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标题: 创建宠物 [打印本页]

作者: admin    时间: 2016-1-10 03:20
标题: 创建宠物
您需要的文件: 4 P5 U1 o8 J# D7 \% F
propMover.txt 3 X" ]4 h- T. ?# d* {

8 z' n. g, s+ \8 CpropMover.txt.txt + Z- K1 [. U$ d4 W' f" F

( X2 E# C: y" ~6 ]3 G6 [$ zmdlDyna.inc   J+ x* g5 A: D8 n2 R+ v
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defineObj.h ' M# _8 H9 U& o0 r: R3 A! e2 l6 s

9 Y, d* Z; ]1 a, u% m- ^propItem.txt
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propItem.txt.txt
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6 a- {( M5 w. [% {$ gdefintItem.h ) a, @0 U; Q2 V& r! M

) j4 \- h2 g0 k" o$ J7 }以防万一:备份这些文件到你能记住的地方/ O2 O! p9 F, m( I
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我们将制作一个巨兽宠物。
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defineItem.h
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
$ \5 _: v7 e# [5 u9 v/ h这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。
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+ c5 t8 m; b" Q在您的背包里应该??有一个巨兽宝宝。% d: F% o) d+ k( C* ]% l+ F
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defineObj.h
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Code:
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% D& y$ ]3 l  r' O( U; t#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]1 X. a. Q+ I7 I$ T  P% o- n' |
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5 \* [' I$ P! x" \: T+ r+ `4 N/ [mdlDyna.inc" Z& S9 Y# _9 m) S
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[ mdlDyna这步有2部分 ]- X( [/ i7 [* x2 l
第1步:
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: q9 u7 A4 J- `" o代码:
3 t9 J- [: q6 d9 lII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 0 x$ j4 _2 O# K) q4 L0 |9 a
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]  p! D  y7 i1 `$ q$ P! c; X
第2步:
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代码:
2 n2 D( ?7 y9 b  S0 z" PBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1+ S% P% v" M+ V9 s( m' ^/ i8 x! i

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# N7 i) k& B" y"stand" MTI_STAND
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"walk" MTI_WALK0 `" `2 A9 v6 _- Y2 ~

; Z3 S' r. P. ?1 L0 ?, e "idle1" MTI_IDLE1
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' V! @; \1 J4 h"idle1" MTI_IDLE2
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"dmg1" MTI_DMG18 P, a  O! C& ?* k* t
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE7 ^9 S2 \; F. G/ O

* J6 X" K2 v- P% g3 h "dmgLive" MTI_DMGLIVE 3 I+ J+ z+ c0 g$ w" `. D  A0 y
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"die1" MTI_DIE1# u2 |& p+ r; `2 i
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2 / L' V- i( w6 h. q
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"atk3" MTI_ATK3  }" {$ `) g/ ~
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"groggy" MTI_GROGGY
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// extra
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3 s% ~0 L# O! Z9 W& I9 S"walk" MTI_JUMP1
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"walk" MTI_JUMP2 + H- {" [  |" l

' R/ ~$ o6 D1 m' b8 |4 W"walk" MTI_JUMP3
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& l9 ?- B: |. m# r0 f# C* D- m"walk" MTI_JUMP4 6 J0 a# U; q6 D* y* Z# @+ N, S3 y! ?

6 f) e3 v( M* D! m# r) l"walk" MTI_RUN
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}
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- ]1 h# H: e: K/ X  b8 x+ NpropItem.txt2 P5 \: o1 w7 N/ E
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代码:
4 V; [( o. S+ S3 {. d6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 # C( q( ?: U) K$ v2 P
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propItem.txt.txt & u6 _8 H5 c  Y( _1 H9 G" M7 q
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【您可以更改名称和描述】; E* D! J+ h  ?" Q0 l# w% t
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代码:
* `, Z, h0 |# M1 ?/ t. V' c3 V* ?IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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' ~# R; z% S  xIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:+ Y5 A/ p1 B7 Z

) A) c: e; Y+ Y' L8 j2 e2 e代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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0 f' C) J6 _5 r- V1 E) apropMover.txt.txt6 {7 W1 @. E7 f6 \6 m/ Z* O
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯3 s) n$ }7 F/ O3 Y' `% x& r4 p1 p
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。; w: f/ t; U: }

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