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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献; z# i- R. w3 d3 c0 x; e. \  G3 D
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Code:代码:
* l$ x5 O5 O5 G' W; @if( IsPlayer() )5 q4 f6 ^/ j) ?; l4 D
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        int nOption = 0;
% i5 @& {+ e1 _3 z1 p! ~  P        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 w. z4 H1 \' N4 \- D" d7 a        if( IsActiveMover() )) n3 z2 S  ]: ?3 m! b
        {
) Y: E  E4 A' M( R+ ?* Y. `& c                CItemElem *pItemElem = GetWeaponItem();
  n* \/ O% B) o- l: s1 n' q/ S. L                if( pItemElem )
8 V4 Q0 P2 a4 \                        nOption = pItemElem->GetAbilityOption();
  x. Y3 U- P, v  J' P' f. ~. N        }
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        {        ( Z# H. h9 _$ m' G) o9 O
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
2 g% {$ I4 o4 f                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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        if( nOption == 10 )
4 D& P" e3 k9 B6 y                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- M! m. R1 u* H3 y5 R- t0 Q5 ^
        else if( nOption == 9 )
- g7 F8 P, C3 ?/ g  A$ k1 S                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 _$ {* H6 K& [9 g$ ?0 g
        else if( nOption >= 7 )& ~* w' B4 d) i8 c, U2 q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 z, a! |9 e7 V$ u6 D        else if( nOption >= 5 ): Q/ g) }9 M( w8 p
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 F0 n: a7 c2 e+ u( ]
        else if( nOption >= 3)
1 X5 ^2 F) G) m6 Q+ R& P1 ~; J" b% t                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. r8 [5 r' X2 }5 W, i8 \& x        else if( nOption >= 1 )
; G3 s7 r3 z; h, l) d                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) ?+ `. _6 q9 l8 v8 x  W4 A
        else" g& }/ m) h7 b  d6 b0 W3 M
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! h/ Z: X4 E- Y: p  j: `# O# Z

( \* w" S- h, K% Z, J+ @7 X- k1 [        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
8 Z$ D# u- Z9 f7 s% T        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );8 C" T. S+ z5 i
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);0 a! y3 u. |  G" F  `$ x
Using the following macros work as well I believe:使用下列宏工作我相信:
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8 q; H1 y0 _5 x2 a* `Code:代码:" [4 Q8 g2 c" X. ]( Q: ?
D3DCOLOR_XYUV
- ]" @  M9 Q: d: m7 Q/ [/ P2 U. mD3DCOLOR_AYUV1 _$ o0 K1 c" i8 F+ J% H5 }8 w
D3DCOLOR_ARGB
) I1 x; S* P  h8 I- E. UD3DCOLOR_RGBA
: Y  {; Q2 v  }3 M" gD3DCOLOR_XRGB
* B  d0 Q2 a$ {% m4 N, GD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。5 K1 t6 q# _5 F+ J; j+ ]" A
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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