Base Texture | Select the default texture. |
HeightBitmap | Grayscale = default. The lowest height is 0, the highest is 255. |
Multiple Height | Not supported. |
Base Height | If you don’t specify a desired height in HeightBitmap, it will go to the default. Default = 100. |
World Width | Choose the units for world width and height. The default is 5. 1 = 512 meters, which means 5 * 512 = 2560 meters. This unit (5) is also related to the number of number of pieces the world has. 5 * 5 means that the input is divided in 25 landscape folders. A file named *.lnd will be made, divided into 25 files. 512 refers to 512 square meters. |
World Height | |
indoor | Expresses an indoor setting. No local support. |
Save Dyo(Dynamic) File | Use dynamic objects to store the information. (save dynamic object info) |
Save Rgn(Region) File | Use a region file to store the information. (save region info) |
Save Lnd(Landscape) File | Save the landscape (save landscape info). |
Save DDS Maps | Save as a .dds file. (saves each landscape?) |
Paint Name | The name. Should be obvious. |
Paint Region | Saves the region area in the output. |
Paint Spawn | Saves the monster spawn in the output. |
Water & Cloud | Water and clouds. Obvious. |
Height Attribute | The height. (resolution?) |
Mountain shape | Modify the height | |
Flat shape | Flatten | |
Sloping shape | Smooth | |
Rough Shape | Create roughness | |
X w/ Slope Shape | Load the height property | |
Radius | Maximum diameter | |
Hard | Internal diameter | |
Fixed Height | Highest point. If you were to set a fixed height on the right side of an object, when that object hits the fixed height, it becomes flat. | |
None | Height Property | None set |
NoWalk | Height property | No walking. You can fly. |
NoFly | Height property | No flying. You can walk. |
NoMove | Height property | It’s not possible to move with walking or flying. |
Die | Height property | Region will cause death. Ex) lava. Not currently supported. |
Normal | Disabled. |
Detail | Disabled. |
Blank | Disabled. |
Landmark | Disabled. |
Radius | Maximum diameter |
Hard | Internal diameter |
Alpha | Transparency (0 ~ 255) |
Shade | Shading. Can be adjusted from -128 to 128. |
Red | Amount of red. Can be adjusted from -128 to 128. |
Green | Amount of green. Can be adjusted from -128 to 128. |
Blue | Amount of blue. Can be adjusted from -128 to 128. |
Radius | Maximum diameter |
Hard | Internal diameter |
None | |
Water | Select water. |
Cloud | Select clouds. |
Water Texture | Texture used. Not currently supported. |
Water Height | Height of cloud/water. |
Remove | Removes the layer. |
Update | You can check the layer on or off. If you change whether the layer is checked or not, hit update. Ex) Turn off a layer and hit update, it will look as if that texture has disappeared. |
All Visible | This checks all of the boxes. This is useful if you have many layers and you would like them all to appear. This will not bring back deleted layers! |
Direct Light | You can use the Ambient and Diffuse tools to get direct lighting conditions. |
Game Light | Time time ingame that the light appears (?) (0~23) |
World Id | Sends the character to a certain map ID. All maps have a map ID. The example above shows Madrigal as the map ID. |
Revival Key | A specific location within the World ID (Madrigal) where the character should spawn on revival is set in the Revival Key. Flaris is used as an example. Flaris = Region Object. |
Item | Description | Supported? |
WireFrame | Shows the entire wireframe. | |
TerrainLOD | Terrain LOD (level of detail). When working with detailed terrains, it is suggested that this is off. | |
ObjectLOD | Object LOD (level of detail). Necessary objects are not visible when when this is on. When it is off, they are. (Should be off when you can be slow.) | |
Fog | Fog | |
Name | Character, NPC, etc. names are printed at this top of this object. | |
Grid | Smallest unit grid (?). 4 meters per division. | |
Grid Patch | Patch grid units (?). 32 meters per division. | |
Grid Landscape | Landscape grid units. 512 meters per division. | |
Skybox | Whether the sky is output. | No |
Terrain | Whether the terrain is output. | |
All Objects | Whether all objects are output. | |
Water | Whether water/clouds are output. | |
Light | Lighting | |
Spawn | Monster spawn area. | |
Mover | Monsters or NPCs. | |
Obj | General background. | |
Region | Set various regions. | |
Workspace | Left panel (?). | |
Preview | Terrain preview window. | No |
Height Attribute | Height property | |
Set Time | Time set | No |
1 Unit | 1 meter |
1 Grid | 4 meter |
1 Patch grid | 32 meter (Maximum LOD Unit) |
1 Landscape grid | 512 meter |
Move Camera | Middle Button Press and Drag |
Camera Rotation | Middle Button Press and Alt and Drag |
Rotating objects | Select Object and Left Button Press and Up Down Drag |
Moving objects | Select Object and Left Button Press and Drag |
Object scale | Select Object and Left Button Press and Up Down Drag |
*.wld | Script: header. Contains basic information about the map. |
*.lnd | Contains information about the terrain. Landscape will increase depending on the number of units. 5 * 5 (2560 square meters) will generate 25 lnd files. |
*.rgn | Region and spawn information is contained here. |
*.dyo | Dynamic object. Primarily contains information on NPCs. |
Add Model | Adds 3d models (.o3d). You must select the desired .obj and .o3d from the resource\model folder. |
New Folder | Folder management. Should be obvious. |
Remove | Delete a model or folder. |
Properties | Not supported. |
Add Texture | Adds terrain textures. Select the desired texture from the resource\world\texture folder. |
New Folder | Folder management. Should be obvious. |
Remove | Delete a model or folder. |
Properties | Not supported. |
Prefix | Description | File |
Obj | Used for a static background. | mdlObj.inc |
Ctrl | Default for dynamic objects. Not currently supported. | mdlDyna.inc |
Sfx | Used for special effects. The special effects can be found as .sfx files. | mdlDyna.inc |
Item | Items. Pretty obvious. | mdlDyna.inc |
Mvr | Character, NPC, monsters, etc. All characters. Deals with the animation setting. | mdlDyna.inc |
Region | Regions. Deals with resurrection, triggers, etc. Can enter properties (?) | mdlDyna.inc |
ship | Not supported. | mdlDyna.inc |
Name | Character name | |
Dialog | Dialog script | |
Character | Character animation (sprite?). Script name is set automatically. | |
AI | AI settings | |
Belligerence | Agressiveness | |
Immortality | Sets whether the mob is invincible or not | |
Super Power | Whether the mob has super powers or not. |
Sum | Total number of mobs | |
Delay(Sec) | Interval between respawn (seconds) | |
ActiveAttack(Num) | Active attack (number) | |
Enable | Whether respawn is enabled or not |
Function | Select the script to function as a trigger. Not currently supported. |
Sound | Select the sound that comes from a specific region in an area. Not currently supported. |
Music | Select the background music that plays in a specific region in an area. Play button is does not work. |
BGM | If this option is checked, the music is played repeatedly. |
Teleport | Teleports you to specified coordinates if you enter a certain region. |
ID | Description | Supported? |
RA_WORLD | The entire world. | No |
RA_DUNGEON | Dungeon. | No |
RA_NEWBIE | Newbie area. | No |
RA_BEGIN | Starting area. | No |
RA_SAFETY | Safe territory. Protected from PKing. | |
RA_SHRINE | Resurrection territory. | No |
RA_FIGHT | These territories allow dueling. | |
RA_INN | Inn territory. | No |
RA_SIGHT | Spectator territory. | No |
RA_DAMAGE | Specific territories cause damage. | No |
RA_TOWN | This is town territory. | |
RA_DAYLIGHT | Not affected by light. Constant daylight (?) | No |
RA_PK | PKing territory. PK is possible anywhere in this area | No |
RA_OX | OX Quiz territory. | No |
RA_DANGER | Dangerous territory. If this is selected, the battle music will change. | |
RA_NO_CHAT | An area where you cannot talk. | No |
RA_NO_ATTACK | You cannot attack in this area. | No |
RA_NO_DAMAGE | It is not possible to be damaged/to do damage in this area. | No |
RA_NO_SKILL | It is not possible to use skills in this area. | No |
RA_NO_ITEM | No items are available in this area. | No |
RA_NO_TELEPORT | You cannot teleport in/out of this area. | No |
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