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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。" F" P7 k* H; W- i2 V
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WndField.cpp在CWndRevival类:) }( r2 U8 O- r/ h1 q' {: r

" n7 c( V" n1 q8 q  }3 j( N代码:
, b3 U+ |1 n( L& f; o5 K9 Avoid CWndRevival::OnInitialUpdate()
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    CWndNeuz::OnInitialUpdate();
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0 f, F  k9 ~1 U' l6 d    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
  @0 u9 A& t+ Z; d2 T    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );9 v  Y7 r4 M& @+ }' ?! ^5 |
    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );& F+ i6 U! w4 Q7 o& F
#if __VER >= 9 // __S_9_ADD
& K% `5 C5 f  U1 }6 v5 h    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
( {4 k5 g6 T$ Y+ R#endif // __S_9_ADD$ l" N* f2 q6 {) V! s$ m, |
    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
& B; ^. A. ?5 b2 s    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
& _% q5 M" d( |1 l" P  Z    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
# M% W$ c+ k+ l; N#if __VER >= 9 // __S_9_ADD% z" e8 w3 B# i& w  l5 D
    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );  N# x" ]7 Z5 O7 S
#endif // __S_9_ADD. _% }* i4 Y8 `' F7 F( `  J: u
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#ifdef __JEFF_11_4
3 T2 C; ]6 O# e7 ?    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); * F  }5 ?8 Y6 I/ S
#endif    // __JEFF_11_4
0 Y6 G+ `; O  p* D, ]* Q    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
* v& X6 [, P: C# X5 D5 z#ifdef __JEFF_11_4
& n  N6 {% Q6 F8 Z1 D8 \  g        || bArena- O( b, p3 g. z5 G% v* l) q$ c
#endif    // __JEFF_11_4$ E  ]/ f9 `) h7 D. i
        )5 a; q; h1 Y" K* _# p
        m_pRevival->EnableWindow( FALSE );* I# L& p& f) w
    else
; k( a- y% H0 ~3 v$ F9 r        m_pRevival->EnableWindow( TRUE );: Z" X6 n% D$ G& s

- q' C" N# K5 e; l  p0 t    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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. d5 m& H- B& ?1 [+ T( H& _    if(pWndWebBox)
8 P. t1 z: C" g9 u        pWndWebBox->Destroy();0 J. I( i# `6 A$ g+ ~: k
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#ifdef __NEW_WEB_BOX8 R: A; r+ x2 _, `/ E% G! p# x# I9 o
    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );/ |. q5 x+ Z$ C5 W$ f/ w% O

2 [* ~* ~' C0 A& c    if( pWndHelperWebBox )) E3 ]$ S. Q! ?
        pWndHelperWebBox->Destroy();
2 I3 @! u2 f$ C3 y* f$ w! ~#else // __NEW_WEB_BOX# I) a3 k/ x+ W  c" Z
    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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6 V! o0 h) S! Z$ j    if(pWndWebBox2)7 l- e  \4 q( i7 Z( a
        pWndWebBox2->Destroy();
# \: G1 ]1 F2 L- U6 S" ~6 Y9 R#endif // __NEW_WEB_BOX
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    m_wndTitleBar.SetVisible( FALSE );
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: l! @. c1 u; n3 f7 j#if __VER >= 9 // __S_9_ADD6 L# U( j4 S% w) B
    /*if( m_pLodeLight )
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        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);4 W" j( C5 u1 w' [( s
        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);6 g. j0 b8 {, M% f  `
        m_pRevival->SetWndRect( LodeLightRect, TRUE );" F$ E; g  n7 M" [
        m_pShop->SetWndRect( RevivalRect, TRUE );
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        m_pLodeLight->EnableWindow( FALSE );
& R6 Q7 [, C6 [2 E        //m_pLodeLight->SetVisible( FALSE );        - V; M" k! T- {0 r
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//        crect = m_pLodeStar->GetWindowRect(TRUE);/ i! `0 V- _: q& z6 k
//        crect.top += 2;& x- W5 G; z$ R( Q) i  b' D/ s* L
//        crect.bottom += 2;
( ?. k% P% |9 _' H6 g//        m_pLodeStar->SetWndRect( crect, TRUE );
. t, N8 f0 f1 h. B9 V//        crect = m_pRevival->GetWindowRect(TRUE);
# d# \6 J. P% \% J, h//        crect.top += 8;
" F# }8 r- F7 w. _9 u# L//        crect.bottom += 8;
" m4 U) J6 ^- C7 |% ^3 n$ ^0 o//        m_pRevival->SetWndRect( crect, TRUE );
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+ e4 n% L; Y  l0 n$ B2 b! T//        crect = GetWndRect();( d  W: e: O: y: [
//        crect.bottom -= 31;
  T8 z4 m& o. T" v, c; E- w4 F1 N//        SetWndRect( crect, TRUE );
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#endif // __S_9_ADD9 n; C/ c5 S% l* G

) V  Q0 H; d4 K: q    // °?àìá? à§?êà?·? 3a?à°? ??±a/ q" @/ B3 ^; @8 H
    CRect rectRoot = m_pWndRoot->GetLayoutRect();1 d. I' F4 K+ W& v& P2 |8 Z) {: Q
    CRect rectWindow = GetWindowRect();
& g/ h8 Z7 k1 x    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
8 t3 e1 ~) X$ x; P    Move( point );
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现在,您可以生成以下的NPC:
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代码:
7 E1 O+ T  ]$ f! `5 O5 _, U7 i5 IMaDa_LodeLightSaintmorning
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Code:' U: W$ {0 Y* k5 a$ d
MaSa_LodeLightFlaris5 D6 Z" }; @3 {
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Code:  A2 w4 I1 b7 g+ v% u1 B
MaFl_LodeLight( C5 a  `; n/ @$ Y$ Z- i
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<-- You just have to add 0 K; W! Q7 a/ m: }8 ]- x# ^! V
Code:
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to an NPC! ; ?3 _# j; ~; \

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