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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献) u% B: b! m! m9 Y9 i  r2 J

* ~/ b' J$ ~5 b& NCode:代码:
1 H3 {7 l! \( zif( IsPlayer() )
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, O) [: Z! q$ G        int nOption = 0;
; V' A4 e" R  n5 Q% m        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: l- T: {+ g% Y5 C" _2 c( G* E! Y, ~        if( IsActiveMover() )
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                CItemElem *pItemElem = GetWeaponItem();
' ^2 ~% h, l0 y& B' Y! V6 Y3 v                if( pItemElem )* b! [# U! V; \& d  g7 ^
                        nOption = pItemElem->GetAbilityOption();8 f6 X# w4 a" P
        } ) e8 i7 R5 }1 @! j6 \, O. R, u
        else" J# `+ Y- L% }: d; z& d5 ~- V' _8 n
        {       
8 _8 X7 `/ q/ o: q                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.+ A$ z# U0 m# Z7 a
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;% |9 @7 I3 P; a( P1 m: h* R' |
        }
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5 g' @: u/ ^' U! e1 }+ \        if( nOption == 10 )0 r/ d- \6 f6 R
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 X0 F7 a5 B3 [: v
        else if( nOption == 9 )9 E( {8 Q  v0 \  C1 ]7 P% V
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" N) R' D8 T6 i9 Y        else if( nOption >= 7 )% ]. ]5 [0 y3 h! T; `$ S
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# K' a9 |' W5 J2 Y2 }2 c
        else if( nOption >= 5 )0 Q! ]0 V' D  l
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 Q' }2 Y8 U. @& ?$ E
        else if( nOption >= 3)
8 G8 Y7 L" ~" a) ]" G                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! w" k8 L3 Y2 d- o7 N2 [
        else if( nOption >= 1 )
6 E, K- v1 r7 `) C  D1 s                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) e# }% p( U: y6 @4 N
        else! F2 |8 f1 b$ C6 ~$ d; {7 R. G4 A* a
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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  K  B! q9 q+ q7 P% ~        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );1 e* d. a& t. ^$ c( a3 V" c1 |/ ?) Z
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
! w: N. t* p1 O. A5 V1 G1 Z}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);3 o+ E" e8 h! B  N
Using the following macros work as well I believe:使用下列宏工作我相信:
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* i  U; `" L# JCode:代码:- T% c5 U* v- K. g- {" D
D3DCOLOR_XYUV: F9 m4 `3 A* \& _# j& m
D3DCOLOR_AYUV! {0 H1 _! p7 d4 s- [: P7 Z  K9 |# P/ ~
D3DCOLOR_ARGB6 l- c2 Q9 c( q7 G  E
D3DCOLOR_RGBA& E: E  d8 w8 z4 h. r; t" K
D3DCOLOR_XRGB! E: s& |2 T1 z! X% I
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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7 G( C! R$ ]  k' x# l8 z) Y9 |0 a8 jThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。( a1 a- F3 C7 j- b; U% R0 Z3 |8 H2 U
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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