标题: 重新激活老loadlight系统 [打印本页] 作者: admin 时间: 2016-1-10 03:46 标题: 重新激活老loadlight系统 这仅仅是一个片断的教程,所以我不会解释非常多。 8 H0 A8 w. B: | $ X8 L* ?' o+ n7 C7 |7 ^WndField.cpp在CWndRevival类:8 b- b( {6 M) R. S% u
q2 n( ?. E! E- g7 C- ^( j3 h: R
代码: % O7 E# M* A, U! w2 i( P3 Svoid CWndRevival::OnInitialUpdate() ( s( h# R) ^( T% j9 x& s; E: o
{ / e. ^6 e N' D: B q% j" D# }3 {3 r
CWndNeuz::OnInitialUpdate(); 0 x* {+ ]6 a, D, D, V! Y9 U' K2 o- L% `3 k- [, e
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );! N: o% C3 t: t" M
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );8 z$ i/ ?0 M- l2 C5 `$ H. f5 b+ _
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );3 S5 m$ M L" m' j
#if __VER >= 9 // __S_9_ADD + P( ~9 @: c+ z; U m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );- Y5 w9 ^6 ^4 l4 B) h
#endif // __S_9_ADD: m B% ^- [$ t& N& D1 t8 z
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );. S7 H' u) x: k$ R
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." ); - A) O" r) N2 w, l: C; L \+ a8 Q m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) ); 6 U! b( s5 F. b0 ~9 a7 P( e#if __VER >= 9 // __S_9_ADD 7 E% v7 ?! m, S$ e5 G m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) ); - J& a8 E0 `; V6 k5 T, _ G5 _#endif // __S_9_ADD 4 u4 M7 I0 \0 o" Z- Z! S. O, C! m. s9 G9 f# M! l
#ifdef __JEFF_11_40 e/ q, w3 H7 ]2 V
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); $ B" \* l7 g( l( D& L1 X#endif // __JEFF_11_4 a8 A) r1 s+ p/ d7 v5 \ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ), c, o: w, I1 \
#ifdef __JEFF_11_43 ~8 e8 k3 X8 ~: |, I1 b
|| bArena Z+ Z3 i8 a. Z1 e# t. m( U7 ]#endif // __JEFF_11_4 4 y3 c- a; Q0 e3 |4 ~, s; o! b) W2 Y, f )" |$ o/ v3 M; b/ `
m_pRevival->EnableWindow( FALSE ); * M; t/ c! v# @/ n else6 G. l7 E N! l/ I
m_pRevival->EnableWindow( TRUE );. h2 X) Q$ `, t) q) x" n9 U5 h. D
: y5 X) y2 w4 _0 L& q
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX ); - D6 q! q6 G% T3 d. t2 a. s7 {: O/ f( [" n1 K; [; H9 h( _
if(pWndWebBox)8 B* y# `# ^/ g
pWndWebBox->Destroy();8 z: G; U! R, O
) _, Z7 G* q8 I- d
#ifdef __NEW_WEB_BOX 0 }- w& R5 `! @$ K' O CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );% E4 Y+ v0 F- l. h4 ~" g3 E. w" E
D& p6 ^. y; e$ k" H# K6 R if( pWndHelperWebBox ) : {, {* W( i0 A( U+ V( S pWndHelperWebBox->Destroy();- e; W! }" y" ?, E/ h" K6 _
#else // __NEW_WEB_BOX, `# p& ~7 M6 G; J. U- N- |! X
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );% d, i, K) v9 R; Y9 h( P: G
* E0 E6 L A6 ?' M0 }' x if(pWndWebBox2)+ ], u9 \) ~# Q+ ]6 s' x0 [9 H# P4 s
pWndWebBox2->Destroy();" \9 I8 P) `7 K6 U4 ^( R
#endif // __NEW_WEB_BOX 8 J' d, ~1 Q4 t. ?1 M& z. p0 t( d6 E3 q
m_wndTitleBar.SetVisible( FALSE ); 8 r4 F! ^5 v4 S( k1 n$ s% L 8 \- J p/ W9 Q% g4 Y5 z#if __VER >= 9 // __S_9_ADD3 f' u' u5 q2 O
/*if( m_pLodeLight )6 F$ L$ u) |5 N- g6 s% F" U
{ # t" K3 C( b. T2 U3 S# z; R: t( i CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); 4 o- v& z6 F( w0 [$ U5 @ CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE); 4 `% }% ^8 y2 |* Y5 ^ m_pRevival->SetWndRect( LodeLightRect, TRUE );9 N& _* g. i8 ^; D0 E
m_pShop->SetWndRect( RevivalRect, TRUE );3 y* p( ?/ W3 o6 S" p' P
, A. R/ U, A0 Q' w4 }% Y6 i, M m_pLodeLight->EnableWindow( FALSE );* ]/ D4 Z1 B5 g* H; t! h
//m_pLodeLight->SetVisible( FALSE ); ( J6 X4 S- h) i! Y4 [8 R8 |4 X+ }% F, l" \
// crect = m_pLodeStar->GetWindowRect(TRUE);$ T3 W4 f! ~1 D j
// crect.top += 2;+ g3 a/ i' v, T/ u
// crect.bottom += 2;; t% y Z7 O7 m( ~% e) j
// m_pLodeStar->SetWndRect( crect, TRUE );* X# ] T9 c: \; x5 a
// crect = m_pRevival->GetWindowRect(TRUE);& S+ j {; b- f( K$ C- @
// crect.top += 8; . m5 W) y* o0 R& T3 V% o- `3 s// crect.bottom += 8;1 ] I/ P. W( {+ s3 y% I- Z% M! O
// m_pRevival->SetWndRect( crect, TRUE );+ p2 O) h) L$ ^" s( s, f
3 r' ]9 N) ^0 I) o
// crect = GetWndRect(); 3 E7 `" O! ?+ ?! q" v// crect.bottom -= 31;' C, Z. a" k# g0 o% P" h
// SetWndRect( crect, TRUE );4 U' T: T. J0 n6 A
}*/ % I& @% G J# \, l, W#endif // __S_9_ADD : f- ]) ~9 I2 D0 W; A + w. f* \3 {; A" d3 P4 D& e; I3 A // °?àìá? à§?êà?·? 3a?à°? ??±a: f' X3 o- C1 C7 v% \
CRect rectRoot = m_pWndRoot->GetLayoutRect(); ! h! h- ?6 _5 c. r- c% Z; g CRect rectWindow = GetWindowRect();. {' D# x+ r$ ?7 f6 c* | k
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );) F- p( p5 V9 ~9 B, x0 L: M
Move( point );5 V- I/ W6 W1 Q/ j+ V
} ; M* A+ u. g2 s! V$ N# R4 L& J" z. T; M) \6 b
现在,您可以生成以下的NPC: / c+ M/ k' |8 R, \) iDarkon5 H0 y5 D# g$ K5 d; t" z5 ]
3 j, g5 _8 {8 b. R% H; p
代码: * ` X# x' m2 z1 _9 C) DMaDa_LodeLightSaintmorning2 G& ?& A5 C, V+ F! B
- x& E) s; ^) Z! w, h1 O0 z5 }Code:& q$ q" h6 D% j9 u& o8 B0 V& v
MaSa_LodeLightFlaris6 {$ Q( f$ q9 w S
( S2 o* e0 U- {
Code: , F. b) r" @! z! \MaFl_LodeLight: @0 o9 J1 v8 b/ f; }; f! W# Y
. O) I; z% `2 Y8 L<-- You just have to add ! M) x5 h( ~1 l, _& D
Code:9 q% m, X6 S, l w% u1 B. ^1 e4 d+ G
AddMenu( MMI_MARKING ); " a$ k8 L) {# b( yto an NPC! : i9 M) c7 k2 z8 X# [ 4 e; Z/ d9 V* c 2 ]5 w$ Y; b$ Y- @! M