飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
; F- q+ T. e+ Q' {) v+ E" d. V" S
! {7 K: ?; W: q9 r" \
WndField.cpp在CWndRevival类:
; c' T6 f- P1 l5 }6 v0 O
$ p% A: v; h7 E5 a. r6 h
代码:
8 d q" V- I4 U2 q# W
void CWndRevival::OnInitialUpdate()
. |/ m7 J% o2 F/ b" k) g
{
1 k* @1 o. I- w7 M/ N3 `: T
CWndNeuz::OnInitialUpdate();
1 x) N; }3 y5 z' i
4 p8 b* q, [) Y% R w
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
4 \/ k' p. r. U2 z: G8 y5 J3 o$ n
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
' Y) ?" x6 g' f. W! _
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
9 t: I8 J/ a# k' \$ c
#if __VER >= 9 // __S_9_ADD
5 t9 ]; \9 T q
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
/ N$ r: x2 C5 c( \4 ?
#endif // __S_9_ADD
* f1 z# L! r' _# G
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
2 S+ N, |# Q3 [# L# W" b3 m" K
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
; t" K" S' P- ]# R4 M, Y, c
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
Q7 c- ^4 f9 I
#if __VER >= 9 // __S_9_ADD
; \, {7 l: `# h" u; ^6 e8 y# E1 u
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
( E# o7 v' ~* P! ?; @
#endif // __S_9_ADD
+ {6 t; [: D7 V7 w9 K* s
0 Q& J; I) {1 @7 `4 }, D. V) c
#ifdef __JEFF_11_4
3 V/ S H ^- |5 U7 Q3 O/ u) w
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
* f G& N! b( h" X8 w
#endif // __JEFF_11_4
/ N& _# O0 ^7 Y8 K2 {8 p
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
6 r4 I& x" b) }& J
#ifdef __JEFF_11_4
9 @9 n) ^+ T5 `' `! U, d; [
|| bArena
4 f5 [- O6 `( k. H* X/ }& ?+ ]
#endif // __JEFF_11_4
+ P4 t2 ]6 R0 @9 j
)
# w6 ?7 Q2 J5 F9 ~$ g P& O1 f
m_pRevival->EnableWindow( FALSE );
, Q6 s. B- Q: T7 @0 d
else
1 u+ _# \2 D" |# |2 h
m_pRevival->EnableWindow( TRUE );
8 Q0 |* X+ j" g' a
% s! d# I/ G0 G: i( B( Q0 c' m
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
1 T( l u8 Z2 c' g
1 R- J* u$ [! d( d
if(pWndWebBox)
, H c7 i- o( z: `/ i8 G1 ?
pWndWebBox->Destroy();
9 x. A6 z6 Q- K; o1 B3 P4 N x
( k" X8 J! r- c1 b1 N
#ifdef __NEW_WEB_BOX
% k# E: n6 }5 H$ H, s
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
, }5 J$ K" q4 t: B
3 V3 l" X4 \; p9 r: J
if( pWndHelperWebBox )
, W5 y. I8 z- |3 A9 g J7 K
pWndHelperWebBox->Destroy();
0 O2 i8 J6 Q: M N4 i6 c$ q$ e8 `/ h
#else // __NEW_WEB_BOX
# a6 I8 b* N; ~) o
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
& {' c8 z: [) f2 n; ^: t- @1 h& D
% l1 K1 _% y7 t) Z1 V
if(pWndWebBox2)
5 D' P) M$ |5 v0 o* C& ]7 a
pWndWebBox2->Destroy();
& u9 a8 E# R0 }0 Z& y: X
#endif // __NEW_WEB_BOX
; R+ x% o1 Q3 B, V3 s! Q& z
8 N# x' {$ @. }$ Y5 I
m_wndTitleBar.SetVisible( FALSE );
' ^2 V! Z8 E3 K: s2 C' I
* S% C( N. G, e2 y1 U" \, _" ]
#if __VER >= 9 // __S_9_ADD
3 p! k1 O2 j3 }3 G/ h0 f4 a
/*if( m_pLodeLight )
" V! C& ] H9 \- F! C# J
{
2 n' u+ F: B! A
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
! I6 Q2 v" {0 `8 V7 Z* w1 i( d
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
0 l0 t3 B: X8 Y: z
m_pRevival->SetWndRect( LodeLightRect, TRUE );
, ?3 H- i1 r/ ~; O6 ~! N8 k
m_pShop->SetWndRect( RevivalRect, TRUE );
( i- a, `7 N( L+ o% t
. ~8 J q: z0 v$ V2 }8 t9 ^
m_pLodeLight->EnableWindow( FALSE );
) I( i( Y/ v# E& b8 d
//m_pLodeLight->SetVisible( FALSE );
% x; e- g9 N @$ [$ z
* G9 ?0 @8 U# u: E" |. A/ S
// crect = m_pLodeStar->GetWindowRect(TRUE);
/ i! o; F7 V' s: J, ~
// crect.top += 2;
+ f% |+ _/ l& V# T7 P. H
// crect.bottom += 2;
7 s9 C9 o& U/ N% z( J
// m_pLodeStar->SetWndRect( crect, TRUE );
. X8 w2 y; q! g
// crect = m_pRevival->GetWindowRect(TRUE);
$ u. ?7 }% ^% }) u, \6 V
// crect.top += 8;
& y! ^* T" a/ \4 B7 @% e
// crect.bottom += 8;
! @1 O! w+ l1 C( ]
// m_pRevival->SetWndRect( crect, TRUE );
3 ~5 u1 C" ] s, c
0 `3 b7 u( B/ F
// crect = GetWndRect();
4 S9 m* q9 d0 L
// crect.bottom -= 31;
; h7 [7 i {! x+ D" R) c
// SetWndRect( crect, TRUE );
* m6 m2 Z# ?- K- v; v
}*/
$ o8 |1 D9 u& v( l! l" g% H
#endif // __S_9_ADD
y$ a# D. f( @7 O8 n. G
' @8 ?' R( G* I! L/ g
// °?àìá? à§?êà?·? 3a?à°? ??±a
M' A. @2 |/ z. G1 ~" @
CRect rectRoot = m_pWndRoot->GetLayoutRect();
% ?9 r( B( P, L8 l1 H
CRect rectWindow = GetWindowRect();
$ y4 ]0 t, P2 k5 | y* d% j: r x
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
2 n2 o* v4 P+ s8 h. A% J+ q
Move( point );
8 R7 l0 `; F+ G' j3 o. Y+ v E
}
0 \! F }. A5 W5 s5 |: W
' Z6 {, f' B* S7 g7 ?+ E8 r
现在,您可以生成以下的NPC:
* {1 ~, y3 n6 {" _) l0 d
Darkon
; x% U& q, W' {% z6 G4 l9 K
: R/ d3 W+ Z* z6 o* v$ V
代码:
! m) D$ P O; G; U: Y) }
MaDa_LodeLightSaintmorning
9 |3 h- B$ P7 |
- t$ {" a8 [- V& u5 f( a# H
Code:
' ~5 }: w* w& T8 ^ e; T0 O
MaSa_LodeLightFlaris
% @" q x, f+ ]* ~& K+ V& X3 l
! M3 f4 Y$ e% e) g. i# C g( W
Code:
7 B1 p" o* t' ]1 u, c
MaFl_LodeLight
3 X0 _6 L5 s8 T ]! \" e: A
4 o. H8 D _) m! S
<-- You just have to add
+ O! }- \: \% d2 A" L# \1 O
Code:
9 _) y% S/ ~4 u3 |' Q
AddMenu( MMI_MARKING );
' _& l1 `* Y N- z; ^' B: l
to an NPC!
; m/ J) B( Q( ]& c6 E% w. b
& M8 b$ j" c+ E3 _
E" t% c1 x: @. d2 u9 d7 h! L
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2