飞飞世界论坛

标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。. ]6 Y4 ~; K" d

% }; W" z' ^" [WndField.cpp在CWndRevival类:
- g/ a6 ?; H* U% N9 ~) Q
8 u* }( `) W( l* Q. h0 R代码:
. b  T. U3 l- A& Vvoid CWndRevival::OnInitialUpdate()
+ A1 G+ P5 Y1 n6 n{
0 ^% @0 L0 p1 I# t4 G# j    CWndNeuz::OnInitialUpdate();
. y! {; K( I% g! Y# J" f* h: }/ s8 C2 Q2 C$ Q& J" v
    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );4 c2 s8 K* h; w3 L4 L- q  W5 K
    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
" G" B+ V% b; M    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
3 C2 t9 c/ h! m( o6 r+ Y#if __VER >= 9 // __S_9_ADD  |* @  a. z0 A$ B2 A5 T5 D0 C
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
! o& f, w2 S5 s* j#endif // __S_9_ADD
& G6 p1 D& ?$ ]# N( B: x    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
0 n1 B% W. D& C# F' b    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
! `& t6 S: B3 [  ]( q2 l    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
5 h' k6 b% y" ?8 K8 ?# |#if __VER >= 9 // __S_9_ADD
( I! S! M" f) e8 g0 V    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
: ]1 k! b( x/ w0 U. H  O) T2 ^: t0 V#endif // __S_9_ADD  o: A/ o* d% g  I

% o0 m' Z4 @0 w  ~#ifdef __JEFF_11_4
2 W) B: G0 u, K- f7 n3 P6 w# O/ Z    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
4 K: e3 K/ W) R; }3 D+ M& I3 h#endif    // __JEFF_11_46 H1 ]. \6 S) d
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
( s9 F( _5 O: S# p3 K# r% T#ifdef __JEFF_11_4
* u+ m7 S  g% G( H4 r        || bArena' a4 r  b7 |4 j* P* F9 M' ~, v$ b, I
#endif    // __JEFF_11_4
% k: [* H# f2 I; g: j* r+ C) k! `        )
2 s( B/ m0 x3 i$ x; i+ s$ p9 P        m_pRevival->EnableWindow( FALSE );
. i5 o$ r2 {# q* B    else
" x& V! H( S# V+ n        m_pRevival->EnableWindow( TRUE );
" J0 b+ t; @% x. l
7 Y% P0 `' M. A$ \$ j* Q    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
, S; m. L, V  b3 T1 j; X$ }/ o  n1 q1 ]$ f6 k+ U5 N8 o, P
    if(pWndWebBox): O) ~: |# n7 j1 F9 q
        pWndWebBox->Destroy();# |5 D; ^$ h9 v: N1 d, x
" p4 r5 o- m) j; _% O0 y
#ifdef __NEW_WEB_BOX
% Z2 A" F6 \/ C- b    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );9 C# h4 ^( v9 [' j/ H% j8 K; S
) T7 `  n3 x( f
    if( pWndHelperWebBox )
9 M5 ^6 i) _4 Q8 v        pWndHelperWebBox->Destroy();
2 {; ^7 t" C; O' i: p* @7 V#else // __NEW_WEB_BOX
! n+ I, M4 P$ T0 I  l( p    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
) {: S4 S9 L2 O, i6 T+ X1 j+ Y8 m3 w/ {0 o: Z) [; Q- R
    if(pWndWebBox2)
) p- {' {  A& \/ b7 @% q6 X" t8 s7 ^* F        pWndWebBox2->Destroy();+ k9 T. J. w7 ]& C3 T" u; `
#endif // __NEW_WEB_BOX
3 S) z7 K4 z+ u: |9 m6 H# y: w6 b' V1 z0 C- r' K3 V: A0 A% {
    m_wndTitleBar.SetVisible( FALSE );
/ X7 o5 R, d- b/ T# G" R) V6 A5 L4 B
#if __VER >= 9 // __S_9_ADD
( \: s# F. L1 o0 M    /*if( m_pLodeLight )) E" k- e/ ^8 K; |8 `9 v+ M
    {+ U% R* ~/ O3 N* G& b8 f! ?
        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
9 s9 M1 p0 v7 L( v0 q: o        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
) X+ F, O6 {5 ^4 ^( Y! ?: Z        m_pRevival->SetWndRect( LodeLightRect, TRUE );, v; C/ P5 c$ x
        m_pShop->SetWndRect( RevivalRect, TRUE );
; M$ Y3 R) o. s6 c$ f# T* d+ H  @# }, j2 k! U
        m_pLodeLight->EnableWindow( FALSE );
2 L9 ]0 ?7 ~# q, i9 e: K        //m_pLodeLight->SetVisible( FALSE );        ( Z- g0 Y3 B) D; ?: n

" I' Y0 i# V: j! Y//        crect = m_pLodeStar->GetWindowRect(TRUE);
, ~3 B5 Q% b5 F' d//        crect.top += 2;
# n2 l: W2 y. j$ }0 Z* L# H//        crect.bottom += 2;' f0 r" O' H/ {% f9 Z
//        m_pLodeStar->SetWndRect( crect, TRUE );
) u9 w; H" |: Z" t/ h1 [- h7 L//        crect = m_pRevival->GetWindowRect(TRUE);7 y0 {8 R' h* l/ {# _
//        crect.top += 8;; [8 J7 |2 I8 H4 j7 ~/ G' G
//        crect.bottom += 8;* V% k1 b3 M5 I4 A( R- i
//        m_pRevival->SetWndRect( crect, TRUE );2 {) d2 @  Q' I& T% `

' c3 d+ v$ n5 \) O/ |//        crect = GetWndRect();
7 }% c% @& ]1 {) B- X& u: `" b  u3 i//        crect.bottom -= 31;
, e: ?# O0 a3 B! e( Q' U6 [& z' S//        SetWndRect( crect, TRUE );
  O/ {7 f# T2 F1 E' [    }*/( D- t" _1 _1 P/ G: l4 l
#endif // __S_9_ADD# W$ H# C" j9 C+ v, U

' h! v0 u! v4 i' Z    // °?àìá? à§?êà?·? 3a?à°? ??±a
. ], }( y- c. L$ y$ Z5 r    CRect rectRoot = m_pWndRoot->GetLayoutRect();- ]$ e3 _' A. Q4 M
    CRect rectWindow = GetWindowRect();- g5 D& i# B8 X4 e( y; O# Z/ X3 o5 g
    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );) k. u5 I" X$ G: @; J: K3 I
    Move( point );1 g! ]( m' V3 O) R- \$ t
}& f3 ^; b& [3 S, e
5 k6 I4 Y3 ]: p' o0 ?% ~
现在,您可以生成以下的NPC:
9 r* Q  ^, r: V" |$ DDarkon9 a, t5 e- n1 a& J8 S

/ s) v& ~7 Q+ x% K6 T9 s代码:' f) t# N6 y$ _7 _
MaDa_LodeLightSaintmorning5 w( A2 z1 Y; \$ n2 S! U
* \! H& R- t' P; j% {
Code:- a! c+ _, G6 a3 C' c
MaSa_LodeLightFlaris- Z. @4 y' Y& W( ?$ f! O

& L: `, _( p+ ]; e, G* cCode:
9 [$ V0 C% U" `1 [0 A: b7 u6 pMaFl_LodeLight+ m7 U6 \# I' P2 V

# ?. R" i2 j+ h! B( M2 }<-- You just have to add * r$ L9 X" ]5 W" Y0 v0 q) y2 T6 p
Code:
2 ^* ^3 t- U6 h3 T; C6 D# m. n; X# }AddMenu( MMI_MARKING );
3 E% K% Z8 d4 b5 w. jto an NPC!
4 [- u5 B4 Y1 O1 K6 F: l" b- t% r( i, P+ F# t

3 o6 E; a: N' m/ w$ h7 ^8 e' d




欢迎光临 飞飞世界论坛 (http://ffwold.com/) Powered by Discuz! X3.2