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标题:
模型怪物添加
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作者:
admin
时间:
2016-1-10 03:01
标题:
模型怪物添加
V19BOSS添加
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propMover.txt.txt 怪物表面名称
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propMover.txt 怪物真实名称
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propMoverEx.inc 怪物掉落设置
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defineObj.h 怪物代码设置
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★mdlDyna.inc 模型文件设置
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网站地址:
www.ffwold.com
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IDS_PROPMOVER_TXT_002228 伊普里司的手下
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IDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET
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{
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
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DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
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m_nAttackFirstRange = 8;
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AI
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{
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#Scan
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{
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scan
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}
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#battle
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{
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Attack cunning low
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Rangeattack 20
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}
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#move
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{
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Loot d 5
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}
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}
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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{
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"stand" MTI_STAND
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"walk" MTI_WALK
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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"atk1" MTI_ATK3
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"groggy" MTI_GROGGY
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// extra
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"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN
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}
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