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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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if( IsPlayer() )
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        int nOption = 0;
: C$ U& [9 \# r        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 l: F. D* }5 E( G$ E' Y( m5 a
        if( IsActiveMover() )
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4 H; j& J: K; y; {' L                CItemElem *pItemElem = GetWeaponItem();
4 f  v$ e8 {' c' m' v" k- E, j                if( pItemElem )
! F. F7 g# y, b- c* z2 K                        nOption = pItemElem->GetAbilityOption();
% R5 z4 Y& @+ Z        }
: \1 C8 {# g$ h, U  c4 U( [* s        else
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                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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5 B7 G; N; _* W2 }; O% x        if( nOption == 10 )
+ L( P3 \5 m1 H5 U# v9 ^& z                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: `* j* ~$ n* a: E# v! [        else if( nOption == 9 )
9 l/ o- E  K7 v( ^+ ^+ G                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ _, ?* X4 h( Q4 q        else if( nOption >= 7 )
; t: i2 t1 y8 f, ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( T7 Q# C  C9 s. q' S: H2 T
        else if( nOption >= 5 )
$ T" B! @/ i! a/ k& @                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* a2 Z. I- E; m' Q3 \
        else if( nOption >= 3)
; O6 n' Z7 \- f! c                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ w4 U5 j' w1 I
        else if( nOption >= 1 )
: s% C4 R& k+ k+ w3 T                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 X) X  W$ I- C
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  I3 C8 |5 i& q& H# t
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );# _1 h- c7 x9 [' `
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
$ M3 o& ~. @; ]/ g5 T% j}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);+ Q/ b" m/ X5 S* H5 P% R  z7 w
Using the following macros work as well I believe:使用下列宏工作我相信:
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D3DCOLOR_XYUV: a+ G3 `7 {6 g. |7 |$ }$ |: D1 l
D3DCOLOR_AYUV* q( w$ H! m5 H
D3DCOLOR_ARGB3 G, C0 Q+ _7 O% S2 o
D3DCOLOR_RGBA
+ ]) Q# C/ h: R- `0 ^! s1 |D3DCOLOR_XRGB0 H% @7 F3 h+ _  t- M1 i% g
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。  s, {% q" l, x9 x

9 [# A' H0 e- G; u& L8 D$ sThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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6 _  _  R6 H; [, c7 vinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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