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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献$ O7 E/ z! m; f

1 d' T  u6 V& R. E6 f& qCode:代码:
5 ]' O9 e$ }6 h0 _! Cif( IsPlayer() )
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        int nOption = 0;0 R- ]/ [5 ^2 p& B" v4 C
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 ?9 n# r- h/ ?2 S8 V        if( IsActiveMover() )
9 S+ M& N; Q# {" }2 o$ ~        {
0 b$ V$ g  d/ L) s! o                CItemElem *pItemElem = GetWeaponItem();
) w% D: l& x5 F* J0 S' `, K5 q                if( pItemElem )4 k) b3 H, T8 `/ q8 d
                        nOption = pItemElem->GetAbilityOption();6 _2 R9 h/ N- _4 q4 a
        } 4 Z6 P% Z  ?/ x# e2 B4 w) L
        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.5 o% p' v- x+ [' O6 I7 s8 f
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
' s0 ]8 }5 i* D  |" k+ k        }
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8 W* |  N1 E+ F0 a8 n: g        if( nOption == 10 ), x- B: D0 m$ I, z1 s9 }
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- w7 j% Q+ U8 L% L" ]+ i/ U
        else if( nOption == 9 )+ R. d* G5 A8 e5 A
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 }7 W$ g5 S6 m/ F( S8 r1 _$ K
        else if( nOption >= 7 )
0 e8 K' n* U/ z7 v: K                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# C0 [6 D# B& h7 S* b' B' Q, q
        else if( nOption >= 5 ). M) R1 t# P- X( \* I  ^2 b
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' {. E6 y% k3 M  w# O7 ?; ?' f        else if( nOption >= 3)
/ k( n/ s+ E# ~2 d( E/ Q                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. _; G0 b* i( r        else if( nOption >= 1 )
; Y1 `4 I. |( B  P/ ~5 V                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, }. v0 O% Z, Z* j3 ]8 D1 f/ j9 W& _        else
; r. M7 T) H* p- C+ D                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
, K$ q4 l; h# p( y5 o        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );: T/ r- C3 w' I0 }& `
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);! M8 y, J" y# W! E# A" H
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:" a& r" o# l9 A% [5 f; M
D3DCOLOR_XYUV
+ }. E: K' B% a7 \8 d" z: f' p+ WD3DCOLOR_AYUV8 _2 U+ I/ b' }2 Z4 d  d
D3DCOLOR_ARGB
% Y& ^0 `* H. w2 @- d" a; R* fD3DCOLOR_RGBA
2 v/ ^) v* ]4 x. e  `8 ]D3DCOLOR_XRGB
% \' V& ]# k# }# \+ w$ z8 t9 `D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。5 [% f* D# c2 k5 ?8 T4 D
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。# N, a  v0 V: C0 `$ _. j! J
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器  U: W" B- Z+ E
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