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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献5 c% X0 f9 S; u2 w, K# u

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if( IsPlayer() )
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        int nOption = 0;
$ d9 y5 |2 `; ^9 z4 U4 N! G        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' h; A( C* O2 C6 y3 Z9 Q
        if( IsActiveMover() )
8 C+ i# x) ~( ^. p! k/ M1 W' F        {
- E5 S1 a/ E+ ?. S3 a* ~, g- L" B                CItemElem *pItemElem = GetWeaponItem();" L8 P0 T. E$ y' ?: G0 e  X
                if( pItemElem )' f1 X( x0 c# [% y
                        nOption = pItemElem->GetAbilityOption();& M2 K! b9 y% L7 D6 h5 p
        } # V+ H: ]; x% j3 V
        else# X' a( h2 y0 k& a/ o- H: i3 b
        {        " ~+ V; _9 F9 O+ p
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.5 Q9 Q' |- ?2 ~/ n4 w
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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        if( nOption == 10 )
; r& A; p% Z; v! e% l                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ ^/ g3 a, Z7 |+ V% z" F        else if( nOption == 9 ); ?  _4 V7 n% x2 B- z
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 w, S% M7 v7 R0 \9 `
        else if( nOption >= 7 )
+ g) r5 v# t( }' t                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 {9 l# W. a# p3 q  x! w- g  J* d2 l3 E        else if( nOption >= 5 )
5 G" V- I& y4 M# S) ~                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; P: j* f1 H$ u* ?4 o        else if( nOption >= 3)
4 l/ \0 [# s) t1 W+ l+ w                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( s* u8 C. g4 b: {& C+ J        else if( nOption >= 1 )
+ }+ \; T8 h5 _/ ~, O                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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# `& G0 ^( w# y% ~' w0 x5 [        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
7 M: H5 b0 ?1 u% I5 m# Y        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
/ k* X3 l8 F' Y4 y4 y0 T" c}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
# X- U: T+ e0 ^; s; wUsing the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:  k' G3 Y8 E: g; Z( N5 ]
D3DCOLOR_XYUV* z4 u: q8 G& N9 a
D3DCOLOR_AYUV5 t& N- n2 h9 ^/ M, F7 F
D3DCOLOR_ARGB7 g5 A, b5 c. G( e: y
D3DCOLOR_RGBA# ^8 A7 }8 c( P, p) f$ S
D3DCOLOR_XRGB8 k, ~: [- U' f; E( y
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。" k; {; i* Q/ v' X! v) V2 t

! \* m$ W! s" F# W) f7 r) L7 e( CThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。( U0 |9 `/ n: ]& T

3 x  h' m7 _5 \$ L4 L% _/ ^inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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