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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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9 L- l+ W; d$ v9 O" ^+ N8 l( v代码:
; W- ~: {8 j4 U3 S# c2 n* }5 D1 q2 @void CWndRevival::OnInitialUpdate()
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    CWndNeuz::OnInitialUpdate(); + M! f' ]* m: H8 N! K2 [

: G( M. b2 m6 Q    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );9 N* q6 t) T0 t4 j6 {  W/ [( t
    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );7 @" L: U0 }4 v  [4 Y9 M
    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
6 e* s7 }2 z9 x! P5 U; I* [( Q#if __VER >= 9 // __S_9_ADD6 |8 _3 T; [) ]- g; h/ ^+ U  v
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
6 A% {' L; W! V  N; }& ^, b#endif // __S_9_ADD! X" G% z/ Y2 g5 o+ j; ]# w7 N% }# n
    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );3 j5 v3 u( U& B0 v& {" Q" n; u
    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );; R0 y7 {. }! b1 e
    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
% U) G* Y: `8 c9 x  h#if __VER >= 9 // __S_9_ADD# V4 _2 o2 u; y+ G2 n% x! t
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
8 W+ ^2 p: D, B, @#endif // __S_9_ADD
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#ifdef __JEFF_11_4
/ y, D! N) k% V  e    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); / S9 \3 [, s8 d6 a# \
#endif    // __JEFF_11_4( ?) P! s9 V0 d
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )& e0 J- \- F7 j) t
#ifdef __JEFF_11_4
' L8 z7 t$ ~: A  a; `& R% P        || bArena
" ?) A; z0 b/ L, y5 i' k8 l#endif    // __JEFF_11_4
4 O  W2 G4 o+ \" @' G" Y& T) n        )
" O' d0 ^1 m: G% f" O* ~        m_pRevival->EnableWindow( FALSE );
& _: D& P" {% n8 t. \& C5 V) o( d* R    else
$ C8 h" l4 }! e7 w4 i. _" W        m_pRevival->EnableWindow( TRUE );+ X2 F# V" o% h5 E, l4 Y' s

3 _, y% ~7 {. m  o1 ?7 \3 ~# z    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );7 J' R5 f0 q/ Z  t( J" N
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    if(pWndWebBox)
- F! n3 e7 [5 _% ]( B! |, ~        pWndWebBox->Destroy();9 e' x, w/ D. G+ s
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#ifdef __NEW_WEB_BOX
; f# U9 R) a( |- p/ u    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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  q) ], R; a. P# e0 U6 d    if( pWndHelperWebBox )
7 b5 I3 r& n" x! ]- k2 T# C        pWndHelperWebBox->Destroy();) i( v8 }1 H; D( g! n6 w4 y6 C
#else // __NEW_WEB_BOX
2 Q& r( J* i1 D- r* o    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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: j8 X  B6 I" v7 U    if(pWndWebBox2)# o- T. _* T( u+ L5 v! q, C& Z9 I
        pWndWebBox2->Destroy();, ]1 t/ R2 a+ f/ T" i
#endif // __NEW_WEB_BOX
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    m_wndTitleBar.SetVisible( FALSE );" y8 k% \) T& X( p, y0 L

2 p. C: C9 N; H! r% ?7 V#if __VER >= 9 // __S_9_ADD
& @! j/ B% B& E! Z) P$ x; w, W    /*if( m_pLodeLight )
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8 X- z1 x0 t$ |& y% f5 @$ o7 |        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
4 x( M- X! ?9 w5 q5 u' Q+ d, C  {        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);# M2 T# B. O$ j- z( U  q/ ]& ~7 U
        m_pRevival->SetWndRect( LodeLightRect, TRUE );
0 F( @& y) q  N3 E; m        m_pShop->SetWndRect( RevivalRect, TRUE );+ ^2 p- x' e+ D+ {7 q( O% B

, B8 U2 N3 k0 I- l        m_pLodeLight->EnableWindow( FALSE );8 o' j9 Z1 {& x$ U
        //m_pLodeLight->SetVisible( FALSE );        9 @9 W; P+ ^! U: k( u% I

: T/ q* k; l  }6 c3 G( i9 t//        crect = m_pLodeStar->GetWindowRect(TRUE);
% d. `% S" @: d5 Q& F7 `+ Y6 m//        crect.top += 2;
7 q+ S, z* x1 r; I7 G//        crect.bottom += 2;
& I" P0 G2 v/ D) k/ ]7 R) X* k//        m_pLodeStar->SetWndRect( crect, TRUE );
( S4 C- q- R1 Y) b//        crect = m_pRevival->GetWindowRect(TRUE);
3 e* _: x+ Z! D; ^, o1 o4 h( c0 C8 V" R//        crect.top += 8;
, N5 D  g& N7 W; E  m" T0 }//        crect.bottom += 8;
/ E" [5 r. T: ?+ J9 ~( m$ Q& {//        m_pRevival->SetWndRect( crect, TRUE );
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//        crect = GetWndRect();
; E! x% @) T* f* `0 m2 J& e$ M5 X1 `% |//        crect.bottom -= 31;! U' l  x/ z* d2 O! H% J
//        SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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  u* A5 P) l) r8 n! \+ R( _    // °?àìá? à§?êà?·? 3a?à°? ??±a, X/ P4 w# h( X! O7 I* e0 e
    CRect rectRoot = m_pWndRoot->GetLayoutRect();+ X$ J7 E) i- O; {* Y
    CRect rectWindow = GetWindowRect();
  E, ^0 q9 ^6 l. h9 o" Q    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );& d+ I) t  H  I* k1 O
    Move( point );
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% v7 Q; }& C# M现在,您可以生成以下的NPC:
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. @2 P" G! E% \5 z( O代码:, ]1 H! M& \8 T2 Q
MaDa_LodeLightSaintmorning* ~4 s/ J5 q3 g% R

; \' B% w7 R% a$ _% p7 V) ~Code:
! n: P, `( w  l% o" HMaSa_LodeLightFlaris8 S8 p. y, H: K( p3 Q- j0 O3 X: j

4 s# y% M7 {1 M; }Code:9 A6 Y& x2 X, M% q* W# {
MaFl_LodeLight/ w0 o* r* o/ O" j
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<-- You just have to add ' w. G3 o2 J' b( j6 s
Code:" l" p! o9 k3 T( r4 h7 R1 r% l
AddMenu( MMI_MARKING );
0 w& \4 p( ]' D& u! xto an NPC!
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