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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。  n8 ]! }* k  h
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WndField.cpp在CWndRevival类:  A& C8 B" C3 M; Z

1 b% v8 E. R. d0 u) s代码:
0 G+ [5 ~# @9 U5 ivoid CWndRevival::OnInitialUpdate()   A( b- @0 [9 w; D1 O0 B2 C
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    CWndNeuz::OnInitialUpdate();
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    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );2 k3 U! f9 F5 |; ^+ D0 I
    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
7 c/ l9 i! B: _( ^2 y- \9 Y$ _1 H1 ]    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );) p: U: q. L# K9 j9 |3 ~" _, x( l8 S  r
#if __VER >= 9 // __S_9_ADD7 R, g; v. Z; [) c5 y
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );' ^  E2 r4 R7 g- }5 {* [
#endif // __S_9_ADD4 j6 P- i# T6 E; {7 {, d; _
    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
' M  }9 k- R0 w    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
9 c/ f; c& y3 J1 S! R; E( q    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
* x' W$ @/ e; _/ _#if __VER >= 9 // __S_9_ADD( |0 v2 @% ]! w3 x( M' l1 o, x
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
& E) G/ O: F# b8 Y4 `1 [, `$ R% n#endif // __S_9_ADD, c2 F2 \, G3 {/ A4 `5 e6 _: w( o

% S, \' K8 t  i: M* C#ifdef __JEFF_11_4
' E0 T# n2 F( Q# D    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
/ N* U) T- X; K- C7 o- ]#endif    // __JEFF_11_41 k/ D* q0 j/ d+ ]4 h' A
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )+ [& o! Y: L& C$ g; W$ l) F$ R! H/ y% I$ f
#ifdef __JEFF_11_4# ?" l8 j7 Y  t, b, I
        || bArena5 z6 I/ o- Q1 ~: O# k
#endif    // __JEFF_11_4
6 ?  _% ?! z7 j3 P6 B( V! K        )  {8 i/ y3 Q$ o; P
        m_pRevival->EnableWindow( FALSE );' `& a; q3 R6 k) k
    else
; L* g6 t0 P8 m% i2 c        m_pRevival->EnableWindow( TRUE );& C+ b9 F' J$ a& R8 g

7 V3 I- q5 c4 Z% U) g    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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    if(pWndWebBox)
% b, L, Z/ Z8 C7 F        pWndWebBox->Destroy();
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4 m* C) f% ?0 P) C0 R/ {#ifdef __NEW_WEB_BOX
+ |3 K# d7 _2 V% G% r/ {( Z9 k& K    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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" ]* X2 A7 L' c- `2 }1 W2 Q    if( pWndHelperWebBox )
+ s' M0 t  ~, w! S9 y        pWndHelperWebBox->Destroy();
% J3 ]7 f. E3 Y: X& ?#else // __NEW_WEB_BOX/ b" D9 s+ m2 T6 S& W5 z
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );- A8 e& ]) O/ [2 e  ~
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    if(pWndWebBox2)
# w* f2 t3 }1 O3 b* q5 w( N) X        pWndWebBox2->Destroy();
3 f: p( z* [1 {: E- }  O3 K. A5 V#endif // __NEW_WEB_BOX+ V: Y: l  N1 E; m

. D# N0 }6 J0 `0 [: p    m_wndTitleBar.SetVisible( FALSE );# f3 j5 p( Y4 ], s- {

/ o8 k" t" s1 F  L& P. ^( p8 ^#if __VER >= 9 // __S_9_ADD
; y/ F8 }1 M9 {$ Q7 I    /*if( m_pLodeLight )
. a3 a5 a! @6 C$ t. k& T    {
8 I. F8 P. \/ I# J$ a, F, f        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
' S% _/ v6 k7 O& ^        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);0 H' {9 d3 ~! B4 K& _* p
        m_pRevival->SetWndRect( LodeLightRect, TRUE );
* b1 ^( b4 w" O( \        m_pShop->SetWndRect( RevivalRect, TRUE );6 D, M* H: E. F6 i
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        m_pLodeLight->EnableWindow( FALSE );& x; y4 A6 |( `+ `* A1 z; F  D
        //m_pLodeLight->SetVisible( FALSE );        3 `7 O8 g; B1 w: k$ E
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//        crect = m_pLodeStar->GetWindowRect(TRUE);
* b+ d# e$ f$ |. Z: x4 u' M& E7 g& n//        crect.top += 2;% P' m7 U# ^% L4 G
//        crect.bottom += 2;4 w5 J  g, m! D- Y2 K6 W0 ~
//        m_pLodeStar->SetWndRect( crect, TRUE );- {. N; H% {$ t
//        crect = m_pRevival->GetWindowRect(TRUE);9 L1 y3 X$ v3 v, m9 n
//        crect.top += 8;
+ H! s6 }& u& L* P& i//        crect.bottom += 8;
7 d' B3 \, h  j6 z2 L* }//        m_pRevival->SetWndRect( crect, TRUE );5 x! [7 H" w  w8 U- N
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//        crect = GetWndRect();
6 f& ?( I4 E# u3 I+ j/ {' \//        crect.bottom -= 31;0 c2 a* w! H! s
//        SetWndRect( crect, TRUE );  _+ _9 P% H$ w& [6 ^0 h6 \
    }*/
% S" S* j4 ]. E4 K: s#endif // __S_9_ADD
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    // °?àìá? à§?êà?·? 3a?à°? ??±a9 q9 p' M* ^# R- q
    CRect rectRoot = m_pWndRoot->GetLayoutRect();* }+ x8 k0 t  m3 N
    CRect rectWindow = GetWindowRect();8 k4 P, l, z0 n7 ~' t$ z9 Y
    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );% f8 g$ ?( [  b
    Move( point );
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现在,您可以生成以下的NPC:& @$ d3 h0 V, e) k% N( F
Darkon
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代码:5 M4 ]2 V4 e6 N! i8 H5 R
MaDa_LodeLightSaintmorning
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Code:
. ?9 P, m; B" L9 y2 bMaSa_LodeLightFlaris! o6 U0 }- F2 F) M1 ?4 p5 u' p6 B
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Code:
. z" U2 ]/ M: S/ L9 F% o  oMaFl_LodeLight$ O% l6 X* ]! L& C, i3 h0 S; M+ Q
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<-- You just have to add 1 P& Y, b: |7 M% s4 w- z$ u
Code:6 ]$ I! |- l1 f5 v; S- s. U* m
AddMenu( MMI_MARKING );
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