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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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* z: s) G; K6 Y" p5 g* }0 }3 SCode:代码:
+ J: p: s5 Z; z5 @/ S  K: z! b0 U- vif( IsPlayer() )# Q# {1 D& M! L* y
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        int nOption = 0;" U; z7 G9 c2 G) u
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 P/ k* a! G" g* {
        if( IsActiveMover() )- r3 Q$ U. G  ^. C" F
        {
! ^$ W( ^& S+ w) X0 D0 ?! @6 w                CItemElem *pItemElem = GetWeaponItem();) a& G# Y) K7 O
                if( pItemElem )
7 K2 p6 V: q1 z2 R  H4 ]                        nOption = pItemElem->GetAbilityOption();
$ n+ J6 [, W5 @6 E: m        }
- x5 B) @$ `9 C) s9 P) C& G. U        else  D6 V- k3 f; {: O4 `& t% ~. w
        {       
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                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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2 h2 M; g, N2 ^) q. T        if( nOption == 10 )$ ~* X- k$ G5 W, |4 P+ j9 `  k
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ v5 x2 z* I: p# O1 s1 H        else if( nOption == 9 )
, ?3 T% e% d5 {                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, s+ m4 s' d2 B7 O
        else if( nOption >= 7 )
0 s0 o# l: W# r                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) e$ U5 e9 K2 X6 Q: v/ t
        else if( nOption >= 5 )" X3 M7 p4 {5 i3 a1 ?
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; c" _# h  }% I        else if( nOption >= 3)# {$ T, j+ T" d. \1 x( E8 `' K
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. F. X4 n" K# x/ g* F        else if( nOption >= 1 )
1 E. ^3 e- o" }/ J                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 P/ O. Q0 V3 R& y+ z
        else
9 ?3 y4 W' I7 u2 M                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; D. P3 V9 P$ w! W! h" p6 w

$ {) o0 {8 k2 N* g        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
& Z7 i% X1 E& B        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
7 S  T9 C! d8 C. D9 s- c3 u}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);! [! c5 U7 [) m* Q% U: M
Using the following macros work as well I believe:使用下列宏工作我相信:' u  c2 R. [0 \! w# p

; ~& ^$ |6 O1 ]2 oCode:代码:
# z7 i( t5 [7 ]D3DCOLOR_XYUV
% n, e! }' U. M2 ]D3DCOLOR_AYUV
  _. G! L' ]& s8 i5 ^( t9 o. \D3DCOLOR_ARGB3 Y* J1 @- k0 p
D3DCOLOR_RGBA2 F8 o: j2 c0 r" z/ Y
D3DCOLOR_XRGB
  r- _4 \# B+ `. w1 f3 h3 ^D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。& d6 @& q' g# Z" Y, x: D3 V) j

1 I$ w0 b6 @0 k+ m& k* z0 Ginb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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