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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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' O7 q/ `1 |, a. x! WCode:代码:$ D  K. C+ |6 k$ f9 H* ~
if( IsPlayer() )  j) Q9 k, {+ X; X1 b4 g
{
) I; F/ J+ z( m: C. `+ d        int nOption = 0;" r1 t. a* n$ h0 Q. [' E
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* z" R7 ~" K% ^6 |. Z) P( p
        if( IsActiveMover() )" |7 Y% _7 v& u+ x- x, _# Q
        {
0 _8 ?5 j7 S* x- k$ R                CItemElem *pItemElem = GetWeaponItem();
$ `7 ?* ?4 w% f6 M" `6 c' R# u                if( pItemElem )3 \6 x. W: N7 r7 p
                        nOption = pItemElem->GetAbilityOption();8 H9 @/ [, i# s' d: l
        }
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        {        ' B: I/ h" W% ]0 J  U
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.9 N& A7 G  \; u  I' E
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;1 ?, y8 z- a* K) R1 X7 D8 j9 b
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3 D/ c- s) i0 L: n        if( nOption == 10 )+ G. [( T  p& [" B8 @$ z) {$ Z: m
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 k! c, J! d& Z2 e
        else if( nOption == 9 )
( Z+ f3 ~6 y! W! t  C" o$ i                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 v7 M. ?- p& B8 [
        else if( nOption >= 7 )
0 K. x' w, y" J' {5 h                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 K' E7 o4 f. ]        else if( nOption >= 5 )# }& a! ]  ?$ G- t1 S
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 W( ], X9 o8 ^
        else if( nOption >= 3)7 V# C& o$ x' q  J; ?
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 o+ ^4 J7 d- n3 A        else if( nOption >= 1 )
2 V0 S0 X5 C  o* W                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ x2 ~/ W  Z- |! d& t2 C
        else4 X2 H: m5 J$ ]
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& K! }2 U) n( x: r4 Q

6 G" f4 Y. g& Y6 A        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );; W* E- x1 y4 C$ }/ u" i
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );7 y9 d/ }, o9 ]5 j& F
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
8 H5 V, Q" [! p6 UUsing the following macros work as well I believe:使用下列宏工作我相信:
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+ L5 j% t% q# D' O4 sCode:代码:
( w8 M: P2 J- K3 s" K3 [D3DCOLOR_XYUV- d' A( T, H) `, h( M6 `  J
D3DCOLOR_AYUV) _6 _$ n( f! d% y: }: g6 ], Z
D3DCOLOR_ARGB
  Y, }, O/ W" G/ c4 P" h2 [: S6 |D3DCOLOR_RGBA
, U# N7 @; M8 f* G7 ~  k% E' @D3DCOLOR_XRGB
% R8 s" `" ]! tD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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/ l. y2 V: E; N& U7 Ginb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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