飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
$ v; b. q, F. S- b) t9 e0 X
- D2 m- m- O3 I1 g ]; I! t" U
WndField.cpp在CWndRevival类:
* B7 z* n* I- p9 _6 P
; z) I) F6 Z% I' q
代码:
4 L, V4 }; b" v5 m7 i r, U9 I
void CWndRevival::OnInitialUpdate()
6 d$ F, h" F, N0 o
{
3 |0 ?; q" e! M" T
CWndNeuz::OnInitialUpdate();
j5 M, }) ^" u0 T, j$ x5 H4 E
2 Q _5 X: d+ B# h
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
- w1 z$ u5 w6 e& B2 r
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
# G4 ?5 n! i6 c( @) m) V( `2 n6 `
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
; r/ k7 X* _) b( \) ~, O* @1 M
#if __VER >= 9 // __S_9_ADD
( k3 S5 c' I9 @
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
! s d. k. \9 y" i R
#endif // __S_9_ADD
. b# S; a7 Z9 j# F1 ~$ {' }& w
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
; u6 `4 k6 t0 ]0 X( O; T& E
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
, f! k/ R9 r4 a U' z* s* g
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
, y5 o, ?: l# K9 K! _( }9 }- [
#if __VER >= 9 // __S_9_ADD
8 y# z3 y- {/ j& ?; I5 w1 D
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
( O$ O i c5 d- s G
#endif // __S_9_ADD
~1 _. o' l7 v9 i* o! v) I. }
$ e9 W. [2 ^9 Z) c8 U
#ifdef __JEFF_11_4
0 k, H# D3 r* f9 |/ M
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
- B3 N9 Z$ K1 C. X9 }. A
#endif // __JEFF_11_4
: X; a2 Y+ }& `" t1 g, n
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
4 h# J' M4 P2 w( ]# x, d* t
#ifdef __JEFF_11_4
* I- c3 O, {$ y; w5 S1 }& W1 [
|| bArena
6 E$ q4 l( B* L% [0 f/ a6 |
#endif // __JEFF_11_4
, S3 _3 ^- C9 X3 N+ A/ ~$ H/ m' q
)
6 E$ @$ j+ v5 C; i8 s! E
m_pRevival->EnableWindow( FALSE );
- d! J( G, v, {! J4 c9 h! v
else
% r1 w. n/ Y+ U3 J4 q
m_pRevival->EnableWindow( TRUE );
' `$ d2 b2 }# Y. O J9 [/ z+ i
. Y" k, S/ \0 B# \1 X5 W1 w6 ]
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
! @. B' w# {2 `( L, I, o5 W6 p
# { L8 U" q7 U8 o
if(pWndWebBox)
" \, N7 t) s0 ~; U( d
pWndWebBox->Destroy();
( y5 Y( E( ]9 {3 C
4 J& B& T0 \! y2 X) V
#ifdef __NEW_WEB_BOX
- k9 n X8 a* K. b3 E+ ^
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
" p6 r5 J; a& b+ r/ y
" b/ }5 j5 w7 s; a, K C
if( pWndHelperWebBox )
# l/ ]8 R6 X2 ^4 q2 X8 [2 c% W
pWndHelperWebBox->Destroy();
* R4 _2 y0 ^4 |
#else // __NEW_WEB_BOX
' Y$ [2 b) I0 R. ^( E' n
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
6 B. r. r* U& f( D; v- |, v' Z
5 _& A/ J# V! e/ s- I
if(pWndWebBox2)
# y' T7 O5 Y. z& ~5 z* I V
pWndWebBox2->Destroy();
* ?8 P( L% [5 d' i$ F
#endif // __NEW_WEB_BOX
- ^! G8 R* a3 R3 n
4 S+ M# j) \. `" @
m_wndTitleBar.SetVisible( FALSE );
, u6 Y [5 v5 ]; Z9 f
( K# E+ z/ ^4 m, k) P
#if __VER >= 9 // __S_9_ADD
: J# w/ g( H$ ?
/*if( m_pLodeLight )
8 M/ ?. x$ L8 }/ ^* R5 W9 `4 {
{
+ j4 E% X" W2 M& p
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
- }' C i$ D0 c& C# n% X
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% S# p! J; t! V6 ]: {; R
m_pRevival->SetWndRect( LodeLightRect, TRUE );
4 Q0 L* J* |. d& x
m_pShop->SetWndRect( RevivalRect, TRUE );
; }6 ^7 f% |- F
; k; ^4 O' n8 [$ v
m_pLodeLight->EnableWindow( FALSE );
. Q" R" b% y! S# u9 H2 m) u7 u a9 f
//m_pLodeLight->SetVisible( FALSE );
& r/ Q/ H+ Z/ I2 l' J
2 Y. f: G* V+ R O: v+ W
// crect = m_pLodeStar->GetWindowRect(TRUE);
: p6 g2 }+ Z2 R# f# @
// crect.top += 2;
3 E- U' J$ u9 ]- X$ d
// crect.bottom += 2;
6 L8 p( _; }1 m+ q) [
// m_pLodeStar->SetWndRect( crect, TRUE );
8 p# z; |5 Y" b! j/ y7 g! c
// crect = m_pRevival->GetWindowRect(TRUE);
5 F* Y- R- x1 H: s
// crect.top += 8;
) i: V& b" {( M2 @0 C7 P
// crect.bottom += 8;
: _; S, q$ o; A! j' |; z
// m_pRevival->SetWndRect( crect, TRUE );
/ a% D" M! v/ i4 L
" i a3 c7 l! ^4 l
// crect = GetWndRect();
8 p0 H( }/ V4 j* `
// crect.bottom -= 31;
, a6 H6 ^% q$ D$ M
// SetWndRect( crect, TRUE );
4 {* w. M& s3 K& \
}*/
+ o. E1 W8 Y# t. f+ F
#endif // __S_9_ADD
4 }: C% H# K X! b8 F* G
# Y7 \: B8 P4 E! d2 v8 j. a
// °?àìá? à§?êà?·? 3a?à°? ??±a
$ g7 I8 u0 T, S( r! t! ?
CRect rectRoot = m_pWndRoot->GetLayoutRect();
2 R, [5 p4 }- F& }! W( j$ w
CRect rectWindow = GetWindowRect();
5 b. A* n( [# @* U1 ^( k6 u8 O
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
: [% j5 B3 W, q6 W0 [* l3 ?$ a3 n
Move( point );
2 z# p$ @7 j7 t& f" @. B2 j+ d
}
+ c: P8 A! C: {% ?
; m+ u8 V5 J' E
现在,您可以生成以下的NPC:
7 L, q; e _% ]
Darkon
' l7 W1 M8 v) U0 o9 }+ w* k
4 C* b6 e5 h0 _" n1 v s
代码:
% ] f( R; G4 D' |6 U( C
MaDa_LodeLightSaintmorning
% R" y/ `9 x2 F: I0 d5 U
: C$ N' F8 T! Q) S
Code:
- }9 r- |9 h3 p2 p; b* j# f
MaSa_LodeLightFlaris
* ~( X, w) q q R) k/ k0 p; Q8 V
" @0 O1 A! B% h* f1 N& d
Code:
; B t1 D$ j2 I3 A- o/ w; j( M' o' [3 f
MaFl_LodeLight
" U5 ?" M/ i l& T
9 a6 h. j% n3 k B
<-- You just have to add
4 W8 q" B/ _( x+ g# P( I) A9 |
Code:
* X, h. i$ d( P4 @* N+ ] _
AddMenu( MMI_MARKING );
3 o A9 T' ?/ M4 \6 r0 f4 V6 ^% q; i, Y
to an NPC!
D/ e$ i- @- P2 T* g8 M
: _+ ~3 n7 T4 d, @/ _
; x5 ^9 u# r( h, B, {
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2