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标题: [补]怪物掉落修改 [打印本页]

作者: admin    时间: 2016-1-10 03:11
标题: [补]怪物掉落修改
propMover.txt
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propMoverEx.inc+ e4 m$ ?: I) t. `4 l( ^
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在服务器上找出以上三个文件!
6 w/ W# }$ _8 }先来打开4 h5 }) }( g. Z
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
0 k9 J' t8 F& V( N# ^& ZIDS_PROPMOVER_TXT_000786 优秀的奇昆工头; U5 W8 r) R* d# X2 L+ [
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接下来打开表
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查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
, `" D/ Y# i- J9 M$ x( l) cMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007873 d4 k. _) P, R1 R4 l
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
. B- q2 n8 |6 d, D4 K现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码; i! g( x1 F" @5 C3 i
MI_DU_DKKEAKOON70 P* ~: c. `0 P/ X' N
{
) }9 O: c2 a2 i8 c4 jMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
' }4 x8 O3 _/ [# }! \6 B' h" {DropGold(1500, 1852);- |, M6 i/ l6 ?: ?6 v) t/ Y
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 $ f; L# e2 |4 X# y+ z- A- q) Y
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。; E) ]" S2 m, S: u2 Z  W" D; p
DropKind(IK3_SWD, 6, 6);( m% p- p3 q! H, i- r- H
DropKind(IK3_AXE, 6, 6);
  \- o; {8 v7 `9 o1 W: O, L6 N2 j) EDropKind(IK3_CHEERSTICK, 6, 6);
; S2 D/ w- `/ \. h7 v% C4 LDropKind(IK3_KNUCKLEHAMMER, 6, 6);
' s: \( @2 W. ~  b% O) U8 mDropKind(IK3_WAND, 6, 6);
  b0 ~; }6 F( [$ XDropKind(IK3_STAFF, 6, 6);
6 p0 v8 v* Q1 B' zDropKind(IK3_HELMET, 6, 6);8 T2 ]! a7 S( V  z  H1 y9 S1 P1 C
DropKind(IK3_SUIT, 6, 6);
5 s8 l" S/ P  ]3 B" |- f% d7 _9 m0 pDropKind(IK3_GAUNTLET, 6, 6);0 z; _' S5 w/ G
DropKind(IK3_BOOTS, 6, 6);3 ]1 Q, u( V  a! r' O" T
DropKind(IK3_SHIELD, 6, 6);
; _( E+ P+ C1 o9 rDropKind(IK3_BOW, 6, 6);
1 _% b" T; p# bDropKind(IK3_YOYO, 6, 6);
8 Z7 H% X, Z: h2 @3 A* u; o) yDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
4 B" m$ M' T! TDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
9 J0 k- @! f. d/ MDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
5 s7 v1 ?  M1 o/ Y, ^8 JDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
- u: B& j+ n2 ~3 Dm_nAttackFirstRange = 10;3 b/ U# S( J2 V( p- v$ P
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#Scan
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2 w- n. r8 {# s; e& {3 j: j3 ascan range 5 quest 70% B1 x9 A9 C' q( L, Z; Z& ~
}
1 o( `  {9 T5 F2 D#battle
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evade 1
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& S0 C* B4 o% Z% j; |* i1 \#move
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}
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