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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:
3 G; V, l% T7 g& lif( IsPlayer() )
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" e1 z5 f$ {" B4 E" e$ y, @! o        int nOption = 0;; S: }8 G* @% ~2 s
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; g; F0 y6 {' N. \: I/ \        if( IsActiveMover() ). D7 h3 x" @9 `% X
        {
% M4 h8 m8 j6 U% }                CItemElem *pItemElem = GetWeaponItem();
' j( e; K7 V4 t) _1 F0 S/ h2 g                if( pItemElem )
" t! `: |- [  h7 o                        nOption = pItemElem->GetAbilityOption();
% P7 D' z# N1 d        }
# A( t- I6 Z' I7 O. J& Y        else; ?& D2 e0 R. t8 p& b
        {        & Y6 Z3 R/ _9 f
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
! I; H8 z2 n) l9 ?3 r2 ~6 G                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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        if( nOption == 10 )
" `' P+ [, Z0 }3 }) ?3 l- B; j& W, @7 i                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 h- i! _0 J4 s# f! f( `
        else if( nOption == 9 )6 h# |' A7 n$ O( R0 o* ?1 z
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: N# Q4 ]  g8 [* l8 S+ w
        else if( nOption >= 7 )
1 y9 I) ~( j1 n- D6 P1 Z" k                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
  F* P) k% F# @" i2 q9 o        else if( nOption >= 5 )
6 h- t. Z; m5 x( z                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# V4 Y6 e% a) H) ?! L5 N
        else if( nOption >= 3)8 e* E, l( I. H8 E' A5 Z
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ Q  j- a( k0 v3 o9 @, B
        else if( nOption >= 1 )
2 n6 A; J( L. r& E6 O' w- y                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. X& ~2 [- X8 M) H0 _! W        else
4 W. n* ]1 j& g% `0 F2 @6 k% ?9 V, v                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, V/ s& @# b& X. R, \

9 y" F4 f* \( n        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );) k' D' k8 B7 K  Q& @* o
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
& S( I: `- [' c8 R) i7 }8 u}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 l% ^: j% X$ f; E( _, G
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:
  H8 x4 p: U% Y+ G: ~  rD3DCOLOR_XYUV
" J& y# I! I- j: L- GD3DCOLOR_AYUV
$ Z: Q* f- \0 Y. r; h$ qD3DCOLOR_ARGB
: o5 d4 m- ~, gD3DCOLOR_RGBA
- d) U0 f6 {, X( E. L. n# _" f1 QD3DCOLOR_XRGB
( d7 S  F5 J# v* [2 I; bD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。2 _  o6 F* k* q! `5 D7 A

. f( n3 M% ~! ?The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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