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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
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2 ?. r& ]: B4 w; \; I/ Q8 XWndField.cpp在CWndRevival类:
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6 y: b/ x) G' z4 @3 ^# _; Q# Q7 u% w代码:, f& z$ R; M% Q7 @% d" t6 _
void CWndRevival::OnInitialUpdate()
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    CWndNeuz::OnInitialUpdate();
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    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );$ W! H" d* h9 I3 P! Q: K
    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );6 S- o6 [8 N3 w0 a& I3 U
    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
- y3 O* b5 x9 s# J8 B( @, [#if __VER >= 9 // __S_9_ADD& O7 y& @$ M- L: a0 U
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
0 [. ?7 `' R9 R+ @. I. B#endif // __S_9_ADD& p* U" J. D% A8 X
    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );( G- Z7 _3 A* ?- v4 x
    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );) i/ _( j* X% j' j+ b  y6 R/ }
    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
3 R) `" z* ~! k4 A) a+ w! [4 m' j#if __VER >= 9 // __S_9_ADD2 `3 ]: J4 r) {7 `
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );* p8 D- ~, l- B& p. R, ?; q
#endif // __S_9_ADD8 `% O9 H; u- M5 ~
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#ifdef __JEFF_11_4, p3 B& B, g7 \* j# O% C
    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); : @+ T  A5 R' x4 e3 b
#endif    // __JEFF_11_4$ K3 J* e0 @- u0 u* ?4 A
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
* u. ^# ^6 G9 a- p9 R, v+ x#ifdef __JEFF_11_4+ i( ~' J6 B! K7 u, z
        || bArena
* g: E7 W: c$ X* k/ z4 }/ \: s#endif    // __JEFF_11_4( h8 l3 x6 W5 g- M. H
        )
0 }5 c: {$ [& N) j0 Q& A& j        m_pRevival->EnableWindow( FALSE );& W. ]$ ?+ T5 P9 o2 ?( K" D
    else
; ?" L1 J# E: I2 z- D1 q  e        m_pRevival->EnableWindow( TRUE );/ E; o! \& S% z8 T4 O: [& {) x5 ?
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    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );4 P9 l  R3 s. Q" F$ B! R. w4 p* i

/ W7 O1 X9 f4 X/ F    if(pWndWebBox)
$ x& r+ U0 l' ~        pWndWebBox->Destroy();
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" q. ]$ v" C9 P3 b- f9 p5 y: d% _; Y* o#ifdef __NEW_WEB_BOX
; v$ X4 Q! D' m2 }+ n    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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& K$ i  [' V7 H    if( pWndHelperWebBox )
1 I- K2 N3 Z. J! B0 R- K0 ~        pWndHelperWebBox->Destroy();1 ~6 q$ @. W( g: z* ?
#else // __NEW_WEB_BOX5 f- X7 X  A% B# ?3 `
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );5 g) `" F$ B, [- o- C% D! N
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    if(pWndWebBox2)
1 k; k# }: k3 z' A6 ~6 u' _8 O        pWndWebBox2->Destroy();5 P; q. J5 S& n3 Z2 o# J
#endif // __NEW_WEB_BOX* o' }( e+ B5 |6 D" Z$ J
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    m_wndTitleBar.SetVisible( FALSE );
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0 U5 t, ^. k, K0 q#if __VER >= 9 // __S_9_ADD
. j# h4 _2 Z! D* {    /*if( m_pLodeLight )6 u) H: h; |4 o5 j* i7 _: F
    {# S+ O" _9 F' H2 S& c& l
        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);2 q9 C) `" b  C5 m
        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);! L6 k9 U' P0 ^. L) b
        m_pRevival->SetWndRect( LodeLightRect, TRUE );
  y8 K* q9 r7 e, L9 ^4 b: k' B        m_pShop->SetWndRect( RevivalRect, TRUE );6 z7 v7 {6 J% P- N, I# w! K6 A
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        m_pLodeLight->EnableWindow( FALSE );
; t* G0 N: o  I/ ]+ Z- A9 K        //m_pLodeLight->SetVisible( FALSE );        9 B& Y1 C; E3 {1 {' y0 c2 G' X

/ l% R" ?7 b& f6 Q6 l' L//        crect = m_pLodeStar->GetWindowRect(TRUE);
4 }: D( y3 r; `0 z% H5 P//        crect.top += 2;
/ Q  e: v9 x- @0 A; |/ @, T, z9 K//        crect.bottom += 2;
; ?* E4 r7 v- c6 @. j//        m_pLodeStar->SetWndRect( crect, TRUE );
6 u) _' |, |. {  l" }//        crect = m_pRevival->GetWindowRect(TRUE);7 J# o* ~6 r8 x! H, p# T
//        crect.top += 8;
+ b; q! [/ |- A/ d4 F4 q//        crect.bottom += 8;9 g9 p4 S: X/ Q- p9 q
//        m_pRevival->SetWndRect( crect, TRUE );
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, Z0 v) H& v# e" Y9 P' y//        crect = GetWndRect();/ Z' o6 @: d- e; T( S7 D  [# f& Q
//        crect.bottom -= 31;, {6 Y' a1 ]9 s. v7 a
//        SetWndRect( crect, TRUE );* r4 Z8 G* u+ n7 _
    }*/
2 _* S$ F; k# W' d) u#endif // __S_9_ADD' V+ w3 O9 B3 t
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    // °?àìá? à§?êà?·? 3a?à°? ??±a1 D. n0 e8 c0 n1 t- s
    CRect rectRoot = m_pWndRoot->GetLayoutRect();
% q# k7 V& t$ U: Y' }    CRect rectWindow = GetWindowRect();
) A% [8 G; R  z' r" K2 C    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
5 y% ]# B$ e  O( U+ v2 f- E3 N# o" Q    Move( point );
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! w2 o+ w" k3 T; H0 y现在,您可以生成以下的NPC:0 k: T. H7 n2 h  W# S
Darkon
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MaDa_LodeLightSaintmorning
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+ T& u) ~$ N7 ^. j1 t0 SCode:
1 q* h! ^, M% ^$ V: T, ?MaSa_LodeLightFlaris: C* s, }' N8 V

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MaFl_LodeLight
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<-- You just have to add : M) b7 Q" T9 t0 l& X
Code:
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to an NPC! 8 E$ h3 P! j6 i0 c* a

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