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标题: [补]怪物掉落修改 [打印本页]

作者: admin    时间: 2016-1-10 03:11
标题: [补]怪物掉落修改
propMover.txt
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+ @6 @* W6 W4 y+ G, CpropMoverEx.inc3 g  i1 S- p  }6 x1 R

3 O! f! O8 l0 K( r在服务器上找出以上三个文件!
) s( X3 Z8 ]& v' e. Z- }先来打开* u# `4 `5 A" f
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头$ m/ G0 m) Y& n4 p
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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. C1 y& s! {& c. u7 ?6 R- K接下来打开表. x8 i- J5 k) W: g5 L5 ~2 c( s/ X
propMover.txt9 T- I# S! X; G$ R2 f& S* s
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
6 C# T$ h: E( L7 `! q1 `: N9 u4 h9 {MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007878 N: h0 K. J. n% z# m: t6 R. O
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
3 j0 y- J, v7 n现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码( _/ a' W2 o* e& ~/ B% u
MI_DU_DKKEAKOON7
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3 g3 J0 ]/ t$ `Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!; R. @; O/ c- H  @% I- U5 Z
DropGold(1500, 1852);
4 [  j# W( ]0 G1 a: b  ]6 E1 YDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
. Z+ N/ K+ c- D! T0 h+ V  E" t7 LDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。; J" ^) |$ y; z5 ~: v
DropKind(IK3_SWD, 6, 6);
) q2 n3 r) l0 R$ e7 |DropKind(IK3_AXE, 6, 6);
7 i6 v. a) U3 Q" c+ \" ]# hDropKind(IK3_CHEERSTICK, 6, 6);' l  k8 E: k, r5 E$ z. p; v  {
DropKind(IK3_KNUCKLEHAMMER, 6, 6);: f- j2 B7 c% e. l4 }0 r: }. w- E: ]
DropKind(IK3_WAND, 6, 6);
  ~' S; G6 F3 i( ^" @4 nDropKind(IK3_STAFF, 6, 6);
/ d8 p, X% D+ A7 y; FDropKind(IK3_HELMET, 6, 6);
) c1 ^8 A! C  L/ J  b% y2 {4 z1 [. e# tDropKind(IK3_SUIT, 6, 6);
4 p0 p1 X& B) l* P/ PDropKind(IK3_GAUNTLET, 6, 6);: H9 B! e* O( q9 t
DropKind(IK3_BOOTS, 6, 6);. M8 @3 Y; i- o0 d5 m9 b
DropKind(IK3_SHIELD, 6, 6);& H, Z  S' x6 P/ m5 z0 I2 x3 r
DropKind(IK3_BOW, 6, 6);
  A9 @7 m! Y0 }8 _DropKind(IK3_YOYO, 6, 6);
+ d. P( q' b0 r0 oDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
+ W$ b3 C' s1 U  a5 D- @( }: ^DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
. h. r' `: V; A, s8 F) fDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
7 z6 x2 Q) b$ ]5 n1 l+ C+ nDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
6 N$ o  \. |& H' I, Sm_nAttackFirstRange = 10;  J% y- i6 q; I9 Y0 |: n
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{
5 ?' h! s& ]% q* m#Scan
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scan range 5 quest 70
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#battle' [4 G9 l  h$ ^8 Z
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evade 1
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#move
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}
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