. I: [8 a
! v* X, }7 v4 g8 K# B
并寻找
/ i, z, Y, ` }' W7 L3 j
3 y9 I& g# l2 o3 \1 m
代码:
& ]/ ^6 m* H _
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
* u& X7 M4 i* ~1 h8 V) c% `5 h* k
, S) j3 N# z2 s! n' ]5 ~& E' E
其中,是
; \: h! y/ E: E' j
8 s: a( ]2 t; e' X% c
代码:
# l3 B1 l3 z+ b: D
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
! q$ @1 c+ y) _1 i7 s
5 m1 K, K# Z* {
然后,她看起来到DPSrvr.cpp
6 W" B2 F0 e% ~) r
& I0 O! n5 g) T* r# F( A# m
代码:
5 X" ^$ \9 S7 L. [- S; ^ Z
case II_SYS_SYS_SCR_LEVELDOWN01:
; q' z$ w& |) _
case II_SYS_SYS_SCR_LEVELDOWN02:
0 a- t9 M0 @4 L" e7 t
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
( N( D& U# J& h+ }
break;
4 H) S$ v; l" |9 h
default:
) l6 r8 i" d2 h/ e) o
break;
4 @5 P+ {' t' Z* ]1 |
}
- I; e& y4 b5 l) u% [2 O, k7 u
if( b )
! U- C( |3 D; f, L( m0 i: k7 Y
1 |; G" T7 i) P' L% B& d& W; X
取代它
* O/ i/ g9 `; S6 c! S( W
' K8 t, Q/ b0 w' ]* \0 K9 U# G4 D
代码:
1 G0 I# a5 M8 ?! S X* u
case II_SYS_SYS_SCR_LEVELDOWN01:
8 k: I5 `5 y- M) K* n" R2 R/ M
case II_SYS_SYS_SCR_LEVELDOWN02:
1 Y1 z8 }2 V2 I3 F% x# U7 I
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
6 j+ \! D, Q, E2 Z9 k% `9 ~# G
break;
, R! E) y) J0 a( D3 O" _
case II_CHR_SYS_SCR_UNBIND:
# C4 o9 i5 P# u7 Q- u% |1 o
b = UnbindScroll(pUser, pMaterial, pTarget);
* T% k r6 d* g. I
break;
0 ?/ [' l; @8 K7 C+ Z1 j
default:
& m2 y: c* G5 c8 Z' h) @6 q* L7 p
break;
" R9 ?& g) i( O( X2 u, j
}
1 h9 Q& `% q' F- d# \: n9 m, M1 G" I" t' J
if( b )
( q& g- P7 m' D. L7 Y7 J* n% J! _
3 @$ r8 e' v3 D7 I
接下来,你找
, g! G" D0 p' z& {1 n
5 v8 A( o7 ^4 S! o
代码:
. }% u4 f6 v" C* f! M
else
2 N$ [: B) A* i; }6 o
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
8 v$ ~( t# m$ x9 m S# G( ^
8 y" a U- E7 W
return FALSE;
$ b b. h+ T- H
}
5 q2 [4 ^0 e( E" Y. P
6 E* ?6 b, A# l: Z/ E
其中,是
- [4 w5 M& P: h
" K7 V; q/ Q4 ] t1 `$ f' j* X
代码:
" |& B" u' G1 c- Z, r6 R, V
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
1 B7 Y' B$ _* i
{
3 O# P/ e. ~8 a o
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
; R( ?( e' `; \, ]; S; P/ `. C$ `) n
{
" S' y( [( I( u5 P, }$ A- w
pTarget->ResetFlag(CItemElem::binds);
/ i, o9 C r' k- L' u! i9 f+ a6 Q
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
$ [3 k7 n# ~8 o7 e+ k" U
# g5 l) Z4 G- i3 k; G2 E- _# T
// log
d7 s4 t- e! j; [9 V
LogItemInfo log;
& w; j4 [3 @* y& f5 _: t
log.Action = "r";
. o8 w" S1 w+ Q& E/ y2 `/ z# a
log.SendName = pUser->GetName();
1 L6 ?) p, n; b5 u, ?. c' b* u
log.RecvName = "::binds";
$ n1 n5 ~" u7 k; s# U5 c
log.WorldId = pUser->GetWorld()->GetID();
# z4 }. I! n9 t" s* F. ?
log.Gold = pUser->GetGold();
7 [) o/ c6 _4 ^
log.Gold2 = pUser->GetGold();
4 f7 Q: Y2 W; b4 A" ~
OnLogItem( log, pTarget, 1 );
' k3 R2 q+ H' P( I: I n6 x
return TRUE;
5 J3 r& V0 ?( |
}
) ]1 p( o& a+ R. @- X @5 u
else
- O' z- m' m2 M6 J3 Q
pUser->AddText("Item ist bereits entbunden.");
/ r9 ]4 J* U4 L* \
" i x _* E0 Q3 v* x. O" C. Z$ O3 p
return FALSE;
1 R9 p& x5 z+ L* |
}
8 g' _7 a% W2 o$ Y/ }
' [' j: ^" y& n8 g8 h' ]
那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
9 Y0 d% e, ?; d
- ^! a( N- _5 d
接下来,您在您的Spec_Item.txt以下。
8 y8 F$ J* U! z5 d5 V& {
6 w& n4 m' I" } S/ H$ i O
' l6 ^3 r* ?# V6 D8 ?4 z
代码:
0 R) w1 o8 D- }+ _ m x
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
1 }; }" P6 m v# U5 i0 M
& G4 o; j! x6 f
PropItem.txt.txt在电路中仍
. E5 z: O& [# O2 U
9 q5 o- v. D; [
代码:
& I! m6 ]1 j. d3 p- L' \1 R& j1 n. M
IDS_ITEM_TXT_101111 滚动的解脱
3 c" }7 @; ^$ H6 C u
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
8 n; B+ j P0 L0 v' u' ]5 q& m0 l
8 R& y3 Y& B# L4 j! T9 z0 J4 y
1 u. F% k# M$ [
所以这是一个很多乐趣。
# o4 D% | K0 B4 v
4 l4 g8 p9 h. S* _( @0 D8 ^) b
积分:
+ _' T% \6 r: |) ~0 k1 ~$ F
incestus为源
* s: @$ L. z( Q8 ^/ s& m
shuya83的资源节
! o4 R9 ^5 O; h
0 p4 C5 J) l2 M1 K
+ M c$ T4 i" n5 A( ?
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2