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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:$ f# N! c4 M- x7 I+ `4 f3 n
if( IsPlayer() )1 \: b$ x4 ^& `4 d0 A" b5 F6 ~: X
{
' ~" Y7 e0 {$ F        int nOption = 0;, y! u0 J; V# ]! g) u2 O
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' X, J" Z, G9 t3 ~# Z  M
        if( IsActiveMover() )! |7 }# N7 P6 B) w
        {7 s; Q& w0 T, x9 w
                CItemElem *pItemElem = GetWeaponItem();
; X  O  Z' O# m- m" m, `                if( pItemElem )
5 X7 `$ T5 o( G( t1 u) `                        nOption = pItemElem->GetAbilityOption();) E. T: ~* v5 y) k9 I" B3 z$ s6 b
        }
5 _# r1 x: ~+ S8 @# t        else5 [9 J0 q6 D7 X1 E$ h! w) F( ?9 z
        {       
+ i3 D2 o, D7 r0 e2 B! @+ K                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
( v$ N" A; |4 ~/ j) C: k                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
+ Q( f* P' U6 G7 `8 m        }
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        if( nOption == 10 )
9 \) ?  R3 c# s! D: ^  o, b! G                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, M: ]; d2 \( b- q        else if( nOption == 9 )
" }: b1 u3 o/ t+ P- O                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 b$ N) {. f5 m" V: C0 Q2 X. h; Q3 [
        else if( nOption >= 7 )0 C+ q2 R9 F' T$ B7 I$ a
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 D7 z) ~0 e, d" w
        else if( nOption >= 5 )) g! d, t; b$ D6 Z
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% h6 V/ M8 |4 ~- J6 F. z
        else if( nOption >= 3)
/ b5 l& ^6 q$ C* D6 O9 f2 i                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 l4 r  E# f6 @0 y4 p6 `( u5 x        else if( nOption >= 1 )
, I+ V) S" X3 v1 d/ Q7 j6 j: o                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' M8 B& I" E+ Y2 b

: g/ Q& G1 M+ Y+ h# Q6 S        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
  Z2 w5 U! d% o        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );" k- b6 D5 p! ~+ u
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);6 y2 C; M6 H, j
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:7 R  l, O, C$ D( X& t6 T
D3DCOLOR_XYUV
3 I/ @& {) m/ S5 ~$ G9 P4 X" ]D3DCOLOR_AYUV
8 j0 y- m# K- }- Y% H8 K" _D3DCOLOR_ARGB, O0 A( }3 H8 C8 |6 a1 W  o
D3DCOLOR_RGBA
4 n% r  Q, [, _' E2 c# W+ \( k* GD3DCOLOR_XRGB. e8 _7 U; |/ B4 Q4 u. @5 _
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。' i& a3 P$ {, |6 v9 t- P$ H9 _

( N9 D( l6 x4 f: ^, z- y% Einb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器$ w0 R7 s% Q7 H. p

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