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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。9 v2 ?) J4 z7 C3 ]! A( V% Y, d
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WndField.cpp在CWndRevival类:
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' e; ?' h( D, M+ N" I/ |代码:
' J% A! c' \7 h4 X3 Pvoid CWndRevival::OnInitialUpdate() " |0 J& z1 g0 H
{
7 V1 c- t! W1 k    CWndNeuz::OnInitialUpdate();
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5 R+ [' v2 K  G" s' K- c. K7 g- G    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
0 g$ D/ H$ e6 d$ \/ f! r8 s    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );( r& F$ W4 I' ]" _- B
    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );$ P# `' g* n3 B7 `
#if __VER >= 9 // __S_9_ADD
! W! A  i) x  \$ I; C    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );$ G( {6 e! L  J: u6 m9 c) u2 Y: J
#endif // __S_9_ADD! j0 N  y) _, J- \1 x# ~
    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
1 b7 F" \, C& A8 k/ v4 H# p    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );+ w* M! ]5 c# j( w
    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
3 L0 x( l: F* ]#if __VER >= 9 // __S_9_ADD4 k# X5 x4 X$ q# o: n+ ]
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );9 i: H9 ]' ], d( i: h
#endif // __S_9_ADD
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#ifdef __JEFF_11_4
2 `/ F2 t2 F( [6 b/ M& j5 T    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
8 h8 ]+ Y8 s5 H. D8 [#endif    // __JEFF_11_4) F# T  X. |" k* e! y9 J
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
' E0 r, @/ _6 {* C#ifdef __JEFF_11_4
3 M- P- m1 c0 R7 K" }        || bArena8 G+ X& ?' ?( ~/ N3 A* G1 S9 L
#endif    // __JEFF_11_4
  W, Q+ [/ t* @7 H5 O9 N" Y        )8 n3 d/ x: S" u
        m_pRevival->EnableWindow( FALSE );0 {& b4 [8 J/ b8 r0 P
    else. B' S3 f0 Z6 O4 N0 \
        m_pRevival->EnableWindow( TRUE );( a3 P+ l/ S  y: D. A  X, d
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    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );" F) L% k+ O7 Z0 V

; Y: f: n2 h% }7 ?5 Q* ?    if(pWndWebBox)
1 h$ }- A4 Z. a& N: G! J        pWndWebBox->Destroy();
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2 L' X" f2 u- l, U: I; S3 m. S#ifdef __NEW_WEB_BOX
7 N8 A% g: Z. K# v- P. u" t    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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    if( pWndHelperWebBox )3 L1 g2 p* [' r( c- b3 W: t" T- S
        pWndHelperWebBox->Destroy();
* y' n" i. e4 B6 r. A$ f6 R#else // __NEW_WEB_BOX' ~3 E/ D* `1 ~4 c* Y" A
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );! J: i; W1 Q* b( I% ^

# L/ K$ {# e# F+ E$ A* I    if(pWndWebBox2)
! L8 k" e% q: s9 m        pWndWebBox2->Destroy();
) F% j6 j( N, T! v, M/ Y#endif // __NEW_WEB_BOX5 D! v+ P, A8 {1 K! _2 {2 x' `

5 a" s" R( S3 |' v  H    m_wndTitleBar.SetVisible( FALSE );8 k& ?2 `% K) `9 b
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#if __VER >= 9 // __S_9_ADD7 o/ K+ C4 s5 O  H
    /*if( m_pLodeLight )0 r' C/ Q! c# l0 l# N
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        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
; J" d% f1 a/ j0 N3 r" D  t9 S        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
/ V3 w2 ?! W( I; ^8 p& u        m_pRevival->SetWndRect( LodeLightRect, TRUE );8 _- R+ p# d- c8 u' B9 R
        m_pShop->SetWndRect( RevivalRect, TRUE );+ j3 t2 y# N- }. Y5 s! m" m& c
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        m_pLodeLight->EnableWindow( FALSE );* o4 l! Y' T5 k+ j
        //m_pLodeLight->SetVisible( FALSE );        % }" H+ M6 c8 |

; c+ B. U4 _6 X//        crect = m_pLodeStar->GetWindowRect(TRUE);5 W+ ~0 U; }5 z* j
//        crect.top += 2;
3 A; M4 ?" W# G, ^//        crect.bottom += 2;
1 l% M1 ^, ]+ U4 r% U& h/ C3 U//        m_pLodeStar->SetWndRect( crect, TRUE );
( j+ S2 L' d6 K8 `% X9 n9 t//        crect = m_pRevival->GetWindowRect(TRUE);
8 u5 Y5 y: P7 H- p. f3 E5 T5 t//        crect.top += 8;
! Y) N& V& F/ i7 J# H//        crect.bottom += 8;
# `7 `5 N; ?' H# A. P, |//        m_pRevival->SetWndRect( crect, TRUE );
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//        crect = GetWndRect();
3 s+ u8 L/ H3 k) p8 t( F3 |//        crect.bottom -= 31;
5 h) s+ m  ^) ~4 A6 L//        SetWndRect( crect, TRUE );, v$ y2 N/ Y8 k; q4 _1 W% Y
    }*/
8 ]1 t' I# H: d5 K- [( x#endif // __S_9_ADD
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4 r  z7 P" p$ W* I* H1 e    // °?àìá? à§?êà?·? 3a?à°? ??±a
" e4 S3 `; f: G6 G4 Y, C    CRect rectRoot = m_pWndRoot->GetLayoutRect();
& s) o. Z& T1 [: c. ?! @) ~    CRect rectWindow = GetWindowRect();* k& A# t8 H! X0 {$ p
    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );- |3 Q# m, x" {) S
    Move( point );
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现在,您可以生成以下的NPC:% _: P9 ^! x  X! n  q/ R0 U9 a
Darkon
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  b* ?" u* Z; \3 v9 D( u代码:! M% S% l2 C8 Q2 _2 f$ N: e1 C! `
MaDa_LodeLightSaintmorning
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7 N* \% L, z! F  R4 v* T" @Code:3 O) f# V- v+ w
MaSa_LodeLightFlaris/ ]8 c0 R' ?; i  @( `# N+ ~& @

; g8 e7 M1 ]. o2 z5 jCode:0 V! s( o) m, J% V, L% a6 r
MaFl_LodeLight& a$ `! I; _$ ^" S$ T

3 F- ?4 g- K4 r, {; o  q& o<-- You just have to add . ^# h7 `$ a0 J" t
Code:
! ~9 A; L6 K2 D' ?  W; nAddMenu( MMI_MARKING );  M7 o! p. N' A+ I! U/ `
to an NPC! - ^& Y/ n9 H# y  L$ P- ^
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