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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。9 u$ u4 {; ]2 F( I

0 y/ {) f. j2 l. {7 ?WndField.cpp在CWndRevival类:2 w* m9 I# B  W0 y# X+ M

+ r+ K" `+ h$ f0 \2 m" |代码:
% G2 H2 R- Z: s! N' yvoid CWndRevival::OnInitialUpdate() - d, [8 H  S4 s) Z5 O! C: C8 `( d
{ 1 g. e8 I  t7 ~/ o
    CWndNeuz::OnInitialUpdate();
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    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
) k' K  i( g, [5 L: i    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );9 S: D1 z( r- u  W; a+ \1 w
    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
8 J& h/ g: R6 t- Y4 Q#if __VER >= 9 // __S_9_ADD% `1 z2 {' }! j' L3 `( d; t
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );0 w( f" Z6 \* V+ R1 [
#endif // __S_9_ADD
8 L$ u6 O' t- d9 f    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );8 o' I6 Q+ x1 t5 Z
    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );. q5 w" n( s, {" Y8 u3 Y3 H
    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
- B3 z4 `9 [( r% v7 O# |* t9 M#if __VER >= 9 // __S_9_ADD
; v/ Z" Q- w5 Z/ {4 j: w& a; W, c    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
( ?3 L8 ?+ F0 F1 X: S! Y% ]#endif // __S_9_ADD
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" K3 o1 b  ^1 |#ifdef __JEFF_11_42 a; Z& W: d; I: o
    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
: q& [" H8 z' A% k#endif    // __JEFF_11_4
! \+ I" n0 r. _& a, x: ]% X    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
3 d" D: O0 a% O9 w#ifdef __JEFF_11_4; q" Z8 j8 C- A4 O6 S1 C8 \; ^! g
        || bArena
9 q1 W7 ^9 c" j#endif    // __JEFF_11_47 |4 T0 v% [- g) |& x- t
        )
# U/ u. R2 R0 `0 v" Q        m_pRevival->EnableWindow( FALSE );
# M6 m3 A4 f+ e- E! b" f; D% a    else
7 i* s$ Y  T% b8 F3 A: y        m_pRevival->EnableWindow( TRUE );3 w" Y( M6 k0 [

3 D# ]4 s( F: E    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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    if(pWndWebBox)9 |* K" q5 P, c1 C9 w( d" c
        pWndWebBox->Destroy();% i5 {/ g/ W  m3 _
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#ifdef __NEW_WEB_BOX3 a" P; W/ V1 _* K
    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );1 T9 \; O. J( S' {$ |

; G% n( M' L3 k7 U; Q    if( pWndHelperWebBox )# n; c  s& u$ h, R3 @( |
        pWndHelperWebBox->Destroy();
9 b% ^% R5 T5 w1 B* q5 P$ ]#else // __NEW_WEB_BOX
' V) }  N% Z# j0 \0 k/ L  r: |) c    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );' }* ], j/ U% m; s
# }5 F& R& q. ]2 G' v4 s5 p, v* I
    if(pWndWebBox2)
: ~. l1 y; ]7 x2 k( Y( I' n        pWndWebBox2->Destroy();
$ i6 |9 B- i. o8 R#endif // __NEW_WEB_BOX+ {! `+ Z, r- G7 M: d4 ?, H; @# ^

$ W, C9 A/ F) {* B    m_wndTitleBar.SetVisible( FALSE );- M4 ~! f) m8 l, a0 U7 p. I" S6 O! k
& j: B$ f  i9 [% [
#if __VER >= 9 // __S_9_ADD0 e+ O! }* ^8 b0 b
    /*if( m_pLodeLight )9 m( x* u1 v% n1 C  p
    {0 h$ V, [6 b- Y3 G
        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);+ @8 h6 E1 z. y' i! E
        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
* N5 j. d1 I& C- V        m_pRevival->SetWndRect( LodeLightRect, TRUE );: Q( v7 G1 ^) d! i4 q6 |* a
        m_pShop->SetWndRect( RevivalRect, TRUE );
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        m_pLodeLight->EnableWindow( FALSE );
% Z2 A3 s% p* K        //m_pLodeLight->SetVisible( FALSE );        
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//        crect = m_pLodeStar->GetWindowRect(TRUE);
, n) g& {2 r8 K* L8 f//        crect.top += 2;4 X/ E- k8 ^) ~" K
//        crect.bottom += 2;
) b" N& t% t1 w# Z5 z  x) y//        m_pLodeStar->SetWndRect( crect, TRUE );
) N9 @. ]& ^" Q( V- }//        crect = m_pRevival->GetWindowRect(TRUE);) C: M; |, u* x
//        crect.top += 8;
' i+ C+ `, p  i( }4 p, n//        crect.bottom += 8;
4 T% U5 R! n$ Y% I+ a6 g9 n//        m_pRevival->SetWndRect( crect, TRUE );
. i6 t# V: h0 R1 v2 r/ T: t7 G, C8 P# A, x/ F) W
//        crect = GetWndRect();1 m/ q) N- ]3 k+ J& Z
//        crect.bottom -= 31;
  |( b7 ]3 o1 P, n9 \4 x//        SetWndRect( crect, TRUE );
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#endif // __S_9_ADD0 R7 D3 A2 t8 J" l

" ?" H7 C! q- H5 r" e    // °?àìá? à§?êà?·? 3a?à°? ??±a
) }  g% Q  U# P    CRect rectRoot = m_pWndRoot->GetLayoutRect();" S2 @% A0 g, a5 h$ L+ ]9 E8 k* T
    CRect rectWindow = GetWindowRect();: |6 B! p* {& }, O
    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );8 Z' f" U' z/ P$ \- g1 N
    Move( point );0 p4 I2 B2 Y) z7 G' I
}
6 G+ a9 @, o3 Y8 a, j* N
" l6 s$ H; L  ]; l4 [; b+ M+ X现在,您可以生成以下的NPC:
' M4 |' J$ K/ R1 Q0 TDarkon" W  Y3 ~1 I) v5 v* L
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代码:
3 s6 k- y$ V8 m% P, OMaDa_LodeLightSaintmorning
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( |' q3 T8 b0 h2 J' fCode:
' j4 H8 X- W, S3 Z, BMaSa_LodeLightFlaris
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Code:
6 }  z8 X$ }/ }MaFl_LodeLight
; p" r5 P8 j. i
8 T6 X7 n% M. v<-- You just have to add
% C# j- P, a7 mCode:4 c+ }6 u% V% \& l- W! M' e- u
AddMenu( MMI_MARKING );- D: L' T+ p0 M8 D6 ~
to an NPC!
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