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标题: [补]怪物掉落修改 [打印本页]

作者: admin    时间: 2016-1-10 03:11
标题: [补]怪物掉落修改
propMover.txt
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propMoverEx.inc
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在服务器上找出以上三个文件!
; E: B2 ^6 e4 L) V+ e先来打开- A; D1 Z+ h8 S) k7 }- A/ S  u
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
' G) C6 z2 q( _1 |IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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接下来打开表
# |5 v& G$ V5 A2 VpropMover.txt4 h( R3 W. m' t6 P
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找6 z- P: Y, t6 ~9 Z& w& I! [, ~$ |
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7, D% D8 M* Q9 x( a1 g' c
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
8 m# ]& c5 M! p7 U$ _MI_DU_DKKEAKOON7
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!+ W+ A+ a% }! ?2 }8 N7 _* @4 r# c% x
DropGold(1500, 1852);% w2 k& K: H/ z  g$ a. p# F
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 2 X% T4 K; N& o
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
7 i6 P9 m9 \( G" ?. O9 DDropKind(IK3_SWD, 6, 6);
* h; d# X6 q+ UDropKind(IK3_AXE, 6, 6);
8 F( S. @) R8 b: E8 a9 S* ^DropKind(IK3_CHEERSTICK, 6, 6);
/ ~5 T, X9 y, Z) b# s& ^1 [* w( P" QDropKind(IK3_KNUCKLEHAMMER, 6, 6);
, ?  N1 x, ^2 u4 K4 @. h5 GDropKind(IK3_WAND, 6, 6);
' f$ O% _& G" s& k* N  N$ h; MDropKind(IK3_STAFF, 6, 6);, B( u! A" }8 q- m- z& w4 M
DropKind(IK3_HELMET, 6, 6);
- }( Y2 J  V3 zDropKind(IK3_SUIT, 6, 6);" i3 [, d9 e% F; g3 m  A- E4 i7 I
DropKind(IK3_GAUNTLET, 6, 6);
' a, K6 B4 |- yDropKind(IK3_BOOTS, 6, 6);
- Z2 p- p* x! A. G6 VDropKind(IK3_SHIELD, 6, 6);! z& W- I* ^! |" z1 w
DropKind(IK3_BOW, 6, 6);
6 a! M1 m! a9 F7 T* X/ FDropKind(IK3_YOYO, 6, 6);
3 D8 P7 N. d% t5 W0 m8 tDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
1 ]' B. {$ \# K. p, P6 ]) h) X$ \DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
8 V2 P5 X1 O0 @- w- dDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
  {) H. ]  I8 p& z3 o8 VDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
1 i1 V' F2 \/ S4 km_nAttackFirstRange = 10;* z$ [( M5 l5 P# n+ t$ W% c2 N- v: |
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