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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。) a$ F% x: R5 X" l# A4 Q5 t
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WndField.cpp在CWndRevival类:
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代码:
0 h+ X6 Y7 i0 ]: N6 j6 hvoid CWndRevival::OnInitialUpdate() # h0 z% U8 K7 |# c% d) r7 b) j
{
# p' L% m3 Z* _8 d% z    CWndNeuz::OnInitialUpdate(); 1 E4 E5 `/ N* |8 c' m$ Z4 j

+ U2 X1 m& {) c  Y$ ~2 P9 e    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
6 L  U8 N- F4 T$ r    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );1 s) x% L5 n7 p+ w$ p, H; Q
    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );1 B, q$ N) J: |' _( Y  i, e
#if __VER >= 9 // __S_9_ADD$ h9 A+ I: A. L  `$ M7 `
    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
# W! Z0 N5 _, R: C- H" U#endif // __S_9_ADD
. R5 n% l; k9 B    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
3 |1 I' z# a0 S* {! |9 S4 n1 v    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );8 i: c& `. G1 \+ p: ^  C
    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
; R! d$ I0 y( G% s#if __VER >= 9 // __S_9_ADD) C$ ?: s6 d" \$ n$ f
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 {' b% v: r! O5 `' j1 Z/ r/ K#endif // __S_9_ADD
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#ifdef __JEFF_11_4
& C* ^, R. v7 ]" X0 O4 ~* \; i; {4 b    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); , y0 Y8 v1 R, U9 q, q3 ?' o
#endif    // __JEFF_11_4
5 I) F0 L% T8 s7 O9 n1 L    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ): u$ X. W0 e, c: d' I$ C
#ifdef __JEFF_11_4
8 t; V, O) Y2 W" c5 v( T/ o: X        || bArena
' M2 l/ c& ]; H" j3 h#endif    // __JEFF_11_4
' u( H; B7 E4 V+ t9 Q        )- c4 l1 r: L/ Q4 k$ e( a& K# ]' x
        m_pRevival->EnableWindow( FALSE );( n/ G, `( K7 g5 y8 g, ?# L
    else2 W  H6 p/ Z9 S1 N1 d$ q
        m_pRevival->EnableWindow( TRUE );: v/ R& N- h! y1 k4 ]# x8 P/ i

; _4 j4 @  U: ]! ]3 }    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );+ T, }/ E! l8 R% f: B# b
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    if(pWndWebBox)
9 m) K$ ^/ c4 e  j3 l; `        pWndWebBox->Destroy();2 W$ Q( n2 `: U! a: O

2 E- m( g+ Y) _& c% B#ifdef __NEW_WEB_BOX- G# h- I% u; v" t3 A$ n  X
    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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9 D* e: k% Q- b: J3 B    if( pWndHelperWebBox )/ {+ \) t. o# H8 Z' \4 V
        pWndHelperWebBox->Destroy();
; U9 l) {5 L1 f7 y7 U#else // __NEW_WEB_BOX8 D9 m/ Y( z9 m9 M; W! P
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );: c5 |- ^: m/ M6 @' V/ r$ J$ \

& T& P6 [6 [3 l' G    if(pWndWebBox2)
# w- y  o+ K9 ]3 ~        pWndWebBox2->Destroy();
5 p8 r; o  E- j9 D; j! w#endif // __NEW_WEB_BOX0 V6 V. I! S0 b$ e

2 Z$ x) ], H/ c" o6 s$ X% e    m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
1 e# g, }5 p: |  B  E  t    /*if( m_pLodeLight ); s8 ]! @: f! }2 A# }7 F- p" n
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        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
7 u' E, E6 B7 S/ b/ ~' E' t        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
. C1 G# [* B* H8 n' o1 k# t" s* P        m_pRevival->SetWndRect( LodeLightRect, TRUE );; J' g* j  [- z8 z0 B
        m_pShop->SetWndRect( RevivalRect, TRUE );
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9 i" d- l3 r* F5 b, U$ @, p6 K' P        m_pLodeLight->EnableWindow( FALSE );
2 a. I  C4 |  b2 W8 b9 z        //m_pLodeLight->SetVisible( FALSE );        
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2 Q( u: P9 E/ G$ r2 d$ a+ A//        crect = m_pLodeStar->GetWindowRect(TRUE);
  c3 L' l% ^1 _' I0 @# z8 b. V//        crect.top += 2;8 ^5 @' t5 N% ^9 q1 f/ ^& m- V- \
//        crect.bottom += 2;
, ]+ G+ M1 t" i" D8 t$ c+ ^//        m_pLodeStar->SetWndRect( crect, TRUE );
  c; k; A) A. I& R//        crect = m_pRevival->GetWindowRect(TRUE);
3 \. w2 _0 L3 A, D//        crect.top += 8;9 Y. O2 E2 y- c# B( `$ [
//        crect.bottom += 8;
( A8 `. C3 Z3 V! O0 S7 Z//        m_pRevival->SetWndRect( crect, TRUE );1 f$ S* |1 W9 {, \6 f

0 J8 s9 \+ s5 N5 f, V//        crect = GetWndRect();
8 c) w# c2 Q  S+ d0 s+ H//        crect.bottom -= 31;
# a% X$ v. K! k( i2 e0 v3 G//        SetWndRect( crect, TRUE );
. h  {" W/ V: q. i" q! `    }*/+ S, D) F4 L+ E; g2 h1 c5 Z# L
#endif // __S_9_ADD
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% c) e. c5 F( ^    // °?àìá? à§?êà?·? 3a?à°? ??±a
  U( d8 @! q5 A1 W2 |4 y    CRect rectRoot = m_pWndRoot->GetLayoutRect();" C- Y7 u( L, s; Y6 V( h
    CRect rectWindow = GetWindowRect();
% }1 Y! ^" K9 O& t* x8 x* v    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
( K& g8 l2 w# h& n  w0 o7 X& O2 j    Move( point );; j( G3 B+ H+ T4 Q6 ^& Y: J( Y
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现在,您可以生成以下的NPC:
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4 b7 l- b5 g* X* _代码:
7 k! U9 D7 F$ Q0 g  x- y9 FMaDa_LodeLightSaintmorning( K' K. d+ b0 E! c# k

/ S% Y- V4 L# ]* Q' n  }/ @Code:
5 H& L1 E- w& J' ~MaSa_LodeLightFlaris& x8 P7 s( G+ l$ u; W
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Code:
. m: m) E* D, V. B. vMaFl_LodeLight
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8 U7 G/ G: E. A( g<-- You just have to add
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AddMenu( MMI_MARKING );! S* m/ E& ^/ P) m2 l
to an NPC!
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