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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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- {" q; K3 n6 S* ]4 Q. I( Y( ]Code:代码:' A2 T1 m1 \3 @; L
if( IsPlayer() )+ F! m  O. y" d: f
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        int nOption = 0;
9 h/ c! a5 _; i& V8 a1 d& v. U6 a        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ W, d9 g/ R4 [5 t# a5 v0 p# u2 T
        if( IsActiveMover() )7 {; s! q4 O2 J3 ?7 c
        {
+ `5 t9 j7 n4 k+ m# A                CItemElem *pItemElem = GetWeaponItem();
& |6 ]0 n8 a$ f3 e- ]6 p7 J                if( pItemElem )6 T/ U. e8 B9 S
                        nOption = pItemElem->GetAbilityOption();2 o, Y- w( e' W# ^0 B7 u% K& l
        } $ [8 s% U9 @, G0 i$ X
        else& v$ {4 u. U, |8 r9 Q# z' B
        {        - O" @! @: w; K/ x( d) i
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
# _/ W7 m0 B6 A- F0 i" O                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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, U3 Y  z/ q* \1 |  X        if( nOption == 10 )
* N* O3 o: X. p, ~# Z7 Z% e8 ^1 Y                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, ?  C4 N: {8 v3 W/ k
        else if( nOption == 9 )
6 j' u7 d- J: W- u                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% g1 x- F( s. ]( j+ {( ?+ l
        else if( nOption >= 7 )& ^* h; l1 u4 j& h" H' b7 P
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 I6 G5 q! e" H. {        else if( nOption >= 5 )2 e5 d$ k# i* f1 T1 ?8 H
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 G# O3 @! l: Y  Z6 j( B$ Y
        else if( nOption >= 3)
! c$ S$ s3 h% B                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 X) H/ r- }9 `! V# N- I7 u        else if( nOption >= 1 )" J* ?8 q( g6 W: g- Y2 c# p, A
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! g0 c8 K) B7 }
        else5 g7 h2 N3 H; G8 ]
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ m# H  Q- Q/ j8 n; u
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );. Q+ X& W' Q' @$ t( c
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );+ n+ C2 d& L( [3 X
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);: O5 K  M- E0 N: \% h
Using the following macros work as well I believe:使用下列宏工作我相信:  x% t2 G$ J" h2 }2 }1 e5 V- Z/ f

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D3DCOLOR_XYUV
: w/ X$ ^8 A7 g) M2 \D3DCOLOR_AYUV
6 {! T2 ^  |4 p9 RD3DCOLOR_ARGB
0 ~- f# V. O6 N7 t% C4 |D3DCOLOR_RGBA
# p1 `. }$ T6 \( Q! `# kD3DCOLOR_XRGB
+ s# R+ {4 H' PD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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$ k$ C+ ~6 R8 _! o  p( OThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器. `! D0 M* U# X1 D& x1 d, _

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