飞飞世界论坛

标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。+ A4 E2 {' f0 s! [

8 c# `4 t! C6 a# yWndField.cpp在CWndRevival类:$ e0 ^. ]# X2 V! ?: [

( K1 E$ J5 m, Z) q' w/ K代码:' u0 r- D5 j3 b7 _8 B: G% e; s
void CWndRevival::OnInitialUpdate() - S. B1 J/ t6 x+ x- Z8 k4 Y+ y
{ & V0 n7 Z% E6 a3 `
    CWndNeuz::OnInitialUpdate(); + {! e7 I9 c# l$ a2 g9 A, t# l! r

, q% o- `0 ?0 x2 V( C5 e: t& Z    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );9 c. a' P" d+ s# i/ U7 e. M; C
    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
) K' Y; ]) |# P% m9 w0 s: e  [    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );2 Y* O' P" }( S: W& F
#if __VER >= 9 // __S_9_ADD
* h4 O) C1 j( r    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );& X- X2 F- I6 [, ~0 S2 ~
#endif // __S_9_ADD; d9 `8 p6 `. q1 |, A
    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );0 G: G! J* |" D$ q- d
    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
8 M( n6 P+ ~0 S* W- ]8 w1 ~    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
0 |# I# Q- R& D' B0 O1 |* e) z#if __VER >= 9 // __S_9_ADD% \4 J. F5 q' f! V# E( V
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
" ]6 z9 ?# x8 z4 w#endif // __S_9_ADD
  i) b2 Y5 c2 a" z. Y( G: L
* o- P7 m  R* m& ]  x#ifdef __JEFF_11_4+ L" R" H( z. K
    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 6 ?/ c" ?, Y: b* v
#endif    // __JEFF_11_47 X/ x0 z. h0 M; k  D6 b
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )7 i* b! o# J( a% U' M: d
#ifdef __JEFF_11_4
$ W4 C8 c; r  Y        || bArena
, h5 O. m/ G0 ]6 P' {#endif    // __JEFF_11_4; p, a) Z2 U) j" F
        ): ]$ G5 f8 J! J, Q8 |
        m_pRevival->EnableWindow( FALSE );
6 N! i2 F4 V; u0 D    else
: t$ L' u, ?7 x6 d        m_pRevival->EnableWindow( TRUE );
) H' p: E; A8 {, s- K0 y* y4 z9 T- X" R% n6 R2 k4 f0 E: r, T
    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );. z2 K1 {9 C& c' a4 E$ w

- F! O9 Z$ X1 |! ^    if(pWndWebBox)" Y( |( J% b" r) ^' r  y) \7 S; k; _
        pWndWebBox->Destroy();
9 C) W5 f* z) N
9 r8 C' A4 A! U$ `; E, K#ifdef __NEW_WEB_BOX  x  d* Z$ k, T; |
    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
' P' p4 ?: I  u1 S8 Z# B. Y& b6 q6 x- q6 i3 H6 I- r# y
    if( pWndHelperWebBox )) c0 e* C- d% Q( C' C
        pWndHelperWebBox->Destroy();$ f/ r% l3 `# V4 o2 K; W( j
#else // __NEW_WEB_BOX
3 ?8 F& u8 F  }# o, g0 M2 q: s    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );9 N5 ^- g6 U1 U+ U$ x  n
4 V7 z6 }% Q  c( ^9 s0 a2 \
    if(pWndWebBox2)
( A0 A, X- g; a        pWndWebBox2->Destroy();
: J+ p; ?4 _0 g: q#endif // __NEW_WEB_BOX
. W$ A! \7 T2 |1 r6 u; p5 D9 V2 v0 `4 s& O: v
    m_wndTitleBar.SetVisible( FALSE );1 L1 Q  O! d3 w, }3 r' |6 w

% M2 b; C* m+ P9 ]! P#if __VER >= 9 // __S_9_ADD0 _0 O9 Y4 o' z2 d
    /*if( m_pLodeLight )
. o" J( h5 ~' M  M2 R    {# j3 ~: B0 B& f  o& W* U
        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);  J; X( t. T: ~0 m2 U: e" c
        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);. L2 f4 \+ c  l/ R$ _
        m_pRevival->SetWndRect( LodeLightRect, TRUE );" m4 g" r9 ]1 K3 ^) w
        m_pShop->SetWndRect( RevivalRect, TRUE );
- i+ E4 r/ s- x- Z% X8 V) q: y3 `( I; }. x7 D7 y9 l) k
        m_pLodeLight->EnableWindow( FALSE );
2 D2 e* R9 J$ R5 I$ g9 i% R! n5 T" q        //m_pLodeLight->SetVisible( FALSE );        
" f7 [! ^2 H9 y, r1 y4 `
" m, A; {4 I7 k//        crect = m_pLodeStar->GetWindowRect(TRUE);* D  f( f! K4 b" ^) i' d% Z
//        crect.top += 2;7 }1 X0 j+ O" U2 {
//        crect.bottom += 2;
8 [! d. w" t7 q; [/ i//        m_pLodeStar->SetWndRect( crect, TRUE );
: i  T" \! S: {4 G//        crect = m_pRevival->GetWindowRect(TRUE);
! R! V- q$ H4 k# N" H$ J$ t9 R//        crect.top += 8;
9 H8 E4 ^5 u7 d# e& d0 Q/ U: i% v//        crect.bottom += 8;
& K; h# Z/ d; o# N; z5 [( T//        m_pRevival->SetWndRect( crect, TRUE );; I( {8 x  ^. V* K6 L
. z* B2 u+ D1 s5 J8 p
//        crect = GetWndRect();: J8 R' N( h. `* ?
//        crect.bottom -= 31;
' L1 B8 G2 b5 h8 V6 N5 n5 |9 s8 L7 ~//        SetWndRect( crect, TRUE );
7 ~& a$ Q" }7 I    }*/
4 |  W8 e- H* M6 D$ a# t* `: N6 D( \#endif // __S_9_ADD
2 S/ q6 x3 `8 N  `$ D5 m& Z( K3 S: ]6 [2 r1 r5 p
    // °?àìá? à§?êà?·? 3a?à°? ??±a
+ }9 Q4 j) z( j( J    CRect rectRoot = m_pWndRoot->GetLayoutRect();5 f0 p0 C% i" `8 L! C9 O- {
    CRect rectWindow = GetWindowRect();' r8 }7 H( r1 H  O: z. d
    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );$ M2 B& t' W" D6 z3 R+ K, t0 m% X
    Move( point );. ^# H" d9 m- b( E, f8 m; G
}
! P2 O$ M5 A, a# c3 |0 i* K
2 i: I7 N# H" v5 V8 M3 N现在,您可以生成以下的NPC:
- z' p% {) c( t8 W2 IDarkon
+ p4 r) _! @0 o! p  D1 @- I. Q. Y
' x- O9 y5 q$ X1 Y0 y9 u2 l代码:5 P3 \% N: {& M* Y
MaDa_LodeLightSaintmorning# T7 z: u: k# @5 x. r7 |

8 T& h& [$ Y& O) \/ L! cCode:7 k2 C8 p  f! i. |! P# k& f
MaSa_LodeLightFlaris4 K1 ^" m% }" |% d' G
; v; g3 x3 t+ l2 \( W6 h: r3 i
Code:& W" O" D4 W/ e- w$ P
MaFl_LodeLight. B( p" F- E1 ?2 A: Y" L

) H% B' w. S& S  g5 {9 L<-- You just have to add
6 e9 O8 J+ P9 E/ xCode:1 J& A7 \+ N' Z8 S* b3 g
AddMenu( MMI_MARKING );1 _) H$ Y! w# o( a
to an NPC! - b$ N7 {& P: \- _1 P

0 x& I; [7 C. N1 Z7 J& [0 i; h$ _0 E9 F) f4 _





欢迎光临 飞飞世界论坛 (http://ffwold.com/) Powered by Discuz! X3.2