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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献& N$ L4 a/ @8 l3 N' n  F

9 J" |- T2 ^- A6 |. j7 bCode:代码:4 J' S- z1 y3 b- y* L% x
if( IsPlayer() )
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! x! j# x) C* P$ A  @8 S  A8 _) D        int nOption = 0;  M% M4 O! o( ?
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  j2 v1 c/ }! I- D/ X
        if( IsActiveMover() )& j! j! B0 f$ O$ x
        {4 B0 h4 D3 B' P4 B( \' R# @$ g
                CItemElem *pItemElem = GetWeaponItem();. n0 Y6 l3 F/ Z; h, e2 o5 ?; x" G
                if( pItemElem )
2 x2 d7 R5 B+ S8 X) \, B0 g  e$ I                        nOption = pItemElem->GetAbilityOption();
& N8 Y$ u" k% Z6 l        } 5 P9 ?5 I( ^  ?; X
        else7 N/ y. {+ Q$ G0 r0 Q
        {       
% I/ }5 @  K, P0 T9 L2 W7 {' u" o1 o                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
4 F! Z* h# a+ L8 Y1 j  v                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;8 u$ x% g  W! f
        }, g; {1 A( i$ U" `" W- B! R

9 e- F9 @2 W! p' b- \        if( nOption == 10 )( h# P* Z8 X; W, r, Z9 I' |
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. M7 j6 G% F0 R9 r# r        else if( nOption == 9 )
; D3 z$ b& |* B9 A                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 v9 `$ n2 r, R0 c9 C4 S% |7 ]3 J        else if( nOption >= 7 )
9 w) H, g7 v2 B8 B: S& q! E                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 y, D! E' E0 Y; `        else if( nOption >= 5 )% n) B* k- H& f6 r9 p, Y3 i
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% o% u3 I3 R1 l1 W& c) n4 X5 ^        else if( nOption >= 3)
/ C* L! a3 L# t+ V4 h9 D4 v                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 P- i( k) I* w& z* S3 h0 [5 R        else if( nOption >= 1 )
0 {7 w  Z: s1 q0 t: M                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# w5 H% c6 _. B& ?4 M. \+ z; d5 k$ H+ l
        else
3 s$ j  f. N* j0 L. `0 a                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' o9 R6 B4 s& Y. U+ j; ~  F
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );6 F3 }4 M! O, u3 H3 Z& e! e
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );( r& f1 I' _& i$ I& V
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);* p3 w) s. Y0 N6 Q  F8 c4 ]
Using the following macros work as well I believe:使用下列宏工作我相信:
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& K# q- W0 @& r2 `* xCode:代码:
9 w1 p! u3 ]% FD3DCOLOR_XYUV( k7 T3 g3 W) a' c/ ]7 ]% q
D3DCOLOR_AYUV8 l$ _, ]: [) r; e( B  O* |
D3DCOLOR_ARGB$ N8 @0 f% y6 R1 t; `6 w
D3DCOLOR_RGBA
9 Y7 E$ R; u) Z; f  P# V( _D3DCOLOR_XRGB7 Q5 E9 k. V& w. d) [8 ]
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。& {5 a9 Z$ L- L" C

# b* L$ d8 \  O, S# n+ EThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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6 F' `  H  s  Z4 `0 Y, r8 winb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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