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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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* @: H; G) a% Q" A% oCode:代码:4 X0 F. T7 W* [! c5 Y5 e
if( IsPlayer() )
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- B6 x" }2 D8 y& j        int nOption = 0;0 \" V$ N- T4 X5 D) F" Y4 ?7 Z4 \
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' I+ e" x; H5 ^, ]' x2 @6 [0 G
        if( IsActiveMover() )
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! {. c( Y" K! H: E" w) d( i                CItemElem *pItemElem = GetWeaponItem();
% ^2 k2 P: _# O3 x. y2 k  C- }                if( pItemElem )
  N4 k( ?; o6 V  n                        nOption = pItemElem->GetAbilityOption();) D+ J8 l+ Z4 |. j3 U# y. I
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        else' y1 |, A. S3 c2 T  j
        {        & A$ i& a- \" v& ]& R% S. U' g
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.& w0 r& E5 r, \" E, i3 t7 \
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;1 X* n& J8 i9 L% K) R
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        if( nOption == 10 )
( Z) Z& M+ U) u7 G+ h                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. Z  T; a% l0 o+ E: u6 Y* b        else if( nOption == 9 )) ^2 L3 C0 m9 G0 s( J  _6 }
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ u7 s' e% ~  \. |
        else if( nOption >= 7 )
1 e/ A" u2 \. w- n                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 c& a% i; B4 |- t% V
        else if( nOption >= 5 ), R! I2 g/ k2 D
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 B& l  i; Q$ A9 k6 c* K2 A' K) j        else if( nOption >= 3)6 w" Y6 M, e/ A/ e$ v4 N
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 U, R& Y' i, Q4 v! K- L
        else if( nOption >= 1 )4 [7 a( Y  z& o! L2 D( _- b
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% h2 P: T% O  d1 F3 {. g
        else
) ]/ V) e% Q6 R                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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1 V+ i# y" U. @6 z        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
# r# r! h: l: R        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );0 ?! H9 x4 N5 ~/ {( I/ \# j  ?$ m" P% L% c
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
% T! d9 U6 r: ~5 `- D0 H) sUsing the following macros work as well I believe:使用下列宏工作我相信:6 A2 u- A6 q% F. z4 ~) c

) K8 J1 Q$ n( L( R* ^Code:代码:
6 @$ ]/ Q/ h4 }& X8 `4 GD3DCOLOR_XYUV
6 X: ]9 Y2 y7 ?2 k6 d" a( w) c' SD3DCOLOR_AYUV
* I4 t4 j4 C5 Z+ \4 y" T) e5 cD3DCOLOR_ARGB# f0 k, a# |' h; R1 w
D3DCOLOR_RGBA; j7 b9 P0 G# _  V% d
D3DCOLOR_XRGB. K( Y: t2 d" _
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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) B5 i+ P/ k. `- |( `; k1 I! E5 l* YThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。! \  u! t( k; ~! K1 [
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器" U; v4 q0 F; i4 `. K8 T4 r
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