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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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+ H/ D' v2 g- w2 q! TCode:代码:/ W+ _' ~, Q: p9 @
if( IsPlayer() )
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        int nOption = 0;/ y5 n2 t* m( v7 b$ m
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. o. h/ K) \& o7 L* n3 a! U  o7 Z0 B
        if( IsActiveMover() ), `  Q3 g/ k  d% v; I: a
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                CItemElem *pItemElem = GetWeaponItem();+ Q' H# u$ \9 o0 U$ \, e  \0 {0 r
                if( pItemElem )9 G; C6 x1 C% g' z% B
                        nOption = pItemElem->GetAbilityOption();
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        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.  f# N' l1 H# _; y
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;8 k9 ]# L0 V4 z/ x$ p
        }
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        if( nOption == 10 )3 s( `  n: j4 u  c9 r" I
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: e8 I/ w. N% X1 q5 ]: I7 D
        else if( nOption == 9 )* U  X* z; E4 i& A. r1 U3 e
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, c. v* c  X7 p6 H        else if( nOption >= 7 )
* |" t' I9 b/ ~6 n                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ h8 K+ ?$ y; M, \% s& d' G3 \
        else if( nOption >= 5 )0 H3 G7 [& k  U: c; D7 @
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: O& M, ?, N" I        else if( nOption >= 3)
1 M' q: C" m' k/ f3 {' `4 f                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( c, Y3 y4 a6 s$ S1 H2 [9 m        else if( nOption >= 1 )
- m# p, ^! o/ o$ e2 d/ s                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 s" e3 D% F$ l* K9 ^
        else
9 ?: P8 ?% R, Q7 c$ j" ?                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# q) i5 I; y; K" H$ Z; n
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );2 S/ Y  ~( r; X4 L0 Z, K; {! \+ Z& `
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
, p% b5 t$ e+ F  {, F}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);1 J4 N# b+ T6 _0 H
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:
5 {9 Y# m4 t$ ~8 b) u' ZD3DCOLOR_XYUV
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D3DCOLOR_ARGB
! y2 ?# u2 W! n& p6 t1 mD3DCOLOR_RGBA, `6 ]" H+ g, c, y% z
D3DCOLOR_XRGB
4 t- H) c; V7 F! {1 X/ o  CD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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