飞飞世界论坛
标题:
滚动的解脱
[打印本页]
作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
) F l: Z1 V, h$ T8 l; d M4 b
1 L9 d) w3 x1 | L( D$ {- l
正如最近发布的,因为只有解脱滚动雾。
( P5 ~1 l3 J! U$ x
1 F) ]' o: I) A7 ]
在这里发表我现在100%确保运作滚动。
* R. r; b9 R9 l
/ e0 }0 U$ M1 S9 L2 Z
灵魂束缚你的武器。
0 Y+ k, k3 H2 N/ Y7 c
! d) \7 I# {3 m7 d- g: o- n4 n% X
, K# q" ]% ~" N+ s* i
5 ^+ d& M8 ?5 y: c4 e! r$ R7 k" y
让我们开始吧。
9 ]; U0 \0 R/ G6 @ T# d
" e! b# B5 v ]. [/ Y
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
, i9 M: K. ^7 P% h, X# P5 L3 b$ m# J
# L4 P* @1 u5 L0 |8 k: P
并寻找
$ m9 w% `& s8 V* ?, I0 C# }
- h5 p; N4 m6 }% I; c1 [) k
代码:
" \! X6 p; e$ l _
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
7 g9 r H7 y7 U& E; t5 X
5 p0 E4 q, N3 K) }9 z
其中,是
& ?; A4 n( l8 V f+ D
; R; _$ o# D1 a, K6 Y% ?
代码:
" |, |, e0 s; `8 q) U8 {
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
! d4 D) E* u4 U$ p# O( |8 A
; f. s8 h$ k& Y* W) q9 b
然后,她看起来到DPSrvr.cpp
? E4 a2 s; L
; v) h: }8 `7 Y6 V- l: k
代码:
9 X4 d! ~ M: U4 O; y* e. h& a, U
case II_SYS_SYS_SCR_LEVELDOWN01:
* S" b, C1 J" S. I3 o
case II_SYS_SYS_SCR_LEVELDOWN02:
& u- S& S) I% k" Z2 _
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
1 M* b4 C1 {- L0 i1 o7 F9 ?6 r
break;
# o; {( X1 M6 _2 _7 n* D2 q
default:
/ h; K( e8 [. S* a7 g& l; x7 L8 }* P
break;
: g1 @# H3 x8 a
}
3 j7 C8 t7 q; o
if( b )
o# u9 N: v \3 V9 @# g/ q0 m
: V" ^8 z8 r4 E
取代它
1 W- G& y8 b2 U5 h; M
: s% f7 L, N. P ]& K7 O
代码:
+ f( I( X- I/ K3 @$ J7 R, }
case II_SYS_SYS_SCR_LEVELDOWN01:
: J! [( L% r- Q+ [
case II_SYS_SYS_SCR_LEVELDOWN02:
# e1 G( A' C2 K: z
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
# z @, Y" _6 {( M8 ^
break;
6 G4 p8 h# V O8 O
case II_CHR_SYS_SCR_UNBIND:
4 r; F5 \9 x5 p& e" W
b = UnbindScroll(pUser, pMaterial, pTarget);
5 i8 j; W$ ~% L4 P2 M7 Y
break;
/ ^, e) ~8 f9 Q6 \
default:
* K, F9 M7 ~, v: T8 Y
break;
- z- f! k% W( p3 z/ n) |% b& H; k3 c
}
2 h" ^7 X) ?4 r
if( b )
+ E+ A# J3 V+ q3 R5 E
$ C J0 |$ L R+ P, b
接下来,你找
" T; V% W4 X; s# H: A, c
$ o; x- e1 X1 q9 [1 x4 ^. I
代码:
. Q I8 X8 m9 _0 a% C
else
# G4 X5 {! P& [- ]" v; O
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
+ _+ g* e9 F: z
, M# o; D* S1 `: H1 u |
return FALSE;
3 d7 n# @" N; H7 B& e* q
}
/ K T+ Z( T3 G- Q. ]& d
" _( v, O: ?! O3 C5 Q3 I
其中,是
" e9 r: `& j8 W4 d2 v
( r, e9 |6 s6 s8 P
代码:
7 M! p. D0 V' i- z) n) c
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
" t" W% v/ R* ]* ]4 s' o
{
: Y6 f+ W, X5 d* H- k
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
) f/ O. S5 g/ K; }; k' a
{
2 @9 M Y/ A1 I$ ?0 c
pTarget->ResetFlag(CItemElem::binds);
, V9 h- d: j" V- A, s9 t; ^
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
/ d5 c. j+ R) x/ [
- d; P* K) P7 H% f. z% a* q |
// log
. L/ q; f7 t% t- e/ N6 M" F5 D! n
LogItemInfo log;
+ k* G% q F6 K
log.Action = "r";
& ~) f' j2 k+ ^
log.SendName = pUser->GetName();
# M6 k# ~; ]! M$ a4 W
log.RecvName = "::binds";
$ }. n8 H8 P1 i# G( o: \
log.WorldId = pUser->GetWorld()->GetID();
$ S* W3 T+ {5 p" M* b t3 P' z6 u
log.Gold = pUser->GetGold();
) l t C: a- [$ e: H- n
log.Gold2 = pUser->GetGold();
3 a0 M; W' S+ }' K. L
OnLogItem( log, pTarget, 1 );
) G4 G( Q n0 A, q! `$ v0 v
return TRUE;
! y; t% Q+ \: m# [/ k! F) c
}
+ V& _/ Y/ G3 Q/ y9 w6 B8 S& @
else
; F5 ?2 M2 V/ ^* E C2 g
pUser->AddText("Item ist bereits entbunden.");
9 Y8 }0 D- G& Q. M( d: L: g
; A. B; o. \/ z3 O7 c/ Y% C
return FALSE;
! t' C+ G; J. }- ~0 |2 z
}
3 y. H2 T' Y7 V
* f8 g, e9 U5 w% s$ J$ g
那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
5 C( Y, P+ p3 x; \5 z, T) Z8 {
) X' x g3 C9 F; {+ B
接下来,您在您的Spec_Item.txt以下。
+ E8 S I% k- n* y6 b- C
% }* A, E Y7 _- Y* }: P* ~
3 G- M% W) j+ i( y9 R( j
代码:
- q+ y4 ]9 o, t3 R. i
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
; c5 F4 l" t( H2 k
" F; I, q: N x1 e1 S5 }
PropItem.txt.txt在电路中仍
6 M) ]. b `) D+ L6 x( G7 K
. D( V" V: M7 V! j% C2 J4 R/ p
代码:
: \3 L9 ?! c& Z
IDS_ITEM_TXT_101111 滚动的解脱
% g. W6 B% g2 g9 z5 {
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
o) M" ~9 ^* Q- ?* u/ N# M
3 u+ l8 e; z: n. _" ~; [5 w
+ H9 e% [# a7 W! _0 y3 V* I" |( O
所以这是一个很多乐趣。
' X" y5 V! V& W: k
: g8 `9 g/ f1 {! j& P4 f
积分:
. R7 k3 I u M; p9 x# A$ N2 H
incestus为源
; K6 W# b& o9 Q, I7 I/ e7 E
shuya83的资源节
& d% x3 P* ?8 J; I9 `# p
$ x+ ?% X" Y7 g0 f
' D8 F( m# Y: |1 L' Q( o
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2