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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。$ P# ?2 L. X  J' \7 M: g
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WndField.cpp在CWndRevival类:
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代码:
) f$ M, r3 k& L0 N( E9 W' R6 r' ^# avoid CWndRevival::OnInitialUpdate()
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' t: H9 s& a, J& I    CWndNeuz::OnInitialUpdate(); " ]2 d  I3 x* M7 }& o

8 r, a9 ?) C$ [% w' I+ q    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
2 j% t. E- s, K& U    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
  e5 S3 T" h% b    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );  D% M( ^7 e# R% p1 z
#if __VER >= 9 // __S_9_ADD& o4 j7 T& G# c5 N
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
1 h* B( h5 Y6 C#endif // __S_9_ADD
& ~7 ~+ P. U" Y, Z/ S; p: ]/ `! |    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" |1 p! v4 K0 r; m( u2 W% M5 i    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );% c6 u9 u: B% X1 F# r4 Y& P1 n. q
    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
; [% W4 O0 @4 y#if __VER >= 9 // __S_9_ADD6 p4 }! g+ p% S( L  j
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
2 ?& \9 ~2 m1 [+ J! B#endif // __S_9_ADD
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5 i5 n* ~. p- g+ Z. o#ifdef __JEFF_11_4, _4 b7 a' j0 i
    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
# o+ c. E8 q4 p#endif    // __JEFF_11_4
5 D9 S" ?) V5 k) _' G- n4 Q    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
7 V# E. Q3 b& x# O9 s/ Y#ifdef __JEFF_11_4' Q+ q) o, ?) z& P
        || bArena
# `7 `7 F5 h5 \: t5 o) L/ k#endif    // __JEFF_11_41 D+ ~7 w7 G' w) S. v
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        m_pRevival->EnableWindow( FALSE );. m( S9 O) ]+ F) X
    else
/ t, N' U  A/ W; O& w9 r" L) F1 _        m_pRevival->EnableWindow( TRUE );6 x  ^: v+ y& e$ [

2 f# T* X, C2 s, T    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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    if(pWndWebBox): }* |; m2 P' _% g; v
        pWndWebBox->Destroy();6 F/ j1 _9 R  P+ V6 O% `

, `$ C' F7 D. c( R+ I7 K#ifdef __NEW_WEB_BOX
) f& o7 ]* ~" U8 M    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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2 O) E4 M3 j' s' o: Y* N    if( pWndHelperWebBox )
: i6 g+ R  L' A5 x( u1 a        pWndHelperWebBox->Destroy();( h& O' k) D: z; O: e. r$ o, f* Q2 B
#else // __NEW_WEB_BOX! R3 \$ F9 V: W( Q* _( C5 z
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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' [# Z$ Z- O7 j2 T9 j# e' f! C: s1 b    if(pWndWebBox2)( a2 m/ P3 E7 ]7 M8 d9 q6 `% F
        pWndWebBox2->Destroy();, F6 d2 K5 W! ?) O
#endif // __NEW_WEB_BOX) J5 o; |6 q0 {2 U
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    m_wndTitleBar.SetVisible( FALSE );" ?% x0 f( z; C& I
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#if __VER >= 9 // __S_9_ADD/ N8 N0 @/ T3 w, `& @
    /*if( m_pLodeLight )8 L" ~1 v- h) w: W; Z
    {4 V' ^+ Q- b0 H4 O/ `2 R$ e% o
        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);" W# G, C3 z: |2 \5 p
        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
; h8 X& ]5 v& I4 e        m_pRevival->SetWndRect( LodeLightRect, TRUE );5 l& Y/ S1 B% N+ F" L
        m_pShop->SetWndRect( RevivalRect, TRUE );
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        m_pLodeLight->EnableWindow( FALSE );# p) k5 X! P! P$ c# u
        //m_pLodeLight->SetVisible( FALSE );        
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1 B# E' J8 P. @1 L: L//        crect = m_pLodeStar->GetWindowRect(TRUE);% E7 e; |! ~" r! Y# Y6 I, h
//        crect.top += 2;
, }/ l7 L& E: C//        crect.bottom += 2;4 g8 e& i( R& E
//        m_pLodeStar->SetWndRect( crect, TRUE );& X0 |0 i! n2 v
//        crect = m_pRevival->GetWindowRect(TRUE);
$ _1 m/ }! r( D% ?! v; F# \//        crect.top += 8;
4 d! O, |2 [: L9 r+ T& i/ g//        crect.bottom += 8;* L& H0 M- `$ i; E8 F
//        m_pRevival->SetWndRect( crect, TRUE );
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//        crect = GetWndRect();
( Y$ d: h2 _% s* M0 d//        crect.bottom -= 31;
' a6 S# P# y7 S6 j6 t- y//        SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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1 r/ W1 n5 C  D5 `2 ~7 @: Y    // °?àìá? à§?êà?·? 3a?à°? ??±a
. g' Y- K5 s8 t; s7 p. y    CRect rectRoot = m_pWndRoot->GetLayoutRect();2 p/ d$ ]5 B3 V' D) O2 d: |
    CRect rectWindow = GetWindowRect();
7 C3 N$ \/ {9 P. t    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
  E$ S6 u7 s2 h: k3 r/ b    Move( point );" [) r8 z% m  J* c0 S$ F) }
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现在,您可以生成以下的NPC:( U, G- I* _5 }0 I
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MaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris
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Code:
4 J" @3 ^2 I% D5 C2 uMaFl_LodeLight
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<-- You just have to add $ A( |- I* V+ v$ |. q
Code:
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to an NPC!
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