标题: NPC修改 [打印本页] 作者: admin 时间: 2016-1-10 02:40 标题: NPC修改 3 T/ i1 a q4 o/ \5 I
readme.txt . d# A8 m* X* L3 Y修改软件:dyoManager.exe& b* h) q9 ~# d
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3 y% z1 y j" J6 F6 s: c ' L ^- K4 v" c% W7 @-Info-7 b$ Z" y0 U2 k" X2 Q: Q
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Name: dyoManager 8 z/ M m! Z4 E' ZAuthor: Kimmy Andersson & A: x2 ~* C/ s; b: P- b5 X9 C1 J
Credits: M) N- k# n6 {/ p
Xadet $ [. K5 K, u. }, ?/ j6 ?, {$ N! v. |) ]" W& b1 T1 }: t. ~
This version is FULLY functional and is GUI based. $ X% _" i6 x1 W3 [0 i' f4 w. u ( N# ^- k6 |" k4 j( x, S-------------------------------------------- ^6 `' Q) {# r% ?* N
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-Usage-+ w! N+ [/ O/ Z( |/ x3 i
: N, n/ \" ~6 x y, h tThe usage is EXTREMELY simple. 4 V( ^- f; M% [/ U+ U) }Open the DYO file, edit it, save.$ N) {$ s, g# \; s p( t
4 }* m+ B, Z, U1 y; ~% J-------------------------------------------- : C" D4 j: k+ K# { 5 K$ Y, O s# K7 ?, J% C/ e; e3 b @: K-Explanation- $ e" V# f, F; H0 O' O% {9 X* cLet's take a look at the first block(this could be different on yours):9 F, N4 s6 [" j2 Q! ]& ]
# d0 Y! q9 P$ }5 对象类型(NPC为5)7 U& r+ t9 p! b5 l+ a
179.9087 NPC方向% j4 J( f- g& q4 G; m
0 下面3个为xyz轴角度一般为04 t* D' ]( _" _+ Y, [
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3344.027 标识NPC位置的xyz坐标4 H2 K; U, @* X! u; P: }; E
146.9564 Y是高度 % @$ z- @1 O6 b5 T' h* r2071.1 7 l# Q- ^. r2 v. u5 N9 e$ ?6 [1 下面是xyz的比例+ I; Q- w' P7 g: ?' r! W
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5 设置AI(NPC为5) % c! o$ l) I% u7 L3 R; K+ F3 f234 模型ID, i K4 ?9 f4 t' U. G
-1 未知(NPC设为-1) ) q( |& Y- f" f9 V/ m K0 来自AI类型:0是不可动、中立7 t+ ^7 |# F, ]* j% Z% Y; R; s+ C
2 未知(NPC设为2)7 o4 J+ [) X9 F$ K b% F
MaDa_Boneper NPC名字(character.inc可以查看修改)* \% b- D" \$ _) z0 U7 u
1 下面两个未知第一个设置为1第二个为0/ E8 e; I& T8 Z- F$ W
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--------------- 分隔线必须有$ Q) \% y! I# K, g5 M
O% Z0 Q: ~, PSo the first part that says 5 is object type.$ C" O* H" I. v% s
5 is mover(NPC/MOB).. a$ H% v5 q( `! o- K' P- E2 ^) a
+ _3 G" M6 P+ q: e3 T6 a) YThe second part is the Y Rotation Angle.7 l. f. l) Z$ M$ B
$ c" X9 \3 z4 _! IThe next three parts are the XYZ Axis Angles. ; @/ w! Y# T' \* \ B3 s0 TThese are usually left blank. 4 w- D) L% U Q; j F A & T6 x6 a6 F; V9 A+ a y+ I3 CNext three parts after Angles are Position XYZ. 4 k. Z l. w' H' JKeep in mind that Y is height instead of Z. * q: j$ U4 d9 \9 X8 I7 n( G# Z( v7 w. g' P4 s0 J- k
Next three parts after Position is XYZ scale.+ o. `8 e9 }; M' j9 L7 W2 a
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Next is Set AI.) h* u" A7 Z+ v0 T8 [$ W8 e b3 q
NPCs are set as Pet which is 5.8 c" Y: S8 A: v7 H' _& M6 m9 |
: i E* k5 Y' h6 ]# W8 p1 G8 oAfter that comes Model ID.1 P3 _) H4 z% Q$ G5 n+ Q
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Next is an unknown int that when on NPCs is set to -1.. }9 v+ `& ]( t- H: Q9 X, C
5 Z' q$ u( K t6 H7 \+ e7 }After that comes AI Type where 0 is non-moving, neutral.1 |1 n1 F2 t- w3 S2 U" a+ @
/ a: h" C! _) O4 [Next is another unknown which is set to 2 on NPCs. " q8 L8 U" m- M* k- L& r : M9 k" M+ H N' ~# QNext is the name of the NPC. 3 O+ E& {) [. I1 bTo see what name an NPC has, you can check either in character.inc or the dialog files. 7 v4 J7 |+ y2 [1 i' h! d & w' ~& p9 y; B! fNext two are unknowns where the first is set to 1 and the second to 2 on NPCs. 1 j" G8 [: U- g+ ? ) k! T0 j! S! S' g6 O) |& qLast is a separator necessary for the writer.$ s( w+ i2 n( l) }' [: k4 M. E
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!$ o' I. @) ^6 Q8 g1 G8 |" V
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$ T: L$ W2 c t% ]$ n/ e0 T8 U7 PWhile editing inside the textbox, you can either right-click or press any of these keys to get 6 l4 \! A3 U e2 G& h+ y- Kdesired function: " f3 l2 A4 [7 N" ]- o- e }* Y* h* W, g& L
Ctrl+F = Find ( v# x7 @ C$ g! y6 g2 F; z fCtrl+H = Replace. L) ~- T5 R# l6 { ]; p R
Ctrl+A = Select All ! e4 L+ I* @9 O8 ?3 `, t5 u3 z& v" [' t% G. q- i
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1.1 - Initial Release.# O& o3 b K" D6 f# v
1.2 - Added options for search, select and replace. 3 i* g+ q$ f/ V5 c# W. J' a# h0 o t; z R/ q4 h
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: H% |6 n% `6 }0 |0 w- i/ ~Thank you for reading and downloading!7 \3 p+ ^1 `- o5 K1 g
Please comment all the bugs you can find.( Y- u. N$ a/ O
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Proof and a little preview of what you can accomplish:6 l4 Z7 _( h8 V http://www.swegrafix.net/upload/files/leafevent.png# P0 n6 C9 }8 X, ~* C" L9 R# }1 L8 W4 V
(Old-school players will recognize this). M% d; B1 Q p9 d# L. w. n2 K
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