8 N8 i2 {' Q8 u5 }5 L pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed ); / T7 _& C: ?+ W _ I( k$ U pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );) ^4 [: s J. i
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 X3 p7 [5 j0 l7 Z- F9 g% h3 r
Using the following macros work as well I believe:使用下列宏工作我相信:2 i, h1 g/ q- d/ S: H/ M9 f* R: l* t1 \& K
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D3DCOLOR_XYUV % {8 q$ i8 b+ t) pD3DCOLOR_AYUV( |! u+ i5 E# U2 w* \
D3DCOLOR_ARGB & b% @ }3 |1 OD3DCOLOR_RGBA 7 p1 f# ~( P( K$ s$ `D3DCOLOR_XRGB # K# J" V# s4 B; ~9 @$ ~D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。 & t3 O1 r9 d! \+ ^# K* { , j& S/ ^, b* t% u4 r3 T/ E& s) r) P5 }The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。 / L* g; }1 j) h# ^; Y1 D! V/ u [$ T' @5 o3 ~$ f4 i( p
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器7 {' [* [+ \, C) j- m; m) T1 B1 x
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