4 S% P& z2 J2 N' D0 Q* t- C3 u2 E: q pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed ); z9 [7 c z* w. \' K' k
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );" |0 `! b/ X& w
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);. e& Z: \% j9 V6 i, Q
Using the following macros work as well I believe:使用下列宏工作我相信:" S3 {) G$ y% [4 f3 F
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Code:代码:) @* L/ q" H4 }9 [5 R/ z4 Y/ n
D3DCOLOR_XYUV * P# O( Q- R% h- }2 aD3DCOLOR_AYUV' M' }0 {9 G9 x% ` W- |. l& _5 L
D3DCOLOR_ARGB2 |' y; R+ R+ [1 ^7 y0 n& |/ {9 T7 J
D3DCOLOR_RGBA" h3 t1 n* ]) S+ m& ^: N
D3DCOLOR_XRGB1 v6 n4 Q2 Z3 Z7 ]* T
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。 [' i" ^2 [% v
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。 4 R- p5 c7 R$ Q8 c. v9 m! f3 h1 U# n I0 N* r0 Z8 s! O @7 P
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器 ?' u7 ~2 [$ A. _, f o+ u3 g- s" z" r' v: e
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