, N7 i$ D+ N. ?/ I-Usage-& |( W5 e, I5 }
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The usage is EXTREMELY simple. + I0 m( t+ f; {Open the DYO file, edit it, save. 8 i# n) }9 s' V0 o! @# {8 G; R" \. i3 |
-------------------------------------------- & l; v3 I( s/ e5 P # b$ i* M) b" ]; a: }) B/ T! l-Explanation- ' c; h \5 a3 W' k( p( |9 g: OLet's take a look at the first block(this could be different on yours): ( e+ y, h3 s( S1 x Y& v; i& L0 J m" n; U0 u- w
5 对象类型(NPC为5)/ k" Z+ x! q8 Y/ }! u' |9 s
179.9087 NPC方向 ) l* \8 D, Z7 n& x% W0 下面3个为xyz轴角度一般为0 + m' n# A8 G a, b' q0% Z9 n+ x6 V" i% O- c# b% |
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3344.027 标识NPC位置的xyz坐标( _) P9 q( l* l2 Z Z, r4 P
146.9564 Y是高度0 c( {# J5 h! h% u& k, \6 T6 Z1 e+ Y
2071.13 w ]; D/ j- _
1 下面是xyz的比例 ; b2 B0 T& E1 X5 q h! F1 ) c' K! |! j% E2 S0 S1( k. N, |* y% C% T
5 设置AI(NPC为5) # l3 Q' p( D# i, ~( @) p6 I8 Q1 ~234 模型ID; x9 H: Q! [/ z) Z$ J
-1 未知(NPC设为-1): e3 P9 @ p+ p- d1 @
0 来自AI类型:0是不可动、中立 ' |5 X1 _1 q# T% \- t( e2 未知(NPC设为2)& y2 r% ]8 a# r# `+ a' H4 y+ F# K, _
MaDa_Boneper NPC名字(character.inc可以查看修改) . ~* H2 A. ?6 [6 G) c1 下面两个未知第一个设置为1第二个为0; J- l. Q( v* {$ ]/ }: J9 d2 E
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--------------- 分隔线必须有 L t* L6 l! m- H8 b4 ^3 m5 x) T' v' g0 P2 K/ T W6 f7 u6 [
So the first part that says 5 is object type.* F; f) d% a2 j4 W* m
5 is mover(NPC/MOB). . s5 F' Q9 w! K- O / i/ h7 z. @2 c& }The second part is the Y Rotation Angle.4 U# l% f% t% |" a0 Z) [- N
: P7 l! p; v/ R# {) R+ f+ l8 \2 GThe next three parts are the XYZ Axis Angles. 8 t5 G) r6 } vThese are usually left blank. - w9 W$ P% g. E+ S- y4 \2 _4 a7 G/ w$ [: n& m3 W1 q' i/ W( z
Next three parts after Angles are Position XYZ. 0 d( R% ~( \1 e' U& ?1 I8 S0 x) WKeep in mind that Y is height instead of Z. / \: D$ ~" x5 ~3 w# |+ A0 E( `3 ^/ T {* V7 {+ G+ R7 z
Next three parts after Position is XYZ scale.6 p6 t2 Z) M8 I; a
" y3 H1 E! W" INext is Set AI.' c2 c0 T0 V- }+ u* o$ o
NPCs are set as Pet which is 5. ( M0 \5 ?" ?1 `/ d; z! `$ ?( W8 Y9 D6 ^; {
After that comes Model ID.9 N+ a! }: q9 d2 z3 ^& U/ [
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Next is an unknown int that when on NPCs is set to -1.7 D" p' }. W7 m6 A* z
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After that comes AI Type where 0 is non-moving, neutral.# u8 l, l6 [# ?: {! `8 U2 F* W5 G6 R
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Next is another unknown which is set to 2 on NPCs. c& U( Z& { o ^1 z# h8 m% U; }% ?
7 }+ C& R4 F/ M: Y/ mNext is the name of the NPC. 5 ?- Z- I& ~9 O5 k x OTo see what name an NPC has, you can check either in character.inc or the dialog files. ( m- J/ c; ]5 t0 L6 k {2 t: U3 J( I, @, B6 q$ l5 iNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.2 t0 d, f9 {6 d/ n5 s( W8 A: T2 y
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Last is a separator necessary for the writer.8 r5 J8 g2 I: U- r/ P
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!) }% ~, i: \2 h) W* b
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-Shortcuts-3 e$ C, o9 E$ p* ^1 u) e g
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While editing inside the textbox, you can either right-click or press any of these keys to get $ J7 @. j" C; v0 t5 c+ N, ~desired function: 1 s$ H3 \/ h+ F$ O" o 3 }7 [6 t$ Z5 Q8 G. g% ^Ctrl+F = Find 9 S2 K2 j; n2 o, l B5 oCtrl+H = Replace ! q) z" u: l) T$ oCtrl+A = Select All# m( ^( c, n! w' _8 a1 S Y/ {
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-ChangeLog- $ A' D! I2 G$ J( O/ U3 D0 }" H; a+ q7 o ; Z' Q* U8 B Z1 n+ m) {1.1 - Initial Release./ W$ o0 G/ z6 h* ~6 K% {
1.2 - Added options for search, select and replace.& _% l) O3 i! N& w
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' A F: }+ v) R" xThank you for reading and downloading!5 h( T' B1 h7 @0 T( Y2 P5 j3 C0 h
Please comment all the bugs you can find.2 E( B' |0 P% s/ W! Q) W- d
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-------------------------------------------- 4 ^+ m; h) u' J% i3 l 5 J; `; z7 }. K& \' eProof and a little preview of what you can accomplish: + e( S7 h6 I Qhttp://www.swegrafix.net/upload/files/leafevent.png 2 A( ]( i) \) v(Old-school players will recognize this)( x6 V5 h9 c2 v& P. ?- V1 {