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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献8 n* `; A; n* e- t
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Code:代码:) |( l6 Y9 s2 B) o! ]  t
if( IsPlayer() )
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        int nOption = 0;
7 l/ N1 X$ E+ W1 m2 I        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( H1 i4 g: A$ @. e$ P
        if( IsActiveMover() )/ n7 a) o2 z! w# U
        {
! [7 `# z% _4 d, a0 v7 w. n3 ?' ^! K                CItemElem *pItemElem = GetWeaponItem();7 f( N) L8 n$ ^+ A5 F0 L- H1 r7 I
                if( pItemElem )
/ x0 _0 ?! p. }( f; o  F                        nOption = pItemElem->GetAbilityOption();/ ^1 K; N9 Z: m0 K- s3 _6 C
        }
# Y# u, o# G! J+ S! Q7 G        else% `& [0 B7 _8 y  j4 m
        {        - ^/ B% M* G3 q& l8 @
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.4 z' i4 ~0 b& N( o1 N
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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        if( nOption == 10 ), C1 P3 y  x' x9 j* E5 u2 Y0 y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# ?; N+ r. G3 q        else if( nOption == 9 )4 p: i2 W9 a$ y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  l. E! |# E. C3 {$ j+ `
        else if( nOption >= 7 )+ Q! D7 I2 F4 l* v7 P
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 C$ j* [2 r5 a        else if( nOption >= 5 )
5 H$ A1 r1 Q; @' t+ L* I0 U                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ i: Y# V/ c$ Q9 Z+ O8 t        else if( nOption >= 3)
5 f  ]2 @* ^) f8 O* B                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ D+ d. B8 [/ x6 \* v& w- [
        else if( nOption >= 1 )6 m- s: s' c% p  G$ w
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  G, K/ E7 ]& J& |! D
        else
8 E" l# R! K9 X5 W& P                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );. M6 f$ Y% \2 e: c+ B* u
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
4 q" |1 |$ v1 u4 V}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);5 b2 \$ f' N0 ^6 O) `$ m, z
Using the following macros work as well I believe:使用下列宏工作我相信:
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; @5 y% c. {, p5 {% ^) `# ?- _Code:代码:
( {  M/ T; L, V) DD3DCOLOR_XYUV
/ t. E7 p! P6 p! k/ `' U; wD3DCOLOR_AYUV& u  b. S9 d$ H+ A  G
D3DCOLOR_ARGB
; k3 i: X/ B9 i% KD3DCOLOR_RGBA
0 h4 W5 m+ P9 x% R0 c6 j9 }6 xD3DCOLOR_XRGB
8 H: `! z! S' ]$ p  M& V: }D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。% y& j* r5 @+ r- J+ |! `+ m

  c4 S5 G7 C4 mThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。: s4 V/ n4 E" U/ }# c0 n8 A) S
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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