: F$ x& G* U+ f* P pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );$ |( ?; ^, x" S# k1 q: L- K
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed ); / p8 e& o( V; ]) W7 R4 m3 s% K}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 R& `( [2 v2 e4 S; ~& g
Using the following macros work as well I believe:使用下列宏工作我相信:& [* }3 |4 ]0 b2 c( h9 g
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D3DCOLOR_XYUV 2 k" ^; R3 z: |- l% S a; XD3DCOLOR_AYUV 4 Y6 j8 d7 m" A, }D3DCOLOR_ARGB / j) i0 V d* X7 ]D3DCOLOR_RGBA 3 b' Z' }; X. h( U) ?D3DCOLOR_XRGB8 o' B- q' c. N, h0 V3 ~/ q* Y/ Z
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。 * m$ b8 E6 X: K4 U6 F5 p' o- L5 w! W. V+ ~# A+ j0 B( z
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。7 C' u6 Y: I9 I+ e6 l
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器 8 C5 T, y4 f; }; g' J0 V 0 |3 J, t: ~1 t* Q2 |$ ~- g$ d, l! }$ `. z