飞飞世界论坛
标题:
改变武器摆动颜色
[打印本页]
作者:
admin
时间:
2016-1-10 03:21
标题:
改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
; f8 }4 h+ r/ }
$ C" ?4 z( x, E: x+ Y
Code:代码:
, v0 f/ \6 e* Y
if( IsPlayer() )
, I7 n, {4 t8 G* e: e
{
3 j! Y( S* E0 O' S
int nOption = 0;
: |. J; w/ d6 e% B6 h
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 ?0 d1 a$ s, a0 Y
if( IsActiveMover() )
. X: n1 M: `7 z! K9 w9 w7 _5 N
{
! I4 ~+ c( ^+ |9 N$ |. R
CItemElem *pItemElem = GetWeaponItem();
; r7 @9 l3 W( j6 y6 C
if( pItemElem )
2 }' Q8 T0 K; ~
nOption = pItemElem->GetAbilityOption();
7 k3 w/ Q4 [ [. e4 J2 |
}
) \5 Q7 z; a8 T
else
. U) @) [3 D$ O& i7 r2 D* }
{
5 X$ u$ b* Y* O
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
. p# u/ A5 d0 ]+ I3 @# W3 g8 m
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
7 U; w% \2 H6 P5 o% a5 g
}
! i+ b$ k8 H" n' ]6 R3 ^+ @
8 r0 ^3 L/ b1 L4 x9 n" U4 N
if( nOption == 10 )
% D) V1 g, F- C6 c& Z
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- A9 P$ }3 @/ k4 n* Y f
else if( nOption == 9 )
; T% i' B6 ?3 ~0 S! N
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 Q/ _% `( z1 k3 W# g0 q: _. @
else if( nOption >= 7 )
) B+ ?: r) [5 _7 M" v! P( K% g5 D
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% a0 I* J+ h* {, |' l' n
else if( nOption >= 5 )
" O3 l" T& L+ f3 O$ b8 V6 L
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
n3 F, [3 P$ b0 Q' [, {9 w1 I
else if( nOption >= 3)
2 Y: v8 R6 t7 ~1 ?7 z
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- L2 y& z' q* Z" U& o
else if( nOption >= 1 )
: |8 {8 T8 e3 ^) f7 q8 O
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' L2 W" \' G! ^
else
- s: \- D+ _( F4 X
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ ?7 M' Z& U m2 U3 W, b7 w1 X
! [ I1 M# J' F3 a- b7 r
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
" W7 l7 w) y4 D: k o
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
! x# F. {, s! ^. {
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
. K7 Q7 k5 v) D b7 u' b
Using the following macros work as well I believe:使用下列宏工作我相信:
6 F! q/ \% L; N$ ^* A- C
4 I2 a1 M1 c7 C- }
Code:代码:
) l! p3 x& u( {! {% W
D3DCOLOR_XYUV
" X6 H) L( E0 L
D3DCOLOR_AYUV
% `& B- @2 s( n' B
D3DCOLOR_ARGB
+ J2 \8 S) P: k3 M; Q! m
D3DCOLOR_RGBA
1 ]8 U: X2 C3 z) }) @: o* x, {& d: ^
D3DCOLOR_XRGB
( L' J. K9 [( O$ Y
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
" x; G `" O2 x/ \7 m
8 Q' V6 l$ u5 e; c
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
1 l- Z! N- }6 N+ V: ^) C. [
" Y' F' g8 X9 s! m( A7 Y0 A
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
8 Q. K1 T# d3 y
% C3 y3 i1 @; i9 w
. d( S) Q( ?2 R- G* V" n6 t
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2