标题: 重新激活老loadlight系统 [打印本页] 作者: admin 时间: 2016-1-10 03:46 标题: 重新激活老loadlight系统 这仅仅是一个片断的教程,所以我不会解释非常多。 % ]4 Q7 j+ ?( j8 W- v/ | . A. @ q4 x* ^4 `% G. r. UWndField.cpp在CWndRevival类:4 ~8 }, j$ \% \0 a) z4 k
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void CWndRevival::OnInitialUpdate() ) m: X- g9 C" B0 T# I{ 4 r: a% j+ ]9 M! R CWndNeuz::OnInitialUpdate(); ) X+ I9 g, K$ g1 I; M% m5 K8 ~: X& Y( c5 U7 x+ k7 g
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT ); 0 V- S9 M9 ]7 Z6 N9 w m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );% Q. H6 e8 H* y2 Z+ j: E
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );2 \. ?+ W) ]5 n x; q
#if __VER >= 9 // __S_9_ADD; b$ _ u& t! s* B5 I' K- f
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );- @8 x( _7 m' X- W2 F/ L% J. h' l
#endif // __S_9_ADD* J% A9 a: c9 C2 t
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." ); ) P& W' G6 I& V7 M4 | m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." ); & V) {: o4 P$ q# l m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );/ Z* W. i3 ^& @ x5 |+ z
#if __VER >= 9 // __S_9_ADD' ~% p4 C; a. A( E8 x+ W
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) ); 1 ?1 i7 a. @6 l* S#endif // __S_9_ADD- I% Z6 F# y# r& Y% b
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#ifdef __JEFF_11_4 * E1 q" r8 @; j# r% M7 @ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 8 e C9 e0 C i! R+ a
#endif // __JEFF_11_4! o4 d# z# ~3 N# k# e
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ) 1 m U' `4 L' _& L. N#ifdef __JEFF_11_4& D, y# \' ~) e
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#endif // __JEFF_11_4. \+ @" O" f; H, w: M
) # v! F+ [6 ]8 h9 S; g) L m_pRevival->EnableWindow( FALSE ); . ?' m F: _! L4 M$ W else 6 b; `2 n1 \! ~, l# L# Z m_pRevival->EnableWindow( TRUE ); : U$ B8 n! r; R+ g' A$ J 6 w5 Q- Z- t. N4 x& I9 d CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX ); ( W& \; e8 {: h- d & I; b. e' {& q, H4 f, o9 I if(pWndWebBox) 2 Z5 W$ J3 C. \8 T) F pWndWebBox->Destroy(); * J* D+ L8 W/ z4 n 5 a9 |1 q& E+ a4 u; b5 e" s#ifdef __NEW_WEB_BOX& D& k0 B1 G* Q0 M5 k3 a
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ i- a2 F, g1 Q
7 o4 b) f9 }7 O' ^6 S if( pWndHelperWebBox ) : Y% _/ E2 k- B6 s( \* z4 O pWndHelperWebBox->Destroy();4 I1 u9 t7 S, g/ F1 j. x! g( T
#else // __NEW_WEB_BOX 5 b, J# d! `7 P CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );* d. c1 P. X& P) G+ G" M$ S P
, V. g" ?. q1 X0 \- N( M8 L9 S0 M if(pWndWebBox2) 7 ^5 w" W0 b+ {) j pWndWebBox2->Destroy(); / q1 L! t* s) j; Z; u# `/ Q' y#endif // __NEW_WEB_BOX - {5 {: ~& s5 m* F# t& C0 x! D, ^; o( K$ ~ Q4 @
m_wndTitleBar.SetVisible( FALSE );/ I5 p) ^8 n/ |/ k x
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#if __VER >= 9 // __S_9_ADD 2 M1 T6 f- m7 d' k- Z /*if( m_pLodeLight ) 8 ?7 K- k: \4 }/ k5 c" I { 6 u4 m" e. z/ \: U# A9 u+ a. B CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);4 s, S8 U$ j. R W% e1 T
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE); , q& @4 @' ^* }3 s. y m_pRevival->SetWndRect( LodeLightRect, TRUE );* A9 E7 `) }3 }' g9 N! j
m_pShop->SetWndRect( RevivalRect, TRUE ); 4 v# b1 j# v8 L$ x- s( ~" P0 v+ G9 ^: u( e5 z
m_pLodeLight->EnableWindow( FALSE );* K# U9 z6 D$ H* T+ R8 B
//m_pLodeLight->SetVisible( FALSE ); V5 A+ v! D, t- k+ Z' ^ ' o) c1 u3 ~$ h6 _: j// crect = m_pLodeStar->GetWindowRect(TRUE);5 Z! b2 }! N. b! B0 p
// crect.top += 2; ( r6 x a& }% X. y5 t' k$ }2 k// crect.bottom += 2;* e3 B4 Q6 u" j% U7 f
// m_pLodeStar->SetWndRect( crect, TRUE ); ( t+ h: q4 ?- o/ E) S// crect = m_pRevival->GetWindowRect(TRUE); [; Q! n5 _6 F( Q- E, e
// crect.top += 8; " l) J5 w( h. s# M% h// crect.bottom += 8;% n2 T l" v6 Z9 m5 t4 {; D% [1 M$ e
// m_pRevival->SetWndRect( crect, TRUE ); . o; f8 U$ }$ P) l2 B3 u* z7 u( k; z6 d$ p# k$ C" j. U
// crect = GetWndRect(); , S/ Y ~1 g# z3 G8 W3 m// crect.bottom -= 31; + j4 K0 K' n2 J// SetWndRect( crect, TRUE );7 S% K6 E3 X, x6 F) N6 U
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#endif // __S_9_ADD 1 o( I5 V2 P+ B 5 c6 ~* m) E7 Y // °?àìá? à§?êà?·? 3a?à°? ??±a4 x& C1 Z g) x' F6 ]* u
CRect rectRoot = m_pWndRoot->GetLayoutRect(); . K8 P8 B8 r, K) O3 U! e CRect rectWindow = GetWindowRect();; {7 K9 c1 e# O- G/ g
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 ); - y, I. y* X8 \/ W Move( point ); - Z" e7 ^- }5 y4 M( `} @1 a# |2 O# T0 k P. i7 c+ P8 O7 \. R
现在,您可以生成以下的NPC:- t8 ^, r' B3 {; G
Darkon 9 F% n; g: y q, f / b5 X) o7 J+ g: j+ c代码: ! |( E" N6 w: x/ LMaDa_LodeLightSaintmorning/ |" y( I% c, s/ `0 F, f( K9 u
& s: k0 N* Y! jCode: |6 b9 s4 l% T4 UMaSa_LodeLightFlaris$ f, S% ^ q: O, w$ m
1 L' h7 V4 K+ P3 U; ~Code:" p- [2 k, }% o0 [& b2 S4 a: @
MaFl_LodeLight 1 t1 c9 L7 {& D$ z5 U( G5 ? . T. T: P: d7 M; M K+ J9 k<-- You just have to add , D6 l0 H7 R) K6 \* ]
Code: 9 [' L: z0 ?; z1 D) A: n5 k1 rAddMenu( MMI_MARKING );7 l" s# Z8 H3 a3 S8 D) A, [
to an NPC! % q: q8 p k, n& m) n/ Y/ X. D' [* d% x; W
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