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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献; u) O4 Y! C1 n# m8 ^

* @7 Z+ K5 X# M8 P) Y6 {  SCode:代码:
& N: N! [/ Z; bif( IsPlayer() )$ E0 |& m7 U2 o
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        int nOption = 0;/ N& G  j( L# P  j- ^( W& q
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ W, C# a' K0 [/ S; g) f1 Z        if( IsActiveMover() )
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                CItemElem *pItemElem = GetWeaponItem();
: _, t! C0 y! @" u4 s                if( pItemElem )
# Z4 k9 p- @0 W9 Q                        nOption = pItemElem->GetAbilityOption();/ c7 C- T, B+ b
        } % j; b) }& V, R# [0 E7 D$ O5 z
        else
9 X# y. Y" ], a* u! I3 v        {        ; J' D2 F+ @% O7 K5 M7 n& d
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
" b' o9 @: N$ l- K; E                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;5 O0 C" H8 S. [( Q, X
        }
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" t4 e8 Z6 w# Q; Y        if( nOption == 10 )
4 N1 ]. l* ^8 z# ?                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; z( h8 P, `0 i1 v, u$ D        else if( nOption == 9 )
. j3 H6 @# P2 c                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 q; S0 O1 P, g* O" E' W        else if( nOption >= 7 )9 R; ?6 g- y# }/ Z; H5 s* j2 N
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: V, @& X6 @* z) g* w/ r% n; R: J: Y2 J        else if( nOption >= 5 )8 j2 M8 P! T5 G+ M
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' ?5 o% E* S  c; `0 n
        else if( nOption >= 3)8 g0 J' q8 G* C. ~4 Z0 M9 S
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 q! X9 X% _) n1 `. Q2 ^8 U        else if( nOption >= 1 )
8 [6 f# M# d% |( g3 v+ _                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 \+ O/ P* V& p8 I; h
        else
- d8 o8 W+ M* a' Y+ b5 b; Q6 z! W                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; w) \. p$ y: W6 H4 t% i4 L" Z

4 U6 w6 }. {) B; z; p! \        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );% D! h1 P9 Z( K3 H: L3 T1 S
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
( |- ?1 c7 _8 a; L}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);" B1 k) T1 I6 ]% [. k3 ^$ g
Using the following macros work as well I believe:使用下列宏工作我相信:. z2 i  c0 L8 G; A9 ^

) a1 H8 k/ w. K& |6 J$ o9 LCode:代码:
' m' l; \: p( n1 b+ G; FD3DCOLOR_XYUV
/ k2 p( s' O" \D3DCOLOR_AYUV
, U% l$ W1 Z, ?& ZD3DCOLOR_ARGB
6 |5 M9 X1 u( q2 ND3DCOLOR_RGBA; R: Q- Q+ G) i& y, q# C% ]0 _- m5 {
D3DCOLOR_XRGB- ^3 R5 B2 K! F  l2 G5 w
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。$ J) Y7 S. A6 D. O, T( y) m

3 o% p: f% \. w7 s4 q% Q8 t& pThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。; o3 N8 h9 ]# v& I  L3 g/ _
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器4 D# B$ Y8 I  S! J2 ?4 J# e

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