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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:7 r7 v( ?+ I$ ~# g
if( IsPlayer() )
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        int nOption = 0;
5 k# B2 M1 ~1 H* R: s8 Z5 o' s$ `+ ]        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( V- }' f* v! ?, A- Z3 I
        if( IsActiveMover() )1 Y9 E" F  x  f3 w
        {
% O0 y: M3 I. J# ^. a                CItemElem *pItemElem = GetWeaponItem();
$ [5 m: y" M, x                if( pItemElem )
! ^/ v! L1 f/ e4 s: {                        nOption = pItemElem->GetAbilityOption();
2 L1 y: K4 w: L6 i; ~8 Q0 B        } 5 ?) N: @& L1 p3 n- V
        else
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                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.& H7 Y& x4 J5 i5 [3 X: b
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;+ W( x; X/ n- G0 I
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: V* z4 I2 o6 j$ q& v        if( nOption == 10 )
" a  e5 j3 w* o8 B7 @5 q3 n                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
; }$ \3 I$ E4 b5 d5 G# K. _6 {4 D        else if( nOption == 9 )
8 S3 a0 C8 O- n2 ~$ K/ s                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 j, G$ M$ t9 n: Q        else if( nOption >= 7 )
+ A6 a# X4 r5 b) v4 p: e                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 I, b! Y. e! b2 e" N% ~
        else if( nOption >= 5 )( t* C8 l* f& j
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- |) i+ G% Q7 B) b        else if( nOption >= 3)
( N, s- V& Q2 f0 H9 H# F2 _                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 C0 I& ?  P, D# ^
        else if( nOption >= 1 )6 x/ e% D+ d' i# m) q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  ~( G. m( k0 z3 k" V+ w% b
        else, Q  R: z. M1 X: J+ K
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; C2 o& Y5 o0 @7 v, a+ r

7 S1 g1 ~$ f0 {* E        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );7 x/ I0 b1 c5 i% |! p/ H: F3 m! ^4 O
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );8 N+ [7 N4 P, ^: Z5 S) j
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
" m. d9 e5 a# ^0 K; |Using the following macros work as well I believe:使用下列宏工作我相信:" Y! t- Z- Y0 p$ X

3 }2 [# F; X' rCode:代码:
8 }1 M3 V( ?* G0 aD3DCOLOR_XYUV0 W* \. [9 r; h& o9 K
D3DCOLOR_AYUV
4 f4 h. z, F- P3 }D3DCOLOR_ARGB
& ~+ y; B) O: UD3DCOLOR_RGBA( ]0 A! B# D$ U# T; ~! A0 ]
D3DCOLOR_XRGB* R# j' u: m" ]3 a5 D% s
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。; n6 ~3 G5 e% p9 M+ ~' G$ @9 f1 ]* m

( Y! u5 Q" l& f: d% UThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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4 R) N8 i1 P* A9 s$ Z! C1 w! L. H' g0 Cinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器( a$ @% n/ v/ E: p6 Y7 ~7 S
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