& V0 ^' B, `" G r j pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );, ~9 O, D7 w9 ^: ], c5 r( y* D* ]" o
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed ); 2 z8 Z( B) Q: e- w$ ]( a0 N}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);. d$ Z G7 ?( v5 i
Using the following macros work as well I believe:使用下列宏工作我相信: " f+ h Z9 ]# y x2 U 0 I# V9 o; {, F1 {3 xCode:代码: ( p8 O0 X) u2 B: |+ ND3DCOLOR_XYUV9 w3 q/ L( ~* Y- E: l
D3DCOLOR_AYUV 6 I: U" z# D) J5 J5 C, |/ ]D3DCOLOR_ARGB , z) i8 B, G. T: Y3 UD3DCOLOR_RGBA6 P5 o9 o. v% n3 y! L0 T
D3DCOLOR_XRGB: V) a% Z8 ]0 w( |
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。 2 X0 U2 _9 X8 C- E+ V# b* s" F, M& Y0 _3 Q' R( b
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。# H* R$ T7 X3 D* p3 E# s
g: e0 G/ e# x7 o4 ?inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器/ X$ }9 s8 @0 ~) R9 [2 B# s, a
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