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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献  B4 D9 l# O1 U
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Code:代码:
2 U  @; r. }, K; Y- V$ mif( IsPlayer() )
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        int nOption = 0;
$ b4 g( K6 ^4 \        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; E* T3 B9 r% s9 C        if( IsActiveMover() )# _$ J3 k$ B2 x  [
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                CItemElem *pItemElem = GetWeaponItem();
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                        nOption = pItemElem->GetAbilityOption();/ W0 j- D9 U& E: N8 N1 a
        }
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        {       
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                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
1 H! p* w* Q" j* O: \) f  B: J) q- s        }
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        if( nOption == 10 )
% g6 U9 ]# _6 f0 S7 \                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) @5 k5 K! _% Y& y: U1 k2 v: t$ l        else if( nOption == 9 )
( u5 h9 u9 D  H. c3 s# \                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, ?( Z& ?5 d) c! I  V* }        else if( nOption >= 7 )" F5 x+ h3 w* i: v( g% C
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ u0 T- Z8 ^- I$ u. _. Q        else if( nOption >= 5 )
5 F- u4 J" w# R                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" R4 t$ q1 f- g1 W3 g
        else if( nOption >= 3)
( q% s! V$ g6 ^. N7 ~# A                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ I: y( |$ U$ ]5 P3 J: [
        else if( nOption >= 1 )
; S5 e+ a7 y# m( r8 d  F. Z4 C                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 N0 U. M0 M: S8 q% d5 I0 p        else
* N8 k' X* C1 L( L' k                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* t- G+ @. Q+ d' Y- d+ r- ]

- Z" R% G! b' F        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );7 ^. e5 a1 p% [  J9 U
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );5 W' a1 U/ ~! P( [$ ]4 U
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
) z7 K1 w' M5 y' \" VUsing the following macros work as well I believe:使用下列宏工作我相信:% o/ B  s4 N4 J) O3 v) j) Q2 n2 X

2 i! u$ m+ z1 ^0 u) u. e9 kCode:代码:& c, a' ~* _! x& T$ Q! b+ e
D3DCOLOR_XYUV8 f) v4 k9 u9 S: u5 U4 T
D3DCOLOR_AYUV
% i3 b! S$ s) S: {D3DCOLOR_ARGB
+ N+ a* J: K0 ]1 X4 a- G: a' Z  xD3DCOLOR_RGBA+ _& r( n( d5 E0 g# Z. p
D3DCOLOR_XRGB2 B. F+ N  H0 c+ v$ k% M- y
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。* x/ I" h/ ~$ w+ Y! B: a
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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+ g; e; q5 m# `  B! N$ \5 s# Einb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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