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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。( G1 I7 K# e: _2 d8 `3 x

4 u% M0 s4 x; U* J- \4 _WndField.cpp在CWndRevival类:( w% Z. k  {) Y* T; }$ J
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代码:
0 R/ \' w) @" T0 Hvoid CWndRevival::OnInitialUpdate()
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0 o! ^# K4 _- U* L- _2 `- }    CWndNeuz::OnInitialUpdate();
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4 Y3 `7 O5 J# T# o    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
- |' p9 K9 i7 z: W  v    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
0 Q$ f! j, W9 H- j. s% ]; }    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );7 k: @* ?: V$ z2 v
#if __VER >= 9 // __S_9_ADD
9 B$ g) a) N2 l6 s4 K8 f    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );2 J' I( _4 M6 M9 U- K$ T3 A
#endif // __S_9_ADD
0 J4 ]. w3 c1 \/ Q. P8 C+ F    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
, |2 j1 |1 y% M. g    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );; b/ o5 W- v$ |1 n. b! Z
    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
9 D6 Y; F" }) W# |. k2 P! I2 h: b#if __VER >= 9 // __S_9_ADD( S; |7 l4 o2 {) Y+ T
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );6 ^3 J0 m. C. K/ U# f0 N$ V
#endif // __S_9_ADD
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#ifdef __JEFF_11_48 S0 P4 P- }# s$ _
    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); / a, X5 B0 h# @2 E& f7 _
#endif    // __JEFF_11_4
) w9 j% {* a( {  g3 \  e1 k    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )$ t0 p7 V! G0 R4 @
#ifdef __JEFF_11_46 v: ]7 {/ q- U( V
        || bArena! _! t+ B+ Q, u
#endif    // __JEFF_11_4( i5 E3 |. x* ?0 I( ]8 x
        )
, A3 D5 ?) A/ \7 [, `  i0 n7 o        m_pRevival->EnableWindow( FALSE );
; ~# }; G/ c" C/ ^$ y" \  D/ z7 u    else' r0 [- p* ^6 L- V2 \8 F& k! T
        m_pRevival->EnableWindow( TRUE );+ _6 {, r5 W" X1 ?/ s* s

! ^1 T* y, X: \: G- O' N" Q    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );. E4 M% p9 V# E2 O! z' g

# R( t/ l* ]$ G0 i$ c    if(pWndWebBox)( a4 I0 n6 S" U: f) M4 O
        pWndWebBox->Destroy();# `& f! m# ?2 }' p7 A$ {& z
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#ifdef __NEW_WEB_BOX9 A) n$ s" G. y! D' X. ?" n4 P
    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );1 `' Z5 V8 M+ `( C% n
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    if( pWndHelperWebBox )0 {5 l1 ~# \2 f2 ^) {: m
        pWndHelperWebBox->Destroy();  @. x) e0 i% [/ i9 Y
#else // __NEW_WEB_BOX8 K  ?* }: ]2 z8 @/ h# V  ~. m2 W3 N
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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    if(pWndWebBox2)
4 U* m) z+ k1 n/ v5 s0 ^        pWndWebBox2->Destroy();
- M# g6 `* G% M3 [$ I#endif // __NEW_WEB_BOX; ]0 Q& E% N3 p

2 k- V: E( }3 H9 N. C. I6 u    m_wndTitleBar.SetVisible( FALSE );2 M- ^, `! b# |/ ^& j4 T5 d

$ D. P+ o$ `7 n5 O#if __VER >= 9 // __S_9_ADD
2 X% _9 p5 j* O$ a. P    /*if( m_pLodeLight )4 l; ^: o+ M5 \7 I  \7 N( @0 A, g
    {
$ Y8 e% [* m* W% f- H& ~        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
  \8 }: V% h: v+ V- A        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);2 U, C* d4 q/ k
        m_pRevival->SetWndRect( LodeLightRect, TRUE );  {6 c3 d, T. h0 N
        m_pShop->SetWndRect( RevivalRect, TRUE );+ X& v- d9 O0 h( X5 ^' j- d4 ?
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        m_pLodeLight->EnableWindow( FALSE );
% ?& f$ P- a1 Y5 i        //m_pLodeLight->SetVisible( FALSE );        ( l0 O' Y. ^. i& i

: v& _6 J. ]$ R! g, `  y$ J4 T$ s//        crect = m_pLodeStar->GetWindowRect(TRUE);8 U, u2 |( |) N& D
//        crect.top += 2;0 t. k+ J# X' N9 a% e
//        crect.bottom += 2;
# w2 n7 D9 T- l" f* j8 R- Z//        m_pLodeStar->SetWndRect( crect, TRUE );; T9 v% z1 d# J" H5 `" R
//        crect = m_pRevival->GetWindowRect(TRUE);. r, x' r, L! c( Z2 |, z% t* f" R
//        crect.top += 8;
3 g5 S7 Y6 w' X& z' E//        crect.bottom += 8;/ o2 n* t1 t6 d: {
//        m_pRevival->SetWndRect( crect, TRUE );3 `  W& Z6 i3 U2 b( E
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//        crect = GetWndRect();
8 w4 z$ g; ~" \& _//        crect.bottom -= 31;. f/ B8 D2 ]: Q: W2 D
//        SetWndRect( crect, TRUE );. R% B5 `8 y' m' l
    }*/3 [8 k- V; k" t0 G$ W$ x3 _
#endif // __S_9_ADD
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    // °?àìá? à§?êà?·? 3a?à°? ??±a
5 R; E& r2 M" r( q" B    CRect rectRoot = m_pWndRoot->GetLayoutRect();
' G4 E4 b4 [# _7 W9 j    CRect rectWindow = GetWindowRect();$ b2 x/ Z5 D/ H! }8 V$ s9 h$ _& h
    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
4 e: V; b/ W! t5 \* y+ T    Move( point );
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9 K+ q7 z! I( W现在,您可以生成以下的NPC:8 s& x6 P; V9 q2 t
Darkon8 q" H' b% f$ X% g/ l, W6 \

, z2 l$ k3 p& B: q代码:8 z  g) H- y8 s( @$ P
MaDa_LodeLightSaintmorning  M- i% r9 ]% Q9 M1 ~9 {9 o! r

8 B6 u6 D2 A5 b  }& D& Y3 [Code:8 f, H- U0 R/ z6 h; F0 {7 S
MaSa_LodeLightFlaris) q1 U1 n' q( @0 F5 p. }3 @6 W

/ |  Q+ ?; I7 l( ECode:
& |, [/ J' V1 `0 K4 Q* CMaFl_LodeLight: r7 A) B2 @% F

% C  h6 ~0 W$ b<-- You just have to add 4 B6 b# \$ m0 f" |$ ^* R9 q6 R
Code:
" X; W0 t# p' r/ I/ c1 BAddMenu( MMI_MARKING );
' B# F' ^1 C' q7 |1 l# E: Vto an NPC!
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