- Z" R% G! b' F pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );7 ^. e5 a1 p% [ J9 U
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );5 W' a1 U/ ~! P( [$ ]4 U
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX); ) z7 K1 w' M5 y' \" VUsing the following macros work as well I believe:使用下列宏工作我相信:% o/ B s4 N4 J) O3 v) j) Q2 n2 X
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D3DCOLOR_XYUV8 f) v4 k9 u9 S: u5 U4 T
D3DCOLOR_AYUV % i3 b! S$ s) S: {D3DCOLOR_ARGB + N+ a* J: K0 ]1 X4 a- G: a' Z xD3DCOLOR_RGBA+ _& r( n( d5 E0 g# Z. p
D3DCOLOR_XRGB2 B. F+ N H0 c+ v$ k% M- y
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。* x/ I" h/ ~$ w+ Y! B: a
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。 b) e7 Z' g, J5 D, A$ P + g; e; q5 m# ` B! N$ \5 s# Einb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器 ( l# s6 e4 H: E* G7 g, _ 1 a5 I# b9 Z. i6 v- e% J8 D+ \+ `+ S) g& @