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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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( L2 F" K* r9 Z* _; |Code:代码:
0 @3 V7 v4 f4 \" A6 S% \, |9 rif( IsPlayer() )$ z# D8 s" F3 b: `" z
{
2 V$ X- m# [8 }        int nOption = 0;% y7 K( F1 N$ A) s
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ p  X0 \, Z5 O$ C$ V3 [; ^4 e        if( IsActiveMover() ): u5 x% g3 X6 t' |9 Z
        {
9 Z0 z# F$ I5 a2 ?- U* u                CItemElem *pItemElem = GetWeaponItem();/ U1 i1 G: `( ~7 m2 U% o5 i1 t
                if( pItemElem )- a: x" o' F% L) U2 T: T+ i
                        nOption = pItemElem->GetAbilityOption();& ^, g3 X# j! R. W! |6 V
        }
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        {        ' u" K; C% Z, A8 F3 e) v
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
# G. Z0 h) u$ a4 S# v                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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/ L# r% Q+ m$ a2 ~        if( nOption == 10 )
4 O) A& @7 G7 P# f- _& k                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 s7 C6 ^8 }& a6 n) v: v0 Y1 @; |
        else if( nOption == 9 ). \8 R) L/ l  R4 C2 t4 j+ G+ K
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; Y* Z' ~* e5 T% U        else if( nOption >= 7 )
( v) \0 Z9 g5 p2 o                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( b* d+ r. Q9 k4 [( \        else if( nOption >= 5 )
. g5 H  C/ c- U& Y; }2 A                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 h3 H0 ?7 r0 C        else if( nOption >= 3)
8 ?' S1 C! C+ I* v8 K2 d1 Q                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 A1 _# k, E: g, w; k" H        else if( nOption >= 1 )
9 q- r2 C4 c/ w; x7 i                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# @+ u5 Y1 x1 k  L. e        else. U$ Y' }) t8 A. a
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );: G! P- p& W" ^7 U0 G2 e! q
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
' ]+ c2 Q& w2 j! c$ L  r}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
5 w: P" R. h2 K+ uUsing the following macros work as well I believe:使用下列宏工作我相信:
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D3DCOLOR_XYUV: o& Q0 T8 b" Q) D$ X! e0 q
D3DCOLOR_AYUV2 M! C( L) p) O  O
D3DCOLOR_ARGB
6 u! Y. `* a9 f5 wD3DCOLOR_RGBA
0 _" ^; V# l1 ]; ]D3DCOLOR_XRGB; ?2 J& v' y* ], {$ R2 y5 T* D
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。+ e* M: t/ z+ S! `# E/ Z

8 ?. A1 I+ e) |1 WThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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( v) f+ H; _2 m6 Sinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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