飞飞世界论坛
标题:
重新激活老loadlight系统
[打印本页]
作者:
admin
时间:
2016-1-10 03:46
标题:
重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。
% Z% _6 O* z* b1 E, v
5 [/ |( Q& Q) I/ F7 B, r
WndField.cpp在CWndRevival类:
9 n1 \7 N* L2 j3 Z$ Q. O6 N. @) c
# V, Y H. k" @* ~$ E1 N$ l! V
代码:
; d G6 U1 P1 q: J* U" N$ I- |
void CWndRevival::OnInitialUpdate()
}: `* l3 j3 j4 O
{
: E$ z% c/ n' K% F( K, ~
CWndNeuz::OnInitialUpdate();
- s. m' c/ q, j& J/ Y+ I. N. P0 j
! S6 | U) Q/ B& c1 T
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
5 N( }7 Y4 l3 k& }
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
2 Z0 _+ K- U" j9 b& h, ]
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
% }/ }1 [) j0 a9 o+ M, m
#if __VER >= 9 // __S_9_ADD
1 ^/ P5 K0 v! o
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
w- C0 z; c) i5 R$ ^' b
#endif // __S_9_ADD
) o( }! n E1 Q
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
9 L) v" S# s0 o1 R1 P
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
7 X+ _( N: l+ I- Y8 H3 h$ i
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
8 b3 c4 t' v) V0 N7 J: ^; U
#if __VER >= 9 // __S_9_ADD
$ ~- a- ^8 k8 I" u' g+ `8 X) L
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
6 s+ \: O# j7 a, a
#endif // __S_9_ADD
- r+ l$ L+ J7 M; w- r
; w3 F- |/ G5 w* N7 t
#ifdef __JEFF_11_4
, P' T& k) m, A4 V% l. s
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
$ E/ _* Y/ z3 Y
#endif // __JEFF_11_4
0 i) ^/ X& m) L: W4 I6 A
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
8 X0 X( P u. r% q- s
#ifdef __JEFF_11_4
- \: f, a! v9 `. J( @
|| bArena
! e. t3 {% h2 ]! q
#endif // __JEFF_11_4
+ l' O. C( B2 K# V
)
) k6 I. P$ K7 m+ t+ z. ^# P) r A& W
m_pRevival->EnableWindow( FALSE );
7 v, N% j* n- X( V" w8 a6 I
else
" B8 \5 \/ ^* e/ b4 L$ C
m_pRevival->EnableWindow( TRUE );
8 D7 H4 I- g: z" ~) z6 z
; L$ k; Q$ f8 R# i
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
$ e: g& R& [: i, j0 w- I/ O# U
3 }3 J. ]" |2 ~' Z" e, s
if(pWndWebBox)
3 I7 ?0 L$ C, l9 M0 S
pWndWebBox->Destroy();
5 W0 F3 Q1 Y/ [, }2 T* F2 B9 n6 `7 Q7 J* S8 k
* f- x& f0 J4 K0 q1 H" L% L
#ifdef __NEW_WEB_BOX
1 X3 }9 }) s1 |1 _% A
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
8 _% T7 x/ z. K5 p
+ |/ {( k2 [* H7 T) E
if( pWndHelperWebBox )
: F' }3 O* j2 A3 C
pWndHelperWebBox->Destroy();
- u3 w) M: k# l5 z- m
#else // __NEW_WEB_BOX
( c" S3 ]8 s6 i
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
( w6 I1 j9 b3 y' A
1 m s$ N% P% b8 Q, A O$ K
if(pWndWebBox2)
& c. b% s) g9 U' ^8 x3 Z' h
pWndWebBox2->Destroy();
* Q% x/ M8 H5 w4 G8 u4 N( C+ B
#endif // __NEW_WEB_BOX
1 I7 {! N( Y% A
1 y' x+ x- @$ L0 s
m_wndTitleBar.SetVisible( FALSE );
, l+ V$ z% _% s0 q; V
* l% a/ P+ z) L" u8 k/ E
#if __VER >= 9 // __S_9_ADD
6 D/ a- A# E% p6 d
/*if( m_pLodeLight )
- }0 ~# u6 F# r) S) r
{
) @5 W; V: G; u, y
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
# A1 q& e }6 _5 X
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 y- ^3 L* W; B
m_pRevival->SetWndRect( LodeLightRect, TRUE );
6 x9 ~! t0 C- o4 q c
m_pShop->SetWndRect( RevivalRect, TRUE );
) Y: N; |7 N( z7 x
' R8 r3 R, y. p
m_pLodeLight->EnableWindow( FALSE );
8 S: V) n9 D: f2 _
//m_pLodeLight->SetVisible( FALSE );
9 n9 ?+ {8 y+ R" v, o% f5 @7 G3 }- f h5 E
; h5 H/ [* D K1 _" T% T$ W
// crect = m_pLodeStar->GetWindowRect(TRUE);
- e. T/ x8 I6 h4 h4 z, D% A" r
// crect.top += 2;
. ^) l( e0 s, M! B
// crect.bottom += 2;
, _; y" G4 b& n5 V- E
// m_pLodeStar->SetWndRect( crect, TRUE );
. [+ R. R( m+ W0 a6 @
// crect = m_pRevival->GetWindowRect(TRUE);
8 x4 ]* Z2 P3 P' Z: Z! Z
// crect.top += 8;
2 x" c. s5 a+ ^5 ]7 ?( d* z" \2 \
// crect.bottom += 8;
: [% d B$ f; g1 E1 |
// m_pRevival->SetWndRect( crect, TRUE );
, H4 H; y1 b0 @3 Z6 I: N; j3 c
' r# f7 T* ~( P0 w6 {: q; p
// crect = GetWndRect();
* p6 s; ~0 g' \. R' f, A4 ?
// crect.bottom -= 31;
$ O2 e9 H+ e0 b2 s' S
// SetWndRect( crect, TRUE );
2 j# i9 Q* h0 x8 v2 A8 N$ T+ F
}*/
5 b3 Q" j- z4 _4 M& I% Q
#endif // __S_9_ADD
% G8 [" Z& |9 Y9 l: c1 }7 q
4 P3 Y: B- i3 |9 e
// °?àìá? à§?êà?·? 3a?à°? ??±a
; `* E, v$ r6 V# A @$ P
CRect rectRoot = m_pWndRoot->GetLayoutRect();
& |4 X: A1 D# Z) A. e- n
CRect rectWindow = GetWindowRect();
* R% P$ Q2 f7 B$ c4 I' {5 }& y5 u3 @
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
( U% l4 f. D4 L i6 _
Move( point );
5 m& s8 q8 o+ x. }4 w" \. D
}
5 v: d- S4 Q% Z5 K: z4 o
4 l8 e6 U, M. L
现在,您可以生成以下的NPC:
) w( M& ]( e1 w d! f5 ]4 w
Darkon
7 i( E4 Z9 ^3 u2 b% g
3 H) k4 @7 \6 {4 p3 \
代码:
3 {9 `6 a1 Y6 K% t* j
MaDa_LodeLightSaintmorning
$ w5 L6 r6 P! j" T9 G8 w! }
7 V6 k- g% [$ N6 N) K# k
Code:
4 v' o$ c6 y: W* G2 D% m- n- r
MaSa_LodeLightFlaris
+ R6 Z- P3 d ?6 s: N7 M2 k
/ |9 m$ ^1 _2 |0 x4 o: \
Code:
! v/ [5 b5 ?" I, t+ M
MaFl_LodeLight
, Q, U" `$ [4 }5 [! e) R( w5 [: M
/ A( G/ d& r: t) }0 F; r
<-- You just have to add
" _7 e, D9 }! \( X
Code:
1 w7 j% N6 m$ S
AddMenu( MMI_MARKING );
' _) O; M4 P: E: `
to an NPC!
2 x6 v6 V+ ^ X2 A' M. E& r
6 V$ u E- o. N- q7 {9 M! Y& W
2 g0 ?* M( \: u1 [9 \5 f3 {( ]
欢迎光临 飞飞世界论坛 (http://ffwold.com/)
Powered by Discuz! X3.2