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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献4 v' j5 F" \4 d

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0 L4 A, A6 `  e5 Fif( IsPlayer() )9 @  _, N- G, |$ U
{
$ G( T& ?) Y/ V! y        int nOption = 0;
: I) J0 U0 u( R2 b( u0 k        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 D7 v2 [% a3 ]( q' E3 c- g1 z
        if( IsActiveMover() )
" a7 ^% X) K1 L7 I% I        {
# T' Q4 t; ?5 w& u2 J                CItemElem *pItemElem = GetWeaponItem();; t" d7 J' p4 @8 j: q3 M/ a
                if( pItemElem )" g$ D  H. C9 W+ p2 q& L  s
                        nOption = pItemElem->GetAbilityOption();2 B  b$ s& r3 N* U8 ^- i
        }
3 Z/ s' p. a" x+ e2 b        else" D- \) k8 x# J& T6 d) X# \1 i! r
        {        . s( q/ G! ]9 A/ s* Z- _
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
; g6 q! O" E/ j- X( r. Z% b/ M                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
9 X( {$ B; S' k$ f: D# K        }
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% g2 S9 B2 ^% X7 M        if( nOption == 10 )
4 B/ f' Y& [/ T0 M                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  ]. H, t2 Y( k0 C) v  z- G
        else if( nOption == 9 )
  Z$ A" U, v/ s* h+ ?0 r; s  P4 ]) i                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& W" p7 ~, p9 s9 ^$ b        else if( nOption >= 7 )% B4 I) _8 J: s5 x* l+ G. S6 ~
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ B) U: x) c; _' V  q0 M
        else if( nOption >= 5 )- ?  r4 Q  Q) N0 i1 Q% r
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" X) p0 C4 l. y1 D( l( n& h6 }        else if( nOption >= 3). V" b/ w# P+ n" {' Y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( P& q# r8 R* O% x: |1 ~( g5 h, ]
        else if( nOption >= 1 )
# Y& W: `- K% @( F  l                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# ?' Y' t' Y% f# \5 e- S1 }, I. B
        else
: p+ R% u# ~; z3 q9 U. z9 ^2 ~                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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$ K$ r& x) b( `1 T, P        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );; q0 |( U, Q; U" i! U3 V
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );7 L' R9 h2 h# k, r7 x
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
0 j8 w! N7 W2 j" g1 iUsing the following macros work as well I believe:使用下列宏工作我相信:
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2 x/ Y  N7 }6 b2 ACode:代码:
( ]6 i  J' }1 B! t6 s. W, [D3DCOLOR_XYUV1 r4 k/ K1 p8 Z* y$ [8 r3 I
D3DCOLOR_AYUV
, V9 }8 [# Q: R1 k8 X1 ?D3DCOLOR_ARGB3 t3 k+ k: F" Q/ F
D3DCOLOR_RGBA
+ Q2 l) R- F$ a+ i& O! m! _0 gD3DCOLOR_XRGB
! t3 n8 z* m$ O2 J9 C$ xD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。3 V  Z: Y3 J5 A
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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! B4 `6 q: a9 ginb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器/ l, p' X* d# J" S

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