飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
1 B( ?; M1 j1 _0 f) @( r, y9 w
2 [- l; K" `& ~0 c, k7 a4 e7 [: d" H& A
WndField.cpp在CWndRevival类:
- g/ G' K- t1 [" z! C
9 t# @+ M$ J" N6 n- @
代码:
7 F2 B5 a5 Z+ w& R9 B& y; v
void CWndRevival::OnInitialUpdate()
# ?% R9 q( @3 o
{
) X: Z6 v; I' K: w4 Y7 a) ?
CWndNeuz::OnInitialUpdate();
5 y* A+ M+ `7 h3 q9 d6 e
* e0 g$ K) v }% k9 ~& _
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
. d. V T# f0 A6 A" v5 w
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
! \5 o1 ?. K1 B* ~2 C% g& n) g
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
2 d6 \1 f' ~: ^# u
#if __VER >= 9 // __S_9_ADD
+ A9 o- ^. u$ F
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
! F/ C& j7 ^8 V6 u
#endif // __S_9_ADD
# [% h$ b4 P) R2 H( }
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
. n. H( _3 w) g# O. ~; ~4 U
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" C& [3 ?" \7 d9 T7 a9 o( ^; x% t
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
* |* M5 E# h6 Z2 V! X9 S% {2 v$ z
#if __VER >= 9 // __S_9_ADD
9 L6 i& S. c* Y# r8 e
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
$ A/ Q# `4 R3 V5 C6 F; b1 T, u
#endif // __S_9_ADD
$ ~5 l# Q1 B& }* e7 k! X9 d# P2 x
& w1 H: ~' ]3 E& x/ k3 l
#ifdef __JEFF_11_4
$ Q* ]1 u% d, I( U4 b% Y7 Y: M
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
! I- L$ w' N0 T M9 w
#endif // __JEFF_11_4
& R8 x7 r( t8 D, B
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
7 s6 Z m* }7 S% `( h+ R& `7 S
#ifdef __JEFF_11_4
( x7 d+ J% C$ M/ a4 O" }
|| bArena
) ]% ~5 p. q' ^! L4 w
#endif // __JEFF_11_4
4 _+ k& w" M4 e# f( ?3 V$ t
)
& ]* Y P9 {3 r9 K9 p# O. T2 Y+ a
m_pRevival->EnableWindow( FALSE );
4 Y7 y6 Y8 E6 a6 V
else
/ W4 ?* \2 k' c4 |
m_pRevival->EnableWindow( TRUE );
' C+ R. A* k5 G1 I( F5 z
8 N. m1 {) R" h0 X2 X2 t9 {
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
& W8 ]( _ K; d. _
! h/ m2 U1 O" V$ g
if(pWndWebBox)
& f0 E5 B T9 {: O
pWndWebBox->Destroy();
1 j/ |8 b; m- ^+ @
3 H* O% C1 o0 o6 ], {3 O( o1 a
#ifdef __NEW_WEB_BOX
/ J( v! b" P, J j9 s+ ?) b* d% Z
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
4 J7 i/ [' `) @5 a( I8 Y- g/ i+ p! l
1 W0 d. w% _. _2 Y# P
if( pWndHelperWebBox )
% | T$ H) L t& f) n4 G
pWndHelperWebBox->Destroy();
# e# w" U0 G3 m3 @% S8 y0 p
#else // __NEW_WEB_BOX
) G- R# n% k) O3 C2 w' |: X3 n
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
0 \4 b6 |+ b4 F0 c9 V
, ?, x# j0 O x- `8 Z* w9 n
if(pWndWebBox2)
" H5 G! d k3 c& ~) V' U) g! P
pWndWebBox2->Destroy();
d$ ~5 l! \$ g2 N6 m) w
#endif // __NEW_WEB_BOX
! t* Z, n; s/ I, `
' b6 c+ A8 M' `& s
m_wndTitleBar.SetVisible( FALSE );
4 S6 N7 o% o) ~* l1 \
: g( k j ~, q7 d+ d
#if __VER >= 9 // __S_9_ADD
5 ^% h, Z% k+ I
/*if( m_pLodeLight )
! \. B+ s* f6 F5 j1 T- j$ ~
{
, n& H) R1 ^5 W5 k6 ^4 M. B* t
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
$ A2 U @- s# F) s+ b- v! r
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
+ ~( w1 \4 q- J9 r9 w
m_pRevival->SetWndRect( LodeLightRect, TRUE );
$ B5 Q- p8 o, _4 k* K
m_pShop->SetWndRect( RevivalRect, TRUE );
* b, a% N) C; v8 [
0 k2 o! i9 v8 z% }
m_pLodeLight->EnableWindow( FALSE );
S7 A1 f' k7 y; U5 }7 K
//m_pLodeLight->SetVisible( FALSE );
% ^0 w4 U6 b8 z+ ~1 J
& W3 |9 O4 T+ I' Z7 y/ X8 [
// crect = m_pLodeStar->GetWindowRect(TRUE);
' b+ a8 `2 O( X1 L) U
// crect.top += 2;
( B" q) F; Z6 Z" A/ Q% I
// crect.bottom += 2;
# A: `8 t6 Q6 s
// m_pLodeStar->SetWndRect( crect, TRUE );
$ h( N7 w0 F4 S/ N
// crect = m_pRevival->GetWindowRect(TRUE);
% a5 ^- e! U6 i9 N2 u
// crect.top += 8;
9 R( G; G' c6 d# @8 D3 ], k
// crect.bottom += 8;
% t, |3 {1 c' E/ P
// m_pRevival->SetWndRect( crect, TRUE );
' \3 B. {/ B' v" F d% z
1 Q7 q+ e5 ^8 C4 ?. ^& Z
// crect = GetWndRect();
8 D, M, u& x& T
// crect.bottom -= 31;
% @3 ]& |; q7 |- P, a9 {
// SetWndRect( crect, TRUE );
2 h# D; ~, H. O# \5 }
}*/
) P- o F0 O! k& e8 T; h
#endif // __S_9_ADD
1 s5 J: P6 _5 ?4 x
! i. `( n" \% @( ?
// °?àìá? à§?êà?·? 3a?à°? ??±a
8 r& V0 Z% Z0 t- f" Z E5 q
CRect rectRoot = m_pWndRoot->GetLayoutRect();
8 v* r5 e9 F" x
CRect rectWindow = GetWindowRect();
, [ F" U# F5 M/ p' l8 M
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
' ?, c9 D% ?7 {+ {1 S0 c ]3 p
Move( point );
7 R0 a) q/ O5 a+ R) r) }
}
. W# g' w G! [5 _
: X1 [9 s, Z' D8 m% n+ r/ G
现在,您可以生成以下的NPC:
' _4 r( s! Z$ j
Darkon
* G& {' ^9 ]% Z0 h3 }
0 i7 q" V! p; B; H! K/ s ~
代码:
! w6 P5 m. Q! @
MaDa_LodeLightSaintmorning
' q8 o: }( y' f- h- o! u! [
3 p; I# o- @1 ^0 U+ I
Code:
~/ U" F3 r" F1 ~- m L- t
MaSa_LodeLightFlaris
9 ^: \0 I) w4 v
0 [0 k3 n- [$ g7 G# h, N
Code:
3 J6 L: k% }! a/ b; @+ D- o
MaFl_LodeLight
/ G# `: S ^7 n8 t, I; D* a: t
. }: n! x9 b3 \, i* c
<-- You just have to add
% {- ]. g8 G3 A* z- E0 Z) S( w
Code:
7 `; o5 r x4 g. Y ?
AddMenu( MMI_MARKING );
; {! X! D- w {
to an NPC!
/ X' x4 i( T% v
) a; K$ R7 W! z' ?* I% F8 {
% C1 L7 W0 p8 |* I( `
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2