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标题: 创建宠物 [打印本页]

作者: admin    时间: 2016-1-10 03:20
标题: 创建宠物
您需要的文件: ( @* G0 Q$ G/ D. ~5 Z
propMover.txt
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mdlDyna.inc
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defineObj.h 4 K4 _; q$ L7 \, H1 A

: U4 E. W; l& ypropItem.txt
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propItem.txt.txt ! o2 Y, a: [1 o' n0 G  h

, B4 l% b# ?& B5 U& ^7 ~defintItem.h
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以防万一:备份这些文件到你能记住的地方$ X' ]% @' A5 o* X
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我们将制作一个巨兽宠物。1 {7 P( C  f6 I" c6 c( V/ s3 u
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defineItem.h
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. O+ d9 \! K/ E5 J8 \- VCode:
( e( _' X) f) Q: B4 G#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
8 q1 S9 f4 k' E3 h6 E这是用于/ CI命令的。
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1 m8 V/ I6 Q) U) _) H2 x# W9 G8 ]/ w所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。2 _0 U- m% e3 n/ o8 A4 M- W

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defineObj.h
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Code:, P, y  s" u& g; K8 e3 k
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]$ w6 Q7 a! T3 p3 p
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6 ^4 U2 q( |2 ?* CmdlDyna.inc5 O; Q- H6 q2 V- f' O

- `( [' `. a0 i7 D, X3 y  T( [[ mdlDyna这步有2部分 ]
1 L5 g! S! \) |; W' q第1步:
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 ! M7 W9 o$ H3 w1 D

& q+ L" D5 H% E: R! y[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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代码:1 j- Z1 D* m+ [& h) ^
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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, K# w6 p1 C8 Z9 w% r* ~"stand" MTI_STAND
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3 A) m. m4 r9 i; q5 O! t& n4 m"walk" MTI_WALK- M, f: H8 C. t& ^( H/ s

8 J! N8 `; ]1 h( N0 U* N# Z2 a$ h "idle1" MTI_IDLE1
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2 e5 F! B; l$ C4 f- u1 q( q% Q"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1% R5 G6 U8 Q5 }  c6 I4 o
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE" Y) ~9 S( K4 w
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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( ^/ L, ~. Z$ q"atk1" MTI_ATK1  ]8 E0 D7 J% y: c7 e

! `& k' [; k) O# u- k. q6 i% S& V4 H"atk2" MTI_ATK2 ; u( l" u( ~6 `/ Z2 y2 p- K9 O5 z  K- K
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"atk3" MTI_ATK3
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, Z* e6 p1 S% y8 Y& v1 v"groggy" MTI_GROGGY
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6 `- S( G7 K3 Y& B5 R" V# }% b// extra
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- C  Z/ I1 w" C! T8 S6 K  z* N3 C" w! N"walk" MTI_JUMP1
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. x" l! B! Y& \8 A: c"walk" MTI_JUMP2
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN
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propItem.txt5 z, {  s( Z" B7 x
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代码:- n7 \* d) b; r8 F
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt 4 s9 Z! i) ?! i5 `# E

9 v) n  I; ]7 U% ^* t, |" G【您可以更改名称和描述】( U- O: g# Z8 m: T2 X

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代码:6 {: I9 L& \2 T, n
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 2 f% d/ b* @0 `3 E7 s

- W- U# K- i% h. d* _/ S! ~propMover.txt:
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/ t( c6 B# y4 J' g1 Y8 IMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ; X7 j5 R( R9 |! j7 x
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propMover.txt.txt! M6 t7 h' N$ O* g/ ]3 ~+ X

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IDS_PROPMOVER_TXT_002660 小贝西摩斯; T* W7 D5 `+ v" v! X  S; {, `# G
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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