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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献% S! N( c* a/ s- o' |/ l7 @: L' [

, k0 i  z8 n# z3 b! u& _* o% w0 yCode:代码:
* Z* U, w( X- _6 `; n3 I, hif( IsPlayer() )
% j. y' v2 _/ O; R$ C8 \( ?{
* k. b- x% P! c8 m% `        int nOption = 0;5 o6 J% _, _( k3 }, p0 {3 N/ j' |
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ k# O% x$ u' g4 [        if( IsActiveMover() )
7 }5 B6 [6 x$ c        {
0 Y; ?1 x0 x$ X* ^1 M" v4 `) e4 d                CItemElem *pItemElem = GetWeaponItem();
& o+ Z: s$ B+ i9 k) `" L; \                if( pItemElem ). K. \3 @/ G+ ^( X' v" X+ z  Q
                        nOption = pItemElem->GetAbilityOption();6 C  b# ?. p* s# Q% K* q6 X
        }
1 J4 U( u# [0 X. S1 C        else
  |5 O! t8 R! R/ {4 _        {        & T& s, {& s6 |: F! A: G
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.% T( U$ l) d6 J4 m- J8 E
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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" ]" b4 @9 u1 Y  ^/ ]$ Q) C        if( nOption == 10 )
* X: S) R: {5 q& W                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" @/ d& t5 o- j  e        else if( nOption == 9 )% r9 P; D& j) x# ?# D9 v
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! g( q$ o6 h3 ~  q& @& I, k        else if( nOption >= 7 )6 e+ @1 v. m: _# s9 n  G' i
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 C  k* Y# _' P4 \/ l* K        else if( nOption >= 5 )) s. c3 j& O  r5 I0 y* Y, m, b
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 h  ~. ^* U, ]( m
        else if( nOption >= 3)
6 _( q: r! g" w9 e                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% o) @; e: l; L3 q3 R        else if( nOption >= 1 )9 \2 ]  ~7 f& q& V: K
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  Q4 ?+ h3 Q7 [5 k' ~1 f
        else
/ w% b2 v7 d4 S                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% N; b6 s" A9 v) [% E" ~2 E

: @5 D' I. A$ [# d7 m        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
: U$ ?' y% ]  L, @% ?7 g7 L5 y5 \        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
' d4 o! Z1 r# d3 M: l& `8 g, D}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);$ d. f: G9 v, K" s. Z" \
Using the following macros work as well I believe:使用下列宏工作我相信:
6 f; }. E, Y# }
# g$ C$ J/ S9 ?4 X. I0 Q% MCode:代码:
. {) C0 |6 _# ~- Q0 GD3DCOLOR_XYUV
! n9 D! q% o- T6 ]' H, h9 U. N$ kD3DCOLOR_AYUV
4 [$ ~2 \# l; C8 QD3DCOLOR_ARGB
) X0 ~8 U# V: c  c; S7 b0 ?D3DCOLOR_RGBA0 c) {$ j2 W: E  B2 `" ?. m7 L
D3DCOLOR_XRGB4 {" v% }  U6 r$ j8 p. s
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。% L, F; A% ?, m* p) Q9 e9 `2 @

: K8 }. l+ N( D1 I% J" b* QThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。, y/ z# o8 }# y% v5 O/ ~
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器( ]0 \. u4 q! ?5 b) n: d% `4 F4 q0 x

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