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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献% w" B" k6 a3 \, r7 h1 m# j, U/ h
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Code:代码:
: @2 d" b% d. A: T  J" jif( IsPlayer() )2 j" V# G2 ]; R1 h
{
; P0 e1 m6 {' Z& t8 R        int nOption = 0;
5 u6 p  ^% K$ [" C- J9 B        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 `& E0 P: s7 \5 k& B4 L7 E. F8 P
        if( IsActiveMover() )3 o; M5 x0 ^2 a8 m* T4 D
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                CItemElem *pItemElem = GetWeaponItem();
8 }, C9 _/ W+ A# k- W" z. `. `                if( pItemElem )
6 k% p9 C. f  P                        nOption = pItemElem->GetAbilityOption();- y/ y3 E* S3 [- K
        }
& t& O2 e, O) m7 ]1 z8 w. ^: L5 Z        else/ _5 j6 [. [) T5 `! C
        {        3 W9 F1 H1 w, C& G7 y8 m$ o  k
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.2 f  `9 T- @3 S' y( W3 ?
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;: F6 |, D1 f: o! B0 E" z: p
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* D. g: W( q3 T  |& W        if( nOption == 10 )
2 a( d( f% _. N/ q6 i8 c7 P2 l1 `7 }                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 ?0 C2 K+ Y. A, R& u( u
        else if( nOption == 9 )% ~% r* c+ i; D; h; ^. }  E
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ y! i* X0 {2 p9 K. P$ C/ {
        else if( nOption >= 7 )
: g- ^, ?' Y7 U: a+ Y+ O" U/ P8 p                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  d8 q; @% L5 ?4 N2 C. {9 {
        else if( nOption >= 5 )
/ t9 X' [3 r1 [# s7 |# O$ g# [: {8 H                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 q" o) e) g: M+ o8 Y7 K. s1 X* F) v        else if( nOption >= 3)
% k9 U, j* c0 I2 {8 H- ~                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' U& q1 \6 S1 ~& L( }        else if( nOption >= 1 )% I: f% h8 y1 u  U
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 \7 j' p# c& u; H, x0 L        else
4 |. U( s: m) J* e( P, ~( K0 F                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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6 r4 e0 r) g% {) }& P7 o/ L        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );+ q% w3 m  ^& c9 l3 V4 j% R
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );4 a7 h/ D0 F" ~2 Z
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);& z* a* H$ Q$ o4 c1 o' U# p% k
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:# j7 S# {9 ~8 i9 F
D3DCOLOR_XYUV) y* {% Y/ i7 p
D3DCOLOR_AYUV
) f9 v) b* g1 P1 \8 j0 K7 b4 O, E+ }1 WD3DCOLOR_ARGB! M2 R5 s5 `: i3 W- w
D3DCOLOR_RGBA. i" y( i4 ~+ {' \$ i
D3DCOLOR_XRGB
$ X6 z' X1 V6 U5 Z1 \, V# @D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。; ^5 [; O7 ]2 J# Q  Y7 I. x  d8 m

) e1 B# L5 o, rThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。: Z- \9 k; v2 n7 z
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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