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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献" \3 y; V7 I$ ]% Y) N7 i" r
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Code:代码:
/ E+ \) Y, S* y. Mif( IsPlayer() )% N; z6 \, D/ A
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        int nOption = 0;
  A/ {1 B% A3 `9 w7 U5 x1 q. c        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# `( d) E# [6 D0 [! p  K
        if( IsActiveMover() )' z  c+ Y  [- n0 V7 r8 m9 d7 [* ^
        {
- o2 W$ V0 q5 f" N/ x                CItemElem *pItemElem = GetWeaponItem();
7 m5 O: G/ z6 L" @& T0 ?3 R                if( pItemElem )
1 k: ]7 v/ K' Z2 D; T1 f: I: b                        nOption = pItemElem->GetAbilityOption();! ]9 }. F! Q$ e9 ]" U
        }
4 b& J" Q/ Q' |/ w$ o- d/ c5 {        else) A8 r/ C) ~+ @* o, u: n/ X
        {       
2 z! E' P/ s( @0 Q                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.4 d3 N, H4 q# F9 k: S. ~" Q' O+ v
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
3 G$ M2 X# M9 P/ s        }
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1 z0 j. O& ?( r; v) Z% }        if( nOption == 10 )
, |6 r/ d+ l$ N+ g. \& g                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- h$ d8 X" E" G, r6 J; Z9 {        else if( nOption == 9 )* F0 [" Y4 I. {0 F" @( G
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* K* v/ b) S$ H' w  d        else if( nOption >= 7 )
1 V2 D& y5 z  V$ @                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# y; z$ v. n- g, g
        else if( nOption >= 5 )
5 ~$ I+ ?! K& \                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 b6 c4 a6 G, H8 ^5 z# u% f
        else if( nOption >= 3)
' U6 B2 D! ?5 b5 h1 M& D% `                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 e3 h8 X$ S( y1 d; N6 y        else if( nOption >= 1 )- x$ u/ |- K) n
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* U8 Z9 C0 J/ R# [: ?$ b' W        else
% l6 X/ r5 G! |+ |0 O                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );, E+ [8 u8 @7 x) R
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
4 x) L5 ~. P# Z# f% z* C+ ~7 s}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);5 t& E1 ^5 i0 w! ~4 i
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:% Y8 D" t/ H5 ~  E! U, M# G' |
D3DCOLOR_XYUV8 {" o( [+ o  T! n# ]1 g
D3DCOLOR_AYUV  [, \: a8 u' w+ k6 e
D3DCOLOR_ARGB3 l& u: Y4 Q( n) f6 w, T
D3DCOLOR_RGBA
( ?  \$ _# c4 {D3DCOLOR_XRGB
! a# C3 t  b4 ]" h! e; T/ |: jD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。3 y' `  f$ B" V- ~8 N1 a8 d" Q

5 P4 _/ F) }& U8 o9 u7 i4 v( AThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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& u" h5 y/ r4 j; N4 Einb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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