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标题: NPC修改 [打印本页]

作者: admin    时间: 2016-1-10 02:40
标题: NPC修改
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readme.txt5 {+ E5 u$ H  T2 E+ L, M2 Y
修改软件:dyoManager.exe
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Name: dyoManager" }) J6 k/ }4 F& |7 L0 i
Author: Kimmy Andersson0 ^% Y- v2 L) L  P

3 A- \' k2 v$ H0 uCredits:
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# h" K1 ]% Z" a: w& I. V. ]4 D) LThis version is FULLY functional and is GUI based.: W$ j8 g6 P7 O: P* ~( f
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8 ?6 x: x3 a. l8 Z-Usage-7 R8 [( a- s$ B. p9 n; Y2 \
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The usage is EXTREMELY simple.
0 P6 h$ h5 c- T! ^" ?! SOpen the DYO file, edit it, save.
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-Explanation-+ e" C) |. ]7 \! I1 `5 j: G
Let's take a look at the first block(this could be different on yours):" I4 K. C; X) M3 v2 Y# Q4 }
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5               对象类型(NPC为5)
* P& V9 Q+ x/ g5 K179.9087        NPC方向' f  u3 A$ Y1 c# k
0               下面3个为xyz轴角度一般为0
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0
+ i# E0 I1 O6 I& i! M) G3344.027        标识NPC位置的xyz坐标
- d% w& [4 a1 E7 Y3 K$ w. u6 U. {146.9564        Y是高度
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1               下面是xyz的比例) H8 v" k* ^* h
1
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" V+ z0 v; E5 i$ w6 D3 y5               设置AI(NPC为5)  r: G* N+ i0 a1 \7 q
234             模型ID
) o* r3 `0 T$ h5 K. @& w, z3 ~( i-1              未知(NPC设为-1)
1 N( L$ U  g, O' ]0               来自AI类型:0是不可动、中立
* E* F5 G& e) L4 E2               未知(NPC设为2)
( I6 M* {, U5 i% z+ lMaDa_Boneper    NPC名字(character.inc可以查看修改)
/ z: M  ]0 a! P* O8 V/ l; K1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有% E0 T4 p3 s* C
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So the first part that says 5 is object type.
* {% E; B6 g4 F  w2 P5 is mover(NPC/MOB).
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7 k1 [9 T4 n  \! R$ y  w# gThe second part is the Y Rotation Angle.
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+ S. n5 H! e) p1 d, Q% KThe next three parts are the XYZ Axis Angles.
! N+ g' [3 M. x+ J7 DThese are usually left blank.
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Next three parts after Angles are Position XYZ.0 X6 k, S6 w# K+ c& Z4 D3 {
Keep in mind that Y is height instead of Z.
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" @' q! F& l1 q; uNext three parts after Position is XYZ scale.( i% Y7 K3 _( Q) `0 T/ j

5 S# [# h( h. O& Z) z. uNext is Set AI.) t# g9 N, W( l  f
NPCs are set as Pet which is 5.
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.2 u1 T( _0 I) j) E
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.' I9 Z( H6 ^1 H8 o8 U8 ~
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Next is the name of the NPC.& S( R6 Y. }, Q9 d# C( Y% L6 k
To see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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% N+ w( x8 d& I/ C% y: MLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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" {0 H9 V! C2 k-Shortcuts-. t1 z( D4 a; H1 ^8 E5 ]% t

; p; Z/ k/ u! w6 TWhile editing inside the textbox, you can either right-click or press any of these keys to get, T. P; I8 T! l5 t; P2 }8 C; v# \
desired function:
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( i8 _' [, w+ jCtrl+F = Find
7 P& b% K, t3 C! H6 B0 `* k' s& yCtrl+H = Replace2 q8 Y6 ?' G. i* u% _* z
Ctrl+A = Select All! {+ P7 B+ m' t5 u: O8 Y( m4 n& T

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-ChangeLog-
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9 ^: j* Y% ~* @) R; n( ]! \0 M) L1.1 - Initial Release.4 E$ c$ l- S+ T, d
1.2 - Added options for search, select and replace.4 d3 Y; Z- [6 n

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Thank you for reading and downloading!
4 L" k+ Z) M: W3 N- _Please comment all the bugs you can find., E1 K8 x! \7 G$ e" y* O

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2 r, V4 `, k9 P. AProof and a little preview of what you can accomplish:- s) L( ^  r7 I+ x: R! u' e. n( n
http://www.swegrafix.net/upload/files/leafevent.png
3 B0 a! f  ?( K(Old-school players will recognize this)$ G  k0 V3 N+ H% i2 j! u0 U

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