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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献# e+ ~( S2 e- ?% ~

, \/ c8 _! J3 nCode:代码:
, a6 ^) j( O, |( x" m  ?/ qif( IsPlayer() )$ @- X6 ]5 ?: K1 R3 E( `+ |
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        int nOption = 0;
! W! n: f/ d1 N) {' w: Z2 K8 ^        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# V% _% S% `; h# Z        if( IsActiveMover() )9 U6 v- K% ]  c, Q
        {
& k4 \$ F  f: V1 _7 ?" d' D: r                CItemElem *pItemElem = GetWeaponItem();
" v  ?. g2 f3 z                if( pItemElem )
+ f+ M  m" _/ m0 t3 C( P9 H0 h                        nOption = pItemElem->GetAbilityOption();
6 k8 p2 l4 J5 n) e2 f3 e        }
! [& X% \, o) [" @! J        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.7 k% I. j- D& J# m  P) o
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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: L/ k. \% h8 G        if( nOption == 10 )- o: X: l6 t* o; \; J8 E
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 u" v2 g7 ?2 r, ?        else if( nOption == 9 ): j# S, Y4 z2 a/ P, e9 D2 T
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 H7 [  v' e' _7 Q5 f. q        else if( nOption >= 7 )9 x# `# U+ c/ V4 K( V
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( M3 x2 I+ {8 y2 A( i8 w2 P, a
        else if( nOption >= 5 )9 z2 j) G' d7 Q9 @% F
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
  n. d+ k5 D9 W0 c0 R        else if( nOption >= 3)
5 ~3 l. J& l6 A                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 |' h5 Y# ^. G5 G0 T& ]        else if( nOption >= 1 )
& V1 H$ Z$ @1 f$ `# F/ o                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; [, g: W, s8 ]. f, a
        else! k6 f+ W& w$ c4 b2 Z  \
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& s$ L) r2 f5 ?, o1 d6 [

% E' n/ b. }! w- i$ U        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );! g7 h! j5 D; r) F, o* f
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
6 B. |1 P" C- C7 \}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);: ]: H$ H7 a$ V1 q0 y9 w
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:
. N' ?' A' y' d0 P7 QD3DCOLOR_XYUV* U! {& v- m. p% R5 c3 O+ N2 D
D3DCOLOR_AYUV
# L$ I9 J$ p7 U, y; E* \D3DCOLOR_ARGB
( V( E/ E) M, Q% n- h' sD3DCOLOR_RGBA5 x0 m' p, W. w/ y8 A! t# h
D3DCOLOR_XRGB
- I$ y$ `, v1 _& @D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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0 X% p- k$ N% t6 |4 Q8 qThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器' D! f8 Q8 ^% c6 P- P6 Y

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