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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:9 _. m( S8 o1 e9 e; [6 B! C3 R
if( IsPlayer() )
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        int nOption = 0;
+ `: c1 B/ h7 H4 o( i        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( M. n6 h) a" M) ]
        if( IsActiveMover() )
2 U! i) j7 p, B( J8 c) `        {
8 v+ t8 [# c: \) T3 c! I# i3 m5 `                CItemElem *pItemElem = GetWeaponItem();
$ V/ s1 K2 @4 s! x) D% _' n& ]                if( pItemElem ); |; J, @% q+ b, [+ e7 z( E* z, [  i2 b
                        nOption = pItemElem->GetAbilityOption();( f, {" K% i' h
        }
8 p1 s- [1 O! D9 c        else: E% Y( O  Y: x6 b
        {        : |6 G2 P1 {) r: Y* M) ]5 p
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
  `9 V" n/ Y- n2 V" g                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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        if( nOption == 10 )3 @, _7 ~+ O! ~& j3 ^$ U
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) c# s! |- ~8 y0 }/ V0 p# d        else if( nOption == 9 )
: O6 X0 J) F% V: z* w* f                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ Q' ^; Q3 L. G5 H, l+ A. Q( k# `+ v
        else if( nOption >= 7 )
. `9 P% n+ h3 [( P                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! ~8 d# y8 {9 k$ [0 R8 B8 ~$ X        else if( nOption >= 5 )
5 P# @$ D$ A+ v2 Z                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 Y! Q, v* m! w7 T
        else if( nOption >= 3)
6 R1 L* l8 R, ]9 {8 s5 U                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! U' i4 H3 G7 c* [3 T        else if( nOption >= 1 )5 T7 @# i$ F+ k) R
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' g( J* U/ u# z' y3 q3 r
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );; l7 c! m) E# T2 C+ z
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
- }2 T# {$ K$ [}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);: @/ J+ N% m8 L/ U0 Y# l, B. I
Using the following macros work as well I believe:使用下列宏工作我相信:6 g$ N/ @% }1 B: A) l; L

) ?1 v$ m# {" f( rCode:代码:2 ^. S) M/ Y/ s1 N4 S+ f/ H( ~
D3DCOLOR_XYUV
9 g2 o1 r, e1 a3 O) uD3DCOLOR_AYUV
; u) @7 ]( z6 I. p3 P) QD3DCOLOR_ARGB- c, _9 l" A- B  L5 Q
D3DCOLOR_RGBA, \0 g! Z! `& a3 D1 f3 B
D3DCOLOR_XRGB
, M% U: E& e7 \5 g/ P( M1 \" ]/ LD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。" G/ b& M& i# m- X
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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