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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献; s. X9 Q$ }! _) X9 i5 v: ~
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Code:代码:
" {; ~+ J7 B9 O$ o+ ^9 A9 yif( IsPlayer() )5 Z: Y6 U8 d$ F
{
$ z0 O# I! k6 r/ n) K( {        int nOption = 0;
8 F. I6 t4 T6 X3 J  U$ j        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ B: }8 ]$ |4 x+ S$ g6 f: t) Z
        if( IsActiveMover() )
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                CItemElem *pItemElem = GetWeaponItem();/ b, {* O+ [1 c
                if( pItemElem )3 n2 N/ ^# p. [
                        nOption = pItemElem->GetAbilityOption();. X& C: m& t4 M4 P3 A* t" }' N* b6 l
        }
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        {        0 H* l9 ^# B! H6 |- X; C* M/ W% [
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
3 h  s7 a1 H) |& |                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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$ R% {; v1 h! B. F        if( nOption == 10 )
2 s9 u2 k+ E3 V' T% f6 Y                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, z! a/ F$ S8 s1 M- _2 x
        else if( nOption == 9 ). E5 }; T+ \" m3 c
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ u  S- d7 l4 L" F3 h        else if( nOption >= 7 )9 @. C; |& V; S/ `! E) B; p
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 X7 f" P- S6 S. Z        else if( nOption >= 5 )
+ {0 ]0 Q0 X' R) K8 P" {                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' }: F" W1 {% j% n  c3 l" }$ k* U3 s: A        else if( nOption >= 3)( ~& @' H0 U' }1 z: Z- ]$ U8 W
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );2 k* Z3 ~8 H1 A$ o" \9 Z
        else if( nOption >= 1 )- z) Y: y6 k7 W0 N/ O; E- y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ E6 s9 U& g: |9 w
        else
$ o, S; P' r- l: T1 L$ @+ e                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );, T% X7 E9 L5 s5 e4 v0 U6 B2 m
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
5 e4 I) a$ d1 s7 O$ ^4 M/ ?2 w}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);& H+ O7 y3 ]  q
Using the following macros work as well I believe:使用下列宏工作我相信:& e: Y% |/ n5 c! w* n) f1 t$ k

2 O2 _1 x. {# JCode:代码:
+ z- }% I  B  L6 E4 g1 l' rD3DCOLOR_XYUV
, r) ~0 c. R# i+ j* N3 J% VD3DCOLOR_AYUV
4 U$ A9 s, F, UD3DCOLOR_ARGB
/ b4 d; A( j6 ~) Z# x$ d9 v) PD3DCOLOR_RGBA8 e- [9 {$ n* o# l1 ^3 K
D3DCOLOR_XRGB
+ }. D; v" x% s  ~2 `D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。6 y' e; o( f2 @# l5 h; e

+ x7 _- Q: t3 r5 T7 x9 E5 k, K$ vThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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. s6 `, g0 Y- Kinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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