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标题: 创建宠物 [打印本页]

作者: admin    时间: 2016-1-10 03:20
标题: 创建宠物
您需要的文件:   U% C4 H" R9 R' ?9 n" E- u3 |
propMover.txt
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3 V: }4 Z# [! r1 l) upropMover.txt.txt : Z+ |' ?" m, h4 y4 @, z* s; y
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mdlDyna.inc
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defineObj.h 0 |, {6 D# g. L

$ n8 Q" i. R, c! M* xpropItem.txt
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3 \& _+ A- Z* QpropItem.txt.txt
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defintItem.h
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  q, m+ r* }- j/ L以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。/ V/ i8 v; N( ]' ?
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defineItem.h   z+ D  f) P  j) [* }) b2 U

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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]5 ]# ~; ]* G- i; B* {/ ?
这是用于/ CI命令的。
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# |- Y  B8 B% o/ E' g" ?  S+ M所以如果你在游戏中输入/ CI 37539。2 ^* Y% y+ d/ m# _

4 v1 O( L& {- M2 y$ k% M  E在您的背包里应该??有一个巨兽宝宝。
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defineObj.h
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc" b2 W& F5 K4 |: {& ^

7 i8 o, i8 B) l: [; v( R9 z[ mdlDyna这步有2部分 ]
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5 I, [8 D7 k: `' p4 p0 S) aII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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( A+ i' w7 k4 \[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]  y" l3 N7 S6 R
第2步:4 ^9 P; u; G: {3 q7 l
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代码:+ U0 }# e& x+ L7 W  @7 w4 _; n' T1 v
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
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) k' b; W8 @: P/ p"stand" MTI_STAND ( ^& t# W2 [# ?7 [( K- J
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"walk" MTI_WALK8 ]* L( y4 h/ ~. k  a3 D

" ^5 k+ p* p9 x1 I "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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# U" A2 @' l5 `& ^8 F' d"dmg1" MTI_DMG1) i8 K+ j! K: P* S$ B9 O' a7 A1 E

! a  I- B; Q! _- [! _* _- g "dmg2" MTI_DMG2; K* M8 @- v5 q- d. v& X6 E6 |: q  i
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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' [/ t$ S: k& t"die1" MTI_DIE1# n: r+ l$ m6 ?9 ?" O

2 @# P7 }! E' ]) r9 m; j"atk1" MTI_ATK1' k, ?( X' D. n  S
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"atk2" MTI_ATK2
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY & V/ s. c! l3 ?' R9 H& p- W" k
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// extra
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"walk" MTI_JUMP1
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"walk" MTI_JUMP2 & a6 R1 K' {! o9 h1 j% X

" O& ?, p: W7 U) x( S( |, T$ T"walk" MTI_JUMP3 4 i# ~$ p: V* m( z. ]6 H$ |- G

& K% p9 ~* Q3 o9 }5 l  Q"walk" MTI_JUMP4 8 ~1 R/ i5 X! O( `  h
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"walk" MTI_RUN: a7 C) o# |: O! A/ J% Q5 U

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propItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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! Y" d0 k. Y* X/ O; q( qpropItem.txt.txt " n7 |) v4 Z; G; `( F
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【您可以更改名称和描述】
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IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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* z) I0 ~1 ]2 J( `1 XIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 ' }: U" Q( I5 O$ V5 T

% ]) m& W; ^5 ~  CpropMover.txt:7 S' f  ], O0 D8 M* Y- [

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: R( N( L: f; s: U% Z: B6 vMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 * u* p! T: X5 \2 A# p8 g* O- g
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! d+ O9 z- q( v1 X6 ApropMover.txt.txt8 P9 j5 O) j- Q' F' N0 a
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯( m+ M$ c$ l+ p) @, q
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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