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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献( ~* k# l7 r2 n/ z9 e6 }3 H
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Code:代码:1 v. E6 W3 ~# ?0 D" O+ k2 C
if( IsPlayer() )' t* t" s9 @! r
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        int nOption = 0;
  X' ~2 N9 I# [0 v  P6 |) @3 |        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 O+ `9 D3 \. d7 P& k
        if( IsActiveMover() )
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" L; @+ k# f4 G# U                CItemElem *pItemElem = GetWeaponItem();, Y$ v8 i5 s9 A7 I: h, t
                if( pItemElem )
3 y% L$ ~; O8 w9 A( J2 F7 V                        nOption = pItemElem->GetAbilityOption();
7 a8 [/ g# b+ J8 N( H7 \: N        }
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.3 t5 b& }8 j9 E
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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        if( nOption == 10 )
; U% [' Z2 r" Z4 [( n" g) E                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 O7 A( X9 j* [: u1 y& b4 d* ~        else if( nOption == 9 )
, M& L' {3 w" P9 u( c) Q+ A                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- G4 n2 V( ~, O  y( q. T4 G
        else if( nOption >= 7 )
9 S, ]; p8 ^( @3 n! J                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) h' i2 i( A7 ^; X" N        else if( nOption >= 5 )
8 B5 A$ }' w/ A                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 P/ s# M6 ?0 O        else if( nOption >= 3)
# [+ A8 U* E  j$ M  K                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, _" r+ L$ v' {/ ~: X9 X        else if( nOption >= 1 )! g8 ?+ k( B" {' `+ S
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% Q2 ?4 g$ O* N! ]4 x0 U" W
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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6 o4 [5 s) o( f6 ]2 V% P1 S        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );1 p# p" r8 c- T- z. G5 G
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );  v7 N% ~9 T% D
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);% l3 Z" {2 b4 f. r
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:
( p" `- G* p! D4 u1 G; j3 kD3DCOLOR_XYUV! ^' }/ d0 V6 ~/ a) M2 m4 a
D3DCOLOR_AYUV9 l+ J1 U7 q: [* o) @3 I8 j
D3DCOLOR_ARGB# D) F9 |- q% x
D3DCOLOR_RGBA( Y7 z$ c5 K- s( x
D3DCOLOR_XRGB) l* m' y; P: s0 n- E1 A" d7 ^9 u; W* n
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。6 O" X" h1 u  }& p

, j6 |' \  c* h2 u7 n8 WThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器$ K, c9 M3 K" o7 d1 O

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