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标题: 重新激活老loadlight系统 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 重新激活老loadlight系统
这仅仅是一个片断的教程,所以我不会解释非常多。/ C. u- x) \1 l; p, W
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WndField.cpp在CWndRevival类:
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3 |' E' U$ y3 f' p' @" T5 {4 a) V- Z代码:6 [9 a6 Z1 g9 N$ v/ i- l2 m
void CWndRevival::OnInitialUpdate()
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- w3 _. J0 F4 h7 }4 E% D    CWndNeuz::OnInitialUpdate(); - c$ D% \3 |( p; B. \
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    m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
5 b7 R; q& V+ u: W7 L: t, X% E    m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
2 k  I; F& g: C7 G8 n    m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
4 h6 D6 p: D) l2 s#if __VER >= 9 // __S_9_ADD
( `0 o* Z& u7 }( p; \    m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
# d8 N+ @! i* J3 v  F#endif // __S_9_ADD! S4 x( B4 ^0 W, Z+ p( V
    m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );; j/ P4 J3 Q. H/ ]2 c
    m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
  V: l/ R$ [* ?& i9 S( c. O$ |" i; ]    m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
$ E! T2 {- ~! {9 c# H: a# @#if __VER >= 9 // __S_9_ADD
+ N* c" f/ m. A4 Y' k' k    m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );# S1 x' o# {, R) n4 ]* L, R$ b" H
#endif // __S_9_ADD
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#ifdef __JEFF_11_4
+ E( \0 Z% i- x2 v( O9 {: \    BOOL    bArena    = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); $ J7 k7 o& W6 V5 p
#endif    // __JEFF_11_4% T1 }$ ^: T" e) r) F* W( T
    if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )) ^+ @& L6 I# b1 G8 e2 t9 m
#ifdef __JEFF_11_4% `6 \$ l) a) ~. |' X5 E
        || bArena
9 b2 _3 ~8 X8 b, y' S#endif    // __JEFF_11_4
' m% I; l2 p  l5 o  h; K        )
% \. V, I3 N, N' A4 L  J2 A- }        m_pRevival->EnableWindow( FALSE );  x* y2 i/ H+ l* p! U7 m
    else, [0 g! s  Z& c- m* i. m; W2 s
        m_pRevival->EnableWindow( TRUE );
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    CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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9 e! h* S/ r2 O    if(pWndWebBox)! K' X6 v3 Y3 U2 ^) E, S9 K# w5 ?
        pWndWebBox->Destroy();$ q8 }2 q+ `5 P: {  r# M9 A
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#ifdef __NEW_WEB_BOX8 m& v% i  D6 E+ Z, j
    CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ j; o2 S9 O$ \8 f, R
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    if( pWndHelperWebBox )! Z. a! ~' E" P3 L" I
        pWndHelperWebBox->Destroy();
& Q9 _; r0 L% Z; d# ~8 b#else // __NEW_WEB_BOX
$ a; C/ }& B! O2 V  ^+ ]    CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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# f2 ?3 Y& R; F8 j    if(pWndWebBox2)
+ \& x4 o% M+ }$ l* ^3 |" S        pWndWebBox2->Destroy();' X4 Y+ p1 l$ o0 @( |1 u
#endif // __NEW_WEB_BOX
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. Q' ~* X/ D- L' v: l6 f$ @2 K; F    m_wndTitleBar.SetVisible( FALSE );) P" ]2 ^" y5 q6 |4 `
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#if __VER >= 9 // __S_9_ADD' F! _5 d4 f" \9 P
    /*if( m_pLodeLight )4 \5 O- `' p4 ~( L' ^9 L0 v
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        CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);3 Y# \4 a' M# e) y) }+ h
        CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
' ^, z  w! n  X4 c8 r        m_pRevival->SetWndRect( LodeLightRect, TRUE );* C8 \% p% L5 P
        m_pShop->SetWndRect( RevivalRect, TRUE );
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2 [; G1 I- b1 M3 \% [        m_pLodeLight->EnableWindow( FALSE );
( K( \( ?3 F5 l: Z' A        //m_pLodeLight->SetVisible( FALSE );        
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/ D6 C  K. }! N8 ]/ Z/ y//        crect = m_pLodeStar->GetWindowRect(TRUE);: y- j, x& P( K! w' y. v! |1 J4 |
//        crect.top += 2;
4 i" f2 I. |8 `//        crect.bottom += 2;! {; b9 x/ }' T- ~5 I
//        m_pLodeStar->SetWndRect( crect, TRUE );$ |' \+ h5 {8 |4 H* U
//        crect = m_pRevival->GetWindowRect(TRUE);
3 C5 k. s% d! y7 x//        crect.top += 8;
6 _. D' v4 ^, W- O//        crect.bottom += 8;" u$ ]. V3 T9 R& _8 D. [1 N  W+ v
//        m_pRevival->SetWndRect( crect, TRUE );" y$ a! e7 r# q/ ~
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//        crect = GetWndRect();% E6 E$ F$ r  n+ I; p5 o
//        crect.bottom -= 31;7 j9 }: `; K2 f; [/ t' t( z! D
//        SetWndRect( crect, TRUE );
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# @3 o& ]+ w+ ?. T#endif // __S_9_ADD2 o6 T2 ^# ^, f: K/ z1 u- {
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    // °?àìá? à§?êà?·? 3a?à°? ??±a+ _) h' D' Y7 w
    CRect rectRoot = m_pWndRoot->GetLayoutRect();: T/ \- w  n: N& ~+ V1 q9 [
    CRect rectWindow = GetWindowRect();5 {4 [9 j, c6 k6 U( i# \4 a
    CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
7 V3 J3 a% F# _$ F) }' y. Q+ @    Move( point );
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现在,您可以生成以下的NPC:
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代码:
# S! C+ h/ S3 E( \7 g3 EMaDa_LodeLightSaintmorning
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Code:
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Code:
/ C7 E3 I! z2 R! r+ |MaFl_LodeLight
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0 D( x# p; @+ D8 d1 x3 V<-- You just have to add
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AddMenu( MMI_MARKING );
) _7 m8 N1 a/ ^" `+ Z( \( O! {to an NPC!
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