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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献+ X( P$ W8 r3 z% c" J* P

, k9 i6 V+ _; {Code:代码:
$ R; `7 ]8 A. f; v. P9 i" sif( IsPlayer() )
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3 l$ V; [' e$ K; v3 `/ ]* D' U2 x        int nOption = 0;/ F* l6 z# d/ B$ b- ?
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ _. D: H1 Q& R, R+ r' ~4 b        if( IsActiveMover() )6 ?# E; \4 I  q! {% V
        {
) N* _1 r! i2 B& _& f. z                CItemElem *pItemElem = GetWeaponItem();; i" Z, p5 `- T0 F
                if( pItemElem )9 u. {1 R, V8 ]8 ~2 P3 @# J* s+ ~& J
                        nOption = pItemElem->GetAbilityOption();
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        else
/ {/ @  F- Q/ E: N+ W        {       
, ]+ Z: u4 T. c- `- z                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
, K) U, e( [" T1 G# H                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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- P+ j8 ^( s; t" p$ R: v  p% t        if( nOption == 10 )
6 e/ h1 f% u8 u: C                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ l; y& ^2 W# ]" M2 l6 f
        else if( nOption == 9 )
0 v+ ?4 S! E/ N8 O# F6 e% g                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, P3 q( e/ Q4 j
        else if( nOption >= 7 ): S/ m, u4 H% f& ?2 C/ E; s
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( M. |6 c) }/ M. a        else if( nOption >= 5 ); J+ V! q$ w) F+ A: p; f& ]
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 A" D7 ^. ?5 m: L# v! N- C        else if( nOption >= 3)
5 }  Z  ~$ a% j# s2 \3 M% \8 U+ F                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* X0 {6 k- T) r+ R( T
        else if( nOption >= 1 )
: W2 B9 v9 m% Y; |. R7 S1 U                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
  p5 s) h1 X5 J        else
9 A! P6 z9 B( b/ d# x                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 c" i9 F4 ^: N- O

+ ~! r( ]9 {1 j        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );2 H7 _; l) }& H1 Z/ i, @8 |
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
; b/ ]4 h! P3 v+ z}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
% E! V& Q. P( Q! }Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:
2 o) N6 i3 a5 Q0 L3 K8 W3 V% _5 X) rD3DCOLOR_XYUV$ j% @/ j0 G5 s+ P! r- W) [$ y" a
D3DCOLOR_AYUV, t- M/ d* _) x6 K. w* \2 K$ o7 J
D3DCOLOR_ARGB
+ O, L! B! u8 g# \0 `( tD3DCOLOR_RGBA! f# I$ q9 ~+ P# Q
D3DCOLOR_XRGB4 [; u2 ?- a' H* C% N" N
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。+ e5 A9 K9 ~: q  {3 w) ?) x  g
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器% n3 d3 W3 C' V7 s
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