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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献) ~' d5 S8 U- V. u
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Code:代码:0 m, i# `: m7 x: K  k  d
if( IsPlayer() )9 \2 {- x- e, K* z& Y
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        int nOption = 0;
' L4 ~* E0 C) z& B7 b- c6 J        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. Q* ?9 O' I7 i, ^* C; t
        if( IsActiveMover() )
* d- S6 }' k7 o/ n        {
* q3 y. ?7 X  W- U8 w8 @                CItemElem *pItemElem = GetWeaponItem();& C: ]/ b2 W3 T: L4 f! ~. `
                if( pItemElem )
" ]9 d( m* y9 n; M# l' F. c                        nOption = pItemElem->GetAbilityOption();) L7 k1 w, `% V1 r
        }
; B$ o. A( e4 w0 G        else" T7 {# ?0 D0 E  X; Q1 g
        {        ! G0 n9 m2 S2 V: _
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
7 I* |* M% R: p$ o9 b# `% I( q( [                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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        if( nOption == 10 )
/ ^( P8 @5 S& t& M$ C* j3 R                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: b* S9 E" ^, u& o! A% H
        else if( nOption == 9 )
" T! C" \* {0 w1 t3 r2 j                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% P1 f: p9 T$ z  ?3 _, J
        else if( nOption >= 7 )3 i% |. U- k1 z% E
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 ^" y) W6 D) K# i
        else if( nOption >= 5 )
* |( G' {# A6 O' {& H" {# N                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 |0 X* z) s2 J4 W- x6 F, x        else if( nOption >= 3)5 f0 _; t2 }" |- n4 c4 {" }9 G
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 ]0 j9 j, V# w5 Q" b  [
        else if( nOption >= 1 ): i  E$ X' R3 k3 \6 R
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 w% J9 t% A- v: r. y0 d/ ~
        else
0 T, Z3 R0 \5 k                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 [% O- {; n0 X0 b
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );2 v$ s; d+ t" ?9 h- W, m) Q  F& v
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
: f) t0 A! |( |& H8 H9 Z( F) o}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
) k0 n4 u  `- t2 H8 o/ j! z* EUsing the following macros work as well I believe:使用下列宏工作我相信:. Q5 n4 a( b) g
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Code:代码:
1 h7 X. p* w8 e" s5 oD3DCOLOR_XYUV
. S3 w" o7 e, c. S! wD3DCOLOR_AYUV
3 R. N! m4 J. t- JD3DCOLOR_ARGB
1 n5 _5 F' K# ^$ XD3DCOLOR_RGBA
' ]# ]) B+ }" D. U  tD3DCOLOR_XRGB
+ i3 S. P: C/ y0 L# F* g+ S" S9 TD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。; U8 F6 B0 v2 D& Z0 ]
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器# H& {& Z: C7 u  K+ D5 X  f
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