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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。& {& Y# k$ g8 T

0 n% F5 g( V' \% EWndField.cpp在CWndRevival类:
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+ [# B" `/ G5 B9 O# K, A代码:
" s% X& N- \; D* j- Q7 ^, fvoid CWndRevival::OnInitialUpdate()   }$ I5 J4 s6 y3 u7 k1 ^+ @( S
{
- d7 @7 [, U3 g/ P/ v- G    CWndNeuz::OnInitialUpdate(); : L, {9 X5 b2 ~% m# o% Z
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    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
' b* S2 |% Y5 w& V3 C1 e    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );) y/ K" _2 h0 y- C5 Y. y# {- |6 X3 |
    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );" S8 j& Y. i1 q( k/ a: A/ N3 ]
#if __VER >= 9 // __S_9_ADD# p/ B: [7 E# ?3 B4 C, e- z
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );4 t0 c3 v/ w6 _0 x0 J! x/ z: k
#endif // __S_9_ADD! X2 K& `) {* x2 `/ x. n
    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );( T" \7 Z) v' o9 _, n' L0 m+ l. z
    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
0 V# z# g( b9 J4 N% U/ A& Y, k( x, N    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
/ L2 z$ Q/ w4 `+ S7 k) c#if __VER >= 9 // __S_9_ADD0 `) q9 w7 H! w
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );; F7 u7 M) k( E! g4 H
#endif // __S_9_ADD# t& q! U, k- w1 c9 k% T

4 M: Z! f8 G" \) p" y3 R#ifdef __JEFF_11_4; ?& ^% K3 \4 l% {4 j& B4 b5 P
    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); - R  F' X$ S8 h. H; g& m
#endif    // __JEFF_11_4
: U' `8 m4 {9 X2 a" U7 `    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )% l  w& G) O' O7 m
#ifdef __JEFF_11_45 s) {' o) m2 t% F" Y' _6 C8 E
        || bArena/ W3 z# A. w1 ~1 z6 [& d$ _6 G7 Y
#endif    // __JEFF_11_4: d3 d  Y6 Y7 v6 b5 L* K
        ); [1 r$ O' y3 }
        m_pRevival->EnableWindow( FALSE );  [9 C1 d/ M# F
    else
0 [- r8 i1 Z! k" ^6 X6 ~6 j0 O0 L        m_pRevival->EnableWindow( TRUE );
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, `+ l' J5 S$ a% w7 F    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );+ \: i. z+ J: i. W) Z- E- K
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    if(pWndWebBox)$ ~+ e/ v/ P/ o( z# Z
        pWndWebBox->Destroy();
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' C( C* v% U# c5 w1 j#ifdef __NEW_WEB_BOX0 c& P3 B1 N( Z( r" @3 \) U6 _
    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
4 x4 g6 h  {0 f% C3 ~: y" S9 [7 y) M( x( |- T- \* O3 u
    if( pWndHelperWebBox )
1 o$ Z$ [" |' O  Z) O        pWndHelperWebBox->Destroy();
6 V! ]( D+ ^6 o: v5 t7 q6 `& B4 k#else // __NEW_WEB_BOX2 \" B) O, y: q3 R2 @
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );' w3 m8 G+ Q8 \: m, C( e

0 ?7 d! Z) G, `( Z+ w2 e+ _$ a& z6 _7 D% F    if(pWndWebBox2)
( w0 U& q* n! R8 @  A, Z        pWndWebBox2->Destroy();' u7 m( F8 y% ]8 C9 t3 b0 B# b
#endif // __NEW_WEB_BOX7 D3 H) q. D8 E
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    m_wndTitleBar.SetVisible( FALSE );
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& M# a& V7 d$ i0 Y0 c+ o8 `: R. z" s#if __VER >= 9 // __S_9_ADD
! b  p3 Z5 X& q' \    /*if( m_pLodeLight )0 ]) s" Y/ R  P. r/ n
    {* l* n2 Z9 I$ Q# ?4 o* I7 o" B
        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);1 L, m- t! `: A# z- \1 r! u
        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
6 x0 {/ _) L8 r" r. w; M        m_pRevival->SetWndRect( LodeLightRect, TRUE );/ {; Y1 Z. ?8 g* B0 h
        m_pShop->SetWndRect( RevivalRect, TRUE );
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5 J8 p- w3 z, p. Z: J7 b        m_pLodeLight->EnableWindow( FALSE );
! O' }+ T- S6 E. b- a5 E' S        //m_pLodeLight->SetVisible( FALSE );        
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% N0 b! r8 |1 z' l6 z//        crect = m_pLodeStar->GetWindowRect(TRUE);
! X$ w! |4 X9 |* _: C( S: s//        crect.top += 2;; A4 i+ a! Q4 K, N4 L( C; ~7 F
//        crect.bottom += 2;
. G8 ?2 d4 H# D$ l  U7 K! {//        m_pLodeStar->SetWndRect( crect, TRUE );& m% O! b" @( ?% v
//        crect = m_pRevival->GetWindowRect(TRUE);
( ~" f( \! t1 @7 y  `. }//        crect.top += 8;
' S. {% {/ o- D* V( `1 H3 G//        crect.bottom += 8;6 m/ G% N) z6 e* ~  R
//        m_pRevival->SetWndRect( crect, TRUE );
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6 G4 ]! p7 X! z8 _- V# p4 g//        crect = GetWndRect();5 s' ?, W# i$ u- }2 w
//        crect.bottom -= 31;
% M0 D& y7 }) l1 s, r+ v: c: q! `//        SetWndRect( crect, TRUE );
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#endif // __S_9_ADD  Y1 U" V" v( b9 h
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    // °?àìá? à§?êà?·? 3a?à°? ??±a( r/ u' F9 [% i. b6 u) c$ l
    CRect rectRoot = m_pWndRoot->GetLayoutRect();
2 m6 n9 M( a$ L# l- x    CRect rectWindow = GetWindowRect();
( J. f, Y; W8 G1 s( l    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );+ x+ `6 c6 n. [7 r4 z  }% Q& s3 s* D
    Move( point );
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6 L& U) O& H1 G& U( o  s现在,您可以生成以下的NPC:
' Y. ^* [& ^  d0 W& r& jDarkon
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$ Q$ X: [/ v, w- ?6 e+ e# V9 `6 O$ ~1 q代码:4 z" Q; |8 \% ]6 r" o
MaDa_LodeLightSaintmorning1 q: n" e; T/ [# }$ [$ X, Y) Z1 I

7 C  |) h9 k) }- hCode:
. ?: ^& S" v+ ~MaSa_LodeLightFlaris% P6 O/ G2 g) w
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Code:# C# M" M# C- z, g! N, m
MaFl_LodeLight
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5 R+ \) S" v- o, B3 e0 ], m<-- You just have to add
/ i0 X9 N: r2 ?0 x0 ~2 lCode:4 t' Z% l: d8 ?" @7 q8 ]- [, s
AddMenu( MMI_MARKING );
7 ?$ U. K( Y8 q% h* _to an NPC!
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