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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献1 m/ |! x, k$ m5 Y+ M6 P6 h
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Code:代码:' f' v; G# A' r* Q
if( IsPlayer() )0 E4 Z% }9 }* C1 Q+ }
{
; u  a. R$ t8 ?5 }1 I        int nOption = 0;& l$ _! P- g0 m: |6 j
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 \/ l8 C6 O( ]" d0 V        if( IsActiveMover() )
- U# o# O7 [) c0 ]* S        {
( q. R$ P& T, g3 L                CItemElem *pItemElem = GetWeaponItem();3 f4 o7 c: M% @
                if( pItemElem )- }' f8 Q4 `9 v* C7 V& b# g1 n
                        nOption = pItemElem->GetAbilityOption();
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        else5 U; O: N' e4 @4 _" A7 }4 r- F% l
        {       
$ g4 Z: S! \3 L/ }& s  s$ G/ \2 v                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
8 n, \& m' {, U7 L: H4 D! w" I+ W                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;8 T$ w! e( R: }& p+ ]
        }
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' [; A$ t4 s) c2 H/ E        if( nOption == 10 )
0 m* n! I) ]7 S) r                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 a& T+ H/ H# A9 b" @, @        else if( nOption == 9 )5 D+ W) \8 E3 N$ c) M- Q7 h, D" c% Q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 ^6 s1 V4 y3 l% X2 B0 F' Z        else if( nOption >= 7 )$ M3 U! r4 Z$ a& l
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) L9 \6 H& J3 w! @' O+ h        else if( nOption >= 5 )4 T' j1 o' |. T
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) Z+ e. {; A8 F/ V! S$ D' q  f        else if( nOption >= 3)! R: w: F' [2 j% c* e% z. {" p
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# K( P$ D* P: P5 i6 k
        else if( nOption >= 1 )
& j  k1 F& W+ H! z: B                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 F5 A4 r1 C2 _' [9 W; K* D2 L
        else
: m" e0 j- r  [" E! w                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. I/ x% ^% ]" P( J: i  x. N

8 N8 i2 {' Q8 u5 }5 L        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
/ T7 _& C: ?+ W  _  I( k$ U        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );) ^4 [: s  J. i
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 X3 p7 [5 j0 l7 Z- F9 g% h3 r
Using the following macros work as well I believe:使用下列宏工作我相信:2 i, h1 g/ q- d/ S: H/ M9 f* R: l* t1 \& K

& o+ O" y1 E/ u( H+ w$ XCode:代码:% M$ ~2 S* d1 b2 f
D3DCOLOR_XYUV
% {8 q$ i8 b+ t) pD3DCOLOR_AYUV( |! u+ i5 E# U2 w* \
D3DCOLOR_ARGB
& b% @  }3 |1 OD3DCOLOR_RGBA
7 p1 f# ~( P( K$ s$ `D3DCOLOR_XRGB
# K# J" V# s4 B; ~9 @$ ~D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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, j& S/ ^, b* t% u4 r3 T/ E& s) r) P5 }The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器7 {' [* [+ \, C) j- m; m) T1 B1 x
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