飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
& j7 n' i7 z0 M2 B
% I$ C& o; B! T
WndField.cpp在CWndRevival类:
+ g4 M2 s" B! i7 G; H
* ]5 q4 b2 K, n5 q+ V/ E
代码:
5 u7 m3 e" C3 N' p
void CWndRevival::OnInitialUpdate()
2 n# j& f a; g! H
{
+ v- }& B% h6 Y1 u4 S
CWndNeuz::OnInitialUpdate();
8 s. A, Y$ e) T7 i. t1 M8 L5 a
; K& A& \4 E8 t1 X- j4 B/ {
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
; z' q2 G8 W) f0 S" f) n
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
2 [* R5 Y; Q3 ^+ [" o; r2 T
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
% s8 j1 Z- q6 V4 D- L, I
#if __VER >= 9 // __S_9_ADD
; Q4 @! h6 P: A' V
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
9 F% f) S, g k6 g
#endif // __S_9_ADD
, i6 N: u0 u* W# M9 x6 ?/ P+ x! p( A* o
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
7 o! f5 u8 }* u0 u3 O
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
- r+ J o t. j" W Y9 o
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
1 m0 h& p5 \4 W
#if __VER >= 9 // __S_9_ADD
5 w- r5 ^6 k0 y. G' y' n# V
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
: v2 q7 {/ q' f+ I0 y
#endif // __S_9_ADD
/ V8 x$ c& p7 j% ?* N( @
$ Q" ?* l# s) m: B# y( d8 X
#ifdef __JEFF_11_4
. H! X3 v* M! `6 B1 b5 V
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
& U" g' j7 [% Z1 u1 `2 z: [4 q9 J
#endif // __JEFF_11_4
z0 ?2 V+ T6 }$ K
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
) w3 ^, y3 B2 b) N5 J" L
#ifdef __JEFF_11_4
% R6 b% U1 ^$ y$ A# Q9 h: B
|| bArena
- A0 y" @3 Q) F/ ^3 L
#endif // __JEFF_11_4
0 k% c" D z( E" t6 B0 `
)
0 h. b- C( `/ C( M& m9 l# M# e
m_pRevival->EnableWindow( FALSE );
! s' c* B+ k. J7 b7 ?9 b( [: g
else
: ^( O8 J7 \ w4 b' k8 H
m_pRevival->EnableWindow( TRUE );
3 X0 }3 {5 u8 D" Q8 {
, F. C- T! Z- R6 r8 F0 Z
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
" s2 }; ^; {$ S2 B* _$ E6 n! G& B
& T8 h" a& G: y7 \ x: k
if(pWndWebBox)
9 k0 R! |- q' G- c" k" r+ K# t
pWndWebBox->Destroy();
) |5 ]1 u" i J$ ], A7 Z3 }
3 _5 d' a0 f( m4 Z7 @
#ifdef __NEW_WEB_BOX
8 ^$ e$ {$ k% v$ B* |
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
! l* |: E. g/ C
3 N; K9 o+ u2 j, ?4 C
if( pWndHelperWebBox )
# ]/ T: m c! C' K8 V W
pWndHelperWebBox->Destroy();
3 ^$ |! t1 I! I
#else // __NEW_WEB_BOX
, |8 N/ C- C- d; c4 `3 Q/ A
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
3 H2 X n, m8 V: I
! R5 A7 ]% ]1 I8 Y5 |
if(pWndWebBox2)
- Q9 m+ I" M* }
pWndWebBox2->Destroy();
4 Y0 W. j: v) U' @1 D
#endif // __NEW_WEB_BOX
% {6 Z5 j5 D! ]( v# k
: F) w$ p; e c8 J! P
m_wndTitleBar.SetVisible( FALSE );
- f1 Y" T7 z; h x
* |. g; ~ X0 v7 Z, Y0 y" r
#if __VER >= 9 // __S_9_ADD
' w; x0 V" R3 u; A
/*if( m_pLodeLight )
% @7 E. a* P. }* S0 M6 s, H
{
8 O. P H3 W* @, ] E
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
6 c. h: \* n4 H* J1 H
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
# l, m6 K& }/ V9 Q& M
m_pRevival->SetWndRect( LodeLightRect, TRUE );
- x1 m9 u$ X) K9 B f+ y. O
m_pShop->SetWndRect( RevivalRect, TRUE );
" y: m& d; P; }. t
`0 i& ?; w3 q3 d, r2 f0 ^2 P
m_pLodeLight->EnableWindow( FALSE );
" K2 c& ]5 U: H q G2 ]' M' O1 a& y
//m_pLodeLight->SetVisible( FALSE );
& |- _- z* D( R* `7 K2 G' {; ^* i
$ @& Z8 C% r7 C( L. o2 K) p; G' L+ |
// crect = m_pLodeStar->GetWindowRect(TRUE);
4 Q7 c9 ~) b8 E/ b1 q
// crect.top += 2;
( G, U$ _* Y! A9 O
// crect.bottom += 2;
! i6 X8 j& L* r& ]; b' X
// m_pLodeStar->SetWndRect( crect, TRUE );
3 R9 a& x" I! ^
// crect = m_pRevival->GetWindowRect(TRUE);
1 Y( L5 v. v8 H/ d
// crect.top += 8;
# I9 W* [0 x1 b* N
// crect.bottom += 8;
8 ?, n; a4 d# B2 N- N, y
// m_pRevival->SetWndRect( crect, TRUE );
3 [0 w/ f4 Z" I$ q6 p- |6 j
1 E. ~0 h% k3 o0 k+ r
// crect = GetWndRect();
2 P0 x4 D7 I! m. N
// crect.bottom -= 31;
2 |1 ]: \ D! w3 a
// SetWndRect( crect, TRUE );
! B& K: {7 E+ `( {2 b# K
}*/
' B- M! z% I) X/ X/ F1 ^8 e
#endif // __S_9_ADD
h9 f" ?: m X3 {% [' N
: f# _: x2 Z, |
// °?àìá? à§?êà?·? 3a?à°? ??±a
. n: x, ]8 g1 q- i( _+ h+ h& i% m
CRect rectRoot = m_pWndRoot->GetLayoutRect();
* i* ^8 q* o1 B ?- `
CRect rectWindow = GetWindowRect();
7 E k# k4 {9 i3 v L& L$ j
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
# f7 H9 G b" a( Z
Move( point );
, y2 A$ C: w6 v$ Y$ L
}
9 Y- p4 a* o- t( n
, g6 A% t5 H: x/ B. i
现在,您可以生成以下的NPC:
: c+ t" a; w8 n. U
Darkon
8 A9 A; P( U# P
5 p8 b$ }7 x$ D& p* j, u5 N
代码:
* V' Z! k0 b9 G( a/ d
MaDa_LodeLightSaintmorning
' y. g" Z+ Q, }
% M0 W& d, ]( |) i% Q$ y4 Y
Code:
G' ^; N3 ?& p6 h( J4 j
MaSa_LodeLightFlaris
) f+ D) L! I& z5 |* u
- ?. O4 u, F+ N2 [3 O, H
Code:
( u- x+ ^; n+ I) l, x7 g4 }2 m8 e
MaFl_LodeLight
* C: u2 N# N9 K4 H) `; J" D6 d
- @, d) J0 Y! _& R
<-- You just have to add
1 B7 i2 m$ G& c% J7 C y. i5 l5 F
Code:
* T5 _+ Q$ B5 I3 V; Y. H4 U
AddMenu( MMI_MARKING );
2 r' q: y7 k; e. S" |( F2 B& F* ^
to an NPC!
. t' J, F7 o6 d. r
) o9 y7 @1 k. o4 _2 V# {- T* y
! ?$ S$ e: M4 M! C0 |- e
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2