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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:" W  `  l  D& [: E3 n: g) S7 {
if( IsPlayer() )2 b% G- ~( H+ Y& w
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        int nOption = 0;" ^1 D( ]+ e% H1 k/ b
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( }' W( _# m4 L* R/ u& _        if( IsActiveMover() )
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                CItemElem *pItemElem = GetWeaponItem();$ u; T( k' E8 n) I) N3 [
                if( pItemElem )
3 V! A, @4 A' s& }/ T; J2 d                        nOption = pItemElem->GetAbilityOption();! q0 e( @4 d! {" S
        }
+ U8 [) y6 w+ v3 j$ _' v        else
2 S6 R' N' t. S/ V% J3 h        {        2 c8 w7 `  S9 _$ `( w
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
& V1 H# D9 j% v, x9 o5 L2 @                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;7 \% i; j+ F* B+ x" v" K/ S
        }
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        if( nOption == 10 )
, [$ g1 M9 g3 [                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ T0 ]( {( k2 }4 B
        else if( nOption == 9 )
- C9 B7 o& ?8 }; z& r) q2 B                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: M0 A! ]+ z4 Y! g+ V
        else if( nOption >= 7 ): a* m5 B; K+ C& r
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 D2 _8 V. e. C" z
        else if( nOption >= 5 )
8 g" j  R5 a) Y8 l* F: Z                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* X0 k1 y: c/ }5 t* w$ h0 w) Y' s
        else if( nOption >= 3)
  C9 j+ M( f3 ^8 }9 X                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 ]- a$ h% \4 |, i        else if( nOption >= 1 )7 e6 j4 ?! r+ v; g4 g, @, [
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, U! B( V7 _+ C
        else/ A3 M. b4 I2 ^# W+ {# K& I
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. M# c3 q7 e/ T/ ~9 R7 a: J" S

# F+ y1 {0 M. W3 J9 A        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
6 q0 I3 v! q, ]* w$ D' u        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
: F8 E+ y, t0 H7 S0 n% c) M}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);6 t$ A( A1 L! n/ l* ~: s, E$ m% a1 p
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:7 y+ T4 q7 T9 z, \4 s: L7 g
D3DCOLOR_XYUV2 x& b/ `' O2 M- L, ?* F8 a
D3DCOLOR_AYUV# |1 H# t; f' I/ e0 J0 _
D3DCOLOR_ARGB
: i' v* w$ D' U5 f; _: vD3DCOLOR_RGBA. T9 c. G+ D# n% X, E6 `+ ~
D3DCOLOR_XRGB6 \- s% n/ A; x
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。' }7 B5 n8 _$ o/ r

0 @1 q$ X' N7 fThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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4 R( _  e% _3 S/ v7 r' r2 ainb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器8 y* }7 E% f# w- R1 E
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