标题: 滚动的解脱 [打印本页] 作者: admin 时间: 2016-1-10 03:26 标题: 滚动的解脱 你好 # M' b9 g: K% h6 {' q, ]& w / P& J3 a/ h# L7 i正如最近发布的,因为只有解脱滚动雾。 & N9 g' p' _2 K' C" A c" m. C! k, d: L2 w( M) p7 i$ V& T
在这里发表我现在100%确保运作滚动。 ) o; s7 w. o/ R7 F; d4 e) U/ q e7 k8 k4 {, N- Z" a! t# g! H
灵魂束缚你的武器。1 f; h. ~" D, y4 Z8 g
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1 Z% [# H8 ^" D+ E - s$ M* |: M ~1 J3 {让我们开始吧。: z2 a: v3 n- x; H% Y
6 V) x8 d+ c1 a- |, g首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。 + g4 _2 s; u6 Q& e: _! l% ^6 ^# t- @$ d! h8 U
并寻找+ Y, m% B) M' j. N* o# {3 c |. n- ^
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代码:, N. I0 X$ X5 N( l1 @ x2 [
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );) F. q3 V5 F# q9 ^( y% u
. L2 g9 U, j t( s1 N, Z其中,是 ( m. u1 {. V. P8 e! ]& l$ m3 { @& j% d# b3 I/ u2 R
代码: 8 |0 {/ g+ L5 R! F0 F% w BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ); 1 l1 p5 g3 `, t" {- p$ l% ~* f ' B* t( h: ~1 W) e2 D6 [5 H然后,她看起来到DPSrvr.cpp9 A" U6 Y3 ^7 Z! j
: r9 X w7 } b4 c8 u代码:; j" {. \$ E0 n
case II_SYS_SYS_SCR_LEVELDOWN01: % n3 Y: u7 `3 T3 A! {5 s/ y case II_SYS_SYS_SCR_LEVELDOWN02: 0 ?% M1 ~7 [ l c& f7 ]8 F b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget ); ; {, J" m1 J5 G& ^! P0 f break;; N5 S0 ~. I( @* _, o& ~9 `( `# F
default:! b) ~7 d' `/ @" W; Z. ]" o
break;$ b7 J1 N: Y0 v, d+ {1 H- R+ V D$ o" p
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if( b ) R. x0 O3 M) U1 g
\: z9 f& D, S取代它( ~- K5 ?+ H. R) X. g6 t
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代码: J7 \4 r W0 g6 K- q4 O
case II_SYS_SYS_SCR_LEVELDOWN01: e* p0 i% y# x: j4 e/ z' J case II_SYS_SYS_SCR_LEVELDOWN02: . y+ t3 @- w- K6 {% g! e b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );5 K# T8 _! h: A7 Y& _
break;5 W( E2 P7 M+ A2 d& m6 e# v& G
case II_CHR_SYS_SCR_UNBIND: & g( J- s4 G1 j9 z' E
b = UnbindScroll(pUser, pMaterial, pTarget); - W( S8 G2 u: ~! R break; , k& a( C, Q: q default:. ]8 X8 ^$ a+ N" w. A" A
break;2 q1 }( y3 m w) u
} & I g* y2 I% l$ r if( b ) % k, [. G* O2 g$ ^* ]8 X: U & `( S' q6 K* {3 j4 h* O接下来,你找 4 `. r: y; U: Z# D, U * w8 V, U: ^9 c# |8 n代码: . a! T$ z6 B" x& F! e' i7 X3 w% z else 1 t( \- q' v: d! u pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 ); # d7 g& }) `* n" O* i8 | ' q/ B7 l( T* z! M; [, P return FALSE; - x6 E) o4 B Q" S+ S}7 }/ _2 |2 G4 N- ]% J2 `
S. e+ P! r+ O, K其中,是 7 f7 k: a0 |- J" \( Y+ S& u+ a9 s0 t( m( i9 d+ t
代码:; R$ j6 X, { H [
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) + [4 }8 }0 Q3 Q7 N; P
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) " @, I6 s: w0 T" d7 B; y0 e; [% { { 8 @ h; j8 B. a' f N. X+ [2 w9 v
pTarget->ResetFlag(CItemElem::binds); : V; _/ l; U5 d3 M+ d8 G8 D
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); * ~3 b; s2 D, Q, g6 |) l 8 Q, C) U* d( M/ ?; z // log 0 T9 `9 v/ ?/ X; s LogItemInfo log; , j6 w/ ]" H9 H7 M* A. x3 U; ^
log.Action = "r"; $ r' P- `+ Z, E5 R a log.SendName = pUser->GetName(); 8 l3 y8 m' A3 J3 E$ j" {: B
log.RecvName = "::binds"; ! z# T R6 W/ x( U
log.WorldId = pUser->GetWorld()->GetID(); 6 u; ]% J$ n" p) i; ?) b* `9 n+ {% i
log.Gold = pUser->GetGold(); # L+ D: k9 h, L4 F0 W2 c* @5 \ log.Gold2 = pUser->GetGold(); ( d0 j6 @* t/ L0 k! Q# C3 j' w OnLogItem( log, pTarget, 1 ); ( W" t' x7 P% @; t# U3 b) Z( a
return TRUE; 2 O$ K, j& X: M
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else " U: e+ Z4 m; b9 G! ?3 l* b pUser->AddText("Item ist bereits entbunden."); 2 o( J- {, ?6 ^( {9 Y: t; A; X4 U2 z) I* {
return FALSE; 0 m( d' d. z! |. @0 n# o- C% G} 2 G1 W- y6 n/ Z 1 d. i' Q4 m8 I2 Z) n3 R! Z那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。/ | x1 \8 g* ^% W" F. E