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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献& D, N2 n1 K) O0 s6 R! ~: D
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Code:代码:
9 n; F. l+ B  T( N" eif( IsPlayer() )7 V+ [7 G9 l, {& j0 [: V, K: `  @
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        int nOption = 0;4 Z4 ]4 ?0 }. o/ w! M0 V0 t5 f* ?
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' E0 y5 U2 a# x, l
        if( IsActiveMover() )
5 e/ _( [3 j! y$ h        {
3 h5 j3 a9 l6 b8 b& |0 i                CItemElem *pItemElem = GetWeaponItem();
; S  f! \  J- k! K4 u                if( pItemElem )
, f& d8 s  G! O/ g                        nOption = pItemElem->GetAbilityOption();! C8 J6 C. x% Q. r2 G/ k$ L% v# L
        } & {4 A0 I. L' ]( N9 b
        else
4 V( E9 j1 H& N" c        {       
0 K) `4 _) G. v# `( R' V9 I2 h' Q/ |                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
1 }! _% m% m, N% j1 T1 R, E  K0 f                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;$ d* b9 [9 J2 |. b: w
        }
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3 Q- r4 h  Y" ^8 V4 A1 |. Z; r        if( nOption == 10 )
1 V, j& L& N: }3 s% W( }4 g; z) d4 w3 v# b                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 v0 T- U  O# a/ O0 D8 S+ J5 E        else if( nOption == 9 )
: d/ y8 c1 |: o2 ~5 X! D0 A                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# o/ a0 [* Q" l9 @$ |  ?/ n: |+ }
        else if( nOption >= 7 )
4 c8 s* B( }  P# W                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 R9 n( x, B. ^+ k/ F        else if( nOption >= 5 )& l" }( s+ g& K# q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 y- t" I7 n5 ]! A
        else if( nOption >= 3)
  r! {6 h: i! D3 k6 C& ~                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" j5 F4 U" l0 [8 y1 @. z8 t
        else if( nOption >= 1 )
! y* I! a8 r6 k  G) c5 f) l                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 J, l! C/ p: a: D
        else
3 u1 P/ H2 N' Z& C3 k/ _/ ~. m                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
' w- Q3 N% \6 |+ g; L, y        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
. c$ c  U0 [  M0 _8 ]. `}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
" s1 ~' M4 W* G  v. x" |Using the following macros work as well I believe:使用下列宏工作我相信:% {3 H' b7 X+ T

6 U8 f1 Z# V, _  H" y0 n) H5 d# jCode:代码:6 u4 S1 a2 H8 D0 V: M0 i
D3DCOLOR_XYUV
  {8 @' Y+ k# v( m& ~, dD3DCOLOR_AYUV
1 c* _0 @, u4 k% t9 Q( iD3DCOLOR_ARGB
- ]9 b. |' E% Z- a8 JD3DCOLOR_RGBA6 k8 g' H1 p- q7 R! @, Q+ o
D3DCOLOR_XRGB
" T+ c* Q, A3 e$ VD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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! f" [: ~1 [% a6 \, MThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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% ]" ~& C, y" z- I$ n1 p7 r1 jinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器4 K0 X; z$ A) s9 c1 N/ I4 V2 `
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