飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
1 x9 ?! m/ W* L4 ~ Y) M
2 x( e L1 Y( G0 U" e+ Z
WndField.cpp在CWndRevival类:
. y( G# D3 ^9 w
* ?- _3 g2 d9 i- m" ?6 D
代码:
- R8 a4 s5 ~* {9 ?& y0 Q2 x! o
void CWndRevival::OnInitialUpdate()
/ o: W( ]) Y5 G4 n
{
+ W' N/ W+ M+ A. A5 f; v
CWndNeuz::OnInitialUpdate();
, Q( Y! t& F" S: @; w
6 Z% q5 w: g0 x; ?- }( l/ P
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
( ^! N5 S1 @9 @+ ^" u
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
0 q4 |7 ^. P& v/ L4 V- v/ L8 P+ a
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
5 w' B" e1 d: N# Y6 C2 r
#if __VER >= 9 // __S_9_ADD
7 V- f2 A* W \7 O+ g* N
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
' s2 C7 Z4 O: G# [! c. q
#endif // __S_9_ADD
- f( J+ M0 z* n( [7 V
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
; }8 [6 P/ F" ]' P" U7 J. S# [
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
9 d# T0 X: u; w0 @# K$ J0 d; Z
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
% [4 J1 x8 Q' r0 p3 F
#if __VER >= 9 // __S_9_ADD
" I' l! o9 _& R/ K
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
5 {6 [- F. _. J# Y0 ?8 C9 ^, {. ?0 M
#endif // __S_9_ADD
5 v3 s# s, b8 w1 t1 p& `
9 N1 T4 c' N0 Z# z
#ifdef __JEFF_11_4
' e' x0 p" e; Q1 K1 |
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
) P7 a/ A1 \& T5 |, A
#endif // __JEFF_11_4
, H4 d, I1 |( u( L6 o9 W
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
! ]* G3 i( M+ e7 ~1 t! p
#ifdef __JEFF_11_4
. O) O2 ]8 z0 Z; |. ^6 U) N
|| bArena
) V% c# v& _. ~( k0 P, e" N! N
#endif // __JEFF_11_4
* C6 r" r4 Z4 S! ~& T( ^; ?- L
)
4 Z3 ~# b* e6 I" [ I- a
m_pRevival->EnableWindow( FALSE );
) Y" t' F+ c. ?$ a' R
else
" c. X2 b( N4 O: {; q/ ^7 d8 @5 V! p
m_pRevival->EnableWindow( TRUE );
( \4 e( Y5 B- c4 G
% Z2 ~' Y5 B+ f
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
/ g% Y9 l7 F4 O$ h* z. L( n+ R) G
2 P1 m, W Y$ x! r c8 D9 h
if(pWndWebBox)
! O/ V3 Z& I2 u
pWndWebBox->Destroy();
. g$ c2 G3 k( Q/ n
9 |# |6 x$ o- i1 S& h
#ifdef __NEW_WEB_BOX
4 j1 ?( x; z1 T& ~- n$ D6 \+ } W/ O3 h
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
5 R- ~, K3 j, Z/ g5 Z
. M C) U' g6 z7 n" @- A [/ W2 n
if( pWndHelperWebBox )
4 }7 P1 a% ]0 B, U6 ^, v+ Q- p6 i
pWndHelperWebBox->Destroy();
, @$ T) |; ?8 c( S" S& v; K
#else // __NEW_WEB_BOX
5 Q2 p2 o7 J0 t7 r' j$ d1 b& S3 u
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
9 ^% r* A4 j! w3 @; Y6 a; h
9 i; s: r/ [5 r5 \; E
if(pWndWebBox2)
1 }& `4 j9 q) ~
pWndWebBox2->Destroy();
, q8 z% k& r- y- H; c* r
#endif // __NEW_WEB_BOX
; E0 p' B9 Z! ^( Q7 a# T o# y* b+ ?
, T/ k" k- H7 B q
m_wndTitleBar.SetVisible( FALSE );
1 f: X7 N2 s; B, t$ u
/ f# K3 @9 b7 U, q6 e
#if __VER >= 9 // __S_9_ADD
+ x2 @% R( p' O& [% G
/*if( m_pLodeLight )
5 B/ h; s2 ^) t& Q
{
* l2 a# X( i6 J' k4 L/ }1 @3 Z# X- P
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
( j7 U7 E6 r, S( N& T" X9 z
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
; ~' ^: P' Q4 l
m_pRevival->SetWndRect( LodeLightRect, TRUE );
3 l2 @) D/ g- v/ g
m_pShop->SetWndRect( RevivalRect, TRUE );
7 U5 C% f& S3 N' J8 y* P0 U
% i8 b) f2 v& p' Q; p1 W P
m_pLodeLight->EnableWindow( FALSE );
7 M4 T% ^ Q, T; G& r8 ^
//m_pLodeLight->SetVisible( FALSE );
+ k" K" a0 W+ ~5 w7 }/ r7 n1 |
7 q5 A5 D$ ~8 h' V r$ O
// crect = m_pLodeStar->GetWindowRect(TRUE);
. [% M4 B( E4 b; v3 @, z
// crect.top += 2;
{8 I2 @+ ~- P( W6 `( V+ X
// crect.bottom += 2;
, J- ^+ h5 V* P; Y, Z! s# c
// m_pLodeStar->SetWndRect( crect, TRUE );
3 }! l U1 Q; ^, S, a; L
// crect = m_pRevival->GetWindowRect(TRUE);
( c+ d5 Z, m4 d- X: ~
// crect.top += 8;
& f( f' J9 ]$ T$ m3 S) P$ `; ^. s
// crect.bottom += 8;
! a4 j; [: {# A
// m_pRevival->SetWndRect( crect, TRUE );
0 M$ ]( Y3 N+ O9 w" u |0 @9 ~
! I) o" I `' Q
// crect = GetWndRect();
4 s3 l0 x k1 v3 p3 w0 Q( U( h
// crect.bottom -= 31;
# u& y& F7 H& S2 [ p* z4 I
// SetWndRect( crect, TRUE );
% e. T! @5 b1 `( J0 z- u
}*/
$ \: [/ t$ a2 Q2 Z- a& k$ _
#endif // __S_9_ADD
, {2 t K' E7 R: d
7 I, M/ P& q3 ~& Y- C4 `- T( H
// °?àìá? à§?êà?·? 3a?à°? ??±a
& Q; s* s" t0 @4 t7 F h U s8 G! L
CRect rectRoot = m_pWndRoot->GetLayoutRect();
% Z' \6 A7 C/ d( T! W
CRect rectWindow = GetWindowRect();
- b! p( l, P# L, Y! q; S
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
% ~. Z, X$ j# p9 j- m
Move( point );
9 l, P5 M* a, Q' B2 E( b
}
# W0 a, }0 V' c6 c$ X* h3 [+ C+ @
' o8 l* e: [0 h, V3 M8 K4 ~
现在,您可以生成以下的NPC:
- c, @ K: B: }! s9 [3 C
Darkon
/ ^4 C3 v( E2 V- j) M' U6 y/ s
: b& e, H& w: V/ z! Y7 ?
代码:
9 Y9 z+ v: b3 N6 A: z3 E
MaDa_LodeLightSaintmorning
! U4 y/ V7 C% i w) a+ C
" Q8 h7 F/ [$ R5 [- y9 o8 n
Code:
T x4 E- w6 B, z s7 l$ |
MaSa_LodeLightFlaris
7 Y' t5 h5 t8 Z) a& g, |3 G+ F
: k" R' A8 z) u% x" n
Code:
& s8 [ U# P8 I) j' I3 W* k
MaFl_LodeLight
4 i) @- D2 p) Y- ~+ Z7 B8 g8 Z- C
8 E9 s9 i/ P: M, {& Z. G
<-- You just have to add
! e; @0 `" Q5 c! T$ s
Code:
, H- @6 ]3 B. y: s( f0 r8 i
AddMenu( MMI_MARKING );
1 v3 Q* Q) Q7 S+ g0 O
to an NPC!
! |7 A) `% k) }: r6 _
8 P+ T4 N( m* y1 y6 w
5 N# @0 S: A/ N6 ~* m" u
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2