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标题: [补]怪物掉落修改 [打印本页]

作者: admin    时间: 2016-1-10 03:11
标题: [补]怪物掉落修改
propMover.txt
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% ~- |1 C' B* e1 f$ MpropMoverEx.inc: y& O6 J/ U0 W# n1 T" s; `; n

6 p5 z& a/ m; `8 R3 N在服务器上找出以上三个文件!  [  a, i' D1 n+ a  K
先来打开
+ J. n. K7 t, p# y& vpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头0 j) c" y7 C$ y
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头: m# K2 ]& a7 a: Y9 @9 l0 u

( z& k+ O8 g1 E: f9 m& _接下来打开表
2 L! K8 p% n, A+ A" f+ L1 ?propMover.txt2 M9 |- z. g8 G2 {9 r) ~0 h" d( w
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
- \, D* i9 [6 x0 A( o- KMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787: E$ W( M: `1 {3 Z

9 `7 J6 S) V8 d1 H) c在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7& W" T% w* |( E* C+ k) J8 F& t
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码) v1 d% P( }  p, T( t7 u
MI_DU_DKKEAKOON7
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
% X6 q/ o& k, l  _3 G: [1 r4 RDropGold(1500, 1852);
, U4 P% p3 V# {: \4 k9 V  KDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
6 i8 P' O$ j! W) B) K3 ?% r- I, ?7 fDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。' R3 O/ F1 \9 h$ k% s1 O' n4 ^/ U3 f
DropKind(IK3_SWD, 6, 6);
8 L0 h- T$ `8 bDropKind(IK3_AXE, 6, 6);
0 G& u! T; ^; B/ }+ N9 v% sDropKind(IK3_CHEERSTICK, 6, 6);
* c# K6 g' C- L& ~DropKind(IK3_KNUCKLEHAMMER, 6, 6);
& X$ v0 J) E$ T7 W! J  @DropKind(IK3_WAND, 6, 6);
0 ]- Z/ l9 s+ A7 mDropKind(IK3_STAFF, 6, 6);' d8 G' G: j* ?* W
DropKind(IK3_HELMET, 6, 6);0 u$ g4 m/ I; V8 e" X
DropKind(IK3_SUIT, 6, 6);
& h9 L( e" V; c0 @DropKind(IK3_GAUNTLET, 6, 6);8 T# w- u6 m* N: G
DropKind(IK3_BOOTS, 6, 6);
* q+ D  J" o) r4 l% e0 ]8 QDropKind(IK3_SHIELD, 6, 6);! t' Z: h: o: y! N& V5 z
DropKind(IK3_BOW, 6, 6);8 H; ~+ U) }+ a' V( z
DropKind(IK3_YOYO, 6, 6);. q* N9 Q( z7 n; s: x7 g0 U
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%6 J8 L4 g; R. r
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
! s0 M+ g9 F5 r& V. QDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);' B; x' U& Z. B2 \6 t
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);& F' _1 z' g# f" Q  z: V+ b/ d
m_nAttackFirstRange = 10;4 y/ e" J% C: n" l+ P
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{
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{
2 Y4 B2 n+ ^, ?4 @: y+ dscan range 5 quest 70) y, W( s* h5 G
}
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evade 1
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#move* O- l$ J; u* T" N  o; x
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