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标题: NPC修改 [打印本页]

作者: admin    时间: 2016-1-10 02:40
标题: NPC修改
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readme.txt8 ]$ O$ z. P" [! {0 I
修改软件:dyoManager.exe
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6 n2 y! w, M, m5 J1 [-Info-  }7 n- ~! Q$ _4 ~: T" W
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Name: dyoManager
1 m/ J# q: m6 S$ Q# l3 g, J) b$ }: f7 KAuthor: Kimmy Andersson* K/ Z5 v- Z8 k1 E5 k
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Credits:% h  X: Z" q) z. ?, c7 G
Xadet
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; g% T  i+ H  K2 ?- L1 }This version is FULLY functional and is GUI based.6 ^- h- U  w" j3 l3 i

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) B& m. K  D# J1 G$ o; ^-Usage-! B; ~8 j7 s* H) [) i$ e
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The usage is EXTREMELY simple.0 h6 K/ n: s& j) m2 ]
Open the DYO file, edit it, save.
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1 C: K7 ~7 s' U-Explanation-
! f* `; k! @* x& }* vLet's take a look at the first block(this could be different on yours):3 [$ V8 r/ J- D3 z5 ^5 r
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5               对象类型(NPC为5)
) x1 j7 N9 |7 y9 A179.9087        NPC方向$ p  p; T6 j+ t
0               下面3个为xyz轴角度一般为06 o- ]/ ^4 J. L# J3 B
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0
# |, K* T0 F1 U" k- J3344.027        标识NPC位置的xyz坐标0 [2 O2 k4 @: X7 R% k) T$ K* h0 _, V# G
146.9564        Y是高度! v" i- Q3 A9 F( R) G
2071.1
) D  ~& z" m/ Z# L* D$ s" C1               下面是xyz的比例
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5               设置AI(NPC为5)0 I& C. c& p8 T) i  n
234             模型ID
& l2 r- P0 {( W-1              未知(NPC设为-1)
# I# i+ Y  e7 \" ~! I5 u9 I0               来自AI类型:0是不可动、中立; t. c, K( s4 X* D
2               未知(NPC设为2)4 I' N1 R8 P0 e7 H8 V; F
MaDa_Boneper    NPC名字(character.inc可以查看修改)- S& u; \) X. C5 u' k) S0 p
1               下面两个未知第一个设置为1第二个为04 r% d) E7 u! N5 ~3 O. |, ?7 ~$ ]8 F
0
& I; D$ g8 L* |, j) l& h7 P--------------- 分隔线必须有) I$ ~3 i; }: l4 o* ^+ M
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So the first part that says 5 is object type.7 a  z. S3 {8 f9 d# V
5 is mover(NPC/MOB).& w6 f2 K& b* G; r: ]8 h3 Z

' m9 i; @) L3 r: q+ @4 Q8 NThe second part is the Y Rotation Angle.
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& s: B* {( G9 h  K; DThe next three parts are the XYZ Axis Angles.$ {) O+ P/ ]3 `7 a) I! u
These are usually left blank.% F  b6 d6 t' N

" `5 |9 p0 p- E6 r7 i# NNext three parts after Angles are Position XYZ.: b  i# w' _! r2 l
Keep in mind that Y is height instead of Z.
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% m) y) `9 z# B; Z4 u) d+ yNext three parts after Position is XYZ scale.
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+ Z! ]% {& Z, q* N  z2 yNext is Set AI.) d1 j8 G4 @& U* ]5 n
NPCs are set as Pet which is 5.
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After that comes Model ID.& L/ ^% Q! P8 V0 g+ U# K: J

  C& ]$ x; o3 N2 A0 o0 UNext is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.' A( u1 k- c! N7 G) Q7 m
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.5 e; H! {* j0 O3 ]/ ?0 T( T/ {
To see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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* t' Z- H0 j9 g0 x-Shortcuts-  ~8 _* E9 D" f7 A7 S# H8 p

# {/ u# d. s4 y: C: o+ q1 E, \While editing inside the textbox, you can either right-click or press any of these keys to get( M( ^% v; o- u) ]4 f5 p% E) `0 Z
desired function:
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Ctrl+F = Find
2 P8 K% v$ R; G6 e; Q- D8 `Ctrl+H = Replace3 F6 ^+ j: \4 a- J0 `& @) ^  {# v
Ctrl+A = Select All: }0 q! d% s6 a
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/ P! c$ {, U; |0 L-ChangeLog-
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1.1 - Initial Release.
- ^5 L  p# c8 M9 I2 H1.2 - Added options for search, select and replace.5 M1 Y9 j: V2 X# [

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Thank you for reading and downloading!
" y- y1 K/ B9 o7 L: n& t& pPlease comment all the bugs you can find.3 J5 X$ ?' K0 x

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" r& U% Q; g; L5 N$ M5 f7 k1 }Proof and a little preview of what you can accomplish:
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5 }2 o; ?' G+ m! j% z(Old-school players will recognize this)5 x6 K: \+ S+ [& @* r. T: q* [

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