飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
& |& o8 I: Q: h4 N! i) o
5 c4 g# [, `, V$ ^+ t, {+ M
WndField.cpp在CWndRevival类:
' C. v2 O7 h) V( J. ~& _
3 {( y3 Q$ \( u A. b6 u8 T7 ~! b- W4 Y0 t
代码:
I' |3 c8 h. d9 P) m6 O* S
void CWndRevival::OnInitialUpdate()
) y$ E8 J; M- W5 {9 d9 s% c0 {2 L2 k
{
2 i, V/ l+ l$ U1 ]
CWndNeuz::OnInitialUpdate();
9 k4 W0 ~5 f/ x8 z
) j3 R! D! q5 Y; j- h6 F, x* j
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
7 `, ?9 T! J' \: S. h$ q
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
1 x* o( \! V9 O! i
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
( \3 B5 t% a8 I4 Z2 V( R' p
#if __VER >= 9 // __S_9_ADD
9 w! h! d+ A$ B, ?: j0 Z3 x* b
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
, h& \2 W) r# T- R- z+ r
#endif // __S_9_ADD
% I; H' o6 I2 l( R
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
3 n( E; ~2 [' m; `! N. m8 t
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
& m9 V- E& s9 z" f3 l1 e
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
( r# e% `' j$ B7 ]
#if __VER >= 9 // __S_9_ADD
) l0 x- i) z d9 Y
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
, w) }' ~& y0 S
#endif // __S_9_ADD
$ q6 T# G; p% _" C4 n1 w' F' w
1 I; |' ^8 z* h1 i1 p
#ifdef __JEFF_11_4
; k9 T" _, ?' L4 F Z$ L
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
4 C. m8 I! _ d5 N
#endif // __JEFF_11_4
, i' v: z. K0 q5 d) V3 p
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
. \$ G8 d0 U7 X$ j! y X; ^" G7 [
#ifdef __JEFF_11_4
( Q# z) C6 Z4 |' ?
|| bArena
. M3 `1 ]) C; u" ~
#endif // __JEFF_11_4
5 y: C" R0 Y+ ?: t5 h6 E
)
u; A2 b; P9 ^
m_pRevival->EnableWindow( FALSE );
; s' M I8 o8 Y, y
else
3 f) S; k; z% C4 `( T8 x
m_pRevival->EnableWindow( TRUE );
' @- f+ {. f! ]5 [9 I
8 V6 L1 L9 p( E S0 c5 }
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
5 o% f8 `3 Q+ X4 W* l ?5 B& u
/ Z3 H7 j( r" I8 f2 d* S/ N7 _* j
if(pWndWebBox)
$ R9 F4 ]7 V: D
pWndWebBox->Destroy();
i7 T( X5 s3 Y1 r, @& B
( D" y/ I7 n6 l- B0 |# [0 s
#ifdef __NEW_WEB_BOX
( N; l! W; F3 [4 x8 H2 V* q
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
+ r; N' t/ v' P, e& V1 [
( J5 x' d4 k& q6 v5 t) p
if( pWndHelperWebBox )
; O- X) |. v$ K+ m2 e; s4 g
pWndHelperWebBox->Destroy();
1 ?8 f% T, \, V
#else // __NEW_WEB_BOX
# G* K; q2 s+ @7 _. t) i3 }. a
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
5 Z7 z: r/ U/ @' p/ I5 ?3 N1 z3 C8 w
& j n1 g3 h1 Y, e( d
if(pWndWebBox2)
3 P, Y1 w+ A/ ~+ W" e) q4 n
pWndWebBox2->Destroy();
! T# d4 Z a6 I0 {' \
#endif // __NEW_WEB_BOX
; j$ ^8 h- N" I. R9 n0 R
9 |, t7 |$ Z1 M1 h7 s h2 \8 ^8 ]
m_wndTitleBar.SetVisible( FALSE );
# \3 p% X( `& ~/ ~6 J
7 c. Z3 g4 z) u( P* ]7 R. h8 K8 Y
#if __VER >= 9 // __S_9_ADD
* f6 |1 _5 @* Q4 I6 p% g
/*if( m_pLodeLight )
6 F* D, u8 D, x' x# a8 [# P M
{
( T0 A7 i e/ o8 n/ ?$ f6 f- k& P
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 d" O9 y/ P9 Z& e8 b+ U. ]1 e) l
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% _" B' q# u. u6 E
m_pRevival->SetWndRect( LodeLightRect, TRUE );
9 s. v7 X; x4 c1 u0 J+ u
m_pShop->SetWndRect( RevivalRect, TRUE );
# H8 D. P! P- v0 p' _
$ j$ C$ R. q' W; J% K# {
m_pLodeLight->EnableWindow( FALSE );
7 T7 H7 d) S. j! d. f" v2 v
//m_pLodeLight->SetVisible( FALSE );
! @) v8 X$ }" M0 q, \* T X
& O, I: a/ }. O; z: ^" O
// crect = m_pLodeStar->GetWindowRect(TRUE);
5 [1 O: Y" I4 r/ F5 j
// crect.top += 2;
; l' P! r2 v1 b+ u: W6 N7 Q
// crect.bottom += 2;
; U, Y& b s @
// m_pLodeStar->SetWndRect( crect, TRUE );
) }1 z) b' O( j- D" c
// crect = m_pRevival->GetWindowRect(TRUE);
2 _" s3 R% I+ M a5 k: {
// crect.top += 8;
/ m# T+ Y. i8 P5 k* O$ T" m
// crect.bottom += 8;
8 I' B* n& _* J5 [4 b0 U
// m_pRevival->SetWndRect( crect, TRUE );
. i/ l6 d7 Z1 K1 O
9 g( ^6 o' t: d: a1 c& N
// crect = GetWndRect();
# ^. H4 w6 E/ j; c
// crect.bottom -= 31;
9 m% |. D" k) M& l* z
// SetWndRect( crect, TRUE );
# a1 b/ h: i% ?) _( A+ Q' A; L
}*/
8 G2 ^* ~% o" j
#endif // __S_9_ADD
{3 |3 n. d! k1 X# u
# G" F+ c7 a _ O ~ u/ d U. a
// °?àìá? à§?êà?·? 3a?à°? ??±a
: E: Z! F% R# f. u$ {. k
CRect rectRoot = m_pWndRoot->GetLayoutRect();
! o/ Z9 z" t7 p) X! i1 ?9 I+ `0 I" L. y# K
CRect rectWindow = GetWindowRect();
" O! j6 K4 U7 L/ ]7 S
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
7 g0 t8 k J# R
Move( point );
. q( l1 c0 N X) s/ @
}
: {& C/ K/ p8 }3 s- {' }" I
3 o* l! X! w. N5 Y9 V& k6 |% u
现在,您可以生成以下的NPC:
6 ^6 E" p" ?7 e; G! `- O, c
Darkon
, b7 [& p# r# f- v
1 d* }: r$ r* B1 x
代码:
. l# I7 D( ?8 o5 c. f
MaDa_LodeLightSaintmorning
0 R* U6 W. D8 a9 s8 _/ u
6 A6 t+ j+ Q) l/ D6 k, i
Code:
/ H8 B8 ^3 a) u1 m, R9 m
MaSa_LodeLightFlaris
+ T2 q1 ?1 G( E7 d9 f( h8 E
2 Y4 [2 g1 ~3 z6 v/ f! Z% z: E
Code:
& V9 t, Q+ S& \! w. I7 |4 k+ A
MaFl_LodeLight
# R$ e8 U( n. L! v
2 F x( z: a% ?/ U
<-- You just have to add
- N1 J# ]5 R" C/ R$ q7 G
Code:
' T8 z6 ^2 x% V
AddMenu( MMI_MARKING );
+ F V; D4 i' J) z) L [% K! l( U: Z
to an NPC!
8 P2 z/ c1 w% m" u8 L
7 m$ {0 t& ?4 [9 |2 ]
0 \6 b% P9 F' I& W& z. ^3 }' o
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2