飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
. a( J* W) ?/ |, p, D. S2 M& L
1 X) [. U* R( H( d/ c+ |6 ^) C6 N
WndField.cpp在CWndRevival类:
; D+ k( w% h8 Z' u0 ~
% ^$ A# @( l- \+ X1 ]7 D/ |
代码:
1 k& C4 P) S ]$ o; T2 @
void CWndRevival::OnInitialUpdate()
7 Y2 X7 d1 m A5 `
{
6 T. K) w# s5 ?9 i
CWndNeuz::OnInitialUpdate();
& U n1 p l% b
* ?& O% F' M. r0 h, ]& o& H+ R
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
$ P# N0 R+ H! b8 \3 M$ M
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
% ~; E4 o, [4 j# ?1 |/ m
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
- J9 W! j* a, ^( `( d
#if __VER >= 9 // __S_9_ADD
. b: \% I, l- U" j
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
" N: p0 K( s1 D, A* s
#endif // __S_9_ADD
* y. Q( q/ `5 y! v$ F6 A/ r
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
7 k- `( v6 J6 v3 S9 U0 ^
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
0 e, c! i" ~/ m5 w0 l5 c/ S: q
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
* _: b4 K, @ I4 p
#if __VER >= 9 // __S_9_ADD
* l8 M: Z% u2 G6 g/ J3 ^
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
) U3 l5 ^1 [" z& v' [ u# R
#endif // __S_9_ADD
; e( I6 E3 w$ r8 Z% T% X
4 j$ [% h7 \, W' [
#ifdef __JEFF_11_4
/ Y: @' |$ P. y: C, D, G
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
) ?$ V! T2 e, w
#endif // __JEFF_11_4
, B2 S; t( W# t8 n% I, m4 I1 K' z
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
5 U% W! h1 A: Y5 j3 }
#ifdef __JEFF_11_4
$ b8 l4 H3 l/ v" q
|| bArena
3 G4 D: ?1 e% ~6 }% b1 X1 u
#endif // __JEFF_11_4
8 z4 b% [/ P$ v, r1 O+ `
)
! |( N l e0 C$ I+ l6 |* U
m_pRevival->EnableWindow( FALSE );
1 @8 H6 `: z( A% R5 M
else
! |9 i9 C; T" k2 q0 w/ U
m_pRevival->EnableWindow( TRUE );
) m- \, b8 A& U$ S, c
0 c# C& w7 M3 k8 F# X
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
2 m: ^( R/ r+ Q# r5 a
/ z- ` u2 d( I) Q4 a
if(pWndWebBox)
Q; s) [3 b2 `7 K
pWndWebBox->Destroy();
% S* a% a3 p0 I' p, a$ j f
& M- G+ G/ F$ M8 G/ Z% n. S4 ~6 Y
#ifdef __NEW_WEB_BOX
& w! c" D/ N; S c3 Y& d9 g
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
6 s" X/ R% T2 W$ q: a9 H* X/ o
! v' s7 ?& ~0 M3 w
if( pWndHelperWebBox )
' N% J' x- K2 J- g
pWndHelperWebBox->Destroy();
& N! _% w1 b0 I. f/ M# L
#else // __NEW_WEB_BOX
, i$ x# G! w0 b+ H2 ?
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
& _' e [& g9 M
4 i9 Y, \, U) s% O& Z T7 Q
if(pWndWebBox2)
* o+ h4 [/ E# h
pWndWebBox2->Destroy();
- d5 b% o& O8 O; N6 `, q! u4 b* m+ I
#endif // __NEW_WEB_BOX
1 l/ i$ B' {2 ~. H9 r
% U+ C$ o9 I( i8 h, }
m_wndTitleBar.SetVisible( FALSE );
. F$ h3 E" g- E# x
: v) N) ~2 m h( F( G6 W$ f
#if __VER >= 9 // __S_9_ADD
7 w9 E" X8 P. ~8 A, l
/*if( m_pLodeLight )
+ [3 v' l$ V8 g. {2 @
{
6 l: A! {# }2 `
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
% K' J: w& _$ Z" k) g0 n: t, _
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
+ _" r" [& I/ L$ ^2 {% o
m_pRevival->SetWndRect( LodeLightRect, TRUE );
: {0 U: S. a( W% A8 `' F
m_pShop->SetWndRect( RevivalRect, TRUE );
6 j; j9 F+ Y X% \- x# W5 N7 ~
) _* \5 H2 U$ [) w# B+ @/ n
m_pLodeLight->EnableWindow( FALSE );
: k$ K: s2 o9 i0 f& Y% ^
//m_pLodeLight->SetVisible( FALSE );
0 r3 b/ U4 Q4 q, ~- C
& c7 I7 e- `3 [) `, L# {/ ]6 i7 d
// crect = m_pLodeStar->GetWindowRect(TRUE);
/ h$ V# c( Z5 d% H6 T5 U
// crect.top += 2;
4 H; ~4 v' \5 l+ ]. l- V( f
// crect.bottom += 2;
3 z% U; k+ E+ M( `: X
// m_pLodeStar->SetWndRect( crect, TRUE );
# u! U- S' V/ ^/ g- i
// crect = m_pRevival->GetWindowRect(TRUE);
9 s+ k; ?4 s* k+ J4 m
// crect.top += 8;
, w2 ?& j7 | v5 W3 U) S% O
// crect.bottom += 8;
; \5 v; C' y5 r8 E
// m_pRevival->SetWndRect( crect, TRUE );
! l) l+ u- H9 o) V7 H
" m4 W$ E& U$ _- i% N3 o: M
// crect = GetWndRect();
3 r: E7 R4 a$ @; a7 g1 R
// crect.bottom -= 31;
{4 L8 E, v2 o2 F/ [ c, n* P
// SetWndRect( crect, TRUE );
6 y9 e* w5 p0 }
}*/
) ?" t) C8 Y' G1 o: W. D
#endif // __S_9_ADD
1 D Y, v! A4 j3 \) F
4 M0 z9 v) y, B, b4 }6 T. K
// °?àìá? à§?êà?·? 3a?à°? ??±a
6 c' `5 c4 h& M( F
CRect rectRoot = m_pWndRoot->GetLayoutRect();
5 q, b: Y; w7 ]8 ]
CRect rectWindow = GetWindowRect();
/ ^6 E1 _1 u1 `0 @7 E, E% C
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
9 Z$ i2 }/ Q: T, l v
Move( point );
9 {: X' ]0 p% g, L8 K
}
' W! e5 N* o( X; n+ v8 \5 _' L2 z
" v I* s0 R3 E/ t H; R2 h4 m2 `
现在,您可以生成以下的NPC:
, }: g+ F- r- {" ~8 ^- w! s
Darkon
& l: I/ M3 B: i+ U5 F: u* O2 ~" o: U
. F: G, M4 e+ o0 h- V. ~
代码:
" x+ N; V8 {- K- j) e
MaDa_LodeLightSaintmorning
' N+ `2 D7 ?0 i7 e' W8 U2 F
8 c: q- c' B* q. i
Code:
: F! @. H$ {) Q7 k+ |; f4 M
MaSa_LodeLightFlaris
( D X; A; v* f! @6 c
! J+ m. V& H- R6 Q! i; {9 K
Code:
/ h' T. x* U$ U. j
MaFl_LodeLight
3 _: s) p# v9 p3 _: o& d1 O" F
, X& Y( ~! O+ c- T1 T( G" C
<-- You just have to add
( U) {+ T7 k$ q9 j6 {* N
Code:
& y: y6 E/ i# t; l6 \# L! L# C
AddMenu( MMI_MARKING );
4 u1 O8 e3 [$ S' p4 y3 H, x
to an NPC!
& p+ {9 R( H( }8 W5 o* s6 {
: J: L, U5 o3 G) m# n0 h z
/ H" M2 B7 f4 @; @, ~7 u0 L
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2