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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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8 r- F( I; E  `# sCode:代码:
+ q  {4 [3 a9 \if( IsPlayer() )8 A- E+ u- N, T; a
{
4 x6 L; `4 ]: r- z3 Z8 q* d8 D        int nOption = 0;
. T2 W% \1 C0 w        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 Q: V# b5 {! P$ G$ N* p3 N' K7 u
        if( IsActiveMover() )1 U* r. x' I+ S0 Q  i3 Z
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                CItemElem *pItemElem = GetWeaponItem();- H7 |; c" d: \8 _; F8 l
                if( pItemElem )8 b5 a) U8 g' ]4 V- |7 N' Q5 G& v
                        nOption = pItemElem->GetAbilityOption();
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        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
3 X9 ?3 h9 u6 g; L/ T3 M! l- E! y4 K6 Y                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;! `4 X; E! u5 g( j
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        if( nOption == 10 )1 X7 j1 p2 s- Q7 f
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 n# E6 r+ g2 j- W" q( W9 g% o
        else if( nOption == 9 )
" c2 _+ m) B1 K) T+ f% ?                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& N. r. f: V+ S4 M  {( y5 f; e
        else if( nOption >= 7 )
7 v4 t7 r4 S3 p0 L! i                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 a' ?( m2 W0 F" h5 ]) _1 {9 Q
        else if( nOption >= 5 )
2 z( |& [0 l" D* N$ ]! g0 N1 y/ r                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' I$ j$ C6 |' B' \/ E        else if( nOption >= 3)
' @) v! }' z5 S+ ]3 ~1 H9 d                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- e! j4 L1 I' d6 f. ]6 A3 ?% z
        else if( nOption >= 1 )
: _  S7 U" _" a# C                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; }5 `/ E0 L( Q+ ^: O
        else
# z! I! ~" i0 u7 n; K4 r5 [                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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7 a0 v" e/ x5 k, h' A        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
2 J& ?! U1 ]- X$ {6 t        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
7 G- ]4 f' i" H  X; c}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);! G9 d- x8 g; K$ L2 s
Using the following macros work as well I believe:使用下列宏工作我相信:, i  E! F6 B4 Y' O. `6 l7 N  e
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Code:代码:8 O! Q3 l0 C1 L& J; `3 y
D3DCOLOR_XYUV
7 a! x; M" g* H" xD3DCOLOR_AYUV+ z& {! V5 R" B5 V
D3DCOLOR_ARGB
. O. B; x9 c( FD3DCOLOR_RGBA% c# Q+ M; s% i3 A& F# P
D3DCOLOR_XRGB
1 V' \2 }, `( U. {6 z5 g1 o1 `D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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- {1 h( D, g* |/ nThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。+ {$ J0 }7 f" _: S5 r- k
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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