2 G5 T( R3 O8 y3 o, I: m J代码:5 N* n, T+ l' H8 a& d
case II_SYS_SYS_SCR_LEVELDOWN01:; i+ e% d5 p' @3 h
case II_SYS_SYS_SCR_LEVELDOWN02: / [' p' K% ]2 a4 k b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget ); ' v O' c- Z3 x break; 3 c$ B' {2 P! U9 R$ }& x7 @0 V default: : t3 |+ k* `3 Z4 o break; . j4 Q0 ?5 n8 e$ T3 U } % k0 ~; t' [2 O3 z if( b )* o: C1 W; h: L4 C
1 K& R0 {6 |3 Y$ N9 g取代它 6 O0 M' g. Q# R- I$ K, r- v; } ^- i5 p# h8 g0 S& T
代码:4 F- A& w" ~2 K8 N" T2 K
case II_SYS_SYS_SCR_LEVELDOWN01:3 v7 y& W; a, |/ F) Z! {1 u% m
case II_SYS_SYS_SCR_LEVELDOWN02:8 s2 c1 [& L# B6 T4 L6 P) c/ U
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );: R/ V, _: o! r2 s5 t
break;, N( f- p, e& ]
case II_CHR_SYS_SCR_UNBIND: : n8 a- z4 M6 x; w8 o' `% X b = UnbindScroll(pUser, pMaterial, pTarget); 5 j! `% ?9 v( Z0 q
break; 6 u7 a& Y' O4 C" t( [ default: " _6 c7 L6 a5 E) \8 x break;& p7 |% T/ f; |- O. v+ A2 O: H' P
} . \5 l) j3 R3 d7 O if( b ) 5 w4 {" _# ?. g% C' ~' [( m( e / R3 |8 d6 Z+ D% E4 i3 g接下来,你找 3 g1 e- U0 k( ?7 g: ^" T) ^ ( \ e5 J( m+ c( v$ N. i$ m& ~6 Y代码:/ T+ C) b: J, e5 h' V8 f8 {+ r
else9 m. K# r) ~/ H- G- J2 F4 ?. E2 @
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );# }. H& E, M7 {) Q5 K. m) v) w
+ T$ X( ?' @ _1 s4 L/ S return FALSE;! `+ q9 C" }- u- r, `" a; l
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其中,是/ x6 |# B, {$ W+ Q' Y9 l: z
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代码: ! v. M# U, e x: jBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 7 P9 E! v7 K& j{ : L$ S" E Z5 F! N- [1 x7 ` if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) O/ R. M6 e( h' D& T { % s, {1 |% t" Y3 F) [% p pTarget->ResetFlag(CItemElem::binds); 7 z* x% Z8 t; Y. g/ @- i/ V3 I pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 6 U _) g8 U" n$ j$ t + ^: K( G* x2 ^% `! K# F // log 8 u" D- L0 J% J7 i# a! q& u
LogItemInfo log; & D1 C+ i3 Z; Q8 I2 e& z) J- f
log.Action = "r"; & r) ]$ [4 V4 G5 o
log.SendName = pUser->GetName(); - \* P0 v9 p6 H% A
log.RecvName = "::binds"; ) H. X4 R5 `; k4 s3 O; D log.WorldId = pUser->GetWorld()->GetID(); 3 }: t& z7 Z% _
log.Gold = pUser->GetGold(); t3 [9 r6 j! R! A, A
log.Gold2 = pUser->GetGold(); 4 O, K1 n0 @0 u2 c
OnLogItem( log, pTarget, 1 ); 7 W- G' q* ^& {/ ]8 N
return TRUE; 1 M/ t( d% A& Z X- _& [9 P2 B } " T7 e3 R2 ^3 P& p+ u else 1 N( r1 N* \1 X5 F5 M0 ]5 O$ Z& t* R4 b
pUser->AddText("Item ist bereits entbunden."); - [/ u4 m C* Z* F3 \
0 F9 u6 l6 u0 u, i/ U. f; R( Y return FALSE; + t' w% b) {/ G: U9 k, G8 t4 j} 0 f; C) m+ r4 B3 f # X/ y4 q3 {6 y& x/ C: ~那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。# ^% t( E( I" d8 a# m8 J