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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献4 R$ T" S+ n/ L0 h2 S- G9 w

% Q7 P- w) z8 L; _Code:代码:, o) f! X9 A  T' A
if( IsPlayer() )8 e+ i5 m; O& A0 A% @+ b
{
8 C% H. k4 M8 ^8 k9 J1 _        int nOption = 0;9 q! r6 e9 g" t( v
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 d( }  a& p- F+ Y
        if( IsActiveMover() )' X3 ~. m" s, b+ P( e
        {
) h8 O1 I! o$ U0 c1 {* h" n1 K                CItemElem *pItemElem = GetWeaponItem();& |  J  a  z7 b5 W
                if( pItemElem )
) U. Z- t/ |& q, O6 J  ^                        nOption = pItemElem->GetAbilityOption();0 y! j9 G) b! @% A- R
        } ( t0 [# _( K- ~8 I3 O! A" p1 w
        else
! D+ M$ i2 |* e# u% p        {       
3 P& g3 X: B$ H" N                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
: N$ ^7 y% s& J% d' C8 l                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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* e( q* X: T/ O        if( nOption == 10 )
9 s! ?, Q" g) H2 x7 o! `! X                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) ]* ^# W/ @) J/ k5 ~: m6 q        else if( nOption == 9 )
; J* m% H( }$ y" ~' ?                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ W% w) K3 s% t: H& \) ?        else if( nOption >= 7 ): |/ s# a# e8 J- l9 T7 Z# }! M
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) B2 `! `% ~/ s5 u3 |
        else if( nOption >= 5 )6 m& s% {/ H3 c4 j3 e7 s( ~* \' |' K7 N
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% x  m, k- }  g2 Y
        else if( nOption >= 3)( [; G. R, P3 x
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: j' k( u6 F1 h  D" F) l* J
        else if( nOption >= 1 ): t- R& ]3 K6 H% X
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. B) b1 {* z0 A: X/ P6 m+ L        else
' D4 v. M/ l* Z3 A                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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! Z( l) o: l, W4 Z: l' k        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );3 Q& k5 l+ v# }! R
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
8 B/ v# N( V: U: i+ U}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
( r) I/ Z: {& d% q7 P/ Y! ]Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:. K4 v3 F1 A+ v( \
D3DCOLOR_XYUV
3 L  s6 V/ A, g  ?- i6 OD3DCOLOR_AYUV. M, p1 Z  G4 q. i2 r- W' U
D3DCOLOR_ARGB: @3 G( I5 g7 J9 s$ s( |
D3DCOLOR_RGBA
! y# ]5 V! l* a& z# ^D3DCOLOR_XRGB7 g3 Y# b1 U- N3 X" R
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。( H9 Q' n- g6 r# ]3 R

" E6 y3 {. K  wThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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5 L8 G. M' _3 z( K* Oinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器) ~" ?" a& l. ?

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