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标题:
怪物掉落介绍
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作者:
admin
时间:
2016-1-10 02:53
标题:
怪物掉落介绍
propMoverEx.inc
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MI_RANGDA03
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{
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Maxitem = 3;//掉落数量(俊俊)
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DropGold(200, 300);//掉落金币
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
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DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
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DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
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DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
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DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
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DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
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DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
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DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
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DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
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DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
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DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
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DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
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DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
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//说明:30E为机率百分百掉落
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m_nAttackFirstRange = 8;
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AI
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{
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#Scan
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{
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scan
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}
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#battle
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{
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Attack
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Berserk 30 1.5//爆击倍率
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recovery 10 50 100 m //召唤小怪
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}
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#move
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{
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}
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}
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}
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