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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。+ l( h# P% j, D
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WndField.cpp在CWndRevival类:
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# F/ m: j8 X9 T! V6 X& N4 [1 J- B代码:
3 f; \0 `  T4 N9 n1 W( Gvoid CWndRevival::OnInitialUpdate() ) g- l% p( A0 ^) y3 x% N
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    CWndNeuz::OnInitialUpdate();
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    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
6 U$ j: C9 E- w" J    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
6 r4 D0 S0 r# I8 L. m9 m+ `    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
1 ^8 j$ F$ z. T1 w#if __VER >= 9 // __S_9_ADD3 f( g$ `* D/ b/ L* J. {+ E, h
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );" `: f$ ?5 \; }: i: ^" @$ l
#endif // __S_9_ADD
7 T. `5 W, m; W# _    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" ]; k2 E& {, n3 d    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
5 R! j- a1 c* ~    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
4 C3 R% P% Q" \! X4 ~* j#if __VER >= 9 // __S_9_ADD
& q7 X( P) E2 ]  h* o" k- Z    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
% o8 i. b6 w4 Y) J1 U2 d. f#endif // __S_9_ADD
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5 H" i; f; Z$ C$ q#ifdef __JEFF_11_4% _+ @0 [( J3 W' O1 k
    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
2 |4 M9 w9 w0 e% [: f& G#endif    // __JEFF_11_4$ [4 K8 ]0 p5 F! J5 Y3 ~/ z" O
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
: N! Y* o8 T( @; _% p" t#ifdef __JEFF_11_4
+ q* J8 I' U) H$ ~" s5 m! g        || bArena/ i+ h1 @7 _: P' J% k) s
#endif    // __JEFF_11_4# U! W- i- s) L8 c. y/ I$ A, m% n
        )
0 J8 j1 g7 G+ X0 @: m        m_pRevival->EnableWindow( FALSE );
! ^. D' B5 |' w: v* ~    else
, X+ R" M! j) {2 m9 I" R        m_pRevival->EnableWindow( TRUE );
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    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );2 }4 k# `, e: p2 T) c. U% s
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    if(pWndWebBox)
$ H- j; c4 L6 [3 M" Q        pWndWebBox->Destroy();4 m' u5 Y+ E' S) I3 r
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#ifdef __NEW_WEB_BOX
9 f" |+ q+ T4 S    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );* M& Q7 P2 C. T  Y; t

' j6 G# t4 Z& b3 @% W; E+ y8 J" p. _    if( pWndHelperWebBox )
' L6 _: w" G1 Q4 t9 s  }        pWndHelperWebBox->Destroy();
8 D& }2 E3 O$ n' B8 }#else // __NEW_WEB_BOX
. \/ L. V. D( N) ?* n    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );" v" X1 l! v/ n) p% I* w1 x

7 }* p# y1 O5 c& O* X; Y    if(pWndWebBox2)
: x: }& t& [3 g5 X3 e% O        pWndWebBox2->Destroy();
4 N/ R: W7 G1 A#endif // __NEW_WEB_BOX
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$ w1 ?1 J' e3 p$ c* b6 A+ ?    m_wndTitleBar.SetVisible( FALSE );; R0 o9 Z: ?1 H

; b2 f$ A. B& D, v" s3 f#if __VER >= 9 // __S_9_ADD& g9 M2 C" q: E+ J+ P" L
    /*if( m_pLodeLight )5 [+ H) e" S1 H+ ]8 X
    {
  ]4 c5 M% o9 u2 P! N3 I        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 X2 ^& }+ _+ l5 @' Q+ |        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);+ [; B4 e8 W6 w$ G4 r8 Y
        m_pRevival->SetWndRect( LodeLightRect, TRUE );, P7 z' k' e8 `4 H' o* E9 |6 J7 N
        m_pShop->SetWndRect( RevivalRect, TRUE );
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        m_pLodeLight->EnableWindow( FALSE );
) S1 K1 m5 O8 G( k3 |        //m_pLodeLight->SetVisible( FALSE );        $ o# Z! J* a7 Z+ ^: T

; F2 S+ t4 B  y3 X/ ~+ u' I; k//        crect = m_pLodeStar->GetWindowRect(TRUE);
* x6 q: W8 L. X1 w+ P//        crect.top += 2;
3 \; I& i. }' L) x3 a, ?- W9 Z//        crect.bottom += 2;( N4 P) O8 H9 P; d, v
//        m_pLodeStar->SetWndRect( crect, TRUE );
3 y7 z8 b/ t. i//        crect = m_pRevival->GetWindowRect(TRUE);
3 `  T, L) z. K# M7 Q- Q* {+ b//        crect.top += 8;! `0 E9 D4 H  {. }" `
//        crect.bottom += 8;, @& i" w! w7 M; U: u" P8 Y
//        m_pRevival->SetWndRect( crect, TRUE );/ v5 f% W3 D, E/ T- v
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//        crect = GetWndRect();
2 D5 x' F; x  v  e% V6 z//        crect.bottom -= 31;- _$ O- X; t2 K7 j; t
//        SetWndRect( crect, TRUE );
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#endif // __S_9_ADD" e7 H9 d0 \: \: c3 _; m4 M# Z+ K) A

% S) O8 i5 z  y! V    // °?àìá? à§?êà?·? 3a?à°? ??±a
' c. S, l* E4 [( C3 W7 U    CRect rectRoot = m_pWndRoot->GetLayoutRect();
# z1 E% Z/ U' S/ k    CRect rectWindow = GetWindowRect();* j) j, c5 |' m" N0 H# L
    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
, ^$ y2 ~  ]  c6 O, y) _    Move( point );5 X5 M2 C" J$ d: f9 j8 S% ~: G( }* L% X
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% X9 D/ `. C% Z7 E; q$ `3 Z现在,您可以生成以下的NPC:( ^- x& h" i. ?  B( }3 V) x0 X
Darkon
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MaDa_LodeLightSaintmorning' X# l' l9 y% L+ M
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Code:9 B( c- |" l& k( ^! L
MaSa_LodeLightFlaris; M* b  k* a8 V; L
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Code:' ]+ }4 Y# {% S% u/ {
MaFl_LodeLight2 E# X$ V4 z7 Q+ i: P5 L/ H8 }  ~% @0 C
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<-- You just have to add
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AddMenu( MMI_MARKING );: [) b& S$ ~7 o* ]) a( y* x9 v! P. ~
to an NPC!
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