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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:/ |5 [8 p) P0 S# I
if( IsPlayer() ), m& M' f# v7 R$ T6 p7 m% H
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        int nOption = 0;$ q+ y1 V3 _, n' y8 m% b' N
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 s* U+ [& V0 s3 r0 d2 C        if( IsActiveMover() ). R8 Y% l/ V  f' C
        {
- L; e5 I3 T: h8 t                CItemElem *pItemElem = GetWeaponItem();1 H, u2 `1 c! b, P3 X7 C0 q
                if( pItemElem )
& I2 h, N  v) G# L2 N2 Q                        nOption = pItemElem->GetAbilityOption();
) f4 ~; e9 e/ |6 D( i; j        }
# O& d( E$ C1 i        else
/ r- i2 K( n2 t6 I2 s. R" M: b        {       
& k* r* r9 [( n: K, q) S                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
- @: Y2 I5 e; ~7 A$ u                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;3 w' R+ L% u3 o: n" a8 h
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        if( nOption == 10 )7 T9 F2 R" b* L
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, ~$ f, H# i/ d8 ^        else if( nOption == 9 )/ U5 c8 F6 W7 ~) b
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; t3 R3 e; d4 x; W4 u. n
        else if( nOption >= 7 )1 h& r3 N" K$ F/ |2 S$ _, u
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 F8 C$ S& Z; u$ E" Y' K* Y        else if( nOption >= 5 )
" q% f' ~5 m/ T0 i                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: d! R: W( p4 }; L        else if( nOption >= 3)
6 _8 ]( w% g3 N0 a0 q8 y9 ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 d- Z/ M- _. o2 Y: E
        else if( nOption >= 1 )
4 n" q# s9 ?# B# D9 O5 R6 y                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 x/ Q, v6 n  h2 y
        else6 X' B: B, u, G- [% _, i+ P
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* R3 D/ [3 E" O$ d

: F$ x& G* U+ f* P        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );$ |( ?; ^, x" S# k1 q: L- K
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
/ p8 e& o( V; ]) W7 R4 m3 s% K}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 R& `( [2 v2 e4 S; ~& g
Using the following macros work as well I believe:使用下列宏工作我相信:& [* }3 |4 ]0 b2 c( h9 g

% T4 D& R: @- m: D( D7 C. H4 JCode:代码:- k% W* W- i: I3 |; f8 Q2 e( i
D3DCOLOR_XYUV
2 k" ^; R3 z: |- l% S  a; XD3DCOLOR_AYUV
4 Y6 j8 d7 m" A, }D3DCOLOR_ARGB
/ j) i0 V  d* X7 ]D3DCOLOR_RGBA
3 b' Z' }; X. h( U) ?D3DCOLOR_XRGB8 o' B- q' c. N, h0 V3 ~/ q* Y/ Z
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。7 C' u6 Y: I9 I+ e6 l
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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