飞飞世界论坛

标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
$ m  m  ~! f# G, j
! `- z) y0 O' H# T8 w5 CCode:代码:  T% I% U1 S4 g. Y6 H
if( IsPlayer() )* h* ~0 p- d: R! K$ ^
{9 [& \8 i! U: R  E& Z- L, |
        int nOption = 0;
1 X/ b- \! V' ?- A  b; Q        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
  \) K( D! k: ~3 \5 ~8 \$ v4 T        if( IsActiveMover() )
4 u/ i# V2 V! L. S: X: v/ C        {
6 ^8 u0 p$ P& z. K                CItemElem *pItemElem = GetWeaponItem();
3 P! ~2 k. `& I) @% b" p4 B/ a                if( pItemElem )
) h! N1 M$ H! c+ D& ?  P                        nOption = pItemElem->GetAbilityOption();
' @1 o/ N+ V8 q0 A# ]: N9 y# ?: e        } 0 D; Y: D& Y. J6 x) z8 T
        else
, O5 G) e( V. `% H% J6 ^        {        ! H& q; A9 h7 u# F
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
1 p1 z. [+ W% [. j! ?  _0 p  p                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
4 D, x7 [+ W9 S: D) t& `2 y- B        }& P4 b, P0 V( `
( F4 j+ o: n* H! y
        if( nOption == 10 ), J3 p- Y- q9 w' i9 |. C  I+ o
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 x# p& `( d, r4 h) L        else if( nOption == 9 )
. u/ H$ L; B  }3 _# B: [! X$ x                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; y% L; z% h+ M6 `. P* f! k% g( D        else if( nOption >= 7 )) E6 g, h+ z. V8 Q% }1 {
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% c% B8 o- J# P8 }: F
        else if( nOption >= 5 )
+ x1 _* g( {% V0 V* Z8 @                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. Z3 _( R; i5 Z0 r        else if( nOption >= 3)
4 J! M: m- T8 W7 Y2 x1 r( N' }                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: T! T% A- b1 r7 h        else if( nOption >= 1 )6 r0 Z8 j- \! w3 B  Z/ G8 l3 t
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
  r3 D( t5 S+ f. l5 M        else
6 A8 N% V; o6 ~+ B/ ?, \) a7 Z                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) U3 r# G2 K& Q9 q& R+ V
% l3 z6 J- y; _" E, X6 s  d2 o
        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
0 w) g% g, }: m        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );2 b6 f4 c2 q; D: f% V
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
# o- [2 r" [6 \2 d* n1 x+ U+ tUsing the following macros work as well I believe:使用下列宏工作我相信:
+ M. L. m/ x  \& s$ U) C/ E" z1 H2 u8 k; ~) w* l. [  S( W% {
Code:代码:
. M; M' P2 S7 G! z! DD3DCOLOR_XYUV: f. O8 q0 k! s3 E9 i: s8 A8 h* P
D3DCOLOR_AYUV
. _7 o8 F; b' V. MD3DCOLOR_ARGB* O1 \# A! C  P0 [( K% M; {4 S- L' Y
D3DCOLOR_RGBA
! R& t& F. t+ J; _6 E" pD3DCOLOR_XRGB
9 _+ W9 q: v5 E% C1 |( }3 rD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
, ?7 H; ^+ |% \7 r- i3 Z, y  Q8 b# M
8 z( H, ?, \9 R7 d+ ]$ lThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
' f/ b$ t) j3 p7 S: z' \2 ?) @: n# `
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
, X, Z- e& C4 X1 `6 {+ R
, s% n2 i# g; \. l. v( L5 u& D2 P4 C& P: L# A% y% T: h





欢迎光临 飞飞世界论坛 (http://ffwold.com/) Powered by Discuz! X3.2