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标题: 神秘房间设置 [打印本页]

作者: admin    时间: 2016-1-10 02:38
标题: 神秘房间设置
涉及的文件:secretRoom.lua: f7 C5 h/ A7 p2 ?( |# ^- r
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可以加入行会的条件$ U' |6 V, F$ K1 x; S2 x/ V
--------------------------------------------------------------------9 `: U; Q# f4 C# [% R- J
MinGuildLevel  = 4  --至少可以加入的公会等级(20级)
( ^) E, j9 H8 p' O& JMinGuildMemberLevel = 30       -- 公会参与的最低水平  ^( V7 i& X( `8 c5 ~  R
MinPenya  =  100000000 -- 最低支付多少金币(暂定)! c7 s  S* g" g* p
MinGuildNum  = 1  -- 结果将至少涉及$ q3 e3 a! ^+ G7 n  Z2 m
MaxGuildNum  = 8  -- 以最大可能的参与结果% |( Q( d' V& _; U: T! c
MinGuildMemberNum = 1        -- 最少要有几个公会参加0 S/ e0 Y; r& o3 Z0 v7 G
MaxGuildMemberNum =  11      --最多要有几个公会参加5 ?. |* l3 ]; C( [& A$ D
CancelReturnRate = 20  -- 取消招标 需要扣除多少手续费(%)
+ C" o' Z0 o# C3 ~DropoutReturnRate = 2  -- 招标失败 需要扣除多少手续费(%)
% q3 I" e2 Q* }) `# [# T4 D  ^--------------------------------------------------------------------9 ?$ d4 C: P$ J9 L
--------------------------------------------------------------------
- ^7 g9 C  e$ I-- 时间相关 -------------------------------------------------------7 S3 H, w' K- q) t4 w" P
--------------------------------------------------------------------0 _, ^7 V1 S6 ^: y
-- 夸老 - Sun, Mon, Tue, Wed, Thu, Fri, Sat7 p9 M* x* o- `; L* |
OpenTime   =  "Mon 11:05"1 h4 j- b# |3 |2 m$ q8 z
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LineUpTime   = MIN(1)  -- 来自参与公会成员! E1 v, W8 k! {+ F  p* x; N7 ?
EntranceTime   = SEC(0)  -- 输入的时间" ]0 U& H; Q5 r6 ?( j! ?
WarWaitTime   = MIN(1)  -- 船舶战" W$ R* }) v2 {4 q
WarTime    = MIN(120)  -- 战役小时
" O: g$ @, H9 aCloseWaitTime   = SEC(30)  -- 等待时间后战斗结束
. L9 c) \( O7 d9 t, H) _--------------------------------------------------------------------- z. o7 k1 g7 |( I# r/ |, I* s

+ z- L4 @9 E9 B--------------------------------------------------------------------, K2 \- T5 m5 A
-- 怪物的再生 ------------------------------------------------
9 J3 G/ D$ k2 Q% N- v/ l--------------------------------------------------------------------# X% j9 V% W" t0 \
MonsterGenNum  = 2 -- 一旦建立,怪物数量
$ Y7 A8 `" }4 W8 V! s--------------------------------------------------------------------
) i% _7 v. Q, x, r$ I* x4 U-- AddMonster( Type, 怪物ID, 数量, 急傍各, x1坐标, z1坐标, x2坐标, z2坐标, y坐标 )1 ?  |! C& y1 P/ ^. x$ t
-- AddMonster( MONSTER_NORMAL,  "MI_AIBATT1", 10, false, 500, 500, 505, 505, 10 )
( m' y' H  t# R& z& P-- AddMonster( MONSTER_MIDBOSS,  "MI_AIBATT1", 5, true, 500, 500, 505, 505, 10 )
/ i3 D; [9 J' d9 d-- AddMonster( MONSTER_BOSS,  "MI_AIBATT2", 2, true, 500, 500, 505, 505, 10 )1 N% D5 c: X7 Q& {: S7 l. [' b
--1备开-------------------------------------------------------------
( t3 A* O  n. ]( C# I9 sAddMonster( MONSTER_NORMAL,  "MI_CAITSITH04_1", 14, false, 284, 556, 304, 667, 100 )
  P: D: {9 Z$ X8 v: E8 `/ pAddMonster( MONSTER_NORMAL,  "MI_HARPY04_1",  5, false, 284, 556, 304, 667, 100 )
9 P+ U$ o+ U! `( h0 b--2备开-------------------------------------------------------------
6 w) W2 w- B5 v8 Y; R, @AddMonster( MONSTER_NORMAL,  "MI_HARPY04_1",  13, false, 324, 703, 428, 684, 100 )+ c  F  ]  Y' z4 M9 Q% U/ S
AddMonster( MONSTER_NORMAL,  "MI_POLEVIK04_1", 4, false, 324, 703, 428, 684, 100 )
) Y; z+ o. x5 X--3备开-------------------------------------------------------------) }. t! Z0 A7 p, V  F" y2 [
AddMonster( MONSTER_NORMAL,  "MI_POLEVIK04_1", 11, false, 444, 666, 463, 564, 100 )
, c8 S' g( f/ c" m1 B$ uAddMonster( MONSTER_NORMAL,  "MI_ABRAXAS04_1", 4, false, 444, 666, 463, 564, 100 )
( F$ Q  C$ A) S3 \--4备开-------------------------------------------------------------2 H+ X# v5 h& d& u+ x
AddMonster( MONSTER_NORMAL,  "MI_ABRAXAS04_1", 10, false, 426, 545, 349, 526, 100 )
) S' v8 o; H: f( V+ EAddMonster( MONSTER_NORMAL,  "MI_HAG04_1",  3, false, 426, 545, 349, 526, 100 )
. I- d& g7 u8 w# p; r! G8 |--5备开-------------------------------------------------------------0 m! E+ I4 U9 ]" n/ o" P3 @
AddMonster( MONSTER_NORMAL,  "MI_HAG04_1",  8, false, 331, 564, 313, 644, 100 )
. u) V: i$ C1 o0 J" ]! k+ P; q, SAddMonster( MONSTER_NORMAL,  "MI_THOTH04_1",  3, false, 331, 564, 313, 644, 100 )
0 n$ C% M- Z; ]--6备开-------------------------------------------------------------
  O8 J4 m( s  A' m. y9 d  S; t9 IAddMonster( MONSTER_NORMAL,  "MI_THOTH04_1",  8, false, 348, 677, 400, 659, 100 )
8 R+ N' W) x  R7 x+ GAddMonster( MONSTER_NORMAL,  "MI_KHNEMU04_1", 2, false, 348, 677, 400, 659, 100 )- n; J% b7 E2 y7 S' @9 z
--7备开-------------------------------------------------------------
5 s4 y7 E( F; N" a2 m& zAddMonster( MONSTER_NORMAL,  "MI_KHNEMU04_1", 6, false, 418, 643, 436, 589, 100 )) u% o! ~: j5 {0 `5 ~( f1 e
AddMonster( MONSTER_NORMAL,  "MI_DANTALIAN04_1", 2, false, 418, 643, 436, 589, 100 )
! K( U# P. v# C5 f" _/ x' C--8备开-------------------------------------------------------------
( F) G4 V9 e7 u' U4 |4 ^( ?6 [$ @* bAddMonster( MONSTER_NORMAL,  "MI_DANTALIAN04_1", 5, false, 399, 571, 350, 552, 100 )
2 |0 \( m. d4 B5 E0 K, t& cAddMonster( MONSTER_NORMAL,  "MI_GANESA04_1", 2, false, 399, 571, 350, 552, 100 )
6 }& w/ B7 C3 m; `( y$ u3 `0 M--9备开-------------------------------------------------------------
4 P# x3 k" q' k3 _1 p: bAddMonster( MONSTER_MIDBOSS,  "MI_ASURA04_1",  1, true, 370, 625, 375, 630, 100 )7 \  R  b/ ]3 h
--密室----------------------------------------------------------: y5 _+ P) j, A8 G0 N
AddMonster( MONSTER_BOSS,  "MI_LUCIFER01",  1, true, 600, 360, 605, 365, 100 )# p. C. F! o9 g( R& g9 w4 Q# |$ `
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