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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献+ W) t* B* K1 w

3 f/ w, S8 E0 ^0 B: a* fCode:代码:! C: k, T/ h% ~9 \. @- a  P- e0 r
if( IsPlayer() )
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        int nOption = 0;
  T9 P5 b& ?. Y- g& F        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% H& k( C( m0 q, U1 g, W( P
        if( IsActiveMover() )* ]8 v, _, O6 g/ S& w! \
        {
6 h- a& t$ k' A8 ~                CItemElem *pItemElem = GetWeaponItem();
6 }) j$ B0 Y# ^+ u                if( pItemElem )
) n: e0 X$ K. H                        nOption = pItemElem->GetAbilityOption();. b/ b# N' [9 h0 m4 i: ?
        } / i% `1 j) w. E; O; m' z
        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.3 y; |+ |. f% \; n  M/ z
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;1 }1 ^! a" p, @" j4 a+ j+ [6 P
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" g% w. C6 z6 ^" J( h/ W, Z, d' {/ N        if( nOption == 10 ); ~8 d$ r$ Q! `: B" b" P/ U
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! e; f& b3 p; Y4 T' _. X7 d& |: D0 t5 i
        else if( nOption == 9 )
' o; g7 P7 \, m: N                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( H/ E$ f+ g; C* V        else if( nOption >= 7 )
& e. Y$ I  a$ p; U                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 u# L2 h4 S9 [" |# B2 Y& w
        else if( nOption >= 5 )
' c" }2 K: i: U' y6 p                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 U; \1 O2 ?+ v# S3 B
        else if( nOption >= 3)7 W' Q2 R, n3 m! p! |' n! E7 ]
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 D- Z% b0 X3 q4 I, i1 o
        else if( nOption >= 1 )$ [: T5 q' A$ v; P# r9 U
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 t. T6 \. W4 w; s7 Q- [5 [
        else
, `, |4 F/ K" o% o, Z, E1 @0 ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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( l9 b9 T9 J3 D        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );  \/ ^8 A4 {1 Z3 i2 N6 b& ]
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
" \  T' a9 P+ k! d: z9 F}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
% j1 k$ j9 ?: L7 q1 z- o$ [Using the following macros work as well I believe:使用下列宏工作我相信:3 I/ G2 J1 M. o+ n+ }3 i0 U
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Code:代码:* j; j; z3 e; F9 |  S
D3DCOLOR_XYUV# B2 ]9 ~' S4 n+ e" g; J
D3DCOLOR_AYUV0 f# V3 R9 ]! N# T4 k/ r
D3DCOLOR_ARGB
5 l& e# u2 D& O, ?( _D3DCOLOR_RGBA
+ T, c6 o' N' A( ^D3DCOLOR_XRGB3 p7 j0 M  B, e4 A1 B, V' @
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。$ f: F# f  b; W" L% `; u

+ |1 w: O( T6 y1 e. Y+ S7 C2 yThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器% V1 i2 {  E7 E) G: Q+ F( j: }
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