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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:' {4 {* B4 O4 W7 K. E. p7 K
if( IsPlayer() )- S8 b) \7 Z* G$ M1 q* ]
{
& f+ U5 N" @8 c: q        int nOption = 0;, Z+ i3 ~0 ^. E. O
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 S: _8 b. Y/ Q* I" O' v( ]2 A- b        if( IsActiveMover() )0 v" m1 }: S5 K, @
        {# D! v6 p1 W! I$ r8 O
                CItemElem *pItemElem = GetWeaponItem();; S2 B/ ~( O4 l9 X6 w' y. _$ P2 P
                if( pItemElem )- G! k! I7 Q3 u4 F: A
                        nOption = pItemElem->GetAbilityOption();
7 @% c( G$ s5 w" c        }
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        {       
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                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;8 u9 i9 v5 M6 T2 S* O6 m% h
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5 t, F* m( _2 [. j2 s" |        if( nOption == 10 )
, C1 y& q8 t/ ~7 n$ n  I- f8 J/ l                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" i4 Q  H3 {8 V+ n8 j9 |3 t        else if( nOption == 9 )
0 J8 ~7 M9 a. J; |                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 l9 F9 V/ P0 h  l0 y& o        else if( nOption >= 7 ): N% A8 L) i* D0 c$ Z" x
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ P( \/ S7 b: a! l, b1 x1 s
        else if( nOption >= 5 )' \. X; m& c4 H: B0 O  r% M" A
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* o& K1 o' V' Y# v2 K, ]7 X0 ?/ j
        else if( nOption >= 3). z9 _$ t# v$ i# z
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ M% `# Y* A# d# o# }2 s
        else if( nOption >= 1 )" I! W" _. D0 X- J2 n
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 z% u! v* j; O1 q3 p
        else5 D0 ?; H3 a) K  u) N# T3 r
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 g$ ^. O# S- Z! O4 X9 E+ y- ^

' m" b$ o$ C( q  j        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
; G# @) y+ W; o' D/ P        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );+ h% g* `4 T% I* I$ u2 a& J  H5 e- x3 P
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
/ M# z) V. P& ?: jUsing the following macros work as well I believe:使用下列宏工作我相信:2 P7 X) T5 m3 U  W" V

# U* ^6 e) r6 rCode:代码:
2 L  k/ ^* n9 OD3DCOLOR_XYUV( f8 ?2 J- A  V( Z5 u
D3DCOLOR_AYUV
9 g4 H* x8 ]) VD3DCOLOR_ARGB% Y& M7 Q& Q; s6 e) U
D3DCOLOR_RGBA! P/ ~* `1 x& Q: I! ]
D3DCOLOR_XRGB5 i* `  b5 }/ \$ X
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。! D0 X  d9 v5 W
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。2 A# k: D2 f6 ~" \2 v% f3 s- Y
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器, \( ]4 G1 C/ S/ S5 I/ y

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