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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献% E4 k$ I5 b1 r+ [
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Code:代码:! W3 `5 E) i  G5 Y8 D
if( IsPlayer() )
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( {1 u; I$ V( X  ]/ n- [, l        int nOption = 0;
4 Q/ T1 {4 C: A+ B: Q6 T; V        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! `, n' T! ^- c9 ^" i
        if( IsActiveMover() )
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                CItemElem *pItemElem = GetWeaponItem();7 a* v. v4 H* a* s: C: M
                if( pItemElem )
9 U+ _" G0 l3 a* j" J: J$ E( X                        nOption = pItemElem->GetAbilityOption();
2 d( I* v6 X0 A" d3 c' u        }
, F7 x' c! Z# {% J3 `: Z        else
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* H- h. F6 B9 F/ n, |                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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) a/ y; n6 J' `) b        if( nOption == 10 )* R8 p+ ]8 e, D5 m8 G( k# O' C& Q+ {
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% M: {' r0 S# c; l/ x/ @
        else if( nOption == 9 )
. |" \- l' C3 `) `: \7 N                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" ^4 P% R! j, y8 M$ G) e. ^( j        else if( nOption >= 7 )3 X- S5 f) x2 a8 M" n3 T5 e! }
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. N; }0 @6 u4 @: M. m9 o
        else if( nOption >= 5 )" J1 U+ S% [. F9 c8 M6 i3 h
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( R8 H; L& {3 O/ U
        else if( nOption >= 3)
# J4 I1 o; e. R  `' V                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: s2 q# |% ^1 u        else if( nOption >= 1 )
* ]. d( r9 a% p& N3 z                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );" r0 q, t# }8 ^& p" B

4 S% P& z2 J2 N' D0 Q* t- C3 u2 E: q        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );  z9 [7 c  z* w. \' K' k
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );" |0 `! b/ X& w
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);. e& Z: \% j9 V6 i, Q
Using the following macros work as well I believe:使用下列宏工作我相信:" S3 {) G$ y% [4 f3 F
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Code:代码:) @* L/ q" H4 }9 [5 R/ z4 Y/ n
D3DCOLOR_XYUV
* P# O( Q- R% h- }2 aD3DCOLOR_AYUV' M' }0 {9 G9 x% `  W- |. l& _5 L
D3DCOLOR_ARGB2 |' y; R+ R+ [1 ^7 y0 n& |/ {9 T7 J
D3DCOLOR_RGBA" h3 t1 n* ]) S+ m& ^: N
D3DCOLOR_XRGB1 v6 n4 Q2 Z3 Z7 ]* T
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。  [' i" ^2 [% v
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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