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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献2 S; T& E& h/ p1 y& ^/ R- P0 [0 X* y

2 e8 h$ L8 L" [3 [1 u0 F$ E5 ^Code:代码:8 e" ]- u1 W& e, k/ J4 }7 X& W
if( IsPlayer() )4 \3 i4 y' C; C2 s( V
{% h+ w/ i( ^; w' W9 g7 ~2 M0 }; D
        int nOption = 0;
! x3 a1 F' R9 v. @        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- O- I6 e8 D, ~, F8 N4 z( r        if( IsActiveMover() )7 a) W" V! @: R+ v- O
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                CItemElem *pItemElem = GetWeaponItem();
/ O, U5 Q, Z& I0 `  @                if( pItemElem )( L9 E8 s) G2 W/ S: s
                        nOption = pItemElem->GetAbilityOption();0 u( `" v7 d  ?+ ?0 l" |
        }
- q8 {  Y8 x1 r        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.  H8 @: {; ]2 G( j9 X2 K4 ^
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;; o& G4 v; c" J% X9 I% G
        }
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( t& ]4 f! i8 @        if( nOption == 10 ); V) K  x* K# D) ~* X3 V
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 L$ r0 \/ o* \6 @( a% Y. m9 t# @        else if( nOption == 9 )7 Q' G2 X5 Z+ \3 C- {
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" I0 S  {7 \: ]  ?1 }        else if( nOption >= 7 )
+ Y0 Y" r3 Z, Z& z5 p  H# J                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 X1 Z0 t8 Q* E        else if( nOption >= 5 ), Z3 w. f7 k# U, g/ h8 k) X' q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ ?+ m0 k9 l0 t" C2 R) m        else if( nOption >= 3)" Z1 x8 Q( T; i  F6 J, v0 b
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* v5 j; G1 C% [: ]' l8 I9 n        else if( nOption >= 1 )
9 d) M( o3 W/ V( O& E' z" f- F! x                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 w7 C; J# S3 ^0 E& j- g
        else- z0 }" s" g0 Z, O$ D
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: B* t- J9 b2 \1 d9 ~

% n  X) N" T, D: z* I# E3 a( ^& n8 `        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
! z" H  e7 [. F4 e0 @; B0 X        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
3 [& n$ R5 r4 f; b. U}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);  |, ]  {# k/ D2 y2 |9 j
Using the following macros work as well I believe:使用下列宏工作我相信:2 S. M2 w; }, @4 Z5 Y# K" @& u
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Code:代码:% {+ t% O5 ~' S  C5 y
D3DCOLOR_XYUV
2 H- L. l: M; k' ND3DCOLOR_AYUV! ?5 ?1 B; Q* M9 {- T
D3DCOLOR_ARGB
& L1 w5 i! E: o* x9 ]- M  ]D3DCOLOR_RGBA* Q. y' _% w( F- x$ y
D3DCOLOR_XRGB5 T4 d# J* i3 Z( n' {
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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% l# t8 W5 o" ~- p5 N9 U& }5 {The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器" Y: G3 d/ Y, _8 A- J8 a

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