" P5 i* u( Y6 K2 e3 X/ OWndField.cpp在CWndRevival类: U; c9 v- Z" C% {+ x1 V( b2 t$ q" g, h
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void CWndRevival::OnInitialUpdate() 8 k7 B/ g5 V4 ^! g0 o9 v
{ 3 L6 T; F1 m* f; } CWndNeuz::OnInitialUpdate(); 7 u7 |. v6 o f0 q& S
# j- J0 N$ Y* E) S& ]2 O: x; @ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );4 \, l# u+ j7 S9 m. q8 _3 C* `
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR ); $ o' c- E6 n; K& Z9 c& Y m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND ); c, p. `7 |1 U, ]' @& n- z8 J% h
#if __VER >= 9 // __S_9_ADD E# ~) y+ }- _9 J$ e+ K8 f3 v
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP ); 9 i) E8 `9 y+ }; p: @#endif // __S_9_ADD& T1 v7 A; s& i
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." ); 1 Z5 e U# B3 h z3 o5 Z9 g m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );1 P+ Y- S2 ?0 C- X' T7 A0 p. z- ?
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );% h, P/ d' F# O7 B
#if __VER >= 9 // __S_9_ADD . {( h; @! x" N L m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );6 H k2 c3 V% q: u& F, J8 r
#endif // __S_9_ADD 9 B! Z0 y- \! V7 x1 p ( `! ~8 z1 u( r) g#ifdef __JEFF_11_4/ X. H6 B$ _, u- M+ _- O5 s
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); $ T9 {( K7 }$ }- h#endif // __JEFF_11_4' e! E4 }: D( J' v3 A6 |& C6 Y
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )' L( u9 N# O9 U
#ifdef __JEFF_11_4 + e# K. K1 A& C" m7 L7 E( _- y || bArena , Z+ a8 r9 i2 ^$ s" S. X#endif // __JEFF_11_4 % D. v B: E( @' Y; z1 T )! P0 h3 p! i r4 x4 b5 l
m_pRevival->EnableWindow( FALSE ); ' Y" D' s' r. z+ ^, o else 3 ^! |" N$ f3 `% e m_pRevival->EnableWindow( TRUE ); 3 _; f- ~4 L# q' i 3 _- u) S( z& j- I CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );6 w% t2 E. A, n& [* K2 y- W8 H3 A- j
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if(pWndWebBox) ; G, o: K" C! @* M pWndWebBox->Destroy();3 X( E$ L$ o( w8 V# z- Z) X
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#ifdef __NEW_WEB_BOX % [' N3 ]. A1 @$ S+ ?) n; g CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 ); a. n4 l% m7 X6 g* Q
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if( pWndHelperWebBox ). b& D- i" \. s. J" ^
pWndHelperWebBox->Destroy(); : O/ @7 C- e2 s" U#else // __NEW_WEB_BOX 7 ?2 I' k/ t- ^5 D, d CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 ); ; V/ Z L6 a4 n% _2 E8 W$ z' h7 x 6 `! m: ]0 F* e if(pWndWebBox2) 5 z& o" Q9 A' [9 I) Z pWndWebBox2->Destroy();- `2 q& b5 s/ H! D% W) h9 C
#endif // __NEW_WEB_BOX 6 p7 X8 |9 @7 Q4 W1 }3 w% K+ _* K' E. F7 U/ M* L
m_wndTitleBar.SetVisible( FALSE );$ E2 n5 t; {! }" L x6 a
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#if __VER >= 9 // __S_9_ADD , u1 ?; H1 ~5 W5 E /*if( m_pLodeLight )2 r9 p9 l8 i. N( m4 ^
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); 2 I2 w! _0 X3 f CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);9 r1 {. f+ S5 A: E2 R
m_pRevival->SetWndRect( LodeLightRect, TRUE );; q; ]# p3 J0 ^0 t& i! z7 X( Q
m_pShop->SetWndRect( RevivalRect, TRUE ); 1 |: d8 r/ { o/ s1 p' }" q6 X/ A9 }0 ?
m_pLodeLight->EnableWindow( FALSE );: X/ _/ c. J7 n- @# Q
//m_pLodeLight->SetVisible( FALSE ); 8 k# k6 b S( A. L7 p6 g. n
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// crect = m_pLodeStar->GetWindowRect(TRUE);0 P" J7 f& g% [5 k: F7 n4 D5 G
// crect.top += 2;; p) h# X$ t; p {
// crect.bottom += 2;, D. z% X* Z% ?% Y" W
// m_pLodeStar->SetWndRect( crect, TRUE ); / {+ M4 H. n' f0 S- Q// crect = m_pRevival->GetWindowRect(TRUE);& i: n4 J4 b( ?6 }
// crect.top += 8;7 p7 v6 L$ G5 ~
// crect.bottom += 8;. O6 `9 l# f3 T/ J, F7 W
// m_pRevival->SetWndRect( crect, TRUE );- Z0 D l0 `1 u
1 Q5 `0 K B+ y7 \% t% r% F// crect = GetWndRect();( L$ I2 u' S3 }7 O1 N; m
// crect.bottom -= 31;0 \! Z4 v" J& N* N: J0 H z
// SetWndRect( crect, TRUE );6 }2 N' A _) ^! s. X
}*/ 2 W7 L) h+ s: I; O- M#endif // __S_9_ADD $ Z+ h7 @3 b) |7 H: K# A1 z8 Z. [; ~7 q9 u8 k2 t7 q
// °?àìá? à§?êà?·? 3a?à°? ??±a ( g! K2 @" c; @/ C& k$ ]& t CRect rectRoot = m_pWndRoot->GetLayoutRect(); # R) M# x5 J3 R2 {3 J CRect rectWindow = GetWindowRect(); 3 ^& C) U' v% I! |' W* ] CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 ); " G8 c) Z. x: |% N! I/ |1 x% x Move( point );/ {; j7 S7 A1 |9 z4 v- G( `) |
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现在,您可以生成以下的NPC: & s/ i8 f' }) a% D5 K9 Y# GDarkon 1 Q) v* T- n- l 9 G4 ^- v+ d( O% M Y代码:, Q/ p* R% @$ u0 F
MaDa_LodeLightSaintmorning$ ]* ?9 Q7 L( H6 B
" h( H. r3 O y P2 cCode: : u! r3 \4 L+ p% E' ?2 \MaSa_LodeLightFlaris k+ `, r, {5 d6 c
+ a6 v* `4 H c. e* W1 xCode: u ]. s, s* U- z" J- NMaFl_LodeLight" P2 A! c# o3 H6 W- }6 a" q
$ X( p! ^, w1 V/ A- c<-- You just have to add ; `) N- B) |1 @& v" DCode:2 v! E2 E2 t( j0 b2 ? B
AddMenu( MMI_MARKING );: z4 Y ?* Y- P# d/ Q% P8 F
to an NPC! , Z( a1 |6 f' @* z & c7 `+ ]4 L/ |+ r . l% i: I% `/ [9 `* i+ A