飞飞世界论坛
标题:
创建宠物
[打印本页]
作者:
admin
时间:
2016-1-10 03:20
标题:
创建宠物
您需要的文件:
( @* G0 Q$ G/ D. ~5 Z
propMover.txt
: S2 I. l# n8 ? I6 y" |2 ^& c
5 y# E- Y/ l# o+ {& s* |3 P& K: ?
propMover.txt.txt
) }" ~8 k. W7 R, @2 [
6 L+ `( i1 @; q8 C: @
mdlDyna.inc
) k- e1 A9 \$ D9 I7 H9 T
9 e' S7 o1 x& Z/ {
defineObj.h
4 K4 _; q$ L7 \, H1 A
: U4 E. W; l& y
propItem.txt
9 O6 t, b& R+ @ @# p% q k
, E8 c" o# S4 _* x$ Y
propItem.txt.txt
! o2 Y, a: [1 o' n0 G h
, B4 l% b# ?& B5 U& ^7 ~
defintItem.h
$ t& s. p: K8 z M& J; q
! Y) o' O) A7 ?3 N- X& w' e) S" y
以防万一:备份这些文件到你能记住的地方
$ X' ]% @' A5 o* X
" i* v! v) _0 b% ~4 y' n2 E
" H0 ^' w7 }8 m) H# C9 P+ W
我们将制作一个巨兽宠物。
1 {7 P( C f6 I" c6 c( V/ s3 u
" p7 H& F3 n2 ^! d
defineItem.h
3 L4 ? c5 F* u$ O5 F
. O+ d9 \! K/ E5 J8 \- V
Code:
( e( _' X) f) Q: B4 G
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
8 q1 S9 f4 k' E3 h6 E
这是用于/ CI命令的。
7 x& n: R# @: }8 k; r
1 m8 V/ I6 Q) U) _) H2 x# W9 G8 ]/ w
所以如果你在游戏中输入/ CI 37539。
* e ?; T) Y9 M2 M
7 s* @* i% _: a$ `
在您的背包里应该??有一个巨兽宝宝。
2 _0 U- m% e3 n/ o8 A4 M- W
5 N5 @0 A" A# c6 Z0 _3 n
/ X; L8 c4 V) U9 G
defineObj.h
6 Y( b: \& y, E) @" ~( ]0 Y
: Q5 T9 ~4 n% I1 Y. E6 w3 Z4 B
Code:
, P, y s" u& g; K8 e3 k
6 K G+ s( A, |' g. _: a; s& N' l
#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
$ w6 Q7 a! T3 p3 p
5 K+ m% O8 t3 @! J9 ]8 b3 Z
6 ^4 U2 q( |2 ?* C
mdlDyna.inc
5 O; Q- H6 q2 V- f' O
- `( [' `. a0 i7 D, X3 y T( [
[ mdlDyna这步有2部分 ]
1 L5 g! S! \) |; W' q
第1步:
+ n R9 b9 }" O& F& Z; I6 j
& u/ b. f8 ~; P" @% f" h& F) ?4 j
: J8 d6 n5 f7 Y+ O* c
代码:
8 B& }5 k! A3 B" m8 x1 a" s
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
! M7 W9 o$ H3 w1 D
& q+ L" D5 H% E: R! y
[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
o% p/ ?2 K8 \
第2步:
* U9 F/ Y& H# @! Q8 D D
; }1 R2 ?: x: U3 n$ L9 J0 K- k$ G: R
- J p' i7 l4 O: w
代码:
1 j- Z1 D* m+ [& h) ^
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
% u# h1 V' ?, n% G2 Y
4 V8 o2 S/ {8 L$ u1 n% ]* \( V9 [
{
2 P2 | x3 q/ ]/ B4 g# ?; M9 s5 z
, K# w6 p1 C8 Z9 w% r* ~
"stand" MTI_STAND
: }8 d- G4 _+ N, E' K
3 A) m. m4 r9 i; q5 O! t& n4 m
"walk" MTI_WALK
- M, f: H8 C. t& ^( H/ s
8 J! N8 `; ]1 h( N0 U* N# Z2 a$ h
"idle1" MTI_IDLE1
0 U3 Q3 @* {5 I& ^
2 e5 F! B; l$ C4 f- u1 q( q% Q
"idle1" MTI_IDLE2
! q& ]% L' x/ O. T
& I; c6 t" A/ c, y. m. Q
"dmg1" MTI_DMG1
% R5 G6 U8 Q5 } c6 I4 o
- T, |2 G+ Y: v8 X3 ]- I& M0 i
"dmg2" MTI_DMG2
4 y6 `0 T5 Y% l8 X
: |) a) J1 P6 `% Y0 A
"dmgFly" MTI_DMGFLY
; s( e5 F* W* D5 d
4 u6 z/ n& X# A3 N
"dmgDie" MTI_DMGDIE
" Y) ~9 S( K4 w
/ Y7 V( E2 J% z6 V! P2 e) a
"dmgLive" MTI_DMGLIVE
/ {) ~/ j$ M* Y" V; X/ ~4 Q: @" b7 {3 ]
- j x& R2 n* U: `' q8 ^: \% ~
"die1" MTI_DIE1
1 ~: |# k* _9 L2 _3 K
( ^/ L, ~. Z$ q
"atk1" MTI_ATK1
]8 E0 D7 J% y: c7 e
! `& k' [; k) O# u- k. q6 i% S& V4 H
"atk2" MTI_ATK2
; u( l" u( ~6 `/ Z2 y2 p- K9 O5 z K- K
. Z: u' H! V) a4 A& L
"atk3" MTI_ATK3
: {$ ?9 v( h8 {
, Z* e6 p1 S% y8 Y& v1 v
"groggy" MTI_GROGGY
+ s' ~1 D1 r- R ?
6 `- S( G7 K3 Y& B5 R" V# }% b
// extra
( |1 `) V2 m5 m( [3 S; o1 ]
- C Z/ I1 w" C! T8 S6 K z* N3 C" w! N
"walk" MTI_JUMP1
6 q' |5 A0 H, ^4 }1 ]0 V
. x" l! B! Y& \8 A: c
"walk" MTI_JUMP2
2 g# B! e2 d3 V2 b; v9 p' S9 p1 b
6 G3 `8 V Q' C Q
"walk" MTI_JUMP3
. B9 e1 u: T1 }5 {0 E/ j% y
! @7 z4 {/ H8 ~5 i
"walk" MTI_JUMP4
0 G, K c, _4 c1 S4 D% m
" _" b0 c0 H5 a% W4 R
"walk" MTI_RUN
. ]9 k7 X, q4 R$ j d" t$ D
, J4 F e) B- C$ M: ~: M
}
/ X1 @7 B+ C, C
: S: L! T" }' n) Y/ N) b# v
propItem.txt
5 z, { s( Z" B7 x
# G# T! b* z ?1 k! Q# K T3 Y
代码:
- n7 \* d) b; r8 F
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
2 K* F# h' C( O8 O- k$ Q* _4 E3 \! j' N
" ] q4 a, \2 a, G
% ]' M o( ~% U6 Y4 q, {4 b! l
propItem.txt.txt
4 s9 Z! i) ?! i5 `# E
9 v) n I; ]7 U% ^* t, |" G
【您可以更改名称和描述】
( U- O: g# Z8 m: T2 X
3 k' V* X6 X, T9 e
8 Q, x/ M6 w" k9 Y8 h
代码:
6 {: I9 L& \2 T, n
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
/ `4 K" A- u+ O# T7 u
% F1 K& Y7 A% C& i5 j
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
2 f% d/ b* @0 `3 E7 s
- W- U# K- i% h. d* _/ S! ~
propMover.txt:
3 o/ o8 ~! x3 a' u
4 X$ W+ W4 U$ M2 ?* x" S* g, x
代码:
* X. p6 v% W" g; x3 S8 y
/ t( c6 B# y4 J' g1 Y8 I
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
; X7 j5 R( R9 |! j7 x
0 S$ q* e. J: A6 g; x0 V: {7 c
: Z, y& \9 `% a7 F" ?$ K$ Z
propMover.txt.txt
! M6 t7 h' N$ O* g/ ]3 ~+ X
, J2 P8 c) |0 X0 U- ^ m) U
代码:
) a4 v% `( t- D+ G
3 c) `! R, D8 G( h; a+ O v
IDS_PROPMOVER_TXT_002660 小贝西摩斯
; T* W7 D5 `+ v" v! X S; {, `# G
% `* e" b& a) k' E
您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
/ O5 D# d- @: H+ e/ i, ]4 |+ C
4 v' ?6 p6 Z2 s% u# _# B' c, W, @
5 W: b4 f8 {- y2 L5 s- I
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2