4 T, ]$ q; Y, t0 ^/ |5 [ pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );- x& g5 E5 `- Z
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed ); e; F* }" ?: w7 m6 S) L/ o}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 Q8 W J) q- V" j' L
Using the following macros work as well I believe:使用下列宏工作我相信:5 M% p% E9 ^9 O; Y# s( G
7 o* y6 N+ d# ~. x7 RCode:代码: # p$ g) F. r+ A7 _! S2 _; {D3DCOLOR_XYUV |- j9 j0 L4 m, r6 q) M, c
D3DCOLOR_AYUV 0 o) y6 a2 n) _% W/ H4 m0 j0 g) `D3DCOLOR_ARGB( t% n" o' m4 Z8 a
D3DCOLOR_RGBA ; M/ t1 [2 s, X/ ~* |D3DCOLOR_XRGB : |/ n6 J* ~& B4 ~D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。' g5 U5 J# D1 s
/ s5 L7 F6 c9 K, U4 RThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。 ; E7 C( M0 m8 D2 U ( q0 i! K8 w1 i0 ~7 e: W5 \inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器3 \- L8 w/ | A' J
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