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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献/ U. Q* q/ Q; ^
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Code:代码:5 Y7 ~' X- D9 j# |. b3 ?  Z0 z
if( IsPlayer() )
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        int nOption = 0;, t$ z1 S. D3 `' ]) g6 l" h9 J
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  E. W8 K( `5 w% D4 i
        if( IsActiveMover() )8 F2 Q* [* K2 s; C
        {
5 f8 d! r8 H! N+ ]" O                CItemElem *pItemElem = GetWeaponItem();9 P1 u2 a; B$ @- X
                if( pItemElem )
. V% |$ X+ \$ [7 Z9 `                        nOption = pItemElem->GetAbilityOption();5 [1 m8 }7 V% K: J
        } 8 r+ s* X! k5 {% z
        else
9 L4 S" w+ y' |3 s        {       
5 \: Y: j8 s  Z                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
4 Q$ z0 x- |3 x- T7 _8 y* }1 Z! D$ H                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;" c) |" O4 `, Z# |
        }
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        if( nOption == 10 )0 ^$ N0 P0 I3 x# u' C, f6 X' E
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 l  Y) ^; g# {$ D: x
        else if( nOption == 9 )- l0 n9 G' h# d# C) Y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 V! i" Y9 y" j1 W: k0 v' U
        else if( nOption >= 7 ). t  o! A0 U  X( p- S9 i0 w
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ w' D' `! @% c. M9 y8 ^* D$ c        else if( nOption >= 5 )
, |$ h' G# t& N+ e" k. _                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
  {% C; w% u% q' ]" ^        else if( nOption >= 3)' u+ j# f" G9 K- B6 t0 k
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 E6 x3 B) d2 q6 x6 a+ W
        else if( nOption >= 1 )
) A( Q5 N% q) J. d& W' A                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. {0 V( P5 T# M        else
' |/ Y( Z" q7 V) i/ }8 X                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  J, ~0 Z; o% }  E* Y: z& U
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
# A  z4 P2 n( w  p        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );  }3 l8 |* Z; |* |, t3 T0 z
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);7 d0 \2 P6 X; C5 H  w" n7 F
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:
. J) }5 U. N6 L. _/ p# m4 pD3DCOLOR_XYUV
  L- W' g6 m$ M) f; kD3DCOLOR_AYUV  F8 H1 H5 T5 V1 \: i' Y' R9 ], f
D3DCOLOR_ARGB
: I2 J  O( _8 U3 ~7 g' oD3DCOLOR_RGBA6 s0 `6 ~3 I9 ?: v/ |' |
D3DCOLOR_XRGB- p2 I# N9 ~, g6 R" g1 J
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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8 z  i$ [3 ^. O% [The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。8 l/ _' z, N# f' l9 U5 C/ N6 ~, A* Z

' s& l9 L: ]+ Z/ minb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器3 p* m7 L9 K- d5 g( Y1 }0 i- _

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