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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
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* e* R4 ^; ]6 Z: I( R: XWndField.cpp在CWndRevival类:
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, z: f% K0 r( x# v代码:
, r( K* a" e. [3 L* ~* C! K' L- f8 h9 tvoid CWndRevival::OnInitialUpdate()
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, L' w2 }& Z. r: D7 ~0 x) Q    CWndNeuz::OnInitialUpdate(); - X+ D( W* P6 Y: Q+ S1 N

$ i7 c) @  u% s- {5 l6 ]3 c    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
% l% F$ {) |; t- z. s% G3 m    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
( m9 a7 a0 `; r& W    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );3 n2 c- U1 }! G8 W+ z; ~
#if __VER >= 9 // __S_9_ADD
/ h. Y8 |' w3 t$ g    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );9 }+ \1 c6 b3 W% Q2 P  ]
#endif // __S_9_ADD
. i- _5 u3 Z% O4 R$ m    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
; _- f# e+ @# N. j# V- q    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
1 P7 \6 y. [/ |    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
# {! _( z8 V+ ~9 M+ G#if __VER >= 9 // __S_9_ADD
/ n4 k% ]& t- q. |, c# `    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 }( w9 L1 j1 Q% L#endif // __S_9_ADD; ]  z/ ]; E6 y& J$ P
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#ifdef __JEFF_11_42 Y( V2 h* Y7 p
    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
8 g4 z/ D- g" C& a# _% o#endif    // __JEFF_11_40 e8 m+ Q1 u" x1 A
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )# ?; c% ]8 o0 {6 y( E
#ifdef __JEFF_11_4
) U# ^: T$ @/ U! J; V" T        || bArena
. Z$ t. ?7 s, t2 f6 u4 S: d) W#endif    // __JEFF_11_4; r" C6 \+ i/ c1 ?1 _7 V
        )9 }  H; R; c& l2 E* s/ A) c( s. P
        m_pRevival->EnableWindow( FALSE );- P6 P( c: X4 E) y$ [& E" o. }  [; z9 p
    else! H  v4 q  t+ C* x/ Z
        m_pRevival->EnableWindow( TRUE );* F. ]' F$ w& z0 M% }

  \- z* z3 w1 v& X. j( Y    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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. w2 {+ W( N* f0 C    if(pWndWebBox)
! }) s( \8 @5 c7 P% u2 ]& [6 n# \        pWndWebBox->Destroy();
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: p( v0 R+ X2 M6 H0 ]#ifdef __NEW_WEB_BOX
2 N6 s7 ?' v" u1 S    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );/ h; t0 Y& i# o! c

- ~6 Q5 v8 w( \  F& p- z  A3 X$ c8 q, O    if( pWndHelperWebBox )0 K+ w( G, B. S) Y' D
        pWndHelperWebBox->Destroy();6 ]; W' `  p3 P" p$ C7 d5 C
#else // __NEW_WEB_BOX/ H; L# r1 A; _- e4 e, l: Z4 M# c
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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0 E+ ]0 h6 S4 Y( y. T    if(pWndWebBox2)
8 o' O3 p& |& \- a7 @        pWndWebBox2->Destroy();
6 x1 l6 y; v+ v7 x- K' }7 O0 h#endif // __NEW_WEB_BOX) z" d( Y- U: x. R

% ^/ a4 i# P: R! Q    m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
# l: C# }" @! z5 X2 C9 l9 w: c1 S    /*if( m_pLodeLight )+ l7 B; `! p1 C# H
    {- @9 H$ k3 i' H* y9 d
        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);( f$ F) W5 Y5 d( u' w& g. R
        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);  l* f; L% T" O4 p/ x: V
        m_pRevival->SetWndRect( LodeLightRect, TRUE );
, a' h" f0 l' V, C        m_pShop->SetWndRect( RevivalRect, TRUE );4 b6 ^. p' j; r

2 u% U4 g5 v9 c1 `; H        m_pLodeLight->EnableWindow( FALSE );4 E: e6 _! I% x# h  h
        //m_pLodeLight->SetVisible( FALSE );        
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" r6 z' R  Y1 F; B. f% G8 u//        crect = m_pLodeStar->GetWindowRect(TRUE);; Y. H8 j; j1 R9 F# x  Y
//        crect.top += 2;
# [; f+ i9 j5 r, V  K" j//        crect.bottom += 2;: L! |+ m1 _2 d8 l( {$ S
//        m_pLodeStar->SetWndRect( crect, TRUE );
) C& B8 Y# O& N9 g4 k$ Q3 }5 M//        crect = m_pRevival->GetWindowRect(TRUE);
3 }1 n2 s  l6 N! H//        crect.top += 8;0 U( z; y3 |5 Z) n" u
//        crect.bottom += 8;8 @: Z' ]0 Q4 ]; `; A8 K0 o# o
//        m_pRevival->SetWndRect( crect, TRUE );( ?  q7 ~# E1 G" C- c

- n, ^5 d$ _8 E5 S2 w//        crect = GetWndRect();# k( m' X, j; E4 B$ g
//        crect.bottom -= 31;  |! F& s, c5 @6 q" a8 S( K2 I
//        SetWndRect( crect, TRUE );
7 R) G# J$ U# c! N8 e: ]; U    }*/
' I9 C  l& t. s/ t; v#endif // __S_9_ADD) E7 U7 V5 r( r# N. d$ w7 s8 k
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    // °?àìá? à§?êà?·? 3a?à°? ??±a. W! r7 L; W) O7 s, X) y4 V
    CRect rectRoot = m_pWndRoot->GetLayoutRect();
& \/ w1 ?& `4 l& @    CRect rectWindow = GetWindowRect();
& {4 p8 b& l$ s- p0 ^: M    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );" {0 b) i3 ^5 k2 Y7 ?1 ]1 J3 P0 }
    Move( point );
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4 B5 ^; c9 D" T# B7 _/ l5 b现在,您可以生成以下的NPC:6 P( J8 d1 Z: l1 P
Darkon& f9 z! Z# U' g/ q6 ?
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代码:
7 c5 G5 g+ K. i7 p8 LMaDa_LodeLightSaintmorning* L  [0 `; f5 t) P- m0 Z& ^0 d  e
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Code:
, \, ?; C; l/ |% R. gMaSa_LodeLightFlaris) o7 ?7 N' r' H! U  y

& @, L, _: D9 u9 I$ L0 I9 CCode:& M' x  ~) n6 e7 W  x1 e" t
MaFl_LodeLight, I$ L, q6 Z6 K
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<-- You just have to add ) N4 i8 T' q$ A# L2 T- p! \) q2 S
Code:
% Z0 l9 I! t/ P. M, i1 IAddMenu( MMI_MARKING );
0 }$ @9 H0 ^6 M9 Z: c2 A0 D! tto an NPC! " v  X" z& W5 n. }  |0 E& V
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