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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:
+ f' Q& y( e8 ?2 Lif( IsPlayer() )
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        int nOption = 0;7 `1 t0 [. \: |5 _3 |
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 O! ~7 z6 t+ z" E" k5 f7 m
        if( IsActiveMover() )6 [0 Z. d0 ~. t
        {% R& W8 z9 e- ]
                CItemElem *pItemElem = GetWeaponItem();! X) D5 C- y4 R9 w
                if( pItemElem )5 d; e. _7 K& a& e
                        nOption = pItemElem->GetAbilityOption();
5 Q2 P. N! \2 m+ G+ b$ Q        }
7 ~+ M& J8 C* L/ K: Y        else
; X" u. j' X( n# _5 B        {       
: P  g0 V4 s2 k# j0 K3 c1 ?                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
5 r4 [- c' `9 @. R2 w/ M, t                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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        if( nOption == 10 )) T% x, D# C1 g9 ~1 t
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 ~3 b1 ^0 @% w; ?3 B# {+ u
        else if( nOption == 9 )
9 E1 k  [  {! U# {. O" Q5 Y                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, G4 J) b+ [' [2 P
        else if( nOption >= 7 )$ Z; A* ^, S* J# Q1 b- u
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: z# a8 K$ F- n1 w5 N        else if( nOption >= 5 )" h6 n- f" E) ?$ z
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 b3 n5 E* j( H1 \" O        else if( nOption >= 3)4 p3 P/ f6 n" N( r5 [% `
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; [+ c9 `9 u2 s! E% H
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
, K+ |3 K1 x3 g' n        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );4 D3 c$ l2 D$ g8 {
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
$ {& t- }3 X6 Q. FUsing the following macros work as well I believe:使用下列宏工作我相信:
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9 ]% |; ?3 t! fCode:代码:
! D0 H% `, F& M  R  vD3DCOLOR_XYUV
- j2 a! u& C; R+ |D3DCOLOR_AYUV( a, J/ P* H0 S& v
D3DCOLOR_ARGB3 G  t; x6 l% E8 [3 \- J7 o: ^# E; w
D3DCOLOR_RGBA
6 U9 I2 V6 c4 u+ q4 {D3DCOLOR_XRGB5 p% R( Y/ E! o3 k3 }5 P
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。3 I( |$ q2 l4 a' p  j

# T" X, k: X  r. a2 F' V6 m& k  YThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。1 q1 v3 L: y4 ^: U, k  E9 r

+ u8 ?* V  k6 |* Q( G! ]. Zinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器* Z3 N3 J, L3 A8 S

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