飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
4 i2 S, w/ _! ]- C1 i
* m6 k v4 f. ^" g" d! K
WndField.cpp在CWndRevival类:
' L$ h1 l4 h' c' A5 h
: T( S+ v5 |# j2 ?2 |; Y" G( v4 b' b
代码:
/ d% m/ t- Q8 n1 V2 u8 D- G0 v4 Z) w
void CWndRevival::OnInitialUpdate()
$ j5 m- G4 Y& l
{
: g' f# R! P- P7 {5 I
CWndNeuz::OnInitialUpdate();
c: o! f* w( p) B4 P
, ^0 h6 L5 o# V! x, J1 y0 e4 C
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
$ m) y( X' }, d
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
! v9 s0 @6 r0 W% J! S
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
5 t5 e2 v: p7 @2 R: u7 \) Z, x
#if __VER >= 9 // __S_9_ADD
* M* j8 q( S4 _
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
6 J, f! N/ r- t7 L
#endif // __S_9_ADD
1 r1 V4 `& ?, ]# d+ o B( o& n/ x
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
! e$ a( M j; E" A" Z. G: ?/ W& U, t
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" ^( w4 s3 i. m+ ^& R% o, p d7 E' r
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
! Z% Q; w$ R) M5 V2 l; |- |* w
#if __VER >= 9 // __S_9_ADD
0 u/ U0 P* h) c$ ?5 E. L
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
! u2 n6 O+ Y+ A/ z% @% o4 ?
#endif // __S_9_ADD
2 Z* I$ x+ U2 i8 S9 H% u9 t
. K( _% \" F. s5 B0 h& O( x
#ifdef __JEFF_11_4
5 R1 l1 f1 \- c1 S* }, }. M
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
/ g: ^, R" e9 l
#endif // __JEFF_11_4
* \. V E x% o s
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
% `# s0 E6 F- x0 I
#ifdef __JEFF_11_4
3 w8 ^1 {) D, @8 S5 Q$ P' x
|| bArena
5 Y4 c# L; r5 [6 q6 U
#endif // __JEFF_11_4
/ b* I7 A. p- S) S8 D; X
)
6 r0 `$ U; f8 G
m_pRevival->EnableWindow( FALSE );
" u! k% ~9 k. ^" n! d0 _
else
( ~5 [% R! S ^/ C* B
m_pRevival->EnableWindow( TRUE );
" N8 {/ W9 G- c, f9 S
' M, _ c2 G3 ], w3 m% ~7 B0 h7 v
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
( X$ _! @, m+ R* ~6 T
. i3 z8 \% Z: S5 S1 _3 j+ m* S) G
if(pWndWebBox)
* }8 ?# e4 u t) f% u( e2 a. G
pWndWebBox->Destroy();
6 U* M! j3 u0 ?2 ^9 ]
' U( S5 J! K% U; r" N% g
#ifdef __NEW_WEB_BOX
0 r9 Q! Q# D) z0 g5 a) Y
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
7 f1 e6 B6 ^& c* y7 m
6 ` t1 b! R+ V8 {' _" Z
if( pWndHelperWebBox )
3 _5 z3 p# A# v+ c: _. Z
pWndHelperWebBox->Destroy();
\/ @7 G* u: |! y- Z! h
#else // __NEW_WEB_BOX
8 C' M7 m' ~5 a5 r% c
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
* ]8 {+ [. E% `0 e: g a9 Z+ o
/ c6 Q* y5 i6 u: i
if(pWndWebBox2)
3 J. L2 D6 g, Q- c. k! G
pWndWebBox2->Destroy();
+ E8 C4 O3 W! Y, n
#endif // __NEW_WEB_BOX
' ~3 f1 u! y- z. i
% ^. h" M9 ?& }. ` y* M
m_wndTitleBar.SetVisible( FALSE );
7 c5 n+ |% R( D3 e
$ h, P) s, x& m: c( k- g' w: s
#if __VER >= 9 // __S_9_ADD
! w( S& R1 y" R
/*if( m_pLodeLight )
# W& M- Z& h2 Z& d! h" A9 h
{
2 U) J& ?" j. s: I0 X9 O$ Q
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
( z) |" E3 j( v1 X s6 s
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
$ z& C9 U! a5 [" P7 a% {1 B Z; g
m_pRevival->SetWndRect( LodeLightRect, TRUE );
( t' Q& @3 s& Z2 e, `; G7 T
m_pShop->SetWndRect( RevivalRect, TRUE );
% ^" L3 d# l, c4 Q$ B( e
) i) Q$ t+ B. q5 y) P
m_pLodeLight->EnableWindow( FALSE );
- h( X" f5 f+ ~: m0 \2 C4 n
//m_pLodeLight->SetVisible( FALSE );
, m4 k5 y; ~% w9 p6 P. ]
" B- ~# G! D, d, n) ]7 f5 o2 _# x
// crect = m_pLodeStar->GetWindowRect(TRUE);
2 g( c( \, G0 S; f% \
// crect.top += 2;
( D! e7 T; q+ p# f2 s- b
// crect.bottom += 2;
' @& `! J/ F% h6 Q1 X+ \
// m_pLodeStar->SetWndRect( crect, TRUE );
$ C. S7 s6 Z+ }2 m' d7 U' x$ k
// crect = m_pRevival->GetWindowRect(TRUE);
! Y$ G, o- ?8 I+ S5 ^, t1 t
// crect.top += 8;
' [1 W; c. u' S
// crect.bottom += 8;
7 s* H2 X2 Y3 w3 g% R
// m_pRevival->SetWndRect( crect, TRUE );
) Z+ y" z/ a( d, N, X8 R" W" _* X; L/ B
( l- l5 d& G! i! Y$ m6 Z
// crect = GetWndRect();
4 X1 ]4 q- l' E3 O6 j( V
// crect.bottom -= 31;
" K. {) x3 x& {1 W: c& F
// SetWndRect( crect, TRUE );
* K n! W" D9 s& F6 v
}*/
% G6 p5 P2 |8 i# e
#endif // __S_9_ADD
2 q$ ] `! i8 X! h
8 I% E# J. _$ T# e
// °?àìá? à§?êà?·? 3a?à°? ??±a
3 Z. j5 S- j! b
CRect rectRoot = m_pWndRoot->GetLayoutRect();
4 @! c b8 z2 C6 D3 P1 Q
CRect rectWindow = GetWindowRect();
! p( i: p. _6 Y+ X
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
2 {+ c3 q- o, R6 |9 B
Move( point );
1 G' }0 f* k1 F
}
8 }+ _/ j6 s9 W7 ~# n% Y9 [: O
/ d* j* r( _8 }
现在,您可以生成以下的NPC:
3 X# }- g" Y5 E- \8 Y2 h
Darkon
5 h0 @; S1 o/ r! _+ ^6 U, |) E9 m+ K
! c/ W; p+ l: R
代码:
+ Q0 d# g! ^* ]) c# H9 \
MaDa_LodeLightSaintmorning
2 ~, ]+ w; x5 s/ H( U
8 `& v& y8 j& l
Code:
4 L+ H. j2 W8 Q2 f0 v
MaSa_LodeLightFlaris
1 W( q* H2 O( z* S8 V) B6 A
" ?, }; w, k# R
Code:
9 q5 M6 u7 h# B, q; ]: D8 z% y# Z
MaFl_LodeLight
* X+ l' w: _7 M) T+ {7 Z. j
; @$ B+ H5 q$ C9 k% S& h
<-- You just have to add
0 x0 p# a* U% c% J+ p
Code:
7 N" S: t6 ~& w* Y) J6 ^
AddMenu( MMI_MARKING );
1 {3 F. |. x* U/ A
to an NPC!
, \ Q. m% s" f' @4 k
/ a6 p0 {8 N8 `4 w+ ^
2 l5 K# I8 {- K7 C9 G3 \! r2 s
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2