飞飞世界论坛
标题:
滚动的解脱
[打印本页]
作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
! _2 l+ B$ J# f1 ]
& Y b9 W8 _1 X% X! h6 i
正如最近发布的,因为只有解脱滚动雾。
" `3 v6 e n0 K3 w& p
; ~. `8 e9 V9 i" P: c/ G
在这里发表我现在100%确保运作滚动。
\+ c( D& s- a; Q% g) x+ A
* p4 g8 B) j3 O7 u
灵魂束缚你的武器。
3 U) j* n1 o& Y& H6 m# u, m+ F8 j" Q5 P
+ O( m. Q2 n9 m
4 d( {& {5 V6 P+ d9 M: U& w
3 b4 N( w' I, f4 C3 o
让我们开始吧。
3 J* X, f/ Q/ e& |
: T+ N, k9 x$ K4 }
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
. t. d3 `3 N6 `! j9 k( H. R/ [
! ]' c% X& V; T( {
并寻找
2 O W1 c4 O4 f* v
1 ~& y3 i! S/ {4 S' D
代码:
2 h6 ~! C. H; q) K
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
* w4 D# G, z1 \5 K& q" A. s& |
9 a) e+ E8 a. Y
其中,是
# l& E9 ~ ]' r8 H6 G4 z7 O
, Z; t# e5 s F K3 Z4 R
代码:
, w5 U$ P$ s% e+ n X
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
0 l4 u$ f1 E8 y. C: g
0 e2 e- v' l0 R1 q
然后,她看起来到DPSrvr.cpp
9 j6 Q j% @- v0 c2 R
8 n9 A* g& ^" p. k: J$ t* z
代码:
9 C* F4 a1 {7 V0 x/ q Z: m
case II_SYS_SYS_SCR_LEVELDOWN01:
8 @( Y$ L p9 m1 |+ M
case II_SYS_SYS_SCR_LEVELDOWN02:
! n( G; f% D( f$ a' ~; f! G/ ^1 p
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
) e) Q! z% i) j; [ j1 _
break;
# z4 A* u: n. Y p
default:
8 J# w+ A9 Y0 S$ c+ K$ b( A! U4 m
break;
1 G( i" h: D2 \: S9 ?1 m
}
' z1 v m! O$ a# ?
if( b )
+ `5 ?3 W" e# G4 z4 I) J _: O
) @. b& i7 {4 e% h0 {
取代它
1 ]7 `, U& m% p! c1 Z
; @ v# A0 J) K9 B+ S- O
代码:
4 \+ x" I1 r# D+ O0 f" t
case II_SYS_SYS_SCR_LEVELDOWN01:
s* t e& Q8 |. S- j; ?8 x& h1 b
case II_SYS_SYS_SCR_LEVELDOWN02:
9 z$ v$ X. {$ _- W, ]; M3 ^
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
/ t( J% l: A7 ^3 z
break;
) v' C% C5 v8 C' i r2 s
case II_CHR_SYS_SCR_UNBIND:
3 Y- e2 m9 g1 `: ]0 A, I2 y& u1 @
b = UnbindScroll(pUser, pMaterial, pTarget);
: S, n W% A0 W
break;
+ c, P" L2 E5 U4 f) Z
default:
) p0 ]5 c! j. }" G5 k2 Z- d
break;
$ R2 o$ }8 ~ R
}
0 Y" l0 a. @, R1 L! P' K
if( b )
5 L$ s5 T! L; b8 X+ s
$ | Y% _4 A' w5 s! ]2 T! K @
接下来,你找
) R' \# E7 w) t; H! R. r5 P0 I5 z/ Q
3 F1 I2 ?3 e0 w& I9 h
代码:
3 h* v' P/ t. d% W4 H& @2 b3 o
else
. }4 B, S. g0 W
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
; D% s: o8 M' h+ s8 {( F
* b6 X# P. I- l% x
return FALSE;
( n8 K9 P( P7 @: ~8 ~$ m5 \0 S
}
4 m- u* E t' r) \2 \7 s1 N
8 r: l5 u" S) S7 U
其中,是
, |/ W) ~5 p* z+ B4 r9 ^9 f
, T4 M7 A0 e" V$ q$ y
代码:
8 p5 \: C, y9 n; f% _" C5 ?+ j+ i
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
# x! Z' ?; ?& P
{
. _$ g1 P2 q* G! ]" k; g* O
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
3 l- `! `4 M9 N: b' K
{
/ p+ q( o- W8 f' r/ j3 S
pTarget->ResetFlag(CItemElem::binds);
/ {5 w1 K/ ^# x/ {
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
7 F3 W7 U3 l% O
' Q8 w. y8 \/ Q
// log
8 U0 f( s- ^9 E7 Z5 M+ F& K" g
LogItemInfo log;
2 f# L1 `0 V1 n5 P Y" `* e
log.Action = "r";
6 {" W$ O Z% u6 F4 H. Y
log.SendName = pUser->GetName();
0 o9 U& Y" g7 g$ }) v. R
log.RecvName = "::binds";
) R2 H) I2 I) B/ B
log.WorldId = pUser->GetWorld()->GetID();
, M* V8 H% ~8 `: h: D
log.Gold = pUser->GetGold();
. k) K6 r: I0 w; E# k
log.Gold2 = pUser->GetGold();
# S; r- j+ S8 _2 O& W
OnLogItem( log, pTarget, 1 );
1 z e" K' ]" L$ m1 r! q6 h
return TRUE;
N8 v5 T# ?/ t* }$ y
}
2 j1 k- R" c* g* i% S$ r! [
else
$ G: e- J2 h6 O/ J Q6 G4 j. m; H
pUser->AddText("Item ist bereits entbunden.");
* v1 T& Y+ C& Y- U) ]- x/ j
4 u+ j" _+ J |( c; ]
return FALSE;
O4 w+ C2 |0 k0 r
}
" p h* G! c0 m3 G
6 b7 J' ]# ]1 P% Z) S
那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
2 V- [7 z8 g1 a' M3 M
4 W% B- j+ A: l3 u
接下来,您在您的Spec_Item.txt以下。
) _6 f1 }! g2 E* F* @+ T
/ {8 M. r" V4 @
9 l7 E: S( ]; K5 s
代码:
3 H& w7 ^$ m( A/ L6 g+ L
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
( L( z* h' Y' ~7 d `5 z- o
: o& Q# e" B% E
PropItem.txt.txt在电路中仍
$ C. c9 d% t. A! S/ d
5 u8 x% {- n& h- g; C/ N; s
代码:
6 D% q4 i2 R0 P/ @4 s
IDS_ITEM_TXT_101111 滚动的解脱
3 P6 `1 s% i3 ~7 Y; g7 H
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
5 @6 S6 k0 |/ r! R7 a
& ^: f. y; E# Y1 j; } X, D
4 d0 o( u! u/ V- c( m
所以这是一个很多乐趣。
& s3 @: t" M) |2 Y/ h
6 b' H4 a7 C( m) I4 [% i5 _
积分:
9 f& c7 ^% b) m' W4 |
incestus为源
- Z5 _: a" x7 t4 D" V, o
shuya83的资源节
( f O* K. W4 N2 h* T! V
4 w4 W4 t1 S- Y0 c( R# _0 J
* C5 \2 G) G/ ~! n
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2