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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献" D+ `. Y4 N2 w- S
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Code:代码:7 K, C) D/ `2 H! b# d5 P: p
if( IsPlayer() ): v" e) |2 Y! {" X3 ]
{
2 H& F3 e/ t) B5 }        int nOption = 0;
+ e$ r5 r& G# E, h' T        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) U" m8 l0 S- o" \: l$ H
        if( IsActiveMover() )" K1 h, Z' C& @) X+ r5 n" D, d" [
        {
) h9 p; c$ B7 ?+ u                CItemElem *pItemElem = GetWeaponItem();3 `7 Y) N6 M+ x) D
                if( pItemElem )8 g' r0 G, {0 }$ W; M: {4 i+ X, {% z
                        nOption = pItemElem->GetAbilityOption();
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        {        # A3 I  x& I9 b6 b+ C( N% o
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
3 |/ i2 Q2 W* J) P# ]  ]                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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1 N2 W/ T0 T$ t& F9 M- ]3 s        if( nOption == 10 )
) M8 w' t4 ]6 v1 M                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 J7 V+ d; Y+ M* E        else if( nOption == 9 )& Q3 a3 E, g3 {  R" [& e
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ a+ b  e3 t1 v
        else if( nOption >= 7 ), o4 V) n0 T- @3 ]0 `) t: E
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
  f) U- a8 u; ^( Z+ E* R        else if( nOption >= 5 )% ^3 m; B5 a  }8 ?! {4 }
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 j* l7 K6 C3 p+ n& Q' O4 {. i        else if( nOption >= 3)6 {% G4 P+ D" V/ Z, e+ Q) C3 b+ X( Z
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 f! W1 @- O: }9 o        else if( nOption >= 1 )
" D4 |1 X# g3 N/ s% e2 U% k                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 B! l6 n8 m0 s1 X$ m        else+ s( O; {% ~+ c4 @
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ g8 T; N" ^1 d# Y0 w

& T$ i" {# R# o. p% {5 a        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );  y! ^5 V5 }6 ~9 p% s* s' k
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
7 v0 I4 e, Q. o+ S}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
, S/ g% E5 u% O' v" s8 lUsing the following macros work as well I believe:使用下列宏工作我相信:- _% ~  z( _; F
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Code:代码:  f7 W: `0 C+ c  M" x$ v
D3DCOLOR_XYUV* S4 u. y+ R* @* C7 ~* x9 Q
D3DCOLOR_AYUV" P- D4 k; k0 U
D3DCOLOR_ARGB4 i7 B* V2 H( p# v4 ?# a0 O
D3DCOLOR_RGBA7 p' X  r) K: I, G7 N8 Q% s
D3DCOLOR_XRGB
! v6 E  R! E5 V8 X3 SD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。. E& m) b/ s6 k9 i" \" `7 M7 P
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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