飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
$ a0 ^9 R3 B8 t5 a
: B# h' b" }& ~
WndField.cpp在CWndRevival类:
0 O+ H. W# h, ]
; C" A# I) X& H ?
代码:
# O' r6 |' K3 p4 [& q
void CWndRevival::OnInitialUpdate()
, s! Y+ c) G7 B1 E9 W. m
{
8 Y2 k* I$ {1 H0 d% S2 s: P
CWndNeuz::OnInitialUpdate();
! _. J, p' e6 D& j' n6 F
9 ~3 U. d5 ?: i& e" v0 h" n
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
" J* H7 S# A; k- y0 X) v
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
, P5 \8 ^- l4 K
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
8 ]3 I% t& z4 h& c! x. G9 s( p
#if __VER >= 9 // __S_9_ADD
3 R. V3 _; ~$ F1 f
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
; f" a# S/ d& A! K4 R" e6 C" U
#endif // __S_9_ADD
+ r# u$ l; B% A ^# `
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
5 h; c$ q) ?8 _7 }
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
' @$ R- y U H/ d& ?' M; T0 ]
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
M- v* A8 v; }9 H* q2 E2 P) y
#if __VER >= 9 // __S_9_ADD
7 _7 E# S F0 a1 s0 T9 O
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
5 ?; ~' @. |2 [+ C" p
#endif // __S_9_ADD
; b7 h; d. Q$ {& k2 g
' l% H, _( t' n5 W2 j! B
#ifdef __JEFF_11_4
0 p v4 m8 h) R- M. ^/ }
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
- d- i# Y4 \# v
#endif // __JEFF_11_4
: w6 R" s8 G6 | ~5 F
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
" _, E6 c5 `. [$ ?& ? I8 m* V* f
#ifdef __JEFF_11_4
- z8 S, } \& V' T+ n7 h
|| bArena
+ W& m8 v( X f7 m; D
#endif // __JEFF_11_4
1 V3 s& E, X" H& h5 {3 ~
)
$ o" w8 V' g. P) b5 E
m_pRevival->EnableWindow( FALSE );
) h8 U* } x$ {; \1 N. [
else
& V# _: e" U) F; r
m_pRevival->EnableWindow( TRUE );
6 |9 i9 S- B3 [+ l
8 V9 D5 u; s- y5 N* [% O6 z( C8 T
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
. W+ s/ X8 h+ F
5 [3 |' m. R0 `: S1 b/ S7 B5 U% q
if(pWndWebBox)
# V5 i/ h2 d9 f" c- y! n
pWndWebBox->Destroy();
, ^* s0 c ~8 g: c8 b: b) \- d
1 z9 g: m) p |. r! f
#ifdef __NEW_WEB_BOX
8 [& M( }; X0 E5 Y: j
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
& a0 u2 L. i3 C" v
9 M: Q! |' f$ M. a. u8 B2 g- y! W
if( pWndHelperWebBox )
+ i/ ~* O( M5 G |& n" E& `
pWndHelperWebBox->Destroy();
$ C: s# }3 a. n' Y3 h
#else // __NEW_WEB_BOX
# s1 q/ b2 Z1 W ]& r5 D
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
3 { S2 P8 ]% D0 [( @4 ]8 \; A& @! m' G1 f
) w( a. X# x" E B: q
if(pWndWebBox2)
3 m' _( Q1 L4 Q8 l/ R. v [
pWndWebBox2->Destroy();
4 o" I$ @; Q; }+ w, Z
#endif // __NEW_WEB_BOX
: {% M, W2 |9 V+ r& K8 p. V
; {4 s8 M; X: O# O+ c
m_wndTitleBar.SetVisible( FALSE );
8 z$ O2 ?6 q7 l/ Z
2 a* y+ \: I* O# c
#if __VER >= 9 // __S_9_ADD
2 r. Z K9 Y3 _) |' Q
/*if( m_pLodeLight )
2 f" n) Q% F K* g; E: l+ B
{
* }& r5 I% `! q) B
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
6 G/ G4 x2 H$ x; M t. e+ g
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
) L) z8 b8 d1 V5 H3 L
m_pRevival->SetWndRect( LodeLightRect, TRUE );
& g1 C$ [4 n) P" [- P6 u
m_pShop->SetWndRect( RevivalRect, TRUE );
. g+ E- E! B6 q0 }8 @0 \
8 b1 l) T& `" T5 `& B
m_pLodeLight->EnableWindow( FALSE );
6 q* O9 t8 L; }# R
//m_pLodeLight->SetVisible( FALSE );
6 } Y o. j6 B9 U$ r: T
2 n( G/ X. Z/ ?9 A( R
// crect = m_pLodeStar->GetWindowRect(TRUE);
$ }' o/ M* z+ J* S# y- C
// crect.top += 2;
6 ^9 U. B. S$ Q
// crect.bottom += 2;
% E) e2 E) R, H& O9 h
// m_pLodeStar->SetWndRect( crect, TRUE );
5 s# K, R# E0 H% _
// crect = m_pRevival->GetWindowRect(TRUE);
a+ U: t" H X6 i0 U3 u1 W. ]" A
// crect.top += 8;
% n3 Z* T0 ~" ~
// crect.bottom += 8;
9 G7 _* t9 `/ |) M+ }+ o8 p
// m_pRevival->SetWndRect( crect, TRUE );
/ s; @9 p$ e6 J Z
9 D/ A! U. v6 L, V7 y
// crect = GetWndRect();
8 Q# U& L" \2 E# c' w$ G0 y2 X
// crect.bottom -= 31;
6 S: g$ q1 i# j6 K( j
// SetWndRect( crect, TRUE );
9 y3 {( L) n( F3 E
}*/
) e4 g9 R5 P4 J4 ^9 U8 B
#endif // __S_9_ADD
$ n' s! T i7 `- }1 B8 Z v
1 E' l; Q. |# S/ F7 K0 @
// °?àìá? à§?êà?·? 3a?à°? ??±a
* E) I6 d5 W% a; R
CRect rectRoot = m_pWndRoot->GetLayoutRect();
8 T9 o: t! @/ s" G1 R9 l
CRect rectWindow = GetWindowRect();
& w! @/ D7 r( K
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
* }% G9 s4 F; j( d+ A
Move( point );
7 A: n* ^' W6 f$ \
}
5 v% G$ X! J$ G' F/ X* A
8 k; O- C3 W6 F
现在,您可以生成以下的NPC:
2 c1 Z U+ p" H6 z0 V
Darkon
- J* q k g9 D0 x, k' `
: K2 p& ?% M+ T! x" `
代码:
8 D1 M- ^ f" `
MaDa_LodeLightSaintmorning
6 o+ J3 q3 A2 I4 y( I
; N; n( [5 ]( H9 v0 I
Code:
5 W: N# E$ M; m; z
MaSa_LodeLightFlaris
B4 Q! k! U- O+ a+ ?
" Z+ }1 y# v, V/ {, h" J2 i$ }; |
Code:
% ^$ y( A$ r7 o. ^: q; N1 Z+ A2 u
MaFl_LodeLight
& j$ E1 o: m/ e: z
/ P: u K7 z4 o* x3 A/ v; s% o2 n
<-- You just have to add
* c# p0 g. D* V7 L9 b2 _
Code:
$ {2 B, {4 K @5 ?, q
AddMenu( MMI_MARKING );
4 r* e, {, Z9 o: t4 _# v3 B: M( C, E& R R
to an NPC!
8 P. j1 D2 }6 g1 v1 G0 y( N
2 l5 p% a A; I! W$ ^
/ O* \9 p1 d1 \6 D1 u c+ f
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2