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标题: 创建宠物 [打印本页]

作者: admin    时间: 2016-1-10 03:20
标题: 创建宠物
您需要的文件:
3 n- E9 a, j) x! W# @. ]+ J5 a% [propMover.txt
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- R6 ~) M8 t9 ~propMover.txt.txt ; s! n2 R8 s9 s0 b% l7 Y2 ^

/ Z: A/ F4 J/ X3 ?- r  ~5 ^mdlDyna.inc
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defineObj.h
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propItem.txt $ k4 j& {4 `* I  P
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propItem.txt.txt
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5 k* l' F& D5 \defintItem.h
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以防万一:备份这些文件到你能记住的地方5 M0 [, A; v! `4 x

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0 B/ C; L6 H. K5 s9 j- u0 j! J! d我们将制作一个巨兽宠物。. ]( H" \. B) o" Z1 c

! q4 i! n9 E! ?+ w* MdefineItem.h
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Code:, J0 v: V" o- `' H% F
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]3 [; j# s! S! I& e( q, k" d: m
这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。
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2 D% p7 M& C3 D1 ^" O5 T; ^在您的背包里应该??有一个巨兽宝宝。
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defineObj.h
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Code:: n( a7 E- I( f+ g& c

2 b; P; y, I; H; i. e#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]% z/ H+ p  G+ x* }

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( W$ q9 D; S* F9 V, ~* B- z* {$ f" ymdlDyna.inc
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. x  u, W  a, y7 k[ mdlDyna这步有2部分 ]+ d& ~' z2 R5 b# j* `
第1步:
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代码:& }) ]$ C0 S1 D6 {, W# {+ N2 ?
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 % D2 F# g& U0 b
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
& \; _& P9 C) ?+ U第2步:  u. A, Z. ?% T4 s) t* w

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) }( ~2 g. t3 V4 a; x代码:
% i3 t* ]1 c" s  F# C6 z+ z% Z8 @Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
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"walk" MTI_WALK
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5 Q$ t1 x8 V6 U2 N "idle1" MTI_IDLE1 ( z1 l( F8 c9 G  v0 n. @: i
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG16 z+ F) ~1 u/ k3 e% y5 C/ H( v
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY 0 N# l$ W5 d. g$ ?; F4 E' N3 @6 ^# ]; q
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"dmgDie" MTI_DMGDIE! b$ \  T3 F& Z' f3 r# h

7 T  V1 {0 d, }: l2 k/ _) A6 f "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1) N7 V: F; d; \4 y+ b$ Y7 |

2 L5 j7 ~& T6 y* N# M"atk1" MTI_ATK1
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"atk2" MTI_ATK2 4 L+ x' |& ^% d$ @
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"atk3" MTI_ATK3) T5 {$ {2 ^0 }

: w/ Q* j. u7 W) |5 H* q"groggy" MTI_GROGGY 0 x9 ]* b$ m3 V: j$ e$ F4 r
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// extra * D. P. C/ M$ D  Y5 q

+ q: l1 J( R* B1 l4 I4 U8 h"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3 ! V# v( Z! H5 W  H/ X5 f
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"walk" MTI_JUMP4 9 ~6 j  @% U' `  g* s
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"walk" MTI_RUN
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! A8 |1 R: {. p% T: ~propItem.txt0 G0 [7 @: O4 Y# @

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1 r/ v# X4 P, J6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 7 J) W% y' Y& X
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8 }7 o7 q$ ]1 p  w2 x5 LpropItem.txt.txt $ E  z1 F/ j8 V1 Q

8 Y* g, T2 Z$ X; M) C【您可以更改名称和描述】$ V& h. z0 @9 ^0 R: e: h8 g

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代码:
& q1 W# @4 f; R. V( nIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 1 O$ F7 ^# m; i+ x# H/ \

; u; B* t$ X  Q& Y4 Y7 y. M5 M5 ZpropMover.txt:3 U1 N" c4 k) `, h6 `

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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 % i, Q% L$ F9 Y; m2 |% p! [

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propMover.txt.txt
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: N+ {$ N: c6 b) R3 \, bIDS_PROPMOVER_TXT_002660 小贝西摩斯
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2 O1 x" V" d! y$ \您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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