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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献  l' r0 `, N9 A) |

$ G5 Q, e4 A% r, u2 R: rCode:代码:. V+ u2 I' v) ^  M4 R
if( IsPlayer() )
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' `2 h2 g$ K# ?8 `7 k        int nOption = 0;, A* d5 `. X; Y. ]4 g6 m
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) s* v/ j4 N( J4 H        if( IsActiveMover() )
0 D( g! ^4 A7 z$ R        {
' f$ K; O9 N7 j+ y7 A9 ~5 H$ {                CItemElem *pItemElem = GetWeaponItem();
7 }# B- \( i7 m. E3 C                if( pItemElem )" E& R; J0 Y) L9 w% U% E; T
                        nOption = pItemElem->GetAbilityOption();
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        else! \: _. U& }% N7 l4 O( E
        {       
4 T$ _: m/ N0 m                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
& \. b3 V9 m+ H% K" ^                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;+ g/ f! V2 ?% X1 u. y
        }
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        if( nOption == 10 )
/ U" V5 |1 {  X7 j4 T3 w, j                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 i* ]7 Y( {3 [# n) Y        else if( nOption == 9 )
, G7 F" y: ~! p3 t  h                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 m& R3 G0 X, l/ n% i; |0 s- ~        else if( nOption >= 7 )  q% m- S( N# k1 ~  J6 ^- D, Y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& T* E2 X" e7 B# S# z  ^        else if( nOption >= 5 )! L* V& h7 \- r/ G) M
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& l5 r$ L# @* r3 O+ l4 M1 E
        else if( nOption >= 3)
7 \4 V. J+ k3 U                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 [* P/ t9 |% l& V        else if( nOption >= 1 )
4 k7 i/ d4 D7 O  O, |7 I2 M                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; {+ m% k2 t" G! H
        else
, l! |* E4 p9 H9 {. p( W                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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5 U" J0 a( m$ D) Q' p% V        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
2 w5 E  e. S" b8 t; D        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
4 N% C; h$ B5 @/ G3 f( }& J}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);7 W8 k1 s# u. A+ n9 H( m* _
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:+ B" ^! B9 o2 G; a! w. k
D3DCOLOR_XYUV
# }2 k. H( w( G  P6 GD3DCOLOR_AYUV
4 |$ R. s" f4 U8 O2 ~! ^8 h7 P, MD3DCOLOR_ARGB
- Y$ C% h4 }! l$ V5 D- h3 D' P9 _% UD3DCOLOR_RGBA6 O" @. N6 Q9 _3 P7 Y
D3DCOLOR_XRGB
8 F5 X( D. T) X4 d$ a- nD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。; o- E8 _/ S' e* e3 q

$ W; w; Y) }2 ^: c. PThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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