: v; X3 P: E4 h% p5 O3 U pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed ); % u& x6 J( w5 W pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );% l7 E% C# q W
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);) H' v0 u7 U5 }1 z$ l3 a! d
Using the following macros work as well I believe:使用下列宏工作我相信:0 O+ T5 `# n( R2 \% J. Z
1 y, Y1 @& q$ |Code:代码: / s$ {( A0 M* d4 b. LD3DCOLOR_XYUV . h9 P( y f! i( c5 i! U$ T4 T1 O- c- oD3DCOLOR_AYUV z! i/ ?8 W; C O0 v& U. p
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D3DCOLOR_RGBA * ~" i9 Z; a1 s/ gD3DCOLOR_XRGB ' w* Q1 [! w: D* @- }3 cD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。 : R3 v$ ?$ z V6 ^9 b2 X. w4 f, f& K9 q) V
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。 / q: N; @1 h% Q* A ( @3 `$ R9 W, o+ ~( \inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器2 s' y. M& l" U1 ]7 _! `. z
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