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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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1 O% m. l, ^3 g$ j+ J: @Code:代码:3 k  |; ?. \, u. `4 [2 Y( K
if( IsPlayer() )2 \, ~( x4 s" |- t) K
{
7 `% I, o, d2 C3 P  s# c        int nOption = 0;) g( h3 b# B- e2 g
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 J+ m9 i3 {  P4 S+ ^        if( IsActiveMover() )
8 a% r' r+ A$ J        {
; U- K+ |4 F+ {; D, `, _                CItemElem *pItemElem = GetWeaponItem();
- t( \6 H5 D, p) F" s4 Z$ i                if( pItemElem )
' s; k: l3 k6 b7 m( }+ H& a                        nOption = pItemElem->GetAbilityOption();  C7 H& N8 q: b" t
        }
3 T8 [6 G' x& Z        else. z5 B! j! G7 F' F. K  P1 V  o: o
        {       
5 y( h) j- N% K' b4 R; A" f                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.: }& N; U% r( S& U8 [3 q- j
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;: `. r& j8 J  Q  K$ A
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        if( nOption == 10 )5 V1 I* I9 U" f7 E: R  U6 {
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 ]1 x& P" x/ W$ Z( c* L" ~        else if( nOption == 9 )
) ?( t% _2 E( z# s# {                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: R: j  S9 F. ]4 ]' w2 F
        else if( nOption >= 7 )
6 F+ [# F/ r4 ?4 D- E) ]                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );  o) t+ _0 a( z8 [% h4 @3 h3 H) V
        else if( nOption >= 5 )! ?- O% C% s0 y( |$ ]8 {: I
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 ]: W/ T% G8 o/ ~/ d* m        else if( nOption >= 3)" V, Q5 m$ {, e) g, k. \9 ^
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# z) m' _8 b. i7 }$ ]* r) G
        else if( nOption >= 1 )
  _3 \6 }; F& y# j3 ?                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );4 M) D# K: l: c3 H! M
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );* ~+ e9 g% w% I3 S; K
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
$ {# ^. b- |1 k* f. n6 {0 PUsing the following macros work as well I believe:使用下列宏工作我相信:5 F' a9 W; }3 q" ~+ T4 J1 _2 a: v

* z2 o- N( ^9 |0 `; Z8 A$ eCode:代码:2 ~( `& g: p7 G7 v
D3DCOLOR_XYUV
/ o! A3 x+ l2 x& BD3DCOLOR_AYUV
2 p) ]) @8 B7 |2 VD3DCOLOR_ARGB- `# u7 `7 l  {3 I2 d
D3DCOLOR_RGBA9 B* V( Z$ q. F6 v- A2 e. w* a
D3DCOLOR_XRGB; u. {  m* M% `' Y1 j6 z- s" @
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。5 ]8 G* [# v! H! @/ X, C- J

1 r: n  E3 S6 N( A0 IThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。8 q3 s# f) n$ p7 ^; X

+ x7 o0 a1 f6 A1 r8 @" ginb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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