标题: NPC修改 [打印本页] 作者: admin 时间: 2016-1-10 02:40 标题: NPC修改 ! H5 `) X7 G$ j
readme.txt8 ]$ O$ z. P" [! {0 I
修改软件:dyoManager.exe 5 T `7 E! R6 w0 z% X ] " ]/ I9 |- Q7 Y) c. I% ~- j0 k- l! ?/ X1 g f
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Name: dyoManager 1 m/ J# q: m6 S$ Q# l3 g, J) b$ }: f7 KAuthor: Kimmy Andersson* K/ Z5 v- Z8 k1 E5 k
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Credits:% h X: Z" q) z. ?, c7 G
Xadet 4 \2 n9 V3 A, N) J0 ~: B ; g% T i+ H K2 ?- L1 }This version is FULLY functional and is GUI based.6 ^- h- U w" j3 l3 i
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The usage is EXTREMELY simple.0 h6 K/ n: s& j) m2 ]
Open the DYO file, edit it, save. 3 v' b% h5 }( i' K! b/ t+ {0 x/ X
-------------------------------------------- # O" d3 T1 a$ @- L& I 1 C: K7 ~7 s' U-Explanation- ! f* `; k! @* x& }* vLet's take a look at the first block(this could be different on yours):3 [$ V8 r/ J- D3 z5 ^5 r
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5 对象类型(NPC为5) ) x1 j7 N9 |7 y9 A179.9087 NPC方向$ p p; T6 j+ t
0 下面3个为xyz轴角度一般为06 o- ]/ ^4 J. L# J3 B
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0 # |, K* T0 F1 U" k- J3344.027 标识NPC位置的xyz坐标0 [2 O2 k4 @: X7 R% k) T$ K* h0 _, V# G
146.9564 Y是高度! v" i- Q3 A9 F( R) G
2071.1 ) D ~& z" m/ Z# L* D$ s" C1 下面是xyz的比例 w" T" Z" F6 a; e8 `12 E# Z3 `! g/ r; o9 f9 r
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5 设置AI(NPC为5)0 I& C. c& p8 T) i n
234 模型ID & l2 r- P0 {( W-1 未知(NPC设为-1) # I# i+ Y e7 \" ~! I5 u9 I0 来自AI类型:0是不可动、中立; t. c, K( s4 X* D
2 未知(NPC设为2)4 I' N1 R8 P0 e7 H8 V; F
MaDa_Boneper NPC名字(character.inc可以查看修改)- S& u; \) X. C5 u' k) S0 p
1 下面两个未知第一个设置为1第二个为04 r% d) E7 u! N5 ~3 O. |, ?7 ~$ ]8 F
0 & I; D$ g8 L* |, j) l& h7 P--------------- 分隔线必须有) I$ ~3 i; }: l4 o* ^+ M
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So the first part that says 5 is object type.7 a z. S3 {8 f9 d# V
5 is mover(NPC/MOB).& w6 f2 K& b* G; r: ]8 h3 Z
' m9 i; @) L3 r: q+ @4 Q8 NThe second part is the Y Rotation Angle. 1 U/ E- i+ z0 L & s: B* {( G9 h K; DThe next three parts are the XYZ Axis Angles.$ {) O+ P/ ]3 `7 a) I! u
These are usually left blank.% F b6 d6 t' N
" `5 |9 p0 p- E6 r7 i# NNext three parts after Angles are Position XYZ.: b i# w' _! r2 l
Keep in mind that Y is height instead of Z. 6 P# A& H8 y; v- P6 z5 c9 o % m) y) `9 z# B; Z4 u) d+ yNext three parts after Position is XYZ scale. ) h0 ~8 l0 D8 x ]: d: L* u7 n + Z! ]% {& Z, q* N z2 yNext is Set AI.) d1 j8 G4 @& U* ]5 n
NPCs are set as Pet which is 5. " }7 F. W1 p- H; Y4 v% ?+ q( e0 U7 Q
After that comes Model ID.& L/ ^% Q! P8 V0 g+ U# K: J
C& ]$ x; o3 N2 A0 o0 UNext is an unknown int that when on NPCs is set to -1. 4 [* y/ t. K! e' u+ b" }8 } o: W7 O9 k& U5 x6 K$ l
After that comes AI Type where 0 is non-moving, neutral.' A( u1 k- c! N7 G) Q7 m
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Next is another unknown which is set to 2 on NPCs. 8 P; o7 Y; F$ S6 w4 O) {1 o( J: B, A3 g4 S" s/ ]" w
Next is the name of the NPC.5 e; H! {* j0 O3 ]/ ?0 T( T/ {
To see what name an NPC has, you can check either in character.inc or the dialog files. ' }& X7 O( I' R1 v; L- |& h; r- o. c# |1 `+ u: F: [- k; W
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs. + {: \3 P8 V" ~: {" h% F4 w- b. J) Y" ^/ X2 C6 S
Last is a separator necessary for the writer. 8 l" x6 q- M+ O9 ?$ c: _% e: ~; g5 L ^+ x+ u, s7 t8 A& k
NOTE! The last line of the the whole thing MUST be a object type which is set to -1! I( S* V5 J- e! Y4 q# N ?6 S 0 Q. O% x8 d) }, Z-------------------------------------------- 1 `, ]* w% k' C4 U7 t9 j5 w5 M, @- ^ * t' Z- H0 j9 g0 x-Shortcuts- ~8 _* E9 D" f7 A7 S# H8 p
# {/ u# d. s4 y: C: o+ q1 E, \While editing inside the textbox, you can either right-click or press any of these keys to get( M( ^% v; o- u) ]4 f5 p% E) `0 Z
desired function: ( F4 }5 Q. `8 K% u/ c) |* c- m7 {& Y6 r2 O
Ctrl+F = Find 2 P8 K% v$ R; G6 e; Q- D8 `Ctrl+H = Replace3 F6 ^+ j: \4 a- J0 `& @) ^ {# v
Ctrl+A = Select All: }0 q! d% s6 a
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-------------------------------------------- ( x+ E% v% _% l( Q9 f, w9 } / P! c$ {, U; |0 L-ChangeLog- ) u; @3 ~6 N. m8 B P/ L: O8 i; n7 J+ e$ |. A8 ?2 b. D" g
1.1 - Initial Release. - ^5 L p# c8 M9 I2 H1.2 - Added options for search, select and replace.5 M1 Y9 j: V2 X# [
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Thank you for reading and downloading! " y- y1 K/ B9 o7 L: n& t& pPlease comment all the bugs you can find.3 J5 X$ ?' K0 x
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" r& U% Q; g; L5 N$ M5 f7 k1 }Proof and a little preview of what you can accomplish: 4 b/ O) |6 ~4 y: x$ H# Ghttp://www.swegrafix.net/upload/files/leafevent.png 5 }2 o; ?' G+ m! j% z(Old-school players will recognize this)5 x6 K: \+ S+ [& @* r. T: q* [