( h; e& v( \! J- K" d$ m3 ?#ifdef __NEW_WEB_BOX" T/ [3 J) h7 Y, B/ [
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );# O7 x# Q% @5 `* _+ h
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if( pWndHelperWebBox ) 9 p% E* f) \7 ~6 v3 V+ N1 v9 X pWndHelperWebBox->Destroy();1 W. p. n$ }- K+ T" M
#else // __NEW_WEB_BOX% ~' [9 X$ P- _& _7 V% A
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 ); 0 r3 O/ ~: _& H Y! _: ^ # p f9 C( T# b* a- \ if(pWndWebBox2)2 T. X9 m0 p; \2 V- C- E; K
pWndWebBox2->Destroy();1 A; `9 L. d6 O/ z1 y2 V' k
#endif // __NEW_WEB_BOX2 g; M7 O8 ^ e8 H. f
: B7 D8 A& W7 h `4 u m_wndTitleBar.SetVisible( FALSE ); 4 J+ \7 S/ S" z. l. Z3 [) h) G: s, g" H. V; {
#if __VER >= 9 // __S_9_ADD! ~; n9 i6 y5 F2 d2 L( O) F8 {
/*if( m_pLodeLight ), W, e m& w6 x; C0 U
{ 2 i5 n$ [+ d- y/ f# T8 a CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); ( Z; Y# k5 @; T, ?4 s& Z CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE); 0 F% ~& y! Q3 ^1 v m_pRevival->SetWndRect( LodeLightRect, TRUE );1 B. T" E- P5 r$ [8 |) N
m_pShop->SetWndRect( RevivalRect, TRUE );2 k" n$ I1 k+ k0 F& x6 J) I# B
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m_pLodeLight->EnableWindow( FALSE );3 N J: s* @) b+ }, Q- E
//m_pLodeLight->SetVisible( FALSE ); $ h/ D% j4 N. _, y - z/ e2 O- @* N! n5 d! w- n// crect = m_pLodeStar->GetWindowRect(TRUE);7 }. b Z+ D J3 R9 N
// crect.top += 2;" C1 P" B- v1 K8 W. o( E
// crect.bottom += 2; , F& {& d/ c* J# a- W7 f8 }// m_pLodeStar->SetWndRect( crect, TRUE ); + @- O1 D8 D5 s. a! Y! E// crect = m_pRevival->GetWindowRect(TRUE);8 J0 m8 D/ m' Y- _
// crect.top += 8; , X: d$ I" e; w/ t8 z// crect.bottom += 8;% h9 q4 k5 ]4 L# ]3 I/ m& r- ]4 E3 E
// m_pRevival->SetWndRect( crect, TRUE ); 2 T3 g; }. N' ^" ]9 t/ b& }3 j # U3 O; h i6 h T4 @7 \5 U// crect = GetWndRect();4 h% z( H) P% K, r7 x4 h4 x
// crect.bottom -= 31;1 U& u* ~3 g; c1 W% O" A: n
// SetWndRect( crect, TRUE ); 8 S) ?$ N3 w" b8 t2 y* U: f }*/ / I# q! q0 S& R#endif // __S_9_ADD ! c3 ]" ]: s* n" Y7 G / O8 y. _( O- F* T# Q4 M // °?àìá? à§?êà?·? 3a?à°? ??±a# D2 H6 A5 J C; q
CRect rectRoot = m_pWndRoot->GetLayoutRect();' _$ S9 G3 b4 ?; q$ d' g+ b; U- p
CRect rectWindow = GetWindowRect();" ^4 ]2 S. b/ B0 E4 T7 w9 j8 b
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 ); 1 u6 }# S0 U& q+ {$ M Move( point ); 4 H' x: ~8 u5 i0 f, W& i} ) P5 W7 @- z: D( L+ L" K J / X& g$ T) E6 p+ I) d2 x. D现在,您可以生成以下的NPC: / Z6 g; u# d& Y m; S/ e$ MDarkon4 q# {0 R+ W1 J3 X( ?
2 f/ a3 T& O' B- C% v代码: - I0 X, h$ `7 N9 x2 PMaDa_LodeLightSaintmorning : o. q5 a2 r0 y) | v, S2 S # Q/ B# J8 Y1 l7 w; @" Y! t1 `$ FCode:, a/ \6 g- p: H: |7 n; N. r
MaSa_LodeLightFlaris- A u- k% @1 ?$ W, a1 E1 w
" x2 x4 d& ~) a4 F9 {Code: . w C2 F& D1 H, YMaFl_LodeLight8 E$ q/ j. x9 |# p' Z/ t
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<-- You just have to add $ d4 T. N& i/ |& c
Code:1 l% h9 F- j7 ~, N% Z9 J! w a: ]
AddMenu( MMI_MARKING ); 9 o- H! G5 M+ X: V; mto an NPC! ; s! U2 c8 J- i6 @# R
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