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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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& R# G- H6 e6 @, D1 FCode:代码:
4 R% F" R2 {3 {7 G6 Dif( IsPlayer() )2 p  L- j3 k. a! d. p$ I
{
) V* h$ q) u$ h$ l1 m3 w' |        int nOption = 0;
9 S; _+ x& M3 D/ Z        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 \4 |$ V6 G5 Z' ^        if( IsActiveMover() ), i, Y- b0 ?3 e3 x" f
        {
$ D9 L, I) P- }% U( H7 W+ I                CItemElem *pItemElem = GetWeaponItem();
; E8 c: t5 [# \2 S                if( pItemElem )2 [: O- V- ]+ k: E3 e, Q: c4 i% q' i
                        nOption = pItemElem->GetAbilityOption();
6 S+ V' i+ G, N; I" g        } % `8 P$ }( Y$ x% ^6 t3 ^: Q
        else2 s2 @' s+ k0 ~) o. l; {
        {       
% P2 H$ q0 R  ?/ b7 T. [                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.( K/ }/ R+ ^# C0 N: L
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;# Z  S$ C; T1 c
        }
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& N3 _3 B2 ?( \! h" A        if( nOption == 10 )5 \1 ^2 Y- R% E8 ]- j' X
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! H- _8 Z6 F/ j6 K+ e3 v: W
        else if( nOption == 9 )
1 l  R* x# d0 ]' g                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 @" |6 w8 ]% X6 g( Y5 r1 Q        else if( nOption >= 7 )
* p$ D3 z# N, }$ V& F' M( h- [                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 w5 C6 N$ T7 Y6 {1 G+ P- Z0 k        else if( nOption >= 5 )
/ @( h) g8 b) S4 @5 S+ x. |, o( U                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" D/ q  X' m  a' T9 h: d8 m        else if( nOption >= 3)" |( m6 w8 ?# T% r
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 d; u5 r  x0 a: C. w" F1 Q- m
        else if( nOption >= 1 )6 m) R8 u6 l; H$ t. w5 P
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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$ K6 }9 M9 S! D- I        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );6 T9 t( B+ t. h  X
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );9 O) z0 \- u! D$ L# F3 C
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
& i7 }4 V2 _+ f2 N! YUsing the following macros work as well I believe:使用下列宏工作我相信:5 A% r8 y& i: T9 n! B: x

6 I7 w/ X* I. |$ eCode:代码:
" Z* E3 b6 k3 L4 T1 @- R# dD3DCOLOR_XYUV4 E% M8 {1 r* L# _6 o/ x% ]
D3DCOLOR_AYUV0 J6 L. I0 w! Y8 w+ _; d
D3DCOLOR_ARGB
" i  C4 e% w6 S0 s; g- ID3DCOLOR_RGBA4 m2 A6 \; r# H/ C, C8 O% u
D3DCOLOR_XRGB
, w8 }+ g0 u' h6 i4 U) UD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。, l0 V3 I5 A" b6 ^% l. U0 ]

/ q- ~6 M/ _; `2 ?' @. }The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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