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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。1 x9 ?! m/ W* L4 ~  Y) M
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WndField.cpp在CWndRevival类:. y( G# D3 ^9 w

* ?- _3 g2 d9 i- m" ?6 D代码:
- R8 a4 s5 ~* {9 ?& y0 Q2 x! ovoid CWndRevival::OnInitialUpdate() / o: W( ]) Y5 G4 n
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    CWndNeuz::OnInitialUpdate(); , Q( Y! t& F" S: @; w

6 Z% q5 w: g0 x; ?- }( l/ P    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );( ^! N5 S1 @9 @+ ^" u
    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
0 q4 |7 ^. P& v/ L4 V- v/ L8 P+ a    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
5 w' B" e1 d: N# Y6 C2 r#if __VER >= 9 // __S_9_ADD
7 V- f2 A* W  \7 O+ g* N    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );' s2 C7 Z4 O: G# [! c. q
#endif // __S_9_ADD
- f( J+ M0 z* n( [7 V    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );; }8 [6 P/ F" ]' P" U7 J. S# [
    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
9 d# T0 X: u; w0 @# K$ J0 d; Z    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
% [4 J1 x8 Q' r0 p3 F#if __VER >= 9 // __S_9_ADD
" I' l! o9 _& R/ K    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
5 {6 [- F. _. J# Y0 ?8 C9 ^, {. ?0 M#endif // __S_9_ADD5 v3 s# s, b8 w1 t1 p& `
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#ifdef __JEFF_11_4
' e' x0 p" e; Q1 K1 |    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ) P7 a/ A1 \& T5 |, A
#endif    // __JEFF_11_4, H4 d, I1 |( u( L6 o9 W
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )! ]* G3 i( M+ e7 ~1 t! p
#ifdef __JEFF_11_4. O) O2 ]8 z0 Z; |. ^6 U) N
        || bArena
) V% c# v& _. ~( k0 P, e" N! N#endif    // __JEFF_11_4* C6 r" r4 Z4 S! ~& T( ^; ?- L
        )4 Z3 ~# b* e6 I" [  I- a
        m_pRevival->EnableWindow( FALSE );) Y" t' F+ c. ?$ a' R
    else" c. X2 b( N4 O: {; q/ ^7 d8 @5 V! p
        m_pRevival->EnableWindow( TRUE );
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    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );/ g% Y9 l7 F4 O$ h* z. L( n+ R) G
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    if(pWndWebBox)! O/ V3 Z& I2 u
        pWndWebBox->Destroy();. g$ c2 G3 k( Q/ n
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#ifdef __NEW_WEB_BOX4 j1 ?( x; z1 T& ~- n$ D6 \+ }  W/ O3 h
    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );5 R- ~, K3 j, Z/ g5 Z

. M  C) U' g6 z7 n" @- A  [/ W2 n    if( pWndHelperWebBox )
4 }7 P1 a% ]0 B, U6 ^, v+ Q- p6 i        pWndHelperWebBox->Destroy();
, @$ T) |; ?8 c( S" S& v; K#else // __NEW_WEB_BOX5 Q2 p2 o7 J0 t7 r' j$ d1 b& S3 u
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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9 i; s: r/ [5 r5 \; E    if(pWndWebBox2)1 }& `4 j9 q) ~
        pWndWebBox2->Destroy();, q8 z% k& r- y- H; c* r
#endif // __NEW_WEB_BOX
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    m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD+ x2 @% R( p' O& [% G
    /*if( m_pLodeLight )
5 B/ h; s2 ^) t& Q    {
* l2 a# X( i6 J' k4 L/ }1 @3 Z# X- P        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
( j7 U7 E6 r, S( N& T" X9 z        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
; ~' ^: P' Q4 l        m_pRevival->SetWndRect( LodeLightRect, TRUE );3 l2 @) D/ g- v/ g
        m_pShop->SetWndRect( RevivalRect, TRUE );
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% i8 b) f2 v& p' Q; p1 W  P        m_pLodeLight->EnableWindow( FALSE );7 M4 T% ^  Q, T; G& r8 ^
        //m_pLodeLight->SetVisible( FALSE );        
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7 q5 A5 D$ ~8 h' V  r$ O//        crect = m_pLodeStar->GetWindowRect(TRUE);. [% M4 B( E4 b; v3 @, z
//        crect.top += 2;
  {8 I2 @+ ~- P( W6 `( V+ X//        crect.bottom += 2;
, J- ^+ h5 V* P; Y, Z! s# c//        m_pLodeStar->SetWndRect( crect, TRUE );3 }! l  U1 Q; ^, S, a; L
//        crect = m_pRevival->GetWindowRect(TRUE);( c+ d5 Z, m4 d- X: ~
//        crect.top += 8;& f( f' J9 ]$ T$ m3 S) P$ `; ^. s
//        crect.bottom += 8;
! a4 j; [: {# A//        m_pRevival->SetWndRect( crect, TRUE );0 M$ ]( Y3 N+ O9 w" u  |0 @9 ~

! I) o" I  `' Q//        crect = GetWndRect();4 s3 l0 x  k1 v3 p3 w0 Q( U( h
//        crect.bottom -= 31;# u& y& F7 H& S2 [  p* z4 I
//        SetWndRect( crect, TRUE );
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#endif // __S_9_ADD, {2 t  K' E7 R: d
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    // °?àìá? à§?êà?·? 3a?à°? ??±a& Q; s* s" t0 @4 t7 F  h  U  s8 G! L
    CRect rectRoot = m_pWndRoot->GetLayoutRect();
% Z' \6 A7 C/ d( T! W    CRect rectWindow = GetWindowRect();- b! p( l, P# L, Y! q; S
    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
% ~. Z, X$ j# p9 j- m    Move( point );
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' o8 l* e: [0 h, V3 M8 K4 ~现在,您可以生成以下的NPC:
- c, @  K: B: }! s9 [3 CDarkon
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: b& e, H& w: V/ z! Y7 ?代码:
9 Y9 z+ v: b3 N6 A: z3 EMaDa_LodeLightSaintmorning! U4 y/ V7 C% i  w) a+ C

" Q8 h7 F/ [$ R5 [- y9 o8 nCode:  T  x4 E- w6 B, z  s7 l$ |
MaSa_LodeLightFlaris7 Y' t5 h5 t8 Z) a& g, |3 G+ F
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Code:& s8 [  U# P8 I) j' I3 W* k
MaFl_LodeLight
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<-- You just have to add ! e; @0 `" Q5 c! T$ s
Code:, H- @6 ]3 B. y: s( f0 r8 i
AddMenu( MMI_MARKING );1 v3 Q* Q) Q7 S+ g0 O
to an NPC! ! |7 A) `% k) }: r6 _
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