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标题: [补]怪物掉落修改 [打印本页]

作者: admin    时间: 2016-1-10 03:11
标题: [补]怪物掉落修改
propMover.txt
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* z! N0 v7 c0 v% Q: s4 E/ WpropMoverEx.inc
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* |! _# F' N5 E) r在服务器上找出以上三个文件!5 D) R7 W' p+ ?
先来打开
' e5 `; Z. e3 c/ wpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
( B% ~3 l& Q  j5 jIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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/ j3 \3 j9 |& K接下来打开表# c$ [1 N" ~4 ~: t; }
propMover.txt
8 p1 a, {  E8 x! U6 R: D查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
* v: g& q! ]" qMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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: s+ v: s: f3 H: Z5 H$ v在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
, X# y# s: }. y! K现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码7 ?$ l* E$ B% B9 M  C+ l4 D
MI_DU_DKKEAKOON7
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4 s, d+ u5 {; [! kMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
. F; _2 G' y2 r7 W& u) W1 S( \2 kDropGold(1500, 1852);3 i! u0 B5 g9 z7 V' B, |
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
: Q" l' U: F+ q1 ^- YDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
$ ~( n4 q" b8 H$ j# mDropKind(IK3_SWD, 6, 6);
& o+ p6 D7 p: @3 ?0 f' oDropKind(IK3_AXE, 6, 6);8 n& j) K  @& v) B& C5 t
DropKind(IK3_CHEERSTICK, 6, 6);
+ k. o3 G5 W2 Z& JDropKind(IK3_KNUCKLEHAMMER, 6, 6);+ g! Y( U& i  G" U9 N7 s7 {, d- T: z
DropKind(IK3_WAND, 6, 6);/ N" D8 F# q* k# ]: `
DropKind(IK3_STAFF, 6, 6);
$ }# A# J; o! a4 f( C4 J- LDropKind(IK3_HELMET, 6, 6);
+ J. O3 _( Y, C! t# @DropKind(IK3_SUIT, 6, 6);
8 \, V* {6 q8 T! TDropKind(IK3_GAUNTLET, 6, 6);) p5 b) o( Q. Q; f
DropKind(IK3_BOOTS, 6, 6);
1 _+ `. Y  I) S6 @, }( {* ^6 sDropKind(IK3_SHIELD, 6, 6);
; \9 H% N0 e: l7 SDropKind(IK3_BOW, 6, 6);
5 A" m. b: h3 M/ HDropKind(IK3_YOYO, 6, 6);4 }* y! l2 s' c! D( B
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
. b) g) Z. o9 g% HDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%6 d/ C+ y  p$ v* R- j
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
# h. b2 K2 v) v1 n' H5 _& a; lDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
" K& g2 v% y( C( ^/ Lm_nAttackFirstRange = 10;+ {* f8 K& Z! b( P+ r
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