飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
+ k7 s+ D N" p# }, \3 `* ^
1 {9 R: g0 y# H8 b
WndField.cpp在CWndRevival类:
$ n1 d% d `8 W, ?
! K) l6 i. Z ?0 j+ U
代码:
: |' d5 @8 ]5 E @) ~' F' ~
void CWndRevival::OnInitialUpdate()
9 z; w* }; j% _' h6 Z- m5 C
{
" |; L0 ~' t, P. J% x& t
CWndNeuz::OnInitialUpdate();
3 m- k6 l( B- D4 u7 z6 s" B T
( w. M1 `$ k, K9 N& P) t/ l, G
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
1 U. ~7 L* Z/ @; M8 I/ q
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
( H) i: V5 R% Y) c) c. @( z
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
6 _7 Q6 W3 {8 P" A
#if __VER >= 9 // __S_9_ADD
( o1 v4 q' l1 k
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
6 j. U, z, R9 Z) E b3 H$ U
#endif // __S_9_ADD
S% A( ~# y$ A' {: {1 _
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
& ~6 l% ?5 o) b- a
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
+ v. H8 [* q3 X# c, k% e
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
8 s7 i+ r) _5 l- W) s+ x
#if __VER >= 9 // __S_9_ADD
/ J. C: Q: \: j b" c2 s
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
. t- [% m- d% M3 r, ~( M0 v) B
#endif // __S_9_ADD
6 H6 l# k9 _' D% a! C
6 J9 m: g) _* }9 j
#ifdef __JEFF_11_4
d: g, r. z0 F8 i* ?
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
- N. D$ e8 r+ k
#endif // __JEFF_11_4
) d7 T1 Y2 l: B/ O; d) Q2 |7 ^
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
- i8 [4 J0 Q; l2 `9 ], }
#ifdef __JEFF_11_4
6 e' e8 M- q& ~
|| bArena
6 K7 g+ U& k) N: [' H4 f2 A; z
#endif // __JEFF_11_4
: z: y$ e% E' W, \! `
)
: d e! I g5 f; e4 z
m_pRevival->EnableWindow( FALSE );
: Z- H( U! {3 u
else
; |; z9 T0 o/ O2 L
m_pRevival->EnableWindow( TRUE );
/ y6 Z) D2 b: m: J3 w- ]7 ^7 `
v' n$ h$ m* Y' S$ b
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
, L6 B) O" k% O3 @- Q
/ I3 T- c& N2 \/ O
if(pWndWebBox)
9 L% U7 K1 y( ?
pWndWebBox->Destroy();
1 J7 E* v; }+ ]+ f( U
% Y$ Z! t- A; p5 ?
#ifdef __NEW_WEB_BOX
3 y3 Q: i3 q8 Z
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
. F$ }: `' T9 d0 H* Z. ?% \" {
4 Z5 H" ~8 v7 I& W V
if( pWndHelperWebBox )
9 ~0 j' z# P" m6 H1 K H+ y) N7 D4 l
pWndHelperWebBox->Destroy();
+ C- I( j h6 ~4 b3 G7 X
#else // __NEW_WEB_BOX
D+ s0 v6 {. Z! H1 P! |9 C
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
) J( H4 X L' N; P/ E; ?9 d; }
$ ]2 ?' i! h! Z( b) _# V# K, K" G
if(pWndWebBox2)
* k V4 r4 m+ u! y: i
pWndWebBox2->Destroy();
1 H! I8 g' v( e8 l
#endif // __NEW_WEB_BOX
& J+ c3 J: @. Y6 h* j! a) F
6 o1 v2 _/ i2 h* [$ j& i" n: o
m_wndTitleBar.SetVisible( FALSE );
; n2 b' C3 c, r" H7 u0 L& P% O
h3 A( G' f4 t& M' `
#if __VER >= 9 // __S_9_ADD
4 i* ]8 p* A/ {2 t
/*if( m_pLodeLight )
/ ]7 _1 q% F! _- j/ q1 n$ `; ]6 D
{
) ~3 S% e+ a/ d; u5 E5 T( D
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
9 Q5 G. j8 y+ Y
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
# A+ I' ]0 h9 M- e3 V% \
m_pRevival->SetWndRect( LodeLightRect, TRUE );
3 a9 `; Z# {0 h4 q! T
m_pShop->SetWndRect( RevivalRect, TRUE );
. j4 U, D! i& [' U4 j5 s: Z
( T6 Q' j; y4 z9 C
m_pLodeLight->EnableWindow( FALSE );
5 D s7 e( \. r
//m_pLodeLight->SetVisible( FALSE );
) I, E. C" x- I4 W# X
# X% U$ O; ?/ H9 g! C, w
// crect = m_pLodeStar->GetWindowRect(TRUE);
! B* L. K/ P' c) V* m, q5 R) m
// crect.top += 2;
* ]+ K% ?* n p/ M) `% u1 i8 q
// crect.bottom += 2;
- l& k, _' C" y& W) p2 K- Q2 n
// m_pLodeStar->SetWndRect( crect, TRUE );
6 a/ w7 R3 O7 {
// crect = m_pRevival->GetWindowRect(TRUE);
- J6 Y: |# i, O" ?
// crect.top += 8;
0 T/ M; R3 B0 ?
// crect.bottom += 8;
- v$ `' C. d6 m: s! K7 i' ~. k5 e
// m_pRevival->SetWndRect( crect, TRUE );
$ ]- w" ^1 @- L% h( S& B& a4 I% j" }
! Q7 M& P7 R/ O# N" I% G
// crect = GetWndRect();
$ v+ @- O5 N) h
// crect.bottom -= 31;
: G0 g- E/ Y; m* c
// SetWndRect( crect, TRUE );
6 x4 ]3 x$ L7 a2 u& W0 Y$ s% ~
}*/
( R5 f# p" W9 W0 p' Q! t6 y- |
#endif // __S_9_ADD
) |9 H" W3 s2 h3 t* u
& }2 q# U5 Q! |: V. T. `) a* H: X
// °?àìá? à§?êà?·? 3a?à°? ??±a
7 p0 P; ?+ @* A8 K* E' y2 B* K
CRect rectRoot = m_pWndRoot->GetLayoutRect();
; p/ r7 P v/ L/ P8 X8 R
CRect rectWindow = GetWindowRect();
& B. T. z' O. l$ ?# Q$ ]
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
) b# R% k4 m$ t
Move( point );
' o% s1 H9 [6 @' a$ T
}
/ h2 N& |' b/ C- S- ?
R4 f m1 Y: @- v7 O- d
现在,您可以生成以下的NPC:
, P% b( p0 w3 k2 R3 H: l
Darkon
* \* o1 G3 S1 p2 }4 V/ j" P; }
$ L2 Y" U8 G" @8 ?
代码:
4 H, r' m( K0 K& k/ Q
MaDa_LodeLightSaintmorning
# n& X- h4 [" l$ o% E
( U( Z& g/ M- e* [
Code:
! s- M1 T$ \; b" @3 w
MaSa_LodeLightFlaris
1 P: h. u1 ^) R ^! z8 {. v
! R6 D5 D4 I* M6 g# F
Code:
- l1 N$ t4 j; i" E5 N
MaFl_LodeLight
; `. I7 G4 h' Y' a2 \& K
! S7 F, J" s8 C7 h% [% R8 T: ~$ a
<-- You just have to add
+ e s9 D- S2 {8 d; D! G0 j; Q3 L) g
Code:
% K4 d3 q/ u- J9 T
AddMenu( MMI_MARKING );
6 ^. h5 Y* K; u5 W
to an NPC!
* {; b/ S( `( @/ E/ D& n
; ~# t# ?6 Q' F
# C: `! J5 M" C
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2