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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:8 }0 W. q$ {/ R; a
if( IsPlayer() )
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        int nOption = 0;
( u5 ~3 I- M6 K* |! C        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. L4 G3 m( [- ~5 S
        if( IsActiveMover() )
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                CItemElem *pItemElem = GetWeaponItem();# _6 S: E3 m. m, s7 e
                if( pItemElem )& d0 t+ ^' n0 k
                        nOption = pItemElem->GetAbilityOption();9 F& Z- a0 j7 ?/ y' f. k9 o
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        else; G( |$ Y: X% Y+ h9 F
        {        8 \5 n, G' P1 {& h. ~7 W
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
$ T( J# e) {4 A) }* b  Y7 Q; |                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
& C3 D1 r5 J7 t" ?1 q) B2 x        }
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        if( nOption == 10 )" |  g6 {( R9 U+ H. z+ A
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 H, w+ a1 l! p  h8 o  l) b( k
        else if( nOption == 9 )
' z: z% X9 b0 i" Y                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: v. ^+ j4 ], o# Y* o9 L        else if( nOption >= 7 )  j9 ]+ p  {# t# U6 ~
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 _" s% c# X0 O; F# {6 H/ E- C
        else if( nOption >= 5 )! W  G/ {/ c, O9 e/ P% V
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( l0 U/ J7 l6 s9 V        else if( nOption >= 3)
# H+ g; v# L# n4 O* y& i                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 O* r, N& N# L  K; P( u        else if( nOption >= 1 ): ^5 G4 l2 g. g- B. K7 L
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' Y8 ~! Q+ }+ R9 X
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
' L8 y6 F; w) D        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );, j' T# @) \7 ^* y% `
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);0 s+ n7 ]8 ~* H  q% f8 i$ V6 e
Using the following macros work as well I believe:使用下列宏工作我相信:- `( }5 [% \0 r
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Code:代码:
* v! @/ q9 e7 C) z; X9 e3 C; ]D3DCOLOR_XYUV
6 B  r) i; S) H3 P4 X7 rD3DCOLOR_AYUV
( E* b4 X* z- [9 h* T. W! `) Y% `: XD3DCOLOR_ARGB7 e9 v% ?/ a6 o6 p
D3DCOLOR_RGBA
& R) y8 q$ f$ E, ~) g. V; RD3DCOLOR_XRGB
9 _( P5 P2 Y9 RD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。) p0 z5 x( V1 G) Y8 A
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器$ r  X: W6 @6 {8 u8 i1 c
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