飞飞世界论坛
标题:
滚动的解脱
[打印本页]
作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
6 ~+ ^' d% Z$ S f( a
0 D9 y1 M- h* T+ m6 n4 d) X, B
正如最近发布的,因为只有解脱滚动雾。
- C0 Y+ y% R l* S' p
7 k3 S* @8 A7 h
在这里发表我现在100%确保运作滚动。
% @6 X8 P6 x! }+ y
/ |8 P+ {9 `) R! {; B
灵魂束缚你的武器。
. p$ {( M- Z: p! s4 r7 T6 `6 i
( L& d# r6 y$ [; X% h7 R( _
4 {* l1 w4 r2 F& e7 E
7 t2 b. n8 {8 t! i; H/ x$ g
让我们开始吧。
) \: _, X- q& U: h. @& f
2 n! p3 s* g2 _: m9 B
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
( T) S- T5 F- `: @/ T4 F9 J
6 _9 M1 n; s9 }' f8 ]) ~
并寻找
! V/ L, Y' z8 p. Z! k) u s
4 m& V% l% @8 p7 z6 t: j6 B
代码:
% t( L E; V) R$ |
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
: ?% V; I& o6 j. H- i
- a" o$ [' E9 z9 L6 I
其中,是
/ \3 T U9 [+ o& i/ E
" i" s, L* M2 V4 ^
代码:
: } J5 a3 s, v I# v
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
: F7 I6 f/ I( o+ v
" L3 F, J! [5 S7 N0 ^7 n
然后,她看起来到DPSrvr.cpp
4 m }- Y$ f7 R2 m$ w
4 k# X7 t4 s1 x' U8 j3 \- M! _
代码:
X# M- _. a9 C
case II_SYS_SYS_SCR_LEVELDOWN01:
2 J/ U. o# ^0 c w0 K. y
case II_SYS_SYS_SCR_LEVELDOWN02:
- M7 T4 L4 `; l- T3 l2 D% X' i. w
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
/ X7 B: P! I" p5 X' S+ t
break;
U+ `2 z% \) ]5 o3 A# ~
default:
) e1 i! t7 I5 e6 h9 H/ j% Y& A
break;
( {. t. b. ^" g# V" u8 C
}
' H& k' r+ p' q" F9 K! q }
if( b )
+ k2 l- U/ T* o$ Z. E& B. e( z- [
3 C$ W+ y! r) Z4 @' U* P/ B
取代它
: F/ E, h) [7 d9 [, v/ V
# s6 S1 @: p+ t; C* M1 @2 K) f
代码:
% d/ s: g* i8 _ ^2 G
case II_SYS_SYS_SCR_LEVELDOWN01:
9 a' c# \! g- d
case II_SYS_SYS_SCR_LEVELDOWN02:
; a& P6 Q. a c0 m
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
7 H3 Q+ B9 D* u- w6 C6 O
break;
# ^0 ~7 I" z" S6 {
case II_CHR_SYS_SCR_UNBIND:
* V- l2 q* m3 c* f: ~, d4 A8 w
b = UnbindScroll(pUser, pMaterial, pTarget);
0 s2 T6 u" T* \5 p1 I
break;
: w; U3 s, F) D" y- }! T K, L
default:
. c4 p( P5 C& K9 z. L/ K
break;
6 h+ F; T( ~. D# T/ j, ~ f
}
3 ^& k7 B' J3 J/ l6 l) B- V* d, w
if( b )
7 z4 q1 Y. K# Y+ m8 Y: f( k |
8 b' A( z# j2 M: t9 u+ e5 ^$ b
接下来,你找
' E/ y2 s. \! E0 I4 [1 N1 Y( u8 o
" L3 r, Y4 X" W5 f- I
代码:
. y( [ V1 `! E% r! ~- }
else
Y3 S$ G# T0 B5 `
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
% d6 z2 k! v% c5 O
" Z/ H$ s, D2 n1 c
return FALSE;
4 F% B: n; v. ?8 V
}
4 ]" Y5 ]$ }" x! O U
( @5 L/ w* [& a! [ `% _1 ?8 u
其中,是
1 T& _1 q7 L5 V0 I9 F
- [4 J& ]& R: E
代码:
3 Y6 j* E( t- M
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
" D, ]4 s! r* p3 |/ w0 o
{
, }% f: t# i* h, f/ t& x
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
( u3 k a% |/ V- ]' ^9 `- G
{
) T: u' j) i" c, s( I1 ~3 W* r
pTarget->ResetFlag(CItemElem::binds);
9 Q: E+ I9 ? O6 e8 N: Z* E
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
% F8 v! ^- E, K% ~+ [
& ?$ k' X6 }4 w9 A1 M+ _1 k
// log
* Y8 H1 C# v( h W8 C5 S9 Q
LogItemInfo log;
( A+ m7 H) A6 ^! p" b
log.Action = "r";
; F' `* i% }: G& }+ f7 y
log.SendName = pUser->GetName();
/ t. o( z; z$ q1 P
log.RecvName = "::binds";
1 g: {& s- [' v U4 Q
log.WorldId = pUser->GetWorld()->GetID();
) ?) W8 }: A, y7 |% e& a6 z4 G
log.Gold = pUser->GetGold();
$ ^1 V$ H+ N8 h
log.Gold2 = pUser->GetGold();
- o: B6 v l& D' e% v3 S
OnLogItem( log, pTarget, 1 );
}- k' @5 b) i) H# ?0 g. p/ g* E
return TRUE;
3 [* a, S' G Y9 ~" a. F
}
3 h; W* A1 Q: n
else
" G7 W3 l3 Z2 ]4 b8 P" Y
pUser->AddText("Item ist bereits entbunden.");
3 u; Q5 X# d# T# c& b. J* _# ?
7 j0 W1 D( q& S- I
return FALSE;
1 O8 m: {) a( M& v% g6 l6 o
}
; o+ d+ }& F& J4 r
* ^) f4 Y/ |5 j4 T: l
那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
, {7 m/ k8 v, C0 J4 p
1 y1 s4 a- j: b5 ~2 g5 M- H
接下来,您在您的Spec_Item.txt以下。
9 L2 m; o8 @& I' K
7 a0 W6 y. }9 [! u+ Y
4 m3 _9 v& |% v8 s+ m
代码:
0 w! u7 T( Y( t# A+ `. P, N2 g7 s
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
, d% _5 ~& L t; b% P- D
* N/ y, H) _; z
PropItem.txt.txt在电路中仍
) q3 D! P& a/ D3 Q/ ~# }) G
1 m" n0 T& J* w ]% U: b$ A9 o* s
代码:
, y8 i7 i9 j R: C6 C
IDS_ITEM_TXT_101111 滚动的解脱
6 Z$ `" ~* ?7 c2 G) s3 @! c% p
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
6 T5 R7 W2 n6 P1 Y% r
4 ~ W; ^* g& D) r
% I# B7 U) w% G `. w
所以这是一个很多乐趣。
# B* O7 ], a4 P& @) P G* | L' S
) b1 c, @" T+ D
积分:
, ~$ U" w1 S5 H" F& [+ Q
incestus为源
8 ~" V$ w5 F" V1 R: }
shuya83的资源节
B5 N m7 _" k* s
* z6 q! q6 c, I" Z( ]
+ q2 J( n# f( W! R' L' e8 h$ m6 s
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2