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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:- R+ J" Z: J( H, }) k0 N
if( IsPlayer() )8 y6 k/ |9 m( ^( w
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        int nOption = 0;
! d$ v$ ]" R$ p0 E- v8 f        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ O( v4 ^; M( f4 I; l3 U$ K        if( IsActiveMover() ): W5 F+ ^8 O' d- R7 U; g, a
        {
" V. y- f6 V4 h2 }. i# x                CItemElem *pItemElem = GetWeaponItem();2 D4 I9 a8 F1 T/ L) \5 W
                if( pItemElem )' @& G3 E* B& H- V
                        nOption = pItemElem->GetAbilityOption();
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        else% q1 z3 I2 a0 C. ]! U+ i2 y
        {        ( c8 T. _. B/ M# N
                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
; J9 w2 W) C# l( A3 H0 `. i                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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# O" |3 W6 D, P6 `: h  _) }        if( nOption == 10 )
, a  s. B& }5 ]; Z; [* t' l                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 k6 S% \1 w; ~: n$ G+ u6 q8 x! i/ y7 U
        else if( nOption == 9 )* c; s/ A/ w- T6 z0 g8 h( T- i
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 K1 T& v/ @2 z4 ]        else if( nOption >= 7 )
" @' x, T: k" }; n/ v6 y* ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% J) ~* n: Y# G/ n8 Z6 V* ~        else if( nOption >= 5 )
) p+ N% @  u- D" \                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) \7 `' y3 p! ^1 n' c
        else if( nOption >= 3): F5 r1 B# h- J6 l+ ^7 _
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ I/ i9 b$ @8 h        else if( nOption >= 1 )
  A! P5 m  N( L5 L                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 c5 Z. z6 m5 Y- p        else
7 v  ~7 {: k5 v& o4 ~                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
- C. x/ C  w6 i0 j, {& x1 v5 l. ?        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );$ Y! K# P7 m9 z) h3 L# Y9 K
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
+ F1 C5 r8 a7 _7 H5 a1 w6 nUsing the following macros work as well I believe:使用下列宏工作我相信:2 W4 z  y# d& H% L$ j
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Code:代码:
" b  t7 @0 s- V! W1 W7 K6 r9 a# @D3DCOLOR_XYUV
  ?: o: f+ P# b9 p5 F& ?( e' VD3DCOLOR_AYUV
4 G& H( r$ A+ {0 G3 {! gD3DCOLOR_ARGB$ n" U. l: t  ^. J9 V' y- |$ f
D3DCOLOR_RGBA
# \6 \/ Y: `4 U1 ?' XD3DCOLOR_XRGB
: a+ v; y: M) tD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。6 `4 f3 e, S* j* ~* t  U

5 `0 O: s0 s& f( C# }6 b) UThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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