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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献; a- p- C/ h. f* t( p6 @' E8 y6 T9 r
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Code:代码:
& H4 o+ a8 z( Q, L2 R' mif( IsPlayer() )
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        int nOption = 0;, v7 k8 |9 c2 ^
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 A1 y* s; d# t/ E
        if( IsActiveMover() )
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                CItemElem *pItemElem = GetWeaponItem();
; Z4 }1 p6 \2 Q/ x                if( pItemElem )" u" D. X+ V$ ?- J! F8 z
                        nOption = pItemElem->GetAbilityOption();$ R, o8 v/ n$ \" h+ n' \
        }
' C; s  w& Z% Q, z/ l* |: Y        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
) V1 q8 ~! @+ `$ @% |                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;* x. Y0 c$ [% b- Q
        }
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( U. i' ~" z7 r- N  Y        if( nOption == 10 )
: C/ s+ z9 ]( F( j9 a& b                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 |. Q  S$ L( _& w; P& _1 ]
        else if( nOption == 9 ): n" H, w  S8 W- l( G
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# c) C( ?3 P; Y. ~! R' c, f
        else if( nOption >= 7 )
& N! U2 ~2 _% |* R1 |4 Z+ b                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) [7 z' @4 T  y. Y/ t. J/ \
        else if( nOption >= 5 )7 R! Q# w9 z* e
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 n, R! v; p  n" K( v
        else if( nOption >= 3)/ q5 }$ ]* ^0 \- m
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 h- Y8 s9 }4 A, K* |
        else if( nOption >= 1 )5 P* u: _7 g/ a
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 y& O, \- Z7 C8 {& Z
        else5 @! R2 f0 m, L$ W- x
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 C7 b( f2 G0 l$ ^( E/ w
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
( w6 b3 d/ n) P, ^' s        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
3 W: t( n: z& v* o& t; w* D}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);, ~+ S! |. y  w; y+ h; ]- v3 m! E
Using the following macros work as well I believe:使用下列宏工作我相信:: Q" o# v4 H: o: v
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Code:代码:# O/ E4 _' ]) E- d! C  e8 x  q
D3DCOLOR_XYUV
( I0 m& B% Q; W& h9 fD3DCOLOR_AYUV
: @1 D0 U( d3 S1 zD3DCOLOR_ARGB; K" c8 ~$ J( D( t& s* \- n- l
D3DCOLOR_RGBA
$ ]# c3 |6 ~1 V5 `D3DCOLOR_XRGB& L) C1 l' Z# H5 _0 Y
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。6 z6 t3 d' X( x  P2 v) T9 d! }

9 |# N5 U" |% Q+ ~- lThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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