飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
; L) f% y2 A9 B, |5 k% N: o, ]
' G. Q9 z- Y: E/ L: v
WndField.cpp在CWndRevival类:
$ Y. ~& n/ s8 K& T+ K) J
" D6 n5 @' ?/ ~& A5 X
代码:
1 O! \% ?# G8 `* @
void CWndRevival::OnInitialUpdate()
8 u+ ~$ A* a- [0 n
{
1 m! a" g# |2 d+ E3 j" a8 b' r
CWndNeuz::OnInitialUpdate();
+ q+ X% @, e. p# h- y9 }1 b4 k
1 o2 y5 N9 ^ ~: P- O
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
) B! n$ C( t4 d$ k( o' U# Z
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
0 H- w9 N7 n6 {0 B
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
; J7 d" i5 L, q$ b9 P) a, G
#if __VER >= 9 // __S_9_ADD
1 b' ]% ]- Y4 ^' _) E' c& n
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
2 M3 g$ i+ {( {) ]* H2 m
#endif // __S_9_ADD
: X9 B" N8 q/ K9 p0 r- V g
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
* H- q! G. A; J4 f
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
) {1 ?9 D; o4 \1 h! R7 q& D" ]
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
7 |* n) C/ t# S
#if __VER >= 9 // __S_9_ADD
. y! M" a7 O2 F) y! w
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
! @2 }* m t' Q5 ?% K3 ]
#endif // __S_9_ADD
# }7 S# t; _+ x2 H9 R& C" j* B0 K/ j& c
5 ^8 {6 A, `6 W& i& P
#ifdef __JEFF_11_4
* J( b) a1 T9 H. W( M2 t
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
* f9 F5 y! |+ I- M
#endif // __JEFF_11_4
8 ]! G5 F! v" {; b% D& B
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
- g* d n) W+ U+ c# ?8 E
#ifdef __JEFF_11_4
- ^9 c* l# Q6 `# q8 R
|| bArena
5 Z2 s3 ^/ y7 X
#endif // __JEFF_11_4
" d- K2 {8 r3 ?8 }* s
)
' M# l/ H: ~1 d# B0 Q
m_pRevival->EnableWindow( FALSE );
! K: z) m' n. U7 q! b% _$ q t+ d
else
h( e$ t& x& i: O/ p* _5 G
m_pRevival->EnableWindow( TRUE );
3 {5 x7 n6 g5 h
8 s; f9 {+ P9 i$ q. }7 T9 N
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
* M6 Y& K4 z) y5 z8 S
* P% [6 ]+ s& M
if(pWndWebBox)
Q' t1 L$ s( E, g- L
pWndWebBox->Destroy();
& n8 }5 j. J" B6 d1 C8 K5 F& i
3 o2 N/ P/ u! z }$ ^+ Z& W
#ifdef __NEW_WEB_BOX
; d( u' w) b7 Q7 K4 U. G& `
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
# g6 `/ z3 x* F- t: z+ f1 }8 j
: U/ R+ Q/ b3 l* x! G
if( pWndHelperWebBox )
' y. t0 }3 E6 l0 v& S2 r; u6 ^) c
pWndHelperWebBox->Destroy();
+ A8 J7 k `! {
#else // __NEW_WEB_BOX
; g% ]& r! i+ c0 T
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
5 U$ N, R" m; \8 F8 U& U* S
, d; _0 ?7 \0 D5 s
if(pWndWebBox2)
9 U* s& n" x! i% M- N) \' T& q
pWndWebBox2->Destroy();
( h- u7 z0 _0 @2 p# T7 Z
#endif // __NEW_WEB_BOX
* e" q6 d( u9 o. X4 @
* a! e* J6 Y# L c" J C$ T5 ~
m_wndTitleBar.SetVisible( FALSE );
* S5 a9 @% c* A. a8 ~( I/ y
+ A! g! j& I+ L% R% P5 l
#if __VER >= 9 // __S_9_ADD
0 y& k0 `9 @& |' y5 _- S
/*if( m_pLodeLight )
0 |- |/ O4 z& r4 O$ Q8 M
{
7 X0 v1 j/ M* M/ {
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
' \9 E0 k: g, K8 _
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
f3 E' q3 J- {, U
m_pRevival->SetWndRect( LodeLightRect, TRUE );
: |! n% l' T) ]1 k; H8 S
m_pShop->SetWndRect( RevivalRect, TRUE );
]7 z' T8 w1 q- ~( d i0 M
$ n9 ?) P; h' z, I# Z5 ^
m_pLodeLight->EnableWindow( FALSE );
( Y) x* b& H" @
//m_pLodeLight->SetVisible( FALSE );
H! C4 B: k1 ~9 f' v; E
7 f5 t3 {1 T6 i$ Z% G
// crect = m_pLodeStar->GetWindowRect(TRUE);
5 t! K4 F+ E' h, N
// crect.top += 2;
5 ^. P- }' I* K* K a
// crect.bottom += 2;
* m. p7 n1 P: }- e9 R
// m_pLodeStar->SetWndRect( crect, TRUE );
8 C- y- Q/ t: c# I# N
// crect = m_pRevival->GetWindowRect(TRUE);
% T" Z$ @. v; F+ b
// crect.top += 8;
3 D6 C; s2 ?8 s, y/ Z3 a
// crect.bottom += 8;
% S+ x+ K8 q% J
// m_pRevival->SetWndRect( crect, TRUE );
' W# K. u9 ^8 G) a! X! w
7 b, D- f" u2 i) G, ^! M4 C
// crect = GetWndRect();
( J: M. j6 A y6 a$ R: @0 z
// crect.bottom -= 31;
; v8 |1 X( v0 z I2 C& T! G3 @
// SetWndRect( crect, TRUE );
( K8 M% u Z# Y/ X* x
}*/
/ |/ `; S4 C) a+ \$ I% |
#endif // __S_9_ADD
: i* w% T" q3 M( o( u
) B4 D4 p- o5 H/ P5 ^# `* P
// °?àìá? à§?êà?·? 3a?à°? ??±a
7 z0 P# u2 u! o1 \* U8 h
CRect rectRoot = m_pWndRoot->GetLayoutRect();
1 d [+ ?% t7 [$ m; o
CRect rectWindow = GetWindowRect();
+ n2 ~: V' e. }1 [/ G& W5 a& q
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
: ~; B. N/ P7 e: x( g0 X
Move( point );
( T2 v4 v4 ^2 W8 _, X5 V
}
3 {* E$ B+ h5 c. m$ z% S
, f7 t7 w# a! T7 m6 \/ f; r
现在,您可以生成以下的NPC:
L# h5 N! z# p1 O2 v
Darkon
4 Z; n; K7 B4 h1 O) V* T% Y
% c) P+ J; j' t
代码:
/ F9 E; B" W" K8 b
MaDa_LodeLightSaintmorning
+ M/ ~0 f7 _6 g1 x
% I9 W+ O1 V8 r9 s& z
Code:
4 C6 C2 v E+ G( m @% A! ]
MaSa_LodeLightFlaris
P6 s1 g t9 o: |
5 T# m2 Z' U- i; `# Z) T( K
Code:
, _3 p u7 R4 T* N7 z5 p: Z
MaFl_LodeLight
+ F6 p* Z" E+ u' g! m$ K, _; u) ]
) `& {0 r. U! \" _6 |4 D' ^/ G
<-- You just have to add
: m' l: r: g! z& T
Code:
8 M- h$ t$ f, E; S' h9 ^
AddMenu( MMI_MARKING );
1 M6 M5 m J; C6 ^; V! e- S
to an NPC!
% g/ l9 F4 r5 `$ v) m ^. g
" J/ o5 s6 z' S9 ^" O' J0 x
* F s$ [& c: X( r! ?! _0 A6 ]
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2