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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。  M  h2 u2 H/ F. e1 }* F

  e3 N3 j, b+ bWndField.cpp在CWndRevival类:
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代码:
' ^$ K6 _8 p* W! v& {! z% R3 ?: P: ^! Uvoid CWndRevival::OnInitialUpdate()
5 `' L7 _' {; _0 X6 z{
+ M- Q8 j  \, y4 {    CWndNeuz::OnInitialUpdate();
$ K+ Q7 F0 ]6 j8 o% n- H, B# d  \# V9 v# W- N# E5 u' ?" {
    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
1 I$ T$ c/ X) X+ F3 \    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );# M+ J7 e5 |4 {1 E
    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
6 M0 i! \0 G2 @# H; {#if __VER >= 9 // __S_9_ADD1 A) Z+ |) d% q- d" v- l
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );# {/ h$ g: g5 X7 [
#endif // __S_9_ADD
( j2 u! ^* D, u& J' ]    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );8 s2 ]* S5 |8 K5 Q7 U
    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
. _5 g- w( i6 @  |, [; v4 r0 Z    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );# ~; [( H0 C2 G" j( a
#if __VER >= 9 // __S_9_ADD# w; l) c; j0 Q. ?( u7 [; O  }
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );* a, \+ g& A1 C' A! t/ [- Z3 g8 w4 ?4 S
#endif // __S_9_ADD
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#ifdef __JEFF_11_44 f4 Q1 C) n/ O3 B% X
    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 2 r8 ]2 B, Q3 y, D$ t# k
#endif    // __JEFF_11_41 g; t  \' B: ]: P+ f7 P
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
1 K/ }  Y2 @8 w0 J3 F5 Y' G#ifdef __JEFF_11_4- f0 T$ C! Y. q- {4 ~, }2 E$ Y1 W
        || bArena
/ k& S2 D, h% N# F#endif    // __JEFF_11_4
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        m_pRevival->EnableWindow( FALSE );2 B2 G1 J% R/ W4 j& N4 \5 Y
    else' z' t4 _: y" }
        m_pRevival->EnableWindow( TRUE );5 [0 j( D/ t2 V8 f" U
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    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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    if(pWndWebBox)
% a; F7 `; g3 F" N1 {; R) m8 |        pWndWebBox->Destroy();
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9 {4 W% j* x9 X, S  y2 b( W#ifdef __NEW_WEB_BOX2 V2 ^9 l) Y3 |8 ^; B; S
    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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4 _0 S( Q0 s" w/ g$ f6 m) {    if( pWndHelperWebBox )
8 L* B: `6 {  ^0 I7 _( u1 N* U        pWndHelperWebBox->Destroy();
2 W: p; w$ ^& G8 @# }+ e#else // __NEW_WEB_BOX
/ H: C: P& d# U2 t' L* g: B0 o    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );7 |  `( ~! U7 T3 b% F' I- C' X
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    if(pWndWebBox2)
6 V( \( F- \" x" e( g        pWndWebBox2->Destroy();! B0 ~/ I3 x! q# A  l+ n" X, s0 `
#endif // __NEW_WEB_BOX5 n6 Y0 f  ~( N1 ~! x! {: g. Y

# A+ s9 x7 V: S) w    m_wndTitleBar.SetVisible( FALSE );, B) [/ w( s5 O; ]3 Y
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#if __VER >= 9 // __S_9_ADD$ m; w. w! X9 ?7 G; w' b0 N0 z' H
    /*if( m_pLodeLight )
4 u% [7 s& ?  R# ]" Q+ ?! j    {
( `# }( q9 h6 l8 D# B" N  I5 Z        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 l+ B) W5 ]4 H$ m% E        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);; P1 h" h4 F+ i  W2 B9 W- T! K4 }
        m_pRevival->SetWndRect( LodeLightRect, TRUE );* w0 }. ~! I' Q8 a# T( W6 k0 E! x
        m_pShop->SetWndRect( RevivalRect, TRUE );/ p1 }& U( l+ X! ^* E3 V2 c
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        m_pLodeLight->EnableWindow( FALSE );# @  M% H6 d# Y* V4 s# [# ]
        //m_pLodeLight->SetVisible( FALSE );        
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//        crect = m_pLodeStar->GetWindowRect(TRUE);
, D# l) }) m- ]/ m/ @: N9 I//        crect.top += 2;
7 S. g0 G! _. Q$ W* P4 u//        crect.bottom += 2;
" h' i& q2 s6 Q+ f5 s& I//        m_pLodeStar->SetWndRect( crect, TRUE );$ _) N8 Z% q" y6 A/ I+ i
//        crect = m_pRevival->GetWindowRect(TRUE);) `9 \8 S( I- j% |8 }! ?6 H' \
//        crect.top += 8;
- c) g0 \3 D8 R- O' u" s: i//        crect.bottom += 8;
  Z$ w' v. s' B1 e% m$ m8 J- m//        m_pRevival->SetWndRect( crect, TRUE );
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//        crect = GetWndRect();! d' M# m/ {* D' X/ Q3 \
//        crect.bottom -= 31;
3 F+ u- }  L2 m. J4 {& S4 m4 T3 B/ I//        SetWndRect( crect, TRUE );4 P4 x: D+ f$ ]
    }*/  R4 S( O: B: T, a
#endif // __S_9_ADD. k- Z. }2 z+ r3 y- }" S. e, o7 q

6 E9 {$ j  b$ A/ ?& R    // °?àìá? à§?êà?·? 3a?à°? ??±a/ _+ w; T( x, x
    CRect rectRoot = m_pWndRoot->GetLayoutRect();( B; v0 b( d& ^5 M' n
    CRect rectWindow = GetWindowRect();
) e. l' Q5 S5 a/ c; }    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );  Z8 W2 N* s8 g) b/ J+ Y, i" ~0 A
    Move( point );* k9 ~) d1 V  B6 K8 A0 Q
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现在,您可以生成以下的NPC:
9 o' O/ G3 W1 [( P" F  Y. V5 W/ |Darkon
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代码:! Y$ C, K9 S: B: s- n
MaDa_LodeLightSaintmorning' y' Z' L; I8 s4 K9 b
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Code:" @6 U. W/ s+ {) b* |
MaSa_LodeLightFlaris+ q1 f  k2 o9 S7 ~5 O

3 l& u8 z/ `4 ~  c9 m1 DCode:
: ^' L4 b0 i8 K0 V. ]2 k5 x, @  aMaFl_LodeLight
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<-- You just have to add ' e  h! g! g  w* b2 Y  W. x$ q
Code:, T6 B  E& N7 Z# p8 K
AddMenu( MMI_MARKING );/ v& _9 B$ _7 ^1 M7 Q1 N
to an NPC!
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