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标题: NPC修改 [打印本页]

作者: admin    时间: 2016-1-10 02:40
标题: NPC修改

4 `% D+ C6 |: F5 jreadme.txt
7 C& R1 u1 O3 Z, k$ |" I修改软件:dyoManager.exe. \. b& D- p6 H% S: E; a

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1 A' Y: q( s) u+ Z- o-Info-
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* R# s7 T5 E' D4 o0 pName: dyoManager
! }, y4 x! k; O8 y2 oAuthor: Kimmy Andersson. [  x& p/ {3 D4 `, p

$ z" n, x2 F6 `6 HCredits:5 W% y( Z4 v' t
Xadet
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This version is FULLY functional and is GUI based.1 q9 h5 {6 h- D$ W0 |7 W' y; [

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-Usage-8 `) a; ?  I- x! M$ ]2 t" g

) [4 s2 `, a8 v$ qThe usage is EXTREMELY simple.5 U( `0 Z7 W9 }( ]' |( V& t$ O
Open the DYO file, edit it, save.
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-Explanation-% u9 G* H  Z. K* w
Let's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)
' r( D3 Q' O6 N  H  `8 b3 I179.9087        NPC方向
' S4 ?) f5 D" O0               下面3个为xyz轴角度一般为0
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0
4 F. O9 ?4 j3 d" H* G  C3344.027        标识NPC位置的xyz坐标
6 Z% k, }- z* `7 {/ O146.9564        Y是高度
( G, X+ s. |6 k2071.1
2 e7 P, [" t; W0 Z1               下面是xyz的比例+ R6 b" Y# o1 }+ ?
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5               设置AI(NPC为5)# p! d' }: b4 B8 Z4 A( `+ n
234             模型ID  P1 U, Z, }! p" r, J) J
-1              未知(NPC设为-1)/ n# u& M; y2 e7 d1 V5 }9 S  b
0               来自AI类型:0是不可动、中立8 o1 T* f! E, S' `/ r! L0 R0 S
2               未知(NPC设为2)
# }3 v. W& t: a7 }$ F+ Q# F+ j: `MaDa_Boneper    NPC名字(character.inc可以查看修改)
1 g8 }5 _' E! `2 s  p! K$ t, K  c1               下面两个未知第一个设置为1第二个为0# k+ l) o+ e. a  U8 O; Z
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--------------- 分隔线必须有
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So the first part that says 5 is object type.
. s- _' L: K; \" h, i* p5 is mover(NPC/MOB).  ]0 I" b4 q. S- ?

' I1 g7 A5 J3 j1 t6 k2 O0 B* cThe second part is the Y Rotation Angle.0 r6 @3 ?. V$ K6 t

0 i; ^. E% g! [9 yThe next three parts are the XYZ Axis Angles.
# j$ C& A. h1 g/ R- v/ c/ b1 ?These are usually left blank.
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3 U" u7 @. v0 a$ sNext three parts after Angles are Position XYZ.
/ W, ]8 |, |% X  H: M  b! ]Keep in mind that Y is height instead of Z./ S* C7 A' m/ G# Q8 V& q1 ]
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Next three parts after Position is XYZ scale.
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Next is Set AI.
, y5 t( ?: W: h" y& b" `NPCs are set as Pet which is 5.
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After that comes Model ID.& E! P  i* a0 @. m

7 g/ J+ S# ^  E- U. D- MNext is an unknown int that when on NPCs is set to -1.
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/ F9 e0 f; \  i' T9 o: B: D$ ^After that comes AI Type where 0 is non-moving, neutral.. R) o* x0 H' t: A9 `; I) o
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.  `5 p* K/ D- `7 I% Z" ^) Y
To see what name an NPC has, you can check either in character.inc or the dialog files.7 A6 Z- D% g- p- e6 y% b# n( L

# R' L1 @4 u8 ?" g) A- b7 GNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.7 |. Q/ P* m2 ~: W8 l  D

& j( e0 q" Y$ h% g5 o% ?& }8 g8 ^6 Q. JLast is a separator necessary for the writer.) c. D+ H5 }# @6 d. L4 z- x
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!( L7 m9 e. P# [' k8 ]- F# Q

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  I  R% q- I8 k, s9 h4 d" H-Shortcuts-/ |, D/ d( m: B6 _& z) U! \/ b

' R8 I# o; R5 S  ]1 Q! oWhile editing inside the textbox, you can either right-click or press any of these keys to get4 P6 K1 @* J0 b$ S" K* N
desired function:
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% Q9 P& P. f. U4 n7 XCtrl+F = Find* a) P. W  g  j- F
Ctrl+H = Replace2 M! O1 F$ a( N) R- ?
Ctrl+A = Select All
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- @) T8 P; A* ]" T2 c4 z8 D-ChangeLog-  U+ E/ w- `5 N- Y  r; ?8 D

. L, ^- P! ]$ E5 _, }6 k$ F- t: U/ h1.1 - Initial Release.: `+ H/ H  I7 Q) B% y
1.2 - Added options for search, select and replace.
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8 }1 H: B# @3 N/ {/ r- {Thank you for reading and downloading!+ l: `* i3 g  Z
Please comment all the bugs you can find.
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Proof and a little preview of what you can accomplish:* O/ u, o% G1 N0 u! e+ V
http://www.swegrafix.net/upload/files/leafevent.png
+ g0 y9 [+ ^# U2 Q, d  `(Old-school players will recognize this)
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