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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献: u3 T5 \+ r- f- S2 `
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Code:代码:. e$ q2 K' z" F# h! Z( D$ }0 \
if( IsPlayer() )0 k4 t5 T/ P; \( U* w; p* b
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        int nOption = 0;
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        if( IsActiveMover() )
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" L8 ^& |) d) q- k+ Z                CItemElem *pItemElem = GetWeaponItem();* |* d" j, \7 n; [, G- `! _
                if( pItemElem ); q7 G. E; R/ y% v; A' G
                        nOption = pItemElem->GetAbilityOption();
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        else
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% s5 g' l7 L2 k0 X8 X$ s; @8 f5 y                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
8 m' w% \3 I9 |7 ^( x0 e7 C% C. B- m                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;) u* _' S9 r/ F+ J8 N
        }
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        if( nOption == 10 )5 m6 E2 r; m" C6 ~- g. V
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% G- Q  I* o2 }4 A        else if( nOption == 9 )5 R7 f& s$ j7 e& @
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; e/ r) k6 g! j, o7 N
        else if( nOption >= 7 )9 v% B$ a, }  x* b; o7 J
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  i# C% V$ I: W1 T' g9 b+ u# X7 H2 \6 ^9 s
        else if( nOption >= 5 )
8 T% u) H. n, }& F  G                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* O  A1 y& {6 @7 @: V        else if( nOption >= 3)5 Z! g3 v7 U2 n- B! g; F. b
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ K9 p$ q! U. ~" T8 u
        else if( nOption >= 1 )
+ ^. X3 p; ?4 I* M% c                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 x4 R8 z, O( b  F9 d/ K        else
( c: M9 q$ Z5 N$ Z& {                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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6 [2 }) ^6 V' w1 X  q1 i        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );  k# y. W2 E, C* Y/ I7 V' |
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
! Y4 z3 M- B( y5 P}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);0 W1 n  |5 N' m5 D
Using the following macros work as well I believe:使用下列宏工作我相信:
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D3DCOLOR_XYUV
' X2 x' g7 Q1 R( D3 K4 o5 N1 x+ LD3DCOLOR_AYUV
$ ]3 V5 O' X4 O% r+ TD3DCOLOR_ARGB
% L# t, |. G- P: u" }0 k- _D3DCOLOR_RGBA& ?  _+ `' O/ g  m* Q
D3DCOLOR_XRGB
$ s% N6 `3 S7 P6 d* x+ R- Q+ iD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。& K2 ^* a( x; h, w, [4 {9 D
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。. }  I4 L/ I. t' V, h4 l2 i- E  K
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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