( ~6 h9 s; s0 U' s P& D( b: s0 A pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed ); 3 z2 k9 x1 }: J% u pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );) E' ^( S' N! i3 [" y2 z
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX); - p; n! ^7 M! ~& a/ J7 e; pUsing the following macros work as well I believe:使用下列宏工作我相信:9 B! C* U. ~/ w
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D3DCOLOR_XYUV- u. e1 F3 l/ H, k2 {/ G$ d9 c
D3DCOLOR_AYUV" ~1 ^8 O3 t6 Z$ W* X4 O) u
D3DCOLOR_ARGB / l& G3 o2 \$ lD3DCOLOR_RGBA 0 Y) z4 s& ]1 o6 t; n2 hD3DCOLOR_XRGB % s" I# n% ~! s8 O3 YD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。/ i$ p4 w2 L( ^7 e/ E4 x
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。 ' c; s( j# T2 U8 _: ^2 i+ Y9 [& t2 ?& u7 d' _- D9 H
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器: _ `% \6 S7 I1 e! R* |
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