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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献* q) |( C" w! z; I: }* ~

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if( IsPlayer() )4 S5 Y; _# B# a
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        int nOption = 0;* U4 |" r; k: v1 I1 g# R
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 G8 }$ M. t$ ^( q, L        if( IsActiveMover() )+ X/ }. o/ d. r. |9 \# e& Z
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                CItemElem *pItemElem = GetWeaponItem();
% P0 p2 A. V$ L! u  \8 X                if( pItemElem )
, Z& r0 @) V" S6 h                        nOption = pItemElem->GetAbilityOption();& A( n, o2 Q8 v) K5 w# F; {/ v% K
        }
: B5 g, Z) g' f4 t        else
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                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;  `8 }0 Z7 z3 \- L- A$ x2 R0 W
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        if( nOption == 10 )4 q, u- m9 g) C& g5 i# x
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 W* P3 Z& p: f9 a4 d( S        else if( nOption == 9 )
) v8 M- m3 Y4 g+ M# [                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' H* ~) ]0 m' p0 l1 F# N$ V; k$ Z        else if( nOption >= 7 ). g5 z) D$ M; `9 e
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, ?: Z" j- F# `0 y8 ~% u" I$ q0 Y        else if( nOption >= 5 )
" P4 I% s/ b: O; f; }                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 `1 n- s; f0 f# m
        else if( nOption >= 3)
. ]3 ]1 J7 K$ o$ @                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 W# a& ~5 e% W9 L+ Q3 X
        else if( nOption >= 1 )
) R4 L3 I7 N+ i7 z7 O) b/ F6 W                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" m5 K- T: J0 P$ C: x% S; G

9 V4 i: q" n" w7 I. n        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );+ `% k1 J( a* a" c; W; ?7 H! m
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );9 P) Z  N' \0 e2 W( ?: M2 e4 j' b
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
  ?" E- u4 D8 O- xUsing the following macros work as well I believe:使用下列宏工作我相信:9 q8 Y* `7 d9 J
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Code:代码:; C; F* [! f2 |7 w$ _0 e
D3DCOLOR_XYUV
" E0 j: f/ Y7 }1 YD3DCOLOR_AYUV: D. J! K  x' [5 R4 q3 Z$ H3 c
D3DCOLOR_ARGB4 p% S0 }$ T; R: x- y/ ^
D3DCOLOR_RGBA
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* Y* n6 L5 ?  dD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。' C  @3 F/ v0 K
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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