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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献: u8 V* |9 Z3 G; k: ~& H. W' L- P

( P0 F) d6 P6 U* ?Code:代码:" U4 V8 `8 f$ i, b) u: d$ u
if( IsPlayer() ), _; T( J+ B, l+ g* ^' H
{
; R7 M! p8 q' G9 N/ z0 W        int nOption = 0;) Q4 f2 e1 I5 e; B  N; ?: J% T0 G
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* z& ~1 O& M8 Y+ i, u) I3 x8 [8 B
        if( IsActiveMover() )
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                CItemElem *pItemElem = GetWeaponItem();
$ i6 y9 `& h2 T' M6 i; L                if( pItemElem )5 Y4 H" H. p" l' D
                        nOption = pItemElem->GetAbilityOption();
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        else! N9 f5 r* p7 N
        {        ; C2 s0 V, k3 N3 @* B
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                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;" R& h' a2 [2 K1 X" G: q. Z
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        if( nOption == 10 )
0 u: z/ [% h+ _                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 h( ~" V" @0 {9 T- E/ `3 u! {* H
        else if( nOption == 9 )/ a7 T9 q, o+ M' P: b
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ @7 q' R/ v$ P" l
        else if( nOption >= 7 )* z& R0 w- R2 u  \0 t
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# |$ A# i& f( Y! z
        else if( nOption >= 5 )
& }7 F. e' K, d                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: ?/ G) {; x5 _3 J3 u; m; i        else if( nOption >= 3)
9 K; Q1 R! N) J+ z+ @! V                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 E, |7 D) L% u7 |" a' f) R9 ~. G! \        else if( nOption >= 1 )
$ g8 |' Y. D, t. {8 P                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; u9 }+ ?: l3 s* ?0 P+ t        else
9 U1 a" m/ A; W' Y3 y                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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' x# T$ ?% h+ `        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
  ]% U2 m4 ^$ [) k        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
* L9 g/ q( [4 |5 z! Q  c7 [, e8 d}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
, @* C& B' a- s4 ZUsing the following macros work as well I believe:使用下列宏工作我相信:1 ]* w! A& R. }; l9 @* X+ B* _
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Code:代码:1 d4 Y9 f* R5 T# z- M& x" K7 L
D3DCOLOR_XYUV1 A2 R6 B- ^7 f0 G" u
D3DCOLOR_AYUV( C: I8 H% d2 ^- X6 H& r" F
D3DCOLOR_ARGB
6 ]3 ], ^% q" W- PD3DCOLOR_RGBA
' V: P7 h$ {; N) b$ x; jD3DCOLOR_XRGB+ ?% Z# n" h- h: F7 _, \
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。" x& K9 z3 e& r% D; B6 b* d

6 G0 @7 v1 n6 X8 A8 m2 GThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。& E9 m1 G6 U& s, u* O# ]" K

5 X4 J5 G0 V# a8 y8 Zinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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