飞飞世界论坛
标题:
滚动的解脱
[打印本页]
作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
4 q) @% `7 {8 q% _8 G' L( M4 v
; j: p+ o& g+ p! w. _
正如最近发布的,因为只有解脱滚动雾。
8 x. A3 B* R( ^" @% H$ R
! J/ z. g1 t. h( T. C: O' m# {
在这里发表我现在100%确保运作滚动。
" v: ~5 g3 o/ A( q# C1 r
1 [# X8 w9 B$ Z3 S# k* w6 a3 h
灵魂束缚你的武器。
4 ~, c. ^* o+ ^7 Z4 c7 N
w( y0 U' V2 Z+ P* L3 b
6 L3 j. e* R; Q5 i* C. ?4 H
/ ? A; Y3 c" ^$ y+ X3 f
让我们开始吧。
/ b; D# }5 Q8 F& b5 n; |
9 l0 T2 Q9 P! J4 V
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
( W9 c$ Y1 z1 g) b; c. e
; r! f! m: K! R, ?) Q: f
并寻找
4 j# X3 Y7 d; o3 Z' `/ c: S
* c* C3 N) O! W: f0 W! a6 ~, H
代码:
, @( @5 n. g6 a0 Q; W) ?% U( u
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
! J- M: z) T7 e! y c
4 d6 h( I, j7 B# ~) n, h- P
其中,是
, w( [! F. b$ {- X$ i$ [6 H
$ } M. S: Q% |
代码:
( C! ?/ J0 }% u9 H3 U, i$ G9 i
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
9 H9 e1 ^1 \* m9 _% L
2 s; n( r0 `0 `9 N+ m2 A4 x# q K
然后,她看起来到DPSrvr.cpp
4 I8 _7 {" a; Z7 |# h
) W5 Q' M: e* W+ w* u/ M
代码:
7 X8 K: L8 R5 y% Q7 d! \+ W
case II_SYS_SYS_SCR_LEVELDOWN01:
0 E' c4 K* `" N' A* J- G, A# X
case II_SYS_SYS_SCR_LEVELDOWN02:
- }2 e4 M4 p/ }7 ?
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
& C' e2 |8 N7 X8 H6 Z
break;
9 |8 P! M3 U* Y! A# s
default:
, X1 n+ x4 _$ w) Z) Z" o
break;
. a9 i `# B6 j" x+ i n
}
& w* H, v3 J; D+ F) t
if( b )
, B1 C5 Q2 m, d
( o& m! ^8 x( t2 l
取代它
/ @; J# r$ k+ A4 K, R, F
. L" H! T0 V/ H8 |7 ?
代码:
4 D6 n5 ~4 v& I) Q4 M" Y
case II_SYS_SYS_SCR_LEVELDOWN01:
# U3 Q7 t9 J/ ^# \& h
case II_SYS_SYS_SCR_LEVELDOWN02:
" q" c$ Y( t5 Y) q+ I7 S
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
( @6 B* A" o, g0 [, b9 W( Z9 X) u
break;
1 e8 R" E: o& x# P
case II_CHR_SYS_SCR_UNBIND:
/ {6 J. N3 }, ^4 }) b4 p
b = UnbindScroll(pUser, pMaterial, pTarget);
; t$ Z) c: V- b* D0 u# x& @
break;
% F& q5 q! P; s/ {- k+ `
default:
5 |7 v9 H* u: h- w5 O& Q& K
break;
9 A. c* t3 D8 s$ K
}
0 i& B6 f0 k( K$ ]9 w, @
if( b )
; X' K$ S; {4 H6 r2 F3 M# w2 n% b5 w
* U* A/ _4 s# t w
接下来,你找
2 W7 O% }6 h5 A7 i
, m$ T7 i1 _. ?1 I: V
代码:
2 B% E# V+ d& y( w+ s
else
! E4 C1 |: H, v9 m& d3 x3 Q
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
; Z* }; |% b2 X- m" ?% _# I) ?
0 Q1 m; M. ^. b
return FALSE;
2 c/ q! E y: s5 M1 p0 v& |( _7 q
}
$ ^7 ^0 K+ j& C& W( c
( E' `% w3 ]$ Y7 @. j3 ~
其中,是
. y7 p8 Y! [; O! O }
% Z$ _3 Z" }) R0 k( H
代码:
: W$ {4 _4 O W/ }
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
3 [! g9 ~& w; B0 q
{
7 G0 [5 C, }* k
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
- h1 F: e: k, \# _* e
{
+ W8 h: l- c: }1 M5 C! x @* r
pTarget->ResetFlag(CItemElem::binds);
" Y& m- {8 v5 m# s' y
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
1 X: Q7 x- }5 z- C& D- S& A+ R
_+ e7 L; `4 |7 u
// log
4 |5 p8 d7 f; m% o5 p
LogItemInfo log;
1 i& A% t6 }7 I! w- [8 h6 ?
log.Action = "r";
$ R* M# S7 h; N: a6 [6 `3 @
log.SendName = pUser->GetName();
9 C7 b) Y- l, W
log.RecvName = "::binds";
+ [' x* z0 O$ l! d
log.WorldId = pUser->GetWorld()->GetID();
+ L& |& v1 [* d2 W" G6 o, N
log.Gold = pUser->GetGold();
; C, I4 i+ r( ^' l5 {
log.Gold2 = pUser->GetGold();
, l; A, P1 U# w4 }8 g
OnLogItem( log, pTarget, 1 );
" _% X. z p- L% T
return TRUE;
" @* t2 z$ E* u* Y8 j
}
& m4 B# w Z$ ~; u0 Z. _
else
; G+ y8 d' |% i) o
pUser->AddText("Item ist bereits entbunden.");
% Y2 v4 |+ |6 u& X6 i
0 y$ I$ D! |0 k2 X. \4 h7 O8 N8 ^
return FALSE;
. p9 c# |% h" N1 H+ R7 F1 z
}
" |: c7 G$ d# f( {
& _5 b+ D8 _& S9 n
那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
/ M% N+ [7 ~8 A
! Z: M6 E9 L4 L/ G5 T# q5 v4 ~
接下来,您在您的Spec_Item.txt以下。
" {, X- @4 Y# B$ |
; ~6 T+ R5 r3 N' E% q
% i- d% j7 b$ z( g4 ^: y
代码:
7 Z8 y3 y! f/ I! K2 \$ l
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
, d: d7 l2 g- X, ~9 n' V2 [* r
* ]& H6 g, C9 a+ w& S- e6 o
PropItem.txt.txt在电路中仍
/ K9 P* R; a. s8 v% D
* N( ~8 |9 S/ `! C8 O
代码:
- U" F7 B" B5 ?( J1 k
IDS_ITEM_TXT_101111 滚动的解脱
) X9 s4 ?, b6 ^4 @
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
5 n+ h) I7 W6 [# Z/ M1 l: H1 q
; m- P& u+ K8 G- k
9 _" L9 k6 l5 s
所以这是一个很多乐趣。
/ c# G6 V* _9 P4 ~
- s( N0 @' m- J
积分:
5 P9 Z' M' ]) a$ g& I) G
incestus为源
, i7 X r, b9 t
shuya83的资源节
6 f: J; F' w- Q/ v
- T) s$ n' a$ `) E$ ]& `* Q4 ^6 c
1 x: V! L2 V6 o4 k- S) F$ Z: f- g
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2