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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:- T6 l& Z7 s1 i, `! M7 w; ~2 l
if( IsPlayer() )8 ]" V/ Y3 \2 A0 h' b* O% z: N
{
7 X0 z1 r8 Z; g; N        int nOption = 0;
1 i7 a& e0 e: G! _8 |        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% `( H6 S  X( A0 m7 O0 H        if( IsActiveMover() )( R1 n" c4 O# a/ B2 X/ A
        {/ }2 X* v$ n1 G' A+ D6 A# `
                CItemElem *pItemElem = GetWeaponItem();
- t6 G- t) X( z( V2 a                if( pItemElem )
- {% S. N) M. M                        nOption = pItemElem->GetAbilityOption();+ e- ~$ i0 }3 Q+ X, Z. o# e
        }
9 M& Y+ h6 H+ P- R" [        else+ Y6 Q6 O# R) I* d0 \! L7 \
        {       
9 }; f( a7 s8 O+ x+ Z+ N& n                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
8 n2 T6 b/ j9 D8 @                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
7 u" j3 A! r- a) @        }
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- M' d4 w1 a5 Z8 H3 k        if( nOption == 10 )- ^" D, \$ B0 N' f# F
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* a6 w+ _2 ]! Y, N2 _
        else if( nOption == 9 )
3 P9 w9 [: ?4 M6 D7 v                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 I( {( z6 T9 M; E& w! c        else if( nOption >= 7 )
: @' j& O" c5 ]& c                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! J0 G( @. M% y1 P
        else if( nOption >= 5 )
) y0 T" k# _6 f- a                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. r* {' P- g# {& K- Q3 ]        else if( nOption >= 3)
5 r" y* g" L! U% f1 V6 }+ L' N                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 z- [- P7 }% U+ o* j
        else if( nOption >= 1 )
2 H  @; s. i3 Q9 |( N& w  |0 ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 h( v5 [, ^8 S        else
, I7 |7 P. |/ J                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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( S2 F1 Y- [# [. F        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
* G; e9 q) Q: ?  w7 \' a        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
! _* W4 N/ S3 Y# q4 O, p}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);: s2 i* y$ ~4 B& r& `. ]/ n0 e
Using the following macros work as well I believe:使用下列宏工作我相信:+ D0 O% M2 M) A' T, L4 Q, K4 ?

& {+ I0 F* x! X; ICode:代码:
2 {9 ^& n- |* J% p7 a# ~. CD3DCOLOR_XYUV3 d# d, T! d, V
D3DCOLOR_AYUV
. i% u' L6 B/ lD3DCOLOR_ARGB
* ~3 w5 q5 m% \D3DCOLOR_RGBA0 w( S' V1 s7 H% E( D$ d5 W* d
D3DCOLOR_XRGB6 I* `# @  k0 H& w0 |$ G4 C$ u
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。2 }- b6 l; Z, \. C' J. @

# v* E; H4 q3 ]$ P4 U5 @The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。" _8 }0 P$ F9 y+ g1 t
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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