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标题: NPC修改 [打印本页]

作者: admin    时间: 2016-1-10 02:40
标题: NPC修改
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readme.txt
. d# A8 m* X* L3 Y修改软件:dyoManager.exe& b* h) q9 ~# d
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' L  ^- K4 v" c% W7 @-Info-7 b$ Z" y0 U2 k" X2 Q: Q
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Name: dyoManager
8 z/ M  m! Z4 E' ZAuthor: Kimmy Andersson
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Credits:  M) N- k# n6 {/ p
Xadet
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This version is FULLY functional and is GUI based.
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-Usage-+ w! N+ [/ O/ Z( |/ x3 i

: N, n/ \" ~6 x  y, h  tThe usage is EXTREMELY simple.
4 V( ^- f; M% [/ U+ U) }Open the DYO file, edit it, save.$ N) {$ s, g# \; s  p( t

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5 K$ Y, O  s# K7 ?, J% C/ e; e3 b  @: K-Explanation-
$ e" V# f, F; H0 O' O% {9 X* cLet's take a look at the first block(this could be different on yours):9 F, N4 s6 [" j2 Q! ]& ]

# d0 Y! q9 P$ }5               对象类型(NPC为5)7 U& r+ t9 p! b5 l+ a
179.9087        NPC方向% j4 J( f- g& q4 G; m
0               下面3个为xyz轴角度一般为04 t* D' ]( _" _+ Y, [
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3344.027        标识NPC位置的xyz坐标4 H2 K; U, @* X! u; P: }; E
146.9564        Y是高度
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7 l# Q- ^. r2 v. u5 N9 e$ ?6 [1               下面是xyz的比例+ I; Q- w' P7 g: ?' r! W
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5               设置AI(NPC为5)
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-1              未知(NPC设为-1)
) q( |& Y- f" f9 V/ m  K0               来自AI类型:0是不可动、中立7 t+ ^7 |# F, ]* j% Z% Y; R; s+ C
2               未知(NPC设为2)7 o4 J+ [) X9 F$ K  b% F
MaDa_Boneper    NPC名字(character.inc可以查看修改)* \% b- D" \$ _) z0 U7 u
1               下面两个未知第一个设置为1第二个为0/ E8 e; I& T8 Z- F$ W
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--------------- 分隔线必须有$ Q) \% y! I# K, g5 M

  O% Z0 Q: ~, PSo the first part that says 5 is object type.$ C" O* H" I. v% s
5 is mover(NPC/MOB).. a$ H% v5 q( `! o- K' P- E2 ^) a

+ _3 G" M6 P+ q: e3 T6 a) YThe second part is the Y Rotation Angle.7 l. f. l) Z$ M$ B

$ c" X9 \3 z4 _! IThe next three parts are the XYZ Axis Angles.
; @/ w! Y# T' \* \  B3 s0 TThese are usually left blank.
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& T6 x6 a6 F; V9 A+ a  y+ I3 CNext three parts after Angles are Position XYZ.
4 k. Z  l. w' H' JKeep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.+ o. `8 e9 }; M' j9 L7 W2 a
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Next is Set AI.) h* u" A7 Z+ v0 T8 [$ W8 e  b3 q
NPCs are set as Pet which is 5.8 c" Y: S8 A: v7 H' _& M6 m9 |

: i  E* k5 Y' h6 ]# W8 p1 G8 oAfter that comes Model ID.1 P3 _) H4 z% Q$ G5 n+ Q
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Next is an unknown int that when on NPCs is set to -1.. }9 v+ `& ]( t- H: Q9 X, C

5 Z' q$ u( K  t6 H7 \+ e7 }After that comes AI Type where 0 is non-moving, neutral.1 |1 n1 F2 t- w3 S2 U" a+ @

/ a: h" C! _) O4 [Next is another unknown which is set to 2 on NPCs.
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: M9 k" M+ H  N' ~# QNext is the name of the NPC.
3 O+ E& {) [. I1 bTo see what name an NPC has, you can check either in character.inc or the dialog files.
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& w' ~& p9 y; B! fNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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) k! T0 j! S! S' g6 O) |& qLast is a separator necessary for the writer.$ s( w+ i2 n( l) }' [: k4 M. E
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!$ o' I. @) ^6 Q8 g1 G8 |" V

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$ }  A, Y4 A* {' g0 e-Shortcuts-) S! W, X# ?( n4 @# u! z' p

$ T: L$ W2 c  t% ]$ n/ e0 T8 U7 PWhile editing inside the textbox, you can either right-click or press any of these keys to get
6 l4 \! A3 U  e2 G& h+ y- Kdesired function:
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Ctrl+F = Find
( v# x7 @  C$ g! y6 g2 F; z  fCtrl+H = Replace. L) ~- T5 R# l6 {  ]; p  R
Ctrl+A = Select All
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$ x/ Q/ x1 C0 A4 z3 \! {* F- G9 T-ChangeLog-
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1.1 - Initial Release.# O& o3 b  K" D6 f# v
1.2 - Added options for search, select and replace.
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: H% |6 n% `6 }0 |0 w- i/ ~Thank you for reading and downloading!7 \3 p+ ^1 `- o5 K1 g
Please comment all the bugs you can find.( Y- u. N$ a/ O

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Proof and a little preview of what you can accomplish:6 l4 Z7 _( h8 V
http://www.swegrafix.net/upload/files/leafevent.png# P0 n6 C9 }8 X, ~* C" L9 R# }1 L8 W4 V
(Old-school players will recognize this). M% d; B1 Q  p9 d# L. w. n2 K
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