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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献* `+ y0 [: J0 @7 H* J

: [* c1 T' {' ~) z% G/ T, f1 BCode:代码:% g; g, x) a6 Y' p( l& a* ~
if( IsPlayer() )+ I; [4 ~% z2 ]
{
# x5 v" G3 ]3 S        int nOption = 0;
2 K& C* M3 \2 V7 R, J2 h' o        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) u3 |4 [2 c% Q: Z; \* _! H% m$ c        if( IsActiveMover() )' t$ i$ p: c( M/ t
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                CItemElem *pItemElem = GetWeaponItem();
( s# ]5 P$ ~! |                if( pItemElem )
9 e1 M$ {0 w$ \( D$ b. j                        nOption = pItemElem->GetAbilityOption();0 d% c6 C5 m/ D2 M: B" ?: @( x
        } + M% W( u4 o" J; C  ~
        else
# h- U) ^: N* l8 Y' T7 q        {       
  ~; m& ^% i. v6 i" n$ n                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
$ n: x, c" e0 ~) B1 L3 F                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
/ E  X- r% |1 j6 |7 X; S4 i# I        }
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        if( nOption == 10 )
4 g$ a/ @, T+ W$ O5 `+ u3 l6 }                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) Y' E0 C9 c2 e$ F( d" u
        else if( nOption == 9 )
' \; X. S3 O4 }! u" F2 J" s                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 z3 T+ F8 ?" p5 H4 a
        else if( nOption >= 7 )# E7 x( Q& N8 l4 `- o& F7 \
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# N# [  b; s" p1 l9 j" D        else if( nOption >= 5 )
1 ?! ~+ K( J( t                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# t: @2 p- q. E
        else if( nOption >= 3)1 d% @! B  j8 F! {8 o; V
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 S( \  b9 D2 I9 Y  @: @3 C+ \! t        else if( nOption >= 1 )
/ K$ {1 U& U# U8 i2 r. w. I                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 r. S& N7 x& F* b- _
        else
/ s8 T2 m7 G8 E- w+ Q' p; T4 ~                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
5 w1 j/ s: Z6 }0 f        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
  @+ n$ J7 {* L* D* h% D}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);" N0 ]3 f% L- O
Using the following macros work as well I believe:使用下列宏工作我相信:& v1 |9 T9 S/ P' g' l, D8 M: j, B
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Code:代码:
, ]" w+ G8 b" ?5 a( kD3DCOLOR_XYUV
; p, _/ J: f* MD3DCOLOR_AYUV/ p6 O2 O+ k. O% Y! n
D3DCOLOR_ARGB
. @' \3 e  [" y( r# U6 o) ID3DCOLOR_RGBA
, b: F# k+ i. R# D6 k  ~D3DCOLOR_XRGB) D) [% P2 P0 P1 A/ T* q4 o
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。/ P% g( C! B% {! g% l( e& _2 _

; M) s9 ]/ Z* v, z3 ~2 iThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。# ]% d( o2 {7 u$ F2 H4 y3 C- F

, T/ m+ Q+ E6 ]1 L$ `inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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