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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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1 P% T9 S8 R, Z2 ^, [Code:代码:5 ]) I' S; O: i) O6 |; L$ A- B3 Z
if( IsPlayer() )
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. `$ K2 B- G: g  C        int nOption = 0;7 O" [) C" u5 t2 S
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 Z! Y9 N5 r) r
        if( IsActiveMover() )2 l. W5 F1 r9 m- G7 B) z
        {
) A% |  w# c- o, Y                CItemElem *pItemElem = GetWeaponItem();  V9 I- p/ G3 F% U, A' j  b
                if( pItemElem )6 d0 u+ z# s$ Y
                        nOption = pItemElem->GetAbilityOption();. G2 `; w1 b* l$ z
        }
. A! y/ B+ I; J9 Y/ R3 s# H        else& {" Y$ b6 E) j& Z6 g
        {       
3 _4 R. E1 `4 ~) l- m                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.6 Z* q7 X+ t& \8 A3 X8 H* {, Q
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;( F9 k  n6 Q" j1 _0 I# k
        }
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        if( nOption == 10 )2 L6 Q& L- V+ V2 E# i2 J+ q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 F- j3 r: [8 C; L5 b& x        else if( nOption == 9 )
! ]) x% A7 `2 L) L+ T7 Q                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" E9 N4 q& l: d& g  J8 M' p; Z        else if( nOption >= 7 )
* ^) u6 |3 V: S* |0 m                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 w- K! @4 p  n* p- ?7 g        else if( nOption >= 5 )
& z1 r+ m5 i$ P; p8 O  U0 D5 P                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% V9 y% ^+ s: p" V' d        else if( nOption >= 3)" @/ o  c7 Q. Y1 c. L# f/ k7 L  C% H
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' W1 z; I0 T) N* E        else if( nOption >= 1 )
8 }$ c, H! v8 T. u) f                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ Z1 S; ^, r5 r+ }
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );' Y* J2 A  }! `/ X" h* @. Z
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );! M7 l) i2 n8 t9 T# Y) }% C
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);6 b0 J/ B6 ~  u( v: y
Using the following macros work as well I believe:使用下列宏工作我相信:: }, Y) \$ N4 l: n+ a

9 y' X0 x5 u. S8 HCode:代码:
8 j2 L* |5 D% T( BD3DCOLOR_XYUV  s# Y+ [( m( `! a- D3 ]) e
D3DCOLOR_AYUV7 _8 N  O  w& x( P
D3DCOLOR_ARGB
2 |8 c: v! r- \/ mD3DCOLOR_RGBA6 D. d+ d% X! F- o
D3DCOLOR_XRGB
- N1 B7 X$ T' u0 z& k; o5 ?. e8 ID3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。+ J1 W6 b6 W/ M4 n, A

$ v) d: U% |; t- i4 S: [* B- K3 ?The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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0 I! y( d& `3 V& Iinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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