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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献" ?7 @1 |1 f; w+ [. W" [6 Z
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Code:代码:& Z" y  n! U1 R7 z! ]
if( IsPlayer() ): B8 @9 Q% c. b0 A1 K
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        int nOption = 0;3 G3 h7 |( T5 ]2 l" ?& i, T
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 n6 S$ J2 t9 ]! n# J
        if( IsActiveMover() )* k! |$ \/ d. J2 B8 ], ^
        {
! J: m- y& p7 V$ H                CItemElem *pItemElem = GetWeaponItem();2 P' S9 L$ }; f1 C6 b
                if( pItemElem )
  a% t% m+ b% [/ {2 u                        nOption = pItemElem->GetAbilityOption();
- [$ [# N3 Y9 K8 v2 ~3 B        }
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        {       
  v# ^9 ^) D$ u" D% d& B% y( O                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù./ V0 E& `5 ]# g9 ~$ ?
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;+ {3 a: w1 X% G. q- k
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# o! h7 o* g0 c3 T% S3 F  `7 ~        if( nOption == 10 )
5 _% y' a6 T  X& |9 l                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ c. i, P, V! v# G        else if( nOption == 9 )3 g+ O" r( m8 W' W, w! y3 j
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 ]4 }% U& Q; Y; w) ^7 ?+ r        else if( nOption >= 7 )
( B' B/ W" [0 x                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 l) ^2 W2 K) t* t( Y
        else if( nOption >= 5 )+ J3 Z& ^) h3 K, H" a1 L
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% v& d1 ^% P, g: g        else if( nOption >= 3)
1 s+ y6 I8 q, A, z4 A# q6 _                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ ?; `1 ~9 O1 G, J; _        else if( nOption >= 1 )
) I" Q5 y) A& r  p                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# ^) g, b/ U6 Y* e( E        else
% E% \2 N  G- x7 _                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* [0 k- E2 o8 }6 R

4 T, ]$ q; Y, t0 ^/ |5 [        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );- x& g5 E5 `- Z
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
  e; F* }" ?: w7 m6 S) L/ o}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 Q8 W  J) q- V" j' L
Using the following macros work as well I believe:使用下列宏工作我相信:5 M% p% E9 ^9 O; Y# s( G

7 o* y6 N+ d# ~. x7 RCode:代码:
# p$ g) F. r+ A7 _! S2 _; {D3DCOLOR_XYUV  |- j9 j0 L4 m, r6 q) M, c
D3DCOLOR_AYUV
0 o) y6 a2 n) _% W/ H4 m0 j0 g) `D3DCOLOR_ARGB( t% n" o' m4 Z8 a
D3DCOLOR_RGBA
; M/ t1 [2 s, X/ ~* |D3DCOLOR_XRGB
: |/ n6 J* ~& B4 ~D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。' g5 U5 J# D1 s

/ s5 L7 F6 c9 K, U4 RThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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( q0 i! K8 w1 i0 ~7 e: W5 \inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器3 \- L8 w/ |  A' J

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