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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
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+ C2 F# t+ B7 d. s/ q) z' F) a% mWndField.cpp在CWndRevival类:# A+ a: I: C( V

" W! i( k/ j3 S4 i/ }3 s代码:
. ~! M5 q( S. |6 B1 V5 I% hvoid CWndRevival::OnInitialUpdate()
  G% C. I* f! r) s1 G3 z{
1 I  g/ B( ^% ?! A    CWndNeuz::OnInitialUpdate(); 2 V5 w* N  ^. @) C' M1 B3 `# O/ ?0 Y
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    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
# L2 R- `' V7 V" T, r0 O: v    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
  g! `' l" @6 n$ O1 ]% ?    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
' n$ ~* z) j, x  J3 f) F+ P$ J#if __VER >= 9 // __S_9_ADD
. g( e% c+ m7 |% O+ B    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );7 w% Y. Q1 P( E: |; J
#endif // __S_9_ADD
4 m$ y- C; q7 ~: S; v    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
3 o/ r- g* ~9 q3 j8 t    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
. r9 k* D9 Y2 v. m+ s2 }2 ^    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
- v+ V  s+ L: {, F#if __VER >= 9 // __S_9_ADD% q! N9 f  }1 ?
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );7 r6 F, l' K1 U7 u5 l; s  \$ D
#endif // __S_9_ADD0 v  H4 l/ u) u" U- I6 K/ ?+ d6 A

1 x/ G( H0 v5 y) l#ifdef __JEFF_11_4
8 a9 P4 g7 Z9 d. r7 Z6 C    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
# T' i4 f/ v5 \% @: H$ S#endif    // __JEFF_11_43 V; C: s8 D  C8 e& ?/ ?
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
- a' R4 N7 l3 F( G  I( `) f4 l( u#ifdef __JEFF_11_4$ |" Z1 t: S: u! L
        || bArena
4 M2 e  U- M3 x8 P, p#endif    // __JEFF_11_48 A& J; v0 @+ Q8 k0 I
        )
' _7 s& Q, E. i# F+ g) b        m_pRevival->EnableWindow( FALSE );* w9 ~- Q1 h4 T
    else
% {. V$ _# c* i0 t+ W8 f        m_pRevival->EnableWindow( TRUE );! _  |9 e& r3 _, u/ J4 h- @

/ l9 f. X$ _$ p! _    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );1 I2 n6 [0 P, W+ |4 G: g* c
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    if(pWndWebBox)% P1 R; a) k) Q6 m, [& t
        pWndWebBox->Destroy();2 d2 T* G6 F2 H( n' z+ J' I
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#ifdef __NEW_WEB_BOX: [) z1 `% P% [6 b& r6 `
    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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    if( pWndHelperWebBox )
1 P9 s. h: \0 x5 C3 o        pWndHelperWebBox->Destroy();
7 Q7 X1 o* w! t/ D  \( H#else // __NEW_WEB_BOX  {- z& A9 [) D2 A7 F3 ~3 \: e% V6 R
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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8 `) b: q; A- B' O    if(pWndWebBox2)
7 i9 g/ X, ^- i1 B. k. U; L        pWndWebBox2->Destroy();5 s) W4 A8 P: @8 E9 O
#endif // __NEW_WEB_BOX5 Q0 Q! t, e3 K9 g4 F) Z! R

5 V& R9 ?/ u8 K    m_wndTitleBar.SetVisible( FALSE );7 Z( _, e6 l0 V7 I
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#if __VER >= 9 // __S_9_ADD
  b  y. D# e' l% K) t0 W+ q    /*if( m_pLodeLight )
% }, c9 S# l3 ~# W9 P. p- A! x    {
7 c( c/ e- N4 h6 P, u) K        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);. C, c) A- R, P6 `( g
        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);7 A2 R& O2 q: p; h2 b) B% M
        m_pRevival->SetWndRect( LodeLightRect, TRUE );9 B4 b$ E) Q1 Z$ p: L
        m_pShop->SetWndRect( RevivalRect, TRUE );2 @( y- k& y6 A8 a2 L
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        m_pLodeLight->EnableWindow( FALSE );
* M% q9 H2 m/ M3 t4 o' l        //m_pLodeLight->SetVisible( FALSE );        
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//        crect = m_pLodeStar->GetWindowRect(TRUE);
* N* P0 }0 X3 N0 k4 W/ }//        crect.top += 2;
8 o. k  k; m1 w- P; A$ p//        crect.bottom += 2;
) o% b1 w( H3 |7 h9 j! h8 H4 `2 e3 _//        m_pLodeStar->SetWndRect( crect, TRUE );
1 _; c3 q. d( I# O//        crect = m_pRevival->GetWindowRect(TRUE);
5 t$ y* V: E- C# U//        crect.top += 8;
) h7 S' K0 Y+ Q2 E: t//        crect.bottom += 8;( f8 r7 w7 y. ~! W! [  O
//        m_pRevival->SetWndRect( crect, TRUE );- e, W  }- D* s/ n( O" J& p; z1 f  k' ^
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//        crect = GetWndRect();! ]- X  i) d. n! P6 ~
//        crect.bottom -= 31;
8 u% Z7 s6 P% x  d1 U! S/ g//        SetWndRect( crect, TRUE );- ?" m( T% H8 ?& H7 d/ |
    }*/
  V  u3 d* S, Z9 E, E' U: U#endif // __S_9_ADD
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6 M0 L3 [7 O3 }* T    // °?àìá? à§?êà?·? 3a?à°? ??±a
1 g( N( x. Q; ]# h* k    CRect rectRoot = m_pWndRoot->GetLayoutRect();9 T* P8 K2 G/ L( Z: I" t" Q
    CRect rectWindow = GetWindowRect();
0 J( `, F2 K' z0 y    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );* j% D4 [6 A" B* v
    Move( point );
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现在,您可以生成以下的NPC:2 v( [3 D* H' c- L
Darkon
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代码:* G! r% N  w# p# \; ]" r
MaDa_LodeLightSaintmorning
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Code:
+ @6 K8 G7 M7 l" e9 B; qMaSa_LodeLightFlaris9 V: A5 ?" k: V$ C
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Code:
- K( i6 Z8 O9 _/ T  aMaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );4 I  F# w; h& ]* H+ ^6 v7 D
to an NPC!
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