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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。# J0 {' U, B9 X8 L2 g- b+ o! k8 b
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WndField.cpp在CWndRevival类:, m# [5 y3 P' g( P5 `

1 a, m9 s. o. Z- a5 {2 w代码:' k  a( m; s* U2 p0 I; i8 a! E
void CWndRevival::OnInitialUpdate()
/ v1 H  c6 q1 b) A" I5 p7 l2 E{
! j5 {7 e5 T* ?    CWndNeuz::OnInitialUpdate();
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: Q# E# k( S( S    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
$ c8 R$ X  P1 N" ~/ M    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
7 g8 V2 `3 t8 B9 |" B: `7 J    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
# S# I* M! X" c. @2 @+ \#if __VER >= 9 // __S_9_ADD9 y7 l" G6 R8 `% Q5 Q" C: G6 @1 _5 D
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
/ M/ K, v! |, K$ D, n3 F) }#endif // __S_9_ADD' P  ~9 x; V1 U( |/ f" H; i, m
    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
( y$ D  j2 d! W' G% [    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );! [  [+ o0 h/ N6 W8 @. ]
    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );1 }; b# P- X3 \9 f7 h" L
#if __VER >= 9 // __S_9_ADD
( O2 {) Z( s# Y- ~. {; J/ W; L    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );9 r2 {2 ^/ E5 N: ?+ C
#endif // __S_9_ADD' `2 e" K1 @+ ]& Q2 C
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#ifdef __JEFF_11_45 N9 {% r, Y" c/ Z$ I) X. p7 c
    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
* f  F# i1 s6 }. u" o5 `& I$ Z#endif    // __JEFF_11_4
' k6 Y6 _6 C2 y, _  l    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )0 V0 u+ K% b- t) D/ [9 Z
#ifdef __JEFF_11_4
, j2 U7 W. a  m2 e7 p& \        || bArena
! ]- u7 I' V3 u/ b9 b: o2 c#endif    // __JEFF_11_43 w' g- N0 u6 ?0 _, f9 Y
        )( Y6 s6 ~6 `+ [4 r' g, h% _8 L" N- Z
        m_pRevival->EnableWindow( FALSE );
9 N+ x/ j: ?) ?3 f    else
; w; v/ P; H  Z) ^        m_pRevival->EnableWindow( TRUE );
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, M2 ]3 e  {9 ]    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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    if(pWndWebBox)& U& J/ c; ^  f# Z& n% z3 N5 M$ X5 J
        pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
, [; x/ ?1 G. C; `: v. p0 J. C9 B5 E) ]    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );7 i, N+ C& r: s  k! U+ o$ G- W, \

: }( q$ t5 P/ g. o& Q0 L# K4 `    if( pWndHelperWebBox )2 @/ n, |: d! P; i
        pWndHelperWebBox->Destroy();; K$ f3 j/ D2 x6 {$ x
#else // __NEW_WEB_BOX
. K) q) ]9 y0 S$ h4 z* d; C    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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    if(pWndWebBox2)$ n8 Y1 y' B5 p# G/ z
        pWndWebBox2->Destroy();) ?5 |, ^6 x6 p9 Q! T
#endif // __NEW_WEB_BOX8 i6 c+ S% b+ q# R' p' [8 _
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    m_wndTitleBar.SetVisible( FALSE );  V/ q  @( Q/ L% e0 j1 F: ]

0 y$ \6 ?/ C3 b1 ^  a6 M) o#if __VER >= 9 // __S_9_ADD
- Y1 {( M0 u& k  n) {    /*if( m_pLodeLight )6 J4 O% n! f3 s6 t1 L
    {
1 F, E$ `+ c* \; u( Q# d9 w        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
  H) |- O0 W. N  Q/ _        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);! T2 W0 o) u2 F  c7 @% W  q
        m_pRevival->SetWndRect( LodeLightRect, TRUE );
' I" I7 N9 A( `/ P+ T        m_pShop->SetWndRect( RevivalRect, TRUE );
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        m_pLodeLight->EnableWindow( FALSE );# n3 u/ M6 ?' x) Y. \
        //m_pLodeLight->SetVisible( FALSE );        ) A+ i! c) Q; Q# h; I

/ G# ?" d# L: [) {: d//        crect = m_pLodeStar->GetWindowRect(TRUE);
) j) @2 k- B, t6 A4 j% J//        crect.top += 2;' w+ i* g4 [. p4 S6 V/ [
//        crect.bottom += 2;
5 s* i; x& H3 L//        m_pLodeStar->SetWndRect( crect, TRUE );
$ Y, i( P5 A0 p% h  k1 \6 x5 N; e//        crect = m_pRevival->GetWindowRect(TRUE);, [( ?& C; z1 V$ k. T- m+ C
//        crect.top += 8;
3 b: F% `! k; ~8 D) L+ X//        crect.bottom += 8;
4 C3 b% o) N5 n8 u//        m_pRevival->SetWndRect( crect, TRUE );
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//        crect = GetWndRect();
. A4 H6 \; {7 b5 j- S1 }//        crect.bottom -= 31;
  ^8 F' u, E: \2 K//        SetWndRect( crect, TRUE );0 w9 D6 b' S* a8 x  R1 Z0 w
    }*/
# W% W+ C3 l" D/ Y#endif // __S_9_ADD$ r. t% x! y7 }0 [

& M2 r/ M; y; e# Y: w; D3 s$ E+ @6 [    // °?àìá? à§?êà?·? 3a?à°? ??±a/ t( X" O/ n$ B$ G
    CRect rectRoot = m_pWndRoot->GetLayoutRect();7 r/ j1 Z* S9 D/ P  ^) e
    CRect rectWindow = GetWindowRect();
7 ~9 H  J; }. y7 M; t( Y    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
* ]* t# k( R4 v& o7 ~" q    Move( point );* p* e- ?5 J; Q
}
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现在,您可以生成以下的NPC:" q4 w$ L/ g; y6 i
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代码:
: P" A1 @7 L7 w6 H4 ]" u' d0 ?" a4 kMaDa_LodeLightSaintmorning) S7 U) y" S1 H- Q, d" G% E
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Code:, o) s# i) Y5 e% X: h
MaSa_LodeLightFlaris- P1 ]+ A; a8 Q& E  s5 ~* V% F

2 ~. G% Y5 z! Y/ d- B% n- ~Code:
% Y$ L! \* a2 E! n# }" BMaFl_LodeLight' P- {4 F- t! w0 v: P% ^% z: |

; o) m% s" [- s$ s<-- You just have to add ! ?* J$ {) a" Y4 w# ]7 y2 ~
Code:
6 W1 P% q/ p8 F* y7 c  uAddMenu( MMI_MARKING );
/ [  I5 i7 U4 @7 V$ t" qto an NPC!
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