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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献, o2 g3 x. |) \# `

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if( IsPlayer() )
9 g. A) S& V/ |{
3 U: H$ c7 E; d" ?" n: r* G        int nOption = 0;
: Q; @- S3 M, q1 Q3 j8 \# @        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. o) }& J2 q6 S- \/ a  ^  `        if( IsActiveMover() )$ e% @" ?0 L4 g1 j4 M
        {5 }. ~. k$ i0 x3 g
                CItemElem *pItemElem = GetWeaponItem();
9 d% o  C+ T- o, x                if( pItemElem )
# `6 C5 v4 ?7 h# z  H                        nOption = pItemElem->GetAbilityOption();
4 b" f+ M9 @: r. i8 q        }
7 t! Y3 s4 u' C4 G  v* E5 b        else3 z9 K: H: A" M7 m  k5 W4 B
        {       
& q  Z. c  |' T) E. i                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
- k% k5 n% V0 P4 A: ^+ u, v                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;6 Z# X- Q- {7 ~* \. T, v7 }
        }; }1 t! L/ t2 W
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        if( nOption == 10 )% H) p/ ?# P' ^- ?; W0 c( F
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% [* d: m' ?; z: U" h" g
        else if( nOption == 9 )! V0 G# _7 p% U* f' F
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: y" E% k! f1 K: p        else if( nOption >= 7 )- ~" _% F, z, M+ B: q  X* e
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) ]( q$ H( Q" a
        else if( nOption >= 5 )
* ~4 ]; G4 V7 t, r$ ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' T% @6 k; x. w' l& }+ p/ b* z        else if( nOption >= 3)% h0 t% L/ w. \; H% k" ~9 S
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; f; [  f  m* p8 \; y, h        else if( nOption >= 1 )
6 |+ o+ |/ {* p                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 s8 h( h' Z+ u/ k! [! E; O  D* {        else" G7 \0 e3 f9 l, |1 J
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ I4 m& D( G) c4 R2 D

& O6 ?% X/ q3 F! k        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
( k6 `" N# {; ^        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
( o( j% a0 D8 Q0 X5 q: I( g- C}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);9 W/ h: M* Z. p; Q8 t7 F3 N& D
Using the following macros work as well I believe:使用下列宏工作我相信:
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: ~" }- c' M" R3 j9 Z/ |8 x6 @7 O6 jCode:代码:* S  R; P" C7 R4 L1 A& Q) {" F- k$ H
D3DCOLOR_XYUV
; M- e9 Y4 l# r4 e2 E0 VD3DCOLOR_AYUV
; W4 i3 g) Z% B. j; ^1 u' }D3DCOLOR_ARGB
! Y+ |" b  |$ A) y2 G% |D3DCOLOR_RGBA5 R6 o1 q% }: N8 |5 h# |, j( `
D3DCOLOR_XRGB- J6 K' g* K# k/ G* |
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。6 O) Q( P' Z# E8 `, F

: B$ |1 t* [1 zThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。8 z6 L" ?  d8 C1 R) a# P

5 \% M* g8 o0 }9 W! x, o5 Ginb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器$ l( p$ @' r! j2 o8 Q; q

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