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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:
+ _: |/ S' @# g4 H" |if( IsPlayer() )
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        int nOption = 0;6 h" q4 ]  R* {- K& ~
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 H. X6 _) y! V! d8 ]- N. p
        if( IsActiveMover() )( E  n. H# p2 _% b' B0 c0 x
        {
: n8 \" Y9 |- g8 f* }6 `                CItemElem *pItemElem = GetWeaponItem();5 M$ k) g; y0 [0 \# S0 j7 x  T
                if( pItemElem )) J" A. ?& f0 L2 @/ ^
                        nOption = pItemElem->GetAbilityOption();
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        else! }) j. ~- O, ?- S* p9 D1 b' `8 m4 _
        {       
5 a, ]0 \# `" n                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.; M- W. e/ O/ `; L- Q
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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8 t5 E5 Y' t9 P; s        if( nOption == 10 )
/ G/ @9 {- \6 O7 x                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' R. ?% B! m1 c5 L3 I
        else if( nOption == 9 )( D1 p3 b, w$ b: a5 f
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: Z7 ^  x. K" r  w' n' W5 G. I5 G% e  I
        else if( nOption >= 7 )
. O& J* u6 t# K7 ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% \+ l% c- \9 n- c2 u6 U
        else if( nOption >= 5 )8 Y4 M& d) |. B5 m2 Y! d
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% j: p5 ]+ L+ a# E/ u& I. e        else if( nOption >= 3)
8 d/ N3 R. ]* l1 [                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! R$ ~3 _! C  N/ m
        else if( nOption >= 1 )! b' q" v6 h1 _# g
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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. i, p! K3 I4 W+ e5 v/ H- P1 {# {                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  c7 M% A" q9 Z0 _

+ `: I& L5 d$ m0 w: F/ Z9 o        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
1 m$ {5 u9 s, n# \; i        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
# H. r" A) H1 K. Q- c}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
5 J; {) }8 t. @) d5 [% h9 yUsing the following macros work as well I believe:使用下列宏工作我相信:5 y& c! G6 E5 b3 D
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Code:代码:2 T+ a; f3 c& `: m9 g' \
D3DCOLOR_XYUV; W3 s' `! H5 v' w$ Y1 A
D3DCOLOR_AYUV
% y' `5 l; [; b. ZD3DCOLOR_ARGB* t  p+ t  w8 ?# `( e- ^
D3DCOLOR_RGBA/ J' u0 P# ?4 ~1 a5 f8 D: f
D3DCOLOR_XRGB  H2 _+ K8 F1 D' X+ r5 H
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。1 H0 s* ?0 L4 x

8 K3 h9 O; L  j& R6 bThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。0 c6 Y+ Z7 z5 x4 N$ M5 y: d
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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