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标题: NPC修改 [打印本页]

作者: admin    时间: 2016-1-10 02:40
标题: NPC修改
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readme.txt& ?4 T" p6 w3 N7 Z: \" g% F+ G
修改软件:dyoManager.exe
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Name: dyoManager
. m" p/ n5 T9 Q# }. kAuthor: Kimmy Andersson
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Xadet
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This version is FULLY functional and is GUI based.  d2 T8 U. N8 J

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, N7 i$ D+ N. ?/ I-Usage-& |( W5 e, I5 }
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The usage is EXTREMELY simple.
+ I0 m( t+ f; {Open the DYO file, edit it, save.
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# b$ i* M) b" ]; a: }) B/ T! l-Explanation-
' c; h  \5 a3 W' k( p( |9 g: OLet's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)/ k" Z+ x! q8 Y/ }! u' |9 s
179.9087        NPC方向
) l* \8 D, Z7 n& x% W0               下面3个为xyz轴角度一般为0
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3344.027        标识NPC位置的xyz坐标( _) P9 q( l* l2 Z  Z, r4 P
146.9564        Y是高度0 c( {# J5 h! h% u& k, \6 T6 Z1 e+ Y
2071.13 w  ]; D/ j- _
1               下面是xyz的比例
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5               设置AI(NPC为5)
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-1              未知(NPC设为-1): e3 P9 @  p+ p- d1 @
0               来自AI类型:0是不可动、中立
' |5 X1 _1 q# T% \- t( e2               未知(NPC设为2)& y2 r% ]8 a# r# `+ a' H4 y+ F# K, _
MaDa_Boneper    NPC名字(character.inc可以查看修改)
. ~* H2 A. ?6 [6 G) c1               下面两个未知第一个设置为1第二个为0; J- l. Q( v* {$ ]/ }: J9 d2 E
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--------------- 分隔线必须有
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So the first part that says 5 is object type.* F; f) d% a2 j4 W* m
5 is mover(NPC/MOB).
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/ i/ h7 z. @2 c& }The second part is the Y Rotation Angle.4 U# l% f% t% |" a0 Z) [- N

: P7 l! p; v/ R# {) R+ f+ l8 \2 GThe next three parts are the XYZ Axis Angles.
8 t5 G) r6 }  vThese are usually left blank.
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Next three parts after Angles are Position XYZ.
0 d( R% ~( \1 e' U& ?1 I8 S0 x) WKeep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.6 p6 t2 Z) M8 I; a

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NPCs are set as Pet which is 5.
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After that comes Model ID.9 N+ a! }: q9 d2 z3 ^& U/ [
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Next is an unknown int that when on NPCs is set to -1.7 D" p' }. W7 m6 A* z
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After that comes AI Type where 0 is non-moving, neutral.# u8 l, l6 [# ?: {! `8 U2 F* W5 G6 R
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Next is another unknown which is set to 2 on NPCs.  c& U( Z& {  o  ^1 z# h8 m% U; }% ?

7 }+ C& R4 F/ M: Y/ mNext is the name of the NPC.
5 ?- Z- I& ~9 O5 k  x  OTo see what name an NPC has, you can check either in character.inc or the dialog files.
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  {2 t: U3 J( I, @, B6 q$ l5 iNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.2 t0 d, f9 {6 d/ n5 s( W8 A: T2 y
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Last is a separator necessary for the writer.8 r5 J8 g2 I: U- r/ P
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!) }% ~, i: \2 h) W* b
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-Shortcuts-3 e$ C, o9 E$ p* ^1 u) e  g
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While editing inside the textbox, you can either right-click or press any of these keys to get
$ J7 @. j" C; v0 t5 c+ N, ~desired function:
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3 }7 [6 t$ Z5 Q8 G. g% ^Ctrl+F = Find
9 S2 K2 j; n2 o, l  B5 oCtrl+H = Replace
! q) z" u: l) T$ oCtrl+A = Select All# m( ^( c, n! w' _8 a1 S  Y/ {
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-ChangeLog-
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; Z' Q* U8 B  Z1 n+ m) {1.1 - Initial Release./ W$ o0 G/ z6 h* ~6 K% {
1.2 - Added options for search, select and replace.& _% l) O3 i! N& w
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' A  F: }+ v) R" xThank you for reading and downloading!5 h( T' B1 h7 @0 T( Y2 P5 j3 C0 h
Please comment all the bugs you can find.2 E( B' |0 P% s/ W! Q) W- d
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5 J; `; z7 }. K& \' eProof and a little preview of what you can accomplish:
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2 A( ]( i) \) v(Old-school players will recognize this)( x6 V5 h9 c2 v& P. ?- V1 {

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