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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:% Y( P$ x; D( f* c6 V/ Z# q* E4 d
if( IsPlayer() )
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/ w5 _+ y# T! {" u9 H5 P! Z        int nOption = 0;
% q! i7 B# ?( G( H% K        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 m- y3 ?8 E9 e
        if( IsActiveMover() )# S5 l$ ^+ W! Q3 C, w7 ?: N
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                CItemElem *pItemElem = GetWeaponItem();
0 ~# L0 C+ G: G- l, l                if( pItemElem )5 N2 k2 o6 W' ?" ^: U# j
                        nOption = pItemElem->GetAbilityOption();7 Y) x$ M8 Y2 h' u
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        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
, b3 f5 \: w0 j/ L% X( w                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;8 R' Y; i% S1 Z& G
        }
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3 B8 K& b' l0 m( u        if( nOption == 10 )
9 @; l: k$ V  t4 w. |1 M/ t  E; r- O1 J                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: ^. V( [' T. \/ v1 B& p" f
        else if( nOption == 9 )
0 N( x/ {# h$ S9 E8 L" }                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! ], Y+ c% W( E  ~, y
        else if( nOption >= 7 )
  a+ h9 ~+ n( l* t) Z* S                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; C/ M1 ]  J/ ?8 z& b: o# p! w9 r        else if( nOption >= 5 )
3 \# y, i" R. s* p                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' t6 h: J7 ?; v/ c        else if( nOption >= 3)$ K! a, `' g3 W/ X+ n2 f* u; q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# _' z  p$ N5 t6 F0 v7 x        else if( nOption >= 1 )/ s$ T5 S5 [8 d; a
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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: I" [( ~3 x) C; \. F; U        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );* A. b2 B- g8 a/ g/ J) H0 o
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
6 n" I4 z( q! z8 ?  A8 B}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
2 R* t! N5 s2 |Using the following macros work as well I believe:使用下列宏工作我相信:" e: S: i5 ]. C$ T+ r5 \
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Code:代码:' }/ O3 @; c8 P* T3 }5 a
D3DCOLOR_XYUV8 q6 T) `% p2 c$ l4 X
D3DCOLOR_AYUV5 i% K6 c- e- ~
D3DCOLOR_ARGB
) A4 [) ?" U) _/ T; }7 SD3DCOLOR_RGBA8 O+ j; W! H4 Y5 u- {  d( z
D3DCOLOR_XRGB$ d; E2 _  v0 B) X4 W
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。. |1 n* @( z, R3 _. o: i
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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