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首先打开Constant.inc并且修改所有倍率为1.08 L* L- O! z+ U( }
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itemDropRate = 1.0 4 ^3 \/ r& y3 D+ [( n( z/ G0 {
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goldDropRate = 1.0 ' N5 b0 K: y$ t+ E
3 `0 M1 b; q9 L monsterExpRate = 1.0 + P/ {- W% C X) A3 M 0 t# c6 B4 B) k5 K* W monsterHitRate = 1.0 5 [( d2 }- s: X/ A- N. {5 a. N+ U$ h; s$ o. ?' b" S- l
现在去LuaFunc 文件夹 打开EventFunc.lua& [, e2 t8 v) G; a7 O
3 c( n9 O' ]9 F: b4 j3 v+ Z2 K+ ]local fExpFactor = 经验倍率 , X+ A, j- _5 n0 J- `6 Z) Plocal fItemDropRate =一般物品掉落倍率+ o; E# W2 s/ l: N9 o8 B
local fPieceItemDropRate =特殊物品掉落倍率 O) _. C0 S5 |; ^ I5 x! llocal fGoldDropFactor =金钱掉落倍率 . \& J. a: D2 P9 ^4 d9 i3 h" a--------------------------------------------4 c* V' t' p6 Q2 f2 H. J
首先打开Constant.inc并且修改所有倍率为1.0 ' f- C) B3 q! t3 i: g$ Z& m/ ~% l3 ?+ r6 h! r
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itemDropRate = 1.0 ( P0 s. W% a8 ^1 \# J+ c+ D" M& {, n8 c
goldDropRate = 1.0 : ` U* {2 e2 F3 c0 u6 O
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monsterExpRate = 1.0 - K) C5 Z6 t4 ]2 j. S! J
) N p' Z1 B7 i* z h9 M6 ?7 P monsterHitRate = 1.0 . q( |7 o6 C3 _! m! w4 w, M. W8 ]& \. t; H% D |
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor = : W) M9 w3 H0 W/ o+ I# r + k# ^2 K0 ]1 Q9 O% m" n你可以在这更改倍率。3 C b, T9 s0 x8 p7 c: _
) {* l$ u. {# H5 d# NCode: 5 g, E1 p$ A% n* K2 z" R" s & Z; I4 L, r e0 z6 N, B H8 Ifunction GetExpFactor()1 c! M w0 \# I
: o% }& u. f( O7 S! a local tList = GetEventList()9 `* C, A6 o' k6 e2 ^
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local fExpFactor = 60: w: Y& S& y. H
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for i in pairs(tList) do5 [. G2 C6 l) ]& _0 t e! b
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if( tEvent[tList[i]].fExpFactor ~= nil ) then4 N) T+ A$ X. p5 X0 e
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor( Z) _0 k! ?! B4 c0 y
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return fExpFactor $ }' P) e. W4 \& P. }# l6 [: K) E+ L4 D# Q! }1 e
end/ U' g' B p" P8 R' x- M
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物品掉率 "local fItemDropRate ="+ ]7 G7 Q: C+ h( A3 X
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飞飞币掉率 "local fGoldDropFactor ="4 r# B" y( |5 X0 q
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活 , D' z% ~! ^0 ?& E0 Z( {0 S7 e& n; W/ R" l
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