* a; g5 g8 M) S% h9 r代码:( C, ] ~) G3 g J9 y
void CWndRevival::OnInitialUpdate() / S) A- ? t- n! D; K3 @{ ) Z1 B+ ?+ ^- O& V CWndNeuz::OnInitialUpdate(); 1 y$ g d7 L: d& u2 j
9 E8 `- j: Y3 _- A, n7 g* T m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );! [1 l0 Z3 I/ p% _, E& H
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR ); + d4 t# R( E" R1 l1 G" O6 s m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );; _5 Q0 T0 l* ^& J6 G. Q) x
#if __VER >= 9 // __S_9_ADD " h4 g6 ~- `, p6 X2 M' O2 h m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );1 h1 b1 }: i7 C) E% C0 l
#endif // __S_9_ADD 0 T& I8 C( C: ?& a8 y1 K5 y m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." ); * X0 {) k$ O7 E+ f& Q" f9 ` m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );" u5 i# n, w* x' ^
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) ); ; j0 ?& U) s! k, S#if __VER >= 9 // __S_9_ADD+ Y. d5 \, L3 B) H2 Y
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );3 x% [2 d' C( u2 X. y2 ]" q% _
#endif // __S_9_ADD * N, s. l/ S- g6 L: O" v, n) C$ c" G% L) [
#ifdef __JEFF_11_4- ]9 u5 a" e3 r& F0 E q% @& P' L' [- k
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); % o: _: q3 p6 }6 V0 {: M
#endif // __JEFF_11_42 d' p8 M; M; m; t8 i/ v0 a( _
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ) 1 m; E( z4 h. i: f9 g" N L, ~+ m4 K#ifdef __JEFF_11_42 B' }/ A% ^ J% _+ f; H
|| bArena + H1 b1 {2 [& T. |* a9 g3 i#endif // __JEFF_11_4; }2 f- c6 I% e; c9 Z
) ) `& s# Z, ^8 v" m/ | m_pRevival->EnableWindow( FALSE );' V, ^8 m! f8 R1 f( `1 I4 ?
else ! h8 u" Z8 O+ q m_pRevival->EnableWindow( TRUE ); 1 e( Q1 d( R) E3 K4 l ) z; S- s( ^) ~& D5 b CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX ); - p4 \# ~- w$ ~& g: e5 K" X. b/ V3 l- N+ A7 |! a) n! \
if(pWndWebBox) " ?. b, m9 K8 y0 e' l5 e pWndWebBox->Destroy(); 1 @! ~# Z+ M: m % d+ M1 d7 R& d9 g#ifdef __NEW_WEB_BOX . [9 g" A. O# w CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 ); p7 i6 y+ y: j7 V3 Y6 p* g
~+ t, c" k7 H* e! w1 J9 j1 L
if( pWndHelperWebBox ) 1 v" Q7 f& G3 N3 L2 @ pWndHelperWebBox->Destroy();& |. e* m2 G# U2 Q3 m: {
#else // __NEW_WEB_BOX$ v; P8 g, i( Y* s9 Y. |: y
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );% ^' ~2 z6 n8 T2 c4 X/ {
/ J( K2 N# D$ V$ s% c% }" W/ r1 ` if(pWndWebBox2)0 A% I2 L( h0 E
pWndWebBox2->Destroy();1 K# s+ w- [: Q& x2 F4 \
#endif // __NEW_WEB_BOX , I$ \+ F Q7 k Z5 [- N! |4 Y7 v8 P0 b$ h1 b6 S1 c
m_wndTitleBar.SetVisible( FALSE );+ t7 Y0 f* V( q3 f
3 b& b8 k2 h7 w$ _3 l% c4 J
#if __VER >= 9 // __S_9_ADD7 s1 @# M0 g* G' t( v
/*if( m_pLodeLight )0 q" v8 G/ j }, p) S
{ ) c# r7 c8 k9 z e% x CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); + Y$ u4 i0 j1 ^* Y CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);, H* w/ Y3 l9 {8 n, w% D
m_pRevival->SetWndRect( LodeLightRect, TRUE ); % L" }2 a* y: y3 I m_pShop->SetWndRect( RevivalRect, TRUE ); " S9 G3 j1 o+ `) z , X' o' p# C. T4 K. w( ^/ r m_pLodeLight->EnableWindow( FALSE ); " _/ s8 B' b! f' E m //m_pLodeLight->SetVisible( FALSE ); ! X8 Y0 J( [9 B
! p) V+ d" q; g: G( k
// crect = m_pLodeStar->GetWindowRect(TRUE);- {3 U+ L0 b# t9 w- c3 k, {9 l0 X
// crect.top += 2; 5 j7 f# A+ l/ U+ p; s// crect.bottom += 2;) Q" d) r3 \# O$ T/ g0 {
// m_pLodeStar->SetWndRect( crect, TRUE ); % ~: j& B; h) a6 e8 I* o// crect = m_pRevival->GetWindowRect(TRUE);9 N$ z" R6 V s. i: q8 x
// crect.top += 8;. F; x' G. @% }9 f, |- ~# @0 f9 r' t
// crect.bottom += 8;7 n w& z0 F! y4 [: s
// m_pRevival->SetWndRect( crect, TRUE );6 _6 B; ~* }0 }1 V6 ?' G
3 @& U2 a+ q- w* G# b! q( o
// crect = GetWndRect();5 x6 [( a- X: M3 n
// crect.bottom -= 31;1 k2 |0 x5 z1 C
// SetWndRect( crect, TRUE ); . v [3 \% L4 `& c+ Z( B }*/ 0 ^, E: n; I* |#endif // __S_9_ADD* o. X. k9 _' S I8 b+ ~
2 z$ {: R+ K7 c( z' J
// °?àìá? à§?êà?·? 3a?à°? ??±a& u @3 l, G! c' W1 s, r; T" q
CRect rectRoot = m_pWndRoot->GetLayoutRect();3 n5 x6 e: ?/ m. k6 U( G4 y
CRect rectWindow = GetWindowRect();6 a9 z" x; W9 g- y m8 j0 }
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );9 O( g3 ]- n1 w9 X4 x
Move( point ); 5 x3 Q: v6 i- _* w( h$ D" S, O} 8 c# ]$ X4 y* w; x* l4 E u- \& d8 Z6 o$ m% _6 c- @9 L
现在,您可以生成以下的NPC: , t2 x8 a) w/ ]% e- d- U) GDarkon 1 K3 I7 S9 L* E$ S$ K, K9 r ' n. h4 t1 D, c& C$ I3 h1 i# K代码:0 \8 a* y" E! u, n
MaDa_LodeLightSaintmorning, T ]% t0 Q& s! k S6 g# [* H
+ ~% l- O& I7 q! e
Code:7 l* j# S( Y9 C# j9 J
MaSa_LodeLightFlaris+ j% O% E' [! ~1 X
4 P% A P n& x: F. v1 VCode:# }% {8 M4 a+ b% m
MaFl_LodeLight/ r! t1 c2 V* O. t
* _ L4 l s& B4 s3 o+ \& r
<-- You just have to add 7 G2 L5 a1 Z9 }% H3 Y
Code:# |3 W- O# d" `
AddMenu( MMI_MARKING ); . S- a2 z5 j. w. F4 v% v5 @to an NPC! $ p, ]1 P3 }$ V) A. O5 c: L
. O$ w& m' M7 |% F5 u5 Y
) |( O" |4 p4 w( o& o