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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。4 f/ C: h! Y# y

9 H$ w; w8 J% q7 U2 E: H8 @2 pWndField.cpp在CWndRevival类:. t7 @1 n. }2 ^2 W/ k$ R

  u' _. Z; y/ k) g" V. r代码:
" a( T" ^: f6 Q" G( b; vvoid CWndRevival::OnInitialUpdate()
. M+ i: P6 l5 p- J{
1 E4 I1 U0 v( U+ s2 a1 x    CWndNeuz::OnInitialUpdate();
" \2 d* {+ u+ y
. L& C7 J* U; ~- l$ f0 g    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );( F" R( k7 N( K1 L
    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );! B8 \5 I* `7 o1 d
    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );* H  ?3 W- q8 n- `# g
#if __VER >= 9 // __S_9_ADD- Q" A) w3 w  @
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
9 l5 ?1 e- R& t: t/ l, ?* O#endif // __S_9_ADD5 {# v. G: ~3 X1 U8 e- O
    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
: h; F/ y: i0 P7 K3 B0 K% z$ N. \6 V    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );" b  Y5 e& @; a  J) M' j
    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );4 v+ s& N9 M' S! M( C; m/ H" ?
#if __VER >= 9 // __S_9_ADD
# K5 d8 N- e) t' Z2 f% r    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
2 l3 v1 w% _7 V  S: |& L4 p#endif // __S_9_ADD$ H; U/ P7 F3 s; C' j1 k% h
- b1 c2 A' X, b* S' ]
#ifdef __JEFF_11_4
: d+ ]2 d1 b' g7 ?4 c) J; W1 A3 |5 ^8 F( X    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 7 N5 y0 t/ Q3 w7 ?$ z9 Y) V
#endif    // __JEFF_11_4: k! n1 v. U4 F3 ]
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
# i) z* P# t: z* Z3 B- q#ifdef __JEFF_11_4
! m! C" }/ D% Z" J. l$ j* K! g        || bArena  z; @; }( _3 G
#endif    // __JEFF_11_43 [9 U0 r7 S' T! D
        )
- D( ]# i  B: B# P$ @( \) A5 `8 ?- K        m_pRevival->EnableWindow( FALSE );) |6 P# q4 z* D& Y% m& E  b5 X
    else' r0 k2 {# P( i" @" j
        m_pRevival->EnableWindow( TRUE );
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    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
7 x# `( W3 m) }4 V2 c; G* q
; q$ d. @6 g! a; A5 }    if(pWndWebBox)
, E- y1 G* t7 g7 F0 J: M7 b        pWndWebBox->Destroy();; J, s% V1 `7 E8 y" R6 ^6 H

2 h; G0 z7 l0 ?! X4 P#ifdef __NEW_WEB_BOX
( Y$ t1 \6 W- S4 [1 C" R! m    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );2 W# j& ^# r1 X7 R7 ]

$ g; A4 G2 s! k2 B, T9 ~" b! B    if( pWndHelperWebBox )
3 }4 S3 f% n6 `, v: U# o7 c. m        pWndHelperWebBox->Destroy();
; i' ?# P; [2 o0 o. L2 b2 V( I' y#else // __NEW_WEB_BOX
9 A5 G( O5 Y5 B% S0 K$ y0 e( B1 J    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
& V! `+ r  i2 I* C
0 f7 X  A9 p; N. X+ A  i- N    if(pWndWebBox2)
8 l- ~# \  {0 t        pWndWebBox2->Destroy();
+ H$ F# e2 `) w#endif // __NEW_WEB_BOX
4 h! m) }" A0 e2 c* e8 m, z% `* J; Q. H& t9 d" t7 ?
    m_wndTitleBar.SetVisible( FALSE );! J6 \  S7 F2 `0 C8 h' B( v, e* s
* D# Y' |, ^, f! S
#if __VER >= 9 // __S_9_ADD
- H8 Y, Y& Q1 b    /*if( m_pLodeLight )# Z, e- d3 z  c* M$ W  Y
    {1 x2 r5 ]5 ^: F: o' Y
        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
; ]* w# c1 d, O' F% S9 s        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% \* P9 w( B" w( q: Y, L7 X# K( F        m_pRevival->SetWndRect( LodeLightRect, TRUE );4 P* @( I/ B( H! H; l; J  r% o
        m_pShop->SetWndRect( RevivalRect, TRUE );& ]' v+ ~" T) B& B, h5 Q
+ R3 R( l& s, {) D& d- M
        m_pLodeLight->EnableWindow( FALSE );
0 S7 e( l! L5 z0 J/ j        //m_pLodeLight->SetVisible( FALSE );        5 M# N; D" X' g
1 J5 c* H( E1 O$ W2 Q2 \
//        crect = m_pLodeStar->GetWindowRect(TRUE);
: H- P5 D# ]7 [! `: a//        crect.top += 2;- q& O. N5 q) H! X9 t3 R  c1 Y
//        crect.bottom += 2;
$ ~( e) l& V. \( L//        m_pLodeStar->SetWndRect( crect, TRUE );6 P6 r# S  U& w: E! d
//        crect = m_pRevival->GetWindowRect(TRUE);7 a7 E9 ~2 V/ b$ b* u, v+ f
//        crect.top += 8;
/ Y" o& ?, r: X4 U2 a//        crect.bottom += 8;
7 E/ S3 b+ _# b) ^2 O2 F//        m_pRevival->SetWndRect( crect, TRUE );/ D8 {3 H- |8 {; e% @
& a7 R: Y8 u" G: R+ ], L
//        crect = GetWndRect();
, I2 ~3 H% g' u//        crect.bottom -= 31;
$ Q& W) A, ^/ N, X1 D//        SetWndRect( crect, TRUE );- T2 I) n3 \- G2 a( E$ [
    }*/
7 e) q& R6 p' B, ^- h#endif // __S_9_ADD  P. {7 W! E1 \6 R7 X
" l/ \4 V! o9 d4 t
    // °?àìá? à§?êà?·? 3a?à°? ??±a( {0 V8 ]9 n$ h- r4 W
    CRect rectRoot = m_pWndRoot->GetLayoutRect();; P! W1 t  @9 B# Q8 L  |
    CRect rectWindow = GetWindowRect();
1 m& y: D8 u" T( x9 t1 T4 \9 I    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );7 p$ ~2 D' v5 {
    Move( point );
" p6 E. M2 G8 p0 j* K+ A}
# R/ X! V: O+ u& d# [: q& L+ q$ W" J- g2 O/ F- `
现在,您可以生成以下的NPC:
" [% V1 t) h: V& M2 ]$ b- j; L4 P2 v  CDarkon
2 @& t5 j$ W: V+ P+ d# T
9 d( C8 o! }) N7 O3 q, s, o代码:5 A, H/ K7 m4 s4 x4 O( T
MaDa_LodeLightSaintmorning4 X% s$ M: P& n  z1 q5 Y( L* h

1 Z" m# |- E; x$ m1 q' wCode:1 q# y! y; i% K8 y: O( i' z9 n
MaSa_LodeLightFlaris: f8 W( t% F  j' k
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Code:
- f0 l  Z' T/ F; N1 _# uMaFl_LodeLight( c* F7 u2 @0 t% |' J3 m

9 p- e" Q0 B4 F, Z+ W+ g1 h<-- You just have to add
/ c2 f+ K$ Z6 [# e  D0 u" V3 I- ]2 UCode:# C6 V, b7 f% X
AddMenu( MMI_MARKING );
2 W' w- ~1 Z, |$ r: M% u: Qto an NPC! ! ]2 b- v# U- T
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