飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
3 C2 J o- Y( {' ?) l
8 a1 k, e7 O* g4 F
WndField.cpp在CWndRevival类:
$ F) }3 L# I1 l# s' C! @
1 G( v, {, ?7 B7 l3 Z
代码:
0 |3 j: `0 j$ w6 ?2 ]. f, x
void CWndRevival::OnInitialUpdate()
( Y- F6 K3 _* V# ]3 D; y4 g
{
8 S+ U# T% }% ^; V$ U4 N+ b
CWndNeuz::OnInitialUpdate();
9 G0 y' D3 H: m* t) v# C6 n+ u
9 ~% I" q8 L! f# C6 @& s1 W1 F
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
1 h4 R$ G+ d- ?! N3 D
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
; {3 N: Z& l+ g; |2 f" J* ~& i1 t4 O" z
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
5 U* u+ u8 k7 L& V8 N8 j" F
#if __VER >= 9 // __S_9_ADD
" z! w( K8 z" ?, n$ K; D
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
: U$ d9 ]9 W, W6 M+ f. b
#endif // __S_9_ADD
3 h: G: H z; M* c0 `) e# V
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
7 V2 m5 H1 w: l$ z; V
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
7 a+ }5 c. r5 y- q5 r* y J
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
$ S2 X0 A& N$ U, |) o1 n; K/ P& |
#if __VER >= 9 // __S_9_ADD
4 K+ x3 n6 M3 t
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
* t6 R8 z1 `0 L( C
#endif // __S_9_ADD
1 L% n" \0 Z5 a! U2 h7 ^
* j# `) S* C, _1 M3 p
#ifdef __JEFF_11_4
5 u. O, I+ I% I8 }7 Y5 }% U- @
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
; ?, M1 k# \7 k7 O1 \# I+ M$ N+ R
#endif // __JEFF_11_4
+ C! I8 E3 l7 w8 [' b: |- i% w
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
5 g) }) M" x7 U, o6 L- s7 u
#ifdef __JEFF_11_4
# r: t5 M( b2 T- T2 u- z. P$ E/ K
|| bArena
- c/ |0 z) V; r$ `( P# c: f
#endif // __JEFF_11_4
2 M' B. {( g, q8 a
)
$ X _; }. L8 ^/ P. V/ O
m_pRevival->EnableWindow( FALSE );
4 U* z; d! ^2 U! o/ k
else
" H" n) C! v' l+ q$ S5 l. H: ~
m_pRevival->EnableWindow( TRUE );
% ] h0 m/ p& r! ~$ G
4 P8 `4 r( ], V& |( G/ n1 e
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
$ H+ M8 v- x% i
+ c& M: N: |9 _2 v( B
if(pWndWebBox)
) F" O/ x( @) u% d
pWndWebBox->Destroy();
" B. d% Y% n. z ~- [8 A
' p; z" s& t& q! [. j
#ifdef __NEW_WEB_BOX
+ G8 s8 d8 ]" k1 j0 J
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
0 K0 K1 ^& P+ Z& w
8 o4 K4 f' V( h' v. u3 |' i
if( pWndHelperWebBox )
. K$ T' F% S7 r# n; v0 A
pWndHelperWebBox->Destroy();
* ~! @+ w: M8 G3 v& a
#else // __NEW_WEB_BOX
6 {1 X! }& R# I! u7 D
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
8 o$ V/ O: X+ Q
2 m. X$ `. \7 i4 w9 s: d3 s" Z% J
if(pWndWebBox2)
) x5 H' d' X; E& y& r! L
pWndWebBox2->Destroy();
5 V ]& l* z0 }
#endif // __NEW_WEB_BOX
* b- I+ V! X8 o7 T& S9 b
# G5 `2 i, O$ Q. s# S2 a- G. k0 L
m_wndTitleBar.SetVisible( FALSE );
0 p) E3 H8 k) J" B. V
" U8 _: a' [& G
#if __VER >= 9 // __S_9_ADD
$ m0 I/ {) t$ q# c' N
/*if( m_pLodeLight )
& a# R, c* ^. J" k% t
{
. ?) h5 Q$ E+ j6 ?1 V( L% T
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
1 d: d# y- Y3 x3 v
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% x k0 p) F8 E2 [$ A9 H6 X
m_pRevival->SetWndRect( LodeLightRect, TRUE );
/ O) t/ F) a! H+ ]8 C. y
m_pShop->SetWndRect( RevivalRect, TRUE );
5 G5 P2 F, |$ i" o9 Y& N
$ J+ n- y' l! o; n8 w) z
m_pLodeLight->EnableWindow( FALSE );
7 q- v; L) M- }
//m_pLodeLight->SetVisible( FALSE );
s( N6 [) c5 c
) L; _* f% {1 L
// crect = m_pLodeStar->GetWindowRect(TRUE);
/ ^5 m( @' g X+ w9 I
// crect.top += 2;
: X2 y9 d# i0 q2 J, O0 s7 @2 ~
// crect.bottom += 2;
- I, U$ }) O/ i% z5 ?
// m_pLodeStar->SetWndRect( crect, TRUE );
4 M; U: N1 T7 S. O x4 \
// crect = m_pRevival->GetWindowRect(TRUE);
' W. ]: {/ l; d: c T' N# P" V* C
// crect.top += 8;
; Y9 Q) r3 |" j5 _- M* k2 f
// crect.bottom += 8;
3 q. `6 K: S2 R
// m_pRevival->SetWndRect( crect, TRUE );
* @3 i0 g7 F( v
5 \2 |+ G8 y. v0 g+ d
// crect = GetWndRect();
# h& J2 I5 N" b* e& V: R. @
// crect.bottom -= 31;
' U% Z1 }3 t. L. x3 b& p3 u. U n ]2 w
// SetWndRect( crect, TRUE );
: a2 U! j: v3 M, {% Y
}*/
! M. r2 h3 m+ a* W4 T
#endif // __S_9_ADD
5 p2 S2 B' ?) d3 K `
3 @) S' O$ N6 y9 r/ B) z: r
// °?àìá? à§?êà?·? 3a?à°? ??±a
5 K |, n; o( D( W9 u
CRect rectRoot = m_pWndRoot->GetLayoutRect();
& C& l z- y. @+ n
CRect rectWindow = GetWindowRect();
8 N2 d3 S. ^1 m1 h$ J& A
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
" u8 @' ]8 Y$ A; I8 |) j8 L
Move( point );
2 T) i) a( J* n) I
}
F9 e5 Y1 e1 l5 r, e
# s2 W: t, y; N
现在,您可以生成以下的NPC:
- C4 \. W& j5 B* P; K$ \/ O# F" X% p
Darkon
- s1 @1 h- O4 c+ e/ o3 D$ E8 E$ A
" h) j% C0 y2 A; @
代码:
/ ^" k. @7 r \1 c
MaDa_LodeLightSaintmorning
6 ?$ Q+ A& c: L) y* ]/ B, T
+ T" m i' r: {" x
Code:
5 e( F/ h5 I4 d3 A; l0 H0 G4 v2 S
MaSa_LodeLightFlaris
2 H: a- g% S! u; p. Z9 W* a& C Y
0 c) F1 P0 ]2 K
Code:
3 U6 v I1 p" `+ O6 _4 \
MaFl_LodeLight
2 @8 [ H& v; W1 y1 }$ D m
" I( R+ S- f- g: T7 [( H( |& z% P
<-- You just have to add
1 o( q+ }7 B( b8 ~! j
Code:
% ~2 v3 ~. R. f, f
AddMenu( MMI_MARKING );
! c! l( a. S8 F/ C
to an NPC!
- D: i7 j& _: `& U! w- w& J& s0 N
6 S2 H$ O, {! E$ k( y
) k. y# T7 x! V' g$ X- f$ D
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2