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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。; T3 W- R6 y& @

( Y) @3 a! o' b3 a5 x5 z% tWndField.cpp在CWndRevival类:9 V4 |1 e/ v  o
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代码:; o- U: a0 ~' I6 \
void CWndRevival::OnInitialUpdate() 3 |9 W9 o8 i6 C
{
2 n2 y0 M' o1 R2 w    CWndNeuz::OnInitialUpdate();
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$ a  t+ Q8 t2 b2 }    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
- W- J) x4 w1 o    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );( y/ t% z3 I  V& @5 F0 F( y
    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );" w/ N6 `; _( F7 q: `& g: f
#if __VER >= 9 // __S_9_ADD. Y' C! v* t: P5 F# z; S
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );1 G+ O, O) a' S/ Y
#endif // __S_9_ADD
1 {* C' A" B- z4 f& E( P8 J$ k    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
2 d: V0 @( B: R$ g# F    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );1 _0 {0 ^0 m  \+ z9 H
    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
" O1 z! C9 ]' R+ L6 d8 n" D#if __VER >= 9 // __S_9_ADD
- i3 ]/ k& c$ G% q3 y& _( c3 {7 x    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );$ n" t* f7 u. t
#endif // __S_9_ADD
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! i- e4 B( e5 I! C#ifdef __JEFF_11_4
+ B" x1 I$ {  d, ]( U6 U- r    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); : [, {5 k* H$ p. m' j
#endif    // __JEFF_11_4
" O; T7 F3 g. [! a( c5 m1 P1 ]    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
( S9 A, Q5 Z$ }+ ?/ E#ifdef __JEFF_11_4
3 @* n. ^% Y& }  V( o; q9 J' [        || bArena5 \4 [, m5 t6 W9 @- l' l9 g
#endif    // __JEFF_11_4+ M, K6 f# y6 M4 C& a# R; H
        )
& E% Z- I+ l) }! S        m_pRevival->EnableWindow( FALSE );
# t+ p9 @" D4 q    else
5 {8 G8 b7 C- D) }/ I: B        m_pRevival->EnableWindow( TRUE );
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, c; M* }+ C+ A2 X! _    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );" a' i3 i$ _7 c1 S: B, [& W

: n, _- A3 J5 S" x, l3 T4 R( n    if(pWndWebBox)
& v$ M1 ^( B2 V# x2 h2 o        pWndWebBox->Destroy();
, [0 ]" l! q- m; f0 O. A/ ]
8 {$ \: [& ^! R5 X) [& p#ifdef __NEW_WEB_BOX
+ O: C7 q; _# \0 B/ V( x6 W. \    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );( b$ i- _5 Y* X$ n5 Y9 }

2 B; ~# Y, s+ ^8 P    if( pWndHelperWebBox )0 O  t+ q7 I. K* v9 q
        pWndHelperWebBox->Destroy();
/ C; c, d. C5 |6 R% `$ I3 W% ]#else // __NEW_WEB_BOX# j. _. I* E1 X9 H2 B. r1 G9 ^
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );- W8 b* ^! ]% p+ l
$ W3 I: F0 b& h8 X
    if(pWndWebBox2)6 D9 d2 C+ v3 x* M0 f1 O
        pWndWebBox2->Destroy();' X# s' q, L" T) s: Q, _1 z9 {
#endif // __NEW_WEB_BOX" g* k3 U0 c, \' Q8 t6 ]
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    m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
( h! Q. z. i- m" s) c) T! s    /*if( m_pLodeLight )
; T, x, x1 n8 r' Y+ J+ ~    {
1 s& M2 g- l- B        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);) b! X. W) B$ x8 c
        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);7 U; I% X# i* D9 L$ {; M
        m_pRevival->SetWndRect( LodeLightRect, TRUE );( f' R9 F: C* N. n9 r3 h
        m_pShop->SetWndRect( RevivalRect, TRUE );) K; ^2 w% l- t! W% [% J5 q
# M+ }4 X! u: y& F
        m_pLodeLight->EnableWindow( FALSE );
3 a/ ]8 s! ~# _3 S( I' U" Z; ?1 L        //m_pLodeLight->SetVisible( FALSE );        
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//        crect = m_pLodeStar->GetWindowRect(TRUE);6 f/ F+ G6 Y3 K# T. v( b
//        crect.top += 2;3 Q# c6 j0 V6 Z. x, V+ G8 t
//        crect.bottom += 2;
& v' m; w4 n( _" E6 f: s! ]//        m_pLodeStar->SetWndRect( crect, TRUE );0 w% y+ A) ]7 S. }
//        crect = m_pRevival->GetWindowRect(TRUE);
6 w+ P8 c" n% t: S) W6 ?//        crect.top += 8;2 {* i( D  B1 F1 A1 h$ v; n# L5 }
//        crect.bottom += 8;
1 g9 z  T9 s( ~  \6 ^; C& v' z//        m_pRevival->SetWndRect( crect, TRUE );
- v1 s% [  ]" G. _
4 V0 P: g: Y3 u) m1 P; w//        crect = GetWndRect();
, T7 K: g5 z/ T1 r: |//        crect.bottom -= 31;' i/ y0 U( Y6 V
//        SetWndRect( crect, TRUE );0 E0 D! `" t+ w; Z
    }*/
, `% G# o! f) f( u#endif // __S_9_ADD
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    // °?àìá? à§?êà?·? 3a?à°? ??±a5 X% d$ R8 o8 y6 g% `; }
    CRect rectRoot = m_pWndRoot->GetLayoutRect();6 T( m, n! B4 f( U" A9 p. E
    CRect rectWindow = GetWindowRect();1 A$ Q  O- i% n" i
    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );( _9 Z" W+ `2 l; m
    Move( point );+ B2 ~% A4 X6 ?* ?' B5 \
}3 w. z, W0 R  C6 f7 l

$ u' l1 j  y, X; e- i现在,您可以生成以下的NPC:( I: _7 Z. j, |% {
Darkon: J2 D# G! n7 c; _, F& g
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代码:4 v, n1 f' I0 C. k7 i" w
MaDa_LodeLightSaintmorning
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Code:; _4 N$ ^. z5 Z7 H
MaSa_LodeLightFlaris, H3 B" T% t9 W6 a. [. y4 g+ @0 c% q
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Code:7 G8 ^& U- E+ n8 D
MaFl_LodeLight1 F0 f3 q6 U( l8 N

8 |  Q3 V9 P, N9 H5 m& ?( Z1 W<-- You just have to add
* W6 c, X) h& a9 H  k, m) f) b! xCode:
. l$ A! W7 J; n+ Q& x6 Q( x( m: aAddMenu( MMI_MARKING );
( c# K) P; }+ ?  P" rto an NPC!
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