标题: 重新激活老loadlight系统 [打印本页] 作者: admin 时间: 2016-1-10 03:46 标题: 重新激活老loadlight系统 这仅仅是一个片断的教程,所以我不会解释非常多。+ M& z$ p4 d7 z$ A0 k# y
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WndField.cpp在CWndRevival类: ; r6 b+ w, K) g" Y. B- J$ r5 B' n$ d1 d
代码: 1 E' I l1 w- B- s" |% s# Svoid CWndRevival::OnInitialUpdate() ( Z. j6 [, Q. L{ 8 W4 a# Y' t) M9 ~8 K7 ]! z CWndNeuz::OnInitialUpdate(); " P8 Z. i3 d* f- a3 T $ l. ^' Q R5 T$ r' f) d0 h8 T m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT ); " A6 F6 F* r0 k. d m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );% u: g4 O5 o4 j+ w' p9 Y) d
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND ); : F; ~' ^. B* ~* w! L! q& W- g#if __VER >= 9 // __S_9_ADD - k/ @) z7 s S0 P& p- J; @ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );4 D$ s5 h4 v0 t1 t% P
#endif // __S_9_ADD: g3 ^. I$ z* @ {3 L( G0 `/ z& S( D
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." ); $ s" H* ~: Z+ K& Q+ s m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );% g& K* T; J+ \1 [. L* R" O
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) ); 2 }7 h7 O$ F5 x- \9 X4 h#if __VER >= 9 // __S_9_ADD % {/ p' M4 \ q m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );& P+ g( p& l/ A
#endif // __S_9_ADD . [- p) l8 D" l# O5 `& d0 W, C4 | 4 o1 A2 w) a) _* F! p' {8 {3 J4 ?#ifdef __JEFF_11_4 ; p% _4 A& o1 |+ ?# d# b, p& x3 J BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 0 h- S) D2 t. v2 C f
#endif // __JEFF_11_4 ! R* I8 ^5 ` L7 y; \ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ): r5 v/ B+ \8 h/ W, r$ x' K
#ifdef __JEFF_11_43 p' f) c& n$ H G( ^& f- s) P: a
|| bArena 2 e' G2 X! m# G- V$ T# e# d6 l#endif // __JEFF_11_4# z6 \" d$ e. B8 s
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m_pRevival->EnableWindow( FALSE );0 w' F+ q. }# O2 h$ {5 x( F- e+ N$ _3 `
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m_pRevival->EnableWindow( TRUE ); 0 G/ ~6 v3 E+ r/ D ! }0 o( z( c6 l CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX ); 3 A2 {( B6 ~# y& ^7 ^! `- b$ \$ y% m
if(pWndWebBox) ( P/ c2 H4 U: v pWndWebBox->Destroy(); $ _2 I* n' e' K5 _7 |, i3 t7 k* x4 @1 G) G% a' d0 y3 D1 o( a8 @
#ifdef __NEW_WEB_BOX 1 k7 k7 N8 P( W+ ?% |. ~5 O9 t CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 ); ! S1 I N6 e% Z0 d 5 B; E& `0 K! J. X7 e1 O0 i4 ^# c if( pWndHelperWebBox ) ; t2 I; O. @! e) X. D$ | pWndHelperWebBox->Destroy(); , m) H j. o$ [* \, S2 l#else // __NEW_WEB_BOX; O9 W9 A# O8 R( L1 y n
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );- k/ I' P" m$ P
" F5 d/ r( i( S/ {- c2 C if(pWndWebBox2) 3 F! m5 s/ G' D pWndWebBox2->Destroy(); " V1 L4 |- |$ a6 i$ v#endif // __NEW_WEB_BOX # b% |4 a: }# I- K6 x3 ^5 T0 X N4 ?
m_wndTitleBar.SetVisible( FALSE );" E5 Y7 m; b. ?
7 o% S% O+ B+ |# V5 t4 S8 Q#if __VER >= 9 // __S_9_ADD% m7 o+ ?# b6 J0 p
/*if( m_pLodeLight )" M) L4 k9 l& p$ U h
{ # ]2 A, U2 Q0 L* k$ e CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); ; Y2 w! C: z/ W5 x2 h CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE); 7 r4 i4 G( E; t- p3 H+ e m_pRevival->SetWndRect( LodeLightRect, TRUE ); & E' B% t: D+ m, s3 m m_pShop->SetWndRect( RevivalRect, TRUE );. X" @* W2 d h' E. A) {
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m_pLodeLight->EnableWindow( FALSE );, T* I- i. f- E: W
//m_pLodeLight->SetVisible( FALSE ); : @6 q. ]2 \4 `2 M, V$ z# M6 j% a- v; m
// crect = m_pLodeStar->GetWindowRect(TRUE);; n, T8 Z$ j" D; d
// crect.top += 2; + G. K x7 d% c6 r6 d// crect.bottom += 2;; E8 F: m! I- L% H4 k
// m_pLodeStar->SetWndRect( crect, TRUE );( E) I3 n) y* X
// crect = m_pRevival->GetWindowRect(TRUE); 9 c6 P/ D/ E& |+ M9 x// crect.top += 8;4 W6 g0 Q- d9 R1 a; g$ \" ]1 s
// crect.bottom += 8; ! [( x* _8 F! W9 p/ w// m_pRevival->SetWndRect( crect, TRUE ); " ^- V {% y4 [ % T/ S6 Y; O4 n; t% |# k// crect = GetWndRect(); * w6 p) t$ }( T. @1 J" l// crect.bottom -= 31; 5 O+ Z" j |, R' d% h' w// SetWndRect( crect, TRUE );$ B% u% | k* e3 T
}*/; p8 }/ X3 g! H
#endif // __S_9_ADD ' x2 u. e" g1 L 2 j- M* Q- k4 ^3 o7 H) L2 p // °?àìá? à§?êà?·? 3a?à°? ??±a% U+ S0 C" q2 g: W+ p* [+ Y
CRect rectRoot = m_pWndRoot->GetLayoutRect(); 5 @0 B2 N6 ^2 O! ?3 Z& l4 ^1 ]& S CRect rectWindow = GetWindowRect(); 4 {5 g8 D% R: L7 ] ] CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 ); $ z6 a9 } _" d6 b) Q( k. c Move( point ); ) |, u! o* M) O6 d, V. v$ F}. U( w6 V/ u5 s9 x6 L, g7 |6 c
% l2 N; P' y. X( x; _) f现在,您可以生成以下的NPC:+ _& |: ?3 n6 l* m
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9 z! U% O! D2 k F; h$ v代码:- W- d' u. c! M/ X* H: |: S5 H3 V* S
MaDa_LodeLightSaintmorning6 z- L( g( C. p6 f& H# e9 Q& C$ B u
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Code:6 s0 d6 o+ [% N. Z6 q; }6 q# A
MaSa_LodeLightFlaris( o( K) P; Y* x- P" _, s. [$ A
) W6 C$ `, I# N# f* rCode: / ^0 H% ?4 s/ GMaFl_LodeLight 8 A( D6 v3 F. J d) |, y% M / X+ L; p" t7 r T' g, J2 r) r- Y<-- You just have to add 5 X) L! s6 Z6 Q1 ]; z7 ]+ jCode: , \" ?" j' _: q3 u2 E6 {AddMenu( MMI_MARKING );+ _0 b1 ~" X2 x$ M
to an NPC! 7 r3 u7 V4 O1 N, m9 j 0 i$ s) M$ t4 ?% h! t9 [6 O* z2 l2 @7 M) l% g