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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献& J4 Z, u: K4 q% y8 i; k& a& j( Z

' Y1 u5 S4 X4 _1 x( T  SCode:代码:6 ^) a! D+ I- o( q+ l1 h, U
if( IsPlayer() )) D% x' G; E+ u) I: ]" d
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        int nOption = 0;' C$ E+ @: J$ C; f' ?. ]
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 U0 n+ F8 T6 e+ I, G' X        if( IsActiveMover() )
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                CItemElem *pItemElem = GetWeaponItem();
# I* ]6 j8 A% K  w& p0 N( a) w& E1 V4 Y                if( pItemElem )
7 h* X; F8 l: H0 h                        nOption = pItemElem->GetAbilityOption();9 t& P9 C8 a, d& Q. f
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        else# `6 D( X! K8 n9 r, Z
        {       
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                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;  H- j4 H) O0 B6 j- L, a; k
        }
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        if( nOption == 10 )' @7 i8 Z7 N* {" h! @$ i7 U" q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 X$ c( n( {: \3 @# c. |        else if( nOption == 9 )9 R% R, V1 X0 Y" r
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 s* v1 D  f3 |" B( ?        else if( nOption >= 7 )5 e1 v, O1 ~9 N2 _  N' D
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# _! a$ I9 x" i- m        else if( nOption >= 5 )1 y% J0 k% O' p1 H( H
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 ~" }# J. L" r7 t7 r& L, H
        else if( nOption >= 3)
. v" s% z8 W$ r* l2 P                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' K: m! p4 x: k7 _# J. |        else if( nOption >= 1 )
9 f1 T4 T6 W! [6 }. @                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 E, i; z6 @& ?7 x; D' c        else
6 r8 y4 A; n& H" n/ Y8 W+ @                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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& r/ s% r6 n9 u' B        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
7 V% F5 E% j2 s" N8 Q' l; c        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );# a$ C1 U8 {9 A& T, ~5 J
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
3 J# Z/ l9 u( ^3 @Using the following macros work as well I believe:使用下列宏工作我相信:
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2 S8 K" F+ j) ?2 OCode:代码:
0 @7 h: g' K& ?; u/ AD3DCOLOR_XYUV9 v6 J. T. E; r' L7 `6 F# i
D3DCOLOR_AYUV* z7 b8 W3 J# P  e! w
D3DCOLOR_ARGB, N- G5 t! V4 k5 s' J2 r/ W8 x
D3DCOLOR_RGBA
* `6 X, t2 P% M# D  _D3DCOLOR_XRGB, H. \" y1 ?! U3 C$ Y! i2 H
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。" p& ~3 y/ F  O5 P. V$ `

" W. q/ o2 L  y9 EThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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