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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献7 f8 H5 q5 J7 k, `. t5 R7 ]0 J! L

6 G9 V4 q7 E) z( e) {- tCode:代码:
! ^9 E$ O3 T2 ^6 {4 q9 _/ qif( IsPlayer() )7 n; f4 A7 w" ]+ P
{
0 q. o- \3 A6 ^& m+ b; v" s        int nOption = 0;
1 u6 Z. |( p/ ^6 [        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 n* g, L: i. v, y        if( IsActiveMover() )
- p" v+ z3 ?" G. ]        {
/ o" Z- v& r! x0 i6 X, L! h, g                CItemElem *pItemElem = GetWeaponItem();4 A( C. [' ?3 I# ^. P, V! |
                if( pItemElem )6 u5 I2 U, q# J% l% ^9 R8 R+ l
                        nOption = pItemElem->GetAbilityOption();
& D' f( D  r* q        }
* |( h( Z1 f. P+ z        else6 {8 z# M& f! k* b6 B
        {       
+ |. f4 i) b2 g& r4 I% R" K/ y                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
0 M& w$ `( ?7 P7 b$ U5 _  l                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;% x$ m" G& A: V& G+ L! a
        }6 D  Y4 {. z# n7 F1 P) l4 S
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        if( nOption == 10 )
& e$ S6 V! `: _/ b0 c. C                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# N8 Z1 o" D% z2 h! ~; }# p4 o
        else if( nOption == 9 )
3 I: B3 f6 {8 N9 h& s                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 G. Q0 ?8 n9 J% `4 v4 B; ?        else if( nOption >= 7 )
: E: j' g, P# X# I7 a$ v0 p) o- p                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 H1 b! ^$ c9 K! F        else if( nOption >= 5 )- k$ k# O) O, y' R- a! S, I
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 p( M* F) U) X' ^0 j4 o        else if( nOption >= 3)& k: j: X( k: M
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* x0 o5 a! b% p/ G$ r2 O" `
        else if( nOption >= 1 )
7 P8 m$ K2 w, ~% C& G0 w                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) _1 }! d$ C4 z) @! \) O0 u& e# i        else
% z! Q$ e: Y$ o1 X7 X! B                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" R1 X4 k- y1 z' I( }

5 l) ^0 u  w' n! A7 G3 W% \        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );- y$ w  }) \3 w. t. \
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );+ l0 A1 C! _+ Y4 M
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);1 x0 |- P7 U/ X
Using the following macros work as well I believe:使用下列宏工作我相信:
3 O2 F* j) K, ^. u
" C; |4 U& {, kCode:代码:7 y+ r' d+ c) `! r9 x' \4 z0 e& b
D3DCOLOR_XYUV
. w! b7 Z1 e/ K* l! V% BD3DCOLOR_AYUV& H* l5 z( A% q. S! ~9 c" J
D3DCOLOR_ARGB1 q: j9 _" B4 ?+ B0 b1 @
D3DCOLOR_RGBA
6 V& R, Q2 ^5 m  z' q! V, f8 wD3DCOLOR_XRGB
( j( L" @* L0 V! k$ ^D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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$ ^) k7 g, U7 J% GThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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7 E' z7 V8 p) @inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器; X1 d7 v% h9 A/ C0 o" q

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