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标题:
重新激活老loadlight系统
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作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:
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void CWndRevival::OnInitialUpdate()
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{
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
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m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
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m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
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#if __VER >= 9 // __S_9_ADD
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m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
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#endif // __S_9_ADD
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m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
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m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
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m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
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#if __VER >= 9 // __S_9_ADD
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m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
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#endif // __S_9_ADD
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#ifdef __JEFF_11_4
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BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
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#endif // __JEFF_11_4
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if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
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#ifdef __JEFF_11_4
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|| bArena
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#endif // __JEFF_11_4
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)
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m_pRevival->EnableWindow( FALSE );
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else
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
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pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
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CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
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pWndHelperWebBox->Destroy();
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#else // __NEW_WEB_BOX
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CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
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pWndWebBox2->Destroy();
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#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
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/*if( m_pLodeLight )
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{
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
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CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
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m_pRevival->SetWndRect( LodeLightRect, TRUE );
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m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
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//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
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// crect.top += 2;
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// crect.bottom += 2;
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// m_pLodeStar->SetWndRect( crect, TRUE );
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// crect = m_pRevival->GetWindowRect(TRUE);
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// crect.top += 8;
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// crect.bottom += 8;
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// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
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// crect.bottom -= 31;
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// SetWndRect( crect, TRUE );
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}*/
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
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CRect rectRoot = m_pWndRoot->GetLayoutRect();
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CRect rectWindow = GetWindowRect();
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CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
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Move( point );
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}
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现在,您可以生成以下的NPC:
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Darkon
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代码:
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MaDa_LodeLightSaintmorning
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Code:
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MaSa_LodeLightFlaris
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Code:
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MaFl_LodeLight
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<-- You just have to add
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Code:
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AddMenu( MMI_MARKING );
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to an NPC!
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