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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献8 z2 ^( @& t2 h4 s% o& j) y
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Code:代码:/ \7 F7 m' d: K5 X$ D* ?( i
if( IsPlayer() ), }1 B5 Q. n  ^; J, E, \( P
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        int nOption = 0;- S4 l; N( H/ x4 ^2 L" x
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# b% N8 z; e" M! Q
        if( IsActiveMover() )
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6 e5 @2 }) R! }) h) [# B5 W' \                CItemElem *pItemElem = GetWeaponItem();: N9 t; E6 r. b- o$ R
                if( pItemElem ), b0 ?& c4 M: p5 c$ B; n9 s
                        nOption = pItemElem->GetAbilityOption();
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        {        # G/ x% S* M# t8 W, B0 [$ {
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
8 j/ d7 o9 @6 l! v; {                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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1 o- t! L. s  |9 J3 _! I, R9 h        if( nOption == 10 )
; n5 `6 e5 V9 C/ c# G                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# o* D  Q5 r; J9 T/ X8 ^) S
        else if( nOption == 9 )
! c2 R1 k: w4 @. ?* }7 g. p$ }                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: l! n; e  i- w- X; `& W
        else if( nOption >= 7 )# c! T) ?, U# W" j! T
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 L; h* s" M. |- p        else if( nOption >= 5 )3 P% {. ?3 y% V. U. b
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' j! R, e( s& H3 Q# K2 V: y* h4 O        else if( nOption >= 3); P: N! p1 I/ X1 z2 }
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 |0 D! `( [8 e& E        else if( nOption >= 1 )
! j0 V4 m. z  u4 D5 _& }                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, K6 T; r% O  V9 [) m* m
        else1 N$ X+ ^1 l# j) P5 o$ K
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: ?' h+ n  j# Y; }

- S; r4 R1 S8 a  a1 x$ V- t0 }% U( d        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
: F+ \. @! C$ q- W: @! q$ p* \        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );# t3 h8 L6 o/ _, D
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);$ c' Z/ }1 }9 \+ J: l2 {
Using the following macros work as well I believe:使用下列宏工作我相信:
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8 v3 e; T" n9 eCode:代码:! ?8 }& E& H1 M; c8 ]/ E
D3DCOLOR_XYUV* g% E6 S. p6 f
D3DCOLOR_AYUV8 h" U8 ^( @. R) x1 t: i
D3DCOLOR_ARGB
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1 \, Z5 R$ c- V; I: T0 g1 z; H8 GD3DCOLOR_XRGB& l, M. U; r9 N# P
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。! V' H7 G+ ?9 e1 D- V- s

7 O( U& f. @$ jinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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