飞飞世界论坛
标题:
改变武器摆动颜色
[打印本页]
作者:
admin
时间:
2016-1-10 03:21
标题:
改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
) u% B: b! m! m9 Y9 i r2 J
* ~/ b' J$ ~5 b& N
Code:代码:
1 H3 {7 l! \( z
if( IsPlayer() )
8 ~5 y+ I! Q+ }
{
, O) [: Z! q$ G
int nOption = 0;
; V' A4 e" R n5 Q% m
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: l- T: {+ g% Y5 C" _2 c( G* E! Y, ~
if( IsActiveMover() )
; V2 d& p5 W; M2 W
{
' R) l8 B7 `: {4 O9 D+ q
CItemElem *pItemElem = GetWeaponItem();
' ^2 ~% h, l0 y& B' Y! V6 Y3 v
if( pItemElem )
* b! [# U! V; \& d g7 ^
nOption = pItemElem->GetAbilityOption();
8 f6 X# w4 a" P
}
) e8 i7 R5 }1 @! j6 \, O. R, u
else
" J# `+ Y- L% }: d; z& d5 ~- V' _8 n
{
8 _8 X7 `/ q/ o: q
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
+ A$ z# U0 m# Z7 a
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
% |9 @7 I3 P; a( P1 m: h* R' |
}
; F# G- i: J* a( z7 a% b8 s
5 g' @: u/ ^' U! e1 }+ \
if( nOption == 10 )
0 r/ d- \6 f6 R
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 X0 F7 a5 B3 [: v
else if( nOption == 9 )
9 E( {8 Q v0 \ C1 ]7 P% V
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" N) R' D8 T6 i9 Y
else if( nOption >= 7 )
% ]. ]5 [0 y3 h! T; `$ S
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# K' a9 |' W5 J2 Y2 }2 c
else if( nOption >= 5 )
0 Q! ]0 V' D l
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 Q' }2 Y8 U. @& ?$ E
else if( nOption >= 3)
8 G8 Y7 L" ~" a) ]" G
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! w" k8 L3 Y2 d- o7 N2 [
else if( nOption >= 1 )
6 E, K- v1 r7 `) C D1 s
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) e# }% p( U: y6 @4 N
else
! F2 |8 f1 b$ C6 ~$ d; {7 R. G4 A* a
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" R; a+ b: C2 X9 N* I
K B! q9 q+ q7 P% ~
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
1 e* d. a& t. ^$ c( a3 V" c1 |/ ?) Z
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
! w: N. t* p1 O. A5 V1 G1 Z
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
3 o+ E" e8 h! B N
Using the following macros work as well I believe:使用下列宏工作我相信:
$ r# C" T7 {8 ^( D2 ?( [
* i U; `" L# J
Code:代码:
- T% c5 U* v- K. g- {" D
D3DCOLOR_XYUV
: F9 m4 `3 A* \& _# j& m
D3DCOLOR_AYUV
! {0 H1 _! p7 d4 s- [: P7 Z K9 |# P/ ~
D3DCOLOR_ARGB
6 l- c2 Q9 c( q7 G E
D3DCOLOR_RGBA
& E: E d8 w8 z4 h. r; t" K
D3DCOLOR_XRGB
! E: s& |2 T1 z! X% I
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
! c3 B; h/ K1 } y+ j& a7 I
7 G( C! R$ ] k' x# l8 z) Y9 |0 a8 j
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
( a1 a- F3 C7 j- b; U% R0 Z3 |8 H2 U
: J: x) a( O) V, j7 V% G
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
" R* d) g% {1 _1 B1 Z
. j: e" n+ U$ i+ D$ { H
2 ]! \% c9 x j
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2