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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献% }) B# s* ?+ K
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Code:代码:
$ S/ W) B8 u4 `if( IsPlayer() )3 U; S" P1 O% T( B, R8 \
{
3 s& y5 ]4 R/ C  |! ?$ W% ?" L' n        int nOption = 0;
& o  _' X: u0 a1 ]3 n; m* k        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; a1 I' ^+ N# p8 \8 [( }4 K. ?7 U        if( IsActiveMover() )% Y5 |2 F3 C# S
        {3 \3 c' R, J% x) |) u- l
                CItemElem *pItemElem = GetWeaponItem();
5 w6 l& g3 ^0 S, _" }                if( pItemElem )
! v2 }& {4 X6 n0 |' s! x! L                        nOption = pItemElem->GetAbilityOption();( x5 L' S1 }! x4 [% ?
        }
, U7 q, ?! A9 f% S. u        else) D, s: E- P1 r& _5 b
        {       
* L" k% {3 {( l$ e" R" n- E0 v0 ~                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
5 ^1 A" }. [/ k6 Z; I, X+ W- t  b                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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        if( nOption == 10 )5 ~4 G7 n7 c* Y' ~& r! {
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 K3 H* H! [9 `6 y
        else if( nOption == 9 )$ ~2 r, [8 a2 p0 s0 ?" D) ^3 ^  N
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. t# B9 o- I( b8 z- h
        else if( nOption >= 7 )2 v7 T* \2 \2 P+ `' ^; j, K: K
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; l$ S" c$ H8 C+ m        else if( nOption >= 5 )
1 J8 B3 o4 N* a                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. Y6 e: ^( x& C- c$ \2 `8 }, ~        else if( nOption >= 3)
6 J) x  b- x! @- ?                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% e1 b) P# C8 `. f5 T6 x        else if( nOption >= 1 )$ {0 N/ }! I; F* S' m! {+ s
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 d: M  g" u8 C, g, _' z8 z        else
5 }" v& t5 x% A* k3 Q                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );% u) X  g1 H0 q4 Q* S7 |4 k! k
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
* z% f7 I, ?0 k/ c}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
0 s6 C8 B! i; o1 B$ xUsing the following macros work as well I believe:使用下列宏工作我相信:! R/ @! H5 a2 `7 c% c

" s0 p+ {% |" g7 {8 _7 `6 wCode:代码:
. F8 m7 e9 B* c4 D' iD3DCOLOR_XYUV$ ~, n1 E# D# }# i* k+ X/ U
D3DCOLOR_AYUV2 N. \; g# Z, j6 n
D3DCOLOR_ARGB, l: _& ^# v! ^$ Q
D3DCOLOR_RGBA
* }! _: n1 Z6 F+ [D3DCOLOR_XRGB. u5 ^+ S1 K3 {2 C* m) _% p9 N
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。( Q/ f+ o- {- g% S" u4 |- s- d+ Y

1 n- Z4 w( ^0 D& u, h/ GThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。6 I+ B) f; G" s5 ~: `7 I6 _+ n
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器1 c! q& w! O: t/ G. W, W, [
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