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标题: 增加物品 [打印本页]

作者: admin    时间: 2016-1-10 03:07
标题: 增加物品

/ u8 k, u% l. ?# w发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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! C/ g+ v& ?% i" h+ ]0 m先找服务端上这4个文件!# }' ]2 O: M2 `/ i+ @0 ]
defineItem.h) [+ R! R' C$ t* {. E4 l3 u& G4 u
mdlDyna.inc2 I1 C9 \8 i+ d$ B1 T3 D
propItem.txt9 d# g) l+ R+ E+ R3 m2 Q! Q
propItem.txt.txt' h5 T9 _3 q7 F: H$ |
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
0 T6 R: t5 d) P3 X, u先打开propItem.txt.txt 拉到最后的位置,添加以下代码3 h5 a) c) _3 V( N# i' P$ `
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IDS_PROPITEM_TXT_012272 罗曼英之书' I' r/ Z1 h9 J# A+ m0 M3 ~
IDS_PROPITEM_TXT_012273
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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1 [- }/ B8 E$ n- x15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273( D. {' }" w' g

4 U4 e5 K* k' |, a- p! {第三步打开defineItem.h拉到最后的位置添加以下代码9 P; ^# w% L8 B. l& t

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#define II_WEA_BOOK_BOKROMAIN    60000
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( f" T9 m0 ^7 b2 }第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找$ L$ ]" V/ u4 Z& M$ V
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码% _& B- d& D" a1 c2 e/ t

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) {0 V7 J5 [5 @3 K/ p% @. D" u5 L% E    "WeaBokRomain"  II_WEA_BOOK_BOKROMAIN  MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈, n6 c6 r) c+ C' ?2 a9 y$ q

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