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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献9 L  \# @$ K& m# p4 k. o

1 o9 U$ @/ P( S0 c, e' _Code:代码:' L8 {% p" O7 |5 a' ^  x" G0 |
if( IsPlayer() )
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        int nOption = 0;* ?$ b& T4 V6 {/ n1 i
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 b0 O9 E& M0 K0 ~
        if( IsActiveMover() ); `! ^1 j; q* M' u% Z3 g/ y6 ^2 e
        {
. _8 s7 T# Y7 @0 z& E# ~+ z                CItemElem *pItemElem = GetWeaponItem();
; @6 v; r+ U0 w                if( pItemElem )  L4 d% u: V: Y% u
                        nOption = pItemElem->GetAbilityOption();* @1 b) d0 e# y( {
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        else/ G9 K' u+ ^* n+ e
        {       
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                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;8 f' c8 [7 {. `/ q
        }
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1 j$ b0 A1 s6 }% x* E% k5 `3 u        if( nOption == 10 )* c8 ^& `( f4 ~9 J/ c
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' V" _. ~) G8 V3 Y" Z: C        else if( nOption == 9 )+ S& X8 f( t& g8 r- z
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 {4 j; o0 f8 y8 E6 Y" Y
        else if( nOption >= 7 )5 }8 i% u, `- S( _% Q% _
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 w0 a! s3 B6 @
        else if( nOption >= 5 ). W* |& n3 c( ^
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 O8 b* I7 {8 e; C: {0 ]9 `/ Z  O        else if( nOption >= 3)  W( E8 m5 m9 b! l8 G! [6 f
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, i( X2 m- z1 U) a! M        else if( nOption >= 1 )
4 b  d+ a! v9 X                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 S& M/ T+ m/ l7 p& l7 Z
        else. h" c# {% E7 o9 |
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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! X4 Q. d0 _% A; [8 c) Z$ a        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
# v7 l6 i9 B$ r. ?: A        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );1 x- r& s" P9 y9 L$ ?% k* U: _
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
, r3 P9 K/ f( d# J, O5 S& v" H. G( kUsing the following macros work as well I believe:使用下列宏工作我相信:) H" W9 y1 b" Y1 d% u

8 n8 x/ `# B' SCode:代码:
6 n' f2 M) ^+ J; ~! vD3DCOLOR_XYUV
1 c7 v- `! `5 g$ b! d; SD3DCOLOR_AYUV
2 n* N% [5 r3 ]3 W0 `* c% z2 p2 SD3DCOLOR_ARGB  c, y" e& w2 {" C
D3DCOLOR_RGBA
" q0 \) i2 W, e) y+ b9 T; C% v; pD3DCOLOR_XRGB
* D0 v' T8 X8 E- R! vD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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+ w/ Q/ k0 `, u" Q& EThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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. \5 J7 z% m$ \inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器  T9 W2 b9 e3 l

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