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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献9 k0 w( G& D5 g

' r: |; k; E; M* l* g+ FCode:代码:
- C  h0 V, e* e1 [if( IsPlayer() )& Q  @2 X  P; K- B( S, S2 G
{
) s0 Z+ o9 V8 U$ t$ {  Y        int nOption = 0;1 B0 f8 k/ h2 f( ^
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ ^1 k- ~* ]# Q3 j' r# k) K: c        if( IsActiveMover() )) m7 [9 X) a: F: A* f' u
        {
( K, b/ e: J0 O" ~                CItemElem *pItemElem = GetWeaponItem();" m& t$ _  s0 a# g
                if( pItemElem )/ c# v" o) @/ v
                        nOption = pItemElem->GetAbilityOption();
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        else
5 q- F3 T8 x; |- d  w$ J* W, \5 P        {          B/ j: p# ]0 \. P+ ?! y: C
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
, q+ m: F* l% M7 V* N" c$ {! A                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;; S! O5 E1 d; Y! I& j
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        if( nOption == 10 )
7 J6 n$ W4 E% H( \                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% z6 t* p. C! |( V* O
        else if( nOption == 9 )
) v) o8 v% \( X( m% O9 S                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 l; b- K; i# x) F4 o# Q        else if( nOption >= 7 )0 @, Y, U1 G3 G# G& Y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 ~6 t% w/ x4 _$ D
        else if( nOption >= 5 )
  m: k" x) ?9 U* l3 |) c7 }: V                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 Q. \/ G: k6 H1 F! ], @' R) _2 N
        else if( nOption >= 3)
2 Y7 {4 k; w7 V                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" c- S% s3 l- t        else if( nOption >= 1 )8 L$ I7 ?$ B4 v
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  i. E2 j9 K8 [+ {5 {9 A: N
        else
# N. B: ?2 j% N9 e3 m                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );9 a- r8 _* G4 d: q  R
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
' L6 x6 x' d% ~2 c) ^/ }}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
8 E# i$ d- l6 M% yUsing the following macros work as well I believe:使用下列宏工作我相信:4 e4 ?. U3 b9 N  s+ p; w0 V& v! x

: o3 {7 A- E% XCode:代码:4 ?7 S- I' ?% P6 B* g
D3DCOLOR_XYUV) e! M4 O/ e8 H) S) R6 }
D3DCOLOR_AYUV2 e* k2 n3 J  S
D3DCOLOR_ARGB
% Z1 S4 B) }. |D3DCOLOR_RGBA
# P4 |' Z& ~$ x8 d, U# _D3DCOLOR_XRGB
" h% ~* U* G; S  PD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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& z( }2 [9 N! O' z& Uinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器7 |" P+ ~$ d* Q- ~6 \* Z! |" z

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