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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献5 N4 O  p- V+ u* w6 C

5 I1 m+ ?& s; Y( Q+ CCode:代码:
" C' Y; B8 E4 m2 u& f8 dif( IsPlayer() )) O3 \* i& b' K; ]
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        int nOption = 0;
) y8 i7 Y0 e3 ^# \. C        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, P9 @: e+ w* r8 a7 Q! Y! y$ L        if( IsActiveMover() )  t1 G" p- R4 g/ t& \* a
        {
- ^/ Z+ |  H' E( A9 H                CItemElem *pItemElem = GetWeaponItem();
3 e* z0 C- z$ ?: E, U* d- n                if( pItemElem )8 N2 M( X$ M" U7 P' `8 z& u
                        nOption = pItemElem->GetAbilityOption();
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        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
  q+ N: m/ z" ?  E) Q# U                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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2 \; J6 V/ P; }( L; S        if( nOption == 10 )
7 H1 Y& R7 h* @+ X  g9 y                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, }4 p6 c1 O* s  O8 g" M. [+ }# x        else if( nOption == 9 )$ n2 m' K( b% M3 e1 q( Z( j, }, i
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 c6 F, e4 n. U6 \7 D! z        else if( nOption >= 7 ), j  S2 y; D( j5 I3 V5 C! k
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );$ r! c$ _# ^7 Q5 M$ L" X* C* [
        else if( nOption >= 5 )
& V9 X1 i* G/ V; ~  G) @" j                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- T2 K1 p7 ~: M+ m4 R9 @, l/ [        else if( nOption >= 3)- Q% g3 J9 |+ l" p' A# C) J
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" c* T- H- x9 J! `# d. n* j7 `        else if( nOption >= 1 )
, W3 r& \; M0 |+ c" @                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) f5 L, {; L% w. K9 D: g3 E) Z        else; C6 {0 q+ j! V: L& C* {% y/ ]
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );& j* _' d' A0 H% l
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );, A" b' C0 h7 X7 E" v. d
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);) N% Z% n6 v& x! }- F+ V
Using the following macros work as well I believe:使用下列宏工作我相信:+ W9 s% e7 @8 \  M. B4 |& ]; v
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Code:代码:
' z- v1 w' Q4 P; UD3DCOLOR_XYUV
7 R9 L# [# Y& y) h- s, N" rD3DCOLOR_AYUV" H' s; f' `- ~) K
D3DCOLOR_ARGB
! ^, }8 y* I# U* U2 o2 C1 j7 cD3DCOLOR_RGBA8 b& X9 O% v, ]2 @4 r9 v
D3DCOLOR_XRGB) E$ e) U9 _/ x
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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) l$ s) \* |# `- eThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。) [' S2 l+ E; R( R+ h4 ^# ]  \* ~
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器  ?$ O% B' l5 l& e* y% |5 E

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