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标题: 创建宠物 [打印本页]

作者: admin    时间: 2016-1-10 03:20
标题: 创建宠物
您需要的文件: 7 w' `) `8 w' C5 z: `( q
propMover.txt - p; m9 M; u+ f1 z4 T& p

8 {, M0 f: t- Z6 gpropMover.txt.txt
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: n" v8 a: m0 Z/ |* b& r# v( UmdlDyna.inc
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8 ^  l4 ]5 b8 `3 ddefineObj.h
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* x, }: h9 X* C  S+ t' ]: ApropItem.txt
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/ h  M+ ~. s7 ?' V' W- D1 ipropItem.txt.txt ) p" ^% j' G" N7 ?/ o9 s

& k' \2 D' W) [# Z$ I  A* qdefintItem.h
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  H" j4 }" S7 I以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。
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defineItem.h - Y4 X9 e, Z  P+ W% @! W

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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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所以如果你在游戏中输入/ CI 37539。
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% m2 a6 H& f% t# D) n在您的背包里应该??有一个巨兽宝宝。+ W! ?- V% v# C

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defineObj.h 9 `4 a4 d3 U6 U5 J1 H

5 M8 b4 X, o8 gCode:- i% Q: V* h/ r" L1 N: R7 H

( o6 n; h7 }' b# D6 \0 p4 b" n#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]2 ~, y' s" P1 I+ D

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mdlDyna.inc
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5 }7 v" @+ A! V/ }3 f$ }2 @[ mdlDyna这步有2部分 ]
) _% y! E; z6 k% f: d9 q第1步:
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代码:
* E0 n9 R) b# g( iII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 0 T2 e2 [" z' G3 q/ s0 m
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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代码:# K, T6 U; q; c2 q* l3 u; a
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 18 M1 i) X* W! g8 h: X$ @! x  D+ J

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% ?$ \' m" ~5 M" d) @( \"stand" MTI_STAND ( Z3 r, \. _' r8 J, \* G0 u4 d

; X. v7 I+ e8 F; j2 o"walk" MTI_WALK
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# q" x/ \& v2 a5 u' W" ^ "idle1" MTI_IDLE1 3 F$ l2 f% ]/ \" n' I

$ _# N2 C+ s. r"idle1" MTI_IDLE2 2 @8 _' x8 n* \! v! h- _: c% h+ J

/ U' [3 H) j* P$ `+ J"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2& z& J8 v& z8 m. o
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"dmgFly" MTI_DMGFLY , N: T% y: g; G2 |7 G7 ~5 `
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"dmgDie" MTI_DMGDIE
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  B/ h% L. m) i5 ]/ a8 f "dmgLive" MTI_DMGLIVE ( J* R* e7 g$ \5 R4 x5 b" d
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"die1" MTI_DIE19 w( D* C. [/ [/ u

- p7 X5 s* L+ L/ n2 v1 U" J) ["atk1" MTI_ATK1
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"atk2" MTI_ATK2
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"atk3" MTI_ATK39 d2 p9 I0 |  o! n

! v' e2 D- n' M; L6 v2 I7 A9 H6 U6 ]"groggy" MTI_GROGGY
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// extra
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"walk" MTI_JUMP1. `# ]6 m. s9 u

3 L. m& F" Q' H0 Z"walk" MTI_JUMP2
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5 K" g5 r# K, t0 x"walk" MTI_JUMP3
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"walk" MTI_JUMP4 0 V* s# {& H& @8 s0 y, Z7 N

1 J' l( B. N/ C( R8 q2 O- S0 n) O- O+ L5 m"walk" MTI_RUN! c: ?* V9 Z. a5 G+ k' ^; P

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6 c9 C6 h" R& X, H; y* N# KpropItem.txt! s5 N/ _3 X2 f6 t7 u$ C5 m/ M
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代码:
: r8 \8 P0 D% A) {) C( L0 O( O6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 # W1 Z& q7 U( E. r' W
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propItem.txt.txt
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5 j$ j: t9 Y9 F* L  C【您可以更改名称和描述】
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& ?. j) `: L- ?2 n/ }3 Q, l代码:
! ~# c0 R8 a7 P8 BIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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4 p/ s+ Z$ l( T$ D8 W/ G  k* t7 UIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 3 @8 L3 b! i, K# p4 c& w+ n1 X
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propMover.txt:: A2 s& y& ~  N9 ~  ]; V7 n

/ z3 a3 f  J5 M7 f+ _代码:
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1 l2 I) y  |6 W( iMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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) Z! O" R  x( D- ^  H0 tpropMover.txt.txt
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  M$ w; y6 a6 d5 |  K& A, q; H8 ]代码:$ H$ }; Q0 p* m' B2 [
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。, k2 ~$ p! p4 P- @3 _7 Z* ^2 M. f
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