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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献: C5 V4 K' m  J5 U/ ?
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Code:代码:: |9 K! }; P$ v7 r% C4 b
if( IsPlayer() )
( {* A/ y3 d, N% x& d( X! v( x* |{
; p, H! k' E+ h7 n5 T6 u        int nOption = 0;
) U+ x; F8 k% }: o& V+ Z        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  P: s' F. r1 H! u" }
        if( IsActiveMover() )5 Z; F% H7 \# P! ~2 M; ~3 w
        {
! p0 P$ H% v2 Q: _                CItemElem *pItemElem = GetWeaponItem();3 O" }8 B9 a7 t  d
                if( pItemElem )4 y2 e( h/ l, q# c4 ^: i+ _) K9 x
                        nOption = pItemElem->GetAbilityOption();
. m" U5 m' w* }& \# F" T/ M        }
: C# ?" O2 w4 @& m        else! ]- i  j7 i" n& z! p* p; ^
        {        . M& l6 H* v! C% g3 i
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
% b1 k3 R! a% o! ^                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
0 e- b) S% C: [# D* n# J& ]% l        }
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6 `& S5 g6 ~3 e        if( nOption == 10 )
! K4 h/ ~4 S- F' N% y/ q                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. \* p/ o$ v% l$ a( W9 w2 J& @        else if( nOption == 9 )
- s+ N  s; g% ~. e                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ c& A  K( g: q7 w: X        else if( nOption >= 7 )  t7 `+ T* t& Q: R3 K' h
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 h- q$ w/ m! U3 B
        else if( nOption >= 5 )
$ y% n8 x4 x* h& N) J+ e3 U7 m( x# S                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ f+ g: n6 D: @4 R& F( ~2 B        else if( nOption >= 3)
" t. w3 l  w( Y( U1 G                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 ~* p! E( u  K
        else if( nOption >= 1 )9 |% Z0 J* l) y! W4 f6 k
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 k. M0 j) k8 F
        else
. b+ C) M6 L. Y! T  g! G/ ?1 T                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
$ m! B! ~7 ^1 ?; C        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
' l3 T( I1 ^3 G; P}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
9 _6 H. j" g/ Z1 _$ eUsing the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:
9 h- R8 T. V. I7 b6 D: jD3DCOLOR_XYUV
9 E. T$ E8 q  w1 ?9 iD3DCOLOR_AYUV
1 A  }  D: c4 |; A* z# [3 DD3DCOLOR_ARGB# M0 s$ ]5 k6 s" v3 C7 H
D3DCOLOR_RGBA; R+ ~6 f, Z( q) j& i
D3DCOLOR_XRGB
* m" g/ P6 V5 B, |: }* PD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。1 q& c$ T1 }, X/ l% i1 p

1 K4 n, a: ~1 X6 \, H8 AThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。# s* b2 ^. S: O7 Q" W1 s$ j# k. g

, t& s, K0 t" Cinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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