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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献& B0 q; H; S5 |9 c
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Code:代码:' Z3 w8 f. w8 z# V" q6 _
if( IsPlayer() )- W2 K! O9 p5 `7 ?, F9 `' A3 L
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        int nOption = 0;
$ w6 Y# z2 r( o        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* v2 s6 i  W" q7 c        if( IsActiveMover() )3 r) v) H# O4 f$ o, V0 z! [0 @0 F
        {7 L5 n, G% \3 S# I9 y1 }4 I( {
                CItemElem *pItemElem = GetWeaponItem();& d" H6 A% X- R5 S2 B) u. d
                if( pItemElem )
1 D! Q( r4 T: R' T' u/ e/ U                        nOption = pItemElem->GetAbilityOption();
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        else2 J- @/ U% Z  O$ i% m
        {       
5 @% h% \5 r- m; v1 k. C                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
: d# U% K8 p- b4 X4 [                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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. M3 V1 F* S" ^" j$ ^! b        if( nOption == 10 )
  C+ L! B: r7 |( G) m                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ ]) P7 p. J/ V8 \1 m6 l/ ]1 _) ^
        else if( nOption == 9 )2 V2 k- {2 _7 T& M
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: Z7 i4 a; {4 ]  _6 c        else if( nOption >= 7 )& z% H9 P' x2 N/ S. @* \2 ~5 U: `: O. \. R
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, G, v1 d4 l  w$ [7 w: }
        else if( nOption >= 5 )& }6 t  V4 p  D  \/ v
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 I- q+ }$ \7 W
        else if( nOption >= 3)( z  L1 a) k/ L' N6 V- M* |
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* V$ G# v3 w" A; S& N% u( |        else if( nOption >= 1 )) Q8 n7 s% I- {# }: }+ g
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 P; _- `1 I. a" \7 d
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
  {/ g7 ~9 x' ?# g        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );3 _1 n( ?* C' k4 A
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
0 ~  _  q2 i6 k# _2 ]+ U+ KUsing the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:* p% y. Z3 L- Q* Q
D3DCOLOR_XYUV% ]( x3 [+ q4 G% W) ~, V2 j( z
D3DCOLOR_AYUV
+ C) Q0 |* Z* o* d/ mD3DCOLOR_ARGB
" T3 |& }) d6 cD3DCOLOR_RGBA, Z, p; P5 ?, Y/ n; x; `: D; h" w
D3DCOLOR_XRGB: G2 p: |- g9 ~  g" ]/ n( q
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。) r! _/ A* k' W, o
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。5 V; ~7 ~$ }3 d4 l: q! N
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器3 ]0 i1 R5 H8 ?7 t3 A

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