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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献  N, U6 B) @1 K
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Code:代码:
" t+ H+ t: k. T* Yif( IsPlayer() )
% a6 O. `2 S& R% Y& L% x  {{
% Q. Y" d' Z, Z+ @1 T0 z' N* B        int nOption = 0;
9 t! R9 s  J& d/ ^/ f2 ?        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% B! J9 Q9 Q/ R; B, s/ h0 Y
        if( IsActiveMover() )% H8 F" I1 ^! I0 H7 _
        {! H: p/ U+ z. Y* V5 E
                CItemElem *pItemElem = GetWeaponItem();
3 _3 [# n, A- i) h) z                if( pItemElem )
5 m+ b2 J6 m5 X. o                        nOption = pItemElem->GetAbilityOption();
: ]1 q2 K% g7 T        }
" l  d6 G; }) R0 E        else
8 c% u, N7 d! e6 l, Y. u2 k3 U        {       
- _5 I/ ~+ e% F" k                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
4 y4 M! y3 O- q$ N% b& d$ `/ s4 r                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;  n* d1 L' d8 S6 t! |: x0 p
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- p, M4 t1 g: G9 r; i        if( nOption == 10 ); ]+ z4 P5 y9 H! f1 ?- C
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; @  b% P: `( H  x0 `9 E        else if( nOption == 9 )
* m, m$ d& w- @' g+ H( X                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  T) t& G$ {6 T1 ]3 O8 L: f# _
        else if( nOption >= 7 )
# i$ d9 P/ ?7 e5 a$ T, d2 Y3 V                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ U% W1 @% Q6 [2 }/ B$ j1 Y        else if( nOption >= 5 )8 v# Y  z. N- I& G" ?
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 {9 u7 K- W1 F& X( x+ J6 H
        else if( nOption >= 3)& v1 d: P6 _4 n
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ q1 G# ^& P  a. a$ O
        else if( nOption >= 1 )- s9 c6 k$ D: \$ B9 \/ s2 ]
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; F" a% ~. f' z+ s
        else0 h8 h% x$ b: d  g/ j* Q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% V7 H3 u( z; ]# X4 y- W/ T1 r
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );  u) P& F9 h  t; J/ l2 H- l5 N8 B
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );0 b; }. d/ `( v! w+ S6 ?
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);7 M3 y6 o: C( m
Using the following macros work as well I believe:使用下列宏工作我相信:8 l2 q0 b% ?7 o+ Y8 M5 _) s
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Code:代码:0 x1 V/ t! M6 Y$ i% m
D3DCOLOR_XYUV
- v; d2 ]6 L0 ^& q9 P& H0 C$ UD3DCOLOR_AYUV6 C' u2 O- P: q7 Y2 V9 w
D3DCOLOR_ARGB6 f& }! A4 I  L% W0 H
D3DCOLOR_RGBA
6 [. m1 W% H) aD3DCOLOR_XRGB
  Z: n3 B  w0 T: K5 M  iD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。  O( X0 _2 G$ ~( b. F

7 g. n9 A0 H! C$ K' u8 m" A2 QThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。$ d; X& e- i1 E- d& E( O, w& \0 F
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器; T/ n( C$ Y! ]2 G1 K
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