. \, @3 S% u$ d, g* O. k- @代码:2 a- Y/ y) q* D; x
void CWndRevival::OnInitialUpdate() ' t5 G) F0 c- s% d/ G{ 2 R5 _( ?7 p6 X3 S; l
CWndNeuz::OnInitialUpdate(); ' z+ `# l. q$ y 1 @- H% j8 p+ n% ?* X m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT ); , p% _ a) R2 T O0 s: v m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR ); ( @! S5 A& `! y m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );8 x- l F4 D( Z
#if __VER >= 9 // __S_9_ADD. o: |( H7 x% f+ W" G, v
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );6 k7 G4 ?6 l# b- R8 i8 R
#endif // __S_9_ADD0 U g) ?8 _ A2 d2 `/ L' U
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." ); 1 v# ~3 O9 Z0 R$ u$ O m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );, h+ ^) H! b" X) v4 r, ^8 c
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) ); ' Q9 o& ^# u) [; ?# T+ z#if __VER >= 9 // __S_9_ADD/ g% f) S/ S M* I7 x' x/ x* ~
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) ); / O- ], m q! l1 j! ~#endif // __S_9_ADD: _2 |) I/ [7 S1 z% Y, A
, |8 r1 V+ ?( F' a* f4 v8 {#ifdef __JEFF_11_41 Y+ X1 z' e5 o0 V6 l
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ) I* [% H0 p3 r" C' I5 ^
#endif // __JEFF_11_4 1 U. I2 M' V3 ?3 L8 s9 ?( A7 N if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )1 y& \* t+ y, a8 [1 q
#ifdef __JEFF_11_44 i( m& l5 t- o9 C
|| bArena ' Y( n$ D. T& W) w1 f! n7 ~0 u#endif // __JEFF_11_42 b K) f$ F- G1 M* F% X3 u
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m_pRevival->EnableWindow( FALSE ); - i( H) M: ]/ ]1 m% X else. ^" X. o$ ]) V
m_pRevival->EnableWindow( TRUE );+ }; g, {& W8 Z+ h0 @* r7 Y v
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX ); 6 @4 [: T0 w0 q) n0 d0 D* \1 f4 F1 B) h9 a/ d0 D2 I
if(pWndWebBox)# z! ]' l: f% O! I# B
pWndWebBox->Destroy(); n W; G" o$ b/ q2 e
3 U- ]- b) ^+ ~0 N1 ^#ifdef __NEW_WEB_BOX' Z7 m) Z. \. a
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );0 ?* }, | |! F1 \; b8 O
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if( pWndHelperWebBox ) 1 L1 W% A8 U, m4 a$ l8 Y( l, u pWndHelperWebBox->Destroy();/ F1 f! l# ?7 j! K/ x* P! t* O
#else // __NEW_WEB_BOX ; g* w f- L9 B CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );; z& B2 ]. a: v
2 }+ Y2 F. W8 r5 O8 c if(pWndWebBox2)% s* }6 B |4 } b$ k
pWndWebBox2->Destroy();0 I8 D: s+ A' {; T/ E: M. h
#endif // __NEW_WEB_BOX% Z! |3 ~9 a6 n8 L2 W+ f
8 K. ]7 R8 w1 a. K- Z m_wndTitleBar.SetVisible( FALSE );! ^; T2 v/ w/ ^
8 v8 F2 [3 Q' _#if __VER >= 9 // __S_9_ADD+ ? W. ~2 G( \1 c! O
/*if( m_pLodeLight )# w* R) W/ n3 b! O D
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);% V' D9 m; q/ c# v" k) r# B) c
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);5 b% P! j) v) Q& s/ f7 J9 v4 a8 y
m_pRevival->SetWndRect( LodeLightRect, TRUE ); : q7 y) u3 W# ] Y* |" m1 d m_pShop->SetWndRect( RevivalRect, TRUE ); 5 n) D! e; T5 U, Z) T( b* T ! N- C" ~8 q" A m_pLodeLight->EnableWindow( FALSE ); 8 ?$ u) A/ H _2 P5 K //m_pLodeLight->SetVisible( FALSE ); v. f8 q2 c1 W. X3 i- S& j. ~2 b' w) D! g, X) P0 Z
// crect = m_pLodeStar->GetWindowRect(TRUE);3 S. d0 M, D6 }9 H% l
// crect.top += 2;1 Z* K$ K! Y$ j2 b" I7 l
// crect.bottom += 2;$ L7 r2 n3 C+ w n6 _5 @( x: [! t
// m_pLodeStar->SetWndRect( crect, TRUE );* d( y( G. l8 S! e: O/ j1 p
// crect = m_pRevival->GetWindowRect(TRUE); $ Q6 J; K& W5 Q4 p8 X' H& I// crect.top += 8;) n% V$ @2 B' \8 c
// crect.bottom += 8;: y* j2 h% h2 D8 T# m8 U3 g
// m_pRevival->SetWndRect( crect, TRUE ); / V/ W5 f/ t7 B+ b1 c! D ) [0 W/ _" V. _% h// crect = GetWndRect(); - A# C: K6 u3 R9 [( F) U// crect.bottom -= 31; & G6 L$ d9 h- @ \/ O$ N// SetWndRect( crect, TRUE ); . w! N4 _3 R r1 d1 K O4 K }*// ~" O/ y. }& m/ |& O
#endif // __S_9_ADD) H @( M( y. L7 C! U2 }) G2 L
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// °?àìá? à§?êà?·? 3a?à°? ??±a5 e7 T/ d. I1 B! I
CRect rectRoot = m_pWndRoot->GetLayoutRect(); 6 Z. ?% {% A5 j8 ^2 R: t CRect rectWindow = GetWindowRect();& Y% W N1 o% R+ J* h$ g2 }9 \
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 ); 6 _: L' p. d2 q5 }4 f: }" \" P3 I Move( point );5 b! r' ^* w7 ]% i
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4 Q# z r0 D# r ?7 s+ Q* L现在,您可以生成以下的NPC: ) j# t# \3 F1 e" z( SDarkon% Q" `* N4 F; L: d7 l, U" u3 N% W1 |
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代码: ( U! p( c% ?) E+ x1 }MaDa_LodeLightSaintmorning: c/ z8 _" p$ |# S5 L# j/ H
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Code: % @1 o7 f- Z- I& W5 I6 O( dMaSa_LodeLightFlaris0 l4 a( Z) b! s I. Z" Z; X
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Code: 1 [) f- Q" K3 b6 E- EMaFl_LodeLight, X+ [5 S1 Z, }
; k9 e% j( T1 `- I$ X5 Z<-- You just have to add / g$ u2 ~/ h) W: n8 kCode:6 y9 y" u, \& A: J% B
AddMenu( MMI_MARKING ); g4 a3 H* A) _7 _. j- w
to an NPC! ; q _6 l: q. Y! G" E. [8 @# a
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