飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
: v3 `6 n& t$ F
: V$ O# R: S' C6 J" O, ]6 h& \3 `8 |
WndField.cpp在CWndRevival类:
7 A6 |1 D! }( ]$ a' J" ]% X7 E
% o( h( G3 k+ s7 W( Q, m- Q
代码:
. W: i0 {: g" f; O9 K
void CWndRevival::OnInitialUpdate()
3 f5 w0 P- d3 C# D
{
" Q. I/ G T/ K0 Z! _ q6 i
CWndNeuz::OnInitialUpdate();
4 b7 k+ E% ^6 W
6 G6 _- e" y+ @, f4 }. k
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
7 G1 `1 y/ N* x
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
$ [+ Y7 z) H4 U! ?
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
% s: l! e8 I( p! Q7 i
#if __VER >= 9 // __S_9_ADD
! d* {: I1 q N- s. J
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
- s3 l5 @3 ^! i* M' P& B
#endif // __S_9_ADD
4 a4 N# G0 }4 Y) K) @" Q
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
8 }+ |' i' J1 q* \
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" I$ h* y+ O( b. I1 Y$ x% t0 p
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
3 [9 a+ R1 B6 G9 t- Q
#if __VER >= 9 // __S_9_ADD
" N, A6 o9 ?1 _; R% w8 R
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
& f' b9 i- i+ I/ C. ?, u7 T- }
#endif // __S_9_ADD
3 q) H5 T5 ` l8 d) }3 C. t( ~
: l6 o# C" r8 W( q' Z- F! X
#ifdef __JEFF_11_4
) b& S$ b. w* _# o( @6 v
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
1 q4 d( o* \0 b! l% C5 c6 d: }
#endif // __JEFF_11_4
% D* Y- w7 A& r' S
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
) i; i J) k! |: ^: ^% f
#ifdef __JEFF_11_4
0 d- m+ Z( ~2 a g: G
|| bArena
+ H% Q" W6 A0 |! b
#endif // __JEFF_11_4
: V2 q8 @0 c5 R4 v5 s
)
& r/ s& L" [ j; w, g' L. Y0 q
m_pRevival->EnableWindow( FALSE );
% r: I7 y! f+ W1 t1 e- O
else
0 v: B! {2 W$ H1 B; X3 n
m_pRevival->EnableWindow( TRUE );
; S( g k3 q, g6 d! M! w& I9 P
% A9 U; p# e7 F1 C% o
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
) b$ I9 B. U+ ^% I
1 F ]6 U, ]+ @3 X4 k
if(pWndWebBox)
}# u" t' {# s% v/ W1 q- y) } j
pWndWebBox->Destroy();
# X1 c3 [ J" b1 a4 e$ ^$ ?9 J
" {8 ~9 F: K; v' C1 f9 |
#ifdef __NEW_WEB_BOX
3 G/ n1 ^- u! q1 T. r, N
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
$ B( w$ G* T! D- m8 `( Z
- i p# `6 }" J/ G8 G- a9 I
if( pWndHelperWebBox )
6 z. w* M' C9 L6 O, X1 N
pWndHelperWebBox->Destroy();
2 ` b2 p Q: k
#else // __NEW_WEB_BOX
: u5 O% `$ U. [# Q: s
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
+ X' B& V$ |& v% o
; s7 E! h$ R3 e+ @! G, v
if(pWndWebBox2)
( y+ E* R' s- k9 K4 N2 l8 |' m% ]
pWndWebBox2->Destroy();
, ^# W2 K% k6 I: w9 L
#endif // __NEW_WEB_BOX
6 ]5 V* M+ r5 ~. z9 y
# I# E0 _# J; }7 H
m_wndTitleBar.SetVisible( FALSE );
, r3 [+ V9 y! [1 o( T, N7 i! L
! Y9 L5 ~2 Z' s4 c5 V0 @* k
#if __VER >= 9 // __S_9_ADD
9 O% c" k9 I* A4 A! T; D
/*if( m_pLodeLight )
( e% Q9 c: z: @9 ^! r* h" V
{
. v+ G4 }5 |$ | Y3 k; e2 R
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
4 j/ Y' k! `3 `) F3 y5 k b) {
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
/ h* i) U' k! O* b
m_pRevival->SetWndRect( LodeLightRect, TRUE );
2 @' r+ I. H+ `, S7 ?' _
m_pShop->SetWndRect( RevivalRect, TRUE );
" ^5 U& O. `* j
Q6 e, ]3 _* s
m_pLodeLight->EnableWindow( FALSE );
8 p, z3 P J+ z! r; c
//m_pLodeLight->SetVisible( FALSE );
/ H% y4 r9 s+ E& p
0 E0 X9 [5 j' r$ O/ g7 N! f
// crect = m_pLodeStar->GetWindowRect(TRUE);
T+ ]1 a4 l" M1 F' W
// crect.top += 2;
9 b# M3 C: m: G* L1 t
// crect.bottom += 2;
+ U9 O- f6 o' n/ K& E5 T
// m_pLodeStar->SetWndRect( crect, TRUE );
2 i1 i# n3 ^ R0 `" y- c( t8 k
// crect = m_pRevival->GetWindowRect(TRUE);
8 m6 M/ e! N6 w& Z
// crect.top += 8;
+ [1 j; E$ E' I: }9 M
// crect.bottom += 8;
$ f3 s! f4 p, R, L
// m_pRevival->SetWndRect( crect, TRUE );
5 V5 }. {! A+ H% }0 P7 E- {
! Z; i! }; L5 C3 B- A o* z
// crect = GetWndRect();
! ~; i, Q6 Z% |: ?. [( N- S
// crect.bottom -= 31;
. _0 z U) Q- q, j8 h! S5 `
// SetWndRect( crect, TRUE );
/ R1 T0 |# X! e
}*/
9 ]! i: M- i# \% c$ q! w/ ]
#endif // __S_9_ADD
3 |/ D' N& _2 A0 S$ O: O3 j, M$ Y/ U
$ n- |' k; M4 U7 e# j& L1 U
// °?àìá? à§?êà?·? 3a?à°? ??±a
; U8 h9 M9 R- ?; U- J' n
CRect rectRoot = m_pWndRoot->GetLayoutRect();
) f9 ~3 |$ c+ K; u
CRect rectWindow = GetWindowRect();
7 v! [2 G9 E/ E& n7 C; p& O
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
! E. q# [7 H/ M
Move( point );
, |4 [6 J7 _4 N5 b
}
, n6 `2 y' x0 C9 f4 Q2 y
* x, t+ q$ x- g- b; ~- s
现在,您可以生成以下的NPC:
; y) _/ r# M4 Q/ J% v
Darkon
$ [* Y, n0 K1 L/ Q: v2 u2 |4 [
0 H! C, h. J( p5 L
代码:
" _& m7 Q5 X% ], O
MaDa_LodeLightSaintmorning
7 x3 L1 c/ r8 r' \& e/ l4 R
9 _; a& ?1 @/ C) ~8 A& v
Code:
' y6 n/ \5 i: [/ u
MaSa_LodeLightFlaris
9 Y* F2 M4 p$ g
9 U- }1 \: {" H @" }4 B5 N% y3 J
Code:
+ ]. F. q2 g6 ?: s* F
MaFl_LodeLight
3 y% q. b3 M0 w7 |; q/ ]) v8 o6 j
. e4 C% n/ E8 Y! J" t
<-- You just have to add
& q: n+ @2 p4 J* c% E; \
Code:
$ V1 W% g- V8 x* F$ H- p4 K3 U3 @% i
AddMenu( MMI_MARKING );
. m# K0 F. O2 t( W' L4 b
to an NPC!
! h# T6 Y8 B$ H6 z$ l3 z
W# i, u, T% ]
$ e/ H" i+ t! R$ p
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2