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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献$ m' Q  m7 v: H: V( B9 p6 D2 D
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Code:代码:
2 G: h" U4 I* Y; q& zif( IsPlayer() )& R% @9 Y4 h! N% F) P
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        int nOption = 0;
! f* @7 f$ M* z! a        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" a* T% y+ i( ], O1 G        if( IsActiveMover() )2 d) b. `# ?5 J  V/ j& x/ E
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                CItemElem *pItemElem = GetWeaponItem();
3 e! U* S7 p4 a% E5 v                if( pItemElem )
5 m' Q# D: }( H- {                        nOption = pItemElem->GetAbilityOption();
& I' s2 x; M) b& ~/ m        }
$ b$ O4 M2 Y8 J- H4 C# v        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.; Z3 Y! M' w. ]4 m- ^/ V( @# p
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;) [( t% I4 X" B
        }
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        if( nOption == 10 )
- @6 A4 k, F  T9 ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ y: E$ V3 c" L9 l        else if( nOption == 9 )2 G' O: W- R* o
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* Q7 i$ x6 f) I        else if( nOption >= 7 )5 f, w: N/ T# E2 w/ W+ E
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 K6 v# i- l: s  F5 p        else if( nOption >= 5 )9 k$ V% @# [5 M; e
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* j/ p  O& J8 L, q. u' N7 s        else if( nOption >= 3)
4 x$ U" v2 t4 J                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 U9 B- @( M( a& D
        else if( nOption >= 1 )
+ D% ~$ h- ~" ~, j                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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  v! r  R3 }! r- o$ u- a        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );! f% W) n7 n0 i: o: {' S. f  @
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
- m9 {' g# I- d0 o8 l" Y}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);- d3 A$ y' {5 x! p
Using the following macros work as well I believe:使用下列宏工作我相信:" W% w' [- [/ g7 U

9 j( W! j) N/ [( `& t  b' P. [Code:代码:
6 L) h9 d; M* }3 d9 ?6 b. jD3DCOLOR_XYUV
/ L+ U5 _: v: p" G2 q3 ZD3DCOLOR_AYUV
9 g2 J* ~. d3 c) CD3DCOLOR_ARGB
0 H( u0 G! |; X+ S6 E+ YD3DCOLOR_RGBA/ S7 m9 _9 j  B/ L9 q3 ]
D3DCOLOR_XRGB: C3 `% }/ X8 t$ `! t5 [( B
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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) X6 K, D' B9 S* d0 j/ T8 RThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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5 T! X. e* L0 Minb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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