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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献- p% H  L0 M3 q+ y

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if( IsPlayer() )
: G7 c4 K0 B; B, f2 w0 o, M7 l{
' j  l9 M  l3 h5 \1 u        int nOption = 0;2 {" w0 {5 q1 W! c4 r: k
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 M& p  k  B* R$ O7 _7 r* O
        if( IsActiveMover() ): d& ~7 j1 ^4 n
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                CItemElem *pItemElem = GetWeaponItem();( D. n% h9 ^& G" f* w5 E
                if( pItemElem )
1 M2 m2 X) e7 L$ y: D                        nOption = pItemElem->GetAbilityOption();
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        else7 r! L* y. K- T+ E+ G, x" ^
        {       
4 Y# L. ^. N) N2 n4 ~" M3 N2 o0 I                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
: b+ O2 U' \3 {* p0 C                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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, l4 c4 K( b, ~2 g3 R0 O, `        if( nOption == 10 )
% Y! b, p/ |! x3 K# p                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- c+ M" g; C0 b+ T
        else if( nOption == 9 )
2 i0 t5 L# L% b/ Q2 G8 m                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ X2 d+ {: O4 W& S# W        else if( nOption >= 7 )& ?' w' `& b/ |
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" b* M+ |/ h3 `& A* R; P        else if( nOption >= 5 )
2 p& ]. F' y6 j4 h. U                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ O( L7 p/ U' `  _0 h
        else if( nOption >= 3)$ I& O0 o/ ?% F% Y: b1 `
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 u. i2 ^0 d; Y, C( e- U# V
        else if( nOption >= 1 )/ a0 n+ ]  i) G/ i$ {
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 ^' U% w6 b7 Z; \2 x7 ^5 u
        else% Z6 J2 a. r& W+ F3 q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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! H7 Y" [4 a' C) U! ^        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
$ M. W4 `$ Q* W' X+ X; q        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );1 g$ ^+ n1 y, f1 ]; k7 q
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
$ o/ y, N# N, Y+ Z, w5 N/ \Using the following macros work as well I believe:使用下列宏工作我相信:4 L( p! x6 q- @3 O

8 A" N& h+ Y1 K: ?4 y1 S; X7 @Code:代码:
- |+ D8 F9 u) E7 K0 B7 ED3DCOLOR_XYUV
$ O0 _1 ^2 ]3 s. y0 a& sD3DCOLOR_AYUV
. i" }8 G) ^6 n( X4 WD3DCOLOR_ARGB
' U% t) y8 f/ ?3 q" Q% L  qD3DCOLOR_RGBA
$ z- g1 b( N. D! q( M, i/ i1 L$ zD3DCOLOR_XRGB( |6 Y) w: {/ I8 b  F9 S- g* p
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。+ v* a+ F# M. d0 I" Q$ |6 c% c! c
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器7 k5 ^' w' N" N
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