飞飞世界论坛

标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献2 ?1 u- w8 q8 d, q* P

8 f$ ~% x8 X0 H+ y9 NCode:代码:
" O: e2 p: s# O8 wif( IsPlayer() )5 d& S  q. h4 Z  T
{
9 n( S5 U4 r, ^  `! l        int nOption = 0;
0 ]% q9 I& r1 `  t) A4 E; \% r$ J        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* H1 k2 I/ ]. V1 i' M, y
        if( IsActiveMover() )
4 n) j) ?8 a" y: Y( b0 |        {
3 d% ~- O$ O4 K) n                CItemElem *pItemElem = GetWeaponItem();
! I5 S5 t0 _2 |4 X5 N                if( pItemElem )4 u* h  b8 A& R# K
                        nOption = pItemElem->GetAbilityOption();
4 H- _/ o+ T' g) Q. c        } 5 s2 y% I9 }# l: v# j
        else
& V: ^: c% k9 z# ]- U        {       
& Q3 \$ ]9 \- O6 [' m( I& D$ R                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.) P; m1 Z# l- E4 f
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;! Y" I4 l1 B. i5 F4 u
        }
/ e2 ]% S, Z: ~8 x: U" I* C- s& F: Z& D( X' P
        if( nOption == 10 )& O. X. u9 z+ L4 a
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ ?2 N1 @1 Z3 B, [% j
        else if( nOption == 9 )2 [  J% I2 j' p, y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# j, i$ e; ]6 w' X1 ?4 ^        else if( nOption >= 7 )
2 O# W9 p8 X' D  P) w0 c                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ L9 A& `) B9 y' J
        else if( nOption >= 5 )/ \+ E' {% v% g
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 P& I3 Q$ X, K5 A; c4 }
        else if( nOption >= 3)
% f" O3 M( ^8 c5 n$ w                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 |8 I7 s6 P& w9 s
        else if( nOption >= 1 )5 U. P* P2 Z. K4 s: v5 H+ O7 S! ?' B
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& w" r. D# [7 q: {( s9 k# f; L6 M/ {        else
4 P" x4 }$ k, u$ N                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 n  R- j1 W) P5 ?; E7 |2 e" l
# P5 ?4 N& F; w/ Y  Q) N: X9 ^        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );# G0 X2 v% ?1 N0 H
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
, N1 D: k; q" a- @}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);! a  D9 v  w3 N
Using the following macros work as well I believe:使用下列宏工作我相信:
' w. m( q9 `7 ?* t- U: [: O/ M: ?$ i0 P  m& C% x" D3 r5 w
Code:代码:
) B! [2 T9 v; \  V  k+ [D3DCOLOR_XYUV
4 k2 v- {" Z, E: K9 `/ n7 GD3DCOLOR_AYUV
! o' r. G+ A( q, Y0 B! QD3DCOLOR_ARGB
/ R4 Z# _  M. g" [D3DCOLOR_RGBA
! m( q6 f8 `: ]; rD3DCOLOR_XRGB8 q# i* M: I5 W: m- K
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。6 q0 Z4 d) W0 L0 T
( `/ T; |# M  D5 ]- M& V
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
% f4 y: S& ?3 |" L  ?! |
2 \2 m) z+ H! G( ?  [inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器( }+ p5 Y# |# A8 L. H) y
/ K% m: \% ?: O* E% \

1 q  q* c- u8 o- @




欢迎光临 飞飞世界论坛 (http://ffwold.com/) Powered by Discuz! X3.2