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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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if( IsPlayer() )+ E' S" W, }4 L3 o
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        int nOption = 0;
, }0 k1 i6 `, \" I2 Z5 i, i        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ E3 }3 e9 }( v2 Q( N8 G
        if( IsActiveMover() )& u8 ^6 t, C) t& r5 i
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                CItemElem *pItemElem = GetWeaponItem();
6 [0 X- o' c2 `! Q+ ]! t                if( pItemElem )
; x1 @% ]5 c7 v0 ]+ S0 [                        nOption = pItemElem->GetAbilityOption();6 V$ r# u: L( B  \& E. \. G; Y3 G
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        else
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. K6 [  F. S7 v& q                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
8 ^" r# L' d% M3 A7 {                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
5 x% S6 p3 A0 k2 q7 v4 E        }
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        if( nOption == 10 )9 n6 J# |3 A, Q# b! ~" k
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 ]- O- o7 h, y  e; r        else if( nOption >= 7 )9 V* R7 E% L2 f  H: e! |7 `
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, W0 n' t% _/ K+ b2 d9 l        else if( nOption >= 5 ), m6 ?* d" D) F9 M7 Z
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# o6 y2 E6 `8 D8 b8 W8 |' _  _( t        else if( nOption >= 3)% g6 W: E7 M% Z- Q8 C; @! x! W
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# C! t' T1 z* i1 Z        else if( nOption >= 1 )
5 l! @2 ]9 r5 M) P7 q                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% N, N! \4 n& n/ {        else
; Y* Z) n0 o+ y4 j' ~# |; S                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );: _1 n6 B- I' g: s+ g  h# Q& ~6 c& i
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
! r% X) j6 t7 R& n' @# q# ]- H+ z}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);. K7 c$ K' g/ l6 \
Using the following macros work as well I believe:使用下列宏工作我相信:
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. D9 b( \' ^2 f- U9 J% ECode:代码:( A6 G0 q( V* ^: b) t. g! n6 c
D3DCOLOR_XYUV
9 a2 M0 M! o5 N8 c# I1 x! XD3DCOLOR_AYUV
' n+ w( s7 T$ Q) G1 E2 zD3DCOLOR_ARGB& v4 Y% F) y1 s/ M1 M$ D' i5 ~0 |
D3DCOLOR_RGBA
. l, L4 T" f$ ]D3DCOLOR_XRGB* D9 U5 C: }8 A; g. }. a3 I- y
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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6 q! |0 B; s1 p; zThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器/ C& j) i! S' b$ e
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