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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献# A! s# g& k0 }7 @7 T/ k% c5 l0 F

0 \( A4 h; I' B' |( ^, v9 h- g6 ]Code:代码:6 \' p7 A" l4 U2 k3 _* t
if( IsPlayer() )
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        int nOption = 0;. F1 f1 A+ m2 ]4 C
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 R' i9 U" c& u% `        if( IsActiveMover() )
0 @4 I  P& U( q0 g. U        {
, Z0 c/ ~7 t5 B: |4 s' _                CItemElem *pItemElem = GetWeaponItem();8 ~% d1 a, G+ O: g0 G" z" \
                if( pItemElem )
' r7 H% v4 [0 B+ K                        nOption = pItemElem->GetAbilityOption();
0 Q, ~& ]* [8 H* j# {5 D- a. r        }
0 P  X4 O# T/ U5 |1 M        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
% ~* k! C% {" I) ~+ w                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;3 P6 n' s2 D- }7 {. E
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        if( nOption == 10 )
4 h  g( l4 c, L% B- k0 L$ ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- Y; i0 Z6 k, o1 g, L        else if( nOption == 9 )
1 e6 t/ Q1 v; C6 X1 H# |( ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! M  J- I- m: t+ j" o
        else if( nOption >= 7 )
9 H: Z- `- @/ m  \) Z                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! k5 u* r& B9 [# Y5 j3 G        else if( nOption >= 5 )
4 _2 u) [% }0 O# T; @                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ q: y- E, d! c! d- h( a- S
        else if( nOption >= 3)& n5 a$ H' [4 I( a- s) F+ C6 \' \( Y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: X% @8 [8 k. R+ T
        else if( nOption >= 1 )( l. f, {) \3 M1 ~( p
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
  Q# K* e% @7 `& L+ a6 w  r        else
, x% i6 f# _+ w                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. L+ E4 s/ |& w9 J* h$ y
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );$ x! r5 ?9 @4 t$ e6 m5 h+ v
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
* z: h5 m" e2 X}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);  i8 }1 a8 ?5 O8 m' i1 x
Using the following macros work as well I believe:使用下列宏工作我相信:9 ?* r2 v6 \; |( [

' j) u0 {- @+ L0 n% C. Z7 |$ s+ a3 G$ CCode:代码:
4 ]5 I2 R  T! ~! S3 k) P, a" WD3DCOLOR_XYUV
# \( h+ G. j% K0 g' ^3 Z) }1 @' lD3DCOLOR_AYUV- h0 J* B7 v* U9 R& {8 e
D3DCOLOR_ARGB
# s: _, Z  P" i: q8 V+ `$ \% OD3DCOLOR_RGBA4 A/ a! t: j7 t+ H4 x7 A
D3DCOLOR_XRGB3 [- f! Q, O7 ]( k% R* U) S
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。1 |1 c) ?' G$ p8 [% ?2 E  g6 j" _

. D0 c! w$ O- Ginb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器# A! s+ y$ J# y6 K% W  D
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