飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
. ]3 r- v7 d, @- P9 V$ {
: C$ P: N4 r A4 t1 H
WndField.cpp在CWndRevival类:
: T. h; p, d5 G( U1 T2 C: h L
8 A0 g; g, }1 R N$ }7 R% X ?
代码:
8 E W- o0 l: C* X" \
void CWndRevival::OnInitialUpdate()
. k( B: j& @4 t) Y6 P
{
2 r. F W4 d' D/ ?/ w a
CWndNeuz::OnInitialUpdate();
! P6 k2 z0 v; }% e: P9 H2 L
& e' Y W. e/ E2 W4 k% Z
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
- |5 ^/ C% ]. T/ a0 j! Y
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
D- F1 l* \5 O' w& i( ]
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
$ k( h4 Q3 r5 \: {8 m" y
#if __VER >= 9 // __S_9_ADD
# q, U6 K4 r! X/ T# Q
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
6 l' W8 l( I( m; a) g" U+ L
#endif // __S_9_ADD
/ x; O* U6 l& w4 W( V7 B8 p7 }
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
* n B4 W4 z1 E* B: W( B
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
P, z- x1 R: t( x% t: Q2 U! B, t; C
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
! O6 U* J: ?0 ]) s
#if __VER >= 9 // __S_9_ADD
. _. Y. Z1 H$ ]* J, K. e
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
" A& h8 f# c6 a" i. G* g& S& C# b; D1 Y
#endif // __S_9_ADD
) a9 s4 J* r# T) q
' Z7 M6 }5 [% X# b
#ifdef __JEFF_11_4
$ j7 V: R: R6 e8 B
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
1 i B( f; V( k4 v1 z
#endif // __JEFF_11_4
: N5 m; v$ ]- r& T
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
2 W/ P8 p8 ^# N9 v6 o
#ifdef __JEFF_11_4
2 g0 R" W- {( B5 ~( I9 w0 `( C
|| bArena
" u( `* \1 q) i% \# F9 V$ b
#endif // __JEFF_11_4
' S+ V5 L- O4 r, s3 M/ R) w4 l8 e
)
9 C, ~; f5 h( C/ a0 w! Q8 {
m_pRevival->EnableWindow( FALSE );
f4 `: p5 a# @( {2 B8 u8 z
else
$ M6 L" R9 M1 q- n/ o; J+ C
m_pRevival->EnableWindow( TRUE );
) ~4 s7 d; O; A- N; T4 R% w
( a4 p1 Z# d8 `, W5 g/ L; j
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
- H) R& W7 V3 {3 D& L! ?- U+ ^
` [( n' K9 J7 M( Z" L
if(pWndWebBox)
" H: a8 ~, l! U) o* t* V
pWndWebBox->Destroy();
' t9 o% h: V- {$ z; k
6 p2 G9 Q* e, T
#ifdef __NEW_WEB_BOX
/ _; }+ l [) ]. N* u
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
$ _ {0 o+ R. q# j
/ N4 K* z/ j5 u; W F
if( pWndHelperWebBox )
% C; H. f* V! S
pWndHelperWebBox->Destroy();
/ K+ ] s1 {2 G6 F
#else // __NEW_WEB_BOX
6 N& H% {3 Z# z& Z1 p
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
" L% D! z6 N/ k, V3 b
* N. h! S: E. N8 |! [# Q
if(pWndWebBox2)
! [6 w6 y$ i2 {5 G# G. _
pWndWebBox2->Destroy();
% ]# H6 @1 x& V; w4 s6 x# P
#endif // __NEW_WEB_BOX
5 G/ ~# d* b5 i+ R$ R
R) {3 A8 G, [# E+ L) t
m_wndTitleBar.SetVisible( FALSE );
7 W( c- R* L! r' b+ Y# ^6 w+ [
; S3 p. n2 X1 x. j0 T8 ~/ a* Q
#if __VER >= 9 // __S_9_ADD
4 Q7 b% y/ x+ G2 q! _; A
/*if( m_pLodeLight )
! S" ^2 W, d% ^
{
3 I8 j$ |- F: A3 j) l: `$ w- D) k
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
' \1 Z4 ~5 \# V8 h' ]
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
: t3 t" O/ J2 Z) w8 ?0 P
m_pRevival->SetWndRect( LodeLightRect, TRUE );
2 H, [: u5 Q1 }6 S! L/ {8 N
m_pShop->SetWndRect( RevivalRect, TRUE );
9 H) v' F. J* E- K* M ^
4 p8 H- ]) N4 ~. q. y: r
m_pLodeLight->EnableWindow( FALSE );
' j/ Y$ B+ c! T# f" g) Q6 t
//m_pLodeLight->SetVisible( FALSE );
. a; [% R: a0 Y: {1 ^- o
: }( \; b/ S; L7 P1 w$ b
// crect = m_pLodeStar->GetWindowRect(TRUE);
5 s t9 M1 {% {/ ~
// crect.top += 2;
7 U1 L, Q$ I! v& E1 q
// crect.bottom += 2;
5 r/ y+ @7 p& Y0 a
// m_pLodeStar->SetWndRect( crect, TRUE );
7 M7 Y5 L" I1 F/ H2 a$ S2 q. Q, ?
// crect = m_pRevival->GetWindowRect(TRUE);
& n9 a( {. C2 v/ ~) L
// crect.top += 8;
, j8 M! ~ W0 N9 v4 y3 u. b! w
// crect.bottom += 8;
) A! L; S8 X# _
// m_pRevival->SetWndRect( crect, TRUE );
2 R# i5 g: R% O. z8 ~' s) }
& f3 e `6 f u/ R$ Y7 m# D
// crect = GetWndRect();
5 i$ Y2 Z; J# S
// crect.bottom -= 31;
; \+ I: Z8 M, m- v1 @; `! N1 y
// SetWndRect( crect, TRUE );
1 p9 @0 | O& g( E2 }3 d
}*/
9 x% N# U6 O* S4 l0 R
#endif // __S_9_ADD
. w2 N' T9 ~$ H( P
" W' N" e; X" Q$ Q; s% y/ a
// °?àìá? à§?êà?·? 3a?à°? ??±a
) c# [/ T$ Q. W
CRect rectRoot = m_pWndRoot->GetLayoutRect();
# s; n [5 p0 Q
CRect rectWindow = GetWindowRect();
7 @$ W6 W, Q& L* ~# n
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
2 b! D2 T$ {& C% P6 S! V; R
Move( point );
. |' l; |( c6 T/ N3 D# F
}
" n- b" r$ p" q" J- z3 o9 i
6 T1 w g% D. k
现在,您可以生成以下的NPC:
; \0 Q' p/ X( E- H2 l1 h( U) `
Darkon
8 o( w* M9 X' `8 p
( N2 E' ^7 q) }
代码:
0 A# Q$ q$ r1 p/ R5 N
MaDa_LodeLightSaintmorning
3 ]+ T# A8 s9 k0 d1 }/ T
/ q0 Q; k0 z0 I3 I; g
Code:
8 a! K8 `6 ~$ ~' m/ a
MaSa_LodeLightFlaris
; A. N& }+ @* J7 |
6 T1 T( ]) l( u6 N- X' F
Code:
7 ?0 d1 `$ `* y; o7 H: h
MaFl_LodeLight
3 [. X) L, u" h6 m1 H. D& v
+ F5 K) m% j$ c# E
<-- You just have to add
( a& A3 ~, O3 m* R8 p9 \
Code:
; t0 C( F3 i& o1 n) U* S( l
AddMenu( MMI_MARKING );
6 H- k8 c: d; j" V. ~ n1 b$ q* }
to an NPC!
8 }+ n- \4 G' d' b
! T% A! b% m/ I' e8 G
0 T% t8 k q3 k4 [$ e) d+ r
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2