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标题:
滚动的解脱
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作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
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正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找
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代码:
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BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是
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代码:
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BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp
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代码:
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case II_SYS_SYS_SCR_LEVELDOWN01:
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case II_SYS_SYS_SCR_LEVELDOWN02:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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break;
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default:
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break;
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}
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if( b )
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取代它
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代码:
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case II_SYS_SYS_SCR_LEVELDOWN01:
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case II_SYS_SYS_SCR_LEVELDOWN02:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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break;
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case II_CHR_SYS_SCR_UNBIND:
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b = UnbindScroll(pUser, pMaterial, pTarget);
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break;
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default:
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break;
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}
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if( b )
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接下来,你找
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代码:
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else
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;
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}
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其中,是
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代码:
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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{
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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{
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pTarget->ResetFlag(CItemElem::binds);
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pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log
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LogItemInfo log;
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log.Action = "r";
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log.SendName = pUser->GetName();
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log.RecvName = "::binds";
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log.WorldId = pUser->GetWorld()->GetID();
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log.Gold = pUser->GetGold();
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log.Gold2 = pUser->GetGold();
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OnLogItem( log, pTarget, 1 );
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return TRUE;
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}
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else
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pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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}
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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代码:
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍
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代码:
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IDS_ITEM_TXT_101111 滚动的解脱
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IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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积分:
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incestus为源
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shuya83的资源节
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